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@startuml package domain { enum Status { Confirming, Using, Stopping, Ended + {static} Status create(String start, String confirm, String arrears, String end) } class ContractId { - String } interface ContractRepository { Status status(ContractId) } ContractRepository --> ContractId ContractRepository -right-> Status } package table { class ContractRepositoryTable { Status status(ContractId) } } object database ContractRepositoryTable -down-|> ContractRepository ContractRepositoryTable -up-> database : select start, confirm,,, from ... ContractRepositoryTable --> Status : (start, confirm,,,) -> Status @enduml
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@startuml class Order interface IOrderCreate { +createOrder(Order order):Order } interface IOrderCancle { +cancle(Order order):Order } interface IOrderPayPrepare { +payPrepare (Order order):Order } interface IOrderPaySuccess { +paySuccess(Order order):Order } interface IOrderDefray { +orderDefray(Order order):Order } interface IOrderPayFail { +payFail(Order order):Order } interface IOrderRefund { +refund(Order order):Order } IOrderCreate ..> Order IOrderCancle ..> Order IOrderPayPrepare ..> Order IOrderPaySuccess ..> Order IOrderDefray ..> Order IOrderPayFail ..> Order IOrderRefund ..> Order TicketChargeOrderExecutor --|> OrderLifeCycleExecutor TicketChargeOrderCreate <.. TicketChargeOrderExecutor TicketChargeOrderCancle <.. TicketChargeOrderExecutor TicketChargeOrderPayPrepare <.. TicketChargeOrderExecutor TicketChargeOrderPaySuccess <.. TicketChargeOrderExecutor TicketChargeOrderDefray <.. TicketChargeOrderExecutor TicketChargeOrderPayFail <.. TicketChargeOrderExecutor TicketChargeOrderRefund <.. TicketChargeOrderExecutor OrderLifeCycleExecutor o.. IOrderCreate OrderLifeCycleExecutor o.. IOrderCancle OrderLifeCycleExecutor o.. IOrderPayPrepare OrderLifeCycleExecutor o.. IOrderPaySuccess OrderLifeCycleExecutor o.. IOrderDefray OrderLifeCycleExecutor o.. IOrderPayFail OrderLifeCycleExecutor o.. IOrderRefund TicketChargeOrderCreate ..|> IOrderCreate TicketChargeOrderCancle ..|> IOrderCancle TicketChargeOrderPayPrepare ..|> IOrderPayPrepare TicketChargeOrderPaySuccess ..|> IOrderPaySuccess TicketChargeOrderDefray ..|> IOrderDefray TicketChargeOrderPayFail ..|> IOrderPayFail TicketChargeOrderRefund ..|> IOrderRefund class Order { } abstract class OrderLifeCycleExecutor { -orderCreateExecutor:IOrderCreate -orderCancleExecutor:IOrderCancle -orderPayPrepareExecutor:IOrderPayPrepare -orderPaySuccessExecutor:IOrderPaySuccess -orderOrderDefrayExecutor:IOrderDefray -orderOrderPayFailExecutor:IOrderPayFail -orderOrderRefundExecutor:IOrderRefund +setOrderCreateExecutor(IOrderCreate):void +setOrderCancleExecutor(IOrderCancle):void +setOrderPayPrepareExecutor(IOrderPayPrepare):void +setOrderPaySuccessExecutor(IOrderPaySuccess):void +setOrderOrderDefrayExecutor(IOrderDefray):void +setOrderOrderPayFailExecutor(IOrderPayFail):void +setOrderOrderRefundExecutor(IOrderRefund):void } @enduml
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@startuml ScenarioOne ' STYLE START hide empty members skinparam shadowing false ' STYLE END class "ScenarioOneViewModel" as ScenarioOneViewModel { -service: ScenarioOneAbstractService -response: ScenarioOneResponse? -items: [ScenarioOneItem]? +configure(service:ScenarioOneAbstractService) +loadItems(completion:) } ScenarioOneViewModel *-- ScenarioOneAbstractService ScenarioOneViewModel "0" o-- "*" ScenarioOneItem : contains ScenarioOneViewModel "0" o-- "1" ScenarioOneResponse : contains ScenarioOneViewModel ..> ScenarioOneMapper : uses ' STYLE START hide empty members skinparam shadowing false ' STYLE END class "ScenarioOneMapper" as ScenarioOneMapper { +{static} mapItems(with response: ScenarioOneResponse?) } class "ScenarioOneItem" as ScenarioOneItem { +init(title:cost:) } ' STYLE START hide empty members skinparam shadowing false ' STYLE END class "ScenarioOneViewController" as ScenarioOneViewController { -cellFactory: ScenarioOneCellFactory -viewModel: ScenarioOneViewModel +init(with: ScenarioOneViewModel) +init(coder:) +viewDidLoad() -loadResponse() -handleError(_:) } class "ScenarioOneViewController" as ScenarioOneViewController1 << (E,orchid) extension >> { +tableView(_:cellForRowAt:) +tableView(_:numberOfRowsInSection:) } ScenarioOneViewController <.. ScenarioOneViewController1 : extension ScenarioOneViewController *-- ScenarioOneCellFactory ScenarioOneViewController *-- ScenarioOneViewModel ' STYLE START hide empty members skinparam shadowing false ' STYLE END class "ScenarioOneAbstractService" as ScenarioOneAbstractService << (P,GoldenRod) protocol >> { +loadData(completion: (ScenarioOneResponse?, Error?)->()) } class "ScenarioOneService" as ScenarioOneService { +loadData(completion: (ScenarioOneResponse?, Error?)->()) } class "ScenarioOneErrorService" as ScenarioOneErrorService { +loadData(completion: (ScenarioOneResponse?, Error?)->()) } class "ScenarioOneResponse" as ScenarioOneResponse { +items: [ScenarioOneItemResponse] +init(items:) } class "ScenarioOneItemResponse" as ScenarioOneItemResponse { +init(title:cost:) } ScenarioOneService ..|> ScenarioOneAbstractService : conforms to ScenarioOneErrorService ..|> ScenarioOneAbstractService : conforms to ScenarioOneResponse "0" *-- "*" ScenarioOneItemResponse : contains ' STYLE START hide empty members skinparam shadowing false ' STYLE END class "ScenarioOneCellFactory" as ScenarioOneCellFactory { +cell(for:in:at:) } @enduml
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@startuml WebSocket Components package "WebSocket Package" { () IWebSocketServerApplication () IWebSocketClientApplication IWebSocketClientApplication -- [WebSocketClient] [WebSocketServer] -- IWebSocketServerApplication [WebSocketServer] <.left.> [WebSocketClient] : Web Socket Protocol } @enduml
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@startuml set namespaceSeparator :: class "bootsttrap_fulltest::app::shared::app_vars.dart::Environment" { +int index {static} +List<Environment> values {static} +Environment dev {static} +Environment staging {static} +Environment prod {static} +Environment vizstory } "bootsttrap_fulltest::app::shared::app_vars.dart::Environment" o-- "bootsttrap_fulltest::app::shared::app_vars.dart::Environment" class "bootsttrap_fulltest::app::shared::app_vars.dart::Constants" { -Map<String, dynamic> _config +dynamic whereAmI +void setEnvironment() +bool isDev() } class "bootsttrap_fulltest::app::shared::app_vars.dart::_Config" { {static} +Map<String, dynamic> debugConstants {static} +Map<String, dynamic> prodConstants {static} +Map<String, dynamic> qaConstants {static} +Map<String, dynamic> visstoryConstants {static} +String whereAmI } class "bootsttrap_fulltest::app::ui::myapp.dart::MyApp" { +MyHomePage? home +Widget build() } "bootsttrap_fulltest::app::ui::myapp.dart::MyApp" o-- "bootsttrap_fulltest::app::ui::screens::home::myhomepage.dart::MyHomePage" class "bootsttrap_fulltest::app::ui::screens::home::myhomepage.dart::MyHomePage" { +String title +String message {static} +Key titleKey {static} +Key messageKey +State<MyHomePage> createState() } "bootsttrap_fulltest::app::ui::screens::home::myhomepage.dart::MyHomePage" o-- "flutter::src::foundation::key.dart::Key" class "bootsttrap_fulltest::app::ui::screens::home::myhomepage.dart::_MyHomePageState" { -int _counter -void _incrementCounter() +Widget build() } @enduml
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@startuml class CallbacksHolder { + Add(callback:ICallbacks, priority:int) : void + Remove(callback:ICallbacks) : void + GetAll() : ICallbacks[] + Clear() : void + TemporarilySuppressCallbacks() : IDisposable } class "ScriptableSingleton`1"<T> { } class CallbackWithPriority <<struct>> { + Priority : int + CallbackWithPriority(callback:ICallbacks, priority:int) } class Suppressor <<sealed>> { + Suppressor(instance:CallbacksHolder) + Dispose() : void } "ScriptableSingleton`1" "<CallbacksHolder>" <|-- CallbacksHolder ICallbacksHolder <|-- CallbacksHolder CallbacksHolder +-- CallbackWithPriority CallbackWithPriority --> "Callback" ICallbacks CallbacksHolder +-- Suppressor IDisposable <|-- Suppressor @enduml
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@startuml class InfluxQL { +Mechanism: string +DB: string +Query: string +Write: []byte +URL: string +Measurement: string } @enduml
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@startuml ' uncomment the line below if you're using computer with a retina display ' skinparam dpi 300 !define Table(name,desc) class name as "desc" << (T,#FFAAAA) >> !define ForeignTable(name,desc) class name as "desc" << (T,#ada6a6) >> !define TranslationTable(name,desc) class name as "desc" << (I,#4286f4) >> ' we use bold for primary key ' green color for unique ' and underscore for not_null !define primary_key(x) <b>x</b> !define unique(x) <color:green>x</color> !define not_null(x) <u>x</u> ' other tags available: ' <i></i> ' <back:COLOR></color>, where color is a color name or html color code ' (#FFAACC) ' see: http://plantuml.com/classes.html#More hide methods hide stereotypes hide empty members skinparam backgroundColor #FFFFFF ' entities Table(ShopwareCoreContentPropertyPropertyGroupDefinition, "property_group\n(Property Group)") { primary_key(id) id name translated description translated not_null(displayType) string not_null(sortingType) string customFields translated not_null(createdAt) createdAt not_null(updatedAt) updatedAt translated json } Table(ShopwareCoreContentPropertyAggregatePropertyGroupOptionPropertyGroupOptionDefinition, "property_group_option\n(Property option)") { primary_key(id) id not_null(groupId) foreignKey name translated position translated colorHexCode string mediaId foreignKey customFields translated not_null(createdAt) createdAt not_null(updatedAt) updatedAt translated json } TranslationTable(ShopwareCoreContentPropertyAggregatePropertyGroupOptionTranslationPropertyGroupOptionTranslationDefinition, "property_group_option_translation\n((Translations))") { not_null(name) string position int customFields customFields not_null(createdAt) createdAt not_null(updatedAt) updatedAt primary_key(propertyGroupOptionId) foreignKey primary_key(languageId) foreignKey } TranslationTable(ShopwareCoreContentPropertyAggregatePropertyGroupTranslationPropertyGroupTranslationDefinition, "property_group_translation\n((Translations))") { not_null(name) string description longText customFields customFields not_null(createdAt) createdAt not_null(updatedAt) updatedAt primary_key(propertyGroupId) foreignKey primary_key(languageId) foreignKey } ForeignTable(ShopwareCoreContentMediaMediaDefinition, "media") { } ForeignTable(ShopwareCoreContentProductAggregateProductConfiguratorSettingProductConfiguratorSettingDefinition, "product_configurator_setting") { } ForeignTable(ShopwareCoreContentProductAggregateProductPropertyProductPropertyDefinition, "product_property") { } ForeignTable(ShopwareCoreContentProductAggregateProductOptionProductOptionDefinition, "product_option") { } ForeignTable(ShopwareCoreFrameworkLanguageLanguageDefinition, "language") { } ' relationshipd ShopwareCoreContentPropertyAggregatePropertyGroupOptionPropertyGroupOptionDefinition --> ShopwareCoreContentPropertyPropertyGroupDefinition ShopwareCoreContentPropertyAggregatePropertyGroupTranslationPropertyGroupTranslationDefinition --> ShopwareCoreContentPropertyPropertyGroupDefinition ShopwareCoreContentPropertyAggregatePropertyGroupOptionPropertyGroupOptionDefinition --> ShopwareCoreContentMediaMediaDefinition ShopwareCoreContentPropertyAggregatePropertyGroupOptionTranslationPropertyGroupOptionTranslationDefinition --> ShopwareCoreContentPropertyAggregatePropertyGroupOptionPropertyGroupOptionDefinition ShopwareCoreContentPropertyAggregatePropertyGroupOptionPropertyGroupOptionDefinition --> ShopwareCoreContentProductAggregateProductConfiguratorSettingProductConfiguratorSettingDefinition ShopwareCoreContentPropertyAggregatePropertyGroupOptionPropertyGroupOptionDefinition --> ShopwareCoreContentProductAggregateProductPropertyProductPropertyDefinition ShopwareCoreContentPropertyAggregatePropertyGroupOptionPropertyGroupOptionDefinition --> ShopwareCoreContentProductAggregateProductOptionProductOptionDefinition ShopwareCoreContentPropertyAggregatePropertyGroupOptionTranslationPropertyGroupOptionTranslationDefinition --> ShopwareCoreFrameworkLanguageLanguageDefinition ShopwareCoreContentPropertyAggregatePropertyGroupTranslationPropertyGroupTranslationDefinition --> ShopwareCoreFrameworkLanguageLanguageDefinition @enduml
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@startuml citizen autonumber skinparam sequenceArrowThickness 2 skinparam roundcorner 10 skinparam maxmessagesize 150 box "User" #LightCyan actor User as U participant "Mobile" as M end box U -> M: Download App == Creation of DID == M -> U: Ask to generate DID U -> M: Confirm M -> M: Generate Private+Public keys M -> M: Generate DID from keys == Ask for personal data == M -> U: Ask for personal data & consent U -> M: Provide name, address, mobile, ... == Ask for GPS data == M -> U: Ask consent for GPS data U -> M: Give consent (or not) == Self-issue credential == M -> M: Create credential with personal data and consent M -> M: Sign credential with private key M -> U: Ask for new password U -> M: Provide new password (optionally fingerprint) M -> M: Store data locally encrypted @enduml
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@startuml title Reboot with already effective desired states !include https://raw.githubusercontent.com/se-edge/diagrams/develop/Participants.puml note right of EM EdgeManager is started and bootstrapped. In this usecase example, an application is installed and running on device. Application state "running" is reported on Hub. User has registered to D2C messages on EventHub. end note User -> Host : reboot device deactivate EM Host -> Host : device reboot activate EM Host -> EM : start EdgeManager (restart always) activate App Host -> App : start application (restart always) ... starting application ... note right of EM Begin boot processing end note EM -> EM : start boot process activate EM #Orange EM -> EM : checks EdgeManager version compatible with storage version EM -> Stor : retrieves information of device installed applications and their saved desired status EM -> EM : checks device installed applications and their saved desired status are effective on device EM -> Hub : connects to Hub Hub --> EM : receives full twin note right of EM The transient starting state of the application is reported and is therefore visible from the Hub until the end of the application startup and the report of the final running state. This transient state cannot be hidden. end note EM -> Hub : send updated reported twin state starting EM -> EM : checks device actual state equals device desired state ... starting application ... EM -> Hub : send updated reported twin state running note right of EM Finish boot processing end note deactivate EM deactivate EM deactivate App @enduml
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@startuml class Platform { + String platformKey + String name + Map<String,Object> metadata + boolean isDefault } class PlatformStream { + String streamKey - String streamKeySortable + String name + Map<String,Object> metadata } class PlatformRelease { + String version - String versionSortable + String quarkusCoreVersion + String upstreamQuarkusCoreVersion + List<String> memberBoms + Map<String,Object> metadata } class PlatformExtension { + Map<String,Object> metadata } class Extension { + String groupId + String artifactId + String name + String description } class ExtensionRelease { + String version - String versionSortable + Map<String,Object> metadata + String quarkusCore } class Category { + String name + String description + Map<String,Object> metadata } class ExtensionReleaseCompatibility { + String quarkusCoreVersion + boolean compatible } note right of PlatformRelease::memberBoms This is stored as a JSON array end note Platform *-- PlatformStream PlatformStream *-- PlatformRelease PlatformRelease *-- PlatformExtension Extension *-- ExtensionRelease ExtensionRelease o-- PlatformExtension ExtensionRelease <-- ExtensionReleaseCompatibility @enduml
