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@startuml title __SECOND's Class Diagram__\n namespace cn.shui.learning_plan.offer.second { class cn.shui.learning_plan.offer.second.Offer06 { + reversePrint() } } namespace cn.shui.learning_plan.offer.second { class cn.shui.learning_plan.offer.second.Offer24 { + reverseList() + reverseList2() } } namespace cn.shui.learning_plan.offer.second { class cn.shui.learning_plan.offer.second.Offer35 { ~ cachedNode : Map<Node1, Node1> + copyRandomList() + copyRandomList2() + copyRandomList3() } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml package domain { enum Status { Confirming, Using, Stopping, Ended + {static} Status create(String start, String confirm, String arrears, String end) } class ContractId { - String } interface ContractRepository { Status status(ContractId) } ContractRepository --> ContractId ContractRepository -right-> Status } package table { class ContractRepositoryTable { Status status(ContractId) } } object database ContractRepositoryTable -down-|> ContractRepository ContractRepositoryTable -up-> database : select start, confirm,,, from ... ContractRepositoryTable --> Status : (start, confirm,,,) -> Status @enduml
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@startuml class Order interface IOrderCreate { +createOrder(Order order):Order } interface IOrderCancle { +cancle(Order order):Order } interface IOrderPayPrepare { +payPrepare (Order order):Order } interface IOrderPaySuccess { +paySuccess(Order order):Order } interface IOrderDefray { +orderDefray(Order order):Order } interface IOrderPayFail { +payFail(Order order):Order } interface IOrderRefund { +refund(Order order):Order } IOrderCreate ..> Order IOrderCancle ..> Order IOrderPayPrepare ..> Order IOrderPaySuccess ..> Order IOrderDefray ..> Order IOrderPayFail ..> Order IOrderRefund ..> Order TicketChargeOrderExecutor --|> OrderLifeCycleExecutor TicketChargeOrderCreate <.. TicketChargeOrderExecutor TicketChargeOrderCancle <.. TicketChargeOrderExecutor TicketChargeOrderPayPrepare <.. TicketChargeOrderExecutor TicketChargeOrderPaySuccess <.. TicketChargeOrderExecutor TicketChargeOrderDefray <.. TicketChargeOrderExecutor TicketChargeOrderPayFail <.. TicketChargeOrderExecutor TicketChargeOrderRefund <.. TicketChargeOrderExecutor OrderLifeCycleExecutor o.. IOrderCreate OrderLifeCycleExecutor o.. IOrderCancle OrderLifeCycleExecutor o.. IOrderPayPrepare OrderLifeCycleExecutor o.. IOrderPaySuccess OrderLifeCycleExecutor o.. IOrderDefray OrderLifeCycleExecutor o.. IOrderPayFail OrderLifeCycleExecutor o.. IOrderRefund TicketChargeOrderCreate ..|> IOrderCreate TicketChargeOrderCancle ..|> IOrderCancle TicketChargeOrderPayPrepare ..|> IOrderPayPrepare TicketChargeOrderPaySuccess ..|> IOrderPaySuccess TicketChargeOrderDefray ..|> IOrderDefray TicketChargeOrderPayFail ..|> IOrderPayFail TicketChargeOrderRefund ..|> IOrderRefund class Order { } abstract class OrderLifeCycleExecutor { -orderCreateExecutor:IOrderCreate -orderCancleExecutor:IOrderCancle -orderPayPrepareExecutor:IOrderPayPrepare -orderPaySuccessExecutor:IOrderPaySuccess -orderOrderDefrayExecutor:IOrderDefray -orderOrderPayFailExecutor:IOrderPayFail -orderOrderRefundExecutor:IOrderRefund +setOrderCreateExecutor(IOrderCreate):void +setOrderCancleExecutor(IOrderCancle):void +setOrderPayPrepareExecutor(IOrderPayPrepare):void +setOrderPaySuccessExecutor(IOrderPaySuccess):void +setOrderOrderDefrayExecutor(IOrderDefray):void +setOrderOrderPayFailExecutor(IOrderPayFail):void +setOrderOrderRefundExecutor(IOrderRefund):void } @enduml
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@startuml ScenarioOne ' STYLE START hide empty members skinparam shadowing false ' STYLE END class "ScenarioOneViewModel" as ScenarioOneViewModel { -service: ScenarioOneAbstractService -response: ScenarioOneResponse? -items: [ScenarioOneItem]? +configure(service:ScenarioOneAbstractService) +loadItems(completion:) } ScenarioOneViewModel *-- ScenarioOneAbstractService ScenarioOneViewModel "0" o-- "*" ScenarioOneItem : contains ScenarioOneViewModel "0" o-- "1" ScenarioOneResponse : contains ScenarioOneViewModel ..> ScenarioOneMapper : uses ' STYLE START hide empty members skinparam shadowing false ' STYLE END class "ScenarioOneMapper" as ScenarioOneMapper { +{static} mapItems(with response: ScenarioOneResponse?) } class "ScenarioOneItem" as ScenarioOneItem { +init(title:cost:) } ' STYLE START hide empty members skinparam shadowing false ' STYLE END class "ScenarioOneViewController" as ScenarioOneViewController { -cellFactory: ScenarioOneCellFactory -viewModel: ScenarioOneViewModel +init(with: ScenarioOneViewModel) +init(coder:) +viewDidLoad() -loadResponse() -handleError(_:) } class "ScenarioOneViewController" as ScenarioOneViewController1 << (E,orchid) extension >> { +tableView(_:cellForRowAt:) +tableView(_:numberOfRowsInSection:) } ScenarioOneViewController <.. ScenarioOneViewController1 : extension ScenarioOneViewController *-- ScenarioOneCellFactory ScenarioOneViewController *-- ScenarioOneViewModel ' STYLE START hide empty members skinparam shadowing false ' STYLE END class "ScenarioOneAbstractService" as ScenarioOneAbstractService << (P,GoldenRod) protocol >> { +loadData(completion: (ScenarioOneResponse?, Error?)->()) } class "ScenarioOneService" as ScenarioOneService { +loadData(completion: (ScenarioOneResponse?, Error?)->()) } class "ScenarioOneErrorService" as ScenarioOneErrorService { +loadData(completion: (ScenarioOneResponse?, Error?)->()) } class "ScenarioOneResponse" as ScenarioOneResponse { +items: [ScenarioOneItemResponse] +init(items:) } class "ScenarioOneItemResponse" as ScenarioOneItemResponse { +init(title:cost:) } ScenarioOneService ..|> ScenarioOneAbstractService : conforms to ScenarioOneErrorService ..|> ScenarioOneAbstractService : conforms to ScenarioOneResponse "0" *-- "*" ScenarioOneItemResponse : contains ' STYLE START hide empty members skinparam shadowing false ' STYLE END class "ScenarioOneCellFactory" as ScenarioOneCellFactory { +cell(for:in:at:) } @enduml
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@startuml set namespaceSeparator :: class "bootsttrap_fulltest::app::shared::app_vars.dart::Environment" { +int index {static} +List<Environment> values {static} +Environment dev {static} +Environment staging {static} +Environment prod {static} +Environment vizstory } "bootsttrap_fulltest::app::shared::app_vars.dart::Environment" o-- "bootsttrap_fulltest::app::shared::app_vars.dart::Environment" class "bootsttrap_fulltest::app::shared::app_vars.dart::Constants" { -Map<String, dynamic> _config +dynamic whereAmI +void setEnvironment() +bool isDev() } class "bootsttrap_fulltest::app::shared::app_vars.dart::_Config" { {static} +Map<String, dynamic> debugConstants {static} +Map<String, dynamic> prodConstants {static} +Map<String, dynamic> qaConstants {static} +Map<String, dynamic> visstoryConstants {static} +String whereAmI } class "bootsttrap_fulltest::app::ui::myapp.dart::MyApp" { +MyHomePage? home +Widget build() } "bootsttrap_fulltest::app::ui::myapp.dart::MyApp" o-- "bootsttrap_fulltest::app::ui::screens::home::myhomepage.dart::MyHomePage" class "bootsttrap_fulltest::app::ui::screens::home::myhomepage.dart::MyHomePage" { +String title +String message {static} +Key titleKey {static} +Key messageKey +State<MyHomePage> createState() } "bootsttrap_fulltest::app::ui::screens::home::myhomepage.dart::MyHomePage" o-- "flutter::src::foundation::key.dart::Key" class "bootsttrap_fulltest::app::ui::screens::home::myhomepage.dart::_MyHomePageState" { -int _counter -void _incrementCounter() +Widget build() } @enduml
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@startuml philo skinparam classAttributeIconSize 0 package me.djalil.philo { class Philo { startSim(): void stopSim(): void loadPreset(String name): void } Philo -- SimControl class SimControl { # act(int actor, String action): void # start(): void # stop(): void } SimControl --> SimView SimControl --> SimModel SimModel -- SimView class SimView { + constructor(SimModel model) + redraw(): void + start(): void + stop(): void } class SimModel { + start(): void + stop(): void } SimModel *-- "5" Philosopher SimModel *-- "1" DinnerTable class DinnerTable { - forks: int[] # setOwner(int i, int j): void # unsetOwner(int i, int j): void } class Philosopher { - engine: ScriptEngine - activity: String + getName(): String + getColor(): String + getHealth(): int + getActivity(): String + {static} narrate(Philosopher p): String # maybePanic(): void # isDead(): boolean } } @enduml
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@startuml skinparam handwritten true skinparam backgroundColor white hide circle skinparam classAttributeIconSize 0 title テーマ設定API class Api\BcApiController { } class Api\ThemeConfigsController { + 取得:view() + 保存:edit() } class ThemeConfigsService { + ThemeConfigsTable } Api\ThemeConfigsController -up[#Black]-|> Api\BcApiController Api\ThemeConfigsController -down[#Black]-> ThemeConfigsService note "以下テーマ設定と同じ" as note ThemeConfigsService .. note @enduml
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@startuml class 借阅记录{ 借阅日期 借阅人ID 图书编号 数量 归还情况 } class 学生{ 学号 姓名 所属院系 } class 老师{ 工号 姓名 } class 读者{ 读者ID 读者类型 } class 馆员{ 馆员ID 馆员姓名 } class 罚款{ 罚款人ID 金额 校园卡卡号 } class 图书管理系统 class 预订记录{ 预约人ID 预约日期 预约书号 } class 书目{ 书号 书名 作者 出版社 出版日期 版本号 ISBN 总书本数 借书数量 预订数量 } class 图书{ 图书编号 图书状态 } 读者 <|-down-老师 读者 <|-right- 学生 借阅记录 "0..5" -down-"1" 读者:借阅 图书管理系统 "1"-right-"0..*"读者 读者 "0..1" -left- "0..3" 预订记录:预订 借阅记录 "0..n" -left- "1" 馆员:管理; 馆员 "1..*" -left- "0..*"图书:管理 罚款 "1"-- "0..*"读者:+缴费 图书管理系统 -down- 罚款:查询 图书管理系统 "1"-left-"1" 书目:拥有 预订记录 "0..n" -left- "0..1"书目:预订 图书 "n" -up- "1" 书目 @enduml
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@startuml class CallbacksHolder { + Add(callback:ICallbacks, priority:int) : void + Remove(callback:ICallbacks) : void + GetAll() : ICallbacks[] + Clear() : void + TemporarilySuppressCallbacks() : IDisposable } class "ScriptableSingleton`1"<T> { } class CallbackWithPriority <<struct>> { + Priority : int + CallbackWithPriority(callback:ICallbacks, priority:int) } class Suppressor <<sealed>> { + Suppressor(instance:CallbacksHolder) + Dispose() : void } "ScriptableSingleton`1" "<CallbacksHolder>" <|-- CallbacksHolder ICallbacksHolder <|-- CallbacksHolder CallbacksHolder +-- CallbackWithPriority CallbackWithPriority --> "Callback" ICallbacks CallbacksHolder +-- Suppressor IDisposable <|-- Suppressor @enduml
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序列图: full story with Http Cookie Expired # 新增api: provideCookieGetter(CookieGetter getter) // sdk要求app实现此接口 interface CookieGetter { void getCookieAsync(CookieGetCallback cb); interface CookieGetCallback { // if get cookie failed, set cookie param as NULL void onGet(String cookie); } } // app 实现 new CookieGetter() { @override void getCookieAsync(final Callback cb) { lark.autoLogin(new LarkLoginCallback loginCb() { @override void onLogin() { String cookie = CookieUtil.getCookie(HttpUtil.getDomainUrl()); cb.onGet(cookie); } }; } }; # SDK 上报 ERROR_SERVICE_NOT_AVAILABLE 以后,将直接丢弃音频数据,避免空耗太多内存 # errorCode: ERROR_FAILED_XXX 失败后无法恢复,直接丢弃音频数据,避免空耗内存 ERROR_SNIPPED // app忽略即可 ERROR_FAILED_NETWORK // 失败 ERROR_FAILED_COOKIE // 失败 # FINISH 可能不会上报 @startuml actor User participant App participant AudioSdk as Sdk participant AudioServer as Server App -> Sdk: initSdk Sdk -> Sdk: cookieGetter.getCookieAsync User -> App: pushToTalk activate App App -> Sdk: apiRealTimeRecord activate Sdk Sdk -> Sdk: beginRecord Sdk -> Server: connectWebSocket Sdk <-- Server: connectFailed ||| Sdk -> Sdk: fetchAudioData Sdk -> Server: http sendData first alt ERROR_COOKIE_EXPIRED Sdk <-- Server: ERROR_COOKIE_EXPIRED Sdk -> Sdk: cookieGetter.getCookieAsync(CookieGetCallback) Sdk --> Sdk: onGet(newCookie) alt newCookie is NULL Sdk -> App: callback("", ERROR_COOKIE_EXPIRED); else Sdk -> Sdk: fetchAudioData Sdk -> Server: http sendData first end end loop fetchAndSend while audio data not empty / MultiThread concurrency Sdk -> Sdk: fetchAudioData Sdk -> Server: http sendData alt when success Server --> Sdk: textResult Sdk -> App: callback(text, SUCCESS) else when failed Server --> Sdk: errorMessage Sdk -> App: callback(errMsg, ERROR_SNIPPET) end end ... RECORDING ... User -> App: releaseEndTalk App -> Sdk: apiStopRecord deactivate App Sdk -> Sdk: stopRecord loop fetchAndSend while audio data not empty / MultiThread concurrency Sdk -> Sdk: fetchAudioData Sdk -> Server: http sendData alt when success Server --> Sdk: textResult Sdk -> App: callback(text, SUCCESS) else when failed Server --> Sdk: errorMessage Sdk -> App: callback(errMsg, ERROR_SNIPPET) end end Sdk -> App: callback("", FINISH) 'deactivate Sdk deactivate Sdk @enduml
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@startuml class Platform { + String platformKey + String name + Map<String,Object> metadata + boolean isDefault } class PlatformStream { + String streamKey - String streamKeySortable + String name + Map<String,Object> metadata } class PlatformRelease { + String version - String versionSortable + String quarkusCoreVersion + String upstreamQuarkusCoreVersion + List<String> memberBoms + Map<String,Object> metadata } class PlatformExtension { + Map<String,Object> metadata } class Extension { + String groupId + String artifactId + String name + String description } class ExtensionRelease { + String version - String versionSortable + Map<String,Object> metadata + String quarkusCore } class Category { + String name + String description + Map<String,Object> metadata } class ExtensionReleaseCompatibility { + String quarkusCoreVersion + boolean compatible } note right of PlatformRelease::memberBoms This is stored as a JSON array end note Platform *-- PlatformStream PlatformStream *-- PlatformRelease PlatformRelease *-- PlatformExtension Extension *-- ExtensionRelease ExtensionRelease o-- PlatformExtension ExtensionRelease <-- ExtensionReleaseCompatibility @enduml
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@startuml package com.iluwatar.strategy { class DragonSlayer { - strategy : DragonSlayingStrategy + DragonSlayer(strategy : DragonSlayingStrategy) + changeStrategy(strategy : DragonSlayingStrategy) + goToBattle() } interface DragonSlayingStrategy { + execute() {abstract} } class App { + App() + main(args : String[]) {static} } class MeleeStrategy { + MeleeStrategy() + execute() } class ProjectileStrategy { + ProjectileStrategy() + execute() } class SpellStrategy { + SpellStrategy() + execute() } } DragonSlayer --> "-strategy" DragonSlayingStrategy MeleeStrategy ..|> DragonSlayingStrategy ProjectileStrategy ..|> DragonSlayingStrategy SpellStrategy ..|> DragonSlayingStrategy @enduml
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@startuml namespace Input { interface IInputProvider class UnityInputProvider class AIInputProvider } class DateTime <<struct>> { int Year int Month int Day } namespace People { enum ESex { Male Femele Unknown } class PersonInfo{ string Name DateTime Birthday ESex Sex int Age } } namespace Playable { class Player class AIPlayer class GroundChecker } namespace Scene { class TestPlayModeScene } DateTime o-- People.PersonInfo People.ESex o- People.PersonInfo Input.IInputProvider <|.. Input.UnityInputProvider Input.IInputProvider <|.. Input.AIInputProvider Playable.GroundChecker "1"-up-"1" Playable.Player :< owns People.PersonInfo o-up- Playable.Player Playable.Player <|-- Playable.AIPlayer Input.IInputProvider o-up- Playable.Player Playable.Player "0.."-up- "1" Scene.TestPlayModeScene :< owns @enduml
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@startuml class App { +main() } class WordReplacer { -ArrayList<String> lines -String wordToFind -String wordToReplace +addLine(): void +printToFile(): void } @enduml
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@startuml abstract class 用户{ 姓名 : String ID : String 性别 : char 可借数量:int 总共借阅书数 : int } class 读者 extends 用户{ String ID } class 图书管理员管理员 extends 用户{ String ID } class 系统管理员 extends 用户{ String ID } abstract class 借书管理 { 书号:String 书名:String 作者:String 出版社名:String 读者ID:String 读者姓名:String } class 借书异常{ 图书为归还异常:String 图书借出异常:String 预约图书异常:String } 借书异常..>借书管理 class 借还书记录 extends 借书管理{ 借书时间:Date 还书时间:Date 真实借书时间:Date } class 借书{ 书号:String 书名:String 作者:String 出版社名:String 读者ID:String 读者姓名:String } 借书..>借还书记录 class 预约{ 书号:String 书名:String 作者:String 出版社名:String 读者ID:String 读者姓名:String } 预约..>预约记录 class 预约记录 extends 借书管理{ 预约时间:Date } class 书籍{ 书号:String 书名:String 种类:String 出版社:String 出版社号:String 作者:String 剩余数量:int 馆藏数量:int 简介:String } class 书籍种类{ 种类:String } 书籍种类*--书籍 书籍 "1" --> "1..剩余数量" 借书管理 : 被借阅 用户 "1" --> "1..可借数量" 借书管理 : 借阅 借书 --o 借书管理 预约 --o 借书管理 @enduml
