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@startuml 'https://plantuml.com/sequence-diagram class List{ main() start() } class ListController{ +TableColumn<ItemObject, String> ItemName; +TableColumn<ItemObject, String> ItemDescription; +TableColumn<ItemObject, String> ItemDueDate; +TableColumn<ItemObject, String> ItemStatus; +TableView<ItemObject> itemTable; +TextField addItemName; +Text pathToFile; +TextField addItemDescription; +Button loadListButton; +DatePicker addItemDueDate; +DatePicker updateDate; +void editTitleClick() +void editDescriptionClick() +void addNewItemClick() +void removeItemClick() +void editDueDateClick() +void markCompleteClick() +void markIncompleteCLick() +void showCompleteClick() +void showAllClick() +void loadListClick() +void loadHelper() +void removeAllCLick() +void helpButtonClick() +void saveListAsClick() } class EditItem{ int length FileIO change String[] properties String[] selectedProperties String currentLine String newPath File file +String addItem(String, String[]) +boolean removeItem(String, ItemObject) +boolean matches(ItemObject, ItemObject) +boolean editDescription(String, ItemObject, String) +boolean editDueDate(String, ItemObject, String) +boolean markIncomplete(String, ItemObject) +boolean markComplete(String, ItemObject) } class ItemObject{ private final SimpleStringProperty name; private final SimpleStringProperty description; private final SimpleStringProperty dueDate; private final SimpleStringProperty status; +String getDescription() +SimpleStringProperty descriptionProperty() +void setDescription() +String getDueDate() +SimpleStringProperty dueDateProperty() +void setDueDate(String) +String getStatus() +SimpleStringProperty statusProperty() +void setStatus(String) +String getName() +SimpleStringProperty nameProperty() +void setName(String) +ItemObject(String, String, String, String) } class EditList{ ArrayList<ItemObject> itemsInList String currentLine String[] properties ItemObject tempItem +File loadList(String) +ArrayList<ItemObject> getInfo(File) +ArrayList<ItemObject> getCompletedInfo(File) +ArrayList<ItemObject> getIncompleteInfo(File) +boolean saveList(String, String) +boolean removeAll(String) } javafx.Application <|-- ListController ListController -- List ListController -- EditItem ListController -- ItemObject ListController -- EditList @enduml
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@startuml title __GAME's Class Diagram__\n namespace fr.rphstudio.chess.game { class fr.rphstudio.chess.game.Board { ~ mapBlackPiece : HashMap<int[], ChessType> ~ mapWhitePiece : HashMap<int[], ChessType> - pieceList : Piece[][] - rowInitBlackPawn : int - rowInitWhitePawn : int + Board() + checkState() + getKingPos() + getNbRemainingPieces() + getPiece() + removeMovingPiece() + replacingPiece() - comparePosInList() - iterCreateMap() } } namespace fr.rphstudio.chess.game { class fr.rphstudio.chess.game.ChessModel { ~ lastMoves : ArrayList<OneMove> - blackRemovedPieces : ArrayList<RemovedPieces> {static} - single_instance : ChessModel - whiteRemovedPieces : ArrayList<RemovedPieces> + checkFurtherMove() {static} + getInstance() + getKingState() + getNbRemainingPieces() + getPieceColor() + getPieceMoves() + getPieceType() + getPlayerDuration() + getRemovedPieces() + movePiece() + reinit() + undoLastMove() - ChessModel() } } namespace fr.rphstudio.chess.game { class fr.rphstudio.chess.game.OneMove { {static} ~ index : int - hasEaten : boolean - indexItem : int - isPromoted : boolean - isRook : boolean + OneMove() + OneMove() + OneMove() + getIndexItem() + undoMove() - checkIfPawnWillPromote() } } namespace fr.rphstudio.chess.game { class fr.rphstudio.chess.game.Piece { - nbrMoves : int + Piece() + getColor() + getNbrMoves() + getPieceMove() + getType() + incrementNbrMoves() + resetMoves() } } namespace fr.rphstudio.chess.game { class fr.rphstudio.chess.game.RemovedPieces { - index : int + RemovedPieces() {static} + convertToList() + getIndex() + getType() {static} + seekAndDestroy() } } namespace fr.rphstudio.chess.game { class fr.rphstudio.chess.game.TimerSet { ~ test : long ~ timer : Timer + setTimer() } } fr.rphstudio.chess.game.ChessModel .up.|> fr.rphstudio.chess.interf.IChess fr.rphstudio.chess.game.ChessModel o-- fr.rphstudio.chess.game.Board : chessBoard fr.rphstudio.chess.game.ChessModel o-- fr.rphstudio.chess.game.TimerSet : timerB fr.rphstudio.chess.game.ChessModel o-- fr.rphstudio.chess.game.TimerSet : timerW fr.rphstudio.chess.game.OneMove o-- fr.rphstudio.chess.interf.IChess.ChessPosition : newPos fr.rphstudio.chess.game.OneMove o-- fr.rphstudio.chess.interf.IChess.ChessPosition : oldRookPos fr.rphstudio.chess.game.OneMove o-- fr.rphstudio.chess.game.Piece : pieceEaten fr.rphstudio.chess.game.OneMove o-- fr.rphstudio.chess.interf.IChess.ChessPosition : pieceEatenPos fr.rphstudio.chess.game.OneMove o-- fr.rphstudio.chess.game.Piece : pieceMoved fr.rphstudio.chess.game.OneMove o-- fr.rphstudio.chess.interf.IChess.ChessPosition : pieceMovedPos fr.rphstudio.chess.game.Piece o-- fr.rphstudio.chess.interf.IChess.ChessColor : chessColor fr.rphstudio.chess.game.Piece o-- fr.rphstudio.chess.interf.IChess.ChessType : chessType fr.rphstudio.chess.game.Piece o-- fr.rphstudio.chess.interf.IMove : pieceMove fr.rphstudio.chess.game.RemovedPieces o-- fr.rphstudio.chess.interf.IChess.ChessType : type right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class StopWatch{ -startTime: long -endTime: long +getStartTime(): long +getEndTime(): long +start(): long +stop(): long +getElapsedTime() } @enduml
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@startuml 'https://plantuml.com/class-diagram class Revolver { - int posicionActual - int posicionDelAgua void llenarRevolver(Revolver r) boolean mojar() void siguienteChorro() } class Jugador { - static int id - int idAsignado - String nombre - boolean mojado void disparo(Revolver r) } class Juego { -List<Jugador> jugadores -Revolver revolver + void llenarJuego() - void crearJugadores() + void ronda() } Juego o-->"1.1" Revolver Juego *-->"1.*"Jugador Jugador - Revolver @enduml
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@startuml "successfulTransaction" -> "Bank:jimmy" : [3] increment(15) activate "Bank:jimmy" "Bank:jimmy" --> "successfulTransaction" : [3; 14,264us] (response to increment): 15 deactivate "Bank:jimmy" "successfulTransaction" -> "Store:all" : [5] buyItem(Bank:jimmy, Inventory:jimmy, candy, 10) activate "Store:all" "Store:all" -> "Transaction:3o0eMm1Dv1xlBON1" : [7] initTransaction(null, null) "Store:all" -> "Bank:jimmy" : [9] decrement(10) activate "Bank:jimmy" "Store:all" -> "Inventory:jimmy" : [10] giveItem(candy) activate "Inventory:jimmy" "Bank:jimmy" -> "Transaction:3o0eMm1Dv1xlBON1" : [12] registerActor(Bank:jimmy) "Bank:jimmy" --> "Store:all" : [9; 1,205us] (response to decrement): 5 deactivate "Bank:jimmy" "Inventory:jimmy" -> "Transaction:3o0eMm1Dv1xlBON1" : [14] registerActor(Inventory:jimmy) "Inventory:jimmy" --> "Store:all" : [10; 35,186us] (response to giveItem): candy:aU8AeYQAyBV1r5KASwUpWD deactivate "Inventory:jimmy" "Store:all" -> "Transaction:3o0eMm1Dv1xlBON1" : [15] transactionSuccessful "Store:all" --> "successfulTransaction" : [5; 50,179us] (response to buyItem): candy:aU8AeYQAyBV1r5KASwUpWD deactivate "Store:all" "successfulTransaction" -> "Bank:jimmy" : [16] getBalance activate "Bank:jimmy" "Bank:jimmy" --> "successfulTransaction" : [16; 1,405us] (response to getBalance): 5 deactivate "Bank:jimmy" "successfulTransaction" -> "Inventory:jimmy" : [17] getItems activate "Inventory:jimmy" "Inventory:jimmy" --> "successfulTransaction" : [17; 1,451us] (response to getItems): [candy:aU8AeYQAyBV1r5KASwUpWD] deactivate "Inventory:jimmy" @enduml
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@startuml package com.iluwatar.command { class App { + App() + main(args : String[]) {static} } interface Command { + Command() + execute(Target) {abstract} + redo() {abstract} + toString() : String {abstract} + undo() {abstract} } class Goblin { + Goblin() + toString() : String } class InvisibilitySpell { - target : Target + InvisibilitySpell() + execute(target : Target) + redo() + toString() : String + undo() } class ShrinkSpell { - oldSize : Size - target : Target + ShrinkSpell() + execute(target : Target) + redo() + toString() : String + undo() } enum Size { + NORMAL {static} + SMALL {static} - title : String + toString() : String + valueOf(name : String) : Size {static} + values() : Size[] {static} } abstract class Target { - LOGGER : Logger {static} - size : Size - visibility : Visibility + Target() + getSize() : Size + getVisibility() : Visibility + printStatus() + setSize(size : Size) + setVisibility(visibility : Visibility) + toString() : String {abstract} } enum Visibility { + INVISIBLE {static} + VISIBLE {static} - title : String + toString() : String + valueOf(name : String) : Visibility {static} + values() : Visibility[] {static} } class Wizard { - LOGGER : Logger {static} - redoStack : Deque<Command> - undoStack : Deque<Command> + Wizard() + castSpell(command : Command, target : Target) + redoLastSpell() + toString() : String + undoLastSpell() } } Target --> "-size" Size Wizard --> "-undoStack" Command ShrinkSpell --> "-oldSize" Size InvisibilitySpell --> "-target" Target ShrinkSpell --> "-target" Target Target --> "-visibility" Visibility Goblin --|> Target InvisibilitySpell ..|> Command ShrinkSpell ..|> Command @enduml
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@startuml !define osaPuml https://raw.githubusercontent.com/Crashedmind/PlantUML-opensecurityarchitecture2-icons/master !include osaPuml/Common.puml !include osaPuml/User/all.puml !include osaPuml/Hardware/all.puml !include osaPuml/Misc/all.puml !include osaPuml/Server/all.puml !include osaPuml/Site/all.puml '. Mary is a Developer in the Product team. She has a Windows 10 PC and an Android phone. '. Bob is a Manager in the Accounts team. He has Mac and an iPhone. '. Ivan is an IT guy who looks after the server. '. They connect to the network hub, and via a firewall to the Internet. ' Users together { osa_user_green_developer(Mary, "Mary", "Product team", "Developer") osa_user_green_operations(Ivan, "Ivan", "IT Team", "Server Admin") osa_user_green_business_manager(Bob, "Bob", "Accounts team", "Manager") } ' Devices together { osa_desktop(pc, "192.168.1.10", "Windows 10", "PC") osa_laptop(mac, "192.168.1.12", "Mac", "Mac") osa_iPhone(iphone, "Dynamic IP", "iPhone 11", "Phone") osa_iPhone(android, "Dynamic IP", "Android 10", "Phone") osa_server(server, "192.168.1.100", "Ubuntu Server 20.04 LTS", "Server") } ' Network osa_device_wireless_router(wifiAP, "192.168.1.1", "Network") osa_hub(hub, "Office hub", "Hub") osa_firewall(firewall, "51.37.24.103", "Network") osa_cloud(cloud, "Internet", "Network") Mary --> pc: source code Mary --> android: social media Bob --> mac: financial info Bob --> iphone: phone calls Ivan --> server: configuration iphone --> wifiAP android --> wifiAP wifiAP --> hub server --> hub mac --> hub pc --> hub hub --> firewall firewall --> cloud footer %filename() rendered with PlantUML version %version()\nThe Hitchhiker’s Guide to PlantUML @enduml
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@startuml validator01 class ValidatorValueRegistry{ -static ValidatorRegistry validatorRegistration; -static final HashMap<String, Class<? extends ValidableValue>> VALIDATES -ValidatorValueRegistry() +ValidableValue getValidator(String validateName) +void addValidator(String validateName, Class<? extends ValidableValue> validate) +static synchronized ValidatorRegistry getInstance() } class ValidatorValueComposite{ -HashMap<String, ArrayList<String>> listValidate -ValidatorValueRegistry validatorRegistration +HashMap<String, ErrorValidate> validate(Client client) -HashMap<String, ErrorValidate> getError() -void addValidate(String key, String value) } class AddClient { -ValidatorValueComposite clientValidatorComposite -Class Client # doPost() # doGet() } class HttpServlet{ } class GetDataControlFromValue{ +static String getDataControlClient(Client client, String value) } ValidatorValueComposite *-- ValidatorValueRegistry HttpServlet <|-- AddClient AddClient *-- ValidatorValueComposite AddClient o-- GetDataControlFromValue @enduml
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Properties": { "keep-name": "Domino Keep API", "keep-desc": "Next generation APIs for HCL Domino", "keep-version": "0.9.20-SNAPSHOT", "keep-vendor": "HCL Labs" } } @endjson
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@startuml skinparam nodesep 100 hide circle class LoggingOgSporing.Hendelseslogg <Endringslogg> { +hendelsetype : Hendelsetype +beskrivelse : string [0..1] +hendelseDato : datetime [0..1] [1..1] } class LoggingOgSporing.Endringslogg { } LoggingOgSporing.Endringslogg <|-- LoggingOgSporing.Hendelseslogg @enduml
