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5941b14942d00ff571ef3c235fe86469b21725bb
177
asm
Assembly
programs/oeis/138/A138297.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/138/A138297.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/138/A138297.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A138297: Rows of triangle A138060 converge to this sequence. ; 1,2,3,4,1,1,2,1,2,3,1,2,3,4,1,2,3,4,1 lpb $0 sub $0,4 lpb $0 add $1,1 sub $0,$1 lpe lpe add $0,1
14.75
62
0.581921
49e61ec1067757b82dcf872f527751b66f843c8d
48,791
asm
Assembly
user/alloctest.asm
Grapefruitcc/xv6-riscv-fall19
6a3bb66142d1d946f8089b9cd4ebbd347c7c089a
[ "MIT-0" ]
1
2021-05-26T06:35:54.000Z
2021-05-26T06:35:54.000Z
user/alloctest.asm
Grapefruitcc/xv6-riscv-fall19
6a3bb66142d1d946f8089b9cd4ebbd347c7c089a
[ "MIT-0" ]
null
null
null
user/alloctest.asm
Grapefruitcc/xv6-riscv-fall19
6a3bb66142d1d946f8089b9cd4ebbd347c7c089a
[ "MIT-0" ]
null
null
null
user/_alloctest: file format elf64-littleriscv Disassembly of section .text: 0000000000000000 <test0>: #include "kernel/fcntl.h" #include "kernel/memlayout.h" #include "user/user.h" void test0() { 0: 715d addi sp,sp,-80 2: e486 sd ra,72(sp) 4: e0a2 sd s0,64(sp) 6: fc26 sd s1,56(sp) 8: f84a sd s2,48(sp) a: f44e sd s3,40(sp) c: f052 sd s4,32(sp) e: ec56 sd s5,24(sp) 10: 0880 addi s0,sp,80 enum { NCHILD = 50, NFD = 10}; int i, j; int fd; printf("filetest: start\n"); 12: 00001517 auipc a0,0x1 16: 9de50513 addi a0,a0,-1570 # 9f0 <malloc+0xec> 1a: 00001097 auipc ra,0x1 1e: 82c080e7 jalr -2004(ra) # 846 <printf> 22: 03200493 li s1,50 printf("test setup is wrong\n"); exit(1); } for (i = 0; i < NCHILD; i++) { int pid = fork(); 26: 00000097 auipc ra,0x0 2a: 498080e7 jalr 1176(ra) # 4be <fork> if(pid < 0){ 2e: 00054f63 bltz a0,4c <test0+0x4c> printf("fork failed"); exit(1); } if(pid == 0){ 32: c915 beqz a0,66 <test0+0x66> for (i = 0; i < NCHILD; i++) { 34: 34fd addiw s1,s1,-1 36: f8e5 bnez s1,26 <test0+0x26> 38: 03200493 li s1,50 sleep(10); exit(0); // no errors; exit with 0. } } int all_ok = 1; 3c: 4905 li s2,1 for(int i = 0; i < NCHILD; i++){ int xstatus; wait(&xstatus); if(xstatus != 0) { if(all_ok == 1) 3e: 4985 li s3,1 printf("filetest: FAILED\n"); 40: 00001a97 auipc s5,0x1 44: 9e0a8a93 addi s5,s5,-1568 # a20 <malloc+0x11c> all_ok = 0; 48: 4a01 li s4,0 4a: a8b1 j a6 <test0+0xa6> printf("fork failed"); 4c: 00001517 auipc a0,0x1 50: 9bc50513 addi a0,a0,-1604 # a08 <malloc+0x104> 54: 00000097 auipc ra,0x0 58: 7f2080e7 jalr 2034(ra) # 846 <printf> exit(1); 5c: 4505 li a0,1 5e: 00000097 auipc ra,0x0 62: 468080e7 jalr 1128(ra) # 4c6 <exit> 66: 44a9 li s1,10 if ((fd = open("README", O_RDONLY)) < 0) { 68: 00001917 auipc s2,0x1 6c: 9b090913 addi s2,s2,-1616 # a18 <malloc+0x114> 70: 4581 li a1,0 72: 854a mv a0,s2 74: 00000097 auipc ra,0x0 78: 492080e7 jalr 1170(ra) # 506 <open> 7c: 00054e63 bltz a0,98 <test0+0x98> for(j = 0; j < NFD; j++) { 80: 34fd addiw s1,s1,-1 82: f4fd bnez s1,70 <test0+0x70> sleep(10); 84: 4529 li a0,10 86: 00000097 auipc ra,0x0 8a: 4d0080e7 jalr 1232(ra) # 556 <sleep> exit(0); // no errors; exit with 0. 8e: 4501 li a0,0 90: 00000097 auipc ra,0x0 94: 436080e7 jalr 1078(ra) # 4c6 <exit> exit(1); 98: 4505 li a0,1 9a: 00000097 auipc ra,0x0 9e: 42c080e7 jalr 1068(ra) # 4c6 <exit> for(int i = 0; i < NCHILD; i++){ a2: 34fd addiw s1,s1,-1 a4: c09d beqz s1,ca <test0+0xca> wait(&xstatus); a6: fbc40513 addi a0,s0,-68 aa: 00000097 auipc ra,0x0 ae: 424080e7 jalr 1060(ra) # 4ce <wait> if(xstatus != 0) { b2: fbc42783 lw a5,-68(s0) b6: d7f5 beqz a5,a2 <test0+0xa2> if(all_ok == 1) b8: ff3915e3 bne s2,s3,a2 <test0+0xa2> printf("filetest: FAILED\n"); bc: 8556 mv a0,s5 be: 00000097 auipc ra,0x0 c2: 788080e7 jalr 1928(ra) # 846 <printf> all_ok = 0; c6: 8952 mv s2,s4 c8: bfe9 j a2 <test0+0xa2> } } if(all_ok) ca: 00091b63 bnez s2,e0 <test0+0xe0> printf("filetest: OK\n"); } ce: 60a6 ld ra,72(sp) d0: 6406 ld s0,64(sp) d2: 74e2 ld s1,56(sp) d4: 7942 ld s2,48(sp) d6: 79a2 ld s3,40(sp) d8: 7a02 ld s4,32(sp) da: 6ae2 ld s5,24(sp) dc: 6161 addi sp,sp,80 de: 8082 ret printf("filetest: OK\n"); e0: 00001517 auipc a0,0x1 e4: 95850513 addi a0,a0,-1704 # a38 <malloc+0x134> e8: 00000097 auipc ra,0x0 ec: 75e080e7 jalr 1886(ra) # 846 <printf> } f0: bff9 j ce <test0+0xce> 00000000000000f2 <test1>: // Allocate all free memory and count how it is void test1() { f2: 7139 addi sp,sp,-64 f4: fc06 sd ra,56(sp) f6: f822 sd s0,48(sp) f8: f426 sd s1,40(sp) fa: f04a sd s2,32(sp) fc: ec4e sd s3,24(sp) fe: 0080 addi s0,sp,64 void *a; int tot = 0; char buf[1]; int fds[2]; printf("memtest: start\n"); 100: 00001517 auipc a0,0x1 104: 94850513 addi a0,a0,-1720 # a48 <malloc+0x144> 108: 00000097 auipc ra,0x0 10c: 73e080e7 jalr 1854(ra) # 846 <printf> if(pipe(fds) != 0){ 110: fc040513 addi a0,s0,-64 114: 00000097 auipc ra,0x0 118: 3c2080e7 jalr 962(ra) # 4d6 <pipe> 11c: e525 bnez a0,184 <test1+0x92> 11e: 84aa mv s1,a0 printf("pipe() failed\n"); exit(1); } int pid = fork(); 120: 00000097 auipc ra,0x0 124: 39e080e7 jalr 926(ra) # 4be <fork> if(pid < 0){ 128: 06054b63 bltz a0,19e <test1+0xac> printf("fork failed"); exit(1); } if(pid == 0){ 12c: e959 bnez a0,1c2 <test1+0xd0> close(fds[0]); 12e: fc042503 lw a0,-64(s0) 132: 00000097 auipc ra,0x0 136: 3bc080e7 jalr 956(ra) # 4ee <close> while(1) { a = sbrk(PGSIZE); if (a == (char*)0xffffffffffffffffL) 13a: 597d li s2,-1 exit(0); *(int *)(a+4) = 1; 13c: 4485 li s1,1 if (write(fds[1], "x", 1) != 1) { 13e: 00001997 auipc s3,0x1 142: 92a98993 addi s3,s3,-1750 # a68 <malloc+0x164> a = sbrk(PGSIZE); 146: 6505 lui a0,0x1 148: 00000097 auipc ra,0x0 14c: 406080e7 jalr 1030(ra) # 54e <sbrk> if (a == (char*)0xffffffffffffffffL) 150: 07250463 beq a0,s2,1b8 <test1+0xc6> *(int *)(a+4) = 1; 154: c144 sw s1,4(a0) if (write(fds[1], "x", 1) != 1) { 156: 8626 mv a2,s1 158: 85ce mv a1,s3 15a: fc442503 lw a0,-60(s0) 15e: 00000097 auipc ra,0x0 162: 388080e7 jalr 904(ra) # 4e6 <write> 166: fe9500e3 beq a0,s1,146 <test1+0x54> printf("write failed"); 16a: 00001517 auipc a0,0x1 16e: 90650513 addi a0,a0,-1786 # a70 <malloc+0x16c> 172: 00000097 auipc ra,0x0 176: 6d4080e7 jalr 1748(ra) # 846 <printf> exit(1); 17a: 4505 li a0,1 17c: 00000097 auipc ra,0x0 180: 34a080e7 jalr 842(ra) # 4c6 <exit> printf("pipe() failed\n"); 184: 00001517 auipc a0,0x1 188: 8d450513 addi a0,a0,-1836 # a58 <malloc+0x154> 18c: 00000097 auipc ra,0x0 190: 6ba080e7 jalr 1722(ra) # 846 <printf> exit(1); 194: 4505 li a0,1 196: 00000097 auipc ra,0x0 19a: 330080e7 jalr 816(ra) # 4c6 <exit> printf("fork failed"); 19e: 00001517 auipc a0,0x1 1a2: 86a50513 addi a0,a0,-1942 # a08 <malloc+0x104> 1a6: 00000097 auipc ra,0x0 1aa: 6a0080e7 jalr 1696(ra) # 846 <printf> exit(1); 1ae: 4505 li a0,1 1b0: 00000097 auipc ra,0x0 1b4: 316080e7 jalr 790(ra) # 4c6 <exit> exit(0); 1b8: 4501 li a0,0 1ba: 00000097 auipc ra,0x0 1be: 30c080e7 jalr 780(ra) # 4c6 <exit> } } exit(0); } close(fds[1]); 1c2: fc442503 lw a0,-60(s0) 1c6: 00000097 auipc ra,0x0 1ca: 328080e7 jalr 808(ra) # 4ee <close> while(1) { if (read(fds[0], buf, 1) != 1) { 1ce: 4605 li a2,1 1d0: fc840593 addi a1,s0,-56 1d4: fc042503 lw a0,-64(s0) 1d8: 00000097 auipc ra,0x0 1dc: 306080e7 jalr 774(ra) # 4de <read> 1e0: 4785 li a5,1 1e2: 00f51463 bne a0,a5,1ea <test1+0xf8> break; } else { tot += 1; 1e6: 2485 addiw s1,s1,1 if (read(fds[0], buf, 1) != 1) { 1e8: b7dd j 1ce <test1+0xdc> } } //int n = (PHYSTOP-KERNBASE)/PGSIZE; //printf("allocated %d out of %d pages\n", tot, n); if(tot < 31950) { 1ea: 67a1 lui a5,0x8 1ec: ccd78793 addi a5,a5,-819 # 7ccd <__global_pointer$+0x69d4> 1f0: 0297ca63 blt a5,s1,224 <test1+0x132> printf("expected to allocate at least 31950, only got %d\n", tot); 1f4: 85a6 mv a1,s1 1f6: 00001517 auipc a0,0x1 1fa: 88a50513 addi a0,a0,-1910 # a80 <malloc+0x17c> 1fe: 00000097 auipc ra,0x0 202: 648080e7 jalr 1608(ra) # 846 <printf> printf("memtest: FAILED\n"); 206: 00001517 auipc a0,0x1 20a: 8b250513 addi a0,a0,-1870 # ab8 <malloc+0x1b4> 20e: 00000097 auipc ra,0x0 212: 638080e7 jalr 1592(ra) # 846 <printf> } else { printf("memtest: OK\n"); } } 216: 70e2 ld ra,56(sp) 218: 7442 ld s0,48(sp) 21a: 74a2 ld s1,40(sp) 21c: 7902 ld s2,32(sp) 21e: 69e2 ld s3,24(sp) 220: 6121 addi sp,sp,64 222: 8082 ret printf("memtest: OK\n"); 224: 00001517 auipc a0,0x1 228: 8ac50513 addi a0,a0,-1876 # ad0 <malloc+0x1cc> 22c: 00000097 auipc ra,0x0 230: 61a080e7 jalr 1562(ra) # 846 <printf> } 234: b7cd j 216 <test1+0x124> 0000000000000236 <main>: int main(int argc, char *argv[]) { 236: 1141 addi sp,sp,-16 238: e406 sd ra,8(sp) 23a: e022 sd s0,0(sp) 23c: 0800 addi s0,sp,16 test0(); 23e: 00000097 auipc ra,0x0 242: dc2080e7 jalr -574(ra) # 0 <test0> test1(); 246: 00000097 auipc ra,0x0 24a: eac080e7 jalr -340(ra) # f2 <test1> exit(0); 24e: 4501 li a0,0 250: 00000097 auipc ra,0x0 254: 276080e7 jalr 630(ra) # 4c6 <exit> 0000000000000258 <strcpy>: #include "kernel/fcntl.h" #include "user/user.h" char* strcpy(char *s, const char *t) { 258: 1141 addi sp,sp,-16 25a: e422 sd s0,8(sp) 25c: 0800 addi s0,sp,16 char *os; os = s; while((*s++ = *t++) != 0) 25e: 87aa mv a5,a0 260: 0585 addi a1,a1,1 262: 0785 addi a5,a5,1 264: fff5c703 lbu a4,-1(a1) 268: fee78fa3 sb a4,-1(a5) 26c: fb75 bnez a4,260 <strcpy+0x8> ; return os; } 26e: 6422 ld s0,8(sp) 270: 0141 addi sp,sp,16 272: 8082 ret 0000000000000274 <strcmp>: int strcmp(const char *p, const char *q) { 274: 1141 addi sp,sp,-16 276: e422 sd s0,8(sp) 278: 0800 addi s0,sp,16 while(*p && *p == *q) 27a: 00054783 lbu a5,0(a0) 27e: cb91 beqz a5,292 <strcmp+0x1e> 280: 0005c703 lbu a4,0(a1) 284: 00f71763 bne a4,a5,292 <strcmp+0x1e> p++, q++; 288: 0505 addi a0,a0,1 28a: 0585 addi a1,a1,1 while(*p && *p == *q) 28c: 00054783 lbu a5,0(a0) 290: fbe5 bnez a5,280 <strcmp+0xc> return (uchar)*p - (uchar)*q; 292: 0005c503 lbu a0,0(a1) } 296: 40a7853b subw a0,a5,a0 29a: 6422 ld s0,8(sp) 29c: 0141 addi sp,sp,16 29e: 8082 ret 00000000000002a0 <strlen>: uint strlen(const char *s) { 2a0: 1141 addi sp,sp,-16 2a2: e422 sd s0,8(sp) 2a4: 0800 addi s0,sp,16 int n; for(n = 0; s[n]; n++) 2a6: 00054783 lbu a5,0(a0) 2aa: cf91 beqz a5,2c6 <strlen+0x26> 2ac: 0505 addi a0,a0,1 2ae: 87aa mv a5,a0 2b0: 4685 li a3,1 2b2: 9e89 subw a3,a3,a0 2b4: 00f6853b addw a0,a3,a5 2b8: 0785 addi a5,a5,1 2ba: fff7c703 lbu a4,-1(a5) 2be: fb7d bnez a4,2b4 <strlen+0x14> ; return n; } 2c0: 6422 ld s0,8(sp) 2c2: 0141 addi sp,sp,16 2c4: 8082 ret for(n = 0; s[n]; n++) 2c6: 4501 li a0,0 2c8: bfe5 j 2c0 <strlen+0x20> 00000000000002ca <memset>: void* memset(void *dst, int c, uint n) { 2ca: 1141 addi sp,sp,-16 2cc: e422 sd s0,8(sp) 2ce: 0800 addi s0,sp,16 char *cdst = (char *) dst; int i; for(i = 0; i < n; i++){ 2d0: ca19 beqz a2,2e6 <memset+0x1c> 2d2: 87aa mv a5,a0 2d4: 1602 slli a2,a2,0x20 2d6: 9201 srli a2,a2,0x20 2d8: 00a60733 add a4,a2,a0 cdst[i] = c; 2dc: 00b78023 sb a1,0(a5) for(i = 0; i < n; i++){ 2e0: 0785 addi a5,a5,1 2e2: fee79de3 bne a5,a4,2dc <memset+0x12> } return dst; } 2e6: 6422 ld s0,8(sp) 2e8: 0141 addi sp,sp,16 2ea: 8082 ret 00000000000002ec <strchr>: char* strchr(const char *s, char c) { 2ec: 1141 addi sp,sp,-16 2ee: e422 sd s0,8(sp) 2f0: 0800 addi s0,sp,16 for(; *s; s++) 2f2: 00054783 lbu a5,0(a0) 2f6: cb99 beqz a5,30c <strchr+0x20> if(*s == c) 2f8: 00f58763 beq a1,a5,306 <strchr+0x1a> for(; *s; s++) 2fc: 0505 addi a0,a0,1 2fe: 00054783 lbu a5,0(a0) 302: fbfd bnez a5,2f8 <strchr+0xc> return (char*)s; return 0; 304: 4501 li a0,0 } 306: 6422 ld s0,8(sp) 308: 0141 addi sp,sp,16 30a: 8082 ret return 0; 30c: 4501 li a0,0 30e: bfe5 j 306 <strchr+0x1a> 0000000000000310 <gets>: char* gets(char *buf, int max) { 310: 711d addi sp,sp,-96 312: ec86 sd ra,88(sp) 314: e8a2 sd s0,80(sp) 316: e4a6 sd s1,72(sp) 318: e0ca sd s2,64(sp) 31a: fc4e sd s3,56(sp) 31c: f852 sd s4,48(sp) 31e: f456 sd s5,40(sp) 320: f05a sd s6,32(sp) 322: ec5e sd s7,24(sp) 324: 1080 addi s0,sp,96 326: 8baa mv s7,a0 328: 8a2e mv s4,a1 int i, cc; char c; for(i=0; i+1 < max; ){ 32a: 892a mv s2,a0 32c: 4481 li s1,0 cc = read(0, &c, 1); if(cc < 1) break; buf[i++] = c; if(c == '\n' || c == '\r') 32e: 4aa9 li s5,10 330: 4b35 li s6,13 for(i=0; i+1 < max; ){ 332: 89a6 mv s3,s1 334: 2485 addiw s1,s1,1 336: 0344d863 bge s1,s4,366 <gets+0x56> cc = read(0, &c, 1); 33a: 4605 li a2,1 33c: faf40593 addi a1,s0,-81 340: 4501 li a0,0 342: 00000097 auipc ra,0x0 346: 19c080e7 jalr 412(ra) # 4de <read> if(cc < 1) 34a: 00a05e63 blez a0,366 <gets+0x56> buf[i++] = c; 34e: faf44783 lbu a5,-81(s0) 352: 00f90023 sb a5,0(s2) if(c == '\n' || c == '\r') 356: 01578763 beq a5,s5,364 <gets+0x54> 35a: 0905 addi s2,s2,1 35c: fd679be3 bne a5,s6,332 <gets+0x22> for(i=0; i+1 < max; ){ 360: 89a6 mv s3,s1 362: a011 j 366 <gets+0x56> 364: 89a6 mv s3,s1 break; } buf[i] = '\0'; 366: 99de add s3,s3,s7 368: 00098023 sb zero,0(s3) return buf; } 36c: 855e mv a0,s7 36e: 60e6 ld ra,88(sp) 370: 6446 ld s0,80(sp) 372: 64a6 ld s1,72(sp) 374: 6906 ld s2,64(sp) 376: 79e2 ld s3,56(sp) 378: 7a42 ld s4,48(sp) 37a: 7aa2 ld s5,40(sp) 37c: 7b02 ld s6,32(sp) 37e: 6be2 ld s7,24(sp) 380: 6125 addi sp,sp,96 382: 8082 ret 0000000000000384 <stat>: int stat(const char *n, struct stat *st) { 384: 1101 addi sp,sp,-32 386: ec06 sd ra,24(sp) 388: e822 sd s0,16(sp) 38a: e426 sd s1,8(sp) 38c: e04a sd s2,0(sp) 38e: 1000 addi s0,sp,32 390: 892e mv s2,a1 int fd; int r; fd = open(n, O_RDONLY); 392: 4581 li a1,0 394: 00000097 auipc ra,0x0 398: 172080e7 jalr 370(ra) # 506 <open> if(fd < 0) 39c: 02054563 bltz a0,3c6 <stat+0x42> 3a0: 84aa mv s1,a0 return -1; r = fstat(fd, st); 3a2: 85ca mv a1,s2 3a4: 00000097 auipc ra,0x0 3a8: 17a080e7 jalr 378(ra) # 51e <fstat> 3ac: 892a mv s2,a0 close(fd); 3ae: 8526 mv a0,s1 3b0: 00000097 auipc ra,0x0 3b4: 13e080e7 jalr 318(ra) # 4ee <close> return r; } 3b8: 854a mv a0,s2 3ba: 60e2 ld ra,24(sp) 3bc: 6442 ld s0,16(sp) 3be: 64a2 ld s1,8(sp) 3c0: 6902 ld s2,0(sp) 3c2: 6105 addi sp,sp,32 3c4: 8082 ret return -1; 3c6: 597d li s2,-1 3c8: bfc5 j 3b8 <stat+0x34> 00000000000003ca <atoi>: int atoi(const char *s) { 3ca: 1141 addi sp,sp,-16 3cc: e422 sd s0,8(sp) 3ce: 0800 addi s0,sp,16 int n; n = 0; while('0' <= *s && *s <= '9') 3d0: 00054603 lbu a2,0(a0) 3d4: fd06079b addiw a5,a2,-48 3d8: 0ff7f793 andi a5,a5,255 3dc: 4725 li a4,9 3de: 02f76963 bltu a4,a5,410 <atoi+0x46> 3e2: 86aa mv a3,a0 n = 0; 3e4: 4501 li a0,0 while('0' <= *s && *s <= '9') 3e6: 45a5 li a1,9 n = n*10 + *s++ - '0'; 3e8: 0685 addi a3,a3,1 3ea: 0025179b slliw a5,a0,0x2 3ee: 9fa9 addw a5,a5,a0 3f0: 0017979b slliw a5,a5,0x1 3f4: 9fb1 addw a5,a5,a2 3f6: fd07851b addiw a0,a5,-48 while('0' <= *s && *s <= '9') 3fa: 0006c603 lbu a2,0(a3) 3fe: fd06071b addiw a4,a2,-48 402: 0ff77713 andi a4,a4,255 406: fee5f1e3 bgeu a1,a4,3e8 <atoi+0x1e> return n; } 40a: 6422 ld s0,8(sp) 40c: 0141 addi sp,sp,16 40e: 8082 ret n = 0; 410: 4501 li a0,0 412: bfe5 j 40a <atoi+0x40> 0000000000000414 <memmove>: void* memmove(void *vdst, const void *vsrc, int n) { 414: 1141 addi sp,sp,-16 416: e422 sd s0,8(sp) 418: 0800 addi s0,sp,16 char *dst; const char *src; dst = vdst; src = vsrc; if (src > dst) { 41a: 02b57463 bgeu a0,a1,442 <memmove+0x2e> while(n-- > 0) 41e: 00c05f63 blez a2,43c <memmove+0x28> 422: 1602 slli a2,a2,0x20 424: 9201 srli a2,a2,0x20 426: 00c507b3 add a5,a0,a2 dst = vdst; 42a: 872a mv a4,a0 *dst++ = *src++; 42c: 0585 addi a1,a1,1 42e: 0705 addi a4,a4,1 430: fff5c683 lbu a3,-1(a1) 434: fed70fa3 sb a3,-1(a4) while(n-- > 0) 438: fee79ae3 bne a5,a4,42c <memmove+0x18> src += n; while(n-- > 0) *--dst = *--src; } return vdst; } 43c: 6422 ld s0,8(sp) 43e: 0141 addi sp,sp,16 440: 8082 ret dst += n; 442: 00c50733 add a4,a0,a2 src += n; 446: 95b2 add a1,a1,a2 while(n-- > 0) 448: fec05ae3 blez a2,43c <memmove+0x28> 44c: fff6079b addiw a5,a2,-1 450: 1782 slli a5,a5,0x20 452: 9381 srli a5,a5,0x20 454: fff7c793 not a5,a5 458: 97ba add a5,a5,a4 *--dst = *--src; 45a: 15fd addi a1,a1,-1 45c: 177d addi a4,a4,-1 45e: 0005c683 lbu a3,0(a1) 462: 00d70023 sb a3,0(a4) while(n-- > 0) 466: fee79ae3 bne a5,a4,45a <memmove+0x46> 46a: bfc9 j 43c <memmove+0x28> 000000000000046c <memcmp>: int memcmp(const void *s1, const void *s2, uint n) { 46c: 1141 addi sp,sp,-16 46e: e422 sd s0,8(sp) 470: 0800 addi s0,sp,16 const char *p1 = s1, *p2 = s2; while (n-- > 0) { 472: ca05 beqz a2,4a2 <memcmp+0x36> 474: fff6069b addiw a3,a2,-1 478: 1682 slli a3,a3,0x20 47a: 9281 srli a3,a3,0x20 47c: 0685 addi a3,a3,1 47e: 96aa add a3,a3,a0 if (*p1 != *p2) { 480: 00054783 lbu a5,0(a0) 484: 0005c703 lbu a4,0(a1) 488: 00e79863 bne a5,a4,498 <memcmp+0x2c> return *p1 - *p2; } p1++; 48c: 0505 addi a0,a0,1 p2++; 48e: 0585 addi a1,a1,1 while (n-- > 0) { 490: fed518e3 bne a0,a3,480 <memcmp+0x14> } return 0; 494: 4501 li a0,0 496: a019 j 49c <memcmp+0x30> return *p1 - *p2; 498: 40e7853b subw a0,a5,a4 } 49c: 6422 ld s0,8(sp) 49e: 0141 addi sp,sp,16 4a0: 8082 ret return 0; 4a2: 4501 li a0,0 4a4: bfe5 j 49c <memcmp+0x30> 00000000000004a6 <memcpy>: void * memcpy(void *dst, const void *src, uint n) { 4a6: 1141 addi sp,sp,-16 4a8: e406 sd ra,8(sp) 4aa: e022 sd s0,0(sp) 4ac: 0800 addi s0,sp,16 return memmove(dst, src, n); 4ae: 00000097 auipc ra,0x0 4b2: f66080e7 jalr -154(ra) # 414 <memmove> } 4b6: 60a2 ld ra,8(sp) 4b8: 6402 ld s0,0(sp) 4ba: 0141 addi sp,sp,16 4bc: 8082 ret 00000000000004be <fork>: # generated by usys.pl - do not edit #include "kernel/syscall.h" .global fork fork: li a7, SYS_fork 4be: 4885 li a7,1 ecall 4c0: 00000073 ecall ret 4c4: 8082 ret 00000000000004c6 <exit>: .global exit exit: li a7, SYS_exit 4c6: 4889 li a7,2 ecall 4c8: 00000073 ecall ret 4cc: 8082 ret 00000000000004ce <wait>: .global wait wait: li a7, SYS_wait 4ce: 488d li a7,3 ecall 4d0: 00000073 ecall ret 4d4: 8082 ret 00000000000004d6 <pipe>: .global pipe pipe: li a7, SYS_pipe 4d6: 4891 li a7,4 ecall 4d8: 00000073 ecall ret 4dc: 8082 ret 00000000000004de <read>: .global read read: li a7, SYS_read 4de: 4895 li a7,5 ecall 4e0: 00000073 ecall ret 4e4: 8082 ret 00000000000004e6 <write>: .global write write: li a7, SYS_write 4e6: 48c1 li a7,16 ecall 4e8: 00000073 ecall ret 4ec: 8082 ret 00000000000004ee <close>: .global close close: li a7, SYS_close 4ee: 48d5 li a7,21 ecall 4f0: 00000073 ecall ret 4f4: 8082 ret 00000000000004f6 <kill>: .global kill kill: li a7, SYS_kill 4f6: 4899 li a7,6 ecall 4f8: 00000073 ecall ret 4fc: 8082 ret 00000000000004fe <exec>: .global exec exec: li a7, SYS_exec 4fe: 489d li a7,7 ecall 500: 00000073 ecall ret 504: 8082 ret 0000000000000506 <open>: .global open open: li a7, SYS_open 506: 48bd li a7,15 ecall 508: 00000073 ecall ret 50c: 8082 ret 000000000000050e <mknod>: .global mknod mknod: li a7, SYS_mknod 50e: 48c5 li a7,17 ecall 510: 00000073 ecall ret 514: 8082 ret 0000000000000516 <unlink>: .global unlink unlink: li a7, SYS_unlink 516: 48c9 li a7,18 ecall 518: 00000073 ecall ret 51c: 8082 ret 000000000000051e <fstat>: .global fstat fstat: li a7, SYS_fstat 51e: 48a1 li a7,8 ecall 520: 00000073 ecall ret 524: 8082 ret 0000000000000526 <link>: .global link link: li a7, SYS_link 526: 48cd li a7,19 ecall 528: 00000073 ecall ret 52c: 8082 ret 000000000000052e <mkdir>: .global mkdir mkdir: li a7, SYS_mkdir 52e: 48d1 li a7,20 ecall 530: 00000073 ecall ret 534: 8082 ret 0000000000000536 <chdir>: .global chdir chdir: li a7, SYS_chdir 536: 48a5 li a7,9 ecall 538: 00000073 ecall ret 53c: 8082 ret 000000000000053e <dup>: .global dup dup: li a7, SYS_dup 53e: 48a9 li a7,10 ecall 540: 00000073 ecall ret 544: 8082 ret 0000000000000546 <getpid>: .global getpid getpid: li a7, SYS_getpid 546: 48ad li a7,11 ecall 548: 00000073 ecall ret 54c: 8082 ret 000000000000054e <sbrk>: .global sbrk sbrk: li a7, SYS_sbrk 54e: 48b1 li a7,12 ecall 550: 00000073 ecall ret 554: 8082 ret 0000000000000556 <sleep>: .global sleep sleep: li a7, SYS_sleep 556: 48b5 li a7,13 ecall 558: 00000073 ecall ret 55c: 8082 ret 000000000000055e <uptime>: .global uptime uptime: li a7, SYS_uptime 55e: 48b9 li a7,14 ecall 560: 00000073 ecall ret 564: 8082 ret 0000000000000566 <ntas>: .global ntas ntas: li a7, SYS_ntas 566: 48d9 li a7,22 ecall 568: 00000073 ecall ret 56c: 8082 ret 000000000000056e <putc>: static char digits[] = "0123456789ABCDEF"; static void putc(int fd, char c) { 56e: 1101 addi sp,sp,-32 570: ec06 sd ra,24(sp) 572: e822 sd s0,16(sp) 574: 1000 addi s0,sp,32 576: feb407a3 sb a1,-17(s0) write(fd, &c, 1); 57a: 4605 li a2,1 57c: fef40593 addi a1,s0,-17 580: 00000097 auipc ra,0x0 584: f66080e7 jalr -154(ra) # 4e6 <write> } 588: 60e2 ld ra,24(sp) 58a: 6442 ld s0,16(sp) 58c: 6105 addi sp,sp,32 58e: 8082 ret 0000000000000590 <printint>: static void printint(int fd, int xx, int base, int sgn) { 590: 7139 addi sp,sp,-64 592: fc06 sd ra,56(sp) 594: f822 sd s0,48(sp) 596: f426 sd s1,40(sp) 598: f04a sd s2,32(sp) 59a: ec4e sd s3,24(sp) 59c: 0080 addi s0,sp,64 59e: 84aa mv s1,a0 char buf[16]; int i, neg; uint x; neg = 0; if(sgn && xx < 0){ 5a0: c299 beqz a3,5a6 <printint+0x16> 5a2: 0805c863 bltz a1,632 <printint+0xa2> neg = 1; x = -xx; } else { x = xx; 5a6: 2581 sext.w a1,a1 neg = 0; 5a8: 4881 li a7,0 5aa: fc040693 addi a3,s0,-64 } i = 0; 5ae: 4701 li a4,0 do{ buf[i++] = digits[x % base]; 5b0: 2601 sext.w a2,a2 5b2: 00000517 auipc a0,0x0 5b6: 53650513 addi a0,a0,1334 # ae8 <digits> 5ba: 883a mv a6,a4 5bc: 2705 addiw a4,a4,1 5be: 02c5f7bb remuw a5,a1,a2 5c2: 1782 slli a5,a5,0x20 5c4: 9381 srli a5,a5,0x20 5c6: 97aa add a5,a5,a0 5c8: 0007c783 lbu a5,0(a5) 5cc: 00f68023 sb a5,0(a3) }while((x /= base) != 0); 5d0: 0005879b sext.w a5,a1 5d4: 02c5d5bb divuw a1,a1,a2 5d8: 0685 addi a3,a3,1 5da: fec7f0e3 bgeu a5,a2,5ba <printint+0x2a> if(neg) 5de: 00088b63 beqz a7,5f4 <printint+0x64> buf[i++] = '-'; 5e2: fd040793 addi a5,s0,-48 5e6: 973e add a4,a4,a5 5e8: 02d00793 li a5,45 5ec: fef70823 sb a5,-16(a4) 5f0: 0028071b addiw a4,a6,2 while(--i >= 0) 5f4: 02e05863 blez a4,624 <printint+0x94> 5f8: fc040793 addi a5,s0,-64 5fc: 00e78933 add s2,a5,a4 600: fff78993 addi s3,a5,-1 604: 99ba add s3,s3,a4 606: 377d addiw a4,a4,-1 608: 1702 slli a4,a4,0x20 60a: 9301 srli a4,a4,0x20 60c: 40e989b3 sub s3,s3,a4 putc(fd, buf[i]); 610: fff94583 lbu a1,-1(s2) 614: 8526 mv a0,s1 616: 00000097 auipc ra,0x0 61a: f58080e7 jalr -168(ra) # 56e <putc> while(--i >= 0) 61e: 197d addi s2,s2,-1 620: ff3918e3 bne s2,s3,610 <printint+0x80> } 624: 70e2 ld ra,56(sp) 626: 7442 ld s0,48(sp) 628: 74a2 ld s1,40(sp) 62a: 7902 ld s2,32(sp) 62c: 69e2 ld s3,24(sp) 62e: 6121 addi sp,sp,64 630: 8082 ret x = -xx; 632: 40b005bb negw a1,a1 neg = 1; 636: 4885 li a7,1 x = -xx; 638: bf8d j 5aa <printint+0x1a> 000000000000063a <vprintf>: } // Print to the given fd. Only understands %d, %x, %p, %s. void vprintf(int fd, const char *fmt, va_list ap) { 63a: 7119 addi sp,sp,-128 63c: fc86 sd ra,120(sp) 63e: f8a2 sd s0,112(sp) 640: f4a6 sd s1,104(sp) 642: f0ca sd s2,96(sp) 644: ecce sd s3,88(sp) 646: e8d2 sd s4,80(sp) 648: e4d6 sd s5,72(sp) 64a: e0da sd s6,64(sp) 64c: fc5e sd s7,56(sp) 64e: f862 sd s8,48(sp) 650: f466 sd s9,40(sp) 652: f06a sd s10,32(sp) 654: ec6e sd s11,24(sp) 656: 0100 addi s0,sp,128 char *s; int c, i, state; state = 0; for(i = 0; fmt[i]; i++){ 658: 0005c903 lbu s2,0(a1) 65c: 18090f63 beqz s2,7fa <vprintf+0x1c0> 660: 8aaa mv s5,a0 662: 8b32 mv s6,a2 664: 00158493 addi s1,a1,1 state = 0; 668: 4981 li s3,0 if(c == '%'){ state = '%'; } else { putc(fd, c); } } else if(state == '%'){ 66a: 02500a13 li s4,37 if(c == 'd'){ 66e: 06400c13 li s8,100 printint(fd, va_arg(ap, int), 10, 1); } else if(c == 'l') { 672: 06c00c93 li s9,108 printint(fd, va_arg(ap, uint64), 10, 0); } else if(c == 'x') { 676: 07800d13 li s10,120 printint(fd, va_arg(ap, int), 16, 0); } else if(c == 'p') { 67a: 07000d93 li s11,112 putc(fd, digits[x >> (sizeof(uint64) * 8 - 4)]); 67e: 00000b97 auipc s7,0x0 682: 46ab8b93 addi s7,s7,1130 # ae8 <digits> 686: a839 j 6a4 <vprintf+0x6a> putc(fd, c); 688: 85ca mv a1,s2 68a: 8556 mv a0,s5 68c: 00000097 auipc ra,0x0 690: ee2080e7 jalr -286(ra) # 56e <putc> 694: a019 j 69a <vprintf+0x60> } else if(state == '%'){ 696: 01498f63 beq s3,s4,6b4 <vprintf+0x7a> for(i = 0; fmt[i]; i++){ 69a: 0485 addi s1,s1,1 69c: fff4c903 lbu s2,-1(s1) 6a0: 14090d63 beqz s2,7fa <vprintf+0x1c0> c = fmt[i] & 0xff; 6a4: 0009079b sext.w a5,s2 if(state == 0){ 6a8: fe0997e3 bnez s3,696 <vprintf+0x5c> if(c == '%'){ 6ac: fd479ee3 bne a5,s4,688 <vprintf+0x4e> state = '%'; 6b0: 89be mv s3,a5 6b2: b7e5 j 69a <vprintf+0x60> if(c == 'd'){ 6b4: 05878063 beq a5,s8,6f4 <vprintf+0xba> } else if(c == 'l') { 6b8: 05978c63 beq a5,s9,710 <vprintf+0xd6> } else if(c == 'x') { 6bc: 07a78863 beq a5,s10,72c <vprintf+0xf2> } else if(c == 'p') { 6c0: 09b78463 beq a5,s11,748 <vprintf+0x10e> printptr(fd, va_arg(ap, uint64)); } else if(c == 's'){ 6c4: 07300713 li a4,115 6c8: 0ce78663 beq a5,a4,794 <vprintf+0x15a> s = "(null)"; while(*s != 0){ putc(fd, *s); s++; } } else if(c == 'c'){ 6cc: 06300713 li a4,99 6d0: 0ee78e63 beq a5,a4,7cc <vprintf+0x192> putc(fd, va_arg(ap, uint)); } else if(c == '%'){ 6d4: 11478863 beq a5,s4,7e4 <vprintf+0x1aa> putc(fd, c); } else { // Unknown % sequence. Print it to draw attention. putc(fd, '%'); 6d8: 85d2 mv a1,s4 6da: 8556 mv a0,s5 6dc: 00000097 auipc ra,0x0 6e0: e92080e7 jalr -366(ra) # 56e <putc> putc(fd, c); 6e4: 85ca mv a1,s2 6e6: 8556 mv a0,s5 6e8: 00000097 auipc ra,0x0 6ec: e86080e7 jalr -378(ra) # 56e <putc> } state = 0; 6f0: 4981 li s3,0 6f2: b765 j 69a <vprintf+0x60> printint(fd, va_arg(ap, int), 10, 1); 6f4: 008b0913 addi s2,s6,8 6f8: 4685 li a3,1 6fa: 4629 li a2,10 6fc: 000b2583 lw a1,0(s6) 700: 8556 mv a0,s5 702: 00000097 auipc ra,0x0 706: e8e080e7 jalr -370(ra) # 590 <printint> 70a: 8b4a mv s6,s2 state = 0; 70c: 4981 li s3,0 70e: b771 j 69a <vprintf+0x60> printint(fd, va_arg(ap, uint64), 10, 0); 710: 008b0913 addi s2,s6,8 714: 4681 li a3,0 716: 4629 li a2,10 718: 000b2583 lw a1,0(s6) 71c: 8556 mv a0,s5 71e: 00000097 auipc ra,0x0 722: e72080e7 jalr -398(ra) # 590 <printint> 726: 8b4a mv s6,s2 state = 0; 728: 4981 li s3,0 72a: bf85 j 69a <vprintf+0x60> printint(fd, va_arg(ap, int), 16, 0); 72c: 008b0913 addi s2,s6,8 730: 4681 li a3,0 732: 4641 li a2,16 734: 000b2583 lw a1,0(s6) 738: 8556 mv a0,s5 73a: 00000097 auipc ra,0x0 73e: e56080e7 jalr -426(ra) # 590 <printint> 742: 8b4a mv s6,s2 state = 0; 744: 4981 li s3,0 746: bf91 j 69a <vprintf+0x60> printptr(fd, va_arg(ap, uint64)); 748: 008b0793 addi a5,s6,8 74c: f8f43423 sd a5,-120(s0) 750: 000b3983 ld s3,0(s6) putc(fd, '0'); 754: 03000593 li a1,48 758: 8556 mv a0,s5 75a: 00000097 auipc ra,0x0 75e: e14080e7 jalr -492(ra) # 56e <putc> putc(fd, 'x'); 762: 85ea mv a1,s10 764: 8556 mv a0,s5 766: 00000097 auipc ra,0x0 76a: e08080e7 jalr -504(ra) # 56e <putc> 76e: 4941 li s2,16 putc(fd, digits[x >> (sizeof(uint64) * 8 - 4)]); 770: 03c9d793 srli a5,s3,0x3c 774: 97de add a5,a5,s7 776: 0007c583 lbu a1,0(a5) 77a: 8556 mv a0,s5 77c: 00000097 auipc ra,0x0 780: df2080e7 jalr -526(ra) # 56e <putc> for (i = 0; i < (sizeof(uint64) * 2); i++, x <<= 4) 784: 0992 slli s3,s3,0x4 786: 397d addiw s2,s2,-1 788: fe0914e3 bnez s2,770 <vprintf+0x136> printptr(fd, va_arg(ap, uint64)); 78c: f8843b03 ld s6,-120(s0) state = 0; 790: 4981 li s3,0 792: b721 j 69a <vprintf+0x60> s = va_arg(ap, char*); 794: 008b0993 addi s3,s6,8 798: 000b3903 ld s2,0(s6) if(s == 0) 79c: 02090163 beqz s2,7be <vprintf+0x184> while(*s != 0){ 7a0: 00094583 lbu a1,0(s2) 7a4: c9a1 beqz a1,7f4 <vprintf+0x1ba> putc(fd, *s); 7a6: 8556 mv a0,s5 7a8: 00000097 auipc ra,0x0 7ac: dc6080e7 jalr -570(ra) # 56e <putc> s++; 7b0: 0905 addi s2,s2,1 while(*s != 0){ 7b2: 00094583 lbu a1,0(s2) 7b6: f9e5 bnez a1,7a6 <vprintf+0x16c> s = va_arg(ap, char*); 7b8: 8b4e mv s6,s3 state = 0; 7ba: 4981 li s3,0 7bc: bdf9 j 69a <vprintf+0x60> s = "(null)"; 7be: 00000917 auipc s2,0x0 7c2: 32290913 addi s2,s2,802 # ae0 <malloc+0x1dc> while(*s != 0){ 7c6: 02800593 li a1,40 7ca: bff1 j 7a6 <vprintf+0x16c> putc(fd, va_arg(ap, uint)); 7cc: 008b0913 addi s2,s6,8 7d0: 000b4583 lbu a1,0(s6) 7d4: 8556 mv a0,s5 7d6: 00000097 auipc ra,0x0 7da: d98080e7 jalr -616(ra) # 56e <putc> 7de: 8b4a mv s6,s2 state = 0; 7e0: 4981 li s3,0 7e2: bd65 j 69a <vprintf+0x60> putc(fd, c); 7e4: 85d2 mv a1,s4 7e6: 8556 mv a0,s5 7e8: 00000097 auipc ra,0x0 7ec: d86080e7 jalr -634(ra) # 56e <putc> state = 0; 7f0: 4981 li s3,0 7f2: b565 j 69a <vprintf+0x60> s = va_arg(ap, char*); 7f4: 8b4e mv s6,s3 state = 0; 7f6: 4981 li s3,0 7f8: b54d j 69a <vprintf+0x60> } } } 7fa: 70e6 ld ra,120(sp) 7fc: 7446 ld s0,112(sp) 7fe: 74a6 ld s1,104(sp) 800: 7906 ld s2,96(sp) 802: 69e6 ld s3,88(sp) 804: 6a46 ld s4,80(sp) 806: 6aa6 ld s5,72(sp) 808: 6b06 ld s6,64(sp) 80a: 7be2 ld s7,56(sp) 80c: 7c42 ld s8,48(sp) 80e: 7ca2 ld s9,40(sp) 810: 7d02 ld s10,32(sp) 812: 6de2 ld s11,24(sp) 814: 6109 addi sp,sp,128 816: 8082 ret 0000000000000818 <fprintf>: void fprintf(int fd, const char *fmt, ...) { 818: 715d addi sp,sp,-80 81a: ec06 sd ra,24(sp) 81c: e822 sd s0,16(sp) 81e: 1000 addi s0,sp,32 820: e010 sd a2,0(s0) 822: e414 sd a3,8(s0) 824: e818 sd a4,16(s0) 826: ec1c sd a5,24(s0) 828: 03043023 sd a6,32(s0) 82c: 03143423 sd a7,40(s0) va_list ap; va_start(ap, fmt); 830: fe843423 sd s0,-24(s0) vprintf(fd, fmt, ap); 834: 8622 mv a2,s0 836: 00000097 auipc ra,0x0 83a: e04080e7 jalr -508(ra) # 63a <vprintf> } 83e: 60e2 ld ra,24(sp) 840: 6442 ld s0,16(sp) 842: 6161 addi sp,sp,80 844: 8082 ret 0000000000000846 <printf>: void printf(const char *fmt, ...) { 846: 711d addi sp,sp,-96 848: ec06 sd ra,24(sp) 84a: e822 sd s0,16(sp) 84c: 1000 addi s0,sp,32 84e: e40c sd a1,8(s0) 850: e810 sd a2,16(s0) 852: ec14 sd a3,24(s0) 854: f018 sd a4,32(s0) 856: f41c sd a5,40(s0) 858: 03043823 sd a6,48(s0) 85c: 03143c23 sd a7,56(s0) va_list ap; va_start(ap, fmt); 860: 00840613 addi a2,s0,8 864: fec43423 sd a2,-24(s0) vprintf(1, fmt, ap); 868: 85aa mv a1,a0 86a: 4505 li a0,1 86c: 00000097 auipc ra,0x0 870: dce080e7 jalr -562(ra) # 63a <vprintf> } 874: 60e2 ld ra,24(sp) 876: 6442 ld s0,16(sp) 878: 6125 addi sp,sp,96 87a: 8082 ret 000000000000087c <free>: static Header base; static Header *freep; void free(void *ap) { 87c: 1141 addi sp,sp,-16 87e: e422 sd s0,8(sp) 880: 0800 addi s0,sp,16 Header *bp, *p; bp = (Header*)ap - 1; 882: ff050693 addi a3,a0,-16 for(p = freep; !(bp > p && bp < p->s.ptr); p = p->s.ptr) 886: 00000797 auipc a5,0x0 88a: 27a7b783 ld a5,634(a5) # b00 <freep> 88e: a805 j 8be <free+0x42> if(p >= p->s.ptr && (bp > p || bp < p->s.ptr)) break; if(bp + bp->s.size == p->s.ptr){ bp->s.size += p->s.ptr->s.size; 890: 4618 lw a4,8(a2) 892: 9db9 addw a1,a1,a4 894: feb52c23 sw a1,-8(a0) bp->s.ptr = p->s.ptr->s.ptr; 898: 6398 ld a4,0(a5) 89a: 6318 ld a4,0(a4) 89c: fee53823 sd a4,-16(a0) 8a0: a091 j 8e4 <free+0x68> } else bp->s.ptr = p->s.ptr; if(p + p->s.size == bp){ p->s.size += bp->s.size; 8a2: ff852703 lw a4,-8(a0) 8a6: 9e39 addw a2,a2,a4 8a8: c790 sw a2,8(a5) p->s.ptr = bp->s.ptr; 8aa: ff053703 ld a4,-16(a0) 8ae: e398 sd a4,0(a5) 8b0: a099 j 8f6 <free+0x7a> if(p >= p->s.ptr && (bp > p || bp < p->s.ptr)) 8b2: 6398 ld a4,0(a5) 8b4: 00e7e463 bltu a5,a4,8bc <free+0x40> 8b8: 00e6ea63 bltu a3,a4,8cc <free+0x50> { 8bc: 87ba mv a5,a4 for(p = freep; !(bp > p && bp < p->s.ptr); p = p->s.ptr) 8be: fed7fae3 bgeu a5,a3,8b2 <free+0x36> 8c2: 6398 ld a4,0(a5) 8c4: 00e6e463 bltu a3,a4,8cc <free+0x50> if(p >= p->s.ptr && (bp > p || bp < p->s.ptr)) 8c8: fee7eae3 bltu a5,a4,8bc <free+0x40> if(bp + bp->s.size == p->s.ptr){ 8cc: ff852583 lw a1,-8(a0) 8d0: 6390 ld a2,0(a5) 8d2: 02059813 slli a6,a1,0x20 8d6: 01c85713 srli a4,a6,0x1c 8da: 9736 add a4,a4,a3 8dc: fae60ae3 beq a2,a4,890 <free+0x14> bp->s.ptr = p->s.ptr; 8e0: fec53823 sd a2,-16(a0) if(p + p->s.size == bp){ 8e4: 4790 lw a2,8(a5) 8e6: 02061593 slli a1,a2,0x20 8ea: 01c5d713 srli a4,a1,0x1c 8ee: 973e add a4,a4,a5 8f0: fae689e3 beq a3,a4,8a2 <free+0x26> } else p->s.ptr = bp; 8f4: e394 sd a3,0(a5) freep = p; 8f6: 00000717 auipc a4,0x0 8fa: 20f73523 sd a5,522(a4) # b00 <freep> } 8fe: 6422 ld s0,8(sp) 900: 0141 addi sp,sp,16 902: 8082 ret 0000000000000904 <malloc>: return freep; } void* malloc(uint nbytes) { 904: 7139 addi sp,sp,-64 906: fc06 sd ra,56(sp) 908: f822 sd s0,48(sp) 90a: f426 sd s1,40(sp) 90c: f04a sd s2,32(sp) 90e: ec4e sd s3,24(sp) 910: e852 sd s4,16(sp) 912: e456 sd s5,8(sp) 914: e05a sd s6,0(sp) 916: 0080 addi s0,sp,64 Header *p, *prevp; uint nunits; nunits = (nbytes + sizeof(Header) - 1)/sizeof(Header) + 1; 918: 02051493 slli s1,a0,0x20 91c: 9081 srli s1,s1,0x20 91e: 04bd addi s1,s1,15 920: 8091 srli s1,s1,0x4 922: 0014899b addiw s3,s1,1 926: 0485 addi s1,s1,1 if((prevp = freep) == 0){ 928: 00000517 auipc a0,0x0 92c: 1d853503 ld a0,472(a0) # b00 <freep> 930: c515 beqz a0,95c <malloc+0x58> base.s.ptr = freep = prevp = &base; base.s.size = 0; } for(p = prevp->s.ptr; ; prevp = p, p = p->s.ptr){ 932: 611c ld a5,0(a0) if(p->s.size >= nunits){ 934: 4798 lw a4,8(a5) 936: 02977f63 bgeu a4,s1,974 <malloc+0x70> 93a: 8a4e mv s4,s3 93c: 0009871b sext.w a4,s3 940: 6685 lui a3,0x1 942: 00d77363 bgeu a4,a3,948 <malloc+0x44> 946: 6a05 lui s4,0x1 948: 000a0b1b sext.w s6,s4 p = sbrk(nu * sizeof(Header)); 94c: 004a1a1b slliw s4,s4,0x4 p->s.size = nunits; } freep = prevp; return (void*)(p + 1); } if(p == freep) 950: 00000917 auipc s2,0x0 954: 1b090913 addi s2,s2,432 # b00 <freep> if(p == (char*)-1) 958: 5afd li s5,-1 95a: a895 j 9ce <malloc+0xca> base.s.ptr = freep = prevp = &base; 95c: 00000797 auipc a5,0x0 960: 1ac78793 addi a5,a5,428 # b08 <base> 964: 00000717 auipc a4,0x0 968: 18f73e23 sd a5,412(a4) # b00 <freep> 96c: e39c sd a5,0(a5) base.s.size = 0; 96e: 0007a423 sw zero,8(a5) if(p->s.size >= nunits){ 972: b7e1 j 93a <malloc+0x36> if(p->s.size == nunits) 974: 02e48c63 beq s1,a4,9ac <malloc+0xa8> p->s.size -= nunits; 978: 4137073b subw a4,a4,s3 97c: c798 sw a4,8(a5) p += p->s.size; 97e: 02071693 slli a3,a4,0x20 982: 01c6d713 srli a4,a3,0x1c 986: 97ba add a5,a5,a4 p->s.size = nunits; 988: 0137a423 sw s3,8(a5) freep = prevp; 98c: 00000717 auipc a4,0x0 990: 16a73a23 sd a0,372(a4) # b00 <freep> return (void*)(p + 1); 994: 01078513 addi a0,a5,16 if((p = morecore(nunits)) == 0) return 0; } } 998: 70e2 ld ra,56(sp) 99a: 7442 ld s0,48(sp) 99c: 74a2 ld s1,40(sp) 99e: 7902 ld s2,32(sp) 9a0: 69e2 ld s3,24(sp) 9a2: 6a42 ld s4,16(sp) 9a4: 6aa2 ld s5,8(sp) 9a6: 6b02 ld s6,0(sp) 9a8: 6121 addi sp,sp,64 9aa: 8082 ret prevp->s.ptr = p->s.ptr; 9ac: 6398 ld a4,0(a5) 9ae: e118 sd a4,0(a0) 9b0: bff1 j 98c <malloc+0x88> hp->s.size = nu; 9b2: 01652423 sw s6,8(a0) free((void*)(hp + 1)); 9b6: 0541 addi a0,a0,16 9b8: 00000097 auipc ra,0x0 9bc: ec4080e7 jalr -316(ra) # 87c <free> return freep; 9c0: 00093503 ld a0,0(s2) if((p = morecore(nunits)) == 0) 9c4: d971 beqz a0,998 <malloc+0x94> for(p = prevp->s.ptr; ; prevp = p, p = p->s.ptr){ 9c6: 611c ld a5,0(a0) if(p->s.size >= nunits){ 9c8: 4798 lw a4,8(a5) 9ca: fa9775e3 bgeu a4,s1,974 <malloc+0x70> if(p == freep) 9ce: 00093703 ld a4,0(s2) 9d2: 853e mv a0,a5 9d4: fef719e3 bne a4,a5,9c6 <malloc+0xc2> p = sbrk(nu * sizeof(Header)); 9d8: 8552 mv a0,s4 9da: 00000097 auipc ra,0x0 9de: b74080e7 jalr -1164(ra) # 54e <sbrk> if(p == (char*)-1) 9e2: fd5518e3 bne a0,s5,9b2 <malloc+0xae> return 0; 9e6: 4501 li a0,0 9e8: bf45 j 998 <malloc+0x94>
30.26737
74
0.465537
f2d7d730b7fdec3083fe97a1dd4591221a1e258d
62,663
asm
Assembly
test/data/ASM-Z-80/hardmess.asm
jfitz/code-stat
dd2a13177f3ef03ab42123ef3cfcbbd062a2ae26
[ "MIT" ]
null
null
null
test/data/ASM-Z-80/hardmess.asm
jfitz/code-stat
dd2a13177f3ef03ab42123ef3cfcbbd062a2ae26
[ "MIT" ]
null
null
null
test/data/ASM-Z-80/hardmess.asm
jfitz/code-stat
dd2a13177f3ef03ab42123ef3cfcbbd062a2ae26
[ "MIT" ]
null
null
null
;; Hardware text scroller ;; Scrolls text from right to left ;; ;; Code by Kev Thacker ;; ;; Released under the GNU Public License v1 org &2000 nolist .screen_wide equ 80 ;no of characters wide*2 .screen_location equ &3000 ;address to send to CRTC6845 screen chip .screen_plot_address equ &c000+screen_wide-2 ;screen address to plot column of character .character_height equ 32 ;height of a character in the font in lines .character_width equ 16 ;width of a character in the font ;in bytes (must be divisable by 2) .no_columns equ character_width/2 ;no of 2 byte wide columns to plot let no_characters='Z'-'@'+1 .scr_set_mode equ &bc0e .scr_set_border equ &bc38 .scr_set_ink equ &bc32 xor a call scr_set_mode ld hl,palette xor a set_palette: push af ld b,(hl) ld c,b inc hl push hl call scr_set_ink pop hl pop af inc a cp 16 jr nz,set_palette ld bc,0 call scr_set_border char_height_1 equ character_height+7 char_height equ char_height_1/8 ;; limit height of screen (avoids seeing garbage as it scrolls on) ld bc,&bc06 out (c),c ld bc,&bd00+char_height out (c),c ;; ************************ INITIALISE DATA ******************************* call calculate_font_table ;calculate pointers to each character in ;font xor a ld (column_counter),a ;first column of first character call init_scroll ;; *********************** SCROLL MESSAGE ********************************* .loop ld b,&f5 ;wait frame flyback .l1 in a,(c) rra jr nc,l1 call plot_character ;plot column of character on screen ;; update screen base address .start ld hl,screen_location ;; this is modified inc hl ld a,h and &33 ld h,a ld (start+1),hl ;; write to CRTC ld bc,&bc00+12 out (c),c inc b out (c),h dec b inc c out (c),c inc b out (c),l ;; update address to plot column .plot_address ld de,screen_plot_address ;; this is modified inc de inc de ld a,d and &c7 ld d,a ld (plot_address+1),de jp loop .plot_character ld a,character_height ld de,(plot_address+1) .current_character ld hl,0 ;; NOTE: Uses I register. So this will not work in interrupt mode 2 without ;; modification. ;; Note: chars are stored a column at a time. Each column is 2 bytes wide. .plot_column ld i,a ld a,(hl) ld (de),a inc de inc hl ld a,(hl) ld (de),a dec de inc hl ex de,hl call scr_next_line ex de,hl ld a,i dec a jr nz,plot_column ld (current_character+1),hl ld hl,column_counter ;current column inc (hl) ;update column ld a,(hl) cp no_columns ret nz xor a ;reset current column ld (hl),a .scroll_address ld hl,scroll_text ;update for next character inc hl ld (scroll_address+1),hl ld a,(hl) ;is character 0?? (end of message marker) or a jr nz,cont ;no, so get next character ;yes, so put current_character back to ;start of message .init_scroll ld hl,scroll_text ld (scroll_address+1),hl ld a,(hl) .cont call get_character_from_font ;get position ld (current_character+1),de ;store character address ret .get_character_from_font sub "@" ;first character number in table add a,a ld hl,font_table ;table of addressess for font data (quicker than) ;calculating address ld e,a ld d,0 add hl,de ;get address in table ld e,(hl) ;get address of character inc hl ld d,(hl) ret .calculate_font_table ld ix,font_table ld hl,font_data ;address of font in memory ld a,no_characters ;no of characters in table .table_loop ld (ix+0),l ;write character address ld (ix+1),h inc ix ;update table address for next address inc ix ld bc,character_height*character_width ;length of a characters data in memory add hl,bc ;calculate address dec a jr nz,table_loop ret .column_counter defb 0 .scroll_text defb "@A@COOL@HARDWARE@SCROLLER@@@@REPEAT@NOW@@@@@" defb 0 .scr_next_line ld a,h add a,&08 ld h,a and &38 ret nz ld a,l add a,&50 ld l,a ld a,h adc a,&c0 ld h,a and &38 ret z ld a,h sub &8 ld h,a ret .font_table defs no_characters*2 palette: defb &00 defb &01 defb &0f defb &06 defb &0b defb &01 defb &07 defb &04 defb &00 defb &02 defb &08 defb &0b defb &10 defb &01 defb &01 defb &07 .font_data .font defs character_height*character_width defb &00,&00,&00,&00,&00,&00,&00,&00,&00,&00,&00,&00,&00,&00,&00,&00 defb &00,&00,&00,&44,&00,&cf,&6f,&cf,&3f,&cf,&6b,&cf,&3f,&6f,&3f,&6f defb &3f,&3f,&3f,&3f,&3f,&6f,&3f,&cf,&3f,&cf,&3f,&c7,&3f,&c3,&3f,&c3 defb &3f,&3f,&3f,&3f,&3f,&3f,&3f,&3f,&15,&97,&00,&c3,&00,&15,&00,&00 defb &00,&00,&00,&00,&00,&00,&00,&00,&00,&00,&00,&44,&00,&cc,&44,&cc defb &cc,&cc,&cc,&cc,&cf,&cf,&cf,&cf,&9f,&3f,&9f,&3f,&3f,&6f,&3f,&cf defb &cf,&cf,&cf,&cf,&cf,&c3,&cf,&97,&cb,&c3,&cb,&97,&97,&3f,&3f,&3f defb &3f,&3f,&3f,&3f,&3f,&3f,&3f,&3f,&3f,&3f,&3f,&3f,&3f,&3f,&3f,&3f defb &00,&00,&00,&44,&00,&cc,&44,&cc,&cc,&cc,&cc,&cc,&cc,&8c,&cc,&0c defb &8c,&0c,&8c,&0c,&3f,&6f,&3f,&cf,&6f,&cb,&cf,&c3,&cf,&c3,&c3,&c3 defb &c3,&3f,&c3,&3f,&97,&3f,&3f,&97,&3f,&6f,&3f,&3f,&3f,&3f,&3f,&3f defb &3f,&cf,&3f,&cf,&3f,&cf,&6b,&cf,&6b,&cf,&6b,&cf,&3f,&6b,&3f,&3f defb &0f,&0f,&4c,&0f,&cc,&0c,&cc,&8c,&cc,&8c,&8c,&0c,&0c,&0c,&0c,&4c defb &4c,&8d,&cc,&5f,&cb,&82,&c3,&2a,&c3,&c3,&c3,&c3,&97,&3f,&97,&3f defb &3f,&3f,&3f,&3f,&3f,&3f,&3f,&3f,&3f,&3f,&00,&00,&00,&00,&00,&00 defb &00,&00,&00,&00,&00,&00,&00,&00,&00,&00,&00,&00,&00,&00,&00,&00 defb &0f,&0f,&0f,&0f,&0c,&4c,&0c,&4c,&4c,&8d,&cc,&8d,&8d,&0f,&aa,&00 defb &00,&00,&00,&00,&00,&00,&00,&00,&c3,&c3,&c3,&c3,&3f,&3f,&3f,&3f defb &3f,&3f,&3f,&3f,&3f,&3f,&3f,&3f,&3f,&3f,&00,&00,&00,&00,&00,&00 defb &00,&00,&00,&00,&00,&00,&00,&00,&00,&00,&00,&00,&00,&00,&00,&00 defb &0f,&0f,&0f,&0f,&8d,&0f,&0f,&5f,&0f,&5f,&0f,&ff,&ff,&ff,&00,&00 defb &00,&00,&00,&aa,&15,&3f,&15,&3f,&97,&3f,&97,&3f,&3f,&3f,&3f,&6b defb 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58.07507
77
0.524472
97c7b01d0db704dd3e752960d606ad8a41a09c05
6,443
nasm
Assembly
UefiCpuPkg/PiSmmCpuDxeSmm/X64/SmiEntry.nasm
ya-enot/edk2
40cb1f25d4237a483f53fa435308608095b27d1c
[ "BSD-2-Clause" ]
4
2018-10-19T14:50:16.000Z
2020-03-26T04:02:05.000Z
UefiCpuPkg/PiSmmCpuDxeSmm/X64/SmiEntry.nasm
jam3st/edk2
d477ef9975cc6cdf1fca4d221c3064c2f2d804e8
[ "BSD-2-Clause" ]
2
2018-10-11T17:17:22.000Z
2018-10-11T17:18:43.000Z
UefiCpuPkg/PiSmmCpuDxeSmm/X64/SmiEntry.nasm
jam3st/edk2
d477ef9975cc6cdf1fca4d221c3064c2f2d804e8
[ "BSD-2-Clause" ]
4
2018-10-15T13:53:43.000Z
2021-02-17T11:35:04.000Z
;------------------------------------------------------------------------------ ; ; Copyright (c) 2016 - 2018, Intel Corporation. All rights reserved.<BR> ; This program and the accompanying materials ; are licensed and made available under the terms and conditions of the BSD License ; which accompanies this distribution. The full text of the license may be found at ; http://opensource.org/licenses/bsd-license.php. ; ; THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS, ; WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED. ; ; Module Name: ; ; SmiEntry.nasm ; ; Abstract: ; ; Code template of the SMI handler for a particular processor ; ;------------------------------------------------------------------------------- ; ; Variables referrenced by C code ; %define MSR_IA32_MISC_ENABLE 0x1A0 %define MSR_EFER 0xc0000080 %define MSR_EFER_XD 0x800 ; ; Constants relating to PROCESSOR_SMM_DESCRIPTOR ; %define DSC_OFFSET 0xfb00 %define DSC_GDTPTR 0x30 %define DSC_GDTSIZ 0x38 %define DSC_CS 14 %define DSC_DS 16 %define DSC_SS 18 %define DSC_OTHERSEG 20 ; ; Constants relating to CPU State Save Area ; %define SSM_DR6 0xffd0 %define SSM_DR7 0xffc8 %define PROTECT_MODE_CS 0x8 %define PROTECT_MODE_DS 0x20 %define LONG_MODE_CS 0x38 %define TSS_SEGMENT 0x40 %define GDT_SIZE 0x50 extern ASM_PFX(SmiRendezvous) extern ASM_PFX(gSmiHandlerIdtr) extern ASM_PFX(CpuSmmDebugEntry) extern ASM_PFX(CpuSmmDebugExit) global ASM_PFX(gPatchSmbase) extern ASM_PFX(mXdSupported) global ASM_PFX(gPatchXdSupported) global ASM_PFX(gPatchSmiStack) global ASM_PFX(gPatchSmiCr3) global ASM_PFX(gcSmiHandlerTemplate) global ASM_PFX(gcSmiHandlerSize) DEFAULT REL SECTION .text BITS 16 ASM_PFX(gcSmiHandlerTemplate): _SmiEntryPoint: mov bx, _GdtDesc - _SmiEntryPoint + 0x8000 mov ax,[cs:DSC_OFFSET + DSC_GDTSIZ] dec ax mov [cs:bx], ax mov eax, [cs:DSC_OFFSET + DSC_GDTPTR] mov [cs:bx + 2], eax o32 lgdt [cs:bx] ; lgdt fword ptr cs:[bx] mov ax, PROTECT_MODE_CS mov [cs:bx-0x2],ax mov edi, strict dword 0 ; source operand will be patched ASM_PFX(gPatchSmbase): lea eax, [edi + (@ProtectedMode - _SmiEntryPoint) + 0x8000] mov [cs:bx-0x6],eax mov ebx, cr0 and ebx, 0x9ffafff3 or ebx, 0x23 mov cr0, ebx jmp dword 0x0:0x0 _GdtDesc: DW 0 DD 0 BITS 32 @ProtectedMode: mov ax, PROTECT_MODE_DS o16 mov ds, ax o16 mov es, ax o16 mov fs, ax o16 mov gs, ax o16 mov ss, ax mov esp, strict dword 0 ; source operand will be patched ASM_PFX(gPatchSmiStack): jmp ProtFlatMode BITS 64 ProtFlatMode: mov eax, strict dword 0 ; source operand will be patched ASM_PFX(gPatchSmiCr3): mov cr3, rax mov eax, 0x668 ; as cr4.PGE is not set here, refresh cr3 mov cr4, rax ; in PreModifyMtrrs() to flush TLB. ; Load TSS sub esp, 8 ; reserve room in stack sgdt [rsp] mov eax, [rsp + 2] ; eax = GDT base add esp, 8 mov dl, 0x89 mov [rax + TSS_SEGMENT + 5], dl ; clear busy flag mov eax, TSS_SEGMENT ltr ax ; enable NXE if supported mov al, strict byte 1 ; source operand may be patched ASM_PFX(gPatchXdSupported): cmp al, 0 jz @SkipXd ; ; Check XD disable bit ; mov ecx, MSR_IA32_MISC_ENABLE rdmsr sub esp, 4 push rdx ; save MSR_IA32_MISC_ENABLE[63-32] test edx, BIT2 ; MSR_IA32_MISC_ENABLE[34] jz .0 and dx, 0xFFFB ; clear XD Disable bit if it is set wrmsr .0: mov ecx, MSR_EFER rdmsr or ax, MSR_EFER_XD ; enable NXE wrmsr jmp @XdDone @SkipXd: sub esp, 8 @XdDone: ; Switch into @LongMode push LONG_MODE_CS ; push cs hardcore here call Base ; push return address for retf later Base: add dword [rsp], @LongMode - Base; offset for far retf, seg is the 1st arg mov ecx, MSR_EFER rdmsr or ah, 1 ; enable LME wrmsr mov rbx, cr0 or ebx, 0x80010023 ; enable paging + WP + NE + MP + PE mov cr0, rbx retf @LongMode: ; long mode (64-bit code) starts here mov rax, strict qword 0 ; mov rax, ASM_PFX(gSmiHandlerIdtr) SmiHandlerIdtrAbsAddr: lidt [rax] lea ebx, [rdi + DSC_OFFSET] mov ax, [rbx + DSC_DS] mov ds, eax mov ax, [rbx + DSC_OTHERSEG] mov es, eax mov fs, eax mov gs, eax mov ax, [rbx + DSC_SS] mov ss, eax mov rax, strict qword 0 ; mov rax, _SmiHandler _SmiHandlerAbsAddr: jmp rax _SmiHandler: mov rbx, [rsp + 0x8] ; rcx <- CpuIndex ; ; Save FP registers ; sub rsp, 0x200 fxsave64 [rsp] add rsp, -0x20 mov rcx, rbx call ASM_PFX(CpuSmmDebugEntry) mov rcx, rbx call ASM_PFX(SmiRendezvous) mov rcx, rbx call ASM_PFX(CpuSmmDebugExit) add rsp, 0x20 ; ; Restore FP registers ; fxrstor64 [rsp] add rsp, 0x200 lea rax, [ASM_PFX(mXdSupported)] mov al, [rax] cmp al, 0 jz .1 pop rdx ; get saved MSR_IA32_MISC_ENABLE[63-32] test edx, BIT2 jz .1 mov ecx, MSR_IA32_MISC_ENABLE rdmsr or dx, BIT2 ; set XD Disable bit if it was set before entering into SMM wrmsr .1: rsm ASM_PFX(gcSmiHandlerSize) DW $ - _SmiEntryPoint global ASM_PFX(PiSmmCpuSmiEntryFixupAddress) ASM_PFX(PiSmmCpuSmiEntryFixupAddress): lea rax, [ASM_PFX(gSmiHandlerIdtr)] lea rcx, [SmiHandlerIdtrAbsAddr] mov qword [rcx - 8], rax lea rax, [_SmiHandler] lea rcx, [_SmiHandlerAbsAddr] mov qword [rcx - 8], rax ret
27.534188
98
0.565575
3f89530f9d6ff2778b03a05be67e1e176286730f
7,140
asm
Assembly
Projects/SchoolProjects/Project 5/Calculator.asm
Mani9723/X86-MASM-Assembly
2a29fa34fba0548dc118690a2ab80e5d32675172
[ "MIT" ]
null
null
null
Projects/SchoolProjects/Project 5/Calculator.asm
Mani9723/X86-MASM-Assembly
2a29fa34fba0548dc118690a2ab80e5d32675172
[ "MIT" ]
null
null
null
Projects/SchoolProjects/Project 5/Calculator.asm
Mani9723/X86-MASM-Assembly
2a29fa34fba0548dc118690a2ab80e5d32675172
[ "MIT" ]
null
null
null
INCLUDE Irvine32.inc INCLUDE Macros.inc .data x SDWORD ? y SDWORD ? result SDWORD ? menu BYTE " Please choose an operation", 0ah, 0dh BYTE " 1) X + Y 6) X and Y", 0ah, 0dh BYTE " 2) X - Y 7) X or Y", 0ah, 0dh BYTE " 3) X * Y 8) not X", 0ah, 0dh BYTE " 4) X / Y 9) X xor Y", 0ah, 0dh BYTE " 5) X mod Y 10) Exit", 0 addIntro BYTE " Please Enter two integers to add",0 subIntro BYTE " Please Enter two integers to subtract",0 multIntro BYTE " Please Enter two integers to multiply",0 divIntro BYTE " Please Enter two integers to divide",0 modIntro BYTE " Please Enter two integers to mod",0 andIntro BYTE " Please Enter two integers to AND",0 orIntro BYTE " Please Enter two integers to OR",0 notIntro BYTE " Please Enter an integer to NOT",0 xorIntro BYTE " Please Enter two integers to XOR",0 answer BYTE " Answer: ", 0 error BYTE " Invalid Input. Program Exits", 0 prog BYTE " Program Ended", 0 .code main PROC introLabel: mWriteString menu cmp eax, 10 jg l11 ; Invalid Input End Program cmp eax, 1 je addition ; call addition cmp eax, 2 je subtraction ; call subtraction cmp eax, 3 je multiply ; call multiplication cmp eax, 4 je l4 ; call division cmp eax, 5 je l5 ; call modulus cmp eax, 6 je l6 ; call AND cmp eax, 7 je l7 ; call OR cmp eax, 8 je l8 ; call NOT cmp eax, 9 je l9 ; call XOR cmp eax, 10 je l10 ; End Program ;l1: ; call addition ; jmp introLabel l2: call subtraction jmp introLabel l3: call multiply jmp introLabel l4: call intro4 call divide call print jmp introLabel l5: call modulus jmp introLabel l6: call AndOperation jmp introLabel l7: Call OrOperation jmp introLabel l8: call NotOperation jmp introLabel l9: call XorOperation jmp introLabel l11: mov edx, OFFSET error call writestring call crlf jmp l10 l10: call exitProg exit main endp ;----------------------------------------------- ; INTRODUCTION AND OPTIONS ;----------------------------------------------- intro PROC mov edx, OFFSET menu call writestring call crlf call crlf call readdec ret intro endp ;-------------------------------------- ; EXITS PROGRAM ;------------------------------------- exitprog PROC mov edx, OFFSET Prog call writestring call crlf ret exitprog endp ;---------------------------------------- ; READS USER INPUT FOR X AND Y ;------------------------------------------ readInput PROC call readdec mov x, eax mov ebx, x call readdec mov y, eax ret readInput endp ;----------------------------------------------- ; PRINTS THE ANSER ;----------------------------------------------- print PROC mov edx, OFFSET answer call writestring call writedec call crlf call crlf ret print endp ;----------------------------------------------- ; PRINTS THE SIGNED ANSWER ;----------------------------------------------- printInt PROC mov edx, OFFSET answer call writestring call writeint call crlf call crlf ret printInt endp ;----------------------------------------------- ; CHECK SIGNED ;----------------------------------------------- sign PROC cmp eax, 0 js l1 call print jmp l2 l1: call printint l2: ret ret sign endp ;----------------------------------------------- ; OPTION 1: X+Y ;------------------------------------------------ addition PROC call intro1 call readInput add eax, ebx mov result, eax call print ret addition endp ;------------------------------- ; OPTION 2: SUBTRACTION X-Y ;------------------------------- subtraction PROC call intro2 call readInput sub ebx, eax xchg eax, ebx mov result, eax call sign ret subtraction endp ;------------------------------- ;OPTION 3: MULTIPLICATION X*Y ;------------------------------ multiply PROC call intro3 call readInput imul eax, ebx mov result, eax call print ret multiply endp ;------------------------------------------- ;OPTION 4: DIVIDE X/Y ;-------------------------------------------- divide PROC mov edx, 0 call readdec mov x, eax call readdec mov y, eax mov eax, x mov ecx, y div ecx call crlf ret divide endp ;---------------------------- ; OPTION 5: MODULUS X % Y ;---------------------------- modulus PROC call intro5 call divide mov eax, edx call print ret modulus endp ;-------------------------------- ; OPTION 6: AND OPERATION ;----------------------------- AndOperation PROC call intro6 call readdec mov x, eax call readdec mov y, eax and eax, x call print ret AndOperation endp ;-------------------------------- ; OPTION 7: OR OPERATION ;----------------------------- OrOperation PROC call intro7 call readdec mov x, eax call readdec mov y, eax or eax, x call print ret OrOperation endp ;-------------------------------- ; OPTION 8: NOT OPERATION ;----------------------------- NotOperation PROC call intro8 call readdec not eax mov edx, OFFSET answer call writestring call writeint call crlf call crlf ret NotOperation endp ;-------------------------------- ; OPTION 9: XOR OPERATION ;----------------------------- XorOperation PROC call intro9 call readdec mov x, eax call readdec mov y, eax xor eax, x call print ret XorOperation endp ;------------------------------- ; ADD INTRO ;------------------------------- intro1 PROC call crlf mov edx, OFFSET addIntro call writestring call crlf ret intro1 endp ;--------------------------------------- intro2 PROC call crlf mov edx, OFFSET subIntro call writestring call crlf ret intro2 endp ;------------------------------------------ intro3 PROC call crlf mov edx, OFFSET multIntro call writestring call crlf ret intro3 endp ;-------------------------------- ;------------------------------------------ intro4 PROC call crlf mov edx, OFFSET divIntro call writestring call crlf ret intro4 endp ;-------------------------------- ;------------------------------------------ intro5 PROC call crlf mov edx, OFFSET modIntro call writestring call crlf ret intro5 endp ;-------------------------------- ;------------------------------------------ intro6 PROC call crlf mov edx, OFFSET andIntro call writestring call crlf ret intro6 endp ;-------------------------------- ;------------------------------------------ intro7 PROC call crlf mov edx, OFFSET orIntro call writestring call crlf ret intro7 endp ;-------------------------------- ;------------------------------------------ intro8 PROC call crlf mov edx, OFFSET notIntro call writestring call crlf ret intro8 endp ;-------------------------------- ;------------------------------------------ intro9 PROC call crlf mov edx, OFFSET xorIntro call writestring call crlf ret intro9 endp ;-------------------------------- end main
20.112676
59
0.492017
9cec7b46ee7b62319d47d3778e054edf3cbf451b
1,283
asm
Assembly
loader/windows/src/x64/intrinsic_sds.asm
lusceu/hypervisor
012a2d16f96dcfc256a3cac9aa22e238c8160a0c
[ "MIT" ]
1,179
2015-11-03T03:30:44.000Z
2022-03-27T10:11:45.000Z
loader/windows/src/x64/intrinsic_sds.asm
lusceu/hypervisor
012a2d16f96dcfc256a3cac9aa22e238c8160a0c
[ "MIT" ]
682
2015-10-20T14:51:46.000Z
2022-03-18T19:16:26.000Z
loader/windows/src/x64/intrinsic_sds.asm
lusceu/hypervisor
012a2d16f96dcfc256a3cac9aa22e238c8160a0c
[ "MIT" ]
205
2015-10-16T11:56:19.000Z
2022-03-16T11:41:29.000Z
; @copyright ; Copyright (C) 2020 Assured Information Security, Inc. ; ; @copyright ; Permission is hereby granted, free of charge, to any person obtaining a copy ; of this software and associated documentation files (the "Software"), to deal ; in the Software without restriction, including without limitation the rights ; to use, copy, modify, merge, publish, distribute, sublicense, and/or sell ; copies of the Software, and to permit persons to whom the Software is ; furnished to do so, subject to the following conditions: ; ; @copyright ; The above copyright notice and this permission notice shall be included in ; all copies or substantial portions of the Software. ; ; @copyright ; THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR ; IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, ; FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE ; AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER ; LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, ; OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE ; SOFTWARE. .code intrinsic_sds PROC xor rax, rax mov ax, ds ret int 3 intrinsic_sds ENDP end
35.638889
79
0.755261
