text stringlengths 0 40.9k | label stringlengths 5 23 | dataType stringclasses 2
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I hope this explanation helped :) | r/renpy | comment | r/RenPy | 2024-30-08 |
Thank you very much! This is the kind of solution that I was looking for. However, it doesn't seem to work as intended: none of the text elements appear now. I removed the background to check and added a pause statement afterwards to make sure that they were not just covered or replaced by something else as soon as the... | r/renpy | comment | r/RenPy | 2024-31-08 |
Thank you very much for your detailed answser. I'm afraid this is waaaay beyond what I'm able to understand and use effectively for now, with my limited grasp of the language, especially the parts in Python. I think I'll continue trying to find a way to make it work with the more basic tools that I have, and progressiv... | r/renpy | comment | r/RenPy | 2024-31-08 |
Thank you so much. I thought about using a menu, but didn't see how I could fit + and - buttons on the same line for each stat with a standard menu, so that's why I went with an imagemap. I guess creating a label at the start and jumping back to it as soon as a point is allocated solves the question of refreshing the s... | r/renpy | comment | r/RenPy | 2024-31-08 |
Ah, I think I get it. Should I use this script to define the screen, and then call upon the screen where I want it to appear?
Is there a specific place in the game's "screens.rpy" where it is good practice to place one's own screens, or can they just be added at the end or wherever? Or should I create a "myscreens" fi... | r/renpy | comment | r/RenPy | 2024-31-08 |
Hello! I never programed in ren'py in my entire life, but my final project for school depends on it! I've been trying to set an different textbox for each character, but everytime I do, it squishes, even though it's the exact weight and height in pixels. I already tried this code:
define dono = Character ("???", w... | r/renpy | post | r/RenPy | 2024-29-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-29-08 |
try it like this
define dono = Character ("???", window_background=Frame("gui/textbox1.png", 0, 0) ) | r/renpy | comment | r/RenPy | 2024-29-08 |
It didn't work :(( | r/renpy | comment | r/RenPy | 2024-30-08 |
can you share the textbox1.png ? | r/renpy | comment | r/RenPy | 2024-30-08 |
For the “gui/textbox1.png” image, try it like this:
‘gui/textbox1.png’
That should work.
I saw a post where the solution was this:
define N = (‘Name’, who_color=‘#000000’, what_color=‘#000000’, window_background=‘gui/customtextbox.png’)
I hope this helps | r/renpy | comment | r/RenPy | 2024-30-08 |
I'm also new to coding but I've been messing around with the same issue, and some people have told me it's because my image was too big—I used a 1920x1080px canvas thinking the textbox would be in the exact spot but apparently I'm supposed to crop it to just the textbox, no other black space. Maybe you have the same is... | r/renpy | comment | r/RenPy | 2024-30-08 |
Hey ho,
I try to connect my defined character with my layer image.
So i dont have to \_\_\_show name happy "Hi im eileen"\_\_\_ all the time, and can rely on the basic \_\_\_a happy "Hi im eileen"\_\_\_
I know i coud just render the combination of every expression and outfit and could get the same result, but tha... | r/renpy | post | r/RenPy | 2024-29-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-29-08 |
I can share with you how to do this when I get back home. | r/renpy | comment | r/RenPy | 2024-29-08 |
Thank you very much, thatd be helpfull :) | r/renpy | comment | r/RenPy | 2024-29-08 |
My pleasure :) I should probably make a post on how to make layered images (the way I make it).
Do you also want to know how to add a side image with this form of coding? | r/renpy | comment | r/RenPy | 2024-30-08 |
Yes pls :) good idea to make it a public post, ty | r/renpy | comment | r/RenPy | 2024-30-08 |
ok, so I will make separate parts for this explanation and how to set it up. I will use one of my characters from my visual novel ***Dreamscape Highschool: Remastered***.