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@startuml class TMP_SubMesh { + isDefaultMaterial : bool <<get>> <<set>> + padding : float <<get>> <<set>> + {static} AddSubTextObject(textComponent:TextMeshPro, materialReference:MaterialReference) : TMP_SubMesh OnEnable() : void OnDisable() : void OnDestroy() : void + DestroySelf() : void GetMaterial(mat:Material) : Material CreateMaterialInstance(source:Material) : Material GetSharedMaterial() : Material SetSharedMaterial(mat:Material) : void + GetPaddingForMaterial() : float + UpdateMeshPadding(isExtraPadding:bool, isUsingBold:bool) : void + SetVerticesDirty() : void + SetMaterialDirty() : void } MonoBehaviour <|-- TMP_SubMesh TMP_SubMesh --> "fontAsset" TMP_FontAsset TMP_SubMesh --> "spriteAsset" TMP_SpriteAsset TMP_SubMesh --> "material" Material TMP_SubMesh --> "sharedMaterial" Material TMP_SubMesh --> "fallbackMaterial" Material TMP_SubMesh --> "fallbackSourceMaterial" Material TMP_SubMesh --> "renderer" Renderer TMP_SubMesh --> "meshFilter" MeshFilter TMP_SubMesh --> "mesh" Mesh TMP_SubMesh --> "textComponent" TMP_Text @enduml
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@startuml class GlobalSettings <<static>> { {static} m_Loaded : bool = false {static} m_TrackballSensitivity : float = 0.2f {static} m_CurrentChannelMixer : int = 0 {static} m_CurrentCurve : int = 0 {static} GlobalSettings() {static} PreferenceGUI() : void {static} OpenGUI() : void {static} Load() : void {static} GetColor(key:string, defaultValue:Color) : Color {static} TrySave(field:T, newValue:T, key:string) : void } class Keys <<static>> { } GlobalSettings o-> "m_VolumeGizmoColor" Color GlobalSettings +-- Keys @enduml
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@startuml class TMP_SubMeshUI_Editor { + OnEnable() : void + OnDisable() : void + <<override>> OnInspectorGUI() : void } class m_foldout <<struct>> { + {static} fontSettings : bool = true } Editor <|-- TMP_SubMeshUI_Editor TMP_SubMeshUI_Editor +-- m_foldout @enduml
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@startuml 'skinparam monochrome true skinparam classBackgroundColor White skinparam classArrowColor Black skinparam classBorderColor Black skinparam stereotypeCBackgroundColor Gray 'hide members hide circle class Navigator{ + navigateToPage1(Context context):void; + navigateToPage2(Context context):void; } abstract class BaseActivity { ~ Navigator navigator; # addFragment(int containerViewId, Fragment fragment):void; } class ActivityA{ } abstract class BaseFragment { } class FragmentA #LightYellow{ ~ PresenterA presentre; } interface IView{ + showLoading():void; + hideLoading():void; + showRetry():void; + hideRetry():void; + showError():void; + hideError():void; } interface ViewA #LightYellow{ + renderA():void; } abstract class BasePresenter{ + onStart():void; + onResume():void; + onPause():void; + onStop():void; + onDestroy():void; } class PresenterA #LightYellow{ - ViewA view; - UserCaseA userCase; } abstract class BaseUserCase{ } class UserCaseA #LightYellow{ - RepositoryA repository; } interface RepositoryA{ } Activity <|-r- BaseActivity BaseActivity --> Navigator BaseActivity <|-r- ActivityA ActivityA ..> FragmentA Fragment <|-r- BaseFragment BaseFragment <|-r- FragmentA ViewA --|> IView FragmentA ..|> ViewA BasePresenter <|.. PresenterA PresenterA --> UserCaseA PresenterA --> ViewA FragmentA --> PresenterA UserCaseA --|> BaseUserCase UserCaseA --> RepositoryA @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface ProductTypeChangeNameAction [[ProductTypeChangeNameAction.svg]] extends ProductTypeUpdateAction { action: String name: String } interface ProductTypeUpdateAction [[ProductTypeUpdateAction.svg]] { action: String } @enduml
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@startuml actor "Guest" as g package Aquapark { usecase "Receive ID" as UC1 usecase "Slide" as UC2 usecase "Pay Charges" as UC3 usecase "Use ID" as UC4 usecase "Give back ID" as UC5 usecase "Receipt" as UC6 } actor "Aquapark" as ap UC1 --> g g --> UC2 g --> UC5 UC2 -> UC4 : include UC5 -> UC3 : include UC5 -> UC6 : include ap --> UC1 UC5 --> ap @enduml
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@startuml participant m as "main()" participant s as "staic" participant p as "parser:Parser" participant g as "generator:Generator" participant v as "value:Value" m -> s: parse(json) activate s s -> p: new Parser(json) activate p return s -> p: parse_value() activate p p -> p: parse_array() activate p #FFBBBB p -> p: parse_value() activate p p -> p: parse_false() activate p #FFBBBB p -> v: new Value(false) activate v return deactivate p deactivate p p -> p: parse_value() activate p p -> p: parse_true() activate p #FFBBBB p -> v: new Value(true) activate v return deactivate p deactivate p p -> v: new Value(array) activate v return deactivate p p --> s deactivate p s --> m deactivate s m -> s: generate(value) activate s s -> g: new Generator() activate g return s -> g: generate_value(value) activate g g -> g: generate_array(value) activate g #FFBBBB g -> g: generate_value(v1) activate g g -> g: generate_false() activate g #FFBBBB deactivate g deactivate g g -> g: generate_value(v2) activate g g -> g: generate_true() activate g #FFBBBB deactivate g deactivate g deactivate g deactivate g s -> g: get_json() activate g return return @enduml
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@startuml skinparam classAttributeIconSize 0 hide methods left to right direction class Platform{ } class Organization { -String name -String email -String nif } class Manager { -String nameM -String emailM -String role } class User { } class Payment{ -double valueE -double valueC } class DefinePayment{ -Time timeToPay -Date dateToPay -int nrDays } Platform "1" -- "1..*" Organization: has registered > Organization "1" -- "1" Manager: has > Organization "1" -- "1..*" DefinePayment: executes > Manager "1" -- "1" User: acts as > Manager "1" -- "1" DefinePayment: defines DefinePayment "1" -- "1..*" Payment: has > @enduml
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@startuml skinparam svgDimensionStyle false together { abstract class Semigroup [[http://fsprojects.github.io/FSharpPlus/abstraction-semigroup.html]] { + (+) x y [[[http://fsprojects.github.io/FSharpPlus/abstraction-semigroup.html#plus {Appends two semigroups} ]]] } abstract class Comonad [[http://fsprojects.github.io/FSharpPlus/abstraction-comonad.html]] { + extract x [[[http://fsprojects.github.io/FSharpPlus/abstraction-comonad.html#extract]]] + (=>>) s g | extend s g [[[http://fsprojects.github.io/FSharpPlus/abstraction-comonad.html#extend]]] == + duplicate x } } abstract class Monoid [[http://fsprojects.github.io/FSharpPlus/abstraction-monoid.html]] { + zero [[[http://fsprojects.github.io/FSharpPlus/abstraction-monoid.html#zero {Identity for (+)} ]]] + (+) x y [[[http://fsprojects.github.io/FSharpPlus/abstraction-monoid.html#plus {Appends both monoids} ]]] == + Seq.sum x [[[http://fsprojects.github.io/FSharpPlus/abstraction-monoid.html#sum {Flatten a sequence of monoids} ]]] } abstract class Functor [[http://fsprojects.github.io/FSharpPlus/abstraction-functor.html]] { + map f x [[[http://fsprojects.github.io/FSharpPlus/abstraction-functor.html#map {Lift a function into a Functor} ]]] == + unzip x } abstract class Contravariant [[http://fsprojects.github.io/FSharpPlus/abstraction-contravariant.html]] { + contramap f x [[[http://fsprojects.github.io/FSharpPlus/abstraction-contravariant.html#contramap]]] } abstract class Applicative [[http://fsprojects.github.io/FSharpPlus/abstraction-applicative.html]] { + return x [[[http://fsprojects.github.io/FSharpPlus/abstraction-monad.html#return {Lift a value into a Functor} ]]] + (<*>) f x [[[http://fsprojects.github.io/FSharpPlus/abstraction-applicative.html {Apply a lifted argument to a lifted function} ]]] == + map f x [[[http://fsprojects.github.io/FSharpPlus/abstraction-functor.html#map {Lift a function into a Functor} ]]] + lift2 f x y [[[http://fsprojects.github.io/FSharpPlus/abstraction-applicative.html#lift2 {Applies 2 lifted values to a non-lifted function} ]]] } abstract class Alternative [[http://fsprojects.github.io/FSharpPlus/abstraction-alternative.html]] { + empty [[[http://fsprojects.github.io/FSharpPlus/abstraction-alternative.html]]] + (<|>) f x [[[http://fsprojects.github.io/FSharpPlus/abstraction-alternative.html]]] == + mfilter p x [[[http://fsprojects.github.io/FSharpPlus/abstraction-alternative.html#mfilter {Returns all values satisfying the predicate, if the predicate returns false will use the empty value} ]]] } abstract class Monad [[http://fsprojects.github.io/FSharpPlus/abstraction-monad.html]] { + return x [[[http://fsprojects.github.io/FSharpPlus/abstraction-monad.html#return {Lift a value into a Functor} ]]] + (>>=) x f [[[http://fsprojects.github.io/FSharpPlus/abstraction-monad.html#bind {Takes a monadic value and a function from a plain type to a monadic value, and returns a new monadic value} ]]] == + map f x [[[http://fsprojects.github.io/FSharpPlus/abstraction-functor.html#map {Lift a function into a Functor} ]]] + join x [[[http://fsprojects.github.io/FSharpPlus/abstraction-functor.html#join {Flattens two layers of monadic information into one} ]]] } abstract class Bifunctor [[http://fsprojects.github.io/FSharpPlus/abstraction-bifunctor.html]] { + {static} bimap f g x [[[http://fsprojects.github.io/FSharpPlus/abstraction-bifunctor.html#bimap]]] + first f x [[[http://fsprojects.github.io/FSharpPlus/abstraction-bifunctor.html#first]]] + second f x [[[http://fsprojects.github.io/FSharpPlus/abstraction-bifunctor.html#second]]] } abstract class Foldable [[http://fsprojects.github.io/FSharpPlus/abstraction-foldable.html]] { {static} + toSeq x [[[http://fsprojects.github.io/FSharpPlus/abstraction-foldable.html#toSeq {Converts to a seq} ]]] } abstract class Bifoldable [[http://fsprojects.github.io/FSharpPlus/abstraction-bifoldable.html]] { {static} + bifoldMap f g x [[[http://fsprojects.github.io/FSharpPlus/abstraction-bifoldable.html#bifoldMap]]] {static} + bifold f g z x [[[http://fsprojects.github.io/FSharpPlus/abstraction-bifoldable.html#bifold]]] {static} + bifoldBack f g x z [[[http://fsprojects.github.io/FSharpPlus/abstraction-bifoldable.html#bifoldBack]]] + bisum x [[[http://fsprojects.github.io/FSharpPlus/abstraction-bifoldable.html#bisum]]] } abstract class Traversable [[http://fsprojects.github.io/FSharpPlus/abstraction-traversable.html]] { {static} + traverse f x [[[http://fsprojects.github.io/FSharpPlus/abstraction-traversable.html#traverse {Map each element of a structure to an action, evaluate them left to right and collect result }]]] + sequence x [[[http://fsprojects.github.io/FSharpPlus/abstraction-traversable.html#sequence {Evaluate each action in the structure left to right and collect the result } ]]] } abstract class Bitraversable [[http://fsprojects.github.io/FSharpPlus/abstraction-bitraversable.html]] { {static} + bitraverse f x [[[http://fsprojects.github.io/FSharpPlus/abstraction-bitraversable.html#bitraverse {Evaluates the relevant functions at each element in the structure, running the action, and collect results }]]] + bisequence x [[[http://fsprojects.github.io/FSharpPlus/abstraction-bitraversable.html#bisequence {Sequences all the actions in a structure, building a new structure with the same shape using the results of the actions } ]]] } together { abstract class Profunctor [[http://fsprojects.github.io/FSharpPlus/abstraction-profunctor.html]] { + {static} dimap f g x [[[http://fsprojects.github.io/FSharpPlus/abstraction-profunctor.html#dimap]]] + lmap f x [[[http://fsprojects.github.io/FSharpPlus/abstraction-profunctor.html#lmap]]] + rmap f x [[[http://fsprojects.github.io/FSharpPlus/abstraction-profunctor.html#rmap]]] } abstract class Category [[http://fsprojects.github.io/FSharpPlus/abstraction-category.html]] { + catId [[[http://fsprojects.github.io/FSharpPlus/abstraction-category.html#catId {The identity morphism. }]]] + (<<<) f g [[[http://fsprojects.github.io/FSharpPlus/abstraction-category.html#catComp {Right-to-left morphism composition. } ]]] == + (>>>) f g [[[http://fsprojects.github.io/FSharpPlus/abstraction-category.html#catComp {Left-to-right morphism composition. } ]]] } } abstract class Arrow [[http://fsprojects.github.io/FSharpPlus/abstraction-arrow.html]] { + arr f [[[http://fsprojects.github.io/FSharpPlus/abstraction-arrow.html#arr {Lift a function to an arrow. }]]] + arrFirst f g [[[http://fsprojects.github.io/FSharpPlus/abstraction-arrow.html#arrFirst {Send the 1st component of the input through the argument arrow and copy the rest unchanged to the output. } ]]] == + arrSecond f g [[[http://fsprojects.github.io/FSharpPlus/abstraction-arrow.html#arrSecond {Send the 2nd component of the input through the argument arrow and copy the rest unchanged to the output. } ]]] + (***) f g [[[http://fsprojects.github.io/FSharpPlus/abstraction-arrow.html#arrCombine {Split the input between the two argument arrows and combine their output. } ]]] + (&&&) f g [[[http://fsprojects.github.io/FSharpPlus/abstraction-arrow.html#fanout {Send the input to both argument arrows and combine their output. } ]]] } Semigroup --|> Monoid Functor --|> Bifunctor Functor --|> Applicative Applicative --|> Monad Applicative --|> Alternative Monoid ..|> Monad Monoid ..|> Foldable Monoid ..|> Bifoldable Functor --|> Comonad Functor --|> Traversable Foldable --|> Traversable Bifoldable --|> Bitraversable Applicative ..|> Bitraversable Applicative ..|> Traversable Monoid ..|> Alternative Functor - Contravariant (Functor, Contravariant) --|> Profunctor Profunctor - Category (Profunctor, Category) --|> Arrow @enduml