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@startuml title __BR›DGE's Class Diagram__\n namespace Bridge { class Bridge.Abstraction { ~ Operation() } } namespace Bridge { class Bridge.BridgeMain { {static} + main() } } namespace Bridge { class Bridge.ConcreteImplementorA { ~ OperationImp() } } namespace Bridge { class Bridge.ConcreteImplementorB { ~ OperationImp() } } namespace Bridge { class Bridge.Implementor { ~ OperationImp() } } namespace Bridge { class Bridge.RefinedAbstraction { ~ Operation() } } Bridge.Abstraction o-- Bridge.Implementor : imp Bridge.ConcreteImplementorA -up-|> Bridge.Implementor Bridge.ConcreteImplementorB -up-|> Bridge.Implementor Bridge.RefinedAbstraction -up-|> Bridge.Abstraction right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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' Licensed to the Apache Software Foundation (ASF) under one or more ' contributor license agreements. See the NOTICE file distributed with ' this work for additional information regarding copyright ownership. ' The ASF licenses this file to You under the Apache License, Version 2.0 ' (the "License"); you may not use this file except in compliance with ' the License. You may obtain a copy of the License at ' ' http://www.apache.org/licenses/LICENSE-2.0 ' ' Unless required by applicable law or agreed to in writing, software ' distributed under the License is distributed on an "AS IS" BASIS, ' WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ' See the License for the specific language governing permissions and ' limitations under the License. @startuml skinparam svek true skinparam ClassBackgroundColor #F3EFEB skinparam ClassArrowColor #691616 skinparam ClassBorderColor #691616 skinparam NoteBackgroundColor #F3EFEB skinparam NoteBorderColor #691616 skinparam NoteFontColor #691616 skinparam ClassFontSize 11 package org.apache.commons.math4.geometry #ECEBD8 { interface Space { +int getDimension() +Space getSubSpace() } note top Space is mainly used as a parameter for generics and to link d-dimensional space with (d-1)-dimensional space end note interface "Vector<S extends Space>" as Vector_S_ { +Space getSpace() +Vector getZero() +double getNorm() +Vector add() +Vector subtract() +Vector negate() +Vector normalize() +Vector scalarMultiply() +boolean isNaN() +boolean isInfinite() +double distance() +double dotProduct() } Space <-- Vector_S_ package partitioning #DDEBD8 { interface "Region<S extends Space>" as Region_S_ interface "Hyperplane<S extends Space>" as Hyperplane_S_ interface "SubHyperplane<S extends Space>" as SubHyperplane_S_ } package euclidean #DDEBD8 { package threed #DDDBD8 { class Euclidean3D class Cartesian3D class Line class SubLine class Plane class SubPlane class PolyhedronsSet Space <|.. Euclidean3D Vector_S_ <|.. Cartesian3D Hyperplane_S_ <|.. Plane SubHyperplane_S_ <|.. SubPlane Region_S_ <|.. PolyhedronsSet } } } @enduml
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@startuml 'https://plantuml.com/class-diagram class CreationFragment { + renderState(CreationViewState state) + handleEvent(CreationViewEvent event) } class CreationViewState { String title String content } enum CreationViewAction { NameEntered, ContentEntered, SaveContent } enum CreationInitArguments { Create, Edit } enum CreationScreenEvent { ShowItemSaved, ShowChunkCreated, ShowClozeCreated } class CreationViewModel { + onArguments(CreationInitArguments arguments) + onAction(CreationViewAction action) } CreationFragment -> CreationViewModel CreationFragment <- CreationViewModel CreationViewAction -up[hidden]-> CreationFragment CreationViewState -up[hidden]-> CreationViewModel CreationViewAction -[hidden]> CreationInitArguments CreationScreenEvent -[hidden]> CreationViewAction @enduml
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@startuml 'https://plantuml.com/class-diagram class App { } class InputUser { String siteName String author String jsFiles String cssFiles getInput() setsiteName() getsiteName() setAuthor() getAuthor() setjsFiles() getjsFiles() } class HtmlBuilder { makeFile() formatFile() } App o-> InputUser App o-> HtmlBuilder @enduml
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@startuml package rape.brutal.punydevil.communications.users { +class User { -Phone userPhone; +User(Phone userPhone); void pressPowerButton(); +void playGame(); +void call(int number); +void SMS(int number, String text); +void charge(); +void watchTV(int number); } +class Girl extends User { +Girl(Iphone userPhone); } +class Redneck extends User { +Redneck(Phone userPhone); } +class RussianGangster extends User { +RussianGangster(Phone userPhone); } +class Geek extends User { +Geek(NoNamePhone userPhone); } } package rape.brutal.punydevil.communications.phone { +class Iphone extends Phone { +Iphone(SIM sim); void FingerPrint(); +void startGame(); +void unlock(); } +abstract class Phone { -boolean isTurnedOn = false; -boolean isUnlock = false; - SIM sim; - IConnector activeAts; - Display display = new Display(); - Accumulator accumulator = new Accumulator(); - CPU cpu = new CPU(); - RadioModule radioModule = new RadioModule(); - Memory memory = new Memory(); +Phone(SIM sim); +void setActiveAts(IConnector activeAts); +void phoneCall(int contactNumber); +void phoneSMS(String text, int contactNumber); +void receiveCall(String text, int contactNumber); +void receiveSMS(String text, int contactNumber); +int getNumber(); +void turnOn(); +void turnOff(); +void charge(); +void startGame(); +void unlock(); } +class NoNamePhone extends Phone { -IBroadcaster iBroadcaster; +NoNamePhone(SIM sim); +void setBroadcaster(IBroadcaster iBroadcaster); +void unlock(); +void startGame(); +void watchTv(int number); } } package rape.brutal.punydevil.communications.infrastructure; { ICallable <|.... Phone +class ATS implements IConnector { -HashMap<Integer, ICallable> iCallableHashMap = new HashMap<>(); +ATS(); +void call(String text, int callerNumber, int contactNumber); +void sendSMS(String text, int callerNumber, int contactNumber); +void register(int number, ICallable iCallable); +void destroyAll(); } +interface IBroadcaster { String connectToTower(int chanel); } +interface ICallable { +void receiveCall(String text, int contactNumber); +void receiveSMS(String text, int contactNumber); } +interface IConnector { void call(String text, int callerNumber, int contactNumber); void sendSMS(String text, int callerNumber, int contactNumber); void register(int number, ICallable iCallable); } +class TvTower implements IBroadcaster { -HashMap<Integer, String> tvProgram; +TvTower(); +String connectToTower(int chanel); } } @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface CategorySetAssetDescriptionAction [[CategorySetAssetDescriptionAction.svg]] extends CategoryUpdateAction { action: String assetId: String assetKey: String description: [[LocalizedString.svg LocalizedString]] } interface CategoryUpdateAction [[CategoryUpdateAction.svg]] { action: String } @enduml
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@startuml interface TransactionDefinition { + {static} PROPAGATION_REQUIRED : int = 0 + {static} PROPAGATION_SUPPORTS : int = 1 + {static} PROPAGATION_MANDATORY : int = 2 + {static} PROPAGATION_REQUIRES_NEW : int = 3 + {static} PROPAGATION_NOT_SUPPORTED : int = 4 + {static} PROPAGATION_NEVER : int = 5 + {static} PROPAGATION_NESTED : int = 6 + {static} ISOLATION_DEFAULT : int = -1 + {static} ISOLATION_READ_UNCOMMITTED : int = 1 + {static} ISOLATION_READ_COMMITTED : int = 2 + {static} ISOLATION_REPEATABLE_READ : int = 4 + {static} ISOLATION_SERIALIZABLE : int = 8 + {static} TIMEOUT_DEFAULT : int = -1 {abstract} getPropagationBehavior() : int {abstract} getIsolationLevel() : int {abstract} getTimeout() : int {abstract} isReadOnly() : boolean {abstract} getName() : String } interface TransactionAttribute extends TransactionDefinition { {abstract} getQualifier() : String {abstract} rollbackOn(Throwable ex) : boolean } class DefaultTransactionDefinition implements TransactionDefinition { - propagationBehavior : int = PROPAGATION_REQUIRED - isolationLevel : int = ISOLATION_DEFAULT - timeout : int = TIMEOUT_DEFAULT - readOnly : boolean = false - name : String } interface InitializingBean { {abstract} afterPropertiesSet() : void } interface TransactionOperations { {abstract} execute(TransactionCallback<T> action) : T } class TransactionTemplate extends DefaultTransactionDefinition implements TransactionOperations, InitializingBean { - transactionManager : PlatFormTransactionManager .. Constructor .. + TransactionTemplate() + TransactionTemplate(PlatFormTransactionManager) + TransactionTemplate(PlatFormTransactionManager, TransactionDefinition) + execute(TransactionCallback<T> action) : T } class DefaultTransactionAttribute extends DefaultTransactionDefinition implements TransactionAttribute { - qualifier : String - descriptor : String + rollbackOn(Throwable ex)) : boolean } class RuleBasedTransactionAttribute extends DefaultTransactionAttribute { - rollbackRules : List<RollbackRuleAttribute> } class RollbackRuleAttribute { + {static} ROLLBACK_ON_RUNTIME_EXCEPTIONS : RollbackRuleAttribute - exceptionName : String + RollbackRuleAttribute(Class<?>) + RollbackRuleAttribute(String) + rollbackOn(Throwable ex) : boolean } RuleBasedTransactionAttribute "1" *- "n" RollbackRuleAttribute @enduml
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@startuml class SavedStateRegistry{ SafeIterableMap<String, SavedStateProvider> mComponents Bundle mRestoredState//每个SavedStateHandle的子Bundle会一一的被存储在这里 } class SavedStateHandle1{ Map<String, Object> mRegular;//这就是存储数据的地方 Bundle savedState()//数据存储时会将mRegular组装成bundle返回 } class SavedStateHandle2{ Map<String, Object> mRegular;//这就是存储数据的地方 Bundle savedState()//数据存储时会将mRegular组装成bundle返回 } class SavedStateHandle3{ Map<String, Object> mRegular;//这就是存储数据的地方 Bundle savedState()//数据存储时会将mRegular组装成bundle返回 } class ViewModel1 { } class ViewModel2 { } class ViewModel3 { } SavedStateRegistry-->SavedStateHandle1 SavedStateRegistry-->SavedStateHandle2 SavedStateRegistry-->SavedStateHandle3 SavedStateHandle1-->ViewModel1 SavedStateHandle2-->ViewModel2 SavedStateHandle3-->ViewModel3 @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface AttributeDateTimeType [[AttributeDateTimeType.svg]] extends AttributeType { name: String } interface AttributeType [[AttributeType.svg]] { name: String } @enduml
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@startuml title __RESOURCES's Class Diagram__\n namespace com.vrush.microservices.searching { namespace resources { class com.vrush.microservices.searching.resources.BookingResource { {static} - log : Logger + BookingResource() + findAll() } } } namespace com.vrush.microservices.searching { namespace resources { class com.vrush.microservices.searching.resources.RoomResource { {static} - log : Logger + RoomResource() + findAll() + findAllAvailableRooms() + findById() + findUnavailableDates() } } } com.vrush.microservices.searching.resources.BookingResource o-- com.vrush.microservices.searching.service.BookingService : service com.vrush.microservices.searching.resources.RoomResource o-- com.vrush.microservices.searching.service.RoomService : service right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml caption Things used in configuration Base class Base <<(T,#5BBF09)PIM>> { ..▼ Port timer ▼.. ▶ timer_timeout ◀ timer_start ◀ timer_cancel ..▼ Port ledRed ▼.. ◀ led_ON ◀ led_OFF ..▼ Port pot ▼.. ▶ read_value } class TimerMsgs <<(F,#BC74ED)Fragment>> { ..Messages.. -timer_start(...) -timer_cancel(...) -timer_timeout(...) -ms25_tic() -ms100_tic() -ms500_tic() } class LEDMsgs <<(T,#5BBF09)PIM>> { ..Messages.. -led_ON() -led_OFF() } class POTmsgs <<(F,#BC74ED)Fragment>> { ..Messages.. -read_value(...) } class POT <<(T,#F94918)PSM>> { ..▼ Port clock ▼.. ▶ ms25_tic ..▲ Port potValue ▲.. ◀ read_value } class LED <<(T,#F94918)PSM>> { ..▲ Port ctrl ▲.. ▶ led_ON ▶ led_OFF } TimerMsgs <|-- Base LEDMsgs <|-- Base POTmsgs <|-- Base POTmsgs <|-- POT TimerMsgs <|-- POT LEDMsgs <|-- LED @enduml
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@startuml title __SERVICE's Class Diagram__\n namespace com.jue.meet { namespace service { class com.jue.meet.service.CloudService { {static} - H_TIME_WHAT : int - audio_iv_answer : ImageView - audio_iv_hangup : ImageView - audio_iv_hf : ImageView - audio_iv_photo : CircleImageView - audio_iv_recording : ImageView - audio_iv_small : ImageView - audio_ll_answer : LinearLayout - audio_ll_hangup : LinearLayout - audio_ll_hf : LinearLayout - audio_ll_recording : LinearLayout - audio_tv_status : TextView - callId : String - callTimer : int - disposable : Disposable - isCallOrReceiver : boolean - isCallTo : int - isDrag : boolean - isHF : boolean - isMove : boolean - isReceiverTo : int - isRecording : boolean - isSmallShowLocal : boolean - lpSmallView : LayoutParams - mFullAudioView : View - mFullVideoView : View - mHandler : Handler - mLastX : int - mLastY : int - mLocalView : SurfaceView - mRemoteView : SurfaceView - mSmallAudioView : View - mSmallTime : TextView - video_big_video : RelativeLayout - video_iv_photo : CircleImageView - video_ll_answer : LinearLayout - video_ll_hangup : LinearLayout - video_ll_info : LinearLayout - video_small_video : RelativeLayout - video_tv_name : TextView - video_tv_status : TextView - video_tv_time : TextView + onBind() + onClick() + onCreate() + onDestroy() + onMessageEvent() - createSmallAudioView() - goneAudioView() - goneVideoView() - initService() - initWindow() - linkCloudServer() - parsingImMessage() - pushBitmap() - pushSystem() - saveAudioRecord() - saveNewFriend() - saveVideoRecord() - updateVideoView() - updateWindowInfo() } } } com.jue.meet.service.CloudService .up.|> android.view.View.OnClickListener com.jue.meet.service.CloudService -up-|> android.app.Service com.jue.meet.service.CloudService o-- com.jue.framework.manager.MediaPlayerManager : mAudioCallMedia com.jue.meet.service.CloudService o-- com.jue.framework.manager.MediaPlayerManager : mAudioHangupMedia right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml{OnlyBox.png} class ProductState { +all: Product[] } class ProductModule { +all: Product[] +getAll(): Promise<void> +getById(productId: string): Product +decrementInventory(productId: number): void } class CartState { +items: CartItem[] +checkoutStatus: CheckoutStatus } class CartModule { +checkoutStatus: CheckoutStatus +items: CartItem[] +totalPrice: number +setItems(items: CartItem[]): void +setCheckoutStatus(status: CheckoutStatus): void +pushProductToCart(product Product): void +incrementItemQuantity(productId: string): void +checkout(): Promise<void> +addProductToCart(productId: string): Promise<void> } ProductModule *-d- ProductState CartModule *-d- CartState CartModule -l-> ProductModule @enduml
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@startuml class org.accordproject.lateinvoicewithpayment.LateInvoiceContract << (A,green) >> { + Duration maximumDelay + AccordParty purchaser + AccordParty supplier } org.accordproject.lateinvoicewithpayment.LateInvoiceContract --|> org.accordproject.cicero.contract.AccordContract class org.accordproject.lateinvoicewithpayment.LateInvoiceRequest << (T,yellow) >> { + DateTime invoiceDue + MonetaryAmount amountDue } org.accordproject.lateinvoicewithpayment.LateInvoiceRequest --|> org.accordproject.cicero.runtime.Request class org.accordproject.lateinvoicewithpayment.LateInvoiceResponse << (T,yellow) >> { + Boolean paymentRequired + String cause } org.accordproject.lateinvoicewithpayment.LateInvoiceResponse --|> org.accordproject.cicero.runtime.Response @enduml
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@startuml class InheritanceRelationship { + InheritanceRelationship(baseTypeName:TypeNameText, subTypeName:TypeNameText) } Relationship <|-- InheritanceRelationship @enduml
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@startuml class Main { main() } class getArr { createNumberArr(int size):int[] arr } class Talanalyse { sum : double counter : int computeAvg(int[] numbers) : double computeNumbersAboveAvg(int[] numbers):int } Main -- Talanalyse Main -- getArr @enduml
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@startuml Account <-- Player Player <-- Game DiceCup <-- Game GameBoard <-- Game ChanceCard <-- Game class GameBoard { private GUI_Field[] fields; public void setField() public GUI_Field getField() public String toString() } class ChanceCard { private GUI_Chance[] cards; public void setCard() public GUI_Field getCard() public String toString() } class Game { private Player[] players; private final DiceCup dice; private final Scanner input; private GUI gui; private Player currentPlayer; private boolean gameOver; public Game() public Game(String playerName1, String playerName2) public boolean isGameOver() public void close() public void rollDice() public void turn(Player player) public void gameOver() public void endGame() public Player getCurrentPlayer() public void changePlayer() public void movePlayer(Player player, int roll) } class DiceCup { private final Random private int dice1 private int dice2 public void rollDice() public int getDice1() public int getDice2() public int getSum() public boolean isSimiliar() public boolean twoOne() public int random(int value) } class Player { private Account account; private String playerName; private GUI_Player gui_player; public Player(GUI gui) public Player(String playerName) public String getName() public int getPoints() public void addPoints(int points) public GUI_Player getGuiPlayer() } class Account { private int balance; public Account(int balance) public Account() public int withdraw(int amount) public boolean deposit(int amount) public String toString() public int getBalance() } @enduml
