Dataset Viewer
Duplicate
The dataset viewer is not available for this split.
Cannot extract the features (columns) for the split 'train' of the config 'default' of the dataset.
Error code:   FeaturesError
Exception:    ArrowInvalid
Message:      Schema at index 1 was different: 
1: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
2: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
3: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
4: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
5: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
6: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
7: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
8: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
9: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
10: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
11: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
12: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
13: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
14: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
15: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
16: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
17: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
18: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
19: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
20: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
21: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
22: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
23: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
24: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
25: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
26: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
27: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
28: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
29: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
30: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
31: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
32: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
33: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
34: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
35: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
36: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
37: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
38: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
39: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
40: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
41: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
42: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
43: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
44: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
45: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
46: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
47: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
48: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
49: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
50: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
51: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
52: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
53: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
54: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
55: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
56: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
57: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
58: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
59: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
60: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
61: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
62: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
63: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
64: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
65: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
66: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
67: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
68: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
69: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
70: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
71: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
72: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
73: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
74: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
75: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
76: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
77: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
78: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
79: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
80: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
81: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
82: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
83: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
84: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
85: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
86: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
87: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
88: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
89: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
90: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
91: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
92: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
93: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
94: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
95: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
96: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
97: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
98: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
99: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
100: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
101: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
102: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
103: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
104: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
105: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
106: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
107: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
108: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
109: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
110: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
111: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
112: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
113: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
114: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
115: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
116: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
117: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
118: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
119: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
120: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
121: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
122: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
123: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
124: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
125: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
126: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
127: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
128: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
129: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
130: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
131: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
132: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
133: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
134: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
135: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
136: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
137: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
138: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
139: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
140: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
141: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
142: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
143: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
144: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
145: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
146: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
147: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
148: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
149: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
150: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
151: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
152: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
153: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
154: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
155: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
156: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
157: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
158: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
159: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
160: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
161: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
162: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
163: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
164: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
165: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
166: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
167: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
168: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
169: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
170: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
171: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
172: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
173: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
174: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
175: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
176: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
177: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
178: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
179: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
180: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
181: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
182: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
183: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
184: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
185: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
186: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
187: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
188: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
189: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
190: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
191: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
192: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
193: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
194: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
195: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
196: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
197: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
198: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
199: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
200: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
201: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
202: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
203: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
204: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
205: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
206: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
207: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
208: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
209: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
210: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
211: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
212: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
213: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
214: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
215: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
216: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
217: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
218: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
219: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
220: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
vs
codebase_version: string
robot_type: string
total_episodes: int64
total_frames: int64
total_tasks: int64
chunks_size: int64
data_files_size_in_mb: int64
video_files_size_in_mb: int64
fps: int64
splits: struct<train: string>
data_path: string
video_path: string
features: struct<observation.state: struct<dtype: string, shape: list<item: int64>, names: list<item: string>>, observation.images.wrist_cam: struct<dtype: string, shape: list<item: int64>, names: list<item: string>, info: struct<video.height: int64, video.width: int64, video.codec: string, video.pix_fmt: string, video.is_depth_map: bool, video.fps: int64, video.channels: int64, has_audio: bool>>, observation.images.overhead_cam: struct<dtype: string, shape: list<item: int64>, names: list<item: string>, info: struct<video.height: int64, video.width: int64, video.codec: string, video.pix_fmt: string, video.is_depth_map: bool, video.fps: int64, video.channels: int64, has_audio: bool>>, action: struct<dtype: string, shape: list<item: int64>, names: list<item: string>>, timestamp: struct<dtype: string, shape: list<item: int64>, names: null>, frame_index: struct<dtype: string, shape: list<item: int64>, names: null>, episode_index: struct<dtype: string, shape: list<item: int64>, names: null>, index: struct<dtype: string, shape: list<item: int64>, names: null>, task_index: struct<dtype: string, shape: list<item: int64>, names: null>>
Traceback:    Traceback (most recent call last):
                File "/src/services/worker/src/worker/job_runners/split/first_rows.py", line 243, in compute_first_rows_from_streaming_response
                  iterable_dataset = iterable_dataset._resolve_features()
                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 3608, in _resolve_features
                  features = _infer_features_from_batch(self.with_format(None)._head())
                                                        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 2368, in _head
                  return next(iter(self.iter(batch_size=n)))
                         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 2573, in iter
                  for key, example in iterator:
                                      ^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 2060, in __iter__
                  for key, pa_table in self._iter_arrow():
                                       ^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 2082, in _iter_arrow
                  yield from self.ex_iterable._iter_arrow()
                File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 604, in _iter_arrow
                  yield new_key, pa.Table.from_batches(chunks_buffer)
                                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "pyarrow/table.pxi", line 5039, in pyarrow.lib.Table.from_batches
                File "pyarrow/error.pxi", line 155, in pyarrow.lib.pyarrow_internal_check_status
                File "pyarrow/error.pxi", line 92, in pyarrow.lib.check_status
              pyarrow.lib.ArrowInvalid: Schema at index 1 was different: 
