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@startuml 'https://plantuml.com/class-diagram namespace nav2_core{ class PlannerException{ -- public method -- explicit PlannerException(const std::string description) using Ptr = std::shared_ptr<PlannerException>; } } namespace dwb_core{ class PlannerTFException { -- public method -- explicit PlannerTFException(const std::string description) } class IllegalTrajectoryException { -- public method -- IllegalTrajectoryException(const std::string critic_name, const std::string description) std::string getCriticName() const {return critic_name_;} -- protected data -- std::string critic_name_; } class NoLegalTrajectoriesException { public: explicit NoLegalTrajectoriesException(const IllegalTrajectoryTracker & tracker) IllegalTrajectoryTracker tracker_; } nav2_core.PlannerException <-- nav2_core.PlannerTFException nav2_core.PlannerException <-- nav2_core.IllegalTrajectoryException nav2_core.PlannerException <-- nav2_core.NoLegalTrajectoriesException } @enduml
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@startuml ChessPublicView_v2_0_2 title Chess Public View v2.0.2 class Chess { +play() } class Turn { +getCurrentPlayer() +change() } class Player { +boolean isWinner() +Color getColor() +void playTurn(Board) } enum Color { BLACK WHITE } class Board { -Square[8][8] squares +Board() +void show() +Square getSquare(Coordinate) } abstract class Piece { +Piece(Color) +Color getColor() +String getSimbol() +boolean isKing() +abstract boolean isValidMoveRule(Coordinate origin, Coordinate destination) } class Coordinate { +Coordinate(String coordinateText) +int getRowNumber() +int getColumNumber() +boolean hasVerticalDirectionWith(Coordinate) +boolean hasOneStepVerticalDirectionWith(Coordinate) +boolean hasHorizontalDirectionWith(Coordinate) +boolean hasOneStepHorizontalDirectionWith(Coordinate) +boolean hasDiagonalDirectionWith(Coordinate) +boolean hasOneStepDiagonalDirectionWith(Coordinate) } class Square { +Square(Coordinate) +void clean() +void putPiece(Piece) +boolean isEmpty() +Piece getPiece() +boolean isValidMoveRuleForContainedPiece() +boolean containKing() } class Movement { +Movement(Coordinate origin, Coordinate destination) +MatchResult perform(Board, Color currentUserColor) } enum MatchResult { CAPTURE NOT_ALLOWED EMPTY_SQUARE CHECKMATE } class King extends Piece { } class Rook extends Piece { } class Queen extends Piece { } Chess *--> "1" Board Chess *--> Turn Turn *--> "2" Player Player o--> Color Piece o--> Color Piece ..> Coordinate Player ..> Coordinate Player ..> Movement Player --> Board Board *--> "64" Square Board *--> "32" Piece Square o--> "0..1" Piece Square *--> "1" Coordinate Movement *--> MatchResult Movement --> Board Movement --> Square Movement ..> Piece @enduml
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@startuml header as-is current state actor User order 10 participant "MAT GWT" as gwt order 20 participant "MAT Server" as srv order 30 title CQL Workspace - Definition - Add or Modify Definition User -> gwt: add/modify definition gwt --> User: done User -> gwt: save opt validation failed note over gwt #definition name is a valid expression name, not empty, not a keyword, not Patient #definition Name has no special chars #definition comment < 250 chars #definition comment contains no invalid chars end note gwt -[#red]> User: show error destroy gwt end gwt -> srv: MeasureService::saveAndModifyDefinitions(\n\tmeasureId, \n\tmodified definition, \n\tcurrent definition, \n\tlist of defnitions,\n\t isFormattable: true) opt current measure not editable srv --[#red]> gwt: result {success: false} destroy srv end srv -> srv: load measure xml by measureId group CqlService::saveAndModifyDefinitions (xml, modified definition, current definition, definition list, isFormattable) srv -> srv: create cqlModel from xml note over srv validate the new identifier, unless it was equal to the definition # validate no special chars # validate identifier name is not duplicated # validate comment is not too long end note srv -> srv: update cql definition in the model srv -> srv: insert cql definition and then parse cql for errors opt isFormattable srv -> srv: format definition end end srv -> srv: update xml with risk adjustment variables srv -> srv: update xml, replace cqlLookUp with measure srv -> srv: save measure xml to DB srv -> gwt: return result {success: true} '------------------------------------------------------ newpage CQL Workspace - Definition - Delete Definition User -> gwt: Delete definition, [confirmation == Yes] gwt -> srv: MeasureService::deleteDefinition (\n\tmeasureId, \n\tto be modified cql definition) srv -> srv: MeasureLibraryService::deleteDefinition (\n\tmeasureId, \n\tto be modified cql definition) alt measure is not editable srv --[#red]> gwt: result = SaveUpdateCQLResult(success = false) else measure is editable srv -> srv: load measure xml by measureId from the DB srv -> srv: result = CqlService::deleteDefinition (xml, \n\tto be modified cql definition)) note over srv CqlService::saveCQLCodes does xml processing, # parses CQLModel from xml # remove definition by id # update xml from CQLModel # return result : SaveUpdateCQLResult (updated model, updated definition) end note srv -> srv: update xml value with cqlResult xml returned from CqlService srv -> srv: <b><color #RED>update xml populations and groups srv -> srv: store xml to the DB MeasurePackageService::saveMeasureXml srv --> gwt: result end alt result is success gwt -> gwt: update the view with cql parameters from result::getCqlModel()::getCqlParameters() gwt --> User: show success message else result is not success gwt --[#red]> User: show validation error else error gwt --[#red]> User: Window.alert( error message ) end footer actual on 01/22/2020 @enduml
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@startuml class CodeBlock { - String : code - UUID: codeBlockId - Compiler <Enum>: compiler - Instant: timeStamp -- Methods -- + String getCustomerCode() + UUID getId() -- Builder -- + withCode (String code) <Required> + withId (UUID id) <Optional> + withCompiler (Compiler c) <Required> + withTimeStamp (Instant i) <Optional> } class CBRequest <POJO> { - String : code - String : userPrimaryKey - String : userSecondary - String : Compiler } class CBResponse <POJO> { - String : url - CBResponseError : cbResponseError } @enduml
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@startuml class GenericsType { + Value : object <<get>> } class "GenericsType`1"<T> { + Value : T <<get>> } class "GenericsType`2"<T1,T2> { + Value1 : T1 <<get>> + Value2 : T2 <<get>> } class SubClass { + Value1 : string <<get>> + Value2 : int <<get>> } class "SubClass`1"<T> { + Value1 : GenericsType<int> <<get>> + Value2 : T <<get>> } "GenericsType`2" "<string,int>" <|-- SubClass "GenericsType`2" "<GenericsType<int>,T>" <|-- "SubClass`1" @enduml
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@startuml namespace de.gematik.ti.healthcard.control { namespace entities { namespace card { namespace pin { enum PinState { NO_ERROR PASSWORD_DISABLED PASSWORD_NOT_FOUND RETRY_COUNTER_COUNT_00 RETRY_COUNTER_COUNT_01 RETRY_COUNTER_COUNT_02 RETRY_COUNTER_COUNT_03 SECURITY_STATUS_NOT_SATISFIED TRANSPORT_STATUS_EMPTY_PIN TRANSPORT_STATUS_TRANSPORT_PIN } } } } } @enduml
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@startuml class SearchFilter { + ExcludeDirectories(directories:string[]) : ISearchFilter + ExcludeDirectory(directory:string) : ISearchFilter + ExcludeExtension(extension:string) : ISearchFilter + ExcludeExtensions(extensions:string[]) : ISearchFilter + IncludeDirectories(directories:string[]) : ISearchFilter + IncludeDirectory(directory:string) : ISearchFilter + IncludeExtension(extension:string) : ISearchFilter + IncludeExtensions(extensions:string[]) : ISearchFilter + Match(files:IEnumerable<string>) : IEnumerable<string> } ISearchFilter <|-- SearchFilter @enduml
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@startuml start :ClickServlet.handleRequest(); :new page; if (Page.onSecurityCheck) then (true) :Page.onInit(); if (isForward?) then (no) :Process controls; if (continue processing?) then (no) stop endif if (isPost?) then (yes) :Page.onPost(); else (no) :Page.onGet(); endif :Page.onRender(); endif else (false) endif if (do redirect?) then (yes) :redirect process; else if (do forward?) then (yes) :Forward request; else (no) :Render page template; endif endif stop @enduml @startuml title Dodawanie hosta actor UI #red box "Kontroler" #LightBlue control Kontroler database kontrolerDB end box box "Monitor" #DarkSalmon control Monitor database monitorDB end box autonumber UI -> Kontroler: POST /host Kontroler -> Kontroler: Walidacja danych alt dane poprawne Kontroler -> kontrolerDB: dodaj do bazy Kontroler -> Monitor: POST /host Monitor -> Monitor: Walidacja danych alt dane poprane Monitor -> monitorDB: Dodaj do bazy Monitor --> Kontroler: status 201 Kontroler --> UI: status 201 else dane niepoprawne Monitor -> Kontroler: status 400 Kontroler --> UI: status 400 end else danie niepoprawne Kontroler --> UI: status 400 end @enduml
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@startuml class CameraManager { + defaultRotation : int + Size : float <<get>> <<set>> + Rotation : int <<get>> <<set>> ResetSize() : void ResetPosition() : void ResetRotation() : void ResetCamera() : void Start() : void RotateLeft() : void RotateRight() : void Update() : void } MonoBehaviour <|-- CameraManager CameraManager --> "mainCamera" Camera CameraManager --> "defaultPosition" Vector2 CameraManager --> "Position" Vector3 @enduml
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@startuml title AubieMemory System Sequence Diagram actor Player participant MemoryGame participant HighScoreManager group SD: Memory Player -> MemoryGame: Choose difficulty Player <-- MemoryGame: display buttons loop while (game in progress) Player <-- MemoryGame: play tone sequence Player -> MemoryGame: input sequence alt correct input Player <- MemoryGame: extend sequence Player <-- MemoryGame: update score opt score > high score MemoryGame --> HighScoreManager: transmit High Score Player <-- MemoryGame: update high score end else incorrect input Player <- MemoryGame: end game Player <- MemoryGame: display 'play again' button end end Player -> MemoryGame: view high scores Player <-- HighScoreManager: show high scores end @enduml
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@startuml Use Case Diagram (*) --> "Send user name to server" --> "Create room" --> "Return room id" --> "Redirect to room link" --> (*) @enduml
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@startuml header SportsGeek title Authenticate User skinparam ParticipantPadding 10 skinparam BoxPadding 20 actor User box "SportsGeek System" participant sportsGeek end box box "Authentication Service" participant authenticate end box box "database" database database end box User -> sportsGeek: Enter the credentials activate sportsGeek #lightblue note right #yellow *params* username=xyz123 password=***** end note alt #white sportsGeek -> "authenticate" : Enter the credentials activate authenticate #lightblue authenticate -> "database" : Check user credentials activate "database" #lightblue "database" --> authenticate : <font color=darkblue><b>Response Get User Details deactivate "database" authenticate --> "authenticate" : authenticate user credentials alt #lightgreen user is valid "authenticate" --> "sportsGeek" : <font color=darkblue><b>Response Valid User "sportsGeek" --> User : <font color=darkblue><b>Response Valid User else #pink Bad Credentials "authenticate" --> "sportsGeek" : <font color=darkblue><b>Response Invalid username or password "sportsGeek" --> User : <font color=darkblue><b>Response Invalid username or password else #pink user is invalid "authenticate" --> "sportsGeek" : <font color=darkblue><b>Response Sorry! you have been blocked by the admin deactivate "authenticate" "sportsGeek" --> User : <font color=darkblue><b>Response Sorry! you have been blocked by the admin deactivate "sportsGeek" end alt end alt @enduml
