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@startuml interface ITextElement { Rebuild(update:CanvasUpdate) : void GetInstanceID() : int } enum TextAlignmentOptions { TopLeft= HorizontalAlignmentOptions.Left | VerticalAlignmentOptions.Top, Top= HorizontalAlignmentOptions.Center | VerticalAlignmentOptions.Top, TopRight= HorizontalAlignmentOptions.Right | VerticalAlignmentOptions.Top, TopJustified= HorizontalAlignmentOptions.Justified | VerticalAlignmentOptions.Top, TopFlush= HorizontalAlignmentOptions.Flush | VerticalAlignmentOptions.Top, TopGeoAligned= HorizontalAlignmentOptions.Geometry | VerticalAlignmentOptions.Top, Left= HorizontalAlignmentOptions.Left | VerticalAlignmentOptions.Middle, Center= HorizontalAlignmentOptions.Center | VerticalAlignmentOptions.Middle, Right= HorizontalAlignmentOptions.Right | VerticalAlignmentOptions.Middle, Justified= HorizontalAlignmentOptions.Justified | VerticalAlignmentOptions.Middle, Flush= HorizontalAlignmentOptions.Flush | VerticalAlignmentOptions.Middle, CenterGeoAligned= HorizontalAlignmentOptions.Geometry | VerticalAlignmentOptions.Middle, BottomLeft= HorizontalAlignmentOptions.Left | VerticalAlignmentOptions.Bottom, Bottom= HorizontalAlignmentOptions.Center | VerticalAlignmentOptions.Bottom, BottomRight= HorizontalAlignmentOptions.Right | VerticalAlignmentOptions.Bottom, BottomJustified= HorizontalAlignmentOptions.Justified | VerticalAlignmentOptions.Bottom, BottomFlush= HorizontalAlignmentOptions.Flush | VerticalAlignmentOptions.Bottom, BottomGeoAligned= HorizontalAlignmentOptions.Geometry | VerticalAlignmentOptions.Bottom, BaselineLeft= HorizontalAlignmentOptions.Left | VerticalAlignmentOptions.Baseline, Baseline= HorizontalAlignmentOptions.Center | VerticalAlignmentOptions.Baseline, BaselineRight= HorizontalAlignmentOptions.Right | VerticalAlignmentOptions.Baseline, BaselineJustified= HorizontalAlignmentOptions.Justified | VerticalAlignmentOptions.Baseline, BaselineFlush= HorizontalAlignmentOptions.Flush | VerticalAlignmentOptions.Baseline, BaselineGeoAligned= HorizontalAlignmentOptions.Geometry | VerticalAlignmentOptions.Baseline, MidlineLeft= HorizontalAlignmentOptions.Left | VerticalAlignmentOptions.Geometry, Midline= HorizontalAlignmentOptions.Center | VerticalAlignmentOptions.Geometry, MidlineRight= HorizontalAlignmentOptions.Right | VerticalAlignmentOptions.Geometry, MidlineJustified= HorizontalAlignmentOptions.Justified | VerticalAlignmentOptions.Geometry, MidlineFlush= HorizontalAlignmentOptions.Flush | VerticalAlignmentOptions.Geometry, MidlineGeoAligned= HorizontalAlignmentOptions.Geometry | VerticalAlignmentOptions.Geometry, CaplineLeft= HorizontalAlignmentOptions.Left | VerticalAlignmentOptions.Capline, Capline= HorizontalAlignmentOptions.Center | VerticalAlignmentOptions.Capline, CaplineRight= HorizontalAlignmentOptions.Right | VerticalAlignmentOptions.Capline, CaplineJustified= HorizontalAlignmentOptions.Justified | VerticalAlignmentOptions.Capline, CaplineFlush= HorizontalAlignmentOptions.Flush | VerticalAlignmentOptions.Capline, CaplineGeoAligned= HorizontalAlignmentOptions.Geometry | VerticalAlignmentOptions.Capline, Converted= 0xFFFF, } enum HorizontalAlignmentOptions { Left= 0x1, Center= 0x2, Right= 0x4, Justified= 0x8, Flush= 0x10, Geometry= 0x20, } enum VerticalAlignmentOptions { Top= 0x100, Middle= 0x200, Bottom= 0x400, Baseline= 0x800, Geometry= 0x1000, Capline= 0x2000, } enum TextRenderFlags { DontRender= 0x0, Render= 0xFF, } enum TMP_TextElementType { Character, Sprite, } enum MaskingTypes { MaskOff= 0, MaskHard= 1, MaskSoft= 2, } enum TextOverflowModes { Overflow= 0, Ellipsis= 1, Masking= 2, Truncate= 3, ScrollRect= 4, Page= 5, Linked= 6, } enum MaskingOffsetMode { Percentage= 0, Pixel= 1, } enum TextureMappingOptions { Character= 0, Line= 1, Paragraph= 2, MatchAspect= 3, } enum FontStyles { Normal= 0x0, Bold= 0x1, Italic= 0x2, Underline= 0x4, LowerCase= 0x8, UpperCase= 0x10, SmallCaps= 0x20, Strikethrough= 0x40, Superscript= 0x80, Subscript= 0x100, Highlight= 0x200, } enum FontWeight { Thin= 100, ExtraLight= 200, Light= 300, Regular= 400, Medium= 500, SemiBold= 600, Bold= 700, Heavy= 800, Black= 900, } abstract class TMP_Text { + <<virtual>> text : string <<get>> <<set>> + isRightToLeftText : bool <<get>> <<set>> + alpha : float <<get>> <<set>> + enableVertexGradient : bool <<get>> <<set>> + tintAllSprites : bool <<get>> <<set>> + overrideColorTags : bool <<get>> <<set>> + outlineWidth : float <<get>> <<set>> + fontSize : float <<get>> <<set>> + fontScale : float <<get>> + pixelsPerUnit : float <<get>> + enableAutoSizing : bool <<get>> <<set>> + fontSizeMin : float <<get>> <<set>> + fontSizeMax : float <<get>> <<set>> + isUsingBold : bool <<get>> + characterSpacing : float <<get>> <<set>> + wordSpacing : float <<get>> <<set>> + lineSpacing : float <<get>> <<set>> + lineSpacingAdjustment : float <<get>> <<set>> + paragraphSpacing : float <<get>> <<set>> + characterWidthAdjustment : float <<get>> <<set>> + enableWordWrapping : bool <<get>> <<set>> + wordWrappingRatios : float <<get>> <<set>> + isTextOverflowing : bool <<get>> + firstOverflowCharacterIndex : int <<get>> + isTextTruncated : bool <<get>> + enableKerning : bool <<get>> <<set>> + extraPadding : bool <<get>> <<set>> + richText : bool <<get>> <<set>> + parseCtrlCharacters : bool <<get>> <<set>> + isOverlay : bool <<get>> <<set>> + isOrthographic : bool <<get>> <<set>> + enableCulling : bool <<get>> <<set>> + ignoreVisibility : bool <<get>> <<set>> + mappingUvLineOffset : float <<get>> <<set>> + isTextObjectScaleStatic : bool <<get>> <<set>> + vertexBufferAutoSizeReduction : bool <<get>> <<set>> + firstVisibleCharacter : int <<get>> <<set>> + maxVisibleCharacters : int <<get>> <<set>> + maxVisibleWords : int <<get>> <<set>> + maxVisibleLines : int <<get>> <<set>> + useMaxVisibleDescender : bool <<get>> <<set>> + pageToDisplay : int <<get>> <<set>> + havePropertiesChanged : bool <<get>> <<set>> + isUsingLegacyAnimationComponent : bool <<get>> <<set>> + <<virtual>> autoSizeTextContainer : bool <<get>> <<set>> + isVolumetricText : bool <<get>> <<set>> + {static} <<event>> OnFontAssetRequest : Func<int, string, TMP_FontAsset> + {static} <<event>> OnSpriteAssetRequest : Func<int, string, TMP_SpriteAsset> + <<virtual>> <<event>> OnPreRenderText : Action<TMP_TextInfo> + flexibleHeight : float <<get>> + flexibleWidth : float <<get>> + minWidth : float <<get>> + minHeight : float <<get>> + maxWidth : float <<get>> + maxHeight : float <<get>> + <<virtual>> preferredWidth : float <<get>> + <<virtual>> preferredHeight : float <<get>> + <<virtual>> renderedWidth : float <<get>> + <<virtual>> renderedHeight : float <<get>> + layoutPriority : int <<get>> + <<virtual>> ForceMeshUpdate(ignoreActiveState:bool, forceTextReparsing:bool) : void + <<virtual>> UpdateGeometry(mesh:Mesh, index:int) : void + <<virtual>> UpdateVertexData(flags:TMP_VertexDataUpdateFlags) : void + <<virtual>> UpdateVertexData() : void + <<virtual>> SetVertices(vertices:Vector3[]) : void + <<virtual>> UpdateMeshPadding() : void + <<override>> CrossFadeColor(targetColor:Color, duration:float, ignoreTimeScale:bool, useAlpha:bool) : void + <<override>> CrossFadeAlpha(alpha:float, duration:float, ignoreTimeScale:bool) : void + SetText(text:string, syncTextInputBox:bool) : void + SetText(text:string, arg0:float) : void + SetText(text:string, arg0:float, arg1:float) : void + SetText(text:string, arg0:float, arg1:float, arg2:float) : void + SetText(text:string, arg0:float, arg1:float, arg2:float, arg3:float) : void + SetText(text:string, arg0:float, arg1:float, arg2:float, arg3:float, arg4:float) : void + SetText(text:string, arg0:float, arg1:float, arg2:float, arg3:float, arg4:float, arg5:float) : void + SetText(text:string, arg0:float, arg1:float, arg2:float, arg3:float, arg4:float, arg5:float, arg6:float) : void + SetText(text:string, arg0:float, arg1:float, arg2:float, arg3:float, arg4:float, arg5:float, arg6:float, arg7:float) : void + SetText(text:StringBuilder) : void + SetText(text:char[]) : void + SetText(text:char[], start:int, length:int) : void + SetCharArray(sourceText:char[]) : void + SetCharArray(sourceText:char[], start:int, length:int) : void + SetCharArray(sourceText:int[], start:int, length:int) : void ReplaceOpeningStyleTag(sourceText:string, srcIndex:int, srcOffset:int, charBuffer:UnicodeChar[], writeIndex:int) : bool ReplaceOpeningStyleTag(sourceText:int[], srcIndex:int, srcOffset:int, charBuffer:UnicodeChar[], writeIndex:int) : bool ReplaceOpeningStyleTag(sourceText:char[], srcIndex:int, srcOffset:int, charBuffer:UnicodeChar[], writeIndex:int) : bool ReplaceOpeningStyleTag(sourceText:StringBuilder, srcIndex:int, srcOffset:int, charBuffer:UnicodeChar[], writeIndex:int) : bool ReplaceClosingStyleTag(sourceText:string, srcIndex:int, charBuffer:UnicodeChar[], writeIndex:int) : bool ReplaceClosingStyleTag(sourceText:int[], srcIndex:int, charBuffer:UnicodeChar[], writeIndex:int) : bool ReplaceClosingStyleTag(sourceText:char[], srcIndex:int, charBuffer:UnicodeChar[], writeIndex:int) : bool ReplaceClosingStyleTag(sourceText:StringBuilder, srcIndex:int, charBuffer:UnicodeChar[], writeIndex:int) : bool GetStyle(hashCode:int) : TMP_Style InsertOpeningStyleTag(style:TMP_Style, srcIndex:int, charBuffer:UnicodeChar[], writeIndex:int) : bool InsertClosingStyleTag(charBuffer:UnicodeChar[], writeIndex:int) : bool IsTagName(text:string, tag:string, index:int) : bool IsTagName(text:char[], tag:string, index:int) : bool IsTagName(text:int[], tag:string, index:int) : bool IsTagName(text:StringBuilder, tag:string, index:int) : bool GetTagHashCode(text:string, index:int, closeIndex:int) : int GetTagHashCode(text:char[], index:int, closeIndex:int) : int GetTagHashCode(text:int[], index:int, closeIndex:int) : int GetTagHashCode(text:StringBuilder, index:int, closeIndex:int) : int ResizeInternalArray(array:T[]) : void ResizeInternalArray(array:T[], size:int) : void AddFloatToCharArray(value:float, padding:int, precision:int, writeIndex:int) : void AddIntegerToCharArray(number:double, padding:int, writeIndex:int) : void + GetPreferredValues() : Vector2 + GetPreferredValues(width:float, height:float) : Vector2 + GetPreferredValues(text:string) : Vector2 + GetPreferredValues(text:string, width:float, height:float) : Vector2 GetPreferredWidth(margin:Vector2) : float GetPreferredHeight(margin:Vector2) : float + GetRenderedValues() : Vector2 + GetRenderedValues(onlyVisibleCharacters:bool) : Vector2 GetRenderedWidth() : float GetRenderedHeight() : float + <<virtual>> GetTextInfo(text:string) : TMP_TextInfo + <<virtual>> ComputeMarginSize() : void + <<virtual>> ClearMesh() : void + <<virtual>> ClearMesh(uploadGeometry:bool) : void + <<virtual>> GetParsedText() : string GetAttributeParameters(chars:char[], startIndex:int, length:int, parameters:float[]) : int } class CharacterSubstitution <<struct>> { + index : int + unicode : uint + CharacterSubstitution(index:int, unicode:uint) } enum TextInputSources { Text= 0, SetText= 1, SetCharArray= 2, String= 3, } class UnicodeChar <<struct>> { + unicode : int + stringIndex : int + length : int } class SpecialCharacter <<struct>> { + materialIndex : int + SpecialCharacter(character:TMP_Character, materialIndex:int) } ITextElement --> "sharedMaterial" Material MaskableGraphic <|-- TMP_Text TMP_Text --> "textPreprocessor" ITextPreprocessor TMP_Text --> "font" TMP_FontAsset TMP_Text --> "fontSharedMaterial" Material TMP_Text --> "fontMaterial" Material TMP_Text --> "color" Color TMP_Text --> "colorGradient" VertexGradient TMP_Text --> "colorGradientPreset" TMP_ColorGradient TMP_Text --> "spriteAsset" TMP_SpriteAsset TMP_Text --> "styleSheet" TMP_StyleSheet TMP_Text --> "textStyle" TMP_Style TMP_Text --> "faceColor" Color32 TMP_Text --> "outlineColor" Color32 TMP_Text --> "fontWeight" FontWeight TMP_Text --> "fontStyle" FontStyles TMP_Text --> "horizontalAlignment" HorizontalAlignmentOptions TMP_Text --> "verticalAlignment" VerticalAlignmentOptions TMP_Text --> 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@startuml Observer Interface Subject { {method} void registerObserver(Observer o) {method} void removeObserver(Observer o) {method} void notifyObservers() } Class WeatherData implements Subject { {field} -ArrayList<Observer> observers; {field} -float temperature; {field} -float humidity; {field} -float pressure; {method} +void registerObserver(Observer o) {...} {method} +void removeObserver(Observer o) {...} {method} ~void notifyObservers() {//foreach observer invoke update()} {method} +float getTemperature() {...} {method} +float getHumidity() {...} {method} +float getPressure() {...} {method} +void setMeasurements(float t, float h, float p) {...measurementsChanged()} {method} -void measurementsChanged() {notifyObservers()} } Interface Observer { {method} void update(float t, float h, float p) } Subject ..> Observer WeatherData o-> Observer Observer <|.. CurrentWeatherDisplay Observer <|.. ForecastDisplay Class CurrentWeatherDisplay { {method} +void update(float t, float h, float p) {...} {method} +void display() {...} } Class ForecastDisplay { {method} +void update(float t, float h, float p) {...} {method} +void display() {...} } @enduml
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@startuml package SNEnglish{ class WordPhraseRelation{ @HEADER id srt_phrase_id english_word_id shown created_at updated_at {static} was_updated?(rowHash,the_row_was_created) set_attrs(rowHash) add_columns_to_csv(row) {static} save_csv(csv_database) } WordPhraseRelation <|-- Base } @enduml
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@startuml title __TRANSLATOR's Class Diagram__\n package Akali { package Akali.translator { class AmmendController { - dowloadOriginal : Button - dowloadTranslated : Button - browse : Button - back : Button - submit : Button - message : TextArea - browsestate : TextField ~ handleBrowse() ~ handleDownloadOriginal() ~ handleDownloadTranslated() ~ handleSubmit() ~ handleBack() ~ updateBrowseField() ~ initialize() } } } package Akali { package Akali.translator { class OngoingController { - back : Button - table : TableView - title : TableColumn - status : TableColumn - buttact : TableColumn ~ handleBack() } } } package Akali { package Akali.translator { class TranslateController { - browse : Button - download : Button - back : Button - submit : Button - browsestate : TextField - message : TextArea ~ handleBrowse() ~ handleSubmit() ~ handleBack() ~ handleDownload() } } } package Akali { package Akali.translator { class TranslatorPendingController { - back : Button - table : TableView - title : TableColumn - status : TableColumn - buttact : TableColumn ~ handleBack() } } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml User -> Backend: /api/login note right of Backend Server knows Client ID and Client Secret. end note Backend --> User: Redirect user to Spotify login page User -> Spotify: Login with Credentials Spotify --> Backend: Send Authorization Code Backend -> Spotify: Request token with authorization code Spotify --> Backend: Token note right of Backend For our use-case the token of the user will be store on the backend. end note Backend --> User: Redirect user to other page @enduml
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@startuml skinparam linetype ortho skinparam monochrome true skinparam classAttributeIconSize 0 class ButtonClickEvent extends BrowserEvent { + buttonTitle : string + buttonHref? : string + ButtonClickEvent(tabID : number, windowID : number, buttonTitle : string, buttonHref? : string, url : string) + {static} deserialize(parsed : any, sender? : chrome.runtime.MessageSender) : ButtonClickEvent } interface IEvent { + timeStamp : Date + issuingModule : number + type : EventType + serialize() : string } IEvent <|.DOWN. BrowserEvent : implements class BrowserEvent { + BrowserEvent(type : EventType, tabID : number, windowID: number, url : string) + timeStamp : Date + issuingModule : number + type : EventType + tabID : number + url : URL + windowID : number + serialize(noUnderScore : boolean) : string } @enduml
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@startuml skinparam sequenceBoxBorderColor #black skinparam NoteBorderColor #black skinparam sequence { ArrowColor DarkBlue ActorBackgroundColor White ActorBorderColor black LifeLineBorderColor DarkBlue LifeLineBackgroundColor #A9DCDF BoxPadding 20 ParticipantPadding 20 ParticipantBorderColor Black ParticipantBackgroundColor White } autonumber "<b>[00] " footer created by Brian Savage 07/01/2021 \n all rights reservrd David's Bridal Inc. title Order Pick Up Text Messages - Current box "DBI" #D4E1F5 participant "Data Services" as DBI_DATA participant "API Services" as DBI_API actor "DBI Stylist" as DBI_STY end box box "Liveperson" #D4E1F5 participant "Conversational Cloud" as LPCC participant "Proactive Messaging API Service" as LPPM end box box "Twiliow" #D4E1F5 participant "OPT OUT API Service" as TWAS end box actor "DBI Customer" as DBI_CUS DBI_DATA -> DBI_API : Send Data DBI_API -> LPPM : send message note over DBI_STY, LPCC #EEE <b>Payload Sent to Proactive Messaging - Message Content end note LPPM -> TWAS : send message for OPT OUT Check TWAS -> DBI_CUS : send message to customer activate LPCC LPCC <- DBI_CUS : she replies to text LPCC <-> DBI_CUS : skill interacts with her DBI_STY <- LPCC : skill to stylist deactivate LPCC DBI_STY <-> LPCC : stylist to customer @enduml
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@startuml package com.nurupo.movie.movie.entity { class Movie { -id: String -name: String -year: Int -genres: String -cover: String +getter() +setter() } } package com.nurupo.movie.movie.dao { interface IMovieDao { +findByName(name: String): Movie +findAllByYear(year: Int): List<Movie> +findAllByGenresContaining(genres: String): List<Movie> +findAllByNameContaining(name: String, pageable: Pageable): Page<Movie> +findDistinctYearType(): List<Int> +findDistinctGenresType(): List<String> +findAllMovieByType(yearType: String, genresType: String, pageable: Pageable): Page<Movie> } } JpaRepository <|-- IMovieDao IMovieDao ..> Movie @enduml
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@startuml modifier routine actor "Utilisateur" as u participant "Esidom front-end" as fe participant "Esidom back-end" as m participant "Home Assistant" as ha u -> fe: Modifier routine fe -> m: PUT /automation/{automation_id}\n\ Data: ??? m -> ha: POST /api/config/automation/config/{automation_id} ha --> m: 200 - Ok m --> fe: 200 - Ok fe --> u: Afficher routine @enduml
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@startuml 'https://plantuml.com/deployment-diagram frame Kubernetes { queue "MQTT broker" as MQTT control "k4e operator" as operator node "HTTP Server" as http file "EdgeDeployment CR" as deployment file "EdgeDevice CR" as deviceCR } node Device { component Agent control Podman collections Workloads } deviceCR o-- deployment operator -r-> MQTT: send/poll operator --> http: upload new OS image operator -[dashed]-> deployment: process operator -[dashed]-> deviceCR: process Agent -l-> MQTT: send/poll Agent --> Podman : CRUD/monitor workloads Podman -[dashed]-> Workloads: supervise workloads Device --> http : get OS image @enduml
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@startuml actor User control "Agent" collections "Media Source" User -> "Agent" "Agent" -> "Media Source" "Media Source" --> "Agent" "Agent" --> User @enduml
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@startuml doc-files/ipc05_02_analysis_chatParticipants_receive_helloMessage.png actor User as u participant "<<analysis>>\nSendChatParticipantsUI" as UI participant "<<analysis>>\ndataBase" as DB participant "<<analysis>>\nSendChatParticipantsCtrl" as ctrl participant "<<analysis>>\nConnectionManager" as conMgr conMgr -> ctrl : receiveHelloMessage() ctrl -> DB : getusers() DB --> ctrl : listusers() alt userexists() ctrl -> UI : setuseronline() end alt alt !userexists() ctrl -> UI : creatuser() ctrl -> UI : setuseronline() end alt ctrl -> UI : updatestatus() @enduml
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@startuml skinparam ClassBackgroundColor #Turquoise skinparam ClassFontColor #Turquoise skinparam ClassBorderColor #Turquoise skinparam ClassStereotypeFontSize 0 skinparam CircledCharacterFontSize 0 skinparam CircledCharacterRadius 0 skinparam ClassBorderThickness 0 skinparam Shadowing false class Dummy @enduml
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@startuml title __CLIENT's Class Diagram__\n namespace td1.original.client { class td1.original.client.App { {static} + main() } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class AddDeleteItemModeReplace { + InsertItemsAtTime(itemsGroups:IEnumerable<ItemsPerTrack>, requestedTime:double) : void + RemoveItems(itemsGroups:IEnumerable<ItemsPerTrack>) : void } IAddDeleteItemMode <|-- AddDeleteItemModeReplace @enduml
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@startuml +class ToyProducer{ +{field} Factory -- +{method} Toy produceToy (String){constructToy(...)} } +abstract class Toy{ +{field} String toyName +{field} boolean forGirls -- } -class ToyBall extends Toy{ } -class ToyDoll extends Toy{ } +interface Factory{ -- +{method} Toy constructToy(String) } +enum ToyType{ BALL {constructToy(...)}, DOLL {constructToy(...)}, } ToyProducer -right-* Toy ToyProducer -up-o ToyType ToyType -right-|> Factory ToyType .up.> ToyBall ToyType .up.> ToyDoll @enduml
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@startuml class HttpNTLMPacket { + HttpNTLMPacket() + Build() : byte[] - Signature : byte[] <<get>> <<set>> - SignatureNull : byte[] <<get>> <<set>> - MessageType : byte[] <<get>> <<set>> - TargetNameLen : byte[] <<get>> <<set>> - TargetNameMaxLan : byte[] <<get>> <<set>> - TargetNameOffset : byte[] <<get>> <<set>> - NegoFlags : byte[] <<get>> <<set>> - ServerChallenge : byte[] <<get>> <<set>> - Reserved : byte[] <<get>> <<set>> - TargetInfoLen : byte[] <<get>> <<set>> - TargetInfoMaxLen : byte[] <<get>> <<set>> - TargetInfoOffset : byte[] <<get>> <<set>> - NTLMOsVersion : byte[] <<get>> <<set>> - TargetNameStr : byte[] <<get>> <<set>> - Av1 : byte[] <<get>> <<set>> - Av1Len : byte[] <<get>> <<set>> - Av1Str : byte[] <<get>> <<set>> - Av2 : byte[] <<get>> <<set>> - Av2Len : byte[] <<get>> <<set>> - Av2Str : byte[] <<get>> <<set>> - Av3 : byte[] <<get>> <<set>> - Av3Len : byte[] <<get>> <<set>> - Av3Str : byte[] <<get>> <<set>> - Av4 : byte[] <<get>> <<set>> - Av4Len : byte[] <<get>> <<set>> - Av4Str : byte[] <<get>> <<set>> - Av5 : byte[] <<get>> <<set>> - Av5Len : byte[] <<get>> <<set>> - Av5Str : byte[] <<get>> <<set>> - Av6 : byte[] <<get>> <<set>> - Av6Len : byte[] <<get>> <<set>> } IPacket <|-- HttpNTLMPacket @enduml
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@startuml skinparam Sequence { MessageAlign center } hide footbox box "Logic" #LightBlue participant ":LogicManager" as LM participant ":MainPageParser" as MPP participant "c:HelpBudgetCommand" as HBC participant "result:CommandResult" as CR end box [-> LM : excute("help") activate LM create MPP LM -> MPP activate MPP LM <-- MPP deactivate MPP LM -> MPP : parseCommand("help") activate MPP create HBC MPP -> HBC activate HBC MPP <-- HBC : c deactivate HBC LM <-- MPP : c deactivate MPP LM <-[hidden]- MPP destroy MPP LM -> HBC: excute(m) activate HBC create CR HBC -> CR activate CR HBC <-- CR : result deactivate CR LM <-- HBC: result deactivate HBC [<-- LM: result deactivate LM @enduml
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@startuml Flight *-- Location User <|-- Guest User <|-- Intern User <|-- Traveler User <|-- TravelManager User <|-- Researcher User *-- Trip Trip *-- Ticket Ticket *-- Flight Ticket ..> Flight Guest ..> Flight Researcher ..> Flight Researcher ..> Ticket Traveler ..> Ticket TravelManager ..> Ticket Intern ..> Trip Intern ..> Ticket class Flight { Location departure Location arrival Timestamp time Date date int remainingSeats } Class Guest { bookFlight(Flight flight) } Class Intern { bookTrip() } Class Location { String country String airport } Class Researcher { getCompatibleFlights() searchTickets() searchFlights() getRequiredData(Flight flight) } Class Ticket { Flight flight int price String seatNumber Boolean available BookFlight(Flight flight) } Class Traveler { searchTickets() } Class TravelManager { checkAuthorizations(Ticket ticket) } Class Trip { List<Ticket> bookings addTicket(Ticket ticket) } Class User { String name String surname String passportNumber List<Trip> trips bookTicket() } @enduml
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@startuml abstract class Component { +abstract operation() } class SomeComponent { +operation() } SomeComponent -left-|> Component abstract class Decorator { -delegate: Component +Decorator(p: Component) #getDelegate(): Component } Decorator -up-|> Component Decorator *-up- Component class SomeDecorator { +operation() +extraOperation() } SomeDecorator -left-|> Decorator @enduml
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@startuml doc-files/ipc_06_01_extension_setup.png actor User participant "Frame" as fra participant "uic : UIController" as uic participant "ExtensionManager" as em participant "extension : SecureComunicationExtension" as sse participant "mB : MenuBar" as mB participant "sB : SideBar" as sB participant "panel : SecureComunicationPanel" as panel participant "uiExtension : UIExtensionSecureComunication" as uiess participant "SecureComunicationMenu" as ssm participant "action : SecureComunicationAction" as ssa User -> fra : create(); fra -> uic : create(); uic -> em : extensions=getExtensions(); uic -> sse : uiExtension=getUIExtension(this); sse -> uiess : create(extension, uic); uic -> uic : uiExtensions.add(uiExtension); fra -> fra : setJMenuBar(mB); fra -> mB : create(); mB -> uiess : getMenu(); uiess -> ssm : create(uic); fra -> fra : setJSideBar(sB); fra -> sB: create(); sB -> panel:create(); sB -> uiess:getSideBar(); ssm -> ssm : add(action); ssm -> ssa : create(); @enduml
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@startuml skinparam linetype ortho hide empty members title __Global Gomoku UML__ together { Package lab4.client { Class Listener { +Listener(client : GomokuClient, portnr : int) +closeSocket() : void } Class GomokuClient { +UNCONNECTED : static final int +SERVER : static final int +CLIENT : static final int +GomokuClient(portnr : int) +foundConnection(writer : Printwriter, reader : BufferedReader, amClient : boolean) : void +setGameState(gs : GameState) : void +sendMoveMessage(x : int, y : int) : boolean +sendNewGameMessage() : boolean +disconnect() : void +getConnectionStatus() : int } } Package lab4.data { Class GameGrid{ +EMPTY : static final int +ME : static final int +OTHER : static final int +GameGrid(size : int) +getLocation(x : int, y : int) : int +getSize() : int +move(x : int, y : int, player : int) : boolean +clearGrid() : void +isWinner(player : int) : boolean } Class GomokuGameState { +GomokuGameState(gc : GomokuClient) +getMessageString() : String +getGameGrid() : GameGrid +move(x : int, y : int) : void +newgame() : void +recievedNewGame() : void +otherGuyLeft() : void +disconnect() : void +recievedMove(x : int, y : int) } } Package lab4.gui { Class ConnectionWindow { +ConnectionWindow(client : GomokuClient) } Class GomokuGUI { +GomokuGUI(gamestate : GomokuGameState, client : GomokuClient) } Class GamePanel { +GamePanel(grid : GameGrid) +getGridPosition(x : int, y : int) : int[] } } Package lab4 { Class GomokuMain { +main(String[] : argv) : void } } } Class Runnable <<Interface>> { +run() : void } Class Observer <<Interface>> { +update(o : Observable, arg : Object) } Class ActionListener <<Interface>> { +actionPerformed(e : ActionEvent) : void } Class MouseListener <<Interface>> { +mouseClicked(e : MouseEvent) : void +mouseEntered(e : MouseEvent) : void +mouseExited(e : MouseEvent) : void +mousePressed(e : MouseEvent) : void +mouseReleased(e : MouseEvent) : void } Class JPanel { } Class Observable { } GomokuClient <.. GomokuGameState : observes GomokuClient <.. GomokuGUI : observes GameGrid <.. GamePanel : observes GomokuGameState o-- GameGrid GomokuGameState <.. GomokuGUI : observes ConnectionWindow <.. GomokuGUI GomokuGUI +-- ActionListener GomokuGUI o-- GamePanel GomokuGUI +-- MouseListener GomokuMain o-- GomokuClient GomokuMain o-- GomokuGUI GomokuMain o-- GomokuGameState Runnable <|.right. Listener Runnable <|.. GomokuClient ActionListener <|-- ConnectionWindow Observer <|.up. GomokuGameState Observer <|.up. GamePanel Observer <|.up. GomokuGUI JPanel <|-- GamePanel Observable <|-up- GomokuClient Observable <|-up- GameGrid Observable <|-up- GomokuGameState @enduml
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@startuml package GUI { component output component input } package logic { component Parsable component Solvable } package data { component Queueable component Treeable component node } package interaction{ component Interactive } [input] o-up-> [Interactive] [Interactive] o-up-> [Parsable] [Interactive] -right-o [node] [Solvable] <|-down- [node] [output] <-right-* [input] [output] o-up-> [node] [Queueable] <|-left- [Treeable] [node] -right-|> [Treeable] @enduml
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@startuml overview actor User box "client" participant Client order 3 participant ClientContext order 2 participant ClientChangePlant order 1 participant ClientSyncableObject order 0 end box box "server" participant Server order 4 participant ServerContext order 5 participant ServerChangePlant order 6 participant ServerSyncableObject order 7 end box == initialize == Client -> Server: connect Server -> ServerContext: get entrance syncables ServerContext -> ServerContext: resolve requisite associations create ServerSyncableObject ServerContext -> ServerSyncableObject: create corresponding resources ServerContext -> ServerSyncableObject: validate read access right Server <-- ServerContext: context syncables Client <-- Server: context syncables Client -> ClientContext: add syncables to context create ClientSyncableObject ClientContext -> ClientSyncableObject: create corresponding resource Client -> Server: view query Server -> ServerContext: get queried syncables ServerContext -> ServerContext: resolve requisite associations ServerContext -> ServerSyncableObject: create corresponding resources ServerContext -> ServerSyncableObject: validate read access right Server <-- ServerContext: queried syncables Server --> Client: queried syncables Client -> ClientContext: add syncables to context ClientContext -> ClientSyncableObject: create corresponding resource == initiate change == User -> ClientSyncableObject: invoke method with side effects ClientSyncableObject -> Client: update with change Client -> ClientChangePlant: get consequences Client <-- ClientChangePlant: consequences Client -> ClientSyncableObject: validate write/associate access right Client -> ClientContext: apply consequences Client -> Server: change Server -> ServerContext: lock and get related/associated resources ServerContext -> ServerContext: resolve requisite associations ServerContext -> ServerSyncableObject: create corresponding resources ServerContext -> ServerSyncableObject: validate read access right Server -> ServerChangePlant: get consequences Server <-- ServerChangePlant: consequences Server -> ServerContext: apply consequences ServerContext -> ServerSyncableObject: validate write/associate access right Server -> Server: broadcast consequences with syncables == apply broadcast consequences == rnote over Server: broadcast consequences\nwith up-to-date syncables Server -> ServerContext: get resources by broadcast syncables ServerContext -> ServerContext: validate requisite associations ServerContext -> ServerSyncableObject: create corresponding resources ServerContext -> ServerSyncableObject: validate read access right Server <-- ServerContext: filtered/transformed consequences Server -> Client: related consequences Client -> ClientContext: apply consequences @enduml
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@startuml skinparam componentStyle uml2 package "'ImmigrationAuthorityContext' Aggregate" <<Rectangle>> { class ImmigrationAuthorityContext <<(A,#fffab8) Aggregate Root>> { RegulatoryNeeds regulatoryNeeds ImmigrationauthorityCharacteristics regulatoryData ImmigrationAuthorityValueExpectation invoke() ImmigrationAuthorityCustomerJourney provideData() ImmigrationAuthorityCustomerJourney informEngagementDesign() } class ImmigrationauthorityCharacteristics <<(E,DarkSeaGreen) Entity>> { String entryRegulations String entryProcedures ImmigrationAuthorityContext impact() } class RegulatoryNeeds <<(E,DarkSeaGreen) Entity>> { String travelerData String distributionOfNewsandInfos ImmigrationAuthorityContext inform() } } ImmigrationAuthorityContext --> RegulatoryNeeds : regulatoryNeeds ImmigrationAuthorityContext --> ImmigrationauthorityCharacteristics : regulatoryData @enduml
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@startuml skinparam style strictuml skinparam classAttributeIconSize 0 skinparam monochrome true hide empty members class Cliente { - deuda : int + setTipo( TipoDeSocio ) + consumir( producto : Producto ) + reservar( sala : Sala, cantPersonas : int ) : bool + debePagar() : int + aumentarDeuda( dinero : int ) + pagarDeuda( dinero : int ) } abstract TipoDeSocio { + {abstract} precio() : int + {abstract} consumir( producto : Producto ) + reservar( sala : Sala, cantPersonas : int ) : bool } Cliente *--"1" TipoDeSocio TipoDeSocio <|-- NoSocio TipoDeSocio <|-- Socio TipoDeSocio <|-- SocioPremium class Producto { + precio() : int } interface Sala <<interface>> { + {abstract} reservarPara( tipo:TipoDeSocio, cantPersonas : int ) : bool } Sala <|.. SalaCine Sala <|.. SalaDeMusica @enduml
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@startuml [*] --> NotShooting state NotShooting { [*] --> Idle Idle --> Configuring : EvConfig Configuring --> Idle : EvConfig } state Configuring { [*] --> NewValueSelection NewValueSelection --> NewValuePreview : EvNewValue NewValuePreview --> NewValueSelection : EvNewValueRejected NewValuePreview --> NewValueSelection : EvNewValueSaved state NewValuePreview { State1 -> State2 } } @enduml
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@startuml hide methods enum DiscountCodeState { NOT_ACTIVE NOT_VALID DOES_NOT_MATCH_CART MATCHES_CART MAX_APPLICATION_REACHED APPLICATION_STOPPED_BY_PREVIOUS_DISCOUNT } interface DiscountCodeInfo [[DiscountCodeInfo.svg]] { discountCode: [[DiscountCodeReference.svg DiscountCodeReference]] state: [[DiscountCodeState.svg DiscountCodeState]] } interface OrderDiscountCodeStateSetMessage [[OrderDiscountCodeStateSetMessage.svg]] { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] sequenceNumber: Long resource: [[Reference.svg Reference]] resourceVersion: Long type: String resourceUserProvidedIdentifiers: [[UserProvidedIdentifiers.svg UserProvidedIdentifiers]] discountCode: [[DiscountCodeReference.svg DiscountCodeReference]] state: [[DiscountCodeState.svg DiscountCodeState]] oldState: [[DiscountCodeState.svg DiscountCodeState]] } interface OrderDiscountCodeStateSetMessagePayload [[OrderDiscountCodeStateSetMessagePayload.svg]] { type: String discountCode: [[DiscountCodeReference.svg DiscountCodeReference]] state: [[DiscountCodeState.svg DiscountCodeState]] oldState: [[DiscountCodeState.svg DiscountCodeState]] } DiscountCodeState --> DiscountCodeInfo #green;text:green : "state" DiscountCodeState --> OrderDiscountCodeStateSetMessage #green;text:green : "state" DiscountCodeState --> OrderDiscountCodeStateSetMessage #green;text:green : "oldState" DiscountCodeState --> OrderDiscountCodeStateSetMessagePayload #green;text:green : "state" DiscountCodeState --> OrderDiscountCodeStateSetMessagePayload #green;text:green : "oldState" @enduml
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@startuml participant batch_train.py << <<(P,#DDDDDD)process>> batch_train.py -> batch_train.py: load_design_space() loop Experiment batch_train.py -> batch_train.py: generate_config() create train.py << (P,#DDDDFF) process >> batch_train.py -> train.py: start_process() activate train.py train.py -[hidden]> Experiment train.py -[hidden]> Optimizer create DaskHandler <<(C,#DDFFDD) class>> train.py --> DaskHandler: load_module() create Experiment train.py -> Experiment: __init() activate Experiment Experiment --> train.py deactivate Experiment train.py -> Experiment: setup() activate Experiment create Optimizer Experiment -> Optimizer: __init(dask_map) activate Optimizer return return train.py -> Experiment: run() activate Experiment Experiment -> DaskHandler: init_dask() activate DaskHandler create collections Worker <<(P,#DDDDDD)process>> DaskHandler --> Worker: start_process() Worker -[hidden]> EpRunner Worker -[hidden]> gym Worker -[hidden]> Brain create Brain_class <<(C,#DDFFDD)class>> Worker --> Brain_class: load_module() DaskHandler -> Worker: register(CreatorPlugin) Worker -> Worker: _EnvPlugin.setup() activate Worker DaskHandler --> Experiment deactivate DaskHandler Worker -> Optimizer: create_classes() activate Optimizer return Worker -> Brain_class: set_class_state(masks) activate Brain_class return deactivate Worker Experiment -> DaskHandler: init_workers_with_env() activate DaskHandler DaskHandler -> Worker: register(EnvPlugin) return Worker -> Worker: _CreatorPlugin.setup() activate Worker create gym Worker -> gym: make() activate gym return deactivate Worker create EpRunner Experiment -> EpRunner: __init() activate EpRunner return Experiment -> Optimizer: train() loop number of Generations activate Optimizer Optimizer -> Optimizer: Strategy.generate() Optimizer -> DaskHandler: dask_map(eval_fitness, Individuals) activate DaskHandler DaskHandler --> DaskHandler: map(eval_fitness, Individuals) loop number of Individuals DaskHandler --> Worker: run(eval_fitness, Individual) activate Worker Worker -> EpRunner: eval_fitness(Individual) activate EpRunner EpRunner -> gym: reset() activate gym return create Brain EpRunner -> Brain: __init(Individual) loop until done EpRunner -> Brain: step() activate Brain Brain -> Brain_class: read_masks activate Brain_class return return EpRunner -> gym: step() activate gym return end destroy Brain return fitness return fitness end DaskHandler --> DaskHandler: gather(futures) return fitnesses Optimizer --> Optimizer: Strategy.update(fitnesses) end return results Experiment --> train.py: results deactivate Experiment deactivate Optimizer train.py --> train.py: save(results) train.py --> DaskHandler: stop_dask() activate DaskHandler DaskHandler --> Worker: stop() activate Worker return destroy Worker destroy gym destroy EpRunner destroy Brain_class return train.py --> batch_train.py destroy train.py destroy DaskHandler destroy Experiment destroy Optimizer end @enduml
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@startuml title __NETWORK's Class Diagram__\n namespace com.blackhearth.securevoipclient { namespace client { namespace network { class com.blackhearth.securevoipclient.client.network.ClientListen { {static} ~ LISTEN_CLIENT_PORT : int + ClientListen() + run() } } } } namespace com.blackhearth.securevoipclient { namespace client { namespace network { class com.blackhearth.securevoipclient.client.network.ClientSender { {static} - SENDER_CLIENT_PORT : int + put() - sendMessageIfNotNull() } } } } namespace com.blackhearth.securevoipclient { namespace client { namespace network { class com.blackhearth.securevoipclient.client.network.DataInterpreter { - callingUsers : List<Pair<String, String>> - chatThread : Thread - waitingUsers : List<Button> + DataInterpreter() ~ proceed() - acceptKey() - addCallingUser() - beginChat() - tradeKeys() } } } } namespace com.blackhearth.securevoipclient { namespace client { namespace network { class com.blackhearth.securevoipclient.client.network.NetworkConstants { {static} + MAX_MESSAGE_RECEIVED : int - NetworkConstants() } } } } namespace com.blackhearth.securevoipclient { namespace client { namespace network { class com.blackhearth.securevoipclient.client.network.NetworkException { + NetworkException() } } } } com.blackhearth.securevoipclient.client.network.ClientListen o-- com.blackhearth.securevoipclient.client.network.DataInterpreter : dataInterpreter com.blackhearth.securevoipclient.client.network.DataInterpreter o-- com.blackhearth.securevoipclient.client.BasicClientData : clientData com.blackhearth.securevoipclient.client.network.DataInterpreter o-- com.blackhearth.securevoipclient.client.network.ClientSender : clientSender com.blackhearth.securevoipclient.client.network.DataInterpreter o-- com.blackhearth.securevoipclient.configuration.ContextSwapper : contextSwapper com.blackhearth.securevoipclient.client.network.DataInterpreter o-- com.blackhearth.securevoipclient.cryptographic.MicRegister : micRegister right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml Titre '-------------------------------- ' Parametres pour le dessin '-------------------------------- hide circle hide empty members hide empty methods '-------------------------------- class Chien { numéro race nom } class Propriétaire { } class Race { Boxer Berger allemand Labrador Chihuahua Golden retriver Bouvier des flandres Husky Shiba inu Chowchow } class Concours { } class Participation { classement } class Ville { } class Organisation { date } class Possession { adresse propriétaire date possession } Chien "1..*" -- "0..10" Propriétaire : Possède Chien "1" -- "1..*" Race : Possède Chien "1..*" -- "0..10" Concours : Participer Concours "0..*" -- "0..*" Ville (Chien, Concours) . Participation (Concours, Ville). Organisation (Chien, Propriétaire). Possession @enduml
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@startuml scale 750 width Class01 <|-- Class02 note bottom: Extension <|-- Class03 *-- Class04 note bottom: Composition *-- Class05 o-- Class06 note bottom: Aggregation o-- Class07 .. Class08 Class09 -- Class10 Class11 <|.. Class12 Class13 --> Class14 Class15 ..> Class16 Class17 ..|> Class18 Class19 <--* Class20 @enduml
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@startuml Class WebsiteGenerator{ +{static} void createFile(String c) +{static} void main(String[] args) } @enduml
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@startuml enum TimelineModeGUIState { Disabled, Hidden, Enabled, } abstract class TimelineMode { + {abstract} ShouldShowPlayRange(state:WindowState) : bool + {abstract} ShouldShowTimeCursor(state:WindowState) : bool + <<virtual>> ShouldShowTrackBindings(state:WindowState) : bool + <<virtual>> ShouldShowTimeArea(state:WindowState) : bool + {abstract} TrackState(state:WindowState) : TimelineModeGUIState + {abstract} ToolbarState(state:WindowState) : TimelineModeGUIState + <<virtual>> PreviewState(state:WindowState) : TimelineModeGUIState + <<virtual>> EditModeButtonsState(state:WindowState) : TimelineModeGUIState } enum TimelineModes { None= 0, Active= 1, ReadOnly= 2, Inactive= 4, Disabled= 8, AssetEdition= 16, All= Active | ReadOnly | Inactive | Disabled, Default= Active | AssetEdition, } class HeaderState <<struct>> { } class TrackOptionsState <<struct>> { } TimelineMode --> "headerState" HeaderState TimelineMode --> "trackOptionsState" TrackOptionsState TimelineMode --> "mode" TimelineModes TimelineMode +-- HeaderState HeaderState --> "breadCrumb" TimelineModeGUIState HeaderState --> "sequenceSelector" TimelineModeGUIState HeaderState --> "options" TimelineModeGUIState TimelineMode +-- TrackOptionsState TrackOptionsState --> "newButton" TimelineModeGUIState TrackOptionsState --> "editAsAssetButton" TimelineModeGUIState @enduml
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@startuml movies class Customer { - String name; - List<Rental> rentals; + Costumer(String name) + void addRental(Rental rental) + String getName() + String statement() - double amountFor(Rental each) } class Rental { - Movie movie; - int daysRented; + Rental(Movie movie, int daysRented) + int getDaysRented() + Movie getMovie() } class Movie { + static final int REGULAR = 0; + static final int NEW_RELEASE = 1; + static final int CHILDRENS = 2; - String title; - int priceCode; + Movie(String title, int priceCode) + int getPriceCode() + void setPriceCode(int priceCode) + String getTitle() } Customer o-down-> Rental Rental -down-> Movie @enduml
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@startuml class Currency { - name: String - code: String - converter: int - rate: BigDecimal + Currency() + Currency(name: String, code: String, converter: String, rate: BigDecimal) + getName(): String + getCode(): String + getConverter(): int + getRate(): BigDecimal + setName(name: String) + setCode(code: String) + setConverter(converter: int) + setRate(rate: BigDecimal) } class Calculator { - from: Currency - to: Currency - value: BigDecimal + Calculator(from: Currency, to: Currency) + setValue(value: BigDecimal) + calc(): BigDecimal } class CurrencyRepository { - currencies: List<Currency> + getList(): List<Currency> + addCurrency(currencyconverter: Currency) + getValueByCode(code: String): Currency } interface IDataProvider { + requireRemoteData(): CurrencyRepository } abstract class NConverter { + {static} remoteRepository(resource: byte[], parser: XmlParser): CurrencyRepository } class NDataProvider implements IDataProvider { + requireRemoteData(): CurrencyRepository } class PrintCurrencyList { + {static} print(repository: CurrencyRepository) } abstract class ResourceLoader { + {static} getResources(url: String): byte[] } abstract class UserCalculator { + {static} calc(from: String, to: String: value: String, provider: IDataProvider): BigDecimal } abstract class UserMenu { + {static} printMenu() } class XmlParser { + parse(data: byte[]): XML } Currency --o Calculator ResourceLoader -- NDataProvider XmlParser -- NDataProvider NConverter -- NDataProvider NDataProvider -- CurrencyRepository: Delivers Currency --* CurrencyRepository UserMenu -- UserCalculator UserCalculator -- Calculator UserMenu .. PrintCurrencyList @enduml
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@startuml title __BASE's Class Diagram__\n namespace com.jue.meet { namespace base { class com.jue.meet.base.BaseApp { {static} + getCurProcessName() + onCreate() + onTrimMemory() # attachBaseContext() } } } com.jue.meet.base.BaseApp -up-|> android.app.Application right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml title Relationships - Domain Class Diagram class Recipe { +name +servings +prepTime +cookTime } class Account{ +username +password } class Photo class Ingredient{ +item +measurement +amount } class Instructions class Step{ +contents } Recipe "1" *-down- "*" Ingredient Recipe "1" *-down- "1" Instructions Recipe "0..*" -left- "1" Account Recipe "1" o-right- "1" Photo Instructions "1" *-down- "*" Step @enduml
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@startuml title Class diagram class Conveyor { Command[] commands void power_on() } class Command { CommandState state void execute() void revert() bool can_retry_execute bool can_retry_revert bool failed_on_revert_is_fatal } enum CommandState { New Done Reverted Error ErrorOnRevert } class ConveyorError { } class ConveyorFatalError{ } class CommandError{ Exception inner_exception } Exception <|-- ConveyorError Exception <|-- ConveyorFatalError Exception <|-- CommandError @enduml
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@startuml skinparam state { BorderColor<<Bridged>> Blue ArrowColor<<Bridged>> Blue } [*] --> 1to1NoStasis 1to1NoStasis --> [*] : A/B hangup 1to1NoStasis : A talks to B 1to1NoStasis -> MovingToStasis MovingToStasis : A and B are redirected to Stasis app MovingToStasis --> Unknown : A/B hangup MovingToStasis --> Ringing Ringing : A is held Ringing : B is hearing ringback tone Ringing : C is ringing Ringing --> RingingAbandoned : A hangup Ringing -[#00FF00]-> Answered : C answers Ringing --> RingingCompleted : B hangup / B completes Ringing -[#00FF00]-> 1to1Stasis : C hangs up state 1to1Stasis <<Bridged>> 1to1Stasis : A talks to B 1to1Stasis -[#0000FF]-> Ringing : B starts attended transfer 1to1Stasis -[#0000FF]-> RingingCompleted : B starts blind transfer 1to1Stasis -[#0000FF]-> [*] : A/B hangup RingingAbandoned : A is hungup RingingAbandoned : B is talking to C RingingAbandoned -[#00FF00]-> Abandoned : C answers RingingAbandoned --> [*] : B/C hangup state Answered <<Bridged>> Answered : A is held Answered : B is talking to C Answered -[#00FFFF]-> Abandoned : A hangs up Answered -[#00FFFF]-> Completed : B hangs up / B completes Answered -[#00FFFF]-> 1to1Stasis : C hangs up / B cancels RingingCompleted : A is hearing ringback tone RingingCompleted : B is hungup RingingCompleted : C is ringing RingingCompleted --> [*] : A/C hangup RingingCompleted -[#00FF00]-> Completed : C answers state Abandoned <<Bridged>> Abandoned : A hungup Abandoned : B talks to C Abandoned -[#0000FF]-> [*] : B/C hangup state Completed <<Bridged>> Completed : A talks to C Completed -[#0000FF]-> [*] : A/C hangup Unknown : Unknown state @enduml
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@startuml UserDeactivate package View { package Views { class AccountView { + create() + activate() + deactivate() + login() + logout() + reminderPassword() + registerNewPassword() + showProfile() } class ProductView { + create() + delete() + details() + edit() + index() + StatusShary() } class BorrowView { + borrowDetail() + addComment() + confirm() + create() + details() + edit() + index() + ownerDetail() + reject() + score() } class HomeView { + productPlace() + index() + Privacy() } } package Models { class BorrowCommonViewModel { + comment : CommentViewModel + borrow : BorrowViewModel } class BorrowsViewModel { + lender : List<BorrowViewModel> + borrower : List<BorrowViewModel> } class BorrowViewModel{ + borrowerId + borrowId + start + end + status + score + borroweName + borrowerUserIdentity + productId + productStart + productEnd + productOwner + productOwnerId + productOwnerUserIdentity + productName + comments : List<CommentViewModel> } class CommentViewModel { + commentId + text + ownerId + ownerUserIdentity + borrowId + owner + creation } class ErrorViewModel{ + requestId + showRequestId } class FilterProductTypeViewModel{ + family : List<string> + subFamily : List<string> } class FilterProductViewModel{ + products : List<ProductViewModel> + families : List<ValueTextModel> + subfamilies : List<ValueTextModel> } class ProductViewModel{ + productId + name + type + subtype + start + end + description + status + images + photos + owner } class ValueTextModel{ + value + text } } } package Controllers { class HomeController { + GetBorrowPlace(FilterProductTypeViewModel) + Privacy() } class ProductsController { + GetProducts() : List<ProductViewModel> + Details(idProduct) : ProductViewModel + Create(ProductViewModel) + Edit(idProduct, ProductViewModel) + Delete(idProduct) + DeletePhoto(idProduct, idPhoto) + ChangeStatusShary(idProduct) } class BorrowsController { + GetBorrows() : List<BorrowsViewModel> + Details(idBorrow) : BorrowsViewModel + Create(idProduct, BorrowsViewModel) + Edit(idBorrow, BorrowsViewModel) + AddComment(idBorrow, BorrowsViewModel) + Confirm(idBorrow) + Reject(idBorrow) + Score(idBorrow, BorrowsViewModel) + OwnerDetail(idBorrow) : List<BorrowsViewModel> } class AccountController { + Register(UserViewModel) + Activate(userId) + Deactivate(userId) + Login(email, password) + Logout(userId) + ForgotPassword(email) + ResetPassword(userId, newPassword) + ResendEmailConfirmation(email) + ChangeEmail(email) + GetProfile(userId) } } package Entities { class User { - userId - name - userIdentityId - surname - address - birthDate - postalCode - userName - email - password - phoneNumber - country - Scores : List<BorrowScore> - Products : List<Product> - Comments : List<BorrowComment> - Borrows : List<Borrow> + Activate() + Deactivate() + CheckCredentials(password) : boolean + ChangePassword(newPassword) } class Product { - productId - ownerId - name - description - family : ProductType - availability : Term - status : ProductStatus - photos : List<Photo> + EditNameAndDescription(string name, string description) + EditFamily(ProductType family) + EditAvailability(Term availability) + AddPhotos(List<string> urlPhotos) + RemovePhoto(int photoId) : Photo + IsAvailable(Term term) + IsOwner(User user) + IsShary() + IsUnshary() + IsBorrowed() + Shary() + UnShary() + Borrowed() } enum ProductStatus { + Shary + Unshary + Borrowed } class ProductType { - type - subtype } class Photo { - photoId - url - productId } class Term { - start - end + IsBetween(DateTime date) + IsTermInclude(Term term) } class Borrrow { - borrowId - borrowerId - productId - status : BorrrowStatus - duration : Term - score : List<Score> - comments : List<Comment> + EditDuration(Term newDuration) + Confirm() + Reject() + Close() + IsBorrower(User user) + IsLender(User user) + AddComment(string text, User user) + AddScore(Score score, User user) + AverageScore() } class Comment { - commentId - ownerId - borrowId - text - creationDate } enum BorrrowStatus { + Created + Accepted + Rejected + Closed } class Score { - scoreId - ownerId - borrowId - punctuation + GetScore() } interface UserRepository { + Save(User) + Delete(User) + Get(id) : User + FindByEmail(email) : User } interface ProductRepository { + Save(Product) + Delete(Product) + Get(id) : Product + GetAll() : List<Product> + GetAllByUser(User) : List<Product> + GetFamilies() } interface BorrowRepository { + Save(Borrow) + Get(id) : Borrow + GetAllByLender(User) : List<Borrow> + GetAllByBorrower(User) : List<Borrow> } } @enduml
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@startuml title __JUNIT3's Class Diagram__\n package spec.concordion { package spec.concordion.integration { package spec.concordion.integration.junit3 { class Junit3Test { - setUpCalled : boolean + setUp() + wasSetUpCalled() + getFooFixtureClass() } } } } Junit3Test -up-|> ConcordionTestCase right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class TrackResourceCache <<static>> { + {static} GetTrackIcon(track:TrackAsset) : GUIContent + {static} GetTrackColor(track:TrackAsset) : Color + {static} ClearTrackIconCache() : void + {static} SetTrackIcon(content:GUIContent) : void + {static} ClearTrackColorCache() : void + {static} SetTrackColor(c:Color) : void } TrackResourceCache o-> "s_DefaultIcon" GUIContent @enduml
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@startuml name Mastermind_JoaquinRamos_VistaPublica 'Clases class Mastermind { - tablero : Tablero + jugar() : void } class Tablero { -numIntentosMáximo : int - combinaciónSecreta : CombinaciónSecreta - combinacionesPropuestas : CombinaciónPropuesta[] - resultadosObtenidos : Resultado[] + generarCombinacionSecreta() +intentarAdivinar() +mostrarResultadoDelIntento() } class Intento{ - resultado : Resultado + Intento(CombinaciónSecreta) +getResultado() : Resultado - recogerCombinaciónPropuesta() : void - compruebaCombinaciónPropuestaVálida() : void - mostrarError() : void - crearResultadoDelIntento() : void } class Resultado{ - resultado : ColorResultado[longitud] } class GestorIO{ + inString () : String + out (String) : void } class Combinación { -longitud : int - combinacion : ColorCombinación[longitud] + Combinación() 'Comprobaciones de la Valided de su existencia + esVálida() : boolean + esLongitudCorrecta() : boolean + sonColoresAdecuados() : boolean + hayColoresRepetidos() : boolean 'Comparación con otra Combinacion, o con una posición de esta o si un color sí vale + esIgual(Combinación) : boolean + esIgualPosición(Combinación, int) : boolean + contieneColorDePosición(Combinación, int) : boolean } class CombinaciónSecreta { + CombinaciónSecreta() } class CombinaciónPropuesta { + CombinaciónPropuesta() } 'Enumerados Enum ColorCombinación{ Verde Rojo Amarillo Azul Rosa Violeta + getKey() : int + valueOf() : ColorCombinación } Enum ColorResultado{ Blanco Negro + getKey() : int + valueOf() : ColorResultado } 'Relaciones Mastermind *-down-> Tablero Tablero *--> CombinaciónSecreta Tablero *--> "0..10" Intento Tablero .down.> GestorIO CombinaciónSecreta-up-|> Combinación CombinaciónPropuesta -up-|> Combinación Combinación o-down-> "4" ColorCombinación Intento *--> CombinaciónPropuesta Intento *-down-> Resultado Intento .down.> GestorIO Resultado o-down-> "4" ColorResultado @enduml
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@startuml class UseCaseDiagramEditor note left { Départ } interface IEntityGraphic class ActorGraphic class UseCaseGraphic abstract AClassObjectGraphic interface IUseCaseGroupGraphic class UseCaseGroupGraphic class NameGraphic class NameGraphic interface IUseCaseEntityGraphic abstract AEntityGraphic interface IElementGraphic abstract AElementGraphic package javafx { class Text class Shape class UseCaseGroup } package model { interface IClassDiagram interface IActor interface IUseCase interface IUseCaseGroup } '----------------------------- '---------DEFINITIONS '----------------------------- interface IUseCaseEntityGraphic { + setName(String) + getName() : IElementGraphic } abstract AClassObjectGraphic { + setName(String) + getName() : IElementGraphic } class ActorGraphic { + ActorGraphic(IActor) } class UseCaseGraphic { + UseCaseGraphic(IUseCase) } interface IUseCaseGroupGraphic { + addActor(IActor) + addUseCase(IUseCase) + addUseCaseGroup(IUseCaseGroup) + getActors() : IActor + getUseCases() : IUseCase + getUseCaseGroups() : IUseCaseGroup + setActor(IActor) + setUseCase(IUseCase) + setUseCaseGroup(IUseCaseGroup) } interface IEntityGraphic { + setName(String) + setColor(String) + getColor() : String } abstract AEntityGraphic { + setName(String) } interface IElementGraphic { } class NameGraphic { + NameGraphic(String) } class UseCaseGroupGraphic { + UseCaseGroupGraphic(IUseCaseGroup) } '----------------------------- '---------RELATIONS '----------------------------- UseCaseDiagramEditor "0..*" o--> "1..1" IClassDiagram : -diagram UseCaseDiagramEditor "0..*" o---> "0..*" ActorGraphic : -actors UseCaseDiagramEditor "0..*" o---> "0..*" UseCaseGraphic : -usecases UseCaseDiagramEditor "0..*" o---> "0..*" UseCaseGroupGraphic : -groups IEntityGraphic <|-- IUseCaseEntityGraphic IEntityGraphic <|.. AEntityGraphic IUseCaseEntityGraphic <|.. AClassObjectGraphic IUseCaseGroupGraphic <|.. UseCaseGroupGraphic IEntityGraphic <|-- IUseCaseGroupGraphic UseCaseGroupGraphic "0..n" o--> "1..1" IUseCaseGroup : -group AEntityGraphic <|-- AClassObjectGraphic AClassObjectGraphic <|-- ActorGraphic AClassObjectGraphic <|-- UseCaseGraphic ActorGraphic "0..*" o--> "1..1" IActor : -actor UseCaseGraphic "0..*" o--> "1..1" IUseCase : -usecase AEntityGraphic <|-- UseCaseGroupGraphic UseCaseGroupGraphic "0..*" <-o "0..*" UseCaseGroupGraphic : -groups UseCaseGraphic "0..*" <-o "0..*" UseCaseGroupGraphic : -enums ActorGraphic "0..*" <-o "0..*" UseCaseGroupGraphic : -interfaces UseCaseGroup <|-- AEntityGraphic Shape <--o AEntityGraphic NameGraphic "1..1" <-o "0..*" AClassObjectGraphic : -name IElementGraphic <|.. AElementGraphic AElementGraphic <|-- NameGraphic Text <|-- AElementGraphic NameGraphic "0..*" o-> "1..1" String : -name @enduml
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@startuml doc-files/chat_app_analysis_receive.png actor User participant "<<analysis>>\nChatAppUI" as ChatAppUI participant "<<analysis>>\nChatAppController" as ChatAppController participant "<<analysis>>\nUdpService" as UdpService participant "<<analysis>>\nTcpService" as TcpService participant "<<analysis>>\nVolt.UdpClient" as UdpClient participant "<<analysis>>\nVolt.UdpServer" as UdpServer participant "<<analysis>>\nVolt.TcpServer" as TcpServer User->ChatAppUI: open chat option ChatAppUI->ChatAppController: new() activate ChatAppController ChatAppController->UdpService: new() ChatAppController->UdpService: signalizeIsOnline() UdpService->UdpClient:client(int seconds) UdpService->UdpServer:server(int localPort, int targetPort) ChatAppController->UdpService: getInstancesOnNetwork() ChatAppController->TcpService: new() ChatAppController->TcpService: receiveMessage() TcpService->TcpServer:server(int port) deactivate ChatAppController @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface MethodTaxRate [[MethodTaxRate.svg]] { shippingMethodKey: String taxRate: [[TaxRate.svg TaxRate]] } interface CustomLineItem [[CustomLineItem.svg]] { id: String key: String name: [[LocalizedString.svg LocalizedString]] money: [[TypedMoney.svg TypedMoney]] taxedPrice: [[TaxedItemPrice.svg TaxedItemPrice]] taxedPricePortions: [[MethodTaxedPrice.svg List<MethodTaxedPrice>]] totalPrice: [[CentPrecisionMoney.svg CentPrecisionMoney]] slug: String quantity: Long state: [[ItemState.svg List<ItemState>]] taxCategory: [[TaxCategoryReference.svg TaxCategoryReference]] taxRate: [[TaxRate.svg TaxRate]] perMethodTaxRate: [[MethodTaxRate.svg List<MethodTaxRate>]] discountedPricePerQuantity: [[DiscountedLineItemPriceForQuantity.svg List<DiscountedLineItemPriceForQuantity>]] custom: [[CustomFields.svg CustomFields]] shippingDetails: [[ItemShippingDetails.svg ItemShippingDetails]] priceMode: [[CustomLineItemPriceMode.svg CustomLineItemPriceMode]] } interface LineItem [[LineItem.svg]] { id: String key: String productId: String productKey: String name: [[LocalizedString.svg LocalizedString]] productSlug: [[LocalizedString.svg LocalizedString]] productType: [[ProductTypeReference.svg ProductTypeReference]] variant: [[ProductVariant.svg ProductVariant]] price: [[Price.svg Price]] quantity: Long totalPrice: [[CentPrecisionMoney.svg CentPrecisionMoney]] discountedPricePerQuantity: [[DiscountedLineItemPriceForQuantity.svg List<DiscountedLineItemPriceForQuantity>]] taxedPrice: [[TaxedItemPrice.svg TaxedItemPrice]] taxedPricePortions: [[MethodTaxedPrice.svg List<MethodTaxedPrice>]] state: [[ItemState.svg List<ItemState>]] taxRate: [[TaxRate.svg TaxRate]] perMethodTaxRate: [[MethodTaxRate.svg List<MethodTaxRate>]] supplyChannel: [[ChannelReference.svg ChannelReference]] distributionChannel: [[ChannelReference.svg ChannelReference]] priceMode: [[LineItemPriceMode.svg LineItemPriceMode]] lineItemMode: [[LineItemMode.svg LineItemMode]] inventoryMode: [[InventoryMode.svg InventoryMode]] shippingDetails: [[ItemShippingDetails.svg ItemShippingDetails]] custom: [[CustomFields.svg CustomFields]] addedAt: DateTime lastModifiedAt: DateTime } MethodTaxRate --> CustomLineItem #green;text:green : "perMethodTaxRate" MethodTaxRate --> LineItem #green;text:green : "perMethodTaxRate" @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface ProductTypeChangeAttributeNameAction [[ProductTypeChangeAttributeNameAction.svg]] extends ProductTypeUpdateAction { action: String attributeName: String newAttributeName: String } interface ProductTypeUpdateAction [[ProductTypeUpdateAction.svg]] { action: String } @enduml
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@startuml [First component] [Another component] as Comp2 component Comp3 component [Last\ncomponent] as Comp4 newpage () "First Interface" () "Another interface" as Interf2 interface Interf3 interface "Last\ninterface" as Interf4 newpage DataAccess - [First Component] [First Component] ..> HTTP : use newpage package "Some Group" { HTTP - [First Component] [Another Component] } node "Other Groups" { FTP - [Second Component] [First Component] --> FTP } cloud { [Example 1] } database "MySql" { folder "This is my folder" { [Folder 3] } frame "Foo" { [Frame 4] } } [Another Component] --> [Example 1] [Example 1] --> [Folder 3] [Folder 3] --> [Frame 4] [Component] --> Interface1 [Component] -> Interface2 @enduml
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@startuml title **Bla/BE: 4-Layered Onion Architecture** box "Client Side" actor user1 as "User1" entity client as "Web App" end box box "SpectaRX" entity nginx as "Nginx" entity s7enp as "ServiceAPI Endpoint" entity s7hnd as "ServiceAPI Handler" entity s7log as "ServiceAPI Logic" entity s7sto as "ServiceAPI Storage" entity s7wrk as "Worker" database storage as "Storage" queue queue as "Queue" /'NATS, Kafka, RabbitMQ, 0MQ'/ end box box "External System" entity extsys as "External System" end box autonumber == Worker Flow == user1 -> client : Click a button on the form client -> nginx : Find the appropriate Service by the URI (`http://Bla.com/api/v1/s7`) nginx -> s7enp : HTTP Request Pass Through s7enp -> s7hnd : HTTP Request Pass Through s7hnd -> s7log : Model Populated with data s7log -> s7sto : Model Populated with data s7sto -> storage : `INSERT/SELECT/UPDATE/DELETE/etc SQL commands` s7sto <- storage : OK s7sto -> queue : `PUBLISH` s7wrk <- queue : `CONSUME` s7wrk -> s7wrk : `Doing some Business Logic here` s7wrk -> queue : `RESPOND BACK` s7sto <- queue : OK s7log <- s7sto : OK SQL is finished s7hnd <- s7log : OK Logic is finished return Modeled Object s7enp <- s7hnd : Marshal Modeled Object into JSON nginx <- s7enp : Send JSON via HTTP back to the Nginx client <- nginx : Send data back to the client user1 <- client : 200 OK Result @enduml
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@startuml book-store actor Customer actor Employee left to right direction skinparam actor{ FontColor OliveDrab BackgroundColor OliveDrab BorderColor OliveDrab Shadowing false } skinparam usecase { FontColor White ArrowColor SteelBlue BackgroundColor SteelBlue BorderColor SteelBlue Shadowing false } skinparam rectangle{ FontColor OliveDrab BorderColor OliveDrab Shadowing false } rectangle "Book store"{ Customer -- (Find a book) Customer -- (add to cart) Customer -- (Checkout) (make invoice) -- Employee (payment) -- Employee Customer -- (payment) (Print slip) -- Employee } @enduml
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@startuml ingress participant client participant 3scale participant ingress entity platform.upload.servicename database s3permanent client->3scale: insights-client payload 3scale->ingress: insights-client payload ingress->ingress: check file size, service name, media type alt check failure ingress->3scale: HTTP status code (413/415) else check success ingress->3scale: HTTP status code (202) end 3scale->client: HTTP response ingress-[#blue]>s3permanent: upload payload to s3 ingress->platform.upload.servicename: msg to validating service Note right of ingress: {"account": "000001",\n"category": "foo",\n"metadata": {},\n"request_id": "b234kfbnsvldkdf",\n"principal": "org_id",\n"service": "service_name",\n"size": 2048,\n"url": "some_s3_url",\n"b64_identity": "base64_identity_string",\n"timestamp": "2020-03-05T16:57:25.816427745Z"} @enduml
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@startuml skinparam handwritten true skinparam monochrome true skinparam BoxPadding 32 skinparam dpi 96 box "My PC" participant master participant branch end box box "GitHub" participant origin participant upstream #c0c0ff end box create origin upstream -> origin: fork create master origin -> master: clone ||| master -> upstream: remote add upstream <addr> ||| create branch master -> branch : checkout -b branch -> branch: add, commit, ... * opt fold commits branch -> branch: rebase -i <after-this-commit>\n... (see "Rebase - Interactive Mode") end branch -> origin: push origin --> upstream: <<open PR>> ||| opt PR is accepted upstream -> master: pull upstream master master -> origin: push ||| end @enduml
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@startuml (*) -right-> "Received a new \nresuest" --> "Save the payment \ninto the database" If "check existence" then --> [not exist] "Put the task in the \nprocessing queue" --> "Return 201" -->[Ending process] (*) else --> If "check payment state" then --> [state=Created]"Put the task in the \nprocessing queue" else --> "Return 200" -->[Ending process] (*) Endif Endif @enduml
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@startuml title Application layering end title left to right direction package controller { class FooResource note right REST API implementation end note } package core { class DtoClass interface FooService FooResource -l-> FooService FooService .l.> DtoClass package domain { class FooInteractor note bottom Use Case implementations end note FooService <|.. FooInteractor class DomainClass FooInteractor ..> DomainClass } interface PersistentStore FooInteractor -> PersistentStore } package persistence { class DomainEntity DomainEntity -|> DomainClass interface CrudRepository<T> CrudRepository .d.> DomainEntity:<T> class PersistentDatabase note top Domain CRUD code end note PersistentStore <|.u. PersistentDatabase PersistentDatabase ..> DomainEntity:<<persists>> PersistentDatabase o-d-> "*" CrudRepository } @enduml
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@startuml actor user participant FlyweightFactory participant ConcreteFlyweight autonumber 1.0 activate user user->FlyweightFactory:create activate FlyweightFactory user->FlyweightFactory:getFlyweight("one“) ConcreteFlyweight<-FlyweightFactory:create user<--FlyweightFactory:Flyweight deactivate FlyweightFactory user->ConcreteFlyweight:operation() deactivate user autonumber 2.0 user->FlyweightFactory:getFlyweight("one“) activate user activate FlyweightFactory user<--FlyweightFactory:Flyweight deactivate FlyweightFactory user->ConcreteFlyweight:operation() deactivate user @enduml
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@startuml skinparam linetype straight skinparam monochrome true title System Overview actor "User" as user node "Game Radar" as game_radar { node "Frontend" as frontend node "Backend" as backend } cloud "Game Servers" as game_servers { node "Minecraft" as minecraft node "CS:GO" as csgo node "Garry's Mod" as gmod node "..." as misc_servers } user -> frontend frontend <-> backend backend --> gmod backend --> csgo backend --> minecraft backend -> misc_servers @enduml
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@startuml package java.lang { interface Comparable<T> { +compareTo(other: T): int } } package de.fhro.inf.prg3.a05.model { +enum PlantColor { GREEN, YELLOW, RED, BLUE, ORANGE } +abstract class Plant implements Comparable { -height: double -family: String -name: String +getHeight(): double +getFamily(): String +getName(): String +{abstract} getColor(): PlantColor } +class Flower extends Plant { } +class Shrub extends Plant{ } } @enduml
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@startuml title Object Adapter Class Diagram class Client { } interface Polygon { +define() : void +getSurface() : float +getCoordinates() : float[] +setId() : void +getId() : String +getColor() : String } class RectangleObjectAdapter { +RectangleObjectAdapter() -adaptee : Rectangle -name : String } class Rectangle { +setShape() : void +getArea() : float +getOriginX() : float +getOriginY() : float +getOppositeCornerX() : float +getOppositeCornerY() : float +getColor() : String -x0 : float -y0 : float -height : float -width : float -color : String } Polygon <|-- RectangleObjectAdapter Client --> Polygon @enduml
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@startuml Add_Reco_Sequence_Diagram !define LIGHTBLUE !includeurl https://raw.githubusercontent.com/Drakemor/RedDress-PlantUML/master/style.puml skinparam style strictuml participant Ui #Turquoise participant Parser #PaleGreen participant Commands #PaleGreen participant ReviewList #Gold participant RecommendationList #Gold activate Ui #Turquoise Ui -> Parser : determineCommand() activate Parser #PaleGreen Parser -> Commands : add() activate Commands #PaleGreen Commands -> RecommendationList : addRecommendation() activate RecommendationList #Gold activate ReviewList #Gold RecommendationList-> ReviewList: checkAndPrintDuplicateReview() deactivate ReviewList break DuplicateException RecommendationList --> Ui : printNoUniqueTitleMessage() end break EmptyInputException RecommendationList --> Ui : printEmptyInputMessage() end RecommendationList -> RecommendationList : add Recommendation RecommendationList --> Commands deactivate RecommendationList Commands --> Parser deactivate Commands Parser --> Ui deactivate Parser @enduml
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@startuml activate Client Client -> UserController: verifyStudentHcmus(otp) activate UserController UserController -> UserService: verifyOTP(userId, otp) activate UserService UserService -> CacheClient: verifyOTPFromCache(userId, otp) activate CacheClient deactivate CacheClient alt verified == true UserService -> UserRepository: findById(userId) activate UserRepository deactivate UserRepository UserService -> UserRepository: update(user) activate UserRepository deactivate UserRepository UserService -> CacheClient: setUser(user) activate CacheClient deactivate CacheClient end UserService --> UserController: return verified deactivate UserService UserController --> Client: return response(success) deactivate UserController deactivate Client @enduml
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@startuml abstract Subject { - observers: List<Observer> + registerObserver(observer) + unregisterObserver(observer) + notifyObservers() } class ConcreteSubject extends Subject { - state + getState() + setState(state) } interface Observer { + update(): void } class ConcreteObserverA implements Observer { - observerState + update(): void } class ConcreteObserverB implements Observer { } Subject o-- Observer 'ConcreteObserverA --> ConcreteSubject @enduml
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@startuml actor User participant Client participant Server database Database == Adding a talk == User -> Client ++: add -title "My Talk" -description ... Client -> Server ++: POST http://.../api/talks title=My+Talk Server -> Database ++: INSERT INTO TABLE talks (title) VALUES ('My Talk') Server <-- Database -- Client <-- Server --: Location: http://.../api/id User <-- Client --: Id is <id> == Listing all talks == User -> Client ++: list Client -> Server ++: GET http://.../api/talks Server -> Database ++: SELECT * FROM talks Server <-- Database --: talk rows Client <-- Server --: csv User <-- Client --: [id, title]* == Showing a talk == User -> Client ++: show -id <id> Client -> Server ++: GET http://.../api/talks/<id> Server -> Database ++: SELECT * FROM talks WHERE id = ? Server <-- Database --: talk row Client <-- Server --: title, description User <-- Client --: title, description @enduml
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@startuml hide circle ' avoid problems with angled crows feet skinparam linetype ortho entity "Location" as location { * **id : int** <<generated>> -- type : string address_line : text } entity "Apartment" as apartment { * **id : int** <<generated>> -- * location_id: int <<FK:location>> * owner_id: int <<FK:actor>> number : int for_rent: boolean price: decimal } entity "Actor" as actor { * **id : int** <<generated>> -- name: text } entity "Contract" as contract { * **id : int** <<generated>> -- * start_date : datetime end_date : datetime rent_price: decimal } entity "ApartmentContractRelation" as apartmentContract_rel { * apartment_id : int <<FK:apartment>> * contract_id : int <<FK:contract>> } entity "TenantsRelation" as actorContract_rel { * actor_id : int <<FK:actor>> * contract_id : int <<FK:contract>> } actor ||..o{ apartment location ||..|{ apartment apartment |o..o{ apartmentContract_rel contract |o..o{ apartmentContract_rel actor |o..o{ actorContract_rel contract |o...o{ actorContract_rel @enduml
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1,292,825
puml
@startuml class Class1 { } class ActivateAdmin { + OnPointerDown(eventData:PointerEventData) : void + OnPointerUp(eventData:PointerEventData) : void Update() : void } MonoBehaviour <|-- ActivateAdmin IPointerDownHandler <|-- ActivateAdmin IPointerUpHandler <|-- ActivateAdmin class AppSettings { } MonoBehaviour <|-- AppSettings class ConsoleToGUI { myLog : string = "*begin log" filename : string = "" doShow : bool = true kChars : int = 700 OnEnable() : void OnDisable() : void Update() : void + Log(logString:string, stackTrace:string, type:LogType) : void OnGUI() : void } MonoBehaviour <|-- ConsoleToGUI class Note { + Note(id:int, username:string, content:string, pinID:int, fontID:int) + id : int <<get>> <<set>> + Username : string <<get>> <<set>> + Content : string <<get>> <<set>> + PinID : int <<get>> <<set>> + FontID : int <<get>> <<set>> } class NoteDetails { + ShowNoteDetailsOnClick() : void + HideNoteDetailsOnClick() : void } MonoBehaviour <|-- NoteDetails class NoteItem { + SetupNote(noteID:int, noteUsername:string, noteContent:string, pinIndicator:int, randomSpawn:bool) : void + DeleteNoteOnAdminClick() : void } MonoBehaviour <|-- NoteItem class SQLManipulator { + InsertNote(username:string, content:string, pinID:int, fontID:int) : void + DeleteNote(id:int) : void + SaveNotesToList() : void + GetNotes() : List<Note> } class "List`1"<T> { } MonoBehaviour <|-- SQLManipulator SQLManipulator --> "Instance" SQLManipulator SQLManipulator --> "dbconn" IDbConnection SQLManipulator --> "dbcmd" IDbCommand SQLManipulator --> "ListOfNotes<Note>" "List`1" class AddNewNoteController { + SelectedPinID : int <<get>> <<set>> + CloseAddNewNodeCanvas() : void + AddNewNodeToDb() : void } MonoBehaviour <|-- AddNewNoteController class MainController { + Setup() : void + SetUpNotes() : void SpawnNoteWithDelay(seconds:float, ID:int, username:string, content:string, pinIndicator:int) : IEnumerator + ShowNewNoteCanvas() : void + SetAdminAuthorization(AuthorizationFlag:bool) : void } MonoBehaviour <|-- MainController MainController --> "Instance" MainController class CharacterButton { + OnPointerUp(eventData:PointerEventData) : void } MonoBehaviour <|-- CharacterButton IPointerUpHandler <|-- CharacterButton class InputField { + Focus() : void + UnFocus() : void + Append(value:string) : void <<internal>> Execute(code:KeyCode) : void } MonoBehaviour <|-- InputField class OSK_AdminCanvas { + Setup() : void <<internal>> SpecialKeyPress(code:KeyCode) : void + KeyPress(value:string) : void + TextInputChanged() : void + CloseAdmin() : void + ShowLowercase() : void + ShowUppercase() : void + ShowNumbers() : void } MonoBehaviour <|-- OSK_AdminCanvas class OSK_NewNodeController { + Setup() : void <<internal>> SpecialKeyPress(code:KeyCode) : void + KeyPress(value:string) : void + SetInputFieldToSelected(_inputField:TMP_InputField) : void + ShowLowercase() : void + ShowUppercase() : void + ShowNumbers() : void } MonoBehaviour <|-- OSK_NewNodeController enum KeyCode { Delete, Space, Enter, } class SpecialButton { + OnPointerUp(eventData:PointerEventData) : void } MonoBehaviour <|-- SpecialButton IPointerUpHandler <|-- SpecialButton class ChangePin { _pinID : int + ChangePinOnClick() : void } MonoBehaviour <|-- ChangePin class PinAnimation { } MonoBehaviour <|-- PinAnimation class KeyboardDragHandler { + OnDrag(eventData:PointerEventData) : void } MonoBehaviour <|-- KeyboardDragHandler IDragHandler <|-- KeyboardDragHandler class KeyboardScript { + alphabetFunction(alphabet:string) : void + BackSpace() : void + CloseAllLayouts() : void + ShowLayout(SetLayout:GameObject) : void } MonoBehaviour <|-- KeyboardScript KeyboardScript --> "TextField" InputField KeyboardScript --> "RusLayoutSml" GameObject KeyboardScript --> "RusLayoutBig" GameObject KeyboardScript --> "EngLayoutSml" GameObject KeyboardScript --> "EngLayoutBig" GameObject KeyboardScript --> "SymbLayout" GameObject enum AnimationToolType { UnknownTool= 0, Visibilility= 6, PreviewPose= 7, EditPose= 8, CreateBone= 9, SplitBone= 10, ReparentBone= 11, EditGeometry= 12, CreateVertex= 13, CreateEdge= 14, SplitEdge= 15, GenerateGeometry= 16, WeightSlider= 17, WeightBrush= 18, BoneInfluence= 19, GenerateWeights= 20, } enum AnimationEventType { Truncated= -1, SelectedSpriteChanged= 0, SkeletonPreviewPoseChanged= 1, SkeletonBindPoseChanged= 2, SkeletonTopologyChanged= 3, MeshChanged= 4, MeshPreviewChanged= 5, SkinningModuleModeChanged= 6, BoneSelectionChanged= 7, BoneNameChanged= 8, CharacterPartChanged= 9, ToolChanged= 10, RestoreBindPose= 11, Copy= 12, Paste= 13, BoneDepthChanged= 14, Shortcut= 15, Visibility= 16, } class AnimationEvent <<struct>> { + repeated_event : int + data : string } class AnimationToolUsageEvent <<struct>> { + instance_id : int + character_mode : bool + time_start_s : int + time_end_s : int } class AnimationToolApplyEvent <<struct>> { + character_mode : bool + instance_id : int + sprite_count : int + bone_root_count : int } interface IAnimationAnalyticsModel { hasCharacter : bool <<get>> GetTool(tool:Tools) : ITool selectedBoneCount : int <<get>> applicationElapseTime : int <<get>> } class SkinningModuleAnalyticsModel { + hasCharacter : bool <<get>> + SkinningModuleAnalyticsModel(s:SkinningCache) + GetTool(tool:Tools) : ITool + selectedBoneCount : int <<get>> + applicationElapseTime : int <<get>> } class AnimationAnalytics { <<const>> k_AnimationEventElementCount : int = 3 <<const>> k_AnimationToolUsageEventElementCount : int = 6 m_CurrentEvent : AnimationToolUsageEvent? m_InstanceId : int + AnimationAnalytics(analyticsStorage:IAnalyticsStorage, eventBus:SkinningEvents, model:IAnimationAnalyticsModel, instanceId:int) + Dispose() : void OnBoneVisibility(s:string) : void OnShortcut(s:string) : void OnCopy() : void OnPaste(bone:bool, mesh:bool, flipX:bool, flipY:bool) : void OnSelectedSpriteChanged(sprite:SpriteCache) : void OnSkeletonPreviewPoseChanged(skeleton:SkeletonCache) : void OnSkeletonBindPoseChanged(skeleton:SkeletonCache) : void OnSkeletonTopologyChanged(skeleton:SkeletonCache) : void OnMeshChanged(mesh:MeshCache) : void OnMeshPreviewChanged(mesh:MeshPreviewCache) : void OnSkinningModuleModeChanged(mode:SkinningMode) : void OnBoneSelectionChanged() : void OnBoneNameChanged(bone:BoneCache) : void OnBoneDepthChanged(bone:BoneCache) : void OnCharacterPartChanged(part:CharacterPartCache) : void OnToolChanged(tool:ITool) : void OnRestoreBindPose() : void SetAnimationEvent(evt:AnimationEvent) : void StartNewEvent(animationType:AnimationToolType, tick:int) : void SendLastEvent(evt:AnimationToolUsageEvent, tick:int) : void SendLastEvent(tick:int) : void + FlushEvent() : void + SendApplyEvent(spriteCount:int, spriteBoneCount:int[], bones:BoneCache[]) : void {static} GetChainBoneStatistic(bones:BoneCache[], chainBoneCount:int[], maxDepth:int[], boneRootCount:int, boneCount:int[]) : void } interface IAnalyticsStorage { SendUsageEvent(evt:AnimationToolUsageEvent) : AnalyticsResult SendApplyEvent(evt:AnimationToolApplyEvent) : AnalyticsResult Dispose() : void } class AnalyticConstant <<static>> { + <<const>> k_MaxEventsPerHour : int = 1000 + <<const>> k_MaxNumberOfElements : int = 1000 } class AnalyticsJsonStorage { + SendUsageEvent(evt:AnimationToolUsageEvent) : AnalyticsResult + SendApplyEvent(evt:AnimationToolApplyEvent) : AnalyticsResult + Dispose() : void } class UnityAnalyticsStorage { <<const>> k_VendorKey : string = "unity.2d.animation" <<const>> k_Version : int = 1 {static} UnityAnalyticsStorage() + SendUsageEvent(evt:AnimationToolUsageEvent) : AnalyticsResult + SendApplyEvent(evt:AnimationToolApplyEvent) : AnalyticsResult + Dispose() : void } class "List`1"<T> { } class AnimationToolEvents <<struct>> { } AnimationEvent --> "sub_type" AnimationEventType AnimationToolUsageEvent --> "animation_tool" AnimationToolType AnimationToolUsageEvent --> "animation_events<AnimationEvent>" "List`1" IAnimationAnalyticsModel --> "mode" SkinningMode IAnimationAnalyticsModel --> "selectedTool" ITool IAnimationAnalyticsModel <|-- SkinningModuleAnalyticsModel SkinningModuleAnalyticsModel --> "skinningCache" SkinningCache SkinningModuleAnalyticsModel --> "mode" SkinningMode SkinningModuleAnalyticsModel --> "selectedTool" ITool AnimationAnalytics --> "m_AnalyticsStorage" IAnalyticsStorage AnimationAnalytics --> "m_EventBus" SkinningEvents AnimationAnalytics --> "m_Model" IAnimationAnalyticsModel IAnalyticsStorage <|-- AnalyticsJsonStorage AnalyticsJsonStorage o-> "m_TotalEvents" AnimationToolEvents IAnalyticsStorage <|-- UnityAnalyticsStorage AnalyticsJsonStorage +-- AnimationToolEvents AnimationToolEvents --> "events<AnimationToolUsageEvent>" "List`1" AnimationToolEvents --> "applyEvent" AnimationToolApplyEvent interface ICharacterDataProvider { GetCharacterData() : CharacterData SetCharacterData(characterData:CharacterData) : void } class CharacterData <<struct>> { } interface ICharacterOrder { order : int <<get>> <<set>> } class CharacterGroup <<struct>> { + name : string + parentGroup : int m_Order : int + order : int <<get>> <<set>> } class CharacterPart <<struct>> { + spriteId : string + parentGroup : int m_Order : int + order : int <<get>> <<set>> } CharacterData --> "dimension" Vector2Int ICharacterOrder <|-- CharacterGroup ICharacterOrder <|-- CharacterPart CharacterPart --> "spritePosition" RectInt class ResourceLoader <<static>> { <<const>> k_ResourcePath : string = "Packages/com.unity.2d.animation/Editor/Assets" <<internal>> {static} Load(path:string) : T } class SpritePostProcess { OnPostprocessSprites(texture:Texture2D, sprites:Sprite[]) : void {static} RefreshSpriteSkinCache() : void {static} CalculateLocaltoWorldMatrix(i:int, spriteRect:SpriteRect, definitionScale:float, pixelsPerUnit:float, spriteBone:List<UnityEngine.U2D.SpriteBone>, outpriteBone:UnityEngine.U2D.SpriteBone?[], bindPose:NativeArray<Matrix4x4>) : void {static} PostProcessBoneData(spriteDataProvider:ISpriteEditorDataProvider, definitionScale:float, sprites:Sprite[]) : bool {static} PostProcessSpriteMeshData(spriteDataProvider:ISpriteEditorDataProvider, definitionScale:float, sprites:Sprite[]) : bool {static} CalculateDefinitionScale(texture:Texture2D, dataProvider:ITextureDataProvider) : float } AssetPostprocessor <|-- SpritePostProcess class NativeArrayHelpers <<static>> { + {static} <<unsafe>> ResizeIfNeeded(nativeArray:NativeArray<T>, size:int, allocator:Allocator) : void + {static} ResizeAndCopyIfNeeded(nativeArray:NativeArray<T>, size:int, allocator:Allocator) : void + {static} <<unsafe>> DisposeIfCreated(nativeArray:NativeArray<T>) : void + {static} <<unsafe>> CopyFromNativeSlice(nativeArray:NativeArray<T>, dstStartIndex:int, dstEndIndex:int, slice:NativeSlice<S>, srcStartIndex:int, srcEndIndex:int) : void } class "NativeCustomSlice`1"<T> <<struct>> { + length : int + stride : int + {static} Default() : NativeCustomSlice<T> + <<unsafe>> NativeCustomSlice(nativeSlice:NativeSlice<T>) + <<unsafe>> NativeCustomSlice(slice:NativeSlice<byte>, length:int, stride:int) + Length : int <<get>> } class "NativeCustomSliceEnumerator`1"<T> <<struct>> { <<internal>> NativeCustomSliceEnumerator(slice:NativeSlice<byte>, length:int, stride:int) + GetEnumerator() : IEnumerator<T> GetEnumerator() : IEnumerator + MoveNext() : bool + Reset() : void + Current : T <<get>> Current : object <<get>> Dispose() : void } class "ReadArrayElementWithStride`1"<T> { } class "IEnumerable`1"<T> { } class "IEnumerator`1"<T> { } "NativeCustomSlice`1" --> "data" IntPtr "IEnumerable`1" "<T>" <|-- "NativeCustomSliceEnumerator`1" "IEnumerator`1" "<T>" <|-- "NativeCustomSliceEnumerator`1" class PositionVertex <<struct>> { } class PositionTangentVertex <<struct>> { } class DeformVerticesBuffer <<struct>> { + <<const>> k_DefaultBufferSize : int = 2 m_BufferCount : int m_CurrentBuffer : int + DeformVerticesBuffer(bufferCount:int) + Dispose() : void + GetBuffer(expectedSize:int) : ref NativeArray<byte> <<internal>> GetCurrentBuffer() : ref NativeArray<byte> } class SpriteSkin <<sealed>> <<partial>> { m_IsValid : bool = false m_TransformsHash : int = 0 <<internal>> batchSkinning : bool <<get>> <<set>> <<internal>> Awake() : void OnEnable() : void <<internal>> OnEditorEnable() : void CacheValidFlag() : void Reset() : void <<internal>> UseBatching(value:bool) : void <<internal>> GetDeformedVertices(spriteVertexCount:int) : ref NativeArray<byte> + HasCurrentDeformedVertices() : bool <<internal>> GetCurrentDeformedVertices() : NativeArray<byte> <<internal>> GetCurrentDeformedVertexPositions() : NativeSlice<PositionVertex> <<internal>> GetCurrentDeformedVertexPositionsAndTangents() : NativeSlice<PositionTangentVertex> + GetDeformedVertexPositionData() : IEnumerable<Vector3> + GetDeformedVertexTangentData() : IEnumerable<Vector4> OnDisable() : void LateUpdate() : void CacheCurrentSprite() : void + alwaysUpdate : bool <<get>> <<set>> <<internal>> isValid : bool <<get>> OnDestroy() : void <<internal>> DeactivateSkinning() : void <<internal>> ResetSprite() : void + OnBeforeSerialize() : void + OnAfterDeserialize() : void } PositionVertex --> "position" Vector3 PositionTangentVertex --> "position" Vector3 PositionTangentVertex --> "tangent" Vector4 MonoBehaviour <|-- SpriteSkin ISerializationCallbackReceiver <|-- SpriteSkin SpriteSkin --> "sprite" Sprite SpriteSkin --> "spriteRenderer" SpriteRenderer SpriteSkin --> "rootBone" Transform SpriteSkin --> "bounds" Bounds class SpriteSkin <<sealed>> <<partial>> { OnEnableBatch() : void <<internal>> UpdateSpriteDeform() : void OnResetBatch() : void UseBatchingBatch() : void OnDisableBatch() : void OnBoneTransformChanged() : void OnRootBoneTransformChanged() : void OnBeforeSerializeBatch() : void OnAfterSerializeBatch() : void } MonoBehaviour <|-- SpriteSkin class SpriteSkinEntity { } MonoBehaviour <|-- SpriteSkinEntity class SpriteSkinManager { } class SpriteSkinManagerInternal { } SpriteSkinManager +-- SpriteSkinManagerInternal MonoBehaviour <|-- SpriteSkinManagerInternal enum SpriteSkinValidationResult { SpriteNotFound, SpriteHasNoSkinningInformation, SpriteHasNoWeights, RootTransformNotFound, InvalidTransformArray, InvalidTransformArrayLength, TransformArrayContainsNull, RootNotFoundInTransformArray, Ready, } class SpriteSkinUtility <<static>> { <<internal>> {static} Validate(spriteSkin:SpriteSkin) : SpriteSkinValidationResult <<internal>> {static} CreateBoneHierarchy(spriteSkin:SpriteSkin) : void <<internal>> {static} GetVertexStreamSize(sprite:Sprite) : int <<internal>> {static} GetVertexStreamOffset(sprite:Sprite, channel:Rendering.VertexAttribute) : int <<internal>> {static} ResetBindPose(spriteSkin:SpriteSkin) : void <<internal>> {static} Rebind(spriteSkin:SpriteSkin) : void <<internal>> {static} CalculateTransformHash(spriteSkin:SpriteSkin) : int <<internal>> <<unsafe>> {static} Deform(sprite:Sprite, rootInv:Matrix4x4, vertices:NativeSlice<Vector3>, tangents:NativeSlice<Vector4>, boneWeights:NativeSlice<BoneWeight>, boneTransforms:NativeArray<Matrix4x4>, bindPoses:NativeSlice<Matrix4x4>, deformableVertices:NativeArray<byte>) : void <<internal>> {static} Deform(rootInv:float4x4, vertices:NativeSlice<float3>, boneWeights:NativeSlice<BoneWeight>, boneTransforms:NativeArray<float4x4>, bindPoses:NativeSlice<float4x4>, deformed:NativeSlice<float3>) : void <<internal>> {static} Deform(rootInv:float4x4, vertices:NativeSlice<float3>, tangents:NativeSlice<float4>, boneWeights:NativeSlice<BoneWeight>, boneTransforms:NativeArray<float4x4>, bindPoses:NativeSlice<float4x4>, deformed:NativeSlice<float3>, deformedTangents:NativeSlice<float4>) : void <<internal>> <<unsafe>> {static} Deform(sprite:Sprite, invRoot:Matrix4x4, boneTransformsArray:Transform[], deformVertexData:NativeArray<byte>) : void <<internal>> {static} Bake(spriteSkin:SpriteSkin, deformVertexData:NativeArray<byte>) : void <<internal>> <<unsafe>> {static} CalculateBounds(spriteSkin:SpriteSkin) : void <<internal>> {static} CalculateSpriteSkinBounds(deformablePositions:NativeSlice<float3>) : Bounds <<internal>> {static} <<unsafe>> UpdateBounds(spriteSkin:SpriteSkin, deformedVertices:NativeArray<byte>) : void } class PathPlaceholder { + PlaceHolderTest() : void } class CinemachinePixelPerfectEditor { + <<override>> OnInspectorGUI() : void } Editor <|-- CinemachinePixelPerfectEditor class PixelPerfectCameraEditor { + OnEnable() : void + <<override>> RequiresConstantRepaint() : bool + <<override>> OnInspectorGUI() : void OnSceneGUI() : void } class Style { + srpWarning : string = "Pixel Perfect Camera in the 2D Pixel Perfect package isn't compatible with Scriptable Render Pipeline. If you are using the Lightweight Render Pipeline, you can swap this for the Pixel Perfect Camera component that ships with LWRP." + Style() } Editor <|-- PixelPerfectCameraEditor PixelPerfectCameraEditor +-- Style Style o-> "x" GUIContent Style o-> "y" GUIContent Style o-> "assetsPPU" GUIContent Style o-> "refRes" GUIContent Style o-> "upscaleRT" GUIContent Style o-> "pixelSnapping" GUIContent Style o-> "cropFrame" GUIContent Style o-> "stretchFill" GUIContent Style o-> "currentPixelRatio" GUIContent Style o-> "runInEditMode" GUIContent Style --> "centeredLabel" GUIStyle class CinemachinePixelPerfect { OnEnable() : void } MonoBehaviour <|-- CinemachinePixelPerfect class PixelPerfectCamera { + assetsPPU : int <<get>> <<set>> + refResolutionX : int <<get>> <<set>> + refResolutionY : int <<get>> <<set>> + upscaleRT : bool <<get>> <<set>> + pixelSnapping : bool <<get>> <<set>> + cropFrameX : bool <<get>> <<set>> + cropFrameY : bool <<get>> <<set>> + stretchFill : bool <<get>> <<set>> + pixelRatio : int <<get>> + RoundToPixel(position:Vector3) : Vector3 + CorrectCinemachineOrthoSize(targetOrthoSize:float) : float m_AssetsPPU : int = 100 m_RefResolutionX : int = 320 m_RefResolutionY : int = 180 m_UpscaleRT : bool = false m_PixelSnapping : bool = false m_CropFrameX : bool = false m_CropFrameY : bool = false m_StretchFill : bool = false m_CinemachineCompatibilityMode : bool PixelSnap() : void Awake() : void LateUpdate() : void OnPreCull() : void OnPreRender() : void OnPostRender() : void <<internal>> OnDisable() : void } MonoBehaviour <|-- PixelPerfectCamera IPixelPerfectCamera <|-- PixelPerfectCamera PixelPerfectCamera --> "m_Camera" Camera PixelPerfectCamera --> "m_Internal" PixelPerfectCameraInternal interface IPixelPerfectCamera { assetsPPU : int <<get>> <<set>> refResolutionX : int <<get>> <<set>> refResolutionY : int <<get>> <<set>> upscaleRT : bool <<get>> <<set>> pixelSnapping : bool <<get>> <<set>> cropFrameX : bool <<get>> <<set>> cropFrameY : bool <<get>> <<set>> stretchFill : bool <<get>> <<set>> } class PixelPerfectCameraInternal { <<internal>> originalOrthoSize : float <<internal>> hasPostProcessLayer : bool <<internal>> cropFrameXAndY : bool = false <<internal>> cropFrameXOrY : bool = false <<internal>> useStretchFill : bool = false <<internal>> zoom : int = 1 <<internal>> useOffscreenRT : bool = false <<internal>> offscreenRTWidth : int = 0 <<internal>> offscreenRTHeight : int = 0 <<internal>> orthoSize : float = 1.0f <<internal>> unitsPerPixel : float = 0.0f <<internal>> cinemachineVCamZoom : int = 1 <<internal>> PixelPerfectCameraInternal(component:IPixelPerfectCamera) + OnBeforeSerialize() : void + OnAfterDeserialize() : void <<internal>> CalculateCameraProperties(screenWidth:int, screenHeight:int) : void <<internal>> CalculatePostRenderPixelRect(cameraAspect:float, screenWidth:int, screenHeight:int) : Rect <<internal>> CorrectCinemachineOrthoSize(targetOrthoSize:float) : float } ISerializationCallbackReceiver <|-- PixelPerfectCameraInternal PixelPerfectCameraInternal --> "m_Component" IPixelPerfectCamera PixelPerfectCameraInternal --> "m_SerializableComponent" PixelPerfectCamera PixelPerfectCameraInternal o-> "pixelRect" Rect class PSDApplyEvent <<struct>> { + instance_id : int + texture_type : int + sprite_mode : int + mosaic_layer : bool + import_hidden_layer : bool + character_mode : bool + generate_go_hierarchy : bool + reslice_from_layer : bool + is_character_rigged : bool + is_psd : bool } interface IAnalytics { SendApplyEvent(evt:PSDApplyEvent) : AnalyticsResult } class AnalyticFactory <<static>> { } class Analytics { <<const>> k_MaxEventsPerHour : int = 100 <<const>> k_MaxNumberOfElements : int = 1000 <<const>> k_VendorKey : string = "unity.2d.psdimporter" <<const>> k_Version : int = 1 {static} Analytics() + SendApplyEvent(evt:PSDApplyEvent) : AnalyticsResult } PSDApplyEvent --> "character_alignment" SpriteAlignment PSDApplyEvent --> "color_mode" PsdColorMode AnalyticFactory --> "s_Analytics" IAnalytics AnalyticFactory --> "analytics" IAnalytics IAnalytics <|-- Analytics class PSDImporter { m_MosaicLayers : bool = true m_ImportHiddenLayers : bool = false m_ImportedTextureWidth : int m_ImportedTextureHeight : int m_PaperDollMode : bool = false m_KeepDupilcateSpriteName : bool = false m_TextureActualWidth : int <<internal>> textureActualWidth : int <<get>> m_TextureActualHeight : int <<internal>> textureActualHeight : int <<get>> m_SpritePackingTag : string = "" m_ResliceFromLayer : bool = false m_CharacterMode : bool = true m_GenerateGOHierarchy : bool = false m_TextureAssetName : string = null m_PrefabAssetName : string = null m_SpriteLibAssetName : string = null + <<override>> OnImportAsset(ctx:AssetImportContext) : void {static} ValidatePSDLayerId(layers:List<BitmapLayer>, uniqueNameGenerator:UniqueNameGenerator) : void ValidatePSDLayerId(doc:Document) : void ImportTexture(ctx:AssetImportContext, imageData:NativeArray<Color32>, textureWidth:int, textureHeight:int, spriteStart:int, spriteCount:int) : TextureGenerationOutput AutoGenerateSpriteSkinData(metaData:SpriteMetaData) : void GetUniqueSpriteName(name:string, namehash:List<int>) : string ImportFromLayers(ctx:AssetImportContext, doc:Document) : void MemorySnapshotFinish(path:string, done:bool) : void EnsureSingleSpriteExist() : void <<internal>> GetPlatformTextureSettings(buildTarget:BuildTarget) : TextureImporterPlatformSettings RegisterAssets(ctx:AssetImportContext, output:TextureGenerationOutput) : void SpriteIsMainFromSpriteLib(spriteId:string, categoryName:string) : bool BuildGroupGameObject(psdGroup:List<PSDLayer>, index:int, root:Transform) : void shouldProduceGameObject : bool <<get>> shouldResliceFromLayer : bool <<get>> characterMode : bool <<get>> definitionScale : float <<get>> CreateBoneGO(index:int, bones:SpriteBone[], bonesGO:BoneGO[], defaultRoot:Transform) : void CreateBonesGO(root:Transform) : BoneGO[] GetSpriteLiblabel(spriteId:string, category:string, label:string) : void OnProducePaperDollPrefab(assetname:string, sprites:Sprite[], spriteLib:SpriteLibraryAsset) : GameObject OnProducePrefab(assetname:string, sprites:Sprite[], spriteLib:SpriteLibraryAsset) : GameObject GetBoundingBox(root:GameObject) : Bounds? CleanUpGameobjectsWithOutRig(root:GameObject) : bool {static} SanitizeName(name:string) : string {static} GetUniqueName(name:string, stringHash:List<int>, logNewNameGenerated:bool, context:UnityEngine.Object) : string <<internal>> spriteDataCount : int <<get>> <<internal>> pixelsPerUnit : float <<get>> pixelsPerUnit : float <<get>> <<internal>> GetDataProvider() : T GetDataProvider() : T <<internal>> HasDataProvider(type:Type) : bool HasDataProvider(type:Type) : bool <<internal>> AddSpriteData(spriteRect:SpriteRect) : void <<internal>> DeleteSpriteData(spriteRect:SpriteRect) : void <<internal>> GetSpriteDataIndex(guid:GUID) : int <<internal>> Apply() : void Apply() : void <<internal>> InitSpriteEditorDataProvider() : void InitSpriteEditorDataProvider() : void <<internal>> GetSpriteRects() : SpriteRect[] GetSpriteRects() : SpriteRect[] GetSpriteImportData() : List<SpriteMetaData> <<internal>> GetPSDLayers() : List<PSDLayer> <<internal>> GetSpriteMetaData() : SpriteMetaData[] <<internal>> GetSpriteData(guid:GUID) : SpriteRect <<internal>> SetSpriteRects(spriteRects:SpriteRect[]) : void SetSpriteRects(spriteRects:SpriteRect[]) : void mosaicMode : bool <<get>> ProduceSpriteLibAsset(sprites:Sprite[]) : SpriteLibraryAsset } class UniqueNameGenerator { + ContainHash(i:int) : bool + AddHash(i:int) : void + GetUniqueName(name:string) : string } class GameObjectCreationFactory { + CreateGameObject(name:string, components:System.Type[]) : GameObject } class BoneGO <<struct>> { + index : int } class "List`1"<T> { } ScriptedImporter <|-- PSDImporter ISpriteEditorDataProvider <|-- PSDImporter PSDImporter o-> "m_TextureImporterSettings" TextureImporterSettings PSDImporter o-> "m_SpriteImportData<SpriteMetaData>" "List`1" PSDImporter o-> "m_MosaicSpriteImportData<SpriteMetaData>" "List`1" PSDImporter o-> "m_RigSpriteImportData<SpriteMetaData>" "List`1" PSDImporter o-> "m_PlatformSettings<TextureImporterPlatformSettings>" "List`1" PSDImporter o-> "m_DocumentPivot" Vector2 PSDImporter o-> "m_DocumentAlignment" SpriteAlignment PSDImporter --> "m_DocumentSize" Vector2Int PSDImporter o-> "m_SpriteCategoryList" SpriteCategoryList PSDImporter o-> "m_GameObjectFactory" GameObjectCreationFactory PSDImporter --> "spriteCategoryList" SpriteCategoryList PSDImporter o-> "m_MosaicPSDLayers<PSDLayer>" "List`1" PSDImporter o-> "m_RigPSDLayers<PSDLayer>" "List`1" PSDImporter o-> "m_CharacterData" CharacterData PSDImporter --> "spriteImportMode" SpriteImportMode PSDImporter --> "spriteImportMode" SpriteImportMode PSDImporter --> "characterData" CharacterData PSDImporter --> "documentSize" Vector2Int PSDImporter +-- UniqueNameGenerator UniqueNameGenerator o-> "m_NameHash<int>" "List`1" PSDImporter +-- GameObjectCreationFactory UniqueNameGenerator <|-- GameObjectCreationFactory PSDImporter +-- BoneGO BoneGO --> "go" GameObject abstract class PSDDataProvider { } class SpriteBoneDataProvider { + GetBones(guid:GUID) : List<SpriteBone> + SetBones(guid:GUID, bones:List<SpriteBone>) : void } class TextureDataProvider { + GetReadableTexture2D() : Texture2D + GetTextureActualWidthAndHeight(width:int, height:int) : void } class SecondaryTextureDataProvider { } class SpriteOutlineDataProvider { + GetOutlines(guid:GUID) : List<Vector2[]> + SetOutlines(guid:GUID, data:List<Vector2[]>) : void + GetTessellationDetail(guid:GUID) : float + SetTessellationDetail(guid:GUID, value:float) : void } class SpritePhysicsOutlineProvider { + GetOutlines(guid:GUID) : List<Vector2[]> + SetOutlines(guid:GUID, data:List<Vector2[]>) : void + GetTessellationDetail(guid:GUID) : float + SetTessellationDetail(guid:GUID, value:float) : void } class SpriteMeshDataProvider { + GetVertices(guid:GUID) : Vertex2DMetaData[] + SetVertices(guid:GUID, vertices:Vertex2DMetaData[]) : void + GetIndices(guid:GUID) : int[] + SetIndices(guid:GUID, indices:int[]) : void + GetEdges(guid:GUID) : Vector2Int[] + SetEdges(guid:GUID, edges:Vector2Int[]) : void } class CharacterDataProvider { ParentGroupInFlatten(parentIndex:int, psdLayers:List<PSDLayer>) : int + GetCharacterData() : CharacterData + SetCharacterData(characterData:CharacterData) : void } class SpriteLibraryDataProvider { + GetSpriteCategoryList() : SpriteCategoryList + SetSpriteCategoryList(spriteCategoryList:SpriteCategoryList) : void } PSDDataProvider --> "dataProvider" PSDImporter PSDDataProvider <|-- SpriteBoneDataProvider ISpriteBoneDataProvider <|-- SpriteBoneDataProvider PSDDataProvider <|-- TextureDataProvider ITextureDataProvider <|-- TextureDataProvider TextureDataProvider --> "m_ReadableTexture" Texture2D TextureDataProvider --> "m_OriginalTexture" Texture2D TextureDataProvider --> "textureImporter" PSDImporter TextureDataProvider --> "texture" Texture2D TextureDataProvider --> "previewTexture" Texture2D PSDDataProvider <|-- SecondaryTextureDataProvider ISecondaryTextureDataProvider <|-- SecondaryTextureDataProvider PSDDataProvider <|-- SpriteOutlineDataProvider ISpriteOutlineDataProvider <|-- SpriteOutlineDataProvider PSDDataProvider <|-- SpritePhysicsOutlineProvider ISpritePhysicsOutlineDataProvider <|-- SpritePhysicsOutlineProvider PSDDataProvider <|-- SpriteMeshDataProvider ISpriteMeshDataProvider <|-- SpriteMeshDataProvider PSDDataProvider <|-- CharacterDataProvider ICharacterDataProvider <|-- CharacterDataProvider PSDDataProvider <|-- SpriteLibraryDataProvider ISpriteLibDataProvider <|-- SpriteLibraryDataProvider class PSDImporterEditor { m_IsPOT : bool = false m_ShowAdvanced : bool = false m_ShowExperimental : bool = false m_PlatformSettingsIndex : int m_ShowPerAxisWrapModes : bool = false + <<override>> OnEnable() : void + <<override>> OnInspectorGUI() : void {static} IsPSD(doc:PsdFile) : bool {static} FileColorMode(doc:PsdFile) : PsdColorMode IsCharacterRigged() : bool LoadPlatformSettings() : void StorePlatformSettings() : void DoPlatformSettings() : void DoAdvanceInspector() : void CommonTextureSettingsGUI() : void <<internal>> {static} WrapModePopup(wrapU:SerializedProperty, wrapV:SerializedProperty, wrapW:SerializedProperty, isVolumeTexture:bool, showPerAxisWrapModes:bool) : void {static} WrapModeAxisPopup(label:GUIContent, wrapProperty:SerializedProperty) : void DoWrapModePopup() : void IsVolume() : bool DoSpriteInspector() : void DoTextureDefaultInspector() : void ColorSpaceGUI() : void POTScaleGUI() : void ReadableGUI() : void AlphaHandlingGUI() : void MipMapGUI() : void ToggleFromInt(property:SerializedProperty, label:GUIContent) : void EnumPopup(property:SerializedProperty, type:System.Type, label:GUIContent) : void ExportMosaicTexture() : void + <<override>> showImportedObject : bool <<get>> } class "Dictionary`2"<T1,T2> { } class Styles { + Styles() } ScriptedImporterEditor <|-- PSDImporterEditor PSDImporterEditor --> "m_TextureType" SerializedProperty PSDImporterEditor --> "m_TextureShape" SerializedProperty PSDImporterEditor --> "m_SpriteMode" SerializedProperty PSDImporterEditor --> "m_SpritePixelsToUnits" SerializedProperty PSDImporterEditor --> "m_SpriteMeshType" SerializedProperty PSDImporterEditor --> "m_SpriteExtrude" SerializedProperty PSDImporterEditor --> "m_Alignment" SerializedProperty PSDImporterEditor --> "m_SpritePivot" SerializedProperty PSDImporterEditor --> "m_NPOTScale" SerializedProperty PSDImporterEditor --> "m_IsReadable" SerializedProperty PSDImporterEditor --> "m_sRGBTexture" SerializedProperty PSDImporterEditor --> "m_AlphaSource" SerializedProperty PSDImporterEditor --> "m_MipMapMode" SerializedProperty PSDImporterEditor --> "m_EnableMipMap" SerializedProperty PSDImporterEditor --> "m_FadeOut" SerializedProperty PSDImporterEditor --> "m_BorderMipMap" SerializedProperty PSDImporterEditor --> "m_MipMapsPreserveCoverage" SerializedProperty PSDImporterEditor --> "m_AlphaTestReferenceValue" SerializedProperty PSDImporterEditor --> "m_MipMapFadeDistanceStart" SerializedProperty PSDImporterEditor --> "m_MipMapFadeDistanceEnd" SerializedProperty PSDImporterEditor --> "m_AlphaIsTransparency" SerializedProperty PSDImporterEditor --> "m_FilterMode" SerializedProperty PSDImporterEditor --> "m_Aniso" SerializedProperty PSDImporterEditor --> "m_WrapU" SerializedProperty PSDImporterEditor --> "m_WrapV" SerializedProperty PSDImporterEditor --> "m_WrapW" SerializedProperty PSDImporterEditor --> "m_ConvertToNormalMap" SerializedProperty PSDImporterEditor --> "m_MosaicLayers" SerializedProperty PSDImporterEditor --> "m_ImportHiddenLayers" SerializedProperty PSDImporterEditor --> "m_ResliceFromLayer" SerializedProperty PSDImporterEditor --> "m_CharacterMode" SerializedProperty PSDImporterEditor --> "m_DocumentPivot" SerializedProperty PSDImporterEditor --> "m_DocumentAlignment" SerializedProperty PSDImporterEditor --> "m_GenerateGOHierarchy" SerializedProperty PSDImporterEditor --> "m_PaperDollMode" SerializedProperty PSDImporterEditor --> "m_KeepDupilcateSpriteName" SerializedProperty PSDImporterEditor o-> "m_AdvanceInspectorGUI<TextureImporterType,Action[]>" "Dictionary`2" PSDImporterEditor o-> "m_TexturePlatformSettingsView" TexturePlatformSettingsView PSDImporterEditor o-> "m_TexturePlatformSettingsController" TexturePlatformSettingsController PSDImporterEditor o-> "m_PlatfromSettings<string,List<TextureImporterPlatformSettings>>" "Dictionary`2" PSDImporterEditor --> "s_Styles" Styles PSDImporterEditor +-- Styles Styles o-> "textureTypeTitle" GUIContent Styles o-> "textureShape" GUIContent Styles o-> "textureShapeOptionsDictionnary<TextureImporterShape,GUIContent[]>" "Dictionary`2" Styles o-> "textureShapeValuesDictionnary<TextureImporterShape,int[]>" "Dictionary`2" Styles o-> "filterMode" GUIContent Styles o-> "textureFormat" GUIContent Styles o-> "defaultPlatform" GUIContent Styles o-> "mipmapFadeOutToggle" GUIContent Styles o-> "mipmapFadeOut" GUIContent Styles o-> "readWrite" GUIContent Styles o-> "alphaSource" GUIContent Styles o-> "generateMipMaps" GUIContent Styles o-> "sRGBTexture" GUIContent Styles o-> "borderMipMaps" GUIContent Styles o-> "mipMapsPreserveCoverage" GUIContent Styles o-> "alphaTestReferenceValue" GUIContent Styles o-> "mipMapFilter" GUIContent Styles o-> "npot" GUIContent Styles o-> "compressionQuality" GUIContent Styles o-> "compressionQualitySlider" GUIContent Styles o-> "spriteMode" GUIContent Styles o-> "spritePackingTag" GUIContent Styles o-> "spritePixelsPerUnit" GUIContent Styles o-> "spriteExtrude" GUIContent Styles o-> "spriteMeshType" GUIContent Styles o-> "spriteAlignment" GUIContent Styles o-> "characterAlignment" GUIContent Styles o-> "warpNotSupportWarning" GUIContent Styles o-> "anisoLevelLabel" GUIContent Styles o-> "anisotropicDisableInfo" GUIContent Styles o-> "anisotropicForceEnableInfo" GUIContent Styles o-> "unappliedSettingsDialogTitle" GUIContent Styles o-> "unappliedSettingsDialogContent" GUIContent Styles o-> "applyButtonLabel" GUIContent Styles o-> "revertButtonLabel" GUIContent Styles o-> "spriteEditorButtonLabel" GUIContent Styles o-> "resliceFromLayerWarning" GUIContent Styles o-> "alphaIsTransparency" GUIContent Styles o-> "etc1Compression" GUIContent Styles o-> "crunchedCompression" GUIContent Styles o-> "showAdvanced" GUIContent Styles o-> "platformSettingsLabel" GUIContent Styles o-> "wrapModeLabel" GUIContent Styles o-> "wrapU" GUIContent Styles o-> "wrapV" GUIContent Styles o-> "wrapW" GUIContent Styles o-> "importHiddenLayer" GUIContent Styles o-> "mosaicLayers" GUIContent Styles o-> "characterMode" GUIContent Styles o-> "generateGOHierarchy" GUIContent Styles o-> "resliceFromLayer" GUIContent Styles o-> "paperDollMode" GUIContent Styles o-> "experimental" GUIContent Styles o-> "keepDuplicateSpriteName" GUIContent class PSDImportPostProcessor { OnPostprocessSprites(texture:Texture2D, sprites:Sprite[]) : void } AssetPostprocessor <|-- PSDImportPostProcessor class PSDLayer { m_Name : string m_SpriteName : string m_IsGroup : bool m_ParentIndex : int m_SpriteID : string m_LayerID : int + PSDLayer(tex:NativeArray<Color32>, parent:int, group:bool, layerName:string, width:int, height:int, id:int) + layerID : int <<get>> + name : string <<get>> + spriteName : string <<get>> <<set>> + isGroup : bool <<get>> + parentIndex : int <<get>> + width : int <<get>> + height : int <<get>> + Dispose() : void } class "NativeArray`1"<T> { } PSDLayer --> "m_MosaicPosition" Vector2Int PSDLayer --> "m_GameObject" GameObject PSDLayer --> "mosaicPosition" Vector2Int PSDLayer --> "spriteID" GUID PSDLayer --> "gameObject" GameObject PSDLayer --> "texture<Color32>" "NativeArray`1" class SpriteMetaData { + tessellationDetail : float + parentGroupIndex : int + SpriteMetaData() + SpriteMetaData(sr:SpriteRect) + {static} GetGUIDFromSerializedProperty(sp:SerializedProperty) : GUID + {static} GetPivotValue(alignment:SpriteAlignment, customOffset:Vector2) : Vector2 } class SpriteOutline { } class "List`1"<T> { } SpriteRect <|-- SpriteMetaData SpriteMetaData --> "spriteBone<SpriteBone>" "List`1" SpriteMetaData --> "spriteOutline<SpriteOutline>" "List`1" SpriteMetaData --> "vertices<Vertex2DMetaData>" "List`1" SpriteMetaData --> "spritePhysicsOutline<SpriteOutline>" "List`1" SpriteMetaData o-> "uvTransform" Vector2Int class TexturePlatformSettingsController { + HandleDefaultSettings(platformSettings:List<TextureImporterPlatformSettings>, view:TexturePlatformSettingsView) : bool + HandlePlatformSettings(buildTarget:BuildTarget, platformSettings:List<TextureImporterPlatformSettings>, view:TexturePlatformSettingsView) : bool + AcquireTextureFormatValuesAndStrings(buildTarget:BuildTarget, formatValues:int[], formatStrings:string[]) : void <<internal>> {static} IsFormatRequireCompressionSetting(format:TextureImporterFormat) : bool <<internal>> {static} IsGLESMobileTargetPlatform(target:BuildTarget) : bool } class TexturePlatformSettingsModal <<static>> { {static} TexturePlatformSettingsModal() <<internal>> {static} BuildTextureStrings(texFormatValues:int[]) : string[] {static} GetTextureFormatString(format:TextureImporterFormat) : string } class BuildPlatformData <<struct>> { + buildTargetName : string } TexturePlatformSettingsModal +-- BuildPlatformData BuildPlatformData --> "defaultTextureFormat" TextureImporterFormat class TexturePlatformSettingsView { + buildPlatformTitle : string <<get>> <<set>> <<internal>> TexturePlatformSettingsView() + <<virtual>> DrawResizeAlgorithm(defaultValue:TextureResizeAlgorithm, isMixedValue:bool, isDisabled:bool, changed:bool) : TextureResizeAlgorithm + <<virtual>> DrawCompression(defaultValue:TextureImporterCompression, isMixedValue:bool, changed:bool) : TextureImporterCompression + <<virtual>> DrawUseCrunchedCompression(defaultValue:bool, isMixedValue:bool, changed:bool) : bool + <<virtual>> DrawOverride(defaultValue:bool, isMixedValue:bool, changed:bool) : bool + <<virtual>> DrawMaxSize(defaultValue:int, isMixedValue:bool, isDisabled:bool, changed:bool) : int + <<virtual>> DrawFormat(defaultValue:TextureImporterFormat, displayValues:int[], displayStrings:string[], isMixedValue:bool, isDisabled:bool, changed:bool) : TextureImporterFormat + <<virtual>> DrawCompressionQualityPopup(defaultValue:int, isMixedValue:bool, changed:bool) : int + <<virtual>> DrawCompressionQualitySlider(defaultValue:int, isMixedValue:bool, changed:bool) : int } class Styles { + Styles() } TexturePlatformSettingsView +-- Styles Styles o-> "textureFormatLabel" GUIContent Styles o-> "maxTextureSizeLabel" GUIContent Styles o-> "compressionLabel" GUIContent Styles o-> "resizeAlgorithmLabel" GUIContent Styles o-> "useCrunchedCompressionLabel" GUIContent Styles o-> "compressionQualityLabel" GUIContent Styles o-> "compressionQualitySliderLabel" GUIContent interface IAngleRangeCache { selectedIndex : int <<get>> <<set>> previewAngle : float <<get>> <<set>> RegisterUndo(name:string) : void } class AngleRangeController { + <<event>> selectionChanged : Action + angleOffset : float <<get>> <<set>> + radius : float <<get>> <<set>> + snap : bool <<get>> <<set>> + OnGUI() : void + RemoveInvalidRanges() : void + CreateRange() : void + SetRange(angleRange:AngleRange, start:float, end:float) : void } class "List`1"<T> { } IAngleRangeCache --> "angleRanges<AngleRange>" "List`1" AngleRangeController --> "cache" IAngleRangeCache AngleRangeController --> "view" IAngleRangeView AngleRangeController --> "rect" Rect AngleRangeController --> "gradientMin" Color AngleRangeController --> "gradientMid" Color AngleRangeController --> "gradientMax" Color AngleRangeController --> "selectedAngleRange" AngleRange class AngleRangeGUI { + {static} <<readonly>> kLeftHandleHashCode : int + {static} <<readonly>> kRightHandleHashCode : int + <<const>> kRangeWidth : float = 10f + {static} AngleRangeField(rect:Rect, start:float, end:float, angleOffset:float, radius:float, snap:bool, drawLine:bool, drawCircle:bool, rangeColor:Color) : void + {static} AngleRangeField(rect:Rect, leftHandleID:int, rightHandleID:int, start:float, end:float, angleOffset:float, radius:float, snap:bool, drawLine:bool, drawCircle:bool, rangeColor:Color) : void + {static} AngleRangeField(rect:Rect, startProperty:SerializedProperty, endProperty:SerializedProperty, angleOffset:float, radius:float, snap:bool, drawLine:bool, drawCircle:bool, rangeColor:Color) : void + {static} AngleField(id:int, property:SerializedProperty, angleOffset:float, handleOffset:Vector2, handleAngle:float, handleSize:float, radius:float, snap:bool, drawLine:bool, drawCircle:bool, drawCapFunction:Handles.CapFunction) : void + {static} AngleField(r:Rect, id:int, property:SerializedProperty, angleOffset:float, handleOffset:Vector2, handleAngle:float, handleSize:float, radius:float, snap:bool, drawLine:bool, drawCircle:bool, drawCapFunction:Handles.CapFunction) : void + {static} AngleField(id:int, angle:float, angleOffset:float, handleOffset:Vector2, handleAngle:float, radius:float, handleSize:float, snap:bool, drawLine:bool, drawCircle:bool, drawCapFunction:Handles.CapFunction) : float + {static} AngleField(rect:Rect, id:int, angle:float, angleOffset:float, handleOffset:Vector2, handleAngle:float, handleSize:float, radius:float, snap:bool, drawLine:bool, drawCircle:bool, drawCapFunction:Handles.CapFunction) : float } enum AngleRangeAction { SelectRange, ModifyRange, CreateRange, ModifySelector, RemoveRange, } interface IAngleRangeView { hoveredRangeIndex : int <<get>> RequestFocusIndex(index:int) : void GetAngleFromPosition(rect:Rect, angleOffset:float) : float Repaint() : void SetupLayout(rect:Rect, angleOffset:float, radius:float) : void DoAngleRange(index:int, rect:Rect, radius:float, angleOffset:float, start:float, end:float, snap:bool, disabled:bool, gradientMin:Color, gradientMid:Color, gradientMax:Color) : bool DoSelectAngleRange(currentSelected:int, newSelected:int) : bool DoCreateRange(rect:Rect, radius:float, angleOffset:float, start:float, end:float) : bool DoCreateRangeTooltip() : void DoSelector(rect:Rect, angleOffset:float, radius:float, angle:float, newAngle:float) : bool DoRemoveRange() : bool IsActionActive(action:AngleRangeAction) : bool IsActionTriggering(action:AngleRangeAction) : bool IsActionFinishing(action:AngleRangeAction) : bool DrawAngleRangeOutline(rect:Rect, start:float, end:float, angleOffset:float, radius:float) : void } class AngleRangeView { <<const>> kDeleteCommandName : string = "Delete" <<const>> kSoftDeleteCommandName : string = "SoftDelete" {static} <<readonly>> kAngleRangeHashCode : int {static} <<readonly>> kCreateRangeHashCode : int {static} <<readonly>> kSelectorHashCode : int + hoveredRangeIndex : int <<get>> + RequestFocusIndex(index:int) : void + GetAngleFromPosition(rect:Rect, angleOffset:float) : float + Repaint() : void + SetupLayout(rect:Rect, angleOffset:float, radius:float) : void + DoAngleRange(index:int, rect:Rect, radius:float, angleOffset:float, start:float, end:float, snap:bool, disabled:bool, gradientMin:Color, gradientMid:Color, gradientMax:Color) : bool + DoSelectAngleRange(currentSelected:int, newSelected:int) : bool + DoCreateRange(rect:Rect, radius:float, angleOffset:float, start:float, end:float) : bool + DoCreateRangeTooltip() : void + DoSelector(rect:Rect, angleOffset:float, radius:float, angle:float, newAngle:float) : bool + DoRemoveRange() : bool + IsActionActive(action:AngleRangeAction) : bool + IsActionHot(action:AngleRangeAction) : bool + IsActionTriggering(action:AngleRangeAction) : bool + IsActionFinishing(action:AngleRangeAction) : bool + DrawAngleRangeOutline(rect:Rect, start:float, end:float, angleOffset:float, radius:float) : void } class Contents <<static>> { } IAngleRangeView <|-- AngleRangeView AngleRangeView +-- Contents Contents o-> "addRangeTooltip" GUIContent class ContextMenu { + {static} CreateNewSpriteStrip() : void + {static} CreateNewSpriteShape() : void <<internal>> {static} CreateSpriteShapeEmpty() : void } class EditorSpriteGUIUtility <<static>> { + {static} GetOriginalSpriteTexture(sprite:Sprite) : Texture + {static} GetOriginalSpriteUvs(sprite:Sprite) : Vector2[] + {static} DrawSpriteInRectPrepare(rect:Rect, sprite:Sprite, fitMode:FitMode, excludeBorders:bool, forceQuad:bool, mesh:Mesh) : void + {static} DrawMesh(mesh:Mesh, material:Material, position:Vector3, rotation:Quaternion, scale:Vector3) : void } enum FitMode { BestFit, FitHorizontal, FitVertical, Fill, Tiled, } EditorSpriteGUIUtility --> "spriteMaterial" Material EditorSpriteGUIUtility +-- FitMode class SceneDragAndDrop <<static>> { {static} SceneDragAndDrop() {static} OnSceneGUI(sceneView:SceneView) : void + {static} Create(shape:UnityEngine.U2D.SpriteShape, position:Vector3, sceneView:SceneView) : GameObject {static} OnHierarchyGUI(instanceID:int, rect:Rect) : void {static} GetSpriteShapeFromPathsOrObjects(objects:Object[], paths:string[], currentEventType:EventType) : List<UnityEngine.U2D.SpriteShape> {static} HandleSceneDrag(sceneView:SceneView, evt:Event, objectReferences:Object[], paths:string[]) : void {static} PositionSceneDragObjects(objects:List<Object>, sceneView:SceneView, mousePosition:Vector2) : void {static} CreateSceneDragObjects(shapes:List<UnityEngine.U2D.SpriteShape>) : void {static} CleanUp(deleteTempSceneObject:bool) : void {static} ExistingAssets(objects:Object[]) : bool {static} CreateDragGO(spriteShape:UnityEngine.U2D.SpriteShape, position:Vector3) : GameObject } class Contents <<static>> { + {static} <<readonly>> createString : string = "Create Sprite Shape" } class "List`1"<T> { } enum DragType { NotInitialized, CreateMultiple, } SceneDragAndDrop --> "s_SceneDragObjects<Object>" "List`1" SceneDragAndDrop --> "s_DragType" DragType SceneDragAndDrop +-- Contents SceneDragAndDrop +-- DragType class SpriteSelector { m_SelectedSprite : int = 0 + selectedIndex : int <<get>> <<set>> + SpriteSelector() + UpdateSprites(sprites:Sprite[]) : void + UpdateSelection(newSelectedBrush:int) : void {static} DrawRectangleOutline(rect:Rect, color:Color) : void + GetActiveSprite() : Sprite + ShowGUI(selectedIndex:int) : bool SpriteSelectionGrid(selected:int, sprites:Sprite[], approxSize:int, style:GUIStyle, emptyString:GUIContent, columns:int, rows:int) : int <<internal>> {static} PreviewTexturesFromSprites(sprites:Sprite[]) : Texture[] } class Styles <<static>> { } SpriteSelector --> "m_ScrollPos" Vector2 SpriteSelector +-- Styles Styles o-> "gridList" GUIStyle Styles o-> "spriteList" GUIContent Styles o-> "missingSprites" GUIContent Styles o-> "localGrid" GUIStyle class SpriteShapeAnalyticsEvents { } enum SpriteShapeAnalyticsEventType { SpriteShapeProfileCreated= 0, SpriteShapeRendererCreated= 1, } class SpriteShapeAnalyticsEvent <<struct>> { + data : string } interface ISpriteShapeAnalyticsStorage { SendUsageEvent(evt:SpriteShapeAnalyticsEvent) : AnalyticsResult Dispose() : void } class SpriteShapeAnalyticConstant <<static>> { + <<const>> k_MaxEventsPerHour : int = 1000 + <<const>> k_MaxNumberOfElements : int = 1000 } class SpriteShapeAnalytics { <<const>> k_SpriteShapeEventElementCount : int = 2 + SpriteShapeAnalytics(analyticsStorage:ISpriteShapeAnalyticsStorage) + Dispose() : void OnSpriteShapeCreated(shape:UnityEngine.U2D.SpriteShape) : void OnSpriteShapeRendererCreated(renderer:SpriteShapeRenderer) : void + SendUsageEvent(evt:SpriteShapeAnalyticsEvent) : void } class SpriteShapeJsonAnalyticsStorage { + SendUsageEvent(evt:SpriteShapeAnalyticsEvent) : AnalyticsResult + Dispose() : void } class SpriteShapeUnityAnalyticsStorage { <<const>> k_VendorKey : string = "unity.2d.spriteshape" <<const>> k_Version : int = 1 + SpriteShapeUnityAnalyticsStorage() + SendUsageEvent(evt:SpriteShapeAnalyticsEvent) : AnalyticsResult + Dispose() : void } class SpriteShapeEvent { } class SpriteShapeRendererEvent { } class SpriteShapeToolEvents <<struct>> { } class "UnityEvent`1"<T> { } class "List`1"<T> { } SpriteShapeAnalyticsEvents --> "spriteShapeEvent" SpriteShapeEvent SpriteShapeAnalyticsEvents --> "spriteShapeRendererEvent" SpriteShapeRendererEvent SpriteShapeAnalyticsEvent --> "sub_type" SpriteShapeAnalyticsEventType SpriteShapeAnalytics --> "m_AnalyticsStorage" ISpriteShapeAnalyticsStorage SpriteShapeAnalytics o-> "m_EventBus" SpriteShapeAnalyticsEvents SpriteShapeAnalytics --> "eventBus" SpriteShapeAnalyticsEvents ISpriteShapeAnalyticsStorage <|-- SpriteShapeJsonAnalyticsStorage SpriteShapeJsonAnalyticsStorage o-> "m_TotalEvents" SpriteShapeToolEvents ISpriteShapeAnalyticsStorage <|-- SpriteShapeUnityAnalyticsStorage SpriteShapeAnalyticsEvents +-- SpriteShapeEvent "UnityEvent`1" "<UnityEngine.U2D.SpriteShape>" <|-- SpriteShapeEvent SpriteShapeAnalyticsEvents +-- SpriteShapeRendererEvent "UnityEvent`1" "<SpriteShapeRenderer>" <|-- SpriteShapeRendererEvent SpriteShapeJsonAnalyticsStorage +-- SpriteShapeToolEvents SpriteShapeToolEvents --> "events<SpriteShapeAnalyticsEvent>" "List`1" class SpriteShapeAssetPostProcessor { {static} OnPostprocessAllAssets(importedAssets:string[], deletedAssets:string[], movedAssets:string[], movedFromAssetPaths:string[]) : void } AssetPostprocessor <|-- SpriteShapeAssetPostProcessor class SpriteShapeControllerEditor { m_SelectedPoint : int m_SelectedAngleRange : int m_SpriteShapeHashCode : int = 0 m_SplineHashCode : int = 0 + DrawHeader(content:GUIContent) : void {static} WithinRange(angleRange:ShapeAngleRange, inputAngle:float) : bool {static} RangeFromAngle(angleRanges:List<ShapeAngleRange>, angle:float) : int + GetAngleRange(index:int) : int + <<override>> OnInspectorGUI() : void BakeCollider() : void ShowMaterials(show:bool) : void {static} RenderSpline(m_SpriteShapeController:SpriteShapeController, gizmoType:GizmoType) : void } class SpriteShapeUpdateCache <<static>> { <<internal>> {static} s_cacheGeometrySet : bool = false {static} SpriteShapeUpdateCache() {static} UpdateSpriteShapeCacheInOpenScenes() : void <<internal>> {static} UpdateCache(targets:UnityEngine.Object[]) : void } class "PathComponentEditor`1"<T> { } class Contents <<static>> { + {static} <<readonly>> editSplineLabel : string = "Edit Spline" } class ShapeSegment <<struct>> { + start : int + end : int + angleRange : int } class ShapeAngleRange <<struct>> { + start : float + end : float + order : int + index : int } class "List`1"<T> { } "PathComponentEditor`1" "<CustomPath>" <|-- SpriteShapeControllerEditor SpriteShapeControllerEditor o-> "m_ShowStretchOption" AnimBool SpriteShapeControllerEditor o-> "m_ShowNonStretchOption" AnimBool SpriteShapeControllerEditor o-> "m_ShapeSegments<ShapeSegment>" "List`1" SpriteShapeControllerEditor o-> "spriteSelector" SpriteSelector SpriteShapeControllerEditor +-- Contents Contents o-> "splineLabel" GUIContent Contents o-> "fillLabel" GUIContent Contents o-> "colliderLabel" GUIContent Contents o-> "fillPixelPerUnitLabel" GUIContent Contents o-> "spriteShapeProfile" GUIContent Contents o-> "materialLabel" GUIContent Contents o-> "colorLabel" GUIContent Contents o-> "metaDataLabel" GUIContent Contents o-> "showComponentsLabel" GUIContent Contents o-> "splineDetail" GUIContent Contents o-> "openEndedLabel" GUIContent Contents o-> "adaptiveUVLabel" GUIContent Contents o-> "enableTangentsLabel" GUIContent Contents o-> "worldUVLabel" GUIContent Contents o-> "stretchUVLabel" GUIContent Contents o-> "stretchTilingLabel" GUIContent Contents o-> "colliderDetail" GUIContent Contents o-> "cornerThresholdDetail" GUIContent Contents o-> "colliderOffset" GUIContent Contents o-> "updateColliderLabel" GUIContent Contents o-> "optimizeColliderLabel" GUIContent Contents o-> "optimizeGeometryLabel" GUIContent Contents o-> "cacheGeometryLabel" GUIContent SpriteShapeControllerEditor +-- ShapeSegment SpriteShapeControllerEditor +-- ShapeAngleRange class SpriteShapeEditor { + selectedIndex : int <<get>> <<set>> isSelectedIndexValid : bool <<get>> + previewAngle : float <<get>> <<set>> + RegisterUndo(name:string) : void + OnEnable() : void + <<override>> RequiresConstantRepaint() : bool + DrawHeader(content:GUIContent) : void + <<override>> OnInspectorGUI() : void } class Contents <<static>> { } class "List`1"<T> { } Editor <|-- SpriteShapeEditor IAngleRangeCache <|-- SpriteShapeEditor SpriteShapeEditor --> "angleRanges<AngleRange>" "List`1" SpriteShapeEditor +-- Contents Contents o-> "fillTextureLabel" GUIContent Contents o-> "fillScaleLabel" GUIContent Contents o-> "useSpriteBorderLabel" GUIContent Contents o-> "cornerTypeLabel" GUIContent Contents o-> "controlPointsLabel" GUIContent Contents o-> "fillLabel" GUIContent Contents o-> "cornerLabel" GUIContent Contents o-> "cornerListLabel" GUIContent Contents o-> "cornerSpriteTypeLabel" GUIContent Contents o-> "angleRangesLabel" GUIContent Contents o-> "spritesLabel" GUIContent Contents o-> "angleRangeLabel" GUIContent Contents o-> "wrapModeErrorLabel" GUIContent Contents o-> "proBackgroundColor" Color Contents o-> "proBackgroundRangeColor" Color Contents o-> "proColor1" Color Contents o-> "proColor2" Color Contents o-> "defaultColor1" Color Contents o-> "defaultColor2" Color Contents o-> "defaultBackgroundColor" Color class SpriteShapeEditorAnalytics { } class "ScriptableSingleton`1"<T> { } "ScriptableSingleton`1" "<SpriteShapeEditorAnalytics>" <|-- SpriteShapeEditorAnalytics SpriteShapeEditorAnalytics o-> "m_Analytics" SpriteShapeAnalytics SpriteShapeEditorAnalytics --> "eventBus" SpriteShapeAnalyticsEvents class SpriteShapeEditorGUI { + {static} s_FoldoutHash : int + {static} MultiDelayedIntField(position:Rect, subLabels:GUIContent[], values:int[], labelWidth:float) : void } class CustomDrawer { + CustomDrawer(spriteShapeController:SpriteShapeController) DrawBezier(p1:Vector3, p2:Vector3, p3:Vector3, p4:Vector3, width:float, color:Color) : void DrawCreatePointPreview(position:Vector3) : void DrawLine(p1:Vector3, p2:Vector3, width:float, color:Color) : void DrawPoint(position:Vector3) : void DrawPointHovered(position:Vector3) : void DrawPointSelected(position:Vector3) : void DrawTangent(position:Vector3, tangent:Vector3) : void } class SpriteShapeData { + height : float = 1f + spriteIndex : int + corner : bool = true } class ScriptableSpriteShapeData { } class SpriteShapeDataInspector { + <<override>> OnInspectorGUI() : void } class CustomPath { } class CustomPathInspector { } class SpriteShapeEditorTool { } class "ScriptableData`1"<T> { } class Contents <<static>> { } class "GenericScriptablePath`1"<T> { } class "GenericScriptablePathInspector`2"<T1,T2> { } class "PathEditorTool`1"<T> { } IDrawer <|-- CustomDrawer "ScriptableData`1" "<SpriteShapeData>" <|-- ScriptableSpriteShapeData Editor <|-- SpriteShapeDataInspector "GenericScriptablePath`1" "<SpriteShapeData>" <|-- CustomPath "GenericScriptablePathInspector`2" "<ScriptableSpriteShapeData,SpriteShapeData>" <|-- CustomPathInspector "PathEditorTool`1" "<CustomPath>" <|-- SpriteShapeEditorTool SpriteShapeEditorTool --> "activeSpriteShapeEditorTool" SpriteShapeEditorTool SpriteShapeDataInspector +-- Contents Contents o-> "heightLabel" GUIContent Contents o-> "spriteIndexLabel" GUIContent Contents o-> "invalidSpriteLabel" GUIContent Contents o-> "cornerLabel" GUIContent class SpriteShapeEditorUtility { + <<const>> kMaxSideSize : float = 2.0f + {static} CreateSpriteShapeAsset() : UnityEngine.U2D.SpriteShape + {static} CreateSpriteShapeController(shape:UnityEngine.U2D.SpriteShape) : SpriteShapeController + {static} CreateSpriteShapeControllerFromSelection() : SpriteShapeController + {static} SetShapeFromAsset(spriteShapeController:SpriteShapeController) : void {static} SetToSquare(spriteShapeController:SpriteShapeController) : void {static} SetToLine(spriteShapeController:SpriteShapeController) : void {static} SetToOctogon(spriteShapeController:SpriteShapeController) : void + {static} GetRangeIndexFromAngle(spriteShape:UnityEngine.U2D.SpriteShape, angle:float) : int + {static} GetRangeIndexFromAngle(angleRanges:List<AngleRange>, angle:float) : int } class Contents <<static>> { + {static} <<readonly>> createSpriteShapeString : string = "Create Sprite Shape" + {static} <<readonly>> newSpriteShapeString : string = "SpriteShape" } SpriteShapeEditorUtility +-- Contents class SpriteShapeHandleUtility { + {static} PosToAngle(position:Vector2, center:Vector2, angleOffset:float) : float + {static} Slider2D(id:int, position:Vector2, capOffset:Vector3, rotation:Quaternion, size:float, drawCapFunction:Handles.CapFunction) : Vector2 + {static} DrawRangeOutline(start:float, end:float, angleOffset:float, center:Vector2, radius:float, width:float) : void {static} SetDiscSectionPoints(dest:Vector3[], center:Vector3, normal:Vector3, from:Vector3, angle:float, radius:float) : void + {static} DrawSolidArc(center:Vector3, normal:Vector3, from:Vector3, angle:float, radius:float, width:float) : void + {static} DrawTextureArc(texture:Texture, pixelsPerRadius:float, center:Vector3, normal:Vector3, from:Vector3, angle:float, radius:float) : void + {static} PlayHeadCap(controlID:int, position:Vector3, rotation:Quaternion, size:float, eventType:EventType) : void + {static} RangeLeftCap(controlID:int, position:Vector3, rotation:Quaternion, size:float, eventType:EventType) : void + {static} RangeRightCap(controlID:int, position:Vector3, rotation:Quaternion, size:float, eventType:EventType) : void + {static} GUITextureCap(controlID:int, texture:Texture, position:Vector3, rotation:Quaternion, size:float, eventType:EventType) : void + {static} DistanceToArcWidth(position:Vector2, center:Vector2, start:float, end:float, radius:float, width:float, angleOffet:float) : float + {static} DistanceToRectangle(position:Vector3, rotation:Quaternion, size:Vector2) : float } class Styles { } SpriteShapeHandleUtility +-- Styles Styles --> "playheadTex" Texture Styles --> "handRightTex" Texture Styles --> "handLeftTex" Texture class BezierUtility <<static>> { + {static} BezierPoint(startPosition:Vector3, startTangent:Vector3, endTangent:Vector3, endPosition:Vector3, t:float) : Vector3 <<internal>> {static} GetSpritePixelWidth(sprite:Sprite) : float <<internal>> {static} BezierLength(shapePoints:NativeArray<ShapeControlPoint>, splineDetail:int) : float + {static} ClosestPointOnCurve(point:Vector3, startPosition:Vector3, endPosition:Vector3, startTangent:Vector3, endTangent:Vector3, t:float) : Vector3 + {static} ClosestPointOnCurveFast(point:Vector3, startPosition:Vector3, endPosition:Vector3, startTangent:Vector3, endTangent:Vector3, t:float) : Vector3 + {static} SplitBezier(t:float, startPosition:Vector3, endPosition:Vector3, startRightTangent:Vector3, endLeftTangent:Vector3, leftStartPosition:Vector3, leftEndPosition:Vector3, leftStartTangent:Vector3, leftEndTangent:Vector3, rightStartPosition:Vector3, rightEndPosition:Vector3, rightStartTangent:Vector3, rightEndTangent:Vector3) : void } class Spline { + isOpenEnded : bool <<get>> <<set>> + Clear() : void + GetPointCount() : int + InsertPointAt(index:int, point:Vector3) : void + RemovePointAt(index:int) : void + GetPosition(index:int) : Vector3 + SetPosition(index:int, point:Vector3) : void + GetLeftTangent(index:int) : Vector3 + SetLeftTangent(index:int, tangent:Vector3) : void + GetRightTangent(index:int) : Vector3 + SetRightTangent(index:int, tangent:Vector3) : void + GetTangentMode(index:int) : ShapeTangentMode + SetTangentMode(index:int, mode:ShapeTangentMode) : void + GetHeight(index:int) : float + SetHeight(index:int, value:float) : void + GetSpriteIndex(index:int) : int + SetSpriteIndex(index:int, value:int) : void + GetCorner(index:int) : bool + SetCorner(index:int, value:bool) : void + <<override>> GetHashCode() : int } class SplineUtility { + {static} SlopeAngle(start:Vector2, end:Vector2) : float + {static} CalculateTangents(point:Vector3, prevPoint:Vector3, nextPoint:Vector3, forward:Vector3, scale:float, rightTangent:Vector3, leftTangent:Vector3) : void + {static} NextIndex(index:int, pointCount:int) : int + {static} PreviousIndex(index:int, pointCount:int) : int } class "SpriteShapeCopyUtility`1"<T> { <<internal>> {static} Copy(dst:NativeSlice<T>, src:T[], length:int) : void <<internal>> {static} Copy(dst:T[], src:NativeSlice<T>, length:int) : void } enum ShapeTangentMode { Linear= 0, Continuous= 1, Broken= 2, } enum CornerType { OuterTopLeft, OuterTopRight, OuterBottomLeft, OuterBottomRight, InnerTopLeft, InnerTopRight, InnerBottomLeft, InnerBottomRight, } enum QualityDetail { High= 16, Mid= 8, Low= 4, } class SplineControlPoint { + height : float = 1f + bevelCutoff : float + bevelSize : float + spriteIndex : int + corner : bool + <<override>> GetHashCode() : int } class AngleRange { + start : float <<get>> <<set>> + end : float <<get>> <<set>> + order : int <<get>> <<set>> m_Start : float m_End : float m_Order : int + Clone() : object + <<override>> Equals(obj:object) : bool + <<override>> GetHashCode() : int } class CornerSprite { + Clone() : object + <<override>> Equals(obj:object) : bool + <<override>> GetHashCode() : int } class SpriteShape { + fillOffset : float <<get>> <<set>> + useSpriteBorders : bool <<get>> <<set>> m_FillOffset : float m_UseSpriteBorders : bool = true ResetCornerList() : void OnValidate() : void Reset() : void <<internal>> {static} GetSpriteShapeHashCode(spriteShape:SpriteShape) : int } class "List`1"<T> { } SplineControlPoint --> "position" Vector3 SplineControlPoint --> "leftTangent" Vector3 SplineControlPoint --> "rightTangent" Vector3 SplineControlPoint --> "mode" ShapeTangentMode ICloneable <|-- AngleRange AngleRange --> "sprites<Sprite>" "List`1" AngleRange o-> "m_Sprites<Sprite>" "List`1" ICloneable <|-- CornerSprite CornerSprite --> "cornerType" CornerType CornerSprite --> "sprites<Sprite>" "List`1" CornerSprite --> "m_CornerType" CornerType CornerSprite --> "m_Sprites<Sprite>" "List`1" ScriptableObject <|-- SpriteShape SpriteShape --> "angleRanges<AngleRange>" "List`1" SpriteShape --> "fillTexture" Texture2D SpriteShape --> "cornerSprites<CornerSprite>" "List`1" SpriteShape o-> "m_Angles<AngleRange>" "List`1" SpriteShape --> "m_FillTexture" Texture2D SpriteShape o-> "m_CornerSprites<CornerSprite>" "List`1" class SpriteShapeController { <<const>> s_DistanceTolerance : float = 0.001f m_DynamicOcclusionLocal : bool m_DynamicOcclusionOverriden : bool m_ActiveSplineHash : int = 0 m_ActiveSpriteShapeHash : int = 0 m_FillPixelPerUnit : float = 100.0f m_StretchTiling : float = 1.0f m_SplineDetail : int m_AdaptiveUV : bool m_StretchUV : bool m_WorldSpaceUV : bool m_CornerAngleThreshold : float = 30.0f m_ColliderDetail : int m_ColliderOffset : float m_UpdateCollider : bool = true m_OptimizeCollider : bool = true m_OptimizeGeometry : bool = true m_EnableTangents : bool = false m_GeometryCached : bool = false <<internal>> geometryCached : bool <<get>> <<internal>> splineHashCode : int <<get>> + spriteShapeHashCode : int <<get>> + worldSpaceUVs : bool <<get>> <<set>> + fillPixelsPerUnit : float <<get>> <<set>> + enableTangents : bool <<get>> <<set>> + stretchTiling : float <<get>> <<set>> + splineDetail : int <<get>> <<set>> + colliderDetail : int <<get>> <<set>> + colliderOffset : float <<get>> <<set>> + cornerAngleThreshold : float <<get>> <<set>> + autoUpdateCollider : bool <<get>> <<set>> + optimizeCollider : bool <<get>> + optimizeGeometry : bool <<get>> + hasCollider : bool <<get>> DisposeInternal() : void OnApplicationQuit() : void OnEnable() : void OnDisable() : void OnDestroy() : void Reset() : void {static} SmartDestroy(o:UnityEngine.Object) : void + RefreshSpriteShape() : void ValidateSpline() : bool ValidateSpriteShapeTexture() : bool HasSpriteShapeChanged() : bool HasSpriteShapeDataChanged() : bool HasSplineDataChanged() : bool OnWillRenderObject() : void + BakeMesh() : JobHandle + UpdateSpriteShapeParameters() : bool UpdateSpriteData() : void GetShapeControlPoints() : NativeArray<ShapeControlPoint> GetSpriteShapeMetaData() : NativeArray<SpriteShapeMetaData> CalculateMaxArrayCount(shapePoints:NativeArray<ShapeControlPoint>) : int <<unsafe>> ScheduleBake() : JobHandle + BakeCollider() : void <<internal>> BakeMeshForced() : void GetTextureFromIndex(index:int) : Texture2D GetSpriteTexture(sprite:Sprite) : Texture2D } class "NativeArray`1"<T> { } MonoBehaviour <|-- SpriteShapeController SpriteShapeController --> "m_ActiveSpriteShape" SpriteShape SpriteShapeController --> "m_EdgeCollider2D" EdgeCollider2D SpriteShapeController --> "m_PolygonCollider2D" PolygonCollider2D SpriteShapeController --> "m_SpriteShapeRenderer" SpriteShapeRenderer SpriteShapeController --> "m_SpriteShapeGeometryCache" SpriteShapeGeometryCache SpriteShapeController --> "m_ColliderData<float2>" "NativeArray`1" SpriteShapeController --> "m_TangentData<Vector4>" "NativeArray`1" SpriteShapeController --> "m_ActiveShapeParameters" SpriteShapeParameters SpriteShapeController o-> "m_Spline" Spline SpriteShapeController --> "m_SpriteShape" SpriteShape SpriteShapeController --> "spriteShapeParameters" SpriteShapeParameters SpriteShapeController --> "spriteShapeGeometryCache" SpriteShapeGeometryCache SpriteShapeController --> "spline" Spline SpriteShapeController --> "spriteShape" SpriteShape SpriteShapeController --> "edgeCollider" EdgeCollider2D SpriteShapeController --> "polygonCollider" PolygonCollider2D SpriteShapeController --> "spriteShapeRenderer" SpriteShapeRenderer class SpriteShapeGenerator <<struct>> { m_IndexDataCount : int m_VertexDataCount : int m_ColliderDataCount : int m_ActiveIndexCount : int m_ActiveVertexCount : int kModeLinear : int kModeContinous : int kModeBroken : int kCornerTypeOuterTopLeft : int kCornerTypeOuterTopRight : int kCornerTypeOuterBottomLeft : int kCornerTypeOuterBottomRight : int kCornerTypeInnerTopLeft : int kCornerTypeInnerTopRight : int kCornerTypeInnerBottomLeft : int kCornerTypeInnerBottomRight : int kControlPointCount : int kEpsilon : float kEpsilonOrder : float kEpsilonRelaxed : float kExtendSegment : float kRenderQuality : float kOptimizeRender : float kColliderQuality : float kOptimizeCollider : float kLowestQualityTolerance : float kHighestQualityTolerance : float GetSpriteInfo(index:int) : JobSpriteInfo GetCornerSpriteInfo(index:int) : JobSpriteInfo GetAngleRange(index:int) : JobAngleRange GetControlPoint(index:int) : JobControlPoint GetContourPoint(index:int) : JobContourPoint GetSegmentInfo(index:int) : JobSegmentInfo GetContourIndex(index:int) : int GetEndContourIndexOfSegment(isi:JobSegmentInfo) : int {static} CopyToNativeArray(from:NativeArray<T>, length:int, to:NativeArray<T>) : void {static} SafeDispose(na:NativeArray<T>) : void {static} IsPointOnLine(epsilon:float, a:float2, b:float2, c:float2) : bool {static} IsPointOnLines(epsilon:float, p1:float2, p2:float2, p3:float2, p4:float2, r:float2) : bool {static} LineIntersection(epsilon:float, p1:float2, p2:float2, p3:float2, p4:float2, result:float2) : bool {static} AngleBetweenVector(a:float2, b:float2) : float {static} GenerateColumnsBi(a:float2, b:float2, whsize:float2, flip:bool, rt:float2, rb:float2, cph:float) : bool {static} GenerateColumnsTri(a:float2, b:float2, c:float2, whsize:float2, flip:bool, rt:float2, rb:float2, cph:float) : bool AppendCornerCoordinates(corners:NativeArray<float2>, cornerCount:int, a:float2, b:float2, c:float2, d:float2) : void <<unsafe>> PrepareInput(shapeParams:SpriteShapeParameters, maxArrayCount:int, shapePoints:NativeArray<ShapeControlPoint>, optimizeGeometry:bool, updateCollider:bool, optimizeCollider:bool, colliderPivot:float, colliderDetail:float) : void TransferSprites(spriteInfos:NativeArray<JobSpriteInfo>, sprites:Sprite[], maxCount:int) : void PrepareSprites(edgeSprites:Sprite[], cornerSprites:Sprite[]) : void PrepareAngleRanges(angleRanges:AngleRangeInfo[]) : void PrepareControlPoints(shapePoints:NativeArray<ShapeControlPoint>, metaData:NativeArray<SpriteShapeMetaData>) : void WithinRange(angleRange:JobAngleRange, inputAngle:float) : bool AngleWithinRange(t:float, a:float, b:float) : bool {static} BezierPoint(st:float2, sp:float2, ep:float2, et:float2, t:float) : float2 {static} SlopeAngle(dirNormalized:float2) : float {static} SlopeAngle(start:float2, end:float2) : float ResolveAngle(angle:float, activeIndex:int, renderOrder:float, spriteIndex:int, firstSpriteIndex:int) : bool GetSpriteIndex(index:int, previousIndex:int, resolved:int) : int GenerateSegments() : void GenerateControlPoints() : bool SegmentDistance(isi:JobSegmentInfo) : float GenerateContour() : void TessellateContour() : void CalculateBoundingBox() : void CalculateTexCoords() : void CopyVertexData(outPos:NativeSlice<Vector3>, outUV0:NativeSlice<Vector2>, outTan:NativeSlice<Vector4>, outIndex:int, inVertices:NativeArray<JobShapeVertex>, inIndex:int, pivot:float, sOrder:float) : void CopySegmentRenderData(ispr:JobSpriteInfo, outPos:NativeSlice<Vector3>, outUV0:NativeSlice<Vector2>, outTan:NativeSlice<Vector4>, outCount:int, indexData:NativeArray<ushort>, indexCount:int, inVertices:NativeArray<JobShapeVertex>, inCount:int, sOrder:float) : int TessellateSegment(sprInfo:JobSpriteInfo, segment:JobSegmentInfo, whsize:float2, border:float4, pxlWidth:float, useClosure:bool, validHead:bool, validTail:bool, vertices:NativeArray<JobShapeVertex>, vertexCount:int, outputVertices:NativeArray<JobShapeVertex>, outputCount:int) : void SkipSegment(isi:JobSegmentInfo) : bool TessellateSegments() : void AttachCorner(cp:int, ct:int, ispr:JobSpriteInfo, newPoints:NativeArray<JobControlPoint>, activePoint:int) : bool CornerTextureCoordinate(cornerType:int, index:int) : float2 CalculateCorner(index:int, angle:float, lt:float2, rt:float2) : int InsertCorner(index:int, cpSpriteIndices:NativeArray<int2>, newPoints:NativeArray<JobControlPoint>, activePoint:int) : bool TessellateCorners() : void AreCollinear(a:float2, b:float2, c:float2, t:float) : bool OptimizePoints(tolerance:float, pointSet:NativeArray<float2>, pointCount:int) : void AttachCornerToCollider(isi:JobSegmentInfo, pivot:float, colliderPoints:NativeArray<float2>, colliderPointCount:int) : void UpdateCollider(isi:JobSegmentInfo, ispr:JobSpriteInfo, vertices:NativeArray<JobShapeVertex>, count:int, colliderPoints:NativeArray<float2>, colliderPointCount:int) : float2 TrimOverlaps() : void OptimizeCollider() : void + Prepare(controller:UnityEngine.U2D.SpriteShapeController, shapeParams:SpriteShapeParameters, maxArrayCount:int, shapePoints:NativeArray<ShapeControlPoint>, metaData:NativeArray<SpriteShapeMetaData>, angleRanges:AngleRangeInfo[], segmentSprites:Sprite[], cornerSprites:Sprite[]) : void + Execute() : void + Cleanup() : void } class JobParameters <<struct>> { } class JobSpriteInfo <<struct>> { } class JobAngleRange <<struct>> { } class JobControlPoint <<struct>> { } class JobContourPoint <<struct>> { } class JobSegmentInfo <<struct>> { } class JobCornerInfo <<struct>> { } class JobShapeVertex <<struct>> { } class "NativeArray`1"<T> { } class "NativeSlice`1"<T> { } IJob <|-- SpriteShapeGenerator SpriteShapeGenerator --> "m_VertexData<JobShapeVertex>" "NativeArray`1" SpriteShapeGenerator --> "m_OutputVertexData<JobShapeVertex>" "NativeArray`1" SpriteShapeGenerator --> "m_IndexArray<ushort>" "NativeArray`1" SpriteShapeGenerator --> "m_PosArray<Vector3>" "NativeSlice`1" SpriteShapeGenerator --> "m_Uv0Array<Vector2>" "NativeSlice`1" SpriteShapeGenerator --> "m_TanArray<Vector4>" "NativeSlice`1" SpriteShapeGenerator --> "m_GeomArray<SpriteShapeSegment>" "NativeArray`1" SpriteShapeGenerator --> "m_ColliderPoints<float2>" "NativeArray`1" SpriteShapeGenerator --> "m_Bounds<Bounds>" "NativeArray`1" SpriteShapeGenerator --> "m_FirstLT" float2 SpriteShapeGenerator --> "m_FirstLB" float2 SpriteShapeGenerator --> "m_Transform" float4x4 SpriteShapeGenerator +-- JobParameters JobParameters --> "shapeData" int4 JobParameters --> "splineData" int4 JobParameters --> "curveData" float4 JobParameters --> "fillData" float4 SpriteShapeGenerator +-- JobSpriteInfo JobSpriteInfo --> "texRect" float4 JobSpriteInfo --> "texData" float4 JobSpriteInfo --> "uvInfo" float4 JobSpriteInfo --> "metaInfo" float4 JobSpriteInfo --> "border" float4 SpriteShapeGenerator +-- JobAngleRange JobAngleRange --> "spriteAngles" float4 JobAngleRange --> "spriteVariant1" int4 JobAngleRange --> "spriteVariant2" int4 JobAngleRange --> "spriteData" int4 SpriteShapeGenerator +-- JobControlPoint JobControlPoint --> "cpData" int4 JobControlPoint --> "exData" int4 JobControlPoint --> "cpInfo" float4 JobControlPoint --> "position" float2 JobControlPoint --> "tangentLt" float2 JobControlPoint --> "tangentRt" float2 SpriteShapeGenerator +-- JobContourPoint JobContourPoint --> "position" float2 JobContourPoint --> "ptData" float2 SpriteShapeGenerator +-- JobSegmentInfo JobSegmentInfo --> "spInfo" int4 JobSegmentInfo --> "spriteInfo" float4 SpriteShapeGenerator +-- JobCornerInfo JobCornerInfo --> "bottom" float2 JobCornerInfo --> "top" float2 JobCornerInfo --> "left" float2 JobCornerInfo --> "right" float2 JobCornerInfo --> "cornerData" int2 SpriteShapeGenerator +-- JobShapeVertex JobShapeVertex --> "pos" float2 JobShapeVertex --> "uv" float2 JobShapeVertex --> "tan" float4 JobShapeVertex --> "meta" float2 JobShapeVertex --> "sprite" int2 class SpriteShapeGeometryInfo <<struct>> { <<internal>> geomIndex : int <<internal>> indexCount : int <<internal>> vertexCount : int <<internal>> spriteIndex : int } class SpriteShapeGeometryCache { m_MaxArrayCount : int m_RequiresUpdate : bool = false m_RequiresUpload : bool = false <<internal>> maxArrayCount : int <<get>> OnEnable() : void <<internal>> SetGeometryCache(_maxArrayCount:int, _posArray:NativeSlice<Vector3>, _uv0Array:NativeSlice<Vector2>, _tanArray:NativeSlice<Vector4>, _indexArray:NativeArray<ushort>, _geomArray:NativeArray<UnityEngine.U2D.SpriteShapeSegment>) : void <<internal>> UpdateGeometryCache() : void <<internal>> Upload(sr:SpriteShapeRenderer, sc:SpriteShapeController) : JobHandle } class "NativeSlice`1"<T> { } class "NativeArray`1"<T> { } MonoBehaviour <|-- SpriteShapeGeometryCache SpriteShapeGeometryCache --> "m_PosArrayCache<Vector3>" "NativeSlice`1" SpriteShapeGeometryCache --> "m_Uv0ArrayCache<Vector2>" "NativeSlice`1" SpriteShapeGeometryCache --> "m_TanArrayCache<Vector4>" "NativeSlice`1" SpriteShapeGeometryCache --> "m_IndexArrayCache<ushort>" "NativeArray`1" SpriteShapeGeometryCache --> "m_GeomArrayCache<UnityEngine.U2D.SpriteShapeSegment>" "NativeArray`1" class SpriteShapePlaceholder { + PlaceHolderTest() : void } interface IDiscovery { PathCallback() : CodeEditor.Installation[] } class VSCodeDiscovery { + PathCallback() : CodeEditor.Installation[] FindInstallationPaths() : void {static} GetLongestCommonPrefix(paths:List<string>) : string {static} VSCodeExists(path:string) : bool } class "List`1"<T> { } IDiscovery <|-- VSCodeDiscovery VSCodeDiscovery --> "m_Installations<CodeEditor.Installation>" "List`1" class VSCodeScriptEditor { <<const>> vscode_argument : string = "vscode_arguments" <<const>> vscode_extension : string = "vscode_userExtensions" m_Arguments : string {static} IsOSX : bool <<get>> {static} DefaultApp : string <<get>> {static} DefaultArgument : string <<get>> = "\"$(ProjectPath)\" -g \"$(File)\":$(Line):$(Column)" Arguments : string <<get>> <<set>> {static} HandledExtensionsString : string <<get>> <<set>> + TryGetInstallationForPath(editorPath:string, installation:CodeEditor.Installation) : bool + OnGUI() : void RegenerateProjectFiles() : void SettingsButton(preference:ProjectGenerationFlag, guiMessage:string, toolTip:string) : void + CreateIfDoesntExist() : void + SyncIfNeeded(addedFiles:string[], deletedFiles:string[], movedFiles:string[], movedFromFiles:string[], importedFiles:string[]) : void + SyncAll() : void + OpenProject(path:string, line:int, column:int) : bool {static} OpenOSX(arguments:string) : bool {static} SupportsExtension(path:string) : bool + VSCodeScriptEditor(discovery:IDiscovery, projectGeneration:IGenerator) {static} VSCodeScriptEditor() {static} IsVSCodeInstallation(path:string) : bool + Initialize(editorInstallationPath:string) : void } IExternalCodeEditor <|-- VSCodeScriptEditor VSCodeScriptEditor o-> "k_ResetArguments" GUIContent VSCodeScriptEditor --> "m_Discoverability" IDiscovery VSCodeScriptEditor --> "m_ProjectGeneration" IGenerator class WindowsOnlyAttribute { + WindowsOnlyAttribute(reason:string) } class TestCompilerAttribute <<sealed>> { } Attribute <|-- WindowsOnlyAttribute TestCaseAttribute <|-- TestCompilerAttribute ITestBuilder <|-- TestCompilerAttribute class bool2 <<struct>> { + x : bool + y : bool + bool2(x:bool, y:bool) + bool2(xy:bool2) + bool2(v:bool) + Equals(rhs:bool2) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string } class math <<static>> <<partial>> { + {static} bool2(x:bool, y:bool) : bool2 + {static} bool2(xy:bool2) : bool2 + {static} bool2(v:bool) : bool2 + {static} hash(v:bool2) : uint + {static} hashwide(v:bool2) : uint2 + {static} shuffle(a:bool2, b:bool2, x:ShuffleComponent) : bool + {static} shuffle(a:bool2, b:bool2, x:ShuffleComponent, y:ShuffleComponent) : bool2 + {static} shuffle(a:bool2, b:bool2, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent) : bool3 + {static} shuffle(a:bool2, b:bool2, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent, w:ShuffleComponent) : bool4 <<internal>> {static} select_shuffle_component(a:bool2, b:bool2, component:ShuffleComponent) : bool } class "IEquatable`1"<T> { } class DebuggerProxy <<sealed>> { + x : bool + y : bool + DebuggerProxy(v:bool2) } bool2 --> "xxxx" bool4 bool2 --> "xxxy" bool4 bool2 --> "xxyx" bool4 bool2 --> "xxyy" bool4 bool2 --> "xyxx" bool4 bool2 --> "xyxy" bool4 bool2 --> "xyyx" bool4 bool2 --> "xyyy" bool4 bool2 --> "yxxx" bool4 bool2 --> "yxxy" bool4 bool2 --> "yxyx" bool4 bool2 --> "yxyy" bool4 bool2 --> "yyxx" bool4 bool2 --> "yyxy" bool4 bool2 --> "yyyx" bool4 bool2 --> "yyyy" bool4 bool2 --> "xxx" bool3 bool2 --> "xxy" bool3 bool2 --> "xyx" bool3 bool2 --> "xyy" bool3 bool2 --> "yxx" bool3 bool2 --> "yxy" bool3 bool2 --> "yyx" bool3 bool2 --> "yyy" bool3 bool2 --> "xx" bool2 bool2 --> "xy" bool2 bool2 --> "yx" bool2 bool2 --> "yy" bool2 bool2 +-- DebuggerProxy class bool2x2 <<struct>> { + bool2x2(c0:bool2, c1:bool2) + bool2x2(m00:bool, m01:bool, m10:bool, m11:bool) + bool2x2(v:bool) + Equals(rhs:bool2x2) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string } class math <<static>> <<partial>> { + {static} bool2x2(c0:bool2, c1:bool2) : bool2x2 + {static} bool2x2(m00:bool, m01:bool, m10:bool, m11:bool) : bool2x2 + {static} bool2x2(v:bool) : bool2x2 + {static} transpose(v:bool2x2) : bool2x2 + {static} hash(v:bool2x2) : uint + {static} hashwide(v:bool2x2) : uint2 } class "IEquatable`1"<T> { } bool2x2 --> "c0" bool2 bool2x2 --> "c1" bool2 class bool2x3 <<struct>> { + bool2x3(c0:bool2, c1:bool2, c2:bool2) + bool2x3(m00:bool, m01:bool, m02:bool, m10:bool, m11:bool, m12:bool) + bool2x3(v:bool) + Equals(rhs:bool2x3) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string } class math <<static>> <<partial>> { + {static} bool2x3(c0:bool2, c1:bool2, c2:bool2) : bool2x3 + {static} bool2x3(m00:bool, m01:bool, m02:bool, m10:bool, m11:bool, m12:bool) : bool2x3 + {static} bool2x3(v:bool) : bool2x3 + {static} transpose(v:bool2x3) : bool3x2 + {static} hash(v:bool2x3) : uint + {static} hashwide(v:bool2x3) : uint2 } class "IEquatable`1"<T> { } bool2x3 --> "c0" bool2 bool2x3 --> "c1" bool2 bool2x3 --> "c2" bool2 class bool2x4 <<struct>> { + bool2x4(c0:bool2, c1:bool2, c2:bool2, c3:bool2) + bool2x4(m00:bool, m01:bool, m02:bool, m03:bool, m10:bool, m11:bool, m12:bool, m13:bool) + bool2x4(v:bool) + Equals(rhs:bool2x4) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string } class math <<static>> <<partial>> { + {static} bool2x4(c0:bool2, c1:bool2, c2:bool2, c3:bool2) : bool2x4 + {static} bool2x4(m00:bool, m01:bool, m02:bool, m03:bool, m10:bool, m11:bool, m12:bool, m13:bool) : bool2x4 + {static} bool2x4(v:bool) : bool2x4 + {static} transpose(v:bool2x4) : bool4x2 + {static} hash(v:bool2x4) : uint + {static} hashwide(v:bool2x4) : uint2 } class "IEquatable`1"<T> { } bool2x4 --> "c0" bool2 bool2x4 --> "c1" bool2 bool2x4 --> "c2" bool2 bool2x4 --> "c3" bool2 class bool3 <<struct>> { + x : bool + y : bool + z : bool + bool3(x:bool, y:bool, z:bool) + bool3(x:bool, yz:bool2) + bool3(xy:bool2, z:bool) + bool3(xyz:bool3) + bool3(v:bool) + Equals(rhs:bool3) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string } class math <<static>> <<partial>> { + {static} bool3(x:bool, y:bool, z:bool) : bool3 + {static} bool3(x:bool, yz:bool2) : bool3 + {static} bool3(xy:bool2, z:bool) : bool3 + {static} bool3(xyz:bool3) : bool3 + {static} bool3(v:bool) : bool3 + {static} hash(v:bool3) : uint + {static} hashwide(v:bool3) : uint3 + {static} shuffle(a:bool3, b:bool3, x:ShuffleComponent) : bool + {static} shuffle(a:bool3, b:bool3, x:ShuffleComponent, y:ShuffleComponent) : bool2 + {static} shuffle(a:bool3, b:bool3, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent) : bool3 + {static} shuffle(a:bool3, b:bool3, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent, w:ShuffleComponent) : bool4 <<internal>> {static} select_shuffle_component(a:bool3, b:bool3, component:ShuffleComponent) : bool } class "IEquatable`1"<T> { } class DebuggerProxy <<sealed>> { + x : bool + y : bool + z : bool + DebuggerProxy(v:bool3) } bool3 --> "xxxx" bool4 bool3 --> "xxxy" bool4 bool3 --> "xxxz" bool4 bool3 --> "xxyx" bool4 bool3 --> "xxyy" bool4 bool3 --> "xxyz" bool4 bool3 --> "xxzx" bool4 bool3 --> "xxzy" bool4 bool3 --> "xxzz" bool4 bool3 --> "xyxx" bool4 bool3 --> "xyxy" bool4 bool3 --> "xyxz" bool4 bool3 --> "xyyx" bool4 bool3 --> "xyyy" bool4 bool3 --> "xyyz" bool4 bool3 --> "xyzx" bool4 bool3 --> "xyzy" bool4 bool3 --> "xyzz" bool4 bool3 --> "xzxx" bool4 bool3 --> "xzxy" bool4 bool3 --> "xzxz" bool4 bool3 --> "xzyx" bool4 bool3 --> "xzyy" bool4 bool3 --> "xzyz" bool4 bool3 --> "xzzx" bool4 bool3 --> "xzzy" bool4 bool3 --> "xzzz" bool4 bool3 --> "yxxx" bool4 bool3 --> "yxxy" bool4 bool3 --> "yxxz" bool4 bool3 --> "yxyx" bool4 bool3 --> "yxyy" bool4 bool3 --> "yxyz" bool4 bool3 --> "yxzx" bool4 bool3 --> "yxzy" bool4 bool3 --> "yxzz" bool4 bool3 --> "yyxx" bool4 bool3 --> "yyxy" bool4 bool3 --> "yyxz" bool4 bool3 --> "yyyx" bool4 bool3 --> "yyyy" bool4 bool3 --> "yyyz" bool4 bool3 --> "yyzx" bool4 bool3 --> "yyzy" bool4 bool3 --> "yyzz" bool4 bool3 --> "yzxx" bool4 bool3 --> "yzxy" bool4 bool3 --> "yzxz" bool4 bool3 --> "yzyx" bool4 bool3 --> "yzyy" bool4 bool3 --> "yzyz" bool4 bool3 --> "yzzx" bool4 bool3 --> "yzzy" bool4 bool3 --> "yzzz" bool4 bool3 --> "zxxx" bool4 bool3 --> "zxxy" bool4 bool3 --> "zxxz" bool4 bool3 --> "zxyx" bool4 bool3 --> "zxyy" bool4 bool3 --> "zxyz" bool4 bool3 --> "zxzx" bool4 bool3 --> "zxzy" bool4 bool3 --> "zxzz" bool4 bool3 --> "zyxx" bool4 bool3 --> "zyxy" bool4 bool3 --> "zyxz" bool4 bool3 --> "zyyx" bool4 bool3 --> "zyyy" bool4 bool3 --> "zyyz" bool4 bool3 --> "zyzx" bool4 bool3 --> "zyzy" bool4 bool3 --> "zyzz" bool4 bool3 --> "zzxx" bool4 bool3 --> "zzxy" bool4 bool3 --> "zzxz" bool4 bool3 --> "zzyx" bool4 bool3 --> "zzyy" bool4 bool3 --> "zzyz" bool4 bool3 --> "zzzx" bool4 bool3 --> "zzzy" bool4 bool3 --> "zzzz" bool4 bool3 --> "xxx" bool3 bool3 --> "xxy" bool3 bool3 --> "xxz" bool3 bool3 --> "xyx" bool3 bool3 --> "xyy" bool3 bool3 --> "xyz" bool3 bool3 --> "xzx" bool3 bool3 --> "xzy" bool3 bool3 --> "xzz" bool3 bool3 --> "yxx" bool3 bool3 --> "yxy" bool3 bool3 --> "yxz" bool3 bool3 --> "yyx" bool3 bool3 --> "yyy" bool3 bool3 --> "yyz" bool3 bool3 --> "yzx" bool3 bool3 --> "yzy" bool3 bool3 --> "yzz" bool3 bool3 --> "zxx" bool3 bool3 --> "zxy" bool3 bool3 --> "zxz" bool3 bool3 --> "zyx" bool3 bool3 --> "zyy" bool3 bool3 --> "zyz" bool3 bool3 --> "zzx" bool3 bool3 --> "zzy" bool3 bool3 --> "zzz" bool3 bool3 --> "xx" bool2 bool3 --> "xy" bool2 bool3 --> "xz" bool2 bool3 --> "yx" bool2 bool3 --> "yy" bool2 bool3 --> "yz" bool2 bool3 --> "zx" bool2 bool3 --> "zy" bool2 bool3 --> "zz" bool2 bool3 +-- DebuggerProxy class bool3x2 <<struct>> { + bool3x2(c0:bool3, c1:bool3) + bool3x2(m00:bool, m01:bool, m10:bool, m11:bool, m20:bool, m21:bool) + bool3x2(v:bool) + Equals(rhs:bool3x2) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string } class math <<static>> <<partial>> { + {static} bool3x2(c0:bool3, c1:bool3) : bool3x2 + {static} bool3x2(m00:bool, m01:bool, m10:bool, m11:bool, m20:bool, m21:bool) : bool3x2 + {static} bool3x2(v:bool) : bool3x2 + {static} transpose(v:bool3x2) : bool2x3 + {static} hash(v:bool3x2) : uint + {static} hashwide(v:bool3x2) : uint3 } class "IEquatable`1"<T> { } bool3x2 --> "c0" bool3 bool3x2 --> "c1" bool3 class bool3x3 <<struct>> { + bool3x3(c0:bool3, c1:bool3, c2:bool3) + bool3x3(m00:bool, m01:bool, m02:bool, m10:bool, m11:bool, m12:bool, m20:bool, m21:bool, m22:bool) + bool3x3(v:bool) + Equals(rhs:bool3x3) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string } class math <<static>> <<partial>> { + {static} bool3x3(c0:bool3, c1:bool3, c2:bool3) : bool3x3 + {static} bool3x3(m00:bool, m01:bool, m02:bool, m10:bool, m11:bool, m12:bool, m20:bool, m21:bool, m22:bool) : bool3x3 + {static} bool3x3(v:bool) : bool3x3 + {static} transpose(v:bool3x3) : bool3x3 + {static} hash(v:bool3x3) : uint + {static} hashwide(v:bool3x3) : uint3 } class "IEquatable`1"<T> { } bool3x3 --> "c0" bool3 bool3x3 --> "c1" bool3 bool3x3 --> "c2" bool3 class bool3x4 <<struct>> { + bool3x4(c0:bool3, c1:bool3, c2:bool3, c3:bool3) + bool3x4(m00:bool, m01:bool, m02:bool, m03:bool, m10:bool, m11:bool, m12:bool, m13:bool, m20:bool, m21:bool, m22:bool, m23:bool) + bool3x4(v:bool) + Equals(rhs:bool3x4) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string } class math <<static>> <<partial>> { + {static} bool3x4(c0:bool3, c1:bool3, c2:bool3, c3:bool3) : bool3x4 + {static} bool3x4(m00:bool, m01:bool, m02:bool, m03:bool, m10:bool, m11:bool, m12:bool, m13:bool, m20:bool, m21:bool, m22:bool, m23:bool) : bool3x4 + {static} bool3x4(v:bool) : bool3x4 + {static} transpose(v:bool3x4) : bool4x3 + {static} hash(v:bool3x4) : uint + {static} hashwide(v:bool3x4) : uint3 } class "IEquatable`1"<T> { } bool3x4 --> "c0" bool3 bool3x4 --> "c1" bool3 bool3x4 --> "c2" bool3 bool3x4 --> "c3" bool3 class bool4 <<struct>> { + x : bool + y : bool + z : bool + w : bool + bool4(x:bool, y:bool, z:bool, w:bool) + bool4(x:bool, y:bool, zw:bool2) + bool4(x:bool, yz:bool2, w:bool) + bool4(x:bool, yzw:bool3) + bool4(xy:bool2, z:bool, w:bool) + bool4(xy:bool2, zw:bool2) + bool4(xyz:bool3, w:bool) + bool4(xyzw:bool4) + bool4(v:bool) + Equals(rhs:bool4) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string } class math <<static>> <<partial>> { + {static} bool4(x:bool, y:bool, z:bool, w:bool) : bool4 + {static} bool4(x:bool, y:bool, zw:bool2) : bool4 + {static} bool4(x:bool, yz:bool2, w:bool) : bool4 + {static} bool4(x:bool, yzw:bool3) : bool4 + {static} bool4(xy:bool2, z:bool, w:bool) : bool4 + {static} bool4(xy:bool2, zw:bool2) : bool4 + {static} bool4(xyz:bool3, w:bool) : bool4 + {static} bool4(xyzw:bool4) : bool4 + {static} bool4(v:bool) : bool4 + {static} hash(v:bool4) : uint + {static} hashwide(v:bool4) : uint4 + {static} shuffle(a:bool4, b:bool4, x:ShuffleComponent) : bool + {static} shuffle(a:bool4, b:bool4, x:ShuffleComponent, y:ShuffleComponent) : bool2 + {static} shuffle(a:bool4, b:bool4, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent) : bool3 + {static} shuffle(a:bool4, b:bool4, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent, w:ShuffleComponent) : bool4 <<internal>> {static} select_shuffle_component(a:bool4, b:bool4, component:ShuffleComponent) : bool } class "IEquatable`1"<T> { } class DebuggerProxy <<sealed>> { + x : bool + y : bool + z : bool + w : bool + DebuggerProxy(v:bool4) } bool4 --> "xxxx" bool4 bool4 --> "xxxy" bool4 bool4 --> "xxxz" bool4 bool4 --> "xxxw" bool4 bool4 --> "xxyx" bool4 bool4 --> "xxyy" bool4 bool4 --> "xxyz" bool4 bool4 --> "xxyw" bool4 bool4 --> "xxzx" bool4 bool4 --> "xxzy" bool4 bool4 --> "xxzz" bool4 bool4 --> "xxzw" bool4 bool4 --> "xxwx" bool4 bool4 --> "xxwy" bool4 bool4 --> "xxwz" bool4 bool4 --> "xxww" bool4 bool4 --> "xyxx" bool4 bool4 --> "xyxy" bool4 bool4 --> "xyxz" bool4 bool4 --> "xyxw" bool4 bool4 --> "xyyx" bool4 bool4 --> "xyyy" bool4 bool4 --> "xyyz" bool4 bool4 --> "xyyw" bool4 bool4 --> "xyzx" bool4 bool4 --> "xyzy" bool4 bool4 --> "xyzz" bool4 bool4 --> "xyzw" bool4 bool4 --> "xywx" bool4 bool4 --> "xywy" bool4 bool4 --> "xywz" bool4 bool4 --> "xyww" bool4 bool4 --> "xzxx" bool4 bool4 --> "xzxy" bool4 bool4 --> "xzxz" bool4 bool4 --> "xzxw" bool4 bool4 --> "xzyx" bool4 bool4 --> "xzyy" bool4 bool4 --> "xzyz" bool4 bool4 --> "xzyw" bool4 bool4 --> "xzzx" bool4 bool4 --> "xzzy" bool4 bool4 --> "xzzz" bool4 bool4 --> "xzzw" bool4 bool4 --> "xzwx" bool4 bool4 --> "xzwy" bool4 bool4 --> "xzwz" bool4 bool4 --> "xzww" bool4 bool4 --> "xwxx" bool4 bool4 --> "xwxy" bool4 bool4 --> "xwxz" bool4 bool4 --> "xwxw" bool4 bool4 --> "xwyx" bool4 bool4 --> "xwyy" bool4 bool4 --> "xwyz" bool4 bool4 --> "xwyw" bool4 bool4 --> "xwzx" bool4 bool4 --> "xwzy" bool4 bool4 --> "xwzz" bool4 bool4 --> "xwzw" bool4 bool4 --> "xwwx" bool4 bool4 --> "xwwy" bool4 bool4 --> "xwwz" bool4 bool4 --> "xwww" bool4 bool4 --> "yxxx" bool4 bool4 --> "yxxy" bool4 bool4 --> "yxxz" bool4 bool4 --> "yxxw" bool4 bool4 --> "yxyx" bool4 bool4 --> "yxyy" bool4 bool4 --> "yxyz" bool4 bool4 --> "yxyw" bool4 bool4 --> "yxzx" bool4 bool4 --> "yxzy" bool4 bool4 --> "yxzz" bool4 bool4 --> "yxzw" bool4 bool4 --> "yxwx" bool4 bool4 --> "yxwy" bool4 bool4 --> "yxwz" bool4 bool4 --> "yxww" bool4 bool4 --> "yyxx" bool4 bool4 --> "yyxy" bool4 bool4 --> "yyxz" bool4 bool4 --> "yyxw" bool4 bool4 --> "yyyx" bool4 bool4 --> "yyyy" bool4 bool4 --> "yyyz" bool4 bool4 --> "yyyw" bool4 bool4 --> "yyzx" bool4 bool4 --> "yyzy" bool4 bool4 --> "yyzz" bool4 bool4 --> "yyzw" bool4 bool4 --> "yywx" bool4 bool4 --> "yywy" bool4 bool4 --> "yywz" bool4 bool4 --> "yyww" bool4 bool4 --> "yzxx" bool4 bool4 --> "yzxy" bool4 bool4 --> "yzxz" bool4 bool4 --> "yzxw" bool4 bool4 --> "yzyx" bool4 bool4 --> "yzyy" bool4 bool4 --> "yzyz" bool4 bool4 --> "yzyw" bool4 bool4 --> "yzzx" bool4 bool4 --> "yzzy" bool4 bool4 --> "yzzz" bool4 bool4 --> "yzzw" bool4 bool4 --> "yzwx" bool4 bool4 --> "yzwy" bool4 bool4 --> "yzwz" bool4 bool4 --> "yzww" bool4 bool4 --> "ywxx" bool4 bool4 --> "ywxy" bool4 bool4 --> "ywxz" bool4 bool4 --> "ywxw" bool4 bool4 --> "ywyx" bool4 bool4 --> "ywyy" bool4 bool4 --> "ywyz" bool4 bool4 --> "ywyw" bool4 bool4 --> "ywzx" bool4 bool4 --> "ywzy" bool4 bool4 --> "ywzz" bool4 bool4 --> "ywzw" bool4 bool4 --> "ywwx" bool4 bool4 --> "ywwy" bool4 bool4 --> "ywwz" bool4 bool4 --> "ywww" bool4 bool4 --> "zxxx" bool4 bool4 --> "zxxy" bool4 bool4 --> "zxxz" bool4 bool4 --> "zxxw" bool4 bool4 --> "zxyx" bool4 bool4 --> "zxyy" bool4 bool4 --> "zxyz" bool4 bool4 --> "zxyw" bool4 bool4 --> "zxzx" bool4 bool4 --> "zxzy" bool4 bool4 --> "zxzz" bool4 bool4 --> "zxzw" bool4 bool4 --> "zxwx" bool4 bool4 --> "zxwy" bool4 bool4 --> "zxwz" bool4 bool4 --> "zxww" bool4 bool4 --> "zyxx" bool4 bool4 --> "zyxy" bool4 bool4 --> "zyxz" bool4 bool4 --> "zyxw" bool4 bool4 --> "zyyx" bool4 bool4 --> "zyyy" bool4 bool4 --> "zyyz" bool4 bool4 --> "zyyw" bool4 bool4 --> "zyzx" bool4 bool4 --> "zyzy" bool4 bool4 --> "zyzz" bool4 bool4 --> "zyzw" bool4 bool4 --> "zywx" bool4 bool4 --> "zywy" bool4 bool4 --> "zywz" bool4 bool4 --> "zyww" bool4 bool4 --> "zzxx" bool4 bool4 --> "zzxy" bool4 bool4 --> "zzxz" bool4 bool4 --> "zzxw" bool4 bool4 --> "zzyx" bool4 bool4 --> "zzyy" bool4 bool4 --> "zzyz" bool4 bool4 --> "zzyw" bool4 bool4 --> "zzzx" bool4 bool4 --> "zzzy" bool4 bool4 --> "zzzz" bool4 bool4 --> "zzzw" bool4 bool4 --> "zzwx" bool4 bool4 --> "zzwy" bool4 bool4 --> "zzwz" bool4 bool4 --> "zzww" bool4 bool4 --> "zwxx" bool4 bool4 --> "zwxy" bool4 bool4 --> "zwxz" bool4 bool4 --> "zwxw" bool4 bool4 --> "zwyx" bool4 bool4 --> "zwyy" bool4 bool4 --> "zwyz" bool4 bool4 --> "zwyw" bool4 bool4 --> "zwzx" bool4 bool4 --> "zwzy" bool4 bool4 --> "zwzz" bool4 bool4 --> "zwzw" bool4 bool4 --> "zwwx" bool4 bool4 --> "zwwy" bool4 bool4 --> "zwwz" bool4 bool4 --> "zwww" bool4 bool4 --> "wxxx" bool4 bool4 --> "wxxy" bool4 bool4 --> "wxxz" bool4 bool4 --> "wxxw" bool4 bool4 --> "wxyx" bool4 bool4 --> "wxyy" bool4 bool4 --> "wxyz" bool4 bool4 --> "wxyw" bool4 bool4 --> "wxzx" bool4 bool4 --> "wxzy" bool4 bool4 --> "wxzz" bool4 bool4 --> "wxzw" bool4 bool4 --> "wxwx" bool4 bool4 --> "wxwy" bool4 bool4 --> "wxwz" bool4 bool4 --> "wxww" bool4 bool4 --> "wyxx" bool4 bool4 --> "wyxy" bool4 bool4 --> "wyxz" bool4 bool4 --> "wyxw" bool4 bool4 --> "wyyx" bool4 bool4 --> "wyyy" bool4 bool4 --> "wyyz" bool4 bool4 --> "wyyw" bool4 bool4 --> "wyzx" bool4 bool4 --> "wyzy" bool4 bool4 --> "wyzz" bool4 bool4 --> "wyzw" bool4 bool4 --> "wywx" bool4 bool4 --> "wywy" bool4 bool4 --> "wywz" bool4 bool4 --> "wyww" bool4 bool4 --> "wzxx" bool4 bool4 --> "wzxy" bool4 bool4 --> "wzxz" bool4 bool4 --> "wzxw" bool4 bool4 --> "wzyx" bool4 bool4 --> "wzyy" bool4 bool4 --> "wzyz" bool4 bool4 --> "wzyw" bool4 bool4 --> "wzzx" bool4 bool4 --> "wzzy" bool4 bool4 --> "wzzz" bool4 bool4 --> "wzzw" bool4 bool4 --> "wzwx" bool4 bool4 --> "wzwy" bool4 bool4 --> "wzwz" bool4 bool4 --> "wzww" bool4 bool4 --> "wwxx" bool4 bool4 --> "wwxy" bool4 bool4 --> "wwxz" bool4 bool4 --> "wwxw" bool4 bool4 --> "wwyx" bool4 bool4 --> "wwyy" bool4 bool4 --> "wwyz" bool4 bool4 --> "wwyw" bool4 bool4 --> "wwzx" bool4 bool4 --> "wwzy" bool4 bool4 --> "wwzz" bool4 bool4 --> "wwzw" bool4 bool4 --> "wwwx" bool4 bool4 --> "wwwy" bool4 bool4 --> "wwwz" bool4 bool4 --> "wwww" bool4 bool4 --> "xxx" bool3 bool4 --> "xxy" bool3 bool4 --> "xxz" bool3 bool4 --> "xxw" bool3 bool4 --> "xyx" bool3 bool4 --> "xyy" bool3 bool4 --> "xyz" bool3 bool4 --> "xyw" bool3 bool4 --> "xzx" bool3 bool4 --> "xzy" bool3 bool4 --> "xzz" bool3 bool4 --> "xzw" bool3 bool4 --> "xwx" bool3 bool4 --> "xwy" bool3 bool4 --> "xwz" bool3 bool4 --> "xww" bool3 bool4 --> "yxx" bool3 bool4 --> "yxy" bool3 bool4 --> "yxz" bool3 bool4 --> "yxw" bool3 bool4 --> "yyx" bool3 bool4 --> "yyy" bool3 bool4 --> "yyz" bool3 bool4 --> "yyw" bool3 bool4 --> "yzx" bool3 bool4 --> "yzy" bool3 bool4 --> "yzz" bool3 bool4 --> "yzw" bool3 bool4 --> "ywx" bool3 bool4 --> "ywy" bool3 bool4 --> "ywz" bool3 bool4 --> "yww" bool3 bool4 --> "zxx" bool3 bool4 --> "zxy" bool3 bool4 --> "zxz" bool3 bool4 --> "zxw" bool3 bool4 --> "zyx" bool3 bool4 --> "zyy" bool3 bool4 --> "zyz" bool3 bool4 --> "zyw" bool3 bool4 --> "zzx" bool3 bool4 --> "zzy" bool3 bool4 --> "zzz" bool3 bool4 --> "zzw" bool3 bool4 --> "zwx" bool3 bool4 --> "zwy" bool3 bool4 --> "zwz" bool3 bool4 --> "zww" bool3 bool4 --> "wxx" bool3 bool4 --> "wxy" bool3 bool4 --> "wxz" bool3 bool4 --> "wxw" bool3 bool4 --> "wyx" bool3 bool4 --> "wyy" bool3 bool4 --> "wyz" bool3 bool4 --> "wyw" bool3 bool4 --> "wzx" bool3 bool4 --> "wzy" bool3 bool4 --> "wzz" bool3 bool4 --> "wzw" bool3 bool4 --> "wwx" bool3 bool4 --> "wwy" bool3 bool4 --> "wwz" bool3 bool4 --> "www" bool3 bool4 --> "xx" bool2 bool4 --> "xy" bool2 bool4 --> "xz" bool2 bool4 --> "xw" bool2 bool4 --> "yx" bool2 bool4 --> "yy" bool2 bool4 --> "yz" bool2 bool4 --> "yw" bool2 bool4 --> "zx" bool2 bool4 --> "zy" bool2 bool4 --> "zz" bool2 bool4 --> "zw" bool2 bool4 --> "wx" bool2 bool4 --> "wy" bool2 bool4 --> "wz" bool2 bool4 --> "ww" bool2 bool4 +-- DebuggerProxy class bool4x2 <<struct>> { + bool4x2(c0:bool4, c1:bool4) + bool4x2(m00:bool, m01:bool, m10:bool, m11:bool, m20:bool, m21:bool, m30:bool, m31:bool) + bool4x2(v:bool) + Equals(rhs:bool4x2) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string } class math <<static>> <<partial>> { + {static} bool4x2(c0:bool4, c1:bool4) : bool4x2 + {static} bool4x2(m00:bool, m01:bool, m10:bool, m11:bool, m20:bool, m21:bool, m30:bool, m31:bool) : bool4x2 + {static} bool4x2(v:bool) : bool4x2 + {static} transpose(v:bool4x2) : bool2x4 + {static} hash(v:bool4x2) : uint + {static} hashwide(v:bool4x2) : uint4 } class "IEquatable`1"<T> { } bool4x2 --> "c0" bool4 bool4x2 --> "c1" bool4 class bool4x3 <<struct>> { + bool4x3(c0:bool4, c1:bool4, c2:bool4) + bool4x3(m00:bool, m01:bool, m02:bool, m10:bool, m11:bool, m12:bool, m20:bool, m21:bool, m22:bool, m30:bool, m31:bool, m32:bool) + bool4x3(v:bool) + Equals(rhs:bool4x3) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string } class math <<static>> <<partial>> { + {static} bool4x3(c0:bool4, c1:bool4, c2:bool4) : bool4x3 + {static} bool4x3(m00:bool, m01:bool, m02:bool, m10:bool, m11:bool, m12:bool, m20:bool, m21:bool, m22:bool, m30:bool, m31:bool, m32:bool) : bool4x3 + {static} bool4x3(v:bool) : bool4x3 + {static} transpose(v:bool4x3) : bool3x4 + {static} hash(v:bool4x3) : uint + {static} hashwide(v:bool4x3) : uint4 } class "IEquatable`1"<T> { } bool4x3 --> "c0" bool4 bool4x3 --> "c1" bool4 bool4x3 --> "c2" bool4 class bool4x4 <<struct>> { + bool4x4(c0:bool4, c1:bool4, c2:bool4, c3:bool4) + bool4x4(m00:bool, m01:bool, m02:bool, m03:bool, m10:bool, m11:bool, m12:bool, m13:bool, m20:bool, m21:bool, m22:bool, m23:bool, m30:bool, m31:bool, m32:bool, m33:bool) + bool4x4(v:bool) + Equals(rhs:bool4x4) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string } class math <<static>> <<partial>> { + {static} bool4x4(c0:bool4, c1:bool4, c2:bool4, c3:bool4) : bool4x4 + {static} bool4x4(m00:bool, m01:bool, m02:bool, m03:bool, m10:bool, m11:bool, m12:bool, m13:bool, m20:bool, m21:bool, m22:bool, m23:bool, m30:bool, m31:bool, m32:bool, m33:bool) : bool4x4 + {static} bool4x4(v:bool) : bool4x4 + {static} transpose(v:bool4x4) : bool4x4 + {static} hash(v:bool4x4) : uint + {static} hashwide(v:bool4x4) : uint4 } class "IEquatable`1"<T> { } bool4x4 --> "c0" bool4 bool4x4 --> "c1" bool4 bool4x4 --> "c2" bool4 bool4x4 --> "c3" bool4 class double2 <<struct>> { + x : double + y : double + double2(x:double, y:double) + double2(xy:double2) + double2(v:double) + double2(v:bool) + double2(v:bool2) + double2(v:int) + double2(v:int2) + double2(v:uint) + double2(v:uint2) + double2(v:half) + double2(v:half2) + double2(v:float) + double2(v:float2) + Equals(rhs:double2) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} double2(x:double, y:double) : double2 + {static} double2(xy:double2) : double2 + {static} double2(v:double) : double2 + {static} double2(v:bool) : double2 + {static} double2(v:bool2) : double2 + {static} double2(v:int) : double2 + {static} double2(v:int2) : double2 + {static} double2(v:uint) : double2 + {static} double2(v:uint2) : double2 + {static} double2(v:half) : double2 + {static} double2(v:half2) : double2 + {static} double2(v:float) : double2 + {static} double2(v:float2) : double2 + {static} hash(v:double2) : uint + {static} hashwide(v:double2) : uint2 + {static} shuffle(a:double2, b:double2, x:ShuffleComponent) : double + {static} shuffle(a:double2, b:double2, x:ShuffleComponent, y:ShuffleComponent) : double2 + {static} shuffle(a:double2, b:double2, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent) : double3 + {static} shuffle(a:double2, b:double2, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent, w:ShuffleComponent) : double4 <<internal>> {static} select_shuffle_component(a:double2, b:double2, component:ShuffleComponent) : double } class "IEquatable`1"<T> { } class DebuggerProxy <<sealed>> { + x : double + y : double + DebuggerProxy(v:double2) } IFormattable <|-- double2 double2 --> "zero" double2 double2 --> "xxxx" double4 double2 --> "xxxy" double4 double2 --> "xxyx" double4 double2 --> "xxyy" double4 double2 --> "xyxx" double4 double2 --> "xyxy" double4 double2 --> "xyyx" double4 double2 --> "xyyy" double4 double2 --> "yxxx" double4 double2 --> "yxxy" double4 double2 --> "yxyx" double4 double2 --> "yxyy" double4 double2 --> "yyxx" double4 double2 --> "yyxy" double4 double2 --> "yyyx" double4 double2 --> "yyyy" double4 double2 --> "xxx" double3 double2 --> "xxy" double3 double2 --> "xyx" double3 double2 --> "xyy" double3 double2 --> "yxx" double3 double2 --> "yxy" double3 double2 --> "yyx" double3 double2 --> "yyy" double3 double2 --> "xx" double2 double2 --> "xy" double2 double2 --> "yx" double2 double2 --> "yy" double2 double2 +-- DebuggerProxy class double2x2 <<struct>> { + double2x2(c0:double2, c1:double2) + double2x2(m00:double, m01:double, m10:double, m11:double) + double2x2(v:double) + double2x2(v:bool) + double2x2(v:bool2x2) + double2x2(v:int) + double2x2(v:int2x2) + double2x2(v:uint) + double2x2(v:uint2x2) + double2x2(v:float) + double2x2(v:float2x2) + Equals(rhs:double2x2) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} double2x2(c0:double2, c1:double2) : double2x2 + {static} double2x2(m00:double, m01:double, m10:double, m11:double) : double2x2 + {static} double2x2(v:double) : double2x2 + {static} double2x2(v:bool) : double2x2 + {static} double2x2(v:bool2x2) : double2x2 + {static} double2x2(v:int) : double2x2 + {static} double2x2(v:int2x2) : double2x2 + {static} double2x2(v:uint) : double2x2 + {static} double2x2(v:uint2x2) : double2x2 + {static} double2x2(v:float) : double2x2 + {static} double2x2(v:float2x2) : double2x2 + {static} transpose(v:double2x2) : double2x2 + {static} inverse(m:double2x2) : double2x2 + {static} determinant(m:double2x2) : double + {static} hash(v:double2x2) : uint + {static} hashwide(v:double2x2) : uint2 } class "IEquatable`1"<T> { } IFormattable <|-- double2x2 double2x2 --> "c0" double2 double2x2 --> "c1" double2 double2x2 o-> "identity" double2x2 double2x2 --> "zero" double2x2 class double2x3 <<struct>> { + double2x3(c0:double2, c1:double2, c2:double2) + double2x3(m00:double, m01:double, m02:double, m10:double, m11:double, m12:double) + double2x3(v:double) + double2x3(v:bool) + double2x3(v:bool2x3) + double2x3(v:int) + double2x3(v:int2x3) + double2x3(v:uint) + double2x3(v:uint2x3) + double2x3(v:float) + double2x3(v:float2x3) + Equals(rhs:double2x3) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} double2x3(c0:double2, c1:double2, c2:double2) : double2x3 + {static} double2x3(m00:double, m01:double, m02:double, m10:double, m11:double, m12:double) : double2x3 + {static} double2x3(v:double) : double2x3 + {static} double2x3(v:bool) : double2x3 + {static} double2x3(v:bool2x3) : double2x3 + {static} double2x3(v:int) : double2x3 + {static} double2x3(v:int2x3) : double2x3 + {static} double2x3(v:uint) : double2x3 + {static} double2x3(v:uint2x3) : double2x3 + {static} double2x3(v:float) : double2x3 + {static} double2x3(v:float2x3) : double2x3 + {static} transpose(v:double2x3) : double3x2 + {static} hash(v:double2x3) : uint + {static} hashwide(v:double2x3) : uint2 } class "IEquatable`1"<T> { } IFormattable <|-- double2x3 double2x3 --> "c0" double2 double2x3 --> "c1" double2 double2x3 --> "c2" double2 double2x3 --> "zero" double2x3 class double2x4 <<struct>> { + double2x4(c0:double2, c1:double2, c2:double2, c3:double2) + double2x4(m00:double, m01:double, m02:double, m03:double, m10:double, m11:double, m12:double, m13:double) + double2x4(v:double) + double2x4(v:bool) + double2x4(v:bool2x4) + double2x4(v:int) + double2x4(v:int2x4) + double2x4(v:uint) + double2x4(v:uint2x4) + double2x4(v:float) + double2x4(v:float2x4) + Equals(rhs:double2x4) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} double2x4(c0:double2, c1:double2, c2:double2, c3:double2) : double2x4 + {static} double2x4(m00:double, m01:double, m02:double, m03:double, m10:double, m11:double, m12:double, m13:double) : double2x4 + {static} double2x4(v:double) : double2x4 + {static} double2x4(v:bool) : double2x4 + {static} double2x4(v:bool2x4) : double2x4 + {static} double2x4(v:int) : double2x4 + {static} double2x4(v:int2x4) : double2x4 + {static} double2x4(v:uint) : double2x4 + {static} double2x4(v:uint2x4) : double2x4 + {static} double2x4(v:float) : double2x4 + {static} double2x4(v:float2x4) : double2x4 + {static} transpose(v:double2x4) : double4x2 + {static} hash(v:double2x4) : uint + {static} hashwide(v:double2x4) : uint2 } class "IEquatable`1"<T> { } IFormattable <|-- double2x4 double2x4 --> "c0" double2 double2x4 --> "c1" double2 double2x4 --> "c2" double2 double2x4 --> "c3" double2 double2x4 --> "zero" double2x4 class double3 <<struct>> { + x : double + y : double + z : double + double3(x:double, y:double, z:double) + double3(x:double, yz:double2) + double3(xy:double2, z:double) + double3(xyz:double3) + double3(v:double) + double3(v:bool) + double3(v:bool3) + double3(v:int) + double3(v:int3) + double3(v:uint) + double3(v:uint3) + double3(v:half) + double3(v:half3) + double3(v:float) + double3(v:float3) + Equals(rhs:double3) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} double3(x:double, y:double, z:double) : double3 + {static} double3(x:double, yz:double2) : double3 + {static} double3(xy:double2, z:double) : double3 + {static} double3(xyz:double3) : double3 + {static} double3(v:double) : double3 + {static} double3(v:bool) : double3 + {static} double3(v:bool3) : double3 + {static} double3(v:int) : double3 + {static} double3(v:int3) : double3 + {static} double3(v:uint) : double3 + {static} double3(v:uint3) : double3 + {static} double3(v:half) : double3 + {static} double3(v:half3) : double3 + {static} double3(v:float) : double3 + {static} double3(v:float3) : double3 + {static} hash(v:double3) : uint + {static} hashwide(v:double3) : uint3 + {static} shuffle(a:double3, b:double3, x:ShuffleComponent) : double + {static} shuffle(a:double3, b:double3, x:ShuffleComponent, y:ShuffleComponent) : double2 + {static} shuffle(a:double3, b:double3, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent) : double3 + {static} shuffle(a:double3, b:double3, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent, w:ShuffleComponent) : double4 <<internal>> {static} select_shuffle_component(a:double3, b:double3, component:ShuffleComponent) : double } class "IEquatable`1"<T> { } class DebuggerProxy <<sealed>> { + x : double + y : double + z : double + DebuggerProxy(v:double3) } IFormattable <|-- double3 double3 --> "zero" double3 double3 --> "xxxx" double4 double3 --> "xxxy" double4 double3 --> "xxxz" double4 double3 --> "xxyx" double4 double3 --> "xxyy" double4 double3 --> "xxyz" double4 double3 --> "xxzx" double4 double3 --> "xxzy" double4 double3 --> "xxzz" double4 double3 --> "xyxx" double4 double3 --> "xyxy" double4 double3 --> "xyxz" double4 double3 --> "xyyx" double4 double3 --> "xyyy" double4 double3 --> "xyyz" double4 double3 --> "xyzx" double4 double3 --> "xyzy" double4 double3 --> "xyzz" double4 double3 --> "xzxx" double4 double3 --> "xzxy" double4 double3 --> "xzxz" double4 double3 --> "xzyx" double4 double3 --> "xzyy" double4 double3 --> "xzyz" double4 double3 --> "xzzx" double4 double3 --> "xzzy" double4 double3 --> "xzzz" double4 double3 --> "yxxx" double4 double3 --> "yxxy" double4 double3 --> "yxxz" double4 double3 --> "yxyx" double4 double3 --> "yxyy" double4 double3 --> "yxyz" double4 double3 --> "yxzx" double4 double3 --> "yxzy" double4 double3 --> "yxzz" double4 double3 --> "yyxx" double4 double3 --> "yyxy" double4 double3 --> "yyxz" double4 double3 --> "yyyx" double4 double3 --> "yyyy" double4 double3 --> "yyyz" double4 double3 --> "yyzx" double4 double3 --> "yyzy" double4 double3 --> "yyzz" double4 double3 --> "yzxx" double4 double3 --> "yzxy" double4 double3 --> "yzxz" double4 double3 --> "yzyx" double4 double3 --> "yzyy" double4 double3 --> "yzyz" double4 double3 --> "yzzx" double4 double3 --> "yzzy" double4 double3 --> "yzzz" double4 double3 --> "zxxx" double4 double3 --> "zxxy" double4 double3 --> "zxxz" double4 double3 --> "zxyx" double4 double3 --> "zxyy" double4 double3 --> "zxyz" double4 double3 --> "zxzx" double4 double3 --> "zxzy" double4 double3 --> "zxzz" double4 double3 --> "zyxx" double4 double3 --> "zyxy" double4 double3 --> "zyxz" double4 double3 --> "zyyx" double4 double3 --> "zyyy" double4 double3 --> "zyyz" double4 double3 --> "zyzx" double4 double3 --> "zyzy" double4 double3 --> "zyzz" double4 double3 --> "zzxx" double4 double3 --> "zzxy" double4 double3 --> "zzxz" double4 double3 --> "zzyx" double4 double3 --> "zzyy" double4 double3 --> "zzyz" double4 double3 --> "zzzx" double4 double3 --> "zzzy" double4 double3 --> "zzzz" double4 double3 --> "xxx" double3 double3 --> "xxy" double3 double3 --> "xxz" double3 double3 --> "xyx" double3 double3 --> "xyy" double3 double3 --> "xyz" double3 double3 --> "xzx" double3 double3 --> "xzy" double3 double3 --> "xzz" double3 double3 --> "yxx" double3 double3 --> "yxy" double3 double3 --> "yxz" double3 double3 --> "yyx" double3 double3 --> "yyy" double3 double3 --> "yyz" double3 double3 --> "yzx" double3 double3 --> "yzy" double3 double3 --> "yzz" double3 double3 --> "zxx" double3 double3 --> "zxy" double3 double3 --> "zxz" double3 double3 --> "zyx" double3 double3 --> "zyy" double3 double3 --> "zyz" double3 double3 --> "zzx" double3 double3 --> "zzy" double3 double3 --> "zzz" double3 double3 --> "xx" double2 double3 --> "xy" double2 double3 --> "xz" double2 double3 --> "yx" double2 double3 --> "yy" double2 double3 --> "yz" double2 double3 --> "zx" double2 double3 --> "zy" double2 double3 --> "zz" double2 double3 +-- DebuggerProxy class double3x2 <<struct>> { + double3x2(c0:double3, c1:double3) + double3x2(m00:double, m01:double, m10:double, m11:double, m20:double, m21:double) + double3x2(v:double) + double3x2(v:bool) + double3x2(v:bool3x2) + double3x2(v:int) + double3x2(v:int3x2) + double3x2(v:uint) + double3x2(v:uint3x2) + double3x2(v:float) + double3x2(v:float3x2) + Equals(rhs:double3x2) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} double3x2(c0:double3, c1:double3) : double3x2 + {static} double3x2(m00:double, m01:double, m10:double, m11:double, m20:double, m21:double) : double3x2 + {static} double3x2(v:double) : double3x2 + {static} double3x2(v:bool) : double3x2 + {static} double3x2(v:bool3x2) : double3x2 + {static} double3x2(v:int) : double3x2 + {static} double3x2(v:int3x2) : double3x2 + {static} double3x2(v:uint) : double3x2 + {static} double3x2(v:uint3x2) : double3x2 + {static} double3x2(v:float) : double3x2 + {static} double3x2(v:float3x2) : double3x2 + {static} transpose(v:double3x2) : double2x3 + {static} hash(v:double3x2) : uint + {static} hashwide(v:double3x2) : uint3 } class "IEquatable`1"<T> { } IFormattable <|-- double3x2 double3x2 --> "c0" double3 double3x2 --> "c1" double3 double3x2 --> "zero" double3x2 class double3x3 <<struct>> { + double3x3(c0:double3, c1:double3, c2:double3) + double3x3(m00:double, m01:double, m02:double, m10:double, m11:double, m12:double, m20:double, m21:double, m22:double) + double3x3(v:double) + double3x3(v:bool) + double3x3(v:bool3x3) + double3x3(v:int) + double3x3(v:int3x3) + double3x3(v:uint) + double3x3(v:uint3x3) + double3x3(v:float) + double3x3(v:float3x3) + Equals(rhs:double3x3) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} double3x3(c0:double3, c1:double3, c2:double3) : double3x3 + {static} double3x3(m00:double, m01:double, m02:double, m10:double, m11:double, m12:double, m20:double, m21:double, m22:double) : double3x3 + {static} double3x3(v:double) : double3x3 + {static} double3x3(v:bool) : double3x3 + {static} double3x3(v:bool3x3) : double3x3 + {static} double3x3(v:int) : double3x3 + {static} double3x3(v:int3x3) : double3x3 + {static} double3x3(v:uint) : double3x3 + {static} double3x3(v:uint3x3) : double3x3 + {static} double3x3(v:float) : double3x3 + {static} double3x3(v:float3x3) : double3x3 + {static} transpose(v:double3x3) : double3x3 + {static} inverse(m:double3x3) : double3x3 + {static} determinant(m:double3x3) : double + {static} hash(v:double3x3) : uint + {static} hashwide(v:double3x3) : uint3 } class "IEquatable`1"<T> { } IFormattable <|-- double3x3 double3x3 --> "c0" double3 double3x3 --> "c1" double3 double3x3 --> "c2" double3 double3x3 o-> "identity" double3x3 double3x3 --> "zero" double3x3 class double3x4 <<struct>> { + double3x4(c0:double3, c1:double3, c2:double3, c3:double3) + double3x4(m00:double, m01:double, m02:double, m03:double, m10:double, m11:double, m12:double, m13:double, m20:double, m21:double, m22:double, m23:double) + double3x4(v:double) + double3x4(v:bool) + double3x4(v:bool3x4) + double3x4(v:int) + double3x4(v:int3x4) + double3x4(v:uint) + double3x4(v:uint3x4) + double3x4(v:float) + double3x4(v:float3x4) + Equals(rhs:double3x4) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} double3x4(c0:double3, c1:double3, c2:double3, c3:double3) : double3x4 + {static} double3x4(m00:double, m01:double, m02:double, m03:double, m10:double, m11:double, m12:double, m13:double, m20:double, m21:double, m22:double, m23:double) : double3x4 + {static} double3x4(v:double) : double3x4 + {static} double3x4(v:bool) : double3x4 + {static} double3x4(v:bool3x4) : double3x4 + {static} double3x4(v:int) : double3x4 + {static} double3x4(v:int3x4) : double3x4 + {static} double3x4(v:uint) : double3x4 + {static} double3x4(v:uint3x4) : double3x4 + {static} double3x4(v:float) : double3x4 + {static} double3x4(v:float3x4) : double3x4 + {static} transpose(v:double3x4) : double4x3 + {static} fastinverse(m:double3x4) : double3x4 + {static} hash(v:double3x4) : uint + {static} hashwide(v:double3x4) : uint3 } class "IEquatable`1"<T> { } IFormattable <|-- double3x4 double3x4 --> "c0" double3 double3x4 --> "c1" double3 double3x4 --> "c2" double3 double3x4 --> "c3" double3 double3x4 --> "zero" double3x4 class double4 <<struct>> { + x : double + y : double + z : double + w : double + double4(x:double, y:double, z:double, w:double) + double4(x:double, y:double, zw:double2) + double4(x:double, yz:double2, w:double) + double4(x:double, yzw:double3) + double4(xy:double2, z:double, w:double) + double4(xy:double2, zw:double2) + double4(xyz:double3, w:double) + double4(xyzw:double4) + double4(v:double) + double4(v:bool) + double4(v:bool4) + double4(v:int) + double4(v:int4) + double4(v:uint) + double4(v:uint4) + double4(v:half) + double4(v:half4) + double4(v:float) + double4(v:float4) + Equals(rhs:double4) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} double4(x:double, y:double, z:double, w:double) : double4 + {static} double4(x:double, y:double, zw:double2) : double4 + {static} double4(x:double, yz:double2, w:double) : double4 + {static} double4(x:double, yzw:double3) : double4 + {static} double4(xy:double2, z:double, w:double) : double4 + {static} double4(xy:double2, zw:double2) : double4 + {static} double4(xyz:double3, w:double) : double4 + {static} double4(xyzw:double4) : double4 + {static} double4(v:double) : double4 + {static} double4(v:bool) : double4 + {static} double4(v:bool4) : double4 + {static} double4(v:int) : double4 + {static} double4(v:int4) : double4 + {static} double4(v:uint) : double4 + {static} double4(v:uint4) : double4 + {static} double4(v:half) : double4 + {static} double4(v:half4) : double4 + {static} double4(v:float) : double4 + {static} double4(v:float4) : double4 + {static} hash(v:double4) : uint + {static} hashwide(v:double4) : uint4 + {static} shuffle(a:double4, b:double4, x:ShuffleComponent) : double + {static} shuffle(a:double4, b:double4, x:ShuffleComponent, y:ShuffleComponent) : double2 + {static} shuffle(a:double4, b:double4, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent) : double3 + {static} shuffle(a:double4, b:double4, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent, w:ShuffleComponent) : double4 <<internal>> {static} select_shuffle_component(a:double4, b:double4, component:ShuffleComponent) : double } class "IEquatable`1"<T> { } class DebuggerProxy <<sealed>> { + x : double + y : double + z : double + w : double + DebuggerProxy(v:double4) } IFormattable <|-- double4 double4 --> "zero" double4 double4 --> "xxxx" double4 double4 --> "xxxy" double4 double4 --> "xxxz" double4 double4 --> "xxxw" double4 double4 --> "xxyx" double4 double4 --> "xxyy" double4 double4 --> "xxyz" double4 double4 --> "xxyw" double4 double4 --> "xxzx" double4 double4 --> "xxzy" double4 double4 --> "xxzz" double4 double4 --> "xxzw" double4 double4 --> "xxwx" double4 double4 --> "xxwy" double4 double4 --> "xxwz" double4 double4 --> "xxww" double4 double4 --> "xyxx" double4 double4 --> "xyxy" double4 double4 --> "xyxz" double4 double4 --> "xyxw" double4 double4 --> "xyyx" double4 double4 --> "xyyy" double4 double4 --> "xyyz" double4 double4 --> "xyyw" double4 double4 --> "xyzx" double4 double4 --> "xyzy" double4 double4 --> "xyzz" double4 double4 --> "xyzw" double4 double4 --> "xywx" double4 double4 --> "xywy" double4 double4 --> "xywz" double4 double4 --> "xyww" double4 double4 --> "xzxx" double4 double4 --> "xzxy" double4 double4 --> "xzxz" double4 double4 --> "xzxw" double4 double4 --> "xzyx" double4 double4 --> "xzyy" double4 double4 --> "xzyz" double4 double4 --> "xzyw" double4 double4 --> "xzzx" double4 double4 --> "xzzy" double4 double4 --> "xzzz" double4 double4 --> "xzzw" double4 double4 --> "xzwx" double4 double4 --> "xzwy" double4 double4 --> "xzwz" double4 double4 --> "xzww" double4 double4 --> "xwxx" double4 double4 --> "xwxy" double4 double4 --> "xwxz" double4 double4 --> "xwxw" double4 double4 --> "xwyx" double4 double4 --> "xwyy" double4 double4 --> "xwyz" double4 double4 --> "xwyw" double4 double4 --> "xwzx" double4 double4 --> "xwzy" double4 double4 --> "xwzz" double4 double4 --> "xwzw" double4 double4 --> "xwwx" double4 double4 --> "xwwy" double4 double4 --> "xwwz" double4 double4 --> "xwww" double4 double4 --> "yxxx" double4 double4 --> "yxxy" double4 double4 --> "yxxz" double4 double4 --> "yxxw" double4 double4 --> "yxyx" double4 double4 --> "yxyy" double4 double4 --> "yxyz" double4 double4 --> "yxyw" double4 double4 --> "yxzx" double4 double4 --> "yxzy" double4 double4 --> "yxzz" double4 double4 --> "yxzw" double4 double4 --> "yxwx" double4 double4 --> "yxwy" double4 double4 --> "yxwz" double4 double4 --> "yxww" double4 double4 --> "yyxx" double4 double4 --> "yyxy" double4 double4 --> "yyxz" double4 double4 --> "yyxw" double4 double4 --> "yyyx" double4 double4 --> "yyyy" double4 double4 --> "yyyz" double4 double4 --> "yyyw" double4 double4 --> "yyzx" double4 double4 --> "yyzy" double4 double4 --> "yyzz" double4 double4 --> "yyzw" double4 double4 --> "yywx" double4 double4 --> "yywy" double4 double4 --> "yywz" double4 double4 --> "yyww" double4 double4 --> "yzxx" double4 double4 --> "yzxy" double4 double4 --> "yzxz" double4 double4 --> "yzxw" double4 double4 --> "yzyx" double4 double4 --> "yzyy" double4 double4 --> "yzyz" double4 double4 --> "yzyw" double4 double4 --> "yzzx" double4 double4 --> "yzzy" double4 double4 --> "yzzz" double4 double4 --> "yzzw" double4 double4 --> "yzwx" double4 double4 --> "yzwy" double4 double4 --> "yzwz" double4 double4 --> "yzww" double4 double4 --> "ywxx" double4 double4 --> "ywxy" double4 double4 --> "ywxz" double4 double4 --> "ywxw" double4 double4 --> "ywyx" double4 double4 --> "ywyy" double4 double4 --> "ywyz" double4 double4 --> "ywyw" double4 double4 --> "ywzx" double4 double4 --> "ywzy" double4 double4 --> "ywzz" double4 double4 --> "ywzw" double4 double4 --> "ywwx" double4 double4 --> "ywwy" double4 double4 --> "ywwz" double4 double4 --> "ywww" double4 double4 --> "zxxx" double4 double4 --> "zxxy" double4 double4 --> "zxxz" double4 double4 --> "zxxw" double4 double4 --> "zxyx" double4 double4 --> "zxyy" double4 double4 --> "zxyz" double4 double4 --> "zxyw" double4 double4 --> "zxzx" double4 double4 --> "zxzy" double4 double4 --> "zxzz" double4 double4 --> "zxzw" double4 double4 --> "zxwx" double4 double4 --> "zxwy" double4 double4 --> "zxwz" double4 double4 --> "zxww" double4 double4 --> "zyxx" double4 double4 --> "zyxy" double4 double4 --> "zyxz" double4 double4 --> "zyxw" double4 double4 --> "zyyx" double4 double4 --> "zyyy" double4 double4 --> "zyyz" double4 double4 --> "zyyw" double4 double4 --> "zyzx" double4 double4 --> "zyzy" double4 double4 --> "zyzz" double4 double4 --> "zyzw" double4 double4 --> "zywx" double4 double4 --> "zywy" double4 double4 --> "zywz" double4 double4 --> "zyww" double4 double4 --> "zzxx" double4 double4 --> "zzxy" double4 double4 --> "zzxz" double4 double4 --> "zzxw" double4 double4 --> "zzyx" double4 double4 --> "zzyy" double4 double4 --> "zzyz" double4 double4 --> "zzyw" double4 double4 --> "zzzx" double4 double4 --> "zzzy" double4 double4 --> "zzzz" double4 double4 --> "zzzw" double4 double4 --> "zzwx" double4 double4 --> "zzwy" double4 double4 --> "zzwz" double4 double4 --> "zzww" double4 double4 --> "zwxx" double4 double4 --> "zwxy" double4 double4 --> "zwxz" double4 double4 --> "zwxw" double4 double4 --> "zwyx" double4 double4 --> "zwyy" double4 double4 --> "zwyz" double4 double4 --> "zwyw" double4 double4 --> "zwzx" double4 double4 --> "zwzy" double4 double4 --> "zwzz" double4 double4 --> "zwzw" double4 double4 --> "zwwx" double4 double4 --> "zwwy" double4 double4 --> "zwwz" double4 double4 --> "zwww" double4 double4 --> "wxxx" double4 double4 --> "wxxy" double4 double4 --> "wxxz" double4 double4 --> "wxxw" double4 double4 --> "wxyx" double4 double4 --> "wxyy" double4 double4 --> "wxyz" double4 double4 --> "wxyw" double4 double4 --> "wxzx" double4 double4 --> "wxzy" double4 double4 --> "wxzz" double4 double4 --> "wxzw" double4 double4 --> "wxwx" double4 double4 --> "wxwy" double4 double4 --> "wxwz" double4 double4 --> "wxww" double4 double4 --> "wyxx" double4 double4 --> "wyxy" double4 double4 --> "wyxz" double4 double4 --> "wyxw" double4 double4 --> "wyyx" double4 double4 --> "wyyy" double4 double4 --> "wyyz" double4 double4 --> "wyyw" double4 double4 --> "wyzx" double4 double4 --> "wyzy" double4 double4 --> "wyzz" double4 double4 --> "wyzw" double4 double4 --> "wywx" double4 double4 --> "wywy" double4 double4 --> "wywz" double4 double4 --> "wyww" double4 double4 --> "wzxx" double4 double4 --> "wzxy" double4 double4 --> "wzxz" double4 double4 --> "wzxw" double4 double4 --> "wzyx" double4 double4 --> "wzyy" double4 double4 --> "wzyz" double4 double4 --> "wzyw" double4 double4 --> "wzzx" double4 double4 --> "wzzy" double4 double4 --> "wzzz" double4 double4 --> "wzzw" double4 double4 --> "wzwx" double4 double4 --> "wzwy" double4 double4 --> "wzwz" double4 double4 --> "wzww" double4 double4 --> "wwxx" double4 double4 --> "wwxy" double4 double4 --> "wwxz" double4 double4 --> "wwxw" double4 double4 --> "wwyx" double4 double4 --> "wwyy" double4 double4 --> "wwyz" double4 double4 --> "wwyw" double4 double4 --> "wwzx" double4 double4 --> "wwzy" double4 double4 --> "wwzz" double4 double4 --> "wwzw" double4 double4 --> "wwwx" double4 double4 --> "wwwy" double4 double4 --> "wwwz" double4 double4 --> "wwww" double4 double4 --> "xxx" double3 double4 --> "xxy" double3 double4 --> "xxz" double3 double4 --> "xxw" double3 double4 --> "xyx" double3 double4 --> "xyy" double3 double4 --> "xyz" double3 double4 --> "xyw" double3 double4 --> "xzx" double3 double4 --> "xzy" double3 double4 --> "xzz" double3 double4 --> "xzw" double3 double4 --> "xwx" double3 double4 --> "xwy" double3 double4 --> "xwz" double3 double4 --> "xww" double3 double4 --> "yxx" double3 double4 --> "yxy" double3 double4 --> "yxz" double3 double4 --> "yxw" double3 double4 --> "yyx" double3 double4 --> "yyy" double3 double4 --> "yyz" double3 double4 --> "yyw" double3 double4 --> "yzx" double3 double4 --> "yzy" double3 double4 --> "yzz" double3 double4 --> "yzw" double3 double4 --> "ywx" double3 double4 --> "ywy" double3 double4 --> "ywz" double3 double4 --> "yww" double3 double4 --> "zxx" double3 double4 --> "zxy" double3 double4 --> "zxz" double3 double4 --> "zxw" double3 double4 --> "zyx" double3 double4 --> "zyy" double3 double4 --> "zyz" double3 double4 --> "zyw" double3 double4 --> "zzx" double3 double4 --> "zzy" double3 double4 --> "zzz" double3 double4 --> "zzw" double3 double4 --> "zwx" double3 double4 --> "zwy" double3 double4 --> "zwz" double3 double4 --> "zww" double3 double4 --> "wxx" double3 double4 --> "wxy" double3 double4 --> "wxz" double3 double4 --> "wxw" double3 double4 --> "wyx" double3 double4 --> "wyy" double3 double4 --> "wyz" double3 double4 --> "wyw" double3 double4 --> "wzx" double3 double4 --> "wzy" double3 double4 --> "wzz" double3 double4 --> "wzw" double3 double4 --> "wwx" double3 double4 --> "wwy" double3 double4 --> "wwz" double3 double4 --> "www" double3 double4 --> "xx" double2 double4 --> "xy" double2 double4 --> "xz" double2 double4 --> "xw" double2 double4 --> "yx" double2 double4 --> "yy" double2 double4 --> "yz" double2 double4 --> "yw" double2 double4 --> "zx" double2 double4 --> "zy" double2 double4 --> "zz" double2 double4 --> "zw" double2 double4 --> "wx" double2 double4 --> "wy" double2 double4 --> "wz" double2 double4 --> "ww" double2 double4 +-- DebuggerProxy class double4x2 <<struct>> { + double4x2(c0:double4, c1:double4) + double4x2(m00:double, m01:double, m10:double, m11:double, m20:double, m21:double, m30:double, m31:double) + double4x2(v:double) + double4x2(v:bool) + double4x2(v:bool4x2) + double4x2(v:int) + double4x2(v:int4x2) + double4x2(v:uint) + double4x2(v:uint4x2) + double4x2(v:float) + double4x2(v:float4x2) + Equals(rhs:double4x2) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} double4x2(c0:double4, c1:double4) : double4x2 + {static} double4x2(m00:double, m01:double, m10:double, m11:double, m20:double, m21:double, m30:double, m31:double) : double4x2 + {static} double4x2(v:double) : double4x2 + {static} double4x2(v:bool) : double4x2 + {static} double4x2(v:bool4x2) : double4x2 + {static} double4x2(v:int) : double4x2 + {static} double4x2(v:int4x2) : double4x2 + {static} double4x2(v:uint) : double4x2 + {static} double4x2(v:uint4x2) : double4x2 + {static} double4x2(v:float) : double4x2 + {static} double4x2(v:float4x2) : double4x2 + {static} transpose(v:double4x2) : double2x4 + {static} hash(v:double4x2) : uint + {static} hashwide(v:double4x2) : uint4 } class "IEquatable`1"<T> { } IFormattable <|-- double4x2 double4x2 --> "c0" double4 double4x2 --> "c1" double4 double4x2 --> "zero" double4x2 class double4x3 <<struct>> { + double4x3(c0:double4, c1:double4, c2:double4) + double4x3(m00:double, m01:double, m02:double, m10:double, m11:double, m12:double, m20:double, m21:double, m22:double, m30:double, m31:double, m32:double) + double4x3(v:double) + double4x3(v:bool) + double4x3(v:bool4x3) + double4x3(v:int) + double4x3(v:int4x3) + double4x3(v:uint) + double4x3(v:uint4x3) + double4x3(v:float) + double4x3(v:float4x3) + Equals(rhs:double4x3) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} double4x3(c0:double4, c1:double4, c2:double4) : double4x3 + {static} double4x3(m00:double, m01:double, m02:double, m10:double, m11:double, m12:double, m20:double, m21:double, m22:double, m30:double, m31:double, m32:double) : double4x3 + {static} double4x3(v:double) : double4x3 + {static} double4x3(v:bool) : double4x3 + {static} double4x3(v:bool4x3) : double4x3 + {static} double4x3(v:int) : double4x3 + {static} double4x3(v:int4x3) : double4x3 + {static} double4x3(v:uint) : double4x3 + {static} double4x3(v:uint4x3) : double4x3 + {static} double4x3(v:float) : double4x3 + {static} double4x3(v:float4x3) : double4x3 + {static} transpose(v:double4x3) : double3x4 + {static} hash(v:double4x3) : uint + {static} hashwide(v:double4x3) : uint4 } class "IEquatable`1"<T> { } IFormattable <|-- double4x3 double4x3 --> "c0" double4 double4x3 --> "c1" double4 double4x3 --> "c2" double4 double4x3 --> "zero" double4x3 class double4x4 <<struct>> { + double4x4(c0:double4, c1:double4, c2:double4, c3:double4) + double4x4(m00:double, m01:double, m02:double, m03:double, m10:double, m11:double, m12:double, m13:double, m20:double, m21:double, m22:double, m23:double, m30:double, m31:double, m32:double, m33:double) + double4x4(v:double) + double4x4(v:bool) + double4x4(v:bool4x4) + double4x4(v:int) + double4x4(v:int4x4) + double4x4(v:uint) + double4x4(v:uint4x4) + double4x4(v:float) + double4x4(v:float4x4) + Equals(rhs:double4x4) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} double4x4(c0:double4, c1:double4, c2:double4, c3:double4) : double4x4 + {static} double4x4(m00:double, m01:double, m02:double, m03:double, m10:double, m11:double, m12:double, m13:double, m20:double, m21:double, m22:double, m23:double, m30:double, m31:double, m32:double, m33:double) : double4x4 + {static} double4x4(v:double) : double4x4 + {static} double4x4(v:bool) : double4x4 + {static} double4x4(v:bool4x4) : double4x4 + {static} double4x4(v:int) : double4x4 + {static} double4x4(v:int4x4) : double4x4 + {static} double4x4(v:uint) : double4x4 + {static} double4x4(v:uint4x4) : double4x4 + {static} double4x4(v:float) : double4x4 + {static} double4x4(v:float4x4) : double4x4 + {static} rotate(a:double4x4, b:double3) : double3 + {static} transform(a:double4x4, b:double3) : double3 + {static} transpose(v:double4x4) : double4x4 + {static} inverse(m:double4x4) : double4x4 + {static} fastinverse(m:double4x4) : double4x4 + {static} determinant(m:double4x4) : double + {static} hash(v:double4x4) : uint + {static} hashwide(v:double4x4) : uint4 } class "IEquatable`1"<T> { } IFormattable <|-- double4x4 double4x4 --> "c0" double4 double4x4 --> "c1" double4 double4x4 --> "c2" double4 double4x4 --> "c3" double4 double4x4 o-> "identity" double4x4 double4x4 --> "zero" double4x4 class float2 <<struct>> { + x : float + y : float + float2(x:float, y:float) + float2(xy:float2) + float2(v:float) + float2(v:bool) + float2(v:bool2) + float2(v:int) + float2(v:int2) + float2(v:uint) + float2(v:uint2) + float2(v:half) + float2(v:half2) + float2(v:double) + float2(v:double2) + Equals(rhs:float2) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} float2(x:float, y:float) : float2 + {static} float2(xy:float2) : float2 + {static} float2(v:float) : float2 + {static} float2(v:bool) : float2 + {static} float2(v:bool2) : float2 + {static} float2(v:int) : float2 + {static} float2(v:int2) : float2 + {static} float2(v:uint) : float2 + {static} float2(v:uint2) : float2 + {static} float2(v:half) : float2 + {static} float2(v:half2) : float2 + {static} float2(v:double) : float2 + {static} float2(v:double2) : float2 + {static} hash(v:float2) : uint + {static} hashwide(v:float2) : uint2 + {static} shuffle(a:float2, b:float2, x:ShuffleComponent) : float + {static} shuffle(a:float2, b:float2, x:ShuffleComponent, y:ShuffleComponent) : float2 + {static} shuffle(a:float2, b:float2, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent) : float3 + {static} shuffle(a:float2, b:float2, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent, w:ShuffleComponent) : float4 <<internal>> {static} select_shuffle_component(a:float2, b:float2, component:ShuffleComponent) : float } class "IEquatable`1"<T> { } class DebuggerProxy <<sealed>> { + x : float + y : float + DebuggerProxy(v:float2) } IFormattable <|-- float2 float2 --> "zero" float2 float2 --> "xxxx" float4 float2 --> "xxxy" float4 float2 --> "xxyx" float4 float2 --> "xxyy" float4 float2 --> "xyxx" float4 float2 --> "xyxy" float4 float2 --> "xyyx" float4 float2 --> "xyyy" float4 float2 --> "yxxx" float4 float2 --> "yxxy" float4 float2 --> "yxyx" float4 float2 --> "yxyy" float4 float2 --> "yyxx" float4 float2 --> "yyxy" float4 float2 --> "yyyx" float4 float2 --> "yyyy" float4 float2 --> "xxx" float3 float2 --> "xxy" float3 float2 --> "xyx" float3 float2 --> "xyy" float3 float2 --> "yxx" float3 float2 --> "yxy" float3 float2 --> "yyx" float3 float2 --> "yyy" float3 float2 --> "xx" float2 float2 --> "xy" float2 float2 --> "yx" float2 float2 --> "yy" float2 float2 +-- DebuggerProxy class float2x2 <<struct>> { + float2x2(c0:float2, c1:float2) + float2x2(m00:float, m01:float, m10:float, m11:float) + float2x2(v:float) + float2x2(v:bool) + float2x2(v:bool2x2) + float2x2(v:int) + float2x2(v:int2x2) + float2x2(v:uint) + float2x2(v:uint2x2) + float2x2(v:double) + float2x2(v:double2x2) + Equals(rhs:float2x2) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} float2x2(c0:float2, c1:float2) : float2x2 + {static} float2x2(m00:float, m01:float, m10:float, m11:float) : float2x2 + {static} float2x2(v:float) : float2x2 + {static} float2x2(v:bool) : float2x2 + {static} float2x2(v:bool2x2) : float2x2 + {static} float2x2(v:int) : float2x2 + {static} float2x2(v:int2x2) : float2x2 + {static} float2x2(v:uint) : float2x2 + {static} float2x2(v:uint2x2) : float2x2 + {static} float2x2(v:double) : float2x2 + {static} float2x2(v:double2x2) : float2x2 + {static} transpose(v:float2x2) : float2x2 + {static} inverse(m:float2x2) : float2x2 + {static} determinant(m:float2x2) : float + {static} hash(v:float2x2) : uint + {static} hashwide(v:float2x2) : uint2 } class "IEquatable`1"<T> { } IFormattable <|-- float2x2 float2x2 --> "c0" float2 float2x2 --> "c1" float2 float2x2 o-> "identity" float2x2 float2x2 --> "zero" float2x2 class float2x3 <<struct>> { + float2x3(c0:float2, c1:float2, c2:float2) + float2x3(m00:float, m01:float, m02:float, m10:float, m11:float, m12:float) + float2x3(v:float) + float2x3(v:bool) + float2x3(v:bool2x3) + float2x3(v:int) + float2x3(v:int2x3) + float2x3(v:uint) + float2x3(v:uint2x3) + float2x3(v:double) + float2x3(v:double2x3) + Equals(rhs:float2x3) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} float2x3(c0:float2, c1:float2, c2:float2) : float2x3 + {static} float2x3(m00:float, m01:float, m02:float, m10:float, m11:float, m12:float) : float2x3 + {static} float2x3(v:float) : float2x3 + {static} float2x3(v:bool) : float2x3 + {static} float2x3(v:bool2x3) : float2x3 + {static} float2x3(v:int) : float2x3 + {static} float2x3(v:int2x3) : float2x3 + {static} float2x3(v:uint) : float2x3 + {static} float2x3(v:uint2x3) : float2x3 + {static} float2x3(v:double) : float2x3 + {static} float2x3(v:double2x3) : float2x3 + {static} transpose(v:float2x3) : float3x2 + {static} hash(v:float2x3) : uint + {static} hashwide(v:float2x3) : uint2 } class "IEquatable`1"<T> { } IFormattable <|-- float2x3 float2x3 --> "c0" float2 float2x3 --> "c1" float2 float2x3 --> "c2" float2 float2x3 --> "zero" float2x3 class float2x4 <<struct>> { + float2x4(c0:float2, c1:float2, c2:float2, c3:float2) + float2x4(m00:float, m01:float, m02:float, m03:float, m10:float, m11:float, m12:float, m13:float) + float2x4(v:float) + float2x4(v:bool) + float2x4(v:bool2x4) + float2x4(v:int) + float2x4(v:int2x4) + float2x4(v:uint) + float2x4(v:uint2x4) + float2x4(v:double) + float2x4(v:double2x4) + Equals(rhs:float2x4) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} float2x4(c0:float2, c1:float2, c2:float2, c3:float2) : float2x4 + {static} float2x4(m00:float, m01:float, m02:float, m03:float, m10:float, m11:float, m12:float, m13:float) : float2x4 + {static} float2x4(v:float) : float2x4 + {static} float2x4(v:bool) : float2x4 + {static} float2x4(v:bool2x4) : float2x4 + {static} float2x4(v:int) : float2x4 + {static} float2x4(v:int2x4) : float2x4 + {static} float2x4(v:uint) : float2x4 + {static} float2x4(v:uint2x4) : float2x4 + {static} float2x4(v:double) : float2x4 + {static} float2x4(v:double2x4) : float2x4 + {static} transpose(v:float2x4) : float4x2 + {static} hash(v:float2x4) : uint + {static} hashwide(v:float2x4) : uint2 } class "IEquatable`1"<T> { } IFormattable <|-- float2x4 float2x4 --> "c0" float2 float2x4 --> "c1" float2 float2x4 --> "c2" float2 float2x4 --> "c3" float2 float2x4 --> "zero" float2x4 class float3 <<struct>> { + x : float + y : float + z : float + float3(x:float, y:float, z:float) + float3(x:float, yz:float2) + float3(xy:float2, z:float) + float3(xyz:float3) + float3(v:float) + float3(v:bool) + float3(v:bool3) + float3(v:int) + float3(v:int3) + float3(v:uint) + float3(v:uint3) + float3(v:half) + float3(v:half3) + float3(v:double) + float3(v:double3) + Equals(rhs:float3) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} float3(x:float, y:float, z:float) : float3 + {static} float3(x:float, yz:float2) : float3 + {static} float3(xy:float2, z:float) : float3 + {static} float3(xyz:float3) : float3 + {static} float3(v:float) : float3 + {static} float3(v:bool) : float3 + {static} float3(v:bool3) : float3 + {static} float3(v:int) : float3 + {static} float3(v:int3) : float3 + {static} float3(v:uint) : float3 + {static} float3(v:uint3) : float3 + {static} float3(v:half) : float3 + {static} float3(v:half3) : float3 + {static} float3(v:double) : float3 + {static} float3(v:double3) : float3 + {static} hash(v:float3) : uint + {static} hashwide(v:float3) : uint3 + {static} shuffle(a:float3, b:float3, x:ShuffleComponent) : float + {static} shuffle(a:float3, b:float3, x:ShuffleComponent, y:ShuffleComponent) : float2 + {static} shuffle(a:float3, b:float3, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent) : float3 + {static} shuffle(a:float3, b:float3, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent, w:ShuffleComponent) : float4 <<internal>> {static} select_shuffle_component(a:float3, b:float3, component:ShuffleComponent) : float } class "IEquatable`1"<T> { } class DebuggerProxy <<sealed>> { + x : float + y : float + z : float + DebuggerProxy(v:float3) } IFormattable <|-- float3 float3 --> "zero" float3 float3 --> "xxxx" float4 float3 --> "xxxy" float4 float3 --> "xxxz" float4 float3 --> "xxyx" float4 float3 --> "xxyy" float4 float3 --> "xxyz" float4 float3 --> "xxzx" float4 float3 --> "xxzy" float4 float3 --> "xxzz" float4 float3 --> "xyxx" float4 float3 --> "xyxy" float4 float3 --> "xyxz" float4 float3 --> "xyyx" float4 float3 --> "xyyy" float4 float3 --> "xyyz" float4 float3 --> "xyzx" float4 float3 --> "xyzy" float4 float3 --> "xyzz" float4 float3 --> "xzxx" float4 float3 --> "xzxy" float4 float3 --> "xzxz" float4 float3 --> "xzyx" float4 float3 --> "xzyy" float4 float3 --> "xzyz" float4 float3 --> "xzzx" float4 float3 --> "xzzy" float4 float3 --> "xzzz" float4 float3 --> "yxxx" float4 float3 --> "yxxy" float4 float3 --> "yxxz" float4 float3 --> "yxyx" float4 float3 --> "yxyy" float4 float3 --> "yxyz" float4 float3 --> "yxzx" float4 float3 --> "yxzy" float4 float3 --> "yxzz" float4 float3 --> "yyxx" float4 float3 --> "yyxy" float4 float3 --> "yyxz" float4 float3 --> "yyyx" float4 float3 --> "yyyy" float4 float3 --> "yyyz" float4 float3 --> "yyzx" float4 float3 --> "yyzy" float4 float3 --> "yyzz" float4 float3 --> "yzxx" float4 float3 --> "yzxy" float4 float3 --> "yzxz" float4 float3 --> "yzyx" float4 float3 --> "yzyy" float4 float3 --> "yzyz" float4 float3 --> "yzzx" float4 float3 --> "yzzy" float4 float3 --> "yzzz" float4 float3 --> "zxxx" float4 float3 --> "zxxy" float4 float3 --> "zxxz" float4 float3 --> "zxyx" float4 float3 --> "zxyy" float4 float3 --> "zxyz" float4 float3 --> "zxzx" float4 float3 --> "zxzy" float4 float3 --> "zxzz" float4 float3 --> "zyxx" float4 float3 --> "zyxy" float4 float3 --> "zyxz" float4 float3 --> "zyyx" float4 float3 --> "zyyy" float4 float3 --> "zyyz" float4 float3 --> "zyzx" float4 float3 --> "zyzy" float4 float3 --> "zyzz" float4 float3 --> "zzxx" float4 float3 --> "zzxy" float4 float3 --> "zzxz" float4 float3 --> "zzyx" float4 float3 --> "zzyy" float4 float3 --> "zzyz" float4 float3 --> "zzzx" float4 float3 --> "zzzy" float4 float3 --> "zzzz" float4 float3 --> "xxx" float3 float3 --> "xxy" float3 float3 --> "xxz" float3 float3 --> "xyx" float3 float3 --> "xyy" float3 float3 --> "xyz" float3 float3 --> "xzx" float3 float3 --> "xzy" float3 float3 --> "xzz" float3 float3 --> "yxx" float3 float3 --> "yxy" float3 float3 --> "yxz" float3 float3 --> "yyx" float3 float3 --> "yyy" float3 float3 --> "yyz" float3 float3 --> "yzx" float3 float3 --> "yzy" float3 float3 --> "yzz" float3 float3 --> "zxx" float3 float3 --> "zxy" float3 float3 --> "zxz" float3 float3 --> "zyx" float3 float3 --> "zyy" float3 float3 --> "zyz" float3 float3 --> "zzx" float3 float3 --> "zzy" float3 float3 --> "zzz" float3 float3 --> "xx" float2 float3 --> "xy" float2 float3 --> "xz" float2 float3 --> "yx" float2 float3 --> "yy" float2 float3 --> "yz" float2 float3 --> "zx" float2 float3 --> "zy" float2 float3 --> "zz" float2 float3 +-- DebuggerProxy class float3x2 <<struct>> { + float3x2(c0:float3, c1:float3) + float3x2(m00:float, m01:float, m10:float, m11:float, m20:float, m21:float) + float3x2(v:float) + float3x2(v:bool) + float3x2(v:bool3x2) + float3x2(v:int) + float3x2(v:int3x2) + float3x2(v:uint) + float3x2(v:uint3x2) + float3x2(v:double) + float3x2(v:double3x2) + Equals(rhs:float3x2) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} float3x2(c0:float3, c1:float3) : float3x2 + {static} float3x2(m00:float, m01:float, m10:float, m11:float, m20:float, m21:float) : float3x2 + {static} float3x2(v:float) : float3x2 + {static} float3x2(v:bool) : float3x2 + {static} float3x2(v:bool3x2) : float3x2 + {static} float3x2(v:int) : float3x2 + {static} float3x2(v:int3x2) : float3x2 + {static} float3x2(v:uint) : float3x2 + {static} float3x2(v:uint3x2) : float3x2 + {static} float3x2(v:double) : float3x2 + {static} float3x2(v:double3x2) : float3x2 + {static} transpose(v:float3x2) : float2x3 + {static} hash(v:float3x2) : uint + {static} hashwide(v:float3x2) : uint3 } class "IEquatable`1"<T> { } IFormattable <|-- float3x2 float3x2 --> "c0" float3 float3x2 --> "c1" float3 float3x2 --> "zero" float3x2 class float3x3 <<struct>> { + float3x3(c0:float3, c1:float3, c2:float3) + float3x3(m00:float, m01:float, m02:float, m10:float, m11:float, m12:float, m20:float, m21:float, m22:float) + float3x3(v:float) + float3x3(v:bool) + float3x3(v:bool3x3) + float3x3(v:int) + float3x3(v:int3x3) + float3x3(v:uint) + float3x3(v:uint3x3) + float3x3(v:double) + float3x3(v:double3x3) + Equals(rhs:float3x3) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} float3x3(c0:float3, c1:float3, c2:float3) : float3x3 + {static} float3x3(m00:float, m01:float, m02:float, m10:float, m11:float, m12:float, m20:float, m21:float, m22:float) : float3x3 + {static} float3x3(v:float) : float3x3 + {static} float3x3(v:bool) : float3x3 + {static} float3x3(v:bool3x3) : float3x3 + {static} float3x3(v:int) : float3x3 + {static} float3x3(v:int3x3) : float3x3 + {static} float3x3(v:uint) : float3x3 + {static} float3x3(v:uint3x3) : float3x3 + {static} float3x3(v:double) : float3x3 + {static} float3x3(v:double3x3) : float3x3 + {static} transpose(v:float3x3) : float3x3 + {static} inverse(m:float3x3) : float3x3 + {static} determinant(m:float3x3) : float + {static} hash(v:float3x3) : uint + {static} hashwide(v:float3x3) : uint3 } class "IEquatable`1"<T> { } IFormattable <|-- float3x3 float3x3 --> "c0" float3 float3x3 --> "c1" float3 float3x3 --> "c2" float3 float3x3 o-> "identity" float3x3 float3x3 --> "zero" float3x3 class float3x4 <<struct>> { + float3x4(c0:float3, c1:float3, c2:float3, c3:float3) + float3x4(m00:float, m01:float, m02:float, m03:float, m10:float, m11:float, m12:float, m13:float, m20:float, m21:float, m22:float, m23:float) + float3x4(v:float) + float3x4(v:bool) + float3x4(v:bool3x4) + float3x4(v:int) + float3x4(v:int3x4) + float3x4(v:uint) + float3x4(v:uint3x4) + float3x4(v:double) + float3x4(v:double3x4) + Equals(rhs:float3x4) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} float3x4(c0:float3, c1:float3, c2:float3, c3:float3) : float3x4 + {static} float3x4(m00:float, m01:float, m02:float, m03:float, m10:float, m11:float, m12:float, m13:float, m20:float, m21:float, m22:float, m23:float) : float3x4 + {static} float3x4(v:float) : float3x4 + {static} float3x4(v:bool) : float3x4 + {static} float3x4(v:bool3x4) : float3x4 + {static} float3x4(v:int) : float3x4 + {static} float3x4(v:int3x4) : float3x4 + {static} float3x4(v:uint) : float3x4 + {static} float3x4(v:uint3x4) : float3x4 + {static} float3x4(v:double) : float3x4 + {static} float3x4(v:double3x4) : float3x4 + {static} transpose(v:float3x4) : float4x3 + {static} fastinverse(m:float3x4) : float3x4 + {static} hash(v:float3x4) : uint + {static} hashwide(v:float3x4) : uint3 } class "IEquatable`1"<T> { } IFormattable <|-- float3x4 float3x4 --> "c0" float3 float3x4 --> "c1" float3 float3x4 --> "c2" float3 float3x4 --> "c3" float3 float3x4 --> "zero" float3x4 class float4 <<struct>> { + x : float + y : float + z : float + w : float + float4(x:float, y:float, z:float, w:float) + float4(x:float, y:float, zw:float2) + float4(x:float, yz:float2, w:float) + float4(x:float, yzw:float3) + float4(xy:float2, z:float, w:float) + float4(xy:float2, zw:float2) + float4(xyz:float3, w:float) + float4(xyzw:float4) + float4(v:float) + float4(v:bool) + float4(v:bool4) + float4(v:int) + float4(v:int4) + float4(v:uint) + float4(v:uint4) + float4(v:half) + float4(v:half4) + float4(v:double) + float4(v:double4) + Equals(rhs:float4) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} float4(x:float, y:float, z:float, w:float) : float4 + {static} float4(x:float, y:float, zw:float2) : float4 + {static} float4(x:float, yz:float2, w:float) : float4 + {static} float4(x:float, yzw:float3) : float4 + {static} float4(xy:float2, z:float, w:float) : float4 + {static} float4(xy:float2, zw:float2) : float4 + {static} float4(xyz:float3, w:float) : float4 + {static} float4(xyzw:float4) : float4 + {static} float4(v:float) : float4 + {static} float4(v:bool) : float4 + {static} float4(v:bool4) : float4 + {static} float4(v:int) : float4 + {static} float4(v:int4) : float4 + {static} float4(v:uint) : float4 + {static} float4(v:uint4) : float4 + {static} float4(v:half) : float4 + {static} float4(v:half4) : float4 + {static} float4(v:double) : float4 + {static} float4(v:double4) : float4 + {static} hash(v:float4) : uint + {static} hashwide(v:float4) : uint4 + {static} shuffle(a:float4, b:float4, x:ShuffleComponent) : float + {static} shuffle(a:float4, b:float4, x:ShuffleComponent, y:ShuffleComponent) : float2 + {static} shuffle(a:float4, b:float4, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent) : float3 + {static} shuffle(a:float4, b:float4, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent, w:ShuffleComponent) : float4 <<internal>> {static} select_shuffle_component(a:float4, b:float4, component:ShuffleComponent) : float } class "IEquatable`1"<T> { } class DebuggerProxy <<sealed>> { + x : float + y : float + z : float + w : float + DebuggerProxy(v:float4) } IFormattable <|-- float4 float4 --> "zero" float4 float4 --> "xxxx" float4 float4 --> "xxxy" float4 float4 --> "xxxz" float4 float4 --> "xxxw" float4 float4 --> "xxyx" float4 float4 --> "xxyy" float4 float4 --> "xxyz" float4 float4 --> "xxyw" float4 float4 --> "xxzx" float4 float4 --> "xxzy" float4 float4 --> "xxzz" float4 float4 --> "xxzw" float4 float4 --> "xxwx" float4 float4 --> "xxwy" float4 float4 --> "xxwz" float4 float4 --> "xxww" float4 float4 --> "xyxx" float4 float4 --> "xyxy" float4 float4 --> "xyxz" float4 float4 --> "xyxw" float4 float4 --> "xyyx" float4 float4 --> "xyyy" float4 float4 --> "xyyz" float4 float4 --> "xyyw" float4 float4 --> "xyzx" float4 float4 --> "xyzy" float4 float4 --> "xyzz" float4 float4 --> "xyzw" float4 float4 --> "xywx" float4 float4 --> "xywy" float4 float4 --> "xywz" float4 float4 --> "xyww" float4 float4 --> "xzxx" float4 float4 --> "xzxy" float4 float4 --> "xzxz" float4 float4 --> "xzxw" float4 float4 --> "xzyx" float4 float4 --> "xzyy" float4 float4 --> "xzyz" float4 float4 --> "xzyw" float4 float4 --> "xzzx" float4 float4 --> "xzzy" float4 float4 --> "xzzz" float4 float4 --> "xzzw" float4 float4 --> "xzwx" float4 float4 --> "xzwy" float4 float4 --> "xzwz" float4 float4 --> "xzww" float4 float4 --> "xwxx" float4 float4 --> "xwxy" float4 float4 --> "xwxz" float4 float4 --> "xwxw" float4 float4 --> "xwyx" float4 float4 --> "xwyy" float4 float4 --> "xwyz" float4 float4 --> "xwyw" float4 float4 --> "xwzx" float4 float4 --> "xwzy" float4 float4 --> "xwzz" float4 float4 --> "xwzw" float4 float4 --> "xwwx" float4 float4 --> "xwwy" float4 float4 --> "xwwz" float4 float4 --> "xwww" float4 float4 --> "yxxx" float4 float4 --> "yxxy" float4 float4 --> "yxxz" float4 float4 --> "yxxw" float4 float4 --> "yxyx" float4 float4 --> "yxyy" float4 float4 --> "yxyz" float4 float4 --> "yxyw" float4 float4 --> "yxzx" float4 float4 --> "yxzy" float4 float4 --> "yxzz" float4 float4 --> "yxzw" float4 float4 --> "yxwx" float4 float4 --> "yxwy" float4 float4 --> "yxwz" float4 float4 --> "yxww" float4 float4 --> "yyxx" float4 float4 --> "yyxy" float4 float4 --> "yyxz" float4 float4 --> "yyxw" float4 float4 --> "yyyx" float4 float4 --> "yyyy" float4 float4 --> "yyyz" float4 float4 --> "yyyw" float4 float4 --> "yyzx" float4 float4 --> "yyzy" float4 float4 --> "yyzz" float4 float4 --> "yyzw" float4 float4 --> "yywx" float4 float4 --> "yywy" float4 float4 --> "yywz" float4 float4 --> "yyww" float4 float4 --> "yzxx" float4 float4 --> "yzxy" float4 float4 --> "yzxz" float4 float4 --> "yzxw" float4 float4 --> "yzyx" float4 float4 --> "yzyy" float4 float4 --> "yzyz" float4 float4 --> "yzyw" float4 float4 --> "yzzx" float4 float4 --> "yzzy" float4 float4 --> "yzzz" float4 float4 --> "yzzw" float4 float4 --> "yzwx" float4 float4 --> "yzwy" float4 float4 --> "yzwz" float4 float4 --> "yzww" float4 float4 --> "ywxx" float4 float4 --> "ywxy" float4 float4 --> "ywxz" float4 float4 --> "ywxw" float4 float4 --> "ywyx" float4 float4 --> "ywyy" float4 float4 --> "ywyz" float4 float4 --> "ywyw" float4 float4 --> "ywzx" float4 float4 --> "ywzy" float4 float4 --> "ywzz" float4 float4 --> "ywzw" float4 float4 --> "ywwx" float4 float4 --> "ywwy" float4 float4 --> "ywwz" float4 float4 --> "ywww" float4 float4 --> "zxxx" float4 float4 --> "zxxy" float4 float4 --> "zxxz" float4 float4 --> "zxxw" float4 float4 --> "zxyx" float4 float4 --> "zxyy" float4 float4 --> "zxyz" float4 float4 --> "zxyw" float4 float4 --> "zxzx" float4 float4 --> "zxzy" float4 float4 --> "zxzz" float4 float4 --> "zxzw" float4 float4 --> "zxwx" float4 float4 --> "zxwy" float4 float4 --> "zxwz" float4 float4 --> "zxww" float4 float4 --> "zyxx" float4 float4 --> "zyxy" float4 float4 --> "zyxz" float4 float4 --> "zyxw" float4 float4 --> "zyyx" float4 float4 --> "zyyy" float4 float4 --> "zyyz" float4 float4 --> "zyyw" float4 float4 --> "zyzx" float4 float4 --> "zyzy" float4 float4 --> "zyzz" float4 float4 --> "zyzw" float4 float4 --> "zywx" float4 float4 --> "zywy" float4 float4 --> "zywz" float4 float4 --> "zyww" float4 float4 --> "zzxx" float4 float4 --> "zzxy" float4 float4 --> "zzxz" float4 float4 --> "zzxw" float4 float4 --> "zzyx" float4 float4 --> "zzyy" float4 float4 --> "zzyz" float4 float4 --> "zzyw" float4 float4 --> "zzzx" float4 float4 --> "zzzy" float4 float4 --> "zzzz" float4 float4 --> "zzzw" float4 float4 --> "zzwx" float4 float4 --> "zzwy" float4 float4 --> "zzwz" float4 float4 --> "zzww" float4 float4 --> "zwxx" float4 float4 --> "zwxy" float4 float4 --> "zwxz" float4 float4 --> "zwxw" float4 float4 --> "zwyx" float4 float4 --> "zwyy" float4 float4 --> "zwyz" float4 float4 --> "zwyw" float4 float4 --> "zwzx" float4 float4 --> "zwzy" float4 float4 --> "zwzz" float4 float4 --> "zwzw" float4 float4 --> "zwwx" float4 float4 --> "zwwy" float4 float4 --> "zwwz" float4 float4 --> "zwww" float4 float4 --> "wxxx" float4 float4 --> "wxxy" float4 float4 --> "wxxz" float4 float4 --> "wxxw" float4 float4 --> "wxyx" float4 float4 --> "wxyy" float4 float4 --> "wxyz" float4 float4 --> "wxyw" float4 float4 --> "wxzx" float4 float4 --> "wxzy" float4 float4 --> "wxzz" float4 float4 --> "wxzw" float4 float4 --> "wxwx" float4 float4 --> "wxwy" float4 float4 --> "wxwz" float4 float4 --> "wxww" float4 float4 --> "wyxx" float4 float4 --> "wyxy" float4 float4 --> "wyxz" float4 float4 --> "wyxw" float4 float4 --> "wyyx" float4 float4 --> "wyyy" float4 float4 --> "wyyz" float4 float4 --> "wyyw" float4 float4 --> "wyzx" float4 float4 --> "wyzy" float4 float4 --> "wyzz" float4 float4 --> "wyzw" float4 float4 --> "wywx" float4 float4 --> "wywy" float4 float4 --> "wywz" float4 float4 --> "wyww" float4 float4 --> "wzxx" float4 float4 --> "wzxy" float4 float4 --> "wzxz" float4 float4 --> "wzxw" float4 float4 --> "wzyx" float4 float4 --> "wzyy" float4 float4 --> "wzyz" float4 float4 --> "wzyw" float4 float4 --> "wzzx" float4 float4 --> "wzzy" float4 float4 --> "wzzz" float4 float4 --> "wzzw" float4 float4 --> "wzwx" float4 float4 --> "wzwy" float4 float4 --> "wzwz" float4 float4 --> "wzww" float4 float4 --> "wwxx" float4 float4 --> "wwxy" float4 float4 --> "wwxz" float4 float4 --> "wwxw" float4 float4 --> "wwyx" float4 float4 --> "wwyy" float4 float4 --> "wwyz" float4 float4 --> "wwyw" float4 float4 --> "wwzx" float4 float4 --> "wwzy" float4 float4 --> "wwzz" float4 float4 --> "wwzw" float4 float4 --> "wwwx" float4 float4 --> "wwwy" float4 float4 --> "wwwz" float4 float4 --> "wwww" float4 float4 --> "xxx" float3 float4 --> "xxy" float3 float4 --> "xxz" float3 float4 --> "xxw" float3 float4 --> "xyx" float3 float4 --> "xyy" float3 float4 --> "xyz" float3 float4 --> "xyw" float3 float4 --> "xzx" float3 float4 --> "xzy" float3 float4 --> "xzz" float3 float4 --> "xzw" float3 float4 --> "xwx" float3 float4 --> "xwy" float3 float4 --> "xwz" float3 float4 --> "xww" float3 float4 --> "yxx" float3 float4 --> "yxy" float3 float4 --> "yxz" float3 float4 --> "yxw" float3 float4 --> "yyx" float3 float4 --> "yyy" float3 float4 --> "yyz" float3 float4 --> "yyw" float3 float4 --> "yzx" float3 float4 --> "yzy" float3 float4 --> "yzz" float3 float4 --> "yzw" float3 float4 --> "ywx" float3 float4 --> "ywy" float3 float4 --> "ywz" float3 float4 --> "yww" float3 float4 --> "zxx" float3 float4 --> "zxy" float3 float4 --> "zxz" float3 float4 --> "zxw" float3 float4 --> "zyx" float3 float4 --> "zyy" float3 float4 --> "zyz" float3 float4 --> "zyw" float3 float4 --> "zzx" float3 float4 --> "zzy" float3 float4 --> "zzz" float3 float4 --> "zzw" float3 float4 --> "zwx" float3 float4 --> "zwy" float3 float4 --> "zwz" float3 float4 --> "zww" float3 float4 --> "wxx" float3 float4 --> "wxy" float3 float4 --> "wxz" float3 float4 --> "wxw" float3 float4 --> "wyx" float3 float4 --> "wyy" float3 float4 --> "wyz" float3 float4 --> "wyw" float3 float4 --> "wzx" float3 float4 --> "wzy" float3 float4 --> "wzz" float3 float4 --> "wzw" float3 float4 --> "wwx" float3 float4 --> "wwy" float3 float4 --> "wwz" float3 float4 --> "www" float3 float4 --> "xx" float2 float4 --> "xy" float2 float4 --> "xz" float2 float4 --> "xw" float2 float4 --> "yx" float2 float4 --> "yy" float2 float4 --> "yz" float2 float4 --> "yw" float2 float4 --> "zx" float2 float4 --> "zy" float2 float4 --> "zz" float2 float4 --> "zw" float2 float4 --> "wx" float2 float4 --> "wy" float2 float4 --> "wz" float2 float4 --> "ww" float2 float4 +-- DebuggerProxy class float4x2 <<struct>> { + float4x2(c0:float4, c1:float4) + float4x2(m00:float, m01:float, m10:float, m11:float, m20:float, m21:float, m30:float, m31:float) + float4x2(v:float) + float4x2(v:bool) + float4x2(v:bool4x2) + float4x2(v:int) + float4x2(v:int4x2) + float4x2(v:uint) + float4x2(v:uint4x2) + float4x2(v:double) + float4x2(v:double4x2) + Equals(rhs:float4x2) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} float4x2(c0:float4, c1:float4) : float4x2 + {static} float4x2(m00:float, m01:float, m10:float, m11:float, m20:float, m21:float, m30:float, m31:float) : float4x2 + {static} float4x2(v:float) : float4x2 + {static} float4x2(v:bool) : float4x2 + {static} float4x2(v:bool4x2) : float4x2 + {static} float4x2(v:int) : float4x2 + {static} float4x2(v:int4x2) : float4x2 + {static} float4x2(v:uint) : float4x2 + {static} float4x2(v:uint4x2) : float4x2 + {static} float4x2(v:double) : float4x2 + {static} float4x2(v:double4x2) : float4x2 + {static} transpose(v:float4x2) : float2x4 + {static} hash(v:float4x2) : uint + {static} hashwide(v:float4x2) : uint4 } class "IEquatable`1"<T> { } IFormattable <|-- float4x2 float4x2 --> "c0" float4 float4x2 --> "c1" float4 float4x2 --> "zero" float4x2 class float4x3 <<struct>> { + float4x3(c0:float4, c1:float4, c2:float4) + float4x3(m00:float, m01:float, m02:float, m10:float, m11:float, m12:float, m20:float, m21:float, m22:float, m30:float, m31:float, m32:float) + float4x3(v:float) + float4x3(v:bool) + float4x3(v:bool4x3) + float4x3(v:int) + float4x3(v:int4x3) + float4x3(v:uint) + float4x3(v:uint4x3) + float4x3(v:double) + float4x3(v:double4x3) + Equals(rhs:float4x3) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} float4x3(c0:float4, c1:float4, c2:float4) : float4x3 + {static} float4x3(m00:float, m01:float, m02:float, m10:float, m11:float, m12:float, m20:float, m21:float, m22:float, m30:float, m31:float, m32:float) : float4x3 + {static} float4x3(v:float) : float4x3 + {static} float4x3(v:bool) : float4x3 + {static} float4x3(v:bool4x3) : float4x3 + {static} float4x3(v:int) : float4x3 + {static} float4x3(v:int4x3) : float4x3 + {static} float4x3(v:uint) : float4x3 + {static} float4x3(v:uint4x3) : float4x3 + {static} float4x3(v:double) : float4x3 + {static} float4x3(v:double4x3) : float4x3 + {static} transpose(v:float4x3) : float3x4 + {static} hash(v:float4x3) : uint + {static} hashwide(v:float4x3) : uint4 } class "IEquatable`1"<T> { } IFormattable <|-- float4x3 float4x3 --> "c0" float4 float4x3 --> "c1" float4 float4x3 --> "c2" float4 float4x3 --> "zero" float4x3 class float4x4 <<struct>> { + float4x4(c0:float4, c1:float4, c2:float4, c3:float4) + float4x4(m00:float, m01:float, m02:float, m03:float, m10:float, m11:float, m12:float, m13:float, m20:float, m21:float, m22:float, m23:float, m30:float, m31:float, m32:float, m33:float) + float4x4(v:float) + float4x4(v:bool) + float4x4(v:bool4x4) + float4x4(v:int) + float4x4(v:int4x4) + float4x4(v:uint) + float4x4(v:uint4x4) + float4x4(v:double) + float4x4(v:double4x4) + Equals(rhs:float4x4) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} float4x4(c0:float4, c1:float4, c2:float4, c3:float4) : float4x4 + {static} float4x4(m00:float, m01:float, m02:float, m03:float, m10:float, m11:float, m12:float, m13:float, m20:float, m21:float, m22:float, m23:float, m30:float, m31:float, m32:float, m33:float) : float4x4 + {static} float4x4(v:float) : float4x4 + {static} float4x4(v:bool) : float4x4 + {static} float4x4(v:bool4x4) : float4x4 + {static} float4x4(v:int) : float4x4 + {static} float4x4(v:int4x4) : float4x4 + {static} float4x4(v:uint) : float4x4 + {static} float4x4(v:uint4x4) : float4x4 + {static} float4x4(v:double) : float4x4 + {static} float4x4(v:double4x4) : float4x4 + {static} rotate(a:float4x4, b:float3) : float3 + {static} transform(a:float4x4, b:float3) : float3 + {static} transpose(v:float4x4) : float4x4 + {static} inverse(m:float4x4) : float4x4 + {static} fastinverse(m:float4x4) : float4x4 + {static} determinant(m:float4x4) : float + {static} hash(v:float4x4) : uint + {static} hashwide(v:float4x4) : uint4 } class "IEquatable`1"<T> { } IFormattable <|-- float4x4 float4x4 --> "c0" float4 float4x4 --> "c1" float4 float4x4 --> "c2" float4 float4x4 --> "c3" float4 float4x4 o-> "identity" float4x4 float4x4 --> "zero" float4x4 class half <<struct>> { + value : ushort + {static} MaxValue : float <<get>> + {static} MinValue : float <<get>> + half(x:half) + half(v:float) + half(v:double) + Equals(rhs:half) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} half(x:half) : half + {static} half(v:float) : half + {static} half(v:double) : half + {static} hash(v:half) : uint } class "IEquatable`1"<T> { } IFormattable <|-- half half o-> "zero" half class half2 <<struct>> { + half2(x:half, y:half) + half2(xy:half2) + half2(v:half) + half2(v:float) + half2(v:float2) + half2(v:double) + half2(v:double2) + Equals(rhs:half2) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} half2(x:half, y:half) : half2 + {static} half2(xy:half2) : half2 + {static} half2(v:half) : half2 + {static} half2(v:float) : half2 + {static} half2(v:float2) : half2 + {static} half2(v:double) : half2 + {static} half2(v:double2) : half2 + {static} hash(v:half2) : uint + {static} hashwide(v:half2) : uint2 } class "IEquatable`1"<T> { } class DebuggerProxy <<sealed>> { + DebuggerProxy(v:half2) } IFormattable <|-- half2 half2 --> "x" half half2 --> "y" half half2 --> "zero" half2 half2 --> "xxxx" half4 half2 --> "xxxy" half4 half2 --> "xxyx" half4 half2 --> "xxyy" half4 half2 --> "xyxx" half4 half2 --> "xyxy" half4 half2 --> "xyyx" half4 half2 --> "xyyy" half4 half2 --> "yxxx" half4 half2 --> "yxxy" half4 half2 --> "yxyx" half4 half2 --> "yxyy" half4 half2 --> "yyxx" half4 half2 --> "yyxy" half4 half2 --> "yyyx" half4 half2 --> "yyyy" half4 half2 --> "xxx" half3 half2 --> "xxy" half3 half2 --> "xyx" half3 half2 --> "xyy" half3 half2 --> "yxx" half3 half2 --> "yxy" half3 half2 --> "yyx" half3 half2 --> "yyy" half3 half2 --> "xx" half2 half2 --> "xy" half2 half2 --> "yx" half2 half2 --> "yy" half2 half2 +-- DebuggerProxy DebuggerProxy --> "x" half DebuggerProxy --> "y" half class half3 <<struct>> { + half3(x:half, y:half, z:half) + half3(x:half, yz:half2) + half3(xy:half2, z:half) + half3(xyz:half3) + half3(v:half) + half3(v:float) + half3(v:float3) + half3(v:double) + half3(v:double3) + Equals(rhs:half3) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} half3(x:half, y:half, z:half) : half3 + {static} half3(x:half, yz:half2) : half3 + {static} half3(xy:half2, z:half) : half3 + {static} half3(xyz:half3) : half3 + {static} half3(v:half) : half3 + {static} half3(v:float) : half3 + {static} half3(v:float3) : half3 + {static} half3(v:double) : half3 + {static} half3(v:double3) : half3 + {static} hash(v:half3) : uint + {static} hashwide(v:half3) : uint3 } class "IEquatable`1"<T> { } class DebuggerProxy <<sealed>> { + DebuggerProxy(v:half3) } IFormattable <|-- half3 half3 --> "x" half half3 --> "y" half half3 --> "z" half half3 --> "zero" half3 half3 --> "xxxx" half4 half3 --> "xxxy" half4 half3 --> "xxxz" half4 half3 --> "xxyx" half4 half3 --> "xxyy" half4 half3 --> "xxyz" half4 half3 --> "xxzx" half4 half3 --> "xxzy" half4 half3 --> "xxzz" half4 half3 --> "xyxx" half4 half3 --> "xyxy" half4 half3 --> "xyxz" half4 half3 --> "xyyx" half4 half3 --> "xyyy" half4 half3 --> "xyyz" half4 half3 --> "xyzx" half4 half3 --> "xyzy" half4 half3 --> "xyzz" half4 half3 --> "xzxx" half4 half3 --> "xzxy" half4 half3 --> "xzxz" half4 half3 --> "xzyx" half4 half3 --> "xzyy" half4 half3 --> "xzyz" half4 half3 --> "xzzx" half4 half3 --> "xzzy" half4 half3 --> "xzzz" half4 half3 --> "yxxx" half4 half3 --> "yxxy" half4 half3 --> "yxxz" half4 half3 --> "yxyx" half4 half3 --> "yxyy" half4 half3 --> "yxyz" half4 half3 --> "yxzx" half4 half3 --> "yxzy" half4 half3 --> "yxzz" half4 half3 --> "yyxx" half4 half3 --> "yyxy" half4 half3 --> "yyxz" half4 half3 --> "yyyx" half4 half3 --> "yyyy" half4 half3 --> "yyyz" half4 half3 --> "yyzx" half4 half3 --> "yyzy" half4 half3 --> "yyzz" half4 half3 --> "yzxx" half4 half3 --> "yzxy" half4 half3 --> "yzxz" half4 half3 --> "yzyx" half4 half3 --> "yzyy" half4 half3 --> "yzyz" half4 half3 --> "yzzx" half4 half3 --> "yzzy" half4 half3 --> "yzzz" half4 half3 --> "zxxx" half4 half3 --> "zxxy" half4 half3 --> "zxxz" half4 half3 --> "zxyx" half4 half3 --> "zxyy" half4 half3 --> "zxyz" half4 half3 --> "zxzx" half4 half3 --> "zxzy" half4 half3 --> "zxzz" half4 half3 --> "zyxx" half4 half3 --> "zyxy" half4 half3 --> "zyxz" half4 half3 --> "zyyx" half4 half3 --> "zyyy" half4 half3 --> "zyyz" half4 half3 --> "zyzx" half4 half3 --> "zyzy" half4 half3 --> "zyzz" half4 half3 --> "zzxx" half4 half3 --> "zzxy" half4 half3 --> "zzxz" half4 half3 --> "zzyx" half4 half3 --> "zzyy" half4 half3 --> "zzyz" half4 half3 --> "zzzx" half4 half3 --> "zzzy" half4 half3 --> "zzzz" half4 half3 --> "xxx" half3 half3 --> "xxy" half3 half3 --> "xxz" half3 half3 --> "xyx" half3 half3 --> "xyy" half3 half3 --> "xyz" half3 half3 --> "xzx" half3 half3 --> "xzy" half3 half3 --> "xzz" half3 half3 --> "yxx" half3 half3 --> "yxy" half3 half3 --> "yxz" half3 half3 --> "yyx" half3 half3 --> "yyy" half3 half3 --> "yyz" half3 half3 --> "yzx" half3 half3 --> "yzy" half3 half3 --> "yzz" half3 half3 --> "zxx" half3 half3 --> "zxy" half3 half3 --> "zxz" half3 half3 --> "zyx" half3 half3 --> "zyy" half3 half3 --> "zyz" half3 half3 --> "zzx" half3 half3 --> "zzy" half3 half3 --> "zzz" half3 half3 --> "xx" half2 half3 --> "xy" half2 half3 --> "xz" half2 half3 --> "yx" half2 half3 --> "yy" half2 half3 --> "yz" half2 half3 --> "zx" half2 half3 --> "zy" half2 half3 --> "zz" half2 half3 +-- DebuggerProxy DebuggerProxy --> "x" half DebuggerProxy --> "y" half DebuggerProxy --> "z" half class half4 <<struct>> { + half4(x:half, y:half, z:half, w:half) + half4(x:half, y:half, zw:half2) + half4(x:half, yz:half2, w:half) + half4(x:half, yzw:half3) + half4(xy:half2, z:half, w:half) + half4(xy:half2, zw:half2) + half4(xyz:half3, w:half) + half4(xyzw:half4) + half4(v:half) + half4(v:float) + half4(v:float4) + half4(v:double) + half4(v:double4) + Equals(rhs:half4) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} half4(x:half, y:half, z:half, w:half) : half4 + {static} half4(x:half, y:half, zw:half2) : half4 + {static} half4(x:half, yz:half2, w:half) : half4 + {static} half4(x:half, yzw:half3) : half4 + {static} half4(xy:half2, z:half, w:half) : half4 + {static} half4(xy:half2, zw:half2) : half4 + {static} half4(xyz:half3, w:half) : half4 + {static} half4(xyzw:half4) : half4 + {static} half4(v:half) : half4 + {static} half4(v:float) : half4 + {static} half4(v:float4) : half4 + {static} half4(v:double) : half4 + {static} half4(v:double4) : half4 + {static} hash(v:half4) : uint + {static} hashwide(v:half4) : uint4 } class "IEquatable`1"<T> { } class DebuggerProxy <<sealed>> { + DebuggerProxy(v:half4) } IFormattable <|-- half4 half4 --> "x" half half4 --> "y" half half4 --> "z" half half4 --> "w" half half4 --> "zero" half4 half4 --> "xxxx" half4 half4 --> "xxxy" half4 half4 --> "xxxz" half4 half4 --> "xxxw" half4 half4 --> "xxyx" half4 half4 --> "xxyy" half4 half4 --> "xxyz" half4 half4 --> "xxyw" half4 half4 --> "xxzx" half4 half4 --> "xxzy" half4 half4 --> "xxzz" half4 half4 --> "xxzw" half4 half4 --> "xxwx" half4 half4 --> "xxwy" half4 half4 --> "xxwz" half4 half4 --> "xxww" half4 half4 --> "xyxx" half4 half4 --> "xyxy" half4 half4 --> "xyxz" half4 half4 --> "xyxw" half4 half4 --> "xyyx" half4 half4 --> "xyyy" half4 half4 --> "xyyz" half4 half4 --> "xyyw" half4 half4 --> "xyzx" half4 half4 --> "xyzy" half4 half4 --> "xyzz" half4 half4 --> "xyzw" half4 half4 --> "xywx" half4 half4 --> "xywy" half4 half4 --> "xywz" half4 half4 --> "xyww" half4 half4 --> "xzxx" half4 half4 --> "xzxy" half4 half4 --> "xzxz" half4 half4 --> "xzxw" half4 half4 --> "xzyx" half4 half4 --> "xzyy" half4 half4 --> "xzyz" half4 half4 --> "xzyw" half4 half4 --> "xzzx" half4 half4 --> "xzzy" half4 half4 --> "xzzz" half4 half4 --> "xzzw" half4 half4 --> "xzwx" half4 half4 --> "xzwy" half4 half4 --> "xzwz" half4 half4 --> "xzww" half4 half4 --> "xwxx" half4 half4 --> "xwxy" half4 half4 --> "xwxz" half4 half4 --> "xwxw" half4 half4 --> "xwyx" half4 half4 --> "xwyy" half4 half4 --> "xwyz" half4 half4 --> "xwyw" half4 half4 --> "xwzx" half4 half4 --> "xwzy" half4 half4 --> "xwzz" half4 half4 --> "xwzw" half4 half4 --> "xwwx" half4 half4 --> "xwwy" half4 half4 --> "xwwz" half4 half4 --> "xwww" half4 half4 --> "yxxx" half4 half4 --> "yxxy" half4 half4 --> "yxxz" half4 half4 --> "yxxw" half4 half4 --> "yxyx" half4 half4 --> "yxyy" half4 half4 --> "yxyz" half4 half4 --> "yxyw" half4 half4 --> "yxzx" half4 half4 --> "yxzy" half4 half4 --> "yxzz" half4 half4 --> "yxzw" half4 half4 --> "yxwx" half4 half4 --> "yxwy" half4 half4 --> "yxwz" half4 half4 --> "yxww" half4 half4 --> "yyxx" half4 half4 --> "yyxy" half4 half4 --> "yyxz" half4 half4 --> "yyxw" half4 half4 --> "yyyx" half4 half4 --> "yyyy" half4 half4 --> "yyyz" half4 half4 --> "yyyw" half4 half4 --> "yyzx" half4 half4 --> "yyzy" half4 half4 --> "yyzz" half4 half4 --> "yyzw" half4 half4 --> "yywx" half4 half4 --> "yywy" half4 half4 --> "yywz" half4 half4 --> "yyww" half4 half4 --> "yzxx" half4 half4 --> "yzxy" half4 half4 --> "yzxz" half4 half4 --> "yzxw" half4 half4 --> "yzyx" half4 half4 --> "yzyy" half4 half4 --> "yzyz" half4 half4 --> "yzyw" half4 half4 --> "yzzx" half4 half4 --> "yzzy" half4 half4 --> "yzzz" half4 half4 --> "yzzw" half4 half4 --> "yzwx" half4 half4 --> "yzwy" half4 half4 --> "yzwz" half4 half4 --> "yzww" half4 half4 --> "ywxx" half4 half4 --> "ywxy" half4 half4 --> "ywxz" half4 half4 --> "ywxw" half4 half4 --> "ywyx" half4 half4 --> "ywyy" half4 half4 --> "ywyz" half4 half4 --> "ywyw" half4 half4 --> "ywzx" half4 half4 --> "ywzy" half4 half4 --> "ywzz" half4 half4 --> "ywzw" half4 half4 --> "ywwx" half4 half4 --> "ywwy" half4 half4 --> "ywwz" half4 half4 --> "ywww" half4 half4 --> "zxxx" half4 half4 --> "zxxy" half4 half4 --> "zxxz" half4 half4 --> "zxxw" half4 half4 --> "zxyx" half4 half4 --> "zxyy" half4 half4 --> "zxyz" half4 half4 --> "zxyw" half4 half4 --> "zxzx" half4 half4 --> "zxzy" half4 half4 --> "zxzz" half4 half4 --> "zxzw" half4 half4 --> "zxwx" half4 half4 --> "zxwy" half4 half4 --> "zxwz" half4 half4 --> "zxww" half4 half4 --> "zyxx" half4 half4 --> "zyxy" half4 half4 --> "zyxz" half4 half4 --> "zyxw" half4 half4 --> "zyyx" half4 half4 --> "zyyy" half4 half4 --> "zyyz" half4 half4 --> "zyyw" half4 half4 --> "zyzx" half4 half4 --> "zyzy" half4 half4 --> "zyzz" half4 half4 --> "zyzw" half4 half4 --> "zywx" half4 half4 --> "zywy" half4 half4 --> "zywz" half4 half4 --> "zyww" half4 half4 --> "zzxx" half4 half4 --> "zzxy" half4 half4 --> "zzxz" half4 half4 --> "zzxw" half4 half4 --> "zzyx" half4 half4 --> "zzyy" half4 half4 --> "zzyz" half4 half4 --> "zzyw" half4 half4 --> "zzzx" half4 half4 --> "zzzy" half4 half4 --> "zzzz" half4 half4 --> "zzzw" half4 half4 --> "zzwx" half4 half4 --> "zzwy" half4 half4 --> "zzwz" half4 half4 --> "zzww" half4 half4 --> "zwxx" half4 half4 --> "zwxy" half4 half4 --> "zwxz" half4 half4 --> "zwxw" half4 half4 --> "zwyx" half4 half4 --> "zwyy" half4 half4 --> "zwyz" half4 half4 --> "zwyw" half4 half4 --> "zwzx" half4 half4 --> "zwzy" half4 half4 --> "zwzz" half4 half4 --> "zwzw" half4 half4 --> "zwwx" half4 half4 --> "zwwy" half4 half4 --> "zwwz" half4 half4 --> "zwww" half4 half4 --> "wxxx" half4 half4 --> "wxxy" half4 half4 --> "wxxz" half4 half4 --> "wxxw" half4 half4 --> "wxyx" half4 half4 --> "wxyy" half4 half4 --> "wxyz" half4 half4 --> "wxyw" half4 half4 --> "wxzx" half4 half4 --> "wxzy" half4 half4 --> "wxzz" half4 half4 --> "wxzw" half4 half4 --> "wxwx" half4 half4 --> "wxwy" half4 half4 --> "wxwz" half4 half4 --> "wxww" half4 half4 --> "wyxx" half4 half4 --> "wyxy" half4 half4 --> "wyxz" half4 half4 --> "wyxw" half4 half4 --> "wyyx" half4 half4 --> "wyyy" half4 half4 --> "wyyz" half4 half4 --> "wyyw" half4 half4 --> "wyzx" half4 half4 --> "wyzy" half4 half4 --> "wyzz" half4 half4 --> "wyzw" half4 half4 --> "wywx" half4 half4 --> "wywy" half4 half4 --> "wywz" half4 half4 --> "wyww" half4 half4 --> "wzxx" half4 half4 --> "wzxy" half4 half4 --> "wzxz" half4 half4 --> "wzxw" half4 half4 --> "wzyx" half4 half4 --> "wzyy" half4 half4 --> "wzyz" half4 half4 --> "wzyw" half4 half4 --> "wzzx" half4 half4 --> "wzzy" half4 half4 --> "wzzz" half4 half4 --> "wzzw" half4 half4 --> "wzwx" half4 half4 --> "wzwy" half4 half4 --> "wzwz" half4 half4 --> "wzww" half4 half4 --> "wwxx" half4 half4 --> "wwxy" half4 half4 --> "wwxz" half4 half4 --> "wwxw" half4 half4 --> "wwyx" half4 half4 --> "wwyy" half4 half4 --> "wwyz" half4 half4 --> "wwyw" half4 half4 --> "wwzx" half4 half4 --> "wwzy" half4 half4 --> "wwzz" half4 half4 --> "wwzw" half4 half4 --> "wwwx" half4 half4 --> "wwwy" half4 half4 --> "wwwz" half4 half4 --> "wwww" half4 half4 --> "xxx" half3 half4 --> "xxy" half3 half4 --> "xxz" half3 half4 --> "xxw" half3 half4 --> "xyx" half3 half4 --> "xyy" half3 half4 --> "xyz" half3 half4 --> "xyw" half3 half4 --> "xzx" half3 half4 --> "xzy" half3 half4 --> "xzz" half3 half4 --> "xzw" half3 half4 --> "xwx" half3 half4 --> "xwy" half3 half4 --> "xwz" half3 half4 --> "xww" half3 half4 --> "yxx" half3 half4 --> "yxy" half3 half4 --> "yxz" half3 half4 --> "yxw" half3 half4 --> "yyx" half3 half4 --> "yyy" half3 half4 --> "yyz" half3 half4 --> "yyw" half3 half4 --> "yzx" half3 half4 --> "yzy" half3 half4 --> "yzz" half3 half4 --> "yzw" half3 half4 --> "ywx" half3 half4 --> "ywy" half3 half4 --> "ywz" half3 half4 --> "yww" half3 half4 --> "zxx" half3 half4 --> "zxy" half3 half4 --> "zxz" half3 half4 --> "zxw" half3 half4 --> "zyx" half3 half4 --> "zyy" half3 half4 --> "zyz" half3 half4 --> "zyw" half3 half4 --> "zzx" half3 half4 --> "zzy" half3 half4 --> "zzz" half3 half4 --> "zzw" half3 half4 --> "zwx" half3 half4 --> "zwy" half3 half4 --> "zwz" half3 half4 --> "zww" half3 half4 --> "wxx" half3 half4 --> "wxy" half3 half4 --> "wxz" half3 half4 --> "wxw" half3 half4 --> "wyx" half3 half4 --> "wyy" half3 half4 --> "wyz" half3 half4 --> "wyw" half3 half4 --> "wzx" half3 half4 --> "wzy" half3 half4 --> "wzz" half3 half4 --> "wzw" half3 half4 --> "wwx" half3 half4 --> "wwy" half3 half4 --> "wwz" half3 half4 --> "www" half3 half4 --> "xx" half2 half4 --> "xy" half2 half4 --> "xz" half2 half4 --> "xw" half2 half4 --> "yx" half2 half4 --> "yy" half2 half4 --> "yz" half2 half4 --> "yw" half2 half4 --> "zx" half2 half4 --> "zy" half2 half4 --> "zz" half2 half4 --> "zw" half2 half4 --> "wx" half2 half4 --> "wy" half2 half4 --> "wz" half2 half4 --> "ww" half2 half4 +-- DebuggerProxy DebuggerProxy --> "x" half DebuggerProxy --> "y" half DebuggerProxy --> "z" half DebuggerProxy --> "w" half class int2 <<struct>> { + x : int + y : int + int2(x:int, y:int) + int2(xy:int2) + int2(v:int) + int2(v:bool) + int2(v:bool2) + int2(v:uint) + int2(v:uint2) + int2(v:float) + int2(v:float2) + int2(v:double) + int2(v:double2) + Equals(rhs:int2) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} int2(x:int, y:int) : int2 + {static} int2(xy:int2) : int2 + {static} int2(v:int) : int2 + {static} int2(v:bool) : int2 + {static} int2(v:bool2) : int2 + {static} int2(v:uint) : int2 + {static} int2(v:uint2) : int2 + {static} int2(v:float) : int2 + {static} int2(v:float2) : int2 + {static} int2(v:double) : int2 + {static} int2(v:double2) : int2 + {static} hash(v:int2) : uint + {static} hashwide(v:int2) : uint2 + {static} shuffle(a:int2, b:int2, x:ShuffleComponent) : int + {static} shuffle(a:int2, b:int2, x:ShuffleComponent, y:ShuffleComponent) : int2 + {static} shuffle(a:int2, b:int2, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent) : int3 + {static} shuffle(a:int2, b:int2, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent, w:ShuffleComponent) : int4 <<internal>> {static} select_shuffle_component(a:int2, b:int2, component:ShuffleComponent) : int } class "IEquatable`1"<T> { } class DebuggerProxy <<sealed>> { + x : int + y : int + DebuggerProxy(v:int2) } IFormattable <|-- int2 int2 --> "zero" int2 int2 --> "xxxx" int4 int2 --> "xxxy" int4 int2 --> "xxyx" int4 int2 --> "xxyy" int4 int2 --> "xyxx" int4 int2 --> "xyxy" int4 int2 --> "xyyx" int4 int2 --> "xyyy" int4 int2 --> "yxxx" int4 int2 --> "yxxy" int4 int2 --> "yxyx" int4 int2 --> "yxyy" int4 int2 --> "yyxx" int4 int2 --> "yyxy" int4 int2 --> "yyyx" int4 int2 --> "yyyy" int4 int2 --> "xxx" int3 int2 --> "xxy" int3 int2 --> "xyx" int3 int2 --> "xyy" int3 int2 --> "yxx" int3 int2 --> "yxy" int3 int2 --> "yyx" int3 int2 --> "yyy" int3 int2 --> "xx" int2 int2 --> "xy" int2 int2 --> "yx" int2 int2 --> "yy" int2 int2 +-- DebuggerProxy class int2x2 <<struct>> { + int2x2(c0:int2, c1:int2) + int2x2(m00:int, m01:int, m10:int, m11:int) + int2x2(v:int) + int2x2(v:bool) + int2x2(v:bool2x2) + int2x2(v:uint) + int2x2(v:uint2x2) + int2x2(v:float) + int2x2(v:float2x2) + int2x2(v:double) + int2x2(v:double2x2) + Equals(rhs:int2x2) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} int2x2(c0:int2, c1:int2) : int2x2 + {static} int2x2(m00:int, m01:int, m10:int, m11:int) : int2x2 + {static} int2x2(v:int) : int2x2 + {static} int2x2(v:bool) : int2x2 + {static} int2x2(v:bool2x2) : int2x2 + {static} int2x2(v:uint) : int2x2 + {static} int2x2(v:uint2x2) : int2x2 + {static} int2x2(v:float) : int2x2 + {static} int2x2(v:float2x2) : int2x2 + {static} int2x2(v:double) : int2x2 + {static} int2x2(v:double2x2) : int2x2 + {static} transpose(v:int2x2) : int2x2 + {static} determinant(m:int2x2) : int + {static} hash(v:int2x2) : uint + {static} hashwide(v:int2x2) : uint2 } class "IEquatable`1"<T> { } IFormattable <|-- int2x2 int2x2 --> "c0" int2 int2x2 --> "c1" int2 int2x2 o-> "identity" int2x2 int2x2 --> "zero" int2x2 class int2x3 <<struct>> { + int2x3(c0:int2, c1:int2, c2:int2) + int2x3(m00:int, m01:int, m02:int, m10:int, m11:int, m12:int) + int2x3(v:int) + int2x3(v:bool) + int2x3(v:bool2x3) + int2x3(v:uint) + int2x3(v:uint2x3) + int2x3(v:float) + int2x3(v:float2x3) + int2x3(v:double) + int2x3(v:double2x3) + Equals(rhs:int2x3) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} int2x3(c0:int2, c1:int2, c2:int2) : int2x3 + {static} int2x3(m00:int, m01:int, m02:int, m10:int, m11:int, m12:int) : int2x3 + {static} int2x3(v:int) : int2x3 + {static} int2x3(v:bool) : int2x3 + {static} int2x3(v:bool2x3) : int2x3 + {static} int2x3(v:uint) : int2x3 + {static} int2x3(v:uint2x3) : int2x3 + {static} int2x3(v:float) : int2x3 + {static} int2x3(v:float2x3) : int2x3 + {static} int2x3(v:double) : int2x3 + {static} int2x3(v:double2x3) : int2x3 + {static} transpose(v:int2x3) : int3x2 + {static} hash(v:int2x3) : uint + {static} hashwide(v:int2x3) : uint2 } class "IEquatable`1"<T> { } IFormattable <|-- int2x3 int2x3 --> "c0" int2 int2x3 --> "c1" int2 int2x3 --> "c2" int2 int2x3 --> "zero" int2x3 class int2x4 <<struct>> { + int2x4(c0:int2, c1:int2, c2:int2, c3:int2) + int2x4(m00:int, m01:int, m02:int, m03:int, m10:int, m11:int, m12:int, m13:int) + int2x4(v:int) + int2x4(v:bool) + int2x4(v:bool2x4) + int2x4(v:uint) + int2x4(v:uint2x4) + int2x4(v:float) + int2x4(v:float2x4) + int2x4(v:double) + int2x4(v:double2x4) + Equals(rhs:int2x4) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} int2x4(c0:int2, c1:int2, c2:int2, c3:int2) : int2x4 + {static} int2x4(m00:int, m01:int, m02:int, m03:int, m10:int, m11:int, m12:int, m13:int) : int2x4 + {static} int2x4(v:int) : int2x4 + {static} int2x4(v:bool) : int2x4 + {static} int2x4(v:bool2x4) : int2x4 + {static} int2x4(v:uint) : int2x4 + {static} int2x4(v:uint2x4) : int2x4 + {static} int2x4(v:float) : int2x4 + {static} int2x4(v:float2x4) : int2x4 + {static} int2x4(v:double) : int2x4 + {static} int2x4(v:double2x4) : int2x4 + {static} transpose(v:int2x4) : int4x2 + {static} hash(v:int2x4) : uint + {static} hashwide(v:int2x4) : uint2 } class "IEquatable`1"<T> { } IFormattable <|-- int2x4 int2x4 --> "c0" int2 int2x4 --> "c1" int2 int2x4 --> "c2" int2 int2x4 --> "c3" int2 int2x4 --> "zero" int2x4 class int3 <<struct>> { + x : int + y : int + z : int + int3(x:int, y:int, z:int) + int3(x:int, yz:int2) + int3(xy:int2, z:int) + int3(xyz:int3) + int3(v:int) + int3(v:bool) + int3(v:bool3) + int3(v:uint) + int3(v:uint3) + int3(v:float) + int3(v:float3) + int3(v:double) + int3(v:double3) + Equals(rhs:int3) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} int3(x:int, y:int, z:int) : int3 + {static} int3(x:int, yz:int2) : int3 + {static} int3(xy:int2, z:int) : int3 + {static} int3(xyz:int3) : int3 + {static} int3(v:int) : int3 + {static} int3(v:bool) : int3 + {static} int3(v:bool3) : int3 + {static} int3(v:uint) : int3 + {static} int3(v:uint3) : int3 + {static} int3(v:float) : int3 + {static} int3(v:float3) : int3 + {static} int3(v:double) : int3 + {static} int3(v:double3) : int3 + {static} hash(v:int3) : uint + {static} hashwide(v:int3) : uint3 + {static} shuffle(a:int3, b:int3, x:ShuffleComponent) : int + {static} shuffle(a:int3, b:int3, x:ShuffleComponent, y:ShuffleComponent) : int2 + {static} shuffle(a:int3, b:int3, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent) : int3 + {static} shuffle(a:int3, b:int3, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent, w:ShuffleComponent) : int4 <<internal>> {static} select_shuffle_component(a:int3, b:int3, component:ShuffleComponent) : int } class "IEquatable`1"<T> { } class DebuggerProxy <<sealed>> { + x : int + y : int + z : int + DebuggerProxy(v:int3) } IFormattable <|-- int3 int3 --> "zero" int3 int3 --> "xxxx" int4 int3 --> "xxxy" int4 int3 --> "xxxz" int4 int3 --> "xxyx" int4 int3 --> "xxyy" int4 int3 --> "xxyz" int4 int3 --> "xxzx" int4 int3 --> "xxzy" int4 int3 --> "xxzz" int4 int3 --> "xyxx" int4 int3 --> "xyxy" int4 int3 --> "xyxz" int4 int3 --> "xyyx" int4 int3 --> "xyyy" int4 int3 --> "xyyz" int4 int3 --> "xyzx" int4 int3 --> "xyzy" int4 int3 --> "xyzz" int4 int3 --> "xzxx" int4 int3 --> "xzxy" int4 int3 --> "xzxz" int4 int3 --> "xzyx" int4 int3 --> "xzyy" int4 int3 --> "xzyz" int4 int3 --> "xzzx" int4 int3 --> "xzzy" int4 int3 --> "xzzz" int4 int3 --> "yxxx" int4 int3 --> "yxxy" int4 int3 --> "yxxz" int4 int3 --> "yxyx" int4 int3 --> "yxyy" int4 int3 --> "yxyz" int4 int3 --> "yxzx" int4 int3 --> "yxzy" int4 int3 --> "yxzz" int4 int3 --> "yyxx" int4 int3 --> "yyxy" int4 int3 --> "yyxz" int4 int3 --> "yyyx" int4 int3 --> "yyyy" int4 int3 --> "yyyz" int4 int3 --> "yyzx" int4 int3 --> "yyzy" int4 int3 --> "yyzz" int4 int3 --> "yzxx" int4 int3 --> "yzxy" int4 int3 --> "yzxz" int4 int3 --> "yzyx" int4 int3 --> "yzyy" int4 int3 --> "yzyz" int4 int3 --> "yzzx" int4 int3 --> "yzzy" int4 int3 --> "yzzz" int4 int3 --> "zxxx" int4 int3 --> "zxxy" int4 int3 --> "zxxz" int4 int3 --> "zxyx" int4 int3 --> "zxyy" int4 int3 --> "zxyz" int4 int3 --> "zxzx" int4 int3 --> "zxzy" int4 int3 --> "zxzz" int4 int3 --> "zyxx" int4 int3 --> "zyxy" int4 int3 --> "zyxz" int4 int3 --> "zyyx" int4 int3 --> "zyyy" int4 int3 --> "zyyz" int4 int3 --> "zyzx" int4 int3 --> "zyzy" int4 int3 --> "zyzz" int4 int3 --> "zzxx" int4 int3 --> "zzxy" int4 int3 --> "zzxz" int4 int3 --> "zzyx" int4 int3 --> "zzyy" int4 int3 --> "zzyz" int4 int3 --> "zzzx" int4 int3 --> "zzzy" int4 int3 --> "zzzz" int4 int3 --> "xxx" int3 int3 --> "xxy" int3 int3 --> "xxz" int3 int3 --> "xyx" int3 int3 --> "xyy" int3 int3 --> "xyz" int3 int3 --> "xzx" int3 int3 --> "xzy" int3 int3 --> "xzz" int3 int3 --> "yxx" int3 int3 --> "yxy" int3 int3 --> "yxz" int3 int3 --> "yyx" int3 int3 --> "yyy" int3 int3 --> "yyz" int3 int3 --> "yzx" int3 int3 --> "yzy" int3 int3 --> "yzz" int3 int3 --> "zxx" int3 int3 --> "zxy" int3 int3 --> "zxz" int3 int3 --> "zyx" int3 int3 --> "zyy" int3 int3 --> "zyz" int3 int3 --> "zzx" int3 int3 --> "zzy" int3 int3 --> "zzz" int3 int3 --> "xx" int2 int3 --> "xy" int2 int3 --> "xz" int2 int3 --> "yx" int2 int3 --> "yy" int2 int3 --> "yz" int2 int3 --> "zx" int2 int3 --> "zy" int2 int3 --> "zz" int2 int3 +-- DebuggerProxy class int3x2 <<struct>> { + int3x2(c0:int3, c1:int3) + int3x2(m00:int, m01:int, m10:int, m11:int, m20:int, m21:int) + int3x2(v:int) + int3x2(v:bool) + int3x2(v:bool3x2) + int3x2(v:uint) + int3x2(v:uint3x2) + int3x2(v:float) + int3x2(v:float3x2) + int3x2(v:double) + int3x2(v:double3x2) + Equals(rhs:int3x2) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} int3x2(c0:int3, c1:int3) : int3x2 + {static} int3x2(m00:int, m01:int, m10:int, m11:int, m20:int, m21:int) : int3x2 + {static} int3x2(v:int) : int3x2 + {static} int3x2(v:bool) : int3x2 + {static} int3x2(v:bool3x2) : int3x2 + {static} int3x2(v:uint) : int3x2 + {static} int3x2(v:uint3x2) : int3x2 + {static} int3x2(v:float) : int3x2 + {static} int3x2(v:float3x2) : int3x2 + {static} int3x2(v:double) : int3x2 + {static} int3x2(v:double3x2) : int3x2 + {static} transpose(v:int3x2) : int2x3 + {static} hash(v:int3x2) : uint + {static} hashwide(v:int3x2) : uint3 } class "IEquatable`1"<T> { } IFormattable <|-- int3x2 int3x2 --> "c0" int3 int3x2 --> "c1" int3 int3x2 --> "zero" int3x2 class int3x3 <<struct>> { + int3x3(c0:int3, c1:int3, c2:int3) + int3x3(m00:int, m01:int, m02:int, m10:int, m11:int, m12:int, m20:int, m21:int, m22:int) + int3x3(v:int) + int3x3(v:bool) + int3x3(v:bool3x3) + int3x3(v:uint) + int3x3(v:uint3x3) + int3x3(v:float) + int3x3(v:float3x3) + int3x3(v:double) + int3x3(v:double3x3) + Equals(rhs:int3x3) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} int3x3(c0:int3, c1:int3, c2:int3) : int3x3 + {static} int3x3(m00:int, m01:int, m02:int, m10:int, m11:int, m12:int, m20:int, m21:int, m22:int) : int3x3 + {static} int3x3(v:int) : int3x3 + {static} int3x3(v:bool) : int3x3 + {static} int3x3(v:bool3x3) : int3x3 + {static} int3x3(v:uint) : int3x3 + {static} int3x3(v:uint3x3) : int3x3 + {static} int3x3(v:float) : int3x3 + {static} int3x3(v:float3x3) : int3x3 + {static} int3x3(v:double) : int3x3 + {static} int3x3(v:double3x3) : int3x3 + {static} transpose(v:int3x3) : int3x3 + {static} determinant(m:int3x3) : int + {static} hash(v:int3x3) : uint + {static} hashwide(v:int3x3) : uint3 } class "IEquatable`1"<T> { } IFormattable <|-- int3x3 int3x3 --> "c0" int3 int3x3 --> "c1" int3 int3x3 --> "c2" int3 int3x3 o-> "identity" int3x3 int3x3 --> "zero" int3x3 class int3x4 <<struct>> { + int3x4(c0:int3, c1:int3, c2:int3, c3:int3) + int3x4(m00:int, m01:int, m02:int, m03:int, m10:int, m11:int, m12:int, m13:int, m20:int, m21:int, m22:int, m23:int) + int3x4(v:int) + int3x4(v:bool) + int3x4(v:bool3x4) + int3x4(v:uint) + int3x4(v:uint3x4) + int3x4(v:float) + int3x4(v:float3x4) + int3x4(v:double) + int3x4(v:double3x4) + Equals(rhs:int3x4) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} int3x4(c0:int3, c1:int3, c2:int3, c3:int3) : int3x4 + {static} int3x4(m00:int, m01:int, m02:int, m03:int, m10:int, m11:int, m12:int, m13:int, m20:int, m21:int, m22:int, m23:int) : int3x4 + {static} int3x4(v:int) : int3x4 + {static} int3x4(v:bool) : int3x4 + {static} int3x4(v:bool3x4) : int3x4 + {static} int3x4(v:uint) : int3x4 + {static} int3x4(v:uint3x4) : int3x4 + {static} int3x4(v:float) : int3x4 + {static} int3x4(v:float3x4) : int3x4 + {static} int3x4(v:double) : int3x4 + {static} int3x4(v:double3x4) : int3x4 + {static} transpose(v:int3x4) : int4x3 + {static} hash(v:int3x4) : uint + {static} hashwide(v:int3x4) : uint3 } class "IEquatable`1"<T> { } IFormattable <|-- int3x4 int3x4 --> "c0" int3 int3x4 --> "c1" int3 int3x4 --> "c2" int3 int3x4 --> "c3" int3 int3x4 --> "zero" int3x4 class int4 <<struct>> { + x : int + y : int + z : int + w : int + int4(x:int, y:int, z:int, w:int) + int4(x:int, y:int, zw:int2) + int4(x:int, yz:int2, w:int) + int4(x:int, yzw:int3) + int4(xy:int2, z:int, w:int) + int4(xy:int2, zw:int2) + int4(xyz:int3, w:int) + int4(xyzw:int4) + int4(v:int) + int4(v:bool) + int4(v:bool4) + int4(v:uint) + int4(v:uint4) + int4(v:float) + int4(v:float4) + int4(v:double) + int4(v:double4) + Equals(rhs:int4) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} int4(x:int, y:int, z:int, w:int) : int4 + {static} int4(x:int, y:int, zw:int2) : int4 + {static} int4(x:int, yz:int2, w:int) : int4 + {static} int4(x:int, yzw:int3) : int4 + {static} int4(xy:int2, z:int, w:int) : int4 + {static} int4(xy:int2, zw:int2) : int4 + {static} int4(xyz:int3, w:int) : int4 + {static} int4(xyzw:int4) : int4 + {static} int4(v:int) : int4 + {static} int4(v:bool) : int4 + {static} int4(v:bool4) : int4 + {static} int4(v:uint) : int4 + {static} int4(v:uint4) : int4 + {static} int4(v:float) : int4 + {static} int4(v:float4) : int4 + {static} int4(v:double) : int4 + {static} int4(v:double4) : int4 + {static} hash(v:int4) : uint + {static} hashwide(v:int4) : uint4 + {static} shuffle(a:int4, b:int4, x:ShuffleComponent) : int + {static} shuffle(a:int4, b:int4, x:ShuffleComponent, y:ShuffleComponent) : int2 + {static} shuffle(a:int4, b:int4, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent) : int3 + {static} shuffle(a:int4, b:int4, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent, w:ShuffleComponent) : int4 <<internal>> {static} select_shuffle_component(a:int4, b:int4, component:ShuffleComponent) : int } class "IEquatable`1"<T> { } class DebuggerProxy <<sealed>> { + x : int + y : int + z : int + w : int + DebuggerProxy(v:int4) } IFormattable <|-- int4 int4 --> "zero" int4 int4 --> "xxxx" int4 int4 --> "xxxy" int4 int4 --> "xxxz" int4 int4 --> "xxxw" int4 int4 --> "xxyx" int4 int4 --> "xxyy" int4 int4 --> "xxyz" int4 int4 --> "xxyw" int4 int4 --> "xxzx" int4 int4 --> "xxzy" int4 int4 --> "xxzz" int4 int4 --> "xxzw" int4 int4 --> "xxwx" int4 int4 --> "xxwy" int4 int4 --> "xxwz" int4 int4 --> "xxww" int4 int4 --> "xyxx" int4 int4 --> "xyxy" int4 int4 --> "xyxz" int4 int4 --> "xyxw" int4 int4 --> "xyyx" int4 int4 --> "xyyy" int4 int4 --> "xyyz" int4 int4 --> "xyyw" int4 int4 --> "xyzx" int4 int4 --> "xyzy" int4 int4 --> "xyzz" int4 int4 --> "xyzw" int4 int4 --> "xywx" int4 int4 --> "xywy" int4 int4 --> "xywz" int4 int4 --> "xyww" int4 int4 --> "xzxx" int4 int4 --> "xzxy" int4 int4 --> "xzxz" int4 int4 --> "xzxw" int4 int4 --> "xzyx" int4 int4 --> "xzyy" int4 int4 --> "xzyz" int4 int4 --> "xzyw" int4 int4 --> "xzzx" int4 int4 --> "xzzy" int4 int4 --> "xzzz" int4 int4 --> "xzzw" int4 int4 --> "xzwx" int4 int4 --> "xzwy" int4 int4 --> "xzwz" int4 int4 --> "xzww" int4 int4 --> "xwxx" int4 int4 --> "xwxy" int4 int4 --> "xwxz" int4 int4 --> "xwxw" int4 int4 --> "xwyx" int4 int4 --> "xwyy" int4 int4 --> "xwyz" int4 int4 --> "xwyw" int4 int4 --> "xwzx" int4 int4 --> "xwzy" int4 int4 --> "xwzz" int4 int4 --> "xwzw" int4 int4 --> "xwwx" int4 int4 --> "xwwy" int4 int4 --> "xwwz" int4 int4 --> "xwww" int4 int4 --> "yxxx" int4 int4 --> "yxxy" int4 int4 --> "yxxz" int4 int4 --> "yxxw" int4 int4 --> "yxyx" int4 int4 --> "yxyy" int4 int4 --> "yxyz" int4 int4 --> "yxyw" int4 int4 --> "yxzx" int4 int4 --> "yxzy" int4 int4 --> "yxzz" int4 int4 --> "yxzw" int4 int4 --> "yxwx" int4 int4 --> "yxwy" int4 int4 --> "yxwz" int4 int4 --> "yxww" int4 int4 --> "yyxx" int4 int4 --> "yyxy" int4 int4 --> "yyxz" int4 int4 --> "yyxw" int4 int4 --> "yyyx" int4 int4 --> "yyyy" int4 int4 --> "yyyz" int4 int4 --> "yyyw" int4 int4 --> "yyzx" int4 int4 --> "yyzy" int4 int4 --> "yyzz" int4 int4 --> "yyzw" int4 int4 --> "yywx" int4 int4 --> "yywy" int4 int4 --> "yywz" int4 int4 --> "yyww" int4 int4 --> "yzxx" int4 int4 --> "yzxy" int4 int4 --> "yzxz" int4 int4 --> "yzxw" int4 int4 --> "yzyx" int4 int4 --> "yzyy" int4 int4 --> "yzyz" int4 int4 --> "yzyw" int4 int4 --> "yzzx" int4 int4 --> "yzzy" int4 int4 --> "yzzz" int4 int4 --> "yzzw" int4 int4 --> "yzwx" int4 int4 --> "yzwy" int4 int4 --> "yzwz" int4 int4 --> "yzww" int4 int4 --> "ywxx" int4 int4 --> "ywxy" int4 int4 --> "ywxz" int4 int4 --> "ywxw" int4 int4 --> "ywyx" int4 int4 --> "ywyy" int4 int4 --> "ywyz" int4 int4 --> "ywyw" int4 int4 --> "ywzx" int4 int4 --> "ywzy" int4 int4 --> "ywzz" int4 int4 --> "ywzw" int4 int4 --> "ywwx" int4 int4 --> "ywwy" int4 int4 --> "ywwz" int4 int4 --> "ywww" int4 int4 --> "zxxx" int4 int4 --> "zxxy" int4 int4 --> "zxxz" int4 int4 --> "zxxw" int4 int4 --> "zxyx" int4 int4 --> "zxyy" int4 int4 --> "zxyz" int4 int4 --> "zxyw" int4 int4 --> "zxzx" int4 int4 --> "zxzy" int4 int4 --> "zxzz" int4 int4 --> "zxzw" int4 int4 --> "zxwx" int4 int4 --> "zxwy" int4 int4 --> "zxwz" int4 int4 --> "zxww" int4 int4 --> "zyxx" int4 int4 --> "zyxy" int4 int4 --> "zyxz" int4 int4 --> "zyxw" int4 int4 --> "zyyx" int4 int4 --> "zyyy" int4 int4 --> "zyyz" int4 int4 --> "zyyw" int4 int4 --> "zyzx" int4 int4 --> "zyzy" int4 int4 --> "zyzz" int4 int4 --> "zyzw" int4 int4 --> "zywx" int4 int4 --> "zywy" int4 int4 --> "zywz" int4 int4 --> "zyww" int4 int4 --> "zzxx" int4 int4 --> "zzxy" int4 int4 --> "zzxz" int4 int4 --> "zzxw" int4 int4 --> "zzyx" int4 int4 --> "zzyy" int4 int4 --> "zzyz" int4 int4 --> "zzyw" int4 int4 --> "zzzx" int4 int4 --> "zzzy" int4 int4 --> "zzzz" int4 int4 --> "zzzw" int4 int4 --> "zzwx" int4 int4 --> "zzwy" int4 int4 --> "zzwz" int4 int4 --> "zzww" int4 int4 --> "zwxx" int4 int4 --> "zwxy" int4 int4 --> "zwxz" int4 int4 --> "zwxw" int4 int4 --> "zwyx" int4 int4 --> "zwyy" int4 int4 --> "zwyz" int4 int4 --> "zwyw" int4 int4 --> "zwzx" int4 int4 --> "zwzy" int4 int4 --> "zwzz" int4 int4 --> "zwzw" int4 int4 --> "zwwx" int4 int4 --> "zwwy" int4 int4 --> "zwwz" int4 int4 --> "zwww" int4 int4 --> "wxxx" int4 int4 --> "wxxy" int4 int4 --> "wxxz" int4 int4 --> "wxxw" int4 int4 --> "wxyx" int4 int4 --> "wxyy" int4 int4 --> "wxyz" int4 int4 --> "wxyw" int4 int4 --> "wxzx" int4 int4 --> "wxzy" int4 int4 --> "wxzz" int4 int4 --> "wxzw" int4 int4 --> "wxwx" int4 int4 --> "wxwy" int4 int4 --> "wxwz" int4 int4 --> "wxww" int4 int4 --> "wyxx" int4 int4 --> "wyxy" int4 int4 --> "wyxz" int4 int4 --> "wyxw" int4 int4 --> "wyyx" int4 int4 --> "wyyy" int4 int4 --> "wyyz" int4 int4 --> "wyyw" int4 int4 --> "wyzx" int4 int4 --> "wyzy" int4 int4 --> "wyzz" int4 int4 --> "wyzw" int4 int4 --> "wywx" int4 int4 --> "wywy" int4 int4 --> "wywz" int4 int4 --> "wyww" int4 int4 --> "wzxx" int4 int4 --> "wzxy" int4 int4 --> "wzxz" int4 int4 --> "wzxw" int4 int4 --> "wzyx" int4 int4 --> "wzyy" int4 int4 --> "wzyz" int4 int4 --> "wzyw" int4 int4 --> "wzzx" int4 int4 --> "wzzy" int4 int4 --> "wzzz" int4 int4 --> "wzzw" int4 int4 --> "wzwx" int4 int4 --> "wzwy" int4 int4 --> "wzwz" int4 int4 --> "wzww" int4 int4 --> "wwxx" int4 int4 --> "wwxy" int4 int4 --> "wwxz" int4 int4 --> "wwxw" int4 int4 --> "wwyx" int4 int4 --> "wwyy" int4 int4 --> "wwyz" int4 int4 --> "wwyw" int4 int4 --> "wwzx" int4 int4 --> "wwzy" int4 int4 --> "wwzz" int4 int4 --> "wwzw" int4 int4 --> "wwwx" int4 int4 --> "wwwy" int4 int4 --> "wwwz" int4 int4 --> "wwww" int4 int4 --> "xxx" int3 int4 --> "xxy" int3 int4 --> "xxz" int3 int4 --> "xxw" int3 int4 --> "xyx" int3 int4 --> "xyy" int3 int4 --> "xyz" int3 int4 --> "xyw" int3 int4 --> "xzx" int3 int4 --> "xzy" int3 int4 --> "xzz" int3 int4 --> "xzw" int3 int4 --> "xwx" int3 int4 --> "xwy" int3 int4 --> "xwz" int3 int4 --> "xww" int3 int4 --> "yxx" int3 int4 --> "yxy" int3 int4 --> "yxz" int3 int4 --> "yxw" int3 int4 --> "yyx" int3 int4 --> "yyy" int3 int4 --> "yyz" int3 int4 --> "yyw" int3 int4 --> "yzx" int3 int4 --> "yzy" int3 int4 --> "yzz" int3 int4 --> "yzw" int3 int4 --> "ywx" int3 int4 --> "ywy" int3 int4 --> "ywz" int3 int4 --> "yww" int3 int4 --> "zxx" int3 int4 --> "zxy" int3 int4 --> "zxz" int3 int4 --> "zxw" int3 int4 --> "zyx" int3 int4 --> "zyy" int3 int4 --> "zyz" int3 int4 --> "zyw" int3 int4 --> "zzx" int3 int4 --> "zzy" int3 int4 --> "zzz" int3 int4 --> "zzw" int3 int4 --> "zwx" int3 int4 --> "zwy" int3 int4 --> "zwz" int3 int4 --> "zww" int3 int4 --> "wxx" int3 int4 --> "wxy" int3 int4 --> "wxz" int3 int4 --> "wxw" int3 int4 --> "wyx" int3 int4 --> "wyy" int3 int4 --> "wyz" int3 int4 --> "wyw" int3 int4 --> "wzx" int3 int4 --> "wzy" int3 int4 --> "wzz" int3 int4 --> "wzw" int3 int4 --> "wwx" int3 int4 --> "wwy" int3 int4 --> "wwz" int3 int4 --> "www" int3 int4 --> "xx" int2 int4 --> "xy" int2 int4 --> "xz" int2 int4 --> "xw" int2 int4 --> "yx" int2 int4 --> "yy" int2 int4 --> "yz" int2 int4 --> "yw" int2 int4 --> "zx" int2 int4 --> "zy" int2 int4 --> "zz" int2 int4 --> "zw" int2 int4 --> "wx" int2 int4 --> "wy" int2 int4 --> "wz" int2 int4 --> "ww" int2 int4 +-- DebuggerProxy class int4x2 <<struct>> { + int4x2(c0:int4, c1:int4) + int4x2(m00:int, m01:int, m10:int, m11:int, m20:int, m21:int, m30:int, m31:int) + int4x2(v:int) + int4x2(v:bool) + int4x2(v:bool4x2) + int4x2(v:uint) + int4x2(v:uint4x2) + int4x2(v:float) + int4x2(v:float4x2) + int4x2(v:double) + int4x2(v:double4x2) + Equals(rhs:int4x2) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} int4x2(c0:int4, c1:int4) : int4x2 + {static} int4x2(m00:int, m01:int, m10:int, m11:int, m20:int, m21:int, m30:int, m31:int) : int4x2 + {static} int4x2(v:int) : int4x2 + {static} int4x2(v:bool) : int4x2 + {static} int4x2(v:bool4x2) : int4x2 + {static} int4x2(v:uint) : int4x2 + {static} int4x2(v:uint4x2) : int4x2 + {static} int4x2(v:float) : int4x2 + {static} int4x2(v:float4x2) : int4x2 + {static} int4x2(v:double) : int4x2 + {static} int4x2(v:double4x2) : int4x2 + {static} transpose(v:int4x2) : int2x4 + {static} hash(v:int4x2) : uint + {static} hashwide(v:int4x2) : uint4 } class "IEquatable`1"<T> { } IFormattable <|-- int4x2 int4x2 --> "c0" int4 int4x2 --> "c1" int4 int4x2 --> "zero" int4x2 class int4x3 <<struct>> { + int4x3(c0:int4, c1:int4, c2:int4) + int4x3(m00:int, m01:int, m02:int, m10:int, m11:int, m12:int, m20:int, m21:int, m22:int, m30:int, m31:int, m32:int) + int4x3(v:int) + int4x3(v:bool) + int4x3(v:bool4x3) + int4x3(v:uint) + int4x3(v:uint4x3) + int4x3(v:float) + int4x3(v:float4x3) + int4x3(v:double) + int4x3(v:double4x3) + Equals(rhs:int4x3) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} int4x3(c0:int4, c1:int4, c2:int4) : int4x3 + {static} int4x3(m00:int, m01:int, m02:int, m10:int, m11:int, m12:int, m20:int, m21:int, m22:int, m30:int, m31:int, m32:int) : int4x3 + {static} int4x3(v:int) : int4x3 + {static} int4x3(v:bool) : int4x3 + {static} int4x3(v:bool4x3) : int4x3 + {static} int4x3(v:uint) : int4x3 + {static} int4x3(v:uint4x3) : int4x3 + {static} int4x3(v:float) : int4x3 + {static} int4x3(v:float4x3) : int4x3 + {static} int4x3(v:double) : int4x3 + {static} int4x3(v:double4x3) : int4x3 + {static} transpose(v:int4x3) : int3x4 + {static} hash(v:int4x3) : uint + {static} hashwide(v:int4x3) : uint4 } class "IEquatable`1"<T> { } IFormattable <|-- int4x3 int4x3 --> "c0" int4 int4x3 --> "c1" int4 int4x3 --> "c2" int4 int4x3 --> "zero" int4x3 class int4x4 <<struct>> { + int4x4(c0:int4, c1:int4, c2:int4, c3:int4) + int4x4(m00:int, m01:int, m02:int, m03:int, m10:int, m11:int, m12:int, m13:int, m20:int, m21:int, m22:int, m23:int, m30:int, m31:int, m32:int, m33:int) + int4x4(v:int) + int4x4(v:bool) + int4x4(v:bool4x4) + int4x4(v:uint) + int4x4(v:uint4x4) + int4x4(v:float) + int4x4(v:float4x4) + int4x4(v:double) + int4x4(v:double4x4) + Equals(rhs:int4x4) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} int4x4(c0:int4, c1:int4, c2:int4, c3:int4) : int4x4 + {static} int4x4(m00:int, m01:int, m02:int, m03:int, m10:int, m11:int, m12:int, m13:int, m20:int, m21:int, m22:int, m23:int, m30:int, m31:int, m32:int, m33:int) : int4x4 + {static} int4x4(v:int) : int4x4 + {static} int4x4(v:bool) : int4x4 + {static} int4x4(v:bool4x4) : int4x4 + {static} int4x4(v:uint) : int4x4 + {static} int4x4(v:uint4x4) : int4x4 + {static} int4x4(v:float) : int4x4 + {static} int4x4(v:float4x4) : int4x4 + {static} int4x4(v:double) : int4x4 + {static} int4x4(v:double4x4) : int4x4 + {static} transpose(v:int4x4) : int4x4 + {static} determinant(m:int4x4) : int + {static} hash(v:int4x4) : uint + {static} hashwide(v:int4x4) : uint4 } class "IEquatable`1"<T> { } IFormattable <|-- int4x4 int4x4 --> "c0" int4 int4x4 --> "c1" int4 int4x4 --> "c2" int4 int4x4 --> "c3" int4 int4x4 o-> "identity" int4x4 int4x4 --> "zero" int4x4 class math <<static>> <<partial>> { + <<const>> E_DBL : double = 2.71828182845904523536 + <<const>> LOG2E_DBL : double = 1.44269504088896340736 + <<const>> LOG10E_DBL : double = 0.434294481903251827651 + <<const>> LN2_DBL : double = 0.693147180559945309417 + <<const>> LN10_DBL : double = 2.30258509299404568402 + <<const>> PI_DBL : double = 3.14159265358979323846 + <<const>> SQRT2_DBL : double = 1.41421356237309504880 + <<const>> FLT_MIN_NORMAL : float = 1.175494351e-38F + <<const>> DBL_MIN_NORMAL : double = 2.2250738585072014e-308 + <<const>> E : float + <<const>> LOG2E : float + <<const>> LOG10E : float + <<const>> LN2 : float + <<const>> LN10 : float + <<const>> PI : float + <<const>> SQRT2 : float + {static} asint(x:uint) : int + {static} asint(x:uint2) : int2 + {static} asint(x:uint3) : int3 + {static} asint(x:uint4) : int4 + {static} asint(x:float) : int + {static} asint(x:float2) : int2 + {static} asint(x:float3) : int3 + {static} asint(x:float4) : int4 + {static} asuint(x:int) : uint + {static} asuint(x:int2) : uint2 + {static} asuint(x:int3) : uint3 + {static} asuint(x:int4) : uint4 + {static} asuint(x:float) : uint + {static} asuint(x:float2) : uint2 + {static} asuint(x:float3) : uint3 + {static} asuint(x:float4) : uint4 + {static} aslong(x:ulong) : long + {static} aslong(x:double) : long + {static} asulong(x:long) : ulong + {static} asulong(x:double) : ulong + {static} asfloat(x:int) : float + {static} asfloat(x:int2) : float2 + {static} asfloat(x:int3) : float3 + {static} asfloat(x:int4) : float4 + {static} asfloat(x:uint) : float + {static} asfloat(x:uint2) : float2 + {static} asfloat(x:uint3) : float3 + {static} asfloat(x:uint4) : float4 + {static} bitmask(value:bool4) : int + {static} asdouble(x:long) : double + {static} asdouble(x:ulong) : double + {static} isfinite(x:float) : bool + {static} isfinite(x:float2) : bool2 + {static} isfinite(x:float3) : bool3 + {static} isfinite(x:float4) : bool4 + {static} isfinite(x:double) : bool + {static} isfinite(x:double2) : bool2 + {static} isfinite(x:double3) : bool3 + {static} isfinite(x:double4) : bool4 + {static} isinf(x:float) : bool + {static} isinf(x:float2) : bool2 + {static} isinf(x:float3) : bool3 + {static} isinf(x:float4) : bool4 + {static} isinf(x:double) : bool + {static} isinf(x:double2) : bool2 + {static} isinf(x:double3) : bool3 + {static} isinf(x:double4) : bool4 + {static} isnan(x:float) : bool + {static} isnan(x:float2) : bool2 + {static} isnan(x:float3) : bool3 + {static} isnan(x:float4) : bool4 + {static} isnan(x:double) : bool + {static} isnan(x:double2) : bool2 + {static} isnan(x:double3) : bool3 + {static} isnan(x:double4) : bool4 + {static} min(x:int, y:int) : int + {static} min(x:int2, y:int2) : int2 + {static} min(x:int3, y:int3) : int3 + {static} min(x:int4, y:int4) : int4 + {static} min(x:uint, y:uint) : uint + {static} min(x:uint2, y:uint2) : uint2 + {static} min(x:uint3, y:uint3) : uint3 + {static} min(x:uint4, y:uint4) : uint4 + {static} min(x:long, y:long) : long + {static} min(x:ulong, y:ulong) : ulong + {static} min(x:float, y:float) : float + {static} min(x:float2, y:float2) : float2 + {static} min(x:float3, y:float3) : float3 + {static} min(x:float4, y:float4) : float4 + {static} min(x:double, y:double) : double + {static} min(x:double2, y:double2) : double2 + {static} min(x:double3, y:double3) : double3 + {static} min(x:double4, y:double4) : double4 + {static} max(x:int, y:int) : int + {static} max(x:int2, y:int2) : int2 + {static} max(x:int3, y:int3) : int3 + {static} max(x:int4, y:int4) : int4 + {static} max(x:uint, y:uint) : uint + {static} max(x:uint2, y:uint2) : uint2 + {static} max(x:uint3, y:uint3) : uint3 + {static} max(x:uint4, y:uint4) : uint4 + {static} max(x:long, y:long) : long + {static} max(x:ulong, y:ulong) : ulong + {static} max(x:float, y:float) : float + {static} max(x:float2, y:float2) : float2 + {static} max(x:float3, y:float3) : float3 + {static} max(x:float4, y:float4) : float4 + {static} max(x:double, y:double) : double + {static} max(x:double2, y:double2) : double2 + {static} max(x:double3, y:double3) : double3 + {static} max(x:double4, y:double4) : double4 + {static} lerp(x:float, y:float, s:float) : float + {static} lerp(x:float2, y:float2, s:float) : float2 + {static} lerp(x:float3, y:float3, s:float) : float3 + {static} lerp(x:float4, y:float4, s:float) : float4 + {static} lerp(x:float2, y:float2, s:float2) : float2 + {static} lerp(x:float3, y:float3, s:float3) : float3 + {static} lerp(x:float4, y:float4, s:float4) : float4 + {static} lerp(x:double, y:double, s:double) : double + {static} lerp(x:double2, y:double2, s:double) : double2 + {static} lerp(x:double3, y:double3, s:double) : double3 + {static} lerp(x:double4, y:double4, s:double) : double4 + {static} lerp(x:double2, y:double2, s:double2) : double2 + {static} lerp(x:double3, y:double3, s:double3) : double3 + {static} lerp(x:double4, y:double4, s:double4) : double4 + {static} unlerp(a:float, b:float, x:float) : float + {static} unlerp(a:float2, b:float2, x:float2) : float2 + {static} unlerp(a:float3, b:float3, x:float3) : float3 + {static} unlerp(a:float4, b:float4, x:float4) : float4 + {static} unlerp(a:double, b:double, x:double) : double + {static} unlerp(a:double2, b:double2, x:double2) : double2 + {static} unlerp(a:double3, b:double3, x:double3) : double3 + {static} unlerp(a:double4, b:double4, x:double4) : double4 + {static} remap(a:float, b:float, c:float, d:float, x:float) : float + {static} remap(a:float2, b:float2, c:float2, d:float2, x:float2) : float2 + {static} remap(a:float3, b:float3, c:float3, d:float3, x:float3) : float3 + {static} remap(a:float4, b:float4, c:float4, d:float4, x:float4) : float4 + {static} remap(a:double, b:double, c:double, d:double, x:double) : double + {static} remap(a:double2, b:double2, c:double2, d:double2, x:double2) : double2 + {static} remap(a:double3, b:double3, c:double3, d:double3, x:double3) : double3 + {static} remap(a:double4, b:double4, c:double4, d:double4, x:double4) : double4 + {static} mad(a:int, b:int, c:int) : int + {static} mad(a:int2, b:int2, c:int2) : int2 + {static} mad(a:int3, b:int3, c:int3) : int3 + {static} mad(a:int4, b:int4, c:int4) : int4 + {static} mad(a:uint, b:uint, c:uint) : uint + {static} mad(a:uint2, b:uint2, c:uint2) : uint2 + {static} mad(a:uint3, b:uint3, c:uint3) : uint3 + {static} mad(a:uint4, b:uint4, c:uint4) : uint4 + {static} mad(a:long, b:long, c:long) : long + {static} mad(a:ulong, b:ulong, c:ulong) : ulong + {static} mad(a:float, b:float, c:float) : float + {static} mad(a:float2, b:float2, c:float2) : float2 + {static} mad(a:float3, b:float3, c:float3) : float3 + {static} mad(a:float4, b:float4, c:float4) : float4 + {static} mad(a:double, b:double, c:double) : double + {static} mad(a:double2, b:double2, c:double2) : double2 + {static} mad(a:double3, b:double3, c:double3) : double3 + {static} mad(a:double4, b:double4, c:double4) : double4 + {static} clamp(x:int, a:int, b:int) : int + {static} clamp(x:int2, a:int2, b:int2) : int2 + {static} clamp(x:int3, a:int3, b:int3) : int3 + {static} clamp(x:int4, a:int4, b:int4) : int4 + {static} clamp(x:uint, a:uint, b:uint) : uint + {static} clamp(x:uint2, a:uint2, b:uint2) : uint2 + {static} clamp(x:uint3, a:uint3, b:uint3) : uint3 + {static} clamp(x:uint4, a:uint4, b:uint4) : uint4 + {static} clamp(x:long, a:long, b:long) : long + {static} clamp(x:ulong, a:ulong, b:ulong) : ulong + {static} clamp(x:float, a:float, b:float) : float + {static} clamp(x:float2, a:float2, b:float2) : float2 + {static} clamp(x:float3, a:float3, b:float3) : float3 + {static} clamp(x:float4, a:float4, b:float4) : float4 + {static} clamp(x:double, a:double, b:double) : double + {static} clamp(x:double2, a:double2, b:double2) : double2 + {static} clamp(x:double3, a:double3, b:double3) : double3 + {static} clamp(x:double4, a:double4, b:double4) : double4 + {static} saturate(x:float) : float + {static} saturate(x:float2) : float2 + {static} saturate(x:float3) : float3 + {static} saturate(x:float4) : float4 + {static} saturate(x:double) : double + {static} saturate(x:double2) : double2 + {static} saturate(x:double3) : double3 + {static} saturate(x:double4) : double4 + {static} abs(x:int) : int + {static} abs(x:int2) : int2 + {static} abs(x:int3) : int3 + {static} abs(x:int4) : int4 + {static} abs(x:long) : long + {static} abs(x:float) : float + {static} abs(x:float2) : float2 + {static} abs(x:float3) : float3 + {static} abs(x:float4) : float4 + {static} abs(x:double) : double + {static} abs(x:double2) : double2 + {static} abs(x:double3) : double3 + {static} abs(x:double4) : double4 + {static} dot(x:int, y:int) : int + {static} dot(x:int2, y:int2) : int + {static} dot(x:int3, y:int3) : int + {static} dot(x:int4, y:int4) : int + {static} dot(x:uint, y:uint) : uint + {static} dot(x:uint2, y:uint2) : uint + {static} dot(x:uint3, y:uint3) : uint + {static} dot(x:uint4, y:uint4) : uint + {static} dot(x:float, y:float) : float + {static} dot(x:float2, y:float2) : float + {static} dot(x:float3, y:float3) : float + {static} dot(x:float4, y:float4) : float + {static} dot(x:double, y:double) : double + {static} dot(x:double2, y:double2) : double + {static} dot(x:double3, y:double3) : double + {static} dot(x:double4, y:double4) : double + {static} tan(x:float) : float + {static} tan(x:float2) : float2 + {static} tan(x:float3) : float3 + {static} tan(x:float4) : float4 + {static} tan(x:double) : double + {static} tan(x:double2) : double2 + {static} tan(x:double3) : double3 + {static} tan(x:double4) : double4 + {static} tanh(x:float) : float + {static} tanh(x:float2) : float2 + {static} tanh(x:float3) : float3 + {static} tanh(x:float4) : float4 + {static} tanh(x:double) : double + {static} tanh(x:double2) : double2 + {static} tanh(x:double3) : double3 + {static} tanh(x:double4) : double4 + {static} atan(x:float) : float + {static} atan(x:float2) : float2 + {static} atan(x:float3) : float3 + {static} atan(x:float4) : float4 + {static} atan(x:double) : double + {static} atan(x:double2) : double2 + {static} atan(x:double3) : double3 + {static} atan(x:double4) : double4 + {static} atan2(y:float, x:float) : float + {static} atan2(y:float2, x:float2) : float2 + {static} atan2(y:float3, x:float3) : float3 + {static} atan2(y:float4, x:float4) : float4 + {static} atan2(y:double, x:double) : double + {static} atan2(y:double2, x:double2) : double2 + {static} atan2(y:double3, x:double3) : double3 + {static} atan2(y:double4, x:double4) : double4 + {static} cos(x:float) : float + {static} cos(x:float2) : float2 + {static} cos(x:float3) : float3 + {static} cos(x:float4) : float4 + {static} cos(x:double) : double + {static} cos(x:double2) : double2 + {static} cos(x:double3) : double3 + {static} cos(x:double4) : double4 + {static} cosh(x:float) : float + {static} cosh(x:float2) : float2 + {static} cosh(x:float3) : float3 + {static} cosh(x:float4) : float4 + {static} cosh(x:double) : double + {static} cosh(x:double2) : double2 + {static} cosh(x:double3) : double3 + {static} cosh(x:double4) : double4 + {static} acos(x:float) : float + {static} acos(x:float2) : float2 + {static} acos(x:float3) : float3 + {static} acos(x:float4) : float4 + {static} acos(x:double) : double + {static} acos(x:double2) : double2 + {static} acos(x:double3) : double3 + {static} acos(x:double4) : double4 + {static} sin(x:float) : float + {static} sin(x:float2) : float2 + {static} sin(x:float3) : float3 + {static} sin(x:float4) : float4 + {static} sin(x:double) : double + {static} sin(x:double2) : double2 + {static} sin(x:double3) : double3 + {static} sin(x:double4) : double4 + {static} sinh(x:float) : float + {static} sinh(x:float2) : float2 + {static} sinh(x:float3) : float3 + {static} sinh(x:float4) : float4 + {static} sinh(x:double) : double + {static} sinh(x:double2) : double2 + {static} sinh(x:double3) : double3 + {static} sinh(x:double4) : double4 + {static} asin(x:float) : float + {static} asin(x:float2) : float2 + {static} asin(x:float3) : float3 + {static} asin(x:float4) : float4 + {static} asin(x:double) : double + {static} asin(x:double2) : double2 + {static} asin(x:double3) : double3 + {static} asin(x:double4) : double4 + {static} floor(x:float) : float + {static} floor(x:float2) : float2 + {static} floor(x:float3) : float3 + {static} floor(x:float4) : float4 + {static} floor(x:double) : double + {static} floor(x:double2) : double2 + {static} floor(x:double3) : double3 + {static} floor(x:double4) : double4 + {static} ceil(x:float) : float + {static} ceil(x:float2) : float2 + {static} ceil(x:float3) : float3 + {static} ceil(x:float4) : float4 + {static} ceil(x:double) : double + {static} ceil(x:double2) : double2 + {static} ceil(x:double3) : double3 + {static} ceil(x:double4) : double4 + {static} round(x:float) : float + {static} round(x:float2) : float2 + {static} round(x:float3) : float3 + {static} round(x:float4) : float4 + {static} round(x:double) : double + {static} round(x:double2) : double2 + {static} round(x:double3) : double3 + {static} round(x:double4) : double4 + {static} trunc(x:float) : float + {static} trunc(x:float2) : float2 + {static} trunc(x:float3) : float3 + {static} trunc(x:float4) : float4 + {static} trunc(x:double) : double + {static} trunc(x:double2) : double2 + {static} trunc(x:double3) : double3 + {static} trunc(x:double4) : double4 + {static} frac(x:float) : float + {static} frac(x:float2) : float2 + {static} frac(x:float3) : float3 + {static} frac(x:float4) : float4 + {static} frac(x:double) : double + {static} frac(x:double2) : double2 + {static} frac(x:double3) : double3 + {static} frac(x:double4) : double4 + {static} rcp(x:float) : float + {static} rcp(x:float2) : float2 + {static} rcp(x:float3) : float3 + {static} rcp(x:float4) : float4 + {static} rcp(x:double) : double + {static} rcp(x:double2) : double2 + {static} rcp(x:double3) : double3 + {static} rcp(x:double4) : double4 + {static} sign(x:float) : float + {static} sign(x:float2) : float2 + {static} sign(x:float3) : float3 + {static} sign(x:float4) : float4 + {static} sign(x:double) : double + {static} sign(x:double2) : double2 + {static} sign(x:double3) : double3 + {static} sign(x:double4) : double4 + {static} pow(x:float, y:float) : float + {static} pow(x:float2, y:float2) : float2 + {static} pow(x:float3, y:float3) : float3 + {static} pow(x:float4, y:float4) : float4 + {static} pow(x:double, y:double) : double + {static} pow(x:double2, y:double2) : double2 + {static} pow(x:double3, y:double3) : double3 + {static} pow(x:double4, y:double4) : double4 + {static} exp(x:float) : float + {static} exp(x:float2) : float2 + {static} exp(x:float3) : float3 + {static} exp(x:float4) : float4 + {static} exp(x:double) : double + {static} exp(x:double2) : double2 + {static} exp(x:double3) : double3 + {static} exp(x:double4) : double4 + {static} exp2(x:float) : float + {static} exp2(x:float2) : float2 + {static} exp2(x:float3) : float3 + {static} exp2(x:float4) : float4 + {static} exp2(x:double) : double + {static} exp2(x:double2) : double2 + {static} exp2(x:double3) : double3 + {static} exp2(x:double4) : double4 + {static} exp10(x:float) : float + {static} exp10(x:float2) : float2 + {static} exp10(x:float3) : float3 + {static} exp10(x:float4) : float4 + {static} exp10(x:double) : double + {static} exp10(x:double2) : double2 + {static} exp10(x:double3) : double3 + {static} exp10(x:double4) : double4 + {static} log(x:float) : float + {static} log(x:float2) : float2 + {static} log(x:float3) : float3 + {static} log(x:float4) : float4 + {static} log(x:double) : double + {static} log(x:double2) : double2 + {static} log(x:double3) : double3 + {static} log(x:double4) : double4 + {static} log2(x:float) : float + {static} log2(x:float2) : float2 + {static} log2(x:float3) : float3 + {static} log2(x:float4) : float4 + {static} log2(x:double) : double + {static} log2(x:double2) : double2 + {static} log2(x:double3) : double3 + {static} log2(x:double4) : double4 + {static} log10(x:float) : float + {static} log10(x:float2) : float2 + {static} log10(x:float3) : float3 + {static} log10(x:float4) : float4 + {static} log10(x:double) : double + {static} log10(x:double2) : double2 + {static} log10(x:double3) : double3 + {static} log10(x:double4) : double4 + {static} fmod(x:float, y:float) : float + {static} fmod(x:float2, y:float2) : float2 + {static} fmod(x:float3, y:float3) : float3 + {static} fmod(x:float4, y:float4) : float4 + {static} fmod(x:double, y:double) : double + {static} fmod(x:double2, y:double2) : double2 + {static} fmod(x:double3, y:double3) : double3 + {static} fmod(x:double4, y:double4) : double4 + {static} modf(x:float, i:float) : float + {static} modf(x:float2, i:float2) : float2 + {static} modf(x:float3, i:float3) : float3 + {static} modf(x:float4, i:float4) : float4 + {static} modf(x:double, i:double) : double + {static} modf(x:double2, i:double2) : double2 + {static} modf(x:double3, i:double3) : double3 + {static} modf(x:double4, i:double4) : double4 + {static} sqrt(x:float) : float + {static} sqrt(x:float2) : float2 + {static} sqrt(x:float3) : float3 + {static} sqrt(x:float4) : float4 + {static} sqrt(x:double) : double + {static} sqrt(x:double2) : double2 + {static} sqrt(x:double3) : double3 + {static} sqrt(x:double4) : double4 + {static} rsqrt(x:float) : float + {static} rsqrt(x:float2) : float2 + {static} rsqrt(x:float3) : float3 + {static} rsqrt(x:float4) : float4 + {static} rsqrt(x:double) : double + {static} rsqrt(x:double2) : double2 + {static} rsqrt(x:double3) : double3 + {static} rsqrt(x:double4) : double4 + {static} normalize(x:float2) : float2 + {static} normalize(x:float3) : float3 + {static} normalize(x:float4) : float4 + {static} normalize(x:double2) : double2 + {static} normalize(x:double3) : double3 + {static} normalize(x:double4) : double4 {static} + normalizesafe(x:float2, defaultvalue:float2) : float2 {static} + normalizesafe(x:float3, defaultvalue:float3) : float3 {static} + normalizesafe(x:float4, defaultvalue:float4) : float4 {static} + normalizesafe(x:double2, defaultvalue:double2) : double2 {static} + normalizesafe(x:double3, defaultvalue:double3) : double3 {static} + normalizesafe(x:double4, defaultvalue:double4) : double4 + {static} length(x:float) : float + {static} length(x:float2) : float + {static} length(x:float3) : float + {static} length(x:float4) : float + {static} length(x:double) : double + {static} length(x:double2) : double + {static} length(x:double3) : double + {static} length(x:double4) : double + {static} lengthsq(x:float) : float + {static} lengthsq(x:float2) : float + {static} lengthsq(x:float3) : float + {static} lengthsq(x:float4) : float + {static} lengthsq(x:double) : double + {static} lengthsq(x:double2) : double + {static} lengthsq(x:double3) : double + {static} lengthsq(x:double4) : double + {static} distance(x:float, y:float) : float + {static} distance(x:float2, y:float2) : float + {static} distance(x:float3, y:float3) : float + {static} distance(x:float4, y:float4) : float + {static} distance(x:double, y:double) : double + {static} distance(x:double2, y:double2) : double + {static} distance(x:double3, y:double3) : double + {static} distance(x:double4, y:double4) : double + {static} distancesq(x:float, y:float) : float + {static} distancesq(x:float2, y:float2) : float + {static} distancesq(x:float3, y:float3) : float + {static} distancesq(x:float4, y:float4) : float + {static} distancesq(x:double, y:double) : double + {static} distancesq(x:double2, y:double2) : double + {static} distancesq(x:double3, y:double3) : double + {static} distancesq(x:double4, y:double4) : double + {static} cross(x:float3, y:float3) : float3 + {static} cross(x:double3, y:double3) : double3 + {static} smoothstep(a:float, b:float, x:float) : float + {static} smoothstep(a:float2, b:float2, x:float2) : float2 + {static} smoothstep(a:float3, b:float3, x:float3) : float3 + {static} smoothstep(a:float4, b:float4, x:float4) : float4 + {static} smoothstep(a:double, b:double, x:double) : double + {static} smoothstep(a:double2, b:double2, x:double2) : double2 + {static} smoothstep(a:double3, b:double3, x:double3) : double3 + {static} smoothstep(a:double4, b:double4, x:double4) : double4 + {static} any(x:bool2) : bool + {static} any(x:bool3) : bool + {static} any(x:bool4) : bool + {static} any(x:int2) : bool + {static} any(x:int3) : bool + {static} any(x:int4) : bool + {static} any(x:uint2) : bool + {static} any(x:uint3) : bool + {static} any(x:uint4) : bool + {static} any(x:float2) : bool + {static} any(x:float3) : bool + {static} any(x:float4) : bool + {static} any(x:double2) : bool + {static} any(x:double3) : bool + {static} any(x:double4) : bool + {static} all(x:bool2) : bool + {static} all(x:bool3) : bool + {static} all(x:bool4) : bool + {static} all(x:int2) : bool + {static} all(x:int3) : bool + {static} all(x:int4) : bool + {static} all(x:uint2) : bool + {static} all(x:uint3) : bool + {static} all(x:uint4) : bool + {static} all(x:float2) : bool + {static} all(x:float3) : bool + {static} all(x:float4) : bool + {static} all(x:double2) : bool + {static} all(x:double3) : bool + {static} all(x:double4) : bool + {static} select(a:int, b:int, c:bool) : int + {static} select(a:int2, b:int2, c:bool) : int2 + {static} select(a:int3, b:int3, c:bool) : int3 + {static} select(a:int4, b:int4, c:bool) : int4 + {static} select(a:int2, b:int2, c:bool2) : int2 + {static} select(a:int3, b:int3, c:bool3) : int3 + {static} select(a:int4, b:int4, c:bool4) : int4 + {static} select(a:uint, b:uint, c:bool) : uint + {static} select(a:uint2, b:uint2, c:bool) : uint2 + {static} select(a:uint3, b:uint3, c:bool) : uint3 + {static} select(a:uint4, b:uint4, c:bool) : uint4 + {static} select(a:uint2, b:uint2, c:bool2) : uint2 + {static} select(a:uint3, b:uint3, c:bool3) : uint3 + {static} select(a:uint4, b:uint4, c:bool4) : uint4 + {static} select(a:long, b:long, c:bool) : long + {static} select(a:ulong, b:ulong, c:bool) : ulong + {static} select(a:float, b:float, c:bool) : float + {static} select(a:float2, b:float2, c:bool) : float2 + {static} select(a:float3, b:float3, c:bool) : float3 + {static} select(a:float4, b:float4, c:bool) : float4 + {static} select(a:float2, b:float2, c:bool2) : float2 + {static} select(a:float3, b:float3, c:bool3) : float3 + {static} select(a:float4, b:float4, c:bool4) : float4 + {static} select(a:double, b:double, c:bool) : double + {static} select(a:double2, b:double2, c:bool) : double2 + {static} select(a:double3, b:double3, c:bool) : double3 + {static} select(a:double4, b:double4, c:bool) : double4 + {static} select(a:double2, b:double2, c:bool2) : double2 + {static} select(a:double3, b:double3, c:bool3) : double3 + {static} select(a:double4, b:double4, c:bool4) : double4 + {static} step(y:float, x:float) : float + {static} step(y:float2, x:float2) : float2 + {static} step(y:float3, x:float3) : float3 + {static} step(y:float4, x:float4) : float4 + {static} step(y:double, x:double) : double + {static} step(y:double2, x:double2) : double2 + {static} step(y:double3, x:double3) : double3 + {static} step(y:double4, x:double4) : double4 + {static} reflect(i:float2, n:float2) : float2 + {static} reflect(i:float3, n:float3) : float3 + {static} reflect(i:float4, n:float4) : float4 + {static} reflect(i:double2, n:double2) : double2 + {static} reflect(i:double3, n:double3) : double3 + {static} reflect(i:double4, n:double4) : double4 + {static} refract(i:float2, n:float2, eta:float) : float2 + {static} refract(i:float3, n:float3, eta:float) : float3 + {static} refract(i:float4, n:float4, eta:float) : float4 + {static} refract(i:double2, n:double2, eta:double) : double2 + {static} refract(i:double3, n:double3, eta:double) : double3 + {static} refract(i:double4, n:double4, eta:double) : double4 + {static} faceforward(n:float2, i:float2, ng:float2) : float2 + {static} faceforward(n:float3, i:float3, ng:float3) : float3 + {static} faceforward(n:float4, i:float4, ng:float4) : float4 + {static} faceforward(n:double2, i:double2, ng:double2) : double2 + {static} faceforward(n:double3, i:double3, ng:double3) : double3 + {static} faceforward(n:double4, i:double4, ng:double4) : double4 + {static} sincos(x:float, s:float, c:float) : void + {static} sincos(x:float2, s:float2, c:float2) : void + {static} sincos(x:float3, s:float3, c:float3) : void + {static} sincos(x:float4, s:float4, c:float4) : void + {static} sincos(x:double, s:double, c:double) : void + {static} sincos(x:double2, s:double2, c:double2) : void + {static} sincos(x:double3, s:double3, c:double3) : void + {static} sincos(x:double4, s:double4, c:double4) : void + {static} countbits(x:int) : int + {static} countbits(x:int2) : int2 + {static} countbits(x:int3) : int3 + {static} countbits(x:int4) : int4 + {static} countbits(x:uint) : int + {static} countbits(x:uint2) : int2 + {static} countbits(x:uint3) : int3 + {static} countbits(x:uint4) : int4 + {static} countbits(x:ulong) : int + {static} countbits(x:long) : int + {static} lzcnt(x:int) : int + {static} lzcnt(x:int2) : int2 + {static} lzcnt(x:int3) : int3 + {static} lzcnt(x:int4) : int4 + {static} lzcnt(x:uint) : int + {static} lzcnt(x:uint2) : int2 + {static} lzcnt(x:uint3) : int3 + {static} lzcnt(x:uint4) : int4 + {static} lzcnt(x:long) : int + {static} lzcnt(x:ulong) : int + {static} tzcnt(x:int) : int + {static} tzcnt(x:int2) : int2 + {static} tzcnt(v:int3) : int3 + {static} tzcnt(v:int4) : int4 + {static} tzcnt(x:uint) : int + {static} tzcnt(x:uint2) : int2 + {static} tzcnt(x:uint3) : int3 + {static} tzcnt(x:uint4) : int4 + {static} tzcnt(x:long) : int + {static} tzcnt(x:ulong) : int + {static} reversebits(x:int) : int + {static} reversebits(x:int2) : int2 + {static} reversebits(x:int3) : int3 + {static} reversebits(x:int4) : int4 + {static} reversebits(x:uint) : uint + {static} reversebits(x:uint2) : uint2 + {static} reversebits(x:uint3) : uint3 + {static} reversebits(x:uint4) : uint4 + {static} reversebits(x:long) : long + {static} reversebits(x:ulong) : ulong + {static} rol(x:int, n:int) : int + {static} rol(x:int2, n:int) : int2 + {static} rol(x:int3, n:int) : int3 + {static} rol(x:int4, n:int) : int4 + {static} rol(x:uint, n:int) : uint + {static} rol(x:uint2, n:int) : uint2 + {static} rol(x:uint3, n:int) : uint3 + {static} rol(x:uint4, n:int) : uint4 + {static} rol(x:long, n:int) : long + {static} rol(x:ulong, n:int) : ulong + {static} ror(x:int, n:int) : int + {static} ror(x:int2, n:int) : int2 + {static} ror(x:int3, n:int) : int3 + {static} ror(x:int4, n:int) : int4 + {static} ror(x:uint, n:int) : uint + {static} ror(x:uint2, n:int) : uint2 + {static} ror(x:uint3, n:int) : uint3 + {static} ror(x:uint4, n:int) : uint4 + {static} ror(x:long, n:int) : long + {static} ror(x:ulong, n:int) : ulong + {static} ceilpow2(x:int) : int + {static} ceilpow2(x:int2) : int2 + {static} ceilpow2(x:int3) : int3 + {static} ceilpow2(x:int4) : int4 + {static} ceilpow2(x:uint) : uint + {static} ceilpow2(x:uint2) : uint2 + {static} ceilpow2(x:uint3) : uint3 + {static} ceilpow2(x:uint4) : uint4 + {static} ceilpow2(x:long) : long + {static} ceilpow2(x:ulong) : ulong + {static} radians(x:float) : float + {static} radians(x:float2) : float2 + {static} radians(x:float3) : float3 + {static} radians(x:float4) : float4 + {static} radians(x:double) : double + {static} radians(x:double2) : double2 + {static} radians(x:double3) : double3 + {static} radians(x:double4) : double4 + {static} degrees(x:float) : float + {static} degrees(x:float2) : float2 + {static} degrees(x:float3) : float3 + {static} degrees(x:float4) : float4 + {static} degrees(x:double) : double + {static} degrees(x:double2) : double2 + {static} degrees(x:double3) : double3 + {static} degrees(x:double4) : double4 + {static} cmin(x:int2) : int + {static} cmin(x:int3) : int + {static} cmin(x:int4) : int + {static} cmin(x:uint2) : uint + {static} cmin(x:uint3) : uint + {static} cmin(x:uint4) : uint + {static} cmin(x:float2) : float + {static} cmin(x:float3) : float + {static} cmin(x:float4) : float + {static} cmin(x:double2) : double + {static} cmin(x:double3) : double + {static} cmin(x:double4) : double + {static} cmax(x:int2) : int + {static} cmax(x:int3) : int + {static} cmax(x:int4) : int + {static} cmax(x:uint2) : uint + {static} cmax(x:uint3) : uint + {static} cmax(x:uint4) : uint + {static} cmax(x:float2) : float + {static} cmax(x:float3) : float + {static} cmax(x:float4) : float + {static} cmax(x:double2) : double + {static} cmax(x:double3) : double + {static} cmax(x:double4) : double + {static} csum(x:int2) : int + {static} csum(x:int3) : int + {static} csum(x:int4) : int + {static} csum(x:uint2) : uint + {static} csum(x:uint3) : uint + {static} csum(x:uint4) : uint + {static} csum(x:float2) : float + {static} csum(x:float3) : float + {static} csum(x:float4) : float + {static} csum(x:double2) : double + {static} csum(x:double3) : double + {static} csum(x:double4) : double + {static} <<unsafe>> compress(output:int*, index:int, val:int4, mask:bool4) : int + {static} f16tof32(x:uint) : float + {static} f16tof32(x:uint2) : float2 + {static} f16tof32(x:uint3) : float3 + {static} f16tof32(x:uint4) : float4 + {static} f32tof16(x:float) : uint + {static} f32tof16(x:float2) : uint2 + {static} f32tof16(x:float3) : uint3 + {static} f32tof16(x:float4) : uint4 + {static} <<unsafe>> hash(pBuffer:void*, numBytes:int, seed:uint) : uint + {static} up() : float3 <<internal>> {static} unpacklo(a:float4, b:float4) : float4 <<internal>> {static} unpacklo(a:double4, b:double4) : double4 <<internal>> {static} unpackhi(a:float4, b:float4) : float4 <<internal>> {static} unpackhi(a:double4, b:double4) : double4 <<internal>> {static} movelh(a:float4, b:float4) : float4 <<internal>> {static} movelh(a:double4, b:double4) : double4 <<internal>> {static} movehl(a:float4, b:float4) : float4 <<internal>> {static} movehl(a:double4, b:double4) : double4 <<internal>> {static} fold_to_uint(x:double) : uint <<internal>> {static} fold_to_uint(x:double2) : uint2 <<internal>> {static} fold_to_uint(x:double3) : uint3 <<internal>> {static} fold_to_uint(x:double4) : uint4 } enum RotationOrder { XYZ, XZY, YXZ, YZX, ZXY, ZYX, Default= ZXY, } enum ShuffleComponent { LeftX, LeftY, LeftZ, LeftW, RightX, RightY, RightZ, RightW, } class IntFloatUnion <<struct>> { + intValue : int + floatValue : float } class LongDoubleUnion <<struct>> { + longValue : long + doubleValue : double } math +-- RotationOrder math +-- ShuffleComponent math +-- IntFloatUnion math +-- LongDoubleUnion class float2 <<struct>> { } class float3 <<struct>> { } class float4 <<struct>> { } class quaternion <<struct>> { } class float4x4 <<struct>> { } class float2x2 <<struct>> { + {static} Rotate(angle:float) : float2x2 + {static} Scale(s:float) : float2x2 + {static} Scale(x:float, y:float) : float2x2 + {static} Scale(v:float2) : float2x2 } class float3x3 <<struct>> { + float3x3(q:quaternion) + {static} AxisAngle(axis:float3, angle:float) : float3x3 + {static} EulerXYZ(xyz:float3) : float3x3 + {static} EulerXZY(xyz:float3) : float3x3 + {static} EulerYXZ(xyz:float3) : float3x3 + {static} EulerYZX(xyz:float3) : float3x3 + {static} EulerZXY(xyz:float3) : float3x3 + {static} EulerZYX(xyz:float3) : float3x3 + {static} EulerXYZ(x:float, y:float, z:float) : float3x3 + {static} EulerXZY(x:float, y:float, z:float) : float3x3 + {static} EulerYXZ(x:float, y:float, z:float) : float3x3 + {static} EulerYZX(x:float, y:float, z:float) : float3x3 + {static} EulerZXY(x:float, y:float, z:float) : float3x3 + {static} EulerZYX(x:float, y:float, z:float) : float3x3 + {static} Euler(xyz:float3, order:RotationOrder) : float3x3 + {static} Euler(x:float, y:float, z:float, order:RotationOrder) : float3x3 + {static} RotateX(angle:float) : float3x3 + {static} RotateY(angle:float) : float3x3 + {static} RotateZ(angle:float) : float3x3 + {static} Scale(s:float) : float3x3 + {static} Scale(x:float, y:float, z:float) : float3x3 + {static} Scale(v:float3) : float3x3 + {static} LookRotation(forward:float3, up:float3) : float3x3 + {static} LookRotationSafe(forward:float3, up:float3) : float3x3 } class float4x4 <<struct>> { + float4x4(rotation:float3x3, translation:float3) + float4x4(rotation:quaternion, translation:float3) + float4x4(transform:RigidTransform) + {static} AxisAngle(axis:float3, angle:float) : float4x4 + {static} EulerXYZ(xyz:float3) : float4x4 + {static} EulerXZY(xyz:float3) : float4x4 + {static} EulerYXZ(xyz:float3) : float4x4 + {static} EulerYZX(xyz:float3) : float4x4 + {static} EulerZXY(xyz:float3) : float4x4 + {static} EulerZYX(xyz:float3) : float4x4 + {static} EulerXYZ(x:float, y:float, z:float) : float4x4 + {static} EulerXZY(x:float, y:float, z:float) : float4x4 + {static} EulerYXZ(x:float, y:float, z:float) : float4x4 + {static} EulerYZX(x:float, y:float, z:float) : float4x4 + {static} EulerZXY(x:float, y:float, z:float) : float4x4 + {static} EulerZYX(x:float, y:float, z:float) : float4x4 + {static} Euler(xyz:float3, order:RotationOrder) : float4x4 + {static} Euler(x:float, y:float, z:float, order:RotationOrder) : float4x4 + {static} RotateX(angle:float) : float4x4 + {static} RotateY(angle:float) : float4x4 + {static} RotateZ(angle:float) : float4x4 + {static} Scale(s:float) : float4x4 + {static} Scale(x:float, y:float, z:float) : float4x4 + {static} Scale(scales:float3) : float4x4 + {static} Translate(vector:float3) : float4x4 + {static} LookAt(eye:float3, target:float3, up:float3) : float4x4 + {static} Ortho(width:float, height:float, near:float, far:float) : float4x4 + {static} OrthoOffCenter(left:float, right:float, bottom:float, top:float, near:float, far:float) : float4x4 + {static} PerspectiveFov(verticalFov:float, aspect:float, near:float, far:float) : float4x4 + {static} PerspectiveOffCenter(left:float, right:float, bottom:float, top:float, near:float, far:float) : float4x4 + {static} TRS(translation:float3, rotation:quaternion, scale:float3) : float4x4 } class math <<partial>> { + {static} float3x3(rotation:quaternion) : float3x3 + {static} float4x4(rotation:float3x3, translation:float3) : float4x4 + {static} float4x4(rotation:quaternion, translation:float3) : float4x4 + {static} float4x4(transform:RigidTransform) : float4x4 + {static} orthonormalize(i:float3x3) : float3x3 } class math <<partial>> { + {static} mul(a:float, b:float) : float + {static} mul(a:float2, b:float2) : float + {static} mul(a:float2, b:float2x2) : float2 + {static} mul(a:float2, b:float2x3) : float3 + {static} mul(a:float2, b:float2x4) : float4 + {static} mul(a:float3, b:float3) : float + {static} mul(a:float3, b:float3x2) : float2 + {static} mul(a:float3, b:float3x3) : float3 + {static} mul(a:float3, b:float3x4) : float4 + {static} mul(a:float4, b:float4) : float + {static} mul(a:float4, b:float4x2) : float2 + {static} mul(a:float4, b:float4x3) : float3 + {static} mul(a:float4, b:float4x4) : float4 + {static} mul(a:float2x2, b:float2) : float2 + {static} mul(a:float2x2, b:float2x2) : float2x2 + {static} mul(a:float2x2, b:float2x3) : float2x3 + {static} mul(a:float2x2, b:float2x4) : float2x4 + {static} mul(a:float2x3, b:float3) : float2 + {static} mul(a:float2x3, b:float3x2) : float2x2 + {static} mul(a:float2x3, b:float3x3) : float2x3 + {static} mul(a:float2x3, b:float3x4) : float2x4 + {static} mul(a:float2x4, b:float4) : float2 + {static} mul(a:float2x4, b:float4x2) : float2x2 + {static} mul(a:float2x4, b:float4x3) : float2x3 + {static} mul(a:float2x4, b:float4x4) : float2x4 + {static} mul(a:float3x2, b:float2) : float3 + {static} mul(a:float3x2, b:float2x2) : float3x2 + {static} mul(a:float3x2, b:float2x3) : float3x3 + {static} mul(a:float3x2, b:float2x4) : float3x4 + {static} mul(a:float3x3, b:float3) : float3 + {static} mul(a:float3x3, b:float3x2) : float3x2 + {static} mul(a:float3x3, b:float3x3) : float3x3 + {static} mul(a:float3x3, b:float3x4) : float3x4 + {static} mul(a:float3x4, b:float4) : float3 + {static} mul(a:float3x4, b:float4x2) : float3x2 + {static} mul(a:float3x4, b:float4x3) : float3x3 + {static} mul(a:float3x4, b:float4x4) : float3x4 + {static} mul(a:float4x2, b:float2) : float4 + {static} mul(a:float4x2, b:float2x2) : float4x2 + {static} mul(a:float4x2, b:float2x3) : float4x3 + {static} mul(a:float4x2, b:float2x4) : float4x4 + {static} mul(a:float4x3, b:float3) : float4 + {static} mul(a:float4x3, b:float3x2) : float4x2 + {static} mul(a:float4x3, b:float3x3) : float4x3 + {static} mul(a:float4x3, b:float3x4) : float4x4 + {static} mul(a:float4x4, b:float4) : float4 + {static} mul(a:float4x4, b:float4x2) : float4x2 + {static} mul(a:float4x4, b:float4x3) : float4x3 + {static} mul(a:float4x4, b:float4x4) : float4x4 + {static} mul(a:double, b:double) : double + {static} mul(a:double2, b:double2) : double + {static} mul(a:double2, b:double2x2) : double2 + {static} mul(a:double2, b:double2x3) : double3 + {static} mul(a:double2, b:double2x4) : double4 + {static} mul(a:double3, b:double3) : double + {static} mul(a:double3, b:double3x2) : double2 + {static} mul(a:double3, b:double3x3) : double3 + {static} mul(a:double3, b:double3x4) : double4 + {static} mul(a:double4, b:double4) : double + {static} mul(a:double4, b:double4x2) : double2 + {static} mul(a:double4, b:double4x3) : double3 + {static} mul(a:double4, b:double4x4) : double4 + {static} mul(a:double2x2, b:double2) : double2 + {static} mul(a:double2x2, b:double2x2) : double2x2 + {static} mul(a:double2x2, b:double2x3) : double2x3 + {static} mul(a:double2x2, b:double2x4) : double2x4 + {static} mul(a:double2x3, b:double3) : double2 + {static} mul(a:double2x3, b:double3x2) : double2x2 + {static} mul(a:double2x3, b:double3x3) : double2x3 + {static} mul(a:double2x3, b:double3x4) : double2x4 + {static} mul(a:double2x4, b:double4) : double2 + {static} mul(a:double2x4, b:double4x2) : double2x2 + {static} mul(a:double2x4, b:double4x3) : double2x3 + {static} mul(a:double2x4, b:double4x4) : double2x4 + {static} mul(a:double3x2, b:double2) : double3 + {static} mul(a:double3x2, b:double2x2) : double3x2 + {static} mul(a:double3x2, b:double2x3) : double3x3 + {static} mul(a:double3x2, b:double2x4) : double3x4 + {static} mul(a:double3x3, b:double3) : double3 + {static} mul(a:double3x3, b:double3x2) : double3x2 + {static} mul(a:double3x3, b:double3x3) : double3x3 + {static} mul(a:double3x3, b:double3x4) : double3x4 + {static} mul(a:double3x4, b:double4) : double3 + {static} mul(a:double3x4, b:double4x2) : double3x2 + {static} mul(a:double3x4, b:double4x3) : double3x3 + {static} mul(a:double3x4, b:double4x4) : double3x4 + {static} mul(a:double4x2, b:double2) : double4 + {static} mul(a:double4x2, b:double2x2) : double4x2 + {static} mul(a:double4x2, b:double2x3) : double4x3 + {static} mul(a:double4x2, b:double2x4) : double4x4 + {static} mul(a:double4x3, b:double3) : double4 + {static} mul(a:double4x3, b:double3x2) : double4x2 + {static} mul(a:double4x3, b:double3x3) : double4x3 + {static} mul(a:double4x3, b:double3x4) : double4x4 + {static} mul(a:double4x4, b:double4) : double4 + {static} mul(a:double4x4, b:double4x2) : double4x2 + {static} mul(a:double4x4, b:double4x3) : double4x3 + {static} mul(a:double4x4, b:double4x4) : double4x4 + {static} mul(a:int, b:int) : int + {static} mul(a:int2, b:int2) : int + {static} mul(a:int2, b:int2x2) : int2 + {static} mul(a:int2, b:int2x3) : int3 + {static} mul(a:int2, b:int2x4) : int4 + {static} mul(a:int3, b:int3) : int + {static} mul(a:int3, b:int3x2) : int2 + {static} mul(a:int3, b:int3x3) : int3 + {static} mul(a:int3, b:int3x4) : int4 + {static} mul(a:int4, b:int4) : int + {static} mul(a:int4, b:int4x2) : int2 + {static} mul(a:int4, b:int4x3) : int3 + {static} mul(a:int4, b:int4x4) : int4 + {static} mul(a:int2x2, b:int2) : int2 + {static} mul(a:int2x2, b:int2x2) : int2x2 + {static} mul(a:int2x2, b:int2x3) : int2x3 + {static} mul(a:int2x2, b:int2x4) : int2x4 + {static} mul(a:int2x3, b:int3) : int2 + {static} mul(a:int2x3, b:int3x2) : int2x2 + {static} mul(a:int2x3, b:int3x3) : int2x3 + {static} mul(a:int2x3, b:int3x4) : int2x4 + {static} mul(a:int2x4, b:int4) : int2 + {static} mul(a:int2x4, b:int4x2) : int2x2 + {static} mul(a:int2x4, b:int4x3) : int2x3 + {static} mul(a:int2x4, b:int4x4) : int2x4 + {static} mul(a:int3x2, b:int2) : int3 + {static} mul(a:int3x2, b:int2x2) : int3x2 + {static} mul(a:int3x2, b:int2x3) : int3x3 + {static} mul(a:int3x2, b:int2x4) : int3x4 + {static} mul(a:int3x3, b:int3) : int3 + {static} mul(a:int3x3, b:int3x2) : int3x2 + {static} mul(a:int3x3, b:int3x3) : int3x3 + {static} mul(a:int3x3, b:int3x4) : int3x4 + {static} mul(a:int3x4, b:int4) : int3 + {static} mul(a:int3x4, b:int4x2) : int3x2 + {static} mul(a:int3x4, b:int4x3) : int3x3 + {static} mul(a:int3x4, b:int4x4) : int3x4 + {static} mul(a:int4x2, b:int2) : int4 + {static} mul(a:int4x2, b:int2x2) : int4x2 + {static} mul(a:int4x2, b:int2x3) : int4x3 + {static} mul(a:int4x2, b:int2x4) : int4x4 + {static} mul(a:int4x3, b:int3) : int4 + {static} mul(a:int4x3, b:int3x2) : int4x2 + {static} mul(a:int4x3, b:int3x3) : int4x3 + {static} mul(a:int4x3, b:int3x4) : int4x4 + {static} mul(a:int4x4, b:int4) : int4 + {static} mul(a:int4x4, b:int4x2) : int4x2 + {static} mul(a:int4x4, b:int4x3) : int4x3 + {static} mul(a:int4x4, b:int4x4) : int4x4 + {static} mul(a:uint, b:uint) : uint + {static} mul(a:uint2, b:uint2) : uint + {static} mul(a:uint2, b:uint2x2) : uint2 + {static} mul(a:uint2, b:uint2x3) : uint3 + {static} mul(a:uint2, b:uint2x4) : uint4 + {static} mul(a:uint3, b:uint3) : uint + {static} mul(a:uint3, b:uint3x2) : uint2 + {static} mul(a:uint3, b:uint3x3) : uint3 + {static} mul(a:uint3, b:uint3x4) : uint4 + {static} mul(a:uint4, b:uint4) : uint + {static} mul(a:uint4, b:uint4x2) : uint2 + {static} mul(a:uint4, b:uint4x3) : uint3 + {static} mul(a:uint4, b:uint4x4) : uint4 + {static} mul(a:uint2x2, b:uint2) : uint2 + {static} mul(a:uint2x2, b:uint2x2) : uint2x2 + {static} mul(a:uint2x2, b:uint2x3) : uint2x3 + {static} mul(a:uint2x2, b:uint2x4) : uint2x4 + {static} mul(a:uint2x3, b:uint3) : uint2 + {static} mul(a:uint2x3, b:uint3x2) : uint2x2 + {static} mul(a:uint2x3, b:uint3x3) : uint2x3 + {static} mul(a:uint2x3, b:uint3x4) : uint2x4 + {static} mul(a:uint2x4, b:uint4) : uint2 + {static} mul(a:uint2x4, b:uint4x2) : uint2x2 + {static} mul(a:uint2x4, b:uint4x3) : uint2x3 + {static} mul(a:uint2x4, b:uint4x4) : uint2x4 + {static} mul(a:uint3x2, b:uint2) : uint3 + {static} mul(a:uint3x2, b:uint2x2) : uint3x2 + {static} mul(a:uint3x2, b:uint2x3) : uint3x3 + {static} mul(a:uint3x2, b:uint2x4) : uint3x4 + {static} mul(a:uint3x3, b:uint3) : uint3 + {static} mul(a:uint3x3, b:uint3x2) : uint3x2 + {static} mul(a:uint3x3, b:uint3x3) : uint3x3 + {static} mul(a:uint3x3, b:uint3x4) : uint3x4 + {static} mul(a:uint3x4, b:uint4) : uint3 + {static} mul(a:uint3x4, b:uint4x2) : uint3x2 + {static} mul(a:uint3x4, b:uint4x3) : uint3x3 + {static} mul(a:uint3x4, b:uint4x4) : uint3x4 + {static} mul(a:uint4x2, b:uint2) : uint4 + {static} mul(a:uint4x2, b:uint2x2) : uint4x2 + {static} mul(a:uint4x2, b:uint2x3) : uint4x3 + {static} mul(a:uint4x2, b:uint2x4) : uint4x4 + {static} mul(a:uint4x3, b:uint3) : uint4 + {static} mul(a:uint4x3, b:uint3x2) : uint4x2 + {static} mul(a:uint4x3, b:uint3x3) : uint4x3 + {static} mul(a:uint4x3, b:uint3x4) : uint4x4 + {static} mul(a:uint4x4, b:uint4) : uint4 + {static} mul(a:uint4x4, b:uint4x2) : uint4x2 + {static} mul(a:uint4x4, b:uint4x3) : uint4x3 + {static} mul(a:uint4x4, b:uint4x4) : uint4x4 } class PostNormalizeAttribute { } class DoNotNormalizeAttribute { } class quaternion <<struct>> { + quaternion(x:float, y:float, z:float, w:float) + quaternion(value:float4) + quaternion(m:float3x3) + quaternion(m:float4x4) + {static} AxisAngle(axis:float3, angle:float) : quaternion + {static} EulerXYZ(xyz:float3) : quaternion + {static} EulerXZY(xyz:float3) : quaternion + {static} EulerYXZ(xyz:float3) : quaternion + {static} EulerYZX(xyz:float3) : quaternion + {static} EulerZXY(xyz:float3) : quaternion + {static} EulerZYX(xyz:float3) : quaternion + {static} EulerXYZ(x:float, y:float, z:float) : quaternion + {static} EulerXZY(x:float, y:float, z:float) : quaternion + {static} EulerYXZ(x:float, y:float, z:float) : quaternion + {static} EulerYZX(x:float, y:float, z:float) : quaternion + {static} EulerZXY(x:float, y:float, z:float) : quaternion + {static} EulerZYX(x:float, y:float, z:float) : quaternion + {static} Euler(xyz:float3, order:RotationOrder) : quaternion + {static} Euler(x:float, y:float, z:float, order:RotationOrder) : quaternion + {static} RotateX(angle:float) : quaternion + {static} RotateY(angle:float) : quaternion + {static} RotateZ(angle:float) : quaternion + {static} LookRotation(forward:float3, up:float3) : quaternion + {static} LookRotationSafe(forward:float3, up:float3) : quaternion + Equals(x:quaternion) : bool + <<override>> Equals(x:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} quaternion(x:float, y:float, z:float, w:float) : quaternion + {static} quaternion(value:float4) : quaternion + {static} quaternion(m:float3x3) : quaternion + {static} quaternion(m:float4x4) : quaternion + {static} conjugate(q:quaternion) : quaternion + {static} inverse(q:quaternion) : quaternion + {static} dot(a:quaternion, b:quaternion) : float + {static} length(q:quaternion) : float + {static} lengthsq(q:quaternion) : float + {static} normalize(q:quaternion) : quaternion + {static} normalizesafe(q:quaternion) : quaternion + {static} normalizesafe(q:quaternion, defaultvalue:quaternion) : quaternion + {static} unitexp(q:quaternion) : quaternion + {static} exp(q:quaternion) : quaternion + {static} unitlog(q:quaternion) : quaternion + {static} log(q:quaternion) : quaternion + {static} mul(a:quaternion, b:quaternion) : quaternion + {static} mul(q:quaternion, v:float3) : float3 + {static} rotate(q:quaternion, v:float3) : float3 + {static} nlerp(q1:quaternion, q2:quaternion, t:float) : quaternion + {static} slerp(q1:quaternion, q2:quaternion, t:float) : quaternion + {static} hash(q:quaternion) : uint + {static} hashwide(q:quaternion) : uint4 + {static} forward(q:quaternion) : float3 } class "IEquatable`1"<T> { } IFormattable <|-- quaternion quaternion --> "value" float4 quaternion o-> "identity" quaternion class Random <<struct>> { + state : uint + Random(seed:uint) + InitState(seed:uint) : void + NextBool() : bool + NextBool2() : bool2 + NextBool3() : bool3 + NextBool4() : bool4 + NextInt() : int + NextInt2() : int2 + NextInt3() : int3 + NextInt4() : int4 + NextInt(max:int) : int + NextInt2(max:int2) : int2 + NextInt3(max:int3) : int3 + NextInt4(max:int4) : int4 + NextInt(min:int, max:int) : int + NextInt2(min:int2, max:int2) : int2 + NextInt3(min:int3, max:int3) : int3 + NextInt4(min:int4, max:int4) : int4 + NextUInt() : uint + NextUInt2() : uint2 + NextUInt3() : uint3 + NextUInt4() : uint4 + NextUInt(max:uint) : uint + NextUInt2(max:uint2) : uint2 + NextUInt3(max:uint3) : uint3 + NextUInt4(max:uint4) : uint4 + NextUInt(min:uint, max:uint) : uint + NextUInt2(min:uint2, max:uint2) : uint2 + NextUInt3(min:uint3, max:uint3) : uint3 + NextUInt4(min:uint4, max:uint4) : uint4 + NextFloat() : float + NextFloat2() : float2 + NextFloat3() : float3 + NextFloat4() : float4 + NextFloat(max:float) : float + NextFloat2(max:float2) : float2 + NextFloat3(max:float3) : float3 + NextFloat4(max:float4) : float4 + NextFloat(min:float, max:float) : float + NextFloat2(min:float2, max:float2) : float2 + NextFloat3(min:float3, max:float3) : float3 + NextFloat4(min:float4, max:float4) : float4 + NextDouble() : double + NextDouble2() : double2 + NextDouble3() : double3 + NextDouble4() : double4 + NextDouble(max:double) : double + NextDouble2(max:double2) : double2 + NextDouble3(max:double3) : double3 + NextDouble4(max:double4) : double4 + NextDouble(min:double, max:double) : double + NextDouble2(min:double2, max:double2) : double2 + NextDouble3(min:double3, max:double3) : double3 + NextDouble4(min:double4, max:double4) : double4 + NextFloat2Direction() : float2 + NextDouble2Direction() : double2 + NextFloat3Direction() : float3 + NextDouble3Direction() : double3 + NextQuaternionRotation() : quaternion } class RigidTransform <<struct>> { + RigidTransform(rotation:quaternion, translation:float3) + RigidTransform(rotation:float3x3, translation:float3) + RigidTransform(transform:float4x4) + {static} AxisAngle(axis:float3, angle:float) : RigidTransform + {static} EulerXYZ(xyz:float3) : RigidTransform + {static} EulerXZY(xyz:float3) : RigidTransform + {static} EulerYXZ(xyz:float3) : RigidTransform + {static} EulerYZX(xyz:float3) : RigidTransform + {static} EulerZXY(xyz:float3) : RigidTransform + {static} EulerZYX(xyz:float3) : RigidTransform + {static} EulerXYZ(x:float, y:float, z:float) : RigidTransform + {static} EulerXZY(x:float, y:float, z:float) : RigidTransform + {static} EulerYXZ(x:float, y:float, z:float) : RigidTransform + {static} EulerYZX(x:float, y:float, z:float) : RigidTransform + {static} EulerZXY(x:float, y:float, z:float) : RigidTransform + {static} EulerZYX(x:float, y:float, z:float) : RigidTransform + {static} Euler(xyz:float3, order:RotationOrder) : RigidTransform + {static} Euler(x:float, y:float, z:float, order:RotationOrder) : RigidTransform + {static} RotateX(angle:float) : RigidTransform + {static} RotateY(angle:float) : RigidTransform + {static} RotateZ(angle:float) : RigidTransform + {static} Translate(vector:float3) : RigidTransform + Equals(x:RigidTransform) : bool + <<override>> Equals(x:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} RigidTransform(rot:quaternion, pos:float3) : RigidTransform + {static} RigidTransform(rotation:float3x3, translation:float3) : RigidTransform + {static} RigidTransform(transform:float4x4) : RigidTransform + {static} inverse(t:RigidTransform) : RigidTransform + {static} mul(a:RigidTransform, b:RigidTransform) : RigidTransform + {static} mul(a:RigidTransform, pos:float4) : float4 + {static} rotate(a:RigidTransform, dir:float3) : float3 + {static} transform(a:RigidTransform, pos:float3) : float3 + {static} hash(t:RigidTransform) : uint + {static} hashwide(t:RigidTransform) : uint4 } RigidTransform --> "rot" quaternion RigidTransform --> "pos" float3 RigidTransform o-> "identity" RigidTransform class uint2 <<struct>> { + x : uint + y : uint + uint2(x:uint, y:uint) + uint2(xy:uint2) + uint2(v:uint) + uint2(v:bool) + uint2(v:bool2) + uint2(v:int) + uint2(v:int2) + uint2(v:float) + uint2(v:float2) + uint2(v:double) + uint2(v:double2) + Equals(rhs:uint2) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} uint2(x:uint, y:uint) : uint2 + {static} uint2(xy:uint2) : uint2 + {static} uint2(v:uint) : uint2 + {static} uint2(v:bool) : uint2 + {static} uint2(v:bool2) : uint2 + {static} uint2(v:int) : uint2 + {static} uint2(v:int2) : uint2 + {static} uint2(v:float) : uint2 + {static} uint2(v:float2) : uint2 + {static} uint2(v:double) : uint2 + {static} uint2(v:double2) : uint2 + {static} hash(v:uint2) : uint + {static} hashwide(v:uint2) : uint2 + {static} shuffle(a:uint2, b:uint2, x:ShuffleComponent) : uint + {static} shuffle(a:uint2, b:uint2, x:ShuffleComponent, y:ShuffleComponent) : uint2 + {static} shuffle(a:uint2, b:uint2, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent) : uint3 + {static} shuffle(a:uint2, b:uint2, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent, w:ShuffleComponent) : uint4 <<internal>> {static} select_shuffle_component(a:uint2, b:uint2, component:ShuffleComponent) : uint } class "IEquatable`1"<T> { } class DebuggerProxy <<sealed>> { + x : uint + y : uint + DebuggerProxy(v:uint2) } IFormattable <|-- uint2 uint2 --> "zero" uint2 uint2 --> "xxxx" uint4 uint2 --> "xxxy" uint4 uint2 --> "xxyx" uint4 uint2 --> "xxyy" uint4 uint2 --> "xyxx" uint4 uint2 --> "xyxy" uint4 uint2 --> "xyyx" uint4 uint2 --> "xyyy" uint4 uint2 --> "yxxx" uint4 uint2 --> "yxxy" uint4 uint2 --> "yxyx" uint4 uint2 --> "yxyy" uint4 uint2 --> "yyxx" uint4 uint2 --> "yyxy" uint4 uint2 --> "yyyx" uint4 uint2 --> "yyyy" uint4 uint2 --> "xxx" uint3 uint2 --> "xxy" uint3 uint2 --> "xyx" uint3 uint2 --> "xyy" uint3 uint2 --> "yxx" uint3 uint2 --> "yxy" uint3 uint2 --> "yyx" uint3 uint2 --> "yyy" uint3 uint2 --> "xx" uint2 uint2 --> "xy" uint2 uint2 --> "yx" uint2 uint2 --> "yy" uint2 uint2 +-- DebuggerProxy class uint2x2 <<struct>> { + uint2x2(c0:uint2, c1:uint2) + uint2x2(m00:uint, m01:uint, m10:uint, m11:uint) + uint2x2(v:uint) + uint2x2(v:bool) + uint2x2(v:bool2x2) + uint2x2(v:int) + uint2x2(v:int2x2) + uint2x2(v:float) + uint2x2(v:float2x2) + uint2x2(v:double) + uint2x2(v:double2x2) + Equals(rhs:uint2x2) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} uint2x2(c0:uint2, c1:uint2) : uint2x2 + {static} uint2x2(m00:uint, m01:uint, m10:uint, m11:uint) : uint2x2 + {static} uint2x2(v:uint) : uint2x2 + {static} uint2x2(v:bool) : uint2x2 + {static} uint2x2(v:bool2x2) : uint2x2 + {static} uint2x2(v:int) : uint2x2 + {static} uint2x2(v:int2x2) : uint2x2 + {static} uint2x2(v:float) : uint2x2 + {static} uint2x2(v:float2x2) : uint2x2 + {static} uint2x2(v:double) : uint2x2 + {static} uint2x2(v:double2x2) : uint2x2 + {static} transpose(v:uint2x2) : uint2x2 + {static} hash(v:uint2x2) : uint + {static} hashwide(v:uint2x2) : uint2 } class "IEquatable`1"<T> { } IFormattable <|-- uint2x2 uint2x2 --> "c0" uint2 uint2x2 --> "c1" uint2 uint2x2 o-> "identity" uint2x2 uint2x2 --> "zero" uint2x2 class uint2x3 <<struct>> { + uint2x3(c0:uint2, c1:uint2, c2:uint2) + uint2x3(m00:uint, m01:uint, m02:uint, m10:uint, m11:uint, m12:uint) + uint2x3(v:uint) + uint2x3(v:bool) + uint2x3(v:bool2x3) + uint2x3(v:int) + uint2x3(v:int2x3) + uint2x3(v:float) + uint2x3(v:float2x3) + uint2x3(v:double) + uint2x3(v:double2x3) + Equals(rhs:uint2x3) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} uint2x3(c0:uint2, c1:uint2, c2:uint2) : uint2x3 + {static} uint2x3(m00:uint, m01:uint, m02:uint, m10:uint, m11:uint, m12:uint) : uint2x3 + {static} uint2x3(v:uint) : uint2x3 + {static} uint2x3(v:bool) : uint2x3 + {static} uint2x3(v:bool2x3) : uint2x3 + {static} uint2x3(v:int) : uint2x3 + {static} uint2x3(v:int2x3) : uint2x3 + {static} uint2x3(v:float) : uint2x3 + {static} uint2x3(v:float2x3) : uint2x3 + {static} uint2x3(v:double) : uint2x3 + {static} uint2x3(v:double2x3) : uint2x3 + {static} transpose(v:uint2x3) : uint3x2 + {static} hash(v:uint2x3) : uint + {static} hashwide(v:uint2x3) : uint2 } class "IEquatable`1"<T> { } IFormattable <|-- uint2x3 uint2x3 --> "c0" uint2 uint2x3 --> "c1" uint2 uint2x3 --> "c2" uint2 uint2x3 --> "zero" uint2x3 class uint2x4 <<struct>> { + uint2x4(c0:uint2, c1:uint2, c2:uint2, c3:uint2) + uint2x4(m00:uint, m01:uint, m02:uint, m03:uint, m10:uint, m11:uint, m12:uint, m13:uint) + uint2x4(v:uint) + uint2x4(v:bool) + uint2x4(v:bool2x4) + uint2x4(v:int) + uint2x4(v:int2x4) + uint2x4(v:float) + uint2x4(v:float2x4) + uint2x4(v:double) + uint2x4(v:double2x4) + Equals(rhs:uint2x4) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} uint2x4(c0:uint2, c1:uint2, c2:uint2, c3:uint2) : uint2x4 + {static} uint2x4(m00:uint, m01:uint, m02:uint, m03:uint, m10:uint, m11:uint, m12:uint, m13:uint) : uint2x4 + {static} uint2x4(v:uint) : uint2x4 + {static} uint2x4(v:bool) : uint2x4 + {static} uint2x4(v:bool2x4) : uint2x4 + {static} uint2x4(v:int) : uint2x4 + {static} uint2x4(v:int2x4) : uint2x4 + {static} uint2x4(v:float) : uint2x4 + {static} uint2x4(v:float2x4) : uint2x4 + {static} uint2x4(v:double) : uint2x4 + {static} uint2x4(v:double2x4) : uint2x4 + {static} transpose(v:uint2x4) : uint4x2 + {static} hash(v:uint2x4) : uint + {static} hashwide(v:uint2x4) : uint2 } class "IEquatable`1"<T> { } IFormattable <|-- uint2x4 uint2x4 --> "c0" uint2 uint2x4 --> "c1" uint2 uint2x4 --> "c2" uint2 uint2x4 --> "c3" uint2 uint2x4 --> "zero" uint2x4 class uint3 <<struct>> { + x : uint + y : uint + z : uint + uint3(x:uint, y:uint, z:uint) + uint3(x:uint, yz:uint2) + uint3(xy:uint2, z:uint) + uint3(xyz:uint3) + uint3(v:uint) + uint3(v:bool) + uint3(v:bool3) + uint3(v:int) + uint3(v:int3) + uint3(v:float) + uint3(v:float3) + uint3(v:double) + uint3(v:double3) + Equals(rhs:uint3) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} uint3(x:uint, y:uint, z:uint) : uint3 + {static} uint3(x:uint, yz:uint2) : uint3 + {static} uint3(xy:uint2, z:uint) : uint3 + {static} uint3(xyz:uint3) : uint3 + {static} uint3(v:uint) : uint3 + {static} uint3(v:bool) : uint3 + {static} uint3(v:bool3) : uint3 + {static} uint3(v:int) : uint3 + {static} uint3(v:int3) : uint3 + {static} uint3(v:float) : uint3 + {static} uint3(v:float3) : uint3 + {static} uint3(v:double) : uint3 + {static} uint3(v:double3) : uint3 + {static} hash(v:uint3) : uint + {static} hashwide(v:uint3) : uint3 + {static} shuffle(a:uint3, b:uint3, x:ShuffleComponent) : uint + {static} shuffle(a:uint3, b:uint3, x:ShuffleComponent, y:ShuffleComponent) : uint2 + {static} shuffle(a:uint3, b:uint3, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent) : uint3 + {static} shuffle(a:uint3, b:uint3, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent, w:ShuffleComponent) : uint4 <<internal>> {static} select_shuffle_component(a:uint3, b:uint3, component:ShuffleComponent) : uint } class "IEquatable`1"<T> { } class DebuggerProxy <<sealed>> { + x : uint + y : uint + z : uint + DebuggerProxy(v:uint3) } IFormattable <|-- uint3 uint3 --> "zero" uint3 uint3 --> "xxxx" uint4 uint3 --> "xxxy" uint4 uint3 --> "xxxz" uint4 uint3 --> "xxyx" uint4 uint3 --> "xxyy" uint4 uint3 --> "xxyz" uint4 uint3 --> "xxzx" uint4 uint3 --> "xxzy" uint4 uint3 --> "xxzz" uint4 uint3 --> "xyxx" uint4 uint3 --> "xyxy" uint4 uint3 --> "xyxz" uint4 uint3 --> "xyyx" uint4 uint3 --> "xyyy" uint4 uint3 --> "xyyz" uint4 uint3 --> "xyzx" uint4 uint3 --> "xyzy" uint4 uint3 --> "xyzz" uint4 uint3 --> "xzxx" uint4 uint3 --> "xzxy" uint4 uint3 --> "xzxz" uint4 uint3 --> "xzyx" uint4 uint3 --> "xzyy" uint4 uint3 --> "xzyz" uint4 uint3 --> "xzzx" uint4 uint3 --> "xzzy" uint4 uint3 --> "xzzz" uint4 uint3 --> "yxxx" uint4 uint3 --> "yxxy" uint4 uint3 --> "yxxz" uint4 uint3 --> "yxyx" uint4 uint3 --> "yxyy" uint4 uint3 --> "yxyz" uint4 uint3 --> "yxzx" uint4 uint3 --> "yxzy" uint4 uint3 --> "yxzz" uint4 uint3 --> "yyxx" uint4 uint3 --> "yyxy" uint4 uint3 --> "yyxz" uint4 uint3 --> "yyyx" uint4 uint3 --> "yyyy" uint4 uint3 --> "yyyz" uint4 uint3 --> "yyzx" uint4 uint3 --> "yyzy" uint4 uint3 --> "yyzz" uint4 uint3 --> "yzxx" uint4 uint3 --> "yzxy" uint4 uint3 --> "yzxz" uint4 uint3 --> "yzyx" uint4 uint3 --> "yzyy" uint4 uint3 --> "yzyz" uint4 uint3 --> "yzzx" uint4 uint3 --> "yzzy" uint4 uint3 --> "yzzz" uint4 uint3 --> "zxxx" uint4 uint3 --> "zxxy" uint4 uint3 --> "zxxz" uint4 uint3 --> "zxyx" uint4 uint3 --> "zxyy" uint4 uint3 --> "zxyz" uint4 uint3 --> "zxzx" uint4 uint3 --> "zxzy" uint4 uint3 --> "zxzz" uint4 uint3 --> "zyxx" uint4 uint3 --> "zyxy" uint4 uint3 --> "zyxz" uint4 uint3 --> "zyyx" uint4 uint3 --> "zyyy" uint4 uint3 --> "zyyz" uint4 uint3 --> "zyzx" uint4 uint3 --> "zyzy" uint4 uint3 --> "zyzz" uint4 uint3 --> "zzxx" uint4 uint3 --> "zzxy" uint4 uint3 --> "zzxz" uint4 uint3 --> "zzyx" uint4 uint3 --> "zzyy" uint4 uint3 --> "zzyz" uint4 uint3 --> "zzzx" uint4 uint3 --> "zzzy" uint4 uint3 --> "zzzz" uint4 uint3 --> "xxx" uint3 uint3 --> "xxy" uint3 uint3 --> "xxz" uint3 uint3 --> "xyx" uint3 uint3 --> "xyy" uint3 uint3 --> "xyz" uint3 uint3 --> "xzx" uint3 uint3 --> "xzy" uint3 uint3 --> "xzz" uint3 uint3 --> "yxx" uint3 uint3 --> "yxy" uint3 uint3 --> "yxz" uint3 uint3 --> "yyx" uint3 uint3 --> "yyy" uint3 uint3 --> "yyz" uint3 uint3 --> "yzx" uint3 uint3 --> "yzy" uint3 uint3 --> "yzz" uint3 uint3 --> "zxx" uint3 uint3 --> "zxy" uint3 uint3 --> "zxz" uint3 uint3 --> "zyx" uint3 uint3 --> "zyy" uint3 uint3 --> "zyz" uint3 uint3 --> "zzx" uint3 uint3 --> "zzy" uint3 uint3 --> "zzz" uint3 uint3 --> "xx" uint2 uint3 --> "xy" uint2 uint3 --> "xz" uint2 uint3 --> "yx" uint2 uint3 --> "yy" uint2 uint3 --> "yz" uint2 uint3 --> "zx" uint2 uint3 --> "zy" uint2 uint3 --> "zz" uint2 uint3 +-- DebuggerProxy class uint3x2 <<struct>> { + uint3x2(c0:uint3, c1:uint3) + uint3x2(m00:uint, m01:uint, m10:uint, m11:uint, m20:uint, m21:uint) + uint3x2(v:uint) + uint3x2(v:bool) + uint3x2(v:bool3x2) + uint3x2(v:int) + uint3x2(v:int3x2) + uint3x2(v:float) + uint3x2(v:float3x2) + uint3x2(v:double) + uint3x2(v:double3x2) + Equals(rhs:uint3x2) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} uint3x2(c0:uint3, c1:uint3) : uint3x2 + {static} uint3x2(m00:uint, m01:uint, m10:uint, m11:uint, m20:uint, m21:uint) : uint3x2 + {static} uint3x2(v:uint) : uint3x2 + {static} uint3x2(v:bool) : uint3x2 + {static} uint3x2(v:bool3x2) : uint3x2 + {static} uint3x2(v:int) : uint3x2 + {static} uint3x2(v:int3x2) : uint3x2 + {static} uint3x2(v:float) : uint3x2 + {static} uint3x2(v:float3x2) : uint3x2 + {static} uint3x2(v:double) : uint3x2 + {static} uint3x2(v:double3x2) : uint3x2 + {static} transpose(v:uint3x2) : uint2x3 + {static} hash(v:uint3x2) : uint + {static} hashwide(v:uint3x2) : uint3 } class "IEquatable`1"<T> { } IFormattable <|-- uint3x2 uint3x2 --> "c0" uint3 uint3x2 --> "c1" uint3 uint3x2 --> "zero" uint3x2 class uint3x3 <<struct>> { + uint3x3(c0:uint3, c1:uint3, c2:uint3) + uint3x3(m00:uint, m01:uint, m02:uint, m10:uint, m11:uint, m12:uint, m20:uint, m21:uint, m22:uint) + uint3x3(v:uint) + uint3x3(v:bool) + uint3x3(v:bool3x3) + uint3x3(v:int) + uint3x3(v:int3x3) + uint3x3(v:float) + uint3x3(v:float3x3) + uint3x3(v:double) + uint3x3(v:double3x3) + Equals(rhs:uint3x3) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} uint3x3(c0:uint3, c1:uint3, c2:uint3) : uint3x3 + {static} uint3x3(m00:uint, m01:uint, m02:uint, m10:uint, m11:uint, m12:uint, m20:uint, m21:uint, m22:uint) : uint3x3 + {static} uint3x3(v:uint) : uint3x3 + {static} uint3x3(v:bool) : uint3x3 + {static} uint3x3(v:bool3x3) : uint3x3 + {static} uint3x3(v:int) : uint3x3 + {static} uint3x3(v:int3x3) : uint3x3 + {static} uint3x3(v:float) : uint3x3 + {static} uint3x3(v:float3x3) : uint3x3 + {static} uint3x3(v:double) : uint3x3 + {static} uint3x3(v:double3x3) : uint3x3 + {static} transpose(v:uint3x3) : uint3x3 + {static} hash(v:uint3x3) : uint + {static} hashwide(v:uint3x3) : uint3 } class "IEquatable`1"<T> { } IFormattable <|-- uint3x3 uint3x3 --> "c0" uint3 uint3x3 --> "c1" uint3 uint3x3 --> "c2" uint3 uint3x3 o-> "identity" uint3x3 uint3x3 --> "zero" uint3x3 class uint3x4 <<struct>> { + uint3x4(c0:uint3, c1:uint3, c2:uint3, c3:uint3) + uint3x4(m00:uint, m01:uint, m02:uint, m03:uint, m10:uint, m11:uint, m12:uint, m13:uint, m20:uint, m21:uint, m22:uint, m23:uint) + uint3x4(v:uint) + uint3x4(v:bool) + uint3x4(v:bool3x4) + uint3x4(v:int) + uint3x4(v:int3x4) + uint3x4(v:float) + uint3x4(v:float3x4) + uint3x4(v:double) + uint3x4(v:double3x4) + Equals(rhs:uint3x4) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} uint3x4(c0:uint3, c1:uint3, c2:uint3, c3:uint3) : uint3x4 + {static} uint3x4(m00:uint, m01:uint, m02:uint, m03:uint, m10:uint, m11:uint, m12:uint, m13:uint, m20:uint, m21:uint, m22:uint, m23:uint) : uint3x4 + {static} uint3x4(v:uint) : uint3x4 + {static} uint3x4(v:bool) : uint3x4 + {static} uint3x4(v:bool3x4) : uint3x4 + {static} uint3x4(v:int) : uint3x4 + {static} uint3x4(v:int3x4) : uint3x4 + {static} uint3x4(v:float) : uint3x4 + {static} uint3x4(v:float3x4) : uint3x4 + {static} uint3x4(v:double) : uint3x4 + {static} uint3x4(v:double3x4) : uint3x4 + {static} transpose(v:uint3x4) : uint4x3 + {static} hash(v:uint3x4) : uint + {static} hashwide(v:uint3x4) : uint3 } class "IEquatable`1"<T> { } IFormattable <|-- uint3x4 uint3x4 --> "c0" uint3 uint3x4 --> "c1" uint3 uint3x4 --> "c2" uint3 uint3x4 --> "c3" uint3 uint3x4 --> "zero" uint3x4 class uint4 <<struct>> { + x : uint + y : uint + z : uint + w : uint + uint4(x:uint, y:uint, z:uint, w:uint) + uint4(x:uint, y:uint, zw:uint2) + uint4(x:uint, yz:uint2, w:uint) + uint4(x:uint, yzw:uint3) + uint4(xy:uint2, z:uint, w:uint) + uint4(xy:uint2, zw:uint2) + uint4(xyz:uint3, w:uint) + uint4(xyzw:uint4) + uint4(v:uint) + uint4(v:bool) + uint4(v:bool4) + uint4(v:int) + uint4(v:int4) + uint4(v:float) + uint4(v:float4) + uint4(v:double) + uint4(v:double4) + Equals(rhs:uint4) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} uint4(x:uint, y:uint, z:uint, w:uint) : uint4 + {static} uint4(x:uint, y:uint, zw:uint2) : uint4 + {static} uint4(x:uint, yz:uint2, w:uint) : uint4 + {static} uint4(x:uint, yzw:uint3) : uint4 + {static} uint4(xy:uint2, z:uint, w:uint) : uint4 + {static} uint4(xy:uint2, zw:uint2) : uint4 + {static} uint4(xyz:uint3, w:uint) : uint4 + {static} uint4(xyzw:uint4) : uint4 + {static} uint4(v:uint) : uint4 + {static} uint4(v:bool) : uint4 + {static} uint4(v:bool4) : uint4 + {static} uint4(v:int) : uint4 + {static} uint4(v:int4) : uint4 + {static} uint4(v:float) : uint4 + {static} uint4(v:float4) : uint4 + {static} uint4(v:double) : uint4 + {static} uint4(v:double4) : uint4 + {static} hash(v:uint4) : uint + {static} hashwide(v:uint4) : uint4 + {static} shuffle(a:uint4, b:uint4, x:ShuffleComponent) : uint + {static} shuffle(a:uint4, b:uint4, x:ShuffleComponent, y:ShuffleComponent) : uint2 + {static} shuffle(a:uint4, b:uint4, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent) : uint3 + {static} shuffle(a:uint4, b:uint4, x:ShuffleComponent, y:ShuffleComponent, z:ShuffleComponent, w:ShuffleComponent) : uint4 <<internal>> {static} select_shuffle_component(a:uint4, b:uint4, component:ShuffleComponent) : uint } class "IEquatable`1"<T> { } class DebuggerProxy <<sealed>> { + x : uint + y : uint + z : uint + w : uint + DebuggerProxy(v:uint4) } IFormattable <|-- uint4 uint4 --> "zero" uint4 uint4 --> "xxxx" uint4 uint4 --> "xxxy" uint4 uint4 --> "xxxz" uint4 uint4 --> "xxxw" uint4 uint4 --> "xxyx" uint4 uint4 --> "xxyy" uint4 uint4 --> "xxyz" uint4 uint4 --> "xxyw" uint4 uint4 --> "xxzx" uint4 uint4 --> "xxzy" uint4 uint4 --> "xxzz" uint4 uint4 --> "xxzw" uint4 uint4 --> "xxwx" uint4 uint4 --> "xxwy" uint4 uint4 --> "xxwz" uint4 uint4 --> "xxww" uint4 uint4 --> "xyxx" uint4 uint4 --> "xyxy" uint4 uint4 --> "xyxz" uint4 uint4 --> "xyxw" uint4 uint4 --> "xyyx" uint4 uint4 --> "xyyy" uint4 uint4 --> "xyyz" uint4 uint4 --> "xyyw" uint4 uint4 --> "xyzx" uint4 uint4 --> "xyzy" uint4 uint4 --> "xyzz" uint4 uint4 --> "xyzw" uint4 uint4 --> "xywx" uint4 uint4 --> "xywy" uint4 uint4 --> "xywz" uint4 uint4 --> "xyww" uint4 uint4 --> "xzxx" uint4 uint4 --> "xzxy" uint4 uint4 --> "xzxz" uint4 uint4 --> "xzxw" uint4 uint4 --> "xzyx" uint4 uint4 --> "xzyy" uint4 uint4 --> "xzyz" uint4 uint4 --> "xzyw" uint4 uint4 --> "xzzx" uint4 uint4 --> "xzzy" uint4 uint4 --> "xzzz" uint4 uint4 --> "xzzw" uint4 uint4 --> "xzwx" uint4 uint4 --> "xzwy" uint4 uint4 --> "xzwz" uint4 uint4 --> "xzww" uint4 uint4 --> "xwxx" uint4 uint4 --> "xwxy" uint4 uint4 --> "xwxz" uint4 uint4 --> "xwxw" uint4 uint4 --> "xwyx" uint4 uint4 --> "xwyy" uint4 uint4 --> "xwyz" uint4 uint4 --> "xwyw" uint4 uint4 --> "xwzx" uint4 uint4 --> "xwzy" uint4 uint4 --> "xwzz" uint4 uint4 --> "xwzw" uint4 uint4 --> "xwwx" uint4 uint4 --> "xwwy" uint4 uint4 --> "xwwz" uint4 uint4 --> "xwww" uint4 uint4 --> "yxxx" uint4 uint4 --> "yxxy" uint4 uint4 --> "yxxz" uint4 uint4 --> "yxxw" uint4 uint4 --> "yxyx" uint4 uint4 --> "yxyy" uint4 uint4 --> "yxyz" uint4 uint4 --> "yxyw" uint4 uint4 --> "yxzx" uint4 uint4 --> "yxzy" uint4 uint4 --> "yxzz" uint4 uint4 --> "yxzw" uint4 uint4 --> "yxwx" uint4 uint4 --> "yxwy" uint4 uint4 --> "yxwz" uint4 uint4 --> "yxww" uint4 uint4 --> "yyxx" uint4 uint4 --> "yyxy" uint4 uint4 --> "yyxz" uint4 uint4 --> "yyxw" uint4 uint4 --> "yyyx" uint4 uint4 --> "yyyy" uint4 uint4 --> "yyyz" uint4 uint4 --> "yyyw" uint4 uint4 --> "yyzx" uint4 uint4 --> "yyzy" uint4 uint4 --> "yyzz" uint4 uint4 --> "yyzw" uint4 uint4 --> "yywx" uint4 uint4 --> "yywy" uint4 uint4 --> "yywz" uint4 uint4 --> "yyww" uint4 uint4 --> "yzxx" uint4 uint4 --> "yzxy" uint4 uint4 --> "yzxz" uint4 uint4 --> "yzxw" uint4 uint4 --> "yzyx" uint4 uint4 --> "yzyy" uint4 uint4 --> "yzyz" uint4 uint4 --> "yzyw" uint4 uint4 --> "yzzx" uint4 uint4 --> "yzzy" uint4 uint4 --> "yzzz" uint4 uint4 --> "yzzw" uint4 uint4 --> "yzwx" uint4 uint4 --> "yzwy" uint4 uint4 --> "yzwz" uint4 uint4 --> "yzww" uint4 uint4 --> "ywxx" uint4 uint4 --> "ywxy" uint4 uint4 --> "ywxz" uint4 uint4 --> "ywxw" uint4 uint4 --> "ywyx" uint4 uint4 --> "ywyy" uint4 uint4 --> "ywyz" uint4 uint4 --> "ywyw" uint4 uint4 --> "ywzx" uint4 uint4 --> "ywzy" uint4 uint4 --> "ywzz" uint4 uint4 --> "ywzw" uint4 uint4 --> "ywwx" uint4 uint4 --> "ywwy" uint4 uint4 --> "ywwz" uint4 uint4 --> "ywww" uint4 uint4 --> "zxxx" uint4 uint4 --> "zxxy" uint4 uint4 --> "zxxz" uint4 uint4 --> "zxxw" uint4 uint4 --> "zxyx" uint4 uint4 --> "zxyy" uint4 uint4 --> "zxyz" uint4 uint4 --> "zxyw" uint4 uint4 --> "zxzx" uint4 uint4 --> "zxzy" uint4 uint4 --> "zxzz" uint4 uint4 --> "zxzw" uint4 uint4 --> "zxwx" uint4 uint4 --> "zxwy" uint4 uint4 --> "zxwz" uint4 uint4 --> "zxww" uint4 uint4 --> "zyxx" uint4 uint4 --> "zyxy" uint4 uint4 --> "zyxz" uint4 uint4 --> "zyxw" uint4 uint4 --> "zyyx" uint4 uint4 --> "zyyy" uint4 uint4 --> "zyyz" uint4 uint4 --> "zyyw" uint4 uint4 --> "zyzx" uint4 uint4 --> "zyzy" uint4 uint4 --> "zyzz" uint4 uint4 --> "zyzw" uint4 uint4 --> "zywx" uint4 uint4 --> "zywy" uint4 uint4 --> "zywz" uint4 uint4 --> "zyww" uint4 uint4 --> "zzxx" uint4 uint4 --> "zzxy" uint4 uint4 --> "zzxz" uint4 uint4 --> "zzxw" uint4 uint4 --> "zzyx" uint4 uint4 --> "zzyy" uint4 uint4 --> "zzyz" uint4 uint4 --> "zzyw" uint4 uint4 --> "zzzx" uint4 uint4 --> "zzzy" uint4 uint4 --> "zzzz" uint4 uint4 --> "zzzw" uint4 uint4 --> "zzwx" uint4 uint4 --> "zzwy" uint4 uint4 --> "zzwz" uint4 uint4 --> "zzww" uint4 uint4 --> "zwxx" uint4 uint4 --> "zwxy" uint4 uint4 --> "zwxz" uint4 uint4 --> "zwxw" uint4 uint4 --> "zwyx" uint4 uint4 --> "zwyy" uint4 uint4 --> "zwyz" uint4 uint4 --> "zwyw" uint4 uint4 --> "zwzx" uint4 uint4 --> "zwzy" uint4 uint4 --> "zwzz" uint4 uint4 --> "zwzw" uint4 uint4 --> "zwwx" uint4 uint4 --> "zwwy" uint4 uint4 --> "zwwz" uint4 uint4 --> "zwww" uint4 uint4 --> "wxxx" uint4 uint4 --> "wxxy" uint4 uint4 --> "wxxz" uint4 uint4 --> "wxxw" uint4 uint4 --> "wxyx" uint4 uint4 --> "wxyy" uint4 uint4 --> "wxyz" uint4 uint4 --> "wxyw" uint4 uint4 --> "wxzx" uint4 uint4 --> "wxzy" uint4 uint4 --> "wxzz" uint4 uint4 --> "wxzw" uint4 uint4 --> "wxwx" uint4 uint4 --> "wxwy" uint4 uint4 --> "wxwz" uint4 uint4 --> "wxww" uint4 uint4 --> "wyxx" uint4 uint4 --> "wyxy" uint4 uint4 --> "wyxz" uint4 uint4 --> "wyxw" uint4 uint4 --> "wyyx" uint4 uint4 --> "wyyy" uint4 uint4 --> "wyyz" uint4 uint4 --> "wyyw" uint4 uint4 --> "wyzx" uint4 uint4 --> "wyzy" uint4 uint4 --> "wyzz" uint4 uint4 --> "wyzw" uint4 uint4 --> "wywx" uint4 uint4 --> "wywy" uint4 uint4 --> "wywz" uint4 uint4 --> "wyww" uint4 uint4 --> "wzxx" uint4 uint4 --> "wzxy" uint4 uint4 --> "wzxz" uint4 uint4 --> "wzxw" uint4 uint4 --> "wzyx" uint4 uint4 --> "wzyy" uint4 uint4 --> "wzyz" uint4 uint4 --> "wzyw" uint4 uint4 --> "wzzx" uint4 uint4 --> "wzzy" uint4 uint4 --> "wzzz" uint4 uint4 --> "wzzw" uint4 uint4 --> "wzwx" uint4 uint4 --> "wzwy" uint4 uint4 --> "wzwz" uint4 uint4 --> "wzww" uint4 uint4 --> "wwxx" uint4 uint4 --> "wwxy" uint4 uint4 --> "wwxz" uint4 uint4 --> "wwxw" uint4 uint4 --> "wwyx" uint4 uint4 --> "wwyy" uint4 uint4 --> "wwyz" uint4 uint4 --> "wwyw" uint4 uint4 --> "wwzx" uint4 uint4 --> "wwzy" uint4 uint4 --> "wwzz" uint4 uint4 --> "wwzw" uint4 uint4 --> "wwwx" uint4 uint4 --> "wwwy" uint4 uint4 --> "wwwz" uint4 uint4 --> "wwww" uint4 uint4 --> "xxx" uint3 uint4 --> "xxy" uint3 uint4 --> "xxz" uint3 uint4 --> "xxw" uint3 uint4 --> "xyx" uint3 uint4 --> "xyy" uint3 uint4 --> "xyz" uint3 uint4 --> "xyw" uint3 uint4 --> "xzx" uint3 uint4 --> "xzy" uint3 uint4 --> "xzz" uint3 uint4 --> "xzw" uint3 uint4 --> "xwx" uint3 uint4 --> "xwy" uint3 uint4 --> "xwz" uint3 uint4 --> "xww" uint3 uint4 --> "yxx" uint3 uint4 --> "yxy" uint3 uint4 --> "yxz" uint3 uint4 --> "yxw" uint3 uint4 --> "yyx" uint3 uint4 --> "yyy" uint3 uint4 --> "yyz" uint3 uint4 --> "yyw" uint3 uint4 --> "yzx" uint3 uint4 --> "yzy" uint3 uint4 --> "yzz" uint3 uint4 --> "yzw" uint3 uint4 --> "ywx" uint3 uint4 --> "ywy" uint3 uint4 --> "ywz" uint3 uint4 --> "yww" uint3 uint4 --> "zxx" uint3 uint4 --> "zxy" uint3 uint4 --> "zxz" uint3 uint4 --> "zxw" uint3 uint4 --> "zyx" uint3 uint4 --> "zyy" uint3 uint4 --> "zyz" uint3 uint4 --> "zyw" uint3 uint4 --> "zzx" uint3 uint4 --> "zzy" uint3 uint4 --> "zzz" uint3 uint4 --> "zzw" uint3 uint4 --> "zwx" uint3 uint4 --> "zwy" uint3 uint4 --> "zwz" uint3 uint4 --> "zww" uint3 uint4 --> "wxx" uint3 uint4 --> "wxy" uint3 uint4 --> "wxz" uint3 uint4 --> "wxw" uint3 uint4 --> "wyx" uint3 uint4 --> "wyy" uint3 uint4 --> "wyz" uint3 uint4 --> "wyw" uint3 uint4 --> "wzx" uint3 uint4 --> "wzy" uint3 uint4 --> "wzz" uint3 uint4 --> "wzw" uint3 uint4 --> "wwx" uint3 uint4 --> "wwy" uint3 uint4 --> "wwz" uint3 uint4 --> "www" uint3 uint4 --> "xx" uint2 uint4 --> "xy" uint2 uint4 --> "xz" uint2 uint4 --> "xw" uint2 uint4 --> "yx" uint2 uint4 --> "yy" uint2 uint4 --> "yz" uint2 uint4 --> "yw" uint2 uint4 --> "zx" uint2 uint4 --> "zy" uint2 uint4 --> "zz" uint2 uint4 --> "zw" uint2 uint4 --> "wx" uint2 uint4 --> "wy" uint2 uint4 --> "wz" uint2 uint4 --> "ww" uint2 uint4 +-- DebuggerProxy class uint4x2 <<struct>> { + uint4x2(c0:uint4, c1:uint4) + uint4x2(m00:uint, m01:uint, m10:uint, m11:uint, m20:uint, m21:uint, m30:uint, m31:uint) + uint4x2(v:uint) + uint4x2(v:bool) + uint4x2(v:bool4x2) + uint4x2(v:int) + uint4x2(v:int4x2) + uint4x2(v:float) + uint4x2(v:float4x2) + uint4x2(v:double) + uint4x2(v:double4x2) + Equals(rhs:uint4x2) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} uint4x2(c0:uint4, c1:uint4) : uint4x2 + {static} uint4x2(m00:uint, m01:uint, m10:uint, m11:uint, m20:uint, m21:uint, m30:uint, m31:uint) : uint4x2 + {static} uint4x2(v:uint) : uint4x2 + {static} uint4x2(v:bool) : uint4x2 + {static} uint4x2(v:bool4x2) : uint4x2 + {static} uint4x2(v:int) : uint4x2 + {static} uint4x2(v:int4x2) : uint4x2 + {static} uint4x2(v:float) : uint4x2 + {static} uint4x2(v:float4x2) : uint4x2 + {static} uint4x2(v:double) : uint4x2 + {static} uint4x2(v:double4x2) : uint4x2 + {static} transpose(v:uint4x2) : uint2x4 + {static} hash(v:uint4x2) : uint + {static} hashwide(v:uint4x2) : uint4 } class "IEquatable`1"<T> { } IFormattable <|-- uint4x2 uint4x2 --> "c0" uint4 uint4x2 --> "c1" uint4 uint4x2 --> "zero" uint4x2 class uint4x3 <<struct>> { + uint4x3(c0:uint4, c1:uint4, c2:uint4) + uint4x3(m00:uint, m01:uint, m02:uint, m10:uint, m11:uint, m12:uint, m20:uint, m21:uint, m22:uint, m30:uint, m31:uint, m32:uint) + uint4x3(v:uint) + uint4x3(v:bool) + uint4x3(v:bool4x3) + uint4x3(v:int) + uint4x3(v:int4x3) + uint4x3(v:float) + uint4x3(v:float4x3) + uint4x3(v:double) + uint4x3(v:double4x3) + Equals(rhs:uint4x3) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} uint4x3(c0:uint4, c1:uint4, c2:uint4) : uint4x3 + {static} uint4x3(m00:uint, m01:uint, m02:uint, m10:uint, m11:uint, m12:uint, m20:uint, m21:uint, m22:uint, m30:uint, m31:uint, m32:uint) : uint4x3 + {static} uint4x3(v:uint) : uint4x3 + {static} uint4x3(v:bool) : uint4x3 + {static} uint4x3(v:bool4x3) : uint4x3 + {static} uint4x3(v:int) : uint4x3 + {static} uint4x3(v:int4x3) : uint4x3 + {static} uint4x3(v:float) : uint4x3 + {static} uint4x3(v:float4x3) : uint4x3 + {static} uint4x3(v:double) : uint4x3 + {static} uint4x3(v:double4x3) : uint4x3 + {static} transpose(v:uint4x3) : uint3x4 + {static} hash(v:uint4x3) : uint + {static} hashwide(v:uint4x3) : uint4 } class "IEquatable`1"<T> { } IFormattable <|-- uint4x3 uint4x3 --> "c0" uint4 uint4x3 --> "c1" uint4 uint4x3 --> "c2" uint4 uint4x3 --> "zero" uint4x3 class uint4x4 <<struct>> { + uint4x4(c0:uint4, c1:uint4, c2:uint4, c3:uint4) + uint4x4(m00:uint, m01:uint, m02:uint, m03:uint, m10:uint, m11:uint, m12:uint, m13:uint, m20:uint, m21:uint, m22:uint, m23:uint, m30:uint, m31:uint, m32:uint, m33:uint) + uint4x4(v:uint) + uint4x4(v:bool) + uint4x4(v:bool4x4) + uint4x4(v:int) + uint4x4(v:int4x4) + uint4x4(v:float) + uint4x4(v:float4x4) + uint4x4(v:double) + uint4x4(v:double4x4) + Equals(rhs:uint4x4) : bool + <<override>> Equals(o:object) : bool + <<override>> GetHashCode() : int + <<override>> ToString() : string + ToString(format:string, formatProvider:IFormatProvider) : string } class math <<static>> <<partial>> { + {static} uint4x4(c0:uint4, c1:uint4, c2:uint4, c3:uint4) : uint4x4 + {static} uint4x4(m00:uint, m01:uint, m02:uint, m03:uint, m10:uint, m11:uint, m12:uint, m13:uint, m20:uint, m21:uint, m22:uint, m23:uint, m30:uint, m31:uint, m32:uint, m33:uint) : uint4x4 + {static} uint4x4(v:uint) : uint4x4 + {static} uint4x4(v:bool) : uint4x4 + {static} uint4x4(v:bool4x4) : uint4x4 + {static} uint4x4(v:int) : uint4x4 + {static} uint4x4(v:int4x4) : uint4x4 + {static} uint4x4(v:float) : uint4x4 + {static} uint4x4(v:float4x4) : uint4x4 + {static} uint4x4(v:double) : uint4x4 + {static} uint4x4(v:double4x4) : uint4x4 + {static} transpose(v:uint4x4) : uint4x4 + {static} hash(v:uint4x4) : uint + {static} hashwide(v:uint4x4) : uint4 } class "IEquatable`1"<T> { } IFormattable <|-- uint4x4 uint4x4 --> "c0" uint4 uint4x4 --> "c1" uint4 uint4x4 --> "c2" uint4 uint4x4 --> "c3" uint4 uint4x4 o-> "identity" uint4x4 uint4x4 --> "zero" uint4x4 class MatrixDrawer { + <<override>> CanCacheInspectorGUI(property:SerializedProperty) : bool + <<override>> GetPropertyHeight(property:SerializedProperty, label:GUIContent) : float + <<override>> OnGUI(position:Rect, property:SerializedProperty, label:GUIContent) : void DoUtilityMenu(property:SerializedProperty) : void } class "ReadOnlyCollection`1"<T> { } class "Dictionary`2"<T1,T2> { } PropertyDrawer <|-- MatrixDrawer MatrixDrawer o-> "k_ColPropertyPaths<string>" "ReadOnlyCollection`1" MatrixDrawer o-> "k_RowPropertyPaths<string>" "ReadOnlyCollection`1" MatrixDrawer o-> "k_UtilityValueSetters<SerializedPropertyType,Action<SerializedProperty, bool>>" "Dictionary`2" class PostNormalizedVectorDrawer { GetGUIData(property:SerializedProperty) : VectorPropertyGUIData + <<override>> GetPropertyHeight(property:SerializedProperty, label:GUIContent) : float + <<override>> OnGUI(position:Rect, property:SerializedProperty, label:GUIContent) : void } class Content <<static>> { + {static} <<readonly>> tooltip : string } class VectorPropertyGUIData { <<const>> k_MaxElements : int = 4 + <<readonly>> Valid : bool <<readonly>> m_NumElements : int + VectorPropertyGUIData(property:SerializedProperty) UpdatePostNormalizedValues() : void + UpdatePreNormalizedValues() : void + ApplyPreNormalizedValues() : void + UnapplyPreNormalizedValues() : void + PostNormalize(normalize:Func<double4, double4>) : void + RebuildIfDirty() : void } class "Dictionary`2"<T1,T2> { } class "IReadOnlyList`1"<T> { } PrimitiveVectorDrawer <|-- PostNormalizedVectorDrawer PostNormalizedVectorDrawer o-> "m_GUIDataPerPropertyPath<string,VectorPropertyGUIData>" "Dictionary`2" PostNormalizedVectorDrawer +-- Content PostNormalizedVectorDrawer +-- VectorPropertyGUIData VectorPropertyGUIData --> "m_VectorProperty" SerializedProperty VectorPropertyGUIData --> "m_ElementPaths<string>" "IReadOnlyList`1" VectorPropertyGUIData o-> "m_PostNormalizedValues<SerializedProperty,double4>" "Dictionary`2" class PrimitiveVectorDrawer { + <<override>> CanCacheInspectorGUI(property:SerializedProperty) : bool + <<override>> GetPropertyHeight(property:SerializedProperty, label:GUIContent) : float + <<override>> OnGUI(position:Rect, property:SerializedProperty, label:GUIContent) : void } class Content <<static>> { + {static} <<readonly>> doNotNormalizeCompatibility : string + {static} <<readonly>> doNotNormalizeTooltip : string } PropertyDrawer <|-- PrimitiveVectorDrawer PrimitiveVectorDrawer +-- Content class QuaternionDrawer { } PostNormalizedVectorDrawer <|-- QuaternionDrawer class RequireApiProfileAttribute { + RequireApiProfileAttribute(apiProfiles:ApiCompatibilityLevel[]) ApplyToTest(test:Test) : void } NUnitAttribute <|-- RequireApiProfileAttribute IApplyToTest <|-- RequireApiProfileAttribute class RequirePlatformSupportAttribute { + RequirePlatformSupportAttribute(platforms:BuildTarget[]) ApplyToTest(test:Test) : void } NUnitAttribute <|-- RequirePlatformSupportAttribute IApplyToTest <|-- RequirePlatformSupportAttribute class TestBuildAssemblyFilter { + callbackOrder : int <<get>> + OnFilterAssemblies(buildOptions:BuildOptions, assemblies:string[]) : string[] } IFilterBuildAssemblies <|-- TestBuildAssemblyFilter class TestResultSerializer { + id : string + fullName : string + uniqueName : string + {static} MakeFromTestResult(result:ITestResult) : TestResultSerializer + RestoreTestResult(result:TestResult) : void + IsPassed() : bool } class TestRunnerWindow { + {static} ShowWindow() : void <<internal>> {static} ShowPlaymodeTestsRunnerWindowCodeBased() : void {static} TestRunnerWindow() <<internal>> OnDestroy() : void <<internal>> OnGUI() : void + AddItemsToMenu(menu:GenericMenu) : void <<internal>> RebuildUIFilter() : void <<internal>> {static} UpdateWindow() : void } class Styles <<static>> { {static} Styles() } enum TestRunnerMenuLabels { PlayMode= 0, EditMode= 1, } EditorWindow <|-- TestRunnerWindow IHasCustomMenu <|-- TestRunnerWindow TestRunnerWindow --> "s_Instance" TestRunnerWindow TestRunnerWindow --> "filterSettings" TestFilterSettings TestRunnerWindow --> "m_SelectedTestTypes" TestListGUI TestRunnerWindow +-- Styles Styles --> "info" GUIStyle Styles --> "testList" GUIStyle TestRunnerWindow +-- TestRunnerMenuLabels class TestRunnerWindowSettings { + verticalSplit : bool + TestRunnerWindowSettings(prefsKey:string) + ToggleVerticalSplit() : void } class CurveEditUtility <<static>> { {static} IsRotationKey(binding:EditorCurveBinding) : bool + {static} AddKey(clip:AnimationClip, sourceBinding:EditorCurveBinding, prop:SerializedProperty, time:double) : void {static} AddObjectKey(clip:AnimationClip, sourceBinding:EditorCurveBinding, prop:SerializedProperty, time:double) : void {static} AddRotationKey(clip:AnimationClip, sourceBind:EditorCurveBinding, prop:SerializedProperty, time:double) : void {static} AddFloatKey(clip:AnimationClip, sourceBind:EditorCurveBinding, prop:SerializedProperty, time:double) : void + {static} RemoveKey(clip:AnimationClip, sourceBinding:EditorCurveBinding, prop:SerializedProperty, time:double) : void + {static} RemoveObjectKey(clip:AnimationClip, sourceBinding:EditorCurveBinding, time:double) : void + {static} GetObjectKeyCount(clip:AnimationClip, sourceBinding:EditorCurveBinding) : int {static} RemoveRotationKey(clip:AnimationClip, sourceBind:EditorCurveBinding, prop:SerializedProperty, time:double) : void {static} RemoveFloatKey(clip:AnimationClip, sourceBind:EditorCurveBinding, prop:SerializedProperty, time:double) : void {static} UpdateEditorCurve(clip:AnimationClip, binding:EditorCurveBinding, curve:AnimationCurve) : void {static} UpdateEditorCurves(clip:AnimationClip, bindings:List<EditorCurveBinding>, curves:List<AnimationCurve>) : void + {static} RemoveCurves(clip:AnimationClip, prop:SerializedProperty) : void + {static} AddKeyFrameToCurve(curve:AnimationCurve, time:float, framerate:float, value:float, stepped:bool) : void + {static} RemoveKeyFrameFromCurve(curve:AnimationCurve, time:float, framerate:float) : bool + {static} GetKeyValue(prop:SerializedProperty) : float + {static} SetFromKeyValue(prop:SerializedProperty, keyValue:float) : void + {static} GetKeyframeAtTime(curve:AnimationCurve, time:float, frameRate:float) : int + {static} GetKeyframeAtTime(curve:ObjectReferenceKeyframe[], time:float, frameRate:float) : int + {static} GetKeyTime(time:float, frameRate:float) : float + {static} KeyCompare(timeA:float, timeB:float, frameRate:float) : int + {static} Evaluate(curve:ObjectReferenceKeyframe[], time:float) : Object + {static} EvaluateIndex(curve:ObjectReferenceKeyframe[], time:float) : int + {static} ShiftBySeconds(clip:AnimationClip, time:float) : void + {static} ScaleTime(clip:AnimationClip, scale:float) : void + {static} CreateMatchingCurve(curve:AnimationCurve) : AnimationCurve + {static} SanitizeCurveKeys(keys:Keyframe[], easeIn:bool) : Keyframe[] } class DirectorNamedColor { + SetDefault() : void + ToText(path:string) : void + FromText(text:string) : void {static} ParseFloat(str:string, f:float) : bool + {static} CreateAndLoadFromText(text:string) : DirectorNamedColor } ScriptableObject <|-- DirectorNamedColor DirectorNamedColor --> "colorPlayhead" Color DirectorNamedColor --> "colorSelection" Color DirectorNamedColor --> "colorEndmarker" Color DirectorNamedColor --> "colorGroup" Color DirectorNamedColor --> "colorGroupTrackBackground" Color DirectorNamedColor --> "colorAnimation" Color DirectorNamedColor --> "colorAnimationRecorded" Color DirectorNamedColor --> "colorAudio" Color DirectorNamedColor --> "colorAudioWaveform" Color DirectorNamedColor --> "colorActivation" Color DirectorNamedColor --> "colorDropTarget" Color DirectorNamedColor --> "colorClipFont" Color DirectorNamedColor --> "colorInvalidClipOverlay" Color DirectorNamedColor --> "colorTrackBackground" Color DirectorNamedColor --> "colorTrackHeaderBackground" Color DirectorNamedColor --> "colorTrackDarken" Color DirectorNamedColor --> "colorTrackBackgroundRecording" Color DirectorNamedColor --> "colorInfiniteTrackBackgroundRecording" Color DirectorNamedColor --> "colorTrackBackgroundSelected" Color DirectorNamedColor --> "colorTrackFont" Color DirectorNamedColor --> "colorClipUnion" Color DirectorNamedColor --> "colorTopOutline3" Color DirectorNamedColor --> "colorDurationLine" Color DirectorNamedColor --> "colorRange" Color DirectorNamedColor --> "colorSequenceBackground" Color DirectorNamedColor --> "colorTooltipBackground" Color DirectorNamedColor --> "colorInfiniteClipLine" Color DirectorNamedColor --> "colorDefaultTrackDrawer" Color DirectorNamedColor o-> "colorDuration" Color DirectorNamedColor o-> "colorRecordingClipOutline" Color DirectorNamedColor o-> "colorAnimEditorBinding" Color DirectorNamedColor o-> "colorTimelineBackground" Color DirectorNamedColor o-> "colorLockTextBG" Color DirectorNamedColor o-> "colorInlineCurveVerticalLines" Color DirectorNamedColor o-> "colorInlineCurveOutOfRangeOverlay" Color DirectorNamedColor --> "colorInlineCurvesBackground" Color DirectorNamedColor o-> "markerDrawerBackgroundColor" Color DirectorNamedColor o-> "markerHeaderDrawerBackgroundColor" Color DirectorNamedColor o-> "colorControl" Color DirectorNamedColor o-> "colorSubSequenceBackground" Color DirectorNamedColor o-> "colorTrackSubSequenceBackground" Color DirectorNamedColor o-> "colorTrackSubSequenceBackgroundSelected" Color DirectorNamedColor o-> "colorSubSequenceOverlay" Color DirectorNamedColor o-> "colorSubSequenceDurationLine" Color DirectorNamedColor o-> "clipBckg" Color DirectorNamedColor o-> "clipSelectedBckg" Color DirectorNamedColor o-> "clipBorderColor" Color DirectorNamedColor o-> "clipEaseBckgColor" Color DirectorNamedColor --> "clipBlendIn" Color DirectorNamedColor --> "clipBlendInSelected" Color DirectorNamedColor --> "clipBlendOut" Color DirectorNamedColor --> "clipBlendOutSelected" Color class DirectorStyles { <<const>> k_Elipsis : string = "…" <<const>> k_ImagePath : string = "Packages/com.unity.timeline/Editor/StyleSheets/Images/Icons/{0&#125;.png" + <<const>> resourcesPath : string = "Packages/com.unity.timeline/Editor/StyleSheets/res/" + {static} <<readonly>> kBaseIndent : float = 15.0f + {static} <<readonly>> kDurationGuiThickness : float = 5.0f + <<const>> markerDefaultStyle : string = "MarkerItem" <<const>> k_DarkSkinPath : string <<const>> k_LightSkinPath : string + {static} IsInitialized : bool <<get>> + {static} ReloadStylesIfNeeded() : void LoadColorSkin(path:string) : DirectorNamedColor {static} CreateDefaultSkin() : DirectorNamedColor + ExportSkinToFile() : void + ReloadSkin() : void + Initialize() : void DirectorStyles() ShouldLoadStyles() : bool LoadStyles() : void + {static} GetGUIStyle(s:string) : GUIStyle + {static} TrIconContent(iconName:string, tooltip:string) : GUIContent + {static} IconContent(iconName:string) : GUIContent + {static} TrTextContentWithIcon(text:string, tooltip:string, iconName:string) : GUIContent + {static} TrTextContent(text:string, tooltip:string) : GUIContent + {static} LoadIcon(iconName:string) : Texture2D {static} ResolveIcon(icon:string) : string + {static} Elipsify(label:string, rect:Rect, style:GUIStyle) : string + {static} Elipsify(label:string, destinationWidth:float, neededWidth:float) : string + {static} GetBackgroundImage(style:GUIStyle, state:StyleState) : Texture2D } DirectorStyles o-> "referenceTrackLabel" GUIContent DirectorStyles o-> "recordingLabel" GUIContent DirectorStyles o-> "noTimelineAssetSelected" GUIContent DirectorStyles o-> "createTimelineOnSelection" GUIContent DirectorStyles o-> "noTimelinesInScene" GUIContent DirectorStyles o-> "createNewTimelineText" GUIContent DirectorStyles o-> "previewContent" GUIContent DirectorStyles o-> "mixOff" GUIContent DirectorStyles o-> "mixOn" GUIContent DirectorStyles o-> "rippleOff" GUIContent DirectorStyles o-> "rippleOn" GUIContent DirectorStyles o-> "replaceOff" GUIContent DirectorStyles o-> "replaceOn" GUIContent DirectorStyles o-> "showMarkersOn" GUIContent DirectorStyles o-> "showMarkersOff" GUIContent DirectorStyles o-> "showMarkersOnTimeline" GUIContent DirectorStyles o-> "timelineMarkerTrackHeader" GUIContent DirectorStyles o-> "markerCollapseButton" GUIContent DirectorStyles o-> "signalTrackIcon" GUIContent DirectorStyles o-> "playContent" GUIContent DirectorStyles o-> "gotoBeginingContent" GUIContent DirectorStyles o-> "gotoEndContent" GUIContent DirectorStyles o-> "nextFrameContent" GUIContent DirectorStyles o-> "previousFrameContent" GUIContent DirectorStyles o-> "newContent" GUIContent DirectorStyles o-> "optionsCogIcon" GUIContent DirectorStyles o-> "animationTrackIcon" GUIContent DirectorStyles o-> "audioTrackIcon" GUIContent DirectorStyles o-> "playableTrackIcon" GUIContent DirectorStyles o-> "timelineSelectorArrow" GUIContent DirectorStyles --> "playrangeContent" GUIContent DirectorStyles o-> "kClipErrorColor" Color DirectorStyles o-> "kMixToolColor" Color DirectorStyles o-> "kRippleToolColor" Color DirectorStyles o-> "kReplaceToolColor" Color DirectorStyles --> "groupBackground" GUIStyle DirectorStyles --> "displayBackground" GUIStyle DirectorStyles --> "fontClip" GUIStyle DirectorStyles --> "fontClipLoop" GUIStyle DirectorStyles --> "trackHeaderFont" GUIStyle DirectorStyles --> "trackGroupAddButton" GUIStyle DirectorStyles --> "groupFont" GUIStyle DirectorStyles --> "timeCursor" GUIStyle DirectorStyles --> "endmarker" GUIStyle DirectorStyles --> "tinyFont" GUIStyle DirectorStyles --> "foldout" GUIStyle DirectorStyles --> "mute" GUIStyle DirectorStyles --> "locked" GUIStyle DirectorStyles --> "autoKey" GUIStyle DirectorStyles --> "playTimeRangeStart" GUIStyle DirectorStyles --> "playTimeRangeEnd" GUIStyle DirectorStyles --> "selectedStyle" GUIStyle DirectorStyles --> "trackSwatchStyle" GUIStyle DirectorStyles --> "connector" GUIStyle DirectorStyles --> "keyframe" GUIStyle DirectorStyles --> "warning" GUIStyle DirectorStyles --> "extrapolationHold" GUIStyle DirectorStyles --> "extrapolationLoop" GUIStyle DirectorStyles --> "extrapolationPingPong" GUIStyle DirectorStyles --> "extrapolationContinue" GUIStyle DirectorStyles --> "collapseMarkers" GUIStyle DirectorStyles --> "markerMultiOverlay" GUIStyle DirectorStyles --> "bottomShadow" GUIStyle DirectorStyles --> "trackOptions" GUIStyle DirectorStyles --> "infiniteTrack" GUIStyle DirectorStyles --> "clipOut" GUIStyle DirectorStyles --> "clipIn" GUIStyle DirectorStyles --> "curves" GUIStyle DirectorStyles --> "lockedBG" GUIStyle DirectorStyles --> "activation" GUIStyle DirectorStyles --> "playrange" GUIStyle DirectorStyles --> "lockButton" GUIStyle DirectorStyles --> "avatarMaskOn" GUIStyle DirectorStyles --> "avatarMaskOff" GUIStyle DirectorStyles --> "markerWarning" GUIStyle DirectorStyles --> "editModeBtn" GUIStyle DirectorStyles --> "showMarkersBtn" GUIStyle DirectorStyles --> "sequenceSwitcher" GUIStyle DirectorStyles --> "s_Instance" DirectorStyles DirectorStyles --> "m_DarkSkinColors" DirectorNamedColor DirectorStyles --> "m_LightSkinColors" DirectorNamedColor DirectorStyles --> "m_DefaultSkinColors" DirectorNamedColor DirectorStyles o-> "s_TempContent" GUIContent DirectorStyles --> "Instance" DirectorStyles DirectorStyles --> "customSkin" DirectorNamedColor class MenuOrder <<static>> { + <<const>> DefaultPriority : int = 9000 + <<const>> SeparatorAt : int = 1000 + <<const>> AddGroupItemStart : int + <<const>> AddTrackItemStart : int + <<const>> AddCustomTrackItemStart : int + <<const>> AddClipItemStart : int + <<const>> AddCustomClipItemStart : int + <<const>> AddMarkerItemStart : int + <<const>> AddCustomMarkerItemStart : int } class TimelineAction <<static>> { + <<const>> Start : int = 1000 + <<const>> Copy : int + <<const>> Paste : int + <<const>> Duplicate : int + <<const>> Delete : int + <<const>> MatchContent : int } class TrackAction <<static>> { + <<const>> Start : int + <<const>> LockTrack : int + <<const>> LockSelected : int + <<const>> MuteTrack : int + <<const>> MuteSelected : int + <<const>> ShowHideMarkers : int + <<const>> RemoveInvalidMarkers : int + <<const>> EditInAnimationWindow : int } class TrackAddMenu <<static>> { + <<const>> Start : int + <<const>> AddLayerTrack : int } class ClipEditAction <<static>> { + <<const>> Start : int + <<const>> EditInAnimationWindow : int + <<const>> EditSubTimeline : int } class ClipAction <<static>> { + <<const>> Start : int + <<const>> TrimStart : int + <<const>> TrimEnd : int + <<const>> Split : int + <<const>> CompleteLastLoop : int + <<const>> TrimLastLoop : int + <<const>> MatchDuration : int + <<const>> DoubleSpeed : int + <<const>> HalfSpeed : int + <<const>> ResetDuration : int + <<const>> ResetSpeed : int + <<const>> ResetAll : int + <<const>> Tile : int + <<const>> FindSourceAsset : int } class MarkerAction <<static>> { + <<const>> Start : int } class CustomTrackAction <<static>> { + <<const>> Start : int + <<const>> AnimConvertToClipMode : int + <<const>> AnimConvertFromClipMode : int + <<const>> AnimApplyTrackOffset : int + <<const>> AnimApplySceneOffset : int + <<const>> AnimApplyAutoOffset : int + <<const>> AnimAddOverrideTrack : int } class CustomClipAction <<static>> { + <<const>> Start : int + <<const>> AnimClipMatchPrevious : int + <<const>> AnimClipMatchNext : int + <<const>> AnimClipResetOffset : int } MenuOrder +-- TimelineAction MenuOrder +-- TrackAction MenuOrder +-- TrackAddMenu MenuOrder +-- ClipEditAction MenuOrder +-- ClipAction MenuOrder +-- MarkerAction MenuOrder +-- CustomTrackAction MenuOrder +-- CustomClipAction class Shortcuts <<static>> { {static} GetState(args:ShortcutManagement.ShortcutArguments) : WindowState {static} SendEventToInvokeShortcut(timelineShortcutId:string, context:object) : void } class Clip <<static>> { + <<const>> split : string = "Timeline/Editing/Split" + <<const>> trimStart : string = "Timeline/Editing/TrimStart" + <<const>> trimEnd : string = "Timeline/Editing/TrimEnd" {static} Split(args:ShortcutManagement.ShortcutArguments) : void {static} TrimStart(args:ShortcutManagement.ShortcutArguments) : void {static} TrimEnd(args:ShortcutManagement.ShortcutArguments) : void } class Timeline <<static>> { + <<const>> play : string = "Timeline/Play" + <<const>> previousFrame : string = "Timeline/PrevFrame" + <<const>> nextFrame : string = "Timeline/NextFrame" + <<const>> frameAll : string = "Timeline/FrameAll" + <<const>> previousKey : string = "Timeline/PrevKey" + <<const>> nextKey : string = "Timeline/NextKey" + <<const>> goToStart : string = "Timeline/GotoStart" + <<const>> goToEnd : string = "Timeline/GotoEnd" + <<const>> zoomIn : string = "Timeline/ZoomIn" + <<const>> zoomOut : string = "Timeline/ZoomOut" + <<const>> collapseGroup : string = "Timeline/CollapseGroup" + <<const>> unCollapseGroup : string = "Timeline/UnCollapseGroup" + <<const>> selectLeftItem : string = "Timeline/SelectLeftItem" + <<const>> selectRightItem : string = "Timeline/SelectRightItem" + <<const>> selectUpItem : string = "Timeline/SelectUpItem" + <<const>> selectUpTrack : string = "Timeline/SelectUpTrack" + <<const>> selectDownItem : string = "Timeline/SelectDownItem" + <<const>> selectDownTrack : string = "Timeline/SelectDownTrack" + <<const>> multiSelectLeft : string = "Timeline/SelectLeft" + <<const>> multiSelectRight : string = "Timeline/SelectRight" + <<const>> multiSelectUp : string = "Timeline/SelectUp" + <<const>> multiSelectDown : string = "Timeline/SelectDown" + <<const>> toggleClipTrackArea : string = "Timeline/ToggleClipTrackArea" + <<const>> matchContent : string = "Timeline/MatchContent" + <<const>> toggleLock : string = "Timeline/ToggleLock" + <<const>> toggleMute : string = "Timeline/ToggleMute" + <<const>> moveLeft : string = "Timeline/MoveLeft" + <<const>> moveRight : string = "Timeline/MoveRight" + <<const>> moveUp : string = "Timeline/MoveUp" + <<const>> moveDown : string = "Timeline/MoveDown" {static} Play(args:ShortcutManagement.ShortcutArguments) : void {static} PreviousFrame(args:ShortcutManagement.ShortcutArguments) : void {static} NextFrame(args:ShortcutManagement.ShortcutArguments) : void {static} FrameAll(args:ShortcutManagement.ShortcutArguments) : void {static} PrevKey(args:ShortcutManagement.ShortcutArguments) : void {static} NextKey(args:ShortcutManagement.ShortcutArguments) : void {static} GoToStart(args:ShortcutManagement.ShortcutArguments) : void {static} GoToEnd(args:ShortcutManagement.ShortcutArguments) : void {static} ZoomIn(args:ShortcutManagement.ShortcutArguments) : void {static} ZoomOut(args:ShortcutManagement.ShortcutArguments) : void {static} SelectLeft(args:ShortcutManagement.ShortcutArguments) : void {static} SelectRight(args:ShortcutManagement.ShortcutArguments) : void {static} SelectUp(args:ShortcutManagement.ShortcutArguments) : void {static} SelectDown(args:ShortcutManagement.ShortcutArguments) : void {static} MultiSelectLeft(args:ShortcutManagement.ShortcutArguments) : void {static} MultiSelectRight(args:ShortcutManagement.ShortcutArguments) : void {static} MultiSelectUp(args:ShortcutManagement.ShortcutArguments) : void {static} MultiSelectDown(args:ShortcutManagement.ShortcutArguments) : void {static} ToggleClipTrackArea(args:ShortcutManagement.ShortcutArguments) : void {static} Shortcut(args:ShortcutManagement.ShortcutArguments) : void {static} Lock(args:ShortcutManagement.ShortcutArguments) : void {static} Mute(args:ShortcutManagement.ShortcutArguments) : void } Shortcuts +-- Clip Shortcuts +-- Timeline class TimelineEditor <<static>> { + {static} Refresh(reason:RefreshReason) : void } enum RefreshReason { WindowNeedsRedraw= 1 << 0, SceneNeedsUpdate= 1 << 1, ContentsModified= 1 << 2, ContentsAddedOrRemoved= 1 << 3, } TimelineEditor --> "inspectedDirector" PlayableDirector TimelineEditor --> "masterDirector" PlayableDirector TimelineEditor --> "inspectedAsset" TimelineAsset TimelineEditor --> "masterAsset" TimelineAsset TimelineEditor --> "playableDirector" PlayableDirector TimelineEditor --> "timelineAsset" TimelineAsset TimelineEditor --> "window" TimelineWindow TimelineEditor --> "state" WindowState TimelineEditor o-> "clipboard" Clipboard TimelineEditor --> "selectedClip" TimelineClip class TimelineHelpers <<static>> { {static} IsExposedReferenceExplicitlyNamed(name:string) : bool {static} GenerateExposedReferenceName() : string + {static} CloneExposedReferences(clone:ScriptableObject, sourceTable:IExposedPropertyTable, destTable:IExposedPropertyTable) : void + {static} CloneReferencedPlayableAsset(original:ScriptableObject, sourceTable:IExposedPropertyTable, destTable:IExposedPropertyTable, newOwner:Object) : ScriptableObject {static} SaveCloneToAsset(clone:Object, newOwner:Object) : void {static} CloneAnimationClip(clip:AnimationClip, owner:Object) : AnimationClip + {static} Clone(clip:TimelineClip, sourceTable:IExposedPropertyTable, destTable:IExposedPropertyTable, time:double, newOwner:PlayableAsset) : TimelineClip + {static} Clone(parent:PlayableAsset, trackAsset:TrackAsset, sourceTable:IExposedPropertyTable, destTable:IExposedPropertyTable, assetOwner:PlayableAsset) : TrackAsset + {static} DuplicateItemsUsingCurrentEditMode(state:WindowState, sourceTable:IExposedPropertyTable, destTable:IExposedPropertyTable, items:ItemsPerTrack, targetParent:TrackAsset, candidateTime:double, undoOperation:string) : IEnumerable<ITimelineItem> + {static} DuplicateItemsUsingCurrentEditMode(state:WindowState, sourceTable:IExposedPropertyTable, destTable:IExposedPropertyTable, items:IEnumerable<ItemsPerTrack>, candidateTime:double, undoOperation:string) : IEnumerable<ITimelineItem> <<internal>> {static} DuplicateItems(items:ItemsPerTrack, target:TrackAsset, sourceTable:IExposedPropertyTable, destTable:IExposedPropertyTable, undoOperation:string) : ItemsPerTrack {static} FinalizeInsertItemsUsingCurrentEditMode(state:WindowState, itemsGroups:IList<ItemsPerTrack>, candidateTime:double) : void <<internal>> {static} Clone(clip:TimelineClip, sourceTable:IExposedPropertyTable, destTable:IExposedPropertyTable, newOwner:PlayableAsset) : TimelineClip {static} DuplicateClips(clips:IEnumerable<TimelineClip>, sourceTable:IExposedPropertyTable, destTable:IExposedPropertyTable, newOwner:PlayableAsset) : TimelineClip[] {static} DuplicateClip(clip:TimelineClip, sourceTable:IExposedPropertyTable, destTable:IExposedPropertyTable, newOwner:PlayableAsset) : TimelineClip + {static} GetCustomDrawer(trackType:Type) : Type + {static} HaveSameContainerAsset(assetA:Object, assetB:Object) : bool + {static} SaveAnimClipIntoObject(clip:AnimationClip, asset:Object) : void + {static} AddRequiredComponent(go:GameObject, asset:TrackAsset) : Component + {static} GetTrackCategoryName(trackType:System.Type) : string + {static} GetItemCategoryName(itemType:System.Type) : string + {static} GetTrackMenuName(trackType:System.Type) : string + {static} GetLoopDuration(clip:TimelineClip) : double + {static} GetClipAssetEndTime(clip:TimelineClip) : double + {static} HasUsableAssetDuration(clip:TimelineClip) : bool + {static} GetLoopTimes(clip:TimelineClip) : double[] + {static} GetCandidateTime(state:WindowState, mousePosition:Vector2?, trackAssets:TrackAsset[]) : double + {static} CreateClipOnTrack(asset:Object, parentTrack:TrackAsset, state:WindowState) : TimelineClip + {static} CreateClipOnTrack(asset:Object, parentTrack:TrackAsset, candidateTime:double) : TimelineClip + {static} CreateClipOnTrack(playableAssetType:Type, parentTrack:TrackAsset, state:WindowState) : TimelineClip + {static} CreateClipOnTrack(playableAssetType:Type, parentTrack:TrackAsset, candidateTime:double) : TimelineClip + {static} CreateClipOnTrack(asset:Object, parentTrack:TrackAsset, candidateTime:double, state:WindowState) : TimelineClip + {static} CreateClipOnTrack(playableAssetType:Type, assignableObject:Object, parentTrack:TrackAsset, candidateTime:double) : TimelineClip + {static} CreateClipOnTrack(playableAssetType:Type, assignableObject:Object, parentTrack:TrackAsset, candidateTime:double, state:WindowState) : TimelineClip + {static} CreateClipOnTrackFromPlayableAsset(asset:IPlayableAsset, parentTrack:TrackAsset, candidateTime:double) : TimelineClip + {static} CreateClipsFromObjects(assetType:Type, targetTrack:TrackAsset, candidateTime:double, objects:IEnumerable<Object>) : void + {static} CreateMarkersFromObjects(assetType:Type, targetTrack:TrackAsset, candidateTime:double, objects:IEnumerable<Object>) : void + {static} CreateMarkerOnTrack(markerType:Type, assignableObject:Object, parentTrack:TrackAsset, candidateTime:double) : IMarker + {static} CreateClipsFromTypes(assetTypes:IEnumerable<Type>, targetTrack:TrackAsset, candidateTime:double) : void + {static} FrameItems(state:WindowState, items:IEnumerable<ITimelineItem>) : void + {static} Frame(state:WindowState, start:double, end:double) : void + {static} RangeSelect(totalCollection:IList<T>, currentSelection:IList<T>, clickedItem:T, selector:Action<T>, remover:Action<T>) : void + {static} Bind(track:TrackAsset, obj:Object, director:PlayableDirector) : void {static} AddClipOnTrack(newClip:TimelineClip, parentTrack:TrackAsset, candidateTime:double, assignableObject:Object, state:WindowState) : void + {static} CreateTrack(asset:TimelineAsset, type:Type, parent:TrackAsset, name:string) : TrackAsset + {static} CreateTrack(type:Type, parent:TrackAsset, name:string) : TrackAsset + {static} CreateTrack(asset:TimelineAsset, parent:TrackAsset, name:string) : T + {static} CreateTrack(parent:TrackAsset, name:string) : T } class "List`1"<T> { } TimelineHelpers --> "s_SubClassesOfTrackDrawer<Type>" "List`1" class SelectionManager <<static>> { + {static} AddObject(obj:Object) : void + {static} Add(obj:TrackAsset) : void + {static} Add(item:TimelineClip) : void + {static} Add(marker:IMarker) : void + {static} Add(item:ITimelineItem) : void + {static} SelectOnly(track:TrackAsset) : void + {static} SelectOnly(clip:TimelineClip) : void + {static} SelectOnly(item:IMarker) : void + {static} SelectOnly(item:ITimelineItem) : void + {static} SelectInlineCurveEditor(selection:IClipCurveEditorOwner) : void + {static} GetCurrentInlineEditorCurve() : IClipCurveEditorOwner + {static} IsCurveEditorFocused(selection:IClipCurveEditorOwner) : bool + {static} Contains(item:TrackAsset) : bool + {static} Contains(item:TimelineClip) : bool + {static} Contains(obj:Object) : bool + {static} Contains(marker:IMarker) : bool + {static} Contains(item:ITimelineItem) : bool + {static} Clear() : void + {static} UnSelectTracks() : void + {static} Remove(item:TimelineClip) : void + {static} Remove(marker:IMarker) : void {static} Remove(item:Object) : void + {static} Remove(item:TrackAsset) : void + {static} Remove(item:ITimelineItem) : void + {static} RemoveTimelineSelection() : void + {static} RemoveAllClips() : void + {static} Count() : int + {static} SelectedClipGUI() : IEnumerable<TimelineClipGUI> + {static} SelectedClips() : IEnumerable<TimelineClip> + {static} SelectedMarkers() : IEnumerable<IMarker> + {static} SelectedTracks() : IEnumerable<TrackAsset> + {static} SelectedItemOfType() : IEnumerable<T> + {static} SelectedTrackGUI() : IEnumerable<TimelineTrackBaseGUI> {static} IsTimelineType(o:Object) : bool + {static} SelectedItems() : IEnumerable<ITimelineItem> } SelectionManager --> "currentInlineEditorCurve" IClipCurveEditorOwner class TimelineUtility <<static>> { + {static} ReorderTracks(allTracks:List<ScriptableObject>, tracks:List<TrackAsset>, insertAfterAsset:ScriptableObject, up:bool) : void + {static} GetSceneReferenceTrack(asset:TrackAsset) : TrackAsset + {static} TrackHasAnimationCurves(track:TrackAsset) : bool + {static} GetSceneGameObject(director:PlayableDirector, asset:TrackAsset) : GameObject + {static} SetSceneGameObject(director:PlayableDirector, asset:TrackAsset, go:GameObject) : void + {static} GetDirectorsInSceneUsingAsset(asset:PlayableAsset) : PlayableDirector[] + {static} GetDirectorComponentForGameObject(gameObject:GameObject) : PlayableDirector + {static} GetTimelineAssetForDirectorComponent(director:PlayableDirector) : TimelineAsset + {static} IsPrefabOrAsset(obj:Object) : bool <<internal>> {static} PropertyToString(property:SerializedProperty) : string <<internal>> {static} IsRecordableAnimationClip(clip:TimelineClip) : bool + {static} GetSubTimelines(clip:TimelineClip, director:IExposedPropertyTable) : IList<PlayableDirector> + {static} IsAllSubTrackMuted(asset:TrackAsset) : bool + {static} IsParentMuted(asset:TrackAsset) : bool + {static} GetAllDirectorsInHierarchy(mainDirector:PlayableDirector) : IEnumerable<PlayableDirector> {static} GetAllDirectorsInHierarchy(director:PlayableDirector, directors:ISet<PlayableDirector>) : void + {static} GetBindingsFromDirectors(directors:IEnumerable<PlayableDirector>) : IEnumerable<T> + {static} IsLockedFromGroup(asset:TrackAsset) : bool <<internal>> {static} IsCurrentSequenceValid() : bool } class Tooltip { + text : string <<get>> <<set>> m_Pad : float = 4.0f + pad : float <<get>> <<set>> + Tooltip(theStyle:GUIStyle, font:GUIStyle) + Tooltip() + Draw() : void } Tooltip --> "style" GUIStyle Tooltip --> "m_Font" GUIStyle Tooltip --> "font" GUIStyle Tooltip --> "m_TextContent" GUIContent Tooltip --> "textContent" GUIContent Tooltip o-> "m_ForeColor" Color Tooltip --> "foreColor" Color Tooltip --> "m_Bounds" Rect Tooltip --> "bounds" Rect class Gaps <<static>> { {static} <<readonly>> kInsertTime : string = "Insert Time" + {static} Insert(asset:TimelineAsset, at:double, amount:double, tolerance:double) : void } class PlayheadContextMenu { + PlayheadContextMenu(timeAreaItem:TimeAreaItem) {static} SelectBlendingIntersecting(clip:TimelineClip, time:double) : bool {static} SelectMenuCallback(selector:Func<TimelineClip, bool>, state:WindowState) : void } class TimeAreaContextMenu { <<internal>> {static} AddTimeAreaMenuItems(menu:GenericMenu, state:WindowState) : void {static} SelectDurationCallback(state:WindowState, mode:TimelineAsset.DurationMode) : void } class Scrub { m_IsCaptured : bool + Scrub(onMouseDown:Func<Event, WindowState, bool>, onMouseDrag:Action<double>, onMouseUp:Action) } class TimeAreaItem { + drawLine : bool <<get>> <<set>> + drawHead : bool <<get>> <<set>> + canMoveHead : bool <<get>> <<set>> + tooltip : string <<get>> <<set>> widgetHeight : float <<get>> widgetWidth : float <<get>> + showTooltip : bool <<get>> <<set>> + firstDrag : bool <<get>> + TimeAreaItem(style:GUIStyle, onDrag:Action<double>) + Draw(rect:Rect, state:WindowState, time:double) : void } class "Func`3"<T1,T2,T3> { } class "Action`1"<T> { } Manipulator <|-- PlayheadContextMenu PlayheadContextMenu --> "m_TimeAreaItem" TimeAreaItem Manipulator <|-- TimeAreaContextMenu Manipulator <|-- Scrub Scrub --> "m_OnMouseDown<Event,WindowState,bool>" "Func`3" Scrub --> "m_OnMouseDrag<double>" "Action`1" Scrub --> "m_OnMouseUp" Action Control <|-- TimeAreaItem TimeAreaItem --> "headColor" Color TimeAreaItem --> "lineColor" Color TimeAreaItem --> "boundOffset" Vector2 TimeAreaItem o-> "m_HeaderContent" GUIContent TimeAreaItem --> "m_Style" GUIStyle TimeAreaItem --> "m_Tooltip" Tooltip TimeAreaItem --> "m_BoundingRect" Rect TimeAreaItem --> "bounds" Rect TimeAreaItem --> "style" GUIStyle class UnityEditorInternals <<static>> { + {static} DoObjectField(position:Rect, obj:Object, type:Type, controlId:int, allowScene:bool) : Object } enum ClipCaps { None= 0, Looping= 1 << 0, Extrapolation= 1 << 1, ClipIn= 1 << 2, SpeedMultiplier= 1 << 3, Blending= 1 << 4, All= ~None, } class TimelineClipCapsExtensions <<static>> { + {static} SupportsLooping(clip:TimelineClip) : bool + {static} SupportsExtrapolation(clip:TimelineClip) : bool + {static} SupportsClipIn(clip:TimelineClip) : bool + {static} SupportsSpeedMultiplier(clip:TimelineClip) : bool + {static} SupportsBlending(clip:TimelineClip) : bool + {static} HasAll(caps:ClipCaps, flags:ClipCaps) : bool + {static} HasAny(caps:ClipCaps, flags:ClipCaps) : bool } class DiscreteTime <<struct>> { <<const>> k_Tick : double = 1e-12 + {static} tickValue : double <<get>> + DiscreteTime(time:DiscreteTime) DiscreteTime(time:Int64) + DiscreteTime(time:double) + DiscreteTime(time:float) + DiscreteTime(time:int) + DiscreteTime(frame:int, fps:double) + OneTickBefore() : DiscreteTime + OneTickAfter() : DiscreteTime + GetTick() : Int64 + {static} FromTicks(ticks:Int64) : DiscreteTime + CompareTo(obj:object) : int + Equals(other:DiscreteTime) : bool + <<override>> Equals(obj:object) : bool {static} DoubleToDiscreteTime(time:double) : Int64 {static} FloatToDiscreteTime(time:float) : Int64 {static} IntToDiscreteTime(time:int) : Int64 {static} ToDouble(time:Int64) : double {static} ToFloat(time:Int64) : float + <<override>> ToString() : string + <<override>> GetHashCode() : int + {static} Min(lhs:DiscreteTime, rhs:DiscreteTime) : DiscreteTime + {static} Max(lhs:DiscreteTime, rhs:DiscreteTime) : DiscreteTime + {static} SnapToNearestTick(time:double) : double + {static} SnapToNearestTick(time:float) : float + {static} GetNearestTick(time:double) : Int64 } IComparable <|-- DiscreteTime DiscreteTime o-> "kMaxTime" DiscreteTime DiscreteTime --> "m_DiscreteTime" Int64 class GroupTrack { <<internal>> <<override>> CanCompileClips() : bool } class "IEnumerable`1"<T> { } TrackAsset <|-- GroupTrack GroupTrack --> "outputs<PlayableBinding>" "IEnumerable`1" interface ILayerable { CreateLayerMixer(graph:PlayableGraph, go:GameObject, inputCount:int) : Playable } class TimelineAsset <<partial>> { } class TrackMediaType { + TrackMediaType(mt:TimelineAsset.MediaType) } enum MediaType { Animation, Audio, Texture= 2, Video= 2, Script, Hybrid, Group, } Attribute <|-- TrackMediaType TimelineAsset +-- MediaType class TimelineAsset <<partial>> { m_FixedDuration : double + <<override>> duration : double <<get>> + fixedDuration : double <<get>> <<set>> + outputTrackCount : int <<get>> + rootTrackCount : int <<get>> OnValidate() : void {static} GetValidFramerate(framerate:float) : float + GetRootTrack(index:int) : TrackAsset + GetRootTracks() : IEnumerable<TrackAsset> + GetOutputTrack(index:int) : TrackAsset + GetOutputTracks() : IEnumerable<TrackAsset> UpdateRootTrackCache() : void UpdateOutputTrackCache() : void <<internal>> AddTrackInternal(track:TrackAsset) : void <<internal>> RemoveTrack(track:TrackAsset) : void + <<override>> CreatePlayable(graph:PlayableGraph, go:GameObject) : Playable OnBeforeSerialize() : void OnAfterDeserialize() : void __internalAwake() : void + GatherProperties(director:PlayableDirector, driver:IPropertyCollector) : void + CreateMarkerTrack() : void <<internal>> Invalidate() : void CalculateDuration() : double {static} AddSubTracksRecursive(track:TrackAsset, allTracks:List<TrackAsset>) : void } enum DurationMode { BasedOnClips, FixedLength, } class EditorSettings { <<internal>> {static} <<readonly>> kMinFps : float <<internal>> {static} <<readonly>> kMaxFps : float = 1000.0f <<internal>> {static} <<readonly>> kDefaultFps : float = 60.0f m_Framerate : float + fps : float <<get>> <<set>> } class "List`1"<T> { } class "IEnumerable`1"<T> { } PlayableAsset <|-- TimelineAsset ISerializationCallbackReceiver <|-- TimelineAsset ITimelineClipAsset <|-- TimelineAsset IPropertyPreview <|-- TimelineAsset TimelineAsset --> "m_Tracks<ScriptableObject>" "List`1" TimelineAsset --> "m_CacheRootTracks<TrackAsset>" "List`1" TimelineAsset --> "m_CacheFlattenedTracks<TrackAsset>" "List`1" TimelineAsset o-> "m_EditorSettings" EditorSettings TimelineAsset --> "m_DurationMode" DurationMode TimelineAsset --> "m_MarkerTrack" MarkerTrack TimelineAsset --> "editorSettings" EditorSettings TimelineAsset --> "durationMode" DurationMode TimelineAsset --> "outputs<PlayableBinding>" "IEnumerable`1" TimelineAsset --> "clipCaps" ClipCaps TimelineAsset --> "flattenedTracks<TrackAsset>" "IEnumerable`1" TimelineAsset --> "markerTrack" MarkerTrack TimelineAsset --> "trackObjects<ScriptableObject>" "List`1" TimelineAsset +-- DurationMode TimelineAsset +-- EditorSettings class TimelineAsset <<partial>> { + CreateTrack(type:Type, parent:TrackAsset, name:string) : TrackAsset + CreateTrack(parent:TrackAsset, trackName:string) : T + CreateTrack(trackName:string) : T + CreateTrack() : T + DeleteClip(clip:TimelineClip) : bool + DeleteTrack(track:TrackAsset) : bool <<internal>> MoveLastTrackBefore(asset:TrackAsset) : void <<internal>> AllocateTrack(trackAssetParent:TrackAsset, trackName:string, trackType:Type) : TrackAsset DeleteRecordedAnimation(track:TrackAsset) : void DeleteRecordedAnimation(clip:TimelineClip) : void } class TrackClipTypeAttribute { + <<readonly>> allowAutoCreate : bool + TrackClipTypeAttribute(clipClass:Type) + TrackClipTypeAttribute(clipClass:Type, allowAutoCreate:bool) } class NotKeyableAttribute { } enum TrackBindingFlags { None= 0, AllowCreateComponent= 1, All= AllowCreateComponent, } class TrackBindingTypeAttribute { + TrackBindingTypeAttribute(type:Type) + TrackBindingTypeAttribute(type:Type, flags:TrackBindingFlags) } class SupportsChildTracksAttribute { + <<readonly>> levels : int + SupportsChildTracksAttribute(childType:Type, levels:int) } class IgnoreOnPlayableTrackAttribute { } class TimeFieldAttribute { + TimeFieldAttribute(useEditMode:UseEditMode) } class HideInMenuAttribute { } class CustomStyleAttribute { + <<readonly>> ussStyle : string + CustomStyleAttribute(ussStyle:string) } class MenuCategoryAttribute { + <<readonly>> category : string + MenuCategoryAttribute(category:string) } enum UseEditMode { None, ApplyEditMode, } Attribute <|-- TrackClipTypeAttribute TrackClipTypeAttribute --> "inspectedType" Type Attribute <|-- NotKeyableAttribute Attribute <|-- TrackBindingTypeAttribute TrackBindingTypeAttribute --> "type" Type TrackBindingTypeAttribute --> "flags" TrackBindingFlags Attribute <|-- SupportsChildTracksAttribute SupportsChildTracksAttribute --> "childType" Type PropertyAttribute <|-- TimeFieldAttribute TimeFieldAttribute --> "useEditMode" UseEditMode Attribute <|-- HideInMenuAttribute Attribute <|-- CustomStyleAttribute Attribute <|-- MenuCategoryAttribute TimeFieldAttribute +-- UseEditMode interface ITimelineClipAsset { } class TimelineClip <<partial>> { + {static} <<readonly>> kDefaultClipDurationInSeconds : float = 5 + {static} <<readonly>> kTimeScaleMin : double + {static} <<readonly>> kTimeScaleMax : double = 1000 <<internal>> {static} <<readonly>> kDefaultCurvesName : string = "Clip Parameters" <<internal>> {static} <<readonly>> kMinDuration : double <<internal>> {static} <<readonly>> kMaxTimeValue : double = 1000000 <<internal>> TimelineClip(parent:TrackAsset) m_Start : double m_ClipIn : double m_Duration : double m_TimeScale : double = 1.0 m_EaseInDuration : double m_EaseOutDuration : double m_BlendInDuration : double m_BlendOutDuration : double m_Recordable : bool m_PostExtrapolationTime : double m_PreExtrapolationTime : double m_DisplayName : string + hasPreExtrapolation : bool <<get>> + hasPostExtrapolation : bool <<get>> + timeScale : double <<get>> <<set>> + start : double <<get>> <<set>> + duration : double <<get>> <<set>> + end : double <<get>> + clipIn : double <<get>> <<set>> + displayName : string <<get>> <<set>> + clipAssetDuration : double <<get>> defaultCurvesName : string <<get>> + hasCurves : bool <<get>> + easeInDuration : double <<get>> <<set>> + easeOutDuration : double <<get>> <<set>> + eastOutTime : double <<get>> + easeOutTime : double <<get>> + blendInDuration : double <<get>> <<set>> + blendOutDuration : double <<get>> <<set>> + hasBlendIn : bool <<get>> + hasBlendOut : bool <<get>> + mixInPercentage : float <<get>> + mixInDuration : double <<get>> + mixOutTime : double <<get>> + mixOutDuration : double <<get>> + mixOutPercentage : float <<get>> + recordable : bool <<get>> <<internal set>> <<internal>> Hash() : int + EvaluateMixOut(time:double) : float + EvaluateMixIn(time:double) : float {static} GetDefaultMixInCurve() : AnimationCurve {static} GetDefaultMixOutCurve() : AnimationCurve + ToLocalTime(time:double) : double + ToLocalTimeUnbound(time:double) : double <<internal>> FromLocalTimeUnbound(time:double) : double {static} SanitizeTimeValue(value:double, defaultValue:double) : double <<internal>> SetPostExtrapolationTime(time:double) : void <<internal>> SetPreExtrapolationTime(time:double) : void + IsExtrapolatedTime(sequenceTime:double) : bool + IsPreExtrapolatedTime(sequenceTime:double) : bool + IsPostExtrapolatedTime(sequenceTime:double) : bool + extrapolatedStart : double <<get>> + extrapolatedDuration : double <<get>> {static} GetExtrapolatedTime(time:double, mode:ClipExtrapolation, duration:double) : double + CreateCurves(curvesClipName:string) : void OnBeforeSerialize() : void OnAfterDeserialize() : void + <<override>> ToString() : string UpdateDirty(oldValue:double, newValue:double) : void } enum ClipExtrapolation { None, Hold, Loop, PingPong, Continue, } enum BlendCurveMode { Auto, Manual, } class "List`1"<T> { } ITimelineClipAsset --> "clipCaps" ClipCaps ICurvesOwner <|-- TimelineClip ISerializationCallbackReceiver <|-- TimelineClip TimelineClip o-> "kDefaultClipCaps" ClipCaps TimelineClip --> "m_Asset" Object TimelineClip --> "m_ParentTrack" TrackAsset TimelineClip --> "m_MixInCurve" AnimationCurve TimelineClip --> "m_MixOutCurve" AnimationCurve TimelineClip o-> "m_BlendInCurveMode" BlendCurveMode TimelineClip o-> "m_BlendOutCurveMode" BlendCurveMode TimelineClip --> "m_ExposedParameterNames<string>" "List`1" TimelineClip --> "m_AnimationCurves" AnimationClip TimelineClip --> "m_PostExtrapolationMode" ClipExtrapolation TimelineClip --> "m_PreExtrapolationMode" ClipExtrapolation TimelineClip --> "curves" AnimationClip TimelineClip --> "asset" Object TimelineClip --> "assetOwner" Object TimelineClip --> "targetTrack" TrackAsset TimelineClip --> "underlyingAsset" Object TimelineClip --> "parentTrack" TrackAsset TimelineClip --> "blendInCurveMode" BlendCurveMode TimelineClip --> "blendOutCurveMode" BlendCurveMode TimelineClip --> "mixInCurve" AnimationCurve TimelineClip --> "mixOutCurve" AnimationCurve TimelineClip --> "exposedParameters<string>" "List`1" TimelineClip --> "clipCaps" ClipCaps TimelineClip --> "animationClip" AnimationClip TimelineClip --> "postExtrapolationMode" ClipExtrapolation TimelineClip --> "preExtrapolationMode" ClipExtrapolation TimelineClip +-- ClipExtrapolation TimelineClip +-- BlendCurveMode interface ITimelineEvaluateCallback { Evaluate() : void } class TimelinePlayable { <<internal>> {static} muteAudioScrubbing : bool = true + {static} Create(graph:PlayableGraph, tracks:IEnumerable<TrackAsset>, go:GameObject, autoRebalance:bool, createOutputs:bool) : ScriptPlayable<TimelinePlayable> + Compile(graph:PlayableGraph, timelinePlayable:Playable, tracks:IEnumerable<TrackAsset>, go:GameObject, autoRebalance:bool, createOutputs:bool) : void CreateTrackOutput(graph:PlayableGraph, track:TrackAsset, go:GameObject, playable:Playable, port:int) : void EvaluateWeightsForAnimationPlayableOutput(track:TrackAsset, animOutput:AnimationPlayableOutput) : void EvaluateAnimationPreviewUpdateCallback(track:TrackAsset, animOutput:AnimationPlayableOutput) : void + <<override>> PrepareFrame(playable:Playable, info:FrameData) : void {static} ForAOTCompilationOnly() : void } PlayableBehaviour <|-- TimelinePlayable abstract class TrackAsset <<partial>> { <<internal>> <<const>> kDefaultCurvesName : string = "Track Parameters" <<internal>> {static} <<event>> OnClipPlayableCreate : Action<TimelineClip, GameObject, Playable> <<internal>> {static} <<event>> OnTrackAnimationPlayableCreate : Action<TrackAsset, GameObject, Playable> m_Locked : bool m_Muted : bool m_CustomPlayableFullTypename : string m_ItemsHash : int m_CacheSorted : bool m_SupportsNotifications : bool? + start : double <<get>> + end : double <<get>> + <<sealed>> <<override>> duration : double <<get>> + muted : bool <<get>> <<set>> + mutedInHierarchy : bool <<get>> + GetClips() : IEnumerable<TimelineClip> + <<virtual>> isEmpty : bool <<get>> + hasClips : bool <<get>> + hasCurves : bool <<get>> + isSubTrack : bool <<get>> + GetChildTracks() : IEnumerable<TrackAsset> <<internal>> customPlayableTypename : string <<get>> <<set>> defaultCurvesName : string <<get>> + locked : bool <<get>> <<set>> + lockedInHierarchy : bool <<get>> + supportsNotifications : bool <<get>> __internalAwake() : void + CreateCurves(curvesClipName:string) : void + <<virtual>> CreateTrackMixer(graph:PlayableGraph, go:GameObject, inputCount:int) : Playable + <<sealed>> <<override>> CreatePlayable(graph:PlayableGraph, go:GameObject) : Playable + CreateDefaultClip() : TimelineClip + CreateClip() : TimelineClip + CreateMarker(type:Type, time:double) : IMarker + CreateMarker(time:double) : T + DeleteMarker(marker:IMarker) : bool + GetMarkers() : IEnumerable<IMarker> + GetMarkerCount() : int + GetMarker(idx:int) : IMarker <<internal>> CreateClip(requestedType:System.Type) : TimelineClip <<internal>> CreateAndAddNewClipOfType(requestedType:Type) : TimelineClip <<internal>> CreateClipOfType(requestedType:Type) : TimelineClip <<internal>> CreateClipFromPlayableAsset(asset:IPlayableAsset) : TimelineClip <<internal>> GetMarkersRaw() : IEnumerable<ScriptableObject> <<internal>> ClearMarkers() : void <<internal>> AddMarker(e:ScriptableObject) : void <<internal>> DeleteMarkerRaw(marker:ScriptableObject) : bool GetTimeRangeHash() : int <<internal>> AddClip(newClip:TimelineClip) : void CreateNotificationsPlayable(graph:PlayableGraph, mixerPlayable:Playable, go:GameObject, timelinePlayable:Playable) : Playable <<internal>> CreatePlayableGraph(graph:PlayableGraph, go:GameObject, tree:IntervalTree<RuntimeElement>, timelinePlayable:Playable) : Playable <<internal>> <<virtual>> CompileClips(graph:PlayableGraph, go:GameObject, timelineClips:IList<TimelineClip>, tree:IntervalTree<RuntimeElement>) : Playable GatherCompilableTracks(tracks:IList<TrackAsset>) : void GatherNotificiations(markers:List<IMarker>) : void <<internal>> <<virtual>> OnCreateClipPlayableGraph(graph:PlayableGraph, go:GameObject, tree:IntervalTree<RuntimeElement>) : Playable <<internal>> ConfigureTrackAnimation(tree:IntervalTree<RuntimeElement>, go:GameObject, blend:Playable) : void <<internal>> SortClips() : void <<internal>> ClearClipsInternal() : void <<internal>> ClearSubTracksInternal() : void <<internal>> OnClipMove() : void <<internal>> CreateNewClipContainerInternal() : TimelineClip <<internal>> AddChild(child:TrackAsset) : void <<internal>> MoveLastTrackBefore(asset:TrackAsset) : void <<internal>> RemoveSubTrack(child:TrackAsset) : bool <<internal>> RemoveClip(clip:TimelineClip) : void <<internal>> <<virtual>> GetEvaluationTime(outStart:double, outDuration:double) : void <<internal>> <<virtual>> GetSequenceTime(outStart:double, outDuration:double) : void + <<virtual>> GatherProperties(director:PlayableDirector, driver:IPropertyCollector) : void <<internal>> GetGameObjectBinding(director:PlayableDirector) : GameObject <<internal>> ValidateClipType(clipType:Type) : bool UpdateDuration() : void <<internal>> Invalidate() : void <<internal>> GetNotificationDuration() : double <<internal>> <<virtual>> CanCompileClips() : bool <<internal>> IsCompilable() : bool <<internal>> <<virtual>> Hash() : int GetClipsHash() : int HasNotifications() : bool CanCompileNotifications() : bool CanCompileClipsRecursive() : bool } class TransientBuildData <<struct>> { + {static} Create() : TransientBuildData + Clear() : void } class "List`1"<T> { } class "IEnumerable`1"<T> { } class "Dictionary`2"<T1,T2> { } PlayableAsset <|-- TrackAsset IPropertyPreview <|-- TrackAsset ICurvesOwner <|-- TrackAsset TrackAsset --> "m_Curves" AnimationClip TrackAsset --> "m_Parent" PlayableAsset TrackAsset --> "m_Children<ScriptableObject>" "List`1" TrackAsset --> "m_Start" DiscreteTime TrackAsset --> "m_End" DiscreteTime TrackAsset --> "m_ChildTrackCache<TrackAsset>" "IEnumerable`1" TrackAsset o-> "s_TrackBindingTypeAttributeCache<Type,TrackBindingTypeAttribute>" "Dictionary`2" TrackAsset o-> "m_Markers" MarkerList TrackAsset --> "timelineAsset" TimelineAsset TrackAsset --> "parent" PlayableAsset TrackAsset --> "outputs<PlayableBinding>" "IEnumerable`1" TrackAsset --> "curves" AnimationClip TrackAsset --> "asset" Object TrackAsset --> "assetOwner" Object TrackAsset --> "targetTrack" TrackAsset TrackAsset --> "subTracksObjects<ScriptableObject>" "List`1" TrackAsset +-- TransientBuildData TransientBuildData --> "trackList<TrackAsset>" "List`1" TransientBuildData --> "clipList<TimelineClip>" "List`1" TransientBuildData --> "markerList<IMarker>" "List`1" class DOTweenModuleAudio <<static>> { + {static} DOFade(target:AudioSource, endValue:float, duration:float) : TweenerCore<float, float, FloatOptions> + {static} DOPitch(target:AudioSource, endValue:float, duration:float) : TweenerCore<float, float, FloatOptions> } class DOTweenModulePhysics <<static>> { + {static} DOMove(target:Rigidbody, endValue:Vector3, duration:float, snapping:bool) : TweenerCore<Vector3, Vector3, VectorOptions> + {static} DOMoveX(target:Rigidbody, endValue:float, duration:float, snapping:bool) : TweenerCore<Vector3, Vector3, VectorOptions> + {static} DOMoveY(target:Rigidbody, endValue:float, duration:float, snapping:bool) : TweenerCore<Vector3, Vector3, VectorOptions> + {static} DOMoveZ(target:Rigidbody, endValue:float, duration:float, snapping:bool) : TweenerCore<Vector3, Vector3, VectorOptions> + {static} DORotate(target:Rigidbody, endValue:Vector3, duration:float, mode:RotateMode) : TweenerCore<Quaternion, Vector3, QuaternionOptions> + {static} DOLookAt(target:Rigidbody, towards:Vector3, duration:float, axisConstraint:AxisConstraint, up:Vector3?) : TweenerCore<Quaternion, Vector3, QuaternionOptions> + {static} DOJump(target:Rigidbody, endValue:Vector3, jumpPower:float, numJumps:int, duration:float, snapping:bool) : Sequence + {static} DOPath(target:Rigidbody, path:Vector3[], duration:float, pathType:PathType, pathMode:PathMode, resolution:int, gizmoColor:Color?) : TweenerCore<Vector3, Path, PathOptions> + {static} DOLocalPath(target:Rigidbody, path:Vector3[], duration:float, pathType:PathType, pathMode:PathMode, resolution:int, gizmoColor:Color?) : TweenerCore<Vector3, Path, PathOptions> <<internal>> {static} DOPath(target:Rigidbody, path:Path, duration:float, pathMode:PathMode) : TweenerCore<Vector3, Path, PathOptions> <<internal>> {static} DOLocalPath(target:Rigidbody, path:Path, duration:float, pathMode:PathMode) : TweenerCore<Vector3, Path, PathOptions> } class DOTweenModuleUnityVersion <<static>> { } class DOTweenModuleUtils <<static>> { {static} _initialized : bool + {static} Init() : void } class Physics <<static>> { + {static} SetOrientationOnPath(options:PathOptions, t:Tween, newRot:Quaternion, trans:Transform) : void + {static} HasRigidbody2D(target:Component) : bool + {static} HasRigidbody(target:Component) : bool + {static} CreateDOTweenPathTween(target:MonoBehaviour, tweenRigidbody:bool, isLocal:bool, path:Path, duration:float, pathMode:PathMode) : TweenerCore<Vector3, Path, PathOptions> } DOTweenModuleUtils +-- Physics class DoublePoint <<struct>> { + X : double + Y : double + DoublePoint(x:double, y:double) + DoublePoint(dp:DoublePoint) + DoublePoint(ip:IntPoint) } class PolyTree { + Clear() : void + GetFirst() : PolyNode + Total : int <<get>> } class PolyNode { <<internal>> m_Index : int + ChildCount : int <<get>> <<internal>> AddChild(Child:PolyNode) : void + GetNext() : PolyNode <<internal>> GetNextSiblingUp() : PolyNode + IsHole : bool <<get>> + IsOpen : bool <<get>> <<set>> } class Int128 <<struct>> { + Int128(_lo:Int64) + Int128(_hi:Int64, _lo:UInt64) + Int128(val:Int128) + IsNegative() : bool + <<override>> Equals(obj:System.Object) : bool + <<override>> GetHashCode() : int + {static} Int128Mul(lhs:Int64, rhs:Int64) : Int128 } class IntPoint <<struct>> { + IntPoint(X:cInt, Y:cInt) + IntPoint(x:double, y:double) + IntPoint(pt:IntPoint) + <<override>> Equals(obj:object) : bool + <<override>> GetHashCode() : int } class IntRect <<struct>> { + IntRect(l:cInt, t:cInt, r:cInt, b:cInt) + IntRect(ir:IntRect) } enum ClipType { ctIntersection, ctUnion, ctDifference, ctXor, } enum PolyType { ptSubject, ptClip, } enum PolyFillType { pftEvenOdd, pftNonZero, pftPositive, pftNegative, } enum JoinType { jtSquare, jtRound, jtMiter, } enum EndType { etClosedPolygon, etClosedLine, etOpenButt, etOpenSquare, etOpenRound, } enum EdgeSide { esLeft, esRight, } enum Direction { dRightToLeft, dLeftToRight, } class TEdge { <<internal>> Dx : double <<internal>> WindDelta : int <<internal>> WindCnt : int <<internal>> WindCnt2 : int <<internal>> OutIdx : int } class IntersectNode { } class MyIntersectNodeSort { + Compare(node1:IntersectNode, node2:IntersectNode) : int } class LocalMinima { } class Scanbeam { } class Maxima { } class OutRec { <<internal>> Idx : int <<internal>> IsHole : bool <<internal>> IsOpen : bool } class OutPt { <<internal>> Idx : int } class Join { } class ClipperBase { <<internal>> <<const>> horizontal : double <<internal>> <<const>> Skip : int <<internal>> <<const>> Unassigned : int <<internal>> <<const>> tolerance : double = 1.0E-20 <<internal>> {static} near_zero(val:double) : bool <<internal>> m_UseFullRange : bool <<internal>> m_HasOpenPaths : bool + PreserveCollinear : bool <<get>> <<set>> + Swap(val1:cInt, val2:cInt) : void <<internal>> {static} IsHorizontal(e:TEdge) : bool <<internal>> PointIsVertex(pt:IntPoint, pp:OutPt) : bool <<internal>> PointOnLineSegment(pt:IntPoint, linePt1:IntPoint, linePt2:IntPoint, UseFullRange:bool) : bool <<internal>> PointOnPolygon(pt:IntPoint, pp:OutPt, UseFullRange:bool) : bool <<internal>> {static} SlopesEqual(e1:TEdge, e2:TEdge, UseFullRange:bool) : bool <<internal>> {static} SlopesEqual(pt1:IntPoint, pt2:IntPoint, pt3:IntPoint, UseFullRange:bool) : bool <<internal>> {static} SlopesEqual(pt1:IntPoint, pt2:IntPoint, pt3:IntPoint, pt4:IntPoint, UseFullRange:bool) : bool <<internal>> ClipperBase() + <<virtual>> Clear() : void RangeTest(Pt:IntPoint, useFullRange:bool) : void + AddPath(pg:Path, polyType:PolyType, Closed:bool) : bool + AddPaths(ppg:Paths, polyType:PolyType, closed:bool) : bool <<internal>> Pt2IsBetweenPt1AndPt3(pt1:IntPoint, pt2:IntPoint, pt3:IntPoint) : bool RemoveEdge(e:TEdge) : TEdge <<internal>> PopLocalMinima(Y:cInt, current:LocalMinima) : Boolean <<internal>> <<virtual>> Reset() : void + {static} GetBounds(paths:Paths) : IntRect <<internal>> InsertScanbeam(Y:cInt) : void <<internal>> PopScanbeam(Y:cInt) : Boolean <<internal>> LocalMinimaPending() : Boolean <<internal>> CreateOutRec() : OutRec <<internal>> DisposeOutRec(index:int) : void <<internal>> UpdateEdgeIntoAEL(e:TEdge) : void <<internal>> SwapPositionsInAEL(edge1:TEdge, edge2:TEdge) : void <<internal>> DeleteFromAEL(e:TEdge) : void } class Clipper { + <<const>> ioReverseSolution : int = 1 + <<const>> ioStrictlySimple : int = 2 + <<const>> ioPreserveCollinear : int = 4 + Clipper(InitOptions:int) + ReverseSolution : bool <<get>> <<set>> + StrictlySimple : bool <<get>> <<set>> + Execute(clipType:ClipType, solution:Paths, FillType:PolyFillType) : bool + Execute(clipType:ClipType, polytree:PolyTree, FillType:PolyFillType) : bool + Execute(clipType:ClipType, solution:Paths, subjFillType:PolyFillType, clipFillType:PolyFillType) : bool + Execute(clipType:ClipType, polytree:PolyTree, subjFillType:PolyFillType, clipFillType:PolyFillType) : bool <<internal>> FixHoleLinkage(outRec:OutRec) : void <<internal>> PopEdgeFromSEL(e:TEdge) : Boolean <<internal>> SwapPoints(pt1:IntPoint, pt2:IntPoint) : void OutRec1RightOfOutRec2(outRec1:OutRec, outRec2:OutRec) : bool GetHorzDirection(HorzEdge:TEdge, Dir:Direction, Left:cInt, Right:cInt) : void <<internal>> GetMaximaPair(e:TEdge) : TEdge <<internal>> GetMaximaPairEx(e:TEdge) : TEdge <<internal>> {static} Round(value:double) : cInt + {static} ReversePaths(polys:Paths) : void + {static} Orientation(poly:Path) : bool DupOutPt(outPt:OutPt, InsertAfter:bool) : OutPt GetOverlap(a1:cInt, a2:cInt, b1:cInt, b2:cInt, Left:cInt, Right:cInt) : bool JoinHorz(op1:OutPt, op1b:OutPt, op2:OutPt, op2b:OutPt, Pt:IntPoint, DiscardLeft:bool) : bool + {static} PointInPolygon(pt:IntPoint, path:Path) : int + {static} Area(poly:Path) : double <<internal>> Area(outRec:OutRec) : double <<internal>> Area(op:OutPt) : double + {static} SimplifyPolygon(poly:Path, fillType:PolyFillType) : Paths + {static} SimplifyPolygons(polys:Paths, fillType:PolyFillType) : Paths + {static} CleanPolygon(path:Path, distance:double) : Path + {static} CleanPolygons(polys:Paths, distance:double) : Paths <<internal>> {static} Minkowski(pattern:Path, path:Path, IsSum:bool, IsClosed:bool) : Paths + {static} MinkowskiSum(pattern:Path, path:Path, pathIsClosed:bool) : Paths + {static} MinkowskiSum(pattern:Path, paths:Paths, pathIsClosed:bool) : Paths + {static} MinkowskiDiff(poly1:Path, poly2:Path) : Paths + {static} PolyTreeToPaths(polytree:PolyTree) : Paths <<internal>> {static} AddPolyNodeToPaths(polynode:PolyNode, nt:NodeType, paths:Paths) : void + {static} OpenPathsFromPolyTree(polytree:PolyTree) : Paths + {static} ClosedPathsFromPolyTree(polytree:PolyTree) : Paths } class ClipperOffset { + ArcTolerance : double <<get>> <<set>> + MiterLimit : double <<get>> <<set>> + ClipperOffset(miterLimit:double, arcTolerance:double) + Clear() : void <<internal>> {static} Round(value:double) : cInt + AddPath(path:Path, joinType:JoinType, endType:EndType) : void + AddPaths(paths:Paths, joinType:JoinType, endType:EndType) : void <<internal>> {static} GetUnitNormal(pt1:IntPoint, pt2:IntPoint) : DoublePoint + Execute(solution:Paths, delta:double) : void + Execute(solution:PolyTree, delta:double) : void OffsetPoint(j:int, k:int, jointype:JoinType) : void <<internal>> DoSquare(j:int, k:int) : void <<internal>> DoMiter(j:int, k:int, r:double) : void <<internal>> DoRound(j:int, k:int) : void } class ClipperException { + ClipperException(description:string) } class "List`1"<T> { } class "IComparer`1"<T> { } enum NodeType { ntAny, ntOpen, ntClosed, } PolyNode <|-- PolyTree PolyTree o-> "m_AllPolys<PolyNode>" "List`1" PolyNode --> "m_Parent" PolyNode PolyNode o-> "m_polygon" Path PolyNode --> "m_jointype" JoinType PolyNode --> "m_endtype" EndType PolyNode o-> "m_Childs<PolyNode>" "List`1" PolyNode --> "Contour" Path PolyNode --> "Childs<PolyNode>" "List`1" PolyNode --> "Parent" PolyNode IntPoint --> "X" cInt IntPoint --> "Y" cInt IntRect --> "left" cInt IntRect --> "top" cInt IntRect --> "right" cInt IntRect --> "bottom" cInt TEdge --> "Bot" IntPoint TEdge --> "Curr" IntPoint TEdge --> "Top" IntPoint TEdge --> "Delta" IntPoint TEdge --> "PolyTyp" PolyType TEdge --> "Side" EdgeSide TEdge --> "Next" TEdge TEdge --> "Prev" TEdge TEdge --> "NextInLML" TEdge TEdge --> "NextInAEL" TEdge TEdge --> "PrevInAEL" TEdge TEdge --> "NextInSEL" TEdge TEdge --> "PrevInSEL" TEdge IntersectNode --> "Edge1" TEdge IntersectNode --> "Edge2" TEdge IntersectNode --> "Pt" IntPoint "IComparer`1" "<IntersectNode>" <|-- MyIntersectNodeSort LocalMinima --> "Y" cInt LocalMinima --> "LeftBound" TEdge LocalMinima --> "RightBound" TEdge LocalMinima --> "Next" LocalMinima Scanbeam --> "Y" cInt Scanbeam --> "Next" Scanbeam Maxima --> "X" cInt Maxima --> "Next" Maxima Maxima --> "Prev" Maxima OutRec --> "FirstLeft" OutRec OutRec --> "Pts" OutPt OutRec --> "BottomPt" OutPt OutRec --> "PolyNode" PolyNode OutPt --> "Pt" IntPoint OutPt --> "Next" OutPt OutPt --> "Prev" OutPt Join --> "OutPt1" OutPt Join --> "OutPt2" OutPt Join --> "OffPt" IntPoint ClipperBase o-> "loRange" cInt ClipperBase o-> "hiRange" cInt ClipperBase --> "m_MinimaList" LocalMinima ClipperBase --> "m_CurrentLM" LocalMinima ClipperBase o-> "m_edges<List<TEdge>>" "List`1" ClipperBase --> "m_Scanbeam" Scanbeam ClipperBase --> "m_PolyOuts<OutRec>" "List`1" ClipperBase --> "m_ActiveEdges" TEdge ClipperBase <|-- Clipper Clipper --> "m_IntersectNodeComparer<IntersectNode>" "IComparer`1" Exception <|-- ClipperException Clipper +-- NodeType class DropdownMenu { } class DropdownMenuFactory { } class DropdownMenuUxmlTraits { } class "UxmlFactory`2"<T1,T2> { } VisualElement <|-- DropdownMenu DropdownMenu +-- DropdownMenuFactory "UxmlFactory`2" "<DropdownMenu,DropdownMenuUxmlTraits>" <|-- DropdownMenuFactory DropdownMenu +-- DropdownMenuUxmlTraits UxmlTraits <|-- DropdownMenuUxmlTraits class LayoutOverlay { + hasScrollbar : bool <<get>> <<set>> + LayoutOverlay() } class LayoutOverlayFactory { } class LayoutOverlayUxmlTraits { } class "UxmlFactory`2"<T1,T2> { } VisualElement <|-- LayoutOverlay LayoutOverlay --> "horizontalToolbar" ScrollableToolbar LayoutOverlay --> "verticalToolbar" ScrollableToolbar LayoutOverlay --> "horizontalHolder" VisualElement LayoutOverlay --> "leftOverlay" VisualElement LayoutOverlay --> "rightOverlay" VisualElement LayoutOverlay --> "dropdownOverlay" DropdownMenu LayoutOverlay +-- LayoutOverlayFactory "UxmlFactory`2" "<LayoutOverlay,LayoutOverlayUxmlTraits>" <|-- LayoutOverlayFactory LayoutOverlay +-- LayoutOverlayUxmlTraits UxmlTraits <|-- LayoutOverlayUxmlTraits class LayoutOverlayUtility <<static>> { + {static} CreateButton(name:string, clickEvent:Action, tooltip:string, text:string, imageResourcePath:string, stylesheetPath:string) : Button } class ScrollableToolbar { + isHorizontal : bool <<get>> <<set>> + ScrollableToolbar() + ScrollableToolbar(isHorizontal:bool) + AddToContainer(element:VisualElement) : void + Collapse(collapse:bool) : void OnScrollWheel(evt:WheelEvent) : void } class ScrollableToolbarFactory { } class ScrollableToolbarUxmlTraits { + ScrollableToolbarUxmlTraits() + <<override>> Init(ve:VisualElement, bag:IUxmlAttributes, cc:CreationContext) : void } class "UxmlFactory`2"<T1,T2> { } class "IEnumerable`1"<T> { } VisualElement <|-- ScrollableToolbar ScrollableToolbar +-- ScrollableToolbarFactory "UxmlFactory`2" "<ScrollableToolbar,ScrollableToolbarUxmlTraits>" <|-- ScrollableToolbarFactory ScrollableToolbar +-- ScrollableToolbarUxmlTraits UxmlTraits <|-- ScrollableToolbarUxmlTraits ScrollableToolbarUxmlTraits --> "m_IsHorizontal" UxmlBoolAttributeDescription ScrollableToolbarUxmlTraits --> "uxmlChildElementsDescription<UxmlChildElementDescription>" "IEnumerable`1" class AssociateBonesScope { + AssociateBonesScope(sprite:SpriteCache) + Dispose() : void } IDisposable <|-- AssociateBonesScope interface ITool { } abstract class BaseTool { + isActive : bool <<get>> + <<virtual>> defaultControlID : int <<get>> <<internal>> <<override>> OnDestroy() : void + Activate() : void + Deactivate() : void + DoGUI() : void + <<virtual>> Initialize(layout:LayoutOverlay) : void } SkinningObject <|-- BaseTool ITool <|-- BaseTool BaseTool --> "layoutOverlay" LayoutOverlay BaseTool --> "previewBehaviour" IMeshPreviewBehaviour class BoneDrawingUtility <<static>> { + {static} GetBoneRadius(position:Vector3, scale:float) : float + {static} DrawBoneNode(position:Vector3, forward:Vector3, color:Color, scale:float) : void + {static} DrawBone(position:Vector3, endPosition:Vector3, forward:Vector3, color:Color, scale:float) : void + {static} DrawBoneOutline(position:Vector3, endPosition:Vector3, forward:Vector3, color:Color, outlineScale:float, scale:float) : void } class ColorExtensions <<static>> { + {static} AlphaMultiplied(c:Color, multiplier:float) : Color } interface ICopyToolStringStore { stringStore : string <<get>> <<set>> } class SystemCopyBufferStringStore { + stringStore : string <<get>> <<set>> } class CopyTool { + pixelsPerUnit : float <<set>> <<internal>> <<override>> OnCreate() : void + <<override>> Initialize(layout:LayoutOverlay) : void + OnCopyActivated() : void + CopyAll() : SkinningCopyData + CopySingle(sprite:SpriteCache) : SkinningCopyData + OnPasteActivated(bone:bool, mesh:bool, flipX:bool, flipY:bool) : void SetBonePositionAndRotation(boneCache:BoneCache[], bone:TransformCache, position:Vector3[], rotation:Quaternion[]) : void + PasteSkeletonBones(sprite:SpriteCache, spriteBones:List<SpriteBone>, flipX:bool, flipY:bool, scale:float) : NewBonesStore + PasteMesh(sprite:SpriteCache, skinningSpriteData:SkinningCopySpriteData, flipX:bool, flipY:bool, scale:float, newBonesStore:NewBonesStore) : void } class CopyToolView { + <<event>> onPasteActivated : Action<bool, bool, bool, bool> + Show() : void + Hide() : void + Initialize(layoutOverlay:LayoutOverlay) : void BindElements() : void OnPasteActivated(bone:bool, mesh:bool, flipX:bool, flipY:bool) : void } class NewBonesStore { + NewBonesStore() + MapAllExistingBones() : void } class "Dictionary`2"<T1,T2> { } ICopyToolStringStore <|-- SystemCopyBufferStringStore MeshToolWrapper <|-- CopyTool CopyTool --> "copyToolStringStore" ICopyToolStringStore CopyTool +-- NewBonesStore NewBonesStore --> "newBoneNameDict<string,string>" "Dictionary`2" class DefaultPoseScope { + DefaultPoseScope(skeleton:SkeletonCache, useLocalPose:bool) + Dispose() : void } IDisposable <|-- DefaultPoseScope class DrawingUtility { + {static} DrawLine(p1:Vector3, p2:Vector3, normal:Vector3, width:float) : void + {static} DrawLine(p1:Vector3, p2:Vector3, normal:Vector3, widthP1:float, widthP2:float) : void + {static} DrawLine(p1:Vector3, p2:Vector3, normal:Vector3, widthP1:float, widthP2:float, color:Color) : void + {static} BeginLines(color:Color) : void + {static} BeginSolidLines() : void + {static} EndLines() : void + {static} DrawLine(p1:Vector3, p2:Vector3) : void + {static} DrawSolidLine(width:float, p1:Vector3, p2:Vector3) : void + {static} DrawSolidLine(p1:Vector3, p2:Vector3, normal:Vector3, widthP1:float, widthP2:float) : void + {static} DrawBox(position:Rect) : void + {static} DrawMesh(mesh:Mesh, material:Material, matrix:Matrix4x4) : void + {static} DrawGUIStyleCap(controlID:int, position:Vector3, rotation:Quaternion, size:float, guiStyle:GUIStyle) : void + {static} DrawRect(rect:Rect, position:Vector3, rotation:Quaternion, color:Color, rectAlpha:float, outlineAlpha:float) : void + {static} DrawSolidArc(center:Vector3, normal:Vector3, from:Vector3, angle:float, radius:float, numSamples:int) : void + {static} DrawSolidArc(center:Vector3, normal:Vector3, from:Vector3, angle:float, radius:float, outlineScale:float, numSamples:int) : void } DrawingUtility o-> "kSpriteBorderColor" Color class GenerateGeometryTool { <<internal>> <<override>> OnCreate() : void + <<override>> Initialize(layout:LayoutOverlay) : void } MeshToolWrapper <|-- GenerateGeometryTool class GenerateWeightsTool { <<internal>> <<override>> OnCreate() : void + <<override>> Initialize(layout:LayoutOverlay) : void OnModeChanged(mode:SkinningMode) : void OnSpriteSelectionChanged(sprite:SpriteCache) : void } MeshToolWrapper <|-- GenerateWeightsTool class HorizontalToggleTools { + collapseToolbar : bool <<get>> <<set>> <<internal>> HorizontalToggleTools(s:SkinningCache) <<internal>> DoGUI(drawArea:Rect, currentTool:BaseTool, isDisabled:bool) : void <<internal>> TogglePasteTool(currentTool:BaseTool) : void DoVisibilityToggle(currentTool:BaseTool) : void <<internal>> ToggleVisibilityTool(currentTool:BaseTool) : void } class Styles <<static>> { } class "Action`1"<T> { } HorizontalToggleTools o-> "onActivateTool<BaseTool>" "Action`1" HorizontalToggleTools --> "visbilityIcon" GUIContent HorizontalToggleTools --> "characterIcon" GUIContent HorizontalToggleTools +-- Styles Styles o-> "visibilityCollapseIcon" GUIContent Styles o-> "visibilityIcon" GUIContent Styles o-> "characterCollapseIcon" GUIContent Styles o-> "characterIcon" GUIContent Styles o-> "spriteSheetIcon" GUIContent Styles o-> "spriteSheetCollapseIcon" GUIContent Styles o-> "copyIcon" GUIContent Styles o-> "copyCollapseIcon" GUIContent Styles o-> "pasteIcon" GUIContent Styles o-> "pasteCollapseIcon" GUIContent class IconUtility <<static>> { {static} + <<readonly>> k_LightIconResourcePath : string = "SkinningModule/Icons/Light" {static} + <<readonly>> k_DarkIconResourcePath : string = "SkinningModule/Icons/Dark" {static} + <<readonly>> k_SelectedResourceIconPath : string = "SkinningModule/Icons/Selected" + {static} LoadIconResource(name:string, personalPath:string, proPath:string) : Texture2D } class MathUtility <<static>> { + {static} DistanceToSegmentClamp(p:Vector3, p1:Vector3, p2:Vector3) : float + {static} ClampPositionToRect(position:Vector2, rect:Rect) : Vector2 + {static} MoveRectInsideFrame(rect:Rect, frame:Rect, delta:Vector2) : Vector2 + {static} SegmentIntersection(p0:Vector2, p1:Vector2, p2:Vector2, p3:Vector2, point:Vector2) : bool + {static} Barycentric(p:Vector2, a:Vector2, b:Vector2, c:Vector2, coords:Vector3) : void + {static} NormalizeQuaternion(q:Quaternion) : Quaternion + {static} Intersect(p1:Vector3, p2:Vector3, p3:Vector3, ray:Ray) : bool } class ModuleToolGroup { + AddToolToGroup(groupId:int, tool:BaseTool, toolActivatedCallback:Action) : void + ActivateTool(tool:BaseTool) : void } class ToolGroupEntry { } class ToolGroup { + groupId : int + previousToolIndex : int } class "List`1"<T> { } ModuleToolGroup o-> "m_ToolGroups<ToolGroup>" "List`1" ModuleToolGroup +-- ToolGroupEntry ToolGroupEntry --> "tool" BaseTool ToolGroupEntry --> "activateCallback" Action ModuleToolGroup +-- ToolGroup ToolGroup o-> "tools<ToolGroupEntry>" "List`1" class ModuleUtility <<static>> { + {static} GUIToWorld(guiPosition:Vector3) : Vector3 + {static} GUIToWorld(guiPosition:Vector3, planeNormal:Vector3, planePos:Vector3) : Vector3 + {static} ToGUIContentArray(names:string[]) : GUIContent[] + {static} CalculateNiceColor(index:int, numColors:int) : Color + {static} UpdateLocalToWorldMatrices(spriteBoneDataList:List<SpriteBoneData>, rootMatrix:Matrix4x4, localToWorldMatrices:Matrix4x4[]) : void + {static} CreateSpriteBoneData(spriteBoneList:UnityEngine.U2D.SpriteBone[], rootMatrix:Matrix4x4) : List<SpriteBoneData> } class SelectionTool { + <<event>> CanSelect : Func<bool> + <<override>> Initialize(layoutOverlay:LayoutOverlay) : void } BaseTool <|-- SelectionTool SelectionTool --> "spriteEditor" ISpriteEditor class "SerializableDictionary`2"<TKey,TValue> { + Add(key:TKey, value:TValue) : void + ContainsKey(key:TKey) : bool + Remove(key:TKey) : bool + TryGetValue(key:TKey, value:TValue) : bool + Clear() : void + Count : int <<get>> IsReadOnly : bool <<get>> Add(item:KeyValuePair<TKey, TValue>) : void Contains(item:KeyValuePair<TKey, TValue>) : bool CopyTo(array:KeyValuePair<TKey, TValue>[], arrayIndex:int) : void Remove(item:KeyValuePair<TKey, TValue>) : bool GetEnumerator() : IEnumerator<KeyValuePair<TKey, TValue>> + GetEnumerator() : IEnumerator OnBeforeSerialize() : void OnAfterDeserialize() : void } class "IDictionary`2"<T1,T2> { } class "List`1"<T> { } class "ICollection`1"<T> { } "IDictionary`2" "<TKey,TValue>" <|-- "SerializableDictionary`2" ISerializationCallbackReceiver <|-- "SerializableDictionary`2" "SerializableDictionary`2" --> "Keys<TKey>" "ICollection`1" "SerializableDictionary`2" --> "Values<TValue>" "ICollection`1" class SkinningCopyUtility <<static>> { + {static} SerializeSkinningCopyDataToString(skinningData:SkinningCopyData) : string + {static} CanDeserializeSystemCopyBufferToSkinningCopyData() : bool + {static} CanDeserializeStringToSkinningCopyData(data:string) : bool + {static} DeserializeStringToSkinningCopyData(data:string) : SkinningCopyData } SkinningCopyUtility --> "Serializer" ISkinningSerializer class SkinningModule <<partial>> { m_CollapseToolbar : bool + <<override>> moduleName : string <<get>> + <<override>> OnModuleActivate() : void + <<override>> OnModuleDeactivate() : void + <<override>> CanBeActivated() : bool + <<override>> DoPostGUI() : void + <<override>> DoMainGUI() : void + <<override>> DoToolbarGUI(drawArea:Rect) : void DoCopyPasteKeyboardEventHandling() : void + <<override>> ApplyRevert(apply:bool) : bool OnSpriteLibraryChanged() : void OnMeshPreviewBehaviourChange(meshPreviewBehaviour:IMeshPreviewBehaviour) : void } class Styles <<static>> { + {static} moduleName : string } SpriteEditorModuleBase <|-- SkinningModule SkinningModule o-> "m_MeshPreviewBehaviourOverride" IMeshPreviewBehaviour SkinningModule --> "skinningCache" SkinningCache SkinningModule +-- Styles class SkinningModule <<partial>> { } class TextContent <<static>> { + {static} setMode : string = "Set Mode" + {static} setTool : string = "Set Tool" + {static} pasteData : string = "Paste Data" + {static} generateGeometry : string = "Generate Geometry" + {static} generateWeights : string = "Generate Weights" + {static} normalizeWeights : string = "Normalize Weights" + {static} clearWeights : string = "Clear Weights" + {static} restorePose : string = "Restore Pose" + {static} selection : string = "Selection" + {static} clearSelection : string = "Clear Selection" + {static} editWeights : string = "Edit Weights" + {static} boneName : string = "Bone Name" + {static} boneDepth : string = "Bone Depth" + {static} rotateBone : string = "Rotate Bone" + {static} moveBone : string = "Move Bone" + {static} freeMoveBone : string = "Free Move Bone" + {static} moveJoint : string = "Move Joint" + {static} moveEndPoint : string = "Move End Point" + {static} boneLength : string = "Bone Length" + {static} createBone : string = "Create Bone" + {static} splitBone : string = "Split Bone" + {static} removeBone : string = "Remove Bone" + {static} moveVertices : string = "Move Vertices" + {static} createVertex : string = "Create Vertex" + {static} createEdge : string = "Create Edge" + {static} splitEdge : string = "Split Edge" + {static} removeEdge : string = "Remove Edge" + {static} removeVertices : string = "Remove Vertices" + {static} selectionChange : string = "Selection Change" + {static} boneVisibility : string = "Bone Visibility" + {static} setParentBone : string = "Set Parent Bone" + {static} visibilityChange : string = "VisibilityChange" + {static} boneSelection : string = "Bone Selection" + {static} expandBones : string = "Expand Bones" + {static} meshVisibility : string = "Mesh Visibility" + {static} meshOpacity : string = "Mesh Opacity" + {static} opacityChange : string = "Opacity Change" + {static} visibilityIconTooltip : string = "Visibility tool" + {static} characterIconTooltip : string = "Restore bind pose" + {static} spriteSheetIconTooltip : string = "Switch between Sprite sheet and Character mode" + {static} copyTooltip : string = "Copy" + {static} pasteTooltip : string = "Paste" + {static} onTooltip : string = "On" + {static} offTooltip : string = "Off" + {static} visibilityIconText : string = "Visibility" + {static} characterIconText : string = "Reset Pose" + {static} spriteSheetIconText : string = "Sprite Sheet" + {static} copyText : string = "Copy" + {static} pasteText : string = "Paste" + {static} selectedOutlineColor : string = "Selected Outline Color" + {static} spriteOutlineSize : string = "Sprite Outline Size" + {static} boneOutlineSize : string = "Bone Outline Size" + {static} convertGroupToCategory : string = "Convert Group to Category" + {static} newTrailingDots : string = "New..." + {static} removeEmptyCategory : string = "Remove Empty Category" + {static} convertLayerToCategory : string = "Convert Layer to Category" + {static} clearAllCategory : string = "Clear All Category" + {static} spriteCategoryChanged : string = "Sprite Category Changed" + {static} spriteCategoryIndexChanged : string = "Sprite Category Index Changed" + {static} category : string = "Category" + {static} label : string = "Label" + {static} generatingGeometry : string = "Generating Geometry" + {static} generatingWeights : string = "Generating Weights" + {static} vertexWeight : string = "Vertex Weight" + {static} vertexWeightToolTip : string = "Adjust bone weights for selected vertex" + {static} bone : string = "Bone" + {static} depth : string = "Depth" + {static} sprite : string = "Sprite" + {static} spriteVisibility : string = "SpriteVisibility" + {static} name : string = "Name" + {static} none : string = "None" + {static} size : string = "Size" + {static} visibilityTab : string = "Visibility Tab" + {static} addBoneInfluence : string = "Add Bone Influence" + {static} removeBoneInfluence : string = "Remove Bone Influence" + {static} reorderBoneInfluence : string = "Reorder Bone Influence" + {static} noSpriteSelected : string = "No sprite selected" + {static} weightSlider : string = "Weight Slider" + {static} weightBrush : string = "Weight Brush" + {static} generateAll : string = "Generate All" + {static} generate : string = "Generate" + {static} smoothMeshError : string = "Generated mesh could not be smoothed. Please try using different parameters" + {static} copyError1 : string = "Unable to convert copied data to Skinning Module paste data." + {static} copyError2 : string = "There is no copied data to paste." + {static} copyError3 : string = "Target has a different number of Sprites ({0&#125;) compared to copied source ({1&#125;) for Mesh copy." + {static} mode : string = "Mode" + {static} modeTooltip : string = "Different operation mode for weight adjustment" + {static} boneToolTip : string = "The bone that is affecting" } class SkinningModuleSettings { + <<const>> kCompactToolbarKey : string + {static} compactToolBar : bool <<get>> <<set>> + OnGUI() : void } class VisibilityToolSettings { + <<const>> kBoneOpacitykey : string + <<const>> kMeshOpacityKey : string + {static} boneOpacity : float <<get>> <<set>> + {static} meshOpacity : float <<get>> <<set>> } class GenerateGeomertySettings { + <<const>> kDefaultOutlineDetail : int = 10 + <<const>> kDefaultAlphaTolerance : int = 10 + <<const>> kDefaultSubdivide : int = 20 + <<const>> kOutlineDetailKey : string + <<const>> kAlphaToleranceKey : string + <<const>> kSubdivideKey : string + <<const>> kGenerateWeightsKey : string + {static} outlineDetail : int <<get>> <<set>> + {static} alphaTolerance : int <<get>> <<set>> + {static} subdivide : int <<get>> <<set>> + {static} generateWeights : bool <<get>> <<set>> } class SelectionOutlineSettings { + <<const>> kSelectedOutlineRedKey : string + <<const>> kSelectedOutlineGreenKey : string + <<const>> kSelectedOutlineBlueKey : string + <<const>> kSelectedOutlineAlphaKey : string + <<const>> kSelectedSpriteOutlineSize : string + <<const>> kSelectedBoneOutlineSize : string + {static} selectedSpriteOutlineSize : int <<get>> <<set>> + {static} selectedBoneOutlineSize : float <<get>> <<set>> + OnGUI() : void } class UserSettings { + <<const>> kSettingsUniqueKey : string = "UnityEditor.U2D.Animation/" + UserSettings() } SkinningModuleSettings o-> "kCompactToolbarLabel" GUIContent SelectionOutlineSettings o-> "kSelectedOutlineColorLabel" GUIContent SelectionOutlineSettings o-> "kSelectedOutlineSizeLabel" GUIContent SelectionOutlineSettings o-> "kSelectedBoneOutlineSizeLabel" GUIContent SelectionOutlineSettings --> "outlineColor" Color SettingsProvider <|-- UserSettings enum WeightPainterMode { Brush, Slider, } class WeightPainterTool { + <<override>> defaultControlID : int <<get>> <<internal>> <<override>> OnCreate() : void + panelTitle : string <<set>> + <<override>> Initialize(layout:LayoutOverlay) : void <<internal>> SetWeightPainterPanelTitle(title:string) : void } MeshToolWrapper <|-- WeightPainterTool WeightPainterTool --> "paintMode" WeightPainterMode class WeightPainterToolWrapper { + title : string <<set>> + <<override>> defaultControlID : int <<get>> } BaseTool <|-- WeightPainterToolWrapper WeightPainterToolWrapper --> "previewBehaviour" IMeshPreviewBehaviour WeightPainterToolWrapper --> "weightPainterTool" WeightPainterTool WeightPainterToolWrapper --> "paintMode" WeightPainterMode class SpriteLibraryAssetInspector { + OnEnable() : void + OnDisable() : void GetElementHeight(index:int) : float DrawElement(rect:Rect, index:int, selected:bool, focused:bool) : void DrawSpriteListProperty(rect:Rect, spriteListProp:SerializedProperty) : void + <<override>> OnInspectorGUI() : void IsNameInUsed(name:string, property:SerializedProperty, propertyField:string, threshold:int) : bool OnAddCallback(list:ReorderableList) : void } class Style <<static>> { + {static} lineSpacing : int = 3 } Editor <|-- SpriteLibraryAssetInspector SpriteLibraryAssetInspector +-- Style Style o-> "duplicateWarningText" GUIContent Style o-> "duplicateWarning" GUIContent Style o-> "nameLabel" GUIContent class SpriteCategoryLabel <<struct>> { m_Name : string m_SpriteId : string + name : string <<get>> <<set>> + spriteId : string <<get>> <<set>> } class SpriteCategory <<struct>> { m_Name : string + name : string <<get>> <<set>> } class SpriteCategoryList <<struct>> { } class SpriteCategoryListCacheObject { + CopyFrom(categoryList:SpriteCategoryList) : void + ToSpriteLibrary() : SpriteCategoryList + RemoveSpriteFromCategory(sprite:string) : void + AddSpriteToCategory(category:string, label:SpriteCategoryLabel) : void + ChangeSpriteLabelName(labelname:string, sprite:string) : void } interface ISpriteLibDataProvider { GetSpriteCategoryList() : SpriteCategoryList SetSpriteCategoryList(spriteCategoryList:SpriteCategoryList) : void } class "List`1"<T> { } SpriteCategory --> "m_Labels<SpriteCategoryLabel>" "List`1" SpriteCategory --> "labels<SpriteCategoryLabel>" "List`1" SpriteCategoryList --> "m_Categories<SpriteCategory>" "List`1" SpriteCategoryList --> "categories<SpriteCategory>" "List`1" SkinningObject <|-- SpriteCategoryListCacheObject SpriteCategoryListCacheObject o-> "categories<SpriteCategory>" "List`1" class SpriteLibraryInspector { + OnEnable() : void + <<override>> OnInspectorGUI() : void } Editor <|-- SpriteLibraryInspector class SpriteResolverInspector { m_CategorySelectionIndex : int = 0 m_PreviousCategoryHash : int = 0 m_labelSelectionIndex : int = 0 m_PreviouslabelHash : int = 0 + OnEnable() : void UpdateSpriteLibrary() : void ValidateCategorySelectionIndexValue() : void + <<override>> OnInspectorGUI() : void } class Style <<static>> { } class SpriteCategorySelectionList <<struct>> { + categoryName : string + categoryNameHash : int } class "Dictionary`2"<T1,T2> { } Editor <|-- SpriteResolverInspector SpriteResolverInspector o-> "m_SpriteLibSelection<int,SpriteCategorySelectionList>" "Dictionary`2" SpriteResolverInspector o-> "m_SpriteSelectorWidget" SpriteSelectorWidget SpriteResolverInspector --> "spriteResolver" SpriteResolver SpriteResolverInspector +-- Style Style o-> "noSpriteLibContainer" GUIContent Style o-> "categoryLabel" GUIContent Style o-> "labelLabel" GUIContent Style o-> "categoryIsEmptyLabel" GUIContent SpriteResolverInspector +-- SpriteCategorySelectionList class SpriteSelectorWidget { <<const>> kTargetPreviewSize : int = 64 + SpriteSelectorWidget() + UpdateContents(sprites:Sprite[]) : void + ShowGUI(selectedIndex:int) : int {static} GetRowColumnCount(drawWidth:float, size:int, contentCount:int, column:int, row:int, columnf:float) : void ContentSelectionGrid(selected:int, contents:Sprite[], style:GUIStyle, columnCount:int) : int + NeedUpdatePreview() : bool UpdateSpritePreviews() : void } class Styles { + Styles() } class "List`1"<T> { } SpriteSelectorWidget o-> "m_SpritePreviewNeedFetching<int>" "List`1" SpriteSelectorWidget --> "m_ScrollPos" Vector2 SpriteSelectorWidget --> "m_Style" Styles SpriteSelectorWidget +-- Styles Styles --> "gridListStyle" GUIStyle class SpriteOutlineRenderer { + SpriteOutlineRenderer(spriteEditor:ISpriteEditor, eventSystem:SkinningEvents) + Dispose() : void <<internal>> RenderSpriteOutline(spriteEditor:ISpriteEditor, sprite:SpriteCache) : void } class OutlineRenderTexture { + dirty : bool } class "Dictionary`2"<T1,T2> { } SpriteOutlineRenderer --> "m_OutlineMaterial" Material SpriteOutlineRenderer --> "m_BitMaskMaterial" Material SpriteOutlineRenderer o-> "m_OutlineTextureCache<string,OutlineRenderTexture>" "Dictionary`2" SpriteOutlineRenderer --> "m_CurrentDataProvider" ISpriteEditorDataProvider SpriteOutlineRenderer --> "m_EventSystem" SkinningEvents SpriteOutlineRenderer --> "m_SpriteEditor" ISpriteEditor SpriteOutlineRenderer +-- OutlineRenderTexture OutlineRenderTexture --> "outlineTexture" Texture class BoneGizmoInitializer { {static} BoneGizmoInitializer() } class BoneGizmo { <<internal>> Initialize() : void <<internal>> ClearSpriteBoneCache() : void } class BoneGizmoController { + BoneGizmoController(view:ISkeletonView, undo:IUndo, toggle:IBoneGizmoToggle) <<internal>> OnSelectionChanged() : void <<internal>> OnGUI() : void <<internal>> FindSkinComponents() : void <<internal>> ClearSpriteBoneCache() : void } class "ScriptableSingleton`1"<T> { } "ScriptableSingleton`1" "<BoneGizmo>" <|-- BoneGizmo BoneGizmo --> "boneGizmoController" BoneGizmoController BoneGizmoController --> "boneGizmoToggle" IBoneGizmoToggle BoneGizmoController --> "hoveredBone" Transform BoneGizmoController --> "hoveredTail" Transform BoneGizmoController --> "hoveredBody" Transform BoneGizmoController --> "hoveredJoint" Transform BoneGizmoController --> "hotBone" Transform interface IBoneGizmoToggle { enableGizmos : bool <<get>> OnGUI() : void } class BoneGizmoToggle { + enableGizmos : bool <<get>> + BoneGizmoToggle() + OnGUI() : void } IBoneGizmoToggle <|-- BoneGizmoToggle class SpriteSkinEditor { + <<override>> OnInspectorGUI() : void } class Contents <<static>> { + {static} <<readonly>> listHeaderLabel : string = "Bones" } Editor <|-- SpriteSkinEditor SpriteSkinEditor +-- Contents Contents o-> "spriteNotFound" GUIContent Contents o-> "spriteHasNoSkinningInformation" GUIContent Contents o-> "spriteHasNoWeights" GUIContent Contents o-> "rootTransformNotFound" GUIContent Contents o-> "rootTransformNotFoundInArray" GUIContent Contents o-> "InvalidTransformArray" GUIContent Contents o-> "transformArrayContainsNull" GUIContent Contents o-> "InvalidTransformArrayLength" GUIContent Contents o-> "useManager" GUIContent Contents o-> "alwaysUpdate" GUIContent Contents o-> "experimental" GUIContent class TransformExtensions <<static>> { + {static} GetScaledRight(transform:Transform) : Vector3 + {static} GetScaledUp(transform:Transform) : Vector3 + {static} IsDescendentOf(transform:Transform, ancestor:Transform) : bool } class SpriteLibrary { + GetSprite(category:string, label:string) : Sprite <<internal>> GetSprite(categoryHash:int, labelHash:int) : Sprite <<internal>> GetSprite(categoryHash:int, labelHash:int, validEntry:bool) : Sprite <<internal>> GetCategoryNameFromHash(categoryHash:int) : string <<internal>> GetLabelNameFromHash(categoryHash:int, labelHash:int) : string + AddOverride(spriteLib:SpriteLibraryAsset, category:string, label:string) : void + AddOverride(spriteLib:SpriteLibraryAsset, category:string) : void + AddOverride(sprite:Sprite, category:string, label:string) : void + RemoveOverride(category:string) : void + RemoveOverride(category:string, label:string) : void + HasOverride(category:string, label:string) : bool + RefreshSpriteResolvers() : void } class StringAndHash { + name : string + hash : int + StringAndHash(name:string) + StringAndHash(hash:int) + <<override>> Equals(obj:object) : bool + <<override>> GetHashCode() : int } class "Dictionary`2"<T1,T2> { } class "List`1"<T> { } MonoBehaviour <|-- SpriteLibrary SpriteLibrary o-> "m_Overrides<StringAndHash,Dictionary<StringAndHash, Sprite>>" "Dictionary`2" SpriteLibrary --> "spriteLibraryAsset" SpriteLibraryAsset SpriteLibrary --> "labels<SpriteLibCategory>" "List`1" SpriteLibrary +-- StringAndHash interface INameHash { name : string <<get>> <<set>> hash : int <<get>> } class Categorylabel { m_Name : string m_Hash : int + name : string <<get>> <<set>> + hash : int <<get>> + UpdateHash() : void } class SpriteLibCategory { m_Name : string m_Hash : int + name : string <<get>> <<set>> + hash : int <<get>> + UpdateHash() : void <<internal>> ValidateLabels() : void } class SpriteLibraryAsset { <<internal>> GetSprite(categoryHash:int, labelHash:int) : Sprite <<internal>> GetSprite(categoryHash:int, labelHash:int, validEntry:bool) : Sprite + GetSprite(category:string, label:string) : Sprite + GetCategoryNames() : IEnumerable<string> + GetCategorylabelNames(category:string) : IEnumerable<string> + GetCategoryLabelNames(category:string) : IEnumerable<string> <<internal>> GetCategoryNameFromHash(hash:int) : string + AddCategoryLabel(sprite:Sprite, category:string, label:string) : void + RemoveCategoryLabel(category:string, label:string, deleteCategory:bool) : void <<internal>> GetLabelNameFromHash(categoryHas:int, labelHash:int) : string <<internal>> UpdateHashes() : void <<internal>> ValidateCategories() : void <<internal>> {static} RenameDuplicate(nameHashList:IEnumerable<INameHash>, onRename:Action<string, string>) : void <<internal>> {static} Default_GetStringHash(value:string) : int } class "List`1"<T> { } class "Func`2"<T1,T2> { } INameHash <|-- Categorylabel Categorylabel --> "m_Sprite" Sprite Categorylabel --> "sprite" Sprite INameHash <|-- SpriteLibCategory SpriteLibCategory --> "m_CategoryList<Categorylabel>" "List`1" SpriteLibCategory --> "categoryList<Categorylabel>" "List`1" ScriptableObject <|-- SpriteLibraryAsset SpriteLibraryAsset --> "categories<SpriteLibCategory>" "List`1" SpriteLibraryAsset o-> "GetStringHash<string,int>" "Func`2" class SpriteResolver { OnEnable() : void + SetCategoryAndLabel(category:string, label:string) : void + GetCategory() : string + GetLabel() : string LateUpdate() : void <<internal>> GetSprite(validEntry:bool) : Sprite + ResolveSpriteToSpriteRenderer() : void OnTransformParentChanged() : void categoryHashInt : int <<get>> <<set>> labelHashInt : int <<get>> <<set>> <<internal>> <<unsafe>> {static} ConvertFloatToInt(f:float) : int <<internal>> <<unsafe>> {static} ConvertIntToFloat(f:int) : float } MonoBehaviour <|-- SpriteResolver SpriteResolver --> "spriteRenderer" SpriteRenderer SpriteResolver --> "spriteLibrary" SpriteLibrary class Behavior { poly : bool = false quality : bool = false varArea : bool = false convex : bool = false jettison : bool = false boundaryMarkers : bool = true noHoles : bool = false conformDel : bool = false noBisect : int = 0 minAngle : double = 0.0 maxAngle : double = 0.0 maxArea : double <<internal>> fixedArea : bool = false <<internal>> useSegments : bool = true <<internal>> useRegions : bool = false <<internal>> goodAngle : double = 0.0 <<internal>> maxGoodAngle : double = 0.0 <<internal>> offconstant : double = 0.0 + Behavior(quality:bool, minAngle:double) <<internal>> {static} NoExact : bool <<get>> <<set>> + Quality : bool <<get>> <<set>> + MinAngle : double <<get>> <<set>> + MaxAngle : double <<get>> <<set>> + MaxArea : double <<get>> <<set>> + VarArea : bool <<get>> <<set>> + Poly : bool <<get>> <<set>> + Convex : bool <<get>> <<set>> + ConformingDelaunay : bool <<get>> <<set>> + NoBisect : int <<get>> <<set>> + UseBoundaryMarkers : bool <<get>> <<set>> + NoHoles : bool <<get>> <<set>> + Jettison : bool <<get>> <<set>> } class "Func`3"<T1,T2,T3> { } Behavior --> "usertest<ITriangle,double,bool>" "Func`3" Behavior --> "UserTest<ITriangle,double,bool>" "Func`3" class Configuration { + Configuration() + Configuration(predicates:Func<IPredicates>) + Configuration(predicates:Func<IPredicates>, trianglePool:Func<TrianglePool>) } class "Func`1"<T> { } Configuration --> "Predicates<IPredicates>" "Func`1" Configuration --> "TrianglePool<TrianglePool>" "Func`1" enum VertexType { InputVertex, SegmentVertex, FreeVertex, DeadVertex, UndeadVertex, } enum NodeNumbering { None, Linear, CuthillMcKee, } enum LocateResult { InTriangle, OnEdge, OnVertex, Outside, } enum InsertVertexResult { Successful, Encroaching, Violating, Duplicate, } enum FindDirectionResult { Within, Leftcollinear, Rightcollinear, } interface IPredicates { CounterClockwise(a:Point, b:Point, c:Point) : double InCircle(a:Point, b:Point, c:Point, p:Point) : double FindCircumcenter(org:Point, dest:Point, apex:Point, xi:double, eta:double) : Point FindCircumcenter(org:Point, dest:Point, apex:Point, xi:double, eta:double, offconstant:double) : Point } class Log <<sealed>> { <<internal>> {static} Verbose : bool <<get>> <<set>> {static} Log() + Add(item:LogItem) : void + Clear() : void + Info(message:string) : void + Warning(message:string, location:string) : void + Error(message:string, location:string) : void } class "ILog`1"<T> { } class "IList`1"<T> { } "ILog`1" "<LogItem>" <|-- Log Log --> "Instance<LogItem>" "ILog`1" Log --> "Data<LogItem>" "IList`1" Log --> "Level" LogLevel class Mesh { <<internal>> hash_vtx : int = 0 <<internal>> hash_seg : int = 0 <<internal>> hash_tri : int = 0 <<internal>> invertices : int <<internal>> insegments : int <<internal>> undeads : int <<internal>> mesh_dim : int <<internal>> nextras : int = 0 <<internal>> hullsize : int <<internal>> steinerleft : int <<internal>> checksegments : bool <<internal>> checkquality : bool + NumberOfInputPoints : int <<get>> + NumberOfEdges : int <<get>> + IsPolygon : bool <<get>> <<internal>> <<const>> DUMMY : int + Mesh(config:Configuration) + Refine(quality:QualityOptions, delaunay:bool) : void + Renumber() : void + Renumber(num:NodeNumbering) : void <<internal>> SetQualityMesher(qmesher:QualityMesher) : void <<internal>> CopyTo(target:Mesh) : void <<internal>> TransferNodes(points:IList<Vertex>) : void <<internal>> MakeVertexMap() : void <<internal>> MakeTriangle(newotri:Otri) : void <<internal>> MakeSegment(newsubseg:Osub) : void <<internal>> InsertVertex(newvertex:Vertex, searchtri:Otri, splitseg:Osub, segmentflaws:bool, triflaws:bool) : InsertVertexResult <<internal>> InsertSubseg(tri:Otri, subsegmark:int) : void <<internal>> Flip(flipedge:Otri) : void <<internal>> Unflip(flipedge:Otri) : void <<internal>> DeleteVertex(deltri:Otri) : void <<internal>> UndoVertex() : void <<internal>> TriangleDealloc(dyingtriangle:Triangle) : void <<internal>> VertexDealloc(dyingvertex:Vertex) : void <<internal>> SubsegDealloc(dyingsubseg:SubSegment) : void } class "ILog`1"<T> { } class "Stack`1"<T> { } class "Dictionary`2"<T1,T2> { } class "List`1"<T> { } class "ICollection`1"<T> { } class "IList`1"<T> { } class "IEnumerable`1"<T> { } IMesh <|-- Mesh Mesh --> "predicates" IPredicates Mesh --> "logger<LogItem>" "ILog`1" Mesh --> "qualityMesher" QualityMesher Mesh --> "flipstack<Otri>" "Stack`1" Mesh --> "triangles" TrianglePool Mesh --> "subsegs<int,SubSegment>" "Dictionary`2" Mesh --> "vertices<int,Vertex>" "Dictionary`2" Mesh --> "holes<Point>" "List`1" Mesh --> "regions<RegionPointer>" "List`1" Mesh --> "bounds" Rectangle Mesh --> "infvertex1" Vertex Mesh --> "infvertex2" Vertex Mesh --> "infvertex3" Vertex Mesh --> "locator" TriangleLocator Mesh --> "behavior" Behavior Mesh --> "numbering" NodeNumbering Mesh --> "Bounds" Rectangle Mesh --> "Vertices<Vertex>" "ICollection`1" Mesh --> "Holes<Point>" "IList`1" Mesh --> "Triangles<Triangle>" "ICollection`1" Mesh --> "Segments<SubSegment>" "ICollection`1" Mesh --> "Edges<Edge>" "IEnumerable`1" Mesh --> "CurrentNumbering" NodeNumbering Mesh --> "dummytri" Triangle Mesh --> "dummysub" SubSegment class MeshValidator <<static>> { <<internal>> {static} IsConsistent(mesh:Mesh) : bool <<internal>> {static} IsDelaunay(mesh:Mesh) : bool <<internal>> {static} IsConstrainedDelaunay(mesh:Mesh) : bool } class NewLocation { <<const>> EPS : double = 1e-50 + NewLocation(mesh:Mesh, predicates:IPredicates) + FindLocation(org:Vertex, dest:Vertex, apex:Vertex, xi:double, eta:double, offcenter:bool, badotri:Otri) : Point } NewLocation --> "predicates" IPredicates NewLocation --> "mesh" Mesh NewLocation --> "behavior" Behavior class RobustPredicates { {static} RobustPredicates() + RobustPredicates() + CounterClockwise(pa:Point, pb:Point, pc:Point) : double + InCircle(pa:Point, pb:Point, pc:Point, pd:Point) : double + NonRegular(pa:Point, pb:Point, pc:Point, pd:Point) : double + FindCircumcenter(org:Point, dest:Point, apex:Point, xi:double, eta:double, offconstant:double) : Point + FindCircumcenter(org:Point, dest:Point, apex:Point, xi:double, eta:double) : Point } IPredicates <|-- RobustPredicates RobustPredicates --> "Default" RobustPredicates class TriangleLocator { + TriangleLocator(mesh:Mesh) + TriangleLocator(mesh:Mesh, predicates:IPredicates) + Update(otri:Otri) : void + Reset() : void + PreciseLocate(searchpoint:Point, searchtri:Otri, stopatsubsegment:bool) : LocateResult + Locate(searchpoint:Point, searchtri:Otri) : LocateResult } TriangleLocator --> "sampler" TriangleSampler TriangleLocator --> "mesh" Mesh TriangleLocator --> "predicates" IPredicates TriangleLocator --> "recenttri" Otri class TrianglePool { size : int count : int + TrianglePool() + Get() : Triangle + Release(triangle:Triangle) : void + Restart() : TrianglePool <<internal>> Sample(k:int, random:Random) : IEnumerable<Triangle> + Add(item:Triangle) : void + Clear() : void + Contains(item:Triangle) : bool + CopyTo(array:Triangle[], index:int) : void + Count : int <<get>> + IsReadOnly : bool <<get>> + Remove(item:Triangle) : bool + GetEnumerator() : IEnumerator<Triangle> GetEnumerator() : System.Collections.IEnumerator } class "ICollection`1"<T> { } class "Stack`1"<T> { } class Enumerator { count : int index : int offset : int <<internal>> Enumerator(pool:TrianglePool) + Dispose() : void Current : object <<get>> + MoveNext() : bool + Reset() : void } class "IEnumerator`1"<T> { } "ICollection`1" "<Triangle>" <|-- TrianglePool TrianglePool --> "stack<Triangle>" "Stack`1" TrianglePool +-- Enumerator "IEnumerator`1" "<Triangle>" <|-- Enumerator Enumerator --> "current" Triangle Enumerator --> "Current" Triangle class TriangleSampler { + TriangleSampler(mesh:Mesh) + TriangleSampler(mesh:Mesh, random:Random) + Reset() : void + Update() : void + GetEnumerator() : IEnumerator<Triangle> GetEnumerator() : System.Collections.IEnumerator } class "IEnumerable`1"<T> { } "IEnumerable`1" "<Triangle>" <|-- TriangleSampler class Placeholder { + PlaceHolderTest() : void } class ImagePacker <<static>> { + {static} Pack(rects:RectInt[], padding:int, outPackedRects:RectInt[], outPackedWidth:int, outPackedHeight:int) : void + {static} Pack(buffers:NativeArray<Color32>[], width:int, height:int, padding:int, outPackedBuffer:NativeArray<Color32>, outPackedBufferWidth:int, outPackedBufferHeight:int, outPackedRect:RectInt[], outUVTransform:Vector2Int[]) : void {static} InternalPack(rects:RectInt[], padding:int) : ImagePackNode + {static} <<unsafe>> Blit(buffer:NativeArray<Color32>, blitToArea:RectInt[], bufferbytesPerRow:int, originalBuffer:NativeArray<Color32>[], blitFromArea:RectInt[], bytesPerRow:int, padding:int) : void <<internal>> {static} NextPowerOfTwo(v:ulong) : ulong } class ImagePackRect { + index : int + CompareTo(obj:ImagePackRect) : int } class "IComparable`1"<T> { } ImagePacker +-- ImagePackRect "IComparable`1" "<ImagePackRect>" <|-- ImagePackRect ImagePackRect --> "rect" RectInt class ImagePackerDebugEditor { {static} Launch() : void m_TextureActualWidth : int = 0 m_TextureActualHeight : int = 0 m_PackWidth : int = 0 m_PackHeight : int = 0 m_Padding : int = 0 m_Zoom : float = 1 m_PackStep : int OnEnable() : void SetupConfigGUI() : void DrawListElement(rect:Rect, index:int, isactive:bool, isfocused:bool) : void OnConfigGUI() : void UpdateSpriteRect() : void Pack() : void DrawLabel(rect:Rect, label:string) : void OnImagePackerGUI() : void SetupHandlesMatrix() : void } class "List`1"<T> { } EditorWindow <|-- ImagePackerDebugEditor ImagePackerDebugEditor --> "m_ReorderableList" ReorderableList ImagePackerDebugEditor o-> "m_PackRects<RectInt>" "List`1" ImagePackerDebugEditor --> "m_Texture" Texture2D ImagePackerDebugEditor o-> "m_ConfigScroll" Vector2 ImagePackerDebugEditor --> "m_PackArea" IMGUIContainer interface IImagePackNodeVisitor { Visit(node:ImagePackNode) : void } class CollectEmptyNodePositionVisitor { + Visit(node:ImagePackNode) : void } class CollectPackNodePositionVisitor { + CollectPackNodePositionVisitor() + Visit(node:ImagePackNode) : void } class ImagePackNode { + imageId : int + AcceptVisitor(visitor:IImagePackNodeVisitor) : void + AdjustSize(oriWidth:int, oriHeight:int, deltaW:int, deltaH:int, adjustx:int, adjusty:int) : void + TryInsert(insert:ImagePacker.ImagePackRect, padding:int, remainingSpace:Vector2Int) : bool {static} SplitRects(node:ImagePackNode, insert:ImagePacker.ImagePackRect, padding:int, left:ImagePackNode, right:ImagePackNode) : bool + Insert(insert:ImagePacker.ImagePackRect, padding:int) : bool } class "List`1"<T> { } IImagePackNodeVisitor <|-- CollectEmptyNodePositionVisitor CollectEmptyNodePositionVisitor o-> "emptyAreas<RectInt>" "List`1" IImagePackNodeVisitor <|-- CollectPackNodePositionVisitor ImagePackNode --> "left" ImagePackNode ImagePackNode --> "right" ImagePackNode ImagePackNode --> "rect" RectInt ImagePackNode --> "imageWidth" Vector2Int class InternalEditorBridge <<static>> { + {static} RenderSortingLayerFields(order:SerializedProperty, layer:SerializedProperty) : void + {static} RepaintImmediately(window:EditorWindow) : void + {static} GetISpriteEditorDataProviderFromPath(importedAsset:string) : ISpriteEditorDataProvider + {static} GenerateOutline(texture:Texture2D, rect:Rect, detail:float, alphaTolerance:byte, holeDetection:bool, paths:Vector2[][]) : void + {static} DoesHardwareSupportsFullNPOT() : bool + {static} CreateTemporaryDuplicate(tex:Texture2D, width:int, height:int) : Texture2D + {static} ShowSpriteEditorWindow() : void + {static} ApplyWireMaterial() : void + {static} ResetSpriteEditorView(spriteEditor:ISpriteEditor) : void + {static} RegisterShortcutContext(context:ShortcutContext) : void + {static} UnregisterShortcutContext(context:ShortcutContext) : void + {static} AddEditorApplicationProjectLoadedCallback(callback:UnityAction) : void + {static} RemoveEditorApplicationProjectLoadedCallback(callback:UnityAction) : void } class ShortcutContext { + active : bool <<get>> + context : object <<get>> <<set>> } class "Func`1"<T> { } InternalEditorBridge +-- ShortcutContext IShortcutToolContext <|-- ShortcutContext ShortcutContext --> "isActive<bool>" "Func`1" interface ITextureSettings { FillTextureGenerationSettings(settings:TextureGenerationSettings) : void } class TextureSettings { m_ColorTexture : bool m_Readable : bool m_Aniso : int m_EnablePostProcessor : bool + TextureSettings() + TextureSettings(assetPath:string, enablePostProcessor:bool, colorTexture:bool, readable:bool, npotScale:TextureImporterNPOTScale, filterMode:FilterMode, aniso:int, sourceContainsAlpha:bool, sourceWasHDR:bool) + colorTexture : bool <<get>> <<set>> + readable : bool <<get>> <<set>> + aniso : int <<get>> <<set>> + enablePostProcessor : bool <<get>> <<set>> + assetPath : string <<get>> <<set>> + containsAlpha : bool <<get>> <<set>> + hdr : bool <<get>> <<set>> FillTextureGenerationSettings(settings:TextureGenerationSettings) : void } class TextureSpriteSettings { m_PackingTag : string + packingTag : string <<get>> <<set>> m_PixelsPerUnit : float + pixelsPerUnit : float <<get>> <<set>> m_ExtrudeEdges : uint + extrudeEdges : uint <<get>> <<set>> + qualifyForPacking : bool <<get>> <<set>> + TextureSpriteSettings() + TextureSpriteSettings(packingTag:string, pixelsPerUnit:int, meshType:SpriteMeshType, extrudeEdges:uint, qualifyForPacking:bool, spriteSheetData:SpriteImportData[]) FillTextureGenerationSettings(settings:TextureGenerationSettings) : void } class TextureWrapSettings { + TextureWrapSettings() + TextureWrapSettings(wrapMpde:TextureWrapMode, wrapModeU:TextureWrapMode, wrapModeV:TextureWrapMode, wrapModeW:TextureWrapMode) FillTextureGenerationSettings(settings:TextureGenerationSettings) : void } class TextureAlphaSettings { m_AlphaTolerance : float + alphaTolerance : float <<get>> <<set>> + TextureAlphaSettings() + TextureAlphaSettings(alphaSource:TextureImporterAlphaSource, alphaTolerance:float) FillTextureGenerationSettings(settings:TextureGenerationSettings) : void } class TextureMipmapSettings { m_BorderMipmap : bool + borderMipmap : bool <<get>> <<set>> m_Fadeout : bool + fadeout : bool <<get>> <<set>> m_PreserveCoverage : bool + preserveCoverage : bool <<get>> <<set>> m_FadeDistanceStart : int + fadeDistanceStart : int <<get>> <<set>> m_FadeDistanceEnd : int + fadeDistanceEnd : int <<get>> <<set>> + TextureMipmapSettings() + TextureMipmapSettings(filter:TextureImporterMipFilter, borderMipmap:bool, fadeout:bool, preserveCoverage:bool, fadeDistanceStart:int, fadeDistanceEnd:int) FillTextureGenerationSettings(settings:TextureGenerationSettings) : void } class TextureNormalSettings { m_GenerateFromGrayScale : bool + generateFromGrayScale : bool <<get>> <<set>> m_Bumpiness : float + bumpiness : float <<get>> <<set>> + TextureNormalSettings() + TextureNormalSettings(filter:TextureImporterNormalFilter, generateFromGrayScale:bool, bumpiness:float) FillTextureGenerationSettings(settings:TextureGenerationSettings) : void } class TextureCubemapSettings { m_Seamless : bool + seamless : bool <<get>> <<set>> + TextureCubemapSettings() + TextureCubemapSettings(convolution:TextureImporterCubemapConvolution, mode:TextureImporterGenerateCubemap, seamless:bool) FillTextureGenerationSettings(settings:TextureGenerationSettings) : void } class TextureGeneratorHelper <<static>> { + {static} GenerateTextureSprite(buffer:NativeArray<Color32>, bufferWidth:int, bufferHeight:int, settings:TextureSettings, platformSettings:TextureImporterPlatformSettings, spriteSettings:TextureSpriteSettings, alphaSettings:TextureAlphaSettings, mipmapSettings:TextureMipmapSettings, wrapSettings:TextureWrapSettings) : TextureGenerationOutput + {static} GenerateLightmap(buffer:NativeArray<Color32>, bufferWidth:int, bufferHeight:int, settings:TextureSettings, platformSettings:TextureImporterPlatformSettings, mipmapSettings:TextureMipmapSettings, wrapSettings:TextureWrapSettings) : TextureGenerationOutput + {static} GenerateCookie(buffer:NativeArray<Color32>, bufferWidth:int, bufferHeight:int, settings:TextureSettings, platformSettings:TextureImporterPlatformSettings, alphaSettings:TextureAlphaSettings, mipmapSettings:TextureMipmapSettings, cubemapSettings:TextureCubemapSettings, wrapSettings:TextureWrapSettings) : TextureGenerationOutput + {static} GenerateNormalMap(buffer:NativeArray<Color32>, bufferWidth:int, bufferHeight:int, settings:TextureSettings, platformSettings:TextureImporterPlatformSettings, normalSettings:TextureNormalSettings, mipmapSettings:TextureMipmapSettings, cubemapSettings:TextureCubemapSettings, wrapSettings:TextureWrapSettings) : TextureGenerationOutput + {static} GenerateTextureGUI(buffer:NativeArray<Color32>, bufferWidth:int, bufferHeight:int, settings:TextureSettings, platformSettings:TextureImporterPlatformSettings, alphaSettings:TextureAlphaSettings, mipmapSettings:TextureMipmapSettings, wrapSettings:TextureWrapSettings) : TextureGenerationOutput + {static} GenerateTextureSingleChannel(buffer:NativeArray<Color32>, bufferWidth:int, bufferHeight:int, settings:TextureSettings, platformSettings:TextureImporterPlatformSettings, alphaSettings:TextureAlphaSettings, mipmapSettings:TextureMipmapSettings, cubemapSettings:TextureCubemapSettings, wrapSettings:TextureWrapSettings) : TextureGenerationOutput + {static} GenerateTextureCursor(buffer:NativeArray<Color32>, bufferWidth:int, bufferHeight:int, settings:TextureSettings, platformSettings:TextureImporterPlatformSettings, alphaSettings:TextureAlphaSettings, mipmapSettings:TextureMipmapSettings, wrapSettings:TextureWrapSettings) : TextureGenerationOutput + {static} GenerateTextureDefault(buffer:NativeArray<Color32>, bufferWidth:int, bufferHeight:int, settings:TextureSettings, platformSettings:TextureImporterPlatformSettings, alphaSettings:TextureAlphaSettings, mipmapSettings:TextureMipmapSettings, cubemapSettings:TextureCubemapSettings, wrapSettings:TextureWrapSettings) : TextureGenerationOutput {static} GenerateTexture(imageBuffer:NativeArray<Color32>, imageBufferWidth:int, imageBufferHeight:int, type:TextureImporterType, platformSettings:TextureImporterPlatformSettings, otherSettings:ITextureSettings[]) : TextureGenerationOutput {static} + ExtractTextureSettings(tis:TextureImporterSettings) : TextureSettings {static} + ExtractTextureSpriteSettings(tis:TextureImporterSettings) : TextureSpriteSettings {static} + ExtractTextureWrapSettings(tis:TextureImporterSettings) : TextureWrapSettings {static} + ExtractTextureAlphaSettings(settings:TextureImporterSettings) : TextureAlphaSettings {static} + ExtractTextureMipmapSettings(settings:TextureImporterSettings) : TextureMipmapSettings {static} + ExtractTextureNormalSettings(settings:TextureImporterSettings) : TextureNormalSettings {static} + ExtractTextureCubemapSettings(settings:TextureImporterSettings) : TextureCubemapSettings } ITextureSettings <|-- TextureSettings TextureSettings --> "m_NPOTScale" TextureImporterNPOTScale TextureSettings --> "m_FilterMode" FilterMode TextureSettings --> "npotScale" TextureImporterNPOTScale TextureSettings --> "filterMode" FilterMode ITextureSettings <|-- TextureSpriteSettings TextureSpriteSettings --> "m_MeshType" SpriteMeshType TextureSpriteSettings --> "meshType" SpriteMeshType ITextureSettings <|-- TextureWrapSettings TextureWrapSettings --> "m_WrapMode" TextureWrapMode TextureWrapSettings --> "m_WrapModeU" TextureWrapMode TextureWrapSettings --> "m_WrapModeV" TextureWrapMode TextureWrapSettings --> "m_WrapModeW" TextureWrapMode TextureWrapSettings --> "wrapMode" TextureWrapMode TextureWrapSettings --> "wrapModeU" TextureWrapMode TextureWrapSettings --> "wrapModeV" TextureWrapMode TextureWrapSettings --> "wrapModeW" TextureWrapMode ITextureSettings <|-- TextureAlphaSettings TextureAlphaSettings --> "m_AlphaSource" TextureImporterAlphaSource TextureAlphaSettings --> "alphaSource" TextureImporterAlphaSource ITextureSettings <|-- TextureMipmapSettings TextureMipmapSettings --> "m_Filter" TextureImporterMipFilter TextureMipmapSettings --> "filter" TextureImporterMipFilter ITextureSettings <|-- TextureNormalSettings TextureNormalSettings --> "m_Filter" TextureImporterNormalFilter TextureNormalSettings --> "filter" TextureImporterNormalFilter ITextureSettings <|-- TextureCubemapSettings TextureCubemapSettings --> "m_Convolution" TextureImporterCubemapConvolution TextureCubemapSettings --> "convolution" TextureImporterCubemapConvolution TextureCubemapSettings --> "m_Mode" TextureImporterGenerateCubemap TextureCubemapSettings --> "mode" TextureImporterGenerateCubemap class InternalEngineBridge <<static>> { + {static} SetLocalAABB(spriteRenderer:SpriteRenderer, aabb:Bounds) : void + {static} SetDeformableBuffer(spriteRenderer:SpriteRenderer, src:NativeArray<byte>) : void + {static} GUIUnclip(v:Vector2) : Vector2 + {static} GetGUIClipTopMostRect() : Rect + {static} GetGUIClipTopRect() : Rect } class Placeholder { + PlaceHolderTest() : void } class BezierUtility <<static>> { + {static} BezierPoint(startPosition:Vector3, startTangent:Vector3, endTangent:Vector3, endPosition:Vector3, t:float) : Vector3 + {static} ClosestPointOnCurve(point:Vector3, startPosition:Vector3, endPosition:Vector3, startTangent:Vector3, endTangent:Vector3, t:float) : Vector3 + {static} ClosestPointOnCurveFast(point:Vector3, startPosition:Vector3, endPosition:Vector3, startTangent:Vector3, endTangent:Vector3, t:float) : Vector3 + {static} SplitBezier(t:float, startPosition:Vector3, endPosition:Vector3, startRightTangent:Vector3, endLeftTangent:Vector3, leftStartPosition:Vector3, leftEndPosition:Vector3, leftStartTangent:Vector3, leftEndTangent:Vector3, rightStartPosition:Vector3, rightEndPosition:Vector3, rightStartTangent:Vector3, rightEndTangent:Vector3) : void } enum TangentMode { Linear= 0, Continuous= 1, Broken= 2, } class TangentCache <<struct>> { } class ControlPoint <<struct>> { + mirrorLeft : bool + StoreTangents() : void + RestoreTangents() : void } TangentCache --> "leftTangent" Vector3 TangentCache --> "rightTangent" Vector3 ControlPoint --> "position" Vector3 ControlPoint --> "localLeftTangent" Vector3 ControlPoint --> "localRightTangent" Vector3 ControlPoint --> "tangentMode" TangentMode ControlPoint --> "continuousCache" TangentCache ControlPoint --> "brokenCache" TangentCache ControlPoint --> "leftTangent" Vector3 ControlPoint --> "rightTangent" Vector3 class EditablePath { + isOpenEnded : bool <<get>> <<set>> + pointCount : int <<get>> + GetPoint(index:int) : ControlPoint + SetPoint(index:int, controlPoint:ControlPoint) : void + AddPoint(controlPoint:ControlPoint) : void + InsertPoint(index:int, controlPoint:ControlPoint) : void + RemovePoint(index:int) : void + Clear() : void + Select(selector:ISelector<Vector3>) : bool } class "ISelection`1"<T> { } IEditablePath <|-- EditablePath EditablePath --> "shapeType" ShapeType EditablePath --> "undoObject" IUndoObject EditablePath --> "localToWorldMatrix" Matrix4x4 EditablePath --> "forward" Vector3 EditablePath --> "up" Vector3 EditablePath --> "right" Vector3 EditablePath --> "worldToLocalMatrix" Matrix4x4 EditablePath --> "selection<int>" "ISelection`1" class EditablePathController { + enableSnapping : bool <<get>> <<set>> + RegisterUndo(name:string) : void + ClearSelection() : void + SelectPoint(index:int, select:bool) : void + CreatePoint(index:int, position:Vector3) : void + RemoveSelectedPoints() : void + MoveSelectedPoints(delta:Vector3) : void + MoveEdge(index:int, delta:Vector3) : void + SetLeftTangent(index:int, position:Vector3, setToLinear:bool, mirror:bool, cachedRightTangent:Vector3, cachedTangentMode:TangentMode) : void + SetRightTangent(index:int, position:Vector3, setToLinear:bool, mirror:bool, cachedLeftTangent:Vector3, cachedTangentMode:TangentMode) : void + ClearClosestPath() : void + AddClosestPath(distance:float) : void } class "ISnapping`1"<T> { } IEditablePathController <|-- EditablePathController EditablePathController --> "editablePath" IEditablePath EditablePathController --> "closestEditablePath" IEditablePath EditablePathController --> "snapping<Vector3>" "ISnapping`1" class EditablePathExtensions <<static>> { + {static} ToPolygon(path:IEditablePath) : Polygon + {static} ToSpline(path:IEditablePath) : Spline + {static} CalculateLocalLeftTangent(path:IEditablePath, index:int) : Vector3 + {static} CalculateLeftTangent(path:IEditablePath, index:int) : Vector3 + {static} CalculateLocalRightTangent(path:IEditablePath, index:int) : Vector3 + {static} CalculateRightTangent(path:IEditablePath, index:int) : Vector3 + {static} GetPrevPoint(path:IEditablePath, index:int) : ControlPoint + {static} GetNextPoint(path:IEditablePath, index:int) : ControlPoint + {static} UpdateTangentMode(path:IEditablePath, index:int) : void + {static} UpdateTangentsFromMode(path:IEditablePath) : void + {static} SetTangentMode(path:IEditablePath, index:int, tangentMode:TangentMode) : void + {static} MirrorTangent(path:IEditablePath, index:int) : void } class EditablePathUtility { + {static} Mod(x:int, m:int) : int } interface IEditablePath { isOpenEnded : bool <<get>> <<set>> pointCount : int <<get>> GetPoint(index:int) : ControlPoint SetPoint(index:int, controlPoint:ControlPoint) : void AddPoint(controlPoint:ControlPoint) : void InsertPoint(index:int, controlPoint:ControlPoint) : void RemovePoint(index:int) : void Clear() : void } class "ISelectable`1"<T> { } class "ISelection`1"<T> { } "ISelectable`1" "<Vector3>" <|-- IEditablePath IEditablePath --> "shapeType" ShapeType IEditablePath --> "undoObject" IUndoObject IEditablePath --> "selection<int>" "ISelection`1" IEditablePath --> "localToWorldMatrix" Matrix4x4 IEditablePath --> "forward" Vector3 IEditablePath --> "up" Vector3 IEditablePath --> "right" Vector3 interface IEditablePathController { enableSnapping : bool <<get>> <<set>> RegisterUndo(name:string) : void ClearSelection() : void SelectPoint(index:int, select:bool) : void CreatePoint(index:int, position:Vector3) : void RemoveSelectedPoints() : void MoveSelectedPoints(delta:Vector3) : void MoveEdge(index:int, delta:Vector3) : void SetLeftTangent(index:int, position:Vector3, setToLinear:bool, mirror:bool, cachedRightTangent:Vector3, cachedTangentMode:TangentMode) : void SetRightTangent(index:int, position:Vector3, setToLinear:bool, mirror:bool, cachedLeftTangent:Vector3, cachedTangentMode:TangentMode) : void ClearClosestPath() : void AddClosestPath(distance:float) : void } class "ISnapping`1"<T> { } IEditablePathController --> "editablePath" IEditablePath IEditablePathController --> "closestEditablePath" IEditablePath IEditablePathController --> "snapping<Vector3>" "ISnapping`1" interface "ISnapping`1"<T> { Snap(value:T) : T } interface IUndoObject { RegisterUndo(name:string) : void } class MultipleEditablePathController { + enableSnapping : bool <<get>> <<set>> + ClearPaths() : void + AddPath(path:IEditablePath) : void + RemovePath(path:IEditablePath) : void + RegisterUndo(name:string) : void + ClearSelection() : void + SelectPoint(index:int, select:bool) : void + CreatePoint(index:int, position:Vector3) : void + RemoveSelectedPoints() : void + MoveSelectedPoints(delta:Vector3) : void + MoveEdge(index:int, delta:Vector3) : void + SetLeftTangent(index:int, position:Vector3, setToLinear:bool, mirror:bool, cachedRightTangent:Vector3, cachedTangentMode:TangentMode) : void + SetRightTangent(index:int, position:Vector3, setToLinear:bool, mirror:bool, cachedLeftTangent:Vector3, cachedTangentMode:TangentMode) : void + ClearClosestPath() : void + AddClosestPath(distance:float) : void } class "ISnapping`1"<T> { } IEditablePathController <|-- MultipleEditablePathController MultipleEditablePathController --> "editablePath" IEditablePath MultipleEditablePathController --> "closestEditablePath" IEditablePath MultipleEditablePathController --> "snapping<Vector3>" "ISnapping`1" class Snapping { + Snap(position:Vector3) : Vector3 } class "ISnapping`1"<T> { } "ISnapping`1" "<Vector3>" <|-- Snapping class "GenericScriptablePath`1"<T> { + <<override>> Clear() : void + <<override>> AddPoint(controlPoint:ControlPoint) : void + <<override>> InsertPoint(index:int, controlPoint:ControlPoint) : void + <<override>> RemovePoint(index:int) : void + GetData(index:int) : T + SetData(index:int, data:T) : void } ScriptablePath <|-- "GenericScriptablePath`1" class "GenericScriptablePathInspector`2"<U,T> { + <<override>> OnInspectorGUI() : void } class "ScriptableData`1"<T> { } ScriptablePathInspector <|-- "GenericScriptablePathInspector`2" abstract class "PathComponentEditor`1"<T> { <<internal>> DoEditButtonChecked(icon:GUIContent, label:string) : bool } class Contents <<static>> { } Editor <|-- "PathComponentEditor`1" "PathComponentEditor`1" +-- Contents Contents o-> "snappingLabel" GUIContent class PathEditorToolContents <<static>> { <<internal>> {static} IconContent(name:string, tooltip:string) : GUIContent } interface IDuringSceneGuiTool { DuringSceneGui(sceneView:SceneView) : void IsAvailable() : bool } class EditorToolManager { {static} EditorToolManager() <<internal>> {static} Add(tool:IDuringSceneGuiTool) : void <<internal>> {static} Remove(tool:IDuringSceneGuiTool) : void <<internal>> {static} IsActiveTool() : bool <<internal>> {static} IsAvailable() : bool <<internal>> {static} GetEditorTool() : T } abstract class "PathEditorTool`1"<T> { + enableSnapping : bool <<get>> <<set>> + <<override>> IsAvailable() : bool + GetPath(targetObject:UnityObject) : T + SetPath(target:UnityObject) : void DuringSceneGui(sceneView:SceneView) : void <<internal>> SetShapes() : void } PathEditorToolContents o-> "shapeToolIcon" GUIContent PathEditorToolContents o-> "shapeToolPro" GUIContent PathEditorToolContents --> "icon" GUIContent EditorTool <|-- "PathEditorTool`1" IDuringSceneGuiTool <|-- "PathEditorTool`1" "PathEditorTool`1" --> "toolbarIcon" GUIContent class PathEditorToolExtensions <<static>> { + {static} CycleTangentMode(pathEditorTool:PathEditorTool<T>) : void + {static} MirrorTangent(pathEditorTool:PathEditorTool<T>) : void } class "ScriptableData`1"<T> { + index : int <<get>> <<set>> + data : T <<get>> <<set>> } ScriptableObject <|-- "ScriptableData`1" "ScriptableData`1" --> "owner" UnityObject class ScriptablePath { <<internal>> modified : bool <<get>> + isOpenEnded : bool <<get>> <<set>> + pointCount : int <<get>> + Select(selector:ISelector<Vector3>) : bool + <<virtual>> Clear() : void + <<virtual>> GetPoint(index:int) : ControlPoint + <<virtual>> SetPoint(index:int, controlPoint:ControlPoint) : void + <<virtual>> AddPoint(controlPoint:ControlPoint) : void + <<virtual>> InsertPoint(index:int, controlPoint:ControlPoint) : void + <<virtual>> RemovePoint(index:int) : void RegisterUndo(name:string) : void } class "ISelection`1"<T> { } ScriptableObject <|-- ScriptablePath IEditablePath <|-- ScriptablePath IUndoObject <|-- ScriptablePath ScriptablePath --> "owner" UnityObject ScriptablePath --> "shapeType" ShapeType ScriptablePath --> "undoObject" IUndoObject ScriptablePath --> "selection<int>" "ISelection`1" ScriptablePath --> "localToWorldMatrix" Matrix4x4 ScriptablePath --> "forward" Vector3 ScriptablePath --> "up" Vector3 ScriptablePath --> "right" Vector3 class ScriptablePathInspector { + <<override>> OnInspectorGUI() : void } class Contents <<static>> { } Editor <|-- ScriptablePathInspector ScriptablePathInspector +-- Contents Contents o-> "linearIcon" GUIContent Contents o-> "continuousIcon" GUIContent Contents o-> "brokenIcon" GUIContent Contents o-> "positionLabel" GUIContent Contents o-> "enableSnapLabel" GUIContent Contents o-> "tangentModeLabel" GUIContent Contents o-> "pointLabel" GUIContent class CreatePointAction { + CreatePointAction(pointControl:Control, edgeControl:Control) } class "Func`3"<T1,T2,T3> { } class "Action`2"<T1,T2> { } ClickAction <|-- CreatePointAction CreatePointAction --> "guiToWorld<IGUIState,Vector2,Vector3>" "Func`3" CreatePointAction --> "onCreatePoint<int,Vector3>" "Action`2" class Drawer { + DrawCreatePointPreview(position:Vector3) : void + DrawPoint(position:Vector3) : void + DrawPointHovered(position:Vector3) : void + DrawPointSelected(position:Vector3) : void + DrawLine(p1:Vector3, p2:Vector3, width:float, color:Color) : void + DrawBezier(p1:Vector3, p2:Vector3, p3:Vector3, p4:Vector3, width:float, color:Color) : void + DrawTangent(position:Vector3, tangent:Vector3) : void } class Styles { + Styles() } IDrawer <|-- Drawer Drawer +-- Styles Styles --> "pointNormalStyle" GUIStyle Styles --> "pointHoveredStyle" GUIStyle Styles --> "pointSelectedStyle" GUIStyle Styles --> "pointPreviewStyle" GUIStyle Styles --> "tangentNormalStyle" GUIStyle Styles --> "tangentHoveredStyle" GUIStyle interface IDrawer { DrawCreatePointPreview(position:Vector3) : void DrawPoint(position:Vector3) : void DrawPointHovered(position:Vector3) : void DrawPointSelected(position:Vector3) : void DrawLine(p1:Vector3, p2:Vector3, width:float, color:Color) : void DrawBezier(p1:Vector3, p2:Vector3, p3:Vector3, p4:Vector3, width:float, color:Color) : void DrawTangent(position:Vector3, tangent:Vector3) : void } class PathEditor { <<const>> kSnappingDistance : float = 15f <<const>> kDeleteCommandName : string = "Delete" <<const>> kSoftDeleteCommandName : string = "SoftDelete" + linearTangentIsZero : bool <<get>> <<set>> + PathEditor() + PathEditor(guiSystem:GUISystem) + OnGUI() : void } PathEditor --> "controller" IEditablePathController PathEditor --> "drawerOverride" IDrawer abstract class "RectSelector`1"<T> { + RectSelector() + RectSelector(guiSystem:GUISystem) + OnGUI() : void Select(element:T) : bool } class "ISelector`1"<T> { } class Styles { + Styles() } class "Action`2"<T1,T2> { } class "Action`1"<T> { } "ISelector`1" "<T>" <|-- "RectSelector`1" "RectSelector`1" --> "onSelectionBegin<ISelector<T>,bool>" "Action`2" "RectSelector`1" --> "onSelectionChanged<ISelector<T>>" "Action`1" "RectSelector`1" --> "onSelectionEnd<ISelector<T>>" "Action`1" "RectSelector`1" --> "guiRect" Rect "RectSelector`1" +-- Styles Styles --> "selectionRectStyle" GUIStyle class IndexedSelection { } class "SerializableSelection`1"<T> { } "SerializableSelection`1" "<int>" <|-- IndexedSelection interface "ISelectable`1"<T> { Select(selector:ISelector<T>) : bool } interface "ISelection`1"<T> { Count : int <<get>> activeElement : T <<get>> <<set>> Clear() : void BeginSelection() : void EndSelection(select:bool) : void Select(element:T, select:bool) : bool Contains(element:T) : bool } interface "ISelector`1"<T> { Select(element:T) : bool } class PointRectSelector { } class "RectSelector`1"<T> { } "RectSelector`1" "<Vector3>" <|-- PointRectSelector abstract class "SerializableSelection`1"<T> { <<internal>> <<readonly>> {static} kInvalidID : int + Count : int <<get>> + activeElement : T <<get>> <<set>> + Clear() : void + BeginSelection() : void + EndSelection(select:bool) : void + Select(element:T, select:bool) : bool + Contains(element:T) : bool OnBeforeSerialize() : void OnAfterDeserialize() : void } class "ISelection`1"<T> { } "ISelection`1" "<T>" <|-- "SerializableSelection`1" ISerializationCallbackReceiver <|-- "SerializableSelection`1" enum ShapeType { Polygon, Spline, } interface IShape { isOpenEnded : bool <<get>> ToControlPoints() : ControlPoint[] } IShape --> "type" ShapeType class Polygon <<struct>> { + isOpenEnded : bool isOpenEnded : bool <<get>> ToControlPoints() : ControlPoint[] } IShape <|-- Polygon Polygon --> "type" ShapeType Polygon o-> "empty" Polygon class ShapeExtensions <<static>> { + {static} ToPolygon(points:Vector3[], isOpenEnded:bool) : Polygon + {static} ToSpline(points:Vector3[], isOpenEnded:bool) : Spline + {static} IsSpline(points:Vector3[], isOpenEnded:bool) : bool + {static} ToSpline(polygon:Polygon) : Spline } class Spline <<struct>> { + isOpenEnded : bool isOpenEnded : bool <<get>> ToControlPoints() : ControlPoint[] } IShape <|-- Spline Spline --> "type" ShapeType Spline o-> "empty" Spline class PixelPerfectCameraEditorTests { + PlaceHolderTest() : void } class PixelPerfectCameraTests { + CalculateCameraPropertiesProvidesCorrectResultsWithVariousInputs(testComponent:PixelPerfectCameraTestComponent, screenWidth:int, screenHeight:int, expected:CalculateCameraPropertiesResult) : void + CalculatePostRenderPixelRectStretchToFitHeightWorks() : void + CalculatePostRenderPixelRectStretchToFitWidthWorks() : void + CalculatePostRenderPixelRectCenteredWorks() : void } class PixelPerfectCameraTestComponent { + assetsPPU : int <<get>> <<set>> + refResolutionX : int <<get>> <<set>> + refResolutionY : int <<get>> <<set>> + upscaleRT : bool <<get>> <<set>> + pixelSnapping : bool <<get>> <<set>> + cropFrameX : bool <<get>> <<set>> + cropFrameY : bool <<get>> <<set>> + stretchFill : bool <<get>> <<set>> } class CalculateCameraPropertiesResult { + zoom : int + useOffscreenRT : bool + offscreenRTWidth : int + offscreenRTHeight : int + orthoSize : float + unitsPerPixel : float } PixelPerfectCameraTests +-- PixelPerfectCameraTestComponent IPixelPerfectCamera <|-- PixelPerfectCameraTestComponent PixelPerfectCameraTests +-- CalculateCameraPropertiesResult CalculateCameraPropertiesResult --> "pixelRect" Rect class ExtractLayerTask { + {static} <<unsafe>> Execute(extractedLayer:List<PSDLayer>, layers:List<BitmapLayer>, importHiddenLayer:bool) : void {static} ExtractLayer(extractedLayer:List<PSDLayer>, layers:List<BitmapLayer>, importHiddenLayer:bool) : int } class ConvertBufferJob <<struct>> { + <<unsafe>> Execute(index:int) : void } class "NativeArray`1"<T> { } ExtractLayerTask +-- ConvertBufferJob IJobParallelFor <|-- ConvertBufferJob ConvertBufferJob --> "original<IntPtr>" "NativeArray`1" ConvertBufferJob --> "width<int>" "NativeArray`1" ConvertBufferJob --> "height<int>" "NativeArray`1" ConvertBufferJob --> "output<IntPtr>" "NativeArray`1" class FlattenImageTask <<static>> { {static} <<unsafe>> + Execute(layer:List<BitmapLayer>, importHiddenLayer:bool, width:int, height:int, output:NativeArray<Color32>) : void {static} <<unsafe>> GetBuffersToMergeFromLayer(layer:BitmapLayer, importHiddenLayer:bool, buffers:List<IntPtr>) : void } class FlattenImageInternalJob <<struct>> { + layersPerJob : int + width : int + height : int + flipY : bool + <<unsafe>> Execute(index:int) : void } class "NativeArray`1"<T> { } FlattenImageTask +-- FlattenImageInternalJob IJobParallelFor <|-- FlattenImageInternalJob FlattenImageInternalJob --> "buffers<IntPtr>" "NativeArray`1" FlattenImageInternalJob --> "output<IntPtr>" "NativeArray`1" class Placeholder { + PlaceHolderTest() : void } class Bootstrap { {static} Bootstrap() } class CollabAnalytics <<static>> { + {static} SendUserAction(category:string, action:string) : void + {static} <<readonly>> historyCategoryString : string = "History" } class CollabUserActionAnalyticsEvent <<struct>> { + category : string + action : string } CollabAnalytics +-- CollabUserActionAnalyticsEvent class CollabHistoryWindow { <<const>> kWindowTitle : string = "Collab History" <<const>> kServiceUrl : string = "developer.cloud.unity3d.com" + {static} ShowHistoryWindow() : void + {static} ValidateShowHistoryWindow() : bool m_ItemsPerPage : int = 5 m_InProgressRev : string m_RevisionActionsEnabled : bool + CollabHistoryWindow() + OnEnable() : void + OnDisable() : void + revisionActionsEnabled : bool <<get>> <<set>> + SetupGUI() : void + UpdateState(state:HistoryState, force:bool) : void + UpdateRevisions(datas:IEnumerable<RevisionData>, tip:string, totalRevisions:int, currentPage:int) : void + inProgressRevision : string <<get>> <<set>> + itemsPerPage : int <<set>> UpdateHistoryView(history:VisualElement) : void NoSeatClick() : void SignInClick() : void } class "Dictionary`2"<T1,T2> { } class "List`1"<T> { } EditorWindow <|-- CollabHistoryWindow ICollabHistoryWindow <|-- CollabHistoryWindow CollabHistoryWindow --> "m_Presenter" CollabHistoryPresenter CollabHistoryWindow --> "m_Views<HistoryState,VisualElement>" "Dictionary`2" CollabHistoryWindow o-> "m_HistoryItems<CollabHistoryItem>" "List`1" CollabHistoryWindow --> "m_State" HistoryState CollabHistoryWindow --> "m_Container" VisualElement CollabHistoryWindow --> "m_Pager" PagedListView CollabHistoryWindow --> "m_HistoryView" ScrollView CollabHistoryWindow --> "OnPageChangeAction" PageChangeAction CollabHistoryWindow --> "OnGoBackAction" RevisionAction CollabHistoryWindow --> "OnUpdateAction" RevisionAction CollabHistoryWindow --> "OnRestoreAction" RevisionAction CollabHistoryWindow --> "OnShowBuildAction" ShowBuildAction CollabHistoryWindow --> "OnShowServicesAction" Action class CollabToolbarButton { <<const>> kCollabButtonWidth : float = 78.0f m_DynamicTooltip : string {static} m_ShowCollabTooltip : bool = false + CollabToolbarButton() OnUnityConnectUserStateChanged(state:UserInfo) : void OnUnityConnectStateChanged(state:ConnectInfo) : void + <<override>> OnGUI(rect:Rect) : void GUIToScreenRect(guiRect:Rect) : Rect ShowPopup(rect:Rect) : void DoCollabDropDown(rect:Rect) : void + OnCollabStateChanged(info:CollabInfo) : void + UpdateCollabToolbarState() : void ReserveRight(width:float, pos:Rect) : void ReserveBottom(height:float, pos:Rect) : void GetCollabButton() : ButtonWithAnimatedIconRotation + Dispose() : void } enum CollabToolbarState { NeedToEnableCollab, UpToDate, Conflict, OperationError, ServerHasChanges, FilesToPush, InProgress, Disabled, Offline, } class CollabToolbarContent { <<readonly>> m_iconName : string <<readonly>> m_toolTip : string + CollabToolbarContent(state:CollabToolbarState, iconName:string, toolTip:string) } class "Dictionary`2"<T1,T2> { } SubToolbar <|-- CollabToolbarButton IDisposable <|-- CollabToolbarButton CollabToolbarButton o-> "m_CollabToolbarState" CollabToolbarState CollabToolbarButton --> "m_CollabButton" ButtonWithAnimatedIconRotation CollabToolbarButton +-- CollabToolbarState CollabToolbarButton +-- CollabToolbarContent CollabToolbarContent --> "m_state" CollabToolbarState CollabToolbarContent --> "m_CollabIcons<CollabToolbarContent,GUIContent>" "Dictionary`2" CollabToolbarContent --> "RegisteredForState" CollabToolbarState CollabToolbarContent --> "GuiContent" GUIContent class WebViewStatic { {static} + GetWebView() : WebView {static} + SetWebView(webView:WebView) : void } class CollabToolbarWindow { + {static} s_ToolbarIsVisible : bool = false <<const>> kWindowWidth : int = 320 <<const>> kWindowHeight : int = 350 + {static} CloseToolbar() : void + {static} ShowToolbarWindow() : CollabToolbarWindow + {static} ValidateShowToolbarWindow() : bool + {static} IsVisible() : bool + {static} ShowCenteredAtPosition(buttonRect:Rect) : bool + OnReceiveTitle(title:string) : void + <<new>> OnInitScripting() : void + <<override>> OnEnable() : void <<internal>> <<new>> OnDisable() : void + <<new>> OnDestroy() : void } class "ScriptableSingleton`1"<T> { } "ScriptableSingleton`1" "<WebViewStatic>" <|-- WebViewStatic WebViewStatic --> "m_WebView" WebView WebViewEditorStaticWindow <|-- CollabToolbarWindow IHasCustomMenu <|-- CollabToolbarWindow CollabToolbarWindow --> "webView" WebView class HistoryTests { + SetUp() : void + TearDown() : void + CollabHistoryPresenter_OnUpdatePage__PropagatesRevisionResult() : void + CollabHistoryPresenter_OnUpdatePage__RevisionNumberingIsInOrder() : void + CollabHistoryPresenter_OnUpdatePage__RevisionNumberingChangesForMorePages() : void + CollabHistoryPresenter_OnUpdatePage__ObtainedIsCalculated() : void + CollabHistoryPresenter_OnUpdatePage__CurrentIsCalculated() : void + CollabHistoryPresenter_OnUpdatePage__InProgressIsCalculated() : void + CollabHistoryPresenter_OnUpdatePage__EnabledIsCalculated() : void + CollabHistoryPresenter_OnUpdatePage__DisabledIsCalculated() : void + CollabHistoryPresenter_OnUpdatePage__BuildStateHasNoneWhenNotTip() : void + CollabHistoryPresenter_OnUpdatePage__BuildStateTipHasNoneWhenEnabled() : void + CollabHistoryPresenter_OnUpdatePage__BuildStateHasConfigureWhenTip() : void + CollabHistoryPresenter_OnUpdatePage__BuildStateHasConfigureWhenZeroBuildStatus() : void + CollabHistoryPresenter_OnUpdatePage__BuildStateHasNoneWhenZeroBuildStatuses() : void + CollabHistoryPresenter_OnUpdatePage__BuildStateHasSuccessWhenCompleteAndSucceeded() : void + CollabHistoryPresenter_OnUpdatePage__BuildStateHasInProgress() : void + CollabHistoryPresenter_OnUpdatePage__BuildStateHasFailure() : void + CollabHistoryPresenter_OnUpdatePage__BuildStateHasFailureWhenAnyBuildsFail() : void + CollabHistoryPresenter_OnUpdatePage__ChangesPropagateThrough() : void + CollabHistoryPresenter_OnUpdatePage__ChangesTotalIsCalculated() : void + CollabHistoryPresenter_OnUpdatePage__ChangesTruncatedIsCalculated() : void + CollabHistoryPresenter_OnUpdatePage__OnlyKeeps10ChangeActions() : void + CollabHistoryPresenter_OnUpdatePage__DeduplicatesMetaFiles() : void + CollabHistoryPresenter_OnUpdatePage__FolderMetaFilesAreCounted() : void } class TestRevisionsService { + <<event>> FetchRevisionsCallback : RevisionsDelegate + tipRevision : string <<get>> <<set>> + currentUser : string <<get>> <<set>> + GetRevisions(offset:int, count:int) : void } class TestHistoryWindow { + revisionActionsEnabled : bool <<get>> <<set>> + itemsPerPage : int <<get>> <<set>> + errMessage : string <<get>> <<set>> + inProgressRevision : string <<get>> <<set>> + UpdateState(state:HistoryState, force:bool) : void + UpdateRevisions(items:IEnumerable<RevisionData>, tip:string, totalRevisions:int, currPage:int) : void } class "IEnumerable`1"<T> { } IRevisionsService <|-- TestRevisionsService TestRevisionsService --> "result" RevisionsResult ICollabHistoryWindow <|-- TestHistoryWindow TestHistoryWindow --> "items<RevisionData>" "IEnumerable`1" TestHistoryWindow --> "OnPageChangeAction" PageChangeAction TestHistoryWindow --> "OnGoBackAction" RevisionAction TestHistoryWindow --> "OnUpdateAction" RevisionAction TestHistoryWindow --> "OnRestoreAction" RevisionAction TestHistoryWindow --> "OnShowBuildAction" ShowBuildAction TestHistoryWindow --> "OnShowServicesAction" Action interface IDiscovery { PathCallback() : CodeEditor.Installation[] } class Discovery { + PathCallback() : CodeEditor.Installation[] } class RiderPathLocator <<static>> { + {static} GetAllRiderPaths() : RiderInfo[] <<internal>> {static} GetBuildNumber(path:string) : string <<internal>> {static} IsToolbox(path:string) : bool } class ToolboxHistory { + {static} GetLatestBuildFromJson(json:string) : string } class ItemNode { } class BuildNode { + build : string } class ToolboxInstallData { + {static} GetLatestBuildFromJson(json:string) : string } class ActiveApplication { } class RiderInfo <<struct>> { + IsToolbox : bool + Presentation : string + BuildVersion : string + Path : string + RiderInfo(path:string, isToolbox:bool) } class Logger <<static>> { <<internal>> {static} Warn(message:string, e:Exception) : void } class "List`1"<T> { } IDiscovery <|-- Discovery RiderPathLocator +-- ToolboxHistory ToolboxHistory --> "history<ItemNode>" "List`1" RiderPathLocator +-- ItemNode ItemNode --> "item" BuildNode RiderPathLocator +-- BuildNode RiderPathLocator +-- ToolboxInstallData ToolboxInstallData --> "active_application" ActiveApplication RiderPathLocator +-- ActiveApplication ActiveApplication --> "builds<string>" "List`1" RiderPathLocator +-- RiderInfo RiderPathLocator +-- Logger class EditorPluginInterop <<static>> { + {static} LogPath : string <<get>> + {static} OpenFileDllImplementation(path:string, line:int, column:int) : bool + {static} EditorPluginIsLoadedFromAssets(assembly:Assembly) : bool <<internal>> {static} InitEntryPoint(assembly:Assembly) : void } EditorPluginInterop --> "EditorPluginAssembly" Assembly enum LoggingLevel { OFF, FATAL, ERROR, WARN, INFO, VERBOSE, TRACE, } class PluginSettings { + {static} LogEventsCollectorEnabled : bool <<get>> } PluginSettings --> "SelectedLoggingLevel" LoggingLevel class RiderInitializer { + Initialize(editorPath:string) : void } class RiderScriptEditor { {static} RiderScriptEditor() <<internal>> {static} GetEditorRealPath(path:string) : string <<const>> unity_generate_all : string = "unity_generate_all_csproj" + RiderScriptEditor(discovery:IDiscovery, projectGeneration:IGenerator) + OnGUI() : void + SyncIfNeeded(addedFiles:string[], deletedFiles:string[], movedFiles:string[], movedFromFiles:string[], importedFiles:string[]) : void + SyncAll() : void + Initialize(editorInstallationPath:string) : void + OpenProject(path:string, line:int, column:int) : bool {static} IsUnityScript(path:string) : bool {static} GetBaseUnityDeveloperFolder() : string + TryGetInstallationForPath(editorPath:string, installation:CodeEditor.Installation) : bool + {static} IsRiderInstallation(path:string) : bool + {static} CurrentEditor : string <<get>> + CreateSolutionIfDoesntExist() : void } IExternalCodeEditor <|-- RiderScriptEditor RiderScriptEditor --> "m_Discoverability" IDiscovery RiderScriptEditor --> "m_ProjectGeneration" IGenerator RiderScriptEditor o-> "m_Initiliazer" RiderInitializer class RiderScriptEditorData { <<internal>> HasChanges : bool = true <<internal>> shouldLoadEditorPlugin : bool <<internal>> InitializedOnce : bool <<internal>> currentEditorVersion : string + Init() : void + Invalidate(editorInstallationPath:string) : void } class "ScriptableSingleton`1"<T> { } "ScriptableSingleton`1" "<RiderScriptEditorData>" <|-- RiderScriptEditorData interface IAssemblyNameProvider { GetAssemblyNameFromScriptPath(path:string) : string GetAssemblies(shouldFileBePartOfSolution:Func<string, bool>) : IEnumerable<Assembly> GetAllAssetPaths() : IEnumerable<string> GetRoslynAnalyzerPaths() : IEnumerable<string> FindForAssetPath(assetPath:string) : UnityEditor.PackageManager.PackageInfo ParseResponseFile(responseFilePath:string, projectDirectory:string, systemReferenceDirectories:string[]) : ResponseFileData IsInternalizedPackagePath(path:string) : bool ToggleProjectGeneration(preference:ProjectGenerationFlag) : void } class AssemblyNameProvider { + GetAssemblyNameFromScriptPath(path:string) : string + GetAssemblies(shouldFileBePartOfSolution:Func<string, bool>) : IEnumerable<Assembly> + GetAllAssetPaths() : IEnumerable<string> + FindForAssetPath(assetPath:string) : UnityEditor.PackageManager.PackageInfo + ParseResponseFile(responseFilePath:string, projectDirectory:string, systemReferenceDirectories:string[]) : ResponseFileData + IsInternalizedPackagePath(path:string) : bool + ToggleProjectGeneration(preference:ProjectGenerationFlag) : void + GetRoslynAnalyzerPaths() : IEnumerable<string> } IAssemblyNameProvider --> "ProjectGenerationFlag" ProjectGenerationFlag IAssemblyNameProvider <|-- AssemblyNameProvider AssemblyNameProvider o-> "m_ProjectGenerationFlag" ProjectGenerationFlag AssemblyNameProvider --> "ProjectGenerationFlag" ProjectGenerationFlag interface IFileIO { Exists(fileName:string) : bool ReadAllText(fileName:string) : string WriteAllText(fileName:string, content:string) : void CreateDirectory(pathName:string) : void } class FileIOProvider { + Exists(fileName:string) : bool + ReadAllText(fileName:string) : string + WriteAllText(fileName:string, content:string) : void + CreateDirectory(pathName:string) : void } IFileIO <|-- FileIOProvider interface IGUIDGenerator { ProjectGuid(projectName:string, assemblyName:string) : string SolutionGuid(projectName:string, extension:string) : string } class GUIDProvider { + ProjectGuid(projectName:string, assemblyName:string) : string + SolutionGuid(projectName:string, extension:string) : string } IGUIDGenerator <|-- GUIDProvider interface IGenerator { SyncIfNeeded(affectedFiles:List<string>, reimportedFiles:string[]) : bool Sync() : void SolutionFile() : string ProjectDirectory : string <<get>> GenerateAll(generateAll:bool) : void SolutionExists() : bool } class ProjectGeneration { + {static} <<readonly>> MSBuildNamespaceUri : string = "http://schemas.microsoft.com/developer/msbuild/2003" <<const>> k_WindowsNewline : string = "\r\n" <<const>> k_SettingsJson : string = @"{ ""files.exclude"": { ""**/.DS_Store"":true, ""**/.git"":true, ""**/.gitignore"":true, ""**/.gitmodules"":true, ""**/*.booproj"":true, ""**/*.pidb"":true, ""**/*.suo"":true, ""**/*.user"":true, ""**/*.userprefs"":true, ""**/*.unityproj"":true, ""**/*.dll"":true, ""**/*.exe"":true, ""**/*.pdf"":true, ""**/*.mid"":true, ""**/*.midi"":true, ""**/*.wav"":true, ""**/*.gif"":true, ""**/*.ico"":true, ""**/*.jpg"":true, ""**/*.jpeg"":true, ""**/*.png"":true, ""**/*.psd"":true, ""**/*.tga"":true, ""**/*.tif"":true, ""**/*.tiff"":true, ""**/*.3ds"":true, ""**/*.3DS"":true, ""**/*.fbx"":true, ""**/*.FBX"":true, ""**/*.lxo"":true, ""**/*.LXO"":true, ""**/*.ma"":true, ""**/*.MA"":true, ""**/*.obj"":true, ""**/*.OBJ"":true, ""**/*.asset"":true, ""**/*.cubemap"":true, ""**/*.flare"":true, ""**/*.mat"":true, ""**/*.meta"":true, ""**/*.prefab"":true, ""**/*.unity"":true, ""build/"":true, ""Build/"":true, ""Library/"":true, ""library/"":true, ""obj/"":true, ""Obj/"":true, ""ProjectSettings/"":true, ""temp/"":true, ""Temp/"":true &#125; }" m_SolutionProjectEntryTemplate : string m_SolutionProjectConfigurationTemplate : string + ProjectDirectory : string <<get>> + GenerateAll(generateAll:bool) : void <<readonly>> m_ProjectName : string <<const>> k_ToolsVersion : string = "4.0" <<const>> k_ProductVersion : string = "10.0.20506" <<const>> k_BaseDirectory : string = "." <<const>> k_TargetFrameworkVersion : string = "v4.7.1" <<const>> k_TargetLanguageVersion : string = "latest" + ProjectGeneration(tempDirectory:string) + ProjectGeneration(tempDirectory:string, assemblyNameProvider:IAssemblyNameProvider, fileIO:IFileIO, guidGenerator:IGUIDGenerator) + SyncIfNeeded(affectedFiles:List<string>, reimportedFiles:string[]) : bool HasFilesBeenModified(affectedFiles:List<string>, reimportedFiles:string[]) : bool {static} ShouldSyncOnReimportedAsset(asset:string) : bool + Sync() : void + SolutionExists() : bool SetupProjectSupportedExtensions() : void ShouldFileBePartOfSolution(file:string) : bool HasValidExtension(file:string) : bool IsSupportedExtension(extension:string) : bool {static} ScriptingLanguageFor(assembly:Assembly) : ScriptingLanguage {static} GetExtensionOfSourceFiles(files:string[]) : string {static} GetExtensionOfSourceFile(file:string) : string {static} ScriptingLanguageFor(extension:string) : ScriptingLanguage + GenerateAndWriteSolutionAndProjects() : void ParseResponseFileData(assembly:Assembly) : List<ResponseFileData> GenerateAllAssetProjectParts() : Dictionary<string, string> SyncProject(assembly:Assembly, allAssetsProjectParts:Dictionary<string, string>, responseFilesData:List<ResponseFileData>, assemblyNames:HashSet<string>) : void SyncProjectFileIfNotChanged(path:string, newContents:string) : void SyncSolutionFileIfNotChanged(path:string, newContents:string) : void SyncFileIfNotChanged(filename:string, newContents:string) : void ProjectText(assembly:Assembly, allAssetsProjectParts:Dictionary<string, string>, responseFilesData:List<ResponseFileData>, assemblyNames:HashSet<string>, roslynAnalyzerDllPaths:string[]) : string {static} AppendReference(fullReference:string, projectBuilder:StringBuilder) : void + ProjectFile(assembly:Assembly) : string + SolutionFile() : string ProjectHeader(assembly:Assembly, responseFilesData:List<ResponseFileData>, roslynAnalyzerDllPaths:string[], builder:StringBuilder) : void {static} GetSolutionText() : string {static} GetProjectFooterTemplate() : string {static} GetProjectHeaderTemplate(builder:StringBuilder, assemblyGUID:string, assemblyName:string, defines:string, allowUnsafe:bool, analyzerBlock:string) : void SyncSolution(assemblies:IEnumerable<Assembly>) : void SolutionText(assemblies:IEnumerable<Assembly>) : string {static} RelevantAssembliesForMode(assemblies:IEnumerable<Assembly>) : IEnumerable<Assembly> GetProjectEntries(assemblies:IEnumerable<Assembly>) : string GetProjectActiveConfigurations(projectGuid:string) : string EscapedRelativePathFor(file:string) : string {static} SkipPathPrefix(path:string, prefix:string) : string {static} NormalizePath(path:string) : string ProjectGuid(assembly:string) : string SolutionGuid(assembly:Assembly) : string {static} ProjectFooter() : string {static} GetProjectExtension() : string WriteVSCodeSettingsFiles() : void } class SolutionGuidGenerator <<static>> { + {static} GuidForProject(projectName:string) : string + {static} GuidForSolution(projectName:string, sourceFileExtension:string) : string {static} ComputeGuidHashFor(input:string) : string } enum ScriptingLanguage { None, CSharp, } class "Dictionary`2"<T1,T2> { } IGenerator --> "AssemblyNameProvider" IAssemblyNameProvider IGenerator <|-- ProjectGeneration ProjectGeneration o-> "k_BuiltinSupportedExtensions<string,ScriptingLanguage>" "Dictionary`2" ProjectGeneration --> "AssemblyNameProvider" IAssemblyNameProvider ProjectGeneration --> "m_AssemblyNameProvider" IAssemblyNameProvider ProjectGeneration --> "m_FileIOProvider" IFileIO ProjectGeneration --> "m_GUIDProvider" IGUIDGenerator SolutionGuidGenerator o-> "mD5" MD5 ProjectGeneration +-- ScriptingLanguage enum ProjectGenerationFlag { None= 0, Embedded= 1, Local= 2, Registry= 4, Git= 8, BuiltIn= 16, Unknown= 32, PlayerAssemblies= 64, LocalTarBall= 128, } class TestMath <<partial>> { + <<unsafe>> hash_blob() : void } class TestRandom { + {static} bool_uniform() : void + {static} bool2_uniform() : void + {static} bool2_independent() : void + {static} bool3_uniform() : void + {static} bool3_independent() : void + {static} bool4_uniform() : void + {static} bool4_independent() : void + {static} int_uniform_low_bits() : void + {static} int_uniform_high_bits() : void + {static} int_uniform_max() : void + {static} int_uniform_max_limit() : void + {static} int_uniform_min_max() : void + {static} int_uniform_min_max_limit() : void + {static} int2_uniform_low_bits() : void + {static} int2_uniform_high_bits() : void + {static} int2_uniform_max() : void + {static} int2_uniform_min_max() : void + {static} int2_uniform_min_max_limit() : void + {static} int2_independent_low_bits() : void + {static} int2_independent_high_bits() : void + {static} int3_uniform_low_bits() : void + {static} int3_uniform_high_bits() : void + {static} int3_uniform_max() : void + {static} int3_uniform_max_limit() : void + {static} int3_uniform_min_max() : void + {static} int3_uniform_min_max_limit() : void + {static} int3_independent_low_bits() : void + {static} int3_independent_high_bits() : void + {static} int4_uniform_low_bits() : void + {static} int4_uniform_high_bits() : void + {static} int4_uniform_max() : void + {static} int4_uniform_max_limit() : void + {static} int4_uniform_min_max() : void + {static} int4_uniform_min_max_limit() : void + {static} int4_independent_low_bits() : void + {static} int4_independent_high_bits() : void + {static} uint_uniform_low_bits() : void + {static} uint_uniform_high_bits() : void + {static} uint_uniform_max() : void + {static} uint_uniform_max_limit() : void + {static} uint_uniform_min_max() : void + {static} uint_uniform_min_max_limit() : void + {static} uint2_uniform_low_bits() : void + {static} uint2_uniform_high_bits() : void + {static} uint2_uniform_max() : void + {static} uint2_uniform_max_limit() : void + {static} uint2_uniform_min_max() : void + {static} uint2_uniform_min_max_limit() : void + {static} uint2_independent_low_bits() : void + {static} uint2_independent_high_bits() : void + {static} uint3_uniform_low_bits() : void + {static} uint3_uniform_high_bits() : void + {static} uint3_uniform_max() : void + {static} uint3_uniform_max_limit() : void + {static} uint3_uniform_min_max() : void + {static} uint3_uniform_min_max_limit() : void + {static} uint3_independent_low_bits() : void + {static} uint3_independent_high_bits() : void + {static} uint4_uniform_low_bits() : void + {static} uint4_uniform_high_bits() : void + {static} uint4_uniform_max() : void + {static} uint4_uniform_max_limit() : void + {static} uint4_uniform_min_max() : void + {static} uint4_uniform_min_max_limit() : void + {static} uint4_independent_low_bits() : void + {static} uint4_independent_high_bits() : void + {static} float_uniform() : void + {static} float_uniform_low_bits() : void + {static} float_uniform_max() : void + {static} float_uniform_min_max() : void + {static} float2_uniform() : void + {static} float2_uniform_low_bits() : void + {static} float2_uniform_max() : void + {static} float2_uniform_min_max() : void + {static} float2_independent() : void + {static} float3_uniform() : void + {static} float3_uniform_low_bits() : void + {static} float3_uniform_max() : void + {static} float3_uniform_min_max() : void + {static} float3_independent() : void + {static} float4_uniform() : void + {static} float4_uniform_low_bits() : void + {static} float4_uniform_max() : void + {static} float4_uniform_min_max() : void + {static} float4_independent() : void + {static} double_uniform() : void + {static} double_uniform_low_bits() : void + {static} double_uniform_max() : void + {static} double_uniform_min_max() : void + {static} double2_uniform() : void + {static} double2_uniform_low_bits() : void + {static} double2_uniform_max() : void + {static} double2_uniform_min_max() : void + {static} double2_independent() : void + {static} double3_uniform() : void + {static} double3_uniform_low_bits() : void + {static} double3_uniform_max() : void + {static} double3_uniform_min_max() : void + {static} double3_independent() : void + {static} double4_uniform() : void + {static} double4_uniform_low_bits() : void + {static} double4_uniform_max() : void + {static} double4_uniform_min_max() : void + {static} double4_independent() : void + {static} float2_direction() : void + {static} double2_direction() : void + {static} float3_direction() : void + {static} double3_direction() : void + {static} quaternion_rotation() : void } class noise <<static>> <<partial>> { + {static} cellular(P:float2) : float2 } class noise <<static>> <<partial>> { + {static} cellular2x2(P:float2) : float2 } class noise <<static>> <<partial>> { + {static} cellular2x2x2(P:float3) : float2 } class noise <<static>> <<partial>> { + {static} cellular(P:float3) : float2 } class noise <<static>> <<partial>> { + {static} cnoise(P:float2) : float + {static} pnoise(P:float2, rep:float2) : float } class noise <<static>> <<partial>> { + {static} cnoise(P:float3) : float + {static} pnoise(P:float3, rep:float3) : float } class noise <<static>> <<partial>> { + {static} cnoise(P:float4) : float + {static} pnoise(P:float4, rep:float4) : float } class noise <<static>> <<partial>> { {static} mod289(x:float) : float {static} mod289(x:float2) : float2 {static} mod289(x:float3) : float3 {static} mod289(x:float4) : float4 {static} mod7(x:float3) : float3 {static} mod7(x:float4) : float4 {static} permute(x:float) : float {static} permute(x:float3) : float3 {static} permute(x:float4) : float4 {static} taylorInvSqrt(r:float) : float {static} taylorInvSqrt(r:float4) : float4 {static} fade(t:float2) : float2 {static} fade(t:float3) : float3 {static} fade(t:float4) : float4 {static} grad4(j:float, ip:float4) : float4 {static} rgrad2(p:float2, rot:float) : float2 } class noise <<static>> <<partial>> { + {static} snoise(v:float2) : float } class noise <<static>> <<partial>> { + {static} snoise(v:float3) : float } class noise <<static>> <<partial>> { + {static} snoise(v:float3, gradient:float3) : float } class noise <<static>> <<partial>> { + {static} snoise(v:float4) : float } class noise <<static>> <<partial>> { + {static} psrdnoise(pos:float2, per:float2, rot:float) : float3 + {static} psrdnoise(pos:float2, per:float2) : float3 + {static} psrnoise(pos:float2, per:float2, rot:float) : float + {static} psrnoise(pos:float2, per:float2) : float + {static} srdnoise(pos:float2, rot:float) : float3 + {static} srdnoise(pos:float2) : float3 + {static} srnoise(pos:float2, rot:float) : float + {static} srnoise(pos:float2) : float } class CallbacksDelegator { + CallbacksDelegator(callbacksProvider:Func<ICallbacks[]>, adaptorFactory:ITestAdaptorFactory) + RunStarted(testsToRun:ITest) : void + RunStartedRemotely(testsToRunData:byte[]) : void + RunFinished(testResults:ITestResult) : void + RunFinishedRemotely(testResultsData:byte[]) : void + RunFailed(failureMessage:string) : void + TestStarted(test:ITest) : void + TestStartedRemotely(testStartedData:byte[]) : void + TestFinished(result:ITestResult) : void + TestFinishedRemotely(testResultsData:byte[]) : void + TestTreeRebuild(test:ITest) : void } ICallbacksDelegator <|-- CallbacksDelegator CallbacksDelegator --> "instance" CallbacksDelegator class CallbacksDelegatorListener { + RunStarted(testsToRun:NUnit.Framework.Interfaces.ITest) : void + RunFinished(testResults:NUnit.Framework.Interfaces.ITestResult) : void + TestStarted(test:NUnit.Framework.Interfaces.ITest) : void + TestFinished(result:NUnit.Framework.Interfaces.ITestResult) : void } ScriptableObject <|-- CallbacksDelegatorListener ITestRunnerListener <|-- CallbacksDelegatorListener class CallbacksHolder { + Add(callback:ICallbacks, priority:int) : void + Remove(callback:ICallbacks) : void + GetAll() : ICallbacks[] + Clear() : void + TemporarilySuppressCallbacks() : IDisposable } class "ScriptableSingleton`1"<T> { } class CallbackWithPriority <<struct>> { + Priority : int + CallbackWithPriority(callback:ICallbacks, priority:int) } class Suppressor <<sealed>> { + Suppressor(instance:CallbacksHolder) + Dispose() : void } "ScriptableSingleton`1" "<CallbacksHolder>" <|-- CallbacksHolder ICallbacksHolder <|-- CallbacksHolder CallbacksHolder +-- CallbackWithPriority CallbackWithPriority --> "Callback" ICallbacks CallbacksHolder +-- Suppressor IDisposable <|-- Suppressor class ExecutionSettings { + ExecutionSettings(filtersToExecute:Filter[]) <<internal>> targetPlatform : BuildTarget? + runSynchronously : bool + playerHeartbeatTimeout : int <<internal>> EditModeIncluded() : bool <<internal>> PlayModeInEditorIncluded() : bool <<internal>> PlayerIncluded() : bool <<internal>> BuildNUnitFilter() : ITestFilter } ExecutionSettings --> "overloadTestRunSettings" ITestRunSettings ExecutionSettings --> "filter" Filter class Filter { + targetPlatform : BuildTarget? <<internal>> ToRuntimeTestRunnerFilter(synchronousOnly:bool) : RuntimeTestRunnerFilter } Filter --> "testMode" TestMode interface ICallbacks { RunStarted(testsToRun:ITestAdaptor) : void RunFinished(result:ITestResultAdaptor) : void TestStarted(test:ITestAdaptor) : void TestFinished(result:ITestResultAdaptor) : void } interface ICallbacksDelegator { RunStarted(testsToRun:ITest) : void RunStartedRemotely(testsToRunData:byte[]) : void RunFinished(testResults:ITestResult) : void RunFinishedRemotely(testResultsData:byte[]) : void RunFailed(failureMessage:string) : void TestStarted(test:ITest) : void TestStartedRemotely(testStartedData:byte[]) : void TestFinished(result:ITestResult) : void TestFinishedRemotely(testResultsData:byte[]) : void TestTreeRebuild(test:ITest) : void } interface ICallbacksHolder { Add(callback:ICallbacks, priority:int) : void Remove(callback:ICallbacks) : void GetAll() : ICallbacks[] Clear() : void } interface IErrorCallbacks { OnError(message:string) : void } ICallbacks <|-- IErrorCallbacks interface ITestAdaptor { Id : string <<get>> Name : string <<get>> FullName : string <<get>> TestCaseCount : int <<get>> HasChildren : bool <<get>> IsSuite : bool <<get>> TestCaseTimeout : int <<get>> IsTestAssembly : bool <<get>> Description : string <<get>> SkipReason : string <<get>> ParentId : string <<get>> ParentFullName : string <<get>> UniqueName : string <<get>> ParentUniqueName : string <<get>> ChildIndex : int <<get>> } class "IEnumerable`1"<T> { } ITestAdaptor --> "Children<ITestAdaptor>" "IEnumerable`1" ITestAdaptor --> "Parent" ITestAdaptor ITestAdaptor --> "TypeInfo" ITypeInfo ITestAdaptor --> "Method" IMethodInfo ITestAdaptor --> "RunState" RunState ITestAdaptor --> "TestMode" TestMode interface ITestAdaptorFactory { Create(test:ITest) : ITestAdaptor Create(testData:RemoteTestData) : ITestAdaptor Create(testResult:ITestResult) : ITestResultAdaptor Create(testResult:RemoteTestResultData, allData:RemoteTestResultDataWithTestData) : ITestResultAdaptor BuildTree(data:RemoteTestResultDataWithTestData) : ITestAdaptor BuildTreeAsync(data:RemoteTestResultDataWithTestData) : IEnumerator<ITestAdaptor> ClearResultsCache() : void ClearTestsCache() : void } interface ITestResultAdaptor { Name : string <<get>> FullName : string <<get>> ResultState : string <<get>> Duration : double <<get>> Message : string <<get>> StackTrace : string <<get>> AssertCount : int <<get>> FailCount : int <<get>> PassCount : int <<get>> SkipCount : int <<get>> InconclusiveCount : int <<get>> HasChildren : bool <<get>> Output : string <<get>> ToXml() : TNode } class "IEnumerable`1"<T> { } ITestResultAdaptor --> "Test" ITestAdaptor ITestResultAdaptor --> "TestStatus" TestStatus ITestResultAdaptor --> "StartTime" DateTime ITestResultAdaptor --> "EndTime" DateTime ITestResultAdaptor --> "Children<ITestResultAdaptor>" "IEnumerable`1" interface ITestRunnerApi { Execute(executionSettings:ExecutionSettings) : string RegisterCallbacks(testCallbacks:T, priority:int) : void UnregisterCallbacks(testCallbacks:T) : void RetrieveTestList(testMode:TestMode, callback:Action<ITestAdaptor>) : void } interface ITestRunSettings { Apply() : void } IDisposable <|-- ITestRunSettings interface ITestTreeRebuildCallbacks { TestTreeRebuild(test:ITestAdaptor) : void } ICallbacks <|-- ITestTreeRebuildCallbacks enum RunState { NotRunnable, Runnable, Explicit, Skipped, Ignored, } class TestAdaptor { <<internal>> TestAdaptor(test:ITest, children:ITestAdaptor[]) + SetParent(parent:ITestAdaptor) : void <<internal>> TestAdaptor(test:RemoteTestData) <<internal>> ApplyChildren(allTests:IEnumerable<TestAdaptor>) : void + Id : string <<get>> + Name : string <<get>> + FullName : string <<get>> + TestCaseCount : int <<get>> + HasChildren : bool <<get>> + IsSuite : bool <<get>> + TestCaseTimeout : int <<get>> + IsTestAssembly : bool <<get>> + Description : string <<get>> + SkipReason : string <<get>> + ParentId : string <<get>> + ParentFullName : string <<get>> + UniqueName : string <<get>> + ParentUniqueName : string <<get>> + ChildIndex : int <<get>> } class "IEnumerable`1"<T> { } ITestAdaptor <|-- TestAdaptor TestAdaptor --> "Children<ITestAdaptor>" "IEnumerable`1" TestAdaptor --> "Parent" ITestAdaptor TestAdaptor --> "TypeInfo" ITypeInfo TestAdaptor --> "Method" IMethodInfo TestAdaptor --> "RunState" RunState TestAdaptor --> "TestMode" TestMode class TestAdaptorFactory { + Create(test:ITest) : ITestAdaptor + Create(testData:RemoteTestData) : ITestAdaptor + Create(testResult:ITestResult) : ITestResultAdaptor + Create(testResult:RemoteTestResultData, allData:RemoteTestResultDataWithTestData) : ITestResultAdaptor + BuildTree(data:RemoteTestResultDataWithTestData) : ITestAdaptor + BuildTreeAsync(data:RemoteTestResultDataWithTestData) : IEnumerator<ITestAdaptor> + ClearResultsCache() : void + ClearTestsCache() : void } ITestAdaptorFactory <|-- TestAdaptorFactory enum TestMode { EditMode= 1 << 0, PlayMode= 1 << 1, } class TestResultAdaptor { <<internal>> TestResultAdaptor(result:ITestResult, test:ITestAdaptor, children:ITestResultAdaptor[]) <<internal>> TestResultAdaptor(result:RemoteTestResultData, allData:RemoteTestResultDataWithTestData) + Name : string <<get>> + FullName : string <<get>> + ResultState : string <<get>> + Duration : double <<get>> + Message : string <<get>> + StackTrace : string <<get>> + AssertCount : int <<get>> + FailCount : int <<get>> + PassCount : int <<get>> + SkipCount : int <<get>> + InconclusiveCount : int <<get>> + HasChildren : bool <<get>> + Output : string <<get>> + ToXml() : TNode } class "IEnumerable`1"<T> { } ITestResultAdaptor <|-- TestResultAdaptor TestResultAdaptor --> "Test" ITestAdaptor TestResultAdaptor --> "TestStatus" TestStatus TestResultAdaptor --> "StartTime" DateTime TestResultAdaptor --> "EndTime" DateTime TestResultAdaptor --> "Children<ITestResultAdaptor>" "IEnumerable`1" class TestRunnerApi { + Execute(executionSettings:ExecutionSettings) : string + RegisterCallbacks(testCallbacks:T, priority:int) : void + UnregisterCallbacks(testCallbacks:T) : void <<internal>> RetrieveTestList(executionSettings:ExecutionSettings, callback:Action<ITestAdaptor>) : void + RetrieveTestList(testMode:TestMode, callback:Action<ITestAdaptor>) : void <<internal>> {static} IsRunActive() : bool } class "Func`2"<T1,T2> { } ScriptableObject <|-- TestRunnerApi ITestRunnerApi <|-- TestRunnerApi TestRunnerApi --> "callbacksHolder" ICallbacksHolder TestRunnerApi o-> "ScheduleJob<ExecutionSettings,string>" "Func`2" enum TestStatus { Inconclusive, Skipped, Passed, Failed, } class CommandLineOption { + CommandLineOption(argName:string, action:Action) + CommandLineOption(argName:string, action:Action<string>) + CommandLineOption(argName:string, action:Action<string[]>) + ArgName : string <<get>> + ApplyValue(value:string) : void {static} SplitStringToArray(value:string) : string[] } class "Action`1"<T> { } ICommandLineOption <|-- CommandLineOption CommandLineOption --> "m_ArgAction<string>" "Action`1" class CommandLineOptionSet { + CommandLineOptionSet(options:ICommandLineOption[]) + Parse(args:string[]) : void } interface ICommandLineOption { ArgName : string <<get>> ApplyValue(value:string) : void } class Executer { + Executer(testRunnerApi:ITestRunnerApi, settingsBuilder:ISettingsBuilder, logErrorFormat:Action<string, object[]>, logException:Action<Exception>, exitEditorApplication:Action<int>, scriptCompilationFailedCheck:Func<bool>) <<internal>> InitializeAndExecuteRun(commandLineArgs:string[]) : void <<internal>> BuildExecutionSettings(commandLineArgs:string[]) : ExecutionSettings <<internal>> SetUpCallbacks(executionSettings:ExecutionSettings) : void <<internal>> ExitOnCompileErrors() : void HandleSetupException(exception:SetupException) : void } enum ReturnCodes { Ok= 0, Failed= 2, RunError= 3, PlatformNotFoundReturnCode= 4, } class ExceptionHandling { <<internal>> m_Message : string <<internal>> m_ReturnCode : int + ExceptionHandling(exceptionType:SetupException.ExceptionType, message:string, returnCode:ReturnCodes) } Executer +-- ReturnCodes Executer +-- ExceptionHandling class ExecutionSettings { + TestResultsFile : string + DeviceLogsDirectory : string } class ExitCallbacks { <<internal>> {static} preventExit : bool + RunFinished(testResults:ITestResultAdaptor) : void + TestStarted(test:ITestAdaptor) : void + TestFinished(result:ITestResultAdaptor) : void + RunStarted(testsToRun:ITestAdaptor) : void + OnError(message:string) : void } ScriptableObject <|-- ExitCallbacks IErrorCallbacks <|-- ExitCallbacks interface ISettingsBuilder { BuildApiExecutionSettings(commandLineArgs:string[]) : Api.ExecutionSettings BuildExecutionSettings(commandLineArgs:string[]) : ExecutionSettings } class LogSavingCallbacks { + RunStarted(testsToRun:ITestAdaptor) : void + <<virtual>> RunFinished(testResults:ITestResultAdaptor) : void + TestStarted(test:ITestAdaptor) : void + TestFinished(result:ITestResultAdaptor) : void } ScriptableObject <|-- LogSavingCallbacks ICallbacks <|-- LogSavingCallbacks class LogWriter { <<internal>> LogWriter(logsDirectory:string, deviceID:string, logger:DeploymentTargetLogger) + Stop() : void + Dispose() : void } IDisposable <|-- LogWriter class ResultsSavingCallbacks { + m_ResultFilePath : string + ResultsSavingCallbacks() + RunStarted(testsToRun:ITestAdaptor) : void + <<virtual>> RunFinished(testResults:ITestResultAdaptor) : void + TestStarted(test:ITestAdaptor) : void + TestFinished(result:ITestResultAdaptor) : void } ScriptableObject <|-- ResultsSavingCallbacks ICallbacks <|-- ResultsSavingCallbacks class ResultsWriter { + WriteResultToFile(result:ITestResultAdaptor, filePath:string) : void CreateDirectory(filePath:string) : void + WriteResultToStream(result:ITestResultAdaptor, streamWriter:StreamWriter, settings:XmlWriterSettings) : void WriteResultsToXml(result:ITestResultAdaptor, xmlWriter:XmlWriter) : void } class RunData { + isRunning : bool } class "ScriptableSingleton`1"<T> { } "ScriptableSingleton`1" "<RunData>" <|-- RunData RunData --> "executionSettings" ExecutionSettings class RunSettings { + RunSettings(testSettings:ITestSettings) + Apply() : void + Dispose() : void } ITestRunSettings <|-- RunSettings class SettingsBuilder { + SettingsBuilder(testSettingsDeserializer:ITestSettingsDeserializer, logAction:Action<string>, logWarningAction:Action<string>, fileExistsCheck:Func<string, bool>, scriptCompilationFailedCheck:Func<bool>) + BuildApiExecutionSettings(commandLineArgs:string[]) : Api.ExecutionSettings + BuildExecutionSettings(commandLineArgs:string[]) : ExecutionSettings DisplayQuitWarningIfQuitIsGiven(quitIsGiven:bool) : void CheckForScriptCompilationErrors() : void LogParametersForRun(testPlatform:string, testFilters:string[], testCategories:string[], testSettingsFilePath:string) : void GetTestSettings(testSettingsFilePath:string) : ITestSettings {static} SetFilterAndGetBuildTarget(testPlatform:string, filter:Filter) : BuildTarget? } ISettingsBuilder <|-- SettingsBuilder class SetupException { + SetupException(type:ExceptionType, details:object[]) } enum ExceptionType { ScriptCompilationFailed, PlatformNotFound, TestSettingsFileNotFound, } Exception <|-- SetupException SetupException --> "Type" ExceptionType SetupException +-- ExceptionType class TestStarter <<static>> { {static} TestStarter() {static} UpdateWatch() : void {static} ShouldRunTests() : bool } TestStarter --> "s_Executer" Executer TestStarter --> "executer" Executer class AssetsDatabaseHelper { + OpenAssetInItsDefaultExternalEditor(assetPath:string, line:int) : void } IAssetsDatabaseHelper <|-- AssetsDatabaseHelper class GuiHelper { + GuiHelper(monoCecilHelper:IMonoCecilHelper, assetsDatabaseHelper:IAssetsDatabaseHelper) + OpenScriptInExternalEditor(type:Type, method:MethodInfo) : void + GetFileOpenInfo(type:Type, method:MethodInfo) : IFileOpenInfo + FilePathToAssetsRelativeAndUnified(filePath:string) : string + OpenScriptInExternalEditor(stacktrace:string) : bool } IGuiHelper <|-- GuiHelper GuiHelper --> "AssetsDatabaseHelper" IAssetsDatabaseHelper interface IAssetsDatabaseHelper { OpenAssetInItsDefaultExternalEditor(assetPath:string, line:int) : void } interface IGuiHelper { OpenScriptInExternalEditor(stacktrace:string) : bool OpenScriptInExternalEditor(type:Type, method:MethodInfo) : void GetFileOpenInfo(type:Type, method:MethodInfo) : IFileOpenInfo FilePathToAssetsRelativeAndUnified(filePath:string) : string } class TestListGUIHelper { + {static} MenuItemAddFolderAndAsmDefForTesting() : void + {static} MenuItemAddFolderAndAsmDefForTestingWithValidation() : bool + {static} AddFolderAndAsmDefForTesting(isEditorOnly:bool) : void + {static} SelectedFolderContainsTestAssembly() : bool + {static} AddTest() : void + {static} CanAddScriptAndItWillCompile() : bool + {static} CanAddEditModeTestScriptAndItWillCompile() : bool + {static} CanAddPlayModeTestScriptAndItWillCompile() : bool + {static} GetActiveFolderPath() : string } class TestRunnerResult { + id : string + uniqueId : string + name : string + fullName : string + duration : float + messages : string + output : string + stacktrace : string + notRunnable : bool + ignoredOrSkipped : bool + description : string + isSuite : bool + parentId : string + parentUniqueId : string + notOutdated : bool <<internal>> TestRunnerResult(test:ITestAdaptor) <<internal>> TestRunnerResult(testResult:ITestResultAdaptor) + Update(result:TestRunnerResult) : void + SetResultChangedCallback(resultUpdated:Action<TestRunnerResult>) : void + <<override>> ToString() : string + Id : string <<get>> + FullName : string <<get>> + ParentId : string <<get>> + IsSuite : bool <<get>> + Clear() : void } class "List`1"<T> { } enum ResultStatus { NotRun, Passed, Failed, Inconclusive, Skipped, } TestRunnerResult o-> "resultStatus" ResultStatus TestRunnerResult --> "categories<string>" "List`1" TestRunnerResult --> "Categories<string>" "List`1" TestRunnerResult +-- ResultStatus class TestRunnerUIFilter { + PassedCount : int <<get>> + FailedCount : int <<get>> + NotRunCount : int <<get>> + PassedHidden : bool + FailedHidden : bool + NotRunHidden : bool + IsFiltering : bool <<get>> + UpdateCounters(resultList:List<TestRunnerResult>) : void + Draw() : void + Clear() : void } class "Action`1"<T> { } TestRunnerUIFilter --> "RebuildTestList" Action TestRunnerUIFilter --> "SearchStringChanged<string>" "Action`1" TestRunnerUIFilter --> "SearchStringCleared" Action class UITestRunnerFilter { + testRepetitions : int = 1 + synchronousOnly : bool = false + {static} AssemblyNameFromPath(path:string) : string + ClearResults(newResultList:List<IClearableResult>) : void } interface IClearableResult { Id : string <<get>> FullName : string <<get>> ParentId : string <<get>> IsSuite : bool <<get>> Clear() : void } class "List`1"<T> { } UITestRunnerFilter +-- IClearableResult IClearableResult --> "Categories<string>" "List`1" class TestRunnerStateSerializer { + ShouldRestore() : bool + SaveContext() : void + RestoreContext() : void + CanRestoreFromScriptableObject(requestedType:Type) : bool + RestoreScriptableObjectInstance() : ScriptableObject + CanRestoreFromJson(requestedType:Type) : bool + RestoreClassFromJson(instance:object) : void } IStateSerializer <|-- TestRunnerStateSerializer abstract class AttributeFinderBase { + {abstract} Search(tests:ITest, filter:ITestFilter, testTargetPlatform:RuntimePlatform) : IEnumerable<Type> } interface IAttributeFinder { Search(tests:ITest, filter:ITestFilter, testTargetPlatform:RuntimePlatform) : IEnumerable<Type> } abstract class "AttributeFinderBase`2"<T1,T2> { + <<override>> Search(tests:ITest, filter:ITestFilter, testTargetPlatform:RuntimePlatform) : IEnumerable<Type> } IAttributeFinder <|-- AttributeFinderBase AttributeFinderBase <|-- "AttributeFinderBase`2" class DelayedCallback { + DelayedCallback(function:System.Action, timeFromNow:double) + Clear() : void + Reset() : void } class EditModeLauncher { + {static} IsRunning : bool + launchedOutsideApi : bool + EditModeLauncher(filter:UITestRunnerFilter, platform:TestPlatform) + EditModeLauncher(filters:Filter[], platform:TestPlatform, runSynchronously:bool) + <<override>> Run() : void + AddEventHandler() : T } class BackgroundListener { + RunStarted(testsToRun:ITest) : void + RunFinished(testResults:ITestResult) : void + TestStarted(test:ITest) : void + TestFinished(result:ITestResult) : void } TestLauncherBase <|-- EditModeLauncher EditModeLauncher --> "m_EditModeRunner" EditModeRunner EditModeLauncher +-- BackgroundListener ScriptableObject <|-- BackgroundListener ITestRunnerListener <|-- BackgroundListener class EditModeLauncherContextSettings { + EditModeLauncherContextSettings() + Dispose() : void } IDisposable <|-- EditModeLauncherContextSettings class TestLaunchFailedException { + TestLaunchFailedException() + TestLaunchFailedException(message:string) } class PlayerLauncher { + PlayerLauncher(settings:PlaymodeTestsControllerSettings, targetPlatform:BuildTarget?, overloadTestRunSettings:ITestRunSettings, heartbeatTimeout:int) + <<override>> Run() : void + PrepareScene(sceneName:string) : Scene <<internal>> GetBuildOptions(scenePath:string) : PlayerLauncherBuildOptions } Exception <|-- TestLaunchFailedException RuntimeTestLauncherBase <|-- PlayerLauncher class PlayerLauncherBuildOptions { + PlayerDirectory : string + <<override>> ToString() : string } PlayerLauncherBuildOptions --> "BuildPlayerOptions" BuildPlayerOptions class PlayerLauncherContextSettings { + PlayerLauncherContextSettings(overloadSettings:ITestRunSettings) + Dispose() : void } IDisposable <|-- PlayerLauncherContextSettings class PlayerLauncherTestRunSettings { + buildOnly : bool <<set>> <<get>> + buildOnlyLocationPath : string <<set>> <<get>> + Dispose() : void Apply() : void } ITestRunSettings <|-- PlayerLauncherTestRunSettings class PlaymodeLauncher { + {static} IsRunning : bool + PlaymodeLauncher(settings:PlaymodeTestsControllerSettings) + <<override>> Run() : void + UpdateCallback() : void + AddEventHandler() : void } class BackgroundWatcher { {static} BackgroundWatcher() } RuntimeTestLauncherBase <|-- PlaymodeLauncher PlaymodeLauncher +-- BackgroundWatcher class PostbuildCleanupAttributeFinder { + PostbuildCleanupAttributeFinder() } class "AttributeFinderBase`2"<T1,T2> { } "AttributeFinderBase`2" "<IPostBuildCleanup,PostBuildCleanupAttribute>" <|-- PostbuildCleanupAttributeFinder class PrebuildSetupAttributeFinder { + PrebuildSetupAttributeFinder() } class "AttributeFinderBase`2"<T1,T2> { } "AttributeFinderBase`2" "<IPrebuildSetup,PrebuildSetupAttribute>" <|-- PrebuildSetupAttributeFinder class RemotePlayerLogController { + SetBuildTarget(buildTarget:BuildTarget) : void + SetLogsDirectory(dir:string) : void + StartLogWriters() : void + StopLogWriters() : void } class "ScriptableSingleton`1"<T> { } "ScriptableSingleton`1" "<RemotePlayerLogController>" <|-- RemotePlayerLogController class RemoteTestRunController { <<internal>> <<const>> k_HeartbeatTimeout : int + Init(buildTarget:BuildTarget, heartbeatTimeout:int) : void + PostBuildAction() : void + PostSuccessfulBuildAction() : void + PostSuccessfulLaunchAction() : void } class "ScriptableSingleton`1"<T> { } "ScriptableSingleton`1" "<RemoteTestRunController>" <|-- RemoteTestRunController class RemoteTestResultReciever { + RunStarted(messageEventArgs:MessageEventArgs) : void + RunFinished(messageEventArgs:MessageEventArgs) : void } abstract class RuntimeTestLauncherBase { + CreateSceneName() : string } class PlaymodeTestsControllerExtensions <<static>> { <<internal>> {static} AddEventHandlerMonoBehaviour(controller:PlaymodeTestsController) : T <<internal>> {static} AddEventHandlerScriptableObject(controller:PlaymodeTestsController) : T <<internal>> {static} AddEventHandlerScriptableObject(controller:PlaymodeTestsController, obj:ITestRunnerListener) : void } TestLauncherBase <|-- RuntimeTestLauncherBase abstract class TestLauncherBase { + {abstract} Run() : void + ExecutePostBuildCleanupMethods(tests:ITest, testRunnerFilter:ITestFilter) : void + {static} ExecutePostBuildCleanupMethods(tests:ITest, testRunnerFilter:ITestFilter, testTargetPlatform:RuntimePlatform?) : void } class TestJobData { + guid : string + taskIndex : int + taskPC : int + isRunning : bool + undoGroup : int + isHandledByRunner : bool + TestJobData(settings:ExecutionSettings) } TestJobData --> "executionSettings" ExecutionSettings TestJobData --> "editModeRunner" EditModeRunner TestJobData --> "testTree" ITest class TestJobDataHolder { } class "ScriptableSingleton`1"<T> { } class "List`1"<T> { } "ScriptableSingleton`1" "<TestJobDataHolder>" <|-- TestJobDataHolder TestJobDataHolder o-> "TestRuns<TestJobData>" "List`1" class TestJobRunner { + RunJob(data:TestJobData) : string } class "List`1"<T> { } class "Action`1"<T> { } class "Func`2"<T1,T2> { } TestJobRunner o-> "SavedTestJobData<TestJobData>" "List`1" TestJobRunner o-> "SubscribeCallback<EditorApplication.CallbackFunction>" "Action`1" TestJobRunner o-> "UnsubscribeCallback<EditorApplication.CallbackFunction>" "Action`1" TestJobRunner o-> "PcHelper" TestCommandPcHelper TestJobRunner o-> "GetTasks<ExecutionSettings,IEnumerable<TestTaskBase>>" "Func`2" TestJobRunner o-> "LogException<Exception>" "Action`1" TestJobRunner o-> "LogError<string>" "Action`1" TestJobRunner o-> "ReportRunFailed<string>" "Action`1" class TestRunCanceledException { } Exception <|-- TestRunCanceledException class EditModePcHelper { + <<override>> SetEnumeratorPC(enumerator:IEnumerator, pc:int) : void + <<override>> GetEnumeratorPC(enumerator:IEnumerator) : int } TestCommandPcHelper <|-- EditModePcHelper interface IUnityTestAssemblyRunnerFactory { Create(testPlatform:TestPlatform, factory:WorkItemFactory) : IUnityTestAssemblyRunner } class UnityTestAssemblyRunnerFactory { + Create(testPlatform:TestPlatform, factory:WorkItemFactory) : IUnityTestAssemblyRunner } class EditModeRunner { + RunFinished : bool = false + RunningSynchronously : bool <<get>> + Init(filters:Filter[], platform:TestPlatform, runningSynchronously:bool) : void + OnEnable() : void + TestStartedEvent(test:ITest) : void + TestFinishedEvent(testResult:ITestResult) : void + Run() : void + CompleteSynchronously() : void + AddEventHandler() : T + Dispose() : void + OnRunCancel() : void + GetLoadedTests() : ITest + GetFilter() : ITestFilter } IUnityTestAssemblyRunnerFactory <|-- UnityTestAssemblyRunnerFactory ScriptableObject <|-- EditModeRunner IDisposable <|-- EditModeRunner EditModeRunner --> "m_Runner" IUnityTestAssemblyRunner EditModeRunner --> "UnityTestAssemblyRunnerFactory" IUnityTestAssemblyRunnerFactory class EditmodeWorkItemFactory { } WorkItemFactory <|-- EditmodeWorkItemFactory class EditorEnumeratorTestWorkItem { + EditorEnumeratorTestWorkItem(test:TestMethod, filter:ITestFilter) } UnityWorkItem <|-- EditorEnumeratorTestWorkItem class EnumeratorStepHelper { + {static} SetEnumeratorPC(pc:int) : void + {static} GetEnumeratorPC(enumerator:IEnumerator) : int + {static} UpdateEnumeratorPcIfNeeded(enumerator:IEnumerator) : bool } interface ITestSettings { scriptingBackend : ScriptingImplementation? <<get>> <<set>> Architecture : string <<get>> <<set>> apiProfile : ApiCompatibilityLevel? <<get>> <<set>> appleEnableAutomaticSigning : bool? <<get>> <<set>> appleDeveloperTeamID : string <<get>> <<set>> iOSManualProvisioningProfileType : ProvisioningProfileType? <<get>> <<set>> iOSManualProvisioningProfileID : string <<get>> <<set>> tvOSManualProvisioningProfileType : ProvisioningProfileType? <<get>> <<set>> tvOSManualProvisioningProfileID : string <<get>> <<set>> SetupProjectParameters() : void } IDisposable <|-- ITestSettings interface ITestSettingsDeserializer { GetSettingsFromJsonFile(jsonFilePath:string) : ITestSettings } class TestSettings { + scriptingBackend : ScriptingImplementation? <<get>> <<set>> + Architecture : string <<get>> <<set>> + apiProfile : ApiCompatibilityLevel? <<get>> <<set>> + appleEnableAutomaticSigning : bool? <<get>> <<set>> + appleDeveloperTeamID : string <<get>> <<set>> + iOSManualProvisioningProfileType : ProvisioningProfileType? <<get>> <<set>> + iOSManualProvisioningProfileID : string <<get>> <<set>> + tvOSManualProvisioningProfileType : ProvisioningProfileType? <<get>> <<set>> + tvOSManualProvisioningProfileID : string <<get>> <<set>> + Dispose() : void + SetupProjectParameters() : void } abstract class TestSetting { + {abstract} Setup(settings:TestSettings) : void + {abstract} Cleanup() : void } class "TestSetting`1"<T> { + TestSetting(getFromSettings:Func<TestSettings, T>, getCurrentValue:Func<T>, setValue:Action<T>) + <<override>> Setup(settings:TestSettings) : void + <<override>> Cleanup() : void } ITestSettings <|-- TestSettings TestSettings +-- TestSetting TestSettings +-- "TestSetting`1" TestSetting <|-- "TestSetting`1" class TestSettingsDeserializer { + TestSettingsDeserializer(testSettingsFactory:Func<ITestSettings>) + GetSettingsFromJsonFile(jsonFilePath:string) : ITestSettings } abstract class SettingsMap { + Key : string <<get>> + {abstract} ApplyToSettings(settings:ITestSettings, value:object) : void } class "SettingsMap`1"<T> { + SettingsMap(key:string, setter:Action<ITestSettings, T>) + <<override>> ApplyToSettings(settings:ITestSettings, value:object) : void } ITestSettingsDeserializer <|-- TestSettingsDeserializer TestSettingsDeserializer +-- SettingsMap SettingsMap --> "Type" Type TestSettingsDeserializer +-- "SettingsMap`1" SettingsMap <|-- "SettingsMap`1" class AssemblyCompilationErrorsMessage { + assembly : string + AssemblyCompilationErrorsMessage() } Message <|-- AssemblyCompilationErrorsMessage interface ITestRunnerApiMapper { GetRunStateFromResultNunitXml(result:ITestResultAdaptor) : string GetTestStateFromResult(result:ITestResultAdaptor) : TestState FlattenTestNames(testsToRun:ITestAdaptor) : List<string> MapTestToTestPlanMessage(testsToRun:ITestAdaptor) : TestPlanMessage MapTestToTestStartedMessage(test:ITestAdaptor) : TestStartedMessage TestResultToTestFinishedMessage(result:ITestResultAdaptor) : TestFinishedMessage } interface IUtpLogger { Log(msg:Message) : void } interface IUtpMessageReporter { ReportAssemblyCompilationErrors(assembly:string, errorCompilerMessages:IEnumerable<CompilerMessage>) : void ReportTestFinished(result:ITestResultAdaptor) : void ReportTestRunStarted(testsToRun:ITestAdaptor) : void ReportTestStarted(test:ITestAdaptor) : void } abstract class Message { + type : string + time : ulong + version : int + phase : string + processId : int + AddTimeStamp() : void } class TestFinishedMessage { + name : string + message : string + duration : ulong + durationMicroseconds : ulong + stackTrace : string + TestFinishedMessage() } Message <|-- TestFinishedMessage TestFinishedMessage --> "state" TestState class TestPlanMessage { + TestPlanMessage() } class "List`1"<T> { } Message <|-- TestPlanMessage TestPlanMessage --> "tests<string>" "List`1" class TestRunnerApiMapper { + MapTestToTestPlanMessage(testsToRun:ITestAdaptor) : TestPlanMessage + MapTestToTestStartedMessage(test:ITestAdaptor) : TestStartedMessage + TestResultToTestFinishedMessage(result:ITestResultAdaptor) : TestFinishedMessage + GetRunStateFromResultNunitXml(result:ITestResultAdaptor) : string + GetTestStateFromResult(result:ITestResultAdaptor) : TestState + FlattenTestNames(test:ITestAdaptor) : List<string> } ITestRunnerApiMapper <|-- TestRunnerApiMapper class TestStartedMessage { + name : string + TestStartedMessage() } Message <|-- TestStartedMessage TestStartedMessage --> "state" TestState enum TestState { Inconclusive= 0, Skipped= 2, Ignored= 3, Success= 4, Failure= 5, Error= 6, } class UnityTestProtocolListener { + UnityTestProtocolListener() + RunStarted(testsToRun:ITestAdaptor) : void + RunFinished(testResults:ITestResultAdaptor) : void + TestStarted(test:ITestAdaptor) : void + TestFinished(result:ITestResultAdaptor) : void } ScriptableObject <|-- UnityTestProtocolListener ICallbacks <|-- UnityTestProtocolListener class UnityTestProtocolStarter <<static>> { {static} UnityTestProtocolStarter() + {static} OnAssemblyCompilationFinished(assembly:string, messages:CompilerMessage[]) : void } class UtpDebugLogger { + Log(msg:Message) : void } IUtpLogger <|-- UtpDebugLogger class UtpMessageReporter { + UtpMessageReporter(utpLogger:IUtpLogger) + ReportAssemblyCompilationErrors(assembly:string, errorCompilerMessages:IEnumerable<CompilerMessage>) : void + ReportTestRunStarted(testsToRun:ITestAdaptor) : void + ReportTestStarted(test:ITestAdaptor) : void + ReportTestFinished(result:ITestResultAdaptor) : void } IUtpMessageReporter <|-- UtpMessageReporter UtpMessageReporter --> "TestRunnerApiMapper" ITestRunnerApiMapper UtpMessageReporter --> "Logger" IUtpLogger class AllocatingGCMemoryConstraint { + <<override>> ApplyTo(obj:object) : ConstraintResult + <<override>> ApplyTo(del:ActualValueDelegate<TActual>) : ConstraintResult + <<override>> Description : string <<get>> } class AllocatingGCMemoryResult { + AllocatingGCMemoryResult(constraint:IConstraint, actualValue:object, diff:int) + <<override>> WriteMessageTo(writer:MessageWriter) : void } Constraint <|-- AllocatingGCMemoryConstraint AllocatingGCMemoryConstraint +-- AllocatingGCMemoryResult ConstraintResult <|-- AllocatingGCMemoryResult class ConstraintExtensions <<static>> { + {static} AllocatingGCMemory(chain:ConstraintExpression) : AllocatingGCMemoryConstraint } class InvalidSignatureException { + InvalidSignatureException(message:string) } ResultStateException <|-- InvalidSignatureException InvalidSignatureException --> "ResultState" ResultState class Is { + {static} AllocatingGCMemory() : AllocatingGCMemoryConstraint } class LogAssert <<static>> { + {static} Expect(type:LogType, message:string) : void + {static} Expect(type:LogType, message:Regex) : void + {static} NoUnexpectedReceived() : void + {static} ignoreFailingMessages : bool <<get>> <<set>> } class UnexpectedLogMessageException { + UnexpectedLogMessageException(log:LogMatch) + <<override>> StackTrace : string <<get>> } ResultStateException <|-- UnexpectedLogMessageException UnexpectedLogMessageException --> "LogEvent" LogMatch UnexpectedLogMessageException --> "ResultState" ResultState class UnhandledLogMessageException { + UnhandledLogMessageException(log:LogEvent) + <<override>> StackTrace : string <<get>> } ResultStateException <|-- UnhandledLogMessageException UnhandledLogMessageException --> "LogEvent" LogEvent UnhandledLogMessageException --> "ResultState" ResultState class UnityTestTimeoutException { + UnityTestTimeoutException(timeout:int) + <<override>> StackTrace : string <<get>> } ResultStateException <|-- UnityTestTimeoutException UnityTestTimeoutException --> "ResultState" ResultState class ActionDelegator { + Delegate(action:Action) : object + Delegate(action:Func<object>) : object + HasAction() : bool + Execute(logScope:LogScope) : void } BaseDelegator <|-- ActionDelegator abstract class BaseDelegator { + Abort() : void } class ConstructDelegator { + ConstructDelegator(stateSerializer:IStateSerializer) + Delegate(type:Type, arguments:object[]) : object + HasAction() : bool + Execute(logScope:LogScope) : void + DestroyCurrentTestObjectIfExists() : void } interface IAsyncTestAssemblyBuilder { BuildAsync(assemblies:Assembly[], testPlatforms:TestPlatform[], options:IDictionary<string, object>) : IEnumerator<ITest> } ITestAssemblyBuilder <|-- IAsyncTestAssemblyBuilder interface IStateSerializer { RestoreScriptableObjectInstance() : ScriptableObject RestoreClassFromJson(instance:object) : void CanRestoreFromJson(requestedType:Type) : bool CanRestoreFromScriptableObject(requestedType:Type) : bool } class TestExtensions <<static>> { + {static} HasCategory(test:ITest, categoryFilter:string[]) : bool + {static} GetAllCategoriesFromTest(test:ITest) : List<string> + {static} ParseForNameDuplicates(test:ITest) : void + {static} GetChildIndex(test:ITest) : int + {static} HasChildIndex(test:ITest) : bool {static} GetAncestorPath(test:ITest) : string + {static} GetUniqueName(test:ITest) : string + {static} GetFullName(test:ITest) : string + {static} GetSkipReason(test:ITest) : string + {static} GetParentId(test:ITest) : string + {static} GetParentFullName(test:ITest) : string + {static} GetParentUniqueName(test:ITest) : string } class TestResultExtensions <<static>> { + {static} RecordPrefixedException(testResult:TestResult, prefix:string, ex:Exception, resultState:ResultState) : void + {static} RecordPrefixedError(testResult:TestResult, prefix:string, error:string, resultState:ResultState) : void } class UnityTestAssemblyBuilder { + UnityTestAssemblyBuilder() + Build(assemblies:Assembly[], testPlatforms:TestPlatform[], options:IDictionary<string, object>) : ITest + BuildAsync(assemblies:Assembly[], testPlatforms:TestPlatform[], options:IDictionary<string, object>) : IEnumerator<ITest> + {static} GetNUnitTestBuilderSettings(testPlatform:TestPlatform) : Dictionary<string, object> } DefaultTestAssemblyBuilder <|-- UnityTestAssemblyBuilder IAsyncTestAssemblyBuilder <|-- UnityTestAssemblyBuilder interface ITestRunnerListener { RunStarted(testsToRun:ITest) : void RunFinished(testResults:ITestResult) : void TestStarted(test:ITest) : void TestFinished(result:ITestResult) : void } class TestFinishedEvent { } class TestStartedEvent { } class RunFinishedEvent { } class RunStartedEvent { } class "UnityEvent`1"<T> { } "UnityEvent`1" "<ITestResult>" <|-- TestFinishedEvent "UnityEvent`1" "<ITest>" <|-- TestStartedEvent "UnityEvent`1" "<ITestResult>" <|-- RunFinishedEvent "UnityEvent`1" "<ITest>" <|-- RunStartedEvent class PlaymodeTestsController { <<internal>> <<const>> kPlaymodeTestControllerName : string = "Code-based tests runner" + Start() : IEnumerator <<internal>> {static} IsControllerOnScene() : bool <<internal>> {static} GetController() : PlaymodeTestsController + TestRunnerCoroutine() : IEnumerator + Run() : IEnumerator + Cleanup() : void + {static} TryCleanup() : void } class "List`1"<T> { } MonoBehaviour <|-- PlaymodeTestsController PlaymodeTestsController --> "AssembliesWithTests<string>" "List`1" PlaymodeTestsController o-> "testStartedEvent" TestStartedEvent PlaymodeTestsController o-> "testFinishedEvent" TestFinishedEvent PlaymodeTestsController o-> "runStartedEvent" RunStartedEvent PlaymodeTestsController o-> "runFinishedEvent" RunFinishedEvent PlaymodeTestsController o-> "settings" PlaymodeTestsControllerSettings PlaymodeTestsController --> "m_Runner" UnityTestAssemblyRunner class PlaymodeTestsControllerSettings { + sceneBased : bool + originalScene : string + bootstrapScene : string + {static} CreateRunnerSettings(filters:RuntimeTestRunnerFilter[]) : PlaymodeTestsControllerSettings <<internal>> BuildNUnitFilter() : ITestFilter } class RuntimeTestRunnerFilter { + synchronousOnly : bool = false + BuildNUnitFilter() : ITestFilter } class SynchronousFilter { + ToXml(recursive:bool) : TNode + AddToXml(parentNode:TNode, recursive:bool) : TNode + Pass(test:ITest) : bool + IsExplicitMatch(test:ITest) : bool } ITestFilter <|-- SynchronousFilter class TestEnumeratorWrapper { + TestEnumeratorWrapper(testMethod:TestMethod) + GetEnumerator(context:ITestExecutionContext) : IEnumerator } class TestListenerWrapper { + TestListenerWrapper(testStartedEvent:TestStartedEvent, testFinishedEvent:TestFinishedEvent) + TestStarted(test:ITest) : void + TestFinished(result:ITestResult) : void + TestOutput(output:TestOutput) : void } ITestListener <|-- TestListenerWrapper enum TestPlatform { All= 0xFF, EditMode= 1 << 1, PlayMode= 1 << 2, } class TestPlatformEnumExtensions <<static>> { + {static} IsFlagIncluded(flags:TestPlatform, flag:TestPlatform) : bool } class AttributeHelper <<static>> { <<internal>> {static} GetTargetClassFromName(targetClassName:string, attributeInterface:Type) : Type } class ColorEqualityComparer { + ColorEqualityComparer(error:float) + Equals(expected:Color, actual:Color) : bool + GetHashCode(color:Color) : int } class "IEqualityComparer`1"<T> { } "IEqualityComparer`1" "<Color>" <|-- ColorEqualityComparer ColorEqualityComparer --> "Instance" ColorEqualityComparer class CoroutineRunner { <<internal>> <<const>> k_DefaultTimeout : int + CoroutineRunner(playmodeTestsController:MonoBehaviour, context:UnityTestExecutionContext) + HandleEnumerableTest(testEnumerator:IEnumerator) : IEnumerator + HasFailedWithTimeout() : bool + GetDefaultTimeout() : int } class FloatEqualityComparer { + FloatEqualityComparer(allowedError:float) + Equals(expected:float, actual:float) : bool + GetHashCode(value:float) : int } class "IEqualityComparer`1"<T> { } "IEqualityComparer`1" "<float>" <|-- FloatEqualityComparer FloatEqualityComparer --> "Instance" FloatEqualityComparer interface IOuterUnityTestAction { BeforeTest(test:ITest) : IEnumerator AfterTest(test:ITest) : IEnumerator } interface IPostBuildCleanup { Cleanup() : void } interface IPrebuildSetup { Setup() : void } interface ITestRunCallback { RunStarted(testsToRun:ITest) : void RunFinished(testResults:ITestResult) : void TestStarted(test:ITest) : void TestFinished(result:ITestResult) : void } class PostBuildCleanupAttribute { + PostBuildCleanupAttribute(targetClass:Type) + PostBuildCleanupAttribute(targetClassName:string) } Attribute <|-- PostBuildCleanupAttribute PostBuildCleanupAttribute --> "TargetClass" Type class PrebuildSetupAttribute { + PrebuildSetupAttribute(targetClass:Type) + PrebuildSetupAttribute(targetClassName:string) } Attribute <|-- PrebuildSetupAttribute PrebuildSetupAttribute --> "TargetClass" Type class QuaternionEqualityComparer { + QuaternionEqualityComparer(allowedError:float) + Equals(expected:Quaternion, actual:Quaternion) : bool + GetHashCode(quaternion:Quaternion) : int } class "IEqualityComparer`1"<T> { } "IEqualityComparer`1" "<Quaternion>" <|-- QuaternionEqualityComparer QuaternionEqualityComparer --> "Instance" QuaternionEqualityComparer class StackTraceFilter <<static>> { + {static} Filter(inputStackTrace:string) : string } class TestRunCallbackAttribute { + TestRunCallbackAttribute(type:Type) <<internal>> ConstructCallback() : ITestRunCallback } Attribute <|-- TestRunCallbackAttribute class TestRunCallbackListener { + RunStarted(testsToRun:ITest) : void + RunFinished(testResults:ITestResult) : void + TestStarted(test:ITest) : void + TestFinished(result:ITestResult) : void } ScriptableObject <|-- TestRunCallbackListener ITestRunnerListener <|-- TestRunCallbackListener class Utils <<static>> { + {static} AreFloatsEqual(expected:float, actual:float, epsilon:float) : bool + {static} AreFloatsEqualAbsoluteError(expected:float, actual:float, allowedAbsoluteError:float) : bool + {static} CreatePrimitive(type:PrimitiveType) : GameObject } class Vector2ComparerWithEqualsOperator { + Equals(expected:Vector2, actual:Vector2) : bool + GetHashCode(vec2:Vector2) : int } class "IEqualityComparer`1"<T> { } "IEqualityComparer`1" "<Vector2>" <|-- Vector2ComparerWithEqualsOperator Vector2ComparerWithEqualsOperator --> "Instance" Vector2ComparerWithEqualsOperator class Vector2EqualityComparer { + Vector2EqualityComparer(error:float) + Equals(expected:Vector2, actual:Vector2) : bool + GetHashCode(vec2:Vector2) : int } class "IEqualityComparer`1"<T> { } "IEqualityComparer`1" "<Vector2>" <|-- Vector2EqualityComparer Vector2EqualityComparer --> "Instance" Vector2EqualityComparer class Vector3ComparerWithEqualsOperator { + Equals(expected:Vector3, actual:Vector3) : bool + GetHashCode(vec3:Vector3) : int } class "IEqualityComparer`1"<T> { } "IEqualityComparer`1" "<Vector3>" <|-- Vector3ComparerWithEqualsOperator Vector3ComparerWithEqualsOperator --> "Instance" Vector3ComparerWithEqualsOperator class Vector3EqualityComparer { + Vector3EqualityComparer(allowedError:float) + Equals(expected:Vector3, actual:Vector3) : bool + GetHashCode(vec3:Vector3) : int } class "IEqualityComparer`1"<T> { } "IEqualityComparer`1" "<Vector3>" <|-- Vector3EqualityComparer Vector3EqualityComparer --> "Instance" Vector3EqualityComparer class Vector4ComparerWithEqualsOperator { + Equals(expected:Vector4, actual:Vector4) : bool + GetHashCode(vec4:Vector4) : int } class "IEqualityComparer`1"<T> { } "IEqualityComparer`1" "<Vector4>" <|-- Vector4ComparerWithEqualsOperator Vector4ComparerWithEqualsOperator --> "Instance" Vector4ComparerWithEqualsOperator class Vector4EqualityComparer { + Vector4EqualityComparer(allowedError:float) + Equals(expected:Vector4, actual:Vector4) : bool + GetHashCode(vec4:Vector4) : int } class "IEqualityComparer`1"<T> { } "IEqualityComparer`1" "<Vector4>" <|-- Vector4EqualityComparer Vector4EqualityComparer --> "Instance" Vector4EqualityComparer class DropdownOptionListDrawer { + <<override>> OnGUI(position:Rect, property:SerializedProperty, label:GUIContent) : void + <<override>> GetPropertyHeight(property:SerializedProperty, label:GUIContent) : float } PropertyDrawer <|-- DropdownOptionListDrawer class GlyphMetricsPropertyDrawer { + <<override>> OnGUI(position:Rect, property:SerializedProperty, label:GUIContent) : void + <<override>> GetPropertyHeight(property:SerializedProperty, label:GUIContent) : float } PropertyDrawer <|-- GlyphMetricsPropertyDrawer class GlyphRectPropertyDrawer { + <<override>> OnGUI(position:Rect, property:SerializedProperty, label:GUIContent) : void + <<override>> GetPropertyHeight(property:SerializedProperty, label:GUIContent) : float } PropertyDrawer <|-- GlyphRectPropertyDrawer class TMP_ContextMenus { {static} CopyTexture(command:MenuCommand) : void {static} SelectMaterial(command:MenuCommand) : void {static} DuplicateMaterial(command:MenuCommand) : void {static} CopyMaterialProperties(command:MenuCommand) : void {static} PasteMaterialProperties(command:MenuCommand) : void {static} ResetSettings(command:MenuCommand) : void {static} CopyAtlas(command:MenuCommand) : void {static} PasteAtlas(command:MenuCommand) : void {static} ExtractAtlas(command:MenuCommand) : void {static} RegenerateFontAsset(command:MenuCommand) : void {static} ForceFontAssetUpgrade(command:MenuCommand) : void {static} ClearFontAssetData(command:MenuCommand) : void {static} CreateFontAsset(command:MenuCommand) : void } Editor <|-- TMP_ContextMenus class TMPro_CreateObjectMenu <<static>> { {static} CreateTextMeshProObjectPerform(command:MenuCommand) : void {static} CreateTextMeshProGuiObjectPerform(menuCommand:MenuCommand) : void + {static} AddButton(menuCommand:MenuCommand) : void {static} AddTextMeshProInputField(menuCommand:MenuCommand) : void + {static} AddDropdown(menuCommand:MenuCommand) : void + {static} CreateNewUI() : GameObject + {static} GetOrCreateCanvasGameObject() : GameObject {static} IsValidCanvas(canvas:Canvas) : bool } class EditorShaderUtilities <<static>> { + {static} CopyMaterialProperties(source:Material, destination:Material) : void } class TMPro_FontAssetCreatorWindow { + {static} ShowFontAtlasCreatorWindow() : void + {static} ShowFontAtlasCreatorWindow(sourceFontFile:Font) : void + {static} ShowFontAtlasCreatorWindow(fontAsset:TMP_FontAsset) : void m_FontAssetCreationSettingsCurrentIndex : int = 0 <<const>> k_FontAssetCreationSettingsContainerKey : string = "TextMeshPro.FontAssetCreator.RecentFontAssetCreationSettings.Container" <<const>> k_FontAssetCreationSettingsCurrentIndexKey : string = "TextMeshPro.FontAssetCreator.RecentFontAssetCreationSettings.CurrentIndex" <<const>> k_TwoColumnControlsWidth : float = 335f m_GlyphPackingGenerationTime : double m_GlyphRenderingGenerationTime : double m_PointSizeSamplingMode : int m_CharacterSetSelectionMode : int m_CharacterSequence : string = "" m_OutputFeedback : string = "" m_WarningMessage : string m_CharacterCount : int m_IsRepaintNeeded : bool m_AtlasGenerationProgress : float m_AtlasGenerationProgressLabel : string m_RenderingProgress : float m_IsGlyphPackingDone : bool m_IsGlyphRenderingDone : bool m_IsRenderingDone : bool m_IsProcessing : bool m_IsGenerationDisabled : bool m_IsGenerationCancelled : bool m_IsFontAtlasInvalid : bool m_PointSize : int m_Padding : int = 5 m_AtlasWidth : int = 512 m_AtlasHeight : int = 512 m_IncludeFontFeatures : bool + OnEnable() : void + OnDisable() : void ON_RESOURCES_LOADED() : void CheckEssentialResources() : void + OnGUI() : void + Update() : void {static} ParseNumberSequence(sequence:string) : uint[] {static} ParseHexNumberSequence(sequence:string) : uint[] DrawControls() : void ClearGeneratedData() : void UpdateRenderFeedbackWindow() : void CreateFontAtlasTexture() : void SaveNewFontAsset(sourceObject:Object) : void SaveNewFontAssetWithSameName(sourceObject:Object) : void Save_Bitmap_FontAsset(filePath:string) : void Save_SDF_FontAsset(filePath:string) : void SaveFontCreationSettings() : FontAssetCreationSettings LoadFontCreationSettings(settings:FontAssetCreationSettings) : void SaveCreationSettingsToEditorPrefs(settings:FontAssetCreationSettings) : void DrawPreview() : void CheckForLegacyGlyphRenderMode() : void + GetKerningTable() : TMP_FontFeatureTable } class FontAssetCreationSettingsContainer { } enum FontPackingModes { Fast= 0, Optimum= 4, } class "List`1"<T> { } class "Dictionary`2"<T1,T2> { } EditorWindow <|-- TMPro_FontAssetCreatorWindow TMPro_FontAssetCreatorWindow --> "m_FontAssetCreationSettingsContainer" FontAssetCreationSettingsContainer TMPro_FontAssetCreatorWindow o-> "m_PackingMode" FontPackingModes TMPro_FontAssetCreatorWindow --> "m_ScrollPosition" Vector2 TMPro_FontAssetCreatorWindow --> "m_OutputScrollPosition" Vector2 TMPro_FontAssetCreatorWindow --> "m_SourceFontFile" Object TMPro_FontAssetCreatorWindow --> "m_SelectedFontAsset" TMP_FontAsset TMPro_FontAssetCreatorWindow --> "m_LegacyFontAsset" TMP_FontAsset TMPro_FontAssetCreatorWindow --> "m_ReferencedFontAsset" TMP_FontAsset TMPro_FontAssetCreatorWindow --> "m_CharactersFromFile" TextAsset TMPro_FontAssetCreatorWindow o-> "m_GlyphRenderMode" GlyphRenderMode TMPro_FontAssetCreatorWindow --> "m_FontAtlasTexture" Texture2D TMPro_FontAssetCreatorWindow --> "m_SavedFontAtlas" Texture2D TMPro_FontAssetCreatorWindow o-> "m_FontGlyphTable<Glyph>" "List`1" TMPro_FontAssetCreatorWindow o-> "m_FontCharacterTable<TMP_Character>" "List`1" TMPro_FontAssetCreatorWindow o-> "m_CharacterLookupMap<uint,uint>" "Dictionary`2" TMPro_FontAssetCreatorWindow o-> "m_GlyphLookupMap<uint,List<uint>>" "Dictionary`2" TMPro_FontAssetCreatorWindow o-> "m_GlyphsToPack<Glyph>" "List`1" TMPro_FontAssetCreatorWindow o-> "m_GlyphsPacked<Glyph>" "List`1" TMPro_FontAssetCreatorWindow o-> "m_FreeGlyphRects<GlyphRect>" "List`1" TMPro_FontAssetCreatorWindow o-> "m_UsedGlyphRects<GlyphRect>" "List`1" TMPro_FontAssetCreatorWindow o-> "m_GlyphsToRender<Glyph>" "List`1" TMPro_FontAssetCreatorWindow o-> "m_AvailableGlyphsToAdd<uint>" "List`1" TMPro_FontAssetCreatorWindow o-> "m_MissingCharacters<uint>" "List`1" TMPro_FontAssetCreatorWindow o-> "m_ExcludedCharacters<uint>" "List`1" TMPro_FontAssetCreatorWindow +-- FontAssetCreationSettingsContainer FontAssetCreationSettingsContainer --> "fontAssetCreationSettings<FontAssetCreationSettings>" "List`1" TMPro_FontAssetCreatorWindow +-- FontPackingModes class SortingLayerHelper <<static>> { {static} GetSortingLayerNames() : string[] } class TMPro_TextContainerEditor { OnEnable() : void OnDisable() : void + <<override>> OnInspectorGUI() : void GetAnchorPosition(index:int) : Vector2 } Editor <|-- TMPro_TextContainerEditor class TMPro_TexturePostProcessor { OnPostprocessTexture(texture:Texture2D) : void } class FontAssetPostProcessor { } AssetPostprocessor <|-- TMPro_TexturePostProcessor AssetPostprocessor <|-- FontAssetPostProcessor abstract class TMP_BaseEditorPanel { + selAlignGridA : int + selAlignGridB : int ON_TEXT_STYLE_CHANGED(isChanged:bool) : void + <<override>> OnInspectorGUI() : void + OnSceneGUI() : void DrawFont() : void DrawColor() : void DrawSpacing() : void DrawAlignment() : void DrawWrappingOverflow() : void DrawMarginField(position:Rect, label:string, value:float) : float } class "Dictionary`2"<T1,T2> { } class Foldout <<struct>> { + {static} extraSettings : bool = false + {static} materialInspector : bool = true } Editor <|-- TMP_BaseEditorPanel TMP_BaseEditorPanel o-> "k_RtlToggleLabel" GUIContent TMP_BaseEditorPanel o-> "k_FontAssetLabel" GUIContent TMP_BaseEditorPanel o-> "k_MaterialPresetLabel" GUIContent TMP_BaseEditorPanel o-> "k_StyleLabel" GUIContent TMP_BaseEditorPanel o-> "k_AutoSizeLabel" GUIContent TMP_BaseEditorPanel o-> "k_FontSizeLabel" GUIContent TMP_BaseEditorPanel o-> "k_AutoSizeOptionsLabel" GUIContent TMP_BaseEditorPanel o-> "k_MinLabel" GUIContent TMP_BaseEditorPanel o-> "k_MaxLabel" GUIContent TMP_BaseEditorPanel o-> "k_WdLabel" GUIContent TMP_BaseEditorPanel o-> "k_LineLabel" GUIContent TMP_BaseEditorPanel o-> "k_FontStyleLabel" GUIContent TMP_BaseEditorPanel o-> "k_BoldLabel" GUIContent TMP_BaseEditorPanel o-> "k_ItalicLabel" GUIContent TMP_BaseEditorPanel o-> "k_UnderlineLabel" GUIContent TMP_BaseEditorPanel o-> "k_StrikethroughLabel" GUIContent TMP_BaseEditorPanel o-> "k_LowercaseLabel" GUIContent TMP_BaseEditorPanel o-> "k_UppercaseLabel" GUIContent TMP_BaseEditorPanel o-> "k_SmallcapsLabel" GUIContent TMP_BaseEditorPanel o-> "k_ColorModeLabel" GUIContent TMP_BaseEditorPanel o-> "k_BaseColorLabel" GUIContent TMP_BaseEditorPanel o-> "k_ColorPresetLabel" GUIContent TMP_BaseEditorPanel o-> "k_ColorGradientLabel" GUIContent TMP_BaseEditorPanel o-> "k_CorenerColorsLabel" GUIContent TMP_BaseEditorPanel o-> "k_OverrideTagsLabel" GUIContent TMP_BaseEditorPanel o-> "k_SpacingOptionsLabel" GUIContent TMP_BaseEditorPanel o-> "k_CharacterSpacingLabel" GUIContent TMP_BaseEditorPanel o-> "k_WordSpacingLabel" GUIContent TMP_BaseEditorPanel o-> "k_LineSpacingLabel" GUIContent TMP_BaseEditorPanel o-> "k_ParagraphSpacingLabel" GUIContent TMP_BaseEditorPanel o-> "k_AlignmentLabel" GUIContent TMP_BaseEditorPanel o-> "k_WrapMixLabel" GUIContent TMP_BaseEditorPanel o-> "k_WrappingLabel" GUIContent TMP_BaseEditorPanel o-> "k_OverflowLabel" GUIContent TMP_BaseEditorPanel o-> "k_MarginsLabel" GUIContent TMP_BaseEditorPanel o-> "k_GeometrySortingLabel" GUIContent TMP_BaseEditorPanel o-> "k_IsTextObjectScaleStatic" GUIContent TMP_BaseEditorPanel o-> "k_RichTextLabel" GUIContent TMP_BaseEditorPanel o-> "k_EscapeCharactersLabel" GUIContent TMP_BaseEditorPanel o-> "k_VisibleDescenderLabel" GUIContent TMP_BaseEditorPanel o-> "k_SpriteAssetLabel" GUIContent TMP_BaseEditorPanel o-> "k_StyleSheetAssetLabel" GUIContent TMP_BaseEditorPanel o-> "k_HorizontalMappingLabel" GUIContent TMP_BaseEditorPanel o-> "k_VerticalMappingLabel" GUIContent TMP_BaseEditorPanel o-> "k_LineOffsetLabel" GUIContent TMP_BaseEditorPanel o-> "k_KerningLabel" GUIContent TMP_BaseEditorPanel o-> "k_PaddingLabel" GUIContent TMP_BaseEditorPanel o-> "k_LeftLabel" GUIContent TMP_BaseEditorPanel o-> "k_TopLabel" GUIContent TMP_BaseEditorPanel o-> "k_RightLabel" GUIContent TMP_BaseEditorPanel o-> "k_BottomLabel" GUIContent TMP_BaseEditorPanel o-> "k_AvailableStyles<int,TMP_Style>" "Dictionary`2" TMP_BaseEditorPanel +-- Foldout abstract class TMP_BaseShaderGUI { {static} s_UndoRedoCount : int {static} s_LastSeenUndoRedoCount : int {static} TMP_BaseShaderGUI() m_IsNewGUI : bool = true m_DragAndDropMinY : float PrepareGUI() : void + <<override>> OnGUI(materialEditor:MaterialEditor, properties:MaterialProperty[]) : void + EndPanel() : void BeginProperty(name:string) : MaterialProperty EndProperty() : bool DoTexture(name:string, label:string, type:System.Type, withTilingOffset:bool, speedNames:string[]) : void DoTilingOffset(rect:Rect, property:MaterialProperty) : void DoFloat(rect:Rect, name:string, label:string) : void DoDragAndDropBegin() : void DoDragAndDropEnd() : void PerformDrop(droppedMaterial:Material) : void } class ShaderFeature { + undoLabel : string m_State : int + Active : bool <<get>> + State : int <<get>> + ReadState(material:Material) : void + SetActive(active:bool, material:Material) : void + DoPopup(editor:MaterialEditor, material:Material) : void SetStateKeywords(material:Material) : void } ShaderGUI <|-- TMP_BaseShaderGUI TMP_BaseShaderGUI o-> "s_TempLabel" GUIContent TMP_BaseShaderGUI +-- ShaderFeature ShaderFeature --> "label" GUIContent class TMP_BitmapShaderGUI { {static} s_Face : bool = true DoFacePanel() : void DoDebugPanel() : void } TMP_BaseShaderGUI <|-- TMP_BitmapShaderGUI class TMP_CharacterPropertyDrawer { m_GlyphSelectedForEditing : int + <<override>> OnGUI(position:Rect, property:SerializedProperty, label:GUIContent) : void + <<override>> GetPropertyHeight(property:SerializedProperty, label:GUIContent) : float DrawGlyph(position:Rect, property:SerializedProperty) : void } PropertyDrawer <|-- TMP_CharacterPropertyDrawer class TMP_ColorGradientAssetMenu <<static>> { + {static} CreateColorGradient(context:MenuCommand) : void } class TMP_ColorGradientEditor { OnEnable() : void + <<override>> OnInspectorGUI() : void } Editor <|-- TMP_ColorGradientEditor TMP_ColorGradientEditor --> "m_ColorMode" SerializedProperty TMP_ColorGradientEditor --> "m_TopLeftColor" SerializedProperty TMP_ColorGradientEditor --> "m_TopRightColor" SerializedProperty TMP_ColorGradientEditor --> "m_BottomLeftColor" SerializedProperty TMP_ColorGradientEditor --> "m_BottomRightColor" SerializedProperty class DropdownEditor { + <<override>> OnInspectorGUI() : void } SelectableEditor <|-- DropdownEditor DropdownEditor --> "m_Template" SerializedProperty DropdownEditor --> "m_CaptionText" SerializedProperty DropdownEditor --> "m_CaptionImage" SerializedProperty DropdownEditor --> "m_Placeholder" SerializedProperty DropdownEditor --> "m_ItemText" SerializedProperty DropdownEditor --> "m_ItemImage" SerializedProperty DropdownEditor --> "m_OnSelectionChanged" SerializedProperty DropdownEditor --> "m_Value" SerializedProperty DropdownEditor --> "m_AlphaFadeSpeed" SerializedProperty DropdownEditor --> "m_Options" SerializedProperty class TMP_EditorCoroutine { TMP_EditorCoroutine(routine:IEnumerator) + {static} StartCoroutine(routine:IEnumerator) : TMP_EditorCoroutine Start() : void + Stop() : void EditorUpdate() : void } TMP_EditorCoroutine --> "coroutine" IEnumerator class TMP_EditorPanel { IsPreset : bool UpdateTargetsSortingLayerID(sortingLayerID:int) : void UpdateTargetsSortingOrder(sortingOrder:int) : void } TMP_BaseEditorPanel <|-- TMP_EditorPanel TMP_EditorPanel o-> "k_SortingLayerLabel" GUIContent TMP_EditorPanel o-> "k_OrderInLayerLabel" GUIContent TMP_EditorPanel o-> "k_OrthographicLabel" GUIContent TMP_EditorPanel o-> "k_VolumetricLabel" GUIContent TMP_EditorPanel --> "m_IsVolumetricTextProp" SerializedProperty TMP_EditorPanel --> "m_IsOrthographicProp" SerializedProperty TMP_EditorPanel --> "m_Renderer" Renderer class TMP_EditorPanelUI { } TMP_BaseEditorPanel <|-- TMP_EditorPanelUI TMP_EditorPanelUI o-> "k_RaycastTargetLabel" GUIContent TMP_EditorPanelUI o-> "k_MaskableLabel" GUIContent TMP_EditorPanelUI --> "m_RaycastTargetProp" SerializedProperty class TMP_EditorUtility <<static>> { + {static} packageRelativePath : string <<get>> + {static} packageFullPath : string <<get>> + {static} RepaintAll() : void + {static} CreateAsset(name:string) : T + {static} FindMaterialReferences(fontAsset:TMP_FontAsset) : Material[] + {static} FindMatchingFontAsset(mat:Material) : TMP_FontAsset + {static} GetDecimalCharacterSequence(characterSet:int[]) : string + {static} GetUnicodeCharacterSequence(characterSet:int[]) : string + {static} DrawBox(rect:Rect, thickness:float, color:Color) : void + {static} GetHorizontalAlignmentGridValue(value:int) : int + {static} GetVerticalAlignmentGridValue(value:int) : int + {static} DrawColorProperty(rect:Rect, property:SerializedProperty) : void + {static} EditorToggle(position:Rect, value:bool, content:GUIContent, style:GUIStyle) : bool } class FontWeightDrawer { + <<override>> OnGUI(position:Rect, property:SerializedProperty, label:GUIContent) : void } class TMP_FontAssetEditor { + OnEnable() : void + OnDisable() : void + <<override>> OnInspectorGUI() : void CleanFallbackFontAssetTable() : void SavedAtlasGenerationSettings() : void RestoreAtlasGenerationSettings() : void UpdateFontAssetCreationSettings() : void UpdateCharacterData(property:SerializedProperty, index:int) : void UpdateGlyphData(property:SerializedProperty, index:int) : void DisplayPageNavigation(currentPage:int, arraySize:int, itemsPerPage:int) : void AddNewGlyph(srcIndex:int, dstGlyphID:int) : bool RemoveGlyphFromList(index:int) : void AddNewCharacter(srcIndex:int, dstGlyphID:int) : bool RemoveCharacterFromList(index:int) : void GetValueRecord(property:SerializedProperty) : TMP_GlyphValueRecord RemoveAdjustmentPairFromList(index:int) : void CopyGlyphSerializedProperty(srcGlyph:SerializedProperty, dstGlyph:SerializedProperty) : void CopyCharacterSerializedProperty(source:SerializedProperty, target:SerializedProperty) : void SearchGlyphTable(searchPattern:string, searchResults:List<int>) : void SearchCharacterTable(searchPattern:string, searchResults:List<int>) : void SearchKerningTable(searchPattern:string, searchResults:List<int>) : void } class UI_PanelState <<struct>> { + {static} faceInfoPanel : bool = true + {static} generationSettingsPanel : bool = true + {static} fontAtlasInfoPanel : bool = true + {static} fontWeightPanel : bool = true + {static} fallbackFontAssetPanel : bool = true + {static} glyphTablePanel : bool = false + {static} characterTablePanel : bool = false + {static} fontFeatureTablePanel : bool = false } class AtlasSettings <<struct>> { + pointSize : int + padding : int + atlasWidth : int + atlasHeight : int } class Warning <<struct>> { + isEnabled : bool + expirationTime : double } PropertyDrawer <|-- FontWeightDrawer Editor <|-- TMP_FontAssetEditor TMP_FontAssetEditor --> "internalSDFMaterial" Material TMP_FontAssetEditor --> "s_InternalSDFMaterial" Material TMP_FontAssetEditor --> "internalBitmapMaterial" Material TMP_FontAssetEditor --> "s_InternalBitmapMaterial" Material TMP_FontAssetEditor +-- UI_PanelState TMP_FontAssetEditor +-- AtlasSettings AtlasSettings --> "glyphRenderMode" GlyphRenderMode TMP_FontAssetEditor +-- Warning class TMP_FontAsset_CreationMenu <<static>> { + {static} CreateFontAssetVariant() : void + {static} CreateFontAsset() : void } class TMP_GlyphPairAdjustmentRecordPropertyDrawer { + <<override>> OnGUI(position:Rect, property:SerializedProperty, label:GUIContent) : void ValidateInput(source:string) : bool GetUnicodeCharacter(source:string) : uint DrawGlyph(glyphIndex:uint, position:Rect, property:SerializedProperty) : void } PropertyDrawer <|-- TMP_GlyphPairAdjustmentRecordPropertyDrawer TMP_GlyphPairAdjustmentRecordPropertyDrawer o-> "s_CharacterTextFieldLabel" GUIContent class TMP_GlyphPropertyDrawer { + <<override>> OnGUI(position:Rect, property:SerializedProperty, label:GUIContent) : void + <<override>> GetPropertyHeight(property:SerializedProperty, label:GUIContent) : float DrawGlyph(position:Rect, property:SerializedProperty) : void } PropertyDrawer <|-- TMP_GlyphPropertyDrawer class TMP_InputFieldEditor { + <<override>> OnInspectorGUI() : void } class m_foldout <<struct>> { + {static} textInput : bool = true + {static} fontSettings : bool = true + {static} extraSettings : bool = true } SelectableEditor <|-- TMP_InputFieldEditor TMP_InputFieldEditor --> "m_TextViewport" SerializedProperty TMP_InputFieldEditor --> "m_TextComponent" SerializedProperty TMP_InputFieldEditor --> "m_Text" SerializedProperty TMP_InputFieldEditor --> "m_ContentType" SerializedProperty TMP_InputFieldEditor --> "m_LineType" SerializedProperty TMP_InputFieldEditor --> "m_LineLimit" SerializedProperty TMP_InputFieldEditor --> "m_InputType" SerializedProperty TMP_InputFieldEditor --> "m_CharacterValidation" SerializedProperty TMP_InputFieldEditor --> "m_InputValidator" SerializedProperty TMP_InputFieldEditor --> "m_RegexValue" SerializedProperty TMP_InputFieldEditor --> "m_KeyboardType" SerializedProperty TMP_InputFieldEditor --> "m_CharacterLimit" SerializedProperty TMP_InputFieldEditor --> "m_CaretBlinkRate" SerializedProperty TMP_InputFieldEditor --> "m_CaretWidth" SerializedProperty TMP_InputFieldEditor --> "m_CaretColor" SerializedProperty TMP_InputFieldEditor --> "m_CustomCaretColor" SerializedProperty TMP_InputFieldEditor --> "m_SelectionColor" SerializedProperty TMP_InputFieldEditor --> "m_HideMobileKeyboard" SerializedProperty TMP_InputFieldEditor --> "m_HideMobileInput" SerializedProperty TMP_InputFieldEditor --> "m_Placeholder" SerializedProperty TMP_InputFieldEditor --> "m_VerticalScrollbar" SerializedProperty TMP_InputFieldEditor --> "m_ScrollbarScrollSensitivity" SerializedProperty TMP_InputFieldEditor --> "m_OnValueChanged" SerializedProperty TMP_InputFieldEditor --> "m_OnEndEdit" SerializedProperty TMP_InputFieldEditor --> "m_OnSelect" SerializedProperty TMP_InputFieldEditor --> "m_OnDeselect" SerializedProperty TMP_InputFieldEditor --> "m_ReadOnly" SerializedProperty TMP_InputFieldEditor --> "m_RichText" SerializedProperty TMP_InputFieldEditor --> "m_RichTextEditingAllowed" SerializedProperty TMP_InputFieldEditor --> "m_ResetOnDeActivation" SerializedProperty TMP_InputFieldEditor --> "m_RestoreOriginalTextOnEscape" SerializedProperty TMP_InputFieldEditor --> "m_OnFocusSelectAll" SerializedProperty TMP_InputFieldEditor --> "m_GlobalPointSize" SerializedProperty TMP_InputFieldEditor --> "m_GlobalFontAsset" SerializedProperty TMP_InputFieldEditor --> "m_CustomColor" AnimBool TMP_InputFieldEditor +-- m_foldout class AssetConversionRecord <<struct>> { + referencedResource : string + target : string + replacement : string } class AssetConversionData { } class TMP_ProjectConversionUtility { {static} ShowConverterWindow() : void OnEnable() : void OnGUI() : void OnInspectorUpdate() : void SetEditorWindowSize() : void {static} ScanProjectFileAsync(fileRecord:AssetFileRecord) : void } class TMP_PackageUtilities { + {static} ImportProjectResourcesMenu() : void + {static} ImportExamplesContentMenu() : void } class "List`1"<T> { } class AssetModificationRecord <<struct>> { + assetFilePath : string + assetDataFile : string } class AssetFileRecord <<struct>> { + assetFilePath : string + assetMetaFilePath : string + AssetFileRecord(filePath:string, metaFilePath:string) } enum SaveAssetDialogueOptions { Unset= 0, Save= 1, SaveAll= 2, DoNotSave= 3, } class AssetRemappingRecord <<struct>> { + oldGuid : string + newGuid : string + assetPath : string } class AssetModificationRecord <<struct>> { + assetFilePath : string + assetDataFile : string } AssetConversionData --> "assetRecords<AssetConversionRecord>" "List`1" EditorWindow <|-- TMP_ProjectConversionUtility Editor <|-- TMP_PackageUtilities TMP_ProjectConversionUtility +-- AssetModificationRecord TMP_ProjectConversionUtility +-- AssetFileRecord TMP_PackageUtilities +-- SaveAssetDialogueOptions TMP_PackageUtilities +-- AssetRemappingRecord TMP_PackageUtilities +-- AssetModificationRecord class TMP_PostBuildProcessHandler { + {static} OnPostprocessBuild(target:BuildTarget, pathToBuiltProject:string) : void } class TMP_ProjectTextSettings <<static>> { + {static} SelectProjectTextSettings() : void {static} ON_RESOURCES_LOADED() : void } class TMP_ResourcesLoader { + {static} LoadTextMeshProResources() : void {static} TMP_ResourcesLoader() } class TMP_SDFShaderGUI { {static} s_Face : bool = true {static} s_Outline : bool = true {static} s_Outline2 : bool {static} s_Underlay : bool {static} s_Lighting : bool {static} s_Glow : bool {static} s_Bevel : bool {static} s_Light : bool {static} s_Bump : bool {static} s_Env : bool {static} TMP_SDFShaderGUI() DoFacePanel() : void DoOutlinePanel() : void DoOutline2Panel() : void DoUnderlayPanel() : void DoBevelPanel() : void DoLocalLightingPanel() : void DoSurfaceLightingPanel() : void DoBumpMapPanel() : void DoEnvMapPanel() : void DoGlowPanel() : void DoDebugPanel() : void DoMaskSubgroup() : void DoMaskTexSubgroup() : void } TMP_BaseShaderGUI <|-- TMP_SDFShaderGUI TMP_SDFShaderGUI --> "s_OutlineFeature" ShaderFeature TMP_SDFShaderGUI --> "s_UnderlayFeature" ShaderFeature TMP_SDFShaderGUI --> "s_BevelFeature" ShaderFeature TMP_SDFShaderGUI --> "s_GlowFeature" ShaderFeature TMP_SDFShaderGUI --> "s_MaskFeature" ShaderFeature class TMP_SerializedPropertyHolder { + firstCharacter : uint + secondCharacter : uint } ScriptableObject <|-- TMP_SerializedPropertyHolder TMP_SerializedPropertyHolder --> "fontAsset" TMP_FontAsset TMP_SerializedPropertyHolder o-> "glyphPairAdjustmentRecord" TMP_GlyphPairAdjustmentRecord class TMP_SettingsEditor { + OnEnable() : void + <<override>> OnInspectorGUI() : void } class Styles { } Editor <|-- TMP_SettingsEditor TMP_SettingsEditor --> "m_PropFontAsset" SerializedProperty TMP_SettingsEditor --> "m_PropDefaultFontAssetPath" SerializedProperty TMP_SettingsEditor --> "m_PropDefaultFontSize" SerializedProperty TMP_SettingsEditor --> "m_PropDefaultAutoSizeMinRatio" SerializedProperty TMP_SettingsEditor --> "m_PropDefaultAutoSizeMaxRatio" SerializedProperty TMP_SettingsEditor --> "m_PropDefaultTextMeshProTextContainerSize" SerializedProperty TMP_SettingsEditor --> "m_PropDefaultTextMeshProUITextContainerSize" SerializedProperty TMP_SettingsEditor --> "m_PropAutoSizeTextContainer" SerializedProperty TMP_SettingsEditor --> "m_PropEnableRaycastTarget" SerializedProperty TMP_SettingsEditor --> "m_PropIsTextObjectScaleStatic" SerializedProperty TMP_SettingsEditor --> "m_PropSpriteAsset" SerializedProperty TMP_SettingsEditor --> "m_PropMissingSpriteCharacterUnicode" SerializedProperty TMP_SettingsEditor --> "m_PropEnableEmojiSupport" SerializedProperty TMP_SettingsEditor --> "m_PropSpriteAssetPath" SerializedProperty TMP_SettingsEditor --> "m_PropStyleSheet" SerializedProperty TMP_SettingsEditor --> "m_PropStyleSheetsResourcePath" SerializedProperty TMP_SettingsEditor --> "m_List" ReorderableList TMP_SettingsEditor --> "m_PropColorGradientPresetsPath" SerializedProperty TMP_SettingsEditor --> "m_PropMatchMaterialPreset" SerializedProperty TMP_SettingsEditor --> "m_PropWordWrapping" SerializedProperty TMP_SettingsEditor --> "m_PropKerning" SerializedProperty TMP_SettingsEditor --> "m_PropExtraPadding" SerializedProperty TMP_SettingsEditor --> "m_PropTintAllSprites" SerializedProperty TMP_SettingsEditor --> "m_PropParseEscapeCharacters" SerializedProperty TMP_SettingsEditor --> "m_PropMissingGlyphCharacter" SerializedProperty TMP_SettingsEditor --> "m_GetFontFeaturesAtRuntime" SerializedProperty TMP_SettingsEditor --> "m_PropWarningsDisabled" SerializedProperty TMP_SettingsEditor --> "m_PropLeadingCharacters" SerializedProperty TMP_SettingsEditor --> "m_PropFollowingCharacters" SerializedProperty TMP_SettingsEditor --> "m_PropUseModernHangulLineBreakingRules" SerializedProperty TMP_SettingsEditor +-- Styles Styles o-> "defaultFontAssetLabel" GUIContent Styles o-> "defaultFontAssetPathLabel" GUIContent Styles o-> "fallbackFontAssetsLabel" GUIContent Styles o-> "fallbackFontAssetsListLabel" GUIContent Styles o-> "fallbackMaterialSettingsLabel" GUIContent Styles o-> "matchMaterialPresetLabel" GUIContent Styles o-> "containerDefaultSettingsLabel" GUIContent Styles o-> "textMeshProLabel" GUIContent Styles o-> "textMeshProUiLabel" GUIContent Styles o-> "enableRaycastTarget" GUIContent Styles o-> "autoSizeContainerLabel" GUIContent Styles o-> "isTextObjectScaleStaticLabel" GUIContent Styles o-> "textComponentDefaultSettingsLabel" GUIContent Styles o-> "defaultFontSize" GUIContent Styles o-> "autoSizeRatioLabel" GUIContent Styles o-> "minLabel" GUIContent Styles o-> "maxLabel" GUIContent Styles o-> "wordWrappingLabel" GUIContent Styles o-> "kerningLabel" GUIContent Styles o-> "extraPaddingLabel" GUIContent Styles o-> "tintAllSpritesLabel" GUIContent Styles o-> "parseEscapeCharactersLabel" GUIContent Styles o-> "dynamicFontSystemSettingsLabel" GUIContent Styles o-> "getFontFeaturesAtRuntime" GUIContent Styles o-> "dynamicAtlasTextureGroup" GUIContent Styles o-> "missingGlyphLabel" GUIContent Styles o-> "disableWarningsLabel" GUIContent Styles o-> "defaultSpriteAssetLabel" GUIContent Styles o-> "missingSpriteCharacterUnicodeLabel" GUIContent Styles o-> "enableEmojiSupportLabel" GUIContent Styles o-> "spriteAssetsPathLabel" GUIContent Styles o-> "defaultStyleSheetLabel" GUIContent Styles o-> "styleSheetResourcePathLabel" GUIContent Styles o-> "colorGradientPresetsLabel" GUIContent Styles o-> "colorGradientsPathLabel" GUIContent Styles o-> "lineBreakingLabel" GUIContent Styles o-> "koreanSpecificRules" GUIContent class TMP_SpriteAssetEditor { m_moveToIndex : int m_selectedElement : int m_CurrentCharacterPage : int m_CurrentGlyphPage : int <<const>> k_UndoRedo : string = "UndoRedoPerformed" m_CharacterSearchPattern : string m_IsCharacterSearchDirty : bool m_GlyphSearchPattern : string m_IsGlyphSearchDirty : bool isAssetDirty : bool m_xOffset : float m_yOffset : float m_xAdvance : float m_scale : float + OnEnable() : void + <<override>> OnInspectorGUI() : void DisplayPageNavigation(currentPage:int, arraySize:int, itemsPerPage:int) : void UpdateGlobalProperty(property:string, value:float) : void SwapCharacterElements(selectedIndex:int, newIndex:int) : void MoveCharacterToIndex(selectedIndex:int, newIndex:int) : void SwapGlyphElements(selectedIndex:int, newIndex:int) : void MoveGlyphToIndex(selectedIndex:int, newIndex:int) : void CopyCharacterSerializedProperty(source:SerializedProperty, target:SerializedProperty) : void CopyGlyphSerializedProperty(srcGlyph:SerializedProperty, dstGlyph:SerializedProperty) : void SearchCharacterTable(searchPattern:string, searchResults:List<int>) : void SearchGlyphTable(searchPattern:string, searchResults:List<int>) : void } class UI_PanelState <<struct>> { + {static} spriteAssetFaceInfoPanel : bool = true + {static} spriteAtlasInfoPanel : bool = true + {static} fallbackSpriteAssetPanel : bool = true + {static} spriteCharacterTablePanel : bool + {static} spriteGlyphTablePanel : bool } class "List`1"<T> { } Editor <|-- TMP_SpriteAssetEditor TMP_SpriteAssetEditor --> "m_CharacterSearchList<int>" "List`1" TMP_SpriteAssetEditor --> "m_GlyphSearchList<int>" "List`1" TMP_SpriteAssetEditor --> "m_FaceInfoProperty" SerializedProperty TMP_SpriteAssetEditor --> "m_PointSizeProperty" SerializedProperty TMP_SpriteAssetEditor --> "m_ScaleProperty" SerializedProperty TMP_SpriteAssetEditor --> "m_LineHeightProperty" SerializedProperty TMP_SpriteAssetEditor --> "m_AscentLineProperty" SerializedProperty TMP_SpriteAssetEditor --> "m_BaselineProperty" SerializedProperty TMP_SpriteAssetEditor --> "m_DescentLineProperty" SerializedProperty TMP_SpriteAssetEditor --> "m_spriteAtlas_prop" SerializedProperty TMP_SpriteAssetEditor --> "m_material_prop" SerializedProperty TMP_SpriteAssetEditor --> "m_SpriteCharacterTableProperty" SerializedProperty TMP_SpriteAssetEditor --> "m_SpriteGlyphTableProperty" SerializedProperty TMP_SpriteAssetEditor --> "m_fallbackSpriteAssetList" ReorderableList TMP_SpriteAssetEditor --> "m_SpriteAsset" TMP_SpriteAsset TMP_SpriteAssetEditor +-- UI_PanelState class TMP_SpriteAssetImporter { + {static} ShowFontAtlasCreatorWindow() : void m_CreationFeedback : string OnEnable() : void + OnGUI() : void DrawEditorPanel() : void SaveSpriteAsset(filePath:string) : void {static} AddDefaultMaterial(spriteAsset:TMP_SpriteAsset) : void SetEditorWindowSize() : void } class "List`1"<T> { } EditorWindow <|-- TMP_SpriteAssetImporter TMP_SpriteAssetImporter --> "m_SpriteAtlas" Texture2D TMP_SpriteAssetImporter o-> "m_SpriteDataFormat" SpriteAssetImportFormats TMP_SpriteAssetImporter --> "m_JsonFile" TextAsset TMP_SpriteAssetImporter --> "m_SpriteAsset" TMP_SpriteAsset TMP_SpriteAssetImporter o-> "m_SpriteInfoList<TMP_Sprite>" "List`1" class TMP_SpriteAssetMenu <<static>> { {static} CopyTexture(command:MenuCommand) : void {static} UpdateSpriteAsset(command:MenuCommand) : void <<internal>> {static} UpdateSpriteAsset(spriteAsset:TMP_SpriteAsset) : void + {static} CreateSpriteAsset() : void } class TMP_SpriteCharacterPropertyDrawer { m_GlyphSelectedForEditing : int + <<override>> OnGUI(position:Rect, property:SerializedProperty, label:GUIContent) : void + <<override>> GetPropertyHeight(property:SerializedProperty, label:GUIContent) : float DrawSpriteGlyph(position:Rect, property:SerializedProperty) : void } PropertyDrawer <|-- TMP_SpriteCharacterPropertyDrawer class TMP_SpriteGlyphPropertyDrawer { + <<override>> OnGUI(position:Rect, property:SerializedProperty, label:GUIContent) : void DrawGlyph(position:Rect, property:SerializedProperty) : void + <<override>> GetPropertyHeight(property:SerializedProperty, label:GUIContent) : float } PropertyDrawer <|-- TMP_SpriteGlyphPropertyDrawer class TMP_StyleAssetMenu <<static>> { + {static} CreateTextMeshProObjectPerform() : void } class StyleDrawer { + {static} <<readonly>> height : float = 95f + <<override>> GetPropertyHeight(property:SerializedProperty, label:GUIContent) : float + <<override>> OnGUI(position:Rect, property:SerializedProperty, label:GUIContent) : void } class TMP_StyleEditor { m_SelectedElement : int m_Page : int m_IsStyleSheetDirty : bool OnEnable() : void + <<override>> OnInspectorGUI() : void {static} DoSelectionCheck(selectionArea:Rect) : bool SwapStyleElements(selectedIndex:int, newIndex:int) : void } PropertyDrawer <|-- StyleDrawer Editor <|-- TMP_StyleEditor TMP_StyleEditor --> "m_StyleSheet" TMP_StyleSheet TMP_StyleEditor --> "m_StyleListProp" SerializedProperty class TMP_SubMeshUI_Editor { + OnEnable() : void + OnDisable() : void + <<override>> OnInspectorGUI() : void } class m_foldout <<struct>> { + {static} fontSettings : bool = true } Editor <|-- TMP_SubMeshUI_Editor TMP_SubMeshUI_Editor +-- m_foldout class TMP_SubMesh_Editor { + OnEnable() : void + <<override>> OnInspectorGUI() : void } class m_foldout <<struct>> { + {static} fontSettings : bool = true } Editor <|-- TMP_SubMesh_Editor TMP_SubMesh_Editor +-- m_foldout class TMP_TextAlignmentDrawer { <<const>> k_AlignmentButtonWidth : int = 24 <<const>> k_AlignmentButtonHeight : int = 20 <<const>> k_WideViewWidth : int = 504 <<const>> k_ControlsSpacing : int = 6 <<const>> k_GroupWidth : int {static} <<readonly>> k_TextAlignmentHash : int + <<override>> GetPropertyHeight(property:SerializedProperty, label:GUIContent) : float + <<override>> OnGUI(position:Rect, property:SerializedProperty, label:GUIContent) : void {static} DoHorizontalAligmentControl(position:Rect, alignment:SerializedProperty) : int {static} DoVerticalAligmentControl(position:Rect, alignment:SerializedProperty) : int } class TMP_HorizontalAlignmentDrawer { <<const>> k_AlignmentButtonWidth : int = 24 <<const>> k_AlignmentButtonHeight : int = 20 <<const>> k_WideViewWidth : int = 504 <<const>> k_ControlsSpacing : int = 6 <<const>> k_GroupWidth : int {static} <<readonly>> k_TextAlignmentHash : int + <<override>> GetPropertyHeight(property:SerializedProperty, label:GUIContent) : float + <<override>> OnGUI(position:Rect, property:SerializedProperty, label:GUIContent) : void {static} DoHorizontalAligmentControl(position:Rect, alignment:SerializedProperty) : int } class TMP_VerticalAlignmentDrawer { <<const>> k_AlignmentButtonWidth : int = 24 <<const>> k_AlignmentButtonHeight : int = 20 <<const>> k_WideViewWidth : int = 504 <<const>> k_ControlsSpacing : int = 6 <<const>> k_GroupWidth : int {static} <<readonly>> k_TextAlignmentHash : int + <<override>> GetPropertyHeight(property:SerializedProperty, label:GUIContent) : float + <<override>> OnGUI(position:Rect, property:SerializedProperty, label:GUIContent) : void {static} DoVerticalAligmentControl(position:Rect, alignment:SerializedProperty) : int } PropertyDrawer <|-- TMP_TextAlignmentDrawer PropertyDrawer <|-- TMP_HorizontalAlignmentDrawer PropertyDrawer <|-- TMP_VerticalAlignmentDrawer class TMP_UIStyleManager <<static>> { {static} TMP_UIStyleManager() } TMP_UIStyleManager --> "label" GUIStyle TMP_UIStyleManager --> "textAreaBoxWindow" GUIStyle TMP_UIStyleManager --> "boldFoldout" GUIStyle TMP_UIStyleManager --> "panelTitle" GUIStyle TMP_UIStyleManager --> "sectionHeader" GUIStyle TMP_UIStyleManager --> "centeredLabel" GUIStyle TMP_UIStyleManager --> "rightLabel" GUIStyle TMP_UIStyleManager --> "wrappingTextArea" GUIStyle TMP_UIStyleManager --> "alignmentButtonLeft" GUIStyle TMP_UIStyleManager --> "alignmentButtonMid" GUIStyle TMP_UIStyleManager --> "alignmentButtonRight" GUIStyle TMP_UIStyleManager --> "alignLeft" Texture2D TMP_UIStyleManager --> "alignCenter" Texture2D TMP_UIStyleManager --> "alignRight" Texture2D TMP_UIStyleManager --> "alignJustified" Texture2D TMP_UIStyleManager --> "alignFlush" Texture2D TMP_UIStyleManager --> "alignGeoCenter" Texture2D TMP_UIStyleManager --> "alignTop" Texture2D TMP_UIStyleManager --> "alignMiddle" Texture2D TMP_UIStyleManager --> "alignBottom" Texture2D TMP_UIStyleManager --> "alignBaseline" Texture2D TMP_UIStyleManager --> "alignMidline" Texture2D TMP_UIStyleManager --> "alignCapline" Texture2D TMP_UIStyleManager --> "sectionHeaderTexture" Texture2D class FastAction { + Add(rhs:System.Action) : void + Remove(rhs:System.Action) : void + Call() : void } class "FastAction`1"<A> { + Add(rhs:System.Action<A>) : void + Remove(rhs:System.Action<A>) : void + Call(a:A) : void } class "FastAction`2"<A,B> { + Add(rhs:System.Action<A, B>) : void + Remove(rhs:System.Action<A, B>) : void + Call(a:A, b:B) : void } class "FastAction`3"<A,B,C> { + Add(rhs:System.Action<A, B, C>) : void + Remove(rhs:System.Action<A, B, C>) : void + Call(a:A, b:B, c:C) : void } class "LinkedList`1"<T> { } class "Dictionary`2"<T1,T2> { } FastAction o-> "delegates<System.Action>" "LinkedList`1" FastAction o-> "lookup<System.Action,LinkedListNode<System.Action>>" "Dictionary`2" "FastAction`1" o-> "delegates<System.Action<A>>" "LinkedList`1" "FastAction`1" o-> "lookup<System.Action<A>,LinkedListNode<System.Action<A>>>" "Dictionary`2" "FastAction`2" o-> "delegates<System.Action<A, B>>" "LinkedList`1" "FastAction`2" o-> "lookup<System.Action<A, B>,LinkedListNode<System.Action<A, B>>>" "Dictionary`2" "FastAction`3" o-> "delegates<System.Action<A, B, C>>" "LinkedList`1" "FastAction`3" o-> "lookup<System.Action<A, B, C>,LinkedListNode<System.Action<A, B, C>>>" "Dictionary`2" interface ITextPreprocessor { PreprocessText(text:string) : string } class MaterialReferenceManager { + {static} AddFontAsset(fontAsset:TMP_FontAsset) : void + {static} AddSpriteAsset(spriteAsset:TMP_SpriteAsset) : void + {static} AddSpriteAsset(hashCode:int, spriteAsset:TMP_SpriteAsset) : void + {static} AddFontMaterial(hashCode:int, material:Material) : void + {static} AddColorGradientPreset(hashCode:int, spriteAsset:TMP_ColorGradient) : void + Contains(font:TMP_FontAsset) : bool + Contains(sprite:TMP_SpriteAsset) : bool + {static} TryGetFontAsset(hashCode:int, fontAsset:TMP_FontAsset) : bool + {static} TryGetSpriteAsset(hashCode:int, spriteAsset:TMP_SpriteAsset) : bool + {static} TryGetColorGradientPreset(hashCode:int, gradientPreset:TMP_ColorGradient) : bool + {static} TryGetMaterial(hashCode:int, material:Material) : bool } class TMP_MaterialReference <<struct>> { + referenceCount : int } class MaterialReference <<struct>> { + index : int + isDefaultMaterial : bool + isFallbackMaterial : bool + padding : float + referenceCount : int + MaterialReference(index:int, fontAsset:TMP_FontAsset, spriteAsset:TMP_SpriteAsset, material:Material, padding:float) + {static} Contains(materialReferences:MaterialReference[], fontAsset:TMP_FontAsset) : bool + {static} AddMaterialReference(material:Material, fontAsset:TMP_FontAsset, materialReferences:MaterialReference[], materialReferenceIndexLookup:Dictionary<int, int>) : int + {static} AddMaterialReference(material:Material, spriteAsset:TMP_SpriteAsset, materialReferences:MaterialReference[], materialReferenceIndexLookup:Dictionary<int, int>) : int } MaterialReferenceManager --> "instance" MaterialReferenceManager TMP_MaterialReference --> "material" Material MaterialReference --> "fontAsset" TMP_FontAsset MaterialReference --> "spriteAsset" TMP_SpriteAsset MaterialReference --> "material" Material MaterialReference --> "fallbackMaterial" Material enum TextContainerAnchors { TopLeft= 0, Top= 1, TopRight= 2, Left= 3, Middle= 4, Right= 5, BottomLeft= 6, Bottom= 7, BottomRight= 8, Custom= 9, } class TextContainer { + hasChanged : bool <<get>> <<set>> + width : float <<get>> <<set>> + height : float <<get>> <<set>> + isDefaultWidth : bool <<get>> + isDefaultHeight : bool <<get>> + isAutoFitting : bool <<get>> <<set>> OnContainerChanged() : void GetPivot(anchor:TextContainerAnchors) : Vector2 GetAnchorPosition(pivot:Vector2) : TextContainerAnchors } UIBehaviour <|-- TextContainer TextContainer --> "pivot" Vector2 TextContainer --> "anchorPosition" TextContainerAnchors TextContainer --> "rect" Rect TextContainer --> "size" Vector2 TextContainer --> "margins" Vector4 TextContainer --> "rectTransform" RectTransform TextContainer --> "textMeshPro" TextMeshPro class TextMeshPro <<partial>> { + sortingLayerID : int <<get>> <<set>> <<internal>> _SortingLayerID : int + sortingOrder : int <<get>> <<set>> <<internal>> _SortingOrder : int + <<override>> autoSizeTextContainer : bool <<get>> <<set>> + SetMask(type:MaskingTypes, maskCoords:Vector4) : void + SetMask(type:MaskingTypes, maskCoords:Vector4, softnessX:float, softnessY:float) : void + <<override>> SetVerticesDirty() : void + <<override>> SetLayoutDirty() : void + <<override>> SetMaterialDirty() : void + <<override>> SetAllDirty() : void + <<override>> Rebuild(update:CanvasUpdate) : void + <<override>> UpdateMeshPadding() : void + <<override>> ForceMeshUpdate(ignoreActiveState:bool, forceTextReparsing:bool) : void + <<override>> GetTextInfo(text:string) : TMP_TextInfo + <<override>> ClearMesh(updateMesh:bool) : void + <<override>> <<event>> OnPreRenderText : Action<TMP_TextInfo> + <<override>> UpdateGeometry(mesh:Mesh, index:int) : void + <<override>> UpdateVertexData(flags:TMP_VertexDataUpdateFlags) : void + <<override>> UpdateVertexData() : void + UpdateFontAsset() : void + CalculateLayoutInputHorizontal() : void + CalculateLayoutInputVertical() : void } TMP_Text <|-- TextMeshPro ILayoutElement <|-- TextMeshPro TextMeshPro --> "textContainer" TextContainer TextMeshPro --> "transform" Transform TextMeshPro --> "renderer" Renderer TextMeshPro --> "mesh" Mesh TextMeshPro --> "meshFilter" MeshFilter TextMeshPro --> "maskType" MaskingTypes class TextMeshProUGUI <<partial>> { + <<override>> autoSizeTextContainer : bool <<get>> <<set>> + CalculateLayoutInputHorizontal() : void + CalculateLayoutInputVertical() : void + <<override>> SetVerticesDirty() : void + <<override>> SetLayoutDirty() : void + <<override>> SetMaterialDirty() : void + <<override>> SetAllDirty() : void DelayedGraphicRebuild() : IEnumerator DelayedMaterialRebuild() : IEnumerator + <<override>> Rebuild(update:CanvasUpdate) : void + <<override>> GetModifiedMaterial(baseMaterial:Material) : Material + <<override>> RecalculateClipping() : void + <<override>> Cull(clipRect:Rect, validRect:bool) : void <<internal>> <<override>> UpdateCulling() : void + <<override>> UpdateMeshPadding() : void + <<override>> ForceMeshUpdate(ignoreActiveState:bool, forceTextReparsing:bool) : void + <<override>> GetTextInfo(text:string) : TMP_TextInfo + <<override>> ClearMesh() : void + <<override>> <<event>> OnPreRenderText : Action<TMP_TextInfo> + <<override>> UpdateGeometry(mesh:Mesh, index:int) : void + <<override>> UpdateVertexData(flags:TMP_VertexDataUpdateFlags) : void + <<override>> UpdateVertexData() : void + UpdateFontAsset() : void } TMP_Text <|-- TextMeshProUGUI ILayoutElement <|-- TextMeshProUGUI TextMeshProUGUI --> "materialForRendering" Material TextMeshProUGUI --> "mesh" Mesh TextMeshProUGUI --> "canvasRenderer" CanvasRenderer TextMeshProUGUI --> "maskOffset" Vector4 enum Compute_DistanceTransform_EventTypes { Processing, Completed, } class TMPro_EventManager <<static>> { + {static} ON_MATERIAL_PROPERTY_CHANGED(isChanged:bool, mat:Material) : void + {static} ON_FONT_PROPERTY_CHANGED(isChanged:bool, obj:Object) : void + {static} ON_SPRITE_ASSET_PROPERTY_CHANGED(isChanged:bool, obj:Object) : void + {static} ON_TEXTMESHPRO_PROPERTY_CHANGED(isChanged:bool, obj:Object) : void + {static} ON_DRAG_AND_DROP_MATERIAL_CHANGED(sender:GameObject, currentMaterial:Material, newMaterial:Material) : void + {static} ON_TEXT_STYLE_PROPERTY_CHANGED(isChanged:bool) : void + {static} ON_COLOR_GRADIENT_PROPERTY_CHANGED(obj:Object) : void + {static} ON_TEXT_CHANGED(obj:Object) : void + {static} ON_TMP_SETTINGS_CHANGED() : void + {static} ON_RESOURCES_LOADED() : void + {static} ON_TEXTMESHPRO_UGUI_PROPERTY_CHANGED(isChanged:bool, obj:Object) : void + {static} ON_COMPUTE_DT_EVENT(Sender:object, e:Compute_DT_EventArgs) : void } class Compute_DT_EventArgs { + ProgressPercentage : float + Compute_DT_EventArgs(type:Compute_DistanceTransform_EventTypes, progress:float) + Compute_DT_EventArgs(type:Compute_DistanceTransform_EventTypes, colors:Color[]) } class "FastAction`2"<T1,T2> { } class "FastAction`3"<T1,T2,T3> { } class "FastAction`1"<T> { } TMPro_EventManager o-> "COMPUTE_DT_EVENT<object,Compute_DT_EventArgs>" "FastAction`2" TMPro_EventManager o-> "MATERIAL_PROPERTY_EVENT<bool,Material>" "FastAction`2" TMPro_EventManager o-> "FONT_PROPERTY_EVENT<bool,Object>" "FastAction`2" TMPro_EventManager o-> "SPRITE_ASSET_PROPERTY_EVENT<bool,Object>" "FastAction`2" TMPro_EventManager o-> "TEXTMESHPRO_PROPERTY_EVENT<bool,Object>" "FastAction`2" TMPro_EventManager o-> "DRAG_AND_DROP_MATERIAL_EVENT<GameObject,Material,Material>" "FastAction`3" TMPro_EventManager o-> "TEXT_STYLE_PROPERTY_EVENT<bool>" "FastAction`1" TMPro_EventManager o-> "COLOR_GRADIENT_PROPERTY_EVENT<Object>" "FastAction`1" TMPro_EventManager o-> "TMP_SETTINGS_PROPERTY_EVENT" FastAction TMPro_EventManager o-> "RESOURCE_LOAD_EVENT" FastAction TMPro_EventManager o-> "TEXTMESHPRO_UGUI_PROPERTY_EVENT<bool,Object>" "FastAction`2" TMPro_EventManager o-> "TEXT_CHANGED_EVENT<Object>" "FastAction`1" Compute_DT_EventArgs --> "EventType" Compute_DistanceTransform_EventTypes class TMPro_ExtensionMethods <<static>> { + {static} ArrayToString(chars:char[]) : string + {static} IntToString(unicodes:int[]) : string <<internal>> {static} UintToString(unicodes:List<uint>) : string + {static} IntToString(unicodes:int[], start:int, length:int) : string + {static} FindInstanceID(list:List<T>, target:T) : int + {static} Compare(a:Color32, b:Color32) : bool + {static} CompareRGB(a:Color32, b:Color32) : bool + {static} Compare(a:Color, b:Color) : bool + {static} CompareRGB(a:Color, b:Color) : bool + {static} Multiply(c1:Color32, c2:Color32) : Color32 + {static} Tint(c1:Color32, c2:Color32) : Color32 + {static} Tint(c1:Color32, tint:float) : Color32 + {static} MinAlpha(c1:Color, c2:Color) : Color + {static} Compare(v1:Vector3, v2:Vector3, accuracy:int) : bool + {static} Compare(q1:Quaternion, q2:Quaternion, accuracy:int) : bool } class TMP_Math <<static>> { + <<const>> FLOAT_MAX : float = 32767 + <<const>> FLOAT_MIN : float + <<const>> INT_MAX : int = 2147483647 + <<const>> INT_MIN : int + <<const>> FLOAT_UNSET : float + <<const>> INT_UNSET : int + {static} Approximately(a:float, b:float) : bool + {static} Mod(a:int, b:int) : int } TMP_Math o-> "MAX_16BIT" Vector2 TMP_Math o-> "MIN_16BIT" Vector2 enum TMP_VertexDataUpdateFlags { None= 0x0, Vertices= 0x1, Uv0= 0x2, Uv2= 0x4, Uv4= 0x8, Colors32= 0x10, All= 0xFF, } class VertexGradient <<struct>> { + VertexGradient(color:Color) + VertexGradient(color0:Color, color1:Color, color2:Color, color3:Color) } class TMP_PageInfo <<struct>> { + firstCharacterIndex : int + lastCharacterIndex : int + ascender : float + baseLine : float + descender : float } class TMP_LinkInfo <<struct>> { + hashCode : int + linkIdFirstCharacterIndex : int + linkIdLength : int + linkTextfirstCharacterIndex : int + linkTextLength : int <<internal>> SetLinkID(text:char[], startIndex:int, length:int) : void + GetLinkText() : string + GetLinkID() : string } class TMP_WordInfo <<struct>> { + firstCharacterIndex : int + lastCharacterIndex : int + characterCount : int + GetWord() : string } class TMP_SpriteInfo <<struct>> { + spriteIndex : int + characterIndex : int + vertexIndex : int } class Extents <<struct>> { + Extents(min:Vector2, max:Vector2) + <<override>> ToString() : string } class Mesh_Extents <<struct>> { + Mesh_Extents(min:Vector2, max:Vector2) + <<override>> ToString() : string } class WordWrapState <<struct>> { + previous_WordBreak : int + total_CharacterCount : int + visible_CharacterCount : int + visible_SpriteCount : int + visible_LinkCount : int + firstCharacterIndex : int + firstVisibleCharacterIndex : int + lastCharacterIndex : int + lastVisibleCharIndex : int + lineNumber : int + maxCapHeight : float + maxAscender : float + maxDescender : float + startOfLineAscender : float + maxLineAscender : float + maxLineDescender : float + pageAscender : float + marginLeft : float + marginRight : float + xAdvance : float + preferredWidth : float + preferredHeight : float + previousLineScale : float + wordCount : int + italicAngle : int + fontScale : float + fontScaleMultiplier : float + currentFontSize : float + baselineOffset : float + lineOffset : float + isDrivenLineSpacing : bool + glyphHorizontalAdvanceAdjustment : float + cSpace : float + mSpace : float + spriteAnimationID : int + currentMaterialIndex : int + tagNoParsing : bool + isNonBreakingSpace : bool } class TagAttribute <<struct>> { + startIndex : int + length : int + hashCode : int } class RichTextTagAttribute <<struct>> { + nameHashCode : int + valueHashCode : int + valueStartIndex : int + valueLength : int } class "TMP_TextProcessingStack`1"<T> { } VertexGradient --> "topLeft" Color VertexGradient --> "topRight" Color VertexGradient --> "bottomLeft" Color VertexGradient --> "bottomRight" Color TMP_LinkInfo --> "textComponent" TMP_Text TMP_WordInfo --> "textComponent" TMP_Text Extents o-> "zero" Extents Extents o-> "uninitialized" Extents Extents --> "min" Vector2 Extents --> "max" Vector2 Mesh_Extents --> "min" Vector2 Mesh_Extents --> "max" Vector2 WordWrapState --> "horizontalAlignment" HorizontalAlignmentOptions WordWrapState --> "fontStyle" FontStyles WordWrapState --> "textInfo" TMP_TextInfo WordWrapState --> "lineInfo" TMP_LineInfo WordWrapState --> "vertexColor" Color32 WordWrapState --> "underlineColor" Color32 WordWrapState --> "strikethroughColor" Color32 WordWrapState --> "highlightColor" Color32 WordWrapState --> "basicStyleStack" TMP_FontStyleStack WordWrapState --> "italicAngleStack<int>" "TMP_TextProcessingStack`1" WordWrapState --> "colorStack<Color32>" "TMP_TextProcessingStack`1" WordWrapState --> "underlineColorStack<Color32>" "TMP_TextProcessingStack`1" WordWrapState --> "strikethroughColorStack<Color32>" "TMP_TextProcessingStack`1" WordWrapState --> "highlightColorStack<Color32>" "TMP_TextProcessingStack`1" WordWrapState --> "highlightStateStack<HighlightState>" "TMP_TextProcessingStack`1" WordWrapState --> "colorGradientStack<TMP_ColorGradient>" "TMP_TextProcessingStack`1" WordWrapState --> "sizeStack<float>" "TMP_TextProcessingStack`1" WordWrapState --> "indentStack<float>" "TMP_TextProcessingStack`1" WordWrapState --> "fontWeightStack<FontWeight>" "TMP_TextProcessingStack`1" WordWrapState --> "styleStack<int>" "TMP_TextProcessingStack`1" WordWrapState --> "baselineStack<float>" "TMP_TextProcessingStack`1" WordWrapState --> "actionStack<int>" "TMP_TextProcessingStack`1" WordWrapState --> "materialReferenceStack<MaterialReference>" "TMP_TextProcessingStack`1" WordWrapState --> "lineJustificationStack<HorizontalAlignmentOptions>" "TMP_TextProcessingStack`1" WordWrapState --> "currentFontAsset" TMP_FontAsset WordWrapState --> "currentSpriteAsset" TMP_SpriteAsset WordWrapState --> "currentMaterial" Material WordWrapState --> "meshExtents" Extents RichTextTagAttribute --> "valueType" TagValueType RichTextTagAttribute --> "unitType" TagUnitType class TextMeshPro <<partial>> { m_previousLossyScaleY : float UpdateEnvMapMatrix() : void SetMask(maskType:MaskingTypes) : void SetMaskCoordinates(coords:Vector4) : void SetMaskCoordinates(coords:Vector4, softX:float, softY:float) : void EnableMasking() : void DisableMasking() : void UpdateMask() : void CreateMaterialInstance() : void SetPerspectiveCorrection() : void + <<override>> ComputeMarginSize() : void <<internal>> <<override>> InternalUpdate() : void OnPreRenderObject() : void SetMeshFilters(state:bool) : void UpdateSDFScale(scaleDelta:float) : void } class TextMeshProUGUI <<partial>> { UpdateEnvMapMatrix() : void EnableMasking() : void DisableMasking() : void UpdateMask() : void SetPerspectiveCorrection() : void SetMeshArrays(size:int) : void + <<override>> ComputeMarginSize() : void <<internal>> <<override>> InternalUpdate() : void OnPreRenderCanvas() : void <<internal>> <<override>> GetCanvasSpaceClippingRect() : Rect UpdateSDFScale(scaleDelta:float) : void } abstract class TMP_Asset { + instanceID : int <<get>> + hashCode : int + materialHashCode : int } ScriptableObject <|-- TMP_Asset TMP_Asset --> "material" Material class TMP_Character { + TMP_Character() + TMP_Character(unicode:uint, glyph:Glyph) + TMP_Character(unicode:uint, fontAsset:TMP_FontAsset, glyph:Glyph) <<internal>> TMP_Character(unicode:uint, glyphIndex:uint) } TMP_TextElement <|-- TMP_Character class TMP_Vertex <<struct>> { } class TMP_Offset <<struct>> { + left : float <<get>> <<set>> + right : float <<get>> <<set>> + top : float <<get>> <<set>> + bottom : float <<get>> <<set>> + horizontal : float <<get>> <<set>> + vertical : float <<get>> <<set>> m_Left : float m_Right : float m_Top : float m_Bottom : float + TMP_Offset(left:float, right:float, top:float, bottom:float) + TMP_Offset(horizontal:float, vertical:float) + <<override>> GetHashCode() : int + <<override>> Equals(obj:object) : bool + Equals(other:TMP_Offset) : bool } class HighlightState <<struct>> { + HighlightState(color:Color32, padding:TMP_Offset) + <<override>> GetHashCode() : int + <<override>> Equals(obj:object) : bool + Equals(other:HighlightState) : bool } class TMP_CharacterInfo <<struct>> { + character : char + index : int + stringLength : int + spriteIndex : int + materialReferenceIndex : int + isUsingAlternateTypeface : bool + pointSize : float + lineNumber : int + pageNumber : int + vertexIndex : int + origin : float + xAdvance : float + ascender : float + baseLine : float + descender : float <<internal>> adjustedAscender : float <<internal>> adjustedDescender : float + aspectRatio : float + scale : float + underlineVertexIndex : int + strikethroughVertexIndex : int + isVisible : bool } TMP_Vertex --> "position" Vector3 TMP_Vertex --> "uv" Vector2 TMP_Vertex --> "uv2" Vector2 TMP_Vertex --> "uv4" Vector2 TMP_Vertex --> "color" Color32 TMP_Vertex --> "zero" TMP_Vertex TMP_Vertex o-> "k_Zero" TMP_Vertex TMP_Offset --> "zero" TMP_Offset TMP_Offset o-> "k_ZeroOffset" TMP_Offset HighlightState --> "color" Color32 HighlightState --> "padding" TMP_Offset TMP_CharacterInfo --> "elementType" TMP_TextElementType TMP_CharacterInfo --> "textElement" TMP_TextElement TMP_CharacterInfo --> "fontAsset" TMP_FontAsset TMP_CharacterInfo --> "spriteAsset" TMP_SpriteAsset TMP_CharacterInfo --> "material" Material TMP_CharacterInfo --> "vertex_BL" TMP_Vertex TMP_CharacterInfo --> "vertex_TL" TMP_Vertex TMP_CharacterInfo --> "vertex_TR" TMP_Vertex TMP_CharacterInfo --> "vertex_BR" TMP_Vertex TMP_CharacterInfo --> "topLeft" Vector3 TMP_CharacterInfo --> "bottomLeft" Vector3 TMP_CharacterInfo --> "topRight" Vector3 TMP_CharacterInfo --> "bottomRight" Vector3 TMP_CharacterInfo --> "color" Color32 TMP_CharacterInfo --> "underlineColor" Color32 TMP_CharacterInfo --> "strikethroughColor" Color32 TMP_CharacterInfo --> "highlightColor" Color32 TMP_CharacterInfo --> "highlightState" HighlightState TMP_CharacterInfo --> "style" FontStyles enum ColorMode { Single, HorizontalGradient, VerticalGradient, FourCornersGradient, } class TMP_ColorGradient { + TMP_ColorGradient() + TMP_ColorGradient(color:Color) + TMP_ColorGradient(color0:Color, color1:Color, color2:Color, color3:Color) } ScriptableObject <|-- TMP_ColorGradient TMP_ColorGradient o-> "colorMode" ColorMode TMP_ColorGradient --> "topLeft" Color TMP_ColorGradient --> "topRight" Color TMP_ColorGradient --> "bottomLeft" Color TMP_ColorGradient --> "bottomRight" Color TMP_ColorGradient o-> "k_DefaultColorMode" ColorMode TMP_ColorGradient o-> "k_DefaultColor" Color class TMP_Compatibility <<static>> { + {static} ConvertTextAlignmentEnumValues(oldValue:TextAlignmentOptions) : TextAlignmentOptions } enum AnchorPositions { TopLeft, Top, TopRight, Left, Center, Right, BottomLeft, Bottom, BottomRight, BaseLine, None, } TMP_Compatibility +-- AnchorPositions interface ITweenValue { TweenValue(floatPercentage:float) : void ignoreTimeScale : bool <<get>> duration : float <<get>> ValidTarget() : bool } class ColorTween <<struct>> { + duration : float <<get>> <<set>> + ignoreTimeScale : bool <<get>> <<set>> + TweenValue(floatPercentage:float) : void + AddOnChangedCallback(callback:UnityAction<Color>) : void + GetIgnoreTimescale() : bool + GetDuration() : float + ValidTarget() : bool } class FloatTween <<struct>> { + startValue : float <<get>> <<set>> + targetValue : float <<get>> <<set>> + duration : float <<get>> <<set>> + ignoreTimeScale : bool <<get>> <<set>> + TweenValue(floatPercentage:float) : void + AddOnChangedCallback(callback:UnityAction<float>) : void + GetIgnoreTimescale() : bool + GetDuration() : float + ValidTarget() : bool } class "TweenRunner`1"<T> { + Init(coroutineContainer:MonoBehaviour) : void + StartTween(info:T) : void + StopTween() : void } enum ColorTweenMode { All, RGB, Alpha, } class ColorTweenCallback { } class FloatTweenCallback { } class "UnityEvent`1"<T> { } ITweenValue <|-- ColorTween ColorTween --> "startColor" Color ColorTween --> "targetColor" Color ColorTween --> "tweenMode" ColorTweenMode ITweenValue <|-- FloatTween ColorTween +-- ColorTweenMode ColorTween +-- ColorTweenCallback "UnityEvent`1" "<Color>" <|-- ColorTweenCallback FloatTween +-- FloatTweenCallback "UnityEvent`1" "<float>" <|-- FloatTweenCallback class TMP_DefaultControls <<static>> { {static} CreateUIObject(name:string, parent:GameObject) : GameObject + {static} CreateScrollbar(resources:Resources) : GameObject + {static} CreateButton(resources:Resources) : GameObject + {static} CreateText(resources:Resources) : GameObject + {static} CreateInputField(resources:Resources) : GameObject + {static} CreateDropdown(resources:Resources) : GameObject } class Resources <<struct>> { } TMP_DefaultControls +-- Resources Resources --> "standard" Sprite Resources --> "background" Sprite Resources --> "inputField" Sprite Resources --> "knob" Sprite Resources --> "checkmark" Sprite Resources --> "dropdown" Sprite Resources --> "mask" Sprite class TMP_Dropdown { + alphaFadeSpeed : float <<get>> <<set>> + value : int <<get>> <<set>> + SetValueWithoutNotify(input:int) : void SetValue(value:int, sendCallback:bool) : void + IsExpanded : bool <<get>> + RefreshShownValue() : void + AddOptions(options:List<OptionData>) : void + AddOptions(options:List<string>) : void + AddOptions(options:List<Sprite>) : void + ClearOptions() : void + <<virtual>> OnPointerClick(eventData:PointerEventData) : void + <<virtual>> OnSubmit(eventData:BaseEventData) : void + <<virtual>> OnCancel(eventData:BaseEventData) : void + Show() : void + Hide() : void } class DropdownItem { + <<virtual>> OnPointerEnter(eventData:PointerEventData) : void + <<virtual>> OnCancel(eventData:BaseEventData) : void } class OptionData { + text : string <<get>> <<set>> + OptionData() + OptionData(text:string) + OptionData(image:Sprite) + OptionData(text:string, image:Sprite) } class OptionDataList { + OptionDataList() } class DropdownEvent { } class "List`1"<T> { } class "UnityEvent`1"<T> { } Selectable <|-- TMP_Dropdown IPointerClickHandler <|-- TMP_Dropdown ISubmitHandler <|-- TMP_Dropdown ICancelHandler <|-- TMP_Dropdown TMP_Dropdown --> "template" RectTransform TMP_Dropdown --> "captionText" TMP_Text TMP_Dropdown --> "captionImage" Image TMP_Dropdown --> "placeholder" Graphic TMP_Dropdown --> "itemText" TMP_Text TMP_Dropdown --> "itemImage" Image TMP_Dropdown --> "options<OptionData>" "List`1" TMP_Dropdown --> "onValueChanged" DropdownEvent TMP_Dropdown +-- DropdownItem MonoBehaviour <|-- DropdownItem IPointerEnterHandler <|-- DropdownItem ICancelHandler <|-- DropdownItem DropdownItem --> "text" TMP_Text DropdownItem --> "image" Image DropdownItem --> "rectTransform" RectTransform DropdownItem --> "toggle" Toggle TMP_Dropdown +-- OptionData OptionData --> "image" Sprite TMP_Dropdown +-- OptionDataList OptionDataList --> "options<OptionData>" "List`1" TMP_Dropdown +-- DropdownEvent "UnityEvent`1" "<int>" <|-- DropdownEvent enum AtlasPopulationMode { Static= 0x0, Dynamic= 0x1, } class TMP_FontAsset { + version : string <<get>> <<internal set>> <<internal>> m_SourceFontFileGUID : string <<internal>> m_AtlasTextureIndex : int + atlasTextureCount : int <<get>> + isMultiAtlasTexturesEnabled : bool <<get>> <<set>> + atlasWidth : int <<get>> <<internal set>> <<internal>> m_AtlasWidth : int + atlasHeight : int <<get>> <<internal set>> <<internal>> m_AtlasHeight : int + atlasPadding : int <<get>> <<internal set>> <<internal>> m_AtlasPadding : int + normalStyle : float = 0 + normalSpacingOffset : float = 0 + boldStyle : float = 0.75f + boldSpacing : float = 7f + italicStyle : byte = 35 + tabSize : byte = 10 <<internal>> IsFontAssetLookupTablesDirty : bool + {static} CreateFontAsset(font:Font) : TMP_FontAsset + {static} CreateFontAsset(font:Font, samplingPointSize:int, atlasPadding:int, renderMode:GlyphRenderMode, atlasWidth:int, atlasHeight:int, atlasPopulationMode:AtlasPopulationMode, enableMultiAtlasSupport:bool) : TMP_FontAsset Awake() : void + ReadFontAssetDefinition() : void <<internal>> InitializeDictionaryLookupTables() : void <<internal>> InitializeGlyphLookupDictionary() : void <<internal>> InitializeCharacterLookupDictionary() : void <<internal>> InitializeGlyphPaidAdjustmentRecordsLookupDictionary() : void <<internal>> AddSynthesizedCharactersAndFaceMetrics() : void AddSynthesizedCharacter(unicode:uint, addImmediately:bool) : void <<internal>> AddCharacterToLookupCache(unicode:uint, character:TMP_Character) : void <<internal>> SortCharacterTable() : void <<internal>> SortGlyphTable() : void <<internal>> SortFontFeatureTable() : void <<internal>> SortAllTables() : void + HasCharacter(character:int) : bool + HasCharacter(character:char, searchFallbacks:bool, tryAddCharacter:bool) : bool HasCharacter_Internal(character:uint, searchFallbacks:bool, tryAddCharacter:bool) : bool + HasCharacters(text:string, missingCharacters:List<char>) : bool + HasCharacters(text:string, missingCharacters:uint[], searchFallbacks:bool, tryAddCharacter:bool) : bool + HasCharacters(text:string) : bool + {static} GetCharacters(fontAsset:TMP_FontAsset) : string + {static} GetCharactersArray(fontAsset:TMP_FontAsset) : int[] <<internal>> GetGlyphIndex(unicode:uint) : uint <<internal>> {static} RegisterFontAssetForFontFeatureUpdate(fontAsset:TMP_FontAsset) : void <<internal>> {static} UpdateFontFeaturesForFontAssetsInQueue() : void <<internal>> {static} RegisterFontAssetForAtlasTextureUpdate(fontAsset:TMP_FontAsset) : void <<internal>> {static} UpdateAtlasTexturesForFontAssetsInQueue() : void + TryAddCharacters(unicodes:uint[], includeFontFeatures:bool) : bool + TryAddCharacters(unicodes:uint[], missingUnicodes:uint[], includeFontFeatures:bool) : bool + TryAddCharacters(characters:string, includeFontFeatures:bool) : bool + TryAddCharacters(characters:string, missingCharacters:string, includeFontFeatures:bool) : bool <<internal>> TryAddCharacterInternal(unicode:uint, character:TMP_Character) : bool <<internal>> TryGetCharacter_and_QueueRenderToTexture(unicode:uint, character:TMP_Character) : bool <<internal>> TryAddGlyphsToAtlasTextures() : void TryAddGlyphsToNewAtlasTexture() : bool SetupNewAtlasTexture() : void <<internal>> UpdateAtlasTexture() : void <<internal>> UpdateGlyphAdjustmentRecords() : void <<internal>> UpdateGlyphAdjustmentRecords(glyphIndexes:uint[]) : void <<internal>> UpdateGlyphAdjustmentRecords(glyphIndexes:List<uint>) : void <<internal>> UpdateGlyphAdjustmentRecords(newGlyphIndexes:List<uint>, allGlyphIndexes:List<uint>) : void CopyListDataToArray(srcList:List<T>, dstArray:T[]) : void + ClearFontAssetData(setAtlasSizeToZero:bool) : void <<internal>> UpdateFontAssetData() : void <<internal>> ClearFontAssetTables() : void <<internal>> ClearAtlasTextures(setAtlasSizeToZero:bool) : void <<internal>> UpgradeFontAsset() : void UpgradeGlyphAdjustmentTableToFontFeatureTable() : void } class "List`1"<T> { } class "Dictionary`2"<T1,T2> { } class "HashSet`1"<T> { } TMP_Asset <|-- TMP_FontAsset TMP_FontAsset --> "sourceFontFile" Font TMP_FontAsset --> "atlasPopulationMode" AtlasPopulationMode TMP_FontAsset --> "faceInfo" FaceInfo TMP_FontAsset --> "m_FaceInfo" FaceInfo TMP_FontAsset --> "glyphTable<Glyph>" "List`1" TMP_FontAsset o-> "m_GlyphTable<Glyph>" "List`1" TMP_FontAsset --> "glyphLookupTable<uint,Glyph>" "Dictionary`2" TMP_FontAsset --> "m_GlyphLookupDictionary<uint,Glyph>" "Dictionary`2" TMP_FontAsset --> "characterTable<TMP_Character>" "List`1" TMP_FontAsset o-> "m_CharacterTable<TMP_Character>" "List`1" TMP_FontAsset --> "characterLookupTable<uint,TMP_Character>" "Dictionary`2" TMP_FontAsset --> "m_CharacterLookupDictionary<uint,TMP_Character>" "Dictionary`2" TMP_FontAsset --> "atlasTexture" Texture2D TMP_FontAsset --> "m_AtlasTexture" Texture2D TMP_FontAsset --> "usedGlyphRects<GlyphRect>" "List`1" TMP_FontAsset --> "freeGlyphRects<GlyphRect>" "List`1" TMP_FontAsset --> "fontInfo" FaceInfo_Legacy TMP_FontAsset --> "atlas" Texture2D TMP_FontAsset --> "atlasRenderMode" GlyphRenderMode TMP_FontAsset --> "m_AtlasRenderMode" GlyphRenderMode TMP_FontAsset --> "m_glyphInfoList<TMP_Glyph>" "List`1" TMP_FontAsset o-> "m_KerningTable" KerningTable TMP_FontAsset --> "fontFeatureTable" TMP_FontFeatureTable TMP_FontAsset o-> "m_FontFeatureTable" TMP_FontFeatureTable TMP_FontAsset --> "fallbackFontAssetTable<TMP_FontAsset>" "List`1" TMP_FontAsset --> "m_FallbackFontAssetTable<TMP_FontAsset>" "List`1" TMP_FontAsset --> "creationSettings" FontAssetCreationSettings TMP_FontAsset --> "m_CreationSettings" FontAssetCreationSettings TMP_FontAsset o-> "FallbackSearchQueryLookup<int>" "HashSet`1" TMP_FontAsset o-> "m_GlyphsToAdd<uint>" "List`1" TMP_FontAsset o-> "m_GlyphsToAddLookup<uint>" "HashSet`1" TMP_FontAsset o-> "m_CharactersToAdd<TMP_Character>" "List`1" TMP_FontAsset o-> "m_CharactersToAddLookup<uint>" "HashSet`1" TMP_FontAsset o-> "s_MissingCharacterList<uint>" "List`1" TMP_FontAsset o-> "m_MissingUnicodesFromFontFile<uint>" "HashSet`1" class FaceInfo_Legacy { + Name : string + PointSize : float + Scale : float + CharacterCount : int + LineHeight : float + Baseline : float + Ascender : float + CapHeight : float + Descender : float + CenterLine : float + SuperscriptOffset : float + SubscriptOffset : float + SubSize : float + Underline : float + UnderlineThickness : float + strikethrough : float + strikethroughThickness : float + TabWidth : float + Padding : float + AtlasWidth : float + AtlasHeight : float } class TMP_Glyph { + {static} Clone(source:TMP_Glyph) : TMP_Glyph } class FontAssetCreationSettings <<struct>> { + sourceFontFileName : string + sourceFontFileGUID : string + pointSizeSamplingMode : int + pointSize : int + padding : int + packingMode : int + atlasWidth : int + atlasHeight : int + characterSetSelectionMode : int + characterSequence : string + referencedFontAssetGUID : string + referencedTextAssetGUID : string + fontStyle : int + fontStyleModifier : float + renderMode : int + includeFontFeatures : bool <<internal>> FontAssetCreationSettings(sourceFontFileGUID:string, pointSize:int, pointSizeSamplingMode:int, padding:int, packingMode:int, atlasWidth:int, atlasHeight:int, characterSelectionMode:int, characterSet:string, renderMode:int) } class TMP_FontWeightPair <<struct>> { } class KerningPairKey <<struct>> { + ascii_Left : uint + ascii_Right : uint + key : uint + KerningPairKey(ascii_left:uint, ascii_right:uint) } class GlyphValueRecord_Legacy <<struct>> { + xPlacement : float + yPlacement : float + xAdvance : float + yAdvance : float <<internal>> GlyphValueRecord_Legacy(valueRecord:UnityEngine.TextCore.LowLevel.GlyphValueRecord) } class KerningPair { + firstGlyph : uint <<get>> <<set>> + secondGlyph : uint <<get>> <<set>> + xOffset : float + ignoreSpacingAdjustments : bool <<get>> + KerningPair() + KerningPair(left:uint, right:uint, offset:float) + KerningPair(firstGlyph:uint, firstGlyphAdjustments:GlyphValueRecord_Legacy, secondGlyph:uint, secondGlyphAdjustments:GlyphValueRecord_Legacy) <<internal>> ConvertLegacyKerningData() : void } class KerningTable { + KerningTable() + AddKerningPair() : void + AddKerningPair(first:uint, second:uint, offset:float) : int + AddGlyphPairAdjustmentRecord(first:uint, firstAdjustments:GlyphValueRecord_Legacy, second:uint, secondAdjustments:GlyphValueRecord_Legacy) : int + RemoveKerningPair(left:int, right:int) : void + RemoveKerningPair(index:int) : void + SortKerningPairs() : void } class TMP_FontUtilities <<static>> { + {static} SearchForCharacter(font:TMP_FontAsset, unicode:uint, character:TMP_Character) : TMP_FontAsset + {static} SearchForCharacter(fonts:List<TMP_FontAsset>, unicode:uint, character:TMP_Character) : TMP_FontAsset } class "List`1"<T> { } TMP_TextElement_Legacy <|-- TMP_Glyph TMP_FontWeightPair --> "regularTypeface" TMP_FontAsset TMP_FontWeightPair --> "italicTypeface" TMP_FontAsset KerningPair --> "firstGlyphAdjustments" GlyphValueRecord_Legacy KerningPair --> "secondGlyphAdjustments" GlyphValueRecord_Legacy KerningPair o-> "empty" KerningPair KerningTable --> "kerningPairs<KerningPair>" "List`1" class TMP_FontAssetUtilities { {static} TMP_FontAssetUtilities() + {static} GetCharacterFromFontAsset(unicode:uint, sourceFontAsset:TMP_FontAsset, includeFallbacks:bool, fontStyle:FontStyles, fontWeight:FontWeight, isAlternativeTypeface:bool) : TMP_Character + {static} GetCharacterFromFontAssets(unicode:uint, sourceFontAsset:TMP_FontAsset, fontAssets:List<TMP_FontAsset>, includeFallbacks:bool, fontStyle:FontStyles, fontWeight:FontWeight, isAlternativeTypeface:bool) : TMP_Character + {static} GetSpriteCharacterFromSpriteAsset(unicode:uint, spriteAsset:TMP_SpriteAsset, includeFallbacks:bool) : TMP_SpriteCharacter {static} GetSpriteCharacterFromSpriteAsset_Internal(unicode:uint, spriteAsset:TMP_SpriteAsset, includeFallbacks:bool) : TMP_SpriteCharacter } TMP_FontAssetUtilities --> "instance" TMP_FontAssetUtilities enum FontFeatureLookupFlags { None= 0x0, IgnoreLigatures= 0x004, IgnoreSpacingAdjustments= 0x100, } class TMP_GlyphValueRecord <<struct>> { + xPlacement : float <<get>> <<set>> + yPlacement : float <<get>> <<set>> + xAdvance : float <<get>> <<set>> + yAdvance : float <<get>> <<set>> <<internal>> m_XPlacement : float <<internal>> m_YPlacement : float <<internal>> m_XAdvance : float <<internal>> m_YAdvance : float + TMP_GlyphValueRecord(xPlacement:float, yPlacement:float, xAdvance:float, yAdvance:float) <<internal>> TMP_GlyphValueRecord(valueRecord:GlyphValueRecord_Legacy) <<internal>> TMP_GlyphValueRecord(valueRecord:GlyphValueRecord) } class TMP_GlyphAdjustmentRecord <<struct>> { + glyphIndex : uint <<get>> <<set>> <<internal>> m_GlyphIndex : uint + TMP_GlyphAdjustmentRecord(glyphIndex:uint, glyphValueRecord:TMP_GlyphValueRecord) <<internal>> TMP_GlyphAdjustmentRecord(adjustmentRecord:GlyphAdjustmentRecord) } class TMP_GlyphPairAdjustmentRecord { + TMP_GlyphPairAdjustmentRecord(firstAdjustmentRecord:TMP_GlyphAdjustmentRecord, secondAdjustmentRecord:TMP_GlyphAdjustmentRecord) <<internal>> TMP_GlyphPairAdjustmentRecord(glyphPairAdjustmentRecord:GlyphPairAdjustmentRecord) } class GlyphPairKey <<struct>> { + firstGlyphIndex : uint + secondGlyphIndex : uint + key : uint + GlyphPairKey(firstGlyphIndex:uint, secondGlyphIndex:uint) <<internal>> GlyphPairKey(record:TMP_GlyphPairAdjustmentRecord) } TMP_GlyphAdjustmentRecord --> "glyphValueRecord" TMP_GlyphValueRecord TMP_GlyphAdjustmentRecord --> "m_GlyphValueRecord" TMP_GlyphValueRecord TMP_GlyphPairAdjustmentRecord --> "firstAdjustmentRecord" TMP_GlyphAdjustmentRecord TMP_GlyphPairAdjustmentRecord --> "secondAdjustmentRecord" TMP_GlyphAdjustmentRecord TMP_GlyphPairAdjustmentRecord --> "featureLookupFlags" FontFeatureLookupFlags TMP_GlyphPairAdjustmentRecord --> "m_FirstAdjustmentRecord" TMP_GlyphAdjustmentRecord TMP_GlyphPairAdjustmentRecord --> "m_SecondAdjustmentRecord" TMP_GlyphAdjustmentRecord TMP_GlyphPairAdjustmentRecord --> "m_FeatureLookupFlags" FontFeatureLookupFlags class TMP_FontFeatureTable { + TMP_FontFeatureTable() + SortGlyphPairAdjustmentRecords() : void } class "List`1"<T> { } class "Dictionary`2"<T1,T2> { } TMP_FontFeatureTable --> "glyphPairAdjustmentRecords<TMP_GlyphPairAdjustmentRecord>" "List`1" TMP_FontFeatureTable --> "m_GlyphPairAdjustmentRecords<TMP_GlyphPairAdjustmentRecord>" "List`1" TMP_FontFeatureTable --> "m_GlyphPairAdjustmentRecordLookupDictionary<uint,TMP_GlyphPairAdjustmentRecord>" "Dictionary`2" class TMP_InputField { <<const>> kEmailSpecialCharacters : string = "!#$%&'*+-/=?^_`{|&#125;~" + shouldHideMobileInput : bool <<get>> <<set>> + shouldHideSoftKeyboard : bool <<get>> <<set>> + text : string <<get>> <<set>> + SetTextWithoutNotify(input:string) : void SetText(value:string, sendCallback:bool) : void + isFocused : bool <<get>> + caretBlinkRate : float <<get>> <<set>> + caretWidth : int <<get>> <<set>> + scrollSensitivity : float <<get>> <<set>> + customCaretColor : bool <<get>> <<set>> + characterLimit : int <<get>> <<set>> + pointSize : float <<get>> <<set>> + onFocusSelectAll : bool <<get>> <<set>> + resetOnDeActivation : bool <<get>> <<set>> + restoreOriginalTextOnEscape : bool <<get>> <<set>> + isRichTextEditingAllowed : bool <<get>> <<set>> + lineLimit : int <<get>> <<set>> + readOnly : bool <<get>> <<set>> + richText : bool <<get>> <<set>> + multiLine : bool <<get>> + asteriskChar : char <<get>> <<set>> + wasCanceled : bool <<get>> + caretPosition : int <<get>> <<set>> + selectionAnchorPosition : int <<get>> <<set>> + selectionFocusPosition : int <<get>> <<set>> + stringPosition : int <<get>> <<set>> + selectionStringAnchorPosition : int <<get>> <<set>> + selectionStringFocusPosition : int <<get>> <<set>> CaretBlink() : IEnumerator SetCaretVisible() : void SetCaretActive() : void + MoveTextEnd(shift:bool) : void + MoveTextStart(shift:bool) : void + MoveToEndOfLine(shift:bool, ctrl:bool) : void + MoveToStartOfLine(shift:bool, ctrl:bool) : void {static} clipboard : string <<get>> <<set>> UpdateStringPositionFromKeyboard() : void + <<virtual>> OnBeginDrag(eventData:PointerEventData) : void + <<virtual>> OnDrag(eventData:PointerEventData) : void MouseDragOutsideRect(eventData:PointerEventData) : IEnumerator + <<virtual>> OnEndDrag(eventData:PointerEventData) : void + <<override>> OnPointerDown(eventData:PointerEventData) : void + ProcessEvent(e:Event) : void + <<virtual>> OnUpdateSelected(eventData:BaseEventData) : void + <<virtual>> OnScroll(eventData:PointerEventData) : void UpdateScrollbar() : void OnScrollbarValueChange(value:float) : void UpdateMaskRegions() : void AdjustTextPositionRelativeToViewport(relativePosition:float) : void + ForceLabelUpdate() : void + <<virtual>> Rebuild(update:CanvasUpdate) : void + <<virtual>> LayoutComplete() : void + <<virtual>> GraphicUpdateComplete() : void + ActivateInputField() : void + <<override>> OnSelect(eventData:BaseEventData) : void + <<virtual>> OnPointerClick(eventData:PointerEventData) : void + OnControlClick() : void + ReleaseSelection() : void + DeactivateInputField(clearSelection:bool) : void + <<override>> OnDeselect(eventData:BaseEventData) : void + <<virtual>> OnSubmit(eventData:BaseEventData) : void SetTextComponentWrapMode() : void SetTextComponentRichTextMode() : void SetToCustomIfContentTypeIsNot(allowedContentTypes:ContentType[]) : void SetToCustom() : void SetToCustom(characterValidation:CharacterValidation) : void + <<virtual>> CalculateLayoutInputHorizontal() : void + <<virtual>> CalculateLayoutInputVertical() : void + <<virtual>> minWidth : float <<get>> + <<virtual>> preferredWidth : float <<get>> + <<virtual>> flexibleWidth : float <<get>> + <<virtual>> minHeight : float <<get>> + <<virtual>> preferredHeight : float <<get>> + <<virtual>> flexibleHeight : float <<get>> + <<virtual>> layoutPriority : int <<get>> + SetGlobalPointSize(pointSize:float) : void + SetGlobalFontAsset(fontAsset:TMP_FontAsset) : void } class SetPropertyUtility <<static>> { + {static} SetColor(currentValue:Color, newValue:Color) : bool + {static} SetEquatableStruct(currentValue:T, newValue:T) : bool + {static} SetStruct(currentValue:T, newValue:T) : bool + {static} SetClass(currentValue:T, newValue:T) : bool } enum ContentType { Standard, Autocorrected, IntegerNumber, DecimalNumber, Alphanumeric, Name, EmailAddress, Password, Pin, Custom, } enum InputType { Standard, AutoCorrect, Password, } enum CharacterValidation { None, Digit, Integer, Decimal, Alphanumeric, Name, Regex, EmailAddress, CustomValidator, } enum LineType { SingleLine, MultiLineSubmit, MultiLineNewline, } class SubmitEvent { } class OnChangeEvent { } class SelectionEvent { } class TextSelectionEvent { } class TouchScreenKeyboardEvent { } enum EditState { Continue, Finish, } class "UnityEvent`1"<T> { } class "UnityEvent`3"<T1,T2,T3> { } Selectable <|-- TMP_InputField IUpdateSelectedHandler <|-- TMP_InputField IBeginDragHandler <|-- TMP_InputField IDragHandler <|-- TMP_InputField IEndDragHandler <|-- TMP_InputField IPointerClickHandler <|-- TMP_InputField ISubmitHandler <|-- TMP_InputField ICanvasElement <|-- TMP_InputField ILayoutElement <|-- TMP_InputField IScrollHandler <|-- TMP_InputField TMP_InputField --> "textViewport" RectTransform TMP_InputField --> "textComponent" TMP_Text TMP_InputField --> "placeholder" Graphic TMP_InputField --> "verticalScrollbar" Scrollbar TMP_InputField --> "caretColor" Color TMP_InputField --> "selectionColor" Color TMP_InputField --> "onEndEdit" SubmitEvent TMP_InputField --> "onSubmit" SubmitEvent TMP_InputField --> "onSelect" SelectionEvent TMP_InputField --> "onDeselect" SelectionEvent TMP_InputField --> "onTextSelection" TextSelectionEvent TMP_InputField --> "onEndTextSelection" TextSelectionEvent TMP_InputField --> "onValueChanged" OnChangeEvent TMP_InputField --> "onTouchScreenKeyboardStatusChanged" TouchScreenKeyboardEvent TMP_InputField --> "onValidateInput" OnValidateInput TMP_InputField --> "fontAsset" TMP_FontAsset TMP_InputField --> "contentType" ContentType TMP_InputField --> "lineType" LineType TMP_InputField --> "inputType" InputType TMP_InputField --> "keyboardType" TouchScreenKeyboardType TMP_InputField --> "characterValidation" CharacterValidation TMP_InputField --> "inputValidator" TMP_InputValidator TMP_InputField +-- ContentType TMP_InputField +-- InputType TMP_InputField +-- CharacterValidation TMP_InputField +-- LineType TMP_InputField +-- SubmitEvent "UnityEvent`1" "<string>" <|-- SubmitEvent TMP_InputField +-- OnChangeEvent "UnityEvent`1" "<string>" <|-- OnChangeEvent TMP_InputField +-- SelectionEvent "UnityEvent`1" "<string>" <|-- SelectionEvent TMP_InputField +-- TextSelectionEvent "UnityEvent`3" "<string,int,int>" <|-- TextSelectionEvent TMP_InputField +-- TouchScreenKeyboardEvent "UnityEvent`1" "<TouchScreenKeyboard.Status>" <|-- TouchScreenKeyboardEvent TMP_InputField +-- EditState abstract class TMP_InputValidator { + {abstract} Validate(text:string, pos:int, ch:char) : char } ScriptableObject <|-- TMP_InputValidator class TMP_LineInfo <<struct>> { <<internal>> controlCharacterCount : int + characterCount : int + visibleCharacterCount : int + spaceCount : int + wordCount : int + firstCharacterIndex : int + firstVisibleCharacterIndex : int + lastCharacterIndex : int + lastVisibleCharacterIndex : int + length : float + lineHeight : float + ascender : float + baseline : float + descender : float + maxAdvance : float + width : float + marginLeft : float + marginRight : float } TMP_LineInfo --> "alignment" HorizontalAlignmentOptions TMP_LineInfo --> "lineExtents" Extents class "TMP_ListPool`1"<T> <<static>> { + {static} Get() : List<T> + {static} Release(toRelease:List<T>) : void } class TMP_MaterialManager <<static>> { {static} TMP_MaterialManager() {static} OnPreRender(cam:Camera) : void {static} OnPreRenderCanvas() : void + {static} GetStencilMaterial(baseMaterial:Material, stencilID:int) : Material + {static} ReleaseStencilMaterial(stencilMaterial:Material) : void + {static} GetBaseMaterial(stencilMaterial:Material) : Material + {static} SetStencil(material:Material, stencilID:int) : Material + {static} AddMaskingMaterial(baseMaterial:Material, stencilMaterial:Material, stencilID:int) : void + {static} RemoveStencilMaterial(stencilMaterial:Material) : void + {static} ReleaseBaseMaterial(baseMaterial:Material) : void + {static} ClearMaterials() : void + {static} GetStencilID(obj:GameObject) : int + {static} GetMaterialForRendering(graphic:MaskableGraphic, baseMaterial:Material) : Material <<internal>> {static} GetFallbackMaterial(fontAsset:TMP_FontAsset, sourceMaterial:Material, atlasIndex:int) : Material + {static} GetFallbackMaterial(sourceMaterial:Material, targetMaterial:Material) : Material + {static} AddFallbackMaterialReference(targetMaterial:Material) : void + {static} RemoveFallbackMaterialReference(targetMaterial:Material) : void + {static} CleanupFallbackMaterials() : void + {static} ReleaseFallbackMaterial(fallackMaterial:Material) : void + {static} CopyMaterialPresetProperties(source:Material, destination:Material) : void } class FallbackMaterial { + baseID : int + fallbackID : long + count : int } class MaskingMaterial { + count : int + stencilID : int } TMP_MaterialManager +-- FallbackMaterial FallbackMaterial --> "baseMaterial" Material FallbackMaterial --> "fallbackMaterial" Material TMP_MaterialManager +-- MaskingMaterial MaskingMaterial --> "baseMaterial" Material MaskingMaterial --> "stencilMaterial" Material enum VertexSortingOrder { Normal, Reverse, } class TMP_MeshInfo <<struct>> { + vertexCount : int + TMP_MeshInfo(mesh:Mesh, size:int) + TMP_MeshInfo(mesh:Mesh, size:int, isVolumetric:bool) + ResizeMeshInfo(size:int) : void + ResizeMeshInfo(size:int, isVolumetric:bool) : void + Clear() : void + Clear(uploadChanges:bool) : void + ClearUnusedVertices() : void + ClearUnusedVertices(startIndex:int) : void + ClearUnusedVertices(startIndex:int, updateMesh:bool) : void + SortGeometry(order:VertexSortingOrder) : void + SortGeometry(sortingOrder:IList<int>) : void + SwapVertexData(src:int, dst:int) : void } TMP_MeshInfo --> "mesh" Mesh TMP_MeshInfo --> "material" Material class "TMP_ObjectPool`1"<T> { + countAll : int <<get>> + countActive : int <<get>> + countInactive : int <<get>> + TMP_ObjectPool(actionOnGet:UnityAction<T>, actionOnRelease:UnityAction<T>) + Get() : T + Release(element:T) : void } class TMP_ResourceManager { {static} TMP_ResourceManager() <<internal>> {static} GetTextSettings() : TMP_Settings + {static} AddFontAsset(fontAsset:TMP_FontAsset) : void + {static} TryGetFontAsset(hashcode:int, fontAsset:TMP_FontAsset) : bool <<internal>> {static} RebuildFontAssetCache(instanceID:int) : void } enum TagHashCode { BOLD= 66, SLASH_BOLD= 1613, ITALIC= 73, SLASH_ITALIC= 1606, UNDERLINE= 85, SLASH_UNDERLINE= 1626, STRIKETHROUGH= 83, SLASH_STRIKETHROUGH= 1628, MARK= 2699125, SLASH_MARK= 57644506, SUBSCRIPT= 92132, SLASH_SUBSCRIPT= 1770219, SUPERSCRIPT= 92150, SLASH_SUPERSCRIPT= 1770233, COLOR= 81999901, SLASH_COLOR= 1909026194, ALPHA= 75165780, A= 65, SLASH_A= 1614, SIZE= 3061285, SLASH_SIZE= 58429962, SPRITE= -991527447, BR= 2256, NO_BREAK= 2856657, SLASH_NO_BREAK= 57477502, STYLE= 100252951, SLASH_STYLE= 1927738392, FONT= 2586451, SLASH_FONT= 57747708, SLASH_MATERIAL= -1100708252, LINK= 2656128, SLASH_LINK= 57686191, FONT_WEIGHT= -1889896162, SLASH_FONT_WEIGHT= -757976431, NO_PARSE= -408011596, SLASH_NO_PARSE= -294095813, POSITION= 85420, SLASH_POSITION= 1777699, VERTICAL_OFFSET= 1952379995, SLASH_VERTICAL_OFFSET= -11107948, SPACE= 100083556, SLASH_SPACE= 1927873067, PAGE= 2808691, SLASH_PAGE= 58683868, ALIGN= 75138797, SLASH_ALIGN= 1916026786, WIDTH= 105793766, SLASH_WIDTH= 1923459625, GRADIENT= -1999759898, SLASH_GRADIENT= -1854491959, CHARACTER_SPACE= -1584382009, SLASH_CHARACTER_SPACE= -1394426712, MONOSPACE= -1340221943, SLASH_MONOSPACE= -1638865562, CLASS= 82115566, INDENT= -1514123076, SLASH_INDENT= -1496889389, LINE_INDENT= -844305121, SLASH_LINE_INDENT= 93886352, MARGIN= -1355614050, SLASH_MARGIN= -1649644303, MARGIN_LEFT= -272933656, MARGIN_RIGHT= -447416589, LINE_HEIGHT= -799081892, SLASH_LINE_HEIGHT= 200452819, ACTION= -1827519330, SLASH_ACTION= -1187217679, SCALE= 100553336, SLASH_SCALE= 1928413879, ROTATE= -1000007783, SLASH_ROTATE= -764695562, LOWERCASE= -1506899689, SLASH_LOWERCASE= -1451284584, ALLCAPS= 218273952, SLASH_ALLCAPS= -797437649, UPPERCASE= -305409418, SLASH_UPPERCASE= -582368199, SMALLCAPS= -766062114, SLASH_SMALLCAPS= 199921873, LIGA= 2655971, SLASH_LIGA= 57686604, FRAC= 2598518, SLASH_FRAC= 57774681, NAME= 2875623, INDEX= 84268030, TINT= 2960519, ANIM= 2283339, MATERIAL= 825491659, HREF= 2535353, RED= 91635, GREEN= 87065851, BLUE= 2457214, YELLOW= -882444668, ORANGE= -1108587920, BLACK= 81074727, WHITE= 105680263, PURPLE= -1250222130, LEFT= 2660507, RIGHT= 99937376, CENTER= -1591113269, JUSTIFIED= 817091359, FLUSH= 85552164, PLUS= 43, MINUS= 45, PX= 2568, PLUS_PX= 49507, MINUS_PX= 47461, EM= 2216, PLUS_EM= 49091, MINUS_EM= 46789, PCT= 85031, PLUS_PCT= 1634348, MINUS_PCT= 1567082, PERCENTAGE= 37, PLUS_PERCENTAGE= 1454, MINUS_PERCENTAGE= 1512, TRUE= 2932022, FALSE= 85422813, NORMAL= -1183493901, DEFAULT= -620974005, } enum TagValueType { None= 0x0, NumericalValue= 0x1, StringValue= 0x2, ColorValue= 0x4, } enum TagUnitType { Pixels= 0x0, FontUnits= 0x1, Percentage= 0x2, } enum Unicode { SPACE= 0x20, DOUBLE_QUOTE= 0x22, NUMBER_SIGN= 0x23, PERCENTAGE= 0x25, PLUS= 0x2B, MINUS= 0x2D, PERIOD= 0x2E, HYPHEN_MINUS= 0x2D, SOFT_HYPHEN= 0xAD, HYPHEN= 0x2010, NON_BREAKING_HYPHEN= 0x2011, ZERO_WIDTH_SPACE= 0x200B, RIGHT_SINGLE_QUOTATION= 0x2019, APOSTROPHE= 0x27, WORD_JOINER= 0x2060, } class TMP_ScrollbarEventHandler { + isSelected : bool + OnPointerClick(eventData:PointerEventData) : void + OnSelect(eventData:BaseEventData) : void + OnDeselect(eventData:BaseEventData) : void } MonoBehaviour <|-- TMP_ScrollbarEventHandler IPointerClickHandler <|-- TMP_ScrollbarEventHandler ISelectHandler <|-- TMP_ScrollbarEventHandler IDeselectHandler <|-- TMP_ScrollbarEventHandler class TMP_SelectionCaret { + <<override>> Cull(clipRect:Rect, validRect:bool) : void } MaskableGraphic <|-- TMP_SelectionCaret class TMP_Settings { + {static} version : string <<get>> + {static} enableWordWrapping : bool <<get>> + {static} enableKerning : bool <<get>> + {static} enableExtraPadding : bool <<get>> + {static} enableTintAllSprites : bool <<get>> + {static} enableParseEscapeCharacters : bool <<get>> + {static} enableRaycastTarget : bool <<get>> + {static} getFontFeaturesAtRuntime : bool <<get>> + {static} missingGlyphCharacter : int <<get>> <<set>> + {static} warningsDisabled : bool <<get>> + {static} defaultFontAssetPath : string <<get>> + {static} defaultFontSize : float <<get>> + {static} defaultTextAutoSizingMinRatio : float <<get>> + {static} defaultTextAutoSizingMaxRatio : float <<get>> + {static} autoSizeTextContainer : bool <<get>> + {static} isTextObjectScaleStatic : bool <<get>> <<set>> + {static} matchMaterialPreset : bool <<get>> + {static} defaultSpriteAssetPath : string <<get>> + {static} enableEmojiSupport : bool <<get>> <<set>> + {static} missingCharacterSpriteUnicode : uint <<get>> <<set>> + {static} defaultColorGradientPresetsPath : string <<get>> + {static} styleSheetsResourcePath : string <<get>> + {static} useModernHangulLineBreakingRules : bool <<get>> <<set>> + {static} LoadDefaultSettings() : TMP_Settings + {static} GetSettings() : TMP_Settings + {static} GetFontAsset() : TMP_FontAsset + {static} GetSpriteAsset() : TMP_SpriteAsset + {static} GetStyleSheet() : TMP_StyleSheet + {static} LoadLinebreakingRules() : void } class "List`1"<T> { } class LineBreakingTable { } class "Dictionary`2"<T1,T2> { } ScriptableObject <|-- TMP_Settings TMP_Settings --> "defaultFontAsset" TMP_FontAsset TMP_Settings --> "defaultTextMeshProTextContainerSize" Vector2 TMP_Settings --> "defaultTextMeshProUITextContainerSize" Vector2 TMP_Settings --> "fallbackFontAssets<TMP_FontAsset>" "List`1" TMP_Settings --> "defaultSpriteAsset" TMP_SpriteAsset TMP_Settings --> "defaultStyleSheet" TMP_StyleSheet TMP_Settings --> "leadingCharacters" TextAsset TMP_Settings --> "followingCharacters" TextAsset TMP_Settings --> "linebreakingRules" LineBreakingTable TMP_Settings --> "instance" TMP_Settings TMP_Settings +-- LineBreakingTable LineBreakingTable --> "leadingCharacters<int,char>" "Dictionary`2" LineBreakingTable --> "followingCharacters<int,char>" "Dictionary`2" class ShaderUtilities <<static>> { + {static} ID_MainTex : int + {static} ID_FaceTex : int + {static} ID_FaceColor : int + {static} ID_FaceDilate : int + {static} ID_Shininess : int + {static} ID_UnderlayColor : int + {static} ID_UnderlayOffsetX : int + {static} ID_UnderlayOffsetY : int + {static} ID_UnderlayDilate : int + {static} ID_UnderlaySoftness : int + {static} ID_WeightNormal : int + {static} ID_WeightBold : int + {static} ID_OutlineTex : int + {static} ID_OutlineWidth : int + {static} ID_OutlineSoftness : int + {static} ID_OutlineColor : int + {static} ID_Outline2Color : int + {static} ID_Outline2Width : int + {static} ID_Padding : int + {static} ID_GradientScale : int + {static} ID_ScaleX : int + {static} ID_ScaleY : int + {static} ID_PerspectiveFilter : int + {static} ID_Sharpness : int + {static} ID_TextureWidth : int + {static} ID_TextureHeight : int + {static} ID_BevelAmount : int + {static} ID_GlowColor : int + {static} ID_GlowOffset : int + {static} ID_GlowPower : int + {static} ID_GlowOuter : int + {static} ID_GlowInner : int + {static} ID_LightAngle : int + {static} ID_EnvMap : int + {static} ID_EnvMatrix : int + {static} ID_EnvMatrixRotation : int + {static} ID_MaskCoord : int + {static} ID_ClipRect : int + {static} ID_MaskSoftnessX : int + {static} ID_MaskSoftnessY : int + {static} ID_VertexOffsetX : int + {static} ID_VertexOffsetY : int + {static} ID_UseClipRect : int + {static} ID_StencilID : int + {static} ID_StencilOp : int + {static} ID_StencilComp : int + {static} ID_StencilReadMask : int + {static} ID_StencilWriteMask : int + {static} ID_ShaderFlags : int + {static} ID_ScaleRatio_A : int + {static} ID_ScaleRatio_B : int + {static} ID_ScaleRatio_C : int + {static} Keyword_Bevel : string = "BEVEL_ON" + {static} Keyword_Glow : string = "GLOW_ON" + {static} Keyword_Underlay : string = "UNDERLAY_ON" + {static} Keyword_Ratios : string = "RATIOS_OFF" + {static} Keyword_MASK_SOFT : string = "MASK_SOFT" + {static} Keyword_MASK_HARD : string = "MASK_HARD" + {static} Keyword_MASK_TEX : string = "MASK_TEX" + {static} Keyword_Outline : string = "OUTLINE_ON" + {static} ShaderTag_ZTestMode : string = "unity_GUIZTestMode" + {static} ShaderTag_CullMode : string = "_CullMode" + {static} isInitialized : bool = false {static} ShaderUtilities() + {static} GetShaderPropertyIDs() : void + {static} UpdateShaderRatios(mat:Material) : void + {static} GetFontExtent(material:Material) : Vector4 + {static} IsMaskingEnabled(material:Material) : bool + {static} GetPadding(material:Material, enableExtraPadding:bool, isBold:bool) : float + {static} GetPadding(materials:Material[], enableExtraPadding:bool, isBold:bool) : float } ShaderUtilities --> "ShaderRef_MobileSDF" Shader ShaderUtilities --> "k_ShaderRef_MobileSDF" Shader ShaderUtilities --> "ShaderRef_MobileBitmap" Shader ShaderUtilities --> "k_ShaderRef_MobileBitmap" Shader class TMP_Sprite { + name : string + hashCode : int + unicode : int } TMP_TextElement_Legacy <|-- TMP_Sprite TMP_Sprite --> "pivot" Vector2 TMP_Sprite --> "sprite" Sprite class TMP_SpriteAnimator { Awake() : void OnEnable() : void OnDisable() : void + StopAllAnimations() : void + DoSpriteAnimation(currentCharacter:int, spriteAsset:TMP_SpriteAsset, start:int, end:int, framerate:int) : void DoSpriteAnimationInternal(currentCharacter:int, spriteAsset:TMP_SpriteAsset, start:int, end:int, framerate:int) : IEnumerator } MonoBehaviour <|-- TMP_SpriteAnimator class TMP_SpriteAsset { + version : string <<get>> <<internal set>> <<internal>> m_IsSpriteAssetLookupTablesDirty : bool = false Awake() : void GetDefaultSpriteMaterial() : Material + UpdateLookupTables() : void + GetSpriteIndexFromHashcode(hashCode:int) : int + GetSpriteIndexFromUnicode(unicode:uint) : int + GetSpriteIndexFromName(name:string) : int + {static} SearchForSpriteByUnicode(spriteAsset:TMP_SpriteAsset, unicode:uint, includeFallbacks:bool, spriteIndex:int) : TMP_SpriteAsset + {static} SearchForSpriteByHashCode(spriteAsset:TMP_SpriteAsset, hashCode:int, includeFallbacks:bool, spriteIndex:int) : TMP_SpriteAsset + SortGlyphTable() : void <<internal>> SortCharacterTable() : void <<internal>> SortGlyphAndCharacterTables() : void } class "Dictionary`2"<T1,T2> { } class "List`1"<T> { } TMP_Asset <|-- TMP_SpriteAsset TMP_SpriteAsset --> "m_NameLookup<int,int>" "Dictionary`2" TMP_SpriteAsset --> "m_GlyphIndexLookup<uint,int>" "Dictionary`2" TMP_SpriteAsset --> "faceInfo" FaceInfo TMP_SpriteAsset --> "m_FaceInfo" FaceInfo TMP_SpriteAsset --> "spriteSheet" Texture TMP_SpriteAsset --> "spriteCharacterTable<TMP_SpriteCharacter>" "List`1" TMP_SpriteAsset --> "spriteCharacterLookupTable<uint,TMP_SpriteCharacter>" "Dictionary`2" TMP_SpriteAsset --> "m_SpriteCharacterLookup<uint,TMP_SpriteCharacter>" "Dictionary`2" TMP_SpriteAsset --> "spriteGlyphTable<TMP_SpriteGlyph>" "List`1" TMP_SpriteAsset --> "m_SpriteGlyphLookup<uint,TMP_SpriteGlyph>" "Dictionary`2" TMP_SpriteAsset --> "spriteInfoList<TMP_Sprite>" "List`1" TMP_SpriteAsset --> "fallbackSpriteAssets<TMP_SpriteAsset>" "List`1" enum SpriteAssetImportFormats { None= 0, TexturePackerJsonArray= 0x1, } class TexturePacker_JsonArray { } class SpriteFrame <<struct>> { + x : float + y : float + w : float + h : float + <<override>> ToString() : string } class SpriteSize <<struct>> { + w : float + h : float + <<override>> ToString() : string } class Frame <<struct>> { + filename : string + rotated : bool + trimmed : bool } class Meta <<struct>> { + app : string + version : string + image : string + format : string + scale : float + smartupdate : string } class SpriteDataObject { } class "List`1"<T> { } TexturePacker_JsonArray +-- SpriteFrame TexturePacker_JsonArray +-- SpriteSize TexturePacker_JsonArray +-- Frame Frame --> "frame" SpriteFrame Frame --> "spriteSourceSize" SpriteFrame Frame --> "sourceSize" SpriteSize Frame --> "pivot" Vector2 TexturePacker_JsonArray +-- Meta Meta --> "size" SpriteSize TexturePacker_JsonArray +-- SpriteDataObject SpriteDataObject --> "frames<Frame>" "List`1" SpriteDataObject --> "meta" Meta class TMP_SpriteCharacter { + name : string <<get>> <<set>> + hashCode : int <<get>> + TMP_SpriteCharacter() + TMP_SpriteCharacter(unicode:uint, glyph:TMP_SpriteGlyph) + TMP_SpriteCharacter(unicode:uint, spriteAsset:TMP_SpriteAsset, glyph:TMP_SpriteGlyph) <<internal>> TMP_SpriteCharacter(unicode:uint, glyphIndex:uint) } TMP_TextElement <|-- TMP_SpriteCharacter class TMP_SpriteGlyph { + TMP_SpriteGlyph() + TMP_SpriteGlyph(index:uint, metrics:GlyphMetrics, glyphRect:GlyphRect, scale:float, atlasIndex:int) + TMP_SpriteGlyph(index:uint, metrics:GlyphMetrics, glyphRect:GlyphRect, scale:float, atlasIndex:int, sprite:Sprite) } Glyph <|-- TMP_SpriteGlyph TMP_SpriteGlyph --> "sprite" Sprite class TMP_Style { + name : string <<get>> <<set>> + hashCode : int <<get>> <<set>> + styleOpeningDefinition : string <<get>> + styleClosingDefinition : string <<get>> <<internal>> TMP_Style(styleName:string, styleOpeningDefinition:string, styleClosingDefinition:string) + RefreshStyle() : void } TMP_Style --> "NormalStyle" TMP_Style TMP_Style --> "k_NormalStyle" TMP_Style class TMP_StyleSheet { + GetStyle(hashCode:int) : TMP_Style + GetStyle(name:string) : TMP_Style + RefreshStyles() : void } class "List`1"<T> { } ScriptableObject <|-- TMP_StyleSheet TMP_StyleSheet --> "styles<TMP_Style>" "List`1" class TMP_SubMesh { + isDefaultMaterial : bool <<get>> <<set>> + padding : float <<get>> <<set>> + {static} AddSubTextObject(textComponent:TextMeshPro, materialReference:MaterialReference) : TMP_SubMesh OnEnable() : void OnDisable() : void OnDestroy() : void + DestroySelf() : void GetMaterial(mat:Material) : Material CreateMaterialInstance(source:Material) : Material GetSharedMaterial() : Material SetSharedMaterial(mat:Material) : void + GetPaddingForMaterial() : float + UpdateMeshPadding(isExtraPadding:bool, isUsingBold:bool) : void + SetVerticesDirty() : void + SetMaterialDirty() : void } MonoBehaviour <|-- TMP_SubMesh TMP_SubMesh --> "fontAsset" TMP_FontAsset TMP_SubMesh --> "spriteAsset" TMP_SpriteAsset TMP_SubMesh --> "material" Material TMP_SubMesh --> "sharedMaterial" Material TMP_SubMesh --> "fallbackMaterial" Material TMP_SubMesh --> "fallbackSourceMaterial" Material TMP_SubMesh --> "renderer" Renderer TMP_SubMesh --> "meshFilter" MeshFilter TMP_SubMesh --> "mesh" Mesh TMP_SubMesh --> "textComponent" TMP_Text class TMP_SubMeshUI { + isDefaultMaterial : bool <<get>> <<set>> + padding : float <<get>> <<set>> + {static} AddSubTextObject(textComponent:TextMeshProUGUI, materialReference:MaterialReference) : TMP_SubMeshUI + <<override>> GetModifiedMaterial(baseMaterial:Material) : Material + GetPaddingForMaterial() : float + GetPaddingForMaterial(mat:Material) : float + UpdateMeshPadding(isExtraPadding:bool, isUsingBold:bool) : void + <<override>> SetAllDirty() : void + <<override>> SetVerticesDirty() : void + <<override>> SetLayoutDirty() : void + <<override>> SetMaterialDirty() : void + SetPivotDirty() : void GetRootCanvasTransform() : Transform + <<override>> Cull(clipRect:Rect, validRect:bool) : void + <<override>> Rebuild(update:CanvasUpdate) : void + RefreshMaterial() : void + <<override>> RecalculateClipping() : void GetMaterial() : Material GetMaterial(mat:Material) : Material CreateMaterialInstance(source:Material) : Material GetSharedMaterial() : Material SetSharedMaterial(mat:Material) : void } MaskableGraphic <|-- TMP_SubMeshUI TMP_SubMeshUI --> "fontAsset" TMP_FontAsset TMP_SubMeshUI --> "spriteAsset" TMP_SpriteAsset TMP_SubMeshUI --> "mainTexture" Texture TMP_SubMeshUI --> "material" Material TMP_SubMeshUI --> "sharedMaterial" Material TMP_SubMeshUI --> "fallbackMaterial" Material TMP_SubMeshUI --> "fallbackSourceMaterial" Material TMP_SubMeshUI --> "materialForRendering" Material TMP_SubMeshUI --> "mesh" Mesh TMP_SubMeshUI --> "textComponent" TMP_Text interface ITextElement { Rebuild(update:CanvasUpdate) : void GetInstanceID() : int } enum TextAlignmentOptions { TopLeft= HorizontalAlignmentOptions.Left | VerticalAlignmentOptions.Top, Top= HorizontalAlignmentOptions.Center | VerticalAlignmentOptions.Top, TopRight= HorizontalAlignmentOptions.Right | VerticalAlignmentOptions.Top, TopJustified= HorizontalAlignmentOptions.Justified | VerticalAlignmentOptions.Top, TopFlush= HorizontalAlignmentOptions.Flush | VerticalAlignmentOptions.Top, TopGeoAligned= HorizontalAlignmentOptions.Geometry | VerticalAlignmentOptions.Top, Left= HorizontalAlignmentOptions.Left | VerticalAlignmentOptions.Middle, Center= HorizontalAlignmentOptions.Center | VerticalAlignmentOptions.Middle, Right= HorizontalAlignmentOptions.Right | VerticalAlignmentOptions.Middle, Justified= HorizontalAlignmentOptions.Justified | VerticalAlignmentOptions.Middle, Flush= HorizontalAlignmentOptions.Flush | VerticalAlignmentOptions.Middle, CenterGeoAligned= HorizontalAlignmentOptions.Geometry | VerticalAlignmentOptions.Middle, BottomLeft= HorizontalAlignmentOptions.Left | VerticalAlignmentOptions.Bottom, Bottom= HorizontalAlignmentOptions.Center | VerticalAlignmentOptions.Bottom, BottomRight= HorizontalAlignmentOptions.Right | VerticalAlignmentOptions.Bottom, BottomJustified= HorizontalAlignmentOptions.Justified | VerticalAlignmentOptions.Bottom, BottomFlush= HorizontalAlignmentOptions.Flush | VerticalAlignmentOptions.Bottom, BottomGeoAligned= HorizontalAlignmentOptions.Geometry | VerticalAlignmentOptions.Bottom, BaselineLeft= HorizontalAlignmentOptions.Left | VerticalAlignmentOptions.Baseline, Baseline= HorizontalAlignmentOptions.Center | VerticalAlignmentOptions.Baseline, BaselineRight= HorizontalAlignmentOptions.Right | VerticalAlignmentOptions.Baseline, BaselineJustified= HorizontalAlignmentOptions.Justified | VerticalAlignmentOptions.Baseline, BaselineFlush= HorizontalAlignmentOptions.Flush | VerticalAlignmentOptions.Baseline, BaselineGeoAligned= HorizontalAlignmentOptions.Geometry | VerticalAlignmentOptions.Baseline, MidlineLeft= HorizontalAlignmentOptions.Left | VerticalAlignmentOptions.Geometry, Midline= HorizontalAlignmentOptions.Center | VerticalAlignmentOptions.Geometry, MidlineRight= HorizontalAlignmentOptions.Right | VerticalAlignmentOptions.Geometry, MidlineJustified= HorizontalAlignmentOptions.Justified | VerticalAlignmentOptions.Geometry, MidlineFlush= HorizontalAlignmentOptions.Flush | VerticalAlignmentOptions.Geometry, MidlineGeoAligned= HorizontalAlignmentOptions.Geometry | VerticalAlignmentOptions.Geometry, CaplineLeft= HorizontalAlignmentOptions.Left | VerticalAlignmentOptions.Capline, Capline= HorizontalAlignmentOptions.Center | VerticalAlignmentOptions.Capline, CaplineRight= HorizontalAlignmentOptions.Right | VerticalAlignmentOptions.Capline, CaplineJustified= HorizontalAlignmentOptions.Justified | VerticalAlignmentOptions.Capline, CaplineFlush= HorizontalAlignmentOptions.Flush | VerticalAlignmentOptions.Capline, CaplineGeoAligned= HorizontalAlignmentOptions.Geometry | VerticalAlignmentOptions.Capline, Converted= 0xFFFF, } enum HorizontalAlignmentOptions { Left= 0x1, Center= 0x2, Right= 0x4, Justified= 0x8, Flush= 0x10, Geometry= 0x20, } enum VerticalAlignmentOptions { Top= 0x100, Middle= 0x200, Bottom= 0x400, Baseline= 0x800, Geometry= 0x1000, Capline= 0x2000, } enum TextRenderFlags { DontRender= 0x0, Render= 0xFF, } enum TMP_TextElementType { Character, Sprite, } enum MaskingTypes { MaskOff= 0, MaskHard= 1, MaskSoft= 2, } enum TextOverflowModes { Overflow= 0, Ellipsis= 1, Masking= 2, Truncate= 3, ScrollRect= 4, Page= 5, Linked= 6, } enum MaskingOffsetMode { Percentage= 0, Pixel= 1, } enum TextureMappingOptions { Character= 0, Line= 1, Paragraph= 2, MatchAspect= 3, } enum FontStyles { Normal= 0x0, Bold= 0x1, Italic= 0x2, Underline= 0x4, LowerCase= 0x8, UpperCase= 0x10, SmallCaps= 0x20, Strikethrough= 0x40, Superscript= 0x80, Subscript= 0x100, Highlight= 0x200, } enum FontWeight { Thin= 100, ExtraLight= 200, Light= 300, Regular= 400, Medium= 500, SemiBold= 600, Bold= 700, Heavy= 800, Black= 900, } abstract class TMP_Text { + <<virtual>> text : string <<get>> <<set>> + isRightToLeftText : bool <<get>> <<set>> + alpha : float <<get>> <<set>> + enableVertexGradient : bool <<get>> <<set>> + tintAllSprites : bool <<get>> <<set>> + overrideColorTags : bool <<get>> <<set>> + outlineWidth : float <<get>> <<set>> + fontSize : float <<get>> <<set>> + fontScale : float <<get>> + pixelsPerUnit : float <<get>> + enableAutoSizing : bool <<get>> <<set>> + fontSizeMin : float <<get>> <<set>> + fontSizeMax : float <<get>> <<set>> + isUsingBold : bool <<get>> + characterSpacing : float <<get>> <<set>> + wordSpacing : float <<get>> <<set>> + lineSpacing : float <<get>> <<set>> + lineSpacingAdjustment : float <<get>> <<set>> + paragraphSpacing : float <<get>> <<set>> + characterWidthAdjustment : float <<get>> <<set>> + enableWordWrapping : bool <<get>> <<set>> + wordWrappingRatios : float <<get>> <<set>> + isTextOverflowing : bool <<get>> + firstOverflowCharacterIndex : int <<get>> + isTextTruncated : bool <<get>> + enableKerning : bool <<get>> <<set>> + extraPadding : bool <<get>> <<set>> + richText : bool <<get>> <<set>> + parseCtrlCharacters : bool <<get>> <<set>> + isOverlay : bool <<get>> <<set>> + isOrthographic : bool <<get>> <<set>> + enableCulling : bool <<get>> <<set>> + ignoreVisibility : bool <<get>> <<set>> + mappingUvLineOffset : float <<get>> <<set>> + isTextObjectScaleStatic : bool <<get>> <<set>> + vertexBufferAutoSizeReduction : bool <<get>> <<set>> + firstVisibleCharacter : int <<get>> <<set>> + maxVisibleCharacters : int <<get>> <<set>> + maxVisibleWords : int <<get>> <<set>> + maxVisibleLines : int <<get>> <<set>> + useMaxVisibleDescender : bool <<get>> <<set>> + pageToDisplay : int <<get>> <<set>> + havePropertiesChanged : bool <<get>> <<set>> + isUsingLegacyAnimationComponent : bool <<get>> <<set>> + <<virtual>> autoSizeTextContainer : bool <<get>> <<set>> + isVolumetricText : bool <<get>> <<set>> + {static} <<event>> OnFontAssetRequest : Func<int, string, TMP_FontAsset> + {static} <<event>> OnSpriteAssetRequest : Func<int, string, TMP_SpriteAsset> + <<virtual>> <<event>> OnPreRenderText : Action<TMP_TextInfo> + flexibleHeight : float <<get>> + flexibleWidth : float <<get>> + minWidth : float <<get>> + minHeight : float <<get>> + maxWidth : float <<get>> + maxHeight : float <<get>> + <<virtual>> preferredWidth : float <<get>> + <<virtual>> preferredHeight : float <<get>> + <<virtual>> renderedWidth : float <<get>> + <<virtual>> renderedHeight : float <<get>> + layoutPriority : int <<get>> <<internal>> m_isWaitingOnResourceLoad : bool <<internal>> m_isInputParsingRequired : bool = false <<internal>> <<virtual>> UpdateCulling() : void + <<virtual>> ForceMeshUpdate(ignoreActiveState:bool, forceTextReparsing:bool) : void <<internal>> SetTextInternal(text:string) : void + <<virtual>> UpdateGeometry(mesh:Mesh, index:int) : void + <<virtual>> UpdateVertexData(flags:TMP_VertexDataUpdateFlags) : void + <<virtual>> UpdateVertexData() : void + <<virtual>> SetVertices(vertices:Vector3[]) : void + <<virtual>> UpdateMeshPadding() : void + <<override>> CrossFadeColor(targetColor:Color, duration:float, ignoreTimeScale:bool, useAlpha:bool) : void + <<override>> CrossFadeAlpha(alpha:float, duration:float, ignoreTimeScale:bool) : void + SetText(text:string, syncTextInputBox:bool) : void + SetText(text:string, arg0:float) : void + SetText(text:string, arg0:float, arg1:float) : void + SetText(text:string, arg0:float, arg1:float, arg2:float) : void + SetText(text:string, arg0:float, arg1:float, arg2:float, arg3:float) : void + SetText(text:string, arg0:float, arg1:float, arg2:float, arg3:float, arg4:float) : void + SetText(text:string, arg0:float, arg1:float, arg2:float, arg3:float, arg4:float, arg5:float) : void + SetText(text:string, arg0:float, arg1:float, arg2:float, arg3:float, arg4:float, arg5:float, arg6:float) : void + SetText(text:string, arg0:float, arg1:float, arg2:float, arg3:float, arg4:float, arg5:float, arg6:float, arg7:float) : void + SetText(text:StringBuilder) : void + SetText(text:char[]) : void + SetText(text:char[], start:int, length:int) : void + SetCharArray(sourceText:char[]) : void + SetCharArray(sourceText:char[], start:int, length:int) : void + SetCharArray(sourceText:int[], start:int, length:int) : void ReplaceOpeningStyleTag(sourceText:string, srcIndex:int, srcOffset:int, charBuffer:UnicodeChar[], writeIndex:int) : bool ReplaceOpeningStyleTag(sourceText:int[], srcIndex:int, srcOffset:int, charBuffer:UnicodeChar[], writeIndex:int) : bool ReplaceOpeningStyleTag(sourceText:char[], srcIndex:int, srcOffset:int, charBuffer:UnicodeChar[], writeIndex:int) : bool ReplaceOpeningStyleTag(sourceText:StringBuilder, srcIndex:int, srcOffset:int, charBuffer:UnicodeChar[], writeIndex:int) : bool ReplaceClosingStyleTag(sourceText:string, srcIndex:int, charBuffer:UnicodeChar[], writeIndex:int) : bool ReplaceClosingStyleTag(sourceText:int[], srcIndex:int, charBuffer:UnicodeChar[], writeIndex:int) : bool ReplaceClosingStyleTag(sourceText:char[], srcIndex:int, charBuffer:UnicodeChar[], writeIndex:int) : bool ReplaceClosingStyleTag(sourceText:StringBuilder, srcIndex:int, charBuffer:UnicodeChar[], writeIndex:int) : bool GetStyle(hashCode:int) : TMP_Style InsertOpeningStyleTag(style:TMP_Style, srcIndex:int, charBuffer:UnicodeChar[], writeIndex:int) : bool InsertClosingStyleTag(charBuffer:UnicodeChar[], writeIndex:int) : bool IsTagName(text:string, tag:string, index:int) : bool IsTagName(text:char[], tag:string, index:int) : bool IsTagName(text:int[], tag:string, index:int) : bool IsTagName(text:StringBuilder, tag:string, index:int) : bool GetTagHashCode(text:string, index:int, closeIndex:int) : int GetTagHashCode(text:char[], index:int, closeIndex:int) : int GetTagHashCode(text:int[], index:int, closeIndex:int) : int GetTagHashCode(text:StringBuilder, index:int, closeIndex:int) : int ResizeInternalArray(array:T[]) : void ResizeInternalArray(array:T[], size:int) : void AddFloatToCharArray(value:float, padding:int, precision:int, writeIndex:int) : void AddIntegerToCharArray(number:double, padding:int, writeIndex:int) : void + GetPreferredValues() : Vector2 + GetPreferredValues(width:float, height:float) : Vector2 + GetPreferredValues(text:string) : Vector2 + GetPreferredValues(text:string, width:float, height:float) : Vector2 GetPreferredWidth(margin:Vector2) : float GetPreferredHeight(margin:Vector2) : float + GetRenderedValues() : Vector2 + GetRenderedValues(onlyVisibleCharacters:bool) : Vector2 GetRenderedWidth() : float GetRenderedHeight() : float <<internal>> <<virtual>> GetCanvasSpaceClippingRect() : Rect + <<virtual>> GetTextInfo(text:string) : TMP_TextInfo + <<virtual>> ComputeMarginSize() : void <<internal>> GetTextElement(unicode:uint, fontAsset:TMP_FontAsset, fontStyle:FontStyles, fontWeight:FontWeight, isUsingAlternativeTypeface:bool) : TMP_TextElement + <<virtual>> ClearMesh() : void + <<virtual>> ClearMesh(uploadGeometry:bool) : void + <<virtual>> GetParsedText() : string <<internal>> IsSelfOrLinkedAncestor(targetTextComponent:TMP_Text) : bool <<internal>> ReleaseLinkedTextComponent(targetTextComponent:TMP_Text) : void <<internal>> <<virtual>> InternalUpdate() : void GetAttributeParameters(chars:char[], startIndex:int, length:int, parameters:float[]) : int } class CharacterSubstitution <<struct>> { + index : int + unicode : uint + CharacterSubstitution(index:int, unicode:uint) } enum TextInputSources { Text= 0, SetText= 1, SetCharArray= 2, String= 3, } class UnicodeChar <<struct>> { + unicode : int + stringIndex : int + length : int } class SpecialCharacter <<struct>> { + materialIndex : int + SpecialCharacter(character:TMP_Character, materialIndex:int) } class "TMP_TextProcessingStack`1"<T> { } ITextElement --> "sharedMaterial" Material MaskableGraphic <|-- TMP_Text TMP_Text --> "textPreprocessor" ITextPreprocessor TMP_Text --> "font" TMP_FontAsset TMP_Text --> "fontSharedMaterial" Material TMP_Text --> "fontMaterial" Material TMP_Text --> "color" Color TMP_Text --> "colorGradient" VertexGradient TMP_Text --> "colorGradientPreset" TMP_ColorGradient TMP_Text --> "spriteAsset" TMP_SpriteAsset TMP_Text --> "styleSheet" TMP_StyleSheet TMP_Text --> "textStyle" TMP_Style TMP_Text --> "m_TextStyle" TMP_Style TMP_Text --> "faceColor" Color32 TMP_Text --> "outlineColor" Color32 TMP_Text --> "fontWeight" FontWeight TMP_Text --> "fontStyle" FontStyles TMP_Text --> "horizontalAlignment" HorizontalAlignmentOptions TMP_Text --> "verticalAlignment" VerticalAlignmentOptions TMP_Text --> "alignment" TextAlignmentOptions TMP_Text --> "overflowMode" TextOverflowModes TMP_Text --> "linkedTextComponent" TMP_Text TMP_Text --> "parentLinkedComponent" TMP_Text TMP_Text --> "horizontalMapping" TextureMappingOptions TMP_Text --> "verticalMapping" TextureMappingOptions TMP_Text --> "renderMode" TextRenderFlags TMP_Text --> "geometrySortingOrder" VertexSortingOrder TMP_Text --> "margin" Vector4 TMP_Text --> "textInfo" TMP_TextInfo TMP_Text --> "transform" Transform TMP_Text --> "rectTransform" RectTransform TMP_Text --> "mesh" Mesh TMP_Text --> "bounds" Bounds TMP_Text --> "textBounds" Bounds TMP_Text --> "m_inputSource" TextInputSources TMP_Text o-> "m_EllipsisInsertionCandidateStack<WordWrapState>" "TMP_TextProcessingStack`1" TMP_Text +-- CharacterSubstitution TMP_Text +-- TextInputSources TMP_Text +-- UnicodeChar TMP_Text +-- SpecialCharacter SpecialCharacter --> "character" TMP_Character SpecialCharacter --> "fontAsset" TMP_FontAsset SpecialCharacter --> "material" Material enum TextElementType { Character= 0x1, Sprite= 0x2, } class TMP_TextElement { + unicode : uint <<get>> <<set>> + glyphIndex : uint <<get>> <<set>> + scale : float <<get>> <<set>> <<internal>> m_Unicode : uint <<internal>> m_GlyphIndex : uint <<internal>> m_Scale : float } TMP_TextElement --> "elementType" TextElementType TMP_TextElement --> "textAsset" TMP_Asset TMP_TextElement --> "glyph" Glyph TMP_TextElement --> "m_TextAsset" TMP_Asset TMP_TextElement --> "m_Glyph" Glyph class TMP_TextElement_Legacy { + id : int + x : float + y : float + width : float + height : float + xOffset : float + yOffset : float + xAdvance : float + scale : float } class TMP_TextInfo { + characterCount : int + spriteCount : int + spaceCount : int + wordCount : int + linkCount : int + lineCount : int + pageCount : int + materialCount : int + TMP_TextInfo() <<internal>> TMP_TextInfo(characterCount:int) + TMP_TextInfo(textComponent:TMP_Text) + Clear() : void + ClearMeshInfo(updateMesh:bool) : void + ClearAllMeshInfo() : void + ResetVertexLayout(isVolumetric:bool) : void + ClearUnusedVertices(materials:MaterialReference[]) : void + ClearLineInfo() : void <<internal>> ClearPageInfo() : void + CopyMeshInfoVertexData() : TMP_MeshInfo[] + {static} Resize(array:T[], size:int) : void + {static} Resize(array:T[], size:int, isBlockAllocated:bool) : void } TMP_TextInfo o-> "k_InfinityVectorPositive" Vector2 TMP_TextInfo o-> "k_InfinityVectorNegative" Vector2 TMP_TextInfo --> "textComponent" TMP_Text class TMP_TextParsingUtilities { {static} TMP_TextParsingUtilities() + {static} GetHashCode(s:string) : int + {static} GetHashCodeCaseSensitive(s:string) : int <<const>> k_LookupStringL : string = "-------------------------------- !