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@startuml title Use Case for ESP32 Software/Hardware left to right direction package ESP_CAN_Analyzer{ usecase "System State" as UC1 usecase "WiFi Mode" as UC2 usecase "CAN Communication" as UC3 usecase "CAN Mode" as UC4 } actor "Error LED" as error actor "CAN Mode LED" as CANMode actor "CAN Transceiver" as Transceiver actor "WiFi Anthena" as Wifi actor "Application" as app app --> UC1 app --> UC2 app --> UC3 app --> UC4 UC1 --> error UC2 --> Wifi UC3 --> Transceiver UC4 --> CANMode @enduml
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@startuml participant "LCM" participant "Class\nApplicationProperty" #cceecc participant "Class\nDscResourceBase" #ccccee participant "Function\nConvertFrom-StringParameter" #ccccee participant "Function\nSet-ApplicationProperty" #cceecc "LCM" -> "Class\nApplicationProperty" : ApplicationProperty.Set() activate "Class\nApplicationProperty" "Class\nApplicationProperty" -> "Class\nDscResourceBase" : ([DscResourceBase] $this).Set() activate "Class\nDscResourceBase" "Class\nDscResourceBase" -> "Function\nConvertFrom-StringParameter" : Parameter: [String] activate "Function\nConvertFrom-StringParameter" "Function\nConvertFrom-StringParameter" -> "Class\nDscResourceBase" : Return Type: [Correct Type] deactivate "Function\nConvertFrom-StringParameter" "Class\nDscResourceBase" -> "Function\nSet-ApplicationProperty" : ApplicationProperty fields as Parameters activate "Function\nSet-ApplicationProperty" note right DscResourceBase uses $this.GetType() to determine which function name to call. end note "Function\nSet-ApplicationProperty" -> "Class\nDscResourceBase" : [void] deactivate "Function\nSet-ApplicationProperty" "Class\nDscResourceBase" -> "Class\nApplicationProperty": [void] deactivate "Class\nDscResourceBase" "Class\nApplicationProperty" -> "LCM" : [void] deactivate "Class\nApplicationProperty" @enduml
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@startuml participant "<size:20><&terminal></size> ./zbox wp-lock" as cli collections gosdk cli -> gosdk: WritePoolLock() gosdk -> gosdk: check initialized sdk gosdk -> gosdk: create lock request gosdk -> gosdk: create smart contract txn data gosdk -> gosdk: send smart contract txn value fee @enduml
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@startuml interface Prototype{ +clone() } class ConcretePrototypeA{ -height +clone() } class ConcretePrototypeB{ -name -age -hobbies +clone() } class PrototypeClient{ +PrototypeClient(Prototype) } Prototype <|.. ConcretePrototypeA Prototype <|.. ConcretePrototypeB Prototype "1"<|--*"1" PrototypeClient @enduml
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@startuml class WashingMachine { + posX : int <<get>> <<set>> + posY : int <<get>> <<set>> + WashingMachine() } @enduml
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@startuml createTopic class Topic <<entity>> { id: bigint classroom_id: bigint posted_by: bigint title: string content: text has_resource: bool resource_id: bigint created_at: datetime updated_at: datetime // create () // read () // delete () // update () // Request create topic () } class ClassroomMember <<entity>> { id: bigint user_id: bigint classroom_id: bigint created_at: datetime // create () // read () // delete () // update () // checking permission to create topic () } class CreateTopicForm <<boundary>> { // request create topic () } class TopicController <<controller>> { // request create topic () } hide Topic <<entity>> circle hide CreateTopicForm <<boundary>> circle hide TopicController <<controller>> circle TopicController "1" -left- "1" Topic TopicController "1" -right- "1" ClassroomMember TopicController "1" -down- "1" CreateTopicForm @enduml
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@startuml package "Events"{ class ReputationEvent{ eventTimestamp: Instant eventId: UUID } class UserEvent extends ReputationEvent { userOid: Long } enum ReputationEventType { LIKE, DISLIKE, DISLIKE_VIEWPOINT +getEventImpactRating() } enum RatingType { AGE QUALITY } class ConductStatusEvent extends UserEvent { reputationPoints: integer altNegativePointMult: double } enum DecisionEnum { ACCEPTED, REJECTED } class VoteEndedEvent extends ReputationEvent { referendumId: Long decision: DecisionEnum userVotesMap: Map<Long, DecisionEnum> } VoteEndedEvent --> DecisionEnum class RatingEvent extends UserEvent { referendumId: Long ratingType: RatingType ratedWithConsensus: bool isRevote: bool } RatingEvent --> RatingType class RatingConsensusChangedEvent extends ReputationEvent { referendumId: Long ratingType: RatingType usersConsensusChangedMap: Map<Long, bool> } RatingConsensusChangedEvent --> RatingType class LikeEvent extends ReputationEvent { eventType: ReputationEventType likePoints: double } LikeEvent --> ReputationEventType class ContentLikeEvent extends LikeEvent { } class CommentLikeEvent extends LikeEvent { } note bottom of ReputationEventType : getEventImpactRating is negative\nfor negative actions class KYCVerificationEvent extends UserEvent { isVerified: boolean } } @enduml
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@startuml skinparam monochrome true skinparam StateFontSize 20 skinparam StateAttributeFontSize 16 skinparam ArrowFontSize 18 [*] -> Title state Title { Title: Connect to server Title: init P1 Title: Display title screen Title -right-> Waiting: 1.5 seconds } state Waiting { Waiting: waiting for other player Waiting -right-> Ready: init P2 } state Ready { Ready: display P1 or P2 Ready: init player locations Ready --> Play: 1.5 seconds } state Play { Play -left-> Game_over: Player health == 0 Play -left-> Waiting: P2 disconnected Receive_data: update player attributes [*] -> Receive_data Events: check for player input Receive_data --> Events Events --> End: quit Events --> Move: arrow key Move: update player position Move --> Send_data Events --> Shoot: s key Shoot: update sprite, add arrow Shoot --> Send_data Send_data --> Events Send_data: relay data to server Events -r-> Draw Draw: draw sprites on screen Draw --> Receive_data } state Game_over { Game_over: Display won/lost Game_over: Play again? [Y/N] Game_over -up-> Waiting: restart Game_over -down-> End: quit } state End { End: close window, end game } @enduml
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@startuml Actor "Application Developer" as A box "Manage-Applications" #lightblue participant CLI as CLI participant Web as Web participant "c3" as S A -> CLI : c3-app-create(name,stack) CLI -> S : app/create(name,stack) A -> Web : app/create(name,stack) Web -> S : app/create(name,stack) end box @enduml
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@startuml actor "Entwickler" as D entity "Github" as GH entity "CircleCI" as CI actor "Reviewer" as R entity "AWS ECS" as ECS entity "AWS ECR" as ECR entity "ExApp Lambda" as LMB entity "Vorschauumgebung" as PRV_APP entity "Produktiv Umgebung" as PROD_APP group Entwicklung D <-- GH: Neuen Branch vom Master erzeugen D <- D: Quellcode Veränderungen durchführen D --> GH: Code Änderungen auf Branch pushen end group Review D --> GH: Pull-Request erstellen GH --> CI: CI/CD Pipeline starten CI -> CI: Kompilierung, Tests und Docker Image CI -> ECR: Docker Image veröffentlichen CI -> ECS: Vorschauumgebung installieren CI -> PRV_APP: Auf Vorschauumgebung warten CI -> LMB: Kommentar mit der URL der Vorschauumgebung erstellen LMB -> GH: Kommentar mit der URL der Vorschauumgebung erstellen GH -> R: Pull-Request ist bereit für ein Review R -> R: Review der Änderungen bzw.\nder Vorschauumgebung R -> GH: Code kommentieren und/oder Änderungen vorschlagen D -> GH: Kommentare diskutieren \nund/oder gewünschte Änderungen durchführen end alt Pull-Request akzeptiert und Merge durchgeführt R -> GH : Pull-Request akzeptiert GH -> D : Benachrichtigung GH --> CI: CI/CD Pipeline für \nden Master Branch starten CI -> CI: Kompilierung, Tests und Docker Image CI -> ECR: Docker Image veröffentlichen CI -> PROD_APP: Image in Produktiv Umgebung starten CI -> LMB: Zu löschende Vorschauumgebungen bestimmen CI -> ECS: Vorschauumgebungen löschen ECS -> PRV_APP: Löschen der Vorschauumgebung LMB -> ECS: Nicht verwendete Images bestimmen LMB -> ECR: Nicht verwendete Images löschen end @enduml
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@startuml route_parameters_approach_component_diagram skinparam componentStyle rectangle component Browser #A9DCDF component "Browser History" as History #A9DCDF package "Metrics Web" { component "Navigator 2.0" as Navigator component NavigationNotifier component Page } History -left-> Browser: provides URLs Browser --> Navigator: URL Navigator --> Page: page parameters NavigationNotifier -up-> History: updates the URL \n and query parameters Page --> NavigationNotifier: page parameters updates \n (e.g., sorting, filtering) @enduml
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@startuml Enum Status { REJECTED, PENDING, DUE, ACCEPTED, CANCELLED } Abstract Actor { name: String {NotBlank} surname: String {NotBlank} email: String {NotBlank} password: String {NotBlank} phone: String address: String activated: Boolean = True } Class Administrator Class Manager Class Explorer Class Sponsor Class Trip { ticker: String {NotBlank} title: String {NotBlank} description: String {NotBlank} price: Float requirements: Array[String] start: Date {NotBlank} end: Date {NotBlank} pictures: Array[Image] published: Boolean = False cancelled: Boolean = False reasonCancelling: String } Class Stage { title: String {NotBlank} description: String {NotBlank} price: Float } Class Application { status: Status = Status.PENDING payedAt: Date comments: String reasonRejected: String } class Finder { keyWord: String priceMin: Float priceMax: Float dateMin: Date dateMax: Date } Class Sponsorship { banner: Image {NotBlank} link: String {NotBlank} price: Float payed: Boolean = false } Class GlobalVars { flatRateSponsorship: Float cacheTimeOutFinderResults: Integer maxNumberFinderResults: Integer } Class statsNumberTripsByManager { avg: Float min: Integer max: Integer stdDeviation: Float } Class statsNumberApplicationByTrips { avg: Float min: Integer max: Integer stdDeviation: Float } Class statsPriceByTrips { avg: Float min: Integer max: Integer stdDeviation: Float } Class ratioApplicationsByStatus { status: Status ratio: Float } Class statsAveragePriceInFinders { minAvg: Float maxAvg: Float } Class statsTopKeyWords { keyWord: String } Class StatsDataWareHouse { } Actor <|-- Administrator Actor <|-- Manager Actor <|-- Explorer Actor <|-- Sponsor Trip "1" *-- "1..*" Stage Manager "1" --> "*" Trip: Organize Explorer "*" --> "*" Trip: Apply (Explorer, Trip).. Application Explorer *-- "1" Finder Sponsor "*" --> "*" Trip: Sponsor (Sponsor , Trip) .. Sponsorship StatsDataWareHouse *-up- statsNumberTripsByManager StatsDataWareHouse *-up- statsNumberApplicationByTrips StatsDataWareHouse *-right- statsPriceByTrips StatsDataWareHouse *-left- "5" ratioApplicationsByStatus StatsDataWareHouse *-down- statsAveragePriceInFinders StatsDataWareHouse *-down- "10" statsTopKeyWords @enduml
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@startuml skinparam handwritten true class yii.test.ActiveFixture { +dataFile : string|bool +tableName : string -_table : yii.db.TableSchema #getData() : array +getTableSchema() : yii.db.TableSchema +init() +load() #resetTable() +unload() } class yii.test.ActiveFixture extends yii.test.BaseActiveFixture class yii.test.ArrayFixture { +data : array = [] +dataFile : string|bool #getData() : array +load() +unload() } class yii.test.ArrayFixture extends yii.test.Fixture class yii.test.ArrayFixture implements IteratorAggregate class yii.test.ArrayFixture implements ArrayAccess class yii.test.ArrayFixture implements Countable abstract class yii.test.BaseActiveFixture { +data : array = [] +dataFile : string|bool +modelClass : string -_models : yii.db.ActiveRecord[] = [] #getData() : array +getModel(name : string) : null|.yii.db.ActiveRecord +load() +unload() } class yii.test.BaseActiveFixture extends yii.test.DbFixture class yii.test.BaseActiveFixture implements IteratorAggregate class yii.test.BaseActiveFixture implements ArrayAccess class yii.test.BaseActiveFixture implements Countable abstract class yii.test.DbFixture { +db : Connection|array|string = "db" +init() } class yii.test.DbFixture extends yii.test.Fixture class yii.test.Fixture { +depends : array = [] +afterLoad() +afterUnload() +beforeLoad() +beforeUnload() +load() +unload() } class yii.test.Fixture extends yii.base.Component abstract class yii.test.FixtureTrait { -_fixtures : array #createFixtures(fixtures : array) : Fixture[] +fixtures() : array +getFixture(name : string) : Fixture +getFixtures() : Fixture[] +globalFixtures() : array +initFixtures() +loadFixtures(fixtures : Fixture[] = null) +unloadFixtures(fixtures : Fixture[] = null) } class yii.test.InitDbFixture { +initScript : string = "@app/tests/fixtures/initdb.php" +schemas : array = [ \t0 => "" ] +afterLoad() +afterUnload() +beforeLoad() +beforeUnload() +checkIntegrity(check : bool) +load() } class yii.test.InitDbFixture extends yii.test.DbFixture @enduml
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@startuml !includeurl https://raw.githubusercontent.com/vishnu2kmohan/puml/master/ipuml/Mesosphere.ipuml title Mesos Secrets Injection hide footbox ' To print on US Letter, uncomment the scale directive 'scale 1056*816 'participant SGW as "Service Gateway" 'participant IAM as "Identity and\nAccess Manager" 'participant HOOK as "Secrets\nHook" actor FW as "Framework" participant MM as "Mesos Master" participant MA as "Mesos Agent" participant MCONT as "Mesos Containerizer" participant SEI as "Secrets Environment\nIsolator" participant SVI as "Secrets Volume\nIsolator" participant SR as "Secrets Resolver" database SS as "Secrets Store" participant CONT as "Container" participant EXEC as "Executor" participant TASK as "Task(s)" activate FW FW -> MM : TaskInfo with Secret(s) activate MM MM -> MM : Validate\n(+AuthN+Z) note left : Authorize access\nto secret(s) by\nNamespace Mapping alt Authorized MM -> MA : TaskInfo activate MA MA -> MCONT : Launch Container activate MCONT alt Environment Secret(s) MCONT -> SEI : Retrieve Environment Secret(s) activate SEI loop For each secret SEI -> SR : Resolve Secret activate SR SR -> SS : Get secret activate SS SS -> SS : Validate\n(+AuthN+Z) alt Valid SS -> SR : Secret for you! else Invalid SS -> SR : No Secret for you! end deactivate SS SR -> SEI : Secret deactivate SR end SEI -> MCONT : Here are your env secret(s) deactivate SEI MCONT -> CONT: Launch Container with Env Secret(s) activate CONT CONT -> EXEC : Inject Env Secret(s) EXEC -> TASK: Inject Env Secret(s) deactivate CONT else Volume Secret(s) MCONT -> SVI : Retrieve Volume Secret(s) activate SVI loop For each secret SVI -> SR : Resolve Secret activate SR SR -> SS : Get Secret activate SS SS -> SS : Validate\n(+AuthN+Z) alt Valid request SS -> SR : Secret for you! else Invalid Request SS -> SR: No Secret for you! end deactivate SS SR -> SVI : Secret deactivate SR SVI -> SVI : Place secret into agent-common ramfs note left : The agent-wide ramfs is \ncreated during agent init SVI -> SVI : Create ramfs in/for the sandbox and build command list end SVI -> MCONT : Command List deactivate SVI MCONT -> CONT : Launch Container activate CONT group Waiting for Isolation CONT -> CONT : Wait while volumes\nare prepared MCONT -> CONT : Inject Volume Secret(s) loop For each secret MCONT -> CONT : mv secret from agent ramfs\nto sandbox ramfs MCONT -> CONT : bind-mount ramfs from sandbox into container end end deactivate CONT end deactivate MCONT deactivate MA else Unauthorized MM -> FW : Unauthorized for Secret(s) end deactivate MM deactivate FW @enduml
