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@startuml participant "Automation Server" participant "Software to test" participant "**http moxy**" as httpmoxy participant "SMS provider" "Automation Server" -> "httpmoxy" : POST /requests/test-e2e-123456 "Automation Server" <- "httpmoxy" : 201 "Automation Server" -> "Automation Server" : Run the tests "Automation Server" -> "Software to test" : Send Request (x-request-id: test-e2e-123456) alt "Because a mock has been created for test-e2e-123456" case "Software to test" -> "httpmoxy" : Send Request (x-request-id: test-e2e-123456) "Software to test" <- "httpmoxy" : Mocked response else no mock has been defined "Software to test" -> "httpmoxy" : Send Request (x-request-id: test-e2e-123456) "httpmoxy" -> "SMS provider" : forward Request (x-request-id: noraml-call-546) "httpmoxy" <- "SMS provider" : 200 "Software to test" <- "httpmoxy" : 200 end "Automation Server" <- "Software to test" : 200 alt "Because a mock has been created for test-e2e-123456" case "Automation Server" -> "httpmoxy" : GET /requests/test-e2e-123456 "Automation Server" <- "httpmoxy" : 200 ref over "Automation Server" We were able to acess to all the detail from the request : test-e2e-123456 so we can run our test assertion end ref end "Automation Server" -> "Automation Server" : Run assertion @enduml
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@startuml skinparam roundcorner 8 skinparam class { BackgroundColor #C0C0C0 ArrowColor black BorderColor IndianRed } skinparam stereotypeCBackgroundColor gold skinparam stereotypeIBackgroundColor AntiqueWhite skinparam stereotypeABackgroundColor yellow title \n1.1 - Aggregate barname rizi\n class Person << (E,LightSkyBlue) >> { - String firstName - String lastName - String phoneNumber - String nationalCode } Person --o Student class Student << (E,LightSkyBlue) >> { - String sid - Number avgGrade - Number VahedPassed + CourseTermi[] getAllPassedCourses() + void addEntekhabVahedTerm() + EntekhabVahedTerm getCurrentTermEntekhabVahed() + Boolean hasGraduated() } Student o-- EducationalTerm : EntranceTerm enum EducationalSeason << (e,WhiteSmoke) enumeration>> { Fall Spring } class EducationalTerm << (V,LawnGreen) >> { - string year } EducationalTerm o-- EducationalSeason Person --o Professor class Professor << (E,LightSkyBlue) >> { - String pid } class Chart << (E,LightSkyBlue) >> { - id - requiredCourses - optionalCourses - optionalCourseCount - selectiveCourseGroups } Chart "*" o-- "1" EducationalTerm EntekhabVahedTerm "*" o-- "1" EducationalTerm Chart "1" --o "1" Student GraduationHandler <-- Student class GraduationHandler << (S,HotPink) Singleton >> { + Boolean hasPassedRequiredCourses() + Boolean hasPassedSelectiveCourses() + Boolean hasPassedEnoughOptionalCourses() } package CourseAgg { Chart "*" o--- "*" Course abstract class Niaz { } class Course << (E,LightSkyBlue) >> { - String id - String name - Number vahed + void addPishNiaz() + void addHamNiaz() } class NiazDarsi << (V,LawnGreen) >> { - Course course } Niaz <|-- NiazDarsi class NiazVahedi << (V,LawnGreen) >> { - Number minVahedPassed } Niaz <|-- NiazVahedi Course "1" o-- "*" Niaz : Pishniaz Course "1" o-- "*" NiazDarsi : Hamniaz Course "1" o-- "2" CourseVahed : courseType class CourseVahed << (V,LawnGreen) >> { - Number theoryVahed - Number theoryPractical } } package CourseTermiAgg { class CourseTermi << (E,LightSkyBlue) >> { - String year - String term - Boolean isInternship - Number capacity - Boolean isInternship + Boolean hasCapacity() } CourseTermi "*" *---- "1" Course CourseTermi "*" o-- "*" Professor : professor ' CourseTermi "*" o-- "*" Student : students CourseTermi "1" o-- "*" WeeklyTimeSlot : weekly schedule\nand final exam CourseTermi "1" o-- "1" College : presentation college class WeeklyTimeSlot << (V,LawnGreen) >> { - Time startTime - Time endTime + Boolean interfere() } WeeklyTimeSlot o-- DayOfWeek : weekDay enum DayOfWeek << (e,WhiteSmoke) enumeration>> { Sat Sun Mon Tue Wed Thu Fri } enum College << (e,WhiteSmoke) enumeration>> { ece centeralCollegeOfEngineering } } class EntekhabVahedTerm << (E,LightSkyBlue) >> { - Number minVahed - Number maxVahed + CourseTermi[] getPassedCourses() + Boolean akhzCourse() + Boolean applyAndFinalize() + Boolean revertAkhzCourse() + CourseTermi[] getRegisteredCourses() } EntekhabVahedTerm "*" --o "1" Student package CourseAkhzShodeAgg { EntekhabVahedTerm "1" o-- "*" CourseAkhzShode enum AkhzCourseState << (e,WhiteSmoke) enumeration>> { Registered Pending HazfEzterari HazfPezeshki Registered in HazfEzterari Pending in HazfEzafe Passed Failed } class CourseAkhzShode << (E,LightSkyBlue) >> { } CourseAkhzShode "*" o-- "1" CourseTermi CourseAkhzShode "1" o-- "1" AkhzCourseState } AkhzCourseHandler <-- CourseAkhzShode class AkhzCourseHandler << (S,HotPink) Singleton >> { + Student[] studentsWhoRegisteredCourse() + Boolean arePishniazDependenciesResolved() } class MojavezHandler << (S,HotPink) Singleton >> { } package MojavezAgg { MojavezHandler <-- DarkhastMojavez ' MojavezHandler <-- AkhzCourseError enum AkhzCourseError << (e,WhiteSmoke) enumeration >> { AdamReayatPishNiaz KafAkhzVahed SaqfAkhzVahed TadakholZamanClass TadakholZamanEmtehan AkhzMojadad EtmamZarfiat AkhzKarAmooziWithCourse } class DarkhastMojavez << (V,LawnGreen) >> { - String description } DarkhastMojavez o-- AkhzCourseError DarkhastMojavez o-- MojavezState CourseAkhzShode "1" o-- "*" DarkhastMojavez enum MojavezState << (e,WhiteSmoke) enumeration >> { Rejected Accepted Pending } } @enduml
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@startuml GiocoPalla PApplet <|-- GiocoPalla class GiocoPalla { -{static}INSTANCE: GiocoDeiCammelli -- -valueManager: ValueManager -inputManager: InputManager -entityManager: EntityManager -currentGui: Gui -- -scaledResolution: ScaledResolution -isPaused: boolean -- -GiocoDeiCammelli() +{static} getInstance(): GiocoDeiCammelli -- 'Effettua il setup della finestra di processing ed 'inizializza gli attributi della classe +setup(): void 'Setta la dimensione della finestra +settings(): void 'Disegna la finestra di gioco (gui) corrente +draw(): void -- 'Cambia la finestra di gioco (gui) visualizzata +displayGui(newGui: Gui): void } GiocoPalla"1" -- "1"ScaledResolution: > class ScaledResolution { -width: float -height: float -- -scaledWidth: float -scaledHeight: float -- -widthScaleFactor: float -heightScaleFactor: float -- +ScaledResolution(width: float, height: float, scaledWidth: float, scaledHeight: float) +ScaledResolution(width: float, height: float, scaleFactor: float) +setupScaling(enable: true): void +scaleX(toScale: float): float +scaleY(toScale: float): float } GiocoPalla"1" -- "1"InputManager: > class InputManager { -subscriptions: Map<Object, InputSubscription> +subscribe(subscriber: Object): InputSubscription +unsubscribe(subscriber: Object): InputSubscription +post(letto: InputData); } InputManager"1" -- "0...*"InputSubscription: > class InputSubscription { -queue: Queue<InputData> +poll(): InputData ~post(letto: InputData); } InputSubscription -- InputData: > interface InputData { } InputData <|-- NoInput class NoInput { -NoInput() +{static}instance(): NoInput } InputData <|-- InputGyroscope class InputGyroscope { -xAxis: float -yAxis: float } GiocoPalla -- Gui 'Interfaccia di base che rappresenta una schermata del gioco '(ex. schermata di gioco, menu principale, menu delle opzioni, etc.) interface Gui { 'Disegna la Gui +onRender(): void 'Chiamato quando la finestra cambia dimensioni +onResize(newWidth: float, newHeight: float): void 'Clicka la gui alle coordinate date +onClick(xPos: float, yPos: float): void 'Chiamato quando la gui viene chiusa (perchè cambiata con un'altra) +onGuiClose(): void } Gui <|-- BaseGui 'Implementazione di base della Gui con implementazioni dei metodi e 'attributi che sono comuni a gran parte delle gui abstract class BaseGui { 'Componenti che compongono questa gui ~components: List<GuiComponent> ~width: float; ~height: float; 'Disegna i componenti della gui +onRender(): void 'Si occupa di determinare quale elemento della gui sia stato clickato 'e richiama il relativo metodo +onClick(xPos: float, yPos: float): void 'Setta dimensioni e richiama l'altro onResize +onResize(newWidth: float, newHeight: float): void -- 'Metodi vuoti implementati solo per evitare di doverlo 'poi fare per ogni classe che estende questa +onResize(): void +onGuiClose(): void } BaseGui"1" o-- "0...*"GuiComponent: contains > 'Interfaccia di base per ogni classe che rappresenta un elemento della gui '(ex. bottone, label, textbox, etc) interface GuiComponent { +onRender(): void +intersects(xPos: float, yPos: float): boolean +onClick(xPos: float, yPos: float): void -- +getX(): float +setX(float x): void +setCenterX(float x): void -- +getY(): float +setY(y: float): void +setCenterY(y: float): void -- +float getWidth(): float +setWidth(width: float): void -- +getHeight(): float +void setHeight(height: float): void } GuiComponent <|-- BaseGuiComponent 'Implementazione di base della Gui con implementazioni dei metodi e 'attributi che sono comuni a gran parte dei componenti abstract class BaseGuiComponent { ~x: float ~y: float ~width: float ~height: float 'Determina se il componente occupa la posizione data +intersects(xPos: float, yPos: float): boolean +isHovered(): boolean +onResize(): void } BaseGui <|-- GameGui 'Schermata di gioco, in cui si svolge il gioco vero e proprio class GameGui { -{static}backgroundColor: ColorValue 'Inizializza il bottone per mettere il gioco in pausa +GameGui() 'Disegna il gioco e i componenti della gui +onRender(): void } GiocoPalla -- EntityManager class EntityManager { -entities: List<Entity> +render(): void } EntityManager"1" o-- "0...*"Entity: contains > interface Entity { 'Gestisce la fisica dell'entità +onTick(): void 'Disegna l'entità +onRender(): void +rotateX(rotationX: float): void +rotateY(rotationY: float): void } Thread <|-- PhysicsThread Entity -- PhysicsThread InputSubscription -- PhysicsThread class PhysicsThread { -entity: Entity +run(): void } Entity <|-- BallEntity class BallEntity { -xPos: float -yPos: float -radius: float 'Muove la palla +onTick(): void 'Disegna la palla +onRender(): void +rotateX(rotationX: float): void +rotateY(rotationY: float): void } Entity <|-- PoolEntity 'TODO: figure out how to do this class PoolEntity { -xPos: float -yPos: float -xWidth: float -yWidth: float -height: float +onTick(): void +onRender(): void +rotateX(rotationX: float): void +rotateY(rotationY: float): void } BaseGui <|-- PauseMenuGui 'Gui che viene mostrata quando il gioco viene messo in pausa class PauseMenuGui { 'Inizializza i 3 bottoni per mettere riprendere il gioco, 'aprire le opzioni e chiudere il gioco +PauseMenuGui() } PauseMenuGui -- PauseMenuButton BaseGuiComponent <|-- PauseMenuButton class PauseMenuButton { -content: String -color: int -focusedColor: int -actionListeners: List<Runnable> 'Disegna il bottone +onRender(): void 'Richiama i listener +onClick(xPos: float, yPos: float): void +addActionListener(listener: Runnable): void +removeActionListener(listener: Runnable): void } GameGui -- PauseButton BaseGuiComponent <|-- PauseButton class PauseButton { -actionListeners: List<Runnable> 'Disegna il bottone +onRender(): void 'Richiama i listener +onClick(xPos: float, yPos: float): void +addActionListener(listener: Runnable): void +removeActionListener(listener: Runnable): void } GiocoPalla -- ValueManager class ValueManager { -values: List<Value<?>> -immutableValues: List<Value<?>> +registerValue(Value<?> v): void +getValues(): List<Value<?>> } ValueManager"1" *-- "0...*"Value: contains > class Value<T> { -name: String -value: T -valueType: Class<T> -- +Value() +set(T obj): void +get(): T } Value <|-- ColorValue: <Color> class ColorValue { -isRainbow: boolean -- +ColorValue(String name, Color defaultValue) +ColorValue(String name, int r, int g, int b) -- +getRGB(): int } BaseGuiComponent <|- ColorSlider ColorSlider -- ColorValue class ColorSlider { -value: ColorValue 'Disegna il bottone +onRender(): void 'Setta il valore corretto al value +onClick(xPos: float, yPos: float): void } BaseGui <|-- OptionsGui OptionsGui -- ValueManager OptionsGui -- ColorSlider class OptionsGui { 'Inizializza i componenti per modificare le opzioni +OptionsGui() } @enduml
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@startuml 'https://plantuml.com/class-diagram class App{ +{static}void main(System.in) {static}void runSearch(product_list inventory, Scanner input) {static}product_list readJson() {static}String readString(Scanner input, String prompt) {static}int isInArray(product_list checkArray, String name) } class product{ -String name -double price -int quantity +product(String name, double price, int quantity) +String getName() +double getPrice() +int getQuantity() } class product_list{ -ArrayList<product>products +product_list(ArrayList<product>inventory) } @enduml
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@startuml title What happens when the player load a game autonumber actor player player -> GUI: Click on button for \n load a game GUI -> ShipShop: load() create "f:File" ShipShop -> "f:File" : new File(SAVE_PATH) create "stream:FileInputStream" ShipShop -> "stream:FileInputStream" : new FileInputStream(f) create "object:ObjectInputStream" ShipShop -> "object:ObjectInputStream" : new ObjectInputStream(stream) ShipShop -> "object:ObjectInputStream": readObject(game) "object:ObjectInputStream" --> ShipShop: Game ShipShop -> "object:ObjectInputStream" : close() ShipShop -> "stream:FileInputStream" : close() alt load successfully GUI --> player: See a message \n the game is loaded \n successfully else GUI --> player: See a message \n the game isn't loaded \n successfully end @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface ExtensionChangeDestinationAction [[ExtensionChangeDestinationAction.svg]] extends ExtensionUpdateAction { action: String destination: [[ExtensionDestination.svg ExtensionDestination]] } interface ExtensionUpdateAction [[ExtensionUpdateAction.svg]] { action: String } @enduml
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' Copyright (c) 2013, Project OSRM, Dennis Luxen, others ' All rights reserved. ' ' Redistribution and use in source and binary forms, with or without modification, ' are permitted provided that the following conditions are met: ' ' Redistributions of source code must retain the above copyright notice, this list ' of conditions and the following disclaimer. ' Redistributions in binary form must reproduce the above copyright notice, this ' list of conditions and the following disclaimer in the documentation and/or ' other materials provided with the distribution. ' ' THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ' ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED ' WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE ' DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ' ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES ' (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; ' LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ' ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ' (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS ' SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. @startuml ' BinaryHeap.h class ArrayStorage { +ArrayStorage(size_t size) +~ArrayStorage() +Key &operator[](NodeID node) +void Clear() -Key *positions } class MapStorage { +MapStorage(size_t) +Key &operator[](NodeID node) +void Clear() -map<NodeID, Key> nodes } class UnorderedMapStorage { +UnorderedMapStorage(size_t) +Key &operator[](NodeID node) +Key &operator[](NodeID node) +void Clear() { nodes.clear() } -unordered_map<NodeID, Key> nodes } class HeapNode { +HeapNode(NodeID n, Key k, Weight w, Data d) +NodeID node +Key key +Weight weight +Data data } class HeapElement <<(S,#83e6bc)>> { Key index Weight weight } class BinaryHeap { -BinaryHeap(BinaryHeap &right) -void operator=(BinaryHeap &right) +typedef Weight WeightType +typedef Data DataType +BinaryHeap(size_t maxID) +void Clear() +size_t Size() +bool Empty() +void Insert(NodeID node, Weight weight, Data &data) +Data &GetData(NodeID node) +Data &GetData(NodeID node) +Weight &GetKey(NodeID node) +bool WasRemoved(NodeID node) +bool WasInserted(NodeID node) +NodeID Min() +NodeID DeleteMin() +void DeleteAll() +void DecreaseKey(NodeID node, Weight weight) -vector<HeapNode> inserted_nodes -vector<HeapElement> heap -IndexStorage node_index -void Downheap(Key key) -void Upheap(Key key) -void CheckHeap() } ' ConcurrentQueue.h class ConcurrentQueue { +ConcurrentQueue(size_t max_size) : m_internal_queue(max_size) {} +void push(Data &data) +bool empty() +void wait_and_pop(Data &popped_value) +bool try_pop(Data &popped_value) -boost::circular_buffer<Data> m_internal_queue -mutex m_mutex -condition_variable m_not_empty -condition_variable m_not_full } ' Coordinate.cpp class FixedPointCoordinate <<(S,#83e6bc)>> { +int lat +int lon +FixedPointCoordinate() +FixedPointCoordinate(int lat, int lon) +void Reset() +bool isSet() +bool isValid() +bool operator==(FixedPointCoordinate &other) +{{static}} double ApproximateDistance(int lat1, int lon1, int lat2, int lon2) +{{static}} double ApproximateDistance(FixedPointCoordinate &first_coordinate, FixedPointCoordinate &second_coordinate) +{{static}} float ApproximateEuclideanDistance(FixedPointCoordinate &first_coordinate, FixedPointCoordinate &second_coordinate) +{{static}} float ApproximateEuclideanDistance(int lat1, int lon1, int