fb8917b30724a0de89e4cd7bf54d85e9f2e81851
623
asm
Assembly
Assembler/testString.asm
Rohansi/LoonyVM
6ef3a3e552875cdbe39c92f66c31c3c5eb3059e0
[ "Unlicense" ]
1
2019-01-19T14:15:53.000Z
2019-01-19T14:15:53.000Z
Assembler/testString.asm
Rohansi/LoonyVM
6ef3a3e552875cdbe39c92f66c31c3c5eb3059e0
[ "Unlicense" ]
null
null
null
Assembler/testString.asm
Rohansi/LoonyVM
6ef3a3e552875cdbe39c92f66c31c3c5eb3059e0
[ "Unlicense" ]
null
null
null
include 'loonyvm.inc' @@: rand byte r1 rand byte r2 invoke printString, str1 invoke itoa, byte r1, itoaBuffer1 invoke printString, itoaBuffer1 invoke printString, str2 invoke itoa, byte r2, itoaBuffer2 invoke printString, itoaBuffer2 invoke printString, str3 invoke strcmp, itoaBuffer1, itoaBuffer2 invoke itoa, r0, itoaBuffer1 invoke printString, itoaBuffer1 invoke printChar, 10 jmp @b str1: db 'strcmp("', 0 str2: db '", "', 0 str3: db '") = ', 0 itoaBuffer1: db '-1234567890', 0 itoaBuffer2: db '-1234567890', 0 include 'lib/string.asm' include 'lib/term.asm'
23.074074
43
0.685393
62176c768f8a4dab17a87152816634a576c00236
18,798
asm
Assembly
Library/Impex/Main/mainThread.asm
steakknife/pcgeos
95edd7fad36df400aba9bab1d56e154fc126044a
[ "Apache-2.0" ]
504
2018-11-18T03:35:53.000Z
2022-03-29T01:02:51.000Z
Library/Impex/Main/mainThread.asm
steakknife/pcgeos
95edd7fad36df400aba9bab1d56e154fc126044a
[ "Apache-2.0" ]
96
2018-11-19T21:06:50.000Z
2022-03-06T10:26:48.000Z
Library/Impex/Main/mainThread.asm
steakknife/pcgeos
95edd7fad36df400aba9bab1d56e154fc126044a
[ "Apache-2.0" ]
73
2018-11-19T20:46:53.000Z
2022-03-29T00:59:26.000Z
COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Copyright (c) GeoWorks 1991 -- All Rights Reserved PROJECT: PC GEOS MODULE: Impex/Main FILE: mainThread.asm AUTHOR: jimmy lefkowitz DESCRIPTION: Code involving thread management. The thread management is straight forward, but the clean up is a bit involved. An overview of the lift of a thread is as follows: * An ImportExportClass object (a subclass, really) asks to spawn a thread. * The thread is created, and an entry in the thread list maintained by the Impex library is created and initialized. * An IMPORT or EXPORT message is sent out, and the import/export process ensues. * Now, either the app finishes & and sends a MSG_DETACH to itself - or - The application exits, and a DETACH is sent out before import/export process is complete. An ObjIncDetach is called on the owning object, to prevent it from leaving before the thread has exited. * On receipt of MSG_META_ACK by the ImportExportClass object, the ImpexThreadInfo block is destroyed, the entry for the now-dead thread is removed from the thread list, and a MSG_META_ACK will be sent on to the superclass of the ImportExport object iff the application is detaching. The code managing the thread lists is contained in this file. The code managing the detaches of the ImportExportClass is contained in UI/uiImportExport.asm ROUTINES: Name Description ---- ----------- REVISION HISTORY: Name Date Description ---- ---- ----------- jimmy 7/15/91 Initial version. don 6/ 3/92 Code & documentation changes $Id: mainThread.asm,v 1.1 97/04/04 23:29:41 newdeal Exp $ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ ProcessCode segment resource COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SpawnThread %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Spawn an ImpexThreadProcessClass thread for either export or import CALLED BY: ImportControlImport, ExportControlExport PASS: AX = Message to send to newly spawned thread BX = ImpexThreadInfo block handle (locked) DS = Object block owned by application RETURN: Nothing DESTROYED: AX, BX, CX, DX, DI, SI, BP, DS, ES PSEUDOCODE/STRATEGY: This routine uses MSG_PROCESS_CREATE_EVENT_THREAD which is call with an MF_CALL, thereby guaranteeing that the new thread will have been attached to its own event queue and be ready to receive messages all routines sent to a spawned thread will be handled by methods defined under ImpexThreadProcessClass once the thread is created, I insert an entry into the ImpexThreadList, this entry is how the Impex library can keep track of any threads that it spawns. Each entry contains the thread handle, the owning App's handle and an ImpexThreadInfo block handle, this ImpexThreadInfo block contains all information the thread needs to do its job. KNOWN BUGS/SIDE EFFECTS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- jimmy 8/12/91 Initial version jenny 1/92 Cleaned up %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SpawnThread proc far ; Ignore input, if requested ; push ax, bx ; save message, ITI block handle mov cx, ds:[LMBH_handle] ; block owned by app => CX call MemDerefDS ; ImpexthreadInfo => DS call InputIgnore call MemUnlock ; unlock the Info first ; Create an event thread by sending a message to the ; application's thread. ; mov bx, cx call MemOwner ; application's process => BX call GeodeGetDGroupDS ; core block => DS mov ax, segment ProcessClass mov es, ax mov di, offset ProcessClass mov ax, MSG_PROCESS_CREATE_EVENT_THREAD mov cx, segment ImpexThreadProcessClass mov dx, offset ImpexThreadProcessClass mov bp, IMPEX_THREAD_STACK_SIZE call ObjCallClassNoLock ; handle of new thread => AX pop dx, cx ; message => DX ; ImpexThreadInfo => CX jc errorSpawning ; report error in spawning ; Note that we've created a new thread ; call ImpexThreadCreated ; store data away ; Now send off our initial message ; mov_tr bx, ax ; thread handle => BX mov_tr ax, dx ; initial message => AX clr di ; MessageFlags => DI GOTO ObjMessage ; go for it! ; We could not spawn the thread, so tell the user and abort errorSpawning: mov bx, cx ; ImpexThreadInfo => BX call ImpexThreadInfoPLock mov ax, IE_COULD_NOT_SPAWN_THREAD call DisplayErrorAndBlock call CleanUpImpexThreadInfo call ImpexThreadInfoUnlockV GOTO MemFree ; free the ThreadInfo SpawnThread endp COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ImpexThreadCreated %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Note that an import/export thread has been created CALLED BY: GLOBAL PASS: AX = Impex thread handle BX = Application process handle CX = ImpexThreadInfo RETURN: Nothing DESTROYED: Nothing PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- Don 5/31/92 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ ImpexThreadCreated proc near uses ds .enter ; Some set-up work ; call ThreadListPLock ; lock & own the thread list ; Add another entry, and initialize it ; call ThreadListAddEntry ; thread list => DS:SI mov ds:[si].TLE_appProcess, bx mov ds:[si].TLE_threadInfo, cx mov ds:[si].TLE_threadHandle, ax ; Clean up ; call ThreadListUnlockV ; unlock & release thread list .leave ret ImpexThreadCreated endp COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ImpexThreadDeleted %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Note that an Impex thread list has been deleted CALLED BY: GLOBAL PASS: BX = Impex thread handle RETURN: Nothing DESTROYED: Nothing PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- Don 5/31/92 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ ImpexThreadDeleted proc near uses di, si, ds .enter ; Some set-up work ; call ThreadListPLock ; lock & own the thread list ; Find the thread, and delete it ; mov di, offset EnumByThreadHandle call ThreadListEnum ; search for entry by thread jc done call ThreadListDeleteEntry ; remove the entry done: call ThreadListUnlockV ; unlock & release thread list .leave ret ImpexThreadDeleted endp COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ImpexThreadListAppExiting %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Tell all import/export threads run by an application that they need to exit CALLED BY: ImportExportDetach PASS: *DS:SI = ImportExportClass object RETURN: Nothing DESTROYED: Nothing PSEUDO CODE/STRATEGY: This routine goes through the thread list and for each active thread owned by the App that is detaching, sends a MSG_META_DETACH to it telling it to clean up and exit. If the thread is already exiting, another DETACH is *not* sent out, but the detach count for the ImportExport object *is* incremented. KNOWN BUGS/SIDE EFFECTS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- Don 5/31/92 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ ImpexThreadListAppExiting proc near uses ax, bx, cx, dx, di, bp, ds .enter ; Some set-up work ; mov dx, ds:[LMBH_handle] mov bp, si ; Import/Export obj => ^lDX:BP mov bx, dx call MemOwner ; application thread => BX call ThreadListPLock ; lock & own the thread list ; Find all threads, and start the detaching ; mov di, offset EnumAppExiting call ThreadListEnum ; enumerate though all entries ; Clean up ; call ThreadListUnlockV ; unlock & release thread list mov bx, dx call MemDerefDS mov si, bp ; Import/Export obj => *DS:SI .leave ret ImpexThreadListAppExiting endp COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% *** Lower-level routines %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ThreadListPLock %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Lock the ThreadList block down, creating one if it didn't exist before CALLED BY: INTERNAL PASS: Nothing RETURN: DS = ThreadList segment DESTROYED: Nothing PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- Don 5/31/92 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ ThreadListPLock proc near uses ax, bx .enter ; Get the handle, and see if we need to do anything ; NOFXIP < segmov ds, dgroup, ax > FXIP < mov bx, handle dgroup > FXIP < call MemDerefDS ; ds = dgroup > mov bx, ds:[threadList] EC < tst bx ; ensure handle exists > EC < ERROR_Z IMPEX_THREAD_LIST_HANDLE_MUST_EXIST_TO_UNLOCK > call MemPLock mov ds, ax .leave ret ThreadListPLock endp COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ThreadListUnlockV %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Unlock the ThreadList block CALLED BY: INTERNAL PASS: DS:0 = ThreadList segment RETURN: Nothing DESTROYED: Nothing PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- Don 5/31/92 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ ThreadListUnlockV proc near uses bx .enter mov bx, ds:[TLH_handle] ; thread list handle => BX EC < tst bx ; ensure handle exists > EC < ERROR_Z IMPEX_THREAD_LIST_HANDLE_MUST_EXIST_TO_UNLOCK > call MemUnlockV .leave ret ThreadListUnlockV endp COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ThreadListAddEntry %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Add an entry to the thread list CALLED BY: INTERNAL PASS: DS = ThreadList segment RETURN: DS:SI = ThreadListEntry to use DESTROYED: Nothing PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- Don 5/31/92 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ ThreadListAddEntry proc near uses bx, di .enter ; See if we have an entry available. If not, create one ; clr bx mov di, offset EnumByThreadHandle call ThreadListEnum ; empty ThreadListEntry => DS:SI jc appendEntry ; none, found, so append to end done: .leave ret ; Append a ThreadListEntry to the end of the list appendEntry: push ax, cx mov ax, ds:[TLH_size] mov si, ax ; new ThreadListEntry => DS:SI add ax, size ThreadListEntry mov ds:[TLH_size], ax mov bx, ds:[TLH_handle] ; ThreadList handle => BX mov ch, mask HAF_NO_ERR ; can't deal with errors call MemReAlloc ; reallocate block mov ds, ax pop ax, cx jmp done ; we're done ThreadListAddEntry endp COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ThreadListDeleteEntry %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Delete a ThreadListEntry CALLED BY: INTERNAL PASS: DS:SI = ThreadListEntry RETURN: Nothing DESTROYED: DI PSEUDO CODE/STRATEGY: Mark the entry as unused, rather than coalescing the block, as the block will only grow as large as the largest number of import/exports that occur simultaneously KNOWN BUGS/SIDE EFFECTS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- Don 5/31/92 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ ThreadListDeleteEntry proc near clr di mov ds:[si].TLE_appProcess, di mov ds:[si].TLE_threadHandle, di mov ds:[si].TLE_threadInfo, di ret ThreadListDeleteEntry endp COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% *** Enumeration-related routines %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ThreadListEnum %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Enumerate all of the entries in a ThreadList CALLED BY: INTERNAL PASS: DS = ThreadList segment DI = Callback routine to call (near) Pass: DS:SI = ThreadListEntry AX, BX, CX, DX, BP = Data Returns: Carry = Set to stop enumeration AX, BX, CX, DX, BP = Data Destroys: Nothing RETURN: AX, BX, CX, DX, BP = Data returned by callback DS:SI = ThreadListEntry Carry = Clear - or - Carry = Set (no entries accepted) DESTROYED: Nothing PSEUDO CODE/STRATEGY: May not delete or add entries inside of callback routines KNOWN BUGS/SIDE EFFECTS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- Don 5/31/92 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ ThreadListEnum proc near .enter ; Loop through the list of entries ; mov si, size ThreadListHeader jmp midLoop loopAgain: call di jc done ; if carry = set, accept add si, size ThreadListHeader midLoop: cmp si, ds:[TLH_size] jl loopAgain clc done: cmc ; invert that carry! .leave ret ThreadListEnum endp COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% EnumByThreadHandle %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Callback routine for ThreadListEnum, searching for a thread handle CALLED BY: INTERNAL PASS: DS:SI = ThreadListEntry BX = Thread handle we're searching for RETURN: Carry = Set if found DESTROYED: Nothing PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- Don 5/31/92 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ EnumByThreadHandle proc near if FULL_EXECUTE_IN_PLACE ; ; Make sure the fptr passed in is valid ; EC < push bx > EC < mov bx, ds > EC < call ECAssertValidFarPointerXIP > EC < pop bx > endif cmp ds:[si].TLE_threadHandle, bx stc jz done clc done: ret EnumByThreadHandle endp COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% EnumAppExiting %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: An application is exiting, so we need to tell all of threads run by the application to exit CALLED BY: ThreadListEnum PASS: DS:SI = ThreadListEntry BX = Application thread handle DX:BP = Object that is detaching RETURN: Carry = Clear (continue enumeration) DESTROYED: AX, CX PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- Don 5/31/92 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ EnumAppExiting proc near uses bx, bp, ds, si .enter ; See if we have the right thread ; cmp bx, ds:[si].TLE_appProcess jne exit mov ax, ds:[si].TLE_threadHandle mov bx, ds:[si].TLE_threadInfo call ImpexThreadInfoPLock ; ImpexThreadInfo => DS:0 or ds:[ITI_state], mask ITS_APP_DETACHING test ds:[ITI_state], mask ITS_THREAD_DETACHING jnz incDetachCount ; don't sent two DETACH's ; Tell the thread that it better exit soon ; mov cx, bx ; ImpexThreadInfo handle => CX mov_tr bx, ax ; thread handle => BX mov ax, MSG_META_DETACH mov di, mask MF_FORCE_QUEUE or mask MF_INSERT_AT_FRONT call ObjMessage ; Increment the detach count on the ImportExport object incDetachCount: push ds ; save ImpexThreadInfo mov bx, dx call MemDerefDS mov si, bp ; ImpexObject => *DS:SI call ObjIncDetach ; increment detach count pop ds ; retreive ImpexThreadInfo call ImpexThreadInfoUnlockV ; unlock & release Info block exit: .leave ret EnumAppExiting endp COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% *** ImpexProcessThread methods %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ITPDetach %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Free all data structures as we're being destroyed CALLED BY: GLOBAL (MSG_META_DETACH) PASS: DS = ImpexThreadProcess segment ES = ImpexThreadProcessClass segment CX = ImpexThreadInfo handle DX:BP = Caller's OD RETURN: Nothing DESTROYED: BX, DI PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- Don 5/31/92 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ ITPDetach method dynamic ImpexThreadProcessClass, MSG_META_DETACH ; Clean up the ImpexThreadInfo resources ; push ds call GetCurrentThreadHandle ; thread handle => BX call ImpexThreadDeleted ; remove from the thread list mov bx, cx call ImpexThreadInfoPLock call CleanUpImpexThreadInfo mov cl, ds:[ITI_state] ; ImpexThreadState => CL call ImpexThreadInfoUnlockV call MemFree ; free the ImpexThreadInfo block pop ds ; Pass message onto superclass ; mov ax, MSG_META_DETACH mov di, offset ImpexThreadProcessClass GOTO ObjCallSuperNoLock ITPDetach endm ProcessCode ends
25.680328
78
0.566124
c1f6a5c90889330a2e3c784cbd94201513a89b51
246
asm
Assembly
lab5/header.asm
wkcn/OSLabs
9f88f02dbeee8930e3dadac8b51e54dcaad5175f
[ "MIT" ]
73
2017-10-02T01:24:19.000Z
2021-12-17T08:50:03.000Z
lab5/header.asm
wkcn/OSLabs
9f88f02dbeee8930e3dadac8b51e54dcaad5175f
[ "MIT" ]
4
2018-03-21T02:24:19.000Z
2020-02-15T04:19:34.000Z
lab5/header.asm
wkcn/OSLabs
9f88f02dbeee8930e3dadac8b51e54dcaad5175f
[ "MIT" ]
14
2016-12-22T23:24:48.000Z
2021-10-13T08:27:42.000Z
BITS 16 [global _start] [extern main] _start: ;mov ax, cs ;mov ds, ax ;mov ss, ax ;mov sp, 100h - 4 call main ;发送程序结束信号,返回Shell sti int 20h ;mov ax, 0x00 ;mov es, ax ;mov ax, 0x7c00 ;mov si, ax ;mov ax, 1 ;mov [es:si], ax jmp $
11.181818
18
0.605691
716a9a52a87e6e6b62d865fa543144c455dae851
87,033
asm
Assembly
reports/02_inst_op_1.exp2.asm
arnaudroger/re2j-benchmark
ecfb2d6975948a1fbb53ccf101b285655b850058
[ "MIT" ]
null
null
null
reports/02_inst_op_1.exp2.asm
arnaudroger/re2j-benchmark
ecfb2d6975948a1fbb53ccf101b285655b850058
[ "MIT" ]
null
null
null
reports/02_inst_op_1.exp2.asm
arnaudroger/re2j-benchmark
ecfb2d6975948a1fbb53ccf101b285655b850058
[ "MIT" ]
null
null
null
# JMH version: 1.19 # VM version: JDK 1.8.0_131, VM 25.131-b11 # VM invoker: /usr/lib/jvm/java-8-oracle/jre/bin/java # VM options: <none> # Warmup: 20 iterations, 1 s each # Measurement: 20 iterations, 1 s each # Timeout: 10 min per iteration # Threads: 1 thread, will synchronize iterations # Benchmark mode: Throughput, ops/time # Benchmark: com.github.arnaudroger.re2j.Re2jFindRegex.testExp2 # Run progress: 0.00% complete, ETA 00:00:40 # Fork: 1 of 1 # Preparing profilers: LinuxPerfAsmProfiler # Profilers consume stdout and stderr from target VM, use -v EXTRA to copy to console # Warmup Iteration 1: 1369.601 ops/s # Warmup Iteration 2: 2547.487 ops/s # Warmup Iteration 3: 2582.838 ops/s # Warmup Iteration 4: 2583.078 ops/s # Warmup Iteration 5: 2584.354 ops/s # Warmup Iteration 6: 2580.400 ops/s # Warmup Iteration 7: 2582.382 ops/s # Warmup Iteration 8: 2575.290 ops/s # Warmup Iteration 9: 1957.902 ops/s # Warmup Iteration 10: 2546.798 ops/s # Warmup Iteration 11: 2502.078 ops/s # Warmup Iteration 12: 2568.201 ops/s # Warmup Iteration 13: 2567.919 ops/s # Warmup Iteration 14: 2567.953 ops/s # Warmup Iteration 15: 2568.254 ops/s # Warmup Iteration 16: 2567.809 ops/s # Warmup Iteration 17: 2588.345 ops/s # Warmup Iteration 18: 2579.200 ops/s # Warmup Iteration 19: 2574.177 ops/s # Warmup Iteration 20: 2573.774 ops/s Iteration 1: 2574.073 ops/s Iteration 2: 2574.502 ops/s Iteration 3: 2574.714 ops/s Iteration 4: 2574.147 ops/s Iteration 5: 2586.616 ops/s Iteration 6: 2602.418 ops/s Iteration 7: 2612.585 ops/s Iteration 8: 2609.117 ops/s Iteration 9: 2613.934 ops/s Iteration 10: 2614.057 ops/s Iteration 11: 2614.096 ops/s Iteration 12: 2613.591 ops/s Iteration 13: 2613.871 ops/s Iteration 14: 2614.654 ops/s Iteration 15: 2561.799 ops/s Iteration 16: 2451.594 ops/s Iteration 17: 2277.669 ops/s Iteration 18: 2605.688 ops/s Iteration 19: 2605.450 ops/s Iteration 20: 2605.914 ops/s # Processing profiler results: LinuxPerfAsmProfiler Result "com.github.arnaudroger.re2j.Re2jFindRegex.testExp2": 2575.024 ±(99.9%) 68.791 ops/s [Average] (min, avg, max) = (2277.669, 2575.024, 2614.654), stdev = 79.220 CI (99.9%): [2506.233, 2643.816] (assumes normal distribution) Secondary result "com.github.arnaudroger.re2j.Re2jFindRegex.testExp2:·asm": PrintAssembly processed: 194917 total address lines. Perf output processed (skipped 23.282 seconds): Column 1: cycles (20674 events) Column 2: instructions (20658 events) Hottest code regions (>10.00% "cycles" events): ....[Hottest Region 1].............................................................................. C2, level 4, com.google.re2j.Machine::step, version 503 (307 bytes) ; - com.google.re2j.Machine::step@293 (line 300) 0x00007fe77921ff1e: mov 0x28(%rsp),%r10 0x00007fe77921ff23: movb $0x1,0xc(%r10) ;*putfield matched ; - com.google.re2j.Machine::step@298 (line 302) 0x00007fe77921ff28: mov 0x20(%rsp),%ecx 0x00007fe77921ff2c: jmpq 0x00007fe77921f9ac 0x00007fe77921ff31: mov %r8d,0x84(%rsp) 0x00007fe77921ff39: mov %r14d,0x8c(%rsp) 0x00007fe77921ff41: mov %r9,%r13 0x00007fe77921ff44: jmpq 0x00007fe77921f9f5 0.27% 0.30% ↗ 0x00007fe77921ff49: cmp $0x3f,%r8d │ 0x00007fe77921ff4d: jge 0x00007fe779220829 ;*if_icmpge │ ; - com.google.re2j.Unicode::simpleFold@48 (line 215) │ ; - com.google.re2j.Inst::matchRune@50 (line 57) │ ; - com.google.re2j.Machine::step@308 (line 306) 0.00% │ 0x00007fe77921ff53: cmp $0x3f,%r8d │ 0x00007fe77921ff57: jae 0x00007fe779220671 0.00% 0.01% │ 0x00007fe77921ff5d: mov 0x10(%r9,%r8,4),%ebp ;*aaload │ ; - com.google.re2j.Unicode::simpleFold@55 (line 215) │ ; - com.google.re2j.Inst::matchRune@50 (line 57) │ ; - com.google.re2j.Machine::step@308 (line 306) 0.21% 0.19% │ 0x00007fe77921ff62: mov 0xc(%r12,%rbp,8),%r11d ; implicit exception: dispatches to 0x00007fe779220e09 0.25% 0.30% │ 0x00007fe77921ff67: test %r11d,%r11d │ 0x00007fe77921ff6a: jbe 0x00007fe7792206c1 0.00% │ 0x00007fe77921ff70: mov 0x10(%r12,%rbp,8),%ebp ;*iaload │ ; - com.google.re2j.Unicode::simpleFold@57 (line 215) │ ; - com.google.re2j.Inst::matchRune@50 (line 57) │ ; - com.google.re2j.Machine::step@308 (line 306) │ 0x00007fe77921ff75: cmp %r14d,%ebp │ 0x00007fe77921ff78: je 0x00007fe779220879 ;*if_icmpne │ ; - com.google.re2j.Unicode::simpleFold@59 (line 215) │ ; - com.google.re2j.Inst::matchRune@50 (line 57) │ ; - com.google.re2j.Machine::step@308 (line 306) 0.19% 0.18% │ 0x00007fe77921ff7e: mov %r14d,%r8d 0.24% 0.32% │ 0x00007fe77921ff81: cmp $0x7f,%r8d │ 0x00007fe77921ff85: jg 0x00007fe7792208c5 ;*if_icmpgt │ ; - com.google.re2j.Unicode::toLower@3 (line 177) │ ; - com.google.re2j.Unicode::simpleFold@71 (line 223) │ ; - com.google.re2j.Inst::matchRune@50 (line 57) │ ; - com.google.re2j.Machine::step@308 (line 306) │ 0x00007fe77921ff8b: cmp $0x41,%r8d │ 0x00007fe77921ff8f: jl 0x00007fe7792207d9 ;*if_icmpgt │ ; - com.google.re2j.Unicode::toLower@9 (line 178) │ ; - com.google.re2j.Unicode::simpleFold@71 (line 223) │ ; - com.google.re2j.Inst::matchRune@50 (line 57) │ ; - com.google.re2j.Machine::step@308 (line 306) 0.01% │ 0x00007fe77921ff95: cmp $0x5a,%r8d ╭ │ 0x00007fe77921ff99: jg 0x00007fe77921ffa7 ;*if_icmpgt │ │ ; - com.google.re2j.Unicode::toLower@15 (line 178) │ │ ; - com.google.re2j.Unicode::simpleFold@71 (line 223) │ │ ; - com.google.re2j.Inst::matchRune@50 (line 57) │ │ ; - com.google.re2j.Machine::step@308 (line 306) │ │ 0x00007fe77921ff9b: mov %r8d,%r10d │ │ 0x00007fe77921ff9e: add $0x20,%r10d ;*iinc │ │ ; - com.google.re2j.Unicode::toLower@18 (line 179) │ │ ; - com.google.re2j.Unicode::simpleFold@71 (line 223) │ │ ; - com.google.re2j.Inst::matchRune@50 (line 57) │ │ ; - com.google.re2j.Machine::step@308 (line 306) │ │ 0x00007fe77921ffa2: cmp %r8d,%r10d │╭ │ 0x00007fe77921ffa5: jne 0x00007fe77921ffc2 ;*if_icmpeq ││ │ ; - com.google.re2j.Unicode::simpleFold@77 (line 224) ││ │ ; - com.google.re2j.Inst::matchRune@50 (line 57) ││ │ ; - com.google.re2j.Machine::step@308 (line 306) 0.19% 0.27% ↘│ │ 0x00007fe77921ffa7: cmp $0x61,%r8d │ │ 0x00007fe77921ffab: jl 0x00007fe779220b1d ;*if_icmpgt │ │ ; - com.google.re2j.Unicode::toUpper@9 (line 167) │ │ ; - com.google.re2j.Unicode::simpleFold@83 (line 227) │ │ ; - com.google.re2j.Inst::matchRune@50 (line 57) │ │ ; - com.google.re2j.Machine::step@308 (line 306) 0.25% 0.31% │ │ 0x00007fe77921ffb1: cmp $0x7a,%r8d │ │ 0x00007fe77921ffb5: jg 0x00007fe779220b69 ;*if_icmpgt │ │ ; - com.google.re2j.Unicode::toUpper@15 (line 167) │ │ ; - com.google.re2j.Unicode::simpleFold@83 (line 227) │ │ ; - com.google.re2j.Inst::matchRune@50 (line 57) │ │ ; - com.google.re2j.Machine::step@308 (line 306) 0.00% │ │ 0x00007fe77921ffbb: mov %r8d,%r10d │ │ 0x00007fe77921ffbe: add $0xffffffe0,%r10d ; OopMap{r9=Oop rbx=NarrowOop rdi=NarrowOop rdx=NarrowOop r13=Oop xmm0=Oop [8]=Oop [24]=Oop [40]=Oop off=1698} │ │ ;*goto │ │ ; - com.google.re2j.Inst::matchRune@54 (line 57) │ │ ; - com.google.re2j.Machine::step@308 (line 306) 0.16% 0.20% ↘ │ 0x00007fe77921ffc2: test %eax,0x18b6c038(%rip) # 0x00007fe791d8c000 │ ;*goto │ ; - com.google.re2j.Inst::matchRune@54 (line 57) │ ; - com.google.re2j.Machine::step@308 (line 306) │ ; {poll} 0.20% 0.19% │ 0x00007fe77921ffc8: cmp %eax,%r10d │ 0x00007fe77921ffcb: je 0x00007fe77921fdfa ;*if_icmpeq │ ; - com.google.re2j.Inst::matchRune@39 (line 56) │ ; - com.google.re2j.Machine::step@308 (line 306) │ 0x00007fe77921ffd1: mov %eax,%r11d ;*iload_1 │ ; - com.google.re2j.Inst::matchRune@42 (line 58) │ ; - com.google.re2j.Machine::step@308 (line 306) 0.04% 0.03% │ 0x00007fe77921ffd4: cmp %r10d,%ecx │ 0x00007fe77921ffd7: je 0x00007fe7792202c3 ;*if_icmpne │ ; - com.google.re2j.Inst::matchRune@44 (line 58) │ ; - com.google.re2j.Machine::step@308 (line 306) 0.12% 0.25% │ 0x00007fe77921ffdd: mov %r10d,%r14d 0.25% 0.30% │ 0x00007fe77921ffe0: mov %r11d,%eax 0.00% │ 0x00007fe77921ffe3: mov $0x1f,%r8d 0.04% 0.03% │ 0x00007fe77921ffe9: mov $0x1f,%r10d 0.15% 0.22% │ 0x00007fe77921ffef: xor %r11d,%r11d 0.21% 0.38% │ 0x00007fe77921fff2: mov $0x3f,%esi │ 0x00007fe77921fff7: mov %r11d,0x20(%rsp) 0.04% 0.05% │ 0x00007fe77921fffc: vmovd %esi,%xmm1 0.10% 0.25% ╭│ 0x00007fe779220000: jmp 0x00007fe77922003f 0.69% 0.75% ││↗ 0x00007fe779220002: mov 0x20(%rsp),%r8d ; OopMap{r9=Oop rbx=NarrowOop rdi=NarrowOop rdx=NarrowOop r13=Oop xmm0=Oop [8]=Oop [24]=Oop [40]=Oop off=1767} │││ ;*goto │││ ; - com.google.re2j.Unicode::simpleFold@40 (line 214) │││ ; - com.google.re2j.Inst::matchRune@50 (line 57) │││ ; - com.google.re2j.Machine::step@308 (line 306) 0.62% 0.83% │││↗ 0x00007fe779220007: test %eax,0x18b6bff3(%rip) # 0x00007fe791d8c000 ││││ ;*goto ││││ ; - com.google.re2j.Unicode::simpleFold@40 (line 214) ││││ ; - com.google.re2j.Inst::matchRune@50 (line 57) ││││ ; - com.google.re2j.Machine::step@308 (line 306) ││││ ; {poll} 0.79% 0.87% ││││ 0x00007fe77922000d: cmp %r10d,%r8d │╰││ 0x00007fe779220010: jge 0x00007fe77921ff49 ;*if_icmpge │ ││ ; - com.google.re2j.Unicode::simpleFold@9 (line 207) │ ││ ; - com.google.re2j.Inst::matchRune@50 (line 57) │ ││ ; - com.google.re2j.Machine::step@308 (line 306) 0.39% 0.48% │ ││ 0x00007fe779220016: mov %r8d,0x20(%rsp) 0.64% 0.77% │ ││ 0x00007fe77922001b: vmovd %r10d,%xmm1 0.51% 0.76% │ ││ 0x00007fe779220020: mov %r10d,%r11d 0.63% 0.71% │ ││ 0x00007fe779220023: sub %r8d,%r11d ;*isub │ ││ ; - com.google.re2j.Unicode::simpleFold@15 (line 208) │ ││ ; - com.google.re2j.Inst::matchRune@50 (line 57) │ ││ ; - com.google.re2j.Machine::step@308 (line 306) 0.47% 0.50% │ ││ 0x00007fe779220026: mov %r11d,%r8d 0.81% 0.81% │ ││ 0x00007fe779220029: sar $0x1f,%r8d 0.53% 0.65% │ ││ 0x00007fe77922002d: shr $0x1f,%r8d 0.58% 0.88% │ ││ 0x00007fe779220031: add %r11d,%r8d 0.41% 0.54% │ ││ 0x00007fe779220034: sar %r8d 0.62% 0.78% │ ││ 0x00007fe779220037: mov 0x20(%rsp),%r10d 0.73% 0.67% │ ││ 0x00007fe77922003c: add %r8d,%r10d ;*idiv │ ││ ; - com.google.re2j.Unicode::simpleFold@17 (line 208) │ ││ ; - com.google.re2j.Inst::matchRune@50 (line 57) │ ││ ; - com.google.re2j.Machine::step@308 (line 306) 0.77% 1.12% ↘ ││ 0x00007fe77922003f: cmp $0x3f,%r10d ││ 0x00007fe779220043: jae 0x00007fe7792203dd 0.54% 0.54% ││ 0x00007fe779220049: movslq 0x20(%rsp),%r11 0.79% 1.02% ││ 0x00007fe77922004e: movslq %r8d,%r8 0.72% 0.76% ││ 0x00007fe779220051: add %r8,%r11 0.93% 0.95% ││ 0x00007fe779220054: mov 0x10(%r9,%r11,4),%ebp ;*aaload ││ ; - com.google.re2j.Unicode::simpleFold@24 (line 209) ││ ; - com.google.re2j.Inst::matchRune@50 (line 57) ││ ; - com.google.re2j.Machine::step@308 (line 306) 0.55% 0.48% ││ 0x00007fe779220059: mov 0xc(%r12,%rbp,8),%r11d ; implicit exception: dispatches to 0x00007fe779220d15 2.69% 2.99% ││ 0x00007fe77922005e: test %r11d,%r11d ││ 0x00007fe779220061: jbe 0x00007fe779220435 ;*iaload ││ ; - com.google.re2j.Unicode::simpleFold@26 (line 209) ││ ; - com.google.re2j.Inst::matchRune@50 (line 57) ││ ; - com.google.re2j.Machine::step@308 (line 306) 1.61% 1.89% ││ 0x00007fe779220067: mov 0x10(%r12,%rbp,8),%r11d 0.38% 0.55% ││ 0x00007fe77922006c: cmp %r14d,%r11d ╰│ 0x00007fe77922006f: jge 0x00007fe779220002 ;*if_icmpge │ ; - com.google.re2j.Unicode::simpleFold@28 (line 209) │ ; - com.google.re2j.Inst::matchRune@50 (line 57) │ ; - com.google.re2j.Machine::step@308 (line 306) 0.35% 0.51% │ 0x00007fe779220071: mov %r10d,%r8d 0.05% 0.01% │ 0x00007fe779220074: inc %r8d ;*iadd │ ; - com.google.re2j.Unicode::simpleFold@33 (line 210) │ ; - com.google.re2j.Inst::matchRune@50 (line 57) │ ; - com.google.re2j.Machine::step@308 (line 306) 0.13% 0.22% │ 0x00007fe779220077: vmovd %xmm1,%r10d 0.03% 0.04% ╰ 0x00007fe77922007c: jmp 0x00007fe779220007 0x00007fe77922007e: mov %r10d,%r9d 0x00007fe779220081: sar %r9d 0x00007fe779220084: add %r10d,%r9d ;*iadd ; - java.util.ArrayList::grow@10 (line 255) ; - java.util.ArrayList::ensureExplicitCapacity@22 (line 235) ; - java.util.ArrayList::ensureCapacityInternal@19 (line 227) ; - java.util.ArrayList::add@7 (line 458) ; - com.google.re2j.Machine::step@410 (line 329) 0x00007fe779220087: mov %r9d,%edi 0x00007fe77922008a: sub %esi,%edi .................................................................................................... 20.89% 24.90% <total for region 1> ....[Hottest Region 2].............................................................................. C2, level 4, com.google.re2j.Machine::step, version 503 (465 bytes) ;*invokespecial add ; - com.google.re2j.Machine::step@394 (line 325) ; {optimized virtual_call} 0x00007fe77921fa20: test %rax,%rax 0x00007fe77921fa23: je 0x00007fe7792202af 0x00007fe77921fa29: mov %rax,0x48(%rsp) 0x00007fe77921fa2e: mov 0x20(%rsp),%ecx 0x00007fe77921fa32: mov 0x84(%rsp),%r8d 0x00007fe77921fa3a: mov 0x8c(%rsp),%r14d ;*aload ; - com.google.re2j.Machine::step@399 (line 327) 0.49% 0.26% 0x00007fe77921fa42: mov 0x28(%rsp),%r10 0x00007fe77921fa47: mov 0x20(%r10),%ebp ;*getfield pool ; - com.google.re2j.Machine::step@405 (line 329) 0.02% 0.01% 0x00007fe77921fa4b: mov 0x8(%r12,%rbp,8),%r10d ; implicit exception: dispatches to 0x00007fe779220d35 0.06% 0.04% 0x00007fe77921fa50: cmp $0xf8002f22,%r10d ; {metadata(&apos;java/util/ArrayList&apos;)} 0x00007fe77921fa57: jne 0x00007fe7792204c1 0.44% 0.22% 0x00007fe77921fa5d: lea (%r12,%rbp,8),%r11 ;*invokeinterface add ; - com.google.re2j.Machine::step@410 (line 329) 0x00007fe77921fa61: mov 0x14(%r11),%ebx ;*getfield elementData ; - java.util.ArrayList::ensureCapacityInternal@1 (line 223) ; - java.util.ArrayList::add@7 (line 458) ; - com.google.re2j.Machine::step@410 (line 329) 0.02% 0.02% 0x00007fe77921fa65: mov 0x10(%r11),%ebp ;*getfield size ; - java.util.ArrayList::add@16 (line 459) ; - com.google.re2j.Machine::step@410 (line 329) 0.03% 0.01% 0x00007fe77921fa69: mov %ebp,%edi 0.45% 0.29% 0x00007fe77921fa6b: inc %edi ;*iadd ; - java.util.ArrayList::add@21 (line 459) ; - com.google.re2j.Machine::step@410 (line 329) 0.00% 0.01% 0x00007fe77921fa6d: cmp $0xed9f0db7,%ebx ; {oop(a &apos;java/lang/Object&apos;[0] )} 0x00007fe77921fa73: je 0x00007fe779220283 ;*if_acmpne ; - java.util.ArrayList::ensureCapacityInternal@7 (line 223) ; - java.util.ArrayList::add@7 (line 458) ; - com.google.re2j.Machine::step@410 (line 329) 0.01% 0x00007fe77921fa79: mov %edi,%esi ;*aload_0 ; - java.util.ArrayList::ensureCapacityInternal@17 (line 227) ; - java.util.ArrayList::add@7 (line 458) ; - com.google.re2j.Machine::step@410 (line 329) 0.01% 0.02% 0x00007fe77921fa7b: mov 0xc(%r11),%r9d ;*getfield modCount ; - java.util.ArrayList::ensureExplicitCapacity@2 (line 231) ; - java.util.ArrayList::ensureCapacityInternal@19 (line 227) ; - java.util.ArrayList::add@7 (line 458) ; - com.google.re2j.Machine::step@410 (line 329) 0.51% 0.38% 0x00007fe77921fa7f: inc %r9d 0.00% 0.01% 0x00007fe77921fa82: mov %r9d,0xc(%r11) ;*putfield modCount ; - java.util.ArrayList::ensureExplicitCapacity@7 (line 231) ; - java.util.ArrayList::ensureCapacityInternal@19 (line 227) ; - java.util.ArrayList::add@7 (line 458) ; - com.google.re2j.Machine::step@410 (line 329) 0.01% 0x00007fe77921fa86: mov 0xc(%r12,%rbx,8),%r10d ;*arraylength ; - java.util.ArrayList::ensureExplicitCapacity@15 (line 234) ; - java.util.ArrayList::ensureCapacityInternal@19 (line 227) ; - java.util.ArrayList::add@7 (line 458) ; - com.google.re2j.Machine::step@410 (line 329) ; implicit exception: dispatches to 0x00007fe779220d45 0.22% 0.25% 0x00007fe77921fa8b: mov %esi,%edx 0.39% 0.47% 0x00007fe77921fa8d: sub %r10d,%edx 0.17% 0.17% 0x00007fe77921fa90: test %edx,%edx 0x00007fe77921fa92: jg 0x00007fe77922007e ;*ifle ; - java.util.ArrayList::ensureExplicitCapacity@17 (line 234) ; - java.util.ArrayList::ensureCapacityInternal@19 (line 227) ; - java.util.ArrayList::add@7 (line 458) ; - com.google.re2j.Machine::step@410 (line 329) 0.12% 0.14% 0x00007fe77921fa98: mov %edi,0x10(%r11) ;*putfield size ; - java.util.ArrayList::add@22 (line 459) ; - com.google.re2j.Machine::step@410 (line 329) 0.00% 0x00007fe77921fa9c: mov %rbx,%r11 0.38% 0.40% 0x00007fe77921fa9f: shl $0x3,%r11 ;*return ; - java.util.ArrayList::ensureExplicitCapacity@25 (line 236) ; - java.util.ArrayList::ensureCapacityInternal@19 (line 227) ; - java.util.ArrayList::add@7 (line 458) ; - com.google.re2j.Machine::step@410 (line 329) 0x00007fe77921faa3: mov 0xc(%r11),%r9d 0.08% 0.10% 0x00007fe77921faa7: cmp %r9d,%ebp 0x00007fe77921faaa: jae 0x00007fe77922047d 0.00% 0.06% 0x00007fe77921fab0: mov 0x8(%r11),%r9d 0.35% 0.37% 0x00007fe77921fab4: cmp $0xf80022f5,%r9d ; {metadata(&apos;java/lang/Object&apos;[])} 0x00007fe77921fabb: jne 0x00007fe7792204fd 0.03% 0.01% 0x00007fe77921fac1: lea 0x10(%r11,%rbp,4),%r10 0.05% 0.09% 0x00007fe77921fac6: mov 0x48(%rsp),%r11 0.02% 0.01% 0x00007fe77921facb: mov %r11,%r8 0.38% 0.38% 0x00007fe77921face: shr $0x3,%r8 0.01% 0.01% 0x00007fe77921fad2: mov %r8d,(%r10) 0.14% 0.13% 0x00007fe77921fad5: shr $0x9,%r10 0.01% 0.00% 0x00007fe77921fad9: movabs $0x7fe78a794000,%r11 0.30% 0.29% 0x00007fe77921fae3: mov %r12b,(%r11,%r10,1) ;*aastore ; - java.util.ArrayList::add@26 (line 459) ; - com.google.re2j.Machine::step@410 (line 329) 0.26% 0.15% 0x00007fe77921fae7: xor %r10d,%r10d ; OopMap{[8]=Oop [24]=Oop [40]=Oop off=458} ;*goto ; - com.google.re2j.Machine::step@419 (line 264) 0.08% 0.04% ↗ 0x00007fe77921faea: test %eax,0x18b6c510(%rip) # 0x00007fe791d8c000 │ ;*goto │ ; - com.google.re2j.Machine::step@419 (line 264) │ ; {poll} 0.12% 0.09% │ 0x00007fe77921faf0: mov 0x8(%rsp),%r10 0.52% 0.32% │ 0x00007fe77921faf5: mov 0xc(%r10),%r10d 0.22% 0.23% │ 0x00007fe77921faf9: cmp %r10d,%r14d │ 0x00007fe77921fafc: jge 0x00007fe77921fce4 0.10% 0.02% │ 0x00007fe77921fb02: mov %ecx,0x20(%rsp) 0.13% 0.14% │ 0x00007fe77921fb06: mov %r14d,%r8d ;*aload_1 │ ; - com.google.re2j.Machine::step@21 (line 265) 0.43% 0.36% │ 0x00007fe77921fb09: mov 0x8(%rsp),%r10 0.21% 0.23% │ 0x00007fe77921fb0e: mov 0x10(%r10),%r10d ;*getfield dense │ ; - com.google.re2j.Machine::step@22 (line 265) 0.16% 0.12% │ 0x00007fe77921fb12: mov 0xc(%r12,%r10,8),%r9d ; implicit exception: dispatches to 0x00007fe779220cdd 0.55% 0.38% │ 0x00007fe77921fb17: cmp %r9d,%r8d │ 0x00007fe77921fb1a: jae 0x00007fe779220355 0.40% 0.48% │ 0x00007fe77921fb20: shl $0x3,%r10 0.19% 0.16% │ 0x00007fe77921fb24: mov 0x10(%r10,%r8,4),%r10d ;*aaload │ ; - com.google.re2j.Machine::step@27 (line 265) 0.14% 0.18% │ 0x00007fe77921fb29: mov 0x10(%r12,%r10,8),%r11d ;*getfield thread │ ; - com.google.re2j.Machine::step@40 (line 269) │ ; implicit exception: dispatches to 0x00007fe779220d65 1.04% 1.21% │ 0x00007fe77921fb2e: mov %r8d,%r14d 0.15% 0.27% │ 0x00007fe77921fb31: inc %r14d ;*iadd │ ; - com.google.re2j.Machine::step@241 (line 293) 0.16% 0.10% │ 0x00007fe77921fb34: test %r11d,%r11d ╭│ 0x00007fe77921fb37: jne 0x00007fe77921fb44 ;*ifnonnull ││ ; - com.google.re2j.Machine::step@47 (line 270) 0.13% 0.14% ││ 0x00007fe77921fb39: mov 0x24(%rsp),%r10d 0.09% 0.06% ││ 0x00007fe77921fb3e: mov 0x20(%rsp),%ecx 0.09% 0.06% │╰ 0x00007fe77921fb42: jmp 0x00007fe77921faea 0.25% 0.34% ↘ 0x00007fe77921fb44: mov 0x24(%rsp),%r10d 0.02% 0.05% 0x00007fe77921fb49: test %r10d,%r10d 0x00007fe77921fb4c: jne 0x00007fe779220615 ;*ifeq ; - com.google.re2j.Machine::step@55 (line 273) 0.08% 0.23% 0x00007fe77921fb52: mov 0x10(%r12,%r11,8),%r10d ;*getfield inst ; - com.google.re2j.Machine::step@107 (line 278) 1.61% 1.73% 0x00007fe77921fb57: mov 0x18(%r12,%r10,8),%edi ;*getfield runes ; - com.google.re2j.Machine::step@320 (line 310) ; implicit exception: dispatches to 0x00007fe779220d25 2.06% 2.54% 0x00007fe77921fb5c: mov 0xc(%r12,%r10,8),%ecx ;*getfield op ; - com.google.re2j.Machine::step@117 (line 280) 0.08% 0.08% 0x00007fe77921fb61: mov 0xc(%r12,%r11,8),%edx ;*getfield cap ; - com.google.re2j.Machine::step@176 (line 287) 0x00007fe77921fb66: lea (%r12,%r11,8),%r9 ;*getfield thread ; - com.google.re2j.Machine::step@40 (line 269) 0.01% 0x00007fe77921fb6a: cmp $0x9,%ecx 0x00007fe77921fb6d: je 0x00007fe77921f98d 0.50% 0.48% 0x00007fe77921fb73: cmp $0x9,%ecx 0x00007fe77921fb76: jg 0x00007fe77921f9b6 0.12% 0.20% 0x00007fe77921fb7c: cmp $0x7,%ecx 0x00007fe77921fb7f: je 0x00007fe779220661 ;*tableswitch ; - com.google.re2j.Machine::step@120 (line 280) 0.48% 0.47% 0x00007fe77921fb85: lea (%r12,%r10,8),%rbx ;*getfield inst ; - com.google.re2j.Machine::step@107 (line 278) 0.01% 0.01% 0x00007fe77921fb89: cmp $0x7,%ecx ╭ 0x00007fe77921fb8c: jle 0x00007fe77921fc18 ;*tableswitch │ ; - com.google.re2j.Machine::step@120 (line 280) 0.41% 0.44% │ 0x00007fe77921fb92: mov 0xc(%r12,%rdi,8),%ebp ;*arraylength │ ; - com.google.re2j.Inst::matchRune@4 (line 49) │ ; - com.google.re2j.Machine::step@308 (line 306) │ ; implicit exception: dispatches to 0x00007fe779220e19 0.83% 0.91% │ 0x00007fe77921fb97: cmp $0x1,%ebp │ 0x00007fe77921fb9a: jne 0x00007fe779220915 ;*if_icmpne │ ; - com.google.re2j.Inst::matchRune@6 (line 49) │ ; - com.google.re2j.Machine::step@308 (line 306) 0.45% 0.41% │ 0x00007fe77921fba0: test %ebp,%ebp │ 0x00007fe77921fba2: jbe 0x00007fe779220755 0.08% 0.07% │ 0x00007fe77921fba8: mov 0x10(%r12,%rdi,8),%edi ;*iaload │ ; - com.google.re2j.Inst::matchRune@14 (line 50) │ ; - com.google.re2j.Machine::step@308 (line 306) 0.00% 0.00% │ 0x00007fe77921fbad: mov 0x20(%rsp),%ecx │ 0x00007fe77921fbb1: cmp %edi,%ecx │ 0x00007fe77921fbb3: je 0x00007fe7792202cf ;*if_icmpne │ ; - com.google.re2j.Inst::matchRune@18 (line 51) │ ; - com.google.re2j.Machine::step@308 (line 306) 0.30% 0.39% │ 0x00007fe77921fbb9: mov $0x1,%ebp 0.02% 0.03% │ 0x00007fe77921fbbe: and 0x14(%r12,%r10,8),%ebp ;*iand │ ; - com.google.re2j.Inst::matchRune@28 (line 54) │ ; - com.google.re2j.Machine::step@308 (line 306) 0.01% │ 0x00007fe77921fbc3: test %ebp,%ebp │ 0x00007fe77921fbc5: je 0x00007fe779220a05 ;*ifeq │ ; - com.google.re2j.Inst::matchRune@29 (line 54) │ ; - com.google.re2j.Machine::step@308 (line 306) 0.00% 0.01% │ 0x00007fe77921fbcb: mov %edi,0x20(%rsp) 0.38% 0.41% │ 0x00007fe77921fbcf: vmovq %rbx,%xmm0 0.02% 0.01% │ 0x00007fe77921fbd4: mov %r9,%r13 │ 0x00007fe77921fbd7: mov %r10d,%edi 0.00% 0.01% │ 0x00007fe77921fbda: mov %r14d,0x8c(%rsp) 0.38% 0.40% │ 0x00007fe77921fbe2: mov %r11d,%ebx 0.02% 0.00% │ 0x00007fe77921fbe5: mov %r8d,0x84(%rsp) │ 0x00007fe77921fbed: movabs $0x76dd0c420,%r9 ; {oop(a {type array int}[63] )} 0.00% │ 0x00007fe77921fbf7: mov $0x1f,%eax 0.43% 0.18% │ 0x00007fe77921fbfc: mov $0x1f,%r8d 0.03% │ 0x00007fe77921fc02: xor %r10d,%r10d │ 0x00007fe77921fc05: mov $0x3f,%r11d │ 0x00007fe77921fc0b: mov %r10d,0x30(%rsp) 0.47% 0.19% │ 0x00007fe77921fc10: mov %r11d,%r14d 0.00% │ 0x00007fe77921fc13: jmpq 0x00007fe77921fd32 ↘ 0x00007fe77921fc18: cmp $0x6,%ecx 0x00007fe77921fc1b: jne 0x00007fe779220661 ;*tableswitch ; - com.google.re2j.Machine::step@120 (line 280) 0x00007fe77921fc21: mov 0x88(%rsp),%edi 0x00007fe77921fc28: cmp $0x2,%edi 0x00007fe77921fc2b: je 0x00007fe779220297 ;*aload ; - com.google.re2j.Machine::step@174 (line 287) 0x00007fe77921fc31: mov 0xc(%r12,%rdx,8),%eax ;*arraylength ; - com.google.re2j.Machine::step@179 (line 287) ; implicit exception: dispatches to 0x00007fe779220e39 .................................................................................................... 18.94% 18.56% <total for region 2> ....[Hottest Region 3].............................................................................. C2, level 4, com.google.re2j.Machine::step, version 503 (229 bytes) 0x00007fe77921fcc6: mov 0x40(%rsp),%rbx ;*iload ; - com.google.re2j.Machine::step@233 (line 291) 0x00007fe77921fccb: mov 0x8(%rsp),%rcx 0x00007fe77921fcd0: mov 0xc(%rcx),%ecx 0x00007fe77921fcd3: cmp %ecx,%r14d 0x00007fe77921fcd6: jge 0x00007fe77921ff15 ;*if_icmpge ; - com.google.re2j.Machine::step@250 (line 293) 0x00007fe77921fcdc: mov %r14d,%ecx 0x00007fe77921fcdf: jmpq 0x00007fe77921fe8c ;*if_icmpge ; - com.google.re2j.Machine::step@18 (line 264) 0.01% 0x00007fe77921fce4: mov 0x8(%rsp),%r10 0x00007fe77921fce9: mov %r12d,0xc(%r10) ;*getfield size ; - com.google.re2j.Machine::step@15 (line 264) 0.08% 0.06% 0x00007fe77921fced: add $0x70,%rsp 0.02% 0.02% 0x00007fe77921fcf1: pop %rbp 0.01% 0.00% 0x00007fe77921fcf2: test %eax,0x18b6c308(%rip) # 0x00007fe791d8c000 ; {poll_return} 0.00% 0x00007fe77921fcf8: retq 0x00007fe77921fcf9: nopl 0x0(%rax) 0.77% 1.03% ↗ 0x00007fe77921fd00: mov 0x30(%rsp),%r11d ; OopMap{r9=Oop rbx=NarrowOop rdi=NarrowOop rdx=NarrowOop r13=Oop xmm0=Oop [8]=Oop [24]=Oop [40]=Oop off=997} │ ;*goto │ ; - com.google.re2j.Unicode::simpleFold@40 (line 214) │ ; - com.google.re2j.Inst::matchRune@33 (line 55) │ ; - com.google.re2j.Machine::step@308 (line 306) 0.82% 0.71% │↗ 0x00007fe77921fd05: test %eax,0x18b6c2f5(%rip) # 0x00007fe791d8c000 ││ ;*goto ││ ; - com.google.re2j.Unicode::simpleFold@40 (line 214) ││ ; - com.google.re2j.Inst::matchRune@33 (line 55) ││ ; - com.google.re2j.Machine::step@308 (line 306) ││ ; {poll} 0.70% 0.58% ││ 0x00007fe77921fd0b: cmp %r8d,%r11d ╭││ 0x00007fe77921fd0e: jge 0x00007fe77921fd71 ;*if_icmpge │││ ; - com.google.re2j.Unicode::simpleFold@9 (line 207) │││ ; - com.google.re2j.Inst::matchRune@33 (line 55) │││ ; - com.google.re2j.Machine::step@308 (line 306) 0.44% 0.50% │││ 0x00007fe77921fd10: mov %r8d,%r10d 0.61% 0.79% │││ 0x00007fe77921fd13: mov %r8d,%r14d 0.79% 0.51% │││ 0x00007fe77921fd16: mov %r11d,0x30(%rsp) 0.56% 0.29% │││ 0x00007fe77921fd1b: sub %r11d,%r10d ;*isub │││ ; - com.google.re2j.Unicode::simpleFold@15 (line 208) │││ ; - com.google.re2j.Inst::matchRune@33 (line 55) │││ ; - com.google.re2j.Machine::step@308 (line 306) 0.52% 0.41% │││ 0x00007fe77921fd1e: mov %r10d,%eax 0.61% 0.68% │││ 0x00007fe77921fd21: sar $0x1f,%eax 0.78% 0.47% │││ 0x00007fe77921fd24: shr $0x1f,%eax 0.50% 0.20% │││ 0x00007fe77921fd27: add %r10d,%eax 0.49% 0.46% │││ 0x00007fe77921fd2a: sar %eax 0.72% 0.69% │││ 0x00007fe77921fd2c: mov %r11d,%r8d 0.75% 0.60% │││ 0x00007fe77921fd2f: add %eax,%r8d ;*idiv │││ ; - com.google.re2j.Unicode::simpleFold@17 (line 208) │││ ; - com.google.re2j.Inst::matchRune@33 (line 55) │││ ; - com.google.re2j.Machine::step@308 (line 306) 0.45% 0.19% │││ 0x00007fe77921fd32: cmp $0x3f,%r8d │││ 0x00007fe77921fd36: jae 0x00007fe779220541 0.56% 0.61% │││ 0x00007fe77921fd3c: movslq 0x30(%rsp),%r10 1.14% 0.99% │││ 0x00007fe77921fd41: movslq %eax,%r11 0.86% 0.80% │││ 0x00007fe77921fd44: add %r11,%r10 0.46% 0.86% │││ 0x00007fe77921fd47: mov 0x10(%r9,%r10,4),%ebp ;*aaload │││ ; - com.google.re2j.Unicode::simpleFold@24 (line 209) │││ ; - com.google.re2j.Inst::matchRune@33 (line 55) │││ ; - com.google.re2j.Machine::step@308 (line 306) 0.50% 0.51% │││ 0x00007fe77921fd4c: mov 0xc(%r12,%rbp,8),%r10d ; implicit exception: dispatches to 0x00007fe779220d55 1.49% 1.56% │││ 0x00007fe77921fd51: test %r10d,%r10d │││ 0x00007fe77921fd54: jbe 0x00007fe77922058d ;*iaload │││ ; - com.google.re2j.Unicode::simpleFold@26 (line 209) │││ ; - com.google.re2j.Inst::matchRune@33 (line 55) │││ ; - com.google.re2j.Machine::step@308 (line 306) 0.89% 1.26% │││ 0x00007fe77921fd5a: mov 0x10(%r12,%rbp,8),%r10d 0.56% 0.84% │││ 0x00007fe77921fd5f: cmp 0x20(%rsp),%r10d │╰│ 0x00007fe77921fd64: jge 0x00007fe77921fd00 ;*if_icmpge │ │ ; - com.google.re2j.Unicode::simpleFold@28 (line 209) │ │ ; - com.google.re2j.Inst::matchRune@33 (line 55) │ │ ; - com.google.re2j.Machine::step@308 (line 306) 0.08% 0.12% │ │ 0x00007fe77921fd66: mov %r8d,%r11d 0.02% 0.00% │ │ 0x00007fe77921fd69: inc %r11d ;*iadd │ │ ; - com.google.re2j.Unicode::simpleFold@33 (line 210) │ │ ; - com.google.re2j.Inst::matchRune@33 (line 55) │ │ ; - com.google.re2j.Machine::step@308 (line 306) 0.09% 0.22% │ │ 0x00007fe77921fd6c: mov %r14d,%r8d 0.00% 0.01% │ ╰ 0x00007fe77921fd6f: jmp 0x00007fe77921fd05 0.24% 0.32% ↘ 0x00007fe77921fd71: cmp $0x3f,%r11d 0x00007fe77921fd75: jge 0x00007fe779220a51 ;*if_icmpge ; - com.google.re2j.Unicode::simpleFold@48 (line 215) ; - com.google.re2j.Inst::matchRune@33 (line 55) ; - com.google.re2j.Machine::step@308 (line 306) 0x00007fe77921fd7b: cmp $0x3f,%r11d 0x00007fe77921fd7f: jae 0x00007fe77922070d 0.03% 0.04% 0x00007fe77921fd85: mov 0x10(%r9,%r11,4),%ebp ;*aaload ; - com.google.re2j.Unicode::simpleFold@55 (line 215) ; - com.google.re2j.Inst::matchRune@33 (line 55) ; - com.google.re2j.Machine::step@308 (line 306) 0.15% 0.22% 0x00007fe77921fd8a: mov 0xc(%r12,%rbp,8),%r10d ; implicit exception: dispatches to 0x00007fe779220e29 0.30% 0.29% 0x00007fe77921fd8f: test %r10d,%r10d 0x00007fe77921fd92: jbe 0x00007fe7792207a1 0.00% 0x00007fe77921fd98: mov 0x10(%r12,%rbp,8),%ebp ;*iaload ; - com.google.re2j.Unicode::simpleFold@57 (line 215) ; - com.google.re2j.Inst::matchRune@33 (line 55) ; - com.google.re2j.Machine::step@308 (line 306) 0.04% 0.02% 0x00007fe77921fd9d: cmp 0x20(%rsp),%ebp 0x00007fe77921fda1: je 0x00007fe779220a99 ;*if_icmpne ; - com.google.re2j.Unicode::simpleFold@59 (line 215) ; - com.google.re2j.Inst::matchRune@33 (line 55) ; - com.google.re2j.Machine::step@308 (line 306) 0.13% 0.15% 0x00007fe77921fda7: mov 0x20(%rsp),%r11d 0.24% 0.32% 0x00007fe77921fdac: cmp $0x7f,%r11d 0x00007fe77921fdb0: jg 0x00007fe779220ad1 ;*if_icmpgt ; - com.google.re2j.Unicode::toLower@3 (line 177) ; - com.google.re2j.Unicode::simpleFold@71 (line 223) ; - com.google.re2j.Inst::matchRune@33 (line 55) ; - com.google.re2j.Machine::step@308 (line 306) 0x00007fe77921fdb6: cmp $0x41,%r11d 0x00007fe77921fdba: jl 0x00007fe77922094d ;*if_icmpgt ; - com.google.re2j.Unicode::toLower@9 (line 178) ; - com.google.re2j.Unicode::simpleFold@71 (line 223) ; - com.google.re2j.Inst::matchRune@33 (line 55) ; - com.google.re2j.Machine::step@308 (line 306) 0.02% 0.01% 0x00007fe77921fdc0: cmp $0x5a,%r11d 0x00007fe77921fdc4: jg 0x00007fe77921fdd6 ;*if_icmpgt ; - com.google.re2j.Unicode::toLower@15 (line 178) ; - com.google.re2j.Unicode::simpleFold@71 (line 223) ; - com.google.re2j.Inst::matchRune@33 (line 55) ; - com.google.re2j.Machine::step@308 (line 306) 0.17% 0.21% 0x00007fe77921fdc6: mov %r11d,%r10d 0.27% 0.30% 0x00007fe77921fdc9: add $0x20,%r10d ;*iinc ; - com.google.re2j.Unicode::toLower@18 (line 179) ; - com.google.re2j.Unicode::simpleFold@71 (line 223) ; - com.google.re2j.Inst::matchRune@33 (line 55) ; - com.google.re2j.Machine::step@308 (line 306) 0x00007fe77921fdcd: cmp %r11d,%r10d 0x00007fe77921fdd0: jne 0x00007fe77921ffd4 ;*if_icmpeq ; - com.google.re2j.Unicode::simpleFold@77 (line 224) ; - com.google.re2j.Inst::matchRune@33 (line 55) ; - com.google.re2j.Machine::step@308 (line 306) 0x00007fe77921fdd6: cmp $0x61,%r11d .................................................................................................... 17.90% 17.89% <total for region 3> ....[Hottest Region 4].............................................................................. C2, level 4, com.google.re2j.Machine::add, version 491 (322 bytes) # parm4: rdi = int # parm5: [sp+0x70] = &apos;com/google/re2j/Machine$Thread&apos; (sp of caller) 0x00007fe779216480: mov 0x8(%rsi),%r10d ; {no_reloc} 0x00007fe779216484: shl $0x3,%r10 0x00007fe779216488: cmp %r10,%rax 0x00007fe77921648b: jne 0x00007fe779045e20 ; {runtime_call} 0x00007fe779216491: data16 xchg %ax,%ax 0x00007fe779216494: nopl 0x0(%rax,%rax,1) 0x00007fe77921649c: data16 data16 xchg %ax,%ax [Verified Entry Point] 0.81% 0.89% 0x00007fe7792164a0: mov %eax,-0x14000(%rsp) 0.10% 0.18% 0x00007fe7792164a7: push %rbp 0.54% 0.52% 0x00007fe7792164a8: sub $0x60,%rsp ;*synchronization entry ; - com.google.re2j.Machine::add@-1 (line 341) 0.36% 0.41% 0x00007fe7792164ac: mov %edi,0x28(%rsp) 0.09% 0.09% 0x00007fe7792164b0: mov %r9,0x20(%rsp) 0.50% 0.58% 0x00007fe7792164b5: mov %r8d,0x1c(%rsp) 0.28% 0.28% 0x00007fe7792164ba: mov %rsi,0x8(%rsp) 0.09% 0.03% 0x00007fe7792164bf: test %ecx,%ecx 0x00007fe7792164c1: je 0x00007fe779216735 ;*ifne ; - com.google.re2j.Machine::add@1 (line 341) 0.01% 0.02% 0x00007fe7792164c7: mov %rdx,0x40(%rsp) 0.46% 0.57% 0x00007fe7792164cc: mov 0x14(%rdx),%r9d ;*getfield sparse ; - com.google.re2j.Machine$Queue::contains@1 (line 48) ; - com.google.re2j.Machine::add@9 (line 344) ; implicit exception: dispatches to 0x00007fe779216bf1 0.36% 0.24% 0x00007fe7792164d0: mov 0xc(%r12,%r9,8),%edi ; implicit exception: dispatches to 0x00007fe779216c05 0.16% 0.14% 0x00007fe7792164d5: cmp %edi,%ecx 0x00007fe7792164d7: jae 0x00007fe7792165fd ;*iaload ; - com.google.re2j.Machine$Queue::contains@5 (line 48) ; - com.google.re2j.Machine::add@9 (line 344) 0.07% 0.03% 0x00007fe7792164dd: mov 0x10(%rdx),%ebx ;*getfield dense ; - com.google.re2j.Machine$Queue::contains@18 (line 52) ; - com.google.re2j.Machine::add@9 (line 344) 0.53% 0.50% 0x00007fe7792164e0: mov 0xc(%rdx),%r11d ;*getfield size ; - com.google.re2j.Machine$Queue::contains@9 (line 49) ; - com.google.re2j.Machine::add@9 (line 344) 0.20% 0.17% 0x00007fe7792164e4: lea (%r12,%r9,8),%r8 0.08% 0.07% 0x00007fe7792164e8: mov 0x10(%r8,%rcx,4),%ebp ;*iaload ; - com.google.re2j.Machine$Queue::contains@5 (line 48) ; - com.google.re2j.Machine::add@9 (line 344) 0.11% 0.11% 0x00007fe7792164ed: cmp %r11d,%ebp ╭ 0x00007fe7792164f0: jl 0x00007fe7792165c6 ;*invokevirtual contains │ ; - com.google.re2j.Machine::add@9 (line 344) 0.63% 0.54% │↗ 0x00007fe7792164f6: mov %r11d,%r10d 0.21% 0.24% ││ 0x00007fe7792164f9: inc %r10d 0.09% 0.05% ││ 0x00007fe7792164fc: mov %r10d,0xc(%rdx) ;*putfield size ││ ; - com.google.re2j.Machine$Queue::add@8 (line 59) ││ ; - com.google.re2j.Machine::add@20 (line 347) 0.05% 0.06% ││ 0x00007fe779216500: cmp %edi,%ecx ││ 0x00007fe779216502: jae 0x00007fe77921663d 0.52% 0.55% ││ 0x00007fe779216508: mov %r11d,0x10(%r8,%rcx,4) ;*iastore ││ ; - com.google.re2j.Machine$Queue::add@18 (line 60) ││ ; - com.google.re2j.Machine::add@20 (line 347) 0.19% 0.39% ││ 0x00007fe77921650d: mov 0xc(%r12,%rbx,8),%r10d ; implicit exception: dispatches to 0x00007fe779216c19 0.07% 0.10% ││ 0x00007fe779216512: cmp %r10d,%r11d ││ 0x00007fe779216515: jae 0x00007fe779216689 0.04% 0.04% ││ 0x00007fe77921651b: lea (%r12,%rbx,8),%r10 0.54% 0.50% ││ 0x00007fe77921651f: mov 0x10(%r10,%r11,4),%r13d ;*aaload ││ ; - com.google.re2j.Machine$Queue::add@24 (line 61) ││ ; - com.google.re2j.Machine::add@20 (line 347) 0.21% 0.35% ││ 0x00007fe779216524: test %r13d,%r13d ││ 0x00007fe779216527: je 0x00007fe77921675d ;*ifnonnull ││ ; - com.google.re2j.Machine$Queue::add@27 (line 62) ││ ; - com.google.re2j.Machine::add@20 (line 347) 0.07% 0.07% ││ 0x00007fe77921652d: mov %ecx,0xc(%r12,%r13,8) ;*putfield pc ││ ; - com.google.re2j.Machine$Queue::add@52 (line 66) ││ ; - com.google.re2j.Machine::add@20 (line 347) 0.60% 0.57% ││ 0x00007fe779216532: mov 0x14(%rsi),%r10d ;*getfield prog ││ ; - com.google.re2j.Machine::add@26 (line 348) 0.52% 0.47% ││ 0x00007fe779216536: mov %r12d,0x10(%r12,%r13,8) ;*putfield thread ││ ; - com.google.re2j.Machine$Queue::add@47 (line 65) ││ ; - com.google.re2j.Machine::add@20 (line 347) 0.34% 0.41% ││ 0x00007fe77921653b: mov 0x14(%r12,%r10,8),%ebp ;*getfield inst ││ ; - com.google.re2j.Prog::getInst@1 (line 29) ││ ; - com.google.re2j.Machine::add@30 (line 348) ││ ; implicit exception: dispatches to 0x00007fe779216c2d 0.07% 0.07% ││ 0x00007fe779216540: mov 0x8(%r12,%rbp,8),%r11d ; implicit exception: dispatches to 0x00007fe779216c41 0.09% 0.10% ││ 0x00007fe779216545: cmp $0xf8002f22,%r11d ; {metadata(&apos;java/util/ArrayList&apos;)} ││ 0x00007fe77921654c: jne 0x00007fe779216709 0.47% 0.53% ││ 0x00007fe779216552: lea (%r12,%rbp,8),%r10 ;*invokeinterface get ││ ; - com.google.re2j.Prog::getInst@5 (line 29) ││ ; - com.google.re2j.Machine::add@30 (line 348) 0.21% 0.16% ││ 0x00007fe779216556: mov 0x10(%r10),%ebp ;*getfield size ││ ; - java.util.ArrayList::rangeCheck@2 (line 652) ││ ; - java.util.ArrayList::get@2 (line 429) ││ ; - com.google.re2j.Prog::getInst@5 (line 29) ││ ; - com.google.re2j.Machine::add@30 (line 348) 0.10% 0.04% ││ 0x00007fe77921655a: cmp %ebp,%ecx ││ 0x00007fe77921655c: jge 0x00007fe7792167a5 ;*if_icmplt ││ ; - java.util.ArrayList::rangeCheck@5 (line 652) ││ ; - java.util.ArrayList::get@2 (line 429) ││ ; - com.google.re2j.Prog::getInst@5 (line 29) ││ ; - com.google.re2j.Machine::add@30 (line 348) 0.09% 0.10% ││ 0x00007fe779216562: mov 0x14(%r10),%ebp ;*getfield elementData ││ ; - java.util.ArrayList::elementData@1 (line 418) ││ ; - java.util.ArrayList::get@7 (line 431) ││ ; - com.google.re2j.Prog::getInst@5 (line 29) ││ ; - com.google.re2j.Machine::add@30 (line 348) 0.46% 0.41% ││ 0x00007fe779216566: mov 0xc(%r12,%rbp,8),%r11d ; implicit exception: dispatches to 0x00007fe779216c55 0.45% 0.43% ││ 0x00007fe77921656b: cmp %r11d,%ecx ││ 0x00007fe77921656e: jae 0x00007fe7792166cd 0.41% 0.30% ││ 0x00007fe779216574: lea (%r12,%rbp,8),%r10 0.04% 0.04% ││ 0x00007fe779216578: mov 0x10(%r10,%rcx,4),%ebp ;*aaload ││ ; - java.util.ArrayList::elementData@5 (line 418) ││ ; - java.util.ArrayList::get@7 (line 431) ││ ; - com.google.re2j.Prog::getInst@5 (line 29) ││ ; - com.google.re2j.Machine::add@30 (line 348) 0.37% 0.39% ││ 0x00007fe77921657d: mov 0x8(%r12,%rbp,8),%r10d ; implicit exception: dispatches to 0x00007fe779216c69 1.56% 1.34% ││ 0x00007fe779216582: cmp $0xf80197c3,%r10d ; {metadata(&apos;com/google/re2j/Inst&apos;)} ││ 0x00007fe779216589: jne 0x00007fe7792167f9 0.64% 0.50% ││ 0x00007fe77921658f: lea (%r12,%rbp,8),%r10 ;*checkcast ││ ; - com.google.re2j.Prog::getInst@10 (line 29) ││ ; - com.google.re2j.Machine::add@30 (line 348) 0.01% 0.01% ││ 0x00007fe779216593: mov %r10,0x38(%rsp) 0.15% 0.07% ││ 0x00007fe779216598: mov 0xc(%r10),%r8d ;*getfield op ││ ; - com.google.re2j.Machine::add@37 (line 349) 0.54% 0.36% ││ 0x00007fe77921659c: mov %r8d,%r11d 0.22% 0.21% ││ 0x00007fe77921659f: dec %r11d 0.43% 0.33% ││ 0x00007fe7792165a2: cmp $0xb,%r11d ││ 0x00007fe7792165a6: jae 0x00007fe7792166f9 ;*tableswitch ││ ; - com.google.re2j.Machine::add@40 (line 349) 0.63% 0.66% ││ 0x00007fe7792165ac: mov 0x10(%r10),%ecx ;*getfield out ││ ; - com.google.re2j.Machine::add@193 (line 369) 0.02% 0.01% ││ 0x00007fe7792165b0: mov 0x14(%r10),%r11d ;*getfield arg ││ ; - com.google.re2j.Machine::add@156 (line 363) 0.07% 0.08% ││ 0x00007fe7792165b4: movslq %r8d,%r8 0.01% 0.02% ││ 0x00007fe7792165b7: movabs $0x7fe779216420,%r10 ; {section_word} 0.74% 0.54% ││ 0x00007fe7792165c1: jmpq *-0x8(%r10,%r8,8) ;*tableswitch ││ ; - com.google.re2j.Machine::add@40 (line 349) 0.06% 0.06% ↘│ 0x00007fe7792165c6: mov 0xc(%r12,%rbx,8),%r10d ; implicit exception: dispatches to 0x00007fe779216d01 0.06% 0.01% │ 0x00007fe7792165cb: cmp %r10d,%ebp │ 0x00007fe7792165ce: jae 0x00007fe7792167e1 0.03% 0.02% │ 0x00007fe7792165d4: lea (%r12,%rbx,8),%r10 0.01% 0.00% │ 0x00007fe7792165d8: mov 0x10(%r10,%rbp,4),%r10d ;*aaload │ ; - com.google.re2j.Machine$Queue::contains@22 (line 52) │ ; - com.google.re2j.Machine::add@9 (line 344) 0.13% 0.09% │ 0x00007fe7792165dd: mov 0xc(%r12,%r10,8),%ebp ;*getfield pc │ ; - com.google.re2j.Machine$Queue::contains@29 (line 53) │ ; - com.google.re2j.Machine::add@9 (line 344) │ ; implicit exception: dispatches to 0x00007fe779216d21 0.17% 0.26% │ 0x00007fe7792165e2: cmp %ecx,%ebp ╰ 0x00007fe7792165e4: jne 0x00007fe7792164f6 ;*if_icmpne ; - com.google.re2j.Machine$Queue::contains@33 (line 53) ; - com.google.re2j.Machine::add@9 (line 344) 0x00007fe7792165ea: mov $0xffffff65,%esi 0x00007fe7792165ef: mov %ecx,0x2c(%rsp) 0x00007fe7792165f3: callq 0x00007fe7790051a0 ; OopMap{[112]=Oop [8]=Oop [32]=Oop [64]=Oop off=376} ;*if_icmpne .................................................................................................... 