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@startuml title __APP's Class Diagram__\n namespace afkt.project { namespace base.app { abstract class afkt.project.base.app.BaseActivity { + unbinder : Unbinder # vid_ba_content_linear : LinearLayout # vid_ba_linear : LinearLayout # vid_ba_state_linear : LinearLayout # vid_ba_title_linear : LinearLayout + contentId() + contentView() {abstract} + getLayoutId() + insertStateLayout() + registerAdapterDataObserver() + registerAdapterDataObserver() + registerAdapterDataObserver() + showToast() + showToast() + showToast() # onCreate() # onDestroy() - layoutInit() } } } namespace afkt.project { namespace base.app { class afkt.project.base.app.BaseApplication { {static} + isDebug() + onCreate() - init() - initCrash() - initOthers() - initStateLayout() - initWebViewBuilder() - printProInfo() } } } namespace afkt.project { namespace base.app { abstract class afkt.project.base.app.BaseMVPActivity { + unbinder : Unbinder # vid_ba_content_linear : LinearLayout # vid_ba_linear : LinearLayout # vid_ba_state_linear : LinearLayout # vid_ba_title_linear : LinearLayout + contentId() + contentView() {abstract} + getLayoutId() + insertStateLayout() + registerAdapterDataObserver() + registerAdapterDataObserver() + registerAdapterDataObserver() + showToast() + showToast() + showToast() # onCreate() # onDestroy() - layoutInit() } } } namespace afkt.project { namespace base.app { abstract class afkt.project.base.app.BaseMVPToolbarActivity { # vid_bt_toolbar : Toolbar # getModuleType() # initToolBar() # onCreate() # setTitle() } } } namespace afkt.project { namespace base.app { abstract class afkt.project.base.app.BaseMVVMActivity { # onCreate() # onDestroy() } } } namespace afkt.project { namespace base.app { abstract class afkt.project.base.app.BaseToolbarActivity { # vid_bt_toolbar : Toolbar # getModuleType() # initToolBar() # onCreate() # setTitle() } } } afkt.project.base.app.BaseActivity -up-|> dev.base.activity.DevBaseActivity afkt.project.base.app.BaseActivity o-- dev.widget.function.StateLayout : stateLayout afkt.project.base.app.BaseApplication -up-|> androidx.multidex.MultiDexApplication afkt.project.base.app.BaseMVPActivity -up-|> dev.base.mvp.DevBaseMVPActivity afkt.project.base.app.BaseMVPActivity o-- dev.widget.function.StateLayout : stateLayout afkt.project.base.app.BaseMVPToolbarActivity -up-|> afkt.project.base.app.BaseMVPActivity afkt.project.base.app.BaseMVVMActivity -up-|> afkt.project.base.app.BaseActivity afkt.project.base.app.BaseMVVMActivity o-- VDB : viewDataBinding afkt.project.base.app.BaseToolbarActivity -up-|> afkt.project.base.app.BaseActivity right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml Zoe/ZCF dataStore initialization actor bootstrap box Zoe Vat participant ZoeService participant StartInstance participant InstanceStorageManager end box box Zcf Vat participant vatRoot participant ZcfZygote participant contract end box bootstrap -> ZoeService : install(bundle) bootstrap <- ZoeService : <font color=gray><size:12>installation bootstrap -> ZoeService : startInstance(installation) ZoeService -> StartInstance : startInstance(\ninstallation, \nissuerKeywordRecord\nterms, privateArgs) StartInstance -> StartInstance : initialize instance state StartInstance -> InstanceStorageManager : makeInstanceStorageManager InstanceStorageManager -> vatRoot : createZcfVat(bundle) note right { zoeService, invitationIssuer } = vatParameters; end note vatRoot -> ZcfZygote : makeZcfZygote(powers, zoeService,\ninvitationIssuer, bundle, baggage) ZcfZygote -> ZcfZygote : createSeatManager() ZcfZygote -> ZcfZygote : makeInstanceRecordStorage() ZcfZygote -> ZcfZygote : makeEmptySeatKit = () => {...} ZcfZygote -> ZcfZygote : makeHandleOfferObj = (...) => {...} ZcfZygote -> contract : evaluateContract(bundle) ZcfZygote /- contract : <font color=gray><size:12>start vatRoot /- ZcfZygote : <font color=gray><size:12>zcfZygote InstanceStorageManager /- vatRoot : <font color=gray><size:12>root StartInstance /- InstanceStorageManager : <font color=gray><size:12>root, adminNode, getters StartInstance -> vatRoot : startZcf(zoeInstanceAdmin,\ninstanceRecord,\nissuerStorage, privateArgs) vatRoot -> ZcfZygote : startContract(zoeInstanceAdmin,\ninstanceRecord,\nissuerStorage, privateArgs) ZcfZygote -> ZcfZygote : set up instance state ZcfZygote -> contract : start(zcf, privateArgs,...) ZcfZygote /- contract : <font color=gray><size:12>publicFacet, creatorFacet, handleOfferObj StartInstance /- ZcfZygote : <font color=gray><size:12>publicFacet, creatorFacet, handleOfferObj note left resolve facet & handleOfferObj promises end note @enduml
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@startuml class Arkivstruktur.PartPerson <Part> { +personidentifikator : Personidentifikator [0..*] +navn : string +postadresse : EnkelAdresse [0..1] +bostedsadresse : EnkelAdresse [0..1] +kontaktinformasjon : Kontaktinformasjon [0..1] } @enduml
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@startuml class Sheep { -name: String -age: Integer -color: String } class Client Client ..> Sheep @enduml
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@startuml title Klassediagram af klienten class DataStore << (P,yellow) Provider>> { +viewState: ViewState +newSessionModal: boolean +oldSessionModal: boolean +data: Array<SensorData> +session: number +recordBegin: number +lastUpdate: number ==methods== ~openNewSessionModal() ~ParseSensorData(elem) ~FetchSensorData() ~FetchSessionList() } class App << (C,red) React.Component>> { +store: DataStore +tempGraph +trykGraph +højdeGraph +accelGraph +image ==methods== ~updateGraphs() ~createNewSession() ~redrawGraphs() ~clearGraphs() ~setPanning() ~viewOldSession() ~getUrl() ~render() } class Modal << (M,green) React.Component>> { ==props== +children +title +show +buttons ==methods== ~onHide() } class OldSessionList << (M,green) React.Component>> { +sessions: Session[] ==props== +data: DataStore ==methods== ~onSelectSession() ~componentWillMount() } class Graph << (M,blue) React.Component>> { ==props== +title: string +graphTitle: string +yAxis: string +xAxis: string +graphRef: React.RefObject<Line> +graphs: string[] ==methods== ~onHide() } package Container { class CanSat3D << (M,blue) React.Component>> { +roll +pitch ==props== +data: DataStore ==methods== ~calcRoll() ~calcPitch() } class Kort << (M,blue) React.Component>> { ==props== +data: DataStore ==methods== ~getLocation() } class Telemetry << (M,blue) React.Component>> { } class Table << (M,blue) React.Component>> { -tableRef -columns ==props== +title: string +data: DataStore } } class NavBar { //imported from bootstrap// } skinparam nodesep 100 App -[hidden]> DataStore DataStore |o-- App : store: DataStore DataStore |o-- OldSessionList : store: DataStore DataStore |o-- Container : store: DataStore DataStore -[hidden]> Container ' DataStore o.. CanSat3D : store: DataStore ' DataStore o.. Kort : store: DataStore ' DataStore o.. Table : store: DataStore App <..> NavBar App <..> Modal App <..[norank]> Container Modal <..> OldSessionList App <..> GraphView GraphView <..> Graph @enduml
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@startuml namespace Pronamic_Pay { class Gateway { get_payment_methods() : array } class PaymentMethod { get_id() : string get_name() : string is_active() : boolean get_input_fields() : array } Gateway o-- "0..*" PaymentMethod class IDealPaymentMethod extends PaymentMethod { get_input_fields() : array get_issuers() : array } note bottom of IDealPaymentMethod ""$this->id = Pronamic_WP_Pay_PaymentMethods::IDEAL;"" ""$this->name = __( 'iDEAL', 'pronamic_ideal' );"" end note class CreditCardPaymentMethod extends PaymentMethod { get_input_fields() : array } note bottom of CreditCardPaymentMethod ""$this->id = Pronamic_WP_Pay_PaymentMethods::CREDIT_CARD;"" ""$this->name = __( 'Credit Card', 'pronamic_ideal' );"" end note } namespace Pronamic_Pay_Gateways_Mollie { class Gateway extends Pronamic_Pay.Gateway { get_payment_methods() : array } class IDealPaymentMethod extends Pronamic_Pay.IDealPaymentMethod { get_issuers() : array is_active() : boolean } } @enduml
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@startuml skinparam monochrome true cloud G-Cloud { [Load Balancer] as Load https - [Load] note top of [https] Request from client start here end note [Centralize\nLog] as Log note right of [Log] Every component send log to this one end note package "FFC" { [Load] -> http : Forward http -down- [API 1] http -down- [API N] http - [Console] package "Database" { [Router/\nConfig] as Router [API 1] -- [Router] [API N] -- [Router] [Router] -- [Data 1] [Router] -- [Data N] } } package "BeeStorage" { [Controller] [Load] --> [Controller] : Forward frame "ImageData" { [Router/\nConfig] as ImgRouter [Controller] -down- [ImgRouter] [ImgRouter] -- [Image 1] [ImgRouter] -- [Image N] } } } @enduml
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@startuml !pragma teoz true skinparam SequenceMessageAlign direction title Open Portfolio participant Gateway entity Portfolio [-> Gateway : open portfolio activate Gateway Gateway -> Portfolio: openPortfolio activate Portfolio Portfolio --> Portfolio : allocate ID\nand store\ndetails Portfolio -> Gateway : <PortfolioId> deactivate Portfolio [<- Gateway : <PortfolioId> deactivate Gateway @enduml
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@startuml participant ActivityThread as "ActivityThread.java" participant Instrumentation as "Instrumentation.java" -> ActivityThread : call handleBindApplication ref over ActivityThread : app_start.puml #step 1 ActivityThread -> ActivityThread : initialize instrumentation for app ref over ActivityThread : bind_application.puml #step 2 ActivityThread -> ActivityThread : create customized instrumentation for app activate ActivityThread ActivityThread -> ActivityThread : InstrumentationInfo ii = null;\ \nii = appContext.getPackageManager().\ \n getInstrumentationInfo(data.instrumentationName, 0); note right of ActivityThread : when installing app to the device, the package manager\ \nwill collect the instrumentation info registered in Manifest,\ \nget the info now! alt ii else null <- ActivityThread : throw new RuntimeException\ \n("Unable to find instrumentation info for:" + className) deactivate ActivityThread end ActivityThread -> ActivityThread : inflate self with InstrumentationInfo activate ActivityThread note right of ActivityThread : mInstrumentationPackageName = ii.packageName;\ \nmInstrumentationAppDir = ii.sourceDir;\ \nmInstrumentationSplitAppDirs = ii.splitSourceDirs;\ \nmInstrumentationLibDir = ii.nativeLibraryDir;\ \nmInstrumentedAppDir = data.info.getAppDir();\ \nmInstrumentedSplitAppDirs = data.info.getSplitAppDirs();\ \nmInstrumentedLibDir = data.info.getLibDir(); ActivityThread -> ActivityThread : ApplicationInfo instrApp = new ApplicationInfo(); ActivityThread -> ActivityThread : inflate instrApp with InstrumentationInfo note right of ActivityThread : instrApp.packageName = ii.packageName;\ \ninstrApp.sourceDir = ii.sourceDir;\ \ninstrApp.publicSourceDir = ii.publicSourceDir;\ \ninstrApp.splitSourceDirs = ii.splitSourceDirs;\ \ninstrApp.splitPublicSourceDirs = ii.splitPublicSourceDirs;\ \ninstrApp.dataDir = ii.dataDir;\ \ninstrApp.nativeLibraryDir = ii.nativeLibraryDir; ActivityThread -> ActivityThread : LoadedApk pi = getPackageInfo(instrApp, data.compatInfo,\ \nappContext.getClassLoader(), false, true, false); ActivityThread -> ActivityThread : step1. ContextImpl instrContext = ContextImpl.createAppContext(this, pi); ref over ActivityThread : create_app_context.puml ActivityThread -> ActivityThread : load specified instrumentation class ActivityThread -> ActivityThread : mInstrumentation = "reflection call newInstance()" alt mInstrumentation else null <- ActivityThread : throw new RuntimeException\ \n("Unable to instantiate instrumentation :" + className) deactivate ActivityThread end ActivityThread -> Instrumentation : mInstrumentation.init(this, instrContext, appContext,\ \n new ComponentName(ii.packageName, ii.name),\ \n data.instrumentationWatcher,\ \n data.instrumentationUiAutomationConnection);\ deactivate ActivityThread activate Instrumentation Instrumentation -> Instrumentation : inflate self with args note right of Instrumentation : mThread = thread;\ \nmMessageQueue = mThread.getLooper().myQueue();\ \nmInstrContext = instrContext;\ \nmAppContext = appContext;\ \nmComponent = component;\ \nmWatcher = watcher;\ \nmUiAutomationConnection = uiAutomationConnection; Instrumentation --> ActivityThread : return deactivate Instrumentation activate ActivityThread <-- ActivityThread : return deactivate ActivityThread @enduml
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sequence
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@startuml rectangle "Diagram TBD" @enduml partition "Application/Services" { } partition User #cccccc { (*) --> "Create Project" --> "Write Code" } partition "Application/Services" #lightblue { "Write Code" --> "Test Code" "Test Code" --> "Deploy Code" "Deploy Code" --> (*) } partition Used #cccccc { "Test Code" --> "Do Something" }
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/uml/api/StagedOrderChangeTaxModeAction.puml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface StagedOrderChangeTaxModeAction [[StagedOrderChangeTaxModeAction.svg]] extends StagedOrderUpdateAction { action: String taxMode: [[TaxMode.svg TaxMode]] } interface StagedOrderUpdateAction [[StagedOrderUpdateAction.svg]] { action: String } @enduml
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1010Tom/itchysats
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refs/heads/master
2023-08-28T21:33:28.714603
2021-11-11T05:57:08
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@startuml actor "Buyer \n[frontend]" as User participant "Buyer \n[daemon]" as UserApp participant "Seller \n[daemon]" as SellerApp actor "Seller \n[frontend]" as Seller participant Oracle as Oracle participant Bitcoin as Bitcoin Seller -> SellerApp: publish sell order SellerApp -> Oracle: Attestation for sell order Oracle --> SellerApp: Attestation pubkey User -> UserApp: Start daemon & UI UserApp -> SellerApp: fetch current sell order SellerApp -->UserApp: current sell order UserApp -> User: Show sell order (1) User -> UserApp: Take order UserApp -> SellerApp: Take request (incl. protocol params?) SellerApp -> Seller: Notfiy seller about take request Seller -> SellerApp: Accept SellerApp --> UserApp: Take response (incl. protocol params?) group DLC setup UserApp -> SellerApp: protocol setup step 1..n SellerApp --> UserApp: protocol setup step 1..n note over UserApp : CETs generated note over SellerApp : CETs generated SellerApp -> Bitcoin: Publish DLC SellerApp -> SellerApp: Update CFD state: open SellerApp -> Seller: Sell position open note over SellerApp : Assumption: \nSeller publishes DLC \nBuyer CET upon closing position UserApp -> Bitcoin: Witness DLC UserApp -> UserApp: Update CFD state: open UserApp -> User: Buy position open end group Seller -> SellerApp: Republish new sell-order group DLC settlement User -> UserApp: Close long position UserApp -> Oracle: request attestation Oracle --> UserApp: attested price UserApp -> Bitcoin: CET according to price SellerApp -> SellerApp: Update position state to closed SellerApp -> Seller: Position was closed end group @enduml
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2023-02-14T02:25:39.835157
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@startuml class OrderDetails { od_orderNumber: Integer od_productCode : String od_quantityOrdered : Integer od_priceEach : Real od_orderLineNumber : Integer } class Order { o_orderNumber : Integer o_orderDate : String o_requiredDate : String o_shippedDate : String o_status : String o_comments : String } class Product { p_productCode : String p_productName : String p_productScale : String p_productVendor : String p_productDescription : String p_quantityInStock : Integer p_buyPrice : Real p_MSRP : Real } class ProductLine { pln_productLine : String pln_textDescription : String pln_htmlDescription : String pln_image : String } class Customer { c_customerNumber : Integer c_customerName : String c_contactLastName : String c_contactFirstName : String c_phone : String c_addressLine1 : String c_addressLine2 : String c_city : String c_state : String c_postalCode : String c_country : String c_creditLimit : Real } class Employee { e_employeeNumber : Integer e_lastName : String e_firstName : String e_extension : String e_email : String e_officeCode : String e_jobTitle : String } class Office { off_officeCode : String off_city : String off_phone : String off_addressLine1 : String off_addressLine2 : String off_state : String off_country : String off_postalCode : String off_territory : String } Product "1..*" -- "1" ProductLine Order "1..*" -- "1" Customer Customer "1..*" -- "1" Employee Employee"1..*" -- "1" Office Employee "*" -- "0..1" Employee Order "*" -- "1..*" Product (Order, Product) .. OrderDetails @enduml