lat2, int lon2) +{{static}} float ApproximateSquaredEuclideanDistance(FixedPointCoordinate &first_coordinate, FixedPointCoordinate &second_coordinate) +{{static}} void convertInternalLatLonToString(int value, string &output) +{{static}} void convertInternalCoordinateToString(FixedPointCoordinate &coordinate, string &output) +{{static}} void convertInternalReversedCoordinateToString(FixedPointCoordinate &coordinate, string &output) +{{static}} float ComputePerpendicularDistance(FixedPointCoordinate &segment_source, FixedPointCoordinate &segment_target, FixedPointCoordinate &query_location) +{{static}} float ComputePerpendicularDistance(FixedPointCoordinate &segment_source, FixedPointCoordinate &segment_target, FixedPointCoordinate &query_location, FixedPointCoordinate &nearest_location, float &ratio) +{{static}} int OrderedPerpendicularDistanceApproximation(FixedPointCoordinate &segment_source, FixedPointCoordinate &segment_target, FixedPointCoordinate &query_location) +{{static}} float GetBearing(FixedPointCoordinate &A, FixedPointCoordinate &B) +float GetBearing(FixedPointCoordinate &other) +void Output(ostream &out) +{{static}} float DegreeToRadian(float degree) +{{static}} float RadianToDegree(float radian) } ' DeallocatingVector.h class DeallocatingVectorIteratorState <<(S,#83e6bc)>> { +DeallocatingVectorIteratorState() +DeallocatingVectorIteratorState(DeallocatingVectorIteratorState &r) +DeallocatingVectorIteratorState(size_t idx, vector<ElementT *> *input_list) +size_t index +vector<ElementT *> *bucket_list +DeallocatingVectorIteratorState &operator=(DeallocatingVectorIteratorState &other) } class DeallocatingVectorIterator { -DeallocatingVectorIteratorState<ElementT> current_state +friend class boost::iterator_core_access +DeallocatingVectorIterator() {} +DeallocatingVectorIterator(size_t idx, vector<ElementT *> *input_list) +void advance(size_t n) +void increment() +void decrement() +bool equal(DeallocatingVectorIterator &other) +ptrdiff_t distance_to(DeallocatingVectorIterator &other) +ElementT &dereference() +ElementT &operator[](size_t index) } class DeallocatingVectorRemoveIterator { -DeallocatingVectorIteratorState<ElementT> current_state +friend class boost::iterator_core_access +DeallocatingVectorRemoveIterator(size_t idx, vector<ElementT *> *input_list) +void increment() +bool equal(DeallocatingVectorRemoveIterator &other) +ptrdiff_t distance_to(DeallocatingVectorRemoveIterator &other) +ElementT &dereference() } class DeallocatingVector { -size_t current_size -vector<ElementT *> bucket_list +typedef DeallocatingVectorIterator<ElementT, ELEMENTS_PER_BLOCK> iterator +typedef DeallocatingVectorIterator<ElementT, ELEMENTS_PER_BLOCK> const_iterator +// this forward-only iterator deallocates all buckets that have been visited +typedef DeallocatingVectorRemoveIterator<ElementT, ELEMENTS_PER_BLOCK> deallocation_iterator +DeallocatingVector() +~DeallocatingVector() +void swap(DeallocatingVector<ElementT, ELEMENTS_PER_BLOCK> &other) +void clear() +void push_back(ElementT &element) +void emplace_back(Ts &&... element) +void reserve(size_t) +void resize(size_t new_size) +size_t size() +size_t capacity() +iterator begin() +iterator end() +deallocation_iterator dbegin() +deallocation_iterator dend() +const_iterator begin() +const_iterator end() +ElementT &operator[](size_t index) +ElementT &operator[](size_t index) +ElementT &back() +ElementT &back() +void append(InputIterator first, InputIterator last) } ' Dynamic Graph class InputEdge { +NodeIterator source +NodeIterator target +EdgeDataT data +InputEdge() +InputEdge(NodeIterator source, NodeIterator target, Ts &&...data) +bool operator<(InputEdge &right) } class Node <<(S,#83e6bc)>> { +EdgeIterator firstEdge // index of the first edge +unsigned edges // amount of edges } class Edge <<(S,#83e6bc)>> { +NodeIterator target +EdgeDataT data } class DynamicGraph { +typedef EdgeDataT EdgeData +typedef unsigned NodeIterator +typedef unsigned EdgeIterator +typedef osrm::range<EdgeIterator> EdgeRange +DynamicGraph(int32_t nodes) +DynamicGraph(int32_t nodes, ContainerT &graph) +~DynamicGraph() {} +unsigned GetNumberOfNodes() +unsigned GetNumberOfEdges() +unsigned GetOutDegree(NodeIterator n) +unsigned GetDirectedOutDegree(NodeIterator n) +NodeIterator GetTarget(EdgeIterator e) +void SetTarget(EdgeIterator e, NodeIterator n) +EdgeDataT &GetEdgeData(EdgeIterator e) +EdgeDataT &GetEdgeData(EdgeIterator e) +EdgeIterator BeginEdges(NodeIterator n) +EdgeIterator EndEdges(NodeIterator n) +EdgeRange GetAdjacentEdgeRange(NodeIterator node) +NodeIterator InsertNode() +EdgeIterator InsertEdge(NodeIterator from, NodeIterator to, EdgeDataT &data) +void DeleteEdge(NodeIterator source, EdgeIterator e) +int32_t DeleteEdgesTo(NodeIterator source, NodeIterator target) +EdgeIterator FindEdge(NodeIterator from, NodeIterator to) #bool isDummy(EdgeIterator edge) #void makeDummy(EdgeIterator edge) #NodeIterator number_of_nodes #atomic_uint number_of_edges #vector<Node> node_list #DeallocatingVector<Edge> edge_list } ' EdgeBasedNode class EdgeBasedNode <<(S,#83e6bc)>> { +EdgeBasedNode() +EdgeBasedNode(NodeID forward_edge_based_node_id, NodeID reverse_edge_based_node_id, NodeID u, NodeID v, unsigned name_id, int forward_weight, int reverse_weight, int forward_offset, int reverse_offset, unsigned packed_geometry_id, unsigned short fwd_segment_position, bool belongs_to_tiny_component ) +static FixedPointCoordinate Centroid(FixedPointCoordinate & a, FixedPointCoordinate & b) +bool IsCompressed() +NodeID forward_edge_based_node_id // needed for edge-expanded graph +NodeID reverse_edge_based_node_id // needed for edge-expanded graph +NodeID u // indices into the coordinates array +NodeID v // indices into the coordinates array +unsigned name_id // id of the edge name +int forward_weight // weight of the edge +int reverse_weight // weight in the other direction (may be different) +int forward_offset // prefix sum of the weight up the edge TODO: short must suffice +int reverse_offset // prefix sum of the weight from the edge TODO: short must suffice +unsigned packed_geometry_id // if set, then the edge represents a packed geometry +unsigned short fwd_segment_position // segment id in a compressed geometry +bool is_in_tiny_cc } ' HashTable class HashTable { -typedef pair<Key, Value> KeyValPair -vector<KeyValPair> table +HashTable() +void Add(Key &key, Value &value) +void Clear() +Value Find(Key &key) +bool Holds(Key &key) } ' HilbertValue class HilbertCode { +uint64_t operator()(FixedPointCoordinate &current_coordinate) +HilbertCode() {} +HilbertCode(HilbertCode &) -uint64_t BitInterleaving(uint32_t a, uint32_t b) -void TransposeCoordinate(uint32_t *X) } ' Import Edge class NodeBasedEdge <<(S,#83e6bc)>> { +bool operator<(NodeBasedEdge &e) +NodeBasedEdge(NodeID source, NodeID target, NodeID name_id, EdgeWeight weight, bool forward, bool backward, short type, bool roundabout, bool in_tiny_cc, bool access_restricted, bool contra_flow, bool is_split) +NodeID source +NodeID target +NodeID name_id +EdgeWeight weight +short type +bool forward +bool backward +bool roundabout +bool in_tiny_cc +bool access_restricted +bool contra_flow +bool is_split +NodeBasedEdge() } class EdgeBasedEdge <<(S,#83e6bc)>> { +bool operator<(EdgeBasedEdge &e) +EdgeBasedEdge(EdgeT &myEdge) +EdgeBasedEdge() +EdgeBasedEdge(NodeID source, NodeID target, NodeID edge_id, EdgeWeight weight, bool forward, bool backward) +NodeID source +NodeID target +NodeID edge_id +EdgeWeight weight : 30 +bool forward : 1 +bool backward : 1 } ' ImportNode.cpp .h class ExternalMemoryNode <<(S,#83e6bc)>> { +ExternalMemoryNode(int lat, int lon, unsigned int id, bool bollard, bool traffic_light) +ExternalMemoryNode() +{static} ExternalMemoryNode min_value() +{static} ExternalMemoryNode max_value() +bool bollard +bool trafficLight } class ImportNode <<(S,#83e6bc)>> { +HashTable<string, string> keyVals +void Clear() } ' InputeaderFactory.h ' Function and struct only ' JSONContainer ' Function and struct only ' LRU Cache class CacheEntry <<(S,#83e6bc)>> { CacheEntry(KeyT k, ValueT v) KeyT key ValueT value } class LRUCache<KeyT, ValueT> { -unsigned capacity -list<CacheEntry> itemsInCache -unordered_map<KeyT, typename list<CacheEntry>::iterator> positionMap +LRUCache(unsigned c) : capacity(c) {} +bool Holds(KeyT key) +void Insert(KeyT key, ValueT &value) +void Insert(KeyT key, ValueT value) +bool Fetch(KeyT key, ValueT &result) +unsigned Size() } ' NodeBasedGraph.h ' Function and struct only ' OriginalEdgeData.h class OriginalEdgeData <<(S,#83e6bc)>> { +OriginalEdgeData() +OriginalEdgeData(NodeID via_node, unsigned name_id, TurnInstruction turn_instruction, bool compressed_geometry) +NodeID via_node +unsigned name_id +TurnInstruction turn_instruction +bool compressed_geometry } ' Percent.h class Percent { +Percent(unsigned max_value, unsigned step = 5) +void reinit(unsigned max_value, unsigned step = 5) +void printStatus(unsigned current_value) +void printIncrement() +void printAddition(unsigned addition) -atomic_uint m_current_value -unsigned m_max_value -unsigned m_percent_interval -unsigned m_next_threshold -unsigned m_last_percent -unsigned m_step -void printPercent(double percent) } ' PhantomNodes class PhantomNode <<(S,#83e6bc)>> { +PhantomNode(NodeID forward_node_id, NodeID reverse_node_id, unsigned name_id, int forward_weight, int reverse_weight, int forward_offset, int reverse_offset, unsigned packed_geometry_id, FixedPointCoordinate &location, unsigned short fwd_segment_position) +PhantomNode() +NodeID forward_node_id +NodeID reverse_node_id +unsigned name_id +int forward_weight +int reverse_weight +int forward_offset +int reverse_offset +unsigned packed_geometry_id +FixedPointCoordinate location +unsigned short fwd_segment_position +int GetForwardWeightPlusOffset() +int GetReverseWeightPlusOffset() +bool isBidirected() +bool IsCompressed() +bool isValid(unsigned numberOfNodes) +bool isValid() +bool operator==(PhantomNode & other) } ' typedef vector<vector<PhantomNode>> PhantomNodeArray class PhantomNodeLists <<(S,#83e6bc)>> { vector<PhantomNode> source_phantom_list vector<PhantomNode> target_phantom_list } class PhantomNodes <<(S,#83e6bc)>> { PhantomNode source_phantom PhantomNode target_phantom } ' QueryEdge class EdgeData<OtherT> <<(S,#83e6bc)>> { +EdgeData() +EdgeData(OtherT &other) +NodeID id +bool shortcut +int distance +bool forward +bool backward } class QueryEdge <<(S,#83e6bc)>> { +NodeID source +NodeID target +EdgeData data +QueryEdge() +QueryEdge(NodeID source, NodeID target, EdgeData data) +bool operator<(QueryEdge &right) +bool operator==(QueryEdge &right) } ' QueryNode.h class NodeInfo<<(S,#83e6bc)>> { +typedef NodeID key_type // type of NodeID +typedef int value_type // type of lat,lons +NodeInfo(int lat, int lon, NodeID node_id) +NodeInfo() +int lat +int lon +NodeID node_id +{static} NodeInfo min_value() +{static} NodeInfo max_value() +value_type operator[](size_t n) } @enduml
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@startuml Server -> EntityClient : { "position" : { "id" : "xxxyyyzzz" , "pos":{"x":23,"y":12,"z":0}}} EntityClient -> State : update_position(id,point) State -> Entities : updatet_poisition(id,point) Entities -> Entities : get_by_id(id) Entities -> Entities : _remove_entity_from_position Entities -> Entity : position Entities -> Entities : _add_entity_to_position @enduml
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@startuml "overview" hide empty members skinparam defaultFontName "Segoe UI" skinparam ClassAttributeIconSize 0 skinparam PackageFontSize 11 allow_mixing Actor User Database DB package fastmsa { package core { abstract class AbstractMSA { + name: str + title: str .. + api: AbstractAPI + uow: AbstractUnitOfWork + broker: AbstractMessageBroker } abstract class AbstractAPI { + post(...) + get(...) + put(...) + delete(...) } abstract class AbstractUnitOfWork AbstractMSA "uow" --> AbstractUnitOfWork AbstractMSA "broker" --> AbstractMessageBroker AbstractMSA "\n\tapi" --> AbstractAPI AbstractMSA "messagebus" -> AbstractMessageHandler: \t\t AbstractRepository <- AbstractUnitOfWork abstract class AbstractMessageHandler { client: AbstractPubsubClient } abstract class AbstractMessageBroker extends AbstractMessageHandler { } } abstract class FastMSA { + db_url: str + module_name: str } AbstractMSA <|-[thickness=2]- FastMSA AbstractUnitOfWork <|-- SqlAlchemyUnitOfWork AbstractRepository <|-- SqlAlchemyRepository AbstractMessageBroker <|-- RedisMessageBroker AbstractAPI <|-- FastAPIAdapter SqlAlchemyRepository <-o SqlAlchemyUnitOfWork class RedisMessageBroker <<optional>> { client: AbstractPubsubClient } FastAPIAdapter <-- FastMSA RedisMessageBroker <-- FastMSA SqlAlchemyUnitOfWork <-- FastMSA class FastMSACommand <<bootstrapper>> { } class FastMSACommandParser AbstractMessageHandler <|--- MessageBus FastMSA -> MessageBus } package <<site-packages>> { package fastapi {} package sqlalchemy {} package redis {} fastapi -[hidden]-> sqlalchemy } SqlAlchemyUnitOfWork -[#333,dotted]--> sqlalchemy FastAPIAdapter -[#333,dotted]--> "imports\n\n" fastapi RedisMessageBroker -[#333,dotted]--> redis card "User's App" as userapp { package app.config { class Config } file "setup.cfg" as f folder app { package domain package handlers <<Command>> package views <<Query>> package routes package adapters } f <-[hidden] app.config app.config -[hidden]-> app } FastMSA <|-[thickness=2]- Config userapp <.[thickness=3]. User: implements FastMSACommandParser <-[thickness=3]- User: "executes:\n<b>msa run</b>" FastMSACommandParser -> FastMSACommand FastMSACommand -> FastMSA FastMSACommand ..> f: "1) reads" FastMSACommand ..> userapp: "2) imports\nmodules" FastMSACommand ..> DB: "3) connects\nto" core <--- app: depends on\nabstractions @endul
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@startuml skinparam sequence { ArrowColor MidnightBlue ActorBorderColor MidnightBlue LifeLineBorderColor MidnightBlue LifeLineBackgroundColor #A9DCDF ParticipantBorderColor MidnightBlue ParticipantBackgroundColor snow ParticipantFontSize 17 ParticipantFontColor MidnightBlue ActorBackgroundColor aqua ActorFontColor MidnightBlue ActorFontSize 17 } actor User actor Admin participant "GEF Dapp SDK" as gapp participant "GEF Main" as gmain participant "GEF Token Mgr" as gtoken participant "GEF ECU Mgr" as gecu participant "CL ECU Inf Mock" as clecuinf participant "CL VRF Inf" as clvrf participant "CL Alarm Inf" as clala participant "CL VRF Oracle" as clvrfora participant "CL Alarm Oracle" as clalaora ' Admin Functionality == Admin Interface API == Admin -> gapp: regiGEFUser() activate gapp gapp -> gmain: regiGEFUser() activate gmain gmain -> gapp: deactivate gmain gapp -> Admin: deactivate gapp ' User Functionality == GEF User Interface API == User -> gapp: regiECUNode() activate gapp gapp -> gmain: regiECUNode() activate gmain gmain -> gecu: regiECUNode() activate gecu gecu -> clecuinf: validateECU() activate clecuinf clecuinf -> gecu: deactivate clecuinf gecu -> gmain: deactivate gecu gmain -> gapp: deactivate gmain gapp -> User: deactivate gapp User -> gapp: viewGEFBalance() activate gapp gapp -> gmain: viewGEFBalance() activate gmain gmain -> gtoken: viewGEFBalance() activate gtoken gtoken -> gmain: deactivate gtoken gmain -> gapp: deactivate gmain gapp -> User: deactivate gapp == Real-time Power Generation Grid ECU Status Tracking == group Cron Job ( No ending loop ) ' RNG group VRF API interaction gapp -> clvrf: getRandomNumber() activate clvrf clvrf -> clvrfora: requestRandomness() activate clvrfora clvrfora -> clvrf: deactivate clvrfora note right Request to ChainLink VRF Oracles end note clvrf -> gapp: deactivate clvrf clvrfora -> clvrf: fullfillRandomNumber() activate clvrf note left Async Respond from ChainLink VRF Oracles end note clvrf -> gapp: eventReceivedRandomNumber() activate gapp gapp -> clecuinf: updateRandomEnergyUnit() activate clecuinf clecuinf -> gapp: deactivate clecuinf gapp -> clvrf: deactivate gapp clvrf -> clvrfora: deactivate clvrf end ' Alarm group Alarm API interaction gapp -> clala: delayStart() activate clala clala -> clalaora: sendChainlinkRequestTo() activate clalaora note right Request to ChainLink Alarm Oracles end note clalaora -> clala: deactivate clalaora clala -> gapp: deactivate clala clalaora -> clala: fulfill() activate clala note left Async respond from ChainLink Alarm Oracles end note clala -> gapp: eventAlaramDone() activate gapp gapp -> clala: deactivate gapp clala -> clalaora: deactivate clala end ' Scan ECU Status group Scan and Update ECU status gapp -> gmain: scanECUStatus() activate gmain gmain -> gmain: getUserList() loop through register user list gmain -> gmain: getUserECUList() loop through user added ecu list gmain -> gecu: getECUGeneratedEnergyUnits() activate gecu gecu -> clecuinf: getRandomEnergyUnit() activate clecuinf note right Random energy units from mock stub end note clecuinf -> gecu: deactivate clecuinf gecu -> gmain: deactivate gecu gmain -> gtoken: mint( to: ecuowner, amount: energyunit ) activate gtoken note right mint ERC20 GEF Token for the random energy unit end note gtoken -> gmain: deactivate gtoken end end gmain -> gapp: deactivate gmain end end @enduml
