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@startuml title simulator class diagram package simulator { package application{ class Service } package domain { ' definition class StockTradeSimulatior { - trader : Trader - dataframe : DataFrame + StockTradeSimulatior(filename) - readData(filename) : DataFrame + setup(param : TradeParam) + run() + showResult() } class Trader { - param : TradeParam - portfolio : Portfolio - strategy : TradeStrategy + trade(data: DataFrame) - record(trade : Trade) + getPortfolio() : Portfolio } class Portfolio { - tradelist : List[Trade] + result() : String } class TradeStrategy { tradefunc(deposit : int, data: DataFrame): Trade } package model { class TradeParam{ - tradeRange : Range[datetime] - deposit : int - minimumStockPrice : int - minimumStockVolume : int } class StockPrice { open : int close : int high : int low : int volume : int } class BrandInfo { code : str unit : int } class BrandPrice { brand : BrandInfo price : StockPrice } class Order { - datetime : Datetime - brandInfo : BrandInfo - brandPrice : BrandPrice - orderNumber : int } class BuyOrder class SellOrder class Trade{ - balance : int - order : Order } } ' relation Order <|-- BuyOrder Order <|-- SellOrder Trade *-- Order BrandPrice --* Order BrandPrice *-- StockPrice BrandPrice *-- BrandInfo StockTradeSimulatior *-- Trader Trader *-- TradeStrategy Trader *-- Portfolio Trader -- Trade Portfolio o-- Trade StockTradeSimulatior -- TradeParam Trader -- TradeParam } package infrastructure { class StockInfoAccessor } StockTradeSimulatior -> StockInfoAccessor Service -> StockTradeSimulatior } @enduml
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' Copyright (C) 2019 - present Juergen Zimmermann, Hochschule Karlsruhe ' ' This program is free software: you can redistribute it and/or modify ' it under the terms of the GNU General Public License as published by ' the Free Software Foundation, either version 3 of the License, or ' (at your option) any later version. ' ' This program is distributed in the hope that it will be useful, ' but WITHOUT ANY WARRANTY; without even the implied warranty of ' MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ' GNU General Public License for more details. ' ' You should have received a copy of the GNU General Public License ' along with this program. If not, see <http://www.gnu.org/licenses/>. @startuml Anwendungskern !pragma useNewPackage skinparam classAttributeIconSize 0 skinparam componentStyle uml2 package mongoose { class Schema class "model()" as model hide model circle } package pflanze.entity { class "validatePflanze()" as validatePflanze hide validatePflanze circle class PflanzeModel hide PflanzeModel circle PflanzeModel ..> Schema PflanzeModel ..> model PflanzeModel ..> validatePflanze PflanzeData ..> PflanzeArt PflanzeData ..> Verlag enum PflanzeArt { KINDLE DRUCKAUSGABE } enum Verlag { FOO_VERLAG BAR_VERLAG } interface PflanzeData <<entity>> { + _id?: string + __v?: number + createdAt?: number + updatedAt?: number + name: string + rating?: number + art?: PflanzeArt + verlag: Verlag + preis: number + rabatt?: number + lieferbar?: boolean + datum?: Date + isbn: string + homepage?: string + schlagwoerter?: Array<string> + autoren: any } } hide empty members footer (c) Jürgen Zimmermann @enduml
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@startuml bridge_pattern !define DARKORANGE !includeurl https://raw.githubusercontent.com/Drakemor/RedDress-PlantUML/master/style.puml abstract class Abstraction <<Window>>{ - Implementor impl; + {abstract} function(); } class RefinedAbstraction { + function(); } abstract class Implementor <<View>>{ + {abstract} implementation(); } class ConcreateImplementor { + implementation(); } Abstraction <|-- RefinedAbstraction Implementor <|-- ConcreateImplementor Abstraction o-right- Implementor note "LongWindow and ShortWindow" as N1 N1 .up. RefinedAbstraction note "MusicAlbumView and BookView" as N2 N2 .up. ConcreateImplementor @enduml
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@startuml class DeclarativeSentence class Claim Claim "*" o--* "*" DeclarativeSentence : equivalence DeclarativeSentence "*" --> "*" DeclarativeSentence : equivalent (DeclarativeSentence , DeclarativeSentence) . SentenceRelation class Argument Argument o--> "*" Claim : premises Argument o--> "1" Claim : conclusion @enduml
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@startuml [*] --> Idle Idle --> Pending: Enter Pending --> Idle: Leave Pending -left-> Engaged: Push / RecordAnchor Engaged --> Pending: Release Engaged --> EngagedRemotely: EngagedEscape Engaged --> Idle: Leave EngagedRemotely --> Engaged: EngagedReturn EngagedRemotely -> Idle: Release || Leave @enduml
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@startuml Ligne hide circle hide empty members hide empty methods class Concours { ville date } class Race {} class Chien { id nom dateDeNaissance sexe } class Proprietaire { nom adresse } class Classement { place } class Ville { nom } (Chien, Concours) . Classement Proprietaire "10" -- "1" Chien Chien - "1" Race Ville "1" - Concours @enduml
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@startuml package de.gematik.ti.healthcard.control.common { class CardDetector { {static} - LOG : Logger {static} - TAG : String {static} - RECEIVE_BUFFER_SIZE : int - healthCardMap : Map<ICardReader, IHealthCard> {static} - instance : CardDetector - CardDetector() {static} + getInstance() {static} + startDetection() {static} + stopDetection() + register() + unregister() + handleCardPresentEvents() - createHealthCardWithTypeAndSendEvent() - extractCardType() - sendEvent() - createPresentEventForHealthCardType() - getHealthCardTypeSmcb() - getHealthCardTypeHba() - getHealthCardTypeForEgk() + handleCardAbsentEvents() - sendCardAbsentEvent() + handleCardReaderDisconnectedEvents() - createAbsentEventForHealthCardType() } } package de.gematik.ti.healthcard.control.common { enum CARD_TYPE { EGK HBA SMCB UNKNOWN } } package de.gematik.ti.healthcard.control.common { class CardGenerationExtractor { + getCardGeneration() + getCardGeneration() - convertToInt() - check() } } package de.gematik.ti.healthcard.control.common { enum CardGeneration { G1 G1P G2 G2_1 UNKNOWN } class WrongObjectSystemVersionArraySizeException { {static} + MESSAGE : String + WrongObjectSystemVersionArraySizeException() } } CardDetector +-down- CARD_TYPE CardDetector o-- CardGenerationExtractor CardGenerationExtractor ..> WrongObjectSystemVersionArraySizeException CardGenerationExtractor ..> CardGeneration @enduml
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@startuml group from reduction stage Conditional -> IReducable : subscribe Reduction -> IReducable : subscribe end loop IReducable in queue Partitioner -> IReducable : visit IReducable -> Conditional : getHeuristicSum Conditional -> IReducable : getValue loop call reductions in order of priority to get value Conditional -> Reduction : getHeuristicAtValue Reduction -> Conditional : heuristic end IReducable --> Conditional : value loop call reductions in order of priority Conditional -> Conditional : Check next \nsubscribed reduction end end @enduml Partition function to conditional : If i change value by X how many subscribed reductions are activated? returns heuristic value per condition (first conditions when multiple much lower value) partition function determines direction of propagation, seperate forwards and backwards pass partition visitor keeps track of highest encountered heuristic Add missing subscriptions for reductions before partitioning step Priority between reductions and partitioning Need n splits to partition vs Power reduction with x*y ingoing/outgoing easy to increase heuristics, just pass -2 as value to conditional instead of -1(outgoing reduced by 2) define heuristic value of IReducable as function of other IReducable!