17.08% 16.34% <total for region 4> ....[Hottest Region 5].............................................................................. C2, level 4, com.google.re2j.Machine::add, version 491 (389 bytes) 0x00007fe7792168e9: mov %r10,(%rsp) 0x00007fe7792168ed: xchg %ax,%ax 0x00007fe7792168ef: callq 0x00007fe779046020 ; OopMap{off=1140} ;*invokespecial add ; - com.google.re2j.Machine::add@203 (line 369) ; {optimized virtual_call} ╭ 0x00007fe7792168f4: jmpq 0x00007fe779216a67 │ 0x00007fe7792168f9: mov 0x70(%rsp),%rax │╭ 0x00007fe7792168fe: jmpq 0x00007fe779216a67 ;*tableswitch ││ ; - com.google.re2j.Machine::add@40 (line 349) 1.56% 1.25% ││ 0x00007fe779216903: mov 0x1c(%rsp),%r8d ││ 0x00007fe779216908: mov 0x20(%rsp),%r9 0.06% ││ 0x00007fe77921690d: mov 0x28(%rsp),%edi 0.00% ││ 0x00007fe779216911: mov 0x70(%rsp),%r10 0.30% 0.30% ││ 0x00007fe779216916: mov %r10,(%rsp) ││ 0x00007fe77921691a: mov %rsi,%rbp 0.04% 0.00% ││ 0x00007fe77921691d: xchg %ax,%ax 0.01% 0.01% ││ 0x00007fe77921691f: callq 0x00007fe779046020 ; OopMap{rbp=Oop [32]=Oop [56]=Oop [64]=Oop off=1188} ││ ;*invokespecial add ││ ; - com.google.re2j.Machine::add@127 (line 358) ││ ; {optimized virtual_call} 0.02% 0.01% ││ 0x00007fe779216924: mov 0x38(%rsp),%r10 0.07% 0.13% ││ 0x00007fe779216929: mov 0x14(%r10),%ecx ;*getfield arg ││ ; - com.google.re2j.Machine::add@136 (line 359) 0.28% 0.43% ││ 0x00007fe77921692d: mov %rbp,%rsi ││ 0x00007fe779216930: mov 0x40(%rsp),%rdx ││ 0x00007fe779216935: mov 0x1c(%rsp),%r8d 0.06% 0.13% ││ 0x00007fe77921693a: mov 0x20(%rsp),%r9 0.34% 0.30% ││ 0x00007fe77921693f: mov 0x28(%rsp),%edi 0.01% 0.02% ││ 0x00007fe779216943: mov %rax,(%rsp) ││ 0x00007fe779216947: callq 0x00007fe779046020 ; OopMap{off=1228} ││ ;*invokespecial add ││ ; - com.google.re2j.Machine::add@146 (line 359) ││ ; {optimized virtual_call} 0.02% 0.02% ││╭ 0x00007fe77921694c: jmpq 0x00007fe779216a67 ;*aload │││ ; - com.google.re2j.Machine::add@293 (line 388) 1.82% 1.90% │││ 0x00007fe779216951: mov 0x38(%rsp),%r10 0.00% 0.01% │││ 0x00007fe779216956: shr $0x3,%r10 ;*putfield inst │││ ; - com.google.re2j.Machine::alloc@47 (line 151) │││ ; - com.google.re2j.Machine::add@301 (line 389) 0.00% │││ 0x00007fe77921695a: mov 0x70(%rsp),%rbx 0.01% │││ 0x00007fe77921695f: test %rbx,%rbx │││╭ 0x00007fe779216962: jne 0x00007fe779216a73 ;*ifnonnull ││││ ; - com.google.re2j.Machine::add@295 (line 388) 0.39% 0.40% ││││ 0x00007fe779216968: mov 0x20(%rsi),%ebp ;*getfield pool ││││ ; - com.google.re2j.Machine::alloc@1 (line 147) ││││ ; - com.google.re2j.Machine::add@301 (line 389) 0.01% 0.00% ││││ 0x00007fe77921696b: mov 0x8(%r12,%rbp,8),%r8d ; implicit exception: dispatches to 0x00007fe779216ca9 0.00% ││││ 0x00007fe779216970: cmp $0xf8002f22,%r8d ; {metadata(&apos;java/util/ArrayList&apos;)} ││││ 0x00007fe779216977: jne 0x00007fe779216ad9 0.01% 0.01% ││││ 0x00007fe77921697d: lea (%r12,%rbp,8),%r9 ;*invokeinterface size ││││ ; - com.google.re2j.Machine::alloc@4 (line 147) ││││ ; - com.google.re2j.Machine::add@301 (line 389) 0.36% 0.44% ││││ 0x00007fe779216981: mov 0x10(%r9),%ecx ;*getfield size ││││ ; - java.util.ArrayList::size@1 (line 278) ││││ ; - com.google.re2j.Machine::alloc@4 (line 147) ││││ ; - com.google.re2j.Machine::add@301 (line 389) ││││ 0x00007fe779216985: test %ecx,%ecx ││││ 0x00007fe779216987: jle 0x00007fe779216b3d ;*ifle ││││ ; - com.google.re2j.Machine::alloc@11 (line 148) ││││ ; - com.google.re2j.Machine::add@301 (line 389) ││││ 0x00007fe77921698d: mov %ecx,%r8d 0.01% 0.01% ││││ 0x00007fe779216990: dec %r8d ;*isub ││││ ; - com.google.re2j.Machine::alloc@20 (line 148) ││││ ; - com.google.re2j.Machine::add@301 (line 389) 0.41% 0.37% ││││ 0x00007fe779216993: cmp %ecx,%r8d ││││ 0x00007fe779216996: jge 0x00007fe779216b65 ;*if_icmplt ││││ ; - java.util.ArrayList::rangeCheck@5 (line 652) ││││ ; - java.util.ArrayList::remove@2 (line 492) ││││ ; - com.google.re2j.Machine::alloc@21 (line 149) ││││ ; - com.google.re2j.Machine::add@301 (line 389) ││││ 0x00007fe77921699c: incl 0xc(%r9) ;*putfield modCount ││││ ; - java.util.ArrayList::remove@12 (line 494) ││││ ; - com.google.re2j.Machine::alloc@21 (line 149) ││││ ; - com.google.re2j.Machine::add@301 (line 389) 0.40% 0.46% ││││ 0x00007fe7792169a0: mov 0x14(%r9),%ebp ;*getfield elementData ││││ ; - java.util.ArrayList::elementData@1 (line 418) ││││ ; - java.util.ArrayList::remove@17 (line 495) ││││ ; - com.google.re2j.Machine::alloc@21 (line 149) ││││ ; - com.google.re2j.Machine::add@301 (line 389) ││││ 0x00007fe7792169a4: mov 0xc(%r12,%rbp,8),%r11d ; implicit exception: dispatches to 0x00007fe779216cb9 0.01% ││││ 0x00007fe7792169a9: cmp %r11d,%r8d ││││ 0x00007fe7792169ac: jae 0x00007fe779216aae ;*aaload ││││ ; - java.util.ArrayList::elementData@5 (line 418) ││││ ; - java.util.ArrayList::remove@17 (line 495) ││││ ; - com.google.re2j.Machine::alloc@21 (line 149) ││││ ; - com.google.re2j.Machine::add@301 (line 389) 0.01% 0.00% ││││ 0x00007fe7792169b2: mov %r8d,0x10(%r9) ;*putfield size ││││ ; - java.util.ArrayList::remove@62 (line 501) ││││ ; - com.google.re2j.Machine::alloc@21 (line 149) ││││ ; - com.google.re2j.Machine::add@301 (line 389) 0.43% 0.39% ││││ 0x00007fe7792169b6: lea (%r12,%rbp,8),%r11 0.00% ││││ 0x00007fe7792169ba: mov 0xc(%r11,%rcx,4),%ebp ;*aaload ││││ ; - java.util.ArrayList::elementData@5 (line 418) ││││ ; - java.util.ArrayList::remove@17 (line 495) ││││ ; - com.google.re2j.Machine::alloc@21 (line 149) ││││ ; - com.google.re2j.Machine::add@301 (line 389) 0.00% 0.00% ││││ 0x00007fe7792169bf: mov %r12d,0xc(%r11,%rcx,4) ;*aastore ││││ ; - java.util.ArrayList::remove@66 (line 501) ││││ ; - com.google.re2j.Machine::alloc@21 (line 149) ││││ ; - com.google.re2j.Machine::add@301 (line 389) 0.02% 0.01% ││││ 0x00007fe7792169c4: mov 0x8(%r12,%rbp,8),%r8d ; implicit exception: dispatches to 0x00007fe779216ccd 0.51% 0.27% ││││ 0x00007fe7792169c9: cmp $0xf8019b16,%r8d ; {metadata(&apos;com/google/re2j/Machine$Thread&apos;)} ││││ 0x00007fe7792169d0: jne 0x00007fe779216bdd 0.00% 0.00% ││││ 0x00007fe7792169d6: lea (%r12,%rbp,8),%rbx ;*checkcast ││││ ; - com.google.re2j.Machine::alloc@26 (line 149) ││││ ; - com.google.re2j.Machine::add@301 (line 389) 0.00% ││││ 0x00007fe7792169da: mov %r10d,0x10(%rbx) 0.01% 0.01% ││││ 0x00007fe7792169de: mov %rbx,%r10 0.34% 0.20% ││││ 0x00007fe7792169e1: shr $0x9,%r10 0.01% ││││ 0x00007fe7792169e5: movabs $0x7fe78a794000,%r11 ││││ 0x00007fe7792169ef: mov %r12b,(%r11,%r10,1) ;*aload ││││ ; - com.google.re2j.Machine::add@316 (line 393) 0.05% 0.03% ││││ ↗ 0x00007fe7792169f3: mov 0x20(%rsp),%rdi 0.34% 0.20% ││││ │ 0x00007fe7792169f8: mov 0xc(%rdi),%r10d ;*arraylength ││││ │ ; - com.google.re2j.Machine::add@318 (line 393) ││││ │ ; implicit exception: dispatches to 0x00007fe779216c99 0.02% 0.02% ││││ │ 0x00007fe7792169fc: test %r10d,%r10d ││││ │ 0x00007fe7792169ff: jle 0x00007fe779216b1b ;*ifle ││││ │ ; - com.google.re2j.Machine::add@319 (line 393) 0.01% 0.01% ││││ │ 0x00007fe779216a05: mov 0xc(%rbx),%r11d ;*getfield cap ││││ │ ; - com.google.re2j.Machine::add@324 (line 393) 0.02% 0.00% ││││ │ 0x00007fe779216a09: lea (%r12,%r13,8),%rbp ;*aaload ││││ │ ; - com.google.re2j.Machine$Queue::add@24 (line 61) ││││ │ ; - com.google.re2j.Machine::add@20 (line 347) 0.40% 0.23% ││││ │ 0x00007fe779216a0d: mov %r11,%r8 0.01% 0.01% ││││ │ 0x00007fe779216a10: shl $0x3,%r8 ││││ │ 0x00007fe779216a14: cmp %rdi,%r8 ││││╭│ 0x00007fe779216a17: je 0x00007fe779216a44 ;*if_acmpeq ││││││ ; - com.google.re2j.Machine::add@329 (line 393) 0.02% 0.01% ││││││ 0x00007fe779216a19: mov 0xc(%r12,%r11,8),%r8d ; implicit exception: dispatches to 0x00007fe779216ce9 0.55% 0.37% ││││││ 0x00007fe779216a1e: lea (%r12,%r11,8),%rcx ;*getfield cap ││││││ ; - com.google.re2j.Machine::add@324 (line 393) 0.00% ││││││ 0x00007fe779216a22: cmp %r10d,%r8d ││││││ 0x00007fe779216a25: jb 0x00007fe779216aed 0.01% 0.01% ││││││ 0x00007fe779216a2b: lea 0x10(%r12,%r11,8),%rsi 0.00% ││││││ 0x00007fe779216a30: add $0x10,%rdi 0.47% 0.24% ││││││ 0x00007fe779216a34: movslq %r10d,%rdx 0.00% ││││││ 0x00007fe779216a37: movabs $0x7fe779052640,%r10 0.02% 0.02% ││││││ 0x00007fe779216a41: callq *%r10 ;*aload ││││││ ; - com.google.re2j.Machine::add@347 (line 396) 0.01% ││││↘│ 0x00007fe779216a44: mov %rbp,%r10 0.04% 0.04% ││││ │ 0x00007fe779216a47: mov %rbx,%r8 0.02% 0.03% ││││ │ 0x00007fe779216a4a: shr $0x3,%r8 0.44% 0.73% ││││ │ 0x00007fe779216a4e: mov %r8d,0x10(%r12,%r13,8) ││││ │ 0x00007fe779216a53: shr $0x9,%r10 0.04% 0.04% ││││ │ 0x00007fe779216a57: movabs $0x7fe78a794000,%r11 0.01% 0.01% ││││ │ 0x00007fe779216a61: mov %r12b,(%r11,%r10,1) ;*putfield thread ││││ │ ; - com.google.re2j.Machine::add@351 (line 396) 0.45% 0.54% ││││ │ 0x00007fe779216a65: xor %eax,%eax ;*synchronization entry ││││ │ ; - com.google.re2j.Machine::add@-1 (line 341) 0.39% 0.54% ↘↘↘│ │ 0x00007fe779216a67: add $0x60,%rsp 0.02% 0.05% │ │ 0x00007fe779216a6b: pop %rbp 0.37% 0.30% │ │ 0x00007fe779216a6c: test %eax,0x18b7558e(%rip) # 0x00007fe791d8c000 │ │ ; {poll_return} 0.38% 0.36% │ │ 0x00007fe779216a72: retq 0.01% 0.01% ↘ │ 0x00007fe779216a73: mov %r10d,0x10(%rbx) │ 0x00007fe779216a77: mov %rbx,%r10 │ 0x00007fe779216a7a: shr $0x9,%r10 │ 0x00007fe779216a7e: movabs $0x7fe78a794000,%r11 0.02% 0.02% │ 0x00007fe779216a88: mov %r12b,(%r11,%r10,1) ;*putfield inst │ ; - com.google.re2j.Machine::add@313 (line 391) ╰ 0x00007fe779216a8c: jmpq 0x00007fe7792169f3 ;*tableswitch ; - com.google.re2j.Machine::add@40 (line 349) 0x00007fe779216a91: mov 0x1c(%rsp),%r8d 0x00007fe779216a96: mov 0x20(%rsp),%r9 0x00007fe779216a9b: mov %r10d,%edi 0x00007fe779216a9e: mov 0x70(%rsp),%r10 0x00007fe779216aa3: mov %r10,(%rsp) 0x00007fe779216aa7: callq 0x00007fe779046020 ; OopMap{off=1580} ;*invokespecial add .................................................................................................... 11.76% 10.95% <total for region 5> ....[Hottest Regions]............................................................................... 20.89% 24.90% C2, level 4 com.google.re2j.Machine::step, version 503 (307 bytes) 18.94% 18.56% C2, level 4 com.google.re2j.Machine::step, version 503 (465 bytes) 17.90% 17.89% C2, level 4 com.google.re2j.Machine::step, version 503 (229 bytes) 17.08% 16.34% C2, level 4 com.google.re2j.Machine::add, version 491 (322 bytes) 11.76% 10.95% C2, level 4 com.google.re2j.Machine::add, version 491 (389 bytes) 4.25% 4.49% C2, level 4 com.google.re2j.Machine::match, version 545 (784 bytes) 3.35% 1.56% runtime stub StubRoutines::jint_disjoint_arraycopy (128 bytes) 0.65% 0.40% C2, level 4 com.google.re2j.Machine::step, version 503 (72 bytes) 0.53% 0.52% [kernel.kallsyms] [unknown] (0 bytes) 0.38% 0.36% C2, level 4 com.google.re2j.Machine::match, version 545 (67 bytes) 0.38% 0.46% C2, level 4 com.google.re2j.Machine::step, version 503 (11 bytes) 0.18% 0.22% C2, level 4 com.google.re2j.Machine::step, version 503 (40 bytes) 0.16% 0.03% C2, level 4 com.google.re2j.Machine::init, version 560 (83 bytes) 0.15% 0.03% [kernel.kallsyms] [unknown] (44 bytes) 0.13% 0.03% [kernel.kallsyms] [unknown] (39 bytes) 0.12% 0.03% [kernel.kallsyms] [unknown] (27 bytes) 0.11% 0.02% [kernel.kallsyms] [unknown] (45 bytes) 0.09% 0.19% libjvm.so _ZN13RelocIterator10initializeEP7nmethodPhS2_ (102 bytes) 0.09% 0.07% C2, level 4 com.google.re2j.Machine::step, version 503 (57 bytes) 0.08% 0.03% [kernel.kallsyms] [unknown] (29 bytes) 2.78% 2.91% <...other 542 warm regions...> .................................................................................................... 100.00% 100.00% <totals> ....[Hottest Methods (after inlining)].............................................................. 59.04% 62.54% C2, level 4 com.google.re2j.Machine::step, version 503 28.84% 27.29% C2, level 4 com.google.re2j.Machine::add, version 491 4.67% 4.89% C2, level 4 com.google.re2j.Machine::match, version 545 3.35% 1.56% runtime stub StubRoutines::jint_disjoint_arraycopy 2.39% 1.95% [kernel.kallsyms] [unknown] 0.27% 0.07% C2, level 4 com.google.re2j.Machine::init, version 560 0.10% 0.20% libjvm.so _ZN13RelocIterator10initializeEP7nmethodPhS2_ 0.10% 0.06% C2, level 4 com.google.re2j.Matcher::find, version 572 0.08% 0.06% hsdis-amd64.so [unknown] 0.08% 0.19% libc-2.26.so vfprintf 0.06% 0.09% libjvm.so _ZN10fileStream5writeEPKcm 0.05% 0.06% libc-2.26.so __strlen_avx2 0.04% 0.03% C2, level 4 com.github.arnaudroger.re2j.Re2jFindRegex::testExp2, version 588 0.04% 0.01% libc-2.26.so _IO_fflush 0.03% 0.09% libjvm.so _ZN12outputStream15update_positionEPKcm 0.03% 0.04% libjvm.so _ZN13xmlTextStream5writeEPKcm 0.03% 0.01% libpthread-2.26.so __pthread_getspecific 0.02% 0.01% libc-2.26.so __strchr_avx2 0.02% 0.03% libc-2.26.so _IO_fwrite 0.02% 0.00% C2, level 4 java.util.Collections::shuffle, version 587 0.73% 0.54% <...other 101 warm methods...> .................................................................................................... 100.00% 99.74% <totals> ....[Distribution by Source]........................................................................ 93.01% 94.91% C2, level 4 3.36% 1.56% runtime stub 2.39% 1.95% [kernel.kallsyms] 0.61% 0.88% libjvm.so 0.38% 0.57% libc-2.26.so 0.08% 0.06% hsdis-amd64.so 0.08% 0.05% libpthread-2.26.so 0.03% 0.01% C1, level 3 0.02% [vdso] 0.01% 0.02% interpreter 0.01% Unknown, level 0 0.00% libjava.so 0.00% perf-10704.map .................................................................................................... 100.00% 100.00% <totals> # Run complete. Total time: 00:00:45 Benchmark Mode Cnt Score Error Units Re2jFindRegex.testExp2 thrpt 20 2575.024 ± 68.791 ops/s Re2jFindRegex.testExp2:·asm thrpt NaN ---
86.428004
182
0.416152
a65ffb549d4a9dd793a3b52307a77f70efdce25d
4,588
asm
Assembly
scripts/RocketHideoutB4F.asm
opiter09/ASM-Machina
75d8e457b3e82cc7a99b8e70ada643ab02863ada
[ "CC0-1.0" ]
1
2022-02-15T00:19:44.000Z
2022-02-15T00:19:44.000Z
scripts/RocketHideoutB4F.asm
opiter09/ASM-Machina
75d8e457b3e82cc7a99b8e70ada643ab02863ada
[ "CC0-1.0" ]
null
null
null
scripts/RocketHideoutB4F.asm
opiter09/ASM-Machina
75d8e457b3e82cc7a99b8e70ada643ab02863ada
[ "CC0-1.0" ]
null
null
null
RocketHideoutB4F_Script: call RocketHideout4Script_45473 call EnableAutoTextBoxDrawing ld hl, RocketHideout4TrainerHeaders ld de, RocketHideoutB4F_ScriptPointers ld a, [wRocketHideoutB4FCurScript] call ExecuteCurMapScriptInTable ld [wRocketHideoutB4FCurScript], a ret RocketHideout4Script_45473: ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z CheckEvent EVENT_ROCKET_HIDEOUT_4_DOOR_UNLOCKED jr nz, .asm_45496 CheckBothEventsSet EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_0, EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_1, 1 jr z, .asm_4548c ld a, $2d jr .asm_45498 .asm_4548c ld a, SFX_GO_INSIDE call PlaySound SetEvent EVENT_ROCKET_HIDEOUT_4_DOOR_UNLOCKED .asm_45496 ld a, $e .asm_45498 ld [wNewTileBlockID], a lb bc, 5, 12 predef_jump ReplaceTileBlock RocketHideout4Script_454a3: xor a ld [wJoyIgnore], a ld [wRocketHideoutB4FCurScript], a ld [wCurMapScript], a ret RocketHideoutB4F_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle dw RocketHideout4Script3 RocketHideout4Script3: ld a, [wIsInBattle] cp $ff jp z, RocketHideout4Script_454a3 call UpdateSprites ld a, $f0 ld [wJoyIgnore], a SetEvent EVENT_BEAT_ROCKET_HIDEOUT_GIOVANNI ld a, $a ldh [hSpriteIndexOrTextID], a call DisplayTextID call GBFadeOutToBlack ld a, HS_ROCKET_HIDEOUT_B4F_GIOVANNI ld [wMissableObjectIndex], a predef HideObject ld a, HS_ROCKET_HIDEOUT_B4F_ITEM_4 ld [wMissableObjectIndex], a predef ShowObject call UpdateSprites call GBFadeInFromBlack xor a ld [wJoyIgnore], a ld hl, wCurrentMapScriptFlags set 5, [hl] ld a, $0 ld [wRocketHideoutB4FCurScript], a ld [wCurMapScript], a ret RocketHideoutB4F_TextPointers: dw RocketHideout4Text1 dw RocketHideout4Text2 dw RocketHideout4Text3 dw RocketHideout4Text4 dw PickUpItemText dw PickUpItemText dw PickUpItemText dw PickUpItemText dw PickUpItemText dw RocketHideout4Text10 RocketHideout4TrainerHeaders: def_trainers 2 RocketHideout4TrainerHeader0: trainer EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_0, 0, RocketHideout4BattleText2, RocketHideout4EndBattleText2, RocketHideout4AfterBattleText2 RocketHideout4TrainerHeader1: trainer EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_1, 0, RocketHideout4BattleText3, RocketHideout4EndBattleText3, RocketHideout4AfterBattleText3 RocketHideout4TrainerHeader2: trainer EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_2, 1, RocketHideout4BattleText4, RocketHideout4EndBattleText4, RocketHideout4AfterBattleText4 db -1 ; end RocketHideout4Text1: text_asm CheckEvent EVENT_BEAT_ROCKET_HIDEOUT_GIOVANNI jp nz, .asm_545571 ld hl, RocketHideout4Text_4557a call PrintText ld hl, wd72d set 6, [hl] set 7, [hl] ld hl, RocketHideout4Text_4557f ld de, RocketHideout4Text_4557f call SaveEndBattleTextPointers ldh a, [hSpriteIndex] ld [wSpriteIndex], a call EngageMapTrainer call InitBattleEnemyParameters xor a ldh [hJoyHeld], a ld a, $3 ld [wRocketHideoutB4FCurScript], a ld [wCurMapScript], a jr .asm_209f0 .asm_545571 ld hl, RocketHideout4Text10 call PrintText .asm_209f0 jp TextScriptEnd RocketHideout4Text_4557a: text_far _RocketHideout4Text_4557a text_end RocketHideout4Text_4557f: text_far _RocketHideout4Text_4557f text_end RocketHideout4Text10: text_far _RocketHideout4Text_45584 text_end RocketHideout4Text2: text_asm ld hl, RocketHideout4TrainerHeader0 call TalkToTrainer jp TextScriptEnd RocketHideout4BattleText2: text_far _RocketHideout4BattleText2 text_end RocketHideout4EndBattleText2: text_far _RocketHideout4EndBattleText2 text_end RocketHideout4AfterBattleText2: text_far _RocketHide4AfterBattleText2 text_end RocketHideout4Text3: text_asm ld hl, RocketHideout4TrainerHeader1 call TalkToTrainer jp TextScriptEnd RocketHideout4BattleText3: text_far _RocketHideout4BattleText3 text_end RocketHideout4EndBattleText3: text_far _RocketHideout4EndBattleText3 text_end RocketHideout4AfterBattleText3: text_far _RocketHide4AfterBattleText3 text_end RocketHideout4Text4: text_asm ld hl, RocketHideout4TrainerHeader2 call TalkToTrainer jp TextScriptEnd RocketHideout4BattleText4: text_far _RocketHideout4BattleText4 text_end RocketHideout4EndBattleText4: text_far _RocketHideout4EndBattleText4 text_end RocketHideout4AfterBattleText4: text_asm ld hl, RocketHideout4Text_455ec call PrintText CheckAndSetEvent EVENT_ROCKET_DROPPED_LIFT_KEY jr nz, .asm_455e9 ld a, HS_ROCKET_HIDEOUT_B4F_ITEM_5 ld [wMissableObjectIndex], a predef ShowObject .asm_455e9 jp TextScriptEnd RocketHideout4Text_455ec: text_far _RocketHideout4Text_455ec text_end
22.712871
138
0.845466
3e4b8c842bb0078da2d366ae8280e5e67c045c51
5,735
asm
Assembly
engine/events/kurt.asm
AtmaBuster/pokeplat-gen2
fa83b2e75575949b8f72cb2c48f7a1042e97f70f
[ "blessing" ]
6
2021-06-19T06:41:19.000Z
2022-02-15T17:12:33.000Z
engine/events/kurt.asm
AtmaBuster/pokeplat-gen2-old
01e42c55db5408d72d89133dc84a46c699d849ad
[ "blessing" ]
null
null
null
engine/events/kurt.asm
AtmaBuster/pokeplat-gen2-old
01e42c55db5408d72d89133dc84a46c699d849ad
[ "blessing" ]
3
2021-01-15T18:45:40.000Z
2021-10-16T03:35:27.000Z
Kurt_PrintTextWhichApricorn: ld hl, .Text call PrintText ret .Text: ; Which APRICORN should I use? text_far _WhichApricornText text_end Kurt_PrintTextHowMany: ld hl, .Text call PrintText ret .Text: ; How many should I make? text_far _HowManyShouldIMakeText text_end SelectApricornForKurt: call LoadStandardMenuHeader ld c, $1 xor a ld [wMenuScrollPosition], a ld [wKurtApricornQuantity], a .loop push bc call Kurt_PrintTextWhichApricorn pop bc ld a, c ld [wMenuSelection], a call Kurt_SelectApricorn ld a, c ld [wScriptVar], a and a jr z, .done ld [wCurItem], a ld a, [wMenuCursorY] ld c, a push bc call Kurt_PrintTextHowMany call Kurt_SelectQuantity pop bc jr nc, .loop ld a, [wItemQuantityChangeBuffer] ld [wKurtApricornQuantity], a call Kurt_GiveUpSelectedQuantityOfSelectedApricorn .done call ExitMenu ret Kurt_SelectApricorn: farcall FindApricornsInBag jr c, .nope ld hl, .MenuHeader call CopyMenuHeader ld a, [wMenuSelection] ld [wMenuCursorBuffer], a xor a ldh [hBGMapMode], a call InitScrollingMenu call UpdateSprites call ScrollingMenu ld a, [wMenuJoypad] cp B_BUTTON jr z, .nope ld a, [wMenuSelection] cp -1 jr nz, .done .nope xor a ; FALSE .done ld c, a ret .MenuHeader: db MENU_BACKUP_TILES ; flags menu_coords 1, 1, 13, 10 dw .MenuData db 1 ; default option db 0 ; XXX .MenuData: db SCROLLINGMENU_DISPLAY_ARROWS ; flags db 4, 7 ; rows, columns db SCROLLINGMENU_ITEMS_NORMAL ; item format dbw 0, wBuffer1 dba .Name dba .Quantity dba NULL .Name: ld a, [wMenuSelection] and a ret z farcall PlaceMenuItemName ret .Quantity: ld a, [wMenuSelection] ld [wCurItem], a call Kurt_GetQuantityOfApricorn ret z ld a, [wItemQuantityChangeBuffer] ld [wMenuSelectionQuantity], a farcall PlaceMenuItemQuantity ret Kurt_SelectQuantity: ld a, [wCurItem] ld [wMenuSelection], a call Kurt_GetQuantityOfApricorn jr z, .done ld a, [wItemQuantityChangeBuffer] ld [wItemQuantityBuffer], a ld a, $1 ld [wItemQuantityChangeBuffer], a ld hl, .MenuHeader call LoadMenuHeader .loop xor a ldh [hBGMapMode], a call MenuBox call UpdateSprites call .PlaceApricornName call PlaceApricornQuantity call ApplyTilemap farcall Kurt_SelectQuantity_InterpretJoypad jr nc, .loop push bc call PlayClickSFX pop bc ld a, b cp -1 jr z, .done ld a, [wItemQuantityChangeBuffer] ld [wItemQuantityChangeBuffer], a ; What is the point of this operation? scf .done call CloseWindow ret .MenuHeader: db MENU_BACKUP_TILES ; flags menu_coords 6, 9, SCREEN_WIDTH - 1, 12 dw NULL db -1 ; default option db 0 .PlaceApricornName: call MenuBoxCoord2Tile ld de, SCREEN_WIDTH + 1 add hl, de ld d, h ld e, l farcall PlaceMenuItemName ret PlaceApricornQuantity: call MenuBoxCoord2Tile ld de, 2 * SCREEN_WIDTH + 10 add hl, de ld [hl], "×" inc hl ld de, wItemQuantityChangeBuffer lb bc, PRINTNUM_LEADINGZEROS | 1, 2 jp PrintNum Kurt_GetQuantityOfApricorn: push bc ld hl, wNumBerries ld a, [wCurItem] ld c, a ld b, $0 .loop inc hl ld a, [hli] cp -1 jr z, .done cp c jr nz, .loop ld a, [hl] add b ld b, a jr nc, .loop ld b, -1 .done ld a, b sub 99 jr c, .done2 ld b, 99 .done2 ld a, b ld [wItemQuantityChangeBuffer], a and a pop bc ret Kurt_GiveUpSelectedQuantityOfSelectedApricorn: ; Get the quantity of Apricorns of type [wCurItem] ; in the bag. Compatible with multiple stacks. ; Initialize the search. push de push bc ld hl, wNumBerries ld a, [wCurItem] ld c, a ld e, $0 xor a ld [wCurItemQuantity], a ld a, -1 ld [wApricorns], a ; Search for [wCurItem] in the bag. .loop1 ; Increase the total count. ld a, [wCurItemQuantity] inc a ld [wCurItemQuantity], a ; Get the index of the next item. inc hl ld a, [hli] ; If we've reached the end of the pocket, break. cp -1 jr z, .okay1 ; If we haven't found what we're looking for, continue. cp c jr nz, .loop1 ; Increment the result counter and store the bag index of the match. ld d, $0 push hl ld hl, wApricorns add hl, de inc e ld a, [wCurItemQuantity] dec a ld [hli], a ld a, -1 ld [hl], a pop hl jr .loop1 .okay1 ; How many stacks have we found? ld a, e and a jr z, .done dec a jr z, .OnlyOne ld hl, wApricorns .loop2 ld a, [hl] ld c, a push hl .loop3 inc hl ld a, [hl] cp -1 jr z, .okay2 ld b, a ld a, c call Kurt_GetAddressOfApricornQuantity ld e, a ld a, b call Kurt_GetAddressOfApricornQuantity sub e jr z, .equal jr c, .less jr .loop3 .equal ld a, c sub b jr nc, .loop3 .less ld a, c ld c, b ld [hl], a ld a, c pop hl ld [hl], a push hl jr .loop3 .okay2 pop hl inc hl ld a, [hl] cp -1 jr nz, .loop2 .OnlyOne: ld hl, wApricorns .loop4 ld a, [hl] cp -1 jr z, .done push hl ld [wCurItemQuantity], a call Kurt_GetRidOfItem pop hl ld a, [wItemQuantityChangeBuffer] and a jr z, .done push hl ld a, [hli] ld c, a .loop5 ld a, [hli] cp -1 jr z, .okay3 cp c jr c, .loop5 dec a dec hl ld [hli], a jr .loop5 .okay3 pop hl inc hl jr .loop4 .done ld a, [wItemQuantityChangeBuffer] and a pop bc pop de ret Kurt_GetAddressOfApricornQuantity: push hl push bc ld hl, wNumBerries inc hl ld c, a ld b, $0 add hl, bc add hl, bc inc hl ld a, [hl] pop bc pop hl ret Kurt_GetRidOfItem: push bc ld hl, wNumBerries ld a, [wCurItemQuantity] ld c, a ld b, $0 inc hl add hl, bc add hl, bc ld a, [wCurItem] ld c, a ld a, [hli] cp -1 jr z, .done cp c jr nz, .done ld a, [wItemQuantityChangeBuffer] ld c, a ld a, [hl] sub c ld b, c jr nc, .okay add c ld b, a .okay push bc ld hl, wNumBerries ld a, b ld [wItemQuantityChangeBuffer], a call TossItem pop bc ld a, c sub b .done ld [wItemQuantityChangeBuffer], a pop bc ret
14.445844
73
0.69939
5166fa9cd6bf3e3ec2b89102b5ca7ff2a61600f9
332
asm
Assembly
programs/oeis/045/A045889.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/045/A045889.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/045/A045889.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A045889: Partial sums of A045618. ; 1,7,30,102,303,825,2116,5200,12381,28779,65658,147594,327835,721069,1573056,3408084,7340265,15728895,33554710,71303470,150995271,318767457,671089020,1409286552,2952790453,6174015955,12884902386 add $0,3 lpb $0 add $1,$0 mul $1,2 add $2,2 sub $1,$2 add $2,$0 sub $0,1 lpe mov $0,$1
23.714286
195
0.725904
8a32000e27b13391d63f26944476b12bdd88630c
247
asm
Assembly
pwnlib/shellcraft/templates/mips/linux/getpgid.asm
zaratec/pwntools
8793decd1c9b8c822e3db6c27b9cbf6e8cddfeba
[ "MIT" ]
5
2018-05-15T13:00:56.000Z
2020-02-09T14:29:00.000Z
pwnlib/shellcraft/templates/mips/linux/getpgid.asm
FDlucifer/binjitsu
999ad632004bfc3e623eead20eb11de98fc1f4dd
[ "MIT" ]
null
null
null
pwnlib/shellcraft/templates/mips/linux/getpgid.asm
FDlucifer/binjitsu
999ad632004bfc3e623eead20eb11de98fc1f4dd
[ "MIT" ]
6
2017-09-07T02:31:11.000Z
2021-07-05T16:59:18.000Z
<% from pwnlib.shellcraft.mips.linux import syscall %> <%page args="pid"/> <%docstring> Invokes the syscall getpgid. See 'man 2 getpgid' for more information. Arguments: pid(pid_t): pid </%docstring> ${syscall('SYS_getpgid', pid)}
17.642857
71
0.680162
29662e081694a93600d67442bff4ae64538b3e7e
292
asm
Assembly
programs/oeis/021/A021433.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/021/A021433.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/021/A021433.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A021433: Decimal expansion of 1/429. ; 0,0,2,3,3,1,0,0,2,3,3,1,0,0,2,3,3,1,0,0,2,3,3,1,0,0,2,3,3,1,0,0,2,3,3,1,0,0,2,3,3,1,0,0,2,3,3,1,0,0,2,3,3,1,0,0,2,3,3,1,0,0,2,3,3,1,0,0,2,3,3,1,0,0,2,3,3,1,0,0,2,3,3,1,0,0,2,3,3,1,0,0,2,3,3,1,0,0,2 seq $0,21147 ; Decimal expansion of 1/143. div $0,3
48.666667
199
0.561644
e4d55a254ebca3f2c5563872f88676aa13e79a1d
658
asm
Assembly
Appl/EduApps/Fontmgck/ASMTOOLS/asmtoolsManager.asm
steakknife/pcgeos
95edd7fad36df400aba9bab1d56e154fc126044a
[ "Apache-2.0" ]
504
2018-11-18T03:35:53.000Z
2022-03-29T01:02:51.000Z
Appl/EduApps/Fontmgck/ASMTOOLS/asmtoolsManager.asm
steakknife/pcgeos
95edd7fad36df400aba9bab1d56e154fc126044a
[ "Apache-2.0" ]
96
2018-11-19T21:06:50.000Z
2022-03-06T10:26:48.000Z
Appl/EduApps/Fontmgck/ASMTOOLS/asmtoolsManager.asm
steakknife/pcgeos
95edd7fad36df400aba9bab1d56e154fc126044a
[ "Apache-2.0" ]
73
2018-11-19T20:46:53.000Z
2022-03-29T00:59:26.000Z
include geos.def ; standard macros include resource.def ; idata/udata, ProcCallFixedOrMovable etc. include gstring.def ; public routines defined in this module global MY_GRMAPCOLORINDEX:far SetGeosConvention ; set calling convention ASM_TEXT segment resource MY_GRMAPCOLORINDEX proc far _gstate:word, _col:word uses bx,di .enter mov di,_gstate mov ah,{byte}_col call GrMapColorIndex mov ah,bl mov dl,bh mov dh,{byte}_col .leave ret MY_GRMAPCOLORINDEX endp ASM_TEXT ends
23.5
66
0.589666
292f9099852256697743c81e12eb35bc7ac9e3af
2,900
asm
Assembly
exe/outldata.asm
DigitalMars/optlink
493de158282046641ef2a3a60a88e25e26d88ec4
[ "BSL-1.0" ]
28
2015-02-03T01:38:24.000Z
2022-03-23T05:48:24.000Z
exe/outldata.asm
DigitalMars/optlink
493de158282046641ef2a3a60a88e25e26d88ec4
[ "BSL-1.0" ]
20
2015-01-02T14:51:20.000Z
2021-01-09T21:37:19.000Z
exe/outldata.asm
DigitalMars/optlink
493de158282046641ef2a3a60a88e25e26d88ec4
[ "BSL-1.0" ]
9
2015-02-11T17:43:56.000Z
2019-09-05T11:07:02.000Z
TITLE OUTLDATA - Copyright (c) SLR Systems 1994 INCLUDE MACROS INCLUDE SEGMENTS PUBLIC EXE_OUT_LDATA,MOVE_LDATA_1,MOVE_LDATA_2,MOVE_LDATA_3 .DATA EXTERNDEF FIX2_LD_TYPE:BYTE EXTERNDEF FIX2_LD_LENGTH:WORD EXTERNDEF EXETABLE:DWORD,FIX2_SM_BASE_SEG_GINDEX:DWORD,HIGH_WATER:DWORD EXTERNDEF FIX2_LDATA_PTR:DWORD,FIX2_LDATA_LOC:DWORD,FIX2_SM_LEN:DWORD,FIX2_SM_START:DWORD EXTERNDEF FIX2_STACK_DELTA:DWORD EXTERNDEF SEGMENT_GARRAY:STD_PTR_S .CODE PASS2_TEXT EXTERNDEF LIDATA_PROC:PROC,CONVERT_SUBBX_TO_EAX:PROC,ERR_ASCIZ_RET:PROC EXTERNDEF DATA_OUTSIDE_SEGMOD_ERR:ABS LIDATA_TYPE PROC ; ; ; MOV EAX,FIX2_LDATA_PTR JMP LIDATA_PROC LIDATA_TYPE ENDP EXE_OUT_LDATA PROC ; ;LDATA_PTR ETC IS RECORD TO BE WRITTEN TO SEGMOD-SPACE ;SIMPLY MOVE IT IN ONE OR TWO BLOCK MOVES... ; if fg_rom BITT OMITTING_SEGMENT JNZ 9$ endif MOV AL,FIX2_LD_TYPE MOV EDX,FIX2_LDATA_LOC TEST AL,MASK BIT_LI JNZ LIDATA_TYPE ;OOPS, SPECIAL MOV ECX,DPTR FIX2_LD_LENGTH MOV EAX,FIX2_LDATA_PTR AND ECX,0FFFFH MOVE_LDATA_1 LABEL PROC ;FROM INSTRELO, LIDATA, FORREF2 ; ;MAKE SURE THIS RECORD DOESN'T ;WRITE OUTSIDE SEGMOD SIZE ; ADD EDX,ECX JS OHW ;FOR SHRUNK STACK BELOW ADDRESS 0, IGNORE HIGH-WATER AND LENGTH CHECK CMP FIX2_SM_LEN,EDX JC MOVE_LDATA_FAIL ; ;OK, GET READY FOR THE BIG MOVE ;CHECK ON HIGH-WATER MARK ; CMP HIGH_WATER,EDX JAE OHW MOV HIGH_WATER,EDX OHW: SUB EDX,ECX ADD EDX,FIX2_STACK_DELTA ;DELTA IN CASE OF STACK SEGMENT MOVE_LDATA_2 LABEL PROC ;FROM ; ;EDX IS TARGET ADDRESS ; SUB EDX,FIX2_SM_START ;DELTA FOR CURRENT SEGMOD... MOVE_LDATA_3 LABEL PROC ;FROM CVLIN4, FIXDS ; ;EAX IS SOURCE RECORD ;ECX IS # OF BYTES ; PUSHM EDI,ESI MOV EDI,EDX MOV ESI,EAX SHR EDX,PAGE_BITS AND EDI,PAGE_SIZE-1 PUSH EBX MOV EAX,PAGE_SIZE LEA EBX,EXETABLE[EDX*4] SUB EAX,EDI ;CAN WE DO THIS IN ONE MOVE? CMP EAX,ECX JC TWO ;NOPE, NEED TWO TWO_1: CALL CONVERT_SUBBX_TO_EAX ;GET ES PTR GETT BL,MOVE_BYTES ADD EDI,EAX OR BL,BL JNZ L6$ OPTI_MOVSB MOV EAX,ESI POPM EBX,ESI,EDI RET L6$: REP MOVSB MOV EAX,ESI POPM EBX,ESI,EDI L9$: RET MOVE_LDATA_FAIL: ADD EAX,ECX ;UPDATE SI ANYWAY FOR LIDATA... MOV ECX,FIX2_SM_BASE_SEG_GINDEX PUSH EAX CONVERT ECX,ECX,SEGMENT_GARRAY ADD ECX,SEGMENT_STRUCT._SEG_TEXT MOV AX,DATA_OUTSIDE_SEGMOD_ERR CALL ERR_ASCIZ_RET POP EAX RET TWO: ; ;OOPS, CROSSES A 16K BLOCK BOUNDARY... DO TWO MOVES ; CALL TWO_PROC JMP TWO_1 EXE_OUT_LDATA ENDP TWO_PROC PROC NEAR ; ; ; SUB ECX,EAX PUSH ECX ;THIS MANY NEXT TIME MOV ECX,EAX CALL CONVERT_SUBBX_TO_EAX ;GET ES PTR GETT DL,MOVE_BYTES ADD EDI,EAX OR DL,DL JNZ L7$ OPTI_MOVSB L8$: POP ECX ADD EBX,4 ;NEXT LOGICAL BLOCK XOR EDI,EDI RET L7$: REP MOVSB JMP L8$ TWO_PROC ENDP END
15.025907
91
0.72
8a3a523e24ce5bc1481bc53a347476ab5f31513b
621
asm
Assembly
oeis/081/A081656.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/081/A081656.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/081/A081656.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A081656: 2*6^n-2^n. ; Submitted by Jamie Morken(s1) ; 1,10,68,424,2576,15520,93248,559744,3358976,20154880,120931328,725592064,4353560576,26121379840,156728311808,940369936384,5642219749376,33853318758400,203119913074688,1218719479496704,7312316879077376,43873901278658560,263243407680339968,1579460446098817024,9476762676626456576,56860576059825848320,341163456359089307648,2046980738154804281344,12281884428929362558976,73691306573577249095680,442147839441465642057728,2652887036648798147313664,15917322219892797473816576,95503933319356802022768640 mov $2,2 pow $2,$0 mov $3,6 pow $3,$0 mul $3,2 sub $3,$2 mov $0,$3
51.75
498
0.859903
d396cea97c15ebeac5a792c67d302d2f870ccd2a
33,033
asm
Assembly
sim/inst_level/bin/umulh.asm
cpulabs/mist32e10fa
268a578d7a61870704a350287837a2074125d958
[ "BSD-2-Clause" ]
3
2020-08-20T13:48:33.000Z
2021-05-13T23:33:24.000Z
sim/inst_level/bin/umulh.asm
cpulabs/mist32e10fa
268a578d7a61870704a350287837a2074125d958
[ "BSD-2-Clause" ]
null
null
null
sim/inst_level/bin/umulh.asm
cpulabs/mist32e10fa
268a578d7a61870704a350287837a2074125d958
[ "BSD-2-Clause" ]
1
2022-01-16T15:32:02.000Z
2022-01-16T15:32:02.000Z
./out/umulh.out: file format elf32-mist32 Disassembly of section .text: 00000000 <_start>: 0: 0d 40 00 00 wl16 r0,0x0 4: 0d 60 00 0f wh16 r0,0xf 8: 1c 00 00 00 srspw r0 c: 14 30 00 18 br 6c <check>,#al 00000010 <compare>: 10: 00 c0 01 09 cmp r8,r9 14: 14 41 03 e0 b rret,#eq 00000018 <error>: 18: 0d 40 00 00 wl16 r0,0x0 1c: 0d 60 00 02 wh16 r0,0x2 20: 0e c0 00 20 lil r1,0 24: 10 a0 00 20 st32 r1,r0 28: 0d 40 00 0c wl16 r0,0xc 2c: 0d 60 00 02 wh16 r0,0x2 30: 10 a0 00 40 st32 r2,r0 34: 0d 40 00 08 wl16 r0,0x8 38: 0d 60 00 02 wh16 r0,0x2 3c: 10 a0 00 60 st32 r3,r0 40: 0d 40 00 10 wl16 r0,0x10 44: 0d 60 00 02 wh16 r0,0x2 48: 10 a0 01 00 st32 r8,r0 4c: 0d 40 00 14 wl16 r0,0x14 50: 0d 60 00 02 wh16 r0,0x2 54: 10 a0 01 20 st32 r9,r0 00000058 <finish>: 58: 0d 40 00 04 wl16 r0,0x4 5c: 0d 60 00 02 wh16 r0,0x2 60: 0e c0 00 21 lil r1,1 64: 10 a0 00 20 st32 r1,r0 68: 14 30 00 00 br 68 <finish+0x10>,#al 0000006c <check>: 6c: 0c 40 00 42 xor r2,r2 70: 0c 40 00 63 xor r3,r3 74: 0d 40 01 00 wl16 r8,0x0 78: 0d 60 01 03 wh16 r8,0x3 7c: 10 40 01 08 ld32 r8,r8 80: 0d 40 12 14 wl16 r16,0x94 84: 0d 60 02 03 wh16 r16,0x3 88: 10 40 02 10 ld32 r16,r16 8c: 0d 40 25 28 wl16 r9,0x128 90: 0d 60 01 23 wh16 r9,0x3 94: 10 40 01 29 ld32 r9,r9 98: 01 60 01 10 umulh r8,r16 9c: 20 70 03 e2 movepc rret,8 a0: 14 30 ff dc br 10 <compare>,#al a4: 00 10 00 41 add r2,1 a8: 0d 40 01 04 wl16 r8,0x4 ac: 0d 60 01 03 wh16 r8,0x3 b0: 10 40 01 08 ld32 r8,r8 b4: 0d 40 12 18 wl16 r16,0x98 b8: 0d 60 02 03 wh16 r16,0x3 bc: 10 40 02 10 ld32 r16,r16 c0: 0d 40 25 2c wl16 r9,0x12c c4: 0d 60 01 23 wh16 r9,0x3 c8: 10 40 01 29 ld32 r9,r9 cc: 01 60 01 10 umulh r8,r16 d0: 20 70 03 e2 movepc rret,8 d4: 14 30 ff cf br 10 <compare>,#al d8: 00 10 00 41 add r2,1 dc: 0d 40 01 08 wl16 r8,0x8 e0: 0d 60 01 03 wh16 r8,0x3 e4: 10 40 01 08 ld32 r8,r8 e8: 0d 40 12 1c wl16 r16,0x9c ec: 0d 60 02 03 wh16 r16,0x3 f0: 10 40 02 10 ld32 r16,r16 f4: 0d 40 25 30 wl16 r9,0x130 f8: 0d 60 01 23 wh16 r9,0x3 fc: 10 40 01 29 ld32 r9,r9 100: 01 60 01 10 umulh r8,r16 104: 20 70 03 e2 movepc rret,8 108: 14 30 ff c2 br 10 <compare>,#al 10c: 00 10 00 41 add r2,1 110: 0d 40 01 0c wl16 r8,0xc 114: 0d 60 01 03 wh16 r8,0x3 118: 10 40 01 08 ld32 r8,r8 11c: 0d 40 16 00 wl16 r16,0xa0 120: 0d 60 02 03 wh16 r16,0x3 124: 10 40 02 10 ld32 r16,r16 128: 0d 40 25 34 wl16 r9,0x134 12c: 0d 60 01 23 wh16 r9,0x3 130: 10 40 01 29 ld32 r9,r9 134: 01 60 01 10 umulh r8,r16 138: 20 70 03 e2 movepc rret,8 13c: 14 30 ff b5 br 10 <compare>,#al 140: 00 10 00 41 add r2,1 144: 0d 40 01 10 wl16 r8,0x10 148: 0d 60 01 03 wh16 r8,0x3 14c: 10 40 01 08 ld32 r8,r8 150: 0d 40 16 04 wl16 r16,0xa4 154: 0d 60 02 03 wh16 r16,0x3 158: 10 40 02 10 ld32 r16,r16 15c: 0d 40 25 38 wl16 r9,0x138 160: 0d 60 01 23 wh16 r9,0x3 164: 10 40 01 29 ld32 r9,r9 168: 01 60 01 10 umulh r8,r16 16c: 20 70 03 e2 movepc rret,8 170: 14 30 ff a8 br 10 <compare>,#al 174: 00 10 00 41 add r2,1 178: 0d 40 01 14 wl16 r8,0x14 17c: 0d 60 01 03 wh16 r8,0x3 180: 10 40 01 08 ld32 r8,r8 184: 0d 40 16 08 wl16 r16,0xa8 188: 0d 60 02 03 wh16 r16,0x3 18c: 10 40 02 10 ld32 r16,r16 190: 0d 40 25 3c wl16 r9,0x13c 194: 0d 60 01 23 wh16 r9,0x3 198: 10 40 01 29 ld32 r9,r9 19c: 01 60 01 10 umulh r8,r16 1a0: 20 70 03 e2 movepc rret,8 1a4: 14 30 ff 9b br 10 <compare>,#al 1a8: 00 10 00 41 add r2,1 1ac: 0d 40 01 18 wl16 r8,0x18 1b0: 0d 60 01 03 wh16 r8,0x3 1b4: 10 40 01 08 ld32 r8,r8 1b8: 0d 40 16 0c wl16 r16,0xac 1bc: 0d 60 02 03 wh16 r16,0x3 1c0: 10 40 02 10 ld32 r16,r16 1c4: 0d 40 29 20 wl16 r9,0x140 1c8: 0d 60 01 23 wh16 r9,0x3 1cc: 10 40 01 29 ld32 r9,r9 1d0: 01 60 01 10 umulh r8,r16 1d4: 20 70 03 e2 movepc rret,8 1d8: 14 30 ff 8e br 10 <compare>,#al 1dc: 00 10 00 41 add r2,1 1e0: 0d 40 01 1c wl16 r8,0x1c 1e4: 0d 60 01 03 wh16 r8,0x3 1e8: 10 40 01 08 ld32 r8,r8 1ec: 0d 40 16 10 wl16 r16,0xb0 1f0: 0d 60 02 03 wh16 r16,0x3 1f4: 10 40 02 10 ld32 r16,r16 1f8: 0d 40 29 24 wl16 r9,0x144 1fc: 0d 60 01 23 wh16 r9,0x3 200: 10 40 01 29 ld32 r9,r9 204: 01 60 01 10 umulh r8,r16 208: 20 70 03 e2 movepc rret,8 20c: 14 30 ff 81 br 10 <compare>,#al 210: 00 10 00 41 add r2,1 214: 0d 40 05 00 wl16 r8,0x20 218: 0d 60 01 03 wh16 r8,0x3 21c: 10 40 01 08 ld32 r8,r8 220: 0d 40 16 14 wl16 r16,0xb4 224: 0d 60 02 03 wh16 r16,0x3 228: 10 40 02 10 ld32 r16,r16 22c: 0d 40 29 28 wl16 r9,0x148 230: 0d 60 01 23 wh16 r9,0x3 234: 10 40 01 29 ld32 r9,r9 238: 01 60 01 10 umulh r8,r16 23c: 20 70 03 e2 movepc rret,8 240: 14 30 ff 74 br 10 <compare>,#al 244: 00 10 00 41 add r2,1 248: 0d 40 05 04 wl16 r8,0x24 24c: 0d 60 01 03 wh16 r8,0x3 250: 10 40 01 08 ld32 r8,r8 254: 0d 40 16 18 wl16 r16,0xb8 258: 0d 60 02 03 wh16 r16,0x3 25c: 10 40 02 10 ld32 r16,r16 260: 0d 40 29 2c wl16 r9,0x14c 264: 0d 60 01 23 wh16 r9,0x3 268: 10 40 01 29 ld32 r9,r9 26c: 01 60 01 10 umulh r8,r16 270: 20 70 03 e2 movepc rret,8 274: 14 30 ff 67 br 10 <compare>,#al 278: 00 10 00 41 add r2,1 27c: 0d 40 05 08 wl16 r8,0x28 280: 0d 60 01 03 wh16 r8,0x3 284: 10 40 01 08 ld32 r8,r8 288: 0d 40 16 1c wl16 r16,0xbc 28c: 0d 60 02 03 wh16 r16,0x3 290: 10 40 02 10 ld32 r16,r16 294: 0d 40 29 30 wl16 r9,0x150 298: 0d 60 01 23 wh16 r9,0x3 29c: 10 40 01 29 ld32 r9,r9 2a0: 01 60 01 10 umulh r8,r16 2a4: 20 70 03 e2 movepc rret,8 2a8: 14 30 ff 5a br 10 <compare>,#al 2ac: 00 10 00 41 add r2,1 2b0: 0d 40 05 0c wl16 r8,0x2c 2b4: 0d 60 01 03 wh16 r8,0x3 2b8: 10 40 01 08 ld32 r8,r8 2bc: 0d 40 1a 00 wl16 r16,0xc0 2c0: 0d 60 02 03 wh16 r16,0x3 2c4: 10 40 02 10 ld32 r16,r16 2c8: 0d 40 29 34 wl16 r9,0x154 2cc: 0d 60 01 23 wh16 r9,0x3 2d0: 10 40 01 29 ld32 r9,r9 2d4: 01 60 01 10 umulh r8,r16 2d8: 20 70 03 e2 movepc rret,8 2dc: 14 30 ff 4d br 10 <compare>,#al 2e0: 00 10 00 41 add r2,1 2e4: 0d 40 05 10 wl16 r8,0x30 2e8: 0d 60 01 03 wh16 r8,0x3 2ec: 10 40 01 08 ld32 r8,r8 2f0: 0d 40 1a 04 wl16 r16,0xc4 2f4: 0d 60 02 03 wh16 r16,0x3 2f8: 10 40 02 10 ld32 r16,r16 2fc: 0d 40 29 38 wl16 r9,0x158 300: 0d 60 01 23 wh16 r9,0x3 304: 10 40 01 29 ld32 r9,r9 308: 01 60 01 10 umulh r8,r16 30c: 20 70 03 e2 movepc rret,8 310: 14 30 ff 40 br 10 <compare>,#al 314: 00 10 00 41 add r2,1 318: 0d 40 05 14 wl16 r8,0x34 31c: 0d 60 01 03 wh16 r8,0x3 320: 10 40 01 08 ld32 r8,r8 324: 0d 40 1a 08 wl16 r16,0xc8 328: 0d 60 02 03 wh16 r16,0x3 32c: 10 40 02 10 ld32 r16,r16 330: 0d 40 29 3c wl16 r9,0x15c 334: 0d 60 01 23 wh16 r9,0x3 338: 10 40 01 29 ld32 r9,r9 33c: 01 60 01 10 umulh r8,r16 340: 20 70 03 e2 movepc rret,8 344: 14 30 ff 33 br 10 <compare>,#al 348: 00 10 00 41 add r2,1 34c: 0d 40 05 18 wl16 r8,0x38 350: 0d 60 01 03 wh16 r8,0x3 354: 10 40 01 08 ld32 r8,r8 358: 0d 40 1a 0c wl16 r16,0xcc 35c: 0d 60 02 03 wh16 r16,0x3 360: 10 40 02 10 ld32 r16,r16 364: 0d 40 2d 20 wl16 r9,0x160 368: 0d 60 01 23 wh16 r9,0x3 36c: 10 40 01 29 ld32 r9,r9 370: 01 60 01 10 umulh r8,r16 374: 20 70 03 e2 movepc rret,8 378: 14 30 ff 26 br 10 <compare>,#al 37c: 00 10 00 41 add r2,1 380: 0d 40 05 1c wl16 r8,0x3c 384: 0d 60 01 03 wh16 r8,0x3 388: 10 40 01 08 ld32 r8,r8 38c: 0d 40 1a 10 wl16 r16,0xd0 390: 0d 60 02 03 wh16 r16,0x3 394: 10 40 02 10 ld32 r16,r16 398: 0d 40 2d 24 wl16 r9,0x164 39c: 0d 60 01 23 wh16 r9,0x3 3a0: 10 40 01 29 ld32 r9,r9 3a4: 01 60 01 10 umulh r8,r16 3a8: 20 70 03 e2 movepc rret,8 3ac: 14 30 ff 19 br 10 <compare>,#al 3b0: 00 10 00 41 add r2,1 3b4: 0d 40 09 00 wl16 r8,0x40 3b8: 0d 60 01 03 wh16 r8,0x3 3bc: 10 40 01 08 ld32 r8,r8 3c0: 0d 40 1a 14 wl16 r16,0xd4 3c4: 0d 60 02 03 wh16 r16,0x3 3c8: 10 40 02 10 ld32 r16,r16 3cc: 0d 40 2d 28 wl16 r9,0x168 3d0: 0d 60 01 23 wh16 r9,0x3 3d4: 10 40 01 29 ld32 r9,r9 3d8: 01 60 01 10 umulh r8,r16 3dc: 20 70 03 e2 movepc rret,8 3e0: 14 30 ff 0c br 10 <compare>,#al 3e4: 00 10 00 41 add r2,1 3e8: 0d 40 09 04 wl16 r8,0x44 3ec: 0d 60 01 03 wh16 r8,0x3 3f0: 10 40 01 08 ld32 r8,r8 3f4: 0d 40 1a 18 wl16 r16,0xd8 3f8: 0d 60 02 03 wh16 r16,0x3 3fc: 10 40 02 10 ld32 r16,r16 400: 0d 40 2d 2c wl16 r9,0x16c 404: 0d 60 01 23 wh16 r9,0x3 408: 10 40 01 29 ld32 r9,r9 40c: 01 60 01 10 umulh r8,r16 410: 20 70 03 e2 movepc rret,8 414: 14 30 fe ff br 10 <compare>,#al 418: 00 10 00 41 add r2,1 41c: 0d 40 09 08 wl16 r8,0x48 420: 0d 60 01 03 wh16 r8,0x3 424: 10 40 01 08 ld32 r8,r8 428: 0d 40 1a 1c wl16 r16,0xdc 42c: 0d 60 02 03 wh16 r16,0x3 430: 10 40 02 10 ld32 r16,r16 434: 0d 40 2d 30 wl16 r9,0x170 438: 0d 60 01 23 wh16 r9,0x3 43c: 10 40 01 29 ld32 r9,r9 440: 01 60 01 10 umulh r8,r16 444: 20 70 03 e2 movepc rret,8 448: 14 30 fe f2 br 10 <compare>,#al 44c: 00 10 00 41 add r2,1 450: 0d 40 09 0c wl16 r8,0x4c 454: 0d 60 01 03 wh16 r8,0x3 458: 10 40 01 08 ld32 r8,r8 45c: 0d 40 1e 00 wl16 r16,0xe0 460: 0d 60 02 03 wh16 r16,0x3 464: 10 40 02 10 ld32 r16,r16 468: 0d 40 2d 34 wl16 r9,0x174 46c: 0d 60 01 23 wh16 r9,0x3 470: 10 40 01 29 ld32 r9,r9 474: 01 60 01 10 umulh r8,r16 478: 20 70 03 e2 movepc rret,8 47c: 14 30 fe e5 br 10 <compare>,#al 480: 00 10 00 41 add r2,1 484: 0d 40 09 10 wl16 r8,0x50 488: 0d 60 01 03 wh16 r8,0x3 48c: 10 40 01 08 ld32 r8,r8 490: 0d 40 1e 04 wl16 r16,0xe4 494: 0d 60 02 03 wh16 r16,0x3 498: 10 40 02 10 ld32 r16,r16 49c: 0d 40 2d 38 wl16 r9,0x178 4a0: 0d 60 01 23 wh16 r9,0x3 4a4: 10 40 01 29 ld32 r9,r9 4a8: 01 60 01 10 umulh r8,r16 4ac: 20 70 03 e2 movepc rret,8 4b0: 14 30 fe d8 br 10 <compare>,#al 4b4: 00 10 00 41 add r2,1 4b8: 0d 40 09 14 wl16 r8,0x54 4bc: 0d 60 01 03 wh16 r8,0x3 4c0: 10 40 01 08 ld32 r8,r8 4c4: 0d 40 1e 08 wl16 r16,0xe8 4c8: 0d 60 02 03 wh16 r16,0x3 4cc: 10 40 02 10 ld32 r16,r16 4d0: 0d 40 2d 3c wl16 r9,0x17c 4d4: 0d 60 01 23 wh16 r9,0x3 4d8: 10 40 01 29 ld32 r9,r9 4dc: 01 60 01 10 umulh r8,r16 4e0: 20 70 03 e2 movepc rret,8 4e4: 14 30 fe cb br 10 <compare>,#al 4e8: 00 10 00 41 add r2,1 4ec: 0d 40 09 18 wl16 r8,0x58 4f0: 0d 60 01 03 wh16 r8,0x3 4f4: 10 40 01 08 ld32 r8,r8 4f8: 0d 40 1e 0c wl16 r16,0xec 4fc: 0d 60 02 03 wh16 r16,0x3 500: 10 40 02 10 ld32 r16,r16 504: 0d 40 31 20 wl16 r9,0x180 508: 0d 60 01 23 wh16 r9,0x3 50c: 10 40 01 29 ld32 r9,r9 510: 01 60 01 10 umulh r8,r16 514: 20 70 03 e2 movepc rret,8 518: 14 30 fe be br 10 <compare>,#al 51c: 00 10 00 41 add r2,1 520: 0d 40 09 1c wl16 r8,0x5c 524: 0d 60 01 03 wh16 r8,0x3 528: 10 40 01 08 ld32 r8,r8 52c: 0d 40 1e 10 wl16 r16,0xf0 530: 0d 60 02 03 wh16 r16,0x3 534: 10 40 02 10 ld32 r16,r16 538: 0d 40 31 24 wl16 r9,0x184 53c: 0d 60 01 23 wh16 r9,0x3 540: 10 40 01 29 ld32 r9,r9 544: 01 60 01 10 umulh r8,r16 548: 20 70 03 e2 movepc rret,8 54c: 14 30 fe b1 br 10 <compare>,#al 550: 00 10 00 41 add r2,1 554: 0d 40 0d 00 wl16 r8,0x60 558: 0d 60 01 03 wh16 r8,0x3 55c: 10 40 01 08 ld32 r8,r8 560: 0d 40 1e 14 wl16 r16,0xf4 564: 0d 60 02 03 wh16 r16,0x3 568: 10 40 02 10 ld32 r16,r16 56c: 0d 40 31 28 wl16 r9,0x188 570: 0d 60 01 23 wh16 r9,0x3 574: 10 40 01 29 ld32 r9,r9 578: 01 60 01 10 umulh r8,r16 57c: 20 70 03 e2 movepc rret,8 580: 14 30 fe a4 br 10 <compare>,#al 584: 00 10 00 41 add r2,1 588: 0d 40 0d 04 wl16 r8,0x64 58c: 0d 60 01 03 wh16 r8,0x3 590: 10 40 01 08 ld32 r8,r8 594: 0d 40 1e 18 wl16 r16,0xf8 598: 0d 60 02 03 wh16 r16,0x3 59c: 10 40 02 10 ld32 r16,r16 5a0: 0d 40 31 2c wl16 r9,0x18c 5a4: 0d 60 01 23 wh16 r9,0x3 5a8: 10 40 01 29 ld32 r9,r9 5ac: 01 60 01 10 umulh r8,r16 5b0: 20 70 03 e2 movepc rret,8 5b4: 14 30 fe 97 br 10 <compare>,#al 5b8: 00 10 00 41 add r2,1 5bc: 0d 40 0d 08 wl16 r8,0x68 5c0: 0d 60 01 03 wh16 r8,0x3 5c4: 10 40 01 08 ld32 r8,r8 5c8: 0d 40 1e 1c wl16 r16,0xfc 5cc: 0d 60 02 03 wh16 r16,0x3 5d0: 10 40 02 10 ld32 r16,r16 5d4: 0d 40 31 30 wl16 r9,0x190 5d8: 0d 60 01 23 wh16 r9,0x3 5dc: 10 40 01 29 ld32 r9,r9 5e0: 01 60 01 10 umulh r8,r16 5e4: 20 70 03 e2 movepc rret,8 5e8: 14 30 fe 8a br 10 <compare>,#al 5ec: 00 10 00 41 add r2,1 5f0: 0d 40 0d 0c wl16 r8,0x6c 5f4: 0d 60 01 03 wh16 r8,0x3 5f8: 10 40 01 08 ld32 r8,r8 5fc: 0d 40 22 00 wl16 r16,0x100 600: 0d 60 02 03 wh16 r16,0x3 604: 10 40 02 10 ld32 r16,r16 608: 0d 40 31 34 wl16 r9,0x194 60c: 0d 60 01 23 wh16 r9,0x3 610: 10 40 01 29 ld32 r9,r9 614: 01 60 01 10 umulh r8,r16 618: 20 70 03 e2 movepc rret,8 61c: 14 30 fe 7d br 10 <compare>,#al 620: 00 10 00 41 add r2,1 624: 0d 40 0d 10 wl16 r8,0x70 628: 0d 60 01 03 wh16 r8,0x3 62c: 10 40 01 08 ld32 r8,r8 630: 0d 40 22 04 wl16 r16,0x104 634: 0d 60 02 03 wh16 r16,0x3 638: 10 40 02 10 ld32 r16,r16 63c: 0d 40 31 38 wl16 r9,0x198 640: 0d 60 01 23 wh16 r9,0x3 644: 10 40 01 29 ld32 r9,r9 648: 01 60 01 10 umulh r8,r16 64c: 20 70 03 e2 movepc rret,8 650: 14 30 fe 70 br 10 <compare>,#al 654: 00 10 00 41 add r2,1 658: 0d 40 0d 14 wl16 r8,0x74 65c: 0d 60 01 03 wh16 r8,0x3 660: 10 40 01 08 ld32 r8,r8 664: 0d 40 22 08 wl16 r16,0x108 668: 0d 60 02 03 wh16 r16,0x3 66c: 10 40 02 10 ld32 r16,r16 670: 0d 40 31 3c wl16 r9,0x19c 674: 0d 60 01 23 wh16 r9,0x3 678: 10 40 01 29 ld32 r9,r9 67c: 01 60 01 10 umulh r8,r16 680: 20 70 03 e2 movepc rret,8 684: 14 30 fe 63 br 10 <compare>,#al 688: 00 10 00 41 add r2,1 68c: 0d 40 0d 18 wl16 r8,0x78 690: 0d 60 01 03 wh16 r8,0x3 694: 10 40 01 08 ld32 r8,r8 698: 0d 40 22 0c wl16 r16,0x10c 69c: 0d 60 02 03 wh16 r16,0x3 6a0: 10 40 02 10 ld32 r16,r16 6a4: 0d 40 35 20 wl16 r9,0x1a0 6a8: 0d 60 01 23 wh16 r9,0x3 6ac: 10 40 01 29 ld32 r9,r9 6b0: 01 60 01 10 umulh r8,r16 6b4: 20 70 03 e2 movepc rret,8 6b8: 14 30 fe 56 br 10 <compare>,#al 6bc: 00 10 00 41 add r2,1 6c0: 0d 40 0d 1c wl16 r8,0x7c 6c4: 0d 60 01 03 wh16 r8,0x3 6c8: 10 40 01 08 ld32 r8,r8 6cc: 0d 40 22 10 wl16 r16,0x110 6d0: 0d 60 02 03 wh16 r16,0x3 6d4: 10 40 02 10 ld32 r16,r16 6d8: 0d 40 35 24 wl16 r9,0x1a4 6dc: 0d 60 01 23 wh16 r9,0x3 6e0: 10 40 01 29 ld32 r9,r9 6e4: 01 60 01 10 umulh r8,r16 6e8: 20 70 03 e2 movepc rret,8 6ec: 14 30 fe 49 br 10 <compare>,#al 6f0: 00 10 00 41 add r2,1 6f4: 0d 40 11 00 wl16 r8,0x80 6f8: 0d 60 01 03 wh16 r8,0x3 6fc: 10 40 01 08 ld32 r8,r8 700: 0d 40 22 14 wl16 r16,0x114 704: 0d 60 02 03 wh16 r16,0x3 708: 10 40 02 10 ld32 r16,r16 70c: 0d 40 35 28 wl16 r9,0x1a8 710: 0d 60 01 23 wh16 r9,0x3 714: 10 40 01 29 ld32 r9,r9 718: 01 60 01 10 umulh r8,r16 71c: 20 70 03 e2 movepc rret,8 720: 14 30 fe 3c br 10 <compare>,#al 724: 00 10 00 41 add r2,1 728: 0d 40 11 04 wl16 r8,0x84 72c: 0d 60 01 03 wh16 r8,0x3 730: 10 40 01 08 ld32 r8,r8 734: 0d 40 22 18 wl16 r16,0x118 738: 0d 60 02 03 wh16 r16,0x3 73c: 10 40 02 10 ld32 r16,r16 740: 0d 40 35 2c wl16 r9,0x1ac 744: 0d 60 01 23 wh16 r9,0x3 748: 10 40 01 29 ld32 r9,r9 74c: 01 60 01 10 umulh r8,r16 750: 20 70 03 e2 movepc rret,8 754: 14 30 fe 2f br 10 <compare>,#al 758: 00 10 00 41 add r2,1 75c: 0d 40 11 08 wl16 r8,0x88 760: 0d 60 01 03 wh16 r8,0x3 764: 10 40 01 08 ld32 r8,r8 768: 0d 40 22 1c wl16 r16,0x11c 76c: 0d 60 02 03 wh16 r16,0x3 770: 10 40 02 10 ld32 r16,r16 774: 0d 40 35 30 wl16 r9,0x1b0 778: 0d 60 01 23 wh16 r9,0x3 77c: 10 40 01 29 ld32 r9,r9 780: 01 60 01 10 umulh r8,r16 784: 20 70 03 e2 movepc rret,8 788: 14 30 fe 22 br 10 <compare>,#al 78c: 00 10 00 41 add r2,1 790: 0d 40 11 0c wl16 r8,0x8c 794: 0d 60 01 03 wh16 r8,0x3 798: 10 40 01 08 ld32 r8,r8 79c: 0d 40 26 00 wl16 r16,0x120 7a0: 0d 60 02 03 wh16 r16,0x3 7a4: 10 40 02 10 ld32 r16,r16 7a8: 0d 40 35 34 wl16 r9,0x1b4 7ac: 0d 60 01 23 wh16 r9,0x3 7b0: 10 40 01 29 ld32 r9,r9 7b4: 01 60 01 10 umulh r8,r16 7b8: 20 70 03 e2 movepc rret,8 7bc: 14 30 fe 15 br 10 <compare>,#al 7c0: 00 10 00 41 add r2,1 7c4: 0d 40 11 10 wl16 r8,0x90 7c8: 0d 60 01 03 wh16 r8,0x3 7cc: 10 40 01 08 ld32 r8,r8 7d0: 0d 40 26 04 wl16 r16,0x124 7d4: 0d 60 02 03 wh16 r16,0x3 7d8: 10 40 02 10 ld32 r16,r16 7dc: 0d 40 35 38 wl16 r9,0x1b8 7e0: 0d 60 01 23 wh16 r9,0x3 7e4: 10 40 01 29 ld32 r9,r9 7e8: 01 60 01 10 umulh r8,r16 7ec: 20 70 03 e2 movepc rret,8 7f0: 14 30 fe 08 br 10 <compare>,#al 7f4: 00 10 00 41 add r2,1 7f8: 0c 40 00 42 xor r2,r2 7fc: 00 10 00 61 add r3,1 800: 0d 40 35 1c wl16 r8,0x1bc 804: 0d 60 01 03 wh16 r8,0x3 808: 10 40 01 08 ld32 r8,r8 80c: 0d 40 41 34 wl16 r9,0x214 810: 0d 60 01 23 wh16 r9,0x3 814: 10 40 01 29 ld32 r9,r9 818: 01 70 01 01 umulh r8,0x1 81c: 20 70 03 e2 movepc rret,8 820: 14 30 fd fc br 10 <compare>,#al 824: 00 10 00 41 add r2,1 828: 0d 40 39 00 wl16 r8,0x1c0 82c: 0d 60 01 03 wh16 r8,0x3 830: 10 40 01 08 ld32 r8,r8 834: 0d 40 41 38 wl16 r9,0x218 838: 0d 60 01 23 wh16 r9,0x3 83c: 10 40 01 29 ld32 r9,r9 840: 01 70 41 00 umulh r8,0x200 844: 20 70 03 e2 movepc rret,8 848: 14 30 fd f2 br 10 <compare>,#al 84c: 00 10 00 41 add r2,1 850: 0d 40 39 04 wl16 r8,0x1c4 854: 0d 60 01 03 wh16 r8,0x3 858: 10 40 01 08 ld32 r8,r8 85c: 0d 40 41 3c wl16 r9,0x21c 860: 0d 60 01 23 wh16 r9,0x3 864: 10 40 01 29 ld32 r9,r9 868: 01 70 81 00 umulh r8,0x400 86c: 20 70 03 e2 movepc rret,8 870: 14 30 fd e8 br 10 <compare>,#al 874: 00 10 00 41 add r2,1 878: 0d 40 39 08 wl16 r8,0x1c8 87c: 0d 60 01 03 wh16 r8,0x3 880: 10 40 01 08 ld32 r8,r8 884: 0d 40 45 20 wl16 r9,0x220 888: 0d 60 01 23 wh16 r9,0x3 88c: 10 40 01 29 ld32 r9,r9 890: 01 70 01 01 umulh r8,0x1 894: 20 70 03 e2 movepc rret,8 898: 14 30 fd de br 10 <compare>,#al 89c: 00 10 00 41 add r2,1 8a0: 0d 40 39 0c wl16 r8,0x1cc 8a4: 0d 60 01 03 wh16 r8,0x3 8a8: 10 40 01 08 ld32 r8,r8 8ac: 0d 40 45 24 wl16 r9,0x224 8b0: 0d 60 01 23 wh16 r9,0x3 8b4: 10 40 01 29 ld32 r9,r9 8b8: 01 70 41 00 umulh r8,0x200 8bc: 20 70 03 e2 movepc rret,8 8c0: 14 30 fd d4 br 10 <compare>,#al 8c4: 00 10 00 41 add r2,1 8c8: 0d 40 39 10 wl16 r8,0x1d0 8cc: 0d 60 01 03 wh16 r8,0x3 8d0: 10 40 01 08 ld32 r8,r8 8d4: 0d 40 45 28 wl16 r9,0x228 8d8: 0d 60 01 23 wh16 r9,0x3 8dc: 10 40 01 29 ld32 r9,r9 8e0: 01 70 81 00 umulh r8,0x400 8e4: 20 70 03 e2 movepc rret,8 8e8: 14 30 fd ca br 10 <compare>,#al 8ec: 00 10 00 41 add r2,1 8f0: 0d 40 39 14 wl16 r8,0x1d4 8f4: 0d 60 01 03 wh16 r8,0x3 8f8: 10 40 01 08 ld32 r8,r8 8fc: 0d 40 45 2c wl16 r9,0x22c 900: 0d 60 01 23 wh16 r9,0x3 904: 10 40 01 29 ld32 r9,r9 908: 01 70 01 01 umulh r8,0x1 90c: 20 70 03 e2 movepc rret,8 910: 14 30 fd c0 br 10 <compare>,#al 914: 00 10 00 41 add r2,1 918: 0d 40 39 18 wl16 r8,0x1d8 91c: 0d 60 01 03 wh16 r8,0x3 920: 10 40 01 08 ld32 r8,r8 924: 0d 40 45 30 wl16 r9,0x230 928: 0d 60 01 23 wh16 r9,0x3 92c: 10 40 01 29 ld32 r9,r9 930: 01 70 41 00 umulh r8,0x200 934: 20 70 03 e2 movepc rret,8 938: 14 30 fd b6 br 10 <compare>,#al 93c: 00 10 00 41 add r2,1 940: 0d 40 39 1c wl16 r8,0x1dc 944: 0d 60 01 03 wh16 r8,0x3 948: 10 40 01 08 ld32 r8,r8 94c: 0d 40 45 34 wl16 r9,0x234 950: 0d 60 01 23 wh16 r9,0x3 954: 10 40 01 29 ld32 r9,r9 958: 01 70 81 00 umulh r8,0x400 95c: 20 70 03 e2 movepc rret,8 960: 14 30 fd ac br 10 <compare>,#al 964: 00 10 00 41 add r2,1 968: 0d 40 3d 00 wl16 r8,0x1e0 96c: 0d 60 01 03 wh16 r8,0x3 970: 10 40 01 08 ld32 r8,r8 974: 0d 40 45 38 wl16 r9,0x238 978: 0d 60 01 23 wh16 r9,0x3 97c: 10 40 01 29 ld32 r9,r9 980: 01 70 01 01 umulh r8,0x1 984: 20 70 03 e2 movepc rret,8 988: 14 30 fd a2 br 10 <compare>,#al 98c: 00 10 00 41 add r2,1 990: 0d 40 3d 04 wl16 r8,0x1e4 994: 0d 60 01 03 wh16 r8,0x3 998: 10 40 01 08 ld32 r8,r8 99c: 0d 40 45 3c wl16 r9,0x23c 9a0: 0d 60 01 23 wh16 r9,0x3 9a4: 10 40 01 29 ld32 r9,r9 9a8: 01 70 41 00 umulh r8,0x200 9ac: 20 70 03 e2 movepc rret,8 9b0: 14 30 fd 98 br 10 <compare>,#al 9b4: 00 10 00 41 add r2,1 9b8: 0d 40 3d 08 wl16 r8,0x1e8 9bc: 0d 60 01 03 wh16 r8,0x3 9c0: 10 40 01 08 ld32 r8,r8 9c4: 0d 40 49 20 wl16 r9,0x240 9c8: 0d 60 01 23 wh16 r9,0x3 9cc: 10 40 01 29 ld32 r9,r9 9d0: 01 70 81 00 umulh r8,0x400 9d4: 20 70 03 e2 movepc rret,8 9d8: 14 30 fd 8e br 10 <compare>,#al 9dc: 00 10 00 41 add r2,1 9e0: 0d 40 3d 0c wl16 r8,0x1ec 9e4: 0d 60 01 03 wh16 r8,0x3 9e8: 10 40 01 08 ld32 r8,r8 9ec: 0d 40 49 24 wl16 r9,0x244 9f0: 0d 60 01 23 wh16 r9,0x3 9f4: 10 40 01 29 ld32 r9,r9 9f8: 01 70 01 03 umulh r8,0x3 9fc: 20 70 03 e2 movepc rret,8 a00: 14 30 fd 84 br 10 <compare>,#al a04: 00 10 00 41 add r2,1 a08: 0d 40 3d 10 wl16 r8,0x1f0 a0c: 0d 60 01 03 wh16 r8,0x3 a10: 10 40 01 08 ld32 r8,r8 a14: 0d 40 49 28 wl16 r9,0x248 a18: 0d 60 01 23 wh16 r9,0x3 a1c: 10 40 01 29 ld32 r9,r9 a20: 01 70 01 07 umulh r8,0x7 a24: 20 70 03 e2 movepc rret,8 a28: 14 30 fd 7a br 10 <compare>,#al a2c: 00 10 00 41 add r2,1 a30: 0d 40 3d 14 wl16 r8,0x1f4 a34: 0d 60 01 03 wh16 r8,0x3 a38: 10 40 01 08 ld32 r8,r8 a3c: 0d 40 49 2c wl16 r9,0x24c a40: 0d 60 01 23 wh16 r9,0x3 a44: 10 40 01 29 ld32 r9,r9 a48: 01 70 01 0f umulh r8,0xf a4c: 20 70 03 e2 movepc rret,8 a50: 14 30 fd 70 br 10 <compare>,#al a54: 00 10 00 41 add r2,1 a58: 0d 40 3d 18 wl16 r8,0x1f8 a5c: 0d 60 01 03 wh16 r8,0x3 a60: 10 40 01 08 ld32 r8,r8 a64: 0d 40 49 30 wl16 r9,0x250 a68: 0d 60 01 23 wh16 r9,0x3 a6c: 10 40 01 29 ld32 r9,r9 a70: 01 70 01 1f umulh r8,0x1f a74: 20 70 03 e2 movepc rret,8 a78: 14 30 fd 66 br 10 <compare>,#al a7c: 00 10 00 41 add r2,1 a80: 0d 40 3d 1c wl16 r8,0x1fc a84: 0d 60 01 03 wh16 r8,0x3 a88: 10 40 01 08 ld32 r8,r8 a8c: 0d 40 49 34 wl16 r9,0x254 a90: 0d 60 01 23 wh16 r9,0x3 a94: 10 40 01 29 ld32 r9,r9 a98: 01 70 05 1f umulh r8,0x3f a9c: 20 70 03 e2 movepc rret,8 aa0: 14 30 fd 5c br 10 <compare>,#al aa4: 00 10 00 41 add r2,1 aa8: 0d 40 41 00 wl16 r8,0x200 aac: 0d 60 01 03 wh16 r8,0x3 ab0: 10 40 01 08 ld32 r8,r8 ab4: 0d 40 49 38 wl16 r9,0x258 ab8: 0d 60 01 23 wh16 r9,0x3 abc: 10 40 01 29 ld32 r9,r9 ac0: 01 70 0d 1f umulh r8,0x7f ac4: 20 70 03 e2 movepc rret,8 ac8: 14 30 fd 52 br 10 <compare>,#al acc: 00 10 00 41 add r2,1 ad0: 0d 40 41 04 wl16 r8,0x204 ad4: 0d 60 01 03 wh16 r8,0x3 ad8: 10 40 01 08 ld32 r8,r8 adc: 0d 40 49 3c wl16 r9,0x25c ae0: 0d 60 01 23 wh16 r9,0x3 ae4: 10 40 01 29 ld32 