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@startuml hide circle hide empty methods hide empty attributes class Etudiants { id nom prenom dateNaissance } class Cours { nomEnseigant prenomEnseignant } class Examens { date coefficient cour } class Note { valeur } Etudiants "1..*" -- "0..*" Cours Cours "1..*" -- "1" Examens Etudiants "1..*" -- "0..*" Examens (Etudiants, Examens) . Note @enduml
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@startuml 'https://plantuml.com/class-diagram QuestionList "1" *--> "-questions *" Question Question "1" *--> "-possibleAnswers *" Answer QuestionFile ..> Question QuestionFile ..> Answer Quiz ..> QuestionList Quiz "0..1" --> "-players *" Player Quiz "1" --> "-scores *" Score Quiz <.. Lobby Lobby "0..1" --> "-players *" Player Lobby "1" *--> "-SayingList 1" SayingList Game "1" --> "*" Quiz Game "1" --> "1" Lobby Game "1" --> "*" Command QuestionList ..> QuestionFile Game "1" --> "-QuestionList 1" QuestionList class Game { - lobby: Lobby - quiz: Quiz } class Quiz { - players: Set<Player> - questions: Set<Question> - scores: Set<Score> - indexCurrentQuestion: int + Quiz(Set<Player>) + getNextQuestion(): String } class Score << entity >> { - question: Question - winner: Player } class Player { - name: String - lastOpponents: Stack<Player> - numberOfVictories: int - numberOfTies: int - numberOfDefeats: int + getName() + getHighscore(): String + getLastOpponents(): Stack<Player> + writeQuizResults(Player, int, int, int) } class Lobby { - players: Set<Player> - doMatchMaking(): Quiz + outputSaying(): String } enum Command { QUIT 1 2 3 HIGHSCORE PLAY } class Question { - text: String + Question(String, Answer) + getQuestionWithAnswers(): Set<String> + isAnwserCorrect(int): Boolean } class Answer{ - text: String - correctAnswer: boolean + Answer(String, Boolean) + getAnswerWithId(): String + isThisAnswerCorrect(): Boolean } class QuestionList { - questions: Set<Question> - QuestionList() + CreateQuestions() + getRandomQuestions(int): Set<Question> } class QuestionFile { - dir: String - filename: String + QuestionFile(String, String) + readQuestions(): List<Question> } class SayingList { - sayings: Set<String> + getRandomSaying(): String + getDefaultSayingJustBevorGameStarts(): String } @enduml
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@startuml skinparam classAttributeIconSize 0 skinparam guillemet false ' ========== ' Interfaces ' ========== interface Updatable { +update (): void } ' ======= ' Classes ' ======= class Timer <<singleton>> { +tick (): void +add (updatable: Updatable): void +remove (updatable: Updatable): void } class Level { +removeAnimal (animal: Animal): void } class Tile { +life: int +isFragile: boolean +isExit: boolean +accept (animal: Animal): boolean +damage (): void +spawnWave (wave: Wave): void +pushwave (wave: Wave): void } abstract class Animal { +startLeading (leader: Animal): void +stopLeading (): void +kill (): void +moveTo (targetTile: Tile): void +use (item: Item): void +collideWithAnimal (animal: Animal): void +collideWithPanda (panda: Animal): void +collideWithOrangutan (orangutan: Animal): void +goToSleep (where: Tile): void +jump (): void +scare (): void +update (): void +leadOut (): void } abstract class Item { +use (user: Animal): void +update (): void } abstract class Panda { +isAsleep: boolean +collideWithAnimal (animal: Animal): void +collideWithOrangutan (orangutan: Animal): void +update (): void +leadOut (): void } class SleepyPanda { +goToSleep(where: Tile): void } class JumpyPanda { +jump(): void } class CowardPanda { +scare(): void } class Orangutan { +collideWithAnimal (animal: Animal): void } class Couch { -isTaken: boolean +use (user: Animal): void +update (): void } class GameMachine { +update (): void } class ChocolateVendingMachine { +update (): void } class Wardrobe { +use (user: Animal): void } abstract class Wave { +hit(animal: Animal): void } class SleepyWave{ +hit(animal: Animal): void } class BeepWave{ +hit(animal: Animal): void } class JumpyWave{ +hit(animal: Animal): void } ' =========== ' Inheritance ' =========== Updatable <|.. Animal Updatable <|.. Item Animal <|-- Panda Panda<|-- SleepyPanda Panda<|-- JumpyPanda Panda<|-- CowardPanda Animal <|-- Orangutan Item <|-- Couch Item <|-- GameMachine Item <|-- ChocolateVendingMachine Item <|-- Wardrobe Wave<|-- JumpyWave Wave<|-- SleepyWave Wave<|-- BeepWave ' ============ ' Compositions ' ============ Updatable "0..n" *-- Timer : -updatables Tile "0..n" *-- Level : -tiles Animal "0..n" *-- Level : -animals ' ============ ' Associations ' ============ Tile "0..n" -- Tile : +neighbours Tile <-- Animal : -standingOn Animal "0..1" -- Tile : -currentAnimal Animal "0..1" <-- Animal : -leaderAnimal Animal "0..1" <-- Animal : -guidedAnimal Tile <-- Item : -placedOn Item "0..1" -- Tile : -placedItem Tile <-- Wave : -origin Wave <.. Tile Tile <-- Level : +startTile Tile <-- Level : +exitTile Animal <.. Item Item <.. Animal Wardrobe <-- Wardrobe : -otherWardrobe Level <.. Tile Animal <.. Wave Animal <.. Timer Wave <.. Item @enduml
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@startuml title Draft class Message { 1: optional uint8 type 2: optional int32 messageId 3: optional int32 classId 4: optional int32 methodId 5: optional byte[] objectId --- 8: optional uuid from 9: optional uuid to --- 10: optional Header[] headers --- 15: optional byte[] payload } Message o-- Header class Header { 1: optional uint32 intkey 2: optional string strkey --- 9: optional uint32 intvalue 10: optional string strValue 11: optional byte byteValue } class Invocation { int messageId int32 classId int32 methodId Method method boolean oneWay Addressable toReference Task completion --- NodeAddress from NodeAddress to ---- Map<String|Integer, String|Integer> headers ---- Object[] params } class Response { uint8 type int messageId --- NodeAddress toNode NodeAddress fromNode --- Map<String|Integer, String|Integer> headers --- Object result } @enduml
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@startuml 'https://plantuml.com/sequence-diagram class App { + Input() grabInput() + generateOutput() } class Input { - List: fInputs File() if(exercise45_input.txt?) Scanner in(read) while (in.hasNextLine?) fInputs.add.replaceAll("Utilize", "Use" else :FileNotFoundException; "File not found" stop endif } interface generateOutput { if(output possible?) createOutput() for (i < list size) writeListToFile() closeOutput() else :IOException; "Can't output file" endif } App o--> Input Input o--> App generateOutput *-- App @enduml
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@startuml title __DESKTOP's Class Diagram__\n namespace uas.lntv.pacmangame.desktop { class uas.lntv.pacmangame.desktop.DesktopLauncher { {static} + main() } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class ROM { - rom : int[] + ROM() + init() : void + setRom(rom:List<int>) : void + fetchCommand(address:int) : int } @enduml
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@startuml left to right direction package com.example.filip.cardreaderaau{ package networking{ class Access { String message; boolean accessGranted; + String getMessage(); + boolean isAccessGranted(); } class Details class UserDetails extends Details { String cardID; String accessLvl; + void setAccessLvl(); + void setCardID(); } class CardDetails extends Details{ String cardID; String accessLvl; + void setAccessLvl(); + void setCardID(); } note "Note that only difference between\nthese two classes is in annotation\n@SerializedName in front of\n the cardID variable." as N1 CardDetails .. N1 UserDetails .. N1 interface MyRetrofitApi { + Call<Access> checkCardCard(String, CardDetails); + Call<Access> checkCardHCE(String, UserDetails); } class RestService{ + {static} String SERVER_URL; + {static} MyRetrofitAPI; + {static} MyRetrofitAPI getInstance(); } } package ui{ class MainActivity implements StartAnimationInterface{ - {static} String FRAGMENT_TAG; - WaitingFragment; + {static} int READER_FLAGS; # void onCreate(Bundle) + void notifyAnimation(int) WaitingFragment getFragment(); } class MyReaderCallback { - StartAnimationInterface mStartAnim; - MainActivity currentActivity; - int status; MyReaderCallback(MainActivity); + void onTagDiscovered(Tag); - void contactServer(String, int); - Details wrapCardData(int, String, int); - void notifyAnim(int); - {static} byte[] BuildSelectApdu(String); - {static} byte[] HexStringToByteArray(String); } interface StartAnimationInterface{ void notifyAnimation(int); } class WaitingFragment{ ImageView myImageView; AnimationDrawable mAnimation; Animation animationFade; TextView statusMessage; TransitionDrawable transition; View view; private String messagePasser; Spinner mSpinner; + WaitingFragment(); + void onCreate(Bundle); + View onCreateView(LayoutInflater, ViewGroup, Bundle); + void triggerAnim(int); void runAnimation(); + Spinner getmSpinner(); } } class Constants { + {static} String TAG; + {static} int STATUS_TAG_ERROR; + {static} int STATUS_ACCESS_GRANTED; + {static} int STATUS_ACCESS_DENIED; + {static} int STATUS_SERVER_ERROR; + {static} int TAG_TYPE_USER; + {static} int TAG_TYPE_CARD; + {static} String SELECT_APDU_HEADER; + {static} String ACCESSSYSTEM_AID; } } @enduml
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@startuml abstract class ShapeCreator { + {abstract} FactoryMethod() : IShape + declareShape() : string } class RectangleFactory { + <<override>> FactoryMethod() : IShape } class CircleFactory { + <<override>> FactoryMethod() : IShape } class LineFactory { + <<override>> FactoryMethod() : IShape } class EllipseFactory { + <<override>> FactoryMethod() : IShape } class PolygonFactory { + <<override>> FactoryMethod() : IShape } class PolylineFactory { + <<override>> FactoryMethod() : IShape } class PathFactory { + <<override>> FactoryMethod() : IShape } interface IShape { + Operation() : String } class RectangleShape { + X : int <<get>> + Y : int <<get>> + W : int <<get>> + H : int <<get>> + strokeWidth : int <<get>> + Operation() : string } class CircleShape { + X : int <<get>> + Y : int <<get>> + R : int <<get>> + strokeWidth : int <<get>> + Operation() : String } class EllipseShape { + xRadius : int <<get>> <<set>> + yRadius : int <<get>> <<set>> + xCentre : int <<get>> <<set>> + yCentre : int <<get>> <<set>> + strokeWidth : int <<get>> + Operation() : string } class LineShape { + x1 : int <<get>> <<set>> + y1 : int <<get>> <<set>> + x2 : int <<get>> <<set>> + y2 : int <<get>> <<set>> + strokeWidth : int <<get>> + Operation() : string } class PolygonShape { + strokeWidth : int <<get>> + Operation() : string } class PolylineShape { + strokeWidth : int <<get>> + Operation() : string } class PathShape { + strokeWidth : int <<get>> + Operation() : string } class ShapeClient { + ClientCode(creator:ShapeCreator) : String + Main(type:string) : String } class Program { {static} Main(args:string[]) : void + {static} quitApp() : void + {static} writeFile(Canvas:Stack<String>) : void } ShapeCreator <|-- RectangleFactory ShapeCreator <|-- CircleFactory ShapeCreator <|-- LineFactory ShapeCreator <|-- EllipseFactory ShapeCreator <|-- PolygonFactory ShapeCreator <|-- PolylineFactory ShapeCreator <|-- PathFactory IShape <|-- RectangleShape RectangleShape o-> "rnd" Random RectangleShape --> "fill" String RectangleShape --> "stroke" String IShape <|-- CircleShape CircleShape o-> "rnd" Random CircleShape --> "fill" String CircleShape --> "stroke" String IShape <|-- EllipseShape EllipseShape o-> "rnd" Random EllipseShape --> "fill" String EllipseShape --> "stroke" String IShape <|-- LineShape LineShape o-> "rnd" Random LineShape --> "fill" String LineShape --> "stroke" String IShape <|-- PolygonShape PolygonShape o-> "rnd" Random PolygonShape --> "fill" String PolygonShape --> "stroke" String IShape <|-- PolylineShape PolylineShape o-> "rnd" Random PolylineShape o-> "r" String PolylineShape --> "fill" String PolylineShape --> "stroke" String IShape <|-- PathShape PathShape o-> "rnd" Random PathShape --> "fill" String PathShape --> "stroke" String PathShape o-> "r" String @enduml
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@startuml package Repositories <<Folder>> { class MainRepo { + void createFile(Path) + void writeFile(File, Object[]) } class ProductRepository extends MainRepo implements IProductRepository{ - Path newFilePath - File file - HashMap<Integer, List<PublicationPromo>> list + HashMap<Integer, List<PublicationPromo>> readFile(File) } class UserRepository extends MainRepo implements IUserRepository{ - Path newFilePath - File file - List<User> list + List<User> readFile(File) } interface IProductRepository { + ResponseEntity<> addNewPost(Publication) + ResponseEntity<> addNewPromoPost(PublicationPromo) + HashMap<Integer, List<PublicationPromo>> getList() } interface IUserRepository { + ResponseEntity<> followUser(int, int) + ResponseEntity<> unfollowUse(int, int) + List<User> getList() + User setAsSeller(int) + User getUser(int) } } @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface ProjectUpdateAction [[ProjectUpdateAction.svg]] { action: String } interface ProjectChangeBusinessUnitStatusOnCreationAction [[ProjectChangeBusinessUnitStatusOnCreationAction.svg]] { action: String status: [[BusinessUnitConfigurationStatus.svg BusinessUnitConfigurationStatus]] } interface ProjectChangeCartsConfigurationAction [[ProjectChangeCartsConfigurationAction.svg]] { action: String cartsConfiguration: [[CartsConfiguration.svg CartsConfiguration]] } interface ProjectChangeCountriesAction [[ProjectChangeCountriesAction.svg]] { action: String countries: [[String.svg List<String>]] } interface ProjectChangeCountryTaxRateFallbackEnabledAction [[ProjectChangeCountryTaxRateFallbackEnabledAction.svg]] { action: String countryTaxRateFallbackEnabled: Boolean } interface ProjectChangeCurrenciesAction [[ProjectChangeCurrenciesAction.svg]] { action: String currencies: [[String.svg List<String>]] } interface ProjectChangeLanguagesAction [[ProjectChangeLanguagesAction.svg]] { action: String languages: [[String.svg List<String>]] } interface ProjectChangeMessagesConfigurationAction [[ProjectChangeMessagesConfigurationAction.svg]] { action: String messagesConfiguration: [[MessagesConfigurationDraft.svg MessagesConfigurationDraft]] } interface ProjectChangeMessagesEnabledAction [[ProjectChangeMessagesEnabledAction.svg]] { action: String messagesEnabled: Boolean } interface ProjectChangeNameAction [[ProjectChangeNameAction.svg]] { action: String name: String } interface ProjectChangeOrderSearchStatusAction [[ProjectChangeOrderSearchStatusAction.svg]] { action: String status: [[OrderSearchStatus.svg OrderSearchStatus]] } interface ProjectChangeProductSearchIndexingEnabledAction [[ProjectChangeProductSearchIndexingEnabledAction.svg]] { action: String enabled: Boolean } interface ProjectChangeShoppingListsConfigurationAction [[ProjectChangeShoppingListsConfigurationAction.svg]] { action: String shoppingListsConfiguration: [[ShoppingListsConfiguration.svg ShoppingListsConfiguration]] } interface ProjectSetBusinessUnitAssociateRoleOnCreationAction [[ProjectSetBusinessUnitAssociateRoleOnCreationAction.svg]] { action: String associateRole: [[AssociateRoleResourceIdentifier.svg AssociateRoleResourceIdentifier]] } interface ProjectSetExternalOAuthAction [[ProjectSetExternalOAuthAction.svg]] { action: String externalOAuth: [[ExternalOAuth.svg ExternalOAuth]] } interface ProjectSetShippingRateInputTypeAction [[ProjectSetShippingRateInputTypeAction.svg]] { action: String shippingRateInputType: [[ShippingRateInputType.svg ShippingRateInputType]] } interface ProjectUpdate [[ProjectUpdate.svg]] { version: Long actions: [[ProjectUpdateAction.svg List<ProjectUpdateAction>]] } ProjectUpdateAction --> ProjectChangeBusinessUnitStatusOnCreationAction #blue;text:blue : "action : changeMyBusinessUnitStatusOnCreation" ProjectUpdateAction --> ProjectChangeCartsConfigurationAction #blue;text:blue : "action : changeCartsConfiguration" ProjectUpdateAction --> ProjectChangeCountriesAction #blue;text:blue : "action : changeCountries" ProjectUpdateAction --> ProjectChangeCountryTaxRateFallbackEnabledAction #blue;text:blue : "action : changeCountryTaxRateFallbackEnabled" ProjectUpdateAction --> ProjectChangeCurrenciesAction #blue;text:blue : "action : changeCurrencies" ProjectUpdateAction --> ProjectChangeLanguagesAction #blue;text:blue : "action : changeLanguages" ProjectUpdateAction --> ProjectChangeMessagesConfigurationAction #blue;text:blue : "action : changeMessagesConfiguration" ProjectUpdateAction --> ProjectChangeMessagesEnabledAction #blue;text:blue : "action : changeMessagesEnabled" ProjectUpdateAction --> ProjectChangeNameAction #blue;text:blue : "action : changeName" ProjectUpdateAction --> ProjectChangeOrderSearchStatusAction #blue;text:blue : "action : changeOrderSearchStatus" ProjectUpdateAction --> ProjectChangeProductSearchIndexingEnabledAction #blue;text:blue : "action : changeProductSearchIndexingEnabled" ProjectUpdateAction --> ProjectChangeShoppingListsConfigurationAction #blue;text:blue : "action : changeShoppingListsConfiguration" ProjectUpdateAction --> ProjectSetBusinessUnitAssociateRoleOnCreationAction #blue;text:blue : "action : setMyBusinessUnitAssociateRoleOnCreation" ProjectUpdateAction --> ProjectSetExternalOAuthAction #blue;text:blue : "action : setExternalOAuth" ProjectUpdateAction --> ProjectSetShippingRateInputTypeAction #blue;text:blue : "action : setShippingRateInputType" ProjectUpdateAction --> ProjectUpdate #green;text:green : "actions" @enduml