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@startuml title Runtime Relationships between Concepts object PDPSubGroup object PDPService object PolicySet object PDP object PolicyImpl PDPSubGroup "1" -- "1" PDPService : > Lifecycle\nManaged\nBy PDPService "1" -- "*" PDP : > Manages\nLifecycle\nOf PDPService "1" -- "1" PolicySet : > Executes PolicySet "1" -- "*" PDP : > Executes\nOn PolicySet "1" -- "*" PolicyImpl : > Contains @enduml
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@startuml package com.iluwatar.strategy { class DragonSlayer { - strategy : DragonSlayingStrategy + DragonSlayer(strategy : DragonSlayingStrategy) + changeStrategy(strategy : DragonSlayingStrategy) + goToBattle() } interface DragonSlayingStrategy { + execute() {abstract} } class App { + App() + main(args : String[]) {static} } class MeleeStrategy { + MeleeStrategy() + execute() } class ProjectileStrategy { + ProjectileStrategy() + execute() } class SpellStrategy { + SpellStrategy() + execute() } } DragonSlayer --> "-strategy" DragonSlayingStrategy MeleeStrategy ..|> DragonSlayingStrategy ProjectileStrategy ..|> DragonSlayingStrategy SpellStrategy ..|> DragonSlayingStrategy @enduml
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@startuml namespace Input { interface IInputProvider class UnityInputProvider class AIInputProvider } class DateTime <<struct>> { int Year int Month int Day } namespace People { enum ESex { Male Femele Unknown } class PersonInfo{ string Name DateTime Birthday ESex Sex int Age } } namespace Playable { class Player class AIPlayer class GroundChecker } namespace Scene { class TestPlayModeScene } DateTime o-- People.PersonInfo People.ESex o- People.PersonInfo Input.IInputProvider <|.. Input.UnityInputProvider Input.IInputProvider <|.. Input.AIInputProvider Playable.GroundChecker "1"-up-"1" Playable.Player :< owns People.PersonInfo o-up- Playable.Player Playable.Player <|-- Playable.AIPlayer Input.IInputProvider o-up- Playable.Player Playable.Player "0.."-up- "1" Scene.TestPlayModeScene :< owns @enduml
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@startuml class App { +main() } class WordReplacer { -ArrayList<String> lines -String wordToFind -String wordToReplace +addLine(): void +printToFile(): void } @enduml
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@startuml doc-files/core07_01_design.png participant "uic : UIController" as UIC participant ExtensionManager as ExtM participant "extension : SearchExtension" as EExample participant "uiExtension : UISearch" as UIExt participant "SearchPanel : JPanel" as cp UIC -> ExtM : extensions=getExtensions(); loop for Extension ext : extensions UIC -> EExample : uiExtension=getUIExtension(this); activate EExample create UIExt EExample -> UIExt : new(extension, uic) deactivate EExample UIExt -> UIExt : getSideBar(); activate UIExt create cp UIExt -> cp : new (uic) deactivate UIExt UIC -> UIC : uiExtensions.add(uiExtension); end @enduml
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@startuml actor User as user participant Browser as browser database "WebExt Store" as store participant "Web extension" as webext participant "Background script" as bgScript boundary "Alert API" as schedulerApi boundary "Content Filtering API" as cfApi boundary "Messaging API" as messagingApi user -> browser : Type search query browser -> store : Search return Search results browser --> user : Show search results user -> browser : Click "Install" browser -> store : Download return Web extension bundle browser -> browser : Install web extension browser -> webext : Initialize group Initialization webext -> bgScript : Execute bgScript -> bgScript : Choose subscriptions bgScript -> cfApi : Add static rules from the bundle bgScript -> schedulerApi : Schedule subscriptions update bgScript -> messagingApi : Subscribe to messages from Content script(s) end @enduml
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@startuml hide member hide circle package jupiter { class "junit-jupiter" class "junit-jupiter-api" class "junit-jupiter-engine" class "junit-jupiter-params" } package platform { class "junit-platform-commons" class "junit-platform-engine" class "junit-platform-launcher" } "junit-jupiter" --> "junit-jupiter-params" "junit-jupiter" --> "junit-jupiter-api" "junit-jupiter-api" --> "junit-platform-commons" "junit-jupiter-api" --> "apiguardian-api" "junit-jupiter-api" --> "opentest4j" "junit-jupiter" --> "junit-jupiter-engine" "junit-jupiter-engine" --> "junit-platform-engine" "junit-platform-launcher" --> "junit-platform-engine" @enduml
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@startuml title __BR›DGE's Class Diagram__\n namespace Bridge { class Bridge.Abstraction { ~ Operation() } } namespace Bridge { class Bridge.BridgeMain { {static} + main() } } namespace Bridge { class Bridge.ConcreteImplementorA { ~ OperationImp() } } namespace Bridge { class Bridge.ConcreteImplementorB { ~ OperationImp() } } namespace Bridge { class Bridge.Implementor { ~ OperationImp() } } namespace Bridge { class Bridge.RefinedAbstraction { ~ Operation() } } Bridge.Abstraction o-- Bridge.Implementor : imp Bridge.ConcreteImplementorA -up-|> Bridge.Implementor Bridge.ConcreteImplementorB -up-|> Bridge.Implementor Bridge.RefinedAbstraction -up-|> Bridge.Abstraction right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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' Licensed to the Apache Software Foundation (ASF) under one or more ' contributor license agreements. See the NOTICE file distributed with ' this work for additional information regarding copyright ownership. ' The ASF licenses this file to You under the Apache License, Version 2.0 ' (the "License"); you may not use this file except in compliance with ' the License. You may obtain a copy of the License at ' ' http://www.apache.org/licenses/LICENSE-2.0 ' ' Unless required by applicable law or agreed to in writing, software ' distributed under the License is distributed on an "AS IS" BASIS, ' WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ' See the License for the specific language governing permissions and ' limitations under the License. @startuml skinparam svek true skinparam ClassBackgroundColor #F3EFEB skinparam ClassArrowColor #691616 skinparam ClassBorderColor #691616 skinparam NoteBackgroundColor #F3EFEB skinparam NoteBorderColor #691616 skinparam NoteFontColor #691616 skinparam ClassFontSize 11 package org.apache.commons.math4.geometry #ECEBD8 { interface Space { +int getDimension() +Space getSubSpace() } note top Space is mainly used as a parameter for generics and to link d-dimensional space with (d-1)-dimensional space end note interface "Vector<S extends Space>" as Vector_S_ { +Space getSpace() +Vector getZero() +double getNorm() +Vector add() +Vector subtract() +Vector negate() +Vector normalize() +Vector scalarMultiply() +boolean isNaN() +boolean isInfinite() +double distance() +double dotProduct() } Space <-- Vector_S_ package partitioning #DDEBD8 { interface "Region<S extends Space>" as Region_S_ interface "Hyperplane<S extends Space>" as Hyperplane_S_ interface "SubHyperplane<S extends Space>" as SubHyperplane_S_ } package euclidean #DDEBD8 { package threed #DDDBD8 { class Euclidean3D class Cartesian3D class Line class SubLine class Plane class SubPlane class PolyhedronsSet Space <|.. Euclidean3D Vector_S_ <|.. Cartesian3D Hyperplane_S_ <|.. Plane SubHyperplane_S_ <|.. SubPlane Region_S_ <|.. PolyhedronsSet } } } @enduml
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@startuml 'https://plantuml.com/class-diagram class CreationFragment { + renderState(CreationViewState state) + handleEvent(CreationViewEvent event) } class CreationViewState { String title String content } enum CreationViewAction { NameEntered, ContentEntered, SaveContent } enum CreationInitArguments { Create, Edit } enum CreationScreenEvent { ShowItemSaved, ShowChunkCreated, ShowClozeCreated } class CreationViewModel { + onArguments(CreationInitArguments arguments) + onAction(CreationViewAction action) } CreationFragment -> CreationViewModel CreationFragment <- CreationViewModel CreationViewAction -up[hidden]-> CreationFragment CreationViewState -up[hidden]-> CreationViewModel CreationViewAction -[hidden]> CreationInitArguments CreationScreenEvent -[hidden]> CreationViewAction @enduml
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@startuml 'https://plantuml.com/class-diagram class App { } class InputUser { String siteName String author String jsFiles String cssFiles getInput() setsiteName() getsiteName() setAuthor() getAuthor() setjsFiles() getjsFiles() } class HtmlBuilder { makeFile() formatFile() } App o-> InputUser App o-> HtmlBuilder @enduml
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@startuml package rape.brutal.punydevil.communications.users { +class User { -Phone userPhone; +User(Phone userPhone); void pressPowerButton(); +void playGame(); +void call(int number); +void SMS(int number, String text); +void charge(); +void watchTV(int number); } +class Girl extends User { +Girl(Iphone userPhone); } +class Redneck extends User { +Redneck(Phone userPhone); } +class RussianGangster extends User { +RussianGangster(Phone userPhone); } +class Geek extends User { +Geek(NoNamePhone userPhone); } } package rape.brutal.punydevil.communications.phone { +class Iphone extends Phone { +Iphone(SIM sim); void FingerPrint(); +void startGame(); +void unlock(); } +abstract class Phone { -boolean isTurnedOn = false; -boolean isUnlock = false; - SIM sim; - IConnector activeAts; - Display display = new Display(); - Accumulator accumulator = new Accumulator(); - CPU cpu = new CPU(); - RadioModule radioModule = new RadioModule(); - Memory memory = new Memory(); +Phone(SIM sim); +void setActiveAts(IConnector activeAts); +void phoneCall(int contactNumber); +void phoneSMS(String text, int contactNumber); +void receiveCall(String text, int contactNumber); +void receiveSMS(String text, int contactNumber); +int getNumber(); +void turnOn(); +void turnOff(); +void charge(); +void startGame(); +void unlock(); } +class NoNamePhone extends Phone { -IBroadcaster iBroadcaster; +NoNamePhone(SIM sim); +void setBroadcaster(IBroadcaster iBroadcaster); +void unlock(); +void startGame(); +void watchTv(int number); } } package rape.brutal.punydevil.communications.infrastructure; { ICallable <|.... Phone +class ATS implements IConnector { -HashMap<Integer, ICallable> iCallableHashMap = new HashMap<>(); +ATS(); +void call(String text, int callerNumber, int contactNumber); +void sendSMS(String text, int callerNumber, int contactNumber); +void register(int number, ICallable iCallable); +void destroyAll(); } +interface IBroadcaster { String connectToTower(int chanel); } +interface ICallable { +void receiveCall(String text, int contactNumber); +void receiveSMS(String text, int contactNumber); } +interface IConnector { void call(String text, int callerNumber, int contactNumber); void sendSMS(String text, int callerNumber, int contactNumber); void register(int number, ICallable iCallable); } +class TvTower implements IBroadcaster { -HashMap<Integer, String> tvProgram; +TvTower(); +String connectToTower(int chanel); } } @enduml
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@startuml object Sender { Encrypt data } package payload { object Contents{ Length Of encrypted DEK (Int32) Asymmemetric Encrypted DEK(Data Encryption Key) Length Of encrypted IV (Int32) Asymmemetric Encrypted IV (Initialization Vector) Symmetric Encrypted Data using DEK } } object Receiver { Decrypt data } Sender -right-> Contents Contents -right-> Receiver @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface CategorySetAssetDescriptionAction [[CategorySetAssetDescriptionAction.svg]] extends CategoryUpdateAction { action: String assetId: String assetKey: String description: [[LocalizedString.svg LocalizedString]] } interface CategoryUpdateAction [[CategoryUpdateAction.svg]] { action: String } @enduml
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@startuml interface TransactionDefinition { + {static} PROPAGATION_REQUIRED : int = 0 + {static} PROPAGATION_SUPPORTS : int = 1 + {static} PROPAGATION_MANDATORY : int = 2 + {static} PROPAGATION_REQUIRES_NEW : int = 3 + {static} PROPAGATION_NOT_SUPPORTED : int = 4 + {static} PROPAGATION_NEVER : int = 5 + {static} PROPAGATION_NESTED : int = 6 + {static} ISOLATION_DEFAULT : int = -1 + {static} ISOLATION_READ_UNCOMMITTED : int = 1 + {static} ISOLATION_READ_COMMITTED : int = 2 + {static} ISOLATION_REPEATABLE_READ : int = 4 + {static} ISOLATION_SERIALIZABLE : int = 8 + {static} TIMEOUT_DEFAULT : int = -1 {abstract} getPropagationBehavior() : int {abstract} getIsolationLevel() : int {abstract} getTimeout() : int {abstract} isReadOnly() : boolean {abstract} getName() : String } interface TransactionAttribute extends TransactionDefinition { {abstract} getQualifier() : String {abstract} rollbackOn(Throwable ex) : boolean } class DefaultTransactionDefinition implements TransactionDefinition { - propagationBehavior : int = PROPAGATION_REQUIRED - isolationLevel : int = ISOLATION_DEFAULT - timeout : int = TIMEOUT_DEFAULT - readOnly : boolean = false - name : String } interface InitializingBean { {abstract} afterPropertiesSet() : void } interface TransactionOperations { {abstract} execute(TransactionCallback<T> action) : T } class TransactionTemplate extends DefaultTransactionDefinition implements TransactionOperations, InitializingBean { - transactionManager : PlatFormTransactionManager .. Constructor .. + TransactionTemplate() + TransactionTemplate(PlatFormTransactionManager) + TransactionTemplate(PlatFormTransactionManager, TransactionDefinition) + execute(TransactionCallback<T> action) : T } class DefaultTransactionAttribute extends DefaultTransactionDefinition implements TransactionAttribute { - qualifier : String - descriptor : String + rollbackOn(Throwable ex)) : boolean } class RuleBasedTransactionAttribute extends DefaultTransactionAttribute { - rollbackRules : List<RollbackRuleAttribute> } class RollbackRuleAttribute { + {static} ROLLBACK_ON_RUNTIME_EXCEPTIONS : RollbackRuleAttribute - exceptionName : String + RollbackRuleAttribute(Class<?>) + RollbackRuleAttribute(String) + rollbackOn(Throwable ex) : boolean } RuleBasedTransactionAttribute "1" *- "n" RollbackRuleAttribute @enduml
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@startuml actor User participant WebBrowser box Java Http-Server participant HttpServer participant ProjectMemberListController participant ProjectMemberDao end box database PostgreSQL User -> WebBrowser: List ProjectMembers WebBrowser -> HttpServer: /index.html WebBrowser <-- HttpServer: <html>.....<script> fetch() </script> WebBrowser -> HttpServer: /api/members HttpServer -> HttpServer: controllers.get("/api/members") HttpServer -> ProjectMemberListController: handle(HttpMessage request) ProjectMemberListController -> ProjectMemberDao: list() ProjectMemberDao -> PostgreSQL: SELECT * FROM members ProjectMemberDao <-- PostgreSQL: ResultSet ProjectMemberListController <-- ProjectMemberDao: List<ProjectMember> HttpServer <-- ProjectMemberListController: [HttpMessage response] WebBrowser <-- HttpServer: <li>Fornavn, Etternavn, bruker@epost.no</li><li> </li> User <- WebBrowser: List of ProjectMembers @enduml