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@startuml 'https://plantuml.com/sequence-diagram class WordFinder { + static void main( String[] args ) + static String scanFile (File input) + static String replace (String inputStr) + static void writeFile (String outputStr) } @enduml
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@startuml [client] as c node { [mapservice] as s () WMS as si s -right- si } package "FeatureInfo - FI" { [FeatureInfo] as fi [SpatialQuery] as sq [Py-Module] as m () "WMS - FI" as fii fii -right- fi fi <|-- sq fi <|-- m } c --> si c --> fii @enduml
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@startuml title Setup & Initiate 'caption Figure 1 actor test participant ":InputStream" as IS box "eu.ensure.packproc" #LightBlue participant ":BasicProcessorContext" as PC participant ":ProcessorManager" as PM #99FF99 end box autonumber test -->> IS : load configuration test -->> PC : create context for processors test -->> PM : create processor manager autonumber stop newpage Invoke autonumber test -->> IS : load input file test -> PM : apply(input file, context) autonumber stop PM -> PM : asdf @enduml
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@startuml class ControlPlayableAsset { <<const>> k_MaxRandInt : int = 10000 + updateParticle : bool = true + particleRandomSeed : uint + updateDirector : bool = true + updateITimeControl : bool = true + searchHierarchy : bool = false + active : bool = true m_Duration : double m_SupportLoop : bool + OnEnable() : void + <<override>> duration : double <<get>> + <<override>> CreatePlayable(graph:PlayableGraph, go:GameObject) : Playable {static} ConnectPlayablesToMixer(graph:PlayableGraph, playables:List<Playable>) : Playable CreateActivationPlayable(root:GameObject, graph:PlayableGraph, outplayables:List<Playable>) : void SearchHiearchyAndConnectParticleSystem(particleSystems:IEnumerable<ParticleSystem>, graph:PlayableGraph, outplayables:List<Playable>) : void SearchHierarchyAndConnectDirector(directors:IEnumerable<PlayableDirector>, graph:PlayableGraph, outplayables:List<Playable>, disableSelfReferences:bool) : void {static} SearchHierarchyAndConnectControlableScripts(controlableScripts:IEnumerable<MonoBehaviour>, graph:PlayableGraph, outplayables:List<Playable>) : void {static} ConnectMixerAndPlayable(graph:PlayableGraph, mixer:Playable, playable:Playable, portIndex:int) : void {static} GetControlableScripts(root:GameObject) : IEnumerable<MonoBehaviour> GetParticleSystemRoots(go:GameObject) : IList<ParticleSystem> {static} GetParticleSystemRoots(t:Transform, roots:ICollection<ParticleSystem>) : void + GatherProperties(director:PlayableDirector, driver:IPropertyCollector) : void } class "List`1"<T> { } class "ExposedReference`1"<T> { } PlayableAsset <|-- ControlPlayableAsset IPropertyPreview <|-- ControlPlayableAsset ITimelineClipAsset <|-- ControlPlayableAsset ControlPlayableAsset o-> "k_EmptyDirectorsList<PlayableDirector>" "List`1" ControlPlayableAsset o-> "k_EmptyParticlesList<ParticleSystem>" "List`1" ControlPlayableAsset --> "sourceGameObject<GameObject>" "ExposedReference`1" ControlPlayableAsset --> "prefabGameObject" GameObject ControlPlayableAsset --> "m_ControlDirectorAsset" PlayableAsset ControlPlayableAsset --> "clipCaps" ClipCaps @enduml
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@startuml title User creates a Cluster with KubeadmControlPlane actor User ' -- GROUPS START --- box #lightgreen participant "API Server" end box box #lightslategray participant "Cluster API Cluster Controller" end box ' -- GROUPS END --- User->"API Server":kubectl apply -f cluster.yaml "API Server"-->>"Cluster API Cluster Controller": New Cluster "Cluster API Cluster Controller"-> "Cluster API Cluster Controller":Cluster Controller Reconcile activate "Cluster API Cluster Controller" note over "Cluster API Cluster Controller": - ✅ Cluster.Status.InfrastructureReady is false\n- ✅ Cluster.Spec.ControlPlaneRef is populated\n- ✅ Cluster.Spec.ControlPlaneRef -> Status.Ready is false opt #FFFFFFCC Required only if the object hasn't been seen before "Cluster API Cluster Controller"-> "Cluster API Cluster Controller":Add watcher for \nCluster.Spec.ControlPlaneRef.Kind objects end opt #FFFFFFCC Required only if the infrastructure object doesn't have a Cluster owner reference "Cluster API Cluster Controller"-> "Cluster API Cluster Controller":Set Cluster.Spec.InfrastructureRef -> OwnerReferences[0] to Cluster "Cluster API Cluster Controller"->"API Server": Patch AWSCluster "Cluster API Cluster Controller"<<--"API Server": Response end opt #FFFFFFCC Required only if the control plane object doesn't have a Cluster owner reference "Cluster API Cluster Controller"-> "Cluster API Cluster Controller":Set Cluster.Spec.ControlPlaneRef -> OwnerReferences[0] to Cluster "Cluster API Cluster Controller"->"API Server": Patch KubeadmControlPlane "Cluster API Cluster Controller"<<--"API Server": Response end "Cluster API Cluster Controller"->"API Server": Patch Cluster Status "Cluster API Cluster Controller"<<--"API Server": Response deactivate "Cluster API Cluster Controller" hide footbox @enduml
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@startuml 'https://plantuml.com/class-diagram class Project { main() start() } class ProjectController {} Javafx.Applictaion <|-- Project Project -- ProjectController @enduml
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@startuml title empdata '''''''''''''''''''''''''''''''''''''''''' '' '' '' AUTOGENERATED CODE -- DO NOT EDIT! '' '' '' '''''''''''''''''''''''''''''''''''''''''' class "RelModel.Breed" as _0 << (D,orchid) >> { + breedId : int + breedName : string + legRank : int + numLegs : int + species : string } class "RelModel.Employee" as _1 << (D,orchid) >> { + dob : date + employeeId : int + error : int + name : string + petId : **EmployeeTendsPet.petId** <<FK>> } class "RelModel.EmployeeTendsPet" as _2 << (D,orchid) >> { + employeeId : **Employee.employeeId** <<FK>> + petId : **Pet.petId** <<FK>> } class "RelModel.Pet" as _3 << (D,orchid) >> { + breedId : **Breed.breedId** <<FK>> + dob : date + name : string + numLegs : int + petId : int } _1 }-- " " _2 _2 }-- " " _1 _2 }-- " " _3 _3 }-- " " _0 @enduml
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@startuml; skinparam componentStyle uml2 !define BASEURL https://raw.githubusercontent.com/smartsdk/architecture-diagrams/master !includeurl BASEURL/data-management/Data-ContextManagement-SmartSDK-extension.puml [Video \n Streaming] as vs hide encryption hide timeseries hide sth hide ckan hide cep hide sdk package "SmartSecurity FrontEnd" as scfrontend { SMARTSDK(eventsgui,"Events GUI",component) } package "SmartSecurity BackEnd" as scbackend { SMARTSDK(eventsmgt,"Events Management",component) SMARTSDK(secfilter,"Video Security Events\nDetection",component) } SMARTSDK(seceventdata,"Security Event\nDatamodel",database) ctx -down- seceventdata secfilter -left- kurento secfilter -right- eventsmgt eventsmgt -up- eventsgui interface RTSP vs -up- RTSP RTSP -up- kurento @enduml
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@startuml hide circle entity Entity { * identifying_attribute -- * mandatory_attribute optional_attribute } ' zero or one Entity |o--o| B ' exactly one C ||--|| D ' zero or many E }o--o{ Entity ' one or many G }|--|{ H @enduml
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@startuml title __BURGER's Class Diagram__\n namespace Burger { class ingredient.IngredientFactory { } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml abstract class Class01 { +{abstract} AbstractPublicMethod(int param) : bool +PublicMethod(int param) : bool {query} +{static} StaticPublicMethod(bool param) : bool #{abstract} _AbstractMethod(int param) : bool #_ProtectedMethod(int param) : bool #{static} _StaticProtectedMethod(bool param) : bool #_protected_var : int +public_var : int } class Class02 { +AbstractPublicMethod(int param) : bool -_AbstractMethod(int param) : bool -_PrivateMethod(int param) : bool -{static} _StaticPrivateMethod(bool param) : bool -_private_var : int } class Class03 <template<typename T>> { +Class03() +~Class03() -_data : Class01* -_obj : Class01* -_typed_obj : T* -_obj_list : list<Class02> } enum Enum01 { VALUE_0 VALUE_1 VALUE_2 } Class01 <|-- Class02 Class03 "2" o-- Class01 Class03 o-- Class02 @enduml
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@startuml interface YamlProcessor{ {method} ArtifactName(version, flavor string) string {method} GetVariables([]byte) ([]string, error) {method} Process([]byte) ([]byte, error) } @enduml
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@startuml 01_contexte title Diagramme de contexte rectangle OC_Pizza { } actor Gestionnaire_de_commande as GESTCMD actor Client as CUSTOMER actor Gestionnaire_de_stock as GESTSTOCK actor Pizzaiolo as PZLO actor Banque <<system>> as BANK actor Responsable as BOSS GESTSTOCK - OC_Pizza PZLO -- OC_Pizza BOSS -- OC_Pizza OC_Pizza - BANK OC_Pizza -- CUSTOMER OC_Pizza -- GESTCMD @enduml
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@startuml title __ENTITY's Class Diagram__\n namespace entity { class entity.Klient { - id : int - meno : String - priezvisko : String - uctyKlienta : List<Ucet> - vek : int + Klient() + Klient() + getId() + getMeno() + getNarodnost() + getPocetUctovKlienta() + getPriezvisko() + getUctyKlienta() + getVek() + nacitajUcty() + odoberUcet() + pridajUcet() + setId() + setMeno() + setNarodnost() + setPriezvisko() + setVek() + toString() - jeRovnakeCisloUctu() } } namespace entity { class entity.Ucet { - cisloUctu : String - id : int - mnozstvoPenazi : double + Ucet() + Ucet() + getCisloUctu() + getId() + getKlient() + getMnozstvoPenazi() + getTyp() + setCisloUctu() + setId() + setMnozstvoPenazi() + setTyp() + toString() } } entity.Klient o-- enums.Narodnost : narodnost entity.Ucet o-- entity.Klient : klient entity.Ucet o-- enums.TypUctu : typ right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml title __C2XTA's Class Diagram__\n package hu.bme.mit.mcmec.c2xta { class C2Xta { {static} + transform() + run() } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml object ":SchemaMapping" as schema{ } object "books :TableMapping" as books{ exasolName: "BOOKS" remoteName: "books" pathInRemoteTable: / } object "booksTopics :TableMapping" as tableTopics{ exasolName: "BOOKS_TOPICS" remoteName: "books" pathInRemoteTable: /topics } schema --> books schema --> tableTopics @enduml
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@startuml interface IProduct{ + setColor():Object } class ProductA{ + <<Implement>> setColor():Object } class ProductB{ + <<Implement>> setColor():Object } class ProductC{ + <<Implement>> setColor():Object } class Factory{ + createProduct():IProduct } Factory --|> ProductA Factory --|> ProductB Factory --|> ProductC ProductA ..> IProduct ProductB ..> IProduct ProductC ..> IProduct @enduml
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namespace SceneManagement { class GameObject { +GetID() +Read() +Write() +GetName() +SetName() +ToTypeRT() +ApplyFromTypeRT() +GetComponentTypeSet() +AddComponent() +RemoveComponent() +GetComponent() +GetComponents() +GetAllComponents() +GetComponentCount() +GetParent() +DetachFromParent() +SetParent() +IsTopLevelObject() +GetChildren() +AddChild() +RemoveChild() +GetSpace() +CloneObject() } }