r9,r9 ae8: 01 70 1d 1f umulh r8,0xff aec: 20 70 03 e2 movepc rret,8 af0: 14 30 fd 48 br 10 <compare>,#al af4: 00 10 00 41 add r2,1 af8: 0d 40 41 08 wl16 r8,0x208 afc: 0d 60 01 03 wh16 r8,0x3 b00: 10 40 01 08 ld32 r8,r8 b04: 0d 40 4d 20 wl16 r9,0x260 b08: 0d 60 01 23 wh16 r9,0x3 b0c: 10 40 01 29 ld32 r9,r9 b10: 01 70 3d 1f umulh r8,0x1ff b14: 20 70 03 e2 movepc rret,8 b18: 14 30 fd 3e br 10 <compare>,#al b1c: 00 10 00 41 add r2,1 b20: 0d 40 41 0c wl16 r8,0x20c b24: 0d 60 01 03 wh16 r8,0x3 b28: 10 40 01 08 ld32 r8,r8 b2c: 0d 40 4d 24 wl16 r9,0x264 b30: 0d 60 01 23 wh16 r9,0x3 b34: 10 40 01 29 ld32 r9,r9 b38: 01 70 7d 1f umulh r8,0x3ff b3c: 20 70 03 e2 movepc rret,8 b40: 14 30 fd 34 br 10 <compare>,#al b44: 00 10 00 41 add r2,1 b48: 0d 40 41 10 wl16 r8,0x210 b4c: 0d 60 01 03 wh16 r8,0x3 b50: 10 40 01 08 ld32 r8,r8 b54: 0d 40 4d 28 wl16 r9,0x268 b58: 0d 60 01 23 wh16 r9,0x3 b5c: 10 40 01 29 ld32 r9,r9 b60: 01 70 fd 1f umulh r8,0x7ff b64: 20 70 03 e2 movepc rret,8 b68: 14 30 fd 2a br 10 <compare>,#al b6c: 00 10 00 41 add r2,1 b70: 14 30 fd 3a br 58 <finish>,#al Disassembly of section .assert: 00020000 <CHECK_FLAG>: 20000: 00 00 00 01 add r0,r1 00020004 <CHECK_FINISH>: 20004: 00 00 00 00 add r0,r0 00020008 <ERROR_TYPE>: 20008: 00 00 00 00 add r0,r0 0002000c <ERROR_NUMBER>: 2000c: 00 00 00 00 add r0,r0 00020010 <ERROR_RESULT>: 20010: 00 00 00 00 add r0,r0 00020014 <ERROR_EXPECT>: 20014: 00 00 00 00 add r0,r0 Disassembly of section .data: 00030000 <T_SRC0_0>: 30000: 00 00 00 00 add r0,r0 00030004 <T_SRC0_1>: 30004: 00 00 00 00 add r0,r0 00030008 <T_SRC0_2>: 30008: 00 00 00 01 add r0,r1 0003000c <T_SRC0_3>: 3000c: 00 00 00 01 add r0,r1 00030010 <T_SRC0_4>: 30010: 80 00 00 00 *unknown* 00030014 <T_SRC0_5>: 30014: 80 00 00 00 *unknown* 00030018 <T_SRC0_6>: 30018: 00 00 00 03 add r0,r3 0003001c <T_SRC0_7>: 3001c: 00 00 00 07 add r0,rtmp 00030020 <T_SRC0_8>: 30020: 00 00 00 0f add r0,r15 00030024 <T_SRC0_9>: 30024: 00 00 00 1f add r0,rret 00030028 <T_SRC0_10>: 30028: 00 00 00 3f add r1,rret 0003002c <T_SRC0_11>: 3002c: 00 00 00 7f add r3,rret 00030030 <T_SRC0_12>: 30030: 00 00 00 ff add rtmp,rret 00030034 <T_SRC0_13>: 30034: 00 00 01 ff add r15,rret 00030038 <T_SRC0_14>: 30038: 00 00 03 ff add rret,rret 0003003c <T_SRC0_15>: 3003c: 00 00 07 ff *unknown* 00030040 <T_SRC0_16>: 30040: 00 00 0f ff *unknown* 00030044 <T_SRC0_17>: 30044: 00 00 1f ff *unknown* 00030048 <T_SRC0_18>: 30048: 00 00 3f ff *unknown* 0003004c <T_SRC0_19>: 3004c: 00 00 7f ff *unknown* 00030050 <T_SRC0_20>: 30050: 00 00 ff ff *unknown* 00030054 <T_SRC0_21>: 30054: 00 01 ff ff *unknown* 00030058 <T_SRC0_22>: 30058: 00 03 ff ff *unknown* 0003005c <T_SRC0_23>: 3005c: 00 07 ff ff *unknown* 00030060 <T_SRC0_24>: 30060: 00 0f ff ff *unknown* 00030064 <T_SRC0_25>: 30064: 00 1f ff ff *unknown* 00030068 <T_SRC0_26>: 30068: 00 3f ff ff *unknown* 0003006c <T_SRC0_27>: 3006c: 00 7f ff ff *unknown* 00030070 <T_SRC0_28>: 30070: 00 ff ff ff *unknown* 00030074 <T_SRC0_29>: 30074: 01 ff ff ff *unknown* 00030078 <T_SRC0_30>: 30078: 03 ff ff ff *unknown* 0003007c <T_SRC0_31>: 3007c: 07 ff ff ff *unknown* 00030080 <T_SRC0_32>: 30080: 0f ff ff ff *unknown* 00030084 <T_SRC0_33>: 30084: 1f ff ff ff *unknown* 00030088 <T_SRC0_34>: 30088: 3f ff ff ff *unknown* 0003008c <T_SRC0_35>: 3008c: 7f ff ff ff *unknown* 00030090 <T_SRC0_36>: 30090: ff ff ff ff *unknown* 00030094 <T_SRC1_0>: 30094: 00 00 00 01 add r0,r1 00030098 <T_SRC1_1>: 30098: 80 00 00 00 *unknown* 0003009c <T_SRC1_2>: 3009c: 00 00 00 01 add r0,r1 000300a0 <T_SRC1_3>: 300a0: 80 00 00 00 *unknown* 000300a4 <T_SRC1_4>: 300a4: 00 00 00 01 add r0,r1 000300a8 <T_SRC1_5>: 300a8: 80 00 00 00 *unknown* 000300ac <T_SRC1_6>: 300ac: 00 00 00 03 add r0,r3 000300b0 <T_SRC1_7>: 300b0: 00 00 00 07 add r0,rtmp 000300b4 <T_SRC1_8>: 300b4: 00 00 00 0f add r0,r15 000300b8 <T_SRC1_9>: 300b8: 00 00 00 1f add r0,rret 000300bc <T_SRC1_10>: 300bc: 00 00 00 3f add r1,rret 000300c0 <T_SRC1_11>: 300c0: 00 00 00 7f add r3,rret 000300c4 <T_SRC1_12>: 300c4: 00 00 00 ff add rtmp,rret 000300c8 <T_SRC1_13>: 300c8: 00 00 01 ff add r15,rret 000300cc <T_SRC1_14>: 300cc: 00 00 03 ff add rret,rret 000300d0 <T_SRC1_15>: 300d0: 00 00 07 ff *unknown* 000300d4 <T_SRC1_16>: 300d4: 00 00 0f ff *unknown* 000300d8 <T_SRC1_17>: 300d8: 00 00 1f ff *unknown* 000300dc <T_SRC1_18>: 300dc: 00 00 3f ff *unknown* 000300e0 <T_SRC1_19>: 300e0: 00 00 7f ff *unknown* 000300e4 <T_SRC1_20>: 300e4: 00 00 ff ff *unknown* 000300e8 <T_SRC1_21>: 300e8: 00 01 ff ff *unknown* 000300ec <T_SRC1_22>: 300ec: 00 03 ff ff *unknown* 000300f0 <T_SRC1_23>: 300f0: 00 07 ff ff *unknown* 000300f4 <T_SRC1_24>: 300f4: 00 0f ff ff *unknown* 000300f8 <T_SRC1_25>: 300f8: 00 1f ff ff *unknown* 000300fc <T_SRC1_26>: 300fc: 00 3f ff ff *unknown* 00030100 <T_SRC1_27>: 30100: 00 7f ff ff *unknown* 00030104 <T_SRC1_28>: 30104: 00 ff ff ff *unknown* 00030108 <T_SRC1_29>: 30108: 01 ff ff ff *unknown* 0003010c <T_SRC1_30>: 3010c: 03 ff ff ff *unknown* 00030110 <T_SRC1_31>: 30110: 07 ff ff ff *unknown* 00030114 <T_SRC1_32>: 30114: 0f ff ff ff *unknown* 00030118 <T_SRC1_33>: 30118: 1f ff ff ff *unknown* 0003011c <T_SRC1_34>: 3011c: 3f ff ff ff *unknown* 00030120 <T_SRC1_35>: 30120: 7f ff ff ff *unknown* 00030124 <T_SRC1_36>: 30124: ff ff ff ff *unknown* 00030128 <T_EXPECT0>: 30128: 00 00 00 00 add r0,r0 0003012c <T_EXPECT1>: 3012c: 00 00 00 00 add r0,r0 00030130 <T_EXPECT2>: 30130: 00 00 00 00 add r0,r0 00030134 <T_EXPECT3>: 30134: 00 00 00 00 add r0,r0 00030138 <T_EXPECT4>: 30138: 00 00 00 00 add r0,r0 0003013c <T_EXPECT5>: 3013c: 40 00 00 00 *unknown* 00030140 <T_EXPECT6>: 30140: 00 00 00 00 add r0,r0 00030144 <T_EXPECT7>: 30144: 00 00 00 00 add r0,r0 00030148 <T_EXPECT8>: 30148: 00 00 00 00 add r0,r0 0003014c <T_EXPECT9>: 3014c: 00 00 00 00 add r0,r0 00030150 <T_EXPECT10>: 30150: 00 00 00 00 add r0,r0 00030154 <T_EXPECT11>: 30154: 00 00 00 00 add r0,r0 00030158 <T_EXPECT12>: 30158: 00 00 00 00 add r0,r0 0003015c <T_EXPECT13>: 3015c: 00 00 00 00 add r0,r0 00030160 <T_EXPECT14>: 30160: 00 00 00 00 add r0,r0 00030164 <T_EXPECT15>: 30164: 00 00 00 00 add r0,r0 00030168 <T_EXPECT16>: 30168: 00 00 00 00 add r0,r0 0003016c <T_EXPECT17>: 3016c: 00 00 00 00 add r0,r0 00030170 <T_EXPECT18>: 30170: 00 00 00 00 add r0,r0 00030174 <T_EXPECT19>: 30174: 00 00 00 00 add r0,r0 00030178 <T_EXPECT20>: 30178: 00 00 00 00 add r0,r0 0003017c <T_EXPECT21>: 3017c: 00 00 00 03 add r0,r3 00030180 <T_EXPECT22>: 30180: 00 00 00 0f add r0,r15 00030184 <T_EXPECT23>: 30184: 00 00 00 3f add r1,rret 00030188 <T_EXPECT24>: 30188: 00 00 00 ff add rtmp,rret 0003018c <T_EXPECT25>: 3018c: 00 00 03 ff add rret,rret 00030190 <T_EXPECT26>: 30190: 00 00 0f ff *unknown* 00030194 <T_EXPECT27>: 30194: 00 00 3f ff *unknown* 00030198 <T_EXPECT28>: 30198: 00 00 ff ff *unknown* 0003019c <T_EXPECT29>: 3019c: 00 03 ff ff *unknown* 000301a0 <T_EXPECT30>: 301a0: 00 0f ff ff *unknown* 000301a4 <T_EXPECT31>: 301a4: 00 3f ff ff *unknown* 000301a8 <T_EXPECT32>: 301a8: 00 ff ff ff *unknown* 000301ac <T_EXPECT33>: 301ac: 03 ff ff ff *unknown* 000301b0 <T_EXPECT34>: 301b0: 0f ff ff ff *unknown* 000301b4 <T_EXPECT35>: 301b4: 3f ff ff ff *unknown* 000301b8 <T_EXPECT36>: 301b8: ff ff ff fe *unknown* 000301bc <T_IMM_DST0>: 301bc: 00 00 00 00 add r0,r0 000301c0 <T_IMM_DST1>: 301c0: 00 00 00 00 add r0,r0 000301c4 <T_IMM_DST2>: 301c4: 00 00 00 00 add r0,r0 000301c8 <T_IMM_DST3>: 301c8: 00 00 00 01 add r0,r1 000301cc <T_IMM_DST4>: 301cc: 00 00 00 01 add r0,r1 000301d0 <T_IMM_DST5>: 301d0: 00 00 00 01 add r0,r1 000301d4 <T_IMM_DST6>: 301d4: 00 00 02 00 add r16,r0 000301d8 <T_IMM_DST7>: 301d8: 00 00 02 00 add r16,r0 000301dc <T_IMM_DST8>: 301dc: 00 00 02 00 add r16,r0 000301e0 <T_IMM_DST9>: 301e0: 00 00 04 00 *unknown* 000301e4 <T_IMM_DST10>: 301e4: 00 00 04 00 *unknown* 000301e8 <T_IMM_DST11>: 301e8: 00 00 04 00 *unknown* 000301ec <T_IMM_DST12>: 301ec: 00 00 00 03 add r0,r3 000301f0 <T_IMM_DST13>: 301f0: 00 00 00 07 add r0,rtmp 000301f4 <T_IMM_DST14>: 301f4: 00 00 00 0f add r0,r15 000301f8 <T_IMM_DST15>: 301f8: 00 00 00 1f add r0,rret 000301fc <T_IMM_DST16>: 301fc: 00 00 00 3f add r1,rret 00030200 <T_IMM_DST17>: 30200: 00 00 00 7f add r3,rret 00030204 <T_IMM_DST18>: 30204: 00 00 00 ff add rtmp,rret 00030208 <T_IMM_DST19>: 30208: 00 00 01 ff add r15,rret 0003020c <T_IMM_DST20>: 3020c: 00 00 03 ff add rret,rret 00030210 <T_IMM_DST21>: 30210: 00 00 07 ff *unknown* 00030214 <T_IMM_EXPECT0>: 30214: 00 00 00 00 add r0,r0 00030218 <T_IMM_EXPECT1>: 30218: 00 00 00 00 add r0,r0 0003021c <T_IMM_EXPECT2>: 3021c: 00 00 00 00 add r0,r0 00030220 <T_IMM_EXPECT3>: 30220: 00 00 00 00 add r0,r0 00030224 <T_IMM_EXPECT4>: 30224: 00 00 00 00 add r0,r0 00030228 <T_IMM_EXPECT5>: 30228: 00 00 00 00 add r0,r0 0003022c <T_IMM_EXPECT6>: 3022c: 00 00 00 00 add r0,r0 00030230 <T_IMM_EXPECT7>: 30230: 00 00 00 00 add r0,r0 00030234 <T_IMM_EXPECT8>: 30234: 00 00 00 00 add r0,r0 00030238 <T_IMM_EXPECT9>: 30238: 00 00 00 00 add r0,r0 0003023c <T_IMM_EXPECT10>: 3023c: 00 00 00 00 add r0,r0 00030240 <T_IMM_EXPECT11>: 30240: 00 00 00 00 add r0,r0 00030244 <T_IMM_EXPECT12>: 30244: 00 00 00 00 add r0,r0 00030248 <T_IMM_EXPECT13>: 30248: 00 00 00 00 add r0,r0 0003024c <T_IMM_EXPECT14>: 3024c: 00 00 00 00 add r0,r0 00030250 <T_IMM_EXPECT15>: 30250: 00 00 00 00 add r0,r0 00030254 <T_IMM_EXPECT16>: 30254: 00 00 00 00 add r0,r0 00030258 <T_IMM_EXPECT17>: 30258: 00 00 00 00 add r0,r0 0003025c <T_IMM_EXPECT18>: 3025c: 00 00 00 00 add r0,r0 00030260 <T_IMM_EXPECT19>: 30260: 00 00 00 00 add r0,r0 00030264 <T_IMM_EXPECT20>: 30264: 00 00 00 00 add r0,r0 00030268 <T_IMM_EXPECT21>: 30268: 00 00 00 00 add r0,r0 Disassembly of section .stack: 000f0000 <STACK_INDEX>: f0000: 00 00 00 00 add r0,r0
26.61805
45
0.650895
c5626c17377edad413ee747573292154643e9e3e
6,201
asm
Assembly
Transynther/x86/_processed/AVXALIGN/_st_4k_sm_/i9-9900K_12_0xca.log_21829_1000.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/AVXALIGN/_st_4k_sm_/i9-9900K_12_0xca.log_21829_1000.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/AVXALIGN/_st_4k_sm_/i9-9900K_12_0xca.log_21829_1000.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r11 push %r15 push %r9 push %rax push %rbp push %rcx push %rdi push %rsi lea addresses_normal_ht+0x7f11, %rsi lea addresses_WT_ht+0x1e39, %rdi nop xor $39154, %r15 mov $37, %rcx rep movsb nop sub $54745, %rbp lea addresses_WC_ht+0x391, %r9 nop nop nop sub $59736, %r11 mov $0x6162636465666768, %rcx movq %rcx, (%r9) nop nop nop nop nop cmp $74, %rdi lea addresses_WC_ht+0x19dc5, %r15 clflush (%r15) nop nop nop inc %rdi movb (%r15), %cl nop nop nop nop nop inc %rsi lea addresses_D_ht+0x1e7d1, %r11 clflush (%r11) nop nop xor $19317, %rbp mov $0x6162636465666768, %r15 movq %r15, (%r11) nop nop nop cmp %r9, %r9 lea addresses_A_ht+0x1b5c9, %r9 nop xor %rcx, %rcx movw $0x6162, (%r9) nop cmp %r11, %r11 lea addresses_A_ht+0x12811, %rsi lea addresses_WC_ht+0x8285, %rdi nop nop nop nop nop xor %rax, %rax mov $104, %rcx rep movsb nop nop nop cmp %rax, %rax lea addresses_D_ht+0xee49, %rsi lea addresses_normal_ht+0xb3fd, %rdi nop nop nop add $59929, %r15 mov $83, %rcx rep movsl nop nop nop nop and $32903, %rsi pop %rsi pop %rdi pop %rcx pop %rbp pop %rax pop %r9 pop %r15 pop %r11 ret .global s_faulty_load s_faulty_load: push %r10 push %r13 push %r8 push %r9 push %rcx push %rdi push %rdx // Store lea addresses_US+0xe711, %r9 nop nop inc %rdi movw $0x5152, (%r9) nop cmp %r9, %r9 // Store lea addresses_A+0x711, %rdi nop nop nop sub $15201, %r8 mov $0x5152535455565758, %r13 movq %r13, (%rdi) inc %rdx // Faulty Load lea addresses_A+0x711, %rdx nop nop nop and %r10, %r10 mov (%rdx), %r13d lea oracles, %rdi and $0xff, %r13 shlq $12, %r13 mov (%rdi,%r13,1), %r13 pop %rdx pop %rdi pop %rcx pop %r9 pop %r8 pop %r13 pop %r10 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'size': 2, 'NT': True, 'type': 'addresses_A', 'same': True, 'AVXalign': False, 'congruent': 0}} {'OP': 'STOR', 'dst': {'size': 2, 'NT': False, 'type': 'addresses_US', 'same': False, 'AVXalign': False, 'congruent': 11}} {'OP': 'STOR', 'dst': {'size': 8, 'NT': False, 'type': 'addresses_A', 'same': True, 'AVXalign': False, 'congruent': 0}} [Faulty Load] {'OP': 'LOAD', 'src': {'size': 4, 'NT': False, 'type': 'addresses_A', 'same': True, 'AVXalign': True, 'congruent': 0}} <gen_prepare_buffer> {'OP': 'REPM', 'src': {'same': False, 'type': 'addresses_normal_ht', 'congruent': 10}, 'dst': {'same': False, 'type': 'addresses_WT_ht', 'congruent': 3}} {'OP': 'STOR', 'dst': {'size': 8, 'NT': False, 'type': 'addresses_WC_ht', 'same': False, 'AVXalign': False, 'congruent': 1}} {'OP': 'LOAD', 'src': {'size': 1, 'NT': False, 'type': 'addresses_WC_ht', 'same': False, 'AVXalign': False, 'congruent': 2}} {'OP': 'STOR', 'dst': {'size': 8, 'NT': False, 'type': 'addresses_D_ht', 'same': False, 'AVXalign': False, 'congruent': 6}} {'OP': 'STOR', 'dst': {'size': 2, 'NT': False, 'type': 'addresses_A_ht', 'same': False, 'AVXalign': False, 'congruent': 1}} {'OP': 'REPM', 'src': {'same': False, 'type': 'addresses_A_ht', 'congruent': 4}, 'dst': {'same': False, 'type': 'addresses_WC_ht', 'congruent': 0}} {'OP': 'REPM', 'src': {'same': True, 'type': 'addresses_D_ht', 'congruent': 2}, 'dst': {'same': False, 'type': 'addresses_normal_ht', 'congruent': 2}} {'58': 21829} 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 */
37.131737
2,999
0.657797
f10c7033a2b05995daada5e9be974de99c5dbf04
305,892
asm
Assembly
src/preset_data_nmg.asm
Lui37/lttphack
700aedee447b0e0063015d75e25bed6d0bfc9533
[ "MIT" ]
null
null
null
src/preset_data_nmg.asm
Lui37/lttphack
700aedee447b0e0063015d75e25bed6d0bfc9533
[ "MIT" ]
null
null
null
src/preset_data_nmg.asm
Lui37/lttphack
700aedee447b0e0063015d75e25bed6d0bfc9533
[ "MIT" ]
null
null
null
; Preset locations preset_nmg_esc_bed: db $02 ; Dungeon dw $0104 ; Room Index dw $2110 ; BG1 Vertical Scroll dw $2110 ; BG2 Vertical Scroll dw $0900 ; BG1 Horizontal Scroll dw $0900 ; BG2 Horizontal Scroll dw $0940 ; Link X dw $215A ; Link Y dw $017F ; Camera X dw $017F ; Camera Y dw $0816 ; Door Settings dw $2100 ; Relative Coords HU dw $2000 ; Relative Coords FU dw $2110 ; Relative Coords HD dw $2110 ; Relative Coords FD dw $0900 ; Relative Coords HL dw $0900 ; Relative Coords FL dw $0900 ; Relative Coords HR dw $0A00 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0200 ; Quadrant 2 db $03 ; Main Graphics db $FF ; Music Track db $00 ; Starting Floor db $FF ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_esc_bed_after preset_nmg_esc_courtyard: db $02 ; Dungeon dw $0055 ; Room Index dw $0B10 ; BG1 Vertical Scroll dw $0B10 ; BG2 Vertical Scroll dw $0A00 ; BG1 Horizontal Scroll dw $0A00 ; BG2 Horizontal Scroll dw $0A78 ; Link X dw $0BC6 ; Link Y dw $007F ; Camera X dw $0188 ; Camera Y dw $0000 ; Door Settings dw $0B00 ; Relative Coords HU dw $0A00 ; Relative Coords FU dw $0B10 ; Relative Coords HD dw $0B10 ; Relative Coords FD dw $0A00 ; Relative Coords HL dw $0A00 ; Relative Coords FL dw $0A00 ; Relative Coords HR dw $0B00 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0200 ; Quadrant 2 db $01 ; Main Graphics db $03 ; Music Track db $FF ; Starting Floor db $FF ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_esc_courtyard_after preset_nmg_esc_entrance: db $01 ; Overworld dw $001B ; Screen Index dw $07F9 ; Link X dw $0709 ; Link Y dw $06C0 ; BG1 Vertical Scroll dw $06AB ; BG2 Vertical Scroll dw $39EC ; BG1 Horizontal Scroll dw $0785 ; BG2 Horizontal Scroll dw $0804 ; Scroll X dw $0718 ; Scroll Y dw $05B2 ; Unknown 1 dw $0005 ; Unknown 2 dw $0009 ; Unknown 3 dw sram_nmg_esc_entrance_after preset_nmg_esc_1st_keyguard: db $02 ; Dungeon dw $0001 ; Room Index dw $0000 ; BG1 Vertical Scroll dw $0000 ; BG2 Vertical Scroll dw $0280 ; BG1 Horizontal Scroll dw $0280 ; BG2 Horizontal Scroll dw $02F8 ; Link X dw $0062 ; Link Y dw $00FF ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0000 ; Relative Coords HU dw $0000 ; Relative Coords FU dw $0010 ; Relative Coords HD dw $0110 ; Relative Coords FD dw $0200 ; Relative Coords HL dw $0200 ; Relative Coords FL dw $0200 ; Relative Coords HR dw $0300 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0000 ; Quadrant 2 db $04 ; Main Graphics db $10 ; Music Track db $00 ; Starting Floor db $02 ; Palace No db $00 ; Door Orientation db $01 ; Starting Background dw sram_nmg_esc_1st_keyguard_after preset_nmg_esc_stealth_room: db $02 ; Dungeon dw $0082 ; Room Index dw $110B ; BG1 Vertical Scroll dw $110B ; BG2 Vertical Scroll dw $0400 ; BG1 Horizontal Scroll dw $0400 ; BG2 Horizontal Scroll dw $040B ; Link X dw $1178 ; Link Y dw $007F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $1100 ; Relative Coords HU dw $1000 ; Relative Coords FU dw $1110 ; Relative Coords HD dw $1110 ; Relative Coords FD dw $0400 ; Relative Coords HL dw $0400 ; Relative Coords FL dw $0400 ; Relative Coords HR dw $0500 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0200 ; Quadrant 2 db $04 ; Main Graphics db $10 ; Music Track db $FF ; Starting Floor db $02 ; Palace No db $00 ; Door Orientation db $01 ; Starting Background dw sram_nmg_esc_stealth_room_after preset_nmg_esc_2nd_keyguard: db $02 ; Dungeon dw $0071 ; Room Index dw $0F0B ; BG1 Vertical Scroll dw $0F0B ; BG2 Vertical Scroll dw $0200 ; BG1 Horizontal Scroll dw $0200 ; BG2 Horizontal Scroll dw $02AD ; Link X dw $0F78 ; Link Y dw $007F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $0F00 ; Relative Coords HU dw $0E00 ; Relative Coords FU dw $0F10 ; Relative Coords HD dw $0F10 ; Relative Coords FD dw $0200 ; Relative Coords HL dw $0200 ; Relative Coords FL dw $0200 ; Relative Coords HR dw $0300 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0200 ; Quadrant 2 db $04 ; Main Graphics db $10 ; Music Track db $FF ; Starting Floor db $02 ; Palace No db $00 ; Door Orientation db $01 ; Starting Background dw sram_nmg_esc_2nd_keyguard_after preset_nmg_esc_ball_n_chains: db $02 ; Dungeon dw $0070 ; Room Index dw $0E00 ; BG1 Vertical Scroll dw $0E00 ; BG2 Vertical Scroll dw $0000 ; BG1 Horizontal Scroll dw $0000 ; BG2 Horizontal Scroll dw $0050 ; Link X dw $0E2D ; Link Y dw $007F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0E00 ; Relative Coords HU dw $0E00 ; Relative Coords FU dw $0E10 ; Relative Coords HD dw $0F10 ; Relative Coords FD dw $0000 ; Relative Coords HL dw $0000 ; Relative Coords FL dw $0000 ; Relative Coords HR dw $0100 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0000 ; Quadrant 2 db $04 ; Main Graphics db $10 ; Music Track db $FE ; Starting Floor db $02 ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_esc_ball_n_chains_after preset_nmg_esc_backtracking: db $02 ; Dungeon dw $0080 ; Room Index dw $1000 ; BG1 Vertical Scroll dw $1000 ; BG2 Vertical Scroll dw $0000 ; BG1 Horizontal Scroll dw $0000 ; BG2 Horizontal Scroll dw $0050 ; Link X dw $1026 ; Link Y dw $007F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $1000 ; Relative Coords HU dw $1000 ; Relative Coords FU dw $1010 ; Relative Coords HD dw $1110 ; Relative Coords FD dw $0000 ; Relative Coords HL dw $0000 ; Relative Coords FL dw $0000 ; Relative Coords HR dw $0100 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0000 ; Quadrant 2 db $04 ; Main Graphics db $10 ; Music Track db $FD ; Starting Floor db $02 ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_esc_backtracking_after preset_nmg_esc_keyguard_revisited: db $02 ; Dungeon dw $0072 ; Room Index dw $0F00 ; BG1 Vertical Scroll dw $0F00 ; BG2 Vertical Scroll dw $0480 ; BG1 Horizontal Scroll dw $0480 ; BG2 Horizontal Scroll dw $04F8 ; Link X dw $0F2D ; Link Y dw $00FF ; Camera X dw $0178 ; Camera Y dw $0000 ; Door Settings dw $0F00 ; Relative Coords HU dw $0E00 ; Relative Coords FU dw $0F10 ; Relative Coords HD dw $0F10 ; Relative Coords FD dw $0400 ; Relative Coords HL dw $0400 ; Relative Coords FL dw $0400 ; Relative Coords HR dw $0500 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0200 ; Quadrant 2 db $04 ; Main Graphics db $10 ; Music Track db $FF ; Starting Floor db $02 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_esc_keyguard_revisited_after preset_nmg_esc_throne_room: db $02 ; Dungeon dw $0051 ; Room Index dw $0A21 ; BG1 Vertical Scroll dw $0A21 ; BG2 Vertical Scroll dw $0280 ; BG1 Horizontal Scroll dw $0280 ; BG2 Horizontal Scroll dw $02F8 ; Link X dw $0A8E ; Link Y dw $00FF ; Camera X dw $0099 ; Camera Y dw $0000 ; Door Settings dw $0A00 ; Relative Coords HU dw $0A00 ; Relative Coords FU dw $0A10 ; Relative Coords HD dw $0B10 ; Relative Coords FD dw $0200 ; Relative Coords HL dw $0200 ; Relative Coords FL dw $0200 ; Relative Coords HR dw $0300 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0000 ; Quadrant 2 db $04 ; Main Graphics db $10 ; Music Track db $01 ; Starting Floor db $02 ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_esc_throne_room_after preset_nmg_esc_snake_avoidance_room: db $02 ; Dungeon dw $0041 ; Room Index dw $0040 ; BG1 Vertical Scroll dw $0800 ; BG2 Vertical Scroll dw $FFCF ; BG1 Horizontal Scroll dw $0300 ; BG2 Horizontal Scroll dw $03A8 ; Link X dw $082D ; Link Y dw $017F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0800 ; Relative Coords HU dw $0800 ; Relative Coords FU dw $0810 ; Relative Coords HD dw $0910 ; Relative Coords FD dw $0300 ; Relative Coords HL dw $0200 ; Relative Coords FL dw $0300 ; Relative Coords HR dw $0300 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0001 ; Quadrant 2 db $04 ; Main Graphics db $10 ; Music Track db $01 ; Starting Floor db $00 ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_esc_snake_avoidance_room_after preset_nmg_esc_water_rooms: db $02 ; Dungeon dw $0032 ; Room Index dw $0040 ; BG1 Vertical Scroll dw $0600 ; BG2 Vertical Scroll dw $FFFF ; BG1 Horizontal Scroll dw $0480 ; BG2 Horizontal Scroll dw $04F8 ; Link X dw $061F ; Link Y dw $00FF ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0600 ; Relative Coords HU dw $0600 ; Relative Coords FU dw $0610 ; Relative Coords HD dw $0710 ; Relative Coords FD dw $0400 ; Relative Coords HL dw $0400 ; Relative Coords FL dw $0400 ; Relative Coords HR dw $0500 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0000 ; Quadrant 2 db $04 ; Main Graphics db $10 ; Music Track db $FF ; Starting Floor db $00 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_esc_water_rooms_after preset_nmg_esc_keyrat: db $02 ; Dungeon dw $0021 ; Room Index dw $0040 ; BG1 Vertical Scroll dw $0500 ; BG2 Vertical Scroll dw $FFFF ; BG1 Horizontal Scroll dw $0280 ; BG2 Horizontal Scroll dw $02F8 ; Link X dw $052D ; Link Y dw $00FF ; Camera X dw $0178 ; Camera Y dw $0000 ; Door Settings dw $0500 ; Relative Coords HU dw $0400 ; Relative Coords FU dw $0510 ; Relative Coords HD dw $0510 ; Relative Coords FD dw $0200 ; Relative Coords HL dw $0200 ; Relative Coords FL dw $0200 ; Relative Coords HR dw $0300 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0200 ; Quadrant 2 db $04 ; Main Graphics db $10 ; Music Track db $FF ; Starting Floor db $00 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_esc_keyrat_after preset_nmg_esc_last_two_screens: db $02 ; Dungeon dw $0011 ; Room Index dw $0200 ; BG1 Vertical Scroll dw $0200 ; BG2 Vertical Scroll dw $0300 ; BG1 Horizontal Scroll dw $0300 ; BG2 Horizontal Scroll dw $0378 ; Link X dw $022D ; Link Y dw $017F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0200 ; Relative Coords HU dw $0200 ; Relative Coords FU dw $0210 ; Relative Coords HD dw $0310 ; Relative Coords FD dw $0300 ; Relative Coords HL dw $0200 ; Relative Coords FL dw $0300 ; Relative Coords HR dw $0300 ; Relative Coords FR dw $0200 ; Quadrant 1 dw $0001 ; Quadrant 2 db $04 ; Main Graphics db $10 ; Music Track db $FF ; Starting Floor db $00 ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_esc_last_two_screens_after preset_nmg_east_before_cutscene: db $02 ; Dungeon dw $0002 ; Room Index dw $0110 ; BG1 Vertical Scroll dw $0110 ; BG2 Vertical Scroll dw $0480 ; BG1 Horizontal Scroll dw $0480 ; BG2 Horizontal Scroll dw $04F8 ; Link X dw $01AC ; Link Y dw $00FF ; Camera X dw $0188 ; Camera Y dw $0000 ; Door Settings dw $0100 ; Relative Coords HU dw $0000 ; Relative Coords FU dw $0110 ; Relative Coords HD dw $0110 ; Relative Coords FD dw $0400 ; Relative Coords HL dw $0400 ; Relative Coords FL dw $0400 ; Relative Coords HR dw $0500 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0200 ; Quadrant 2 db $04 ; Main Graphics db $10 ; Music Track db $00 ; Starting Floor db $00 ; Palace No db $01 ; Door Orientation db $01 ; Starting Background dw sram_nmg_east_before_cutscene_after preset_nmg_east_after_cutscene: db $02 ; Dungeon dw $0012 ; Room Index dw $020D ; BG1 Vertical Scroll dw $020D ; BG2 Vertical Scroll dw $0480 ; BG1 Horizontal Scroll dw $0480 ; BG2 Horizontal Scroll dw $04F8 ; Link X dw $027A ; Link Y dw $00FF ; Camera X dw $0085 ; Camera Y dw $0000 ; Door Settings dw $0200 ; Relative Coords HU dw $0200 ; Relative Coords FU dw $0210 ; Relative Coords HD dw $0310 ; Relative Coords FD dw $0400 ; Relative Coords HL dw $0400 ; Relative Coords FL dw $0400 ; Relative Coords HR dw $0500 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0000 ; Quadrant 2 db $04 ; Main Graphics db $10 ; Music Track db $00 ; Starting Floor db $00 ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_east_after_cutscene_after preset_nmg_east_octoroc: db $01 ; Overworld dw $001D ; Screen Index dw $0B10 ; Link X dw $07DC ; Link Y dw $068F ; BG1 Vertical Scroll dw $071E ; BG2 Vertical Scroll dw $0A4F ; BG1 Horizontal Scroll dw $0A9E ; BG2 Horizontal Scroll dw $0B1B ; Scroll X dw $078B ; Scroll Y dw $0894 ; Unknown 1 dw $0000 ; Unknown 2 dw $0002 ; Unknown 3 dw sram_nmg_east_octoroc_after preset_nmg_east_outside_palace: db $01 ; Overworld dw $002E ; Screen Index dw $0C70 ; Link X dw $0A08 ; Link Y dw $0A00 ; BG1 Vertical Scroll dw $0A00 ; BG2 Vertical Scroll dw $0C00 ; BG1 Horizontal Scroll dw $0C00 ; BG2 Horizontal Scroll dw $0C7D ; Scroll X dw $0A6D ; Scroll Y dw $0000 ; Unknown 1 dw $0000 ; Unknown 2 dw $0000 ; Unknown 3 dw sram_nmg_east_outside_palace_after preset_nmg_east_entrance: db $01 ; Overworld dw $001E ; Screen Index dw $0F50 ; Link X dw $0637 ; Link Y dw $0791 ; BG1 Vertical Scroll dw $0600 ; BG2 Vertical Scroll dw $0D6F ; BG1 Horizontal Scroll dw $0EDE ; BG2 Horizontal Scroll dw $0F5B ; Scroll X dw $066F ; Scroll Y dw $005A ; Unknown 1 dw $0000 ; Unknown 2 dw $FFF2 ; Unknown 3 dw sram_nmg_east_entrance_after preset_nmg_east_stalfos_room: db $02 ; Dungeon dw $00A8 ; Room Index dw $150A ; BG1 Vertical Scroll dw $150A ; BG2 Vertical Scroll dw $1100 ; BG1 Horizontal Scroll dw $1100 ; BG2 Horizontal Scroll dw $1128 ; Link X dw $1577 ; Link Y dw $017F ; Camera X dw $0182 ; Camera Y dw $0000 ; Door Settings dw $1500 ; Relative Coords HU dw $1400 ; Relative Coords FU dw $1510 ; Relative Coords HD dw $1510 ; Relative Coords FD dw $1100 ; Relative Coords HL dw $1000 ; Relative Coords FL dw $1100 ; Relative Coords HR dw $1100 ; Relative Coords FR dw $0200 ; Quadrant 1 dw $0201 ; Quadrant 2 db $05 ; Main Graphics db $11 ; Music Track db $00 ; Starting Floor db $04 ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_east_stalfos_room_after preset_nmg_east_big_chest_room_1: db $02 ; Dungeon dw $00A8 ; Room Index dw $140B ; BG1 Vertical Scroll dw $140B ; BG2 Vertical Scroll dw $1100 ; BG1 Horizontal Scroll dw $1100 ; BG2 Horizontal Scroll dw $11C6 ; Link X dw $1478 ; Link Y dw $017F ; Camera X dw $0083 ; Camera Y dw $0000 ; Door Settings dw $1400 ; Relative Coords HU dw $1400 ; Relative Coords FU dw $1410 ; Relative Coords HD dw $1510 ; Relative Coords FD dw $1100 ; Relative Coords HL dw $1000 ; Relative Coords FL dw $1100 ; Relative Coords HR dw $1100 ; Relative Coords FR dw $0200 ; Quadrant 1 dw $0001 ; Quadrant 2 db $05 ; Main Graphics db $11 ; Music Track db $00 ; Starting Floor db $04 ; Palace No db $02 ; Door Orientation db $01 ; Starting Background dw sram_nmg_east_big_chest_room_1_after preset_nmg_east_dark_key_room: db $02 ; Dungeon dw $00BA ; Room Index dw $0105 ; BG1 Vertical Scroll dw $160B ; BG2 Vertical Scroll dw $00B0 ; BG1 Horizontal Scroll dw $1400 ; BG2 Horizontal Scroll dw $14CA ; Link X dw $1678 ; Link Y dw $007F ; Camera X dw $0083 ; Camera Y dw $0000 ; Door Settings dw $1600 ; Relative Coords HU dw $1600 ; Relative Coords FU dw $1610 ; Relative Coords HD dw $1710 ; Relative Coords FD dw $1400 ; Relative Coords HL dw $1400 ; Relative Coords FL dw $1400 ; Relative Coords HR dw $1500 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0000 ; Quadrant 2 db $05 ; Main Graphics db $11 ; Music Track db $00 ; Starting Floor db $04 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_east_dark_key_room_after preset_nmg_east_big_key_dmg_boost: db $02 ; Dungeon dw $00B9 ; Room Index dw $160B ; BG1 Vertical Scroll dw $160B ; BG2 Vertical Scroll dw $1200 ; BG1 Horizontal Scroll dw $1200 ; BG2 Horizontal Scroll dw $1225 ; Link X dw $1678 ; Link Y dw $007F ; Camera X dw $0083 ; Camera Y dw $0000 ; Door Settings dw $1600 ; Relative Coords HU dw $1600 ; Relative Coords FU dw $1610 ; Relative Coords HD dw $1710 ; Relative Coords FD dw $1200 ; Relative Coords HL dw $1200 ; Relative Coords FL dw $1200 ; Relative Coords HR dw $1300 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0000 ; Quadrant 2 db $05 ; Main Graphics db $11 ; Music Track db $00 ; Starting Floor db $04 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_east_big_key_dmg_boost_after preset_nmg_east_big_chest_room_2: db $02 ; Dungeon dw $00A8 ; Room Index dw $140B ; BG1 Vertical Scroll dw $140B ; BG2 Vertical Scroll dw $1100 ; BG1 Horizontal Scroll dw $1100 ; BG2 Horizontal Scroll dw $11B2 ; Link X dw $1478 ; Link Y dw $017F ; Camera X dw $0083 ; Camera Y dw $0000 ; Door Settings dw $1400 ; Relative Coords HU dw $1400 ; Relative Coords FU dw $1410 ; Relative Coords HD dw $1510 ; Relative Coords FD dw $1100 ; Relative Coords HL dw $1000 ; Relative Coords FL dw $1100 ; Relative Coords HR dw $1100 ; Relative Coords FR dw $0200 ; Quadrant 1 dw $0001 ; Quadrant 2 db $05 ; Main Graphics db $11 ; Music Track db $00 ; Starting Floor db $04 ; Palace No db $02 ; Door Orientation db $01 ; Starting Background dw sram_nmg_east_big_chest_room_2_after preset_nmg_east_gwg: db $02 ; Dungeon dw $00A9 ; Room Index dw $1400 ; BG1 Vertical Scroll dw $1400 ; BG2 Vertical Scroll dw $1280 ; BG1 Horizontal Scroll dw $1280 ; BG2 Horizontal Scroll dw $12F8 ; Link X dw $142B ; Link Y dw $00FF ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $1400 ; Relative Coords HU dw $1400 ; Relative Coords FU dw $1410 ; Relative Coords HD dw $1510 ; Relative Coords FD dw $1200 ; Relative Coords HL dw $1200 ; Relative Coords FL dw $1200 ; Relative Coords HR dw $1300 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0000 ; Quadrant 2 db $05 ; Main Graphics db $11 ; Music Track db $00 ; Starting Floor db $04 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_east_gwg_after preset_nmg_east_pot_room: db $02 ; Dungeon dw $0099 ; Room Index dw $0040 ; BG1 Vertical Scroll dw $1300 ; BG2 Vertical Scroll dw $FFFF ; BG1 Horizontal Scroll dw $1200 ; BG2 Horizontal Scroll dw $1278 ; Link X dw $132D ; Link Y dw $007F ; Camera X dw $0178 ; Camera Y dw $0000 ; Door Settings dw $1300 ; Relative Coords HU dw $1200 ; Relative Coords FU dw $1310 ; Relative Coords HD dw $1310 ; Relative Coords FD dw $1200 ; Relative Coords HL dw $1200 ; Relative Coords FL dw $1200 ; Relative Coords HR dw $1300 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0200 ; Quadrant 2 db $05 ; Main Graphics db $11 ; Music Track db $00 ; Starting Floor db $04 ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_east_pot_room_after preset_nmg_east_zeldagamer_room: db $02 ; Dungeon dw $00D9 ; Room Index dw $1B0B ; BG1 Vertical Scroll dw $1B0B ; BG2 Vertical Scroll dw $1200 ; BG1 Horizontal Scroll dw $1200 ; BG2 Horizontal Scroll dw $1225 ; Link X dw $1B78 ; Link Y dw $007F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $1B00 ; Relative Coords HU dw $1A00 ; Relative Coords FU dw $1B10 ; Relative Coords HD dw $1B10 ; Relative Coords FD dw $1200 ; Relative Coords HL dw $1200 ; Relative Coords FL dw $1200 ; Relative Coords HR dw $1300 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0200 ; Quadrant 2 db $05 ; Main Graphics db $11 ; Music Track db $01 ; Starting Floor db $04 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_east_zeldagamer_room_after preset_nmg_east_armos: db $02 ; Dungeon dw $00D8 ; Room Index dw $1A00 ; BG1 Vertical Scroll dw $1A00 ; BG2 Vertical Scroll dw $1100 ; BG1 Horizontal Scroll dw $1100 ; BG2 Horizontal Scroll dw $1178 ; Link X dw $1A30 ; Link Y dw $017F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $1A00 ; Relative Coords HU dw $1A00 ; Relative Coords FU dw $1A10 ; Relative Coords HD dw $1B10 ; Relative Coords FD dw $1100 ; Relative Coords HL dw $1000 ; Relative Coords FL dw $1100 ; Relative Coords HR dw $1100 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0001 ; Quadrant 2 db $05 ; Main Graphics db $11 ; Music Track db $01 ; Starting Floor db $04 ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_east_armos_after preset_nmg_desert_outside_eastern_palace: db $01 ; Overworld dw $001E ; Screen Index dw $0F50 ; Link X dw $0638 ; Link Y dw $0600 ; BG1 Vertical Scroll dw $0600 ; BG2 Vertical Scroll dw $0ED6 ; BG1 Horizontal Scroll dw $0ED6 ; BG2 Horizontal Scroll dw $0F5B ; Scroll X dw $066D ; Scroll Y dw $005A ; Unknown 1 dw $0000 ; Unknown 2 dw $FFFA ; Unknown 3 dw sram_nmg_desert_outside_eastern_palace_after preset_nmg_desert_ep_spinspeed: db $02 ; Dungeon dw $0105 ; Room Index dw $2110 ; BG1 Vertical Scroll dw $2110 ; BG2 Vertical Scroll dw $0A00 ; BG1 Horizontal Scroll dw $0A00 ; BG2 Horizontal Scroll dw $0A78 ; Link X dw $21C2 ; Link Y dw $007F ; Camera X dw $0187 ; Camera Y dw $0000 ; Door Settings dw $2100 ; Relative Coords HU dw $2000 ; Relative Coords FU dw $2110 ; Relative Coords HD dw $2110 ; Relative Coords FD dw $0A00 ; Relative Coords HL dw $0A00 ; Relative Coords FL dw $0A00 ; Relative Coords HR dw $0B00 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0200 ; Quadrant 2 db $0F ; Main Graphics db $18 ; Music Track db $00 ; Starting Floor db $FF ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_desert_ep_spinspeed_after preset_nmg_desert_bridge_screen: db $01 ; Overworld dw $002E ; Screen Index dw $0C13 ; Link X dw $0A69 ; Link Y dw $0A06 ; BG1 Vertical Scroll dw $0A0B ; BG2 Vertical Scroll dw $0C3B ; BG1 Horizontal Scroll dw $0C00 ; BG2 Horizontal Scroll dw $0C85 ; Scroll X dw $0A78 ; Scroll Y dw $0000 ; Unknown 1 dw $FFF5 ; Unknown 2 dw $0000 ; Unknown 3 dw sram_nmg_desert_bridge_screen_after preset_nmg_desert_unholy_spinspeed: db $01 ; Overworld dw $002A ; Screen Index dw $0407 ; Link X dw $0B9A ; Link Y dw $0B20 ; BG1 Vertical Scroll dw $0B1E ; BG2 Vertical Scroll dw $0480 ; BG1 Horizontal Scroll dw $0400 ; BG2 Horizontal Scroll dw $0485 ; Scroll X dw $0B8D ; Scroll Y dw $0900 ; Unknown 1 dw $0000 ; Unknown 2 dw $0000 ; Unknown 3 dw sram_nmg_desert_unholy_spinspeed_after preset_nmg_desert_water_dash: db $01 ; Overworld dw $002C ; Screen Index dw $08D2 ; Link X dw $0BE2 ; Link Y dw $0B20 ; BG1 Vertical Scroll dw $0B1E ; BG2 Vertical Scroll dw $0830 ; BG1 Horizontal Scroll dw $0860 ; BG2 Horizontal Scroll dw $08DD ; Scroll X dw $0B8D ; Scroll Y dw $090C ; Unknown 1 dw $0000 ; Unknown 2 dw $0000 ; Unknown 3 dw sram_nmg_desert_water_dash_after preset_nmg_desert_outside_desert_palace: db $01 ; Overworld dw $003A ; Screen Index dw $040E ; Link X dw $0F88 ; Link Y dw $0E8F ; BG1 Vertical Scroll dw $0F1E ; BG2 Vertical Scroll dw $0480 ; BG1 Horizontal Scroll dw $0400 ; BG2 Horizontal Scroll dw $0485 ; Scroll X dw $0F8B ; Scroll Y dw $0880 ; Unknown 1 dw $0000 ; Unknown 2 dw $0000 ; Unknown 3 dw sram_nmg_desert_outside_desert_palace_after preset_nmg_desert_desert_entrance: db $01 ; Overworld dw $0030 ; Screen Index dw $0128 ; Link X dw $0CB8 ; Link Y dw $0D2B ; BG1 Vertical Scroll dw $0C56 ; BG2 Vertical Scroll dw $01D5 ; BG1 Horizontal Scroll dw $00AA ; BG2 Horizontal Scroll dw $012F ; Scroll X dw $0CC3 ; Scroll Y dw $0294 ; Unknown 1 dw $0008 ; Unknown 2 dw $FFF6 ; Unknown 3 dw sram_nmg_desert_desert_entrance_after preset_nmg_desert_keybonk: db $02 ; Dungeon dw $0073 ; Room Index dw $0F00 ; BG1 Vertical Scroll dw $0F00 ; BG2 Vertical Scroll dw $0700 ; BG1 Horizontal Scroll dw $0700 ; BG2 Horizontal Scroll dw $0778 ; Link X dw $0F22 ; Link Y dw $017F ; Camera X dw $0178 ; Camera Y dw $0000 ; Door Settings dw $0F00 ; Relative Coords HU dw $0E00 ; Relative Coords FU dw $0F10 ; Relative Coords HD dw $0F10 ; Relative Coords FD dw $0700 ; Relative Coords HL dw $0600 ; Relative Coords FL dw $0700 ; Relative Coords HR dw $0700 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0201 ; Quadrant 2 db $12 ; Main Graphics db $11 ; Music Track db $FF ; Starting Floor db $06 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_desert_keybonk_after preset_nmg_desert_pre_cannonball_room: db $02 ; Dungeon dw $0085 ; Room Index dw $100B ; BG1 Vertical Scroll dw $100B ; BG2 Vertical Scroll dw $0A00 ; BG1 Horizontal Scroll dw $0A00 ; BG2 Horizontal Scroll dw $0ACB ; Link X dw $1078 ; Link Y dw $007F ; Camera X dw $0083 ; Camera Y dw $0000 ; Door Settings dw $1000 ; Relative Coords HU dw $1000 ; Relative Coords FU dw $1010 ; Relative Coords HD dw $1110 ; Relative Coords FD dw $0A00 ; Relative Coords HL dw $0A00 ; Relative Coords FL dw $0A00 ; Relative Coords HR dw $0B00 ; Relative Coords FR dw $0200 ; Quadrant 1 dw $0000 ; Quadrant 2 db $12 ; Main Graphics db $11 ; Music Track db $FF ; Starting Floor db $06 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_desert_pre_cannonball_room_after preset_nmg_desert_pot_room: db $02 ; Dungeon dw $0073 ; Room Index dw $0F0B ; BG1 Vertical Scroll dw $0F0B ; BG2 Vertical Scroll dw $0700 ; BG1 Horizontal Scroll dw $0700 ; BG2 Horizontal Scroll dw $0725 ; Link X dw $0F78 ; Link Y dw $017F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $0F00 ; Relative Coords HU dw $0E00 ; Relative Coords FU dw $0F10 ; Relative Coords HD dw $0F10 ; Relative Coords FD dw $0700 ; Relative Coords HL dw $0600 ; Relative Coords FL dw $0700 ; Relative Coords HR dw $0700 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0201 ; Quadrant 2 db $12 ; Main Graphics db $11 ; Music Track db $FF ; Starting Floor db $06 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_desert_pot_room_after preset_nmg_desert_desert2_spinspeed: db $02 ; Dungeon dw $0083 ; Room Index dw $1110 ; BG1 Vertical Scroll dw $1110 ; BG2 Vertical Scroll dw $0600 ; BG1 Horizontal Scroll dw $0600 ; BG2 Horizontal Scroll dw $0678 ; Link X dw $11C3 ; Link Y dw $007F ; Camera X dw $0188 ; Camera Y dw $0000 ; Door Settings dw $1100 ; Relative Coords HU dw $1000 ; Relative Coords FU dw $1110 ; Relative Coords HD dw $1110 ; Relative Coords FD dw $0600 ; Relative Coords HL dw $0600 ; Relative Coords FL dw $0600 ; Relative Coords HR dw $0700 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0200 ; Quadrant 2 db $12 ; Main Graphics db $11 ; Music Track db $FF ; Starting Floor db $06 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_desert_desert2_spinspeed_after preset_nmg_desert_popo_genocide_room: db $02 ; Dungeon dw $0053 ; Room Index dw $0A10 ; BG1 Vertical Scroll dw $0A10 ; BG2 Vertical Scroll dw $0600 ; BG1 Horizontal Scroll dw $0600 ; BG2 Horizontal Scroll dw $0678 ; Link X dw $0AC6 ; Link Y dw $007F ; Camera X dw $0088 ; Camera Y dw $0000 ; Door Settings dw $0A00 ; Relative Coords HU dw $0A00 ; Relative Coords FU dw $0A10 ; Relative Coords HD dw $0B10 ; Relative Coords FD dw $0600 ; Relative Coords HL dw $0600 ; Relative Coords FL dw $0600 ; Relative Coords HR dw $0700 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0000 ; Quadrant 2 db $12 ; Main Graphics db $11 ; Music Track db $01 ; Starting Floor db $06 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_desert_popo_genocide_room_after preset_nmg_desert_torches: db $02 ; Dungeon dw $0043 ; Room Index dw $0900 ; BG1 Vertical Scroll dw $0900 ; BG2 Vertical Scroll dw $0700 ; BG1 Horizontal Scroll dw $0700 ; BG2 Horizontal Scroll dw $0778 ; Link X dw $092E ; Link Y dw $017F ; Camera X dw $0178 ; Camera Y dw $0000 ; Door Settings dw $0900 ; Relative Coords HU dw $0800 ; Relative Coords FU dw $0910 ; Relative Coords HD dw $0910 ; Relative Coords FD dw $0700 ; Relative Coords HL dw $0600 ; Relative Coords FL dw $0700 ; Relative Coords HR dw $0700 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0201 ; Quadrant 2 db $12 ; Main Graphics db $11 ; Music Track db $01 ; Starting Floor db $06 ; Palace No db $01 ; Door Orientation db $01 ; Starting Background dw sram_nmg_desert_torches_after preset_nmg_desert_lanmolas: db $02 ; Dungeon dw $0043 ; Room Index dw $0800 ; BG1 Vertical Scroll dw $0800 ; BG2 Vertical Scroll dw $064A ; BG1 Horizontal Scroll dw $0600 ; BG2 Horizontal Scroll dw $0678 ; Link X dw $082E ; Link Y dw $007F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0800 ; Relative Coords HU dw $0800 ; Relative Coords FU dw $0810 ; Relative Coords HD dw $0910 ; Relative Coords FD dw $0600 ; Relative Coords HL dw $0600 ; Relative Coords FL dw $0600 ; Relative Coords HR dw $0700 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0000 ; Quadrant 2 db $12 ; Main Graphics db $11 ; Music Track db $01 ; Starting Floor db $06 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_desert_lanmolas_after preset_nmg_hera_outside_desert_palace: db $01 ; Overworld dw $0030 ; Screen Index dw $0128 ; Link X dw $0C41 ; Link Y dw $0C00 ; BG1 Vertical Scroll dw $0C00 ; BG2 Vertical Scroll dw $00A2 ; BG1 Horizontal Scroll dw $00A2 ; BG2 Horizontal Scroll dw $012F ; Scroll X dw $0C6D ; Scroll Y dw $0016 ; Unknown 1 dw $0000 ; Unknown 2 dw $000E ; Unknown 3 dw sram_nmg_hera_outside_desert_palace_after preset_nmg_hera_fake_flippers: db $01 ; Overworld dw $003C ; Screen Index dw $09E0 ; Link X dw $0F7C ; Link Y dw $0D8F ; BG1 Vertical Scroll dw $0F1E ; BG2 Vertical Scroll dw $0880 ; BG1 Horizontal Scroll dw $0900 ; BG2 Horizontal Scroll dw $097D ; Scroll X dw $0F8B ; Scroll Y dw $0820 ; Unknown 1 dw $FFF2 ; Unknown 2 dw $0000 ; Unknown 3 dw sram_nmg_hera_fake_flippers_after preset_nmg_hera_dm: db $02 ; Dungeon dw $00F1 ; Room Index dw $FFC0 ; BG1 Vertical Scroll dw $1F10 ; BG2 Vertical Scroll dw $00FF ; BG1 Horizontal Scroll dw $0300 ; BG2 Horizontal Scroll dw $0378 ; Link X dw $1FC1 ; Link Y dw $017F ; Camera X dw $0187 ; Camera Y dw $0000 ; Door Settings dw $1F00 ; Relative Coords HU dw $1E00 ; Relative Coords FU dw $1F10 ; Relative Coords HD dw $1F10 ; Relative Coords FD dw $0300 ; Relative Coords HL dw $0200 ; Relative Coords FL dw $0300 ; Relative Coords HR dw $0300 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0201 ; Quadrant 2 db $06 ; Main Graphics db $12 ; Music Track db $00 ; Starting Floor db $FF ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_hera_dm_after preset_nmg_hera_after_mirror: db $01 ; Overworld dw $0003 ; Screen Index dw $071E ; Link X dw $03C0 ; Link Y dw $02D9 ; BG1 Vertical Scroll dw $031E ; BG2 Vertical Scroll dw $062D ; BG1 Horizontal Scroll dw $06AA ; BG2 Horizontal Scroll dw $0729 ; Scroll X dw $038D ; Scroll Y dw $1816 ; Unknown 1 dw $0000 ; Unknown 2 dw $FFF6 ; Unknown 3 dw sram_nmg_hera_after_mirror_after preset_nmg_hera_quickhop: db $01 ; Overworld dw $0003 ; Screen Index dw $081B ; Link X dw $0138 ; Link Y dw $00D4 ; BG1 Vertical Scroll dw $00D4 ; BG2 Vertical Scroll dw $07A5 ; BG1 Horizontal Scroll dw $07A5 ; BG2 Horizontal Scroll dw $0824 ; Scroll X dw $0143 ; Scroll Y dw $0638 ; Unknown 1 dw $000A ; Unknown 2 dw $000B ; Unknown 3 dw sram_nmg_hera_quickhop_after preset_nmg_hera_entrance: db $01 ; Overworld dw $0003 ; Screen Index dw $08F0 ; Link X dw $0085 ; Link Y dw $007A ; BG1 Vertical Scroll dw $0021 ; BG2 Vertical Scroll dw $07DB ; BG1 Horizontal Scroll dw $087C ; BG2 Horizontal Scroll dw $08FB ; Scroll X dw $0090 ; Scroll Y dw $00D0 ; Unknown 1 dw $000D ; Unknown 2 dw $FFF4 ; Unknown 3 dw sram_nmg_hera_entrance_after preset_nmg_hera_tile_room: db $02 ; Dungeon dw $0077 ; Room Index dw $0E00 ; BG1 Vertical Scroll dw $0E00 ; BG2 Vertical Scroll dw $0E00 ; BG1 Horizontal Scroll dw $0E00 ; BG2 Horizontal Scroll dw $0E78 ; Link X dw $0E45 ; Link Y dw $007F ; Camera X dw $0077 ; Camera Y dw $0000 ; Door Settings dw $0E00 ; Relative Coords HU dw $0E00 ; Relative Coords FU dw $0E10 ; Relative Coords HD dw $0F10 ; Relative Coords FD dw $0E00 ; Relative Coords HL dw $0E00 ; Relative Coords FL dw $0E00 ; Relative Coords HR dw $0F00 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0000 ; Quadrant 2 db $05 ; Main Graphics db $11 ; Music Track db $01 ; Starting Floor db $14 ; Palace No db $00 ; Door Orientation db $01 ; Starting Background dw sram_nmg_hera_tile_room_after preset_nmg_hera_torches: db $02 ; Dungeon dw $0087 ; Room Index dw $1010 ; BG1 Vertical Scroll dw $1010 ; BG2 Vertical Scroll dw $0F00 ; BG1 Horizontal Scroll dw $0F00 ; BG2 Horizontal Scroll dw $0F78 ; Link X dw $10BC ; Link Y dw $017F ; Camera X dw $0087 ; Camera Y dw $0000 ; Door Settings dw $1000 ; Relative Coords HU dw $1000 ; Relative Coords FU dw $1010 ; Relative Coords HD dw $1110 ; Relative Coords FD dw $0F00 ; Relative Coords HL dw $0E00 ; Relative Coords FL dw $0F00 ; Relative Coords HR dw $0F00 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0001 ; Quadrant 2 db $05 ; Main Graphics db $11 ; Music Track db $00 ; Starting Floor db $14 ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_hera_torches_after preset_nmg_hera_beetles: db $02 ; Dungeon dw $0077 ; Room Index dw $0EE2 ; BG1 Vertical Scroll dw $0EE2 ; BG2 Vertical Scroll dw $0EF0 ; BG1 Horizontal Scroll dw $0EF0 ; BG2 Horizontal Scroll dw $0F68 ; Link X dw $0F4E ; Link Y dw $016F ; Camera X dw $0159 ; Camera Y dw $0000 ; Door Settings dw $0F00 ; Relative Coords HU dw $0E00 ; Relative Coords FU dw $0F10 ; Relative Coords HD dw $0F10 ; Relative Coords FD dw $0F00 ; Relative Coords HL dw $0E00 ; Relative Coords FL dw $0F00 ; Relative Coords HR dw $0F00 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0201 ; Quadrant 2 db $05 ; Main Graphics db $11 ; Music Track db $01 ; Starting Floor db $14 ; Palace No db $00 ; Door Orientation db $01 ; Starting Background dw sram_nmg_hera_beetles_after preset_nmg_hera_petting_zoo: db $02 ; Dungeon dw $0031 ; Room Index dw $060F ; BG1 Vertical Scroll dw $060F ; BG2 Vertical Scroll dw $0280 ; BG1 Horizontal Scroll dw $0300 ; BG2 Horizontal Scroll dw $03B8 ; Link X dw $067C ; Link Y dw $017F ; Camera X dw $0087 ; Camera Y dw $0000 ; Door Settings dw $0600 ; Relative Coords HU dw $0600 ; Relative Coords FU dw $0610 ; Relative Coords HD dw $0710 ; Relative Coords FD dw $0300 ; Relative Coords HL dw $0200 ; Relative Coords FL dw $0300 ; Relative Coords HR dw $0300 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0001 ; Quadrant 2 db $05 ; Main Graphics db $11 ; Music Track db $02 ; Starting Floor db $14 ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_hera_petting_zoo_after preset_nmg_hera_moldorm: db $02 ; Dungeon dw $0017 ; Room Index dw $0206 ; BG1 Vertical Scroll dw $020D ; BG2 Vertical Scroll dw $0E80 ; BG1 Horizontal Scroll dw $0F00 ; BG2 Horizontal Scroll dw $0FA8 ; Link X dw $027A ; Link Y dw $017F ; Camera X dw $0085 ; Camera Y dw $0000 ; Door Settings dw $0200 ; Relative Coords HU dw $0200 ; Relative Coords FU dw $0210 ; Relative Coords HD dw $0310 ; Relative Coords FD dw $0F00 ; Relative Coords HL dw $0E00 ; Relative Coords FL dw $0F00 ; Relative Coords HR dw $0F00 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0001 ; Quadrant 2 db $05 ; Main Graphics db $11 ; Music Track db $04 ; Starting Floor db $14 ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_hera_moldorm_after preset_nmg_aga_outside_hera: db $01 ; Overworld dw $0003 ; Screen Index dw $08F0 ; Link X dw $007C ; Link Y dw $0016 ; BG1 Vertical Scroll dw $0018 ; BG2 Vertical Scroll dw $087C ; BG1 Horizontal Scroll dw $087C ; BG2 Horizontal Scroll dw $08FB ; Scroll X dw $0087 ; Scroll Y dw $0050 ; Unknown 1 dw $0006 ; Unknown 2 dw $FFF4 ; Unknown 3 dw sram_nmg_aga_outside_hera_after preset_nmg_aga_first_rupee_tree: db $02 ; Dungeon dw $00E6 ; Room Index dw $FFC0 ; BG1 Vertical Scroll dw $1D10 ; BG2 Vertical Scroll dw $00FF ; BG1 Horizontal Scroll dw $0C00 ; BG2 Horizontal Scroll dw $0C78 ; Link X dw $1DB8 ; Link Y dw $007F ; Camera X dw $0187 ; Camera Y dw $0000 ; Door Settings dw $1D00 ; Relative Coords HU dw $1C00 ; Relative Coords FU dw $1D10 ; Relative Coords HD dw $1D10 ; Relative Coords FD dw $0C00 ; Relative Coords HL dw $0C00 ; Relative Coords FL dw $0C00 ; Relative Coords HR dw $0D00 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0200 ; Quadrant 2 db $06 ; Main Graphics db $12 ; Music Track db $00 ; Starting Floor db $FF ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_aga_first_rupee_tree_after preset_nmg_aga_lost_woods: db $01 ; Overworld dw $0002 ; Screen Index dw $0406 ; Link X dw $007A ; Link Y dw $009C ; BG1 Vertical Scroll dw $0016 ; BG2 Vertical Scroll dw $0480 ; BG1 Horizontal Scroll dw $0400 ; BG2 Horizontal Scroll dw $048D ; Scroll X dw $0085 ; Scroll Y dw $0100 ; Unknown 1 dw $0008 ; Unknown 2 dw $0000 ; Unknown 3 dw sram_nmg_aga_lost_woods_after preset_nmg_aga_after_grove: db $01 ; Overworld dw $0000 ; Screen Index dw $00A0 ; Link X dw $00CB ; Link Y dw $0057 ; BG1 Vertical Scroll dw $006B ; BG2 Vertical Scroll dw $0022 ; BG1 Horizontal Scroll dw $0022 ; BG2 Horizontal Scroll dw $00A7 ; Scroll X dw $00DA ; Scroll Y dw $0306 ; Unknown 1 dw $FFF3 ; Unknown 2 dw $000E ; Unknown 3 dw sram_nmg_aga_after_grove_after preset_nmg_aga_after_lost_woods: db $01 ; Overworld dw $0000 ; Screen Index dw $0388 ; Link X dw $03D0 ; Link Y dw $01AF ; BG1 Vertical Scroll dw $031E ; BG2 Vertical Scroll dw $00D9 ; BG1 Horizontal Scroll dw $0300 ; BG2 Horizontal Scroll dw $0385 ; Scroll X dw $038D ; Scroll Y dw $1860 ; Unknown 1 dw $0000 ; Unknown 2 dw $0000 ; Unknown 3 dw sram_nmg_aga_after_lost_woods_after preset_nmg_aga_castle_screen: db $01 ; Overworld dw $001A ; Screen Index dw $05E5 ; Link X dw $0728 ; Link Y dw $0665 ; BG1 Vertical Scroll dw $06CA ; BG2 Vertical Scroll dw $0480 ; BG1 Horizontal Scroll dw $0500 ; BG2 Horizontal Scroll dw $057D ; Scroll X dw $0737 ; Scroll Y dw $0620 ; Unknown 1 dw $FFF6 ; Unknown 2 dw $0000 ; Unknown 3 dw sram_nmg_aga_castle_screen_after preset_nmg_aga_entrance: db $01 ; Overworld dw $001B ; Screen Index dw $07F8 ; Link X dw $065C ; Link Y dw $0600 ; BG1 Vertical Scroll dw $0600 ; BG2 Vertical Scroll dw $0716 ; BG1 Horizontal Scroll dw $077E ; BG2 Horizontal Scroll dw $0803 ; Scroll X dw $066D ; Scroll Y dw $002E ; Unknown 1 dw $0000 ; Unknown 2 dw $FFF2 ; Unknown 3 dw sram_nmg_aga_entrance_after preset_nmg_aga_fairy_skip: db $02 ; Dungeon dw $00E0 ; Room Index dw $1C0B ; BG1 Vertical Scroll dw $1C0B ; BG2 Vertical Scroll dw $0000 ; BG1 Horizontal Scroll dw $0000 ; BG2 Horizontal Scroll dw $00DA ; Link X dw $1C78 ; Link Y dw $007F ; Camera X dw $0083 ; Camera Y dw $0000 ; Door Settings dw $1C00 ; Relative Coords HU dw $1C00 ; Relative Coords FU dw $1C10 ; Relative Coords HD dw $1D10 ; Relative Coords FD dw $0000 ; Relative Coords HL dw $0000 ; Relative Coords FL dw $0000 ; Relative Coords HR dw $0100 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0000 ; Quadrant 2 db $04 ; Main Graphics db $10 ; Music Track db $01 ; Starting Floor db $08 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_aga_fairy_skip_after preset_nmg_aga_dark_room_of_despair: db $02 ; Dungeon dw $00D0 ; Room Index dw $0105 ; BG1 Vertical Scroll dw $1A0B ; BG2 Vertical Scroll dw $004E ; BG1 Horizontal Scroll dw $0100 ; BG2 Horizontal Scroll dw $0125 ; Link X dw $1A78 ; Link Y dw $017F ; Camera X dw $0083 ; Camera Y dw $0000 ; Door Settings dw $1A00 ; Relative Coords HU dw $1A00 ; Relative Coords FU dw $1A10 ; Relative Coords HD dw $1B10 ; Relative Coords FD dw $0100 ; Relative Coords HL dw $0000 ; Relative Coords FL dw $0100 ; Relative Coords HR dw $0100 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0001 ; Quadrant 2 db $04 ; Main Graphics db $10 ; Music Track db $02 ; Starting Floor db $08 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_aga_dark_room_of_despair_after preset_nmg_aga_dark_room_of_melancholy: db $02 ; Dungeon dw $00C0 ; Room Index dw $0105 ; BG1 Vertical Scroll dw $190B ; BG2 Vertical Scroll dw $004E ; BG1 Horizontal Scroll dw $0100 ; BG2 Horizontal Scroll dw $0125 ; Link X dw $1978 ; Link Y dw $017F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $1900 ; Relative Coords HU dw $1800 ; Relative Coords FU dw $1910 ; Relative Coords HD dw $1910 ; Relative Coords FD dw $0100 ; Relative Coords HL dw $0000 ; Relative Coords FL dw $0100 ; Relative Coords HR dw $0100 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0201 ; Quadrant 2 db $04 ; Main Graphics db $10 ; Music Track db $03 ; Starting Floor db $08 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_aga_dark_room_of_melancholy_after preset_nmg_aga_spear_guards: db $02 ; Dungeon dw $00C0 ; Room Index dw $0040 ; BG1 Vertical Scroll dw $1800 ; BG2 Vertical Scroll dw $FFFF ; BG1 Horizontal Scroll dw $0100 ; BG2 Horizontal Scroll dw $0178 ; Link X dw $182C ; Link Y dw $017F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $1800 ; Relative Coords HU dw $1800 ; Relative Coords FU dw $1810 ; Relative Coords HD dw $1910 ; Relative Coords FD dw $0100 ; Relative Coords HL dw $0000 ; Relative Coords FL dw $0100 ; Relative Coords HR dw $0100 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0001 ; Quadrant 2 db $04 ; Main Graphics db $10 ; Music Track db $03 ; Starting Floor db $08 ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_aga_spear_guards_after preset_nmg_aga_circle_of_pots: db $02 ; Dungeon dw $00B0 ; Room Index dw $1610 ; BG1 Vertical Scroll dw $1610 ; BG2 Vertical Scroll dw $0000 ; BG1 Horizontal Scroll dw $0000 ; BG2 Horizontal Scroll dw $0078 ; Link X dw $16C4 ; Link Y dw $007F ; Camera X dw $0088 ; Camera Y dw $0000 ; Door Settings dw $1600 ; Relative Coords HU dw $1600 ; Relative Coords FU dw $1610 ; Relative Coords HD dw $1710 ; Relative Coords FD dw $0000 ; Relative Coords HL dw $0000 ; Relative Coords FL dw $0000 ; Relative Coords HR dw $0100 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0000 ; Quadrant 2 db $04 ; Main Graphics db $10 ; Music Track db $04 ; Starting Floor db $08 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_aga_circle_of_pots_after preset_nmg_aga_pit_room: db $02 ; Dungeon dw $0040 ; Room Index dw $090B ; BG1 Vertical Scroll dw $090B ; BG2 Vertical Scroll dw $0100 ; BG1 Horizontal Scroll dw $0100 ; BG2 Horizontal Scroll dw $012C ; Link X dw $0978 ; Link Y dw $017F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $0900 ; Relative Coords HU dw $0800 ; Relative Coords FU dw $0910 ; Relative Coords HD dw $0910 ; Relative Coords FD dw $0100 ; Relative Coords HL dw $0000 ; Relative Coords FL dw $0100 ; Relative Coords HR dw $0100 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0201 ; Quadrant 2 db $04 ; Main