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@startuml class Startup { + Startup(configuration:IConfiguration) + Configuration : IConfiguration <<get>> + ConfigureServices(services:IServiceCollection) : void + Configure(app:IApplicationBuilder, env:IWebHostEnvironment) : void } class Program { + {static} Main(args:string[]) : void + {static} CreateHostBuilder(args:string[]) : IHostBuilder } class NotificationsController { - <<readonly>> _logger : ILogger<NotificationsController> - <<readonly>> _notificationsService : INotificationsService + NotificationsController(logger:ILogger<NotificationsController>, notificationsService:INotificationsService) + <<async>> Notify(update:Update) : Task<IActionResult> } Controller <|-- NotificationsController class TelegramConfiguration { + Token : string <<get>> <<set>> + WebhookPath : string <<get>> <<set>> } class ApplicationConfiguration { + Url : string <<get>> <<set>> + ApiUrl : string <<get>> <<set>> } class HomeKeyboard { + <<override>> Message : string <<get>> + <<override>> Markup : ReplyKeyboardMarkup <<get>> } Keyboard <|-- HomeKeyboard class ProfileNotAuthorizedKeyboard { + <<override>> Message : string <<get>> + <<override>> Markup : ReplyKeyboardMarkup <<get>> } Keyboard <|-- ProfileNotAuthorizedKeyboard class ProfileAuthorizedKeyboard { + <<override>> Message : string <<get>> + <<override>> Markup : ReplyKeyboardMarkup <<get>> } Keyboard <|-- ProfileAuthorizedKeyboard abstract class Keyboard { + {abstract} Message : string <<get>> + {abstract} Markup : ReplyKeyboardMarkup <<get>> } class BackToHomeKeyboard { + <<override>> Message : string <<get>> + <<override>> Markup : ReplyKeyboardMarkup <<get>> } Keyboard <|-- BackToHomeKeyboard class CompareAuthorizedKeyboard { + <<override>> Message : string <<get>> + <<override>> Markup : ReplyKeyboardMarkup <<get>> } Keyboard <|-- CompareAuthorizedKeyboard class AnalyzeAuthorizedKeyboard { + <<override>> Message : string <<get>> + <<override>> Markup : ReplyKeyboardMarkup <<get>> } Keyboard <|-- AnalyzeAuthorizedKeyboard class ProfileUsernameDeleteKeyboard { + <<override>> Message : string <<get>> + <<override>> Markup : ReplyKeyboardMarkup <<get>> } Keyboard <|-- ProfileUsernameDeleteKeyboard class ExtendedStatisticModel { + TotalLikes : int <<get>> <<set>> + MinLikes : int <<get>> <<set>> + MaxLikes : int <<get>> <<set>> + TotalComments : int <<get>> <<set>> + MinComments : int <<get>> <<set>> + MaxComments : int <<get>> <<set>> } StatisticModel <|-- ExtendedStatisticModel class ChatModel { + Id : string <<get>> <<set>> = null + ChatId : long <<get>> <<set>> + Username : string <<get>> <<set>> = null + Path : string <<get>> <<set>> = null + State : string <<get>> <<set>> = null + CreatedAt : DateTime <<get>> <<set>> + UpdatedAt : DateTime <<get>> <<set>> } class StatisticModel { + Id : string <<get>> <<set>> = null + Username : string <<get>> <<set>> = null + AvatarUrl : string <<get>> <<set>> + PostsCount : int <<get>> <<set>> + FollowedBy : int <<get>> <<set>> + Follows : int <<get>> <<set>> + Posts : List<StatisticsPostsModel> <<get>> <<set>> + CreatedAt : DateTime <<get>> <<set>> + UpdatedAt : DateTime <<get>> <<set>> } class StatisticsPostsModel { + LikesCount : int <<get>> <<set>> + CommentsCount : int <<get>> <<set>> } class HomeCommand { + <<override>> Name : string <<get>> + <<override>> Path : string <<get>> + <<override>> <<async>> Init(update:Update, notificationsService:INotificationsService) : Task + <<override>> <<async>> Execute(update:Update, notificationsService:INotificationsService) : Task } Command <|-- HomeCommand class ProfileUpdateUsernameCommand { + <<override>> Name : string <<get>> + <<override>> Path : string <<get>> + <<override>> <<async>> Init(update:Update, notificationsService:INotificationsService) : Task + <<override>> <<async>> Execute(update:Update, notificationsService:INotificationsService) : Task } Command <|-- ProfileUpdateUsernameCommand class ProfileDeleteUsernameCommand { + <<override>> Name : string <<get>> + <<override>> Path : string <<get>> + <<override>> <<async>> Init(update:Update, notificationsService:INotificationsService) : Task + <<override>> <<async>> Execute(update:Update, notificationsService:INotificationsService) : Task } Command <|-- ProfileDeleteUsernameCommand class CompareProfilesCommand { + <<override>> Name : string <<get>> + <<override>> Path : string <<get>> + <<override>> <<async>> Init(update:Update, notificationsService:INotificationsService) : Task + <<override>> <<async>> Execute(update:Update, notificationsService:INotificationsService) : Task } Command <|-- CompareProfilesCommand class ProfileCommand { + <<override>> Name : string <<get>> + <<override>> Path : string <<get>> + <<override>> <<async>> Init(update:Update, notificationsService:INotificationsService) : Task + <<override>> <<async>> Execute(update:Update, notificationsService:INotificationsService) : Task } Command <|-- ProfileCommand abstract class Command { + {abstract} Name : string <<get>> + {abstract} Path : string <<get>> + {abstract} Init(update:Update, notificationsService:INotificationsService) : Task + {abstract} Execute(update:Update, notificationsService:INotificationsService) : Task + <<async>> CheckBeforeHandle(update:Update, notificationsService:INotificationsService) : Task + <<async>> Error(update:Update, notificationsService:INotificationsService) : Task + NameEquals(name:string) : bool + PathEquals(path:string) : bool } class Commands { - <<readonly>> _commands : List<Command> + Commands() + GetCommandByName(name:string) : Command + GetCommandByPath(path:string) : Command } class ProfileAddUsernameCommand { + <<override>> Name : string <<get>> + <<override>> Path : string <<get>> + <<override>> <<async>> Init(update:Update, notificationsService:INotificationsService) : Task + <<override>> <<async>> Execute(update:Update, notificationsService:INotificationsService) : Task } Command <|-- ProfileAddUsernameCommand class ProfileAnalyzeMyProfileCommand { + <<override>> Name : string <<get>> + <<override>> Path : string <<get>> + <<override>> <<async>> Init(update:Update, notificationsService:INotificationsService) : Task + <<override>> <<async>> Execute(update:Update, notificationsService:INotificationsService) : Task } Command <|-- ProfileAnalyzeMyProfileCommand class AnalyzeProfileCommand { + <<override>> Name : string <<get>> + <<override>> Path : string <<get>> + <<override>> <<async>> Init(update:Update, notificationsService:INotificationsService) : Task + <<override>> <<async>> Execute(update:Update, notificationsService:INotificationsService) : Task } Command <|-- AnalyzeProfileCommand interface IChatService { + ReadOrCreateAsync(chatId:long) : Task<ChatModel> + UpdatePathAsync(chatId:long, path:string) : Task<ChatModel> + UpdateUsernameAsync(chatId:long, username:string) : Task<ChatModel> + UpdateStateAsync(chatId:long, state:string) : Task<ChatModel> + CreateAsync(chatId:long, username:string, path:string, state:string) : Task<ChatModel> + ReadAsync(chatId:long) : Task<ChatModel> + UpdateAsync(chatId:long, username:string, path:string, state:string) : Task<ChatModel> + DeleteAsync(chatId:long) : Task } class ChatService { - <<readonly>> _logger : ILogger<ChatService> - <<readonly>> _applicationConfig : ApplicationConfiguration + ChatService(logger:ILogger<ChatService>, applicationConfig:IOptions<ApplicationConfiguration>) + <<async>> ReadOrCreateAsync(chatId:long) : Task<ChatModel> + <<async>> UpdatePathAsync(chatId:long, path:string) : Task<ChatModel> + <<async>> UpdateUsernameAsync(chatId:long, username:string) : Task<ChatModel> + <<async>> UpdateStateAsync(chatId:long, state:string) : Task<ChatModel> + <<async>> CreateAsync(chatId:long, username:string, path:string, state:string) : Task<ChatModel> + <<async>> ReadAsync(chatId:long) : Task<ChatModel> + <<async>> UpdateAsync(chatId:long, username:string, path:string, state:string) : Task<ChatModel> + <<async>> DeleteAsync(chatId:long) : Task } IChatService <|-- ChatService interface ITelegramService { + SetWebhookAsync() : Task + SendTextMessageAsync(id:long, text:string, parseMode:ParseMode) : Task<Message> + SendReplyKeyboardAsync(id:long, text:string, replyKeyboard:ReplyKeyboardMarkup, parseMode:ParseMode) : Task<Message> + StartTypingAsync(id:long) : Task } class TelegramService { - <<readonly>> _telegramConfig : TelegramConfiguration - <<readonly>> _applicationConfig : ApplicationConfiguration - <<readonly>> _client : TelegramBotClient + TelegramService(telegramConfig:IOptions<TelegramConfiguration>, applicationConfig:IOptions<ApplicationConfiguration>) + <<async>> SetWebhookAsync() : Task + <<async>> SendTextMessageAsync(id:long, text:string, parseMode:ParseMode) : Task<Message> + <<async>> SendReplyKeyboardAsync(id:long, text:string, replyKeyboard:ReplyKeyboardMarkup, parseMode:ParseMode) : Task<Message> + <<async>> StartTypingAsync(id:long) : Task } ITelegramService <|-- TelegramService class StatisticService { - <<readonly>> _logger : ILogger<StatisticService> - <<readonly>> _applicationConfig : ApplicationConfiguration + StatisticService(logger:ILogger<StatisticService>, applicationConfig:IOptions<ApplicationConfiguration>) + <<async>> ReadAsync(username1:string, username2:string?) : Task<List<StatisticModel>> + CalculateStatistic(statistics:List<StatisticModel>) : List<ExtendedStatisticModel> } IStatisticService <|-- StatisticService interface IStatisticService { + ReadAsync(username1:string, username2:string?) : Task<List<StatisticModel>> + CalculateStatistic(statistics:List<StatisticModel>) : List<ExtendedStatisticModel> } interface INotificationsService { + Commands : Commands <<get>> + HandleNotification(update:Update) : Task + HandleCommand(update:Update) : Task + InitCommandOrInitDefault(command:Command, update:Update) : Task + ExecuteCommandOrInitDefault(command:Command, update:Update) : Task + InitDefault(update:Update) : Task + GetLogger() : ILogger<INotificationsService> + GetTelegramService() : ITelegramService + GetChatService() : IChatService + GetStatisticService() : IStatisticService } class NotificationsService { + Commands : Commands <<get>> - <<readonly>> _logger : ILogger<NotificationsService> - <<readonly>> _telegramService : ITelegramService - <<readonly>> _chatService : IChatService - <<readonly>> _statisticService : IStatisticService + NotificationsService(logger:ILogger<NotificationsService>, telegramService:ITelegramService, chatService:IChatService, statisticService:IStatisticService) + <<async>> HandleNotification(update:Update) : Task + <<async>> HandleCommand(update:Update) : Task + <<async>> InitCommandOrInitDefault(command:Command, update:Update) : Task + <<async>> ExecuteCommandOrInitDefault(command:Command, update:Update) : Task + <<async>> InitDefault(update:Update) : Task + GetLogger() : ILogger<INotificationsService> + GetTelegramService() : ITelegramService + GetChatService() : IChatService + GetStatisticService() : IStatisticService } INotificationsService <|-- NotificationsService @enduml
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@startuml class 问题生成模块 { } class 答案处理模块 { } class 统计模块 { } class 计时模块 { } class 反馈模块 { } class 界面模块 { } 问题生成模块--|>界面模块 答案处理模块--|>界面模块 统计模块--|>界面模块 计时模块--|>界面模块 反馈模块--|>界面模块 答案处理模块--|>反馈模块 答案处理模块--|>统计模块 问题生成模块--|>答案处理模块 @enduml
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@startuml ci_integrations_validator_class_diagram package core.lib.src.util.validation { package model { package builder { class ValidationResultBuilder { - _results: Map<ValidationTarget, TargetValidationResult> - ValidationResultBuilder._(results: Map<ValidationTarget, TargetValidationResult>): ValidationResultBuilder + {static} ValidationResultBuilder.createForTargets(targets: List<ValidationTarget>): ValidationResultBuilder + setResult(result: TargetValidationResult): void + setEmptyResults(result: TargetValidationResult): void + build(): ValidationResult } } class ValidationTarget { + name: String + description: String } class ValidationConclusion { + name: String + indicator: String } class TargetValidationResult<T> { + data: T + target: ValidationTarget + conclusion: ValidationConclusion + description: String + details: Map<String, dynamic> + context: Map<String, dynamic> + copyWith(): TargetValidationResult } class ValidationResult{ + results: UnmodifiableMapView<ValidationTarget, TargetValidationResult> } } package printer { class ValidationResultPrinter{ - _sink: StringSink + print(result: ValidationResult): void } } } package ci_integrations { package integration.validation.model { class ConfigFieldValidationConclusion { + {static} success: ValidationConclusion + {static} failure: ValidationConclusion + {static} unknown: ValidationConclusion } } package source.cool_integration { package config.model as cool_integration_config_model { class CoolIntegrationSourceValidationTarget { + {static} accessToken: ValidationTarget + {static} organizationSlug: ValidationTarget + {static} pipelineSlug: ValidationTarget + {static} values: List<ValidationTarget> } } package validation_delegate { class CoolIntegrationSourceValidationDelegate { - _client: CoolIntegrationClient + validateAccessToken(token: String): Future<TargetValidationResult<CoolToken>> + validateOrganizationSlug(slug: String): Future<TargetValidationResult<void>> + validatePipelineSlug(token: String): Future<TargetValidationResult<void>> } } package validator { class CoolIntegrationSourceValidator { + validationDelegate: CoolIntegrationSourceValidationDelegate + validate(config: CoolConfig): Future<ValidationResult> } } } } TargetValidationResult --> ValidationTarget : uses TargetValidationResult --> ValidationConclusion : uses ValidationResult --> TargetValidationResult : uses ValidationResult --> ValidationTarget : uses ValidationResultBuilder -up-> ValidationResult : builds ValidationResultBuilder --> ValidationTarget : uses ValidationResultBuilder -up-> TargetValidationResult : uses ValidationResultPrinter --> ValidationResult : prints CoolIntegrationSourceValidator --> CoolIntegrationSourceValidationDelegate : uses CoolIntegrationSourceValidator --> ValidationResult : provides CoolIntegrationSourceValidator -left-> CoolIntegrationSourceValidationTarget : uses CoolIntegrationSourceValidator --> TargetValidationResult : uses CoolIntegrationSourceValidator --> ValidationResultBuilder : uses CoolIntegrationSourceValidationDelegate --> TargetValidationResult : uses ValidationTarget "1..*" -left-o "1" CoolIntegrationSourceValidationTarget ValidationConclusion "1..*" -left-o "1" ConfigFieldValidationConclusion CoolIntegrationSourceValidationDelegate -down-> ConfigFieldValidationConclusion : uses ValidationConclusion -[hidden]down-> ValidationResultBuilder @enduml
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@startuml interface Flyweight{ operator(); } class ConcreteFlyweight{} Flyweight <|-- ConcreteFlyweight Flyweight <|-- UnsharedConcreteFlyWeight class FlyweightFactory{ Map<String,Flyweight> pool; getFlyWeight(String type); } Flyweight <-o FlyweightFactory class Client FlyweightFactory <- Client Flyweight <- Client @enduml