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@startuml estados_de_actividad ' Estados principales state EnTramite : La actividad esta siendo \nevaluada por el administrador. state Modificada : La activida ha sido modificada \ny debe ser reevaluada \n por el ofertante. state Denegada : La activida no es apta para su implementacion. state Cerrada : La activida ha llenado todas sus plazas o las plazas han sido cerradas. ' Estados de modificacion state ModificacionEnTramite : La midificacion esta siendo \nevaluada por el administrador. state ModificacionAplicada : La modificacin es visible para los demandantes. state ModificacionDenegada : La modificacion no a sido aceptada. ' Diagrama Principal [*] --> EnTramite : Creacion de una actividad EnTramite -left-> Denegada EnTramite -right-> Modificada : El Administrador ha \nmodificado la actividad EnTramite --> EnCurso : La actividad ha sido aceptada \npor el Administrador y Ofertante Modificada -left-> EnTramite : El Ofertante ha aceptado \ny/o modificado la actividad state EnCurso { state Aceptada : La activida esta aprobada \npara su publicacion. state Oculta : La activida no es visible para los demandantes. state Publicada : La actividad es visible para los demandantes. state Abierta : Las plazas de la actividad \nestan abiertas para los demandantes. [*] --> Aceptada Aceptada --> Oculta : No ha llegado \nla fecha de publicacion Aceptada --> Publicada : No se ha indicado fecha de publicacion \no dicha fecha se a vencido Oculta --> Publicada : La fecha de publicacion a vencido Publicada --> Abierta : Ha llegado la fecha de apertura de plazas } Abierta --> Cerrada : Ha llegado la fecha de cierre de plazas \no las plazas estan llenas Modificada --> [*] : El Ofertante a cancelado la actividad Cerrada --> [*] Denegada --> [*] @enduml
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@startuml hide members class Equity class Photo class Agent class Customer class Request class TimeSlot class Comment Equity <-- Photo: of Equity --> Customer : ownedBy Equity --> Agent : responsible Meeting --> Agent : scheduledBy Meeting --> Customer : attends Meeting --> Equity : at Meeting -> Request : from Request --> Equity : about Request --> Customer : issuedBy Request --> Agent : assignedTo Request <- TimeSlot : forRequest Comment -> Customer: createdBy Comment -> Equity : about @enduml
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@startuml namespace Bartlett.UmlWriter.Processor { abstract AbstractProcessor << abstract >> { #reflector #graphId #objects #edges -spaces -linebreak -- +__construct() +setGraphId() +renderClass() +renderNamespace() +render() #renderEdges() #formatLine() #writeObjectElement() #writeObjectInheritance() #writeObjectInterfaces() #writeConstantElements() #writePropertyElements() #writeMethodElements() #<i>pushObject</i>() #<i>pushEdge</i>() #formatClassStereotype() -reset() } class GraphvizProcessor << class >> { #namespaceSeparator -- #renderObjects() #renderEdges() #writeGraphHeader() #writeGraphFooter() #pushObject() #pushEdge() -attributes() } interface ProcessorInterface << interface >> { +GLOBAL_NAMESPACE -- +renderClass() +renderNamespace() +render() } class PlantUMLProcessor << class >> { #namespaceSeparator -- #renderObjects() #renderEdges() #writeGraphHeader() #writeGraphFooter() #pushObject() #pushEdge() } } Bartlett.UmlWriter.Processor.GraphvizProcessor --|> Bartlett.UmlWriter.Processor.AbstractProcessor Bartlett.UmlWriter.Processor.GraphvizProcessor ..|> Bartlett.UmlWriter.Processor.ProcessorInterface Bartlett.UmlWriter.Processor.PlantUMLProcessor --|> Bartlett.UmlWriter.Processor.AbstractProcessor Bartlett.UmlWriter.Processor.PlantUMLProcessor ..|> Bartlett.UmlWriter.Processor.ProcessorInterface @enduml
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@startuml skinparam classAttributeIconSize 0 hide circle note "Private methods are omitted.\nexecute() parameters omitted for brevity." as N1 abstract class "{abstract}\nCommand" as Command { {abstract} +execute() } enum RecordType <<enumeration>> { EXPENSE LOAN SAVING ALL } class AddCommand { {static} #COMMAND_ADD: String -amount: BigDecimal -issueDate: LocalDate -description: String -borrowerName: String -recordType: RecordType +AddCommand(:ArrayList<String>) +execute() } class CreditScoreCommand { {static} #COMMAND_CREDIT_SCORE: String -borrowerName: String +CreditScoreCommand(:ArrayList<String>) +execute() } class ExitCommand { {static} #COMMAND_EXIT: String +ExitCommand(:ArrayList<String>) +execute() } class HelpCommand { {static} #COMMAND_HELP: String -helpType: String +HelpCommand(:ArrayList<String>) +execute() } skinparam linetype polyline skinparam groupInheritance 3 Command <|-- AddCommand Command <|-- CreditScoreCommand Command <|-- ExitCommand Command <|-- HelpCommand hide RecordType empty members @enduml
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@startuml title Iterator abstract class Aggregate{ +createIterator(): Iterator } abstract class Iterator{ +first(): Object +next(): Object +isDone(): boolean +first(): currentItem +current(): int } class ConcreteAggregate{ +createIterator(): Iterator } class ConcreteIterator{ -concreteAggregate: ConcreteAggregate -current: int +first(): Object +next(): Object +isDone(): boolean +first(): currentItem +current(): int } class ConcreteIteratorDesc{ -concreteAggregate: ConcreteAggregate -current: int +first(): Object +next(): Object +isDone(): boolean +first(): currentItem +current(): int } Iterator <|-- ConcreteIterator Iterator <|-- ConcreteIteratorDesc Aggregate <|-- ConcreteAggregate ConcreteIterator --> ConcreteAggregate ConcreteAggregate ..> ConcreteIterator ConcreteIteratorDesc --> ConcreteAggregate ConcreteAggregate ..> ConcreteIteratorDesc @enduml
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@startuml class Hanged{ + run() : void } class Turn{ - players[] : Player + next() : void +getCurrent() : Player } class BoardPaper{ - secretWord : SecretWord - proposedChar : ProposedWord - proposedWord : ProposedChar - hangedParts[] : int + getAttempts() : int +isWinner() : boolean } class SecretWord{ } abstract class Word{ - chars[] : char + {static} isValid(String input) : boolean + {abstract} isEquals() : boolean + {abstract} clearShow() : String } class Player{ - name : String + play() } Word <|-- SecretWord Word <|--ProposedChar Word <|-- ProposedWord Hanged *--> Turn Turn *--> "1..n" Player Hanged *--> BoardPaper Player --> "0..9" ProposedChar Player --> "0..1" ProposedWord BoardPaper *--> SecretWord BoardPaper o--> ProposedChar BoardPaper o--> ProposedWord @enduml
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@startuml component "Angular Frontend" { component "Apollo Client" as c1 } component "Appollo Federation" as federation component "TodoList Service" as todo { component "Apollo" as a1 component "Application" as app1 component "H2" as h1 } component "User Service" as user { component "Apollo" as a2 component "Application" as app2 component "H2" as h2 } c1 --> federation federation --> todo federation --> user a1 --> app1 app1 --> h1 a2 --> app2 app2 --> h2 @enduml
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@startuml autonumber skinparam legendBackgroundColor #FEFECE <style> header { HorizontalAlignment left FontColor purple FontSize 14 Padding 10 } </style> header Insights by Truffle title Txn Hash: 0xaf16a0ff6b6989d8628a7875a2f431946639b14e2d794a7088291acb9ab06984 actor EOA as "EOA" participant TestGuard_01 as "TestGuard_01" participant ReentrancyMock_01 as "ReentrancyMock_01" "EOA" -> "TestGuard_01" ++: beforeEach() "TestGuard_01" -> "ReentrancyMock_01" ++: constructor() "ReentrancyMock_01" -> "TestGuard_01" --: "TestGuard_01" -> "ReentrancyMock_01" ++: callback() "ReentrancyMock_01" -> "ReentrancyMock_01" ++: count() "ReentrancyMock_01" -> "ReentrancyMock_01" --: "ReentrancyMock_01" -> "TestGuard_01" --: "TestGuard_01" -> "ReentrancyMock_01" ++: callback() "ReentrancyMock_01" -> "ReentrancyMock_01" ++: count() "ReentrancyMock_01" -> "ReentrancyMock_01" --: "ReentrancyMock_01" -> "TestGuard_01" --: "TestGuard_01" -> "EOA" --: legend Participant details <#FEFECE,#D0D000>|= Alias |= Contract name |= Address | <#FEFECE>| EOA | Externally Owned Account | 0x074879d0D753cf4A850a6a3614D60d0b2309A58F | <#FEFECE>| TestGuard_01 | TestGuard | 0x63fb898997d985983B63843bd5a1d6A7AD11b95A | <#FEFECE>| ReentrancyMock_01 | ReentrancyMock | 0x237c1Ba4bB1cc689Bbb1034dBC154020c54FF0b5 | endlegend @enduml
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@startuml class com.kamshanski.blepositioning.model.methods.Positioning { ~ NiceFilter rssiFiltersBunchSample ~ HashMap<Beacon,NiceFilter> rssiFilters ~ HashMap<Beacon,MeanVariance> meanFunctions ~ HashMap<Beacon,DistanceFunction> distanceFunctions ~ Estimator coordinatesEstimator ~ FilterBunch xFilter ~ boolean meanFirst + PositioningStorage storage - StringBuilder log + Dimensions of(HashMap<Beacon,double[]>) + String getLog() } @enduml
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@startuml node "Content manager" { database "CM database" { [Texts] [Pictures] } [CM Controller] --> [Texts] [CM Controller] --> [Pictures] } node "Post manager" { database "PM Database" { [Posts] [Users] } [PM Controller] .left.> [Post manager] [PM Controller] .right.> [User manager] [Post manager] --> [Posts] [User manager] --> [Users] } node "User Interface" { [UI Server] --> [PM Controller] : REST [UI Client] ..> [UI Server] } node "Proxy Server" { [UI Server] -left- [Proxy] : REST [Proxy] --> [CM Controller] : REST } @enduml
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@startuml hide footbox 'https://plantuml.com/sequence-diagram ->":MainParser":userInput:String activate ":MainParser" ":MainParser"->":MainParser":parseCommand(userInput:String) activate ":MainParser" ":MainParser"->":MainParser":getCommandType(userInput:String) activate ":MainParser" ":MainParser"-->":MainParser":commandType:CommandType deactivate ":MainParser" ":MainParser"->":MainParser":getCommandWord(userInput:String) activate ":MainParser" ":MainParser"-->":MainParser":commandWord:CommandWord deactivate ":MainParser" ref over ":MainParser": Detailed Parsing\nbased on CommandType <--":MainParser"::Command deactivate ":MainParser" deactivate ":MainParser" @enduml
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@startuml interface DrivingState { void gotStopped(String character); void gotBreathilised(String character); void gotLucky(String character); class Drunk implements DrivingState{ RoadUser roadUser; public Drunk(RoadUser roadUser) public void gotStopped(String character) public void gotBreathilised(String character) public void gotLucky(String character) } class Drunk implements DrivingState{ RoadUser roadUser; public Drunk(RoadUser roadUser){ public void gotStopped(String character) { public void gotBreathilised(String character) { public void gotLucky(String character) { } class Sober implements DrivingState{ RoadUser roadUser; public Sober(RoadUser roadUser){ public void gotStopped(String character) { System.out.println(character + " had no drink"); public void gotBreathilised(String character) { public void gotLucky(String character) { } @enduml
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@startuml package com.iluwatar.resource.acquisition.is.initialization { class App { + App() + main(args : String[]) {static} } class SlidingDoor { + SlidingDoor() + close() } class TreasureChest { + TreasureChest() + close() } } @enduml
