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@startuml class SearchPalindromesCommand { {static} -description: String {static} -AMOUNT_OF_PALINDROMES_IN_SINGLE_LINE: int {static} -keys: List<String> {static} -RESOURCE_BUNDLE_NAME: String {static} -resourceBundle: ResourceBundle +SearchPalindromesCommand() {static} -printPalindromes(Collection<String>): void {static} #updateResourceBundle(): void +execute(): void +getDescription(): String +getKeys(): List<String> +update(Observable, Object): void } @enduml
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@startuml title Delete events [*] --> dew state "Delete Event Window" as dew { state "Select event" as se state "Delete event" as de state "Delete all events" as dae se --> de de --> se se --> dae de --> dae } @enduml
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@startuml package activity.package { class ResourceFactory { create_resource(type, kwargs) } class DeliverableFactory { create_deliverable(type, kwargs) } class Resource { title : string, hyperlink : string, type : string, } abstract Activity ResourceFactory --> Resource: creates DeliverableFactory --> Deliverable: creates Activity <.. Resource : "implements" Activity <.. Deliverable : "implements" Resource <.. URL : "implements" Resource <.. Document : "implements" Resource <.. Video : "implements" class Deliverable { title : string, weight : float, type : string } class Quiz { time_opened : string, time_closed : string, allotted_time : string, type : string } class Assignment { due_date : datetime, submission_type : string, } Deliverable <.. Tutorial : "implements" Deliverable <.. Quiz : "implements" Deliverable <.. Assignment : "implements" } abstract class ActivityFactory { create_activity(deliverable_type, kwargs) } ActivityFactory <.. ResourceFactory : extends ActivityFactory <.. DeliverableFactory : extends @enduml
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@startuml left to right direction skinparam packageStyle rect actor Player actor Enemy_Combatant actor Friendly_Player actor Shopkeeper rectangle Combat { (Kill an Enemy) <- (Attack) (Kill an Enemy) -> Enemy_Combatant (Attack) <-> Enemy_Combatant (Reload Weapon) <- (Attack) (Change Current Weapon) -> (Reload Weapon) } rectangle Items { (Select an Item from Inventory) -> (Open and close Inventory) (Move an Item in Inventory) -> (Open and close Inventory) (Pick up Items) -> (Move an Item in Inventory) (Open and close Inventory) (Use an Item) -> (Select an Item from Inventory) (Equip an Item) -> (Select an Item from Inventory) (Sell an Item) -> (Select an Item from Inventory) (Sell an Item) <-> Shopkeeper (Buy an Item) <-> Shopkeeper } rectangle Game { (Start Dungeon) -> (Leave Dungeon) : Prereq (Leave Dungeon) -> (Close the Game) : Prereq (Close the Game) (Save the game) <- (Close the Game) } rectangle Basic { (Level Up) (Die) (Move) (Look at stats) (Look at mag) (Dialog) <-> Friendly_Player } Player -left-> Combat Player -right-> Game Player -left-> Items Player -down-> Basic @enduml
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@startuml title __JAVA's Class Diagram__\n package com.m2i.poe { package com.m2i.poe.genetic { class ARN { } } } package com.m2i.poe { package com.m2i.poe.bank { class Account { } } } package com.m2i.poe { package com.m2i.poe.genetic { class AminoAcid { } } } package com.m2i.poe { package com.m2i.poe.media { class Author { } } } package com.m2i.poe { package com.m2i.poe.genetic { class Base { } } } package com.m2i.poe { package com.m2i.poe.media { class Book { } } } package com.m2i.poe { package com.m2i.poe.geometry { class Carre { } } } package com.m2i.poe { package com.m2i.poe.media { class Cart { } } } package com.m2i.poe { package com.m2i.poe.media { class Cd { } } } package com.m2i.poe { package com.m2i.poe.bank { class Customer { } } } package com.m2i.poe { package com.m2i.poe.genetic { class DNA { } } } package com.m2i.poe { package com.m2i.poe.media { class Dvd { } } } package com.m2i.poe { package com.m2i.poe.media { interface IMedia { } } } package com.m2i.poe { class Main { } } package com.m2i.poe { package com.m2i.poe.bank { class Main { } } } package com.m2i.poe { package com.m2i.poe.genetic { class Main { } } } package com.m2i.poe { package com.m2i.poe.media { abstract class Media { } } } package com.m2i.poe { package com.m2i.poe.media { class Media2 { } } } package com.m2i.poe { package com.m2i.poe.media { class MediaMain { } } } package com.m2i.poe { package com.m2i.poe.geometry { class Point { } } } package com.m2i.poe { package com.m2i.poe.geometry { class Point3d { } } } package com.m2i.poe { package com.m2i.poe.geometry { class Program { } } } package com.m2i.poe { package com.m2i.poe.media { class Publisher { } } } package com.m2i.poe { package com.m2i.poe.geometry { class Rectangle { } } } package com.m2i.poe { package com.m2i.poe.bank { class Transaction { } } } package com.m2i.poe { package com.m2i.poe.geometry { class TriangleRectangle { } } } Account o-- Customer : customer Book -up-|> Media Carre -up-|> Rectangle Cd -up-|> Media Dvd -up-|> Media Media -up-|> IMedia Media o-- Publisher : publisher Media2 -up-|> IMedia Point3d -up-|> Point Rectangle o-- Point : origin Transaction o-- Account : fromAccount Transaction o-- Account : toAccount TriangleRectangle -up-|> Rectangle right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml title __SERVER's Class Diagram__\n package Server { class Client { {static} - serialVersionUID : long - run : Thread - listen : Thread - ready : boolean - orde : String - move : String - order : int[] - moves : String[][] - clientCount : int + started : boolean - running : boolean + Client() + run() + send() + listen() + getBackendClient() + askReady() + makeMoves() + makeOrder() + getClientCount() + setClientCount() + getMoves() + getOrder() + getStarted() } } package Server { class ClientBackend { - name : String - address : String - port : int - socket : DatagramSocket - ip : InetAddress - send : Thread - id : int + ClientBackend() + getName() + setName() + openConnection() + receive() + send() + close() + setID() + getID() } } package Server { class Identifier { {static} - ids : List<Integer> {static} - range : int {static} - index : int - Identifier() {static} + getIdentifier() } } package Server { class Server { - socket : DatagramSocket - port : int - run : Thread - manage : Thread - send : Thread - receive : Thread - running : boolean - started : boolean - clients : List<ServerClient> - clientResponse : List<Integer> - ready : boolean[] - clientCards : String[][] - moves : String - moveOrder : String - MAX_ATTEMPTS : int + Server() + run() - manageClients() - receive() - sendToAll() - sendToAllButMe() - send() - process() - disconnect() + clientCount() + setStarted() + getReady() + roundStart() + orderMoves() + indexOfMax() + start() - quit() } } package Server { class ServerClient { + name : String + address : InetAddress + port : int - ID : int + attempt : int + ServerClient() + getID() } } Client -up-|> Runnable Client -up-|> JFrame Client o-- ClientBackend : client AccessibleJFrame -up-|> AccessibleAWTFrame AccessibleContainerHandler -up-|> ContainerListener AccessibleAWTComponentHandler -up-|> ComponentListener AccessibleAWTFocusHandler -up-|> FocusListener AccessibleAWTFrame -up-|> AccessibleAWTWindow AccessibleContainerHandler -up-|> ContainerListener AccessibleAWTComponentHandler -up-|> ComponentListener AccessibleAWTFocusHandler -up-|> FocusListener AccessibleAWTWindow -up-|> AccessibleAWTContainer AccessibleContainerHandler -up-|> ContainerListener AccessibleAWTComponentHandler -up-|> ComponentListener AccessibleAWTFocusHandler -up-|> FocusListener WindowDisposerRecord -up-|> DisposerRecord AccessibleAWTContainer -up-|> AccessibleAWTComponent AccessibleAWTContainer +-down- AccessibleContainerHandler AccessibleContainerHandler -up-|> ContainerListener AccessibleAWTComponentHandler -up-|> ComponentListener AccessibleAWTFocusHandler -up-|> FocusListener DropTargetEventTargetFilter -up-|> EventTargetFilter MouseEventTargetFilter -up-|> EventTargetFilter WakingRunnable -up-|> Runnable AccessibleAWTComponent -up-|> Serializable AccessibleAWTComponent -up-|> AccessibleComponent AccessibleAWTComponent -up-|> AccessibleContext AccessibleAWTComponent +-down- AccessibleAWTComponentHandler AccessibleAWTComponent +-down- AccessibleAWTFocusHandler AccessibleAWTComponentHandler -up-|> ComponentListener AccessibleAWTFocusHandler -up-|> FocusListener BltBufferStrategy -up-|> BufferStrategy BltSubRegionBufferStrategy -up-|> SubRegionShowable BltSubRegionBufferStrategy -up-|> BltBufferStrategy DummyRequestFocusController -up-|> RequestFocusController FlipBufferStrategy -up-|> BufferStrategy FlipSubRegionBufferStrategy -up-|> SubRegionShowable FlipSubRegionBufferStrategy -up-|> FlipBufferStrategy ProxyCapabilities -up-|> ExtendedBufferCapabilities FlipContents -up-|> AttributeValue SingleBufferStrategy -up-|> BufferStrategy Server -up-|> Runnable right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml hide method hide field together { class Startup class Program } package Communication { package SprayModuleIpc { interface ISprayModuleBridge class SprayModuleBridge } package Sockets { interface IUdpSocket class UdpSocket } } package Io { package Reports { interface IUsbReportsExporter class UsbReportsExporter } package SprayPlans { interface ILocalSprayPlansManager interface IUsbSprayPointsImporter class LocalSprayPlansManager class UsbSprayPointsImporter } package Usb { interface IUsbIo class UsbIo } } ' Controllers package Controllers { class FlightController class HealthController class LifecycleController class NozzlesController class ReportsController class SprayPointsController class UsbController } Program .down.> Startup ' Utilities implementing interfaces UdpSocket .up.|> IUdpSocket SprayModuleBridge .up.|> ISprayModuleBridge UsbIo .up.|> IUsbIo LocalSprayPlansManager .up.|> ILocalSprayPlansManager UsbSprayPointsImporter .up.|> IUsbSprayPointsImporter UsbReportsExporter .up.|> IUsbReportsExporter ' Utilities composition UsbReportsExporter *-down- IUsbIo LocalSprayPlansManager *-up- IUsbSprayPointsImporter UsbSprayPointsImporter *-down- IUsbIo SprayModuleBridge *-down- IUdpSocket ' Controller compositions FlightController *-down- ISprayModuleBridge NozzlesController *-down- ISprayModuleBridge ReportsController *-down- IUsbReportsExporter SprayPointsController *-down- IUsbSprayPointsImporter SprayPointsController *-down- ILocalSprayPlansManager UsbController *-down- IUsbIo @enduml
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@startuml hide circle skinparam classAttributeIconSize 0 Parser"1" <-- iGraduate Parser : +parseCommand(String line):Command Parser : +createCommand(String[] commandParameters, String[] commandFlags):Command iGraduate : +run() iGraduate : +main() @enduml
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@startuml skinparam monochrome true skinparam shadowing false actor user autonumber 1 "<font color=grey>" user -[#grey]> runtime: <back:white>import ibex.sklearn.linear_model</back> autonumber 2 "<font color=black>" runtime -[#black]> ibex: <back:grey>import ibex</back> autonumber 3 "<font color=grey>" runtime -[#grey]> ibex.sklearn: <back:white>import ibex.sklearn</back> autonumber 4 "<font color=grey>" ibex.sklearn -[#grey]> ibex.sklearn: <back:white>register sys.metapath</back> autonumber 5 "<font color=grey>" runtime -[#grey]> loader: <back:white>import ibex.sklearn.linear_model</back> autonumber 6 "<font color=grey>" loader -[#grey]> sklearn.linear_model: <back:white>dir</back> autonumber 7 "<font color=grey>" sklearn.linear_model -[#grey]> loader: <back:white>members</back> autonumber 8 "<font color=grey>" loader -[#grey]> loader: <back:white>inspect</back> autonumber 9 "<font color=grey>" loader -[#grey]> loader: <back:white>wrap</back> @enduml
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@startuml title State Chart state "LightSwitch" as LightSwitch { [*] --> NoPower state "HasMemory" as HasMemory { [*] --> WithPower state "JustTurnedOff" as JustTurnedOff { JustTurnedOff --> historystate : flick JustTurnedOff --> NoPower : [after(2)] } state "WithPower" as WithPower { [*] --> LightOn WithPower --> JustTurnedOff : flick state "LightOff" as LightOff { LightOff --> LightOn : remotePressedON } state "LightOn" as LightOn { LightOn --> LightOff : remotePressedOff } state "H" as historystate { } } } state "NoPower" as NoPower { NoPower --> HasMemory : flick } } @enduml
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HTML
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@startuml skinparam monochrome true skinparam classAttributeIconSize 0 !startsub default class DecodingException { + <<create>> DecodingException() + <<create>> DecodingException(message: string) + <<create>> DecodingException(message: string, innerException: Exception) } !endsub Exception <|-- DecodingException @enduml
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JMoorC/Moore-cop3330-assignment3
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refs/heads/master
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@startuml class App{ main() } class Website{ -siteName : String -author : String -homeDir : String -hasJS : boolean -hasCSS : boolean +Website() +getInfo() +formatOutput() +createIndex() +createFolder() } Website -- App @enduml
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mgardos/vsfridge
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e5773b74fcadc36a55c03c8d920dce4d69a20a71
refs/heads/master
2022-01-22T09:37:54.507099
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@startuml left to right direction Actor Consumidor Actor Tiempo Actor Proveedor rectangle "Heladera Inteligente Virtual" { Consumidor --- (Abrir) Consumidor --- (Cerrar) Consumidor -- (Encender) Consumidor <- (Notificar alimentos\nen vencimiento) (Cerrar) <.. (Identificar producto\nmanualmente) : <<extend>> (Cerrar) .> (Identificar producto) : <<include>> (Encender) .> (Cerrar) : <<include>> (Identificar producto) <.. (Detectar peso del alimento) : <<extend >> (Poner productos) .> (Abrir) : <<extend>> (Abrir) <.. (Tomar productos) : <<extend>> (Comprar\nalimentos) ---- Proveedor Consumidor <- (Notificar escasez\nde alimentos) (Notificar escasez\nde alimentos) ..> (Monitorear escasez\nde alimentos) : <<extend>> (Comprar\nalimentos) .> (Notificar escasez\nde alimentos) : <<extend>> Consumidor --- (Agregar\nproveedor) (Agregar\nproveedor) <. (Comprar\nalimentos) : <<extend>> (Monitorear vencimiento\nde alimentos) <-- Tiempo (Notificar alimentos\nen vencimiento) ..> (Monitorear vencimiento\nde alimentos) : <<extend>> (Monitorear escasez\nde alimentos) <-- Tiempo } @enduml
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usecase
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/diagrams/k8s-storage-seq.puml
bff6a0f8cff4ae2cdad394ca30b945089d8126c5
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marekrein/dca-prep-kit
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6f78a8e4a109697677afd00de870609a8e5b699c
refs/heads/master
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@startuml k8s-storage-seq 'Icons !include <kubernetes/k8s-sprites-labeled-25pct> !include <aws/Compute/AmazonECS/ECScontainer/ECScontainer> !include <tupadr3/font-awesome-5/user> 'Global Styles '!include https://raw.githubusercontent.com/Piotr1215/dca-prep-kit/master/diagrams/styles.iuml skinparam BackgroundColor white skinparam componentShadowing true skinparam rectangleRoundCorner 0 skinparam rectangleBorderStyle default skinparam rectangleBackgroundColor white skinparam componentBackgroundColor white skinparam linetype poly skinparam rectangleShadowing true skinparam ActorBackgroundColor white skinparam ParticipantBackgroundColor lightblue skinparam ArrowColor black 'skinparam monochrome false !define TITLE Kubernetes PV and PVC Lifecycle title TITLE actor "Admin" as admin #green participant "Persistent Volume" as pv ==Creation== admin -> pv : Creates activate pv #lightgray note left of pv : Backed by phisical storage actor "Developer" as dev #gray participant "Persistent Volume Claim" as pvc dev -> pvc : Creates activate pvc #lightgray dev -> pod : Mounts PVC to pod activate pod #lightgray ==Setup== pv <- pvc : Claims pvc -> pvc : Checks pv availability ==Usage== pvc -> pod : Mounted to pvc -> pvc : Set to bound pod <- containers : Use mounted\nvolumes ==Cleanup== dev -> pvc: Deletes PVC destroy pvc group Reclaiming Policies else Retain pv --> pv : PV Remains available else Recycle note right Warning: The Recycle reclaim policy is deprecated. Instead, the recommended approach is to use dynamic provisioning. end note pv --> pv: PV Data is scrubbed, but \nremains available else Delete pv -[#red]-> pv : PV is automatically removed\ndata lost destroy pv end @enduml
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/doc/创建型模式/单例模式-类图(4分).puml
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1wang1/design-patterns
02a87e8c2f170f2a2de4993e8f11b9ef9a522627
5ebd98248ea5a035e19a843f823971676899a212
refs/heads/master
2022-12-19T04:30:30.790952
2020-09-27T11:42:41
2020-09-27T11:42:41
272,214,620
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@startuml class Singleton{ - instance:Singleton + getInstance():Singleton + singletonOperation():void -<constructor> Singleton():void } Singleton <--o Singleton:instance @enduml
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class
12d4a711f688ad959cafbdab0a740dc7c548470f
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/teoria_dos_jogos/uml.puml
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no_license
yasmin15carolina/Bens_Publicos
705bf1636a12fb4205c8e9aec8599cd8b5885ced
26c92cebda2aebcb82e6494d4f08eafd0d084427
refs/heads/master
2023-09-02T17:23:19.111189
2021-11-22T23:31:08
2021-11-22T23:31:08
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@startuml set namespaceSeparator :: class "teoria_dos_jogos::AppLanguage.dart::AppLanguage" { -Locale _appLocale +Locale appLocal +dynamic fetchLocale() +void changeLanguage() } "teoria_dos_jogos::AppLanguage.dart::AppLanguage" o-- "dart::ui::Locale" "flutter::src::foundation::change_notifier.dart::ChangeNotifier" <|-- "teoria_dos_jogos::AppLanguage.dart::AppLanguage" class "teoria_dos_jogos::app_localizations.dart::AppLocalizations" { +Locale locale {static} +LocalizationsDelegate<AppLocalizations> delegate -Map _localizedStrings {static} +AppLocalizations of() +Future load() +dynamic translate() } "teoria_dos_jogos::app_localizations.dart::AppLocalizations" o-- "dart::ui::Locale" "teoria_dos_jogos::app_localizations.dart::AppLocalizations" o-- "flutter::src::widgets::localizations.dart::LocalizationsDelegate<AppLocalizations>" class "teoria_dos_jogos::app_localizations.dart::_AppLocalizationsDelegate" { +bool isSupported() +Future load() +bool shouldReload() } "flutter::src::widgets::localizations.dart::LocalizationsDelegate<T>" <|-- "teoria_dos_jogos::app_localizations.dart::_AppLocalizationsDelegate" class "teoria_dos_jogos::classes::connection.dart::Connection" { {static} +dynamic checkConnection() {static} +dynamic loading() {static} +dynamic loadingConnection() {static} +dynamic noConnection() {static} +Future showLoadingDialog() } class "teoria_dos_jogos::classes::Database.dart::Database" { {static} +dynamic validateKey() {static} +dynamic select() {static} +dynamic insert() +dynamic getData() {static} +dynamic insertUser() {static} +dynamic insertRounds() {static} +dynamic getDilemmaVariables() {static} +dynamic getMaxLength() } class "teoria_dos_jogos::classes::excel.dart::Excelfile" { +Excel excel +dynamic context +dynamic createSheetPrisonerDilemma() +dynamic createSheetPublicGoods() +dynamic saveExcel() } "teoria_dos_jogos::classes::excel.dart::Excelfile" o-- "excel::excel.dart::Excel" class "teoria_dos_jogos::classes::maxLength.dart::MaxLength" { +int character_maximum_length +Map toJson() {static} -int _stringToInt() {static} -String _stringFromInt() } class "teoria_dos_jogos::classes::pdf.dart::Pdf" { +Document pdfFile +dynamic createPdf() +dynamic salvePdf() } "teoria_dos_jogos::classes::pdf.dart::Pdf" o-- "pdf::widgets.dart::Document" class "teoria_dos_jogos::classes::pdf.dart::PdfWeb" { } class "teoria_dos_jogos::classes::time_taken_round_pd.dart::PDTimeRound" { +int userId +int round +Duration dragCard +dynamic setDragCard() } class "teoria_dos_jogos::classes::time_taken_round_pg.dart::PGTimeRound" { +int userId +int round +Duration dragToken +Duration distribution +Duration election +dynamic setDragToken() +dynamic setDistribution() +dynamic setElection() } class "teoria_dos_jogos::classes::time_taken_tutorial_pd.dart::PDTimeTutorial" { +int userId +Duration total +Duration tutorial +Duration distribution +Duration election +int sawTutorial +int sawDistribution +int sawElection +dynamic setTutorial() +dynamic sawTutorialCountUp() } class "teoria_dos_jogos::classes::time_taken_tutorial_pg.dart::PGTimeTutorial" { +int userId +Duration total +Duration main +Duration distribution +Duration election +int sawMain +int sawDistribution +int sawElection +dynamic setMain() +dynamic setDistribution() +dynamic setElection() +dynamic sawMainCountUp() +dynamic sawDistributionCountUp() +dynamic sawElectionCountUp() } class "teoria_dos_jogos::classes::user.dart::User" { +dynamic id +String name +dynamic age +String gender +String cours +String imgPath +String educationLevel +String occupation +String experiment +String device +DateTime start +List<FlSpot> cooperateList +List<FlSpot> defectList +dynamic graphicCooperate() +dynamic graphicdefect() } class "teoria_dos_jogos::generated::intl::messages_en.dart::MessageLookup" { +Map<String, dynamic> messages +String localeName {static} -dynamic _notInlinedMessages() } "intl::message_lookup_by_library.dart::MessageLookupByLibrary" <|-- "teoria_dos_jogos::generated::intl::messages_en.dart::MessageLookup" class "teoria_dos_jogos::generated::l10n.dart::S" { {static} +S current {static} +AppLocalizationDelegate delegate {static} +Future load() {static} +S of() } "teoria_dos_jogos::generated::l10n.dart::S" o-- "teoria_dos_jogos::generated::l10n.dart::S" "teoria_dos_jogos::generated::l10n.dart::S" o-- "teoria_dos_jogos::generated::l10n.dart::AppLocalizationDelegate" class "teoria_dos_jogos::generated::l10n.dart::AppLocalizationDelegate" { +List<Locale> supportedLocales +bool isSupported() +Future load() +bool shouldReload() -bool _isSupported() } "flutter::src::widgets::localizations.dart::LocalizationsDelegate<T>" <|-- "teoria_dos_jogos::generated::l10n.dart::AppLocalizationDelegate" class "teoria_dos_jogos::main.dart::MyApp" { +AppLanguage appLanguage +Widget build() } "teoria_dos_jogos::main.dart::MyApp" o-- "teoria_dos_jogos::AppLanguage.dart::AppLanguage" "flutter::src::widgets::framework.dart::StatelessWidget" <|-- "teoria_dos_jogos::main.dart::MyApp" class "teoria_dos_jogos::main.dart::ChooseGamePage" { +dynamic title +_ChooseGamePageState createState() } "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::main.dart::ChooseGamePage" class "teoria_dos_jogos::main.dart::_ChooseGamePageState" { +TextEditingController keytxt -GlobalKey<State<StatefulWidget>> _keyLoader +void initState() -Future _handleSubmit() +dynamic validateKey() +dynamic loadCode() +Widget build() } "teoria_dos_jogos::main.dart::_ChooseGamePageState" o-- "flutter::src::widgets::editable_text.dart::TextEditingController" "teoria_dos_jogos::main.dart::_ChooseGamePageState" o-- "flutter::src::widgets::framework.dart::GlobalKey<State<StatefulWidget>>" "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::main.dart::_ChooseGamePageState" class "teoria_dos_jogos::main.dart::SliderExample" { +_SliderExampleState createState() } "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::main.dart::SliderExample" class "teoria_dos_jogos::main.dart::_SliderExampleState" { +double rating +void initState() +void dispose() +Widget build() } "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::main.dart::_SliderExampleState" class "teoria_dos_jogos::myteste.dart::Myteste" { +_MytesteState createState() } "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::myteste.dart::Myteste" class "teoria_dos_jogos::myteste.dart::_MytesteState" { +bool start +bool show +PublicGoodsVariables variables +dynamic coinsAnimation +void dispose() +dynamic starta() +Widget build() } "teoria_dos_jogos::myteste.dart::_MytesteState" o-- "teoria_dos_jogos::public_goods::classes::publicGoodsVariables.dart::PublicGoodsVariables" "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::myteste.dart::_MytesteState" class "teoria_dos_jogos::pages::UserForms.page.dart::UserForms" { +dynamic game +dynamic variables +List<MaxLength> lengths +_UserFormsState createState() } "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::pages::UserForms.page.dart::UserForms" class "teoria_dos_jogos::pages::UserForms.page.dart::_UserFormsState" { +dynamic dropImageValue +User user +TextEditingController txtName +TextEditingController txtAge +TextEditingController txtCurs +TextEditingController txtOccupation +bool other +bool female +bool male +bool superior +bool otherCurs +List levels +List courses +dynamic dropdownEducation +dynamic dropdownCurs +DeviceInfoPlugin deviceInfo -GlobalKey<FormState> _formKey +void initState() +dynamic validator() +Widget build() } "teoria_dos_jogos::pages::UserForms.page.dart::_UserFormsState" o-- "teoria_dos_jogos::classes::user.dart::User" "teoria_dos_jogos::pages::UserForms.page.dart::_UserFormsState" o-- "flutter::src::widgets::editable_text.dart::TextEditingController" "teoria_dos_jogos::pages::UserForms.page.dart::_UserFormsState" o-- "device_info::device_info.dart::DeviceInfoPlugin" "teoria_dos_jogos::pages::UserForms.page.dart::_UserFormsState" o-- "flutter::src::widgets::framework.dart::GlobalKey<FormState>" "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::pages::UserForms.page.dart::_UserFormsState" class "teoria_dos_jogos::pages::welcome.page.dart::WelcomePage" { +_WelcomePageState createState() } "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::pages::welcome.page.dart::WelcomePage" class "teoria_dos_jogos::pages::welcome.page.dart::_WelcomePageState" { +void initState() +Widget build() } "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::pages::welcome.page.dart::_WelcomePageState" class "teoria_dos_jogos::prisoners_dilemma::classes::dilemmaVariables.dart::DilemmaVariables" { +int id +String key +String algorithm +String secondAlgorithm +String gameName +String descri +int bothCooperate +int bothDefect +int cooperateLoses +int defectWin +int roundsNumber +int maxTime +int stable +bool showRounds +bool showClock +bool showYourPoints +bool showOtherPoints +bool yourPointsRand +bool otherPointsRand +DateTime start +DateTime end +Map toJson() {static} -int _stringToInt() {static} -String _stringFromInt() {static} -bool _stringToBool() {static} -String _stringFromBool() {static} +bool parseBool() } class "teoria_dos_jogos::prisoners_dilemma::pages::game.page.dart::DilemmaGamePage" { +DilemmaVariables variables +User user +dynamic txtOtherChoice +dynamic txtYourChoice +PDTimeTutorial timeTutorial +_DilemmaGamePageState createState() } "teoria_dos_jogos::prisoners_dilemma::pages::game.page.dart::DilemmaGamePage" o-- "teoria_dos_jogos::prisoners_dilemma::classes::dilemmaVariables.dart::DilemmaVariables" "teoria_dos_jogos::prisoners_dilemma::pages::game.page.dart::DilemmaGamePage" o-- "teoria_dos_jogos::classes::user.dart::User" "teoria_dos_jogos::prisoners_dilemma::pages::game.page.dart::DilemmaGamePage" o-- "teoria_dos_jogos::classes::time_taken_tutorial_pd.dart::PDTimeTutorial" "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::prisoners_dilemma::pages::game.page.dart::DilemmaGamePage" class "teoria_dos_jogos::prisoners_dilemma::pages::game.page.dart::_DilemmaGamePageState" { +PrisonerDilemmaGame game +Widget yourChoice +Widget otherChoice +int userChoice +bool draggable +void initState() +Widget build() } "teoria_dos_jogos::prisoners_dilemma::pages::game.page.dart::_DilemmaGamePageState" o-- "teoria_dos_jogos::prisoners_dilemma::store::prisoner_dilemma_game_store.dart::PrisonerDilemmaGame" "teoria_dos_jogos::prisoners_dilemma::pages::game.page.dart::_DilemmaGamePageState" o-- "flutter::src::widgets::framework.dart::Widget" "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::prisoners_dilemma::pages::game.page.dart::_DilemmaGamePageState" class "teoria_dos_jogos::prisoners_dilemma::pages::tutorial.page.dart::DilemmaTutorialPage" { +DilemmaVariables variables +User user +_DilemmaTutorialPageState createState() } "teoria_dos_jogos::prisoners_dilemma::pages::tutorial.page.dart::DilemmaTutorialPage" o-- "teoria_dos_jogos::prisoners_dilemma::classes::dilemmaVariables.dart::DilemmaVariables" "teoria_dos_jogos::prisoners_dilemma::pages::tutorial.page.dart::DilemmaTutorialPage" o-- "teoria_dos_jogos::classes::user.dart::User" "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::prisoners_dilemma::pages::tutorial.page.dart::DilemmaTutorialPage" class "teoria_dos_jogos::prisoners_dilemma::pages::tutorial.page.dart::_DilemmaTutorialPageState" { +int i +List<InterfaceAndText> exibitionOrder +DateTime startTutorial +PDTimeTutorial timeTutorial +void initState() +void dispose() +Widget build() } "teoria_dos_jogos::prisoners_dilemma::pages::tutorial.page.dart::_DilemmaTutorialPageState" o-- "teoria_dos_jogos::classes::time_taken_tutorial_pd.dart::PDTimeTutorial" "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::prisoners_dilemma::pages::tutorial.page.dart::_DilemmaTutorialPageState" class "teoria_dos_jogos::prisoners_dilemma::store::dilemmaround_store.dart::DilemmaRound" { } "teoria_dos_jogos::prisoners_dilemma::store::dilemmaround_store.dart::_DilemmaRoundBase" <|-- "teoria_dos_jogos::prisoners_dilemma::store::dilemmaround_store.dart::DilemmaRound" "teoria_dos_jogos::prisoners_dilemma::store::dilemmaround_store.dart::_$DilemmaRound" <|-- "teoria_dos_jogos::prisoners_dilemma::store::dilemmaround_store.dart::DilemmaRound" abstract class "teoria_dos_jogos::prisoners_dilemma::store::dilemmaround_store.dart::_DilemmaRoundBase" { +PDTimeRound timeRound +int oponentChoice +int userChoice +bool lostRound +int stableCount +int round +int oponentPoints +int userPoints +bool seeYourPoints +bool seeOtherPoints +bool yourRand +bool otherRand +String result +dynamic calculateResult() +dynamic printaLista() } "teoria_dos_jogos::prisoners_dilemma::store::dilemmaround_store.dart::_DilemmaRoundBase" o-- "teoria_dos_jogos::classes::time_taken_round_pd.dart::PDTimeRound" "mobx::src::api::store.dart::Store" <|-- "teoria_dos_jogos::prisoners_dilemma::store::dilemmaround_store.dart::_DilemmaRoundBase" abstract class "teoria_dos_jogos::prisoners_dilemma::store::dilemmaround_store.dart::_$DilemmaRound" { -dynamic _$roundAtom -dynamic _$seeYourPointsAtom -dynamic _$seeOtherPointsAtom -dynamic _$yourRandAtom -dynamic _$otherRandAtom -dynamic _$resultAtom -ActionController _$_DilemmaRoundBaseActionController +int round +bool seeYourPoints +bool seeOtherPoints +bool yourRand +bool otherRand +String result +dynamic calculateResult() +String toString() } "teoria_dos_jogos::prisoners_dilemma::store::dilemmaround_store.dart::_$DilemmaRound" o-- "mobx::src::core.dart::ActionController" class "teoria_dos_jogos::prisoners_dilemma::store::prisoner_dilemma_game_store.dart::PrisonerDilemmaGame" { } "teoria_dos_jogos::prisoners_dilemma::store::prisoner_dilemma_game_store.dart::_PrisonerDilemmaGameBase" <|-- "teoria_dos_jogos::prisoners_dilemma::store::prisoner_dilemma_game_store.dart::PrisonerDilemmaGame" "teoria_dos_jogos::prisoners_dilemma::store::prisoner_dilemma_game_store.dart::_$PrisonerDilemmaGame" <|-- "teoria_dos_jogos::prisoners_dilemma::store::prisoner_dilemma_game_store.dart::PrisonerDilemmaGame" abstract class "teoria_dos_jogos::prisoners_dilemma::store::prisoner_dilemma_game_store.dart::_PrisonerDilemmaGameBase" { +User user +dynamic context +DilemmaVariables variables +PDTimeTutorial timeTutorial +AudioCache audioCache +dynamic yourTxt +dynamic otherTxt +bool lastToPlay +bool endGame +bool db +dynamic currentlyAlgorithm +bool startTiming +dynamic animateClock +Widget yourChoiceTarget +Widget otherChoiceTarget +bool draggable +int oponentChoice +int userChoice +DilemmaRound dilemmaRound +dynamic listRounds +dynamic userId +int otherPlayerDelay +int waitDelay +dynamic toggleYourPoints() +dynamic toggleOtherPoints() +dynamic onDragCard() +dynamic executeAlgorithm() +dynamic callPlayersDelay() +dynamic checkStability() +dynamic showResult() +dynamic registerRound() +dynamic nextRound() +dynamic timeOut() +dynamic sendDataToDatabase() +dynamic showGraphic() +dynamic onEndCardAnimation() } "teoria_dos_jogos::prisoners_dilemma::store::prisoner_dilemma_game_store.dart::_PrisonerDilemmaGameBase" o-- "teoria_dos_jogos::classes::user.dart::User" "teoria_dos_jogos::prisoners_dilemma::store::prisoner_dilemma_game_store.dart::_PrisonerDilemmaGameBase" o-- "teoria_dos_jogos::prisoners_dilemma::classes::dilemmaVariables.dart::DilemmaVariables" "teoria_dos_jogos::prisoners_dilemma::store::prisoner_dilemma_game_store.dart::_PrisonerDilemmaGameBase" o-- "teoria_dos_jogos::classes::time_taken_tutorial_pd.dart::PDTimeTutorial" "teoria_dos_jogos::prisoners_dilemma::store::prisoner_dilemma_game_store.dart::_PrisonerDilemmaGameBase" o-- "audioplayers::audio_cache.dart::AudioCache" "teoria_dos_jogos::prisoners_dilemma::store::prisoner_dilemma_game_store.dart::_PrisonerDilemmaGameBase" o-- "flutter::src::widgets::framework.dart::Widget" "teoria_dos_jogos::prisoners_dilemma::store::prisoner_dilemma_game_store.dart::_PrisonerDilemmaGameBase" o-- "teoria_dos_jogos::prisoners_dilemma::store::dilemmaround_store.dart::DilemmaRound" "mobx::src::api::store.dart::Store" <|-- "teoria_dos_jogos::prisoners_dilemma::store::prisoner_dilemma_game_store.dart::_PrisonerDilemmaGameBase" abstract class "teoria_dos_jogos::prisoners_dilemma::store::prisoner_dilemma_game_store.dart::_$PrisonerDilemmaGame" { -dynamic _$startTimingAtom -dynamic _$animateClockAtom -dynamic _$yourChoiceTargetAtom -dynamic _$otherChoiceTargetAtom -dynamic _$draggableAtom -dynamic _$oponentChoiceAtom -dynamic _$userChoiceAtom -dynamic _$dilemmaRoundAtom -dynamic _$otherPlayerDelayAtom -dynamic _$waitDelayAtom -AsyncAction _$executeAlgorithmAsyncAction -AsyncAction _$sendDataToDatabaseAsyncAction -ActionController _$_PrisonerDilemmaGameBaseActionController +bool startTiming +dynamic animateClock +Widget yourChoiceTarget +Widget otherChoiceTarget +bool draggable +int oponentChoice +int userChoice +DilemmaRound dilemmaRound +int otherPlayerDelay +int waitDelay +dynamic executeAlgorithm() +dynamic sendDataToDatabase() +dynamic toggleYourPoints() +dynamic toggleOtherPoints() +dynamic onDragCard() +dynamic callPlayersDelay() +dynamic checkStability() +dynamic showResult() +dynamic registerRound() +dynamic nextRound() +dynamic timeOut() +dynamic showGraphic() +dynamic onEndCardAnimation() +dynamic toString() } "teoria_dos_jogos::prisoners_dilemma::store::prisoner_dilemma_game_store.dart::_$PrisonerDilemmaGame" o-- "mobx::src::api::async.dart::AsyncAction" "teoria_dos_jogos::prisoners_dilemma::store::prisoner_dilemma_game_store.dart::_$PrisonerDilemmaGame" o-- "mobx::src::core.dart::ActionController" "teoria_dos_jogos::prisoners_dilemma::store::prisoner_dilemma_game_store.dart::_$PrisonerDilemmaGame" o-- "flutter::src::widgets::framework.dart::Widget" "teoria_dos_jogos::prisoners_dilemma::store::prisoner_dilemma_game_store.dart::_$PrisonerDilemmaGame" o-- "teoria_dos_jogos::prisoners_dilemma::store::dilemmaround_store.dart::DilemmaRound" class "teoria_dos_jogos::prisoners_dilemma::tutorial::dilemma_tutorial_store.dart::PrisonerDilemmaTutorial" { } "teoria_dos_jogos::prisoners_dilemma::tutorial::dilemma_tutorial_store.dart::_PrisonerDilemmaTutorialBase" <|-- "teoria_dos_jogos::prisoners_dilemma::tutorial::dilemma_tutorial_store.dart::PrisonerDilemmaTutorial" "teoria_dos_jogos::prisoners_dilemma::tutorial::dilemma_tutorial_store.dart::_$PrisonerDilemmaTutorial" <|-- "teoria_dos_jogos::prisoners_dilemma::tutorial::dilemma_tutorial_store.dart::PrisonerDilemmaTutorial" abstract class "teoria_dos_jogos::prisoners_dilemma::tutorial::dilemma_tutorial_store.dart::_PrisonerDilemmaTutorialBase" { +dynamic context +DilemmaVariables variables +AudioCache audioCache +dynamic yourTxt +dynamic otherTxt +bool lastToPlay +Function next +bool startTiming +dynamic animateClock +Widget yourChoiceTarget +Widget otherChoiceTarget +bool draggable +int oponentChoice +int userChoice +DilemmaRound dilemmaRound +dynamic listRounds +dynamic userId +int otherPlayerDelay +int waitDelay +dynamic toggleYourPoints() +dynamic toggleOtherPoints() +dynamic onDragCard() +dynamic computeChoice() +dynamic showResult() +dynamic nextRound() +dynamic timeOut() +dynamic sendDataToDatabase() +dynamic showGraphic() +dynamic onEndCardAnimation() } "teoria_dos_jogos::prisoners_dilemma::tutorial::dilemma_tutorial_store.dart::_PrisonerDilemmaTutorialBase" o-- "teoria_dos_jogos::prisoners_dilemma::classes::dilemmaVariables.dart::DilemmaVariables" "teoria_dos_jogos::prisoners_dilemma::tutorial::dilemma_tutorial_store.dart::_PrisonerDilemmaTutorialBase" o-- "audioplayers::audio_cache.dart::AudioCache" "teoria_dos_jogos::prisoners_dilemma::tutorial::dilemma_tutorial_store.dart::_PrisonerDilemmaTutorialBase" o-- "flutter::src::widgets::framework.dart::Widget" "teoria_dos_jogos::prisoners_dilemma::tutorial::dilemma_tutorial_store.dart::_PrisonerDilemmaTutorialBase" o-- "teoria_dos_jogos::prisoners_dilemma::store::dilemmaround_store.dart::DilemmaRound" "mobx::src::api::store.dart::Store" <|-- "teoria_dos_jogos::prisoners_dilemma::tutorial::dilemma_tutorial_store.dart::_PrisonerDilemmaTutorialBase" abstract class "teoria_dos_jogos::prisoners_dilemma::tutorial::dilemma_tutorial_store.dart::_$PrisonerDilemmaTutorial" { -dynamic _$startTimingAtom -dynamic _$animateClockAtom -dynamic _$yourChoiceTargetAtom -dynamic _$otherChoiceTargetAtom -dynamic _$draggableAtom -dynamic _$oponentChoiceAtom -dynamic _$userChoiceAtom -dynamic _$dilemmaRoundAtom -dynamic _$otherPlayerDelayAtom -dynamic _$waitDelayAtom -AsyncAction _$computeChoiceAsyncAction -AsyncAction _$sendDataToDatabaseAsyncAction -ActionController _$_PrisonerDilemmaTutorialBaseActionController +bool startTiming +dynamic animateClock +Widget yourChoiceTarget +Widget otherChoiceTarget +bool draggable +int oponentChoice +int userChoice +DilemmaRound dilemmaRound +int otherPlayerDelay +int waitDelay +dynamic computeChoice() +dynamic sendDataToDatabase() +dynamic toggleYourPoints() +dynamic toggleOtherPoints() +dynamic onDragCard() +dynamic showResult() +dynamic nextRound() +dynamic timeOut() +dynamic showGraphic() +dynamic onEndCardAnimation() +dynamic toString() } "teoria_dos_jogos::prisoners_dilemma::tutorial::dilemma_tutorial_store.dart::_$PrisonerDilemmaTutorial" o-- "mobx::src::api::async.dart::AsyncAction" "teoria_dos_jogos::prisoners_dilemma::tutorial::dilemma_tutorial_store.dart::_$PrisonerDilemmaTutorial" o-- "mobx::src::core.dart::ActionController" "teoria_dos_jogos::prisoners_dilemma::tutorial::dilemma_tutorial_store.dart::_$PrisonerDilemmaTutorial" o-- "flutter::src::widgets::framework.dart::Widget" "teoria_dos_jogos::prisoners_dilemma::tutorial::dilemma_tutorial_store.dart::_$PrisonerDilemmaTutorial" o-- "teoria_dos_jogos::prisoners_dilemma::store::dilemmaround_store.dart::DilemmaRound" class "teoria_dos_jogos::prisoners_dilemma::tutorial::gameExample.dart::DilemmaGameTutorial" { +DilemmaVariables variables +dynamic txtOtherChoice +dynamic txtYourChoice +bool draggable +Function next +_DilemmaGameTutorialState createState() } "teoria_dos_jogos::prisoners_dilemma::tutorial::gameExample.dart::DilemmaGameTutorial" o-- "teoria_dos_jogos::prisoners_dilemma::classes::dilemmaVariables.dart::DilemmaVariables" "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::prisoners_dilemma::tutorial::gameExample.dart::DilemmaGameTutorial" class "teoria_dos_jogos::prisoners_dilemma::tutorial::gameExample.dart::_DilemmaGameTutorialState" { +PrisonerDilemmaTutorial game +bool hideVariables +void initState() +Widget build() } "teoria_dos_jogos::prisoners_dilemma::tutorial::gameExample.dart::_DilemmaGameTutorialState" o-- "teoria_dos_jogos::prisoners_dilemma::tutorial::dilemma_tutorial_store.dart::PrisonerDilemmaTutorial" "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::prisoners_dilemma::tutorial::gameExample.dart::_DilemmaGameTutorialState" class "teoria_dos_jogos::prisoners_dilemma::tutorial::instruction.dart::Instruction" { +dynamic txtInstruction +Alignment alignment +EdgeInsetsGeometry padding +Color backgroundColor +Widget build() } "teoria_dos_jogos::prisoners_dilemma::tutorial::instruction.dart::Instruction" o-- "flutter::src::painting::alignment.dart::Alignment" "teoria_dos_jogos::prisoners_dilemma::tutorial::instruction.dart::Instruction" o-- "flutter::src::painting::edge_insets.dart::EdgeInsetsGeometry" "teoria_dos_jogos::prisoners_dilemma::tutorial::instruction.dart::Instruction" o-- "dart::ui::Color" "flutter::src::widgets::framework.dart::StatelessWidget" <|-- "teoria_dos_jogos::prisoners_dilemma::tutorial::instruction.dart::Instruction" class "teoria_dos_jogos::prisoners_dilemma::tutorial::matrixExample.dart::MatrixExample" { +Widget build() } "flutter::src::widgets::framework.dart::StatelessWidget" <|-- "teoria_dos_jogos::prisoners_dilemma::tutorial::matrixExample.dart::MatrixExample" class "teoria_dos_jogos::prisoners_dilemma::tutorial::matrixExample.dart::MatrixCase" { +Color you +Color other +dynamic result } "teoria_dos_jogos::prisoners_dilemma::tutorial::matrixExample.dart::MatrixCase" o-- "dart::ui::Color" class "teoria_dos_jogos::prisoners_dilemma::tutorial::resultExample.dart::DilemmaResultExample" { +dynamic yourChoice +dynamic otherChoice +dynamic result +Color your +Color other +Widget build() } "teoria_dos_jogos::prisoners_dilemma::tutorial::resultExample.dart::DilemmaResultExample" o-- "dart::ui::Color" "flutter::src::widgets::framework.dart::StatelessWidget" <|-- "teoria_dos_jogos::prisoners_dilemma::tutorial::resultExample.dart::DilemmaResultExample" class "teoria_dos_jogos::prisoners_dilemma::tutorial::tutorialList.dart::InterfaceAndText" { +int textIndex +int interfaceIndex +bool enableNext } class "teoria_dos_jogos::prisoners_dilemma::tutorial::tutorialList.dart::WidgetsList" { {static} +dynamic orderInterfaceAndText() {static} +dynamic backWidgets() {static} +dynamic instructions() } class "teoria_dos_jogos::prisoners_dilemma::tutorial::whiteBackground.dart::WhiteBackgroundText" { +dynamic txt +double fontScale +FontWeight fontWeight +Widget build() } "teoria_dos_jogos::prisoners_dilemma::tutorial::whiteBackground.dart::WhiteBackgroundText" o-- "dart::ui::FontWeight" "flutter::src::widgets::framework.dart::StatelessWidget" <|-- "teoria_dos_jogos::prisoners_dilemma::tutorial::whiteBackground.dart::WhiteBackgroundText" class "teoria_dos_jogos::prisoners_dilemma::widgets::animatedCard.dart::AnimatedCard" { +Color color +Function onEnd +Offset offset +_AnimatedCardState createState() } "teoria_dos_jogos::prisoners_dilemma::widgets::animatedCard.dart::AnimatedCard" o-- "dart::ui::Color" "teoria_dos_jogos::prisoners_dilemma::widgets::animatedCard.dart::AnimatedCard" o-- "dart::ui::Offset" "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::prisoners_dilemma::widgets::animatedCard.dart::AnimatedCard" class "teoria_dos_jogos::prisoners_dilemma::widgets::animatedCard.dart::_AnimatedCardState" { +Widget build() } "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::prisoners_dilemma::widgets::animatedCard.dart::_AnimatedCardState" class "teoria_dos_jogos::prisoners_dilemma::widgets::animatedResult.dart::AnimatedResult" { +Offset offset +Color color1 +Color color2 +int value1 +int value2 +double p +_AnimatedResultState createState() } "teoria_dos_jogos::prisoners_dilemma::widgets::animatedResult.dart::AnimatedResult" o-- "dart::ui::Offset" "teoria_dos_jogos::prisoners_dilemma::widgets::animatedResult.dart::AnimatedResult" o-- "dart::ui::Color" "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::prisoners_dilemma::widgets::animatedResult.dart::AnimatedResult" class "teoria_dos_jogos::prisoners_dilemma::widgets::animatedResult.dart::_AnimatedResultState" { +AnimationController controller +Tween<Offset> animationLocation +Tween<double> animationScale +bool showLabel +double begin +double targetValue +double end +void initState() +Widget build() } "teoria_dos_jogos::prisoners_dilemma::widgets::animatedResult.dart::_AnimatedResultState" o-- "flutter::src::animation::animation_controller.dart::AnimationController" "teoria_dos_jogos::prisoners_dilemma::widgets::animatedResult.dart::_AnimatedResultState" o-- "flutter::src::animation::tween.dart::Tween<Offset>" "teoria_dos_jogos::prisoners_dilemma::widgets::animatedResult.dart::_AnimatedResultState" o-- "flutter::src::animation::tween.dart::Tween<double>" "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::prisoners_dilemma::widgets::animatedResult.dart::_AnimatedResultState" "flutter::src::widgets::ticker_provider.dart::TickerProviderStateMixin<T>" <|-- "teoria_dos_jogos::prisoners_dilemma::widgets::animatedResult.dart::_AnimatedResultState" class "teoria_dos_jogos::prisoners_dilemma::widgets::dilemmaCard.dart::DilemmaCard" { +Color color +Color borderColor +double proportion +dynamic txt +dynamic txtTitle +double fontScale +Widget build() } "teoria_dos_jogos::prisoners_dilemma::widgets::dilemmaCard.dart::DilemmaCard" o-- "dart::ui::Color" "flutter::src::widgets::framework.dart::StatelessWidget" <|-- "teoria_dos_jogos::prisoners_dilemma::widgets::dilemmaCard.dart::DilemmaCard" class "teoria_dos_jogos::prisoners_dilemma::widgets::draggableCard.dart::DraggableCard" { +Color color +bool draggable +Widget build() } "teoria_dos_jogos::prisoners_dilemma::widgets::draggableCard.dart::DraggableCard" o-- "dart::ui::Color" "flutter::src::widgets::framework.dart::StatelessWidget" <|-- "teoria_dos_jogos::prisoners_dilemma::widgets::draggableCard.dart::DraggableCard" class "teoria_dos_jogos::prisoners_dilemma::widgets::graphic.dart::Graphic" { +List<FlSpot> cooperate +List<FlSpot> defect +_GraphicState createState() } "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::prisoners_dilemma::widgets::graphic.dart::Graphic" class "teoria_dos_jogos::prisoners_dilemma::widgets::graphic.dart::_GraphicState" { +Widget build() } "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::prisoners_dilemma::widgets::graphic.dart::_GraphicState" class "teoria_dos_jogos::prisoners_dilemma::widgets::resultsMatrix.dart::ResultsMatrix" { +double p +bool animate +dynamic result +DilemmaVariables variables +_ResultsMatrixState createState() } "teoria_dos_jogos::prisoners_dilemma::widgets::resultsMatrix.dart::ResultsMatrix" o-- "teoria_dos_jogos::prisoners_dilemma::classes::dilemmaVariables.dart::DilemmaVariables" "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::prisoners_dilemma::widgets::resultsMatrix.dart::ResultsMatrix" class "teoria_dos_jogos::prisoners_dilemma::widgets::resultsMatrix.dart::_ResultsMatrixState" { +double opacity +double opInvisible +Widget build() } "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::prisoners_dilemma::widgets::resultsMatrix.dart::_ResultsMatrixState" class "teoria_dos_jogos::public_goods::classes::conditions.dart::Conditions" { +dynamic context +List<int> rounds +bool distribution +bool electionEnabled +Function setDistributionTrue +Function callElection +Function nextRound +Function nextLevel +Function clearLists +Function lostVote +Function startSuspension +Function getSuspensions +Function electionCountUp +Function distributionStableCountUp +Function showGraphic +PublicGoodsVariables variables +List<RoundData> roundsData +bool lostVoteThisRound +bool suspended +bool next +bool endGame +bool readyToElection +dynamic checkStability() +dynamic isStableToDistribution() +dynamic checkLostVote() +dynamic isReadyToElection() +dynamic checkIntermitentElection() +dynamic checkElection() +dynamic endSuspension() } "teoria_dos_jogos::public_goods::classes::conditions.dart::Conditions" o-- "teoria_dos_jogos::public_goods::classes::publicGoodsVariables.dart::PublicGoodsVariables" class "teoria_dos_jogos::public_goods::classes::publicGoodsVariables.dart::PublicGoodsVariables" { +int id +String key +int maxTokens +int time +int factor +int maxTrys +int realPlayers +int notRealPlayers +String name +String descri +DateTime start +DateTime end +bool showRounds +int timeDistribution +int timeElection +int contributionsVariation +int distributionVariation +int unfairDistribution +int stable +int limitVotes +int waitingRounds +int electionRule +Map toJson() {static} -int _stringToInt() {static} -String _stringFromInt() {static} -int _ruleToInt() {static} -String _ruleFromInt() {static} -bool _stringToBool() {static} -String _stringFromBool() {static} +bool parseBool() {static} +int getRule() +dynamic maxWalletValue() } class "teoria_dos_jogos::public_goods::pages::distributionTutorial.page.dart::DistributionTutorial" { +PublicGoodsVariables goodsVariables +Function nextRound +PGTimeTutorial timeTutorial +_DistributionTutorialState createState() } "teoria_dos_jogos::public_goods::pages::distributionTutorial.page.dart::DistributionTutorial" o-- "teoria_dos_jogos::public_goods::classes::publicGoodsVariables.dart::PublicGoodsVariables" "teoria_dos_jogos::public_goods::pages::distributionTutorial.page.dart::DistributionTutorial" o-- "teoria_dos_jogos::classes::time_taken_tutorial_pg.dart::PGTimeTutorial" "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::pages::distributionTutorial.page.dart::DistributionTutorial" class "teoria_dos_jogos::public_goods::pages::distributionTutorial.page.dart::_DistributionTutorialState" { +int i +List<Widget> interfaces +List<Widget> instructions +List<InterfaceAndText> exibitionOrder +DateTime startTutorial +void initState() +void dispose() +dynamic next() +Widget build() } "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::pages::distributionTutorial.page.dart::_DistributionTutorialState" class "teoria_dos_jogos::public_goods::pages::electionTutorial.page.dart::ElectionTutorial" { +PublicGoodsVariables goodsVariables +Function callElection +PGTimeTutorial timeTutorial +_ElectionTutorialState createState() } "teoria_dos_jogos::public_goods::pages::electionTutorial.page.dart::ElectionTutorial" o-- "teoria_dos_jogos::public_goods::classes::publicGoodsVariables.dart::PublicGoodsVariables" "teoria_dos_jogos::public_goods::pages::electionTutorial.page.dart::ElectionTutorial" o-- "teoria_dos_jogos::classes::time_taken_tutorial_pg.dart::PGTimeTutorial" "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::pages::electionTutorial.page.dart::ElectionTutorial" class "teoria_dos_jogos::public_goods::pages::electionTutorial.page.dart::_ElectionTutorialState" { +int i +List<Widget> interfaces +List<Widget> instructions +List<InterfaceAndText> exibitionOrder +DateTime startTutorial +void initState() +void dispose() +dynamic next() +Widget build() } "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::pages::electionTutorial.page.dart::_ElectionTutorialState" class "teoria_dos_jogos::public_goods::pages::game.page.dart::GamePage" { +User user +PublicGoodsVariables variables +PGTimeTutorial timeTutorial +_GamePageState createState() } "teoria_dos_jogos::public_goods::pages::game.page.dart::GamePage" o-- "teoria_dos_jogos::classes::user.dart::User" "teoria_dos_jogos::public_goods::pages::game.page.dart::GamePage" o-- "teoria_dos_jogos::public_goods::classes::publicGoodsVariables.dart::PublicGoodsVariables" "teoria_dos_jogos::public_goods::pages::game.page.dart::GamePage" o-- "teoria_dos_jogos::classes::time_taken_tutorial_pg.dart::PGTimeTutorial" "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::pages::game.page.dart::GamePage" class "teoria_dos_jogos::public_goods::pages::game.page.dart::_GamePageState" { +bool start +Game game +void initState() +void dispose() +Widget build() } "teoria_dos_jogos::public_goods::pages::game.page.dart::_GamePageState" o-- "teoria_dos_jogos::public_goods::store::game_store.dart::Game" "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::pages::game.page.dart::_GamePageState" class "teoria_dos_jogos::public_goods::pages::Graphic.page.dart::GraphicPagePG" { +List<RoundData> gameRounds +PublicGoodsVariables variables +_GraphicPagePGState createState() } "teoria_dos_jogos::public_goods::pages::Graphic.page.dart::GraphicPagePG" o-- "teoria_dos_jogos::public_goods::classes::publicGoodsVariables.dart::PublicGoodsVariables" "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::pages::Graphic.page.dart::GraphicPagePG" class "teoria_dos_jogos::public_goods::pages::Graphic.page.dart::_GraphicPagePGState" { -GlobalKey<State<StatefulWidget>> _globalKey +bool inside +Uint8List imageInMemory +Image img -Future _capturePng() +void initState() +void dispose() +Widget build() } "teoria_dos_jogos::public_goods::pages::Graphic.page.dart::_GraphicPagePGState" o-- "flutter::src::widgets::framework.dart::GlobalKey<State<StatefulWidget>>" "teoria_dos_jogos::public_goods::pages::Graphic.page.dart::_GraphicPagePGState" o-- "dart::typed_data::Uint8List" "teoria_dos_jogos::public_goods::pages::Graphic.page.dart::_GraphicPagePGState" o-- "flutter::src::widgets::image.dart::Image" "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::pages::Graphic.page.dart::_GraphicPagePGState" class "teoria_dos_jogos::public_goods::pages::Graphic.page.dart::ResultPubliGoods" { {static} +dynamic f1Spots() } class "teoria_dos_jogos::public_goods::pages::PublicGoodsTutorial.page.dart::PublicGoodsTutorialPage" { +User user +PublicGoodsVariables goodsVariables +_PublicGoodsTutorialPageState createState() } "teoria_dos_jogos::public_goods::pages::PublicGoodsTutorial.page.dart::PublicGoodsTutorialPage" o-- "teoria_dos_jogos::classes::user.dart::User" "teoria_dos_jogos::public_goods::pages::PublicGoodsTutorial.page.dart::PublicGoodsTutorialPage" o-- "teoria_dos_jogos::public_goods::classes::publicGoodsVariables.dart::PublicGoodsVariables" "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::pages::PublicGoodsTutorial.page.dart::PublicGoodsTutorialPage" class "teoria_dos_jogos::public_goods::pages::PublicGoodsTutorial.page.dart::_PublicGoodsTutorialPageState" { +PGTimeTutorial timeTutorial +DateTime startTutorial +List<InterfaceAndText> indexList +int i +List<Widget> instructions +bool btnIsVisible +bool toCenter +bool showCoins +bool clicked +dynamic multipleCoinsEnd() +dynamic instructionDelay() +void initState() +void dispose() +Widget build() } "teoria_dos_jogos::public_goods::pages::PublicGoodsTutorial.page.dart::_PublicGoodsTutorialPageState" o-- "teoria_dos_jogos::classes::time_taken_tutorial_pg.dart::PGTimeTutorial" "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::pages::PublicGoodsTutorial.page.dart::_PublicGoodsTutorialPageState" class "teoria_dos_jogos::public_goods::store::distribution_store.dart::DistributionStore" { } "teoria_dos_jogos::public_goods::store::distribution_store.dart::_DistributionStoreBase" <|-- "teoria_dos_jogos::public_goods::store::distribution_store.dart::DistributionStore" "teoria_dos_jogos::public_goods::store::distribution_store.dart::_$DistributionStore" <|-- "teoria_dos_jogos::public_goods::store::distribution_store.dart::DistributionStore" abstract class "teoria_dos_jogos::public_goods::store::distribution_store.dart::_DistributionStoreBase" { +int rib +Function distributionTime +dynamic displayDistributionScreen() } "mobx::src::api::store.dart::Store" <|-- "teoria_dos_jogos::public_goods::store::distribution_store.dart::_DistributionStoreBase" abstract class "teoria_dos_jogos::public_goods::store::distribution_store.dart::_$DistributionStore" { +dynamic toString() } class "teoria_dos_jogos::public_goods::store::election_store.dart::ElectionStore" { } "teoria_dos_jogos::public_goods::store::election_store.dart::_ElectionStoreBase" <|-- "teoria_dos_jogos::public_goods::store::election_store.dart::ElectionStore" "teoria_dos_jogos::public_goods::store::election_store.dart::_$ElectionStore" <|-- "teoria_dos_jogos::public_goods::store::election_store.dart::ElectionStore" abstract class "teoria_dos_jogos::public_goods::store::election_store.dart::_ElectionStoreBase" { +int electionId +Function electionTime +Function updateVotes +Function showGraphic +RoundData roundData +Function startSuspension +PublicGoodsVariables variables +dynamic rounds +dynamic context +dynamic displayElectionScreen() +dynamic concludeElection() } "teoria_dos_jogos::public_goods::store::election_store.dart::_ElectionStoreBase" o-- "teoria_dos_jogos::public_goods::store::round_data_store.dart::RoundData" "teoria_dos_jogos::public_goods::store::election_store.dart::_ElectionStoreBase" o-- "teoria_dos_jogos::public_goods::classes::publicGoodsVariables.dart::PublicGoodsVariables" "mobx::src::api::store.dart::Store" <|-- "teoria_dos_jogos::public_goods::store::election_store.dart::_ElectionStoreBase" abstract class "teoria_dos_jogos::public_goods::store::election_store.dart::_$ElectionStore" { +dynamic toString() } class "teoria_dos_jogos::public_goods::store::game_store.dart::Game" { } "teoria_dos_jogos::public_goods::store::game_store.dart::_GameBase" <|-- "teoria_dos_jogos::public_goods::store::game_store.dart::Game" "teoria_dos_jogos::public_goods::store::game_store.dart::_$Game" <|-- "teoria_dos_jogos::public_goods::store::game_store.dart::Game" abstract class "teoria_dos_jogos::public_goods::store::game_store.dart::_GameBase" { +PublicGoodsVariables variables +bool armazenarBD +User user +PGTimeTutorial timeTutorial +AudioCache audioCache +bool lastToPlay +bool pagePopped +dynamic context +dynamic rounds +dynamic contributions +dynamic distributions +GlobalKey<FlipCardState> cardKey +FlareControls flareControls +bool startTiming +bool showPanelTokens +dynamic coinsAnimation +Function coinsEnd +dynamic animateClock +ObservableList<int> tokensList +RoundData roundData +RunningNumbers tokensCount +RunningNumbers walletCount +RunningNumbers pigCount +int plasyersLostTime +dynamic registerRoundData() +dynamic clearLists() +dynamic showGraphic() +dynamic sendDataToDatabase() +dynamic callElections() +dynamic onDispose() +dynamic endRunningNumbers() +dynamic nextRound() +dynamic nextLevel() +dynamic onDragToken() +dynamic resultWhenPlayed() +dynamic concludeDistribution() +dynamic timeOut() +dynamic callPlayersDelay() +dynamic onCoinsEndAnimation() +dynamic endCoinsToPig() +dynamic remainingTokensToPig() +dynamic endCountEarningTokens() +dynamic showCoins() +dynamic pulseTheClock() +dynamic blinkPanel() } "teoria_dos_jogos::public_goods::store::game_store.dart::_GameBase" o-- "teoria_dos_jogos::public_goods::classes::publicGoodsVariables.dart::PublicGoodsVariables" "teoria_dos_jogos::public_goods::store::game_store.dart::_GameBase" o-- "teoria_dos_jogos::classes::user.dart::User" "teoria_dos_jogos::public_goods::store::game_store.dart::_GameBase" o-- "teoria_dos_jogos::classes::time_taken_tutorial_pg.dart::PGTimeTutorial" "teoria_dos_jogos::public_goods::store::game_store.dart::_GameBase" o-- "audioplayers::audio_cache.dart::AudioCache" "teoria_dos_jogos::public_goods::store::game_store.dart::_GameBase" o-- "flutter::src::widgets::framework.dart::GlobalKey<FlipCardState>" "teoria_dos_jogos::public_goods::store::game_store.dart::_GameBase" o-- "flare_flutter::flare_controls.dart::FlareControls" "teoria_dos_jogos::public_goods::store::game_store.dart::_GameBase" o-- "mobx::src::api::observable_collections.dart::ObservableList<int>" "teoria_dos_jogos::public_goods::store::game_store.dart::_GameBase" o-- "teoria_dos_jogos::public_goods::store::round_data_store.dart::RoundData" "teoria_dos_jogos::public_goods::store::game_store.dart::_GameBase" o-- "teoria_dos_jogos::public_goods::store::runningNumbers.dart::RunningNumbers" "mobx::src::api::store.dart::Store" <|-- "teoria_dos_jogos::public_goods::store::game_store.dart::_GameBase" abstract class "teoria_dos_jogos::public_goods::store::game_store.dart::_$Game" { -dynamic _$cardKeyAtom -dynamic _$flareControlsAtom -dynamic _$startTimingAtom -dynamic _$showPanelTokensAtom -dynamic _$coinsAnimationAtom -dynamic _$coinsEndAtom -dynamic _$animateClockAtom -dynamic _$tokensListAtom -dynamic _$roundDataAtom -dynamic _$tokensCountAtom -dynamic _$walletCountAtom -dynamic _$pigCountAtom -AsyncAction _$onCoinsEndAnimationAsyncAction -ActionController _$_GameBaseActionController +GlobalKey<FlipCardState> cardKey +FlareControls flareControls +bool startTiming +bool showPanelTokens +dynamic coinsAnimation +Function coinsEnd +dynamic animateClock +ObservableList<int> tokensList +RoundData roundData +RunningNumbers tokensCount +RunningNumbers walletCount +RunningNumbers pigCount +dynamic onCoinsEndAnimation() +dynamic callElections() +dynamic onDispose() +dynamic endRunningNumbers() +dynamic nextRound() +dynamic nextLevel() +dynamic onDragToken() +dynamic resultWhenPlayed() +dynamic concludeDistribution() +dynamic timeOut() +dynamic callPlayersDelay() +dynamic endCoinsToPig() +dynamic remainingTokensToPig() +dynamic endCountEarningTokens() +dynamic showCoins() +dynamic pulseTheClock() +dynamic blinkPanel() +dynamic toString() } "teoria_dos_jogos::public_goods::store::game_store.dart::_$Game" o-- "mobx::src::api::async.dart::AsyncAction" "teoria_dos_jogos::public_goods::store::game_store.dart::_$Game" o-- "mobx::src::core.dart::ActionController" "teoria_dos_jogos::public_goods::store::game_store.dart::_$Game" o-- "flutter::src::widgets::framework.dart::GlobalKey<FlipCardState>" "teoria_dos_jogos::public_goods::store::game_store.dart::_$Game" o-- "flare_flutter::flare_controls.dart::FlareControls" "teoria_dos_jogos::public_goods::store::game_store.dart::_$Game" o-- "mobx::src::api::observable_collections.dart::ObservableList<int>" "teoria_dos_jogos::public_goods::store::game_store.dart::_$Game" o-- "teoria_dos_jogos::public_goods::store::round_data_store.dart::RoundData" "teoria_dos_jogos::public_goods::store::game_store.dart::_$Game" o-- "teoria_dos_jogos::public_goods::store::runningNumbers.dart::RunningNumbers" class "teoria_dos_jogos::public_goods::store::round_data_store.dart::RoundData" { } "teoria_dos_jogos::public_goods::store::round_data_store.dart::_RoundDataBase" <|-- "teoria_dos_jogos::public_goods::store::round_data_store.dart::RoundData" "teoria_dos_jogos::public_goods::store::round_data_store.dart::_$RoundData" <|-- "teoria_dos_jogos::public_goods::store::round_data_store.dart::RoundData" abstract class "teoria_dos_jogos::public_goods::store::round_data_store.dart::_RoundDataBase" { +PGTimeRound timeRound +bool distribution +bool election +int electionId +int votes +int suspentions +int votesScreen +int electionCount +int distributionStable +int distributionStableAfterSecondElection +bool suspended +int round +int id +int userTokens +int wallet +int positionToken +int investment +int total +int rib +int earning +int playersPlay +int roundPoints +dynamic playersInvestiment +dynamic playersEarning +dynamic printData() +dynamic setDistributionTrue() +int lostVote() +dynamic updateVotes() +dynamic endSuspension() +dynamic startSuspension() +bool electionCountUp() +bool distributionStableCountUp() +dynamic distributeRib() +dynamic calculateRib() +dynamic generateRound() +dynamic getPoints() +int getSuspensions() +dynamic updateWallet() +dynamic generateRoundWhenLostTime() +dynamic definePlayersDelay() } "teoria_dos_jogos::public_goods::store::round_data_store.dart::_RoundDataBase" o-- "teoria_dos_jogos::classes::time_taken_round_pg.dart::PGTimeRound" "mobx::src::api::store.dart::Store" <|-- "teoria_dos_jogos::public_goods::store::round_data_store.dart::_RoundDataBase" abstract class "teoria_dos_jogos::public_goods::store::round_data_store.dart::_$RoundData" { -dynamic _$votesScreenAtom -dynamic _$suspendedAtom -dynamic _$roundAtom -dynamic _$userTokensAtom -dynamic _$walletAtom -dynamic _$earningAtom -dynamic _$playersPlayAtom -ActionController _$_RoundDataBaseActionController +int votesScreen +bool suspended +int round +int userTokens +int wallet +int earning +int playersPlay +dynamic updateVotes() +dynamic endSuspension() +dynamic startSuspension() +String toString() } "teoria_dos_jogos::public_goods::store::round_data_store.dart::_$RoundData" o-- "mobx::src::core.dart::ActionController" class "teoria_dos_jogos::public_goods::store::runningNumbers.dart::RunningNumbers" { } "teoria_dos_jogos::public_goods::store::runningNumbers.dart::_RunningNumbersBase" <|-- "teoria_dos_jogos::public_goods::store::runningNumbers.dart::RunningNumbers" "teoria_dos_jogos::public_goods::store::runningNumbers.dart::_$RunningNumbers" <|-- "teoria_dos_jogos::public_goods::store::runningNumbers.dart::RunningNumbers" abstract class "teoria_dos_jogos::public_goods::store::runningNumbers.dart::_RunningNumbersBase" { +bool start +bool down +int inicial +int diference +int factor +dynamic startCountUp() +dynamic startCountDown() +dynamic stop() +dynamic setValues() } "mobx::src::api::store.dart::Store" <|-- "teoria_dos_jogos::public_goods::store::runningNumbers.dart::_RunningNumbersBase" abstract class "teoria_dos_jogos::public_goods::store::runningNumbers.dart::_$RunningNumbers" { -dynamic _$startAtom -dynamic _$downAtom -dynamic _$inicialAtom -dynamic _$diferenceAtom -dynamic _$factorAtom -ActionController _$_RunningNumbersBaseActionController +bool start +bool down +int inicial +int diference +int factor +dynamic startCountUp() +dynamic startCountDown() +dynamic stop() +dynamic setValues() +String toString() } "teoria_dos_jogos::public_goods::store::runningNumbers.dart::_$RunningNumbers" o-- "mobx::src::core.dart::ActionController" class "teoria_dos_jogos::public_goods::tutorial::circleIndex.dart::CircleIndex" { +bool current +_CircleIndexState createState() } "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::tutorial::circleIndex.dart::CircleIndex" class "teoria_dos_jogos::public_goods::tutorial::circleIndex.dart::_CircleIndexState" { +Widget build() } "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::tutorial::circleIndex.dart::_CircleIndexState" class "teoria_dos_jogos::public_goods::tutorial::circlePeople.dart::CirclePeople" { +bool show +Function multipleCoinsEnd +bool toCenter +PublicGoodsVariables variables +_CirclePeopleState createState() } "teoria_dos_jogos::public_goods::tutorial::circlePeople.dart::CirclePeople" o-- "teoria_dos_jogos::public_goods::classes::publicGoodsVariables.dart::PublicGoodsVariables" "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::tutorial::circlePeople.dart::CirclePeople" class "teoria_dos_jogos::public_goods::tutorial::circlePeople.dart::_CirclePeopleState" { +RoundData roundData +GlobalKey<FlipCardState> cardKey +dynamic coinsToCenter() +dynamic coinsOutCenter() +Widget build() } "teoria_dos_jogos::public_goods::tutorial::circlePeople.dart::_CirclePeopleState" o-- "teoria_dos_jogos::public_goods::store::round_data_store.dart::RoundData" "teoria_dos_jogos::public_goods::tutorial::circlePeople.dart::_CirclePeopleState" o-- "flutter::src::widgets::framework.dart::GlobalKey<FlipCardState>" "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::tutorial::circlePeople.dart::_CirclePeopleState" class "teoria_dos_jogos::public_goods::tutorial::coinsAround.dart::CoinsAround" { +double screenHeight +Function coinsEndAnimation +Function coinsToCenter +Function coinsOutCenter +bool toCenter +Widget build() } "flutter::src::widgets::framework.dart::StatelessWidget" <|-- "teoria_dos_jogos::public_goods::tutorial::coinsAround.dart::CoinsAround" class "teoria_dos_jogos::public_goods::tutorial::instructionArrowContainer.dart::InstructionArrow" { +dynamic instructiontxt +double top +double left +double right +double bottom +bool column +IconData icon +double width +Alignment alignment +Widget build() } "teoria_dos_jogos::public_goods::tutorial::instructionArrowContainer.dart::InstructionArrow" o-- "flutter::src::widgets::icon_data.dart::IconData" "teoria_dos_jogos::public_goods::tutorial::instructionArrowContainer.dart::InstructionArrow" o-- "flutter::src::painting::alignment.dart::Alignment" "flutter::src::widgets::framework.dart::StatelessWidget" <|-- "teoria_dos_jogos::public_goods::tutorial::instructionArrowContainer.dart::InstructionArrow" class "teoria_dos_jogos::public_goods::tutorial::instructionContainer.dart::Instruction" { +dynamic instructiontxt +bool column +IconData icon +double width +Alignment alignment +Widget build() } "teoria_dos_jogos::public_goods::tutorial::instructionContainer.dart::Instruction" o-- "flutter::src::widgets::icon_data.dart::IconData" "teoria_dos_jogos::public_goods::tutorial::instructionContainer.dart::Instruction" o-- "flutter::src::painting::alignment.dart::Alignment" "flutter::src::widgets::framework.dart::StatelessWidget" <|-- "teoria_dos_jogos::public_goods::tutorial::instructionContainer.dart::Instruction" class "teoria_dos_jogos::public_goods::tutorial::publicGoodsInterface.dart::PublicGoodsTutorial" { +Function function +PublicGoodsVariables variables +bool tutorialDistElection +_PublicGoodsTutorialState createState() } "teoria_dos_jogos::public_goods::tutorial::publicGoodsInterface.dart::PublicGoodsTutorial" o-- "teoria_dos_jogos::public_goods::classes::publicGoodsVariables.dart::PublicGoodsVariables" "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::tutorial::publicGoodsInterface.dart::PublicGoodsTutorial" class "teoria_dos_jogos::public_goods::tutorial::publicGoodsInterface.dart::_PublicGoodsTutorialState" { +GlobalKey<FlipCardState> cardKey +List<int> chipsList +bool showCoins +bool isDraggable +AudioCache audioCache +RoundData roundData +bool showRoundPoints +dynamic timerString +void initState() +Widget build() } "teoria_dos_jogos::public_goods::tutorial::publicGoodsInterface.dart::_PublicGoodsTutorialState" o-- "flutter::src::widgets::framework.dart::GlobalKey<FlipCardState>" "teoria_dos_jogos::public_goods::tutorial::publicGoodsInterface.dart::_PublicGoodsTutorialState" o-- "audioplayers::audio_cache.dart::AudioCache" "teoria_dos_jogos::public_goods::tutorial::publicGoodsInterface.dart::_PublicGoodsTutorialState" o-- "teoria_dos_jogos::public_goods::store::round_data_store.dart::RoundData" "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::tutorial::publicGoodsInterface.dart::_PublicGoodsTutorialState" class "teoria_dos_jogos::public_goods::tutorial::publicGoodsInterfaceCircle.dart::PublicGoodsCircle" { +PublicGoodsVariables