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@startuml state Dealer { [*] -> IS_SHUFFLED IS_SHUFFLED -down-> OFFER_FICHES: QUIT IS_SHUFFLED: start : +1000 balance IS_SHUFFLED: offer : +500 balance note right of IS_SHUFFLED: Games\n HIGHLOW\n- simple double or nothing\n- three in a row IS_SHUFFLED -down-> HAS_HUMAN: POST_INIT HAS_HUMAN --> IS_SHUFFLED: PUT_TURN HAS_HUMAN: select # bots HAS_HUMAN --> QuizGame: POST_INIT_HUMAN OFFER_FICHES -up-> IS_SHUFFLED: OFFER_ACCEPTED OFFER_FICHES --> [*] state QuizGame { [*] -> TURN_STARTED TURN_STARTED --> TURN_STARTED: PLAYER_PASSES TURN_STARTED --> GAME_WON: TURN_STARTED TURN_STARTED --> NO_WINNER: NO_QUIZS_LEFT \n or ROUNDS_ENDED GAME_WON --> GAME_WON: SHOW_RESULTS GAME_WON --> TURN_STARTED: TURN_ENDED GAME_WON --> NO_WINNER: NO_QUIZS_LEFT \n or PLAYERS_WINS NO_WINNER -up-> IS_SHUFFLED: GAME_FINISHED } } @enduml
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@startuml hide empty members ' Implicit Interfaces interface Broker { Notify(store.Record) Subscribe(subId, streamId, Handler) } interface Store { ReadRecords() Begin() store.Tx Store() } interface Registry { LookupType() Unmarshal() Marshal() } interface Tx { Commit() Rollback() } interface Handler { Handle(Message) } class Po { Stream(streamId) *Stream Project(streamId, projection) Subscribe(subId, streamId, Handler) } note left Main Entry point for the Application end note class Stream { Project(projection) Append(msg) } class Message { ID Stream Type Data } ' Connections Store -r-> Tx : Creates Po -d-> Stream : Opens Po -d-> Broker : Subscribes Stream -r-> Broker : Notifies Stream -d-> Store : Reads records Stream -d-> Handler : Projects onto Stream -d-> Registry : Marshals Broker -d-> Handler : Notifies Handler -> Message : Reads @enduml
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@startuml left to right direction actor "cliente" as c actor "gestor de projeto" as gp actor "empregado" as e actor "admnistrador" as a rectangle SGP-WebService{ usecase "consultar tempo estimado de tarefas" as UC1 usecase "consultar custo estimado de tarefas" as UC10 usecase "consultar estado geral do projeto" as UC11 usecase "incluir tempos dedicados a tarefas" as UC2 usecase "atribuir percentual de conclusao de tarefa" as UC4 usecase "adicionar tarefa a projeto" as UC5 usecase "criar projeto" as UC6 usecase "adicionar cargos" as UC7 usecase "adicionar valor/hora" as UC8 usecase "criar tarefa" as UC12 usecase "atribuir empregado a tarefa" as UC9 usecase "adicionar empregados" as E1 usecase "adicionar gestor de projeto" as E2 usecase "adicionar cliente" as E3 } c --> UC1 c --> UC10 c --> UC11 e --> UC2 gp --> UC6 gp --> UC12 gp --> UC5 a--> UC7 gp --> UC4 a --> UC8 gp --> UC9 a --> E1 a --> E2 a --> E3 @enduml
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class _BareObject { .map : ObjectMap .scope_parent : Object .visited : bool ._parent_slot_values : list ._slot_values : list ._local_lookups : int --Properties-- .has_code : bool <i>(r)</i> .has_primitive_code : bool <i>(r)</i> .is_assignment_primitive : bool <i>(r)</i> --Methods-- .set_slot() .get_slot() .parent_lookup() .slot_lookup() ._local_cache_counter() .clone() .__str__() } class _ObjectWithMapEncapsulation { --Properties-- .slot_keys : iterator <i>(r)</i> .parent_slot_keys : iterator <i>(r)</i> .expensive_parent_slots : dict <i>(r)</i> .is_block : bool <i>(rw)</i> .parameters : bool <i>(rw)</i> .ast : Ast object <i>(rw)</i> .code_context : CodeContext <i>(rw)</i> .primitive_code : native code <i>(r)</i> .primitive_code_self : Object <i>(r)</i> .has_slots : bool <i>(r)</i> .has_parents : bool <i>(r)</i> } class _ObjectWithMetaOperations { --Methods-- ._clone_map_if_used_by_multiple_objects() .meta_add_slot() .meta_remove_slot() .meta_insert_slot() .meta_add_parent() .meta_get_parent() .meta_remove_parent() .meta_set_parameters() .meta_set_ast() .meta_set_code_context() } class Object { } class ObjectMap { ._slots : dict ._parent_slots : dict .is_block : bool .used_in_multiple_objects : bool .ast : AST object .code_context : CodeContext .primitive_code : fn reference1 .primitive_code_self : Object .parameters : list --Methods-- .clone() .add_slot() .remove_slot() .insert_slot() .add_parent() .remove_parent() } _BareObject <|-r- _ObjectWithMapEncapsulation: extends _ObjectWithMapEncapsulation <|-r- _ObjectWithMetaOperations: extends _ObjectWithMetaOperations <|-d- Object: extends _BareObject .u.> ObjectMap: works with _ObjectWithMetaOperations .u.> ObjectMap: works with _ObjectWithMapEncapsulation .u.> ObjectMap: works with note top of _BareObject Properties -> python's @property end note
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@startuml 'https://plantuml.com/sequence-diagram class App{ } class findAndReplace{ - Path fileName + getFile void() + replace String() } class outputToFile{ - Scanner in + askFilePath String() + writeOut void(String fileText) } App o-> findAndReplace @enduml
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' Licensed to the Apache Software Foundation (ASF) under one or more ' contributor license agreements. See the NOTICE file distributed with ' this work for additional information regarding copyright ownership. ' The ASF licenses this file to You under the Apache License, Version 2.0 ' (the "License"); you may not use this file except in compliance with ' the License. You may obtain a copy of the License at ' ' http://www.apache.org/licenses/LICENSE-2.0 ' ' Unless required by applicable law or agreed to in writing, software ' distributed under the License is distributed on an "AS IS" BASIS, ' WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ' See the License for the specific language governing permissions and ' limitations under the License. @startuml skinparam svek true skinparam ClassBackgroundColor #F3EFEB skinparam ClassArrowColor #691616 skinparam ClassBorderColor #691616 skinparam NoteBackgroundColor #F3EFEB skinparam NoteBorderColor #691616 skinparam NoteFontColor #691616 skinparam ClassFontSize 11 package org.apache.commons.math4.geometry #ECEBD8 { interface Space { +int getDimension() +Space getSubSpace() } note top Space is mainly used as a parameter for generics and to link d-dimensional space with (d-1)-dimensional space end note interface "Vector<S extends Space>" as Vector_S_ { +Space getSpace() +Vector getZero() +double getNorm() +Vector add() +Vector subtract() +Vector negate() +Vector normalize() +Vector scalarMultiply() +boolean isNaN() +boolean isInfinite() +double distance() +double dotProduct() } Space <-- Vector_S_ package partitioning #DDEBD8 { interface "Region<S extends Space>" as Region_S_ interface "Hyperplane<S extends Space>" as Hyperplane_S_ interface "SubHyperplane<S extends Space>" as SubHyperplane_S_ } package euclidean #DDEBD8 { package oned #DDDBD8 { class Euclidean1D class OrientedPoint class Interval class IntervalSet Space <|.. Euclidean1D Vector_S_ <|.. OrientedPoint Region_S_ <|.. IntervalSet } } } @enduml
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@startuml title __SOUTENANCE1's Class Diagram__\n namespace Soutenance1 { class Soutenance1.App { } } namespace Soutenance1 { class Soutenance1.AppTest { } } namespace Soutenance1 { interface Soutenance1.CliMessages { } } namespace Soutenance1 { class Soutenance1.Game { } } namespace Soutenance1 { interface Soutenance1.Helpers { } } namespace Soutenance1 { class Soutenance1.Player { } } namespace Soutenance1 { class Soutenance1.Pokrand { } } namespace Soutenance1 { abstract class Soutenance1.Ptimos { } } namespace Soutenance1 { class Soutenance1.PtimosFactory { } } namespace Soutenance1 { class Soutenance1.PtimosTest { } } namespace Soutenance1 { class Soutenance1.Pyralia { } } namespace Soutenance1 { class Soutenance1.Sacbleu { } } Soutenance1.Game .up.|> Soutenance1.CliMessages Soutenance1.Player .up.|> Soutenance1.Helpers Soutenance1.PtimosFactory .up.|> Soutenance1.Helpers Soutenance1.Sacbleu .up.|> Soutenance1.Helpers right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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` Copyright (C) 2020 Temporal Technologies, Inc. All Rights Reserved. ` ` Copyright 2012-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved. ` ` Modifications copyright (C) 2017 Uber Technologies, Inc. ` ` Licensed under the Apache License, Version 2.0 (the "License"). You may not ` use this file except in compliance with the License. A copy of the License is ` located at ` ` http://aws.amazon.com/apache2.0 ` ` or in the "license" file accompanying this file. This file is distributed on ` an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either ` express or implied. See the License for the specific language governing ` permissions and limitations under the License. ` PlantUML <plantuml.com> State Diagram. ` Generated from src/main/java/io/temporal/internal/statemachines/MutableSideEffectStateMachine.java ` by io.temporal.internal.statemachines.CommandsGeneratePlantUMLStateDiagrams. @startuml title MutableSideEffect State Transitions [*] --> CREATED CREATED --> REPLAYING: CHECK_EXECUTION_STATE CREATED --> EXECUTING: CHECK_EXECUTION_STATE EXECUTING --> MARKER_COMMAND_CREATED: SCHEDULE EXECUTING --> SKIPPED: SCHEDULE MARKER_COMMAND_CREATED --> RESULT_NOTIFIED: RECORD_MARKER MARKER_COMMAND_CREATED_REPLAYING --> RESULT_NOTIFIED_REPLAYING: RECORD_MARKER REPLAYING --> MARKER_COMMAND_CREATED_REPLAYING: SCHEDULE RESULT_NOTIFIED --> MARKER_COMMAND_RECORDED: MARKER_RECORDED RESULT_NOTIFIED_REPLAYING --> SKIPPED_NOTIFIED: NON_MATCHING_EVENT RESULT_NOTIFIED_REPLAYING --> MARKER_COMMAND_RECORDED: MARKER_RECORDED RESULT_NOTIFIED_REPLAYING --> SKIPPED_NOTIFIED: MARKER_RECORDED SKIPPED --> SKIPPED_NOTIFIED: RECORD_MARKER MARKER_COMMAND_RECORDED --> [*] SKIPPED_NOTIFIED --> [*] center footer Copyright (C) 2020 Temporal Technologies, Inc. All Rights Reserved. @enduml
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@startuml state "Begin Authenticatie" as begin [*] --> begin : / begin: entry / show_input() begin: entry / tries = 0 state "Input pincode" as input begin --> input : / input: entry / input = input_pincode() state "Check Pincode" as check input --> check : accept_pincode / check: entry / tries++ check: entry / show_tries_left(tries) check: entry / valid = (input == get_current_pin()) check --> input : [else] / state "Login timeout" as timeout check --> timeout : [valid == false && tries > max_tries] / timeout: entry / start_timeout_timer() timeout --> input : [timeout passed]/tries = 0 check --> Login : [valid == true] / Login: entry / do_login() Login --> [*] : / @enduml @startuml state "Show settings" as start start: entry / show_settings_panel() [*] --> start : / state "Exit settings" as exit exit: entry / close_settings_panel() start --> exit : [exit settings selected] / exit --> [*] : / state "Change power failure settiings" as power power: entry / input = get_power_settings_input() start --> power : [change power settings selected] / power --> start : [cancel selected] / state "Store power failure settings" as store_power store_power: entry / store_power_settings(input) power --> store_power : [settings input] / store_power --> start : / state "Change pincode" as pin pin: entry / input = input_pincodes() start --> pin : [change pincode selected] / pin --> start : [cancel selected] / state "Check pincode" as check_pin check_pin: entry / valid = (input == get_current_pin()) check_pin: entry / valid = valid && input[newpin1] == input[newpin2] pin --> check_pin : [pincodes input] / check_pin --> pin : [else] / state "Input new pincode" as input_newpin input_newpin: entry / store_new_pincode(input[newpin1]) check_pin --> input_newpin : [valid == true] / input_newpin --> start : / @enduml @startuml state "Start Logging" as start start: entry / file = open(path) start: entry / stop_logging = false state "Receive Log Message" as log_recv log_recv: entry / input = receive_log_message() state "Write Log Message" as log_write log_write: entry / file.write_log(input) state "Stop Logging" as stop stop: entry / close(file) [*] --> start : / start --> log_recv : / log_recv --> log_write : [message received] / log_write --> log_recv : / log_recv --> stop : [stop_logging == true] / stop --> [*] : / @enduml
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@startuml hide footbox Actor User User -> BattleOfJava: Load a game BattleOfJava -> BattleOfJava: load() BattleOfJava -> User: Which one ? User -> BattleOfJava: File: f BattleOfJava -> BattleOfJava: loadFile(f) @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface MyCustomerSetFirstNameAction [[MyCustomerSetFirstNameAction.svg]] extends MyCustomerUpdateAction { action: String firstName: String } interface MyCustomerUpdateAction [[MyCustomerUpdateAction.svg]] { action: String } @enduml
