text stringlengths 0 40.9k | label stringlengths 5 23 | dataType stringclasses 2
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|---|---|---|---|---|
My understanding is that persistent variables are shared across saved games, or am I wrong? I don't want that | r/renpy | comment | r/RenPy | 2024-25-08 |
you're correct. persistent variables have nothing to do with a specific playthrough. they are for program settings. stuff like preferences, trophies/achievements, high scores, unlocks, etc | r/renpy | comment | r/RenPy | 2024-25-08 |
So it should work! Thanks for the confirmation with double check, I'll look into it | r/renpy | comment | r/RenPy | 2024-25-08 |
they're right about not using GPT as the only renpy code gpt was trained on was from renpy 6.x to early 7.x. All code that isnt valid any more since image manipulators were replaced with transforms and ui.* was replaced with screen language
they're wrong about everything else. do not use persistent variables for no... | r/renpy | comment | r/RenPy | 2024-25-08 |
```
label whatever:
centered "{nw=0.1}"
```
this will cause the narrator to say absolutely nothing in the center of the screen. aka it wont do anything detectable at all except for the tenth of a second pause. but since its dialog that the player COULD have clicked to speed up that 0.1 second pause it counts as a... | r/renpy | comment | r/RenPy | 2024-25-08 |
Wow thanks that did work! I used "sometext{nw}" in some desperate test but without the pause argument | r/renpy | comment | r/RenPy | 2024-25-08 |
the say statement seems to be not necessary, I just moved \`$ counter += 1\` within whatever and it keep working, thanks! | r/renpy | comment | r/RenPy | 2024-25-08 |
the no wait tag just makes it so you dont have to click to continue on that one dialog line. i use a tenth of a second so that its effectively spam/lag free to set a checkpoint instead of artificially adding other dialog to force a checkpoint | r/renpy | comment | r/RenPy | 2024-25-08 |
you didnt need to use a separate label at all. i only used one so its obvious 'centered' is a character. some people dont know that. the point was to just use a no-wait tag instead of the line of dialog the above user suggested to avoid unneeded chat | r/renpy | comment | r/RenPy | 2024-25-08 |
Funny thing is inline without the label didn't work (I can try again but I'm pretty sure), I also have to use jump and not call or I get an exception when I try to load that return label doesn't exist, apparently there's some problem with the stack.
\*edit: I guess \`whatever\` is the only checkpoint and doesn't know ... | r/renpy | comment | r/RenPy | 2024-25-08 |
May I ask why python instead of the screen action itself?
Instead of all the 'if _return' block, we can just have
action IncrementVariable("counter", 1)
on the button itself, right? | r/renpy | comment | r/RenPy | 2024-25-08 |
the way you do it now there is no point in the code being inside a while loop since you never loop. which is fine. but you could have done:
```
label game_loop:
while True:
call screen game_gui
if _return == 'incr':
$ counter += 1
centered '{nw=0.05}'
return
```
to av... | r/renpy | comment | r/RenPy | 2024-25-08 |
> It's about as helpful as my grandmother, and she's been dead for 50 years.
I disagree. You could use your dead grandma for rubber duck decoding. ChatGPT is useless for that. | r/renpy | comment | r/RenPy | 2024-25-08 |
That's the dumbest solution I've seen that works. It's on the same stance as, when asking how to save a sick tree, someone gives you suggestions on how to turn it into a lovely set of bedroom furniture you can pass to your children.
Yeah, it works - you're saving it, but not at all the way you wanted. | r/renpy | comment | r/RenPy | 2024-25-08 |
Just tried again, don't work, the label is an happy accident, could be I've a weird version installed (Linux/Debian Ren'Py 8.2.3.24061702+unofficial), some other people here on this same thread had it working without changes. I was testing the return value because eventually I'll add buttons, but understanding how vari... | r/renpy | comment | r/RenPy | 2024-25-08 |
I was using \`SetVariable()\` but I had the same problem and somewhere (I think it was a chatgpt response, not sure) was saying that changing values in screens may give unexpected results.
\*edit: here the response (not unexpected sorry, but not saved which is the problem I was having, guess because I was keeping all ... | r/renpy | comment | r/RenPy | 2024-26-08 |
>they're wrong about everything else. do not use persistent variables for normal game state. they're for PROGRAM state
That's not what I said, or meant to imply, but okay.