-#$%&-()*+,-./0123456789:;<=>?@abcdefghijklmnopqrstuvwxyz[-]^_`abcdefghijklmnopqrstuvwxyz{|&#125;~-" <<const>> k_LookupStringU : string = "-------------------------------- !-#$%&-()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[-]^_`ABCDEFGHIJKLMNOPQRSTUVWXYZ{|&#125;~-" + {static} ToLowerASCIIFast(c:char) : char + {static} ToUpperASCIIFast(c:char) : char + {static} ToUpperASCIIFast(c:uint) : uint + {static} ToLowerASCIIFast(c:uint) : uint + {static} IsHighSurrogate(c:uint) : bool + {static} IsLowSurrogate(c:uint) : bool } TMP_TextParsingUtilities --> "instance" TMP_TextParsingUtilities class TMP_FontStyleStack <<struct>> { + bold : byte + italic : byte + underline : byte + strikethrough : byte + highlight : byte + superscript : byte + subscript : byte + uppercase : byte + lowercase : byte + smallcaps : byte + Clear() : void + Add(style:FontStyles) : byte + Remove(style:FontStyles) : byte } class "TMP_TextProcessingStack`1"<T> <<struct>> { + index : int m_DefaultItem : T m_Capacity : int m_RolloverSize : int m_Count : int <<const>> k_DefaultCapacity : int = 4 + TMP_TextProcessingStack(stack:T[]) + TMP_TextProcessingStack(capacity:int) + TMP_TextProcessingStack(capacity:int, rolloverSize:int) + Count : int <<get>> + current : T <<get>> + rolloverSize : int <<get>> <<set>> + Clear() : void + SetDefault(item:T) : void + Add(item:T) : void + Remove() : T + Push(item:T) : void + Pop() : T + Peek() : T + CurrentItem() : T + PreviousItem() : T } enum CaretPosition { None, Left, Right, } class CaretInfo <<struct>> { + index : int + CaretInfo(index:int, position:CaretPosition) } class TMP_TextUtilities <<static>> { + {static} GetCursorIndexFromPosition(textComponent:TMP_Text, position:Vector3, camera:Camera) : int + {static} GetCursorIndexFromPosition(textComponent:TMP_Text, position:Vector3, camera:Camera, cursor:CaretPosition) : int + {static} FindNearestLine(text:TMP_Text, position:Vector3, camera:Camera) : int + {static} FindNearestCharacterOnLine(text:TMP_Text, position:Vector3, line:int, camera:Camera, visibleOnly:bool) : int + {static} IsIntersectingRectTransform(rectTransform:RectTransform, position:Vector3, camera:Camera) : bool + {static} FindIntersectingCharacter(text:TMP_Text, position:Vector3, camera:Camera, visibleOnly:bool) : int + {static} FindNearestCharacter(text:TMP_Text, position:Vector3, camera:Camera, visibleOnly:bool) : int + {static} FindIntersectingWord(text:TMP_Text, position:Vector3, camera:Camera) : int + {static} FindNearestWord(text:TMP_Text, position:Vector3, camera:Camera) : int + {static} FindIntersectingLine(text:TMP_Text, position:Vector3, camera:Camera) : int + {static} FindIntersectingLink(text:TMP_Text, position:Vector3, camera:Camera) : int + {static} FindNearestLink(text:TMP_Text, position:Vector3, camera:Camera) : int + {static} ScreenPointToWorldPointInRectangle(transform:Transform, screenPoint:Vector2, cam:Camera, worldPoint:Vector3) : bool + {static} DistanceToLine(a:Vector3, b:Vector3, point:Vector3) : float <<const>> k_lookupStringL : string = "-------------------------------- !-#$%&-()*+,-./0123456789:;<=>?@abcdefghijklmnopqrstuvwxyz[-]^_`abcdefghijklmnopqrstuvwxyz{|&#125;~-" <<const>> k_lookupStringU : string = "-------------------------------- !-#$%&-()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[-]^_`ABCDEFGHIJKLMNOPQRSTUVWXYZ{|&#125;~-" + {static} ToLowerFast(c:char) : char + {static} ToUpperFast(c:char) : char + {static} GetHashCode(s:string) : int + {static} GetSimpleHashCode(s:string) : int + {static} GetSimpleHashCodeLowercase(s:string) : uint + {static} HexToInt(hex:char) : int + {static} StringHexToInt(s:string) : int } class LineSegment <<struct>> { + LineSegment(p1:Vector3, p2:Vector3) } CaretInfo --> "position" CaretPosition TMP_TextUtilities +-- LineSegment LineSegment --> "Point1" Vector3 LineSegment --> "Point2" Vector3 class TMP_UpdateManager { TMP_UpdateManager() <<internal>> {static} RegisterTextObjectForUpdate(textObject:TMP_Text) : void + {static} RegisterTextElementForLayoutRebuild(element:TMP_Text) : void + {static} RegisterTextElementForGraphicRebuild(element:TMP_Text) : void + {static} RegisterTextElementForCullingUpdate(element:TMP_Text) : void OnCameraPreCull() : void DoRebuilds() : void <<internal>> {static} UnRegisterTextObjectForUpdate(textObject:TMP_Text) : void + {static} UnRegisterTextElementForRebuild(element:TMP_Text) : void } TMP_UpdateManager --> "instance" TMP_UpdateManager class TMP_UpdateRegistry { + {static} RegisterCanvasElementForLayoutRebuild(element:ICanvasElement) : void + {static} RegisterCanvasElementForGraphicRebuild(element:ICanvasElement) : void + {static} UnRegisterCanvasElementForRebuild(element:ICanvasElement) : void } TMP_UpdateRegistry --> "instance" TMP_UpdateRegistry class TMP_EditorTests { + Setup() : void + InternalResourceCheck(filePath:string, guid:string) : void + TextParsing_TextInfoTest_WordWrappingDisabled(sourceTextIndex:int, characterCount:int, spaceCount:int, wordCount:int, lineCount:int) : void + TextParsing_TextInfoTest_WordWrappingEnabled(sourceTextIndex:int, characterCount:int, spaceCount:int, wordCount:int, lineCount:int) : void + TextParsing_TextInfoTest_TopJustifiedAlignment(sourceTextIndex:int, characterCount:int, spaceCount:int, wordCount:int, lineCount:int) : void + TextParsing_TextInfoTest_RichText(sourceTextIndex:int, characterCount:int, spaceCount:int, wordCount:int, lineCount:int) : void } class TMP_RuntimeTests { + Setup() : void + {static} TestCases_Parsing_TextInfo_WordWrapDisabled() : IEnumerable<object[]> + Parsing_TextInfo_WordWrapDisabled(sourceTextIndex:int, characterCount:int, spaceCount:int, wordCount:int, lineCount:int) : void + {static} TestCases_Parsing_TextInfo_WordWrapEnabled() : IEnumerable<object[]> + Parsing_TextInfo_WordWrapEnabled(sourceTextIndex:int, characterCount:int, spaceCount:int, wordCount:int, lineCount:int) : void + {static} TestCases_Parsing_TextInfo_AlignmentTopJustified() : IEnumerable<object[]> + Parsing_TextInfo_AlignmentTopJustified(sourceTextIndex:int, characterCount:int, spaceCount:int, wordCount:int, lineCount:int) : void + {static} TestCases_Parsing_TextInfo_RichText() : IEnumerable<object[]> + Parsing_TextInfo_RichText(sourceTextIndex:int, characterCount:int, spaceCount:int, wordCount:int, lineCount:int) : void } class EditClipInAnimationWindow { + <<override>> Execute(state:WindowState, clips:TimelineClip[]) : bool } class EditSubTimeline { IsValid(state:WindowState, clips:TimelineClip[]) : bool + <<override>> Execute(state:WindowState, clips:TimelineClip[]) : bool {static} ExecuteInternal(state:WindowState, directors:IList<PlayableDirector>, directorIndex:int, clip:TimelineClip) : void } class TrimStart { + <<override>> Execute(state:WindowState, clips:TimelineClip[]) : bool } class TrimEnd { + <<override>> Execute(state:WindowState, clips:TimelineClip[]) : bool } class Split { + <<override>> Execute(state:WindowState, clips:TimelineClip[]) : bool } class CompleteLastLoop { + <<override>> Execute(state:WindowState, clips:TimelineClip[]) : bool } class TrimLastLoop { + <<override>> Execute(state:WindowState, clips:TimelineClip[]) : bool } class MatchDuration { + <<override>> Execute(state:WindowState, clips:TimelineClip[]) : bool } class DoubleSpeed { + <<override>> Execute(state:WindowState, clips:TimelineClip[]) : bool } class HalfSpeed { + <<override>> Execute(state:WindowState, clips:TimelineClip[]) : bool } class ResetDuration { + <<override>> Execute(state:WindowState, clips:TimelineClip[]) : bool } class ResetSpeed { + <<override>> Execute(state:WindowState, clips:TimelineClip[]) : bool } class ResetAll { + <<override>> Execute(state:WindowState, clips:TimelineClip[]) : bool } class Tile { + <<override>> Execute(state:WindowState, clips:TimelineClip[]) : bool } class FindSourceAsset { + <<override>> Execute(state:WindowState, clips:TimelineClip[]) : bool } class CopyClipsToClipboard { + <<override>> Execute(state:WindowState, clips:TimelineClip[]) : bool } class "ItemAction`1"<T> { } ClipAction <|-- EditClipInAnimationWindow ClipAction <|-- EditSubTimeline "ItemAction`1" "<TimelineClip>" <|-- TrimStart "ItemAction`1" "<TimelineClip>" <|-- TrimEnd ClipAction <|-- Split ClipAction <|-- CompleteLastLoop ClipAction <|-- TrimLastLoop ClipAction <|-- MatchDuration ClipAction <|-- DoubleSpeed ClipAction <|-- HalfSpeed ClipAction <|-- ResetDuration ClipAction <|-- ResetSpeed ClipAction <|-- ResetAll ClipAction <|-- Tile ClipAction <|-- FindSourceAsset ClipAction <|-- CopyClipsToClipboard abstract class "ItemAction`1"<T> { + {abstract} Execute(state:WindowState, items:T[]) : bool + CanExecute(state:WindowState, items:T[]) : bool + {static} HandleShortcut(state:WindowState, evt:Event, item:T) : bool + {static} GetMenuEntries(items:T[], menuItems:List<MenuActionItem>) : void + {static} Invoke(state:WindowState, items:T[]) : bool + {static} Invoke(state:WindowState, item:T) : bool } class "List`1"<T> { } MenuItemActionBase <|-- "ItemAction`1" "ItemAction`1" --> "s_ActionClasses<ItemAction<T>>" "List`1" "ItemAction`1" --> "actions<ItemAction<T>>" "List`1" class CopyMarkersToClipboard { + <<override>> Execute(state:WindowState, markers:IMarker[]) : bool } class "ItemAction`1"<T> { } MarkerAction <|-- CopyMarkersToClipboard abstract class TimelineAction { + {abstract} Execute(state:WindowState) : bool + <<virtual>> GetDisplayState(state:WindowState) : MenuActionDisplayState + <<virtual>> IsChecked(state:WindowState) : bool CanExecute(state:WindowState) : bool + {static} Invoke(state:WindowState) : void + {static} GetMenuEntries(actions:IEnumerable<TimelineAction>, mousePos:Vector2?, items:List<MenuActionItem>) : void + {static} HandleShortcut(state:WindowState, evt:Event) : bool } abstract class MarkerHeaderAction { } class CopyAction { + {static} Do(state:WindowState) : bool + <<override>> GetDisplayState(state:WindowState) : MenuActionDisplayState + <<override>> Execute(state:WindowState) : bool } class PasteAction { + {static} Do(state:WindowState) : bool + <<override>> GetDisplayState(state:WindowState) : MenuActionDisplayState + <<override>> Execute(state:WindowState) : bool CanPaste(state:WindowState) : bool {static} CanPasteItems(itemsGroups:ICollection<ItemsPerTrack>, state:WindowState, mousePosition:Vector2?) : bool {static} PasteItems(state:WindowState, mousePosition:Vector2?) : void {static} FindSuitableParentForSingleTrackPasteWithoutMouse(itemsGroup:ItemsPerTrack) : TrackAsset {static} IsTrackValidForItems(track:TrackAsset, items:IEnumerable<ITimelineItem>) : bool {static} GetPickedTrack() : TrackAsset {static} PasteTracks(state:WindowState) : void } class DuplicateAction { + <<override>> Execute(state:WindowState) : bool <<internal>> Execute(state:WindowState, gapBetweenItems:Func<ITimelineItem, ITimelineItem, double>) : bool {static} CalculateDuplicateTime(duplicatedItems:IEnumerable<ItemsPerTrack>, gapBetweenItems:Func<ITimelineItem, ITimelineItem, double>) : double } class DeleteAction { + <<override>> GetDisplayState(state:WindowState) : MenuActionDisplayState {static} CanDelete(state:WindowState) : bool + <<override>> Execute(state:WindowState) : bool <<internal>> {static} DeleteItems(items:IEnumerable<ITimelineItem>) : void } class MatchContent { + <<override>> GetDisplayState(state:WindowState) : MenuActionDisplayState + <<override>> Execute(state:WindowState) : bool } class PlayTimelineAction { + <<override>> Execute(state:WindowState) : bool } class SelectAllAction { + <<override>> Execute(state:WindowState) : bool } class PreviousFrameAction { + <<override>> Execute(state:WindowState) : bool } class NextFrameAction { + <<override>> Execute(state:WindowState) : bool } class FrameAllAction { + <<override>> Execute(state:WindowState) : bool } class FrameSelectedAction { + {static} FrameRange(startTime:float, endTime:float, state:WindowState) : void + <<override>> Execute(state:WindowState) : bool + {static} FrameInlineCurves(curveEditorOwner:IClipCurveEditorOwner, state:WindowState, selectionOnly:bool) : void } class PrevKeyAction { + <<override>> Execute(state:WindowState) : bool } class NextKeyAction { + <<override>> Execute(state:WindowState) : bool } class GotoStartAction { + <<override>> Execute(state:WindowState) : bool } class GotoEndAction { + <<override>> Execute(state:WindowState) : bool } class ZoomIn { + <<override>> Execute(state:WindowState) : bool } class ZoomOut { + <<override>> Execute(state:WindowState) : bool } class CollapseGroup { + <<override>> Execute(state:WindowState) : bool } class UnCollapseGroup { + <<override>> Execute(state:WindowState) : bool } class SelectLeftClip { + <<override>> Execute(state:WindowState) : bool } class SelectRightClip { + <<override>> Execute(state:WindowState) : bool } class SelectUpClip { + <<override>> Execute(state:WindowState) : bool } class SelectUpTrack { + <<override>> Execute(state:WindowState) : bool } class SelectDownClip { + <<override>> Execute(state:WindowState) : bool } class SelectDownTrack { + <<override>> Execute(state:WindowState) : bool } class MultiselectLeftClip { + <<override>> Execute(state:WindowState) : bool } class MultiselectRightClip { + <<override>> Execute(state:WindowState) : bool } class MultiselectUpTrack { + <<override>> Execute(state:WindowState) : bool } class MultiselectDownTrack { + <<override>> Execute(state:WindowState) : bool } class ToggleClipTrackArea { + <<override>> Execute(state:WindowState) : bool } class ToggleMuteMarkersOnTimeline { + <<override>> IsChecked(state:WindowState) : bool + <<override>> Execute(state:WindowState) : bool {static} ToggleMute(state:WindowState) : void {static} IsMarkerTrackValid(state:WindowState) : bool } class ToggleShowMarkersOnTimeline { + <<override>> IsChecked(state:WindowState) : bool + <<override>> Execute(state:WindowState) : bool {static} ToggleShow(state:WindowState) : void } class "KeyValuePair`2"<T1,T2> { } MenuItemActionBase <|-- TimelineAction TimelineAction <|-- MarkerHeaderAction TimelineAction <|-- CopyAction TimelineAction <|-- PasteAction TimelineAction <|-- DuplicateAction TimelineAction <|-- DeleteAction TimelineAction <|-- MatchContent TimelineAction <|-- PlayTimelineAction TimelineAction <|-- SelectAllAction TimelineAction <|-- PreviousFrameAction TimelineAction <|-- NextFrameAction TimelineAction <|-- FrameAllAction TimelineAction <|-- FrameSelectedAction TimelineAction <|-- PrevKeyAction TimelineAction <|-- NextKeyAction TimelineAction <|-- GotoStartAction TimelineAction <|-- GotoEndAction TimelineAction <|-- ZoomIn TimelineAction <|-- ZoomOut TimelineAction <|-- CollapseGroup TimelineAction <|-- UnCollapseGroup TimelineAction <|-- SelectLeftClip TimelineAction <|-- SelectRightClip TimelineAction <|-- SelectUpClip TimelineAction <|-- SelectUpTrack TimelineAction <|-- SelectDownClip TimelineAction <|-- SelectDownTrack TimelineAction <|-- MultiselectLeftClip TimelineAction <|-- MultiselectRightClip TimelineAction <|-- MultiselectUpTrack TimelineAction <|-- MultiselectDownTrack TimelineAction <|-- ToggleClipTrackArea MarkerHeaderAction <|-- ToggleMuteMarkersOnTimeline MarkerHeaderAction <|-- ToggleShowMarkersOnTimeline abstract class TrackAction { + {abstract} Execute(state:WindowState, tracks:TrackAsset[]) : bool + {static} Invoke(state:WindowState, tracks:TrackAsset[]) : void + {static} GetMenuEntries(state:WindowState, mousePos:Vector2?, tracks:TrackAsset[], items:List<MenuActionItem>) : void + {static} HandleShortcut(state:WindowState, evt:Event, tracks:TrackAsset[]) : bool <<internal>> InternalGetDisplayState(state:WindowState, tracks:TrackAsset[]) : MenuActionDisplayState } class EditTrackInAnimationWindow { + {static} Do(state:WindowState, track:TrackAsset) : bool + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool {static} CreateTimeControlClipData(track:TrackAsset) : TimelineWindowTimeControl.ClipData } class LockSelectedTrack { + {static} <<readonly>> LockSelectedTrackOnlyText : string + {static} <<readonly>> UnlockSelectedTrackOnlyText : string + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool + {static} Lock(state:WindowState, tracks:TrackAsset[], shouldlock:bool) : void } class LockTrack { + {static} <<readonly>> UnlockText : string + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool + {static} SetLockState(tracks:TrackAsset[], shouldLock:bool, state:WindowState) : void } class ShowHideMarkers { + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool {static} ShowHide(state:WindowState, tracks:TrackAsset[], shouldLock:bool) : void } class MuteSelectedTrack { + {static} <<readonly>> UnmuteSelectedText : string + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool + {static} Mute(state:WindowState, tracks:TrackAsset[], shouldMute:bool) : void } class MuteTrack { + {static} <<readonly>> UnMuteText : string + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool + {static} Mute(state:WindowState, tracks:TrackAsset[], shouldMute:bool) : void } class DeleteTracks { + {static} Do(timeline:TimelineAsset, track:TrackAsset) : void + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool } class CopyTracksToClipboard { + {static} Do(state:WindowState, tracks:TrackAsset[]) : bool + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool } class DuplicateTracks { + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool } class RemoveInvalidMarkersAction { + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool } class "List`1"<T> { } MenuItemActionBase <|-- TrackAction TrackAction --> "s_ActionClasses<TrackAction>" "List`1" TrackAction --> "actions<TrackAction>" "List`1" TrackAction <|-- EditTrackInAnimationWindow TrackAction <|-- LockSelectedTrack TrackAction <|-- LockTrack TrackAction <|-- ShowHideMarkers TrackAction <|-- MuteSelectedTrack TrackAction <|-- MuteTrack TrackAction <|-- DeleteTracks TrackAction <|-- CopyTracksToClipboard TrackAction <|-- DuplicateTracks TrackAction <|-- RemoveInvalidMarkersAction class ActivationTrackEditor { {static} <<readonly>> ClipText : string {static} <<readonly>> k_ErrorParentString : string {static} <<readonly>> k_ErrorString : string + <<override>> GetTrackOptions(track:TrackAsset, binding:Object) : TrackDrawOptions GetErrorText(track:TrackAsset, binding:Object) : string + <<override>> OnCreate(track:TrackAsset, copiedFrom:TrackAsset) : void } TrackEditor <|-- ActivationTrackEditor class ActivationTrackInspector { + <<override>> OnInspectorGUI() : void + <<override>> OnEnable() : void } class Styles <<static>> { } TrackAssetInspector <|-- ActivationTrackInspector ActivationTrackInspector --> "m_PostPlaybackProperty" SerializedProperty ActivationTrackInspector +-- Styles Styles o-> "PostPlaybackStateText" GUIContent class TimelineSceneInfo { + numTracks : int = 0 + minDuration : int + maxDuration : int + minNumTracks : int + maxNumTracks : int + numRecorded : int = 0 } class TrackInfo <<struct>> { + name : string + percent : double } class TimelineEventInfo { + num_timelines : int + min_duration : int + max_duration : int + min_num_tracks : int + max_num_tracks : int + recorded_percent : double + most_popular_user_track : string + TimelineEventInfo(sceneInfo:TimelineSceneInfo) + {static} IsUserType(t:Type) : bool } class TimelineAnalytics <<static>> { } class "Dictionary`2"<T1,T2> { } class "HashSet`1"<T> { } class "List`1"<T> { } class TimelineAnalyticsPreProcess { + callbackOrder : int <<get>> + OnPreprocessBuild(report:BuildReport) : void } class TimelineAnalyticsProcess { + callbackOrder : int <<get>> + OnProcessScene(scene:Scene, report:BuildReport) : void } class TimelineAnalyticsPostProcess { + callbackOrder : int <<get>> + OnPostprocessBuild(report:BuildReport) : void } TimelineSceneInfo o-> "trackCount<string,int>" "Dictionary`2" TimelineSceneInfo o-> "userTrackTypesCount<string,int>" "Dictionary`2" TimelineSceneInfo o-> "uniqueDirectors<TimelineAsset>" "HashSet`1" TimelineEventInfo o-> "track_info<TrackInfo>" "List`1" TimelineAnalytics o-> "_timelineSceneInfo" TimelineSceneInfo TimelineAnalytics +-- TimelineAnalyticsPreProcess IPreprocessBuildWithReport <|-- TimelineAnalyticsPreProcess TimelineAnalytics +-- TimelineAnalyticsProcess IProcessSceneWithReport <|-- TimelineAnalyticsProcess TimelineAnalytics +-- TimelineAnalyticsPostProcess IPostprocessBuildWithReport <|-- TimelineAnalyticsPostProcess class MatchOffsetsPreviousAction { + <<override>> Execute(state:WindowState, items:TimelineClip[]) : bool } class MatchOffsetsNextAction { + <<override>> Execute(state:WindowState, items:TimelineClip[]) : bool } class ResetOffsets { + <<override>> Execute(state:WindowState, items:TimelineClip[]) : bool } class "ItemAction`1"<T> { } ClipAction <|-- MatchOffsetsPreviousAction ClipAction <|-- MatchOffsetsNextAction ClipAction <|-- ResetOffsets class CurveBindingPair <<struct>> { } class CurveBindingGroup { + isFloatCurve : bool <<get>> + isObjectCurve : bool <<get>> + count : int <<get>> } class AnimationClipCurveInfo { m_CurveDirty : bool = true m_KeysDirty : bool = true + dirty : bool <<get>> <<set>> + version : int <<get>> + GetCurveTimes(curve:EditorCurveBinding) : float[] + GetCurveTimes(curves:EditorCurveBinding[]) : float[] RebuildKeyCache() : void + Update(clip:AnimationClip) : void + GetBindingForCurve(curve:AnimationCurve, binding:EditorCurveBinding) : bool + GetCurveForBinding(binding:EditorCurveBinding) : AnimationCurve + GetObjectCurveForBinding(binding:EditorCurveBinding) : ObjectReferenceKeyframe[] + GetGroupBinding(groupID:string) : CurveBindingGroup } class AnimationClipCurveCache { m_IsEnabled : bool + OnEnable() : void + OnDisable() : void OnCurveWasModified(clip:AnimationClip, binding:EditorCurveBinding, modification:AnimationUtility.CurveModifiedType) : void + GetCurveInfo(clip:AnimationClip) : AnimationClipCurveInfo + ClearCachedProxyClips() : void + Clear() : void } class EditorCurveBindingExtension <<static>> { + {static} GetGroupID(binding:EditorCurveBinding) : string } class CurveBindingGroupExtensions <<static>> { + {static} IsEnableGroup(curves:CurveBindingGroup) : bool + {static} IsVectorGroup(curves:CurveBindingGroup) : bool + {static} IsColorGroup(curves:CurveBindingGroup) : bool + {static} GetDescription(group:CurveBindingGroup, t:float) : string } class "List`1"<T> { } class "Dictionary`2"<T1,T2> { } CurveBindingPair --> "binding" EditorCurveBinding CurveBindingPair --> "curve" AnimationCurve CurveBindingGroup --> "timeRange" Vector2 CurveBindingGroup --> "valueRange" Vector2 AnimationClipCurveInfo --> "objectCurves<ObjectReferenceKeyframe[]>" "List`1" AnimationClipCurveInfo --> "m_groupings<string,CurveBindingGroup>" "Dictionary`2" AnimationClipCurveInfo --> "m_individualBindinsKey<EditorCurveBinding,float[]>" "Dictionary`2" AnimationClipCurveCache --> "s_Instance" AnimationClipCurveCache AnimationClipCurveCache o-> "m_ClipCache<AnimationClip,AnimationClipCurveInfo>" "Dictionary`2" AnimationClipCurveCache --> "Instance" AnimationClipCurveCache class AnimationOffsetMenu <<static>> { + {static} MatchFieldsPrefix : string = "Match Offsets Fields/" {static} EnforcePreviewMode(state:WindowState) : bool <<internal>> {static} MatchClipsToPrevious(state:WindowState, clips:TimelineClip[]) : void <<internal>> {static} MatchClipsToNext(state:WindowState, clips:TimelineClip[]) : void + {static} ResetClipOffsets(state:WindowState, clips:TimelineClip[]) : void } AnimationOffsetMenu o-> "MatchPreviousMenuItem" GUIContent AnimationOffsetMenu o-> "MatchNextMenuItem" GUIContent AnimationOffsetMenu o-> "ResetOffsetMenuItem" GUIContent class AnimationPlayableAssetEditor { + {static} <<readonly>> k_NoClipAssignedError : string + {static} <<readonly>> k_LegacyClipError : string {static} <<readonly>> k_MotionCurveError : string {static} <<readonly>> k_RootCurveError : string + <<override>> GetClipOptions(clip:TimelineClip) : ClipDrawOptions + <<override>> OnCreate(clip:TimelineClip, track:TrackAsset, clonedFrom:TimelineClip) : void GetErrorText(animationAsset:AnimationPlayableAsset, track:AnimationTrack, defaultError:string) : string } ClipEditor <|-- AnimationPlayableAssetEditor class AddOverrideTrackAction { + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool } class ConvertToClipModeAction { + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool } class ConvertFromClipTrackAction { + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool } abstract class TrackOffsetBaseAction { + <<override>> Execute(state:WindowState, tracks:TrackAsset[]) : bool } class ApplyTransformOffsetAction { } class ApplySceneOffsetAction { } class ApplyAutoAction { } TrackAction <|-- AddOverrideTrackAction TrackAction <|-- ConvertToClipModeAction TrackAction <|-- ConvertFromClipTrackAction TrackAction <|-- TrackOffsetBaseAction TrackOffsetBaseAction --> "trackOffset" TrackOffset TrackOffsetBaseAction <|-- ApplyTransformOffsetAction ApplyTransformOffsetAction --> "trackOffset" TrackOffset TrackOffsetBaseAction <|-- ApplySceneOffsetAction ApplySceneOffsetAction --> "trackOffset" TrackOffset TrackOffsetBaseAction <|-- ApplyAutoAction ApplyAutoAction --> "trackOffset" TrackOffset class BindingSelector { m_PartOfSelection : bool + BindingSelector(window:EditorWindow, curveEditor:CurveEditor, trackGlobalTreeViewState:TreeViewState) + selectable : bool <<get>> + selectableObject : object <<get>> + selected : bool <<get>> <<set>> + <<virtual>> Delete(state:WindowState) : void + OnGUI(targetRect:Rect) : void + InitIfNeeded(rect:Rect, dataSource:CurveDataSource, isNewSelection:bool) : void OnItemSelectionChanged(selection:int[]) : void RefreshAll() : void RefreshSelection() : void RefreshSelection(selection:int[]) : void + RefreshCurves() : void + RefreshTree() : void <<internal>> <<virtual>> IsRenamingNodeAllowed(node:TreeViewItem) : bool } BindingSelector --> "m_TreeView" TreeViewController BindingSelector --> "treeViewController" TreeViewController BindingSelector --> "m_TrackGlobalTreeViewState" TreeViewState BindingSelector --> "m_TreeViewState" TreeViewState BindingSelector --> "m_TreeViewDataSource" BindingTreeViewDataSource BindingSelector --> "m_CurveDataSource" CurveDataSource BindingSelector --> "m_Window" TimelineWindow BindingSelector --> "m_CurveEditor" CurveEditor BindingSelector --> "m_DopeLines" ReorderableList class BindingTreeViewDataSource { + <<const>> RootID : int + <<const>> GroupID : int + BindingTreeViewDataSource(treeView:TreeViewController, clip:AnimationClip, curveDataSource:CurveDataSource) SetupRootNodeSettings() : void {static} GroupName(binding:EditorCurveBinding) : string {static} PropertyName(binding:EditorCurveBinding, arrayPrefixToRemove:string) : string + <<override>> FetchData() : void + UpdateData() : void } class CurveTreeViewNode { + CurveTreeViewNode(id:int, parent:TreeViewItem, displayName:string, bindings:EditorCurveBinding[]) } TreeViewDataSource <|-- BindingTreeViewDataSource BindingTreeViewDataSource --> "m_Clip" AnimationClip BindingTreeViewDataSource --> "m_CurveDataSource" CurveDataSource TreeViewItem <|-- CurveTreeViewNode class BindingTreeViewGUI { {static} <<readonly>> s_RowRightOffset : float = 10 {static} <<readonly>> s_ColorIndicatorTopMargin : float = 3 + BindingTreeViewGUI(treeView:TreeViewController) + <<override>> OnRowGUI(rowRect:Rect, node:TreeViewItem, row:int, selected:bool, focused:bool) : void + <<override>> BeginRename(item:TreeViewItem, delay:float) : bool DoCurveColorIndicator(rect:Rect, node:CurveTreeViewNode) : void } TreeViewGUI <|-- BindingTreeViewGUI BindingTreeViewGUI o-> "s_KeyColorForNonCurves" Color BindingTreeViewGUI o-> "s_ChildrenCurveLabelColor" Color class ClipCurveEditor { {static} <<readonly>> s_GridLabelWidth : float = 40.0f m_LastFrameRate : float = 30.0f m_LastClipVersion : int m_LastCurveCount : int m_ShouldRestoreShownArea : bool isNewSelection : bool <<get>> + ClipCurveEditor(dataSource:CurveDataSource, parentWindow:TimelineWindow, hostTrack:TrackAsset) + SelectAllKeys() : void + FrameClip() : void <<internal>> OnCurvesUpdated() : void + DrawHeader(headerRect:Rect) : void UpdateCurveEditorIfNeeded(state:WindowState) : void + DrawCurveEditor(rect:Rect, state:WindowState, clipRange:Vector2, loop:bool, selected:bool) : void {static} CalculateCurveVisibleTimeRange(timeAreaShownRange:Vector2, curve:CurveDataSource) : Vector2 SetupMarginsAndRect(rect:Rect, state:WindowState) : void RestoreShownArea() : void {static} DrawCurveEditorBackground(rect:Rect) : void {static} CalculateTopMargin(height:float) : float {static} DrawOutline(rect:Rect, thickness:float) : void {static} DrawOverlay(rect:Rect, clipRange:Vector2, color:Color) : void DrawGrid(rect:Rect, curveXPosition:float) : void } class FrameFormatCurveEditorState { + rippleTime : bool <<get>> } class UnformattedCurveEditorState { + rippleTime : bool <<get>> } ClipCurveEditor --> "m_CurveEditor" CurveEditor ClipCurveEditor o-> "s_CurveEditorSettings" CurveEditorSettings ClipCurveEditor --> "m_BindingHierarchy" BindingSelector ClipCurveEditor --> "bindingHierarchy" BindingSelector ClipCurveEditor --> "shownAreaInsideMargins" Rect ClipCurveEditor o-> "m_ScrollPosition" Vector2 ClipCurveEditor --> "m_DataSource" CurveDataSource ClipCurveEditor --> "m_ViewModel" TrackViewModelData ClipCurveEditor --> "curveEditor" CurveEditor ClipCurveEditor --> "dataSource" CurveDataSource ClipCurveEditor +-- FrameFormatCurveEditorState ICurveEditorState <|-- FrameFormatCurveEditorState FrameFormatCurveEditorState --> "timeRange" Vector2 ClipCurveEditor +-- UnformattedCurveEditorState ICurveEditorState <|-- UnformattedCurveEditorState UnformattedCurveEditorState --> "timeRange" Vector2 abstract class CurveDataSource { + {static} Create(trackGUI:IRowGUI) : CurveDataSource + {static} Create(clipGUI:TimelineClipGUI) : CurveDataSource m_ID : int? = null + id : int <<get>> + {abstract} start : float <<get>> + {abstract} timeScale : float <<get>> + {abstract} groupingName : string <<get>> + <<virtual>> UpdateCurves(updatedCurves:List<CurveWrapper>) : void + <<virtual>> RebuildCurves() : void + GetBackgroundRect(state:WindowState) : Rect + GenerateWrappers(bindings:List<EditorCurveBinding>) : List<CurveWrapper> } class ClipAnimationCurveDataSource { {static} <<readonly>> k_GroupingName : string + ClipAnimationCurveDataSource(clipGUI:TimelineClipGUI) + <<override>> start : float <<get>> + <<override>> timeScale : float <<get>> + <<override>> groupingName : string <<get>> } class ClipParametersCurveDataSource { {static} <<readonly>> k_GroupingName : string + ClipParametersCurveDataSource(clipGUI:TimelineClipGUI) + <<override>> start : float <<get>> + <<override>> timeScale : float <<get>> + <<override>> groupingName : string <<get>> + <<override>> UpdateCurves(updatedCurves:List<CurveWrapper>) : void + <<override>> RebuildCurves() : void } class InfiniteClipCurveDataSource { {static} <<readonly>> k_GroupingName : string + InfiniteClipCurveDataSource(trackGui:IRowGUI) + <<override>> start : float <<get>> + <<override>> timeScale : float <<get>> + <<override>> groupingName : string <<get>> } class TrackParametersCurveDataSource { {static} <<readonly>> k_GroupingName : string + TrackParametersCurveDataSource(trackGui:IRowGUI) + <<override>> start : float <<get>> + <<override>> timeScale : float <<get>> + <<override>> groupingName : string <<get>> + <<override>> UpdateCurves(updatedCurves:List<CurveWrapper>) : void + <<override>> RebuildCurves() : void } CurveDataSource --> "m_TrackGUI" IRowGUI CurveDataSource --> "animationClip" AnimationClip CurveDataSource <|-- ClipAnimationCurveDataSource ClipAnimationCurveDataSource --> "m_ClipGUI" TimelineClipGUI ClipAnimationCurveDataSource --> "animationClip" AnimationClip CurveDataSource <|-- ClipParametersCurveDataSource ClipParametersCurveDataSource --> "m_ClipGUI" TimelineClipGUI ClipParametersCurveDataSource --> "m_CurvesProxy" CurvesProxy ClipParametersCurveDataSource --> "animationClip" AnimationClip CurveDataSource <|-- InfiniteClipCurveDataSource InfiniteClipCurveDataSource --> "m_AnimationTrack" AnimationTrack InfiniteClipCurveDataSource --> "animationClip" AnimationClip CurveDataSource <|-- TrackParametersCurveDataSource TrackParametersCurveDataSource --> "m_CurvesProxy" CurvesProxy TrackParametersCurveDataSource --> "animationClip" AnimationClip class CurvesProxy { + hasCurves : bool <<get>> + duration : double <<get>> + defaultCurvesName : string <<get>> <<readonly>> m_IsAnimatable : bool m_ProxyIsRebuilding : int = 0 + CurvesProxy(originalOwner:ICurvesOwner) + CreateCurves(curvesClipName:string) : void + ConfigureCurveWrapper(wrapper:CurveWrapper) : void + RebuildCurves() : void + UpdateCurves(updatedCurves:List<CurveWrapper>) : void UpdateCurve(binding:EditorCurveBinding, curve:AnimationCurve) : void ApplyConstraints(binding:EditorCurveBinding, curve:AnimationCurve) : void HandleCurveUpdated(binding:EditorCurveBinding, updatedCurve:AnimationCurve) : void HandleConstantCurveValueChanged(binding:EditorCurveBinding, updatedCurve:AnimationCurve) : void HandleAllKeysDeleted(binding:EditorCurveBinding) : void RebuildProxyCurves() : void CreateProxyCurve(prop:SerializedProperty, clip:AnimationClip, owner:UnityObject, propertyName:string) : void } class "Dictionary`2"<T1,T2> { } class "List`1"<T> { } class RebuildGuard <<struct>> { + RebuildGuard(owner:CurvesProxy) + Dispose() : void } ICurvesOwner <|-- CurvesProxy CurvesProxy --> "curves" AnimationClip CurvesProxy --> "asset" UnityObject CurvesProxy --> "assetOwner" UnityObject CurvesProxy --> "targetTrack" TrackAsset CurvesProxy --> "m_OriginalOwner" ICurvesOwner CurvesProxy o-> "m_PropertiesMap<EditorCurveBinding,SerializedProperty>" "Dictionary`2" CurvesProxy --> "m_ProxyCurves" AnimationClip CurvesProxy --> "proxyCurves" AnimationClip CurvesProxy --> "m_AllAnimatableParameters<SerializedProperty>" "List`1" CurvesProxy --> "allAnimatableParameters<SerializedProperty>" "List`1" CurvesProxy +-- RebuildGuard IDisposable <|-- RebuildGuard RebuildGuard --> "m_Owner" CurvesProxy class TimelineAnimationUtilities { + {static} ValidateOffsetAvailabitity(director:PlayableDirector, animator:Animator) : bool + {static} GetPreviousClip(clip:TimelineClip) : TimelineClip + {static} GetNextClip(clip:TimelineClip) : TimelineClip + {static} UpdateClipOffsets(asset:AnimationPlayableAsset, track:AnimationTrack, transform:Transform, globalPosition:Vector3, globalRotation:Quaternion) : RigidTransform + {static} GetTrackOffsets(track:AnimationTrack, transform:Transform) : RigidTransform + {static} UpdateTrackOffset(track:AnimationTrack, transform:Transform, offsets:RigidTransform) : void {static} GetMatchFields(clip:TimelineClip) : MatchTargetFields {static} WriteMatchFields(asset:AnimationPlayableAsset, result:RigidTransform, fields:MatchTargetFields) : void + {static} MatchPrevious(currentClip:TimelineClip, matchPoint:Transform, director:PlayableDirector) : void + {static} MatchNext(currentClip:TimelineClip, matchPoint:Transform, director:PlayableDirector) : void + {static} CreateTimeController(state:WindowState, clip:TimelineClip) : TimelineWindowTimeControl + {static} CreateTimeController(state:WindowState, clipData:TimelineWindowTimeControl.ClipData) : TimelineWindowTimeControl + {static} EditAnimationClipWithTimeController(animationClip:AnimationClip, timeController:TimelineWindowTimeControl, sourceObject:Object) : void + {static} UnlinkAnimationWindowFromTracks(tracks:IEnumerable<TrackAsset>) : void + {static} UnlinkAnimationWindowFromClips(timelineClips:IEnumerable<TimelineClip>) : void + {static} UnlinkAnimationWindowFromAnimationClips(clips:ICollection<AnimationClip>) : void + {static} UnlinkAnimationWindow() : void + {static} GetAnimationWindowCurrentFrame() : int + {static} SetAnimationWindowCurrentFrame(frame:int) : void + {static} ConstrainCurveToBooleanValues(curve:AnimationCurve) : void + {static} ConstrainCurveToRange(curve:AnimationCurve, minValue:float, maxValue:float) : void + {static} IsAnimationClip(clip:TimelineClip) : bool } enum OffsetEditMode { None= -1, Translation= 0, Rotation= 1, } class RigidTransform <<struct>> { + {static} Compose(pos:Vector3, rot:Quaternion) : RigidTransform + {static} Mul(a:RigidTransform, b:RigidTransform) : RigidTransform + {static} Inverse(a:RigidTransform) : RigidTransform } TimelineAnimationUtilities +-- OffsetEditMode TimelineAnimationUtilities +-- RigidTransform RigidTransform --> "position" Vector3 RigidTransform --> "rotation" Quaternion RigidTransform --> "identity" RigidTransform class ActiveInModeAttribute { + ActiveInModeAttribute(timelineModes:TimelineModes) } Attribute <|-- ActiveInModeAttribute ActiveInModeAttribute --> "modes" TimelineModes class MenuEntryAttribute { + <<readonly>> priority : int + <<readonly>> name : string + <<readonly>> subMenuPath : string + MenuEntryAttribute(path:string, priority:int) } Attribute <|-- MenuEntryAttribute class ShortcutAttribute { <<readonly>> m_Identifier : string <<readonly>> m_EventCommandName : string <<readonly>> m_MenuShortcut : string + ShortcutAttribute(identifier:string) + ShortcutAttribute(identifier:string, commandName:string) + ShortcutAttribute(key:KeyCode, modifiers:ShortcutModifiers) + GetMenuShortcut() : string + MatchesEvent(evt:Event) : bool } class ShortcutPlatformOverrideAttribute { + ShortcutPlatformOverrideAttribute(platform:RuntimePlatform, key:KeyCode, modifiers:ShortcutModifiers) + MatchesCurrentPlatform() : bool } Attribute <|-- ShortcutAttribute ShortcutAttribute <|-- ShortcutPlatformOverrideAttribute ShortcutPlatformOverrideAttribute --> "platform" RuntimePlatform class AudioClipPropertiesDrawer { + <<override>> OnGUI(position:Rect, property:SerializedProperty, label:GUIContent) : void } class Styles <<static>> { + <<const>> VolumeControl : string = "AudioClipPropertiesDrawer.volume" <<const>> k_Indent : string = " " + <<const>> valuesFormatter : string = "0.###" + {static} mixedPropertiesInfo : string + {static} audioSourceContribution : string } PropertyDrawer <|-- AudioClipPropertiesDrawer AudioClipPropertiesDrawer o-> "s_MixInfoBuilder" StringBuilder AudioClipPropertiesDrawer +-- Styles class AudioPlayableAssetEditor { <<readonly>> k_NoClipAssignedError : string + <<override>> GetClipOptions(clip:TimelineClip) : ClipDrawOptions + <<override>> DrawBackground(clip:TimelineClip, region:ClipBackgroundRegion) : void {static} GammaCorrect(color:Color) : Color } class "Dictionary`2"<T1,T2> { } ClipEditor <|-- AudioPlayableAssetEditor AudioPlayableAssetEditor o-> "m_PersistentPreviews<TimelineClip,WaveformPreview>" "Dictionary`2" AudioPlayableAssetEditor o-> "m_ColorSpace" ColorSpace class AudioPlayableAssetInspector { + <<override>> ApplyChanges() : void } BasicAssetInspector <|-- AudioPlayableAssetInspector class AudioTrackInspector { + <<override>> OnEnable() : void DrawMixInfoSection() : void ShouldDisableSpatialBlend() : bool } class Styles <<static>> { + <<const>> VolumeControl : string = "AudioTrackInspector.volume" + <<const>> StereoPanControl : string = "AudioTrackInspector.stereoPan" + <<const>> SpatialBlendControl : string = "AudioTrackInspector.spatialBlend" <<const>> k_Indent : string = " " + <<const>> valuesFormatter : string = "0.###" + <<const>> mixInfoSectionSeparator : string = "\n\n" + {static} mixedPropertiesInfo : string } TrackAssetInspector <|-- AudioTrackInspector AudioTrackInspector o-> "s_MixInfoBuilder" StringBuilder AudioTrackInspector --> "m_VolumeProperty" SerializedProperty AudioTrackInspector --> "m_StereoPanProperty" SerializedProperty AudioTrackInspector --> "m_SpatialBlendProperty" SerializedProperty AudioTrackInspector --> "m_Director" PlayableDirector AudioTrackInspector +-- Styles class ControlPlayableAssetEditor { + <<override>> GetClipOptions(clip:TimelineClip) : ClipDrawOptions + <<override>> OnCreate(clip:TimelineClip, track:TrackAsset, clonedFrom:TimelineClip) : void + <<override>> GetSubTimelines(clip:TimelineClip, director:PlayableDirector, subTimelines:List<PlayableDirector>) : void } ClipEditor <|-- ControlPlayableAssetEditor class ClipBackgroundRegion <<struct>> { + startTime : double <<get>> + endTime : double <<get>> + ClipBackgroundRegion(_position:Rect, _startTime:double, _endTime:double) + <<override>> Equals(obj:object) : bool + Equals(other:ClipBackgroundRegion) : bool + <<override>> GetHashCode() : int } class ClipDrawOptions <<struct>> { + errorText : string <<get>> <<set>> + tooltip : string <<get>> <<set>> + <<override>> Equals(obj:object) : bool + Equals(other:ClipDrawOptions) : bool + <<override>> GetHashCode() : int } class ClipEditor { {static} <<readonly>> k_NoPlayableAssetError : string {static} <<readonly>> k_ScriptLoadError : string <<internal>> <<readonly>> supportsSubTimelines : bool + ClipEditor() + <<virtual>> GetClipOptions(clip:TimelineClip) : ClipDrawOptions + <<virtual>> DrawBackground(clip:TimelineClip, region:ClipBackgroundRegion) : void + <<virtual>> OnCreate(clip:TimelineClip, track:TrackAsset, clonedFrom:TimelineClip) : void + GetErrorText(clip:TimelineClip) : string + GetDefaultHighlightColor(clip:TimelineClip) : Color + <<virtual>> OnClipChanged(clip:TimelineClip) : void + <<virtual>> GetSubTimelines(clip:TimelineClip, director:PlayableDirector, subTimelines:List<PlayableDirector>) : void } class "IEnumerable`1"<T> { } ClipBackgroundRegion --> "position" Rect ClipDrawOptions --> "highlightColor" Color ClipDrawOptions --> "icons<Texture2D>" "IEnumerable`1" class CustomTimelineEditorCache { + {static} GetEditorForType(type:Type) : TEditorClass + {static} ClearCache() : void + {static} GetClipEditor(clip:TimelineClip) : ClipEditor + {static} GetDefaultClipEditor() : ClipEditor + {static} GetTrackEditor(track:TrackAsset) : TrackEditor + {static} GetDefaultTrackEditor() : TrackEditor + {static} GetMarkerEditor(marker:IMarker) : MarkerEditor + {static} GetDefaultMarkerEditor() : MarkerEditor } class "SubClassCache`1"<TEditorClass> <<static>> { + {static} DefaultInstance : TEditorClass <<get>> + {static} GetEditorForType(type:Type) : TEditorClass + {static} Clear() : void } CustomTimelineEditorCache +-- "SubClassCache`1" enum MarkerUIStates { None= 0, Selected= 1 << 0, Collapsed= 1 << 1, } class MarkerDrawOptions <<struct>> { + tooltip : string <<get>> <<set>> + errorText : string <<get>> <<set>> + <<override>> Equals(obj:object) : bool + Equals(other:MarkerDrawOptions) : bool + <<override>> GetHashCode() : int } class MarkerOverlayRegion <<struct>> { + startTime : double <<get>> + endTime : double <<get>> + MarkerOverlayRegion(_markerRegion:Rect, _timelineRegion:Rect, _startTime:double, _endTime:double) + <<override>> Equals(obj:object) : bool + Equals(other:MarkerOverlayRegion) : bool + <<override>> GetHashCode() : int } class MarkerEditor { <<internal>> <<readonly>> supportsDrawOverlay : bool + MarkerEditor() + <<virtual>> GetMarkerOptions(marker:IMarker) : MarkerDrawOptions + <<virtual>> OnCreate(marker:IMarker, clonedFrom:IMarker) : void + <<virtual>> DrawOverlay(marker:IMarker, uiState:MarkerUIStates, region:MarkerOverlayRegion) : void } MarkerOverlayRegion --> "markerRegion" Rect MarkerOverlayRegion --> "timelineRegion" Rect class MarkerTrackEditor { + {static} <<readonly>> DefaultMarkerTrackHeight : float = 20 + <<override>> GetTrackOptions(track:TrackAsset, binding:Object) : TrackDrawOptions } TrackEditor <|-- MarkerTrackEditor class TrackDrawOptions <<struct>> { + errorText : string <<get>> <<set>> + minimumHeight : float <<get>> <<set>> + <<override>> Equals(obj:object) : bool + Equals(other:TrackDrawOptions) : bool + <<override>> GetHashCode() : int } enum TrackBindingErrors { None= 0, BoundGameObjectDisabled= 1 << 0, NoValidComponent= 1 << 1, BehaviourIsDisabled= 1 << 2, InvalidBinding= 1 << 3, PrefabBound= 1 << 4, All= Int32.MaxValue, } class TrackEditor { {static} <<readonly>> k_BoundGameObjectDisabled : string {static} <<readonly>> k_NoValidComponent : string {static} <<readonly>> k_RequiredComponentIsDisabled : string {static} <<readonly>> k_InvalidBinding : string {static} <<readonly>> k_PrefabBound : string + {static} <<readonly>> DefaultTrackHeight : float = 30.0f + {static} <<readonly>> MinimumTrackHeight : float = 10.0f + {static} <<readonly>> MaximumTrackHeight : float = 256.0f + <<virtual>> GetTrackOptions(track:TrackAsset, binding:UnityEngine.Object) : TrackDrawOptions + GetErrorText(track:TrackAsset, boundObject:UnityEngine.Object, detectErrors:TrackBindingErrors) : string + GetTrackColor(track:TrackAsset) : Color + GetBindingType(track:TrackAsset) : System.Type + <<virtual>> OnCreate(track:TrackAsset, copiedFrom:TrackAsset) : void + <<virtual>> OnTrackChanged(track:TrackAsset) : void } class "Dictionary`2"<T1,T2> { } TrackDrawOptions --> "trackColor" Color TrackDrawOptions --> "icon" Texture2D TrackEditor o-> "m_BindingCache<TrackAsset,System.Type>" "Dictionary`2" class AnimatedParameterExtensions <<static>> { + {static} HasAnyAnimatableParameters(curvesOwner:ICurvesOwner) : bool + {static} GetAllAnimatableParameters(curvesOwner:ICurvesOwner) : IEnumerable<SerializedProperty> + {static} IsParameterAnimatable(curvesOwner:ICurvesOwner, parameterName:string) : bool + {static} IsParameterAnimated(curvesOwner:ICurvesOwner, parameterName:string) : bool + {static} GetCurveBinding(curvesOwner:ICurvesOwner, parameterName:string) : EditorCurveBinding + {static} GetUniqueRecordedClipName(curvesOwner:ICurvesOwner) : string + {static} GetAnimatedParameter(curvesOwner:ICurvesOwner, bindingName:string) : AnimationCurve + {static} AddAnimatedParameterValueAt(curvesOwner:ICurvesOwner, parameterName:string, value:float, time:float) : bool + {static} SanitizeCurvesData(curvesOwner:ICurvesOwner) : void + {static} AddAnimatedParameter(curvesOwner:ICurvesOwner, parameterName:string) : bool + {static} RemoveAnimatedParameter(curvesOwner:ICurvesOwner, parameterName:string) : bool + {static} SetAnimatedParameter(curvesOwner:ICurvesOwner, parameterName:string, curve:AnimationCurve) : bool {static} InternalAddParameter(curvesOwner:ICurvesOwner, parameterName:string, binding:EditorCurveBinding, property:SerializedProperty) : bool } class AnimationTrackExtensions <<static>> { + {static} ConvertToClipMode(track:AnimationTrack) : void + {static} ConvertFromClipMode(track:AnimationTrack, timeline:TimelineAsset) : void + {static} CanConvertToClipMode(track:AnimationTrack) : bool + {static} CanConvertFromClipMode(track:AnimationTrack) : bool } class TrackExtensions <<static>> { + {static} <<readonly>> kMinOverlapTime : double + {static} GetOrCreateClip(track:AnimationTrack) : AnimationClip + {static} CreateClip(track:TrackAsset, time:double) : TimelineClip {static} Overlaps(blendOut:TimelineClip, blendIn:TimelineClip) : bool + {static} ComputeBlendsFromOverlaps(asset:TrackAsset) : void <<internal>> {static} ComputeBlendsFromOverlaps(clips:TimelineClip[]) : void <<internal>> {static} UpdateClipIntersection(blendOutClip:TimelineClip, blendInClip:TimelineClip) : void <<internal>> {static} RecursiveSubtrackClone(source:TrackAsset, duplicate:TrackAsset, sourceTable:IExposedPropertyTable, destTable:IExposedPropertyTable, assetOwner:PlayableAsset) : void <<internal>> {static} Duplicate(track:TrackAsset, sourceTable:IExposedPropertyTable, destTable:IExposedPropertyTable, destinationTimeline:TimelineAsset) : TrackAsset <<internal>> {static} ReparentTracks(tracksToMove:List<TrackAsset>, targetParent:PlayableAsset, insertMarker:TrackAsset, insertBefore:bool) : bool <<internal>> {static} FilterTracks(tracks:IEnumerable<TrackAsset>) : IEnumerable<TrackAsset> <<internal>> {static} IsVisibleRecursive(track:TrackAsset) : bool <<internal>> {static} GetCollapsed(track:TrackAsset) : bool <<internal>> {static} SetCollapsed(track:TrackAsset, collapsed:bool) : void <<internal>> {static} GetShowMarkers(track:TrackAsset) : bool <<internal>> {static} SetShowMarkers(track:TrackAsset, collapsed:bool) : void <<internal>> {static} GetShowInlineCurves(track:TrackAsset) : bool <<internal>> {static} SetShowInlineCurves(track:TrackAsset, inlineOn:bool) : void <<internal>> {static} ShouldShowInfiniteClipEditor(track:TrackAsset) : bool <<internal>> {static} ShouldShowInfiniteClipEditor(track:AnimationTrack) : bool <<internal>> {static} RemoveBrokenTrack(parent:PlayableAsset, track:ScriptableObject) : bool <<internal>> {static} GetGapAtTime(track:TrackAsset, time:double, startGap:double, endGap:double) : bool + {static} IsCompatibleWithClip(track:TrackAsset, clip:TimelineClip) : bool + {static} GetFlattenedChildTracks(asset:TrackAsset, list:List<TrackAsset>) : void + {static} GetFlattenedChildTracks(asset:TrackAsset) : IEnumerable<TrackAsset> } class AnimationPlayableAssetInspector { + <<override>> OnInspectorGUI() : void ShowAnimationClipField() : void TransformOffsetsMatchFieldsGUI() : void TransformOffsetsGUI() : void Reevaluate() : void SetTimeToClip() : void + OnEnable() : void OnDestroy() : void OnSceneGUI(sceneView:SceneView) : void GetTransform() : Transform DoManipulators() : void ShowAnimationClipWarnings() : void ShouldShowOffsets() : bool ShowRecordableClipRename() : void } class Styles <<static>> { } Editor <|-- AnimationPlayableAssetInspector AnimationPlayableAssetInspector --> "m_TimelineWindow" TimelineWindow AnimationPlayableAssetInspector --> "m_Binding" GameObject AnimationPlayableAssetInspector --> "m_EditorClip" EditorClip AnimationPlayableAssetInspector --> "m_PositionProperty" SerializedProperty AnimationPlayableAssetInspector --> "m_RotationProperty" SerializedProperty AnimationPlayableAssetInspector --> "m_AnimClipProperty" SerializedProperty AnimationPlayableAssetInspector --> "m_UseTrackMatchFieldsProperty" SerializedProperty AnimationPlayableAssetInspector --> "m_MatchTargetFieldsProperty" SerializedProperty AnimationPlayableAssetInspector --> "m_SerializedAnimClip" SerializedObject AnimationPlayableAssetInspector --> "m_SerializedAnimClipName" SerializedProperty AnimationPlayableAssetInspector --> "m_RemoveStartOffsetProperty" SerializedProperty AnimationPlayableAssetInspector --> "m_ApplyFootIK" SerializedProperty AnimationPlayableAssetInspector --> "m_Loop" SerializedProperty AnimationPlayableAssetInspector --> "m_LastPosition" Vector3 AnimationPlayableAssetInspector --> "m_LastRotation" Vector3 AnimationPlayableAssetInspector +-- Styles Styles o-> "RotationText" GUIContent Styles o-> "AnimClipText" GUIContent Styles o-> "TransformOffsetTitle" GUIContent Styles o-> "AnimationClipName" GUIContent Styles o-> "MatchTargetFieldsTitle" GUIContent Styles o-> "UseDefaults" GUIContent Styles o-> "RemoveStartOffset" GUIContent Styles o-> "ApplyFootIK" GUIContent Styles o-> "Loop" GUIContent class AnimationTrackInspector { Evaluate() : void RebuildGraph() : void + <<override>> OnInspectorGUI() : void AnimatesRootTransform() : bool ShouldDrawOffsets() : bool DrawRootTransformOffset() : void SetupOffsetTooltip() : bool DrawRootTransformDropDown() : void DrawMatchFieldsGUI() : void DrawRootMotionOffsetFields() : void DrawRootMotionToolBar() : void UpdateOffsets() : void DrawAvatarProperties() : void + {static} ShowMotionOffsetEditModeToolbar(motionOffset:TimelineAnimationUtilities.OffsetEditMode) : void + <<override>> OnEnable() : void + OnDestroy() : void OnSceneGUI(sceneView:SceneView) : void DoOffsetManipulator() : void + DrawRecordedOffsetProperties() : void + {static} MatchTargetsFieldGUI(property:SerializedProperty) : void {static} GetOffsetMode(track:AnimationTrack) : TrackOffset GetOffsetMode(hasMultiple:bool) : TrackOffset } class Styles <<static>> { + {static} <<readonly>> TransformOffsetInfo : string + {static} <<readonly>> SceneOffsetInfo : string + {static} <<readonly>> AutoOffsetInfo : string + {static} <<readonly>> AutoOffsetWarning : string + {static} <<readonly>> InheritedFromParent : string + {static} <<readonly>> InheritedToolTip : string {static} Styles() } TrackAssetInspector <|-- AnimationTrackInspector AnimationTrackInspector --> "m_MatchFieldsProperty" SerializedProperty AnimationTrackInspector --> "m_TrackPositionProperty" SerializedProperty AnimationTrackInspector --> "m_TrackRotationProperty" SerializedProperty AnimationTrackInspector --> "m_AvatarMaskProperty" SerializedProperty AnimationTrackInspector --> "m_ApplyAvatarMaskProperty" SerializedProperty AnimationTrackInspector --> "m_TrackOffsetProperty" SerializedProperty AnimationTrackInspector --> "m_RecordedOffsetPositionProperty" SerializedProperty AnimationTrackInspector --> "m_RecordedOffsetEulerProperty" SerializedProperty AnimationTrackInspector --> "m_lastPosition" Vector3 AnimationTrackInspector --> "m_lastRotation" Vector3 AnimationTrackInspector o-> "m_TempContent" GUIContent AnimationTrackInspector +-- Styles Styles o-> "MatchTargetFieldsTitle" GUIContent Styles o-> "PositionIcon" GUIContent Styles o-> "RotationIcon" GUIContent Styles o-> "XTitle" GUIContent Styles o-> "YTitle" GUIContent Styles o-> "ZTitle" GUIContent Styles o-> "PositionTitle" GUIContent Styles o-> "RotationTitle" GUIContent Styles o-> "OffsetModeTitle" GUIContent Styles o-> "RecordingOffsets" GUIContent class BasicAssetInspector { + <<override>> OnInspectorGUI() : void + <<virtual>> ApplyChanges() : void {static} SkipField(fieldName:string) : bool } class ActivationPlayableAssetInspector { } Editor <|-- BasicAssetInspector BasicAssetInspector <|-- ActivationPlayableAssetInspector class BuiltInPresets <<static>> { {static} ReverseCurve(curve:AnimationCurve) : AnimationCurve } BuiltInPresets --> "s_BlendInPresets" CurvePresetLibrary BuiltInPresets --> "s_BlendOutPresets" CurvePresetLibrary BuiltInPresets --> "blendInPresets" CurvePresetLibrary BuiltInPresets --> "blendOutPresets" CurvePresetLibrary class DirectorNamedColorInspector { + <<override>> OnInspectorGUI() : void } Editor <|-- DirectorNamedColorInspector class EditorClip { + lastHash : int <<get>> <<set>> + <<override>> GetHashCode() : int } ScriptableObject <|-- EditorClip EditorClip --> "m_Clip" TimelineClip EditorClip --> "clip" TimelineClip class EditorClipFactory <<static>> { + {static} GetEditorClip(clip:TimelineClip) : EditorClip + {static} RemoveEditorClip(clip:TimelineClip) : void + {static} Contains(clip:TimelineClip) : bool } class "Dictionary`2"<T1,T2> { } EditorClipFactory o-> "s_EditorCache<TimelineClip,EditorClip>" "Dictionary`2" class GroupTrackInspector { + <<override>> OnInspectorGUI() : void + <<override>> OnEnable() : void {static} OnDrawHeader(rect:Rect) : void OnDrawSubTrack(rect:Rect, index:int, selected:bool, focused:bool) : void } class Styles <<static>> { } TrackAssetInspector <|-- GroupTrackInspector GroupTrackInspector --> "m_SubTracks" ReorderableList GroupTrackInspector +-- Styles Styles o-> "GroupSubTrackHeaderName" GUIContent Styles o-> "GroupSubTrackHeaderType" GUIContent Styles o-> "GroupSubTrackHeaderDuration" GUIContent Styles o-> "GroupSubTrackHeaderFrames" GUIContent Styles o-> "GroupInvalidTrack" GUIContent class MarkerInspector { <<internal>> <<override>> IsEnabled() : bool <<internal>> <<override>> OnHeaderTitleGUI(titleRect:Rect, header:string) : void {static} IsCurrentSequenceReadOnly() : bool } class Styles <<static>> { + {static} <<readonly>> MultipleMarkerSelectionTitle : string + {static} <<readonly>> UndoCommand : string } BasicAssetInspector <|-- MarkerInspector MarkerInspector +-- Styles class TimeFieldDrawer { {static} currentFrameRate : float <<get>> + <<override>> OnGUI(position:Rect, property:SerializedProperty, label:GUIContent) : void {static} TimeField(rect:Rect, property:SerializedProperty, label:GUIContent) : void {static} TimeFieldWithEditMode(rect:Rect, property:SerializedProperty, label:GUIContent) : void } PropertyDrawer <|-- TimeFieldDrawer TimeFieldDrawer --> "state" WindowState class TimelineAssetInspector { InitializeProperties() : void + OnEnable() : void <<internal>> <<override>> IsEnabled() : bool + <<override>> OnInspectorGUI() : void } class Styles <<static>> { } Editor <|-- TimelineAssetInspector TimelineAssetInspector --> "m_FrameRateProperty" SerializedProperty TimelineAssetInspector --> "m_DurationModeProperty" SerializedProperty TimelineAssetInspector --> "m_FixedDurationProperty" SerializedProperty TimelineAssetInspector +-- Styles Styles o-> "FrameRate" GUIContent Styles o-> "DurationMode" GUIContent Styles o-> "Duration" GUIContent Styles o-> "HeaderTitleMultiselection" GUIContent enum InputEvent { None= 0, DragEnter= 1, DragExit= 2, Drag= 4, KeyboardInput= 8, } class InputEventMethods <<static>> { + {static} InputHasBegun(evt:InputEvent) : bool } class TimelineInspectorUtility <<static>> { + {static} TimeField(property:SerializedProperty, label:GUIContent, readOnly:bool, frameRate:double, minValue:double, maxValue:double, inputEvent:InputEvent) : void + {static} TimeField(rect:Rect, property:SerializedProperty, label:GUIContent, readOnly:bool, frameRate:double, minValue:double, maxValue:double, inputEvent:InputEvent) : void + {static} TimeFieldUsingTimeReference(label:GUIContent, time:double, readOnly:bool, showMixed:bool, frameRate:double, minValue:double, maxValue:double, inputEvent:InputEvent) : double + {static} DurationFieldUsingTimeReference(label:GUIContent, start:double, end:double, readOnly:bool, showMixed:bool, frameRate:double, minValue:double, maxValue:double, inputEvent:InputEvent) : double + {static} TimeField(rect:Rect, label:GUIContent, time:double, readOnly:bool, showMixed:bool, frameRate:double, minValue:double, maxValue:double, inputEvent:InputEvent) : double + {static} TimeField(label:GUIContent, time:double, readOnly:bool, showMixed:bool, frameRate:double, minValue:double, maxValue:double, inputEvent:InputEvent) : double {static} InputEventType(rect:Rect, id:int) : InputEvent {static} DelayedAndDraggableDoubleField(rect:Rect, label:GUIContent, value:double, inputEvent:InputEvent, dragSensitivity:double) : double {static} DelayedAndDraggableIntField(rect:Rect, label:GUIContent, value:int, inputEvent:InputEvent, dragSensitivity:long) : int <<internal>> {static} DelayedAndDraggableDoubleField(label:GUIContent, value:double, action:InputEvent, dragSensitivity:double) : double {static} DelayedAndDraggableDoubleField(rect:Rect, label:GUIContent, property:SerializedProperty, inputEvent:InputEvent) : void {static} DelayedAndDraggableDoubleField(rect:Rect, label:GUIContent, value:double, inputEvent:InputEvent) : double {static} DelayedAndDraggableIntField(rect:Rect, label:GUIContent, value:int, inputEvent:InputEvent) : int <<internal>> {static} Clamp(val:T, min:T, max:T) : T + {static} GetInspectorForObjects(objects:UnityEngine.Object[]) : Editor } class Styles <<static>> { } TimelineInspectorUtility +-- Styles Styles o-> "SecondsPrefix" GUIContent Styles o-> "FramesPrefix" GUIContent class TrackAssetInspector { m_IsBuiltInType : bool + <<override>> OnInspectorGUI() : void <<internal>> <<override>> IsEnabled() : bool <<internal>> <<override>> OnHeaderTitleGUI(titleRect:Rect, header:string) : void <<internal>> <<override>> OnHeaderIconGUI(iconRect:Rect) : void <<internal>> <<override>> DrawHeaderHelpAndSettingsGUI(r:Rect) : Rect + <<virtual>> OnEnable() : void DrawInspector() : void {static} IsCurrentSequenceReadOnly() : bool } class TrackCurvesWrapper { + lastCurveVersion : int <<get>> <<set>> + lastEvalTime : double <<get>> <<set>> + TrackCurvesWrapper(track:TrackAsset) + ToLocalTime(time:double) : double } Editor <|-- TrackAssetInspector TrackAssetInspector --> "m_TrackCurvesWrapper" TrackCurvesWrapper TrackAssetInspector --> "m_Name" SerializedProperty TrackAssetInspector --> "m_HeaderIcon" Texture TrackAssetInspector +-- TrackCurvesWrapper ICurvesOwnerInspectorWrapper <|-- TrackCurvesWrapper TrackCurvesWrapper --> "curvesOwner" ICurvesOwner TrackCurvesWrapper --> "serializedPlayableAsset" SerializedObject class ClipItem { + ClipItem(clip:TimelineClip) + start : double <<get>> <<set>> + end : double <<get>> + duration : double <<get>> + IsCompatibleWithTrack(track:TrackAsset) : bool + PushUndo(operation:string) : void + supportsBlending : bool <<get>> + hasLeftBlend : bool <<get>> + hasRightBlend : bool <<get>> + leftBlendDuration : double <<get>> + rightBlendDuration : double <<get>> + SetStart(time:double) : void + SetEnd(time:double, affectTimeScale:bool) : void + Delete() : void + TrimStart(time:double) : void + TrimEnd(time:double) : void + CloneTo(parent:TrackAsset, time:double) : ITimelineItem + <<override>> ToString() : string + Equals(otherClip:ClipItem) : bool + <<override>> GetHashCode() : int + Equals(other:ITimelineItem) : bool + <<override>> Equals(obj:object) : bool } IBlendable <|-- ClipItem ITrimmable <|-- ClipItem ClipItem --> "m_Clip" TimelineClip ClipItem --> "clip" TimelineClip ClipItem --> "parentTrack" TrackAsset ClipItem --> "gui" TimelineItemGUI class ItemsGroup { + start : double <<get>> <<set>> + end : double <<get>> + ItemsGroup(items:IEnumerable<ITimelineItem>) } ItemsGroup --> "m_LeftMostItem" ITimelineItem ItemsGroup --> "m_RightMostItem" ITimelineItem ItemsGroup --> "leftMostItem" ITimelineItem ItemsGroup --> "rightMostItem" ITimelineItem class ItemsPerTrack { + ItemsPerTrack(targetTrack:TrackAsset, items:IEnumerable<ITimelineItem>) } class "IEnumerable`1"<T> { } ItemsPerTrack --> "targetTrack" TrackAsset ItemsPerTrack --> "items<ITimelineItem>" "IEnumerable`1" ItemsPerTrack --> "clips<TimelineClip>" "IEnumerable`1" ItemsPerTrack --> "markers<IMarker>" "IEnumerable`1" ItemsPerTrack --> "leftMostItem" ITimelineItem ItemsPerTrack --> "rightMostItem" ITimelineItem class ItemsUtils <<static>> { + {static} ToItemsPerTrack(items:IEnumerable<ITimelineItem>) : IEnumerable<ItemsPerTrack> + {static} ToItem(clip:TimelineClip) : ITimelineItem + {static} ToItem(marker:IMarker) : ITimelineItem + {static} ToItems(clips:IEnumerable<TimelineClip>) : IEnumerable<ITimelineItem> + {static} ToItems(markers:IEnumerable<IMarker>) : IEnumerable<ITimelineItem> + {static} GetItems(track:TrackAsset) : IEnumerable<ITimelineItem> + {static} GetItemRange(track:TrackAsset, start:double, end:double) : void + {static} GetItemsExcept(track:TrackAsset, items:IEnumerable<ITimelineItem>) : IEnumerable<ITimelineItem> + {static} GetItemTypes(items:IEnumerable<ITimelineItem>) : IEnumerable<Type> + {static} GetItemTypes(itemsGroups:IEnumerable<ItemsPerTrack>) : IEnumerable<Type> + {static} SetItemsStartTime(newItems:IEnumerable<ItemsPerTrack>, time:double) : void + {static} TimeGapBetweenItems(leftItem:ITimelineItem, rightItem:ITimelineItem, state:WindowState) : double } class "Dictionary`2"<T1,T2> { } ItemsUtils o-> "s_ClipCache<TimelineClip,ClipItem>" "Dictionary`2" ItemsUtils o-> "s_MarkerCache<IMarker,MarkerItem>" "Dictionary`2" interface ITimelineItem { start : double <<get>> <<set>> end : double <<get>> duration : double <<get>> IsCompatibleWithTrack(track:TrackAsset) : bool Delete() : void CloneTo(parent:TrackAsset, time:double) : ITimelineItem PushUndo(operation:string) : void } interface ITrimmable { SetStart(time:double) : void SetEnd(time:double, affectTimeScale:bool) : void TrimStart(time:double) : void TrimEnd(time:double) : void } interface IBlendable { supportsBlending : bool <<get>> hasLeftBlend : bool <<get>> hasRightBlend : bool <<get>> leftBlendDuration : double <<get>> rightBlendDuration : double <<get>> } class "IEquatable`1"<T> { } "IEquatable`1" "<ITimelineItem>" <|-- ITimelineItem ITimelineItem --> "parentTrack" TrackAsset ITimelineItem --> "gui" TimelineItemGUI ITimelineItem <|-- ITrimmable ITimelineItem <|-- IBlendable class MarkerItem { + MarkerItem(marker:IMarker) + start : double <<get>> <<set>> + end : double <<get>> + duration : double <<get>> + IsCompatibleWithTrack(track:TrackAsset) : bool + PushUndo(operation:string) : void + Delete() : void + CloneTo(parent:TrackAsset, time:double) : ITimelineItem + <<override>> GetHashCode() : int + <<override>> ToString() : string + Equals(other:ITimelineItem) : bool + <<override>> Equals(obj:object) : bool } ITimelineItem <|-- MarkerItem MarkerItem --> "m_Marker" IMarker MarkerItem --> "marker" IMarker MarkerItem --> "parentTrack" TrackAsset MarkerItem --> "gui" TimelineItemGUI class EditMode <<static>> { {static} GetSubEditMode(type:EditType) : ISubEditMode {static} GetSubEditType(key:KeyCode) : EditType + {static} ClearEditMode() : void + {static} BeginTrim(item:ITimelineItem, trimDirection:TrimEdge) : void + {static} TrimStart(item:ITimelineItem, time:double) : void + {static} TrimEnd(item:ITimelineItem, time:double, affectTimeScale:bool) : void + {static} DrawTrimGUI(state:WindowState, item:TimelineItemGUI, edge:TrimEdge) : void + {static} FinishTrim() : void + {static} BeginMove(moveItemHandler:MoveItemHandler) : void + {static} UpdateMove() : void + {static} OnTrackDetach(grabbedTrackItems:IEnumerable<ItemsPerTrack>) : void + {static} HandleTrackSwitch(grabbedTrackItems:IEnumerable<ItemsPerTrack>) : void + {static} AllowTrackSwitch() : bool + {static} AdjustStartTime(state:WindowState, itemsGroup:ItemsPerTrack, time:double) : double + {static} ValidateDrag(itemsGroup:ItemsPerTrack) : bool + {static} DrawMoveGUI(state:WindowState, movingItems:IEnumerable<MovingItems>) : void + {static} FinishMove() : void + {static} FinalizeInsertItemsAtTime(newItems:IEnumerable<ItemsPerTrack>, requestedTime:double) : void + {static} PrepareItemsDelete(newItems:IEnumerable<ItemsPerTrack>) : void + {static} HandleModeClutch() : void } enum EditType { None= -1, Mix= 0, Ripple= 1, Replace= 2, } interface ISubEditMode { Reset() : void } class "SubEditMode`3"<TMoveMode,TTrimMode,TAddDeleteMode> { + SubEditMode(guiColor:Color, key:KeyCode) + Reset() : void m_MoveItemMode : TMoveMode m_TrimItemMode : TTrimMode m_AddDeleteItemMode : TAddDeleteMode } class "Dictionary`2"<T1,T2> { } EditMode o-> "k_EditModes<EditType,ISubEditMode>" "Dictionary`2" EditMode o-> "s_CurrentEditType" EditType EditMode o-> "s_OverrideEditType" EditType EditMode --> "s_CurrentTrimItem" ITrimmable EditMode --> "s_CurrentTrimDirection" TrimEdge EditMode --> "s_CurrentMoveItemHandler" MoveItemHandler EditMode o-> "s_InputHandler" EditModeInputHandler EditMode --> "trimMode" ITrimItemMode EditMode --> "trimDrawer" ITrimItemDrawer EditMode --> "moveMode" IMoveItemMode EditMode --> "moveDrawer" IMoveItemDrawer EditMode --> "addDeleteMode" IAddDeleteItemMode EditMode --> "inputHandler" EditModeInputHandler EditMode --> "modeColor" Color EditMode --> "editType" EditType EditMode +-- EditType EditMode +-- ISubEditMode ISubEditMode --> "moveItemMode" IMoveItemMode ISubEditMode --> "moveItemDrawer" IMoveItemDrawer ISubEditMode --> "trimItemMode" ITrimItemMode ISubEditMode --> "trimItemDrawer" ITrimItemDrawer ISubEditMode --> "addDeleteItemMode" IAddDeleteItemMode ISubEditMode --> "color" Color ISubEditMode --> "clutchKey" KeyCode EditMode +-- "SubEditMode`3" ISubEditMode <|-- "SubEditMode`3" "SubEditMode`3" --> "moveItemMode" IMoveItemMode "SubEditMode`3" --> "moveItemDrawer" IMoveItemDrawer "SubEditMode`3" --> "trimItemMode" ITrimItemMode "SubEditMode`3" --> "trimItemDrawer" ITrimItemDrawer "SubEditMode`3" --> "addDeleteItemMode" IAddDeleteItemMode "SubEditMode`3" --> "color" Color "SubEditMode`3" --> "clutchKey" KeyCode class EditModeInputHandler { + EditModeInputHandler() + ProcessMove(action:InputEvent, value:double) : void + ProcessTrim(action:InputEvent, value:double, stretch:bool) : void + SetValueForEdge(items:IEnumerable<ITimelineItem>, edge:AttractedEdge, value:double) : void + OnGUI(state:WindowState, evt:Event) : void {static} ProcessInputAction(handler:IInputHandler, action:InputEvent, value:double, state:WindowState) : void } interface IInputHandler { OnEnterDrag(items:IEnumerable<ITimelineItem>, state:WindowState) : void OnDrag(value:double, state:WindowState) : void OnExitDrag() : void OnSetValue(items:IEnumerable<ITimelineItem>, value:double, state:WindowState) : void } class TrimInputHandler { isDragging : bool <<get>> <<set>> + stretch : bool <<get>> <<set>> + OnEnterDrag(items:IEnumerable<ITimelineItem>, state:WindowState) : void + OnDrag(endValue:double, state:WindowState) : void + OnExitDrag() : void + OnSetValue(items:IEnumerable<ITimelineItem>, endValue:double, state:WindowState) : void + OnGUI(state:WindowState) : void } class MoveInputHandler { + OnEnterDrag(items:IEnumerable<ITimelineItem>, state:WindowState) : void + OnDrag(value:double, state:WindowState) : void + OnExitDrag() : void + OnSetValue(items:IEnumerable<ITimelineItem>, value:double, state:WindowState) : void + OnGUI(evt:Event) : void + {static} SetValueForEdge(items:IEnumerable<ITimelineItem>, edge:AttractedEdge, value:double, state:WindowState) : void } class "IEnumerable`1"<T> { } EditModeInputHandler --> "m_MoveHandler" MoveInputHandler EditModeInputHandler --> "m_TrimHandler" TrimInputHandler EditModeInputHandler +-- IInputHandler EditModeInputHandler +-- TrimInputHandler IInputHandler <|-- TrimInputHandler TrimInputHandler --> "grabbedItems<ITimelineItem>" "IEnumerable`1" EditModeInputHandler +-- MoveInputHandler IInputHandler <|-- MoveInputHandler MoveInputHandler --> "m_MoveItemHandler" MoveItemHandler class TimeAreaAutoPanner { <<const>> k_PixelDistanceToMaxSpeed : float = 100.0f <<const>> k_MaxPanSpeed : float = 30.0f + TimeAreaAutoPanner(state:WindowState) + OnGUI(evt:Event) : void {static} GetPanFactor(v:float, min:float, max:float, factor:float) : bool } TimeAreaAutoPanner --> "m_State" WindowState TimeAreaAutoPanner --> "m_Window" TimelineWindow TimeAreaAutoPanner --> "m_ViewRect" Rect class TimeIndicator <<static>> { + {static} Draw(state:WindowState, time:double) : void + {static} Draw(state:WindowState, start:double, end:double) : void } TimeIndicator o-> "s_Tooltip" Tooltip class TimelineClipGroup { + start : double <<get>> <<set>> + end : double <<get>> + TimelineClipGroup(clips:IEnumerable<TimelineClip>) } TimelineClipGroup --> "m_LeftMostClip" TimelineClip TimelineClipGroup --> "m_RightMostClip" TimelineClip class ControlPlayableInspector { m_CycleReference : bool + OnEnable() : void + <<override>> OnInspectorGUI() : void + DisablePlayOnAwake(sourceObject:GameObject) : void + DisablePlayOnAwake(director:PlayableDirector) : void CheckForCyclicReference() : void } class Styles <<static>> { {static} s_DisabledBecauseOfSelfControlTooltip : string = "Must be disabled when the Source Game Object references the same PlayableDirector component that is being controlled" } Editor <|-- ControlPlayableInspector ControlPlayableInspector --> "m_SourceObject" SerializedProperty ControlPlayableInspector --> "m_PrefabObject" SerializedProperty ControlPlayableInspector --> "m_UpdateParticle" SerializedProperty ControlPlayableInspector --> "m_UpdateDirector" SerializedProperty ControlPlayableInspector --> "m_UpdateITimeControl" SerializedProperty ControlPlayableInspector --> "m_SearchHierarchy" SerializedProperty ControlPlayableInspector --> "m_UseActivation" SerializedProperty ControlPlayableInspector --> "m_PostPlayback" SerializedProperty ControlPlayableInspector --> "m_RandomSeed" SerializedProperty ControlPlayableInspector o-> "m_SourceObjectLabel" GUIContent ControlPlayableInspector +-- Styles Styles o-> "activationContent" GUIContent Styles o-> "activationDisabledContent" GUIContent Styles o-> "prefabContent" GUIContent Styles o-> "advancedContent" GUIContent Styles o-> "updateParticleSystemsContent" GUIContent Styles o-> "updatePlayableDirectorContent" GUIContent Styles o-> "updatePlayableDirectorDisabledContent" GUIContent Styles o-> "updateITimeControlContent" GUIContent Styles o-> "updateHierarchy" GUIContent Styles o-> "randomSeedContent" GUIContent Styles o-> "postPlayableContent" GUIContent class AnimationTrackRecorder { + {static} <<readonly>> kRecordClipDefaultName : string m_CurveCount : int = 0 m_ClipTime : double m_needRebuildRects : bool m_TrackHasPreviewComponents : bool + PrepareForRecord(state:WindowState) : void + PrepareTrack(track:TrackAsset, state:WindowState, gameObject:GameObject, startTime:double) : AnimationClip {static} GetCurveCount(animationClip:AnimationClip) : int + FinializeTrack(track:TrackAsset, state:WindowState) : void + FinalizeRecording(state:WindowState) : void + {static} GetUniqueRecordedClipName(owner:Object, name:string) : string + {static} AddRecordableClip(parentTrack:TrackAsset, state:WindowState, atTime:double) : TimelineClip <<internal>> {static} GetAddedRecordingClipRange(track:TrackAsset, state:WindowState, atTime:double, start:double, end:double) : void <<internal>> {static} ShiftAnimationClip(clip:AnimationClip, amount:float) : void {static} ShiftKeys(keys:Keyframe[], time:float) : Keyframe[] {static} ShiftObjectKeys(keys:ObjectReferenceKeyframe[], time:float) : ObjectReferenceKeyframe[] } AnimationTrackRecorder --> "m_TargetClip" AnimationClip AnimationTrackRecorder --> "recordClip" TimelineClip class TimelineRecording <<static>> <<partial>> { <<internal>> {static} ProcessUndoModification(modifications:UndoPropertyModification[], state:WindowState) : UndoPropertyModification[] {static} GetTarget(undo:UndoPropertyModification) : UnityEngine.Object {static} GetTrackForGameObject(gameObject:GameObject, state:WindowState) : TrackAsset + {static} GetRecordingTrack(property:SerializedProperty, state:WindowState) : TrackAsset {static} GatherModifications(property:SerializedProperty, modifications:List<PropertyModification>) : void + {static} CanRecord(property:SerializedProperty, state:WindowState) : bool + {static} AddKey(prop:SerializedProperty, state:WindowState) : void + {static} AddKey(modifications:IEnumerable<PropertyModification>, state:WindowState) : void {static} PropertyModificationToUndoPropertyModification(prop:PropertyModification) : UndoPropertyModification {static} GetRecordingClip(asset:TrackAsset, state:WindowState, startTime:double, timeScale:double) : AnimationClip {static} GetClipAndRelativeTime(target:UnityEngine.Object, state:WindowState, outClip:AnimationClip, keyTime:double, keyInRange:bool) : bool + {static} HasCurve(modifications:IEnumerable<PropertyModification>, target:UnityEngine.Object, state:WindowState) : bool + {static} HasKey(modifications:IEnumerable<PropertyModification>, target:UnityEngine.Object, state:WindowState) : bool {static} HasBinding(target:UnityEngine.Object, modification:PropertyModification, clip:AnimationClip, binding:EditorCurveBinding) : bool + {static} RemoveKey(target:UnityEngine.Object, modifications:IEnumerable<PropertyModification>, state:WindowState) : void {static} GetKeyTimes(target:UnityEngine.Object, modifications:IEnumerable<PropertyModification>, state:WindowState) : HashSet<double> + {static} NextKey(target:UnityEngine.Object, modifications:IEnumerable<PropertyModification>, state:WindowState) : void + {static} PrevKey(target:UnityEngine.Object, modifications:IEnumerable<PropertyModification>, state:WindowState) : void + {static} RemoveCurve(target:UnityEngine.Object, modifications:IEnumerable<PropertyModification>, state:WindowState) : void + {static} GetRecordableGameObjects(state:WindowState) : IEnumerable<GameObject> } class "List`1"<T> { } TimelineRecording o-> "s_TempPropertyModifications<PropertyModification>" "List`1" class TimelineRecordingContextualResponder { + TimelineRecordingContextualResponder(_state:WindowState) + HasAnyCandidates() : bool + HasAnyCurves() : bool + AddCandidateKeys() : void + AddAnimatedKeys() : void + IsAnimatable(modifications:PropertyModification[]) : bool + IsEditable(targetObject:Object) : bool + KeyExists(modifications:PropertyModification[]) : bool + CandidateExists(modifications:PropertyModification[]) : bool + CurveExists(modifications:PropertyModification[]) : bool + AddKey(modifications:PropertyModification[]) : void + RemoveKey(modifications:PropertyModification[]) : void + RemoveCurve(modifications:PropertyModification[]) : void + GoToNextKeyframe(modifications:PropertyModification[]) : void + GoToPreviousKeyframe(modifications:PropertyModification[]) : void } IAnimationContextualResponder <|-- TimelineRecordingContextualResponder TimelineRecordingContextualResponder --> "state" WindowState class TimelineRecording <<static>> <<partial>> { + <<const>> kLocalPosition : string = "m_LocalPosition" + <<const>> kLocalRotation : string = "m_LocalRotation" + <<const>> kLocalEulerHint : string = "m_LocalEulerAnglesHint" <<const>> kRotationWarning : string = "You are recording with an initial rotation offset. This may result in a misrepresentation of euler angles. When recording transform properties, it is recommended to reset rotation prior to recording" + {static} IsRecordingAnimationTrack : bool <<get>> <<internal>> {static} ProcessMonoBehaviourModification(modifications:UndoPropertyModification[], state:WindowState) : UndoPropertyModification[] <<internal>> {static} IsPosition(modification:UndoPropertyModification) : bool <<internal>> {static} IsRotation(modification:UndoPropertyModification) : bool <<internal>> {static} IsPositionOrRotation(modification:UndoPropertyModification) : bool <<internal>> {static} UpdatePreviewMode(mods:UndoPropertyModification[], go:GameObject) : void <<internal>> {static} IsRootModification(modification:UndoPropertyModification) : bool <<internal>> {static} ClipHasPositionOrRotation(clip:AnimationClip) : bool <<internal>> {static} ComputeInitialClipOffsets(track:AnimationTrack, mods:UndoPropertyModification[], animator:Animator) : TimelineAnimationUtilities.RigidTransform <<internal>> {static} GetInitialTransform(mods:UndoPropertyModification[], animator:Animator) : TimelineAnimationUtilities.RigidTransform <<internal>> {static} SetPreviousPositionAndRotation(mods:UndoPropertyModification[], animator:Animator, pos:Vector3, rot:Quaternion) : void <<internal>> {static} AddTrackOffset(track:AnimationTrack, mods:UndoPropertyModification[], clip:AnimationClip, animator:Animator) : void <<internal>> {static} AddClipOffset(track:AnimationTrack, mods:UndoPropertyModification[], clip:TimelineClip, animator:Animator) : void <<internal>> {static} GetLocalToTrack(track:AnimationTrack, clip:TimelineClip) : TimelineAnimationUtilities.RigidTransform <<internal>> {static} HasOffsets(track:AnimationTrack, clip:TimelineClip) : bool <<internal>> {static} RemoveOffsets(modification:UndoPropertyModification, track:AnimationTrack, clip:TimelineClip, mods:UndoPropertyModification[]) : void <<internal>> {static} ReapplyOffsets(modification:UndoPropertyModification, track:AnimationTrack, clip:TimelineClip, mods:UndoPropertyModification[]) : void {static} GatherRelatedModifications(toMatch:UndoPropertyModification, list:List<UndoPropertyModification>) : UndoPropertyModification[] {static} GetGameObjectFromModification(mod:UndoPropertyModification) : GameObject {static} GetChildLevel(parent:GameObject, child:GameObject) : int {static} DoesPropertyPathMatch(a:string, b:string) : bool <<internal>> {static} GetPreviousPositionAndRotation(mods:UndoPropertyModification[], position:Vector3, rotation:Quaternion) : void <<internal>> {static} GetCurrentPositionAndRotation(mods:UndoPropertyModification[], position:Vector3, rotation:Quaternion) : void <<internal>> {static} SetPreviousPositionAndRotation(mods:UndoPropertyModification[], pos:Vector3, rot:Quaternion) : void <<internal>> {static} SetCurrentPositionAndRotation(mods:UndoPropertyModification[], pos:Vector3, rot:Quaternion) : void <<internal>> {static} ParseFloat(str:string, defaultVal:float) : float <<internal>> {static} HandleEulerModifications(track:AnimationTrack, clip:TimelineClip, animClip:AnimationClip, time:float, mods:UndoPropertyModification[]) : UndoPropertyModification[] <<internal>> {static} FindBestEulerHint(rotation:Quaternion, clip:AnimationClip, time:float, transform:Transform) : IEnumerable<UndoPropertyModification> } class RecordingState { + SaveCurve(curve:AnimationWindowCurve) : void + AddPropertyModification(binding:EditorCurveBinding, propertyModification:PropertyModification, keepPrefabOverride:bool) : void + addZeroFrame : bool <<get>> + currentFrame : int <<get>> <<set>> + DiscardModification(modification:PropertyModification) : bool } class "List`1"<T> { } TimelineRecording o-> "s_RecordState" RecordingState TimelineRecording o-> "s_TrackRecorder" AnimationTrackRecorder TimelineRecording o-> "s_UnprocessedMods<UndoPropertyModification>" "List`1" TimelineRecording o-> "s_ModsToProcess<UndoPropertyModification>" "List`1" TimelineRecording --> "s_LastTrackWarning" AnimationTrack TimelineRecording +-- RecordingState IAnimationRecordingState <|-- RecordingState RecordingState --> "activeGameObject" GameObject RecordingState --> "activeRootGameObject" GameObject RecordingState --> "activeAnimationClip" AnimationClip class TimelineRecording <<static>> <<partial>> { <<internal>> {static} HasAnyPlayableAssetModifications(modifications:UndoPropertyModification[]) : bool <<internal>> {static} ProcessPlayableAssetModification(modifications:UndoPropertyModification[], state:WindowState) : UndoPropertyModification[] {static} ProcessPlayableAssetModification(mod:UndoPropertyModification, state:WindowState) : bool <<internal>> {static} FindClipWithAsset(asset:TimelineAsset, target:IPlayableAsset) : TimelineClip {static} ProcessPlayableAssetRecording(mod:UndoPropertyModification, state:WindowState, curvesOwner:ICurvesOwner) : bool {static} IsPlayableAssetProperty(property:SerializedProperty) : bool } class TrackAssetRecordingExtensions <<static>> { <<internal>> {static} OnRecordingArmed(track:TrackAsset, director:PlayableDirector) : void <<internal>> {static} OnRecordingTimeChanged(track:TrackAsset, director:PlayableDirector) : void <<internal>> {static} OnRecordingUnarmed(track:TrackAsset, director:PlayableDirector) : void <<internal>> {static} CanRecordAtTime(track:TrackAsset, time:double) : bool <<internal>> {static} GetActiveRecordingAnimationClip(track:TrackAsset) : AnimationClip <<internal>> {static} IsRecordingToClip(track:TrackAsset, clip:TimelineClip) : bool <<internal>> {static} FindRecordingClipAtTime(track:TrackAsset, time:double, target:TimelineClip) : bool <<internal>> {static} FindRecordingAnimationClipAtTime(trackAsset:TrackAsset, time:double) : AnimationClip <<internal>> {static} ClearRecordingState() : void } class "Dictionary`2"<T1,T2> { } TrackAssetRecordingExtensions o-> "s_ActiveClips<TrackAsset,AnimationClip>" "Dictionary`2" class SignalAssetInspector { + {static} CreateNewSignal() : void } class DoCreateSignalAsset { + <<override>> Action(instanceId:int, pathName:string, resourceFile:string) : void } Editor <|-- SignalAssetInspector SignalAssetInspector +-- DoCreateSignalAsset class SignalEmitterEditor { {static} <<readonly>> MissingAssetError : string + <<override>> GetMarkerOptions(marker:IMarker) : MarkerDrawOptions } MarkerEditor <|-- SignalEmitterEditor class SignalEmitterInspector { m_TargetsHaveTheSameBinding : bool signalAssetSameValue : bool <<get>> OnEnable() : void <<internal>> <<override>> IsEnabled() : bool + <<override>> OnInspectorGUI() : void <<internal>> <<override>> OnHeaderIconGUI(iconRect:Rect) : void <<internal>> <<override>> DrawHeaderHelpAndSettingsGUI(r:Rect) : Rect AvailableSignalAssets() : IEnumerable<SignalAsset> CreateNewSignalAsset(path:string) : void UpdateState() : void GetOrCreateReceiverEditor(c:Component) : Editor OnDisable() : void OnDestroy() : void OnUndoRedo() : void ApplyChangesAndRefreshReceivers() : void DrawNameSelectorAndSignalList() : void DrawReceivers() : void DrawSignalFlags() : void DrawSignal() : void <<internal>> CreateNewSignalAsset(path:string) : void AssignSignalAsset(newAsset:SignalAsset) : void DrawNameSelector() : void DrawReceiverHeader(receiver:Component) : bool DrawReceiverObjectField() : void AddReceiverComponent() : void {static} SkipField(fieldName:string) : bool {static} DrawSplitLine(y:float) : void {static} GetBoundGameObject(track:TrackAsset, associatedDirector:PlayableDirector) : GameObject {static} IsCurrentSequenceReadOnly() : bool } class "Dictionary`2"<T1,T2> { } class "List`1"<T> { } MarkerInspector <|-- SignalEmitterInspector ISignalAssetProvider <|-- SignalEmitterInspector SignalEmitterInspector --> "m_RetroactiveProperty" SerializedProperty SignalEmitterInspector --> "m_EmitOnceProperty" SerializedProperty SignalEmitterInspector --> "m_Signal" SignalEmitter SignalEmitterInspector --> "m_BoundGameObject" GameObject SignalEmitterInspector --> "m_AssociatedDirector" PlayableDirector SignalEmitterInspector o-> "m_Editors<Component,Editor>" "Dictionary`2" SignalEmitterInspector o-> "m_Foldouts<Component,bool>" "Dictionary`2" SignalEmitterInspector o-> "m_Receivers<Component>" "List`1" SignalEmitterInspector --> "s_FoldoutStyle" GUIStyle SignalEmitterInspector --> "foldoutStyle" GUIStyle SignalEmitterInspector --> "signalAsset" SignalAsset class SignalEventDrawer { {static} FindBoundObject(property:SerializedProperty) : GameObject } UnityEventDrawer <|-- SignalEventDrawer class SignalManager { <<internal>> SignalManager() + {static} CreateSignalAssetInstance(path:string) : SignalAsset + Dispose() : void Register(a:SignalAsset) : void Refresh() : void } class "List`1"<T> { } class "IEnumerable`1"<T> { } IDisposable <|-- SignalManager SignalManager --> "m_Instance" SignalManager SignalManager o-> "m_assets<SignalAsset>" "List`1" SignalManager --> "instance" SignalManager SignalManager --> "assets<SignalAsset>" "IEnumerable`1" class SignalReceiverHeader { + SignalReceiverHeader(state:MultiColumnHeaderState) } MultiColumnHeader <|-- SignalReceiverHeader class SignalReceiverInspector { OnEnable() : void OnDisable() : void OnUndoRedo() : void + <<override>> OnInspectorGUI() : void DrawEmitterControls() : void <<internal>> SetAssetContext(asset:SignalAsset) : void DrawAddRemoveButtons() : void InitTreeView(so:SerializedObject) : void } Editor <|-- SignalReceiverInspector SignalReceiverInspector --> "m_Target" SignalReceiver SignalReceiverInspector --> "m_TreeState" TreeViewState SignalReceiverInspector --> "m_MultiColumnHeaderState" MultiColumnHeaderState SignalReceiverInspector --> "m_TreeView" SignalReceiverTreeView SignalReceiverInspector --> "signalEmitterContext" SignalEmitter interface ISignalAssetProvider { AvailableSignalAssets() : IEnumerable<SignalAsset> CreateNewSignalAsset(path:string) : void } class SignalUtility <<static>> { <<const>> k_SignalExtension : string = "signal" + {static} DrawSignalNames(assetProvider:ISignalAssetProvider, position:Rect, label:GUIContent, multipleValues:bool) : void + {static} GetNewSignalPath() : string + {static} IsSignalAssetHandled(receiver:SignalReceiver, asset:SignalAsset) : bool + {static} AddNewReaction(receiver:SignalReceiver, signalAsset:SignalAsset) : void + {static} DrawCenteredMessage(message:string) : void + {static} DrawCenteredButton(buttonLabel:GUIContent) : bool } class SignalReceiverUtility <<static>> { <<const>> k_DefaultTreeviewHeaderHeight : int = 20 + {static} headerHeight : int <<get>> + {static} FindSignalsProperty(obj:SerializedObject) : SerializedProperty + {static} FindEventsProperty(obj:SerializedObject) : SerializedProperty } ISignalAssetProvider --> "signalAsset" SignalAsset class Styles <<static>> { + {static} <<readonly>> SignalListDuplicateOption : string + {static} <<readonly>> SignalListDeleteOption : string + {static} <<readonly>> NoBoundGO : string + {static} <<readonly>> MultiEditNotSupportedOnDifferentBindings : string + {static} <<readonly>> MultiEditNotSupportedOnDifferentSignals : string + {static} <<readonly>> UndoCreateSignalAsset : string + {static} <<readonly>> UndoDuplicateRow : string + {static} <<readonly>> UndoDeleteRow : string + {static} <<readonly>> UndoAddReaction : string + {static} <<readonly>> NoReaction : string + {static} <<readonly>> NoSignalReceiverComponent : string + {static} <<readonly>> ProjectHasNoSignalAsset : string } Styles o-> "RetroactiveLabel" GUIContent Styles o-> "EmitOnceLabel" GUIContent Styles o-> "EmitSignalLabel" GUIContent Styles o-> "ObjectLabel" GUIContent Styles o-> "CreateNewSignal" GUIContent Styles o-> "AddSignalReceiverComponent" GUIContent Styles o-> "EmptySignalList" GUIContent Styles o-> "AddReactionButton" GUIContent Styles o-> "NewSignalWindowTitle" GUIContent Styles o-> "NewSignalDefaultName" GUIContent Styles o-> "NewSignalWindowMessage" GUIContent Styles o-> "OptionsStyle" GUIStyle Styles o-> "SignalEmitterIcon" GUIContent interface ISequenceState { start : double <<get>> timeScale : double <<get>> duration : double <<get>> isReadOnly : bool <<get>> time : double <<get>> <<set>> frame : int <<get>> <<set>> frameRate : float <<get>> <<set>> GetEvaluableRange() : Range TimeAsString(timeValue:double, format:string) : string ToGlobalTime(t:double) : double ToLocalTime(t:double) : double ResetIsReadOnly() : void } class NullSequenceState { + start : double <<get>> + timeScale : double <<get>> + duration : double <<get>> + isReadOnly : bool <<get>> + time : double <<get>> <<set>> + frame : int <<get>> <<set>> + frameRate : float <<get>> <<set>> + GetEvaluableRange() : Range + TimeAsString(timeValue:double, format:string) : string + ToGlobalTime(t:double) : double + ToLocalTime(t:double) : double + ResetIsReadOnly() : void + Dispose() : void } IDisposable <|-- ISequenceState ISequenceState --> "asset" TimelineAsset ISequenceState --> "director" PlayableDirector ISequenceState --> "hostClip" TimelineClip ISequenceState --> "viewModel" TimelineAssetViewModel ISequenceState <|-- NullSequenceState NullSequenceState --> "asset" TimelineAsset NullSequenceState --> "director" PlayableDirector NullSequenceState --> "hostClip" TimelineClip NullSequenceState --> "m_ViewModel" TimelineAssetViewModel NullSequenceState --> "viewModel" TimelineAssetViewModel class SequenceHierarchy { + count : int <<get>> + {static} CreateInstance() : SequenceHierarchy + Init(owner:WindowState) : void OnValidate() : void + Add(asset:TimelineAsset, director:PlayableDirector, hostClip:TimelineClip) : void + Remove() : void + GetStateAtIndex(index:int) : ISequenceState + RemoveUntilCount(expectedCount:int) : void + Clear() : void + ToSequencePath() : SequencePath + NeedsUpdate(path:SequencePath, forceRebuild:bool) : bool + FromSequencePath(path:SequencePath, forceRebuild:bool) : void Add_Internal(asset:TimelineAsset, director:PlayableDirector, hostClip:TimelineClip) : void Remove_Internal() : void RemoveUntilCount_Internal(expectedCount:int) : void Clear_Internal() : void UpdateSerializedPath() : void {static} ValidateSubElements(subElements:List<SequencePathSubElement>, director:PlayableDirector, buildingBlocks:List<SequenceBuildingBlock>) : bool {static} AddToCurrentUndoGroup(target:Object) : void } class "List`1"<T> { } class "IEnumerable`1"<T> { } class SequenceBuildingBlock <<struct>> { } ScriptableObject <|-- SequenceHierarchy SequenceHierarchy o-> "m_Sequences<ISequenceState>" "List`1" SequenceHierarchy --> "m_WindowState" WindowState SequenceHierarchy --> "m_SerializedPath" SequencePath SequenceHierarchy --> "masterSequence" ISequenceState SequenceHierarchy --> "editSequence" ISequenceState SequenceHierarchy --> "allSequences<ISequenceState>" "IEnumerable`1" SequenceHierarchy +-- SequenceBuildingBlock SequenceBuildingBlock --> "asset" TimelineAsset SequenceBuildingBlock --> "director" PlayableDirector SequenceBuildingBlock --> "hostClip" TimelineClip class SequencePath { m_SelectionRoot : int + selectionRoot : int <<get>> + SetSelectionRoot(instanceID:int) : void + AddSubSequence(state:ISequenceState, resolver:IExposedPropertyTable) : void + Clear() : void + {static} AreEqual(lhs:SequencePath, rhs:SequencePath) : bool + <<override>> ToString() : string } class SequencePathSubElement { + trackInstanceID : int + trackHash : int + clipIndex : int + clipHash : int + subDirectorIndex : int + {static} Create(state:ISequenceState, resolver:IExposedPropertyTable) : SequencePathSubElement + {static} AreEqual(lhs:SequencePathSubElement, rhs:SequencePathSubElement) : bool + <<override>> ToString() : string } class "List`1"<T> { } SequencePath --> "m_SubElements<SequencePathSubElement>" "List`1" SequencePath --> "subElements<SequencePathSubElement>" "List`1" class SequenceState { m_Time : double m_CachedEvaluableRange : Range? + start : double <<get>> + timeScale : double <<get>> + duration : double <<get>> m_IsReadOnly : bool? + isReadOnly : bool <<get>> + ResetIsReadOnly() : void + time : double <<get>> <<set>> + frame : int <<get>> <<set>> + frameRate : float <<get>> <<set>> + SequenceState(windowState:WindowState, asset:TimelineAsset, director:PlayableDirector, hostClip:TimelineClip, parentSequence:SequenceState) + GetEvaluableRange() : Range + TimeAsString(timeValue:double, format:string) : string + ToGlobalTime(t:double) : double + ToLocalTime(t:double) : double GetLocalTime() : double SetLocalTime(newTime:double) : void GetGlobalEvaluableRange() : Range + Dispose() : void } ISequenceState <|-- SequenceState SequenceState --> "m_WindowState" WindowState SequenceState --> "m_ParentSequence" SequenceState SequenceState --> "asset" TimelineAsset SequenceState --> "director" PlayableDirector SequenceState --> "hostClip" TimelineClip SequenceState --> "viewModel" TimelineAssetViewModel class WindowState { <<const>> k_TimeCodeTextFieldId : int = 3790 m_Recording : bool m_DirtyStamp : int m_SequencerHeaderWidth : float m_BindingAreaWidth : float m_MustRebuildGraph : bool m_LastTime : float + {static} kTimeEpsilon : double <<get>> + {static} <<readonly>> kMaxShownTime : float + <<event>> windowOnGuiStarted : Action<WindowState, Event> + <<event>> windowOnGuiFinished : Action<WindowState, Event> + <<event>> OnPlayStateChange : Action<bool> + <<event>> OnDirtyStampChange : Action + <<event>> OnRebuildGraphChange : Action + <<event>> OnTimeChange : Action + <<event>> OnRecordingChange : Action + <<event>> OnBeforeSequenceChange : Action + <<event>> OnAfterSequenceChange : Action + WindowState(w:TimelineWindow, hierarchy:SequenceHierarchy) + rebuildGraph : bool <<get>> <<set>> + mouseDragLag : float <<get>> <<set>> + AddCaptured(manipulator:Manipulator) : void + RemoveCaptured(manipulator:Manipulator) : void + isJogging : bool <<get>> <<set>> + viewStateHash : int <<get>> + bindingAreaWidth : float <<get>> <<set>> + sequencerHeaderWidth : float <<get>> <<set>> + mainAreaWidth : float <<get>> <<set>> + trackScale : float <<get>> <<set>> + dirtyStamp : int <<get>> + showQuadTree : bool <<get>> <<set>> + canRecord : bool <<get>> + recording : bool <<get>> <<set>> + previewMode : bool <<get>> <<set>> + playing : bool <<get>> + playbackSpeed : float <<get>> <<set>> + frameSnap : bool <<get>> <<set>> + edgeSnaps : bool <<get>> <<set>> + muteAudioScrubbing : bool <<get>> <<set>> + playRangeLoopMode : bool <<get>> <<set>> + timeInFrames : bool <<get>> <<set>> + showAudioWaveform : bool <<get>> <<set>> + showMarkerHeader : bool <<get>> <<set>> UnSelectMarkerOnHeaderTrack() : void + isClipSnapping : bool <<get>> <<set>> + OnDestroy() : void + OnSceneSaved() : void + SetCurrentSequence(timelineAsset:TimelineAsset, director:PlayableDirector, hostClip:TimelineClip) : void + PopSequencesUntilCount(count:int) : void + GetCurrentSequencePath() : SequencePath + SetCurrentSequencePath(path:SequencePath, forceRebuild:bool) : void + GetAllSequences() : IEnumerable<ISequenceState> + SnapToFrameIfRequired(currentTime:double) : double + Reset() : void + GetSnappedTimeAtMousePosition(mousePos:Vector2) : double {static} SyncNotifyValue(oldValue:T, newValue:T, changeStateCallback:Action) : void + SetTimeAreaTransform(newTranslation:Vector2, newScale:Vector2) : void + SetTimeAreaShownRange(min:float, max:float) : void <<internal>> TimeAreaChanged() : void + ResetPreviewMode() : void + TimeIsInRange(value:float) : bool + RangeIsVisible(range:Range) : bool + EnsurePlayHeadIsVisible() : void + SetPlayHeadToMiddle() : void <<internal>> UpdateLastFrameTime() : void + windowHeight : float <<get>> + playRangeEnabled : bool <<get>> <<set>> + GetWindow() : TimelineWindow + Play() : void + Pause() : void + SetPlaying(start:bool) : void + Stop() : void InvokePlayStateChangeCallback(isPlaying:bool) : void + RebuildPlayableGraph() : void + Evaluate() : void + EvaluateImmediate() : void + Refresh() : void + UpdateViewStateHash() : void + IsEditingASubItem() : bool + IsEditingASubTimeline() : bool + IsEditingAnEmptyTimeline() : bool + IsEditingAPrefabAsset() : bool + IsCurrentEditingASequencerTextField() : bool + TimeToTimeAreaPixel(t:double) : float + TimeToScreenSpacePixel(time:double) : float + TimeToPixel(time:double) : float + PixelToTime(pixel:float) : float + PixelDeltaToDeltaTime(p:float) : float + TimeAreaPixelToTime(pixel:float) : float + ScreenSpacePixelToTimeAreaTime(p:float) : float + TrackSpacePixelToTimeAreaTime(p:float) : float + OffsetTimeArea(pixels:int) : void + GetSceneReference(asset:TrackAsset) : GameObject + CalculateRowRects() : void + ArmForRecord(track:TrackAsset) : void + UnarmForRecord(track:TrackAsset) : void + UpdateRecordingState() : void + IsTrackRecordable(track:TrackAsset) : bool + IsArmedForRecord(track:TrackAsset) : bool + GetArmedTrack(track:TrackAsset) : TrackAsset CheckRecordingState() : void OnCurrentDirectorWillChange() : void + GatherProperties(director:PlayableDirector) : void OnStartPreview(director:PlayableDirector) : void OnStopPreview() : void <<internal>> ProcessStartFramePendingUpdates() : void <<internal>> ProcessEndFramePendingUpdates() : void + AddStartFrameDelegate(updateDelegate:PendingUpdateDelegate) : void + AddEndFrameDelegate(updateDelegate:PendingUpdateDelegate) : void <<internal>> InvokeWindowOnGuiStarted(evt:Event) : void <<internal>> InvokeWindowOnGuiFinished(evt:Event) : void + UpdateRootPlayableDuration(duration:double) : void + InvokeTimeChangeCallback() : void ValidatePlayRange(range:Vector2) : Vector2 EnsureWindowTimeConsistency() : void SynchronizeSequencesAfterPlayback() : void {static} SynchronizeViewModelTime(state:ISequenceState) : void {static} ForceTimeOnDirector(director:PlayableDirector) : void } class "List`1"<T> { } class "Dictionary`2"<T1,T2> { } WindowState --> "m_Window" TimelineWindow WindowState o-> "m_SpacePartitioner" SpacePartitioner WindowState o-> "m_CaptureSession<Manipulator>" "List`1" WindowState o-> "m_PropertyCollector" PropertyCollector WindowState --> "s_PreviewDriver" AnimationModeDriver WindowState --> "m_PreviewedAnimators<Animator>" "List`1" WindowState --> "m_PreviewedComponents<IAnimationWindowPreview>" "List`1" WindowState o-> "k_NullSequenceState" ISequenceState WindowState o-> "m_ArmedTracks<TrackAsset,TrackAsset>" "Dictionary`2" WindowState --> "m_OnStartFrameUpdates<PendingUpdateDelegate>" "List`1" WindowState --> "m_OnEndFrameUpdates<PendingUpdateDelegate>" "List`1" WindowState --> "m_SequenceHierarchy" SequenceHierarchy WindowState --> "previewDriver" AnimationModeDriver WindowState --> "editorWindow" EditorWindow WindowState --> "editSequence" ISequenceState WindowState --> "masterSequence" ISequenceState WindowState --> "referenceSequence" ISequenceState WindowState --> "spacePartitioner" SpacePartitioner WindowState --> "captured<Manipulator>" "List`1" WindowState --> "timeReferenceMode" TimeReferenceMode WindowState --> "playRange" Vector2 WindowState --> "autoScrollMode" PlaybackScrollMode WindowState --> "previewedDirectors<PlayableDirector>" "List`1" WindowState --> "timeAreaShownRange" Vector2 WindowState --> "timeAreaTranslation" Vector2 WindowState --> "timeAreaScale" Vector2 WindowState --> "timeAreaRect" Rect class AnimationTrackKeyDataSource { <<readonly>> m_TrackOffset : float + AnimationTrackKeyDataSource(track:AnimationTrack) } BasePropertyKeyDataSource <|-- AnimationTrackKeyDataSource class Control { + HandleManipulatorsEvents(state:WindowState) : bool + AddManipulator(m:Manipulator) : void } class "List`1"<T> { } Control o-> "m_Manipulators<Manipulator>" "List`1" interface IClipCurveEditorOwner { inlineCurvesSelected : bool <<get>> <<set>> showLoops : bool <<get>> } class InlineCurveResizeHandle { + InlineCurveResizeHandle(trackGUI:TimelineTrackGUI) + Draw(headerRect:Rect, trackRect:Rect, state:WindowState) : void } class InlineCurveEditor { m_LastSelectionWasClip : bool + InlineCurveEditor(trackGUI:TimelineTrackGUI) {static} MouseOverTrackArea(curveRect:Rect, trackRect:Rect) : bool {static} MouseOverHeaderArea(headerRect:Rect, trackRect:Rect) : bool {static} DrawCurveEditor(clipCurveEditorOwner:IClipCurveEditorOwner, state:WindowState, headerRect:Rect, trackRect:Rect, activeRange:Vector2, locked:bool) : void + Draw(headerRect:Rect, trackRect:Rect, state:WindowState) : void + Refresh() : void {static} RefreshInlineCurves(guiItem:IClipCurveEditorOwner) : void DrawCurveEditorForTrack(headerRect:Rect, trackRect:Rect, state:WindowState) : void DrawCurveEditorsForClipsOnTrack(headerRect:Rect, trackRect:Rect, state:WindowState) : void DrawCurvesEditorForNothingSelected(headerRect:Rect, trackRect:Rect, state:WindowState) : void ShouldShowClipCurves(state:WindowState) : bool ShouldShowTrackCurves() : bool TrackHasCurvesToShow() : bool UpdateViewModel() : void {static} HandleCurrentEvent() : void } IClipCurveEditorOwner --> "clipCurveEditor" ClipCurveEditor IClipCurveEditorOwner --> "owner" TrackAsset IBounds <|-- InlineCurveResizeHandle InlineCurveResizeHandle --> "boundingRect" Rect InlineCurveResizeHandle --> "trackGUI" TimelineTrackGUI IBounds <|-- InlineCurveEditor InlineCurveEditor --> "m_TrackRect" Rect InlineCurveEditor --> "m_HeaderRect" Rect InlineCurveEditor --> "m_TrackGUI" TimelineTrackGUI InlineCurveEditor --> "m_ResizeHandle" InlineCurveResizeHandle InlineCurveEditor --> "m_LastSelectedClipGUI" TimelineClipGUI InlineCurveEditor --> "boundingRect" Rect InlineCurveEditor --> "currentClipGui" TimelineClipGUI InlineCurveEditor --> "currentCurveEditor" IClipCurveEditorOwner interface IPropertyKeyDataSource { GetKeys() : float[] GetDescriptions() : Dictionary<float, string> } abstract class BasePropertyKeyDataSource { + <<virtual>> GetKeys() : float[] + <<virtual>> GetDescriptions() : Dictionary<float, string> } IPropertyKeyDataSource <|-- BasePropertyKeyDataSource BasePropertyKeyDataSource o-> "k_StringBuilder" StringBuilder interface IRowGUI { locked : bool <<get>> showMarkers : bool <<get>> muted : bool <<get>> ToWindowSpace(treeViewRect:Rect) : Rect } IRowGUI --> "asset" TrackAsset IRowGUI --> "boundingRect" Rect class ItemActionShortcutManipulator { } class DrillIntoClip { } class ContextMenuManipulator { } Manipulator <|-- ItemActionShortcutManipulator Manipulator <|-- DrillIntoClip Manipulator <|-- ContextMenuManipulator class TimelinePanManipulator { <<const>> k_MaxPanSpeed : float = 50.0f m_Active : bool {static} Pan(evt:Event, state:WindowState) : bool } class TimelineZoomManipulator { m_FocalTime : float m_LastMouseMoveX : float m_ZoomFactor : float = 1 m_WheelUsedLast : bool TimelineZoomManipulator() <<internal>> DoZoom(zoomFactor:float, state:WindowState) : void {static} DoZoom(zoomFactor:float, state:WindowState, refRange:Vector2, focalTime:float) : void <<internal>> {static} InvalidateWheelZoom() : void {static} PixelToZoom(x:float) : float } class TimelineShortcutManipulator { } class InlineCurvesShortcutManipulator { } Manipulator <|-- TimelinePanManipulator Manipulator <|-- TimelineZoomManipulator TimelineZoomManipulator o-> "m_MouseDownPos" Vector2 TimelineZoomManipulator o-> "m_InitialShownRange" Vector2 TimelineZoomManipulator o-> "Instance" TimelineZoomManipulator Manipulator <|-- TimelineShortcutManipulator Manipulator <|-- InlineCurvesShortcutManipulator class InlineCurveResize { m_Captured : bool m_CapturedHeight : float m_CaptureMouseYPos : float } class TrackDoubleClick { } class TrackShortcutManipulator { } Manipulator <|-- InlineCurveResize InlineCurveResize --> "m_Target" InlineCurveResizeHandle Manipulator <|-- TrackDoubleClick Manipulator <|-- TrackShortcutManipulator abstract class Manipulator { m_Id : int + <<virtual>> Overlay(evt:Event, state:WindowState) : void + HandleEvent(state:WindowState) : bool } class PickerUtils <<static>> { + {static} DoPick(state:WindowState, mousePosition:Vector2) : void + {static} PickedLayerableOfType() : T + {static} PickedInlineCurveResizer() : InlineCurveResizeHandle + {static} PickedTrackBaseGUI() : TimelineTrackBaseGUI } class "List`1"<T> { } PickerUtils --> "pickedElements<object>" "List`1" class TimelineClipHandle { + TimelineClipHandle(theClipGUI:TimelineClipGUI, trimDirection:TrimEdge) + Draw(clientRect:Rect, width:float, state:WindowState) : void } ILayerable <|-- TimelineClipHandle TimelineClipHandle --> "m_Rect" Rect TimelineClipHandle --> "m_ClipGUI" TimelineClipGUI TimelineClipHandle --> "m_TrimDirection" TrimEdge TimelineClipHandle --> "m_ZOrder" LayerZOrder TimelineClipHandle --> "boundingRect" Rect TimelineClipHandle --> "trimDirection" TrimEdge TimelineClipHandle --> "clipGUI" TimelineClipGUI TimelineClipHandle --> "zOrder" LayerZOrder class TimelineClipUnion { m_Start : double m_Duration : double m_InitUnionRect : bool = true Add(clip:TimelineClipGUI) : void + Draw(parentRect:Rect, state:WindowState) : void + {static} Build(clips:List<TimelineClipGUI>) : List<TimelineClipUnion> + {static} Encompass(a:Rect, b:Rect) : Rect + {static} Intersection(r1:Rect, r2:Rect, intersection:Rect) : bool } class "List`1"<T> { } TimelineClipUnion o-> "m_Members<TimelineClipGUI>" "List`1" TimelineClipUnion --> "m_BoundingRect" Rect TimelineClipUnion --> "m_Union" Rect class TimelineDataSource { + TimelineDataSource(parentGUI:TimelineTreeViewGUI, treeView:TreeViewController, sequencerWindow:TimelineWindow) + <<override>> IsExpanded(item:TreeViewItem) : bool + <<override>> IsExpandable(item:TreeViewItem) : bool + <<sealed>> <<override>> FetchData() : void CreateItem(scriptableObject:ScriptableObject, tree:Dictionary<TrackAsset, TimelineTrackBaseGUI>, selectedRows:IEnumerable<TrackAsset>, parentTreeViewItem:TreeViewItem) : TimelineTrackBaseGUI + <<override>> CanBeParent(item:TreeViewItem) : bool + ExpandItems(item:TreeViewItem) : void } class "List`1"<T> { } TreeViewDataSource <|-- TimelineDataSource TimelineDataSource --> "m_TimelineWindow" TimelineWindow TimelineDataSource --> "m_ParentGUI" TimelineTreeViewGUI TimelineDataSource --> "allTrackGuis<TimelineTrackBaseGUI>" "List`1" TimelineDataSource --> "treeroot" TreeViewItem class TimelineDragging { <<const>> k_GenericDragId : string = "TimelineDragging" <<readonly>> kDragSensitivity : int = 2 + TimelineDragging(treeView:TreeViewController, window:TimelineWindow, data:TimelineAsset) + <<override>> CanStartDrag(targetItem:TreeViewItem, draggedItemIDs:List<int>, mouseDownPosition:Vector2) : bool + <<override>> StartDrag(draggedNode:TreeViewItem, draggedItemIDs:List<int>) : void + {static} IsDraggingEvent() : bool + {static} ResolveType(types:IEnumerable<System.Type>, onComplete:Action<Type>, formatString:string) : bool + <<override>> DragElement(targetItem:TreeViewItem, targetItemRect:Rect, row:int) : bool GetNextItem(item:TreeViewItem) : TreeViewItem + <<override>> DoDrag(parentItem:TreeViewItem, targetItem:TreeViewItem, perform:bool, dropPos:DropPosition) : DragAndDropVisualMode ClearInsertionMarkers(item:TreeViewItem) : void ShouldUseHierarchyDragAndDrop() : bool + {static} HandleHierarchyPaneDragAndDrop(objectsBeingDropped:IEnumerable<UnityObject>, targetTrack:TrackAsset, perform:bool, timeline:TimelineAsset, director:PlayableDirector, typeResolver:TypeResolver, insertBefore:TrackAsset) : DragAndDropVisualMode + {static} HandleClipPaneObjectDragAndDrop(objectsBeingDropped:IEnumerable<UnityObject>, targetTrack:TrackAsset, perform:bool, timeline:TimelineAsset, parent:TrackAsset, director:PlayableDirector, candidateTime:double, typeResolver:TypeResolver, insertBefore:TrackAsset) : DragAndDropVisualMode {static} HandleTrackAndItemCreation(objectsBeingDropped:IEnumerable<UnityEngine.Object>, candidateTime:double, typeResolver:TypeResolver, timeline:TimelineAsset, parent:TrackAsset, validTrackTypes:IEnumerable<Type>, insertBefore:TrackAsset) : bool {static} HandleItemCreation(objectsBeingDropped:IEnumerable<UnityEngine.Object>, targetTrack:TrackAsset, candidateTime:double, typeResolver:TypeResolver, allowMenu:bool) : void + {static} HandleClipPaneMonoScriptDragAndDrop(scriptsBeingDropped:IEnumerable<MonoScript>, targetTrack:TrackAsset, perform:bool, timeline:TimelineAsset, parent:TrackAsset, director:PlayableDirector, candidateTime:double) : DragAndDropVisualMode + {static} HandleClipPanePlayableAssetDragAndDrop(assetsBeingDropped:IEnumerable<IPlayableAsset>, targetTrack:TrackAsset, perform:bool, timeline:TimelineAsset, parent:TrackAsset, director:PlayableDirector, candidateTime:double, typeResolver:TypeResolver) : DragAndDropVisualMode {static} ValidateObjectDrop(obj:UnityObject) : bool + HandleTrackDrop(parentItem:TreeViewItem, targetItem:TreeViewItem, perform:bool, dropPos:DropPosition) : DragAndDropVisualMode + {static} HandleBindingDragAndDrop(dropTarget:TrackAsset, requiredBindingType:Type) : void {static} ValidDrag(target:TreeViewItem, draggedItems:List<TreeViewItem>) : bool } class "IEnumerable`1"<T> { } class "Action`1"<T> { } class TimelineDragData { + TimelineDragData(draggedItems:List<TreeViewItem>) } class "List`1"<T> { } TreeViewDragging <|-- TimelineDragging TimelineDragging --> "m_Timeline" TimelineAsset TimelineDragging --> "m_Window" TimelineWindow TimelineDragging +-- TimelineDragData TimelineDragData --> "draggedItems<TreeViewItem>" "List`1" class TimelineGroupGUI { m_MustRecomputeUnions : bool = true m_GroupDepth : int <<readonly>> m_IsReferencedTrack : bool + ToWindowSpace(localRect:Rect) : Rect + <<override>> expandable : bool <<get>> + TimelineGroupGUI(treeview:TreeViewController, treeviewGUI:TimelineTreeViewGUI, id:int, depth:int, parent:TreeViewItem, displayName:string, trackAsset:TrackAsset, isRoot:bool) + <<virtual>> GetHeight(state:WindowState) : float + <<override>> OnGraphRebuilt() : void {static} CalculateGroupDepth(parent:TreeViewItem) : int <<internal>> {static} Spaced(width:float) : float DrawTrackButtons(headerRect:Rect, state:WindowState) : void + SetExpanded(expanded:bool) : void + <<override>> Draw(headerRect:Rect, contentRect:Rect, state:WindowState) : void DrawName(rect:Rect, isSelected:bool) : void IsTrackRecording(state:WindowState) : bool RecomputeRectUnions() : void {static} AllChildrenMuted(groupGui:TimelineGroupGUI) : bool } class "List`1"<T> { } TimelineTrackBaseGUI <|-- TimelineGroupGUI TimelineGroupGUI o-> "m_Unions<TimelineClipUnion>" "List`1" TimelineGroupGUI --> "boundingRect" Rect TimelineGroupGUI --> "expandedRect" Rect TimelineGroupGUI --> "rowRect" Rect TimelineGroupGUI --> "dropRect" Rect abstract class TimelineTrackBaseGUI { + isExpanded : bool <<get>> <<set>> + isDropTarget : bool <<protected get>> <<set>> + <<virtual>> GetVerticalSpacingBetweenTracks() : float + visibleRow : bool <<get>> <<set>> + visibleExpanded : bool <<get>> <<set>> + drawInsertionMarkerBefore : bool <<get>> <<set>> + drawInsertionMarkerAfter : bool <<get>> <<set>> + {abstract} expandable : bool <<get>> + {abstract} Draw(headerRect:Rect, contentRect:Rect, state:WindowState) : void + {abstract} OnGraphRebuilt() : void + {static} FindGUITrack(track:TrackAsset) : TimelineTrackBaseGUI DrawTrackStateBox(trackRect:Rect, track:TrackAsset) : void + DrawInsertionMarkers(rowRectWithIndent:Rect) : void + ClearDrawFlags() : void } class Styles <<static>> { } TreeViewItem <|-- TimelineTrackBaseGUI IBounds <|-- TimelineTrackBaseGUI TimelineTrackBaseGUI --> "m_TreeViewGUI" TimelineTreeViewGUI TimelineTrackBaseGUI --> "m_Drawer" TrackDrawer TimelineTrackBaseGUI --> "treeViewToWindowTransformation" Vector2 TimelineTrackBaseGUI --> "track" TrackAsset TimelineTrackBaseGUI --> "treeView" TreeViewController TimelineTrackBaseGUI --> "TimelineWindow" TimelineWindow TimelineTrackBaseGUI --> "drawer" TrackDrawer TimelineTrackBaseGUI --> "boundingRect" Rect TimelineTrackBaseGUI +-- Styles Styles o-> "s_LockedAndMuted" GUIContent Styles o-> "s_LockedAndPartiallyMuted" GUIContent Styles o-> "s_Locked" GUIContent Styles o-> "s_Muted" GUIContent Styles o-> "s_PartiallyMuted" GUIContent Styles o-> "lockBg" Texture2D class TimelineTrackErrorGUI { + TimelineTrackErrorGUI(treeview:TreeViewController, treeviewGUI:TimelineTreeViewGUI, id:int, depth:int, parent:TreeViewItem, displayName:string, track:ScriptableObject, owner:PlayableAsset) + <<override>> expandable : bool <<get>> + <<override>> Draw(headerRect:Rect, contentRect:Rect, state:WindowState) : void DrawMissingTrackHeader(headerRect:Rect, state:WindowState) : void DrawRemoveMenu(headerRect:Rect, state:WindowState) : void {static} DrawMissingTrackBody(contentRect:Rect) : void {static} DrawScriptWarningBox(trackRect:Rect, content:GUIContent) : void + <<override>> OnGraphRebuilt() : void } class Styles <<static>> { } TimelineTrackBaseGUI <|-- TimelineTrackErrorGUI TimelineTrackErrorGUI --> "m_TrackRect" Rect TimelineTrackErrorGUI --> "m_ScriptableObject" ScriptableObject TimelineTrackErrorGUI --> "m_Owner" PlayableAsset TimelineTrackErrorGUI o-> "s_GUIContent" GUIContent TimelineTrackErrorGUI --> "boundingRect" Rect TimelineTrackErrorGUI +-- Styles Styles o-> "ErrorText" GUIContent Styles o-> "IconWarn" Texture2D Styles o-> "RemoveTrack" GUIContent Styles o-> "WarningBoxBackgroundColor" Color Styles o-> "WarningBoxHighlightColor" Color class TimelineTrackGUI { m_InlineCurvesSkipped : bool m_TrackHash : int m_BlendHash : int m_LastDirtyIndex : int + <<override>> expandable : bool <<get>> + inlineCurvesSelected : bool <<get>> <<set>> showLoops : bool <<get>> {static} DoesTrackAllowsRecording(track:TrackAsset) : bool m_TrackHasAnimatableParameters : bool? trackHasAnimatableParameters : bool <<get>> + locked : bool <<get>> + showMarkers : bool <<get>> + muted : bool <<get>> showTrackRecordingDisabled : bool <<get>> + TimelineTrackGUI(tv:TreeViewController, w:TimelineTreeViewGUI, id:int, depth:int, parent:TreeViewItem, displayName:string, sequenceActor:TrackAsset) + <<override>> GetVerticalSpacingBetweenTracks() : float UpdateInfiniteClipEditor(window:TimelineWindow) : void DetectTrackChanged() : void OnTrackChanged() : void UpdateDrawData(state:WindowState) : void + <<override>> Draw(headerRect:Rect, contentRect:Rect, state:WindowState) : void DrawInlineCurves(curvesHeaderRect:Rect, curvesContentRect:Rect, state:WindowState) : void {static} IsInlineCurvesEditorInBounds(windowSpaceTrackRect:Rect, inlineCurveHeight:float, state:WindowState) : bool DrawErrorIcon(position:Rect, state:WindowState) : void DrawBackground(trackRect:Rect, trackAsset:TrackAsset, visibleTime:Vector2, state:WindowState) : void InlineCurveHeight() : float + <<override>> GetHeight(state:WindowState) : float GetTrackContentHeight(state:WindowState) : float {static} CanDrawIcon(icon:GUIContent) : bool showSceneReference : bool <<get>> DrawTrackHeader(trackHeaderRect:Rect, state:WindowState) : void DrawHeaderBackground(headerRect:Rect) : void DrawTrackColorKind(rect:Rect) : void DrawTrackIconKind(rect:Rect, state:WindowState) : float DrawTrackBinding(rect:Rect, headerRect:Rect) : void DrawTrackDropDownMenu(rect:Rect) : float CanDrawInlineCurve() : bool DrawInlineCurveButton(rect:Rect, state:WindowState) : float DrawRecordButton(rect:Rect, state:WindowState) : float DrawCustomTrackButton(rect:Rect, state:WindowState) : float DrawLockMarkersButton(rect:Rect, state:WindowState) : float {static} ObjectBindingField(position:Rect, obj:Object, binding:PlayableBinding) : void DoTrackBindingGUI(rect:Rect, headerRect:Rect) : void IsRecording(state:WindowState) : bool DrawRecordingTrackBackground(trackRect:Rect, trackAsset:TrackAsset, visibleTime:Vector2, state:WindowState) : void UpdateClipOverlaps() : void <<internal>> RebuildGUICacheIfNecessary() : void BlendHash() : int + <<override>> OnGraphRebuilt() : void RefreshCurveEditor() : void } class TrackDrawData <<struct>> { + m_AllowsRecording : bool + m_ShowTrackBindings : bool + m_HasBinding : bool + m_IsSubTrack : bool } class Styles <<static>> { + {static} <<readonly>> kArmForRecordDisabled : string } class "List`1"<T> { } TimelineGroupGUI <|-- TimelineTrackGUI IClipCurveEditorOwner <|-- TimelineTrackGUI IRowGUI <|-- TimelineTrackGUI TimelineTrackGUI --> "s_ArmForRecordContentOn" GUIContent TimelineTrackGUI --> "s_ArmForRecordContentOff" GUIContent TimelineTrackGUI --> "s_ArmForRecordDisabled" GUIContent TimelineTrackGUI --> "m_InfiniteTrackDrawer" InfiniteTrackDrawer TimelineTrackGUI --> "m_ItemsDrawer" TrackItemsDrawer TimelineTrackGUI --> "m_TrackDrawData" TrackDrawData TimelineTrackGUI --> "m_TrackDrawOptions" TrackDrawOptions TimelineTrackGUI --> "m_TrackEditor" TrackEditor TimelineTrackGUI --> "m_DefaultTrackIcon" GUIContent TimelineTrackGUI --> "inlineCurveEditor" InlineCurveEditor TimelineTrackGUI --> "clipCurveEditor" ClipCurveEditor TimelineTrackGUI --> "owner" TrackAsset TimelineTrackGUI --> "clips<TimelineClipGUI>" "List`1" TimelineTrackGUI --> "asset" TrackAsset TimelineTrackGUI +-- TrackDrawData TrackDrawData --> "m_Binding" PlayableBinding TrackDrawData --> "m_TrackIcon" Texture TimelineTrackGUI +-- Styles Styles o-> "kProblemIcon" Texture2D class TimelineTreeView { m_FoldoutWidth : float m_MaxWidthOfRows : float {static} <<readonly>> kMinTrackHeight : float = 25.0f {static} <<readonly>> kFoldOutOffset : float = 14.0f + showInsertionMarker : bool <<get>> <<set>> + <<virtual>> topRowMargin : float <<get>> + <<virtual>> bottomRowMargin : float <<get>> + TimelineTreeView(sequencerWindow:TimelineWindow, treeView:TreeViewController) ItemDoubleClickedCallback(id:int) : void ContextClickOutsideItemsCallback() : void ContextClickItemCallback(id:int) : void SelectionChangedCallback(ids:int[]) : void + OnInitialize() : void + GetRectForFraming(row:int) : Rect + <<virtual>> BeginRowGUI() : void + <<virtual>> EndRowGUI() : void + <<virtual>> OnRowGUI(rowRect:Rect, item:TreeViewItem, row:int, selected:bool, focused:bool) : void DrawFoldout(item:TreeViewItem, foldoutRect:Rect, indent:float) : void + GetRenameRect(rowRect:Rect, row:int, item:TreeViewItem) : Rect + BeginPingItem(item:TreeViewItem, topPixelOfRow:float, availableWidth:float) : void + EndPingItem() : void + GetRowRect(row:int, rowWidth:float) : Rect + GetRowRect(row:int) : Rect {static} GetSpacing(item:TreeViewItem) : float + CalculateRowRects() : void + <<virtual>> BeginRename(item:TreeViewItem, delay:float) : bool + <<virtual>> EndRename() : void + <<virtual>> GetContentIndent(item:TreeViewItem) : float + GetNumRowsOnPageUpDown(fromItem:TreeViewItem, pageUp:bool, heightOfTreeView:float) : int + GetFirstAndLastRowVisible(firstRowVisible:int, lastRowVisible:int) : void + GetTotalSize() : Vector2 + <<virtual>> halfDropBetweenHeight : float <<get>> } class "List`1"<T> { } ITreeViewGUI <|-- TimelineTreeView TimelineTreeView --> "m_DraggingInsertionMarkerRect" Rect TimelineTreeView --> "m_TreeView" TreeViewController TimelineTreeView o-> "m_RowRects<Rect>" "List`1" TimelineTreeView o-> "m_ExpandedRowRects<Rect>" "List`1" TimelineTreeView --> "m_State" WindowState TimelineTreeView --> "m_Styles" DirectorStyles class TimelineTreeViewGUI { + showingVerticalScrollBar : bool <<get>> + FrameItem(item:TreeViewItem) : void + TimelineTreeViewGUI(sequencerWindow:TimelineWindow, timeline:TimelineAsset, rect:Rect) + CalculateRowRects() : void + Reload() : void + OnGUI(rect:Rect) : void + GetRowRect(row:int) : Rect {static} AddVisibleTrackRecursive(list:List<TimelineTrackBaseGUI>, track:TimelineTrackBaseGUI) : void } class "List`1"<T> { } TimelineTreeViewGUI --> "m_Timeline" TimelineAsset TimelineTreeViewGUI --> "m_TreeView" TreeViewController TimelineTreeViewGUI --> "m_TimelineTreeView" TimelineTreeView TimelineTreeViewGUI --> "m_Window" TimelineWindow TimelineTreeViewGUI --> "m_DataSource" TimelineDataSource TimelineTreeViewGUI --> "root" TreeViewItem TimelineTreeViewGUI --> "allClipGuis<TimelineClipGUI>" "List`1" TimelineTreeViewGUI --> "allTrackGuis<TimelineTrackBaseGUI>" "List`1" TimelineTreeViewGUI --> "contentSize" Vector2 TimelineTreeViewGUI --> "scrollPosition" Vector2 TimelineTreeViewGUI --> "timelineDragging" TimelineDragging TimelineTreeViewGUI --> "gui" ITreeViewGUI TimelineTreeViewGUI --> "data" ITreeViewDataSource TimelineTreeViewGUI --> "TimelineWindow" TimelineWindow class TrackPropertyCurvesDataSource { + TrackPropertyCurvesDataSource(track:TrackAsset) } BasePropertyKeyDataSource <|-- TrackPropertyCurvesDataSource class AnimatedParameterCache <<static>> { + {static} TryGetScriptPlayableFields(type:Type, scriptPlayableFields:FieldInfo[]) : bool + {static} SetScriptPlayableFields(type:Type, scriptPlayableFields:FieldInfo[]) : void + {static} TryGetFieldInfoForProperty(property:SerializedProperty, fieldInfo:FieldInfo) : bool + {static} SetFieldInfoForProperty(property:SerializedProperty, fieldInfo:FieldInfo) : void + {static} TryGetIsPropertyAnimatable(property:SerializedProperty, isAnimatable:bool) : bool + {static} SetIsPropertyAnimatable(property:SerializedProperty, isAnimatable:bool) : void + {static} TryGetBindingName(type:Type, path:string, bindingName:string) : bool + {static} SetBindingName(type:Type, path:string, bindingName:string) : void } class PropertyKey <<struct>> { <<readonly>> m_Path : string + PropertyKey(property:SerializedProperty) + PropertyKey(type:Type, path:string) + Equals(other:PropertyKey) : bool + <<override>> Equals(obj:object) : bool + <<override>> GetHashCode() : int } class "Dictionary`2"<T1,T2> { } class "IEquatable`1"<T> { } AnimatedParameterCache o-> "k_ScriptPlayableFieldsCache<Type,FieldInfo[]>" "Dictionary`2" AnimatedParameterCache o-> "k_PropertyFieldInfoCache<PropertyKey,FieldInfo>" "Dictionary`2" AnimatedParameterCache o-> "k_PropertyIsAnimatableCache<PropertyKey,bool>" "Dictionary`2" AnimatedParameterCache o-> "k_BindingNameCache<PropertyKey,string>" "Dictionary`2" "IEquatable`1" "<PropertyKey>" <|-- PropertyKey PropertyKey --> "m_Type" Type class AnimatedParameterUtility <<static>> { + {static} ToCurvesOwner(playableAsset:IPlayableAsset, timeline:TimelineAsset) : ICurvesOwner + {static} TryGetSerializedPlayableAsset(asset:UnityObject, serializedObject:SerializedObject) : bool + {static} GetSerializedPlayableAsset(asset:UnityObject) : SerializedObject + {static} UpdateSerializedPlayableAsset(asset:UnityObject) : void + {static} HasScriptPlayable(asset:UnityObject) : bool + {static} GetScriptPlayableFields(asset:IPlayableAsset) : FieldInfo[] {static} GetScriptPlayableFields_Internal(asset:IPlayableAsset) : FieldInfo[] + {static} HasAnyAnimatableParameters(asset:UnityObject) : bool + {static} GetAllAnimatableParameters(asset:UnityObject) : IEnumerable<SerializedProperty> {static} SelectAnimatableProperty(prop:SerializedProperty) : IEnumerable<SerializedProperty> + {static} IsParameterAnimatable(asset:UnityObject, parameterName:string) : bool + {static} IsParameterAnimatable(property:SerializedProperty) : bool {static} IsParameterAnimatable_Internal(property:SerializedProperty) : bool {static} IsParameterKeyable(property:SerializedProperty) : bool {static} IsKeyableInHierarchy(property:SerializedProperty) : bool {static} IsParameterAtPathAnimatable(asset:UnityObject, path:string) : bool + {static} IsTypeAnimatable(type:SerializedPropertyType) : bool + {static} IsParameterAnimated(asset:UnityObject, animationData:AnimationClip, parameterName:string) : bool + {static} GetAnimatedParameter(asset:UnityObject, animationData:AnimationClip, parameterName:string) : AnimationCurve + {static} GetCurveBinding(asset:UnityObject, parameterName:string) : EditorCurveBinding + {static} GetAnimatedParameterBindingName(asset:UnityObject, parameterName:string) : string {static} GetAnimatedParameterBindingName_Internal(asset:UnityObject, parameterName:string) : string + {static} BindingMatchesParameterName(binding:EditorCurveBinding, parameterName:string) : bool + {static} GetValidAnimationType(asset:UnityObject) : Type + {static} GetFieldInfoForProperty(property:SerializedProperty) : FieldInfo + {static} GetAttributeForProperty(property:SerializedProperty) : T } AnimatedParameterUtility o-> "k_DefaultAnimationType" Type AnimatedParameterUtility --> "s_CachedObject" SerializedObject class BindingUtility <<static>> { + {static} GetRequiredBindingType(binding:PlayableBinding) : Type + {static} Bind(director:PlayableDirector, bindTo:TrackAsset, objectToBind:Object) : void + {static} GetBindingAction(requiredBindingType:Type, objectToBind:Object) : BindingAction } enum BindingAction { DoNotBind, BindDirectly, BindToExistingComponent, BindToMissingComponent, } enum TitleMode { None, DisabledComponent, Prefab, PrefabOutOfContext, Asset, GameObject, } class BreadCrumbTitle <<struct>> { + name : string } class BreadcrumbDrawer { {static} <<readonly>> k_DisabledComponentText : string {static} <<readonly>> k_PrefabOutOfContext : string <<const>> k_Elipsis : string = "…" {static} BreadcrumbDrawer() {static} FitTextInArea(areaWidth:float, text:string, style:GUIStyle) : string + {static} Draw(breadcrumbAreaWidth:float, labels:List<BreadCrumbTitle>, navigateToBreadcrumbIndex:Action<int>) : void {static} GetTextContent(width:int, text:BreadCrumbTitle, style:GUIStyle) : GUIContent {static} DrawBreadcrumbAsSelectedSubSequence(width:int, label:BreadCrumbTitle, style:GUIStyle, backgroundStyle:GUIStyle) : void {static} GetBreadcrumbLayoutRect(content:GUIContent, style:GUIStyle) : Rect {static} DrawActiveBreadcrumb(width:int, label:BreadCrumbTitle, style:GUIStyle, backgroundStyle:GUIStyle) : Rect } BreadCrumbTitle --> "mode" TitleMode BreadcrumbDrawer o-> "s_TextContent" GUIContent BreadcrumbDrawer --> "k_BreadCrumbLeft" GUIStyle BreadcrumbDrawer --> "k_BreadCrumbMid" GUIStyle BreadcrumbDrawer --> "k_BreadCrumbLeftBg" GUIStyle BreadcrumbDrawer --> "k_BreadCrumbMidBg" GUIStyle BreadcrumbDrawer --> "k_BreadCrumbMidSelected" GUIStyle BreadcrumbDrawer --> "k_BreadCrumbMidBgSelected" GUIStyle BreadcrumbDrawer --> "k_TimelineIcon" Texture class Clipboard { {static} <<readonly>> kListInitialSize : int = 10 + Clipboard() + CopyItems(items:IEnumerable<ITimelineItem>) : void CopyItem(clipItem:ClipItem) : ClipItem {static} CopyItem(markerItem:MarkerItem) : MarkerItem + CopyTracks(tracks:IEnumerable<TrackAsset>) : void + GetTracks() : IEnumerable<ClipboardTrackEntry> + GetCopiedItems() : IEnumerable<ItemsPerTrack> + Clear() : void {static} CreateTimeline() : TimelineAsset } class ExposedReferenceTable { + SetReferenceValue(id:PropertyName, value:Object) : void + GetReferenceValue(id:PropertyName, idValid:bool) : Object + ClearReferenceValue(id:PropertyName) : void + Clear() : void } class ClipboardTrackEntry <<struct>> { } class "List`1"<T> { } class "Dictionary`2"<T1,T2> { } Clipboard o-> "m_ItemsData<ItemsPerTrack>" "List`1" Clipboard o-> "m_trackData<ClipboardTrackEntry>" "List`1" Clipboard --> "rootTimeline" TimelineAsset Clipboard o-> "exposedPropertyTable" IExposedPropertyTable Clipboard +-- ExposedReferenceTable IExposedPropertyTable <|-- ExposedReferenceTable ExposedReferenceTable o-> "m_ReferenceTable<PropertyName,Object>" "Dictionary`2" Clipboard +-- ClipboardTrackEntry ClipboardTrackEntry --> "item" TrackAsset ClipboardTrackEntry --> "parent" TrackAsset class ClipModifier <<static>> { + {static} Delete(timeline:TimelineAsset, clip:TimelineClip) : bool + {static} Tile(clips:TimelineClip[]) : bool + {static} TrimStart(clips:TimelineClip[], trimTime:double) : bool + {static} TrimStart(clip:TimelineClip, trimTime:double) : bool + {static} TrimEnd(clips:TimelineClip[], trimTime:double) : bool + {static} TrimEnd(clip:TimelineClip, trimTime:double) : bool + {static} MatchDuration(clips:TimelineClip[]) : bool + {static} Split(clips:TimelineClip[], splitTime:double, director:PlayableDirector) : bool + {static} SetStart(clip:TimelineClip, time:double) : void + {static} SetEnd(clip:TimelineClip, time:double, affectTimeScale:bool) : void + {static} ResetEditing(clips:TimelineClip[]) : bool + {static} ResetEditing(clip:TimelineClip) : bool + {static} MatchContent(clips:TimelineClip[]) : bool + {static} MatchContent(clip:TimelineClip) : bool + {static} TrimClipWithEditMode(clip:TimelineClip, edge:TrimEdge, time:double) : void + {static} CompleteLastLoop(clips:TimelineClip[]) : bool + {static} CompleteLastLoop(clip:TimelineClip) : void + {static} TrimLastLoop(clips:TimelineClip[]) : bool + {static} TrimLastLoop(clip:TimelineClip) : void {static} FixLoops(clip:TimelineClip, completeLastLoop:bool) : void + {static} DoubleSpeed(clips:TimelineClip[]) : bool + {static} HalfSpeed(clips:TimelineClip[]) : bool + {static} ResetSpeed(clips:TimelineClip[]) : bool } class ControlPlayableUtility <<static>> { + {static} DetectCycle(asset:ControlPlayableAsset, director:PlayableDirector, set:HashSet<PlayableDirector>) : bool + {static} GetPlayableAssets(director:PlayableDirector) : IEnumerable<ControlPlayableAsset> } class CustomTrackDrawerAttribute <<sealed>> { + CustomTrackDrawerAttribute(type:Type) } class CustomTimelineEditorAttribute <<sealed>> { + CustomTimelineEditorAttribute(type:Type) } Attribute <|-- CustomTrackDrawerAttribute CustomTrackDrawerAttribute --> "assetType" Type Attribute <|-- CustomTimelineEditorAttribute CustomTimelineEditorAttribute --> "classToEdit" Type class DisplayNameHelper <<static>> { {static} <<readonly>> k_NoAssetDisplayName : string {static} <<readonly>> k_ReadOnlyDisplayName : string + {static} GetDisplayName(sequence:ISequenceState) : string + {static} GetDisplayName(asset:PlayableAsset) : string + {static} GetDisplayName(director:PlayableDirector) : string } DisplayNameHelper o-> "k_StringBuilder" StringBuilder class Graphics <<static>> { + {static} ShadowLabel(rect:Rect, text:string, style:GUIStyle, textColor:Color, shadowColor:Color) : void + {static} ShadowLabel(rect:Rect, content:GUIContent, style:GUIStyle, textColor:Color, shadowColor:Color) : void + {static} DrawLine(p1:Vector3, p2:Vector3, color:Color) : void + {static} DrawPolygonAA(color:Color, vertices:Vector3[]) : void + {static} DrawDottedLine(p1:Vector3, p2:Vector3, segmentsLength:float, col:Color) : void + {static} DrawLineAtTime(state:WindowState, time:double, color:Color, dotted:bool) : void + {static} DrawTextureRepeated(area:Rect, texture:Texture) : void + {static} DrawShadow(clientRect:Rect) : void + {static} DrawBackgroundRect(state:WindowState, rect:Rect, subSequenceMode:bool) : void } class GUIColorOverride <<struct>> { + GUIColorOverride(newColor:Color) + Dispose() : void } IDisposable <|-- GUIColorOverride GUIColorOverride --> "m_OldColor" Color class GUIGroupScope <<struct>> { + GUIGroupScope(position:Rect) + Dispose() : void } IDisposable <|-- GUIGroupScope class GUIMixedValueScope <<struct>> { <<readonly>> m_PrevValue : bool + GUIMixedValueScope(newValue:bool) + Dispose() : void } IDisposable <|-- GUIMixedValueScope class GUIViewportScope <<struct>> { m_open : bool + GUIViewportScope(position:Rect) + Dispose() : void CloseScope() : void } IDisposable <|-- GUIViewportScope class KeyTraverser { m_DirtyStamp : int m_LastHash : int <<readonly>> m_Epsilon : float m_LastIndex : int + lastIndex : int <<get>> + {static} GetClipKeyTimes(clip:TimelineClip) : IEnumerable<float> + {static} GetTrackKeyTimes(track:AnimationTrack) : IEnumerable<float> {static} CalcAnimClipHash(asset:TrackAsset) : int <<internal>> {static} CalcAnimClipHash(asset:TimelineAsset) : int RebuildKeyCache() : void + KeyTraverser(timeline:TimelineAsset, epsilon:float) CheckCache(dirtyStamp:int) : void + GetNextKey(key:float, dirtyStamp:int) : float + GetPrevKey(key:float, dirtyStamp:int) : float + GetKeyCount(dirtyStamp:int) : int } KeyTraverser --> "m_Asset" TimelineAsset class MarkerModifier <<static>> { + {static} DeleteMarker(marker:IMarker) : void + {static} CloneMarkersToParent(markers:IEnumerable<IMarker>, parent:TrackAsset) : IEnumerable<IMarker> + {static} CloneMarkerToParent(marker:IMarker, parent:TrackAsset) : IMarker {static} AddMarkerToParent(marker:ScriptableObject, parent:TrackAsset) : void } class ObjectExtension <<static>> { + {static} IsSceneObject(obj:Object) : bool + {static} IsPrefab(obj:Object) : bool } class ObjectReferenceField <<struct>> { + propertyPath : string + isSceneReference : bool + {static} FindObjectReferences(type:System.Type) : ObjectReferenceField[] + {static} FindObjectReferences() : ObjectReferenceField[] + Find(sourceObject:ScriptableObject, context:Object) : Object + IsAssignable(obj:Object) : bool + Assign(scriptableObject:ScriptableObject, value:Object, exposedTable:IExposedPropertyTable) : bool } class PropertyCollector { + Reset() : void + Clear() : void + PushActiveGameObject(gameObject:GameObject) : void + PopActiveGameObject() : void + AddFromClip(clip:AnimationClip) : void + AddFromClips(clips:IEnumerable<AnimationClip>) : void + AddFromName(name:string) : void + AddFromName(name:string) : void + AddFromClip(obj:GameObject, clip:AnimationClip) : void + AddFromClips(animatorRoot:GameObject, clips:IEnumerable<AnimationClip>) : void + AddFromName(obj:GameObject, name:string) : void + AddFromName(obj:GameObject, name:string) : void + AddFromName(component:Component, name:string) : void + AddFromComponent(obj:GameObject, component:Component) : void AddPropertiesFromClip(go:GameObject, clip:AnimationClip) : void {static} AddPropertiesFromName(go:GameObject, property:string) : void {static} AddPropertiesFromName(go:GameObject, compType:Type, property:string) : void + AddObjectProperties(obj:Object, clip:AnimationClip) : void AddSerializedPlayableModifications(asset:IPlayableAsset, clip:AnimationClip) : void } class "Stack`1"<T> { } IPropertyCollector <|-- PropertyCollector PropertyCollector o-> "m_ObjectStack<GameObject>" "Stack`1" class Range <<struct>> { + start : double + end : double + length : double <<get>> + {static} Union(lhs:Range, rhs:Range) : Range + {static} Intersection(lhs:Range, rhs:Range) : Range + <<override>> ToString() : string + ToString(format:string) : string } class SequenceMenuNameFormater { + Format(text:string) : string } class "Dictionary`2"<T1,T2> { } SequenceMenuNameFormater o-> "m_UniqueItem<int,int>" "Dictionary`2" interface IBounds { } class SpacePartitioner { + Clear() : void + AddBounds(bounds:IBounds) : void + AddBounds(item:object, rect:Rect) : void + GetItemsAtPosition(position:Vector2) : IEnumerable<T> + GetItemsInArea(area:Rect) : IEnumerable<T> + DebugDraw() : void } class "CachedList`1"<T> { } class Entry <<struct>> { + item : object <<get>> <<set>> + intervalStart : long <<get>> <<set>> + intervalEnd : long <<get>> <<set>> {static} + FromFloat(f:float) : Int64 } class "IntervalTree`1"<T> { } class "List`1"<T> { } IBounds --> "boundingRect" Rect SpacePartitioner o-> "k_GuiEventLock" EventType SpacePartitioner o-> "m_Tree<Entry>" "IntervalTree`1" SpacePartitioner o-> "m_CacheList<Entry>" "List`1" SpacePartitioner +-- "CachedList`1" "CachedList`1" o-> "Instance<T>" "List`1" SpacePartitioner +-- Entry IInterval <|-- Entry Entry --> "bounds" Rect class StyleManager <<static>> { {static} <<readonly>> k_ErrorCannotFindStyle : string + {static} UssStyleForType(type:Type) : GUIStyle {static} CustomStyleForType(type:Type) : string {static} IsStyleValid(ussStyle:string) : bool {static} ClearCacheIfInvalid() : void } class "Dictionary`2"<T1,T2> { } StyleManager o-> "s_CustomStyles<Type,GUIStyle>" "Dictionary`2" StyleManager --> "s_CurrentSkin" GUISkin class StyleNormalColorOverride <<struct>> { + StyleNormalColorOverride(style:GUIStyle, newColor:Color) + Dispose() : void } IDisposable <|-- StyleNormalColorOverride StyleNormalColorOverride --> "m_Style" GUIStyle StyleNormalColorOverride --> "m_OldColor" Color class KeyboardNavigation <<static>> { + {static} FrameTrackHeader(treeItem:TreeViewItem) : void + {static} TrackHeadActive() : bool + {static} ClipAreaActive() : bool + {static} GetVisibleSelectedItems() : IEnumerable<ITimelineItem> + {static} GetVisibleTracks() : IEnumerable<TimelineTrackBaseGUI> {static} PreviousTrack(track:TrackAsset) : TrackAsset {static} NextTrack(track:TrackAsset) : TrackAsset {static} PreviousItem(item:ITimelineItem, clipOnly:bool) : ITimelineItem {static} NextItem(item:ITimelineItem, clipOnly:bool) : ITimelineItem {static} FilterItems(items:List<ITimelineItem>) : bool {static} GetClosestItem(track:TrackAsset, refItem:ITimelineItem) : ITimelineItem + {static} FocusFirstVisibleItem(state:WindowState, focusTracks:IEnumerable<TrackAsset>) : bool + {static} CollapseGroup(state:WindowState) : bool + {static} SelectLeftItem(state:WindowState, shift:bool) : bool + {static} SelectRightItem(state:WindowState, shift:bool) : bool + {static} UnCollapseGroup(state:WindowState) : bool + {static} SelectUpTrack(shift:bool) : bool + {static} SelectUpItem(state:WindowState) : bool + {static} SelectDownTrack(shift:bool) : bool + {static} SelectDownItem(state:WindowState) : bool } class TimeReferenceUtility <<static>> { + {static} SnapToFrame(time:double) : double + {static} ToTimeString(time:double, format:string) : string + {static} FromTimeString(timeString:string) : double } TimeReferenceUtility --> "state" WindowState class TrackModifier <<static>> { + {static} DeleteTrack(timeline:TimelineAsset, track:TrackAsset) : bool } class TrackResourceCache <<static>> { + {static} GetTrackIcon(track:TrackAsset) : GUIContent + {static} GetTrackColor(track:TrackAsset) : Color + {static} ClearTrackIconCache() : void + {static} SetTrackIcon(content:GUIContent) : void + {static} ClearTrackColorCache() : void + {static} SetTrackColor(c:Color) : void } TrackResourceCache o-> "s_DefaultIcon" GUIContent class TypeUtility <<static>> { + {static} IsConcretePlayableAsset(t:Type) : bool + {static} AllClipTypes() : IEnumerable<Type> + {static} AllTrackTypes() : IEnumerable<Type> + {static} GetVisiblePlayableAssetsHandledByTrack(trackType:Type) : IEnumerable<Type> + {static} GetPlayableAssetsHandledByTrack(trackType:Type) : IEnumerable<Type> + {static} GetTrackBindingAttribute(trackType:Type) : TrackBindingTypeAttribute + {static} TrackHasClipForObject(trackType:Type, obj:Object) : bool + {static} MarkerTypesWithFieldForObject(obj:Object) : IEnumerable<Type> + {static} GetTrackTypesForObject(obj:Object) : IEnumerable<Type> + {static} IsTrackCreatableFromObject(obj:Object, trackType:Type) : bool + {static} GetTracksCreatableFromObject(obj:Object) : IEnumerable<Type> + {static} GetAssetTypesForObject(trackType:Type, obj:Object) : IEnumerable<Type> + {static} GetAllMarkerTypes() : IEnumerable<Type> + {static} GetUserMarkerTypes() : IEnumerable<Type> + {static} GetBuiltInMarkerTypes() : IEnumerable<Type> + {static} DoesTrackSupportMarkerType(track:TrackAsset, type:Type) : bool <<internal>> {static} GetDisplayName(t:Type) : string + {static} IsHiddenInMenu(type:Type) : bool + {static} ObjectReferencesForType(type:Type) : IEnumerable<ObjectReference> + {static} HasOverrideMethod(t:System.Type, name:string) : bool + {static} IsBuiltIn(t:System.Type) : bool } class ObjectReference <<struct>> { + isSceneReference : bool } TypeUtility +-- ObjectReference ObjectReference --> "type" Type enum PlaybackScrollMode { None, Pan, Smooth, } class PlaybackScroller <<static>> { + {static} AutoScroll(state:WindowState) : void {static} DoSmoothScroll(state:WindowState) : void {static} DoPanScroll(state:WindowState) : void } class TimelineMarkerHeaderGUI { m_TrackHash : int + TimelineMarkerHeaderGUI(asset:TimelineAsset, state:WindowState) + locked : bool <<get>> + showMarkers : bool <<get>> + muted : bool <<get>> ToWindowSpace(rect:Rect) : Rect + Draw(markerHeaderRect:Rect, markerContentRect:Rect, state:WindowState) : void + Rebuild() : void HandleDragAndDrop() : void Hash() : int {static} DrawMarkerDrawer(data:DrawData, state:WindowState) : void {static} DrawMarkerDrawerHeaderBackground(data:DrawData) : void {static} DrawMarkerDrawerHeader(data:DrawData, state:WindowState) : void {static} DrawMarkerDrawerContentBackground(data:DrawData) : void {static} DrawLockButton(rect:Rect, state:WindowState) : void {static} DrawTrackDropDownMenu(rect:Rect, state:WindowState) : void {static} DrawMuteButton(rect:Rect, state:WindowState) : void } class DrawData <<struct>> { + showLockButton : bool + showMuteButton : bool } IRowGUI <|-- TimelineMarkerHeaderGUI ILayerable <|-- TimelineMarkerHeaderGUI TimelineMarkerHeaderGUI --> "timeline" TimelineAsset TimelineMarkerHeaderGUI --> "state" WindowState TimelineMarkerHeaderGUI --> "m_Layer" MarkersLayer TimelineMarkerHeaderGUI o-> "m_ZOrder" LayerZOrder TimelineMarkerHeaderGUI --> "asset" TrackAsset TimelineMarkerHeaderGUI --> "boundingRect" Rect TimelineMarkerHeaderGUI --> "zOrder" LayerZOrder TimelineMarkerHeaderGUI +-- DrawData DrawData --> "headerRect" Rect DrawData --> "contentRect" Rect DrawData --> "trackSwatchStyle" GUIStyle DrawData --> "trackHeaderFont" GUIStyle DrawData --> "colorTrackFont" Color class TimelineWindow <<partial>> { m_LastFrameHadSequence : bool m_ForceRefreshLastSelection : bool m_CurrentSceneHashCode : int m_HasBeenInitialized : bool + isDragging : bool <<get>> <<set>> + locked : bool <<get>> <<set>> + hierarchyChangedThisFrame : bool <<get>> + TimelineWindow() OnLockStateChanged(locked:bool) : void OnEnable() : void OnDisable() : void OnDestroy() : void OnLostFocus() : void OnFocus() : void OnHierarchyChange() : void OnStateChange() : void OnGUI() : void {static} DetectStylesChange() : void DetectActiveSceneChanges() : void DetectStateChanges() : void Initialize() : void RefreshLastSelectionIfRequired() : void InitializeGUIIfRequired() : void UpdateGUIConstants() : void UpdateViewStateHash() : void {static} PerformUndo() : bool + RebuildGraphIfNecessary(evaluate:bool) : void + <<new>> RepaintImmediately() : void <<internal>> {static} IsEditingTimelineAsset(timelineAsset:TimelineAsset) : bool <<internal>> {static} RepaintIfEditingTimelineAsset(timelineAsset:TimelineAsset) : void + {static} CreateNewTimeline() : void + {static} ShowWindow() : void + {static} OnDoubleClick(instanceID:int, line:int) : bool + <<virtual>> AddItemsToMenu(menu:GenericMenu) : void <<internal>> TreeViewKeyboardCallback() : void } class TimelineWindowPreferences { + frameSnap : bool = true + edgeSnaps : bool = true + muteAudioScrub : bool = true + playRangeLoopMode : bool = true } class "List`1"<T> { } class DoCreateTimeline { + <<override>> Action(instanceId:int, pathName:string, resourceFile:string) : void } EditorWindow <|-- TimelineWindow IHasCustomMenu <|-- TimelineWindow TimelineWindow o-> "m_Preferences" TimelineWindowPreferences TimelineWindow --> "preferences" TimelineWindowPreferences TimelineWindow o-> "m_PreviewResizer" PreviewResizer TimelineWindow --> "m_SequenceHierarchy" SequenceHierarchy TimelineWindow --> "s_LastHierarchy" SequenceHierarchy TimelineWindow --> "instance" TimelineWindow TimelineWindow --> "clientArea" Rect TimelineWindow --> "styles" DirectorStyles TimelineWindow --> "allTracks<TimelineTrackBaseGUI>" "List`1" TimelineWindow --> "state" WindowState TimelineWindow +-- TimelineWindowPreferences TimelineWindowPreferences --> "autoScrollMode" PlaybackScrollMode TimelineWindowPreferences o-> "timeReferenceMode" TimeReferenceMode TimelineWindow +-- DoCreateTimeline class TimelineWindowTimeControl { OnStateChange() : void + Init(animState:AnimationWindowState, clip:TimelineClip) : void + Init(animState:AnimationWindowState, clip:ClipData) : void + <<override>> OnEnable() : void + OnDisable() : void ChangeTime(newTime:float) : void {static} ChangeFrame(frame:int) : void + <<override>> GoToTime(newTime:float) : void + <<override>> GoToFrame(frame:int) : void + <<override>> StartScrubTime() : void + <<override>> EndScrubTime() : void + <<override>> ScrubTime(newTime:float) : void + <<override>> GoToPreviousFrame() : void + <<override>> GoToNextFrame() : void GetCurves() : AnimationWindowCurve[] + <<override>> GoToPreviousKeyframe() : void + <<override>> GoToNextKeyframe() : void + <<override>> GoToFirstKeyframe() : void + <<override>> GoToLastKeyframe() : void + <<override>> canPlay : bool <<get>> + <<override>> playing : bool <<get>> {static} SetPlaybackState(playbackState:bool) : void + <<override>> StartPlayback() : bool + <<override>> StopPlayback() : void + <<override>> PlaybackUpdate() : bool + <<override>> canRecord : bool <<get>> + <<override>> recording : bool <<get>> + <<override>> canPreview : bool <<get>> + <<override>> previewing : bool <<get>> + <<override>> StartRecording(targetObject:Object) : bool + <<override>> StopRecording() : void + <<override>> OnSelectionChanged() : void + <<override>> ResampleAnimation() : void + <<override>> StartPreview() : bool + <<override>> StopPreview() : void + <<override>> ProcessCandidates() : void + <<override>> ClearCandidates() : void durationD : double <<get>> ToGlobalTime(localTime:float) : double ToAnimationClipTime(globalTime:double) : float } class ClipData <<struct>> { + start : double + duration : double } IAnimationWindowControl <|-- TimelineWindowTimeControl TimelineWindowTimeControl --> "m_ClipData" ClipData TimelineWindowTimeControl --> "m_Clip" TimelineClip TimelineWindowTimeControl --> "m_AnimWindowState" AnimationWindowState TimelineWindowTimeControl --> "track" TrackAsset TimelineWindowTimeControl --> "window" TimelineWindow TimelineWindowTimeControl --> "state" WindowState TimelineWindowTimeControl --> "time" AnimationKeyTime TimelineWindowTimeControl +-- ClipData ClipData --> "track" TrackAsset class TimelineWindow <<partial>> { + ClearCurrentTimeline() : void + SetCurrentTimeline(seq:TimelineAsset) : void + SetCurrentTimeline(director:PlayableDirector, hostClip:TimelineClip) : void SetCurrentTimeline(seq:TimelineAsset, instanceOfDirector:PlayableDirector, hostClip:TimelineClip, force:bool) : void OnBeforeSequenceChange() : void OnAfterSequenceChange() : void } class TimelineWindow <<partial>> { {static} GetTitleMode(sequence:ISequenceState) : TitleMode DoBreadcrumbGUI() : void NavigateToBreadcrumbIndex(index:int) : void DoSequenceSelectorGUI() : void ShowSequenceSelector() : void OnSequenceSelected(arg:object) : void } class "List`1"<T> { } TimelineWindow o-> "m_BreadCrumbLabels<BreadCrumbTitle>" "List`1" class TimelineWindow <<partial>> { DurationGUI(area:TimelineItemArea, duration:double) : void DrawDuration(drawhead:bool, drawline:bool, duration:double) : void HighlightTimeAreaRange(range:Range, lineColor:Color) : void OnTrackDurationDrag(newTime:double) : void } TimelineWindow --> "m_TimelineDuration" TimeAreaItem class TimelineWindow <<partial>> { OnSelectionChangedInactive() : void InitializeEditorCallbacks() : void OnEditorQuit() : void RemoveEditorCallbacks() : void OnPrefabApplied(go:GameObject) : void OnSceneSaved(scene:Scene) : void OnCurveModified(clip:AnimationClip, binding:EditorCurveBinding, type:AnimationUtility.CurveModifiedType) : void OnPlayModeStateChanged(playModeState:PlayModeStateChange) : void PostprocessAnimationRecordingModifications(modifications:UndoPropertyModification[]) : UndoPropertyModification[] DirtyModifiedObjects(modifications:UndoPropertyModification[]) : void ProcessAssetModifications(modifications:UndoPropertyModification[]) : UndoPropertyModification[] OnUndoRedo() : void {static} ValidateSelection() : void OnComponentWasAdded(c:Component) : void } class TimelineWindow <<partial>> { m_HierarchySplitterPerc : float m_SplitterCaptured : int m_VerticalScrollBarSize : float m_HorizontalScrollBarSize : float headerHeight : float <<get>> + verticalScrollbarWidth : float <<get>> + horizontalScrollbarHeight : float <<get>> breadCrumbAreaWidth : float <<get>> DoLayout() : void TimelineSectionGUI() : void SplitterGUI() : void TrackViewsGUI() : void UserOverlaysGUI() : void DrawHeaderBackground() : void HandleBottomFillerDragAndDrop(rect:Rect) : void DrawHeaderBackgroundBottomFiller() : void SequencerGUI() : void SubTimelineRangeGUI() : void HandleSplitterResize() : void OptionsGUI() : void AddStandardFrameRateMenu(menu:GenericMenu, name:string, value:float) : bool ChangeTimeCode(obj:object) : void + AddUserOverlay(marker:IMarker, rect:Rect, editor:MarkerEditor, collapsed:bool, selected:bool) : void } class MarkerOverlay <<struct>> { + isSelected : bool + isCollapsed : bool } enum TimelineItemArea { Header, Lines, } class "List`1"<T> { } TimelineWindow o-> "s_ActiveMode" TimelineMode TimelineWindow o-> "s_EditAssetMode" TimelineMode TimelineWindow o-> "s_InactiveMode" TimelineMode TimelineWindow o-> "s_DisabledMode" TimelineMode TimelineWindow o-> "s_PrefabOutOfContextMode" TimelineMode TimelineWindow o-> "s_ReadonlyMode" TimelineMode TimelineWindow o-> "m_OverlayQueue<MarkerOverlay>" "List`1" TimelineWindow --> "markerHeaderRect" Rect TimelineWindow --> "markerContentRect" Rect TimelineWindow --> "trackRect" Rect TimelineWindow --> "sequenceRect" Rect TimelineWindow --> "sequenceHeaderRect" Rect TimelineWindow --> "sequenceContentRect" Rect TimelineWindow --> "currentMode" TimelineMode TimelineWindow +-- MarkerOverlay MarkerOverlay --> "marker" IMarker MarkerOverlay --> "rect" Rect MarkerOverlay --> "editor" MarkerEditor TimelineWindow +-- TimelineItemArea class TimelineWindow <<partial>> { SequencerHeaderGUI() : void MarkerHeaderGUI() : void TransportToolbarGUI() : void PreviewModeButtonGUI() : void GotoBeginingSequenceGUI() : void PlayButtonGUIEditor() : void PlayButtonGUIPlayMode() : void PlayButtonGUI() : void NextEventButtonGUI() : void PreviousEventButtonGUI() : void GotoEndSequenceGUI() : void PlayRangeButtonGUI() : void AddButtonGUI() : void ShowMarkersButton() : void <<internal>> SetShowMarkerHeader(newValue:bool) : void <<internal>> SetShowTrackMarkers(track:TrackAsset, showMarkerHeader:bool) : void {static} EditModeToolbarGUI(mode:TimelineMode) : void TimeCodeGUI() : void ReferenceTimeGUI() : void OnTimeReferenceModeChanged() : void } TimelineWindow --> "m_MarkerHeaderGUI" TimelineMarkerHeaderGUI class TimelineWindow <<partial>> { InitializeManipulators() : void } TimelineWindow o-> "m_PreTreeViewControl" Control TimelineWindow o-> "m_PostTreeViewControl" Control TimelineWindow o-> "m_RectangleSelect" RectangleSelect TimelineWindow o-> "m_RectangleZoom" RectangleZoom class TimelineWindow <<partial>> { } class PlayableLookup { <<const>> k_InitialDictionarySize : int = 10 + UpdatePlayableLookup(clip:TimelineClip, go:GameObject, p:Playable) : void + UpdatePlayableLookup(track:TrackAsset, go:GameObject, p:Playable) : void UpdatePlayableLookup(timelineAsset:TimelineAsset, curvesOwner:ICurvesOwner, go:GameObject, p:Playable) : void + GetPlayableFromAnimClip(clip:AnimationClip, p:Playable) : bool + GetTimelineClipFromCurves(clip:AnimationClip) : TimelineClip + ClearPlayableLookup() : void } class "Dictionary`2"<T1,T2> { } TimelineWindow o-> "m_PlayableLookup" PlayableLookup TimelineWindow +-- PlayableLookup PlayableLookup o-> "m_AnimationClipToPlayable<AnimationClip,Playable>" "Dictionary`2" PlayableLookup o-> "m_AnimationClipToTimelineClip<AnimationClip,TimelineClip>" "Dictionary`2" class TimelineWindow <<partial>> { PlayRangeGUI(area:TimelineItemArea) : void DrawPlayRange(drawHeads:bool, drawLines:bool) : void OnTrackHeadMinSelectDrag(newTime:double) : void OnTrackHeadMaxSelectDrag(newTime:double) : void } TimelineWindow --> "m_PlayRangeEnd" TimeAreaItem TimelineWindow --> "m_PlayRangeStart" TimeAreaItem class TimelineWindow <<partial>> { OnPreviewPlayModeChanged(isPlaying:bool) : void PreparePreviewPlay() : void <<internal>> OnPreviewPlay() : void