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/* * UCF COP3330 Summer 2021 Assignment 3 Solution * Copyright 2021 Jacob DeBerry */ @startuml 'https://plantuml.com/class-diagram solution44 <|-- Inventory Inventory <|-- Product class solution44 { Scanner in main() } class Inventory { Product[] products getProducts() setProducts() } class Product { String name double price int quantity getName() getPrice() getQuantity() toString() } @enduml
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@startuml participant "<size:20><&terminal></size> ./zwallet vp-config" as cli collections sharders cli -> sharders: get vesting SC config @enduml
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@startuml participant Consumer participant ObjectDB participant StorageEngine participant Index participant Datastore Consumer -> ObjectDB ++: Delete(GUID) ObjectDB -> StorageEngine ++: Delete(GUID) StorageEngine -> Index ++: Delete(GUID) Index -> StorageEngine --: oldDataPosition StorageEngine -> Datastore ++: Delete(oldDataPosition) Datastore -> StorageEngine -- StorageEngine -> ObjectDB -- ObjectDB -> Consumer -- @enduml
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@startuml class WordFrequency{ ..Methods.. +{static} HashMap<String, Integer> getFrequencies() +{static} void main() } circle Input_File WordFrequency <- WordFrequency : 2. Calls getFrequencies() within main() Input_File -> WordFrequency : 1. Reads text into String[] @enduml
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@startuml class MessageEffectManager { OnEnable() : void goodShow() : void failureShow() : void } MonoBehaviour <|-- MessageEffectManager MessageEffectManager --> "GameManager" GameManager MessageEffectManager --> "Good" GameObject MessageEffectManager --> "Failure" GameObject @enduml
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@startuml class LoggerFactory { + {static} Logger createLogger(String args); } class Client interface Logger { + void writeLog() } class FileLogger { + void writeLog() } class DatabaseLogger { + writeLog() } Client --> Logger Client --> LoggerFactory FileLogger --|> Logger DatabaseLogger --|> Logger LoggerFactory "create" --> FileLogger LoggerFactory "create" --> DatabaseLogger @enduml
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@startuml class JeuGo { -jeton : array<Jeton> +JeuGo() : void +insererJeton() : void +verifierCelluleLibre() : boolean } interface Fichier { +getFichier(String) } Fichier <- LireFichier class LireFichier { +LireFichier() : void } LireFichier <-- Instructions class MiseAJourTerritoire { +checkLiberteJeton() } class Instructions { -instructions : Array<Jeton> +sauvegarderInstructions() : void } Instructions --> JeuGo Instructions -> Jeton abstract class TypeInstruction { info : String +getInfo() : String +setInfo() : String } TypeInstruction --> Jeton TypeInstruction --> Pass class Jeton { -couleurJeton : Couleur -positionXY : Position -liberteDuJeton : Array<Position> +getCouleur() : Couleur } class Position { -x : Rangee -y : Colonne -estRangee() : boolean -estColonne() : boolean +getRangee() : Rangee +getColonne() : Colonne } Position --> Jeton interface Affichage class AffichageJeu enum Rangee { 1 2 3 4 5 6 7 8 9 -rangee : string +Rangee(x:string) : void +getValue() : string } enum Colonne { a b c d e f g h i j -colonne : string +Colonne(y:string) : void +getValue() : String } enum Couleur { noir blanc transparent +Couleur(couleur:string) : void } @enduml
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@startuml title __VIEWS's Class Diagram__\n namespace com.example.keystone_try { namespace views { class com.example.keystone_try.views.BaseActivity { + onOptionsItemSelected() # onCreate() } } } namespace com.example.keystone_try { namespace views { class com.example.keystone_try.views.ChartView { + Data : String[] + Title : String + XLabel : String[] + XLength : int + XPoint : int + XScale : int + YLabel : String[] + YLength : int + YPoint : int + YScale : int + ChartView() + SetInfo() # onDraw() ~ drawText() - YCoord() } } } namespace com.example.keystone_try { namespace views { class com.example.keystone_try.views.StepView { - back_color : int - back_paint : Paint - border_width : int - cover_color : int - cover_paint : Paint - currentStep : int - font_color : int - font_size : int - goalStep : int - text_paint : Paint + StepView() + StepView() + StepView() + setCurrentStep() + setGoalStep() # onDraw() # onMeasure() } } } com.example.keystone_try.views.BaseActivity -up-|> androidx.appcompat.app.AppCompatActivity com.example.keystone_try.views.ChartView -up-|> android.view.View com.example.keystone_try.views.StepView -up-|> android.view.View right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml title Add service charge to service request Actor ServiceManager Boundary AppUI Control Controller Collections ServiceRequestList Entity ServiceRequest ServiceManager -> AppUI : searchServiceRequest() ref over AppUI : SearchServiceRequest AppUI --> ServiceManager : ServiceRequest ServiceManager -> AppUI: addServiceCharge() AppUI -> Controller : searchServiceRequest(requestId) loop service request not found Controller -> ServiceRequestList : searchServiceRequest(requestId) ServiceRequestList --> Controller : serviceRequest end Controller --> AppUI : serviceRequest AppUI -> Controller : addServiceCharge(amount) Controller -> ServiceRequestList : addServiceCharge(amount) ServiceRequestList -> ServiceRequest : setServiceCharge(amount) ServiceRequest --> ServiceRequestList ServiceRequestList --> Controller Controller --> AppUI AppUI --> ServiceManager @enduml
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@startuml hide footbox participant "INT Calcul Environnement" as envCalcul envCalcul -> envCalcul : Création de ligne group Détermine la menace de la ligne envCalcul -> envCalcul : Menace : 1 ou 0 aléatoirement end group Détermine le type de la ligne alt Menace = 1 envCalcul -> envCalcul : Types de ligne "menace" envCalcul -> envCalcul : Popule la ligne de Décors else Menace = 0 envCalcul -> envCalcul : Types de ligne "sécurisé" envCalcul -> envCalcul : Popule la ligne d'Obstacles end envCalcul -> envCalcul : Type aléatoire parmis le type de ligne end group Détermine Nombre d'Ouverture alt plusieurs lignes successives avec le même nombre d'ouverture envCalcul -> envCalcul : Nombre d'ouverture aléatoire end end group Détermine position d'ouverture envCalcul -> envCalcul : Positions aléatoire en fonction \n des positions de la ligne précédente end group Création des chemins envCalcul -> envCalcul : Modifie l'environnement afin \n de créer un chemin entre les position d'ouverture end @enduml
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@startuml Main --> Main : new DefaultPropertiesReader() Main --> OceanCreatorFactory : new XmlWithFileChangeBufferOceanCreatorFactor(DefaultPropertiesReader) OceanCreatorFactory --> Main : OceanCreatorFactory Main --> OceanSimulationConfigurator : new DefaultOceanSimulationConfigurator(OceanCreatorFactory) OceanSimulationConfigurator --> Main : OceanSimulationConfigurator Main --> MainController : new DefaultMainController(OceanSimulationConfigurator) MainController --> Main : MainController Main --> MainController : start() MainController --> OceanSimulationConfigurator : createOceanSimulation() OceanSimulationConfigurator --> OceanCreator : createOcean() OceanCreator --> OceanParametersReader : read(inputStream) OceanParametersReader --> OceanCreator : OceanParameters OceanCreator --> OceanSimulationConfigurator : Ocean OceanSimulationConfigurator --> OceanSimulationConfigurator : createOceanRunner() OceanSimulationConfigurator --> OceanSimulationConfigurator : createOceanRenderer() OceanSimulationConfigurator --> OceanSimulationConfigurator : createOceanMetricPrinter() OceanSimulationConfigurator --> MainController : OceanSimulation MainController --> OceanSimulation : start() OceanSimulation --> OceanRunner : start() OceanSimulation --> OceanRenderer : start() OceanSimulation --> OceanMetricPrinter : start() OceanRunner --> Ocean : update() OceanRunner --> OceanDtoCreator : createDto(Ocean) OceanDtoCreator --> OceanRunner : OceanDto OceanRunner --> BlockingQueue : OceanDto BlockingQueue --> OceanRenderer : OceanDto OceanRenderer --> OceanRenderer : renderOcean() BlockingQueue --> OceanMetricPrinter : OceanDto OceanMetricPrinter --> MetricEvaluator : evaluateMetric(OceanDto) MetricEvaluator --> OceanMetricPrinter : Metric OceanMetricPrinter --> OceanMetricWriter : write(List<Metric>, OutputStream) @enduml
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@startuml doc-files/ipc04_01_analysis_Import.png actor User participant "<<analysis>>\nImportExportUI" as UI participant "<<analysis>>\nImportExportController" as ctrl participant "<<analysis>>\nImport" as import participant "<<analysis>>\nCell" as cell User -> UI : startImportOrExport() activate UI UI -> ctrl : setChoice() activate ctrl UI -> ctrl : chooseSeparator() UI -> ctrl : headerYesOrNo() UI -> ctrl : import() deactivate UI ctrl -> import : import() activate import import -> cell : setContent() deactivate import deactivate ctrl @enduml
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@startuml object " " as main object "r: Read" as r object "v: Validation" as v object "p: Plateau" as p object "j: JeuDeLaVie" as j object "cellule: Cellule" as cellule object "c: Coordonnee" as c main .. r main .. p main .. j r .. v p .. cellule cellule .. c @enduml
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@startuml doc-files/ipc_02_02_sequence_diagram_design.png actor user participant "FindWorkbooksPanel" as findworkbookspanel participant "workbook" as workbook participant "s: Spreadsheet" as spreadsheet participant "c: Cell" as cell participant "a: Address" as address user -> findworkbookspanel: Chooses the workbook to see the preview findworkbookspanel -> workbook: getSpreadsheetCount() loop findworkbookspanel -> workbook: s = getSpreadsheet() loop findworkbookspanel -> spreadsheet: c = getCell() findworkbookspanel -> cell: a = getAddress() findworkbookspanel -> address: getColumn() findworkbookspanel -> address: getRow() findworkbookspanel -> cell: getContent() end loop end loop @enduml
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@startuml title __DATA's Class Diagram__\n namespace model.data { abstract class model.data.Datum { + getStatements() + needsRightArrow() + needsSearchBar() + parse() # Datum() # findStatements() } } namespace model.data { class model.data.DatumLink { - description : String - name : String - qualifiers : ArrayList<Qualifier> - references : ArrayList<Reference> + DatumLink() + getDescription() + getImage() + getStatements() + getTitle() + parse() } } namespace model.data { class model.data.DatumQueryService { + DatumQueryService() + getDatumLinkListByStatement() + getDescriptionByID() + getNameByID() + getQualifiersByStatement() + getReferencesByStatement() + getScopedSearch() + getStatementByTree() + getStatementListByID() + triggerLoad() + triggerSave() } } namespace model.data { class model.data.NotFoundException { {static} + serialVersionUID : long + NotFoundException() + NotFoundException() {static} - buildErrorString() } } namespace model.data { class model.data.Qualifier { + Qualifier() + addNotify() + getDescription() + getProperty() + getStatements() + getTitle() + getValue() + parse() } } namespace model.data { class model.data.Reference { + Reference() + addNotify() + getDescription() + getProperty() + getStatements() + getTitle() + getValue() + parse() } } namespace model.data { class model.data.ScopedSearch { + ScopedSearch() + ScopedSearch() + add() + findElement() + getController() + getItem() - itemIsNull() } } namespace model.data { class model.data.Statement { - name : String + Statement() + getDescription() + getImage() + getParentID() + getStatements() + getTitle() + parse() - findStatements() } } namespace model.data { abstract class model.data.Value { # button : JButton # id : String # initialized : boolean + addNotify() + addStatement() + equals() {abstract} + getDescription() + getID() + getImage() + getQuery() {abstract} + getStatements() {abstract} + getTitle() + hashCode() + needsRightArrow() + needsSearchBar() {abstract} + parse() {static} + parseData() + setView() # Value() # toggleLeft() {static} - getDatum() {static} - getLiteralString() } } model.data.Datum -up-|> model.data.Value model.data.Datum o-- ui.cli.StatementList : statements model.data.DatumLink -up-|> model.data.Value model.data.DatumLink o-- model.data.Statement : property model.data.DatumLink o-- ui.cli.StatementList : statementList model.data.DatumLink o-- model.data.Value : value model.data.DatumQueryService o-- model.data.source.Collector : collector model.data.Qualifier -up-|> model.data.Value model.data.Qualifier o-- model.data.pages.Property : property model.data.Qualifier o-- model.data.Value : value model.data.Reference -up-|> model.data.Value model.data.Reference o-- model.data.pages.Property : property model.data.Reference o-- model.data.Value : value model.data.ScopedSearch o-- ui.cli.ItemViewController : controller model.data.ScopedSearch o-- model.data.Value : item model.data.ScopedSearch o-- model.data.DatumQueryService : queryService model.data.Statement -up-|> model.data.Value model.data.Statement o-- model.data.Datum : about model.data.Statement o-- ui.cli.StatementList : statements model.data.Value -up-|> javax.swing.JComponent model.data.Value o-- model.data.DatumQueryService : queryService model.data.Value o-- ui.cli.ItemView : view right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml left to right direction skinparam usecase { BackgroudnColor #lightgreen BackgroundColor<<Main>> #lightblue } actor :User: <<Person>> actor :SubSystem: <<Person>> rectangle "PublicCloud" { UseCase UC1 <<Main>> as "Use Case1" UseCase UC2 as "Use Case2" User --> UC1 UC1 --> UC2 UC2 --> SubSystem } @enduml