variables +_PublicGoodsCircleState createState() } "teoria_dos_jogos::public_goods::tutorial::publicGoodsInterfaceCircle.dart::PublicGoodsCircle" o-- "teoria_dos_jogos::public_goods::classes::publicGoodsVariables.dart::PublicGoodsVariables" "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::tutorial::publicGoodsInterfaceCircle.dart::PublicGoodsCircle" class "teoria_dos_jogos::public_goods::tutorial::publicGoodsInterfaceCircle.dart::_PublicGoodsCircleState" { +GlobalKey<FlipCardState> cardKey +List<int> chipsList +bool showCoins +bool isDraggable +dynamic timerString +void initState() +Widget build() } "teoria_dos_jogos::public_goods::tutorial::publicGoodsInterfaceCircle.dart::_PublicGoodsCircleState" o-- "flutter::src::widgets::framework.dart::GlobalKey<FlipCardState>" "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::tutorial::publicGoodsInterfaceCircle.dart::_PublicGoodsCircleState" class "teoria_dos_jogos::public_goods::tutorial::publicGoodsInterfaceTimer.dart::PublicGoodsTimer" { +PublicGoodsVariables variables +_PublicGoodsTimerState createState() } "teoria_dos_jogos::public_goods::tutorial::publicGoodsInterfaceTimer.dart::PublicGoodsTimer" o-- "teoria_dos_jogos::public_goods::classes::publicGoodsVariables.dart::PublicGoodsVariables" "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::tutorial::publicGoodsInterfaceTimer.dart::PublicGoodsTimer" class "teoria_dos_jogos::public_goods::tutorial::publicGoodsInterfaceTimer.dart::_PublicGoodsTimerState" { +GlobalKey<FlipCardState> cardKey +List<int> chipsList +bool showCoins +bool isDraggable +dynamic animationClock +bool startTiming +AudioCache audioCache +void initState() +Widget build() } "teoria_dos_jogos::public_goods::tutorial::publicGoodsInterfaceTimer.dart::_PublicGoodsTimerState" o-- "flutter::src::widgets::framework.dart::GlobalKey<FlipCardState>" "teoria_dos_jogos::public_goods::tutorial::publicGoodsInterfaceTimer.dart::_PublicGoodsTimerState" o-- "audioplayers::audio_cache.dart::AudioCache" "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::tutorial::publicGoodsInterfaceTimer.dart::_PublicGoodsTimerState" class "teoria_dos_jogos::public_goods::tutorial::rectInstruction.dart::InstructionRect" { +dynamic instructiontxt +Alignment alignment +Widget build() } "teoria_dos_jogos::public_goods::tutorial::rectInstruction.dart::InstructionRect" o-- "flutter::src::painting::alignment.dart::Alignment" "flutter::src::widgets::framework.dart::StatelessWidget" <|-- "teoria_dos_jogos::public_goods::tutorial::rectInstruction.dart::InstructionRect" class "teoria_dos_jogos::public_goods::tutorial::rectInstruction.dart::PainterLines" { +double top +double left +double stroke +void paint() +bool shouldRepaint() } "flutter::src::rendering::custom_paint.dart::CustomPainter" <|-- "teoria_dos_jogos::public_goods::tutorial::rectInstruction.dart::PainterLines" class "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::TutorialGameStore" { } "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::_TutorialGameStoreBase" <|-- "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::TutorialGameStore" "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::_$TutorialGameStore" <|-- "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::TutorialGameStore" abstract class "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::_TutorialGameStoreBase" { +PublicGoodsVariables variables +Function tutorialNext +AudioCache audioCache +bool lastToPlay +dynamic context +dynamic rounds +dynamic contributions +dynamic distributions +GlobalKey<FlipCardState> cardKey +FlareControls flareControls +bool startTiming +bool showPanelTokens +dynamic coinsAnimation +dynamic animateClock +ObservableList<int> tokensList +RoundData roundData +RunningNumbers tokensCount +RunningNumbers walletCount +RunningNumbers pigCount +Function coinsEnd +dynamic registerRoundData() +dynamic clearLists() +dynamic showGraphic() +dynamic nextLevel() +dynamic callElections() +dynamic onDispose() +dynamic endRunningNumbers() +dynamic nextRound() +dynamic onDragToken() +dynamic resultWhenPlayed() +dynamic concludeDistribution() +dynamic timeOut() +dynamic callPlayersDelay() +dynamic onCoinsEndAnimation() +dynamic endCoinsToPig() +dynamic remainingTokensToPig() +dynamic endCountEarningTokens() +dynamic showCoins() +dynamic pulseTheClock() +dynamic blinkPanel() } "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::_TutorialGameStoreBase" o-- "teoria_dos_jogos::public_goods::classes::publicGoodsVariables.dart::PublicGoodsVariables" "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::_TutorialGameStoreBase" o-- "audioplayers::audio_cache.dart::AudioCache" "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::_TutorialGameStoreBase" o-- "flutter::src::widgets::framework.dart::GlobalKey<FlipCardState>" "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::_TutorialGameStoreBase" o-- "flare_flutter::flare_controls.dart::FlareControls" "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::_TutorialGameStoreBase" o-- "mobx::src::api::observable_collections.dart::ObservableList<int>" "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::_TutorialGameStoreBase" o-- "teoria_dos_jogos::public_goods::store::round_data_store.dart::RoundData" "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::_TutorialGameStoreBase" o-- "teoria_dos_jogos::public_goods::store::runningNumbers.dart::RunningNumbers" "mobx::src::api::store.dart::Store" <|-- "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::_TutorialGameStoreBase" abstract class "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::_$TutorialGameStore" { -dynamic _$cardKeyAtom -dynamic _$flareControlsAtom -dynamic _$startTimingAtom -dynamic _$showPanelTokensAtom -dynamic _$coinsAnimationAtom -dynamic _$animateClockAtom -dynamic _$tokensListAtom -dynamic _$roundDataAtom -dynamic _$tokensCountAtom -dynamic _$walletCountAtom -dynamic _$pigCountAtom -dynamic _$coinsEndAtom -AsyncAction _$onCoinsEndAnimationAsyncAction -ActionController _$_TutorialGameStoreBaseActionController +GlobalKey<FlipCardState> cardKey +FlareControls flareControls +bool startTiming +bool showPanelTokens +dynamic coinsAnimation +dynamic animateClock +ObservableList<int> tokensList +RoundData roundData +RunningNumbers tokensCount +RunningNumbers walletCount +RunningNumbers pigCount +Function coinsEnd +dynamic onCoinsEndAnimation() +dynamic nextLevel() +dynamic callElections() +dynamic onDispose() +dynamic endRunningNumbers() +dynamic nextRound() +dynamic onDragToken() +dynamic resultWhenPlayed() +dynamic concludeDistribution() +dynamic timeOut() +dynamic callPlayersDelay() +dynamic endCoinsToPig() +dynamic remainingTokensToPig() +dynamic endCountEarningTokens() +dynamic showCoins() +dynamic pulseTheClock() +dynamic blinkPanel() +dynamic toString() } "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::_$TutorialGameStore" o-- "mobx::src::api::async.dart::AsyncAction" "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::_$TutorialGameStore" o-- "mobx::src::core.dart::ActionController" "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::_$TutorialGameStore" o-- "flutter::src::widgets::framework.dart::GlobalKey<FlipCardState>" "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::_$TutorialGameStore" o-- "flare_flutter::flare_controls.dart::FlareControls" "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::_$TutorialGameStore" o-- "mobx::src::api::observable_collections.dart::ObservableList<int>" "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::_$TutorialGameStore" o-- "teoria_dos_jogos::public_goods::store::round_data_store.dart::RoundData" "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::_$TutorialGameStore" o-- "teoria_dos_jogos::public_goods::store::runningNumbers.dart::RunningNumbers" class "teoria_dos_jogos::public_goods::tutorial::tutorialDesc.dart::PublicGoodsDesc" { +dynamic text1 +dynamic text2 +Color text2Color +dynamic redText +Widget build() } "teoria_dos_jogos::public_goods::tutorial::tutorialDesc.dart::PublicGoodsDesc" o-- "dart::ui::Color" "flutter::src::widgets::framework.dart::StatelessWidget" <|-- "teoria_dos_jogos::public_goods::tutorial::tutorialDesc.dart::PublicGoodsDesc" class "teoria_dos_jogos::public_goods::tutorial::tutorialGame.dart::TutorialGamePage" { +Function next +PublicGoodsVariables variables +_TutorialGamePageState createState() } "teoria_dos_jogos::public_goods::tutorial::tutorialGame.dart::TutorialGamePage" o-- "teoria_dos_jogos::public_goods::classes::publicGoodsVariables.dart::PublicGoodsVariables" "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::tutorial::tutorialGame.dart::TutorialGamePage" class "teoria_dos_jogos::public_goods::tutorial::tutorialGame.dart::_TutorialGamePageState" { +TutorialGameStore game +void initState() +void dispose() +Widget build() } "teoria_dos_jogos::public_goods::tutorial::tutorialGame.dart::_TutorialGamePageState" o-- "teoria_dos_jogos::public_goods::tutorial::store::pgtutorial_store.dart::TutorialGameStore" "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::tutorial::tutorialGame.dart::_TutorialGamePageState" class "teoria_dos_jogos::public_goods::tutorial::tutorialLists.dart::InterfaceAndText" { +int textIndex +int interfaceIndex +bool enableNext } class "teoria_dos_jogos::public_goods::tutorial::tutorialLists.dart::TutorialList" { {static} +dynamic orderInterfaceAndText() {static} +dynamic backWidgets() {static} +dynamic instructions() } class "teoria_dos_jogos::public_goods::tutorial_distribution::distributionExample.dart::DistributionExample" { +PublicGoodsVariables goodsVariables +Function next +bool confirmEnabled +_DistributionExampleState createState() } "teoria_dos_jogos::public_goods::tutorial_distribution::distributionExample.dart::DistributionExample" o-- "teoria_dos_jogos::public_goods::classes::publicGoodsVariables.dart::PublicGoodsVariables" "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::tutorial_distribution::distributionExample.dart::DistributionExample" class "teoria_dos_jogos::public_goods::tutorial_distribution::distributionExample.dart::_DistributionExampleState" { +Widget build() } "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::tutorial_distribution::distributionExample.dart::_DistributionExampleState" class "teoria_dos_jogos::public_goods::tutorial_distribution::distributionSimulation.dart::DistributionSimulation" { +User user +PublicGoodsVariables variables +Function next +_DistributionSimulationState createState() } "teoria_dos_jogos::public_goods::tutorial_distribution::distributionSimulation.dart::DistributionSimulation" o-- "teoria_dos_jogos::classes::user.dart::User" "teoria_dos_jogos::public_goods::tutorial_distribution::distributionSimulation.dart::DistributionSimulation" o-- "teoria_dos_jogos::public_goods::classes::publicGoodsVariables.dart::PublicGoodsVariables" "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::tutorial_distribution::distributionSimulation.dart::DistributionSimulation" class "teoria_dos_jogos::public_goods::tutorial_distribution::distributionSimulation.dart::_DistributionSimulationState" { +bool start +Game game +void initState() +void dispose() +Widget build() } "teoria_dos_jogos::public_goods::tutorial_distribution::distributionSimulation.dart::_DistributionSimulationState" o-- "teoria_dos_jogos::public_goods::store::game_store.dart::Game" "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::tutorial_distribution::distributionSimulation.dart::_DistributionSimulationState" class "teoria_dos_jogos::public_goods::tutorial_distribution::instruction.dart::Instruction" { +dynamic txtInstruction +Alignment alignment +EdgeInsetsGeometry padding +Color backgroundColor +Widget build() } "teoria_dos_jogos::public_goods::tutorial_distribution::instruction.dart::Instruction" o-- "flutter::src::painting::alignment.dart::Alignment" "teoria_dos_jogos::public_goods::tutorial_distribution::instruction.dart::Instruction" o-- "flutter::src::painting::edge_insets.dart::EdgeInsetsGeometry" "teoria_dos_jogos::public_goods::tutorial_distribution::instruction.dart::Instruction" o-- "dart::ui::Color" "flutter::src::widgets::framework.dart::StatelessWidget" <|-- "teoria_dos_jogos::public_goods::tutorial_distribution::instruction.dart::Instruction" class "teoria_dos_jogos::public_goods::tutorial_distribution::listWidgets.dart::InterfaceAndText" { +int textIndex +int interfaceIndex +bool enableNext } class "teoria_dos_jogos::public_goods::tutorial_distribution::listWidgets.dart::TutorialLists" { {static} +dynamic orderInterfaceAndText() {static} +dynamic interfaces() {static} +dynamic instructions() } class "teoria_dos_jogos::public_goods::tutorial_distribution::players_moneyBag.dart::PlayersRibRepresentation" { +double value +_PlayersRibRepresentationState createState() } "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::tutorial_distribution::players_moneyBag.dart::PlayersRibRepresentation" class "teoria_dos_jogos::public_goods::tutorial_distribution::players_moneyBag.dart::_PlayersRibRepresentationState" { +List paths +double targetValue +double endPoint +double startPoint +double scale +bool visible +void initState() +Widget build() } "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::tutorial_distribution::players_moneyBag.dart::_PlayersRibRepresentationState" class "teoria_dos_jogos::public_goods::tutorial_election::electionExample.dart::ElectionExample" { +PublicGoodsVariables goodsVariables +Function next +_ElectionExampleState createState() } "teoria_dos_jogos::public_goods::tutorial_election::electionExample.dart::ElectionExample" o-- "teoria_dos_jogos::public_goods::classes::publicGoodsVariables.dart::PublicGoodsVariables" "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::tutorial_election::electionExample.dart::ElectionExample" class "teoria_dos_jogos::public_goods::tutorial_election::electionExample.dart::_ElectionExampleState" { +Widget build() } "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::tutorial_election::electionExample.dart::_ElectionExampleState" class "teoria_dos_jogos::public_goods::tutorial_election::gameScreen.dart::GameScreen" { +PublicGoodsVariables variables +Function next +bool draggable +_GameScreenState createState() } "teoria_dos_jogos::public_goods::tutorial_election::gameScreen.dart::GameScreen" o-- "teoria_dos_jogos::public_goods::classes::publicGoodsVariables.dart::PublicGoodsVariables" "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::tutorial_election::gameScreen.dart::GameScreen" class "teoria_dos_jogos::public_goods::tutorial_election::gameScreen.dart::_GameScreenState" { +bool start +Game game +void initState() +void dispose() +Widget build() } "teoria_dos_jogos::public_goods::tutorial_election::gameScreen.dart::_GameScreenState" o-- "teoria_dos_jogos::public_goods::store::game_store.dart::Game" "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::tutorial_election::gameScreen.dart::_GameScreenState" class "teoria_dos_jogos::public_goods::tutorial_election::listWidgets.dart::InterfaceAndText" { +int textIndex +int interfaceIndex +bool enableNext } class "teoria_dos_jogos::public_goods::tutorial_election::listWidgets.dart::TutorialLists" { {static} +dynamic orderInterfaceAndText() {static} +dynamic interfaces() {static} +dynamic instructions() } class "teoria_dos_jogos::public_goods::widgets::clock.dart::Clock" { +dynamic animation +double scale -Future _warmupAnimations() +Widget build() } "flutter::src::widgets::framework.dart::StatelessWidget" <|-- "teoria_dos_jogos::public_goods::widgets::clock.dart::Clock" class "teoria_dos_jogos::public_goods::widgets::CountNumbers.dart::Count" { +Function animationEnds +bool down +bool start +int inicial +int diference +int factor +double fontsize +_CountState createState() } "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::widgets::CountNumbers.dart::Count" class "teoria_dos_jogos::public_goods::widgets::CountNumbers.dart::_CountState" { +AnimationController controller +int factor +int mult +dynamic timerString +void initState() +void dispose() +Widget build() } "teoria_dos_jogos::public_goods::widgets::CountNumbers.dart::_CountState" o-- "flutter::src::animation::animation_controller.dart::AnimationController" "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::widgets::CountNumbers.dart::_CountState" "flutter::src::widgets::ticker_provider.dart::TickerProviderStateMixin<T>" <|-- "teoria_dos_jogos::public_goods::widgets::CountNumbers.dart::_CountState" class "teoria_dos_jogos::public_goods::widgets::election.dart::ElectionPopUp" { +int pId +int players +int time +Function computeVote +Function nextRound +bool tutorial +Function electionTime +_ElectionPopUpState createState() } "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::widgets::election.dart::ElectionPopUp" class "teoria_dos_jogos::public_goods::widgets::election.dart::_ElectionPopUpState" { +List<Vote> listCandidates +dynamic animation +bool timing +int index +DateTime start +void initState() +void dispose() +Widget build() } "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::widgets::election.dart::_ElectionPopUpState" class "teoria_dos_jogos::public_goods::widgets::election.dart::Vote" { +int id +bool vote } class "teoria_dos_jogos::public_goods::widgets::electionAnimation.dart::ElectionAnimation" { +double value +double fontSize +dynamic onEndAnimation +_ElectionAnimationState createState() } "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::widgets::electionAnimation.dart::ElectionAnimation" class "teoria_dos_jogos::public_goods::widgets::electionAnimation.dart::_ElectionAnimationState" { +double targetValue +double endPoint +double startPoint +int delay +void initState() +dynamic startAnimation() +Widget build() } "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::widgets::electionAnimation.dart::_ElectionAnimationState" class "teoria_dos_jogos::public_goods::widgets::graphicDoubleYAxis.dart::GraphicDoubleY" { +List<FlSpot> f1 +List<FlSpot> f2 +Color colors1 +Color colors2 +dynamic title1 +dynamic title2 +double maxChips +double maxRounds +double maxWallet +double gWidth +double fontSize +double subtitleSquad +Widget build() } "teoria_dos_jogos::public_goods::widgets::graphicDoubleYAxis.dart::GraphicDoubleY" o-- "dart::ui::Color" "flutter::src::widgets::framework.dart::StatelessWidget" <|-- "teoria_dos_jogos::public_goods::widgets::graphicDoubleYAxis.dart::GraphicDoubleY" class "teoria_dos_jogos::public_goods::widgets::moneyDistribution.dart::MoneyDistribution" { +int total +int players +int time +Function distribute +bool tutorial +bool btnEnabled +Function distributionTime +_MoneyDistributionState createState() } "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::widgets::moneyDistribution.dart::MoneyDistribution" class "teoria_dos_jogos::public_goods::widgets::moneyDistribution.dart::_MoneyDistributionState" { +double userEarning +dynamic animation +bool timing +bool handVisible +DateTime start +void initState() +void dispose() +Widget build() } "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::widgets::moneyDistribution.dart::_MoneyDistributionState" class "teoria_dos_jogos::public_goods::widgets::nextAnimation.dart::NextAnimation" { +double value +dynamic message +double fontSize +dynamic onEndAnimation +_NextAnimationState createState() } "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::widgets::nextAnimation.dart::NextAnimation" class "teoria_dos_jogos::public_goods::widgets::nextAnimation.dart::_NextAnimationState" { +double targetValue +double endPoint +double startPoint +int delay +void initState() +dynamic startAnimation() +Widget build() } "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::widgets::nextAnimation.dart::_NextAnimationState" class "teoria_dos_jogos::public_goods::widgets::panel.dart::Panel" { +dynamic title +Widget label +double fontsize +Widget build() } "teoria_dos_jogos::public_goods::widgets::panel.dart::Panel" o-- "flutter::src::widgets::framework.dart::Widget" "flutter::src::widgets::framework.dart::StatelessWidget" <|-- "teoria_dos_jogos::public_goods::widgets::panel.dart::Panel" class "teoria_dos_jogos::public_goods::widgets::panelFade.dart::PanelFade" { +Widget child +dynamic start +_PanelFadeState createState() } "teoria_dos_jogos::public_goods::widgets::panelFade.dart::PanelFade" o-- "flutter::src::widgets::framework.dart::Widget" "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::widgets::panelFade.dart::PanelFade" class "teoria_dos_jogos::public_goods::widgets::panelFade.dart::_PanelFadeState" { -AnimationController _controller +Animation animation +void initState() +void dispose() +dynamic fade() +Widget build() } "teoria_dos_jogos::public_goods::widgets::panelFade.dart::_PanelFadeState" o-- "flutter::src::animation::animation_controller.dart::AnimationController" "teoria_dos_jogos::public_goods::widgets::panelFade.dart::_PanelFadeState" o-- "flutter::src::animation::animation.dart::Animation" "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::widgets::panelFade.dart::_PanelFadeState" "flutter::src::widgets::ticker_provider.dart::SingleTickerProviderStateMixin<T>" <|-- "teoria_dos_jogos::public_goods::widgets::panelFade.dart::_PanelFadeState" class "teoria_dos_jogos::public_goods::widgets::popUpWithTimer.dart::PopUpWithTimer" { +dynamic message +Duration duration +Function callback +_PopUpWithTimerState createState() } "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::widgets::popUpWithTimer.dart::PopUpWithTimer" class "teoria_dos_jogos::public_goods::widgets::popUpWithTimer.dart::_PopUpWithTimerState" { +void initState() +Widget build() } "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::widgets::popUpWithTimer.dart::_PopUpWithTimerState" class "teoria_dos_jogos::public_goods::widgets::timer.dart::TimerCount" { +Function animationEnds +Function getTime +bool start +int time +_TimerCountState createState() } "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::widgets::timer.dart::TimerCount" class "teoria_dos_jogos::public_goods::widgets::timer.dart::_TimerCountState" { +AnimationController controller +dynamic timerString +void initState() +void dispose() +dynamic getTime() +Widget build() } "teoria_dos_jogos::public_goods::widgets::timer.dart::_TimerCountState" o-- "flutter::src::animation::animation_controller.dart::AnimationController" "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::widgets::timer.dart::_TimerCountState" "flutter::src::widgets::ticker_provider.dart::TickerProviderStateMixin<T>" <|-- "teoria_dos_jogos::public_goods::widgets::timer.dart::_TimerCountState" class "teoria_dos_jogos::public_goods::widgets::token.dart::GameToken" { +int value +bool isDraggable +int round +int maxValue +List<int> list +_GameTokenState createState() +dynamic colors() } "flutter::src::widgets::framework.dart::StatefulWidget" <|-- "teoria_dos_jogos::public_goods::widgets::token.dart::GameToken" class "teoria_dos_jogos::public_goods::widgets::token.dart::_GameTokenState" { +Widget build() } "flutter::src::widgets::framework.dart::State<T>" <|-- "teoria_dos_jogos::public_goods::widgets::token.dart::_GameTokenState" @enduml
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@startuml package shared #lightgrey { } package items #lightyellow { } package inventory #lightyellow { } items ...> shared inventory ...> shared @enduml