ApplyJog() : void EnsurePlayRangeIsRespected() : void } class TimelineWindow <<partial>> { OnSelectionChange() : void RefreshSelection(forceRebuild:bool) : void RestoreLastSelection(forceRebuild:bool) : void SetCurrentSelection(obj:Object) : void } TimelineWindow --> "m_SequencePath" SequencePath class TimelineWindow <<partial>> { InitializeStateChange() : void } class TimelineWindow <<partial>> { m_LastFrameRate : float m_TimeAreaDirty : bool = true InitializeTimeArea() : void TimelineGUI() : void InitTimeAreaFrameRate() : void SyncTimeAreaShownRange() : void } class Styles <<static>> { + {static} DurationModeText : string } class TimelineTimeArea { + TimelineTimeArea(state:WindowState, minimalGUI:bool) + <<override>> FormatTickTime(time:float, frameRate:float, timeFormat:TimeFormat) : string } TimelineWindow --> "m_TimeArea" TimelineTimeArea TimelineWindow --> "timeArea" TimeArea TimelineWindow +-- Styles TimelineWindow +-- TimelineTimeArea TimeArea <|-- TimelineTimeArea TimelineTimeArea --> "m_State" WindowState class TimelineWindow <<partial>> { TimeCursorGUI(area:TimelineItemArea) : void CanDrawTimeCursor(area:TimelineItemArea) : bool DrawTimeOnSlider() : void DrawTimeCursor(drawHead:bool, drawline:bool) : void OnTrackHeadDrag(newTime:double) : void } TimelineWindow --> "m_PlayHead" TimeAreaItem class TimelineWindow <<partial>> { TracksGUI(clientRect:Rect, state:WindowState, trackState:TimelineModeGUIState) : void DrawNoSequenceGUI(windowState:WindowState) : void DrawTracksGUI(clientRect:Rect, trackState:TimelineModeGUIState) : void DrawOverlay(overlayData:OverlayData) : void RefreshInlineCurves() : void } enum OverlayDataTypes { None, BackgroundColor, BackgroundTexture, TextBox, } class OverlayData <<struct>> { + text : string <<get>> + {static} CreateColorOverlay(rectangle:Rect, backgroundColor:Color) : OverlayData + {static} CreateTextureOverlay(rectangle:Rect, backTexture:Texture2D) : OverlayData + {static} CreateTextBoxOverlay(rectangle:Rect, msg:string, textstyle:GUIStyle, textcolor:Color, bgTextColor:Color, bgTextStyle:GUIStyle) : OverlayData } class "List`1"<T> { } TimelineWindow --> "treeView" TimelineTreeViewGUI TimelineWindow o-> "OverlayDrawData<OverlayData>" "List`1" TimelineWindow +-- OverlayDataTypes TimelineWindow +-- OverlayData OverlayData --> "types" OverlayDataTypes OverlayData --> "rect" Rect OverlayData --> "texture" Texture2D OverlayData --> "color" Color OverlayData --> "backgroundTextStyle" GUIStyle OverlayData --> "textStyle" GUIStyle class WindowConstants <<static>> { + <<const>> timeAreaYPosition : float = 19.0f + <<const>> timeAreaHeight : float = 22.0f + <<const>> timeAreaMinWidth : float = 50.0f + <<const>> timeAreaShownRangePadding : float = 5.0f + <<const>> markerRowHeight : float = 18.0f + <<const>> markerRowYPosition : float + <<const>> defaultHeaderWidth : float = 315.0f + <<const>> defaultBindingAreaWidth : float = 40.0f + <<const>> minHierarchySplitter : float = 0.15f + <<const>> maxHierarchySplitter : float = 10.50f + <<const>> hierarchySplitterDefaultPercentage : float = 0.2f + <<const>> minHeaderWidth : float = 315.0f + <<const>> maxHeaderWidth : float = 650.0f + <<const>> maxTimeAreaScaling : float = 90000.0f + <<const>> minTimeCodeWidth : float = 28.0f + <<const>> sliderWidth : float = 15 + <<const>> shadowUnderTimelineHeight : float = 15.0f + <<const>> createButtonWidth : float = 70.0f + <<const>> refTimeWidth : float = 50.0f + <<const>> selectorWidth : float = 23.0f + <<const>> cogButtonWidth : float = 32.0f + <<const>> cogButtonPadding : float = 16.0f + <<const>> trackHeaderButtonSize : float = 16.0f + <<const>> trackHeaderButtonPadding : float = 6f + <<const>> trackHeaderButtonSpacing : float = 3.0f + <<const>> trackOptionButtonVerticalPadding : float = 0f + <<const>> trackHeaderMaxButtonsWidth : float + <<const>> trackInsertionMarkerHeight : float = 1f + <<const>> autoPanPaddingInPixels : int = 50 } class ActivationMixerPlayable { m_BoundGameObjectInitialStateIsActive : bool + {static} Create(graph:PlayableGraph, inputCount:int) : ScriptPlayable<ActivationMixerPlayable> + <<override>> OnPlayableDestroy(playable:Playable) : void + <<override>> ProcessFrame(playable:Playable, info:FrameData, playerData:object) : void } PlayableBehaviour <|-- ActivationMixerPlayable class ActivationPlayableAsset { + <<override>> CreatePlayable(graph:PlayableGraph, go:GameObject) : Playable } PlayableAsset <|-- ActivationPlayableAsset ITimelineClipAsset <|-- ActivationPlayableAsset ActivationPlayableAsset --> "clipCaps" ClipCaps class ActivationTrack { <<internal>> <<override>> CanCompileClips() : bool + <<override>> CreateTrackMixer(graph:PlayableGraph, go:GameObject, inputCount:int) : Playable <<internal>> UpdateTrackMode() : void + <<override>> GatherProperties(director:PlayableDirector, driver:IPropertyCollector) : void } enum PostPlaybackState { Active, Inactive, Revert, LeaveAsIs, } TrackAsset <|-- ActivationTrack ActivationTrack o-> "m_PostPlaybackState" PostPlaybackState ActivationTrack --> "m_ActivationMixer" ActivationMixerPlayable ActivationTrack --> "postPlaybackState" PostPlaybackState ActivationTrack +-- PostPlaybackState class AnimationOutputWeightProcessor { + AnimationOutputWeightProcessor(output:AnimationPlayableOutput) FindMixers() : void FindMixers(parent:Playable, port:int, node:Playable) : void + Evaluate() : void } class WeightInfo <<struct>> { + port : int } class "List`1"<T> { } ITimelineEvaluateCallback <|-- AnimationOutputWeightProcessor AnimationOutputWeightProcessor --> "m_Output" AnimationPlayableOutput AnimationOutputWeightProcessor --> "m_MotionXPlayable" AnimationMotionXToDeltaPlayable AnimationOutputWeightProcessor o-> "m_Mixers<WeightInfo>" "List`1" AnimationOutputWeightProcessor +-- WeightInfo WeightInfo --> "mixer" Playable WeightInfo --> "parentMixer" Playable class AnimationPlayableAsset <<partial>> { + useTrackMatchFields : bool <<get>> <<set>> + removeStartOffset : bool <<get>> <<set>> + applyFootIK : bool <<get>> <<set>> <<internal>> hasRootTransforms : bool <<get>> + <<override>> duration : double <<get>> + <<override>> CreatePlayable(graph:PlayableGraph, go:GameObject) : Playable <<internal>> {static} CreatePlayable(graph:PlayableGraph, clip:AnimationClip, positionOffset:Vector3, eulerOffset:Vector3, removeStartOffset:bool, mode:AppliedOffsetMode, applyFootIK:bool, loop:LoopMode) : Playable + ResetOffsets() : void + GatherProperties(director:PlayableDirector, driver:IPropertyCollector) : void <<internal>> {static} HasRootTransforms(clip:AnimationClip) : bool } enum LoopMode { UseSourceAsset= 0, On= 1, Off= 2, } class "IEnumerable`1"<T> { } PlayableAsset <|-- AnimationPlayableAsset ITimelineClipAsset <|-- AnimationPlayableAsset IPropertyPreview <|-- AnimationPlayableAsset AnimationPlayableAsset --> "position" Vector3 AnimationPlayableAsset --> "rotation" Quaternion AnimationPlayableAsset --> "eulerAngles" Vector3 AnimationPlayableAsset --> "matchTargetFields" MatchTargetFields AnimationPlayableAsset --> "loop" LoopMode AnimationPlayableAsset --> "appliedOffsetMode" AppliedOffsetMode AnimationPlayableAsset --> "clip" AnimationClip AnimationPlayableAsset --> "outputs<PlayableBinding>" "IEnumerable`1" AnimationPlayableAsset --> "clipCaps" ClipCaps AnimationPlayableAsset +-- LoopMode class AnimationPreviewUpdateCallback { + AnimationPreviewUpdateCallback(output:AnimationPlayableOutput) + Evaluate() : void } class "List`1"<T> { } ITimelineEvaluateCallback <|-- AnimationPreviewUpdateCallback AnimationPreviewUpdateCallback --> "m_Output" AnimationPlayableOutput AnimationPreviewUpdateCallback --> "m_Graph" PlayableGraph AnimationPreviewUpdateCallback --> "m_PreviewComponents<IAnimationWindowPreview>" "List`1" enum MatchTargetFields { PositionX= 1 << 0, PositionY= 1 << 1, PositionZ= 1 << 2, RotationX= 1 << 3, RotationY= 1 << 4, RotationZ= 1 << 5, } enum TrackOffset { ApplyTransformOffsets, ApplySceneOffsets, Auto, } enum AppliedOffsetMode { NoRootTransform, TransformOffset, SceneOffset, TransformOffsetLegacy, SceneOffsetLegacy, SceneOffsetEditor, SceneOffsetLegacyEditor, } class MatchTargetFieldConstants <<static>> { + {static} HasAny(me:MatchTargetFields, fields:MatchTargetFields) : bool + {static} Toggle(me:MatchTargetFields, flag:MatchTargetFields) : MatchTargetFields } class AnimationTrack <<partial>> { <<const>> k_DefaultInfiniteClipName : string = "Recorded" <<const>> k_DefaultRecordableClipName : string = "Recorded" m_InfiniteClipTimeOffset : double m_InfiniteClipRemoveOffset : bool m_InfiniteClipApplyFootIK : bool = true m_ApplyAvatarMask : bool = true + applyOffsets : bool <<get>> <<set>> <<internal>> infiniteClipRemoveOffset : bool <<get>> <<set>> + applyAvatarMask : bool <<get>> <<set>> <<internal>> <<override>> CanCompileClips() : bool + inClipMode : bool <<get>> <<internal>> infiniteClipApplyFootIK : bool <<get>> <<set>> <<internal>> infiniteClipTimeOffset : double <<get>> <<set>> ResetOffsets() : void + CreateClip(clip:AnimationClip) : TimelineClip + CreateInfiniteClip(infiniteClipName:string) : void + CreateRecordableClip(animClipName:string) : TimelineClip <<internal>> UpdateClipOffsets() : void CompileTrackPlayable(graph:PlayableGraph, track:TrackAsset, go:GameObject, tree:IntervalTree<RuntimeElement>, mode:AppliedOffsetMode) : Playable CreateLayerMixer(graph:PlayableGraph, go:GameObject, inputCount:int) : Playable <<internal>> <<override>> OnCreateClipPlayableGraph(graph:PlayableGraph, go:GameObject, tree:IntervalTree<RuntimeElement>) : Playable RequiresMotionXPlayable(mode:AppliedOffsetMode, gameObject:GameObject) : bool {static} UsesAbsoluteMotion(mode:AppliedOffsetMode) : bool HasController(gameObject:GameObject) : bool <<internal>> GetBinding(director:PlayableDirector) : Animator {static} CreateGroupMixer(graph:PlayableGraph, go:GameObject, inputCount:int) : AnimationLayerMixerPlayable CreateInfiniteTrackPlayable(graph:PlayableGraph, go:GameObject, tree:IntervalTree<RuntimeElement>, mode:AppliedOffsetMode) : Playable ApplyTrackOffset(graph:PlayableGraph, root:Playable, go:GameObject, mode:AppliedOffsetMode) : Playable <<internal>> <<override>> GetEvaluationTime(outStart:double, outDuration:double) : void <<internal>> <<override>> GetSequenceTime(outStart:double, outDuration:double) : void AssignAnimationClip(clip:TimelineClip, animClip:AnimationClip) : void + <<override>> GatherProperties(director:PlayableDirector, driver:IPropertyCollector) : void GetOffsetMode(go:GameObject, animatesRootTransform:bool) : AppliedOffsetMode <<internal>> AnimatesRootTransform() : bool } class "IEnumerable`1"<T> { } MatchTargetFieldConstants o-> "All" MatchTargetFields MatchTargetFieldConstants o-> "None" MatchTargetFields MatchTargetFieldConstants o-> "Position" MatchTargetFields MatchTargetFieldConstants o-> "Rotation" MatchTargetFields TrackAsset <|-- AnimationTrack ILayerable <|-- AnimationTrack AnimationTrack o-> "m_InfiniteClipOffsetPosition" Vector3 AnimationTrack o-> "m_InfiniteClipOffsetEulerAngles" Vector3 AnimationTrack o-> "m_MatchTargetFields" MatchTargetFields AnimationTrack o-> "m_Position" Vector3 AnimationTrack o-> "m_EulerAngles" Vector3 AnimationTrack --> "m_AvatarMask" AvatarMask AnimationTrack o-> "m_TrackOffset" TrackOffset AnimationTrack --> "m_InfiniteClip" AnimationClip AnimationTrack --> "position" Vector3 AnimationTrack --> "rotation" Quaternion AnimationTrack --> "eulerAngles" Vector3 AnimationTrack --> "trackOffset" TrackOffset AnimationTrack --> "matchTargetFields" MatchTargetFields AnimationTrack --> "infiniteClip" AnimationClip AnimationTrack --> "avatarMask" AvatarMask AnimationTrack --> "outputs<PlayableBinding>" "IEnumerable`1" AnimationTrack --> "infiniteClipOffsetPosition" Vector3 AnimationTrack --> "infiniteClipOffsetRotation" Quaternion AnimationTrack --> "infiniteClipOffsetEulerAngles" Vector3 interface ICurvesOwner { hasCurves : bool <<get>> duration : double <<get>> CreateCurves(curvesClipName:string) : void defaultCurvesName : string <<get>> } ICurvesOwner --> "curves" AnimationClip ICurvesOwner --> "asset" Object ICurvesOwner --> "assetOwner" Object ICurvesOwner --> "targetTrack" TrackAsset class AnimationPlayableAsset <<partial>> { {static} <<readonly>> k_LatestVersion : int m_Version : int OnBeforeSerialize() : void OnAfterDeserialize() : void OnUpgradeFromVersion(oldVersion:int) : void } enum Versions { Initial= 0, RotationAsEuler= 1, } class AnimationPlayableAssetUpgrade <<static>> { + {static} ConvertRotationToEuler(asset:AnimationPlayableAsset) : void } ISerializationCallbackReceiver <|-- AnimationPlayableAsset AnimationPlayableAsset +-- Versions AnimationPlayableAsset +-- AnimationPlayableAssetUpgrade class AnimationTrack <<partial>> { m_ApplyOffsets : bool <<internal>> <<override>> OnUpgradeFromVersion(oldVersion:int) : void } class AnimationTrackUpgrade <<static>> { + {static} ConvertRotationsToEuler(track:AnimationTrack) : void + {static} ConvertRootMotion(track:AnimationTrack) : void + {static} ConvertInfiniteTrack(track:AnimationTrack) : void } AnimationTrack o-> "m_OpenClipOffsetRotation" Quaternion AnimationTrack o-> "m_Rotation" Quaternion AnimationTrack --> "openClipOffsetPosition" Vector3 AnimationTrack --> "openClipOffsetRotation" Quaternion AnimationTrack --> "openClipOffsetEulerAngles" Vector3 AnimationTrack +-- AnimationTrackUpgrade class TimelineClip <<partial>> { <<const>> k_LatestVersion : int m_Version : int UpgradeToLatestVersion() : void } enum Versions { Initial= 0, ClipInFromGlobalToLocal= 1, } class TimelineClipUpgrade <<static>> { + {static} UpgradeClipInFromGlobalToLocal(clip:TimelineClip) : void } TimelineClip +-- Versions TimelineClip +-- TimelineClipUpgrade class TimelineAsset <<partial>> { <<const>> k_LatestVersion : int m_Version : int UpgradeToLatestVersion() : void } enum Versions { Initial= 0, } class TimelineAssetUpgrade <<static>> { } TimelineAsset +-- Versions TimelineAsset +-- TimelineAssetUpgrade class TrackAsset <<partial>> { <<const>> k_LatestVersion : int m_Version : int <<internal>> <<virtual>> OnUpgradeFromVersion(oldVersion:int) : void OnBeforeSerialize() : void OnAfterDeserialize() : void UpgradeToLatestVersion() : void } enum Versions { Initial= 0, RotationAsEuler= 1, RootMotionUpgrade= 2, AnimatedTrackProperties= 3, } class TrackAssetUpgrade <<static>> { } ISerializationCallbackReceiver <|-- TrackAsset TrackAsset --> "m_AnimClip" AnimationClip TrackAsset +-- Versions TrackAsset +-- TrackAssetUpgrade class TrackColorAttribute { + TrackColorAttribute(r:float, g:float, b:float) } Attribute <|-- TrackColorAttribute TrackColorAttribute --> "m_Color" Color TrackColorAttribute --> "color" Color class AudioClipProperties { + volume : float = 1.0f } PlayableBehaviour <|-- AudioClipProperties class AudioMixerProperties { + volume : float = 1.0f + stereoPan : float = 0.0f + spatialBlend : float = 0.0f + <<override>> PrepareFrame(playable:Playable, info:FrameData) : void } PlayableBehaviour <|-- AudioMixerProperties class AudioPlayableAsset { m_Loop : bool m_bufferingTime : float = 0.1f <<internal>> bufferingTime : float <<get>> <<set>> + loop : bool <<get>> <<set>> + <<override>> duration : double <<get>> + <<override>> CreatePlayable(graph:PlayableGraph, go:GameObject) : Playable } class "IEnumerable`1"<T> { } PlayableAsset <|-- AudioPlayableAsset ITimelineClipAsset <|-- AudioPlayableAsset AudioPlayableAsset --> "m_Clip" AudioClip AudioPlayableAsset o-> "m_ClipProperties" AudioClipProperties AudioPlayableAsset --> "clip" AudioClip AudioPlayableAsset --> "outputs<PlayableBinding>" "IEnumerable`1" AudioPlayableAsset --> "clipCaps" ClipCaps class AudioTrack { + CreateClip(clip:AudioClip) : TimelineClip <<internal>> <<override>> CompileClips(graph:PlayableGraph, go:GameObject, timelineClips:IList<TimelineClip>, tree:IntervalTree<RuntimeElement>) : Playable OnValidate() : void } class "IEnumerable`1"<T> { } TrackAsset <|-- AudioTrack AudioTrack o-> "m_TrackProperties" AudioMixerProperties AudioTrack --> "outputs<PlayableBinding>" "IEnumerable`1" class ControlPlayableAsset { <<const>> k_MaxRandInt : int = 10000 + updateParticle : bool = true + particleRandomSeed : uint + updateDirector : bool = true + updateITimeControl : bool = true + searchHierarchy : bool = false + active : bool = true m_Duration : double m_SupportLoop : bool <<internal>> controllingDirectors : bool <<get>> <<internal>> controllingParticles : bool <<get>> + OnEnable() : void + <<override>> duration : double <<get>> + <<override>> CreatePlayable(graph:PlayableGraph, go:GameObject) : Playable {static} ConnectPlayablesToMixer(graph:PlayableGraph, playables:List<Playable>) : Playable CreateActivationPlayable(root:GameObject, graph:PlayableGraph, outplayables:List<Playable>) : void SearchHiearchyAndConnectParticleSystem(particleSystems:IEnumerable<ParticleSystem>, graph:PlayableGraph, outplayables:List<Playable>) : void SearchHierarchyAndConnectDirector(directors:IEnumerable<PlayableDirector>, graph:PlayableGraph, outplayables:List<Playable>, disableSelfReferences:bool) : void {static} SearchHierarchyAndConnectControlableScripts(controlableScripts:IEnumerable<MonoBehaviour>, graph:PlayableGraph, outplayables:List<Playable>) : void {static} ConnectMixerAndPlayable(graph:PlayableGraph, mixer:Playable, playable:Playable, portIndex:int) : void <<internal>> GetComponent(gameObject:GameObject) : IList<T> {static} GetControlableScripts(root:GameObject) : IEnumerable<MonoBehaviour> <<internal>> UpdateDurationAndLoopFlag(directors:IList<PlayableDirector>, particleSystems:IList<ParticleSystem>) : void GetParticleSystemRoots(go:GameObject) : IList<ParticleSystem> {static} GetParticleSystemRoots(t:Transform, roots:ICollection<ParticleSystem>) : void + GatherProperties(director:PlayableDirector, driver:IPropertyCollector) : void } class "List`1"<T> { } class "ExposedReference`1"<T> { } PlayableAsset <|-- ControlPlayableAsset IPropertyPreview <|-- ControlPlayableAsset ITimelineClipAsset <|-- ControlPlayableAsset ControlPlayableAsset o-> "k_EmptyDirectorsList<PlayableDirector>" "List`1" ControlPlayableAsset o-> "k_EmptyParticlesList<ParticleSystem>" "List`1" ControlPlayableAsset --> "sourceGameObject<GameObject>" "ExposedReference`1" ControlPlayableAsset --> "prefabGameObject" GameObject ControlPlayableAsset --> "m_ControlDirectorAsset" PlayableAsset ControlPlayableAsset --> "clipCaps" ClipCaps class ControlTrack { } TrackAsset <|-- ControlTrack class InfiniteRuntimeClip { + InfiniteRuntimeClip(playable:Playable) + <<override>> enable : bool <<set>> + <<override>> EvaluateAt(localTime:double, frameData:FrameData) : void } RuntimeElement <|-- InfiniteRuntimeClip InfiniteRuntimeClip --> "intervalStart" Int64 InfiniteRuntimeClip --> "intervalEnd" Int64 interface IInterval { } class IntervalTreeNode <<struct>> { + first : int + last : int + left : int + right : int } class "IntervalTree`1"<T> { <<const>> kMinNodeSize : int = 10 <<const>> kInvalidNode : int + dirty : bool <<get>> <<internal set>> + Add(item:T) : void + IntersectsWith(value:Int64, results:List<T>) : void + IntersectsWithRange(start:Int64, end:Int64, results:List<T>) : void + UpdateIntervals() : void + Clear() : void } class Entry <<struct>> { } class "List`1"<T> { } IInterval --> "intervalStart" Int64 IInterval --> "intervalEnd" Int64 IntervalTreeNode --> "center" Int64 "IntervalTree`1" o-> "kCenterUnknown" Int64 "IntervalTree`1" o-> "m_Entries<Entry>" "List`1" "IntervalTree`1" o-> "m_Nodes<IntervalTreeNode>" "List`1" "IntervalTree`1" +-- Entry Entry --> "intervalStart" Int64 Entry --> "intervalEnd" Int64 Entry --> "item" T class RuntimeClip { + <<override>> start : double <<get>> + <<override>> duration : double <<get>> + RuntimeClip(clip:TimelineClip, clipPlayable:Playable, parentMixer:Playable) Create(clip:TimelineClip, clipPlayable:Playable, parentMixer:Playable) : void + <<override>> enable : bool <<set>> + SetTime(time:double) : void + SetDuration(duration:double) : void + <<override>> EvaluateAt(localTime:double, frameData:FrameData) : void + <<override>> Reset() : void } RuntimeClipBase <|-- RuntimeClip RuntimeClip --> "m_Clip" TimelineClip RuntimeClip --> "m_Playable" Playable RuntimeClip --> "m_ParentMixer" Playable RuntimeClip --> "clip" TimelineClip RuntimeClip --> "mixer" Playable RuntimeClip --> "playable" Playable abstract class RuntimeClipBase { + {abstract} start : double <<get>> + {abstract} duration : double <<get>> } RuntimeElement <|-- RuntimeClipBase RuntimeClipBase --> "intervalStart" Int64 RuntimeClipBase --> "intervalEnd" Int64 abstract class RuntimeElement { + intervalBit : int <<get>> <<set>> + {abstract} enable : bool <<set>> + {abstract} EvaluateAt(localTime:double, frameData:FrameData) : void + <<virtual>> Reset() : void } IInterval <|-- RuntimeElement RuntimeElement --> "intervalStart" Int64 RuntimeElement --> "intervalEnd" Int64 class ScheduleRuntimeClip { + <<override>> start : double <<get>> + <<override>> duration : double <<get>> + SetTime(time:double) : void + ScheduleRuntimeClip(clip:TimelineClip, clipPlayable:Playable, parentMixer:Playable, startDelay:double, finishTail:double) + <<override>> enable : bool <<set>> + <<override>> EvaluateAt(localTime:double, frameData:FrameData) : void } RuntimeClipBase <|-- ScheduleRuntimeClip ScheduleRuntimeClip --> "clip" TimelineClip ScheduleRuntimeClip --> "mixer" Playable ScheduleRuntimeClip --> "playable" Playable interface IMarker { time : double <<get>> <<set>> Initialize(parent:TrackAsset) : void } IMarker --> "parent" TrackAsset interface INotificationOptionProvider { } INotificationOptionProvider --> "flags" NotificationFlags abstract class Marker { m_Time : double + time : double <<get>> <<set>> Initialize(parentTrack:TrackAsset) : void + <<virtual>> OnInitialize(aPent:TrackAsset) : void } ScriptableObject <|-- Marker IMarker <|-- Marker Marker --> "parent" TrackAsset class MarkerList <<struct>> { m_CacheDirty : bool m_HasNotifications : bool + MarkerList(capacity:int) + Add(item:ScriptableObject) : void + Remove(item:IMarker) : bool + Remove(item:ScriptableObject, timelineAsset:TimelineAsset, thingToDirty:PlayableAsset) : bool + Clear() : void + Contains(item:ScriptableObject) : bool + GetMarkers() : IEnumerable<IMarker> + Count : int <<get>> + GetRawMarkerList() : List<ScriptableObject> + CreateMarker(type:Type, time:double, owner:TrackAsset) : IMarker + HasNotifications() : bool OnBeforeSerialize() : void OnAfterDeserialize() : void BuildCache() : void } class "List`1"<T> { } ISerializationCallbackReceiver <|-- MarkerList MarkerList --> "m_Objects<ScriptableObject>" "List`1" MarkerList --> "m_Cache<IMarker>" "List`1" MarkerList --> "markers<IMarker>" "List`1" class MarkerTrack { } class "IEnumerable`1"<T> { } TrackAsset <|-- MarkerTrack MarkerTrack --> "outputs<PlayableBinding>" "IEnumerable`1" class SignalTrack { } MarkerTrack <|-- SignalTrack class TrackAssetExtensions <<static>> { + {static} GetGroup(asset:TrackAsset) : GroupTrack + {static} SetGroup(asset:TrackAsset, group:GroupTrack) : void } class ActivationControlPlayable { + {static} Create(graph:PlayableGraph, gameObject:GameObject, postPlaybackState:ActivationControlPlayable.PostPlaybackState) : ScriptPlayable<ActivationControlPlayable> + <<override>> OnBehaviourPlay(playable:Playable, info:FrameData) : void + <<override>> OnBehaviourPause(playable:Playable, info:FrameData) : void + <<override>> ProcessFrame(playable:Playable, info:FrameData, userData:object) : void + <<override>> OnGraphStart(playable:Playable) : void + <<override>> OnPlayableDestroy(playable:Playable) : void } enum PostPlaybackState { Active, Inactive, Revert, } enum InitialState { Unset, Active, Inactive, } PlayableBehaviour <|-- ActivationControlPlayable ActivationControlPlayable o-> "gameObject" GameObject ActivationControlPlayable o-> "postPlayback" PostPlaybackState ActivationControlPlayable --> "m_InitialState" InitialState ActivationControlPlayable +-- PostPlaybackState ActivationControlPlayable +-- InitialState class BasicPlayableBehaviour { + BasicPlayableBehaviour() + <<virtual>> duration : double <<get>> + <<virtual>> OnGraphStart(playable:Playable) : void + <<virtual>> OnGraphStop(playable:Playable) : void + <<virtual>> OnPlayableCreate(playable:Playable) : void + <<virtual>> OnPlayableDestroy(playable:Playable) : void + <<virtual>> OnBehaviourPlay(playable:Playable, info:FrameData) : void + <<virtual>> OnBehaviourPause(playable:Playable, info:FrameData) : void + <<virtual>> PrepareFrame(playable:Playable, info:FrameData) : void + <<virtual>> ProcessFrame(playable:Playable, info:FrameData, playerData:object) : void + <<virtual>> CreatePlayable(graph:PlayableGraph, owner:GameObject) : Playable } class "IEnumerable`1"<T> { } ScriptableObject <|-- BasicPlayableBehaviour IPlayableAsset <|-- BasicPlayableBehaviour IPlayableBehaviour <|-- BasicPlayableBehaviour BasicPlayableBehaviour --> "outputs<PlayableBinding>" "IEnumerable`1" class DirectorControlPlayable { + {static} Create(graph:PlayableGraph, director:PlayableDirector) : ScriptPlayable<DirectorControlPlayable> + <<override>> OnPlayableDestroy(playable:Playable) : void + <<override>> PrepareFrame(playable:Playable, info:FrameData) : void + <<override>> OnBehaviourPlay(playable:Playable, info:FrameData) : void + <<override>> OnBehaviourPause(playable:Playable, info:FrameData) : void + <<override>> ProcessFrame(playable:Playable, info:FrameData, playerData:object) : void SyncSpeed(speed:double) : void SyncPlayState(graph:PlayableGraph, playableTime:double) : void DetectDiscontinuity(playable:Playable, info:FrameData) : bool DetectOutOfSync(playable:Playable) : bool UpdateTime(playable:Playable) : void } PlayableBehaviour <|-- DirectorControlPlayable DirectorControlPlayable --> "director" PlayableDirector interface ITimeControl { SetTime(time:double) : void OnControlTimeStart() : void OnControlTimeStop() : void } enum NotificationFlags { TriggerInEditMode= 1 << 0, Retroactive= 1 << 1, TriggerOnce= 1 << 2, } class ParticleControlPlayable { <<const>> kUnsetTime : float m_LastTime : float m_RandomSeed : uint = 1 m_SystemTime : float + {static} Create(graph:PlayableGraph, component:ParticleSystem, randomSeed:uint) : ScriptPlayable<ParticleControlPlayable> + Initialize(ps:ParticleSystem, randomSeed:uint) : void SetRandomSeed() : void + <<override>> PrepareFrame(playable:Playable, data:FrameData) : void + <<override>> OnBehaviourPlay(playable:Playable, info:FrameData) : void + <<override>> OnBehaviourPause(playable:Playable, info:FrameData) : void } PlayableBehaviour <|-- ParticleControlPlayable ParticleControlPlayable --> "particleSystem" ParticleSystem class PrefabControlPlayable { + {static} Create(graph:PlayableGraph, prefabGameObject:GameObject, parentTransform:Transform) : ScriptPlayable<PrefabControlPlayable> + Initialize(prefabGameObject:GameObject, parentTransform:Transform) : GameObject + <<override>> OnPlayableDestroy(playable:Playable) : void + <<override>> OnBehaviourPlay(playable:Playable, info:FrameData) : void + <<override>> OnBehaviourPause(playable:Playable, info:FrameData) : void {static} SetHideFlagsRecursive(gameObject:GameObject) : void } PlayableBehaviour <|-- PrefabControlPlayable PrefabControlPlayable --> "m_Instance" GameObject PrefabControlPlayable --> "prefabInstance" GameObject class TimeControlPlayable { m_started : bool + {static} Create(graph:PlayableGraph, timeControl:ITimeControl) : ScriptPlayable<TimeControlPlayable> + Initialize(timeControl:ITimeControl) : void + <<override>> PrepareFrame(playable:Playable, info:FrameData) : void + <<override>> OnBehaviourPlay(playable:Playable, info:FrameData) : void + <<override>> OnBehaviourPause(playable:Playable, info:FrameData) : void } PlayableBehaviour <|-- TimeControlPlayable TimeControlPlayable --> "m_timeControl" ITimeControl class TimeNotificationBehaviour { m_PreviousTime : double m_NeedSortNotifications : bool + {static} Create(graph:PlayableGraph, duration:double, loopMode:DirectorWrapMode) : ScriptPlayable<TimeNotificationBehaviour> + AddNotification(time:double, payload:INotification, flags:NotificationFlags) : void + <<override>> OnGraphStart(playable:Playable) : void + <<override>> OnBehaviourPause(playable:Playable, info:FrameData) : void + <<override>> PrepareFrame(playable:Playable, info:FrameData) : void SortNotifications() : void {static} CanRestoreNotification(e:NotificationEntry, info:FrameData, currentTime:double, previousTime:double) : bool TriggerNotificationsInRange(start:double, end:double, info:FrameData, playable:Playable, checkState:bool) : void SyncDurationWithExternalSource(playable:Playable) : void {static} Trigger_internal(playable:Playable, output:PlayableOutput, e:NotificationEntry) : void {static} Restore_internal(e:NotificationEntry) : void } class NotificationEntry <<struct>> { + time : double + notificationFired : bool + triggerInEditor : bool <<get>> + prewarm : bool <<get>> + triggerOnce : bool <<get>> } class "List`1"<T> { } PlayableBehaviour <|-- TimeNotificationBehaviour TimeNotificationBehaviour o-> "m_Notifications<NotificationEntry>" "List`1" TimeNotificationBehaviour --> "m_TimeSource" Playable TimeNotificationBehaviour --> "timeSource" Playable TimeNotificationBehaviour +-- NotificationEntry NotificationEntry --> "payload" INotification NotificationEntry --> "flags" NotificationFlags class PlayableTrack { } TrackAsset <|-- PlayableTrack class Extrapolation <<static>> { <<internal>> {static} <<readonly>> kMinExtrapolationTime : double <<internal>> {static} CalculateExtrapolationTimes(asset:TrackAsset) : void {static} SortClipsByStartTime(clips:TimelineClip[]) : TimelineClip[] } class HashUtility <<static>> { + {static} CombineHash(h1:int, h2:int) : int + {static} CombineHash(h1:int, h2:int, h3:int) : int + {static} CombineHash(h1:int, h2:int, h3:int, h4:int) : int + {static} CombineHash(h1:int, h2:int, h3:int, h4:int, h5:int) : int + {static} CombineHash(h1:int, h2:int, h3:int, h4:int, h5:int, h6:int) : int + {static} CombineHash(h1:int, h2:int, h3:int, h4:int, h5:int, h6:int, h7:int) : int + {static} CombineHash(hashes:int[]) : int } interface IPropertyCollector { PushActiveGameObject(gameObject:GameObject) : void PopActiveGameObject() : void AddFromClip(clip:AnimationClip) : void AddFromClips(clips:IEnumerable<AnimationClip>) : void AddFromName(name:string) : void AddFromName(name:string) : void AddFromClip(obj:GameObject, clip:AnimationClip) : void AddFromClips(obj:GameObject, clips:IEnumerable<AnimationClip>) : void AddFromName(obj:GameObject, name:string) : void AddFromName(obj:GameObject, name:string) : void AddFromName(component:Component, name:string) : void AddFromComponent(obj:GameObject, component:Component) : void AddObjectProperties(obj:Object, clip:AnimationClip) : void } interface IPropertyPreview { GatherProperties(director:PlayableDirector, driver:IPropertyCollector) : void } class NotificationUtilities <<static>> { + {static} CreateNotificationsPlayable(graph:PlayableGraph, markers:IEnumerable<IMarker>, go:GameObject) : ScriptPlayable<TimeNotificationBehaviour> + {static} TrackTypeSupportsNotifications(type:Type) : bool } class TimelineCreateUtilities <<static>> { + {static} GenerateUniqueActorName(tracks:List<ScriptableObject>, name:string) : string + {static} SaveAssetIntoObject(childAsset:Object, masterAsset:Object) : void + {static} CreateAnimationClipForTrack(name:string, track:TrackAsset, isLegacy:bool) : AnimationClip + {static} ValidateParentTrack(parent:TrackAsset, childType:Type) : bool } class TimelineUndo <<static>> { + {static} PushDestroyUndo(timeline:TimelineAsset, thingToDirty:Object, objectToDestroy:Object, operation:string) : void + {static} PushUndo(thingToDirty:Object, operation:string) : void + {static} RegisterCreatedObjectUndo(thingCreated:Object, operation:string) : void } class TimeUtility <<static>> { + {static} <<readonly>> kTimeEpsilon : double = 1e-14 + {static} <<readonly>> kFrameRateEpsilon : double = 1e-6 + {static} <<readonly>> k_MaxTimelineDurationInSeconds : double = 9e6 {static} ValidateFrameRate(frameRate:double) : void + {static} ToFrames(time:double, frameRate:double) : int + {static} ToExactFrames(time:double, frameRate:double) : double + {static} FromFrames(frames:int, frameRate:double) : double + {static} FromFrames(frames:double, frameRate:double) : double + {static} OnFrameBoundary(time:double, frameRate:double) : bool + {static} GetEpsilon(time:double, frameRate:double) : double + {static} OnFrameBoundary(time:double, frameRate:double, epsilon:double) : bool + {static} RoundToFrame(time:double, frameRate:double) : double + {static} TimeAsFrames(timeValue:double, frameRate:double, format:string) : string + {static} TimeAsTimeCode(timeValue:double, frameRate:double, format:string) : string + {static} ParseTimeCode(timeCode:string, frameRate:double, defaultValue:double) : double + {static} GetAnimationClipLength(clip:AnimationClip) : double {static} RemoveChar(str:string, charToRemoveFunc:Func<char, bool>) : string } class WeightUtility <<static>> { + {static} NormalizeMixer(mixer:Playable) : float } interface IDraggable { IsMovableNow() : bool UpdatePresenterPosition() : void } class Draggable { + clampToParentEdges : bool <<get>> <<set>> + Draggable(clampToParentEdges:bool) } MouseManipulator <|-- Draggable Draggable --> "panSpeed" Vector2 class BaseObject { + {static} DestroyImmediate(o:object) : void + {static} InstanceIDToObject(instanceID:int) : BaseObject <<internal>> <<virtual>> OnEnable() : void <<internal>> <<virtual>> OnDestroy() : void } ScriptableObject <|-- BaseObject class Cache { + {static} Create() : T + {static} Destroy(cache:Cache) : void + isUndoOperationSet : bool <<get>> + IncrementCurrentGroup() : void + <<virtual>> BeginUndoOperation(operationName:string) : void + EndUndoOperation() : void + IsRemoved(cacheObject:CacheObject) : bool + CreateCache() : T + Destroy(cacheObject:CacheObject) : void + Destroy() : void } BaseObject <|-- Cache ICacheUndo <|-- Cache Cache --> "undoOverride" IUndo class CacheObject { + {static} Create(owner:Cache) : T OnAfterDeserialize() : void OnBeforeSerialize() : void <<internal>> <<virtual>> OnCreate() : void } BaseObject <|-- CacheObject ISerializationCallbackReceiver <|-- CacheObject CacheObject --> "owner" Cache class SwitchModeTool { } BaseTool <|-- SwitchModeTool class Brush { + <<event>> onMove : Action<Brush> + <<event>> onSize : Action<Brush> + <<event>> onRepaint : Action<Brush> + <<event>> onStrokeBegin : Action<Brush> + <<event>> onStrokeDelta : Action<Brush> + <<event>> onStrokeStep : Action<Brush> + <<event>> onStrokeEnd : Action<Brush> + isHot : bool <<get>> + isActivable : bool <<get>> + controlID : int <<get>> + hardness : float <<get>> <<set>> + step : float <<get>> <<set>> + size : float <<get>> <<set>> + Brush(guiWrapper:IGUIWrapper) + OnGUI() : void } Brush --> "position" Vector3 class SliderData <<struct>> { } interface IGUIWrapper { mouseButton : int <<get>> clickCount : int <<get>> isShiftDown : bool <<get>> isAltDown : bool <<get>> isActionKeyDown : bool <<get>> commandName : string <<get>> IsMouseDown(button:int) : bool IsMouseUp(button:int) : bool IsKeyDown(keyCode:KeyCode) : bool GetControlID(hint:int, focusType:FocusType) : int LayoutControl(controlID:int, distance:float) : void IsControlNearest(controlID:int) : bool IsControlHot(controlID:int) : bool IsMultiStepControlHot(controlID:int) : bool SetControlHot(controlID:int) : void SetMultiStepControlHot(controlID:int) : void DoSlider(id:int, sliderData:SliderData, newPosition:Vector3) : bool UseCurrentEvent() : void DistanceToSegment(p1:Vector3, p2:Vector3) : float DistanceToSegmentClamp(p1:Vector3, p2:Vector3) : float DistanceToCircle(center:Vector3, radius:float) : float GUIToWorld(guiPosition:Vector2) : Vector3 GUIToWorld(guiPosition:Vector2, planeNormal:Vector3, planePosition:Vector3) : Vector3 Repaint() : void IsRepainting() : bool IsEventOutsideWindow() : bool SetGuiChanged(changed:bool) : void GetHandleSize(position:Vector3) : float IsViewToolActive() : bool HasCurrentCamera() : bool } class GUIWrapper { + mouseButton : int <<get>> + clickCount : int <<get>> + isShiftDown : bool <<get>> + isAltDown : bool <<get>> + isActionKeyDown : bool <<get>> + commandName : string <<get>> + IsMouseDown(button:int) : bool + IsMouseUp(button:int) : bool + IsKeyDown(keyCode:KeyCode) : bool + GetControlID(hint:int, focusType:FocusType) : int + LayoutControl(controlID:int, distance:float) : void + IsControlNearest(controlID:int) : bool + IsControlHot(controlID:int) : bool + IsMultiStepControlHot(controlID:int) : bool + SetControlHot(controlID:int) : void + SetMultiStepControlHot(controlID:int) : void + DoSlider(id:int, sliderData:SliderData, newPosition:Vector3) : bool + UseCurrentEvent() : void + DistanceToSegment(p1:Vector3, p2:Vector3) : float + DistanceToSegmentClamp(p1:Vector3, p2:Vector3) : float + DistanceToCircle(center:Vector3, radius:float) : float + GUIToWorld(guiPosition:Vector2) : Vector3 + GUIToWorld(guiPosition:Vector2, planeNormal:Vector3, planePosition:Vector3) : Vector3 + Repaint() : void + IsRepainting() : bool + SetGuiChanged(changed:bool) : void + IsEventOutsideWindow() : bool + GetHandleSize(position:Vector3) : float + IsViewToolActive() : bool + HasCurrentCamera() : bool } SliderData --> "position" Vector3 SliderData --> "forward" Vector3 SliderData --> "up" Vector3 SliderData --> "right" Vector3 SliderData o-> "zero" SliderData IGUIWrapper --> "mousePosition" Vector2 IGUIWrapper --> "eventType" EventType IGUIWrapper <|-- GUIWrapper GUIWrapper --> "mousePosition" Vector2 GUIWrapper --> "eventType" EventType enum SkeletonAction { None= 0, Select= 1 << 0, RotateBone= 1 << 2, MoveBone= 1 << 3, FreeMoveBone= 1 << 4, MoveEndPosition= 1 << 5, MoveJoint= 1 << 6, ChangeLength= 1 << 7, CreateBone= 1 << 8, SplitBone= 1 << 9, Remove= 1 << 10, } enum SkeletonMode { Disabled= SkeletonAction.None, Selection= SkeletonAction.Select, EditPose= Selection | SkeletonAction.RotateBone | SkeletonAction.MoveBone, EditJoints= Selection | SkeletonAction.FreeMoveBone | SkeletonAction.MoveEndPosition | SkeletonAction.MoveJoint | SkeletonAction.Remove, CreateBone= Selection | SkeletonAction.MoveJoint | SkeletonAction.Remove | SkeletonAction.CreateBone, SplitBone= Selection | SkeletonAction.MoveEndPosition | SkeletonAction.MoveJoint | SkeletonAction.Remove | SkeletonAction.SplitBone, } interface ISkeletonView { InvalidID : int <<get>> <<set>> defaultControlID : int <<get>> <<set>> hoveredBoneID : int <<get>> hoveredJointID : int <<get>> hoveredBodyID : int <<get>> hoveredTailID : int <<get>> hotBoneID : int <<get>> BeginLayout() : void EndLayout() : void CanLayout() : bool GetMouseWorldPosition(planeNormal:Vector3, planePosition:Vector3) : Vector3 LayoutBone(id:int, position:Vector3, endPosition:Vector3, forward:Vector3, up:Vector3, right:Vector3, isChainEnd:bool) : void DoSelectBone(id:int, additive:bool) : bool DoRotateBone(pivot:Vector3, normal:Vector3, deltaAngle:float) : bool DoMoveBone(deltaPosition:Vector3) : bool DoFreeMoveBone(deltaPosition:Vector3) : bool DoMoveJoint(deltaPosition:Vector3) : bool DoMoveEndPosition(endPosition:Vector3) : bool DoChangeLength(endPosition:Vector3) : bool DoCreateBoneStart(position:Vector3) : bool DoCreateBone(position:Vector3) : bool DoSplitBone(id:int, position:Vector3) : bool DoRemoveBone() : bool DoCancelMultistepAction(force:bool) : bool IsActionActive(action:SkeletonAction) : bool IsActionHot(action:SkeletonAction) : bool IsActionTriggering(action:SkeletonAction) : bool IsActionFinishing(action:SkeletonAction) : bool IsRepainting() : bool DrawBone(position:Vector3, right:Vector3, forward:Vector3, length:float, color:Color, isChained:bool, isSelected:bool, isJointHovered:bool, isTailHovered:bool, isHot:bool) : void DrawBoneParentLink(parentPosition:Vector3, position:Vector3, forward:Vector3, color:Color) : void DrawBoneOutline(position:Vector3, right:Vector3, forward:Vector3, length:float, color:Color, outlineScale:float) : void DrawCursors(canBeActive:bool) : void } ISkeletonView --> "mode" SkeletonMode enum SpriteMeshViewMode { EditGeometry, CreateVertex, CreateEdge, SplitEdge, } enum MeshEditorAction { None, CreateVertex, MoveVertex, CreateEdge, SplitEdge, MoveEdge, SelectVertex, SelectEdge, Remove, } interface ISpriteMeshView { defaultControlID : int <<get>> <<set>> hoveredVertex : int <<get>> hoveredEdge : int <<get>> closestEdge : int <<get>> CancelMode() : void BeginLayout() : void EndLayout() : void LayoutVertex(position:Vector2, index:int) : void LayoutEdge(startPosition:Vector2, endPosition:Vector2, index:int) : void DoCreateVertex() : bool DoSelectVertex(additive:bool) : bool DoMoveVertex(delta:Vector2) : bool DoMoveEdge(delta:Vector2) : bool DoCreateEdge() : bool DoSplitEdge() : bool DoSelectEdge(additive:bool) : bool DoRemove() : bool DrawVertex(position:Vector2) : void DrawVertexHovered(position:Vector2) : void DrawVertexSelected(position:Vector2) : void BeginDrawEdges() : void EndDrawEdges() : void DrawEdge(startPosition:Vector2, endPosition:Vector2) : void DrawEdgeHovered(startPosition:Vector2, endPosition:Vector2) : void DrawEdgeSelected(startPosition:Vector2, endPosition:Vector2) : void IsActionTriggered(action:MeshEditorAction) : bool IsActionActive(action:MeshEditorAction) : bool IsActionHot(action:MeshEditorAction) : bool WorldToScreen(position:Vector2) : Vector2 DoRepaint() : void CanRepaint() : bool CanLayout() : bool } class "ISelection`1"<T> { } ISpriteMeshView --> "mode" SpriteMeshViewMode ISpriteMeshView --> "selection<int>" "ISelection`1" ISpriteMeshView --> "frame" Rect ISpriteMeshView --> "mouseWorldPosition" Vector2 class "RectSelectionTool`1"<T> { + controlID : int <<get>> + OnGUI() : void } class "IRectSelector`1"<T> { } "RectSelectionTool`1" --> "rectSelector<T>" "IRectSelector`1" "RectSelectionTool`1" --> "cacheUndo" ICacheUndo "RectSelectionTool`1" o-> "onSelectionStart" Action "RectSelectionTool`1" o-> "onSelectionUpdate" Action "RectSelectionTool`1" o-> "onSelectionEnd" Action class RectSlider { <<internal>> Do() : Rect <<internal>> Do(controlID:int) : Rect } class SkeletonController { + editBindPose : bool <<get>> <<set>> + Reset() : void + OnGUI() : void + {static} AutoBoneName(parent:BoneCache, bones:IEnumerable<BoneCache>) : string } SkeletonController --> "view" ISkeletonView SkeletonController --> "styleOverride" ISkeletonStyle SkeletonController --> "selection" IBoneSelection SkeletonController --> "skeleton" SkeletonCache SkeletonController --> "hoveredBone" BoneCache SkeletonController --> "hoveredTail" BoneCache SkeletonController --> "hoveredBody" BoneCache SkeletonController --> "hoveredJoint" BoneCache SkeletonController --> "hotBone" BoneCache class SkeletonView { <<internal>> <<const>> kDeleteCommandName : string = "Delete" <<internal>> <<const>> kSoftDeleteCommandName : string = "SoftDelete" + InvalidID : int <<get>> <<set>> + defaultControlID : int <<get>> <<set>> + hoveredBoneID : int <<get>> + hoveredJointID : int <<get>> + hoveredBodyID : int <<get>> + hoveredTailID : int <<get>> + hotBoneID : int <<get>> + SkeletonView(gw:IGUIWrapper) + BeginLayout() : void + EndLayout() : void + CanLayout() : bool + LayoutBone(id:int, position:Vector3, endPosition:Vector3, forward:Vector3, up:Vector3, right:Vector3, isChainEnd:bool) : void + GetMouseWorldPosition(planeNormal:Vector3, planePosition:Vector3) : Vector3 + DoSelectBone(id:int, additive:bool) : bool + DoRotateBone(pivot:Vector3, normal:Vector3, deltaAngle:float) : bool + DoMoveBone(deltaPosition:Vector3) : bool + DoFreeMoveBone(deltaPosition:Vector3) : bool + DoMoveJoint(deltaPosition:Vector3) : bool + DoMoveEndPosition(endPosition:Vector3) : bool + DoChangeLength(endPosition:Vector3) : bool + DoCreateBoneStart(position:Vector3) : bool + CanCreateBone() : bool + DoCreateBone(position:Vector3) : bool + DoSplitBone(id:int, position:Vector3) : bool + DoRemoveBone() : bool + DoCancelMultistepAction(force:bool) : bool + IsActionActive(action:SkeletonAction) : bool + IsActionHot(action:SkeletonAction) : bool + IsActionTriggering(action:SkeletonAction) : bool + IsActionFinishing(action:SkeletonAction) : bool + IsRepainting() : bool + DrawBone(position:Vector3, right:Vector3, forward:Vector3, length:float, color:Color, isChained:bool, isSelected:bool, isJointHovered:bool, isTailHovered:bool, isHot:bool) : void + DrawBoneParentLink(parentPosition:Vector3, position:Vector3, forward:Vector3, color:Color) : void + DrawBoneOutline(position:Vector3, right:Vector3, forward:Vector3, length:float, color:Color, outlineScale:float) : void + DrawCursors(canBeActive:bool) : void } ISkeletonView <|-- SkeletonView SkeletonView --> "mode" SkeletonMode class Slider2D { + {static} Do(controlID:int, position:Vector2, drawCapFunction:Handles.CapFunction) : Vector2 } class SpriteMeshController { + disable : bool <<get>> <<set>> + OnGUI() : void } class EdgeIntersectionResult <<struct>> { + startVertexIndex : int + endVertexIndex : int + intersectEdgeIndex : int } class "ISelection`1"<T> { } SpriteMeshController --> "spriteMeshView" ISpriteMeshView SpriteMeshController --> "spriteMeshData" ISpriteMeshData SpriteMeshController --> "selection<int>" "ISelection`1" SpriteMeshController --> "cacheUndo" ICacheUndo SpriteMeshController --> "triangulator" ITriangulator SpriteMeshController --> "frame" Rect SpriteMeshController +-- EdgeIntersectionResult EdgeIntersectionResult --> "endPosition" Vector2 class SpriteMeshView { <<readonly>> m_VertexHashCode : int <<readonly>> m_EdgeHashCode : int <<const>> kDeleteCommandName : string = "Delete" <<const>> kSoftDeleteCommandName : string = "SoftDelete" <<const>> kEdgeWidth : float = 2f <<const>> kVertexRadius : float = 2.5f m_HoveredEdge : int m_HoveredEdgeControlID : int m_MoveEdgeControlID : int m_HoveredVertex : int m_PrevHoveredVertex : int m_HoveredVertexControlID : int m_MoveVertexControlID : int + defaultControlID : int <<get>> <<set>> + hoveredVertex : int <<get>> + hoveredEdge : int <<get>> + closestEdge : int <<get>> + SpriteMeshView(gw:IGUIWrapper) + CancelMode() : void + BeginLayout() : void + EndLayout() : void + LayoutVertex(position:Vector2, index:int) : void + LayoutEdge(startPosition:Vector2, endPosition:Vector2, index:int) : void + DoCreateVertex() : bool + DoSelectVertex(additive:bool) : bool + DoMoveVertex(delta:Vector2) : bool + DoMoveEdge(delta:Vector2) : bool + DoCreateEdge() : bool + DoSplitEdge() : bool + DoSelectEdge(additive:bool) : bool + DoRemove() : bool + DrawVertex(position:Vector2) : void + DrawVertexHovered(position:Vector2) : void + DrawVertexSelected(position:Vector2) : void + BeginDrawEdges() : void + EndDrawEdges() : void + DrawEdge(startPosition:Vector2, endPosition:Vector2) : void + DrawEdgeHovered(startPosition:Vector2, endPosition:Vector2) : void + DrawEdgeSelected(startPosition:Vector2, endPosition:Vector2) : void + IsActionActive(action:MeshEditorAction) : bool + IsActionHot(action:MeshEditorAction) : bool + IsActionTriggered(action:MeshEditorAction) : bool + WorldToScreen(position:Vector2) : Vector2 + DoRepaint() : void + CanRepaint() : bool + CanLayout() : bool } class Styles { + Styles() } class "ISelection`1"<T> { } ISpriteMeshView <|-- SpriteMeshView SpriteMeshView o-> "kEdgeColor" Color SpriteMeshView o-> "kEdgeHoveredColor" Color SpriteMeshView o-> "kEdgeSelectedColor" Color SpriteMeshView --> "m_TempColor" Color SpriteMeshView o-> "m_HotSliderData" SliderData SpriteMeshView o-> "m_PreviousActiveAction" MeshEditorAction SpriteMeshView --> "mode" SpriteMeshViewMode SpriteMeshView --> "selection<int>" "ISelection`1" SpriteMeshView --> "frame" Rect SpriteMeshView --> "mouseWorldPosition" Vector2 SpriteMeshView +-- Styles Styles --> "pointNormalStyle" GUIStyle Styles --> "pointHoveredStyle" GUIStyle Styles --> "pointSelectedStyle" GUIStyle class "UnselectTool`1"<T> { + OnGUI() : void } class "ISelection`1"<T> { } "UnselectTool`1" --> "cacheUndo" ICacheUndo "UnselectTool`1" --> "selection<T>" "ISelection`1" "UnselectTool`1" o-> "onUnselect" Action class WeightInspector { + controlID : int <<get>> + OnInspectorGUI() : void } class "ISelection`1"<T> { } WeightInspector --> "spriteMeshData" ISpriteMeshData WeightInspector --> "cacheUndo" ICacheUndo WeightInspector --> "selection<int>" "ISelection`1" interface IMeshPreviewBehaviour { GetWeightMapOpacity(sprite:SpriteCache) : float DrawWireframe(sprite:SpriteCache) : bool Overlay(sprite:SpriteCache) : bool OverlayWireframe(sprite:SpriteCache) : bool } class DefaultPreviewBehaviour { + GetWeightMapOpacity(sprite:SpriteCache) : float + DrawWireframe(sprite:SpriteCache) : bool + Overlay(sprite:SpriteCache) : bool + OverlayWireframe(sprite:SpriteCache) : bool } class MeshPreviewBehaviour { + showWeightMap : bool <<get>> <<set>> + drawWireframe : bool <<get>> <<set>> + overlaySelected : bool <<get>> <<set>> + GetWeightMapOpacity(sprite:SpriteCache) : float + DrawWireframe(sprite:SpriteCache) : bool + Overlay(sprite:SpriteCache) : bool + OverlayWireframe(sprite:SpriteCache) : bool } IMeshPreviewBehaviour <|-- DefaultPreviewBehaviour IMeshPreviewBehaviour <|-- MeshPreviewBehaviour class MeshPreviewTool { <<internal>> <<override>> OnCreate() : void <<internal>> <<override>> OnDestroy() : void + DrawOverlay() : void + OverlayWireframe() : void } BaseTool <|-- MeshPreviewTool MeshPreviewTool --> "previewBehaviourOverride" IMeshPreviewBehaviour MeshPreviewTool --> "previewBehaviour" IMeshPreviewBehaviour class MeshTool <<partial>> { + disable : bool <<get>> <<set>> + <<override>> defaultControlID : int <<get>> <<internal>> <<override>> OnCreate() : void <<internal>> SetupSprite(sprite:SpriteCache) : void + BeginPositionOverride() : void + EndPositionOverride() : void + UpdateWeights() : void + UpdateMesh() : void } class "ISelection`1"<T> { } BaseTool <|-- MeshTool MeshTool --> "mesh" MeshCache MeshTool --> "mode" SpriteMeshViewMode MeshTool --> "selectionOverride<int>" "ISelection`1" class MeshToolWrapper { + disableMeshEditor : bool <<get>> <<set>> + <<override>> defaultControlID : int <<get>> } BaseTool <|-- MeshToolWrapper MeshToolWrapper --> "meshTool" MeshTool MeshToolWrapper --> "skeletonTool" SkeletonTool MeshToolWrapper --> "meshMode" SpriteMeshViewMode MeshToolWrapper --> "skeletonMode" SkeletonMode MeshToolWrapper --> "previewBehaviour" IMeshPreviewBehaviour interface IOutlineGenerator { GenerateOutline(textureDataProvider:ITextureDataProvider, rect:Rect, detail:float, alphaTolerance:byte, holeDetection:bool, paths:Vector2[][]) : void } class OutlineGenerator { <<const>> kClipperScale : double = 1000.0 + GenerateOutline(textureDataProvider:ITextureDataProvider, rect:Rect, detail:float, alphaTolerance:byte, holeDetection:bool, paths:Vector2[][]) : void } class "List`1"<T> { } IOutlineGenerator <|-- OutlineGenerator class BoneSelection { } class "SerializableSelection`1"<T> { } "SerializableSelection`1" "<BoneCache>" <|-- BoneSelection IBoneSelection <|-- BoneSelection BoneSelection --> "root" BoneCache interface IBoneSelection { } class "ITransformSelection`1"<T> { } "ITransformSelection`1" "<BoneCache>" <|-- IBoneSelection class IndexedSelection { } class "SerializableSelection`1"<T> { } "SerializableSelection`1" "<int>" <|-- IndexedSelection interface "ISelection`1"<T> { Count : int <<get>> activeElement : T <<get>> <<set>> Clear() : void BeginSelection() : void EndSelection(select:bool) : void Select(element:T, select:bool) : void Contains(element:T) : bool } interface "ITransformSelection`1"<T> { root : T <<get>> } class "ISelection`1"<T> { } "ISelection`1" "<T>" <|-- "ITransformSelection`1" abstract class "SerializableSelection`1"<T> { <<internal>> <<readonly>> {static} kInvalidID : int + Count : int <<get>> + activeElement : T <<get>> <<set>> + Clear() : void + BeginSelection() : void + EndSelection(select:bool) : void + Select(element:T, select:bool) : void + Contains(element:T) : bool OnBeforeSerialize() : void OnAfterDeserialize() : void } class "ISelection`1"<T> { } "ISelection`1" "<T>" <|-- "SerializableSelection`1" ISerializationCallbackReceiver <|-- "SerializableSelection`1" class SkeletonSelection { + Count : int <<get>> + BeginSelection() : void + Clear() : void + Contains(element:BoneCache) : bool + EndSelection(select:bool) : void + Select(element:BoneCache, select:bool) : void } IBoneSelection <|-- SkeletonSelection SkeletonSelection --> "activeElement" BoneCache SkeletonSelection --> "root" BoneCache class CircleVertexSelector { + radius : float <<get>> <<set>> + Select() : void } class "ICircleSelector`1"<T> { } class "ISelection`1"<T> { } "ICircleSelector`1" "<int>" <|-- CircleVertexSelector CircleVertexSelector --> "selection<int>" "ISelection`1" CircleVertexSelector --> "spriteMeshData" ISpriteMeshData CircleVertexSelector --> "position" Vector2 class GenericVertexSelector { + Select() : void } class "ISelector`1"<T> { } class "ISelection`1"<T> { } class "Func`2"<T1,T2> { } "ISelector`1" "<int>" <|-- GenericVertexSelector GenericVertexSelector --> "selection<int>" "ISelection`1" GenericVertexSelector --> "spriteMeshData" ISpriteMeshData GenericVertexSelector --> "SelectionCallback<int,bool>" "Func`2" interface "ICircleSelector`1"<T> { radius : float <<get>> <<set>> } class "ISelector`1"<T> { } "ISelector`1" "<T>" <|-- "ICircleSelector`1" interface "IRectSelector`1"<T> { } class "ISelector`1"<T> { } "ISelector`1" "<T>" <|-- "IRectSelector`1" "IRectSelector`1" --> "rect" Rect interface "ISelector`1"<T> { Select() : void } class "ISelection`1"<T> { } "ISelector`1" --> "selection<T>" "ISelection`1" class RectBoneSelector { + Select() : void } class "IRectSelector`1"<T> { } class "ISelection`1"<T> { } "IRectSelector`1" "<BoneCache>" <|-- RectBoneSelector RectBoneSelector --> "selection<BoneCache>" "ISelection`1" RectBoneSelector --> "rect" Rect class RectVertexSelector { + Select() : void } class "IRectSelector`1"<T> { } class "ISelection`1"<T> { } "IRectSelector`1" "<int>" <|-- RectVertexSelector RectVertexSelector --> "selection<int>" "ISelection`1" RectVertexSelector --> "spriteMeshData" ISpriteMeshData RectVertexSelector --> "rect" Rect class "Unselector`1"<T> { + Select() : void } class "ISelector`1"<T> { } class "ISelection`1"<T> { } "ISelector`1" "<T>" <|-- "Unselector`1" "Unselector`1" --> "selection<T>" "ISelection`1" interface ISkeletonStyle { GetColor(bone:BoneCache) : Color GetPreviewColor(index:int) : Color GetParentLinkColor(bone:BoneCache) : Color GetParentLinkPreviewColor(index:int) : Color GetOutlineColor(bone:BoneCache, isSelected:bool, isHovered:bool) : Color GetPreviewOutlineColor(index:int) : Color GetOutlineScale(isSelected:bool) : float } abstract class SkeletonStyleBase { + GetColor(bone:BoneCache) : Color + GetPreviewColor(index:int) : Color + GetParentLinkColor(bone:BoneCache) : Color + GetParentLinkPreviewColor(index:int) : Color + GetOutlineColor(bone:BoneCache, isSelected:bool, isHovered:bool) : Color + GetPreviewOutlineColor(index:int) : Color + GetOutlineScale(isSelected:bool) : float } class BoneColorSkeletonStyle { } class WeightmapSkeletonStyle { } class SkeletonStyles <<static>> { } ISkeletonStyle <|-- SkeletonStyleBase SkeletonStyleBase <|-- BoneColorSkeletonStyle SkeletonStyleBase <|-- WeightmapSkeletonStyle SkeletonStyles o-> "Default" ISkeletonStyle SkeletonStyles o-> "WeightMap" ISkeletonStyle class SkeletonTool { + enableBoneInspector : bool <<get>> <<set>> + editBindPose : bool <<get>> <<set>> + <<override>> defaultControlID : int <<get>> <<internal>> <<override>> OnCreate() : void + <<override>> Initialize(layout:LayoutOverlay) : void BoneDataChanged(bone:BoneCache) : void } BaseTool <|-- SkeletonTool SkeletonTool --> "mode" SkeletonMode SkeletonTool --> "skeletonStyle" ISkeletonStyle SkeletonTool --> "hoveredBone" BoneCache SkeletonTool --> "skeleton" SkeletonCache class SkeletonToolView { + <<event>> onBoneNameChanged : Action<BoneCache, string> + <<event>> onBoneDepthChanged : Action<BoneCache, int> + SkeletonToolView() + Initialize(layout:LayoutOverlay) : void + Show(target:BoneCache) : void + Hide() : void + Update(name:string, depth:int) : void } SkeletonToolView --> "target" BoneCache class SkeletonToolWrapper { + editBindPose : bool <<get>> <<set>> + <<override>> defaultControlID : int <<get>> } BaseTool <|-- SkeletonToolWrapper SkeletonToolWrapper --> "skeletonTool" SkeletonTool SkeletonToolWrapper --> "mode" SkeletonMode class Pose <<struct>> { + {static} Create(p:Vector3, r:Quaternion) : Pose + <<override>> Equals(other:object) : bool + <<override>> GetHashCode() : int } class BonePose <<struct>> { + length : float + {static} Create(p:Pose, l:float) : BonePose + <<override>> Equals(other:object) : bool + <<override>> GetHashCode() : int } class BoneCache { + NotInDefaultPose() : bool + isVisible : bool <<get>> <<set>> + depth : float <<get>> <<set>> + localLength : float <<get>> <<set>> + length : float <<get>> <<set>> <<internal>> GetChildrenWoldPose() : Pose[] <<internal>> SetChildrenWorldPose(worldPose:Pose[]) : void <<internal>> <<override>> OnDestroy() : void <<new>> + SetParent(newParent:TransformCache) : void <<new>> + SetParent(newParent:TransformCache, worldPositionStays:bool) : void + OrientToChainedChild(freezeChildren:bool) : void + SetDefaultPose() : void + RestoreDefaultPose() : void } Pose --> "position" Vector3 Pose --> "rotation" Quaternion Pose --> "matrix" Matrix4x4 BonePose --> "pose" Pose TransformCache <|-- BoneCache BoneCache --> "m_BindPoseColor" Color BoneCache --> "bindPoseColor" Color BoneCache --> "parentBone" BoneCache BoneCache --> "skeleton" SkeletonCache BoneCache --> "chainedChild" BoneCache BoneCache --> "localEndPosition" Vector3 BoneCache --> "endPosition" Vector3 BoneCache --> "localPose" BonePose BoneCache --> "worldPose" BonePose BoneCache --> "bindPose" Pose class BoneCacheExtensions <<static>> { + {static} ToCharacterIfNeeded(bones:BoneCache[]) : BoneCache[] + {static} ToSpriteSheetIfNeeded(bones:BoneCache[]) : BoneCache[] + {static} ToCharacterIfNeeded(bone:BoneCache) : BoneCache + {static} ToSpriteSheetIfNeeded(bone:BoneCache) : BoneCache + {static} ToSpriteBone(bone:BoneCache, rootTransform:Matrix4x4, parentId:int) : UnityEngine.U2D.SpriteBone + {static} ToSpriteBone(bones:BoneCache[], rootTransform:Matrix4x4) : UnityEngine.U2D.SpriteBone[] } class CharacterCache { + GetEnumerator() : IEnumerator<CharacterPartCache> GetEnumerator() : IEnumerator } class "IEnumerable`1"<T> { } SkinningObject <|-- CharacterCache "IEnumerable`1" "<CharacterPartCache>" <|-- CharacterCache CharacterCache --> "skeleton" SkeletonCache CharacterCache --> "dimension" Vector2Int class CharacterGroupCache { + parentGroup : int + isVisible : bool <<get>> <<set>> + <<virtual>> order : int <<get>> <<set>> } class CharacterPartCache { + <<virtual>> order : int <<get>> <<set>> + parentGroup : int <<get>> <<set>> + <<virtual>> isVisible : bool <<get>> <<set>> + BoneCount : int <<get>> + GetBone(index:int) : BoneCache + IndexOf(bone:BoneCache) : int + Contains(bone:BoneCache) : bool } SkinningObject <|-- CharacterGroupCache ICharacterOrder <|-- CharacterGroupCache TransformCache <|-- CharacterPartCache ICharacterOrder <|-- CharacterPartCache CharacterPartCache --> "sprite" SpriteCache class CharacterPartCacheExtensions <<static>> { + {static} SyncSpriteSheetSkeleton(characterPart:CharacterPartCache) : void + {static} DeassociateUnusedBones(characterPart:CharacterPartCache) : void } class MeshCache { + vertexCount : int <<get>> + boneCount : int <<get>> + GetPosition(index:int) : Vector2 + SetPosition(index:int, position:Vector2) : void + GetWeight(index:int) : EditableBoneWeight + SetWeight(index:int, weight:EditableBoneWeight) : void + AddVertex(position:Vector2, weight:BoneWeight) : void + RemoveVertex(index:int) : void GetBoneData(index:int) : SpriteBoneData GetBoneDepth(index:int) : float + Clear() : void + ContainsBone(bone:BoneCache) : bool + SetCompatibleBoneSet(bones:BoneCache[]) : void } class "List`1"<T> { } SkinningObject <|-- MeshCache ISpriteMeshData <|-- MeshCache MeshCache --> "textureDataProvider" ITextureDataProvider MeshCache --> "sprite" SpriteCache MeshCache --> "vertices<Vertex2D>" "List`1" MeshCache --> "vertexPositionOverride<Vector3>" "List`1" MeshCache --> "edges<Edge>" "List`1" MeshCache --> "indices<int>" "List`1" MeshCache --> "frame" Rect class MeshPreviewCache { + enableSkinning : bool <<get>> <<set>> + canSkin : bool <<get>> <<internal>> <<override>> OnCreate() : void <<internal>> <<override>> OnDestroy() : void + SetMeshDirty() : void + SetVerticesDirty() : void + SetSkinningDirty() : void + SetWeightsDirty() : void + SetIndicesDirty() : void + SetColorsDirty() : void + Prepare() : void } class "List`1"<T> { } SkinningObject <|-- MeshPreviewCache MeshPreviewCache --> "sprite" SpriteCache MeshPreviewCache --> "mesh" Mesh MeshPreviewCache --> "defaultMesh" Mesh MeshPreviewCache --> "vertices<Vector3>" "List`1" class SkeletonCache { + isPosePreview : bool <<get>> + BoneCount : int <<get>> + AddBone(bone:BoneCache) : void + AddBone(bone:BoneCache, worldPositionStays:bool) : void + ReorderBones(boneCache:IEnumerable<BoneCache>) : void + DestroyBone(bone:BoneCache) : void + SetDefaultPose() : void + RestoreDefaultPose() : void + SetPosePreview() : void + GetLocalPose() : BonePose[] + SetLocalPose(pose:BonePose[]) : void + GetWorldPose() : BonePose[] + SetWorldPose(pose:BonePose[]) : void + GetBone(index:int) : BoneCache + IndexOf(bone:BoneCache) : int + Contains(bone:BoneCache) : bool + Clear() : void + GetUniqueName(bone:BoneCache) : string } TransformCache <|-- SkeletonCache class SkeletonCacheExtensions <<static>> { + {static} RotateBones(skeleton:SkeletonCache, bones:BoneCache[], deltaAngle:float) : void + {static} MoveBones(skeleton:SkeletonCache, bones:BoneCache[], deltaPosition:Vector3) : void + {static} FreeMoveBones(skeleton:SkeletonCache, bones:BoneCache[], deltaPosition:Vector3) : void + {static} MoveJoints(skeleton:SkeletonCache, bones:BoneCache[], deltaPosition:Vector3) : void + {static} SetEndPosition(skeleton:SkeletonCache, bone:BoneCache, endPosition:Vector3) : void + {static} SplitBone(skeleton:SkeletonCache, boneToSplit:BoneCache, splitLength:float, name:string) : BoneCache + {static} CreateBone(skeleton:SkeletonCache, parentBone:BoneCache, position:Vector3, endPosition:Vector3, isChained:bool, name:string) : BoneCache + {static} SetBones(skeleton:SkeletonCache, bones:BoneCache[]) : void + {static} SetBones(skeleton:SkeletonCache, bones:BoneCache[], worldPositionStays:bool) : void + {static} AddBones(skeleton:SkeletonCache, bones:BoneCache[]) : void + {static} AddBones(skeleton:SkeletonCache, bones:BoneCache[], worldPositionStays:bool) : void + {static} DestroyBones(skeleton:SkeletonCache, bones:BoneCache[]) : void } class SkinningObject { } class SkinningCache { + brushSize : float <<get>> <<set>> + brushHardness : float <<get>> <<set>> + brushStep : float <<get>> <<set>> + visibililtyToolIndex : int <<get>> <<set>> + GetSprites() : SpriteCache[] + hasCharacter : bool <<get>> + applyingChanges : bool <<get>> <<set>> + Create(spriteEditor:ISpriteEditor, state:ISkinningCachePersistentState) : void + CreateToolCache(spriteEditor:ISpriteEditor, layoutOverlay:LayoutOverlay) : void + RestoreFromPersistentState() : void + RestoreToolStateFromPersistentState() : void <<internal>> Revert() : void <<internal>> BoneVisibilityChanged(sc:SkeletonCache) : void <<internal>> BoneExpansionChanged(boneCaches:BoneCache[]) : void <<internal>> GetExpandedBones() : BoneCache[] <<internal>> SpriteVisibilityChanged(cc:CharacterPartCache) : void <<internal>> GroupVisibilityChanged(gc:CharacterGroupCache) : void + Clear() : void + GetSprite(id:string) : SpriteCache + <<virtual>> GetMesh(sprite:SpriteCache) : MeshCache + <<virtual>> GetMeshPreview(sprite:SpriteCache) : MeshPreviewCache + GetSkeleton(sprite:SpriteCache) : SkeletonCache + <<virtual>> GetCharacterPart(sprite:SpriteCache) : CharacterPartCache + GetEffectiveSkeleton(sprite:SpriteCache) : SkeletonCache + GetTool(tool:Tools) : BaseTool + <<override>> BeginUndoOperation(operationName:string) : void + UndoScope(operationName:string) : UndoScope + UndoScope(operationName:string, incrementGroup:bool) : UndoScope + DisableUndoScope() : DisableUndoScope + CreateTool() : T + CreateSpriteSheetSkeletons() : void + SyncSpriteSheetSkeletons() : void + CreateSpriteSheetSkeleton(characterPart:CharacterPartCache) : void + RestoreBindPose() : void + UndoRedoPerformed() : void + CreateBoneCacheFromSpriteBones(spriteBones:UnityEngine.U2D.SpriteBone[], scale:float) : BoneCache[] + IsOnVisualElement() : bool CreateSpriteLibrary(spriteEditor:ISpriteEditor) : void } class SpriteMap { } class MeshMap { } class SkeletonMap { } class ToolMap { } class MeshPreviewMap { } class CharacterPartMap { } class "SerializableDictionary`2"<T1,T2> { } CacheObject <|-- SkinningObject SkinningObject --> "skinningCache" SkinningCache Cache <|-- SkinningCache SkinningCache --> "selectedTool" BaseTool SkinningCache --> "mode" SkinningMode SkinningCache --> "selectedSprite" SpriteCache SkinningCache --> "skeletonSelection" SkeletonSelection SkinningCache --> "vertexSelection" IndexedSelection SkinningCache --> "events" SkinningEvents SkinningCache --> "selectionTool" SelectionTool SkinningCache --> "character" CharacterCache SkinningCache --> "spriteCategoryList" SpriteCategoryListCacheObject SkinningCache +-- SpriteMap "SerializableDictionary`2" "<string,SpriteCache>" <|-- SpriteMap SkinningCache +-- MeshMap "SerializableDictionary`2" "<SpriteCache,MeshCache>" <|-- MeshMap SkinningCache +-- SkeletonMap "SerializableDictionary`2" "<SpriteCache,SkeletonCache>" <|-- SkeletonMap SkinningCache +-- ToolMap "SerializableDictionary`2" "<Tools,BaseTool>" <|-- ToolMap SkinningCache +-- MeshPreviewMap "SerializableDictionary`2" "<SpriteCache,MeshPreviewCache>" <|-- MeshPreviewMap SkinningCache +-- CharacterPartMap "SerializableDictionary`2" "<SpriteCache,CharacterPartCache>" <|-- CharacterPartMap interface ISkinningCachePersistentState { lastVisibilityToolActive : bool <<get>> <<set>> lastVisibilityToolIndex : int <<get>> <<set>> lastBrushSize : float <<get>> <<set>> lastBrushHardness : float <<get>> <<set>> lastBrushStep : float <<get>> <<set>> } class SkinningCachePersistentState { + SkinningCachePersistentState() + SetDefault() : void + lastSpriteId : string <<get>> <<set>> + lastVisibilityToolActive : bool <<get>> <<set>> + lastVisibilityToolIndex : int <<get>> <<set>> + lastBrushSize : float <<get>> <<set>> + lastBrushHardness : float <<get>> <<set>> + lastBrushStep : float <<get>> <<set>> } class "List`1"<T> { } class "SerializableDictionary`2"<T1,T2> { } class "ScriptableSingleton`1"<T> { } ISkinningCachePersistentState --> "lastSpriteId" String ISkinningCachePersistentState --> "lastUsedTool" Tools ISkinningCachePersistentState --> "lastBoneSelectionIds<int>" "List`1" ISkinningCachePersistentState --> "lastTexture" Texture2D ISkinningCachePersistentState --> "lastPreviewPose<int,BonePose>" "SerializableDictionary`2" ISkinningCachePersistentState --> "lastBoneVisibility<int,bool>" "SerializableDictionary`2" ISkinningCachePersistentState --> "lastBoneExpansion<int,bool>" "SerializableDictionary`2" ISkinningCachePersistentState --> "lastSpriteVisibility<string,bool>" "SerializableDictionary`2" ISkinningCachePersistentState --> "lastGroupVisibility<int,bool>" "SerializableDictionary`2" ISkinningCachePersistentState --> "lastMode" SkinningMode ISkinningCachePersistentState --> "lastVertexSelection" IndexedSelection "ScriptableSingleton`1" "<SkinningCachePersistentState>" <|-- SkinningCachePersistentState ISkinningCachePersistentState <|-- SkinningCachePersistentState SkinningCachePersistentState --> "lastUsedTool" Tools SkinningCachePersistentState --> "lastBoneSelectionIds<int>" "List`1" SkinningCachePersistentState --> "lastTexture" Texture2D SkinningCachePersistentState --> "lastPreviewPose<int,BonePose>" "SerializableDictionary`2" SkinningCachePersistentState --> "lastBoneVisibility<int,bool>" "SerializableDictionary`2" SkinningCachePersistentState --> "lastBoneExpansion<int,bool>" "SerializableDictionary`2" SkinningCachePersistentState --> "lastSpriteVisibility<string,bool>" "SerializableDictionary`2" SkinningCachePersistentState --> "lastGroupVisibility<int,bool>" "SerializableDictionary`2" SkinningCachePersistentState --> "lastMode" SkinningMode SkinningCachePersistentState --> "lastVertexSelection" IndexedSelection enum SkinningMode { SpriteSheet, Character, } enum Tools { EditGeometry, CreateVertex, CreateEdge, SplitEdge, GenerateGeometry, EditPose, EditJoints, CreateBone, SplitBone, ReparentBone, WeightSlider, WeightBrush, GenerateWeights, BoneInfluence, CopyPaste, Visibility, SwitchMode, } class SkinningEvents { } class SpriteEvent { } class SkeletonEvent { } class MeshEvent { } class MeshPreviewEvent { } class SkinningModuleModeEvent { } class BoneSelectionEvent { } class BoneEvent { } class CharacterPartEvent { } class ToolChangeEvent { } class RestoreBindPoseEvent { } class CopyEvent { } class PasteEvent { } class ShortcutEvent { } class BoneVisibilityEvent { } class SpriteLibraryEvent { } class MeshPreviewBehaviourChangeEvent { } class "UnityEvent`1"<T> { } class "UnityEvent`4"<T1,T2,T3,T4> { } SkinningEvents --> "selectedSpriteChanged" SpriteEvent SkinningEvents --> "skeletonPreviewPoseChanged" SkeletonEvent SkinningEvents --> "skeletonBindPoseChanged" SkeletonEvent SkinningEvents --> "skeletonTopologyChanged" SkeletonEvent SkinningEvents --> "meshChanged" MeshEvent SkinningEvents --> "meshPreviewChanged" MeshPreviewEvent SkinningEvents --> "skinningModeChanged" SkinningModuleModeEvent SkinningEvents --> "boneSelectionChanged" BoneSelectionEvent SkinningEvents --> "boneNameChanged" BoneEvent SkinningEvents --> "boneDepthChanged" BoneEvent SkinningEvents --> "characterPartChanged" CharacterPartEvent SkinningEvents --> "toolChanged" ToolChangeEvent SkinningEvents --> "restoreBindPose" RestoreBindPoseEvent SkinningEvents --> "copy" CopyEvent SkinningEvents --> "paste" PasteEvent SkinningEvents --> "shortcut" ShortcutEvent SkinningEvents --> "boneVisibility" BoneVisibilityEvent SkinningEvents --> "spriteLibraryChanged" SpriteLibraryEvent SkinningEvents --> "meshPreviewBehaviourChange" MeshPreviewBehaviourChangeEvent SkinningEvents +-- SpriteEvent "UnityEvent`1" "<SpriteCache>" <|-- SpriteEvent SkinningEvents +-- SkeletonEvent "UnityEvent`1" "<SkeletonCache>" <|-- SkeletonEvent SkinningEvents +-- MeshEvent "UnityEvent`1" "<MeshCache>" <|-- MeshEvent SkinningEvents +-- MeshPreviewEvent "UnityEvent`1" "<MeshPreviewCache>" <|-- MeshPreviewEvent SkinningEvents +-- SkinningModuleModeEvent "UnityEvent`1" "<SkinningMode>" <|-- SkinningModuleModeEvent SkinningEvents +-- BoneSelectionEvent UnityEvent <|-- BoneSelectionEvent SkinningEvents +-- BoneEvent "UnityEvent`1" "<BoneCache>" <|-- BoneEvent SkinningEvents +-- CharacterPartEvent "UnityEvent`1" "<CharacterPartCache>" <|-- CharacterPartEvent SkinningEvents +-- ToolChangeEvent "UnityEvent`1" "<ITool>" <|-- ToolChangeEvent SkinningEvents +-- RestoreBindPoseEvent UnityEvent <|-- RestoreBindPoseEvent SkinningEvents +-- CopyEvent UnityEvent <|-- CopyEvent SkinningEvents +-- PasteEvent "UnityEvent`4" "<bool,bool,bool,bool>" <|-- PasteEvent SkinningEvents +-- ShortcutEvent "UnityEvent`1" "<string>" <|-- ShortcutEvent SkinningEvents +-- BoneVisibilityEvent "UnityEvent`1" "<string>" <|-- BoneVisibilityEvent SkinningEvents +-- SpriteLibraryEvent UnityEvent <|-- SpriteLibraryEvent SkinningEvents +-- MeshPreviewBehaviourChangeEvent "UnityEvent`1" "<IMeshPreviewBehaviour>" <|-- MeshPreviewBehaviourChangeEvent class SpriteCache { + id : string <<get>> <<internal set>> } TransformCache <|-- SpriteCache SpriteCache --> "textureRect" Rect SpriteCache --> "pivotNormalized" Vector2 SpriteCache --> "pivotRectSpace" Vector2 SpriteCache --> "pivotTextureSpace" Vector2 class SpriteCacheExtensions <<static>> { + {static} GetMesh(sprite:SpriteCache) : MeshCache + {static} GetMeshPreview(sprite:SpriteCache) : MeshPreviewCache + {static} GetSkeleton(sprite:SpriteCache) : SkeletonCache + {static} GetCharacterPart(sprite:SpriteCache) : CharacterPartCache + {static} IsVisible(sprite:SpriteCache) : bool + {static} GetLocalToWorldMatrixFromMode(sprite:SpriteCache) : Matrix4x4 + {static} GetBonesFromMode(sprite:SpriteCache) : BoneCache[] + {static} UpdateMesh(sprite:SpriteCache, bones:BoneCache[]) : void + {static} SmoothFill(sprite:SpriteCache) : void + {static} RestoreBindPose(sprite:SpriteCache) : void + {static} AssociateAllBones(sprite:SpriteCache) : bool + {static} AssociatePossibleBones(sprite:SpriteCache) : bool {static} PointToLineSegmentDistance(p:Vector2, a:Vector2, b:Vector2) : float {static} IntersectsSegment(rect:Rect, p1:Vector2, p2:Vector2) : bool + {static} DeassociateUnusedBones(sprite:SpriteCache) : void + {static} DeassociateAllBones(sprite:SpriteCache) : void } class TransformCache { <<internal>> <<virtual>> siblingIndex : int <<get>> <<set>> + ChildCount : int <<get>> <<internal>> <<override>> OnDestroy() : void + SetParent(newParent:TransformCache) : void + SetParent(newParent:TransformCache, worldPositionStays:bool) : void GetEnumerator() : IEnumerator<TransformCache> GetEnumerator() : IEnumerator } class "IEnumerable`1"<T> { } SkinningObject <|-- TransformCache "IEnumerable`1" "<TransformCache>" <|-- TransformCache TransformCache --> "parent" TransformCache TransformCache --> "localPosition" Vector3 TransformCache --> "localRotation" Quaternion TransformCache --> "localScale" Vector3 TransformCache --> "position" Vector3 TransformCache --> "rotation" Quaternion TransformCache --> "right" Vector3 TransformCache --> "up" Vector3 TransformCache --> "forward" Vector3 TransformCache --> "localToWorldMatrix" Matrix4x4 TransformCache --> "worldToLocalMatrix" Matrix4x4 class TransformCacheExtensions <<static>> { <<internal>> {static} IsDescendant(transform:T, ancestor:T) : bool <<internal>> {static} IsDescendant(transform:T, ancestors:T[]) : bool <<internal>> {static} FindRoots(transforms:T[]) : T[] <<internal>> {static} FindRoot(transform:T, transforms:T[]) : T } interface ISkinningSerializer { CanDeserialize(data:string) : bool Deserialize(data:string) : SkinningCopyData Serialize(skinningData:SkinningCopyData) : string } class SpriteBoneCopyData { + order : int } class SkinningCopySpriteData { + spriteName : string } class SkinningCopyData { + pixelsPerUnit : float } class "List`1"<T> { } SkinningCopySpriteData --> "spriteBones<SpriteBoneCopyData>" "List`1" SkinningCopySpriteData --> "vertices<Vertex2D>" "List`1" SkinningCopySpriteData --> "indices<int>" "List`1" SkinningCopySpriteData --> "edges<Edge>" "List`1" SkinningCopySpriteData --> "boneWeightNames<string>" "List`1" SkinningCopyData o-> "copyData<SkinningCopySpriteData>" "List`1" class SkinningSerializerJSON { + CanDeserialize(data:string) : bool + Deserialize(data:string) : SkinningCopyData + Serialize(skinningData:SkinningCopyData) : string } ISkinningSerializer <|-- SkinningSerializerJSON class SkinningXMLSerializer { + CanDeserialize(data:string) : bool + Deserialize(data:string) : SkinningCopyData + Serialize(skinningData:SkinningCopyData) : string } ISkinningSerializer <|-- SkinningXMLSerializer class SelectListView { + <<new>> AddToSelection(index:int) : void + <<new>> ClearSelection() : void } class SpriteBoneInfluenceListWidget { m_IgnoreSelectionChange : bool = false + SpriteBoneInfluenceListWidget() + Update() : void <<internal>> OnBoneSelectionChanged() : void } class CustomUxmlFactory { } class CustomUxmlFactory { } class CustomUxmlTraits { } class "Action`1"<T> { } class "Func`1"<T> { } class "UxmlFactory`2"<T1,T2> { } ListView <|-- SelectListView VisualElement <|-- SpriteBoneInfluenceListWidget SpriteBoneInfluenceListWidget o-> "onAddBone" Action SpriteBoneInfluenceListWidget o-> "onRemoveBone" Action SpriteBoneInfluenceListWidget o-> "onReordered<IEnumerable<BoneCache>>" "Action`1" SpriteBoneInfluenceListWidget o-> "onSelectionChanged<IEnumerable<BoneCache>>" "Action`1" SpriteBoneInfluenceListWidget o-> "GetController<SpriteBoneInflueceToolController>" "Func`1" SelectListView +-- CustomUxmlFactory "UxmlFactory`2" "<SelectListView,UxmlTraits>" <|-- CustomUxmlFactory SpriteBoneInfluenceListWidget +-- CustomUxmlFactory "UxmlFactory`2" "<SpriteBoneInfluenceListWidget,CustomUxmlTraits>" <|-- CustomUxmlFactory SpriteBoneInfluenceListWidget +-- CustomUxmlTraits UxmlTraits <|-- CustomUxmlTraits class SpriteBoneInflueceToolController { + SpriteBoneInflueceToolController(model:ISpriteBoneInfluenceToolModel, events:SkinningEvents) + Activate() : void + Deactivate() : void + OnViewCreated() : void + GetSelectedSpriteBoneInfluence() : BoneCache[] + GetSelectedBoneForList(bones:IEnumerable<BoneCache>) : int[] + ShouldEnableAddButton(bones:IEnumerable<BoneCache>) : bool + InCharacterMode() : bool } interface ISpriteBoneInfluenceToolModel { hasCharacter : bool <<get>> UndoScope(description:string) : UndoScope GetSpriteCharacterPart(sprite:SpriteCache) : CharacterPartCache } class SpriteBoneInfluenceTool { <<internal>> <<override>> OnCreate() : void hasCharacter : bool <<get>> UndoScope(description:string) : UndoScope + <<override>> Initialize(layout:LayoutOverlay) : void + GetSpriteCharacterPart(sprite:SpriteCache) : CharacterPartCache } class "IEnumerable`1"<T> { } SpriteBoneInflueceToolController --> "m_Events" SkinningEvents SpriteBoneInflueceToolController --> "m_Model" ISpriteBoneInfluenceToolModel ISpriteBoneInfluenceToolModel --> "view" ISpriteBoneInfluenceWindow ISpriteBoneInfluenceToolModel --> "selectedBones<BoneCache>" "IEnumerable`1" ISpriteBoneInfluenceToolModel --> "selectedSprite" SpriteCache ISpriteBoneInfluenceToolModel --> "skinningMode" SkinningMode ISpriteBoneInfluenceToolModel --> "characterSkeleton" SkeletonCache BaseTool <|-- SpriteBoneInfluenceTool ISpriteBoneInfluenceToolModel <|-- SpriteBoneInfluenceTool SpriteBoneInfluenceTool --> "m_Controller" SpriteBoneInflueceToolController SpriteBoneInfluenceTool --> "skeletonTool" SkeletonTool SpriteBoneInfluenceTool --> "previewBehaviour" IMeshPreviewBehaviour SpriteBoneInfluenceTool --> "view" ISpriteBoneInfluenceWindow SpriteBoneInfluenceTool --> "selectedBones<BoneCache>" "IEnumerable`1" SpriteBoneInfluenceTool --> "selectedSprite" SpriteCache SpriteBoneInfluenceTool --> "skinningMode" SkinningMode SpriteBoneInfluenceTool --> "characterSkeleton" SkeletonCache interface ISpriteBoneInfluenceWindow { headerText : string <<get>> <<set>> SetHiddenFromLayout(hide:bool) : void OnSpriteSelectionChanged() : void OnSkeletonChanged() : void OnMeshChanged() : void visible : bool <<get>> OnBoneSelectionChanged() : void <<event>> onAddBone : Action <<event>> onRemoveBone : Action <<event>> onReordered : Action<IEnumerable<BoneCache>> <<event>> onSelectionChanged : Action<IEnumerable<BoneCache>> SetController(controller:SpriteBoneInflueceToolController) : void } class SpriteBoneInfluenceWindow { + <<event>> onAddBone : Action + <<event>> onRemoveBone : Action + <<event>> onReordered : Action<IEnumerable<BoneCache>> + <<event>> onSelectionChanged : Action<IEnumerable<BoneCache>> + headerText : string <<get>> <<set>> {static} <<internal>> CreateFromUXML() : SpriteBoneInfluenceWindow <<internal>> BindElements() : void InternalGetController() : SpriteBoneInflueceToolController + OnSpriteSelectionChanged() : void + OnMeshChanged() : void + OnSkeletonChanged() : void + OnBoneSelectionChanged() : void SetController(controller:SpriteBoneInflueceToolController) : void SetHiddenFromLayout(hide:bool) : void } class CustomUxmlFactory { } class "UxmlFactory`2"<T1,T2> { } VisualElement <|-- SpriteBoneInfluenceWindow ISpriteBoneInfluenceWindow <|-- SpriteBoneInfluenceWindow SpriteBoneInfluenceWindow --> "m_Controller" SpriteBoneInflueceToolController SpriteBoneInfluenceWindow +-- CustomUxmlFactory "UxmlFactory`2" "<SpriteBoneInfluenceWindow,UxmlTraits>" <|-- CustomUxmlFactory class BoneWeightExtensions <<static>> { + {static} GetBoneIndex(boneWeight:BoneWeight, channelIndex:int) : int + {static} SetBoneIndex(boneWeight:BoneWeight, channelIndex:int, boneIndex:int) : void + {static} GetWeight(boneWeight:BoneWeight, channelIndex:int) : float + {static} SetWeight(boneWeight:BoneWeight, channelIndex:int, weight:float) : void + {static} Sum(boneWeight:BoneWeight) : float + {static} Normalized(boneWeight:BoneWeight) : BoneWeight } class Edge <<struct>> { m_Index1 : int m_Index2 : int + index1 : int <<get>> <<set>> + index2 : int <<get>> <<set>> + Edge(inIndex1:int, inIndex2:int) + Contains(index:int) : bool + <<override>> Equals(obj:System.Object) : bool + <<override>> GetHashCode() : int } class BoneWeightChannel { + enabled : bool <<get>> <<set>> + boneIndex : int <<get>> <<set>> + weight : float <<get>> <<set>> + BoneWeightChannel() + BoneWeightChannel(i:int, w:float, e:bool) + CompareTo(other:BoneWeightChannel) : int } class EditableBoneWeight { + Count : int <<get>> + Clear() : void + AddChannel(boneIndex:int, weight:float, enabled:bool) : void + RemoveChannel(channelIndex:int) : void + Sort() : void + GetEnumerator() : IEnumerator<BoneWeightChannel> GetEnumerator() : IEnumerator } class "IComparable`1"<T> { } class "IEnumerable`1"<T> { } "IComparable`1" "<BoneWeightChannel>" <|-- BoneWeightChannel "IEnumerable`1" "<BoneWeightChannel>" <|-- EditableBoneWeight class BoneWeightData <<struct>> { + boneIndex : int + weight : float + CompareTo(other:BoneWeightData) : int } class EditableBoneWeightUtility <<static>> { + {static} CreateFromBoneWeight(boneWeight:BoneWeight) : EditableBoneWeight + {static} SetFromBoneWeight(editableBoneWeight:EditableBoneWeight, boneWeight:BoneWeight) : void + {static} ToBoneWeight(editableBoneWeight:EditableBoneWeight, sortByWeight:bool) : BoneWeight + {static} ContainsBoneIndex(editableBoneWeight:EditableBoneWeight, boneIndex:int) : bool + {static} GetChannelFromBoneIndex(editableBoneWeight:EditableBoneWeight, boneIndex:int) : int + {static} Clamp(editableBoneWeight:EditableBoneWeight, numChannels:int, sortChannels:bool) : void + {static} ValidateChannels(editableBoneWeight:EditableBoneWeight) : void + {static} Sum(editableBoneWeight:EditableBoneWeight) : float + {static} Normalize(editableBoneWeight:EditableBoneWeight) : void + {static} CompensateOtherChannels(editableBoneWeight:EditableBoneWeight, masterChannel:int) : void + {static} UnifyChannelsWithSameBoneIndex(editableBoneWeight:EditableBoneWeight) : void + {static} FilterChannels(editableBoneWeight:EditableBoneWeight, weightTolerance:float) : void + {static} Lerp(first:BoneWeight, second:BoneWeight, t:float) : BoneWeight } class "IComparable`1"<T> { } "IComparable`1" "<BoneWeightData>" <|-- BoneWeightData class SmoothingUtility { + {static} SmoothWeights(boneWeightIn:BoneWeight[], indices:IList<int>, boneCount:int, boneWeightOut:BoneWeight[]) : void + {static} SmoothWeights(boneWeightIn:BoneWeight[], indices:IList<int>, boneCount:int, iterations:int, boneWeightOut:BoneWeight[]) : void + {static} SmoothPerVertexData(indices:IList<int>, dataIn:float[,], dataOut:float[,]) : void } class SpriteBoneData { + name : string + parentId : int + depth : float + length : float } interface ISpriteMeshData { vertexCount : int <<get>> boneCount : int <<get>> GetPosition(index:int) : Vector2 SetPosition(index:int, position:Vector2) : void GetWeight(index:int) : EditableBoneWeight SetWeight(index:int, weight:EditableBoneWeight) : void AddVertex(position:Vector2, weight:BoneWeight) : void RemoveVertex(index:int) : void GetBoneData(index:int) : SpriteBoneData GetBoneDepth(index:int) : float Clear() : void } class SpriteMeshData { + vertexCount : int <<get>> + boneCount : int <<get>> + GetPosition(index:int) : Vector2 + SetPosition(index:int, position:Vector2) : void + GetWeight(index:int) : EditableBoneWeight + SetWeight(index:int, weight:EditableBoneWeight) : void + AddVertex(position:Vector2, weight:BoneWeight) : void + RemoveVertex(index:int) : void + GetBoneData(index:int) : SpriteBoneData + GetBoneDepth(index:int) : float + Clear() : void } class "List`1"<T> { } SpriteBoneData --> "localPosition" Vector2 SpriteBoneData o-> "localRotation" Quaternion SpriteBoneData --> "position" Vector2 SpriteBoneData --> "endPosition" Vector2 ISpriteMeshData --> "frame" Rect ISpriteMeshData --> "indices<int>" "List`1" ISpriteMeshData --> "edges<Edge>" "List`1" ISpriteMeshData <|-- SpriteMeshData SpriteMeshData o-> "spriteID" GUID SpriteMeshData o-> "pivot" Vector2 SpriteMeshData o-> "m_Bones<SpriteBoneData>" "List`1" SpriteMeshData --> "frame" Rect SpriteMeshData --> "vertices<Vertex2D>" "List`1" SpriteMeshData --> "indices<int>" "List`1" SpriteMeshData --> "edges<Edge>" "List`1" SpriteMeshData --> "bones<SpriteBoneData>" "List`1" class WeightedTriangle <<struct>> { + p1 : int + p2 : int + p3 : int + weight : float + CompareTo(other:WeightedTriangle) : int } class SpriteMeshDataController { + CreateVertex(position:Vector2) : void + CreateVertex(position:Vector2, edgeIndex:int) : void + CreateEdge(index1:int, index2:int) : void + RemoveVertex(index:int) : void + RemoveVertex(indices:IEnumerable<int>) : void + RemoveEdge(edge:Edge) : void + FindEdgesContainsIndex(index:int, result:List<Edge>) : bool + Triangulate(triangulator:ITriangulator) : void + Subdivide(triangulator:ITriangulator, largestAreaFactor:float) : void + ClearWeights(selection:ISelection<int>) : void + OutlineFromAlpha(outlineGenerator:IOutlineGenerator, textureDataProvider:ITextureDataProvider, outlineDetail:float, alphaTolerance:byte) : void + NormalizeWeights(selection:ISelection<int>) : void + CalculateWeights(weightsGenerator:IWeightsGenerator, selection:ISelection<int>, filterTolerance:float) : void + CalculateWeightsSafe(weightsGenerator:IWeightsGenerator, selection:ISelection<int>, filterTolerance:float) : void + SmoothWeights(iterations:int, selection:ISelection<int>) : void + FindTriangle(point:Vector2, indices:Vector3Int, barycentricCoords:Vector3) : bool + SortTrianglesByDepth() : void + GetMultiEditChannelData(selection:ISelection<int>, channel:int, enabled:bool, boneIndex:int, weight:float, isEnabledMixed:bool, isBoneIndexMixed:bool, isWeightMixed:bool) : void + SetMultiEditChannelData(selection:ISelection<int>, channel:int, oldEnabled:bool, newEnabled:bool, oldBoneIndex:int, newBoneIndex:int, oldWeight:float, newWeight:float) : void + GetControlPoints(points:Vector2[], edges:Edge[], pins:int[]) : void + SmoothFill() : void } class "IComparable`1"<T> { } "IComparable`1" "<WeightedTriangle>" <|-- WeightedTriangle SpriteMeshDataController --> "spriteMeshData" ISpriteMeshData class Vertex2D { + Vertex2D(position:Vector2) + Vertex2D(position:Vector2, weights:BoneWeight) } Vertex2D --> "position" Vector2 Vertex2D --> "editableBoneWeight" EditableBoneWeight Vertex2D --> "m_Position" Vector2 Vertex2D --> "m_EditableBoneWeight" EditableBoneWeight enum WeightEditorMode { AddAndSubtract, GrowAndShrink, Smooth, } class WeightEditor { + boneIndex : int <<get>> <<set>> + useRelativeValues : bool <<get>> + emptySelectionEditsAll : bool <<get>> <<set>> + autoNormalize : bool <<get>> <<set>> + WeightEditor() + OnEditStart(relative:bool) : void + OnEditEnd() : void + DoEdit(value:float) : void } class "ISelection`1"<T> { } WeightEditor --> "spriteMeshData" ISpriteMeshData WeightEditor --> "cacheUndo" ICacheUndo WeightEditor --> "mode" WeightEditorMode WeightEditor --> "selection<int>" "ISelection`1" WeightEditor --> "currentMode" WeightEditorMode interface ITriangulator { Triangulate(vertices:IList<Vector2>, edges:IList<Edge>, indices:IList<int>) : void Tessellate(minAngle:float, maxAngle:float, meshAreaFactor:float, largestTriangleAreaFactor:float, smoothIterations:int, vertices:IList<Vector2>, edges:IList<Edge>, indices:IList<int>) : void } class TriangulationUtility { + {static} Triangulate(vertices:IList<Vector2>, edges:IList<Edge>, indices:IList<int>) : void + {static} Tessellate(minAngle:float, maxAngle:float, meshAreaFactor:float, largestTriangleAreaFactor:float, smoothIterations:int, vertices:IList<Vector2>, edges:IList<Edge>, indices:IList<int>) : void } class Triangulator { + Triangulate(vertices:IList<Vector2>, edges:IList<Edge>, indices:IList<int>) : void + Tessellate(minAngle:float, maxAngle:float, meshAreaFactor:float, largestTriangleAreaFactor:float, smoothIterations:int, vertices:IList<Vector2>, edges:IList<Edge>, indices:IList<int>) : void } ITriangulator <|-- Triangulator class BoneInspectorPanel { + <<event>> onBoneDepthChanged : Action<BoneCache, int> + <<event>> onBoneNameChanged : Action<BoneCache, string> + boneName : string <<get>> <<set>> + boneDepth : int <<get>> <<set>> + BoneInspectorPanel() + BindElements() : void + HidePanel() : void + {static} GenerateFromUXML() : BoneInspectorPanel } class BoneInspectorPanelFactory { } class BoneInspectorPanelUxmlTraits { } class "UxmlFactory`2"<T1,T2> { } VisualElement <|-- BoneInspectorPanel BoneInspectorPanel --> "target" BoneCache BoneInspectorPanel +-- BoneInspectorPanelFactory "UxmlFactory`2" "<BoneInspectorPanel,BoneInspectorPanelUxmlTraits>" <|-- BoneInspectorPanelFactory BoneInspectorPanel +-- BoneInspectorPanelUxmlTraits UxmlTraits <|-- BoneInspectorPanelUxmlTraits class BoneToolbar { + <<event>> SetSkeletonTool : Action<Tools> + BoneToolbar() + BindElements() : void + Setup(s:SkinningCache) : void + UpdateToggleState() : void + {static} GenerateFromUXML() : BoneToolbar } class BoneToolbarFactory { } class BoneToolbarUxmlTraits { } class "UxmlFactory`2"<T1,T2> { } Toolbar <|-- BoneToolbar BoneToolbar --> "skinningCache" SkinningCache BoneToolbar +-- BoneToolbarFactory "UxmlFactory`2" "<BoneToolbar,BoneToolbarUxmlTraits>" <|-- BoneToolbarFactory BoneToolbar +-- BoneToolbarUxmlTraits UxmlTraits <|-- BoneToolbarUxmlTraits class CopyToolbar { + <<event>> onDoCopy : Action + <<event>> onDoPaste : Action + CopyToolbar() + DoCopy() : void + DoPaste() : void + BindElements() : void + {static} GenerateFromUXML() : CopyToolbar } class CopyToolbarFactory { } class CopyToolbarUxmlTraits { } class "UxmlFactory`2"<T1,T2> { } Toolbar <|-- CopyToolbar CopyToolbar +-- CopyToolbarFactory "UxmlFactory`2" "<CopyToolbar,CopyToolbarUxmlTraits>" <|-- CopyToolbarFactory CopyToolbar +-- CopyToolbarUxmlTraits UxmlTraits <|-- CopyToolbarUxmlTraits class GenerateGeometryPanel { + <<event>> onAutoGenerateGeometry : Action<float, byte, float> + <<event>> onAutoGenerateGeometryAll : Action<float, byte, float> + generateWeights : bool <<get>> <<set>> + GenerateGeometryPanel() + SetMode(mode:GenerateMode) : void + GenerateGeometry() : void + GenerateGeometryAll() : void + {static} GenerateFromUXML() : GenerateGeometryPanel } class GenerateGeometryPanelFactory { } class GenerateGeometryPanelUxmlTraits { } enum GenerateMode { Single, Multiple, } class "UxmlFactory`2"<T1,T2> { } VisualElement <|-- GenerateGeometryPanel GenerateGeometryPanel --> "skinningCache" SkinningCache GenerateGeometryPanel +-- GenerateGeometryPanelFactory "UxmlFactory`2" "<GenerateGeometryPanel,GenerateGeometryPanelUxmlTraits>" <|-- GenerateGeometryPanelFactory GenerateGeometryPanel +-- GenerateGeometryPanelUxmlTraits UxmlTraits <|-- GenerateGeometryPanelUxmlTraits GenerateGeometryPanel +-- GenerateMode class GenerateWeightsPanel { + <<event>> onGenerateWeights : Action + <<event>> onNormalizeWeights : Action + <<event>> onClearWeights : Action + associateBones : bool <<get>> <<set>> + GenerateWeightsPanel() + BindElements() : void + generateButtonText : string <<set>> + Update(enableAssociateBones:bool) : void + OnGenerateWeights() : void + OnNormalizeWeights() : void + OnClearWeights() : void + {static} GenerateFromUXML() : GenerateWeightsPanel } class GenerateWeightsPanelFactory { } class GenerateWeightsPanelUxmlTraits { } class "UxmlFactory`2"<T1,T2> { } VisualElement <|-- GenerateWeightsPanel GenerateWeightsPanel --> "m_GenerateWeightsButton" Button GenerateWeightsPanel +-- GenerateWeightsPanelFactory "UxmlFactory`2" "<GenerateWeightsPanel,GenerateWeightsPanelUxmlTraits>" <|-- GenerateWeightsPanelFactory GenerateWeightsPanel +-- GenerateWeightsPanelUxmlTraits UxmlTraits <|-- GenerateWeightsPanelUxmlTraits class MeshToolbar { + <<event>> SetMeshTool : Action<Tools> + MeshToolbar() + BindElements() : void + UpdateToggleState() : void + {static} GenerateFromUXML() : MeshToolbar } class MeshToolbarFactory { } class MeshToolbarUxmlTraits { } class "UxmlFactory`2"<T1,T2> { } Toolbar <|-- MeshToolbar MeshToolbar --> "skinningCache" SkinningCache MeshToolbar +-- MeshToolbarFactory "UxmlFactory`2" "<MeshToolbar,MeshToolbarUxmlTraits>" <|-- MeshToolbarFactory MeshToolbar +-- MeshToolbarUxmlTraits UxmlTraits <|-- MeshToolbarUxmlTraits class PastePanel { + <<event>> onPasteActivated : Action<bool, bool, bool, bool> + bones : bool <<get>> <<set>> + mesh : bool <<get>> <<set>> + flipX : bool <<get>> <<set>> + flipY : bool <<get>> <<set>> + PastePanel() + BindElements() : void + OnPasteActivated() : void + {static} GenerateFromUXML() : PastePanel } class PastePanelFactory { } class PastePanelUxmlTraits { } class "UxmlFactory`2"<T1,T2> { } VisualElement <|-- PastePanel PastePanel +-- PastePanelFactory "UxmlFactory`2" "<PastePanel,PastePanelUxmlTraits>" <|-- PastePanelFactory PastePanel +-- PastePanelUxmlTraits UxmlTraits <|-- PastePanelUxmlTraits class Toolbar { + Toolbar() + SetButtonChecked(toCheck:Button) : void + CollapseToolBar(collapse:bool) : void } class ToolbarFactory { } class ToolbarUxmlTraits { } class "UxmlFactory`2"<T1,T2> { } VisualElement <|-- Toolbar Toolbar +-- ToolbarFactory "UxmlFactory`2" "<Toolbar,ToolbarUxmlTraits>" <|-- ToolbarFactory Toolbar +-- ToolbarUxmlTraits UxmlTraits <|-- ToolbarUxmlTraits class VisualElementExtensions <<static>> { + {static} SetHiddenFromLayout(element:VisualElement, isHidden:bool) : void } class WeightInspectorIMGUIPanel { + <<event>> weightsChanged : Action + WeightInspectorIMGUIPanel() } class CustomUXMLFactor { } class "UxmlFactory`2"<T1,T2> { } VisualElement <|-- WeightInspectorIMGUIPanel WeightInspectorIMGUIPanel --> "weightInspector" WeightInspector WeightInspectorIMGUIPanel +-- CustomUXMLFactor "UxmlFactory`2" "<WeightInspectorIMGUIPanel,UxmlTraits>" <|-- CustomUXMLFactor class WeightPainterPanel { + {static} <<readonly>> kNone : string = "None" + <<event>> bonePopupChanged : Action<int> + <<event>> sliderStarted : Action + <<event>> sliderChanged : Action<float> + <<event>> sliderEnded : Action + <<event>> weightsChanged : Action + title : string <<set>> + boneIndex : int <<get>> + size : int <<get>> <<set>> + hardness : int <<get>> <<set>> + step : int <<get>> <<set>> + normalize : bool <<get>> <<set>> + amount : float <<get>> <<set>> + WeightPainterPanel() + BindElements() : void + SetActive(active:bool) : void + UpdateWeightInspector(spriteMeshData:ISpriteMeshData, boneNames:string[], selection:ISelection<int>, cacheUndo:ICacheUndo) : void + UpdatePanel(boneNames:string[]) : void <<internal>> SetBoneSelectionByName(boneName:string) : void + {static} GenerateFromUXML() : WeightPainterPanel } class WeightPainterPanelFactory { } class WeightPainterPanelUxmlTraits { } class "UxmlFactory`2"<T1,T2> { } VisualElement <|-- WeightPainterPanel WeightPainterPanel --> "paintMode" WeightPainterMode WeightPainterPanel --> "mode" WeightEditorMode WeightPainterPanel +-- WeightPainterPanelFactory "UxmlFactory`2" "<WeightPainterPanel,WeightPainterPanelUxmlTraits>" <|-- WeightPainterPanelFactory WeightPainterPanel +-- WeightPainterPanelUxmlTraits UxmlTraits <|-- WeightPainterPanelUxmlTraits class WeightToolbar { + <<event>> SetWeightTool : Action<Tools> + WeightToolbar() + EnableBoneInfluenceWidget() : void + DisableBoneInfluenceWidget() : void + BindElements() : void + {static} GenerateFromUXML() : WeightToolbar + UpdateToggleState() : void } class CustomUXMLFactor { } class "UxmlFactory`2"<T1,T2> { } Toolbar <|-- WeightToolbar WeightToolbar --> "skinningCache" SkinningCache WeightToolbar +-- CustomUXMLFactor "UxmlFactory`2" "<WeightToolbar,UxmlTraits>" <|-- CustomUXMLFactor class DisabledUndo { + RecordObject(o:object, name:string) : void + RegisterCompleteObjectUndo(o:object, name:string) : void + RegisterCompleteObjectUndo(o:object[], name:string) : void + RegisterCreatedObjectUndo(o:object, name:string) : void + DestroyObjectImmediate(o:object) : void + ClearUndo(o:object) : void + IncrementCurrentGroup() : void } IUndo <|-- DisabledUndo class DisableUndoScope { + DisableUndoScope(cacheUndo:ICacheUndo) + Dispose() : void } IDisposable <|-- DisableUndoScope interface ICacheUndo { isUndoOperationSet : bool <<get>> IncrementCurrentGroup() : void BeginUndoOperation(name:string) : void EndUndoOperation() : void } ICacheUndo --> "undoOverride" IUndo interface IUndo { RecordObject(o:object, name:string) : void RegisterCompleteObjectUndo(o:object, name:string) : void RegisterCompleteObjectUndo(o:object[], name:string) : void RegisterCreatedObjectUndo(o:object, name:string) : void DestroyObjectImmediate(o:object) : void ClearUndo(o:object) : void IncrementCurrentGroup() : void } class UndoScope { + UndoScope(cacheUndo:ICacheUndo, operationName:string, incrementGroup:bool) + Dispose() : void } IDisposable <|-- UndoScope class UnityEngineUndo { + RecordObject(o:object, name:string) : void + RegisterCompleteObjectUndo(o:object, name:string) : void + RegisterCompleteObjectUndo(o:object[], name:string) : void + RegisterCreatedObjectUndo(o:object, name:string) : void + DestroyObjectImmediate(o:object) : void + ClearUndo(o:object) : void + IncrementCurrentGroup() : void } IUndo <|-- UnityEngineUndo class BoneReparentToolController { + BoneReparentToolController(model:IBoneTreeViewModel, eventSystem:SkinningEvents) + <<override>> CanDrag() : bool + <<override>> CanRename() : bool } class BoneReparentToolModel { + BoneReparentToolModel(cache:SkinningCache, view:IBoneVisibilityToolView) } class BoneReparentTool { + <<override>> Initialize(layout:LayoutOverlay) : void } class BoneReparentToolWindow { {static} <<internal>> CreateFromUXML() : BoneReparentToolWindow <<internal>> BindElements() : void InternalGetModel() : IBoneTreeViewModel InternalGetController() : BoneTreeWidgetController + OnBoneSelectionChange(skeleton:SkeletonSelection) : void + OnBoneExpandedChange(bones:BoneCache[]) : void + OnBoneNameChanged(bone:BoneCache) : void + OnSelectionChange(skeleton:SkeletonCache) : void + Deactivate() : void } class BoneReparentToolView { } class CustomUxmlFactory { } class "Func`1"<T> { } class CustomUxmlFactory { } class CustomUxmlTraits { } class "UxmlFactory`2"<T1,T2> { } BoneTreeWidgetController <|-- BoneReparentToolController BoneTreeWidgetModel <|-- BoneReparentToolModel SkeletonToolWrapper <|-- BoneReparentTool BoneReparentTool --> "m_View" BoneReparentToolWindow BoneReparentTool --> "m_Model" BoneReparentToolModel VisualElement <|-- BoneReparentToolWindow IBoneVisibilityToolView <|-- BoneReparentToolWindow BoneReparentToolWindow --> "m_ToolView" BoneReparentToolView BoneReparentToolWindow o-> "GetModel<IBoneTreeViewModel>" "Func`1" BoneReparentToolWindow o-> "GetController<BoneTreeWidgetController>" "Func`1" BoneReparentToolWindow --> "toolView" BoneReparentToolView BoneVisibilityToolView <|-- BoneReparentToolView BoneReparentToolWindow +-- CustomUxmlFactory "UxmlFactory`2" "<BoneReparentToolWindow,UxmlTraits>" <|-- CustomUxmlFactory BoneReparentToolView +-- CustomUxmlFactory "UxmlFactory`2" "<BoneReparentToolView,CustomUxmlTraits>" <|-- CustomUxmlFactory BoneReparentToolView +-- CustomUxmlTraits UxmlTraits <|-- CustomUxmlTraits class BoneTreeWidgetController { + BoneTreeWidgetController(model:IBoneTreeViewModel, eventSystem:SkinningEvents) + Activate() : void + Deactivate() : void + SetAllVisibility(visibility:bool) : void + BuildTreeView() : List<TreeViewItem> + GetIDsToExpand(bones:BoneCache[]) : List<int> + GetIDsToSelect(bones:BoneCache[]) : int[] + SelectBones(selectedIds:IList<int>, items:IList<TreeViewItem>) : void + ExpandBones(expandedIds:IList<int>, items:IList<TreeViewItem>) : void + GetTreeItemVisibility(item:TreeViewItemBase<BoneCache>) : bool + SetTreeItemVisibility(item:TreeViewItemBase<BoneCache>, visible:bool, includeChildren:bool) : void SetChildrenVisibility(bone:TreeViewItemBase<BoneCache>, visible:bool) : void + GetTreeItemDepthValue(bone:TreeViewItemBase<BoneCache>) : int + SetTreeItemDepthValue(bone:TreeViewItemBase<BoneCache>, value:int) : void + SetTreeViewBoneName(items:IList<TreeViewItem>, bone:BoneCache) : void + TreeViewItemRename(rows:IList<TreeViewItem>, itemID:int, newName:string) : void + CanReparent(parent:TreeViewItemBase<BoneCache>, draggedItems:List<TreeViewItem>) : bool + ReparentItems(newParent:TreeViewItemBase<BoneCache>, draggedItems:List<TreeViewItem>, insertAtIndex:int) : void + <<virtual>> CanDrag() : bool + <<virtual>> CanRename() : bool } class BoneVisibilityToolData { m_AllVisibility : bool = true m_PreviousVisibility : bool = true + allVisibility : bool <<get>> <<set>> + previousVisiblity : bool <<get>> <<set>> } class BoneTreeWidgetModel { + <<virtual>> GetAllVisibility() : bool + GetBoneSelection() : SkeletonSelection + GetExpandedBones() : BoneCache[] + GetDepth(bone:BoneCache) : int + GetSelectedSkeleton() : SkeletonCache + GetVisibility(bone:BoneCache) : bool + SelectBones(bones:BoneCache[]) : void + SetExpandedBones(bones:BoneCache[]) : void + <<virtual>> SetAllVisibility(skeleton:SkeletonCache, visibility:bool) : void + {static} SetAllBoneVisibility(skeleton:SkeletonCache, visibility:bool) : void + SetBoneParent(newParent:BoneCache, bone:BoneCache, insertAtIndex:int) : void + SetDepth(bone:BoneCache, depth:int) : void + SetName(bone:BoneCache, name:string) : void + SetVisibility(bone:BoneCache, visibility:bool) : void + UndoScope(value:string) : UndoScope + hasCharacter : bool <<get>> } interface IBoneTreeViewModel { SetVisibility(bone:BoneCache, visibility:bool) : void GetVisibility(bone:BoneCache) : bool SetName(bone:BoneCache, name:string) : void SetBoneParent(newParent:BoneCache, bone:BoneCache, insertAtIndex:int) : void GetDepth(bone:BoneCache) : int SetDepth(bone:BoneCache, depth:int) : void SetAllVisibility(skeleton:SkeletonCache, visibility:bool) : void GetAllVisibility() : bool SelectBones(bones:BoneCache[]) : void SetExpandedBones(bones:BoneCache[]) : void GetBoneSelection() : SkeletonSelection GetExpandedBones() : BoneCache[] GetSelectedSkeleton() : SkeletonCache hasCharacter : bool <<get>> UndoScope(value:string) : UndoScope } CacheObject <|-- BoneVisibilityToolData IBoneTreeViewModel <|-- BoneTreeWidgetModel BoneTreeWidgetModel --> "skinningCache" SkinningCache BoneTreeWidgetModel --> "view" IBoneVisibilityToolView BoneTreeWidgetModel --> "mode" SkinningMode IBoneTreeViewModel --> "view" IBoneVisibilityToolView IBoneTreeViewModel --> "mode" SkinningMode class BoneVisibilityTool { + name : string <<get>> + isAvailable : bool <<get>> + BoneVisibilityTool(s:SkinningCache) + Setup() : void + Dispose() : void + Activate() : void + Deactivate() : void + SetAvailabilityChangeCallback(callback:Action) : void } class BoneVisibilityToolView { + BoneVisibilityToolView() InternalGetController() : BoneTreeWidgetController + OnSelectionChange(skeleton:SkeletonCache) : void + OnBoneSelectionChange(bones:SkeletonSelection) : void + OnBoneExpandedChange(bones:BoneCache[]) : void + OnBoneNameChanged(bone:BoneCache) : void + Deactivate() : void } class BoneTreeView { + BoneTreeView(treeViewState:TreeViewState, columnHeader:MultiColumnHeader) + SetupHierarchy() : void + OnBoneSelectionChanged(boneSelection:SkeletonSelection) : void + OnBoneExpandedChanged(bones:BoneCache[]) : void + OnBoneNameChanged(bone:BoneCache) : void CellGUI(cellRect:Rect, item:TreeViewItem, column:int, args:RowGUIArgs) : void DrawDepthCell(cellRect:Rect, item:TreeViewItem) : void DrawVisibilityCell(cellRect:Rect, item:TreeViewItem) : void DrawNameCell(cellRect:Rect, item:TreeViewItem, args:RowGUIArgs) : void <<const>> k_GenericDragID : string = "GenericDragColumnDragging" } class "Func`1"<T> { } BoneTreeWidgetModel <|-- BoneVisibilityTool IVisibilityTool <|-- BoneVisibilityTool BoneVisibilityTool --> "view" VisualElement VisibilityToolViewBase <|-- BoneVisibilityToolView IBoneVisibilityToolView <|-- BoneVisibilityToolView BoneVisibilityToolView o-> "GetController<BoneTreeWidgetController>" "Func`1" BoneVisibilityToolView o-> "GetModel<IBoneTreeViewModel>" "Func`1" VisibilityTreeViewBase <|-- BoneTreeView BoneTreeView o-> "GetController<BoneTreeWidgetController>" "Func`1" interface IBoneVisibilityToolView { OnBoneSelectionChange(skeleton:SkeletonSelection) : void OnBoneExpandedChange(bones:BoneCache[]) : void OnBoneNameChanged(bone:BoneCache) : void OnSelectionChange(skeleton:SkeletonCache) : void Deactivate() : void } class MeshVisibilityTool { + MeshVisibilityTool(s:SkinningCache) + Setup() : void + Dispose() : void + name : string <<get>> + Activate() : void + Deactivate() : void + isAvailable : bool <<get>> + SetAvailabilityChangeCallback(callback:Action) : void SetAllVisibility(visibility:bool) : void SetAllMeshVisibility() : void GetAllVisibility() : bool } class MeshVisibilityToolModel { m_AllVisibility : bool = true m_PreviousVisibility : bool = true + allVisibility : bool <<get>> <<set>> + SetMeshVisibility(sprite:SpriteCache, visibility:bool) : void + GetMeshVisibility(sprite:SpriteCache) : bool + ShouldDisable(sprite:SpriteCache) : bool + previousVisiblity : bool <<get>> <<set>> } class MeshVisibilityToolView { + MeshVisibilityToolView(s:SkinningCache) InternalGetModel() : MeshVisibilityToolModel + Setup(sprites:SpriteCache[]) : void InternalGetAllVisibility() : bool InternalSetAllVisibility(visibility:bool) : void } class MeshTreeView { + MeshTreeView(treeViewState:TreeViewState, header:MultiColumnHeader) + Setup(sprites:SpriteCache[]) : void + SetSelection(sprite:SpriteCache) : void } class "Func`1"<T> { } class "Action`1"<T> { } IVisibilityTool <|-- MeshVisibilityTool MeshVisibilityTool --> "skinningCache" SkinningCache MeshVisibilityTool --> "view" VisualElement SkinningObject <|-- MeshVisibilityToolModel VisibilityToolViewBase <|-- MeshVisibilityToolView MeshVisibilityToolView o-> "GetModel<MeshVisibilityToolModel>" "Func`1" MeshVisibilityToolView o-> "SetAllVisibility<bool>" "Action`1" MeshVisibilityToolView o-> "GetAllVisibility<bool>" "Func`1" MeshVisibilityToolView --> "skinningCache" SkinningCache VisibilityTreeViewBase <|-- MeshTreeView MeshTreeView o-> "GetModel<MeshVisibilityToolModel>" "Func`1" interface ISpriteVisibilityToolModel { previousVisibility : bool <<get>> <<set>> allVisibility : bool <<get>> <<set>> hasCharacter : bool <<get>> UndoScope(description:string) : UndoScope } interface ISpriteVisibilityToolView { Setup() : void SetSelection(sprite:SpriteCache) : void SetSelectionIds(selectedIds:IList<int>) : void } class SpriteVisibilityToolData { m_AllVisibility : bool = true m_PreviousVisibility : bool = true + allVisibility : bool <<get>> <<set>> + previousVisibility : bool <<get>> <<set>> } class SpriteVisibilityToolController { m_UpdateViewOnSelection : bool = true + <<event>> OnAvailabilityChangeListeners : Action + SpriteVisibilityToolController(model:ISpriteVisibilityToolModel, events:SkinningEvents) + Activate() : void + Deactivate() : void + Dispose() : void OnViewModeChanged(mode:SkinningMode) : void + isAvailable : bool <<get>> SetAllCharacterSpriteVisibility() : void + SetAllVisibility(visibility:bool) : void + GetAllVisibility() : bool + BuildTreeView() : List<TreeViewItem> SpriteVisibilityItemOrderSort(x:ISpriteVisibilityItem, y:ISpriteVisibilityItem) : int + GetCharacterPartVisibility(item:TreeViewItem) : bool + SetCharacterPartVisibility(item:TreeViewItem, visible:bool, isolate:bool) : void + SetSelectedSprite(rows:IList<TreeViewItem>, selectedIds:IList<int>) : void + GetTreeViewSelectionID(sprite:SpriteCache) : int + GetCategoryForSprite(treeViewItem:TreeViewItem) : SpriteCategory + GetCategoryStrings() : string[] + GetSpriteLabelName(category:SpriteCategory, treeViewItem:TreeViewItem) : string GetCategoryIndexForSprite(category:SpriteCategory, treeViewItem:TreeViewItem) : int + RemoveSpriteFromCategory(treeViewItem:TreeViewItem) : void + SetCategoryForSprite(categoryName:string, treeViewItem:TreeViewItem) : void + SetCategoryForSprite(categoryName:string, labelName:string, treeViewItem:TreeViewItem) : void SetCategoryForSprite(categoryName:string, labelName:string, spriteVisibilityItem:ISpriteVisibilityItem) : void + IsLabelDuplicate(category:SpriteCategory, labelName:string) : bool + SetCategoryLabelName(labelname:string, treeViewItem:TreeViewItem) : void + SupportCateogry(treeViewItem:TreeViewItem) : bool + SupportConvertToCatgory(treeViewItem:TreeViewItem) : bool + ClearCategory(treeViewItem:TreeViewItem) : void + ConvertLayerToCategory(treeViewItem:TreeViewItem) : void + ConvertToCategory(treeViewItem:TreeViewItem) : void AddGroupToCategory(categoryName:string, groupItem:SpriteVisibilityGroupItem) : void + RemoveUnusedCategory() : void } class SpriteVisibilityTool { + SpriteVisibilityTool(s:SkinningCache) + Setup() : void + Dispose() : void + name : string <<get>> + Activate() : void + Deactivate() : void + isAvailable : bool <<get>> + SetAvailabilityChangeCallback(callback:Action) : void hasCharacter : bool <<get>> previousVisibility : bool <<get>> <<set>> allVisibility : bool <<get>> <<set>> UndoScope(description:string) : UndoScope } class SpriteVisibilityToolView { + SpriteVisibilityToolView() InternalGetController() : SpriteVisibilityToolController InternalGetAllVisibility() : bool InternalSetAllVisibility(visibility:bool) : void + Setup() : void + SetSelection(sprite:SpriteCache) : void + SetSelectionIds(selectedIds:IList<int>) : void } class SpriteTreeView { m_SpriteCategoryRenameID : int + SpriteTreeView(treeViewState:TreeViewState, multiColumnHeader:MultiColumnHeader) SkinInit() : void + Setup() : void + <<override>> OnGUI(rect:Rect) : void ConvertGroupToCategory() : void ClearAllCategory() : void ConvertLayerToCategory() : void CellGUI(cellRect:Rect, item:TreeViewItem, column:int, args:RowGUIArgs) : void DrawVisibilityCell(cellRect:Rect, item:TreeViewItem) : void DrawNameCell(cellRect:Rect, item:TreeViewItem, args:RowGUIArgs) : void DrawCategoryCell(cellRect:Rect, item:TreeViewItem, args:RowGUIArgs) : void DrawCategoryNameControl(cellRect:Rect, item:TreeViewItem) : void DrawIndexCell(cellRect:Rect, item:TreeViewItem, args:RowGUIArgs) : void + SetSelectionIds(selectedIds:IList<int>) : void + SetSelection(sprite:SpriteCache) : void } interface ISpriteVisibilityItem { visibility : bool <<get>> <<set>> } class SpriteVisibilityGroupItem { visibility : bool <<get>> <<set>> } class SpriteVisibilitySpriteItem { visibility : bool <<get>> <<set>> } class "Func`1"<T> { } ISpriteVisibilityToolModel --> "view" ISpriteVisibilityToolView ISpriteVisibilityToolModel --> "character" CharacterCache ISpriteVisibilityToolModel --> "mode" SkinningMode ISpriteVisibilityToolModel --> "selectedSprite" SpriteCache ISpriteVisibilityToolModel --> "spriteCategoryList" SpriteCategoryListCacheObject CacheObject <|-- SpriteVisibilityToolData SpriteVisibilityToolController --> "m_Model" ISpriteVisibilityToolModel SpriteVisibilityToolController --> "m_Events" SkinningEvents IVisibilityTool <|-- SpriteVisibilityTool ISpriteVisibilityToolModel <|-- SpriteVisibilityTool SpriteVisibilityTool --> "m_View" SpriteVisibilityToolView SpriteVisibilityTool --> "m_Controller" SpriteVisibilityToolController SpriteVisibilityTool --> "skinningCache" SkinningCache SpriteVisibilityTool --> "view" VisualElement SpriteVisibilityTool --> "view" ISpriteVisibilityToolView SpriteVisibilityTool --> "selectedSprite" SpriteCache SpriteVisibilityTool --> "character" CharacterCache SpriteVisibilityTool --> "mode" SkinningMode SpriteVisibilityTool --> "spriteCategoryList" SpriteCategoryListCacheObject VisibilityToolViewBase <|-- SpriteVisibilityToolView ISpriteVisibilityToolView <|-- SpriteVisibilityToolView SpriteVisibilityToolView o-> "GetController<SpriteVisibilityToolController>" "Func`1" VisibilityTreeViewBase <|-- SpriteTreeView SpriteTreeView o-> "GetController<SpriteVisibilityToolController>" "Func`1" SpriteTreeView --> "m_Style" GUIStyle SpriteTreeView --> "m_WarningIcon" GUIContent SpriteVisibilityToolController +-- ISpriteVisibilityItem ISpriteVisibilityItem --> "characterOrder" ICharacterOrder SpriteVisibilityToolController +-- SpriteVisibilityGroupItem ISpriteVisibilityItem <|-- SpriteVisibilityGroupItem SpriteVisibilityGroupItem --> "group" CharacterGroupCache SpriteVisibilityGroupItem --> "characterOrder" ICharacterOrder SpriteVisibilityToolController +-- SpriteVisibilitySpriteItem ISpriteVisibilityItem <|-- SpriteVisibilitySpriteItem SpriteVisibilitySpriteItem --> "sprite" CharacterPartCache SpriteVisibilitySpriteItem --> "characterOrder" ICharacterOrder class VisibilityToolWindow { m_CurrentSelectedTab : int = 0 + <<event>> onBoneOpacitySliderChange : Action<float> + <<event>> onMeshOpacitySliderChange : Action<float> + <<event>> onBoneOpacitySliderChangeBegin : Action + <<event>> onBoneOpacitySliderChangeEnd : Action + <<event>> onMeshOpacitySliderChangeBegin : Action + <<event>> onMeshOpacitySliderChangeEnd : Action + {static} CreateFromUXML() : VisibilityToolWindow + BindElements() : void + Initialize(layout:LayoutOverlay) : void + Show() : void + Hide() : void IsOpacityTarget(target:IEventHandler, opacityTarget:VisualElement) : bool OpacityChangeBegin(evt:MouseDownEvent) : void OpacityChangeEnd(evt:MouseCaptureOutEvent) : void OnBoneOpacitySliderValueChangd(evt:ChangeEvent<float>) : void OnMeshOpacitySliderValueChangd(evt:ChangeEvent<float>) : void + SetBoneOpacitySliderValue(value:float) : void + SetMeshOpacitySliderValue(value:float) : void + AddToolTab(name:string, onClick:Action) : void + SetActiveTab(toolIndex:int) : void + SetContent(content:VisualElement) : void + SetToolAvailable(toolIndex:int, available:bool) : void } class VisibilityTool { <<internal>> <<override>> OnCreate() : void + <<override>> Initialize(layout:LayoutOverlay) : void currentToolIndex : int <<get>> <<set>> boneOpacityValue : float <<get>> <<set>> meshOpacityValue : float <<get>> <<set>> UndoScope(value:string) : UndoScope BeginUndoOperation(value:string) : void } interface IVisibilityToolModel { currentToolIndex : int <<get>> <<set>> meshOpacityValue : float <<get>> <<set>> boneOpacityValue : float <<get>> <<set>> UndoScope(value:string) : UndoScope BeginUndoOperation(value:string) : void } interface IVisibilityToolWindow { AddToolTab(name:string, callback:Action) : void SetToolAvailable(i:int, available:bool) : void SetBoneOpacitySliderValue(value:float) : void SetMeshOpacitySliderValue(value:float) : void <<event>> onBoneOpacitySliderChange : Action<float> <<event>> onMeshOpacitySliderChange : Action<float> <<event>> onBoneOpacitySliderChangeBegin : Action <<event>> onBoneOpacitySliderChangeEnd : Action <<event>> onMeshOpacitySliderChangeBegin : Action <<event>> onMeshOpacitySliderChangeEnd : Action Show() : void Hide() : void SetActiveTab(index:int) : void SetContent(content:VisualElement) : void } class VisibilityToolController { m_DeactivateBoneaTool : bool = false + VisibilityToolController(model:IVisibilityToolModel, tools:IVisibilityTool[], skeletonTool:Func<SkeletonTool>, meshPreviewBehaviour:Func<IMeshPreviewBehaviour>) + Activate() : void + Deactivate() : void OnBoneOpacityChangeBegin() : void OnBoneOpacityChangeEnd() : void OnMeshOpacityChangeBegin() : void OnMeshOpacityChangeEnd() : void } class CustomUxmlFactory { } class "List`1"<T> { } class "Func`1"<T> { } class "UxmlFactory`2"<T1,T2> { } VisualElement <|-- VisibilityToolWindow IVisibilityToolWindow <|-- VisibilityToolWindow VisibilityToolWindow --> "m_SelectorContainer" VisualElement VisibilityToolWindow --> "m_Container" VisualElement VisibilityToolWindow --> "m_BoneOpacitySlider" Slider VisibilityToolWindow --> "m_MeshOpacitySlider" Slider VisibilityToolWindow --> "m_Tabs<Button>" "List`1" BaseTool <|-- VisibilityTool IVisibilityToolModel <|-- VisibilityTool VisibilityTool --> "skeletonTool" SkeletonTool VisibilityTool --> "m_Controller" VisibilityToolController VisibilityTool --> "previewBehaviour" IMeshPreviewBehaviour VisibilityTool --> "view" IVisibilityToolWindow VisibilityTool --> "skinningCache" SkinningCache IVisibilityToolModel --> "view" IVisibilityToolWindow IVisibilityToolModel --> "skinningCache" SkinningCache VisibilityToolController --> "m_Model" IVisibilityToolModel VisibilityToolController --> "m_SkeletonTool<SkeletonTool>" "Func`1" VisibilityToolController --> "m_MeshPreviewBehaviour<IMeshPreviewBehaviour>" "Func`1" VisibilityToolWindow +-- CustomUxmlFactory "UxmlFactory`2" "<VisibilityToolWindow,UxmlTraits>" <|-- CustomUxmlFactory interface IVisibilityTool { name : string <<get>> Activate() : void Deactivate() : void isAvailable : bool <<get>> SetAvailabilityChangeCallback(callback:Action) : void Setup() : void Dispose() : void } class VisibilityToolViewBase { + VisibilityToolViewBase() DoSearchField() : void DoOpacitySlider() : void OnGUI() : void } class "TreeViewItemBase`1"<T> { + customData : T + TreeViewItemBase(id:int, depth:int, name:string, data:T) } class VisibilityTreeViewBase { + VisibilityTreeViewBase(treeViewState:TreeViewState, multiColumn:MultiColumnHeader) + VisibilityTreeViewBase(treeViewState:TreeViewState) Init() : void } class "Action`1"<T> { } class "Func`1"<T> { } class Styles <<static>> { } class VisibilityIconStyle <<static>> { } IVisibilityTool --> "view" VisualElement VisualElement <|-- VisibilityToolViewBase VisibilityToolViewBase --> "m_Container" IMGUIContainer VisibilityToolViewBase --> "m_SearchField" SearchField VisibilityToolViewBase o-> "SetOpacityValue<float>" "Action`1" VisibilityToolViewBase o-> "GetOpacityValue<float>" "Func`1" TreeViewItem <|-- "TreeViewItemBase`1" TreeView <|-- VisibilityTreeViewBase VisibilityToolViewBase +-- Styles Styles o-> "preLabel" GUIStyle Styles o-> "preSlider" GUIStyle Styles o-> "preSliderThumb" GUIStyle VisibilityTreeViewBase +-- VisibilityIconStyle VisibilityIconStyle o-> "visibilityOnIcon" GUIContent VisibilityIconStyle o-> "visibilityOffIcon" GUIContent class VisibilityToolColumnHeader { + VisibilityToolColumnHeader(state:MultiColumnHeaderState) + visibilityColumn : int <<set>> } class "Action`1"<T> { } class "Func`1"<T> { } MultiColumnHeader <|-- VisibilityToolColumnHeader VisibilityToolColumnHeader o-> "SetAllVisibility<bool>" "Action`1" VisibilityToolColumnHeader o-> "GetAllVisibility<bool>" "Func`1" class VisibilityToolResizer { + VisibilityToolResizer() } MouseManipulator <|-- VisibilityToolResizer class BoundedBiharmonicWeightsGenerator { + Calculate(vertices:Vector2[], edges:Edge[], controlPoints:Vector2[], bones:Edge[], pins:int[]) : BoneWeight[] + DebugMesh(spriteMeshData:ISpriteMeshData, vertices:Vector2[], edges:Edge[], controlPoints:Vector2[], bones:Edge[], pins:int[]) : void } IWeightsGenerator <|-- BoundedBiharmonicWeightsGenerator BoundedBiharmonicWeightsGenerator o-> "defaultWeight" BoneWeight interface IWeightsGenerator { Calculate(vertices:Vector2[], edges:Edge[], controlPoints:Vector2[], bones:Edge[], pins:int[]) : BoneWeight[] } class Contour { marker : int convex : bool + Contour(points:IEnumerable<Vertex>) + Contour(points:IEnumerable<Vertex>, marker:int) + Contour(points:IEnumerable<Vertex>, marker:int, convex:bool) + GetSegments() : List<ISegment> + FindInteriorPoint(limit:int, eps:double) : Point } class "List`1"<T> { } Contour --> "Points<Vertex>" "List`1" class Edge { + P0 : int <<get>> + P1 : int <<get>> + Label : int <<get>> + Edge(p0:int, p1:int) + Edge(p0:int, p1:int, label:int) } IEdge <|-- Edge class ExtensionMethods <<static>> { <<internal>> {static} Triangulate(polygon:IPolygon) : IMesh <<internal>> {static} Triangulate(polygon:IPolygon, options:ConstraintOptions) : IMesh <<internal>> {static} Triangulate(polygon:IPolygon, quality:QualityOptions) : IMesh <<internal>> {static} Triangulate(polygon:IPolygon, options:ConstraintOptions, quality:QualityOptions) : IMesh <<internal>> {static} Triangulate(polygon:IPolygon, options:ConstraintOptions, quality:QualityOptions, triangulator:ITriangulator) : IMesh <<internal>> {static} Contains(triangle:ITriangle, p:Point) : bool <<internal>> {static} Contains(triangle:ITriangle, x:double, y:double) : bool <<internal>> {static} Bounds(triangle:ITriangle) : Rectangle <<internal>> {static} DotProduct(p:Point, q:Point) : double } interface IEdge { P0 : int <<get>> P1 : int <<get>> Label : int <<get>> } interface IPolygon { HasPointMarkers : bool <<get>> <<set>> HasSegmentMarkers : bool <<get>> <<set>> AddContour(points:IEnumerable<Vertex>, marker:int, hole:bool, convex:bool) : void AddContour(points:IEnumerable<Vertex>, marker:int, hole:Point) : void Bounds() : Rectangle Add(vertex:Vertex) : void Add(segment:ISegment, insert:bool) : void Add(segment:ISegment, index:int) : void Add(contour:Contour, hole:bool) : void Add(contour:Contour, hole:Point) : void } class "List`1"<T> { } IPolygon --> "Points<Vertex>" "List`1" IPolygon --> "Segments<ISegment>" "List`1" IPolygon --> "Holes<Point>" "List`1" IPolygon --> "Regions<RegionPointer>" "List`1" interface ISegment { GetVertex(index:int) : Vertex GetTriangle(index:int) : ITriangle } IEdge <|-- ISegment interface ITriangle { ID : int <<get>> <<set>> Label : int <<get>> <<set>> Area : double <<get>> <<set>> GetVertex(index:int) : Vertex GetVertexID(index:int) : int GetNeighbor(index:int) : ITriangle GetNeighborID(index:int) : int GetSegment(index:int) : ISegment } class Point { <<internal>> id : int <<internal>> label : int <<internal>> x : double <<internal>> y : double + Point() + Point(x:double, y:double) + Point(x:double, y:double, label:int) + ID : int <<get>> <<set>> + X : double <<get>> <<set>> + Y : double <<get>> <<set>> + Label : int <<get>> <<set>> + <<override>> Equals(obj:object) : bool + Equals(p:Point) : bool + CompareTo(other:Point) : int + <<override>> GetHashCode() : int } class "IComparable`1"<T> { } class "IEquatable`1"<T> { } "IComparable`1" "<Point>" <|-- Point "IEquatable`1" "<Point>" <|-- Point class Polygon { + HasPointMarkers : bool <<get>> <<set>> + HasSegmentMarkers : bool <<get>> <<set>> + Count : int <<get>> + Polygon() + Polygon(capacity:int) + Polygon(capacity:int, markers:bool) + AddContour(points:IEnumerable<Vertex>, marker:int, hole:bool, convex:bool) : void + AddContour(points:IEnumerable<Vertex>, marker:int, hole:Point) : void + Bounds() : Rectangle + Add(vertex:Vertex) : void + Add(segment:ISegment, insert:bool) : void + Add(segment:ISegment, index:int) : void + Add(contour:Contour, hole:bool) : void + Add(contour:Contour, hole:Point) : void } class "List`1"<T> { } IPolygon <|-- Polygon Polygon --> "points<Vertex>" "List`1" Polygon --> "holes<Point>" "List`1" Polygon --> "regions<RegionPointer>" "List`1" Polygon --> "segments<ISegment>" "List`1" Polygon --> "Points<Vertex>" "List`1" Polygon --> "Holes<Point>" "List`1" Polygon --> "Regions<RegionPointer>" "List`1" Polygon --> "Segments<ISegment>" "List`1" class Rectangle { xmin : double ymin : double xmax : double ymax : double + Rectangle() + Rectangle(other:Rectangle) + Rectangle(x:double, y:double, width:double, height:double) + Left : double <<get>> + Right : double <<get>> + Bottom : double <<get>> + Top : double <<get>> + Width : double <<get>> + Height : double <<get>> + Resize(dx:double, dy:double) : void + Expand(p:Point) : void + Expand(points:IEnumerable<Point>) : void + Expand(other:Rectangle) : void + Contains(x:double, y:double) : bool + Contains(pt:Point) : bool + Contains(other:Rectangle) : bool + Intersects(other:Rectangle) : bool } class RegionPointer { <<internal>> id : int <<internal>> area : double + Area : double <<get>> <<set>> + RegionPointer(x:double, y:double, id:int) + RegionPointer(x:double, y:double, id:int, area:double) } RegionPointer --> "point" Point class Segment { label : int + Label : int <<get>> <<set>> + P0 : int <<get>> + P1 : int <<get>> + Segment(v0:Vertex, v1:Vertex) + Segment(v0:Vertex, v1:Vertex, label:int) + GetVertex(index:int) : Vertex + GetTriangle(index:int) : ITriangle } ISegment <|-- Segment Segment --> "v0" Vertex Segment --> "v1" Vertex class Vertex { <<internal>> hash : int + Vertex() + Vertex(x:double, y:double) + Vertex(x:double, y:double, mark:int) + <<override>> GetHashCode() : int } Point <|-- Vertex Vertex --> "type" VertexType Vertex --> "tri" Otri Vertex --> "Type" VertexType class DebugWriter { iteration : int session : string tmpFile : string triangles : int {static} DebugWriter() + Start(session:string) : void + Write(mesh:Mesh, skip:bool) : void + Finish() : void } DebugWriter o-> "nfi" NumberFormatInfo DebugWriter --> "stream" StreamWriter DebugWriter --> "Session" DebugWriter class FileProcessor <<static>> { {static} FileProcessor() <<internal>> {static} Add(format:IFileFormat) : void <<internal>> {static} IsSupported(file:string) : bool <<internal>> {static} Read(filename:string) : IPolygon <<internal>> {static} Write(polygon:IPolygon, filename:string) : void <<internal>> {static} Import(filename:string) : IMesh <<internal>> {static} Write(mesh:IMesh, filename:string) : void } class "List`1"<T> { } FileProcessor --> "formats<IFileFormat>" "List`1" interface IFileFormat { IsSupported(file:string) : bool } interface IMeshFormat { Import(filename:string) : IMesh Write(mesh:IMesh, filename:string) : void Write(mesh:IMesh, stream:Stream) : void } IFileFormat <|-- IMeshFormat class InputTriangle { <<internal>> label : int <<internal>> area : double + InputTriangle(p0:int, p1:int, p2:int) + ID : int <<get>> <<set>> + Label : int <<get>> <<set>> + Area : double <<get>> <<set>> + GetVertex(index:int) : Vertex + GetVertexID(index:int) : int + GetNeighbor(index:int) : ITriangle + GetNeighborID(index:int) : int + GetSegment(index:int) : ISegment } ITriangle <|-- InputTriangle interface IPolygonFormat { Read(filename:string) : IPolygon Write(polygon:IPolygon, filename:string) : void Write(polygon:IPolygon, stream:Stream) : void } IFileFormat <|-- IPolygonFormat class TriangleFormat { + IsSupported(file:string) : bool + Import(filename:string) : IMesh + Write(mesh:IMesh, filename:string) : void + Write(mesh:IMesh, stream:Stream) : void + Read(filename:string) : IPolygon + Write(polygon:IPolygon, filename:string) : void + Write(polygon:IPolygon, stream:Stream) : void } IPolygonFormat <|-- TriangleFormat IMeshFormat <|-- TriangleFormat class TriangleReader { startIndex : int = 0 + Read(filename:string, polygon:Polygon) : void + Read(filename:string, geometry:Polygon, triangles:List<ITriangle>) : void + Read(filename:string) : IPolygon + ReadNodeFile(nodefilename:string) : Polygon + ReadNodeFile(nodefilename:string, readElements:bool) : Polygon + ReadPolyFile(polyfilename:string) : Polygon + ReadPolyFile(polyfilename:string, readElements:bool) : Polygon + ReadPolyFile(polyfilename:string, readElements:bool, readArea:bool) : Polygon + ReadEleFile(elefilename:string) : List<ITriangle> + ReadEdgeFile(edgeFile:string, invertices:int) : List<Edge> IsStringNullOrWhiteSpace(value:string) : bool } TriangleReader o-> "nfi" NumberFormatInfo class TriangleWriter { + Write(mesh:Mesh, filename:string) : void + WriteNodes(mesh:Mesh, filename:string) : void + WriteElements(mesh:Mesh, filename:string) : void + WritePoly(polygon:IPolygon, filename:string) : void + WritePoly(mesh:Mesh, filename:string) : void + WritePoly(mesh:Mesh, filename:string, writeNodes:bool) : void + WriteEdges(mesh:Mesh, filename:string) : void + WriteNeighbors(mesh:Mesh, filename:string) : void } TriangleWriter o-> "nfi" NumberFormatInfo enum LogLevel { Info= 0, Warning= 1, Error= 2, } interface "ILog`1"<T> { Add(item:T) : void Clear() : void Info(message:string) : void Error(message:string, info:string) : void Warning(message:string, info:string) : void } class "IList`1"<T> { } "ILog`1" --> "Data<T>" "IList`1" "ILog`1" --> "Level" LogLevel interface ILogItem { Message : string <<get>> Info : string <<get>> } ILogItem --> "Time" DateTime ILogItem --> "Level" LogLevel class LogItem { message : string info : string + Message : string <<get>> + Info : string <<get>> + LogItem(level:LogLevel, message:string) + LogItem(level:LogLevel, message:string, info:string) } ILogItem <|-- LogItem LogItem --> "time" DateTime LogItem --> "level" LogLevel LogItem --> "Time" DateTime LogItem --> "Level" LogLevel class ConstraintMesher { + ConstraintMesher(mesh:Mesh, config:Configuration) + Apply(input:IPolygon, options:ConstraintOptions) : void Plague() : void } class "List`1"<T> { } class "ILog`1"<T> { } ConstraintMesher --> "predicates" IPredicates ConstraintMesher --> "mesh" Mesh ConstraintMesher --> "behavior" Behavior ConstraintMesher --> "locator" TriangleLocator ConstraintMesher --> "viri<Triangle>" "List`1" ConstraintMesher --> "logger<LogItem>" "ILog`1" class ConstraintOptions { + UseRegions : bool <<get>> <<set>> + ConformingDelaunay : bool <<get>> <<set>> + Convex : bool <<get>> <<set>> + SegmentSplitting : int <<get>> <<set>> } class Converter <<static>> { <<internal>> {static} ToMesh(polygon:Polygon, triangles:IList<ITriangle>) : Mesh <<internal>> {static} ToMesh(polygon:Polygon, triangles:ITriangle[]) : Mesh <<internal>> {static} ToDCEL(mesh:Mesh) : DcelMesh } class GenericMesher { + GenericMesher() + GenericMesher(triangulator:ITriangulator) + GenericMesher(config:Configuration) + GenericMesher(triangulator:ITriangulator, config:Configuration) + Triangulate(points:IList<Vertex>) : IMesh + Triangulate(polygon:IPolygon) : IMesh + Triangulate(polygon:IPolygon, options:ConstraintOptions) : IMesh + Triangulate(polygon:IPolygon, quality:QualityOptions) : IMesh + Triangulate(polygon:IPolygon, options:ConstraintOptions, quality:QualityOptions) : IMesh <<internal>> {static} StructuredMesh(width:double, height:double, nx:int, ny:int) : IMesh <<internal>> {static} StructuredMesh(bounds:Rectangle, nx:int, ny:int) : IMesh } GenericMesher --> "config" Configuration GenericMesher --> "triangulator" ITriangulator interface IConstraintMesher { Triangulate(polygon:IPolygon) : IMesh Triangulate(polygon:IPolygon, options:ConstraintOptions) : IMesh } interface IMesh { Renumber() : void Refine(quality:QualityOptions, delaunay:bool) : void } class "ICollection`1"<T> { } class "IEnumerable`1"<T> { } class "IList`1"<T> { } IMesh --> "Vertices<Vertex>" "ICollection`1" IMesh --> "Edges<Edge>" "IEnumerable`1" IMesh --> "Segments<SubSegment>" "ICollection`1" IMesh --> "Triangles<Triangle>" "ICollection`1" IMesh --> "Holes<Point>" "IList`1" IMesh --> "Bounds" Rectangle interface IQualityMesher { Triangulate(polygon:IPolygon, quality:QualityOptions) : IMesh Triangulate(polygon:IPolygon, options:ConstraintOptions, quality:QualityOptions) : IMesh } interface ITriangulator { Triangulate(points:IList<Vertex>, config:Configuration) : IMesh } class QualityMesher { + QualityMesher(mesh:Mesh, config:Configuration) + Apply(quality:QualityOptions, delaunay:bool) : void + AddBadSubseg(badseg:BadSubseg) : void + CheckSeg4Encroach(testsubseg:Osub) : int + TestTriangle(testtri:Otri) : void } class "Queue`1"<T> { } class "ILog`1"<T> { } QualityMesher --> "predicates" IPredicates QualityMesher --> "badsubsegs<BadSubseg>" "Queue`1" QualityMesher --> "queue" BadTriQueue QualityMesher --> "mesh" Mesh QualityMesher --> "behavior" Behavior QualityMesher --> "newLocation" NewLocation QualityMesher --> "logger<LogItem>" "ILog`1" QualityMesher --> "newvertex_tri" Triangle class QualityOptions { + MaximumAngle : double <<get>> <<set>> + MinimumAngle : double <<get>> <<set>> + MaximumArea : double <<get>> <<set>> + VariableArea : bool <<get>> <<set>> + SteinerPoints : int <<get>> <<set>> } class "Func`3"<T1,T2,T3> { } QualityOptions --> "UserTest<ITriangle,double,bool>" "Func`3" interface ISmoother { Smooth(mesh:IMesh) : void Smooth(mesh:IMesh, limit:int) : void } class SimpleSmoother { + SimpleSmoother() + SimpleSmoother(factory:IVoronoiFactory) + SimpleSmoother(factory:IVoronoiFactory, config:Configuration) + Smooth(mesh:IMesh) : void + Smooth(mesh:IMesh, limit:int) : void } ISmoother <|-- SimpleSmoother SimpleSmoother --> "pool" TrianglePool SimpleSmoother --> "config" Configuration SimpleSmoother --> "factory" IVoronoiFactory SimpleSmoother --> "options" ConstraintOptions class VoronoiFactory { + VoronoiFactory() + Initialize(vertexCount:int, edgeCount:int, faceCount:int) : void + Reset() : void + CreateVertex(x:double, y:double) : Vertex + CreateHalfEdge(origin:Vertex, face:Face) : HalfEdge + CreateFace(vertex:Geometry.Vertex) : Face } class "ObjectPool`1"<T> { } class "ObjectPool`1"<T> { index : int count : int + Count : int <<get>> + Capacity : int <<get>> <<set>> + ObjectPool(capacity:int) + ObjectPool(pool:T[]) + TryGet(obj:T) : bool + Put(obj:T) : void + Release() : void } IVoronoiFactory <|-- VoronoiFactory VoronoiFactory --> "vertices<Vertex>" "ObjectPool`1" VoronoiFactory --> "edges<HalfEdge>" "ObjectPool`1" VoronoiFactory --> "faces<Face>" "ObjectPool`1" VoronoiFactory +-- "ObjectPool`1" class AdjacencyMatrix { nnz : int + <<readonly>> N : int + AdjacencyMatrix(mesh:Mesh) + AdjacencyMatrix(pcol:int[], irow:int[]) + Bandwidth() : int AdjacencyCount(mesh:Mesh) : int[] AdjacencySet(mesh:Mesh, pcol:int[]) : int[] + SortIndices() : void } class CuthillMcKee { + Renumber(mesh:Mesh) : int[] + Renumber(matrix:AdjacencyMatrix) : int[] GenerateRcm() : int[] Rcm(root:int, mask:int[], perm:int[], offset:int, iccsze:int) : void FindRoot(root:int, mask:int[], level_num:int, level_row:int[], level:int[], offset:int) : void GetLevelSet(root:int, mask:int[], level_num:int, level_row:int[], level:int[], offset:int) : void Degree(root:int, mask:int[], deg:int[], iccsze:int, ls:int[], offset:int) : void PermBandwidth(perm:int[], perm_inv:int[]) : int PermInverse(perm:int[]) : int[] ReverseVector(a:int[], offset:int, size:int) : void Shift(a:int[], up:bool) : void } CuthillMcKee --> "matrix" AdjacencyMatrix class Interpolation <<static>> { } class IntersectionHelper <<static>> { <<internal>> {static} IntersectSegments(p0:Point, p1:Point, q0:Point, q1:Point, c0:Point) : void <<internal>> {static} LiangBarsky(rect:Rectangle, p0:Point, p1:Point, c0:Point, c1:Point) : bool <<internal>> {static} BoxRayIntersection(rect:Rectangle, p0:Point, p1:Point, c1:Point) : bool <<internal>> {static} BoxRayIntersection(rect:Rectangle, p:Point, dx:double, dy:double) : Point <<internal>> {static} BoxRayIntersection(rect:Rectangle, p:Point, dx:double, dy:double, c:Point) : bool } class PolygonValidator <<static>> { <<internal>> {static} IsConsistent(poly:IPolygon) : bool <<internal>> {static} HasDuplicateVertices(poly:IPolygon) : bool <<internal>> {static} HasBadAngles(poly:IPolygon, threshold:double) : bool } class QualityMeasure { + QualityMeasure() + AreaMinimum : double <<get>> + AreaMaximum : double <<get>> + AreaRatio : double <<get>> + AlphaMinimum : double <<get>> + AlphaMaximum : double <<get>> + AlphaAverage : double <<get>> + AlphaArea : double <<get>> + Q_Minimum : double <<get>> + Q_Maximum : double <<get>> + Q_Average : double <<get>> + Q_Area : double <<get>> + Update(mesh:Mesh) : void + Bandwidth() : int } class AreaMeasure { + area_min : double + area_max : double + area_total : double = 0 + area_zero : int = 0 + Reset() : void + Measure(a:Point, b:Point, c:Point) : double } class AlphaMeasure { + alpha_min : double + alpha_max : double + alpha_ave : double + alpha_area : double + Reset() : void acos(c:double) : double + Measure(ab:double, bc:double, ca:double, area:double) : double + Normalize(n:int, area_total:double) : void } class Q_Measure { + q_min : double + q_max : double + q_ave : double + q_area : double + Reset() : void + Measure(ab:double, bc:double, ca:double, area:double) : double + Normalize(n:int, area_total:double) : void } QualityMeasure --> "areaMeasure" AreaMeasure QualityMeasure --> "alphaMeasure" AlphaMeasure QualityMeasure --> "qMeasure" Q_Measure QualityMeasure --> "mesh" Mesh QualityMeasure +-- AreaMeasure QualityMeasure +-- AlphaMeasure QualityMeasure +-- Q_Measure class Statistic { <<internal>> {static} InCircleCount : long = 0 <<internal>> {static} InCircleAdaptCount : long = 0 <<internal>> {static} CounterClockwiseCount : long = 0 <<internal>> {static} CounterClockwiseAdaptCount : long = 0 <<internal>> {static} Orient3dCount : long = 0 <<internal>> {static} HyperbolaCount : long = 0 <<internal>> {static} CircumcenterCount : long = 0 <<internal>> {static} CircleTopCount : long = 0 <<internal>> {static} RelocationCount : long = 0 minEdge : double = 0 + ShortestEdge : double <<get>> maxEdge : double = 0 + LongestEdge : double <<get>> minAspect : double = 0 + ShortestAltitude : double <<get>> maxAspect : double = 0 + LargestAspectRatio : double <<get>> minArea : double = 0 + SmallestArea : double <<get>> maxArea : double = 0 + LargestArea : double <<get>> minAngle : double = 0 + SmallestAngle : double <<get>> maxAngle : double = 0 + LargestAngle : double <<get>> meshArea : double = 0 + MeshArea : double <<get>> + Update(mesh:Mesh, sampleDegrees:int) : void <<internal>> {static} ComputeAngles(triangle:ITriangle, data:double[]) : void } class TriangleQuadTree { <<internal>> sizeBound : int <<internal>> maxDepth : int + TriangleQuadTree(mesh:Mesh, maxDepth:int, sizeBound:int) + Query(x:double, y:double) : ITriangle <<internal>> {static} IsPointInTriangle(p:Point, t0:Point, t1:Point, t2:Point) : bool <<internal>> {static} DotProduct(p:Point, q:Point) : double } class QuadNode { <<const>> SW : int = 0 <<const>> SE : int = 1 <<const>> NW : int = 2 <<const>> NE : int = 3 <<const>> EPS : double = 1e-6 bitRegions : byte + QuadNode(box:Rectangle, tree:TriangleQuadTree) + QuadNode(box:Rectangle, tree:TriangleQuadTree, init:bool) + FindTriangles(searchPoint:Point) : List<int> + CreateSubRegion(currentDepth:int) : void AddTriangleToRegion(triangle:Point[], index:int) : void FindTriangleIntersections(triangle:Point[], index:int) : void FindIntersectionsWithX(dx:double, dy:double, triangle:Point[], index:int, k:int) : void FindIntersectionsWithY(dx:double, dy:double, triangle:Point[], index:int, k:int) : void FindRegion(point:Point) : int AddToRegion(index:int, region:int) : void } class "List`1"<T> { } TriangleQuadTree --> "root" QuadNode TriangleQuadTree +-- QuadNode QuadNode --> "bounds" Rectangle QuadNode --> "pivot" Point QuadNode --> "tree" TriangleQuadTree QuadNode --> "triangles<int>" "List`1" class VertexSorter { VertexSorter(points:Vertex[], seed:int) <<internal>> {static} Sort(array:Vertex[], seed:int) : void <<internal>> {static} Alternate(array:Vertex[], length:int, seed:int) : void } VertexSorter --> "rand" Random class Osub <<struct>> { <<internal>> orient : int + <<override>> ToString() : string + Sym(os:Osub) : void + Sym() : void + Pivot(os:Osub) : void <<internal>> Pivot(ot:Otri) : void + Next(ot:Osub) : void + Next() : void + Org() : Vertex + Dest() : Vertex <<internal>> SetOrg(vertex:Vertex) : void <<internal>> SetDest(vertex:Vertex) : void <<internal>> SegOrg() : Vertex <<internal>> SegDest() : Vertex <<internal>> SetSegOrg(vertex:Vertex) : void <<internal>> SetSegDest(vertex:Vertex) : void <<internal>> Bond(os:Osub) : void <<internal>> Dissolve(dummy:SubSegment) : void <<internal>> Equal(os:Osub) : bool <<internal>> TriDissolve(dummy:Triangle) : void <<internal>> {static} IsDead(sub:SubSegment) : bool <<internal>> {static} Kill(sub:SubSegment) : void } Osub --> "seg" SubSegment Osub --> "Segment" SubSegment class Otri <<struct>> { <<internal>> orient : int + <<override>> ToString() : string + Sym(ot:Otri) : void + Sym() : void + Lnext(ot:Otri) : void + Lnext() : void + Lprev(ot:Otri) : void + Lprev() : void + Onext(ot:Otri) : void + Onext() : void + Oprev(ot:Otri) : void + Oprev() : void + Dnext(ot:Otri) : void + Dnext() : void + Dprev(ot:Otri) : void + Dprev() : void + Rnext(ot:Otri) : void + Rnext() : void + Rprev(ot:Otri) : void + Rprev() : void + Org() : Vertex + Dest() : Vertex + Apex() : Vertex + Copy(ot:Otri) : void + Equals(ot:Otri) : bool <<internal>> SetOrg(v:Vertex) : void <<internal>> SetDest(v:Vertex) : void <<internal>> SetApex(v:Vertex) : void <<internal>> Bond(ot:Otri) : void <<internal>> Dissolve(dummy:Triangle) : void <<internal>> Infect() : void <<internal>> Uninfect() : void <<internal>> IsInfected() : bool <<internal>> Pivot(os:Osub) : void <<internal>> SegBond(os:Osub) : void <<internal>> SegDissolve(dummy:SubSegment) : void <<internal>> {static} IsDead(tria:Triangle) : bool <<internal>> {static} Kill(tri:Triangle) : void } Otri --> "tri" Triangle Otri --> "Triangle" Triangle class SubSegment { <<internal>> hash : int <<internal>> boundary : int + SubSegment() + P0 : int <<get>> + P1 : int <<get>> + Label : int <<get>> + GetVertex(index:int) : Vertex + GetTriangle(index:int) : ITriangle + <<override>> GetHashCode() : int + <<override>> ToString() : string } ISegment <|-- SubSegment class Triangle { <<internal>> hash : int <<internal>> id : int <<internal>> label : int <<internal>> area : double <<internal>> infected : bool + Triangle() + ID : int <<get>> <<set>> + Label : int <<get>> <<set>> + Area : double <<get>> <<set>> + GetVertex(index:int) : Vertex + GetVertexID(index:int) : int + GetNeighbor(index:int) : ITriangle + GetNeighborID(index:int) : int + GetSegment(index:int) : ISegment + <<override>> GetHashCode() : int + <<override>> ToString() : string } ITriangle <|-- Triangle class BoundedVoronoi { offset : int + BoundedVoronoi(mesh:Mesh) + BoundedVoronoi(mesh:Mesh, factory:IVoronoiFactory, predicates:IPredicates) } VoronoiBase <|-- BoundedVoronoi class DefaultVoronoiFactory { + Initialize(vertexCount:int, edgeCount:int, faceCount:int) : void + Reset() : void + CreateVertex(x:double, y:double) : Vertex + CreateHalfEdge(origin:Vertex, face:Face) : HalfEdge + CreateFace(vertex:Geometry.Vertex) : Face } IVoronoiFactory <|-- DefaultVoronoiFactory interface IVoronoiFactory { Initialize(vertexCount:int, edgeCount:int, faceCount:int) : void Reset() : void CreateVertex(x:double, y:double) : Vertex CreateHalfEdge(origin:Vertex, face:Face) : HalfEdge CreateFace(vertex:Geometry.Vertex) : Face } class StandardVoronoi { + StandardVoronoi(mesh:Mesh) + StandardVoronoi(mesh:Mesh, box:Rectangle) + StandardVoronoi(mesh:Mesh, box:Rectangle, factory:IVoronoiFactory, predicates:IPredicates) } VoronoiBase <|-- StandardVoronoi abstract class VoronoiBase { } DcelMesh <|-- VoronoiBase class AnimationSampleDependency { Update() : void } MonoBehaviour <|-- AnimationSampleDependency AnimationSampleDependency o-> "gameCanvas" GameObject class FindTightRectJob <<struct>> { m_Width : int m_Height : int + <<unsafe>> Execute(index:int) : void + {static} <<unsafe>> Execute(buffers:NativeArray<Color32>[], width:int, height:int) : RectInt[] } class "NativeArray`1"<T> { } IJobParallelFor <|-- FindTightRectJob FindTightRectJob --> "m_Buffers<IntPtr>" "NativeArray`1" FindTightRectJob --> "m_Output<RectInt>" "NativeArray`1" class ClickAction { + clickCount : int = 1 + ClickAction(control:Control, button:int, useEvent:bool) } class "Action`2"<T1,T2> { } HoveredControlAction <|-- ClickAction ClickAction --> "onClick<IGUIState,Control>" "Action`2" class CommandAction { + CommandAction(commandName:string) } class "Action`1"<T> { } GUIAction <|-- CommandAction CommandAction --> "onCommand<IGUIState>" "Action`1" abstract class Control { + name : string <<get>> + ID : int <<get>> + actionID : int <<get>> + Control(name:string) + GetControl(guiState:IGUIState) : void <<internal>> SetActionID(actionID:int) : void + BeginLayout(guiState:IGUIState) : void + Layout(guiState:IGUIState) : void + EndLayout(guiState:IGUIState) : void + Repaint(guiState:IGUIState) : void } Control --> "layoutData" LayoutData Control --> "hotLayoutData" LayoutData abstract class DefaultControl { + {static} <<readonly>> kPickDistance : float = 5f + DefaultControl(name:string) } Control <|-- DefaultControl class GenericControl { + GenericControl(name:string) } class "Func`2"<T1,T2> { } class "Action`1"<T> { } class "Action`3"<T1,T2,T3> { } class "Func`1"<T> { } class "Func`3"<T1,T2,T3> { } Control <|-- GenericControl GenericControl --> "onBeginLayout<IGUIState,LayoutData>" "Func`2" GenericControl --> "onEndLayout<IGUIState>" "Action`1" GenericControl --> "onRepaint<IGUIState,Control,int>" "Action`3" GenericControl --> "count<int>" "Func`1" GenericControl --> "position<int,Vector3>" "Func`2" GenericControl --> "distance<IGUIState,int,float>" "Func`3" GenericControl --> "forward<int,Vector3>" "Func`2" GenericControl --> "up<int,Vector3>" "Func`2" GenericControl --> "right<int,Vector3>" "Func`2" GenericControl --> "userData<int,object>" "Func`2" class GenericDefaultControl { + GenericDefaultControl(name:string) } class "Func`2"<T1,T2> { } DefaultControl <|-- GenericDefaultControl GenericDefaultControl --> "position<IGUIState,Vector3>" "Func`2" GenericDefaultControl --> "forward<IGUIState,Vector3>" "Func`2" GenericDefaultControl --> "up<IGUIState,Vector3>" "Func`2" GenericDefaultControl --> "right<IGUIState,Vector3>" "Func`2" GenericDefaultControl --> "userData<IGUIState,object>" "Func`2" abstract class GUIAction { + ID : int <<get>> + OnGUI(guiState:IGUIState) : void + IsEnabled(guiState:IGUIState) : bool + IsRepaintEnabled(guiState:IGUIState) : bool + PreRepaint(guiState:IGUIState) : void <<internal>> IsRepaintOnMouseMoveEnabled(guiState:IGUIState) : bool } class "Func`3"<T1,T2,T3> { } class "Action`2"<T1,T2> { } GUIAction --> "enable<IGUIState,GUIAction,bool>" "Func`3" GUIAction --> "enableRepaint<IGUIState,GUIAction,bool>" "Func`3" GUIAction --> "repaintOnMouseMove<IGUIState,GUIAction,bool>" "Func`3" GUIAction --> "onPreRepaint<IGUIState,GUIAction>" "Action`2" GUIAction --> "onRepaint<IGUIState,GUIAction>" "Action`2" class GUIState { + mouseButton : int <<get>> + clickCount : int <<get>> <<set>> + isShiftDown : bool <<get>> + isAltDown : bool <<get>> + isActionKeyDown : bool <<get>> + commandName : string <<get>> + nearestControl : int <<get>> <<set>> + hotControl : int <<get>> <<set>> + changed : bool <<get>> <<set>> + GetControlID(hint:int, focusType:FocusType) : int + AddControl(controlID:int, distance:float) : void + Slider(id:int, sliderData:SliderData, newPosition:Vector3) : bool + UseEvent() : void + Repaint() : void + HasCurrentCamera() : bool + GetHandleSize(position:Vector3) : float + DistanceToSegment(p1:Vector3, p2:Vector3) : float + DistanceToCircle(center:Vector3, radius:float) : float + GUIToWorld(guiPosition:Vector2, planeNormal:Vector3, planePos:Vector3) : Vector3 } IGUIState <|-- GUIState GUIState --> "mousePosition" Vector2 GUIState --> "keyCode" KeyCode GUIState --> "eventType" EventType class GUISystem { + GUISystem(guiState:IGUIState) + AddControl(control:Control) : void + RemoveControl(control:Control) : void + AddAction(action:GUIAction) : void + RemoveAction(action:GUIAction) : void + OnGUI() : void } abstract class HoveredControlAction { + HoveredControlAction(control:Control) } GUIAction <|-- HoveredControlAction HoveredControlAction --> "hoveredControl" Control class SliderData <<struct>> { } interface IGUIState { mouseButton : int <<get>> clickCount : int <<get>> <<set>> isShiftDown : bool <<get>> isAltDown : bool <<get>> isActionKeyDown : bool <<get>> commandName : string <<get>> nearestControl : int <<get>> <<set>> hotControl : int <<get>> <<set>> changed : bool <<get>> <<set>> GetControlID(hint:int, focusType:FocusType) : int AddControl(controlID:int, distance:float) : void Slider(id:int, sliderData:SliderData, newPosition:Vector3) : bool UseEvent() : void Repaint() : void HasCurrentCamera() : bool GetHandleSize(position:Vector3) : float DistanceToSegment(p1:Vector3, p2:Vector3) : float DistanceToCircle(center:Vector3, radius:float) : float GUIToWorld(guiPosition:Vector2, planeNormal:Vector3, planePos:Vector3) : Vector3 } SliderData --> "position" Vector3 SliderData --> "forward" Vector3 SliderData --> "up" Vector3 SliderData --> "right" Vector3 SliderData o-> "zero" SliderData IGUIState --> "mousePosition" Vector2 IGUIState --> "keyCode" KeyCode IGUIState --> "eventType" EventType class LayoutData <<struct>> { + index : int + distance : float + userData : object + {static} Nearest(currentData:LayoutData, newData:LayoutData) : LayoutData } LayoutData --> "position" Vector3 LayoutData --> "forward" Vector3 LayoutData --> "up" Vector3 LayoutData --> "right" Vector3 LayoutData o-> "zero" LayoutData class SliderAction { + SliderAction(control:Control) } class "Action`3"<T1,T2,T3> { } ClickAction <|-- SliderAction SliderAction --> "onSliderBegin<IGUIState,Control,Vector3>" "Action`3" SliderAction --> "onSliderChanged<IGUIState,Control,Vector3>" "Action`3" SliderAction --> "onSliderEnd<IGUIState,Control,Vector3>" "Action`3" class Layer <<static>> { + {static} CreateBackgroundLayer(w:int, h:int) : BitmapLayer } class BitmapLayer { width : int height : int + Dispose() : void + BitmapLayer(w:int, h:int) + LayerID : int <<get>> <<set>> + IsGroup : bool <<get>> <<set>> + Name : string <<get>> <<set>> + Opacity : byte <<get>> <<set>> + Visible : bool <<get>> <<set>> } class "List`1"<T> { } BitmapLayer --> "Bounds" Rectangle BitmapLayer --> "ParentLayer" BitmapLayer BitmapLayer --> "ChildLayer<BitmapLayer>" "List`1" BitmapLayer --> "BlendMode" LayerBlendMode BitmapLayer --> "Surface" Surface class Document { + width : int + height : int + Document(w:int, h:int) + Dispose() : void + DpuX : double <<get>> <<set>> + DpuY : double <<get>> <<set>> } class "List`1"<T> { } Document --> "Layers<BitmapLayer>" "List`1" Document --> "DpuUnit" MeasurementUnit enum MeasurementUnit { Pixel= 1, Inch= 2, Centimeter= 3, } enum LayerBlendMode { Normal= 0, Multiply= 1, Additive= 2, ColorBurn= 3, ColorDodge= 4, Reflect= 5, Glow= 6, Overlay= 7, Difference= 8, Negation= 9, Lighten= 10, Darken= 11, Screen= 12, Xor= 13, } class PDNDecoderData <<struct>> { + SurfaceWidth : int + SurfaceHeight : int + SurfaceByteDepth : int } class PDNDecoderJob <<struct>> { + Execute(index:int) : void } class PDNAlphaMaskData <<struct>> { + SurfaceWidth : int + SurfaceHeight : int + SurfaceByteDepth : int + HasAlphaChannel : int + HasUserAlphaMask : int + UserMaskInvertOnBlend : int + HasLayerAlphaMask : int + LayerMaskInvertOnBlend : int + UserMaskBackgroundColor : byte + LayerMaskBackgroundColor : byte } class PDNAlphaMaskJob <<struct>> { + Execute() : void } class "NativeArray`1"<T> { } PDNDecoderData --> "DecoderType" DecodeType PDNDecoderData --> "ColorChannel0<byte>" "NativeArray`1" PDNDecoderData --> "ColorChannel1<byte>" "NativeArray`1" PDNDecoderData --> "ColorChannel2<byte>" "NativeArray`1" PDNDecoderData --> "ColorChannel3<byte>" "NativeArray`1" PDNDecoderData --> "ColorModeData<byte>" "NativeArray`1" PDNDecoderData --> "DecodedImage<Color32>" "NativeArray`1" IJobParallelFor <|-- PDNDecoderJob PDNDecoderJob --> "Data" PDNDecoderData PDNAlphaMaskData --> "AlphaChannel0<byte>" "NativeArray`1" PDNAlphaMaskData --> "UserMask<byte>" "NativeArray`1" PDNAlphaMaskData --> "UserAlphaMask<byte>" "NativeArray`1" PDNAlphaMaskData --> "UserAlphaMaskEmpty<byte>" "NativeArray`1" PDNAlphaMaskData --> "LayerMask<byte>" "NativeArray`1" PDNAlphaMaskData --> "LayerAlphaMask<byte>" "NativeArray`1" PDNAlphaMaskData --> "LayerAlphaMaskEmpty<byte>" "NativeArray`1" PDNAlphaMaskData --> "DecodedImage<Color32>" "NativeArray`1" IJob <|-- PDNAlphaMaskJob PDNAlphaMaskJob --> "Data" PDNAlphaMaskData class Rectangle <<struct>> { + Rectangle(x:int, y:int, width:int, height:int) + {static} FromLTRB(left:int, top:int, right:int, bottom:int) : Rectangle + X : int <<get>> <<set>> + Y : int <<get>> <<set>> + Width : int <<get>> <<set>> + Height : int <<get>> <<set>> + Left : int <<get>> + Top : int <<get>> + Right : int <<get>> + Bottom : int <<get>> + IsEmpty : bool <<get>> + <<override>> Equals(obj:object) : bool + Contains(x:int, y:int) : bool + Contains(rect:Rectangle) : bool + <<override>> GetHashCode() : int + Inflate(width:int, height:int) : void + Inflate(size:Size) : void + {static} Inflate(rect:Rectangle, x:int, y:int) : Rectangle + Intersect(rect:Rectangle) : void + {static} Intersect(a:Rectangle, b:Rectangle) : Rectangle + IntersectsWith(rect:Rectangle) : bool + {static} Union(a:Rectangle, b:Rectangle) : Rectangle + Offset(x:int, y:int) : void + <<override>> ToString() : string } Rectangle o-> "Empty" Rectangle Rectangle --> "Size" Size class Size <<struct>> { + Size(width:int, height:int) + IsEmpty : bool <<get>> + Width : int <<get>> <<set>> + Height : int <<get>> <<set>> } Size o-> "Empty" Size class Surface { + Surface(w:int, h:int) + Dispose() : void + width : int <<get>> + height : int <<get>> } class "NativeArray`1"<T> { } Surface --> "m_Color<Color32>" "NativeArray`1" Surface --> "color<Color32>" "NativeArray`1" class BlendModeMapping <<static>> { + {static} ToPsdBlendMode(pdnBlendMode:LayerBlendMode) : string + {static} FromPsdBlendMode(blendModeKey:string) : LayerBlendMode } class DocumentLoadContext { + DocumentLoadContext() + <<override>> OnLoadLayersHeader(psdFile:PsdFile) : void + <<override>> OnLoadLayerHeader(layer:PhotoshopFile.Layer) : void } LoadContext <|-- DocumentLoadContext enum DecodeType { RGB32= 0, Grayscale32= 1, RGB= 2, CMYK= 3, Bitmap= 4, Grayscale= 5, Indexed= 6, Lab= 7, } class ImageDecoderPdn <<static>> { <<internal>> {static} RGBByteFromHDRFloat(ptr:float) : byte + {static} DecodeImage(pdnLayer:BitmapLayer, psdLayer:PhotoshopFile.Layer, inputDeps:JobHandle) : JobHandle + {static} DecodeImage(pdnLayer:BitmapLayer, psdLayer:PhotoshopFile.Layer) : void } class DecodeContext { + ByteDepth : int <<get>> + HasAlphaChannel : int <<get>> + DecodeContext(layer:PhotoshopFile.Layer, bounds:Rectangle) <<internal>> Cleanup() : void } class MaskDecodeContext { + MaskDecodeContext(mask:Mask, layerContext:DecodeContext) + IsRowEmpty(row:int) : bool } class "NativeArray`1"<T> { } ImageDecoderPdn +-- DecodeContext DecodeContext --> "AlphaChannel<byte>" "NativeArray`1" DecodeContext --> "ColorMode" PsdColorMode DecodeContext --> "ColorModeData<byte>" "NativeArray`1" DecodeContext --> "Rectangle" Rectangle DecodeContext --> "LayerMaskContext" MaskDecodeContext DecodeContext --> "UserMaskContext" MaskDecodeContext ImageDecoderPdn +-- MaskDecodeContext MaskDecodeContext --> "Mask" Mask MaskDecodeContext --> "Rectangle" Rectangle class PsdLoad <<static>> { + {static} Load(input:System.IO.Stream, loadFlag:ELoadFlag) : PsdFile + {static} Load(input:System.IO.Stream) : Document <<internal>> {static} DecodeToPdnLayer(psdLayer:PhotoshopFile.Layer, inputDeps:JobHandle, pdnLayer:BitmapLayer) : JobHandle <<internal>> {static} CheckSufficientMemory(psdFile:PsdFile) : void } class PsdInvalidException { + PsdInvalidException() + PsdInvalidException(message:string) } class RleException { + RleException() + RleException(message:string) } Exception <|-- PsdInvalidException Exception <|-- RleException enum ResourceID { Undefined= 0, MacPrintInfo= 1001, ResolutionInfo= 1005, AlphaChannelNames= 1006, DisplayInfo= 1007, Caption= 1008, BorderInfo= 1009, BackgroundColor= 1010, PrintFlags= 1011, MultichannelHalftoneInfo= 1012, ColorHalftoneInfo= 1013, DuotoneHalftoneInfo= 1014, MultichannelTransferFunctions= 1015, ColorTransferFunctions= 1016, DuotoneTransferFunctions= 1017, DuotoneImageInfo= 1018, BlackWhiteRange= 1019, EpsOptions= 1021, QuickMaskInfo= 1022, LayerStateInfo= 1024, WorkingPathUnsaved= 1025, LayersGroupInfo= 1026, IptcNaa= 1028, RawFormatImageMode= 1029, JpegQuality= 1030, GridGuidesInfo= 1032, ThumbnailBgr= 1033, CopyrightInfo= 1034, Url= 1035, ThumbnailRgb= 1036, GlobalAngle= 1037, ColorSamplersObsolete= 1038, IccProfile= 1039, Watermark= 1040, IccUntagged= 1041, EffectsVisible= 1042, SpotHalftone= 1043, DocumentSpecific= 1044, UnicodeAlphaNames= 1045, IndexedColorTableCount= 1046, TransparentIndex= 1047, GlobalAltitude= 1049, Slices= 1050, WorkflowUrl= 1051, JumpToXpep= 1052, AlphaIdentifiers= 1053, UrlList= 1054, VersionInfo= 1057, ExifData1= 1058, ExifData3= 1059, XmpMetadata= 1060, CaptionDigest= 1061, PrintScale= 1062, PixelAspectRatio= 1064, LayerComps= 1065, AlternateDuotoneColors= 1066, AlternateSpotColors= 1067, LayerSelectionIDs= 1069, HdrToningInfo= 1070, PrintInfo= 1071, LayerGroupsEnabled= 1072, ColorSamplers= 1073, MeasurementScale= 1074, TimelineInfo= 1075, SheetDisclosure= 1076, FloatDisplayInfo= 1077, OnionSkins= 1078, CountInfo= 1080, PrintSettingsInfo= 1082, PrintStyle= 1083, MacNSPrintInfo= 1084, WinDevMode= 1085, AutoSaveFilePath= 1086, AutoSaveFormat= 1087, PathInfo= 2000, ClippingPathName= 2999, LightroomWorkflow= 8000, PrintFlagsInfo= 10000, } abstract class ImageResource { + Signature : string <<get>> <<set>> + Name : string <<get>> <<set>> } class ImageResourceFactory <<static>> { + {static} CreateImageResource(reader:PsdBinaryReader) : ImageResource } class ImageResources { + ImageResources() + Get(id:ResourceID) : ImageResource + Set(resource:ImageResource) : void } class "List`1"<T> { } ImageResource --> "ID" ResourceID "List`1" "<ImageResource>" <|-- ImageResources class LoadContext { + LoadContext() + <<virtual>> OnLoadLayersHeader(psdFile:PsdFile) : void + <<virtual>> OnLoadLayerHeader(layer:Layer) : void } LoadContext --> "Encoding" Encoding class PsdBinaryReader { + PsdBinaryReader(stream:Stream, reader:PsdBinaryReader) + PsdBinaryReader(stream:Stream, encoding:Encoding) + ReadByte() : byte + ReadBytes(count:int) : byte[] + ReadBoolean() : bool + ReadInt16() : Int16 + ReadInt32() : Int32 + ReadInt64() : Int64 + ReadUInt16() : UInt16 + ReadUInt32() : UInt32 + ReadUInt64() : UInt64 + ReadPadding(startPosition:long, padMultiple:int) : void + ReadRectangle() : Rectangle + ReadAsciiChars(count:int) : string + ReadPascalString(padMultiple:int) : string + ReadUnicodeString() : string + Dispose() : void } IDisposable <|-- PsdBinaryReader PsdBinaryReader --> "BaseStream" Stream class PsdBlendMode <<static>> { + <<const>> Normal : string = "norm" + <<const>> Darken : string = "dark" + <<const>> Lighten : string = "lite" + <<const>> Hue : string = "hue " + <<const>> Saturation : string = "sat " + <<const>> Color : string = "colr" + <<const>> Luminosity : string = "lum " + <<const>> Multiply : string = "mul " + <<const>> Screen : string = "scrn" + <<const>> Dissolve : string = "diss" + <<const>> Overlay : string = "over" + <<const>> HardLight : string = "hLit" + <<const>> SoftLight : string = "sLit" + <<const>> Difference : string = "diff" + <<const>> Exclusion : string = "smud" + <<const>> ColorDodge : string = "div " + <<const>> ColorBurn : string = "idiv" + <<const>> LinearBurn : string = "lbrn" + <<const>> LinearDodge : string = "lddg" + <<const>> VividLight : string = "vLit" + <<const>> LinearLight : string = "lLit" + <<const>> PinLight : string = "pLit" + <<const>> HardMix : string = "hMix" + <<const>> PassThrough : string = "pass" + <<const>> DarkerColor : string = "dkCl" + <<const>> LighterColor : string = "lgCl" + <<const>> Subtract : string = "fsub" + <<const>> Divide : string = "fdiv" } enum ELoadFlag { Header= 1, ColorMode= Header | 1 << 2, ImageData= ColorMode | 1 << 3, All= Header | ColorMode | ImageData, } enum PsdColorMode { Bitmap= 0, Grayscale= 1, Indexed= 2, RGB= 3, CMYK= 4, Multichannel= 7, Duotone= 8, Lab= 9, } enum PsdFileVersion { Psd= 1, PsbLargeDocument= 2, } class PsdFile { + PsdFile(version:PsdFileVersion) + PsdFile(filename:string, loadContext:LoadContext, loadFlag:ELoadFlag) + PsdFile(stream:Stream, loadContext:LoadContext, loadFlag:ELoadFlag) + IsLargeDocument : bool <<get>> + RowCount : int <<get>> <<set>> + ColumnCount : int <<get>> <<set>> + BitDepth : int <<get>> <<set>> + AbsoluteAlpha : bool <<get>> <<set>> <<internal>> LoadLayers(reader:PsdBinaryReader, hasHeader:bool) : void + Cleanup() : void <<internal>> VerifyLayerSections() : void + SetVersionInfo() : void } enum ImageCompression { Raw= 0, Rle= 1, Zip= 2, ZipPrediction= 3, } class "List`1"<T> { } PsdFile --> "m_LoadFlag" ELoadFlag PsdFile --> "LoadContext" LoadContext PsdFile --> "Version" PsdFileVersion PsdFile --> "ChannelCount" Int16 PsdFile --> "ColorMode" PsdColorMode PsdFile --> "ImageResources" ImageResources PsdFile --> "Resolution" ResolutionInfo PsdFile --> "Layers<Layer>" "List`1" PsdFile --> "AdditionalInfo<LayerInfo>" "List`1" PsdFile --> "BaseLayer" Layer PsdFile --> "ImageCompression" ImageCompression class RleReader { + RleReader(stream:Stream) + Read(buffer:byte[], offset:int, count:int) : int } class RleRowLengths { + Total : long <<get>> + RleRowLengths(rowCount:int) + RleRowLengths(reader:PsdBinaryReader, rowCount:int, isLargeDocument:bool) } class RleWriter { + RleWriter(stream:Stream) + Write(data:byte[], offset:int, count:int) : int } class Util <<static>> { + {static} IntersectWith(thisRect:Rectangle, rect:Rectangle) : Rectangle {static} + Fill(ptr:byte[], start:int, end:int, value:byte) : void {static} + Invert(ptr:byte[], ptrStart:int, ptrEnd:int) : void {static} + Fill(ptr:NativeArray<byte>, start:int, end:int, value:byte) : void {static} + Invert(ptr:NativeArray<byte>, ptrStart:int, ptrEnd:int) : void {static} + SwapBytes2(ptr:byte[], start:int) : void {static} + SwapBytes4(ptr:byte[], start:int) : void {static} + SwapBytes(ptr:byte[], start:int, nLength:int) : void + {static} SwapByteArray(bitDepth:int, byteArray:byte[], startIdx:int, count:int) : void + {static} SwapByteArray2(byteArray:byte[], startIdx:int, count:int) : void + {static} SwapByteArray4(byteArray:byte[], startIdx:int, count:int) : void + {static} BytesPerRow(size:Size, bitDepth:int) : int + {static} RoundUp(value:int, multiple:int) : int + {static} GetPadding(length:int, padMultiple:int) : int + {static} BytesFromBitDepth(depth:int) : int + {static} MinChannelCount(colorMode:PsdColorMode) : short + {static} CheckBufferBounds(data:byte[], offset:int, count:int) : bool + {static} CheckByteArrayLength(length:long) : void + {static} DebugMessage(stream:Stream, message:string, args:object[]) : void } class UFixed16_16 { + UFixed16_16(integer:UInt16, fraction:UInt16) + UFixed16_16(value:UInt32) + UFixed16_16(value:double) } class RectanglePosition <<struct>> { + Top : int <<get>> <<set>> + Bottom : int <<get>> <<set>> + Left : int <<get>> <<set>> + Right : int <<get>> <<set>> } UFixed16_16 --> "Integer" UInt16 UFixed16_16 --> "Fraction" UInt16 Util +-- RectanglePosition class "Dict`1"<TValue> { + Dict(leq:LessOrEqual) + Insert(key:TValue) : Node + InsertBefore(node:Node, key:TValue) : Node + Find(key:TValue) : Node + Min() : Node + Remove(node:Node) : void } class Node { } "Dict`1" --> "_head" Node "Dict`1" +-- Node Node --> "_key" TValue Node --> "_prev" Node Node --> "_next" Node Node --> "Key" TValue Node --> "Prev" Node Node --> "Next" Node class Geom <<static>> { + {static} IsWindingInside(rule:WindingRule, n:int) : bool + {static} VertCCW(u:MeshUtils.Vertex, v:MeshUtils.Vertex, w:MeshUtils.Vertex) : bool + {static} VertEq(lhs:MeshUtils.Vertex, rhs:MeshUtils.Vertex) : bool + {static} VertLeq(lhs:MeshUtils.Vertex, rhs:MeshUtils.Vertex) : bool + {static} EdgeEval(u:MeshUtils.Vertex, v:MeshUtils.Vertex, w:MeshUtils.Vertex) : Real + {static} EdgeSign(u:MeshUtils.Vertex, v:MeshUtils.Vertex, w:MeshUtils.Vertex) : Real + {static} TransLeq(lhs:MeshUtils.Vertex, rhs:MeshUtils.Vertex) : bool + {static} TransEval(u:MeshUtils.Vertex, v:MeshUtils.Vertex, w:MeshUtils.Vertex) : Real + {static} TransSign(u:MeshUtils.Vertex, v:MeshUtils.Vertex, w:MeshUtils.Vertex) : Real + {static} EdgeGoesLeft(e:MeshUtils.Edge) : bool + {static} EdgeGoesRight(e:MeshUtils.Edge) : bool + {static} VertL1dist(u:MeshUtils.Vertex, v:MeshUtils.Vertex) : Real + {static} AddWinding(eDst:MeshUtils.Edge, eSrc:MeshUtils.Edge) : void + {static} Interpolate(a:Real, x:Real, b:Real, y:Real) : Real {static} Swap(a:MeshUtils.Vertex, b:MeshUtils.Vertex) : void + {static} EdgeIntersect(o1:MeshUtils.Vertex, d1:MeshUtils.Vertex, o2:MeshUtils.Vertex, d2:MeshUtils.Vertex, v:MeshUtils.Vertex) : void } class Mesh { + Mesh() + <<override>> Reset() : void + <<override>> OnFree() : void + MakeEdge() : MeshUtils.Edge + Splice(eOrg:MeshUtils.Edge, eDst:MeshUtils.Edge) : void + Delete(eDel:MeshUtils.Edge) : void + AddEdgeVertex(eOrg:MeshUtils.Edge) : MeshUtils.Edge + SplitEdge(eOrg:MeshUtils.Edge) : MeshUtils.Edge + Connect(eOrg:MeshUtils.Edge, eDst:MeshUtils.Edge) : MeshUtils.Edge + ZapFace(fZap:MeshUtils.Face) : void + MergeConvexFaces(maxVertsPerFace:int) : void + Check() : void } class "Pooled`1"<T> { } class Vec3 <<struct>> { + {static} Sub(lhs:Vec3, rhs:Vec3, result:Vec3) : void + {static} Neg(v:Vec3) : void + {static} Dot(u:Vec3, v:Vec3, dot:Real) : void + {static} Normalize(v:Vec3) : void + {static} LongAxis(v:Vec3) : int + <<override>> ToString() : string } class MeshUtils <<static>> { + <<const>> Undef : int + {static} MakeEdge(eNext:Edge) : Edge + {static} Splice(a:Edge, b:Edge) : void + {static} MakeVertex(eOrig:Edge, vNext:Vertex) : void + {static} MakeFace(eOrig:Edge, fNext:Face) : void + {static} KillEdge(eDel:Edge) : void + {static} KillVertex(vDel:Vertex, newOrg:Vertex) : void + {static} KillFace(fDel:Face, newLFace:Face) : void + {static} FaceArea(f:Face) : Real } abstract class "Pooled`1"<T> { + {abstract} Reset() : void + <<virtual>> OnFree() : void + {static} Create() : T + Free() : void } class Vertex { <<internal>> _n : int <<internal>> _data : object + <<override>> Reset() : void } class Face { <<internal>> _n : int <<internal>> _marked : bool <<internal>> _inside : bool <<internal>> VertsCount : int <<get>> + <<override>> Reset() : void } class EdgePair <<struct>> { + {static} Create() : EdgePair + Reset() : void } class Edge { <<internal>> _winding : int <<internal>> {static} EnsureFirst(e:Edge) : void + <<override>> Reset() : void } Vec3 o-> "Zero" Vec3 Vec3 --> "X" Real Vec3 --> "Y" Real Vec3 --> "Z" Real MeshUtils +-- "Pooled`1" MeshUtils +-- Vertex "Pooled`1" "<Vertex>" <|-- Vertex Vertex --> "_prev" Vertex Vertex --> "_next" Vertex Vertex --> "_anEdge" Edge Vertex --> "_coords" Vec3 Vertex --> "_s" Real Vertex --> "_t" Real Vertex --> "_pqHandle" PQHandle MeshUtils +-- Face "Pooled`1" "<Face>" <|-- Face Face --> "_prev" Face Face --> "_next" Face Face --> "_anEdge" Edge Face --> "_trail" Face MeshUtils +-- EdgePair EdgePair --> "_e" Edge EdgePair --> "_eSym" Edge MeshUtils +-- Edge "Pooled`1" "<Edge>" <|-- Edge Edge --> "_pair" EdgePair Edge --> "_next" Edge Edge --> "_Sym" Edge Edge --> "_Onext" Edge Edge --> "_Lnext" Edge Edge --> "_Org" Vertex Edge --> "_Lface" Face Edge --> "_Rface" Face Edge --> "_Dst" Vertex Edge --> "_Oprev" Edge Edge --> "_Lprev" Edge Edge --> "_Dprev" Edge Edge --> "_Rprev" Edge Edge --> "_Dnext" Edge Edge --> "_Rnext" Edge class PQHandle <<struct>> { + {static} <<readonly>> Invalid : int = 0x0fffffff <<internal>> _handle : int } class "PriorityHeap`1"<TValue> { + Empty : bool <<get>> + PriorityHeap(initialSize:int, leq:LessOrEqual) + Init() : void + Insert(value:TValue) : PQHandle + ExtractMin() : TValue + Minimum() : TValue + Remove(handle:PQHandle) : void } class HandleElem { <<internal>> _node : int } "PriorityHeap`1" +-- HandleElem HandleElem --> "_key" TValue class "PriorityQueue`1"<TValue> { + Empty : bool <<get>> + PriorityQueue(initialSize:int, leq:PriorityHeap<TValue>.LessOrEqual) {static} Swap(a:int, b:int) : void + Init() : void + Insert(value:TValue) : PQHandle + ExtractMin() : TValue + Minimum() : TValue + Remove(handle:PQHandle) : void } class StackItem { <<internal>> p : int <<internal>> r : int } "PriorityQueue`1" +-- StackItem class Tess <<partial>> { } class ActiveRegion { <<internal>> _windingNumber : int <<internal>> _inside : bool <<internal>> _sentinel : bool <<internal>> _dirty : bool <<internal>> _fixUpperEdge : bool } Tess +-- ActiveRegion enum WindingRule { EvenOdd, NonZero, Positive, Negative, AbsGeqTwo, } enum ElementType { Polygons, ConnectedPolygons, BoundaryContours, } enum ContourOrientation { Original, Clockwise, CounterClockwise, } class ContourVertex <<struct>> { + Data : object + <<override>> ToString() : string } class Tess <<partial>> { + NoEmptyPolygons : bool = false + UsePooling : bool = false + VertexCount : int <<get>> + ElementCount : int <<get>> + Tess() + AddContour(vertices:ContourVertex[]) : void + AddContour(vertices:ContourVertex[], forceOrientation:ContourOrientation) : void + Tessellate(windingRule:WindingRule, elementType:ElementType, polySize:int) : void + Tessellate(windingRule:WindingRule, elementType:ElementType, polySize:int, combineCallback:CombineCallback) : void } ContourVertex --> "Position" Vec3 Tess --> "Normal" Vec3 Tess o-> "SUnitX" Real Tess o-> "SUnitY" Real Tess o-> "SentinelCoord" Real class DoublePoint <<struct>> { + X : double + Y : double + DoublePoint(x:double, y:double) + DoublePoint(dp:DoublePoint) + DoublePoint(ip:IntPoint) } class PolyTree { + Clear() : void + GetFirst() : PolyNode + Total : int <<get>> } class PolyNode { <<internal>> m_Index : int + ChildCount : int <<get>> <<internal>> AddChild(Child:PolyNode) : void + GetNext() : PolyNode <<internal>> GetNextSiblingUp() : PolyNode + IsHole : bool <<get>> + IsOpen : bool <<get>> <<set>> } class Int128 <<struct>> { + Int128(_lo:Int64) + Int128(_hi:Int64, _lo:UInt64) + Int128(val:Int128) + IsNegative() : bool + <<override>> Equals(obj:System.Object) : bool + <<override>> GetHashCode() : int + {static} Int128Mul(lhs:Int64, rhs:Int64) : Int128 } class IntPoint <<struct>> { + IntPoint(X:cInt, Y:cInt) + IntPoint(x:double, y:double) + IntPoint(pt:IntPoint) + <<override>> Equals(obj:object) : bool + <<override>> GetHashCode() : int } class IntRect <<struct>> { + IntRect(l:cInt, t:cInt, r:cInt, b:cInt) + IntRect(ir:IntRect) } enum ClipType { ctIntersection, ctUnion, ctDifference, ctXor, } enum PolyType { ptSubject, ptClip, } enum PolyFillType { pftEvenOdd, pftNonZero, pftPositive, pftNegative, } enum JoinType { jtSquare, jtRound, jtMiter, } enum EndType { etClosedPolygon, etClosedLine, etOpenButt, etOpenSquare, etOpenRound, } enum EdgeSide { esLeft, esRight, } enum Direction { dRightToLeft, dLeftToRight, } class TEdge { <<internal>> Dx : double <<internal>> WindDelta : int <<internal>> WindCnt : int <<internal>> WindCnt2 : int <<internal>> OutIdx : int } class IntersectNode { } class MyIntersectNodeSort { + Compare(node1:IntersectNode, node2:IntersectNode) : int } class LocalMinima { } class Scanbeam { } class Maxima { } class OutRec { <<internal>> Idx : int <<internal>> IsHole : bool <<internal>> IsOpen : bool } class OutPt { <<internal>> Idx : int } class Join { } class ClipperBase { <<internal>> <<const>> horizontal : double <<internal>> <<const>> Skip : int <<internal>> <<const>> Unassigned : int <<internal>> <<const>> tolerance : double = 1.0E-20 <<internal>> {static} near_zero(val:double) : bool <<internal>> m_UseFullRange : bool <<internal>> m_HasOpenPaths : bool + PreserveCollinear : bool <<get>> <<set>> + Swap(val1:cInt, val2:cInt) : void <<internal>> {static} IsHorizontal(e:TEdge) : bool <<internal>> PointIsVertex(pt:IntPoint, pp:OutPt) : bool <<internal>> PointOnLineSegment(pt:IntPoint, linePt1:IntPoint, linePt2:IntPoint, UseFullRange:bool) : bool <<internal>> PointOnPolygon(pt:IntPoint, pp:OutPt, UseFullRange:bool) : bool <<internal>> {static} SlopesEqual(e1:TEdge, e2:TEdge, UseFullRange:bool) : bool <<internal>> {static} SlopesEqual(pt1:IntPoint, pt2:IntPoint, pt3:IntPoint, UseFullRange:bool) : bool <<internal>> {static} SlopesEqual(pt1:IntPoint, pt2:IntPoint, pt3:IntPoint, pt4:IntPoint, UseFullRange:bool) : bool <<internal>> ClipperBase() + <<virtual>> Clear() : void RangeTest(Pt:IntPoint, useFullRange:bool) : void + AddPath(pg:Path, polyType:PolyType, Closed:bool) : bool + AddPaths(ppg:Paths, polyType:PolyType, closed:bool) : bool <<internal>> Pt2IsBetweenPt1AndPt3(pt1:IntPoint, pt2:IntPoint, pt3:IntPoint) : bool RemoveEdge(e:TEdge) : TEdge <<internal>> PopLocalMinima(Y:cInt, current:LocalMinima) : Boolean <<internal>> <<virtual>> Reset() : void + {static} GetBounds(paths:Paths) : IntRect <<internal>> InsertScanbeam(Y:cInt) : void <<internal>> PopScanbeam(Y:cInt) : Boolean <<internal>> LocalMinimaPending() : Boolean <<internal>> CreateOutRec() : OutRec <<internal>> DisposeOutRec(index:int) : void <<internal>> UpdateEdgeIntoAEL(e:TEdge) : void <<internal>> SwapPositionsInAEL(edge1:TEdge, edge2:TEdge) : void <<internal>> DeleteFromAEL(e:TEdge) : void } class Clipper { + <<const>> ioReverseSolution : int = 1 + <<const>> ioStrictlySimple : int = 2 + <<const>> ioPreserveCollinear : int = 4 + Clipper(InitOptions:int) + ReverseSolution : bool <<get>> <<set>> + StrictlySimple : bool <<get>> <<set>> + Execute(clipType:ClipType, solution:Paths, FillType:PolyFillType) : bool + Execute(clipType:ClipType, polytree:PolyTree, FillType:PolyFillType) : bool + Execute(clipType:ClipType, solution:Paths, subjFillType:PolyFillType, clipFillType:PolyFillType) : bool + Execute(clipType:ClipType, polytree:PolyTree, subjFillType:PolyFillType, clipFillType:PolyFillType) : bool <<internal>> FixHoleLinkage(outRec:OutRec) : void <<internal>> PopEdgeFromSEL(e:TEdge) : Boolean <<internal>> SwapPoints(pt1:IntPoint, pt2:IntPoint) : void OutRec1RightOfOutRec2(outRec1:OutRec, outRec2:OutRec) : bool GetHorzDirection(HorzEdge:TEdge, Dir:Direction, Left:cInt, Right:cInt) : void <<internal>> GetMaximaPair(e:TEdge) : TEdge <<internal>> GetMaximaPairEx(e:TEdge) : TEdge <<internal>> {static} Round(value:double) : cInt + {static} ReversePaths(polys:Paths) : void + {static} Orientation(poly:Path) : bool DupOutPt(outPt:OutPt, InsertAfter:bool) : OutPt GetOverlap(a1:cInt, a2:cInt, b1:cInt, b2:cInt, Left:cInt, Right:cInt) : bool JoinHorz(op1:OutPt, op1b:OutPt, op2:OutPt, op2b:OutPt, Pt:IntPoint, DiscardLeft:bool) : bool + {static} PointInPolygon(pt:IntPoint, path:Path) : int + {static} Area(poly:Path) : double <<internal>> Area(outRec:OutRec) : double <<internal>> Area(op:OutPt) : double + {static} SimplifyPolygon(poly:Path, fillType:PolyFillType) : Paths + {static} SimplifyPolygons(polys:Paths, fillType:PolyFillType) : Paths + {static} CleanPolygon(path:Path, distance:double) : Path + {static} CleanPolygons(polys:Paths, distance:double) : Paths <<internal>> {static} Minkowski(pattern:Path, path:Path, IsSum:bool, IsClosed:bool) : Paths + {static} MinkowskiSum(pattern:Path, path:Path, pathIsClosed:bool) : Paths + {static} MinkowskiSum(pattern:Path, paths:Paths, pathIsClosed:bool) : Paths + {static} MinkowskiDiff(poly1:Path, poly2:Path) : Paths + {static} PolyTreeToPaths(polytree:PolyTree) : Paths <<internal>> {static} AddPolyNodeToPaths(polynode:PolyNode, nt:NodeType, paths:Paths) : void + {static} OpenPathsFromPolyTree(polytree:PolyTree) : Paths + {static} ClosedPathsFromPolyTree(polytree:PolyTree) : Paths } class ClipperOffset { + ArcTolerance : double <<get>> <<set>> + MiterLimit : double <<get>> <<set>> + ClipperOffset(miterLimit:double, arcTolerance:double) + Clear() : void <<internal>> {static} Round(value:double) : cInt + AddPath(path:Path, joinType:JoinType, endType:EndType) : void + AddPaths(paths:Paths, joinType:JoinType, endType:EndType) : void <<internal>> {static} GetUnitNormal(pt1:IntPoint, pt2:IntPoint) : DoublePoint + Execute(solution:Paths, delta:double) : void + Execute(solution:PolyTree, delta:double) : void OffsetPoint(j:int, k:int, jointype:JoinType) : void <<internal>> DoSquare(j:int, k:int) : void <<internal>> DoMiter(j:int, k:int, r:double) : void <<internal>> DoRound(j:int, k:int) : void } class ClipperException { + ClipperException(description:string) } class "List`1"<T> { } class "IComparer`1"<T> { } enum NodeType { ntAny, ntOpen, ntClosed, } PolyNode <|-- PolyTree PolyTree o-> "m_AllPolys<PolyNode>" "List`1" PolyNode --> "m_Parent" PolyNode PolyNode o-> "m_polygon" Path PolyNode --> "m_jointype" JoinType PolyNode --> "m_endtype" EndType PolyNode o-> "m_Childs<PolyNode>" "List`1" PolyNode --> "Contour" Path PolyNode --> "Childs<PolyNode>" "List`1" PolyNode --> "Parent" PolyNode IntPoint --> "X" cInt IntPoint --> "Y" cInt IntRect --> "left" cInt IntRect --> "top" cInt IntRect --> "right" cInt IntRect --> "bottom" cInt TEdge --> "Bot" IntPoint TEdge --> "Curr" IntPoint TEdge --> "Top" IntPoint TEdge --> "Delta" IntPoint TEdge --> "PolyTyp" PolyType TEdge --> "Side" EdgeSide TEdge --> "Next" TEdge TEdge --> "Prev" TEdge TEdge --> "NextInLML" TEdge TEdge --> "NextInAEL" TEdge TEdge --> "PrevInAEL" TEdge TEdge --> "NextInSEL" TEdge TEdge --> "PrevInSEL" TEdge IntersectNode --> "Edge1" TEdge IntersectNode --> "Edge2" TEdge IntersectNode --> "Pt" IntPoint "IComparer`1" "<IntersectNode>" <|-- MyIntersectNodeSort LocalMinima --> "Y" cInt LocalMinima --> "LeftBound" TEdge LocalMinima --> "RightBound" TEdge LocalMinima --> "Next" LocalMinima Scanbeam --> "Y" cInt Scanbeam --> "Next" Scanbeam Maxima --> "X" cInt Maxima --> "Next" Maxima Maxima --> "Prev" Maxima OutRec --> "FirstLeft" OutRec OutRec --> "Pts" OutPt OutRec --> "BottomPt" OutPt OutRec --> "PolyNode" PolyNode OutPt --> "Pt" IntPoint OutPt --> "Next" OutPt OutPt --> "Prev" OutPt Join --> "OutPt1" OutPt Join --> "OutPt2" OutPt Join --> "OffPt" IntPoint ClipperBase o-> "loRange" cInt ClipperBase o-> "hiRange" cInt ClipperBase --> "m_MinimaList" LocalMinima ClipperBase --> "m_CurrentLM" LocalMinima ClipperBase o-> "m_edges<List<TEdge>>" "List`1" ClipperBase --> "m_Scanbeam" Scanbeam ClipperBase --> "m_PolyOuts<OutRec>" "List`1" ClipperBase --> "m_ActiveEdges" TEdge ClipperBase <|-- Clipper Clipper --> "m_IntersectNodeComparer<IntersectNode>" "IComparer`1" Exception <|-- ClipperException Clipper +-- NodeType class ConformingSpline { Start() : void Update() : void } MonoBehaviour <|-- ConformingSpline ConformingSpline --> "m_ParentObject" GameObject class GenerateSpriteShapes { + destroyOnCompletion : bool = true OnGUI() : void } MonoBehaviour <|-- GenerateSpriteShapes class GeometryCollider { m_UpdateCollider : bool = false m_HashCode : int = 0 Start() : void Update() : void {static} + Bake(go:GameObject, forced:bool) : void {static} OuterEdges(polygonCollider:PolygonCollider2D, triangles:NativeArray<ushort>, vertices:NativeSlice<Vector3>, triangleCount:int) : void } MonoBehaviour <|-- GeometryCollider enum ColliderCornerType { Square, Round, Sharp, } class LegacyCollider { m_ColliderOffset : float = 1.0f m_UpdateCollider : bool = false <<const>> s_ClipperScale : float = 100000.0f m_HashCode : int = 0 Start() : void Update() : void {static} SampleCurve(colliderDetail:float, startPoint:Vector3, startTangent:Vector3, endPoint:Vector3, endTangent:Vector3, path:List<IntPoint>) : void + {static} Bake(go:GameObject, forced:bool) : void } MonoBehaviour <|-- LegacyCollider LegacyCollider o-> "m_ColliderCornerType" ColliderCornerType class SimpleDraw { + minimumDistance : float = 1.0f Start() : void Update() : void } MonoBehaviour <|-- SimpleDraw class Sprinkler { + m_RandomFactor : float = 10.0f + m_UseNormals : bool = false Angle(a:Vector3, b:Vector3) : float Start() : void Update() : void } MonoBehaviour <|-- Sprinkler Sprinkler --> "m_Prefab" GameObject class CollabHistoryPresenter { + <<const>> ItemsPerPage : int = 5 m_IsCollabError : bool m_TotalRevisions : int m_CurrentPage : int m_RequestedPage : int m_FetchInProgress : bool m_ProgressRevision : string + BuildServiceEnabled : bool <<get>> <<set>> + CollabHistoryPresenter(window:ICollabHistoryWindow, factory:ICollabHistoryItemFactory, service:IRevisionsService) + OnWindowEnabled() : void + OnWindowDisabled() : void + UpdateBuildServiceStatus() : void + ShowBuildForCommit(revisionID:string) : void + ShowServicePage() : void + OnUpdatePage(page:int) : void } CollabHistoryPresenter --> "m_Window" ICollabHistoryWindow CollabHistoryPresenter --> "m_Factory" ICollabHistoryItemFactory CollabHistoryPresenter --> "m_Service" IRevisionsService CollabHistoryPresenter --> "m_ConnectState" ConnectInfo CollabHistoryPresenter --> "m_CollabState" CollabInfo CollabHistoryPresenter --> "m_BuildAccess" BuildAccess class BuildStatusButton { + BuildStatusButton(clickEvent:Action) + BuildStatusButton(clickEvent:Action, state:BuildState, failures:int) } Button <|-- BuildStatusButton BuildStatusButton o-> "labelElement" Label BuildStatusButton o-> "iconElement" Image class CollabHistoryDropDown { + CollabHistoryDropDown(changes:ICollection<ChangeData>, changesTotal:int, changesTruncated:bool, revisionId:string) } VisualElement <|-- CollabHistoryDropDown class CollabHistoryDropDownItem { + CollabHistoryDropDownItem(path:string, action:string) } VisualElement <|-- CollabHistoryDropDownItem class CollabHistoryItem { + RevisionActionsEnabled : bool <<set>> + CollabHistoryItem(data:RevisionData) + {static} SetUpCallbacks(Restore:RevisionAction, GoBack:RevisionAction, Update:RevisionAction) : void + SetInProgressStatus(revisionIdInProgress:string) : void ShowBuildForCommit() : void ShowServicePage() : void Restore() : void GoBackTo() : void UpdateTo() : void UpdateTimeAgo() : void ShouldTruncateDescription(description:string) : bool GetTruncatedDescription(description:string) : string ToggleDescription() : void } VisualElement <|-- CollabHistoryItem CollabHistoryItem --> "s_OnRestore" RevisionAction CollabHistoryItem --> "s_OnGoBack" RevisionAction CollabHistoryItem --> "s_OnUpdate" RevisionAction CollabHistoryItem --> "s_OnShowBuild" ShowBuildAction CollabHistoryItem --> "s_OnShowServices" Action CollabHistoryItem --> "timeStamp" DateTime class CollabHistoryItemFactory { <<const>> k_MaxChangesPerRevision : int = 10 + GenerateElements(revisions:IEnumerable<Revision>, totalRevisions:int, startIndex:int, tipRev:string, inProgressRevision:string, revisionActionsEnabled:bool, buildServiceEnabled:bool, currentUser:string) : IEnumerable<RevisionData> } ICollabHistoryItemFactory <|-- CollabHistoryItemFactory class CollabHistoryRevisionLine { + CollabHistoryRevisionLine(number:int) + CollabHistoryRevisionLine(date:DateTime, isFullDateObtained:bool) } VisualElement <|-- CollabHistoryRevisionLine class HistoryProgressSpinner { + ProgressEnabled : bool <<set>> + HistoryProgressSpinner() } Image <|-- HistoryProgressSpinner interface ICollabHistoryItemFactory { GenerateElements(revsRevisions:IEnumerable<Revision>, mTotalRevisions:int, startIndex:int, tipRev:string, inProgressRevision:string, revisionActionsEnabled:bool, buildServiceEnabled:bool, currentUser:string) : IEnumerable<RevisionData> } interface IPagerData { curPage : int <<get>> totalPages : int <<get>> } class PagerElement { + PagerElement(dataSource:IPagerData) OnPageDownClicked() : void OnPageUpClicked() : void + Refresh() : void UpdateControls() : void } enum PagerLocation { Top, Bottom, } class PagedListView { + <<const>> DefaultItemsPerPage : int = 10 m_PageSize : int m_TotalItems : int m_CurPage : int + pageSize : int <<set>> + totalItems : int <<set>> + PagedListView() LayoutItems() : void UpdatePager() : void pageCount : int <<get>> + curPage : int <<get>> <<set>> + totalPages : int <<get>> } class "IEnumerable`1"<T> { } IPagerData --> "OnPageChanged" PageChangeAction VisualElement <|-- PagerElement PagerElement --> "m_Data" IPagerData PagerElement --> "m_PageText" Label PagerElement --> "m_DownButton" Button PagerElement --> "m_UpButton" Button VisualElement <|-- PagedListView IPagerData <|-- PagedListView PagedListView --> "m_ItemContainer" VisualElement PagedListView --> "m_PagerTop" PagerElement PagedListView --> "m_PagerBottom" PagerElement PagedListView --> "m_Items<VisualElement>" "IEnumerable`1" PagedListView --> "items<VisualElement>" "IEnumerable`1" PagedListView --> "OnPageChanged" PageChangeAction class StatusView { + message : string <<get>> <<set>> + buttonText : string <<get>> <<set>> + StatusView() } VisualElement <|-- StatusView StatusView --> "m_Image" Image StatusView --> "m_Message" Label StatusView --> "m_Button" Button StatusView --> "m_Callback" Action StatusView --> "icon" Texture StatusView --> "callback" Action class RiderAssetPostprocessor { + {static} OnPreGeneratingCSProjectFiles() : bool } AssetPostprocessor <|-- RiderAssetPostprocessor class FileIOProvider { + Exists(fileName:string) : bool + ReadAllText(fileName:string) : string + WriteAllText(fileName:string, content:string) : void } IFileIO <|-- FileIOProvider class GUIDProvider { + ProjectGuid(projectName:string, assemblyName:string) : string + SolutionGuid(projectName:string, extension:string) : string } IGUIDGenerator <|-- GUIDProvider interface IGenerator { SyncIfNeeded(affectedFiles:IEnumerable<string>, reimportedFiles:IEnumerable<string>) : bool Sync() : void HasSolutionBeenGenerated() : bool SolutionFile() : string ProjectDirectory : string <<get>> GenerateAll(generateAll:bool) : void } interface IFileIO { Exists(fileName:string) : bool ReadAllText(fileName:string) : string WriteAllText(fileName:string, content:string) : void } interface IGUIDGenerator { ProjectGuid(projectName:string, assemblyName:string) : string SolutionGuid(projectName:string, extension:string) : string } interface IAssemblyNameProvider { GetAssemblyNameFromScriptPath(path:string) : string GetAssemblies(shouldFileBePartOfSolution:Func<string, bool>) : IEnumerable<Assembly> GetAllAssetPaths() : IEnumerable<string> FindForAssetPath(assetPath:string) : UnityEditor.PackageManager.PackageInfo ParseResponseFile(responseFilePath:string, projectDirectory:string, systemReferenceDirectories:string[]) : ResponseFileData } class AssemblyNameProvider { + GetAssemblyNameFromScriptPath(path:string) : string + GetAssemblies(shouldFileBePartOfSolution:Func<string, bool>) : IEnumerable<Assembly> + GetAllAssetPaths() : IEnumerable<string> + FindForAssetPath(assetPath:string) : UnityEditor.PackageManager.PackageInfo + ParseResponseFile(responseFilePath:string, projectDirectory:string, systemReferenceDirectories:string[]) : ResponseFileData } class ProjectGeneration { + {static} <<readonly>> MSBuildNamespaceUri : string = "http://schemas.microsoft.com/developer/msbuild/2003" m_SolutionProjectEntryTemplate : string m_SolutionProjectConfigurationTemplate : string m_ShouldGenerateAll : bool + ProjectDirectory : string <<get>> + GenerateAll(generateAll:bool) : void <<readonly>> m_ProjectName : string <<internal>> {static} isRiderProjectGeneration : bool <<const>> k_ToolsVersion : string = "4.0" <<const>> k_ProductVersion : string = "10.0.20506" <<const>> k_BaseDirectory : string = "." <<const>> k_TargetFrameworkVersion : string = "v4.7.1" <<const>> k_TargetLanguageVersion : string = "latest" + ProjectGeneration() + ProjectGeneration(tempDirectory:string) + ProjectGeneration(tempDirectory:string, assemblyNameProvider:IAssemblyNameProvider, fileIoProvider:IFileIO, guidGenerator:IGUIDGenerator) + SyncIfNeeded(affectedFiles:IEnumerable<string>, reimportedFiles:IEnumerable<string>) : bool HasFilesBeenModified(affectedFiles:IEnumerable<string>, reimportedFiles:IEnumerable<string>) : bool {static} ShouldSyncOnReimportedAsset(asset:string) : bool + Sync() : void + HasSolutionBeenGenerated() : bool SetupProjectSupportedExtensions() : void ShouldFileBePartOfSolution(file:string) : bool IsSupportedExtension(extension:string) : bool {static} ScriptingLanguageFor(island:Assembly) : ScriptingLanguage {static} GetExtensionOfSourceFiles(files:string[]) : string {static} GetExtensionOfSourceFile(file:string) : string {static} ScriptingLanguageFor(extension:string) : ScriptingLanguage + GenerateAndWriteSolutionAndProjects(types:Type[]) : void ParseResponseFileData(assembly:Assembly) : IEnumerable<ResponseFileData> GenerateAllAssetProjectParts() : Dictionary<string, string> IsInternalizedPackagePath(file:string) : bool SyncProject(island:Assembly, allAssetsProjectParts:Dictionary<string, string>, responseFilesData:IEnumerable<ResponseFileData>, allProjectIslands:List<Assembly>, types:Type[]) : void SyncProjectFileIfNotChanged(path:string, newContents:string, types:Type[]) : void SyncSolutionFileIfNotChanged(path:string, newContents:string, types:Type[]) : void {static} SafeGetTypes(a:System.Reflection.Assembly) : List<Type> {static} OnGeneratedCSProjectFiles(types:Type[]) : void + {static} GetAssetPostprocessorTypes() : Type[] {static} OnPreGeneratingCSProjectFiles(types:Type[]) : bool {static} OnGeneratedCSProject(path:string, content:string, types:Type[]) : string {static} OnGeneratedSlnSolution(path:string, content:string, types:Type[]) : string SyncFileIfNotChanged(filename:string, newContents:string) : void ProjectText(assembly:Assembly, allAssetsProjectParts:Dictionary<string, string>, responseFilesData:List<ResponseFileData>, allProjectIslands:List<Assembly>) : string {static} AppendReference(fullReference:string, projectBuilder:StringBuilder) : void + ProjectFile(assembly:Assembly) : string + SolutionFile() : string ProjectHeader(assembly:Assembly, responseFilesData:List<ResponseFileData>) : string {static} GetSolutionText() : string {static} GetProjectFooterTemplate() : string {static} GetProjectHeaderTemplate() : string SyncSolution(islands:IEnumerable<Assembly>, types:Type[]) : void SolutionText(islands:IEnumerable<Assembly>) : string {static} RelevantIslandsForMode(islands:IEnumerable<Assembly>) : IEnumerable<Assembly> GetProjectEntries(islands:IEnumerable<Assembly>) : string GetProjectActiveConfigurations(projectGuid:string) : string EscapedRelativePathFor(file:string) : string {static} SkipPathPrefix(path:string, prefix:string) : string {static} NormalizePath(path:string) : string {static} ProjectFooter() : string {static} GetProjectExtension() : string } class SolutionGuidGenerator <<static>> { + {static} GuidForProject(projectName:string) : string + {static} GuidForSolution(projectName:string, sourceFileExtension:string) : string {static} ComputeGuidHashFor(input:string) : string {static} HashAsGuid(hash:string) : string {static} HashToString(bs:byte[]) : string } enum ScriptingLanguage { None, CSharp, } class "Dictionary`2"<T1,T2> { } IAssemblyNameProvider <|-- AssemblyNameProvider IGenerator <|-- ProjectGeneration ProjectGeneration o-> "k_BuiltinSupportedExtensions<string,ScriptingLanguage>" "Dictionary`2" ProjectGeneration o-> "k_ScriptReferenceExpression" Regex ProjectGeneration --> "m_AssemblyNameProvider" IAssemblyNameProvider ProjectGeneration --> "m_FileIOProvider" IFileIO ProjectGeneration --> "m_GUIDGenerator" IGUIDGenerator ProjectGeneration o-> "scriptReferenceExpression" Regex ProjectGeneration +-- ScriptingLanguage class CallbackData { + isRider : bool + {static} <<event>> Changed : EventHandler <<internal>> RaiseChangedEvent() : void + Clear() : void } class "ScriptableSingleton`1"<T> { } class "List`1"<T> { } "ScriptableSingleton`1" "<CallbackData>" <|-- CallbackData CallbackData o-> "events<TestEvent>" "List`1" class RiderTestRunner <<static>> { + {static} RunTests(testMode:int, assemblyNames:string[], testNames:string[], categoryNames:string[], groupNames:string[], buildTarget:int?) : void } enum EventType { TestStarted, TestFinished, RunFinished, } class TestEvent { + id : string + assemblyName : string + output : string + duration : double + parentId : string + TestEvent(type:EventType, id:string, assemblyName:string, output:string, duration:double, testStatus:TestStatus, parentID:string) } TestEvent --> "type" EventType TestEvent --> "testStatus" TestStatus class CommandLineParser { + CommandLineParser(args:string[]) } class "Dictionary`2"<T1,T2> { } CommandLineParser o-> "Options<string,string>" "Dictionary`2" class FileSystemUtil <<static>> { + {static} GetFinalPathName(path:string) : string + {static} FileNameWithoutExtension(path:string) : string + {static} EditorPathExists(editorPath:string) : bool } class LibcNativeInterop <<static>> { + {static} <<extern>> realpath(path:string, resolved_path:StringBuilder) : IntPtr } class RiderMenu <<static>> { + {static} MenuOpenProject() : void } class UnityUtils <<static>> { <<internal>> {static} <<readonly>> UnityApplicationVersion : string } UnityUtils --> "UnityVersion" Version class TestBitmanipulation { + {static} bitmask_bool4() : void + {static} countbits_int1() : void + {static} countbits_int2() : void + {static} countbits_int3() : void + {static} countbits_int4() : void + {static} countbits_uint() : void + {static} countbits_uint2() : void + {static} countbits_uint3() : void + {static} countbits_uint4() : void + {static} countbits_long() : void + {static} countbits_ulong() : void + {static} lzcnt_int() : void + {static} lzcnt_int2() : void + {static} lzcnt_int3() : void + {static} lzcnt_int4() : void + {static} lzcnt_uint() : void + {static} lzcnt_uint2() : void + {static} lzcnt_uint3() : void + {static} lzcnt_uint4() : void + {static} lzcnt_long() : void + {static} lzcnt_ulong() : void + {static} tzcnt_int() : void + {static} tzcnt_int2() : void + {static} tzcnt_int3() : void + {static} tzcnt_int4() : void + {static} tzcnt_uint() : void + {static} tzcnt_uint2() : void + {static} tzcnt_uint3() : void + {static} tzcnt_uint4() : void + {static} tzcnt_long() : void + {static} tzcnt_ulong() : void + {static} reversebits_int() : void + {static} reversebits_int2() : void + {static} reversebits_int3() : void + {static} reversebits_int4() : void + {static} reversebits_uint() : void + {static} reversebits_uint2() : void + {static} reversebits_uint3() : void + {static} reversebits_uint4() : void + {static} reversebits_long() : void + {static} reversebits_ulong() : void + {static} rol_int() : void + {static} rol_int2() : void + {static} rol_int3() : void + {static} rol_int4() : void + {static} rol_uint() : void + {static} rol_uint2() : void + {static} rol_uint3() : void + {static} rol_uint4() : void + {static} rol_long() : void + {static} rol_ulong() : void + {static} ror_int() : void + {static} ror_int2() : void + {static} ror_int3() : void + {static} ror_int4() : void + {static} ror_uint() : void + {static} ror_uint2() : void + {static} ror_uint3() : void + {static} ror_uint4() : void + {static} ror_long() : void + {static} ror_ulong() : void } class Assert2 { + {static} AreEqual(a:object, b:object) : void } class TestBool2 { + {static} bool2_constructor() : void + {static} bool2_scalar_constructor() : void + {static} bool2_static_constructor() : void + {static} bool2_static_scalar_constructor() : void + {static} bool2_operator_equal_wide_wide() : void + {static} bool2_operator_equal_wide_scalar() : void + {static} bool2_operator_equal_scalar_wide() : void + {static} bool2_operator_not_equal_wide_wide() : void + {static} bool2_operator_not_equal_wide_scalar() : void + {static} bool2_operator_not_equal_scalar_wide() : void + {static} bool2_operator_bitwise_and_wide_wide() : void + {static} bool2_operator_bitwise_and_wide_scalar() : void + {static} bool2_operator_bitwise_and_scalar_wide() : void + {static} bool2_operator_bitwise_or_wide_wide() : void + {static} bool2_operator_bitwise_or_wide_scalar() : void + {static} bool2_operator_bitwise_or_scalar_wide() : void + {static} bool2_operator_bitwise_xor_wide_wide() : void + {static} bool2_operator_bitwise_xor_wide_scalar() : void + {static} bool2_operator_bitwise_xor_scalar_wide() : void + {static} bool2_operator_logical_not() : void } class TestBool2x2 { + {static} bool2x2_operator_equal_wide_wide() : void + {static} bool2x2_operator_equal_wide_scalar() : void + {static} bool2x2_operator_equal_scalar_wide() : void + {static} bool2x2_operator_not_equal_wide_wide() : void + {static} bool2x2_operator_not_equal_wide_scalar() : void + {static} bool2x2_operator_not_equal_scalar_wide() : void + {static} bool2x2_operator_bitwise_and_wide_wide() : void + {static} bool2x2_operator_bitwise_and_wide_scalar() : void + {static} bool2x2_operator_bitwise_and_scalar_wide() : void + {static} bool2x2_operator_bitwise_or_wide_wide() : void + {static} bool2x2_operator_bitwise_or_wide_scalar() : void + {static} bool2x2_operator_bitwise_or_scalar_wide() : void + {static} bool2x2_operator_bitwise_xor_wide_wide() : void + {static} bool2x2_operator_bitwise_xor_wide_scalar() : void + {static} bool2x2_operator_bitwise_xor_scalar_wide() : void + {static} bool2x2_operator_logical_not() : void } class TestBool2x3 { + {static} bool2x3_operator_equal_wide_wide() : void + {static} bool2x3_operator_equal_wide_scalar() : void + {static} bool2x3_operator_equal_scalar_wide() : void + {static} bool2x3_operator_not_equal_wide_wide() : void + {static} bool2x3_operator_not_equal_wide_scalar() : void + {static} bool2x3_operator_not_equal_scalar_wide() : void + {static} bool2x3_operator_bitwise_and_wide_wide() : void + {static} bool2x3_operator_bitwise_and_wide_scalar() : void + {static} bool2x3_operator_bitwise_and_scalar_wide() : void + {static} bool2x3_operator_bitwise_or_wide_wide() : void + {static} bool2x3_operator_bitwise_or_wide_scalar() : void + {static} bool2x3_operator_bitwise_or_scalar_wide() : void + {static} bool2x3_operator_bitwise_xor_wide_wide() : void + {static} bool2x3_operator_bitwise_xor_wide_scalar() : void + {static} bool2x3_operator_bitwise_xor_scalar_wide() : void + {static} bool2x3_operator_logical_not() : void } class TestBool2x4 { + {static} bool2x4_operator_equal_wide_wide() : void + {static} bool2x4_operator_equal_wide_scalar() : void + {static} bool2x4_operator_equal_scalar_wide() : void + {static} bool2x4_operator_not_equal_wide_wide() : void + {static} bool2x4_operator_not_equal_wide_scalar() : void + {static} bool2x4_operator_not_equal_scalar_wide() : void + {static} bool2x4_operator_bitwise_and_wide_wide() : void + {static} bool2x4_operator_bitwise_and_wide_scalar() : void + {static} bool2x4_operator_bitwise_and_scalar_wide() : void + {static} bool2x4_operator_bitwise_or_wide_wide() : void + {static} bool2x4_operator_bitwise_or_wide_scalar() : void + {static} bool2x4_operator_bitwise_or_scalar_wide() : void + {static} bool2x4_operator_bitwise_xor_wide_wide() : void + {static} bool2x4_operator_bitwise_xor_wide_scalar() : void + {static} bool2x4_operator_bitwise_xor_scalar_wide() : void + {static} bool2x4_operator_logical_not() : void } class TestBool3 { + {static} bool3_constructor() : void + {static} bool3_scalar_constructor() : void + {static} bool3_static_constructor() : void + {static} bool3_static_scalar_constructor() : void + {static} bool3_operator_equal_wide_wide() : void + {static} bool3_operator_equal_wide_scalar() : void + {static} bool3_operator_equal_scalar_wide() : void + {static} bool3_operator_not_equal_wide_wide() : void + {static} bool3_operator_not_equal_wide_scalar() : void + {static} bool3_operator_not_equal_scalar_wide() : void + {static} bool3_operator_bitwise_and_wide_wide() : void + {static} bool3_operator_bitwise_and_wide_scalar() : void + {static} bool3_operator_bitwise_and_scalar_wide() : void + {static} bool3_operator_bitwise_or_wide_wide() : void + {static} bool3_operator_bitwise_or_wide_scalar() : void + {static} bool3_operator_bitwise_or_scalar_wide() : void + {static} bool3_operator_bitwise_xor_wide_wide() : void + {static} bool3_operator_bitwise_xor_wide_scalar() : void + {static} bool3_operator_bitwise_xor_scalar_wide() : void + {static} bool3_operator_logical_not() : void } class TestBool3x2 { + {static} bool3x2_operator_equal_wide_wide() : void + {static} bool3x2_operator_equal_wide_scalar() : void + {static} bool3x2_operator_equal_scalar_wide() : void + {static} bool3x2_operator_not_equal_wide_wide() : void + {static} bool3x2_operator_not_equal_wide_scalar() : void + {static} bool3x2_operator_not_equal_scalar_wide() : void + {static} bool3x2_operator_bitwise_and_wide_wide() : void + {static} bool3x2_operator_bitwise_and_wide_scalar() : void + {static} bool3x2_operator_bitwise_and_scalar_wide() : void + {static} bool3x2_operator_bitwise_or_wide_wide() : void + {static} bool3x2_operator_bitwise_or_wide_scalar() : void + {static} bool3x2_operator_bitwise_or_scalar_wide() : void + {static} bool3x2_operator_bitwise_xor_wide_wide() : void + {static} bool3x2_operator_bitwise_xor_wide_scalar() : void + {static} bool3x2_operator_bitwise_xor_scalar_wide() : void + {static} bool3x2_operator_logical_not() : void } class TestBool3x3 { + {static} bool3x3_operator_equal_wide_wide() : void + {static} bool3x3_operator_equal_wide_scalar() : void + {static} bool3x3_operator_equal_scalar_wide() : void + {static} bool3x3_operator_not_equal_wide_wide() : void + {static} bool3x3_operator_not_equal_wide_scalar() : void + {static} bool3x3_operator_not_equal_scalar_wide() : void + {static} bool3x3_operator_bitwise_and_wide_wide() : void + {static} bool3x3_operator_bitwise_and_wide_scalar() : void + {static} bool3x3_operator_bitwise_and_scalar_wide() : void + {static} bool3x3_operator_bitwise_or_wide_wide() : void + {static} bool3x3_operator_bitwise_or_wide_scalar() : void + {static} bool3x3_operator_bitwise_or_scalar_wide() : void + {static} bool3x3_operator_bitwise_xor_wide_wide() : void + {static} bool3x3_operator_bitwise_xor_wide_scalar() : void + {static} bool3x3_operator_bitwise_xor_scalar_wide() : void + {static} bool3x3_operator_logical_not() : void } class TestBool3x4 { + {static} bool3x4_operator_equal_wide_wide() : void + {static} bool3x4_operator_equal_wide_scalar() : void + {static} bool3x4_operator_equal_scalar_wide() : void + {static} bool3x4_operator_not_equal_wide_wide() : void + {static} bool3x4_operator_not_equal_wide_scalar() : void + {static} bool3x4_operator_not_equal_scalar_wide() : void + {static} bool3x4_operator_bitwise_and_wide_wide() : void + {static} bool3x4_operator_bitwise_and_wide_scalar() : void + {static} bool3x4_operator_bitwise_and_scalar_wide() : void + {static} bool3x4_operator_bitwise_or_wide_wide() : void + {static} bool3x4_operator_bitwise_or_wide_scalar() : void + {static} bool3x4_operator_bitwise_or_scalar_wide() : void + {static} bool3x4_operator_bitwise_xor_wide_wide() : void + {static} bool3x4_operator_bitwise_xor_wide_scalar() : void + {static} bool3x4_operator_bitwise_xor_scalar_wide() : void + {static} bool3x4_operator_logical_not() : void } class TestBool4 { + {static} bool4_constructor() : void + {static} bool4_scalar_constructor() : void + {static} bool4_static_constructor() : void + {static} bool4_static_scalar_constructor() : void + {static} bool4_operator_equal_wide_wide() : void + {static} bool4_operator_equal_wide_scalar() : void + {static} bool4_operator_equal_scalar_wide() : void + {static} bool4_operator_not_equal_wide_wide() : void + {static} bool4_operator_not_equal_wide_scalar() : void + {static} bool4_operator_not_equal_scalar_wide() : void + {static} bool4_operator_bitwise_and_wide_wide() : void + {static} bool4_operator_bitwise_and_wide_scalar() : void + {static} bool4_operator_bitwise_and_scalar_wide() : void + {static} bool4_operator_bitwise_or_wide_wide() : void + {static} bool4_operator_bitwise_or_wide_scalar() : void + {static} bool4_operator_bitwise_or_scalar_wide() : void + {static} bool4_operator_bitwise_xor_wide_wide() : void + {static} bool4_operator_bitwise_xor_wide_scalar() : void + {static} bool4_operator_bitwise_xor_scalar_wide() : void + {static} bool4_operator_logical_not() : void } class TestBool4x2 { + {static} bool4x2_operator_equal_wide_wide() : void + {static} bool4x2_operator_equal_wide_scalar() : void + {static} bool4x2_operator_equal_scalar_wide() : void + {static} bool4x2_operator_not_equal_wide_wide() : void + {static} bool4x2_operator_not_equal_wide_scalar() : void + {static} bool4x2_operator_not_equal_scalar_wide() : void + {static} bool4x2_operator_bitwise_and_wide_wide() : void + {static} bool4x2_operator_bitwise_and_wide_scalar() : void + {static} bool4x2_operator_bitwise_and_scalar_wide() : void + {static} bool4x2_operator_bitwise_or_wide_wide() : void + {static} bool4x2_operator_bitwise_or_wide_scalar() : void + {static} bool4x2_operator_bitwise_or_scalar_wide() : void + {static} bool4x2_operator_bitwise_xor_wide_wide() : void + {static} bool4x2_operator_bitwise_xor_wide_scalar() : void + {static} bool4x2_operator_bitwise_xor_scalar_wide() : void + {static} bool4x2_operator_logical_not() : void } class TestBool4x3 { + {static} bool4x3_operator_equal_wide_wide() : void + {static} bool4x3_operator_equal_wide_scalar() : void + {static} bool4x3_operator_equal_scalar_wide() : void + {static} bool4x3_operator_not_equal_wide_wide() : void + {static} bool4x3_operator_not_equal_wide_scalar() : void + {static} bool4x3_operator_not_equal_scalar_wide() : void + {static} bool4x3_operator_bitwise_and_wide_wide() : void + {static} bool4x3_operator_bitwise_and_wide_scalar() : void + {static} bool4x3_operator_bitwise_and_scalar_wide() : void + {static} bool4x3_operator_bitwise_or_wide_wide() : void + {static} bool4x3_operator_bitwise_or_wide_scalar() : void + {static} bool4x3_operator_bitwise_or_scalar_wide() : void + {static} bool4x3_operator_bitwise_xor_wide_wide() : void + {static} bool4x3_operator_bitwise_xor_wide_scalar() : void + {static} bool4x3_operator_bitwise_xor_scalar_wide() : void + {static} bool4x3_operator_logical_not() : void } class TestBool4x4 { + {static} bool4x4_operator_equal_wide_wide() : void + {static} bool4x4_operator_equal_wide_scalar() : void + {static} bool4x4_operator_equal_scalar_wide() : void + {static} bool4x4_operator_not_equal_wide_wide() : void + {static} bool4x4_operator_not_equal_wide_scalar() : void + {static} bool4x4_operator_not_equal_scalar_wide() : void + {static} bool4x4_operator_bitwise_and_wide_wide() : void + {static} bool4x4_operator_bitwise_and_wide_scalar() : void + {static} bool4x4_operator_bitwise_and_scalar_wide() : void + {static} bool4x4_operator_bitwise_or_wide_wide() : void + {static} bool4x4_operator_bitwise_or_wide_scalar() : void + {static} bool4x4_operator_bitwise_or_scalar_wide() : void + {static} bool4x4_operator_bitwise_xor_wide_wide() : void + {static} bool4x4_operator_bitwise_xor_wide_scalar() : void + {static} bool4x4_operator_bitwise_xor_scalar_wide() : void + {static} bool4x4_operator_logical_not() : void } class TestDouble2 { + {static} double2_zero() : void + {static} double2_constructor() : void + {static} double2_scalar_constructor() : void + {static} double2_static_constructor() : void + {static} double2_static_scalar_constructor() : void + {static} double2_operator_equal_wide_wide() : void + {static} double2_operator_equal_wide_scalar() : void + {static} double2_operator_equal_scalar_wide() : void + {static} double2_operator_not_equal_wide_wide() : void + {static} double2_operator_not_equal_wide_scalar() : void + {static} double2_operator_not_equal_scalar_wide() : void + {static} double2_operator_less_wide_wide() : void + {static} double2_operator_less_wide_scalar() : void + {static} double2_operator_less_scalar_wide() : void + {static} double2_operator_greater_wide_wide() : void + {static} double2_operator_greater_wide_scalar() : void + {static} double2_operator_greater_scalar_wide() : void + {static} double2_operator_less_equal_wide_wide() : void + {static} double2_operator_less_equal_wide_scalar() : void + {static} double2_operator_less_equal_scalar_wide() : void + {static} double2_operator_greater_equal_wide_wide() : void + {static} double2_operator_greater_equal_wide_scalar() : void + {static} double2_operator_greater_equal_scalar_wide() : void + {static} double2_operator_add_wide_wide() : void + {static} double2_operator_add_wide_scalar() : void + {static} double2_operator_add_scalar_wide() : void + {static} double2_operator_sub_wide_wide() : void + {static} double2_operator_sub_wide_scalar() : void + {static} double2_operator_sub_scalar_wide() : void + {static} double2_operator_mul_wide_wide() : void + {static} double2_operator_mul_wide_scalar() : void + {static} double2_operator_mul_scalar_wide() : void + {static} double2_operator_div_wide_wide() : void + {static} double2_operator_div_wide_scalar() : void + {static} double2_operator_div_scalar_wide() : void + {static} double2_operator_mod_wide_wide() : void + {static} double2_operator_mod_wide_scalar() : void + {static} double2_operator_mod_scalar_wide() : void + {static} double2_operator_plus() : void + {static} double2_operator_neg() : void + {static} double2_operator_prefix_inc() : void + {static} double2_operator_postfix_inc() : void + {static} double2_operator_prefix_dec() : void + {static} double2_operator_postfix_dec() : void + {static} double2_shuffle_result_1() : void + {static} double2_shuffle_result_2() : void + {static} double2_shuffle_result_3() : void + {static} double2_shuffle_result_4() : void } class TestDouble2x2 { + {static} double2x2_zero() : void + {static} double2x2_identity() : void + {static} double2x2_operator_equal_wide_wide() : void + {static} double2x2_operator_equal_wide_scalar() : void + {static} double2x2_operator_equal_scalar_wide() : void + {static} double2x2_operator_not_equal_wide_wide() : void + {static} double2x2_operator_not_equal_wide_scalar() : void + {static} double2x2_operator_not_equal_scalar_wide() : void + {static} double2x2_operator_less_wide_wide() : void + {static} double2x2_operator_less_wide_scalar() : void + {static} double2x2_operator_less_scalar_wide() : void + {static} double2x2_operator_greater_wide_wide() : void + {static} double2x2_operator_greater_wide_scalar() : void + {static} double2x2_operator_greater_scalar_wide() : void + {static} double2x2_operator_less_equal_wide_wide() : void + {static} double2x2_operator_less_equal_wide_scalar() : void + {static} double2x2_operator_less_equal_scalar_wide() : void + {static} double2x2_operator_greater_equal_wide_wide() : void + {static} double2x2_operator_greater_equal_wide_scalar() : void + {static} double2x2_operator_greater_equal_scalar_wide() : void + {static} double2x2_operator_add_wide_wide() : void + {static} double2x2_operator_add_wide_scalar() : void + {static} double2x2_operator_add_scalar_wide() : void + {static} double2x2_operator_sub_wide_wide() : void + {static} double2x2_operator_sub_wide_scalar() : void + {static} double2x2_operator_sub_scalar_wide() : void + {static} double2x2_operator_mul_wide_wide() : void + {static} double2x2_operator_mul_wide_scalar() : void + {static} double2x2_operator_mul_scalar_wide() : void + {static} double2x2_operator_div_wide_wide() : void + {static} double2x2_operator_div_wide_scalar() : void + {static} double2x2_operator_div_scalar_wide() : void + {static} double2x2_operator_mod_wide_wide() : void + {static} double2x2_operator_mod_wide_scalar() : void + {static} double2x2_operator_mod_scalar_wide() : void + {static} double2x2_operator_plus() : void + {static} double2x2_operator_neg() : void + {static} double2x2_operator_prefix_inc() : void + {static} double2x2_operator_postfix_inc() : void + {static} double2x2_operator_prefix_dec() : void + {static} double2x2_operator_postfix_dec() : void } class TestDouble2x3 { + {static} double2x3_zero() : void + {static} double2x3_operator_equal_wide_wide() : void + {static} double2x3_operator_equal_wide_scalar() : void + {static} double2x3_operator_equal_scalar_wide() : void + {static} double2x3_operator_not_equal_wide_wide() : void + {static} double2x3_operator_not_equal_wide_scalar() : void + {static} double2x3_operator_not_equal_scalar_wide() : void + {static} double2x3_operator_less_wide_wide() : void + {static} double2x3_operator_less_wide_scalar() : void + {static} double2x3_operator_less_scalar_wide() : void + {static} double2x3_operator_greater_wide_wide() : void + {static} double2x3_operator_greater_wide_scalar() : void + {static} double2x3_operator_greater_scalar_wide() : void + {static} double2x3_operator_less_equal_wide_wide() : void + {static} double2x3_operator_less_equal_wide_scalar() : void + {static} double2x3_operator_less_equal_scalar_wide() : void + {static} double2x3_operator_greater_equal_wide_wide() : void + {static} double2x3_operator_greater_equal_wide_scalar() : void + {static} double2x3_operator_greater_equal_scalar_wide() : void + {static} double2x3_operator_add_wide_wide() : void + {static} double2x3_operator_add_wide_scalar() : void + {static} double2x3_operator_add_scalar_wide() : void + {static} double2x3_operator_sub_wide_wide() : void + {static} double2x3_operator_sub_wide_scalar() : void + {static} double2x3_operator_sub_scalar_wide() : void + {static} double2x3_operator_mul_wide_wide() : void + {static} double2x3_operator_mul_wide_scalar() : void + {static} double2x3_operator_mul_scalar_wide() : void + {static} double2x3_operator_div_wide_wide() : void + {static} double2x3_operator_div_wide_scalar() : void + {static} double2x3_operator_div_scalar_wide() : void + {static} double2x3_operator_mod_wide_wide() : void + {static} double2x3_operator_mod_wide_scalar() : void + {static} double2x3_operator_mod_scalar_wide() : void + {static} double2x3_operator_plus() : void + {static} double2x3_operator_neg() : void + {static} double2x3_operator_prefix_inc() : void + {static} double2x3_operator_postfix_inc() : void + {static} double2x3_operator_prefix_dec() : void + {static} double2x3_operator_postfix_dec() : void } class TestDouble2x4 { + {static} double2x4_zero() : void + {static} double2x4_operator_equal_wide_wide() : void + {static} double2x4_operator_equal_wide_scalar() : void + {static} double2x4_operator_equal_scalar_wide() : void + {static} double2x4_operator_not_equal_wide_wide() : void + {static} double2x4_operator_not_equal_wide_scalar() : void + {static} double2x4_operator_not_equal_scalar_wide() : void + {static} double2x4_operator_less_wide_wide() : void + {static} double2x4_operator_less_wide_scalar() : void + {static} double2x4_operator_less_scalar_wide() : void + {static} double2x4_operator_greater_wide_wide() : void + {static} double2x4_operator_greater_wide_scalar() : void + {static} double2x4_operator_greater_scalar_wide() : void + {static} double2x4_operator_less_equal_wide_wide() : void + {static} double2x4_operator_less_equal_wide_scalar() : void + {static} double2x4_operator_less_equal_scalar_wide() : void + {static} double2x4_operator_greater_equal_wide_wide() : void + {static} double2x4_operator_greater_equal_wide_scalar() : void + {static} double2x4_operator_greater_equal_scalar_wide() : void + {static} double2x4_operator_add_wide_wide() : void + {static} double2x4_operator_add_wide_scalar() : void + {static} double2x4_operator_add_scalar_wide() : void + {static} double2x4_operator_sub_wide_wide() : void + {static} double2x4_operator_sub_wide_scalar() : void + {static} double2x4_operator_sub_scalar_wide() : void + {static} double2x4_operator_mul_wide_wide() : void + {static} double2x4_operator_mul_wide_scalar() : void + {static} double2x4_operator_mul_scalar_wide() : void + {static} double2x4_operator_div_wide_wide() : void + {static} double2x4_operator_div_wide_scalar() : void + {static} double2x4_operator_div_scalar_wide() : void + {static} double2x4_operator_mod_wide_wide() : void + {static} double2x4_operator_mod_wide_scalar() : void + {static} double2x4_operator_mod_scalar_wide() : void + {static} double2x4_operator_plus() : void + {static} double2x4_operator_neg() : void + {static} double2x4_operator_prefix_inc() : void + {static} double2x4_operator_postfix_inc() : void + {static} double2x4_operator_prefix_dec() : void + {static} double2x4_operator_postfix_dec() : void } class TestDouble3 { + {static} double3_zero() : void + {static} double3_constructor() : void + {static} double3_scalar_constructor() : void + {static} double3_static_constructor() : void + {static} double3_static_scalar_constructor() : void + {static} double3_operator_equal_wide_wide() : void + {static} double3_operator_equal_wide_scalar() : void + {static} double3_operator_equal_scalar_wide() : void + {static} double3_operator_not_equal_wide_wide() : void + {static} double3_operator_not_equal_wide_scalar() : void + {static} double3_operator_not_equal_scalar_wide() : void + {static} double3_operator_less_wide_wide() : void + {static} double3_operator_less_wide_scalar() : void + {static} double3_operator_less_scalar_wide() : void + {static} double3_operator_greater_wide_wide() : void + {static} double3_operator_greater_wide_scalar() : void + {static} double3_operator_greater_scalar_wide() : void + {static} double3_operator_less_equal_wide_wide() : void + {static} double3_operator_less_equal_wide_scalar() : void + {static} double3_operator_less_equal_scalar_wide() : void + {static} double3_operator_greater_equal_wide_wide() : void + {static} double3_operator_greater_equal_wide_scalar() : void + {static} double3_operator_greater_equal_scalar_wide() : void + {static} double3_operator_add_wide_wide() : void + {static} double3_operator_add_wide_scalar() : void + {static} double3_operator_add_scalar_wide() : void + {static} double3_operator_sub_wide_wide() : void + {static} double3_operator_sub_wide_scalar() : void + {static} double3_operator_sub_scalar_wide() : void + {static} double3_operator_mul_wide_wide() : void + {static} double3_operator_mul_wide_scalar() : void + {static} double3_operator_mul_scalar_wide() : void + {static} double3_operator_div_wide_wide() : void + {static} double3_operator_div_wide_scalar() : void + {static} double3_operator_div_scalar_wide() : void + {static} double3_operator_mod_wide_wide() : void + {static} double3_operator_mod_wide_scalar() : void + {static} double3_operator_mod_scalar_wide() : void + {static} double3_operator_plus() : void + {static} double3_operator_neg() : void + {static} double3_operator_prefix_inc() : void + {static} double3_operator_postfix_inc() : void + {static} double3_operator_prefix_dec() : void + {static} double3_operator_postfix_dec() : void + {static} double3_shuffle_result_1() : void + {static} double3_shuffle_result_2() : void + {static} double3_shuffle_result_3() : void + {static} double3_shuffle_result_4() : void } class TestDouble3x2 { + {static} double3x2_zero() : void + {static} double3x2_operator_equal_wide_wide() : void + {static} double3x2_operator_equal_wide_scalar() : void + {static} double3x2_operator_equal_scalar_wide() : void + {static} double3x2_operator_not_equal_wide_wide() : void + {static} double3x2_operator_not_equal_wide_scalar() : void + {static} double3x2_operator_not_equal_scalar_wide() : void + {static} double3x2_operator_less_wide_wide() : void + {static} double3x2_operator_less_wide_scalar() : void + {static} double3x2_operator_less_scalar_wide() : void + {static} double3x2_operator_greater_wide_wide() : void + {static} double3x2_operator_greater_wide_scalar() : void + {static} double3x2_operator_greater_scalar_wide() : void + {static} double3x2_operator_less_equal_wide_wide() : void + {static} double3x2_operator_less_equal_wide_scalar() : void + {static} double3x2_operator_less_equal_scalar_wide() : void + {static} double3x2_operator_greater_equal_wide_wide() : void + {static} double3x2_operator_greater_equal_wide_scalar() : void + {static} double3x2_operator_greater_equal_scalar_wide() : void + {static} double3x2_operator_add_wide_wide() : void + {static} double3x2_operator_add_wide_scalar() : void + {static} double3x2_operator_add_scalar_wide() : void + {static} double3x2_operator_sub_wide_wide() : void + {static} double3x2_operator_sub_wide_scalar() : void + {static} double3x2_operator_sub_scalar_wide() : void + {static} double3x2_operator_mul_wide_wide() : void + {static} double3x2_operator_mul_wide_scalar() : void + {static} double3x2_operator_mul_scalar_wide() : void + {static} double3x2_operator_div_wide_wide() : void + {static} double3x2_operator_div_wide_scalar() : void + {static} double3x2_operator_div_scalar_wide() : void + {static} double3x2_operator_mod_wide_wide() : void + {static} double3x2_operator_mod_wide_scalar() : void + {static} double3x2_operator_mod_scalar_wide() : void + {static} double3x2_operator_plus() : void + {static} double3x2_operator_neg() : void + {static} double3x2_operator_prefix_inc() : void + {static} double3x2_operator_postfix_inc() : void + {static} double3x2_operator_prefix_dec() : void + {static} double3x2_operator_postfix_dec() : void } class TestDouble3x3 { + {static} double3x3_zero() : void + {static} double3x3_identity() : void + {static} double3x3_operator_equal_wide_wide() : void + {static} double3x3_operator_equal_wide_scalar() : void + {static} double3x3_operator_equal_scalar_wide() : void + {static} double3x3_operator_not_equal_wide_wide() : void + {static} double3x3_operator_not_equal_wide_scalar() : void + {static} double3x3_operator_not_equal_scalar_wide() : void + {static} double3x3_operator_less_wide_wide() : void + {static} double3x3_operator_less_wide_scalar() : void + {static} double3x3_operator_less_scalar_wide() : void + {static} double3x3_operator_greater_wide_wide() : void + {static} double3x3_operator_greater_wide_scalar() : void + {static} double3x3_operator_greater_scalar_wide() : void + {static} double3x3_operator_less_equal_wide_wide() : void + {static} double3x3_operator_less_equal_wide_scalar() : void + {static} double3x3_operator_less_equal_scalar_wide() : void + {static} double3x3_operator_greater_equal_wide_wide() : void + {static} double3x3_operator_greater_equal_wide_scalar() : void + {static} double3x3_operator_greater_equal_scalar_wide() : void + {static} double3x3_operator_add_wide_wide() : void + {static} double3x3_operator_add_wide_scalar() : void + {static} double3x3_operator_add_scalar_wide() : void + {static} double3x3_operator_sub_wide_wide() : void + {static} double3x3_operator_sub_wide_scalar() : void + {static} double3x3_operator_sub_scalar_wide() : void + {static} double3x3_operator_mul_wide_wide() : void + {static} double3x3_operator_mul_wide_scalar() : void + {static} double3x3_operator_mul_scalar_wide() : void + {static} double3x3_operator_div_wide_wide() : void + {static} double3x3_operator_div_wide_scalar() : void + {static} double3x3_operator_div_scalar_wide() : void + {static} double3x3_operator_mod_wide_wide() : void + {static} double3x3_operator_mod_wide_scalar() : void + {static} double3x3_operator_mod_scalar_wide() : void + {static} double3x3_operator_plus() : void + {static} double3x3_operator_neg() : void + {static} double3x3_operator_prefix_inc() : void + {static} double3x3_operator_postfix_inc() : void + {static} double3x3_operator_prefix_dec() : void + {static} double3x3_operator_postfix_dec() : void } class TestDouble3x4 { + {static} double3x4_zero() : void + {static} double3x4_operator_equal_wide_wide() : void + {static} double3x4_operator_equal_wide_scalar() : void + {static} double3x4_operator_equal_scalar_wide() : void + {static} double3x4_operator_not_equal_wide_wide() : void + {static} double3x4_operator_not_equal_wide_scalar() : void + {static} double3x4_operator_not_equal_scalar_wide() : void + {static} double3x4_operator_less_wide_wide() : void + {static} double3x4_operator_less_wide_scalar() : void + {static} double3x4_operator_less_scalar_wide() : void + {static} double3x4_operator_greater_wide_wide() : void + {static} double3x4_operator_greater_wide_scalar() : void + {static} double3x4_operator_greater_scalar_wide() : void + {static} double3x4_operator_less_equal_wide_wide() : void + {static} double3x4_operator_less_equal_wide_scalar() : void + {static} double3x4_operator_less_equal_scalar_wide() : void + {static} double3x4_operator_greater_equal_wide_wide() : void + {static} double3x4_operator_greater_equal_wide_scalar() : void + {static} double3x4_operator_greater_equal_scalar_wide() : void + {static} double3x4_operator_add_wide_wide() : void + {static} double3x4_operator_add_wide_scalar() : void + {static} double3x4_operator_add_scalar_wide() : void + {static} double3x4_operator_sub_wide_wide() : void + {static} double3x4_operator_sub_wide_scalar() : void + {static} double3x4_operator_sub_scalar_wide() : void + {static} double3x4_operator_mul_wide_wide() : void + {static} double3x4_operator_mul_wide_scalar() : void + {static} double3x4_operator_mul_scalar_wide() : void + {static} double3x4_operator_div_wide_wide() : void + {static} double3x4_operator_div_wide_scalar() : void + {static} double3x4_operator_div_scalar_wide() : void + {static} double3x4_operator_mod_wide_wide() : void + {static} double3x4_operator_mod_wide_scalar() : void + {static} double3x4_operator_mod_scalar_wide() : void + {static} double3x4_operator_plus() : void + {static} double3x4_operator_neg() : void + {static} double3x4_operator_prefix_inc() : void + {static} double3x4_operator_postfix_inc() : void + {static} double3x4_operator_prefix_dec() : void + {static} double3x4_operator_postfix_dec() : void } class TestDouble4 { + {static} double4_zero() : void + {static} double4_constructor() : void + {static} double4_scalar_constructor() : void + {static} double4_static_constructor() : void + {static} double4_static_scalar_constructor() : void + {static} double4_operator_equal_wide_wide() : void + {static} double4_operator_equal_wide_scalar() : void + {static} double4_operator_equal_scalar_wide() : void + {static} double4_operator_not_equal_wide_wide() : void + {static} double4_operator_not_equal_wide_scalar() : void + {static} double4_operator_not_equal_scalar_wide() : void + {static} double4_operator_less_wide_wide() : void + {static} double4_operator_less_wide_scalar() : void + {static} double4_operator_less_scalar_wide() : void + {static} double4_operator_greater_wide_wide() : void + {static} double4_operator_greater_wide_scalar() : void + {static} double4_operator_greater_scalar_wide() : void + {static} double4_operator_less_equal_wide_wide() : void + {static} double4_operator_less_equal_wide_scalar() : void + {static} double4_operator_less_equal_scalar_wide() : void + {static} double4_operator_greater_equal_wide_wide() : void + {static} double4_operator_greater_equal_wide_scalar() : void + {static} double4_operator_greater_equal_scalar_wide() : void + {static} double4_operator_add_wide_wide() : void + {static} double4_operator_add_wide_scalar() : void + {static} double4_operator_add_scalar_wide() : void + {static} double4_operator_sub_wide_wide() : void + {static} double4_operator_sub_wide_scalar() : void + {static} double4_operator_sub_scalar_wide() : void + {static} double4_operator_mul_wide_wide() : void + {static} double4_operator_mul_wide_scalar() : void + {static} double4_operator_mul_scalar_wide() : void + {static} double4_operator_div_wide_wide() : void + {static} double4_operator_div_wide_scalar() : void + {static} double4_operator_div_scalar_wide() : void + {static} double4_operator_mod_wide_wide() : void + {static} double4_operator_mod_wide_scalar() : void + {static} double4_operator_mod_scalar_wide() : void + {static} double4_operator_plus() : void + {static} double4_operator_neg() : void + {static} double4_operator_prefix_inc() : void + {static} double4_operator_postfix_inc() : void + {static} double4_operator_prefix_dec() : void + {static} double4_operator_postfix_dec() : void + {static} double4_shuffle_result_1() : void + {static} double4_shuffle_result_2() : void + {static} double4_shuffle_result_3() : void + {static} double4_shuffle_result_4() : void } class TestDouble4x2 { + {static} double4x2_zero() : void + {static} double4x2_operator_equal_wide_wide() : void + {static} double4x2_operator_equal_wide_scalar() : void + {static} double4x2_operator_equal_scalar_wide() : void + {static} double4x2_operator_not_equal_wide_wide() : void + {static} double4x2_operator_not_equal_wide_scalar() : void + {static} double4x2_operator_not_equal_scalar_wide() : void + {static} double4x2_operator_less_wide_wide() : void + {static} double4x2_operator_less_wide_scalar() : void + {static} double4x2_operator_less_scalar_wide() : void + {static} double4x2_operator_greater_wide_wide() : void + {static} double4x2_operator_greater_wide_scalar() : void + {static} double4x2_operator_greater_scalar_wide() : void + {static} double4x2_operator_less_equal_wide_wide() : void + {static} double4x2_operator_less_equal_wide_scalar() : void + {static} double4x2_operator_less_equal_scalar_wide() : void + {static} double4x2_operator_greater_equal_wide_wide() : void + {static} double4x2_operator_greater_equal_wide_scalar() : void + {static} double4x2_operator_greater_equal_scalar_wide() : void + {static} double4x2_operator_add_wide_wide() : void + {static} double4x2_operator_add_wide_scalar() : void + {static} double4x2_operator_add_scalar_wide() : void + {static} double4x2_operator_sub_wide_wide() : void + {static} double4x2_operator_sub_wide_scalar() : void + {static} double4x2_operator_sub_scalar_wide() : void + {static} double4x2_operator_mul_wide_wide() : void + {static} double4x2_operator_mul_wide_scalar() : void + {static} double4x2_operator_mul_scalar_wide() : void + {static} double4x2_operator_div_wide_wide() : void + {static} double4x2_operator_div_wide_scalar() : void + {static} double4x2_operator_div_scalar_wide() : void + {static} double4x2_operator_mod_wide_wide() : void + {static} double4x2_operator_mod_wide_scalar() : void + {static} double4x2_operator_mod_scalar_wide() : void + {static} double4x2_operator_plus() : void + {static} double4x2_operator_neg() : void + {static} double4x2_operator_prefix_inc() : void + {static} double4x2_operator_postfix_inc() : void + {static} double4x2_operator_prefix_dec() : void + {static} double4x2_operator_postfix_dec() : void } class TestDouble4x3 { + {static} double4x3_zero() : void + {static} double4x3_operator_equal_wide_wide() : void + {static} double4x3_operator_equal_wide_scalar() : void + {static} double4x3_operator_equal_scalar_wide() : void + {static} double4x3_operator_not_equal_wide_wide() : void + {static} double4x3_operator_not_equal_wide_scalar() : void + {static} double4x3_operator_not_equal_scalar_wide() : void + {static} double4x3_operator_less_wide_wide() : void + {static} double4x3_operator_less_wide_scalar() : void + {static} double4x3_operator_less_scalar_wide() : void + {static} double4x3_operator_greater_wide_wide() : void + {static} double4x3_operator_greater_wide_scalar() : void + {static} double4x3_operator_greater_scalar_wide() : void + {static} double4x3_operator_less_equal_wide_wide() : void + {static} double4x3_operator_less_equal_wide_scalar() : void + {static} double4x3_operator_less_equal_scalar_wide() : void + {static} double4x3_operator_greater_equal_wide_wide() : void + {static} double4x3_operator_greater_equal_wide_scalar() : void + {static} double4x3_operator_greater_equal_scalar_wide() : void + {static} double4x3_operator_add_wide_wide() : void + {static} double4x3_operator_add_wide_scalar() : void + {static} double4x3_operator_add_scalar_wide() : void + {static} double4x3_operator_sub_wide_wide() : void + {static} double4x3_operator_sub_wide_scalar() : void + {static} double4x3_operator_sub_scalar_wide() : void + {static} double4x3_operator_mul_wide_wide() : void + {static} double4x3_operator_mul_wide_scalar() : void + {static} double4x3_operator_mul_scalar_wide() : void + {static} double4x3_operator_div_wide_wide() : void + {static} double4x3_operator_div_wide_scalar() : void + {static} double4x3_operator_div_scalar_wide() : void + {static} double4x3_operator_mod_wide_wide() : void + {static} double4x3_operator_mod_wide_scalar() : void + {static} double4x3_operator_mod_scalar_wide() : void + {static} double4x3_operator_plus() : void + {static} double4x3_operator_neg() : void + {static} double4x3_operator_prefix_inc() : void + {static} double4x3_operator_postfix_inc() : void + {static} double4x3_operator_prefix_dec() : void + {static} double4x3_operator_postfix_dec() : void } class TestDouble4x4 { + {static} double4x4_zero() : void + {static} double4x4_identity() : void + {static} double4x4_operator_equal_wide_wide() : void + {static} double4x4_operator_equal_wide_scalar() : void + {static} double4x4_operator_equal_scalar_wide() : void + {static} double4x4_operator_not_equal_wide_wide() : void + {static} double4x4_operator_not_equal_wide_scalar() : void + {static} double4x4_operator_not_equal_scalar_wide() : void + {static} double4x4_operator_less_wide_wide() : void + {static} double4x4_operator_less_wide_scalar() : void + {static} double4x4_operator_less_scalar_wide() : void + {static} double4x4_operator_greater_wide_wide() : void + {static} double4x4_operator_greater_wide_scalar() : void + {static} double4x4_operator_greater_scalar_wide() : void + {static} double4x4_operator_less_equal_wide_wide() : void + {static} double4x4_operator_less_equal_wide_scalar() : void + {static} double4x4_operator_less_equal_scalar_wide() : void + {static} double4x4_operator_greater_equal_wide_wide() : void + {static} double4x4_operator_greater_equal_wide_scalar() : void + {static} double4x4_operator_greater_equal_scalar_wide() : void + {static} double4x4_operator_add_wide_wide() : void + {static} double4x4_operator_add_wide_scalar() : void + {static} double4x4_operator_add_scalar_wide() : void + {static} double4x4_operator_sub_wide_wide() : void + {static} double4x4_operator_sub_wide_scalar() : void + {static} double4x4_operator_sub_scalar_wide() : void + {static} double4x4_operator_mul_wide_wide() : void + {static} double4x4_operator_mul_wide_scalar() : void + {static} double4x4_operator_mul_scalar_wide() : void + {static} double4x4_operator_div_wide_wide() : void + {static} double4x4_operator_div_wide_scalar() : void + {static} double4x4_operator_div_scalar_wide() : void + {static} double4x4_operator_mod_wide_wide() : void + {static} double4x4_operator_mod_wide_scalar() : void + {static} double4x4_operator_mod_scalar_wide() : void + {static} double4x4_operator_plus() : void + {static} double4x4_operator_neg() : void + {static} double4x4_operator_prefix_inc() : void + {static} double4x4_operator_postfix_inc() : void + {static} double4x4_operator_prefix_dec() : void + {static} double4x4_operator_postfix_dec() : void } class TestFloat2 { + {static} float2_zero() : void + {static} float2_constructor() : void + {static} float2_scalar_constructor() : void + {static} float2_static_constructor() : void + {static} float2_static_scalar_constructor() : void + {static} float2_operator_equal_wide_wide() : void + {static} float2_operator_equal_wide_scalar() : void + {static} float2_operator_equal_scalar_wide() : void + {static} float2_operator_not_equal_wide_wide() : void + {static} float2_operator_not_equal_wide_scalar() : void + {static} float2_operator_not_equal_scalar_wide() : void + {static} float2_operator_less_wide_wide() : void + {static} float2_operator_less_wide_scalar() : void + {static} float2_operator_less_scalar_wide() : void + {static} float2_operator_greater_wide_wide() : void + {static} float2_operator_greater_wide_scalar() : void + {static} float2_operator_greater_scalar_wide() : void + {static} float2_operator_less_equal_wide_wide() : void + {static} float2_operator_less_equal_wide_scalar() : void + {static} float2_operator_less_equal_scalar_wide() : void + {static} float2_operator_greater_equal_wide_wide() : void + {static} float2_operator_greater_equal_wide_scalar() : void + {static} float2_operator_greater_equal_scalar_wide() : void + {static} float2_operator_add_wide_wide() : void + {static} float2_operator_add_wide_scalar() : void + {static} float2_operator_add_scalar_wide() : void + {static} float2_operator_sub_wide_wide() : void + {static} float2_operator_sub_wide_scalar() : void + {static} float2_operator_sub_scalar_wide() : void + {static} float2_operator_mul_wide_wide() : void + {static} float2_operator_mul_wide_scalar() : void + {static} float2_operator_mul_scalar_wide() : void + {static} float2_operator_div_wide_wide() : void + {static} float2_operator_div_wide_scalar() : void + {static} float2_operator_div_scalar_wide() : void + {static} float2_operator_mod_wide_wide() : void + {static} float2_operator_mod_wide_scalar() : void + {static} float2_operator_mod_scalar_wide() : void + {static} float2_operator_plus() : void + {static} float2_operator_neg() : void + {static} float2_operator_prefix_inc() : void + {static} float2_operator_postfix_inc() : void + {static} float2_operator_prefix_dec() : void + {static} float2_operator_postfix_dec() : void + {static} float2_shuffle_result_1() : void + {static} float2_shuffle_result_2() : void + {static} float2_shuffle_result_3() : void + {static} float2_shuffle_result_4() : void } class TestFloat2x2 { + {static} float2x2_zero() : void + {static} float2x2_identity() : void + {static} float2x2_operator_equal_wide_wide() : void + {static} float2x2_operator_equal_wide_scalar() : void + {static} float2x2_operator_equal_scalar_wide() : void + {static} float2x2_operator_not_equal_wide_wide() : void + {static} float2x2_operator_not_equal_wide_scalar() : void + {static} float2x2_operator_not_equal_scalar_wide() : void + {static} float2x2_operator_less_wide_wide() : void + {static} float2x2_operator_less_wide_scalar() : void + {static} float2x2_operator_less_scalar_wide() : void + {static} float2x2_operator_greater_wide_wide() : void + {static} float2x2_operator_greater_wide_scalar() : void + {static} float2x2_operator_greater_scalar_wide() : void + {static} float2x2_operator_less_equal_wide_wide() : void + {static} float2x2_operator_less_equal_wide_scalar() : void + {static} float2x2_operator_less_equal_scalar_wide() : void + {static} float2x2_operator_greater_equal_wide_wide() : void + {static} float2x2_operator_greater_equal_wide_scalar() : void + {static} float2x2_operator_greater_equal_scalar_wide() : void + {static} float2x2_operator_add_wide_wide() : void + {static} float2x2_operator_add_wide_scalar() : void + {static} float2x2_operator_add_scalar_wide() : void + {static} float2x2_operator_sub_wide_wide() : void + {static} float2x2_operator_sub_wide_scalar() : void + {static} float2x2_operator_sub_scalar_wide() : void + {static} float2x2_operator_mul_wide_wide() : void + {static} float2x2_operator_mul_wide_scalar() : void + {static} float2x2_operator_mul_scalar_wide() : void + {static} float2x2_operator_div_wide_wide() : void + {static} float2x2_operator_div_wide_scalar() : void + {static} float2x2_operator_div_scalar_wide() : void + {static} float2x2_operator_mod_wide_wide() : void + {static} float2x2_operator_mod_wide_scalar() : void + {static} float2x2_operator_mod_scalar_wide() : void + {static} float2x2_operator_plus() : void + {static} float2x2_operator_neg() : void + {static} float2x2_operator_prefix_inc() : void + {static} float2x2_operator_postfix_inc() : void + {static} float2x2_operator_prefix_dec() : void + {static} float2x2_operator_postfix_dec() : void } class TestFloat2x3 { + {static} float2x3_zero() : void + {static} float2x3_operator_equal_wide_wide() : void + {static} float2x3_operator_equal_wide_scalar() : void + {static} float2x3_operator_equal_scalar_wide() : void + {static} float2x3_operator_not_equal_wide_wide() : void + {static} float2x3_operator_not_equal_wide_scalar() : void + {static} float2x3_operator_not_equal_scalar_wide() : void + {static} float2x3_operator_less_wide_wide() : void + {static} float2x3_operator_less_wide_scalar() : void + {static} float2x3_operator_less_scalar_wide() : void + {static} float2x3_operator_greater_wide_wide() : void + {static} float2x3_operator_greater_wide_scalar() : void + {static} float2x3_operator_greater_scalar_wide() : void + {static} float2x3_operator_less_equal_wide_wide() : void + {static} float2x3_operator_less_equal_wide_scalar() : void + {static} float2x3_operator_less_equal_scalar_wide() : void + {static} float2x3_operator_greater_equal_wide_wide() : void + {static} float2x3_operator_greater_equal_wide_scalar() : void + {static} float2x3_operator_greater_equal_scalar_wide() : void + {static} float2x3_operator_add_wide_wide() : void + {static} float2x3_operator_add_wide_scalar() : void + {static} float2x3_operator_add_scalar_wide() : void + {static} float2x3_operator_sub_wide_wide() : void + {static} float2x3_operator_sub_wide_scalar() : void + {static} float2x3_operator_sub_scalar_wide() : void + {static} float2x3_operator_mul_wide_wide() : void + {static} float2x3_operator_mul_wide_scalar() : void + {static} float2x3_operator_mul_scalar_wide() : void + {static} float2x3_operator_div_wide_wide() : void + {static} float2x3_operator_div_wide_scalar() : void + {static} float2x3_operator_div_scalar_wide() : void + {static} float2x3_operator_mod_wide_wide() : void + {static} float2x3_operator_mod_wide_scalar() : void + {static} float2x3_operator_mod_scalar_wide() : void + {static} float2x3_operator_plus() : void + {static} float2x3_operator_neg() : void + {static} float2x3_operator_prefix_inc() : void + {static} float2x3_operator_postfix_inc() : void + {static} float2x3_operator_prefix_dec() : void + {static} float2x3_operator_postfix_dec() : void } class TestFloat2x4 { + {static} float2x4_zero() : void + {static} float2x4_operator_equal_wide_wide() : void + {static} float2x4_operator_equal_wide_scalar() : void + {static} float2x4_operator_equal_scalar_wide() : void + {static} float2x4_operator_not_equal_wide_wide() : void + {static} float2x4_operator_not_equal_wide_scalar() : void + {static} float2x4_operator_not_equal_scalar_wide() : void + {static} float2x4_operator_less_wide_wide() : void + {static} float2x4_operator_less_wide_scalar() : void + {static} float2x4_operator_less_scalar_wide() : void + {static} float2x4_operator_greater_wide_wide() : void + {static} float2x4_operator_greater_wide_scalar() : void + {static} float2x4_operator_greater_scalar_wide() : void + {static} float2x4_operator_less_equal_wide_wide() : void + {static} float2x4_operator_less_equal_wide_scalar() : void + {static} float2x4_operator_less_equal_scalar_wide() : void + {static} float2x4_operator_greater_equal_wide_wide() : void + {static} float2x4_operator_greater_equal_wide_scalar() : void + {static} float2x4_operator_greater_equal_scalar_wide() : void + {static} float2x4_operator_add_wide_wide() : void + {static} float2x4_operator_add_wide_scalar() : void + {static} float2x4_operator_add_scalar_wide() : void + {static} float2x4_operator_sub_wide_wide() : void + {static} float2x4_operator_sub_wide_scalar() : void + {static} float2x4_operator_sub_scalar_wide() : void + {static} float2x4_operator_mul_wide_wide() : void + {static} float2x4_operator_mul_wide_scalar() : void + {static} float2x4_operator_mul_scalar_wide() : void + {static} float2x4_operator_div_wide_wide() : void + {static} float2x4_operator_div_wide_scalar() : void + {static} float2x4_operator_div_scalar_wide() : void + {static} float2x4_operator_mod_wide_wide() : void + {static} float2x4_operator_mod_wide_scalar() : void + {static} float2x4_operator_mod_scalar_wide() : void + {static} float2x4_operator_plus() : void + {static} float2x4_operator_neg() : void + {static} float2x4_operator_prefix_inc() : void + {static} float2x4_operator_postfix_inc() : void + {static} float2x4_operator_prefix_dec() : void + {static} float2x4_operator_postfix_dec() : void } class TestFloat3 { + {static} float3_zero() : void + {static} float3_constructor() : void + {static} float3_scalar_constructor() : void + {static} float3_static_constructor() : void + {static} float3_static_scalar_constructor() : void + {static} float3_operator_equal_wide_wide() : void + {static} float3_operator_equal_wide_scalar() : void + {static} float3_operator_equal_scalar_wide() : void + {static} float3_operator_not_equal_wide_wide() : void + {static} float3_operator_not_equal_wide_scalar() : void + {static} float3_operator_not_equal_scalar_wide() : void + {static} float3_operator_less_wide_wide() : void + {static} float3_operator_less_wide_scalar() : void + {static} float3_operator_less_scalar_wide() : void + {static} float3_operator_greater_wide_wide() : void + {static} float3_operator_greater_wide_scalar() : void + {static} float3_operator_greater_scalar_wide() : void + {static} float3_operator_less_equal_wide_wide() : void + {static} float3_operator_less_equal_wide_scalar() : void + {static} float3_operator_less_equal_scalar_wide() : void + {static} float3_operator_greater_equal_wide_wide() : void + {static} float3_operator_greater_equal_wide_scalar() : void + {static} float3_operator_greater_equal_scalar_wide() : void + {static} float3_operator_add_wide_wide() : void + {static} float3_operator_add_wide_scalar() : void + {static} float3_operator_add_scalar_wide() : void + {static} float3_operator_sub_wide_wide() : void + {static} float3_operator_sub_wide_scalar() : void + {static} float3_operator_sub_scalar_wide() : void + {static} float3_operator_mul_wide_wide() : void + {static} float3_operator_mul_wide_scalar() : void + {static} float3_operator_mul_scalar_wide() : void + {static} float3_operator_div_wide_wide() : void + {static} float3_operator_div_wide_scalar() : void + {static} float3_operator_div_scalar_wide() : void + {static} float3_operator_mod_wide_wide() : void + {static} float3_operator_mod_wide_scalar() : void + {static} float3_operator_mod_scalar_wide() : void + {static} float3_operator_plus() : void + {static} float3_operator_neg() : void + {static} float3_operator_prefix_inc() : void + {static} float3_operator_postfix_inc() : void + {static} float3_operator_prefix_dec() : void + {static} float3_operator_postfix_dec() : void + {static} float3_shuffle_result_1() : void + {static} float3_shuffle_result_2() : void + {static} float3_shuffle_result_3() : void + {static} float3_shuffle_result_4() : void } class TestFloat3x2 { + {static} float3x2_zero() : void + {static} float3x2_operator_equal_wide_wide() : void + {static} float3x2_operator_equal_wide_scalar() : void + {static} float3x2_operator_equal_scalar_wide() : void + {static} float3x2_operator_not_equal_wide_wide() : void + {static} float3x2_operator_not_equal_wide_scalar() : void + {static} float3x2_operator_not_equal_scalar_wide() : void + {static} float3x2_operator_less_wide_wide() : void + {static} float3x2_operator_less_wide_scalar() : void + {static} float3x2_operator_less_scalar_wide() : void + {static} float3x2_operator_greater_wide_wide() : void + {static} float3x2_operator_greater_wide_scalar() : void + {static} float3x2_operator_greater_scalar_wide() : void + {static} float3x2_operator_less_equal_wide_wide() : void + {static} float3x2_operator_less_equal_wide_scalar() : void + {static} float3x2_operator_less_equal_scalar_wide() : void + {static} float3x2_operator_greater_equal_wide_wide() : void + {static} float3x2_operator_greater_equal_wide_scalar() : void + {static} float3x2_operator_greater_equal_scalar_wide() : void + {static} float3x2_operator_add_wide_wide() : void + {static} float3x2_operator_add_wide_scalar() : void + {static} float3x2_operator_add_scalar_wide() : void + {static} float3x2_operator_sub_wide_wide() : void + {static} float3x2_operator_sub_wide_scalar() : void + {static} float3x2_operator_sub_scalar_wide() : void + {static} float3x2_operator_mul_wide_wide() : void + {static} float3x2_operator_mul_wide_scalar() : void + {static} float3x2_operator_mul_scalar_wide() : void + {static} float3x2_operator_div_wide_wide() : void + {static} float3x2_operator_div_wide_scalar() : void + {static} float3x2_operator_div_scalar_wide() : void + {static} float3x2_operator_mod_wide_wide() : void + {static} float3x2_operator_mod_wide_scalar() : void + {static} float3x2_operator_mod_scalar_wide() : void + {static} float3x2_operator_plus() : void + {static} float3x2_operator_neg() : void + {static} float3x2_operator_prefix_inc() : void + {static} float3x2_operator_postfix_inc() : void + {static} float3x2_operator_prefix_dec() : void + {static} float3x2_operator_postfix_dec() : void } class TestFloat3x3 { + {static} float3x3_zero() : void + {static} float3x3_identity() : void + {static} float3x3_operator_equal_wide_wide() : void + {static} float3x3_operator_equal_wide_scalar() : void + {static} float3x3_operator_equal_scalar_wide() : void + {static} float3x3_operator_not_equal_wide_wide() : void + {static} float3x3_operator_not_equal_wide_scalar() : void + {static} float3x3_operator_not_equal_scalar_wide() : void + {static} float3x3_operator_less_wide_wide() : void + {static} float3x3_operator_less_wide_scalar() : void + {static} float3x3_operator_less_scalar_wide() : void + {static} float3x3_operator_greater_wide_wide() : void + {static} float3x3_operator_greater_wide_scalar() : void + {static} float3x3_operator_greater_scalar_wide() : void + {static} float3x3_operator_less_equal_wide_wide() : void + {static} float3x3_operator_less_equal_wide_scalar() : void + {static} float3x3_operator_less_equal_scalar_wide() : void + {static} float3x3_operator_greater_equal_wide_wide() : void + {static} float3x3_operator_greater_equal_wide_scalar() : void + {static} float3x3_operator_greater_equal_scalar_wide() : void + {static} float3x3_operator_add_wide_wide() : void + {static} float3x3_operator_add_wide_scalar() : void + {static} float3x3_operator_add_scalar_wide() : void + {static} float3x3_operator_sub_wide_wide() : void + {static} float3x3_operator_sub_wide_scalar() : void + {static} float3x3_operator_sub_scalar_wide() : void + {static} float3x3_operator_mul_wide_wide() : void + {static} float3x3_operator_mul_wide_scalar() : void + {static} float3x3_operator_mul_scalar_wide() : void + {static} float3x3_operator_div_wide_wide() : void + {static} float3x3_operator_div_wide_scalar() : void + {static} float3x3_operator_div_scalar_wide() : void + {static} float3x3_operator_mod_wide_wide() : void + {static} float3x3_operator_mod_wide_scalar() : void + {static} float3x3_operator_mod_scalar_wide() : void + {static} float3x3_operator_plus() : void + {static} float3x3_operator_neg() : void + {static} float3x3_operator_prefix_inc() : void + {static} float3x3_operator_postfix_inc() : void + {static} float3x3_operator_prefix_dec() : void + {static} float3x3_operator_postfix_dec() : void } class TestFloat3x4 { + {static} float3x4_zero() : void + {static} float3x4_operator_equal_wide_wide() : void + {static} float3x4_operator_equal_wide_scalar() : void + {static} float3x4_operator_equal_scalar_wide() : void + {static} float3x4_operator_not_equal_wide_wide() : void + {static} float3x4_operator_not_equal_wide_scalar() : void + {static} float3x4_operator_not_equal_scalar_wide() : void + {static} float3x4_operator_less_wide_wide() : void + {static} float3x4_operator_less_wide_scalar() : void + {static} float3x4_operator_less_scalar_wide() : void + {static} float3x4_operator_greater_wide_wide() : void + {static} float3x4_operator_greater_wide_scalar() : void + {static} float3x4_operator_greater_scalar_wide() : void + {static} float3x4_operator_less_equal_wide_wide() : void + {static} float3x4_operator_less_equal_wide_scalar() : void + {static} float3x4_operator_less_equal_scalar_wide() : void + {static} float3x4_operator_greater_equal_wide_wide() : void + {static} float3x4_operator_greater_equal_wide_scalar() : void + {static} float3x4_operator_greater_equal_scalar_wide() : void + {static} float3x4_operator_add_wide_wide() : void + {static} float3x4_operator_add_wide_scalar() : void + {static} float3x4_operator_add_scalar_wide() : void + {static} float3x4_operator_sub_wide_wide() : void + {static} float3x4_operator_sub_wide_scalar() : void + {static} float3x4_operator_sub_scalar_wide() : void + {static} float3x4_operator_mul_wide_wide() : void + {static} float3x4_operator_mul_wide_scalar() : void + {static} float3x4_operator_mul_scalar_wide() : void + {static} float3x4_operator_div_wide_wide() : void + {static} float3x4_operator_div_wide_scalar() : void + {static} float3x4_operator_div_scalar_wide() : void + {static} float3x4_operator_mod_wide_wide() : void + {static} float3x4_operator_mod_wide_scalar() : void + {static} float3x4_operator_mod_scalar_wide() : void + {static} float3x4_operator_plus() : void + {static} float3x4_operator_neg() : void + {static} float3x4_operator_prefix_inc() : void + {static} float3x4_operator_postfix_inc() : void + {static} float3x4_operator_prefix_dec() : void + {static} float3x4_operator_postfix_dec() : void } class TestFloat4 { + {static} float4_zero() : void + {static} float4_constructor() : void + {static} float4_scalar_constructor() : void + {static} float4_static_constructor() : void + {static} float4_static_scalar_constructor() : void + {static} float4_operator_equal_wide_wide() : void + {static} float4_operator_equal_wide_scalar() : void + {static} float4_operator_equal_scalar_wide() : void + {static} float4_operator_not_equal_wide_wide() : void + {static} float4_operator_not_equal_wide_scalar() : void + {static} float4_operator_not_equal_scalar_wide() : void + {static} float4_operator_less_wide_wide() : void + {static} float4_operator_less_wide_scalar() : void + {static} float4_operator_less_scalar_wide() : void + {static} float4_operator_greater_wide_wide() : void + {static} float4_operator_greater_wide_scalar() : void + {static} float4_operator_greater_scalar_wide() : void + {static} float4_operator_less_equal_wide_wide() : void + {static} float4_operator_less_equal_wide_scalar() : void + {static} float4_operator_less_equal_scalar_wide() : void + {static} float4_operator_greater_equal_wide_wide() : void + {static} float4_operator_greater_equal_wide_scalar() : void + {static} float4_operator_greater_equal_scalar_wide() : void + {static} float4_operator_add_wide_wide() : void + {static} float4_operator_add_wide_scalar() : void + {static} float4_operator_add_scalar_wide() : void + {static} float4_operator_sub_wide_wide() : void + {static} float4_operator_sub_wide_scalar() : void + {static} float4_operator_sub_scalar_wide() : void + {static} float4_operator_mul_wide_wide() : void + {static} float4_operator_mul_wide_scalar() : void + {static} float4_operator_mul_scalar_wide() : void + {static} float4_operator_div_wide_wide() : void + {static} float4_operator_div_wide_scalar() : void + {static} float4_operator_div_scalar_wide() : void + {static} float4_operator_mod_wide_wide() : void + {static} float4_operator_mod_wide_scalar() : void + {static} float4_operator_mod_scalar_wide() : void + {static} float4_operator_plus() : void + {static} float4_operator_neg() : void + {static} float4_operator_prefix_inc() : void + {static} float4_operator_postfix_inc() : void + {static} float4_operator_prefix_dec() : void + {static} float4_operator_postfix_dec() : void + {static} float4_shuffle_result_1() : void + {static} float4_shuffle_result_2() : void + {static} float4_shuffle_result_3() : void + {static} float4_shuffle_result_4() : void } class TestFloat4x2 { + {static} float4x2_zero() : void + {static} float4x2_operator_equal_wide_wide() : void + {static} float4x2_operator_equal_wide_scalar() : void + {static} float4x2_operator_equal_scalar_wide() : void + {static} float4x2_operator_not_equal_wide_wide() : void + {static} float4x2_operator_not_equal_wide_scalar() : void + {static} float4x2_operator_not_equal_scalar_wide() : void + {static} float4x2_operator_less_wide_wide() : void + {static} float4x2_operator_less_wide_scalar() : void + {static} float4x2_operator_less_scalar_wide() : void + {static} float4x2_operator_greater_wide_wide() : void + {static} float4x2_operator_greater_wide_scalar() : void + {static} float4x2_operator_greater_scalar_wide() : void + {static} float4x2_operator_less_equal_wide_wide() : void + {static} float4x2_operator_less_equal_wide_scalar() : void + {static} float4x2_operator_less_equal_scalar_wide() : void + {static} float4x2_operator_greater_equal_wide_wide() : void + {static} float4x2_operator_greater_equal_wide_scalar() : void + {static} float4x2_operator_greater_equal_scalar_wide() : void + {static} float4x2_operator_add_wide_wide() : void + {static} float4x2_operator_add_wide_scalar() : void + {static} float4x2_operator_add_scalar_wide() : void + {static} float4x2_operator_sub_wide_wide() : void + {static} float4x2_operator_sub_wide_scalar() : void + {static} float4x2_operator_sub_scalar_wide() : void + {static} float4x2_operator_mul_wide_wide() : void + {static} float4x2_operator_mul_wide_scalar() : void + {static} float4x2_operator_mul_scalar_wide() : void + {static} float4x2_operator_div_wide_wide() : void + {static} float4x2_operator_div_wide_scalar() : void + {static} float4x2_operator_div_scalar_wide() : void + {static} float4x2_operator_mod_wide_wide() : void + {static} float4x2_operator_mod_wide_scalar() : void + {static} float4x2_operator_mod_scalar_wide() : void + {static} float4x2_operator_plus() : void + {static} float4x2_operator_neg() : void + {static} float4x2_operator_prefix_inc() : void + {static} float4x2_operator_postfix_inc() : void + {static} float4x2_operator_prefix_dec() : void + {static} float4x2_operator_postfix_dec() : void } class TestFloat4x3 { + {static} float4x3_zero() : void + {static} float4x3_operator_equal_wide_wide() : void + {static} float4x3_operator_equal_wide_scalar() : void + {static} float4x3_operator_equal_scalar_wide() : void + {static} float4x3_operator_not_equal_wide_wide() : void + {static} float4x3_operator_not_equal_wide_scalar() : void + {static} float4x3_operator_not_equal_scalar_wide() : void + {static} float4x3_operator_less_wide_wide() : void + {static} float4x3_operator_less_wide_scalar() : void + {static} float4x3_operator_less_scalar_wide() : void + {static} float4x3_operator_greater_wide_wide() : void + {static} float4x3_operator_greater_wide_scalar() : void + {static} float4x3_operator_greater_scalar_wide() : void + {static} float4x3_operator_less_equal_wide_wide() : void + {static} float4x3_operator_less_equal_wide_scalar() : void + {static} float4x3_operator_less_equal_scalar_wide() : void + {static} float4x3_operator_greater_equal_wide_wide() : void + {static} float4x3_operator_greater_equal_wide_scalar() : void + {static} float4x3_operator_greater_equal_scalar_wide() : void + {static} float4x3_operator_add_wide_wide() : void + {static} float4x3_operator_add_wide_scalar() : void + {static} float4x3_operator_add_scalar_wide() : void + {static} float4x3_operator_sub_wide_wide() : void + {static} float4x3_operator_sub_wide_scalar() : void + {static} float4x3_operator_sub_scalar_wide() : void + {static} float4x3_operator_mul_wide_wide() : void + {static} float4x3_operator_mul_wide_scalar() : void + {static} float4x3_operator_mul_scalar_wide() : void + {static} float4x3_operator_div_wide_wide() : void + {static} float4x3_operator_div_wide_scalar() : void + {static} float4x3_operator_div_scalar_wide() : void + {static} float4x3_operator_mod_wide_wide() : void + {static} float4x3_operator_mod_wide_scalar() : void + {static} float4x3_operator_mod_scalar_wide() : void + {static} float4x3_operator_plus() : void + {static} float4x3_operator_neg() : void + {static} float4x3_operator_prefix_inc() : void + {static} float4x3_operator_postfix_inc() : void + {static} float4x3_operator_prefix_dec() : void + {static} float4x3_operator_postfix_dec() : void } class TestFloat4x4 { + {static} float4x4_zero() : void + {static} float4x4_identity() : void + {static} float4x4_operator_equal_wide_wide() : void + {static} float4x4_operator_equal_wide_scalar() : void + {static} float4x4_operator_equal_scalar_wide() : void + {static} float4x4_operator_not_equal_wide_wide() : void + {static} float4x4_operator_not_equal_wide_scalar() : void + {static} float4x4_operator_not_equal_scalar_wide() : void + {static} float4x4_operator_less_wide_wide() : void + {static} float4x4_operator_less_wide_scalar() : void + {static} float4x4_operator_less_scalar_wide() : void + {static} float4x4_operator_greater_wide_wide() : void + {static} float4x4_operator_greater_wide_scalar() : void + {static} float4x4_operator_greater_scalar_wide() : void + {static} float4x4_operator_less_equal_wide_wide() : void + {static} float4x4_operator_less_equal_wide_scalar() : void + {static} float4x4_operator_less_equal_scalar_wide() : void + {static} float4x4_operator_greater_equal_wide_wide() : void + {static} float4x4_operator_greater_equal_wide_scalar() : void + {static} float4x4_operator_greater_equal_scalar_wide() : void + {static} float4x4_operator_add_wide_wide() : void + {static} float4x4_operator_add_wide_scalar() : void + {static} float4x4_operator_add_scalar_wide() : void + {static} float4x4_operator_sub_wide_wide() : void + {static} float4x4_operator_sub_wide_scalar() : void + {static} float4x4_operator_sub_scalar_wide() : void + {static} float4x4_operator_mul_wide_wide() : void + {static} float4x4_operator_mul_wide_scalar() : void + {static} float4x4_operator_mul_scalar_wide() : void + {static} float4x4_operator_div_wide_wide() : void + {static} float4x4_operator_div_wide_scalar() : void + {static} float4x4_operator_div_scalar_wide() : void + {static} float4x4_operator_mod_wide_wide() : void + {static} float4x4_operator_mod_wide_scalar() : void + {static} float4x4_operator_mod_scalar_wide() : void + {static} float4x4_operator_plus() : void + {static} float4x4_operator_neg() : void + {static} float4x4_operator_prefix_inc() : void + {static} float4x4_operator_postfix_inc() : void + {static} float4x4_operator_prefix_dec() : void + {static} float4x4_operator_postfix_dec() : void } class TestHalf <<partial>> { + {static} half_zero() : void + {static} half2_zero() : void + {static} half3_zero() : void + {static} half4_zero() : void + {static} half_from_float_construction() : void + {static} half_from_float_construction_signed_zero() : void + {static} half2_from_float2_construction() : void + {static} half2_from_float2_construction_signed_zero() : void + {static} half3_from_float3_construction() : void + {static} half3_from_float3_construction_signed_zero() : void + {static} half4_from_float4_construction() : void + {static} half4_from_float4_construction_signed_zero() : void + {static} half_from_double_construction() : void + {static} half_from_double_construction_signed_zero() : void + {static} half2_from_double2_construction() : void + {static} half2_from_double2_construction_signed_zero() : void + {static} half3_from_double3_construction() : void + {static} half3_from_double3_construction_signed_zero() : void + {static} half4_from_double4_construction() : void + {static} half4_from_double4_construction_signed_zero() : void + {static} half_to_float() : void + {static} half2_to_float2() : void + {static} half3_to_float3() : void + {static} half4_to_float4() : void + {static} half_to_double() : void + {static} half_from_float_explicit_conversion() : void + {static} half2_from_float2_explicit_conversion() : void + {static} half3_from_float3_explicit_conversion() : void + {static} half4_from_float4_explicit_conversion() : void + {static} half_from_double_explicit_conversion() : void + {static} half_to_float_implicit_conversion() : void + {static} half2_to_float2_implicit_conversion() : void + {static} half3_to_float3_implicit_conversion() : void + {static} half4_to_float4_implicit_conversion() : void + {static} half_to_double_implicit_conversion() : void } class TestInt2 { + {static} int2_zero() : void + {static} int2_constructor() : void + {static} int2_scalar_constructor() : void + {static} int2_static_constructor() : void + {static} int2_static_scalar_constructor() : void + {static} int2_operator_equal_wide_wide() : void + {static} int2_operator_equal_wide_scalar() : void + {static} int2_operator_equal_scalar_wide() : void + {static} int2_operator_not_equal_wide_wide() : void + {static} int2_operator_not_equal_wide_scalar() : void + {static} int2_operator_not_equal_scalar_wide() : void + {static} int2_operator_less_wide_wide() : void + {static} int2_operator_less_wide_scalar() : void + {static} int2_operator_less_scalar_wide() : void + {static} int2_operator_greater_wide_wide() : void + {static} int2_operator_greater_wide_scalar() : void + {static} int2_operator_greater_scalar_wide() : void + {static} int2_operator_less_equal_wide_wide() : void + {static} int2_operator_less_equal_wide_scalar() : void + {static} int2_operator_less_equal_scalar_wide() : void + {static} int2_operator_greater_equal_wide_wide() : void + {static} int2_operator_greater_equal_wide_scalar() : void + {static} int2_operator_greater_equal_scalar_wide() : void + {static} int2_operator_add_wide_wide() : void + {static} int2_operator_add_wide_scalar() : void + {static} int2_operator_add_scalar_wide() : void + {static} int2_operator_sub_wide_wide() : void + {static} int2_operator_sub_wide_scalar() : void + {static} int2_operator_sub_scalar_wide() : void + {static} int2_operator_mul_wide_wide() : void + {static} int2_operator_mul_wide_scalar() : void + {static} int2_operator_mul_scalar_wide() : void + {static} int2_operator_div_wide_wide() : void + {static} int2_operator_div_wide_scalar() : void + {static} int2_operator_div_scalar_wide() : void + {static} int2_operator_mod_wide_wide() : void + {static} int2_operator_mod_wide_scalar() : void + {static} int2_operator_mod_scalar_wide() : void + {static} int2_operator_plus() : void + {static} int2_operator_neg() : void + {static} int2_operator_prefix_inc() : void + {static} int2_operator_postfix_inc() : void + {static} int2_operator_prefix_dec() : void + {static} int2_operator_postfix_dec() : void + {static} int2_operator_bitwise_and_wide_wide() : void + {static} int2_operator_bitwise_and_wide_scalar() : void + {static} int2_operator_bitwise_and_scalar_wide() : void + {static} int2_operator_bitwise_or_wide_wide() : void + {static} int2_operator_bitwise_or_wide_scalar() : void + {static} int2_operator_bitwise_or_scalar_wide() : void + {static} int2_operator_bitwise_xor_wide_wide() : void + {static} int2_operator_bitwise_xor_wide_scalar() : void + {static} int2_operator_bitwise_xor_scalar_wide() : void + {static} int2_operator_left_shift() : void + {static} int2_operator_right_shift() : void + {static} int2_operator_bitwise_not() : void + {static} int2_shuffle_result_1() : void + {static} int2_shuffle_result_2() : void + {static} int2_shuffle_result_3() : void + {static} int2_shuffle_result_4() : void } class TestInt2x2 { + {static} int2x2_zero() : void + {static} int2x2_identity() : void + {static} int2x2_operator_equal_wide_wide() : void + {static} int2x2_operator_equal_wide_scalar() : void + {static} int2x2_operator_equal_scalar_wide() : void + {static} int2x2_operator_not_equal_wide_wide() : void + {static} int2x2_operator_not_equal_wide_scalar() : void + {static} int2x2_operator_not_equal_scalar_wide() : void + {static} int2x2_operator_less_wide_wide() : void + {static} int2x2_operator_less_wide_scalar() : void + {static} int2x2_operator_less_scalar_wide() : void + {static} int2x2_operator_greater_wide_wide() : void + {static} int2x2_operator_greater_wide_scalar() : void + {static} int2x2_operator_greater_scalar_wide() : void + {static} int2x2_operator_less_equal_wide_wide() : void + {static} int2x2_operator_less_equal_wide_scalar() : void + {static} int2x2_operator_less_equal_scalar_wide() : void + {static} int2x2_operator_greater_equal_wide_wide() : void + {static} int2x2_operator_greater_equal_wide_scalar() : void + {static} int2x2_operator_greater_equal_scalar_wide() : void + {static} int2x2_operator_add_wide_wide() : void + {static} int2x2_operator_add_wide_scalar() : void + {static} int2x2_operator_add_scalar_wide() : void + {static} int2x2_operator_sub_wide_wide() : void + {static} int2x2_operator_sub_wide_scalar() : void + {static} int2x2_operator_sub_scalar_wide() : void + {static} int2x2_operator_mul_wide_wide() : void + {static} int2x2_operator_mul_wide_scalar() : void + {static} int2x2_operator_mul_scalar_wide() : void + {static} int2x2_operator_div_wide_wide() : void + {static} int2x2_operator_div_wide_scalar() : void + {static} int2x2_operator_div_scalar_wide() : void + {static} int2x2_operator_mod_wide_wide() : void + {static} int2x2_operator_mod_wide_scalar() : void + {static} int2x2_operator_mod_scalar_wide() : void + {static} int2x2_operator_plus() : void + {static} int2x2_operator_neg() : void + {static} int2x2_operator_prefix_inc() : void + {static} int2x2_operator_postfix_inc() : void + {static} int2x2_operator_prefix_dec() : void + {static} int2x2_operator_postfix_dec() : void + {static} int2x2_operator_bitwise_and_wide_wide() : void + {static} int2x2_operator_bitwise_and_wide_scalar() : void + {static} int2x2_operator_bitwise_and_scalar_wide() : void + {static} int2x2_operator_bitwise_or_wide_wide() : void + {static} int2x2_operator_bitwise_or_wide_scalar() : void + {static} int2x2_operator_bitwise_or_scalar_wide() : void + {static} int2x2_operator_bitwise_xor_wide_wide() : void + {static} int2x2_operator_bitwise_xor_wide_scalar() : void + {static} int2x2_operator_bitwise_xor_scalar_wide() : void + {static} int2x2_operator_left_shift() : void + {static} int2x2_operator_right_shift() : void + {static} int2x2_operator_bitwise_not() : void } class TestInt2x3 { + {static} int2x3_zero() : void + {static} int2x3_operator_equal_wide_wide() : void + {static} int2x3_operator_equal_wide_scalar() : void + {static} int2x3_operator_equal_scalar_wide() : void + {static} int2x3_operator_not_equal_wide_wide() : void + {static} int2x3_operator_not_equal_wide_scalar() : void + {static} int2x3_operator_not_equal_scalar_wide() : void + {static} int2x3_operator_less_wide_wide() : void + {static} int2x3_operator_less_wide_scalar() : void + {static} int2x3_operator_less_scalar_wide() : void + {static} int2x3_operator_greater_wide_wide() : void + {static} int2x3_operator_greater_wide_scalar() : void + {static} int2x3_operator_greater_scalar_wide() : void + {static} int2x3_operator_less_equal_wide_wide() : void + {static} int2x3_operator_less_equal_wide_scalar() : void + {static} int2x3_operator_less_equal_scalar_wide() : void + {static} int2x3_operator_greater_equal_wide_wide() : void + {static} int2x3_operator_greater_equal_wide_scalar() : void + {static} int2x3_operator_greater_equal_scalar_wide() : void + {static} int2x3_operator_add_wide_wide() : void + {static} int2x3_operator_add_wide_scalar() : void + {static} int2x3_operator_add_scalar_wide() : void + {static} int2x3_operator_sub_wide_wide() : void + {static} int2x3_operator_sub_wide_scalar() : void + {static} int2x3_operator_sub_scalar_wide() : void + {static} int2x3_operator_mul_wide_wide() : void + {static} int2x3_operator_mul_wide_scalar() : void + {static} int2x3_operator_mul_scalar_wide() : void + {static} int2x3_operator_div_wide_wide() : void + {static} int2x3_operator_div_wide_scalar() : void + {static} int2x3_operator_div_scalar_wide() : void + {static} int2x3_operator_mod_wide_wide() : void + {static} int2x3_operator_mod_wide_scalar() : void + {static} int2x3_operator_mod_scalar_wide() : void + {static} int2x3_operator_plus() : void + {static} int2x3_operator_neg() : void + {static} int2x3_operator_prefix_inc() : void + {static} int2x3_operator_postfix_inc() : void + {static} int2x3_operator_prefix_dec() : void + {static} int2x3_operator_postfix_dec() : void + {static} int2x3_operator_bitwise_and_wide_wide() : void + {static} int2x3_operator_bitwise_and_wide_scalar() : void + {static} int2x3_operator_bitwise_and_scalar_wide() : void + {static} int2x3_operator_bitwise_or_wide_wide() : void + {static} int2x3_operator_bitwise_or_wide_scalar() : void + {static} int2x3_operator_bitwise_or_scalar_wide() : void + {static} int2x3_operator_bitwise_xor_wide_wide() : void + {static} int2x3_operator_bitwise_xor_wide_scalar() : void + {static} int2x3_operator_bitwise_xor_scalar_wide() : void + {static} int2x3_operator_left_shift() : void + {static} int2x3_operator_right_shift() : void + {static} int2x3_operator_bitwise_not() : void } class TestInt2x4 { + {static} int2x4_zero() : void + {static} int2x4_operator_equal_wide_wide() : void + {static} int2x4_operator_equal_wide_scalar() : void + {static} int2x4_operator_equal_scalar_wide() : void + {static} int2x4_operator_not_equal_wide_wide() : void + {static} int2x4_operator_not_equal_wide_scalar() : void + {static} int2x4_operator_not_equal_scalar_wide() : void + {static} int2x4_operator_less_wide_wide() : void + {static} int2x4_operator_less_wide_scalar() : void + {static} int2x4_operator_less_scalar_wide() : void + {static} int2x4_operator_greater_wide_wide() : void + {static} int2x4_operator_greater_wide_scalar() : void + {static} int2x4_operator_greater_scalar_wide() : void + {static} int2x4_operator_less_equal_wide_wide() : void + {static} int2x4_operator_less_equal_wide_scalar() : void + {static} int2x4_operator_less_equal_scalar_wide() : void + {static} int2x4_operator_greater_equal_wide_wide() : void + {static} int2x4_operator_greater_equal_wide_scalar() : void + {static} int2x4_operator_greater_equal_scalar_wide() : void + {static} int2x4_operator_add_wide_wide() : void + {static} int2x4_operator_add_wide_scalar() : void + {static} int2x4_operator_add_scalar_wide() : void + {static} int2x4_operator_sub_wide_wide() : void + {static} int2x4_operator_sub_wide_scalar() : void + {static} int2x4_operator_sub_scalar_wide() : void + {static} int2x4_operator_mul_wide_wide() : void + {static} int2x4_operator_mul_wide_scalar() : void + {static} int2x4_operator_mul_scalar_wide() : void + {static} int2x4_operator_div_wide_wide() : void + {static} int2x4_operator_div_wide_scalar() : void + {static} int2x4_operator_div_scalar_wide() : void + {static} int2x4_operator_mod_wide_wide() : void + {static} int2x4_operator_mod_wide_scalar() : void + {static} int2x4_operator_mod_scalar_wide() : void + {static} int2x4_operator_plus() : void + {static} int2x4_operator_neg() : void + {static} int2x4_operator_prefix_inc() : void + {static} int2x4_operator_postfix_inc() : void + {static} int2x4_operator_prefix_dec() : void + {static} int2x4_operator_postfix_dec() : void + {static} int2x4_operator_bitwise_and_wide_wide() : void + {static} int2x4_operator_bitwise_and_wide_scalar() : void + {static} int2x4_operator_bitwise_and_scalar_wide() : void + {static} int2x4_operator_bitwise_or_wide_wide() : void + {static} int2x4_operator_bitwise_or_wide_scalar() : void + {static} int2x4_operator_bitwise_or_scalar_wide() : void + {static} int2x4_operator_bitwise_xor_wide_wide() : void + {static} int2x4_operator_bitwise_xor_wide_scalar() : void + {static} int2x4_operator_bitwise_xor_scalar_wide() : void + {static} int2x4_operator_left_shift() : void + {static} int2x4_operator_right_shift() : void + {static} int2x4_operator_bitwise_not() : void } class TestInt3 { + {static} int3_zero() : void + {static} int3_constructor() : void + {static} int3_scalar_constructor() : void + {static} int3_static_constructor() : void + {static} int3_static_scalar_constructor() : void + {static} int3_operator_equal_wide_wide() : void + {static} int3_operator_equal_wide_scalar() : void + {static} int3_operator_equal_scalar_wide() : void + {static} int3_operator_not_equal_wide_wide() : void + {static} int3_operator_not_equal_wide_scalar() : void + {static} int3_operator_not_equal_scalar_wide() : void + {static} int3_operator_less_wide_wide() : void + {static} int3_operator_less_wide_scalar() : void + {static} int3_operator_less_scalar_wide() : void + {static} int3_operator_greater_wide_wide() : void + {static} int3_operator_greater_wide_scalar() : void + {static} int3_operator_greater_scalar_wide() : void + {static} int3_operator_less_equal_wide_wide() : void + {static} int3_operator_less_equal_wide_scalar() : void + {static} int3_operator_less_equal_scalar_wide() : void + {static} int3_operator_greater_equal_wide_wide() : void + {static} int3_operator_greater_equal_wide_scalar() : void + {static} int3_operator_greater_equal_scalar_wide() : void + {static} int3_operator_add_wide_wide() : void + {static} int3_operator_add_wide_scalar() : void + {static} int3_operator_add_scalar_wide() : void + {static} int3_operator_sub_wide_wide() : void + {static} int3_operator_sub_wide_scalar() : void + {static} int3_operator_sub_scalar_wide() : void + {static} int3_operator_mul_wide_wide() : void + {static} int3_operator_mul_wide_scalar() : void + {static} int3_operator_mul_scalar_wide() : void + {static} int3_operator_div_wide_wide() : void + {static} int3_operator_div_wide_scalar() : void + {static} int3_operator_div_scalar_wide() : void + {static} int3_operator_mod_wide_wide() : void + {static} int3_operator_mod_wide_scalar() : void + {static} int3_operator_mod_scalar_wide() : void + {static} int3_operator_plus() : void + {static} int3_operator_neg() : void + {static} int3_operator_prefix_inc() : void + {static} int3_operator_postfix_inc() : void + {static} int3_operator_prefix_dec() : void + {static} int3_operator_postfix_dec() : void + {static} int3_operator_bitwise_and_wide_wide() : void + {static} int3_operator_bitwise_and_wide_scalar() : void + {static} int3_operator_bitwise_and_scalar_wide() : void + {static} int3_operator_bitwise_or_wide_wide() : void + {static} int3_operator_bitwise_or_wide_scalar() : void + {static} int3_operator_bitwise_or_scalar_wide() : void + {static} int3_operator_bitwise_xor_wide_wide() : void + {static} int3_operator_bitwise_xor_wide_scalar() : void + {static} int3_operator_bitwise_xor_scalar_wide() : void + {static} int3_operator_left_shift() : void + {static} int3_operator_right_shift() : void + {static} int3_operator_bitwise_not() : void + {static} int3_shuffle_result_1() : void + {static} int3_shuffle_result_2() : void + {static} int3_shuffle_result_3() : void + {static} int3_shuffle_result_4() : void } class TestInt3x2 { + {static} int3x2_zero() : void + {static} int3x2_operator_equal_wide_wide() : void + {static} int3x2_operator_equal_wide_scalar() : void + {static} int3x2_operator_equal_scalar_wide() : void + {static} int3x2_operator_not_equal_wide_wide() : void + {static} int3x2_operator_not_equal_wide_scalar() : void + {static} int3x2_operator_not_equal_scalar_wide() : void + {static} int3x2_operator_less_wide_wide() : void + {static} int3x2_operator_less_wide_scalar() : void + {static} int3x2_operator_less_scalar_wide() : void + {static} int3x2_operator_greater_wide_wide() : void + {static} int3x2_operator_greater_wide_scalar() : void + {static} int3x2_operator_greater_scalar_wide() : void + {static} int3x2_operator_less_equal_wide_wide() : void + {static} int3x2_operator_less_equal_wide_scalar() : void + {static} int3x2_operator_less_equal_scalar_wide() : void + {static} int3x2_operator_greater_equal_wide_wide() : void + {static} int3x2_operator_greater_equal_wide_scalar() : void + {static} int3x2_operator_greater_equal_scalar_wide() : void + {static} int3x2_operator_add_wide_wide() : void + {static} int3x2_operator_add_wide_scalar() : void + {static} int3x2_operator_add_scalar_wide() : void + {static} int3x2_operator_sub_wide_wide() : void + {static} int3x2_operator_sub_wide_scalar() : void + {static} int3x2_operator_sub_scalar_wide() : void + {static} int3x2_operator_mul_wide_wide() : void + {static} int3x2_operator_mul_wide_scalar() : void + {static} int3x2_operator_mul_scalar_wide() : void + {static} int3x2_operator_div_wide_wide() : void + {static} int3x2_operator_div_wide_scalar() : void + {static} int3x2_operator_div_scalar_wide() : void + {static} int3x2_operator_mod_wide_wide() : void + {static} int3x2_operator_mod_wide_scalar() : void + {static} int3x2_operator_mod_scalar_wide() : void + {static} int3x2_operator_plus() : void + {static} int3x2_operator_neg() : void + {static} int3x2_operator_prefix_inc() : void + {static} int3x2_operator_postfix_inc() : void + {static} int3x2_operator_prefix_dec() : void + {static} int3x2_operator_postfix_dec() : void + {static} int3x2_operator_bitwise_and_wide_wide() : void + {static} int3x2_operator_bitwise_and_wide_scalar() : void + {static} int3x2_operator_bitwise_and_scalar_wide() : void + {static} int3x2_operator_bitwise_or_wide_wide() : void + {static} int3x2_operator_bitwise_or_wide_scalar() : void + {static} int3x2_operator_bitwise_or_scalar_wide() : void + {static} int3x2_operator_bitwise_xor_wide_wide() : void + {static} int3x2_operator_bitwise_xor_wide_scalar() : void + {static} int3x2_operator_bitwise_xor_scalar_wide() : void + {static} int3x2_operator_left_shift() : void + {static} int3x2_operator_right_shift() : void + {static} int3x2_operator_bitwise_not() : void } class TestInt3x3 { + {static} int3x3_zero() : void + {static} int3x3_identity() : void + {static} int3x3_operator_equal_wide_wide() : void + {static} int3x3_operator_equal_wide_scalar() : void + {static} int3x3_operator_equal_scalar_wide() : void + {static} int3x3_operator_not_equal_wide_wide() : void + {static} int3x3_operator_not_equal_wide_scalar() : void + {static} int3x3_operator_not_equal_scalar_wide() : void + {static} int3x3_operator_less_wide_wide() : void + {static} int3x3_operator_less_wide_scalar() : void + {static} int3x3_operator_less_scalar_wide() : void + {static} int3x3_operator_greater_wide_wide() : void + {static} int3x3_operator_greater_wide_scalar() : void + {static} int3x3_operator_greater_scalar_wide() : void + {static} int3x3_operator_less_equal_wide_wide() : void + {static} int3x3_operator_less_equal_wide_scalar() : void + {static} int3x3_operator_less_equal_scalar_wide() : void + {static} int3x3_operator_greater_equal_wide_wide() : void + {static} int3x3_operator_greater_equal_wide_scalar() : void + {static} int3x3_operator_greater_equal_scalar_wide() : void + {static} int3x3_operator_add_wide_wide() : void + {static} int3x3_operator_add_wide_scalar() : void + {static} int3x3_operator_add_scalar_wide() : void + {static} int3x3_operator_sub_wide_wide() : void + {static} int3x3_operator_sub_wide_scalar() : void + {static} int3x3_operator_sub_scalar_wide() : void + {static} int3x3_operator_mul_wide_wide() : void + {static} int3x3_operator_mul_wide_scalar() : void + {static} int3x3_operator_mul_scalar_wide() : void + {static} int3x3_operator_div_wide_wide() : void + {static} int3x3_operator_div_wide_scalar() : void + {static} int3x3_operator_div_scalar_wide() : void + {static} int3x3_operator_mod_wide_wide() : void + {static} int3x3_operator_mod_wide_scalar() : void + {static} int3x3_operator_mod_scalar_wide() : void + {static} int3x3_operator_plus() : void + {static} int3x3_operator_neg() : void + {static} int3x3_operator_prefix_inc() : void + {static} int3x3_operator_postfix_inc() : void + {static} int3x3_operator_prefix_dec() : void + {static} int3x3_operator_postfix_dec() : void + {static} int3x3_operator_bitwise_and_wide_wide() : void + {static} int3x3_operator_bitwise_and_wide_scalar() : void + {static} int3x3_operator_bitwise_and_scalar_wide() : void + {static} int3x3_operator_bitwise_or_wide_wide() : void + {static} int3x3_operator_bitwise_or_wide_scalar() : void + {static} int3x3_operator_bitwise_or_scalar_wide() : void + {static} int3x3_operator_bitwise_xor_wide_wide() : void + {static} int3x3_operator_bitwise_xor_wide_scalar() : void + {static} int3x3_operator_bitwise_xor_scalar_wide() : void + {static} int3x3_operator_left_shift() : void + {static} int3x3_operator_right_shift() : void + {static} int3x3_operator_bitwise_not() : void } class TestInt3x4 { + {static} int3x4_zero() : void + {static} int3x4_operator_equal_wide_wide() : void + {static} int3x4_operator_equal_wide_scalar() : void + {static} int3x4_operator_equal_scalar_wide() : void + {static} int3x4_operator_not_equal_wide_wide() : void + {static} int3x4_operator_not_equal_wide_scalar() : void + {static} int3x4_operator_not_equal_scalar_wide() : void + {static} int3x4_operator_less_wide_wide() : void + {static} int3x4_operator_less_wide_scalar() : void + {static} int3x4_operator_less_scalar_wide() : void + {static} int3x4_operator_greater_wide_wide() : void + {static} int3x4_operator_greater_wide_scalar() : void + {static} int3x4_operator_greater_scalar_wide() : void + {static} int3x4_operator_less_equal_wide_wide() : void + {static} int3x4_operator_less_equal_wide_scalar() : void + {static} int3x4_operator_less_equal_scalar_wide() : void + {static} int3x4_operator_greater_equal_wide_wide() : void + {static} int3x4_operator_greater_equal_wide_scalar() : void + {static} int3x4_operator_greater_equal_scalar_wide() : void + {static} int3x4_operator_add_wide_wide() : void + {static} int3x4_operator_add_wide_scalar() : void + {static} int3x4_operator_add_scalar_wide() : void + {static} int3x4_operator_sub_wide_wide() : void + {static} int3x4_operator_sub_wide_scalar() : void + {static} int3x4_operator_sub_scalar_wide() : void + {static} int3x4_operator_mul_wide_wide() : void + {static} int3x4_operator_mul_wide_scalar() : void + {static} int3x4_operator_mul_scalar_wide() : void + {static} int3x4_operator_div_wide_wide() : void + {static} int3x4_operator_div_wide_scalar() : void + {static} int3x4_operator_div_scalar_wide() : void + {static} int3x4_operator_mod_wide_wide() : void + {static} int3x4_operator_mod_wide_scalar() : void + {static} int3x4_operator_mod_scalar_wide() : void + {static} int3x4_operator_plus() : void + {static} int3x4_operator_neg() : void + {static} int3x4_operator_prefix_inc() : void + {static} int3x4_operator_postfix_inc() : void + {static} int3x4_operator_prefix_dec() : void + {static} int3x4_operator_postfix_dec() : void + {static} int3x4_operator_bitwise_and_wide_wide() : void + {static} int3x4_operator_bitwise_and_wide_scalar() : void + {static} int3x4_operator_bitwise_and_scalar_wide() : void + {static} int3x4_operator_bitwise_or_wide_wide() : void + {static} int3x4_operator_bitwise_or_wide_scalar() : void + {static} int3x4_operator_bitwise_or_scalar_wide() : void + {static} int3x4_operator_bitwise_xor_wide_wide() : void + {static} int3x4_operator_bitwise_xor_wide_scalar() : void + {static} int3x4_operator_bitwise_xor_scalar_wide() : void + {static} int3x4_operator_left_shift() : void + {static} int3x4_operator_right_shift() : void + {static} int3x4_operator_bitwise_not() : void } class TestInt4 { + {static} int4_zero() : void + {static} int4_constructor() : void + {static} int4_scalar_constructor() : void + {static} int4_static_constructor() : void + {static} int4_static_scalar_constructor() : void + {static} int4_operator_equal_wide_wide() : void + {static} int4_operator_equal_wide_scalar() : void + {static} int4_operator_equal_scalar_wide() : void + {static} int4_operator_not_equal_wide_wide() : void + {static} int4_operator_not_equal_wide_scalar() : void + {static} int4_operator_not_equal_scalar_wide() : void + {static} int4_operator_less_wide_wide() : void + {static} int4_operator_less_wide_scalar() : void + {static} int4_operator_less_scalar_wide() : void + {static} int4_operator_greater_wide_wide() : void + {static} int4_operator_greater_wide_scalar() : void + {static} int4_operator_greater_scalar_wide() : void + {static} int4_operator_less_equal_wide_wide() : void + {static} int4_operator_less_equal_wide_scalar() : void + {static} int4_operator_less_equal_scalar_wide() : void + {static} int4_operator_greater_equal_wide_wide() : void + {static} int4_operator_greater_equal_wide_scalar() : void + {static} int4_operator_greater_equal_scalar_wide() : void + {static} int4_operator_add_wide_wide() : void + {static} int4_operator_add_wide_scalar() : void + {static} int4_operator_add_scalar_wide() : void + {static} int4_operator_sub_wide_wide() : void + {static} int4_operator_sub_wide_scalar() : void + {static} int4_operator_sub_scalar_wide() : void + {static} int4_operator_mul_wide_wide() : void + {static} int4_operator_mul_wide_scalar() : void + {static} int4_operator_mul_scalar_wide() : void + {static} int4_operator_div_wide_wide() : void + {static} int4_operator_div_wide_scalar() : void + {static} int4_operator_div_scalar_wide() : void + {static} int4_operator_mod_wide_wide() : void + {static} int4_operator_mod_wide_scalar() : void + {static} int4_operator_mod_scalar_wide() : void + {static} int4_operator_plus() : void + {static} int4_operator_neg() : void + {static} int4_operator_prefix_inc() : void + {static} int4_operator_postfix_inc() : void + {static} int4_operator_prefix_dec() : void + {static} int4_operator_postfix_dec() : void + {static} int4_operator_bitwise_and_wide_wide() : void + {static} int4_operator_bitwise_and_wide_scalar() : void + {static} int4_operator_bitwise_and_scalar_wide() : void + {static} int4_operator_bitwise_or_wide_wide() : void + {static} int4_operator_bitwise_or_wide_scalar() : void + {static} int4_operator_bitwise_or_scalar_wide() : void + {static} int4_operator_bitwise_xor_wide_wide() : void + {static} int4_operator_bitwise_xor_wide_scalar() : void + {static} int4_operator_bitwise_xor_scalar_wide() : void + {static} int4_operator_left_shift() : void + {static} int4_operator_right_shift() : void + {static} int4_operator_bitwise_not() : void + {static} int4_shuffle_result_1() : void + {static} int4_shuffle_result_2() : void + {static} int4_shuffle_result_3() : void + {static} int4_shuffle_result_4() : void } class TestInt4x2 { + {static} int4x2_zero() : void + {static} int4x2_operator_equal_wide_wide() : void + {static} int4x2_operator_equal_wide_scalar() : void + {static} int4x2_operator_equal_scalar_wide() : void + {static} int4x2_operator_not_equal_wide_wide() : void + {static} int4x2_operator_not_equal_wide_scalar() : void + {static} int4x2_operator_not_equal_scalar_wide() : void + {static} int4x2_operator_less_wide_wide() : void + {static} int4x2_operator_less_wide_scalar() : void + {static} int4x2_operator_less_scalar_wide() : void + {static} int4x2_operator_greater_wide_wide() : void + {static} int4x2_operator_greater_wide_scalar() : void + {static} int4x2_operator_greater_scalar_wide() : void + {static} int4x2_operator_less_equal_wide_wide() : void + {static} int4x2_operator_less_equal_wide_scalar() : void + {static} int4x2_operator_less_equal_scalar_wide() : void + {static} int4x2_operator_greater_equal_wide_wide() : void + {static} int4x2_operator_greater_equal_wide_scalar() : void + {static} int4x2_operator_greater_equal_scalar_wide() : void + {static} int4x2_operator_add_wide_wide() : void + {static} int4x2_operator_add_wide_scalar() : void + {static} int4x2_operator_add_scalar_wide() : void + {static} int4x2_operator_sub_wide_wide() : void + {static} int4x2_operator_sub_wide_scalar() : void + {static} int4x2_operator_sub_scalar_wide() : void + {static} int4x2_operator_mul_wide_wide() : void + {static} int4x2_operator_mul_wide_scalar() : void + {static} int4x2_operator_mul_scalar_wide() : void + {static} int4x2_operator_div_wide_wide() : void + {static} int4x2_operator_div_wide_scalar() : void + {static} int4x2_operator_div_scalar_wide() : void + {static} int4x2_operator_mod_wide_wide() : void + {static} int4x2_operator_mod_wide_scalar() : void + {static} int4x2_operator_mod_scalar_wide() : void + {static} int4x2_operator_plus() : void + {static} int4x2_operator_neg() : void + {static} int4x2_operator_prefix_inc() : void + {static} int4x2_operator_postfix_inc() : void + {static} int4x2_operator_prefix_dec() : void + {static} int4x2_operator_postfix_dec() : void + {static} int4x2_operator_bitwise_and_wide_wide() : void + {static} int4x2_operator_bitwise_and_wide_scalar() : void + {static} int4x2_operator_bitwise_and_scalar_wide() : void + {static} int4x2_operator_bitwise_or_wide_wide() : void + {static} int4x2_operator_bitwise_or_wide_scalar() : void + {static} int4x2_operator_bitwise_or_scalar_wide() : void + {static} int4x2_operator_bitwise_xor_wide_wide() : void + {static} int4x2_operator_bitwise_xor_wide_scalar() : void + {static} int4x2_operator_bitwise_xor_scalar_wide() : void + {static} int4x2_operator_left_shift() : void + {static} int4x2_operator_right_shift() : void + {static} int4x2_operator_bitwise_not() : void } class TestInt4x3 { + {static} int4x3_zero() : void + {static} int4x3_operator_equal_wide_wide() : void + {static} int4x3_operator_equal_wide_scalar() : void + {static} int4x3_operator_equal_scalar_wide() : void + {static} int4x3_operator_not_equal_wide_wide() : void + {static} int4x3_operator_not_equal_wide_scalar() : void + {static} int4x3_operator_not_equal_scalar_wide() : void + {static} int4x3_operator_less_wide_wide() : void + {static} int4x3_operator_less_wide_scalar() : void + {static} int4x3_operator_less_scalar_wide() : void + {static} int4x3_operator_greater_wide_wide() : void + {static} int4x3_operator_greater_wide_scalar() : void + {static} int4x3_operator_greater_scalar_wide() : void + {static} int4x3_operator_less_equal_wide_wide() : void + {static} int4x3_operator_less_equal_wide_scalar() : void + {static} int4x3_operator_less_equal_scalar_wide() : void + {static} int4x3_operator_greater_equal_wide_wide() : void + {static} int4x3_operator_greater_equal_wide_scalar() : void + {static} int4x3_operator_greater_equal_scalar_wide() : void + {static} int4x3_operator_add_wide_wide() : void + {static} int4x3_operator_add_wide_scalar() : void + {static} int4x3_operator_add_scalar_wide() : void + {static} int4x3_operator_sub_wide_wide() : void + {static} int4x3_operator_sub_wide_scalar() : void + {static} int4x3_operator_sub_scalar_wide() : void + {static} int4x3_operator_mul_wide_wide() : void + {static} int4x3_operator_mul_wide_scalar() : void + {static} int4x3_operator_mul_scalar_wide() : void + {static} int4x3_operator_div_wide_wide() : void + {static} int4x3_operator_div_wide_scalar() : void + {static} int4x3_operator_div_scalar_wide() : void + {static} int4x3_operator_mod_wide_wide() : void + {static} int4x3_operator_mod_wide_scalar() : void + {static} int4x3_operator_mod_scalar_wide() : void + {static} int4x3_operator_plus() : void + {static} int4x3_operator_neg() : void + {static} int4x3_operator_prefix_inc() : void + {static} int4x3_operator_postfix_inc() : void + {static} int4x3_operator_prefix_dec() : void + {static} int4x3_operator_postfix_dec() : void + {static} int4x3_operator_bitwise_and_wide_wide() : void + {static} int4x3_operator_bitwise_and_wide_scalar() : void + {static} int4x3_operator_bitwise_and_scalar_wide() : void + {static} int4x3_operator_bitwise_or_wide_wide() : void + {static} int4x3_operator_bitwise_or_wide_scalar() : void + {static} int4x3_operator_bitwise_or_scalar_wide() : void + {static} int4x3_operator_bitwise_xor_wide_wide() : void + {static} int4x3_operator_bitwise_xor_wide_scalar() : void + {static} int4x3_operator_bitwise_xor_scalar_wide() : void + {static} int4x3_operator_left_shift() : void + {static} int4x3_operator_right_shift() : void + {static} int4x3_operator_bitwise_not() : void } class TestInt4x4 { + {static} int4x4_zero() : void + {static} int4x4_identity() : void + {static} int4x4_operator_equal_wide_wide() : void + {static} int4x4_operator_equal_wide_scalar() : void + {static} int4x4_operator_equal_scalar_wide() : void + {static} int4x4_operator_not_equal_wide_wide() : void + {static} int4x4_operator_not_equal_wide_scalar() : void + {static} int4x4_operator_not_equal_scalar_wide() : void + {static} int4x4_operator_less_wide_wide() : void + {static} int4x4_operator_less_wide_scalar() : void + {static} int4x4_operator_less_scalar_wide() : void + {static} int4x4_operator_greater_wide_wide() : void + {static} int4x4_operator_greater_wide_scalar() : void + {static} int4x4_operator_greater_scalar_wide() : void + {static} int4x4_operator_less_equal_wide_wide() : void + {static} int4x4_operator_less_equal_wide_scalar() : void + {static} int4x4_operator_less_equal_scalar_wide() : void + {static} int4x4_operator_greater_equal_wide_wide() : void + {static} int4x4_operator_greater_equal_wide_scalar() : void + {static} int4x4_operator_greater_equal_scalar_wide() : void + {static} int4x4_operator_add_wide_wide() : void + {static} int4x4_operator_add_wide_scalar() : void + {static} int4x4_operator_add_scalar_wide() : void + {static} int4x4_operator_sub_wide_wide() : void + {static} int4x4_operator_sub_wide_scalar() : void + {static} int4x4_operator_sub_scalar_wide() : void + {static} int4x4_operator_mul_wide_wide() : void + {static} int4x4_operator_mul_wide_scalar() : void + {static} int4x4_operator_mul_scalar_wide() : void + {static} int4x4_operator_div_wide_wide() : void + {static} int4x4_operator_div_wide_scalar() : void + {static} int4x4_operator_div_scalar_wide() : void + {static} int4x4_operator_mod_wide_wide() : void + {static} int4x4_operator_mod_wide_scalar() : void + {static} int4x4_operator_mod_scalar_wide() : void + {static} int4x4_operator_plus() : void + {static} int4x4_operator_neg() : void + {static} int4x4_operator_prefix_inc() : void + {static} int4x4_operator_postfix_inc() : void + {static} int4x4_operator_prefix_dec() : void + {static} int4x4_operator_postfix_dec() : void + {static} int4x4_operator_bitwise_and_wide_wide() : void + {static} int4x4_operator_bitwise_and_wide_scalar() : void + {static} int4x4_operator_bitwise_and_scalar_wide() : void + {static} int4x4_operator_bitwise_or_wide_wide() : void + {static} int4x4_operator_bitwise_or_wide_scalar() : void + {static} int4x4_operator_bitwise_or_scalar_wide() : void + {static} int4x4_operator_bitwise_xor_wide_wide() : void + {static} int4x4_operator_bitwise_xor_wide_scalar() : void + {static} int4x4_operator_bitwise_xor_scalar_wide() : void + {static} int4x4_operator_left_shift() : void + {static} int4x4_operator_right_shift() : void + {static} int4x4_operator_bitwise_not() : void } class TestMath <<partial>> { + {static} asint_uint() : void + {static} asint_uint2() : void + {static} asint_uint3() : void + {static} asint_uint4() : void + {static} asint_float() : void + {static} asint_float_signed_zero() : void + {static} asint_float2() : void + {static} asint_float2_signed_zero() : void + {static} asint_float3() : void + {static} asint_float3_signed_zero() : void + {static} asint_float4() : void + {static} asint_float4_signed_zero() : void + {static} asuint_int() : void + {static} asuint_int2() : void + {static} asuint_int3() : void + {static} asuint_int4() : void + {static} asuint_float() : void + {static} asuint_float_signed_zero() : void + {static} asuint_float2() : void + {static} asuint_float2_signed_zero() : void + {static} asuint_float3() : void + {static} asuint_float3_signed_zero() : void + {static} asuint_float4() : void + {static} asuint_float4_singed_zero() : void + {static} aslong_ulong() : void + {static} aslong_double() : void + {static} aslong_double_signed_zero() : void + {static} asulong_long() : void + {static} asulong_double() : void + {static} asulong_double_signed_zero() : void + {static} asfloat_int() : void + {static} asfloat_int2() : void + {static} asfloat_int3() : void + {static} asfloat_int4() : void + {static} asfloat_uint() : void + {static} asfloat_uint2() : void + {static} asfloat_uint3() : void + {static} asfloat_uint4() : void + {static} asdouble_long() : void + {static} asdouble_ulong() : void + {static} faceforward_float2() : void + {static} faceforward_float3() : void + {static} faceforward_float4() : void + {static} faceforward_double2() : void + {static} faceforward_double3() : void + {static} faceforward_double4() : void + {static} modf_float() : void + {static} modf_float2() : void + {static} modf_float3() : void + {static} modf_float4() : void + {static} modf_double() : void + {static} modf_double2() : void + {static} modf_double3() : void + {static} modf_double4() : void + {static} normalize_float2() : void + {static} normalize_float3() : void + {static} normalize_float4() : void + {static} normalize_double2() : void + {static} normalize_double3() : void + {static} normalize_double4() : void + {static} normalize_quaternion() : void + {static} normalizesafe_float2() : void + {static} normalizesafe_float3() : void + {static} normalizesafe_float4() : void + {static} normalizesafe_double2() : void + {static} normalizesafe_double3() : void + {static} normalizesafe_double4() : void + {static} normalizesafe_quaternion() : void + {static} f16tof32_float() : void + {static} f16tof32_float2() : void + {static} f16tof32_float3() : void + {static} f16tof32_float4() : void + {static} f32tof16_float() : void + {static} f32tof16_float_signed_zero() : void + {static} f32tof16_float2() : void + {static} f32tof16_float2_signed_zero() : void + {static} f32tof16_float3() : void + {static} f32tof16_float3_signed_zero() : void + {static} f32tof16_float4() : void + {static} f32tof16_float4_signed_zero() : void + {static} reflect_float2() : void + {static} reflect_float3() : void + {static} reflect_float4() : void + {static} reflect_double2() : void + {static} reflect_double3() : void + {static} reflect_double4() : void + {static} refract_float2() : void + {static} refract_float3() : void + {static} refract_float4() : void + {static} refract_double2() : void + {static} refract_double3() : void + {static} refract_double4() : void + {static} sincos_float() : void + {static} sincos_float2() : void + {static} sincos_float3() : void + {static} sincos_float4() : void + {static} sincos_double() : void + {static} sincos_double2() : void + {static} sincos_double3() : void + {static} sincos_double4() : void + {static} select_int() : void + {static} select_int2() : void + {static} select_int3() : void + {static} select_int4() : void + {static} select_uint() : void + {static} select_uint2() : void + {static} select_uint3() : void + {static} select_uint4() : void + {static} select_long() : void + {static} select_ulong() : void + {static} select_float() : void + {static} select_float2() : void + {static} select_float3() : void + {static} select_float4() : void + {static} select_double() : void + {static} select_double2() : void + {static} select_double3() : void + {static} select_double4() : void + {static} dot_int() : void + {static} dot_int2() : void + {static} dot_int3() : void + {static} dot_int4() : void + {static} dot_uint() : void + {static} dot_uint2() : void + {static} dot_uint3() : void + {static} dot_uint4() : void + {static} dot_float() : void + {static} dot_float2() : void + {static} dot_float3() : void + {static} dot_float4() : void + {static} dot_double() : void + {static} dot_double2() : void + {static} dot_double3() : void + {static} dot_double4() : void + {static} cmin_int2() : void + {static} cmin_int3() : void + {static} cmin_int4() : void + {static} cmin_uint2() : void + {static} cmin_uint3() : void + {static} cmin_uint4() : void + {static} cmin_float2() : void + {static} cmin_float3() : void + {static} cmin_float4() : void + {static} cmin_double2() : void + {static} cmin_double3() : void + {static} cmin_double4() : void + {static} cmax_int2() : void + {static} cmax_int3() : void + {static} cmax_int4() : void + {static} cmax_uint2() : void + {static} cmax_uint3() : void + {static} cmax_uint4() : void + {static} cmax_float2() : void + {static} cmax_float3() : void + {static} cmax_float4() : void + {static} cmax_double2() : void + {static} cmax_double3() : void + {static} cmax_double4() : void + {static} csum_int2() : void + {static} csum_int3() : void + {static} csum_int4() : void + {static} csum_uint2() : void + {static} csum_uint3() : void + {static} csum_uint4() : void + {static} csum_float2() : void + {static} csum_float3() : void + {static} csum_float4() : void + {static} csum_double2() : void + {static} csum_double3() : void + {static} csum_double4() : void + {static} any_bool2() : void + {static} any_bool3() : void + {static} any_bool4() : void + {static} any_int2() : void + {static} any_int3() : void + {static} any_int4() : void + {static} any_uint2() : void + {static} any_uint3() : void + {static} any_uint4() : void + {static} any_float2() : void + {static} any_float3() : void + {static} any_float4() : void + {static} any_double2() : void + {static} any_double3() : void + {static} any_double4() : void + {static} all_bool2() : void + {static} all_bool3() : void + {static} all_bool4() : void + {static} all_int2() : void + {static} all_int3() : void + {static} all_int4() : void + {static} all_uint2() : void + {static} all_uint3() : void + {static} all_uint4() : void + {static} all_float2() : void + {static} all_float3() : void + {static} all_float4() : void + {static} all_double2() : void + {static} all_double3() : void + {static} all_double4() : void + {static} length_float2() : void + {static} length_float3() : void + {static} length_float4() : void + {static} length_double2() : void + {static} length_double3() : void + {static} length_double4() : void + {static} lengthsq_float2() : void + {static} lengthsq_float3() : void + {static} lengthsq_float4() : void + {static} lengthsq_double2() : void + {static} lengthsq_double3() : void + {static} lengthsq_double4() : void + {static} distance_float2() : void + {static} distance_float3() : void + {static} distance_float4() : void + {static} distance_double2() : void + {static} distance_double3() : void + {static} distance_double4() : void + {static} distancesq_float2() : void + {static} distancesq_float3() : void + {static} distancesq_float4() : void + {static} distancesq_double2() : void + {static} distancesq_double3() : void + {static} distancesq_double4() : void + {static} rcp_float_signed_zero() : void + {static} rcp_float2_signed_zero() : void + {static} rcp_float3_signed_zero() : void + {static} rcp_float4_signed_zero() : void + {static} rcp_double_signed_zero() : void + {static} rcp_double2_signed_zero() : void + {static} rcp_double3_signed_zero() : void + {static} rcp_double4_signed_zero() : void <<unsafe>> + {static} compress_test() : void } class TestMath <<partial>> { + {static} abs_int() : void + {static} abs_int2() : void + {static} abs_int3() : void + {static} abs_int4() : void + {static} abs_float() : void + {static} abs_float2() : void + {static} abs_float3() : void + {static} abs_float4() : void + {static} abs_double() : void + {static} abs_double2() : void + {static} abs_double3() : void + {static} abs_double4() : void + {static} isfinite_float() : void + {static} isfinite_float2() : void + {static} isfinite_float3() : void + {static} isfinite_float4() : void + {static} isfinite_double() : void + {static} isfinite_double2() : void + {static} isfinite_double3() : void + {static} isfinite_double4() : void + {static} isinf_float() : void + {static} isinf_float2() : void + {static} isinf_float3() : void + {static} isinf_float4() : void + {static} isinf_double() : void + {static} isinf_double2() : void + {static} isinf_double3() : void + {static} isinf_double4() : void + {static} isnan_float() : void + {static} isnan_float2() : void + {static} isnan_float3() : void + {static} isnan_float4() : void + {static} isnan_double() : void + {static} isnan_double2() : void + {static} isnan_double3() : void + {static} isnan_double4() : void + {static} sin_float() : void + {static} sin_float2() : void + {static} sin_float3() : void + {static} sin_float4() : void + {static} sin_double() : void + {static} sin_double2() : void + {static} sin_double3() : void + {static} sin_double4() : void + {static} cos_float() : void + {static} cos_float2() : void + {static} cos_float3() : void + {static} cos_float4() : void + {static} cos_double() : void + {static} cos_double2() : void + {static} cos_double3() : void + {static} cos_double4() : void + {static} tan_float() : void + {static} tan_float2() : void + {static} tan_float3() : void + {static} tan_float4() : void + {static} tan_double() : void + {static} tan_double2() : void + {static} tan_double3() : void + {static} tan_double4() : void + {static} atan_float() : void + {static} atan_float2() : void + {static} atan_float3() : void + {static} atan_float4() : void + {static} atan_double() : void + {static} atan_double2() : void + {static} atan_double3() : void + {static} atan_double4() : void + {static} atan2_float() : void + {static} atan2_float2() : void + {static} atan2_float3() : void + {static} atan2_float4() : void + {static} atan2_double() : void + {static} atan2_double2() : void + {static} atan2_double3() : void + {static} atan2_double4() : void + {static} sinh_float() : void + {static} sinh_float2() : void + {static} sinh_float3() : void + {static} sinh_float4() : void + {static} sinh_double() : void + {static} sinh_double2() : void + {static} sinh_double3() : void + {static} sinh_double4() : void + {static} cosh_float() : void + {static} cosh_float2() : void + {static} cosh_float3() : void + {static} cosh_float4() : void + {static} cosh_double() : void + {static} cosh_double2() : void + {static} cosh_double3() : void + {static} cosh_double4() : void + {static} tanh_float() : void + {static} tanh_float2() : void + {static} tanh_float3() : void + {static} tanh_float4() : void + {static} tanh_double() : void + {static} tanh_double2() : void + {static} tanh_double3() : void + {static} tanh_double4() : void + {static} exp_float() : void + {static} exp_float2() : void + {static} exp_float3() : void + {static} exp_float4() : void + {static} exp_double() : void + {static} exp_double2() : void + {static} exp_double3() : void + {static} exp_double4() : void + {static} exp2_float() : void + {static} exp2_float2() : void + {static} exp2_float3() : void + {static} exp2_float4() : void + {static} exp2_double() : void + {static} exp2_double2() : void + {static} exp2_double3() : void + {static} exp2_double4() : void + {static} exp10_float() : void + {static} exp10_float2() : void + {static} exp10_float3() : void + {static} exp10_float4() : void + {static} exp10_double() : void + {static} exp10_double2() : void + {static} exp10_double3() : void + {static} exp10_double4() : void + {static} log_float() : void + {static} log_float2() : void + {static} log_float3() : void + {static} log_float4() : void + {static} log_double() : void + {static} log_double2() : void + {static} log_double3() : void + {static} log_double4() : void + {static} log2_float() : void + {static} log2_float2() : void + {static} log2_float3() : void + {static} log2_float4() : void + {static} log2_double() : void + {static} log2_double2() : void + {static} log2_double3() : void + {static} log2_double4() : void + {static} log10_float() : void + {static} log10_float2() : void + {static} log10_float3() : void + {static} log10_float4() : void + {static} log10_double() : void + {static} log10_double2() : void + {static} log10_double3() : void + {static} log10_double4() : void + {static} radians_float() : void + {static} radians_float2() : void + {static} radians_float3() : void + {static} radians_float4() : void + {static} radians_double() : void + {static} radians_double2() : void + {static} radians_double3() : void + {static} radians_double4() : void + {static} degrees_float() : void + {static} degrees_float2() : void + {static} degrees_float3() : void + {static} degrees_float4() : void + {static} degrees_double() : void + {static} degrees_double2() : void + {static} degrees_double3() : void + {static} degrees_double4() : void + {static} sign_float() : void + {static} sign_float2() : void + {static} sign_float3() : void + {static} sign_float4() : void + {static} sign_double() : void + {static} sign_double2() : void + {static} sign_double3() : void + {static} sign_double4() : void + {static} sqrt_float() : void + {static} sqrt_float2() : void + {static} sqrt_float3() : void + {static} sqrt_float4() : void + {static} sqrt_double() : void + {static} sqrt_double2() : void + {static} sqrt_double3() : void + {static} sqrt_double4() : void + {static} rsqrt_float() : void + {static} rsqrt_float2() : void + {static} rsqrt_float3() : void + {static} rsqrt_float4() : void + {static} rsqrt_double() : void + {static} rsqrt_double2() : void + {static} rsqrt_double3() : void + {static} rsqrt_double4() : void + {static} rcp_float() : void + {static} rcp_float2() : void + {static} rcp_float3() : void + {static} rcp_float4() : void + {static} rcp_double() : void + {static} rcp_double2() : void + {static} rcp_double3() : void + {static} rcp_double4() : void + {static} floor_float() : void + {static} floor_float2() : void + {static} floor_float3() : void + {static} floor_float4() : void + {static} floor_double() : void + {static} floor_double2() : void + {static} floor_double3() : void + {static} floor_double4() : void + {static} ceil_float() : void + {static} ceil_float2() : void + {static} ceil_float3() : void + {static} ceil_float4() : void + {static} ceil_double() : void + {static} ceil_double2() : void + {static} ceil_double3() : void + {static} ceil_double4() : void + {static} round_float() : void + {static} round_float2() : void + {static} round_float3() : void + {static} round_float4() : void + {static} round_double() : void + {static} round_double2() : void + {static} round_double3() : void + {static} round_double4() : void + {static} trunc_float() : void + {static} trunc_float2() : void + {static} trunc_float3() : void + {static} trunc_float4() : void + {static} trunc_double() : void + {static} trunc_double2() : void + {static} trunc_double3() : void + {static} trunc_double4() : void + {static} frac_float() : void + {static} frac_float2() : void + {static} frac_float3() : void + {static} frac_float4() : void + {static} frac_double() : void + {static} frac_double2() : void + {static} frac_double3() : void + {static} frac_double4() : void + {static} lerp_float() : void + {static} lerp_float2() : void + {static} lerp_float3() : void + {static} lerp_float4() : void + {static} lerp_double() : void + {static} lerp_double2() : void + {static} lerp_double3() : void + {static} lerp_double4() : void + {static} unlerp_float() : void + {static} unlerp_float2() : void + {static} unlerp_float3() : void + {static} unlerp_float4() : void + {static} unlerp_double() : void + {static} unlerp_double2() : void + {static} unlerp_double3() : void + {static} unlerp_double4() : void + {static} remap_float() : void + {static} remap_float2() : void + {static} remap_float3() : void + {static} remap_float4() : void + {static} remap_double() : void + {static} remap_double2() : void + {static} remap_double3() : void + {static} remap_double4() : void + {static} clamp_int() : void + {static} clamp_int2() : void + {static} clamp_int3() : void + {static} clamp_int4() : void + {static} clamp_uint() : void + {static} clamp_uint2() : void + {static} clamp_uint3() : void + {static} clamp_uint4() : void + {static} clamp_long() : void + {static} clamp_ulong() : void + {static} clamp_float() : void + {static} clamp_float2() : void + {static} clamp_float3() : void + {static} clamp_float4() : void + {static} clamp_double() : void + {static} clamp_double2() : void + {static} clamp_double3() : void + {static} clamp_double4() : void + {static} saturate_float() : void + {static} saturate_float2() : void + {static} saturate_float3() : void + {static} saturate_float4() : void + {static} saturate_double() : void + {static} saturate_double2() : void + {static} saturate_double3() : void + {static} saturate_double4() : void + {static} step_float() : void + {static} step_float2() : void + {static} step_float3() : void + {static} step_float4() : void + {static} step_double() : void + {static} step_double2() : void + {static} step_double3() : void + {static} step_double4() : void + {static} min_int() : void + {static} min_int2() : void + {static} min_int3() : void + {static} min_int4() : void + {static} min_uint() : void + {static} min_uint2() : void + {static} min_uint3() : void + {static} min_uint4() : void + {static} min_long() : void + {static} min_ulong() : void + {static} min_float() : void + {static} min_float2() : void + {static} min_float3() : void + {static} min_float4() : void + {static} min_double() : void + {static} min_double2() : void + {static} min_double3() : void + {static} min_double4() : void + {static} max_int() : void + {static} max_int2() : void + {static} max_int3() : void + {static} max_int4() : void + {static} max_uint() : void + {static} max_uint2() : void + {static} max_uint3() : void + {static} max_uint4() : void + {static} max_long() : void + {static} max_ulong() : void + {static} max_float() : void + {static} max_float2() : void + {static} max_float3() : void + {static} max_float4() : void + {static} max_double() : void + {static} max_double2() : void + {static} max_double3() : void + {static} max_double4() : void + {static} smoothstep_float() : void + {static} smoothstep_float2() : void + {static} smoothstep_float3() : void + {static} smoothstep_float4() : void + {static} smoothstep_double() : void + {static} smoothstep_double2() : void + {static} smoothstep_double3() : void + {static} smoothstep_double4() : void + {static} mad_int() : void + {static} mad_int2() : void + {static} mad_int3() : void + {static} mad_int4() : void + {static} mad_uint() : void + {static} mad_uint2() : void + {static} mad_uint3() : void + {static} mad_uint4() : void + {static} mad_long() : void + {static} mad_ulong() : void + {static} mad_float() : void + {static} mad_float2() : void + {static} mad_float3() : void + {static} mad_float4() : void + {static} mad_double() : void + {static} mad_double2() : void + {static} mad_double3() : void + {static} mad_double4() : void + {static} fmod_float() : void + {static} fmod_float2() : void + {static} fmod_float3() : void + {static} fmod_float4() : void + {static} fmod_double() : void + {static} fmod_double2() : void + {static} fmod_double3() : void + {static} fmod_double4() : void + {static} pow_float() : void + {static} pow_float2() : void + {static} pow_float3() : void + {static} pow_float4() : void + {static} pow_double() : void + {static} pow_double2() : void + {static} pow_double3() : void + {static} pow_double4() : void + {static} ceilpow2_int() : void + {static} ceilpow2_int2() : void + {static} ceilpow2_int3() : void + {static} ceilpow2_int4() : void + {static} ceilpow2_uint() : void + {static} ceilpow2_uint2() : void + {static} ceilpow2_uint3() : void + {static} ceilpow2_uint4() : void + {static} ceilpow2_long() : void + {static} ceilpow2_ulong() : void } class TestMatrix { + {static} float2x2_constructor_columns() : void + {static} float3x3_constructor_columns() : void + {static} float4x4_constructor_columns() : void + {static} float2x2_constructor_scalars() : void + {static} float3x3_constructor_scalars() : void + {static} float4x4_constructor_scalars() : void + {static} float4x4_constructor_float3x3() : void + {static} float3x3_constructor_quaternion() : void + {static} float4x4_constructor_quaternion_position() : void + {static} float2x2_identity() : void + {static} float3x3_identity() : void + {static} float4x4_identity() : void + {static} float2x2_rotate() : void + {static} float3x3_axis_angle() : void + {static} float3x3_axis_angle_consistency() : void + {static} float3x3_rotate_x() : void + {static} float3x3_rotate_y() : void + {static} float3x3_rotate_z() : void + {static} float3x3_rotate_x_handedness() : void + {static} float3x3_rotate_y_handedness() : void + {static} float3x3_rotate_z_handedness() : void + {static} float4x4_axis_angle() : void + {static} float4x4_axis_angle_consistency() : void + {static} float4x4_rotate_x() : void + {static} float4x4_rotate_y() : void + {static} float4x4_rotate_z() : void + {static} float4x4_rotate_x_handedness() : void + {static} float4x4_rotate_y_handedness() : void + {static} float4x4_rotate_z_handedness() : void + {static} float3x3_euler() : void + {static} float4x4_euler() : void + {static} float2x2_scale() : void + {static} float3x3_scale() : void + {static} float4x4_scale() : void + {static} float2x2_matrix_mul() : void + {static} float3x3_matrix_mul() : void + {static} float4x4_matrix_mul() : void + {static} float2x2_transpose() : void + {static} float3x3_transpose() : void + {static} float4x4_transpose() : void + {static} float2x2_inverse() : void + {static} float3x3_inverse() : void + {static} float4x4_inverse() : void + {static} float3x4_fastinverse() : void + {static} float4x4_fastinverse() : void + {static} float2x2_determinant() : void + {static} float3x3_determinant() : void + {static} float4x4_determinant() : void + {static} float3x3_look_rotation() : void + {static} float3x3_look_rotation_safe() : void + {static} float4x4_lookat() : void + {static} float4x4_ortho() : void + {static} float4x4_orthoOffCenter() : void + {static} float4x4_perspective() : void + {static} float4x4_perspectiveOffCenter() : void + {static} float4x4_TRS() : void } TestMatrix o-> "test_angles" float3 TestMatrix o-> "test3x3_xyz" float3x3 TestMatrix o-> "test3x3_xzy" float3x3 TestMatrix o-> "test3x3_yxz" float3x3 TestMatrix o-> "test3x3_yzx" float3x3 TestMatrix o-> "test3x3_zxy" float3x3 TestMatrix o-> "test3x3_zyx" float3x3 TestMatrix o-> "test4x4_xyz" float4x4 TestMatrix o-> "test4x4_xzy" float4x4 TestMatrix o-> "test4x4_yxz" float4x4 TestMatrix o-> "test4x4_yzx" float4x4 TestMatrix o-> "test4x4_zxy" float4x4 TestMatrix o-> "test4x4_zyx" float4x4 class TestQuaternion { + {static} quaternion_basic_constructors() : void + {static} quaternion_construct_from_matrix() : void + {static} quaternion_construct_from_matrix3x3_torture() : void + {static} quaternion_construct_from_matrix4x4_torture() : void + {static} quaternion_axis_angle() : void + {static} quaternion_axis_angle_consistency() : void + {static} quaternion_euler() : void + {static} quaternion_rotateX() : void + {static} quaternion_rotateY() : void + {static} quaternion_rotateZ() : void + {static} quaternion_conjugate() : void + {static} quaternion_inverse() : void + {static} quaternion_dot() : void + {static} quaternion_nlerp() : void + {static} quaternion_slerp() : void + {static} quaternion_mul_vector() : void + {static} quaternion_log_exp_identity() : void + {static} quaternion_log_exp_rotation() : void + {static} quaternion_unitlog_unitexp_rotation() : void + {static} quaternion_look_rotation() : void + {static} quaternion_look_rotation_safe() : void } TestQuaternion o-> "test_q0" quaternion TestQuaternion o-> "test_q1" quaternion TestQuaternion o-> "test_q2" quaternion TestQuaternion o-> "test_q3" quaternion class TestRigidTransform { + {static} rigid_transform_construct_from_matrix() : void + {static} rigid_transform_axisAngle() : void + {static} rigid_transform_euler() : void + {static} rigid_transform_rotateX() : void + {static} rigid_transform_rotateY() : void + {static} rigid_transform_rotateZ() : void + {static} rigid_transform_inverse() : void + {static} rigid_transform_mul_vector() : void } TestRigidTransform o-> "test_q0" quaternion TestRigidTransform o-> "test_q1" quaternion TestRigidTransform o-> "test_q2" quaternion TestRigidTransform o-> "test_q3" quaternion class TestUint2 { + {static} uint2_zero() : void + {static} uint2_constructor() : void + {static} uint2_scalar_constructor() : void + {static} uint2_static_constructor() : void + {static} uint2_static_scalar_constructor() : void + {static} uint2_operator_equal_wide_wide() : void + {static} uint2_operator_equal_wide_scalar() : void + {static} uint2_operator_equal_scalar_wide() : void + {static} uint2_operator_not_equal_wide_wide() : void + {static} uint2_operator_not_equal_wide_scalar() : void + {static} uint2_operator_not_equal_scalar_wide() : void + {static} uint2_operator_less_wide_wide() : void + {static} uint2_operator_less_wide_scalar() : void + {static} uint2_operator_less_scalar_wide() : void + {static} uint2_operator_greater_wide_wide() : void + {static} uint2_operator_greater_wide_scalar() : void + {static} uint2_operator_greater_scalar_wide() : void + {static} uint2_operator_less_equal_wide_wide() : void + {static} uint2_operator_less_equal_wide_scalar() : void + {static} uint2_operator_less_equal_scalar_wide() : void + {static} uint2_operator_greater_equal_wide_wide() : void + {static} uint2_operator_greater_equal_wide_scalar() : void + {static} uint2_operator_greater_equal_scalar_wide() : void + {static} uint2_operator_add_wide_wide() : void + {static} uint2_operator_add_wide_scalar() : void + {static} uint2_operator_add_scalar_wide() : void + {static} uint2_operator_sub_wide_wide() : void + {static} uint2_operator_sub_wide_scalar() : void + {static} uint2_operator_sub_scalar_wide() : void + {static} uint2_operator_mul_wide_wide() : void + {static} uint2_operator_mul_wide_scalar() : void + {static} uint2_operator_mul_scalar_wide() : void + {static} uint2_operator_div_wide_wide() : void + {static} uint2_operator_div_wide_scalar() : void + {static} uint2_operator_div_scalar_wide() : void + {static} uint2_operator_mod_wide_wide() : void + {static} uint2_operator_mod_wide_scalar() : void + {static} uint2_operator_mod_scalar_wide() : void + {static} uint2_operator_plus() : void + {static} uint2_operator_neg() : void + {static} uint2_operator_prefix_inc() : void + {static} uint2_operator_postfix_inc() : void + {static} uint2_operator_prefix_dec() : void + {static} uint2_operator_postfix_dec() : void + {static} uint2_operator_bitwise_and_wide_wide() : void + {static} uint2_operator_bitwise_and_wide_scalar() : void + {static} uint2_operator_bitwise_and_scalar_wide() : void + {static} uint2_operator_bitwise_or_wide_wide() : void + {static} uint2_operator_bitwise_or_wide_scalar() : void + {static} uint2_operator_bitwise_or_scalar_wide() : void + {static} uint2_operator_bitwise_xor_wide_wide() : void + {static} uint2_operator_bitwise_xor_wide_scalar() : void + {static} uint2_operator_bitwise_xor_scalar_wide() : void + {static} uint2_operator_left_shift() : void + {static} uint2_operator_right_shift() : void + {static} uint2_operator_bitwise_not() : void + {static} uint2_shuffle_result_1() : void + {static} uint2_shuffle_result_2() : void + {static} uint2_shuffle_result_3() : void + {static} uint2_shuffle_result_4() : void } class TestUint2x2 { + {static} uint2x2_zero() : void + {static} uint2x2_identity() : void + {static} uint2x2_operator_equal_wide_wide() : void + {static} uint2x2_operator_equal_wide_scalar() : void + {static} uint2x2_operator_equal_scalar_wide() : void + {static} uint2x2_operator_not_equal_wide_wide() : void + {static} uint2x2_operator_not_equal_wide_scalar() : void + {static} uint2x2_operator_not_equal_scalar_wide() : void + {static} uint2x2_operator_less_wide_wide() : void + {static} uint2x2_operator_less_wide_scalar() : void + {static} uint2x2_operator_less_scalar_wide() : void + {static} uint2x2_operator_greater_wide_wide() : void + {static} uint2x2_operator_greater_wide_scalar() : void + {static} uint2x2_operator_greater_scalar_wide() : void + {static} uint2x2_operator_less_equal_wide_wide() : void + {static} uint2x2_operator_less_equal_wide_scalar() : void + {static} uint2x2_operator_less_equal_scalar_wide() : void + {static} uint2x2_operator_greater_equal_wide_wide() : void + {static} uint2x2_operator_greater_equal_wide_scalar() : void + {static} uint2x2_operator_greater_equal_scalar_wide() : void + {static} uint2x2_operator_add_wide_wide() : void + {static} uint2x2_operator_add_wide_scalar() : void + {static} uint2x2_operator_add_scalar_wide() : void + {static} uint2x2_operator_sub_wide_wide() : void + {static} uint2x2_operator_sub_wide_scalar() : void + {static} uint2x2_operator_sub_scalar_wide() : void + {static} uint2x2_operator_mul_wide_wide() : void + {static} uint2x2_operator_mul_wide_scalar() : void + {static} uint2x2_operator_mul_scalar_wide() : void + {static} uint2x2_operator_div_wide_wide() : void + {static} uint2x2_operator_div_wide_scalar() : void + {static} uint2x2_operator_div_scalar_wide() : void + {static} uint2x2_operator_mod_wide_wide() : void + {static} uint2x2_operator_mod_wide_scalar() : void + {static} uint2x2_operator_mod_scalar_wide() : void + {static} uint2x2_operator_plus() : void + {static} uint2x2_operator_neg() : void + {static} uint2x2_operator_prefix_inc() : void + {static} uint2x2_operator_postfix_inc() : void + {static} uint2x2_operator_prefix_dec() : void + {static} uint2x2_operator_postfix_dec() : void + {static} uint2x2_operator_bitwise_and_wide_wide() : void + {static} uint2x2_operator_bitwise_and_wide_scalar() : void + {static} uint2x2_operator_bitwise_and_scalar_wide() : void + {static} uint2x2_operator_bitwise_or_wide_wide() : void + {static} uint2x2_operator_bitwise_or_wide_scalar() : void + {static} uint2x2_operator_bitwise_or_scalar_wide() : void + {static} uint2x2_operator_bitwise_xor_wide_wide() : void + {static} uint2x2_operator_bitwise_xor_wide_scalar() : void + {static} uint2x2_operator_bitwise_xor_scalar_wide() : void + {static} uint2x2_operator_left_shift() : void + {static} uint2x2_operator_right_shift() : void + {static} uint2x2_operator_bitwise_not() : void } class TestUint2x3 { + {static} uint2x3_zero() : void + {static} uint2x3_operator_equal_wide_wide() : void + {static} uint2x3_operator_equal_wide_scalar() : void + {static} uint2x3_operator_equal_scalar_wide() : void + {static} uint2x3_operator_not_equal_wide_wide() : void + {static} uint2x3_operator_not_equal_wide_scalar() : void + {static} uint2x3_operator_not_equal_scalar_wide() : void + {static} uint2x3_operator_less_wide_wide() : void + {static} uint2x3_operator_less_wide_scalar() : void + {static} uint2x3_operator_less_scalar_wide() : void + {static} uint2x3_operator_greater_wide_wide() : void + {static} uint2x3_operator_greater_wide_scalar() : void + {static} uint2x3_operator_greater_scalar_wide() : void + {static} uint2x3_operator_less_equal_wide_wide() : void + {static} uint2x3_operator_less_equal_wide_scalar() : void + {static} uint2x3_operator_less_equal_scalar_wide() : void + {static} uint2x3_operator_greater_equal_wide_wide() : void + {static} uint2x3_operator_greater_equal_wide_scalar() : void + {static} uint2x3_operator_greater_equal_scalar_wide() : void + {static} uint2x3_operator_add_wide_wide() : void + {static} uint2x3_operator_add_wide_scalar() : void + {static} uint2x3_operator_add_scalar_wide() : void + {static} uint2x3_operator_sub_wide_wide() : void + {static} uint2x3_operator_sub_wide_scalar() : void + {static} uint2x3_operator_sub_scalar_wide() : void + {static} uint2x3_operator_mul_wide_wide() : void + {static} uint2x3_operator_mul_wide_scalar() : void + {static} uint2x3_operator_mul_scalar_wide() : void + {static} uint2x3_operator_div_wide_wide() : void + {static} uint2x3_operator_div_wide_scalar() : void + {static} uint2x3_operator_div_scalar_wide() : void + {static} uint2x3_operator_mod_wide_wide() : void + {static} uint2x3_operator_mod_wide_scalar() : void + {static} uint2x3_operator_mod_scalar_wide() : void + {static} uint2x3_operator_plus() : void + {static} uint2x3_operator_neg() : void + {static} uint2x3_operator_prefix_inc() : void + {static} uint2x3_operator_postfix_inc() : void + {static} uint2x3_operator_prefix_dec() : void + {static} uint2x3_operator_postfix_dec() : void + {static} uint2x3_operator_bitwise_and_wide_wide() : void + {static} uint2x3_operator_bitwise_and_wide_scalar() : void + {static} uint2x3_operator_bitwise_and_scalar_wide() : void + {static} uint2x3_operator_bitwise_or_wide_wide() : void + {static} uint2x3_operator_bitwise_or_wide_scalar() : void + {static} uint2x3_operator_bitwise_or_scalar_wide() : void + {static} uint2x3_operator_bitwise_xor_wide_wide() : void + {static} uint2x3_operator_bitwise_xor_wide_scalar() : void + {static} uint2x3_operator_bitwise_xor_scalar_wide() : void + {static} uint2x3_operator_left_shift() : void + {static} uint2x3_operator_right_shift() : void + {static} uint2x3_operator_bitwise_not() : void } class TestUint2x4 { + {static} uint2x4_zero() : void + {static} uint2x4_operator_equal_wide_wide() : void + {static} uint2x4_operator_equal_wide_scalar() : void + {static} uint2x4_operator_equal_scalar_wide() : void + {static} uint2x4_operator_not_equal_wide_wide() : void + {static} uint2x4_operator_not_equal_wide_scalar() : void + {static} uint2x4_operator_not_equal_scalar_wide() : void + {static} uint2x4_operator_less_wide_wide() : void + {static} uint2x4_operator_less_wide_scalar() : void + {static} uint2x4_operator_less_scalar_wide() : void + {static} uint2x4_operator_greater_wide_wide() : void + {static} uint2x4_operator_greater_wide_scalar() : void + {static} uint2x4_operator_greater_scalar_wide() : void + {static} uint2x4_operator_less_equal_wide_wide() : void + {static} uint2x4_operator_less_equal_wide_scalar() : void + {static} uint2x4_operator_less_equal_scalar_wide() : void + {static} uint2x4_operator_greater_equal_wide_wide() : void + {static} uint2x4_operator_greater_equal_wide_scalar() : void + {static} uint2x4_operator_greater_equal_scalar_wide() : void + {static} uint2x4_operator_add_wide_wide() : void + {static} uint2x4_operator_add_wide_scalar() : void + {static} uint2x4_operator_add_scalar_wide() : void + {static} uint2x4_operator_sub_wide_wide() : void + {static} uint2x4_operator_sub_wide_scalar() : void + {static} uint2x4_operator_sub_scalar_wide() : void + {static} uint2x4_operator_mul_wide_wide() : void + {static} uint2x4_operator_mul_wide_scalar() : void + {static} uint2x4_operator_mul_scalar_wide() : void + {static} uint2x4_operator_div_wide_wide() : void + {static} uint2x4_operator_div_wide_scalar() : void + {static} uint2x4_operator_div_scalar_wide() : void + {static} uint2x4_operator_mod_wide_wide() : void + {static} uint2x4_operator_mod_wide_scalar() : void + {static} uint2x4_operator_mod_scalar_wide() : void + {static} uint2x4_operator_plus() : void + {static} uint2x4_operator_neg() : void + {static} uint2x4_operator_prefix_inc() : void + {static} uint2x4_operator_postfix_inc() : void + {static} uint2x4_operator_prefix_dec() : void + {static} uint2x4_operator_postfix_dec() : void + {static} uint2x4_operator_bitwise_and_wide_wide() : void + {static} uint2x4_operator_bitwise_and_wide_scalar() : void + {static} uint2x4_operator_bitwise_and_scalar_wide() : void + {static} uint2x4_operator_bitwise_or_wide_wide() : void + {static} uint2x4_operator_bitwise_or_wide_scalar() : void + {static} uint2x4_operator_bitwise_or_scalar_wide() : void + {static} uint2x4_operator_bitwise_xor_wide_wide() : void + {static} uint2x4_operator_bitwise_xor_wide_scalar() : void + {static} uint2x4_operator_bitwise_xor_scalar_wide() : void + {static} uint2x4_operator_left_shift() : void + {static} uint2x4_operator_right_shift() : void + {static} uint2x4_operator_bitwise_not() : void } class TestUint3 { + {static} uint3_zero() : void + {static} uint3_constructor() : void + {static} uint3_scalar_constructor() : void + {static} uint3_static_constructor() : void + {static} uint3_static_scalar_constructor() : void + {static} uint3_operator_equal_wide_wide() : void + {static} uint3_operator_equal_wide_scalar() : void + {static} uint3_operator_equal_scalar_wide() : void + {static} uint3_operator_not_equal_wide_wide() : void + {static} uint3_operator_not_equal_wide_scalar() : void + {static} uint3_operator_not_equal_scalar_wide() : void + {static} uint3_operator_less_wide_wide() : void + {static} uint3_operator_less_wide_scalar() : void + {static} uint3_operator_less_scalar_wide() : void + {static} uint3_operator_greater_wide_wide() : void + {static} uint3_operator_greater_wide_scalar() : void + {static} uint3_operator_greater_scalar_wide() : void + {static} uint3_operator_less_equal_wide_wide() : void + {static} uint3_operator_less_equal_wide_scalar() : void + {static} uint3_operator_less_equal_scalar_wide() : void + {static} uint3_operator_greater_equal_wide_wide() : void + {static} uint3_operator_greater_equal_wide_scalar() : void + {static} uint3_operator_greater_equal_scalar_wide() : void + {static} uint3_operator_add_wide_wide() : void + {static} uint3_operator_add_wide_scalar() : void + {static} uint3_operator_add_scalar_wide() : void + {static} uint3_operator_sub_wide_wide() : void + {static} uint3_operator_sub_wide_scalar() : void + {static} uint3_operator_sub_scalar_wide() : void + {static} uint3_operator_mul_wide_wide() : void + {static} uint3_operator_mul_wide_scalar() : void + {static} uint3_operator_mul_scalar_wide() : void + {static} uint3_operator_div_wide_wide() : void + {static} uint3_operator_div_wide_scalar() : void + {static} uint3_operator_div_scalar_wide() : void + {static} uint3_operator_mod_wide_wide() : void + {static} uint3_operator_mod_wide_scalar() : void + {static} uint3_operator_mod_scalar_wide() : void + {static} uint3_operator_plus() : void + {static} uint3_operator_neg() : void + {static} uint3_operator_prefix_inc() : void + {static} uint3_operator_postfix_inc() : void + {static} uint3_operator_prefix_dec() : void + {static} uint3_operator_postfix_dec() : void + {static} uint3_operator_bitwise_and_wide_wide() : void + {static} uint3_operator_bitwise_and_wide_scalar() : void + {static} uint3_operator_bitwise_and_scalar_wide() : void + {static} uint3_operator_bitwise_or_wide_wide() : void + {static} uint3_operator_bitwise_or_wide_scalar() : void + {static} uint3_operator_bitwise_or_scalar_wide() : void + {static} uint3_operator_bitwise_xor_wide_wide() : void + {static} uint3_operator_bitwise_xor_wide_scalar() : void + {static} uint3_operator_bitwise_xor_scalar_wide() : void + {static} uint3_operator_left_shift() : void + {static} uint3_operator_right_shift() : void + {static} uint3_operator_bitwise_not() : void + {static} uint3_shuffle_result_1() : void + {static} uint3_shuffle_result_2() : void + {static} uint3_shuffle_result_3() : void + {static} uint3_shuffle_result_4() : void } class TestUint3x2 { + {static} uint3x2_zero() : void + {static} uint3x2_operator_equal_wide_wide() : void + {static} uint3x2_operator_equal_wide_scalar() : void + {static} uint3x2_operator_equal_scalar_wide() : void + {static} uint3x2_operator_not_equal_wide_wide() : void + {static} uint3x2_operator_not_equal_wide_scalar() : void + {static} uint3x2_operator_not_equal_scalar_wide() : void + {static} uint3x2_operator_less_wide_wide() : void + {static} uint3x2_operator_less_wide_scalar() : void + {static} uint3x2_operator_less_scalar_wide() : void + {static} uint3x2_operator_greater_wide_wide() : void + {static} uint3x2_operator_greater_wide_scalar() : void + {static} uint3x2_operator_greater_scalar_wide() : void + {static} uint3x2_operator_less_equal_wide_wide() : void + {static} uint3x2_operator_less_equal_wide_scalar() : void + {static} uint3x2_operator_less_equal_scalar_wide() : void + {static} uint3x2_operator_greater_equal_wide_wide() : void + {static} uint3x2_operator_greater_equal_wide_scalar() : void + {static} uint3x2_operator_greater_equal_scalar_wide() : void + {static} uint3x2_operator_add_wide_wide() : void + {static} uint3x2_operator_add_wide_scalar() : void + {static} uint3x2_operator_add_scalar_wide() : void + {static} uint3x2_operator_sub_wide_wide() : void + {static} uint3x2_operator_sub_wide_scalar() : void + {static} uint3x2_operator_sub_scalar_wide() : void + {static} uint3x2_operator_mul_wide_wide() : void + {static} uint3x2_operator_mul_wide_scalar() : void + {static} uint3x2_operator_mul_scalar_wide() : void + {static} uint3x2_operator_div_wide_wide() : void + {static} uint3x2_operator_div_wide_scalar() : void + {static} uint3x2_operator_div_scalar_wide() : void + {static} uint3x2_operator_mod_wide_wide() : void + {static} uint3x2_operator_mod_wide_scalar() : void + {static} uint3x2_operator_mod_scalar_wide() : void + {static} uint3x2_operator_plus() : void + {static} uint3x2_operator_neg() : void + {static} uint3x2_operator_prefix_inc() : void + {static} uint3x2_operator_postfix_inc() : void + {static} uint3x2_operator_prefix_dec() : void + {static} uint3x2_operator_postfix_dec() : void + {static} uint3x2_operator_bitwise_and_wide_wide() : void + {static} uint3x2_operator_bitwise_and_wide_scalar() : void + {static} uint3x2_operator_bitwise_and_scalar_wide() : void + {static} uint3x2_operator_bitwise_or_wide_wide() : void + {static} uint3x2_operator_bitwise_or_wide_scalar() : void + {static} uint3x2_operator_bitwise_or_scalar_wide() : void + {static} uint3x2_operator_bitwise_xor_wide_wide() : void + {static} uint3x2_operator_bitwise_xor_wide_scalar() : void + {static} uint3x2_operator_bitwise_xor_scalar_wide() : void + {static} uint3x2_operator_left_shift() : void + {static} uint3x2_operator_right_shift() : void + {static} uint3x2_operator_bitwise_not() : void } class TestUint3x3 { + {static} uint3x3_zero() : void + {static} uint3x3_identity() : void + {static} uint3x3_operator_equal_wide_wide() : void + {static} uint3x3_operator_equal_wide_scalar() : void + {static} uint3x3_operator_equal_scalar_wide() : void + {static} uint3x3_operator_not_equal_wide_wide() : void + {static} uint3x3_operator_not_equal_wide_scalar() : void + {static} uint3x3_operator_not_equal_scalar_wide() : void + {static} uint3x3_operator_less_wide_wide() : void + {static} uint3x3_operator_less_wide_scalar() : void + {static} uint3x3_operator_less_scalar_wide() : void + {static} uint3x3_operator_greater_wide_wide() : void + {static} uint3x3_operator_greater_wide_scalar() : void + {static} uint3x3_operator_greater_scalar_wide() : void + {static} uint3x3_operator_less_equal_wide_wide() : void + {static} uint3x3_operator_less_equal_wide_scalar() : void + {static} uint3x3_operator_less_equal_scalar_wide() : void + {static} uint3x3_operator_greater_equal_wide_wide() : void + {static} uint3x3_operator_greater_equal_wide_scalar() : void + {static} uint3x3_operator_greater_equal_scalar_wide() : void + {static} uint3x3_operator_add_wide_wide() : void + {static} uint3x3_operator_add_wide_scalar() : void + {static} uint3x3_operator_add_scalar_wide() : void + {static} uint3x3_operator_sub_wide_wide() : void + {static} uint3x3_operator_sub_wide_scalar() : void + {static} uint3x3_operator_sub_scalar_wide() : void + {static} uint3x3_operator_mul_wide_wide() : void + {static} uint3x3_operator_mul_wide_scalar() : void + {static} uint3x3_operator_mul_scalar_wide() : void + {static} uint3x3_operator_div_wide_wide() : void + {static} uint3x3_operator_div_wide_scalar() : void + {static} uint3x3_operator_div_scalar_wide() : void + {static} uint3x3_operator_mod_wide_wide() : void + {static} uint3x3_operator_mod_wide_scalar() : void + {static} uint3x3_operator_mod_scalar_wide() : void + {static} uint3x3_operator_plus() : void + {static} uint3x3_operator_neg() : void + {static} uint3x3_operator_prefix_inc() : void + {static} uint3x3_operator_postfix_inc() : void + {static} uint3x3_operator_prefix_dec() : void + {static} uint3x3_operator_postfix_dec() : void + {static} uint3x3_operator_bitwise_and_wide_wide() : void + {static} uint3x3_operator_bitwise_and_wide_scalar() : void + {static} uint3x3_operator_bitwise_and_scalar_wide() : void + {static} uint3x3_operator_bitwise_or_wide_wide() : void + {static} uint3x3_operator_bitwise_or_wide_scalar() : void + {static} uint3x3_operator_bitwise_or_scalar_wide() : void + {static} uint3x3_operator_bitwise_xor_wide_wide() : void + {static} uint3x3_operator_bitwise_xor_wide_scalar() : void + {static} uint3x3_operator_bitwise_xor_scalar_wide() : void + {static} uint3x3_operator_left_shift() : void + {static} uint3x3_operator_right_shift() : void + {static} uint3x3_operator_bitwise_not() : void } class TestUint3x4 { + {static} uint3x4_zero() : void + {static} uint3x4_operator_equal_wide_wide() : void + {static} uint3x4_operator_equal_wide_scalar() : void + {static} uint3x4_operator_equal_scalar_wide() : void + {static} uint3x4_operator_not_equal_wide_wide() : void + {static} uint3x4_operator_not_equal_wide_scalar() : void + {static} uint3x4_operator_not_equal_scalar_wide() : void + {static} uint3x4_operator_less_wide_wide() : void + {static} uint3x4_operator_less_wide_scalar() : void + {static} uint3x4_operator_less_scalar_wide() : void + {static} uint3x4_operator_greater_wide_wide() : void + {static} uint3x4_operator_greater_wide_scalar() : void + {static} uint3x4_operator_greater_scalar_wide() : void + {static} uint3x4_operator_less_equal_wide_wide() : void + {static} uint3x4_operator_less_equal_wide_scalar() : void + {static} uint3x4_operator_less_equal_scalar_wide() : void + {static} uint3x4_operator_greater_equal_wide_wide() : void + {static} uint3x4_operator_greater_equal_wide_scalar() : void + {static} uint3x4_operator_greater_equal_scalar_wide() : void + {static} uint3x4_operator_add_wide_wide() : void + {static} uint3x4_operator_add_wide_scalar() : void + {static} uint3x4_operator_add_scalar_wide() : void + {static} uint3x4_operator_sub_wide_wide() : void + {static} uint3x4_operator_sub_wide_scalar() : void + {static} uint3x4_operator_sub_scalar_wide() : void + {static} uint3x4_operator_mul_wide_wide() : void + {static} uint3x4_operator_mul_wide_scalar() : void + {static} uint3x4_operator_mul_scalar_wide() : void + {static} uint3x4_operator_div_wide_wide() : void + {static} uint3x4_operator_div_wide_scalar() : void + {static} uint3x4_operator_div_scalar_wide() : void + {static} uint3x4_operator_mod_wide_wide() : void + {static} uint3x4_operator_mod_wide_scalar() : void + {static} uint3x4_operator_mod_scalar_wide() : void + {static} uint3x4_operator_plus() : void + {static} uint3x4_operator_neg() : void + {static} uint3x4_operator_prefix_inc() : void + {static} uint3x4_operator_postfix_inc() : void + {static} uint3x4_operator_prefix_dec() : void + {static} uint3x4_operator_postfix_dec() : void + {static} uint3x4_operator_bitwise_and_wide_wide() : void + {static} uint3x4_operator_bitwise_and_wide_scalar() : void + {static} uint3x4_operator_bitwise_and_scalar_wide() : void + {static} uint3x4_operator_bitwise_or_wide_wide() : void + {static} uint3x4_operator_bitwise_or_wide_scalar() : void + {static} uint3x4_operator_bitwise_or_scalar_wide() : void + {static} uint3x4_operator_bitwise_xor_wide_wide() : void + {static} uint3x4_operator_bitwise_xor_wide_scalar() : void + {static} uint3x4_operator_bitwise_xor_scalar_wide() : void + {static} uint3x4_operator_left_shift() : void + {static} uint3x4_operator_right_shift() : void + {static} uint3x4_operator_bitwise_not() : void } class TestUint4 { + {static} uint4_zero() : void + {static} uint4_constructor() : void + {static} uint4_scalar_constructor() : void + {static} uint4_static_constructor() : void + {static} uint4_static_scalar_constructor() : void + {static} uint4_operator_equal_wide_wide() : void + {static} uint4_operator_equal_wide_scalar() : void + {static} uint4_operator_equal_scalar_wide() : void + {static} uint4_operator_not_equal_wide_wide() : void + {static} uint4_operator_not_equal_wide_scalar() : void + {static} uint4_operator_not_equal_scalar_wide() : void + {static} uint4_operator_less_wide_wide() : void + {static} uint4_operator_less_wide_scalar() : void + {static} uint4_operator_less_scalar_wide() : void + {static} uint4_operator_greater_wide_wide() : void + {static} uint4_operator_greater_wide_scalar() : void + {static} uint4_operator_greater_scalar_wide() : void + {static} uint4_operator_less_equal_wide_wide() : void + {static} uint4_operator_less_equal_wide_scalar() : void + {static} uint4_operator_less_equal_scalar_wide() : void + {static} uint4_operator_greater_equal_wide_wide() : void + {static} uint4_operator_greater_equal_wide_scalar() : void + {static} uint4_operator_greater_equal_scalar_wide() : void + {static} uint4_operator_add_wide_wide() : void + {static} uint4_operator_add_wide_scalar() : void + {static} uint4_operator_add_scalar_wide() : void + {static} uint4_operator_sub_wide_wide() : void + {static} uint4_operator_sub_wide_scalar() : void + {static} uint4_operator_sub_scalar_wide() : void + {static} uint4_operator_mul_wide_wide() : void + {static} uint4_operator_mul_wide_scalar() : void + {static} uint4_operator_mul_scalar_wide() : void + {static} uint4_operator_div_wide_wide() : void + {static} uint4_operator_div_wide_scalar() : void + {static} uint4_operator_div_scalar_wide() : void + {static} uint4_operator_mod_wide_wide() : void + {static} uint4_operator_mod_wide_scalar() : void + {static} uint4_operator_mod_scalar_wide() : void + {static} uint4_operator_plus() : void + {static} uint4_operator_neg() : void + {static} uint4_operator_prefix_inc() : void + {static} uint4_operator_postfix_inc() : void + {static} uint4_operator_prefix_dec() : void + {static} uint4_operator_postfix_dec() : void + {static} uint4_operator_bitwise_and_wide_wide() : void + {static} uint4_operator_bitwise_and_wide_scalar() : void + {static} uint4_operator_bitwise_and_scalar_wide() : void + {static} uint4_operator_bitwise_or_wide_wide() : void + {static} uint4_operator_bitwise_or_wide_scalar() : void + {static} uint4_operator_bitwise_or_scalar_wide() : void + {static} uint4_operator_bitwise_xor_wide_wide() : void + {static} uint4_operator_bitwise_xor_wide_scalar() : void + {static} uint4_operator_bitwise_xor_scalar_wide() : void + {static} uint4_operator_left_shift() : void + {static} uint4_operator_right_shift() : void + {static} uint4_operator_bitwise_not() : void + {static} uint4_shuffle_result_1() : void + {static} uint4_shuffle_result_2() : void + {static} uint4_shuffle_result_3() : void + {static} uint4_shuffle_result_4() : void } class TestUint4x2 { + {static} uint4x2_zero() : void + {static} uint4x2_operator_equal_wide_wide() : void + {static} uint4x2_operator_equal_wide_scalar() : void + {static} uint4x2_operator_equal_scalar_wide() : void + {static} uint4x2_operator_not_equal_wide_wide() : void + {static} uint4x2_operator_not_equal_wide_scalar() : void + {static} uint4x2_operator_not_equal_scalar_wide() : void + {static} uint4x2_operator_less_wide_wide() : void + {static} uint4x2_operator_less_wide_scalar() : void + {static} uint4x2_operator_less_scalar_wide() : void + {static} uint4x2_operator_greater_wide_wide() : void + {static} uint4x2_operator_greater_wide_scalar() : void + {static} uint4x2_operator_greater_scalar_wide() : void + {static} uint4x2_operator_less_equal_wide_wide() : void + {static} uint4x2_operator_less_equal_wide_scalar() : void + {static} uint4x2_operator_less_equal_scalar_wide() : void + {static} uint4x2_operator_greater_equal_wide_wide() : void + {static} uint4x2_operator_greater_equal_wide_scalar() : void + {static} uint4x2_operator_greater_equal_scalar_wide() : void + {static} uint4x2_operator_add_wide_wide() : void + {static} uint4x2_operator_add_wide_scalar() : void + {static} uint4x2_operator_add_scalar_wide() : void + {static} uint4x2_operator_sub_wide_wide() : void + {static} uint4x2_operator_sub_wide_scalar() : void + {static} uint4x2_operator_sub_scalar_wide() : void + {static} uint4x2_operator_mul_wide_wide() : void + {static} uint4x2_operator_mul_wide_scalar() : void + {static} uint4x2_operator_mul_scalar_wide() : void + {static} uint4x2_operator_div_wide_wide() : void + {static} uint4x2_operator_div_wide_scalar() : void + {static} uint4x2_operator_div_scalar_wide() : void + {static} uint4x2_operator_mod_wide_wide() : void + {static} uint4x2_operator_mod_wide_scalar() : void + {static} uint4x2_operator_mod_scalar_wide() : void + {static} uint4x2_operator_plus() : void + {static} uint4x2_operator_neg() : void + {static} uint4x2_operator_prefix_inc() : void + {static} uint4x2_operator_postfix_inc() : void + {static} uint4x2_operator_prefix_dec() : void + {static} uint4x2_operator_postfix_dec() : void + {static} uint4x2_operator_bitwise_and_wide_wide() : void + {static} uint4x2_operator_bitwise_and_wide_scalar() : void + {static} uint4x2_operator_bitwise_and_scalar_wide() : void + {static} uint4x2_operator_bitwise_or_wide_wide() : void + {static} uint4x2_operator_bitwise_or_wide_scalar() : void + {static} uint4x2_operator_bitwise_or_scalar_wide() : void + {static} uint4x2_operator_bitwise_xor_wide_wide() : void + {static} uint4x2_operator_bitwise_xor_wide_scalar() : void + {static} uint4x2_operator_bitwise_xor_scalar_wide() : void + {static} uint4x2_operator_left_shift() : void + {static} uint4x2_operator_right_shift() : void + {static} uint4x2_operator_bitwise_not() : void } class TestUint4x3 { + {static} uint4x3_zero() : void + {static} uint4x3_operator_equal_wide_wide() : void + {static} uint4x3_operator_equal_wide_scalar() : void + {static} uint4x3_operator_equal_scalar_wide() : void + {static} uint4x3_operator_not_equal_wide_wide() : void + {static} uint4x3_operator_not_equal_wide_scalar() : void + {static} uint4x3_operator_not_equal_scalar_wide() : void + {static} uint4x3_operator_less_wide_wide() : void + {static} uint4x3_operator_less_wide_scalar() : void + {static} uint4x3_operator_less_scalar_wide() : void + {static} uint4x3_operator_greater_wide_wide() : void + {static} uint4x3_operator_greater_wide_scalar() : void + {static} uint4x3_operator_greater_scalar_wide() : void + {static} uint4x3_operator_less_equal_wide_wide() : void + {static} uint4x3_operator_less_equal_wide_scalar() : void + {static} uint4x3_operator_less_equal_scalar_wide() : void + {static} uint4x3_operator_greater_equal_wide_wide() : void + {static} uint4x3_operator_greater_equal_wide_scalar() : void + {static} uint4x3_operator_greater_equal_scalar_wide() : void + {static} uint4x3_operator_add_wide_wide() : void + {static} uint4x3_operator_add_wide_scalar() : void + {static} uint4x3_operator_add_scalar_wide() : void + {static} uint4x3_operator_sub_wide_wide() : void + {static} uint4x3_operator_sub_wide_scalar() : void + {static} uint4x3_operator_sub_scalar_wide() : void + {static} uint4x3_operator_mul_wide_wide() : void + {static} uint4x3_operator_mul_wide_scalar() : void + {static} uint4x3_operator_mul_scalar_wide() : void + {static} uint4x3_operator_div_wide_wide() : void + {static} uint4x3_operator_div_wide_scalar() : void + {static} uint4x3_operator_div_scalar_wide() : void + {static} uint4x3_operator_mod_wide_wide() : void + {static} uint4x3_operator_mod_wide_scalar() : void + {static} uint4x3_operator_mod_scalar_wide() : void + {static} uint4x3_operator_plus() : void + {static} uint4x3_operator_neg() : void + {static} uint4x3_operator_prefix_inc() : void + {static} uint4x3_operator_postfix_inc() : void + {static} uint4x3_operator_prefix_dec() : void + {static} uint4x3_operator_postfix_dec() : void + {static} uint4x3_operator_bitwise_and_wide_wide() : void + {static} uint4x3_operator_bitwise_and_wide_scalar() : void + {static} uint4x3_operator_bitwise_and_scalar_wide() : void + {static} uint4x3_operator_bitwise_or_wide_wide() : void + {static} uint4x3_operator_bitwise_or_wide_scalar() : void + {static} uint4x3_operator_bitwise_or_scalar_wide() : void + {static} uint4x3_operator_bitwise_xor_wide_wide() : void + {static} uint4x3_operator_bitwise_xor_wide_scalar() : void + {static} uint4x3_operator_bitwise_xor_scalar_wide() : void + {static} uint4x3_operator_left_shift() : void + {static} uint4x3_operator_right_shift() : void + {static} uint4x3_operator_bitwise_not() : void } class TestUint4x4 { + {static} uint4x4_zero() : void + {static} uint4x4_identity() : void + {static} uint4x4_operator_equal_wide_wide() : void + {static} uint4x4_operator_equal_wide_scalar() : void + {static} uint4x4_operator_equal_scalar_wide() : void + {static} uint4x4_operator_not_equal_wide_wide() : void + {static} uint4x4_operator_not_equal_wide_scalar() : void + {static} uint4x4_operator_not_equal_scalar_wide() : void + {static} uint4x4_operator_less_wide_wide() : void + {static} uint4x4_operator_less_wide_scalar() : void + {static} uint4x4_operator_less_scalar_wide() : void + {static} uint4x4_operator_greater_wide_wide() : void + {static} uint4x4_operator_greater_wide_scalar() : void + {static} uint4x4_operator_greater_scalar_wide() : void + {static} uint4x4_operator_less_equal_wide_wide() : void + {static} uint4x4_operator_less_equal_wide_scalar() : void + {static} uint4x4_operator_less_equal_scalar_wide() : void + {static} uint4x4_operator_greater_equal_wide_wide() : void + {static} uint4x4_operator_greater_equal_wide_scalar() : void + {static} uint4x4_operator_greater_equal_scalar_wide() : void + {static} uint4x4_operator_add_wide_wide() : void + {static} uint4x4_operator_add_wide_scalar() : void + {static} uint4x4_operator_add_scalar_wide() : void + {static} uint4x4_operator_sub_wide_wide() : void + {static} uint4x4_operator_sub_wide_scalar() : void + {static} uint4x4_operator_sub_scalar_wide() : void + {static} uint4x4_operator_mul_wide_wide() : void + {static} uint4x4_operator_mul_wide_scalar() : void + {static} uint4x4_operator_mul_scalar_wide() : void + {static} uint4x4_operator_div_wide_wide() : void + {static} uint4x4_operator_div_wide_scalar() : void + {static} uint4x4_operator_div_scalar_wide() : void + {static} uint4x4_operator_mod_wide_wide() : void + {static} uint4x4_operator_mod_wide_scalar() : void + {static} uint4x4_operator_mod_scalar_wide() : void + {static} uint4x4_operator_plus() : void + {static} uint4x4_operator_neg() : void + {static} uint4x4_operator_prefix_inc() : void + {static} uint4x4_operator_postfix_inc() : void + {static} uint4x4_operator_prefix_dec() : void + {static} uint4x4_operator_postfix_dec() : void + {static} uint4x4_operator_bitwise_and_wide_wide() : void + {static} uint4x4_operator_bitwise_and_wide_scalar() : void + {static} uint4x4_operator_bitwise_and_scalar_wide() : void + {static} uint4x4_operator_bitwise_or_wide_wide() : void + {static} uint4x4_operator_bitwise_or_wide_scalar() : void + {static} uint4x4_operator_bitwise_or_scalar_wide() : void + {static} uint4x4_operator_bitwise_xor_wide_wide() : void + {static} uint4x4_operator_bitwise_xor_wide_scalar() : void + {static} uint4x4_operator_bitwise_xor_scalar_wide() : void + {static} uint4x4_operator_left_shift() : void + {static} uint4x4_operator_right_shift() : void + {static} uint4x4_operator_bitwise_not() : void } class TestUtils { + {static} AreEqual(a:bool, b:bool) : void + {static} AreEqual(a:int, b:int) : void + {static} AreEqual(a:uint, b:uint) : void + {static} AreEqual(a:long, b:long) : void + {static} AreEqual(a:ulong, b:ulong) : void + {static} AreEqual(a:float, b:float, delta:float) : void + {static} AreEqual(a:float, b:float, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:double, b:double, delta:double) : void + {static} AreEqual(a:double, b:double, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:bool2, b:bool2) : void + {static} AreEqual(a:bool3, b:bool3) : void + {static} AreEqual(a:bool4, b:bool4) : void + {static} AreEqual(a:bool2x2, b:bool2x2) : void + {static} AreEqual(a:bool3x2, b:bool3x2) : void + {static} AreEqual(a:bool4x2, b:bool4x2) : void + {static} AreEqual(a:bool2x3, b:bool2x3) : void + {static} AreEqual(a:bool3x3, b:bool3x3) : void + {static} AreEqual(a:bool4x3, b:bool4x3) : void + {static} AreEqual(a:bool2x4, b:bool2x4) : void + {static} AreEqual(a:bool3x4, b:bool3x4) : void + {static} AreEqual(a:bool4x4, b:bool4x4) : void + {static} AreEqual(a:int2, b:int2) : void + {static} AreEqual(a:int3, b:int3) : void + {static} AreEqual(a:int4, b:int4) : void + {static} AreEqual(a:int2x2, b:int2x2) : void + {static} AreEqual(a:int3x2, b:int3x2) : void + {static} AreEqual(a:int4x2, b:int4x2) : void + {static} AreEqual(a:int2x3, b:int2x3) : void + {static} AreEqual(a:int3x3, b:int3x3) : void + {static} AreEqual(a:int4x3, b:int4x3) : void + {static} AreEqual(a:int2x4, b:int2x4) : void + {static} AreEqual(a:int3x4, b:int3x4) : void + {static} AreEqual(a:int4x4, b:int4x4) : void + {static} AreEqual(a:uint2, b:uint2) : void + {static} AreEqual(a:uint3, b:uint3) : void + {static} AreEqual(a:uint4, b:uint4) : void + {static} AreEqual(a:uint2x2, b:uint2x2) : void + {static} AreEqual(a:uint3x2, b:uint3x2) : void + {static} AreEqual(a:uint4x2, b:uint4x2) : void + {static} AreEqual(a:uint2x3, b:uint2x3) : void + {static} AreEqual(a:uint3x3, b:uint3x3) : void + {static} AreEqual(a:uint4x3, b:uint4x3) : void + {static} AreEqual(a:uint2x4, b:uint2x4) : void + {static} AreEqual(a:uint3x4, b:uint3x4) : void + {static} AreEqual(a:uint4x4, b:uint4x4) : void + {static} AreEqual(a:float2, b:float2, delta:float) : void + {static} AreEqual(a:float2, b:float2, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:float3, b:float3, delta:float) : void + {static} AreEqual(a:float3, b:float3, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:float4, b:float4, delta:float) : void + {static} AreEqual(a:float4, b:float4, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:float2x2, b:float2x2, delta:float) : void + {static} AreEqual(a:float2x2, b:float2x2, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:float3x2, b:float3x2, delta:float) : void + {static} AreEqual(a:float3x2, b:float3x2, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:float4x2, b:float4x2, delta:float) : void + {static} AreEqual(a:float4x2, b:float4x2, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:float2x3, b:float2x3, delta:float) : void + {static} AreEqual(a:float2x3, b:float2x3, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:float3x3, b:float3x3, delta:float) : void + {static} AreEqual(a:float3x3, b:float3x3, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:float4x3, b:float4x3, delta:float) : void + {static} AreEqual(a:float4x3, b:float4x3, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:float2x4, b:float2x4, delta:float) : void + {static} AreEqual(a:float2x4, b:float2x4, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:float3x4, b:float3x4, delta:float) : void + {static} AreEqual(a:float3x4, b:float3x4, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:float4x4, b:float4x4, delta:float) : void + {static} AreEqual(a:float4x4, b:float4x4, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:double2, b:double2, delta:double) : void + {static} AreEqual(a:double2, b:double2, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:double3, b:double3, delta:double) : void + {static} AreEqual(a:double3, b:double3, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:double4, b:double4, delta:double) : void + {static} AreEqual(a:double4, b:double4, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:double2x2, b:double2x2, delta:double) : void + {static} AreEqual(a:double2x2, b:double2x2, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:double3x2, b:double3x2, delta:double) : void + {static} AreEqual(a:double3x2, b:double3x2, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:double4x2, b:double4x2, delta:double) : void + {static} AreEqual(a:double4x2, b:double4x2, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:double2x3, b:double2x3, delta:double) : void + {static} AreEqual(a:double2x3, b:double2x3, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:double3x3, b:double3x3, delta:double) : void + {static} AreEqual(a:double3x3, b:double3x3, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:double4x3, b:double4x3, delta:double) : void + {static} AreEqual(a:double4x3, b:double4x3, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:double2x4, b:double2x4, delta:double) : void + {static} AreEqual(a:double2x4, b:double2x4, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:double3x4, b:double3x4, delta:double) : void + {static} AreEqual(a:double3x4, b:double3x4, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:double4x4, b:double4x4, delta:double) : void + {static} AreEqual(a:double4x4, b:double4x4, maxUlp:int, signedZeroEqual:bool) : void + {static} AreEqual(a:quaternion, b:quaternion, delta:float) : void + {static} AreEqual(a:RigidTransform, b:RigidTransform, delta:float) : void } class RenderingOptions { + nameFilter : string + showSucceeded : bool + showFailed : bool + showIgnored : bool + showNotRunned : bool } class ResultSummarizer { + ResultSummarizer(results:IEnumerable<TestRunnerResult>) + success : bool <<get>> + ResultCount : int <<get>> + TestsRun : int <<get>> + Passed : int <<get>> + errors : int <<get>> + failures : int <<get>> + inconclusive : int <<get>> + notRunnable : int <<get>> + Skipped : int <<get>> + ignored : int <<get>> + duration : double <<get>> + testsNotRun : int <<get>> + Summarize(result:TestRunnerResult) : void } class TestFilterSettings { + showSucceeded : bool + showFailed : bool + showIgnored : bool + showNotRun : bool + filterByName : string + filterByCategory : int + TestFilterSettings(prefsKey:string) + Load() : void + Save() : void + UpdateCounters(results:IEnumerable<TestRunnerResult>) : void + GetSelectedCategories() : string[] + OnGUI() : void + BuildRenderingOptions() : RenderingOptions } class TestTreeViewBuilder { + TestTreeViewBuilder(tests:ITestAdaptor, oldTestResultResults:List<TestRunnerResult>, uiFilter:TestRunnerUIFilter) + BuildTreeView(settings:TestFilterSettings, sceneBased:bool, sceneName:string) : TreeViewItem } class "List`1"<T> { } TestTreeViewBuilder o-> "results<TestRunnerResult>" "List`1" class Icons <<static>> { {static} Icons() } Icons --> "s_FailImg" Texture2D Icons --> "s_IgnoreImg" Texture2D Icons --> "s_SuccessImg" Texture2D Icons --> "s_UnknownImg" Texture2D Icons --> "s_InconclusiveImg" Texture2D Icons --> "s_StopwatchImg" Texture2D class TestListTreeViewDataSource { + TestListTreeViewDataSource(testListTree:TreeViewController, testListGUI:TestListGUI, rootTest:ITestAdaptor) + UpdateRootTest(rootTest:ITestAdaptor) : void + <<override>> FetchData() : void + <<override>> IsRenamingItemAllowed(item:TreeViewItem) : bool + ExpandTreeOnCreation() : void + <<override>> IsExpandable(item:TreeViewItem) : bool } TreeViewDataSource <|-- TestListTreeViewDataSource class TestListTreeViewGUI { + TestListTreeViewGUI(testListTree:TreeViewController) } TreeViewGUI <|-- TestListTreeViewGUI class TestTreeViewItem <<sealed>> { + IsGroupNode : bool <<get>> + FullName : string <<get>> + GetAssemblyName() : string + TestTreeViewItem(test:ITestAdaptor, depth:int, parent:TreeViewItem) + SetResult(testResult:TestRunnerResult) : void + GetResultText() : string } TreeViewItem <|-- TestTreeViewItem TestTreeViewItem --> "result" TestRunnerResult TestTreeViewItem --> "m_Test" ITestAdaptor TestTreeViewItem --> "type" Type TestTreeViewItem --> "method" MethodInfo class EditModeTestListGUI { + <<override>> RenderNoTestsInfo() : void + <<override>> PrintHeadPanel() : void } TestListGUI <|-- EditModeTestListGUI EditModeTestListGUI --> "TestMode" TestMode EditModeTestListGUI --> "TestPlatform" TestPlatform class PlayModeTestListGUI { + <<override>> PrintHeadPanel() : void + <<override>> RenderNoTestsInfo() : void } class PlayerMenuItem <<struct>> { + filterSelectedTestsOnly : bool + buildOnly : bool } TestListGUI <|-- PlayModeTestListGUI PlayModeTestListGUI --> "TestMode" TestMode PlayModeTestListGUI --> "TestPlatform" TestPlatform PlayModeTestListGUI +-- PlayerMenuItem PlayerMenuItem --> "name" GUIContent abstract class TestListGUI { + <<virtual>> PrintHeadPanel() : void + HasTreeData() : bool + <<virtual>> RenderTestList() : void + <<virtual>> RenderNoTestsInfo() : void + RenderDetails() : void + Reload() : void + Repaint() : void + Init(window:TestRunnerWindow, rootTest:ITestAdaptor) : void + UpdateResult(result:TestRunnerResult) : void + UpdateTestTree(test:ITestAdaptor) : void <<internal>> TestSelectionCallback(selected:int[]) : void + RebuildUIFilter() : void + RepaintIfProjectPathChanged() : void } class "List`1"<T> { } TestListGUI o-> "newResultList<TestRunnerResult>" "List`1" TestListGUI --> "m_TestListState" TreeViewState TestListGUI o-> "m_TestRunnerUIFilter" TestRunnerUIFilter TestListGUI --> "TestMode" TestMode TestListGUI --> "TestPlatform" TestPlatform class AssetPipelineIgnore <<static>> { } enum AssetPipelineBackend { V1, V2, } class IgnoreInV1 { + IgnoreInV1(ignoreReason:string) } class IgnoreInV2 { + IgnoreInV2(ignoreReason:string) } class AssetPipelineIgnoreAttribute { <<readonly>> m_IgnoreReason : string {static} ActiveBackendName : string + AssetPipelineIgnoreAttribute(backend:AssetPipelineBackend, ignoreReason:string) + ApplyToTest(test:Test) : void } AssetPipelineIgnore +-- AssetPipelineBackend AssetPipelineIgnore +-- IgnoreInV1 AssetPipelineIgnoreAttribute <|-- IgnoreInV1 AssetPipelineIgnore +-- IgnoreInV2 AssetPipelineIgnoreAttribute <|-- IgnoreInV2 AssetPipelineIgnore +-- AssetPipelineIgnoreAttribute NUnitAttribute <|-- AssetPipelineIgnoreAttribute IApplyToTest <|-- AssetPipelineIgnoreAttribute AssetPipelineIgnoreAttribute --> "m_IgnoredBackend" AssetPipelineBackend AssetPipelineIgnoreAttribute o-> "k_ActiveBackend" AssetPipelineBackend interface ITestPlayerBuildModifier { ModifyOptions(playerOptions:BuildPlayerOptions) : BuildPlayerOptions } class TestPlayerBuildModifierAttribute { + TestPlayerBuildModifierAttribute(type:Type) <<internal>> ConstructModifier() : ITestPlayerBuildModifier } Attribute <|-- TestPlayerBuildModifierAttribute class AndroidPlatformSetup { + Setup() : void + PostBuildAction() : void + PostSuccessfulBuildAction() : void + PostSuccessfulLaunchAction() : void + CleanUp() : void } IPlatformSetup <|-- AndroidPlatformSetup class ApplePlatformSetup { + ApplePlatformSetup(buildTarget:BuildTarget) + Setup() : void + PostBuildAction() : void + PostSuccessfulBuildAction() : void + PostSuccessfulLaunchAction() : void + CleanUp() : void } IPlatformSetup <|-- ApplePlatformSetup interface IPlatformSetup { Setup() : void PostBuildAction() : void PostSuccessfulBuildAction() : void PostSuccessfulLaunchAction() : void CleanUp() : void } class LuminPlatformSetup { + Setup() : void + PostBuildAction() : void + PostSuccessfulBuildAction() : void + PostSuccessfulLaunchAction() : void + CleanUp() : void } IPlatformSetup <|-- LuminPlatformSetup class PlatformSpecificSetup { + PlatformSpecificSetup() + PlatformSpecificSetup(target:BuildTarget) + Setup() : void + PostBuildAction() : void + PostSuccessfulBuildAction() : void + PostSuccessfulLaunchAction() : void + CleanUp() : void } class StadiaPlatformSetup { + Setup() : void + PostBuildAction() : void + PostSuccessfulBuildAction() : void + PostSuccessfulLaunchAction() : void + CleanUp() : void } IPlatformSetup <|-- StadiaPlatformSetup class SwitchPlatformSetup { + Setup() : void + PostBuildAction() : void + PostSuccessfulBuildAction() : void + PostSuccessfulLaunchAction() : void + CleanUp() : void } IPlatformSetup <|-- SwitchPlatformSetup class UwpPlatformSetup { + Setup() : void + PostBuildAction() : void + PostSuccessfulBuildAction() : void + PostSuccessfulLaunchAction() : void + CleanUp() : void } IPlatformSetup <|-- UwpPlatformSetup class XboxOnePlatformSetup { + Setup() : void + PostBuildAction() : void + PostSuccessfulBuildAction() : void + PostSuccessfulLaunchAction() : void + CleanUp() : void } IPlatformSetup <|-- XboxOnePlatformSetup abstract class "BuildActionTaskBase`1"<T> { + <<override>> Execute(testJobData:TestJobData) : IEnumerator } class "Action`1"<T> { } class "Func`1"<T> { } class "Func`2"<T1,T2> { } TestTaskBase <|-- "BuildActionTaskBase`1" "BuildActionTaskBase`1" --> "attributeFinder" IAttributeFinder "BuildActionTaskBase`1" o-> "targetPlatform" RuntimePlatform "BuildActionTaskBase`1" o-> "logAction<string>" "Action`1" "BuildActionTaskBase`1" o-> "logScopeProvider<ILogScope>" "Func`1" "BuildActionTaskBase`1" o-> "createInstance<Type,object>" "Func`2" class BuildTestTreeTask { + BuildTestTreeTask(testPlatform:TestPlatform) + <<override>> Execute(testJobData:TestJobData) : IEnumerator } TestTaskBase <|-- BuildTestTreeTask BuildTestTreeTask o-> "m_testAssemblyProvider" IEditorLoadedTestAssemblyProvider BuildTestTreeTask o-> "m_testAssemblyBuilder" IAsyncTestAssemblyBuilder BuildTestTreeTask o-> "m_CallbacksDelegator" ICallbacksDelegator class CleanupVerificationTask { + <<override>> Execute(testJobData:TestJobData) : IEnumerator } class "Action`1"<T> { } FileCleanupVerifierTaskBase <|-- CleanupVerificationTask CleanupVerificationTask o-> "logAction<object>" "Action`1" abstract class FileCleanupVerifierTaskBase { } class "Func`1"<T> { } TestTaskBase <|-- FileCleanupVerifierTaskBase FileCleanupVerifierTaskBase o-> "GetAllAssetPathsAction<string[]>" "Func`1" class LegacyEditModeRunTask { + LegacyEditModeRunTask() + <<override>> Execute(testJobData:TestJobData) : IEnumerator } TestTaskBase <|-- LegacyEditModeRunTask class LegacyPlayerRunTask { + <<override>> Execute(testJobData:TestJobData) : IEnumerator } TestTaskBase <|-- LegacyPlayerRunTask class LegacyPlayModeRunTask { + LegacyPlayModeRunTask() + <<override>> Execute(testJobData:TestJobData) : IEnumerator } TestTaskBase <|-- LegacyPlayModeRunTask class PerformUndoTask { + <<override>> Execute(testJobData:TestJobData) : IEnumerator } class "Action`1"<T> { } class "Action`3"<T1,T2,T3> { } class "Func`1"<T> { } TestTaskBase <|-- PerformUndoTask PerformUndoTask o-> "RevertAllDownToGroup<int>" "Action`1" PerformUndoTask o-> "LogWarning<string>" "Action`1" PerformUndoTask o-> "DisplayProgressBar<string,string,float>" "Action`3" PerformUndoTask o-> "ClearProgressBar" Action PerformUndoTask o-> "TimeNow<DateTime>" "Func`1" class PrebuildSetupTask { + PrebuildSetupTask() } class "BuildActionTaskBase`1"<T> { } "BuildActionTaskBase`1" "<IPrebuildSetup>" <|-- PrebuildSetupTask class RegisterFilesForCleanupVerificationTask { + <<override>> Execute(testJobData:TestJobData) : IEnumerator } FileCleanupVerifierTaskBase <|-- RegisterFilesForCleanupVerificationTask class SaveModiedSceneTask { + <<override>> Execute(testJobData:TestJobData) : IEnumerator } class "Func`1"<T> { } TestTaskBase <|-- SaveModiedSceneTask SaveModiedSceneTask o-> "SaveCurrentModifiedScenesIfUserWantsTo<bool>" "Func`1" class SaveUndoIndexTask { + <<override>> Execute(testJobData:TestJobData) : IEnumerator } class "Func`1"<T> { } TestTaskBase <|-- SaveUndoIndexTask SaveUndoIndexTask o-> "GetUndoGroup<int>" "Func`1" abstract class TestTaskBase { + SupportsResumingEnumerator : bool + {abstract} Execute(testJobData:TestJobData) : IEnumerator } class EditModeRunnerCallback { + OnDestroy() : void + RunStarted(testsToRun:ITest) : void + OnEnable() : void + RunFinished(result:ITestResult) : void + TestStarted(test:ITest) : void + TestFinished(result:ITestResult) : void } ScriptableObject <|-- EditModeRunnerCallback ITestRunnerListener <|-- EditModeRunnerCallback EditModeRunnerCallback --> "runner" EditModeRunner class RerunCallback { + {static} useMockRunFilter : bool = false + RunFinished(result:ITestResultAdaptor) : void + TestStarted(test:ITestAdaptor) : void + TestFinished(result:ITestResultAdaptor) : void + RunStarted(testsToRun:ITestAdaptor) : void } ScriptableObject <|-- RerunCallback ICallbacks <|-- RerunCallback RerunCallback o-> "mockRunFilter" UITestRunnerFilter class RerunCallbackData { } class "ScriptableSingleton`1"<T> { } "ScriptableSingleton`1" "<RerunCallbackData>" <|-- RerunCallbackData RerunCallbackData --> "testMode" TestMode class RerunCallbackInitializer <<static>> { {static} RerunCallbackInitializer() } class TestRunnerCallback { + RunStarted(testsToRun:ITest) : void + RunFinished(testResults:ITestResult) : void + TestStarted(testName:ITest) : void + TestFinished(test:ITestResult) : void } ScriptableObject <|-- TestRunnerCallback ITestRunnerListener <|-- TestRunnerCallback class WindowResultUpdater { + WindowResultUpdater() + RunStarted(testsToRun:ITestAdaptor) : void + RunFinished(testResults:ITestResultAdaptor) : void + TestStarted(testName:ITestAdaptor) : void + TestFinished(test:ITestResultAdaptor) : void + TestTreeRebuild(test:ITestAdaptor) : void } ICallbacks <|-- WindowResultUpdater ITestTreeRebuildCallbacks <|-- WindowResultUpdater class WindowResultUpdaterDataHolder { } class "ScriptableSingleton`1"<T> { } class "List`1"<T> { } "ScriptableSingleton`1" "<WindowResultUpdaterDataHolder>" <|-- WindowResultUpdaterDataHolder WindowResultUpdaterDataHolder o-> "CachedResults<TestRunnerResult>" "List`1" class EnterPlayMode { + ExpectDomainReload : bool <<get>> + ExpectedPlaymodeState : bool <<get>> + EnterPlayMode(expectDomainReload:bool) + Perform() : IEnumerator } IEditModeTestYieldInstruction <|-- EnterPlayMode class ExitPlayMode { + ExpectDomainReload : bool <<get>> + ExpectedPlaymodeState : bool <<get>> + ExitPlayMode() + Perform() : IEnumerator } IEditModeTestYieldInstruction <|-- ExitPlayMode class RecompileScripts { + RecompileScripts() + RecompileScripts(expectScriptCompilation:bool) + RecompileScripts(expectScriptCompilation:bool, expectScriptCompilationSuccess:bool) + ExpectDomainReload : bool <<get>> + ExpectedPlaymodeState : bool <<get>> + ExpectScriptCompilation : bool <<get>> + ExpectScriptCompilationSuccess : bool <<get>> + Perform() : IEnumerator } IEditModeTestYieldInstruction <|-- RecompileScripts RecompileScripts --> "Current" RecompileScripts class WaitForDomainReload { + WaitForDomainReload() + ExpectDomainReload : bool <<get>> + ExpectedPlaymodeState : bool <<get>> + Perform() : IEnumerator } IEditModeTestYieldInstruction <|-- WaitForDomainReload class CachingTestListProvider { + CachingTestListProvider(innerTestListProvider:ITestListProvider, testListCache:ITestListCache, testAdaptorFactory:ITestAdaptorFactory) + GetTestListAsync(platform:TestPlatform) : IEnumerator<ITestAdaptor> } class EditorAssembliesProxy { } IEditorAssembliesProxy <|-- EditorAssembliesProxy class EditorAssemblyWrapper { + EditorAssemblyWrapper(assembly:Assembly) + <<override>> GetReferencedAssemblies() : AssemblyName[] + <<override>> Location : string <<get>> } AssemblyWrapper <|-- EditorAssemblyWrapper class EditorCompilationInterfaceProxy { + GetAllEditorScriptAssemblies() : ScriptAssembly[] + GetAllPrecompiledAssemblies() : PrecompiledAssembly[] } IEditorCompilationInterfaceProxy <|-- EditorCompilationInterfaceProxy class EditorLoadedTestAssemblyProvider { <<internal>> <<const>> k_PerformanceTestingAssemblyName : string = "Unity.PerformanceTesting" + EditorLoadedTestAssemblyProvider(compilationInterfaceProxy:IEditorCompilationInterfaceProxy, editorAssembliesProxy:IEditorAssembliesProxy) + GetAssembliesGroupedByType(mode:TestPlatform) : List<IAssemblyWrapper> + GetAssembliesGroupedByTypeAsync(mode:TestPlatform) : IEnumerator<IDictionary<TestPlatform, List<IAssemblyWrapper>>> } IEditorLoadedTestAssemblyProvider <|-- EditorLoadedTestAssemblyProvider interface IEditorAssembliesProxy { } interface IEditorCompilationInterfaceProxy { GetAllEditorScriptAssemblies() : ScriptAssembly[] GetAllPrecompiledAssemblies() : PrecompiledAssembly[] } interface IEditorLoadedTestAssemblyProvider { GetAssembliesGroupedByType(mode:TestPlatform) : List<IAssemblyWrapper> GetAssembliesGroupedByTypeAsync(mode:TestPlatform) : IEnumerator<IDictionary<TestPlatform, List<IAssemblyWrapper>>> } interface ITestListCache { CacheTest(platform:TestPlatform, test:ITest) : void GetTestFromCacheAsync(platform:TestPlatform) : IEnumerator<ITestAdaptor> } interface ITestListCacheData { } class "List`1"<T> { } ITestListCacheData --> "platforms<TestPlatform>" "List`1" ITestListCacheData --> "cachedData<ITest>" "List`1" interface ITestListProvider { GetTestListAsync(platform:TestPlatform) : IEnumerator<ITest> } class TestListCache { + TestListCache(testAdaptorFactory:ITestAdaptorFactory, testResultDataFactory:IRemoteTestResultDataFactory, testListCacheData:ITestListCacheData) + CacheTest(platform:TestPlatform, test:ITest) : void + GetTestFromCacheAsync(platform:TestPlatform) : IEnumerator<ITestAdaptor> } ITestListCache <|-- TestListCache class TestListCacheData { } class "ScriptableSingleton`1"<T> { } class "List`1"<T> { } "ScriptableSingleton`1" "<TestListCacheData>" <|-- TestListCacheData ITestListCacheData <|-- TestListCacheData TestListCacheData --> "platforms<TestPlatform>" "List`1" TestListCacheData --> "cachedData<ITest>" "List`1" class TestListJob { + TestListJob(testListProvider:CachingTestListProvider, platform:TestPlatform, callback:Action<ITestAdaptor>) + Start() : void } class TestListProvider { + TestListProvider(assemblyProvider:EditorLoadedTestAssemblyProvider, assemblyBuilder:UnityTestAssemblyBuilder) + GetTestListAsync(platform:TestPlatform) : IEnumerator<ITest> } ITestListProvider <|-- TestListProvider interface ILogScope { IgnoreFailingMessages : bool <<get>> <<set>> IsNUnitException : bool <<get>> IsNUnitSuccessException : bool <<get>> IsNUnitInconclusiveException : bool <<get>> IsNUnitIgnoreException : bool <<get>> NUnitExceptionMessage : string <<get>> AddLog(message:string, stacktrace:string, type:LogType) : void AnyFailingLogs() : bool ProcessExpectedLogs() : void NoUnexpectedReceived() : void } class "Queue`1"<T> { } class "List`1"<T> { } IDisposable <|-- ILogScope ILogScope --> "ExpectedLogs<LogMatch>" "Queue`1" ILogScope --> "AllLogs<LogEvent>" "List`1" ILogScope --> "FailingLogs<LogEvent>" "List`1" class LogEvent { + Message : string <<get>> <<set>> + StackTrace : string <<get>> <<set>> + IsHandled : bool <<get>> <<set>> + <<override>> ToString() : string } LogEvent --> "LogType" LogType class LogMatch { + Message : string <<get>> <<set>> + LogType : LogType? <<get>> <<set>> + Matches(log:LogEvent) : bool + <<override>> ToString() : string } LogMatch --> "MessageRegex" Regex class LogScope <<sealed>> { <<readonly>> m_Lock : object m_Disposed : bool m_NeedToProcessLogs : bool + IgnoreFailingMessages : bool <<get>> <<set>> + IsNUnitException : bool <<get>> + IsNUnitSuccessException : bool <<get>> + IsNUnitInconclusiveException : bool <<get>> + IsNUnitIgnoreException : bool <<get>> + NUnitExceptionMessage : string <<get>> + {static} HasCurrentLogScope() : bool + LogScope() Activate() : void Deactivate() : void {static} RegisterScope(logScope:LogScope) : void {static} UnregisterScope(logScope:LogScope) : void + AddLog(message:string, stacktrace:string, type:LogType) : void {static} IsNUnitResultStateException(stacktrace:string, logType:LogType) : bool {static} IsFailingLog(type:LogType) : bool + Dispose() : void Dispose(disposing:bool) : void + AnyFailingLogs() : bool + ProcessExpectedLogs() : void + NoUnexpectedReceived() : void } class "List`1"<T> { } class "Queue`1"<T> { } ILogScope <|-- LogScope LogScope o-> "s_ActiveScopes<LogScope>" "List`1" LogScope --> "ExpectedLogs<LogMatch>" "Queue`1" LogScope --> "AllLogs<LogEvent>" "List`1" LogScope --> "FailingLogs<LogEvent>" "List`1" LogScope --> "Current" LogScope class ConditionalIgnoreAttribute { m_ConditionKey : string m_IgnoreReason : string + ConditionalIgnoreAttribute(conditionKey:string, ignoreReason:string) + ApplyToTest(test:Test) : void + {static} AddConditionalIgnoreMapping(key:string, value:bool) : void } class "Dictionary`2"<T1,T2> { } NUnitAttribute <|-- ConditionalIgnoreAttribute IApplyToTest <|-- ConditionalIgnoreAttribute ConditionalIgnoreAttribute o-> "m_ConditionMap<string,bool>" "Dictionary`2" class TestEnumerator { + {static} Reset() : void + TestEnumerator(context:ITestExecutionContext, testEnumerator:IEnumerator) + Execute() : IEnumerator } TestEnumerator --> "Enumerator" IEnumerator class TestMustExpectAllLogsAttribute { + TestMustExpectAllLogsAttribute(mustExpect:bool) + MustExpect : bool <<get>> } Attribute <|-- TestMustExpectAllLogsAttribute class UnityCombinatorialStrategy { + <<new>> GetTestCases(sources:IEnumerable[]) : IEnumerable<ITestCaseData> } CombinatorialStrategy <|-- UnityCombinatorialStrategy ICombiningStrategy <|-- UnityCombinatorialStrategy class UnityPlatformAttribute { + UnityPlatformAttribute() + UnityPlatformAttribute(include:RuntimePlatform[]) + ApplyToTest(test:Test) : void <<internal>> IsPlatformSupported(testTargetPlatform:RuntimePlatform) : bool } NUnitAttribute <|-- UnityPlatformAttribute IApplyToTest <|-- UnityPlatformAttribute class UnitySetUpAttribute { } NUnitAttribute <|-- UnitySetUpAttribute class UnityTearDownAttribute { } NUnitAttribute <|-- UnityTearDownAttribute class UnityTestAttribute { + UnityTestAttribute() BuildFrom(method:IMethodInfo, suite:Test) : TestMethod } CombiningStrategyAttribute <|-- UnityTestAttribute ISimpleTestBuilder <|-- UnityTestAttribute IImplyFixture <|-- UnityTestAttribute abstract class "BeforeAfterTestCommandBase`1"<T> { + ExecuteEnumerable(context:ITestExecutionContext) : IEnumerable + <<override>> Execute(context:ITestExecutionContext) : TestResult } class "Func`1"<T> { } DelegatingTestCommand <|-- "BeforeAfterTestCommandBase`1" IEnumerableTestMethodCommand <|-- "BeforeAfterTestCommandBase`1" "BeforeAfterTestCommandBase`1" o-> "GetUtcNow<long>" "Func`1" "BeforeAfterTestCommandBase`1" --> "ActivePcHelper" TestCommandPcHelper class BeforeAfterTestCommandState { + NextBeforeStepIndex : int + NextBeforeStepPc : int + NextAfterStepIndex : int + NextAfterStepPc : int + TestHasRun : bool + CurrentTestResultLabel : string + CurrentTestMessage : string + CurrentTestStrackTrace : string + TestAfterStarted : bool + Timestamp : long + Reset() : void + StoreTestResult(result:TestResult) : void + ApplyTestResult(result:TestResult) : void } ScriptableObject <|-- BeforeAfterTestCommandState BeforeAfterTestCommandState --> "CurrentTestResultStatus" TestStatus BeforeAfterTestCommandState --> "CurrentTestResultSite" FailureSite class EnumerableApplyChangesToContextCommand { + EnumerableApplyChangesToContextCommand(innerCommand:TestCommand, changes:IEnumerable<IApplyToContext>) + ExecuteEnumerable(context:ITestExecutionContext) : IEnumerable } ApplyChangesToContextCommand <|-- EnumerableApplyChangesToContextCommand IEnumerableTestMethodCommand <|-- EnumerableApplyChangesToContextCommand class EnumerableRepeatedTestCommand { + EnumerableRepeatedTestCommand(commandToReplace:RepeatAttribute.RepeatedTestCommand) + <<override>> Execute(context:ITestExecutionContext) : TestResult + ExecuteEnumerable(context:ITestExecutionContext) : IEnumerable } DelegatingTestCommand <|-- EnumerableRepeatedTestCommand IEnumerableTestMethodCommand <|-- EnumerableRepeatedTestCommand class EnumerableRetryTestCommand { + EnumerableRetryTestCommand(commandToReplace:RetryAttribute.RetryCommand) + <<override>> Execute(context:ITestExecutionContext) : TestResult + ExecuteEnumerable(context:ITestExecutionContext) : IEnumerable } DelegatingTestCommand <|-- EnumerableRetryTestCommand IEnumerableTestMethodCommand <|-- EnumerableRetryTestCommand class EnumerableSetUpTearDownCommand { + EnumerableSetUpTearDownCommand(innerCommand:TestCommand) } class "BeforeAfterTestCommandBase`1"<T> { } "BeforeAfterTestCommandBase`1" "<MethodInfo>" <|-- EnumerableSetUpTearDownCommand class EnumerableTestMethodCommand { + EnumerableTestMethodCommand(testMethod:TestMethod) + ExecuteEnumerable(context:ITestExecutionContext) : IEnumerable + <<override>> Execute(context:ITestExecutionContext) : TestResult } TestCommand <|-- EnumerableTestMethodCommand IEnumerableTestMethodCommand <|-- EnumerableTestMethodCommand class ImmediateEnumerableCommand { + ImmediateEnumerableCommand(innerCommand:TestCommand) + <<override>> Execute(context:ITestExecutionContext) : TestResult } DelegatingTestCommand <|-- ImmediateEnumerableCommand class OuterUnityTestActionCommand { + OuterUnityTestActionCommand(innerCommand:TestCommand) } class "BeforeAfterTestCommandBase`1"<T> { } "BeforeAfterTestCommandBase`1" "<IOuterUnityTestAction>" <|-- OuterUnityTestActionCommand class SetUpTearDownCommand { + SetUpTearDownCommand(innerCommand:TestCommand) } class "BeforeAfterTestCommandBase`1"<T> { } "BeforeAfterTestCommandBase`1" "<MethodInfo>" <|-- SetUpTearDownCommand class TestActionCommand { + TestActionCommand(innerCommand:TestCommand) } class "BeforeAfterTestCommandBase`1"<T> { } "BeforeAfterTestCommandBase`1" "<ITestAction>" <|-- TestActionCommand class TestCommandPcHelper { + <<virtual>> SetEnumeratorPC(enumerator:IEnumerator, pc:int) : void + <<virtual>> GetEnumeratorPC(enumerator:IEnumerator) : int } class AssemblyNameFilter { + AssemblyNameFilter(assemblyName:string) + <<override>> Match(test:ITest) : bool } ValueMatchFilter <|-- AssemblyNameFilter class CategoryFilterExtended { + {static} k_DefaultCategory : string = "Uncategorized" + CategoryFilterExtended(name:string) + <<override>> Match(test:ITest) : bool } CategoryFilter <|-- CategoryFilterExtended class CompositeWorkItem { + CompositeWorkItem(suite:TestSuite, childFilter:ITestFilter, factory:WorkItemFactory) + <<override>> Cancel(force:bool) : void } class "List`1"<T> { } class UnityWorkItemOrderComparer { + Compare(x:UnityWorkItem, y:UnityWorkItem) : int } class "IComparer`1"<T> { } UnityWorkItem <|-- CompositeWorkItem CompositeWorkItem --> "Children<UnityWorkItem>" "List`1" CompositeWorkItem +-- UnityWorkItemOrderComparer "IComparer`1" "<UnityWorkItem>" <|-- UnityWorkItemOrderComparer class CoroutineTestWorkItem { + CoroutineTestWorkItem(test:TestMethod, filter:ITestFilter) } UnityWorkItem <|-- CoroutineTestWorkItem CoroutineTestWorkItem --> "monoBehaviourCoroutineRunner" MonoBehaviour class EditModeTestCallbacks { } class DefaultTestWorkItem { + DefaultTestWorkItem(test:TestMethod, filter:ITestFilter) } EditModeTestCallbacks --> "RestoringTestContext" Action UnityWorkItem <|-- DefaultTestWorkItem class FailCommand { + FailCommand(test:Test, resultState:ResultState, message:string) + <<override>> Execute(context:ITestExecutionContext) : TestResult + ExecuteEnumerable(context:ITestExecutionContext) : IEnumerable } TestCommand <|-- FailCommand IEnumerableTestMethodCommand <|-- FailCommand interface IEnumerableTestMethodCommand { ExecuteEnumerable(context:ITestExecutionContext) : IEnumerable } class PlaymodeWorkItemFactory { } WorkItemFactory <|-- PlaymodeWorkItemFactory class RestoreTestContextAfterDomainReload { } class TestCommandBuilder <<static>> { + {static} BuildTestCommand(test:TestMethod, filter:ITestFilter) : TestCommand } class UnityLogCheckDelegatingCommand { + UnityLogCheckDelegatingCommand(innerCommand:TestCommand) + <<override>> Execute(context:ITestExecutionContext) : TestResult + ExecuteEnumerable(context:ITestExecutionContext) : IEnumerable {static} CaptureException(result:TestResult, action:Action) : bool {static} ExecuteAndCheckLog(logScope:LogScope, result:TestResult, action:Action) : bool {static} PostTestValidation(logScope:LogScope, command:TestCommand, result:TestResult) : void {static} CheckLogs(result:TestResult, logScope:LogScope) : bool {static} CheckFailingLogs(logScope:LogScope, result:TestResult) : bool {static} CheckExpectedLogs(logScope:LogScope, result:TestResult) : bool {static} MustExpect(method:MemberInfo) : bool } class "Dictionary`2"<T1,T2> { } DelegatingTestCommand <|-- UnityLogCheckDelegatingCommand IEnumerableTestMethodCommand <|-- UnityLogCheckDelegatingCommand UnityLogCheckDelegatingCommand o-> "s_AttributeCache<object,bool?>" "Dictionary`2" interface IUnityTestAssemblyRunner { IsTestLoaded : bool <<get>> IsTestRunning : bool <<get>> IsTestComplete : bool <<get>> GetCurrentContext() : UnityTestExecutionContext Load(assemblies:Assembly[], testPlatform:TestPlatform, settings:IDictionary<string, object>) : ITest Run(listener:ITestListener, filter:ITestFilter) : IEnumerable StopRun() : void } class UnityTestAssemblyRunner { + GetCurrentContext() : UnityTestExecutionContext + IsTestLoaded : bool <<get>> + IsTestRunning : bool <<get>> + IsTestComplete : bool <<get>> + UnityTestAssemblyRunner(builder:UnityTestAssemblyBuilder, factory:WorkItemFactory) + Load(assemblies:Assembly[], testPlatform:TestPlatform, settings:IDictionary<string, object>) : ITest + Run(listener:ITestListener, filter:ITestFilter) : IEnumerable + StopRun() : void } IUnityTestAssemblyRunner --> "LoadedTest" ITest IUnityTestAssemblyRunner --> "Result" ITestResult IUnityTestAssemblyRunner --> "TopLevelWorkItem" UnityWorkItem IUnityTestAssemblyRunner <|-- UnityTestAssemblyRunner UnityTestAssemblyRunner --> "LoadedTest" ITest UnityTestAssemblyRunner --> "Result" ITestResult UnityTestAssemblyRunner --> "TopLevelWorkItem" UnityWorkItem class UnityTestExecutionContext { + StartTicks : long <<get>> <<set>> + TestObject : object <<get>> <<set>> + WorkDirectory : string <<get>> <<set>> + TestCaseTimeout : int <<get>> <<set>> + UnityTestExecutionContext() + UnityTestExecutionContext(other:UnityTestExecutionContext) + StopOnError : bool <<get>> <<set>> + WorkerId : string <<get>> + IsSingleThreaded : bool <<get>> <<set>> + EnumerableRepeatedTestState : int <<get>> <<set>> + EnumerableRetryTestState : int <<get>> <<set>> <<internal>> AssertCount : int <<get>> + IncrementAssertCount() : void + AddFormatter(formatterFactory:ValueFormatterFactory) : void } class "List`1"<T> { } ITestExecutionContext <|-- UnityTestExecutionContext UnityTestExecutionContext --> "CurrentContext" UnityTestExecutionContext UnityTestExecutionContext --> "Context" UnityTestExecutionContext UnityTestExecutionContext --> "CurrentTest" Test UnityTestExecutionContext --> "StartTime" DateTime UnityTestExecutionContext --> "CurrentResult" TestResult UnityTestExecutionContext --> "ExecutionStatus" TestExecutionStatus UnityTestExecutionContext --> "UpstreamActions<ITestAction>" "List`1" UnityTestExecutionContext --> "CurrentCulture" CultureInfo UnityTestExecutionContext --> "CurrentUICulture" CultureInfo UnityTestExecutionContext --> "Listener" ITestListener UnityTestExecutionContext --> "OutWriter" TextWriter UnityTestExecutionContext --> "Dispatcher" IWorkItemDispatcher UnityTestExecutionContext --> "ParallelScope" ParallelScope UnityTestExecutionContext --> "RandomGenerator" Randomizer UnityTestExecutionContext --> "CurrentValueFormatter" ValueFormatter UnityTestExecutionContext --> "SetUpTearDownState" BeforeAfterTestCommandState UnityTestExecutionContext --> "OuterUnityTestActionState" BeforeAfterTestCommandState abstract class UnityWorkItem { + <<event>> Completed : EventHandler + ResultedInDomainReload : bool <<get>> <<internal set>> + InitializeContext(context:UnityTestExecutionContext) : void + <<virtual>> Execute() : IEnumerable + <<virtual>> Cancel(force:bool) : void } class "List`1"<T> { } UnityWorkItem --> "Context" UnityTestExecutionContext UnityWorkItem --> "Test" Test UnityWorkItem --> "Result" TestResult UnityWorkItem --> "State" WorkItemState UnityWorkItem --> "Actions<ITestAction>" "List`1" class UnityWorkItemDataHolder { } class "List`1"<T> { } UnityWorkItemDataHolder o-> "alreadyStartedTests<string>" "List`1" UnityWorkItemDataHolder --> "alreadyExecutedTests<string>" "List`1" abstract class WorkItemFactory { + Create(loadedTest:ITest, filter:ITestFilter) : UnityWorkItem } class PlayerQuitHandler { + Start() : void + RunStarted(testsToRun:ITest) : void + RunFinished(testResults:ITestResult) : void + TestStarted(test:ITest) : void + TestFinished(result:ITestResult) : void } MonoBehaviour <|-- PlayerQuitHandler ITestRunnerListener <|-- PlayerQuitHandler class PlayModeRunnerCallback { + RunFinished(testResults:ITestResult) : void + TestFinished(result:ITestResult) : void + OnGUI() : void + RunStarted(testsToRun:ITest) : void + TestStarted(test:ITest) : void } MonoBehaviour <|-- PlayModeRunnerCallback ITestRunnerListener <|-- PlayModeRunnerCallback class RemoteTestResultSender { + Start() : void + RunStarted(testsToRun:ITest) : void + RunFinished(testResults:ITestResult) : void + TestStarted(test:ITest) : void + TestFinished(result:ITestResult) : void + SendDataRoutine() : IEnumerator } class QueueData { } MonoBehaviour <|-- RemoteTestResultSender ITestRunnerListener <|-- RemoteTestResultSender RemoteTestResultSender +-- QueueData QueueData --> "id" Guid class TestResultRenderer { + TestResultRenderer(testResults:ITestResult) + ShowResults() : void + Draw() : void } class Styles <<static>> { {static} Styles() } TestResultRenderer +-- Styles Styles --> "SucceedLabelStyle" GUIStyle Styles --> "FailedLabelStyle" GUIStyle Styles --> "FailedMessagesStyle" GUIStyle class TestResultRendererCallback { + RunStarted(testsToRun:ITest) : void + RunFinished(testResults:ITestResult) : void + OnGUI() : void + TestStarted(test:ITest) : void + TestFinished(result:ITestResult) : void } MonoBehaviour <|-- TestResultRendererCallback ITestRunnerListener <|-- TestResultRendererCallback interface IEditModeTestYieldInstruction { ExpectDomainReload : bool <<get>> ExpectedPlaymodeState : bool <<get>> Perform() : IEnumerator } interface IRemoteTestResultDataFactory { CreateFromTestResult(result:ITestResult) : RemoteTestResultDataWithTestData CreateFromTest(test:ITest) : RemoteTestResultDataWithTestData } class PlayerConnectionMessageIds <<static>> { } PlayerConnectionMessageIds --> "runStartedMessageId" Guid PlayerConnectionMessageIds --> "runFinishedMessageId" Guid PlayerConnectionMessageIds --> "testStartedMessageId" Guid PlayerConnectionMessageIds --> "testFinishedMessageId" Guid PlayerConnectionMessageIds --> "quitPlayerMessageId" Guid PlayerConnectionMessageIds --> "playerAliveHeartbeat" Guid class RemoteTestData { + id : string + name : string + fullName : string + testCaseCount : int + ChildIndex : int + hasChildren : bool + isSuite : bool + testCaseTimeout : int + IsTestAssembly : bool + Description : string + SkipReason : string + ParentId : string + UniqueName : string + ParentUniqueName : string + ParentFullName : string <<internal>> RemoteTestData(test:ITest) } RemoteTestData --> "RunState" RunState class RemoteTestResultData { + testId : string + name : string + fullName : string + resultState : string + duration : double + message : string + stackTrace : string + assertCount : int + failCount : int + passCount : int + skipCount : int + inconclusiveCount : int + hasChildren : bool + output : string + xml : string <<internal>> RemoteTestResultData(result:ITestResult) } RemoteTestResultData --> "testStatus" TestStatus RemoteTestResultData --> "startTime" DateTime RemoteTestResultData --> "endTime" DateTime class RemoteTestResultDataFactory { + CreateFromTestResult(result:ITestResult) : RemoteTestResultDataWithTestData + CreateFromTest(test:ITest) : RemoteTestResultDataWithTestData } IRemoteTestResultDataFactory <|-- RemoteTestResultDataFactory class RemoteTestResultDataWithTestData { } class AssemblyLoadProxy { + Load(assemblyString:string) : IAssemblyWrapper } IAssemblyLoadProxy <|-- AssemblyLoadProxy class AssemblyWrapper { + AssemblyWrapper(assembly:Assembly) + <<virtual>> Location : string <<get>> + <<virtual>> GetReferencedAssemblies() : AssemblyName[] } IAssemblyWrapper <|-- AssemblyWrapper AssemblyWrapper --> "Assembly" Assembly interface IAssemblyLoadProxy { Load(assemblyString:string) : IAssemblyWrapper } interface IAssemblyWrapper { Location : string <<get>> GetReferencedAssemblies() : AssemblyName[] } IAssemblyWrapper --> "Assembly" Assembly interface IScriptingRuntimeProxy { GetAllUserAssemblies() : string[] } interface ITestAssemblyProvider { GetTestsWithNUnit() : ITest GetUserAssemblies() : IAssemblyWrapper[] } class PlayerTestAssemblyProvider { <<internal>> PlayerTestAssemblyProvider(assemblyLoadProxy:IAssemblyLoadProxy, assembliesToLoad:List<string>) + GetTestsWithNUnit() : ITest + GetUserAssemblies() : List<IAssemblyWrapper> } class ScriptingRuntimeProxy { + GetAllUserAssemblies() : string[] } IScriptingRuntimeProxy <|-- ScriptingRuntimeProxy interface IMonoBehaviourTest { IsTestFinished : bool <<get>> } class "MonoBehaviourTest`1"<T> { + component : T <<get>> + MonoBehaviourTest(dontDestroyOnLoad:bool) + <<override>> keepWaiting : bool <<get>> } CustomYieldInstruction <|-- "MonoBehaviourTest`1" "MonoBehaviourTest`1" --> "gameObject" GameObject enum MenuActionDisplayState { Visible, Disabled, Hidden, } class MenuActionItem <<struct>> { + category : string + entryName : string + shortCut : string + priority : int + isChecked : bool + isActiveInMode : bool } class MenuItemActionBase { + mousePosition : Vector2? <<get>> <<set>> + {static} GetActionsOfType(actionType:Type) : IEnumerable<Type> + {static} GetShortcutAttributeForAction(action:MenuItemActionBase) : ShortcutAttribute + {static} BuildMenu(menu:GenericMenu, items:List<MenuActionItem>) : void + {static} GetActiveInModeAttribute(action:MenuItemActionBase) : ActiveInModeAttribute + {static} IsActionActiveInMode(action:MenuItemActionBase, mode:TimelineModes) : bool + priority : int <<get>> + category : string <<get>> + menuName : string <<get>> + shortCut : string <<get>> + showInMenu : bool <<get>> } MenuActionItem --> "state" MenuActionDisplayState class SequencerContextMenu <<static>> { + {static} ShowMarkerHeaderContextMenu(mousePosition:Vector2?, state:WindowState) : void + {static} ShowNewTracksContextMenu(tracks:ICollection<TrackAsset>, state:WindowState) : void + {static} ShowNewTracksContextMenu(tracks:ICollection<TrackAsset>, state:WindowState, rect:Rect) : void + {static} ShowTrackContextMenu(tracks:TrackAsset[], mousePosition:Vector2?) : void + {static} ShowItemContextMenu(mousePosition:Vector2, clips:TimelineClip[], markers:IMarker[]) : void <<internal>> {static} BuildItemContextMenu(items:List<MenuActionItem>, mousePosition:Vector2, clips:TimelineClip[], markers:IMarker[]) : void <<internal>> {static} BuildNewTracksContextMenu(menuItems:List<MenuActionItem>, parentTracks:ICollection<TrackAsset>, state:WindowState, format:string) : void <<internal>> {static} BuildMarkerHeaderContextMenu(menu:List<MenuActionItem>, mousePosition:Vector2?, state:WindowState) : void <<internal>> {static} BuildTrackContextMenu(items:List<MenuActionItem>, tracks:TrackAsset[], mousePosition:Vector2?) : void {static} AddLayeredTrackCommands(menuItems:List<MenuActionItem>, tracks:ICollection<TrackAsset>) : void {static} AddClipMenuCommands(menuItems:List<MenuActionItem>, tracks:ICollection<TrackAsset>, candidateTime:double) : void {static} AddMarkerMenuCommands(menu:List<MenuActionItem>, markerTypes:IEnumerable<Type>, addMarkerCommand:Action<Type, Object>, enabled:bool) : void {static} AddMarkerMenuCommands(menuItems:List<MenuActionItem>, tracks:ICollection<TrackAsset>, candidateTime:double) : void {static} AddMarkerMenuCommands(menuItems:List<MenuActionItem>, tracks:ICollection<TrackAsset>, command:Action<Type, Object>, enabled:bool) : void {static} AddMarkersCallback(targets:ICollection<TrackAsset>, markerType:Type, time:double, obj:Object) : void {static} AddSingleMarkerCallback(markerType:Type, time:double, timeline:TimelineAsset, director:PlayableDirector, assignableObject:Object) : void } class Styles <<static>> { + {static} <<readonly>> addItemFromAssetTemplate : string + {static} <<readonly>> addSingleItemFromAssetTemplate : string + {static} <<readonly>> addItemTemplate : string + {static} <<readonly>> typeSelectorTemplate : string + {static} <<readonly>> trackGroup : string + {static} <<readonly>> trackSubGroup : string + {static} <<readonly>> addTrackLayer : string + {static} <<readonly>> layerName : string } SequencerContextMenu +-- Styles class ClipInspector { InitializeProperties() : void m_IsClipAssetInspectorExpanded : bool = true m_MultiselectionHeaderTitle : string <<const>> k_TimeScaleSensitivity : double = 0.003 hasMultipleSelection : bool <<get>> currentFrameRate : float <<get>> selectionHasIncompatibleCapabilities : bool <<get>> + <<override>> RequiresConstantRepaint() : bool <<internal>> <<override>> OnHeaderTitleGUI(titleRect:Rect, header:string) : void <<internal>> <<override>> DrawHeaderHelpAndSettingsGUI(r:Rect) : Rect <<internal>> <<override>> OnHeaderIconGUI(iconRect:Rect) : void + OnEnable() : void DrawClipProperties() : void + <<override>> OnInspectorGUI() : void <<internal>> <<override>> IsEnabled() : bool DrawTimeScale() : void DrawStartTimeField() : void DrawEndTimeField() : void DrawClipAssetGui() : void DrawExtrapolationOptions() : void OnDestroy() : void + <<override>> GetPreviewTitle() : GUIContent + <<override>> HasPreviewGUI() : bool + <<override>> OnInteractivePreviewGUI(r:Rect, background:GUIStyle) : void SetCurveEditorTrackHead() : void UnselectCurves() : void OnMixCurveSelected(title:string, library:CurvePresetLibrary, curveSelected:SerializedProperty, easeIn:bool) : void MixInCurveUpdated(curve:AnimationCurve, binding:EditorCurveBinding) : void MixOutCurveUpdated(curve:AnimationCurve, binding:EditorCurveBinding) : void RefreshCurves() : void DrawBlendCurve(title:GUIContent, modeProperty:SerializedProperty, curveProperty:SerializedProperty, onCurveClick:Action<SerializedProperty>) : void ShowPlayableAssetInspector() : void ApplyModifiedProperties() : void MarkClipsDirty() : void PlayableAssetSectionTitle() : string IsTimelineAssetValidForEditorClip(editorClip:EditorClip) : bool CanShowPlayableAssetInspector() : bool DrawDurationProperty() : void DrawBlendingProperties() : void DrawClipInProperty() : void DrawBlendOptions() : void DrawGroupSelectionProperties() : void IsLocked() : bool {static} IsCurrentSequenceReadOnly() : bool } class Styles <<static>> { } class EditorClipSelection { + lastCurveVersion : int <<get>> <<set>> + lastEvalTime : double <<get>> <<set>> + EditorClipSelection(anEditorClip:EditorClip) + ToLocalTime(time:double) : double } class "List`1"<T> { } Editor <|-- ClipInspector ClipInspector --> "m_DisplayNameProperty" SerializedProperty ClipInspector --> "m_BlendInDurationProperty" SerializedProperty ClipInspector --> "m_BlendOutDurationProperty" SerializedProperty ClipInspector --> "m_EaseInDurationProperty" SerializedProperty ClipInspector --> "m_EaseOutDurationProperty" SerializedProperty ClipInspector --> "m_ClipInProperty" SerializedProperty ClipInspector --> "m_TimeScaleProperty" SerializedProperty ClipInspector --> "m_PostExtrapolationModeProperty" SerializedProperty ClipInspector --> "m_PreExtrapolationModeProperty" SerializedProperty ClipInspector --> "m_PostExtrapolationTimeProperty" SerializedProperty ClipInspector --> "m_PreExtrapolationTimeProperty" SerializedProperty ClipInspector --> "m_MixInCurveProperty" SerializedProperty ClipInspector --> "m_MixOutCurveProperty" SerializedProperty ClipInspector --> "m_BlendInCurveModeProperty" SerializedProperty ClipInspector --> "m_BlendOutCurveModeProperty" SerializedProperty ClipInspector --> "m_TimelineAsset" TimelineAsset ClipInspector --> "m_SelectionCache<EditorClipSelection>" "List`1" ClipInspector --> "m_SelectedPlayableAssetsInspector" Editor ClipInspector --> "m_ClipCurveEditor" ClipInspectorCurveEditor ClipInspector --> "m_CurvePresets" CurvePresetLibrary ClipInspector o-> "m_ClipAssetTitle" GUIContent ClipInspector --> "m_SelectionInfo" ClipInspectorSelectionInfo ClipInspector +-- Styles Styles o-> "StartName" GUIContent Styles o-> "DurationName" GUIContent Styles o-> "EndName" GUIContent Styles o-> "EaseInDurationName" GUIContent Styles o-> "EaseOutDurationName" GUIContent Styles o-> "ClipInName" GUIContent Styles o-> "TimeScaleName" GUIContent Styles o-> "PreExtrapolateLabel" GUIContent Styles o-> "PostExtrapolateLabel" GUIContent Styles o-> "BlendInCurveName" GUIContent Styles o-> "BlendOutCurveName" GUIContent Styles o-> "PreviewTitle" GUIContent Styles o-> "ClipTimingTitle" GUIContent Styles o-> "AnimationExtrapolationTitle" GUIContent Styles o-> "BlendCurvesTitle" GUIContent Styles o-> "GroupTimingTitle" GUIContent Styles o-> "MultipleClipsSelectedIncompatibleCapabilitiesWarning" GUIContent Styles o-> "MultipleSelectionTitle" GUIContent Styles o-> "MultipleClipStartName" GUIContent Styles o-> "MultipleClipEndName" GUIContent Styles o-> "TimelineClipFG" GUIContent Styles o-> "TimelineClipBG" GUIContent ClipInspector +-- EditorClipSelection ICurvesOwnerInspectorWrapper <|-- EditorClipSelection EditorClipSelection --> "editorClip" EditorClip EditorClipSelection --> "clip" TimelineClip EditorClipSelection --> "serializedPlayableAsset" SerializedObject EditorClipSelection --> "curvesOwner" ICurvesOwner class ClipInspectorCurveEditor { <<const>> k_HeaderHeight : float = 30 <<const>> k_PresetHeight : float = 30 + {static} <<readonly>> kDisableTrackTime : double m_trackTime : double + trackTime : double <<get>> <<set>> + headerString : string <<get>> <<set>> + ClipInspectorCurveEditor() <<internal>> InitStyles() : bool <<internal>> OnGUI(clientRect:Rect, presets:CurvePresetLibrary) : void {static} ConsumeMouseEvents(rect:Rect) : void DrawPresets(position:Rect, curveLibrary:PresetLibrary) : void DrawTrackHead(clientRect:Rect) : void DrawLegend(r:Rect) : void {static} LabelName(propertyName:string) : string + SetCurves(curves:AnimationCurve[], bindings:EditorCurveBinding[]) : void <<internal>> SetUpdateCurveCallback(callback:Action<AnimationCurve, EditorCurveBinding>) : void ProcessUpdates() : void + SetSelected(curve:AnimationCurve) : void UpdateSelectionColors() : void + {static} CurveField(title:GUIContent, property:SerializedProperty, onClick:Action<SerializedProperty>) : void {static} DrawCurve(controlRect:Rect, property:SerializedProperty, onClick:Action<SerializedProperty>, fgColor:Color, bgColor:Color) : Rect } class "Action`2"<T1,T2> { } ClipInspectorCurveEditor --> "m_CurveEditor" CurveEditor ClipInspectorCurveEditor --> "m_CurveUpdatedCallback<AnimationCurve,EditorCurveBinding>" "Action`2" ClipInspectorCurveEditor o-> "m_TextContent" GUIContent ClipInspectorCurveEditor --> "m_LabelStyle" GUIStyle ClipInspectorCurveEditor --> "m_LegendStyle" GUIStyle class ClipInspectorSelectionInfo { + start : double + end : double + duration : double + multipleClipStart : double + multipleClipEnd : double + smallestDuration : double + hasMultipleStartValues : bool + hasMultipleEndValues : bool + hasMultipleDurationValues : bool + supportsExtrapolation : bool + supportsClipIn : bool + supportsSpeedMultiplier : bool + supportsBlending : bool + hasBlendIn : bool + hasBlendOut : bool + selectedAssetTypesAreHomogeneous : bool + containsAtLeastTwoClipsOnTheSameTrack : bool + ClipInspectorSelectionInfo(selectedClips:ICollection<TimelineClip>) Build() : void + Update() : void InitSelectionBounds(clip:TimelineClip) : void InitMultipleClipBounds(firstSelectedClip:TimelineClip) : void UpdateSmallestDuration(clip:TimelineClip) : void UpdateClipCaps(clip:TimelineClip) : void UpdateMultipleValues(clip:TimelineClip) : void UpdateBlends(clip:TimelineClip) : void } class "HashSet`1"<T> { } class "ICollection`1"<T> { } ClipInspectorSelectionInfo o-> "uniqueParentTracks<TrackAsset>" "HashSet`1" ClipInspectorSelectionInfo --> "clips<TimelineClip>" "ICollection`1" class CurvesOwnerInspectorHelper <<static>> { + {static} PreparePlayableAsset(wrapper:ICurvesOwnerInspectorWrapper) : void {static} SetAnimatedValue(clip:ICurvesOwner, property:SerializedProperty, path:string, localTime:double) : void } interface ICurvesOwnerInspectorWrapper { lastCurveVersion : int <<get>> <<set>> lastEvalTime : double <<get>> <<set>> ToLocalTime(time:double) : double } ICurvesOwnerInspectorWrapper --> "curvesOwner" ICurvesOwner ICurvesOwnerInspectorWrapper --> "serializedPlayableAsset" SerializedObject class AddDeleteItemModeMix { + InsertItemsAtTime(itemsGroups:IEnumerable<ItemsPerTrack>, requestedTime:double) : void + RemoveItems(itemsGroups:IEnumerable<ItemsPerTrack>) : void } IAddDeleteItemMode <|-- AddDeleteItemModeMix class AddDeleteItemModeReplace { + InsertItemsAtTime(itemsGroups:IEnumerable<ItemsPerTrack>, requestedTime:double) : void + RemoveItems(itemsGroups:IEnumerable<ItemsPerTrack>) : void } IAddDeleteItemMode <|-- AddDeleteItemModeReplace class AddDeleteItemModeRipple { + InsertItemsAtTime(itemsGroups:IEnumerable<ItemsPerTrack>, requestedTime:double) : void + RemoveItems(itemsGroups:IEnumerable<ItemsPerTrack>) : void } IAddDeleteItemMode <|-- AddDeleteItemModeRipple interface IAddDeleteItemMode { InsertItemsAtTime(itemsGroups:IEnumerable<ItemsPerTrack>, requestedTime:double) : void RemoveItems(itemsGroups:IEnumerable<ItemsPerTrack>) : void } class TimelineCursors { <<const>> k_CursorAssetRoot : string = "Cursors/" <<const>> k_CursorAssetsNamespace : string = "Timeline." <<const>> k_CursorAssetExtension : string = ".png" <<const>> k_MixBothCursorAssetName : string <<const>> k_MixLeftCursorAssetName : string <<const>> k_MixRightCursorAssetName : string <<const>> k_ReplaceCursorAssetName : string <<const>> k_RippleCursorAssetName : string {static} <<readonly>> s_PlatformPath : string {static} <<readonly>> s_CursorAssetDirectory : string {static} s_CurrentCursor : CursorType? + {static} SetCursor(cursorType:CursorType) : void + {static} ClearCursor() : void {static} LoadCursorAsset(assetPath:string) : Texture2D } enum CursorType { MixBoth, MixLeft, MixRight, Replace, Ripple, Pan, } class CursorInfo { + <<readonly>> assetPath : string + CursorInfo(assetPath:string, hotSpot:Vector2, mouseCursorType:MouseCursor) } class "Dictionary`2"<T1,T2> { } TimelineCursors o-> "s_CursorInfoLookup<CursorType,CursorInfo>" "Dictionary`2" TimelineCursors o-> "s_CursorAssetCache<string,Texture2D>" "Dictionary`2" TimelineCursors +-- CursorType TimelineCursors +-- CursorInfo CursorInfo --> "hotSpot" Vector2 CursorInfo --> "mouseCursorType" MouseCursor interface IMoveItemMode { OnTrackDetach(itemsGroups:IEnumerable<ItemsPerTrack>) : void HandleTrackSwitch(itemsGroups:IEnumerable<ItemsPerTrack>) : void AllowTrackSwitch() : bool AdjustStartTime(state:WindowState, itemsGroup:ItemsPerTrack, time:double) : double OnModeClutchEnter(itemsGroups:IEnumerable<ItemsPerTrack>) : void OnModeClutchExit(itemsGroups:IEnumerable<ItemsPerTrack>) : void BeginMove(itemsGroups:IEnumerable<ItemsPerTrack>) : void UpdateMove(itemsGroups:IEnumerable<ItemsPerTrack>) : void FinishMove(itemsGroups:IEnumerable<ItemsPerTrack>) : void ValidateMove(itemsGroup:ItemsPerTrack) : bool } interface IMoveItemDrawer { DrawGUI(state:WindowState, movingItems:IEnumerable<MovingItems>, color:Color) : void } class MoveItemHandler { m_Grabbing : bool + allowTrackSwitch : bool <<get>> m_GrabbedModalUndoGroup : int + MoveItemHandler(state:WindowState) + Grab(items:IEnumerable<ITimelineItem>, referenceTrack:TrackAsset) : void + Grab(items:IEnumerable<ITimelineItem>, referenceTrack:TrackAsset, mousePosition:Vector2) : void + Drop() : void IsValidDrop() : bool Cancel() : void Done() : void + start : double <<get>> + end : double <<get>> + ShouldSnapTo(snappable:ISnappable) : bool + UpdateTrackTarget(track:TrackAsset) : void + OnGUI(evt:Event) : void + OnAttractedEdge(attractable:IAttractable, manipulateEdges:ManipulateEdges, edge:AttractedEdge, time:double) : void + RefreshPreviewItems() : void {static} ValidateItemDrag(itemsGroup:ItemsPerTrack) : bool + OnTrackDetach() : void } class "HashSet`1"<T> { } IAttractable <|-- MoveItemHandler IAttractionHandler <|-- MoveItemHandler MoveItemHandler --> "m_LeftMostMovingItems" MovingItems MoveItemHandler --> "m_RightMostMovingItems" MovingItems MoveItemHandler --> "m_ItemGUIs<TimelineItemGUI>" "HashSet`1" MoveItemHandler --> "m_ItemsGroup" ItemsGroup MoveItemHandler --> "targetTrack" TrackAsset MoveItemHandler --> "m_State" WindowState class MoveItemModeMix { + OnTrackDetach(itemsGroups:IEnumerable<ItemsPerTrack>) : void + HandleTrackSwitch(itemsGroups:IEnumerable<ItemsPerTrack>) : void + AllowTrackSwitch() : bool + AdjustStartTime(state:WindowState, itemsGroup:ItemsPerTrack, time:double) : double + OnModeClutchEnter(itemsGroups:IEnumerable<ItemsPerTrack>) : void + OnModeClutchExit(itemsGroups:IEnumerable<ItemsPerTrack>) : void + BeginMove(itemsGroups:IEnumerable<ItemsPerTrack>) : void + UpdateMove(itemsGroups:IEnumerable<ItemsPerTrack>) : void + FinishMove(itemsGroups:IEnumerable<ItemsPerTrack>) : void + ValidateMove(itemsGroup:ItemsPerTrack) : bool + DrawGUI(state:WindowState, movingItems:IEnumerable<MovingItems>, color:Color) : void } IMoveItemMode <|-- MoveItemModeMix IMoveItemDrawer <|-- MoveItemModeMix class MoveItemModeReplace { + OnTrackDetach(itemsGroups:IEnumerable<ItemsPerTrack>) : void + HandleTrackSwitch(itemsGroups:IEnumerable<ItemsPerTrack>) : void + AllowTrackSwitch() : bool + AdjustStartTime(state:WindowState, itemsGroup:ItemsPerTrack, time:double) : double + OnModeClutchEnter(itemsGroups:IEnumerable<ItemsPerTrack>) : void + OnModeClutchExit(itemsGroups:IEnumerable<ItemsPerTrack>) : void + BeginMove(itemsGroups:IEnumerable<ItemsPerTrack>) : void + UpdateMove(itemsGroups:IEnumerable<ItemsPerTrack>) : void + FinishMove(itemsGroups:IEnumerable<ItemsPerTrack>) : void + ValidateMove(itemsGroup:ItemsPerTrack) : bool + DrawGUI(state:WindowState, movingItems:IEnumerable<MovingItems>, color:Color) : void } IMoveItemMode <|-- MoveItemModeReplace IMoveItemDrawer <|-- MoveItemModeReplace class MoveItemModeRipple { <<const>> k_SnapToEdgeDistance : float = 30.0f m_PreviousEnd : double m_TrackLocked : bool m_Detached : bool + OnTrackDetach(itemsGroups:IEnumerable<ItemsPerTrack>) : void + HandleTrackSwitch(itemsGroups:IEnumerable<ItemsPerTrack>) : void + AllowTrackSwitch() : bool + AdjustStartTime(state:WindowState, itemsGroup:ItemsPerTrack, time:double) : double StartDetachMode(itemsGroups:IEnumerable<ItemsPerTrack>) : void + OnModeClutchEnter(itemsGroups:IEnumerable<ItemsPerTrack>) : void + OnModeClutchExit(itemsGroups:IEnumerable<ItemsPerTrack>) : void + BeginMove(itemsGroups:IEnumerable<ItemsPerTrack>) : void + UpdateMove(itemsGroups:IEnumerable<ItemsPerTrack>) : void {static} CalculatePrevItemInfo(orderedSelection:List<ITimelineItem>, orderedSiblings:List<ITimelineItem>, itemTypes:IEnumerable<Type>) : PrevItemInfo + ValidateMove(itemsGroup:ItemsPerTrack) : bool + FinishMove(itemsGroups:IEnumerable<ItemsPerTrack>) : void + DrawGUI(state:WindowState, movingItems:IEnumerable<MovingItems>, color:Color) : void } class PrevItemInfo { + blending : bool + PrevItemInfo(item:ITimelineItem, firstSelectedItem:ITimelineItem) } class "Dictionary`2"<T1,T2> { } IMoveItemMode <|-- MoveItemModeRipple IMoveItemDrawer <|-- MoveItemModeRipple MoveItemModeRipple o-> "m_NextItems<Object,List<ITimelineItem>>" "Dictionary`2" MoveItemModeRipple o-> "m_PreviousItem<Object,PrevItemInfo>" "Dictionary`2" MoveItemModeRipple +-- PrevItemInfo PrevItemInfo --> "item" ITimelineItem PrevItemInfo --> "firstSelectedItem" ITimelineItem class MovingItems { <<readonly>> m_AllowTrackSwitch : bool + canDrop : bool + start : double <<get>> <<set>> + end : double <<get>> + MovingItems(state:WindowState, parentTrack:TrackAsset, items:ITimelineItem[], referenceTrack:TrackAsset, mousePosition:Vector2, allowTrackSwitch:bool) + SetReferenceTrack(track:TrackAsset) : void + HasAnyDetachedParents() : bool + RefreshBounds(state:WindowState, mousePosition:Vector2) : void + Draw(isValid:bool) : void {static} DrawItemInternal(item:ITimelineItem, rect:Rect, isValid:bool) : void } ItemsPerTrack <|-- MovingItems MovingItems --> "m_ReferenceTrack" TrackAsset MovingItems o-> "s_InvisibleBounds" Rect MovingItems --> "originalTrack" TrackAsset MovingItems --> "targetTrack" TrackAsset class EaseClip { m_IsCaptured : bool m_UndoSaved : bool m_OriginalValue : double + {static} <<readonly>> EaseInClipText : string + {static} <<readonly>> EaseOutClipText : string + {static} <<readonly>> EaseInText : string + {static} <<readonly>> EaseOutText : string + {static} <<readonly>> DurationFrameText : string + {static} <<readonly>> DurationSecText : string + {static} <<readonly>> DeltaFrameText : string + {static} <<readonly>> DeltaSecText : string + <<override>> Overlay(evt:Event, state:WindowState) : void RefreshOverlayStrings(handle:TimelineClipHandle, state:WindowState) : void } Manipulator <|-- EaseClip EaseClip --> "m_EaseClipHandler" TimelineClipHandle EaseClip --> "m_Edges" ManipulateEdges EaseClip --> "m_Clip" TimelineClip EaseClip o-> "m_OverlayText" StringBuilder class Jog { {static} JogShortcut(args:ShortcutArguments) : void } Manipulator <|-- Jog Jog o-> "m_MouseDownOrigin" Vector2 class TimelineMarkerHeaderContextMenu { } Manipulator <|-- TimelineMarkerHeaderContextMenu class RectangleSelect { } RectangleTool <|-- RectangleSelect abstract class RectangleTool { m_Id : int + OnGUI(state:WindowState, rawType:EventType, mousePosition:Vector2) : void {static} IsValidRect(rect:Rect) : bool CurrentRectangle() : Rect } class TimelinePoint <<struct>> { <<readonly>> m_Time : double <<readonly>> m_YPos : float <<readonly>> m_YScrollPos : float + TimelinePoint(state:WindowState, mousePosition:Vector2) + ToPixel() : Vector2 } RectangleTool --> "m_TimeAreaAutoPanner" TimeAreaAutoPanner RectangleTool --> "m_StartPoint" TimelinePoint RectangleTool o-> "m_EndPixel" Vector2 RectangleTool --> "m_ActiveRect" Rect RectangleTool +-- TimelinePoint TimelinePoint --> "m_State" WindowState TimelinePoint --> "m_TreeViewGUI" TimelineTreeViewGUI class RectangleZoom { } RectangleTool <|-- RectangleZoom class ClearSelection { } class ItemSelection <<static>> { + {static} CanClearSelection(evt:Event) : bool + {static} RangeSelectItems(lastItemToSelect:ITimelineItem) : void + {static} HandleSingleSelection(evt:Event) : ISelectable + {static} HandleItemSelection(evt:Event, item:ISelectable) : void } class SelectAndMoveItem { m_Dragged : bool m_HorizontalMovementDone : bool m_VerticalMovementDone : bool m_CycleMarkersPending : bool + <<override>> Overlay(evt:Event, state:WindowState) : void HandleMarkerCycle() : bool HandleSingleSelection(evt:Event) : bool DropItems() : void {static} GetTrackDropTargetAt(state:WindowState, point:Vector2) : TrackAsset } Manipulator <|-- ClearSelection Manipulator <|-- SelectAndMoveItem SelectAndMoveItem --> "m_SnapEngine" SnapEngine SelectAndMoveItem --> "m_TimeAreaAutoPanner" TimeAreaAutoPanner SelectAndMoveItem --> "m_MouseDownPosition" Vector2 SelectAndMoveItem --> "m_MoveItemHandler" MoveItemHandler class TrackZoom { } Manipulator <|-- TrackZoom class TrimClip { m_IsCaptured : bool m_OriginalDuration : double m_OriginalTimeScale : double m_UndoSaved : bool {static} <<readonly>> kEpsilon : double = 0.0000001 + <<override>> Overlay(evt:Event, state:WindowState) : void RefreshOverlayStrings(handle:TimelineClipHandle, state:WindowState) : void } class TrimClipAttractionHandler { + OnAttractedEdge(attractable:IAttractable, manipulateEdges:ManipulateEdges, edge:AttractedEdge, time:double) : void } class "List`1"<T> { } Manipulator <|-- TrimClip TrimClip --> "m_TrimClipHandler" TimelineClipHandle TrimClip --> "m_SnapEngine" SnapEngine TrimClip o-> "m_OverlayText" StringBuilder TrimClip o-> "m_OverlayStrings<string>" "List`1" TrimClip +-- TrimClipAttractionHandler IAttractionHandler <|-- TrimClipAttractionHandler enum TrimEdge { Start, End, } interface ITrimItemMode { OnBeforeTrim(item:ITrimmable, trimDirection:TrimEdge) : void TrimStart(item:ITrimmable, time:double) : void TrimEnd(item:ITrimmable, time:double, affectTimeScale:bool) : void } interface ITrimItemDrawer { DrawGUI(state:WindowState, bounds:Rect, color:Color, edge:TrimEdge) : void } class TrimItemModeMix { m_Min : double m_Max : double + OnBeforeTrim(item:ITrimmable, trimDirection:TrimEdge) : void + TrimStart(item:ITrimmable, time:double) : void + TrimEnd(item:ITrimmable, time:double, affectTimeScale:bool) : void + DrawGUI(state:WindowState, bounds:Rect, color:Color, edge:TrimEdge) : void } ITrimItemMode <|-- TrimItemModeMix ITrimItemDrawer <|-- TrimItemModeMix TrimItemModeMix --> "m_Item" ITrimmable class TrimItemModeReplace { m_ClipOriginalEdgeValue : double m_TrimReplace : bool m_Min : double m_Max : double + OnBeforeTrim(item:ITrimmable, trimDirection:TrimEdge) : void + TrimStart(item:ITrimmable, time:double) : void + TrimEnd(item:ITrimmable, time:double, affectTimeScale:bool) : void + DrawGUI(state:WindowState, bounds:Rect, color:Color, edge:TrimEdge) : void } ITrimItemMode <|-- TrimItemModeReplace ITrimItemDrawer <|-- TrimItemModeReplace TrimItemModeReplace --> "m_Item" ITrimmable TrimItemModeReplace --> "m_ItemToBeReplaced" ITrimmable class TrimItemModeRipple { m_OriginalClipStart : double m_OriginalClipEnd : double m_BlendDuration : double m_TrimStartShift : double + OnBeforeTrim(item:ITrimmable, trimDirection:TrimEdge) : void + TrimStart(item:ITrimmable, time:double) : void + TrimEnd(item:ITrimmable, time:double, affectTimeScale:bool) : void + DrawGUI(state:WindowState, bounds:Rect, color:Color, edge:TrimEdge) : void } ITrimItemMode <|-- TrimItemModeRipple ITrimItemDrawer <|-- TrimItemModeRipple class EditModeGUIUtils <<static>> { + {static} DrawBoundsEdge(bounds:Rect, color:Color, edge:TrimEdge, width:float) : void + {static} DrawOverlayRect(bounds:Rect, overlayColor:Color) : void } class EditModeMixUtils <<static>> { + {static} CanInsert(itemsGroups:IEnumerable<ItemsPerTrack>) : bool + {static} PrepareItemsForInsertion(itemsGroups:IEnumerable<ItemsPerTrack>) : void + {static} GetPlacementValidity(item:ITimelineItem, otherItems:IEnumerable<ITimelineItem>) : PlacementValidity } class "List`1"<T> { } EditModeMixUtils o-> "k_UnrecoverablePlacements<PlacementValidity>" "List`1" class EditModeReplaceUtils <<static>> { + {static} Insert(itemsGroups:IEnumerable<ItemsPerTrack>) : void {static} Insert(track:TrackAsset, items:IEnumerable<ITimelineItem>) : void } class EditModeRippleUtils <<static>> { + {static} Insert(itemsGroups:IEnumerable<ItemsPerTrack>) : void + {static} Remove(itemsGroups:IEnumerable<ItemsPerTrack>) : void {static} Remove(track:TrackAsset, items:IEnumerable<ITimelineItem>) : void } class EditModeUtils <<static>> { + {static} Delete(items:IEnumerable<ITimelineItem>) : void + {static} SetStart(items:IEnumerable<ITimelineItem>, time:double) : void + {static} SetParentTrack(items:IEnumerable<ITimelineItem>, parentTrack:TrackAsset) : void + {static} GetFirstIntersectedItem(items:IEnumerable<ITimelineItem>, time:double) : ITimelineItem {static} Intersects(time:double, start:double, end:double) : bool + {static} Overlaps(item:ITimelineItem, from:double, to:double) : bool + {static} IsItemWithinRange(item:ITimelineItem, from:double, to:double) : bool + {static} IsRangeWithinItem(from:double, to:double, item:ITimelineItem) : bool + {static} Contains(from:double, to:double, item:ITimelineItem) : bool + {static} HasBlends(item:ITimelineItem, edge:TrimEdge) : bool + {static} BlendDuration(item:ITimelineItem, edge:TrimEdge) : double + {static} IsInfiniteTrack(track:TrackAsset) : bool + {static} GetInfiniteClipBoundaries(track:TrackAsset, start:double, end:double) : void } class ManipulatorsUtils <<static>> { } ManipulatorsUtils --> "actionModifier" EventModifiers enum PlacementValidity { Valid, InvalidContains, InvalidIsWithin, InvalidStartsInBlend, InvalidEndsInBlend, InvalidContainsBlend, InvalidOverlapWithNonBlendableClip, } class SignalListFactory <<static>> { + {static} CreateSignalInspectorList(state:TreeViewState, header:SignalReceiverHeader, target:SignalReceiver, so:SerializedObject) : SignalReceiverTreeView + {static} CreateHeader(state:MultiColumnHeaderState, columnHeight:int) : SignalReceiverHeader + {static} CreateHeaderState() : MultiColumnHeaderState + {static} CreateViewState() : TreeViewState } class SignalReceiverItem { m_CurrentRowIdx : int <<internal>> <<readonly>> enabled : bool <<internal>> <<readonly>> readonlySignal : bool <<internal>> <<const>> SignalName : string = "SignalName" <<internal>> <<const>> SignalNameReadOnly : string = "SignalNameReadOnly" <<internal>> <<const>> SignalOptions : string = "SignalOptions" + SignalReceiverItem(signalAsset:SerializedProperty, eventListEntry:SerializedProperty, id:int, readonlySignal:bool, enabled:bool, treeView:SignalReceiverTreeView) + GetHeight() : float + Draw(rect:Rect, colIdx:int, rowIdx:int, padding:float, target:SignalReceiver) : void DrawSignalNameColumn(rect:Rect, padding:float, target:SignalReceiver, rowIdx:int) : void DrawReactionColumn(rect:Rect, rowIdx:int) : void {static} GetOptionButtonSize() : Vector2 DrawOptionsButton(rect:Rect, rowIdx:int, target:SignalReceiver) : void AvailableSignalAssets() : IEnumerable<SignalAsset> CreateNewSignalAsset(path:string) : void } class UnityEventCloner { } TreeViewItem <|-- SignalReceiverItem ISignalAssetProvider <|-- SignalReceiverItem SignalReceiverItem o-> "k_EvtDrawer" SignalEventDrawer SignalReceiverItem --> "m_Asset" SerializedProperty SignalReceiverItem --> "m_Evt" SerializedProperty SignalReceiverItem --> "m_TreeView" SignalReceiverTreeView SignalReceiverItem --> "m_CurrentReceiver" SignalReceiver SignalReceiverItem --> "signalAsset" SignalAsset SignalReceiverItem +-- UnityEventCloner ScriptableObject <|-- UnityEventCloner UnityEventCloner --> "evt" UnityEvent class SignalReceiverTreeView { + dirty : bool <<set>> <<const>> k_VerticalPadding : float = 5 <<const>> k_HorizontalPadding : float = 5 + SignalReceiverTreeView(state:TreeViewState, multiColumnHeader:MultiColumnHeader, receiver:SignalReceiver, serializedObject:SerializedObject) + readonlySignals : bool <<get>> <<set>> + SetSignalContext(assetContext:SignalAsset) : void SetSerializedProperties(serializedObject:SerializedObject) : void + Draw() : void + RefreshIfDirty() : void + {static} GetColumns() : MultiColumnHeaderState.Column[] AddItem(root:TreeViewItem, id:int, enabled:bool) : void GetTotalHeight() : float {static} FindIdForSignal(signals:SerializedProperty, signalToFind:SignalAsset) : int } TreeView <|-- SignalReceiverTreeView SignalReceiverTreeView --> "signals" SerializedProperty SignalReceiverTreeView --> "events" SerializedProperty SignalReceiverTreeView --> "m_Target" SignalReceiver SignalReceiverTreeView --> "signalAssetContext" SignalAsset class AnimationTrackDrawer { + <<override>> DrawTrackHeaderButton(rect:Rect, track:TrackAsset, state:WindowState) : bool + <<override>> DrawRecordingBackground(trackRect:Rect, trackAsset:TrackAsset, visibleTime:Vector2, state:WindowState) : void {static} DrawBorderOfAddedRecordingClip(trackRect:Rect, trackAsset:TrackAsset, visibleTime:Vector2, state:WindowState) : void } class Styles <<static>> { } TrackDrawer <|-- AnimationTrackDrawer AnimationTrackDrawer +-- Styles Styles o-> "AnimationButtonOnTooltip" GUIContent Styles o-> "AnimationButtonOffTooltip" GUIContent enum BlendKind { None, Ease, Mix, } enum BlendAngle { Descending, Ascending, } class IconData <<struct>> { + width : float <<get>> + height : float <<get>> + IconData(icon:Texture2D) } class ClipBorder { + <<readonly>> thickness : float ClipBorder(color:Color, thickness:float) <<const>> k_ClipSelectionBorder : float = 1.0f <<const>> k_ClipRecordingBorder : float = 2.0f + {static} Recording() : ClipBorder + {static} Selection() : ClipBorder + {static} Default() : ClipBorder } class ClipBlends <<struct>> { + ClipBlends(inKind:BlendKind, inRect:Rect, outKind:BlendKind, outRect:Rect) } class ClipDrawData <<struct>> { + title : string + selected : bool + inlineCurvesSelected : bool + localVisibleStartTime : double + localVisibleEndTime : double + previousClipSelected : bool + supportsLooping : bool + minLoopIndex : int } class ClipDrawer <<static>> { <<const>> k_ClipSwatchLineThickness : float = 4.0f <<const>> k_MinClipWidth : float = 7.0f <<const>> k_ClipInOutMinWidth : float = 15.0f <<const>> k_ClipLoopsMinWidth : float = 20.0f <<const>> k_ClipLabelPadding : float = 6.0f <<const>> k_ClipLabelMinWidth : float = 10.0f <<const>> k_IconsPadding : float = 1.0f <<const>> k_ClipInlineWidth : float = 1.0f {static} GetLoopString(loopIndex:int) : string {static} DrawLoops(drawData:ClipDrawData) : void {static} DrawClipBorder(drawData:ClipDrawData) : void + {static} DrawClipSelectionBorder(clipRect:Rect, border:ClipBorder, blends:ClipBlends) : void {static} DrawBlendLine(rect:Rect, blendAngle:BlendAngle, width:float, color:Color) : void {static} DrawClipBlendSelectionBorder(clipRect:Rect, border:ClipBorder, blends:ClipBlends) : void {static} DrawClipDefaultBorder(clipRect:Rect, border:ClipBorder, blends:ClipBlends) : void {static} DrawClipTimescale(targetRect:Rect, clippedRect:Rect, timeScale:double) : void {static} DrawClipInOut(targetRect:Rect, clip:TimelineClip) : void {static} DrawClipLabel(data:ClipDrawData, availableRect:Rect, color:Color) : void {static} DrawClipLabel(title:string, availableRect:Rect, color:Color, errorText:string) : void {static} DrawClipLabel(title:string, availableRect:Rect, textColor:Color, leftIcons:IconData[], rightIcons:IconData[], tooltipMessage:string) : void {static} DrawClipIcons(icons:IconData[], side:IconData.Side, labelWidth:float, availableRect:Rect) : void {static} DrawClipName(rect:Rect, content:GUIContent, textColor:Color) : void {static} DrawIcon(imageRect:Rect, color:Color, icon:Texture2D) : void {static} DrawClipBackground(clipCenterSection:Rect, selected:bool) : void {static} DrawClipBlends(blends:ClipBlends, inColor:Color, outColor:Color, backgroundColor:Color) : void {static} DrawClipSwatch(targetRect:Rect, swatchColor:Color) : void + {static} DrawSimpleClip(clip:TimelineClip, targetRect:Rect, border:ClipBorder, overlay:Color, drawOptions:ClipDrawOptions) : void + {static} DrawDefaultClip(drawData:ClipDrawData) : void {static} DrawClipEditorBackground(drawData:ClipDrawData) : void + {static} DrawAnimationRecordBorder(drawData:ClipDrawData) : void + {static} DrawRecordProhibited(drawData:ClipDrawData) : void + {static} DrawRecordOnBlend(drawData:ClipDrawData) : void + {static} DrawRecordInvalidClip(drawData:ClipDrawData) : void + {static} DrawInvalidRecordIcon(rect:Rect, helpText:GUIContent) : void } enum Side { Left= -1, Right= 1, } class "List`1"<T> { } class Styles <<static>> { + {static} <<readonly>> HoldText : string } class "Dictionary`2"<T1,T2> { } IconData --> "icon" Texture2D IconData --> "tint" Color ClipBorder --> "color" Color ClipBlends --> "inKind" BlendKind ClipBlends --> "inRect" Rect ClipBlends --> "outKind" BlendKind ClipBlends --> "outRect" Rect ClipBlends o-> "kNone" ClipBlends ClipDrawData --> "clip" TimelineClip ClipDrawData --> "targetRect" Rect ClipDrawData --> "unclippedRect" Rect ClipDrawData --> "clippedRect" Rect ClipDrawData --> "clipCenterSection" Rect ClipDrawData --> "previousClip" TimelineClip ClipDrawData --> "loopRects<Rect>" "List`1" ClipDrawData --> "clipBlends" ClipBlends ClipDrawData --> "ClipDrawOptions" ClipDrawOptions ClipDrawData --> "clipEditor" ClipEditor ClipDrawer o-> "s_TitleContent" GUIContent ClipDrawer o-> "s_LoopStringCache<int,string>" "Dictionary`2" IconData +-- Side ClipDrawer +-- Styles Styles o-> "iconWarn" Texture2D Styles o-> "s_IconNoRecord" Texture2D Styles o-> "s_ClipNotRecorable" GUIContent Styles o-> "s_ClipNoRecordInBlend" GUIContent class InfiniteTrackDrawer { + InfiniteTrackDrawer(dataSource:IPropertyKeyDataSource) + CanDraw(track:TrackAsset, state:WindowState) : bool {static} DrawRecordBackground(trackRect:Rect) : void + <<override>> DrawTrack(trackRect:Rect, trackAsset:TrackAsset, visibleTime:Vector2, state:WindowState) : bool DrawKeyFrame(key:float, state:WindowState) : void } TrackDrawer <|-- InfiniteTrackDrawer InfiniteTrackDrawer --> "m_DataSource" IPropertyKeyDataSource InfiniteTrackDrawer --> "m_TrackRect" Rect class TrackDrawer { + {static} CreateInstance(trackAsset:TrackAsset) : TrackDrawer + <<virtual>> DrawTrackHeaderButton(rect:Rect, track:TrackAsset, state:WindowState) : bool + <<virtual>> DrawTrack(trackRect:Rect, trackAsset:TrackAsset, visibleTime:Vector2, state:WindowState) : bool + <<virtual>> DrawRecordingBackground(trackRect:Rect, trackAsset:TrackAsset, visibleTime:Vector2, state:WindowState) : void } GUIDrawer <|-- TrackDrawer TrackDrawer --> "sequencerState" WindowState class TrackItemsDrawer <<struct>> { + TrackItemsDrawer(parent:IRowGUI) BuildGUICache(parent:IRowGUI) : void + Draw(rect:Rect, state:WindowState) : void } class "List`1"<T> { } class "IEnumerable`1"<T> { } TrackItemsDrawer --> "m_Layers<ItemsLayer>" "List`1" TrackItemsDrawer --> "m_ClipsLayer" ClipsLayer TrackItemsDrawer --> "clips<TimelineClipGUI>" "IEnumerable`1" interface ISelectable { Select() : void IsSelected() : bool Deselect() : void } ILayerable <|-- ISelectable class TimelineClipGUI { m_MinLoopIndex : int = 1 m_LastDirtyIndex : int m_ClipViewDirty : bool = true supportResize : bool <<get>> {static} <<readonly>> k_MinMixWidth : float = 2 {static} <<readonly>> k_MaxHandleWidth : float = 10f {static} <<readonly>> k_MinHandleWidth : float = 1f m_ShowDrillIcon : bool? name : string <<get>> + inlineCurvesSelected : bool <<get>> <<set>> + GetClipBlends() : ClipBlends + <<override>> start : double <<get>> + <<override>> end : double <<get>> + supportsLooping : bool <<get>> showLoops : bool <<get>> + supportsSubTimelines : bool <<get>> + minLoopIndex : int <<get>> + <<override>> Select() : void + <<override>> IsSelected() : bool + <<override>> Deselect() : void + TimelineClipGUI(clip:TimelineClip, parent:IRowGUI, provider:IZOrderProvider) CreateInlineCurveEditor(state:WindowState) : void UpdateDrawData(state:WindowState, drawRect:Rect, title:string, selected:bool, previousClipSelected:bool, rectXOffset:float) : void UpdateClipIcons(state:WindowState) : void {static} UpdateClipDrawOptions(clipEditor:ClipEditor, clip:TimelineClip) : ClipDrawOptions {static} DrawClip(drawData:ClipDrawData) : void + DrawGhostClip(targetRect:Rect) : void + DrawInvalidClip(targetRect:Rect) : void DrawSimpleClip(targetRect:Rect, border:ClipBorder, overlay:Color) : void DrawInto(drawRect:Rect, state:WindowState) : void CalculateClipRectangle(trackRect:Rect, state:WindowState) : void AddToSpacePartitioner(state:WindowState) : void CalculateBlendRect() : void + <<override>> Draw(trackRect:Rect, trackRectChanged:bool, state:WindowState) : void DetectClipChanged(trackRectChanged:bool) : void ResetClipChanged() : void GetExtrapolationIcon(mode:TimelineClip.ClipExtrapolation) : GUIStyle GetPreExtrapolationBounds(trackRect:Rect, clipRect:Rect, icon:GUIStyle) : Rect GetPostExtrapolationBounds(trackRect:Rect, clipRect:Rect, icon:GUIStyle) : Rect {static} DrawExtrapolationIcon(rect:Rect, icon:GUIStyle) : void DrawExtrapolation(trackRect:Rect, clipRect:Rect) : void {static} ProjectRectOnTimeline(rect:Rect, trackRect:Rect, state:WindowState) : Rect CalculateLoopRects(trackRect:Rect, state:WindowState) : void + <<override>> RectToTimeline(trackRect:Rect, state:WindowState) : Rect + SnappableEdgesFor(attractable:IAttractable, manipulateEdges:ManipulateEdges) : IEnumerable<Edge> + ShouldSnapTo(snappable:ISnappable) : bool ShowDrillIcon(resolver:PlayableDirector) : bool {static} AddEdge(edges:List<Edge>, time:double, showEdgeHint:bool) : void } class "List`1"<T> { } TimelineItemGUI <|-- TimelineClipGUI IClipCurveEditorOwner <|-- TimelineClipGUI ISnappable <|-- TimelineClipGUI IAttractable <|-- TimelineClipGUI TimelineClipGUI --> "m_EditorItem" EditorClip TimelineClipGUI --> "m_ClipCenterSection" Rect TimelineClipGUI o-> "m_LoopRects<Rect>" "List`1" TimelineClipGUI --> "m_ClipDrawData" ClipDrawData TimelineClipGUI o-> "m_MixOutRect" Rect TimelineClipGUI o-> "m_MixInRect" Rect TimelineClipGUI --> "clipCurveEditor" ClipCurveEditor TimelineClipGUI --> "previousClip" TimelineClipGUI TimelineClipGUI --> "nextClip" TimelineClipGUI TimelineClipGUI --> "m_ClipEditor" ClipEditor TimelineClipGUI o-> "s_TempSubDirectors<PlayableDirector>" "List`1" TimelineClipGUI o-> "k_DiggableClipIcon" IconData TimelineClipGUI --> "mixOutRect" Rect TimelineClipGUI --> "mixInRect" Rect TimelineClipGUI --> "owner" TrackAsset TimelineClipGUI --> "drawer" TrackDrawer TimelineClipGUI --> "clippedRect" Rect TimelineClipGUI --> "item" ITimelineItem TimelineClipGUI --> "zOrderProvider" IZOrderProvider TimelineClipGUI --> "leftHandle" TimelineClipHandle TimelineClipGUI --> "rightHandle" TimelineClipHandle TimelineClipGUI --> "clip" TimelineClip class ItemToItemGui <<static>> { + {static} Add(clip:TimelineClip, gui:TimelineItemGUI) : void + {static} Add(marker:IMarker, gui:TimelineItemGUI) : void + {static} GetGuiForClip(clip:TimelineClip) : TimelineClipGUI + {static} GetGuiForMarker(marker:IMarker) : TimelineMarkerGUI {static} GetGuiForItem(item:object) : TimelineItemGUI } abstract class TimelineItemGUI { + {abstract} start : double <<get>> + {abstract} end : double <<get>> + {abstract} Draw(rect:Rect, rectChanged:bool, state:WindowState) : void + {abstract} RectToTimeline(trackRect:Rect, state:WindowState) : Rect + <<virtual>> Select() : void + <<virtual>> IsSelected() : bool + <<virtual>> Deselect() : void + <<virtual>> StartDrag() : void + <<virtual>> StopDrag() : void + visible : bool <<get>> <<set>> + isInvalid : bool <<get>> <<set>> } class "Dictionary`2"<T1,T2> { } ItemToItemGui o-> "s_ItemToItemGUI<object,TimelineItemGUI>" "Dictionary`2" ISelectable <|-- TimelineItemGUI TimelineItemGUI --> "item" ITimelineItem TimelineItemGUI --> "zOrder" LayerZOrder TimelineItemGUI --> "parent" IRowGUI TimelineItemGUI --> "rect" Rect TimelineItemGUI --> "treeViewRect" Rect TimelineItemGUI --> "m_TreeViewRect" Rect class TimelineMarkerClusterGUI { + TimelineMarkerClusterGUI(guis:List<TimelineMarkerGUI>, parent:IRowGUI, zOrderProvider:IZOrderProvider, layerZOrder:LayerZOrder) + <<override>> start : double <<get>> + <<override>> end : double <<get>> + <<override>> Select() : void + <<override>> Deselect() : void + <<override>> Draw(trackRect:Rect, trackRectChanged:bool, state:WindowState) : void + <<override>> RectToTimeline(trackRect:Rect, state:WindowState) : Rect + CycleTop() : void OnDragTopMarker() : void SortMarkers() : void RegisterRect(state:WindowState) : void + {static} CanCycleMarkers() : bool + {static} CycleMarkers() : void } class "List`1"<T> { } TimelineItemGUI <|-- TimelineMarkerClusterGUI TimelineMarkerClusterGUI --> "m_MarkerGUIs<TimelineMarkerGUI>" "List`1" TimelineMarkerClusterGUI --> "m_ZOrderProvider" IZOrderProvider TimelineMarkerClusterGUI --> "topMarker" TimelineMarkerGUI TimelineMarkerClusterGUI --> "m_ManipulatedMarker" TimelineMarkerGUI TimelineMarkerClusterGUI --> "item" ITimelineItem class TimelineMarkerGUI { + <<event>> onStartDrag : Action m_ProjectedClipHash : int m_MarkerHash : int m_Selectable : bool selectable : bool <<get>> + time : double <<get>> + <<override>> start : double <<get>> + <<override>> end : double <<get>> + <<override>> Select() : void + <<override>> IsSelected() : bool + <<override>> Deselect() : void + TimelineMarkerGUI(theMarker:IMarker, parent:IRowGUI, provider:IZOrderProvider) ComputeDirtyHash() : int {static} DrawMarker(drawRect:Rect, type:Type, isSelected:bool, isCollapsed:bool, options:MarkerDrawOptions) : void UpdateDrawData() : void + <<override>> Draw(trackRect:Rect, trackRectChanged:bool, state:WindowState) : void + QueueOverlay(rect:Rect, isSelected:bool, isCollapsed:bool) : void + <<override>> StartDrag() : void CalculateClipRectangle(trackRect:Rect, state:WindowState, projectedClipHash:int, trackRectChanged:bool) : void + <<override>> RectToTimeline(trackRect:Rect, state:WindowState) : Rect + SnappableEdgesFor(attractable:IAttractable, manipulateEdges:ManipulateEdges) : IEnumerable<Edge> + ShouldSnapTo(snappable:ISnappable) : bool } TimelineItemGUI <|-- TimelineMarkerGUI ISnappable <|-- TimelineMarkerGUI IAttractable <|-- TimelineMarkerGUI TimelineMarkerGUI --> "m_MarkerDrawOptions" MarkerDrawOptions TimelineMarkerGUI --> "m_Editor" MarkerEditor TimelineMarkerGUI --> "marker" IMarker TimelineMarkerGUI --> "item" ITimelineItem TimelineMarkerGUI --> "zOrderProvider" IZOrderProvider enum AttractedEdge { None, Left, Right, } interface IAttractable { ShouldSnapTo(snappable:ISnappable) : bool start : double <<get>> end : double <<get>> } interface IAttractionHandler { OnAttractedEdge(attractable:IAttractable, manipulateEdges:ManipulateEdges, edge:AttractedEdge, time:double) : void } class Edge <<struct>> { + time : double <<get>> <<set>> + showSnapHint : bool <<get>> <<set>> + Edge(edgeTime:double, snapHint:bool) } interface ISnappable { SnappableEdgesFor(attractable:IAttractable, manipulateEdges:ManipulateEdges) : IEnumerable<Edge> } enum ManipulateEdges { Left, Right, Both, } class SnapEngine { {static} <<readonly>> k_MagnetInfluenceInPixels : float = 10.0f + {static} displayDebugLayout : bool m_GrabbedTime : double m_SnapEnabled : bool + SnapEngine(attractable:IAttractable, attractionHandler:IAttractionHandler, manipulateEdges:ManipulateEdges, state:WindowState, mousePosition:Vector2, snappables:IEnumerable<ISnappable>) + {static} GetVisibleSnappables(state:WindowState) : IEnumerable<ISnappable> AddMagnet(magnetTime:double, showSnapHint:bool, state:WindowState) : void {static} IsMagnetInShownArea(time:double, state:WindowState) : bool GetMagnetAt(time:double) : SnapInfo ClosestMagnet(time:double) : SnapInfo + Snap(currentMousePosition:Vector2, modifiers:EventModifiers) : void + OnGUI(showLeft:bool, showRight:bool) : void DrawMagnetLineAt(time:double) : void } class SnapInfo { + time : double <<get>> <<set>> + showSnapHint : bool <<get>> <<set>> + IsInInfluenceZone(currentTime:double, state:WindowState) : bool } class TimeBoundaries <<struct>> { + TimeBoundaries(l:double, r:double) + <<readonly>> left : double + <<readonly>> right : double + Translate(d:double) : TimeBoundaries } class "List`1"<T> { } SnapEngine --> "m_Attractable" IAttractable SnapEngine --> "m_AttractionHandler" IAttractionHandler SnapEngine --> "m_ManipulateEdges" ManipulateEdges SnapEngine --> "m_State" WindowState SnapEngine --> "m_GrabbedTimes" TimeBoundaries SnapEngine --> "m_CurrentTimes" TimeBoundaries SnapEngine o-> "m_Magnets<SnapInfo>" "List`1" SnapEngine +-- SnapInfo SnapEngine +-- TimeBoundaries class TimelineActiveMode { + TimelineActiveMode() + <<override>> ShouldShowTimeCursor(state:WindowState) : bool + <<override>> ShouldShowPlayRange(state:WindowState) : bool + <<override>> ToolbarState(state:WindowState) : TimelineModeGUIState + <<override>> TrackState(state:WindowState) : TimelineModeGUIState } TimelineMode <|-- TimelineActiveMode class TimelineAssetEditionMode { + <<override>> TrackState(state:WindowState) : TimelineModeGUIState + TimelineAssetEditionMode() } TimelineInactiveMode <|-- TimelineAssetEditionMode class TimelineDisabledMode { + TimelineDisabledMode() + <<override>> ShouldShowPlayRange(state:WindowState) : bool + <<override>> ShouldShowTimeCursor(state:WindowState) : bool + <<override>> ToolbarState(state:WindowState) : TimelineModeGUIState + <<override>> TrackState(state:WindowState) : TimelineModeGUIState } TimelineMode <|-- TimelineDisabledMode class TimelineInactiveMode { + TimelineInactiveMode() + <<override>> ShouldShowPlayRange(state:WindowState) : bool + <<override>> ShouldShowTimeCursor(state:WindowState) : bool + <<override>> ToolbarState(state:WindowState) : TimelineModeGUIState + <<override>> TrackState(state:WindowState) : TimelineModeGUIState + <<override>> PreviewState(state:WindowState) : TimelineModeGUIState } TimelineMode <|-- TimelineInactiveMode enum TimelineModeGUIState { Disabled, Hidden, Enabled, } abstract class TimelineMode { + {abstract} ShouldShowPlayRange(state:WindowState) : bool + {abstract} ShouldShowTimeCursor(state:WindowState) : bool + <<virtual>> ShouldShowTrackBindings(state:WindowState) : bool + <<virtual>> ShouldShowTimeArea(state:WindowState) : bool + {abstract} TrackState(state:WindowState) : TimelineModeGUIState + {abstract} ToolbarState(state:WindowState) : TimelineModeGUIState + <<virtual>> PreviewState(state:WindowState) : TimelineModeGUIState + <<virtual>> EditModeButtonsState(state:WindowState) : TimelineModeGUIState } enum TimelineModes { None= 0, Active= 1, ReadOnly= 2, Inactive= 4, Disabled= 8, AssetEdition= 16, All= Active | ReadOnly | Inactive | Disabled, Default= Active | AssetEdition, } class HeaderState <<struct>> { } class TrackOptionsState <<struct>> { } TimelineMode --> "headerState" HeaderState TimelineMode --> "trackOptionsState" TrackOptionsState TimelineMode --> "mode" TimelineModes TimelineMode +-- HeaderState HeaderState --> "breadCrumb" TimelineModeGUIState HeaderState --> "sequenceSelector" TimelineModeGUIState HeaderState --> "options" TimelineModeGUIState TimelineMode +-- TrackOptionsState TrackOptionsState --> "newButton" TimelineModeGUIState TrackOptionsState --> "editAsAssetButton" TimelineModeGUIState class TimelineReadOnlyMode { + TimelineReadOnlyMode() + <<override>> ShouldShowPlayRange(state:WindowState) : bool + <<override>> ShouldShowTimeCursor(state:WindowState) : bool + <<override>> TrackState(state:WindowState) : TimelineModeGUIState + <<override>> ToolbarState(state:WindowState) : TimelineModeGUIState + <<override>> PreviewState(state:WindowState) : TimelineModeGUIState + <<override>> EditModeButtonsState(state:WindowState) : TimelineModeGUIState } TimelineMode <|-- TimelineReadOnlyMode enum TimeReferenceMode { Local= 0, Global= 1, } class "ScriptableObjectViewPrefs`1"<TViewModel> { <<const>> k_DefaultFilePath : string = "Library/" <<const>> k_Extension : string = ".pref" <<readonly>> m_RelativePath : string <<readonly>> m_AbsolutePath : string <<readonly>> m_FileName : string m_ViewModel : TViewModel isSavable : bool <<get>> + ScriptableObjectViewPrefs(asset:ScriptableObject, relativeSavePath:string) + viewModel : TViewModel <<get>> + Save() : void + DeleteFile() : void + Dispose() : void + {static} CreateViewModel() : TViewModel LoadViewModel() : TViewModel {static} GetAssetKey(asset:UnityObject) : string } IDisposable <|-- "ScriptableObjectViewPrefs`1" "ScriptableObjectViewPrefs`1" --> "m_Asset" ScriptableObject class TrackViewModelData { + {static} <<readonly>> DefaultinlineAnimationCurveHeight : float = 100.0f + collapsed : bool = true + showMarkers : bool = true + showInlineCurves : bool = false + inlineAnimationCurveHeight : float + lastInlineCurveDataID : int + OnBeforeSerialize() : void + OnAfterDeserialize() : void } class TimelineAssetViewModel { + <<const>> DefaultTrackScale : float = 1.0f + <<const>> DefaultVerticalScroll : float = 0 + timeInFrames : bool = true + showAudioWaveform : bool = true + trackScale : float + playRangeEnabled : bool + windowTime : double + verticalScroll : float + showMarkerHeader : bool + OnBeforeSerialize() : void + OnAfterDeserialize() : void + OnEnable() : void } class "Dictionary`2"<T1,T2> { } class "List`1"<T> { } ISerializationCallbackReceiver <|-- TrackViewModelData TrackViewModelData o-> "inlineCurvesState" TreeViewState TrackViewModelData o-> "inlineCurvesShownAreaInsideMargins" Rect TrackViewModelData o-> "markerTimeStamps<int,long>" "Dictionary`2" TrackViewModelData --> "m_MarkerTimeStampsKeys<int>" "List`1" TrackViewModelData --> "m_MarkerTimeStampsValues<long>" "List`1" ScriptableObject <|-- TimelineAssetViewModel ISerializationCallbackReceiver <|-- TimelineAssetViewModel TimelineAssetViewModel o-> "TimeAreaDefaultRange" Vector2 TimelineAssetViewModel o-> "NoPlayRangeSet" Vector2 TimelineAssetViewModel o-> "timeAreaShownRange" Vector2 TimelineAssetViewModel o-> "timeAreaPlayRange" Vector2 TimelineAssetViewModel o-> "tracksViewModelData<TrackAsset,TrackViewModelData>" "Dictionary`2" TimelineAssetViewModel o-> "m_Keys<TrackAsset>" "List`1" TimelineAssetViewModel o-> "m_Vals<TrackViewModelData>" "List`1" class TimelineWindowViewPrefs <<static>> { + <<const>> FilePath : string = "Library/Timeline" + {static} viewModelCount : int <<get>> + {static} GetOrCreateViewModel(asset:TimelineAsset) : TimelineAssetViewModel + {static} CreateUnassociatedViewModel() : TimelineAssetViewModel {static} CreateViewModel(asset:TimelineAsset) : ScriptableObjectViewPrefs<TimelineAssetViewModel> + {static} SaveViewModel(asset:TimelineAsset) : void + {static} SaveAll() : void + {static} UnloadViewModel(asset:TimelineAsset) : void + {static} UnloadAllViewModels() : void + {static} GetTrackViewModelData(track:TrackAsset) : TrackViewModelData + {static} IsTrackCollapsed(track:TrackAsset) : bool + {static} SetTrackCollapsed(track:TrackAsset, collapsed:bool) : void + {static} IsShowMarkers(track:TrackAsset) : bool + {static} SetTrackShowMarkers(track:TrackAsset, collapsed:bool) : void + {static} GetShowInlineCurves(track:TrackAsset) : bool + {static} SetShowInlineCurves(track:TrackAsset, inlineOn:bool) : void + {static} GetInlineCurveHeight(asset:TrackAsset) : float + {static} SetInlineCurveHeight(asset:TrackAsset, height:float) : void } class "Dictionary`2"<T1,T2> { } class "List`1"<T> { } TimelineWindowViewPrefs o-> "k_ViewModelsMap" ViewModelsMap TimelineWindowViewPrefs o-> "k_UnassociatedViewModels" ViewModelsList class CustomSignalEventDrawer { } PropertyAttribute <|-- CustomSignalEventDrawer class SignalAsset { <<internal>> {static} <<event>> OnEnableCallback : Action<SignalAsset> OnEnable() : void } ScriptableObject <|-- SignalAsset class SignalEmitter { m_Retroactive : bool m_EmitOnce : bool + retroactive : bool <<get>> <<set>> + emitOnce : bool <<get>> <<set>> } Marker <|-- SignalEmitter INotification <|-- SignalEmitter INotificationOptionProvider <|-- SignalEmitter SignalEmitter --> "m_Asset" SignalAsset SignalEmitter --> "asset" SignalAsset SignalEmitter --> "id" PropertyName SignalEmitter --> "flags" NotificationFlags class SignalReceiver { + OnNotify(origin:Playable, notification:INotification, context:object) : void + AddReaction(asset:SignalAsset, reaction:UnityEvent) : void + AddEmptyReaction(reaction:UnityEvent) : int + Remove(asset:SignalAsset) : void + GetRegisteredSignals() : IEnumerable<SignalAsset> + GetReaction(key:SignalAsset) : UnityEvent + Count() : int + ChangeSignalAtIndex(idx:int, newKey:SignalAsset) : void + RemoveAtIndex(idx:int) : void + ChangeReactionAtIndex(idx:int, reaction:UnityEvent) : void + GetReactionAtIndex(idx:int) : UnityEvent + GetSignalAssetAtIndex(idx:int) : SignalAsset } class EventKeyValue { + TryGetValue(key:SignalAsset, value:UnityEvent) : bool + Append(key:SignalAsset, value:UnityEvent) : void + Remove(idx:int) : void + Remove(key:SignalAsset) : void } class "List`1"<T> { } MonoBehaviour <|-- SignalReceiver INotificationReceiver <|-- SignalReceiver SignalReceiver o-> "m_Events" EventKeyValue SignalReceiver +-- EventKeyValue EventKeyValue o-> "m_Signals<SignalAsset>" "List`1" EventKeyValue o-> "m_Events<UnityEvent>" "List`1" EventKeyValue --> "signals<SignalAsset>" "List`1" EventKeyValue --> "events<UnityEvent>" "List`1" class Dwyer { + UseDwyer : bool = true + Triangulate(points:IList<Vertex>, config:Configuration) : IMesh MergeHulls(farleft:Otri, innerleft:Otri, innerright:Otri, farright:Otri, axis:int) : void DivconqRecurse(left:int, right:int, axis:int, farleft:Otri, farright:Otri) : void RemoveGhosts(startghost:Otri) : int } ITriangulator <|-- Dwyer Dwyer --> "predicates" IPredicates Dwyer --> "mesh" Mesh class Incremental { + Triangulate(points:IList<Vertex>, config:Configuration) : IMesh GetBoundingBox() : void RemoveBox() : int } ITriangulator <|-- Incremental Incremental --> "mesh" Mesh class SweepLine { {static} randomseed : int = 1 {static} SAMPLERATE : int = 10 {static} randomnation(choices:int) : int xminextreme : double + Triangulate(points:IList<Vertex>, config:Configuration) : IMesh HeapInsert(heap:SweepEvent[], heapsize:int, newevent:SweepEvent) : void Heapify(heap:SweepEvent[], heapsize:int, eventnum:int) : void HeapDelete(heap:SweepEvent[], heapsize:int, eventnum:int) : void CreateHeap(eventheap:SweepEvent[], size:int) : void Splay(splaytree:SplayNode, searchpoint:Point, searchtri:Otri) : SplayNode SplayInsert(splayroot:SplayNode, newkey:Otri, searchpoint:Point) : SplayNode FrontLocate(splayroot:SplayNode, bottommost:Otri, searchvertex:Vertex, searchtri:Otri, farright:bool) : SplayNode CircleTopInsert(splayroot:SplayNode, newkey:Otri, pa:Vertex, pb:Vertex, pc:Vertex, topy:double) : SplayNode RightOfHyperbola(fronttri:Otri, newsite:Point) : bool CircleTop(pa:Vertex, pb:Vertex, pc:Vertex, ccwabc:double) : double Check4DeadEvent(checktri:Otri, eventheap:SweepEvent[], heapsize:int) : void RemoveGhosts(startghost:Otri) : int } class "List`1"<T> { } class SweepEvent { + xkey : double + ykey : double + heapposition : int } class SweepEventVertex { + SweepEventVertex(e:SweepEvent) } class SplayNode { } ITriangulator <|-- SweepLine SweepLine --> "predicates" IPredicates SweepLine --> "mesh" Mesh SweepLine --> "splaynodes<SplayNode>" "List`1" SweepLine +-- SweepEvent SweepEvent --> "vertexEvent" Vertex SweepEvent --> "otriEvent" Otri SweepLine +-- SweepEventVertex Vertex <|-- SweepEventVertex SweepEventVertex --> "evt" SweepEvent SweepLine +-- SplayNode SplayNode --> "keyedge" Otri SplayNode --> "keydest" Vertex SplayNode --> "lchild" SplayNode SplayNode --> "rchild" SplayNode class BadSubseg { + <<override>> GetHashCode() : int + <<override>> ToString() : string } BadSubseg --> "subseg" Osub BadSubseg --> "org" Vertex BadSubseg --> "dest" Vertex class BadTriangle { + key : double + <<override>> ToString() : string } BadTriangle --> "poortri" Otri BadTriangle --> "org" Vertex BadTriangle --> "dest" Vertex BadTriangle --> "apex" Vertex BadTriangle --> "next" BadTriangle class BadTriQueue { <<const>> SQRT2 : double = 1.4142135623730950488016887242096980785696718753769480732 + Count : int <<get>> firstnonemptyq : int count : int + BadTriQueue() + Enqueue(badtri:BadTriangle) : void + Enqueue(enqtri:Otri, minedge:double, apex:Vertex, org:Vertex, dest:Vertex) : void + Dequeue() : BadTriangle } class EdgeIterator { + EdgeIterator(mesh:Mesh) + Dispose() : void Current : object <<get>> + MoveNext() : bool + Reset() : void } class "IEnumerator`1"<T> { } "IEnumerator`1" "<Edge>" <|-- EdgeIterator EdgeIterator --> "triangles<Triangle>" "IEnumerator`1" EdgeIterator o-> "tri" Otri EdgeIterator o-> "neighbor" Otri EdgeIterator o-> "sub" Osub EdgeIterator --> "current" Edge EdgeIterator --> "p1" Vertex EdgeIterator --> "p2" Vertex EdgeIterator --> "Current" Edge class RegionIterator { + RegionIterator(mesh:Mesh) + Process(triangle:Triangle, boundary:int) : void + Process(triangle:Triangle, action:Action<Triangle>, boundary:int) : void ProcessRegion(action:Action<Triangle>, protector:Func<SubSegment, bool>) : void } class "List`1"<T> { } RegionIterator --> "region<Triangle>" "List`1" class DcelMesh { + DcelMesh() + <<virtual>> IsConsistent(closed:bool, depth:int) : bool + ResolveBoundaryEdges() : void } class "List`1"<T> { } class "IEnumerable`1"<T> { } DcelMesh --> "Vertices<Vertex>" "List`1" DcelMesh --> "HalfEdges<HalfEdge>" "List`1" DcelMesh --> "Faces<Face>" "List`1" DcelMesh --> "Edges<IEdge>" "IEnumerable`1" class Face { {static} Face() <<internal>> id : int <<internal>> mark : int = 0 <<internal>> bounded : bool + ID : int <<get>> <<set>> + Bounded : bool <<get>> <<set>> + Face(generator:Point) + Face(generator:Point, edge:HalfEdge) + EnumerateEdges() : IEnumerable<HalfEdge> + <<override>> ToString() : string } Face --> "Empty" Face Face --> "generator" Point Face --> "edge" HalfEdge Face --> "Edge" HalfEdge class HalfEdge { <<internal>> id : int <<internal>> mark : int + ID : int <<get>> <<set>> + Boundary : int <<get>> <<set>> + HalfEdge(origin:Vertex) + HalfEdge(origin:Vertex, face:Face) + <<override>> ToString() : string } HalfEdge --> "origin" Vertex HalfEdge --> "face" Face HalfEdge --> "twin" HalfEdge HalfEdge --> "next" HalfEdge HalfEdge --> "Origin" Vertex HalfEdge --> "Face" Face HalfEdge --> "Twin" HalfEdge HalfEdge --> "Next" HalfEdge class Vertex { + Vertex(x:double, y:double) + Vertex(x:double, y:double, leaving:HalfEdge) + EnumerateEdges() : IEnumerable<HalfEdge> + <<override>> ToString() : string } Vertex --> "leaving" HalfEdge Vertex --> "Leaving" HalfEdge class BoundedVoronoiLegacy { segIndex : int includeBoundary : bool = true + BoundedVoronoiLegacy(mesh:Mesh) + BoundedVoronoiLegacy(mesh:Mesh, includeBoundary:bool) } class "List`1"<T> { } class "Dictionary`2"<T1,T2> { } class "ICollection`1"<T> { } class "IEnumerable`1"<T> { } IVoronoi <|-- BoundedVoronoiLegacy BoundedVoronoiLegacy o-> "predicates" IPredicates BoundedVoronoiLegacy --> "mesh" Mesh BoundedVoronoiLegacy --> "regions<VoronoiRegion>" "List`1" BoundedVoronoiLegacy --> "segPoints<Point>" "List`1" BoundedVoronoiLegacy --> "subsegMap<int,SubSegment>" "Dictionary`2" BoundedVoronoiLegacy --> "Regions<VoronoiRegion>" "ICollection`1" BoundedVoronoiLegacy --> "Edges<IEdge>" "IEnumerable`1" interface IVoronoi { } class "ICollection`1"<T> { } class "IEnumerable`1"<T> { } IVoronoi --> "Regions<VoronoiRegion>" "ICollection`1" IVoronoi --> "Edges<IEdge>" "IEnumerable`1" class SimpleVoronoi { rayIndex : int + SimpleVoronoi(mesh:Mesh) } class "Dictionary`2"<T1,T2> { } class "ICollection`1"<T> { } class "IEnumerable`1"<T> { } IVoronoi <|-- SimpleVoronoi SimpleVoronoi o-> "predicates" IPredicates SimpleVoronoi --> "mesh" Mesh SimpleVoronoi --> "regions<int,VoronoiRegion>" "Dictionary`2" SimpleVoronoi --> "rayPoints<int,Point>" "Dictionary`2" SimpleVoronoi --> "bounds" Rectangle SimpleVoronoi --> "Regions<VoronoiRegion>" "ICollection`1" SimpleVoronoi --> "Edges<IEdge>" "IEnumerable`1" class VoronoiRegion { id : int bounded : bool + ID : int <<get>> + Bounded : bool <<get>> <<set>> + VoronoiRegion(generator:Vertex) + Add(point:Point) : void + Add(points:List<Point>) : void + GetNeighbor(p:Point) : VoronoiRegion <<internal>> AddNeighbor(id:int, neighbor:VoronoiRegion) : void + <<override>> ToString() : string } class "List`1"<T> { } class "Dictionary`2"<T1,T2> { } class "ICollection`1"<T> { } VoronoiRegion --> "generator" Point VoronoiRegion --> "vertices<Point>" "List`1" VoronoiRegion --> "neighbors<int,VoronoiRegion>" "Dictionary`2" VoronoiRegion --> "Generator" Point VoronoiRegion --> "Vertices<Point>" "ICollection`1" class BasicCameraFollow { + moveSpeed : float Update() : void } MonoBehaviour <|-- BasicCameraFollow BasicCameraFollow --> "followTarget" GameObject class CameraManager { Awake() : void + TogglePixelPerfect(value:bool) : void + ValidateCameras(value:bool) : void } MonoBehaviour <|-- CameraManager CameraManager --> "ordinaryCamera" Camera CameraManager --> "pixelPerfectCamera" PixelPerfectCamera class HeroMover { + Amplitude : float = 1.0f + Frequency : float = 1.0f Start() : void Update() : void } MonoBehaviour <|-- HeroMover class EndianReverser { + EndianReverser(imageData:ImageData) <<internal>> <<override>> Read(buffer:byte[]) : void + <<override>> ReadCompressed() : byte[] } ImageData <|-- EndianReverser abstract class ImageData { + BitDepth : int <<get>> + BytesPerRow : int <<get>> + <<virtual>> Read() : byte[] <<internal>> {abstract} Read(buffer:byte[]) : void + {abstract} ReadCompressed() : byte[] } ImageData --> "Size" Size class ImageDataFactory <<static>> { + {static} Create(channel:Channel, data:byte[]) : ImageData } class RawImage { + RawImage(data:byte[], size:Size, bitDepth:int) <<internal>> <<override>> Read(buffer:byte[]) : void + <<override>> ReadCompressed() : byte[] } ImageData <|-- RawImage class RleImage { + RleImage(rleData:byte[], rleRowLengths:RleRowLengths, size:Size, bitDepth:int) <<internal>> <<override>> Read(buffer:byte[]) : void + <<override>> ReadCompressed() : byte[] } ImageData <|-- RleImage class ZipImage { + ZipImage(data:byte[], size:Size, bitDepth:int) <<internal>> <<override>> Read(buffer:byte[]) : void + <<override>> ReadCompressed() : byte[] } ImageData <|-- ZipImage class ZipPredict16Image { + ZipPredict16Image(zipData:byte[], size:Size) <<internal>> <<override>> Read(buffer:byte[]) : void + <<override>> ReadCompressed() : byte[] } ImageData <|-- ZipPredict16Image class ZipPredict32Image { + ZipPredict32Image(zipData:byte[], size:Size) <<internal>> <<override>> Read(buffer:byte[]) : void + <<override>> ReadCompressed() : byte[] } ImageData <|-- ZipPredict32Image class AlphaChannelNames { + AlphaChannelNames() + AlphaChannelNames(reader:PsdBinaryReader, name:string, resourceDataLength:int) } class "List`1"<T> { } ImageResource <|-- AlphaChannelNames AlphaChannelNames --> "ID" ResourceID AlphaChannelNames --> "ChannelNames<string>" "List`1" class RawImageResource { + RawImageResource(resourceId:ResourceID, name:string) + RawImageResource(reader:PsdBinaryReader, signature:string, resourceId:ResourceID, name:string, numBytes:int) } ImageResource <|-- RawImageResource RawImageResource --> "ID" ResourceID class ResolutionInfo { + ResolutionInfo() + ResolutionInfo(reader:PsdBinaryReader, name:string) } enum ResUnit { PxPerInch= 1, PxPerCm= 2, } enum Unit { Inches= 1, Centimeters= 2, Points= 3, Picas= 4, Columns= 5, } ImageResource <|-- ResolutionInfo ResolutionInfo --> "ID" ResourceID ResolutionInfo --> "HDpi" UFixed16_16 ResolutionInfo --> "VDpi" UFixed16_16 ResolutionInfo --> "HResDisplayUnit" ResUnit ResolutionInfo --> "VResDisplayUnit" ResUnit ResolutionInfo --> "WidthDisplayUnit" Unit ResolutionInfo --> "HeightDisplayUnit" Unit ResolutionInfo +-- ResUnit ResolutionInfo +-- Unit class Thumbnail { + Thumbnail(id:ResourceID, name:string) + Thumbnail(psdReader:PsdBinaryReader, id:ResourceID, name:string, numBytes:int) } RawImageResource <|-- Thumbnail class UnicodeAlphaNames { + UnicodeAlphaNames() + UnicodeAlphaNames(reader:PsdBinaryReader, name:string, resourceDataLength:int) } class "List`1"<T> { } ImageResource <|-- UnicodeAlphaNames UnicodeAlphaNames --> "ID" ResourceID UnicodeAlphaNames --> "ChannelNames<string>" "List`1" class VersionInfo { + HasRealMergedData : bool <<get>> <<set>> + ReaderName : string <<get>> <<set>> + WriterName : string <<get>> <<set>> + VersionInfo() + VersionInfo(reader:PsdBinaryReader, name:string) } ImageResource <|-- VersionInfo VersionInfo --> "ID" ResourceID VersionInfo --> "Version" UInt32 VersionInfo --> "FileVersion" UInt32 class BlendingRanges { + BlendingRanges(layer:Layer) + BlendingRanges(reader:PsdBinaryReader, layer:Layer) } BlendingRanges --> "Layer" Layer class ChannelList { + ToIdArray() : Channel[] + ChannelList() + GetId(id:int) : Channel + ContainsId(id:int) : bool } class Channel { + ID : short <<get>> <<set>> + Length : long <<get>> <<set>> <<internal>> Channel(id:short, layer:Layer) <<internal>> Channel(reader:PsdBinaryReader, layer:Layer) <<internal>> Cleanup() : void <<internal>> LoadPixelData(reader:PsdBinaryReader) : void + DecodeImageData() : void } class "List`1"<T> { } class "NativeArray`1"<T> { } "List`1" "<Channel>" <|-- ChannelList Channel --> "Layer" Layer Channel --> "Rect" Rectangle Channel --> "ImageData<byte>" "NativeArray`1" Channel --> "ImageCompression" ImageCompression Channel --> "RleRowLengths" RleRowLengths class Layer { + IsGroup : bool <<get>> <<set>> + IsEndGroupMarker : bool <<get>> <<set>> + LayerID : int <<get>> <<set>> + BlendModeKey : string <<get>> <<set>> + Opacity : byte <<get>> <<set>> + Clipping : bool <<get>> <<set>> + Visible : bool <<get>> <<set>> + ProtectTrans : bool <<get>> <<set>> + Name : string <<get>> <<set>> + Layer(psdFile:PsdFile) + Layer(reader:PsdBinaryReader, psdFile:PsdFile) + CreateMissingChannels() : void } class "List`1"<T> { } Layer --> "PsdFile" PsdFile Layer --> "Rect" Rectangle Layer --> "ParentLayer" Layer Layer --> "Channels" ChannelList Layer --> "AlphaChannel" Channel Layer o-> "flags" BitVector32 Layer --> "BlendingRangesData" BlendingRanges Layer --> "Masks" MaskInfo Layer --> "AdditionalInfo<LayerInfo>" "List`1" class LayerInfoFactory <<static>> { + {static} Load(reader:PsdBinaryReader, psdFile:PsdFile, globalLayerInfo:bool, fileEndPos:long) : LayerInfo } class LayerInfoUtil <<static>> { <<internal>> {static} HasLongLength(key:string, isLargeDocument:bool) : bool } abstract class LayerInfo { + {abstract} Signature : string <<get>> + {abstract} Key : string <<get>> } class Mask { + BackgroundColor : byte <<get>> <<set>> + PositionVsLayer : bool <<get>> <<set>> + Disabled : bool <<get>> <<set>> + InvertOnBlend : bool <<get>> <<set>> + Mask(layer:Layer) + Mask(layer:Layer, rect:Rectangle, color:byte, flags:BitVector32) } class MaskInfo { + MaskInfo() + MaskInfo(reader:PsdBinaryReader, layer:Layer) } class "NativeArray`1"<T> { } Mask --> "Layer" Layer Mask --> "Rect" Rectangle Mask --> "Flags" BitVector32 Mask --> "ImageData<byte>" "NativeArray`1" MaskInfo --> "LayerMask" Mask MaskInfo --> "UserMask" Mask class ClipsLayer { + ClipsLayer(layerOrder:Layer, parent:IRowGUI) + <<override>> Draw(rect:Rect, state:WindowState) : void {static} DrawConnector(clips:IEnumerable<TimelineClipGUI>) : void } ItemsLayer <|-- ClipsLayer ClipsLayer o-> "k_ConnectorIcon" GUIStyle enum Layer { Clips, ClipHandles, Markers, MarkerHeaderTrack, MarkersOnHeader, } class LayerZOrder <<struct>> { m_ZOrder : int + LayerZOrder(layer:Layer, zOrder:int) + CompareTo(other:LayerZOrder) : int + ChangeLayer(layer:Layer) : LayerZOrder } interface ILayerable { } interface IZOrderProvider { Next() : LayerZOrder } abstract class ItemsLayer { m_PreviousLayerStateHash : int + Next() : LayerZOrder m_NeedSort : bool = true + <<virtual>> Draw(rect:Rect, state:WindowState) : void Sort() : void GetLayerViewStateChanged(rect:Rect, state:WindowState) : bool } class "IComparable`1"<T> { } class "List`1"<T> { } class "IEnumerable`1"<T> { } "IComparable`1" "<LayerZOrder>" <|-- LayerZOrder LayerZOrder --> "m_Layer" Layer ILayerable --> "zOrder" LayerZOrder IZOrderProvider <|-- ItemsLayer ItemsLayer --> "m_LastZOrder" LayerZOrder ItemsLayer o-> "m_Items<TimelineItemGUI>" "List`1" ItemsLayer --> "items<TimelineItemGUI>" "IEnumerable`1" class MarkersLayer { + MarkersLayer(layerOrder:Layer, parent:IRowGUI) CreateLists(parent:IRowGUI) : void ProcessAccumulator(accumulator:List<IMarker>, parent:IRowGUI) : void } ItemsLayer <|-- MarkersLayer class BuildAssetBundle <<static>> { {static} BuildAssetBundle() } class LoadSwapDLC { <<const>> k_AssetBundleName : string = "2DAnimationSampleAssetBundles" + LoadAssetBundle() : void } MonoBehaviour <|-- LoadSwapDLC class SwapFullSkin { Start() : void OnDropDownValueChanged(value:int) : void <<internal>> UpdateSelectionChoice() : void } MonoBehaviour <|-- SwapFullSkin SwapFullSkin --> "spriteLibraryTarget" SpriteLibrary SwapFullSkin --> "dropDownSelection" Dropdown class SwapOptionData <<struct>> { + category : string } class SwapPart { Start() : void } SwapOptionData --> "dropdown" Dropdown SwapOptionData --> "spriteResolver" SpriteResolver MonoBehaviour <|-- SwapPart SwapPart --> "spriteLibraryAsset" SpriteLibraryAsset class Hero { + m_MoveSpeed : float dashCooldown : float = 0f + dead : bool = false Start() : void Update() : void + LevelComplete() : void } enum PlayerState { Alive, Dead, } MonoBehaviour <|-- Hero Hero --> "animator" Animator Hero --> "rb" Rigidbody2D Hero o-> "playerState" PlayerState Hero --> "lookFacing" Vector2 Hero --> "respawnPoint" Vector2 Hero --> "audioSource" AudioSource Hero +-- PlayerState class RuleTile { + <<override>> GetTileData(position:Vector3Int, tileMap:ITilemap, tileData:TileData) : void + <<override>> GetTileAnimationData(position:Vector3Int, tilemap:ITilemap, tileAnimationData:TileAnimationData) : bool + <<override>> RefreshTile(location:Vector3Int, tileMap:ITilemap) : void + RuleMatches(rule:TilingRule, position:Vector3Int, tilemap:ITilemap, transform:Matrix4x4) : bool + RuleMatches(rule:TilingRule, position:Vector3Int, tilemap:ITilemap, angle:int) : bool + RuleMatches(rule:TilingRule, position:Vector3Int, tilemap:ITilemap, mirrorX:bool, mirrorY:bool) : bool + GetRotatedPos(original:Vector3Int, rotation:int) : Vector3Int + GetMirroredPos(original:Vector3Int, mirrorX:bool, mirrorY:bool) : Vector3Int } class TilingRule { + m_AnimationSpeed : float + m_PerlinScale : float + TilingRule() } class "List`1"<T> { } enum Transform { Fixed, Rotated, MirrorX, MirrorY, } enum Neighbor { DontCare, This, NotThis, } enum OutputSprite { Single, Random, Animation, } TileBase <|-- RuleTile RuleTile --> "m_DefaultSprite" Sprite RuleTile --> "m_TilingRules<TilingRule>" "List`1" RuleTile +-- TilingRule TilingRule --> "m_RuleTransform" Transform TilingRule --> "m_Output" OutputSprite TilingRule --> "m_RandomTransform" Transform TilingRule +-- Transform TilingRule +-- Neighbor TilingRule +-- OutputSprite class InfoLayers { + <<override>> Signature : string <<get>> + <<override>> Key : string <<get>> + InfoLayers(psdFile:PsdFile, key:string) + InfoLayers(reader:PsdBinaryReader, psdFile:PsdFile, key:string, dataLength:long) } LayerInfo <|-- InfoLayers InfoLayers --> "PsdFile" PsdFile class LayerId { + <<override>> Signature : string <<get>> + <<override>> Key : string <<get>> + ID : int <<get>> + LayerId(key:string) + LayerId(reader:PsdBinaryReader, key:string, dataLength:long) } LayerInfo <|-- LayerId enum LayerSectionType { Layer= 0, OpenFolder= 1, ClosedFolder= 2, SectionDivider= 3, } enum LayerSectionSubtype { Normal= 0, SceneGroup= 1, } class LayerSectionInfo { + <<override>> Signature : string <<get>> + <<override>> Key : string <<get>> + BlendModeKey : string <<get>> <<set>> + LayerSectionInfo(reader:PsdBinaryReader, key:string, dataLength:int) } LayerInfo <|-- LayerSectionInfo LayerSectionInfo --> "SectionType" LayerSectionType LayerSectionInfo --> "Subtype" LayerSectionSubtype class LayerUnicodeName { + <<override>> Signature : string <<get>> + <<override>> Key : string <<get>> + Name : string <<get>> <<set>> + LayerUnicodeName(name:string) + LayerUnicodeName(reader:PsdBinaryReader) } LayerInfo <|-- LayerUnicodeName class RawLayerInfo { + <<override>> Signature : string <<get>> + <<override>> Key : string <<get>> + RawLayerInfo(key:string, signature:string) + RawLayerInfo(reader:PsdBinaryReader, signature:string, key:string, dataLength:long) } LayerInfo <|-- RawLayerInfo class RuleTileEditor { <<const>> k_DefaultElementHeight : float = 48f <<const>> k_PaddingBetweenRules : float = 13f <<const>> k_SingleLineHeight : float = 16f <<const>> k_LabelWidth : float = 53f + OnEnable() : void + <<override>> OnInspectorGUI() : void + <<override>> RenderStaticPreview(assetPath:string, subAssets:Object[], width:int, height:int) : Texture2D } class MenuItemData { + MenuItemData(mRule:RuleTile.TilingRule, mNewValue:RuleTile.TilingRule.Transform) } Editor <|-- RuleTileEditor RuleTileEditor --> "tile" RuleTile RuleTileEditor +-- MenuItemData @enduml
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@startuml -> ":PinTask" activate ":PinTask" opt TaskManager.taskListIsEmpty(taskTypeNumber) ":PinTask" -> ":Ui"++ : printTaskListIsEmptyMessage() return <---- ":PinTask" end ":PinTask" -> ":Ui"++ : printSelectTaskNumberToPin(taskTypeNumber) return loop ":PinTask" -> ":Ui"++ : readCommandToInt() return taskNumber alt PIN_TASK_COMMAND ":PinTask" -> ":PinTask"++ : addTaskToPinnedTasks(TaskManager.tasks.get(taskNumber - 1), TASK_TYPE) return <---- ":PinTask" else PIN_ASSIGNMENT_COMMAND ":PinTask" -> ":PinTask"++ : addTaskToPinnedTasks(TaskManager.assignments.get(taskNumber - 1), ASSIGNMENT_TYPE) return <---- ":PinTask" else PIN_MIDTERM_COMMAND ":PinTask" -> ":PinTask"++ : addTaskToPinnedTasks(TaskManager.midterms.get(taskNumber - 1), MIDTERM_TYPE) return <---- ":PinTask" else PIN_FINAL_EXAM_COMMAND ":PinTask" -> ":PinTask"++ : addTaskToPinnedTasks(TaskManager.finalExams.get(taskNumber - 1), FINAL_EXAM_TYPE) return <---- ":PinTask" else default ":PinTask" -> ":Ui"++ : printRepeatInputUntilValidMessage() return end end @enduml
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/docs/design/hub-and-spoke/switch-validate/h&s-switch-validate.puml
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2023-08-15T21:24:21.294425
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@startuml title Switch rules and meters validation actor User boundary Northbound as NB participant SwitchManager << Hub >> participant SpeakerWorker participant ValidationService participant Floodlight as FL participant GRPC database DAO User -> NB : Switch validate activate NB NB -> SwitchManager : SwitchValidateRequest activate SwitchManager SwitchManager ->> SpeakerWorker : DumpRulesRequest SpeakerWorker ->> FL : DumpRulesRequest SwitchManager ->> SpeakerWorker : DumpMetersRequest SpeakerWorker ->> FL : DumpMetersRequest SwitchManager ->> SpeakerWorker : DumpGroupsForSwitchManagerRequest SpeakerWorker ->> FL : DumpGroupsForSwitchManagerRequest SwitchManager ->> SpeakerWorker : DumpLogicalPortsRequest deactivate SwitchManager SpeakerWorker ->> GRPC : DumpLogicalPortsRequest FL ->> SpeakerWorker : SwitchFlowEntries SpeakerWorker ->> SwitchManager : SwitchFlowEntries activate SwitchManager FL ->> SpeakerWorker : SwitchMeterData SpeakerWorker ->> SwitchManager : SwitchMeterData FL ->> SpeakerWorker : GroupEntries SpeakerWorker ->> SwitchManager : GroupEntries GRPC ->> SpeakerWorker : LogicalPorts SpeakerWorker ->> SwitchManager : LogicalPorts SwitchManager -> ValidationService : Validate rules activate ValidationService ValidationService -> DAO : Get path segments\nby dst switch id activate DAO DAO -> ValidationService : Path segments deactivate DAO ValidationService -> DAO : Get paths\nby src switch id activate DAO DAO -> ValidationService : Flow paths deactivate DAO ValidationService -> ValidationService : Compute\nmissing/proper/excess\nrules ValidationService -> SwitchManager : Validate rules result deactivate ValidationService opt Switch support meters SwitchManager -> ValidationService : Validate meters activate ValidationService ValidationService -> DAO : Get paths\nby src switch id activate DAO DAO -> ValidationService : Flow paths deactivate DAO ValidationService -> ValidationService : Compute\nmissing/misconfigured\n/proper/excess\nmeters ValidationService -> SwitchManager : Validate meters result deactivate ValidationService end SwitchManager -> ValidationService : Validate groups activate ValidationService ValidationService -> DAO : Get expected groups activate DAO DAO -> ValidationService : Expected groups deactivate DAO ValidationService -> ValidationService : Compute missing/proper/\nexcess/misconfigures groups ValidationService -> SwitchManager : Validate groups result deactivate ValidationService SwitchManager -> ValidationService : Validate logical ports activate ValidationService ValidationService -> DAO : Get expected logical ports activate DAO DAO -> ValidationService : Expected logical ports deactivate DAO ValidationService -> ValidationService : Compute missing/proper/\nexcess/misconfigures\nlogical ports ValidationService -> SwitchManager : Validate logical ports result deactivate ValidationService SwitchManager -> NB : SwitchValidationResponse deactivate SwitchManager NB -> User : SwitchValidationResult deactivate NB @enduml
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/AGRAProject.puml
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Gab-Aguilar/AGRAProject
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refs/heads/master
2022-04-22T11:02:33.489333
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@startuml rectangle Wheel_Of_Fortune(2019-2020){ (Wheel of Fortune)--->(Categories) (Categories)-->(FRUITS) (MOVIES)<-(Categories) (Categories)->(COUNTRIES) } Participant----(MOVIES) Participant-[hidden](FRUITS) (FRUITS)---Participant Participant-(COUNTRIES) Participant --> (EARN MONEY OR NOT) @enduml
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/diagram/composer.puml
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FabianGroeger96/ParkTang
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2020-07-22T18:50:39.182775
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@startuml composer '** Auto generated content, any changes may be lost **' !define DATE %date[EEE, MMM d, ''yy 'at' HH:mm]% skinparam class { Font { Color Black Style Plain Size 16 } } skinparam title { BackgroundColor LightYellow BorderThickness 0.5 BorderRoundCorner 6 FontColor Black FontSize 18 } title Business Network Definition for 'sample.cto' end title package "Assets" { } class org.example.basic.Car << (A,green) >> { + User owner + String carId + String name + String model + String[] features + String balance } org.example.basic.Car --|> org.hyperledger.composer.system.Asset class org.example.basic.ParkSpace << (A,green) >> { + User owner + ParkSpaceStatus status + String parkId + String coordinates + String address + Double price + DateTime entry } org.example.basic.ParkSpace --|> org.hyperledger.composer.system.Asset class org.example.basic.ParkSpaceStatus << (A,green) >> { + String parkStatusId + String free_from + String free_to + Boolean disabled } org.example.basic.ParkSpaceStatus --|> org.hyperledger.composer.system.Asset class org.example.basic.Bill << (A,green) >> { + User owner + ParkSpace parking + String billId + Double price + BillStatus status } org.example.basic.Bill --|> org.hyperledger.composer.system.Asset class org.example.basic.BillStatus << (E,grey) >> { + PAYED + OPEN + PENDING } class org.example.basic.User << (P,lightblue) >> { + String userId + String firstName + String lastName + String email + String balance } org.example.basic.User --|> org.hyperledger.composer.system.Participant class org.example.basic.parking_in << (T,yellow) >> { + Car car + ParkSpace parkspace } org.example.basic.parking_in --|> org.hyperledger.composer.system.Transaction class org.example.basic.parking_out << (T,yellow) >> { + Car car + ParkSpace parkspace } org.example.basic.parking_out --|> org.hyperledger.composer.system.Transaction class org.example.basic.top_up_balance << (T,yellow) >> { + User user + Double balance } org.example.basic.top_up_balance --|> org.hyperledger.composer.system.Transaction class org.example.basic.create_car << (T,yellow) >> { + User user + String name + String model + String[] features } org.example.basic.create_car --|> org.hyperledger.composer.system.Transaction class org.example.basic.create_parkspace << (T,yellow) >> { + User user + String coordinates + String address + Double price + DateTime free_from + DateTime free_to + Boolean disabled } org.example.basic.create_parkspace --|> org.hyperledger.composer.system.Transaction class org.example.basic.create_user << (T,yellow) >> { + String firstName + String lastName + String email } org.example.basic.create_user --|> org.hyperledger.composer.system.Transaction class org.example.basic.create_example_data_users << (T,yellow) >> { } org.example.basic.create_example_data_users --|> org.hyperledger.composer.system.Transaction class org.example.basic.create_example_data_cars << (T,yellow) >> { + User owner_car_1 + User owner_car_2 } org.example.basic.create_example_data_cars --|> org.hyperledger.composer.system.Transaction class org.example.basic.create_example_data_parkspaces << (T,yellow) >> { + User owner_parkspace } org.example.basic.create_example_data_parkspaces --|> org.hyperledger.composer.system.Transaction class org.example.basic.ParkEvent { + Car car + ParkSpace parkspace + Double price } org.example.basic.ParkEvent --|> org.hyperledger.composer.system.Event class org.example.basic.UnableToPayEvent { + User owner + Bill bill } org.example.basic.UnableToPayEvent --|> org.hyperledger.composer.system.Event right footer DATE @enduml
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/Conferencias/Conferencia 4_ Patrones de Diseño de Comportamiento/PrincipleAndPatternDesign/src/cu/datys/patterns/gof/behavioral/memento/cutomer/class-diagram.puml
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2021-01-25T13:35:26.659206
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@startuml skinparam backgroundcolor transparent skinparam classFontSize 18 skinparam noteFontSize 18 skinparam arrowFontSize 18 skinparam classAttributeFontSize 18 skinparam titleFontColor #5cb85c Title Memento Pattern Example class Customer{ - String name - String address - String phone + Customer(String name, String address, String phone) + CustomerMemento save() + void revert(CustomerMemento customer) } class CustomerMemento { private String name; private String phone; CustomerMemento(String name, String phone) } class Caretaker { - Stack<CustomerMemento> customerHistory + void save(Customer customer) + void revert(Customer customer) } Customer --> CustomerMemento: use Caretaker --> Customer: use Caretaker --> CustomerMemento: manage note left of Caretaker::save customerHistory.push(customer.save()); end note note left of Caretaker::revert customer.revert(customerHistory.pop()); end note note right of Customer::save return new CustomerMemento(name, phone); end note note right of Customer::revert this.name = customer.getName(); this.phone = customer.getPhone(); end note @enduml
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fab-du/documentations
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2021-01-21T14:01:15.730145
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@startuml user -> locale : change passphrase user -> locale : send the alt and new passphrase locale -> locale : decrypts user secret key with alt passphrase locale -> locale : encrpyts user secret key with the new passphrase locale -> remote : uploads new encrypted secret key locale <-- remote : ok @enduml
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@startuml namespace ua.khpi.oop.malokhvii05.util.algorithms.sort { class TopDownMergeSort<T> { +TopDownMergeSort(Comparator<T>) -mergeSlices(Object[], Object[]): Object[] -mergeSort(Object[]): Object[] +sort(Array<T>): void } class TimSort<T> { {static} -DEFAULT_MERGE_BUFFER_SIZE: int {static} -DEFAULT_MIN_GALLOP: int {static} -DEFAULT_MIN_MERGE: int -array: T[] -mergeBuffer: T[] -minGallop: int -runBaseStack: int[] -runSizeStack: int[] -stackSize: int +TimSort(Comparator<T>) {static} -binaryInsertionSort(T[], int, int, int, Comparator<?>): void {static} -countRunAndMakeAscending(T[], int, int, Comparator<T>): int {static} -getMinRunSize(int): int {static} -leftGallopSearch(T[], T, int, int, int, Comparator<?>): int {static} -reverseSlice(Object[], int, int): void {static} -rightGallopSearch(T[], T, int, int, int, Comparator<?>): int -ensureMergeBufferCapacity(int): void -mergeAdjacentRuns(): void -mergeAllRuns(): void -mergeAtIndex(int): void -mergeHighRuns(int, int, int, int): void -mergeLowRuns(int, int, int, int): void -pushRun(int, int): void -setUnorderedArray(T[], int): void +sort(Array<T>): void } class SortAlgorithmFactory { {static} -classMapping: Map<String, Class<?>> {static} -defaultAlgorithm: Class<?> -SortAlgorithmFactory() {static} +getAlgorithm(String): SortAlgorithm<T> {static} +getAlgorithm(String, Comparator<?>): SortAlgorithm<T> {static} +getDefaultAlgorithm(): SortAlgorithm<T> {static} +getDefaultAlgorithm(Comparator<?>): SortAlgorithm<T> {static} +getRegisteredAlgorithms(): Set<String> {static} -loadBasicAlgorithms(): void {static} +registerAlgorithm(String, Class<?>): void {static} +setDefaultAlgorithm(Class<?>): void {static} +unregisterAlgorithm(String): void } interface SortAlgorithm<T> { {abstract} +isReversedOrder(): boolean {abstract} +setReversedOrder(boolean): void {abstract} +sort(Array<T>): void } class SimpleQuickSort<T> { +SimpleQuickSort(Comparator<T>) -partition(Array<T>, int, int): int +sort(Array<T>): void } class ShellSort<T> { +ShellSort(Comparator<T>) +sort(Array<T>): void } class SelectionSort<T> { +SelectionSort(Comparator<T>) +sort(Array<T>): void } class NullSortAlgorithm<T> { {static} +INSTANCE: SortAlgorithm -NullSortAlgorithm() +isReversedOrder(): boolean +setReversedOrder(boolean): void +sort(Array<T>): void } class JSort<T> { +JSort(Comparator<T>) -inverseReheap(Array<T>, int): void -reheap(Array<T>, int): void +sort(Array<T>): void } class InsertionSort<T> { +InsertionSort(Comparator<T>) +sort(Array<T>): void } class HeapSort<T> { +HeapSort(Comparator<T>) -heapify(Array<T>, int, int): void +sort(Array<T>): void } class GnomeSort<T> { +GnomeSort(Comparator<T>) +sort(Array<T>): void } class BubbleSort<T> { +BubbleSort(Comparator<T>) +sort(Array<T>): void } class BottomUpMergeSort<T> { +BottomUpMergeSort(Comparator<T>) -mergeSlice(Object[], Object[], int, int): void +sort(Array<T>): void } abstract class AbstractSortAlgorithm<T> { #isReversedOrder: boolean +AbstractSortAlgorithm(Comparator<T>) +isNull(): boolean +isReversedOrder(): boolean +setReversedOrder(boolean): void #swap(Array<T>, int, int): void } AbstractSortAlgorithm <|-- TopDownMergeSort AbstractSortAlgorithm <|-- TimSort interface ua.khpi.oop.malokhvii05.util.algorithms.AlgorithmWithComparator<T> { {abstract} +getComparator(): Comparator<T> {abstract} +setComparator(Comparator<T>): void } ua.khpi.oop.malokhvii05.util.algorithms.AlgorithmWithComparator <|.. SortAlgorithm AbstractSortAlgorithm <|-- SimpleQuickSort AbstractSortAlgorithm <|-- ShellSort AbstractSortAlgorithm <|-- SelectionSort abstract class ua.khpi.oop.malokhvii05.util.algorithms.NullAlgorithmWithComparator<T> ua.khpi.oop.malokhvii05.util.algorithms.NullAlgorithmWithComparator <|-- NullSortAlgorithm SortAlgorithm <|.. NullSortAlgorithm AbstractSortAlgorithm <|-- JSort AbstractSortAlgorithm <|-- InsertionSort AbstractSortAlgorithm <|-- HeapSort AbstractSortAlgorithm <|-- GnomeSort AbstractSortAlgorithm <|-- BubbleSort AbstractSortAlgorithm <|-- BottomUpMergeSort abstract class ua.khpi.oop.malokhvii05.util.algorithms.AbstractAlgorithmWithComparator<T> ua.khpi.oop.malokhvii05.util.algorithms.AbstractAlgorithmWithComparator <|-- AbstractSortAlgorithm SortAlgorithm <|.. AbstractSortAlgorithm } @enduml
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@startuml class Solution45{ +List<String> fileInput = new ArrayList<>() 'holds file input +List<String> replacedList = new ArrayList<>() 'holds altered input -File data = new File("data/exercise45_input.txt") 'constant variable to hold the input file +main() +getFileData(): List<String> +replaceUtilizeWithUsed(): List<String> +getOutputFileName(): String +writeToFile(String outputName) } @enduml
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