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@startuml dataset hide circle hide empty members skinparam classFontSize 15 skinparam minClassWidth 200 skinparam nodesep 10 skinparam ranksep 10 skinparam ClassBorderColor Black skinparam DatabaseBackgroundColor Cornsilk skinparam class { backgroundColor White } database Dataset { class Identity class Metadata class Checkpoints class Data #back:lightgreen Identity --[hidden] Metadata Metadata --[hidden] Checkpoints Checkpoints --[hidden] Data } @enduml
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@startuml left to right direction actor "Librarian" as lib actor "Customer" as cust rectangle Library { usecase "Add new Book" as UC1 usecase "Rent Book" as UC2 usecase "Dispose Books" as UC3 } lib --> UC1 cust --> UC2 lib --> UC3 @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface StagedOrderSetDeliveryCustomTypeAction [[StagedOrderSetDeliveryCustomTypeAction.svg]] extends StagedOrderUpdateAction { action: String deliveryId: String deliveryKey: String type: [[TypeResourceIdentifier.svg TypeResourceIdentifier]] fields: [[FieldContainer.svg FieldContainer]] } interface StagedOrderUpdateAction [[StagedOrderUpdateAction.svg]] { action: String } @enduml
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@startuml filetyper class LibFileTyper{ GetMIME(b, fid) : string GetAllMIMEs(b, fid): []string -- NewHyperscanFileTyper(filetypers_path, indicators_path, db_path) : int UpdateFileTyper(fid) RequestUpdateFileTyper(fid) SetUpdateInterval(fid, secs) CloseFileTyper(fid) -- registerFileTyper(ftr, filetypes_path, indicators_path, db_path, fallback) : int updateFileTyper(fid) deeregisterFileTyper(fid) getFileTyper(fid) : FTRSEntry makeFileTyper(filetypes_path, indicators_path, db_path, data_path) : HperscanFileTyper requestUpdateFileTyper(fid, done:chan) } LibFileTyper-->"ftrs" HandleTable class HandleTable{ entries m New() Add(p) Replace(i,p) Remove(i) Lookup(i) } HandleTable *--{FTRSEntry class FTRSEntry{ mtx filetypes_path indicators_path db_path refcnt update: chan fallback: bool New() Release() Attach() } FTRSEntry *-- "ftr" filetyper.HyperscanFileTyper namespace filetyper{ ' class filetyper{ ' unmarshalFileTyperIndicators(m: *json.RawMessage): []matcher.IndicatorInterface ' } class HyperscanFileTyper{ ftpath: string New(filetypes_path, indicators_path, database_path) Match(b): IndicatorCollection MatchIds(b) : []uint GetFileTypeByIndicator(indi): *FileType GetIndicatorById(i) GetMIMEByFName(m) } HyperscanFileTyper *-- "m" matcher.Matcher HyperscanFileTyper *-- "ftc" FileTypeCollection class FileTypeCollection{ UUID New() Close() LoadFromJSON(fp) AmendMIMEMap(ft: *FileType) AmendExtMap(ft: *FileType) AddFileType(ft: *FileType) BuildMIMEMap() BuildExtMap() -- GetByMIME(m: string): *FileType GetByExt(ext) } FileTypeCollection *--{ "FileTypes" FileType FileTypeCollection *--{ "MimeMap,ExtMap" FileType class FileType{ PrimaryMIME: string AlternateMIMES: []string PrimaryExtension: string AlternateExtensions: []string } matcher.Indicator <|--FileTyperIndicator class FileTyperIndicator{ ValidatePattern() } } namespace matcher{ class Matcher{ database scratch IndicatorPath DatabasePath instTime New(indicator_path, database_path, flags, umrsh) Close() DatabaseOutOfDate() IndicatorsOutOfDate() LoadDatabase() BuildDatabase(flags) WriteDatabase() BuildScratch() Match(b) MatchIds(b): []uint } class MatchIdsContext{ Ids: []uint } class MatchFullContext{ M: *Matcher Data: []byte Indicators: *IndicatorCollection From: []uint64 To: []uint64 } Matcher *--{ "Indicators" IndicatorCollection class IndicatorCollection{ uuid NameSpace IncludeFiles Indicators unmarshaller New(umrsh) Clone() LoadFromJSON(string fp) DumpToJSON():[]byte Apply(fn) -- Add(i..) Get(i) GetAll() UnmarshalBase(fp) -- generateUUIDS() -loadFromJSON(string fp) -dedupIndicators() -validatePatterns() } IndicatorCollection *--{"indicators" IndicatorInterface interface IndicatorInterface{ GetUUID() SetUUID() string GetPattern() int GetConfidence() []*Label GetOutLabels() error ValidatePattern() } IndicatorInterface <|-- Indicator class Indicator{ UUID Pattern: string AntiPattern: string Confidence: int } Indicator *--{"OutLabels" Label Indicator *--{"InLabels" Label Indicator *--{"AntiInLabels" Label class Label{ Name: string DataType: string Data Clone() } } @enduml
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@startuml component package "System" { [REST-WebInterface] as rest [User] as user [Shop] as shop [Duty] as duty [DB Connector] as db rest --> user rest --> shop rest --> duty db --> user db --> shop db --> duty rest - http } database Database package Frontend Frontend --> http Database <-- db @enduml
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@startuml left to right direction state "light" as light { [*] --> light.green state "green" as light.green { light.green --> light.red : TIMER } state "red" as light.red { light.red --> light.green : TIMER } } @enduml
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'Karolawski @startuml ' par défaut, les couches sont disposées dans l'ordre d'apparition ' nous utilison participant pour préciser qu'après Navigateur il y a Vue et non Controleur participant Navigateur participant Vue Navigateur -> Controleur: GET /mesEntrainements Controleur -> Controleur: recupere le user de la session Controleur -> Dao: EntrainementDao.\ngetByIdEntrainement(idEntrainement) Dao -> SGBD: SELECT ... SGBD ->Dao: entrainements trouves Dao -> Controleur: List<Entrainement> entrainements Controleur -> Vue: entrainementsEtudiant.jsp Vue -> Navigateur: html @enduml /' (commentaire sur plusieurs lignes, comme en Java, avec ' qui remplace *) 1ere étape Créer le contrôleur et une vue minimale, et tester Pour cela, créer une servlet MesCanauxServlet dans fr.siomassy2021.controller, avec le chemin (utl) /mescanaux. => commit 2e étape Mettre des canaux en dur dans le contrôleur, et les afficher dans la JSP. => commit 3e étape Appel de la Dao, qui construit la liste en dur Le memberId est aussi mis en dur à 1 => commit
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@startuml title __SIMPLE_FRONTEND_MODELS's Class Diagram__\n package system.controller { package system.controller.simple_frontend_models { class GameWithActualQuiz { + GameWithActualQuiz() + getActualQuiz() + setActualQuiz() } } } package system.controller { package system.controller.simple_frontend_models { class QuestionGroupWithNumberOfQuestions { - numberOfQuestions : int + QuestionGroupWithNumberOfQuestions() + getNumberOfQuestions() + setNumberOfQuestions() } } } package system.controller { package system.controller.simple_frontend_models { class QuestionWithCategoryNames { - categoryName : String - subcategoryName : String - subsubcategoryName : String ~ QuestionWithCategoryNames() + QuestionWithCategoryNames() + getCategoryName() + setCategoryName() + getSubcategoryName() + setSubcategoryName() + getSubsubcategoryName() + setSubsubcategoryName() } } } package system.controller { package system.controller.simple_frontend_models { class QuizPartWithCategoryNames { - categoryName : String - subcategoryName : String - subsubcategoryName : String ~ QuizPartWithCategoryNames() + QuizPartWithCategoryNames() + QuizPartWithCategoryNames() + QuizPartWithCategoryNames() + getCategoryName() + setCategoryName() + getSubcategoryName() + setSubcategoryName() + getSubsubcategoryName() + setSubsubcategoryName() } } } package system.controller { package system.controller.simple_frontend_models { class QuizWithCategoryNames { - categoryName : String - subcategoryName : String - subsubcategoryName : String ~ QuizWithCategoryNames() + QuizWithCategoryNames() + getCategoryName() + setCategoryName() + getSubcategoryName() + setSubcategoryName() + getSubsubcategoryName() + setSubsubcategoryName() } } } package system.controller { package system.controller.simple_frontend_models { class Response { - result : Map<String, Object> + Response() + Response() + put() + getResult() + setResult() } } } GameWithActualQuiz -up-|> Game GameWithActualQuiz o-- Quiz : actualQuiz QuestionGroupWithNumberOfQuestions -up-|> QuestionGroup QuestionWithCategoryNames -up-|> Question QuizPartWithCategoryNames -up-|> QuizPart QuizWithCategoryNames -up-|> Quiz right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml skinparam backgroundColor transparent package "Existing System" { [Existing Frontend] as ef [Existing Backend] as eb } package "Machine Learning Model"{ [Machine learning Model] as mlm } package "Depth System" { [Backend] as b () "api" as api folder "Handlers" as handlers{ () "PostGIS" as postgis_handler () "Current Depth map" as depth_handler () "Neural Network" as cnn_handler } b -right- api b -down- postgis_handler b -down- depth_handler b -down- cnn_handler } database "MariaDB"{ folder "Mission Properties"{ ["Use Depth"] as ud ["Boat Depth"] as bd } } database "PostGIS" as postgis { folder "Depth" { [Calculated Areas] as ca [Points] as points } } cloud { [Current depth Map] as cdm [Aerial Images] as aerial } ef -right-> api ef --> eb eb --> ud eb --> bd postgis_handler --> ca cnn_handler --> aerial depth_handler --> cdm postgis_handler --> points mlm -up- cnn_handler @enduml
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@startuml title __ROOM's Class Diagram__\n package android.arch.persistence.room { class R { - R() } } package android.arch.persistence.room { class attr { {static} + font : int {static} + fontProviderAuthority : int {static} + fontProviderCerts : int {static} + fontProviderFetchStrategy : int {static} + fontProviderFetchTimeout : int {static} + fontProviderPackage : int {static} + fontProviderQuery : int {static} + fontStyle : int {static} + fontWeight : int - attr() } } package android.arch.persistence.room { class bool { {static} + abc_action_bar_embed_tabs : int - bool() } } package android.arch.persistence.room { class color { {static} + notification_action_color_filter : int {static} + notification_icon_bg_color : int {static} + ripple_material_light : int {static} + secondary_text_default_material_light : int - color() } } package android.arch.persistence.room { class dimen { {static} + compat_button_inset_horizontal_material : int {static} + compat_button_inset_vertical_material : int {static} + compat_button_padding_horizontal_material : int {static} + compat_button_padding_vertical_material : int {static} + compat_control_corner_material : int {static} + notification_action_icon_size : int {static} + notification_action_text_size : int {static} + notification_big_circle_margin : int {static} + notification_content_margin_start : int {static} + notification_large_icon_height : int {static} + notification_large_icon_width : int {static} + notification_main_column_padding_top : int {static} + notification_media_narrow_margin : int {static} + notification_right_icon_size : int {static} + notification_right_side_padding_top : int {static} + notification_small_icon_background_padding : int {static} + notification_small_icon_size_as_large : int {static} + notification_subtext_size : int {static} + notification_top_pad : int {static} + notification_top_pad_large_text : int - dimen() } } package android.arch.persistence.room { class drawable { {static} + notification_action_background : int {static} + notification_bg : int {static} + notification_bg_low : int {static} + notification_bg_low_normal : int {static} + notification_bg_low_pressed : int {static} + notification_bg_normal : int {static} + notification_bg_normal_pressed : int {static} + notification_icon_background : int {static} + notification_template_icon_bg : int {static} + notification_template_icon_low_bg : int {static} + notification_tile_bg : int {static} + notify_panel_notification_icon_bg : int - drawable() } } package android.arch.persistence.room { class id { {static} + action_container : int {static} + action_divider : int {static} + action_image : int {static} + action_text : int {static} + actions : int {static} + async : int {static} + blocking : int {static} + chronometer : int {static} + forever : int {static} + icon : int {static} + icon_group : int {static} + info : int {static} + italic : int {static} + line1 : int {static} + line3 : int {static} + normal : int {static} + notification_background : int {static} + notification_main_column : int {static} + notification_main_column_container : int {static} + right_icon : int {static} + right_side : int {static} + text : int {static} + text2 : int {static} + time : int {static} + title : int - id() } } package android.arch.persistence.room { class integer { {static} + status_bar_notification_info_maxnum : int - integer() } } package android.arch.persistence.room { class layout { {static} + notification_action : int {static} + notification_action_tombstone : int {static} + notification_template_custom_big : int {static} + notification_template_icon_group : int {static} + notification_template_part_chronometer : int {static} + notification_template_part_time : int - layout() } } package android.arch.persistence.room { class string { {static} + status_bar_notification_info_overflow : int - string() } } package android.arch.persistence.room { class style { {static} + TextAppearance_Compat_Notification : int {static} + TextAppearance_Compat_Notification_Info : int {static} + TextAppearance_Compat_Notification_Line2 : int {static} + TextAppearance_Compat_Notification_Time : int {static} + TextAppearance_Compat_Notification_Title : int {static} + Widget_Compat_NotificationActionContainer : int {static} + Widget_Compat_NotificationActionText : int - style() } } package android.arch.persistence.room { class styleable { {static} + FontFamily : int[] {static} + FontFamily_fontProviderAuthority : int {static} + FontFamily_fontProviderCerts : int {static} + FontFamily_fontProviderFetchStrategy : int {static} + FontFamily_fontProviderFetchTimeout : int {static} + FontFamily_fontProviderPackage : int {static} + FontFamily_fontProviderQuery : int {static} + FontFamilyFont : int[] {static} + FontFamilyFont_android_font : int {static} + FontFamilyFont_android_fontWeight : int {static} + FontFamilyFont_android_fontStyle : int {static} + FontFamilyFont_font : int {static} + FontFamilyFont_fontStyle : int {static} + FontFamilyFont_fontWeight : int - styleable() } } R +-down- attr R +-down- bool R +-down- color R +-down- dimen R +-down- drawable R +-down- id R +-down- integer R +-down- layout R +-down- string R +-down- style R +-down- styleable right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class Main{ } class Gamer{ -money -fruits -random -fruitsname +getMoney() +bet() +createMemento() +restoreMemento() +toString() -getFruit() } class Memento{ ~money ~fruits +getMoney() ~Memento() ~addFruit() } Main ->Gamer:Resquests > Gamer ->Memento:Creates > Main o->Memento @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface StagedOrderSetCountryAction [[StagedOrderSetCountryAction.svg]] extends StagedOrderUpdateAction { action: String country: String } interface StagedOrderUpdateAction [[StagedOrderUpdateAction.svg]] { action: String } @enduml
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@startuml skinparam ParticipantFontColor automatic actor Customer autonumber participant "EngagementManagement \nWeb UI" as EngagementManagementUI #Purple participant "EngagementManagement \nBFF" as EngagementManagementBFF #Purple Customer -> EngagementManagementUI: access web app activate EngagementManagementUI EngagementManagementUI -> EngagementManagementBFF: get available actions activate EngagementManagementBFF EngagementManagementBFF --> EngagementManagementUI: available actions deactivate EngagementManagementBFF EngagementManagementUI --> Customer: present available actions deactivate EngagementManagementUI Customer -> EngagementManagementUI: create new account activate EngagementManagementUI EngagementManagementUI -> EngagementManagementBFF: create new account activate EngagementManagementBFF EngagementManagementBFF --> EngagementManagementUI: provide account details deactivate EngagementManagementBFF EngagementManagementUI --> Customer: present account creation form deactivate EngagementManagementUI Customer -> EngagementManagementUI: enter account details \n(firstName, lastName, contactMethod, \nlogin, password, \naddress) activate EngagementManagementUI EngagementManagementUI -> EngagementManagementBFF: submit account details \n(firstName, lastName, contactMethod, \nlogin, password, \naddress) activate EngagementManagementBFF EngagementManagementBFF -> EngagementManagementBFF: validate input data activate EngagementManagementBFF deactivate EngagementManagementBFF participant "Party Management \nComponent" as PartyManagement #Red EngagementManagementBFF -> PartyManagement: <font color=blue> TMF632 POST /individual </font> (firstName, lastName, contactMethod, \naddress) activate PartyManagement PartyManagement -> PartyManagement: create individual with contact method activate PartyManagement deactivate PartyManagement PartyManagement --> EngagementManagementBFF: 201 individual.id deactivate PartyManagement participant "Identity Management \nComponent" as IdentityManagement #Red EngagementManagementBFF -> IdentityManagement: <font color=blue> TMFXXX POST /identity </font> (login, password) activate IdentityManagement IdentityManagement -> IdentityManagement: create identity activate IdentityManagement deactivate IdentityManagement IdentityManagement --> EngagementManagementBFF: 201 identity.id deactivate IdentityManagement EngagementManagementBFF -> PartyManagement: <font color=blue> TMF632 PATCH/individual </font> (create RelatedParty reference with id=identity.id \nand role='portal user') activate PartyManagement PartyManagement --> EngagementManagementBFF: 201 individual.id deactivate PartyManagement EngagementManagementBFF --> EngagementManagementUI : 201 individual.id deactivate EngagementManagementBFF EngagementManagementUI --> Customer: 201 individual.id deactivate EngagementManagementUI @enduml
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@startuml interface LogonCommand interface SessionCommand extends LogonCommand class CreateSession extends SessionCommand class InitiateRemoteAuthentication extends SessionCommand class LookupSession extends SessionCommand interface InternalLogonCommand extends LogonCommand class Start extends InternalLogonCommand class DBError extends InternalLogonCommand class SaveSuccess extends InternalLogonCommand class RemoteAuthenticationSuccess extends InternalLogonCommand @enduml
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@startuml title __TUTOR's Class Diagram__\n namespace com.jxust.tutor { class com.jxust.tutor.LoginMainActivity { - profileSelected : int - user : Cursor # onCreate() } } namespace com.jxust.tutor { class com.jxust.tutor.MainActivity { {static} + PREFS_NAME : String ~ sharedPreferences : SharedPreferences # onCreate() } } namespace com.jxust.tutor { class com.jxust.tutor.RegistrationActivity { - email : String - firstName : String - isValid : boolean - lastName : String - password : String - passwordConfirmation : String - profileSelected : int - rs : Cursor - schoolID : int - schoolList : ArrayList # onCreate() } } namespace com.jxust.tutor { class com.jxust.tutor.StudentMainActivity { {static} ~ USER_ID : int ~ bottomNav : BottomNavigationView # onCreate() } } namespace com.jxust.tutor { class com.jxust.tutor.TutorMainActivity { {static} ~ USER_ID : int ~ bottomNav : BottomNavigationView # onCreate() } } com.jxust.tutor.LoginMainActivity -up-|> android.support.v7.app.AppCompatActivity com.jxust.tutor.LoginMainActivity o-- com.jxust.tutor.models.DBHelper : mydb com.jxust.tutor.MainActivity -up-|> android.support.v7.app.AppCompatActivity com.jxust.tutor.RegistrationActivity -up-|> android.support.v7.app.AppCompatActivity com.jxust.tutor.RegistrationActivity o-- com.jxust.tutor.models.DBHelper : mydb com.jxust.tutor.StudentMainActivity -up-|> android.support.v4.app.FragmentActivity com.jxust.tutor.TutorMainActivity -up-|> android.support.v4.app.FragmentActivity right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml actor HR as "HR Advisor" rectangle Database rectangle "HR System" { usecase UC1 as "Get all salaries" usecase UC2 as "Get salaries by department" usecase UC3 as "Get salaries in my department" usecase UC4 as "Get salaries by role" usecase UC5 as "Add" usecase UC6 as "View" usecase UC7 as "Update" usecase UC8 as "Delete" usecase UCa as "Print salaries" usecase UCb as "Employee" HR - UCb UC2 - UC4 UC4 - UC1 UC3 - UC2 UCb - UC3 UC1 ..> UCa : include UC2 ..> UCa : include UC4 ..> UCa : include UC3 ..> UCa : include UCb ..> UC5 : include UCb ..> UC6 : include UCb ..> UC7 : include UCb ..> UC8 : include UC1 - Database } @enduml
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@startuml hide footbox title Uranium explode actor Tester as Tester participant uran as uran <<Uranium>> participant inv as inv <<AsteroidIventory>> participant a as a <<Asteroid>> Tester -> uran ++: nearSun() alt count is 3 uran -> inv ++: explode() inv -> a ++: explode() a --> inv -- inv --> uran -- else count is small than 3 uran -> uran ++: count++ uran-- end uran --> Tester -- @enduml
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@startuml class Restaurant { name STRING image STRING menus Array<Menu> {method} getMenu } class Menu { title STRING items Array<Item> {method} getPrice {method} getName } class Item { name STRING price FLOAT } Restaurant --{Menu Menu--{Item @enduml
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@startuml class direct_connection_state { client_to_server : queue server_to_client : queue queue_mutex : mutex +send_to_server() +send_to_client() +fetch_from_server() +fetch_from_client() } class direct_connection_address { +connect() : shared_state +process_all() } interface connection { +is_usable() +update() +send() +fetch_messages() } class direct_connection_info { +kind() : connection_kind +addr_kind() : connection_addr_kind +type_id() : identifier } class direct_client_connection { } class direct_server_connection { } class accept_handler { +operator() } class direct_acceptor { +make_connection() +process_accepted() } class direct_connection_factory { +make_connector() +make_acceptor() } connection <|-- direct_connection_info : implements direct_connection_info <|-- direct_client_connection : extends direct_connection_info <|-- direct_server_connection : extends accept_handler --> direct_server_connection : accepts direct_acceptor --> accept_handler : invokes direct_acceptor o-- direct_connection_address : listens at direct_acceptor ..> direct_client_connection direct_acceptor ..> direct_server_connection direct_connection_address ..> direct_connection_state : instantiates direct_client_connection o--> direct_connection_state : shares direct_server_connection o--> direct_connection_state : shares direct_client_connection o..> direct_connection_address : weakly\nreferences direct_connection_factory *-- direct_connection_address direct_connection_factory ..> direct_client_connection : instantiates direct_connection_factory ..> direct_acceptor : instantiates @enduml
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@startuml interface Registry interface ContainerImage interface ContainerImageTag interface ContainerImageReport interface ContainerImageVulnerabilityCount List <|-- AbstractList Collection <|-- AbstractCollection Collection <|- List AbstractCollection <|- AbstractList AbstractList <|-- ArrayList class ArrayList { Object[] elementData size() } enum TimeUnit { DAYS HOURS MINUTES } @enduml
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@startuml actor Client box "Account API" #LightBlue boundary "Get Promise To Pay Details" as PromiseToPayDetails end box box "RESP" #LightGreen boundary PaymentInstruction end box @enduml
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@startuml title Flow operation queue box "Reroute Topology" #LightGreen participant RerouteBolt participant FlowRerouteQueueBolt participant OperationQueueBolt participant CoordinatorBolt end box participant "Flow H&S Topology" as FlowHS == Request to OperationQueueBolt == RerouteBolt -> OperationQueueBolt : Path swap command activate OperationQueueBolt RerouteBolt -> FlowRerouteQueueBolt : Reroute command FlowRerouteQueueBolt -> OperationQueueBolt: Reroute command OperationQueueBolt -> OperationQueueBolt : add command to the queue OperationQueueBolt -> FlowHS : command OperationQueueBolt -> CoordinatorBolt : register callback deactivate OperationQueueBolt == Flow HS response == FlowHS -> OperationQueueBolt : operation result activate OperationQueueBolt OperationQueueBolt -> CoordinatorBolt : cancel callback alt reroute response OperationQueueBolt -> FlowRerouteQueueBolt : operation result end alt there is an command in the queue OperationQueueBolt -> FlowHS : command OperationQueueBolt -> CoordinatorBolt : register callback deactivate OperationQueueBolt end == Timeout == CoordinatorBolt -> OperationQueueBolt : operation timeout activate OperationQueueBolt alt there is an command in the queue OperationQueueBolt -> FlowHS : command OperationQueueBolt -> CoordinatorBolt : register callback deactivate OperationQueueBolt end @enduml