-------------------------------
Part 1:
First thing we do is define the character. I will use my character Miyako Tsukino for this and the re... | r/renpy | comment | r/RenPy | 2024-30-08 |
What I did above was add the character's name "Miyako Tsukino" and then add a side image called "miyako" which represents the variable from the layered image code.
The who color and who outlines are color edits for the name.
The what color and what outlines is the color edits for the character's dialogue.
... | r/renpy | comment | r/RenPy | 2024-30-08 |
Now, the step is making the layeredimage code.
-------------------------
Part 2:
This is how I made the code for the layeredimage:
layeredimage miyako:
group base auto:
attribute school default
attribute date
attribute Dneutral "miyako_base_date"
... | r/renpy | comment | r/RenPy | 2024-30-08 |
i made 2 different outfits, and assigned all expressions to each outfit as an attribute.
the way I made the naming in each quote was based on character variable name, group type, and which outfit attribute it's assigned to.
attribute neutral is used to search for miyako character name, group name called base, and att... | r/renpy | comment | r/RenPy | 2024-30-08 |
I hope this guide helped you :) if you have any questions, please do not hesitate to ask. | r/renpy | comment | r/RenPy | 2024-30-08 |
Yes, that helped :) ty | r/renpy | comment | r/RenPy | 2024-30-08 |
It’s my pleasure :) I’m always happy to help | r/renpy | comment | r/RenPy | 2024-30-08 |
I am trying to make a fully custom gui renpy game, however I just started using it so I’m struggling lol
I was wondering on how to make one scene have a textbox and get rid of it for another scene? Also how do I make text appear on screen typewriter style in certain dimensions for a certain scene?
| r/renpy | post | r/RenPy | 2024-30-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-30-08 |
For the textboxes, you can put the textbox images within the character define code.
As for custom text, there’s a section where you can add custom text in the code, but you also need to add the file for the custom text in the game folder somewhere (I put it in the gui folder). | r/renpy | comment | r/RenPy | 2024-30-08 |
Ty :) | r/renpy | comment | r/RenPy | 2024-30-08 |
My pleasure :) | r/renpy | comment | r/RenPy | 2024-30-08 |
Would you also know how to have my text be in one location in one scene then have it be in another location for a different scene? | r/renpy | comment | r/RenPy | 2024-30-08 |
The way custom text (aka custom text font) works is you use a .ttf file extension to put in the gui.rpy
There’s a section in the gui.rpy called Fonts and Font Sizes.
There are 3 define code where you can place your text font in:
define gui.text_font = “custom_text.ttf”
define gui.name_text_font = “custom_text.ttf”
... | r/renpy | comment | r/RenPy | 2024-30-08 |
Is it possible to make only certain choices be vbox? (I ask because having three on the same screen doesn't fit if the choices are in an hbox!) | r/renpy | post | r/RenPy | 2024-30-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-30-08 |
You could display it differently based on certain conditions or a variable you pass to the screen | r/renpy | comment | r/RenPy | 2024-30-08 |
How can I make multiple objects to appear at the same time? Like two sprites showing up simultaneously? I was thinking about using the "and" prompt but I'm not sure. Any advice is appreciated. | r/renpy | post | r/RenPy | 2024-30-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-30-08 |
try this:
`show sprite1 at left`
`show sprite2 at right`
`with dissolve` | r/renpy | comment | r/RenPy | 2024-30-08 |
are there any good software to make sprites and backgrounds that are free? | r/renpy | post | r/RenPy | 2024-30-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-30-08 |
That depends on what you mean by "making" sprites and backgrounds.