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@startuml main -> User: <<get config_idx>> main <-- User: config_idx main -> config: get_config(config_idx) ' currently this behaviour is considered as bad ' /' loop for each field within this config config -> field: _init_ field -> data_provider: get_data_provider(name) field <-- data_provider: data_provder config -> field: get_hotkey() config <-- field: hotkey_str end '/ config --> main: config main -> gui: _init_(config) main -> keylistener: _init_(gui) main -> keylistener: register_keys() keylistener -> GUI: get_hotkeys() gui <- gui: <<hotkeys of the gui>> gui -> config: get_hotkeys() gui <-- config: <<hotkeys of all fields>> keylistener <-- GUI: <<array with all hotkeys>> main -> keylistener: start_listening() @enduml
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@startuml actor AgentPokoju1_dowolny actor AgentPokoju2_dowolny AgentPokoju1_dowolny -> AgentPokoju2_dowolny : room_data_exchange_request AgentPokoju2_dowolny -> AgentPokoju1_dowolny : room_data_inform @enduml
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@startuml skinparam minClassWidth 50 class Movie { - id : Long - budget : Long - homepage : String - String originalLanguage : String - String originalTitle : String - String overView : String - Double popularity : Double - releaseDate : LocalDate - revenue : Long - runtime : Integer - status : Status - tagline : String - title : String - voteAverage : Double - voteCount : Integer } class Genre { id : Long name : String } class Keyword { id : Long name : String; } enum Gender { OTHER(0) Male(1) Female(2) } class ProductionCompany { - id : Long - name : String } class ProductionCountry { - iso : String - name : String } class SpokenLanguage { - iso : String - name : String } enum Status { Released } class Credit { - movieId : Long - title : String } class Cast { - castId : Long - character : String - creditId : String - gender : Gender - id : Long - name : String - order : Integer } class Crew { - creditId : String - department : Department - gender : Gender - id : Long - job : String - name : String } enum Department { Actors Editing Camera Sound Writing Production Art Directing CostumeAndMakeUp Crew . . . . . . . . . . } Movie -> "1..*" Genre Movie -> "1..*" Keyword Movie -> "1..*" ProductionCountry Movie -> "1..*" ProductionCompany Movie -> "1..*" SpokenLanguage Movie *-- Credit Movie --> "1" Status Credit -- "*" Crew Credit -- "*" Cast Crew --> "1..*" Department Crew --> "1" Gender Cast --> "1" Gender @enduml
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@startuml class Main {} class Labyrinthe { - {static} taille : int + Labyrinthe() + Case getCase(int x, int y) + ArrayList<Case> getCasesLibres() + void genererMurs(int choix) + Case[][] getTabCase() } Labyrinthe "1" --> "*" Case : - cases class Case { - x : int - y : int - libre : boolean + Case(int x, int y) + boolean : getLibre() + boolean equals() + int : getX() + int : getY() } class Mur extends Case { + Color getCouleur(); } class Sol extends Case { + Color getCouleur(); } class Entite { - x : Int - y : Int - pv : int + Entite(JeuPerso jeu) + void attaquer(Entite e) + void subirDegats() + boolean etreMort() + int getPv() + int getX() + int getY() + void setX(int x) + void setY(int y) + ArrayList<Case> deplacementAutour(ArrayList<Case> libres) } class Personnage extends Entite { + Personnage() + String toString() + void seDeplacer(Commande c) } class Monstre extends Entite { + Monstre(int x, int y) + void seDeplacer(ArrayList<Case> libres, Personnage p) } interface Jeu { + void evoluer() + boolean etreFini() } interface DessinJeu { + void dessiner() } class JeuPerso implements Jeu { - timer : int + JeuPerso() + String toString() + void evoluer(Commande commande) + boolean etreFini() + Personnage getPj() + void deplacerMonstres() + void genererMonstres(int nbMonstres) + ArrayList<Case> getCasesLibres() + Labyrinthe getLabyrinthe() + ArrayList<Monstre> getMonstres() + boolean faireApparaitre(Monstre m) } JeuPerso "1" --> "1" Labyrinthe : - labyrinthe JeuPerso "1" --> "1" Personnage : - pj JeuPerso "1" --> "*" Monstre : - monstres class DessinPerso implements DessinJeu { - {static} int tailleCase + DessinPerso(Jeu j) + void dessinerObjet(String s, int x, int y, BufferedImage im) + void dessiner(BufferedImage im) } DessinPerso "1" -> "1" JeuPerso : - jeu @enduml
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@startuml interface ColumnManagerInterface <T> { createBodyColumns(entity: T): ColumnBodyEntityInterface[] getHeadColumns(): ColumnHeadEntityInterface[] } interface ColumnHeadEntityInterface interface ColumnBodyEntityInterface ColumnManagerInterface "1 .. *" *-- ColumnHeadEntityInterface ColumnManagerInterface ..> ColumnBodyEntityInterface note left on link It create array of ColumnBodyEntityInterface end note @enduml
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@startuml class Solution41 { +main(String[]) ' NameSorter ns = new NameSorter() ' ArrayList<String> names = ns.readNames() ' ns.sortNames(names) ' ns.writeNames(names) } class NameSorter { -ArrayList<String> names; ' init name list ' store values from readNames() in name list ' sort the name list ' use writeNames to write the list +readNames(String fileName) +sortNames() +writeNames(String fileName) } Solution41 --o NameSorter @enduml
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@startuml skinparam backgroundcolor transparent skinparam classFontSize 18 skinparam noteFontSize 18 skinparam arrowFontSize 18 skinparam classAttributeFontSize 18 skinparam titleFontColor #5cb85c Title OCP: Uso correcto interface IShape{ + void draw() } class Rectangle implements IShape class Circle implements IShape class GraphicEditor{ + void drawShape(Shape shape) } GraphicEditor --> IShape: use note right of GraphicEditor::drawShape shape.draw(); end note @enduml
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@startuml state "Data Check & Cognitive Work" as cognition { state "..." as prev2 [*] --> prev2 prev2 --> [*] } state "Validation" as validation { state "..." as prev state "Delivering results, payouts & mining" as delivering delivering: – Can have "partial validation" status delivering: – In this case QA stake is partially repaid to the Client delivering: – Payouts and cognitive mining prev --> delivering: ... delivering --> [*] } prev2 --> validation state "Closed Arbitration" as closed { state "Lottery for arbiters" as lottery state "Gathering arbiters" as gathering state "Validating" as validating state "Disclosing Veto" as disclosing state "Counting votes" as counting state "Fineing arbiters" as fineing state "Waiting appeal" as waiting state "Killing Faulty nodes" as killing lottery: – All arbiter nodes participate lottery: – Chances are proportional to stake and reputation gathering: – Awaits congirmations from gathering: all selected arbiters gathering: – Timeout leads to penalty gathering: and arbiter replacements validating: – Limited by time validating: – Timeout initiates new validating: lottery to replace delayed validating: arbiters with a new ones validating: and leads to a fine disclosing: – Limited by time disclosing: – Timeout leads to fine disclosing: arbiters are not replaced fineing: – Arbiters are fined fineing: loosing reputation and stakes counting: – Defines True and Faulty Nodes counting: – Required 100% votes waiting: – Wait for public appeals waiting: with some given timeout time killing: – Removing stakes/reputation from killing: the Nodes reported Faulty validation --> lottery: initial appeal\nwas submitted lottery --> gathering lottery --> delivering: not enough\narbiters gathering --> lottery: some arbiters\nrejected or\ntimed out gathering --> validating: all arbiters\nresponded gathering --> delivering: timeout\nlimit\nreached validating --> disclosing: all arbiters\nsumitted results validating --> lottery: for timed out\narbiters validating --> validating: first\ntimeouts disclosing --> counting: arbiters\nsubmitted keys disclosing --> fineing: some arbiters\ntimed out fineing --> counting counting --> delivering: no Faulty\nnodes counting --> waiting: Faulty nodes\nfound waiting --> killing: No appeals\nwere submitted killing --> delivering } state "Public Arbitration" as public { state "..." as more } waiting --> public: public appeal\nwas submitted counting --> public: unanimous Verdict\nis not reached public --> delivering @enduml
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@startuml title Hierarchy Diagram node { package src{ component Main component Adapters } Main -right-> Adapters package lib{ component CAN component IO component Lawicel component Settings component WebServer component ESP32SJA1000 component Board component FlashMem component WLAN component AsyncWebServer } Main --> Lawicel Main --> Settings Main --> IO Adapters --> Lawicel Adapters --> CAN Adapters --> WebServer CAN --> ESP32SJA1000 IO --> Board Settings --> FlashMem Settings --> WLAN WebServer --> AsyncWebServer package Service{ component CANController component GPIO component WiFi component Preferences component AsyncTCP } ESP32SJA1000 --> CANController Board --> GPIO FlashMem --> Preferences WLAN --> WiFi AsyncWebServer --> AsyncTCP package HAL { component Arduino } CANController --> Arduino GPIO --> Arduino Preferences --> Arduino WiFi --> Arduino AsyncTCP --> Arduino package Hardware{ interface WiFi_Anthena interface USB interface CAN_Transceiver interface Button interface LEDs } Arduino --> WiFi_Anthena Arduino --> USB Arduino --> CAN_Transceiver Arduino --> Button Arduino --> LEDs } component Laptop component CAN_BUS component User LEDs --> User Button --> User CAN_Transceiver --> CAN_BUS USB --> Laptop WiFi_Anthena --> Laptop @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface StagedQuoteDraft [[StagedQuoteDraft.svg]] { quoteRequest: [[QuoteRequestResourceIdentifier.svg QuoteRequestResourceIdentifier]] quoteRequestVersion: Long quoteRequestStateToAccepted: Boolean key: String custom: [[CustomFieldsDraft.svg CustomFieldsDraft]] state: [[StateReference.svg StateReference]] } @enduml
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@startuml class PlaylistTrackCell { [[PlaylistTrackCell.html]] {static} -LOG: Logger {static} -FAV_EMPTY_IMAGE: String {static} -FAV_FULL_IMAGE: String {static} -FXML_FILE: String -playlistTrack: PlaylistTrack -track: Track -trackPane: AnchorPane -albumLabel: Label -artistLabel: Label -titleLabel: Label -votesLabel: Label -favoriteImageView: ImageView +PlaylistTrackCell(PlaylistTrack) +getPane(): AnchorPane -downvote(MouseEvent): void -favorite(MouseEvent): void -upvote(MouseEvent): void } @enduml
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@startuml title __ML_FOR_ALL.APP's Class Diagram__\n namespace com.example.mlforall { class com.example.mlforall.AboutActivity { } } namespace com.example.mlforall { class com.example.mlforall.BuildConfig { } } namespace com.example.mlforall { class com.example.mlforall.CreateMachineLearningModelActivity { } } namespace com.example.mlforall { class com.example.mlforall.DatabaseHelper { } } namespace com.example.mlforall { class com.example.mlforall.DialogHelper { } } namespace com.example.mlforall { class com.example.mlforall.FileHelper { } } namespace com.example.mlforall { class com.example.mlforall.LinearEquation { } } namespace com.example.mlforall { class com.example.mlforall.LinearRegression { } } namespace com.example.mlforall { class com.example.mlforall.LinearRegressionHelper { } } namespace com.example.mlforall { class com.example.mlforall.MachineLearningModel { } } namespace com.example.mlforall { class com.example.mlforall.MainActivity { } } namespace com.example.mlforall { class com.example.mlforall.MenuHelper { } } namespace com.example.mlforall { class com.example.mlforall.MyModelsActivity { } } namespace com.example.mlforall { class com.example.mlforall.MyModelsListViewAdapter { } } namespace com.example.mlforall { class com.example.mlforall.MyProfileActivity { } } namespace com.example.mlforall { class com.example.mlforall.PlottingHelper { } } namespace com.example.mlforall { class com.example.mlforall.ShowModelActivity { } } namespace com.example.mlforall { class com.example.mlforall.User { } } com.example.mlforall.AboutActivity -up-|> androidx.appcompat.app.AppCompatActivity com.example.mlforall.AboutActivity o-- com.example.mlforall.DatabaseHelper : db com.example.mlforall.AboutActivity o-- com.example.mlforall.MenuHelper : menuHelper com.example.mlforall.CreateMachineLearningModelActivity -up-|> androidx.appcompat.app.AppCompatActivity com.example.mlforall.CreateMachineLearningModelActivity o-- com.example.mlforall.DatabaseHelper : db com.example.mlforall.CreateMachineLearningModelActivity o-- com.example.mlforall.LinearEquation : equation com.example.mlforall.CreateMachineLearningModelActivity o-- com.example.mlforall.MenuHelper : menuHelper com.example.mlforall.CreateMachineLearningModelActivity o-- com.example.mlforall.LinearRegression : model com.example.mlforall.DatabaseHelper -up-|> android.database.sqlite.SQLiteOpenHelper com.example.mlforall.DialogHelper o-- com.example.mlforall.DatabaseHelper : db com.example.mlforall.LinearRegression o-- com.example.mlforall.LinearEquation : linearEquation com.example.mlforall.MachineLearningModel o-- com.example.mlforall.LinearEquation : linearEquation com.example.mlforall.MainActivity -up-|> androidx.appcompat.app.AppCompatActivity com.example.mlforall.MainActivity o-- com.example.mlforall.DatabaseHelper : db com.example.mlforall.MainActivity o-- com.example.mlforall.MenuHelper : menuHelper com.example.mlforall.MenuHelper o-- com.example.mlforall.DatabaseHelper : db com.example.mlforall.MenuHelper o-- com.example.mlforall.DialogHelper : dialogHelper com.example.mlforall.MyModelsActivity -up-|> androidx.appcompat.app.AppCompatActivity com.example.mlforall.MyModelsActivity o-- com.example.mlforall.MyModelsListViewAdapter : adapter com.example.mlforall.MyModelsActivity o-- com.example.mlforall.DatabaseHelper : db com.example.mlforall.MyModelsActivity o-- com.example.mlforall.MenuHelper : menuHelper com.example.mlforall.MyModelsListViewAdapter -up-|> android.widget.BaseAdapter com.example.mlforall.MyProfileActivity -up-|> androidx.appcompat.app.AppCompatActivity com.example.mlforall.MyProfileActivity o-- com.example.mlforall.DatabaseHelper : db com.example.mlforall.MyProfileActivity o-- com.example.mlforall.MenuHelper : menuHelper com.example.mlforall.ShowModelActivity -up-|> androidx.appcompat.app.AppCompatActivity com.example.mlforall.ShowModelActivity o-- com.example.mlforall.PlottingHelper : plottingHelper right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml -> ui : starts ui -> User: Requests login and password User -> ui: Inserts information ui -> ui: Logs in menu -> ui: display main menu options User -> ui: invokes traceability menu ui -> menu: request traceability menu menu -> ui: display traceability menu User -> ui: choose option to register batch used in meal ui -> RegisterBatchUI: new RegistertUsedBatchUI() RegisterBatchUI -> RegisterBatchController: new RegisterBatchController() RegisterBatchController -> RegisterBatchUI: request meal type User -> RegisterBatchUI: inserts meal type RegisterBatchUI -> User: request date User -> RegisterBatchUI: inserts date RegisterBatchUI -> RegisterBatchController: gets available meals for date and type RegisterBatchUI -> User: show available meals, requests confirmation to continue alt if no RegisterBatchUI -> ui: Use case ends else loop while RegisterBatchUI -> User: Display meal in session loop while (materialCode != end) RegisterBatchController -> MaterialRepository: showMaterialList() RegisterBatchUI -> User: Display available materials RegisterBatchUI -> User: request material code User -> RegisterBatchUI: inserts material code RegisterBatchUI -> RegisterBatchController: Get available batches RegisterBatchUI --> User: Display available batches RegisterBatchUI --> User: request batch id User -> RegisterBatchUI: insert batch id RegisterBatchUI --> User: request quantity User -> RegisterBatchUI: quantity = inserts quantity RegisterBatchUI -> RegisterBatch: register batch used RegisterBatchController -> MealMaterialRepository: insertBatch(batch, quantity) end RegisterBatchController -> RegisterBatchUI: display used batches for meal end end RegisterBatchController -> RegisterBatchUI: End Message @enduml
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@startuml abstract class Pizza{ - String name; + String getName() + abstract void prepare(); + void bake() + void cute() + void box() + String toString() } together { class ChinaMilkPizza{ + void prepare() } class ChinaCheesePizza{ + void prepare() } class JapanMilkPizza{ + void prepare() } class JapanCheesePizza{ + void prepare() } } together { class ChinaPizzaFactory{ # Pizza createPizza(String orderType) } class JapanPizzaFactory{ # Pizza createPizza(String orderType) } } interface PizzaFactory { Pizza createPizza(String orderType); } class OrderService { - PizzaFactory pizzaFactory; + void setPizzaFactory(PizzaFactory pizzaFactory) + void order() } Pizza <|-- ChinaMilkPizza Pizza <|-- ChinaCheesePizza Pizza <|-- JapanMilkPizza Pizza <|-- JapanCheesePizzao ChinaMilkPizza <|-- ChinaPizzaFactory ChinaCheesePizza <|-- ChinaPizzaFactory JapanMilkPizza <|-- JapanPizzaFactory JapanCheesePizza <|-- JapanPizzaFactory PizzaFactory <|-- ChinaPizzaFactory PizzaFactory <|-- JapanPizzaFactory PizzaFactory - OrderService @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface AssociateRoleBuyerAssignableChangedMessage [[AssociateRoleBuyerAssignableChangedMessage.svg]] extends Message { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] sequenceNumber: Long resource: [[Reference.svg Reference]] resourceVersion: Long type: String resourceUserProvidedIdentifiers: [[UserProvidedIdentifiers.svg UserProvidedIdentifiers]] buyerAssignable: Boolean } interface Message [[Message.svg]] { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] sequenceNumber: Long resource: [[Reference.svg Reference]] resourceVersion: Long type: String resourceUserProvidedIdentifiers: [[UserProvidedIdentifiers.svg UserProvidedIdentifiers]] } @enduml
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@startuml skinparam shadowing false interface Scope { + _: Var + variables: Map<String, Var> + contains(variable: Var): Boolean + contains(variable: String): Boolean + get(variable: String): Var? + varOf(name: String): Var + anonymous(): Var + whatever(): Var + atomOf(value: String): Atom + structOf(functor: String, vararg args: Term): Struct + structOf(functor: String, args: Sequence<Term>): Struct + tupleOf(vararg terms: Term): Tuple + tupleOf(terms: Iterable<Term>): Tuple + listOf(vararg terms: Term): List + emptyList(): EmptyList + emptySet(): EmptySet + listOf(terms: Iterable<Term>): List + listFrom(terms: Iterable<Term>, last: Term? = null): List + setOf(vararg terms: Term): LogicSet + setOf(terms: Iterable<Term>): LogicSet + factOf(head: Struct): Fact + ruleOf(head: Struct, body1: Term, vararg body: Term): Rule + directiveOf(body1: Term, vararg body: Term): Directive + clauseOf(head: Struct?, vararg body: Term): Clause + consOf(head: Term, tail: Term): Cons + indicatorOf(name: Term, arity: Term): Indicator + indicatorOf(name: String, arity: Int): Indicator + numOf(value: BigDecimal): Real + numOf(value: Double): Real + numOf(value: Float): Real + numOf(value: BigInteger): Integer + numOf(value: Int): Integer + numOf(value: Long): Integer + numOf(value: Short): Integer + numOf(value: Byte): Integer + numOf(value: String): Numeric + truthOf(value: Boolean): Truth --- + {static} empty(): Scope + {static} <R> empty(lambda: Scope.() -> R): R + {static} of(vararg vars: String): Scope + {static} of(vararg vars: String, lambda: Scope.() -> Unit): Scope + {static} of(vararg vars: Var): Scope + {static} of(vararg vars: Var, lambda: Scope.() -> Unit): Scope + {static} <R> of(vararg vars: String, lambda: Scope.() -> R): R + {static} <R> of(vararg vars: Var, lambda: Scope.() -> R): R } @enduml
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@startuml title __T2: Token Modification/Forgery__ actor Bob participant GroupServer Bob <--> GroupServer: Share K<sub>GB</sub> Bob -> GroupServer: Bob || {Request Token || GroupList[]}K<sub>GB</sub> GroupServer -> Bob: {pToken || [H(pToken)]k<sub>G</sub><sup>-1</sup>}K<sub>GB</sub> @enduml
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@startuml skinparam classAttributeIconSize 0 class PointCloudMapGT{ + std::vector<LPoint2D> allLps + NNGridTable nntab + PointCloudMapBS(){allLps.reserve()MAX_POINT_NUM} + ~PointCloudMapBS() + virtual void addPose(const Pose2D &p) + virtual void addPoints(const std::vector<LPoint2D> &lps) + virtual void makeGlobalMap() + virtual void makeLocalMap() + void subsamplePoints(std::vector<LPoint2D> &sps) + virtual void remakeMaps(const std::vector<Pose2D> &newPoses) } PointCloudMapGT --|> PointCloudMap PointCloudMapGT o-- NNGridTable PointCloudMap o-- Pose2D PointCloudMap o-- Scan2D PointCloudMap o-- LPoint2D @enduml
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@startuml firestore_emulator_sequence_diagram skinparam ParticipantPadding 20 skinparam BoxPadding 10 actor Bob participant FlutterWebDriver participant ProcessManager participant FirestoreEmulatorRunner participant FirebaseProcess participant FlutterDriveProcessRunner participant "Application tests" participant FirestoreEmulatorConfig participant FirestoreInstance Bob -> FlutterWebDriver : runs tests activate FlutterWebDriver FlutterWebDriver -> ProcessManager : creates activate ProcessManager deactivate FlutterWebDriver ProcessManager -> FirestoreEmulatorRunner : run() activate FirestoreEmulatorRunner FirestoreEmulatorRunner -> FirebaseProcess : start() activate FirebaseProcess deactivate FirestoreEmulatorRunner FirebaseProcess --> FirebaseProcess : runs the emulator (firebase emulators:start --only firestore) FirebaseProcess -> ProcessManager : emulator is started deactivate FirebaseProcess ProcessManager -> FlutterDriveProcessRunner : run() activate FlutterDriveProcessRunner deactivate ProcessManager deactivate FirebaseProcess FlutterDriveProcessRunner -> "Application tests" : runs and test deactivate FlutterDriveProcessRunner activate "Application tests" "Application tests" -> FirestoreEmulatorConfig : fromEnvironment() activate FirestoreEmulatorConfig FirestoreEmulatorConfig --> "Application tests" : FirestoreEmulatorConfig instance deactivate FirestoreEmulatorConfig "Application tests" -> FirestoreInstance : settings(localEmulatorHost) activate FirestoreInstance FirestoreInstance --> FirestoreInstance : points to the local emulator FirestoreInstance --> "Application tests" : settings applied deactivate FirestoreInstance "Application tests" --> "Application tests" : runs tests "Application tests" --> Bob : tests result deactivate "Application tests" @enduml
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@startuml ViewClass class App class Resource class MainWindow class NavigationServiceEx class ResourceServiceEx class DialogService App *-- MainWindow App *-- Resource App *-- NavigationServiceEx App *-- ResourceServiceEx App *-- DialogService NavigationServiceEx --> MainWindow DialogService --> MainWindow ResourceServiceEx ..> Resource @enduml