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@startuml skinparam monochrome true skinparam BoxPadding 5 header Ports and Adapter POC title Create Country Async Use Case hide footbox actor HttpClient as user << User >> box "REST Application" #FBFBFB participant "RestApi" as api << API >> participant "CountryValidator" as validator << RequestValidator >> participant "CountryView" as view << Converter >> end box box "Domain / Application" #FBFBFB participant "Country" as country << Model >> participant "CountryService" as service << Service >> end box autonumber user ->(3) api: Post[CountryRequest] api ->(3) validator : validate(CountryRequest) validator --> country **: smart-new validator --> api: IO[Country] api ->(3) service: create(Country) service --> api : IO[CountryId] api -> api: buildContentLocation api --> user : (Content-Location) note right: Created @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface AttributeDateTimeType [[AttributeDateTimeType.svg]] extends AttributeType { name: String } interface AttributeType [[AttributeType.svg]] { name: String } @enduml
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@startuml hide circle hide empty fields hide empty methods class content_id package "Linking" { class LinkSet class Link } package "History" { class Event class Action } package "Content" { class Document class Edition class Unpublishing class ChangeNote class AccessLimit class PathReservation } Document -up-> content_id LinkSet -up-> content_id Event -up-> content_id Action -up-> content_id Document *-down- Edition LinkSet *-right- Link ChangeNote -up-> Edition AccessLimit -up-> Edition Unpublishing -up-> Edition Action -> Edition Link .> content_id @enduml
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@startuml title __RESOURCES's Class Diagram__\n namespace com.vrush.microservices.searching { namespace resources { class com.vrush.microservices.searching.resources.BookingResource { {static} - log : Logger + BookingResource() + findAll() } } } namespace com.vrush.microservices.searching { namespace resources { class com.vrush.microservices.searching.resources.RoomResource { {static} - log : Logger + RoomResource() + findAll() + findAllAvailableRooms() + findById() + findUnavailableDates() } } } com.vrush.microservices.searching.resources.BookingResource o-- com.vrush.microservices.searching.service.BookingService : service com.vrush.microservices.searching.resources.RoomResource o-- com.vrush.microservices.searching.service.RoomService : service right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml caption Things used in configuration Base class Base <<(T,#5BBF09)PIM>> { ..▼ Port timer ▼.. ▶ timer_timeout ◀ timer_start ◀ timer_cancel ..▼ Port ledRed ▼.. ◀ led_ON ◀ led_OFF ..▼ Port pot ▼.. ▶ read_value } class TimerMsgs <<(F,#BC74ED)Fragment>> { ..Messages.. -timer_start(...) -timer_cancel(...) -timer_timeout(...) -ms25_tic() -ms100_tic() -ms500_tic() } class LEDMsgs <<(T,#5BBF09)PIM>> { ..Messages.. -led_ON() -led_OFF() } class POTmsgs <<(F,#BC74ED)Fragment>> { ..Messages.. -read_value(...) } class POT <<(T,#F94918)PSM>> { ..▼ Port clock ▼.. ▶ ms25_tic ..▲ Port potValue ▲.. ◀ read_value } class LED <<(T,#F94918)PSM>> { ..▲ Port ctrl ▲.. ▶ led_ON ▶ led_OFF } TimerMsgs <|-- Base LEDMsgs <|-- Base POTmsgs <|-- Base POTmsgs <|-- POT TimerMsgs <|-- POT LEDMsgs <|-- LED @enduml
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@startuml [*] --> PendingConnection PendingConnection --> PendingInvite PendingConnection --> PendingConnection : RETRY PendingConnection --> Failed PendingInvite --> PendingAnswer PendingInvite --> Failed PendingAnswer --> PendingAccept PendingAnswer --> Failed PendingAccept --> PendingAcceptAck PendingAccept --> Failed PendingAcceptAck --> Talking PendingAcceptAck --> Failed Talking --> PendingRemoteHangup Talking --> PendingLocalHangup Talking --> PendingReconnect PendingReconnect --> Talking PendingReconnect --> Failed PendingRemoteHangup --> Disconnected PendingLocalHangup --> Disconnected @enduml
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@startuml title __SERVICE's Class Diagram__\n namespace com.jue.meet { namespace service { class com.jue.meet.service.CloudService { {static} - H_TIME_WHAT : int - audio_iv_answer : ImageView - audio_iv_hangup : ImageView - audio_iv_hf : ImageView - audio_iv_photo : CircleImageView - audio_iv_recording : ImageView - audio_iv_small : ImageView - audio_ll_answer : LinearLayout - audio_ll_hangup : LinearLayout - audio_ll_hf : LinearLayout - audio_ll_recording : LinearLayout - audio_tv_status : TextView - callId : String - callTimer : int - disposable : Disposable - isCallOrReceiver : boolean - isCallTo : int - isDrag : boolean - isHF : boolean - isMove : boolean - isReceiverTo : int - isRecording : boolean - isSmallShowLocal : boolean - lpSmallView : LayoutParams - mFullAudioView : View - mFullVideoView : View - mHandler : Handler - mLastX : int - mLastY : int - mLocalView : SurfaceView - mRemoteView : SurfaceView - mSmallAudioView : View - mSmallTime : TextView - video_big_video : RelativeLayout - video_iv_photo : CircleImageView - video_ll_answer : LinearLayout - video_ll_hangup : LinearLayout - video_ll_info : LinearLayout - video_small_video : RelativeLayout - video_tv_name : TextView - video_tv_status : TextView - video_tv_time : TextView + onBind() + onClick() + onCreate() + onDestroy() + onMessageEvent() - createSmallAudioView() - goneAudioView() - goneVideoView() - initService() - initWindow() - linkCloudServer() - parsingImMessage() - pushBitmap() - pushSystem() - saveAudioRecord() - saveNewFriend() - saveVideoRecord() - updateVideoView() - updateWindowInfo() } } } com.jue.meet.service.CloudService .up.|> android.view.View.OnClickListener com.jue.meet.service.CloudService -up-|> android.app.Service com.jue.meet.service.CloudService o-- com.jue.framework.manager.MediaPlayerManager : mAudioCallMedia com.jue.meet.service.CloudService o-- com.jue.framework.manager.MediaPlayerManager : mAudioHangupMedia right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml{OnlyBox.png} class ProductState { +all: Product[] } class ProductModule { +all: Product[] +getAll(): Promise<void> +getById(productId: string): Product +decrementInventory(productId: number): void } class CartState { +items: CartItem[] +checkoutStatus: CheckoutStatus } class CartModule { +checkoutStatus: CheckoutStatus +items: CartItem[] +totalPrice: number +setItems(items: CartItem[]): void +setCheckoutStatus(status: CheckoutStatus): void +pushProductToCart(product Product): void +incrementItemQuantity(productId: string): void +checkout(): Promise<void> +addProductToCart(productId: string): Promise<void> } ProductModule *-d- ProductState CartModule *-d- CartState CartModule -l-> ProductModule @enduml
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@startuml class org.accordproject.lateinvoicewithpayment.LateInvoiceContract << (A,green) >> { + Duration maximumDelay + AccordParty purchaser + AccordParty supplier } org.accordproject.lateinvoicewithpayment.LateInvoiceContract --|> org.accordproject.cicero.contract.AccordContract class org.accordproject.lateinvoicewithpayment.LateInvoiceRequest << (T,yellow) >> { + DateTime invoiceDue + MonetaryAmount amountDue } org.accordproject.lateinvoicewithpayment.LateInvoiceRequest --|> org.accordproject.cicero.runtime.Request class org.accordproject.lateinvoicewithpayment.LateInvoiceResponse << (T,yellow) >> { + Boolean paymentRequired + String cause } org.accordproject.lateinvoicewithpayment.LateInvoiceResponse --|> org.accordproject.cicero.runtime.Response @enduml
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@startuml title Demo server components cloud { node "Browser <&person>" as browser { file " ca cert <&document>\n signing request <&document>\n client certificate <&document>" } node Client { file " ca cert <&document>\n client keystore <&document>" } } cloud { node HttpsServer { file " private key <&lock-locked>\n server cert <&document>\n ca cert <&document>" } node CaServer { file " ca key <&lock-locked>\n self-signed host cert <&document>" } } Client --> HttpsServer browser --> HttpsServer browser --> CaServer @enduml
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@startuml class InheritanceRelationship { + InheritanceRelationship(baseTypeName:TypeNameText, subTypeName:TypeNameText) } Relationship <|-- InheritanceRelationship @enduml
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@startuml class Main { main() } class getArr { createNumberArr(int size):int[] arr } class Talanalyse { sum : double counter : int computeAvg(int[] numbers) : double computeNumbersAboveAvg(int[] numbers):int } Main -- Talanalyse Main -- getArr @enduml
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@startuml class EncoderInterface { +EncodeWaveToMp3(input_path,output_path) } class EncoderCore<BrowserType, EncoderType> { +InitializeCore() } class WavBrowser { +InitializeBrowser() } class DirectoryBrowser { +BrowseDirectory(Directory Folder Path, file extension) } class Mp3Encoder { +EncodeMediaFiles(file path to encode) } interface IEncoder { +EncodeMediaFile(file path) +Create() -EncodeMediaFileImplement(file path) -CreateImplement() } class LameEncoder { -EncodeMediaFileImplement(file path) -CreateImplement() } class LameWindowEncoder { -EncodeMediaFileImplement(file path) -CreateImplement() } note left of EncoderInterface : provide interface to client application note top of EncoderCore : adapter to any type of Browser and Encoder note left of WavBrowser : browse wave files from the input directory note right of DirectoryBrowser : iterate all the files\nfrom the input directory for file extension note left of IEncoder : Abstract class to encode media files\n with concrete class \nLameEncoder for Linux and LameWindowEncoder for windows EncoderInterface *-- EncoderCore EncoderCore *-- WavBrowser WavBrowser *-- DirectoryBrowser EncoderCore *-- Mp3Encoder Mp3Encoder o-- IEncoder IEncoder <|-- LameEncoder IEncoder <|-- LameWindowEncoder @enduml
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@startuml actor "Dev" as dev participant "Jenkins" as jenkin #lightgreen dev -> jenkin : Initial Job (Build with Parameters) alt Input for pipeline jenkin -> jenkin: Step 1: Input all the **code repositories** (all the microservices code repositories) jenkin -> jenkin: Step 2: Trigger the pipeline end loop Pipeline execution for all the input code repositories jenkin -> jenkin: Pipeline finds if for the given code repository release branch exists or not. alt If Release branch found jenkin -> jenkin: Pipeline smartly finds the code difference between **//dev//** and **//release//** alt If Code difference is found jenkin -> jenkin: Pipeline will create a copy of dev branch **//dev_copy//** and version it according to release branch jenkin -> jenkin: Merge **//dev_copy//** into **//release//** branch with proper versioning jenkin -> jenkin: Delete **//dev_copy//** else no code difference jenkin -> jenkin: __code repo <name> is not eligible for release__ will be logged end else no release branch jenkin -> jenkin: __code repo <name> is not eligible for release__ will be logged end end jenkin -> dev: Finish job @enduml
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@startuml [*] --> NotShooting : [test] @enduml
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@startuml Account <-- Player Player <-- Game DiceCup <-- Game GameBoard <-- Game ChanceCard <-- Game class GameBoard { private GUI_Field[] fields; public void setField() public GUI_Field getField() public String toString() } class ChanceCard { private GUI_Chance[] cards; public void setCard() public GUI_Field getCard() public String toString() } class Game { private Player[] players; private final DiceCup dice; private final Scanner input; private GUI gui; private Player currentPlayer; private boolean gameOver; public Game() public Game(String playerName1, String playerName2) public boolean isGameOver() public void close() public void rollDice() public void turn(Player player) public void gameOver() public void endGame() public Player getCurrentPlayer() public void changePlayer() public void movePlayer(Player player, int roll) } class DiceCup { private final Random private int dice1 private int dice2 public void rollDice() public int getDice1() public int getDice2() public int getSum() public boolean isSimiliar() public boolean twoOne() public int random(int value) } class Player { private Account account; private String playerName; private GUI_Player gui_player; public Player(GUI gui) public Player(String playerName) public String getName() public int getPoints() public void addPoints(int points) public GUI_Player getGuiPlayer() } class Account { private int balance; public Account(int balance) public Account() public int withdraw(int amount) public boolean deposit(int amount) public String toString() public int getBalance() } @enduml
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@startuml actor user as "The user" rectangle Database rectangle "Top N populated countries report function" { usecase world as "Choose world" usecase continent as "Choose continent" usecase region as "Choose region" usecase cc as "Choose category" usecase N as "Enter a number N " usecase UC as "Get The top N populated countries in the world where N is provided by the user." user -- UC user -- cc user -- N cc <.. world : include cc <.. continent : include cc <.. region : include UC -- Database cc -- Database N -- Database } @enduml
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@startuml repondre a une demande title Répondre à une demande\n""__Pré-requis__: L'aidant s'est connecté et consulte une demande"" hide footbox actor client as "Aidant" order 1 participant app as ":App" order 2 participant user as "currentUser:User" order 3 participant tlc as ":TicketListControler" order 4 participant conv as ":Conversation" order 5 participant ticket as ":Ticket" order 4 database bdd as "Base de donnée" order 7 note over client: l'aidant inscrit\nun message client ->> app: clic sur le bouton\n"Proposer une demande" activate app app -> user: handleTicket(id) activate user user -> tlc: getTicket(id) activate tlc user <<-- tlc deactivate tlc user -> ticket: isHelper(currentUser) activate ticket user <<-- ticket: isHelper(currentUser): ishelper deactivate ticket user -> ticket: addMessage(msg, currentUser) activate ticket create msg as ":Message" order 6 ticket -> msg: <<create>> ticket -> conv: addMessage() activate conv ticket <<-- conv deactivate conv ticket -> msg: save() activate msg msg -> bdd: executeQuery activate bdd msg <<-- bdd deactivate bdd ticket <<-- msg deactivate msg user <<-- ticket deactivate ticket opt currentUser != ishelper user -> ticket: addHelper(currentUser) activate ticket ticket -> ticket: save() activate ticket ticket -> bdd: executeQuery activate bdd ticket <<-- bdd deactivate bdd ticket <<-- ticket deactivate ticket user <<-- ticket deactivate ticket end app <<-- user deactivate user client <<-- app deactivate app @enduml
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@startuml CSI RS ' class CSI-ResourcePeriodicityAndOffset ' { ' periodic : slot ' offset : slot ' } ' class CSI-FrequencyOccupation ' { ' startingRB ' nrofRBs ' } ' class CSI-RS-ResourceMapping ' { ' "Define the location in freq." ' nrofPorts ' freqBand: CSI-FrequencyOccupation ' } class NZP-CSI-RS-Resource { resourceId resourceMapping periodicityAndOffset } class ZP-CSI-RS-Resource { resourceId resourceMapping periodicityAndOffset } class CSI-IM-Resource { resourceId freqBand csi-IM-ResourceElementPattern periodicityAndOffset } '''''''''''''''''''''''''''''''''''''''''''''''''''' class CSI-SSB-ResourceSet { resourceSetId resourceIdList: SSB-Index } class NZP-CSI-RS-ResourceSet { resourceSetId resourceIdList repetition trs-Info } "NZP-CSI-RS-ResourceSet" "1" o-- "*" "NZP-CSI-RS-Resource" class ZP-CSI-RS-ResourceSet { resourceSetId resourceIdList } "ZP-CSI-RS-ResourceSet" "1" o-- "*" "ZP-CSI-RS-Resource" class CSI-IM-ResourceSet { resourceSetId resourceIdList } "CSI-IM-ResourceSet" "1" o-- "*" "CSI-IM-Resource" '''''''''''''''''''''''''''''''''''''''''''''''''''' "PDSCH-Config" o-- "ZP-CSI-RS-ResourceSet" class CSI-ResourceConfig { resourceConfigId resourceType: ap, sp, p } "CSI-ResourceConfig" "1" o-- "*" "NZP-CSI-RS-ResourceSet" "CSI-ResourceConfig" "1" o-- "*" "CSI-SSB-ResourceSet" "CSI-ResourceConfig" "1" o-- "*" "CSI-IM-ResourceSet" class CSI-MeasConfig "CSI-MeasConfig" o-- "CSI-ResourceConfig" "CSI-MeasConfig" o-- "CSI-ReportConfig" @enduml