>variable values are always changed with python.
Huh? Technically, anything in a Ren'Py game is Python. Eventually. What I was implying that havi... | r/renpy | comment | r/RenPy | 2024-26-08 |
Hell. I'm terrible at articulating issues with my code. Even more so after the weird platypus incident. Grandma doesn't say anything nowadays. She's funny that way. | r/renpy | comment | r/RenPy | 2024-26-08 |
I see, thanks for the reply :D.
Never had any problem with it, since instead of a while loop, after updating the variable, I just make the button jump back to the same label (with a 'scene' command before calling the screen), therefore causing a 'major event' :P.
I'm aware that many people don't do it like that, but ... | r/renpy | comment | r/RenPy | 2024-26-08 |
Oops, didn't think about that! Thanks for explaining, I need to think and check if I can use a similar solution | r/renpy | comment | r/RenPy | 2024-26-08 |
Wait, are you using show or call for the screen? In the former how do you keep the code in the label (some wait/pause loop?), in the latter are you using Jump()? Doesn't call+jump fill some "call stack" on a long run? Or is there some other way to jump back? | r/renpy | comment | r/RenPy | 2024-26-08 |
That's the good thing about rubber duck decoding - you don't have to understand the issues either! After all, if you did, you wouldn't have a problem.
You just gotta understand enough to explain why this line says this. That's all. | r/renpy | comment | r/RenPy | 2024-26-08 |
Something like:
screen test:
modal True
#Screen stuff goes here
label start:
scene black with dissolve
show screen test
pause | r/renpy | comment | r/RenPy | 2024-26-08 |
Thanks! | r/renpy | comment | r/RenPy | 2024-26-08 |
no. quite the opposite even. the most common use of single python lines is for variable assignments and its absolutely neccessary to use python to do that as there is no renpy statement for altering the value of a variable. | r/renpy | comment | r/RenPy | 2024-26-08 |
> counter += 1 is valid syntax in Ren'Py.
no its not. thats why you have to use python | r/renpy | comment | r/RenPy | 2024-26-08 |
You know, I've been coding Ren'Py apps for a couple of years now, and I guess in all that time I never tried to do math outside of a python block. Still picking the dust off my chin from where it slammed to the floor. Most of my time is spent in Python classes or functions that get called from the mainline code.
I'm w... | r/renpy | comment | r/RenPy | 2024-26-08 |
Also quite the opposite. Anyone who can realize where they were wrong on something is far from an idiot. =-) | r/renpy | comment | r/RenPy | 2024-30-08 |
Hey y'all! I really need help figuring out how to get outfits to dynamically *update* when equipping from my inventory. Please advise!
My main character is already made up of a [`layeredimage`](https://www.renpy.org/doc/html/layeredimage.html) (so it can have its parts determined in the character creator like this):
... | r/renpy | post | r/RenPy | 2024-25-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-25-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-25-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-25-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-25-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-25-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-25-08 |
Hi! I don't really ask questions but is there a way to make a character info screen kind of like Zeil Learnings? I watched and looked at the itch download but I still get a lot of errors!? I'm desperate for this game I'm making! also it needs a button on the lower right corner ontop of the dialogue box, is that poss... | r/renpy | post | r/RenPy | 2024-25-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-25-08 |
try something like this:
screen butts():
imagebutton:
idle "blue"
align (1.0, 1.0)
action NullAction()
define config.layers = ["master", "transient", "screens", "overlay", "upper"] #lets make a new layer
# the first four are the default layers ... | r/renpy | comment | r/RenPy | 2024-25-08 |
> define config.layers = ["master", "transient", "screens", "overlay", "upper"] #lets make a new layer
Probably better to use `renpy.add_layer()`, for future compatibility... | r/renpy | comment | r/RenPy | 2024-26-08 |
uugghhmmm I did it's the first line after label start... | r/renpy | comment | r/RenPy | 2024-26-08 |
r/renpy | post | r/RenPy | 2024-25-08 | |
At its core what I'm trying to do is make a choice sensitive and insensitive back and forth to depict inner struggle. So I'm wondering how can I make this (I have a basic idea as shown below but I wanted to consult with the elder gods first)
Keep in mind this is a mock-up and not actual code
default indecisive = ... | r/renpy | post | r/RenPy | 2024-26-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-26-08 |
Hello. I am trying to make a script to exchange items as much as I can. The problem is that I want to do it multiple times with single screen but I am failing it.