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@startuml 'https://plantuml.com/class-diagram class WordFinder { input : Scanner fileCall : Scanner callFile : PrintWriter call : GenerateText +main(args : String[]) fileName : String text : List<String> } WordFinder o--> GenerateText class GenerateText { +newList(text : List<String>) : List<String> +fileText(text : List<String>) : String totalText : String } @enduml
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@startuml ModelBase ----|> Element EntityReference --|> Element RelationBase --|> Element BelongTo --|> RelationBase BelongToMany --|> RelationBase HasOne --|> RelationBase HasMany --|> RelationBase Directive --|> ModelBase Args --|> ModelBase Enum ---|> ModelBase Enum --* EnumItem EnumItem --|> ModelBase Mutation ---|> ModelBase Operation ---|> ModelBase PackageBase ----|> ModelBase MetaModel --|> PackageBase ModelPackage --|> PackageBase ModelHook --|> PackageBase Query --|> ModelBase Union --|> ModelBase Scalar --|> ModelBase EntityBase ----|> ModelBase Entity --|> EntityBase Mixin --|> EntityBase FieldBase -----|> ModelBase RelationFieldBase --|> FieldBase SimpleField --|> FieldBase RelationField --|> RelationFieldBase EntityField --|> RelationFieldBase InputType ----|> ModelBase InputFIeld ----|> ModelBase @enduml
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@startuml abstract class AbstractFlyweight { public $internalState; public $externalState; abstract public function render(); __construct($externalState) } class FlyweightFactory { protected $flyweights = []; getFlyweight($externalState) } class Flyweight extends AbstractFlyweight { render() } class UnsharedFlyweight extends AbstractFlyweight { render() } Flyweight <.. FlyweightFactory @enduml
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@startuml 'http://plantuml.com/skinparam.html' skinparam handwritten true skinparam monochrome false skinparam defaultFontName FG Virgil skinparam shadowing false title P2P-FileShare package "presentation" { class DirectoryTableView class DownloadingDialog class EditConfigurationDialog class RemoteFilenamesTableView class P2PFileShareApp { + {static} main : void } } package "application" { class ManageSharedFilesController class CommunicationsController class EditConfigurationsController } package "networking" { class UdpCommunication class TcpCommunication class RemoteFilenameListProtocol } package "domain" { class RemoteFilename { filename : String username : String address : InetAddress tcpPort : Integer active : Boolean +activate() +refresh() -deactivate() +notifyObservers() } class RemoteFilenameList { list : ObservableList +update() } class Directory { directory : Path filter : FileFilter watcher : WatchService +getFiles() : File[] } } package "util" { class Constants class ByteUtil class OSUtil class StringUtil } application .> domain application ...> networking networking ...> domain presentation ...> application networking ..> util domain ..> util presentation ..> util application ..> util @enduml P2PFileShareApp ..> DirectoryTableView P2PFileShareApp ..> DownloadingDialog P2PFileShareApp ..> EditConfigurationDialog P2PFileShareApp ..> RemoteFilenamesTableView /' Class01 <|-- Class02 Class03 *-- Class04 Class05 o-- Class06 Class07 .. Class08 Class09 -- Class10 class UdpCommunication { username password +sign_in() } '/
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@startuml skinparam classAttributeIconSize 0 class PoseEstimatorICP{ - const Scan2D *curScan - size_t usedNum - double pnrate - poseOptimizer *popt - dataAssociator *dass + double totalError + double totalTime + PoseEstimatorICP() : usedNum(0), pnrate(0), totalError(0), totalTime(0) + ~PoseEstimatorICP() + void setPoseOptimizer(PoseOptimizer *p){popt = p} + void setDataAssociator(dataAssociator *d){dass = d} + double getPnrate(){return(pnrate)} + size_t getUsedNum(){return(usedNum)} + void setScanPair(const Scan2D *c, const Scan2D *r){curScan = c; dass->setRefBase(r->lps)} + void setScanPair(const Scan2D *c, const std::vector<LPoint2D> &refLps){curScan = c; dass->setRefBase(&refLps)} + double estimatePose(Pose2D &initPose, Pose2D &estPose) } PoseEstimatorICP o-- PoseOptimizer PoseEstimatorICP o-- DataAssociator @enduml
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@startuml title __GAMEELEMENTS's Class Diagram__\n namespace main { namespace engine { namespace gameElements { class main.engine.gameElements.Bandit { - actions : List<Action> - bounties : ArrayList<Bounty> - bullets : int + Bandit() + addAction() + addBounty() + clearActions() + doAction() + dropBounty() + getActions() + getBounty() + getBullets() + getMoney() + rob() + shoot() + update() } } } } namespace main { namespace engine { namespace gameElements { class main.engine.gameElements.Bounty { ~ type : String ~ value : int + Bounty() + getType() + moveTo() } } } } namespace main { namespace engine { namespace gameElements { class main.engine.gameElements.Character { - name : String + getName() + move() ~ Character() ~ Character() } } } } namespace main { namespace engine { namespace gameElements { class main.engine.gameElements.Entity { # type : String # x : int # y : int + Entity() + getType() + getX() + getY() } } } } namespace main { namespace engine { namespace gameElements { class main.engine.gameElements.Marshall { - NERVOSITE_MARSHALL : double - stunned : boolean + Marshall() + autoMove() + catchBandit() + stun() + update() } } } } namespace main { namespace engine { namespace gameElements { class main.engine.gameElements.Train { - NB_WAGONS : int - entities : ArrayList<Entity> + Train() + addEntity() + getBandits() + getBountyAt() + getEntities() + getMarshall() + getTrainHeight() + getTrainLength() + removeEntity() } } } } main.engine.gameElements.Bandit -up-|> main.engine.gameElements.Character main.engine.gameElements.Bounty -up-|> main.engine.gameElements.Entity main.engine.gameElements.Character -up-|> main.engine.gameElements.Entity main.engine.gameElements.Entity o-- main.engine.gameElements.Train : train main.engine.gameElements.Marshall -up-|> main.engine.gameElements.Character right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml !theme black-knight package "Interfaces" { interface IStructuredType { +StructureType StructureType() } interface IChainable { +BaseInStructure* PNext { get; set; } } interface IExtendsChain<TChain> { } interface IChainStart { } IStructuredType <|-- IChainable IChainable <|-- IExtendsChain IChainable <|-- IChainStart } package "Structures" { class BaseInStructure implements IChainable { +StructureType SType +BaseInStructure* PNext +BaseInStructure* IChainable.PNext { get; set; } +StructureType IStructureType.StructureType() } class PhysicalDeviceFeatures2 implements IChainStart { +StructureType SType +BaseInStructure* PNext +PhysicalDeviceFeatures Features +BaseInStructure* IChainable.PNext { get; set; } +StructureType IStructureType.StructureType() } IExtendsChain <|.. PhysicalDeviceFeatures2 class PhysicalDeviceVariablePointersFeatures implements IExtendsChain { +StructureType SType +BaseInStructure* PNext +Bool32 VariablePointersStorageBuffer +Bool32 VariablePointers +BaseInStructure* IChainable.PNext { get; set; } +StructureType IStructureType.StructureType() } IExtendsChain <|.. PhysicalDeviceVariablePointersFeatures IExtendsChain <|.. PhysicalDeviceVariablePointersFeatures IExtendsChain <|.. PhysicalDeviceVariablePointersFeatures } @enduml
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@startuml skinparam class { backgroundColor pink arrowColor firebrick borderColor firebrick } class HydrogenOxide <PRE> { - state: State constructor(state: State) + cool(): string + warm(): string + changeState(state: State): void + showName(): string } abstract class State { # hydrogenOxide: HydrogenOxide + {abstract} lowerTemperature(): string + {abstract} raiseTemperature(): string + setHydrogenOxide(hydrogenOxide: HydrogenOxide): void + showChemicalFormula(): string } package states.class.ts { class LiquidState class SolidState } class LiquidState <XOR> { + lowerTemperature(): string + raiseTemperature(): string } class SolidState <XOR> { + lowerTemperature(): string + raiseTemperature(): string } HydrogenOxide o-> State State <|-- LiquidState State <|-- SolidState @enduml
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@startuml SequenceDiagram3 skinparam BackgroundColor #CAE1FF skinparam NoteBackgroundColor white skinparam NoteBorderColor #000033 skinparam ParticipantBackgroundColor #f0ffff skinparam ParticipantBorderColor #000033 skinparam SequenceLifeLineBackgroundColor #75cbec skinparam SequenceLifeLineBorderColor #000033 skinparam ArrowColor #191970 skinparam Linetype ortho skinparam ActorBackgroundColor #f0ffff skinparam ActorBorderColor #000033 participant ":Web Application" order 20 participant ":Server" order 30 participant ":Company Database" order 40 participant ":Web Application" order 20 participant ":Server" order 30 participant ":Company Database" order 40 skinparam style strictuml skinparam SequenceMessageAlignment center title My Account actor User group MyProfile User -> ":Web Application" : viewMyProfile activate ":Web Application" ":Web Application" -> ":Company Database" : get(profileDetails) activate ":Company Database" ":Company Database" -> ":Web Application" : give(profileDetails) ":Web Application" -->> User : display(name,picture,IDs,contact,email) User -> ":Web Application" : updateDrivingLicense ":Web Application" -> ":Company Database" : verify(DrivingLicense) ":Company Database" -->> ":Server" : Verification Successful activate ":Server" ":Company Database" -->> ":Company Database" : updateDrivingLicense ":Server" -->> User : Driving License Updated deactivate ":Server" deactivate ":Company Database" deactivate ":Web Application" end newpage group MyVehicles User -> ":Web Application" : viewMyVehicles activate ":Web Application" ":Web Application" -> ":Company Database" : get(MyVehicleDetails) activate ":Company Database" ":Company Database" -->> ":Web Application" : give(MyVehicleDetails) ":Web Application" -->> User : display(vehicleDetails) User -> ":Web Application" : AddVehicle(vehicleno,model,colour,image) ":Web Application" -> ":Company Database" : updateMyVehicles ":Company Database" -->> ":Company Database" : updateVehicles ":Server" -->> User : NewVehicleAdded deactivate ":Company Database" deactivate ":Web Application" end newpage group MyRides User -> ":Web Application" : viewMyRides activate ":Web Application" ":Web Application" -> ":Company Database" : get(MyRideDetails) activate ":Company Database" ":Company Database" -->> ":Web Application" : give(MyRideDetails) deactivate ":Company Database" ":Web Application" -->> User : display(MyRideDetails) User -> ":Web Application" : CheckRides(date) ":Web Application" -> User : displayRides(date) deactivate ":Web Application" end @enduml
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@startuml 'https://plantuml.com/class-diagram class ParsingData { + +main() + +printEmployees() } @enduml