If you're able to draw, then pretty much any means of generating a transparent .PNG or .WEBP would work for sprites. Likewise, anything capable of saving .PNG, .WEBP, or even JPEG will be sufficient for backgrounds. Even if you draw on paper, you can s... | r/renpy | comment | r/RenPy | 2024-30-08 |
thx | r/renpy | comment | r/RenPy | 2024-30-08 |
I want to make a script where you get an item, but if you already have it a different dialogue happens
when I try to do it it just doesn't work no matter what I try | r/renpy | post | r/RenPy | 2024-30-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-30-08 |
First, declare your variables with `default`:
```
default have_paper = False
default have_pen = False
```
Test them like this:
```
label write_note:
if not have_pen:
"I need something to write with."
elif not have_paper:
"I have a pen but I still need something to write on".
else:
"... | r/renpy | comment | r/RenPy | 2024-30-08 |
You already got a great explanation below but don't forget to look at the links provided by the AutoModerator. Your question was explained here for example https://www.renpy.org/doc/html/quickstart.html#supporting-flags-using-the-default-python-and-if-statements | r/renpy | comment | r/RenPy | 2024-30-08 |
thank you so much!!! ill try it right now!! | r/renpy | comment | r/RenPy | 2024-30-08 |
IT WORKED TYSM | r/renpy | comment | r/RenPy | 2024-30-08 |
So I'm not sure if this is even possible because I tackled this in a couple ways:
I am trying to make a "Darken Flashes" setting on my Preferences screen where if it is toggled on, all of the different "flash" transitions I define use a gray colour instead of a true white.
I have this added to my Preferences screen:... | r/renpy | post | r/RenPy | 2024-30-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-30-08 |
If it's a user setting that's meant to persist between sessions, then you should be using `default` instead of `define`. This ensures that when a save game is loaded, the value is loaded from the save file and not set to the initial value. Also, Ren'Py saves the value of `default` variables at every user interaction, s... | r/renpy | comment | r/RenPy | 2024-30-08 |
Hi, so I tried implementing this, but the issue is the same, and the define -> default made it almost worse?
1. Based on some tests, I think what's happening is the "flash" and "flashquick" defined as default variables is being considered as different variables from the "flash" and "flashquick" inside the fix\_flashes... | r/renpy | comment | r/RenPy | 2024-31-08 |
*Insert usual disclaimers here about code typed in at the terminal, yadi, yadi...*
I do something similar when it comes to allowing the user to change the display font from the Preferences menu. In my case, I don't have a toggle but an offset number into a list of font names, which I set and then call a function that ... | r/renpy | comment | r/RenPy | 2024-31-08 |
I've tried making a different screen that would **make a choice button grey (insensitive) when clicked on**, but it failed multiple times. Even I don't know what I'm looking at anymore. But if any of y'all can tell me **how I can make this work, or tell me a different way of doing it**, let me know.
Note: Am trying th... | r/renpy | post | r/RenPy | 2024-30-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-30-08 |
are you trying to make the button greyed out whenever the option is selected? | r/renpy | comment | r/RenPy | 2024-30-08 |
Am trying to make the button greyed out and do nothing after it's being chosen. Like once you click on it, you can't select it anymore. | r/renpy | comment | r/RenPy | 2024-30-08 |
Okay, I think I know what you're trying to do: You want a selection of different buttons to be selectable, and then have them turn grey or otherwise indicate they've already been selected so the player knows what they've already clicked on? If that's the case, here, I'll demonstrate it with a single button and you can ... | r/renpy | comment | r/RenPy | 2024-30-08 |
The way I've done it here, the button will only turn grey when hovered, but you can easily change the idle to be grey instead if you want, just switch the images. | r/renpy | comment | r/RenPy | 2024-30-08 |
Screen shots are a pain, and I'm not going to re-type your code. See the bot's reply for how to post code blocks.
Each of your buttons should probably look like this (no need for the if/else):
```
imagebutton:
sensitive not button_clicked # Sensitive until clicked
auto "false_choice0_%s.png" ... | r/renpy | comment | r/RenPy | 2024-30-08 |
I was trying to make an action happen while a button was pressed. Not finding a way, I tried to solve it by making the action start when the button is pressed and end when the button is no longer pressed. Either by calling and hiding a screen or something more pertinent to my specific problem.