Following is my script.
screen item_change:
vbox:
text "Choose your item:" xalign 0.5 size 50
ypos 0.3
xpos... | r/renpy | post | r/RenPy | 2024-26-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-26-08 |
one way is by adding a menu code.
Here's an example:
label cafe:
scene bg_blue
$ _game_menu_screen = "game_menu"
show screen stats_button
show screen inventory_button
show screen calendar_testing
show screen clock
call screen menu_screen
######... | r/renpy | comment | r/RenPy | 2024-27-08 |
basically what this is doing is providing 3 image buttons (1 for selecting a coffee, 1 for selecting a croissant, and 1 to return to the previous screen, aka leaving the cafe).
The waitress asks you what you would like to order, you select whatever you want (that is shown). If you have enough currency, you will hav... | r/renpy | comment | r/RenPy | 2024-27-08 |
Couple of things. One, why are you dumping back to mainline code to just turn around and call another screen? You can do that from [within the screen itself](https://www.renpy.org/dev-doc/html/screen_actions.html#Call). Second, if the `item_inventory screen` is only called from `item_change`, use `action Hide(item_inve... | r/renpy | comment | r/RenPy | 2024-27-08 |
Couple of things. One, why are you dumping back to mainline code to just turn around and call another screen? You can do that from [within the screen itself](https://www.renpy.org/dev-doc/html/screen_actions.html#Call). Second, if the `item_inventory screen` is only called from `item_change`, use `action Hide(item_inve... | r/renpy | comment | r/RenPy | 2024-27-08 |
I worked as a webdeveloper for years and in my experience it is much better to manage your code when you have logic (or stories in VNs) seperated into files. When I checked some other Renpy games it seems to me that many of the Renpy game developers have everything in one script file. So now I wonder a little bit about... | r/renpy | post | r/RenPy | 2024-26-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-26-08 |
if you used the renpy Generate Translations...
then gone through those files and translated all the strings and text..
and added a small amount of code to allow the user to choose a language renpy will take care of everything and display the selected translations and strings instead of the default language easy pea... | r/renpy | comment | r/RenPy | 2024-26-08 |
hm... yes, it's about the files generated by Renpy. Renpy creates a new file for EVERY single file you have in your renpy game. I think it seems to be very unhandy to need to open all these single files for the translation?! I mean not for the player to choose but for the translator | r/renpy | comment | r/RenPy | 2024-26-08 |
Hi! Whenever I launch and run my game, everything goes smoothly and as expected. However, when I refresh my game, it becomes a black screen. I'm not sure what part of my code might have caused this. If anyone would have an idea of what it could be, the help would be greatly appreciated! | r/renpy | post | r/RenPy | 2024-26-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-26-08 |
So I'm trying to animate the game menu to slide in when entered and slide out when returning to the game. I managed to make it work (thanks to reddit) but only when sliding in. For some reason i can't make it slide down again - i figured i should use a hide command but that doesn't work in this case. Any ideas?
t... | r/renpy | post | r/RenPy | 2024-26-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-26-08 |
add an on hide like this:
transform slide_up:
on show:
ypos config.screen_height +30
easein 0.6 yalign 0.5
on hide:
# add what you want to do when it hides here. | r/renpy | comment | r/RenPy | 2024-26-08 |
that's exactly what i did, but still doesn't work :'( | r/renpy | comment | r/RenPy | 2024-26-08 |
[This variable should give a transition that will be performed when exiting the game menu.](https://www.renpy.org/doc/html/config.html#var-config.exit_transition)
Is this what you need?
Edit: There's also a config for transition when entering game menu and more. | r/renpy | comment | r/RenPy | 2024-26-08 |
it finally worked omg!! idk why it wasn't working earlier. Thanks a ton | r/renpy | comment | r/RenPy | 2024-26-08 |
Can you show the whole code?