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@startuml title __SW's Class Diagram__\n namespace e.gmit.sw { class ie.gmit.sw.AppWindow { - customers : ObservableList<Customer> - db : EmbeddedStorageManager - root : List<Class> - tv : TableView<Customer> - txtFile : TextField + start() ~ query() ~ storeData() - InitializeCustomers() - getFileChooserPane() - getSloc() - getTableView() } } namespace e.gmit.sw { class ie.gmit.sw.Customer { - SLOC : int - className : String - isInterface : Boolean - packageName : String + Customer() + SLOC() + className() + isInterface() + packageName() } } namespace e.gmit.sw { class ie.gmit.sw.Runner { {static} + main() } } ie.gmit.sw.AppWindow -up-|> javafx.application.Application right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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class Damas { + play() } LasDamas *-down-> Logic LasDamas *-down-> View class View { + interact(Contorller) } class StartView #orange { + interact(StartController) } class PlayView #orange { + interact(PllayController) } class ResumeView #orange { + interact(ResumeController) } StartView ..> StartController PlayView ..> PlayController ResumeView ..> ResumeController View *-down-> StartView View *-down-> PlayView View *-down-> ResumeView StartView *-down-> BoardView PlayView *-down-> BoardView BoardView ..> SquareView SquareView ..> PieceView View ..> AcceptController class Logic { + getController() } Logic *--> State Logic *--> Game Logic *-down-> AcceptController class Controller{ } class AcceptController{ } Controller <|-down- AcceptController AcceptController <|-down- StartController AcceptController <|-down- PlayController Controller <|-down- MoveController Controller <|-down- CancelController AcceptController <|-down- ResumeController Controller o--> Game class StartController{ } class MoveController{ } class CancelController{ } class ResumeController{ } class PlayController{ + move(Coordinate origin, Coordinate target); } PlayController ..> Coordinate PlayView ..> Coordinate class Coordinate{ } PlayController *-down-> CancelController PlayController *-down-> MoveController class Game{ } Game *-down-> Board Game *-down-> Turno Game ..> Error class Board{ } Board *-down-> "8x8" Square Board *-down-> "1..2x12" Piece Board ..> Error class Square { } Square --> "0..1" Piece Square *--> Color class Piece{ } Piece <|-down- Peon Piece <|-down- Dama Piece *--> Color class Peon{ } class Dama{ } class Color{ } class Turn{ } Turn *--> Color class State{ } class Error{ }
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@startuml class Vue.TemperatureVueCelsius { + void update(Observable,Object) } class Control.TemperatureController { - TemperatureModel model - TemperatureVue view + void augmenteDegresC() + void diminueDegresC() + void fixeDegresC(double) + void augmenteDegresF() + void diminueDegresF() + void fixeDegresF(double) + void control() + void setView(TemperatureVue) } class Model.TemperatureModel { - double temperatureC + double getC() + void setC(double) + double getF() + void setF(double) } class Vue.TemperatureVueFarenheit { + void update(Observable,Object) } abstract class Vue.TemperatureVue { # TemperatureModel model # TemperatureController controller - JFrame temperatureJFrame - JTextField display - JButton upJButton - JButton downJButton + void setDisplay(String) + void enableWarningColor() + void disableWarningColor() + double getDisplay() + void addDisplayListener(ActionListener) + void addUpListener(ActionListener) + void addDownListener(ActionListener) } class TemperatureMVC { + {static} void main(String[]) } TemperatureMVC --> Vue.TemperatureVueCelsius TemperatureMVC --> Vue.TemperatureVueFarenheit TemperatureMVC --> Control.TemperatureController TemperatureMVC --> Model.TemperatureModel Vue.TemperatureVueFarenheit --|> Vue.TemperatureVue Vue.TemperatureVueCelsius --|> Vue.TemperatureVue Vue.TemperatureVue ..|> java.util.Observer Vue.TemperatureVue --o Control.TemperatureController Model.TemperatureModel --o Control.TemperatureController Model.TemperatureModel --o Vue.TemperatureVue Model.TemperatureModel --|> java.util.Observable @enduml
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@startuml class mastermind.views.console.ResultView { #void showResult(PlayController,int) } class mastermind.views.console.ConsoleView { +ConsoleView() +void visit(StartController) +void visit(PlayController) +void visit(ResumeController) } class mastermind.views.console.GameView { -PlayController #GameView(PlayController) #void showGameStatus() } class mastermind.views.console.StartView { #void interact() } class mastermind.views.console.ErrorView { #ErrorView(Error) #void writeln(String) #void writeln() } class mastermind.views.console.PlayView { #void interact(PlayController) -void showFinalResult(PlayController) } class mastermind.views.console.ResumeView { #void interact(ResumeController) } class mastermind.views.console.ProposedCombinationView { -PlayController +ProposedCombinationView(PlayController) #String read() #void showProposedCombination(int) } class mastermind.views.console.SecretCombinationView { #void showSecretCombination(PlayController) } class mastermind.views.console.YesNoDialog { -{static}char AFFIRMATIVE -{static}char NEGATIVE -{static}String SUFFIX -{static}String MESSAGE -char answer #boolean read(String message) -boolean isAfirmative() -char getAnswer() -boolean isNegative() } mastermind.views.console.ConsoleView *-down-> mastermind.views.console.StartView mastermind.views.console.ConsoleView *-down-> mastermind.views.console.PlayView mastermind.views.console.ConsoleView *-down-> mastermind.views.console.ResumeView mastermind.views.console.GameView *-down-> mastermind.views.console.ResultView mastermind.views.console.GameView *-down-> mastermind.views.console.SecretCombinationView mastermind.views.console.ProposedCombinationView ..> mastermind.views.console.ErrorView mastermind.views.View <|-down- mastermind.views.console.ConsoleView mastermind.views.ErrorView <|-down- mastermind.views.console.ErrorView mastermind.views.console.PlayView ..> mastermind.views.console.GameView mastermind.views.console.PlayView ..> mastermind.views.console.ProposedCombinationView mastermind.views.console.ResultView ..> mastermind.views.console.ProposedCombinationView mastermind.views.console.ResumeView ..> mastermind.views.console.YesNoDialog mastermind.views.console.GameView *-down-> mastermind.controllers.PlayController mastermind.views.console.ProposedCombinationView *-down-> mastermind.controllers.PlayController mastermind.views.console.SecretCombinationView ..> mastermind.controllers.PlayController mastermind.views.console.ResultView ..> mastermind.controllers.PlayController mastermind.views.console.PlayView ..> mastermind.controllers.PlayController mastermind.views.console.ConsoleView ..> mastermind.controllers.PlayController mastermind.views.console.ConsoleView ..> mastermind.controllers.StartController mastermind.views.console.ConsoleView ..> mastermind.controllers.ResumeController mastermind.views.console.ResumeView ..> mastermind.controllers.ResumeController @enduml
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@startuml Aggregate *-- Iterator interface Aggregate { +void add(Object obj) +void remove(Object obj) +Iterator getIterator() } class ConcreteAggregate implements Aggregate { -List<Object> list +void add(Object obj) +void remove(Object obj) +Iterator getIterator() } interface Iterator { +Object first() +Object next() +boolean hasNext() } class ConcreteIterator implements Iterator { -List<Object> list +Object first() +Object next() +boolean hasNext() } note as N public Iterator getIterator() { return new ConcreteIterator(list); } end note ConcreteAggregate .. N @enduml
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@startuml title __WINDOW's Class Diagram__\n namespace joc { namespace window { class joc.window.GameWindow { {static} + DEFAULT_FPS : int {static} - FRAMES_BEFORE_SHUTDOWN_DEFAULT : int {static} - SPRITE_SHEET_DEFAULT_LOCATION : String - drawingCanvas : Canvas - enemies : List<Enemy> - fps : int - framesBeforeShutdown : int - horizontalSpriteCount : int {static} - instance : GameWindow - mapToLoad : String - projectiles : List<Projectile> - score : int - verticalSpriteCount : int + buildComponents() + buildLayout() + buildListeners() + buildWindow() + enemyThrowsArrow() + enemyThrowsRock() + getEnemies() {static} + getInstance() + getPlayer() + getScore() + initialize() + playerThrowsRock() + redraw() + setFps() + setMapToLoad() + setScore() + startGame() + update() - GameWindow() - countHighScore() - countKeys() - updateScoreIntoDatabase() - waitBeforeExit() } } } joc.window.GameWindow -up-|> javax.swing.JFrame joc.window.GameWindow o-- joc.character.EnemyAI : enemyAI joc.window.GameWindow o-- joc.map.Map : map joc.window.GameWindow o-- joc.listener.MovementListener : movementListener joc.window.GameWindow o-- joc.player.Player : player joc.window.GameWindow o-- joc.assets.SpriteSheet : sheet joc.window.GameWindow o-- joc.window.ui.UI : ui right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml skinparam { classAttributeIconSize 0 ClassBorderColor Black ClassBackgroundColor White ClassFontStyle bold 'ClassFontName Courier 'ClassAttributeFontName Courier ArrowColor Black Shadowing false 'linetype ortho 'handwritten true 'nodesep 50 dpi 200 } 'legend right '<b>Design decisions:</b> '1. We move methods related to payments (signContract, reimburseLandlord, etc) 'to a separate class from AirPNP. This class will contain the necessary 'information to communicate with the external payments API. '2. We include two enumerated types which we do not link with arrows to the 'classes they are used in to avoid excesive clutter in the diagram. We use them 'as types instead. 'end legend title Diagrama de clases para la logica y modelo de datos de Cometelotoo hide enum methods !pragma ratio 0.6 enum EstadoPedido { CREADO, ENTREGADO, REPARTO, EN_ESPERA, CANCELADO } enum Alergenos { } enum MedioTransporte { } class App << (S, #FF7700) >> { + addUsuario(u : Usuario) : bool + addLocal(l : Local) : bool + addPedido(p : Pedido) : bool + loginUsuario(name : string, password : string) : bool + asignarRepartidor(p : Pedido) : bool } abstract class Producto { - precio : float - nombre : string } abstract class Item { } abstract class Usuario { + addNotificacion(n : String) } class Propietario { + addLocal(l : Local) : bool } class Repartidor { - telefonoMovil : string - nif : string - transporte : MedioTransporte - precioKM : float - franjaTrabajo : Lista<DateTime> - codigoPostal : Lista<string> - activo : boolean + addPedido(p : Pedido) : bool + completarPedido(p : Pedido) : bool } class Cliente { - telefonoMovil : string - domicilio : string - tarjetaCredito : string + addPedido(p : Pedido) : bool } class Administrador { } class Local { - nombre : string - cif : string - telefono : string - domicilio : string - cuentaIBAN : string + addItem(it : Item) : bool + deleteItem(it : Item) : bool ' + searchItem(info : ?) : Item } class Pedido { - fecha : Date - hora : Time - precio : float + addItem(it : Item) : bool + deleteItem(it : Item) : bool + calcularPrecio() : float } class Menu { } class Ingrediente { - nombre : string } class Propio { - alergenos : Lista<Alergenos> } class Externo { - nombreProveedor : string } ' Herencia Propietario --|> Usuario Repartidor --|> Usuario Cliente --|> Usuario Administrador --|> Usuario Propio --|> Producto Externo --|> Producto Producto --|> Item Menu --|> Item Propio o--> Ingrediente App *--> Pedido App *--> Usuario App *--> Local Menu o--> Item Local "1" o-- "0..*" Item Propietario "1" o-- "0..*" Local Repartidor "1" o-- "0..*" Pedido Repartidor "pedidoActual" --> Pedido Cliente "1" o-- "0..*" Pedido Pedido "1..*" o--> Item @enduml
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@startuml hash.puml skinparam class { BackgroundColor WhiteSmoke ArrowColor Grey BorderColor DarkOrange } hide class circle class Item < Data > { {field} - _key : double {field} - _data : Data + Item(double k) + Item(double k, Data d) + setKey(double k) + getKey() : double + setData(Data &data) + getData() : Data } class GenericNode < Data > { + GenericNode() + GenericNode(double &k) + GenericNode(double &k, D &d) + ~GenericNode() + toString() : string + <<friend>> operator<<(ostream &Str, GenericNode &c) : ostream& + <<friend>> operator<<(ostream &Str, GenericNode *c) : ostream& } enum state { + EMPTY + OCCUPIED + DELETED } class HashTable < Data, HF >{ {field} - *_S : vector<state> {field} - *_T : vector<GenericNode*> {field} - _h1 : int {field} - _h2 : int {field} - _m : int {field} - _occ : int + HashTable( int size) + ~HashTable() + getSize() : int + getQuantity() : int + getState(int i) : state + getNode(int i) : GenericNode* + insert(double &k, D &d) : int + search(double &k) : int + search(int &j) : D + remove(double &k) : int + printKeys() + <<friend>> operator<<(ostream &Str, HashTable *c) : ostream& } Item <|-up- GenericNode GenericNode --* HashTable state --* HashTable @enduml
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@startuml title __CheckInTerminal's Class Diagram__\n namespace CSVGen { class CSVGen.CSVGen { } } namespace part1 { class part1.AllBookings { } } namespace part1 { class part1.AllFlights { } } namespace part1 { class part1.Booking { } } namespace part1 { class part1.CSVReader { } } namespace part1 { class part1.Flight { } } namespace part1 { class part1.FlightCheckIn { } } namespace part1 { class part1.GUI { } } namespace part2 { class part2.CheckinCounter { } } namespace part2 { enum Log { } } namespace part2 { class part2.Main { } } namespace part2 { class part2.ManagementGUI { } } namespace part2 { class part2.PassengerQueue { } } namespace part2 { class part2.SimTime { } } namespace part2 { interface part2.Subject { } } namespace part2 { class part2.Timer { } } part1.CSVReader o-- part1.AllBookings : bookings part1.CSVReader o-- part1.AllFlights : flights part1.Flight .up.|> part2.Subject part1.GUI o-- part1.AllBookings : bookings part1.GUI o-- part1.AllFlights : flights part2.CheckinCounter .up.|> part2.Subject part2.CheckinCounter o-- part1.AllFlights : flights part2.CheckinCounter o-- part1.Booking : passenger part2.CheckinCounter o-- part1.Flight : passengerFlight part2.CheckinCounter o-- part2.PassengerQueue : queue part2.CheckinCounter o-- part2.Timer : timer part2.ManagementGUI .up.|> java.util.Observer part2.ManagementGUI .up.|> javax.swing.event.ChangeListener part2.ManagementGUI o-- part2.SimTime : t part2.PassengerQueue .up.|> part2.Subject part2.PassengerQueue o-- part2.Timer : timer part2.Timer .up.|> part2.Subject part2.Timer o-- part2.SimTime : simTime part1.AllBookings "1 " o-- "1..* " part1.Booking part1.AllFlights "1 " o-- "1..* " part1.Flight @enduml
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@startuml package iterator{ +interface Aggregate{ +{abstract} iterator() } +interface Iterator{ +{abstract} hasNext() +{abstract} next() } +class ConcreteAggregate{ iterator() } +class ConcreteIterator{ aggregate hasNext() next() } Aggregate -> Iterator : Creates > ConcreteAggregate <-o ConcreteIterator Aggregate <|.. ConcreteAggregate Iterator <|.. ConcreteIterator } @enduml
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@startuml class Object { 所有对象(包括数组)都是Object的子类 --- +native Class<?> getClass() +native int hashCode() +boolean equals(Object obj) +String toString() +final native void wait(long timeout) +final void wait(long timeout, int nanos) +final void wait() +final native void notify() +final native void notifyAll() #native Object clone() #void finalize() } class Class<T> { 表示类或者接口,enum也是一种类,注解也是一种接口 --- // 定位、加载、解析、初始化一个类 +{static} Class<?> forName(String className) +{static} Class<?> forName(String name, boolean initialize, ClassLoader loader) --- // 将这个Class对象转换为一个子类的对象 + <U> Class<? extends U> asSubclass(Class<U> clazz) // 将obj强制转换成当前Class对象所表示的对象 +T cast(Object obj) + String getName() // 委托类加载器来寻找一个资源 +URL getResource(String name) +InputStream getResourceAsStream(String name) +boolean isPrimitive() +boolean isArray() +boolean isEnum() ... +boolean isInstance(Object obj) // 使用无参构造函数创建一个新对象 +T newInstance() ---- <font color=blue><b>反射相关 // 获取接口类型 +AnnotatedType[] getAnnotatedInterfaces() // 获取父类类型 +AnnotatedType getAnnotatedSuperclass() // 获取注解类型 + <A extends Annotation> A getAnnotation(Class<A> annotationClass) + ClassLoader getClassLoader() // 返回数组的基础元素类型 + Class<?> getComponentType() // 根据参数类型获取对应的构造器, 只会返回public的 + Constructor<T> getConstructor(Class<?>... parameterTypes) // 会返回所有的构造器,不只是public的 + Constructor<?> getDeclaredConstructor(Class<?>... parameterTypes) // 返回所有的public, protected, private, default的字段,但不包括从父类中继承来的字段 +Field[] getDeclaredFields() +Method[] getDeclaredMethods() // 返回所有public的字段或者方法,包括从父类中继承的得来的。 +Field[] getFields() +Method[] getMethods() } @enduml