So I've been looking for... | r/renpy | post | r/RenPy | 2024-30-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-30-08 |
try it like this
key ["keyup_K_x"] action Play("sound","textBleep.wav") | r/renpy | comment | r/RenPy | 2024-30-08 |
That worked properly, thank you! :) | r/renpy | comment | r/RenPy | 2024-31-08 |
I created a button to show a status screen:
https://preview.redd.it/vwf372qvitld1.png?width=1274&format=png&auto=webp&s=ba87a52fab39de52b5bce4e657468725d909cb61
However, the script continues even if that "tokimeki" screen exists. I wanted to stop the execution of the script while the screen exists. I used this:
... | r/renpy | post | r/RenPy | 2024-30-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-30-08 |
I'm a newbie but as far as I've understood, calling a screen does exactly what you're asking.
In the documents, it says Call control action calls a label but you might wanna try this:
textbutton _("Screen") action Call('tokimeki_001')
If that doesn't work, this might (not sure about the syntax):
`textbutton _("... | r/renpy | comment | r/RenPy | 2024-30-08 |
All of them don't work:
textbutton _("Screen") action Call('tokimeki_001')
**It gives me the error:** ScriptError: could not find label 'tokimeki\_001'
Also, this code:
textbutton _("Screen") action Function(renpy.call_screen, "tokimeki_001")
**It gives me the error:** Exception: Cannot start an inter... | r/renpy | comment | r/RenPy | 2024-30-08 |
You need to use the `modal` style property, docs [here](https://www.renpy.org/dev-doc/html/style_properties.html#style-property-modal). | r/renpy | comment | r/RenPy | 2024-30-08 |
try it like this
screen tokimeki_001():
modal True #add this line
frame:
xalign 0.5 ypos 50 | r/renpy | comment | r/RenPy | 2024-30-08 |
for example, on this screenshot, after i press "W", another image pop up.
an image button that would be clicked with keyboard.
https://preview.redd.it/hbgq1erqytld1.png?width=957&format=png&auto=webp&s=f1925803f1c976915626f8c99696916d7d900d1d
| r/renpy | post | r/RenPy | 2024-30-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-30-08 |
https://i.redd.it/76lsd1vweuld1.gif
So I'm using Live2D for my game, and one of the issues is sometimes it loads default before applying the pose so it can be jarring especially with outfit changes. It also loads in overlays before the scene so you see the checkered background. I'm not sure how to fix it unless I ap... | r/renpy | post | r/RenPy | 2024-30-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-30-08 |
Could it be adding transitions to the appearance of the character and the next scene?
```
scene bg black with dissolve
pause 1.5
scene colleen_room_rain with fade
show Colleen exp_ng_smitten with dissolve
show overlay blue:
alpha 0.7 blend 'multiply'
``` | r/renpy | comment | r/RenPy | 2024-30-08 |
This did cut her transition by 2 frames which looked smoother but seemed to mess with the overlay making it show bright for 7 frames before switching to blue. making it fairly jarring. But it did give an idea to do show black and use z order to organize everything | r/renpy | comment | r/RenPy | 2024-30-08 |
Yeah i don't use too much z order because of the way i make my scenes. But let me know if that works out! | r/renpy | comment | r/RenPy | 2024-30-08 |
show black zorder 5 with dissolve
pause .5
show Colleen exp_ng_confused zorder 2
show colleen_room_rain zorder 1
show overlay blue zorder 100:
alpha 0.7 blend 'multiply'
pause 1.0
hide black with dissolve
so we ended up... | r/renpy | comment | r/RenPy | 2024-30-08 |
I've never used Live2D, so this is off the top of my head, but: you might use a `Composite` image to build a single image with your `colleen_room_rain` background, Colleen character, and overlay into one image that you could then display all at once? You might also need to use a `DisplayableImage` to be sure that the p... | r/renpy | comment | r/RenPy | 2024-30-08 |
It's not the most elegant way to do it, but you can force the black screen over your screen as if it were a “curtain” and then hide the black screen once it's done.
show black onlayer screens with dissolve
scene colleen_room_rain
show Colleen exp_ng_smitten
show overlay blue:
alpha 0.7 blend '... | r/renpy | comment | r/RenPy | 2024-30-08 |
You can also just use a fade transition for the scene that will show up.