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DanielOl1veira/units
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refs/heads/master
2020-05-04T09:06:59.991606
2019-04-02T15:20:04
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@startuml skinparam titleBorderRoundCorner 10 skinparam titleBorderThickness 3 skinparam titleBorderColor indianred skinparam titleBackgroundColor ivory skinparam FontName quicksand skinparam actor { BorderColor indianred } skinparam sequence { LifeLineBackgroundColor indianred ParticipantBackgroundColor ivory } skinparam roundcorner 10 skinparam component { arrowThickness 1 ArrowFontName Verdana ArrowColor indianred ArrowFontColor darkslategrey } title GetInputFileLocation actor Administrator ReaderController -> InputUtils: getInputFileLocation() activate InputUtils create ":Scanner" InputUtils -> ":Scanner": scanner = new Scanner() activate ":Scanner" ":Scanner" -> Administrator: ask for file location InputUtils -> ":Scanner": scanner.next() deactivate ":Scanner" Administrator -> InputUtils: file path InputUtils -> InputUtils: pathIsValid(filePath) InputUtils -> ReaderController: file path deactivate InputUtils @enduml
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@startuml title FL sync participant flN box "FL IO Kafka topics" #LightGreen control "FLn-write" as fl_write.kafka control "FLn-read" as fl_read.kafka end box participant "FL-router" as fl_router control kilda.topo.disco as discovery.kafka control speaker as speaker.kafka speaker.kafka <-] : SyncRequest speaker.kafka -> fl_router: SyncRequest activate fl_router fl_router -> fl_read.kafka: SyncRequest fl_read.kafka -> flN: SyncRequest fl_router -> fl_read.kafka: SyncRequest fl_read.kafka -> flB: SyncRequest note right of fl_router: reset switch\nto FL map(on first sync message) loop for managed switches flN -> fl_write.kafka: SwitchSyncData fl_write.kafka -> fl_router: SwitchSyncData fl_router -> discovery.kafka: proxy\nSwitchSyncData fl_router -> fl_router: update switch\nto FL map end note right of fl_router: determine sync\nstream end opt missing/incomplete stream from flX note right of fl_router: restart sync process\nfor failed switch loop for all switch on filed FL fl_router -> discovery.kafka: switchUnmanagedNotification end fl_router -> fl_read.kafka: SyncRequest end deactivate fl_router @enduml
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zok0001/MemoryMatch-master
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2020-04-06T11:55:11.461249
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@startuml title MemoryMatch SSD: Play Classic or Timed Mode User -> MemoryMatchApp : start User <-- MemoryMatchApp : main menu User -> MemoryMatchApp : select game mode User <-- MemoryMatchApp : list of difficulties User -> MemoryMatchApp : select difficulty User <-- MemoryMatchApp : game board loop until all cards matched User -> MemoryMatchApp: select first card User <-- MemoryMatchApp : first card image User -> MemoryMatchApp : select second card User <-- MemoryMatchApp : second card image alt cards match User <-- MemoryMatchApp : removed cards else cards do not match User <-- MemoryMatchApp : turned over cards end end alt score good enough to be saved User -> MemoryMatchApp : enter initials MemoryMatchApp -> HighScoreArchive : add current score MemoryMatchApp <-- HighScoreArchive : score added successfully end @enduml
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@startuml A -->B @enduml
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refs/heads/master
2020-03-25T00:25:42.003519
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@startuml doc-files/macros07_01_design2.png actor User participant "UIFormEditor" as UIFE participant "FormEditorController" as FEC participant "Form" as F User -> UIFE: Create Form activate UIFE UIFE -> FEC: create() FEC -> F : create(activeSpreadSheet, nome, desc) F --> FEC FEC -> FEC : add to Form to FormList loop alt [if Preview.isSelected() && !FormList.isEmpty()] UIFE -> FEC : PreviewForm FEC -> FEC : display() end UIFE -> FEC: addElement(numLines) FEC -> F : addElement(numLines) end @enduml
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@startuml hide footbox skinparam Sequence { MessageAlign center } box Logic #LightBlue participant ":MainPageParser" as MainPageParser participant ":DeleteBudgetCommandParser" as DeleteBudgetCommandParser participant "d:DeleteBudgetCommand" as DeleteBudgetCommand end box [-> MainPageParser : parseCommand("delete 1") activate MainPageParser create DeleteBudgetCommandParser MainPageParser -> DeleteBudgetCommandParser : parse("1") activate DeleteBudgetCommandParser create DeleteBudgetCommand DeleteBudgetCommandParser -> DeleteBudgetCommand activate DeleteBudgetCommand DeleteBudgetCommand --> DeleteBudgetCommandParser : d DeleteBudgetCommandParser --> MainPageParser : d deactivate DeleteBudgetCommandParser DeleteBudgetCommandParser -[hidden]-> MainPageParser destroy DeleteBudgetCommandParser [<-- MainPageParser : d deactivate MainPageParser [<-[hidden]- MainPageParser destroy MainPageParser @enduml
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sequence
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@startuml class TestSettings { + scriptingBackend : ScriptingImplementation? <<get>> <<set>> + Architecture : string <<get>> <<set>> + apiProfile : ApiCompatibilityLevel? <<get>> <<set>> + appleEnableAutomaticSigning : bool? <<get>> <<set>> + appleDeveloperTeamID : string <<get>> <<set>> + iOSManualProvisioningProfileType : ProvisioningProfileType? <<get>> <<set>> + iOSManualProvisioningProfileID : string <<get>> <<set>> + tvOSManualProvisioningProfileType : ProvisioningProfileType? <<get>> <<set>> + tvOSManualProvisioningProfileID : string <<get>> <<set>> + Dispose() : void + SetupProjectParameters() : void } abstract class TestSetting { + {abstract} Setup(settings:TestSettings) : void + {abstract} Cleanup() : void } class "TestSetting`1"<T> { + TestSetting(getFromSettings:Func<TestSettings, T>, getCurrentValue:Func<T>, setValue:Action<T>) + <<override>> Setup(settings:TestSettings) : void + <<override>> Cleanup() : void } ITestSettings <|-- TestSettings TestSettings +-- TestSetting TestSettings +-- "TestSetting`1" TestSetting <|-- "TestSetting`1" @enduml
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@startuml allowmixing /' https://www.scrum.org/resources/what-is-scrum '/ title Modelado Colaborativo del proceso de SCRUM () "<&star>Product Owner" as owner #LightBlue () "<&star>Stake Holder" as sh #LightBlue () "<&star>Room" as room #Orange rectangle product #Gray rectangle product_backlog #Green product "1" -d[#Blue]-> "1" owner product "1" -d[#Blue]-> "*" sh product -[#Green]-> product_backlog product -[#Orange]-> room () "<&star>Product Owner" as owner2 #LightBlue () "<&star>Team Member" as tm2 #LightBlue () "<&star>Room" as room2 #Orange rectangle sprint_planning #Gray rectangle "product_backlog" as product_backlog2 #Green rectangle sprint_plan #Green sprint_planning "1" -[#Blue]-> "*" tm2 sprint_planning "1" -[#Blue]-> "1" owner2 sprint_planning -[#Green]-> product_backlog2 sprint_planning -[#Green]-> sprint_plan sprint_planning -[#Orange]-> room2 'product ...> sprint_planning () "<&star>Team Member" as tm3 #LightBlue () "<&star>Scrum Master" as sm3 #LightBlue () "<&star>Desktop" as desktop3 #Orange rectangle "sprint_plan" as sprint_plan3 #Green rectangle "editor" as editor3 #Green rectangle "git" as git3 #Green rectangle "chat" as chat3 #Green rectangle "video" as video3 #Green rectangle dev #Gray dev "1" -[#Blue]-> "*" tm3 dev "1" -[#Blue]-> "1" sm3 dev -u[#Green]-> sprint_plan3 dev -u[#Green]-> editor3 dev -u[#Green]-> git3 dev -u[#Green]-> chat3 dev -u[#Green]-> video3 dev -[#Orange]-> desktop3 'sprint_planning ...> dev () "<&star>Team Member" as tm4 #LightBlue () "<&star>Scrum Master" as sm4 #LightBlue () "<&star>Room" as room4 #Orange rectangle daily_scrum #Gray rectangle "sprint_plan" as sprint_plan4 #Green daily_scrum "1" -[#Blue]-> "*" tm4 daily_scrum "1" -[#Blue]-> "1" sm4 daily_scrum -[#Green]-> sprint_plan4 daily_scrum -[#Orange]-> room4 'dev .> daily_scrum 'daily_scrum .> dev () "<&star>Team Member" as tm5 #LightBlue () "<&star>Stake Holder" as sh5 #LightBlue () "<&star>Product Owner" as pw5 #LightBlue () "<&star>Room" as room5 #Orange rectangle "sprint_plan" as sprint_plan5 #Green rectangle sprint_review #Gray sprint_review "1" -[#Blue]-> "*" tm5 sprint_review "1" -[#Blue]-> "*" sh5 sprint_review "1" -[#Blue]-> "1" pw5 sprint_review -[#Green]-> sprint_plan5 sprint_review -[#Orange]-> room5 'dev ...> sprint_review () "<&star>Team Member" as tm6 #LightBlue () "<&star>Scrum Master" as sm6 #LightBlue () "<&star>Tablero" as tablero6 #Orange rectangle "sprint_plan" as sprint_plan6 #Green rectangle sprint_retrospective #Gray sprint_retrospective "1" -[#Blue]-> "*" tm6 sprint_retrospective "1" -[#Blue]-> "1" sm6 sprint_retrospective -[#Green]-> sprint_plan6 sprint_retrospective -[#Orange]-> tablero6 'sprint_review .up.> sprint_retrospective 'sprint_retrospective .> dev ' iteración del producto 'rectangle product_iteration 'dev ...down...> product_iteration @enduml /' El diagrama de transición entre actividades '/ @startuml proceso_colaborativo 'top to bottom direction (*) --> "product" as p p -->[(Product Owner) Room->finalizar_backblog()] "sprint_planning" as sp sp --> [(Product Owner) Room->finalizar_planificacion()] dev dev --> === sprint === --> [(Scrum Master) Desktop->discutir_avance()] "daily_scrum" as ds ds -u-> [(Scrum Master) Room->finalizar_review_diario()] dev === sprint === -->[(Scrum Master) Desktop->entregar_iteracion_producto()] iteracion_producto === sprint === -->[(Scrum Master) Desktop->finalizar_desarrollo()] sprint_review sprint_review --d--> sprint_retrospective sprint_retrospective ---> dev iteracion_producto --> (*) @enduml @startuml title Etapa de definición del producto allowmixing () "<&star>Product Owner" as owner #LightBlue () "<&star>Stake Holder" as sh #LightBlue () "<&star>Room" as room #Orange rectangle "Definición de Producto" as product #Gray rectangle product_backlog #Green rectangle video #Green product "1" -d[#Blue]-> "1" owner product "1" -d[#Blue]-> "*" sh product -[#Green]-> product_backlog product -[#Green]-> video product -[#Orange]-> room @enduml /' El diagrama de transición de estados dentro de la actividad '/ @startuml title protocolo de product 'se analiza y se genera el product backlog state c1 <<choice>> state inicia_vc inicia_vc: Available Operations: \n---------------------------------- inicia_vc: inicia_vc: Transition Operations: \n-------------------------------- inicia_vc: (Stake Holder) Video->pedir_hablar inicia_vc: (Product Owner) Video->pedir_hablar state HablaStakeHolder HablaStakeHolder: Available Operations: \n--------------------------- HablaStakeHolder: (Stake Holder) Video->hablar HablaStakeHolder: HablaStakeHolder: Transition Operations: \n--------------------------- HablaStakeHolder: (Product Owner) Video->pedir_hablar HablaStakeHolder: (Product Owner) Video->terminar HablaStakeHolder: (Product Owner) product_backlog->escribir state HablaProductOwner HablaProductOwner: Available Operations: \n--------------------------- HablaProductOwner: (Product Owner) Video->hablar HablaProductOwner: HablaProductOwner: Transition Operations: \n-------------------------- HablaProductOwner: (Stake Holder) Video->pedir_hablar HablaProductOwner: (Product Owner) Video->terminar HablaProductOwner: (Product Owner) product_backlog->escribir state ProductBacklogEscribir ProductBacklogEscribir: Available Operations: \n------------------------ ProductBacklogEscribir: (Product Owner) backlog->escribir ProductBacklogEscribir: ProductBacklogEscribir: Transition Operations: \n------------------------ ProductBacklogEscribir: (Stake Holder) Video->pedir_hablar ProductBacklogEscribir: (Product Owner) Video->pedir_hablar ProductBacklogEscribir: (Product Owner) product_backlog->terminar [*] --> inicia_vc inicia_vc --> c1 c1 -[dashed]-> HablaStakeHolder : (Stake Holder) Video->pedir_hablar c1 -[dashed]-> HablaProductOwner : (Product Owner) Video->pedir_hablar c1 -[dashed]-> ProductBacklogEscribir: (Product Owner) product_backlog->escribir c1 --[dashed]--> [*] : (Product Owner) product_backlog->terminar HablaStakeHolder ---> c1 HablaProductOwner ---> c1 ProductBacklogEscribir ---> c1 @enduml @startuml title ejemplo video conferencia [*] --> vc state c1 <<choice>> state vc vc: Available Operations: \n---------------------------------- vc: (Stake Holder) Video->hablar vc: (Product Owner) Video->hablar vc: (Product Owner) Video->terminar vc: vc: Transition Operations: \n-------------------------------- vc: (Product Owner) product_backlog->escribir state ProductBacklogEscribir ProductBacklogEscribir: Available Operations: \n------------------------ ProductBacklogEscribir: (Product Owner) product_backlog->escribir ProductBacklogEscribir: ProductBacklogEscribir: Transition Operations: \n------------------------ ProductBacklogEscribir: (Stake Holder) Video->pedir_hablar ProductBacklogEscribir: (Product Owner) Video->pedir_hablar ProductBacklogEscribir: (Product Owner) product_backlog->terminar vc --> c1 c1 -[dashed]-> ProductBacklogEscribir: (Product Owner) product_backlog->escribir c1 --[dashed]--> [*] : (Product Owner) product_backlog->terminar c1 --[dashed]--> vc : (Product Owner) Video->pedir_hablar c1 --[dashed]--> vc : (Stake Holder) Video->pedir_hablar ProductBacklogEscribir ---> c1 @enduml @startuml title protocolo de product 'se analiza y se genera el product backlog state c1 <<choice>> state inicia_vc inicia_vc: Available Operations: \n---------------------------------- inicia_vc: inicia_vc: Transition Operations: \n-------------------------------- inicia_vc: (Stake Holder) Video->pedir_hablar inicia_vc: (Product Owner) Video->pedir_hablar state HablaStakeHolder HablaStakeHolder: Available Operations: \n--------------------------- HablaStakeHolder: (Stake Holder) Video->hablar HablaStakeHolder: HablaStakeHolder: Transition Operations: \n--------------------------- HablaStakeHolder: (Product Owner) Video->pedir_hablar HablaStakeHolder: (Product Owner) Video->terminar HablaStakeHolder: (Product Owner) product_backlog->escribir state HablaProductOwner HablaProductOwner: Available Operations: \n--------------------------- HablaProductOwner: (Product Owner) Video->hablar HablaProductOwner: HablaProductOwner: Transition Operations: \n-------------------------- HablaProductOwner: (Stake Holder) Video->pedir_hablar HablaProductOwner: (Product Owner) Video->terminar HablaProductOwner: (Product Owner) product_backlog->escribir state ProductBacklogEscribir ProductBacklogEscribir: Available Operations: \n------------------------ ProductBacklogEscribir: ProductBacklogEscribir: Transition Operations: \n------------------------ ProductBacklogEscribir: (Stake Holder) Video->pedir_hablar ProductBacklogEscribir: (Product Owner) Video->pedir_hablar ProductBacklogEscribir: (Product Owner) product_backlog->terminar [*] --> inicia_vc inicia_vc --> c1 c1 -[dashed]-> HablaStakeHolder : (Stake Holder) Video->pedir_hablar c1 -[dashed]-> HablaProductOwner : (Product Owner) Video->pedir_hablar c1 -[dashed]-> ProductBacklogEscribir: (Product Owner) product_backlog->escribir c1 --[dashed]--> [*] : (Product Owner) product_backlog->terminar HablaStakeHolder ---> c1 HablaProductOwner ---> c1 ProductBacklogEscribir ---> c1 @enduml @startuml state estado1 estado1: algo estado1: algo2 [*] -> estado1 estado1 -> estado2 estado2 -> estado3 estado3 -> [*] @enduml
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@startuml title __T9 & T10: Hash Puzzle__ actor Client participant Server Client -> Server: Request to connect note right: Check when client last connected,\npick appropriate strength Server -> Client: h(salt||R) || strength || salt note left: Find i where h(salt||i) == h(salt||r)\nand i is in space 2<sup>strength</sup> Client -> Server: i note left: Check if i == r Server -> Client: OK @enduml