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@startuml frontend_class_diagram skinparam { monochrome true dpi 300 padding 2 packageStyle rectangle packageStyle frame shadowing false classAttributeIconSize 0 } hide circle hide empty members class Players { + addPlayer(): void + removePlayer(): void } class Player { - score: int - name: string } class MainWindow { + quitApplication(): void + openMenu(): void } class ServerAPI <<boundary>> { +addPlayer(): string +removePlayer(): string +startGame(): string +clearHighscore(): string } MainWindow *-- "1" ServerAPI MainWindow *-- "1" Players Players o-- "1..*" Player @enduml
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@startuml !define DARKRED !includeurl https://raw.githubusercontent.com/Drakemor/RedDress-PlantUML/master/style.puml class Appli { +main(String[] args) } class Jeu { #plateau : PlateauJeu #J1 : Joueur #J2 : Joueur -finDepartie : boolean -finDePartieParNBGraines() -isTrouVide(int numeroJoueur, int numeroTrou) #convertisseurLigne(int choixUtilisateur, Joueur joueurActif) -checkSiCasePrenable(int numeroJoueur, int numeroTrou, Joueur joueurActif) +ramasserGraine(int numeroJoueur, int numeroTrou, Joueur joueurActif) +semer(int numeroJoueur, int numeroTrou) -demandeCase(Joueur joueurActif) +jouerUnCoup(Joueur joueurActif, int choixValide) +deroulePartie() } class Joueur { -nom : String -numero : int -cpt : int -score : int +getNom() +getNumero() +setScore(int score) +getScore() +ajouterScore(int score) } class PlateauJeu{ -rangee : int -trou : int -graineParTrou : int -plateau : int[][] +getNBGrainerangee(int numeroJoueur) +getNBGrainesRestantes() +afficherPlateau() +clearScreen() +viderLeTrou(int numeroJoueur, int numeroTrou) +ajouteUneGraine(int numeroJoueur, int numeroTrou) +caseSuivante(int numeroJoueur, int numeroTrou) } interface Regle <interface> { Joueur premierJoueur(); jouerUnCoup(Joueur joueurActif, int choixUtilisateur); } Appli ..|> Jeu Joueur ..> PlateauJeu Jeu <|..* PlateauJeu Regle *..>Jeu Jeu <|..* Joueur @enduml
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@startuml title __BUSINESS's Class Diagram__\n namespace wasteless.server { namespace business { class wasteless.server.business.ExportService { + ExportService() + exportJsonWasteReport() + exportTextWasteReport() - getReportGenerator() } } } namespace wasteless.server { namespace business { class wasteless.server.business.GroceryListService { + GroceryListService() + createGroceryList() + deleteGroceryList() + getAllGroceryLists() + getGroceryListById() + updateGroceryList() } } } namespace wasteless.server { namespace business { class wasteless.server.business.ItemService { + ItemService() + createItem() + deleteItem() + getAllItems() + getItemById() + updateItem() } } } namespace wasteless.server { namespace business { class wasteless.server.business.UserService { + UserService() + createUser() + deleteUser() + getActiveUser() + getAllUsers() + getUserById() + loginUser() + updateUser() } } } namespace wasteless.server { namespace business { class wasteless.server.business.WasteManagerService { - support : PropertyChangeSupport + WasteManagerService() + addPropertyChangeListener() + computeWasteDTO() + notifyWasteLevels() + removePropertyChangeListener() - getTotalCalories() } } } wasteless.server.business.ExportService o-- wasteless.server.export.factory.FactoryProvider : factoryProvider wasteless.server.business.GroceryListService o-- wasteless.server.presentation.mapper.GroceryListMapper : groceryListMapper wasteless.server.business.GroceryListService o-- wasteless.server.persistance.GroceryListRepository : groceryListRepository wasteless.server.business.GroceryListService o-- wasteless.server.persistance.UserRepository : userRepository wasteless.server.business.ItemService o-- wasteless.server.persistance.GroceryListRepository : groceryListRepository wasteless.server.business.ItemService o-- wasteless.server.persistance.ItemRepository : itemRepository wasteless.server.business.UserService o-- wasteless.server.persistance.UserRepository : userRepository wasteless.server.business.WasteManagerService o-- wasteless.server.business.GroceryListService : groceryListService right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml skinparam { ClassBackgroundColor White ClassBorderColor Black ClassBorderColor<<ProductSpecification>> FireBrick } set namespaceSeparator none class MEFProductRefOrValueQuote{ id: string href: string place: RelatedPlaceRefOrValue productOffering: ProductOfferingRef productRelationship: ProductRelationshipWithGrouping } class MEFProductConfiguration { @type*: string <<discriminator>> } MEFProductRefOrValueQuote *-->"0..1" MEFProductConfiguration : productConfiguration class urn:mef:lso:spec:sonata:OperatorUNI:1.0.0:poq <<ProductSpecification>> { <<... attributes are skipped ...>> } MEFProductConfiguration <|-- "urn:mef:lso:spec:sonata:OperatorUNI:1.0.0:poq" class urn:mef:lso:spec:sonata:AccessElineOvc:1.0.0:poq <<ProductSpecification>> { <<... attributes are skipped ...>> } MEFProductConfiguration <|-- "urn:mef:lso:spec:sonata:AccessElineOvc:1.0.0:poq" @enduml
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@startuml class GameController { public: GameController(); void Run(); private: std::vector<std::unique_ptr<Window>> m_screens; enum ScreenType_t m_currentScreen; } abstract class Window { public: Window(); virtual enum ScreenType_t display(sf::RenderWindow &) = 0; virtual void draw(sf::RenderWindow &) = 0; virtual void Music() = 0; private: } class MainMenu{ public: MainMenu(); virtual enum ScreenType_t display(sf::RenderWindow &) override; virtual void draw(sf::RenderWindow &) override; virtual void Music() override; private: std::vector<MenuButton> m_menu; int m_lastRectangleBold; sf::Music m_backGroundMusic; //sf::Text m_text; void handleMouseMove(sf::RenderWindow & Window, const sf::Vector2f & location); } class MenuButton { public: MenuButton(int); void draw(sf::RenderWindow &); bool checkPressed(const sf::Vector2f &); void setOutlineThickness(int); private: sf::RectangleShape m_frame; sf::Text m_text; } class Stage{ public: Stage(); virtual enum ScreenType_t display(sf::RenderWindow &) override; virtual void draw(sf::RenderWindow &) override; virtual void Music() override; private: StageDetails m_stageDetails; std::fstream m_levelFile; sf::Music m_backGroundMusic; Player m_player; std::vector<std::unique_ptr<Enemy>> m_enemies; std::vector<std::string> m_map; std::vector<std::unique_ptr<StaticObject>> m_staticObjects; sf::Vector2i m_stageSize; sf::Clock m_clock; Textures m_Textures; int m_stageNumber = 0; int m_coin; void createEnemy(const int row, const int col); void drawMovingObject(sf::RenderWindow &) const; void drawStaticObjects(sf::RenderWindow &) const; } class StageDetails { public: StageDetails() = default; StageDetails(sf::Vector2i &, int &, int &); private: sf::Clock m_timer; int m_score; int m_lives; } class StageConstruction{ public: StageConstruction(); virtual enum ScreenType_t display(sf::RenderWindow &) override; virtual void draw(sf::RenderWindow &) override; virtual void Music() override; } Window <-- MainMenu Window <-- Stage Window <-- StageConstruction abstract class GameObject { public: GameObject() = default; GameObject(const sf::Vector2i & , const sf::Texture &); const sf::Vector2i & getPosition () const; virtual void draw (sf::RenderWindow &) const; void setPosition(const float &, const sf::Vector2f & , const sf::Vector2f &); private: sf::Vector2i m_position; sf::Sprite m_sprite; } abstract class MovingObject{ public: MovingObject() = default; MovingObject(const sf::Vector2i & , const sf::Texture &); virtual void move(const float &) = 0; virtual void setDirection(const sf::Keyboard::Key &); const sf::Vector2f getDirection () const; const sf::Vector2f getScale () const; private: sf::Vector2f m_direction; sf::Vector2f m_scale; //used to reflect the sprite with setScale. } abstract class StaticObject{ public: StaticObject() = default; StaticObject(const sf::Vector2i & , const sf::Texture &); private: } GameObject <-- MovingObject GameObject <-- StaticObject abstract class SpecialObject{ public: SpecialObject() = default; SpecialObject(const sf::Vector2i & , const sf::Texture &); virtual void activate() = 0; private: } StaticObject <-- SpecialObject class Player{ public: Player() = default; Player(const sf::Vector2i & , const sf::Texture &); virtual void move(const float &) override; private: int m_lives = 3; } abstract class Enemy{ public: Enemy() = default; Enemy(const sf::Vector2i & , const sf::Texture &); private: } MovingObject <-- Player MovingObject <-- Enemy class StupidEnemy{ public: StupidEnemy(const sf::Vector2i & , const sf::Texture &); virtual void move(const float &) override; private: } class RandEnemy{ public: RandEnemy(const sf::Vector2i & , const sf::Texture &); virtual void move(const float &) override; private: } class SmartEnemy{ public: SmartEnemy(const sf::Vector2i & , const sf::Texture &); virtual void move(const float &) override; private: } Enemy <-- StupidEnemy Enemy <-- RandEnemy Enemy <-- SmartEnemy abstract class Gift{ public: Gift() = default; Gift(const sf::Vector2i & , const sf::Texture &); virtual void activate() = 0 private: } class LiveGift{ public: virtual void activate() override; private: } class ScoreGift{ public: virtual void activate() override; private: } class TimeGift{ public: virtual void activate() override; private: } class EnemyGift{ public: virtual void activate() override; private: } Gift <-- LiveGift Gift <-- ScoreGift Gift <-- TimeGift Gift <-- EnemyGift class Coin{ public: Coin() = default; Coin(const sf::Vector2i & , const sf::Texture &); virtual void activate() override; private: } class Ladder{ public: Ladder() = default; Ladder(const sf::Vector2i & , const sf::Texture &); private: } class Pole{ public: Pole() = default; Pole(const sf::Vector2i & , const sf::Texture &); private: } class Wall{ public: Wall() = default; Wall(const sf::Vector2i & , const sf::Texture &); private: } SpecialObject <-- Gift SpecialObject <-- Coin StaticObject <-- Ladder StaticObject <-- Pole StaticObject <-- Wall class Textures { public: Textures(); const sf::Texture& getPlayerTexture() const; const sf::Texture& getEnemyTexture() const; const sf::Texture& getWallTexture() const; const sf::Texture& getCoinTexture() const; const sf::Texture& getLadderTexture() const; const sf::Texture& getPoleTexture() const; const sf::Texture& getGiftTexture() const; private: std::vector<sf::Texture> m_textures; } class Sounds { public: Sounds(); const sf::SoundBuffer & getCollisionEnemySound () const; const sf::SoundBuffer & getCollisionCoinSound () const; const sf::SoundBuffer & getCantMoveSound () const; const sf::SoundBuffer & getFinishedLevelSound () const; const sf::SoundBuffer & getLowTimeSound () const; private: std::vector<std::unique_ptr<std::string>> m_music; std::vector<sf::SoundBuffer> m_sounds; } enum ScreenType_t { MAIN_MENU, STAGE, STAGE_CONSTRUCTION, EXIT } enum Sounds_t { COLLISION_ENEMY, COLLISION_COIN, CANT_MOVE, FINISHED_LEVEL, LOW_TIME } enum Textures_t { PLAYER, ENEMY, WALL, COIN, LADDER, POLE, GIFT } enum EnemyType_t { STUPID_ENEMY, RAND_ENEMY, SMART_ENEMY } enum GiftType_t { LIVE_GIFT, SCORE_GIFT, TIME_GIFT, ENEMY_GIFT } @enduml
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@startuml class Field{ . . . . . . . . . . . . . . . . ......................................................... } StoredField -down-|> Field class StoredField{ // 值会被存储的Field } StringField -down-|> Field class StringField{ // Indexed, // not tokenized, // omits norms, // indexes DOCS_ONLY // stored 或 not stored } TextField -down-|> Field class TextField{ // Indexed DOCS_AND_FREQS_AND_POSITIONS // tokenized // stored 或 not stored } namespace DocValues{ BinaryDocValuesField -up-|> .Field DoubleDocValuesField -up--|> NumericDocValuesField FloatDocValuesField -up--|> NumericDocValuesField NumericDocValuesField -up-|> .Field SortedDocValuesField -up-|> .Field SortedNumericDocValuesField -up-|> .Field SortedSetDocValuesField -up-|> .Field } namespace point{ BinaryPoint --|> .Field DoublePoint --|> .Field FloatPoint --|> .Field LongPoint --|> .Field IntPoint --|> .Field class IntPoint{ // 一个被索引的int字段,用来快速执行范围过滤 // 如果需要存储这个int值,还需要另外一个StoredField字段 // 一个文档的同一个字段支持多值 --- +{static} Query newExactQuery(String, int) +{static} Query newRangeQuery(String, int, int) +{static} Query newSetQuery(String, int...) +{static} Query newRangeQuery(String, int[], int[]) ??? } } namespace range{ LongRange -right-|> .Field DoubleRange --|> .Field FloatRange ---|> .Field IntRange ----|> .Field class IntRange{ // 最多支持4组 min/max 对 // 区间操作 --- +{static} Query newIntersectsQuery(String, int[], int[]) +{static} Query newContainsQuery(String, int[], int[]) +{static} Query newWithinQuery(String, int[], int[]) } } @enduml
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@startuml skinparam nodesep 100 hide circle class Kodelister.Hendelsetype <<codelist>> { +Opprettet = C +Lest = R +Endret = U +Slettet = D } @enduml
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@startuml interface Target{ } class Adapter{ request() } class Adaptee{ specificRequest() } Client -> Target Target <|. Adapter Adaptee --> Adapter note as N1 将被适配者转换成客户所需要的目标 end note @enduml
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@startuml 'https://plantuml.com/sequence-diagram class WordFinder { main() String getInput() ArrayList<WordData> countWords(String input) String getHistogram(ArrayList<WordData> wordList) } @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface ZoneUpdateAction [[ZoneUpdateAction.svg]] { action: String } interface ZoneAddLocationAction [[ZoneAddLocationAction.svg]] { action: String location: [[Location.svg Location]] } interface ZoneChangeNameAction [[ZoneChangeNameAction.svg]] { action: String name: String } interface ZoneRemoveLocationAction [[ZoneRemoveLocationAction.svg]] { action: String location: [[Location.svg Location]] } interface ZoneSetDescriptionAction [[ZoneSetDescriptionAction.svg]] { action: String description: String } interface ZoneSetKeyAction [[ZoneSetKeyAction.svg]] { action: String key: String } interface ZoneUpdate [[ZoneUpdate.svg]] { version: Long actions: [[ZoneUpdateAction.svg List<ZoneUpdateAction>]] } ZoneUpdateAction --> ZoneAddLocationAction #blue;text:blue : "action : addLocation" ZoneUpdateAction --> ZoneChangeNameAction #blue;text:blue : "action : changeName" ZoneUpdateAction --> ZoneRemoveLocationAction #blue;text:blue : "action : removeLocation" ZoneUpdateAction --> ZoneSetDescriptionAction #blue;text:blue : "action : setDescription" ZoneUpdateAction --> ZoneSetKeyAction #blue;text:blue : "action : setKey" ZoneUpdateAction --> ZoneUpdate #green;text:green : "actions" @enduml
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@startuml class TransactionFrais { + TransactionFrais(p_montant:decimal) } Transaction <|-- TransactionFrais @enduml
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@startuml interface AbstractFactory { CreateProductA() CreateProductB() } class ConcreteFactory1 implements AbstractFactory { CreateProductA() CreateProductB() } class ConcreteFactory2 implements AbstractFactory { CreateProductA() CreateProductB() } interface AbstractProductA class ProductA1 implements AbstractProductA class ProductA2 implements AbstractProductA interface AbstractProductB class ProductB1 implements AbstractProductB class ProductB2 implements AbstractProductB ConcreteFactory1 --> ProductA1 ConcreteFactory1 --> ProductB1 ConcreteFactory2 --> ProductA2 ConcreteFactory2 --> ProductB2 Client -down-> AbstractFactory Client -down-> AbstractProductA Client -down-> AbstractProductB note right of Client : Client is written against \nthe abstract factory and\nthen at runtime with an \nactual factory @enduml
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'-- @startuml skinparam defaultFontName Hasklig skinparam dpi 150 '== class Calculator { ' a bateria atual + battery : int ' o máximo de bateria suportado + batteryMax : int ' guarda o resultado da última operação + display : float __ ' inicia os atributos batteryMax utilizando o parametro passado ' battery e display começam com o zero + Calculator(batteryMax : int) ' aumenta a bateria de value, porém não além do máximo. + charge(value : int) ' realiza a soma de dois número e coloca o resultado no display ' tenta gastar bateria usando o método useBattery() ' verifica o resultado do retorno + sum(a : int, b : int) ' realiza a divisão de dois números e armazena o resultado no display ' tenta gastar bateria usando o método useBattery() ' verifica o resultado do retorno ' verifica se não é divisão por zero + division(num : int, den : int) ' tenta gastar uma unidade da bateria ' emite um erro se não conseguir. ' retorna se conseguiu gastar ou não. + useBattery(): boolean ' retorna uma string com o formato ' display = 0.00, bateria = 0 + toString(): string } class Legenda { + atributoPublic - atributoPrivate # atributoProtected __ + métodoPublic() - métodoPrivate() # métodoProtected() } '-- @enduml