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@startuml Title Redis Cluster - Multi-Master skinparam componentStyle rectangle together { [Redis Client] as RC1 [Redis Client] as RC2 } together { [Redis Client] as RC3 [Redis Client] as RC4 } component "Redis Cluster" as RC { together { node "Node 1" as N1 { [Redis Master] as RM1 } node "Node 2" as N2 { [Redis Master] as RM2 } node "Node 3" as N3 { [Redis Master] as RM3 } [RM1] <.> [RM2] : replicate [RM2] <.> [RM3] : replicate } together { node "Node 4" as N4 { [Redis Slave] as RS1 } node "Node 5" as N5 { [Redis Slave] as RS2 } node "Node 6" as N6 { [Redis Slave] as RS3 } } [RM1] ..> [RS1] : replicate [RM2] ..> [RS2] : replicate [RM3] ..> [RS3] : replicate } [RC1] --> [RM1] : write [RC2] --> [RM3] : write [RC3] -u-> [RS1] : read [RC4] -u-> [RS2] : read @enduml
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@startuml actor Users as U participant Activity as A participant AudioPlayService as S participant LocalBroadCastManager as L activate A A -> L : registerReceiver activate L L --> A : success deactivate L deactivate A U -> A : Music Control activate A A -> S : startService deactivate A activate S S -> L : sendBroadcast deactivate S activate L L -> A : onReceive deactivate L activate A A --> U : Update UI deactivate A @enduml
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@startuml actor Player Player->LevelsMenu:onClick(Button generalKnowledge) LevelsMenu -> MainActivity: MainActivity.send("Knowledge"); Socket <- MainActivity: send("Knowledge"); LevelsMenu -> KnowledgeLvl: getFragmentManager.replace(R.id.frag_menu,battleshipLvl,"battleshipfragment") KnowledgeLvl -> KnowledgeLvl: wait for friend press the same level Socket->MainActivity: recieveMessage("Knowledge"); MainActivity->KnowledgeLvl: setMessage("Knowledge"); KnowledgeLevel->Manager:getDataKnowledge(KnowledgeLvlCallback callback) KnowledgeLevel<-Manager:callback.setData(List<Question> data) note over KnowledgeLvl goodAnswerButton=a number randomly between 1 and 2,set answers correspondingly and show answer end note Player->KnowledgeLvl:onClick(Button button) alt button=goodAnswerButton KnowledgeLvl->KnowledgeLvl:setView2Data() note over KnowledgeLvl goodAnswerButton=a number randomly between 1 and 3,set answers correspondingly and show answer end note Player->KnowledgeLvl:onClick(Button button) alt button=goodAnswerButton KnowledgeLvl->KnowledgeLvl:setView3Data() note over KnowledgeLvl goodAnswerButton=a number randomly between 1 and 2,set answers correspondingly and show answer end note Player->KnowledgeLvl:onClick(Button button) alt button=goodAnswerButton KnowledgeLvl -> MainActivity: MainActivity.send("myTime:"+myTime); MainActivity->Socket: Socket.send("myTime:"+myTime) Socket->MainActivity: recieveMessage("myTime:"+player2Time); MainActivity->KnowledgeLvl: setMessage("myTime:"+player2Time"); alt player2Time>myTime note over KnowledgeLvl You Won end note else player2Time<myTime note over KnowledgeLvl You Lost end note else button!=goodAnswerButton note over KnowledgeLvl You Lost end note end else button!=goodAnswerButton note over KnowledgeLvl You Lost end note end else button!=goodAnswerButton note over KnowledgeLvl You Lost end note end else button!=goodAnswerButton note over KnowledgeLvl You Lost end note end @enduml
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@startuml class Product{ *id Long productName String materialType String productionCost Double } class Order{ *id Long orderByDate LocalDate customer Customer } class Customer{ *id Long clientName String streetName String streetNumber String areaCode Long } class OrderDetails{ *orderDetails Long product Product order Order numberOfProducts Long } Customer "1" -> "*" Order: places > Order "*" <- "*" Product: holds > (Order, Product) .. OrderDetails @enduml
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@startuml title __CALCULATOR's Class Diagram__\n namespace calculator { class calculator.Addition { + calculate() } } namespace calculator { class calculator.CalculatorRunner { {static} + main() } } namespace calculator { class calculator.Division { + calculate() } } namespace calculator { class calculator.Multiplication { + calculate() } } namespace calculator { interface calculator.Operation { {abstract} + calculate() } } namespace calculator { class calculator.OperationDecider { + getOperation() } } namespace calculator { class calculator.Subtraction { + calculate() } } calculator.Addition .up.|> calculator.Operation calculator.Division .up.|> calculator.Operation calculator.Multiplication .up.|> calculator.Operation calculator.Subtraction .up.|> calculator.Operation right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml actor user as "user" rectangle Database rectangle "program" { usecase UC4 as "Get population of cities in continents" usecase UC5 as "Get population of people in continent" usecase UCa as "take cities from total" usecase UCb as "print answer" usecase UCc as "print cities population" user - UC4 user - UC5 UC4 ..> UCa UC5 ..> UCa UCa ..> UCb UC4 ..> UCc UC4 - Database UC5 - Database } @enduml
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@startuml doc-files/core03_02_draft_core_03_02.png actor User participant "<<<analysis\nFrame>>" as fr participant "<<analysis>>\nSortUI" as UI participant "<<analysis>>\nChooseColumnUI" as colUI participant "<<analysis>>\nSortCtrl" as ctrl participant "<<analysis>>\nSpreadsheet" as sheet participant "<<analysis>>\nCell" as cell User->fr:select a range of cells User->UI:choose the type of sort activate UI UI->ctrl:verifyNumberOfColumns() UI->UI:getSelectedColumns() UI->sheet:getSelectedColumns() alt if number of selected columns > 1 UI->colUI:create(controller) deactivate UI User->colUI:choose column activate colUI colUI->ctrl:sortCells(column) deactivate colUI loop for each cell of the column ctrl->cell:getContent() activate ctrl ctrl->ctrl:compareContentValue() deactivate ctrl end loop end alt alt if the number of selected columns == 1 UI->ctrl:sortCells() ctrl->ctrl:getColumnOfSelectedCell() activate ctrl loop for each cell of the column ctrl->cell:getContent() ctrl->ctrl:compareContentValue() deactivate ctrl end loop end alt @enduml
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@startuml ' Python 3 Collections ' https://github.com/python/cpython/blob/v3.8.5/Lib/_collections_abc.py ' https://plantuml.com/class-diagram ' https://plantuml.com/sequence-diagram ' https://plantuml-documentation.readthedocs.io/en/latest/formatting/all-skin-params.html ' https://plantuml-documentation.readthedocs.io/en/latest/formatting/all-skin-params.html#class skinparam { DefaultFontName Monaco 'DefaultFontName Consolas 'DefaultMonospacedFontName Consolas DefaultFontStyle bold BackgroundColor transparent BoxPadding 300 PageMargin 10 ArrowThickness 1 MinClassWidth 75 ClassFontStyle bold ParticipantPadding 20 } skinparam Sequence{ DividerBorderThickness 2 LifeLineBorderThickness 2 ParticipantBorderThicknessa 2 ReferenceBorderThickness 2 } skinparam Group{ BorderThickness 1 BorderShadowing false } hide Circle hide Footbox caption Create Project / Register Battery Info Actor "Rentcar Admin" as admin Participant "ProjectManager" as pm <<contract>> Participant "Project" as prj <<contract>> Participant "Battery Infos" as cntrb <<contract>> admin -> pm ++ : createProject() admin++ pm -> pm ++ : hasRole(DEFAULT_ADMIN_ROLE) pm -- pm -> prj ** prj ++ prj -> prj ++ : _setRewardPot() prj -->>] : emit RewardPotUpdated prj -- pm <-- prj prj -- admin <-- pm -- admin -- ... admin -> cntrb ++ : addOrUpdateBatteryInfo() admin ++ cntrb -> cntrb ++ : hasRole(DEFAULT_ADMIN_ROLE) cntrb -- cntrb -> prj ++ : isRewarded() prj -- alt {previous} cntrb -->>] : emit BatteryInfoUpdated else cntrb -->>] : emit BatteryInfoAdded end admin <-- cntrb -- admin -- ... @enduml
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@startuml Left to right direction :Utilisateur: as u rectangle site { usecase (Visualiser \nles produits) as UC1 usecase (Rechercher \ndes produits) as UC2 } u --> UC1 u --> UC2 @enduml
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@startuml namespace no.ntnu.idi.apollo69framework { class Apollo69Framework { {static} + getMessageClasses() } class MessageClassListHolder { {static} - CLASSES_SINGLETON : List<Class> } class GameObjectDimensions { {static} + ASTEROID_HEIGHT : float {static} + ASTEROID_WIDTH : float {static} + GAME_RADIUS : int {static} + GEM_HEIGHT : float {static} + GEM_RADIUS : float {static} + GEM_WIDTH : float {static} + INNER_RADIUS : int {static} + POWERUP_HEIGHT : float {static} + POWERUP_RADIUS : float {static} + POWERUP_WIDTH : float {static} + SHOT_HEIGHT : float {static} + SHOT_WIDTH : float {static} + SPACE_SHIP_HEIGHT : float {static} + SPACE_SHIP_WIDTH : float } class no.ntnu.idi.apollo69framework.HelperMethods { {static} + getRandomNumber() {static} + getRandomPosition() } namespace network_messages { class DeviceInfo { - deviceId : String + DeviceInfo() + DeviceInfo() + getDeviceId() + setDeviceId() } class PlayerDead { + PlayerDead() } class PlayerInQueue { - position : int - queueSize : int + PlayerInQueue() + PlayerInQueue() + getPosition() + getQueueSize() + setPosition() + setQueueSize() } class PlayerInput { - boosting : boolean - playerId : String - posX : float - posY : float - rotationDegrees : float - shooting : boolean + PlayerInput() + PlayerInput() + getPlayerId() + getPosX() + getPosY() + getRotationDegrees() + getType() + isBoosting() + isShooting() + setBoosting() + setPlayerId() + setPosX() + setPosY() + setRotationDegrees() + setShooting() + setType() } enum PlayerInputType { BOOST MOVE ROTATE SHOOT } class PlayerMatchmade { } class PlayerSpawn { - name : String - playerId : String + PlayerSpawn() + PlayerSpawn() + getName() + getPlayerId() + getPositionDto() + setName() + setPlayerId() + setPositionDto() + toString() } class ServerMessage { - message : String - recipientDeviceId : String + ServerMessage() + ServerMessage() + ServerMessage() + getMessage() + getRecipientDeviceId() + isForDevice() + setMessage() + setRecipientDeviceId() } class UpdateMessage { - asteroidDtoList : List<AsteroidDto> - explosionDtoList : List<ExplosionDto> - pickupDtoList : List<PickupDto> - playerDtoList : List<PlayerDto> - powerupDtoList : List<PowerupDto> - shotDtoList : List<ShotDto> + UpdateMessage() + getAsteroidDtoList() + getExplosionDtoList() + getPickupDtoList() + getPlayerDtoList() + getPowerupDtoList() + getShotDtoList() + setAsteroidDtoList() + setExplosionDtoList() + setPickupDtoList() + setPlayerDtoList() + setPowerupDtoList() + setShotDtoList() } namespace data_transfer_objects { class AsteroidDto { + hp : float + AsteroidDto() + AsteroidDto() } class DimensionDto { + height : float + width : float + DimensionDto() + DimensionDto() + DimensionDto() } class ExplosionDto { + frameNumber : int + ExplosionDto() + ExplosionDto() } enum GemType { COIN DEFAULT METEORITE RUBY STAR } class PickupDto { + PickupDto() + PickupDto() } class PlayerDto { + boosting : boolean + hp : float + name : String + playerId : String + score : int + shieldHp : float + spaceshipType : int + visible : boolean + PlayerDto() + PlayerDto() } class PositionDto { + x : float + y : float + PositionDto() + PositionDto() + PositionDto() } class PowerupDto { + PowerupDto() + PowerupDto() } enum PowerupType { ENERGY HEALTH INVISIBLE SHIELD } class RotationDto { + degrees : float + x : float + y : float + RotationDto() + RotationDto() } class ShotDto { + radius : float + ShotDto() + ShotDto() } } } } @enduml