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interface psEssentialityMatrix <<input>> interface tep <<input>> interface targetEssentiality <<input>> interface tractability <<input>> interface uniprot <<input>> interface reactomePathways <<input>> 'safety interface safetyToxicity <<input>> interface safetyAdverseEvent <<input>> interface safetySafetyRisk <<input>> 'outputs ' associations interface associationByDatatypeDirect <<output>> interface associationByDatasourceDirect <<output>> interface associationByOverallDirect <<output>> interface associationByDatasourceIndirect <<output>> interface associationByDatatypeIndirect <<output>> interface associationByOverallIndirect <<output>> ' aotf interface AotfClickhouseOutput <<output>> interface AotfElasticsearchOutput <<output>> ' disease interface diseaseOutput <<output>> interface diseaseHpoOutput <<output>> interface diseaseToPhenotypeOutput <<output>> ' drug interface moleculeOutput <<output>> interface mechanismOfActionOutput <<output>> interface IndicationOutput <<output>> interface WarningsOutput <<output>> ' evidences interface evidenceOutput <<output>> ' expression interface expressionOutput <<output>> ' interactions interface interactionsOutput <<output>> interface interactionsEvidenceOutput <<output>> interface interactionsUnmatchedOutput <<output>> ' known drugs interface knownDrugsOutput <<output>> ' reactome interface reactomeOutput <<output>> ' target interface targetOutput <<output>> ' search interface searchTargetOutput <<output>> interface searchDiseaseOutput <<output>> interface searchDrugOutput <<output>> ' targetValidation interface mousePhenotypes <<input>> interface mousePhenotypesOutput <<output>> ' relations ' targetValidation targetOutput --> targetValidation mousePhenotypes --> targetValidation targetValidation --> mousePhenotypesOutput ' assocations targetOutput --> associations diseaseOutput --> associations associations --> associationByDatasourceDirect associations --> associationByDatasourceIndirect associations --> associationByDatatypeDirect associations --> associationByDatatypeIndirect associations --> associationByOverallDirect associations --> associationByOverallIndirect ' AOTF reactomeOutput --> associationOTF evidenceOutput --> associationOTF diseaseOutput --> associationOTF targetOutput --> associationOTF associationOTF --> AotfClickhouseOutput associationOTF --> AotfElasticsearchOutput ' disease efoOntology --> disease hpoOntology --> disease mondoOntology --> disease hpoPhenotype --> disease disease --> diseaseOutput disease --> diseaseHpoOutput disease --> diseaseToPhenotypeOutput ' drug targetOutput --> drug diseaseOutput --> drug evidenceOutput --> drug chemblMolecule --> drug chemblIndication--> drug chemblMechanism --> drug chemblTarget --> drug chemblWarning --> drug drugbankToChembl --> drug drug --> moleculeOutput drug --> mechanismOfActionOutput drug --> IndicationOutput drug --> WarningsOutput ' evidences targetOutput --> evidence diseaseOutput --> evidence rawEvidences --> 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@startuml abstract class Pizza { prepare():void bake():void cut():void box():void } class ChessPizza class GreekPizza ChessPizza --|> Pizza GreekPizza --|> Pizza class SimpleFactory{ createPizza(String type):void } class OrderPizza{ } SimpleFactory --o OrderPizza SimpleFactory ..>ChessPizza SimpleFactory ..>GreekPizza @enduml
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@startuml actor user participant app participant firestore as fs participant lawyer_portal as lp actor lawyer == Case Submission == user -> app: enter case details screen app -> user: show "submit" button user -> app: press "submit" app -> fs: update record for submission \n (submitted: true, submittedForReviewAt: time.now(), reviewed: false) fs -> app: update confirmation app -> app: update Case Details Screen \n (submitted, submittedForReviewAt, reviewed: false) == Reviewing A Case == lawyer -> lp: access personal console lp -> fs: get cases, see oldest submitted not not reviewed first \n WHERE(submitted = true, reviewed = false) ORDER(reviewSubmittedAt asc) fs -> lp: LIST lp -> lawyer: LIST lawyer -> lp: open case detail lp -> lawyer: details lawyer -> lp: press "review this case" lp -> fs: update case (reviewed: true, reviewedAt: time.now()) fs -> lp: update OK alt "Accept the Case" lawyer -> lp: press "Accept this Case" lp -> fs: update case(accepted: true, acceptedAt: time.now()) fs -> lp: update OK else "Reject the Case" lawyer -> lp: press "Reject this Case" lp -> lp: noop end @enduml
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@startuml 'zestaw zawiera wiele meczy MatchSet *-- Match Match --- Team 'użytkownik może dołączyć do rozgrywki jako gracz Game <-- User: player 'rozgrywka czerpie dane z zestawu Game --> MatchSet: data source 'użytkownik obstawia User --> Bet: bets 'w ramach gry można obstawiać wynik meczu Bet -- (Match, Game) @enduml
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package org.thegalactic.io { class IOFactory<E> { -HashMap<String, org.thegalactic.io.Reader<E>> readers -HashMap<String, org.thegalactic.io.Writer<E>> writers +org.thegalactic.io.Reader<E> registerReader(org.thegalactic.io.Reader<E> reader, String extension) +org.thegalactic.io.Writer<E> registerWriter(org.thegalactic.io.Writer<E> writer, String extension) +org.thegalactic.io.Reader<E> unregisterReader(String extension) +org.thegalactic.io.Writer<E> unregisterWriter(String extension) +org.thegalactic.io.Reader<E> getReader(String extension) +org.thegalactic.io.Writer<E> getWriter(String extension) } IOFactory o-- org.thegalactic.io.Reader IOFactory o-- org.thegalactic.io.Writer }
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@startuml class NoteDetails { + ShowNoteDetailsOnClick() : void + HideNoteDetailsOnClick() : void } MonoBehaviour <|-- NoteDetails @enduml
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@startuml state "Ready To Heal" as ReadyToHeal state "Max Health" as MaxHealth [*] --> Idle Idle --> Idle Idle --> ReadyToHeal: Auber contacts healing pod ReadyToHeal --> Healing: Auber HP is less than max health Healing --> Healing: Auber HP is less than max health Healing --> MaxHealth: Auber HP is at max health MaxHealth --> [*] @enduml
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@startuml title __AUTH's Class Diagram__\n namespace br.com.alg.trufflesapi { namespace jwt.security { namespace auth { class br.com.alg.trufflesapi.jwt.security.auth.RestAuthenticationEntryPoint { + commence() } } } } namespace br.com.alg.trufflesapi { namespace jwt.security { namespace auth { class br.com.alg.trufflesapi.jwt.security.auth.TokenAuthenticationFilter { - logger : Log - userDetailsService : UserDetailsService + TokenAuthenticationFilter() + doFilterInternal() } } } } namespace br.com.alg.trufflesapi { namespace jwt.security { namespace auth { class br.com.alg.trufflesapi.jwt.security.auth.TokenBasedAuthentication { - principle : UserDetails {static} - serialVersionUID : long - token : String + TokenBasedAuthentication() + getCredentials() + getPrincipal() + getToken() + isAuthenticated() + setToken() } } } } br.com.alg.trufflesapi.jwt.security.auth.RestAuthenticationEntryPoint .up.|> org.springframework.security.web.AuthenticationEntryPoint br.com.alg.trufflesapi.jwt.security.auth.TokenAuthenticationFilter -up-|> org.springframework.web.filter.OncePerRequestFilter br.com.alg.trufflesapi.jwt.security.auth.TokenAuthenticationFilter o-- br.com.alg.trufflesapi.jwt.security.TokenHelper : tokenHelper br.com.alg.trufflesapi.jwt.security.auth.TokenBasedAuthentication -up-|> org.springframework.security.authentication.AbstractAuthenticationToken right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml autonumber hide footbox title Mengubah Profile Aktor Actor Aktor boundary Dashboard_V boundary EditProfile_V boundary MyProfile_V control User_C Entity User_E User_C --> Dashboard_V: load->view() Dashboard_V --> Aktor: Halaman Dashboard_V Aktor --> Dashboard_V: klik menu EditProfile_V Dashboard_V --> User_C: edit() User_C --> User_E: User_E --> User_C: User_C --> EditProfile_V: load->view() EditProfile_V --> Aktor: Halaman edit profil Aktor --> EditProfile_V: Mengisi Inputan note right of Aktor Inputan fullname dan picture end note EditProfile_V --> User_C: edit() User_C --> User_E: alt isValid() case User_E --> User_C: isValid() User_C --> MyProfile_V: load->view() MyProfile_V --> Aktor: Halaman MyProfile_V else isInvalid() case User_E --> User_C: isInvalid() User_C --> EditProfile_V: load->view() EditProfile_V --> Aktor: this field is required end @enduml
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@startuml folder "Glückwunschkarte" { usecase goodbye [ Lieber Tom, wir wünschen dir viel Erfolg und alles Gute für die Zukunft! ] :Daniel: --> goodbye: says :Rene: --> goodbye: says :Frank: --> goodbye: says :Janina: --> goodbye: says :Hartwig: --> goodbye: says :Claus-Peter: --> goodbye: says :Felix: --> goodbye: says :Christian: --> goodbye: says :Stefan: --> goodbye: says :Klaus: --> goodbye: says :Detlef: --> goodbye: says :Karsten: --> goodbye: says :Shyam: --> goodbye: says :MicNet: --> goodbye: says :Gordon: --> goodbye: says :Frank: --> goodbye: says :Arnold: --> goodbye: says :Jens: --> goodbye: says :Mario: --> goodbye: says } @enduml
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@startuml class ProductRepository { -qb : QueryBuilder +__construct(qb : QueryBuilder) +findAll() : mixed +findForCarousel() : mixed +findForHomepage() : mixed } abstract class QueryBuilder { +{static}ASC = "ASC" +{static}DESC = "DESC" +{static}EQUALS = "EQUALS" +{static}GREATER = "GREATER" +{static}IN = "IN" +{static}LOWER = "LOWER" +{abstract}createQuery(from : string) : $this +andWhere(field : string, operator : string, value : string|array|bool) : $this +addOrderBy(field : string, direction : string) : $this +setMaxResults(maxResults : integer) : $this +{abstract}getQuery() : mixed } class MongoDB.MongoDBQuery { -collection : string -find : string[] = [] -limit : string -sort : string[]. = [] +__construct(collection : string) +addFindClause(find) : $this +addSortClause(sort) : $this +setLimit(limit : string) : $this +getCommand() : string } class MongoDB.MongoDBBQueryBuilder { -query : MongoDBQuery +createQuery(collection) +andWhere(field, operator, value) +addOrderBy(field, direction) +setMaxResults(maxResults) +getQuery() : MongoDBQuery } class MySQL.MySQLQueryBuilder { -query : MySQLQuery +createQuery(from) +andWhere(field, operator, value) +addOrderBy(field, direction) +setMaxResults(maxResults) +getQuery() : MySQLQuery } class MySQL.MySQLQuery { -limit : integer -orderBy : string[]. = [] -table : string -where : string[] = [] +__construct(table : string) +addWhereClause(where) : $this +addOrderByClause(orderBy) : $this +setLimit(limit : int) : $this +getSQL() : string } ProductRepository o-right- QueryBuilder "MongoDB.MongoDBBQueryBuilder" .up.|> QueryBuilder "MongoDB.MongoDBBQueryBuilder" o-right- "MongoDB.MongoDBQuery" "MySQL.MySQLQueryBuilder" .up.|> QueryBuilder "MySQL.MySQLQueryBuilder" o-right- "MySQL.MySQLQuery" right footer © Vlad Riabchenko <contact@vria.eu> @enduml
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@startuml classes abstract Board { grid_size int cells [][]ttk.Button render() } Board -> ControlledBoard class ControlledBoard { locked bool place(x, y) fire(x, y) lock() } Board -> ProjectiveBoard ControlledBoard -> ProjectiveBoard class ProjectiveBoard { real_board ControlledBoard fire(x, y) } ControlledBoard -> Player ProjectiveBoard -> Player abstract Player { own_board ControlledBoard ennemy_board ProjectiveBoard hits, misses int do_turn() place_ships() } Player -> HumanPlayer class HumanPlayer { render_boards() } Player -> AIPlayer class AIPlayer { } class Game { player_1 Player player_2 Player } @enduml @startuml timeline participant Game order 1 participant P1 order 0 participant P2 order 2 == Setup turn == Game -> P1: Setup your board Game <- P1: Finished setting up the board Game -> P2: Setup your board Game <- P2: Finished setting up the board == Turn 1 (Player 1's) == Game -> P1: Shoot at? Game <- P1: (x, y) Game -> P2: Shoot at (x, y). Game <- P2: Done. State of (x, y) was STATE Game -> P1: Result of shot is STATE Game <- P1: Finished updating my board. == Turn 2 (Player 2's) == Game -> P2: Shoot at? Game <- P2: (x, y) Game -> P1: Shoot at (x, y). Game <- P1: Done. State of (x, y) was STATE Game -> P2: Result of shot is STATE Game <- P2: Finished updating my board. @enduml @startuml timeline, no middle-man == Setup turn == P1 -> P2: Ready. P2 -> P1: Ready. == Turn 1 (Player 1's) == P1 -> P2: Shoot at (x, y) P1 <- P2: Done. You HIT/MISSED P1 -> P2: Finished updating my board. == Turn 2 (Player 2's) == P2 -> P1: Shoot at (x, y) P2 <- P1: Done. You HIT/MISSED P2 -> P1: Finished updating my board. == ... == == Turn n (Player (n mod 2 + 1)'s) == P2 -> P1: Shoot at (x, y) P2 <- P1: Done. You HIT/MISSED P2 -> P1: Finished updating my board: You WON/LOST. @enduml
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@startuml 'https://plantuml.com/sequence-diagram class Raum{ -int nummer -int personen Kategorie: kategorie } class Kategorie{ -int id -string bezeichnung } class Mitarbeiter{ -int svnr -string name -string adresse } class Raumpfleger{ Mitarbeiter: mitarbeiter Raum:raum } enum Fach{ Sauna Masseur Swimmingpool Küche } class Betreuer{ Mitarbeiter: mitarbeiter Fach:fach } class Gast{ -int kundennr -string name -string adresse } class Buchung{ Raum:raum Gast:gast -LocalDate anreisedatum -LocalDate abreisedatum -int anzahlLeistungspakete } class Leistungspaket{ -string bezeichnung -double preis } class LeistungspaketBetreuer{ Leistungspaket:leistungspaket Betreuer:betreuer } Raum "*" -> "1" Kategorie Gast "*"--"*" Raum (Gast,Raum)..Buchung Mitarbeiter "1"-l->"*" Betreuer Mitarbeiter "1"-->"*" Raumpfleger Raum "*"<--"1" Raumpfleger Betreuer "*" --> "1" Fach Leistungspaket "*"--"1..*" Betreuer (Leistungspaket,Betreuer) .. LeistungspaketBetreuer @enduml
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@startuml 'https://plantuml.com/sequence-diagram autonumber Participant quyery as "Query Model" << BusinessApplication >> Participant internal as "Internal Messaging" << BusinessApplication >> Participant writeModel as "Aggregate" << BusinessApplication >> Participant lifeCycleHanlder as "LifeCyckleHandler" << BusinessApplication >> Participant localDBWrite as "LocalDB" << BusinessApplication >> Participant stateStore as "State Store" Participant connector as "Debezium Connector" Participant broker as "Kafka Broker" Participant transformer as "cdc2EventTransformer" <<Kafka Streams application>> Participant reciever as "Application message reciever" << BusinessApplication >> Participant readModel as "Application Read-Model" << BusinessApplication >> Participant localDBRead as "LocalDB" << BusinessApplication >> quyery -> internal: Command internal -> writeModel: CommandHandler writeModel -> writeModel: Verify Command writeModel -> lifeCycleHanlder: Apply BusinessEvent lifeCycleHanlder -> writeModel: EvenSourcingHandler (BusinessEvent) writeModel -> localDBWrite: update Write-Model lifeCycleHanlder -> stateStore: fireEvent(BusinessEvent) stateStore --> connector: CDCEvent connector -> broker: CDCEvent broker --> transformer:CDCEvent transformer --> broker: BusinessEvent broker --> reciever: BusinessEvent reciever --> internal: BusinessEvent internal -> readModel: EventHandler(BusinessEvent) readModel -> localDBRead: update Read-Model @enduml
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Version 1: @startuml skinparam wrapWidth 300 hide circle hide empty members entity Kunde #White { <size:13> PK: id -- * <size:12> name -- * <size:12> addresse -- * <size:12> tlfNummer -- * <size:12> email } entity Carport #White { <size:13> PK: id -- * <size:12> bredde -- * <size:12> længde -- * <size:12> rejsning -- * <size:12> FK: skurId } entity Skur #White { <size:13> PK: id -- * <size:12> bredde -- * <size:12> længde } entity Ordre #White { <size:13> PK: id -- * <size:12> tilbudsDato -- * <size:12> ordreDato -- * <size:12> leveringsDato -- <size:13> FK: kundeId -- <size:13> FK: sælgerId -- <size:13> FK: carportId -- * <size:12> pris -- * <size:12> status <size:12>( tilbud / ordre / afsluttet / afslået ) } entity Materialer #White { <size:13> PK: id -- * <size:12> name -- * <size:12> enhed -- * <size:12> længde -- * <size:12> pris } entity StyklisteLinje #White { <size:13> PK: id -- <size:13> FK: ordreId -- <size:13> FK: materialeId -- * <size:12> antal } entity Sælger #White { <size:13> PK: id -- * <size:12> name } Kunde <|- Ordre Sælger <|-- Ordre Carport <|-- Ordre Skur <|-- Ordre Ordre <|-- StyklisteLinje Materialer <|-- StyklisteLinje @enduml Version 2: @startuml skinparam wrapWidth 300 hide circle hide empty members entity Kunde #White { <size:13> PK: email -- * <size:12> name -- * <size:12> addresse -- * <size:12> tlfNummer -- * <size:12> salt -- * <size:12> secret } entity Carport #White { <size:13> PK: id -- * <size:12> bredde -- * <size:12> længde -- * <size:12> rejsning -- * <size:12> tag -- * <size:12> skurBredde -- * <size:12> skurLængde } entity Ordre #White { <size:13> PK: id -- * <size:12> tilbudsDato -- * <size:12> ordreDato -- * <size:12> leveringsDato -- <size:13> FK: kundeEmail -- <size:13> FK: sælgerId -- <size:13> FK: skurId -- <size:13> FK: carportId -- * <size:12> pris -- * <size:12> status <size:12>( tilbud / ordre / afsluttet / afslået ) } entity unitMaterialer #White { <size:13> PK: materialeId (FK) -- * <size:12> unitType } entity volumeMaterialer #White { <size:13> PK: materialeId (FK) -- * <size:13> bredde -- * <size:13> højde -- * <size:13> længde } entity Materialer #White { <size:13> PK: id -- * <size:12> name -- * <size:12> pris } entity StyklisteLinje #White { <size:13> PK: id -- <size:13> FK: ordreId -- <size:13> FK: materialeId -- * <size:12> antal } entity Sælger #White { <size:13> PK: id -- * <size:12> name } Kunde <|- Ordre Sælger <|-- Ordre Carport <|-- Ordre Ordre <|-- StyklisteLinje Materialer <|-- StyklisteLinje Materialer <|-- volumeMaterialer Materialer <|-- unitMaterialer @enduml object Object01 object Object02 object Object03 object Object04 object Object05 object Object06 object Object07 object Object08 Object01 <|-- Object02 Object03 *-- Object04 Object05 o-- "4" Object06 Object07 .. Object08 : some labels @enduml