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namespace SystemManagement { class SystemManager { } SystemManager -up-|> SystemManagerInterface }
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@startuml interface IAPI { } @enduml
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@startuml ' SPDX-License-Identifier: MIT package com.mercedesbenz.sechub.domain.scan { class ProductResult<<Entity>>{ UUID uuid UUID secHubJobUUID UUID productExecutorConfigUUID String result String messages String metaData LocalDateTime started LocalDateTime ended } } @enduml
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@startuml package presenter{ interface Presenter{ void onResume(); void onDestroy(); void onItemClick(int position); void onProcess(String loadOption); } interface OnLoadListener{ void loadSuccess(Object data); void loadFailed(); void loadOver(); Object getLoadOption(); } } class Activity{ void onCreate(Bundle savedBundle); void onResume(); void onStop(); void onDestroy(); } package view{ interface View{ Object getLoadArguments(); void showLoading(); void hideLoading(); void toMainActivity(Object data); void showFailedError(); } } Activity --|> View:implements package model{ interface Crawler{ void search(OnLoadListener onLoadListener); } } Crawler <.. OnLoadListener Crawler <..> Presenter:Interact View <.> Presenter:Interact class PoetryItem{ public final String mContent; public final String mTitle; public final String mPoet; public final String serial; } Crawler o- PoetryItem:contains /'package dictionary{ class DetailCrawlerImpl class DetailPoetryPresenterImpl class MainPageView } package search{ class SearchingCrawlerImpl class SearchingPresenterImpl class SearchingView } package main{ class MainCrawlerImpl class MainPresenterImpl class RecommendationView }'/ @enduml
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@startuml title __**命令模式**__\n note as N1 定义:将请求封装成一个对象,从而可用不同的请求对客户端进行参数化, 对请求排队或记录请求日志,以及支持可撤销的操作。 角色:客户端(Client)、命令调用者(Invoker)、命令接口(Command)、 具体命令(ConcreteCommand)、命令接收者(Receiver) 理解:1.invoker保持有command的引用,command保持有Receiver的引用。 2.客户创建Receiver、ConcreteCommand并把Receiver设置给ConcreteCommand, 客户端直接通过ConcreteCommand.execute执行命令。或者创建一个Invoker并 把ConcreteCommand设置给Invoker,然后通过Invoker来调用命令。 end note newpage class Client interface Command class Invoker class ConcreteCommand1 { - Receiver receiver } class ConcreteCommand2 { - Receiver receiver } class Receiver Client .right.> Invoker : 依赖 Client ..> Receiver : 依赖 Invoker o-right-> Command ConcreteCommand1 .up.|> Command ConcreteCommand1 --> Receiver : 关联 ConcreteCommand2 .up.|> Command ConcreteCommand2 --> Receiver : 关联 newpage class Customer interface BakeCommand class Waiter class Barbecuer class BakeGlutenCommand class BakeMuttonCommand Customer .right.> Waiter Customer ..> Barbecuer Waiter o-right-> BakeCommand BakeGlutenCommand .up.|> BakeCommand BakeMuttonCommand .up.|> BakeCommand BakeGlutenCommand --> Barbecuer : 关联 BakeMuttonCommand --> Barbecuer : 关联 @enduml
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@startuml title __SALE's Class Diagram__\n package sale { class Order { - transactionRef : String - payment : Integer + getTransactionRef() + setTransactionRef() + getProduct() + setProduct() + getPayment() + setPayment() } } package sale { class VendingMachine { - activeTransactionMap : Map<String, Order> + listAvailableProducts() - convertCurrencyToAmount() + persistPayment() + registerProductChoice() - isSufficetMoneyPaidForProduct() - hasClientOverpaid() + processClientRequest() } } Order o-- Product : product right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface ExtensionInput [[ExtensionInput.svg]] { action: [[ExtensionAction.svg ExtensionAction]] resource: [[Reference.svg Reference]] } @enduml
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@startuml interface Iterator<E> { next(): E previous(): E first(): E last(): E isDone(): Boolean } interface Traversable<E> { getIterator(): Iterator<E> } class ListIterator<E> implements Iterator class HashSetIterator<E> implements Iterator class List<E> implements Traversable class HashSet<E> implements Traversable List ...> ListIterator: << create >> HashSet ...> HashSetIterator: << create >> @enduml
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@startuml class LuminPlatformSetup { + Setup() : void + PostBuildAction() : void + PostSuccessfulBuildAction() : void + PostSuccessfulLaunchAction() : void + CleanUp() : void } IPlatformSetup <|-- LuminPlatformSetup @enduml
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@startuml package de.gematik.ti.healthcardaccess { interface IHealthCardCommand { {abstract} + executeOn() } } package de.gematik.ti.healthcardaccess { abstract class AbstractHealthCardCommand { {static} - LOG : Logger {static} # NE_MAX_EXTENDED_LENGTH : int {static} # NE_MAX_SHORT_LENGTH : int {static} # EXPECT_ALL : int # cla : int # ins : int # p1 : int # p2 : int # data : byte[] # ne : int # AbstractHealthCardCommand() # AbstractHealthCardCommand() {abstract} + getTechnicalResponseApdus() - inferResponseStatusFromResponseCode() + executeOn() # sendApdu() - getCommandApdu() } } package de.gematik.ti.healthcardaccess { package de.gematik.ti.healthcardaccess.commands { class AppendRecordCommand { {static} - CLA : int {static} - INS : int {static} - NO_MEANING : int {static} - technicalResponseApdus : Map<Integer, ResponseStatus> + getTechnicalResponseApdus() + AppendRecordCommand() + AppendRecordCommand() } } } AbstractHealthCardCommand -up-|> IHealthCardCommand AppendRecordCommand -up-|> AbstractHealthCardCommand @enduml
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@startuml class LoginView { +signin(username, password, repeatPassword) +login(username, password) } LoginView --> LoginController LoginView ..> "1" Session LoginView --> "1" Mechanic LoginView --> SignInView LoginView --> OpenDashboard @enduml
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@startuml skinparam classAttributeIconSize 0 hide methods left to right direction class Administrator { -String email -String password } class Pharmacy { -String id -String name -int quantityScooters } class ElectricScooter { -String id -double maxBattery -double actualBattery } Pharmacy "1" -- "1.." ElectricScooter: Has > Administrator "1" -- "1.." Pharmacy: Manages > @enduml
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@startuml ' New session creation actor client box "selenium-remote-driver" #LightBlue participant DesiredCapabilities as capabilities participant RemoteWebDriver participant HttpCommandExecutor participant ProtocolHandshake participant DriverCommandExecutor end box box "selenium-chrome-driver" #DeepSkyBlue participant ChromeDriver participant ChromeDriverService participant ChromeDriverCommandExecutor end box == Prepare browser capabilities == client -> capabilities : chrome() capabilities -> client : capabilities object == Prepare driver == client -> ChromeDriver : ::new(capabilities) activate ChromeDriver ChromeDriver -> ChromeDriverService : createDefaultService() note right : service will use the chromedriver executable \nidentified by {@link #CHROME_DRIVER_EXE_PROPERTY} activate ChromeDriverService ChromeDriverService -> ChromeDriver : chromeDriverService deactivate ChromeDriverService ChromeDriver -> ChromeDriverCommandExecutor : ::new(chromeDriverService) activate ChromeDriverCommandExecutor ChromeDriverCommandExecutor -> ChromeDriver : commandExecutor deactivate ChromeDriverCommandExecutor ChromeDriver -> RemoteWebDriver : ::new(commandExecutor, capabilities) activate RemoteWebDriver RemoteWebDriver -> RemoteWebDriver : init(capabilities) RemoteWebDriver -> RemoteWebDriver : startSession(capabilities) activate RemoteWebDriver #FFBBBB RemoteWebDriver -> DriverCommandExecutor : execute(DriverCommand.NEW_SESSION) activate DriverCommandExecutor #FFBBBB DriverCommandExecutor -> ChromeDriverService : start() DriverCommandExecutor -> HttpCommandExecutor : execute(DriverCommand.NEW_SESSION) activate HttpCommandExecutor #FFBBBB HttpCommandExecutor -> ProtocolHandshake : createSession(command) activate ProtocolHandshake #FFBBBB ProtocolHandshake -> ProtocolHandshake : HTTP POST /session ProtocolHandshake -> HttpCommandExecutor : result deactivate ProtocolHandshake HttpCommandExecutor -> DriverCommandExecutor : Result deactivate DriverCommandExecutor deactivate ProtocolHandshake deactivate HttpCommandExecutor RemoteWebDriver -> ChromeDriver deactivate RemoteWebDriver ChromeDriver -> client : driver deactivate ChromeDriver @enduml @startuml ' opening a url (just a command) actor client box "selenium-remote-driver" #LightBlue participant RemoteWebDriver participant HttpCommandExecutor participant DriverCommandExecutor participant W3CHttpCommandCodec participant W3CHttpResponseCodec participant OkHttpClient end box client -> RemoteWebDriver : get("URL") RemoteWebDriver -> RemoteWebDriver : execute(DriverCommand.GET, "URL") activate RemoteWebDriver RemoteWebDriver -> DriverCommandExecutor : execute(command) DriverCommandExecutor -> HttpCommandExecutor : execute(command) activate HttpCommandExecutor HttpCommandExecutor -> W3CHttpCommandCodec : encode(command) W3CHttpCommandCodec -> HttpCommandExecutor : HttpRequest "POST /session/XYZ/url URL" HttpCommandExecutor -> OkHttpClient : execute(httpRequest) OkHttpClient -> HttpCommandExecutor : httpResponse HttpCommandExecutor -> W3CHttpResponseCodec : decode(httpResponse) W3CHttpResponseCodec -> HttpCommandExecutor : Response response HttpCommandExecutor -> RemoteWebDriver deactivate HttpCommandExecutor deactivate RemoteWebDriver RemoteWebDriver -> client @enduml @startuml 'Capability hierarchy package selenium-api <<Rectangle>> { interface Capabilities class AbstractCapabilities class ImmutableCapabilities class MutableCapabilities } package selenium-chrome-driver <<Rectangle>> { class ChromeOptions } package selenium-remote-driver <<Rectangle>> { class DesiredCapabilities } interface Serializable Capabilities <|.down. AbstractCapabilities Serializable <|.down. MutableCapabilities Serializable <|.down. ImmutableCapabilities AbstractCapabilities <|-down- MutableCapabilities AbstractCapabilities <|-down- ImmutableCapabilities MutableCapabilities <|-down- DesiredCapabilities MutableCapabilities <|-down- ChromeOptions @enduml @startuml ' Driver classes hierarchy package selenium-api <<Rectangle>> { interface SearchContext interface WebDriver } package selenium-remote-driver <<Rectangle>> { class RemoteWebDriver } package selenium-chrome-driver <<Rectangle>> { class ChromeDriver } SearchContext <.up. WebDriver WebDriver <-up- RemoteWebDriver RemoteWebDriver <-up- ChromeDriver @enduml @startuml ' overview of component communication for UI testing node "ChromeDriver" as driver [Selenium client library] -> driver : HTTP Request note bottom of driver implements WebDriver protocol HttpServer in C++ end note cloud "Browser" as browser driver - debug_port : send commands note bottom of debug_port DevTools remote debugging interface end note debug_port -> browser : WebSocket @enduml @startuml ' DriverService classes hierarchy package selenium-remote-driver <<Rectangle>> { class DriverService note left of DriverService Manages the life and death of a native executable driver server. It is expected that the driver server implements the WebDriver W3C protocol (it was JsonWireProtocol before standartization) In particular, it should implement /status command that is used to check if the server is alive. In addition to this, it is supposed that the driver server implements /shutdown hook that is used to stop the server. end note } package selenium-chrome-driver <<Rectangle>> { class ChromeDriverService } package selenium-firefox-driver <<Rectangle>> { class GeckoDriverService } DriverService <|-down- ChromeDriverService DriverService <|-down- GeckoDriverService @enduml @startuml ' CommandExecutor classes hierarchy package selenium-remote-driver <<Rectangle>> { interface CommandExecutor { Response execute(Command command) } class HttpCommandExecutor class DriverCommandExecutor note left of DriverCommandExecutor A specialized HttpCommandExecutor that will use a DriverService that lives and dies with a single WebDriver session. The service will be restarted upon each new session request and shutdown after each quit command. end note class DriverService } package selenium-chrome-driver <<Rectangle>> { class ChromeDriverCommandExecutor note left of ChromeDriverCommandExecutor understands ChromeDriver specific commands end note } CommandExecutor <|.down. HttpCommandExecutor HttpCommandExecutor <|-down- DriverCommandExecutor DriverService -right-* DriverCommandExecutor DriverCommandExecutor <|-down- ChromeDriverCommandExecutor @enduml @startuml ' CommandCodec classes hierarchy package selenium-remote-driver <<Rectangle>> { interface CommandCodec note left of CommandCodec Converts Command objects to and from another representation. end note class AbstractHttpCommandCodec note left of AbstractHttpCommandCodec Adheres to the W3C's WebDriver wire protocol https://w3.org/tr/webdriver end note class JsonHttpCommandCodec note bottom of JsonHttpCommandCodec Adheres to the Selenium project's JSON/HTTP wire protocol https://github.com/SeleniumHQ/selenium/wiki/JsonWireProtocol Should be deprecated end note class W3CHttpCommandCodec note bottom of W3CHttpCommandCodec Adheres to the W3C's WebDriver wire protocol https://w3.org/tr/webdriver end note } CommandCodec <|.down. AbstractHttpCommandCodec AbstractHttpCommandCodec <|-down- JsonHttpCommandCodec AbstractHttpCommandCodec <|-down- W3CHttpCommandCodec @enduml @startuml ' Overview of important class relations package selenium-remote-driver <<Rectangle>> { class RemoteWebDriver interface CommandExecutor { Response execute(Command command) } interface Capabilities { Response execute(Command command) } class HttpCommandExecutor class DriverCommandExecutor class DriverService } CommandExecutor -left-* RemoteWebDriver Capabilities -down-* RemoteWebDriver CommandExecutor <|.down. HttpCommandExecutor HttpCommandExecutor <|-down- DriverCommandExecutor DriverService -right-* DriverCommandExecutor @enduml
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@startuml skinparam classAttributeIconSize 0 class University{ + isUniversityFounder(_address: address): bool + getRoleByAddress(_address: address): number + login(): number } @enduml
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@startuml interface FrameCallback { + onFrameReady() : void } GifFrameLoader o- "many" FrameCallback class GifState{ context : Context bitmapPool : BitmapPool gifFrameLoader : GifFrameLoader + newDrawable() : Drawable + newDrawable(Resources res) : Drawable } GifState *-- GifFrameLoader class GifFrameLoader{ - firstBitmap : Bitmap - gifDecoder : GifDecoder - callbacks : List<FrameCallback> - handler : Handler - requestBuilder : RequestBuilder<Bitmap> + getFrameCount() : int + getLoopCount() : int + start() : void + stop() : void + getFirstFrame() : Bitmap + loadNextFrame() : void # onFrameReady() : void # subscribe(FrameCallback frameCallback) : void # unsubscribe(FrameCallback frameCallback) : void - recycleFirstFrame() : void } FrameLoaderCallback --* GifFrameLoader class FrameLoaderCallback { ..Handler.Callback.. + handleMessage(Message msg):boolean } class RequestBuilder { .. request.. + apply(RequestOption requestOptions) : RequestBuilder + load(Object obj) : RequestBuilder + into(T target) } note right: 1.GifFrameLoader 调用loadNextFram():\n\n通过构建一个Request发起异步任务,解码获取下一帧。\n然后使用handler.sendToTarget调用FrameLoaderCallback\n(Handler.Callback)回调,handleMessage,\n最终OnFrameReady(),更新新drawable class GifDrawable{ - paint : Paint - destRect : Rect - isVisible : boolean - isRunning : boolean - isRecycled : boolean - isStarted : boolean - loopCount : int + start() : void + stop() : void + setVisible() : void + resetLoopCount() : void } FrameCallback <|-- GifDrawable GifState -* GifDrawable class GifDecoder{ - header : GifHeader - parser : GifHeaderParser - bitmapProvider : BitmapProvider + getData() : ByteBuffer + advance() : void + getDelay(int n) : int + getNextDelay() : int + getNextFrame() : Bitmap + read(InputStream is, int contentLength) : int + setPixels(GifFrame currentFrame, GifFrame previousFrame) : void + averageColorsNear(int positionInMainPixels, int maxPositionInMainPixels,int currentFrameIw) : void + decodeBitmapData(GifFrame frame) : void + getNextBitmap() : Bitmap + clear() : void } GifDecoder -* GifFrameLoader BitmapProvider --* GifDecoder interface BitmapProvider{ + obtain(int width, int height, Bitmap.Config config) : Bitmap + release(Bitmap bitmap) : void + obtainByteArray(int size) : byte[] + release(byte[] bytes) : void + obtainIntArray(int size) : int[] + release(int[] array) : void } XXXBitmapProvider -|> BitmapProvider @enduml