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@startuml enum priority { HIGH NORMAL LOW DATA_STREAM } enum frame_type { NONE // All other types EXTERNAL ALL COUNT } class channel_c<Bus, priority> { } class comm_module_register_s { +{static} uint8_t count +{static} std::array<base_comm_c *, max_modules> reg +{static} void clear_register() +{static} void register_module(base_comm_c *c) } class frame_s { +frame_type type +bool request +uint8_t bytes[] +T as_type<T>() +T as_frame_type<frame_type P>() } abstract class base_comm_c { #{abstract} void send_impl(frame_type type, uint8_t data[], size_t length, priority prio) +{abstract} void request(frame_type type, priority prio) +void send<T>(T data, priority prio) +void send<T>(external_id_s id, T data, priority prio) +void listen_for_frames(std::array listen_for) +void accept_frame(frame_s frame) +bool has_data() +frame_s get_data() +std::array get_accepted_frame_types() +bool accepts_frame(frame_type p) } abstract class base_module_c { +base_module_c(base_comm_c comm) +{abstract} void process() } class comm_c { +comm_c() +void request(frame_type type, priority prio) } class mock_comm_c { +void request(frame_type type, priority prio) +frame_s create_frame(frame_data_t<P> data) +std::vector get_send_frames() } comm_c - comm_module_register_s : Registers in > comm_c - channel_c: Uses > base_comm_c - frame_s : Talks using > base_comm_c o-- base_module_c base_module_c ^-- comm_c base_module_c ^-- mock_comm_c @enduml
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@startuml abstract class ATMApp.controller.Transaction annotation java.lang.Override class ATMApp.ATMApp class ATMApp.DepositSlot class ATMApp.Keypad class ATMApp.Screen class ATMApp.Transfer class ATMApp.controller.ATMController class ATMApp.controller.BalanceInquiryController class ATMApp.controller.BankDatabase class ATMApp.controller.Deposit class ATMApp.controller.Withdrawal class ATMApp.model.Account class ATMApp.model.CashDispenser class ATMApp.view.ATMView class ATMApp.view.BalanceInquiryView class ATMApp.view.DepositView class ATMApp.view.WithdrawalView class java.util.Scanner ATMApp.controller.Transaction ..> ATMApp.Screen ATMApp.controller.Transaction ..> ATMApp.controller.BankDatabase ATMApp.ATMApp ..> ATMApp.controller.ATMController ATMApp.ATMApp ..> ATMApp.view.ATMView ATMApp.Keypad ..> java.util.Scanner ATMApp.Transfer --|> ATMApp.controller.Transaction ATMApp.Transfer ..> java.lang.Override ATMApp.Transfer ..> ATMApp.controller.BankDatabase ATMApp.controller.ATMController ..> ATMApp.DepositSlot ATMApp.controller.ATMController ..> ATMApp.Keypad ATMApp.controller.ATMController ..> ATMApp.Screen ATMApp.controller.ATMController ..> ATMApp.Transfer ATMApp.controller.ATMController ..> ATMApp.model.CashDispenser ATMApp.controller.ATMController ..> ATMApp.view.ATMView ATMApp.controller.BalanceInquiryController --|> ATMApp.controller.Transaction ATMApp.controller.BalanceInquiryController ..> java.lang.Override ATMApp.controller.BalanceInquiryController ..> ATMApp.Screen ATMApp.controller.BalanceInquiryController ..> ATMApp.view.BalanceInquiryView ATMApp.controller.BankDatabase ..> ATMApp.model.Account ATMApp.controller.Deposit --|> ATMApp.controller.Transaction ATMApp.controller.Deposit ..> java.lang.Override ATMApp.controller.Deposit ..> ATMApp.DepositSlot ATMApp.controller.Deposit ..> ATMApp.Keypad ATMApp.controller.Deposit ..> ATMApp.Screen ATMApp.controller.Deposit ..> ATMApp.controller.BankDatabase ATMApp.controller.Deposit ..> ATMApp.view.DepositView ATMApp.controller.Withdrawal --|> ATMApp.controller.Transaction ATMApp.controller.Withdrawal ..> java.lang.Override ATMApp.controller.Withdrawal ..> ATMApp.Keypad ATMApp.controller.Withdrawal ..> ATMApp.Screen ATMApp.controller.Withdrawal ..> ATMApp.controller.BankDatabase ATMApp.controller.Withdrawal ..> ATMApp.model.CashDispenser ATMApp.controller.Withdrawal ..> ATMApp.view.WithdrawalView ATMApp.view.ATMView ..> ATMApp.controller.Transaction ATMApp.view.ATMView ..> ATMApp.DepositSlot ATMApp.view.ATMView ..> ATMApp.Keypad ATMApp.view.ATMView ..> ATMApp.Screen ATMApp.view.ATMView ..> ATMApp.Transfer ATMApp.view.ATMView ..> ATMApp.controller.BalanceInquiryController ATMApp.view.ATMView ..> ATMApp.controller.BankDatabase ATMApp.view.ATMView ..> ATMApp.controller.Deposit ATMApp.view.ATMView ..> ATMApp.controller.Withdrawal ATMApp.view.ATMView ..> ATMApp.model.CashDispenser ATMApp.view.BalanceInquiryView ..> ATMApp.Screen ATMApp.view.BalanceInquiryView ..> ATMApp.controller.BalanceInquiryController ATMApp.view.DepositView ..> ATMApp.Screen ATMApp.view.WithdrawalView ..> ATMApp.Screen @enduml
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@startuml class-sample !includeurl https://raw.githubusercontent.com/blademainer/plantuml-style-c4/master/core.puml ' uncomment the following line and comment the first to use locally '!include core.puml !includeurl https://raw.githubusercontent.com/blademainer/plantuml-style-c4/master/class-diagram-helper.puml ' uncomment the following line and comment the first to use locally '!include class-diagram-helper.puml GREY_ARROW abstract class BaseClass { + AbstractMethod() : void # VirtualMethod(s:string) : int } class SubClass { + AbstractMethod() : void # VirtualMethod(s:string) : int } interface IInterfaceA { } interface "IInterfaceA`1"<T> { Value : T <<get>> } class ImplementClass { + Value : int <<get>> } BaseClass <|-- SubClass IInterfaceA <|-- "IInterfaceA`1" "IInterfaceA`1" "<int>" <|-- ImplementClass @enduml
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@startuml actor Alice actor "Occupational safety\nand health Doctor" as Trainer rectangle "Smart Working (Occupational safety and health)" { usecase healthCtrlUC as "Smart Working (Occupational safety and health)" usecase healthMonitorUC as "Collect and Publish Data\nfrom Bracelet" usecase inferHealthContextUC as "Health Context Inference" usecase inferActivityContextUC as "Activity Context Inference" inferActivityContextUC -[hidden]up- inferHealthContextUC usecase workoutCtrlUC as "Occupational safety\nand health Control\n uses Activiy and Health context to track employe health\n notification about safety procedures when required" inferActivityContextUC -[hidden]down- workoutCtrlUC usecase workoutSessionUC as "Occupational safety\nand health Appointment" workoutSessionUC -[hidden]up- workoutCtrlUC usecase workoutReportUC as "Occupational safety\nand health Report" workoutSessionUC -[hidden]down- workoutReportUC } healthCtrlUC ..> healthMonitorUC : <<includes>> healthCtrlUC ..> inferHealthContextUC : <<includes>> healthCtrlUC ..> inferActivityContextUC : <<includes>> healthCtrlUC ..> workoutCtrlUC : <<includes>> healthCtrlUC ..> workoutSessionUC : <<includes>> healthCtrlUC ..> workoutReportUC : <<includes>> Alice -left-> healthCtrlUC : is assisted Trainer -right-> healthCtrlUC : assists @enduml
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@startuml skinparam monochrome true class Client { doSomething(TypeA a); } class TypeA { methodA(); methodB(); } class TypeB { methodA(); methodB(); } TypeA <|-- TypeB Client --> TypeA note as N1 "When we substitute TypeA with TypeB, functionality breaks." end note Client .. N1 N1 ..> TypeB @enduml
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@startuml title Facade class Fund{ -nationalDept: NationalDept -realty: Realty -stock: Stock +buyFund() +sellFund() } class NationalDept{ +buy() +sell() } class Realty{ +buy() +sell() } class Stock{ +buy() +sell() } Fund --> NationalDept Fund --> Realty Fund --> Stock @enduml
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@startuml class SocketType { <<internal>> Name : string <<get>> <<set>> <<internal>> Type : Sockets <<get>> <<set>> <<internal>> ProtocolType : ProtocolType <<get>> <<set>> <<internal>> Port : int <<get>> <<set>> <<internal>> IPEndPoint : EndPoint <<internal>> Socket : Socket <<get>> <<set>> <<internal>> MulticastAddress : IPAddress <<get>> <<set>> + Equals(other:SocketType) : bool } "IEquatable`1" "<SocketType>" <|-- SocketType @enduml
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@startuml skinparam roundCorner 10 skinparam shadowing false skinparam classFontName Lato skinparam classFontSize 16 skinparam defaultFontName Source Code Pro skinparam defaultFontSize 14 skinparam ClassAttributeFontStyle normal skinparam ClassBackgroundColor white skinparam ClassBorderColor black skinparam ClassBorderThickness 1 skinparam ArrowColor black skinparam linetype polyline class dev.nymann.sensor_server.Subject { + void run() } class dev.nymann.sensor_server.SensorServer { + void start() + void stop() } dev.nymann.sensor_server.Runnable <|.. dev.nymann.sensor_server.Subject @enduml
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@startuml interface Drawable{ +void draw(GraphicsContext gc) } interface Colorable{ +void setBorderSize(double size) +void setBorderColor(Color color) +void setFillColor(Color color) +default void setColorableProperties(double borderSize, Color borderColor, Color fillColor) } interface Movable{ +void move(double deltaX, double deltaY) } Drawable -[hidden] Colorable Colorable -[hidden] Movable abstract class Figure{ -Point[] points -double borderSize -Color borderColor -Color fillColor #Figure(Point[] points) +void setBorderSize(double borderSize) +double getBorderSize() +void setBorderColor(Color borderColor) +Color getBorderColor() +void setFillColor(Color fillColor) +Color getFillColor() +void move(double deltaX, double deltaY) +void draw(GraphicsContext gc) {abstract}+boolean contains(Point point) {abstract}+boolean isContainedIn(Rectangle rectangle) } Figure .up.|> Drawable Figure .up.|> Colorable Figure .up.|> Movable Figure *-up- Point class CanvasState{ -List<Figure> list +void addFigure(Figure figure) +boolean removeFigures(Collection<Figure> figures) +void sendToTop(Collection<Figure> figures) +void sendToBottom(Collection<Figure> figures) +Figure getFigureAt(Point point) +int getFiguresOnRectangle(Rectangle rectangle, Collection<Figure> result) +Iterator<Figure> iterator() +void clear() } CanvasState *-left- Figure class Circle{ +Circle(Point center, double radius) +double getRadius() +String toString() } class Ellipse{ -Point center -double radiusX -double radiusY +Ellipse(Point center, double radiusX, double radiusY) +Point getCenter() +double getRadiusX() +double getRadiusY() +boolean contains(Point point) +boolean isContainedIn(Rectangle rectangle) +void draw(GraphicsContext gc) +String toString() } class Line{ -Point from -Point to +Line(Point from, Point to) +Point getFrom() +Point getTo() +boolean contains(Point point) +boolean isContainedIn(Rectangle rectangle) +void draw(GraphicsContext gc) +String toString() } class Point{ -double x -double y +double distanceSquaredTo(Point other) +double distanceTo(Point other) +void move(double deltaX, double deltaY) +boolean equals() +String toString() } class Point implements Movable class Rectangle{ -Point topLeft -Point bottomRight +Rectangle(Point topLeft, Point bottomRight) +Point getTopLeft() +Point getBottomRight() +double width() +double height() +boolean contains(Point point) +boolean contains(Rectangle other) +boolean isContainedIn(Rectangle rectangle) +void draw(GraphicsContext gc) +String toString() } class Square{ +Square(Point topLeft, Point bottomRight) +String toString() } class Circle extends Ellipse class Ellipse extends Figure class Rectangle extends Figure class Square extends Rectangle class Line extends Figure note top of CanvasState This class implements Iterable<Figure> end note @enduml
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@startuml participant CfdActor as CA participant BlockchainMonitoringActor as BMA CA -> CA: broadcast [lock-tx] CA -> BMA: Here's a CFD where I published lock BMA -> BMA: monitor [lock-tx] BMA -> BMA: monitor [commit-tx] BMA -> CA: finality confirmation for [lock-tx] @ cfd-id CA -> CA: load cfd by cfd-id CA -> CA: transition Cfd to Open 'CA -> BMA: Unsubscribe [lock-tx] BMA -> BMA: stop monitor [lock-tx] BMA -> CA: finality confirmation for [commit-tx] @ cfd-id BMA -> BMA: [commit-tx] CA -> CA: load cfd by cfd-id CA -> CA: transition Cfd to OpenCommitted group >t1 BMA -> CA: t1 confirmation for [commit-tx] @ cfd-id CA -> CA: load cfd by txid CA -> CA: check if timelock is reached => t1 reached OracleActor -> CA: Attested price OracleActor -> BMA: Attested price CA -> CA: Attest decides CET CA -> CA: publish [CET] CA -> CA: transition Cfd to PendingClose BMA -> BMA: decide which [CET] based on price BMA -> BMA: monitor [CET] BMA -> CA: finality confirmation for [CET] @ cfd-id CA -> CA: transition Cfd to Closed BMA -> BMA: stop monitor [commit-tx] BMA -> BMA: stop monitor [CET] end group group >t2 BMA -> BMA: monitor [refund-tx] BMA -> CA: t2 confirmation for [commit-tx] @ cfd-id CA -> CA: load cfd by txid CA -> CA: check if timelock is reached => t2 reached CA -> CA: publish [refund-tx] BMA -> CA: finality confirmation for [refund-tx] CA -> CA: transition Cfd to Refunded BMA -> BMA: stop monitor [commit-tx] BMA -> BMA: stop monitor [refund-tx] end group @enduml