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@startuml supprimerQuestionnaire title DSS supprimerQuestionnaire hide footbox actor ":Enseignant" as professeur participant ":Systeme" as systeme professeur -> systeme : recupererUnQuestionnaire(idEspaceCours: number,\nidQuestionnaire: number) systeme --> professeur : détails du questionnaire avec une description\net un état pour indiquer si le questionnaire est actif professeur -> systeme : supprimerQuestionnaire(idEspaceCours: number, IdQuestionnaire: number) @enduml
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@startuml title __CHAINOFRESPONSIBILITY's Class Diagram__\n namespace com.arijeet.design.pattern.chainofresponsibility { class com.arijeet.design.pattern.chainofresponsibility.Client { {static} + main() {static} - createChain() } } namespace com.arijeet.design.pattern.chainofresponsibility { class com.arijeet.design.pattern.chainofresponsibility.Director { + Director() # processRequest() } } namespace com.arijeet.design.pattern.chainofresponsibility { abstract class com.arijeet.design.pattern.chainofresponsibility.Employee { - role : String + Employee() + getApproverRole() + processLeaveApplication() {abstract} # processRequest() } } namespace com.arijeet.design.pattern.chainofresponsibility { class com.arijeet.design.pattern.chainofresponsibility.LeaveApplication { - from : LocalDate - processedBy : String - to : LocalDate + LeaveApplication() + approve() + getFrom() + getNoOfDays() + getProcessedBy() + getStatus() + getTo() + getType() } } namespace com.arijeet.design.pattern.chainofresponsibility { enum Status { Approved Pending Rejected } } namespace com.arijeet.design.pattern.chainofresponsibility { enum Type { LOP PTO Sick } } namespace com.arijeet.design.pattern.chainofresponsibility { interface com.arijeet.design.pattern.chainofresponsibility.LeaveApprover { {abstract} + getApproverRole() {abstract} + processLeaveApplication() } } namespace com.arijeet.design.pattern.chainofresponsibility { class com.arijeet.design.pattern.chainofresponsibility.ProjectLead { + ProjectLead() # processRequest() } } namespace com.arijeet.design.pattern.chainofresponsibility { class com.arijeet.design.pattern.chainofresponsibility.ProjectManager { + ProjectManager() # processRequest() } } com.arijeet.design.pattern.chainofresponsibility.Director -up-|> com.arijeet.design.pattern.chainofresponsibility.Employee com.arijeet.design.pattern.chainofresponsibility.Employee .up.|> com.arijeet.design.pattern.chainofresponsibility.LeaveApprover com.arijeet.design.pattern.chainofresponsibility.Employee o-- com.arijeet.design.pattern.chainofresponsibility.LeaveApprover : successor com.arijeet.design.pattern.chainofresponsibility.LeaveApplication o-- com.arijeet.design.pattern.chainofresponsibility.LeaveApplication.Status : status com.arijeet.design.pattern.chainofresponsibility.LeaveApplication o-- com.arijeet.design.pattern.chainofresponsibility.LeaveApplication.Type : type com.arijeet.design.pattern.chainofresponsibility.LeaveApplication +-down- com.arijeet.design.pattern.chainofresponsibility.LeaveApplication.Status com.arijeet.design.pattern.chainofresponsibility.LeaveApplication +-down- com.arijeet.design.pattern.chainofresponsibility.LeaveApplication.Type com.arijeet.design.pattern.chainofresponsibility.ProjectLead -up-|> com.arijeet.design.pattern.chainofresponsibility.Employee com.arijeet.design.pattern.chainofresponsibility.ProjectManager -up-|> com.arijeet.design.pattern.chainofresponsibility.Employee right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml scale 1500 width title git reset --hard HEAD~ skinparam roundCorner 20 actor User box "<size:20>GIT jalbertomr.blogspot.com</size>" participant "Working dir" as WD #FF5555 participant "Stage" as S #99FF99 database "commit 1" as C1 database "commit 2" as C2 database "commit 3" as C3 == git reset --hard HEAD~ == == Make 3 commits == User -> WD: create file1:v1 note right of WD #lightgray file1:v1 end note note left of S #Salmon file1:v1 end note User-> S : <color:limegreen><back:black><b> git add file1 </b></back></color> note right of S #99FF99 file1:v1 end note User-> C1 : <color:limegreen><back:black><b> git commit -m "file1:v1" </b></back></color> note right of C1 HEAD file1:v1 end note User -> WD: update file1:v1->v2 note right of WD #lightgray file1:v2 end note note left of S #Salmon file1:v2 end note User-> C2 : <color:limegreen><back:black><b> git commit -am "file1" </b></back></color> note right of C2 HEAD file1:v2 end note User -> WD: update file1.v2->v3 note right of WD #lightgray file1:v3 end note note left of S #Salmon file1:v3 end note User-> C3 : <color:limegreen><back:black><b> git commit -am "file1" </b></back></color> note right of C3 HEAD file1:v3 end note == Apply command: git reset --hard HEAD~ == User -> C2 : <color:limegreen><back:black><b> git reset --hard HEAD~ </b></back></color> note right of C2 HEAD file1:v2 end note note right of S #lightgray file1:v2 end note note right of WD #lightgray file1:v2 end note @enduml
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@startuml 'https://plantuml.com/class-diagram class App { Prints words and their frequency } class sortText { comparator } class text { scan(filePath): scans input file and return ArrayList of Maps print(ArrayList<Map<String, Integer>>): scans ArrayList of Maps and prints names with their frequencies File file: ArrayList<Map<String, Integer>> Map<String, Integer> DoesArrayexist If name exists: frequency +1 If name does not exist: sets frequency as 1 and put value into ArrayList of Maps } App -> text: > exercise46 text -> sortText: > unsorted arraylist sortText -> text: > sorted based on name frequencies text -> App: > String of names and their frequencies @enduml
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@startuml class ToDoListApp { start() } class DataOps { ToDoList toDoList String currentPath getInstance() ArrayList<ListItem> getItems() ToDoList readDataFile(File file) writeDataToFile(File file) } class ToDoController { newList() loadList(File file) saveList(File file) newListOnClick() loadListOnClick() saveListOnClick() newListOnClick() onlyCompleteOnClick() onlyIncompleteOnClick() refreshListView(onlyComplete, onlyIncomplete) helpDialog() simpleDialog(String title, String header, String defaultString) } class ToDoListListCell { updateItem(ListItem item, boolean empty) markComplete() editDetails(String description, String date) deleteItem() editDetailsOnClick() deleteItemOnClick() } class ToDoList { String title ArrayList<ListItem> items addItem(ListItem item) } class ListItem { String description String date boolean complete setDescription() setDate() setComplete() } ToDoList <-- ListItem ToDoController <-- ToDoListListCell ToDoListApp <-- ToDoController @enduml
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@startuml Title Quoting Service Sequences participant "Payer DFSP" participant "Switch\nQuoting\nService" as Switch participant "Payee DFSP" autonumber note over "Payer DFSP", Switch: Payer DFSP requests quote from Payee DFSP "Payer DFSP" -\ Switch: POST /quotes Switch --/ "Payer DFSP": 202 Accepted Switch -> Switch: Validate Quote Request alt quote is valid Switch -> Switch: Persist Quote Data note over Switch, "Payee DFSP": Switch forwards quote request to Payee DFSP\n<Payer based Rules> Switch -\ "Payee DFSP": POST /quotes "Payee DFSP" --/ Switch: 202 Accepted "Payee DFSP" -> "Payee DFSP": Calculate Fees/Charges alt Payee DFSP successfully calculates quote note over "Payee DFSP", Switch: Payee DFSP responds to quote request "Payee DFSP" -\ Switch: PUT /quotes/{ID} Switch --/ "Payee DFSP": 200 Ok Switch -> Switch: Validate Quote Response alt response is ok Switch -> Switch: Persist Response Data note over Switch, "Payer DFSP": Switch forwards quote response to Payer DFSP\n<Payee \ whole request Rule> Switch -\ "Payer DFSP": PUT /quotes/{ID} "Payer DFSP" --/ Switch: 200 Ok note over "Payer DFSP" #3498db: Payer DFSP continues\nwith transfer if quote\nis acceptable... else response invalid note over Switch, "Payee DFSP": Switch returns error to Payee DFSP Switch -\ "Payee DFSP": PUT /quotes/{ID}/error "Payee DFSP" --/ Switch : 200 Ok note over Switch, "Payee DFSP" #ec7063: Note that under this\nscenario the Payer DFSP\nmay not receive a response end else Payee DFSP calculation fails or rejects the request note over "Payee DFSP", Switch: Payee DFSP returns error to Switch "Payee DFSP" -\ Switch: PUT quotes/{ID}/error Switch --/ "Payee DFSP": 200 OK Switch -> Switch: Persist error data note over "Payer DFSP", Switch: Switch returns error to Payer DFSP Switch -\ "Payer DFSP": PUT quotes/{ID}/error "Payer DFSP" --/ Switch: 200 OK end else quote invalid note over "Payer DFSP", Switch: Switch returns error to Payer DFSP Switch -\ "Payer DFSP": PUT quotes/{ID}/error "Payer DFSP" --/ Switch: 200 OK end @enduml
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@startuml class com.example.earlylife.RadarChartActivity { # void onCreate(Bundle) } class com.example.earlylife.ActivitiesFragment { - {static} String ARG_PARAM1 - {static} String ARG_PARAM2 - String mParam1 - String mParam2 + {static} ActivitiesFragment newInstance(String,String) + void onCreate(Bundle) + View onCreateView(LayoutInflater,ViewGroup,Bundle) + void onClick(View) } class com.example.earlylife.NumbersActivity { # void onCreate(Bundle) } class com.example.earlylife.StatisticsFragment { - {static} String ARG_PARAM1 - {static} String ARG_PARAM2 - String mParam1 - String mParam2 + {static} StatisticsFragment newInstance(String,String) + void onCreate(Bundle) + View onCreateView(LayoutInflater,ViewGroup,Bundle) + void onClick(View) } class com.example.earlylife.TabbedActivity { ~ TabLayout tabLayout ~ ViewPager2 pager2 ~ FragmentAdapter adapter # void onCreate(Bundle) } class com.example.earlylife.PieChartActivity { # void onCreate(Bundle) } class com.example.earlylife.MainActivity { # void onCreate(Bundle) - boolean isConnected(MainActivity) + void showCustomDialog() } class com.example.earlylife.BarChartActivity { # void onCreate(Bundle) } class com.example.earlylife.HelpFragment { - {static} String ARG_PARAM1 - {static} String ARG_PARAM2 - String mParam1 - String mParam2 + {static} HelpFragment newInstance(String,String) + void onCreate(Bundle) + View onCreateView(LayoutInflater,ViewGroup,Bundle) } class com.example.earlylife.ShapesActivity { # void onCreate(Bundle) } class com.example.earlylife.FragmentAdapter { + Fragment createFragment(int) + int getItemCount() } class com.example.earlylife.LoveActivity { # void onCreate(Bundle) } class com.example.earlylife.MiscActivity { # void onCreate(Bundle) } androidx.appcompat.app.AppCompatActivity <|-- com.example.earlylife.RadarChartActivity com.example.earlylife.OnClickListener <|.. com.example.earlylife.ActivitiesFragment androidx.fragment.app.Fragment <|-- com.example.earlylife.ActivitiesFragment androidx.appcompat.app.AppCompatActivity <|-- com.example.earlylife.NumbersActivity com.example.earlylife.OnClickListener <|.. com.example.earlylife.StatisticsFragment androidx.fragment.app.Fragment <|-- com.example.earlylife.StatisticsFragment androidx.appcompat.app.AppCompatActivity <|-- com.example.earlylife.TabbedActivity androidx.appcompat.app.AppCompatActivity <|-- com.example.earlylife.PieChartActivity androidx.appcompat.app.AppCompatActivity <|-- com.example.earlylife.MainActivity androidx.appcompat.app.AppCompatActivity <|-- com.example.earlylife.BarChartActivity androidx.fragment.app.Fragment <|-- com.example.earlylife.HelpFragment androidx.appcompat.app.AppCompatActivity <|-- com.example.earlylife.ShapesActivity androidx.viewpager2.adapter.FragmentStateAdapter <|-- com.example.earlylife.FragmentAdapter androidx.appcompat.app.AppCompatActivity <|-- com.example.earlylife.LoveActivity androidx.appcompat.app.AppCompatActivity <|-- com.example.earlylife.MiscActivity @enduml
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@startuml skinparam dpi 300 skinparam class { backgroundColor Ivory borderColor DarkRed } package ExportUtils { Exporter <|-- TPTPExporter Exporter - CNFFormulaVisitor TPTPExporter *-- TPTPHeader CNFFormulaVisitor --o CNFFormulaInfo } CNFFormula ()-- Exporter class CNFFormulaVisitor { + visit_variable(variable) + visit_functor(functor) + visit_predicate(predicate) + visit_atom(atom) + visit_literal(literal) + visit_cnf_clause(CNFClause) + visit_cnf_formula(CNFFormula) } class CNFFormulaInfo { number_of_{variables,functors,predicates,...} number_of_horn_clauses_instances number_of_constant_functors } abstract class Exporter { + export(expression: CNFFormula, filename: str) } class TPTPExporter { } class TPTPHeader { cnf_formula_info } @enduml
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@startuml realisierung left to right direction interface IntList { get(i: int): int put(i: int, v: int) add(v: int) remove(i: int) } class IntListImpl1 implements IntList { +get(i: int): int +pub(i: int, v: int) +add(v: int) +remove(i: int) } @enduml @startuml objektdiagramm left to right direction object zug { kopf = erster_waggon } zug --> erster_waggon object erster_waggon { ladung = 11 naechster = zweiter_waggon } erster_waggon --> zweiter_waggon object zweiter_waggon { ladung = 22 naechster = dritter_waggon } zweiter_waggon --> dritter_waggon object dritter_waggon { ladung = 33 naechster = null } @enduml @startuml klassendiagramm left to right direction interface IntList { } class Zug implements IntList { - kopf: Waggon } class Waggon { - ladung: int - naechster: Waggon } Zug o-- Waggon Waggon o-- Waggon @enduml @startuml klassendiagramm2 left to right direction interface IntList { } class LinkedIntList implements IntList { - head: IntElement } class IntElement { - value: int - next: IntElement } LinkedIntList o-- IntElement IntElement o-- IntElement @enduml @startuml objektdiagramm2 left to right direction object zug { kopf = erster_waggon } zug --> erster_waggon object erster_waggon { ladung = 11 naechster = zweiter_waggon } erster_waggon --> dritter_waggon object zweiter_waggon { ladung = 22 naechster = dritter_waggon } zweiter_waggon -> dritter_waggon object dritter_waggon { ladung = 33 naechster = null } @enduml
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@startuml title __FILESTORAGE's Class Diagram__\n package filestorage { class FileController { {static} - logger : Logger + uploadFile() } } package filestorage { class FileService { - URL : String - ACCESS_KEY : String - SECRET_KEY : String - BUCKET : String - minioClient : MinioClient + FileService() - createBucket() + uploadFile() } } package filestorage { class UploadFileResponse { - fileName : String - fileDownloadUri : String - fileType : String - size : long + UploadFileResponse() + getFileName() + getFileDownloadUri() + getFileType() + getSize() } } FileController o-- FileService : fileService FileController o-- MessagingController : messagingController right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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class
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SeraphinaMJ/Reformed
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2023-04-06T00:40:34.223840
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namespace SceneManagement { class Space { +GetObjectCount() +IsEnabled() +GetID() +ToTypeID() +GetName() +SetName() +GetScene() +SetScene() +MoveGameObject() +InstantiateGameObject() +DestroyGameObject() +GetGameObjectList() +GetGameObjectByID() +GetGameObjectByName() +GetTypeLevelGameObjectList() +DontDeleteOnLoad() +DeleteOnLoad() +GetDeleteOnLoad() +SetEnabled() +Read() +Write() +GetShouldSerialize() +SetShouldSerialize() } }
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@startuml package "User Generic Subdomain" <<Rectangle>> { class User } package "Supporting Subdomains" <<Rectangle>> { class Card class Country class Phone class Money class Currency class Session } "Supporting Subdomains" <.. "User Generic Subdomain" : use package "Transfer Core Domain" <<Rectangle>> { class Transfer class Receiver class TransferNumber class Commission } "Transfer Core Domain" <.. "User Generic Subdomain" : use "Transfer Core Domain" <.. "Supporting Subdomains" : use @enduml