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@startuml title __OBSERVER's Class Diagram__\n namespace observer { interface observer.MyObservable { {abstract} + addObserver() {abstract} + notifyObservers() {abstract} + removeObserver() } } namespace observer { interface observer.MyObserver { {abstract} + update() } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml actor Vendor as V actor Kitchen as K participant "Kitchen Order Manager" as KOM participant "Forecaster" as F participant "Tours" as T participant "Inventory Service" as I participant "Order Service" as O loop daily F -> F : Forcast for day F -> I : Current Inventory status I -> F : Inventory Response F -> O : Past Orders O -> F : Past Order Response end V -> F : Get forcast for the day F -> V : forcast for the day V -> KOM : Place Kitchen Order K -> KOM : View Kitchen Order KOM -> K : Current Orders K -> KOM : Accept Orders K -> KOM : Order Ready KOM -> I : Update Inventory KOM -> T : Create Tour @enduml
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@startuml abstract class ISensor { + {abstract} getName() : string + {abstract} getHeaders() : [string] + {abstract} getValues() : [number] + {abstract} printValues() } class TemperatureSensor_MAX31865 { - _name : string - _sensor : MAX31865 + TemperatureSensor_MAX31865(name, inout) } TemperatureSensor_MAX31865 ..|> ISensor class SensorController { + register(factory : ISensor) : SensorController + build() : SensorController + measure() : SensorController } SensorController --> ISensor class Program { + run() } Program --> SensorController Program --> TemperatureSensor_MAX31865 @enduml
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/'***** License -------------- Copyright © 2017 Bill & Melinda Gates Foundation The Mojaloop files are made available by the Bill & Melinda Gates Foundation under the Apache License, Version 2.0 (the "License") and you may not use these files except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, the Mojaloop files are distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. Contributors -------------- This is the official list of the Mojaloop project contributors for this file. Names of the original copyright holders (individuals or organizations) should be listed with a '*' in the first column. People who have contributed from an organization can be listed under the organization that actually holds the copyright for their contributions (see the Gates Foundation organization for an example). Those individuals should have their names indented and be marked with a '-'. Email address can be added optionally within square brackets <email>. * Gates Foundation - Name Surname <name.surname@gatesfoundation.com> * Georgi Georgiev <georgi.georgiev@modusbox.com> * Rajiv Mothilal <rajiv.mothilal@modusbox.com> * Miguel de Barros <miguel.debarros@modusbox.com> -------------- ******'/ @startuml ' declate title title 1.3.2. Fulfil Position Handler Consume autonumber ' Actor Keys: ' boundary - APIs/Interfaces, etc ' collections - Kafka Topics ' control - Kafka Consumers ' entity - Database Access Objects ' database - Database Persistence Store ' declare actors control "Position Handler" as POS_HANDLER collections "Transfer-Topic" as TOPIC_TRANSFERS entity "Position Facade" as POS_FACADE entity "Transfer DAO" as TRANS_DAO database "Central Store" as DB box "Central Service" #LightYellow participant POS_HANDLER participant TOPIC_TRANSFERS participant TRANS_DAO participant POS_FACADE participant DB end box ' start flow activate POS_HANDLER group Fulfil Position Handler Consume POS_HANDLER -> TRANS_DAO: Request current state of transfer from DB \n<color #FF0000><b>Error code:</b> 2003</color> activate TRANS_DAO TRANS_DAO -> DB: Retrieve current state of transfer from DB activate DB hnote over DB #lightyellow transferStateChange transferParticipant end note DB --> TRANS_DAO: Return current state of transfer from DB deactivate DB TRANS_DAO --> POS_HANDLER: Return current state of transfer from DB deactivate TRANS_DAO POS_HANDLER <-> POS_HANDLER: Validate current state (transferState is 'RECEIVED-FULFIL')\n<color #FF0000><b>Error code:</b> 2001</color> group Persist Position change and Transfer State (with transferState='COMMITTED' on position check pass) POS_HANDLER -> POS_FACADE: Request to persist latest position and state to DB\n<color #FF0000><b>Error code:</b> 2003</color> group <color #blue>DB TRANSACTION</color> activate POS_FACADE POS_FACADE -> DB: Select participantPosition.value FOR UPDATE from DB for Payee activate DB hnote over DB #lightyellow participantPosition end note DB --> POS_FACADE: Return participantPosition.value from DB for Payee deactivate DB POS_FACADE <-> POS_FACADE: **latestPosition** = participantPosition.value - payload.amount.amount POS_FACADE->DB: Persist latestPosition to DB for Payee hnote over DB #lightyellow UPDATE **participantPosition** SET value = latestPosition end note activate DB deactivate DB POS_FACADE -> DB: Persist transfer state and participant position change hnote over DB #lightyellow INSERT **transferStateChange** transferStateId = 'COMMITTED' INSERT **participantPositionChange** SET participantPositionId = participantPosition.participantPositionId, transferStateChangeId = transferStateChange.transferStateChangeId, value = latestPosition, reservedValue = participantPosition.reservedValue createdDate = new Date() end note activate DB deactivate DB deactivate TRANS_DAO end POS_FACADE --> POS_HANDLER: Return success deactivate POS_FACADE end note right of POS_HANDLER #yellow Message: { id: <transferMessage.transferId> from: <transferMessage.payerFsp>, to: <transferMessage.payeeFsp>, type: application/json content: { headers: <transferHeaders>, payload: <transferMessage> }, metadata: { event: { id: <uuid>, responseTo: <previous.uuid>, type: transfer, action: commit, createdAt: <timestamp>, state: { status: "success", code: 0 } } } } end note POS_HANDLER -> TOPIC_TRANSFERS: Publish Transfer event\n<color #FF0000><b>Error code:</b> 2003</color> activate TOPIC_TRANSFERS deactivate TOPIC_TRANSFERS end deactivate POS_HANDLER @enduml
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@startuml 'This file is the same as proxy-one-message.puml except the SSHConnection is continuous 'instead of created/destroyed for each Message. box "Local components" boundary Boundary participant "command:Command" as Command participant ":ContinuousProxy" as Proxy participant ":SSHConnection" as SSHConnection participant "response:Response" as Response end box participant ":Remote" as Remote Boundary -> Proxy ++ : command 'Proxy -> SSHConnection ** : Create Proxy -> SSHConnection ++ : command SSHConnection --> Remote ** : Call via SSH activate Remote Remote -> Remote : Read from stdin SSHConnection --> Remote : Write command.serialize() on stdin SSHConnection -> Remote : Read from stdout ... Remote processes command ... Remote --> Remote : Write response as \nYAML to stdout SSHConnection -> Response ** : Create destroy Remote Proxy <-- SSHConnection -- : response 'Proxy -> SSHConnection !! : Close Boundary <-- Proxy -- : response destroy Response @enduml
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@startuml title delete N words ( dNw ) (*) --> first if "count" then --> [ =1] "first count=1" else --> [>1] "first count>1" note right :do not count first character end if "first count=1" --> [character] "character count=1" "first count=1" --> [space] "space count=1" "first count=1" --> [linefeed] "delete until linefeed" "delete until linefeed" --> (*) "character count=1" --> [defference type character,linefeed] "delete until just before" "character count=1" -> [same type character] "character count=1" "character count=1" -> [space] "space count=1" "space count=1" -> [space] "space count=1" "space count=1" --> [linefeed, character] "delete until just before" "delete until just before" --> (*) "first count>1" --> [character] "character" "first count>1" --> [space] "space" "first count>1" --> [linefeed] "linefeed" "character" --> [defferece type character] "count--" if "count" then -up-> [ =1] "character count=1" else -up-> [>1] "character" end if "character" -> [same type character] "character" "character" -> [space] "space" "character" -> [linefeed] "linefeed" "space" --> [character] "count--" "space" -> [space] "space" "space" -> [linefeed] linefeed "linefeed" -down-> [linefeed] "count-- at linefeed" if "count" then -up-> [ =1] "first count=1" else -up-> [>1] "linefeed" end if "linefeed" --> [character] "count--" "linefeed" -> [space] "space" @enduml
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@startuml title __ELEVENTH's Class Diagram__\n namespace cn.shui.learning_plan.offer.eleventh { class cn.shui.learning_plan.offer.eleventh.Offer18 { + deleteNode() + deleteNode2() } } namespace cn.shui.learning_plan.offer.eleventh { class cn.shui.learning_plan.offer.eleventh.Offer22 { + getKthFromEnd() } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class TestStarter <<static>> { {static} TestStarter() {static} UpdateWatch() : void {static} ShouldRunTests() : bool } TestStarter --> "s_Executer" Executer TestStarter --> "executer" Executer @enduml
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@startuml participant "dApp" as dApp participant "uPort Mobile App" as uPort participant "uPort::chasqui" as chasqui participant "Postgres" as postgres dApp -> dApp: Random <topicId> dApp -> chasqui: Create topic endpoint\nGET /topic/<topicId> activate chasqui chasqui -> postgres: INSERT INTO topics <topicId> dApp <- chasqui: 200 Ok deactivate chasqui uPort -> chasqui: Post message\nPOST /topic/<topicId> activate chasqui chasqui -> postgres: UPDATE topics <message> uPort <- chasqui: 200 OK: Message updated deactivate chasqui dApp -> chasqui: Retrieve message\nGET /topic/<topicId> activate chasqui chasqui -> postgres: SELECT FROM topics <message> activate postgres chasqui <-postgres: <message> deactivate postgres dApp <- chasqui: 200 <message> deactivate chasqui dApp -> chasqui: Delete endpoint\nDELETE /topic/<topicId> activate chasqui chasqui -> postgres: DELETE FROM topics <topicId> dApp <- chasqui: 200 OK: Deleted deactivate chasqui @enduml
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@startuml state GameBehavior { } state CardBehavior { state ReadyToDraw ReadyToDraw : d } state "PlayerBehavior" as pb { state "Active" as pb_a { state "FirstStage" as pb_a_f state "SecondStage" as pb_a_s state "DiscardingStage" as pb_a_d } state Targeted state Inactive state Dead } state "CardsDeckBehavior" as cdb { state "Draw" as cdb_dr <<entryPoint>> state "Discard" as cdb_dc <<entryPoint>> state "Initialised" as cdb_i state "Discarded" as cdb_dced <<exitPoint>> state "CardsDrawn" as cdb_cd <<exitPoint>> } pb_a_f --> cdb_dr : Draw card (2) cdb_dr --> cdb_i cdb_i --> cdb_cd cdb_cd --> pb_a_s : Received cards pb_a_s --> cdb_dc : Discard card cdb_dc --> cdb_i cdb_i --> cdb_dced cdb_dced --> pb_a_d pb_a_d --> cdb_dc : Discard card @enduml
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@startuml actor Admin boundary AdminApi participant "Agent Catalog Mgmt" as acm database DB Admin -> AdminApi : POST: create AdminApi -> acm : POST: create create entity AgentRelease acm -> AgentRelease : new acm -> DB : save AgentRelease @enduml
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@startuml scale 0.75 /' Objects '/ class RobotData { +isConnected : bool +robotState : int +IP : std::string } class app { +app() +~app() +OnInit() : bool } class cImagePanel { +cImagePanel(wxWindow* parent, wxStandardID id, const wxPoint& position, const wxSize& size, const wxString& name) +~cImagePanel() +setNewImage(const wxImage& img) : void } class cMain { +cMain() +~cMain() +popStrFromStatus() : void +pushStrToStatus(std::string& msg) : void +setLogicControllerPointer(std::unique_ptr<xController> controller) : void } namespace x_err { class error { +error(const std::string& msg) } } class gripperData { +force : std::string +gripstate : std::string +pos : std::string +speed : std::string +temp : std::string } class point2D <template <class T>> { +point2D() +point2D(T _x, T _y) +static_assert(std::is_floating_point_v<T>, "Only for floating point numbers!") +x : T +y : T +operator==(const point2D<T>& p) : bool +operator*(const double& mul) : point2D<T > +operator+(const point2D<T>& p) : point2D<T > +operator-(const point2D<T>& p) : point2D<T > +operator/(const double& div) : point2D<T > +operator<<(std::ostream& os, const point2D& p) : std : : ostream& } class point3D <template <class T>> { +point3D() +point3D(T _x, T _y, T _z) +static_assert(std::is_floating_point_v<T>, "Only for floating point numbers!") +x : T +y : T +z : T +operator==(const point3D<T>& p) : bool +operator*(const double& mul) : point3D<T > +operator+(const point3D<T>& p) : point3D<T > +operator-(const point3D<T>& p) : point3D<T > +operator/(const double& div) : point3D<T > +operator<<(std::ostream& os, const point3D& p) : std : : ostream& } class point6D <template <class T>> { +point6D() +point6D(T _x, T _y, T _z, T _rx, T _ry, T _rz) +static_assert(std::is_floating_point_v<T>, "Only for floating point numbers!") +rx : T +ry : T +rz : T +x : T +y : T +z : T +operator==(const point6D<T>& p) : bool +operator*(const double& mul) : point6D<T > +operator+(const point6D<T>& p) : point6D<T > +operator-(const point6D<T>& p) : point6D<T > +operator/(const double& div) : point6D<T > +operator<<(std::ostream& os, const point6D& p) : std : : ostream& } class qDatabaseBallEntry <template <typename T>> { +qDatabaseBallEntry() +qDatabaseBallEntry(const std::string& t, const std::string& d, T di, const point2D<T>& p) +qDatabaseBallEntry(T di, const point2D<T>& p) +static_assert(std::is_floating_point_v<T>, "Must be a floating point value!") +ballDiameter : T +ballPosition : point2D<T> +operator<<(std::ostream& os, const qDatabaseBallEntry& p) : std : : ostream& } class qDatabaseEntry { #qDatabaseEntry(const std::string& desc) #qDatabaseEntry(const std::string& t, const std::string& desc) +~qDatabaseEntry() #operator<<(std::ostream& os, const qDatabaseEntry& p) : std : : ostream& +entryType : std::string +timestamp : std::string } class qDatabaseGripperEntry <template <typename T>> { +qDatabaseGripperEntry() +qDatabaseGripperEntry(const std::string& t, const std::string& d, bool suc, T s, T e) +qDatabaseGripperEntry(bool suc, T s, T e) +static_assert(std::is_floating_point_v<T>, "Must be a floating point value!") +end : T +start : T +successful : bool +operator<<(std::ostream& os, const qDatabaseGripperEntry& p) : std : : ostream& } class qDatabaseHandler { +qDatabaseHandler() +~qDatabaseHandler() +showTables() : std::vector<Row>* +retriveData() : std::vector<qDatabaseEntry*> +disconnect() : void +pushLogEntry(qDatabaseEntryDerivative entry) : void +pushLogEntryPtr(qDatabaseEntry* entry) : void +setDatabaseCredentials(const std::string& user, const std::string& password, const std::string& hostname, const std::string& schema, uint32_t port) : void } class qDatabaseMoveEntry <template <typename T>> { +qDatabaseMoveEntry() +qDatabaseMoveEntry(const std::string& t, const std::string& d, const point6D<T>& s, const point6D<T>& e, ROBOT_MOVE_TYPE m) +qDatabaseMoveEntry(const point6D<T>& s, const point6D<T>& e, ROBOT_MOVE_TYPE m) +static_assert(std::is_floating_point_v<T>, "Must be a floating point value!") +moveType : ROBOT_MOVE_TYPE +end : point6D<T> +start : point6D<T> +operator<<(std::ostream& os, const qDatabaseMoveEntry& p) : std : : ostream& } class qDatabaseThrowEntry <template <typename T>> { +qDatabaseThrowEntry() +qDatabaseThrowEntry(const std::string& t, const std::string& d, bool s, const point6D<T>& rp, T v1, T v2, T de) +qDatabaseThrowEntry(bool s, const point6D<T>& rp, T v1, T v2, T de) +static_assert(std::is_floating_point_v<T>, "Must be a floating point value!") +deviation : T +releaseVelocityActual : T +releaseVelocityCalced : T +successful : bool +releasePoint : point6D<T> +operator<<(std::ostream& os, const qDatabaseThrowEntry& p) : std : : ostream& } class treeInfo { } namespace x_err { class what { +{static} CAMERA_GRAB_ERROR : inline static const std::string +{static} CAMERA_NOT_CONNECTED : inline static const std::string +{static} CAMERA_NOT_STARTED : inline static const std::string +{static} CAMERA_WRONG_PATH : inline static const std::string +{static} GRIPPER_NOT_STARTED : inline static const std::string +{static} GRIPPER_NO_ACK : inline static const std::string +{static} MATH_NO_RESULT : inline static const std::string +{static} NO_IMPLEMENTATION : inline static const std::string +{static} ROBOT_BAD_IP : inline static const std::string +{static} ROBOT_MOVE_NOT_FOUND : inline static const std::string +{static} ROBOT_NOT_CONNECTED : inline static const std::string +{static} ROBOT_QVEC_NOT_FOUND : inline static const std::string +{static} ROBWORK_INVALID_DATA : inline static const std::string } } class xBaslerCam { +xBaslerCam(const std::string& calibrationPath, const double exposure, const uint64_t framerate) +~xBaslerCam() +hasNewImage() : bool +isConnected() : bool +start() : bool +getImage() : cv::Mat +getMapping() : std::pair<cv::Mat , cv::Mat> +baslerCamThread : std::thread* +calibrate() : void +{static} liveCalibration(std::shared_ptr<xBaslerCam> liveCamera, std::string path) : void +setFrameRate(uint64_t value) : void +setMyExposure(double value) : void +setPath(const std::string& calibrationPath) : void +shutdown() : void +updateMapping(std::pair<cv::Mat, cv::Mat> newMapping) : void } class xCollisionDetector { +xCollisionDetector() +xCollisionDetector(std::string filePath) +checkCollision(std::vector<std::vector<double> > jointConfigs) : bool +checkQ(rw::math::Q jointConfig) : bool +inverseKinematic(std::vector<double> jointConfigs) : std::vector<double> +qToVec(rw::math::Q q) : std::vector<double> +makePath(std::vector<double> Qbeg, std::vector<double> Qend) : std::vector<std::vector<double> > +moveFromTo(std::vector<double> currentPose, std::vector<double> targetXYZ) : std::vector<std::vector<double> > +loadWorkcell(std::string filePath) : void } class xController { +xController() +~xController() +hasNewImage() : bool +getImage() : cv::Mat +getDatabaseEntries() : std::vector<qDatabaseEntry*> +createPath(std::vector<std::vector<double> > q) : void +fillInfo(treeInfo& info) : void +guiButtonPressed(BINDING_ID id, T data) : void +setCamera(std::shared_ptr<xBaslerCam> camera) : void +setGripper(std::shared_ptr<xGripperClient> gripper) : void +setRobot(std::shared_ptr<xUrControl> robot) : void +{static} testDetectAndPickUp(std::shared_ptr<ximageHandler> mImagehandler, std::shared_ptr<xBaslerCam> mCamera, std::shared_ptr<xUrControl> mRobot, std::shared_ptr<xGripperClient> mGripper, std::shared_ptr<xCollisionDetector> mCollisionDetector) : void +testDetectAndPickUp2() : void +testThrowSpeedJ(double angle) : void +throwBall(double x, double y) : void } class xGripperClient { +xGripperClient() +~xGripperClient() +isConnected() : bool +isReady() : bool +writeRead(std::string mCommand) : bool +getPos() : double +getData() : gripperData +addDatabasePointer(std::shared_ptr<qDatabaseHandler> ptr) : void +autoreadReq() : void +connectReq(std::pair<std::string, int> ipPort) : void +disconnectReq() : void +grip() : void +home() : void +release() : void +setGripperPolling(int polling) : void +setIpPort(std::pair<std::string, int>) : void } class xMath { -{static} deg2rad(double deg) : double +{static} calculateTCPRotation(const rw::math::Vector3D<>& vect) : rw::math::Rotation3D<> -{static} baseRadian : static double constexpr +{static} distance3d_to_v0_xyAngle_czAngle(const std::array<double, 3>& distanceXYZ, const std::array<double, 2>& angleLim, const std::array<double, 2>& velocityLim, double steps, double g) : std::array<double , 3> +{static} ball_position_to_robotframe(std::tuple<bool, cv::Mat, cv::Point2f, float> data) : std::vector<double> +{static} calcThrow(std::vector<double>& q, double x, double y) : void } class xUrControl { +xUrControl() +xUrControl(std::string IP) +~xUrControl() +getURStruct() : RobotData +getIsConnected() : bool {query} +getIsBusy() : std::atomic<bool> {query} +getPollingRate() : std::atomic<int> {query} +getIP() : std::string& {query} +getCurrentPose() : std::vector<double> +addDatabasePointer(std::shared_ptr<qDatabaseHandler> ptr) : void +setConnect(std::string IP) : void +setDisconnect() : void +setIP(const std::string& value) : void +setMove(ROBOT_MOVE_TYPE moveMode) : void +setMove(ROBOT_MOVE_TYPE moveMode, std::vector<std::vector<double> > inputQ) : void +setMove(ROBOT_MOVE_TYPE moveMode, std::vector<std::vector<double> > inputQ, double acc, double speed) : void +setPollingRate(int pollingRate) : void +speedJMove(double t) : void +speedJStop() : void +startPolling() : void +stopPolling() : void } class ximageHandler { +ximageHandler() +ximageHandler(cv::Mat cleanImg) +cutOutTable() : bool +showResult : bool +getInputImage() : cv::Mat {query} +getTable() : cv::Mat +getPositionCM() : cv::Point2f {query} +getRadiusCM() : float {query} +detectBall() : std::pair<bool , cv::Mat> +findBallAndPosition(cv::Mat image) : std::tuple<bool , cv::Mat , cv::Point2f , float> +addDatabasePointer(std::shared_ptr<qDatabaseHandler> ptr) : void +ballColor(int hue, int spread) : void +loadImage(cv::Mat image) : void +setMinMaxRadius(float minCM, float maxCM) : void +setRobotBase(float xcm, float ycm) : void } enum BINDING_ID { ID_BTN_CAMERA_CUT_TABLE ID_BTN_CAMERA_FINDBALL ID_BTN_CAMERA_LOAD_DETECTOR_SETTINGS ID_BTN_CAMERA_RECALIBRATE ID_BTN_CAMERA_START ID_BTN_CAMERA_STOP ID_BTN_DATABASE_TRY_CONNECTION ID_BTN_DATABASE_UPDATE_TREE ID_BTN_GRIPPER_AUTOSEND ID_BTN_GRIPPER_CONNECT ID_BTN_GRIPPER_DISCONNECT ID_BTN_GRIPPER_GRIP ID_BTN_GRIPPER_HOME ID_BTN_GRIPPER_RELEASE ID_BTN_GRIPPER_SEND_CMD ID_BTN_ROBOT_CONNECT ID_BTN_ROBOT_DISCONNECT ID_BTN_ROBOT_SEND_CMD ID_BTN_ROBOT_SEND_HOME ID_BTN_ROBOT_SEND_PICKUP ID_BTN_ROBOT_SEND_POS ID_BTN_ROBOT_UPDATE ID_BTN_TESTING_DATABASE_INSERT ID_BTN_TESTING_DETECT_PICK ID_BTN_TESTING_SPEEDJ ID_BTN_TESTING_THROW ID_BTN_TESTING_XYZ_VVA ID_DATABASE_SUB_TREE ID_MENU_ABOUT ID_MENU_EXIT ID_MENU_SAVE_LOG ID_MENU_SAVE_SNAPSHOT ID_TIMER_INFOTREE_UPDATE ID_TIMER_VIEW1_UPDATE ID_TIMER_VIEW2_UPDATE } enum OBJSTATE { CAMERA_NOT_CONNECTED CAMERA_NOT_RUNNING CAMERA_RUNNING DATABASE_NOT_CONNECTED DATABASE_RUNNING DEFAULT GRIPPER_NOT_CONNECTED GRIPPER_RUNNING ROBOT_NOT_CONNECTED ROBOT_NOT_RUNNING ROBOT_RUNNING } enum ROBOT_MOVE_TYPE { HOME MOVE_DEFAULT MOVE_JIK MOVE_JLIN MOVE_JPATH MOVE_L MOVE_LFK MOVE_TLIN PICKUP SERVOJ SPEEDJ } /' Inheritance relationships '/ .qDatabaseEntry <|-- .qDatabaseBallEntry .qDatabaseEntry <|-- .qDatabaseGripperEntry .qDatabaseEntry <|-- .qDatabaseMoveEntry .qDatabaseEntry <|-- .qDatabaseThrowEntry /' Aggregation relationships '/ .app *-- .cMain .cMain "2" o-- .cImagePanel .cMain o-- .qDatabaseEntry .cMain o-- .treeInfo .cMain *-- .xController .qDatabaseBallEntry *-- .point2D .qDatabaseHandler o-- .qDatabaseEntry .qDatabaseMoveEntry "2" *-- .point6D .qDatabaseThrowEntry *-- .point6D .xController *-- .qDatabaseHandler .xController *-- .xBaslerCam .xController *-- .xCollisionDetector .xController *-- .xGripperClient .xController *-- .xUrControl .xController *-- .ximageHandler .xGripperClient *-- .qDatabaseHandler .xUrControl *-- .RobotData .xUrControl *-- .qDatabaseHandler .ximageHandler *-- .qDatabaseHandler @enduml
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@startuml interface Foo { +getName(): String } Foo <|-- MutableFoo interface MutableFoo { +setName(name: String): void } MutableFoo <|.. SimpleFoo class SimpleFoo { -name: String '+<<override>> getName(): String '+<<override>> setName(name: String): void } interface ListenerRegister<T> { +addListener(listener: T): void +removeListener(listener: T): void } ListenerRegister <|-- ListenerManager interface ListenerManager<T> { +processListeners(processor: Consumer<? super T>): void } ListenerManager <|.. SimpleListenerManager class SimpleListenerManager<T> { -list: List<T> '+<<override>> addListener(listener: T): void '+<<override>> removeListener(listener: T): void '+<<override>>processListeners(processor: Consumer<? super T>): void } Foo <|- ObservableFoo ListenerRegister <|-l ObservableFoo interface ObservableFoo { } ObservableFoo <|-- ObservableMutableFoo MutableFoo <|- ObservableMutableFoo interface ObservableMutableFoo { } ObservableMutableFoo <|.. MutableFooToObservableDecorator class MutableFooToObservableDecorator { -foo: MutableFoo '-listenerManager: ListenerManager<Consumer<Foo>> -listenerManager: ListenerManager } MutableFooToObservableDecorator o-- MutableFoo MutableFooToObservableDecorator o- ListenerManager SimpleListenerManager <-- MutableFooToObservableDecorator : create MutableFooToObservableDecorator <|-- SimpleMutableObservableFoo class SimpleMutableObservableFoo { } SimpleFoo <-- SimpleMutableObservableFoo : create @enduml
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' MIT License ' ' Copyright (c) 2019 Ian Diaz. ' ' Permission is hereby granted, free of charge, to any person obtaining a copy ' of this software and associated documentation files (the "Software"), to deal ' in the Software without restriction, including without limitation the rights ' to use, copy, modify, merge, publish, distribute, sublicense, and/or sell ' copies of the Software, and to permit persons to whom the Software is ' furnished to do so, subject to the following conditions: ' ' The above copyright notice and this permission notice shall be included in all ' copies or substantial portions of the Software. ' ' THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR ' IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, ' FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE ' AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER ' LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, ' OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE ' SOFTWARE. @startuml interface View { +GetSelectedData(): string +HandleEvent(event string) +Render() } class ListView { -listWidget: *widgets.List +SetData(listData []string) +GetSelectedData(): string +HandleEvent(event string) +Render() +ScrollUp() +ScrollDown() } class RegionListView { +Render() } class ServiceListView { +Render() } class ServiceInstanceListView { +Render() } View <|.down. RegionListView View <|.down. ServiceListView View <|.down. ServiceInstanceListView View <|.down. LambdaInstanceView View <|.down. DynamoDBInstanceView View <|.down. EC2InstanceView View <|.down. S3InstanceView class LambdaInstanceView { +SetData() +Render() } class DynamoDBInstanceView { +SetData() +Render() } class EC2InstanceView { +SetData() +Render() } class S3InstanceView { +SetData() +Render() } ListView *-up- RegionListView ListView *-up- ServiceListView ListView *-up- ServiceInstanceListView @enduml
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@startuml ' I feel like with how short/simple this specific exercise is and how it could probably be shortened further, ' there isn't a strong need for multiple/a second class. class Solution45 { +main(String[]) +String getInputInfo() +String replaceWord(String phrase) +void makeOutput(String newPhrase) } @enduml
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@startuml title __BEROEPSPRODUCT's Class Diagram__\n package nl.han.dea.marijn.database.enums { enum Aanbieder { } } package nl.han.dea.marijn.database.models { class ActiveSubscription { } } package nl.han.dea.marijn.dtos.subscription { package nl.han.dea.marijn.dtos.subscription.subscription { class AddMySubscriptionRequest { } } } package nl.han.dea.marijn.dtos.subscription { package nl.han.dea.marijn.dtos.subscription.subscription { class GetSubscriptionResponse { } } } package nl.han.dea.marijn.database.config { class JDBC { } } package nl.han.dea.marijn.database.enums { interface KeyValueEnum { } } package nl.han.dea.marijn.dtos.subscription { package nl.han.dea.marijn.dtos.subscription.subscription { package nl.han.dea.marijn.dtos.subscription.subscriptionslist { class ListedActiveSubscriptionResponse { } } } } package nl.han.dea.marijn.controllers { class LoginController { } } package nl.han.dea.marijn.dtos.login { class LoginRequest { } } package nl.han.dea.marijn.dtos.login { class LoginResponse { } } package nl.han.dea.marijn.services.login { interface LoginService { } } package nl.han.dea.marijn.services.login { class LoginServiceREST { } } package nl.han.dea.marijn.dtos.user { package nl.han.dea.marijn.dtos.user.request { class ShareRequest { } } } package nl.han.dea.marijn.database.models { class SharedSubscription { } } package nl.han.dea.marijn.database.enums { enum Status { } } package nl.han.dea.marijn.dtos.subscription { class Subscription { } } package nl.han.dea.marijn.database.models { class Subscription { } } package nl.han.dea.marijn.controllers { class SubscriptionController { } } package nl.han.dea.marijn.services.subscriptions { interface SubscriptionService { } } package nl.han.dea.marijn.services.subscriptions { class SubscriptionServiceREST { } } package nl.han.dea.marijn.controllers { class SubscriptionsController { } } package nl.han.dea.marijn.services.token { interface TokenGenerator { } } package nl.han.dea.marijn.services.token { class UUIDGenerator { } } package nl.han.dea.marijn.dtos.user { class User { } } package nl.han.dea.marijn.database.models { class User { } } package nl.han.dea.marijn.controllers { class UserController { } } package nl.han.dea.marijn.services.users { interface UserService { } } package nl.han.dea.marijn.services.users { class UserServiceREST { } } package nl.han.dea.marijn.database.enums { enum Verdubbeling { } } Aanbieder -up-|> KeyValueEnum ActiveSubscription -up-|> Model LoginController o-- LoginService : loginService LoginServiceREST -up-|> LoginService LoginServiceREST o-- User : user LoginServiceREST o-- TokenGenerator : generator SharedSubscription -up-|> Model Status -up-|> KeyValueEnum Subscription -up-|> Model SubscriptionController o-- SubscriptionService : subscriptionService SubscriptionServiceREST -up-|> SubscriptionService SubscriptionServiceREST o-- User : user SubscriptionsController o-- SubscriptionService : subscriptionsService UUIDGenerator -up-|> TokenGenerator User -up-|> Model UserController o-- UserService : userService UserController o-- SubscriptionService : subscriptionService UserServiceREST -up-|> UserService Verdubbeling -up-|> KeyValueEnum right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml package "Service-Stack/Cloud-Connected-Car" { component component1 component component2 interface i1 } i1 - component1 component1 --> component2 @enduml
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@startuml doc-files/ipc04_01_design_02.png actor User create ImportAction as ImpAct User -> ImpAct: actionPerformed(ActionEvent event) create ImportChooser as ImpCh ImpAct -> ImpCh: showDialog(...,focusOwner, uiController) create openJFileChooser as openJCh note right of ImpCh The user selects a file... end note ImpCh -> openJCh: returnVal = showOpenDialog(ImportChooser.this); alt resultVal==JOptionPane.OK_OPTION ImpCh -> openJCh : fileName = getSelectedFile().getName(); ImpCh -> openJCh : dir = getCurrentDirectory().toString(); else end note right of User The user enter a delimiter and if the file has a header end note create JOptionPane as JOpt ImpCh -> JOpt : result=showConfirmDialog(...); alt result==JOptionPane.YES_OPTION && delimiter != "" && fileName != "" create ImportExportTextStrategy as IETStr ImpCh -> IETStr : create(delimiter,dir,fileName,header); ImpCh -> IETStr : ImportFromTextFile(focusOwner, uiController); IETStr -> IETStr : lstString = readFile(); create FocusOwner as focus IETStr -> focus : initRow = getSelectRow(); IETStr -> focus : initCol = getSelectColum(); loop i < lstString.size() loop j < lstString.get(0).size() create UIController as ctrl IETStr -> ctrl : spread1 = getActiveSpreedsheet(); create ActiveSpreadsheet as Spread IETStr -> Spread : cell1=getCell(initCol,iniRow); create Cell IETStr -> Cell : setContent(listString.get(i).get(j)); end end note right of IETStr The File Text is imported to the Spreadsheet end note else end @enduml