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@startuml !includeurl https://raw.githubusercontent.com/skleanthous/C4-PlantumlSkin/master/build/output/c4.puml title Component diagram for Equinox.EventStore / Equinox.SqlStreamStore caption Moving parts for an Equinox app using integrated projections in EventStore / SqlStreamStore etc actor "Applications" <<Internal>> as apps rectangle "Application Consistent Processing" <<External Container>> { rectangle aggregate <<Component>> [ Aggregate / Service Events: codec Fold: initial, fold interpret / decide Service ] rectangle stream <<Component>> [ Equinox.Decider ] interface IStream <<Component>> } rectangle "Equinox.EventStoreDb" <<Container>> { rectangle eqxes <<Component>> [ Equinox.EventStoreDb OR Equinox.SqlStreamStore ] database esstore <<Internal>> [ **Consistent Store** __EventStore/SqlStreamStore__ App Streams ] database memorycache <<Internal>> [ **System.MemoryCache** StreamName -> version+state ] database esproj <<External>> [ **Store Projections** $all streams (SSS + ES) $ec, $et streams (ES only) ] } database caches <<External>> [ **Read Models** ] rectangle reactors <<Component>> [ **Reactors** ] rectangle projectors <<Component>> [ **Publishers** ] rectangle outputs <<External Component>> [ **Output Feeds** ] apps <-R-> aggregate : transact\nagainst apps <.L. caches : reference\neventually\nconsistent aggregate <-R-> stream : Transact/\nQuery stream -R-> IStream : Load/\nSync eqxes .U.> IStream : implements eqxes <-R-> memorycache : TryGet/\nUpdate eqxes <-L-> esstore : ReadStreamEvents/\nAppendEvents\n[EventStore.ClientAPI] esstore .L.> esproj : feeds into esproj .U.> projectors : handle events fed from esproj .U.> reactors : track relevant events fed from reactors .R.> caches : maintain\nviews\nin projectors .U.> outputs : emit to @enduml
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@startuml hide empty methods hide empty fields interface "ITaskItem" { +content : TaskContentType +id : string +status : ETaskStatus +toggle() : void } class "Task" { +content : T +id : string +status : ETaskStatus -setStatus(s: ETaskStatus) : void +toggle() : void } "ITaskItem" <|.. "Task" @enduml
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@startuml abstract class Unit{ } class Archer{ } class Healer{ } class Catapult{ } Archer -|> Unit Unit <|- Healer class Berserker{ } Unit <|- Berserker abstract class Factory{ +createUnit() : Unit; } class ArcherFactory{ +createUnit() : Unit; } class HealerFactory{ +createUnit() : Unit; } class BerserkerFactory{ +createUnit() : Unit; } class CatapultFactory{ +createUnit() : Unit; } @enduml
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@startuml postframeEvent partition DSS (*)--> DPC_ObjectDetection_execute() is done #CCFFFF -->return DPM_execute() #CCFFFF -->return to MmwDemo_DPC_ObjectDetection_dpmTask() #CCFFFF partition "MmwDemo_DPC_ObjectDetection_dpmTask" -->Cycleprofiler_getTimeStamp() -->MmwDemo_updateObjectDetStats() --> MmwDemo_copyResultToHSRAM() -->DPM_sendResult() note right call DPM_mboxSendResult() call DPM_mboxMsgSend() ---- DPM_MessageId_RESULT end note end partition ==S1== --> DPM_msgRecv()* -->"retVal = gDPMMessageFxnTable[fxnTableIndex] (ptrDPM, &rxMsg, &respMsg, errCode) ---- which is DPM_msgDPCCfgHandler()" -->"ptrDPM->procChainCfg.ioctlFxn() ---- which is DPC_ObjectDetection_ioctl()" --> [DPC_OBJDET_IOCTL__DYNAMIC_EXECUTE_RESULT_EXPORTED]DPC_ObjDetDSP_reconfigSubFrame() end partition partition MSS partition DPM_execute() "DPM_sendResult()"-->DPM_msgRecv() end partition note left then it calls ptrDPM->initCfg.reportFxn(DPM_Report_NOTIFY_DPC_RESULT...) MmwDemo_DPC_ObjectDetection_reportFxn() MmwDemo_handleObjectDetResult() end note partition MmwDemo_handleObjectDetResult "DPM_msgRecv()"-->MmwDemo_handleObjectDetResult() --> read result from HSRAM #CCFFFF --> [if used H/W or S/W LVDS]transfer data via LVDS #CCFFFF -->MmwDemo_transmitProcessedOutput() note left Transmit processing results for the frame via UART end note --> MmwDemo_getNextSubFrameIndx() --> MmwDemo_processPendingDynamicCfgCommands() note left Dynamic Configeration end note --> MmwDemo_ADCBufConfig() -->"DPM_ioctl() ---- DPM_MessageId_DPC_CFG DPC_OBJDET_IOCTL__DYNAMIC_EXECUTE_RESULT_EXPORTED" --> ==S1== end partition end partition @enduml
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@startuml title OAuth Approach without SCA participant PSU as psu participant TPP as tpp participant XS2A as xs2a participant SPI as spi participant CMS as cms participant IDP as idp participant "Core Banking" as cbs == Initiate Payment == psu -> tpp: initiate payment activate tpp activate psu tpp -> xs2a: initiate payment\nPSU data and TPP data with token\nREST Call Initiate payment\nPOST "/v1/payments/{payment-product}" activate xs2a xs2a -> spi: Java Call SPIinitiatePayment activate spi ||| alt 'Sca Exempted' = TRUE ||| spi-->xs2a: SpiSinglePaymentInitiationResponse\n'scaExempted=true' ||| xs2a->spi: executePaymentWithoutSca ||| spi->idp: executePaymentWithoutSca ||| idp->cbs: executePaymentWithoutSca ||| else 'Sca Exempted' = FALSE ||| spi->xs2a: SpiSinglePaymentInitiationResponse\n'scaExempted=false' ||| deactivate spi ||| xs2a-->tpp:Payment initiation response + PaymentID deactivate xs2a ||| tpp->xs2a: REST Call Initiate authorithation \nPOST"/v1/{payment-service }/{payment-product}/\n{paymentId}/authorisations" activate xs2a note left in case of Multilevel SCA the authorisation steps should be repeated for other PSU end note ||| xs2a-->tpp:Start authorisation response\n"link_scaRedirect" deactivate xs2a ||| tpp --> psu: Feedback to the customer\nAuthorise the transaction psu -> idp: login + SCA (with PaymentID) activate idp idp -> cms: REST Call GetPaymentByRedirectId\n"GET/psu-api/v1/payment/redirect/{redirect-id}" activate cms cms-->idp: CmsPaymentResponse ||| idp->cms: REST Call UpdatePsuIdPayment\n"PUT/psu-api/v1/payment/authorithation/\n{authorisation-id}/psu-data" ||| cms-->idp: Response "http Codes: 200 successful or 400 error" deactivate cms ||| idp-->psu: Authorisation Process Response deactivate idp ||| psu->idp: The psu Authorises the Payment activate idp ||| idp->cms: REST Call UpdateAuthorisationStatus\n"PUT/psu-api/v1/payment/{payment-id}/authorisation/\n{authorisation-id}/status/{status}" activate cms ||| cms-->idp: Response "http Codes: 200 successful or 400 error" deactivate cms idp->cbs: Execute Payment activate cbs ||| cbs-->idp: Response PaymentStatus deactivate cbs idp->cms: REST Call UpdatePaymentStatus\n"PUT/psu-api/v1/payment/{payment-id}/status/{status}" activate cms ||| cms-->idp: Response "http Codes: 200 successful or 400 error" deactivate cms ||| idp --> psu: Payment confirmed ||| end deactivate psu deactivate tpp deactivate idp psu->tpp: Redirect back to tpp deactivate psu activate tpp ||| tpp->xs2a: REST Call get payment status\n"GET/v1/{payment-service}/{paymentId}/status" activate xs2a ||| xs2a->cms: REST Call GetPaymentById activate cms ||| cms-->xs2a: Payment Object Response deactivate cms ||| xs2a->spi: Java Call SPI GetPaymentStatusByid activate spi ||| spi->cbs: GetPaymentStatusById activate cbs ||| cbs-->spi: Transaction Status Response + Sca Exempted Status deactivate cbs ||| spi-->xs2a: Transaction Status Response\n+ Sca Exempted Status deactivate spi ||| xs2a->cms: REST Call UpdateTransactionStatus activate cms ||| cms->xs2a: UpdateTransactionStatus Response deactivate cms ||| xs2a-->tpp: Transaction Status Response\n+ Sca Exempted Status deactivate xs2a ||| tpp->xs2a: REST Call Get Payment Request "GET/v1/\n{payment-service}/{paymentId}" deactivate tpp activate xs2a xs2a->cms: REST Call GetPaymentById activate cms ||| cms-->xs2a: Payment Object Response deactivate cms ||| xs2a->spi: Java Call SPIGetPaymentbyId activate spi ||| spi->cbs: GetPaymentById activate cbs ||| cbs-->spi: Payment Object Response deactivate cbs spi-->xs2a: SpiSinglrPayment /\nSpiPeriodicPayment /\nSpiBulkPayment /\nSpiPaymentInfo deactivate spi ||| xs2a->cms: REST Call UpdatePayment activate cms ||| cms-->xs2a: UpdatePayment Response deactivate cms ||| xs2a-->tpp: Get Payment Response deactivate xs2a activate tpp ||| tpp->xs2a: REST Call Get Authorisation Sub-resources\n"GET/v1/{payment-service}/{payment-product}\n/{paymentId/authorisations}" activate xs2a ||| xs2a->cms: GetAuthorisationsByPaymentId activate cms ||| cms-->xs2a: GetAuthorisationsByPaymentId Response deactivate xs2a xs2a-->tpp: Authorisation Ids List ||| tpp->xs2a: REST Call Get Authorisation\n"GET/v1/{payment-service}/{payment-product}/\n{paymentId/authorisations}/{authorithationId}" xs2a->cms: GetAuthorisationScaStatus activate cms ||| cms-->xs2a: GetAuthorisationScaStatus Response deactivate cms xs2a-->tpp: Sca Status deactivate xs2a deactivate tpp @enduml
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' SeeTo: ' http://plantuml.com/zh/class-diagram ' Goal: present all classes in this application ' Note: ' 1. the color of framework will be gray ' @startuml ' Android framework interfaces/classes package android <<Rectangle>> { interface Preference.OnPreferenceChangeListener #gray class Service #gray class InputMethodService #gray class PreferenceActivity #gray class Configuration #gray } ' interfaces/classes package main <<Rectangle>> { class PinyinDecoderService class PinyinIME { +onCreate():void +onDestroy():void +onConfigurationChanged(Configuration):void +onKeyDown(int, KeyEvent):boolean +onKeyUp(int, KeyEvent):void +onCreateCandidatesView():View +responseSoftKeyEvent(SoftKey):void +onCreateInputView():View +onStartInput(EditorInfo, boolean):void +onStartInputView(EditorInfo, boolean):void +onFinishInputView(boolean):void +onFinishInput():void +onFinsihCandidatesView(boolean):void +onDisplayCompletion(CompletionInfo[]):void +requestHideSelf(int):void +showOptionsMenu():void } class SettingsActivity } ' relationship ' inheritance Service <|-- PinyinDecoderService InputMethodService <|-- PinyinIME PreferenceActivity <|-- SettingsActivity Preference.OnPreferenceChangeListener <|.. SettingsActivity ' decomposition @enduml
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@startuml 'https://plantuml.com/sequence-diagram class App { + Input() grabInput() + generateOutput(fin) sout(output) } class Input { - List: fInputs File() if(exercise42_input.txt?) Scanner in(file) while (in.hasNextLine?) fInputs.add, replace commas else :FileNotFoundException; "File not found" stop endif } interface generateOutput { sout (Last First Salary) sout (-----------------) String output = "" for (i < list size) writeListToOutput() return output } App o--> Input Input o--> App generateOutput *-- App @enduml
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@startuml class "MIDI Device" as midi { ** Ports ** .. # MIDI Thru # MIDI Out # MIDI In -- ** Channels ** .. + [1 - 16] } class "MIDI Controller" as midicntrl { } midi -|> midicntrl : extends > @enduml
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@startuml Object Adaptor class Client{ } interface Target{ requests() } class Adaptee{ specficRequest() } class Adapter implements Target { Adaptee adaptee requests() } Client -r-> Target Adapter::adaptee -r-> Adaptee @enduml
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@startuml skinparam Shadowing false participant ":Fitr" as Fitr participant ":TipList" as TipList participant ":StorageManager" as StorageManager participant ":TipManager" as TipManager participant ":Ui" as Ui <<class>> activate Fitr create TipList Fitr -> TipList++ TipList -> StorageManager++ : loadTipList() return tipList deactivate StorageManager TipList --> Fitr: tipList deactivate TipList create TipManager Fitr -> TipManager++: tipList return Fitr -> TipManager++: execute() TipManager -> TipManager++: getTip(totalNumberOfTips) return tip TipManager -> Ui++: printMessageInYellow(tip) return return TipManager -[hidden]-> Fitr destroy TipManager destroy TipList deactivate Fitr hide footbox @enduml