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@startuml !define table(name) class name << (T,#FFAAAA) >> !define primary_key(x) <b><i>x</i></b> !define foreign_key(x) <i>x</i> !define unique(x) <color:green>x</color> !define not_null(x) <b>x</b> skinparam classFontSize 16 skinparam classFontStyle bold hide class circle hide methods hide stereotypes package users { table(Avatar) { primary_key(id) -- imagePath color } table(User) { primary_key(id) foreign_key(avatarId) -- not_null(name) info unique(not_null(email)) not_null(passwordHash) isAdmin: boolean } } package library { table(Author) { primary_key(id) -- not_null(name) bio photoPath } table(Book) { primary_key(id) not_null(foreign_key(authorId)) -- not_null(title) description coverPath } } table(BookCopy) { primary_key(id) foreign_key(bookId) foreign_key(ownerId) foreign_key(borrowerId) } table(FavouriteBook) { primary_key(id) foreign_key(userId) foreign_key(bookId) } ' Relations User --> Avatar : avatar Avatar --> User : user Book --> BookCopy : copies User --> BookCopy: ownedBooksCopies BookCopy --> User : owner User --> BookCopy: borrowedBooksCopies BookCopy --> User : borrower FavouriteBook --> User : user User --> FavouriteBook : favouriteBooks FavouriteBook --> Book : book Book -> Author : author Author --> Book : books @enduml
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@startuml 'https://plantuml.com/sequence-diagram class solution43{ WebsiteGenerator siteName() author() createFolder(JS) createFolder(CSS) generateIndex.html() } @enduml
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@startuml title Code diagram for Equinox.CosmosStore Query operation, with empty cache and nothing written to the stream yet actor Caller order 20 box "Equinox.Decider" participant Decider order 40 end box participant Aggregate order 50 participant Service order 60 box "Equinox.CosmosStore / CosmosDB" participant IStream order 80 collections Cache order 90 database CosmosDB order 100 end box Caller -> Service: Read("clientId") participant Aggregate Service -> Decider: Query(id, renderList) Decider -> IStream: Load("Favorites-clientId") IStream -> Cache: TryGet("Favorites-clientId") Cache --> IStream: None IStream -> CosmosDB: ReadItem(NoEtag, "Favorites-clientId", "-1") CosmosDB -[#blue]-> IStream: 404 Not Found note right IStream #lightblue: Charge = 1 RU IStream <- Aggregate: initial IStream -> Decider: { state = initial; version = -1 } IStream --> Cache: Update("Favorites-clientId", { etag = null, version = -1, state = initial }) Decider -> Aggregate: renderList version state Decider -> Caller: {result = list } @enduml @startuml title Code diagram for Equinox.CosmosStore Transact operation, with cache up to date using Snapshotting Access Strategy actor Caller order 20 box "Equinox.Decider" participant Decider order 40 end box participant Aggregate order 50 participant Service order 60 box "Equinox.CosmosStore / CosmosDB" participant IStream order 80 collections Cache order 90 database CosmosDB order 100 end box Caller -> Service: Execute("clientId", Favorite "A") Service -> Decider: Transact(interpret (Favorite "A")) Service -> Decider: maxAttempts Decider -> IStream: Load("Favorites-clientId") IStream -> Cache: TryGet("Favorites-clientId") Cache --> IStream: None IStream -> CosmosDB: ReadItem(etag, "Favorites-clientId", "-1") alt Stream Empty (initial state) CosmosDB -[#blue]-> IStream: 404 Not Found note right IStream #lightblue: Charge = 1 RU Decider -> IStream: initial IStream -> Decider: { state = initial; events = [] } Decider -> Aggregate: fold initial events else load from snapshot CosmosDB -[#green]-> IStream: 200, etag, u = [{c:"Snapshotted", d: {state = snapshottedValue}}]) note right IStream #lightblue: charge = f(READ * length(compressedTipDocument) IStream -> Aggregate: codec.TryDecode("Snapshotted", snapshottedJsonElement) IStream -> Aggregate: isOrigin (Snapshotted { state = snapshottedValue}) IStream -> Aggregate: fold initial snapshottedValue else load from events CosmosDB -[#green]-> IStream: 200, etag; version = version; u = [{c: "OldSnapshot", d: { ... }}]) note right IStream #lightblue: charge = f(READ * length(compressedTipDocument) note over IStream: here we illustrate what happens if isOrigin rejects the OldSnapShot IStream -> Aggregate: codec.TryDecode("OldSnapshot", oldSnapshotJsonElement) IStream -> Aggregate: isOrigin OldSnapshot Aggregate --[#red]> IStream: false IStream -> CosmosDB: GetItemQueryIterator(version: <= version, "Favorites-Client") CosmosDB --> IStream: [{ c: "EventType4"; d: "{ eventBody4}"}\n { c: "EventType3"; d: "{ eventBody3}"}] note right IStream #orange: Charge = Query overhead + size-based charge IStream -> Aggregate: codec.TryDecode("EventType4", eventBody4JsonElement) note over IStream: Each event coming back from the query is decoded by the codec each time\nTryDecode is permitted to return None to signal event can be ignored IStream -> Aggregate: isOrigin decEvent4; isOrigin decEvent3 note over IStream: Each event is tested one by one; Lets say it returns false every time CosmosDB --> IStream: [{ c: "EventType2"; d: "{ eventBody2 }"}\n { c: "EventType1"; d: "{ eventBody1}"}] IStream -> Aggregate: isOrigin decEvent2; isOrigin decEvent1 IStream -> Aggregate: fold initial [decEvent1; decEvent2; decEvent3; decEvent4]] end // initial stream load cases Aggregate --> IStream: state loop Optimistic Concurrency Control loop driven by consistency check on etag, attempts times; INPUT: state Decider -> Aggregate: interpret state Aggregate --> Decider: { result = proposedResult\n events proposedEvents } Decider -> IStream: Sync token state proposedEvents IStream -> Aggregate: fold state proposedEvents Aggregate --> IStream: state' IStream -> Aggregate: snapshot state' Aggregate --> IStream: { snapshot = Snapshotted (encoded(state')) } IStream -> Aggregate: codec.Encode snapshot Aggregate --> IStream: { eventType = "Snapshotted"; body: JsonElement } IStream -> CosmosDB: ExecuteStoredProcedure("Sync", "Favorites-clientId", token,\n events, unfolds = [{ c: eventType, d: body }]) alt Normal, conflict-free case CosmosDB -[#green]-> IStream: {result = 200; etag = etag'; version = version' } note over IStream #FFAAAA: Charge = f(READ* length(compressedTipDocument)\n +WRITE*(length(compressedTipDocument))+length(eventsDocument))) else Database detects etag has deviated from etag CosmosDB -[#red]-> IStream: {result = CONFLICT; etag = etag'; events = conflictingEvents } note right IStream: Charge = f(READ * length(compressedTipDocument)) alt RETRY CASE; attempts > 1 Aggregate --> IStream: conflictingState note over IStream #orange: RESTART OCC LOOP with {state = conflictingState; attempts = attempts - 1 } else LAST ATTEMPT; attempts = 1 note over IStream #red: Throw MaxAttemptsExceededException, "Favorites-client" end // alt throw end // alt ok or conflict end // loop IStream --> Cache: Update("Favorites-clientId", { etag', state', version' }) IStream -> Decider: { state = state' } Decider -> Caller: proposedResult @enduml @startuml title Code diagram for Equinox.CosmosStore Query operation immediately following a Query/Transact on the same node, i.e. cached actor Caller order 20 box "Equinox.Decider" participant Decider order 40 end box participant Aggregate order 50 participant Service order 60 box "Equinox.CosmosStore / CosmosDB" participant IStream order 80 collections Cache order 90 database CosmosDB order 100 end box Caller -> Service: Read("clientId") participant Aggregate Service -> Decider: Query(id, renderList) Decider -> IStream: Load("Favorites-clientId") IStream -> Cache: TryGet("Favorites-clientId") Cache --> IStream: { state = cachedState; etag = cachedEtag } IStream -> CosmosDB: ReadItem(cachedEtag, "Favorites-clientId", "-1") CosmosDB -[#blue]-> IStream: 304 Not Modified note right IStream #lightblue: Charge = 1 RU IStream -> Decider: { state = cachedState\n version = version\n etag = cachedEtag } Aggregate <-> IStream: { result = renderList version state } Aggregate -> Caller: result @enduml @startuml title Code diagram for Equinox.CosmosStore Query operation on a node without an in-sync cached value (with snapshotting Access Strategy) actor Caller order 20 box "Equinox.Decider" participant Decider order 40 end box participant Aggregate order 50 participant Service order 60 box "Equinox.CosmosStore / CosmosDB" participant IStream order 80 collections Cache order 90 database CosmosDB order 100 end box Caller -> Service: Read("clientId") participant Aggregate Service -> Decider: Query(id, renderList) Decider -> IStream: Load("Favorites-clientId") IStream -> Cache: TryGet("Favorites-clientId") Cache --> IStream: None IStream -> CosmosDB: ReadItem(NoEtag, "Favorites-clientId", "-1") CosmosDB -[#green]-> IStream: 200, etag, u = [Snapshotted {state = snapshottedValue}]) note right IStream #lightblue: charge = f(READ * length(compressedTipDocument) IStream -> Aggregate: codec.TryDecode("Snapshotted",\n jsonElement: "{state = snapshottedValue}"") Aggregate --> IStream: { snapshot = Snapshotted { state = snapshottedValue} } IStream -> Aggregate: isOrigin snapshot Aggregate -[#green]-> IStream: true IStream -> Aggregate: fold initial snapshottedValue Aggregate --> IStream: state IStream --> Cache: Update("Favorites-clientId", { etag, state, version }) IStream -> Decider: {state = state; version = version } Decider -> Aggregate: let result = renderList version, state Decider -> Caller: result @enduml