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@startuml package "Angular" { node "Components" { frame "Use main data" { [Dashboard] [Profile] [Personnel] } [Program Application] [Budget Proposal] [Expense Report] [Status Report] } node "View Models to Dynamics" { frame "Generic Outgoing App Data" { [Convert to Org function] } [Convert to Schedule G] [Convert to Schedule F part 1] [Convert to Schedule F part 2] [Convert to Monthly Statistics] } node "Dynamics to View Models" { frame "Generic Incoming App Data" { [Transmogrifier] } [Transmogrifier Program Application] [Transmogrifier Budget Proposal] [Transmogrifier Expense Report] [Transmogrifier Status Report] } node "Services" { [State Service] [Main Service] [Profile Service] [Personnel Service] [Program Application Service] [Budget Proposal Service] [Expense Report Service] [Status Report Service] } [Interceptor] } [Dashboard] <-- [Transmogrifier] [Profile] <-- [Transmogrifier] [Personnel] <-- [Transmogrifier] [Program Application] <-- [Transmogrifier Program Application] [Budget Proposal] <-- [Transmogrifier Budget Proposal] [Expense Report] <-- [Transmogrifier Expense Report] [Status Report] <-- [Transmogrifier Status Report] [Transmogrifier] <-- [Main Service] [Transmogrifier] <-- [Profile Service] [Transmogrifier] <-- [Personnel Service] [Transmogrifier Program Application] <-- [Program Application Service] [Transmogrifier Budget Proposal] <-- [Budget Proposal Service] [Transmogrifier Expense Report] <-- [Expense Report Service] [Transmogrifier Status Report] <-- [Status Report Service] [Convert to Org function] <-- [Dashboard] [Convert to Org function] <-- [Profile] [Convert to Org function] <-- [Personnel] [Convert to Schedule G] <-- [Program Application] [Convert to Schedule F part 1] <-- [Budget Proposal] [Convert to Schedule F part 2] <-- [Expense Report] [Convert to Monthly Statistics] <-- [Status Report] [Interceptor] -- HTTP [Main Service] <--> [Interceptor] [Profile Service] <--> [Interceptor] [Personnel Service] <--> [Interceptor] [Program Application Service] <--> [Interceptor] [Budget Proposal Service] <--> [Interceptor] [Expense Report Service] <--> [Interceptor] [Status Report Service] <--> [Interceptor] [Main Service] <... [Convert to Org function] [Program Application Service] <... [Convert to Schedule G] [Budget Proposal Service] <... [Convert to Schedule F part 1] [Expense Report Service] <... [Convert to Schedule F part 2] [Status Report Service] <... [Convert to Monthly Statistics] package "OpenShift API"{ node "Routes" { [Dynamics Blob] -up- HTTP [Dynamics Org] -up- HTTP [Dynamics Schedule F] -up- HTTP [Dynamics Schedule G] -up- HTTP } node "Models" { [Various For building] [Blob] [CrmContact] [CrmContract] [CrmSchedule] [CrmTask] [Org] [Organization] [Schedule F] [Schedule G Collection] [Schedule G Line Item Collection] } [Auth] -- HTTP } [Dynamics Blob] -- [Various For building] [Dynamics Org] -- [Various For building] [Dynamics Schedule F] -- [Various For building] [Dynamics Schedule G] -- [Various For building] package "Dynamics Authentication" { HTTP -- [Token] } package "Dynamics API" { HTTP -- [Route pairs to endpoint] } @enduml
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@startuml Interface InputProcessor{ From libGDX bool keyDown(int) bool touchDown(...) } Interface Drawable{ From the rendering system void draw(Batch) } Package Comms{ } class UIElement{ rect getSize() bool onClick() } class InputHandler{ bool keyDown(int) bool touchDown(...) } class CmdHandler{ void equip(...) void move(...) void attack(...) void converse(...) } class UIStack{ void draw(Batch) void addElement(...) } UIElement -left-|> Drawable UIStack -down-|> Drawable UIStack o-- "*" UIElement InputHandler -left-> UIStack : "mouse click locations" InputHandler -down-|> InputProcessor InputHandler -up-> CmdHandler : "keyboard commands" UIElement --> CmdHandler : "onClick actions" CmdHandler -up-> Comms : "Issues valid cmds" note bottom of UIElement The UI will be composed of specific classes extending UIElement end note note as N1 The InputHandler distributes input events between the UIStack and the command handler The UIStack distributes clicks and controls of the Batch rendering object to the UIElements it aggregates UIElements may issue commands to the CmdHandler when clicked the command handler takes abstract commands, checks if they are valid and then instructs the comms system what user commands to transmit to the server end note @enduml
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@startuml 'https://plantuml.com/class-diagram package MainPackage{ class Main{ + Main() + {static} main(String[]): void } class Start{ - FRAME_HIGHT: int - FRAME_WIDTH: int - CAR_AMOUNT: int time: double + Start() + actionPerformed(ActionEvent): void + paint(Graphics): void } } package Vehicles{ class Car{ - FOV: int - CAR_SIZE: int - position: double[] - vector_direction: int - maxspeed: double visibility: int - speed: double - time: int - angle_degree: int - angle_radian: double + Car(double[],double,int) + paint(Graphics): void + paint_view(Graphics): void + dont_paint_this_view(Graphics): void + acceleration(): void + realease(): void + turn_left(): void + turn_right(): void + drive(int): void } class Vehicles{ } class SpawnPoint{ + SpawnPoint() + create_vehicle(ArrayList<Car>, int): void + spawn_vehicle(Graphics, ArrayList<Car>, int): void } class Behaviour{ + Behaviour() + {static} in_sight(Car): void } } Car <-- Start Car <.. SpawnPoint Car <.. Behaviour SpawnPoint <.. Start Start <.. Main @enduml
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@startuml class App { +{static} void main(String[] args) +{static} ProductAssets deserializeProducts(String file): products +{static} void checkNames(ProductAssets products) } class ProductAssets { -String name -Products[] products +ProductAssets(String name, Products[] products) +void displayProducts() +int returnArrayLength(): products.length +String returnName(int i): products[i].mName +double returnPrice(int i): (double) products[i].mPrice +int returnQuantity(int i): (int) products[i].mQuantity } class Products { +String mName +double mPrice +int mQuantity +Products(String name, double price, int quantity) } @enduml
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@startuml class A class B B <|-- A @enduml
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Karolina606/Safari
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@startuml skinparam classAttributeIconSize 0 package safariObjects{ abstract class SafariObject{ #position: Position +map: SafariMap +getPosition():Position +setPosition(Position):void +{abstract}makeAction():void +disappear(SafariMap):void } interface IActionable{ +makeAction(): void } package safari.safariObjects.animals{ interface IAnimal{ +makeAction(int[]):void +move():void +disappear(SafariMap):void +animalToFile():String } abstract class Animal{ #energyLevel: int #sleepTime: int #isAsleep: boolean -{static}idCount:int #id: int #position: Position +Animal(Position, SafariMap) +makeAction(int[]):void +move(): void +makeAllMoves(int[]):void #decreaseEnergy():void #{abstract}react(Position):void #{abstract}reproduce(): void #{abstract}eat(Object): void +animalToFile():String +disappear(SafariMap):void +toString():String } note left of Animal:-przy każdym ruchu poziom energii spada \n -podczas jedzenia rośnie o wartoć odżywczą pokarmu \n -Dla każdego z tych zakresów (0,6], [7,14], (15, up] zwierzęta poruszają się \n o inną liczbę pól \n -jeśli wartość ta spanie poniżej 4 zwierze z pewnym prawdopodobieństwem zaśnie \n - dla wartości 0 zwierze umiera class Zebra{ -{static}quantity: int #{static}{final}movesOnEnergy:int[] +Zebra(Position, SafariMap) +makeAction(int[]) +makeAction() #react(Position) #reproduce(): void #eat(SafariObject): void +animalToFile():String +disappear(SafariMap):void } class Elephant{ -{static}quantity: int #{static}{final}movesOnEnergy:int[] +Elephant(Position, SafariMap) +makeAction(int[]) +makeAction() #react(Position) #reproduce(): void #eat(SafariObject): void +animalToFile():String +disappear(SafariMap):void } class Lion{ -{static}quantity: int #{static}{final}movesOnEnergy:int[] +Lion(Position, SafariMap) +makeAction(int[]) +makeAction() #react(Position) #reproduce(): void -attack(Object): void #eat(SafariObject): void +animalToFile():String +disappear(SafariMap):void } IAnimal <|-- Animal Animal <|-- Zebra Animal <|-- Elephant Animal <|-- Lion } package safari.safariObjects.plants{ abstract class Plant{ #energyValue: int #position: Position +Plant(Position, SafariMap) +getEnergyValue(): int } class Grass{ -{static}quantity: int +Grass(Position, SafariMap) } class Tree{ -{static}quantity: int -leavesQuantity: int +Three(Position, SafariMap) +getLeavesQuantity(): int +decreaseLeavesQuantity(): int } note top of Tree: energyValue to wartość odżywcza \n jednego listka w tym przypadku Plant <|-- Grass Plant <|-- Tree } package safari.safariObjects.human{ interface IHuman{ +shoot():void +toString():String } class Human{ -gun: Gun +Human(Position, SafariMap) +makeAction():void +shoot(Position): void -lookForTheAim(List<IActionable>): Position +toString():String } class Gun{ -quantityOfBullets: int +Gun() +shoot(Position, SafariMap):void } IHuman <|-- Human Human *-- Gun } } IActionable <|-- Animal IActionable <|-- Human SafariObject <|-- Animal SafariObject <|-- Plant SafariObject <|-- Human @enduml
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@startuml class Any_Button_Pressed <<Event_Interface>> { This event is sent when any switch of a five buttons keypad is pressed. -- + Pressed_Button:E_Button_Id } @enduml
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@startuml package contents { class Content { - state: State .. Constructor .. + Content(): void .. Getter .. + getState(): State .. Setter .. + setState(state: State): void } } package states { interface State { + {abstract} doAction(content: Content): void } class StartState { .. toString .. + toString(): String .. Override .. + doAction(content: Content): void } class StopState { .. toString .. + toString(): String .. Override .. + doAction(content: Content): void } State <|-- StartState State <|-- StopState } class Client { + {static} main(): void } states <--* contents states <-down- Client contents <-down- Client @enduml
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@startuml sdk l2 enum Layer2Type { ZK_SYNC = 'ZK_SYNC' LOOPRING = 'LRC' } enum OperationType { Deposit = "Deposit", Transfer = "Transfer", Withdrawal = "Withdrawal", } class Operation { type: OperationType toAddress: string amount: string fee: string tokenSymbol: string } class Deposit { } Operation <|-- Deposit class Transfer { } Operation <|-- Transfer class Withdrawal { } Operation <|-- Withdrawal class Result { getReceipt(): Receipt getReceiptVerify(): Receipt } class Receipt { operationType: OperationType from?: string to: string tokenSymbol: string amount: string fee: string blockNumber?: number hash?: string createdAt?: string failReason?: string committed?: boolean verified?: boolean } interface Layer2Manager { getBalance(layer2Type: Layer2Type, tokenSymbol: string): string getBalanceVerified(layer2Type: Layer2Type, tokenSymbol: string): string getProviderByLayer2Type(layer2Type: Layer2Type): Layer2Provider getProviderByName(name: string) registerProvider(provider: Layer2Provider): boolean getProviders(): Set<Layer2Provider> } interface Layer2Provider { + getName(): string + getDescription(): string + getNetwork(): Network; + getSupportedLayer2Type(): Layer2Type + getSupportedTokens(): Set<string> + getLayer2WalletBuilder(): Layer2WalletBuilder + getWithdrawalFee(toAddress: string, tokenSymbol: string): string + getTransferFee(toAddress: string, tokenSymbol: string): string + getReceipt(txHash: string): Receipt; + getAccountHistory(address: string): Receipt; + disconnect(): void; } interface Layer2WalletBuilder { + getNetwork(): Network; + fromMnemonic(words: string): Layer2Wallet; + fromOptions(options: object): Layer2Wallet; } interface Layer2Wallet { + getNetwork(): Network; + getAddress(): string; + getBalance(): string; + getBalanceVerified(): string; + getTokenBalance(tokenSymbol: string): string; + getTokenBalanceVerified(tokenSymbol: string): string; + getAccountBalances(): [string, string, AccountBalanceState][]; + getAccountTokenBalances(): AccountBalances; + deposit(deposit: Deposit): Result; + transfer(transfer: Transfer): Result; + withdraw(withdrawal: Withdrawal): Result; + getAccountStream(): AccountStream; } @enduml
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@startuml package com.iluwatar.currying { class App { + App() + main(args : String[]) {static} } class Book { ~ BOOK_CREATOR : Function<Genre, Function<String, Function<String, Function<LocalDate, Book>>>> {static} - author : String - genre : Genre - publicationDate : LocalDate - title : String ~ Book(genre : Genre, author : String, title : String, publicationDate : LocalDate) + builder() : AddGenre {static} } interface AddAuthor { + withAuthor(String) : AddTitle {abstract} } interface AddGenre { + withGenre(Genre) : AddAuthor {abstract} } interface AddPublicationDate { + withPublicationDate(LocalDate) : Book {abstract} } interface AddTitle { + withTitle(String) : AddPublicationDate {abstract} } enum Genre { + FANTASY {static} + HORROR {static} + SCI_FI {static} } } Book --> "-genre" Genre AddPublicationDate ..+ Book AddAuthor ..+ Book AddTitle ..+ Book AddGenre ..+ Book @enduml
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@startuml class AttributeHelper <<static>> { } @enduml
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@startuml autonumber hide footbox actor worker as w actor admin box APP participant app queue registry_queue as q database db end box participant api == The administrator configures the device == admin -> app: Configure the device:\n\ zone, authentication method, \n\ photo resolution, etc == Refresh the biometric database: Every 1/2 hour or by demand == app -> api: Refresh the biometric database\n\ POST /get_latest_biometric_data/{zone} app <<-- api: RESPONSE: zone_biometric_data == The worker tries to authenticate == w -> app: The actor uses his authentication method \n\ fingerprint, rfid token, etc alt IS_ONLINE app -> api: auth_result := online authentication else IS_OFFLINE app -> app: auth_result := offline authentication end alt auth_result == IS_VALID app -> app: Register the authentication app -> q: enqueue the registry app -> app: Show the success screen else auth_result == IS_INVALID app -> app: Show the failed screen end == Dequeue the registry: Every N h == app -> app: reg := get all queue registries app -> api: POST /sync {reg} api <<-- app: RESP result := sync registry alt result == SUCCESS app -> q: clear the registry @enduml
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@startuml OrderShippingBefore !theme crt-amber class Order { - line_items: list[Item] - shipping: str + get_total() + get_total_weight() + set_shipping_type(shipping_type) + get_shipping_cost() + get_shipping_date() } @enduml @startuml OrderShippingAfter !theme crt-amber class Order { - line_items: list[Item] - shipping: Shipping + get_total() + get_total_weight() + set_shipping_type(shipping) + get_shipping_cost() + get_shipping_date() } interface Shipping { + get_cost(order) + get_date(order) } Order o-> Shipping class Ground { ... + get_cost(order) + get_date(order) } class Air { ... + get_cost(order) + get_date(order) } Ground .up.|> Shipping Air .up.|> Shipping @enduml
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title Reliable PIP Transfer (Option 3) actor "Video Recording Staff" as vidrec vidrec -> "Scheduled Event" as eve: OpenEvent() activate eve create entity Metadata eve -> Metadata: Create() note right The metadata includes general event information, local URI of media and checksum end note create "Media Sink" as sink eve --> sink: CreateMediaSink() create entity "PIP Folder" as pip sink -> pip: Create() group Iterate, until event completes vidrec -> eve: StartRecording() activate sink eve -> sink: Record() vidrec -> eve: PauseRecording() eve -> sink: Pause() activate pip sink -> pip: SaveVideo(fileA) activate Metadata sink -> Metadata: Save(name, checksum, ..) control "Upload Client" as client eve -> client: Upload(fileA) activate client control "Upload Server" as Server client -> Server: Upload(fileA, fileA_metadata) note right This shall be a background process. Details of this process are in the chart File Upload Service end note end vidrec -> eve: CloseEvent() pip --> eve: return(handle) Metadata --> eve: return(handle) eve -> client: Upload(metadata) client -> Server: Upload(metadata) Server -> "PIPs Repository": Save(pip) deactivate pip deactivate sink deactivate Metadata ==End PIP Uploading==
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@startuml skinparam classAttributeIconSize 0 skinparam roundCorner 0 skinparam shadowing false hide circle hide empty members class p as "<u>:Person</u>" class e as "<u>jake:Employee</u>" p <|- e @enduml