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@startuml Title: ACS on AWS Helm Deployment Overview skinparam componentStyle uml2 skinparam linetype ortho skinparam rectangle { BorderStyle dashed FontSize 15 FontStyle none } actor Client node "nginx-ingress namespace" { component "NGINX ingress-controller" as nginx #lightgrey } node "ACS namespace" { component "Alfresco Digital Workspace" as adw #lightgrey component "Alfresco Content Services" as acs #lightgrey component "Alfresco Search Services" as ass #lightgrey component "Alfresco Share" as share #lightgrey rectangle "Alfresco Transform Service" { component "Transform Router" as tr #lightgrey component "Shared File Store" as sfs #lightgrey component "ActiveMQ" as amq #lightgrey component "Alfresco PDF Renderer" as pdfr #lightgrey component "LibreOffice" as libr #lightgrey component "ImageMagick" as img #lightgrey component "Tika" as tika #lightgrey } } node "Amazon Web Services" { database "Aurora RDS" as db database "S3" as s3 database "EFS Volume Claim" as vc database "EBS" as ebs } Client --> nginx nginx --> acs nginx --> share nginx --> adw acs --> vc ass --> ebs sfs --> vc acs --> s3 ass <--> acs acs --> db acs --> pdfr acs --> libr acs --> img acs --> tika acs --> sfs acs <--> amq tr --> pdfr tr --> libr tr --> img tr --> tika tr <-up-> amq pdfr --> sfs libr --> sfs img --> sfs tika --> sfs share --> acs center footer Copyright 2018 Alfresco Software Inc @enduml
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@startuml class WindowManager { + ReadFelcia(felica:Felica, iCCardType:string) : void + SearchProcesses() : List<string> } class "List`1"<T> { } WindowManager o-> "Instance" WindowManager WindowManager o-> "HistoryList<ICCard>" "List`1" @enduml
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@startuml abstract class Operation{ +VisitConcreteElementA(ConcreteElementA) +VisitConcreteElementB(ConcreteElementB) } ConcreteVistor1-up--|>Visitor ConcreteVistor2-up--|>Visitor abstract Element{ +Accept(Visitor) } ConcreteElementA-up-|>Element ConcreteElementB-up-|>Element class ObjectStructure{ +Attach(Element) +Detach(Element) +Accept(Visitor) } ObjectStructure "1" o-> "*" Element @enduml
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@startuml ' - private ' # protected ' ~ package private ' + public ' {static} {abstract} ' <|-- extension ' *-- composition ' o-- aggregaion '--------------------------------------------------- Matrix <-.- LUDecomposition Matrix <-.- QRDecomposition Matrix <-.- CholeskyDecomposition Class Matrix{ -matrix: double[][] -size: int +Matrix(int size) +Matrix (double[][], int) +Matrix (double[], int) +FillMatrix(): void +printMatrix(): void +transpose(): void +MultiplyByScalar(double): void +ArrayMultiplication(Matrix): void +{static}Multiply(Matrix, Matrix, int): Matrix +{static}Determinant(Matrix, int): double -{static}Cofactor(double[][], double[][], int, int, int): void +{static}Adjugate(Matrix, int): Matrix +{static}Inverse(Matrix , int) } class LUDecomposition{ } class QRDecomposition{ } class CholeskyDecomposition{ } @enduml
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@startuml title __DISPENSER2's Class Diagram__\n namespace dispenser2 { class dispenser2.Demo { {static} + main() } } namespace dispenser2 { class dispenser2.DrinkDispenser { {static} + DRINK_PRICE : int + moneyEntered : int + DrinkDispenser() + askCoffee() + askTea() + getRefund() + giveMoney() + setState() } } namespace dispenser2 { class dispenser2.State { + askCoffee() + askTea() + getRefund() + giveMoney() } } namespace dispenser2 { class dispenser2.StateReadyToServe { + StateReadyToServe() + askCoffee() + askTea() - serveDrink() } } namespace dispenser2 { class dispenser2.StateWaitingForMoney { + StateWaitingForMoney() + giveMoney() } } dispenser2.DrinkDispenser o-- dispenser2.State : state dispenser2.StateReadyToServe -up-|> dispenser2.State dispenser2.StateWaitingForMoney -up-|> dispenser2.State right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class TMP_EditorTests { + Setup() : void + InternalResourceCheck(filePath:string, guid:string) : void + TextParsing_TextInfoTest_WordWrappingDisabled(sourceTextIndex:int, characterCount:int, spaceCount:int, wordCount:int, lineCount:int) : void + TextParsing_TextInfoTest_WordWrappingEnabled(sourceTextIndex:int, characterCount:int, spaceCount:int, wordCount:int, lineCount:int) : void + TextParsing_TextInfoTest_TopJustifiedAlignment(sourceTextIndex:int, characterCount:int, spaceCount:int, wordCount:int, lineCount:int) : void + TextParsing_TextInfoTest_RichText(sourceTextIndex:int, characterCount:int, spaceCount:int, wordCount:int, lineCount:int) : void } @enduml
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@startuml state "Main Menu" as Main state "Sækja gögn" as Sækja state "Skrá gögn" as Skrá state "Breyta gögnum" as Breyta [*] --> Main Main --> Sækja Main --> Skrá Main --> Breyta state Sækja { state "Starfsfólk" as getStaff getStaff : "Leita eftir Kennitölu" getStaff : "allt starfsfólk" getStaff : "Ekki á vakt" getStaff : "Vinnuyfirlit / Tímabil (vika/mánuður/ár)" getStaff : "Flugmenn" getStaff : "Flugþjónar" state "Flugvélar" as getPlanes getPlanes : "Lausar á tilteknum degi/tíma" getPlanes : state "Vinnuferðir" as getTrips getTrips : "tiltekinn dagur" getTrips : "tiltekin vika" getTrips : "Fullmannaðar" getTrips : "Ekki fullmannaðar" state "Áfangastaðir" as getPlaces Sækja --> getStaff Sækja --> getPlanes Sækja --> getTrips Sækja --> getPlaces } state Skrá{ state "Starfsfólk" as addStaff state "Flugvélar" as addPlanes state "Vinnuferðir" as addTrips Skrá --> addStaff Skrá --> addPlanes Skrá --> addTrips } state Breyta{ state "Starfsfólk" as updateStaff updateStaff : "Leita að kennitölu" state "Vinnuferðir" as updateTrips Breyta --> updateStaff Breyta --> updateTrips } @enduml
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@startuml package app package db package db_room package repository package repository_impl package model package domain package preferences app -down-> db app -down-> db_room app -down-> repository app -down-> repository_impl app -down-> model app -down-> domain app -down-> preferences db -down-> model db_room -down-> model db_room -up-> db domain -down-> model repository -down-> model repository_impl -down-> db repository_impl -up-> repository repository_impl -down-> model repository_impl -down-> preferences @enduml
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@startuml scale 500 width title S_EMC_CHARGE - TK-36 state ChargeCmd{ [*] -right-> WaitForCharge WaitForCharge : Wait for charge request from reactor WaitForCharge --> Setup state Setup{ Setup: Set CONTROL_VALVE/MODE Setup: Reset FQIC/TOTAL Setup: Reset FQIC/TARGET } Setup --> Charge state Charge{ [*] --> Operator : OWNER_ID=Operator [*] --> Recipe : OWNER_ID!=Operator state Operator : Prompt CHARGE_QTY state Recipe : Calculate CHARGE_QTY Operator --> PrepTank : FQIC/TARGET = CHARGE_QTY Recipe --> PrepTank : FQIC/TARGET = CHARGE_QTY PrepTank : Open bottom valve PrepTank : Start pump PrepTank : Set recirc valve PrepTank --> Feed Feed : Reset interlock Feed : Open reactor valve Feed : Flow control valve mode = AUTO Feed --> Dribble : Control valve SP > 100 \n AND \n Mode = AUTO Feed --> Dribble : Control valve OUT > 20 \n AND \n Mode = MAN Dribble : Control valve action = 0.5 * (current action) Dribble -right-> StopCharge : FQIC/TOTAL = FQIC/TARGET } state StopCharge{ [*] --> CloseValves CloseValves --> Blowdown Blowdown --> StopPump : No pending requests Blowdown --> WaitForCharge : Pending charge request state CloseValves{ CloseValves: Close all valves } state Blowdown{ Blowdown: Open N2 Valve for 5 seconds } } state StopPump{ StopPump: Shut off MCA pump } StopPump -down-> WaitForCharge } @enduml
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@startuml hide footbox hide footbox skinparam { ParticipantBackgroundColor White ParticipantBorderColor Black } participant Buyer participant Seller Buyer -> Seller : POST {{baseUrl}}/productOfferingQualification \ninstantSyncQualification=false alt succesful inquiry Seller --> Buyer : 201 POQ with {{id}} in `acknowledged` state ... group repeatedUntil [POQ reaches a terminal state] Buyer -> Seller : GET {{baseUrl}}/productOfferingQualification/{{id}} return 200 POQ in current state end else validation or internal problem Seller --> Buyer : 4xx or 5xx response end @enduml
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@startuml participant Styringsenhed_p1 << (C,#ADD1B2) Styringsenhed >> participant SumoBot1 << (C,#ADD1B2) SumoBot >> participant Styringsenhed_p2 << (C,#ADD1B2) Styringsenhed >> participant SumoBot2 << (C,#ADD1B2) SumoBot >> participant CC title GamePlay == CountDown == CC -> CC : Display("3...2...1... GO!") == Battle == loop While 'No Attack' CC -> Styringsenhed_p1 : GetDirectionAndSpeed() activate Styringsenhed_p1 Styringsenhed_p1 --> CC : Direction And Speed deactivate Styringsenhed_p1 CC -> Styringsenhed_p2 : GetDirectionAndSpeed() activate Styringsenhed_p2 Styringsenhed_p2 --> CC : Direction And Speed deactivate Styringsenhed_p2 CC -> SumoBot1 : SetDirectionAndSpeed(direction,speed) activate SumoBot1 SumoBot1 --> CC : No Attack deactivate SumoBot1 CC -> SumoBot2 : SetDirectionAndSpeed(direction,speed) activate SumoBot2 SumoBot2 --> CC : No Attack deactivate SumoBot2 end loop == Life Lost == CC -> SumoBot1 : SetDirectionAndSpeed(direction,speed) activate SumoBot1 SumoBot1 -> CC : ATTACK!! activate CC CC--> SumoBot1 : Acknowledge attack SumoBot1 -> SumoBot1 : SubstractLife() SumoBot1 --> CC : Ok deactivate CC deactivate SumoBot1 CC -> SumoBot1 : Stop() activate SumoBot1 SumoBot1 --> CC : Stopped deactivate SumoBot1 CC -> SumoBot2 : Stop() activate SumoBot2 SumoBot2 --> CC : Stopped deactivate SumoBot2 CC -> CC : Display("Player 1 lost one life..") @enduml
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@startuml 'https://plantuml.com/sequence-diagram autonumber StartUp -> SubsystemParser: Creates(file_path) SubsystemParser -> SubsystemParser: __parseJSON(file_json: dict) SubsystemParser -> Rules: Creates SubsystemParser -> Field: Creates ([Rule]) SubsystemParser -> Command: Creates ([Field]) SubsystemParser -> Subsystem: Creates ([Command]) StartUp <-- SubsystemParser: Subsystem @enduml @startuml 'https://plantuml.com/sequence-diagram autonumber actor Actor Actor -> GUI.MainWindow: Presses 'New' Button GUI.MainWindow-> Core.SubsystemController: getAllSubsystemModels() GUI.MainWindow <-- Core.SubsystemController: [Subsystem] GUI.MainWindow -> GUI.MainWindow: setMenuOptions(options:[str]) Actor <-- GUI.MainWindow: Dropdown All Subsystem Names Actor -> GUI.MainWindow: Selects Subsystem GUI.MainWindow -> Core.SubsystemController: createSubsystem(name: str) @enduml @startuml 'https://plantuml.com/sequence-diagram autonumber actor Actor Actor -> GUI.MainWindow: Presses 'New Scenario' Button GUI.MainWindow-> Core.ScenarioController: createScenario() Core.ScenarioController -> Core.SubsystemController: Create @enduml @startuml 'https://plantuml.com/sequence-diagram autonumber actor Actor Actor -> GUI.DetailedView: Adds Field Value GUI.DetailedView -> Core.Field: setFieldValue(new_value) loop Each Core.Rule Core.Field -> Core.Rule: checkValidValues(new_value) Core.Field <-- Core.Rule: Value is Valid/Invalid end GUI.DetailedView <-- Core.Field: Value Is Valid @enduml @startuml 'https://plantuml.com/sequence-diagram autonumber actor Actor Actor -> GUI.MainWindow: Open Scenario File GUI.MainWindow -> Core.ScenarioController: openScenario() loop Each Scenario Core.ScenarioController -> Core.SubsystemController: create Core.ScenarioController <-- Core.SubsystemController: return object end Core.ScenarioController --> GUI.MainWindow: tableChangeEvent() @enduml @startuml 'https://plantuml.com/sequence-diagram autonumber actor Actor Actor -> GUI.MainWindow: Open Command File GUI.MainWindow -> Core.ScenarioController: createSubsystem(subsystem_name) Core.ScenarioController -> Core.SubsystemController: create Core.ScenarioController <-- Core.SubsystemController: return object Core.ScenarioController --> GUI.MainWindow: tableChangeEvent() @enduml
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@startuml title __EX5's Class Diagram__\n namespace global.skymind { namespace training.advanced.gui.swing.ex5 { class global.skymind.training.advanced.gui.swing.ex5.MySMenuBar { + actionPerformed() {static} + main() + start() } } } global.skymind.training.advanced.gui.swing.ex5.MySMenuBar .up.|> java.awt.event.ActionListener global.skymind.training.advanced.gui.swing.ex5.MySMenuBar -up-|> javax.swing.JFrame right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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