Did you try the transform on a normal screen to see if "on hide" works? | r/renpy | comment | r/RenPy | 2024-26-08 |
I did try it. Still nothing. Here's the code, although i probably don't need a solution anymore since i'm remaking the game from scratch; too many things got messed up in the process. I also tried changing the screen height valuable but nothing changed, really.
transform slide_up_buttonsgm:
on show:
... | r/renpy | comment | r/RenPy | 2024-26-08 |
r/renpy | post | r/RenPy | 2024-26-08 | |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-26-08 |
if you are using variables for the names of the characters, convert them to lower case letters and in the defines for the character do it like this
default aName = "BadMustard"
define bm = Character("[aName!c]") # capaltize it here only
label start:
$ aName = aName.lower() # lower ca... | r/renpy | comment | r/RenPy | 2024-26-08 |
Thank you!!!
After testing soooo many places, functions etc xD
Also just realised I might be an idiot sandwich and could just capitalise the name, since within the narration it doesn't use the variable anyways >_> | r/renpy | comment | r/RenPy | 2024-26-08 |
you're welcome
good luck with your project | r/renpy | comment | r/RenPy | 2024-26-08 |
Out of curiosity (for learning purposes), what is the purpose of the “!c” within define bm? | r/renpy | comment | r/RenPy | 2024-27-08 |
The `!u` flag forces the text to uppercase and the `!l` flag forces the text to lowercase. The `!c` flag acts only on the first character, capitalizing it. These flags may be combined, for example using `!cl` would capitalize the first character, and force the remaining text to lowercase.
It should be noted that:
* t... | r/renpy | comment | r/RenPy | 2024-27-08 |
It’s nice to know this exists, but is definitely a lot more work than simply defining a character with their given name.
For example:
define p = Character(“Person”)
Simple code, fast and easy. But at least we have other options in case we want to go another route and explore the possibilities via coding. | r/renpy | comment | r/RenPy | 2024-27-08 |
it comes in handy when you want to yell a character's name like
e "HEY [McName!u] WHERE ARE YOU?" | r/renpy | comment | r/RenPy | 2024-28-08 |
I suppose that could be useful if the player gets to name the mc. Pretty sure the [mc_name] defaults to whatever was in upper and lowercase.
In that scenario, your solution would be very helpful for anyone with a visual novel like that. | r/renpy | comment | r/RenPy | 2024-28-08 |
I have a phone mechanic in my game. The idea is that, at certain points in the story, the phone can be equipped, navigated, modified, etc. via selecting a phone icon in the top right that appears at different points throughout the gameplay. This works well enough currently. However, when rolling back, the phone reopens... | r/renpy | post | r/RenPy | 2024-26-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-26-08 |
Generally you would use $ renpy.fix_rollback() after the item is equipped and it's a done deal; and then add something like this to the beginning of your equipping function:
````
if renpy.in_fixed_rollback():
# alternate routine to run during rollback
return
```` | r/renpy | comment | r/RenPy | 2024-26-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-26-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-26-08 |
The text is nicely centered, but the window background image is at the left corner of the screen despite my attempts to define window\_background\_xalign. How can move the x-alignment of the dialogue box image for the narrator specifically? What's the right syntax for this? Any advice is appreciated!
define narrat... | r/renpy | post | r/RenPy | 2024-26-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-26-08 |
frame the windows background like this
define narrator = Character(None, what_xalign = 0.5, what_yalign = 0.5, what_color = "#ffffff", window_background = Frame("gui/narrator_box.png", 0, 0), window_background_xalign=0.5, what_prefix='{i}', what_suffix='{/i}', what_text_align=0.5, what_outlines=[ (2, "#070707")])
... | r/renpy | comment | r/RenPy | 2024-26-08 |
That's exactly what I was looking for, thank you! | r/renpy | comment | r/RenPy | 2024-27-08 |
you're welcome
good luck with your project | r/renpy | comment | r/RenPy | 2024-27-08 |
Hello, I’m thrilled to announce the release of my new visual novel, **"The Mansion,"** now available on itch.io!
This is a short, horror, kinetic story. Get it from [https://bunazon.itch.io/the-mansion](https://bunazon.itch.io/the-mansion)
I’d love to hear your thoughts and feedback! If you decide to play, please fee... | r/renpy | post | r/RenPy | 2024-26-08 |
How would you go about using different frames for different menus? Normally my frame is this:
[Source: https:\/\/chimeriquement.itch.io\/eternal-star-gui](https://preview.redd.it/2nk3f06ot4ld1.png?width=900&format=png&auto=webp&s=abba1b777f97ee2fdd4f9583ab10f693e9730809)
But for specific menus (such as a relationship... | r/renpy | post | r/RenPy | 2024-27-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-27-08 |
Did you try asking chatgpt? I barely know Python and have asked cgpt anytime I run into a wall and it has not failed me yet to help or answer the question.