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@startuml skinparam ParticipantPadding 20 skinparam BoxPadding 10 == Initialization == box "Internal Service" participant Hub end box box "DataHug Service" participant Authentication participant Service end box Hub -> Authentication: Authentication Request activate Authentication rnote right Authentication **URL** https://apps.datahug.com/identity/connect/token **Header** Accept:application/json; charset=utf-8" Content-Type:application/x-www-form-urlencoded **Body** client_id: **clientId** client_secrect: **secret** grant_type:client_credentials scope:datahug_api endrnote return 200 Authentication Response JWT deactivate Authentication == Service Request == Hub -> Service : activate Service rnote right Service **URL** https://api.datahug.com/..... **Header** Accept:application/json" Content-Type:application/json; charset=utf-8 ImpUsername: **<Imporsonate Email Address>** Autorisation: Bearer **<JWT Token>** endrnote return 200 Success Response deactivate Service alt Error Response Hub -> Service : Request rnote right Service **Error Responses** invalid_request invalid_client unauthorized_client access_denied unsupported_response_type unsupported_grant_type invalid_scope server_error temporarily_unavailable endrnote return 40x error response end @enduml
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@startuml class settings { - Object settings - String file + {method} void list(callback: function) + {method} void getSetting(String: name, callback: function) + {method} void updateSetting(String: name, String: Value, callback: function) - {method} void saveFile(callback: function) } @enduml
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@startuml !theme silver left to right direction skinparam dpi 192 skinparam componentStyle uml2 [<back:gray><latex>P(y|\mathbf{x}) \mbox{ or } f(\mathbf{x})+\epsilon</latex></back>] as fx [<color:blue><latex>\mathcal{D}</latex></color>] as D [<latex>\mathcal{H}</latex>] as H [<latex>\mathcal{g}</latex>] as g [<latex>P(\mathbf{x})</latex>] as Px (<latex>\mathcal{A}</latex>) as A Px --> D fx --> D D --> A H --> A A --> g g .-> fx: <latex>\mbox{Loss}(f,g)</latex> @enduml
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@startuml interface Condition { void await() throws InterruptedException; long awaitNanos(long nanosTimeout) throws InterruptedException; boolean await(long time, TimeUnit unit) throws InterruptedException; void awaitUninterruptibly(); boolean awaitUntil(Date deadline) throws InterruptedException; void signal(); void signalAll(); } class AbstractQueuedSynchronizer.ConditionObject implements Condition, java.io.Serializable { private static final long serialVersionUID = 1173984872572414699L; private transient Node firstWaiter; private transient Node lastWaiter; } @enduml
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@startuml skinparam titleBorderRoundCorner 15 skinparam titleBorderThickness 2 skinparam titleBorderColor blue title State Pattern header <font color=red>Warning:</font> Educational Purposes endheader center footer Carlos Caballero ([[https://www.carloscaballero.io https://www.carloscaballero.io]]) Client -[dashed]-> Context : "<<use>>" ConcreteStateA <-> ConcreteStateB abstract class State { # context: Context + setContext(context: Context): void + abstract handle1(): void; + abstract handle2(): void; } class ConcreteStateA extends State { + handle1(): void + handle2(): void } class ConcreteStateB extends State { + handle1(): void + handle2(): void } class Context { - state: State -- + constructor(state: State) + request1(): void + request2(): void + transitionTo(state: State): void } Context o-> State @enduml
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@startuml 'all sprites in a category would be included in an all.puml file for that category '================================================================================================== ' Styling ' ################################## !define TECHN_FONT_SIZE 12 skinparam defaultTextAlignment center skinparam wrapWidth 200 skinparam maxMessageSize 150 skinparam rectangle { StereotypeFontSize 12 } skinparam rectangle { backgroundColor white } skinparam cloud { backgroundColor white } !define LAYOUT_TOP_DOWN top to bottom direction !define LAYOUT_LEFT_RIGHT left to right direction sprite $Analytics [64x64/16z] { xTK5WiGW38NXbn1WGkv_tjMwDwml__YqNrtmNRK8tISXfBj5W4UVhDpBTExBtVweRxvv5TfCz9eNnCqWrpo9bOrCwAelc_bzJYdNU0QWvlTAe0glJ14-tt7L w5d_h6yBJ-hR_W9wMCSTNf0OiUFtVCUj23f-smjojmbSNiR_7BwRkz-dN7l-k7pz-IyXWC9cX13ap3CuxCRWCwyGsqsWPxvaIDn9a2zilqYxnJzv_sg-UQlp KU_sc7b77-V1mHEFioLN-0iz0m } !unquoted procedure $ANALYTICS ($alias, $description="", $label="", $technology="", $scale=1, $colour="693CC5", $shape="rectangle", $textsize="12", $focus="") %invoke_procedure($SpriteDecorator, "$Analytics", $alias, $description, $label, $technology, $scale, $colour, $shape, $textsize, $focus) !endprocedure sprite $AppSync [64x64/16z] { xPRdrkCW34IlGAYmx_-yMr89PwtZBxzzquF6rWoupFznSN6HuVONZ_n6x5ru8DtpX-eX85tjBze5PEGyZmcevxiNXJY_SmNTTXT-NjveHVK9US_vFGsTXqJa h55w8GVfmuie7SbLCCPQRDp9G_F26jq066jpYBiU6pJMiK3CX5YpOSm2uRFTSNzxaBH4idBVvwuVs3ByIx4gVD_IqB6iN1URGQ_Qpsrxi2QIVuVbs43Izjcu vxVIYMFxEbVqvdzhU6m1R7ajn3rhmOkY5VlSTBl_z4zNVbPlJrt7JkhVGp5KY9SF7R4LrVaPG7iR0MpBhvg_5CmRbZUCvWQvp5-nVZBotaZmmfUbAMIvVXsz Br97sWt1vkntVRr-dNxtr-W3_9aVsf_7dMBryNlp5mtUXGQqk-lakFt8QNIHMvtxgsxzDHZ5kQifeFEOe3Zwj06K_bevEjErIPmukHTa9PUStwD8VA-EHZil zwqq1p-vh2RqxVv1R9udJO2czfTHtB-KKxdSFzbNkTVtRnSN5ty } !unquoted procedure $APPSYNC ($alias, $description="", $label="", $technology="", $scale=1, $colour="CC2264", $shape="rectangle", $textsize="12", $focus="") %invoke_procedure($SpriteDecorator, "$AppSync", $alias, $description, $label, $technology, $scale, $colour, $shape, $textsize, $focus) !endprocedure sprite $ApplicationIntegration [64x64/16z] { xTO5GiOm30NWbwIIXFlVbxL8AROrmzdxPVfDQ_YkNA67AK7AQZB0mvSRNupDtdikVtahxyHslH5eAkBJ4jcUBr0RSH6t4KNPzMG-qloJ6Erx36zLUVPOyPK0 nBr2L2M5VQ8-5_ViST_dgdkjOMyC4KYRrPoAhNgtp4pDLu31jkP7-J7Qh295lQBsrt7Caxyu_wDtslUG5dLBRKea8kZNZpPtm3CBi7d6WvUqUMavUFsK-bEt kVuTl7vxzDfyfFoaVlsqpGddL9UzSTlOdBIjQTMxbPIrB-QsggxwEPI-pPTidazSlm24x77FEQj7VQJyKDp7-wzu_tc-_xx6FvVFjXgTV20Vvy4I2O_JKYZu 2xa5 } !unquoted procedure $APPLICATIONINTEGRATION ($alias, $description="", $label="", $technology="", $scale=1, $colour="CC2264", $shape="rectangle", $textsize="12", $focus="") %invoke_procedure($SpriteDecorator, "$ApplicationIntegration", $alias, $description, $label, $technology, $scale, $colour, $shape, $textsize, $focus) !endprocedure '=============================DECORATORS================================== ' We define 1 or more sprite decorators in stdlib ' Define our decorators that we know now - and can easily define new ones in future with as manty new parameters ' as we want, that we don't even know about yet ' Let's say SpriteDecorator is defined month 1, SpriteDecorator2 is defined month 2, SpriteDecorator3 is defined month 3 ' ' https://plantuml.com/preprocessing Conditions to show technology "[ ]" only if technology specified '""== $label\n": "==" is creole syntax for "Large heading" https://plantuml.com/creole ' rectangle $alias <<$alias>> is in form "shape alias <<stereo>>" where skinparam can be specified for a stereo per https://plantuml.com/skinparam last example ' https://plantuml.com/preprocessing Conditions to show technology "[ ]" only if technology specified ' https://plantuml-documentation.readthedocs.io/en/latest/formatting/all-skin-params.html for all skinparams '--------------------------------------------------- 'add a new shape parameter + a textsize parameter '--------------------------------------------------- !unquoted procedure $SpriteDecorator($MySprite, $alias, $description="", $label="", $technology="", $scale=1, $colour="blue", $shape="cloud", $textsize="18", $focus="" ) !if ($focus == "hi") skinparam rectangle { backgroundColor<<$alias>> yellow borderColor<<$alias>> yellow shadowing<<$alias>> true BorderThickness<<$alias>> 20 } !endif !if ($focus == "lo") skinparam rectangle { backgroundColor<<$alias>> gainsboro borderColor<<$alias>> gainsboro shadowing<<$alias>> false } !endif !if ($technology == "") $shape $alias <<$alias>> as " == $label\n <color:$colour><$MySprite*$scale></color> $description " !else $shape $alias <<$alias>> as " == $label\n <color:$colour><$MySprite*$scale></color> //<size:$textsize>[$technology]</size>// $description " !endif !endprocedure !$SpriteDecorator = "$Sprite"+ "Decorator" '=============================END DECORATORS================================== LAYOUT_LEFT_RIGHT ' User can specify what they want in order (legacy mode), or via named arugments (standard mode) package modes { 'legacy mode $ANALYTICS("legacy1", "description", "label", "technology", 1) $ANALYTICS("legacy2", "desc", "label", "tech", 2, "brown") 'mixed mode $ANALYTICS("mixed", $shape="cloud") 'standard mode $APPSYNC($alias="standard", $description="description", $label="label") } package scale { $ANALYTICS($alias="x0.5", $scale="0.5") $ANALYTICS($alias="x1" ) $ANALYTICS($alias="x1.5", $scale="1.5") 'NOTE: if we use 1.5 instead of "1.5" then it's interpreted as .5 i.e. wrong x0.5 -->x1 x1--> x1.5 } 'standard mode package focus { $APPSYNC($alias="lofocus", $description="description", $label="lo focus", $technology="technology", $focus="lo") $APPSYNC($alias="normal", $description="description", $label="normal", $technology="technology") $APPSYNC($alias="hifocus", $description="description", $label="hi focus", $technology="technology", $focus="hi") lofocus -->normal normal--> hifocus } footer %filename() rendered with PlantUML version %version()\nThe Hitchhiker’s Guide to PlantUML @enduml
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@startuml enum UserStatus enum Role class User class Address User o-- Role User *-- Address User o-- UserStatus class User { -String id -String webSessionId -String username -String firstName -String lastName -Role role -Address address -GeoJsonPoint location -UserStatus userStatus } class Address { -String id -String country -String city -String street -int number -int apartmentNumber } enum Role { PROVIDER CLIENT } enum UserStatus { CONNECTED IN_MISSION DISCONNECTED } @enduml
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@startuml skinparam sameStateWidth true 'skinparam dpi 300 title Astrobee Operating State (Executive) [*] --> Ready Ready -l> Teleoperation : move Teleoperation -r> Ready : move_completed Teleoperation -> Ready : stop Teleoperation -> Ready : idle Teleoperation -> Teleoperation : move Ready -r-> PlanExecution : run_plan PlanExecution -l-> Ready : plan_completed PlanExecution -l-> Ready : stop PlanExecution -l-> Ready : pause_plan PlanExecution -l-> Ready : idle Ready ---> AutoReturn : dock_return AutoReturn --> Ready : return_complete AutoReturn --> Ready : stop AutoReturn --> Ready : idle state Fault note left of Fault Transition into Fault upon fault response. Can be transition to from any other state. Fault can transition to ready after response is complete or if triggered by a blocking fault, it requires "clearing" (by engineer) to return to Ready. end note Fault --> Ready @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface Zone [[Zone.svg]] extends BaseResource { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime lastModifiedBy: [[LastModifiedBy.svg LastModifiedBy]] createdBy: [[CreatedBy.svg CreatedBy]] key: String name: String description: String locations: [[Location.svg List<Location>]] } interface BaseResource [[BaseResource.svg]] { id: String version: Long createdAt: DateTime lastModifiedAt: DateTime } interface ZonePagedQueryResponse [[ZonePagedQueryResponse.svg]] { limit: Long offset: Long count: Long total: Long results: [[Zone.svg List<Zone>]] } interface ZoneReference [[ZoneReference.svg]] { typeId: [[ReferenceTypeId.svg ReferenceTypeId]] id: String obj: [[Zone.svg Zone]] } Zone --> ZonePagedQueryResponse #green;text:green : "results" Zone --> ZoneReference #green;text:green : "obj" @enduml