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@startuml class Batalla{ - perdidaAtacante:int - perdidaDefensor:int - resultadoDadoAtacante:ArrayList<Integer> - resultadoDadoDefensor:ArrayList<Integer> - compararResultado(ArrayList<Integer> resultadoDadoAtacante,ArrayList<Integer> resultadoDadoDefensor):void - tirarDado(int cantidadDeTiros):ArrayList<Integer> - tirarDadoAtacante(int numeroFichasAtacante):void - tirarDadoDefensor(int numeroFichasDefensor):void + atacar(Ejercitos ejercitoAtacante,Ejercitos ejercitoDefensor):void } class Dado{ - maximasTiradas:int - cantidadNumerosDado:int + tirarDado(int cantidad):ArrayList<Integer> } class Ejercitos{ - comandante:Jugador ~ condicionActual:EstadoEjercitos ~ avisarOcupacionExitosa(Pais unPais):Ejercitos - retirarse():void - confirmarNuevaDivisionDe(int numeroFuerzas):Ejercitos - fueDerrotado():boolean + generarDivision(int cantidad):Ejercitos + restarEjercitos(int cantidad):void + sonAliadosDe(Ejercitos ejercitos):boolean + getCantidadEjercitos():int + agregarEjercitos(int cantidad):void + agregarDivision(Ejercitos nuevaDivision):void + equals(Object otroObjeto):boolean + moverEjercitoACon(Ejercitos otroEjercito,int cantidad):void } class EjercitosNulos{ + disputarDominioDe(Pais unPais,Ejercitos otrosEjercitos):Ejercitos } interface EstadoEjercitos{ + evaluarFuerzasRestantes():EstadoEjercitos + getCantidadFuerzas():int + agregarFuerzas(int numeroDeFuerzas):EstadoEjercitos + restarFuerzas(int numeroFuerzas):EstadoEjercitos + estanDerrotados():boolean } class EstadoEjercitosDerrotados{ } class EstadoEjercitosEnPie{ - numeroDeFuerzas:int } class Pais{ - ejercitos:Ejercitos - nombreDelPais:String - paisesConectados:ArrayList<Pais> - esDelMismoEquipo(Pais otroPais):boolean - esLimitrofe(Pais otroPais):boolean + recibirTropas(Ejercitos otrosEjercitos):void + getNombreDelPais():String + getCantidadDeEjercitos():int + agregarPaisConectado(Pais unPais):void + agregarEjercito(int cantidadDeEjercitos):void + atacarA(Pais otroPais):void + moverEjercitoA(Pais otroPais,int cantidad):void } Batalla ..> Dado Batalla ..> Ejercitos Ejercitos <|-- EjercitosNulos Pais --> Ejercitos EstadoEjercitos <- Ejercitos EstadoEjercitos <|.. EstadoEjercitosDerrotados EstadoEjercitos <|.. EstadoEjercitosEnPie @enduml
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@startuml title __PROBLEM 1's Class Diagram__\n namespace com.company { class com.company.Main { } } namespace component.framework { class component.framework.Django { } } namespace component.framework { interface component.framework.Framework { } } namespace component.framework { class component.framework.FrameworkFactory { } } namespace component.framework { class component.framework.Laravel { } } namespace component.framework { class component.framework.Spring { } } namespace component.hardware.controller { class component.hardware.controller.AddOnController { } } namespace component.hardware.controller { class component.hardware.controller.BuiltInController { } } namespace component.hardware.controller { interface component.hardware.controller.Controller { } } namespace component.hardware.display { interface component.hardware.display.Display { } } namespace component.hardware.display { class component.hardware.display.LCD { } } namespace component.hardware.display { class component.hardware.display.LED { } } namespace component.hardware.display { class component.hardware.display.TouchScreen { } } namespace component.hardware.identification { interface component.hardware.identification.Identfication { } } namespace component.hardware.identification { class component.hardware.identification.NFC { } } namespace component.hardware.identification { class component.hardware.identification.RFID { } } namespace component.hardware.storage { class component.hardware.storage.BuiltInStorage { } } namespace component.hardware.storage { class component.hardware.storage.SDCard { } } namespace component.hardware.storage { interface component.hardware.storage.Storage { } } namespace component.hardware.weightmeasurement { class component.hardware.weightmeasurement.LoadSensor { } } namespace component.hardware.weightmeasurement { interface component.hardware.weightmeasurement.WeightMeasurement { } } namespace component.hardware.weightmeasurement { class component.hardware.weightmeasurement.WeightModule { } } namespace component.internet { class component.internet.Ethernet { } } namespace component.internet { class component.internet.GSM { } } namespace component.internet { interface component.internet.Internet { } } namespace component.internet { class component.internet.InternetFactory { } } namespace component.internet { class component.internet.WiFi { } } namespace microcontroller { class microcontroller.ATMega32 { } } namespace microcontroller { class microcontroller.ArduinoMega { } } namespace microcontroller { abstract class microcontroller.Microncontroller { } } namespace microcontroller { class microcontroller.RaspberryPi { } } namespace product { class product.Product { } } namespace teagaspackage { class teagaspackage.Diamond { } } namespace teagaspackage { class teagaspackage.Gold { } } namespace teagaspackage { class teagaspackage.Platinum { } } namespace teagaspackage { class teagaspackage.Silver { } } namespace teagaspackage { interface teagaspackage.TeaGASPackage { } } namespace teagaspackage { class teagaspackage.TeaGASPackageFactory { } } component.framework.Django .up.|> component.framework.Framework component.framework.Laravel .up.|> component.framework.Framework component.framework.Spring .up.|> component.framework.Framework component.hardware.controller.AddOnController .up.|> component.hardware.controller.Controller component.hardware.controller.BuiltInController .up.|> component.hardware.controller.Controller component.hardware.display.LCD .up.|> component.hardware.display.Display component.hardware.display.LED .up.|> component.hardware.display.Display component.hardware.display.TouchScreen .up.|> component.hardware.display.Display component.hardware.identification.NFC .up.|> component.hardware.identification.Identfication component.hardware.identification.RFID .up.|> component.hardware.identification.Identfication component.hardware.storage.BuiltInStorage .up.|> component.hardware.storage.Storage component.hardware.storage.SDCard .up.|> component.hardware.storage.Storage component.hardware.weightmeasurement.LoadSensor .up.|> component.hardware.weightmeasurement.WeightMeasurement component.hardware.weightmeasurement.WeightModule .up.|> component.hardware.weightmeasurement.WeightMeasurement component.internet.Ethernet .up.|> component.internet.Internet component.internet.GSM .up.|> component.internet.Internet component.internet.WiFi .up.|> component.internet.Internet microcontroller.ATMega32 -up-|> microcontroller.Microncontroller microcontroller.ATMega32 o-- component.hardware.controller.Controller : controller microcontroller.ATMega32 o-- component.hardware.display.Display : display microcontroller.ATMega32 o-- component.hardware.identification.Identfication : identfication microcontroller.ATMega32 o-- component.hardware.storage.Storage : storage microcontroller.ATMega32 o-- component.hardware.weightmeasurement.WeightMeasurement : weightMeasurement microcontroller.ArduinoMega -up-|> microcontroller.Microncontroller microcontroller.ArduinoMega o-- component.hardware.controller.Controller : controller microcontroller.ArduinoMega o-- component.hardware.display.Display : display microcontroller.ArduinoMega o-- component.hardware.identification.Identfication : identfication microcontroller.ArduinoMega o-- component.hardware.storage.Storage : storage microcontroller.ArduinoMega o-- component.hardware.weightmeasurement.WeightMeasurement : weightMeasurement microcontroller.RaspberryPi -up-|> microcontroller.Microncontroller microcontroller.RaspberryPi o-- component.hardware.controller.Controller : controller microcontroller.RaspberryPi o-- component.hardware.display.Display : display microcontroller.RaspberryPi o-- component.hardware.identification.Identfication : identfication microcontroller.RaspberryPi o-- component.hardware.storage.Storage : storage microcontroller.RaspberryPi o-- component.hardware.weightmeasurement.WeightMeasurement : weightMeasurement product.Product o-- component.framework.Framework : framework product.Product o-- component.internet.Internet : internet product.Product o-- teagaspackage.TeaGASPackage : teaGASPackage teagaspackage.Diamond .up.|> teagaspackage.TeaGASPackage teagaspackage.Diamond o-- microcontroller.Microncontroller : microncontroller teagaspackage.Gold .up.|> teagaspackage.TeaGASPackage teagaspackage.Gold o-- microcontroller.Microncontroller : microncontroller teagaspackage.Platinum .up.|> teagaspackage.TeaGASPackage teagaspackage.Platinum o-- microcontroller.Microncontroller : microncontroller teagaspackage.Silver .up.|> teagaspackage.TeaGASPackage teagaspackage.Silver o-- microcontroller.Microncontroller : microncontroller right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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class
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@startuml Actor "actorName" as A box "Manage-Policy" #lightblue participant CLI as CLI participant Web as Web participant "adc" as S A -> CLI : adc-policies-list() CLI -> S : policies/list() A -> Web : policies/list() Web -> S : policies/list() end box @enduml
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Rhadamys/ddm-usach
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@startuml hide footbox title Clic en boton "Relizar acciones" actor jugador as j participant ControladorBatalla as contB participant SubVistaLanzamientoDados as visLan activate contB activate visLan j -> visLan:Click realizar accion visLan --> contB contB -> contB:acumularPuntos() activate contB deactivate contB alt Si hay caras de invocacion alt Si esta conectado al terreno de otros jugadores y tiene por lo menos una criatura invocada contB->contB:mostrarMensajeRealizarInvocacion() activate contB deactivate contB else Si no se cumple alguna de las condiciones contB -> contB :mostrarVistaSeleccionCriaturas() activate contB deactivate contB contB -> visLan:dispose() visLan --> contB end alt else si no hay caras de invocacion contB -> contB:realizarAcciones() activate contB deactivate contB contB -> visLan:dispose() visLan --> contB deactivate visLan end alt @enduml
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@startuml ' declate title title 6.2.4. Get Settlement By Id (getSettlementById) autonumber ' declare actors actor "Hub Employee" as OPERATOR boundary "Settlement Service API" as SSAPI entity "Settlement DAO" as SETTLE_DAO database "Central Store" as DB box "Central HUB" #lightpink participant OPERATOR end box box "Settlement Service" #lightgreen participant SSAPI participant SETTLE_DAO end box box "Central Services" #lightyellow participant DB end box ' start flow group Get Settlement By Id activate OPERATOR OPERATOR -> SSAPI: GET - /settlements/{id} activate SSAPI SSAPI-> SETTLE_DAO: Request settlement state\n<color #FF0000><b>Error code:</b> 2001</color> activate SETTLE_DAO SETTLE_DAO -> DB: Retrieve settlement activate DB hnote over DB #lightyellow SELECT s.settlementId, ssc.settlementStateId, s.reason, s.createdDate FROM **settlement** s JOIN **settlementStateChange** ssc ON ssc.settlementStateChangeId = s.currentStateChangeId WHERE s.settlementId = {id} end hnote deactivate DB SSAPI <-- SETTLE_DAO: Return **settlement** deactivate SETTLE_DAO alt settlement found SSAPI-> SETTLE_DAO: Request settlement windows\n<color #FF0000><b>Error code:</b> 2001</color> activate SETTLE_DAO SETTLE_DAO -> DB: Retrieve windows activate DB hnote over DB #lightyellow SELECT sw.settlementWindowId, swsc.settlementWindowStateId, swsc.reason, sw.createdDate, swsc.createdDate changedDate FROM **settlementSettlementWindow** ssw JOIN **settlementWindow** sw ON sw.settlementWindowId = ssw.settlementWindowId JOIN **settlementWindowStateChange** swsc ON swsc.settlementWindowStateChangeId = sw.currentStateChangeId WHERE ssw.settlementId = {id} end hnote deactivate DB SSAPI <-- SETTLE_DAO: Return **windows** deactivate SETTLE_DAO SSAPI-> SETTLE_DAO: Request settlement accounts\n<color #FF0000><b>Error code:</b> 2001</color> activate SETTLE_DAO SETTLE_DAO -> DB: Retrieve accounts activate DB hnote over DB #lightyellow SELECT pc.participantId, spc.participantCurrencyId, spcsc.settlementStateId, spcsc.reason, spc.netAmount, pc.currencyId FROM **settlementParticipantCurrency** spc JOIN **settlementParticipantCurrencyStateChange** spcsc ON spcsc.settlementParticipantCurrencyStateChangeId = spc.currentStateChangeId JOIN **participantCurrency** pc ON pc.participantCurrencyId = spc.participantCurrencyId WHERE spc.settlementId = {id} end hnote deactivate DB SSAPI <-- SETTLE_DAO: Return **accounts** deactivate SETTLE_DAO deactivate SETTLE_DAO note left of SSAPI #yellow { "id": settlement.settlementId, "state": settlement.settlementStateId, "settlementWindows": [ [ { "id": window.settlementWindowId, "reason": window.reason, "state": window.settlementWindowStateId, "createdDate": window.createdDate, "changedDate": window.changedDate } ] ], "participants": [ { "id": account.participantId, "accounts": [ { "id": account.participantCurrencyId, "reason": account.reason, "state": account.settlementStateId, "netSettlementAmount": { "amount": account.netAmount, "currency": account.currencyId } } ] } ] } end note OPERATOR <-- SSAPI: Respond HTTP - 200 (OK) else note right of SSAPI #lightgray Log ERROR event end note note left of SSAPI #yellow { errorInformation: { "errorCode": <integer>, "errorDescription": "Client error description" } } end note OPERATOR <-- SSAPI: Respond HTTP - 4xx (Client error) deactivate SSAPI deactivate OPERATOR end end @enduml
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usecase
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[]
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@startuml title Keyple 2.0 - keyple-remote-plugin-api - 2.0 (26/01/2021) end title ' == THEME == 'Couleurs issues de : https://htmlcolorcodes.com/fr/tableau-de-couleur/tableau-de-couleur-design-plat/ !define C_GREY1 F8F9F9 !define C_GREY2 F2F3F4 !define C_GREY3 E5E7E9 !define C_GREY4 D7DBDD !define C_GREY5 CACFD2 !define C_GREY6 BDC3C7 !define C_LINK 3498DB !define C_USE 27AE60 skinparam Shadowing false skinparam ClassFontStyle italic skinparam ClassBorderColor #D4AC0D skinparam stereotypeABorderColor #A9DCDF skinparam stereotypeIBorderColor #B4A7E5 skinparam stereotypeCBorderColor #ADD1B2 skinparam stereotypeEBorderColor #EB93DF ' Red skinparam ClassBackgroundColor<<red>> #FDEDEC skinparam ClassBorderColor<<red>> #E74C3C hide <<red>> stereotype ' Purple skinparam ClassBackgroundColor<<purple>> #F4ECF7 skinparam ClassBorderColor<<purple>> #8E44AD hide <<purple>> stereotype ' blue skinparam ClassBackgroundColor<<blue>> #EBF5FB skinparam ClassBorderColor<<blue>> #3498DB hide <<blue>> stereotype ' Green skinparam ClassBackgroundColor<<green>> #E9F7EF skinparam ClassBorderColor<<green>> #27AE60 hide <<green>> stereotype ' Grey skinparam ClassBackgroundColor<<grey>> #EAECEE skinparam ClassBorderColor<<grey>> #2C3E50 hide <<grey>> stereotype ' == CONTENT == package "org.eclipse.keyple.plugin.remote" as api { +interface ObservableRemotePluginManager { -- +RemoteReaderManager createReader (String readerName, \tRemoteReaderSpi remoteReaderSpi) +RemoteReaderManager getReader (String readerName) +void onPluginEvent (String jsonData) } +interface RemoteReaderManager { } +interface ObservableRemoteReaderManager extends RemoteReaderManager { -- +void onReaderEvent (String jsonData) } package spi { +interface RemoteReaderSpi { -- +void setManager (RemoteReaderManger manager) .. +boolean isContactless () +boolean isCardPresent () .. +void releaseChannel () .. +String processCardSelectionRequests (String jsonData) +String processCardRequest (String jsonData) } +interface ObservableRemoteReaderSpi extends RemoteReaderSpi { -- +void startCardDetection (String jsonData) +void stopCardDetection () +void setDefaultSelectionRequest (String jsonData) +void finalizeCardProcessing () } +interface RemotePluginSpi { +Map<String, RemoteReaderSpi> initNativeReaders () } +interface ObservableRemotePluginSpi extends RemotePluginSpi { -- +void setManager (ObservableRemotePluginManager manager) } +interface PoolRemotePluginSpi { -- +SortedSet<String> getReaderGroupReferences () .. +RemoteReaderSpi allocateReader (String groupReference) +void releaseReader (RemoteReaderSpi reader) } +interface RemotePluginFactorySpi { +String getPluginName () +RemotePluginSpi getPlugin () } +interface PoolRemotePluginFactorySpi { +String getPluginName () +PoolRemotePluginSpi getPlugin () } } } ' Associations ObservableRemotePluginManager ..> RemoteReaderManager #C_USE : provide > RemotePluginFactorySpi ..> RemotePluginSpi #C_USE : provide > PoolRemotePluginFactorySpi ..> PoolRemotePluginSpi #C_USE : provide > RemotePluginSpi ..> RemoteReaderSpi #C_USE : provide > ObservableRemotePluginSpi .left.> ObservableRemotePluginManager #C_USE : use > PoolRemotePluginSpi ..> RemoteReaderSpi #C_USE : provide > RemoteReaderSpi .left.> RemoteReaderManager #C_USE : use > ObservableRemoteReaderSpi .left.> ObservableRemoteReaderManager #C_USE : use > ' == LAYOUT == PoolRemotePluginSpi -[hidden]- ObservableRemotePluginSpi ObservableRemotePluginSpi -[hidden]- RemoteReaderSpi ' == STYLE == package api #C_GREY1 {} package spi #C_GREY2 {} @enduml
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@startuml homework2 skinparam classAttributeIconSize 0 class FlightReservationSystem { - fligts: List<Flight> + searchFlight(id: String): Flight + purchaseTicket(id: Flight, customerId: String): String + getAvailableSeats(id: Flight): List<Int> + selectSeat(seatNumber: Int, customerId: String): Void } class Flight { - id: String } class Customer { + id + reserve() + pay() } class Bank { + withdraw() } Flight "0..*" --o "1" FlightReservationSystem Customer "1" -- "1" FlightReservationSystem Customer "0..*" -- "1..*" Bank @enduml