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@startuml hide circle hide empty methods hide empty attributes class Etudiants { id nom prenom dateNaissance } class Cours { nomEnseigant prenomEnseignant } class Examens { date coefficient cour } class Note { valeur } Etudiants "1..*" -- "0..*" Cours Cours "1..*" -- "1" Examens Etudiants "1..*" -- "0..*" Examens (Etudiants, Examens) . Note @enduml
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@startuml 'https://plantuml.com/class-diagram QuestionList "1" *--> "-questions *" Question Question "1" *--> "-possibleAnswers *" Answer QuestionFile ..> Question QuestionFile ..> Answer Quiz ..> QuestionList Quiz "0..1" --> "-players *" Player Quiz "1" --> "-scores *" Score Quiz <.. Lobby Lobby "0..1" --> "-players *" Player Lobby "1" *--> "-SayingList 1" SayingList Game "1" --> "*" Quiz Game "1" --> "1" Lobby Game "1" --> "*" Command QuestionList ..> QuestionFile Game "1" --> "-QuestionList 1" QuestionList class Game { - lobby: Lobby - quiz: Quiz } class Quiz { - players: Set<Player> - questions: Set<Question> - scores: Set<Score> - indexCurrentQuestion: int + Quiz(Set<Player>) + getNextQuestion(): String } class Score << entity >> { - question: Question - winner: Player } class Player { - name: String - lastOpponents: Stack<Player> - numberOfVictories: int - numberOfTies: int - numberOfDefeats: int + getName() + getHighscore(): String + getLastOpponents(): Stack<Player> + writeQuizResults(Player, int, int, int) } class Lobby { - players: Set<Player> - doMatchMaking(): Quiz + outputSaying(): String } enum Command { QUIT 1 2 3 HIGHSCORE PLAY } class Question { - text: String + Question(String, Answer) + getQuestionWithAnswers(): Set<String> + isAnwserCorrect(int): Boolean } class Answer{ - text: String - correctAnswer: boolean + Answer(String, Boolean) + getAnswerWithId(): String + isThisAnswerCorrect(): Boolean } class QuestionList { - questions: Set<Question> - QuestionList() + CreateQuestions() + getRandomQuestions(int): Set<Question> } class QuestionFile { - dir: String - filename: String + QuestionFile(String, String) + readQuestions(): List<Question> } class SayingList { - sayings: Set<String> + getRandomSaying(): String + getDefaultSayingJustBevorGameStarts(): String } @enduml
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@startuml skinparam classAttributeIconSize 0 skinparam guillemet false ' ========== ' Interfaces ' ========== interface Updatable { +update (): void } ' ======= ' Classes ' ======= class Timer <<singleton>> { +tick (): void +add (updatable: Updatable): void +remove (updatable: Updatable): void } class Level { +removeAnimal (animal: Animal): void } class Tile { +life: int +isFragile: boolean +isExit: boolean +accept (animal: Animal): boolean +damage (): void +spawnWave (wave: Wave): void +pushwave (wave: Wave): void } abstract class Animal { +startLeading (leader: Animal): void +stopLeading (): void +kill (): void +moveTo (targetTile: Tile): void +use (item: Item): void +collideWithAnimal (animal: Animal): void +collideWithPanda (panda: Animal): void +collideWithOrangutan (orangutan: Animal): void +goToSleep (where: Tile): void +jump (): void +scare (): void +update (): void +leadOut (): void } abstract class Item { +use (user: Animal): void +update (): void } abstract class Panda { +isAsleep: boolean +collideWithAnimal (animal: Animal): void +collideWithOrangutan (orangutan: Animal): void +update (): void +leadOut (): void } class SleepyPanda { +goToSleep(where: Tile): void } class JumpyPanda { +jump(): void } class CowardPanda { +scare(): void } class Orangutan { +collideWithAnimal (animal: Animal): void } class Couch { -isTaken: boolean +use (user: Animal): void +update (): void } class GameMachine { +update (): void } class ChocolateVendingMachine { +update (): void } class Wardrobe { +use (user: Animal): void } abstract class Wave { +hit(animal: Animal): void } class SleepyWave{ +hit(animal: Animal): void } class BeepWave{ +hit(animal: Animal): void } class JumpyWave{ +hit(animal: Animal): void } ' =========== ' Inheritance ' =========== Updatable <|.. Animal Updatable <|.. Item Animal <|-- Panda Panda<|-- SleepyPanda Panda<|-- JumpyPanda Panda<|-- CowardPanda Animal <|-- Orangutan Item <|-- Couch Item <|-- GameMachine Item <|-- ChocolateVendingMachine Item <|-- Wardrobe Wave<|-- JumpyWave Wave<|-- SleepyWave Wave<|-- BeepWave ' ============ ' Compositions ' ============ Updatable "0..n" *-- Timer : -updatables Tile "0..n" *-- Level : -tiles Animal "0..n" *-- Level : -animals ' ============ ' Associations ' ============ Tile "0..n" -- Tile : +neighbours Tile <-- Animal : -standingOn Animal "0..1" -- Tile : -currentAnimal Animal "0..1" <-- Animal : -leaderAnimal Animal "0..1" <-- Animal : -guidedAnimal Tile <-- Item : -placedOn Item "0..1" -- Tile : -placedItem Tile <-- Wave : -origin Wave <.. Tile Tile <-- Level : +startTile Tile <-- Level : +exitTile Animal <.. Item Item <.. Animal Wardrobe <-- Wardrobe : -otherWardrobe Level <.. Tile Animal <.. Wave Animal <.. Timer Wave <.. Item @enduml
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@startuml title Draft class Message { 1: optional uint8 type 2: optional int32 messageId 3: optional int32 classId 4: optional int32 methodId 5: optional byte[] objectId --- 8: optional uuid from 9: optional uuid to --- 10: optional Header[] headers --- 15: optional byte[] payload } Message o-- Header class Header { 1: optional uint32 intkey 2: optional string strkey --- 9: optional uint32 intvalue 10: optional string strValue 11: optional byte byteValue } class Invocation { int messageId int32 classId int32 methodId Method method boolean oneWay Addressable toReference Task completion --- NodeAddress from NodeAddress to ---- Map<String|Integer, String|Integer> headers ---- Object[] params } class Response { uint8 type int messageId --- NodeAddress toNode NodeAddress fromNode --- Map<String|Integer, String|Integer> headers --- Object result } @enduml
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@startuml 'https://plantuml.com/sequence-diagram class App { + Input() grabInput() + generateOutput() } class Input { - List: fInputs File() if(exercise45_input.txt?) Scanner in(read) while (in.hasNextLine?) fInputs.add.replaceAll("Utilize", "Use" else :FileNotFoundException; "File not found" stop endif } interface generateOutput { if(output possible?) createOutput() for (i < list size) writeListToFile() closeOutput() else :IOException; "Can't output file" endif } App o--> Input Input o--> App generateOutput *-- App @enduml
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@startuml logout actor "Actor" boundary "api" control "AuthController" entity "User" "Actor" -> "api" : /api/auth/logout activate api "api" -> "AuthController" : logout() activate AuthController "AuthController" -> "AuthController" : TokenValidation() "AuthController" -> "User" : logout() activate User "AuthController" <-- "User" : retorna mensaje deactivate User "api" <-- "AuthController" : retorna mensaje (HTTP 200) deactivate AuthController deactivate api @enduml
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@startuml title __DESKTOP's Class Diagram__\n namespace uas.lntv.pacmangame.desktop { class uas.lntv.pacmangame.desktop.DesktopLauncher { {static} + main() } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class ROM { - rom : int[] + ROM() + init() : void + setRom(rom:List<int>) : void + fetchCommand(address:int) : int } @enduml
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2020-07-30T21:20:10.167389
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@startuml left to right direction package com.example.filip.cardreaderaau{ package networking{ class Access { String message; boolean accessGranted; + String getMessage(); + boolean isAccessGranted(); } class Details class UserDetails extends Details { String cardID; String accessLvl; + void setAccessLvl(); + void setCardID(); } class CardDetails extends Details{ String cardID; String accessLvl; + void setAccessLvl(); + void setCardID(); } note "Note that only difference between\nthese two classes is in annotation\n@SerializedName in front of\n the cardID variable." as N1 CardDetails .. N1 UserDetails .. N1 interface MyRetrofitApi { + Call<Access> checkCardCard(String, CardDetails); + Call<Access> checkCardHCE(String, UserDetails); } class RestService{ + {static} String SERVER_URL; + {static} MyRetrofitAPI; + {static} MyRetrofitAPI getInstance(); } } package ui{ class MainActivity implements StartAnimationInterface{ - {static} String FRAGMENT_TAG; - WaitingFragment; + {static} int READER_FLAGS; # void onCreate(Bundle) + void notifyAnimation(int) WaitingFragment getFragment(); } class MyReaderCallback { - StartAnimationInterface mStartAnim; - MainActivity currentActivity; - int status; MyReaderCallback(MainActivity); + void onTagDiscovered(Tag); - void contactServer(String, int); - Details wrapCardData(int, String, int); - void notifyAnim(int); - {static} byte[] BuildSelectApdu(String); - {static} byte[] HexStringToByteArray(String); } interface StartAnimationInterface{ void notifyAnimation(int); } class WaitingFragment{ ImageView myImageView; AnimationDrawable mAnimation; Animation animationFade; TextView statusMessage; TransitionDrawable transition; View view; private String messagePasser; Spinner mSpinner; + WaitingFragment(); + void onCreate(Bundle); + View onCreateView(LayoutInflater, ViewGroup, Bundle); + void triggerAnim(int); void runAnimation(); + Spinner getmSpinner(); } } class Constants { + {static} String TAG; + {static} int STATUS_TAG_ERROR; + {static} int STATUS_ACCESS_GRANTED; + {static} int STATUS_ACCESS_DENIED; + {static} int STATUS_SERVER_ERROR; + {static} int TAG_TYPE_USER; + {static} int TAG_TYPE_CARD; + {static} String SELECT_APDU_HEADER; + {static} String ACCESSSYSTEM_AID; } } @enduml
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@startuml title FL alive tracking participant MonotonicTime as Time participant "FL-router" as fl_router box "FL IO Kafka topics" #LightGreen control "FLn-write" as fl_write.kafka control "FLn-read" as fl_read.kafka end box participant FL ... Time -> fl_router: tick activate fl_router note right of fl_router: activate outage alert fl_router -> fl_read.kafka: AliveRequest fl_read.kafka -> FL: AliveRequest activate FL FL -> fl_write.kafka: AliveResponse deactivate FL fl_write.kafka -> fl_router: AliveResponse note right of fl_router: update last seen time deactivate fl_router ... Time -> fl_router: tick activate fl_router note right of fl_router: activate outage alert fl_router -> fl_read.kafka: AliveRequest fl_read.kafka ->X FL: AliveRequest Time -> fl_router: tick note right of fl_router: handle region outage opt subset of switches become unavailable <-- fl_router: emit UnmanagedSwitchNotification ... <-- fl_router: emit UnmanagedSwitchNotification end opt deactivate fl_router @enduml
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@startuml abstract class ShapeCreator { + {abstract} FactoryMethod() : IShape + declareShape() : string } class RectangleFactory { + <<override>> FactoryMethod() : IShape } class CircleFactory { + <<override>> FactoryMethod() : IShape } class LineFactory { + <<override>> FactoryMethod() : IShape } class EllipseFactory { + <<override>> FactoryMethod() : IShape } class PolygonFactory { + <<override>> FactoryMethod() : IShape } class PolylineFactory { + <<override>> FactoryMethod() : IShape } class PathFactory { + <<override>> FactoryMethod() : IShape } interface IShape { + Operation() : String } class RectangleShape { + X : int <<get>> + Y : int <<get>> + W : int <<get>> + H : int <<get>> + strokeWidth : int <<get>> + Operation() : string } class CircleShape { + X : int <<get>> + Y : int <<get>> + R : int <<get>> + strokeWidth : int <<get>> + Operation() : String } class EllipseShape { + xRadius : int <<get>> <<set>> + yRadius : int <<get>> <<set>> + xCentre : int <<get>> <<set>> + yCentre : int <<get>> <<set>> + strokeWidth : int <<get>> + Operation() : string } class LineShape { + x1 : int <<get>> <<set>> + y1 : int <<get>> <<set>> + x2 : int <<get>> <<set>> + y2 : int <<get>> <<set>> + strokeWidth : int <<get>> + Operation() : string } class PolygonShape { + strokeWidth : int <<get>> + Operation() : string } class PolylineShape { + strokeWidth : int <<get>> + Operation() : string } class PathShape { + strokeWidth : int <<get>> + Operation() : string } class ShapeClient { + ClientCode(creator:ShapeCreator) : String + Main(type:string) : String } class Program { {static} Main(args:string[]) : void + {static} quitApp() : void + {static} writeFile(Canvas:Stack<String>) : void } ShapeCreator <|-- RectangleFactory ShapeCreator <|-- CircleFactory ShapeCreator <|-- LineFactory ShapeCreator <|-- EllipseFactory ShapeCreator <|-- PolygonFactory ShapeCreator <|-- PolylineFactory ShapeCreator <|-- PathFactory IShape <|-- RectangleShape RectangleShape o-> "rnd" Random RectangleShape --> "fill" String RectangleShape --> "stroke" String IShape <|-- CircleShape CircleShape o-> "rnd" Random CircleShape --> "fill" String CircleShape --> "stroke" String IShape <|-- EllipseShape EllipseShape o-> "rnd" Random EllipseShape --> "fill" String EllipseShape --> "stroke" String IShape <|-- LineShape LineShape o-> "rnd" Random LineShape --> "fill" String LineShape --> "stroke" String IShape <|-- PolygonShape PolygonShape o-> "rnd" Random PolygonShape --> "fill" String PolygonShape --> "stroke" String IShape <|-- PolylineShape PolylineShape o-> "rnd" Random PolylineShape o-> "r" String PolylineShape --> "fill" String PolylineShape --> "stroke" String IShape <|-- PathShape PathShape o-> "rnd" Random PathShape --> "fill" String PathShape --> "stroke" String PathShape o-> "r" String @enduml
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/docs/manuell_journalføring-diagram.puml
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2023-07-19T22:13:36.537373
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@startuml title Manuell journalføring interface "/ferdigstill" as ferdigstill interface "/oppgaver" as oppgaver interface "/detaljer" as detaljer actor "Saksbehandler" node "FP-Fordel" { [Fordel] } node "FP-Sak" { [Fpsak] } node "FP-Los" { [Fplos] } node "FP-Frontend" { [Fpfrontend] } node "Eksterne systemer" #yellow { node "GOSYS-Oppgave" #white { [Oppgave] } node "Joark" #white{ [Arkiv] } } "Saksbehandler" -> [Fpfrontend]: hentOppgaver [Fpfrontend] --( oppgaver [Fpfrontend] --( detaljer [Fpfrontend] --( ferdigstill [Fordel] -up- oppgaver: REST [Fordel] -up- detaljer: REST [Fordel] -up- ferdigstill: REST [Fpsak] <--> [Fordel]: hentBrukersSaker (REST) [Fordel] <--> [Oppgave]: hentSaksbehandlersOppgaver (REST) [Fordel] <--> [Arkiv]: hentJournalpostDetaljer (REST) [Fordel] <--> [Arkiv]: hentDokument (REST) [Fordel] <-> [Fplos]: hentTilhørendeEnheter(REST) @enduml
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/src/main/resources/documentation/diagram code/Repositorios.puml
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no_license
felipeandradevalenzuela/desafio-spring
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2023-05-14T22:53:34.299925