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@startuml 'https://plantuml.com/use-case-diagram (Interact with "Select" button) as (Use) (Show City and Country GUI\nLoad GUI with data from file) as (Use2) (Interact and select City and\n Country) as (Use3) (Press "OK" button\n Initialise API and get\n JSON Data) as (Use4) (Exit App with Close Button) as (Use6) User -- (Main Start) User --> (Use) (Use) - (Use2) User -> (Use3) (Use2) - (Use3) (Use3) --> (Use4) (Use) <-- (Use4) User -> (Use6) note left of User: I'm a user. note "Set-up country_list_combo.valueProperty().addListener\nfor data changed event to populate cities ComboBox." as N3 note "Load FXMLoader from main(), inject GUI code,\ncall @FXML initialize() function. Setup Select\n button listener for mouse click event." as N2 (Main Start) .. N2 N2 .. N3 N3 .. (Use) @enduml
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@startuml class CalciteResultSet CalciteResultSet *--> IteratrCursor IteratrCursor *--> AbstractEnumerable AbstractEnumerable *--> ResultSetEnumerator ResultSetEnumerator *--> ResultSet @enduml
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@startuml abstract class AbstractExpression{ + interpret(context) : int } class TerminalExpression{ + interpret(context) : int } class NonterminalExpression{ + interpret(context) : int } class Client{} class Context{} AbstractExpression <|-- TerminalExpression AbstractExpression <|-- NonterminalExpression AbstractExpression <-- NonterminalExpression NonterminalExpression o-- AbstractExpression Context <-- Client AbstractExpression <-- Client @enduml
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@startuml skinparam state { FontName<<class_ortho>> Impact BorderColor<<class_ortho>> #AA0000 BorderColor Black } note top of ROOT Full state path to current diagram being exported: ROOT end note state "ROOT" as ROOT { state "DISABLED" as DISABLED { DISABLED : ENTER / rec_entry_time(); DISABLED : ENTER / clear_requests(); } DISABLED --> TIMED_OFF : [enabled_req] state "ENABLED" as ENABLED { state "TIMED_OFF" as TIMED_OFF { TIMED_OFF : ENTER / { \n rec_entry_time();\n cool_down_duration += secs(2);\n //clamp(cool_down_duration, secs(4), secs(30));\n set_onoff_timeout_dur(cool_down_duration);\n} } TIMED_OFF --> OFF_READY : [onoff_timed_out] state "DEC_TIMEOUT" as DEC_TIMEOUT { state "OFF_READY" as OFF_READY { OFF_READY : ENTER / rec_entry_time(); } OFF_READY --> ON : [on_req] state "ON" as ON { ON : ENTER / rec_entry_time(); ON : ENTER / turn_on_output() ON : [pop_onoff_if_req_on()] / set_onoff_timeout_from_req() ON : EXIT / turn_off_output() } ON --> TIMED_OFF : [pop_onoff_if_req_off() OR\nonoff_timed_out] DEC_TIMEOUT : DO[time_in_state() > secs(30)] / {\n dec_duration(cool_down_duration);\n} } ENABLED : [pop_xable_if_req_enable()] / set_enabled_timeout_from_req() ENABLED : DO / dec_duration(onoff_time_left); dec_duration(enable_time_left); } ENABLED --> DISABLED : [pop_xable_if_req_disable() OR\nenabled_timed_out] ENABLED --> DISABLED_BAD_SWITCH : [cool_down_duration > secs(15)] state "DISABLED_BAD_SWITCH" as DISABLED_BAD_SWITCH { DISABLED_BAD_SWITCH : ENTER / rec_entry_time(); } ROOT : [true] / sm->event_handled = true; //for loop efficiency } @enduml
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@startuml StrategyPattern hide empty members class Contex{ + Strategy strategy + invokeStrategyMethod() } interface Strategy{ + strategyMethod() } Contex *-- Strategy @enduml
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@startuml class IconGreedAdapter EditAppealActivity +- IconGreedAdapter BaseAdapter <|-- IconGreedAdapter hide EditAppealActivity members @enduml
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@startuml 'https://plantuml.com/sequence-diagram autonumber actor "Gestor de Servico" as ator participant CriarNivelUI as UI <<presentation>> participant CriarNivelController as Controller <<application>> participant NivelBuilder as Builder <<builder>> participant "nivel:Nivel" as Nivel <<domain>> participant PersistenceContext as Persistence <<persistence>> participant RepositoryFactory as Factory <<factory>> database NivelRepository as Repository <<repository>> ator --> UI : criarNivel activate UI UI -> Controller**: create UI --> ator: pede informacao(etiqueta, cor, valorEscala, objetivoDistinto, designacaoNivel) ator --> UI : insere informacao UI -> Controller: criarNivel(etiqueta, cor, valorEscala, objetivoDistinto, designacaoNivel) activate Controller Controller -> Nivel**: create note right of Controller: set the information Controller -> Builder:setEtiqueta() activate Builder Controller -> Builder:setCor() Controller -> Builder:setValorEscala() Controller -> Builder:setObjetivoDistinto() Controller -> Builder:setDesignacaoNivel() Controller -> Builder:criarNivel() Builder -> Nivel: criarNivel(etiqueta, cor, valorEscala, objetivoDistinto, designacaoNivel) activate Nivel Nivel->Builder: nivel deactivate Nivel Builder -> Controller: nivel deactivate Builder Controller -> Persistence: repositories() activate Persistence note right of Persistence: pode criar repositório em memória ou JPA Persistence -> Factory**: create Persistence -> Controller: factory deactivate Persistence Controller -> Factory: niveis() activate Factory Factory -> Repository: criarNivel activate Repository deactivate Repository Factory -> Controller: userRepository deactivate Factory Controller->Repository:save(nivel) activate Repository deactivate Repository Controller->UI: nivel deactivate Controller UI-->ator: mostrarNivelInfo deactivate UI @enduml
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@startuml title __TESTS's Class Diagram__\n namespace tests { class tests.Tests { + JimmyPizzeriaFourCheesesTest() + JimmyPizzeriaHawaiiTest() + RobbyPizzeriaFourCheesesPizzaTest() + RobbyPizzeriaInnopolisPizzaTest() } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class ItemOrganizerApp{ run } class ListofItemsController{ +makeNewItem() +editItem() +deleteItem() +searchItem() +refreshList() +saveList(json, tsv, html) +loadList(json, tsv, html) } class Items{ price serial number name } class ItemVerifier{ +checkSN() +checkPrice() +checkName() } class FileSaved class FileLoaded class NameHelpController class SNHelpController class PriceHelpController class ItemMade class ItemEdited class ItemDeleted ItemOrganizerApp -> ListofItemsController ListofItemsController --> Items ListofItemsController <--> FileLoaded ListofItemsController <--> FileSaved Items --> ItemVerifier ItemVerifier ---> NameHelpController ItemVerifier ---> PriceHelpController ItemVerifier ---> SNHelpController ItemVerifier --> ItemMade ItemVerifier --> ItemEdited ItemVerifier --> ItemDeleted ItemMade ---> ListofItemsController ItemEdited ---> ListofItemsController ItemDeleted ---> ListofItemsController @enduml
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@startuml debug_menu_presentation_layer_class_diagram package debug_menu { package domain { package usecases { class OpenLocalConfigStorageUseCase {} class ReadLocalConfigUseCase {} class UpdateLocalConfigUseCase {} class CloseLocalConfigStorageUseCase {} } package parameters { class LocalConfigParam {} } } package presentation { package state { class DebugMenuNotifier { + isLoading : bool + isInitialized: bool - _localConfig : LocalConfig - _localConfigFpsMonitorViewModel : LocalConfigFpsMonitorViewModel - _updateLocalConfigUseCase : UpdateLocalConfigUseCase - _readLocalConfigUseCase : ReadLocalConfigUseCase - _closeLocalConfigStorageUseCase : CloseLocalConfigStorageUseCase - _openLocalConfigStorageUseCase : OpenLocalConfigStorageUseCase + Future<void> initializeLocalConfig() + void initializeDefaults() + void toggleFpsMonitor() - void _setIsLoading(bool isLoading) - void _setLocalConfig(LocalConfig config) } } package view_models { class LocalConfigFpsMonitorViewModel { + isEnabled : bool } } package widgets { class CoolWidget {} } } } DebugMenuNotifier -right-> LocalConfigFpsMonitorViewModel : uses DebugMenuNotifier -down-> OpenLocalConfigStorageUseCase : uses DebugMenuNotifier -down-> ReadLocalConfigUseCase : uses DebugMenuNotifier -down-> UpdateLocalConfigUseCase : uses DebugMenuNotifier -down-> CloseLocalConfigStorageUseCase : uses DebugMenuNotifier -down-> LocalConfigParam : uses OpenLocalConfigStorageUseCase -right[hidden]-> ReadLocalConfigUseCase ReadLocalConfigUseCase -right[hidden]-> UpdateLocalConfigUseCase UpdateLocalConfigUseCase -right[hidden]-> CloseLocalConfigStorageUseCase CloseLocalConfigStorageUseCase -right[hidden]-> LocalConfigParam : uses CoolWidget -down-> DebugMenuNotifier : uses DebugMenuNotifier -up-> CoolWidget : notifies @enduml
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@startuml Fabrica left to right direction skinparam packagestyle rectangulo de actor cliente actor socio actor fabrica rectangle { fabrica - (productos): produce socio - (productos): retira cliente - (consultar) socio -- (venta de productos): beneficios productos -- (venta de productos) productos -- (consumo propio) fabrica - (consultar) (consultar) -- (web) (venta de productos) <... (web): extends (venta de productos) <... (a otro socio): extends (venta de productos) <... (tienda propia): extends (venta de productos) <... (fabriba): extends (web) <.. (catalogo) : include (web) <.. (precio): include (web) <.. (stock): include (web) <.. (pedidos): include } @enduml
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@startuml actor user participant Player as P 'participant Game as G 'participant Paddle as pad 'participant Ball as B activate user user -> P: applyPowerup(PathTrace) activate P P --> user: success deactivate P deactivate user @enduml
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@startuml actor DA as "Data Analyst" rectangle Database rectangle DS as "DB System" { usecase UC1 as "Print Languages from Most Speakers" usecase UC2 as "Print Population in Cities of Territory" usecase UC3 as "Print Population in Territory" usecase UC4 as "Print Most Populated Cities in Area" usecase UC5 as "Print Capital Cities Ordered from Largest Population" usecase UC6 as "Print Top Populated cities in Territory" usecase UC7 as "Print Cities ordered by most Populated" usecase UC8 as "Print Top Populated Countries in Territory" usecase UC9 as "Print Countries Populated From Largest" DA - UC1 DA - UC2 DA - UC3 DA - UC4 DA - UC5 DA - UC6 DA - UC7 DA - UC8 DA - UC9 DS - Database } @enduml
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' From https://www.gituml.com/editz/134 'Literate Code Map macros !procedure method($name, $params="") .. def <u><b>$name</b></u>($params) .. !endprocedure !procedure xref($dest, $kind="dest") !if ($kind == "source") <color:Red><u>$dest</u></color> !else <color:Red>$dest</color> !endif !endprocedure !$code = "<color:royalBlue><size:14>" !$codeb = "<color:DarkSlateGray><size:12>" !$codeg = "<color:Gray><size:12>" !$codeb = "<color:royalBlue>" !$codep = "<color:Purple><size:14>" ' GENERATED class App { constructor() add() delete() --- method("constructor", "") Event wiring - listening for these events ocurring in the system upon receiving this event, (event) => { this.delete(event.detail.from) }) LISTEN << <color:Tomato>deleted_todoitem</color> <color:royalBlue><size:14> document.addEventListener("deleted todoitem", method("add", "") will tell e.g. footer controller to update displayed count BROADCAST >> <color:LimeGreen>app_model_changed</color> <color:royalBlue><size:14> notify_all("app model changed", this) method("delete", "") called as a result of listening to the <color:Tomato>deleted_todoitem</color> event will now tell e.g. footer controller to update displayed count BROADCAST >> <color:LimeGreen>app_model_changed</color> <color:royalBlue><size:14> notify_all("app model changed", this) method("Load", "") all todo item controllers listen for and will receive this <color:DeepSkyBlue>modified_todoitem</color> no listeners except root debug listener, displaying the model debug view ("app model changed") BROADCAST >> <color:DeepSkyBlue>modified_todoitem</color> BROADCAST >> <color:LimeGreen>app_model_changed</color> <color:royalBlue><size:14> notify_all("modified todoitem", this, options) <color:royalBlue><size:14> notify_all("app model changed", this) } class ControllerTodoItem { method("constructor", "") The modified and deleted events will come from todo model item, whereas the <color:Sienna>filter changed</color> event will come from the footer controller. LISTEN << <color:DeepSkyBlue>modified_todoitem</color> LISTEN << <color:Tomato>deleted_todoitem</color> LISTEN << <color:Sienna>filter_changed</color> <color:royalBlue><size:14> document.addEventListener("modified todoitem", this.notify_func) <color:royalBlue><size:14> document.addEventListener("deleted todoitem", this.notify_func) <color:royalBlue><size:14> document.addEventListener("filter changed", this.notify_func) method("_delete_gui", "") delete the GUI element and unwire any listeners to this controller UNLISTEN <<X <color:DeepSkyBlue>modified_todoitem</color> UNLISTEN <<X <color:Tomato>deleted_todoitem</color> UNLISTEN <<X <color:Sienna>filter_changed</color> <color:royalBlue><size:14> document.removeEventListener("modified todoitem", this.notify_func, false) <color:royalBlue><size:14> document.removeEventListener("deleted todoitem", this.notify_func, false) <color:royalBlue><size:14> document.removeEventListener("filter changed", this.notify_func, false) method("notify", "event") Listened for events end up here. << Checks for event.type and performs what is required. Note: this method is not called as a result of the gui events, but as a result of listening to internal events <color:royalBlue><size:14> if (event.type == "modified todoitem" ... // <color:DeepSkyBlue>modified_todoitem</color> <color:royalBlue><size:14> else if (event.type == "deleted todoitem" ... // <color:Tomato>deleted_todoitem</color> <color:royalBlue><size:14> else if (event.type == "filter_changed") ... // <color:Sienna>filter_changed</color> } class ControllerFooter { method("constructor", "") LISTEN << <color:LimeGreen>app_model_changed</color> LISTEN << <color:DeepSkyBlue>modified_todoitem</color> <color:royalBlue><size:14> document.addEventListener("app model changed", (event) => { this.notify(event) }) <color:royalBlue><size:14> document.addEventListener("modified todoitem", (event) => { this.notify(event) }) method("filter_click", "e") this broadcast goes to all the todoitem controllers BROADCAST >> <color:Sienna>filter_changed</color> <color:royalBlue><size:14> notify_all("filter changed", this, {'filter': this.filter}); method("notify", "event") Renders the footer area, incl. count of number of todo items yet to complete. } class TodoItem { method("delete", "") BROADCAST >> <color:Tomato>deleted_todoitem</color> <color:royalBlue><size:14> notify_all("deleted todoitem", this) method("dirty", "") Called when modify any of the todo item's attributes e.g. 'completed' or 'title' BROADCAST >> <color:DeepSkyBlue>modified_todoitem</color> <color:royalBlue><size:14> notify_all("modified todoitem", this, {during_load: false}) } 'package Events <<Rectangle>> { class deleted_todoitem <<event>> << (E,orchid) >> #Tomato {} class app_model_changed <<event>> << (E,orchid) >> #LimeGreen {} class modified_todoitem <<event>> << (E,orchid) >> #DeepSkyBlue {} class filter_changed <<event>> << (E,orchid) >> #Sienna {} '} App <.. deleted_todoitem #Tomato App --> app_model_changed #LimeGreen : App \n sends * \n<b><color:LimeGreen>app_model_changed</color></b> event \n during add, delete App --> modified_todoitem #DeepSkyBlue : App \n sends * \n <b><color:DeepSkyBlue>modified_todoitem</color></b> \n during load ControllerTodoItem <.. modified_todoitem #DeepSkyBlue ControllerTodoItem <.. deleted_todoitem #Tomato ControllerTodoItem <.. filter_changed #Sienna ControllerFooter <.. app_model_changed #LimeGreen ControllerFooter <.. modified_todoitem #DeepSkyBlue ControllerFooter --> filter_changed #Sienna : ControllerFooter \n sends * \n <b><color:Sienna>filter_changed</color></b> \n when users clicks TodoItem --> modified_todoitem #DeepSkyBlue : TodoItem \n sends * \n <b><color:DeepSkyBlue>modified_todoitem</color></b> TodoItem --> deleted_todoitem #Tomato : TodoItem \n sends * \n <b><color:Tomato>deleted_todoitem</color></b> ' CUSTOM center footer Generated by GitUml www.gituml.com class App { constructor() add() delete() --- method("constructor", "") Event wiring - listening for these events ocurring in the system upon receiving this event, (event) => { this.delete(event.detail.from) }) LISTEN << <color:Tomato>deleted_todoitem</color> ``` document.addEventListener("deleted todoitem", ``` method("add", "") will tell e.g. footer controller to update displayed count BROADCAST >> <color:LimeGreen>app_model_changed</color> ``` notify_all("app model changed", this) ``` method("delete", "") called as a result of listening to the <color:Tomato>deleted_todoitem</color> event will now tell e.g. footer controller to update displayed count BROADCAST >> <color:LimeGreen>app_model_changed</color> ``` notify_all("app model changed", this) ``` method("Load", "") all todo item controllers listen for and will receive this <color:DeepSkyBlue>modified_todoitem</color> no listeners except root debug listener, displaying the model debug view ("app model changed") BROADCAST >> <color:DeepSkyBlue>modified_todoitem</color> BROADCAST >> <color:LimeGreen>app_model_changed</color> ``` notify_all("modified todoitem", this, options) notify_all("app model changed", this) ``` } class ControllerTodoItem { method("constructor", "") The modified and deleted events will come from todo model item, whereas the <color:Sienna>filter changed</color> event will come from the footer controller. LISTEN << <color:DeepSkyBlue>modified_todoitem</color> LISTEN << <color:Tomato>deleted_todoitem</color> LISTEN << <color:Sienna>filter_changed</color> ``` document.addEventListener("modified todoitem", this.notify_func) document.addEventListener("deleted todoitem", this.notify_func) document.addEventListener("filter changed", this.notify_func) ``` method("_delete_gui", "") delete the GUI element and unwire any listeners to this controller UNLISTEN <<X <color:DeepSkyBlue>modified_todoitem</color> UNLISTEN <<X <color:Tomato>deleted_todoitem</color> UNLISTEN <<X <color:Sienna>filter_changed</color> ``` document.removeEventListener("modified todoitem", this.notify_func, false) document.removeEventListener("deleted todoitem", this.notify_func, false) document.removeEventListener("filter changed", this.notify_func, false) ``` method("notify", "event") Listened for events end up here. << Checks for event.type and performs what is required. Note: this method is not called as a result of the gui events, but as a result of listening to internal events ``` if (event.type == "modified todoitem" ... // <color:DeepSkyBlue>modified_todoitem</color> else if (event.type == "deleted todoitem" ... // <color:Tomato>deleted_todoitem</color> else if (event.type == "filter_changed") ... // <color:Sienna>filter_changed</color> ``` } class ControllerFooter { method("constructor", "") LISTEN << <color:LimeGreen>app_model_changed</color> LISTEN << <color:DeepSkyBlue>modified_todoitem</color> ``` document.addEventListener("app model changed", (event) => { this.notify(event) }) document.addEventListener("modified todoitem", (event) => { this.notify(event) }) ``` method("filter_click", "e") this broadcast goes to all the todoitem controllers BROADCAST >> <color:Sienna>filter_changed</color> ``` notify_all("filter changed", this, {'filter': this.filter}); ``` method("notify", "event") Renders the footer area, incl. count of number of todo items yet to complete. } class TodoItem { method("delete", "") BROADCAST >> <color:Tomato>deleted_todoitem</color> ``` notify_all("deleted todoitem", this) ``` method("dirty", "") Called when modify any of the todo item's attributes e.g. 'completed' or 'title' BROADCAST >> <color:DeepSkyBlue>modified_todoitem</color> ``` notify_all("modified todoitem", this, {during_load: false}) ``` } 'package Events <<Rectangle>> { class deleted_todoitem <<event>> << (E,orchid) >> #Tomato {} class app_model_changed <<event>> << (E,orchid) >> #LimeGreen {} class modified_todoitem <<event>> << (E,orchid) >> #DeepSkyBlue {} class filter_changed <<event>> << (E,orchid) >> #Sienna {} '} App <.. deleted_todoitem #Tomato App --> app_model_changed #LimeGreen : App \n sends * \n<b><color:LimeGreen>app_model_changed</color></b> event \n during add, delete App --> modified_todoitem #DeepSkyBlue : App \n sends * \n <b><color:DeepSkyBlue>modified_todoitem</color></b> \n during load ControllerTodoItem <.. modified_todoitem #DeepSkyBlue ControllerTodoItem <.. deleted_todoitem #Tomato ControllerTodoItem <.. filter_changed #Sienna ControllerFooter <.. app_model_changed #LimeGreen ControllerFooter <.. modified_todoitem #DeepSkyBlue ControllerFooter --> filter_changed #Sienna : ControllerFooter \n sends * \n <b><color:Sienna>filter_changed</color></b> \n when users clicks TodoItem --> modified_todoitem #DeepSkyBlue : TodoItem \n sends * \n <b><color:DeepSkyBlue>modified_todoitem</color></b> TodoItem --> deleted_todoitem #Tomato : TodoItem \n sends * \n <b><color:Tomato>deleted_todoitem</color></b>
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/TP/TP.plantuml
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mihal09/3SEM
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@startuml title __TP's Class Diagram__\n namespace sample { class sample.DodawanieFakturyController { } } namespace sample { class sample.DodawanieKlientaController { } } namespace sample { class sample.DodawanieUslugiController { } } namespace sample { class sample.Faktura { } } namespace sample { class sample.FakturyStorage { } } namespace sample { interface sample.ILoader { } } namespace sample { class sample.Klient { } } namespace sample { class sample.KlientStorage { } } namespace sample { class sample.MainController { } } namespace sample { class sample.MockingLoader { } } namespace sample { class sample.ObliczCeneFaktury { } } namespace sample { class sample.ObliczCeneUslugi { } } namespace sample { class sample.ResourceManager { } } namespace sample { class sample.Usluga { } } namespace sample { class sample.WyswietlanieFakturyController { } } sample.DodawanieFakturyController o-- sample.MainController : mainController sample.DodawanieFakturyController o-- sample.Faktura : tworzonaFaktura sample.DodawanieFakturyController o-- sample.Klient : wybranyKlient sample.DodawanieUslugiController o-- sample.DodawanieFakturyController : dodawanieFakturyController sample.Faktura o-- sample.Klient : klient sample.MainController -up-|> javafx.application.Application sample.MainController o-- sample.ILoader : loader sample.MockingLoader .up.|> sample.ILoader sample.ResourceManager o-- sample.FakturyStorage : fakturyStorage sample.ResourceManager o-- sample.KlientStorage : klientStorage sample.WyswietlanieFakturyController o-- sample.MainController : mainController sample.WyswietlanieFakturyController o-- sample.Klient : wybranyKlient right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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glqdlt/myhome-manager
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@startuml package persistence.server.entity{ class Server{ seq : Integer name : String ip : String } } package persistence.author.entity{ class Author{ seq : Integer name : String regDate : Date } } package persistence.member.entity{ class Member { seq : Integer id : String password : String name : String type : MemberType } enum MemberType{ USER,ADMIN } } package persistence.book.entity { abstract class Book{ seq : Integer title : String author : Author regDate : Date expireDate : Date register : Member descriptionUrl : String tags : List<Tag> } class Tag { seq : Integer value : String } Book <|-- ScanBook Book <|-- RidiBook class ScanBook{ fileName : String fileHash : String path : String server : Server size : Integer } class RidiBook{ url : String ridiUserId : String } } @enduml