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# Map @startuml left to right direction skinparam ClassAttributeIconSize 0 class Map{ -mapName : **QString** -initialCoords : **QPoint** -initialDirection : **Direction** -size : **int** ---- +Map(map: **QString**, dataGrid : **GameBlockGrid&**, initCoords : **QPoint&**, "direction" : **int**) +isInMapBounds(row : **int**, col : **int**) +isInMapBounds(point : **QPoint**) -- <<getter>> -- +getMapName() : **QString** +getInitialCoords() : **QPoint** +getInitialDirection() : **Direction** +getGameBlock(row : **int**, col : **int**) : **AbstractGameBlock*** +getGameBlock(point : **QPoint**) : **AbstractGameBlock*** +getSize() : **int** } enum Direction{ UP,DOWN,LEFT,RIGHT } abstract class AbstractGameBlock{ -hasPlayer : **bool** -lightLevel : **LightLevel** #textures : **QMap<LightLevel,QString> textures** ---- {static} create(type : **QString&**) : **AbstractGameBlock*** <<factory>> {abstract}#populateTextures() : **void** <<virtual>> {abstract}+doPlayerEnter(player : **player**) : **void** <<virtual>> {abstract}+doPlayerExit(player : **player**) : **void** <<virtual>> {abstract}+isLightBlocking() : **bool** <<virtual>> -- <<getter>> -- +getHasPlayer() : **bool** +getLightLevel() : **LightLevel** +getLightTexturePath(lightlevel : **LightLevel**) : **QString** -- <<setter>> -- +setHasPlayer(value : **bool**) : **void** +setLightLevel(value : **LightLevel&**) : **void** -- <<signals>> -- +playerEntered(player : **Player**) : **void** +playerExited(player : **Player**) : **void** +lightLevelChanged(lightLevel : **LightLevel**) : **void** +updateTextures() : **void** } enum LightLevel{ UNLIT,LIT,HALF_LIT } class WallBlock{ ... //<<rejects player Enter>>// } class RoadBlock{ ... //<<accepts player Enter>>// } class StartBlock{ ... } class EndBlock{ ... } QObject <|-right- Map Map "blockData" *--- "*" AbstractGameBlock Map ..> Direction AbstractGameBlock <|-- WallBlock AbstractGameBlock <|-right- RoadBlock RoadBlock <|-- StartBlock RoadBlock <|-- EndBlock AbstractGameBlock --> LightLevel @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface ProductPagedQueryResponse [[ProductPagedQueryResponse.svg]] { limit: Long offset: Long count: Long total: Long results: [[Product.svg List<Product>]] } @enduml
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@startuml interaction actor KubernetesAPI as Kube boundary Handler entity StatusManager control Sync participant Validation control Reconcile entity NoOp Kube -> Handler: Events Handler -> NoOp: Not CassandraCluster Handler -> NoOp: Deleted Handler -> StatusManager: Calculate Status StatusManager --> Kube: Update Status Handler -> Sync: Is Cassandra Cluster, Not Deleted Sync -> NoOp: FailedPhase Sync -> NoOp: Provisioning Sync -> Validation: InitialPhase Validation --> Sync: Validated Sync -> Reconcile: Initial or Other Phase @enduml
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@startuml class Module { - code : String - name : String - modularCredits : int - expectedGrade : String } class GradePoints { gradePoints : HashMap<String, Double> + getPoint(rawGrade : String) : Double + isValidGrade(rawGrade : String) : boolean } class ModuleList { + getNumberOfModules() : int + getModuleByIndex(index : int) : Module + addModule(module : Module) : void + removeModuleByIndex(index : int) : void + exist(module : Module) : boolean } class ModuleManager { - {static} currentCap : double - {static} totalMcTaken : int + {static} addNewModule(module : Module) : void + {static} deleteModule(moduleIndex : int) : void + {static} setCapInfo(cap : double, mc : int) : void + {static} getExpectedCap() : double } class StorageModule { + {static} readModulesFromFile() : ModuleList + {static} saveModuleToFile(moduleList : ModuleList) : void + {static} readCapInfoFromFile() : ArrayList<Double> + {static} saveCapInfoToFile(currentCap : double, totalMcTaken : int) : void } class ParserModule { + {static} formatModuleToStore(module : Module) : String + {static} retrieveStoredModule(String : data) : Module + {static} formatCapInfoToStore(currentCap : double, totalMcTaken : int) : String + {static} retrieveStoredCapInfo(data : String) : ArrayList<Double> } ModuleList --> "*" Module ModuleManager --> "1" GradePoints ModuleManager --> "1" StorageModule StorageModule ..> ModuleList StorageModule ..> ParserModule ParserModule ..> Module skinparam classAttributeIconSize 0 hide circle @enduml
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@startuml ' definitions ' ----------- class "..." as p Pizzeria ..> PizzaFromageStyleBrest Pizzeria ..> PizzaFromageStyleStrasbourg Pizzeria ..> PizzaPoivronsStyleBrest Pizzeria ..> p @enduml
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@startuml skinparam classAttributeIconSize 0 class PointCloudMap{ + {static} const int MAX_POINT_NUM = 1000000 + int nthre + std::vector<Pose2D> poses + Pose2D lasePose + Scan2D lastScan + std::vector<LPoint2D> globalMap + std::vector<LPoint2D> localMap + PointCloudMap() : nthre(1) {globalMap.reserve(MAX_POINT_NUM)} + ~PointCloudMap() + void setNthre(int n){nthre = n} + void setLastPose(const Pose2D &p){lastPose = p} + Pose2D getLastPose() {return(lastPose)} + void setLastScan(const Scan2 &s){lastScan = s} + virtual void addPose(const Pose2D &p) = 0 + virtual void addPoints(const std::vector<LPoint2D> &lps) + virtual void makeGlobalMap() = 0 + virtual void makeLocalMap() = 0 + virtual void remakeMaps(const std::vector<Pose2D> &newPoses) = 0 } PointCloudMap o-- Pose2D PointCloudMap o-- Scan2D PointCloudMap o-- LPoint2D @enduml
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@startuml Title CUPCAKE State index.jsp State registerpage.jsp State loginpage.jsp note left of loginpage.jsp Username and role stored in session end note note right of LoggedOnAsCustomer inkøbskurv bliver i session til bestilt. end note [*] -> index.jsp index.jsp --> registerpage.jsp: ny bruger index.jsp --> loginpage.jsp: log på loginpage.jsp --> LoggedOnAsCustomer: log på [ok] loginpage.jsp --> loginpage.jsp: log på [fejl] registerpage.jsp --> LoggedOnAsCustomer: register [ok] State LoggedOnAsCustomer { State customerpage.jsp State customeraddcredit.jsp State showrecieptcustomer.jsp [*] -> customerpage.jsp customerpage.jsp --> customeraddcredit.jsp: insæt penge customerpage.jsp --> customerpage.jsp: bestilling [fejl] customeraddcredit.jsp --> customerpage.jsp: tank op [ok] customerpage.jsp --> showrecieptcustomer.jsp: bestilling [ok] showrecieptcustomer.jsp --> customerpage.jsp: ny bestilling } loginpage.jsp --> LoggedOnAsEmployee: login [ok] State LoggedOnAsEmployee { State employeepage.jsp State managecupcakepage.jsp State managecustomerpage.jsp State seecustomerhistorik.jsp employeepage.jsp --> managecupcakepage.jsp: se alle ordre employeepage.jsp --> managecustomerpage.jsp: se alle kunder managecustomerpage.jsp --> seecustomerhistorik.jsp: se enkelt kunde med alle odre [*] -> employeepage.jsp } @enduml
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title "Simple single signon service - design" actor User box "App1" boundary Frontend1 entity Backend1 end box box "App2" boundary Frontend2 entity Backend2 end box box "Signon" boundary Loginpage boundary SsoFrame entity Backend end box User -> Frontend1 ++: Hello Frontend1 -> SsoFrame: Include hidden iframe Frontend1 <- SsoFrame: postMessage(unknown user) User <-- Frontend1 --: Hello, Stranger ... User -> Frontend1: Login User <-- Frontend1: Redirect to Loginpage\nwith frontend1 client_id, success_url User -> Loginpage ++: Redirect User <-- Loginpage --: Show login page User -> Loginpage ++: Username, password Loginpage -> Backend ++: Username, password Backend -> Backend: Verify user identity\nusing costly hashing function Backend -> Backend: Verify client_id exists, success_url in whitelist Loginpage <-- Backend --: Username, fullname, \naccess code for Frontend1 Loginpage -> SsoFrame: Set username, \nfullname in cookie User <-- Loginpage --: Redirect to success_url User -> Frontend1 ++: success_url + access code Frontend1 -> Backend1 ++: fetch token for access code Backend1 -> Backend ++: Get token for access code, client_secret Backend -> Backend: Verify client secret for access code client Backend -> Backend: Generate access_token Backend1 <-- Backend --: Access_token Backend1 -> Backend1: Store access token \nin user session Frontend1 <-- Backend1 --: Ok Frontend1 -> Backend1 ++: Fetch username Backend1 -> Backend ++: Get user profile with access_token Backend -> Backend: Verify access_token Backend1 <-- Backend --: Profile Frontend1 <-- Backend1 --: username User <-- Frontend1--: Greetings, professor Falken ... newpage User -> Frontend2 ++: Hello Frontend2 -> SsoFrame: Include hidden iframe SsoFrame -> SsoFrame: Get username\nfrom cookie Frontend2 <- SsoFrame: postMessage(user) User <-- Frontend2 --: Welcome, professor Falken ... User -> Frontend2 ++: Show profile details User <-- Frontend1: Redirect to Loginpage\nwith frontend2 client_id, success_url User -> Loginpage ++: Redirect alt User has not yet consented to Frontend2 getting details User <- Loginpage: Can App2 get your details? User -> Loginpage: Ok end if Loginpage -> Backend ++: Issue token to frontend2 client_id Backend -> Backend: Verify client_id exists, success_url in whitelist Loginpage <-- Backend --: access code User <-- LoginPage --: Redirect to success_url with access code User -> Frontend2 ++: Success_url with access code Frontend2 -> Backend2 ++: access code Backend2 -> Backend ++: access code, client secret Backend -> Backend: Verify client secret for access code client Backend -> Backend: Generate access_token Backend2 <-- Backend --: Access_token Backend2 -> Backend2: Store access token \nin user session Frontend2 <-- Backend2 --: Ok Frontend2 -> Backend2 ++: Fetch full profile Backend2 -> Backend ++: Get user profile with access_token Backend -> Backend: Verify access_token Backend2 <-- Backend --: Profile Frontend2 <-- Backend2 --: Profile User <-- Frontend2--: Show full profile
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@startuml !pragma useVerticalIf on cloud terminal file error_output package "CLI" { [command_parser] [cloud_provider_code_generator_aws] [cloud_provider_code_generator_azure] [cloud_provider_code_generator_gcp] [messenger] [error_log_generator] } terminal --> command_parser : string command_parser --> messenger : status_code command_parser --> cloud_provider_code_generator_aws : tuple command_parser --> cloud_provider_code_generator_azure : tuple command_parser --> cloud_provider_code_generator_gcp : tuple cloud_provider_code_generator_aws --> messenger : status_code cloud_provider_code_generator_azure --> messenger : status_code cloud_provider_code_generator_gcp --> messenger : status_code messenger --> terminal : creation_status_log messenger --> error_log_generator error_log_generator --> error_output : log @enduml
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@startuml package "com.cair.defreas.types" { interface Logic { id : String {method} ... } class Package { tasks : Map[String, Task] syntaxes : Map[String, Syntax] run(taskID: String, ctx TaskContext): TaskContext } class Syntax { id : String parser : Parser printer : Printer {method} ... } interface Parser { parse(str : String): Either[Error, Logic] ... } interface Printer { print(formula: Logic): String ... } class Task { id : String run(input: TaskInput): TaskOutput } class TaskContext { bool : Option[Boolean] formula : Option[Logic] knowledgeBase : Option[List[Logic]] {method} ... } interface TaskInput { read(ctx: TaskContext): TaskInput ... } interface TaskOutput { write(value: TaskOutput): TaskContext ... } Syntax "1..*" *-- Package Task "1..*" *-- Package Parser *-- Syntax Printer *-- Syntax Logic o-- Parser Logic o-- Printer TaskInput o-- Task TaskOutput o-- Task TaskContext o-- TaskInput TaskContext o-- TaskOutput Logic o-- TaskContext } package "com.cair.defreas.lsp" { abstract class LanguageServer { capabilities: ServerCapabilities workspaceService : WorkspaceService textDocumentService : TextDocumentService {method} ... } class DefreasLanguageServer { syntaxes : List[Syntax] {method} ... } class ServerCapabilities { canMouseHover(): Boolean canAutocomplete(): Boolean ... } class WorkspaceService { changedConfiguration(config: Configuration): Void changedWatchedFiles(files: List[String]): Void ... } class TextDocumentService { openedFile(file: String, contents: String): Void changedFile(file: String, contents: String): Void closedFile(file: String): Void savedFile(file: String): Void handleMouseHover(pos: Position): Void handleAutocomplete(pos: Position): String ... } LanguageServer <|-- DefreasLanguageServer Syntax "1..*" *-- DefreasLanguageServer ServerCapabilities *-- LanguageServer WorkspaceService *-- LanguageServer TextDocumentService *-- LanguageServer } package "com.cair.defreas.server" { class HttpServer { staticRoute: StaticRoute taskRoutes: List[TaskRoute] listen(config: HttpConfiguration): Void } interface HttpRoute{ matches(req: HttpRequest): Boolean serve(req: HttpRequest): HttpResponse ... } class StaticRoute { path: String rootDir: String {method} ... } class TaskRoute { path: String task: Task syntax: Syntax {method} ... } StaticRoute *-- HttpServer TaskRoute "1..*" *-- HttpServer HttpRoute <|-- StaticRoute HttpRoute <|-- TaskRoute Task *-- TaskRoute Syntax *-- TaskRoute } package "com.cair.defreas" { class Main { packages: List[Package] httpServer: HttpServer languageServer: DefreasLanguageServer main(args: List[String]): Void } DefreasLanguageServer *-- Main HttpServer *-- Main Package "1..*" *-- Main } @enduml
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@startuml enum TrafficLightStates <<fsm-state>> { RED AMBER GREEN } interface TrafficLightController { name: String <<inherited>> currentState: TrafficLightStates amber: StateFlow<Boolean> red: StateFlow<Boolean> green: StateFlow<Boolean> stopped: ReceiveChannel<Long> state: ReceiveChannel<TrafficLightStates> changeAmberTimeout(value: Long) } TrafficLightController .up.> TrafficLightStates enum IntersectionStates <<fsm-state>> { STOPPING WAITING GOING STOPPED } enum IntersectionEvents <<fsm-event>> { SWITCH, STOPPED, STOP, START } interface TrafficIntersectionContext <<fsm-context>> { val cycleTime: Long val cycleWaitTime: Long suspend fun stateChanged(toState: IntersectionStates) suspend fun start() <<suspend>> suspend fun stop() <<suspend>> suspend fun next() <<suspend>> suspend fun off() <<suspend>> } class TrafficIntersectionFSM <<fsm>> { currentState: IntersectionStates allowedEvents(): Set<IntersectionEvents> startIntersection() <<suspend>> stopIntersection() <<suspend>> switchIntersection() <<suspend>> stopped() <<suspend>> } TrafficIntersectionFSM --> TrafficIntersectionContext: context TrafficIntersectionFSM .right.> IntersectionEvents: events <<uses>> TrafficIntersectionFSM ..> IntersectionStates: states <<uses>> interface TrafficIntersectionController { amberTimeout: Long state: ReceiveChannel<IntersectionStates> stopped: ReceiveChannel<Long> currentName: String current: TrafficLightContext listOrder: List<String> trafficLights: List<TrafficLightController> get(name: String): TrafficLightController changeCycleTime(value: Long) changeCycleWaitTime(value: Long) changeAmberTimeout(value: Long) addTrafficLight(name: String, trafficLight: TrafficLightController) allowedEvents(): Set<IntersectionEvents> setupIntersection() stopped() startTrafficLight(name: String) startSystem() stopSystem() switch() } TrafficIntersectionController -right-|> TrafficIntersectionContext class TrafficIntersectionService { state: ReceiveChannel<IntersectionStates> stopped: ReceiveChannel<Long> amberTimeout: Long changeAmberTimeout(value: Long) setupIntersection() listOrder: List<String> cycleTime: Long currentName: String current: TrafficLightContext cycleWaitTime: Long currentState: IntersectionStates get(name: String): TrafficLightController addTrafficLight(name: String, trafficLight: TrafficLightController) startTrafficLight(name: String) stateChanged(toState: IntersectionStates) changeCycleTime(value: Long) changeCycleWaitTime(value: Long) start() stop() off() next() startSystem() stopSystem() switch() stopped() allowedEvents(): Set<IntersectionEvents> } TrafficIntersectionService --|> TrafficIntersectionController TrafficIntersectionService *--> TrafficIntersectionFSM: intersectionFSM <<private>> TrafficIntersectionService -left-> TrafficLightController: trafficLights <<private>> class TrafficIntersectionViewModel <<viewmodel>> #lightgreen { val amberTimeout: Long val cycleWaitTime: Long val cycleTime: Long val currentName: String val intersectionState: SharedFlow<IntersectionStates> val allowStart: StateFlow<Boolean> val allowSwitch: StateFlow<Boolean> val allowStop: StateFlow<Boolean> startSystem() <<suspend>> stopSystem() <<suspend>> switch() <<suspend>> } TrafficIntersectionViewModel *-right-> "1..n" TrafficLightController: trafficLights TrafficIntersectionViewModel *---> TrafficIntersectionController: trafficIntersection @enduml