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@startuml package Repositories <<Folder>> { class MainRepo { + void createFile(Path) + void writeFile(File, Object[]) } class ProductRepository extends MainRepo implements IProductRepository{ - Path newFilePath - File file - HashMap<Integer, List<PublicationPromo>> list + HashMap<Integer, List<PublicationPromo>> readFile(File) } class UserRepository extends MainRepo implements IUserRepository{ - Path newFilePath - File file - List<User> list + List<User> readFile(File) } interface IProductRepository { + ResponseEntity<> addNewPost(Publication) + ResponseEntity<> addNewPromoPost(PublicationPromo) + HashMap<Integer, List<PublicationPromo>> getList() } interface IUserRepository { + ResponseEntity<> followUser(int, int) + ResponseEntity<> unfollowUse(int, int) + List<User> getList() + User setAsSeller(int) + User getUser(int) } } @enduml
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@startuml skinparam actorStyle awesome :User: --> (Use) "Main Admin" as Admin "Use the application" as (Use) Admin --> (Admin the application) @enduml
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/uml/api/ProjectUpdateAction.puml
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commercetools/commercetools-api-reference
f7c6694dbfc8ed52e0cb8d3707e65bac6fb80f96
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2023-08-31T11:33:37
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface ProjectUpdateAction [[ProjectUpdateAction.svg]] { action: String } interface ProjectChangeBusinessUnitStatusOnCreationAction [[ProjectChangeBusinessUnitStatusOnCreationAction.svg]] { action: String status: [[BusinessUnitConfigurationStatus.svg BusinessUnitConfigurationStatus]] } interface ProjectChangeCartsConfigurationAction [[ProjectChangeCartsConfigurationAction.svg]] { action: String cartsConfiguration: [[CartsConfiguration.svg CartsConfiguration]] } interface ProjectChangeCountriesAction [[ProjectChangeCountriesAction.svg]] { action: String countries: [[String.svg List<String>]] } interface ProjectChangeCountryTaxRateFallbackEnabledAction [[ProjectChangeCountryTaxRateFallbackEnabledAction.svg]] { action: String countryTaxRateFallbackEnabled: Boolean } interface ProjectChangeCurrenciesAction [[ProjectChangeCurrenciesAction.svg]] { action: String currencies: [[String.svg List<String>]] } interface ProjectChangeLanguagesAction [[ProjectChangeLanguagesAction.svg]] { action: String languages: [[String.svg List<String>]] } interface ProjectChangeMessagesConfigurationAction [[ProjectChangeMessagesConfigurationAction.svg]] { action: String messagesConfiguration: [[MessagesConfigurationDraft.svg MessagesConfigurationDraft]] } interface ProjectChangeMessagesEnabledAction [[ProjectChangeMessagesEnabledAction.svg]] { action: String messagesEnabled: Boolean } interface ProjectChangeNameAction [[ProjectChangeNameAction.svg]] { action: String name: String } interface ProjectChangeOrderSearchStatusAction [[ProjectChangeOrderSearchStatusAction.svg]] { action: String status: [[OrderSearchStatus.svg OrderSearchStatus]] } interface ProjectChangeProductSearchIndexingEnabledAction [[ProjectChangeProductSearchIndexingEnabledAction.svg]] { action: String enabled: Boolean } interface ProjectChangeShoppingListsConfigurationAction [[ProjectChangeShoppingListsConfigurationAction.svg]] { action: String shoppingListsConfiguration: [[ShoppingListsConfiguration.svg ShoppingListsConfiguration]] } interface ProjectSetBusinessUnitAssociateRoleOnCreationAction [[ProjectSetBusinessUnitAssociateRoleOnCreationAction.svg]] { action: String associateRole: [[AssociateRoleResourceIdentifier.svg AssociateRoleResourceIdentifier]] } interface ProjectSetExternalOAuthAction [[ProjectSetExternalOAuthAction.svg]] { action: String externalOAuth: [[ExternalOAuth.svg ExternalOAuth]] } interface ProjectSetShippingRateInputTypeAction [[ProjectSetShippingRateInputTypeAction.svg]] { action: String shippingRateInputType: [[ShippingRateInputType.svg ShippingRateInputType]] } interface ProjectUpdate [[ProjectUpdate.svg]] { version: Long actions: [[ProjectUpdateAction.svg List<ProjectUpdateAction>]] } ProjectUpdateAction --> ProjectChangeBusinessUnitStatusOnCreationAction #blue;text:blue : "action : changeMyBusinessUnitStatusOnCreation" ProjectUpdateAction --> ProjectChangeCartsConfigurationAction #blue;text:blue : "action : changeCartsConfiguration" ProjectUpdateAction --> ProjectChangeCountriesAction #blue;text:blue : "action : changeCountries" ProjectUpdateAction --> ProjectChangeCountryTaxRateFallbackEnabledAction #blue;text:blue : "action : changeCountryTaxRateFallbackEnabled" ProjectUpdateAction --> ProjectChangeCurrenciesAction #blue;text:blue : "action : changeCurrencies" ProjectUpdateAction --> ProjectChangeLanguagesAction #blue;text:blue : "action : changeLanguages" ProjectUpdateAction --> ProjectChangeMessagesConfigurationAction #blue;text:blue : "action : changeMessagesConfiguration" ProjectUpdateAction --> ProjectChangeMessagesEnabledAction #blue;text:blue : "action : changeMessagesEnabled" ProjectUpdateAction --> ProjectChangeNameAction #blue;text:blue : "action : changeName" ProjectUpdateAction --> ProjectChangeOrderSearchStatusAction #blue;text:blue : "action : changeOrderSearchStatus" ProjectUpdateAction --> ProjectChangeProductSearchIndexingEnabledAction #blue;text:blue : "action : changeProductSearchIndexingEnabled" ProjectUpdateAction --> ProjectChangeShoppingListsConfigurationAction #blue;text:blue : "action : changeShoppingListsConfiguration" ProjectUpdateAction --> ProjectSetBusinessUnitAssociateRoleOnCreationAction #blue;text:blue : "action : setMyBusinessUnitAssociateRoleOnCreation" ProjectUpdateAction --> ProjectSetExternalOAuthAction #blue;text:blue : "action : setExternalOAuth" ProjectUpdateAction --> ProjectSetShippingRateInputTypeAction #blue;text:blue : "action : setShippingRateInputType" ProjectUpdateAction --> ProjectUpdate #green;text:green : "actions" @enduml
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elllizard/itb
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@startuml class Startup { + Startup(configuration:IConfiguration) + Configuration : IConfiguration <<get>> + ConfigureServices(services:IServiceCollection) : void + Configure(app:IApplicationBuilder, env:IWebHostEnvironment) : void } class Program { + {static} Main(args:string[]) : void + {static} CreateHostBuilder(args:string[]) : IHostBuilder } class NotificationsController { - <<readonly>> _logger : ILogger<NotificationsController> - <<readonly>> _notificationsService : INotificationsService + NotificationsController(logger:ILogger<NotificationsController>, notificationsService:INotificationsService) + <<async>> Notify(update:Update) : Task<IActionResult> } Controller <|-- NotificationsController class TelegramConfiguration { + Token : string <<get>> <<set>> + WebhookPath : string <<get>> <<set>> } class ApplicationConfiguration { + Url : string <<get>> <<set>> + ApiUrl : string <<get>> <<set>> } class HomeKeyboard { + <<override>> Message : string <<get>> + <<override>> Markup : ReplyKeyboardMarkup <<get>> } Keyboard <|-- HomeKeyboard class ProfileNotAuthorizedKeyboard { + <<override>> Message : string <<get>> + <<override>> Markup : ReplyKeyboardMarkup <<get>> } Keyboard <|-- ProfileNotAuthorizedKeyboard class ProfileAuthorizedKeyboard { + <<override>> Message : string <<get>> + <<override>> Markup : ReplyKeyboardMarkup <<get>> } Keyboard <|-- ProfileAuthorizedKeyboard abstract class Keyboard { + {abstract} Message : string <<get>> + {abstract} Markup : ReplyKeyboardMarkup <<get>> } class BackToHomeKeyboard { + <<override>> Message : string <<get>> + <<override>> Markup : ReplyKeyboardMarkup <<get>> } Keyboard <|-- BackToHomeKeyboard class CompareAuthorizedKeyboard { + <<override>> Message : string <<get>> + <<override>> Markup : ReplyKeyboardMarkup <<get>> } Keyboard <|-- CompareAuthorizedKeyboard class AnalyzeAuthorizedKeyboard { + <<override>> Message : string <<get>> + <<override>> Markup : ReplyKeyboardMarkup <<get>> } Keyboard <|-- AnalyzeAuthorizedKeyboard class ProfileUsernameDeleteKeyboard { + <<override>> Message : string <<get>> + <<override>> Markup : ReplyKeyboardMarkup <<get>> } Keyboard <|-- ProfileUsernameDeleteKeyboard class ExtendedStatisticModel { + TotalLikes : int <<get>> <<set>> + MinLikes : int <<get>> <<set>> + MaxLikes : int <<get>> <<set>> + TotalComments : int <<get>> <<set>> + MinComments : int <<get>> <<set>> + MaxComments : int <<get>> <<set>> } StatisticModel <|-- ExtendedStatisticModel class ChatModel { + Id : string <<get>> <<set>> = null + ChatId : long <<get>> <<set>> + Username : string <<get>> <<set>> = null + Path : string <<get>> <<set>> = null + State : string <<get>> <<set>> = null + CreatedAt : DateTime <<get>> <<set>> + UpdatedAt : DateTime <<get>> <<set>> } class StatisticModel { + Id : string <<get>> <<set>> = null + Username : string <<get>> <<set>> = null + AvatarUrl : string <<get>> <<set>> + PostsCount : int <<get>> <<set>> + FollowedBy : int <<get>> <<set>> + Follows : int <<get>> <<set>> + Posts : List<StatisticsPostsModel> <<get>> <<set>> + CreatedAt : DateTime <<get>> <<set>> + UpdatedAt : DateTime <<get>> <<set>> } class StatisticsPostsModel { + LikesCount : int <<get>> <<set>> + CommentsCount : int <<get>> <<set>> } class HomeCommand { + <<override>> Name : string <<get>> + <<override>> Path : string <<get>> + <<override>> <<async>> Init(update:Update, notificationsService:INotificationsService) : Task + <<override>> <<async>> Execute(update:Update, notificationsService:INotificationsService) : Task } Command <|-- HomeCommand class ProfileUpdateUsernameCommand { + <<override>> Name : string <<get>> + <<override>> Path : string <<get>> + <<override>> <<async>> Init(update:Update, notificationsService:INotificationsService) : Task + <<override>> <<async>> Execute(update:Update, notificationsService:INotificationsService) : Task } Command <|-- ProfileUpdateUsernameCommand class ProfileDeleteUsernameCommand { + <<override>> Name : string <<get>> + <<override>> Path : string <<get>> + <<override>> <<async>> Init(update:Update, notificationsService:INotificationsService) : Task + <<override>> <<async>> Execute(update:Update, notificationsService:INotificationsService) : Task } Command <|-- ProfileDeleteUsernameCommand class CompareProfilesCommand { + <<override>> Name : string <<get>> + <<override>> Path : string <<get>> + <<override>> <<async>> Init(update:Update, notificationsService:INotificationsService) : Task + <<override>> <<async>> Execute(update:Update, notificationsService:INotificationsService) : Task } Command <|-- CompareProfilesCommand class ProfileCommand { + <<override>> Name : string <<get>> + <<override>> Path : string <<get>> + <<override>> <<async>> Init(update:Update, notificationsService:INotificationsService) : Task + <<override>> <<async>> Execute(update:Update, notificationsService:INotificationsService) : Task } Command <|-- ProfileCommand abstract class Command { + {abstract} Name : string <<get>> + {abstract} Path : string <<get>> + {abstract} Init(update:Update, notificationsService:INotificationsService) : Task + {abstract} Execute(update:Update, notificationsService:INotificationsService) : Task + <<async>> CheckBeforeHandle(update:Update, notificationsService:INotificationsService) : Task + <<async>> Error(update:Update, notificationsService:INotificationsService) : Task + NameEquals(name:string) : bool + PathEquals(path:string) : bool } class Commands { - <<readonly>> _commands : List<Command> + Commands() + GetCommandByName(name:string) : Command + GetCommandByPath(path:string) : Command } class ProfileAddUsernameCommand { + <<override>> Name : string <<get>> + <<override>> Path : string <<get>> + <<override>> <<async>> Init(update:Update, notificationsService:INotificationsService) : Task + <<override>> <<async>> Execute(update:Update, notificationsService:INotificationsService) : Task } Command <|-- ProfileAddUsernameCommand class ProfileAnalyzeMyProfileCommand { + <<override>> Name : string <<get>> + <<override>> Path : string <<get>> + <<override>> <<async>> Init(update:Update, notificationsService:INotificationsService) : Task + <<override>> <<async>> Execute(update:Update, notificationsService:INotificationsService) : Task } Command <|-- ProfileAnalyzeMyProfileCommand class AnalyzeProfileCommand { + <<override>> Name : string <<get>> + <<override>> Path : string <<get>> + <<override>> <<async>> Init(update:Update, notificationsService:INotificationsService) : Task + <<override>> <<async>> Execute(update:Update, notificationsService:INotificationsService) : Task } Command <|-- AnalyzeProfileCommand interface IChatService { + ReadOrCreateAsync(chatId:long) : Task<ChatModel> + UpdatePathAsync(chatId:long, path:string) : Task<ChatModel> + UpdateUsernameAsync(chatId:long, username:string) : Task<ChatModel> + UpdateStateAsync(chatId:long, state:string) : Task<ChatModel> + CreateAsync(chatId:long, username:string, path:string, state:string) : Task<ChatModel> + ReadAsync(chatId:long) : Task<ChatModel> + UpdateAsync(chatId:long, username:string, path:string, state:string) : Task<ChatModel> + DeleteAsync(chatId:long) : Task } class ChatService { - <<readonly>> _logger : ILogger<ChatService> - <<readonly>> _applicationConfig : ApplicationConfiguration + ChatService(logger:ILogger<ChatService>, applicationConfig:IOptions<ApplicationConfiguration>) + <<async>> ReadOrCreateAsync(chatId:long) : Task<ChatModel> + <<async>> UpdatePathAsync(chatId:long, path:string) : Task<ChatModel> + <<async>> UpdateUsernameAsync(chatId:long, username:string) : Task<ChatModel> + <<async>> UpdateStateAsync(chatId:long, state:string) : Task<ChatModel> + <<async>> CreateAsync(chatId:long, username:string, path:string, state:string) : Task<ChatModel> + <<async>> ReadAsync(chatId:long) : Task<ChatModel> + <<async>> UpdateAsync(chatId:long, username:string, path:string, state:string) : Task<ChatModel> + <<async>> DeleteAsync(chatId:long) : Task } IChatService <|-- ChatService interface ITelegramService { + SetWebhookAsync() : Task + SendTextMessageAsync(id:long, text:string, parseMode:ParseMode) : Task<Message> + SendReplyKeyboardAsync(id:long, text:string, replyKeyboard:ReplyKeyboardMarkup, parseMode:ParseMode) : Task<Message> + StartTypingAsync(id:long) : Task } class TelegramService { - <<readonly>> _telegramConfig : TelegramConfiguration - <<readonly>> _applicationConfig : ApplicationConfiguration - <<readonly>> _client : TelegramBotClient + TelegramService(telegramConfig:IOptions<TelegramConfiguration>, applicationConfig:IOptions<ApplicationConfiguration>) + <<async>> SetWebhookAsync() : Task + <<async>> SendTextMessageAsync(id:long, text:string, parseMode:ParseMode) : Task<Message> + <<async>> SendReplyKeyboardAsync(id:long, text:string, replyKeyboard:ReplyKeyboardMarkup, parseMode:ParseMode) : Task<Message> + <<async>> StartTypingAsync(id:long) : Task } ITelegramService <|-- TelegramService class StatisticService { - <<readonly>> _logger : ILogger<StatisticService> - <<readonly>> _applicationConfig : ApplicationConfiguration + StatisticService(logger:ILogger<StatisticService>, applicationConfig:IOptions<ApplicationConfiguration>) + <<async>> ReadAsync(username1:string, username2:string?) : Task<List<StatisticModel>> + CalculateStatistic(statistics:List<StatisticModel>) : List<ExtendedStatisticModel> } IStatisticService <|-- StatisticService interface IStatisticService { + ReadAsync(username1:string, username2:string?) : Task<List<StatisticModel>> + CalculateStatistic(statistics:List<StatisticModel>) : List<ExtendedStatisticModel> } interface INotificationsService { + Commands : Commands <<get>> + HandleNotification(update:Update) : Task + HandleCommand(update:Update) : Task + InitCommandOrInitDefault(command:Command, update:Update) : Task + ExecuteCommandOrInitDefault(command:Command, update:Update) : Task + InitDefault(update:Update) : Task + GetLogger() : ILogger<INotificationsService> + GetTelegramService() : ITelegramService + GetChatService() : IChatService + GetStatisticService() : IStatisticService } class NotificationsService { + Commands : Commands <<get>> - <<readonly>> _logger : ILogger<NotificationsService> - <<readonly>> _telegramService : ITelegramService - <<readonly>> _chatService : IChatService - <<readonly>> _statisticService : IStatisticService + NotificationsService(logger:ILogger<NotificationsService>, telegramService:ITelegramService, chatService:IChatService, statisticService:IStatisticService) + <<async>> HandleNotification(update:Update) : Task + <<async>> HandleCommand(update:Update) : Task + <<async>> InitCommandOrInitDefault(command:Command, update:Update) : Task + <<async>> ExecuteCommandOrInitDefault(command:Command, update:Update) : Task + <<async>> InitDefault(update:Update) : Task + GetLogger() : ILogger<INotificationsService> + GetTelegramService() : ITelegramService + GetChatService() : IChatService + GetStatisticService() : IStatisticService } INotificationsService <|-- NotificationsService @enduml