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@startuml scale 650 width actor User 'actor Technician 'actor President boundary UI_Request control Control_Request entity E_Request entity E_ListRequests User -> UI_Request ++: Add Request UI_Request -> Control_Request ++: Create Request Control_Request -> E_Request ** : New Control_Request --> UI_Request --: Empty Form deactivate UI_Request Loop User has not finished User -> UI_Request ++: Update Form UI_Request -> Control_Request ++: Update Request Control_Request -> E_Request ++: Update Request return Updated Request return Display Updated Info deactivate UI_Request end 'Loop User -> UI_Request ++: Save UI_Request -> Control_Request ++: Save Request deactivate UI_Request Control_Request -> E_Request ++: Get Request return : Request Control_Request -> E_ListRequests --: Save Request @enduml
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@startuml Q2-With-Strategy left to right direction Zookeeper "1" - "*" Animal Animal "1" - "1" Roamer : strategy > Runner -up|> Roamer Stalker -up|> Roamer Stomper -up|> Roamer Zookeeper : {field} +Animal[] animalsList Zookeeper : +main() Zookeeper : +wakeAnimals() Zookeeper : +feedAnimals() Zookeeper : +letAnimalsRoam() Zookeeper : +rollCallAnimals() Zookeeper : +putAnimalsToBed() Animal : {field} #string name Animal : {field} #Roamer roamer Animal : +Sleep() Animal : +Wakeup() Animal : +Roam() Animal : {abstract} Eat() Animal : {abstract} makeNoise() Roamer : {abstract} roam() Runner : +roam() Stalker : +roam() Stomper : +roam() Canine -|> Animal Feline -|> Animal Pachyderm -|> Animal Dog -up|> Canine Wolf -|> Canine Cat -|> Feline Lion -|> Feline Tiger -|> Feline Elephant -|> Pachyderm Hippo -|> Pachyderm Rhino -|> Pachyderm Dog : +eat() Dog : +makeNoise() Wolf : +eat() Wolf : +makeNoise() Cat : +eat() Cat : +makeNoise() Cat : +makeNoiseCat() Cat : +randomBehavior() Lion : +eat() Lion : +makeNoise() Tiger : +eat() Tiger : +makeNoise() Elephant : +eat() Elephant : +makeNoise() Hippo : +eat() Hippo : +makeNoise() Rhino : +eat() Rhino : +makeNoise() @enduml
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@startuml package entity{ abstract Entity{ - position: Position - hp: int - passThrought: boolean - reward: int - regen: int - defence: int + getPosition():(int, int, Cmd) + setPosition(int direction) + setPosition(int x, int y) + canPassThrought(): boolean + {abstract} draw() + behave(maze: Maze, Cmd direction): Direction + getReward(): int + attack(maze: Maze) + takeDamage(dmg: int) + isAlive(): boolean + isHero(): boolean + getDmg(): int + getCounter(): int + applyRegen() } class Hero { - score: int + increaseScore(bonus: int) + getScore(): int + isHero(): boolean + draw() } package npc{ class Monster{ + isHero(): boolean } class Gobelin{ + draw() } class Ghost{ + draw() } class Thieve{ + draw() } note top: Thieves are former monsters from\nsprint one and two } package behavior{ class Behavior{ } note left: Class diagram of behavior } class EntityFactory(){ + generateHero(): Entity + getHero(): Entity + getRandomMonster(position: Position): Entity } note left: EntityFactory is controlling the creation of Hero.\nThere must be only one. } Hero --|> Entity Monster --|> Entity Entity --> "1" Behavior: - behavior Gobelin --|> Monster Ghost --|> Monster Thieve --|> Monster @enduml
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@startuml state "Main Contract" as main { state "Cognitive Work Initialization" as cwi state "Cognitive Work Lottery" as cwl state "Waiting Workers" as wait_wrk [*] --> cwi: client request cwi --> work: create cwl --> wait_wrk wait_wrk --> cwl: upon rejections\n& timeouts } state "Cognitive Work Contract" as work { state "Init" as work_init state "Waiting Results" as cognition state "Data Arbitrage" as data_arb state "Validation" as validation [*] --> work_init work_init --> cwl: callback work_init --> cognition cwl --> cognition: workers ' cognition --> cwl: upon rejections\nand timeouts cognition --> validation: upon all results\nare collected cognition --> data_arb: incorrect\ndata\nreported } state "Initial Worker Contract" as worker { state "Idle" as idle state "Won Lottery" as won state "Checking Data" as checking state "Cognitive Work" as working state "Under Validation" as validating state "True Node" as true state "False Node" as false state "Appealing" as appealing state "Under Investigation" as investigation [*] --> idle cwl --> won: to winner nodes won --> checking: downloads\nand checks data won --> wait_wrk: busy (=reject) won --> idle: if rejected won --> [*]: went offline checking --> wait_wrk: accept checking --> cognition: incorrect data checking --> working: data are ok working --> validating: results are submitted working --> cognition: results validating --> true: results are correct true --> idle: return to base validating --> false: results are incorrect false --> idle: accepted or timeouted false --> appealing: decided to appeal appealing --> investigation investigation --> true investigation --> false } @enduml
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@startuml interface GBList extends GBIterable { + {abstract} add(String val): void + {abstract} remove(String val): boolean + {abstract} get(int index): String + {abstract} size(): int } interface GBIterable { + {abstract} iterator(): GBIterator } interface GBIterator { + {abstract} hasNext(): boolean + {abstract} next(): String } @enduml
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@startuml recupererUnDevoir skinparam style strictuml skinparam defaultfontname Verdana title RDCU pour recupererUnDevoir participant ":GestionnaireDevoir" as gestionnaireDevoir participant ":Universite" as universite participant "espaceCours : EspaceCours" as cours participant "devoirs : Devoirs[]" as devoirs -> gestionnaireDevoir : devoir = recupererUnDevoir(idEspaceCours: number,\nIdDevoir: number) note left : Selon contrôleur,\ncontôleur de session gestionnaireDevoir -> universite : espaceCours = recupererUnEspaceCours(idEspaceCours : int) note left : Selon expert, universite\ncontient les espaceCours gestionnaireDevoir -> cours : devoir = recupererUnDevoir(IdDevoir) note left : Selon expert, espaceCours\ncontient les devoirs cours -> devoirs : devoir = find(idDevoir) note left : Selon expert, devoirs est l'attribut\nd'espaceCours qui stocke les devoirs @enduml
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@startuml class TypeConfigurables { {field} configurables[] (array of configurable items) } TypeConfigurables ..> Configurable : configurables[] class Configurable { {field} String id (business id of the configurable) {field} String label (label of the configurable) {field} String placeholder (placeholder of the configurable) {field} String type (type of configurable - TEXT, NUMBER, LIST, BOOLEAN, CODE) {field} Boolean required (is the configurable requred - true | false) {field} Function validation (when provided field will be validated using this function on save ) {field} Function|String|Number|Boolean default (default value to be presented) {field} Function|Array options (available options - for LIST configurable - each option {v: value, l: label}) {field} String lang (code language - for CODE configurable) } @enduml
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@startuml title __REPOSITORIES's Class Diagram__\n package GeneticRace.repositories { class PatientRepository { - patientList : ArrayList<Patient> + PatientRepository() + getPatientList() } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml doc-files/LANG06_3_Design.png Actor User participant Form as F participant FormE as FE participant UIController as UICtrl participant Workbook as Wb participant FormEditor as FEd participant FormEditorController as Ctrl participant Value as V participant Notification as N participant Notifier as Nr User->F: start process F->UICtrl: getActiveWorkbook() UICtrl->Wb: getForm(name) alt if(FormE == null) F->FE: new(name) F->UICtrl: getActiveWorkbook() UICtrl->Wb: addFormE(name, FormE) F->FE: setEditable(true) end F->FEd: new(FormE.name(), modal) FEd->FEd: initComponents() FEd->FEd: setModal(boolean) FEd->Ctrl: new(FormE.cell) FEd->FEd: checkBox.setSelected(FormE.isEditable) FEd->FE: isEditable() alt if(checkBox.isSelected()) FEd->FE: setEditable(true) FEd->FEd: updateButton.setVisible(true) FEd->FEd: this.setEnable(true) end alt else FEd->FE: setEditable(true) FEd->FEd: updateButton.setVisible(true) FEd->FEd: this.setEnable(true) end FEd->N: formInformer() N->Nr: addObserver(this) alt for(Widget widget: FormE.lstWidgets) FEd->FEd: createPanel(widget, widget.content()) FEd->FEd: addPanel(new Widget(content)) end FEd->FEd: refreshUI() FEd->FEd: setVisible(true) F->V: new() @enduml
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@startuml /'#9'/ /'As a Staff Member, I want to view the cities an a region organised by population descending.'/ actor staff9 as "Staff Member" rectangle Database9 as "Database" rectangle "World Database UC9" { usecase UC9 as "Get cities an a region by population" usecase UC9a as "Print countries" usecase UC9b as "Get Name of Region" staff9 - UC9 UC9 ..> UC9b : include UC9 ..> UC9a : include UC9 - Database9 } /'#10'/ /'As a Staff Member, I want to view cities in a country by population.'/ actor staff10 as "Staff Member" rectangle Database10 as "Database" rectangle "World Database UC10" { usecase UC10 as "Get cities in country by population" usecase UC10a as "Print cities" usecase UC10b as "Get name of country" staff10 - UC10 UC10 ..> UC10a : include UC10 ..> UC10b : include UC10 - Database10 } /'#11'/ /'As a Staff Member, I want to view cities in a District by population.'/ actor staff11 as "Staff Member" rectangle Database11 as "Database" rectangle "World Database UC11" { usecase UC11 as "Get cities in District by population" usecase UC11a as "Print cities" usecase UC11b as "Get name of District" staff11 - UC11 UC11 ..> UC11a : include UC11 ..> UC11b : include UC11 - Database11 } /'#13'/ /'As a Staff Member, I want to view the top N populated cities in a continent where N is provided by the user.'/ actor staff13 as "Staff Member" rectangle Database13 as "Database" rectangle "World Database UC13" { usecase UC13 as "Get the top N populated cities in a continent" usecase UC13a as "Print cities" usecase UC13b as "Get name of continent" usecase UC13c as "Get N" staff13 - UC13 UC13 ..> UC13a : include UC13 ..> UC13b : include UC13 ..> UC13c : include UC13 - Database13 } /'#16'/ /'As a Staff Member, I want to view the top N populated cities in a district where N is provided by the user.'/ actor staff16 as "Staff Member" rectangle Database16 as "Database" rectangle "World Database UC16" { usecase UC16 as "Get the top N populated cities in a district" usecase UC16a as "Print cities" usecase UC16b as "Get name of district" usecase UC16c as "Get N" staff16 - UC16 UC16 ..> UC16a : include UC16 ..> UC16b : include UC16 ..> UC16c : include UC16 - Database16 } /'#26'/ /'As a Staff Member, I want to view the population of the world.'/ actor staff26 as "Staff Member" rectangle Database26 as "Database" rectangle "World Database UC26" { usecase UC26 as "Get the population of the world" usecase UC26a as "Print population" staff26 - UC26 UC26 ..> UC26a : include UC26 - Database26 } /'#31'/ /'As a Staff Member, I want to view the population of a city.'/ actor staff31 as "Staff Member" rectangle Database31 as "Database" rectangle "World Database UC31" { usecase UC31 as "Get the population of a city" usecase UC31a as "Print population" usecase UC31b as "Get City" staff31 - UC31 UC31 ..> UC31a : include UC31 ..> UC31b : include UC31 - Database31 } /'#32'/ /'As a Staff Member, I want to view the number of people who speak a language, from greatest number to smallest (Including percentage)'/ actor staff32 as "Staff Member" rectangle Database32 as "Database" rectangle "World Database UC32" { usecase UC32 as "Get the number of people who speak a language by number of speakers as a including percentage" usecase UC32a as "Print language and number of speakers" usecase UC32b as "Print Percentage of all fluent speakers" staff32 - UC32 UC32 ..> UC32a : include UC32 ..> UC32b : include UC32 - Database32 } left to right direction @enduml
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@startuml Actor Utilisateur As U Participant Application As A U->A: sélectionne l'onglet "User" A->>U: redirige vers la page U->A: entre le nouveau mdp Alt mdp correcte U->A: entre le nouveau mdp A->>A: enregistre le nouveau mdp Else mdp incorrecte A->>U: indique que le mdp est incorrect end @enduml
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@startuml title <font color=red>Lima</font> <font color=red>StartAcq & timestamp computation</font> <b>Diagram Sequence</b> 16/11/2017 <u>Arafat Noureddine</u> end title actor User participant "LimaDetector" as Device box "TANGO" #LightGreen participant Device end box participant "Controller" as Ctrl participant "BufferMgr" as Buffer box " LIMA CORE " #Orange participant Ctrl participant Buffer end box participant "Camera" as Cam participant "ThreadFunction" as Thread box "PLUGIN" #LightBlue participant Cam participant Thread end box User -> Device: Snap() activate Device Device -> Ctrl : prepareAcq()\t\t\t activate Ctrl note over Device, Ctrl **See Diagram of prepareAcq for more details : ** ... //Diagram_sequence_prepareAcq_allocbuffers_1.png// end note Ctrl --> Device deactivate Ctrl Device -> Ctrl: startAcq() activate Ctrl Ctrl -> Cam : startAcq() activate Cam Cam -> Buffer : setStartTimestamp() activate Buffer note over Buffer, Cam [relative timestamp] This fix the start timestamp, it can be used in newFrameReady() to compute the relative timestamp (now-start) end note Buffer --> Cam deactivate Buffer Cam -> Thread : Activate the thread ... activate Thread Thread --> Cam deactivate Thread Cam --> Ctrl deactivate Cam Ctrl --> Device deactivate Ctrl Device --> User deactivate Device hnote over Device State = RUNNING end note loop while currentFrame < nbFrames AND no Stop() command AND no Errors occured Thread -> Buffer: ptr = getFrameBufferPtr() activate Thread activate Buffer Buffer --> Thread deactivate Buffer deactivate Thread Thread -> Detector: Get the image through library/socket/zmq/etc... activate Thread activate Detector Detector --> Thread deactivate Thread deactivate Detector Thread -> Thread : Copy the image into the frame buffer ptr ... activate Thread deactivate Thread Thread -> Buffer: newFrameReady() activate Thread activate Buffer note over Thread [absolute timestamp] if necessary we can fix an absolute timestamp here using frame_info.frame_timestamp = Timestamp::now(); end note alt frame_timestamp is not explicitly set (relative timestamp) Buffer -> Buffer: timestamp = Timestamp::now() - getStartTimestamp() end alt frame_timestamp is already explicitly set (absolute timestamp) Buffer -> Buffer: timestamp is not changed (see note above) end Buffer --> Thread deactivate Buffer deactivate Thread end deactivate Cam @enduml
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@startuml participant User == Registration == User -> A: Register activate A A -> B: << createRequest >> activate B B -> Server: << verifyRequest >> activate Server Server -> Server: Save User Server --> B: User Created deactivate Server B --> A: Request Created deactivate B A --> User: Registration finished deactivate A == Sign In == User -> Server: Authentication Request Server --> User: Authentication Response == Charging account == participant "Payment Supplier" as Payment User -> A: Charge account request activate A A -> Payment : Redirect to supplier page activate Payment Payment -> Payment : Add assets Payment -> Server : User charged account deactivate Payment activate Server Server -> Server : Change User balance Server -> A : << Create Response >> deactivate Server A -> User : Recharged Account Response deactivate A == Buying/Selling Asset == User -> A: Choose pair activate A A -> B: Specify volume to BUY/Sell deactivate A activate B B -> Server: << Create Request >> deactivate B activate Server Server -> Server: Check User Balance Server -> Server: Make Transaction History Record Server -> Server: Change User Balance Server -> User: << Create Response >> deactivate Server @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface ProductSelectionAssignment [[ProductSelectionAssignment.svg]] { product: [[ProductReference.svg ProductReference]] productSelection: [[ProductSelectionReference.svg ProductSelectionReference]] variantSelection: [[ProductVariantSelection.svg ProductVariantSelection]] variantExclusion: [[ProductVariantExclusion.svg ProductVariantExclusion]] } interface ProductsInStorePagedQueryResponse [[ProductsInStorePagedQueryResponse.svg]] { limit: Long offset: Long count: Long total: Long results: [[ProductSelectionAssignment.svg List<ProductSelectionAssignment>]] } ProductSelectionAssignment --> ProductsInStorePagedQueryResponse #green;text:green : "results" @enduml
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# MapDataAccessImpl @startuml skinparam classAttributeIconSize 0 interface IMapDataAccess{ +{abstract} isAvailable() : **bool** +{abstract} loadMaps(target : **QVector<Map*>&**) : **bool** } class MapDataAccessImpl{ +{abstract} isAvailable() : **bool** <<override>> +{abstract} loadMaps(target : **QVector<Map*>&**) : **bool** <<override>> -loadMapsFromDirectory(target : **QVector<Map*>&**, dirPath : **QString&**) : **bool** -loadMapFromFile(filePath : **QString&**) : **Map*** } IMapDataAccess <|-- MapDataAccessImpl @enduml
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@startuml entities_responsibilities !theme spacelab entity MSpellingApp { Basic config Start app } entity SetupController { Choose appropriate screen } entity SetupView { Show loading screen while setup completes } entity WorkspaceView { Present screen to choose dir Go to appropriate screen } entity LoginView { Collect participant id Pass participant id to handler } entity LoginController { Store participant id } entity BeginView { Present begin message Go to next screen } entity SpellingController { Setup everything Manage trial sequence Provide access to data Provide access to stim Submit data Save data } entity TrialStimView { Presents stim cue Run present stim } entity TrialResponseView { Cue participant for response Collect response Pass response to handler } entity TrialResponseController { Submit response Continue trial sequence } entity RestView { Cue participant to rest } entity RestController { Resume activity after an ISI } entity EndView { Present end message } entity StimController { Interact with the AudioController Interact with the stimuli package Prepare stim Present the stim } entity AudioController { Play audio Setup audio device Validate audio file } MSpellingApp --> SetupView SetupView --> SetupController SetupView --> LoadingView SetupController --> WorkspaceView SetupController --> LoginView WorkspaceView --> SetupController LoginView --> LoginController LoginController --> BeginView BeginView --> SpellingController SpellingController --> TrialStimView TrialStimView --> StimController SpellingController --> TrialResponseView TrialResponseView --> TrialResponseController TrialResponseController --> SpellingController SpellingController --> RestView RestView --> RestController RestController --> SpellingController SpellingController --> EndView SpellingController --> LoginController SpellingController --> StimController SpellingController --> SetupController SpellingController --> DataBase StimController --> AudioController StimController --> SpellingController @enduml
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@startuml title __APP's Class Diagram__\n namespace com.bumptech.glide { class com.bumptech.glide.GeneratedAppGlideModuleImpl { } } namespace com.bumptech.glide { class com.bumptech.glide.GeneratedRequestManagerFactory { } } namespace com.example.tiktok { interface com.example.tiktok.ApiService { } } namespace com.example.tiktok { class com.example.tiktok.BuildConfig { } } namespace com.example.tiktok { class com.example.tiktok.GlideApp { } } namespace com.example.tiktok { class com.example.tiktok.GlideOptions { } } namespace com.example.tiktok { class com.example.tiktok.GlideRequest { } } namespace com.example.tiktok { class com.example.tiktok.GlideRequests { } } namespace com.example.tiktok { class com.example.tiktok.MainActivity { } } namespace com.example.tiktok { class com.example.tiktok.MyAdapter { } } namespace com.example.tiktok { class com.example.tiktok.MyAppGlideModule { } } namespace com.example.tiktok { class com.example.tiktok.VideoItem { } } com.bumptech.glide.GeneratedAppGlideModuleImpl -up-|> com.bumptech.glide.GeneratedAppGlideModule com.bumptech.glide.GeneratedAppGlideModuleImpl o-- com.example.tiktok.MyAppGlideModule : appGlideModule com.bumptech.glide.GeneratedRequestManagerFactory .up.|> com.bumptech.glide.manager.RequestManagerRetriever.RequestManagerFactory com.example.tiktok.GlideOptions .up.|> java.lang.Cloneable com.example.tiktok.GlideOptions -up-|> com.bumptech.glide.request.RequestOptions com.example.tiktok.GlideRequest .up.|> java.lang.Cloneable com.example.tiktok.GlideRequest -up-|> com.bumptech.glide.RequestBuilder com.example.tiktok.GlideRequests -up-|> com.bumptech.glide.RequestManager com.example.tiktok.MainActivity -up-|> androidx.appcompat.app.AppCompatActivity com.example.tiktok.MainActivity o-- com.example.tiktok.MyAdapter : mAdapter com.example.tiktok.MyAdapter -up-|> androidx.recyclerview.widget.RecyclerView.Adapter com.example.tiktok.MyAppGlideModule -up-|> com.bumptech.glide.module.AppGlideModule right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml artifact routes_core artifact routes_mgmt_ad artifact routes_mgmt_mgmttocore artifact routes_mgmt_rds artifact routes_mgmt_test artifact routes_shared_ad artifact routes_shared_crm artifact routes_shared_rds artifact routes_shared_sandbox artifact routes_shared_sharedtocore artifact vnet_subnet_core artifact vnet_subnet_mgmt artifact vnet_subnet_shared artifact vnet_peering_core artifact vnet_peering_mgmt artifact vnet_peering_shared artifact core_cisco_asav artifact mgmt_cisco_asav artifact shared_cisco_asav vnet_subnet_core --> routes_core vnet_subnet_mgmt --> routes_mgmt_ad vnet_subnet_mgmt --> routes_mgmt_mgmttocore vnet_subnet_mgmt --> routes_mgmt_rds vnet_subnet_mgmt --> routes_mgmt_test vnet_subnet_shared --> routes_shared_ad vnet_subnet_shared --> routes_shared_crm vnet_subnet_shared --> routes_shared_rds vnet_subnet_shared --> routes_shared_sandbox vnet_subnet_shared --> routes_shared_sharedtocore vnet_peering_core --> vnet_subnet_core vnet_peering_core --> vnet_subnet_mgmt vnet_peering_core --> vnet_subnet_shared vnet_peering_mgmt --> vnet_peering_core vnet_peering_shared --> vnet_peering_core core_cisco_asav --> vnet_subnet_core mgmt_cisco_asav --> vnet_peering_mgmt shared_cisco_asav --> vnet_peering_shared @enduml
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@startuml [*]-->install_rd install_rd-->reset_ptc:yes reset_ptc-->voltage voltage-->install_keb:yes install_keb-->prepare_pressure:yes prepare_pressure-->[*] @enduml