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@startuml together { abstract class Product class ConcreteProduct abstract class Creator class ConcreteCreator } ConcreteCreator .left.> ConcreteProduct Product <|-- ConcreteProduct Creator <|-- ConcreteCreator abstract class Creator { +FactoryMethod() +AnyOperation() } class ConcreteCreator { +FactoryMethod() } note left of Creator::"FactoryMethod" product = FactoryMethod() end note note left of ConcreteCreator::"FactoryMethod" return new ConcreteProduct() end note @enduml
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@startuml 'https://plantuml.com/class-diagram class Theme << (O, #FF7700) >> { ColorPalette darkTheme ColorPalette lightTheme List[ColorPalette] themeList ColorPalette color Font font Font fontLight Font fontBold cycleTheme() } class ThemeChange << (O, #FF7700) >> { } class PostThemeChange << (O, #FF7700) >> { } ThemeChange -u-> Theme PostThemeChange -u-> Theme Event .u.> PostThemeChange Event .u.> ThemeChange @enduml
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@startuml title Aubie's Memory Game Domain Model class PlayGame { playSimon playAubie Board GameOver: boolean replayCount Sounds } class Options { difficultyAubieFormat } class Board { redLight blueLight greenLight yellowLight orangeLight score userInput Animations } class Leaderboard { Database } class Lights { Button Sounds color } class MainMenu { playAubieButton playSimonButton optionsButton leaderboardsButton } Class User { username id score playDate } MainMenu "1" *-- "1" PlayGame : Starts > MainMenu "1" *-- "1" Leaderboard : Starts > MainMenu "1" *-- "1" Options : Starts > Options "1" -- "1" PlayGame : Influences > User "*" -- "1" PlayGame : Controls > User "*" -- "1" Leaderboard : Gets Added To > PlayGame "1" *-- "1" Board : Contains > Board "1" *-- "5" Lights : Contains > hide methods @enduml
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@startuml skinparam sequence { ArrowColor black ActorBorderColor black LifeLineBorderColor black LifeLineBackgroundColor black ParticipantBorderColor black ParticipantBackgroundColor transparent ParticipantFontColor black } hide footbox Alice -> Bob: Non-refundable fee: 20 pBTC Bob --> Alice: Refundable fee: 50 pBTC\nRefund deadline: 100 seconds Bob --> Carol: Non-refundable fee: 10 pBTC Carol --> Bob: Refundable fee: 60 pBTC\nRefund deadline: 90 seconds @enduml
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@startuml actor ": User" activate ": User" ": User" -> ": IAuthenticationForm" : // enter information activate ": IAuthenticationForm" ": IAuthenticationForm" -> ": IAuthenticationForm" : validate(email, password) alt all info is provided ": IAuthenticationForm" -> ": AuthenticationController" : login(email, password) activate ": AuthenticationController" ": AuthenticationController" -> ": IUserDB" : validate_login(email, password) alt user exist activate ": IUserDB" ": IUserDB" --> ": AuthenticationController" : // user exist msg ": AuthenticationController" -> ": IUserDB" : login(emal, password) ": IUserDB" -> ": IUserDB" : get_token(user_id) ": IUserDB" --> ": AuthenticationController" : // token deactivate ": IUserDB" ": AuthenticationController" --> ": User" : // token else user not exist ": AuthenticationController" --> ": IAuthenticationForm" : // invalid inf msg deactivate ": AuthenticationController" ": IAuthenticationForm" --> ": User" : // invalid inf msg end else missing info ": IAuthenticationForm" --> ": User" : // missing inf msg deactivate ": IAuthenticationForm" deactivate ": User" end @enduml
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@startuml scale max 4096 width skinparam nodesep 100 hide circle class mappe class registrering class dokumentbeskrivelse class merknad { <b>merknadstekst</b> merknadstype <b>merknadsdato</b> <b>merknadRegistrertAv</b> } mappe "1" o--> "0..*" registrering registrering "1..*" o--> "0..*" dokumentbeskrivelse mappe "0..*" o-> "0..*" merknad registrering "0..*" o-> "0..*" merknad dokumentbeskrivelse "0..*" o-> "0..*" merknad @enduml
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@startuml title __SRC's Class Diagram__\n abstract class Canard { {abstract} + afficher() + cancaner() + nager() + voler() } class CanardEnPlastique { + CanardEnPlastique() + afficher() } class Colvert { + Colvert() + afficher() } class SuperCanard { {static} + main() } class SuperCanardTest { {static} ~ bilanAssertions : int ~ clavierProgrammeATester : BufferedWriter ~ ecranProgrammeATester : BufferedReader ~ executionProgrammeATester : Process ~ finDeLigne : String {static} ~ programmeATester : String {static} ~ totalAssertions : int {static} + main() + test_ligne1() + test_ligne2() + test_ligne3() + test_ligne4() # setUp() } class SuperCanardTest2 { - oldStream : PrintStream - outContent : ByteArrayOutputStream + cleanUpStreams() + setUpStreams() + testComportementCanardEnPlastique() + testComportementColvert() - readLine() } abstract class strategies.fly.FlyStrategy { {abstract} + voler() } class strategies.fly.FlyingBehavior { + voler() } class strategies.fly.NoFlyBehavior { + voler() } strategies.fly.FlyingBehavior -up-|> strategies.fly.FlyStrategy strategies.fly.NoFlyBehavior -up-|> strategies.fly.FlyStrategy class strategies.sound.CancaneSoundBehavior { + cancaner() } abstract class strategies.sound.SoundStrategy { {abstract} + cancaner() } strategies.sound.CancaneSoundBehavior -up-|> strategies.sound.SoundStrategy class strategies.swim.SwimmingBehavior { + nager() } abstract class strategies.swim.SwimStrategy { {abstract} + nager() } strategies.swim.SwimmingBehavior -up-|> strategies.swim.SwimStrategy Canard o-- strategies.fly.FlyStrategy : flyStrategy Canard o-- strategies.sound.SoundStrategy : soundStrategy Canard o-- strategies.swim.SwimStrategy : swimStrategy CanardEnPlastique -up-|> Canard Colvert -up-|> Canard SuperCanardTest -up-|> junit.framework.TestCase right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml title __VERARBEITUNG's Class Diagram__\n namespace verarbeitung { class verarbeitung.Girokonto { # kontostandVermindern() } } namespace verarbeitung { abstract class verarbeitung.Konto { + abheben() {abstract} # kontostandVermindern() } } namespace verarbeitung { class verarbeitung.Sparbuch { # kontostandVermindern() } } verarbeitung.Girokonto -up-|> verarbeitung.Konto verarbeitung.Sparbuch -up-|> verarbeitung.Konto right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml hide footbox skinparam ParticipantPadding 20 mainframe sd Get slot if it exists, else create a new slot participant ":AddSlotCommand" as AddSlotCommand participant ":Module" as Module participant ":Slot" as Slot participant ":Slot" as SlotNew activate AddSlotCommand alt slot exists AddSlotCommand -> Module : getSlot(lesson, day, startTime, endTime) activate Module loop loop through \nslots opt is slot Module -> Slot : match(lesson, day, startTime, endTime) activate Slot Slot --> Module : true deactivate Slot end opt end loop Module --> AddSlotCommand : slot deactivate Module else slot does not exist AddSlotCommand -> Module : createSlotNew\n(lesson, day, startTime, endTime) activate Module Module -> SlotNew ** : new Slot(lesson, day, startTime, endTime) activate SlotNew SlotNew --> Module deactivate SlotNew Module --> AddSlotCommand : slot deactivate Module AddSlotCommand -> Module : addSlot(slot) activate Module Module --> AddSlotCommand deactivate Module end @enduml
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@startuml title __C2XTA's Class Diagram__\n package hu.bme.mit.mcmec.c2xta { class C2XtaTest { - prefix : String - paths : String[] - xtaOutput : String[] + c2XtaTest() } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml STATE class Context { + request() } interface State { + handle() } class ConcreteState1 { + handle() } class ConcreteState2 { + handle() } hide empty members Context *-- State State <|-- ConcreteState1 State <|-- ConcreteState2 note as N1 <b><color:royalBlue>State</color></b> <b>Type:</b> Behavioral Allow an object to alter its behavior when its internal state changes. The object will appear to change its class. end note @enduml
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@startuml 'https://plantuml.com/class-diagram class App class Info App <|- Info class App { main() } class Info { fileReader() } @enduml
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@startuml class GoToMainScene { - isPush : bool = true - Start() : void Update() : void } MonoBehaviour <|-- GoToMainScene GoToMainScene --> "image" Image @enduml
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Awesome-wolf-101/ashby-cop3330-assignment4part2
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@startuml 'https://plantuml.com/sequence-diagram class App{ +main() +start() } class Item{ - String Description - String DueDate - string completed +iscompleted() +setcompleted() +getDueDate() +setDueDate() +getDescription() +setDescription() } class ListManagerController{ -Boolean showallitems -Boolean showincompleteitems -Boolean showcompleteitems - TableView ToDoListViewer; - TableColumn DueDateTableColumn; - TableColumn CompletedTableColumn; - TableColumn DescriptionTableColumn; - TextField AddItemDescriptionTextField; - TextField AddItemDueDateTextField; - TextField EditCurrentItemDescriptionTextField; - TextField EditCurrentItemDescriptionDueDate; - TextField LoadListTextField; - TextField SaveListTextField; -ObservableList<Item> data -ObservableList<Item> incompletedata -ObservableList<Item> completedata +initialize() +AddItemClicked() +DeleteCurrentItemClicked() +ClearAllListItemsClicked() +ShowOnlyCompleteItemsCllicked() +ShowOnlyIncompleteItemsCllicked() +MakeCurrentItemIncompleteClicked() +MakeCurrentItemCompleteClicked() +ShowAllItemsClicked() +EditItemDueDateClicked() +EditItemDesciptionClicked() +SaveThisListClicked() +LoadSavedListClicked() +SortListClicked() +Make100ItemsClicked() +dateValidation() +ClearList() +checkDate() +checkDescriptionLength() +onlyCompleteItems() +onlyIncompleteItems() +PutDataToString() +PutDataToFile() +FindIndexInAnotherList() +GetLastString() +AddAnItem() +DeleteanItem() +IncompleteanItem() +CompleteanItem() +LoadAList() +ChangeItemDescription() +ChangeItemDueDate() +SortList() +Make100Items() +obtainListToUse() } App -- ListManagerController ListManagerController -- Item @enduml