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@startuml title __PROPERTY's Class Diagram__\n namespace system.property { class system.property.GetDirectory { {static} + main() } } namespace system.property { class system.property.GetJavaVersionTest { {static} + LOGGER : Log {static} + main() } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface GraphQLMaxResourceLimitExceededError [[GraphQLMaxResourceLimitExceededError.svg]] extends GraphQLErrorObject { code: String exceededResource: [[ReferenceTypeId.svg ReferenceTypeId]] } interface GraphQLErrorObject [[GraphQLErrorObject.svg]] { code: String } @enduml
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@startuml interface IIterator { Object first() Object next() boolean hasNext() } class Iterator implements IIterator { - List<Object> list - int index + Iterator(List<Object> list) + Object first() + Object next() + boolean hasNext() } interface IAggregate { void add(Object obj) void remove(Object obj) IIterator getIterator() } class Aggregate implements IAggregate { - List<Object> list + void add(Object obj) + void remove(Object obj) + IIterator getIterator() } Aggregate *- Iterator @enduml
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@startuml title __SCENES's Class Diagram__\n namespace uas.lntv.pacmangame { namespace Scenes { abstract class uas.lntv.pacmangame.Scenes.Controller { # GAME_CAM : OrthographicCamera # PauseReady : boolean # STAGE : Stage # TILE_SIZE : int # VIEWPORT : Viewport # downPressed : boolean # leftPressed : boolean # rightPressed : boolean # touchEvent : boolean # upPressed : boolean + Controller() + dispose() + isDownPressed() + isLeftPressed() + isRightPressed() + isTouchEvent() + isUpPressed() + pulledInput() + ready() + resize() + setPause() } } } namespace uas.lntv.pacmangame { namespace Scenes { class uas.lntv.pacmangame.Scenes.ControllerButtons { + ControllerButtons() } } } namespace uas.lntv.pacmangame { namespace Scenes { class uas.lntv.pacmangame.Scenes.ControllerJoystick { ~ touchDownPos : Vector3 + ControllerJoystick() } } } namespace uas.lntv.pacmangame { namespace Scenes { class uas.lntv.pacmangame.Scenes.Hud { - LIVE_PAC_MEN : ArrayList<PacMan> - SCORE_LABEL : Label - STAGE : Stage - STAGES : ArrayList<String> - TIME_LABEL : Label - TIME_TEXT_LABEL : Label - VISIBLE : boolean - WARNING_TIME : int - red : boolean - time : float - timeStamp : float - warned : boolean + Hud() + animateLives() + dispose() + getMap() + getStage() + getTime() + resetLives() + resetTimeStamp() + update() + updateTime() - animate() - reset() } } } uas.lntv.pacmangame.Scenes.Controller o-- uas.lntv.pacmangame.Managers.Assets : ASSETS uas.lntv.pacmangame.Scenes.Controller o-- uas.lntv.pacmangame.Screens.MapScreen : SCREEN uas.lntv.pacmangame.Scenes.ControllerButtons -up-|> uas.lntv.pacmangame.Scenes.Controller uas.lntv.pacmangame.Scenes.ControllerJoystick -up-|> uas.lntv.pacmangame.Scenes.Controller uas.lntv.pacmangame.Scenes.ControllerJoystick o-- uas.lntv.pacmangame.Sprites.Joystick : joystick uas.lntv.pacmangame.Scenes.Hud o-- uas.lntv.pacmangame.Screens.MapScreen : SCREEN uas.lntv.pacmangame.Scenes.Hud o-- uas.lntv.pacmangame.Managers.Assets : assets right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class DeleteManeuverCommand { + DeleteManeuverCommand(db:IDBConnection, maneuver:Maneuver) + Execute() : int + Undo() : int } IDBCommand <|-- DeleteManeuverCommand DeleteManeuverCommand --> "db" IDBConnection DeleteManeuverCommand --> "maneuver" Maneuver @enduml
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@startuml Applying_Consent_Sequence title \n\n participant "Third-Party\nApp" as TPP box Open Banking APIs #e06666 participant "API\nGateway" as API_GATEWAY participant "API\nBuilder" as API_BUILDER end box box Identity and Access Control #94c47d participant "Identity\nManagement" as IAM end box box Core Banking Applications #d5a6bd participant "Banking\nSystems" as ASPSP_API end box hide footbox note right of TPP Overview === Filtering responses for account/permissions at the Gateway is pragmatic in many use cases but is ultimately not scaleable due to load and determinism for features such as pagination. It should therefore be implemented as close to the system of record as possible i.e. Core Banking Applications. The order of prefer in terms of solutions is: ||| 1. Filter at the Core Banking Application. 2. Filter at a microservice capable of "stateful" behaviour. 3. Filter at the Gateway. end note TPP -> API_GATEWAY: Request Account Information Resource\nwith valid Access Token API_GATEWAY -> IAM: Call Access Token Introspect Endpoint API_GATEWAY <-- IAM: Return introspection information API_GATEWAY -> API_GATEWAY: Inspect request alt TPP does not have Consent for the requested account or resource note right of TPP In some cases the permissions are binary i.e. the TPP does or does not have permission to access a given endpoint. In such cases the Gateway can immediately respond without going to the backend. end note TPP <-- API_GATEWAY: Respond with 403 (Forbidden) else TPP has Consent to access requested resource alt Filtering is performed outside Gateway API_GATEWAY -> API_GATEWAY: Augment request\nwith consented accounts/permissions alt Filtering is performed at Core Banking Application API_GATEWAY -> API_BUILDER: Forward request with\nconsented accounts/permissions API_BUILDER -> API_BUILDER: Create request for consented accounts API_BUILDER -> ASPSP_API: Request data for consented accounts ASPSP_API -> ASPSP_API: Retrieve data for consented accounts ASPSP_API -> ASPSP_API: Apply permissions to requested data API_BUILDER <-- ASPSP_API: Return data for consented accounts API_GATEWAY <-- API_BUILDER: Return response else Filtering is performed at API Builder Application API_GATEWAY -> API_BUILDER: Forward request with\nconsented accounts/permissions API_BUILDER -> API_BUILDER: Create request for consented accounts API_BUILDER -> ASPSP_API: Request data for consented accounts ASPSP_API -> ASPSP_API: Retrieve data for consented accounts API_BUILDER <-- ASPSP_API: Return data for consented accounts API_BUILDER -> API_BUILDER: Apply correct permissions to response data API_GATEWAY <-- API_BUILDER: Return response end alt else Filtering is performed on API Gateway note right of API_GATEWAY The assumption here is that the API Gateway will connect to the Core Banking Applications directly. ||| Note this approach works fine where low-volumes are expected. However in scenarios where a high-volume is expected it may not be hugely efficient i.e. lots more data is returned to the gateway, then filtered. Unless the API Gateway has some means for managing state this may also make pagination difficult. end note API_GATEWAY -> ASPSP_API: Request target accounts ASPSP_API -> ASPSP_API: Retrieve data for consented accounts API_GATEWAY <-- ASPSP_API: Return response API_GATEWAY -> API_GATEWAY: Apply permissions end alt end alt API_GATEWAY -> API_GATEWAY: Format response for standards TPP <-- API_GATEWAY: Return response @enduml
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@startuml class org.accordproject.contactinformation.CommunicationChannel << (E,grey) >> { + EMAIL + PHONE } org.accordproject.contactinformation.CommunicationChannel --|> concerto.Concept class org.accordproject.contactinformation.ContactInformation << (A,green) >> { + String name + String title + String email + String phone + TimeZone timezone + CommunicationChannel communicationChannel } org.accordproject.contactinformation.ContactInformation --|> org.accordproject.contract.Clause @enduml
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@startuml enum ActionType { add modify delete noChange } enum StateType { acknowledged rejected pending held inProgress cancelled completed failed partial } enum RelationshipType { reliesOn } enum EventType { ServiceOrderCreationNotification ServiceOrderStateChangeNotification ServiceOrderItemStateChangeNotification } enum SeverityMessage { information error } class Error { code:int reason:string message:string status:string referenceError:string } class ServiceRelationship ServiceRelationship --> "1-1" RelationshipType : type ServiceRelationship --> "1-1" Service : service class ServiceRef { id:string href:string } class ServiceCharacteristic { name:string valueType:string } ServiceCharacteristic --> "0-1" Value : value class RelatedParty { id:string href:string role:string name:string @referredType:string } class ServiceSpecificationRef { id:string href:string name:string version:string @type:string @schemaLocation:string @baseType:string } ServiceSpecificationRef --> "0-1" TargetServiceSchema : targetServiceSchema class Service { id:string href:string name:string serviceState:string @type:string @schemaLocation:string } Service --> "0-*" ServiceCharacteristic : serviceCharacteristic Service --> "0-*" ServiceRelationship : serviceRelationship Service --> "0-*" RelatedParty : relatedParty Service --> "0-1" ServiceSpecificationRef : serviceSpecification class OrderItemRelationship { id:string } OrderItemRelationship --> "1-1" RelationshipType : type class ServiceOrderItem { id:string percentProgress:string @type:string @schemaLocation:string @baseType:string } ServiceOrderItem --> "0-1" ActionType : action ServiceOrderItem --> "0-1" StateType : state ServiceOrderItem --> "0-*" OrderItemRelationship : orderItemRelationship ServiceOrderItem --> "1-1" Service : service ServiceOrderItem --> "0-*" OrderMessage : orderItemMessage class ServiceOrder { id:string href:string externalId:string priority:string description:string category:string orderDate:dateTime completionDateTime:dateTime requestedStartDate:dateTime requestedCompletionDate:dateTime expectedCompletionDate:dateTime startDate:dateTime @baseType:string @type:string @schemaLocation:string } ServiceOrder --> "0-1" StateType : state ServiceOrder --> "0-*" RelatedParty : relatedParty ServiceOrder --> "0-*" OrderRelationship : orderRelationship ServiceOrder --> "0-*" ServiceOrderItem : orderItem ServiceOrder --> "0-*" OrderMessage : orderMessage class OrderRelationship { type:string id:string href:string @referredType:string } class TargetServiceSchema { @type:string @schemaLocation:string } class Value { serviceCharacteristicValue:string } class CreateServiceOrderItem { id:string } CreateServiceOrderItem --> "0-1" ActionType : action CreateServiceOrderItem --> "0-*" OrderItemRelationship : orderItemRelationship CreateServiceOrderItem --> "1-1" Service : service class CreateServiceOrder { externalId:string priority:string description:string category:string requestedStartDate:dateTime requestedCompletionDate:dateTime } CreateServiceOrder --> "0-*" RelatedParty : relatedParty CreateServiceOrder --> "0-*" OrderRelationship : orderRelationship CreateServiceOrder --> "0-*" CreateServiceOrderItem : orderItem class ServiceOrderSummary { id:string href:string externalId:string orderDate:dateTime completionDateTime:dateTime } ServiceOrderSummary --> "0-1" StateType : state class Notification { eventId:string eventDate:dateTime } Notification --> "1-1" EventType : eventType Notification --> "1-1" ServiceOrderSummaryWithItem : event class ServiceOrderItemSummary { id:string } ServiceOrderItemSummary --> "0-1" ActionType : action ServiceOrderItemSummary --> "0-1" StateType : state ServiceOrderItemSummary --> "1-1" Service : service class ServiceOrderSummaryWithItem { id:string href:string externalId:string orderDate:dateTime completionDateTime:dateTime } ServiceOrderSummaryWithItem --> "0-1" StateType : state ServiceOrderSummaryWithItem --> "0-*" ServiceOrderItemSummary : orderItem class OrderMessage { code:string field:string messageInformation:string correctionRequired:boolean } OrderMessage --> "1-1" SeverityMessage : severity @enduml
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@startuml participant Aplicacion participant "claves:Menu" as Menu participant "vista:Indice" as Vista participant "indice:Indice" as Indice Aplicacion -> Menu: activarMenu(claves) activate Menu return clave Aplicacion -> Aplicacion: formularioClaves(clave, minimo, maximo) Aplicacion -> Indice: obtenerVista(minimo, maximo) activate Indice create Vista Indice -> Vista: crearVista(indice, minimo, maximo) return vista @enduml
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@startuml "ThingBook System Thread" actor ProducerUser actor ConsumerUser box Test Framework actor Producer actor Consumer end box group User Management Producer -[#green]> ThingBook : <font color=green><b>Register (API)</b></font> create "Producer:\nUser" ThingBook -[#green]> "Producer:\nUser" : <font color=green><b>Create</b></font> ... Consumer -[#green]> ThingBook : <font color=green><b>Register (API)</b></font> create "Consumer:\nUser" ThingBook -[#green]> "Consumer:\nUser" : <font color=green><b>Create</b></font> end ... group Organization Management Producer -[#green]> ThingBook : <font color=green><b>Establish an Organization (API)</b></font> create "Producer:\nOrganization" ThingBook -[#green]> "Producer:\nOrganization" : <font color=green><b>Create</b></font> ... Consumer -[#green]> ThingBook : <font color=green><b>Establish an Organization (API)</b></font> create "Consumer:\nOrganization" ThingBook -[#green]> "Consumer:\nOrganization" : <font color=green><b>Create</b></font> end ... group Data Management Producer -[#green]> ThingBook : <font color=green><b>Create a Data Sharing Template (API)</b></font> create DataSharingTemplate ThingBook -[#green]> DataSharingTemplate : <font color=green><b>Create</b></font> ... Consumer -[#green]> ThingBook : <font color=green><b>Establish a Data Sharing Agreement (API)</b></font> Consumer -[#green]> DataSharingTemplate : <font color=green><b>Select</b></font> create DataSharingAgreement ThingBook -[#green]> DataSharingAgreement : <font color=green><b>Create (API)</b></font> Consumer -[#green]> DataSharingAgreement : <font color=green><b>Agree (API)</b></font> DataSharingAgreement -[#green]> Producer : <font color=green><b>Subscribe (MQTT)</b></font> ... Producer -[#green]> DataSharingAgreement : <font color=green><b>Observation (MQTT)</b></font> Consumer <[#red]- DataSharingAgreement : <font color=red><b>Observation (MQTT)</b></font> end ... group User Interface ProducerUser -[#red]> ThingBook : <font color=red><b>Manage DataSharing Agreement</b></font> ThingBook -[#red]> DataSharingAgreement : <font color=red><b>Manage</b></font> ... ConsumerUser -[#red]> ThingBook : <font color=red><b>Manage DataSharing Agreement</b></font> ThingBook -[#red]> DataSharingAgreement : <font color=red><b>Manage</b></font> end hide footbox @enduml
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@startuml Permisos hide circle class Permisos{ idPermiso: int permiso: string descripcion: string } @enduml
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@startuml skinparam responseMessageBelowArrow true control Scheduler participant "BoxFacade" as Facade participant "BoxCommand" as Command participant "BoxFinder" as Finder participant "CardProvider" as Provider participant "BoxCreator" as Creator boundary Client database "CardCache" as cache order 150 database "BoxRepo" as Repo order 200 Scheduler -> Facade: findNew() Facade -> Command: findNew() activate Command Command -> Repo:findLastReleaseDate() Command <-- Repo: date alt dateWasFound case Command -> Finder: findBoxesReleasedAfter\n(date) activate Finder Finder -> Provider: findCardsReleasedAfter\n(date) activate Provider Provider -> cache: findCardsReleasedAfter(date) Provider <-- cache: cards Finder <-- Provider: cards deactivate Provider Finder -> Finder: getSetNames(cards) Finder -> Client: findCardSetsByNames\n(setNames) Finder <--Client: cardSets Finder -> Creator: from(cardSets) Finder <-- Creator: boxes Command <-- Finder: boxes deactivate Finder else dateNotFound Command -> Finder: findAllBoxes activate Finder Finder -> Client: findAllCardSets() Finder <--Client: setNames Finder -> Creator: from(setNames) Finder <-- Creator: boxes Command <-- Finder: allBoxes deactivate Finder end Command -> Repo: saveAll(boxes) Command <-- Repo: newBoxIds Facade <-- Command: newBoxIds deactivate Command @enduml
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@startuml top to bottom direction ' left to right direction skinparam shadowing false skinparam monochrome true class PyELMT{ id type description* update() } class AbstractELMT{ name } class PhysicalELMT{ name material: Material } Interface Mongo{ mongo_document export_mongo(): MongoDB document import_mongo(MongoDB document) ' - attribute_check() } Interface OpenBrIM{ export_openbrim(): OpenBrIM file import_openbrim(OpenBrIM file) ' - attribute_check() } Interface OpenBrIM_fem{ openbrim_fem_elmt } Interface OpenBrIM_geo{ openbrim_geo_elmt } PyELMT <|-- AbstractELMT PyELMT <|-- PhysicalELMT OpenBrIM_fem <|-- AbstractELMT OpenBrIM_fem <|-- PhysicalELMT OpenBrIM_geo <|-- PhysicalELMT OpenBrIM <|-- OpenBrIM_fem OpenBrIM <|-- OpenBrIM_geo Mongo <|-- PyELMT @enduml