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@startuml ci_integrations_validator_class_diagram package core.lib.src.util.validation { package model { package builder { class ValidationResultBuilder { - _results: Map<ValidationTarget, TargetValidationResult> - ValidationResultBuilder._(results: Map<ValidationTarget, TargetValidationResult>): ValidationResultBuilder + {static} ValidationResultBuilder.createForTargets(targets: List<ValidationTarget>): ValidationResultBuilder + setResult(result: TargetValidationResult): void + setEmptyResults(result: TargetValidationResult): void + build(): ValidationResult } } class ValidationTarget { + name: String + description: String } class ValidationConclusion { + name: String + indicator: String } class TargetValidationResult<T> { + data: T + target: ValidationTarget + conclusion: ValidationConclusion + description: String + details: Map<String, dynamic> + context: Map<String, dynamic> + copyWith(): TargetValidationResult } class ValidationResult{ + results: UnmodifiableMapView<ValidationTarget, TargetValidationResult> } } package printer { class ValidationResultPrinter{ - _sink: StringSink + print(result: ValidationResult): void } } } package ci_integrations { package integration.validation.model { class ConfigFieldValidationConclusion { + {static} success: ValidationConclusion + {static} failure: ValidationConclusion + {static} unknown: ValidationConclusion } } package source.cool_integration { package config.model as cool_integration_config_model { class CoolIntegrationSourceValidationTarget { + {static} accessToken: ValidationTarget + {static} organizationSlug: ValidationTarget + {static} pipelineSlug: ValidationTarget + {static} values: List<ValidationTarget> } } package validation_delegate { class CoolIntegrationSourceValidationDelegate { - _client: CoolIntegrationClient + validateAccessToken(token: String): Future<TargetValidationResult<CoolToken>> + validateOrganizationSlug(slug: String): Future<TargetValidationResult<void>> + validatePipelineSlug(token: String): Future<TargetValidationResult<void>> } } package validator { class CoolIntegrationSourceValidator { + validationDelegate: CoolIntegrationSourceValidationDelegate + validate(config: CoolConfig): Future<ValidationResult> } } } } TargetValidationResult --> ValidationTarget : uses TargetValidationResult --> ValidationConclusion : uses ValidationResult --> TargetValidationResult : uses ValidationResult --> ValidationTarget : uses ValidationResultBuilder -up-> ValidationResult : builds ValidationResultBuilder --> ValidationTarget : uses ValidationResultBuilder -up-> TargetValidationResult : uses ValidationResultPrinter --> ValidationResult : prints CoolIntegrationSourceValidator --> CoolIntegrationSourceValidationDelegate : uses CoolIntegrationSourceValidator --> ValidationResult : provides CoolIntegrationSourceValidator -left-> CoolIntegrationSourceValidationTarget : uses CoolIntegrationSourceValidator --> TargetValidationResult : uses CoolIntegrationSourceValidator --> ValidationResultBuilder : uses CoolIntegrationSourceValidationDelegate --> TargetValidationResult : uses ValidationTarget "1..*" -left-o "1" CoolIntegrationSourceValidationTarget ValidationConclusion "1..*" -left-o "1" ConfigFieldValidationConclusion CoolIntegrationSourceValidationDelegate -down-> ConfigFieldValidationConclusion : uses ValidationConclusion -[hidden]down-> ValidationResultBuilder @enduml
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@startuml integrated_sdv title OAuth Approach without SCA participant PSU as psu participant TPP as tpp participant XS2A as xs2a participant SPI as spi participant CMS as cms participant IDP as idp participant "Core Banking" as cbs == Initiate Payment == psu -> tpp: initiate payment activate tpp activate psu tpp -> xs2a: initiate payment\nPSU data and TPP data with token\nREST Call Initiate payment\nPOST "/v1/payments/{payment-product}" activate xs2a xs2a -> spi: Java Call SPIinitiatePayment activate spi ||| alt 'Sca Exempted' = TRUE ||| spi-->xs2a: SpiSinglePaymentInitiationResponse\n'scaExempted=true' ||| xs2a->spi: executePaymentWithoutSca ||| spi->idp: executePaymentWithoutSca ||| idp->cbs: executePaymentWithoutSca ||| else 'Sca Exempted' = FALSE ||| spi->xs2a: SpiSinglePaymentInitiationResponse\n'scaExempted=false' ||| deactivate spi ||| xs2a-->tpp:Payment initiation response + PaymentID deactivate xs2a ||| tpp->xs2a: REST Call Initiate authorithation \nPOST"/v1/{payment-service }/{payment-product}/\n{paymentId}/authorisations" activate xs2a note left in case of Multilevel SCA the authorisation steps should be repeated for other PSU end note ||| xs2a-->tpp:Start authorisation response\n"link_scaRedirect" deactivate xs2a ||| tpp --> psu: Feedback to the customer\nAuthorise the transaction psu -> idp: login + SCA (with PaymentID) activate idp idp -> cms: REST Call GetPaymentByRedirectId\n"GET/psu-api/v1/payment/redirect/{redirect-id}" activate cms cms-->idp: CmsPaymentResponse ||| idp->cms: REST Call UpdatePsuIdPayment\n"PUT/psu-api/v1/payment/authorithation/\n{authorisation-id}/psu-data" ||| cms-->idp: Response "http Codes: 200 successful or 400 error" deactivate cms ||| idp-->psu: Authorisation Process Response deactivate idp ||| psu->idp: The psu Authorises the Payment activate idp ||| idp->cms: REST Call UpdateAuthorisationStatus\n"PUT/psu-api/v1/payment/{payment-id}/authorisation/\n{authorisation-id}/status/{status}" activate cms ||| cms-->idp: Response "http Codes: 200 successful or 400 error" deactivate cms idp->cbs: Execute Payment activate cbs ||| cbs-->idp: Response PaymentStatus deactivate cbs idp->cms: REST Call UpdatePaymentStatus\n"PUT/psu-api/v1/payment/{payment-id}/status/{status}" activate cms ||| cms-->idp: Response "http Codes: 200 successful or 400 error" deactivate cms ||| idp --> psu: Payment confirmed ||| end deactivate psu deactivate tpp deactivate idp psu->tpp: Redirect back to tpp deactivate psu activate tpp ||| tpp->xs2a: REST Call get payment status\n"GET/v1/{payment-service}/{paymentId}/status" activate xs2a ||| xs2a->cms: REST Call GetPaymentById activate cms ||| cms-->xs2a: Payment Object Response deactivate cms ||| xs2a->spi: Java Call SPI GetPaymentStatusByid activate spi ||| spi->cbs: GetPaymentStatusById activate cbs ||| cbs-->spi: Transaction Status Response + Sca Exempted Status deactivate cbs ||| spi-->xs2a: Transaction Status Response\n+ Sca Exempted Status deactivate spi ||| xs2a->cms: REST Call UpdateTransactionStatus activate cms ||| cms->xs2a: UpdateTransactionStatus Response deactivate cms ||| xs2a-->tpp: Transaction Status Response\n+ Sca Exempted Status deactivate xs2a ||| tpp->xs2a: REST Call Get Payment Request "GET/v1/\n{payment-service}/{paymentId}" deactivate tpp activate xs2a xs2a->cms: REST Call GetPaymentById activate cms ||| cms-->xs2a: Payment Object Response deactivate cms ||| xs2a->spi: Java Call SPIGetPaymentbyId activate spi ||| spi->cbs: GetPaymentById activate cbs ||| cbs-->spi: Payment Object Response deactivate cbs spi-->xs2a: SpiSinglrPayment /\nSpiPeriodicPayment /\nSpiBulkPayment /\nSpiPaymentInfo deactivate spi ||| xs2a->cms: REST Call UpdatePayment activate cms ||| cms-->xs2a: UpdatePayment Response deactivate cms ||| xs2a-->tpp: Get Payment Response deactivate xs2a activate tpp ||| tpp->xs2a: REST Call Get Authorisation Sub-resources\n"GET/v1/{payment-service}/{payment-product}\n/{paymentId/authorisations}" activate xs2a ||| xs2a->cms: GetAuthorisationsByPaymentId activate cms ||| cms-->xs2a: GetAuthorisationsByPaymentId Response deactivate xs2a xs2a-->tpp: Authorisation Ids List ||| tpp->xs2a: REST Call Get Authorisation\n"GET/v1/{payment-service}/{payment-product}/\n{paymentId/authorisations}/{authorithationId}" xs2a->cms: GetAuthorisationScaStatus activate cms ||| cms-->xs2a: GetAuthorisationScaStatus Response deactivate cms xs2a-->tpp: Sca Status deactivate xs2a deactivate tpp @enduml
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@startuml interface Flyweight{ operator(); } class ConcreteFlyweight{} Flyweight <|-- ConcreteFlyweight Flyweight <|-- UnsharedConcreteFlyWeight class FlyweightFactory{ Map<String,Flyweight> pool; getFlyWeight(String type); } Flyweight <-o FlyweightFactory class Client FlyweightFactory <- Client Flyweight <- Client @enduml
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@startuml title __SW's Class Diagram__\n namespace e.gmit.sw { class ie.gmit.sw.AppWindow { - customers : ObservableList<Customer> - db : EmbeddedStorageManager - root : List<Class> - tv : TableView<Customer> - txtFile : TextField + start() ~ query() ~ storeData() - InitializeCustomers() - getFileChooserPane() - getSloc() - getTableView() } } namespace e.gmit.sw { class ie.gmit.sw.Customer { - SLOC : int - className : String - isInterface : Boolean - packageName : String + Customer() + SLOC() + className() + isInterface() + packageName() } } namespace e.gmit.sw { class ie.gmit.sw.Runner { {static} + main() } } ie.gmit.sw.AppWindow -up-|> javafx.application.Application right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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class Damas { + play() } LasDamas *-down-> Logic LasDamas *-down-> View class View { + interact(Contorller) } class StartView #orange { + interact(StartController) } class PlayView #orange { + interact(PllayController) } class ResumeView #orange { + interact(ResumeController) } StartView ..> StartController PlayView ..> PlayController ResumeView ..> ResumeController View *-down-> StartView View *-down-> PlayView View *-down-> ResumeView StartView *-down-> BoardView PlayView *-down-> BoardView BoardView ..> SquareView SquareView ..> PieceView View ..> AcceptController class Logic { + getController() } Logic *--> State Logic *--> Game Logic *-down-> AcceptController class Controller{ } class AcceptController{ } Controller <|-down- AcceptController AcceptController <|-down- StartController AcceptController <|-down- PlayController Controller <|-down- MoveController Controller <|-down- CancelController AcceptController <|-down- ResumeController Controller o--> Game class StartController{ } class MoveController{ } class CancelController{ } class ResumeController{ } class PlayController{ + move(Coordinate origin, Coordinate target); } PlayController ..> Coordinate PlayView ..> Coordinate class Coordinate{ } PlayController *-down-> CancelController PlayController *-down-> MoveController class Game{ } Game *-down-> Board Game *-down-> Turno Game ..> Error class Board{ } Board *-down-> "8x8" Square Board *-down-> "1..2x12" Piece Board ..> Error class Square { } Square --> "0..1" Piece Square *--> Color class Piece{ } Piece <|-down- Peon Piece <|-down- Dama Piece *--> Color class Peon{ } class Dama{ } class Color{ } class Turn{ } Turn *--> Color class State{ } class Error{ }
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@startuml class Vue.TemperatureVueCelsius { + void update(Observable,Object) } class Control.TemperatureController { - TemperatureModel model - TemperatureVue view + void augmenteDegresC() + void diminueDegresC() + void fixeDegresC(double) + void augmenteDegresF() + void diminueDegresF() + void fixeDegresF(double) + void control() + void setView(TemperatureVue) } class Model.TemperatureModel { - double temperatureC + double getC() + void setC(double) + double getF() + void setF(double) } class Vue.TemperatureVueFarenheit { + void update(Observable,Object) } abstract class Vue.TemperatureVue { # TemperatureModel model # TemperatureController controller - JFrame temperatureJFrame - JTextField display - JButton upJButton - JButton downJButton + void setDisplay(String) + void enableWarningColor() + void disableWarningColor() + double getDisplay() + void addDisplayListener(ActionListener) + void addUpListener(ActionListener) + void addDownListener(ActionListener) } class TemperatureMVC { + {static} void main(String[]) } TemperatureMVC --> Vue.TemperatureVueCelsius TemperatureMVC --> Vue.TemperatureVueFarenheit TemperatureMVC --> Control.TemperatureController TemperatureMVC --> Model.TemperatureModel Vue.TemperatureVueFarenheit --|> Vue.TemperatureVue Vue.TemperatureVueCelsius --|> Vue.TemperatureVue Vue.TemperatureVue ..|> java.util.Observer Vue.TemperatureVue --o Control.TemperatureController Model.TemperatureModel --o Control.TemperatureController Model.TemperatureModel --o Vue.TemperatureVue Model.TemperatureModel --|> java.util.Observable @enduml
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@startuml class mastermind.views.console.ResultView { #void showResult(PlayController,int) } class mastermind.views.console.ConsoleView { +ConsoleView() +void visit(StartController) +void visit(PlayController) +void visit(ResumeController) } class mastermind.views.console.GameView { -PlayController #GameView(PlayController) #void showGameStatus() } class mastermind.views.console.StartView { #void interact() } class mastermind.views.console.ErrorView { #ErrorView(Error) #void writeln(String) #void writeln() } class mastermind.views.console.PlayView { #void interact(PlayController) -void showFinalResult(PlayController) } class mastermind.views.console.ResumeView { #void interact(ResumeController) } class mastermind.views.console.ProposedCombinationView { -PlayController +ProposedCombinationView(PlayController) #String read() #void showProposedCombination(int) } class mastermind.views.console.SecretCombinationView { #void showSecretCombination(PlayController) } class mastermind.views.console.YesNoDialog { -{static}char AFFIRMATIVE -{static}char NEGATIVE -{static}String SUFFIX -{static}String MESSAGE -char answer #boolean read(String message) -boolean isAfirmative() -char getAnswer() -boolean isNegative() } mastermind.views.console.ConsoleView *-down-> mastermind.views.console.StartView mastermind.views.console.ConsoleView *-down-> mastermind.views.console.PlayView mastermind.views.console.ConsoleView *-down-> mastermind.views.console.ResumeView mastermind.views.console.GameView *-down-> mastermind.views.console.ResultView mastermind.views.console.GameView *-down-> mastermind.views.console.SecretCombinationView mastermind.views.console.ProposedCombinationView ..> mastermind.views.console.ErrorView mastermind.views.View <|-down- mastermind.views.console.ConsoleView mastermind.views.ErrorView <|-down- mastermind.views.console.ErrorView mastermind.views.console.PlayView ..> mastermind.views.console.GameView mastermind.views.console.PlayView ..> mastermind.views.console.ProposedCombinationView mastermind.views.console.ResultView ..> mastermind.views.console.ProposedCombinationView mastermind.views.console.ResumeView ..> mastermind.views.console.YesNoDialog mastermind.views.console.GameView *-down-> mastermind.controllers.PlayController mastermind.views.console.ProposedCombinationView *-down-> mastermind.controllers.PlayController mastermind.views.console.SecretCombinationView ..> mastermind.controllers.PlayController mastermind.views.console.ResultView ..> mastermind.controllers.PlayController mastermind.views.console.PlayView ..> mastermind.controllers.PlayController mastermind.views.console.ConsoleView ..> mastermind.controllers.PlayController mastermind.views.console.ConsoleView ..> mastermind.controllers.StartController mastermind.views.console.ConsoleView ..> mastermind.controllers.ResumeController mastermind.views.console.ResumeView ..> mastermind.controllers.ResumeController @enduml