              1: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              2: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              3: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              4: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              5: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              6: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              7: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              8: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              9: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              10: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              11: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              12: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              13: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              14: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              15: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              16: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              17: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              18: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              19: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              20: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              21: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              22: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              23: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              24: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              25: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              26: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              27: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              28: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              29: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              30: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              31: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              32: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              33: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              34: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              35: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              36: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              37: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              38: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              39: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              40: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              41: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              42: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              43: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              44: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              45: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              46: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              47: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              48: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              49: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              50: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              51: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              52: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              53: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              54: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              55: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              56: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              57: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              58: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              59: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              60: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              61: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              62: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              63: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              64: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              65: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              66: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              67: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              68: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              69: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              70: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              71: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              72: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              73: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              74: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              75: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              76: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              77: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              78: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              79: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              80: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              81: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              82: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              83: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              84: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              85: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              86: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              87: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              88: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              89: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              90: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              91: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              92: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              93: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              94: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              95: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              96: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              97: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              98: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              99: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              100: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              101: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              102: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              103: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              104: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              105: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              106: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              107: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              108: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              109: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              110: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              111: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              112: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              113: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              114: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              115: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              116: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              117: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              118: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              119: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              120: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              121: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              122: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              123: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              124: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              125: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              126: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              127: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              128: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              129: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              130: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              131: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              132: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              133: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              134: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              135: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              136: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              137: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              138: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              139: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              140: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              141: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              142: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              143: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              144: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              145: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              146: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              147: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              148: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              149: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              150: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              151: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              152: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              153: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              154: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              155: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              156: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              157: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              158: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              159: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              160: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              161: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              162: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              163: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              164: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              165: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              166: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              167: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              168: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              169: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              170: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              171: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              172: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              173: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              174: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              175: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              176: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              177: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              178: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              179: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              180: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              181: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              182: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              183: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              184: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              185: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              186: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              187: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              188: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              189: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              190: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              191: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              192: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              193: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              194: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              195: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              196: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              197: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              198: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              199: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              200: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              201: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              202: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              203: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              204: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              205: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              206: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              207: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              208: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              209: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              210: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              211: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              212: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              213: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              214: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              215: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              216: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              217: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              218: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              219: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              220: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, duplo2: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>>>
              vs
              codebase_version: string
              robot_type: string
              total_episodes: int64
              total_frames: int64
              total_tasks: int64
              chunks_size: int64
              data_files_size_in_mb: int64
              video_files_size_in_mb: int64
              fps: int64
              splits: struct<train: string>
              data_path: string
              video_path: string
              features: struct<observation.state: struct<dtype: string, shape: list<item: int64>, names: list<item: string>>, observation.images.wrist_cam: struct<dtype: string, shape: list<item: int64>, names: list<item: string>, info: struct<video.height: int64, video.width: int64, video.codec: string, video.pix_fmt: string, video.is_depth_map: bool, video.fps: int64, video.channels: int64, has_audio: bool>>, observation.images.overhead_cam: struct<dtype: string, shape: list<item: int64>, names: list<item: string>, info: struct<video.height: int64, video.width: int64, video.codec: string, video.pix_fmt: string, video.is_depth_map: bool, video.fps: int64, video.channels: int64, has_audio: bool>>, action: struct<dtype: string, shape: list<item: int64>, names: list<item: string>>, timestamp: struct<dtype: string, shape: list<item: int64>, names: null>, frame_index: struct<dtype: string, shape: list<item: int64>, names: null>, episode_index: struct<dtype: string, shape: list<item: int64>, names: null>, index: struct<dtype: string, shape: list<item: int64>, names: null>, task_index: struct<dtype: string, shape: list<item: int64>, names: null>>

Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.

No dataset card yet

Downloads last month
8