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@startuml package "unit 'pointerhash'" <<Rectangle>> { class TPLPointerHashList { .. Properties .. {field} +Capacity : Integer [rw] {field} +Count : Integer [r] {field} +Duplicates : TDuplicates [rw] {field} +GrowFactor: Integer [rw] {field} +KeyData[skey: string] : Pointer [rw] (default) {field} +LoadFactor : Integer [rw] __ .. Constructors .. +Create() +Create(icapacity: Integer) +Create(icapacity: Integer; ifactor: Integer) +Destroy() .. Administration Methods .. +setLoadFactor(ifactor: Integer) +setGrowFactor(ifactor: Integer) +setCapacity(icapacity: Integer) +Add(const skey: string; ppointer: Pointer) : Boolean +setValue(const skey: string; ppointer: Pointer) +removeKey(const skey: string) +Clear() .. Consultation Methods .. {method} +getValue(const skey: string) : Pointer {method} +hasKey(const skey: string) : Boolean {method} +moveFirst() : Boolean {method} +moveNext() : Boolean {method} +getCurrentKey() : string {method} +getCurrentValue() : Pointer } TPLPointerHashList "1" *-- "1" TDuplicates : uses TPLPointerHashList -[hidden]> TDuplicates enum TDuplicates { dupIgnore dupAccept dupError } note right of TDuplicates : from Types.TDuplicates TPLPointerHashList "1" *-- "n" TPLPointerNodeList : contains class TPLPointerNodeList { .. Properties .. {field} +GrowFactor : Integer [rw] __ .. Constructors .. +Create() +Create(iindex: Integer) +Create(iindex: Integer; ifactor: Integer) +Destroy() .. Administration Methods .. +setGrowFactor(ifactor: Integer) +addNode(pnode: PPLHashNode) : PPLHashNode +addNode(ihash: Cardinal; pskey: PAnsiString; ppointer: Pointer) : PPLHashNode +setValue(ihash: Cardinal; pskey: PansiString; ppointer: Pointer) +setValue(pskey: PAnsiString; ppointer: Pointer) +unsetIndex(iindex: Integer) +removeNode(pnode: PPLHashNode) : Boolean +removeNode(ihash: Cardinal; pskey: PAnsiString) : Boolean +removeNode(pskey: PAnsiString) : Boolean +reindexList() +Clear() .. Consultation Methods .. +getNode(iindex: Integer) : PPLHashNode +searchNode(ihash: Cardinal; pskey: PAnsiString) : PPLHashNode +searchNode(pskey: PAnsiString) : PPLHashNode +searchValue(ihash: Cardinal; pskey: PAnsiString) : Pointer +searchValue(pskey: PAnsiString) : Pointer +searchIndex(ihash: Cardinal; pskey: PAnsiString) : Integer +searchIndex(pskey: PAnsiString) : Integer +getLastIndex() : Integer } note right of TPLPointerNodeList PAnsiString : Pointer to String end note TPLPointerNodeList "1" *-- "n" TPLHashNode : contains class TPLHashNode << (S,#FF7700) >> { +skey : String +ihash : Cardinal +pvalue : Pointer +ibucketindex : Integer +inodeindex : Integer } hide TPLHashNode methods note right of TPLHashNode Structure that stores the Key and its Data end note note bottom of TPLHashNode PPLHashNode : Pointer to TPLHashNode end note } @enduml
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@startuml "UncachedOrErrorValue" skinparam BoxPadding 10 title Architecture Flow with uncached Value end title box "Cached Data" #LightGray participant Query participant Cache participant CacheMap end box box "External Data Source" #LightBlue participant ExternalDataSource end box Query -> Cache : getUser({ user: 3 }) Cache -> CacheMap : get CachedValue note right { [{ user: 1 }]: CacheValueResolved({ username: "Gigi", preferredColor: "red" }), [{ user: 2 }]: CacheValueResolved({ username: "Sandro", preferredColor: "violet" }) [{ user: 3 }]: CacheValueError || undefined } end note CacheMap -> Cache : return CacheValueError || undefined Cache -> CacheMap : set CachedValue for "{ user 3 }" to Initial note right { [{ user: 1 }]: CacheValueResolved({ username: "Gigi", preferredColor: "red" }), [{ user: 2 }]: CacheValueResolved({ username: "Sandro", preferredColor: "violet" }) [{ user: 3 }]: CacheValueInitial } end note Cache -> ExternalDataSource : get value for "{ user 3 }" ExternalDataSource -> Cache : { username: "Mario", preferredColor: "blue" } Cache -> CacheMap : set CachedValue for "{ user 3 }" note right { [{ user: 1 }]: CacheValueResolved({ username: "Gigi", preferredColor: "red" }), [{ user: 2 }]: CacheValueResolved({ username: "Sandro", preferredColor: "violet" }) [{ user: 3 }]: CacheValueResolved({ username: "Mario", preferredColor: "blue" }) } end note Cache -> Query : { username: "Mario", preferredColor: "blue" } @enduml
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@startuml Exercice 1 skinparam classAttributeIconSize 0 class ordinateur { -nom : string -puissance : int -tailleMémoire : int -List<Processus> +allumer() +eteindre() } class Processus{ -<u>numero</u> } Personne "1"-->"1..*\nposseder" ordinateur fileDattente "1" *-->"1..*\nstocker" Processus ordinateur "1"*-right->"1\ngérer" fileDattente @enduml @startuml Exercice 2 skinparam classAttributeIconSize 0 class MessageElectronique{ -titre : string -adresseDestinataire : string } class enTete{ } class corps{ } MessageElectronique"1..*"*-->"1\nposseder" enTete MessageElectronique"1"*-up->"1\nposseder" corps MessageElectronique"1..*"---->"1..*\ncontenir"pieceJointe @enduml @startuml Exercice 3 skinparam classAttributeIconSize 0 skinparam lineType ortho class Pays{ -nom : string -population : int -PIB : int } class Capitale{ -nom : string } Pays-up->"0..*\nfrontalié"Pays Pays"1"<--*"1\nposseder"Capitale @enduml @startuml Exercice 4 skinparam classAttributeIconSize 0 skinparam lineType ortho class ListeChainée{ +Add(Element e) +Remove(Element e) } ListeChainée-->"1"Element:Premier Element Element-->"1"Element:élement suivant @enduml
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@startuml créer groupe actor "Utilisateur" as u participant "Esidom front-end" as fe participant "Esidom back-end" as m participant "Home Assistant" as ha u -> fe: Créer une pièce fe -> m: POST /group m -> ha: POST /api/services/group/set ha --> m: 200 - Ok m --> fe: 201 - Created fe --> u: Afficher le groupe @enduml
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@startuml UMLseq footer %page% of %lastpage% participant North order 0 participant East order 10 participant South order 20 participant West order 30 participant Serv order 40 == Connection == North -> Serv : requête de connection : C0 Serv -> North : requête acceptée : c0y ||| East -> Serv : requête de connection : C1 Serv -> North : requête accesptée : c1y Serv -> East : requête accesptée : c1y ||| South -> Serv : requête de connection : C2 Serv -> North : requête accesptée : c2y Serv -> East : requête accesptée : c2y Serv -> South : requête accesptée : c2y ||| North -> Serv : requête de connection : C0 Serv -> North : requête refusée : c0n ||| West -> Serv : requête de connection : C3 Serv -> North : requête accesptée : c3y Serv -> East : requête accesptée : c3y Serv -> South : requête accesptée : c3y Serv -> West : requête accesptée : c3y ||| hnote over Serv : Generation du terrain hnote over Serv : Melange des rôles pour la distribution Serv -> North : distribution du rôle : r<role_id> Serv -> East : distribution du rôle : r<role_id> Serv -> South : distribution du rôle : r<role_id> Serv -> West : distribution du rôle : r<role_id>d hnote over Serv : changement d'état newpage footer %page% of %lastpage% == Jeu == North -> Serv : ouvrir une porte : O0<dir de la porte><etage> note left dir est la direction de la porte Nord:0, Est:1, Sud:2, Ouest:3 Indique également l'étage endnote hnote over Serv : ouverture possible Serv -> North : ouverture acceptée : oy0<dir> Serv -> East : ouverture acceptée : oy0<dir> Serv -> South : ouverture acceptée : oy0<dir> Serv -> West : ouverture acceptée : oy0<dir> note right nouv_salle est la salle dont le joueur demande l'ouverture endnote hnote over Serv : ouverture impossible Serv -> North : ouverture refusée : on ... ||| East -> Serv : lancer une chaussure : L1<dir de la salle> note left dir est la direction de la salle où le joueur lance une chausssure Nord:0, East:1, South:2, West:3 endnote hnote over Serv la salle existe et la salle est ouverte endnote Serv -> North : lancé accepté : ly1<dir> Serv -> East : lancé accepté : ly1<dir> Serv -> South : lancé accepté : ly1<dir> Serv -> West : lancé accepté : ly1<dir> hnote over Serv la salle n'existe pas ou la salle est fermée endnote Serv -> East : lancé refusé : ln note right : c'est un "L" minuscule ;) ... ||| South -> Serv : entrer dans une salle : E2<dir de la salle><etage> note left dir est la direction de la salle où le joueur souhaite entrer Nord:0, East:1, South:2, West:3 Indique également l'étage. endnote hnote over Serv la salle existe et la salle est ouverte endnote Serv -> North : déplacement accepté : ey2<dir> Serv -> East : déplacement accepté : ey2<dir> Serv -> South : déplacement accepté : ey2<dir> Serv -> West : déplacement accepté : ey2<dir> hnote over Serv la salle n'existe pas ou la salle est fermée endnote Serv -> South : déplacement refusé : en ... ||| South -> Serv : est dans une salle : I2<etage> note left Indique au serveur que le joueur 2 (South) est entré dans une salle et lance un test sur la salle. Indique également l'étage. endnote hnote over Serv : check sur la salle Serv -> North : update données : i2<typde de room><hp update> Serv -> East : update données : i2<typde de room><hp update> Serv -> South : update données : i2<typde de room><hp update> Serv -> West : update données : i2<typde de room><hp update> @enduml
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@startuml skinparam usecase { BackgroundColor<<not in scope>> LightGrey BorderColor<<not in scope>> Black BackgroundColor BUSINESS BorderColor DarkRed arrowColor DarkRed arrowThickness 1 shadowing true } skinparam actor { BorderColor DarkRed BackgroundColor BUSINESS shadowing true } left to right direction actor Seller actor Buyer rectangle { (1. Retrieve Product Category List) (2. Retrieve Product Category by Identifier) (3. Retrieve Product Offering List) (4. Retrieve Product Offering by Identifier) (5. Retrieve Product Specification List) (6. Retrieve Product Specification by Identifier) (7. Register for Product Catalog Notifications) (8. Send Product Catalog Notifications) Buyer --> (1. Retrieve Product Category List) Buyer --> (2. Retrieve Product Category by Identifier) Buyer --> (3. Retrieve Product Offering List) Buyer --> (4. Retrieve Product Offering by Identifier) Buyer --> (5. Retrieve Product Specification List) Buyer --> (6. Retrieve Product Specification by Identifier) Buyer --> (7. Register for Product Catalog Notifications) (8. Send Product Catalog Notifications) <-- Seller @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface StagedQuoteSetValidToAction [[StagedQuoteSetValidToAction.svg]] extends StagedQuoteUpdateAction { action: String validTo: DateTime } interface StagedQuoteUpdateAction [[StagedQuoteUpdateAction.svg]] { action: String } @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface PaymentChangeTransactionStateAction [[PaymentChangeTransactionStateAction.svg]] extends PaymentUpdateAction { action: String transactionId: String state: [[TransactionState.svg TransactionState]] } interface PaymentUpdateAction [[PaymentUpdateAction.svg]] { action: String } @enduml
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@startuml 'https://plantuml.com/sequence-diagram actor Alice participant logion_backend as "logion-backend" database session database roles Alice -> logion_backend: **POST /auth/sign-in** \n \ X-Forwarded-For: <ip> \n \ { \n \ "address": "5GrwvaEF5zXb26Fz9rcQpDWS57CtERHpNehXCPcNoHGKutQY", \n \ } logion_backend -> logion_backend: Extract IP address logion_backend -> session: create session (sessionId, address, ip) activate session logion_backend --> Alice: { \n "sessionId": "9f2a616b-4791-4fd4-a573-51b3f3e897b0" \n } Alice -> Alice: \n \n \n Generate signature using sessionId as single other attribute Alice -> logion_backend: \n \n \n **POST /auth/{sessionId}/authenticate** \n \ X-Forwarded-For: <ip> \n \ { \n \ "signature": "...signature...", \n \ "signedOn": "2021-01-01T00:00:00.000000" \n \ } logion_backend -> logion_backend: Verify signature logion_backend -> session: load and delete session with (sessionId, ip) destroy session logion_backend -> roles: check if legal Officer / Black list / ... logion_backend -> logion_backend: Generate token (validity 1h) : \n \ { \n \ "iss": "www.example.org", \n \ "sub": "5GrwvaEF5zXb26Fz9rcQpDWS57CtERHpNehXCPcNoHGKutQY", \n \ "iat": 1623674099, \n \ "exp": 1623677699, \n \ "legalOfficer": true \n \ "ip": "192.168.0.1" \n \ } logion_backend -> logion_backend: Serialize and Sign token logion_backend --> Alice: { \n "token": "eyJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJk...KaOU8yJQ1A" \n } Alice -> Alice: Store token on [TBD] Session or Local storage ... later ... Alice -> logion_backend: **PUT /protection-request** \n \ Authorization: Bearer <token> \n \ X-Forwarded-For: <ip> \n \ {} logion_backend -> logion_backend: Decode token and check signature (spring-security filter, lib) logion_backend -> logion_backend: Check issuer, expiration (spring-security filter, lib) logion_backend -> logion_backend: Check IP of token against value in X-Forwarded-For (spring-security filter) logion_backend -> logion_backend: Check authorisation using both "sub" and "legalOfficer" (end-point-specific) logion_backend --> Alice: 401 Unauthorized logion_backend --> Alice: 200 OK \n \ {} ... later ... Alice -> logion_backend: **PUT /auth/refresh** \n \ Authorization: Bearer <token> \n \ X-Forwarded-For: <ip> \n logion_backend -> logion_backend: All validations on token logion_backend -> roles: check if legal Officer / Black list / ... logion_backend -> logion_backend: Similar token generated with new expiration logion_backend --> Alice: { \n "token": "eyJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJk...KaOU8yJQ1A" \n } Alice -> Alice: Replace token on [TBD] Session or Local storage @enduml
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'-- @startuml skinparam defaultFontName Hasklig skinparam dpi 150 '== class Bilheteria { - repVendas: Venda[] - repPessoas: Map<string, Pessoa> - repEventos: Map<string, Evento> __ + constructor() ' retorna a lista das vendas + getVendas(): Venda[] ' retorna a lista das pessoas como array + getPessoas(): Pessoa[] ' retorna a lista dos eventos como array + getEventos(): Evento[] __ ' lançar exceção se a pessoa não existir + getPessoa(nome: string): Pessoa ' lançar exceção se o evento não existir + getEvento(nome: string): Evento __ ' lançar exceção se nome for repetido + addPessoa(nome: string, meia:bool):void ' lançar exceção se nome for repetido + addEvento(nome: string, preco: valor):void ' esse método usa os métodos getPessoa e getEvento ' para fazer a venda, não é necessário lançar exceção aqui + vender(nome_pessoa: string, nome_evento: string):void } class Pessoa { - nome: string - meia: boolean __ + constructor(nome:string, meia:boolean) + getNome():string + getMeia():boolean + toString():string } class Evento { - nome: string - preco: number __ + constructor(nome: string, preco: number) + getNome():string + getPreco():number + toString():string } class Venda { - pessoa: Pessoa - evento: Evento - valor: number __ ' o valor da venda é calculado no construtor + constructor(pessoa: Pessoa, evento: Evento) + getPessoa():Pessoa + getEvento():Evento + getValor():number + toString():string } '-- ' Relações e multiplicidade Bilheteria *-- Venda Bilheteria *-- Pessoa Bilheteria *-- Evento Venda o-- Pessoa Venda o-- Evento '-- @enduml
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@startuml class InvoiceCSVHelper [[../sg/edu/ntu/scse/cz2002/util/InvoiceCSVHelper.html]] { {static} -mInstance: InvoiceCSVHelper -orderCsv: String {static} +getInstance(): InvoiceCSVHelper +readFromCsv(): ArrayList<Invoice> +writeToCsv(items:ArrayList<Invoice>): void } center footer UMLDoclet 1.1.3, PlantUML 1.2018.12 @enduml
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@startuml title SODALITE CI/CD pipeline:\nContinuous Delivery 'actors and participants actor "developer" as human participant "Master branch" as master participant "Jenkins\nautomation\nserver" as jenkins participant "SODALITE\nprivate registry" as private_registry participant "sodaliteh2020\non Dockerhub" as dockerhub participant "SODALITE\nTestbed" as testbed 'Staging group Staging activate master note over master: Release:\n0.2.9-beta\n(staging) master -> jenkins: New tag available activate jenkins human --> jenkins: Build tag 0.2.9-beta jenkins -> jenkins: Run unit tests jenkins -> jenkins: Build images jenkins -> private_registry: Push images activate private_registry jenkins <-- private_registry: success deactivate private_registry jenkins -> testbed: Deploy app to staging VM activate testbed jenkins <-- testbed: success deactivate testbed jenkins --> human: success deactivate jenkins end 'Production group Production activate master note over master: Release:\n0.2.9\n(production) master -> jenkins: New tag available activate jenkins human --> jenkins: Build tag 0.2.9 jenkins -> jenkins: Run unit tests jenkins -> jenkins: Build images jenkins -> private_registry: Push images activate private_registry jenkins <-- private_registry: success deactivate private_registry jenkins -> dockerhub: Push images activate dockerhub jenkins <-- dockerhub: success deactivate dockerhub jenkins -> testbed: Deploy app to production VM activate testbed jenkins <-- testbed: success deactivate testbed jenkins --> human: success deactivate jenkins end @enduml
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@startuml interface EventLoopGroup { + next():EventLoop + register(Channel channel):ChannelFuture } interface EventLoop EventLoopGroup <|- EventLoop abstract class SingleThreadEventLoop EventLoop <|- SingleThreadEventLoop class NioEventLoop SingleThreadEventLoop <|- NioEventLoop /' Executor '/ interface EventExecutorGroup EventExecutorGroup <|-- EventLoopGroup interface ScheduledExecutorService ScheduledExecutorService <|-- EventExecutorGroup interface EventExecutor { + inEventLoop():boolean } abstract class SingleThreadEventExecutor EventExecutor <|- SingleThreadEventExecutor EventExecutor <|-- EventLoop interface EventExecutorGroup { + next():EventExecutor + submit(Runnable task):Future } EventExecutorGroup <|- EventExecutor interface Executor { + execute(Runnable command) } Executor <|- ThreadPerTaskExecutor interface ExecutorService { + shutdown() } ExecutorService <|-- ScheduledExecutorService Executor <|-- ExecutorService SingleThreadEventExecutor <|-- SingleThreadEventLoop @enduml