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@startuml SD_UPD_MATCH hide footbox skinparam shadowing false actor user as u participant ":Tournoi" as v <<View>> participant ":Controller" as c <<controller>> participant ":ListeTournois" as lt <<ListeTournois>> participant ":Tournois" as t <<Tournois>> activate u u -> v :setJoueur1(j1 : Joueur) activate v deactivate v u -> v :setJoueur2(j2: Joueur) activate v deactivate v u -> v :setResultats(r: resultats) activate v deactivate v u -> v : updMatch(Joueur j1,Joueur j2,Resultats r) deactivate u activate v activate c v -> c : updMatch(Joueur j1,Joueur j2,Resultats r) activate lt c -> lt : updMatch(Joueur j1,Joueur j2,Resultats r) activate t lt -> t :updMatch(Joueur j1,Joueur j2,Resultats r) t -> t : set(Joueur j1,Joueur j2,Resultats r) t --> lt : boolean lt --> c : boolean c --> v : boolean deactivate v deactivate lt deactivate t deactivate c @enduml
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@startuml 'https://plantuml.com/sequence-diagram class App { } class Files { +{static}getFileContent() +{static}parseJson() } class Process { -{static}getProduct() +{static}process() } class Products { -products : ArrayList<> +Products() +getProducts() } class Product { +product() +getName() +getPrice() +getQuantity() } class UsrInput { +getProductName() } App o-->Files App o-->Process App o-->Products App o-->UsrInput Product*-->Products @enduml
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@startuml !define DARKBLUE !include https://raw.githubusercontent.com/maykonlf/plantuml-style/main/style.puml ' !include style.puml class Object << general >> Object <|--- ArrayList : parent note top of Object : In java, every class\nextends this one. note "This is a floating note" as N1 note "This note is connected\nto several objects." as N2 Object .. N2 N2 .. ArrayList : a message class Foo { -privateField +publicField #protectedField ~classProtected styled method01(); void method02(); } note bottom: On last defined class Foo -[hidden]> Object @enduml
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@startuml skinparam packageStyle Rect skinparam shadowing false hide empty members namespace org.consensusj.jsonrpc { interface UntypedRPCClient abstract class AbstractRPCClient class RPCClient UntypedRPCClient <|.. AbstractRPCClient AbstractRPCClient <|-- RPCClient } namespace org.consensusj.jsonrpc.groovy { interface DynamicRPCFallback << Groovy, trait >> class DynamicRPCClient << Groovy >> org.consensusj.jsonrpc.UntypedRPCClient <|.. DynamicRPCFallback org.consensusj.jsonrpc.RPCClient <|-- DynamicRPCClient DynamicRPCFallback <|.. DynamicRPCClient } namespace org.consensusj.bitcoin.rpc { class BitcoinClient class BitcoinExtendedClient class BitcoinScriptingClient << Groovy >> class BitcoinCLIClient << Groovy >> org.consensusj.jsonrpc.RPCClient <|-- BitcoinClient BitcoinClient <|-- BitcoinExtendedClient BitcoinExtendedClient <|-- BitcoinScriptingClient org.consensusj.jsonrpc.groovy.DynamicRPCFallback <|.. BitcoinScriptingClient BitcoinClient <|-- BitcoinCLIClient } namespace org.consensusj.namecoin.rpc { class NamecoinClient class NamecoinScriptingClient << Groovy >> org.consensusj.bitcoin.rpc.BitcoinClient <|-- NamecoinClient NamecoinClient <|.. NamecoinScriptingClient org.consensusj.jsonrpc.groovy.DynamicRPCFallback <|.. NamecoinScriptingClient } @enduml
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@startuml actor User User -> DropdownItem: handleOpenEffectPanel() activate DropdownItem DropdownItem -> AudioEffectAction: openEffectPanel() deactivate DropdownItem User -> EffectPanel: handlePresentChange() activate EffectPanel EffectPanel -> AudioEffectAction: modifyEffect() AudioEffectAction -> AudioEffectSaga: updateEffectSaga() AudioEffectSaga -> EventEmitter: emit('EFFECT_UPDATE_EFFECT'); EventEmitter -> AudioController: updateEffect(); deactivate EffectPanel @enduml
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@startuml participant "<size:20><&terminal></size> ./zwallet recoverwallet" as cli participant "<size:20><&file></size> \~/.zcn/wallet.json" as wallet collections miners collections sharders cli -> cli: create wallet from mnemonics cli -> wallet: create wallet file cli -> miners: register wallet cli -> cli: create "create pool" SC txn cli -> miners: send "create pool" SC txn cli -> sharders: poll for txn confirmation @enduml
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@startuml generated class Condition { +String conditionType String id } class ConditionDeposit { } ConditionDeposit -up-|> Condition class ConditionPayWhenFinished { } ConditionPayWhenFinished -up-|> Condition class ConditionPostponedCommit { +String ultimateResponseTime } ConditionPostponedCommit -up-|> Condition class ConditionRequireBookingData { +String requiredFields String claims } ConditionRequireBookingData -up-|> Condition class ConditionReturnArea { String stationId Coordinates coordinates } ConditionReturnArea -up-|> Condition ConditionReturnArea -- "0..1" GeojsonPolygon : returnArea > ConditionReturnArea -down-{ SystemHours : returnHours > class GeojsonPolygon { } class SystemHours { String userType String stationId String regionId +String startTime +String endTime } SystemHours -down-{ Day : days > enum Day { } class ConditionUpfrontPayment { } ConditionUpfrontPayment -up-|> Condition @enduml
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@startuml actor Client participant UserService participant APILazlo boundary MBus box "RCLS" #LightGrey participant RCLSListener participant RCLSWorker participant RCLS participant RaaS database DB end box participant JanusAggregator group "Erase Message Publish" activate Client Client -> UserService: POST /Erase/userUUID activate UserService UserService -> UserService: Erase Personal Data UserService --> MBus: erased topic activate MBus UserService <-- MBus deactivate MBus Client <-- UserService deactivate UserService deactivate Client end group "Message Listener" activate MBus MBus -> RCLSListener: erased topic activate RCLSListener RCLSListener -> RaaS: Enqueue/userUUID activate RaaS RCLSListener <-- RaaS deactivate RaaS MBus <-- RCLSListener deactivate RCLSListener deactivate MBus end group "Erasure Message Processing" RCLSWorker -> RCLSWorker: BackgroundJob, RedisQueueListener activate RCLSWorker RCLSWorker -> RaaS: Dequeue/userUUID activate RaaS RCLSWorker <-- RaaS deactivate RaaS alt RCLSWorker -> JanusAggregator: GET Map userBCookie/userUUID activate JanusAggregator RCLSWorker <-- JanusAggregator: List<BCookie> deactivate JanusAggregator RCLSWorker -> DB: Store<BCookie,UserUUID> activate DB DB <-- RCLSWorker deactivate DB RCLSWorker -> MBus: Publish erased completed activate MBus RCLSWorker <-- MBus deactivate MBus else "on Exception" RCLSWorker -> RaaS: EqueueFailure/userUUID activate RaaS RCLSWorker <-- RaaS deactivate RaaS end deactivate RCLSWorker end group Cookie Validation activate Client Client -> APILazlo: GET /status API activate APILazlo APILazlo -> RCLS: GET /validateBCookie API activate RCLS RCLS -> DB: search activate DB RCLS <-- DB deactivate DB APILazlo <-- RCLS deactivate RCLS Client <-- APILazlo deactivate APILazlo deactivate Client end @enduml
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@startuml class Delegates < module > { - __private: {} - self: this .. __private .. - assetTypes[2]: new Delegate (schema) - blockReward: new BlockReward () .. library.. - logger - sequence - ed - db - network - schema - balancesSequence - logic.transaction - config.forging.secret - config.forging.access.whiteList .. modules.. - loader - rounds - accounts - blocks - transport - transactions - delegates -- Methods -- + Delegates (cb, scope) + generateDelegateList (height, cb) + getDelegates (query, cb) + checkConfirmedDelegates (publicKey, votes, cb) + checkUnconfirmedDelegates (publicKey, votes, cb) + fork (block, cause) + validateBlockSlot (block, cb) + sandboxApi (call, args, cb) + onBind (scope) + onBlockchainReady () + cleanup (cb) + isLoaded () .. __private .. - getKeysSortByVote (cb) - getBlockSlotData (slot, height, cb) - forge (cb) - checkDelegates (publicKey, votes, state, cb) - loadDelegates (cb) -- API -- .. shared .. + getDelegate (publicKey, username, cb) + getNextForgers (limit, cb) + search (orderBy, q, limit, cb) + count (*, cb) + getVoters (publicKey, cb) + getDelegates (schema, cb) + getFee (*, cb) + getForgedByAccount (start, end, generatorPublicKey, cb) + addDelegate (secret, publicKey, cb) .. internal .. - forgingEnable (secret, publicKey, cb) - forgingDisable (secret, publicKey,cb) - forgingStatus (publicKey, cb) - forgingEnableAll (*, cb) - forgingDisableAll (*, cb) } @enduml
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@startuml 'https://plantuml.com/class-diagram class App { +main() +getOutput() } class PersonList { +parseList() +printTable() } class Person { -String firstName -String lastName -String Salary +setFirstName() +getFirstName() +setLastName() +getLastName() +setSalary() +getSalary() } App o-> PersonList PersonList o-> Person @enduml
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@startuml title __GUESSWHEREAPP's Class Diagram__\n namespace com.example.guesswhereapp { class com.example.guesswhereapp.Database_test { {static} + changePassword() {static} + create_user() {static} + database_check() {static} + getNewImage() {static} + request_access_token() {static} + saveGame() {static} + requestStatistic() {static} + deleteStatistic() } } namespace com.example.guesswhereapp { class com.example.guesswhereapp.GameScreen { {static} + coordinate_1 : float {static} + coordinate_2 : float {static} + guessed_coordinate_1 : float {static} + guessed_coordinate_2 : float {static} + whichscreen : int ~ imageView : ImageView # onCreate() - startAnotherGameActivity() - startLocationPickerActivity() } } namespace com.example.guesswhereapp { class com.example.guesswhereapp.HelpScreen { + returnToMain() # onCreate() } } namespace com.example.guesswhereapp { class com.example.guesswhereapp.LocationPickerActivity { {static} - DROPPED_MARKER_LAYER_ID : String - droppedMarkerLayer : Layer - hoveringMarker : ImageView - mapView : MapView - mapboxMap : MapboxMap - permissionsManager : PermissionsManager - selectLocationButton : Button + onExplanationNeeded() + onLowMemory() + onMapReady() + onPause() + onPermissionResult() + onRequestPermissionsResult() + onResume() # onCreate() # onDestroy() # onSaveInstanceState() # onStart() # onStop() - enableLocationPlugin() - initDroppedMarker() - reverseGeocode() - startAnotherGameActivity() } } namespace com.example.guesswhereapp { class com.example.guesswhereapp.LoginScreen { + openDialog() + startRegisterActivity() # onCreate() - login() - reload_main() } } namespace com.example.guesswhereapp { class com.example.guesswhereapp.MainScreen { {static} + popupMessage : String {static} + user : User {static} + whichPopup : int + MainScreen() # onCreate() - openDialog() - startGameActivity() - startHelpActivity() - startLocationPickerActivity() - startLoginActivity() - startMapActivity() - startOptionsActivity() - startStatisticsActivity() } } namespace com.example.guesswhereapp { class com.example.guesswhereapp.MapActivity { + mapboxMap : MapboxMap - mapView : MapView # onCreate() } } namespace com.example.guesswhereapp { class com.example.guesswhereapp.OptionsScreen { {static} + whichscreen : int # onCreate() - openDialog() - startAnotherOptionsActivity() } } namespace com.example.guesswhereapp { class com.example.guesswhereapp.Popup { + onCreateDialog() } } namespace com.example.guesswhereapp { class com.example.guesswhereapp.RegisterScreen { # onCreate() - openDialog() - reload_main() - try_creating_user() } } namespace com.example.guesswhereapp { class com.example.guesswhereapp.StatisticsScreen { # onCreate() {static} + loadData() {static} + deleteStatistics() } } namespace com.example.guesswhereapp { class com.example.guesswhereapp.User { - AccessToken : String - Username : String {static} + factory() + getAccessToken() + getUsername() - User() } } com.example.guesswhereapp.Database_test -up-|> androidx.appcompat.app.AppCompatActivity com.example.guesswhereapp.GameScreen -up-|> androidx.appcompat.app.AppCompatActivity com.example.guesswhereapp.HelpScreen -up-|> androidx.appcompat.app.AppCompatActivity com.example.guesswhereapp.LocationPickerActivity .up.|> com.mapbox.android.core.permissions.PermissionsListener com.example.guesswhereapp.LocationPickerActivity .up.|> com.mapbox.mapboxsdk.maps.OnMapReadyCallback com.example.guesswhereapp.LocationPickerActivity -up-|> androidx.appcompat.app.AppCompatActivity com.example.guesswhereapp.LoginScreen -up-|> androidx.appcompat.app.AppCompatActivity com.example.guesswhereapp.MainScreen -up-|> androidx.appcompat.app.AppCompatActivity com.example.guesswhereapp.MapActivity -up-|> androidx.appcompat.app.AppCompatActivity com.example.guesswhereapp.OptionsScreen -up-|> androidx.appcompat.app.AppCompatActivity com.example.guesswhereapp.Popup -up-|> androidx.appcompat.app.AppCompatDialogFragment com.example.guesswhereapp.RegisterScreen -up-|> androidx.appcompat.app.AppCompatActivity com.example.guesswhereapp.StatisticsScreen -up-|> androidx.appcompat.app.AppCompatActivity com.example.guesswhereapp.User -up-|> androidx.appcompat.app.AppCompatActivity right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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commercetools/commercetools-api-reference