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@startuml skinparam titleBorderRoundCorner 10 skinparam titleBorderThickness 3 skinparam titleBorderColor indianred skinparam titleBackgroundColor ivory skinparam FontName quicksand skinparam actor { BorderColor indianred } skinparam sequence { LifeLineBackgroundColor indianred ParticipantBackgroundColor ivory } skinparam roundcorner 10 skinparam component { arrowThickness 1 ArrowFontName Verdana ArrowColor indianred ArrowFontColor darkslategrey } title REF Date Selection actor User activate ":HouseMonitoringUI" ":HouseMonitoringUI" -> ":HouseMonitoringUI": getStartDate() ":HouseMonitoringUI" -> ":InputUtils": getInputYearMonthDay() activate ":InputUtils" ":InputUtils" --> User: request year User -> ":InputUtils": insert year ":InputUtils" --> User: request month User -> ":InputUtils": insert month ":InputUtils" --> User: request day User -> ":InputUtils": insert day ":InputUtils" -> ":InputUtils": createDate(year, month, day) ":InputUtils" --> ":HouseMonitoringUI": return date deactivate ":InputUtils" deactivate User deactivate ":HouseMonitoringUI" @enduml
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@startuml Aggregate *-- Iterator interface Aggregate { +void add(Object obj) +void remove(Object obj) +Iterator getIterator() } class ConcreteAggregate implements Aggregate { -List<Object> list +void add(Object obj) +void remove(Object obj) +Iterator getIterator() } interface Iterator { +Object first() +Object next() +boolean hasNext() } class ConcreteIterator implements Iterator { -List<Object> list +Object first() +Object next() +boolean hasNext() } note as N public Iterator getIterator() { return new ConcreteIterator(list); } end note ConcreteAggregate .. N @enduml
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@startuml :database: as Db :User: as user :XML: as xml left to right direction rectangle exercises { (View History) as (history) (Browse Exercises) as (browse) (Select Exercise) as (select) (Add set) as (add_set) (Add weight) as (weight_add) (Add reps) as (reps_add) (Save exercise) as (save) (Exercise) as (exercise) (View summary) as summary user -- (browse) user -- (select) user -- (add_set) user -- (weight_add) user -- (reps_add) user -- (save) user -- (history) user -- summary (add_set) <|-- (weight_add) (add_set) <|-- (reps_add) (add_set) --|> (exercise) (select) -- exercise (browse) ---- xml (history) <|-- Db (summary) <|--Db (save) -- exercise (exercise) --|> Db } rectangle tools{ (Import) as (import) (Export) as (export) user -- (import) (import) ---- xml user -- (export) (export) ---- xml } @enduml
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@startuml title __WINDOW's Class Diagram__\n namespace joc { namespace window { class joc.window.GameWindow { {static} + DEFAULT_FPS : int {static} - FRAMES_BEFORE_SHUTDOWN_DEFAULT : int {static} - SPRITE_SHEET_DEFAULT_LOCATION : String - drawingCanvas : Canvas - enemies : List<Enemy> - fps : int - framesBeforeShutdown : int - horizontalSpriteCount : int {static} - instance : GameWindow - mapToLoad : String - projectiles : List<Projectile> - score : int - verticalSpriteCount : int + buildComponents() + buildLayout() + buildListeners() + buildWindow() + enemyThrowsArrow() + enemyThrowsRock() + getEnemies() {static} + getInstance() + getPlayer() + getScore() + initialize() + playerThrowsRock() + redraw() + setFps() + setMapToLoad() + setScore() + startGame() + update() - GameWindow() - countHighScore() - countKeys() - updateScoreIntoDatabase() - waitBeforeExit() } } } joc.window.GameWindow -up-|> javax.swing.JFrame joc.window.GameWindow o-- joc.character.EnemyAI : enemyAI joc.window.GameWindow o-- joc.map.Map : map joc.window.GameWindow o-- joc.listener.MovementListener : movementListener joc.window.GameWindow o-- joc.player.Player : player joc.window.GameWindow o-- joc.assets.SpriteSheet : sheet joc.window.GameWindow o-- joc.window.ui.UI : ui right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml skinparam { classAttributeIconSize 0 ClassBorderColor Black ClassBackgroundColor White ClassFontStyle bold 'ClassFontName Courier 'ClassAttributeFontName Courier ArrowColor Black Shadowing false 'linetype ortho 'handwritten true 'nodesep 50 dpi 200 } 'legend right '<b>Design decisions:</b> '1. We move methods related to payments (signContract, reimburseLandlord, etc) 'to a separate class from AirPNP. This class will contain the necessary 'information to communicate with the external payments API. '2. We include two enumerated types which we do not link with arrows to the 'classes they are used in to avoid excesive clutter in the diagram. We use them 'as types instead. 'end legend title Diagrama de clases para la logica y modelo de datos de Cometelotoo hide enum methods !pragma ratio 0.6 enum EstadoPedido { CREADO, ENTREGADO, REPARTO, EN_ESPERA, CANCELADO } enum Alergenos { } enum MedioTransporte { } class App << (S, #FF7700) >> { + addUsuario(u : Usuario) : bool + addLocal(l : Local) : bool + addPedido(p : Pedido) : bool + loginUsuario(name : string, password : string) : bool + asignarRepartidor(p : Pedido) : bool } abstract class Producto { - precio : float - nombre : string } abstract class Item { } abstract class Usuario { + addNotificacion(n : String) } class Propietario { + addLocal(l : Local) : bool } class Repartidor { - telefonoMovil : string - nif : string - transporte : MedioTransporte - precioKM : float - franjaTrabajo : Lista<DateTime> - codigoPostal : Lista<string> - activo : boolean + addPedido(p : Pedido) : bool + completarPedido(p : Pedido) : bool } class Cliente { - telefonoMovil : string - domicilio : string - tarjetaCredito : string + addPedido(p : Pedido) : bool } class Administrador { } class Local { - nombre : string - cif : string - telefono : string - domicilio : string - cuentaIBAN : string + addItem(it : Item) : bool + deleteItem(it : Item) : bool ' + searchItem(info : ?) : Item } class Pedido { - fecha : Date - hora : Time - precio : float + addItem(it : Item) : bool + deleteItem(it : Item) : bool + calcularPrecio() : float } class Menu { } class Ingrediente { - nombre : string } class Propio { - alergenos : Lista<Alergenos> } class Externo { - nombreProveedor : string } ' Herencia Propietario --|> Usuario Repartidor --|> Usuario Cliente --|> Usuario Administrador --|> Usuario Propio --|> Producto Externo --|> Producto Producto --|> Item Menu --|> Item Propio o--> Ingrediente App *--> Pedido App *--> Usuario App *--> Local Menu o--> Item Local "1" o-- "0..*" Item Propietario "1" o-- "0..*" Local Repartidor "1" o-- "0..*" Pedido Repartidor "pedidoActual" --> Pedido Cliente "1" o-- "0..*" Pedido Pedido "1..*" o--> Item @enduml
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@startuml hash.puml skinparam class { BackgroundColor WhiteSmoke ArrowColor Grey BorderColor DarkOrange } hide class circle class Item < Data > { {field} - _key : double {field} - _data : Data + Item(double k) + Item(double k, Data d) + setKey(double k) + getKey() : double + setData(Data &data) + getData() : Data } class GenericNode < Data > { + GenericNode() + GenericNode(double &k) + GenericNode(double &k, D &d) + ~GenericNode() + toString() : string + <<friend>> operator<<(ostream &Str, GenericNode &c) : ostream& + <<friend>> operator<<(ostream &Str, GenericNode *c) : ostream& } enum state { + EMPTY + OCCUPIED + DELETED } class HashTable < Data, HF >{ {field} - *_S : vector<state> {field} - *_T : vector<GenericNode*> {field} - _h1 : int {field} - _h2 : int {field} - _m : int {field} - _occ : int + HashTable( int size) + ~HashTable() + getSize() : int + getQuantity() : int + getState(int i) : state + getNode(int i) : GenericNode* + insert(double &k, D &d) : int + search(double &k) : int + search(int &j) : D + remove(double &k) : int + printKeys() + <<friend>> operator<<(ostream &Str, HashTable *c) : ostream& } Item <|-up- GenericNode GenericNode --* HashTable state --* HashTable @enduml
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@startuml !includeurl https://raw.githubusercontent.com/michiel/plantuml-kubernetes-sprites/master/resource/k8s-sprites-unlabeled-full.iuml !define ICONURL https://raw.githubusercontent.com/tupadr3/plantuml-icon-font-sprites/v2.0.0 !includeurl ICONURL/common.puml !includeurl ICONURL/devicons/git.puml !includeurl ICONURL/font-awesome-5/jenkins.puml !includeurl ICONURL/font-awesome-5/sync.puml !define CLOUDOGUURL https://raw.githubusercontent.com/cloudogu/plantuml-cloudogu-sprites/master !includeurl CLOUDOGUURL/tools/k8s.puml !includeurl CLOUDOGUURL/dogus/cloudogu.puml !define CLOUDOGU_BLUE #23a3dd !define COLOR_ABOVE_TRANSPARENT_BACKGROUND BLACK ' Remove this line for transparent background skinparam backgroundColor #FFFFF0 title <color:blue><$k8s></color> **GitOps (simple)** <color:blue><$k8s></color>\n skinparam actorStyle awesome together { actor Developer as user rectangle "<$git>\nGit Repo" as gitRepo rectangle "<$k8s>\nK8s Cluster" as k8s { rectangle "<$sync>\nGitOps\noperator" as operator rectangle "<$k8s>\nAPI-Server" as apiServer } } user -> gitRepo : push gitRepo <- operator : pull operator -> apiServer : deploy legend <color:#23a3dd><$cloudogu></color> [[https://cloudogu.com cloudogu.com]] end legend skinparam arrow { Color COLOR_ABOVE_TRANSPARENT_BACKGROUND FontColor COLOR_ABOVE_TRANSPARENT_BACKGROUND } skinparam actor { BackgroundColor CLOUDOGU_BLUE BorderColor #16688d FontColor COLOR_ABOVE_TRANSPARENT_BACKGROUND } skinparam rectangle { BackgroundColor CLOUDOGU_BLUE BorderColor #16688d FontColor WHITE backgroundColor<<node>> WHITE FontColor<<node>> CLOUDOGU_BLUE } skinparam interface { BackgroundColor WHITE BorderColor #16688d } skinparam note { BackgroundColor WHITE BorderColor #16688d } skinparam legend { BackgroundColor WHITE BorderColor #16688d } @enduml
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@startuml title API Endpoint Design group index Client -> Server: GET::index Server --> Client: landing.html note over Server: User not logged in. Client -> Server: POST::index (invalid username) Server --> Client: landing.html note over Server: User still not logged in. Show failed login error Client -> Server: POST::index (valid username) Server --> Client: client.html note over Server Combination of browser cookies and API requests will load the client with the user's details. end note group version Client -> Server: GET::api/version Server --> Client: {'version': '0.1'} group randomImage (login required) Client -> Server: GET::api/randomImage Server --> Client: {'image': '_assets/RANDOMPATH'} note over Server RANDOMPATH is a path to a randomly chosen image in the "_assets" directory. end note group randomActionImage (login required) Client -> Server: GET::api/randomActionImage Server --> Client: {'image': '_assets/action/RANDOMPATH'} note over Server RANDOMPATH is a path to a randomly chosen image in the "_assets/action" directory. end note group randomInventoryImage (login required) Client -> Server: GET::api/randomInventoryImage Server --> Client: {'image': '_assets/multi/inventory/RANDOMPATH'} note over Server RANDOMPATH is a path to a randomly chosen image in the "_assets/multi/inventory" directory. end note group logout Client -> Server: GET::logout Server --> Client: landing.html group sysmsg Client -> Server: GET::sysmsg Server --> Client: return EventStream socket group location (login required) Client -> Server: GET::api/location (valid login) Server --> Client: return LocationResponse note over Server Map zoom level is sent as part of POST request, here assume 3x3. Also, "tile_-1,+1" represents a path to the tile image for the location x-1, y+1 where x and y are the current location of the user. Finally, the map icons list describes the overlay icons to show overtop of the associated map tile. .LocationResponse = { . 'action': {'asset': 'path/to/image', . 'title': 'name of thing', . 'notes': 'recommended level and or tool'}, . 'map': [['tile_-1,+1', 'tile_0,+1', 'tile_1,+1'], . ['tile_-1,0', 'tile_0,0', 'tile_1,0'], . ['tile_-1,-1', 'tile_0,-1', 'tile_1,-1']], . 'map_icons': [[None, None, 'person'], . [None, None, None], . [None, None, None]] .} end note group move (login required) Client -> Server: POST:api/move {'direction': 'north'} Server --> Client: move user in DB, redirect "location" @enduml
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@startuml title __CheckInTerminal's Class Diagram__\n namespace CSVGen { class CSVGen.CSVGen { } } namespace part1 { class part1.AllBookings { } } namespace part1 { class part1.AllFlights { } } namespace part1 { class part1.Booking { } } namespace part1 { class part1.CSVReader { } } namespace part1 { class part1.Flight { } } namespace part1 { class part1.FlightCheckIn { } } namespace part1 { class part1.GUI { } } namespace part2 { class part2.CheckinCounter { } } namespace part2 { enum Log { } } namespace part2 { class part2.Main { } } namespace part2 { class part2.ManagementGUI { } } namespace part2 { class part2.PassengerQueue { } } namespace part2 { class part2.SimTime { } } namespace part2 { interface part2.Subject { } } namespace part2 { class part2.Timer { } } part1.CSVReader o-- part1.AllBookings : bookings part1.CSVReader o-- part1.AllFlights : flights part1.Flight .up.|> part2.Subject part1.GUI o-- part1.AllBookings : bookings part1.GUI o-- part1.AllFlights : flights part2.CheckinCounter .up.|> part2.Subject part2.CheckinCounter o-- part1.AllFlights : flights part2.CheckinCounter o-- part1.Booking : passenger part2.CheckinCounter o-- part1.Flight : passengerFlight part2.CheckinCounter o-- part2.PassengerQueue : queue part2.CheckinCounter o-- part2.Timer : timer part2.ManagementGUI .up.|> java.util.Observer part2.ManagementGUI .up.|> javax.swing.event.ChangeListener part2.ManagementGUI o-- part2.SimTime : t part2.PassengerQueue .up.|> part2.Subject part2.PassengerQueue o-- part2.Timer : timer part2.Timer .up.|> part2.Subject part2.Timer o-- part2.SimTime : simTime part1.AllBookings "1 " o-- "1..* " part1.Booking part1.AllFlights "1 " o-- "1..* " part1.Flight @enduml
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@startuml package iterator{ +interface Aggregate{ +{abstract} iterator() } +interface Iterator{ +{abstract} hasNext() +{abstract} next() } +class ConcreteAggregate{ iterator() } +class ConcreteIterator{ aggregate hasNext() next() } Aggregate -> Iterator : Creates > ConcreteAggregate <-o ConcreteIterator Aggregate <|.. ConcreteAggregate Iterator <|.. ConcreteIterator } @enduml
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@startuml frontend_class_diagram skinparam { monochrome true dpi 300 padding 2 packageStyle rectangle packageStyle frame shadowing false classAttributeIconSize 0 } hide circle hide empty members class Players { + addPlayer(): void + removePlayer(): void } class Player { - score: int - name: string } class MainWindow { + quitApplication(): void + openMenu(): void } class ServerAPI <<boundary>> { +addPlayer(): string +removePlayer(): string +startGame(): string +clearHighscore(): string } MainWindow *-- "1" ServerAPI MainWindow *-- "1" Players Players o-- "1..*" Player @enduml