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@startuml actor Tester as Tester <<SpaceShip>> participant recipe as recipe <<TeleportGateRecipe>> participant s as s <<SpaceShip>> participant inv as inv <<Inventory>> participant a as a <<Asteroid>> participant inventory as inventory <<Inventory>> collections item as item <<Item>> collections aItem as aItem <<Item>> title SpaceShip can craft teleport gate Tester-> recipe++: CanCraft(s) recipe -> s++: GetAsteroid() s --> recipe--: a recipe -> s++: GetInventory() s --> recipe--: inv recipe -> inv++: getItems() inv --> recipe--: items recipe -> a++: GetInventory() a --> recipe--: inventory recipe -> inventory++: getItems() inventory --> recipe--: aItems group loop input check[for each i in recipe.input] group loop [for each item in items] recipe -> item++: Satisfies(i) item --> recipe--: x end group loop [for each item in aItems] recipe -> aItem++: Satisfies(i) aItem --> recipe--: y end end group loop check storage capacity [for each item in items] recipe -> item++: GetAmount() item-->recipe--: amount end recipe -> inv++: GetSize() inv-->recipe--: size note right check if spaceship has enough space to store gates after crafting end note recipe --> Tester: true note right x+y can satify the recipe input amount for each item, the Gates can be crafted end note @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface StoreResourceIdentifier [[StoreResourceIdentifier.svg]] extends ResourceIdentifier { typeId: [[ReferenceTypeId.svg ReferenceTypeId]] id: String key: String } interface ResourceIdentifier [[ResourceIdentifier.svg]] { typeId: [[ReferenceTypeId.svg ReferenceTypeId]] id: String key: String } interface BusinessUnitDraft [[BusinessUnitDraft.svg]] { key: String status: [[BusinessUnitStatus.svg BusinessUnitStatus]] stores: [[StoreResourceIdentifier.svg List<StoreResourceIdentifier>]] storeMode: [[BusinessUnitStoreMode.svg BusinessUnitStoreMode]] unitType: [[BusinessUnitType.svg BusinessUnitType]] name: String contactEmail: String associateMode: [[BusinessUnitAssociateMode.svg BusinessUnitAssociateMode]] associates: [[AssociateDraft.svg List<AssociateDraft>]] addresses: [[BaseAddress.svg List<BaseAddress>]] shippingAddresses: [[Integer.svg List<Integer>]] defaultShippingAddress: Integer billingAddresses: [[Integer.svg List<Integer>]] defaultBillingAddress: Integer custom: [[CustomFieldsDraft.svg CustomFieldsDraft]] } interface BusinessUnitSetStoreModeAction [[BusinessUnitSetStoreModeAction.svg]] { action: String storeMode: [[BusinessUnitStoreMode.svg BusinessUnitStoreMode]] stores: [[StoreResourceIdentifier.svg List<StoreResourceIdentifier>]] } interface BusinessUnitSetStoresAction [[BusinessUnitSetStoresAction.svg]] { action: String stores: [[StoreResourceIdentifier.svg List<StoreResourceIdentifier>]] } interface CartDiscountDraft [[CartDiscountDraft.svg]] { name: [[LocalizedString.svg LocalizedString]] key: String description: [[LocalizedString.svg LocalizedString]] value: [[CartDiscountValueDraft.svg CartDiscountValueDraft]] cartPredicate: String target: [[CartDiscountTarget.svg CartDiscountTarget]] sortOrder: String stores: [[StoreResourceIdentifier.svg List<StoreResourceIdentifier>]] isActive: Boolean validFrom: DateTime validUntil: DateTime requiresDiscountCode: Boolean stackingMode: [[StackingMode.svg StackingMode]] custom: [[CustomFieldsDraft.svg CustomFieldsDraft]] } interface CartDiscountSetStoresAction [[CartDiscountSetStoresAction.svg]] { action: String stores: [[StoreResourceIdentifier.svg List<StoreResourceIdentifier>]] } interface CustomerDraft [[CustomerDraft.svg]] { key: String customerNumber: String externalId: String email: String password: String firstName: String lastName: String middleName: String title: String anonymousCartId: String anonymousCart: [[CartResourceIdentifier.svg CartResourceIdentifier]] anonymousId: String dateOfBirth: Date companyName: String vatId: String addresses: [[BaseAddress.svg List<BaseAddress>]] defaultShippingAddress: Integer shippingAddresses: [[Integer.svg List<Integer>]] defaultBillingAddress: Integer billingAddresses: [[Integer.svg List<Integer>]] isEmailVerified: Boolean customerGroup: [[CustomerGroupResourceIdentifier.svg CustomerGroupResourceIdentifier]] custom: [[CustomFieldsDraft.svg CustomFieldsDraft]] locale: String salutation: String stores: [[StoreResourceIdentifier.svg List<StoreResourceIdentifier>]] authenticationMode: [[AuthenticationMode.svg AuthenticationMode]] } interface CustomerSetStoresAction [[CustomerSetStoresAction.svg]] { action: String stores: [[StoreResourceIdentifier.svg List<StoreResourceIdentifier>]] } interface MyCustomerDraft [[MyCustomerDraft.svg]] { email: String password: String firstName: String lastName: String middleName: String title: String salutation: String dateOfBirth: Date companyName: String vatId: String addresses: [[BaseAddress.svg List<BaseAddress>]] defaultShippingAddress: Long defaultBillingAddress: Long custom: [[CustomFieldsDraft.svg CustomFieldsDraft]] locale: String stores: [[StoreResourceIdentifier.svg List<StoreResourceIdentifier>]] } interface BusinessUnitAddStoreAction [[BusinessUnitAddStoreAction.svg]] { action: String store: [[StoreResourceIdentifier.svg StoreResourceIdentifier]] } interface BusinessUnitRemoveStoreAction [[BusinessUnitRemoveStoreAction.svg]] { action: String store: [[StoreResourceIdentifier.svg StoreResourceIdentifier]] } interface CartDiscountAddStoreAction [[CartDiscountAddStoreAction.svg]] { action: String store: [[StoreResourceIdentifier.svg StoreResourceIdentifier]] } interface CartDiscountRemoveStoreAction [[CartDiscountRemoveStoreAction.svg]] { action: String store: [[StoreResourceIdentifier.svg StoreResourceIdentifier]] } interface CartDraft [[CartDraft.svg]] { currency: String key: String customerId: String customerEmail: String customerGroup: [[CustomerGroupResourceIdentifier.svg CustomerGroupResourceIdentifier]] anonymousId: String businessUnit: [[BusinessUnitResourceIdentifier.svg BusinessUnitResourceIdentifier]] store: [[StoreResourceIdentifier.svg StoreResourceIdentifier]] lineItems: [[LineItemDraft.svg List<LineItemDraft>]] customLineItems: [[CustomLineItemDraft.svg List<CustomLineItemDraft>]] taxMode: [[TaxMode.svg TaxMode]] externalTaxRateForShippingMethod: [[ExternalTaxRateDraft.svg ExternalTaxRateDraft]] taxRoundingMode: [[RoundingMode.svg RoundingMode]] taxCalculationMode: [[TaxCalculationMode.svg TaxCalculationMode]] inventoryMode: [[InventoryMode.svg InventoryMode]] billingAddress: [[BaseAddress.svg BaseAddress]] shippingAddress: [[BaseAddress.svg BaseAddress]] shippingMethod: [[ShippingMethodResourceIdentifier.svg ShippingMethodResourceIdentifier]] shippingRateInput: [[ShippingRateInputDraft.svg ShippingRateInputDraft]] shippingMode: [[ShippingMode.svg ShippingMode]] customShipping: [[CustomShippingDraft.svg List<CustomShippingDraft>]] shipping: [[ShippingDraft.svg List<ShippingDraft>]] itemShippingAddresses: [[BaseAddress.svg List<BaseAddress>]] discountCodes: [[String.svg List<String>]] country: String locale: String origin: [[CartOrigin.svg CartOrigin]] deleteDaysAfterLastModification: Long custom: [[CustomFieldsDraft.svg CustomFieldsDraft]] } interface CustomerAddStoreAction [[CustomerAddStoreAction.svg]] { action: String store: [[StoreResourceIdentifier.svg StoreResourceIdentifier]] } interface CustomerRemoveStoreAction [[CustomerRemoveStoreAction.svg]] { action: String store: [[StoreResourceIdentifier.svg StoreResourceIdentifier]] } interface MyCartDraft [[MyCartDraft.svg]] { currency: String customerEmail: String businessUnit: [[BusinessUnitResourceIdentifier.svg BusinessUnitResourceIdentifier]] store: [[StoreResourceIdentifier.svg StoreResourceIdentifier]] lineItems: [[MyLineItemDraft.svg List<MyLineItemDraft>]] taxMode: [[TaxMode.svg TaxMode]] inventoryMode: [[InventoryMode.svg InventoryMode]] billingAddress: [[BaseAddress.svg BaseAddress]] shippingAddress: [[BaseAddress.svg BaseAddress]] shippingMethod: [[ShippingMethodResourceIdentifier.svg ShippingMethodResourceIdentifier]] itemShippingAddresses: [[BaseAddress.svg List<BaseAddress>]] discountCodes: [[String.svg List<String>]] country: String locale: String deleteDaysAfterLastModification: Long custom: [[CustomFieldsDraft.svg CustomFieldsDraft]] } interface MyShoppingListDraft [[MyShoppingListDraft.svg]] { name: [[LocalizedString.svg LocalizedString]] description: [[LocalizedString.svg LocalizedString]] lineItems: [[ShoppingListLineItemDraft.svg List<ShoppingListLineItemDraft>]] textLineItems: [[TextLineItemDraft.svg List<TextLineItemDraft>]] custom: [[CustomFieldsDraft.svg CustomFieldsDraft]] deleteDaysAfterLastModification: Long store: [[StoreResourceIdentifier.svg StoreResourceIdentifier]] } interface StagedOrderSetStoreAction [[StagedOrderSetStoreAction.svg]] { action: String store: [[StoreResourceIdentifier.svg StoreResourceIdentifier]] } interface OrderImportDraft [[OrderImportDraft.svg]] { orderNumber: String purchaseOrderNumber: String customerId: String customerEmail: String customerGroup: [[CustomerGroupResourceIdentifier.svg CustomerGroupResourceIdentifier]] businessUnit: [[BusinessUnitResourceIdentifier.svg BusinessUnitResourceIdentifier]] store: [[StoreResourceIdentifier.svg StoreResourceIdentifier]] lineItems: [[LineItemImportDraft.svg List<LineItemImportDraft>]] customLineItems: [[CustomLineItemImportDraft.svg List<CustomLineItemImportDraft>]] totalPrice: [[Money.svg Money]] taxedPrice: [[TaxedPriceDraft.svg TaxedPriceDraft]] taxRoundingMode: [[RoundingMode.svg RoundingMode]] taxCalculationMode: [[TaxCalculationMode.svg TaxCalculationMode]] inventoryMode: [[InventoryMode.svg InventoryMode]] billingAddress: [[BaseAddress.svg BaseAddress]] shippingAddress: [[BaseAddress.svg BaseAddress]] itemShippingAddresses: [[BaseAddress.svg List<BaseAddress>]] shippingInfo: [[ShippingInfoImportDraft.svg ShippingInfoImportDraft]] paymentInfo: [[PaymentInfo.svg PaymentInfo]] paymentState: [[PaymentState.svg PaymentState]] shipmentState: [[ShipmentState.svg ShipmentState]] orderState: [[OrderState.svg OrderState]] state: [[StateReference.svg StateReference]] country: String origin: [[CartOrigin.svg CartOrigin]] completedAt: DateTime custom: [[CustomFieldsDraft.svg CustomFieldsDraft]] } interface OrderSetStoreAction [[OrderSetStoreAction.svg]] { action: String store: [[StoreResourceIdentifier.svg StoreResourceIdentifier]] } interface ShoppingListDraft [[ShoppingListDraft.svg]] { name: [[LocalizedString.svg LocalizedString]] slug: [[LocalizedString.svg LocalizedString]] customer: [[CustomerResourceIdentifier.svg CustomerResourceIdentifier]] key: String description: [[LocalizedString.svg LocalizedString]] anonymousId: String deleteDaysAfterLastModification: Long lineItems: [[ShoppingListLineItemDraft.svg List<ShoppingListLineItemDraft>]] textLineItems: [[TextLineItemDraft.svg List<TextLineItemDraft>]] store: [[StoreResourceIdentifier.svg StoreResourceIdentifier]] custom: [[CustomFieldsDraft.svg CustomFieldsDraft]] } interface ShoppingListSetStoreAction [[ShoppingListSetStoreAction.svg]] { action: String store: [[StoreResourceIdentifier.svg StoreResourceIdentifier]] } StoreResourceIdentifier --> BusinessUnitDraft #green;text:green : "stores" StoreResourceIdentifier --> BusinessUnitSetStoreModeAction #green;text:green : "stores" StoreResourceIdentifier --> BusinessUnitSetStoresAction #green;text:green : "stores" StoreResourceIdentifier --> CartDiscountDraft #green;text:green : "stores" StoreResourceIdentifier --> CartDiscountSetStoresAction #green;text:green : "stores" StoreResourceIdentifier --> CustomerDraft #green;text:green : "stores" StoreResourceIdentifier --> CustomerSetStoresAction #green;text:green : "stores" StoreResourceIdentifier --> MyCustomerDraft #green;text:green : "stores" StoreResourceIdentifier --> BusinessUnitAddStoreAction #green;text:green : "store" StoreResourceIdentifier --> BusinessUnitRemoveStoreAction #green;text:green : "store" StoreResourceIdentifier --> CartDiscountAddStoreAction #green;text:green : "store" StoreResourceIdentifier --> CartDiscountRemoveStoreAction #green;text:green : "store" StoreResourceIdentifier --> CartDraft #green;text:green : "store" StoreResourceIdentifier --> CustomerAddStoreAction #green;text:green : "store" StoreResourceIdentifier --> CustomerRemoveStoreAction #green;text:green : "store" StoreResourceIdentifier --> MyCartDraft #green;text:green : "store" StoreResourceIdentifier --> MyShoppingListDraft #green;text:green : "store" StoreResourceIdentifier --> StagedOrderSetStoreAction #green;text:green : "store" StoreResourceIdentifier --> OrderImportDraft #green;text:green : "store" StoreResourceIdentifier --> OrderSetStoreAction #green;text:green : "store" StoreResourceIdentifier --> ShoppingListDraft #green;text:green : "store" StoreResourceIdentifier --> ShoppingListSetStoreAction #green;text:green : "store" @enduml
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@startuml Interface Map Interface Entry abstract class AbstractMap class HashMap class Node AbstractMap ..|> Map Node ..|> Entry HashMap --|> AbstractMap Node --* HashMap Entry --* AbstractMap @enduml
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@startuml TechnicalView !define AWSPuml https://raw.githubusercontent.com/awslabs/aws-icons-for-plantuml/master/dist !includeurl AWSPuml/AWSCommon.puml ' Uncomment the following line to create simplified view '!includeurl AWSPuml/AWSSimplified.puml !includeurl AWSPuml/General/Users.puml !includeurl AWSPuml/Mobile/APIGateway.puml !includeurl AWSPuml/SecurityIdentityAndCompliance/Cognito.puml !includeurl AWSPuml/Compute/Lambda.puml !includeurl AWSPuml/Database/DynamoDB.puml !includeurl AWSPuml/Analytics/ElasticsearchService.puml !includeurl AWSPuml/Database/Neptune.puml !includeurl AWSPuml/Database/RDS.puml !includeurl AWSPuml/Storage/S3Bucket.puml !includeurl AWSPuml/MachineLearning/MachineLearning.puml !includeurl AWSPuml/MachineLearning/SageMakerNotebook.puml !define ICONURL https://raw.githubusercontent.com/tupadr3/plantuml-icon-font-sprites/v2.1.0 !includeurl ICONURL/common.puml !includeurl ICONURL/font-awesome/server.puml !includeurl ICONURL/font-awesome-5/list.puml !includeurl ICONURL/dev2/angularjs.puml !includeurl ICONURL/dev2/java.puml skinparam componentStyle uml2 left to right direction Users(users, "User", "Access BDSO.Celebrity") DEV2_ANGULARJS(frontend,Front End) #BlueViolet DEV2_JAVA(celebrityMS,Celebrity Microservice) Cognito(userAuth, "User Authentication (Keycloak)", "JWT") ElasticsearchService(searchDb, "Search Database", "on entry per celebrity") S3Bucket(celebrityContent, "Celebrity Content", "Images, content ") RDS(celebrityDB, "Celebrity Database", "celebrity BIO") RDS(celebrityDB, "Celebrity Database", "user roles") FA5_LIST(celebrityList, "Top Celebrities") SageMakerNotebook(celebrityScrapper, "Scrape Celebrity Info", "Celebrity content") MachineLearning(MatchingProcessor, "Facial Recognition", "AI/ML") MachineLearning(celebrityRecommendation, "Celebrity recommendation", "AI/ML") SageMakerNotebook(datascienceNotebook, "Datascience Notebook", "Model development") users <--> userAuth users <--> frontend frontend <--> userAuth frontend <--> searchDb frontend <--> celebrityMS celebrityMS <--> celebrityDB celebrityMS <--> searchDb celebrityMS <--> celebrityContent celebrityList --> celebrityScrapper celebrityScrapper --> celebrityContent datascienceNotebook --> MatchingProcessor datascienceNotebook --> celebrityRecommendation frontend <--> MatchingProcessor frontend <--> celebrityRecommendation @enduml
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/.idea/UML/Class diagram.puml
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Kvark96/SP3_Mario
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refs/heads/main
2023-01-22T06:10:35.671590
2020-11-26T13:20:56
2020-11-26T13:20:56
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@startuml Class Reader{ *Pizza list: Pizza[] * Addon list: Addons[] } Class Main { } Class Addons{ *ID : int *Price : Double *Name : String } Class Pizza{ *ID : int *Price : Double *Name : String } Class Order{ *Order number: Int *Pizza choices list: List<Pizza> *Pickup time: Int *Total Price: Double Double calcPrice() : List<Pizza> } Class System{ * Order List: List<Order> * Statistics: Object void addOrder() : Order void addPizza() : Int } Class Statistics{ * Revenue: Double * Sold pizza list: Map<Int, Int> void addPizza() : Map, Int } Reader -- System Order -left- System System -left- Statistics Main -- System Reader -- Pizza Reader -- Addons @enduml
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/Assets/TPPackages/com.cocoplay.core/Documentation-/puml/Editor/Menu/CleanEmptyFolders.puml
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guolifeng2018/CIGA-Game-Jam
797734576510e27b5c5cee2eb17c1444f51d258c
fcd03e5579bef3bffe2cb51f52ba11a49a9cc02d
refs/heads/master
2022-12-10T19:21:15.522141
2020-08-16T10:06:23
2020-08-16T10:06:23
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@startuml class CleanEmptyFolders <<static>> { } @enduml
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