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mathiasgredal/Space-Invaderz
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2023-01-22T00:09:57.991943
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@startuml title Klassediagram af Space Invaderz class Player << (P,white)>> { - sprite - dir - speed ==methods== + Player(spritesheet, windowSize) + Draw(window, deltaTime) + OnKeyDown(key) + OnKeyUp(key) + getPosition() const + getSize() const + getBounds() const } class Segment << (S,green)>> { + image + texture + sprite + damage ==methods== + Segment(spritesheet, position, segment) } class Shield << (S,green)>> { - segments : vector<Segment> - rows - cols - wholebase ==methods== + Shield(spritesheet, position) + Draw(window, deltaTime) + CheckHit(bullet) } class Alien << (A,red)>> { + sprite + hit .. - dir - moveSize - rowSize - current_frame - frame_0 - frame_1 - exploding ==methods== + Alien(spritesheet, position, alien_type) + Draw(window, deltaTime) + CanMakeMove(window) + NextRow() + Move() + IsHit() + getPosition() const + getSize() const + getBounds() const } class Game << (G,yellow)>> { - windowSize - *window - deltaClock - spritesheet - alien_timer - alien_bullet_timer - alien_bullet_interval - alien_update_interval - player : Player - bullets : vector<Bullet> - aliens : vector<Alien> - shields : vector<Shield> ==methods== + Game() + ~Game() + Exec() + Draw(sf::RenderWindow &window) + DrawGUI() + KeyUpEvent(sf::Keyboard::Key key) + KeyDownEvent(sf::Keyboard::Key key) + Game_Over() } skinparam nodesep 100 ' App -[hidden]> DataStore ' DataStore |o-- App : store: DataStore ' DataStore |o-- OldSessionList : store: DataStore ' DataStore |o-- Container : store: DataStore ' DataStore -[hidden]> Container Game *-- Player : player Game *-- Alien : aliens Game *-- Shield : shields Shield *-- Segment : segments ' App <..[norank]> Container ' Modal <..> OldSessionList ' App <..> GraphView ' GraphView <..> Graph @enduml
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@startuml /' Exercise Refactor To SOLID'/ skinparam classAttributeIconSize 0 class Snack{ } class PizzaBar{ +makeSnack: Snack } class BurgerBar{ +makeSnack: Snack } class SandwichBar{ + makeSnack: Snack } class FoodMarket{ +prepareSnack() } interface ISnackbar{ +makePizza() +makeBurger() +makeSandwich() } Snack<--SandwichBar Snack<--PizzaBar Snack<--BurgerBar ISnackbar<|..SandwichBar ISnackbar<|..SandwichBar ISnackbar<|..BurgerBar SandwichBar <-- FoodMarket SandwichBar <-- FoodMarket BurgerBar <-- FoodMarket @enduml
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LangeJustin/CRM-Microservice
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@startuml skinparam classAttributeIconSize 0 skinparam componentStyle uml2 package org.springframework.mail.javamail { interface JavaMailSender { } } package de.hska { package kunde { package entity { class Kunde << entity >> { } } package service #DDDDDD { NeuerKundeEvent -down-> "1" Kunde KundeListener ..> NeuerKundeEvent KundeListener -down-> "1" JavaMailSender class NeuerKundeEvent { } class KundeListener << control >> << @Service >> { - @Value from : String - @Value sales : String ~ @EventListener onSave(event: NeuerKundeEvent) } } } } hide empty members hide empty methods hide empty fields footer (c) Juergen Zimmermann @enduml
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@startuml class ex46.App { ~ {static} void printer(TreeMap<String,String>) ~ {static} TreeMap<String,String> readWords() + {static} void main(String[]) } @enduml
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@startuml skinparam SequenceLifeLineBackgroundColor LightYellow title "Fill" actor User as US participant "s: Settler" as settler participant "onAsteroid: Asteroid" as onAsteroid participant "uranium: Uranium" as uranium participant "bill: BillOfMaterial" as bill participant "storage: PlayerStorage" as storage US -> settler ++: PlaceResource(uranium) settler->onAsteroid ++: PutResource(s, uranium) alt resource is NULL && numOfLayersRemaining == 0 onAsteroid -> uranium ++: ReactToPlace(onAsteroid, s) uranium -> bill **: ctor() uranium -> bill ++: AddMaterials(uranium) bill --> uranium -- uranium -> storage ++: HasEnoughOf(bill) storage --> uranium --: hasEnough alt hasEnough uranium -> storage ++: RemoveBill(bill) storage --> uranium -- uranium -> onAsteroid ++: SetResource(uranium) onAsteroid --> uranium -- end uranium --> onAsteroid -- end onAsteroid --> settler-- settler --> US-- @enduml
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@startuml skinparam linetype ortho class App{} interface EnemyAttacker { + fireWeapone(): void + driveForward(): void + assignDriver(String): void } class EnemyRobotAdapter <<adapter>> implements EnemyAttacker { + enemyRobot: EnemyRobot } class EnemyTank implements EnemyAttacker {} class EnemyRobot <<adaptee>> { + smashWithHand(): void + walkForward(): void + reactToHuman(String): void } App -> EnemyAttacker EnemyRobotAdapter -down-> EnemyRobot @enduml
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package UniversityPages #DAE8FC { class UniversityIndex { --render-- heroImage cardWithIcon to go -> UniversityAcademicYears cardWithIcon to go -> UniversityAdmins } UniversityIndex ..> CardWithIcon class UniversityAcademicYears { --props-- getAcademicYears: function addAcademicYear: function validAcademicYear: function deleteAcademicYear: function --render-- table with academic years list, one button for each row to delete one of them and a form to add a new academic years } UniversityAcademicYears ..> PageTableForm UniversityAcademicYears ..> Form class UniversityAdmins { --props-- addAdmin: function getAdmins: function validAdmin: function deleteAdmin: function --render-- table with admins list, one button for each row to delete one of them and a form to add a new admin } UniversityAdmins ..> PageTableForm UniversityAcademicYears ..> Form } note left of UniversityPages: UC6 & UC10
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@startuml set namespaceSeparator none skinparam linetype ortho package ServiceManager { abstract class CI { + ciId + ucmdbId + company + displayName + status + type + subtype + 3rdLevelType + purpose + contactId + operationResponsibleGroup + briefDescription + keywords + comments + monitoringPlatform + monitoringNames + monitoringNameComment + mainService + operationCriticality + serviceHours + serviceHourPriorityLevel + serviceHourHolidays + serviceTimeZone + lastUpdateTime + lastUpdatedBy } together { interface Peripheral { } note left Hardware providing input/output from/to the physical world end note Peripheral -up-|> CI together { class Printer { } Printer -up-|> Peripheral class CCTV { } CCTV -up-|> Peripheral class MultiFunctionPeripheral { } note bottom * Xerox end note MultiFunctionPeripheral -up-|> Peripheral } } together { interface NetworkDevice { + location } note left Hardware operating in the physical-, network-, transport- or application-layer end note NetworkDevice -up-|> CI class Switch { } Switch -up-|> NetworkDevice class Router { } Router -up-|> NetworkDevice class Firewall { } Firewall -up-|> NetworkDevice class Proxy { } note bottom * Blue Coat end note Proxy -up-|> NetworkDevice class LoadBalancer { } LoadBalancer -up-|> NetworkDevice class NetworkManagement note bottom * Infoblox * WAM end note NetworkManagement -up-|> NetworkDevice } together { interface Infrastructure { + location } note left Hardware providing auxiliry services for IT operations end note Infrastructure -up-|> CI together { class ATS note left Automatic Transfer Switch end note ATS -up-|> Infrastructure class KVM note left Keyboard Video Mouse end note KVM -up-|> Infrastructure class PDU note left Power Distribution Unit end note PDU -up-|> Infrastructure class UPS note left Uninterruptable Power Supply end note UPS -up-|> Infrastructure class HSM note left Hardware Security Module Generates and stores keys and certificats end note HSM -up-|> Infrastructure class AccessControl note bottom * Badge Reader * Vein Scanner end note AccessControl -up-|> Infrastructure } } together { interface Telecomdevice { + location } note left Hardware connecting people end note Telecomdevice -up-|> CI together { class Gateway Gateway -up-|> Telecomdevice class Voice note bottom * Cisco Telephones end note Voice -up-|> Telecomdevice class Video Video -up-|> Telecomdevice } } together { interface Cluster { + applicationCluster + physicalZone + dataCenter } note left Provides a scalable and reliable service end note Cluster -up-|> CI ' Cluster --> PhysicalServer: dependsOn together { class SoftwareCluster { } note left Instances: Processes end note SoftwareCluster -up-|> Cluster class ContainerCluster { } note left Instances: Containers end note note bottom of ContainerCluster * OpenShift * Kubernetes end note ContainerCluster -up-|> Cluster class VMCluster { } note left Instances: Virtual Machines end note note bottom of VMCluster * vSphere * IBM PowerHA SystemMirror end note VMCluster -up-|> Cluster class StorageCluster { } note left Instances: Storage Containers end note StorageCluster -up-|> Cluster ' StorageCluster --> Storage: dependsOn } } together { interface Storage { + location } note left Hardware providing long term persistance of information end note Storage -up-|> CI together { class TapeLibrary { } TapeLibrary -up-|> Storage class NAS { } note left Network Attached Storage Exports a file system Clients communicate with the NAS using a NFS-like protocol: Operations are file system operations end note NAS -up-|> Storage class SAN { } note left Storage Area Network Exports a block device Clients communicate with the SAN using a SCSI-like protocol: Operations are block device operations end note SAN -up-|> Storage class StorageSwitch as "Switch" { } StorageSwitch --|> Storage class StorageController as "Controller" { } StorageController --|> Storage } } together { interface Contact { + location + region - country - city - building - floor - room - locationDetail } note right of Contact All internal