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@startuml class Config <<static>> { + boundaryFraction : float + panSpeed : int + panZoomSenstivity : float + zoomScale : float + smoothTime : float + minSize : float + maxSize : float + defaultSize : float } class TileGrid { - grid : Dict<Vector2Int, Tile> + <<readonly>> Width : int + <<readonly>> Height : int + operator[](point:Vector2Int) : Tile + operator[](x:int, y:int) : Tile + TileGrid(width:int, height:int) + InBounds(x:int, y:int) : bool + GetNeighbors(point:Vector2Int) : NeighborInfo + GetNeighbors(x:int, y:int) : NeighborInfo } class NeighborInfo <<struct>> { + left : Tile + right : Tile + top : Tile + bototm : Tile + NeighborInfo(left:Tile, right:Tile, top:Tile, bottom:Tile) } abstract class Tile { - managedObject : ManagedGameObject + IsPermanent : bool <<get>> + SetTransparency(value:bool) : void + Tile() + MakePermanent() : void + ManagedExists() : bool + ModelExist() : bool + DeleteManaged() : void + CreateManaged(point:Vector2Int, neighbors:NeighborInfo) : bool + RecalculateManaged(neighbors:NeighborInfo) : bool + AddComponent() : T + RemoveComponent() : bool + TryGetComponent(component:T) : bool + GetComponent() : T # <i>CalculateAndSetModelFromNeighbors<i>(neighbors : NeighborInfo) } enum Facing { Left = 0 Right = 1 Top = 2 Bottom = 3 } class BuildingTile { - currentFacing : Facing + IsLocationValid : bool <<get>> + BuildingTile(type:StructureType, facing:Facing) # CalculateAndSetModelFromNeighbors(neighbors : NeighborInfo) } enum StructureType { House = 0 Office = 1 TestStruct = 2 } class RoadTile { # CalculateAndSetModelFromNeighbors(neighbors : NeighborInfo) } enum TileType { Road0Way = 0 RoadEndcap = 1 Road2Way = 2 Road3Way = 3 Road4Way = 4 RoadCorner = 5 } class ManagedGameObject { + ModelExists : bool <<get>> + DestroyTree() : void + SetModelMaterial(material:Material) : void + AddComponent() : T + TryRemoveComponent() : bool + DestroyModel() : void + InstantiateModel(modelPrefab:GameObject, rotation:Quaternion?) : void + SwapModel(modelPrefab:GameObject, rotation:Quaternion?) : void } 'Tile Grid connections TileGrid "1" o-- "many" Tile : contains TileGrid +-- NeighborInfo TileGrid --> NeighborInfo : <<creates>> 'Tile connections Tile +-- Facing 'Building Tile connections Tile <|-- BuildingTile : is a BuildingTile "1" o-- "1" StructureType : contains BuildingTile "1" o-- "1" Facing : contains BuildingTile +-- StructureType 'Road Tile connections Tile <|-- RoadTile : is a RoadTile "1" o-- "1" TileType : contains RoadTile +-- TileType 'Managed Game Object connections Tile "1" o-- "0-1" ManagedGameObject : contains @enduml @startuml class Test { } @enduml
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@startuml abstract class CharacterBehaviour{ +Check():bool +SetParameters():void +Execute():void } abstract class CollectableItem<<MonoBehaviour>>{ #CollectorTags:List<string> #Collider:Collider2D #IsCollectable:bool +CollectedEvent +onCollected:CollectedEvent +AddCollectorTag(string collectorTag):void +RemoveCollectorTag(string collectorTag):void +EnableCollectable():void +DisableCollectable():void #Awake():void #OnDisable():void #OnTriggerStay2D(Collider2D other):void } abstract class InstantiationController<<MonoBehaviour>>{ -<<SerializeField>>toInstantiate:GameObject[] #ToInstantiate:Dictionary<string,GameObject> #Awake():void +InstantiateGameObject(string objectName):void +AddToInstantiate(GameObject instance):void } class SceneLinkedSMB<TMonoBehaviour>{ #_monoBehaviour:TMonoBehaviour +{Static}Initialize(Animator animator, TMonoBehaviour monoBehaviour):void -InternalInitialize(TMonoBehaviour monoBehaviour):void } class PlayerBehaviour{ #PlayerAnimator:Animator #PlayerBehaviour(Animator animator) } class PlayerAttack{ #NextAttackTime:float #AttackInterval:float #PlayerAttack(Animator animator) +SetParameters():void } class PlayerMove{ #PlayerMoveController:CharacterController2D #PlayerMove(Animator animator, CharacterController2D characterController2D) } class PlayerEmptyBehaviour{ +PlayerEmptyBehaviour(Animator animator) +Check():bool +Execute():void } class PlayerCharacter<<MonoBehaviour>>{ +{Static}Instance:PlayerCharacter -_animator:Animator -_attackDamageTrigger:DamageTrigger -_characterController:CharacterController2D -_behaviourController:PlayerBehaviourController -_instantiationController:PlayerInstantiationController +dataInfo:DataInfo +onFaceDirectionChanged:ParameterChangedEvent +FaceDirection:Vector2 +DataInfo:DataInfo +ArrowCount:int -Awake():void -Start():void +EnableAttack():void +DisableAttack():void +EnableMove():void +DisableMove():void +Instantiate(string objectName):void +CollectArrow():void -AttackProcess():IEnumerator +SaveData():Data +LoadData(Data data):void } class PlayerInput<<MonoBehaviour>>{ +{Static}Instance:PlayerInput +MoveController:InputAxis +Pause:InputButton +Confirm:InputButton +Attack:InputButton +AttackWithWeapon:InputButton -Awake():void -Update():void +ReleaseControl():void +GainControl():void } abstract class InputComponent{ #Enabled:bool +Get():void +ReleaseControl():void +GainControl():void } class InputButton{ -_key:KeyCode +Down:bool +Up:bool +Held:bool +InputButton(KeyCode key) +Get():void +ReleaseControl():void +GainControl():void } class InputAxis{ +Horizontal:float +Vertical:float +Moving:bool +Get():void +ReleaseControl():void +GainControl():void } class PlayerInstantiationController<<MonoBehaviour>>{ - <<SerializeField>>arrowOffset:float +InstantiateGameObject(string objectName):void -InstantiateArrow():void } class PlayerBehaviourController<<MonoBehaviour>>{ -_animator:Animator -_characterController:CharacterController2D -PlayerBehaviourDictionary:Dictionary<PlayerBehaviours,PlayerBehaviour> -Awake():void -FixedUpdate():void -AddBehaviours():void -AddBehaviour(PlayerBehaviours behaviour):void -ExecuteBehaviours():void } enum PlayerBehaviours{ Attack AttackWithWeapon Walk Turn } class CharacterController2D<<MonoBehaviour>>{ +Velocity:float -_rigidbody:Rigidbody2D -_movement:Vector2 +CanMove:bool -Awake():void +EnableMove():void +DisableMove():void +Move(Vector2 movement):void -Update():void } class DamageTrigger<<MonoBehaviour>>{ -<<SerializeField>>offset:float -<<SerializeField>>size:Vector2 -<<SerializeField>>damage:int -<<SerializeField>>damageLayer:LayerMask -<<SerializeField>>dataInfo:DataInfo +Damage:int +DataInfo:DataInfo +onDamageHit:DamageHitEvent +onDamageNotHit:DamageNotHitEvent -_canDamage:bool -_attackOverlapResults:Collider2D[] +FaceDirection:Vector2 -Start():void +EnableDamage():void +DisableDamage():void -FixedUpdate():void +SaveData():Data +LoadData(Data data):void } class DamageBearer<<MonoBehaviour>>{ -<<SerializeField>>maxHealth:int -<<SerializeField>>invincibleAfterDamage:bool -<<SerializeField>>invincibleTime:float -<<SerializeField>>dataInfo:DataInfo +MaxHealth:int +InvincibleAfterDamage:bool +InvincibleTime:float +CurrentHealth:int +DataInfo:DataInfo +onHealthChange:HealthChangeEvent +onTakeDamage:DamageEvent +onDie:DamageEvent +onHeal:HealEvent -Awake():void -Start():void +TakeDamage(DamageTrigger damageTrigger):void +TakeHealing(int healing):void +SaveData():Data +LoadData(Data data):void } class PlayerBehaviourInfo<<MonoBehaviour>>{ +{Static}Instance:PlayerBehaviourInfo -<<SerializeField>>dataInfo:DataInfo -<<SerializeField>>attackInterval:float -<<SerializeField>>maxArrowCount:int -<<SerializeField>>maxSpeed:float -<<SerializeField>>acceleration:float +DataInfo:DataInfo +MaxArrowCount:int +AttackInterval:float +MaxSpeed:float +Acceleration:float -Awake():void -Start():void +LoadData(Data data):void +SaveData():Data } class Arrow<<MonoBehaviour>>{ -<<SerializeField>>arrowSpeed:float -<<SerializeField>>collectable:bool -_rigidbody:Rigidbody2D -_boxCollider:BoxCollider2D -_damageTrigger:DamageTrigger -_animator:Animator -_faceDirection:Vector2 -_collectableArrow:CollectableArrow +ArrowBreak:int -Awake():void -Start():void -Fly():void +DisableArrow():void +DestroyArrow():void +Break():void } class CollectableArrow<<MonoBehaviour>>{ -Awake():void -OnTriggerStay2D(Collider2D other):void -OnDisable():void } interface IDataPersistable CollectableItem <|-- CollectableArrow Arrow o-- CollectableArrow PlayerInput *-- InputButton PlayerInput *-- InputAxis InputComponent <|-- InputButton InputComponent <|-- InputAxis InstantiationController <|-- PlayerInstantiationController PlayerBehaviourController +-- PlayerBehaviours PlayerBehaviour <.. PlayerBehaviourController StateMachineBehaviour <|-- SceneLinkedSMB CharacterController2D <.. PlayerMove PlayerBehaviourInfo <.. PlayerAttack SceneLinkedSMB <|-- AttackSMB SceneLinkedSMB <|-- ArrowBreakSMB DamageBearer +-- DamageEvent DamageBearer +-- HealEvent DamageBearer +-- HealthChangeEvent CollectableItem +-- CollectedEvent PlayerCharacter +-- ParameterChangedEvent DamageTrigger +-- DamageHitEvent DamageTrigger +-- DamageNotHitEvent IDataPersistable <|-- PlayerCharacter IDataPersistable <|-- DamageTrigger IDataPersistable <|-- PlayerBehaviourInfo IDataPersistable <|-- DamageBearer PlayerCharacter o-- DamageTrigger PlayerCharacter o-- CharacterController2D PlayerCharacter o-- PlayerBehaviourController PlayerCharacter o-- PlayerInstantiationController CharacterBehaviour <|-- PlayerBehaviour PlayerBehaviour <|-- PlayerAttack PlayerBehaviour <|-- PlayerMove PlayerBehaviour <|-- PlayerEmptyBehaviour @enduml
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' EmailService @startuml actor Customer node EmailService { } node CustomerService { } node OrderService { } node PaymentService { } node CatalogService { } PaymentService ..> EmailService CustomerService ..> EmailService OrderService ..> EmailService EmailService --> CatalogService EmailService --> Customer @enduml
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@startuml class Console { String command void setCommand(String command) void exec() Snapshot generateSnapshot() void restoreFromSnapshot(Snapshot snapshot) } class History { List<Snapshot> snapshots void addSnapshot(Snapshot snapshot) Snapshot getSnapshot(int index) } class Snapshot { String command Snapshot(String command) String getCommand() } History *-d- Snapshot Snapshot --> Console note "Originador" as ConsoleNote ConsoleNote .l. Console note "Memento" as MementoNote MementoNote .r. Snapshot @enduml
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@startuml ' uncomment the line below if you're using computer with a retina display ' skinparam dpi 300 !define Table(name,desc) class name as "desc" << (T,#FFAAAA) >> ' we use bold for primary key ' green color for unique ' and underscore for not_null !define primary_key(x) <b>x</b> !define unique(x) <color:green>x</color> !define not_null(x) <u>x</u> ' other tags available: ' <i></i> ' <back:COLOR></color>, where color is a color name or html color code ' (#FFAACC) ' see: http://plantuml.com/classes.html#More hide methods hide stereotypes Table(user, "user\n(User in our system)") { primary_key(unique(id)) INTEGER not_null(email) VARCHAR[64] username VARCHAR[32] password VARCHAR[64] } Table(activity, "activity\n(The user activities)") { primary_key(id) INTEGER not_null(owner_id) INTEGER not_null(name) VARCHAR[MAX] start DATE end DATE public BOOLEAN timestamp DATETIME } Table(media, "media\n(Different medias for the activities)") { primary_key(id) INTEGER name VARCHAR[32] value VARCHAR[MAX] type VARCHAR[32] timestamp DATETIME } Table(subscription, "subscription\n(User activity subscriptions)") { primary_key(id) INT not_null(user_id) INT not_null(activity_id) INT timestamp DATETIME } activity "1" --> "*" subscription : "An activity can\n have many subscription" user "1" --> "*" subscription : "A user can\n subscripe for many activities" activity "1" --> "*" media : "An activity may\n have many media" user "1" --> "*" activity : "A user may 'own'\n many activities" @enduml
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@startuml 'autonumber "0:" skinparam linestyle ortho actor Tester as Tester rectangle "S : SpaceShip" as S rectangle "currentAsteroid : Asteroid" as cA Tester --> S: "1 : -> Hide()" "4 : <--" S --> cA: "2 : -> HIde(S)" "3 : <--" @enduml
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@startuml left to right direction skinparam packageStyle rectangle actor User as user << Human >> actor "Continuous Integration" as ci << Application >> database Database as database entity Queue as queue rectangle "MBT Bundle" { user --> (create task) user --> (create bulk tasks) user --> (create bulk replays) user --> (edit task) user --> (view task) user --> (view tasks) ci --> (create bulk tasks by tags) ci --> (create bulk all tasks) (create task) --> database (create task) --> queue (create bulk tasks) --> database (create bulk tasks) --> queue (create bulk replays) --> database (create bulk replays) --> queue (create bulk tasks by tags) --> database (create bulk tasks by tags) --> queue (create bulk all tasks) --> database (create bulk all tasks) --> queue (edit task) --> database (view task) --> database (view tasks) --> database } @enduml
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@startuml top to bottom direction class Company { -chemicalLab -- +getClientStore() +getTestStore() +getParameterStore() } class NHSReportUI{ } class SimpleLinearRegressionUI{ } class MultiLinearRegressionUI{ } class NHSReportController{ } class MultiLinearRegression{ } class SimpleLinearRegression{ } class Test { -tin -idTest -nhsCode -date -validationDate -testType -State } class TestStore { +getTestList() } class ClientStore { +getClientList(); } class Client{ -citizenCardNumber -name -sex -birthDate -phoneNumber -nhsNumber -tin -email -address } class Parameter { -code -name -description -category } class ParameterStore { +getParameterList() } NHSReportUI ..> NHSReportController NHSReportController ..> Company NHSReportController ..> ParameterStore NHSReportController ..> TestStore NHSReportController ..> ClientStore NHSReportController ..> SimpleLinearRegressionUI NHSReportController ..> MultiLinearRegressionUI NHSReportController ..> MultiLinearRegression NHSReportController ..> SimpleLinearRegression Company "1" --> "1" ParameterStore : uses Company "1" --> "1" TestStore : uses Company "1" --> "1" ClientStore : uses ParameterStore "1" --> "*" Parameter : has TestStore "1" --> "*" Test : has ClientStore "1" --> "*" Client : has @enduml
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@startuml class ExtractSuperclass { + method1() : int + method2() : int } @enduml
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omenakim/Ntest
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@startuml title Crossing Yard end title left to right direction actor "TCS" as TCS actor "Train Crossing Coordinator" as TrainCrossingCoordinator actor "Train Driver" as TrainDriver actor "Yard Manager" as YardManager actor "Train" as Train (Report key performance indicators monthly) (Calculate optimal train movements for minimize crossing time ) (Generate task list) (Perform movement) (Monitor progress in locus) (Dispatch the task list) :YardManager: -> (Report key performance indicators monthly) :TCS: -> (Calculate optimal train movements for minimize crossing time ) :TCS: -> (Generate task list) :TrainDriver: -> (Apply list movements) :Train Crossing Coordinator: -> (Monitor progress in locus) :Train Crossing Coordinator: -> (Dispatch the task list) :Train Driver: -> (Perform movement) @enduml
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woshiwjma956/java-design-patterns-learn
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2021-05-18T01:05:26.324439
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@startuml interface Visitor{ void operation1(); void operation2(); } Visitor <|-- ConcreteVisitor interface Element{ void accept(Visitor visitor); } Visitor <- Element Element <|-- ConcreteElement Client -> Visitor class ObjectStructure{ Element element; } ObjectStructure --> Element Client --> ObjectStructure @enduml
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