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@startuml actor Client control Server database DB == GET /get_user_by_uuid/{user_uuid} == Client -> Server: GET /get_user_by_uuid/{user_uuid} Server -> Server: VALIDATE\nHEADER alt VALIDATION ERROR Server -> Server: IF ERROR\nPREPARE \n_error_ \nJSON Server --> Client: IF ERROR\nRETURN\n_error_\nJSON(405/406/415) Server -> Server: VALIDATE\nBODY Server -> Server: IF ERROR\nPREPARE \n_error_ \nJSON Server --> Client: IF ERROR\n_error_\nJSON(400) else VALIDATION OK Server <-> DB: CHECK\n if user_uuid IN DB alt USER_UUID IS NOT PRESENT IN DB Server -> Server: PREPARE\n _error_\nJSON Server --> Client: _error_\nJSON(404) else USER_UUID IS PRESENT IN DB Server <-> DB: READ \n user record Server -> Server: PREPARE _user_\nJSON Server --> Client: RETURN\nuser_collection\nJSON(200) end end newpage == GET /get_user_by_email/{user_email} == Client -> Server: GET /get_user_by_email/{user_email} Server -> Server: VALIDATE\nHEADER alt VALIDATION ERROR Server -> Server: IF ERROR\nPREPARE \n_error_ \nJSON Server --> Client: IF ERROR\nRETURN\n_error_\nJSON(405/406/415) Server -> Server: VALIDATE\nBODY Server -> Server: IF ERROR\nPREPARE \n_error_ \nJSON Server --> Client: IF ERROR\n_error_\nJSON(400) else VALIDATION OK Server <-> DB: CHECK\n if user_email IN DB alt USER_EMAIL IS NOT PRESENT IN DB Server -> Server: PREPARE\n _error_\nJSON Server --> Client: _error_\nJSON(404) else USER_EMAIL IS PRESENT IN DB Server <-> DB: READ \n user record Server -> Server: PREPARE _user_\nJSON Server --> Client: RETURN\nuser_collection\nJSON(200) end end newpage == POST /post_user == Client -> Server: POST /post_user Server -> Server: VALIDATE\nHEADER alt VALIDATION ERROR Server -> Server: IF ERROR\nPREPARE \n_error_ \nJSON Server --> Client: IF ERROR\nRETURN\n_error_\nJSON(405/406/415) Server -> Server: VALIDATE\nBODY Server -> Server: IF ERROR\nPREPARE \n_error_ \nJSON Server --> Client: IF ERROR\n_error_\nJSON(400) else VALIDATION OK Server -> Server: CALCULATE\nDIGEST Server <-> DB: CHECK \nIS DIGEST IN DB alt DIGEST IS PRESENT IN DB Server <-> DB: READ present\n user record Server -> Server: PREPARE _user_\nJSON Server --> Client: _user_\nJSON (200) else DIGEST IS NOT PRESENT IN DB Server -> Server: PREPARE user\n object to save\n to DB Server -> DB: WRITE user\n to DB Server <-> DB: READ created\n user record Server -> Server: PREPARE _user_\nJSON Server --> Client: RETURN\nuser_collection\nJSON(201) end end newpage == PUT /update_user/{user_uuid} == Client -> Server: PUT /update_user/{user_uuid} Server -> Server: VALIDATE\nHEADER alt VALIDATION ERROR Server -> Server: IF ERROR\nPREPARE \n_error_ \nJSON Server --> Client: IF ERROR\nRETURN\n_error_\nJSON(405/406/415) Server -> Server: VALIDATE\nBODY Server -> Server: IF ERROR\nPREPARE \n_error_ \nJSON Server --> Client: IF ERROR\n_error_\nJSON(400) else VALIDATION OK Server <-> DB: CHECK\n if user_uuid IN DB alt USER_UUID IS NOT PRESENT IN DB Server -> Server: PREPARE\n _error_\nJSON Server --> Client: _error_\nJSON(404) else USER_UUID IS PRESENT IN DB Server -> Server: CALCULATE\nDIGEST Server <-> DB: CHECK \nIS DIGEST IN DB alt DIGEST IS PRESENT IN DB Server <-> DB: READ present\n user record Server -> Server: PREPARE _user_\nJSON Server --> Client: _user_\nJSON (200) else DIGEST IS NOT PRESENT IN DB Server -> Server: PREPARE user\n object to update\n in DB Server -> DB: WRITE user\n to DB Server <-> DB: READ created\n user record Server -> Server: PREPARE _user_\nJSON Server --> Client: RETURN\users_collection\nJSON(200) end end end newpage == DELETE /delete_user/{user_uuid} == Client -> Server: DELETE /delete_user/{user_uuid} Server -> Server: VALIDATE\nHEADER alt VALIDATION ERROR Server -> Server: IF ERROR\nPREPARE \n_error_ \nJSON Server --> Client: IF ERROR\nRETURN\n_error_\nJSON(405) else VALIDATION OK Server <-> DB: CHECK\n if user_uuid IN DB alt USER IS NOT PRESENT IN DB Server -> Server: PREPARE\n _error_\nJSON Server --> Client: _error_\nJSON(404) else USER IS PRESENT IN DB Server <-> DB: DELETE record Server --> Client: RETURN No Content (204) end end @enduml
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@startuml t6_uusi_muistiinpano_spa note over asiakas : käyttäjä tekee uuden\nmusitiinpanon ja painaa\n"talleta" asiakas -> palvelin : HTTP POST {uusi muistiinpano} palvelin --> asiakas : HTTP 201 Created @enduml
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@startuml title __FRAMEMANAGERS's Class Diagram__\n namespace frameManagers { class frameManagers.FrameManager { # delay : int # down : ArrayList<ImageIcon> # left : ArrayList<ImageIcon> # right : ArrayList<ImageIcon> # up : ArrayList<ImageIcon> # forward : boolean # index : int + FrameManager() + getFrameAt() + getNextFrame() } class frameManagers.GhostFrameManager { - eatenDown : ImageIcon - eatenLeft : ImageIcon - eatenRight : ImageIcon - eatenUp : ImageIcon - frightened : ArrayList<ImageIcon> - frightenedDelay : int - frightenedForward : boolean - frightenedIndex : int + GhostFrameManager() + getNextFrameEaten() + getNextFrameFrightened() } class frameManagers.PacmanFrameManager { - death : ArrayList<ImageIcon> - deathDelay : int - deathIndex : int + PacmanFrameManager() + getNextFrameDeath() } } frameManagers.GhostFrameManager -up-|> frameManagers.FrameManager frameManagers.PacmanFrameManager -up-|> frameManagers.FrameManager sprites.Pacman o-- frameManagers.PacmanFrameManager : frameManager sprites.Ghost o-- frameManagers.GhostFrameManager : frameManager @enduml
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@startuml package "DataClasses" #DDDDDD{ class Graph { - nodeList : ArrayList<Node>; + Graph() + addNode(name:char) + addEdge(start:char, end:char, weight:double) + nodeCount() : int + nodeIndex(name:char) + nodeName(index:int) + isNodeExists(name:char) + countOfEdgesFromNode(index:int) } class Node { - name : char; - adjacencyList : ArrayList<Edge>; - Node(name:char) - addEdge(endNodeName:char, weight:double) - edgeCount() : int } Node *-- Graph: contains class Node << (C,orchid) >> class Edge { - endNodeName : char; - weight : double; - Edge(endNodeName : char, weight : double) } Edge *-- Node: contains class Edge << (C,orchid) >> } package "Visualiazation" #63ffdb{ class DrawingPanel extends JPanel{ - Graph graph; DrawingPanel(graph:Graph) # paintComponent (g:Graphics) - drawBlackLine(g2:Graphics2D, from:Point, to:Point) - drawWhiteLine(g2:Graphics2D, from:Point, to:Point) - drawLine(g2:Graphics2D, from:Point, to:Point) - calculateNodesLocation(graph:Graph) } class MainWindow extends JFrame { - boxVInputPanel : Box; - lblNode : JLabel; - lblEdgeFrom : JLabel; - JLabel lblEdgeTo : JLabel; - txtfNode : JTextField; - txtfEdgeFrom : JTextField; - txtfEdgeTo : JTextField; - btnEdgeAdd : JButton; - btnNodeAdd : JButton; - btnFinish : JButton; - txtaLog : JTextArea; - drawingPanel : DrawingPanel; - boxVOutputPanel : Box; - btnNextStep : JButton; - btnPreviousStep : JButton; - btnReset : JButton; - graph : Graph; + MainWindow(title:String, graph:Graph) - initVariables() : void - windowSettings() : void - layoutSettins() : void - buttonsSettings() : void - layoutInputSettings() : void - layoutDrawingPanelSettings() : void - layoutOutputSettings() : void } @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface FieldType [[FieldType.svg]] { name: String } interface CustomFieldBooleanType [[CustomFieldBooleanType.svg]] { name: String } interface CustomFieldDateTimeType [[CustomFieldDateTimeType.svg]] { name: String } interface CustomFieldDateType [[CustomFieldDateType.svg]] { name: String } interface CustomFieldEnumType [[CustomFieldEnumType.svg]] { name: String values: [[CustomFieldEnumValue.svg List<CustomFieldEnumValue>]] } interface CustomFieldLocalizedEnumType [[CustomFieldLocalizedEnumType.svg]] { name: String values: [[CustomFieldLocalizedEnumValue.svg List<CustomFieldLocalizedEnumValue>]] } interface CustomFieldLocalizedStringType [[CustomFieldLocalizedStringType.svg]] { name: String } interface CustomFieldMoneyType [[CustomFieldMoneyType.svg]] { name: String } interface CustomFieldNumberType [[CustomFieldNumberType.svg]] { name: String } interface CustomFieldReferenceType [[CustomFieldReferenceType.svg]] { name: String referenceTypeId: [[CustomFieldReferenceValue.svg CustomFieldReferenceValue]] } interface CustomFieldSetType [[CustomFieldSetType.svg]] { name: String elementType: [[FieldType.svg FieldType]] } interface CustomFieldStringType [[CustomFieldStringType.svg]] { name: String } interface CustomFieldTimeType [[CustomFieldTimeType.svg]] { name: String } interface CustomFieldSetType [[CustomFieldSetType.svg]] { name: String elementType: [[FieldType.svg FieldType]] } interface FieldDefinition [[FieldDefinition.svg]] { type: [[FieldType.svg FieldType]] name: String label: [[LocalizedString.svg LocalizedString]] required: Boolean inputHint: [[TypeTextInputHint.svg TypeTextInputHint]] } FieldType --> CustomFieldBooleanType #blue;text:blue : "name : Boolean" FieldType --> CustomFieldDateTimeType #blue;text:blue : "name : DateTime" FieldType --> CustomFieldDateType #blue;text:blue : "name : Date" FieldType --> CustomFieldEnumType #blue;text:blue : "name : Enum" FieldType --> CustomFieldLocalizedEnumType #blue;text:blue : "name : LocalizedEnum" FieldType --> CustomFieldLocalizedStringType #blue;text:blue : "name : LocalizedString" FieldType --> CustomFieldMoneyType #blue;text:blue : "name : Money" FieldType --> CustomFieldNumberType #blue;text:blue : "name : Number" FieldType --> CustomFieldReferenceType #blue;text:blue : "name : Reference" FieldType --> CustomFieldSetType #blue;text:blue : "name : Set" FieldType --> CustomFieldStringType #blue;text:blue : "name : String" FieldType --> CustomFieldTimeType #blue;text:blue : "name : Time" FieldType --> CustomFieldSetType #green;text:green : "elementType" FieldType --> FieldDefinition #green;text:green : "type" @enduml
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@startuml interface Component { operation() } class Leaf { operation() } class Composite { operation() add() } Component <|-- Leaf Component <|-- Composite Composite o--> Component @enduml
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@startuml header SportsGeek title PlayerType CRUD skinparam ParticipantPadding 10 skinparam BoxPadding 20 actor Admin box "SportsGeek System" participant sportsGeek end box box "Player Type Service" participant playerType end box box "database" database database end box Admin -> sportsGeek: Get all playerType Details activate "sportsGeek" #lightblue alt #white Get All playerTypes sportsGeek -> "playerType" : Get All playerTypes activate playerType #lightblue "playerType" -> "database" : Get All playerTypes activate "database" #lightblue "database" --> "playerType" : <font color=darkblue><b>Response Get All playerType Details deactivate "database" "playerType" --> "sportsGeek" : <font color=darkblue><b> Response Get All playerType Details deactivate "playerType" "sportsGeek" --> Admin : <font color=darkblue><b> Response playerType Details deactivate "sportsGeek" end alt Admin -> "sportsGeek": Get playerType Detail By Id activate "sportsGeek" #lightblue alt #white Get playerType By Id note right #yellow *params* playerTypeId=123 end note "sportsGeek" -> "playerType" : Get playerType By Id activate playerType #lightblue "playerType" -> "database" : Get playerType By Id activate "database" #lightblue "database" --> "playerType" : <font color=darkblue><b> Response playerType Details "playerType" --> "sportsGeek" : <font color=darkblue><b> Response playerType Details "sportsGeek" --> Admin : <font color=darkblue><b> Response playerType Details else #pink Not Found "database" --> "playerType" : <font color=darkblue><b>Response playerType Id Not Found deactivate "database" "playerType" --> "sportsGeek" : <font color=darkblue><b>Response playerType Id Not Found deactivate "playerType" "sportsGeek" --> Admin : <font color=darkblue><b>Response playerType Id Not Found deactivate "sportsGeek" end alt Admin -> "sportsGeek": Add playerType Details activate "sportsGeek" #lightblue note right #yellow *params* typeName=xyz end note alt #white Add playerTypes "sportsGeek" -> "playerType" : Add playerType Details activate playerType #lightblue playerType -> "database" : Add playerType Details activate "database" #lightblue "database" --> "playerType" : <font color=darkblue><b>Response playerType Added Successfully "playerType" --> "sportsGeek" : <font color=darkblue><b> Response playerType Added Successfully "sportsGeek" --> Admin : <font color=darkblue><b>Response playerType Added Successfully else #pink Unable to Add playerType "database" --> "playerType" : <font color=darkblue><b>Response Unable to add playerType deactivate "database" "playerType" --> "sportsGeek" : <font color=darkblue><b>Response Unable to add playerType deactivate "playerType" "sportsGeek" --> Admin : <font color=darkblue><b>Response Unable to add playerType deactivate "sportsGeek" end alt Admin -> "sportsGeek": Update playerType Details activate "sportsGeek" #lightblue note right #yellow *params* playerTypeId=1 typeName=xyz end note alt #white Update playerType "sportsGeek" -> "playerType" : Update playerType activate playerType #lightblue playerType -> "database" : Update playerType activate "database" #lightblue "database" --> "playerType" : <font color=darkblue><b>Response playerType Updated Successfully "playerType" --> "sportsGeek" : <font color=darkblue><b>Response playerType Updated Successfully "sportsGeek" --> Admin : <font color=darkblue><b> Response playerType Updated Successfully else #pink Not Found "database" --> "playerType" : <font color=darkblue><b>Response playerType Id not found deactivate "database" "playerType" --> "sportsGeek" : <font color=darkblue><b>Response playerType Id not found deactivate "playerType" "sportsGeek" --> Admin : <font color=darkblue><b>Response playerType Id not found deactivate "sportsGeek" end alt Admin -> "sportsGeek": Delete playerType activate "sportsGeek" #lightblue note right #yellow *params* playerTypeId=1 end note alt #white Delete playerType "sportsGeek" -> "playerType" : Delete playerType activate playerType #lightblue playerType -> "database" : Delete playerType activate "database" #lightblue "database" --> "playerType" : <font color=darkblue><b>Response playerType Deleted Successfully "playerType" --> "sportsGeek" : <font color=darkblue><b>Response playerType Deleted Successfully "sportsGeek" --> Admin : <font color=darkblue><b>Response playerType Deleted Successfully else #pink Not Found "database" --> "playerType" : <font color=darkblue><b>Response playerType Id not found deactivate "database" "playerType" --> "sportsGeek" : <font color=darkblue><b>Response playerType Id not found deactivate "playerType" "sportsGeek" --> Admin : <font color=darkblue><b>Response playerType Id not found deactivate "sportsGeek" end alt @enduml
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@startuml useCase6Notification hide footbox participant "Buyer/Client" as B participant "Seller/Server" as S B -> S: POST {{baseUrl}}/hub with {{callbackUrl}} details S --> B: 201 confirmation with {{id}} ... B -> S: POST {{baseUrl}}/performanceJob (PerformanceJob_Create) S -> S: basic validation alt succesful inquiry S --> B: 201 PerformanceJob with {{id}}, `acknowledged` state S -> B: {{callbackUrl}}/listener/performanceJobCreateEvent ({{id}}) B --> S: 204 confirmation ... group loop [until Performance Job in terminal state] S -> B: {{callbackUrl}}/listener/performanceJobStateChangeEvent ({{id}}) B --> S: 204 confirmation B -> S: GET {{baseUrl}}/performanceJob/{{id}} return 200 PerformanceJob in current state end else validation or internal problem S --> B : 4xx or 5xx error response end ... B -> S : DELETE {{baseUrl}}/hub/{{id}} S --> B : 204 confirmation @enduml
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@startuml title __CIRCUITSIM's Class Diagram__\n namespace circuit { class circuit.Battery { } } namespace circuit { class circuit.Circuit { } } namespace circuit { class circuit.CircuitBuilder { } } namespace circuit { abstract class circuit.Component { } } namespace circuit { class circuit.Editor { } } namespace circuit { class circuit.Lamp { } } namespace circuit { class circuit.Resistor { } } namespace circuit { class circuit.Switch { } } namespace circuit { class circuit.VisualComponent { } } namespace circuit { abstract class circuit.VisualEntity { } } namespace circuit { class circuit.VisualWireNode { } } namespace circuit { class circuit.WireNode { } } circuit.Battery -up-|> circuit.Component circuit.CircuitBuilder o-- circuit.Circuit : circuit circuit.Component -up-|> org.jgrapht.graph.DefaultEdge circuit.Editor -up-|> javafx.application.Application circuit.Lamp -up-|> circuit.Component circuit.Resistor -up-|> circuit.Component circuit.Switch -up-|> circuit.Component circuit.VisualComponent -up-|> circuit.VisualEntity circuit.VisualComponent o-- circuit.Component : component circuit.VisualEntity -up-|> javafx.scene.image.ImageView circuit.VisualWireNode -up-|> circuit.VisualEntity right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml scale 1000*800 group Connection Initialization Coordinator -> Coordinator: "SKSTART" SensorNode -> SensorNode: Wait for timeout 30 seconds SensorNode -> Coordinator: SKSCAN 2 FFFFFFFF 6 0 SensorNode -> SensorNode: Wait for "MAC address" Coordinator --> SensorNode: EPANDESC Channel:XX Channel Page:XX ... PairID:XX SensorNode -> SensorNode: Get Coodinator MAC address SensorNode -> SensorNode: SKLL64 Coordinator's MAC address alt Connection Success case Coordinator -> Coordinator: Wait for recieving "Ready" SensorNode -> Coordinator: Send "Ready" SensorNode -> SensorNode: Wait for "Ack" Coordinator --> SensorNode: Reply "Ack" else Fail any cases repeating 3 times Coordinator -> Coordinator: Wait for recieving data SensorNode -> Coordinator: Send "Ready" until timeout SensorNode -> SensorNode: Wait for "Ack" Coordinator --> SensorNode: Reply "Ack" end end group Compute Initialization alt Compute Initialization Success case SensorNode -> Coordinator: Inquire configuration data "REQCONFIG" SensorNode --> SensorNode: Wait for configuration data Coordinator --> SensorNode: Reply configuration data SensorNode -> SensorNode: Update configuration SensorNode -> Coordinator: Send complete updating Coordinator --> SensorNode: Reply "Ack" SensorNode -> SensorNode: Wait for "Ack" until timeout Coordinator -> Coordinator: Wait for recieving data else Fail to get configuration data SensorNode -> Coordinator: Inquire configuration data Coordinator --> SensorNode: Reply configuration data else Fail to get update configuration (Invalid configuration value etc) SensorNode -> Coordinator: Send NG status Coordinator --> SensorNode: Reply configuration data end end group Data Send loop 1min(default) period SensorNode --> Coordinator: Sequence No. + data[16bytes]degC + status end end @enduml
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@startuml class ResultJudgeTest { + Start() : void Update() : void + ShowResult() : void + TapToBackTitleButton() : void + DerayGameLoadRun() : void } MonoBehaviour <|-- ResultJudgeTest ResultJudgeTest --> "resultMaxComboObj" GameObject ResultJudgeTest --> "resultScoreTextObj" GameObject ResultJudgeTest --> "resultScoreGreatObj" GameObject ResultJudgeTest --> "resultScoreGoodObj" GameObject ResultJudgeTest --> "resultScoreBetterObj" GameObject ResultJudgeTest --> "resultScoreNotBadObj" GameObject ResultJudgeTest --> "resultScoreBadObj" GameObject ResultJudgeTest --> "resultScoreMissObj" GameObject @enduml
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@startuml header MVC-A Architecture - MVC plus App Architecture, emphasizing Controllers Roles Also on https://www.gituml.com/editz/136 by Andy Bulka 2020 endheader center footer Generated by GitUml www.gituml.com class Model { data setters } class Controllers { app model gui event_handler() dom_event_handler() } class App { model view state boot() business_logic1() business_logic2() } class View << GUI / DOM >> { } App --> "*" Model : 2. owns App --> Model : 8. modifies Model ..> App #DeepSkyBlue : <color:DeepSkyBlue>9. event</color> Controllers --> Model : 7. modify Model ..> Controllers #DeepSkyBlue : <color:DeepSkyBlue>9. event</color> App --> Controllers : 3. creates App ..> Controllers #DeepSkyBlue : <color:DeepSkyBlue>event</color> Controllers --> App : 7. call business logic/ \n access view state Controllers --> View : 4. creates Controllers --> View : 10. maintains View ..> Controllers #LimeGreen : <color:LimeGreen>6. DOM</color> \n <color:LimeGreen>event</color> class Scenario1 < Instance of App() created ><< (S,#FF7700) start here >> class Scenario2 < User interacts with DOM GUI control ><< (S,#FF7700) start here >> Scenario1 ...> App : 1. new Scenario2 ...> View : 5. user interaction note as N9727 This "literate code map" shows the MVC-A Architecture which means MVC plus App Architecture. This architectural design pattern clearly defines: * the role mediating Controllers play * the need for an App object * the direction and flow of events The App object is central to this architecture: * holds refs to models * creates controllers * holds view state * contains some business logic methods end note @enduml
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@startuml class App class Application class Task class TaskList class FXMLController enum StatusType App -- TaskList TaskList -- Task StatusType -- Task StatusType -- App FXMLController -- App class App extends Application { Main Application that will handle all external and internal events. __ Attributes __ - ArrayList<TaskList> lists __ Methods __ + {static} start() + {static} void main() + {static} importTaskList() + {static} exportTaskList() } class Task { Data Class for storing Task Information. __ Attributes __ - StatusType status - String description - Date dueDate __ Methods __ + StatusType getStats() + String getDescription() + Date getDueDate() } class TaskList { Data Class for storing Tasks. __ Attributes __ - ArrayList<Task> tasks - String name __ Methods __ + ArrayList<Task> getTasks() + String getName() } class Application { Application class from which JavaFX applications extend. } class FXMLController { Application class for JavaFX that handles events that happen through buttons, text fields, etc. } enum StatusType { EARLY LATE } @enduml
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@startuml Singleton scale 1024 height class Singleton { static uniqueInstance singletonData static Instance() SingletonOperation() GetSingletonData() } note right of Singleton::Instance return uniqueInstance end note @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface ClassificationShippingRateInputDraft [[ClassificationShippingRateInputDraft.svg]] extends ShippingRateInputDraft { type: String key: String } interface ShippingRateInputDraft [[ShippingRateInputDraft.svg]] { type: String } @enduml
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@startuml 'https://plantuml.com/class-diagram interface Vision{ val parent: Vision? fun getProperty(name): MetaItem? fun setProperty(name, value) } class VisionBase{ basic vision implementation } Vision <|-- VisionBase interface VisionGroup{ A group of Visions } Vision <|-- VisionGroup interface Solid{ The base for 3D geometry } Vision <|-- Solid class SolidGroup Solid <|-- SolidGroup VisionGroup <|-- SolidGroup class Composite Solid <|-- Composite VisionGroup <|-- Composite class Box Solid <|-- Box class Tube Solid <|-- Tube class Sphere Solid <|-- Sphere @enduml
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