attributes are automatically populated by Service Manager based on the location attribute end note Contact -up-|> CI } together { interface Location { } Location -up-|> CI } /' together { interface Inventory { + assetTag + networkName + serialNo + warrantyEnd + model + manufacturer + model + partNo + cpuType + ram + networkDomain + location + osManufacturer + osName + osVersion + packageBuild + underpinningContracts } Inventory -up-|> CI } together { interface Process Process -up-|> CI together { class Businessprocess Businessprocess -up-|> Process class "Proc-Capability" "Proc-Capability" -up-|> Process class "Sub-Businessprocess" "Sub-Businessprocess" -up-|> Process } } together { abstract Computer { + location + osManufacturer + osName + osVersion + networkZone + networkZoneV2 + cpuSpeed + cpuType + allocatedCores + processorCores + processors + ram + sizeDiskSum + sizeDisk1 } Computer -up-|> CI together { interface Client { } Client -up-|> Computer together { class PhysicalClient { } PhysicalClient -up-|> Client 'PhysicalClient --> Inventory: runsOn class VirtualClient { } VirtualClient -up-|> Client 'VirtualClient --> VMCluster : dependsOn } interface ComputerAppliance as "Appliance" <<remove>> { } ComputerAppliance -up-|> Computer together { class PhysicalAppliance { } PhysicalAppliance -up-|> ComputerAppliance 'PhysicalClient --> Inventory: runsOn class VirtualClient { } VirtualAppliance -up-|> ComputerAppliance 'VirtualAppliance --> VMCluster : dependsOn } interface Server { + dataDisc + bootDisc + architecturePattern + antiVirusPolicy + backupPolicy + governedByEnvironment + hasFirewallConfiguration + hasUC4Executor + passwordManagement + centralizedLoggingDeploymentServer + monitoringEndpoint2 + monitoringEndpoint1 + patchLevel + serverRole + configParameter + configValue + configComment + configStatus + osTimeZone + maintWindow + maintWindowCycle + maintWindowDayOfWeek + maintWindowStartTime + maintWindowEndTime + maintWindowRebootTime + maintWindowRecurring + maintWindowTimeZone + maintWindowActive + maintWindowRebootDurationMinutes + maintWindowRebootBehaviour + offshoreSupportOrganizations } Server -up-|> Computer together { class VirtualServer { } VirtualServer -up-|> Server ' VirtualServer --> VMCluster: dependsOn class PhysicalServer { + cpu type } PhysicalServer -up-|> Server ' PhysicalServer --> Inventory: runsOn } } } together { interface Userinterface note left: Low Priority Userinterface -up-|> CI together { class Browser Browser -up-|> Userinterface class GUI GUI -up-|> Userinterface class HostTX HostTX -up-|> Userinterface class Notes Notes -up-|> Userinterface together { class Default Default -up-|> Browser class FatClient FatClient -up-|> GUI } } } together { interface Swinstance { + version + activePassive } note left: Not in Scope for Devtype redesign in May Swinstance -up-|> CI ' Swinstance --> Serviceenvironment: dependsOn together { class "Application Server" "Application Server" -up-|> "Swinstance" together { class "Backend Server" "Backend Server" -up-|> "Application Server" class "JBOSS EAP" "JBOSS EAP" -up-|> "Application Server" class "JBOSS WildFly" "JBOSS WildFly" -up-|> "Application Server" class "ORACLE WebLogic" "ORACLE WebLogic" -up-|> "Application Server" class "JBOSS" "JBOSS" -up-|> "Application Server Instance" } class "Application Server Instance" "Application Server Instance" -up-|> "Swinstance" class "Business Application" "Business Application" -up-|> "Swinstance" class "Citrix Server" "Citrix Server" -up-|> "Swinstance" class "DB-Instance" "DB-Instance" -up-|> "Swinstance" together { class "ORACLE" "ORACLE" -up-|> "DB-Instance" "ORACLE" -up-|> "DB-Instance ORACLE" "ORACLE" -up-|> "DB-Server" } class "DB-Instance MS-SQL" "DB-Instance MS-SQL" -up-|> "Swinstance" class "DB-Instance ORACLE" "DB-Instance ORACLE" -up-|> "Swinstance" together { class "ORACLE ACTIVE Replication" "ORACLE ACTIVE Replication" -up-|> "DB-Instance ORACLE" class "ORACLE ACTIVE replication" "ORACLE ACTIVE replication" -up-|> "DB-Instance ORACLE" class "ORACLE STDBY REPLICATION" "ORACLE STDBY REPLICATION" -up-|> "DB-Instance ORACLE" class "ORACLE STDBY replication" "ORACLE STDBY replication" -up-|> "DB-Instance ORACLE" } class "DB-Instance SYBASE" "DB-Instance SYBASE" -up-|> "Swinstance" class "DB-Server" "DB-Server" -up-|> "Swinstance" together { class "SYBASE" "SYBASE" -up-|> "DB-Server" } class "Database System" "Database System" -up-|> "Swinstance" class "File / Component" "File / Component" -up-|> "Swinstance" class "Infra Application" "Infra Application" -up-|> "Swinstance" together { class "Application" "Application" -up-|> "Infra Application" class "Backend Server" "Backend Server" -up-|> "Infra Application" class "File Component" "File Component" -up-|> "Infra Application" } class "Interface" "Interface" -up-|> "Swinstance" class "JBOSS-EAP Server" "JBOSS-EAP Server" -up-|> "Swinstance" class "JBOSS-Instance" "JBOSS-Instance" -up-|> "Swinstance" class "JBOSS-WildFly Server" "JBOSS-WildFly Server" -up-|> "Swinstance" class "Jobgroup" "Jobgroup" -up-|> "Swinstance" together { class "Jobgroup AWA" "Jobgroup AWA" -up-|> "Jobgroup" } class "MS-SQL Database Server" "MS-SQL Database Server" -up-|> "Swinstance" class "MYSQL Database Server" "MYSQL Database Server" -up-|> "Swinstance" together { class "MYSQL" "MYSQL" -up-|> "MYSQL Database Server" } class "Middleware" "Middleware" -up-|> "Swinstance" together { class "Backend Server" "Backend Server" -up-|> "Middleware" } class "ORACLE Apex Server" "ORACLE Apex Server" -up-|> "Swinstance" class "ORACLE Database Server" "ORACLE Database Server" -up-|> "Swinstance" class "ORACLE WebLogic Instance" "ORACLE WebLogic Instance" -up-|> "Swinstance" class "ORACLE WebLogic Server" "ORACLE WebLogic Server" -up-|> "Swinstance" class "Resource" "Resource" -up-|> "Swinstance" class "SPRINGBOOT-Instance" "SPRINGBOOT-Instance" -up-|> "Swinstance" class "SYBASE Database Server" "SYBASE Database Server" -up-|> "Swinstance" class "Virtual Software (cluster/farm)" "Virtual Software (cluster/farm)" -up-|> "Swinstance" } } together { interface Service { } Service -up-|> CI together { class "Business Service" "Business Service" -up-|> Service class "External Service" "External Service" -up-|> Service class "IT Service" "IT Service" -up-|> Service 'class Infrastructure 'Infrastructure -up-|> Service class "Workplace only" "Workplace only" -up-|> Service } } together { interface Serviceenvironment { } Serviceenvironment -up-|> CI ' ServiceEnvironment --> Swinstance : dependsOn } together { interface Servicegroup { } Servicegroup -up-|> CI } '/ } @enduml
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@startuml skinparam monochrome true skinparam classAttributeIconSize 0 scale 2 class CashRegister{ -__cart -__init__() +purchase_item() +get_total() +show_items() +clear() } @enduml
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@startuml Use Teleport Gate title Use Teleport Gate skinparam Linetype polyline rectangle "Skeleton" as c rectangle "s: Settler" as s rectangle "gate: TeleportGate" as g rectangle "pair: TeleportGate" as p rectangle "onAsteroid: Asteroid" as a1 rectangle "targetAsteroid: Asteroid" as a2 c ---right-> s : <<create>> c --> a1 : <<create>> c --> a2 : <<create>> c --up-> g : <<create>> c --up-> p : <<create>> c ---right-> s : setOnAsteroid(onAsteroid) c ---> a1 : AddCrewmate(s) c ---> a1 : setTeleportGate(gate) c ---> p : setPair(gate) c --up-> g : setHomeAsteroid(onAsteroid) c --up-> g : setPair(pair) c --up-> p : setHomeAsteroid(targetAsteroid) c ---> a2 : setTeleportGate(pair) @enduml
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skinparam class { ArrowColor #e0e0e0 ArrowFontColor #ffffff BorderColor #e0e0e0 BackgroundColor #508050 FontColor #ffffff AttributeFontColor #ffffff } class Hoge { - int Field + bool Method(string arg) } Hoge -> Foo
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@startuml class Package << (S,PaleGreen) >> { + Package() + ~Package() + void add(unsigned int pack) + string packsCode() + unordered_map<unsigned int, string> packInfo + vector<string> packs } enum PACKS { Graphicx Subfigure Setspace Siunitx Booktabs Xcolor Colortbl Pgfplotstable Enumitem Amssymb Pifont } Package *- PACKS : use @enduml
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' SPDX-License-Identifier: MIT @startuml hide empty fields hide empty members interface SecHubReportData class SecHubReportModel implements SecHubReportData class ReportTransformationResult extends SecHubReportModel class SerecoProductExecutor class ScanService class ProductResult { String: productIdentifier } class SerecoResultTransformer class CreateScanReportService class ScanReport { <<Entity>> String result ScanReportResultType type } ScanService -[#black,plain,thickness=2]-> "uses" CreateScanReportService CreateScanReportService -[#green,dashed,thickness=3]-> "starts" SerecoProductExecutor : [1] CreateScanReportService -[#blue,dashed,thickness=3]-> "uses" SecHubReportProductTransformerService : [2] CreateScanReportService -[#Coral,dashed,thickness=3]-> "creates" ScanReport : [3] SecHubReportProductTransformerService -[#blue,dashed,thickness=1]-> "uses" SerecoResultTransformer ScanReport o.. ReportTransformationResult CreateScanReportService <-[#blue,dashed,thickness=1]- ReportTransformationResult SerecoProductExecutor .[#green,dashed,thickness=3].> "creates" ProductResult 'SerecoProductExecutor --> ProductResult note "transforms former\nread Sereco product result" as N2 #CornflowerBlue SerecoResultTransformer -[#blue,dashed,thickness=1]-> "reads" ProductResult SerecoResultTransformer -[#blue,dashed,thickness=1]-> N2 N2 -[#blue,dashed,thickness=1]> "builds" ReportTransformationResult @enduml