Graphics db $10 ; Music Track db $05 ; Starting Floor db $08 ; Palace No db $02 ; Door Orientation db $01 ; Starting Background dw sram_nmg_aga_pit_room_after preset_nmg_aga_agahnim: db $02 ; Dungeon dw $0030 ; Room Index dw $0600 ; BG1 Vertical Scroll dw $0600 ; BG2 Vertical Scroll dw $0000 ; BG1 Horizontal Scroll dw $0000 ; BG2 Horizontal Scroll dw $0078 ; Link X dw $062D ; Link Y dw $007F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0600 ; Relative Coords HU dw $0600 ; Relative Coords FU dw $0610 ; Relative Coords HD dw $0710 ; Relative Coords FD dw $0000 ; Relative Coords HL dw $0000 ; Relative Coords FL dw $0000 ; Relative Coords HR dw $0100 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0000 ; Quadrant 2 db $04 ; Main Graphics db $10 ; Music Track db $06 ; Starting Floor db $08 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_aga_agahnim_after preset_nmg_pod_pyramid: db $01 ; Overworld dw $005B ; Screen Index dw $07F0 ; Link X dw $0660 ; Link Y dw $0601 ; BG1 Vertical Scroll dw $0602 ; BG2 Vertical Scroll dw $0778 ; BG1 Horizontal Scroll dw $0778 ; BG2 Horizontal Scroll dw $07F7 ; Scroll X dw $066F ; Scroll Y dw $002E ; Unknown 1 dw $FFFE ; Unknown 2 dw $FFF8 ; Unknown 3 dw sram_nmg_pod_pyramid_after preset_nmg_pod_pod_overworld: db $01 ; Overworld dw $006E ; Screen Index dw $0C70 ; Link X dw $0A0C ; Link Y dw $0A00 ; BG1 Vertical Scroll dw $0A00 ; BG2 Vertical Scroll dw $0C00 ; BG1 Horizontal Scroll dw $0C00 ; BG2 Horizontal Scroll dw $0C7D ; Scroll X dw $0A6D ; Scroll Y dw $0000 ; Unknown 1 dw $0000 ; Unknown 2 dw $0000 ; Unknown 3 dw sram_nmg_pod_pod_overworld_after preset_nmg_pod_entrance: db $01 ; Overworld dw $005E ; Screen Index dw $0F50 ; Link X dw $064C ; Link Y dw $0791 ; BG1 Vertical Scroll dw $0600 ; BG2 Vertical Scroll dw $0D6F ; BG1 Horizontal Scroll dw $0EDE ; BG2 Horizontal Scroll dw $0F5B ; Scroll X dw $066F ; Scroll Y dw $005A ; Unknown 1 dw $0000 ; Unknown 2 dw $FFF2 ; Unknown 3 dw sram_nmg_pod_entrance_after preset_nmg_pod_main_hub_small_key: db $02 ; Dungeon dw $004A ; Room Index dw $0800 ; BG1 Vertical Scroll dw $0800 ; BG2 Vertical Scroll dw $1480 ; BG1 Horizontal Scroll dw $1480 ; BG2 Horizontal Scroll dw $14F8 ; Link X dw $081B ; Link Y dw $00FF ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0800 ; Relative Coords HU dw $0800 ; Relative Coords FU dw $0810 ; Relative Coords HD dw $0910 ; Relative Coords FD dw $1400 ; Relative Coords HL dw $1400 ; Relative Coords FL dw $1400 ; Relative Coords HR dw $1500 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0000 ; Quadrant 2 db $07 ; Main Graphics db $16 ; Music Track db $00 ; Starting Floor db $0C ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_pod_main_hub_small_key_after preset_nmg_pod_main_hub_bk: db $02 ; Dungeon dw $004A ; Room Index dw $0800 ; BG1 Vertical Scroll dw $0800 ; BG2 Vertical Scroll dw $1480 ; BG1 Horizontal Scroll dw $1480 ; BG2 Horizontal Scroll dw $14F8 ; Link X dw $081A ; Link Y dw $00FF ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0800 ; Relative Coords HU dw $0800 ; Relative Coords FU dw $0810 ; Relative Coords HD dw $0910 ; Relative Coords FD dw $1400 ; Relative Coords HL dw $1400 ; Relative Coords FL dw $1400 ; Relative Coords HR dw $1500 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0000 ; Quadrant 2 db $07 ; Main Graphics db $16 ; Music Track db $00 ; Starting Floor db $0C ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_pod_main_hub_bk_after preset_nmg_pod_main_hub_hammeryump: db $02 ; Dungeon dw $004A ; Room Index dw $0800 ; BG1 Vertical Scroll dw $0800 ; BG2 Vertical Scroll dw $1480 ; BG1 Horizontal Scroll dw $1480 ; BG2 Horizontal Scroll dw $14F8 ; Link X dw $0818 ; Link Y dw $00FF ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0800 ; Relative Coords HU dw $0800 ; Relative Coords FU dw $0810 ; Relative Coords HD dw $0910 ; Relative Coords FD dw $1400 ; Relative Coords HL dw $1400 ; Relative Coords FL dw $1400 ; Relative Coords HR dw $1500 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0000 ; Quadrant 2 db $07 ; Main Graphics db $16 ; Music Track db $00 ; Starting Floor db $0C ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_pod_main_hub_hammeryump_after preset_nmg_pod_hammeryump: db $02 ; Dungeon dw $002A ; Room Index dw $0400 ; BG1 Vertical Scroll dw $0400 ; BG2 Vertical Scroll dw $1400 ; BG1 Horizontal Scroll dw $1400 ; BG2 Horizontal Scroll dw $1478 ; Link X dw $0424 ; Link Y dw $007F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0400 ; Relative Coords HU dw $0400 ; Relative Coords FU dw $0410 ; Relative Coords HD dw $0510 ; Relative Coords FD dw $1400 ; Relative Coords HL dw $1400 ; Relative Coords FL dw $1400 ; Relative Coords HR dw $1500 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0000 ; Quadrant 2 db $07 ; Main Graphics db $16 ; Music Track db $00 ; Starting Floor db $0C ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_pod_hammeryump_after preset_nmg_pod_before_sexy_statue: db $02 ; Dungeon dw $003A ; Room Index dw $0688 ; BG1 Vertical Scroll dw $0600 ; BG2 Vertical Scroll dw $14C0 ; BG1 Horizontal Scroll dw $1500 ; BG2 Horizontal Scroll dw $1578 ; Link X dw $062C ; Link Y dw $017F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0600 ; Relative Coords HU dw $0600 ; Relative Coords FU dw $0610 ; Relative Coords HD dw $0710 ; Relative Coords FD dw $1500 ; Relative Coords HL dw $1400 ; Relative Coords FL dw $1500 ; Relative Coords HR dw $1500 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0001 ; Quadrant 2 db $07 ; Main Graphics db $16 ; Music Track db $00 ; Starting Floor db $0C ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_pod_before_sexy_statue_after preset_nmg_pod_sexy_statue_room: db $02 ; Dungeon dw $002A ; Room Index dw $048B ; BG1 Vertical Scroll dw $048B ; BG2 Vertical Scroll dw $1500 ; BG1 Horizontal Scroll dw $1500 ; BG2 Horizontal Scroll dw $15B4 ; Link X dw $04F8 ; Link Y dw $017F ; Camera X dw $0103 ; Camera Y dw $0000 ; Door Settings dw $0400 ; Relative Coords HU dw $0400 ; Relative Coords FU dw $0410 ; Relative Coords HD dw $0510 ; Relative Coords FD dw $1500 ; Relative Coords HL dw $1400 ; Relative Coords FL dw $1500 ; Relative Coords HR dw $1500 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0001 ; Quadrant 2 db $07 ; Main Graphics db $16 ; Music Track db $00 ; Starting Floor db $0C ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_pod_sexy_statue_room_after preset_nmg_pod_mimics: db $02 ; Dungeon dw $002B ; Room Index dw $0400 ; BG1 Vertical Scroll dw $0400 ; BG2 Vertical Scroll dw $1600 ; BG1 Horizontal Scroll dw $1600 ; BG2 Horizontal Scroll dw $1678 ; Link X dw $0413 ; Link Y dw $007F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0400 ; Relative Coords HU dw $0400 ; Relative Coords FU dw $0410 ; Relative Coords HD dw $0510 ; Relative Coords FD dw $1600 ; Relative Coords HL dw $1600 ; Relative Coords FL dw $1600 ; Relative Coords HR dw $1700 ; Relative Coords FR dw $0200 ; Quadrant 1 dw $0000 ; Quadrant 2 db $07 ; Main Graphics db $16 ; Music Track db $00 ; Starting Floor db $0C ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_pod_mimics_after preset_nmg_pod_statue: db $02 ; Dungeon dw $001B ; Room Index dw $0300 ; BG1 Vertical Scroll dw $0300 ; BG2 Vertical Scroll dw $1600 ; BG1 Horizontal Scroll dw $1600 ; BG2 Horizontal Scroll dw $1678 ; Link X dw $0320 ; Link Y dw $007F ; Camera X dw $0178 ; Camera Y dw $0000 ; Door Settings dw $0300 ; Relative Coords HU dw $0200 ; Relative Coords FU dw $0310 ; Relative Coords HD dw $0310 ; Relative Coords FD dw $1600 ; Relative Coords HL dw $1600 ; Relative Coords FL dw $1600 ; Relative Coords HR dw $1700 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0200 ; Quadrant 2 db $07 ; Main Graphics db $16 ; Music Track db $00 ; Starting Floor db $0C ; Palace No db $01 ; Door Orientation db $01 ; Starting Background dw sram_nmg_pod_statue_after preset_nmg_pod_basement: db $02 ; Dungeon dw $001B ; Room Index dw $0200 ; BG1 Vertical Scroll dw $0200 ; BG2 Vertical Scroll dw $1678 ; BG1 Horizontal Scroll dw $1700 ; BG2 Horizontal Scroll dw $1790 ; Link X dw $0251 ; Link Y dw $017F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0200 ; Relative Coords HU dw $0200 ; Relative Coords FU dw $0210 ; Relative Coords HD dw $0310 ; Relative Coords FD dw $1700 ; Relative Coords HL dw $1600 ; Relative Coords FL dw $1700 ; Relative Coords HR dw $1700 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0001 ; Quadrant 2 db $07 ; Main Graphics db $16 ; Music Track db $00 ; Starting Floor db $0C ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_pod_basement_after preset_nmg_pod_turtle_room: db $02 ; Dungeon dw $000B ; Room Index dw $FFC0 ; BG1 Vertical Scroll dw $0010 ; BG2 Vertical Scroll dw $00FF ; BG1 Horizontal Scroll dw $1600 ; BG2 Horizontal Scroll dw $1678 ; Link X dw $00C8 ; Link Y dw $007F ; Camera X dw $0088 ; Camera Y dw $0000 ; Door Settings dw $0000 ; Relative Coords HU dw $0000 ; Relative Coords FU dw $0010 ; Relative Coords HD dw $0110 ; Relative Coords FD dw $1600 ; Relative Coords HL dw $1600 ; Relative Coords FL dw $1600 ; Relative Coords HR dw $1700 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0000 ; Quadrant 2 db $07 ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0C ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_pod_turtle_room_after preset_nmg_pod_helma: db $02 ; Dungeon dw $006A ; Room Index dw $0040 ; BG1 Vertical Scroll dw $0C00 ; BG2 Vertical Scroll dw $FFFF ; BG1 Horizontal Scroll dw $1500 ; BG2 Horizontal Scroll dw $1578 ; Link X dw $0C24 ; Link Y dw $017F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0C00 ; Relative Coords HU dw $0C00 ; Relative Coords FU dw $0C10 ; Relative Coords HD dw $0D10 ; Relative Coords FD dw $1500 ; Relative Coords HL dw $1400 ; Relative Coords FL dw $1500 ; Relative Coords HR dw $1500 ; Relative Coords FR dw $0200 ; Quadrant 1 dw $0001 ; Quadrant 2 db $07 ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0C ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_pod_helma_after preset_nmg_thieves_outside_pod: db $01 ; Overworld dw $005E ; Screen Index dw $0F50 ; Link X dw $063E ; Link Y dw $0600 ; BG1 Vertical Scroll dw $0600 ; BG2 Vertical Scroll dw $0ED6 ; BG1 Horizontal Scroll dw $0ED6 ; BG2 Horizontal Scroll dw $0F5B ; Scroll X dw $066D ; Scroll Y dw $005A ; Unknown 1 dw $0000 ; Unknown 2 dw $FFFA ; Unknown 3 dw sram_nmg_thieves_outside_pod_after preset_nmg_thieves_ow_hammerdash: db $01 ; Overworld dw $006E ; Screen Index dw $0C06 ; Link X dw $0A6A ; Link Y dw $0A06 ; BG1 Vertical Scroll dw $0A0C ; BG2 Vertical Scroll dw $0D6B ; BG1 Horizontal Scroll dw $0C00 ; BG2 Horizontal Scroll dw $0C85 ; Scroll X dw $0A79 ; Scroll Y dw $0000 ; Unknown 1 dw $FFF4 ; Unknown 2 dw $0000 ; Unknown 3 dw sram_nmg_thieves_ow_hammerdash_after preset_nmg_thieves_grove: db $01 ; Overworld dw $0072 ; Screen Index dw $04DA ; Link X dw $0C0C ; Link Y dw $0C00 ; BG1 Vertical Scroll dw $0C00 ; BG2 Vertical Scroll dw $04AE ; BG1 Horizontal Scroll dw $045C ; BG2 Horizontal Scroll dw $04E1 ; Scroll X dw $0C6D ; Scroll Y dw $000C ; Unknown 1 dw $0000 ; Unknown 2 dw $0004 ; Unknown 3 dw sram_nmg_thieves_grove_after preset_nmg_thieves_usain_bolt: db $01 ; Overworld dw $002A ; Screen Index dw $0407 ; Link X dw $0B99 ; Link Y dw $0B20 ; BG1 Vertical Scroll dw $0B1E ; BG2 Vertical Scroll dw $040F ; BG1 Horizontal Scroll dw $0400 ; BG2 Horizontal Scroll dw $0485 ; Scroll X dw $0B8D ; Scroll Y dw $0900 ; Unknown 1 dw $0000 ; Unknown 2 dw $0000 ; Unknown 3 dw sram_nmg_thieves_usain_bolt_after preset_nmg_thieves_after_activating_flute: db $01 ; Overworld dw $0018 ; Screen Index dw $01CA ; Link X dw $0798 ; Link Y dw $082B ; BG1 Vertical Scroll dw $0734 ; BG2 Vertical Scroll dw $0226 ; BG1 Horizontal Scroll dw $014C ; BG2 Horizontal Scroll dw $01D1 ; Scroll X dw $07A3 ; Scroll Y dw $092A ; Unknown 1 dw $000A ; Unknown 2 dw $0004 ; Unknown 3 dw sram_nmg_thieves_after_activating_flute_after preset_nmg_thieves_darkworld: db $01 ; Overworld dw $0050 ; Screen Index dw $0161 ; Link X dw $0553 ; Link Y dw $04F5 ; BG1 Vertical Scroll dw $04F5 ; BG2 Vertical Scroll dw $00E8 ; BG1 Horizontal Scroll dw $00E3 ; BG2 Horizontal Scroll dw $0168 ; Scroll X dw $0562 ; Scroll Y dw $079E ; Unknown 1 dw $FFFB ; Unknown 2 dw $000D ; Unknown 3 dw sram_nmg_thieves_darkworld_after preset_nmg_thieves_entrance: db $01 ; Overworld dw $0058 ; Screen Index dw $01F8 ; Link X dw $07C2 ; Link Y dw $06B2 ; BG1 Vertical Scroll dw $0764 ; BG2 Vertical Scroll dw $0136 ; BG1 Horizontal Scroll dw $017E ; BG2 Horizontal Scroll dw $0203 ; Scroll X dw $07D1 ; Scroll Y dw $0BAE ; Unknown 1 dw $000C ; Unknown 2 dw $FFF2 ; Unknown 3 dw sram_nmg_thieves_entrance_after preset_nmg_thieves_after_big_key: db $02 ; Dungeon dw $00DB ; Room Index dw $1AFB ; BG1 Vertical Scroll dw $1AFB ; BG2 Vertical Scroll dw $1700 ; BG1 Horizontal Scroll dw $1700 ; BG2 Horizontal Scroll dw $17BA ; Link X dw $1B68 ; Link Y dw $017F ; Camera X dw $0173 ; Camera Y dw $0000 ; Door Settings dw $1B00 ; Relative Coords HU dw $1A00 ; Relative Coords FU dw $1B10 ; Relative Coords HD dw $1B10 ; Relative Coords FD dw $1700 ; Relative Coords HL dw $1600 ; Relative Coords FL dw $1700 ; Relative Coords HR dw $1700 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0201 ; Quadrant 2 db $0A ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $16 ; Palace No db $00 ; Door Orientation db $01 ; Starting Background dw sram_nmg_thieves_after_big_key_after preset_nmg_thieves_blind_hallway: db $02 ; Dungeon dw $00CC ; Room Index dw $1800 ; BG1 Vertical Scroll dw $1800 ; BG2 Vertical Scroll dw $1900 ; BG1 Horizontal Scroll dw $1900 ; BG2 Horizontal Scroll dw $1978 ; Link X dw $181D ; Link Y dw $017F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $1800 ; Relative Coords HU dw $1800 ; Relative Coords FU dw $1810 ; Relative Coords HD dw $1910 ; Relative Coords FD dw $1900 ; Relative Coords HL dw $1800 ; Relative Coords FL dw $1900 ; Relative Coords HR dw $1900 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0001 ; Quadrant 2 db $0A ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $16 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_thieves_blind_hallway_after preset_nmg_thieves_conveyor_gibos: db $02 ; Dungeon dw $00BC ; Room Index dw $170B ; BG1 Vertical Scroll dw $170B ; BG2 Vertical Scroll dw $1800 ; BG1 Horizontal Scroll dw $1800 ; BG2 Horizontal Scroll dw $181D ; Link X dw $1778 ; Link Y dw $007F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $1700 ; Relative Coords HU dw $1600 ; Relative Coords FU dw $1710 ; Relative Coords HD dw $1710 ; Relative Coords FD dw $1800 ; Relative Coords HL dw $1800 ; Relative Coords FL dw $1800 ; Relative Coords HR dw $1900 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0200 ; Quadrant 2 db $0A ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $16 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_thieves_conveyor_gibos_after preset_nmg_thieves_hellway: db $02 ; Dungeon dw $00BB ; Room Index dw $170B ; BG1 Vertical Scroll dw $170B ; BG2 Vertical Scroll dw $1700 ; BG1 Horizontal Scroll dw $1700 ; BG2 Horizontal Scroll dw $1716 ; Link X dw $1778 ; Link Y dw $017F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $1700 ; Relative Coords HU dw $1600 ; Relative Coords FU dw $1710 ; Relative Coords HD dw $1710 ; Relative Coords FD dw $1700 ; Relative Coords HL dw $1600 ; Relative Coords FL dw $1700 ; Relative Coords HR dw $1700 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0201 ; Quadrant 2 db $0A ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $16 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_thieves_hellway_after preset_nmg_thieves_bombable_floor: db $02 ; Dungeon dw $0065 ; Room Index dw $0D0B ; BG1 Vertical Scroll dw $0D0B ; BG2 Vertical Scroll dw $0A00 ; BG1 Horizontal Scroll dw $0A00 ; BG2 Horizontal Scroll dw $0AE7 ; Link X dw $0D78 ; Link Y dw $007F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $0D00 ; Relative Coords HU dw $0C00 ; Relative Coords FU dw $0D10 ; Relative Coords HD dw $0D10 ; Relative Coords FD dw $0A00 ; Relative Coords HL dw $0A00 ; Relative Coords FL dw $0A00 ; Relative Coords HR dw $0B00 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0200 ; Quadrant 2 db $0A ; Main Graphics db $16 ; Music Track db $00 ; Starting Floor db $16 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_thieves_bombable_floor_after preset_nmg_thieves_backtracking_1: db $02 ; Dungeon dw $0064 ; Room Index dw $0D00 ; BG1 Vertical Scroll dw $0D00 ; BG2 Vertical Scroll dw $0800 ; BG1 Horizontal Scroll dw $0800 ; BG2 Horizontal Scroll dw $0878 ; Link X dw $0D28 ; Link Y dw $007F ; Camera X dw $0178 ; Camera Y dw $0000 ; Door Settings dw $0D00 ; Relative Coords HU dw $0C00 ; Relative Coords FU dw $0D10 ; Relative Coords HD dw $0D10 ; Relative Coords FD dw $0800 ; Relative Coords HL dw $0800 ; Relative Coords FL dw $0800 ; Relative Coords HR dw $0900 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0200 ; Quadrant 2 db $0A ; Main Graphics db $16 ; Music Track db $00 ; Starting Floor db $16 ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_thieves_backtracking_1_after preset_nmg_thieves_basement: db $02 ; Dungeon dw $00BC ; Room Index dw $1600 ; BG1 Vertical Scroll dw $1600 ; BG2 Vertical Scroll dw $1800 ; BG1 Horizontal Scroll dw $1800 ; BG2 Horizontal Scroll dw $1878 ; Link X dw $162A ; Link Y dw $007F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $1600 ; Relative Coords HU dw $1600 ; Relative Coords FU dw $1610 ; Relative Coords HD dw $1710 ; Relative Coords FD dw $1800 ; Relative Coords HL dw $1800 ; Relative Coords FL dw $1800 ; Relative Coords HR dw $1900 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0000 ; Quadrant 2 db $0A ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $16 ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_thieves_basement_after preset_nmg_thieves_prison: db $02 ; Dungeon dw $0045 ; Room Index dw $090B ; BG1 Vertical Scroll dw $090B ; BG2 Vertical Scroll dw $0A00 ; BG1 Horizontal Scroll dw $0A00 ; BG2 Horizontal Scroll dw $0AE4 ; Link X dw $0978 ; Link Y dw $007F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $0900 ; Relative Coords HU dw $0800 ; Relative Coords FU dw $0910 ; Relative Coords HD dw $0910 ; Relative Coords FD dw $0A00 ; Relative Coords HL dw $0A00 ; Relative Coords FL dw $0A00 ; Relative Coords HR dw $0B00 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0200 ; Quadrant 2 db $0A ; Main Graphics db $16 ; Music Track db $FE ; Starting Floor db $16 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_thieves_prison_after preset_nmg_thieves_after_gloves: db $02 ; Dungeon dw $0044 ; Room Index dw $090B ; BG1 Vertical Scroll dw $090B ; BG2 Vertical Scroll dw $0800 ; BG1 Horizontal Scroll dw $0800 ; BG2 Horizontal Scroll dw $08DC ; Link X dw $0978 ; Link Y dw $007F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $0900 ; Relative Coords HU dw $0800 ; Relative Coords FU dw $0910 ; Relative Coords HD dw $0910 ; Relative Coords FD dw $0800 ; Relative Coords HL dw $0800 ; Relative Coords FL dw $0800 ; Relative Coords HR dw $0900 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0200 ; Quadrant 2 db $0A ; Main Graphics db $16 ; Music Track db $FE ; Starting Floor db $16 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_thieves_after_gloves_after preset_nmg_thieves_backtracking_2: db $02 ; Dungeon dw $0044 ; Room Index dw $090B ; BG1 Vertical Scroll dw $090B ; BG2 Vertical Scroll dw $0800 ; BG1 Horizontal Scroll dw $0800 ; BG2 Horizontal Scroll dw $08E4 ; Link X dw $0978 ; Link Y dw $007F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $0900 ; Relative Coords HU dw $0800 ; Relative Coords FU dw $0910 ; Relative Coords HD dw $0910 ; Relative Coords FD dw $0800 ; Relative Coords HL dw $0800 ; Relative Coords FL dw $0800 ; Relative Coords HR dw $0900 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0200 ; Quadrant 2 db $0A ; Main Graphics db $16 ; Music Track db $FE ; Starting Floor db $16 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_thieves_backtracking_2_after preset_nmg_thieves_pot_hammerdash: db $02 ; Dungeon dw $0045 ; Room Index dw $0800 ; BG1 Vertical Scroll dw $0800 ; BG2 Vertical Scroll dw $0A00 ; BG1 Horizontal Scroll dw $0A00 ; BG2 Horizontal Scroll dw $0A78 ; Link X dw $082C ; Link Y dw $007F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0800 ; Relative Coords HU dw $0800 ; Relative Coords FU dw $0810 ; Relative Coords HD dw $0910 ; Relative Coords FD dw $0A00 ; Relative Coords HL dw $0A00 ; Relative Coords FL dw $0A00 ; Relative Coords HR dw $0B00 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0000 ; Quadrant 2 db $0A ; Main Graphics db $16 ; Music Track db $FE ; Starting Floor db $16 ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_thieves_pot_hammerdash_after preset_nmg_thieves_blind: db $02 ; Dungeon dw $00BC ; Room Index dw $1600 ; BG1 Vertical Scroll dw $1600 ; BG2 Vertical Scroll dw $1900 ; BG1 Horizontal Scroll dw $1900 ; BG2 Horizontal Scroll dw $1978 ; Link X dw $1619 ; Link Y dw $017F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $1600 ; Relative Coords HU dw $1600 ; Relative Coords FU dw $1610 ; Relative Coords HD dw $1710 ; Relative Coords FD dw $1900 ; Relative Coords HL dw $1800 ; Relative Coords FL dw $1900 ; Relative Coords HR dw $1900 ; Relative Coords FR dw $0200 ; Quadrant 1 dw $0001 ; Quadrant 2 db $0A ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $16 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_thieves_blind_after preset_nmg_sw_outside_thieves: db $01 ; Overworld dw $0058 ; Screen Index dw $01F8 ; Link X dw $07C8 ; Link Y dw $0762 ; BG1 Vertical Scroll dw $076A ; BG2 Vertical Scroll dw $0176 ; BG1 Horizontal Scroll dw $0176 ; BG2 Horizontal Scroll dw $0203 ; Scroll X dw $07D7 ; Scroll Y dw $0B2E ; Unknown 1 dw $FFF6 ; Unknown 2 dw $FFFA ; Unknown 3 dw sram_nmg_sw_outside_thieves_after preset_nmg_sw_cursed_dwarf: db $01 ; Overworld dw $0058 ; Screen Index dw $0280 ; Link X dw $09C0 ; Link Y dw $0904 ; BG1 Vertical Scroll dw $091E ; BG2 Vertical Scroll dw $019A ; BG1 Horizontal Scroll dw $01FE ; BG2 Horizontal Scroll dw $028B ; Scroll X dw $098B ; Scroll Y dw $183E ; Unknown 1 dw $0000 ; Unknown 2 dw $FFF2 ; Unknown 3 dw sram_nmg_sw_cursed_dwarf_after preset_nmg_sw_getting_tempered: db $01 ; Overworld dw $0058 ; Screen Index dw $03E1 ; Link X dw $091A ; Link Y dw $08EC ; BG1 Vertical Scroll dw $08B6 ; BG2 Vertical Scroll dw $021B ; BG1 Horizontal Scroll dw $0300 ; BG2 Horizontal Scroll dw $038D ; Scroll X dw $0925 ; Scroll Y dw $1560 ; Unknown 1 dw $0008 ; Unknown 2 dw $0000 ; Unknown 3 dw sram_nmg_sw_getting_tempered_after preset_nmg_sw_fence_dash: db $01 ; Overworld dw $0062 ; Screen Index dw $0408 ; Link X dw $0909 ; Link Y dw $085E ; BG1 Vertical Scroll dw $08A6 ; BG2 Vertical Scroll dw $0433 ; BG1 Horizontal Scroll dw $0400 ; BG2 Horizontal Scroll dw $047D ; Scroll X dw $0915 ; Scroll Y dw $0400 ; Unknown 1 dw $FFF8 ; Unknown 2 dw $0000 ; Unknown 3 dw sram_nmg_sw_fence_dash_after preset_nmg_sw_dash_to_sw: db $01 ; Overworld dw $0058 ; Screen Index dw $0348 ; Link X dw $0608 ; Link Y dw $06A2 ; BG1 Vertical Scroll dw $0600 ; BG2 Vertical Scroll dw $02CA ; BG1 Horizontal Scroll dw $02CA ; BG2 Horizontal Scroll dw $034F ; Scroll X dw $066F ; Scroll Y dw $005A ; Unknown 1 dw $0000 ; Unknown 2 dw $0006 ; Unknown 3 dw sram_nmg_sw_dash_to_sw_after preset_nmg_sw_mummy_room: db $01 ; Overworld dw $0040 ; Screen Index dw $0248 ; Link X dw $0250 ; Link Y dw $0367 ; BG1 Vertical Scroll dw $01F0 ; BG2 Vertical Scroll dw $032C ; BG1 Horizontal Scroll dw $01CA ; BG2 Horizontal Scroll dw $024F ; Scroll X dw $025F ; Scroll Y dw $0EBA ; Unknown 1 dw $FFFE ; Unknown 2 dw $0006 ; Unknown 3 dw sram_nmg_sw_mummy_room_after preset_nmg_sw_bomb_jump: db $01 ; Overworld dw $0040 ; Screen Index dw $02E8 ; Link X dw $025B ; Link Y dw $021A ; BG1 Vertical Scroll dw $01FD ; BG2 Vertical Scroll dw $01F6 ; BG1 Horizontal Scroll dw $0266 ; BG2 Horizontal Scroll dw $02F3 ; Scroll X dw $026A ; Scroll Y dw $0F4E ; Unknown 1 dw $0003 ; Unknown 2 dw $000A ; Unknown 3 dw sram_nmg_sw_bomb_jump_after preset_nmg_sw_key_pot: db $02 ; Dungeon dw $0056 ; Room Index dw $0B0C ; BG1 Vertical Scroll dw $0B0C ; BG2 Vertical Scroll dw $0D00 ; BG1 Horizontal Scroll dw $0D00 ; BG2 Horizontal Scroll dw $0D1A ; Link X dw $0B78 ; Link Y dw $017F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $0B00 ; Relative Coords HU dw $0A00 ; Relative Coords FU dw $0B10 ; Relative Coords HD dw $0B10 ; Relative Coords FD dw $0D00 ; Relative Coords HL dw $0C00 ; Relative Coords FL dw $0D00 ; Relative Coords HR dw $0D00 ; Relative Coords FR dw $0200 ; Quadrant 1 dw $0201 ; Quadrant 2 db $09 ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $10 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_sw_key_pot_after preset_nmg_sw_skull_entrance: db $01 ; Overworld dw $0040 ; Screen Index dw $0098 ; Link X dw $00C7 ; Link Y dw $01CA ; BG1 Vertical Scroll dw $0066 ; BG2 Vertical Scroll dw $0086 ; BG1 Horizontal Scroll dw $0012 ; BG2 Horizontal Scroll dw $009F ; Scroll X dw $00D3 ; Scroll Y dw $0282 ; Unknown 1 dw $000A ; Unknown 2 dw $FFFE ; Unknown 3 dw sram_nmg_sw_skull_entrance_after preset_nmg_sw_mummy_hellway: db $02 ; Dungeon dw $0049 ; Room Index dw $090B ; BG1 Vertical Scroll dw $090B ; BG2 Vertical Scroll dw $1200 ; BG1 Horizontal Scroll dw $1200 ; BG2 Horizontal Scroll dw $12DC ; Link X dw $0978 ; Link Y dw $007F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $0900 ; Relative Coords HU dw $0800 ; Relative Coords FU dw $0910 ; Relative Coords HD dw $0910 ; Relative Coords FD dw $1200 ; Relative Coords HL dw $1200 ; Relative Coords FL dw $1200 ; Relative Coords HR dw $1300 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0200 ; Quadrant 2 db $09 ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $10 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_sw_mummy_hellway_after preset_nmg_sw_mummy_key: db $02 ; Dungeon dw $0049 ; Room Index dw $0800 ; BG1 Vertical Scroll dw $0800 ; BG2 Vertical Scroll dw $1200 ; BG1 Horizontal Scroll dw $1200 ; BG2 Horizontal Scroll dw $1278 ; Link X dw $0815 ; Link Y dw $007F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0800 ; Relative Coords HU dw $0800 ; Relative Coords FU dw $0810 ; Relative Coords HD dw $0910 ; Relative Coords FD dw $1200 ; Relative Coords HL dw $1200 ; Relative Coords FL dw $1200 ; Relative Coords HR dw $1300 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0000 ; Quadrant 2 db $09 ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $10 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_sw_mummy_key_after preset_nmg_sw_mothula: db $02 ; Dungeon dw $0039 ; Room Index dw $070D ; BG1 Vertical Scroll dw $070B ; BG2 Vertical Scroll dw $1200 ; BG1 Horizontal Scroll dw $1200 ; BG2 Horizontal Scroll dw $12D0 ; Link X dw $0778 ; Link Y dw $007F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $0700 ; Relative Coords HU dw $0600 ; Relative Coords FU dw $0710 ; Relative Coords HD dw $0710 ; Relative Coords FD dw $1200 ; Relative Coords HL dw $1200 ; Relative Coords FL dw $1200 ; Relative Coords HR dw $1300 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0200 ; Quadrant 2 db $09 ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $10 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_sw_mothula_after preset_nmg_ice_outside_skull: db $01 ; Overworld dw $0040 ; Screen Index dw $0098 ; Link X dw $00CB ; Link Y dw $0066 ; BG1 Vertical Scroll dw $0069 ; BG2 Vertical Scroll dw $0016 ; BG1 Horizontal Scroll dw $0016 ; BG2 Horizontal Scroll dw $00A3 ; Scroll X dw $00D6 ; Scroll Y dw $0282 ; Unknown 1 dw $0007 ; Unknown 2 dw $FFFA ; Unknown 3 dw sram_nmg_ice_outside_skull_after preset_nmg_ice_bridge_warp: db $01 ; Overworld dw $002C ; Screen Index dw $0898 ; Link X dw $0A0C ; Link Y dw $0A5C ; BG1 Vertical Scroll dw $0A00 ; BG2 Vertical Scroll dw $0830 ; BG1 Horizontal Scroll dw $0820 ; BG2 Horizontal Scroll dw $089F ; Scroll X dw $0A6D ; Scroll Y dw $0004 ; Unknown 1 dw $0000 ; Unknown 2 dw $0000 ; Unknown 3 dw sram_nmg_ice_bridge_warp_after preset_nmg_ice_lottery: db $01 ; Overworld dw $0055 ; Screen Index dw $0BE1 ; Link X dw $0587 ; Link Y dw $0520 ; BG1 Vertical Scroll dw $051E ; BG2 Vertical Scroll dw $0A80 ; BG1 Horizontal Scroll dw $0B00 ; BG2 Horizontal Scroll dw $0B7D ; Scroll X dw $058D ; Scroll Y dw $0920 ; Unknown 1 dw $0000 ; Unknown 2 dw $0000 ; Unknown 3 dw sram_nmg_ice_lottery_after preset_nmg_ice_medallion: db $01 ; Overworld dw $0057 ; Screen Index dw $0F70 ; Link X dw $040C ; Link Y dw $0491 ; BG1 Vertical Scroll dw $0400 ; BG2 Vertical Scroll dw $0E7F ; BG1 Horizontal Scroll dw $0EFE ; BG2 Horizontal Scroll dw $0F7B ; Scroll X dw $046F ; Scroll Y dw $009E ; Unknown 1 dw $0000 ; Unknown 2 dw $FFF2 ; Unknown 3 dw sram_nmg_ice_medallion_after preset_nmg_ice_zoras_domain: db $01 ; Overworld dw $000F ; Screen Index dw $0F40 ; Link X dw $0215 ; Link Y dw $0221 ; BG1 Vertical Scroll dw $0200 ; BG2 Vertical Scroll dw $0E7A ; BG1 Horizontal Scroll dw $0ECD ; BG2 Horizontal Scroll dw $0F4A ; Scroll X dw $026F ; Scroll Y dw $0098 ; Unknown 1 dw $0000 ; Unknown 2 dw $FFF3 ; Unknown 3 dw sram_nmg_ice_zoras_domain_after preset_nmg_ice_tiny_warp: db $01 ; Overworld dw $000F ; Screen Index dw $0F40 ; Link X dw $0221 ; Link Y dw $0200 ; BG1 Vertical Scroll dw $0200 ; BG2 Vertical Scroll dw $0ECD ; BG1 Horizontal Scroll dw $0ECD ; BG2 Horizontal Scroll dw $0F4A ; Scroll X dw $026F ; Scroll Y dw $0098 ; Unknown 1 dw $0000 ; Unknown 2 dw $FFF3 ; Unknown 3 dw sram_nmg_ice_tiny_warp_after preset_nmg_ice_ice_entrance: db $01 ; Overworld dw $0075 ; Screen Index dw $0CB8 ; Link X dw $0DCB ; Link Y dw $0D70 ; BG1 Vertical Scroll dw $0D69 ; BG2 Vertical Scroll dw $0C2C ; BG1 Horizontal Scroll dw $0C32 ; BG2 Horizontal Scroll dw $0CBF ; Scroll X dw $0DD6 ; Scroll Y dw $0BC6 ; Unknown 1 dw $0007 ; Unknown 2 dw $FFFE ; Unknown 3 dw sram_nmg_ice_ice_entrance_after preset_nmg_ice_ice2: db $02 ; Dungeon dw $000E ; Room Index dw $010C ; BG1 Vertical Scroll dw $010C ; BG2 Vertical Scroll dw $1D00 ; BG1 Horizontal Scroll dw $1D00 ; BG2 Horizontal Scroll dw $1D1E ; Link X dw $0178 ; Link Y dw $017F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $0100 ; Relative Coords HU dw $0000 ; Relative Coords FU dw $0110 ; Relative Coords HD dw $0110 ; Relative Coords FD dw $1D00 ; Relative Coords HL dw $1C00 ; Relative Coords FL dw $1D00 ; Relative Coords HR dw $1D00 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0201 ; Quadrant 2 db $0B ; Main Graphics db $16 ; Music Track db $00 ; Starting Floor db $12 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_ice_ice2_after preset_nmg_ice_penguin_switch_room: db $02 ; Dungeon dw $001E ; Room Index dw $030D ; BG1 Vertical Scroll dw $030B ; BG2 Vertical Scroll dw $1D00 ; BG1 Horizontal Scroll dw $1D00 ; BG2 Horizontal Scroll dw $1DD8 ; Link X dw $0378 ; Link Y dw $017F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $0300 ; Relative Coords HU dw $0200 ; Relative Coords FU dw $0310 ; Relative Coords HD dw $0310 ; Relative Coords FD dw $1D00 ; Relative Coords HL dw $1C00 ; Relative Coords FL dw $1D00 ; Relative Coords HR dw $1D00 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0201 ; Quadrant 2 db $0B ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $12 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_ice_penguin_switch_room_after preset_nmg_ice_bombable_floor: db $02 ; Dungeon dw $001E ; Room Index dw $0306 ; BG1 Vertical Scroll dw $0300 ; BG2 Vertical Scroll dw $1D00 ; BG1 Horizontal Scroll dw $1D00 ; BG2 Horizontal Scroll dw $1D78 ; Link X dw $0314 ; Link Y dw $017F ; Camera X dw $0178 ; Camera Y dw $0000 ; Door Settings dw $0300 ; Relative Coords HU dw $0200 ; Relative Coords FU dw $0310 ; Relative Coords HD dw $0310 ; Relative Coords FD dw $1D00 ; Relative Coords HL dw $1C00 ; Relative Coords FL dw $1D00 ; Relative Coords HR dw $1D00 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0201 ; Quadrant 2 db $0B ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $12 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_ice_bombable_floor_after preset_nmg_ice_conveyor_room: db $02 ; Dungeon dw $003E ; Room Index dw $0610 ; BG1 Vertical Scroll dw $0610 ; BG2 Vertical Scroll dw $1D60 ; BG1 Horizontal Scroll dw $1D00 ; BG2 Horizontal Scroll dw $1D78 ; Link X dw $06D0 ; Link Y dw $017F ; Camera X dw $0088 ; Camera Y dw $0000 ; Door Settings dw $0600 ; Relative Coords HU dw $0600 ; Relative Coords FU dw $0610 ; Relative Coords HD dw $0710 ; Relative Coords FD dw $1D00 ; Relative Coords HL dw $1C00 ; Relative Coords FL dw $1D00 ; Relative Coords HR dw $1D00 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0001 ; Quadrant 2 db $0B ; Main Graphics db $16 ; Music Track db $FE ; Starting Floor db $12 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_ice_conveyor_room_after preset_nmg_ice_ipbj: db $02 ; Dungeon dw $003E ; Room Index dw $0710 ; BG1 Vertical Scroll dw $0710 ; BG2 Vertical Scroll dw $1BD7 ; BG1 Horizontal Scroll dw $1C00 ; BG2 Horizontal Scroll dw $1C78 ; Link X dw $07D3 ; Link Y dw $007F ; Camera X dw $0188 ; Camera Y dw $0000 ; Door Settings dw $0700 ; Relative Coords HU dw $0600 ; Relative Coords FU dw $0710 ; Relative Coords HD dw $0710 ; Relative Coords FD dw $1C00 ; Relative Coords HL dw $1C00 ; Relative Coords FL dw $1C00 ; Relative Coords HR dw $1D00 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0200 ; Quadrant 2 db $0B ; Main Graphics db $16 ; Music Track db $FE ; Starting Floor db $12 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_ice_ipbj_after preset_nmg_ice_penguin_room: db $02 ; Dungeon dw $004E ; Room Index dw $0800 ; BG1 Vertical Scroll dw $0800 ; BG2 Vertical Scroll dw $1D00 ; BG1 Horizontal Scroll dw $1D00 ; BG2 Horizontal Scroll dw $1DB8 ; Link X dw $0862 ; Link Y dw $017F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0800 ; Relative Coords HU dw $0800 ; Relative Coords FU dw $0810 ; Relative Coords HD dw $0910 ; Relative Coords FD dw $1D00 ; Relative Coords HL dw $1C00 ; Relative Coords FL dw $1D00 ; Relative Coords HR dw $1D00 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0001 ; Quadrant 2 db $0B ; Main Graphics db $16 ; Music Track db $FE ; Starting Floor db $12 ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_ice_penguin_room_after preset_nmg_ice_lonely_firebar: db $02 ; Dungeon dw $005E ; Room Index dw $0B0D ; BG1 Vertical Scroll dw $0B0B ; BG2 Vertical Scroll dw $1D00 ; BG1 Horizontal Scroll dw $1D00 ; BG2 Horizontal Scroll dw $1D10 ; Link X dw $0B78 ; Link Y dw $017F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $0B00 ; Relative Coords HU dw $0A00 ; Relative Coords FU dw $0B10 ; Relative Coords HD dw $0B10 ; Relative Coords FD dw $1D00 ; Relative Coords HL dw $1C00 ; Relative Coords FL dw $1D00 ; Relative Coords HR dw $1D00 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0201 ; Quadrant 2 db $0B ; Main Graphics db $16 ; Music Track db $FD ; Starting Floor db $12 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_ice_lonely_firebar_after preset_nmg_ice_last_two_screens: db $02 ; Dungeon dw $009E ; Room Index dw $130D ; BG1 Vertical Scroll dw $130B ; BG2 Vertical Scroll dw $1D00 ; BG1 Horizontal Scroll dw $1D00 ; BG2 Horizontal Scroll dw $1D50 ; Link X dw $1378 ; Link Y dw $017F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $1300 ; Relative Coords HU dw $1200 ; Relative Coords FU dw $1310 ; Relative Coords HD dw $1310 ; Relative Coords FD dw $1D00 ; Relative Coords HL dw $1C00 ; Relative Coords FL dw $1D00 ; Relative Coords HR dw $1D00 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0201 ; Quadrant 2 db $0B ; Main Graphics db $16 ; Music Track db $FB ; Starting Floor db $12 ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_ice_last_two_screens_after preset_nmg_ice_kholdstare: db $02 ; Dungeon dw $00CE ; Room Index dw $1808 ; BG1 Vertical Scroll dw $1810 ; BG2 Vertical Scroll dw $1D00 ; BG1 Horizontal Scroll dw $1D00 ; BG2 Horizontal Scroll dw $1D40 ; Link X dw $18AA ; Link Y dw $017F ; Camera X dw $0088 ; Camera Y dw $0000 ; Door Settings dw $1800 ; Relative Coords HU dw $1800 ; Relative Coords FU dw $1810 ; Relative Coords HD dw $1910 ; Relative Coords FD dw $1D00 ; Relative Coords HL dw $1C00 ; Relative Coords FL dw $1D00 ; Relative Coords HR dw $1D00 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0001 ; Quadrant 2 db $0B ; Main Graphics db $16 ; Music Track db $FA ; Starting Floor db $12 ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_ice_kholdstare_after preset_nmg_swamp_outside_ice: db $01 ; Overworld dw $0075 ; Screen Index dw $0CB8 ; Link X dw $0DCB ; Link Y dw $0D6B ; BG1 Vertical Scroll dw $0D6D ; BG2 Vertical Scroll dw $0C3E ; BG1 Horizontal Scroll dw $0C3E ; BG2 Horizontal Scroll dw $0CC3 ; Scroll X dw $0DDA ; Scroll Y dw $0BC6 ; Unknown 1 dw $0003 ; Unknown 2 dw $FFF2 ; Unknown 3 dw sram_nmg_swamp_outside_ice_after preset_nmg_swamp_links_house: db $01 ; Overworld dw $002C ; Screen Index dw $08B8 ; Link X dw $0B23 ; Link Y dw $0ABF ; BG1 Vertical Scroll dw $0AC5 ; BG2 Vertical Scroll dw $0840 ; BG1 Horizontal Scroll dw $0840 ; BG2 Horizontal Scroll dw $08BF ; Scroll X dw $0B32 ; Scroll Y dw $0608 ; Unknown 1 dw $FFFB ; Unknown 2 dw $0000 ; Unknown 3 dw sram_nmg_swamp_links_house_after preset_nmg_swamp_swamp_overworld: db $01 ; Overworld dw $0073 ; Screen Index dw $07AF ; Link X dw $0DD9 ; Link Y dw $0C8F ; BG1 Vertical Scroll dw $0D1E ; BG2 Vertical Scroll dw $06DF ; BG1 Horizontal Scroll dw $0700 ; BG2 Horizontal Scroll dw $0785 ; Scroll X dw $0D93 ; Scroll Y dw $08A0 ; Unknown 1 dw $0000 ; Unknown 2 dw $0000 ; Unknown 3 dw sram_nmg_swamp_swamp_overworld_after preset_nmg_swamp_antifairy_room: db $01 ; Overworld dw $003B ; Screen Index dw $0778 ; Link X dw $0EF0 ; Link Y dw $0E9C ; BG1 Vertical Scroll dw $0E91 ; BG2 Vertical Scroll dw $06FC ; BG1 Horizontal Scroll dw $06FA ; BG2 Horizontal Scroll dw $077F ; Scroll X dw $0EFE ; Scroll Y dw $0520 ; Unknown 1 dw $000F ; Unknown 2 dw $0006 ; Unknown 3 dw sram_nmg_swamp_antifairy_room_after preset_nmg_swamp_entrance: db $01 ; Overworld dw $007B ; Screen Index dw $0778 ; Link X dw $0EEF ; Link Y dw $0E99 ; BG1 Vertical Scroll dw $0E91 ; BG2 Vertical Scroll dw $06FC ; BG1 Horizontal Scroll dw $06FA ; BG2 Horizontal Scroll dw $077F ; Scroll X dw $0EFE ; Scroll Y dw $0520 ; Unknown 1 dw $000F ; Unknown 2 dw $0006 ; Unknown 3 dw sram_nmg_swamp_entrance_after preset_nmg_swamp_first_key_pot: db $02 ; Dungeon dw $0028 ; Room Index dw $0400 ; BG1 Vertical Scroll dw $0400 ; BG2 Vertical Scroll dw $1000 ; BG1 Horizontal Scroll dw $1000 ; BG2 Horizontal Scroll dw $1078 ; Link X dw $0426 ; Link Y dw $007F ; Camera X dw $0077 ; Camera Y dw $0000 ; Door Settings dw $0400 ; Relative Coords HU dw $0400 ; Relative Coords FU dw $0410 ; Relative Coords HD dw $0510 ; Relative Coords FD dw $1000 ; Relative Coords HL dw $1000 ; Relative Coords FL dw $1000 ; Relative Coords HR dw $1100 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0000 ; Quadrant 2 db $08 ; Main Graphics db $16 ; Music Track db $00 ; Starting Floor db $0A ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_swamp_first_key_pot_after preset_nmg_swamp_hallway_key_1: db $02 ; Dungeon dw $0037 ; Room Index dw $0700 ; BG1 Vertical Scroll dw $0700 ; BG2 Vertical Scroll dw $0E80 ; BG1 Horizontal Scroll dw $0E80 ; BG2 Horizontal Scroll dw $0EF8 ; Link X dw $0728 ; Link Y dw $00FF ; Camera X dw $0177 ; Camera Y dw $0000 ; Door Settings dw $0700 ; Relative Coords HU dw $0600 ; Relative Coords FU dw $0710 ; Relative Coords HD dw $0710 ; Relative Coords FD dw $0E00 ; Relative Coords HL dw $0E00 ; Relative Coords FL dw $0E00 ; Relative Coords HR dw $0F00 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0200 ; Quadrant 2 db $08 ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0A ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_swamp_hallway_key_1_after preset_nmg_swamp_water_lever_1: db $02 ; Dungeon dw $0037 ; Room Index dw $0700 ; BG1 Vertical Scroll dw $0700 ; BG2 Vertical Scroll dw $0E00 ; BG1 Horizontal Scroll dw $0E00 ; BG2 Horizontal Scroll dw $0E78 ; Link X dw $071D ; Link Y dw $007F ; Camera X dw $0178 ; Camera Y dw $0000 ; Door Settings dw $0700 ; Relative Coords HU dw $0600 ; Relative Coords FU dw $0710 ; Relative Coords HD dw $0710 ; Relative Coords FD dw $0E00 ; Relative Coords HL dw $0E00 ; Relative Coords FL dw $0E00 ; Relative Coords HR dw $0F00 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0200 ; Quadrant 2 db $08 ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0A ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_swamp_water_lever_1_after preset_nmg_swamp_main_hub: db $02 ; Dungeon dw $0037 ; Room Index dw $070B ; BG1 Vertical Scroll dw $070B ; BG2 Vertical Scroll dw $0E00 ; BG1 Horizontal Scroll dw $0E00 ; BG2 Horizontal Scroll dw $0E18 ; Link X dw $0778 ; Link Y dw $007F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $0700 ; Relative Coords HU dw $0600 ; Relative Coords FU dw $0710 ; Relative Coords HD dw $0710 ; Relative Coords FD dw $0E00 ; Relative Coords HL dw $0E00 ; Relative Coords FL dw $0E00 ; Relative Coords HR dw $0F00 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0200 ; Quadrant 2 db $08 ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0A ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_swamp_main_hub_after preset_nmg_swamp_water_lever_2: db $02 ; Dungeon dw $0036 ; Room Index dw $060B ; BG1 Vertical Scroll dw $060B ; BG2 Vertical Scroll dw $0C00 ; BG1 Horizontal Scroll dw $0C00 ; BG2 Horizontal Scroll dw $0C17 ; Link X dw $0678 ; Link Y dw $007F ; Camera X dw $0083 ; Camera Y dw $0000 ; Door Settings dw $0600 ; Relative Coords HU dw $0600 ; Relative Coords FU dw $0610 ; Relative Coords HD dw $0710 ; Relative Coords FD dw $0C00 ; Relative Coords HL dw $0C00 ; Relative Coords FL dw $0C00 ; Relative Coords HR dw $0D00 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0000 ; Quadrant 2 db $08 ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0A ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_swamp_water_lever_2_after preset_nmg_swamp_sociable_firebar: db $02 ; Dungeon dw $0034 ; Room Index dw $06BF ; BG1 Vertical Scroll dw $06BF ; BG2 Vertical Scroll dw $0800 ; BG1 Horizontal Scroll dw $0800 ; BG2 Horizontal Scroll dw $0878 ; Link X dw $072C ; Link Y dw $007F ; Camera X dw $0137 ; Camera Y dw $0000 ; Door Settings dw $0700 ; Relative Coords HU dw $0600 ; Relative Coords FU dw $0710 ; Relative Coords HD dw $0710 ; Relative Coords FD dw $0800 ; Relative Coords HL dw $0800 ; Relative Coords FL dw $0800 ; Relative Coords HR dw $0900 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0200 ; Quadrant 2 db $08 ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0A ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_swamp_sociable_firebar_after preset_nmg_swamp_backtracking: db $02 ; Dungeon dw $0035 ; Room Index dw $060B ; BG1 Vertical Scroll dw $060B ; BG2 Vertical Scroll dw $0A00 ; BG1 Horizontal Scroll dw $0A00 ; BG2 Horizontal Scroll dw $0A19 ; Link X dw $0678 ; Link Y dw $007F ; Camera X dw $0083 ; Camera Y dw $0000 ; Door Settings dw $0600 ; Relative Coords HU dw $0600 ; Relative Coords FU dw $0610 ; Relative Coords HD dw $0710 ; Relative Coords FD dw $0A00 ; Relative Coords HL dw $0A00 ; Relative Coords FL dw $0A00 ; Relative Coords HR dw $0B00 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0000 ; Quadrant 2 db $08 ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0A ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_swamp_backtracking_after preset_nmg_swamp_hook_shot: db $02 ; Dungeon dw $0035 ; Room Index dw $070B ; BG1 Vertical Scroll dw $070B ; BG2 Vertical Scroll dw $0B00 ; BG1 Horizontal Scroll dw $0B00 ; BG2 Horizontal Scroll dw $0BDA ; Link X dw $0778 ; Link Y dw $017F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $0700 ; Relative Coords HU dw $0600 ; Relative Coords FU dw $0710 ; Relative Coords HD dw $0710 ; Relative Coords FD dw $0B00 ; Relative Coords HL dw $0A00 ; Relative Coords FL dw $0B00 ; Relative Coords HR dw $0B00 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0201 ; Quadrant 2 db $08 ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0A ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_swamp_hook_shot_after preset_nmg_swamp_hookdash: db $02 ; Dungeon dw $0036 ; Room Index dw $0600 ; BG1 Vertical Scroll dw $0600 ; BG2 Vertical Scroll dw $0C80 ; BG1 Horizontal Scroll dw $0C80 ; BG2 Horizontal Scroll dw $0CF8 ; Link X dw $062C ; Link Y dw $00FF ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0600 ; Relative Coords HU dw $0600 ; Relative Coords FU dw $0610 ; Relative Coords HD dw $0710 ; Relative Coords FD dw $0C00 ; Relative Coords HL dw $0C00 ; Relative Coords FL dw $0C00 ; Relative Coords HR dw $0D00 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0000 ; Quadrant 2 db $08 ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0A ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_swamp_hookdash_after preset_nmg_swamp_water_lever_3: db $02 ; Dungeon dw $0026 ; Room Index dw $0400 ; BG1 Vertical Scroll dw $0400 ; BG2 Vertical Scroll dw $0D00 ; BG1 Horizontal Scroll dw $0D00 ; BG2 Horizontal Scroll dw $0DA8 ; Link X dw $0426 ; Link Y dw $017F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0400 ; Relative Coords HU dw $0400 ; Relative Coords FU dw $0410 ; Relative Coords HD dw $0510 ; Relative Coords FD dw $0D00 ; Relative Coords HL dw $0C00 ; Relative Coords FL dw $0D00 ; Relative Coords HR dw $0D00 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0001 ; Quadrant 2 db $08 ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0A ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_swamp_water_lever_3_after preset_nmg_swamp_restock: db $02 ; Dungeon dw $0066 ; Room Index dw $0D00 ; BG1 Vertical Scroll dw $0D00 ; BG2 Vertical Scroll dw $0D00 ; BG1 Horizontal Scroll dw $0D00 ; BG2 Horizontal Scroll dw $0D78 ; Link X dw $0D2A ; Link Y dw $017F ; Camera X dw $0178 ; Camera Y dw $0000 ; Door Settings dw $0D00 ; Relative Coords HU dw $0C00 ; Relative Coords FU dw $0D10 ; Relative Coords HD dw $0D10 ; Relative Coords FD dw $0D00 ; Relative Coords HL dw $0C00 ; Relative Coords FL dw $0D00 ; Relative Coords HR dw $0D00 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0201 ; Quadrant 2 db $08 ; Main Graphics db $16 ; Music Track db $FE ; Starting Floor db $0A ; Palace No db $01 ; Door Orientation db $01 ; Starting Background dw sram_nmg_swamp_restock_after preset_nmg_swamp_phelps_way: db $02 ; Dungeon dw $0016 ; Room Index dw $0210 ; BG1 Vertical Scroll dw $0210 ; BG2 Vertical Scroll dw $0D00 ; BG1 Horizontal Scroll dw $0D00 ; BG2 Horizontal Scroll dw $0D78 ; Link X dw $02D8 ; Link Y dw $017F ; Camera X dw $0088 ; Camera Y dw $0000 ; Door Settings dw $0200 ; Relative Coords HU dw $0200 ; Relative Coords FU dw $0210 ; Relative Coords HD dw $0310 ; Relative Coords FD dw $0D00 ; Relative Coords HL dw $0C00 ; Relative Coords FL dw $0D00 ; Relative Coords HR dw $0D00 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0001 ; Quadrant 2 db $08 ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0A ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_swamp_phelps_way_after preset_nmg_swamp_arrghus: db $02 ; Dungeon dw $0016 ; Room Index dw $0200 ; BG1 Vertical Scroll dw $0200 ; BG2 Vertical Scroll dw $0C00 ; BG1 Horizontal Scroll dw $0C00 ; BG2 Horizontal Scroll dw $0C78 ; Link X dw $0212 ; Link Y dw $007F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0200 ; Relative Coords HU dw $0200 ; Relative Coords FU dw $0210 ; Relative Coords HD dw $0310 ; Relative Coords FD dw $0C00 ; Relative Coords HL dw $0C00 ; Relative Coords FL dw $0C00 ; Relative Coords HR dw $0D00 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0000 ; Quadrant 2 db $08 ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0A ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_swamp_arrghus_after preset_nmg_mire_outside_swamp: db $01 ; Overworld dw $007B ; Screen Index dw $077A ; Link X dw $0EFA ; Link Y dw $0E94 ; BG1 Vertical Scroll dw $0E9C ; BG2 Vertical Scroll dw $06F3 ; BG1 Horizontal Scroll dw $06F4 ; BG2 Horizontal Scroll dw $0781 ; Scroll X dw $0F09 ; Scroll Y dw $049E ; Unknown 1 dw $FFF4 ; Unknown 2 dw $FFFC ; Unknown 3 dw sram_nmg_mire_outside_swamp_after preset_nmg_mire_dm: db $01 ; Overworld dw $0003 ; Screen Index dw $067B ; Link X dw $0328 ; Link Y dw $02CA ; BG1 Vertical Scroll dw $02CA ; BG2 Vertical Scroll dw $060D ; BG1 Horizontal Scroll dw $060D ; BG2 Horizontal Scroll dw $0682 ; Scroll X dw $0337 ; Scroll Y dw $1600 ; Unknown 1 dw $FFF6 ; Unknown 2 dw $FFF3 ; Unknown 3 dw sram_nmg_mire_dm_after preset_nmg_mire_free_flutedash: db $01 ; Overworld dw $0003 ; Screen Index dw $06C1 ; Link X dw $004B ; Link Y dw $006C ; BG1 Vertical Scroll dw $0000 ; BG2 Vertical Scroll dw $0757 ; BG1 Horizontal Scroll dw $0653 ; BG2 Horizontal Scroll dw $06C8 ; Scroll X dw $006D ; Scroll Y dw $000A ; Unknown 1 dw $0000 ; Unknown 2 dw $FFFD ; Unknown 3 dw sram_nmg_mire_free_flutedash_after preset_nmg_mire_darkworld_warp: db $01 ; Overworld dw $0030 ; Screen Index dw $008E ; Link X dw $0FA8 ; Link Y dw $0F1E ; BG1 Vertical Scroll dw $0F1E ; BG2 Vertical Scroll dw $0006 ; BG1 Horizontal Scroll dw $000C ; BG2 Horizontal Scroll dw $0099 ; Scroll X dw $0F8D ; Scroll Y dw $1880 ; Unknown 1 dw $0000 ; Unknown 2 dw $FFF4 ; Unknown 3 dw sram_nmg_mire_darkworld_warp_after preset_nmg_mire_entrance: db $01 ; Overworld dw $0070 ; Screen Index dw $0128 ; Link X dw $0CE6 ; Link Y dw $F3D0 ; BG1 Vertical Scroll dw $0C82 ; BG2 Vertical Scroll dw $8562 ; BG1 Horizontal Scroll dw $00A6 ; BG2 Horizontal Scroll dw $0133 ; Scroll X dw $0CF1 ; Scroll Y dw $0414 ; Unknown 1 dw $000C ; Unknown 2 dw $FFFA ; Unknown 3 dw sram_nmg_mire_entrance_after preset_nmg_mire_mire2: db $02 ; Dungeon dw $0098 ; Room Index dw $1300 ; BG1 Vertical Scroll dw $1300 ; BG2 Vertical Scroll dw $1100 ; BG1 Horizontal Scroll dw $1100 ; BG2 Horizontal Scroll dw $1188 ; Link X dw $132A ; Link Y dw $017F ; Camera X dw $0177 ; Camera Y dw $0000 ; Door Settings dw $1300 ; Relative Coords HU dw $1200 ; Relative Coords FU dw $1310 ; Relative Coords HD dw $1310 ; Relative Coords FD dw $1100 ; Relative Coords HL dw $1000 ; Relative Coords FL dw $1100 ; Relative Coords HR dw $1100 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0201 ; Quadrant 2 db $0C ; Main Graphics db $16 ; Music Track db $00 ; Starting Floor db $0E ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_mire_mire2_after preset_nmg_mire_main_hub: db $02 ; Dungeon dw $00D2 ; Room Index dw $1A00 ; BG1 Vertical Scroll dw $1A00 ; BG2 Vertical Scroll dw $0500 ; BG1 Horizontal Scroll dw $0500 ; BG2 Horizontal Scroll dw $0578 ; Link X dw $1A1C ; Link Y dw $017F ; Camera X dw $0077 ; Camera Y dw $0000 ; Door Settings dw $1A00 ; Relative Coords HU dw $1A00 ; Relative Coords FU dw $1A10 ; Relative Coords HD dw $1B10 ; Relative Coords FD dw $0500 ; Relative Coords HL dw $0400 ; Relative Coords FL dw $0500 ; Relative Coords HR dw $0500 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0001 ; Quadrant 2 db $0C ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0E ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_mire_main_hub_after preset_nmg_mire_beat_the_fireball: db $02 ; Dungeon dw $00B2 ; Room Index dw $1710 ; BG1 Vertical Scroll dw $1710 ; BG2 Vertical Scroll dw $0500 ; BG1 Horizontal Scroll dw $0500 ; BG2 Horizontal Scroll dw $0578 ; Link X dw $17E2 ; Link Y dw $017F ; Camera X dw $0188 ; Camera Y dw $0000 ; Door Settings dw $1700 ; Relative Coords HU dw $1600 ; Relative Coords FU dw $1710 ; Relative Coords HD dw $1710 ; Relative Coords FD dw $0500 ; Relative Coords HL dw $0400 ; Relative Coords FL dw $0500 ; Relative Coords HR dw $0500 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0201 ; Quadrant 2 db $0C ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0E ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_mire_beat_the_fireball_after preset_nmg_mire_bari_key: db $02 ; Dungeon dw $00C2 ; Room Index dw $190B ; BG1 Vertical Scroll dw $190B ; BG2 Vertical Scroll dw $0400 ; BG1 Horizontal Scroll dw $0400 ; BG2 Horizontal Scroll dw $0415 ; Link X dw $1978 ; Link Y dw $007F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $1900 ; Relative Coords HU dw $1800 ; Relative Coords FU dw $1910 ; Relative Coords HD dw $1910 ; Relative Coords FD dw $0400 ; Relative Coords HL dw $0400 ; Relative Coords FL dw $0400 ; Relative Coords HR dw $0500 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0200 ; Quadrant 2 db $0C ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0E ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_mire_bari_key_after preset_nmg_mire_sluggulas: db $02 ; Dungeon dw $00C1 ; Room Index dw $1910 ; BG1 Vertical Scroll dw $1910 ; BG2 Vertical Scroll dw $0200 ; BG1 Horizontal Scroll dw $0200 ; BG2 Horizontal Scroll dw $0278 ; Link X dw $19CF ; Link Y dw $007F ; Camera X dw $0188 ; Camera Y dw $0000 ; Door Settings dw $1900 ; Relative Coords HU dw $1800 ; Relative Coords FU dw $1910 ; Relative Coords HD dw $1910 ; Relative Coords FD dw $0200 ; Relative Coords HL dw $0200 ; Relative Coords FL dw $0200 ; Relative Coords HR dw $0300 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0200 ; Quadrant 2 db $0C ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0E ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_mire_sluggulas_after preset_nmg_mire_torches: db $02 ; Dungeon dw $00D1 ; Room Index dw $1A00 ; BG1 Vertical Scroll dw $1A00 ; BG2 Vertical Scroll dw $0200 ; BG1 Horizontal Scroll dw $0200 ; BG2 Horizontal Scroll dw $02A8 ; Link X dw $1A28 ; Link Y dw $007F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $1A00 ; Relative Coords HU dw $1A00 ; Relative Coords FU dw $1A10 ; Relative Coords HD dw $1B10 ; Relative Coords FD dw $0200 ; Relative Coords HL dw $0200 ; Relative Coords FL dw $0200 ; Relative Coords HR dw $0300 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0000 ; Quadrant 2 db $0C ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0E ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_mire_torches_after preset_nmg_mire_spark_gamble: db $02 ; Dungeon dw $00C1 ; Room Index dw $180B ; BG1 Vertical Scroll dw $180B ; BG2 Vertical Scroll dw $0300 ; BG1 Horizontal Scroll dw $0300 ; BG2 Horizontal Scroll dw $03D6 ; Link X dw $1878 ; Link Y dw $017F ; Camera X dw $0083 ; Camera Y dw $0000 ; Door Settings dw $1800 ; Relative Coords HU dw $1800 ; Relative Coords FU dw $1810 ; Relative Coords HD dw $1910 ; Relative Coords FD dw $0300 ; Relative Coords HL dw $0200 ; Relative Coords FL dw $0300 ; Relative Coords HR dw $0300 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0001 ; Quadrant 2 db $0C ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0E ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_mire_spark_gamble_after preset_nmg_mire_big_chest_room: db $02 ; Dungeon dw $00C3 ; Room Index