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@startuml !define DARKRED !includeurl https://raw.githubusercontent.com/Drakemor/RedDress-PlantUML/master/style.puml class Appli { +main(String[] args) } class Jeu { #plateau : PlateauJeu #J1 : Joueur #J2 : Joueur -finDepartie : boolean -finDePartieParNBGraines() -isTrouVide(int numeroJoueur, int numeroTrou) #convertisseurLigne(int choixUtilisateur, Joueur joueurActif) -checkSiCasePrenable(int numeroJoueur, int numeroTrou, Joueur joueurActif) +ramasserGraine(int numeroJoueur, int numeroTrou, Joueur joueurActif) +semer(int numeroJoueur, int numeroTrou) -demandeCase(Joueur joueurActif) +jouerUnCoup(Joueur joueurActif, int choixValide) +deroulePartie() } class Joueur { -nom : String -numero : int -cpt : int -score : int +getNom() +getNumero() +setScore(int score) +getScore() +ajouterScore(int score) } class PlateauJeu{ -rangee : int -trou : int -graineParTrou : int -plateau : int[][] +getNBGrainerangee(int numeroJoueur) +getNBGrainesRestantes() +afficherPlateau() +clearScreen() +viderLeTrou(int numeroJoueur, int numeroTrou) +ajouteUneGraine(int numeroJoueur, int numeroTrou) +caseSuivante(int numeroJoueur, int numeroTrou) } interface Regle <interface> { Joueur premierJoueur(); jouerUnCoup(Joueur joueurActif, int choixUtilisateur); } Appli ..|> Jeu Joueur ..> PlateauJeu Jeu <|..* PlateauJeu Regle *..>Jeu Jeu <|..* Joueur @enduml
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@startuml title __BUSINESS's Class Diagram__\n namespace wasteless.server { namespace business { class wasteless.server.business.ExportService { + ExportService() + exportJsonWasteReport() + exportTextWasteReport() - getReportGenerator() } } } namespace wasteless.server { namespace business { class wasteless.server.business.GroceryListService { + GroceryListService() + createGroceryList() + deleteGroceryList() + getAllGroceryLists() + getGroceryListById() + updateGroceryList() } } } namespace wasteless.server { namespace business { class wasteless.server.business.ItemService { + ItemService() + createItem() + deleteItem() + getAllItems() + getItemById() + updateItem() } } } namespace wasteless.server { namespace business { class wasteless.server.business.UserService { + UserService() + createUser() + deleteUser() + getActiveUser() + getAllUsers() + getUserById() + loginUser() + updateUser() } } } namespace wasteless.server { namespace business { class wasteless.server.business.WasteManagerService { - support : PropertyChangeSupport + WasteManagerService() + addPropertyChangeListener() + computeWasteDTO() + notifyWasteLevels() + removePropertyChangeListener() - getTotalCalories() } } } wasteless.server.business.ExportService o-- wasteless.server.export.factory.FactoryProvider : factoryProvider wasteless.server.business.GroceryListService o-- wasteless.server.presentation.mapper.GroceryListMapper : groceryListMapper wasteless.server.business.GroceryListService o-- wasteless.server.persistance.GroceryListRepository : groceryListRepository wasteless.server.business.GroceryListService o-- wasteless.server.persistance.UserRepository : userRepository wasteless.server.business.ItemService o-- wasteless.server.persistance.GroceryListRepository : groceryListRepository wasteless.server.business.ItemService o-- wasteless.server.persistance.ItemRepository : itemRepository wasteless.server.business.UserService o-- wasteless.server.persistance.UserRepository : userRepository wasteless.server.business.WasteManagerService o-- wasteless.server.business.GroceryListService : groceryListService right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml skinparam { ClassBackgroundColor White ClassBorderColor Black ClassBorderColor<<ProductSpecification>> FireBrick } set namespaceSeparator none class MEFProductRefOrValueQuote{ id: string href: string place: RelatedPlaceRefOrValue productOffering: ProductOfferingRef productRelationship: ProductRelationshipWithGrouping } class MEFProductConfiguration { @type*: string <<discriminator>> } MEFProductRefOrValueQuote *-->"0..1" MEFProductConfiguration : productConfiguration class urn:mef:lso:spec:sonata:OperatorUNI:1.0.0:poq <<ProductSpecification>> { <<... attributes are skipped ...>> } MEFProductConfiguration <|-- "urn:mef:lso:spec:sonata:OperatorUNI:1.0.0:poq" class urn:mef:lso:spec:sonata:AccessElineOvc:1.0.0:poq <<ProductSpecification>> { <<... attributes are skipped ...>> } MEFProductConfiguration <|-- "urn:mef:lso:spec:sonata:AccessElineOvc:1.0.0:poq" @enduml
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@startuml 5_DeployementDiagram title Diagramme de déploiement actor Humain agent Browser cloud { node ServeurWeb{ component ApplicationDjango } database PostgreSQL } node Banque Humain - Browser Browser - ApplicationDjango ApplicationDjango -- PostgreSQL ApplicationDjango --Banque Browser -- Banque @enduml
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@startuml Encargado [*] --> Libre Libre --> Cobrando : cobrar() Libre --> TomandoPedido : nuevoPedido() TomandoPedido --> Libre : listo() Libre --> EntregandoComanda : cargarPedido() EntregandoComanda --> Libre : comandaEntregada() Cobrando -up-> Libre : listo() Cobrando --> [*] : ultimoPedido() @enduml
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@startuml Registration flow title User Registration flow actor UserSignUp boundary SignUpPage control UserManagement entity User boundary LoginPage database Database autonumber activate UserSignUp UserSignUp -> SignUpPage: User enter username, password \nand confirm password activate SignUpPage SignUpPage -> User: Create a User() activate User deactivate SignUpPage User --> SignUpPage: Return a new User() deactivate User activate SignUpPage SignUpPage -> UserManagement: Verify duplicated user activate UserManagement UserManagement -> Database: Check account exist activate Database Database --> UserManagement: Verify result deactivate Database UserManagement --> SignUpPage: Verify result deactivate UserManagement alt Verify user duplicated = false SignUpPage -> LoginPage: Redirect to login page activate LoginPage deactivate LoginPage SignUpPage --> UserSignUp: Successful sign up message deactivate SignUpPage deactivate UserSignUp else Verify user duplicated = true autonumber 8 SignUpPage --> UserSignUp: Failed sign up message activate SignUpPage deactivate SignUpPage activate UserSignUp deactivate UserSignUp end @enduml
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@startuml hide footbox title Create a new Project (best case) actor Manager as M participant ":Portfolio" as P M -> P: create(pName, mgrId) activate P create "m: Manager" as Mgr #D3D3D3 P -> Mgr: new(mgrId) activate Mgr Mgr --> P: m deactivate Mgr create "p: Project" as Proj P -> Proj: new(m, pName) activate Proj Proj --> P: p deactivate Proj P -> P: addToPortfolio(p) activate P P -> Proj: save() activate Proj Proj -> Mgr: check() note left #D3D3D3 Contact HR External System end note activate Mgr Mgr --> Proj: true deactivate Mgr Proj --> P: true deactivate Proj P --> M: true deactivate P @enduml
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@startuml class GameController { public: GameController(); void Run(); private: std::vector<std::unique_ptr<Window>> m_screens; enum ScreenType_t m_currentScreen; } abstract class Window { public: Window(); virtual enum ScreenType_t display(sf::RenderWindow &) = 0; virtual void draw(sf::RenderWindow &) = 0; virtual void Music() = 0; private: } class MainMenu{ public: MainMenu(); virtual enum ScreenType_t display(sf::RenderWindow &) override; virtual void draw(sf::RenderWindow &) override; virtual void Music() override; private: std::vector<MenuButton> m_menu; int m_lastRectangleBold; sf::Music m_backGroundMusic; //sf::Text m_text; void handleMouseMove(sf::RenderWindow & Window, const sf::Vector2f & location); } class MenuButton { public: MenuButton(int); void draw(sf::RenderWindow &); bool checkPressed(const sf::Vector2f &); void setOutlineThickness(int); private: sf::RectangleShape m_frame; sf::Text m_text; } class Stage{ public: Stage(); virtual enum ScreenType_t display(sf::RenderWindow &) override; virtual void draw(sf::RenderWindow &) override; virtual void Music() override; private: StageDetails m_stageDetails; std::fstream m_levelFile; sf::Music m_backGroundMusic; Player m_player; std::vector<std::unique_ptr<Enemy>> m_enemies; std::vector<std::string> m_map; std::vector<std::unique_ptr<StaticObject>> m_staticObjects; sf::Vector2i m_stageSize; sf::Clock m_clock; Textures m_Textures; int m_stageNumber = 0; int m_coin; void createEnemy(const int row, const int col); void drawMovingObject(sf::RenderWindow &) const; void drawStaticObjects(sf::RenderWindow &) const; } class StageDetails { public: StageDetails() = default; StageDetails(sf::Vector2i &, int &, int &); private: sf::Clock m_timer; int m_score; int m_lives; } class StageConstruction{ public: StageConstruction(); virtual enum ScreenType_t display(sf::RenderWindow &) override; virtual void draw(sf::RenderWindow &) override; virtual void Music() override; } Window <-- MainMenu Window <-- Stage Window <-- StageConstruction abstract class GameObject { public: GameObject() = default; GameObject(const sf::Vector2i & , const sf::Texture &); const sf::Vector2i & getPosition () const; virtual void draw (sf::RenderWindow &) const; void setPosition(const float &, const sf::Vector2f & , const sf::Vector2f &); private: sf::Vector2i m_position; sf::Sprite m_sprite; } abstract class MovingObject{ public: MovingObject() = default; MovingObject(const sf::Vector2i & , const sf::Texture &); virtual void move(const float &) = 0; virtual void setDirection(const sf::Keyboard::Key &); const sf::Vector2f getDirection () const; const sf::Vector2f getScale () const; private: sf::Vector2f m_direction; sf::Vector2f m_scale; //used to reflect the sprite with setScale. } abstract class StaticObject{ public: StaticObject() = default; StaticObject(const sf::Vector2i & , const sf::Texture &); private: } GameObject <-- MovingObject GameObject <-- StaticObject abstract class SpecialObject{ public: SpecialObject() = default; SpecialObject(const sf::Vector2i & , const sf::Texture &); virtual void activate() = 0; private: } StaticObject <-- SpecialObject class Player{ public: Player() = default; Player(const sf::Vector2i & , const sf::Texture &); virtual void move(const float &) override; private: int m_lives = 3; } abstract class Enemy{ public: Enemy() = default; Enemy(const sf::Vector2i & , const sf::Texture &); private: } MovingObject <-- Player MovingObject <-- Enemy class StupidEnemy{ public: StupidEnemy(const sf::Vector2i & , const sf::Texture &); virtual void move(const float &) override; private: } class RandEnemy{ public: RandEnemy(const sf::Vector2i & , const sf::Texture &); virtual void move(const float &) override; private: } class SmartEnemy{ public: SmartEnemy(const sf::Vector2i & , const sf::Texture &); virtual void move(const float &) override; private: } Enemy <-- StupidEnemy Enemy <-- RandEnemy Enemy <-- SmartEnemy abstract class Gift{ public: Gift() = default; Gift(const sf::Vector2i & , const sf::Texture &); virtual void activate() = 0 private: } class LiveGift{ public: virtual void activate() override; private: } class ScoreGift{ public: virtual void activate() override; private: } class TimeGift{ public: virtual void activate() override; private: } class EnemyGift{ public: virtual void activate() override; private: } Gift <-- LiveGift Gift <-- ScoreGift Gift <-- TimeGift Gift <-- EnemyGift class Coin{ public: Coin() = default; Coin(const sf::Vector2i & , const sf::Texture &); virtual void activate() override; private: } class Ladder{ public: Ladder() = default; Ladder(const sf::Vector2i & , const sf::Texture &); private: } class Pole{ public: Pole() = default; Pole(const sf::Vector2i & , const sf::Texture &); private: } class Wall{ public: Wall() = default; Wall(const sf::Vector2i & , const sf::Texture &); private: } SpecialObject <-- Gift SpecialObject <-- Coin StaticObject <-- Ladder StaticObject <-- Pole StaticObject <-- Wall class Textures { public: Textures(); const sf::Texture& getPlayerTexture() const; const sf::Texture& getEnemyTexture() const; const sf::Texture& getWallTexture() const; const sf::Texture& getCoinTexture() const; const sf::Texture& getLadderTexture() const; const sf::Texture& getPoleTexture() const; const sf::Texture& getGiftTexture() const; private: std::vector<sf::Texture> m_textures; } class Sounds { public: Sounds(); const sf::SoundBuffer & getCollisionEnemySound () const; const sf::SoundBuffer & getCollisionCoinSound () const; const sf::SoundBuffer & getCantMoveSound () const; const sf::SoundBuffer & getFinishedLevelSound () const; const sf::SoundBuffer & getLowTimeSound () const; private: std::vector<std::unique_ptr<std::string>> m_music; std::vector<sf::SoundBuffer> m_sounds; } enum ScreenType_t { MAIN_MENU, STAGE, STAGE_CONSTRUCTION, EXIT } enum Sounds_t { COLLISION_ENEMY, COLLISION_COIN, CANT_MOVE, FINISHED_LEVEL, LOW_TIME } enum Textures_t { PLAYER, ENEMY, WALL, COIN, LADDER, POLE, GIFT } enum EnemyType_t { STUPID_ENEMY, RAND_ENEMY, SMART_ENEMY } enum GiftType_t { LIVE_GIFT, SCORE_GIFT, TIME_GIFT, ENEMY_GIFT } @enduml
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@startuml skinparam nodesep 100 hide circle class Kodelister.Hendelsetype <<codelist>> { +Opprettet = C +Lest = R +Endret = U +Slettet = D } @enduml
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@startuml factory object FactoryTag{ } object FactoryButton{ hamburger() darkLight() scrollTop() submit() } object FactoryObject{ menuButton() } object FactoryBranding{ index() } object FactoryLogo{ harnina() informatica() rotuloDiagonal() } object FactoryMenu{ index() } object FactoryFunction{ darkLight() wheather() scrollTop() contactFormValidations() } object FactoryHeader{ } object FactoryFooter{ } object FactoryHome{ } object Index{ } object FactoryFrame{ FrameInput() } object FactoryDataControl{ firstname() lastname() } object FactoryClient{ register(); } FactoryLogo *-- FactoryTag FactoryButton *-- FactoryTag FactoryMenu *-- FactoryTag FactoryFrame *-- FactoryTag FactoryDataControl *-- FactoryFrame FactoryObject *-- FactoryMenu FactoryClient *-- FactoryDataControl FactoryObject *-- FactoryButton FactoryBranding *-- FactoryLogo FactoryHeader *-- FactoryBranding FactoryFooter *-- FactoryButton FactoryHeader *-- FactoryObject Index o-- FactoryHeader : header Index o-- FactoryFooter : footer Index o-- FactoryHome : home Index o-- FactoryFunction Index o-- FactoryClient @enduml
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@startuml hide circle hide empty members hide empty methods participant ChefDeProjet as c participant Application as App participant Serveur as s activate c activate App c -> App : Connexion activate s App -> s : Demande vérification de l'association mdp/login App <-- s : Renvoie une réponse deactivate s c -> App : Selectionne un projet c <- App : Renvoie les détails du projet c -> App : Demande création d une tâche c <-- App : Demande la saisie des données c -> App : Envoi nom c -> App : Envoi description c -> App : Envoi date de début c -> App : Envoi date de fin activate s App -> s : Envoi les données saisies s -> s : Stock les données s --> App : Confirmation de la création de la tâche App -> c : Confirmation de la création de la tâche App --> c:Demande le niveau et les compétences requises c -> App :Envoi le niveau et les compétences requises App -> s : Envoi les données saisies s -> s : Stock les données s --> App : Confirmation de l enregistrement App -> c : Confirmation de l enregistrement deactivate c deactivate App deactivate s @enduml
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nick-vigg/Viggiani-cop3330-assignment3
aa25109fe489d855f39b809cea590ab01fea70e8
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refs/heads/master
2023-05-24T09:59:18.207445
2021-06-20T17:45:58
2021-06-20T17:45:58
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@startuml 'https://plantuml.com/sequence-diagram class WordFinder { main() String getInput() ArrayList<WordData> countWords(String input) String getHistogram(ArrayList<WordData> wordList) } @enduml
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