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' This is a plantuml style file ' To use this style include it into your plantuml diagrams, e.g.: ' !include modern-style.plantuml ' Color schema !$primaryColor = "#e0f9ff" !$secondaryColor = "#cccccc" ' General settings hide empty methods hide empty attributes skinparam { DefaultFontName Helvetica RoundCorner 5 Shadowing false ' Title Styling TitleFontSize 24 TitleFontStyle Bold ' Class Diagrams CircledCharacterRadius 5 CircledCharacterFontSize 8 CircledCharacterFontColor Black Class { FontSize 16 FontStyle Bold BackgroundColor $primaryColor BorderThickness 2 BorderColor Black ArrowThickness 3 ArrowColor Black AttributeIconSize 9 } ' Sequence Diagrams Sequence { MessageAlign Center FontSize 16 FontStyle Bold ParticipantBackgroundColor $primaryColor ParticipantBorderColor Black ParticipantFontStyle Bold BorderColor Black ArrowThickness 1.1 ArrowColor Black LifeLineBorderThickness 1 LifeLineBorderColor Black ActorBackgroundColor $primaryColor ActorBorderColor Black ActorBorderThickness 2 ActorFontStyle Bold } ' UseCase Diagrams UseCase { FontSize 16 FontStyle Bold BorderColor Black ArrowThickness 1.1 ArrowColor Black ActorBackgroundColor $primaryColor BackgroundColor $primaryColor ActorBorderColor Black ActorBorderThickness 2 ActorFontStyle Bold } ' Activity Diagrams Activity { BorderColor Black ArrowThickness 1.1 ArrowColor Black BackgroundColor $primaryColor } ' Component Diagrams Component { BorderColor Black ArrowThickness 1.1 ArrowColor Black BackgroundColor $primaryColor } InterfaceBackgroundColor $primaryColor InterfaceBorderColor Black ' State Diagrams State { BorderColor Black ArrowThickness 1.1 ArrowColor Black BackgroundColor $primaryColor } ' Deployment Elements FrameBackgroundColor $primaryColor FrameBorderColor Black AgentBackgroundColor $primaryColor AgentBorderColor Black ArtifactBackgroundColor $primaryColor ArtifactBorderColor Black BoundaryBackgroundColor $primaryColor BoundaryBorderColor Black CardBackgroundColor $primaryColor CardBorderColor Black CloudBackgroundColor $primaryColor CloudBorderColor Black CollectionsBackgroundColor $primaryColor CollectionsBorderColor Black ControlBackgroundColor $primaryColor ControlBorderColor Black DatabaseBackgroundColor $primaryColor DatabaseBorderColor Black EntityBackgroundColor $primaryColor EntityBorderColor Black FileBackgroundColor $primaryColor FileBorderColor Black FolderBackgroundColor $primaryColor FolderBorderColor Black NodeBackgroundColor $primaryColor NodeBorderColor Black PackageBackgroundColor $primaryColor PackageBorderColor Black QueueBackgroundColor $primaryColor QueueBorderColor Black StackBackgroundColor $primaryColor StackBorderColor Black RectangleBackgroundColor $primaryColor RectangleBorderColor Black StorageBackgroundColor $primaryColor StorageBorderColor Black ' Objects Object { BackgroundColor $primaryColor BorderColor Black FontStyle Bold } ' Notes Note { BackgroundColor $secondaryColor BorderThickness 1 BorderColor White FontSize 10 } } ' !include ../examples/diagrams/class.plantuml ' !include ../examples/diagrams/sequence.plantuml ' !include ../examples/diagrams/usecase.plantuml ' !include ../examples/diagrams/activity.plantuml ' !include ../examples/diagrams/component.plantuml ' !include ../examples/diagrams/state.plantuml ' !include ../examples/diagrams/deployment.plantuml ' !include ../examples/diagrams/object.plantuml ' !include ../examples/diagrams/timing.plantuml
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@startuml class Game { +{static} create(player1, player2) +{static} instance() current_turn +player1() +player2() +attack(player=) +paralyse(player=) +thaw(player) +switch_turn() +other_turn() +opponent_of(the_player) +game_over?() +loser() } class Player { DEFAULT_HIT_POINTS +name +hit_points +damage_score +paralysed +receive_damage() +a_computer?() +try_to_paralyse() +paralysed?() -random_hit_points_generator() } class Model { Player Game } class Controller { app.rb } class View { index new_player_form game_status show_attack paralyse-sleep game_over } Game -> Player :"2" players Model ->View View o-> Controller @enduml
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@startuml ' Style hide empty members skinparam classAttributeIconSize 0 skinparam genericDisplay old skinparam packageStyle rectangle skinparam lineType ortho skinparam shadowing false package Model { class ModelManager { - data : ModelData + setModelData(data : ModelData) + getModelData() : ModelData } class ModelData { - events : UniqueOrderedSet<EventSource> - tasks : UniqueOrderedSet<TaskSource> } class UniqueOrderedSet<E> package Event { class EventSource class EventSourceBuilder { + build : EventSource } } package Task { class TaskSource class TaskSourceBuilder { + build : TaskSource } } } ModelManager *--"1" ModelData ModelData *--"2" UniqueOrderedSet ModelData *--"*" EventSource ModelData *--"*" TaskSource EventSourceBuilder ..> EventSource TaskSourceBuilder ..> TaskSource @enduml
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@startuml package com.iluwatar.embedded.value { class App { - LOGGER : Logger {static} + App() + main(args : String[]) {static} } class DataSource { - LOGGER : Logger {static} - conn : Connection - createschema : Statement - deleteschema : Statement - getschema : Statement - insertIntoOrders : PreparedStatement - queryOrders : Statement - queyOrderByID : PreparedStatement - removeorder : PreparedStatement + DataSource() + createSchema() : boolean + deleteSchema() : boolean + getSchema() : String + insertOrder(order : Order) : boolean + queryOrder(id : int) : Order + queryOrders() : Stream<Order> + removeOrder(id : int) } ~interface DataSourceInterface { + CREATE_SCHEMA : String {static} + DELETE_SCHEMA : String {static} + GET_SCHEMA : String {static} + INSERT_ORDER : String {static} + JDBC_URL : String {static} + QUERY_ORDER : String {static} + QUERY_ORDERS : String {static} + REMOVE_ORDER : String {static} + createSchema() : boolean {abstract} + deleteSchema() : boolean {abstract} + getSchema() : String {abstract} + insertOrder(Order) : boolean {abstract} + queryOrder(int) : Order {abstract} + queryOrders() : Stream<Order> {abstract} + removeOrder(int) {abstract} } class Order { - id : int - item : String - orderedBy : String - shippingAddress : ShippingAddress + Order() + Order(id : int, item : String, orderedBy : String, shippingAddress : ShippingAddress) + Order(item : String, orderedBy : String, shippingAddress : ShippingAddress) + getId() : int + getItem() : String + getOrderedBy() : String + getShippingAddress() : ShippingAddress + setId(id : int) + setItem(item : String) + setOrderedBy(orderedBy : String) + setShippingAddress(shippingAddress : ShippingAddress) + toString() : String } class ShippingAddress { - city : String - pincode : String - state : String + ShippingAddress() + ShippingAddress(city : String, state : String, pincode : String) + getCity() : String + getPincode() : String + getState() : String + setCity(city : String) + setPincode(pincode : String) + setState(state : String) + toString() : String } } Order --> "-shippingAddress" ShippingAddress DataSource ..|> DataSourceInterface @enduml
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@startuml object Diagram object StructuralDiagram object ClassDiagram object ComponentDiagram object CompositeStructureDiagram object DeploymentDiagram object ObjectDiagram object PackageDiagram object BehaviouralDiagram object ActivityDiagram object UseCaseDiagram object StateMachineDiagram object InteractionDiagram object SequenceDiagram object CommunicationDiagram object InteractionOverviewDiagram object TimingDiagram Diagram <|-- StructuralDiagram Diagram <|-- BehaviouralDiagram StructuralDiagram <|-- ClassDiagram StructuralDiagram <|-- ComponentDiagram StructuralDiagram <|-- CompositeStructureDiagram StructuralDiagram <|-- DeploymentDiagram StructuralDiagram <|-- ObjectDiagram StructuralDiagram <|-- PackageDiagram BehaviouralDiagram <|-- ActivityDiagram BehaviouralDiagram <|-- UseCaseDiagram BehaviouralDiagram <|-- StateMachineDiagram BehaviouralDiagram <|-- InteractionDiagram InteractionDiagram <|-- SequenceDiagram InteractionDiagram <|-- CommunicationDiagram InteractionDiagram <|-- InteractionOverviewDiagram InteractionDiagram <|-- TimingDiagram @enduml
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@startuml Actor Manager as M participant System as S hide footbox activate M activate S S->M:Affiche liste des joueurs M->S :selectionne Joueur1 M->S: selectionne joueur2 alt case joueur1!=joueur2 S->S:valide les données else case joueur1==joueur2 S-->M:affiche selectionne un autre joueur M->S: selectionne joueur2 else case Match (exists match ) S->M: affiche selectionne un autre joueur autre S<-M:selectionnne joueur2 end M-->S:selectionne un score M-->S:clic sur le bouton Add S->S:valide les données S->M:affiche la Table des matchs @enduml
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@startuml title "SAP Middleware Dataflow Diagram" skinparam ParticipantPadding 20 skinparam BoxPadding 10 box "Client's Plant" collections iot as "Equipments" end box box "Procheck Platform" queue q as "Listener" database db as "Database" control job as "Events\nScheduler" participant iotd as "IoT\nInterface" participant con as "SAP\nMiddleware" end box box "Client' SAP System" participant sap << (S,#ADD1B2) >> end box group loop iot ->o q : activate q q -> db : store deactivate q activate db db --> q deactivate db end group group Design Time iotd -> con : Send Data con -> db : Fetch Credentials db --> con : con -> sap : Establish Connection sap --> con : Sucess con -> sap : NotificationAPI sap --> con : Callback : Order Number con -> iotd : sap --> con : Callback : Error con -> iotd : sap X--> con : Failed : Error con -> iotd : con -> con : Close Connection end group group Background Job job o->o db : find/detect events job o-> con : fires events e.g. \n1. breakdown \n2.performance con -> db : Fetch Credentials db --> con : con -> sap : Establish Connection sap --> con : Success con -> sap : NotificationAPI sap --> con : Callback : Order Number con -> job : Update Job Status sap --> con : Callback : Error con -> job : Update Job Status sap X--> con : Failed : Error con -> job : Update Job Status con -> con : Close Connection end group @enduml
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@startuml actor cli participant CoreBootstrap as CB participant AlpacaBootstrap as ACB participant DataService as DS database PersistenceDAO as PD participant ComputeService as CS cli -> CB: boot CB -> ACB: login() return UserSession CB -> ACB: getMargin() return accountMargin CB --> ACB: getAllInstruments() return instrumentList CB --> ACB: getTradingInstruments() return filteredInstrumentList CB --> ACB: initWebSocket() return true CB --> ACB: streamTicks() return true CB --> ACB: scheduleTicksAggregator() return true @enduml