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface CartSetCustomFieldAction [[CartSetCustomFieldAction.svg]] extends CartUpdateAction { action: String name: String value: [[Object.svg Object]] } interface CartUpdateAction [[CartUpdateAction.svg]] { action: String } @enduml
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@startuml class ClassA { } class ClassB { } interface IInterfaceA { Num2 : double <<get>> } interface IInterfaceB { Num2 : double <<get>> } class RecordA <<record>> { + Prop1 : string <<get>> + Prop2 : string <<get>> + RecordA(prop1:string, prop2:string) } class RecordB <<record>> { + Prop1 : string <<get>> + Prop2 : string <<get>> + RecordB(prop1:string, prop2:string) } class StructA <<struct>> { + StructA(field1:RecordA) } class StructB <<struct>> { + StructB(field1:RecordB) } class RecordStructA <<record>> <<struct>> { + X : int <<get>> <<init>> + Y : int <<get>> <<init>> } class RecordStructB <<record>> <<struct>> { + X : int <<get>> <<init>> + Y : int <<get>> <<init>> } enum EnumA { A, B, C, } enum EnumB { A, B, C, } StructA --> "field1" RecordA StructA --> RecordA : "use" StructB --> "field1" RecordB StructB --> RecordB : "use" @enduml
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Internal data: * reference * effective-status * port-state-monitor * poll-monitor * bfd-monitor * round-trip-monitor Input signals: * isl-up * isl-down * isl-move * BFD-up * BFD-down * round-trip-status Internal(self-injected) signals * _become_down Output signals: * bisl-up (notify BFD-port, notify reroute) * bisl-down (notify reroute) * bisl-bfd-enable * bisl-bfd-disable * isl-move @startuml title ISL FSM [*] --> OPERATIONAL state OPERATIONAL { [*] --> PENDING PENDING --> ACTIVE : _become_up PENDING --> INACTIVE : _become_down PENDING --> MOVED : _become_moved state ACTIVE { [*] --> SET_UP_RESOURCES SET_UP_RESOURCES --> USABLE : _resources_done SET_UP_RESOURCES : enter / init attempts count from config SET_UP_RESOURCES : enter / send install isl rules for A-end SET_UP_RESOURCES : enter / send install isl rules for Z-end SET_UP_RESOURCES : isl-rule-installed / mark setup done for mentioned endpoint SET_UP_RESOURCES : isl-rule-installed [both sides are valid] / emit _setup_done SET_UP_RESOURCES : isl-rule-timeout [has attempts] / emit install isl rules for timeout endpoint SET_UP_RESOURCES : isl-rule-timeout [!has attempts] / emit _setup_done USABLE : enter / persist state USABLE : enter [enable_bfd in DB is set] / emit bisl-bfd-enable USABLE : enter / emit reroute-down } ACTIVE --> INACTIVE : _become_down ACTIVE --> MOVED : _become_moved INACTIVE --> ACTIVE : _become_up INACTIVE -r-> MOVED : _become_moved INACTIVE : enter / persist state INACTIVE : enter / emit isl-down INACTIVE : enter / emit reroute-affected MOVED --> ACTIVE : _become_up MOVED : enter / persist state MOVED : enter / emit isl-move MOVED : enter / emit bisl-bfd-disable MOVED : enter / emit reroute-affected } OPERATIONAL --> CLEAN_UP_RESOURCES : isl-remove [effective_status != ACTIVE] OPERATIONAL : enter / setup discovery monitors OPERATIONAL : enter / load persisted state OPERATIONAL : enter [effective_status == ACTIVE && enable_bfd in DB is set] / emit bisl-bfd-enable OPERATIONAL : isl-(up|down|move) / evaluate-state (can emit sync and|or _become_(up|down|moved)) OPERATIONAL : bfd-(up|down|kill) / evaluate-state (can emit sync and|or _become_(up|down)) OPERATIONAL : round-trip-status / evaluate-state (can emit sync and|or _become_(up|down)) OPERATIONAL : _flush / persist discovery data OPERATIONAL : exit / emit bisl-bfd-disable CLEAN_UP_RESOURCES : enter / init attempts count from config CLEAN_UP_RESOURCES : enter / send remove isl rules for A-end endpoint CLEAN_UP_RESOURCES : enter / send remove isl rules for Z-end endpoint CLEAN_UP_RESOURCES : isl-rule-installed / mark remove done for mentioned endpoint CLEAN_UP_RESOURCES : isl-rule-removed [both endpoints are valid] / emit isl-remove-finished CLEAN_UP_RESOURCES : isl-rule-timeout [has attempts] / emit remove isl rules for timeout endpoint CLEAN_UP_RESOURCES : isl-rule-timeout [!has attempts] / emit isl-remove-finished CLEAN_UP_RESOURCES --> DELETED : _resources_done CLEAN_UP_RESOURCES --> OPERATIONAL : isl-(up|down|move)|bfd-(up|down|kill)|round-trip-status DELETED -> [*] @enduml
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@startuml title __VALIDATOR's Class Diagram__\n package by.training.task2.validator { class DataValidator { - INT_REGEX : String + validateData() } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml skinparam shadowing false skinparam monochrome true skinparam backgroundColor transparent skinparam classBackgroundColor transparent skinparam style strictuml class AirTrafficMonitor { - _flightTransponderHandler : FlightTransponderHandler - _flightParser : FlightParser - _flightValidator : FlightValidator - _flightHandler : FlightHandler - _conflictHandler: ConflictHandler + _printer : IPrinter -- + SetPrinter(IPrinter printer) : void } AirTrafficMonitor o--- FlightTransponderHandler AirTrafficMonitor o--- FlightParser AirTrafficMonitor o--- FlightValidator AirTrafficMonitor o--- FlightHandler AirTrafficMonitor o--- ConflictHandler AirTrafficMonitor o-- Airspace AirTrafficMonitor o-- Printer interface IObserver<T> { + Update(T) : void } interface ISubject<T> { - _observers : List<Observer<T>> -- + Attach(Observer<T>) : void + Detach(Observer<T>) : void + Notify(T) : void } interface IConflictHandler { GetConflicts() : List<Conflict> CheckForConflicts(Flight flight1, Flight flight2) : void CheckHorizontalDistance(Flight flight1, Flight flight2) : bool CheckVerticalDistance(Flight flight1, Flight flight2) : bool } ISubject <|-- IConflictHandler IObserver <|-- IConflictHandler interface IFlightHandler { GetFlights() : List<Flight> HandleFlight(Flight next) : void UpdateFlightInfo(Flight prev, Flight next) : void CalculateVelocity(Flight prev, Flight next) : double CalculateDirection(Flight prev, Flight next) : double } ISubject <|-- IFlightHandler IObserver <|-- IFlightHandler interface IFlightParser { GetNext() : Flight ParseString(string s) : void ParseDate(string s) : DateTime? } IObserver <|-- IFlightParser ISubject <|-- IFlightParser interface IFlightTransponderHandler { GetNext() : string OnReceivedData(object sender, RawTransponderDataEventArgs e) : void } IObserver <|-- IFlightTransponderHandler ISubject <|-- IFlightTransponderHandler interface IFlightValidator { ValidateFlight(Flight flight) : void } IObserver <|-- IFlightValidator ISubject <|-- IFlightValidator interface IPrinter { SetFlightHandler(IFlightHandler handler) : void } IObserver <|-- IPrinter ISubject <|-- IPrinter class Airspace { + Position : Coords <<get>> <<set>> + Width : int <<get>> <<set>> + Length : int <<get>> <<set>> + Height : int <<get>> <<set>> + InArea(Flight flight): bool } FlightValidator o-- Airspace class Conflict { - _first : Flight - _second : Flight + ToString() : string } ConflictHandler o--Conflict class ConflictHandler { - _conflicts : List<Conflict> <<readonly>> + GetConflicts() : List<Conflict> + Update(IFlightHandler fh) : void + CheckForConflicts(Flight flight1, Flight flight2) : void + CheckHorizontalDistance(Flight flight1, Flight flight2) : void + CheckVerticalDistance(Flight flight1, Flight flight2) : void } IConflictHandler <|--ConflictHandler Subject <|--ConflictHandler class Coords{ + x : int + y : int + z : int + Equals(object obj) : bool + ToString() : string } Airspace o-- Coords Flight o-- Coords class Flight{ + tag : string + position : Coords + timestamp : DateTime + velocity : double + direction : double + Equals(object obj) : bool + ToString() : string } Conflict o--Flight FlightParser o--Flight FlightHandler o--Flight FlightValidator o--Flight class FlightHandler{ - flights : List<Flight> + Update(IFlightParser flightParser) : void + HandleFlight(Flight next) : void + UpdateFlightInfor(Flight prev, Flight next) : void + CalculateVelocity(Flight prev, Flight next) : double + CalculateDirection(Flight prev, Flight next) : double + GetFlights() : List<Flight> } IFlightHandler <|-- FlightHandler Subject <|-- FlightHandler Printer o-- FlightHandler class FlightParser{ - flights : List<Flight> + Update(IFlightTransponderHandler fth) : void + GetNext() : Flight + ParseString(string s) : void + ParseDate(string s) : DateTime? } IFlightParser <|-- FlightParser Subject <|-- FlightParser class FlightTransponderHandler{ - _receiver : ITransponderReceiver - _flightStrings : List<string> + GetNext() : string + OnReceivedData(object sender, RawTransponderDataEventArgs e) : void } Subject <|--FlightTransponderHandler IFlightTransponderHandler <|-- FlightTransponderHandler class FlightValidator{ - _flights : List<Flight> - _airspace : Airspace + Update(IFlightHandler fh) : void + ValidateFlight(Flight flight) : void } IFlightValidator <|--FlightValidator Subject <|-- FlightValidator class Subject{ + _observers : List<IObserver<T>> + Attach(IObserver<T> observer) : void + Detach(IObserver<T> observer) : void + Notify(T s) : void } ISubject <|-- Subject class Printer{ - _flightHandler : IFlightHandler + Update(IConflictHandler ch) : void + SetFlightHandler(IFlightHandler handler) : void } IPrinter <|-- Printer @enduml
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@startuml [*] --> A state A { [*] -> X X -> B : f } state B { [*] --> C C --> D : x D --> C : y D --> C : z state C { R -> S: t } } state E { F -> G B -> E } @enduml
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@startuml GUIcomponentDiagram skinparam { monochrome true dpi 300 padding 5 packageStyle rectangle packageStyle frame shadowing false } frame "**GUI** - Component diagram" { interface "WebSocket" as ws interface "Feedback" as fb interface "Input" actor User [Electron] --> [Main Window]: creates [Electron] --> [Menu]: creates [Main Window] --> [React App]: contains [Main Window] --> [WebSocket Client]: uses [WebSocket Client] - ws [FormArea] - Input [React App] --> [PlayerList] : renders [React App] --> [FormArea] : renders [React App] --> [ErrorMessage] : renders [React App] --> [GameTimer] : renders [ErrorMessage] - fb User -up-> Input: Enters to User -up-> fb: Reads from } @enduml
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