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@startuml class Website{ void use() } class ConcreteWebsite{ void use() } class Websitefactory{ void getWebsiteCategory() } class Client ConcreteWebsite --|> Website Website --* Websitefactory Client --> Websitefactory Client --> ConcreteWebsite @enduml
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@startuml title __DAY_4's Class Diagram__\n namespace cn.shui.learning_plan.beike.day_4 { class cn.shui.learning_plan.beike.day_4.Beike_113 { + pathSum() - helper() } } namespace cn.shui.learning_plan.beike.day_4 { class cn.shui.learning_plan.beike.day_4.Beike_120 { + minimumTotal() } } namespace cn.shui.learning_plan.beike.day_4 { class cn.shui.learning_plan.beike.day_4.Beike_264 { + nthUglyNumber() + nthUglyNumber2() } } right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class DateRange { - start: Date - end: Date # /length: Integer } note right: {length = end - start} @enduml
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@startuml title __EXECUTE's Class Diagram__\n package spec.concordion { package spec.concordion.common.command { package spec.concordion.common.command.execute { class AccessToLinkHrefTest { + fragmentSucceeds() + myMethod() } } } } package spec.concordion { package spec.concordion.common.command { package spec.concordion.common.command.execute { class ContinueAfterExceptionsFixture { - myMethodWasCalled : boolean + myMethodWasCalledProcessing() + myExceptionThrower() + myMethod() } } } } package spec.concordion { package spec.concordion.common.command { package spec.concordion.common.command.execute { class ExecuteTest { - myMethodWasCalled : boolean - argument : String + myMethodWasCalledProcessing() + getArgument() + myMethod() + myMethod() + myMethod() + myMethod() } } } } package spec.concordion { package spec.concordion.common.command { package spec.concordion.common.command.execute { class ExecutingListTest { - treeEntries : List<MultiValueResult> + parseNode() + getNodes() + process() } } } } package spec.concordion { package spec.concordion.common.command { package spec.concordion.common.command.execute { class ExecutingTablesTest { + process() + generateUsername() } } } } package spec.concordion { package spec.concordion.common.command { package spec.concordion.common.command.execute { class Result { + successCount : long + failureCount : long + exceptionCount : long + lastExpectedValue : String + lastActualValue : Object } } } } package spec.concordion { package spec.concordion.common.command { package spec.concordion.common.command.execute { class FailFastFixture { - myMethodWasCalled : boolean + myMethodWasCalledProcessing() + myExceptionThrower() + myMethod() } } } } package spec.concordion { package spec.concordion.common.command { package spec.concordion.common.command.execute { class FailFastOnSpecificExceptionsFixture { - myMethodWasCalled : boolean + myMethodWasCalledProcessing() + myTimeoutExceptionThrower() + myFileNotFoundExceptionThrower() + myMethod() } } } } package spec.concordion { package spec.concordion.common.command { package spec.concordion.common.command.execute { class FailFastPassthroughFixture { } } } } ExecutingTablesTest +-down- Result right footer PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it) For more information about this tool, please contact philippe.mesmeur@gmail.com endfooter @enduml
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@startuml class RuntimeUtilities <<static>> { + {static} GetLutStrip(size:int) : Texture2D + {static} SetRenderTargetWithLoadStoreAction(cmd:CommandBuffer, rt:RenderTargetIdentifier, loadAction:RenderBufferLoadAction, storeAction:RenderBufferStoreAction) : void + {static} SetRenderTargetWithLoadStoreAction(cmd:CommandBuffer, color:RenderTargetIdentifier, colorLoadAction:RenderBufferLoadAction, colorStoreAction:RenderBufferStoreAction, depth:RenderTargetIdentifier, depthLoadAction:RenderBufferLoadAction, depthStoreAction:RenderBufferStoreAction) : void + {static} BlitFullscreenTriangle(cmd:CommandBuffer, source:RenderTargetIdentifier, destination:RenderTargetIdentifier, clear:bool, viewport:Rect?) : void + {static} BlitFullscreenTriangle(cmd:CommandBuffer, source:RenderTargetIdentifier, destination:RenderTargetIdentifier, propertySheet:PropertySheet, pass:int, loadAction:RenderBufferLoadAction, viewport:Rect?) : void + {static} BlitFullscreenTriangle(cmd:CommandBuffer, source:RenderTargetIdentifier, destination:RenderTargetIdentifier, propertySheet:PropertySheet, pass:int, clear:bool, viewport:Rect?) : void + {static} BlitFullscreenTriangleFromDoubleWide(cmd:CommandBuffer, source:RenderTargetIdentifier, destination:RenderTargetIdentifier, material:Material, pass:int, eye:int) : void + {static} BlitFullscreenTriangleToDoubleWide(cmd:CommandBuffer, source:RenderTargetIdentifier, destination:RenderTargetIdentifier, propertySheet:PropertySheet, pass:int, eye:int) : void + {static} BlitFullscreenTriangleFromTexArray(cmd:CommandBuffer, source:RenderTargetIdentifier, destination:RenderTargetIdentifier, propertySheet:PropertySheet, pass:int, clear:bool, depthSlice:int) : void + {static} BlitFullscreenTriangleToTexArray(cmd:CommandBuffer, source:RenderTargetIdentifier, destination:RenderTargetIdentifier, propertySheet:PropertySheet, pass:int, clear:bool, depthSlice:int) : void + {static} BlitFullscreenTriangle(cmd:CommandBuffer, source:RenderTargetIdentifier, destination:RenderTargetIdentifier, depth:RenderTargetIdentifier, propertySheet:PropertySheet, pass:int, clear:bool, viewport:Rect?) : void + {static} BlitFullscreenTriangle(cmd:CommandBuffer, source:RenderTargetIdentifier, destinations:RenderTargetIdentifier[], depth:RenderTargetIdentifier, propertySheet:PropertySheet, pass:int, clear:bool, viewport:Rect?) : void + {static} BuiltinBlit(cmd:CommandBuffer, source:Rendering.RenderTargetIdentifier, destination:RenderTargetIdentifier) : void + {static} BuiltinBlit(cmd:CommandBuffer, source:Rendering.RenderTargetIdentifier, destination:RenderTargetIdentifier, mat:Material, pass:int) : void + {static} CopyTexture(cmd:CommandBuffer, source:RenderTargetIdentifier, destination:RenderTargetIdentifier) : void + {static} scriptableRenderPipelineActive : bool <<get>> + {static} supportsDeferredShading : bool <<get>> + {static} supportsDepthNormals : bool <<get>> + {static} isSinglePassStereoEnabled : bool <<get>> + {static} isVREnabled : bool <<get>> + {static} isAndroidOpenGL : bool <<get>> + {static} isFloatingPointFormat(format:RenderTextureFormat) : bool + {static} Destroy(obj:UnityObject) : void + {static} isLinearColorSpace : bool <<get>> + {static} IsResolvedDepthAvailable(camera:Camera) : bool + {static} DestroyProfile(profile:PostProcessProfile, destroyEffects:bool) : void + {static} DestroyVolume(volume:PostProcessVolume, destroyProfile:bool, destroyGameObject:bool) : void + {static} IsPostProcessingActive(layer:PostProcessLayer) : bool + {static} IsTemporalAntialiasingActive(layer:PostProcessLayer) : bool + {static} GetAllSceneObjects() : IEnumerable<T> + {static} CreateIfNull(obj:T) : void + {static} Exp2(x:float) : float + {static} GetJitteredPerspectiveProjectionMatrix(camera:Camera, offset:Vector2) : Matrix4x4 + {static} GetJitteredOrthographicProjectionMatrix(camera:Camera, offset:Vector2) : Matrix4x4 + {static} GenerateJitteredProjectionMatrixFromOriginal(context:PostProcessRenderContext, origProj:Matrix4x4, jitter:Vector2) : Matrix4x4 + {static} GetAllAssemblyTypes() : IEnumerable<Type> + {static} GetAllTypesDerivedFrom() : IEnumerable<Type> + {static} GetAttribute(type:Type) : T + {static} GetMemberAttributes(expr:Expression<Func<TType, TValue>>) : Attribute[] + {static} GetFieldPath(expr:Expression<Func<TType, TValue>>) : string } class "Dictionary`2"<T1,T2> { } class "IEnumerable`1"<T> { } RuntimeUtilities --> "m_WhiteTexture" Texture2D RuntimeUtilities --> "whiteTexture" Texture2D RuntimeUtilities --> "m_WhiteTexture3D" Texture3D RuntimeUtilities --> "whiteTexture3D" Texture3D RuntimeUtilities --> "m_BlackTexture" Texture2D RuntimeUtilities --> "blackTexture" Texture2D RuntimeUtilities --> "m_BlackTexture3D" Texture3D RuntimeUtilities --> "blackTexture3D" Texture3D RuntimeUtilities --> "m_TransparentTexture" Texture2D RuntimeUtilities --> "transparentTexture" Texture2D RuntimeUtilities --> "m_TransparentTexture3D" Texture3D RuntimeUtilities --> "transparentTexture3D" Texture3D RuntimeUtilities o-> "m_LutStrips<int,Texture2D>" "Dictionary`2" RuntimeUtilities --> "s_Resources" PostProcessResources RuntimeUtilities --> "s_FullscreenTriangle" Mesh RuntimeUtilities --> "fullscreenTriangle" Mesh RuntimeUtilities --> "s_CopyStdMaterial" Material RuntimeUtilities --> "copyStdMaterial" Material RuntimeUtilities --> "s_CopyStdFromDoubleWideMaterial" Material RuntimeUtilities --> "copyStdFromDoubleWideMaterial" Material RuntimeUtilities --> "s_CopyMaterial" Material RuntimeUtilities --> "copyMaterial" Material RuntimeUtilities --> "s_CopyFromTexArrayMaterial" Material RuntimeUtilities --> "copyFromTexArrayMaterial" Material RuntimeUtilities --> "s_CopySheet" PropertySheet RuntimeUtilities --> "copySheet" PropertySheet RuntimeUtilities --> "s_CopyFromTexArraySheet" PropertySheet RuntimeUtilities --> "copyFromTexArraySheet" PropertySheet RuntimeUtilities --> "defaultHDRRenderTextureFormat" RenderTextureFormat RuntimeUtilities --> "m_AssemblyTypes<Type>" "IEnumerable`1" @enduml
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@startuml hide empty fields hide empty methods legend |= |= line | |<back:black> </back>| inheritance | |<back:green> </back>| property reference | |<back:blue> </back>| discriminated class | endlegend interface PayloadNotIncluded [[PayloadNotIncluded.svg]] { reason: String payloadType: String } interface MessageDeliveryPayload [[MessageDeliveryPayload.svg]] { projectKey: String notificationType: String resource: [[Reference.svg Reference]] resourceUserProvidedIdentifiers: [[UserProvidedIdentifiers.svg UserProvidedIdentifiers]] id: String version: Long createdAt: DateTime lastModifiedAt: DateTime sequenceNumber: Long resourceVersion: Long payloadNotIncluded: [[PayloadNotIncluded.svg PayloadNotIncluded]] } PayloadNotIncluded --> MessageDeliveryPayload #green;text:green : "payloadNotIncluded" @enduml
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@startuml abstract class 图书信息 abstract 查找图书 interface 预借图书 interface 登陆 interface 读者 interface 管理员 interface 归还图书 interface 逾期罚款 逾期罚款 --|> 归还图书 图书信息 --o 查找图书 图书信息 <-- 预借图书 图书信息 <-- 归还图书 登陆 <|-- 管理员 登陆 <|-- 读者 管理员 ..|> 查找图书 读者 ..|> 查找图书 登陆 "1..*" -- "0..n" 管理员 登陆 "1..*" -- "0..n" 读者 查找图书 "1..*" -- "0..n" 图书信息 预借图书 "1..*" -- "0..n" 图书信息 归还图书 "1..*" -- "0..n" 图书信息 归还图书 "1..*" -- "1..*" 逾期罚款 读者 "0..n*" -- "0..n" 管理员 读者 "1..*" -- "0..n" 查找图书 管理员"1..*" -- "0..n" 查找图书 class 图书信息 { -书名 -作者 -ISBN -书的总数量 -已借出数量 -书的种类 查询() 增添() 修改() 删除() 借书() 归还() 续借() 预借() } class 登陆 { -用户名 -密码 修改用户信息() 修改密码() } class 查找图书 { -书名 -作者 -ISBN -书的种类 -显示图书信息 借书() 归还() 续借() 预借() 取消预借() } class 预借图书 { -显示图书信息 -预借时间 -预借数量 -修改预借 创建预借对象() 修改预借对象() 删除预借对象() } class 读者{ -姓名 -账号 -借阅证编码 -可借出书本的总数量 -已借出数量 -借出书本信息 -借书卡挂失 查询() 借书() 归还() 续借() 预借() } class 管理员{ -姓名 -账号 -借书卡挂失处理 查询() } class 归还图书 { -书名 -作者 -ISBN -书的种类 -显示图书信息 -显示读者信息 -逾期罚款 预借() 取消预借() 交罚款() } class 逾期罚款 { 交罚款() } @enduml
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@startuml skinparam classAttributeIconSize 0 package Engine{ interface IEngine{ +{abstract}suscribeToUpdate(object:GameObject) +{abstract}suscribeToUpdate(component:Component ) +{abstract}waitForFrames(action:Runnable , frames:int ) +{abstract}start(); +{abstract}Pauser():CorePauser +{abstract}frameCounter():long } IEngine <|-- MyEngine MyEngine -- "1" Core MyEngine -- "2" IBroadcaster class MyEngine{ #MyEngine(); +suscribeToUpdate(object:GameObject)+ +suscribeToUpdate(component:Component )+ +waitForFrames(action:Runnable , frames:int )+ +start();+ +Pauser():CorePauser+ +frameCounter():long+ } interface IActivable{ isActive:boolean setActive(a:boolean) } class Clock{ currentTimeNanos():long } IActivable <|-- Component Component -- "1" GameObject abstract class Component{ -active:boolean=true +start() +update() #frameCounter():long +OnEnable() +OnDisable() +OnDestroy() +DestroyComponent() +DestroyComponent() +transform():Transform #setGameObject(ref:GameObject) +gameObject():GameObject +isActive:boolean+ +setActive(a:boolean)+ } GameObject -- "1" GameObject:root note left on link: static GameObject -- "*"GameObject:children,parent GameObject -- "*"Component GameObject -- "1"Transform GameObject -- "1"HitBox class GameObject { +{static} getRoot():GameObject -GameObject() -GameObject(parent:GameObject) +addHitBox(c:HitBox ):HitBox +<S extends Component> addComponent(S c):S +getComponents():Iterable<Component> +void sendMessage( consumer:Consumer<Component>) +<C extends Component> addChild(Iterable<C> components):GameObject +addChild():GameObject +removeComponent(c:Component ) +getParent():GameObject +children():Iterable<GameObject> +transform():Transform +Update() +destroy() -onDestroy:Runnable +setOnDestroy(r:Runnable ) +SetEnabled(enabled:boolean) +getHitbox():HitBox +size():int +SizeComps():int -renderer:Renderizable +setRenderer(rend:Renderizable) +getRenderer():Renderizable +getChildren():Iterable<GameObject> } Component <|-- Transform Transform -- "2" Vector2: position,top class Transform{ -ZCompontent:float -lifetime:int +Transform() -Transform(position:Vector2) +update()+ +position():Vector2 +position3():Vector3 +top():Vector2 +top(length:float):Vector2 +setPosition(position:Vector2) +setTop(position:Vector2) +rotate(angle:float) +setFromPrototype(prototype:Transform) +moveTowards(direction:Vector2) +getZcomponent():float +setZcomponent() +getLifetime():int } Core -- "1" Core:instance note on link: static Core -- "4" IBroadcaster Core -- "2" Invoker Core -- "*" Runnable: Runnables for each frame class Core{ -FPS:short -paused:boolean -currentFrame:long -exit:boolean -debt:long #{static}getInstance():Core -Core() -clean() -endOfFrame() -mainLoop() -sleep(time:long) +Start() +waitForSeconds(action:Runnable,seconds:float) +waitForFrames(action:Runnable,frames:int) +setPaused(p:boolean) +isPaused():boolean +frameCounter():long } KeyListener <|-- Transform CorePauser -- "1" CorePauser:instance note left on link: static CorePauser -- "1" Core class CorePauser { -paused = false:boolean -CorePauser() +{static} CorePauser Instance() +keyTyped(e:KeyEvent )+ +keyPressed(e:KeyEvent ) + +keyReleased(e:KeyEvent ) + } Component <|-- DoWhen class DoWhen { -condition:Callable<boolean> -codeBlock:Runnable -cond:boolean +DoWhen(condition:Callable<Boolean>, Runnable action) +update()+ -checks():Boolean } EngineGetter -- "1" EngineGetter:instance note left on link: static EngineGetter -- "1" IEngine class EngineGetter { + {static} Instance():EngineGetter - EngineGetter() +get():IEngine } Component <|-- While class While { -condition:Callable<boolean> -codeBlock:Runnable -onComplete:Runnable -cond:boolean -runs:boolean +While(condition:Callable<Boolean> ,codeBlock:Runnable) +update()+ -checks():Boolean +Excecute() +OnComplete(onComplete:Runnable ) } } @enduml
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class Wifi{ +Wifi(); +createHotspot(string SSID, string passphrase) +closeHotspot() +connectToWifi(string SSID, string passphrase, string MAC) +disconnectToWifi() -SSID -Passphrase -MAC ~Wifi(); }
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@startuml class User{ name:String password:String email:String state:String country:String avatarPath:String active:boolean role:String birthDate:Date isAdmin() setBirthDate() getBirthDate() setAvatarPath() getState() setState() setCountry() getCountry() setEmail() getEmail() } @enduml
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recepkaraca/DesignPatternsCourse
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@startuml scenario_uml skinparam classAttributeIconSize 0 left to right direction abstract class BookPrototype{ +int BookId +string BookName +string bookCategory +BookPrototype() {abstract}+BookProtype Clone() } class BookForDeep{ +BookForDeep() } class BookForShallow{ +BookForShallow() } class PrototypeRun{ +Main() } PrototypeRun --> BookPrototype BookForShallow -|> BookPrototype BookForDeep -|> BookPrototype @enduml
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@startuml class DTOMapper <<static>> { + {static} Map(source:object, dest:object) : void + {static} Map(source:object) : T } DTOMapper --> "_mapper" IMapper DTOMapper --> "Configuration" IConfigurationProvider @enduml
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@startuml class Cleaner { + HourlyPay : double <<get>> + Cleaner(fname:string, lname:string, id:string, age:int, hours:double) + Cleaner(fname:string, lname:string, id:string, age:int) + <<override>> EndOfMonthSalary() : double } Employee <|-- Cleaner IMinorEmployee <|-- Cleaner @enduml