And if it’s not exactly what you’re looking for, you can do scene black with dissolve.
That might help. | r/renpy | comment | r/RenPy | 2024-30-08 |
we did something like this but instead of scene we used show or else the room would show, and overlay would appear after. It was weird. but also doing show black and scene it would pop the scene over the show | r/renpy | comment | r/RenPy | 2024-30-08 |
I've never used composite before so I'll have to look into it. | r/renpy | comment | r/RenPy | 2024-30-08 |
You have to force with "onlayer screens" statement on the black screen otherwise everything will be on the same laye. | r/renpy | comment | r/RenPy | 2024-30-08 |
[Please how do i fix this. I dont know what any of it means](https://preview.redd.it/3zss7u5vbvld1.png?width=588&format=png&auto=webp&s=a3e8be31d3e86de2e6b57073266cc79a01e33837)
| r/renpy | post | r/RenPy | 2024-30-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-30-08 |
What have you done and do you use any version control like git? | r/renpy | comment | r/RenPy | 2024-30-08 |
Well what we do know is that it’s saying the problem is:
- style property ground is not known
That could imply that the property called ground has no value or has no function applied to it. | r/renpy | comment | r/RenPy | 2024-31-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-31-08 |
I've been trying to make a little class of 09 ripoff and decided to start coding today and I would like the text to scroll over images like they do in class of 09 endings. I just don't know how to make the text scroll across the screen like credits or something. I would really appreciate some help as I am very new to t... | r/renpy | post | r/RenPy | 2024-31-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-31-08 |
this what i use to scroll the credit up the screen (be sure to see the other post)
style credits_hbox:
spacing 40
ysize 30
style credits_vbox:
xalign 0.5
text_align 0.5
style credits_label_text:
xalign 0.5
justify True
size 125
text_... | r/renpy | comment | r/RenPy | 2024-31-08 |
vbox:
label "Credits" xalign 0.5
null height 75
label "Producer" xalign 0.5
null height 75
text "BadMustard"
null height 150
label "Art" xalign 0.5
null height 75
t... | r/renpy | comment | r/RenPy | 2024-31-08 |
I want the player to be able to change their name in the preferences screen. How do I code this? | r/renpy | post | r/RenPy | 2024-31-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-31-08 |
So this is what I would do:
First, we define the name that will be changed whenever you want.
`define mc = Character("[mcname]", who_color="#10fde1", who_outlines=[ (1, "#000000") ], what_color="ffffff", what_outlines=[ (1, "#000000") ])` | r/renpy | comment | r/RenPy | 2024-31-08 |
This will allow the mc's name to change whenever you want.
Next, we put a button in the Preferences screen with an action to jump to a custom label:
button:
style "mybutton2"
xysize (499, 74)
xpos 400
ypos 600
action Jump("name_change")
... | r/renpy | comment | r/RenPy | 2024-31-08 |
lastly, we make this label. This label will allow you to change the mc's name as many times as you want. I also added a menu for "Are you sure you want your new name to be \[mcname\]?"
label name_change:
scene overlay
$ mcname = renpy.input("What is your new name?")
$ mcname ... | r/renpy | comment | r/RenPy | 2024-31-08 |
I hope my explanation helped you :) | r/renpy | comment | r/RenPy | 2024-31-08 |
it worked! Thank you so much!! :D | r/renpy | comment | r/RenPy | 2024-31-08 |
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