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@startuml package view { package graphic { class GraphicPlayer { public void display() private void createModel() private void createView() private void placeComponents() private void createController() private void refresh() public static void main(String[] args) public void updateTime(int time) public void updateFile(String newInfos) } GraphicPlayer ..> JFrame : mainFrame GraphicPlayer ..> JLabel : infosCurrentFile GraphicPlayer ..> JLabel : timeProgress GraphicPlayer ..> JLabel : fullTime GraphicPlayer ..> JProgressBar : progressBar GraphicPlayer ..> JButton : play GraphicPlayer ..> JButton : pasue GraphicPlayer ..> JButton : next GraphicPlayer ..> JButton : previous GraphicPlayer ..> JButton : nextList GraphicPlayer ..> JButton : previousList GraphicPlayer ..> Playlist : model } package terminal { class TerminalEditor { private void createModel() private void createController() private void refresh() public static void main(String[] args) } TerminalEditor ..> StdEditorModel : model class TerminalPlayer implements Observer { private void createModel(File playlistFile) private void createController() private void refresh() public void updateTime(int time) public void updateFile(String newInfos) public static void main(String[] args) } TerminalPlayer ..> StdPlayerModel : model } interface Observer { public void updateTime(int time) public void updateFile(String newInfos) } } @enduml
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2018-09-18T08:36:41
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puml
@startuml interface Booking { + calculatePrice() + getDescription() } class DoubleRoomBooking { + calculatePrice() + getDescription() } abstract class BookingDecorator { # Booking $booking + __construct($booking) } Booking <|.. DoubleRoomBooking Booking <|.. BookingDecorator class Wifi { - {static} PRICE + calculatePrice() + getDescription() } class ExtraBed { - {static} PRICE + calculatePrice() + getDescription() } BookingDecorator <|-- Wifi BookingDecorator <|-- ExtraBed @enduml
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class
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CAADE/ADC
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2021-06-23T22:20:00.239150
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@startuml left to right direction skinparam usecase { BackgroudnColor #ffffaa BackgroundColor<<Main>> #lightblue } actor :User: <<Person>> actor :SubSystem: <<Person>> rectangle "API Gateways" { UseCase UC1 <<Main>> as "Use Case1" UseCase UC2 as "Use Case2" User --> UC1 UC1 --> UC2 UC2 --> SubSystem } @enduml
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usecase
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1130348/Confusao
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@startuml doc-files/core02_02_design3.png participant "uic: UIController" as uic participant "uiExtension : UIExtensionComments" as UIExt participant "Cell" as cell participant "CommentPanel : JPanel" as cp participant "CommentController" as ctrl participant "commentField: JTextArea" as commentField participant "applyAction: ApplyAction" as applyAction create cp UIExt -> cp : new(uic) cp -> uic : addSelectionListener(this) create commentField cp -> commentField: new() create ctrl cp -> ctrl : new(uic) create applyAction cp -> applyAction : new() note right of applyAction ApplyAction is a innerclass of CommentPanel. As such, it can access the members of CommentPanel, for instance, the current cell. end note cp -> commentField : addFocusListener(applyAction) == meanwhile a cell is selected...the user enters text in "commentField" and the textbox loses the focus == commentField -> applyAction : focusLost(FocusEvent e) activate applyAction applyAction -> commentField : txt=getText() applyAction -> ctrl : setComment(cell, txt) deactivate applyAction activate ctrl ctrl -> cell : setUserComment(txt, index) ctrl -> uic : setWorkbookModified(...) deactivate ctrl @enduml
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scmatson/matson-cop3330-assignment3
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@startuml class WordFrequencyFinder { - int a "amount" - String inputData - int badger - int snake - int mushroom - int ordered_words } class readFile { -inputFile +int amount() +void copyInput(int size, String[] arr) } class countWords { +Occurrences(String str, String word) +wordLength(String word) } class displayOutput { +output(int count, int a, int b, int c) +printStar(int frequency, String word) } WordFrequencyFinder-->readFile readFile-->WordFrequencyFinder WordFrequencyFinder-->countWords WordFrequencyFinder-->displayOutput @enduml
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/TestUML.puml
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Denjer-den/kafkaProject
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2023-03-24T02:03:53.234973
2021-03-22T09:46:23
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@startuml Title "My service architecture" skinparam { ArrowColor DarkSlateGray ActorBorderColor DarkSlateGray ActorBackgroundColor SteelBlue ActorFontColor DarkSlateGray ParticipantBorderColor DarkSlateGray ParticipantBackgroundColor SteelBlue ParticipantFontColor White DatabaseBorderColor DarkSlateGray DatabaseBackgroundColor SteelBlue LifeLineBorderColor DarkSlateGray LifeLineBackgroundColor SteelBlue CollectionsBorderColor DarkSlateGray CollectionsBackgroundColor RoyalBlue } class SimpleQuote interface Quote interface Flipper class QuoteFlip interface Counter class CountCharQuote interface Repository class DAO interface Controller class SendQuote interface Crawler class QuotesRestCrawler Crawler <|-- QuotesRestCrawler Crawler *-- Quote Quote <|-- SimpleQuote Flipper *-- Quote Flipper <|-- QuoteFlip Counter *-- Quote Counter <|-- CountCharQuote Repository *-- Quote Repository <|-- DAO Controller *-- Quote Controller <|-- SendQuote Repository *-- Controller @enduml
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class
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commercetools/commercetools-api-reference
f7c6694dbfc8ed52e0cb8d3707e65bac6fb80f96
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface ProductSetPriceModeAction [[ProductSetPriceModeAction.svg]] extends ProductUpdateAction { action: String priceMode: [[ProductPriceModeEnum.svg ProductPriceModeEnum]] } interface ProductUpdateAction [[ProductUpdateAction.svg]] { action: String } @enduml
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class
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bad199xqn/design-patterns
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@startuml skinparam class { backgroundColor whitesmoke arrowColor dimgrey borderColor dimgrey } class King <PRE> { - {static} instance: King - constructor() + {static} getInstance(): King + showKingName(): string } King <- King @enduml ` showKingName() function is a business logic
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class
0a3ab33e8d922d2a1758abce9a2d0947bbdaf72d
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/artchitecture.puml
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anitastuberg/StudIt
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2023-09-02T09:47:05.145741
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@startuml component core { package studit.core package studit.json } component jackson { } studit.json ..> jackson component fxui { package studit.ui } studit.ui ..> studit.core studit.ui ..> studit.json component javafx { component fxml { } } fxui ..> javafx fxui ..> fxml @enduml
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Ruskab/agrimManager
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refs/heads/develop
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@startuml class CreateInterventionController { +createIntervention(intervention) } CreateInterventionController --> InterventionsDao CreateInterventionView --> CreateInterventionController @enduml
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class
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pavlik-y/Scratch
1c6fc1d024fd4ecede33ed25d980d8e881e9a1a7
f78615da1f451d9ce460a913cc93e0cb59b920fe
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2021-01-17T10:45:55.090457
2020-06-28T06:10:06
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@startuml object InfoBarContainer object "InfoBarContainerView(desktop)" as IBCV_desktop object InfoBarContainerAndroid { SetWebContents() } object InfoBarContainerIOS object "InfoBarContainer(android)" as InfoBarContainer_android { updateWebContents() initializeContainerView() } object InfoBarContainerView object SwipableOverlayView object FrameLayout object Tab InfoBarContainer <|-- IBCV_desktop InfoBarContainer <|-- InfoBarContainerAndroid InfoBarContainer <|-- InfoBarContainerIOS InfoBarContainer_android *-- InfoBarContainerAndroid InfoBarContainerAndroid .up.> InfoBarContainer_android Tab "UserData" *-- InfoBarContainer_android InfoBarContainer_android *-- InfoBarContainerView FrameLayout <|-- SwipableOverlayView SwipableOverlayView <|-- InfoBarContainerView @enduml
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class
ccf4c0a63b10ce3ff4201177e5aa590e50118fe0
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/diagram/plantUML/API网关设计/类图/Invoker模块类图.puml
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Noblee/LearningRepository
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f9071bdab989405992d9d6f0db3d014ded96bc59
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2023-07-13T21:26:25.104068
2023-07-05T03:55:35
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@startuml @startuml class A { {static} int counter +void {abstract} start(int timeoutms) +void {abstract} start(Duration timeout) } @enduml
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/uml/api/TypeChangeLocalizedEnumValueOrderAction.puml
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commercetools/commercetools-api-reference
f7c6694dbfc8ed52e0cb8d3707e65bac6fb80f96
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface TypeChangeLocalizedEnumValueOrderAction [[TypeChangeLocalizedEnumValueOrderAction.svg]] extends TypeUpdateAction { action: String fieldName: String keys: [[String.svg List<String>]] } interface TypeUpdateAction [[TypeUpdateAction.svg]] { action: String } @enduml
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