Try asking in different ways too, you could literally post the code your trying to use and ask chat gpt why it isn't working and it usually just tells you. | r/renpy | comment | r/RenPy | 2024-27-08 |
Dawg are you serious. No. | r/renpy | comment | r/RenPy | 2024-27-08 |
Not 100% sure this is what you’re asking for, but try defining the frame as an image outside of the screen, in script.rpy or wherever makes sense and then just set the background to be the new image you defined. it will take the dimensions given in the corresponding frame depending on where you put it in your screen co... | r/renpy | comment | r/RenPy | 2024-27-08 |
Well pretty sure I see what's wrong, I was giving you a day to work through it yourself to figure it out. But with this attitude I have no inclination to help you. Hopefully someone else can help you, dawg. | r/renpy | comment | r/RenPy | 2024-27-08 |
ChatGPT does not have enough training in Ren’Py source code in order to make credible suggestions. It hallucinates more often than it doesn’t. PLEASE don’t use this next-to-worthless crutch. Read the docs and ask questions. | r/renpy | comment | r/RenPy | 2024-27-08 |
That's just not true.
Here's a game in renpy made entirely by chatgpt
[https://www.youtube.com/watch?v=zHEvBfbx0u4](https://www.youtube.com/watch?v=zHEvBfbx0u4)
I'm currently making a fire emblem style game and had plenty of help from cgpt4. The coding is actaully done, and was the easiest part especially with ... | r/renpy | comment | r/RenPy | 2024-27-08 |
Well, yeah, it *is* true. Most beginners aren't going to know enough to know whether it's giving good advice or not. I just typed '`In Ren'Py, how do I make buttons have click sounds in a screen?`' and it gave me an answer that might make sense if I didn't know the answer. It recommended using a `Play()` action to play... | r/renpy | comment | r/RenPy | 2024-27-08 |
In Ren'Py, how do I make buttons have click sounds in a screen?
# ChatGPT said:
ChatGPT
To make buttons have click sounds in Ren'Py, you can use the `hover_sound` and `activate_sound` properties for buttons in your screen code. Here's how you can implement it:
1. **Define the Sounds**: First, make sure you have you... | r/renpy | comment | r/RenPy | 2024-27-08 |
I use AI in my workflow all the time. I use it to autocomplete code as I'm writing it (I have to cuss and press Esc most of the time because it suggests wrong), I use it to write first passes at documentation that I then go through and heavily rewrite, and I do occasionally ask questions about how I might go about atta... | r/renpy | comment | r/RenPy | 2024-27-08 |
Oh, and here was my session:
To make buttons have click sounds in Ren'Py, you can use the `action` property of the button and combine it with the `Play` action. Here’s how you can do it:
1. **Define the sound:** Make sure you have a sound file ready (e.g., `click_sound.wav`) in your `game/audio/` directory or any oth... | r/renpy | comment | r/RenPy | 2024-27-08 |
I would rather learn from this problem about how to fix this in the future including in my specific scenario, as I have quite a few different frames to be used, than get an answer that is a complete mess, if what you apparently have generated works at all. The person below me gave a pretty good explanation why. Thank y... | r/renpy | comment | r/RenPy | 2024-27-08 |
So just manually set the image instead of it as a frame within the code, if I’m understanding correctly? | r/renpy | comment | r/RenPy | 2024-27-08 |
I ended up figuring it out! The tutorial I was following used an older code involving ui. Here's what my code turned out to be, for anyone that may need this answer in the future:
screen relationships:
add "relationships" ##bg
bar value StaticValue(remy_relationship, 10):
xali... | r/renpy | comment | r/RenPy | 2024-27-08 |
Im looking for the best software to make my game. its a point and click adventure with inventory, pop ups windows puzzles ,.. you move trough different handmade environment frames no character move
do you think renpy is the best for (noob)me ?
I have no python experience I’m just a graphic designer and I love narrat... | r/renpy | post | r/RenPy | 2024-27-08 |
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