dw $190B ; BG1 Vertical Scroll dw $190B ; BG2 Vertical Scroll dw $0600 ; BG1 Horizontal Scroll dw $0600 ; BG2 Horizontal Scroll dw $06D8 ; Link X dw $1978 ; Link Y dw $007F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $1900 ; Relative Coords HU dw $1800 ; Relative Coords FU dw $1910 ; Relative Coords HD dw $1910 ; Relative Coords FD dw $0600 ; Relative Coords HL dw $0600 ; Relative Coords FL dw $0600 ; Relative Coords HR dw $0700 ; Relative Coords FR dw $0200 ; Quadrant 1 dw $0200 ; Quadrant 2 db $0C ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0E ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_mire_big_chest_room_after preset_nmg_mire_spike_key: db $02 ; Dungeon dw $00C3 ; Room Index dw $1800 ; BG1 Vertical Scroll dw $1800 ; BG2 Vertical Scroll dw $0600 ; BG1 Horizontal Scroll dw $0600 ; BG2 Horizontal Scroll dw $0678 ; Link X dw $1814 ; Link Y dw $007F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $1800 ; Relative Coords HU dw $1800 ; Relative Coords FU dw $1810 ; Relative Coords HD dw $1910 ; Relative Coords FD dw $0600 ; Relative Coords HL dw $0600 ; Relative Coords FL dw $0600 ; Relative Coords HR dw $0700 ; Relative Coords FR dw $0200 ; Quadrant 1 dw $0000 ; Quadrant 2 db $0C ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0E ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_mire_spike_key_after preset_nmg_mire_wizzrobe: db $02 ; Dungeon dw $00B3 ; Room Index dw $160B ; BG1 Vertical Scroll dw $160B ; BG2 Vertical Scroll dw $0600 ; BG1 Horizontal Scroll dw $0600 ; BG2 Horizontal Scroll dw $0624 ; Link X dw $1678 ; Link Y dw $007F ; Camera X dw $0083 ; Camera Y dw $0000 ; Door Settings dw $1600 ; Relative Coords HU dw $1600 ; Relative Coords FU dw $1610 ; Relative Coords HD dw $1710 ; Relative Coords FD dw $0600 ; Relative Coords HL dw $0600 ; Relative Coords FL dw $0600 ; Relative Coords HR dw $0700 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0000 ; Quadrant 2 db $0C ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0E ; Palace No db $02 ; Door Orientation db $01 ; Starting Background dw sram_nmg_mire_wizzrobe_after preset_nmg_mire_basement: db $02 ; Dungeon dw $00A2 ; Room Index dw $1400 ; BG1 Vertical Scroll dw $1400 ; BG2 Vertical Scroll dw $0480 ; BG1 Horizontal Scroll dw $0480 ; BG2 Horizontal Scroll dw $04F8 ; Link X dw $1444 ; Link Y dw $00FF ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $1400 ; Relative Coords HU dw $1400 ; Relative Coords FU dw $1410 ; Relative Coords HD dw $1510 ; Relative Coords FD dw $0400 ; Relative Coords HL dw $0400 ; Relative Coords FL dw $0400 ; Relative Coords HR dw $0500 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0000 ; Quadrant 2 db $0C ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0E ; Palace No db $00 ; Door Orientation db $01 ; Starting Background dw sram_nmg_mire_basement_after preset_nmg_mire_spooky_action_1: db $02 ; Dungeon dw $0093 ; Room Index dw $0105 ; BG1 Vertical Scroll dw $130B ; BG2 Vertical Scroll dw $004E ; BG1 Horizontal Scroll dw $0600 ; BG2 Horizontal Scroll dw $0612 ; Link X dw $1378 ; Link Y dw $007F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $1300 ; Relative Coords HU dw $1200 ; Relative Coords FU dw $1310 ; Relative Coords HD dw $1310 ; Relative Coords FD dw $0600 ; Relative Coords HL dw $0600 ; Relative Coords FL dw $0600 ; Relative Coords HR dw $0700 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0200 ; Quadrant 2 db $0C ; Main Graphics db $16 ; Music Track db $FE ; Starting Floor db $0E ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_mire_spooky_action_1_after preset_nmg_mire_spooky_action_2: db $02 ; Dungeon dw $0092 ; Room Index dw $0105 ; BG1 Vertical Scroll dw $130B ; BG2 Vertical Scroll dw $004E ; BG1 Horizontal Scroll dw $0500 ; BG2 Horizontal Scroll dw $0515 ; Link X dw $1378 ; Link Y dw $017F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $1300 ; Relative Coords HU dw $1200 ; Relative Coords FU dw $1310 ; Relative Coords HD dw $1310 ; Relative Coords FD dw $0500 ; Relative Coords HL dw $0400 ; Relative Coords FL dw $0500 ; Relative Coords HR dw $0500 ; Relative Coords FR dw $0200 ; Quadrant 1 dw $0201 ; Quadrant 2 db $0C ; Main Graphics db $16 ; Music Track db $FE ; Starting Floor db $0E ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_mire_spooky_action_2_after preset_nmg_mire_vitty: db $02 ; Dungeon dw $00A0 ; Room Index dw $1400 ; BG1 Vertical Scroll dw $1400 ; BG2 Vertical Scroll dw $0000 ; BG1 Horizontal Scroll dw $0000 ; BG2 Horizontal Scroll dw $0078 ; Link X dw $1428 ; Link Y dw $007F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $1400 ; Relative Coords HU dw $1400 ; Relative Coords FU dw $1410 ; Relative Coords HD dw $1510 ; Relative Coords FD dw $0000 ; Relative Coords HL dw $0000 ; Relative Coords FL dw $0000 ; Relative Coords HR dw $0100 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0000 ; Quadrant 2 db $0C ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $0E ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_mire_vitty_after preset_nmg_trock_outside_mire: db $01 ; Overworld dw $0070 ; Screen Index dw $0128 ; Link X dw $0CDA ; Link Y dw $0C7D ; BG1 Vertical Scroll dw $0C7C ; BG2 Vertical Scroll dw $00A6 ; BG1 Horizontal Scroll dw $00A6 ; BG2 Horizontal Scroll dw $0133 ; Scroll X dw $0CE9 ; Scroll Y dw $0414 ; Unknown 1 dw $0004 ; Unknown 2 dw $FFFA ; Unknown 3 dw sram_nmg_trock_outside_mire_after preset_nmg_trock_icerod_overworld: db $01 ; Overworld dw $003F ; Screen Index dw $0F70 ; Link X dw $0E07 ; Link Y dw $0E82 ; BG1 Vertical Scroll dw $0E00 ; BG2 Vertical Scroll dw $0EB5 ; BG1 Horizontal Scroll dw $0EF6 ; BG2 Horizontal Scroll dw $0F7B ; Scroll X dw $0E6D ; Scroll Y dw $001E ; Unknown 1 dw $0000 ; Unknown 2 dw $FFFA ; Unknown 3 dw sram_nmg_trock_icerod_overworld_after preset_nmg_trock_dm: db $01 ; Overworld dw $0003 ; Screen Index dw $067B ; Link X dw $0328 ; Link Y dw $02CA ; BG1 Vertical Scroll dw $02CA ; BG2 Vertical Scroll dw $060D ; BG1 Horizontal Scroll dw $060D ; BG2 Horizontal Scroll dw $0682 ; Scroll X dw $0337 ; Scroll Y dw $1600 ; Unknown 1 dw $FFF6 ; Unknown 2 dw $FFF3 ; Unknown 3 dw sram_nmg_trock_dm_after preset_nmg_trock_squirrels: db $02 ; Dungeon dw $00DF ; Room Index dw $1B10 ; BG1 Vertical Scroll dw $1B10 ; BG2 Vertical Scroll dw $1E80 ; BG1 Horizontal Scroll dw $1E80 ; BG2 Horizontal Scroll dw $1EF8 ; Link X dw $1BD9 ; Link Y dw $00FF ; Camera X dw $0187 ; Camera Y dw $0000 ; Door Settings dw $1B00 ; Relative Coords HU dw $1A00 ; Relative Coords FU dw $1B10 ; Relative Coords HD dw $1B10 ; Relative Coords FD dw $1E00 ; Relative Coords HL dw $1E00 ; Relative Coords FL dw $1E00 ; Relative Coords HR dw $1F00 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0200 ; Quadrant 2 db $06 ; Main Graphics db $12 ; Music Track db $01 ; Starting Floor db $FF ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_trock_squirrels_after preset_nmg_trock_peg_puzzle: db $01 ; Overworld dw $0005 ; Screen Index dw $0DE1 ; Link X dw $0077 ; Link Y dw $0053 ; BG1 Vertical Scroll dw $0013 ; BG2 Vertical Scroll dw $0D00 ; BG1 Horizontal Scroll dw $0D00 ; BG2 Horizontal Scroll dw $0D7D ; Scroll X dw $0082 ; Scroll Y dw $0060 ; Unknown 1 dw $000B ; Unknown 2 dw $0000 ; Unknown 3 dw sram_nmg_trock_peg_puzzle_after preset_nmg_trock_entrance: db $01 ; Overworld dw $0047 ; Screen Index dw $0F08 ; Link X dw $013D ; Link Y dw $00B3 ; BG1 Vertical Scroll dw $00DB ; BG2 Vertical Scroll dw $0E96 ; BG1 Horizontal Scroll dw $0E96 ; BG2 Horizontal Scroll dw $0F13 ; Scroll X dw $014A ; Scroll Y dw $0614 ; Unknown 1 dw $0003 ; Unknown 2 dw $000A ; Unknown 3 dw sram_nmg_trock_entrance_after preset_nmg_trock_torches: db $02 ; Dungeon dw $00C6 ; Room Index dw $180B ; BG1 Vertical Scroll dw $180B ; BG2 Vertical Scroll dw $0D00 ; BG1 Horizontal Scroll dw $0D00 ; BG2 Horizontal Scroll dw $0DCD ; Link X dw $1878 ; Link Y dw $017F ; Camera X dw $0083 ; Camera Y dw $0000 ; Door Settings dw $1800 ; Relative Coords HU dw $1800 ; Relative Coords FU dw $1810 ; Relative Coords HD dw $1910 ; Relative Coords FD dw $0D00 ; Relative Coords HL dw $0C00 ; Relative Coords FL dw $0D00 ; Relative Coords HR dw $0D00 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0001 ; Quadrant 2 db $0D ; Main Graphics db $16 ; Music Track db $00 ; Starting Floor db $18 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_trock_torches_after preset_nmg_trock_roller_room: db $02 ; Dungeon dw $00C7 ; Room Index dw $1800 ; BG1 Vertical Scroll dw $1800 ; BG2 Vertical Scroll dw $0E00 ; BG1 Horizontal Scroll dw $0E00 ; BG2 Horizontal Scroll dw $0E78 ; Link X dw $1820 ; Link Y dw $007F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $1800 ; Relative Coords HU dw $1800 ; Relative Coords FU dw $1810 ; Relative Coords HD dw $1910 ; Relative Coords FD dw $0E00 ; Relative Coords HL dw $0E00 ; Relative Coords FL dw $0E00 ; Relative Coords HR dw $0F00 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0000 ; Quadrant 2 db $0D ; Main Graphics db $16 ; Music Track db $00 ; Starting Floor db $18 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_trock_roller_room_after preset_nmg_trock_pokey_0: db $02 ; Dungeon dw $00C6 ; Room Index dw $1800 ; BG1 Vertical Scroll dw $1800 ; BG2 Vertical Scroll dw $0C00 ; BG1 Horizontal Scroll dw $0C00 ; BG2 Horizontal Scroll dw $0C78 ; Link X dw $182B ; Link Y dw $007F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $1800 ; Relative Coords HU dw $1800 ; Relative Coords FU dw $1810 ; Relative Coords HD dw $1910 ; Relative Coords FD dw $0C00 ; Relative Coords HL dw $0C00 ; Relative Coords FL dw $0C00 ; Relative Coords HR dw $0D00 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0000 ; Quadrant 2 db $0D ; Main Graphics db $16 ; Music Track db $00 ; Starting Floor db $18 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_trock_pokey_0_after preset_nmg_trock_chomps: db $02 ; Dungeon dw $00B6 ; Room Index dw $1700 ; BG1 Vertical Scroll dw $1700 ; BG2 Vertical Scroll dw $0C00 ; BG1 Horizontal Scroll dw $0C00 ; BG2 Horizontal Scroll dw $0C78 ; Link X dw $1718 ; Link Y dw $007F ; Camera X dw $0178 ; Camera Y dw $0000 ; Door Settings dw $1700 ; Relative Coords HU dw $1600 ; Relative Coords FU dw $1710 ; Relative Coords HD dw $1710 ; Relative Coords FD dw $0C00 ; Relative Coords HL dw $0C00 ; Relative Coords FL dw $0C00 ; Relative Coords HR dw $0D00 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0200 ; Quadrant 2 db $0D ; Main Graphics db $16 ; Music Track db $00 ; Starting Floor db $18 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_trock_chomps_after preset_nmg_trock_pokey_1: db $02 ; Dungeon dw $0014 ; Room Index dw $020B ; BG1 Vertical Scroll dw $020B ; BG2 Vertical Scroll dw $0880 ; BG1 Horizontal Scroll dw $0800 ; BG2 Horizontal Scroll dw $0819 ; Link X dw $0278 ; Link Y dw $007F ; Camera X dw $0083 ; Camera Y dw $0000 ; Door Settings dw $0200 ; Relative Coords HU dw $0200 ; Relative Coords FU dw $0210 ; Relative Coords HD dw $0310 ; Relative Coords FD dw $0800 ; Relative Coords HL dw $0800 ; Relative Coords FL dw $0800 ; Relative Coords HR dw $0900 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0000 ; Quadrant 2 db $0D ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $18 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_trock_pokey_1_after preset_nmg_trock_pokeys_2: db $02 ; Dungeon dw $0014 ; Room Index dw $028E ; BG1 Vertical Scroll dw $0310 ; BG2 Vertical Scroll dw $0800 ; BG1 Horizontal Scroll dw $0800 ; BG2 Horizontal Scroll dw $0878 ; Link X dw $03C4 ; Link Y dw $007F ; Camera X dw $0188 ; Camera Y dw $0000 ; Door Settings dw $0300 ; Relative Coords HU dw $0200 ; Relative Coords FU dw $0310 ; Relative Coords HD dw $0310 ; Relative Coords FD dw $0800 ; Relative Coords HL dw $0800 ; Relative Coords FL dw $0800 ; Relative Coords HR dw $0900 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0200 ; Quadrant 2 db $0D ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $18 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_trock_pokeys_2_after preset_nmg_trock_crystal_roller: db $02 ; Dungeon dw $0014 ; Room Index dw $0288 ; BG1 Vertical Scroll dw $0200 ; BG2 Vertical Scroll dw $0880 ; BG1 Horizontal Scroll dw $0800 ; BG2 Horizontal Scroll dw $0878 ; Link X dw $022B ; Link Y dw $007F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0200 ; Relative Coords HU dw $0200 ; Relative Coords FU dw $0210 ; Relative Coords HD dw $0310 ; Relative Coords FD dw $0800 ; Relative Coords HL dw $0800 ; Relative Coords FL dw $0800 ; Relative Coords HR dw $0900 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0000 ; Quadrant 2 db $0D ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $18 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_trock_crystal_roller_after preset_nmg_trock_dark_room: db $02 ; Dungeon dw $0004 ; Room Index dw $0000 ; BG1 Vertical Scroll dw $0000 ; BG2 Vertical Scroll dw $0800 ; BG1 Horizontal Scroll dw $0800 ; BG2 Horizontal Scroll dw $0878 ; Link X dw $0025 ; Link Y dw $007F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0000 ; Relative Coords HU dw $0000 ; Relative Coords FU dw $0010 ; Relative Coords HD dw $0110 ; Relative Coords FD dw $0800 ; Relative Coords HL dw $0800 ; Relative Coords FL dw $0800 ; Relative Coords HR dw $0900 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0000 ; Quadrant 2 db $0D ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $18 ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_trock_dark_room_after preset_nmg_trock_laser_skip: db $02 ; Dungeon dw $00C5 ; Room Index dw $1910 ; BG1 Vertical Scroll dw $1910 ; BG2 Vertical Scroll dw $0A00 ; BG1 Horizontal Scroll dw $0A00 ; BG2 Horizontal Scroll dw $0A78 ; Link X dw $19DE ; Link Y dw $007F ; Camera X dw $0188 ; Camera Y dw $0000 ; Door Settings dw $1900 ; Relative Coords HU dw $1800 ; Relative Coords FU dw $1910 ; Relative Coords HD dw $1910 ; Relative Coords FD dw $0A00 ; Relative Coords HL dw $0A00 ; Relative Coords FL dw $0A00 ; Relative Coords HR dw $0B00 ; Relative Coords FR dw $0200 ; Quadrant 1 dw $0200 ; Quadrant 2 db $0D ; Main Graphics db $16 ; Music Track db $FE ; Starting Floor db $18 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_trock_laser_skip_after preset_nmg_trock_switch_room: db $02 ; Dungeon dw $00C5 ; Room Index dw $190B ; BG1 Vertical Scroll dw $190B ; BG2 Vertical Scroll dw $0A00 ; BG1 Horizontal Scroll dw $0A00 ; BG2 Horizontal Scroll dw $0A18 ; Link X dw $1978 ; Link Y dw $007F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $1900 ; Relative Coords HU dw $1800 ; Relative Coords FU dw $1910 ; Relative Coords HD dw $1910 ; Relative Coords FD dw $0A00 ; Relative Coords HL dw $0A00 ; Relative Coords FL dw $0A00 ; Relative Coords HR dw $0B00 ; Relative Coords FR dw $0200 ; Quadrant 1 dw $0200 ; Quadrant 2 db $0D ; Main Graphics db $16 ; Music Track db $FE ; Starting Floor db $18 ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_trock_switch_room_after preset_nmg_trock_trinexx: db $02 ; Dungeon dw $00B4 ; Room Index dw $1600 ; BG1 Vertical Scroll dw $1600 ; BG2 Vertical Scroll dw $0800 ; BG1 Horizontal Scroll dw $0800 ; BG2 Horizontal Scroll dw $0878 ; Link X dw $161D ; Link Y dw $007F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $1600 ; Relative Coords HU dw $1600 ; Relative Coords FU dw $1610 ; Relative Coords HD dw $1710 ; Relative Coords FD dw $0800 ; Relative Coords HL dw $0800 ; Relative Coords FL dw $0800 ; Relative Coords HR dw $0900 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0000 ; Quadrant 2 db $0D ; Main Graphics db $16 ; Music Track db $FD ; Starting Floor db $18 ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_trock_trinexx_after preset_nmg_gtower_outside_trock: db $01 ; Overworld dw $0047 ; Screen Index dw $0F08 ; Link X dw $013E ; Link Y dw $00DD ; BG1 Vertical Scroll dw $00E0 ; BG2 Vertical Scroll dw $0E96 ; BG1 Horizontal Scroll dw $0E96 ; BG2 Horizontal Scroll dw $0F13 ; Scroll X dw $014D ; Scroll Y dw $0712 ; Unknown 1 dw $0000 ; Unknown 2 dw $FFFA ; Unknown 3 dw sram_nmg_gtower_outside_trock_after preset_nmg_gtower_entrance: db $01 ; Overworld dw $0043 ; Screen Index dw $08F8 ; Link X dw $0037 ; Link Y dw $9180 ; BG1 Vertical Scroll dw $0000 ; BG2 Vertical Scroll dw $087A ; BG1 Horizontal Scroll dw $087A ; BG2 Horizontal Scroll dw $08FF ; Scroll X dw $006D ; Scroll Y dw $0050 ; Unknown 1 dw $0000 ; Unknown 2 dw $0006 ; Unknown 3 dw sram_nmg_gtower_entrance_after preset_nmg_gtower_spike_skip: db $02 ; Dungeon dw $008B ; Room Index dw $100C ; BG1 Vertical Scroll dw $100C ; BG2 Vertical Scroll dw $1700 ; BG1 Horizontal Scroll dw $1700 ; BG2 Horizontal Scroll dw $1715 ; Link X dw $1078 ; Link Y dw $017F ; Camera X dw $0083 ; Camera Y dw $0000 ; Door Settings dw $1000 ; Relative Coords HU dw $1000 ; Relative Coords FU dw $1010 ; Relative Coords HD dw $1110 ; Relative Coords FD dw $1700 ; Relative Coords HL dw $1600 ; Relative Coords FL dw $1700 ; Relative Coords HR dw $1700 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0001 ; Quadrant 2 db $0E ; Main Graphics db $16 ; Music Track db $00 ; Starting Floor db $1A ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_gtower_spike_skip_after preset_nmg_gtower_pre_firesnakes_room: db $02 ; Dungeon dw $009B ; Room Index dw $120B ; BG1 Vertical Scroll dw $120B ; BG2 Vertical Scroll dw $1600 ; BG1 Horizontal Scroll dw $1600 ; BG2 Horizontal Scroll dw $16D4 ; Link X dw $1278 ; Link Y dw $007F ; Camera X dw $0083 ; Camera Y dw $0000 ; Door Settings dw $1200 ; Relative Coords HU dw $1200 ; Relative Coords FU dw $1210 ; Relative Coords HD dw $1310 ; Relative Coords FD dw $1600 ; Relative Coords HL dw $1600 ; Relative Coords FL dw $1600 ; Relative Coords HR dw $1700 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0000 ; Quadrant 2 db $0E ; Main Graphics db $16 ; Music Track db $00 ; Starting Floor db $1A ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_gtower_pre_firesnakes_room_after preset_nmg_gtower_bombable_floor: db $02 ; Dungeon dw $009C ; Room Index dw $1200 ; BG1 Vertical Scroll dw $1200 ; BG2 Vertical Scroll dw $1900 ; BG1 Horizontal Scroll dw $1900 ; BG2 Horizontal Scroll dw $1978 ; Link X dw $1224 ; Link Y dw $017F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $1200 ; Relative Coords HU dw $1200 ; Relative Coords FU dw $1210 ; Relative Coords HD dw $1310 ; Relative Coords FD dw $1900 ; Relative Coords HL dw $1800 ; Relative Coords FL dw $1900 ; Relative Coords HR dw $1900 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0001 ; Quadrant 2 db $0E ; Main Graphics db $16 ; Music Track db $00 ; Starting Floor db $1A ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_gtower_bombable_floor_after preset_nmg_gtower_ice_armos: db $02 ; Dungeon dw $001C ; Room Index dw $0310 ; BG1 Vertical Scroll dw $0310 ; BG2 Vertical Scroll dw $1900 ; BG1 Horizontal Scroll dw $1900 ; BG2 Horizontal Scroll dw $199F ; Link X dw $03A8 ; Link Y dw $017F ; Camera X dw $0188 ; Camera Y dw $0000 ; Door Settings dw $0300 ; Relative Coords HU dw $0200 ; Relative Coords FU dw $0310 ; Relative Coords HD dw $0310 ; Relative Coords FD dw $1900 ; Relative Coords HL dw $1800 ; Relative Coords FL dw $1900 ; Relative Coords HR dw $1900 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0201 ; Quadrant 2 db $0E ; Main Graphics db $16 ; Music Track db $FF ; Starting Floor db $1A ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_gtower_ice_armos_after preset_nmg_gtower_floor_2: db $02 ; Dungeon dw $000C ; Room Index dw $0000 ; BG1 Vertical Scroll dw $0000 ; BG2 Vertical Scroll dw $1880 ; BG1 Horizontal Scroll dw $1880 ; BG2 Horizontal Scroll dw $18F8 ; Link X dw $0026 ; Link Y dw $00FF ; Camera X dw $0077 ; Camera Y dw $0000 ; Door Settings dw $0000 ; Relative Coords HU dw $0000 ; Relative Coords FU dw $0010 ; Relative Coords HD dw $0110 ; Relative Coords FD dw $1800 ; Relative Coords HL dw $1800 ; Relative Coords FL dw $1800 ; Relative Coords HR dw $1900 ; Relative Coords FR dw $0202 ; Quadrant 1 dw $0000 ; Quadrant 2 db $0E ; Main Graphics db $16 ; Music Track db $01 ; Starting Floor db $1A ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_gtower_floor_2_after preset_nmg_gtower_mimics1: db $02 ; Dungeon dw $006B ; Room Index dw $0C10 ; BG1 Vertical Scroll dw $0C10 ; BG2 Vertical Scroll dw $1600 ; BG1 Horizontal Scroll dw $1600 ; BG2 Horizontal Scroll dw $1678 ; Link X dw $0CCC ; Link Y dw $007F ; Camera X dw $0087 ; Camera Y dw $0000 ; Door Settings dw $0C00 ; Relative Coords HU dw $0C00 ; Relative Coords FU dw $0C10 ; Relative Coords HD dw $0D10 ; Relative Coords FD dw $1600 ; Relative Coords HL dw $1600 ; Relative Coords FL dw $1600 ; Relative Coords HR dw $1700 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0000 ; Quadrant 2 db $0E ; Main Graphics db $16 ; Music Track db $02 ; Starting Floor db $1A ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_gtower_mimics1_after preset_nmg_gtower_mimics2: db $02 ; Dungeon dw $006B ; Room Index dw $0D0B ; BG1 Vertical Scroll dw $0D0B ; BG2 Vertical Scroll dw $1600 ; BG1 Horizontal Scroll dw $1600 ; BG2 Horizontal Scroll dw $16D8 ; Link X dw $0D78 ; Link Y dw $007F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $0D00 ; Relative Coords HU dw $0C00 ; Relative Coords FU dw $0D10 ; Relative Coords HD dw $0D10 ; Relative Coords FD dw $1600 ; Relative Coords HL dw $1600 ; Relative Coords FL dw $1600 ; Relative Coords HR dw $1700 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0200 ; Quadrant 2 db $0E ; Main Graphics db $16 ; Music Track db $02 ; Starting Floor db $1A ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_gtower_mimics2_after preset_nmg_gtower_spike_room: db $02 ; Dungeon dw $006B ; Room Index dw $0C00 ; BG1 Vertical Scroll dw $0C00 ; BG2 Vertical Scroll dw $1700 ; BG1 Horizontal Scroll dw $1700 ; BG2 Horizontal Scroll dw $1778 ; Link X dw $0C1C ; Link Y dw $017F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0C00 ; Relative Coords HU dw $0C00 ; Relative Coords FU dw $0C10 ; Relative Coords HD dw $0D10 ; Relative Coords FD dw $1700 ; Relative Coords HL dw $1600 ; Relative Coords FL dw $1700 ; Relative Coords HR dw $1700 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0001 ; Quadrant 2 db $0E ; Main Graphics db $16 ; Music Track db $02 ; Starting Floor db $1A ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_gtower_spike_room_after preset_nmg_gtower_gauntlet: db $02 ; Dungeon dw $005C ; Room Index dw $0A00 ; BG1 Vertical Scroll dw $0A00 ; BG2 Vertical Scroll dw $1900 ; BG1 Horizontal Scroll dw $1900 ; BG2 Horizontal Scroll dw $1978 ; Link X dw $0A23 ; Link Y dw $017F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0A00 ; Relative Coords HU dw $0A00 ; Relative Coords FU dw $0A10 ; Relative Coords HD dw $0B10 ; Relative Coords FD dw $1900 ; Relative Coords HL dw $1800 ; Relative Coords FL dw $1900 ; Relative Coords HR dw $1900 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0001 ; Quadrant 2 db $0E ; Main Graphics db $16 ; Music Track db $02 ; Starting Floor db $1A ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_gtower_gauntlet_after preset_nmg_gtower_gauntlet_3: db $02 ; Dungeon dw $005D ; Room Index dw $0A10 ; BG1 Vertical Scroll dw $0A10 ; BG2 Vertical Scroll dw $1A00 ; BG1 Horizontal Scroll dw $1A00 ; BG2 Horizontal Scroll dw $1A78 ; Link X dw $0AE0 ; Link Y dw $007F ; Camera X dw $0088 ; Camera Y dw $0000 ; Door Settings dw $0A00 ; Relative Coords HU dw $0A00 ; Relative Coords FU dw $0A10 ; Relative Coords HD dw $0B10 ; Relative Coords FD dw $1A00 ; Relative Coords HL dw $1A00 ; Relative Coords FL dw $1A00 ; Relative Coords HR dw $1B00 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0000 ; Quadrant 2 db $0E ; Main Graphics db $16 ; Music Track db $03 ; Starting Floor db $1A ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_gtower_gauntlet_3_after preset_nmg_gtower_lanmola2: db $02 ; Dungeon dw $006C ; Room Index dw $0D0B ; BG1 Vertical Scroll dw $0D0B ; BG2 Vertical Scroll dw $1900 ; BG1 Horizontal Scroll dw $1900 ; BG2 Horizontal Scroll dw $19D5 ; Link X dw $0D78 ; Link Y dw $017F ; Camera X dw $0183 ; Camera Y dw $0000 ; Door Settings dw $0D00 ; Relative Coords HU dw $0C00 ; Relative Coords FU dw $0D10 ; Relative Coords HD dw $0D10 ; Relative Coords FD dw $1900 ; Relative Coords HL dw $1800 ; Relative Coords FL dw $1900 ; Relative Coords HR dw $1900 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0201 ; Quadrant 2 db $0E ; Main Graphics db $16 ; Music Track db $03 ; Starting Floor db $1A ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_gtower_lanmola2_after preset_nmg_gtower_wizz1: db $02 ; Dungeon dw $006C ; Room Index dw $0C00 ; BG1 Vertical Scroll dw $0C00 ; BG2 Vertical Scroll dw $1800 ; BG1 Horizontal Scroll dw $1800 ; BG2 Horizontal Scroll dw $1878 ; Link X dw $0C26 ; Link Y dw $007F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0C00 ; Relative Coords HU dw $0C00 ; Relative Coords FU dw $0C10 ; Relative Coords HD dw $0D10 ; Relative Coords FD dw $1800 ; Relative Coords HL dw $1800 ; Relative Coords FL dw $1800 ; Relative Coords HR dw $1900 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0000 ; Quadrant 2 db $0E ; Main Graphics db $16 ; Music Track db $03 ; Starting Floor db $1A ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_gtower_wizz1_after preset_nmg_gtower_wizz2: db $02 ; Dungeon dw $00A5 ; Room Index dw $1500 ; BG1 Vertical Scroll dw $1500 ; BG2 Vertical Scroll dw $0B00 ; BG1 Horizontal Scroll dw $0B00 ; BG2 Horizontal Scroll dw $0B78 ; Link X dw $1524 ; Link Y dw $017F ; Camera X dw $0178 ; Camera Y dw $0000 ; Door Settings dw $1500 ; Relative Coords HU dw $1400 ; Relative Coords FU dw $1510 ; Relative Coords HD dw $1510 ; Relative Coords FD dw $0B00 ; Relative Coords HL dw $0A00 ; Relative Coords FL dw $0B00 ; Relative Coords HR dw $0B00 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0201 ; Quadrant 2 db $0E ; Main Graphics db $16 ; Music Track db $04 ; Starting Floor db $1A ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_gtower_wizz2_after preset_nmg_gtower_torches1: db $02 ; Dungeon dw $0095 ; Room Index dw $120B ; BG1 Vertical Scroll dw $120B ; BG2 Vertical Scroll dw $0B00 ; BG1 Horizontal Scroll dw $0B00 ; BG2 Horizontal Scroll dw $0BD3 ; Link X dw $1278 ; Link Y dw $017F ; Camera X dw $0083 ; Camera Y dw $0000 ; Door Settings dw $1200 ; Relative Coords HU dw $1200 ; Relative Coords FU dw $1210 ; Relative Coords HD dw $1310 ; Relative Coords FD dw $0B00 ; Relative Coords HL dw $0A00 ; Relative Coords FL dw $0B00 ; Relative Coords HR dw $0B00 ; Relative Coords FR dw $0200 ; Quadrant 1 dw $0001 ; Quadrant 2 db $0E ; Main Graphics db $16 ; Music Track db $04 ; Starting Floor db $1A ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_gtower_torches1_after preset_nmg_gtower_torches2: db $02 ; Dungeon dw $0096 ; Room Index dw $1310 ; BG1 Vertical Scroll dw $1310 ; BG2 Vertical Scroll dw $0D00 ; BG1 Horizontal Scroll dw $0D00 ; BG2 Horizontal Scroll dw $0D78 ; Link X dw $13A2 ; Link Y dw $017F ; Camera X dw $0188 ; Camera Y dw $0000 ; Door Settings dw $1300 ; Relative Coords HU dw $1200 ; Relative Coords FU dw $1310 ; Relative Coords HD dw $1310 ; Relative Coords FD dw $0D00 ; Relative Coords HL dw $0C00 ; Relative Coords FL dw $0D00 ; Relative Coords HR dw $0D00 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0201 ; Quadrant 2 db $0E ; Main Graphics db $16 ; Music Track db $04 ; Starting Floor db $1A ; Palace No db $00 ; Door Orientation db $00 ; Starting Background dw sram_nmg_gtower_torches2_after preset_nmg_gtower_helma_key: db $02 ; Dungeon dw $003D ; Room Index dw $0708 ; BG1 Vertical Scroll dw $0700 ; BG2 Vertical Scroll dw $1B00 ; BG1 Horizontal Scroll dw $1B00 ; BG2 Horizontal Scroll dw $1B78 ; Link X dw $0724 ; Link Y dw $017F ; Camera X dw $0178 ; Camera Y dw $0000 ; Door Settings dw $0700 ; Relative Coords HU dw $0600 ; Relative Coords FU dw $0710 ; Relative Coords HD dw $0710 ; Relative Coords FD dw $1B00 ; Relative Coords HL dw $1A00 ; Relative Coords FL dw $1B00 ; Relative Coords HR dw $1B00 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0201 ; Quadrant 2 db $0E ; Main Graphics db $16 ; Music Track db $05 ; Starting Floor db $1A ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_gtower_helma_key_after preset_nmg_gtower_bombable_wall: db $02 ; Dungeon dw $003D ; Room Index dw $060E ; BG1 Vertical Scroll dw $060B ; BG2 Vertical Scroll dw $1B00 ; BG1 Horizontal Scroll dw $1B00 ; BG2 Horizontal Scroll dw $1B16 ; Link X dw $0678 ; Link Y dw $017F ; Camera X dw $0083 ; Camera Y dw $0000 ; Door Settings dw $0600 ; Relative Coords HU dw $0600 ; Relative Coords FU dw $0610 ; Relative Coords HD dw $0710 ; Relative Coords FD dw $1B00 ; Relative Coords HL dw $1A00 ; Relative Coords FL dw $1B00 ; Relative Coords HR dw $1B00 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0001 ; Quadrant 2 db $0E ; Main Graphics db $16 ; Music Track db $05 ; Starting Floor db $1A ; Palace No db $02 ; Door Orientation db $00 ; Starting Background dw sram_nmg_gtower_bombable_wall_after preset_nmg_gtower_moldorm_2: db $02 ; Dungeon dw $003D ; Room Index dw $0708 ; BG1 Vertical Scroll dw $0710 ; BG2 Vertical Scroll dw $1A00 ; BG1 Horizontal Scroll dw $1A00 ; BG2 Horizontal Scroll dw $1A78 ; Link X dw $07D0 ; Link Y dw $007F ; Camera X dw $0188 ; Camera Y dw $0000 ; Door Settings dw $0700 ; Relative Coords HU dw $0600 ; Relative Coords FU dw $0710 ; Relative Coords HD dw $0710 ; Relative Coords FD dw $1A00 ; Relative Coords HL dw $1A00 ; Relative Coords FL dw $1A00 ; Relative Coords HR dw $1B00 ; Relative Coords FR dw $0000 ; Quadrant 1 dw $0200 ; Quadrant 2 db $0E ; Main Graphics db $16 ; Music Track db $05 ; Starting Floor db $1A ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_gtower_moldorm_2_after preset_nmg_gtower_agahnim_2: db $02 ; Dungeon dw $001D ; Room Index dw $0200 ; BG1 Vertical Scroll dw $0200 ; BG2 Vertical Scroll dw $1A00 ; BG1 Horizontal Scroll dw $1A00 ; BG2 Horizontal Scroll dw $1A78 ; Link X dw $0226 ; Link Y dw $007F ; Camera X dw $0078 ; Camera Y dw $0000 ; Door Settings dw $0200 ; Relative Coords HU dw $0200 ; Relative Coords FU dw $0210 ; Relative Coords HD dw $0310 ; Relative Coords FD dw $1A00 ; Relative Coords HL dw $1A00 ; Relative Coords FL dw $1A00 ; Relative Coords HR dw $1B00 ; Relative Coords FR dw $0002 ; Quadrant 1 dw $0000 ; Quadrant 2 db $0E ; Main Graphics db $16 ; Music Track db $06 ; Starting Floor db $1A ; Palace No db $01 ; Door Orientation db $00 ; Starting Background dw sram_nmg_gtower_agahnim_2_after preset_nmg_ganon_pyramid: db $01 ; Overworld dw $005B ; Screen Index dw $07F0 ; Link X dw $0668 ; Link Y dw $0605 ; BG1 Vertical Scroll dw $060A ; BG2 Vertical Scroll dw $0778 ; BG1 Horizontal Scroll dw $0778 ; BG2 Horizontal Scroll dw $07F7 ; Scroll X dw $0677 ; Scroll Y dw $002E ; Unknown 1 dw $FFF6 ; Unknown 2 dw $FFF8 ; Unknown 3 dw sram_nmg_ganon_pyramid_after preset_nmg_ganon_pyramid_magic: db $01 ; Overworld dw $005B ; Screen Index dw $07F0 ; Link X dw $0669 ; Link Y dw $0605 ; BG1 Vertical Scroll dw $060B ; BG2 Vertical Scroll dw $0778 ; BG1 Horizontal Scroll dw $0778 ; BG2 Horizontal Scroll dw $07F7 ; Scroll X dw $0678 ; Scroll Y dw $002E ; Unknown 1 dw $FFF5 ; Unknown 2 dw $FFF8 ; Unknown 3 dw sram_nmg_ganon_pyramid_magic_after ; Preset SRAM changes sram_nmg_esc_bed: dl $7E0542 : db $02 : dw $16CA ; Object tilemap state dl $7EC74A : db $01 : db $7F ; Selected menu gfx, row 1 dl $7EF36F : db $01 : db $FF ; Keys dl $7EC78A : db $01 : db $7F ; Selected menu gfx, row 2 dl $7EF208 : db $02 : dw $0002 ; Room $0104: Unknown (...............q) dl $7EF20C : db $02 : dw $F000 ; Room $0106: Unknown (.dddb...........) dl $7EF36C : db $02 : dw $1818 ; Health (goal) dl $7EF378 : db $02 : dw $F800 ; ???? dl $7EF3D8 : db $02 : dw $4B00 ; dl $7EF3DC : db $02 : dw $8C01 ; Player name dl $7EF3E0 : db $02 : dw $AA01 ; Player name dl $7EF400 : db $02 : dw $FF00 ; Deaths dl $7EF20E : db $02 : dw $F000 ; Room $0107: Unknown (.dddb...........) dl $7EF3DA : db $02 : dw $8C01 ; Player name dl $7EF3DE : db $02 : dw $8C01 ; Player name dl $7EF3E2 : db $02 : dw $0055 ; Player name dl $7EF402 : db $02 : dw $00FF ; Deaths dl $7EF4FE : db $02 : dw $D0EA ; Inverse checksum dl $7EC167 : db $01 : db $7D ; Underworld exit cache dl $7EC74B : db $01 : db $20 ; Selected menu gfx, row 1 dl $7EC78B : db $01 : db $20 ; Selected menu gfx, row 2 dl $7E0468 : db $02 : dw $0001 ; Trap door state dl $7E0540 : db $02 : dw $15CA ; Object tilemap state dl $7E0544 : db $02 : dw $17CA ; Object tilemap state dl $7EC165 : db $01 : db $23 ; Underworld exit cache dl $7EC74C : db $01 : db $7F ; Selected menu gfx, row 1 dl $7EC78C : db $01 : db $7F ; Selected menu gfx, row 2 dl $7EC142 : db $02 : dw $0015 ; Underworld exit cache dl $7EC166 : db $01 : db $51 ; Underworld exit cache dl $7EC74D : db $01 : db $20 ; Selected menu gfx, row 1 dl $7E002F : db $01 : db $02 ; Link's direction dl $7EC78D : db $01 : db $20 ; Selected menu gfx, row 2 .after sram_nmg_esc_courtyard: dl $7E0542 : db $02 : dw $19E6 ; Object tilemap state dl $7EF2BB : db $01 : db $00 ; Overworld $3B: Unknown (........) dl $7EF2FB : db $01 : db $00 ; Overworld $7B: Unknown (........) dl $7EF360 : db $02 : dw $0001 ; Rupees (goal) dl $7EF3C8 : db $01 : db $03 ; Entrances Phase dl $7EF359 : db $01 : db $01 ; Sword dl $7EF3C5 : db $01 : db $01 ; Game Phase 1 dl $7EF0AA : db $02 : dw $000F ; Room $0055: Castle Secret Entrance / Uncle Death Room (.............qqq) dl $7EF35A : db $01 : db $01 ; Shield dl $7EF362 : db $02 : dw $0001 ; Rupees (actual) dl $7EF3C6 : db $01 : db $11 ; Game Phase 2 dl $7FE0EF : db $01 : db $41 ; Room $B7 persistent: Turtle Rock (Map Chest / Key Chest / Roller Room) dl $7E0303 : db $01 : db $00 ; Selected menu item dl $7E0540 : db $02 : dw $18E6 ; Object tilemap state dl $7E0544 : db $02 : dw $1850 ; Object tilemap state dl $7E0202 : db $01 : db $00 ; Selected menu item dl $7E0CBB : db $01 : db $00 ; Sprite drop dl $7E010F : db $01 : db $00 ; dl $7E0CC7 : db $01 : db $00 ; Sprite drop dl $7EF051 : db $01 : db $00 ; Room $0028: Swamp Palace (Entrance Room) (................) dl $7E0CC9 : db $01 : db $00 ; Sprite drop dl $7E010E : db $01 : db $7D ; Dungeon entrance index .after sram_nmg_esc_entrance: dl $7E0CC1 : db $01 : db $00 ; Sprite drop dl $7E0CC3 : db $01 : db $00 ; Sprite drop dl $7E0CC5 : db $01 : db $00 ; Sprite drop dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_esc_1st_keyguard: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7EF36F : db $01 : db $00 ; Keys dl $7EF0A0 : db $02 : dw $0005 ; Room $0050: Hyrule Castle (West Corridor) (..............q.) dl $7EF0C0 : db $02 : dw $0005 ; Room $0060: Hyrule Castle (West Entrance Room) (..............q.) dl $7EF002 : db $02 : dw $000C ; Room $0001: Hyrule Castle (North Corridor) (.............qq.) dl $7EF0C2 : db $02 : dw $000F ; Room $0061: Hyrule Castle (Main Entrance Room) (.............qqq) dl $7FE0EF : db $01 : db $00 ; Room $B7 persistent: Turtle Rock (Map Chest / Key Chest / Roller Room) dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E010E : db $01 : db $04 ; Dungeon entrance index .after sram_nmg_esc_stealth_room: dl $7E0542 : db $02 : dw $2532 ; Object tilemap state dl $7EF0E4 : db $02 : dw $840F ; Room $0072: Hyrule Castle (Map Chest Room) (.d....K......qqq) dl $7EF104 : db $02 : dw $000F ; Room $0082: Hyrule Castle (Basement Chasm Room) (.............qqq) dl $7FE064 : db $02 : dw $0001 ; Room $72 persistent: Hyrule Castle (Map Chest Room) dl $7E0540 : db $02 : dw $324C ; Object tilemap state dl $7E0544 : db $02 : dw $2A32 ; Object tilemap state dl $7E0CBD : db $01 : db $00 ; Sprite drop dl $7E0CBF : db $01 : db $00 ; Sprite drop dl $7E002F : db $01 : db $04 ; Link's direction .after sram_nmg_esc_2nd_keyguard: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7EF0E2 : db $02 : dw $0002 ; Room $0071: Hyrule Castle (Boomerang Chest Room) (...............q) dl $7EF102 : db $02 : dw $000F ; Room $0081: Hyrule Castle (.............qqq) dl $7E0468 : db $02 : dw $0000 ; Trap door state dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0CBB : db $01 : db $01 ; Sprite drop dl $7FE062 : db $02 : dw $0001 ; Room $71 persistent: Hyrule Castle (Boomerang Chest Room) dl $7E002F : db $01 : db $06 ; Link's direction dl $7E0FC7 : db $01 : db $01 ; Prize pack index .after sram_nmg_esc_ball_n_chains: dl $7EC74A : db $02 : dw $2CB8 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $2CF5 ; Selected menu gfx, row 2 dl $7EF0E0 : db $02 : dw $0008 ; Room $0070: Hyrule Castle (Small Corridor to Jail Cells) (.............q..) dl $7EF341 : db $01 : db $01 ; Boomerang dl $7EF0E2 : db $02 : dw $841B ; Room $0071: Hyrule Castle (Boomerang Chest Room) (.d....K.....qq.q) dl $7E0303 : db $01 : db $02 ; Selected menu item dl $7FE064 : db $02 : dw $0000 ; Room $72 persistent: Hyrule Castle (Map Chest Room) dl $7E0468 : db $02 : dw $0001 ; Trap door state dl $7E0202 : db $01 : db $02 ; Selected menu item dl $7E0CBB : db $01 : db $00 ; Sprite drop dl $7EC74C : db $02 : dw $2CB9 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $2CC9 ; Selected menu gfx, row 2 dl $7FE062 : db $02 : dw $0003 ; Room $71 persistent: Hyrule Castle (Boomerang Chest Room) dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_esc_backtracking: dl $7E0542 : db $02 : dw $0434 ; Object tilemap state dl $7EF3D3 : db $01 : db $00 ; Super Bomb Boom dl $7EF3FF : db $02 : dw $0000 ; Deaths dl $7EF100 : db $02 : dw $043C ; Room $0080: Hyrule Castle (Jail Cell Room) (......K....cqqq.) dl $7EF3C8 : db $01 : db $02 ; Entrances Phase dl $7EF3CC : db $01 : db $01 ; Tagalong dl $7EF3E5 : db $02 : dw $0000 ; Validity (checksum) dl $7EF34A : db $01 : db $01 ; Torch dl $7EF366 : db $02 : dw $4000 ; BigKey1 dl $7FE080 : db $02 : dw $0004 ; Room $80 persistent: Hyrule Castle (Jail Cell Room) dl $7E0540 : db $02 : dw $0430 ; Object tilemap state dl $7E0544 : db $02 : dw $0438 ; Object tilemap state .after sram_nmg_esc_keyguard_revisited: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7FE062 : db $02 : dw $0000 ; Room $71 persistent: Hyrule Castle (Boomerang Chest Room) dl $7E0CBA : db $01 : db $01 ; Sprite drop .after sram_nmg_esc_throne_room: dl $7EF0A2 : db $02 : dw $000F ; Room $0051: Hyrule Castle (Throne Room) (.............qqq) dl $7FE080 : db $02 : dw $0000 ; Room $80 persistent: Hyrule Castle (Jail Cell Room) dl $7E0CBA : db $01 : db $00 ; Sprite drop .after sram_nmg_esc_snake_avoidance_room: dl $7E0542 : db $02 : dw $0F34 ; Object tilemap state dl $7E0546 : db $02 : dw $1694 ; Object tilemap state dl $7E054A : db $02 : dw $0E70 ; Object tilemap state dl $7EF3C8 : db $01 : db $04 ; Entrances Phase dl $7EF082 : db $02 : dw $000F ; Room $0041: Hyrule Castle (First Dark Room) (.............qqq) dl $7E0540 : db $02 : dw $0A64 ; Object tilemap state dl $7E0544 : db $02 : dw $1034 ; Object tilemap state dl $7E0548 : db $02 : dw $053E ; Object tilemap state dl $7E054C : db $02 : dw $1590 ; Object tilemap state .after sram_nmg_esc_water_rooms: dl $7E0542 : db $02 : dw $0B8A ; Object tilemap state dl $7E0546 : db $02 : dw $0FF2 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7EF064 : db $02 : dw $801F ; Room $0032: Hyrule Castle (Sewer Key Chest Room) (.d..........qqqq) dl $7EF084 : db $02 : dw $000C ; Room $0042: Hyrule Castle (6 Ropes Room) (.............qq.) dl $7E0540 : db $02 : dw $0D1C ; Object tilemap state dl $7E0544 : db $02 : dw $0BF2 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state .after sram_nmg_esc_keyrat: dl $7E0542 : db $02 : dw $1C64 ; Object tilemap state dl $7E0546 : db $02 : dw $18A8 ; Object tilemap state dl $7E054A : db $02 : dw $1C30 ; Object tilemap state dl $7E054E : db $02 : dw $0CEA ; Object tilemap state dl $7E0552 : db $02 : dw $1C8A ; Object tilemap state dl $7EF044 : db $02 : dw $8003 ; Room $0022: Hyrule Castle (Sewer Text Trigger Room) (.d.............q) dl $7EF042 : db $02 : dw $0003 ; Room $0021: Hyrule Castle (Key-rat Room) (...............q) dl $7E0540 : db $02 : dw $14A0 ; Object tilemap state dl $7E0544 : db $02 : dw $1C68 ; Object tilemap state dl $7E0548 : db $02 : dw $1C52 ; Object tilemap state dl $7E054C : db $02 : dw $0C92 ; Object tilemap state dl $7E0550 : db $02 : dw $138A ; Object tilemap state dl $7E0CBA : db $01 : db $01 ; Sprite drop .after sram_nmg_esc_last_two_screens: dl $7E0542 : db $02 : dw $0F98 ; Object tilemap state dl $7E0546 : db $02 : dw $1390 ; Object tilemap state dl $7E054A : db $02 : dw $13A0 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7E0552 : db $02 : dw $0000 ; Object tilemap state dl $7EF022 : db $02 : dw $2005 ; Room $0011: Hyrule Castle (Bombable Stock Room) (...d..........q.) dl $7EF042 : db $02 : dw $840F ; Room $0021: Hyrule Castle (Key-rat Room) (.d....K......qqq) dl $7E0540 : db $02 : dw $0F90 ; Object tilemap state dl $7E0544 : db $02 : dw $0FA0 ; Object tilemap state dl $7E0548 : db $02 : dw $1398 ; Object tilemap state dl $7E054C : db $02 : dw $455E ; Object tilemap state dl $7E0550 : db $02 : dw $0000 ; Object tilemap state dl $7FDFC2 : db $02 : dw $0001 ; Room $21 persistent: Hyrule Castle (Key-rat Room) dl $7E0CBA : db $01 : db $00 ; Sprite drop .after sram_nmg_east_before_cutscene: dl $7E0542 : db $02 : dw $2850 ; Object tilemap state dl $7E0546 : db $02 : dw $2A2C ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E0642 : db $01 : db $01 ; Room puzzle state (?) dl $7E0B09 : db $01 : db $B0 ; Arc variable dl $7E0B31 : db $01 : db $00 ; Arc variable dl $7E0B35 : db $01 : db $00 ; Arc variable dl $7E0B39 : db $01 : db $00 ; Arc variable dl $7E0B3D : db $01 : db $00 ; Arc variable dl $7E0FC8 : db $01 : db $02 ; Prize pack index dl $7EF004 : db $02 : dw $000F ; Room $0002: Hyrule Castle (Switch Room) (.............qqq) dl $7FDF84 : db $02 : dw $000A ; Room $2 persistent: Hyrule Castle (Switch Room) dl $7E0468 : db $02 : dw $0000 ; Trap door state dl $7E0540 : db $02 : dw $2650 ; Object tilemap state dl $7E0544 : db $02 : dw $282C ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0B33 : db $01 : db $00 ; Arc variable dl $7E0B37 : db $01 : db $00 ; Arc variable dl $7E0B3B : db $01 : db $00 ; Arc variable dl $7E0B3F : db $01 : db $00 ; Arc variable dl $7E0B0C : db $01 : db $A0 ; Arc variable dl $7E002F : db $01 : db $02 ; Link's direction .after sram_nmg_east_after_cutscene: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7E0642 : db $01 : db $00 ; Room puzzle state (?) dl $7EF29B : db $01 : db $20 ; Overworld $1B: Unknown (...?....) dl $7EF3C7 : db $01 : db $01 ; Map Phase dl $7EF3E3 : db $02 : dw $0000 ; Player name dl $7EF024 : db $02 : dw $000F ; Room $0012: Sanctuary (.............qqq) dl $7EF3C8 : db $01 : db $01 ; Entrances Phase dl $7EF3CC : db $01 : db $00 ; Tagalong dl $7EF3C5 : db $01 : db $02 ; Game Phase 1 dl $7EF3C6 : db $01 : db $15 ; Game Phase 2 dl $7E0468 : db $02 : dw $0001 ; Trap door state dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state .after sram_nmg_east_octoroc: dl $7EF36F : db $01 : db $FF ; Keys dl $7FE14B : db $01 : db $47 ; Overworld $E5 persistent: UNKNOWN dl $7FE17B : db $01 : db $47 ; Overworld $FD persistent: UNKNOWN dl $7FDF84 : db $01 : db $00 ; Overworld $2 persistent: Northeast House dl $7FDFC2 : db $01 : db $00 ; Overworld $21 persistent: UNKNOWN dl $7EC172 : db $02 : dw $0006 ; Crystal switch state dl $7FDFEB : db $01 : db $AD ; Overworld $35 persistent: Lake Hylia dl $7FE057 : db $01 : db $42 ; Overworld $6B persistent: Outside Haunted Grove .after sram_nmg_east_outside_palace: dl $7FE14B : db $01 : db $00 ; Overworld $E5 persistent: UNKNOWN dl $7FE167 : db $01 : db $42 ; Overworld $F3 persistent: UNKNOWN dl $7FE17B : db $01 : db $00 ; Overworld $FD persistent: UNKNOWN dl $7FE04E : db $01 : db $42 ; Overworld $67 persistent: UNKNOWN dl $7EC172 : db $02 : dw $0000 ; Crystal switch state dl $7FDFEB : db $01 : db $00 ; Overworld $35 persistent: Lake Hylia dl $7FE057 : db $01 : db $00 ; Overworld $6B persistent: Outside Haunted Grove dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_east_entrance: dl $7E0FC8 : db $01 : db $03 ; Prize pack index dl $7FE103 : db $01 : db $52 ; Overworld $C1 persistent: UNKNOWN dl $7FE167 : db $01 : db $00 ; Overworld $F3 persistent: UNKNOWN dl $7FE04E : db $01 : db $00 ; Overworld $67 persistent: UNKNOWN dl $7FE06E : db $01 : db $52 ; Overworld $77 persistent: Black Ice Cave .after sram_nmg_east_stalfos_room: dl $7E0542 : db $02 : dw $13B2 ; Object tilemap state dl $7E0546 : db $02 : dw $1CB2 ; Object tilemap state dl $7E054A : db $02 : dw $36E0 ; Object tilemap state dl $7EF36F : db $01 : db $00 ; Keys dl $7EF150 : db $02 : dw $0005 ; Room $00A8: Eastern Palace (Stalfos Spawn Room) (..............q.) dl $7EF152 : db $02 : dw $000F ; Room $00A9: Eastern Palace (Big Chest Room) (.............qqq) dl $7EF172 : db $02 : dw $000F ; Room $00B9: Eastern Palace (Lobby Cannonballs Room) (.............qqq) dl $7EF192 : db $02 : dw $000F ; Room $00C9: Eastern Palace (Entrance Room) (.............qqq) dl $7FE103 : db $01 : db $00 ; Room $C1 persistent: Misery Mire (Compass Chest / Tile Room) dl $7E0540 : db $02 : dw $138A ; Object tilemap state dl $7E0544 : db $02 : dw $1C8A ; Object tilemap state dl $7E0548 : db $02 : dw $181E ; Object tilemap state dl $7FE06E : db $01 : db $00 ; Room $77 persistent: Tower of Hera (Entrance Room) dl $7E0B0C : db $01 : db $20 ; Arc variable dl $7E002F : db $01 : db $04 ; Link's direction dl $7E010E : db $01 : db $08 ; Dungeon entrance index .after sram_nmg_east_big_chest_room_1: dl $7EF373 : db $01 : db $00 ; Magic filler dl $7E0FCC : db $01 : db $01 ; Prize pack index dl $7EF150 : db $02 : dw $000F ; Room $00A8: Eastern Palace (Stalfos Spawn Room) (.............qqq) dl $7EF36E : db $01 : db $10 ; Magic Power dl $7E002F : db $01 : db $06 ; Link's direction .after sram_nmg_east_dark_key_room: dl $7E0542 : db $02 : dw $0A4C ; Object tilemap state dl $7E0546 : db $02 : dw $045E ; Object tilemap state dl $7E054A : db $02 : dw $0864 ; Object tilemap state dl $7E054E : db $02 : dw $0A70 ; Object tilemap state dl $7EF154 : db $02 : dw $000A ; Room $00AA: Eastern Palace (Map Chest Room) (.............q.q) dl $7EF174 : db $02 : dw $0008 ; Room $00BA: Eastern Palace (Dark Antifairy / Key Pot Room) (.............q..) dl $7E0468 : db $01 : db $00 ; Trap door state dl $7E0540 : db $02 : dw $064C ; Object tilemap state dl $7E0544 : db $02 : dw $0858 ; Object tilemap state dl $7E0548 : db $02 : dw $0C5E ; Object tilemap state dl $7E054C : db $02 : dw $0670 ; Object tilemap state .after sram_nmg_east_big_key_dmg_boost: dl $7E0542 : db $02 : dw $1260 ; Object tilemap state dl $7E0546 : db $02 : dw $126C ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7E0FC8 : db $01 : db $05 ; Prize pack index dl $7EF174 : db $02 : dw $840C ; Room $00BA: Eastern Palace (Dark Antifairy / Key Pot Room) (.d....K......qq.) dl $7EF360 : db $02 : dw $0015 ; Rupees (goal) dl $7EF172 : db $02 : dw $800F ; Room $00B9: Eastern Palace (Lobby Cannonballs Room) (.d...........qqq) dl $7EF362 : db $02 : dw $0015 ; Rupees (actual) dl $7FE0F4 : db $02 : dw $0050 ; Room $BA persistent: Eastern Palace (Dark Antifairy / Key Pot Room) dl $7E0468 : db $02 : dw $0001 ; Trap door state dl $7E0540 : db $02 : dw $125C ; Object tilemap state dl $7E0544 : db $02 : dw $1268 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0B37 : db $01 : db $FF ; Arc variable dl $7E002F : db $01 : db $04 ; Link's direction .after sram_nmg_east_big_chest_room_2: dl $7E0542 : db $02 : dw $13B2 ; Object tilemap state dl $7E0546 : db $02 : dw $1CB2 ; Object tilemap state dl $7E054A : db $02 : dw $35E0 ; Object tilemap state dl $7EF150 : db $02 : dw $200F ; Room $00A8: Eastern Palace (Stalfos Spawn Room) (...d.........qqq) dl $7EF170 : db $02 : dw $8015 ; Room $00B8: Eastern Palace (Big Key Room) (.d..........q.q.) dl $7EF36D : db $01 : db $0C ; Health (actual) dl $7EF366 : db $02 : dw $6000 ; BigKey1 dl $7E0540 : db $02 : dw $138A ; Object tilemap state dl $7E0544 : db $02 : dw $1C8A ; Object tilemap state dl $7E0548 : db $02 : dw $181E ; Object tilemap state dl $7E0B37 : db $01 : db $00 ; Arc variable dl $7E0641 : db $02 : dw $0001 ; Room puzzle state (?) dl $7E002F : db $01 : db $06 ; Link's direction ; Manual changes: dl $7E0CFB : db $02 : dw $041D ; Rupee pull kill and damage counters .after sram_nmg_east_gwg: dl $7E0542 : db $02 : dw $1370 ; Object tilemap state dl $7E0546 : db $02 : dw $1410 ; Object tilemap state dl $7E054A : db $02 : dw $2C90 ; Object tilemap state dl $7E054E : db $02 : dw $2CEC ; Object tilemap state dl $7EF377 : db $01 : db $0A ; Arrows dl $7EF340 : db $01 : db $02 ; Bow dl $7EF152 : db $02 : dw $201F ; Room $00A9: Eastern Palace (Big Chest Room) (...d........qqqq) dl $7FE0F4 : db $02 : dw $0000 ; Room $BA persistent: Eastern Palace (Dark Antifairy / Key Pot Room) dl $7E0540 : db $02 : dw $146C ; Object tilemap state dl $7E0544 : db $02 : dw $130C ; Object tilemap state dl $7E0548 : db $02 : dw $2B90 ; Object tilemap state dl $7E054C : db $02 : dw $2BEC ; Object tilemap state dl $7E0641 : db $01 : db $00 ; Room puzzle state (?) dl $7E002F : db $01 : db $00 ; Link's direction ; Manual changes: dl $7EC74C : db $02 : dw $284A ; Selected menu gfx, row 1 dl $7EC74A : db $02 : dw $28BA ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $2849 ; Selected menu gfx, row 2 dl $7EC78C : db $02 : dw $28CB ; Selected menu gfx, row 2 dl $7E0303 : db $01 : db $03 ; Selected menu item dl $7E0202 : db $01 : db $01 ; Selected menu item .after sram_nmg_east_pot_room: dl $7E0542 : db $02 : dw $1454 ; Object tilemap state dl $7E0546 : db $02 : dw $1CAA ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7E0FC8 : db $01 : db $00 ; Prize pack index dl $7EF360 : db $02 : dw $001B ; Rupees (goal) dl $7EF132 : db $02 : dw $C403 ; Room $0099: Eastern Palace (Eyegore Key Room) (.dd...K........q) dl $7EF362 : db $02 : dw $001B ; Rupees (actual) dl $7EF36E : db $01 : db $20 ; Magic Power dl $7E0540 : db $02 : dw $1428 ; Object tilemap state dl $7E0544 : db $02 : dw $13BE ; Object tilemap state dl $7E0548 : db $02 : dw $1CD2 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7FE0B2 : db $02 : dw $00D8 ; Room $99 persistent: Eastern Palace (Eyegore Key Room) .after sram_nmg_east_zeldagamer_room: dl $7E0542 : db $02 : dw $1C5C ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7EF377 : db $01 : db $14 ; Arrows dl $7EF1B4 : db $02 : dw $0002 ; Room $00DA: Eastern Palace (...............q) dl $7EF1B2 : db $02 : dw $0003 ; Room $00D9: Eastern Palace (Canonball Room) (...............q) dl $7E0468 : db $01 : db $00 ; Trap door state dl $7E0540 : db $02 : dw $145C ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E002F : db $01 : db $04 ; Link's direction .after sram_nmg_east_armos: dl $7E0542 : db $02 : dw $0ACA ; Object tilemap state dl $7E0546 : db $02 : dw $0AF2 ; Object tilemap state dl $7E054A : db $02 : dw $08F2 ; Object tilemap state dl $7E054E : db $02 : dw $1860 ; Object tilemap state dl $7EC74A : db $02 : dw $28BA ; Selected menu gfx, row 1 dl $7EF34F : db $01 : db $00 ; Bottles dl $7EF377 : db $01 : db $12 ; Arrows dl $7EC78A : db $02 : dw $2849 ; Selected menu gfx, row 2 dl $7E0FC8 : db $01 : db $02 ; Prize pack index dl $7EF1B0 : db $02 : dw $0005 ; Room $00D8: Eastern Palace (Zeldagamer Room / Pre-Armos Knights Room) (..............q.) dl $7EF360 : db $02 : dw $001C ; Rupees (goal) dl $7EF362 : db $02 : dw $001C ; Rupees (actual) dl $7E0303 : db $01 : db $03 ; Selected menu item dl $7E0540 : db $02 : dw $08CA ; Object tilemap state dl $7E0544 : db $02 : dw $0CCA ; Object tilemap state dl $7E0548 : db $02 : dw $0CF2 ; Object tilemap state dl $7E054C : db $02 : dw $185C ; Object tilemap state dl $7E0202 : db $01 : db $01 ; Selected menu item dl $7EC74C : db $02 : dw $284A ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $28CB ; Selected menu gfx, row 2 dl $7E002F : db $01 : db $00 ; Link's direction dl $7FE130 : db $02 : dw $07FF ; Room $D8 persistent: Eastern Palace (Zeldagamer Room / Pre-Armos Knights Room) .after sram_nmg_desert_outside_eastern_palace: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7E0B09 : db $01 : db $00 ; Arc variable dl $7E0B31 : db $01 : db $30 ; Arc variable dl $7E0B35 : db $01 : db $30 ; Arc variable dl $7EF36F : db $01 : db $FF ; Keys dl $7EF377 : db $01 : db $00 ; Arrows dl $7EC78A : db $02 : dw $28E8 ; Selected menu gfx, row 2 dl $7EF3E7 : db $02 : dw $0000 ; Deaths dl $7EF190 : db $02 : dw $0801 ; Room $00C8: Eastern Palace (Armos Knights[Boss]) (.....k..........) dl $7E0B32 : db $01 : db $30 ; Arc variable dl $7EF340 : db $01 : db $01 ; Bow dl $7EF36C : db $01 : db $20 ; Health (goal) dl $7EF374 : db $01 : db $04 ; Pendants dl $7EF36D : db $01 : db $20 ; Health (actual) dl $7EF36E : db $01 : db $80 ; Magic Power dl $7FE103 : db $01 : db $52 ; Overworld $C1 persistent: UNKNOWN dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E02A1 : db $01 : db $17 ; Arc variable dl $7E0B33 : db $01 : db $30 ; Arc variable dl $7E0B37 : db $01 : db $BF ; Arc variable dl $7EC74C : db $02 : dw $28E9 ; Selected menu gfx, row 1 dl $7FE06E : db $01 : db $52 ; Overworld $77 persistent: Black Ice Cave dl $7FE0B2 : db $01 : db $00 ; Overworld $99 persistent: UNKNOWN dl $7E0B08 : db $01 : db $40 ; Arc variable dl $7E0B30 : db $01 : db $30 ; Arc variable dl $7E0B34 : db $01 : db $30 ; Arc variable dl $7E002F : db $01 : db $02 ; Link's direction dl $7FE130 : db $01 : db $00 ; Overworld $D8 persistent: UNKNOWN .after sram_nmg_desert_ep_spinspeed: dl $7E0542 : db $02 : dw $1520 ; Object tilemap state dl $7EF3C7 : db $01 : db $03 ; Map Phase dl $7EF355 : db $01 : db $01 ; Boots dl $7EF379 : db $01 : db $FC ; Ability Flags dl $7EF20A : db $02 : dw $0002 ; Room $0105: Unknown (...............q) dl $7FE103 : db $01 : db $00 ; Room $C1 persistent: Misery Mire (Compass Chest / Tile Room) dl $7EC167 : db $01 : db $05 ; Underworld exit cache dl $7EC140 : db $02 : dw $001E ; Underworld exit cache dl $7EC144 : db $02 : dw $06D7 ; Underworld exit cache dl $7EC148 : db $02 : dw $0736 ; Underworld exit cache dl $7EC14C : db $02 : dw $001E ; Underworld exit cache dl $7EC150 : db $02 : dw $0744 ; Underworld exit cache dl $7EC154 : db $02 : dw $0600 ; Underworld exit cache dl $7EC158 : db $02 : dw $0C00 ; Underworld exit cache dl $7EC15C : db $02 : dw $0520 ; Underworld exit cache dl $7EC160 : db $02 : dw $0B00 ; Underworld exit cache dl $7EC16C : db $02 : dw $FFF7 ; Underworld exit cache dl $7EC170 : db $02 : dw $FFF6 ; Underworld exit cache dl $7E0468 : db $02 : dw $0001 ; Trap door state dl $7E0540 : db $02 : dw $151C ; Object tilemap state dl $7E0544 : db $02 : dw $141E ; Object tilemap state dl $7EC165 : db $01 : db $20 ; Underworld exit cache dl $7FE06E : db $01 : db $00 ; Room $77 persistent: Tower of Hera (Entrance Room) dl $7EC142 : db $02 : dw $0016 ; Underworld exit cache dl $7EC146 : db $02 : dw $0C76 ; Underworld exit cache dl $7EC14A : db $02 : dw $0CF0 ; Underworld exit cache dl $7EC14E : db $02 : dw $0710 ; Underworld exit cache dl $7EC152 : db $02 : dw $0CFB ; Underworld exit cache dl $7EC156 : db $02 : dw $091E ; Underworld exit cache dl $7EC15A : db $02 : dw $0F00 ; Underworld exit cache dl $7EC15E : db $02 : dw $0A00 ; Underworld exit cache dl $7EC162 : db $02 : dw $1000 ; Underworld exit cache dl $7EC166 : db $01 : db $25 ; Underworld exit cache dl $7EC16A : db $02 : dw $0009 ; Underworld exit cache dl $7EC16E : db $02 : dw $000A ; Underworld exit cache dl $7E010E : db $01 : db $45 ; Dungeon entrance index .after sram_nmg_desert_bridge_screen: dl $7FE167 : db $01 : db $42 ; Overworld $F3 persistent: UNKNOWN dl $7FE04E : db $01 : db $42 ; Overworld $67 persistent: UNKNOWN dl $7E002F : db $01 : db $04 ; Link's direction .after sram_nmg_desert_unholy_spinspeed: dl $7FE167 : db $01 : db $00 ; Overworld $F3 persistent: UNKNOWN dl $7FE07C : db $01 : db $A0 ; Overworld $7E persistent: UNKNOWN dl $7FE019 : db $01 : db $1E ; Overworld $4C persistent: UNKNOWN dl $7FE06D : db $01 : db $A1 ; Overworld $76 persistent: UNKNOWN dl $7FE161 : db $01 : db $A1 ; Overworld $F0 persistent: UNKNOWN dl $7FE04E : db $01 : db $9F ; Overworld $67 persistent: UNKNOWN dl $7FE06E : db $01 : db $2F ; Overworld $77 persistent: Black Ice Cave dl $7EC172 : db $02 : dw $0900 ; Crystal switch state dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_desert_water_dash: dl $7E0542 : db $02 : dw $17DE ; Object tilemap state dl $7E0546 : db $02 : dw $19D6 ; Object tilemap state dl $7E054A : db $02 : dw $19E6 ; Object tilemap state dl $7E054E : db $02 : dw $1BE6 ; Object tilemap state dl $7EF20E : db $02 : dw $F002 ; Room $0107: Unknown (.dddb..........q) dl $7EF34E : db $01 : db $01 ; Book of Mudora dl $7FE07C : db $01 : db $00 ; Overworld $7E persistent: UNKNOWN dl $7FE019 : db $01 : db $00 ; Overworld $4C persistent: UNKNOWN dl $7FE06D : db $01 : db $00 ; Overworld $76 persistent: UNKNOWN dl $7E0540 : db $02 : dw $17D6 ; Object tilemap state dl $7E0544 : db $02 : dw $17E6 ; Object tilemap state dl $7E0548 : db $02 : dw $19DE ; Object tilemap state dl $7E054C : db $02 : dw $1BD6 ; Object tilemap state dl $7FE161 : db $01 : db $00 ; Overworld $F0 persistent: UNKNOWN dl $7FE04E : db $01 : db $00 ; Overworld $67 persistent: UNKNOWN dl $7FE06E : db $01 : db $00 ; Overworld $77 persistent: Black Ice Cave dl $7E002F : db $01 : db $02 ; Link's direction dl $7E010E : db $01 : db $49 ; Dungeon entrance index .after sram_nmg_desert_outside_desert_palace: dl $7FE168 : db $01 : db $3F ; Overworld $F4 persistent: UNKNOWN dl $7FE01E : db $01 : db $01 ; Overworld $4F persistent: Mysterious Pond dl $7EC172 : db $02 : dw $05A0 ; Crystal switch state dl $7FE02B : db $01 : db $3F ; Overworld $55 persistent: Dark Waterway dl $7FE0D7 : db $01 : db $3A ; Overworld $AB persistent: UNKNOWN dl $7E002F : db $01 : db $04 ; Link's direction .after sram_nmg_desert_desert_entrance: dl $7EC74A : db $02 : dw $3CA5 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $3CD8 ; Selected menu gfx, row 2 dl $7E0303 : db $01 : db $0C ; Selected menu item dl $7FE168 : db $01 : db $00 ; Overworld $F4 persistent: UNKNOWN dl $7E0202 : db $01 : db $0F ; Selected menu item dl $7EC74C : db $02 : dw $3CA6 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $3CD9 ; Selected menu gfx, row 2 dl $7FE01E : db $01 : db $00 ; Overworld $4F persistent: Mysterious Pond dl $7FE02B : db $01 : db $00 ; Overworld $55 persistent: Dark Waterway dl $7FE0D7 : db $01 : db $00 ; Overworld $AB persistent: UNKNOWN dl $7E002F : db $01 : db $00 ; Link's direction dl $7E010E : db $01 : db $09 ; Dungeon entrance index .after sram_nmg_desert_keybonk: dl $7E0542 : db $02 : dw $159E ; Object tilemap state dl $7E0546 : db $02 : dw $1890 ; Object tilemap state dl $7E054A : db $02 : dw $1B9A ; Object tilemap state dl $7E054E : db $02 : dw $1A24 ; Object tilemap state dl $7E0552 : db $02 : dw $1724 ; Object tilemap state dl $7E0556 : db $02 : dw $0CB2 ; Object tilemap state dl $7EF36F : db $01 : db $00 ; Keys dl $7EF377 : db $01 : db $05 ; Arrows dl $7EF0E8 : db $02 : dw $0003 ; Room $0074: Desert Palace (Map Chest Room) (...............q) dl $7EF108 : db $02 : dw $000F ; Room $0084: Desert Palace (Main Entrance Room) (.............qqq) dl $7EF340 : db $01 : db $02 ; Bow dl $7EF0E6 : db $02 : dw $0001 ; Room $0073: Desert Palace (Big Chest Room) (................) dl $7FE068 : db $02 : dw $0001 ; Room $74 persistent: Desert Palace (Map Chest Room) dl $7E0540 : db $02 : dw $159A ; Object tilemap state dl $7E0544 : db $02 : dw $1714 ; Object tilemap state dl $7E0548 : db $02 : dw $1A14 ; Object tilemap state dl $7E054C : db $02 : dw $1B9E ; Object tilemap state dl $7E0550 : db $02 : dw $18A8 ; Object tilemap state dl $7E0554 : db $02 : dw $0C8A ; Object tilemap state dl $7EC172 : db $02 : dw $0000 ; Crystal switch state .after sram_nmg_desert_pre_cannonball_room: dl $7E0542 : db $02 : dw $1C30 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7E0552 : db $02 : dw $0000 ; Object tilemap state dl $7E0556 : db $02 : dw $0000 ; Object tilemap state dl $7EF0E6 : db $02 : dw $0405 ; Room $0073: Desert Palace (Big Chest Room) (......K.......q.) dl $7EF0EA : db $02 : dw $0002 ; Room $0075: Desert Palace (Big Key Chest Room) (...............q) dl $7EF10A : db $02 : dw $400A ; Room $0085: Desert Palace (East Entrance Room) (..d..........q.q) dl $7E0540 : db $02 : dw $1C2C ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0550 : db $02 : dw $0000 ; Object tilemap state dl $7E0554 : db $02 : dw $0000 ; Object tilemap state dl $7E002F : db $01 : db $06 ; Link's direction .after sram_nmg_desert_pot_room: dl $7E0542 : db $02 : dw $159E ; Object tilemap state dl $7E0546 : db $02 : dw $1890 ; Object tilemap state dl $7E054A : db $02 : dw $1B9A ; Object tilemap state dl $7E054E : db $02 : dw $1A24 ; Object tilemap state dl $7E0552 : db $02 : dw $1724 ; Object tilemap state dl $7E0556 : db $02 : dw $0CB2 ; Object tilemap state dl $7EF377 : db $01 : db $0A ; Arrows dl $7E0FC8 : db $01 : db $03 ; Prize pack index dl $7EF0EA : db $02 : dw $0017 ; Room $0075: Desert Palace (Big Key Chest Room) (............q.qq) dl $7EF10A : db $02 : dw $400E ; Room $0085: Desert Palace (East Entrance Room) (..d..........qqq) dl $7EF366 : db $02 : dw $7000 ; BigKey1 dl $7E0540 : db $02 : dw $159A ; Object tilemap state dl $7E0544 : db $02 : dw $1714 ; Object tilemap state dl $7E0548 : db $02 : dw $1A14 ; Object tilemap state dl $7E054C : db $02 : dw $1B9E ; Object tilemap state dl $7E0550 : db $02 : dw $18A8 ; Object tilemap state dl $7E0554 : db $02 : dw $0C8A ; Object tilemap state dl $7FE08A : db $02 : dw $001C ; Room $85 persistent: Desert Palace (East Entrance Room) dl $7E002F : db $01 : db $04 ; Link's direction .after sram_nmg_desert_desert2_spinspeed: dl $7E0542 : db $02 : dw $0450 ; Object tilemap state dl $7E0546 : db $02 : dw $1C50 ; Object tilemap state dl $7E054A : db $02 : dw $1914 ; Object tilemap state dl $7E054E : db $02 : dw $1928 ; Object tilemap state dl $7E0552 : db $02 : dw $0000 ; Object tilemap state dl $7E0556 : db $02 : dw $0000 ; Object tilemap state dl $7EF377 : db $01 : db $14 ; Arrows dl $7EF354 : db $01 : db $01 ; Gloves dl $7EF0E6 : db $02 : dw $041F ; Room $0073: Desert Palace (Big Chest Room) (......K.....qqqq) dl $7EF106 : db $02 : dw $0007 ; Room $0083: Desert Palace (West Entrance Room) (..............qq) dl $7FE068 : db $02 : dw $0000 ; Room $74 persistent: Desert Palace (Map Chest Room) dl $7E0540 : db $02 : dw $044C ; Object tilemap state dl $7E0544 : db $02 : dw $1C4C ; Object tilemap state dl $7E0548 : db $02 : dw $1514 ; Object tilemap state dl $7E054C : db $02 : dw $191E ; Object tilemap state dl $7E0550 : db $02 : dw $0000 ; Object tilemap state dl $7E0554 : db $02 : dw $0000 ; Object tilemap state dl $7E002F : db $01 : db $02 ; Link's direction .after sram_nmg_desert_popo_genocide_room: dl $7E0542 : db $02 : dw $0B60 ; Object tilemap state dl $7E0546 : db $02 : dw $0B68 ; Object tilemap state dl $7E054A : db $02 : dw $1368 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7EF37F : db $01 : db $00 ; Key for dungeon $03 dl $7EF0A6 : db $02 : dw $0008 ; Room $0053: Desert Palace (Popos 2 / Beamos Hellway Room) (.............q..) dl $7EF0C6 : db $02 : dw $840A ; Room $0063: Desert Palace (Final Section Entrance Room) (.d....K......q.q) dl $7E0540 : db $02 : dw $0B5C ; Object tilemap state dl $7E0544 : db $02 : dw $0B64 ; Object tilemap state dl $7E0548 : db $02 : dw $08E2 ; Object tilemap state dl $7E054C : db $02 : dw $1864 ; Object tilemap state dl $7E0B37 : db $01 : db $9D ; Arc variable dl $7FE08A : db $01 : db $00 ; Room $85 persistent: Desert Palace (East Entrance Room) dl $7E010E : db $01 : db $0C ; Dungeon entrance index .after sram_nmg_desert_torches: dl $7E0542 : db $02 : dw $044E ; Object tilemap state dl $7E0546 : db $02 : dw $094E ; Object tilemap state dl $7E054A : db $02 : dw $1470 ; Object tilemap state dl $7E054E : db $02 : dw $1C70 ; Object tilemap state dl $7E0552 : db $02 : dw $03B6 ; Object tilemap state dl $7E0556 : db $02 : dw $09B6 ; Object tilemap state dl $7EC74A : db $02 : dw $24BC ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $24CC ; Selected menu gfx, row 2 dl $7E0FC8 : db $01 : db $04 ; Prize pack index dl $7EF086 : db $02 : dw $6401 ; Room $0043: Desert Palace (Torch Puzzle / Moving Wall Room) (..dd..K.........) dl $7EF0A6 : db $02 : dw $240F ; Room $0053: Desert Palace (Popos 2 / Beamos Hellway Room) (...d..K......qqq) dl $7E0303 : db $01 : db $09 ; Selected menu item dl $7E0540 : db $02 : dw $0442 ; Object tilemap state dl $7E0544 : db $02 : dw $0942 ; Object tilemap state dl $7E0548 : db $02 : dw $144C ; Object tilemap state dl $7E054C : db $02 : dw $1C4C ; Object tilemap state dl $7E0550 : db $02 : dw $03AA ; Object tilemap state dl $7E0554 : db $02 : dw $09AA ; Object tilemap state dl $7E0202 : db $01 : db $0B ; Selected menu item dl $7E0B37 : db $01 : db $A8 ; Arc variable dl $7EC74C : db $02 : dw $24BD ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $24CD ; Selected menu gfx, row 2 dl $7FE026 : db $02 : dw $06E0 ; Room $53 persistent: Desert Palace (Popos 2 / Beamos Hellway Room) dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_desert_lanmolas: dl $7E0552 : db $02 : dw $83B6 ; Object tilemap state dl $7E0556 : db $02 : dw $89B6 ; Object tilemap state dl $7EF377 : db $01 : db $19 ; Arrows dl $7EF086 : db $02 : dw $E48D ; Room $0043: Desert Palace (Torch Puzzle / Moving Wall Room) (.ddd..K..c...qq.) dl $7EF36E : db $01 : db $70 ; Magic Power dl $7E0550 : db $02 : dw $83AA ; Object tilemap state dl $7E0554 : db $02 : dw $89AA ; Object tilemap state dl $7E0B37 : db $01 : db $96 ; Arc variable .after sram_nmg_hera_outside_desert_palace: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7E0552 : db $02 : dw $0000 ; Object tilemap state dl $7E0556 : db $02 : dw $0000 ; Object tilemap state dl $7EC74A : db $02 : dw $28BA ; Selected menu gfx, row 1 dl $7EF36F : db $01 : db $FF ; Keys dl $7EF377 : db $01 : db $0C ; Arrows dl $7EC78A : db $02 : dw $2849 ; Selected menu gfx, row 2 dl $7EF36C : db $01 : db $28 ; Health (goal) dl $7EF374 : db $01 : db $06 ; Pendants dl $7EF36D : db $01 : db $28 ; Health (actual) dl $7EF3E9 : db $02 : dw $0000 ; Deaths dl $7EF066 : db $02 : dw $0802 ; Room $0033: Desert Palace (Lanmolas[Boss]) (.....k.........q) dl $7EF36E : db $01 : db $80 ; Magic Power dl $7E0303 : db $01 : db $03 ; Selected menu item dl $7E0468 : db $02 : dw $0000 ; Trap door state dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0550 : db $02 : dw $0000 ; Object tilemap state dl $7E0554 : db $02 : dw $0000 ; Object tilemap state dl $7E0202 : db $01 : db $01 ; Selected menu item dl $7EC74C : db $02 : dw $284A ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $28CB ; Selected menu gfx, row 2 dl $7FE026 : db $01 : db $00 ; Overworld $53 persistent: Dark Sanctuary dl $7E02A2 : db $01 : db $17 ; Arc variable dl $7E002F : db $01 : db $02 ; Link's direction .after sram_nmg_hera_fake_flippers: dl $7FE048 : db $01 : db $48 ; Overworld $64 persistent: UNKNOWN dl $7FE174 : db $01 : db $09 ; Overworld $FA persistent: UNKNOWN dl $7FE07E : db $01 : db $01 ; Overworld $7F persistent: Dark Waterfall dl $7EC172 : db $02 : dw $0800 ; Crystal switch state dl $7E002F : db $01 : db $06 ; Link's direction .after sram_nmg_hera_dm: dl $7EF377 : db $01 : db $0B ; Arrows dl $7EF1E0 : db $02 : dw $000F ; Room $00F0: Cave (Lost Old Man Starting Cave) (.............qqq) dl $7EF3C8 : db $01 : db $05 ; Entrances Phase dl $7EF3CC : db $01 : db $04 ; Tagalong dl $7EF1E2 : db $02 : dw $000F ; Room $00F1: Cave (Lost Old Man Starting Cave) (.............qqq) dl $7FE048 : db $01 : db $00 ; Room $64 persistent: Thieves Town (West Attic Room) dl $7FE174 : db $01 : db $00 ; Room $FA persistent: Cave dl $7E0468 : db $02 : dw $0001 ; Trap door state dl $7E0540 : db $02 : dw $0540 ; Object tilemap state dl $7E0FC9 : db $01 : db $01 ; Prize pack index dl $7FE07E : db $01 : db $00 ; Room $7F persistent: Ice Palace ( Big Spike Traps Room) dl $7EC172 : db $02 : dw $0000 ; Crystal switch state dl $7E002F : db $01 : db $02 ; Link's direction dl $7E010E : db $01 : db $06 ; Dungeon entrance index .after sram_nmg_hera_after_mirror: dl $7EF353 : db $01 : db $02 ; Magic Mirror dl $7EF3C8 : db $01 : db $01 ; Entrances Phase dl $7EF3CC : db $01 : db $00 ; Tagalong dl $7E0B37 : db $01 : db $00 ; Arc variable dl $7FDFCB : db $01 : db $F3 ; Overworld $25 persistent: Octorok Area dl $7E002F : db $01 : db $06 ; Link's direction .after sram_nmg_hera_quickhop: dl $7EC74A : db $02 : dw $2C62 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $2C72 ; Selected menu gfx, row 2 dl $7E1ABF : db $01 : db $1C ; Warp Vortex Coordinate dl $7E1ACF : db $01 : db $08 ; Warp Vortex Coordinate dl $7E1ADF : db $01 : db $38 ; Warp Vortex Coordinate dl $7E1AEF : db $01 : db $01 ; Warp Vortex Coordinate dl $7E0303 : db $01 : db $14 ; Selected menu item dl $7E0202 : db $01 : db $14 ; Selected menu item dl $7EC74C : db $02 : dw $2C63 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $2C73 ; Selected menu gfx, row 2 dl $7E002F : db $01 : db $04 ; Link's direction .after sram_nmg_hera_entrance: dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_hera_tile_room: dl $7EC74A : db $02 : dw $2CB8 ; Selected menu gfx, row 1 dl $7EF36F : db $02 : dw $0000 ; Keys dl $7EC78A : db $02 : dw $2CF5 ; Selected menu gfx, row 2 dl $7EF0EE : db $02 : dw $800F ; Room $0077: Tower of Hera (Entrance Room) (.d...........qqq) dl $7EF10E : db $02 : dw $0402 ; Room $0087: Tower of Hera (Tile Room) (......K........q) dl $7EF386 : db $01 : db $01 ; Key for dungeon $0A dl $7E0303 : db $01 : db $02 ; Selected menu item dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0202 : db $01 : db $02 ; Selected menu item dl $7EC74C : db $02 : dw $2CB9 ; Selected menu gfx, row 1 dl $7FDFCB : db $01 : db $00 ; Room $25 persistent: Empty Clone Room dl $7EC78C : db $02 : dw $2CC9 ; Selected menu gfx, row 2 dl $7E02A2 : db $01 : db $00 ; Arc variable dl $7E010E : db $01 : db $33 ; Dungeon entrance index .after sram_nmg_hera_torches: dl $7E0542 : db $02 : dw $0B10 ; Object tilemap state dl $7E0546 : db $02 : dw $0C18 ; Object tilemap state dl $7E054A : db $02 : dw $0C28 ; Object tilemap state dl $7E054E : db $02 : dw $1470 ; Object tilemap state dl $7E0552 : db $02 : dw $186C ; Object tilemap state dl $7E0556 : db $02 : dw $1B6C ; Object tilemap state dl $7EF10E : db $02 : dw $040E ; Room $0087: Tower of Hera (Tile Room) (......K......qqq) dl $7E0540 : db $02 : dw $0B0C ; Object tilemap state dl $7E0544 : db $02 : dw $0C10 ; Object tilemap state dl $7E0548 : db $02 : dw $0C20 ; Object tilemap state dl $7E054C : db $02 : dw $144C ; Object tilemap state dl $7E0550 : db $02 : dw $1850 ; Object tilemap state dl $7E0554 : db $02 : dw $1B50 ; Object tilemap state dl $7E0B37 : db $01 : db $80 ; Arc variable dl $7E002F : db $01 : db $02 ; Link's direction .after sram_nmg_hera_beetles: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7E0552 : db $02 : dw $0000 ; Object tilemap state dl $7E0556 : db $02 : dw $0000 ; Object tilemap state dl $7EC74A : db $02 : dw $2C62 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $2C72 ; Selected menu gfx, row 2 dl $7EF10E : db $02 : dw $041F ; Room $0087: Tower of Hera (Tile Room) (......K.....qqqq) dl $7EF366 : db $02 : dw $7020 ; BigKey1 dl $7EF36E : db $01 : db $70 ; Magic Power dl $7EF386 : db $01 : db $00 ; Key for dungeon $0A dl $7E0303 : db $01 : db $14 ; Selected menu item dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0550 : db $02 : dw $0000 ; Object tilemap state dl $7E0554 : db $02 : dw $0000 ; Object tilemap state dl $7E02A1 : db $01 : db $00 ; Arc variable dl $7E0202 : db $01 : db $14 ; Selected menu item dl $7EC74C : db $02 : dw $2C63 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $2C73 ; Selected menu gfx, row 2 dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_hera_petting_zoo: dl $7E0542 : db $02 : dw $1C60 ; Object tilemap state dl $7EF343 : db $01 : db $01 ; Bombs dl $7E0FCC : db $01 : db $02 ; Prize pack index dl $7EF375 : db $01 : db $00 ; Bomb filler dl $7EF062 : db $02 : dw $800F ; Room $0031: Tower of Hera (Hardhat Beetles Room) (.d...........qqq) dl $7E0540 : db $02 : dw $1C5C ; Object tilemap state dl $7FDFE2 : db $02 : dw $0580 ; Room $31 persistent: Tower of Hera (Hardhat Beetles Room) dl $7EC172 : db $01 : db $01 ; Crystal switch state .after sram_nmg_hera_moldorm: dl $7E0542 : db $02 : dw $0E64 ; Object tilemap state dl $7E0546 : db $02 : dw $1064 ; Object tilemap state dl $7E054A : db $02 : dw $1264 ; Object tilemap state dl $7E054E : db $02 : dw $0E68 ; Object tilemap state dl $7E0552 : db $02 : dw $1068 ; Object tilemap state dl $7E0556 : db $02 : dw $1268 ; Object tilemap state dl $7EC74A : db $02 : dw $28BA ; Selected menu gfx, row 1 dl $7EF357 : db $01 : db $01 ; Moon Pearl dl $7EC78A : db $02 : dw $2849 ; Selected menu gfx, row 2 dl $7E0FC8 : db $01 : db $05 ; Prize pack index dl $7EF36D : db $01 : db $20 ; Health (actual) dl $7EF02E : db $02 : dw $000F ; Room $0017: Tower of Hera (Moldorm Fall Room) (.............qqq) dl $7EF04E : db $02 : dw $001F ; Room $0027: Tower of Hera (Big Chest) (............qqqq) dl $7E029F : db $01 : db $19 ; Arc variable dl $7E0303 : db $01 : db $03 ; Selected menu item dl $7E0540 : db $02 : dw $0D64 ; Object tilemap state dl $7E0544 : db $02 : dw $0F64 ; Object tilemap state dl $7E0548 : db $02 : dw $1164 ; Object tilemap state dl $7E054C : db $02 : dw $0D68 ; Object tilemap state dl $7E0550 : db $02 : dw $0F68 ; Object tilemap state dl $7E0554 : db $02 : dw $1168 ; Object tilemap state dl $7E0202 : db $01 : db $01 ; Selected menu item dl $7EC74C : db $02 : dw $284A ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $28CB ; Selected menu gfx, row 2 dl $7FDFCE : db $02 : dw $0024 ; Room $27 persistent: Tower of Hera (Big Chest) .after sram_nmg_aga_outside_hera: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7E0552 : db $02 : dw $0000 ; Object tilemap state dl $7E0556 : db $02 : dw $0000 ; Object tilemap state dl $7EF36F : db $01 : db $FF ; Keys dl $7EF3C7 : db $01 : db $04 ; Map Phase dl $7EF3F7 : db $02 : dw $0000 ; Deaths dl $7EF36C : db $01 : db $30 ; Health (goal) dl $7EF374 : db $01 : db $07 ; Pendants dl $7EF36D : db $01 : db $30 ; Health (actual) dl $7EF00E : db $02 : dw $080F ; Room $0007: Tower of Hera (Moldorm[Boss]) (.....k.......qqq) dl $7EF36E : db $01 : db $80 ; Magic Power dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0550 : db $02 : dw $0000 ; Object tilemap state dl $7E0554 : db $02 : dw $0000 ; Object tilemap state dl $7FDFCB : db $01 : db $F3 ; Overworld $25 persistent: Octorok Area dl $7FDFCE : db $01 : db $00 ; Overworld $27 persistent: UNKNOWN dl $7FDFE2 : db $01 : db $00 ; Overworld $31 persistent: UNKNOWN dl $7E02A2 : db $01 : db $17 ; Arc variable dl $7E002F : db $01 : db $02 ; Link's direction .after sram_nmg_aga_first_rupee_tree: dl $7E0542 : db $02 : dw $1058 ; Object tilemap state dl $7E0546 : db $02 : dw $1838 ; Object tilemap state dl $7EF1CC : db $02 : dw $000F ; Room $00E6: Cave (.............qqq) dl $7EF1CE : db $02 : dw $000F ; Room $00E7: Cave (.............qqq) dl $7E0540 : db $02 : dw $0C6C ; Object tilemap state dl $7E0544 : db $02 : dw $1448 ; Object tilemap state dl $7FDFCB : db $01 : db $00 ; Room $25 persistent: Empty Clone Room dl $7EC172 : db $02 : dw $0000 ; Crystal switch state dl $7E010E : db $01 : db $2F ; Dungeon entrance index dl $7FE14E : db $02 : dw $0008 ; Room $E7 persistent: Cave .after sram_nmg_aga_lost_woods: dl $7EF377 : db $01 : db $0A ; Arrows dl $7EF360 : db $02 : dw $0026 ; Rupees (goal) dl $7EF362 : db $02 : dw $0026 ; Rupees (actual) dl $7EC172 : db $02 : dw $0900 ; Crystal switch state dl $7E002F : db $01 : db $04 ; Link's direction dl $7FE14E : db $01 : db $00 ; Overworld $E7 persistent: UNKNOWN ; Manual changes: dl $7E0CFB : db $02 : dw $0001 ; Rupee pull kill and damage counters .after sram_nmg_aga_after_grove: dl $7EF3C7 : db $01 : db $05 ; Map Phase dl $7EF300 : db $01 : db $40 ; Overworld $80: Unknown (..?.....) dl $7EF359 : db $01 : db $02 ; Sword dl $7FE1E8 : db $01 : db $E9 ; Overworld $134 persistent: UNKNOWN dl $7E002F : db $01 : db $02 ; Link's direction dl $7FE132 : db $01 : db $01 ; Overworld $D9 persistent: UNKNOWN ; Manual changes: dl $7E0CFB : db $02 : dw $0003 ; Rupee pull kill and damage counters .after sram_nmg_aga_after_lost_woods: dl $7EF3C7 : db $01 : db $05 ; Map Phase dl $7EF300 : db $01 : db $40 ; Overworld $80: Unknown (..?.....) dl $7EF360 : db $02 : dw $0076 ; Rupees (goal) dl $7EF359 : db $01 : db $02 ; Sword dl $7EF362 : db $02 : dw $0076 ; Rupees (actual) dl $7FE1E8 : db $01 : db $E9 ; Overworld $134 persistent: UNKNOWN dl $7E002F : db $01 : db $02 ; Link's direction dl $7FE132 : db $01 : db $01 ; Overworld $D9 persistent: UNKNOWN ; Manual changes: dl $7E0CFB : db $02 : dw $0001 ; Rupee pull kill and damage counters .after sram_nmg_aga_castle_screen: dl $7FE06C : db $01 : db $43 ; Overworld $76 persistent: UNKNOWN dl $7FE1E8 : db $01 : db $00 ; Overworld $134 persistent: UNKNOWN dl $7EC172 : db $02 : dw $000A ; Crystal switch state dl $7E002F : db $01 : db $06 ; Link's direction dl $7FE132 : db $01 : db $00 ; Overworld $D9 persistent: UNKNOWN dl $7FE144 : db $01 : db $42 ; Overworld $E2 persistent: UNKNOWN ; Manual changes: dl $7E0CFB : db $02 : dw $0003 ; Rupee pull kill and damage counters .after sram_nmg_aga_entrance: dl $7E0542 : db $02 : dw $044C ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7EF29B : db $01 : db $60 ; Overworld $1B: Unknown (..??....) dl $7FE0EF : db $01 : db $41 ; Overworld $B7 persistent: UNKNOWN dl $7FE06C : db $01 : db $00 ; Overworld $76 persistent: UNKNOWN dl $7E0540 : db $02 : dw $0470 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7EC172 : db $02 : dw $0000 ; Crystal switch state dl $7E002F : db $01 : db $00 ; Link's direction dl $7E010E : db $01 : db $04 ; Dungeon entrance index dl $7FE144 : db $01 : db $00 ; Overworld $E2 persistent: UNKNOWN .after sram_nmg_aga_fairy_skip: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7EF36F : db $01 : db $00 ; Keys dl $7EF377 : db $01 : db $08 ; Arrows dl $7E0FC8 : db $01 : db $07 ; Prize pack index dl $7EF1C0 : db $02 : dw $000A ; Room $00E0: Agahnim's Tower (Entrance Room) (.............q.q) dl $7FE0EF : db $01 : db $00 ; Room $B7 persistent: Turtle Rock (Map Chest / Key Chest / Roller Room) dl $7E0468 : db $02 : dw $0000 ; Trap door state dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E002F : db $01 : db $06 ; Link's direction dl $7E010E : db $01 : db $24 ; Dungeon entrance index dl $7FE140 : db $02 : dw $0003 ; Room $E0 persistent: Agahnim's Tower (Entrance Room) .after sram_nmg_aga_dark_room_of_despair: dl $7E0542 : db $02 : dw $0B8C ; Object tilemap state dl $7E0546 : db $02 : dw $1030 ; Object tilemap state dl $7E054A : db $02 : dw $1792 ; Object tilemap state dl $7E054E : db $02 : dw $1C16 ; Object tilemap state dl $7E0552 : db $02 : dw $0D24 ; Object tilemap state dl $7EF1A0 : db $02 : dw $0004 ; Room $00D0: Agahnim's Tower (Dark Maze) (..............q.) dl $7EF1C0 : db $02 : dw $201E ; Room $00E0: Agahnim's Tower (Entrance Room) (...d........qqqq) dl $7E0468 : db $02 : dw $0001 ; Trap door state dl $7E0540 : db $02 : dw $059E ; Object tilemap state dl $7E0544 : db $02 : dw $0D2A ; Object tilemap state dl $7E0548 : db $02 : dw $14B0 ; Object tilemap state dl $7E054C : db $02 : dw $1C0C ; Object tilemap state dl $7E0550 : db $02 : dw $0A1E ; Object tilemap state dl $7E0554 : db $02 : dw $1012 ; Object tilemap state dl $7E002F : db $01 : db $04 ; Link's direction dl $7FE140 : db $02 : dw $000F ; Room $E0 persistent: Agahnim's Tower (Entrance Room) .after sram_nmg_aga_dark_room_of_melancholy: dl $7E0542 : db $02 : dw $0E0C ; Object tilemap state dl $7E0546 : db $02 : dw $1B1C ; Object tilemap state dl $7E054A : db $02 : dw $06D8 ; Object tilemap state dl $7E054E : db $02 : dw $0D24 ; Object tilemap state dl $7E0552 : db $02 : dw $1A10 ; Object tilemap state dl $7EF180 : db $02 : dw $0001 ; Room $00C0: Agahnim's Tower (Dark Bridge Room) (................) dl $7EF1A0 : db $02 : dw $801F ; Room $00D0: Agahnim's Tower (Dark Maze) (.d..........qqqq) dl $7E0540 : db $02 : dw $0A30 ; Object tilemap state dl $7E0544 : db $02 : dw $1A0C ; Object tilemap state dl $7E0548 : db $02 : dw $0710 ; Object tilemap state dl $7E054C : db $02 : dw $06E4 ; Object tilemap state dl $7E0550 : db $02 : dw $1518 ; Object tilemap state dl $7E0554 : db $02 : dw $0000 ; Object tilemap state dl $7E0CBD : db $01 : db $01 ; Sprite drop dl $7FE120 : db $02 : dw $0020 ; Room $D0 persistent: Agahnim's Tower (Dark Maze) .after sram_nmg_aga_spear_guards: dl $7EF180 : db $02 : dw $240F ; Room $00C0: Agahnim's Tower (Dark Bridge Room) (...d..K......qqq) dl $7FE100 : db $02 : dw $0018 ; Room $C0 persistent: Agahnim's Tower (Dark Bridge Room) dl $7E0CBD : db $01 : db $00 ; Sprite drop dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_aga_circle_of_pots: dl $7E0CC4 : db $01 : db $01 ; Sprite drop dl $7E0542 : db $02 : dw $151C ; Object tilemap state dl $7E0546 : db $02 : dw $1528 ; Object tilemap state dl $7E054A : db $02 : dw $1910 ; Object tilemap state dl $7E054E : db $02 : dw $1824 ; Object tilemap state dl $7E0552 : db $02 : dw $1B1C ; Object tilemap state dl $7E0556 : db $02 : dw $1B28 ; Object tilemap state dl $7E055A : db $02 : dw $172C ; Object tilemap state dl $7EF377 : db $01 : db $03 ; Arrows dl $7EF160 : db $02 : dw $000C ; Room $00B0: Agahnim's Tower (Circle of Pots) (.............qq.) dl $7FE0E0 : db $02 : dw $003F ; Room $B0 persistent: Agahnim's Tower (Circle of Pots) dl $7E0468 : db $02 : dw $0000 ; Trap door state dl $7E0540 : db $02 : dw $1514 ; Object tilemap state dl $7E0544 : db $02 : dw $1520 ; Object tilemap state dl $7E0548 : db $02 : dw $1710 ; Object tilemap state dl $7E054C : db $02 : dw $1818 ; Object tilemap state dl $7E0550 : db $02 : dw $1B14 ; Object tilemap state dl $7E0554 : db $02 : dw $1B20 ; Object tilemap state dl $7E0558 : db $02 : dw $192C ; Object tilemap state dl $7E002F : db $01 : db $02 ; Link's direction dl $7E0FC7 : db $01 : db $02 ; Prize pack index .after sram_nmg_aga_pit_room: dl $7E0CC4 : db $01 : db $00 ; Sprite drop dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7E0552 : db $02 : dw $0000 ; Object tilemap state dl $7E0556 : db $02 : dw $0000 ; Object tilemap state dl $7E055A : db $02 : dw $0000 ; Object tilemap state dl $7EC74A : db $02 : dw $2CB8 ; Selected menu gfx, row 1 dl $7EF377 : db $01 : db $07 ; Arrows dl $7EC78A : db $02 : dw $2CF5 ; Selected menu gfx, row 2 dl $7EF080 : db $02 : dw $0001 ; Room $0040: Agahnim's Tower (Final Bridge Room) (................) dl $7EF160 : db $02 : dw $240F ; Room $00B0: Agahnim's Tower (Circle of Pots) (...d..K......qqq) dl $7EF360 : db $02 : dw $0077 ; Rupees (goal) dl $7EF362 : db $02 : dw $0077 ; Rupees (actual) dl $7E0303 : db $01 : db $02 ; Selected menu item dl $7FE0E0 : db $02 : dw $043F ; Room $B0 persistent: Agahnim's Tower (Circle of Pots) dl $7E0468 : db $02 : dw $0001 ; Trap door state dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0550 : db $02 : dw $0000 ; Object tilemap state dl $7E0554 : db $02 : dw $0000 ; Object tilemap state dl $7E0558 : db $02 : dw $0000 ; Object tilemap state dl $7E0202 : db $01 : db $02 ; Selected menu item dl $7EC74C : db $02 : dw $2CB9 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $2CC9 ; Selected menu gfx, row 2 dl $7E002F : db $01 : db $04 ; Link's direction dl $7FE140 : db $02 : dw $0000 ; Room $E0 persistent: Agahnim's Tower (Entrance Room) .after sram_nmg_aga_agahnim: dl $7EF060 : db $02 : dw $840A ; Room $0030: Agahnim's Tower (Maiden Sacrifice Chamber) (.d....K......q.q) dl $7EF080 : db $02 : dw $000B ; Room $0040: Agahnim's Tower (Final Bridge Room) (.............q.q) dl $7FDFE0 : db $02 : dw $0001 ; Room $30 persistent: Agahnim's Tower (Maiden Sacrifice Chamber) dl $7E02A2 : db $01 : db $00 ; Arc variable dl $7E002F : db $01 : db $00 ; Link's direction dl $7FE120 : db $02 : dw $0000 ; Room $D0 persistent: Agahnim's Tower (Dark Maze) .after sram_nmg_pod_pyramid: dl $7EF36F : db $01 : db $FF ; Keys dl $7EF3C7 : db $01 : db $06 ; Map Phase dl $7EF3EB : db $02 : dw $0000 ; Deaths dl $7EF040 : db $02 : dw $0802 ; Room $0020: Agahnim's Tower (Agahnim[Boss]) (.....k.........q) dl $7EF3C5 : db $01 : db $03 ; Game Phase 1 dl $7EF282 : db $01 : db $20 ; Overworld $02: Unknown (...?....) dl $7EF3CA : db $01 : db $40 ; LW/DW dl $7FDFE0 : db $01 : db $00 ; Overworld $30 persistent: Desert of Mystery dl $7FE0E0 : db $01 : db $00 ; Overworld $B0 persistent: UNKNOWN dl $7FE100 : db $01 : db $00 ; Overworld $C0 persistent: UNKNOWN dl $7E002F : db $01 : db $02 ; Link's direction .after sram_nmg_pod_pod_overworld: dl $7FE00C : db $01 : db $DB ; Overworld $46 persistent: UNKNOWN dl $7FE038 : db $01 : db $42 ; Overworld $5C persistent: UNKNOWN dl $7FE110 : db $01 : db $7A ; Overworld $C8 persistent: UNKNOWN dl $7FE160 : db $01 : db $42 ; Overworld $F0 persistent: UNKNOWN dl $7FE124 : db $01 : db $AD ; Overworld $D2 persistent: UNKNOWN dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_pod_entrance: dl $7EF360 : db $02 : dw $0009 ; Rupees (goal) dl $7EF2DE : db $01 : db $20 ; Overworld $5E: Unknown (...?....) dl $7EF362 : db $02 : dw $0009 ; Rupees (actual) dl $7FE00C : db $01 : db $00 ; Overworld $46 persistent: UNKNOWN dl $7FE038 : db $01 : db $00 ; Overworld $5C persistent: UNKNOWN dl $7FE110 : db $01 : db $00 ; Overworld $C8 persistent: UNKNOWN dl $7FE160 : db $01 : db $00 ; Overworld $F0 persistent: UNKNOWN dl $7FDFCD : db $01 : db $23 ; Overworld $26 persistent: UNKNOWN dl $7FE124 : db $01 : db $00 ; Overworld $D2 persistent: UNKNOWN .after sram_nmg_pod_main_hub_small_key: dl $7E0542 : db $02 : dw $0520 ; Object tilemap state dl $7E0546 : db $02 : dw $0B20 ; Object tilemap state dl $7E054A : db $02 : dw $0844 ; Object tilemap state dl $7E054E : db $02 : dw $056E ; Object tilemap state dl $7E0552 : db $02 : dw $0B6E ; Object tilemap state dl $7EF343 : db $01 : db $03 ; Bombs dl $7EC74A : db $02 : dw $2C62 ; Selected menu gfx, row 1 dl $7EF36F : db $02 : dw $0000 ; Keys dl $7EC78A : db $02 : dw $2C72 ; Selected menu gfx, row 2 dl $7EF094 : db $02 : dw $200F ; Room $004A: Palace of Darkness (Entrance Room) (...d.........qqq) dl $7EF012 : db $02 : dw $0018 ; Room $0009: Palace of Darkness (............qq..) dl $7EF382 : db $01 : db $01 ; Key for dungeon $06 dl $7E0303 : db $01 : db $14 ; Selected menu item dl $7FDFCD : db $01 : db $00 ; Room $26 persistent: Swamp Palace (Statue Room) dl $7E0540 : db $02 : dw $050E ; Object tilemap state dl $7E0544 : db $02 : dw $0B0E ; Object tilemap state dl $7E0548 : db $02 : dw $0838 ; Object tilemap state dl $7E054C : db $02 : dw $055C ; Object tilemap state dl $7E0550 : db $02 : dw $0B5C ; Object tilemap state dl $7E0202 : db $01 : db $14 ; Selected menu item dl $7EC74C : db $02 : dw $2C63 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $2C73 ; Selected menu gfx, row 2 dl $7E010E : db $01 : db $26 ; Dungeon entrance index .after sram_nmg_pod_main_hub_bk: dl $7E0B35 : db $01 : db $00 ; Arc variable dl $7EF343 : db $01 : db $04 ; Bombs dl $7EF36F : db $01 : db $01 ; Keys dl $7EF014 : db $02 : dw $001F ; Room $000A: Palace of Darkness (Stalfos Trap Room) (............qqqq) dl $7EF074 : db $02 : dw $800F ; Room $003A: Palace of Darkness (Bombable Floor Room) (.d...........qqq) dl $7E0B33 : db $01 : db $00 ; Arc variable dl $7E0B37 : db $01 : db $00 ; Arc variable dl $7E0B0C : db $01 : db $D0 ; Arc variable dl $7E0B34 : db $01 : db $00 ; Arc variable .after sram_nmg_pod_main_hub_hammeryump: dl $7EF36F : db $01 : db $00 ; Keys dl $7EF014 : db $02 : dw $801F ; Room $000A: Palace of Darkness (Stalfos Trap Room) (.d..........qqqq) dl $7EF074 : db $02 : dw $801F ; Room $003A: Palace of Darkness (Bombable Floor Room) (.d..........qqqq) dl $7EF366 : db $02 : dw $7220 ; BigKey1 dl $7EF382 : db $01 : db $00 ; Key for dungeon $06 dl $7E029F : db $01 : db $00 ; Arc variable .after sram_nmg_pod_hammeryump: dl $7E0542 : db $02 : dw $1350 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7E0552 : db $02 : dw $0000 ; Object tilemap state dl $7EF054 : db $02 : dw $402F ; Room $002A: Palace of Darkness (Big Hub Room) (..d........c.qqq) dl $7E0540 : db $02 : dw $0C50 ; Object tilemap state dl $7E0544 : db $02 : dw $1328 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0550 : db $02 : dw $0000 ; Object tilemap state .after sram_nmg_pod_before_sexy_statue: dl $7E0542 : db $02 : dw $0B20 ; Object tilemap state dl $7E0546 : db $02 : dw $0C20 ; Object tilemap state dl $7EF34B : db $01 : db $01 ; Hammer dl $7EF36F : db $01 : db $01 ; Keys dl $7EF034 : db $02 : dw $301A ; Room $001A: Palace of Darkness (Big Chest Room) (...db.......qq.q) dl $7EF36D : db $01 : db $28 ; Health (actual) dl $7EF032 : db $02 : dw $802F ; Room $0019: Palace of Darkness (Dark Maze) (.d.........c.qqq) dl $7EF382 : db $01 : db $01 ; Key for dungeon $06 dl $7E0540 : db $02 : dw $0B1C ; Object tilemap state dl $7E0544 : db $02 : dw $0C1C ; Object tilemap state dl $7E0548 : db $02 : dw $4E64 ; Object tilemap state dl $7E0FCD : db $01 : db $01 ; Prize pack index dl $7E0B37 : db $01 : db $01 ; Arc variable dl $7E0B3F : db $01 : db $01 ; Arc variable .after sram_nmg_pod_sexy_statue_room: dl $7E0542 : db $02 : dw $1350 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7EC74A : db $02 : dw $28BA ; Selected menu gfx, row 1 dl $7EF377 : db $01 : db $06 ; Arrows dl $7EC78A : db $02 : dw $2849 ; Selected menu gfx, row 2 dl $7E0303 : db $01 : db $03 ; Selected menu item dl $7E0540 : db $02 : dw $0C50 ; Object tilemap state dl $7E0544 : db $02 : dw $1328 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E0202 : db $01 : db $01 ; Selected menu item dl $7EC74C : db $02 : dw $284A ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $28CB ; Selected menu gfx, row 2 dl $7EC172 : db $01 : db $01 ; Crystal switch state dl $7E002F : db $01 : db $06 ; Link's direction .after sram_nmg_pod_mimics: dl $7E0542 : db $02 : dw $0610 ; Object tilemap state dl $7E0546 : db $02 : dw $052C ; Object tilemap state dl $7E054A : db $02 : dw $072C ; Object tilemap state dl $7E054E : db $02 : dw $1692 ; Object tilemap state dl $7E0552 : db $02 : dw $16AA ; Object tilemap state dl $7E0556 : db $02 : dw $151E ; Object tilemap state dl $7E0642 : db $01 : db $01 ; Room puzzle state (?) dl $7EF343 : db $01 : db $06 ; Bombs dl $7EF36D : db $01 : db $30 ; Health (actual) dl $7EF056 : db $02 : dw $000A ; Room $002B: Palace of Darkness (Map Chest / Fairy Room) (.............q.q) dl $7E0468 : db $02 : dw $0000 ; Trap door state dl $7E0540 : db $02 : dw $0510 ; Object tilemap state dl $7E0544 : db $02 : dw $0710 ; Object tilemap state dl $7E0548 : db $02 : dw $062C ; Object tilemap state dl $7E054C : db $02 : dw $1592 ; Object tilemap state dl $7E0550 : db $02 : dw $15AA ; Object tilemap state dl $7E0554 : db $02 : dw $151A ; Object tilemap state dl $7E0558 : db $02 : dw $1522 ; Object tilemap state dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_pod_statue: dl $7E0542 : db $02 : dw $1728 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7E0552 : db $02 : dw $0000 ; Object tilemap state dl $7E0556 : db $02 : dw $0000 ; Object tilemap state dl $7E0642 : db $01 : db $00 ; Room puzzle state (?) dl $7EF377 : db $01 : db $07 ; Arrows dl $7EF036 : db $02 : dw $0002 ; Room $001B: Palace of Darkness (Mimics / Moving Wall Room) (...............q) dl $7E0540 : db $02 : dw $1714 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0550 : db $02 : dw $0000 ; Object tilemap state dl $7E0554 : db $02 : dw $0000 ; Object tilemap state dl $7E0558 : db $02 : dw $0000 ; Object tilemap state dl $7FDFB6 : db $02 : dw $0038 ; Room $1B persistent: Palace of Darkness (Mimics / Moving Wall Room) dl $7E0FCB : db $01 : db $02 ; Prize pack index .after sram_nmg_pod_basement: dl $7EC74A : db $02 : dw $20B6 ; Selected menu gfx, row 1 dl $7EF377 : db $01 : db $06 ; Arrows dl $7EC78A : db $02 : dw $20C6 ; Selected menu gfx, row 2 dl $7EF036 : db $02 : dw $008E ; Room $001B: Palace of Darkness (Mimics / Moving Wall Room) (.........c...qqq) dl $7E0303 : db $01 : db $04 ; Selected menu item dl $7E0468 : db $01 : db $01 ; Trap door state dl $7E0202 : db $01 : db $0C ; Selected menu item dl $7EC74C : db $02 : dw $20B7 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $20C7 ; Selected menu gfx, row 2 dl $7EC172 : db $01 : db $00 ; Crystal switch state dl $7E002F : db $01 : db $02 ; Link's direction .after sram_nmg_pod_turtle_room: dl $7E0542 : db $02 : dw $0966 ; Object tilemap state dl $7E0546 : db $02 : dw $03CA ; Object tilemap state dl $7E054A : db $02 : dw $076A ; Object tilemap state dl $7E054E : db $02 : dw $095E ; Object tilemap state dl $7E0552 : db $02 : dw $085E ; Object tilemap state dl $7E0556 : db $02 : dw $1814 ; Object tilemap state dl $7E055A : db $02 : dw $1854 ; Object tilemap state dl $7EF36F : db $02 : dw $0000 ; Keys dl $7EF016 : db $02 : dw $200C ; Room $000B: Palace of Darkness (Turtle Room) (...d.........qq.) dl $7E0540 : db $02 : dw $0962 ; Object tilemap state dl $7E0544 : db $02 : dw $096A ; Object tilemap state dl $7E0548 : db $02 : dw $0CCA ; Object tilemap state dl $7E054C : db $02 : dw $086A ; Object tilemap state dl $7E0550 : db $02 : dw $075E ; Object tilemap state dl $7E0554 : db $02 : dw $5760 ; Object tilemap state dl $7E0558 : db $02 : dw $1828 ; Object tilemap state dl $7E055C : db $02 : dw $1864 ; Object tilemap state dl $7EC172 : db $01 : db $01 ; Crystal switch state .after sram_nmg_pod_helma: dl $7E0542 : db $02 : dw $03F2 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7E0552 : db $02 : dw $0000 ; Object tilemap state dl $7E0556 : db $02 : dw $0000 ; Object tilemap state dl $7E055A : db $02 : dw $0000 ; Object tilemap state dl $7E0FC8 : db $01 : db $01 ; Prize pack index dl $7EF0D4 : db $02 : dw $8005 ; Room $006A: Palace of Darkness (Rupee Room) (.d............q.) dl $7EF016 : db $02 : dw $200F ; Room $000B: Palace of Darkness (Turtle Room) (...d.........qqq) dl $7FE054 : db $02 : dw $0010 ; Room $6A persistent: Palace of Darkness (Rupee Room) dl $7E0540 : db $02 : dw $03CA ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0550 : db $02 : dw $0000 ; Object tilemap state dl $7E0554 : db $02 : dw $0000 ; Object tilemap state dl $7E0558 : db $02 : dw $0000 ; Object tilemap state dl $7E055C : db $02 : dw $0000 ; Object tilemap state dl $7FDF96 : db $02 : dw $03F0 ; Room $B persistent: Palace of Darkness (Turtle Room) dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_thieves_outside_pod: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7E0ABD : db $01 : db $00 ; Palette swap dl $7E0B31 : db $01 : db $38 ; Arc variable dl $7EF36F : db $01 : db $FF ; Keys dl $7EF3C7 : db $01 : db $07 ; Map Phase dl $7EF3EF : db $02 : dw $0000 ; Deaths dl $7EF0B4 : db $02 : dw $0801 ; Room $005A: Palace of Darkness (Helmasaur King[Boss]) (.....k..........) dl $7E0B32 : db $01 : db $00 ; Arc variable dl $7EF36C : db $01 : db $38 ; Health (goal) dl $7EF36D : db $01 : db $38 ; Health (actual) dl $7EF37A : db $01 : db $02 ; Crystals dl $7EF382 : db $01 : db $00 ; Key for dungeon $06 dl $7FE054 : db $01 : db $00 ; Overworld $6A persistent: Haunted Grove dl $7FDFCD : db $01 : db $23 ; Overworld $26 persistent: UNKNOWN dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E02A1 : db $01 : db $17 ; Arc variable dl $7E0B33 : db $01 : db $0F ; Arc variable dl $7FDF96 : db $01 : db $00 ; Overworld $B persistent: UNKNOWN dl $7FDFB6 : db $01 : db $00 ; Overworld $1B persistent: Hyrule Castle dl $7E0B08 : db $01 : db $08 ; Arc variable dl $7E0B0C : db $01 : db $8E ; Arc variable dl $7E0B30 : db $01 : db $0E ; Arc variable dl $7E002F : db $01 : db $02 ; Link's direction .after sram_nmg_thieves_ow_hammerdash: dl $7FE00C : db $01 : db $DB ; Overworld $46 persistent: UNKNOWN dl $7FE038 : db $01 : db $42 ; Overworld $5C persistent: UNKNOWN dl $7FE110 : db $01 : db $7A ; Overworld $C8 persistent: UNKNOWN dl $7FE160 : db $01 : db $42 ; Overworld $F0 persistent: UNKNOWN dl $7FDFCD : db $01 : db $00 ; Overworld $26 persistent: UNKNOWN dl $7FE124 : db $01 : db $AD ; Overworld $D2 persistent: UNKNOWN dl $7EC172 : db $02 : dw $0004 ; Crystal switch state dl $7E002F : db $01 : db $04 ; Link's direction .after sram_nmg_thieves_grove: dl $7FE13B : db $01 : db $26 ; Overworld $DD persistent: UNKNOWN dl $7FE163 : db $01 : db $42 ; Overworld $F1 persistent: UNKNOWN dl $7FE00C : db $01 : db $00 ; Overworld $46 persistent: UNKNOWN dl $7FE038 : db $01 : db $00 ; Overworld $5C persistent: UNKNOWN dl $7FE110 : db $01 : db $00 ; Overworld $C8 persistent: UNKNOWN dl $7FE150 : db $01 : db $42 ; Overworld $E8 persistent: UNKNOWN dl $7FE160 : db $01 : db $00 ; Overworld $F0 persistent: UNKNOWN dl $7FE124 : db $01 : db $00 ; Overworld $D2 persistent: UNKNOWN dl $7EC172 : db $02 : dw $0020 ; Crystal switch state dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_thieves_usain_bolt: dl $7EC74A : db $02 : dw $2CD4 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $2CE4 ; Selected menu gfx, row 2 dl $7EF34C : db $01 : db $02 ; Flute dl $7E1ABF : db $01 : db $9D ; Warp Vortex Coordinate dl $7E1ACF : db $01 : db $04 ; Warp Vortex Coordinate dl $7E1ADF : db $01 : db $9C ; Warp Vortex Coordinate dl $7E1AEF : db $01 : db $0A ; Warp Vortex Coordinate dl $7EF3CA : db $01 : db $00 ; LW/DW dl $7FE13B : db $01 : db $00 ; Overworld $DD persistent: UNKNOWN dl $7FE163 : db $01 : db $00 ; Overworld $F1 persistent: UNKNOWN dl $7E0303 : db $01 : db $08 ; Selected menu item dl $7FE07C : db $01 : db $A0 ; Overworld $7E persistent: UNKNOWN dl $7FE150 : db $01 : db $00 ; Overworld $E8 persistent: UNKNOWN dl $7FE019 : db $01 : db $1E ; Overworld $4C persistent: UNKNOWN dl $7FE06D : db $01 : db $A1 ; Overworld $76 persistent: UNKNOWN dl $7FE161 : db $01 : db $A1 ; Overworld $F0 persistent: UNKNOWN dl $7E0202 : db $01 : db $0D ; Selected menu item dl $7EC74C : db $02 : dw $2CD5 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $2CE5 ; Selected menu gfx, row 2 dl $7FE04E : db $01 : db $9F ; Overworld $67 persistent: UNKNOWN dl $7FE06E : db $01 : db $2F ; Overworld $77 persistent: Black Ice Cave dl $7EC172 : db $02 : dw $0900 ; Crystal switch state .after sram_nmg_thieves_after_activating_flute: dl $7EF298 : db $01 : db $20 ; Overworld $18: Unknown (...?....) dl $7EF34C : db $01 : db $03 ; Flute dl $7FE07C : db $01 : db $00 ; Overworld $7E persistent: UNKNOWN dl $7FE019 : db $01 : db $00 ; Overworld $4C persistent: UNKNOWN dl $7FE06D : db $01 : db $00 ; Overworld $76 persistent: UNKNOWN dl $7FE161 : db $01 : db $00 ; Overworld $F0 persistent: UNKNOWN dl $7E02A1 : db $01 : db $23 ; Arc variable dl $7FE04E : db $01 : db $00 ; Overworld $67 persistent: UNKNOWN dl $7FE06E : db $01 : db $00 ; Overworld $77 persistent: Black Ice Cave dl $7FE102 : db $01 : db $42 ; Overworld $C1 persistent: UNKNOWN dl $7EC172 : db $02 : dw $0920 ; Crystal switch state dl $7E02A2 : db $01 : db $FD ; Arc variable dl $7E002F : db $01 : db $04 ; Link's direction dl $7FE128 : db $01 : db $DC ; Overworld $D4 persistent: UNKNOWN .after sram_nmg_thieves_darkworld: dl $7EC74A : db $02 : dw $20B6 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $20C6 ; Selected menu gfx, row 2 dl $7EF3CA : db $01 : db $40 ; LW/DW dl $7E0303 : db $01 : db $04 ; Selected menu item dl $7FE068 : db $01 : db $26 ; Overworld $74 persistent: Dark Swamp North dl $7FE045 : db $01 : db $13 ; Overworld $62 persistent: Locked Chest House dl $7E0202 : db $01 : db $0C ; Selected menu item dl $7EC74C : db $02 : dw $20B7 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $20C7 ; Selected menu gfx, row 2 dl $7FE102 : db $01 : db $00 ; Overworld $C1 persistent: UNKNOWN dl $7EC172 : db $02 : dw $001E ; Crystal switch state dl $7FE128 : db $01 : db $00 ; Overworld $D4 persistent: UNKNOWN dl $7FE136 : db $01 : db $1A ; Overworld $DB persistent: UNKNOWN .after sram_nmg_thieves_entrance: dl $7EF2D8 : db $01 : db $20 ; Overworld $58: Unknown (...?....) dl $7EF360 : db $02 : dw $000A ; Rupees (goal) dl $7EF362 : db $02 : dw $000A ; Rupees (actual) dl $7FE068 : db $01 : db $00 ; Overworld $74 persistent: Dark Swamp North dl $7FE045 : db $01 : db $00 ; Overworld $62 persistent: Locked Chest House dl $7FE0E3 : db $01 : db $13 ; Overworld $B1 persistent: UNKNOWN dl $7E002F : db $01 : db $00 ; Link's direction dl $7FE136 : db $01 : db $00 ; Overworld $DB persistent: UNKNOWN dl $7FE148 : db $01 : db $26 ; Overworld $E4 persistent: UNKNOWN .after sram_nmg_thieves_after_big_key: dl $7E0542 : db $02 : dw $0470 ; Object tilemap state dl $7E0546 : db $02 : dw $333E ; Object tilemap state dl $7EF36F : db $01 : db $00 ; Keys dl $7EF198 : db $02 : dw $000F ; Room $00CC: Thieves Town (North East Entrance Room) (.............qqq) dl $7EF1B8 : db $02 : dw $000F ; Room $00DC: Thieves Town (South East Entrance Room) (.............qqq) dl $7EF196 : db $02 : dw $000F ; Room $00CB: Thieves Town (North West Entrance Room) (.............qqq) dl $7EF1B6 : db $02 : dw $002F ; Room $00DB: Thieves Town (Main (South West) Entrance Room) (...........c.qqq) dl $7EF366 : db $02 : dw $7230 ; BigKey1 dl $7E0540 : db $02 : dw $040C ; Object tilemap state dl $7E0544 : db $02 : dw $1058 ; Object tilemap state dl $7EC172 : db $02 : dw $0000 ; Crystal switch state dl $7FE0E3 : db $01 : db $00 ; Room $B1 persistent: Misery Mire (Hourglass Room) dl $7E002F : db $01 : db $06 ; Link's direction dl $7E010E : db $01 : db $34 ; Dungeon entrance index dl $7FE148 : db $01 : db $00 ; Room $E4 persistent: Cave (Lost Old Man Final Cave) .after sram_nmg_thieves_blind_hallway: dl $7E0542 : db $02 : dw $0424 ; Object tilemap state dl $7E0546 : db $02 : dw $1C70 ; Object tilemap state dl $7EF198 : db $02 : dw $800F ; Room $00CC: Thieves Town (North East Entrance Room) (.d...........qqq) dl $7E0540 : db $02 : dw $0470 ; Object tilemap state dl $7E0544 : db $02 : dw $1C24 ; Object tilemap state dl $7E002F : db $01 : db $00 ; Link's direction dl $7FE138 : db $02 : dw $0080 ; Room $DC persistent: Thieves Town (South East Entrance Room) .after sram_nmg_thieves_conveyor_gibos: dl $7E0542 : db $02 : dw $03B2 ; Object tilemap state dl $7E0546 : db $02 : dw $0CB2 ; Object tilemap state dl $7E054A : db $02 : dw $1430 ; Object tilemap state dl $7E054E : db $02 : dw $1C30 ; Object tilemap state dl $7E0552 : db $02 : dw $1520 ; Object tilemap state dl $7E0556 : db $02 : dw $1B20 ; Object tilemap state dl $7E055A : db $02 : dw $0466 ; Object tilemap state dl $7EF178 : db $02 : dw $C407 ; Room $00BC: Thieves Town (Conveyor Toilet) (.dd...K.......qq) dl $7FE0F8 : db $02 : dw $0340 ; Room $BC persistent: Thieves Town (Conveyor Toilet) dl $7E0540 : db $02 : dw $038A ; Object tilemap state dl $7E0544 : db $02 : dw $0C8A ; Object tilemap state dl $7E0548 : db $02 : dw $140C ; Object tilemap state dl $7E054C : db $02 : dw $1C0C ; Object tilemap state dl $7E0550 : db $02 : dw $151C ; Object tilemap state dl $7E0554 : db $02 : dw $1B1C ; Object tilemap state dl $7E0558 : db $02 : dw $0456 ; Object tilemap state dl $7E002F : db $01 : db $04 ; Link's direction .after sram_nmg_thieves_hellway: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7E0552 : db $02 : dw $0000 ; Object tilemap state dl $7E0556 : db $02 : dw $0000 ; Object tilemap state dl $7E055A : db $02 : dw $0000 ; Object tilemap state dl $7E0ABD : db $01 : db $01 ; Palette swap dl $7EC74A : db $02 : dw $2CB2 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $2CC2 ; Selected menu gfx, row 2 dl $7EF176 : db $02 : dw $0001 ; Room $00BB: Thieves Town (Hellway) (................) dl $7E0303 : db $01 : db $01 ; Selected menu item dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0550 : db $02 : dw $0000 ; Object tilemap state dl $7E0554 : db $02 : dw $0000 ; Object tilemap state dl $7E0558 : db $02 : dw $0000 ; Object tilemap state dl $7E0202 : db $01 : db $04 ; Selected menu item dl $7EC74C : db $02 : dw $2CB3 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $6CC2 ; Selected menu gfx, row 2 .after sram_nmg_thieves_bombable_floor: dl $7E0542 : db $02 : dw $1560 ; Object tilemap state dl $7E0546 : db $02 : dw $1660 ; Object tilemap state dl $7E054A : db $02 : dw $1C68 ; Object tilemap state dl $7E0ABD : db $01 : db $00 ; Palette swap dl $7EF0C8 : db $02 : dw $0003 ; Room $0064: Thieves Town (West Attic Room) (...............q) dl $7EF0CA : db $02 : dw $0002 ; Room $0065: Thieves Town (East Attic Room) (...............q) dl $7EF156 : db $02 : dw $8402 ; Room $00AB: Thieves Town (Moving Spikes / Key Pot Room) (.d....K........q) dl $7EF176 : db $02 : dw $000B ; Room $00BB: Thieves Town (Hellway) (.............q.q) dl $7FE0F8 : db $02 : dw $0000 ; Room $BC persistent: Thieves Town (Conveyor Toilet) dl $7E0540 : db $02 : dw $155C ; Object tilemap state dl $7E0544 : db $02 : dw $165C ; Object tilemap state dl $7E0548 : db $02 : dw $1C64 ; Object tilemap state dl $7E0B33 : db $01 : db $00 ; Arc variable dl $7E0B37 : db $01 : db $00 ; Arc variable dl $7E0B3F : db $01 : db $00 ; Arc variable dl $7EC172 : db $01 : db $01 ; Crystal switch state dl $7E0B0C : db $01 : db $B0 ; Arc variable dl $7E002F : db $01 : db $06 ; Link's direction dl $7FE138 : db $02 : dw $0000 ; Room $DC persistent: Thieves Town (South East Entrance Room) .after sram_nmg_thieves_backtracking_1: dl $7E0542 : db $02 : dw $1610 ; Object tilemap state dl $7E0546 : db $02 : dw $1C24 ; Object tilemap state dl $7E054A : db $02 : dw $1C2C ; Object tilemap state dl $7EF343 : db $01 : db $05 ; Bombs dl $7EF0CA : db $02 : dw $0103 ; Room $0065: Thieves Town (East Attic Room) (........c......q) dl $7E029F : db $01 : db $01 ; Arc variable dl $7E0540 : db $02 : dw $160C ; Object tilemap state dl $7E0544 : db $02 : dw $1614 ; Object tilemap state dl $7E0548 : db $02 : dw $1C28 ; Object tilemap state dl $7E054C : db $02 : dw $1C30 ; Object tilemap state dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_thieves_basement: dl $7E0542 : db $02 : dw $03B2 ; Object tilemap state dl $7E0546 : db $02 : dw $0CB2 ; Object tilemap state dl $7E054A : db $02 : dw $1430 ; Object tilemap state dl $7E054E : db $02 : dw $1C30 ; Object tilemap state dl $7E0552 : db $02 : dw $1520 ; Object tilemap state dl $7E0556 : db $02 : dw $1B20 ; Object tilemap state dl $7E055A : db $02 : dw $0466 ; Object tilemap state dl $7EF178 : db $02 : dw $C40F ; Room $00BC: Thieves Town (Conveyor Toilet) (.dd...K......qqq) dl $7EF176 : db $02 : dw $000F ; Room $00BB: Thieves Town (Hellway) (.............qqq) dl $7E0540 : db $02 : dw $038A ; Object tilemap state dl $7E0544 : db $02 : dw $0C8A ; Object tilemap state dl $7E0548 : db $02 : dw $140C ; Object tilemap state dl $7E054C : db $02 : dw $1C0C ; Object tilemap state dl $7E0550 : db $02 : dw $151C ; Object tilemap state dl $7E0554 : db $02 : dw $1B1C ; Object tilemap state dl $7E0558 : db $02 : dw $0456 ; Object tilemap state .after sram_nmg_thieves_prison: dl $7E0542 : db $02 : dw $07A0 ; Object tilemap state dl $7E0546 : db $02 : dw $08A0 ; Object tilemap state dl $7E054A : db $02 : dw $0C30 ; Object tilemap state dl $7E054E : db $02 : dw $0B6C ; Object tilemap state dl $7E0552 : db $02 : dw $10EC ; Object tilemap state dl $7E0556 : db $02 : dw $0000 ; Object tilemap state dl $7E055A : db $02 : dw $0000 ; Object tilemap state dl $7EC74A : db $02 : dw $20B6 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $20C6 ; Selected menu gfx, row 2 dl $7EF08A : db $02 : dw $000A ; Room $0045: Thieves Town (Jail Cells Room) (.............q.q) dl $7E0303 : db $01 : db $04 ; Selected menu item dl $7E0540 : db $02 : dw $079C ; Object tilemap state dl $7E0544 : db $02 : dw $089C ; Object tilemap state dl $7E0548 : db $02 : dw $040C ; Object tilemap state dl $7E054C : db $02 : dw $0B5C ; Object tilemap state dl $7E0550 : db $02 : dw $10DC ; Object tilemap state dl $7E0554 : db $02 : dw $0000 ; Object tilemap state dl $7E0558 : db $02 : dw $0000 ; Object tilemap state dl $7E0202 : db $01 : db $0C ; Selected menu item dl $7EC74C : db $02 : dw $20B7 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $20C7 ; Selected menu gfx, row 2 dl $7FE00A : db $02 : dw $0002 ; Room $45 persistent: Thieves Town (Jail Cells Room) dl $7E002F : db $01 : db $06 ; Link's direction .after sram_nmg_thieves_after_gloves: dl $7E0542 : db $02 : dw $07D0 ; Object tilemap state dl $7E0546 : db $02 : dw $08D0 ; Object tilemap state dl $7E054A : db $02 : dw $1624 ; Object tilemap state dl $7E054E : db $02 : dw $1828 ; Object tilemap state dl $7E0552 : db $02 : dw $1A18 ; Object tilemap state dl $7E0556 : db $02 : dw $1A20 ; Object tilemap state dl $7EF088 : db $02 : dw $4017 ; Room $0044: Thieves Town (Big Chest Room) (..d.........q.qq) dl $7EF354 : db $01 : db $02 ; Gloves dl $7EF3CC : db $01 : db $06 ; Tagalong dl $7EF08A : db $02 : dw $00FF ; Room $0045: Thieves Town (Jail Cells Room) (.........cccqqqq) dl $7E0540 : db $02 : dw $07CC ; Object tilemap state dl $7E0544 : db $02 : dw $08CC ; Object tilemap state dl $7E0548 : db $02 : dw $1618 ; Object tilemap state dl $7E054C : db $02 : dw $1728 ; Object tilemap state dl $7E0550 : db $02 : dw $1928 ; Object tilemap state dl $7E0554 : db $02 : dw $1A1C ; Object tilemap state dl $7E0558 : db $02 : dw $1A24 ; Object tilemap state dl $7E0B37 : db $01 : db $0E ; Arc variable dl $7E0B3F : db $01 : db $01 ; Arc variable dl $7FE00A : db $02 : dw $0162 ; Room $45 persistent: Thieves Town (Jail Cells Room) .after sram_nmg_thieves_backtracking_2: dl $7E0B37 : db $01 : db $0C ; Arc variable .after sram_nmg_thieves_pot_hammerdash: dl $7E0542 : db $02 : dw $07A0 ; Object tilemap state dl $7E0546 : db $02 : dw $08A0 ; Object tilemap state dl $7E054A : db $02 : dw $0C30 ; Object tilemap state dl $7E054E : db $02 : dw $0B6C ; Object tilemap state dl $7E0552 : db $02 : dw $10EC ; Object tilemap state dl $7E0556 : db $02 : dw $0000 ; Object tilemap state dl $7EF377 : db $01 : db $0B ; Arrows dl $7FE008 : db $02 : dw $0080 ; Room $44 persistent: Thieves Town (Big Chest Room) dl $7E0540 : db $02 : dw $079C ; Object tilemap state dl $7E0544 : db $02 : dw $089C ; Object tilemap state dl $7E0548 : db $02 : dw $040C ; Object tilemap state dl $7E054C : db $02 : dw $0B5C ; Object tilemap state dl $7E0550 : db $02 : dw $10DC ; Object tilemap state dl $7E0554 : db $02 : dw $0000 ; Object tilemap state dl $7E0558 : db $02 : dw $0000 ; Object tilemap state dl $7E0B37 : db $01 : db $07 ; Arc variable dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_thieves_blind: dl $7E0542 : db $02 : dw $03B2 ; Object tilemap state dl $7E0546 : db $02 : dw $0CB2 ; Object tilemap state dl $7E054A : db $02 : dw $1430 ; Object tilemap state dl $7E054E : db $02 : dw $1C30 ; Object tilemap state dl $7E0552 : db $02 : dw $1520 ; Object tilemap state dl $7E0556 : db $02 : dw $1B20 ; Object tilemap state dl $7E055A : db $02 : dw $0466 ; Object tilemap state dl $7FE0F8 : db $02 : dw $0002 ; Room $BC persistent: Thieves Town (Conveyor Toilet) dl $7E0540 : db $02 : dw $038A ; Object tilemap state dl $7E0544 : db $02 : dw $0C8A ; Object tilemap state dl $7E0548 : db $02 : dw $140C ; Object tilemap state dl $7E054C : db $02 : dw $1C0C ; Object tilemap state dl $7E0550 : db $02 : dw $151C ; Object tilemap state dl $7E0554 : db $02 : dw $1B1C ; Object tilemap state dl $7E0558 : db $02 : dw $0456 ; Object tilemap state .after sram_nmg_sw_outside_thieves: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7E0552 : db $02 : dw $0000 ; Object tilemap state dl $7E0556 : db $02 : dw $0000 ; Object tilemap state dl $7E055A : db $02 : dw $0000 ; Object tilemap state dl $7EF36F : db $01 : db $FF ; Keys dl $7EF158 : db $02 : dw $0A01 ; Room $00AC: Thieves Town (Blind The Thief[Boss]) (.....k.R........) dl $7EF36C : db $01 : db $40 ; Health (goal) dl $7EF3CC : db $01 : db $00 ; Tagalong dl $7EF36D : db $01 : db $40 ; Health (actual) dl $7EF3F9 : db $02 : dw $0000 ; Deaths dl $7EF37A : db $01 : db $22 ; Crystals dl $7FE008 : db $01 : db $00 ; Overworld $44 persistent: UNKNOWN dl $7FE0F8 : db $01 : db $00 ; Overworld $BC persistent: UNKNOWN dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0550 : db $02 : dw $0000 ; Object tilemap state dl $7E0554 : db $02 : dw $0000 ; Object tilemap state dl $7E0558 : db $02 : dw $0000 ; Object tilemap state dl $7E02A1 : db $01 : db $17 ; Arc variable dl $7EF387 : db $01 : db $00 ; Key for dungeon $0B dl $7FE00A : db $01 : db $00 ; Overworld $45 persistent: Death Mountain East dl $7E02A2 : db $01 : db $00 ; Arc variable dl $7FE0E3 : db $01 : db $13 ; Overworld $B1 persistent: UNKNOWN dl $7E002F : db $01 : db $02 ; Link's direction dl $7FE148 : db $01 : db $26 ; Overworld $E4 persistent: UNKNOWN .after sram_nmg_sw_cursed_dwarf: dl $7EF343 : db $01 : db $04 ; Bombs dl $7EC74A : db $02 : dw $2CB2 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $2CC2 ; Selected menu gfx, row 2 dl $7EF20C : db $02 : dw $F012 ; Room $0106: Unknown (.dddb.......q..q) dl $7EF2D8 : db $01 : db $22 ; Overworld $58: Unknown (...?...?) dl $7EF360 : db $02 : dw $0136 ; Rupees (goal) dl $7EF362 : db $02 : dw $0136 ; Rupees (actual) dl $7E029F : db $01 : db $18 ; Arc variable dl $7E0303 : db $01 : db $01 ; Selected menu item dl $7E0540 : db $02 : dw $1B6C ; Object tilemap state dl $7E0202 : db $01 : db $04 ; Selected menu item dl $7EC74C : db $02 : dw $2CB3 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $6CC2 ; Selected menu gfx, row 2 dl $7EC172 : db $02 : dw $0000 ; Crystal switch state dl $7E002F : db $01 : db $06 ; Link's direction dl $7E010E : db $01 : db $48 ; Dungeon entrance index .after sram_nmg_sw_getting_tempered: dl $7EC74A : db $02 : dw $2C62 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $2C72 ; Selected menu gfx, row 2 dl $7EF3CC : db $01 : db $07 ; Tagalong dl $7E0303 : db $01 : db $14 ; Selected menu item dl $7E0202 : db $01 : db $14 ; Selected menu item dl $7EC74C : db $02 : dw $2C63 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $2C73 ; Selected menu gfx, row 2 dl $7EC172 : db $02 : dw $0018 ; Crystal switch state .after sram_nmg_sw_fence_dash: dl $7EF360 : db $02 : dw $012C ; Rupees (goal) dl $7EF3CC : db $01 : db $00 ; Tagalong dl $7E1ABF : db $01 : db $D8 ; Warp Vortex Coordinate dl $7E1ADF : db $01 : db $78 ; Warp Vortex Coordinate dl $7E1AEF : db $01 : db $08 ; Warp Vortex Coordinate dl $7EF359 : db $01 : db $03 ; Sword dl $7EF3C9 : db $01 : db $20 ; Game Phase 3 dl $7EF242 : db $02 : dw $0002 ; Room $0121: Unknown (...............q) dl $7EF362 : db $02 : dw $012C ; Rupees (actual) dl $7FDFDD : db $01 : db $B5 ; Overworld $2E persistent: South of Eastern Palace dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7EC172 : db $02 : dw $0000 ; Crystal switch state dl $7FE0E3 : db $01 : db $00 ; Overworld $B1 persistent: UNKNOWN dl $7E002F : db $01 : db $04 ; Link's direction dl $7E010E : db $01 : db $64 ; Dungeon entrance index dl $7FE148 : db $01 : db $00 ; Overworld $E4 persistent: UNKNOWN .after sram_nmg_sw_dash_to_sw: dl $7EF238 : db $02 : dw $0011 ; Room $011C: Unknown (............q...) dl $7EF360 : db $02 : dw $0258 ; Rupees (goal) dl $7EF362 : db $02 : dw $0258 ; Rupees (actual) dl $7FDFDD : db $01 : db $00 ; Overworld $2E persistent: South of Eastern Palace dl $7FE0E3 : db $01 : db $13 ; Overworld $B1 persistent: UNKNOWN dl $7E002F : db $01 : db $00 ; Link's direction dl $7E010E : db $01 : db $54 ; Dungeon entrance index dl $7FE148 : db $01 : db $26 ; Overworld $E4 persistent: UNKNOWN .after sram_nmg_sw_mummy_room: dl $7FE0FA : db $01 : db $23 ; Overworld $BD persistent: UNKNOWN dl $7EC172 : db $02 : dw $091A ; Crystal switch state dl $7FE0E3 : db $01 : db $00 ; Overworld $B1 persistent: UNKNOWN dl $7E002F : db $01 : db $04 ; Link's direction dl $7FE148 : db $01 : db $00 ; Overworld $E4 persistent: UNKNOWN .after sram_nmg_sw_bomb_jump: dl $7E0542 : db $02 : dw $0420 ; Object tilemap state dl $7E0546 : db $02 : dw $161E ; Object tilemap state dl $7E054A : db $02 : dw $1B4C ; Object tilemap state dl $7E054E : db $02 : dw $175C ; Object tilemap state dl $7EF377 : db $01 : db $10 ; Arrows dl $7E0FCC : db $01 : db $04 ; Prize pack index dl $7EF0AE : db $02 : dw $001A ; Room $0057: Skull Woods (Big Key Room) (............qq.q) dl $7EF366 : db $02 : dw $72B0 ; BigKey1 dl $7E0540 : db $02 : dw $075C ; Object tilemap state dl $7E0544 : db $02 : dw $140C ; Object tilemap state dl $7E0548 : db $02 : dw $1430 ; Object tilemap state dl $7E054C : db $02 : dw $1954 ; Object tilemap state dl $7E0550 : db $02 : dw $1764 ; Object tilemap state dl $7E0B37 : db $01 : db $FB ; Arc variable dl $7E0B3F : db $01 : db $00 ; Arc variable dl $7EC172 : db $02 : dw $0000 ; Crystal switch state dl $7E002F : db $01 : db $00 ; Link's direction dl $7E010E : db $01 : db $29 ; Dungeon entrance index .after sram_nmg_sw_key_pot: dl $7E0542 : db $02 : dw $140C ; Object tilemap state dl $7E0546 : db $02 : dw $0A5C ; Object tilemap state dl $7E054A : db $02 : dw $080C ; Object tilemap state dl $7E054E : db $02 : dw $0614 ; Object tilemap state dl $7E0552 : db $02 : dw $0724 ; Object tilemap state dl $7E0556 : db $02 : dw $0918 ; Object tilemap state dl $7E055A : db $02 : dw $0924 ; Object tilemap state dl $7EF343 : db $01 : db $03 ; Bombs dl $7EC74A : db $02 : dw $2CB2 ; Selected menu gfx, row 1 dl $7EF36F : db $01 : db $00 ; Keys dl $7EC78A : db $02 : dw $2CC2 ; Selected menu gfx, row 2 dl $7EF0AC : db $02 : dw $0005 ; Room $0056: Skull Woods (Key Pot / Trap Room) (..............q.) dl $7EF0B0 : db $02 : dw $0012 ; Room $0058: Skull Woods (Big Chest Room) (............q..q) dl $7E0B36 : db $01 : db $D9 ; Arc variable dl $7EF345 : db $01 : db $01 ; Fire Rod dl $7EF36D : db $01 : db $30 ; Health (actual) dl $7E029F : db $01 : db $00 ; Arc variable dl $7E0303 : db $01 : db $01 ; Selected menu item dl $7E0540 : db $02 : dw $1430 ; Object tilemap state dl $7E0544 : db $02 : dw $0664 ; Object tilemap state dl $7E0548 : db $02 : dw $0A60 ; Object tilemap state dl $7E054C : db $02 : dw $0830 ; Object tilemap state dl $7E0550 : db $02 : dw $0718 ; Object tilemap state dl $7E0554 : db $02 : dw $0628 ; Object tilemap state dl $7E0558 : db $02 : dw $0A14 ; Object tilemap state dl $7E055C : db $02 : dw $0A28 ; Object tilemap state dl $7E0202 : db $01 : db $04 ; Selected menu item dl $7E0B37 : db $01 : db $A0 ; Arc variable dl $7EC74C : db $02 : dw $2CB3 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $6CC2 ; Selected menu gfx, row 2 dl $7FE0FA : db $01 : db $00 ; Room $BD persistent: Empty Clone Room dl $7E002F : db $01 : db $04 ; Link's direction ; Manual changes: dl $7EF343 : db $01 : db $04 ; Bombs .after sram_nmg_sw_skull_entrance: dl $7EC74A : db $02 : dw $24B0 ; Selected menu gfx, row 1 dl $7EF36F : db $01 : db $FF ; Keys dl $7EC78A : db $02 : dw $24C0 ; Selected menu gfx, row 2 dl $7EF0AC : db $02 : dw $0407 ; Room $0056: Skull Woods (Key Pot / Trap Room) (......K.......qq) dl $7EF2C0 : db $01 : db $20 ; Overworld $40: Unknown (...?....) dl $7E0B36 : db $01 : db $50 ; Arc variable dl $7EF384 : db $01 : db $01 ; Key for dungeon $08 dl $7EF36E : db $01 : db $70 ; Magic Power dl $7E0303 : db $01 : db $05 ; Selected menu item dl $7E0202 : db $01 : db $06 ; Selected menu item dl $7EC74C : db $02 : dw $24B1 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $24C1 ; Selected menu gfx, row 2 dl $7FE0FA : db $01 : db $23 ; Overworld $BD persistent: UNKNOWN dl $7E002F : db $01 : db $00 ; Link's direction dl $7E010E : db $01 : db $2B ; Dungeon entrance index .after sram_nmg_sw_mummy_hellway: dl $7E0542 : db $02 : dw $1490 ; Object tilemap state dl $7E0546 : db $02 : dw $1B9C ; Object tilemap state dl $7E054A : db $02 : dw $14AC ; Object tilemap state dl $7E054E : db $02 : dw $18AC ; Object tilemap state dl $7E0552 : db $02 : dw $0F68 ; Object tilemap state dl $7E0556 : db $02 : dw $055C ; Object tilemap state dl $7E055A : db $02 : dw $0FEE ; Object tilemap state dl $7EF36F : db $02 : dw $0000 ; Keys dl $7EF092 : db $02 : dw $2002 ; Room $0049: Skull Woods (Gibdo Torch Puzzle Room) (...d...........q) dl $7EF0B2 : db $02 : dw $800A ; Room $0059: Skull Woods (Final Section Entrance Room) (.d...........q.q) dl $7E0540 : db $02 : dw $1390 ; Object tilemap state dl $7E0544 : db $02 : dw $1B90 ; Object tilemap state dl $7E0548 : db $02 : dw $1BA0 ; Object tilemap state dl $7E054C : db $02 : dw $17AC ; Object tilemap state dl $7E0550 : db $02 : dw $1CAC ; Object tilemap state dl $7E0554 : db $02 : dw $1068 ; Object tilemap state dl $7E0558 : db $02 : dw $0FCE ; Object tilemap state dl $7E055C : db $02 : dw $1870 ; Object tilemap state dl $7E0B37 : db $01 : db $AF ; Arc variable dl $7FE032 : db $02 : dw $0003 ; Room $59 persistent: Skull Woods (Final Section Entrance Room) dl $7FE0FA : db $01 : db $00 ; Room $BD persistent: Empty Clone Room dl $7E002F : db $01 : db $06 ; Link's direction .after sram_nmg_sw_mummy_key: dl $7E0556 : db $02 : dw $855C ; Object tilemap state dl $7E055A : db $02 : dw $8FEE ; Object tilemap state dl $7EF092 : db $02 : dw $A00F ; Room $0049: Skull Woods (Gibdo Torch Puzzle Room) (.d.d.........qqq) dl $7EF36E : db $01 : db $30 ; Magic Power dl $7E0468 : db $02 : dw $0000 ; Trap door state dl $7E0558 : db $02 : dw $8FCE ; Object tilemap state dl $7E055C : db $02 : dw $9870 ; Object tilemap state dl $7E0B37 : db $01 : db $B0 ; Arc variable dl $7FE012 : db $02 : dw $0801 ; Room $49 persistent: Skull Woods (Gibdo Torch Puzzle Room) dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_sw_mothula: dl $7E0542 : db $02 : dw $1C30 ; Object tilemap state dl $7E0546 : db $02 : dw $1A64 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7E0552 : db $02 : dw $0000 ; Object tilemap state dl $7E0556 : db $02 : dw $0000 ; Object tilemap state dl $7E055A : db $02 : dw $0000 ; Object tilemap state dl $7EF072 : db $02 : dw $4402 ; Room $0039: Skull Woods (Gibdo Key / Mothula Hole Room) (..d...K........q) dl $7E0468 : db $01 : db $01 ; Trap door state dl $7E0540 : db $02 : dw $140C ; Object tilemap state dl $7E0544 : db $02 : dw $1664 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0550 : db $02 : dw $0000 ; Object tilemap state dl $7E0554 : db $02 : dw $0000 ; Object tilemap state dl $7E0558 : db $02 : dw $0000 ; Object tilemap state dl $7E055C : db $02 : dw $0000 ; Object tilemap state dl $7E0B37 : db $01 : db $8F ; Arc variable dl $7E002F : db $01 : db $06 ; Link's direction dl $7FDFF2 : db $02 : dw $0002 ; Room $39 persistent: Skull Woods (Gibdo Key / Mothula Hole Room) .after sram_nmg_ice_outside_skull: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7EC74A : db $02 : dw $2C62 ; Selected menu gfx, row 1 dl $7EF36F : db $01 : db $FF ; Keys dl $7EC78A : db $02 : dw $2C72 ; Selected menu gfx, row 2 dl $7EF3F3 : db $02 : dw $0000 ; Deaths dl $7EF36C : db $01 : db $48 ; Health (goal) dl $7EF384 : db $01 : db $00 ; Key for dungeon $08 dl $7E1ABF : db $01 : db $98 ; Warp Vortex Coordinate dl $7E1ACF : db $01 : db $00 ; Warp Vortex Coordinate dl $7E1ADF : db $01 : db $CB ; Warp Vortex Coordinate dl $7E1AEF : db $01 : db $00 ; Warp Vortex Coordinate dl $7EF36D : db $01 : db $48 ; Health (actual) dl $7EF052 : db $02 : dw $0801 ; Room $0029: Skull Woods (Mothula[Boss]) (.....k..........) dl $7EF072 : db $02 : dw $4403 ; Room $0039: Skull Woods (Gibdo Key / Mothula Hole Room) (..d...K........q) dl $7EF36E : db $01 : db $80 ; Magic Power dl $7EF37A : db $01 : db $62 ; Crystals dl $7E0303 : db $01 : db $14 ; Selected menu item dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0202 : db $01 : db $14 ; Selected menu item dl $7E0B37 : db $01 : db $19 ; Arc variable dl $7EC74C : db $02 : dw $2C63 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $2C73 ; Selected menu gfx, row 2 dl $7FE012 : db $01 : db $00 ; Overworld $49 persistent: UNKNOWN dl $7FE032 : db $01 : db $00 ; Overworld $59 persistent: UNKNOWN dl $7FE0FA : db $01 : db $23 ; Overworld $BD persistent: UNKNOWN dl $7E002F : db $01 : db $02 ; Link's direction dl $7FDFF2 : db $01 : db $00 ; Overworld $39 persistent: UNKNOWN .after sram_nmg_ice_bridge_warp: dl $7EC74A : db $02 : dw $2CD4 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $2CE4 ; Selected menu gfx, row 2 dl $7EF3CA : db $01 : db $00 ; LW/DW dl $7E0303 : db $01 : db $08 ; Selected menu item dl $7E0202 : db $01 : db $0D ; Selected menu item dl $7EC74C : db $02 : dw $2CD5 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $2CE5 ; Selected menu gfx, row 2 dl $7FE0FA : db $01 : db $00 ; Overworld $BD persistent: UNKNOWN dl $7E02A2 : db $01 : db $D0 ; Arc variable dl $7E002F : db $01 : db $00 ; Link's direction ; Manual changes: dl $7E02A2 : db $01 : db $00 ; Altitude .after sram_nmg_ice_lottery: dl $7E0FC8 : db $01 : db $02 ; Prize pack index dl $7EF3CA : db $01 : db $40 ; LW/DW dl $7FE17B : db $01 : db $DB ; Overworld $FD persistent: UNKNOWN dl $7FE168 : db $01 : db $D4 ; Overworld $F4 persistent: UNKNOWN dl $7EC172 : db $02 : dw $0920 ; Crystal switch state dl $7FE166 : db $01 : db $12 ; Overworld $F3 persistent: UNKNOWN dl $7FE111 : db $01 : db $BB ; Overworld $C8 persistent: UNKNOWN dl $7E002F : db $01 : db $06 ; Link's direction .after sram_nmg_ice_medallion: dl $7EC74A : db $02 : dw $2C62 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $2C72 ; Selected menu gfx, row 2 dl $7FE17B : db $01 : db $00 ; Overworld $FD persistent: UNKNOWN dl $7E0303 : db $01 : db $14 ; Selected menu item dl $7FDFCC : db $01 : db $56 ; Overworld $26 persistent: UNKNOWN dl $7FE168 : db $01 : db $00 ; Overworld $F4 persistent: UNKNOWN dl $7E0202 : db $01 : db $14 ; Selected menu item dl $7EC74C : db $02 : dw $2C63 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $2C73 ; Selected menu gfx, row 2 dl $7FE06E : db $01 : db $09 ; Overworld $77 persistent: Black Ice Cave dl $7FE106 : db $01 : db $09 ; Overworld $C3 persistent: UNKNOWN dl $7EC172 : db $02 : dw $0280 ; Crystal switch state dl $7FE166 : db $01 : db $00 ; Overworld $F3 persistent: UNKNOWN dl $7FE111 : db $01 : db $00 ; Overworld $C8 persistent: UNKNOWN dl $7E002F : db $01 : db $00 ; Link's direction dl $7FE128 : db $01 : db $09 ; Overworld $D4 persistent: UNKNOWN .after sram_nmg_ice_zoras_domain: dl $7E1ABF : db $01 : db $9D ; Warp Vortex Coordinate dl $7E1ACF : db $01 : db $0E ; Warp Vortex Coordinate dl $7E1ADF : db $01 : db $A6 ; Warp Vortex Coordinate dl $7E1AEF : db $01 : db $02 ; Warp Vortex Coordinate dl $7EF349 : db $01 : db $01 ; Quake Medallion dl $7EF3CA : db $01 : db $00 ; LW/DW dl $7FDFCC : db $01 : db $00 ; Overworld $26 persistent: UNKNOWN dl $7FE05D : db $01 : db $59 ; Overworld $6E persistent: Outside Hedge Maze dl $7FDFA6 : db $01 : db $38 ; Overworld $13 persistent: Sanctuary dl $7FE06E : db $01 : db $00 ; Overworld $77 persistent: Black Ice Cave dl $7FE106 : db $01 : db $00 ; Overworld $C3 persistent: UNKNOWN dl $7EC172 : db $02 : dw $091E ; Crystal switch state dl $7FE128 : db $01 : db $00 ; Overworld $D4 persistent: UNKNOWN .after sram_nmg_ice_tiny_warp: dl $7EF360 : db $02 : dw $0064 ; Rupees (goal) dl $7EF379 : db $01 : db $FE ; Ability Flags dl $7EF356 : db $01 : db $01 ; Flippers dl $7EF362 : db $02 : dw $0064 ; Rupees (actual) dl $7E002F : db $01 : db $02 ; Link's direction .after sram_nmg_ice_ice_entrance: dl $7EF3CA : db $01 : db $40 ; LW/DW dl $7FDFF9 : db $01 : db $42 ; Overworld $3C persistent: Great Swamp SE dl $7FE05D : db $01 : db $00 ; Overworld $6E persistent: Outside Hedge Maze dl $7FDFA6 : db $01 : db $00 ; Overworld $13 persistent: Sanctuary dl $7FDFDA : db $01 : db $D4 ; Overworld $2D persistent: Bridge to Hyrule Castle dl $7FE01B : db $01 : db $42 ; Overworld $4D persistent: UNKNOWN dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_ice_ice2: dl $7EC74A : db $02 : dw $24B0 ; Selected menu gfx, row 1 dl $7EF36F : db $01 : db $00 ; Keys dl $7EC78A : db $02 : dw $24C0 ; Selected menu gfx, row 2 dl $7EF01C : db $02 : dw $0001 ; Room $000E: Ice Palace (Entrance Room) (................) dl $7EF36E : db $01 : db $70 ; Magic Power dl $7E0303 : db $01 : db $05 ; Selected menu item dl $7FDF9C : db $02 : dw $0001 ; Room $E persistent: Ice Palace (Entrance Room) dl $7FDFF9 : db $01 : db $00 ; Room $3C persistent: Cave dl $7E0468 : db $02 : dw $0000 ; Trap door state dl $7E0202 : db $01 : db $06 ; Selected menu item dl $7E0CBD : db $01 : db $01 ; Sprite drop dl $7EC74C : db $02 : dw $24B1 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $24C1 ; Selected menu gfx, row 2 dl $7FDFDA : db $01 : db $00 ; Room $2D persistent: Empty Clone Room dl $7EC172 : db $02 : dw $0000 ; Crystal switch state dl $7FE01B : db $01 : db $00 ; Room $4D persistent: Ganon's Tower (Moldorm Room) dl $7E002F : db $01 : db $04 ; Link's direction dl $7E010E : db $01 : db $2D ; Dungeon entrance index .after sram_nmg_ice_penguin_switch_room: dl $7E0542 : db $02 : dw $0760 ; Object tilemap state dl $7E0546 : db $02 : dw $0860 ; Object tilemap state dl $7E054A : db $02 : dw $575E ; Object tilemap state dl $7E0FCC : db $01 : db $05 ; Prize pack index dl $7EF01C : db $02 : dw $8403 ; Room $000E: Ice Palace (Entrance Room) (.d....K........q) dl $7EF03C : db $02 : dw $0003 ; Room $001E: Ice Palace (Bomb Floor / Bari Room) (...............q) dl $7EF05C : db $02 : dw $0004 ; Room $002E: Ice Palace (Compass Room) (..............q.) dl $7EF36E : db $01 : db $60 ; Magic Power dl $7FDF9C : db $02 : dw $000B ; Room $E persistent: Ice Palace (Entrance Room) dl $7E0540 : db $02 : dw $075C ; Object tilemap state dl $7E0544 : db $02 : dw $085C ; Object tilemap state dl $7E0548 : db $02 : dw $0954 ; Object tilemap state dl $7E0CBD : db $01 : db $00 ; Sprite drop dl $7E002F : db $01 : db $06 ; Link's direction .after sram_nmg_ice_bombable_floor: dl $7E054A : db $02 : dw $585A ; Object tilemap state dl $7EF03E : db $02 : dw $0002 ; Room $001F: Ice Palace (Pengator / Big Key Room) (...............q) dl $7E0FC9 : db $01 : db $02 ; Prize pack index dl $7FDFBE : db $02 : dw $0071 ; Room $1F persistent: Ice Palace (Pengator / Big Key Room) dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_ice_conveyor_room: dl $7E0542 : db $02 : dw $0664 ; Object tilemap state dl $7E0546 : db $02 : dw $0A5C ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7EF343 : db $01 : db $01 ; Bombs dl $7EC74A : db $02 : dw $2CB2 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $2CC2 ; Selected menu gfx, row 2 dl $7EF03C : db $02 : dw $0007 ; Room $001E: Ice Palace (Bomb Floor / Bari Room) (..............qq) dl $7EF07C : db $02 : dw $0004 ; Room $003E: Ice Palace (Stalfos Knights / Conveyor Hellway) (..............q.) dl $7E0FCA : db $01 : db $02 ; Prize pack index dl $7E0303 : db $01 : db $01 ; Selected menu item dl $7FDF9C : db $02 : dw $0000 ; Room $E persistent: Ice Palace (Entrance Room) dl $7FDFFC : db $02 : dw $0006 ; Room $3E persistent: Ice Palace (Stalfos Knights / Conveyor Hellway) dl $7E0540 : db $02 : dw $0660 ; Object tilemap state dl $7E0544 : db $02 : dw $0A58 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E0202 : db $01 : db $04 ; Selected menu item dl $7E0B37 : db $01 : db $00 ; Arc variable dl $7EC74C : db $02 : dw $2CB3 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $6CC2 ; Selected menu gfx, row 2 dl $7EC172 : db $01 : db $01 ; Crystal switch state dl $7E002F : db $01 : db $02 ; Link's direction dl $7E0CC2 : db $01 : db $01 ; Sprite drop ; Manual changes: dl $7EF343 : db $01 : db $02 ; Bombs .after sram_nmg_ice_ipbj: dl $7EF07C : db $02 : dw $4407 ; Room $003E: Ice Palace (Stalfos Knights / Conveyor Hellway) (..d...K.......qq) dl $7EF36D : db $01 : db $40 ; Health (actual) dl $7FDFFC : db $02 : dw $0306 ; Room $3E persistent: Ice Palace (Stalfos Knights / Conveyor Hellway) dl $7E0468 : db $01 : db $01 ; Trap door state dl $7E0B37 : db $01 : db $59 ; Arc variable dl $7E0CC2 : db $01 : db $00 ; Sprite drop .after sram_nmg_ice_penguin_room: dl $7E0542 : db $02 : dw $0B8C ; Object tilemap state dl $7E0546 : db $02 : dw $0A30 ; Object tilemap state dl $7EF343 : db $01 : db $00 ; Bombs dl $7EC74A : db $02 : dw $20B6 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $20C6 ; Selected menu gfx, row 2 dl $7EF09C : db $02 : dw $400C ; Room $004E: Ice Palace (Bomb-Jump Room) (..d..........qq.) dl $7E0303 : db $01 : db $04 ; Selected menu item dl $7E0540 : db $02 : dw $078C ; Object tilemap state dl $7E0544 : db $02 : dw $0C1C ; Object tilemap state dl $7E0548 : db $02 : dw $0C70 ; Object tilemap state dl $7E0202 : db $01 : db $0C ; Selected menu item dl $7E0B37 : db $01 : db $4F ; Arc variable dl $7EC74C : db $02 : dw $20B7 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $20C7 ; Selected menu gfx, row 2 dl $7E002F : db $01 : db $00 ; Link's direction ; Manual changes: dl $7EF343 : db $01 : db $01 ; Bombs .after sram_nmg_ice_lonely_firebar: dl $7E0542 : db $02 : dw $0460 ; Object tilemap state dl $7E0546 : db $02 : dw $0870 ; Object tilemap state dl $7EF0BC : db $02 : dw $0001 ; Room $005E: Ice Palace (Lonely Firebar) (................) dl $7EF0DC : db $02 : dw $0004 ; Room $006E: Ice Palace (Pengators Room) (..............q.) dl $7EF36D : db $01 : db $38 ; Health (actual) dl $7FE05C : db $02 : dw $001F ; Room $6E persistent: Ice Palace (Pengators Room) dl $7E0540 : db $02 : dw $045C ; Object tilemap state dl $7E0544 : db $02 : dw $084C ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E0FC9 : db $01 : db $06 ; Prize pack index dl $7E0B37 : db $01 : db $A0 ; Arc variable dl $7FDFBE : db $02 : dw $0000 ; Room $1F persistent: Ice Palace (Pengator / Big Key Room) dl $7E002F : db $01 : db $04 ; Link's direction .after sram_nmg_ice_last_two_screens: dl $7E0542 : db $02 : dw $1858 ; Object tilemap state dl $7E0546 : db $02 : dw $1CA4 ; Object tilemap state dl $7EF0BC : db $02 : dw $0003 ; Room $005E: Ice Palace (Lonely Firebar) (...............q) dl $7EF0FC : db $02 : dw $0002 ; Room $007E: Ice Palace (Hidden Chest / Bombable Floor Room) (...............q) dl $7EF13C : db $02 : dw $0003 ; Room $009E: Ice Palace (Big Chest Room) (...............q) dl $7FDFFC : db $02 : dw $0000 ; Room $3E persistent: Ice Palace (Stalfos Knights / Conveyor Hellway) dl $7E0540 : db $02 : dw $13A4 ; Object tilemap state dl $7E0544 : db $02 : dw $179C ; Object tilemap state dl $7E0548 : db $02 : dw $5764 ; Object tilemap state dl $7E002F : db $01 : db $06 ; Link's direction .after sram_nmg_ice_kholdstare: dl $7E0542 : db $02 : dw $0850 ; Object tilemap state dl $7E0546 : db $02 : dw $0BD0 ; Object tilemap state dl $7E054A : db $02 : dw $0CD0 ; Object tilemap state dl $7E054E : db $02 : dw $0AD0 ; Object tilemap state dl $7E0552 : db $02 : dw $0C70 ; Object tilemap state dl $7E0556 : db $02 : dw $0AF0 ; Object tilemap state dl $7E055A : db $02 : dw $0870 ; Object tilemap state dl $7E055E : db $02 : dw $0970 ; Object tilemap state dl $7EF17C : db $02 : dw $0001 ; Room $00BE: Ice Palace (Block Puzzle Room) (................) dl $7EF19C : db $02 : dw $0004 ; Room $00CE: Ice Palace (Hole to Kholdstare Room) (..............q.) dl $7EF36E : db $01 : db $80 ; Magic Power dl $7FE05C : db $02 : dw $0000 ; Room $6E persistent: Ice Palace (Pengators Room) dl $7E0540 : db $02 : dw $084C ; Object tilemap state dl $7E0544 : db $02 : dw $0BCC ; Object tilemap state dl $7E0548 : db $02 : dw $0CCC ; Object tilemap state dl $7E054C : db $02 : dw $0ACC ; Object tilemap state dl $7E0550 : db $02 : dw $0C6C ; Object tilemap state dl $7E0554 : db $02 : dw $0AEC ; Object tilemap state dl $7E0558 : db $02 : dw $086C ; Object tilemap state dl $7E055C : db $02 : dw $096C ; Object tilemap state dl $7E002F : db $01 : db $02 ; Link's direction .after sram_nmg_swamp_outside_ice: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7E0552 : db $02 : dw $0000 ; Object tilemap state dl $7E0556 : db $02 : dw $0000 ; Object tilemap state dl $7E055A : db $02 : dw $0000 ; Object tilemap state dl $7E055E : db $02 : dw $0000 ; Object tilemap state dl $7EC74A : db $02 : dw $2C62 ; Selected menu gfx, row 1 dl $7EF36F : db $01 : db $FF ; Keys dl $7EC78A : db $02 : dw $2C72 ; Selected menu gfx, row 2 dl $7EF1BC : db $02 : dw $0804 ; Room $00DE: Ice Palace (Kholdstare[Boss]) (.....k........q.) dl $7EF36C : db $01 : db $50 ; Health (goal) dl $7EF36D : db $01 : db $50 ; Health (actual) dl $7EF385 : db $01 : db $00 ; Key for dungeon $09 dl $7EF3F5 : db $02 : dw $0000 ; Deaths dl $7EF37A : db $01 : db $66 ; Crystals dl $7E0303 : db $01 : db $14 ; Selected menu item dl $7FDFF9 : db $01 : db $42 ; Overworld $3C persistent: Great Swamp SE dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0550 : db $02 : dw $0000 ; Object tilemap state dl $7E0554 : db $02 : dw $0000 ; Object tilemap state dl $7E0558 : db $02 : dw $0000 ; Object tilemap state dl $7E055C : db $02 : dw $0000 ; Object tilemap state dl $7E0202 : db $01 : db $14 ; Selected menu item dl $7EC74C : db $02 : dw $2C63 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $2C73 ; Selected menu gfx, row 2 dl $7FDFDA : db $01 : db $D4 ; Overworld $2D persistent: Bridge to Hyrule Castle dl $7FE01B : db $01 : db $42 ; Overworld $4D persistent: UNKNOWN dl $7E02A2 : db $01 : db $00 ; Arc variable .after sram_nmg_swamp_links_house: dl $7EC74A : db $02 : dw $2CD4 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $2CE4 ; Selected menu gfx, row 2 dl $7E1ABF : db $01 : db $B8 ; Warp Vortex Coordinate dl $7E1ACF : db $01 : db $0C ; Warp Vortex Coordinate dl $7E1ADF : db $01 : db $CB ; Warp Vortex Coordinate dl $7E1AEF : db $01 : db $0D ; Warp Vortex Coordinate dl $7EF3CA : db $01 : db $00 ; LW/DW dl $7E0303 : db $01 : db $08 ; Selected menu item dl $7FDFF9 : db $01 : db $00 ; Overworld $3C persistent: Great Swamp SE dl $7E0202 : db $01 : db $0D ; Selected menu item dl $7EC74C : db $02 : dw $2CD5 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $2CE5 ; Selected menu gfx, row 2 dl $7FDFDA : db $01 : db $00 ; Overworld $2D persistent: Bridge to Hyrule Castle dl $7FE01B : db $01 : db $00 ; Overworld $4D persistent: UNKNOWN dl $7E02A2 : db $01 : db $FC ; Arc variable .after sram_nmg_swamp_swamp_overworld: dl $7EC74A : db $02 : dw $20B6 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $20C6 ; Selected menu gfx, row 2 dl $7EF3CA : db $01 : db $40 ; LW/DW dl $7FE147 : db $01 : db $AB ; Overworld $E3 persistent: UNKNOWN dl $7E0303 : db $01 : db $04 ; Selected menu item dl $7FE164 : db $01 : db $A9 ; Overworld $F2 persistent: UNKNOWN dl $7FE059 : db $01 : db $13 ; Overworld $6C persistent: Dark Link's House dl $7E0202 : db $01 : db $0C ; Selected menu item dl $7EC74C : db $02 : dw $20B7 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $20C7 ; Selected menu gfx, row 2 dl $7EC172 : db $02 : dw $00A0 ; Crystal switch state dl $7E02A2 : db $01 : db $A8 ; Arc variable .after sram_nmg_swamp_antifairy_room: dl $7EC74A : db $02 : dw $2C62 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $2C72 ; Selected menu gfx, row 2 dl $7E1ABF : db $01 : db $7C ; Warp Vortex Coordinate dl $7E1ACF : db $01 : db $07 ; Warp Vortex Coordinate dl $7E1ADF : db $01 : db $07 ; Warp Vortex Coordinate dl $7E1AEF : db $01 : db $0F ; Warp Vortex Coordinate dl $7EF3CA : db $01 : db $00 ; LW/DW dl $7FE147 : db $01 : db $00 ; Overworld $E3 persistent: UNKNOWN dl $7FE153 : db $01 : db $D3 ; Overworld $E9 persistent: UNKNOWN dl $7E0303 : db $01 : db $14 ; Selected menu item dl $7FE07C : db $01 : db $09 ; Overworld $7E persistent: UNKNOWN dl $7FE164 : db $01 : db $EC ; Overworld $F2 persistent: UNKNOWN dl $7FE059 : db $01 : db $00 ; Overworld $6C persistent: Dark Link's House dl $7E0202 : db $01 : db $14 ; Selected menu item dl $7EC74C : db $02 : dw $2C63 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $2C73 ; Selected menu gfx, row 2 dl $7EC172 : db $02 : dw $0020 ; Crystal switch state dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_swamp_entrance: dl $7E0542 : db $02 : dw $193E ; Object tilemap state dl $7EF2BB : db $01 : db $20 ; Overworld $3B: Unknown (...?....) dl $7EF2FB : db $01 : db $20 ; Overworld $7B: Unknown (...?....) dl $7E0B36 : db $01 : db $00 ; Arc variable dl $7EF216 : db $02 : dw $008F ; Room $010B: Unknown (.........c...qqq) dl $7EF3CA : db $01 : db $40 ; LW/DW dl $7FE153 : db $01 : db $00 ; Overworld $E9 persistent: UNKNOWN dl $7FE07C : db $01 : db $00 ; Overworld $7E persistent: UNKNOWN dl $7FE164 : db $01 : db $00 ; Overworld $F2 persistent: UNKNOWN dl $7FE07D : db $01 : db $13 ; Overworld $7E persistent: UNKNOWN dl $7E0540 : db $02 : dw $193A ; Object tilemap state dl $7E0544 : db $02 : dw $1842 ; Object tilemap state dl $7FE126 : db $01 : db $AB ; Overworld $D3 persistent: UNKNOWN dl $7E0B37 : db $01 : db $00 ; Arc variable dl $7EF051 : db $01 : db $01 ; Room $0028: Swamp Palace (Entrance Room) (................) dl $7FE0E2 : db $01 : db $AA ; Overworld $B1 persistent: UNKNOWN dl $7EC172 : db $02 : dw $0000 ; Crystal switch state dl $7E0B0C : db $01 : db $F0 ; Arc variable dl $7E010E : db $01 : db $4E ; Dungeon entrance index .after sram_nmg_swamp_first_key_pot: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7EF36F : db $02 : dw $0000 ; Keys dl $7EF050 : db $02 : dw $811F ; Room $0028: Swamp Palace (Entrance Room) (.d......c...qqqq) dl $7FDFD0 : db $02 : dw $000E ; Room $28 persistent: Swamp Palace (Entrance Room) dl $7FE07D : db $01 : db $00 ; Room $7E persistent: Ice Palace (Hidden Chest / Bombable Floor Room) dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7FE126 : db $01 : db $00 ; Room $D3 persistent: Empty Clone Room dl $7FE0E2 : db $01 : db $00 ; Room $B1 persistent: Misery Mire (Hourglass Room) dl $7E010E : db $01 : db $25 ; Dungeon entrance index .after sram_nmg_swamp_hallway_key_1: dl $7E0542 : db $02 : dw $0520 ; Object tilemap state dl $7E0546 : db $02 : dw $1430 ; Object tilemap state dl $7EF343 : db $01 : db $01 ; Bombs dl $7EC74A : db $02 : dw $20B6 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $20C6 ; Selected menu gfx, row 2 dl $7EF070 : db $02 : dw $440A ; Room $0038: Swamp Palace (Key Pot Room) (..d...K......q.q) dl $7EF06E : db $02 : dw $1003 ; Room $0037: Swamp Palace (Map Chest / Water Fill Room) (....b..........q) dl $7E0303 : db $01 : db $04 ; Selected menu item dl $7E0540 : db $02 : dw $0420 ; Object tilemap state dl $7E0544 : db $02 : dw $0620 ; Object tilemap state dl $7E0548 : db $02 : dw $063C ; Object tilemap state dl $7E0202 : db $01 : db $0C ; Selected menu item dl $7EC74C : db $02 : dw $20B7 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $20C7 ; Selected menu gfx, row 2 .after sram_nmg_swamp_water_lever_1: dl $7EF06E : db $02 : dw $340F ; Room $0037: Swamp Palace (Map Chest / Water Fill Room) (...db.K......qqq) .after sram_nmg_swamp_main_hub: dl $7EF06E : db $02 : dw $348F ; Room $0037: Swamp Palace (Map Chest / Water Fill Room) (...db.K..c...qqq) dl $7E002F : db $01 : db $04 ; Link's direction .after sram_nmg_swamp_water_lever_2: dl $7E0542 : db $02 : dw $0F9A ; Object tilemap state dl $7E0546 : db $02 : dw $05C0 ; Object tilemap state dl $7E054A : db $02 : dw $0470 ; Object tilemap state dl $7E054E : db $02 : dw $1072 ; Object tilemap state dl $7E0B35 : db $01 : db $CA ; Arc variable dl $7EF06C : db $02 : dw $200F ; Room $0036: Swamp Palace (Big Chest Room) (...d.........qqq) dl $7E0B36 : db $01 : db $C5 ; Arc variable dl $7EF06A : db $02 : dw $040F ; Room $0035: Swamp Palace (Big Key / BS Room) (......K......qqq) dl $7FDFD0 : db $02 : dw $0000 ; Room $28 persistent: Swamp Palace (Entrance Room) dl $7FDFEC : db $02 : dw $0031 ; Room $36 persistent: Swamp Palace (Big Chest Room) dl $7E0540 : db $02 : dw $100A ; Object tilemap state dl $7E0544 : db $02 : dw $05BC ; Object tilemap state dl $7E0548 : db $02 : dw $046C ; Object tilemap state dl $7E054C : db $02 : dw $0FDE ; Object tilemap state dl $7E0B33 : db $01 : db $C5 ; Arc variable dl $7E0B37 : db $01 : db $D3 ; Arc variable dl $7E0B0C : db $01 : db $A0 ; Arc variable dl $7E0B34 : db $01 : db $CE ; Arc variable .after sram_nmg_swamp_sociable_firebar: dl $7E0542 : db $02 : dw $085C ; Object tilemap state dl $7E0546 : db $02 : dw $572A ; Object tilemap state dl $7E054A : db $02 : dw $5922 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7E0B35 : db $01 : db $B8 ; Arc variable dl $7EF068 : db $02 : dw $000F ; Room $0034: Swamp Palace (Push Block Puzzle / Pre-Big Key Room) (.............qqq) dl $7E0B36 : db $01 : db $B9 ; Arc variable dl $7EF06A : db $02 : dw $848F ; Room $0035: Swamp Palace (Big Key / BS Room) (.d....K..c...qqq) dl $7E0540 : db $02 : dw $084E ; Object tilemap state dl $7E0544 : db $02 : dw $5722 ; Object tilemap state dl $7E0548 : db $02 : dw $5726 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0B33 : db $01 : db $C3 ; Arc variable dl $7E0B37 : db $01 : db $BA ; Arc variable dl $7E0B34 : db $01 : db $BE ; Arc variable dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_swamp_backtracking: dl $7E0542 : db $02 : dw $0818 ; Object tilemap state dl $7E0546 : db $02 : dw $0820 ; Object tilemap state dl $7E054A : db $02 : dw $1430 ; Object tilemap state dl $7E054E : db $02 : dw $1C4C ; Object tilemap state dl $7E0552 : db $02 : dw $1B64 ; Object tilemap state dl $7E0556 : db $02 : dw $1CF2 ; Object tilemap state dl $7EF0A8 : db $02 : dw $000F ; Room $0054: Swamp Palace (Upstairs Pits Room) (.............qqq) dl $7EF06A : db $02 : dw $849F ; Room $0035: Swamp Palace (Big Key / BS Room) (.d....K..c..qqqq) dl $7EF366 : db $02 : dw $76B0 ; BigKey1 dl $7E0540 : db $02 : dw $0814 ; Object tilemap state dl $7E0544 : db $02 : dw $081C ; Object tilemap state dl $7E0548 : db $02 : dw $0824 ; Object tilemap state dl $7E054C : db $02 : dw $174C ; Object tilemap state dl $7E0550 : db $02 : dw $16F0 ; Object tilemap state dl $7E0554 : db $02 : dw $1758 ; Object tilemap state dl $7E0558 : db $02 : dw $063C ; Object tilemap state dl $7E002F : db $01 : db $04 ; Link's direction .after sram_nmg_swamp_hook_shot: dl $7E0FC8 : db $01 : db $03 ; Prize pack index dl $7FDFE8 : db $02 : dw $0001 ; Room $34 persistent: Swamp Palace (Push Block Puzzle / Pre-Big Key Room) dl $7E002F : db $01 : db $06 ; Link's direction .after sram_nmg_swamp_hookdash: dl $7E0542 : db $02 : dw $0F9A ; Object tilemap state dl $7E0546 : db $02 : dw $05C0 ; Object tilemap state dl $7E054A : db $02 : dw $0470 ; Object tilemap state dl $7E054E : db $02 : dw $1072 ; Object tilemap state dl $7E0552 : db $02 : dw $0000 ; Object tilemap state dl $7E0556 : db $02 : dw $0000 ; Object tilemap state dl $7E0B35 : db $01 : db $CD ; Arc variable dl $7EC74A : db $02 : dw $24F5 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $24C0 ; Selected menu gfx, row 2 dl $7EF06C : db $02 : dw $641F ; Room $0036: Swamp Palace (Big Chest Room) (..dd..K.....qqqq) dl $7E0B36 : db $01 : db $D4 ; Arc variable dl $7EF342 : db $01 : db $01 ; Hookshot dl $7E0303 : db $01 : db $0E ; Selected menu item dl $7E0540 : db $02 : dw $100A ; Object tilemap state dl $7E0544 : db $02 : dw $05BC ; Object tilemap state dl $7E0548 : db $02 : dw $046C ; Object tilemap state dl $7E054C : db $02 : dw $0FDE ; Object tilemap state dl $7E0550 : db $02 : dw $0000 ; Object tilemap state dl $7E0554 : db $02 : dw $0000 ; Object tilemap state dl $7E0558 : db $02 : dw $0000 ; Object tilemap state dl $7E0202 : db $01 : db $03 ; Selected menu item dl $7E0B33 : db $01 : db $E8 ; Arc variable dl $7E0B37 : db $01 : db $ED ; Arc variable dl $7EC74C : db $02 : dw $24F6 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $24F5 ; Selected menu gfx, row 2 dl $7E0B34 : db $01 : db $DB ; Arc variable dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_swamp_water_lever_3: dl $7E0542 : db $02 : dw $041C ; Object tilemap state dl $7E0546 : db $02 : dw $1A16 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7E0B35 : db $01 : db $BC ; Arc variable dl $7EF377 : db $01 : db $15 ; Arrows dl $7EF04C : db $02 : dw $8007 ; Room $0026: Swamp Palace (Statue Room) (.d............qq) dl $7E0B36 : db $01 : db $C3 ; Arc variable dl $7FDFCC : db $02 : dw $0400 ; Room $26 persistent: Swamp Palace (Statue Room) dl $7FDFEC : db $02 : dw $0000 ; Room $36 persistent: Swamp Palace (Big Chest Room) dl $7E0540 : db $02 : dw $080C ; Object tilemap state dl $7E0544 : db $02 : dw $1396 ; Object tilemap state dl $7E0548 : db $02 : dw $1ADC ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0B33 : db $01 : db $D7 ; Arc variable dl $7E0B37 : db $01 : db $DC ; Arc variable dl $7E0B34 : db $01 : db $CA ; Arc variable .after sram_nmg_swamp_restock: dl $7E0542 : db $02 : dw $0654 ; Object tilemap state dl $7E0546 : db $02 : dw $0668 ; Object tilemap state dl $7E054A : db $02 : dw $2630 ; Object tilemap state dl $7E054E : db $02 : dw $2634 ; Object tilemap state dl $7E0552 : db $02 : dw $2638 ; Object tilemap state dl $7E0B35 : db $01 : db $2A ; Arc variable dl $7EF0CC : db $02 : dw $0003 ; Room $0066: Swamp Palace (Hidden Chest / Hidden Door Room) (...............q) dl $7EF0EC : db $02 : dw $008E ; Room $0076: Swamp Palace (Water Drain Room) (.........c...qqq) dl $7E0B36 : db $01 : db $24 ; Arc variable dl $7FDFE8 : db $02 : dw $0000 ; Room $34 persistent: Swamp Palace (Push Block Puzzle / Pre-Big Key Room) dl $7FE04C : db $02 : dw $0080 ; Room $66 persistent: Swamp Palace (Hidden Chest / Hidden Door Room) dl $7FE06C : db $02 : dw $0002 ; Room $76 persistent: Swamp Palace (Water Drain Room) dl $7E0540 : db $02 : dw $0554 ; Object tilemap state dl $7E0544 : db $02 : dw $0568 ; Object tilemap state dl $7E0548 : db $02 : dw $2530 ; Object tilemap state dl $7E054C : db $02 : dw $2534 ; Object tilemap state dl $7E0550 : db $02 : dw $2538 ; Object tilemap state dl $7E0554 : db $02 : dw $383C ; Object tilemap state dl $7E0B37 : db $01 : db $1B ; Arc variable .after sram_nmg_swamp_phelps_way: dl $7E0542 : db $02 : dw $03C0 ; Object tilemap state dl $7E0546 : db $02 : dw $04C0 ; Object tilemap state dl $7E054A : db $02 : dw $05C0 ; Object tilemap state dl $7E054E : db $02 : dw $06C0 ; Object tilemap state dl $7E0552 : db $02 : dw $0000 ; Object tilemap state dl $7E0B35 : db $01 : db $A9 ; Arc variable dl $7EF343 : db $01 : db $02 ; Bombs dl $7EF02C : db $02 : dw $000C ; Room $0016: Swamp Palace (Swimming Treadmill) (.............qq.) dl $7EF0CC : db $02 : dw $000F ; Room $0066: Swamp Palace (Hidden Chest / Hidden Door Room) (.............qqq) dl $7E0B36 : db $01 : db $A3 ; Arc variable dl $7E0540 : db $02 : dw $03BC ; Object tilemap state dl $7E0544 : db $02 : dw $04BC ; Object tilemap state dl $7E0548 : db $02 : dw $05BC ; Object tilemap state dl $7E054C : db $02 : dw $06BC ; Object tilemap state dl $7E0550 : db $02 : dw $13F0 ; Object tilemap state dl $7E0554 : db $02 : dw $0000 ; Object tilemap state dl $7E0B37 : db $01 : db $9A ; Arc variable dl $7E002F : db $01 : db $02 ; Link's direction .after sram_nmg_swamp_arrghus: dl $7EF02C : db $02 : dw $440F ; Room $0016: Swamp Palace (Swimming Treadmill) (..d...K......qqq) dl $7EF36D : db $01 : db $48 ; Health (actual) dl $7FDFAC : db $02 : dw $0004 ; Room $16 persistent: Swamp Palace (Swimming Treadmill) dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_mire_outside_swamp: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7E0B09 : db $01 : db $03 ; Arc variable dl $7E0B31 : db $01 : db $94 ; Arc variable dl $7E0B35 : db $01 : db $71 ; Arc variable dl $7E0B39 : db $01 : db $88 ; Arc variable dl $7EC74A : db $02 : dw $24B0 ; Selected menu gfx, row 1 dl $7EF36F : db $01 : db $FF ; Keys dl $7EF00C : db $02 : dw $0802 ; Room $0006: Swamp Palace (Arrghus[Boss]) (.....k.........q) dl $7E0B32 : db $01 : db $91 ; Arc variable dl $7E0B36 : db $01 : db $74 ; Arc variable dl $7E0B3A : db $01 : db $81 ; Arc variable dl $7EF36C : db $01 : db $58 ; Health (goal) dl $7EF36D : db $01 : db $58 ; Health (actual) dl $7EF381 : db $01 : db $00 ; Key for dungeon $05 dl $7EF3ED : db $02 : dw $0000 ; Deaths dl $7EF37A : db $01 : db $76 ; Crystals dl $7E0303 : db $01 : db $05 ; Selected menu item dl $7FDFAC : db $01 : db $00 ; Overworld $16 persistent: Witch's Hut dl $7FDFCC : db $01 : db $00 ; Overworld $26 persistent: UNKNOWN dl $7FE04C : db $01 : db $00 ; Overworld $66 persistent: UNKNOWN dl $7FE06C : db $01 : db $00 ; Overworld $76 persistent: UNKNOWN dl $7FE07D : db $01 : db $13 ; Overworld $7E persistent: UNKNOWN dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0550 : db $02 : dw $0000 ; Object tilemap state dl $7FE126 : db $01 : db $AB ; Overworld $D3 persistent: UNKNOWN dl $7E0202 : db $01 : db $06 ; Selected menu item dl $7E0B33 : db $01 : db $85 ; Arc variable dl $7E0B37 : db $01 : db $7E ; Arc variable dl $7E0B3B : db $01 : db $79 ; Arc variable dl $7EC74C : db $02 : dw $24B1 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $24C1 ; Selected menu gfx, row 2 dl $7FE0E2 : db $01 : db $AA ; Overworld $B1 persistent: UNKNOWN dl $7E02A2 : db $01 : db $00 ; Arc variable dl $7E0B08 : db $01 : db $AE ; Arc variable dl $7E0B0C : db $01 : db $01 ; Arc variable dl $7E0B30 : db $01 : db $8B ; Arc variable dl $7E0B34 : db $01 : db $78 ; Arc variable dl $7E0B38 : db $01 : db $84 ; Arc variable dl $7E0B3C : db $01 : db $7B ; Arc variable dl $7E002F : db $01 : db $02 ; Link's direction .after sram_nmg_mire_dm: dl $7EF2BB : db $01 : db $00 ; Overworld $3B: Unknown (........) dl $7EF2FB : db $01 : db $00 ; Overworld $7B: Unknown (........) dl $7EC74A : db $02 : dw $24F5 ; Selected menu gfx, row 1 dl $7E1ADF : db $01 : db $FD ; Warp Vortex Coordinate dl $7E1AEF : db $01 : db $0E ; Warp Vortex Coordinate dl $7EF216 : db $01 : db $0F ; Room $010B: Unknown (.............qqq) dl $7EF3CA : db $01 : db $00 ; LW/DW dl $7E0303 : db $01 : db $0E ; Selected menu item dl $7FE07D : db $01 : db $00 ; Overworld $7E persistent: UNKNOWN dl $7FE126 : db $01 : db $00 ; Overworld $D3 persistent: UNKNOWN dl $7E0202 : db $01 : db $03 ; Selected menu item dl $7E0B37 : db $01 : db $00 ; Arc variable dl $7EF051 : db $01 : db $80 ; Room $0028: Swamp Palace (Entrance Room) (.........c......) dl $7EC74C : db $02 : dw $24F6 ; Selected menu gfx, row 1 dl $7FDFCB : db $01 : db $F3 ; Overworld $25 persistent: Octorok Area dl $7EC78C : db $02 : dw $24F5 ; Selected menu gfx, row 2 dl $7FE0E2 : db $01 : db $00 ; Overworld $B1 persistent: UNKNOWN dl $7E02A2 : db $01 : db $FE ; Arc variable dl $7E002F : db $01 : db $06 ; Link's direction .after sram_nmg_mire_free_flutedash: dl $7EC74A : db $02 : dw $3CA5 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $3CD8 ; Selected menu gfx, row 2 dl $7EF348 : db $01 : db $01 ; Ether Medallion dl $7E1ABF : db $01 : db $1C ; Warp Vortex Coordinate dl $7E1ACF : db $01 : db $08 ; Warp Vortex Coordinate dl $7E1ADF : db $01 : db $3D ; Warp Vortex Coordinate dl $7E1AEF : db $01 : db $01 ; Warp Vortex Coordinate dl $7E0303 : db $01 : db $0C ; Selected menu item dl $7E0202 : db $01 : db $0F ; Selected menu item dl $7EC74C : db $02 : dw $3CA6 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $3CD9 ; Selected menu gfx, row 2 dl $7E02A2 : db $01 : db $0F ; Arc variable .after sram_nmg_mire_darkworld_warp: dl $7EC74A : db $02 : dw $2CD4 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $2CE4 ; Selected menu gfx, row 2 dl $7E0303 : db $01 : db $08 ; Selected menu item dl $7E0202 : db $01 : db $0D ; Selected menu item dl $7EC74C : db $02 : dw $2CD5 ; Selected menu gfx, row 1 dl $7FDFCB : db $01 : db $00 ; Overworld $25 persistent: Octorok Area dl $7EC78C : db $02 : dw $2CE5 ; Selected menu gfx, row 2 dl $7E02A2 : db $01 : db $F7 ; Arc variable ; Manual changes: dl $7E02A2 : db $01 : db $8B ; Altitude dl $7EF346 : db $01 : db $01 ; Ice Rod .after sram_nmg_mire_entrance: dl $7EC74A : db $02 : dw $2876 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $E877 ; Selected menu gfx, row 2 dl $7EF2F0 : db $01 : db $20 ; Overworld $70: Unknown (...?....) dl $7EF36E : db $01 : db $60 ; Magic Power dl $7EF3CA : db $01 : db $40 ; LW/DW dl $7E0303 : db $01 : db $10 ; Selected menu item dl $7E0202 : db $01 : db $09 ; Selected menu item dl $7EC74C : db $02 : dw $2877 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $E876 ; Selected menu gfx, row 2 dl $7E02A2 : db $01 : db $8B ; Arc variable dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_mire_mire2: dl $7EC74A : db $02 : dw $24B0 ; Selected menu gfx, row 1 dl $7EF36F : db $01 : db $00 ; Keys dl $7EC78A : db $02 : dw $24C0 ; Selected menu gfx, row 2 dl $7EF130 : db $02 : dw $0003 ; Room $0098: Misery Mire (Entrance Room) (...............q) dl $7E0303 : db $01 : db $05 ; Selected menu item dl $7E0202 : db $01 : db $06 ; Selected menu item dl $7EC74C : db $02 : dw $24B1 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $24C1 ; Selected menu gfx, row 2 dl $7E010E : db $01 : db $27 ; Dungeon entrance index .after sram_nmg_mire_main_hub: dl $7E0FC8 : db $01 : db $04 ; Prize pack index dl $7EF1A4 : db $02 : dw $000F ; Room $00D2: Misery Mire (Mire02 / Wizzrobes Room) (.............qqq) dl $7EF36E : db $01 : db $50 ; Magic Power dl $7E0468 : db $02 : dw $0000 ; Trap door state dl $7FE124 : db $02 : dw $03EF ; Room $D2 persistent: Misery Mire (Mire02 / Wizzrobes Room) .after sram_nmg_mire_beat_the_fireball: dl $7E0542 : db $02 : dw $2930 ; Object tilemap state dl $7E0546 : db $02 : dw $284C ; Object tilemap state dl $7E054A : db $02 : dw $2A4C ; Object tilemap state dl $7EF36F : db $01 : db $01 ; Keys dl $7EF164 : db $02 : dw $0001 ; Room $00B2: Misery Mire (Slug Room) (................) dl $7EF184 : db $02 : dw $000F ; Room $00C2: Misery Mire (Big Hub Room) (.............qqq) dl $7EF166 : db $02 : dw $0402 ; Room $00B3: Misery Mire (Spike Key Chest Room) (......K........q) dl $7E0468 : db $02 : dw $0001 ; Trap door state dl $7E0540 : db $02 : dw $2830 ; Object tilemap state dl $7E0544 : db $02 : dw $2A30 ; Object tilemap state dl $7E0548 : db $02 : dw $294C ; Object tilemap state dl $7E054C : db $02 : dw $175E ; Object tilemap state dl $7E002F : db $01 : db $02 ; Link's direction .after sram_nmg_mire_bari_key: dl $7E0542 : db $02 : dw $3044 ; Object tilemap state dl $7E0546 : db $02 : dw $07B4 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7EF36F : db $02 : dw $0000 ; Keys dl $7EF184 : db $02 : dw $400F ; Room $00C2: Misery Mire (Big Hub Room) (..d..........qqq) dl $7E0540 : db $02 : dw $2E64 ; Object tilemap state dl $7E0544 : db $02 : dw $3440 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E002F : db $01 : db $04 ; Link's direction .after sram_nmg_mire_sluggulas: dl $7E0542 : db $02 : dw $1430 ; Object tilemap state dl $7E0546 : db $02 : dw $1C30 ; Object tilemap state dl $7EF182 : db $02 : dw $C403 ; Room $00C1: Misery Mire (Compass Chest / Tile Room) (.dd...K........q) dl $7E0540 : db $02 : dw $140C ; Object tilemap state dl $7E0544 : db $02 : dw $1C0C ; Object tilemap state dl $7FE124 : db $02 : dw $0000 ; Room $D2 persistent: Misery Mire (Mire02 / Wizzrobes Room) dl $7E0B37 : db $01 : db $9E ; Arc variable dl $7FE102 : db $02 : dw $0200 ; Room $C1 persistent: Misery Mire (Compass Chest / Tile Room) dl $7EC172 : db $01 : db $01 ; Crystal switch state dl $7E002F : db $01 : db $02 ; Link's direction .after sram_nmg_mire_torches: dl $7E0542 : db $02 : dw $0430 ; Object tilemap state dl $7E0546 : db $02 : dw $0C70 ; Object tilemap state dl $7E054A : db $02 : dw $0470 ; Object tilemap state dl $7EF373 : db $01 : db $6F ; Magic filler dl $7E0FCA : db $01 : db $03 ; Prize pack index dl $7EF1A2 : db $02 : dw $0008 ; Room $00D1: Misery Mire (Conveyor Slug / Big Key Room) (.............q..) dl $7EF36E : db $01 : db $51 ; Magic Power dl $7E0540 : db $02 : dw $07A8 ; Object tilemap state dl $7E0544 : db $02 : dw $0C4C ; Object tilemap state dl $7E0548 : db $02 : dw $044C ; Object tilemap state dl $7E0B37 : db $01 : db $91 ; Arc variable dl $7E002F : db $01 : db $00 ; Link's direction dl $7FE122 : db $02 : dw $0040 ; Room $D1 persistent: Misery Mire (Conveyor Slug / Big Key Room) .after sram_nmg_mire_spark_gamble: dl $7E0542 : db $02 : dw $1430 ; Object tilemap state dl $7E0546 : db $02 : dw $1C30 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7EF373 : db $01 : db $00 ; Magic filler dl $7EF12E : db $02 : dw $010F ; Room $0097: Misery Mire (Torch Puzzle / Moving Wall Room) (........c....qqq) dl $7EF162 : db $02 : dw $0007 ; Room $00B1: Misery Mire (Hourglass Room) (..............qq) dl $7EF182 : db $02 : dw $C407 ; Room $00C1: Misery Mire (Compass Chest / Tile Room) (.dd...K.......qq) dl $7EF1A2 : db $02 : dw $001B ; Room $00D1: Misery Mire (Conveyor Slug / Big Key Room) (............qq.q) dl $7EF366 : db $02 : dw $77B0 ; BigKey1 dl $7EF36E : db $01 : db $40 ; Magic Power dl $7E0540 : db $02 : dw $140C ; Object tilemap state dl $7E0544 : db $02 : dw $1C0C ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E0CC3 : db $01 : db $01 ; Sprite drop dl $7E0B37 : db $01 : db $00 ; Arc variable dl $7E002F : db $01 : db $06 ; Link's direction .after sram_nmg_mire_big_chest_room: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7EC74A : db $02 : dw $24F5 ; Selected menu gfx, row 1 dl $7EF36D : db $01 : db $50 ; Health (actual) dl $7EF186 : db $02 : dw $000A ; Room $00C3: Misery Mire (Big Chest Room) (.............q.q) dl $7E0303 : db $01 : db $0E ; Selected menu item dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0202 : db $01 : db $03 ; Selected menu item dl $7E0B37 : db $01 : db $A0 ; Arc variable dl $7EC74C : db $02 : dw $24F6 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $24F5 ; Selected menu gfx, row 2 dl $7FE102 : db $02 : dw $0000 ; Room $C1 persistent: Misery Mire (Compass Chest / Tile Room) dl $7FE122 : db $02 : dw $0000 ; Room $D1 persistent: Misery Mire (Conveyor Slug / Big Key Room) .after sram_nmg_mire_spike_key: dl $7EF350 : db $01 : db $01 ; Cane of Somaria dl $7EF186 : db $02 : dw $001F ; Room $00C3: Misery Mire (Big Chest Room) (............qqqq) dl $7E0B37 : db $01 : db $00 ; Arc variable dl $7E0B3F : db $01 : db $01 ; Arc variable dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_mire_wizzrobe: dl $7E0542 : db $02 : dw $1430 ; Object tilemap state dl $7EF36D : db $01 : db $38 ; Health (actual) dl $7EF166 : db $02 : dw $841A ; Room $00B3: Misery Mire (Spike Key Chest Room) (.d....K.....qq.q) dl $7E0540 : db $02 : dw $140C ; Object tilemap state dl $7E0544 : db $02 : dw $1C30 ; Object tilemap state dl $7E0CC3 : db $01 : db $00 ; Sprite drop dl $7E002F : db $01 : db $04 ; Link's direction .after sram_nmg_mire_basement: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7EF144 : db $02 : dw $800F ; Room $00A2: Misery Mire (Bridge Key Chest Room) (.d...........qqq) dl $7EF164 : db $02 : dw $800D ; Room $00B2: Misery Mire (Slug Room) (.d...........qq.) dl $7EF360 : db $02 : dw $0065 ; Rupees (goal) dl $7EF362 : db $02 : dw $0065 ; Rupees (actual) dl $7FE0E4 : db $02 : dw $0001 ; Room $B2 persistent: Misery Mire (Slug Room) dl $7E0540 : db $02 : dw $1C0C ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_mire_spooky_action_1: dl $7E0542 : db $02 : dw $0760 ; Object tilemap state dl $7E0546 : db $02 : dw $17A0 ; Object tilemap state dl $7E054A : db $02 : dw $18A0 ; Object tilemap state dl $7EC74A : db $02 : dw $24DC ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $24EC ; Selected menu gfx, row 2 dl $7EF126 : db $02 : dw $000E ; Room $0093: Misery Mire (Dark Cane Floor Switch Puzzle Room) (.............qqq) dl $7EF36E : db $01 : db $38 ; Magic Power dl $7E0303 : db $01 : db $12 ; Selected menu item dl $7E0540 : db $02 : dw $071C ; Object tilemap state dl $7E0544 : db $02 : dw $179C ; Object tilemap state dl $7E0548 : db $02 : dw $189C ; Object tilemap state dl $7E0202 : db $01 : db $11 ; Selected menu item dl $7EC74C : db $02 : dw $24DD ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $24ED ; Selected menu gfx, row 2 dl $7E02A2 : db $01 : db $00 ; Arc variable dl $7E002F : db $01 : db $04 ; Link's direction ; Manual changes: dl $7E02A2 : db $01 : db $8B ; Altitude dl $7E0202 : db $01 : db $06 ; Selected menu item dl $7E0303 : db $01 : db $05 ; Selected menu item dl $7EC74A : db $02 : dw $24B0 ; Selected menu gfx, row 1 dl $7EC74C : db $02 : dw $24B1 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $24C0 ; Selected menu gfx, row 2 dl $7EC78C : db $02 : dw $24C1 ; Selected menu gfx, row 2 .after sram_nmg_mire_spooky_action_2: dl $7E0542 : db $02 : dw $175C ; Object tilemap state dl $7E0546 : db $02 : dw $1768 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7EC74A : db $02 : dw $2CB2 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $2CC2 ; Selected menu gfx, row 2 dl $7EF124 : db $02 : dw $0005 ; Room $0092: Misery Mire (Dark Bomb Wall / Switches Room) (..............q.) dl $7EF36E : db $01 : db $30 ; Magic Power dl $7E0303 : db $01 : db $01 ; Selected menu item dl $7E0540 : db $02 : dw $1756 ; Object tilemap state dl $7E0544 : db $02 : dw $1762 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E0202 : db $01 : db $04 ; Selected menu item dl $7E0B37 : db $01 : db $17 ; Arc variable dl $7E0B3F : db $01 : db $00 ; Arc variable dl $7EC74C : db $02 : dw $2CB3 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $6CC2 ; Selected menu gfx, row 2 dl $7EC172 : db $01 : db $00 ; Crystal switch state ; Manual changes: dl $7E02A2 : db $01 : db $8B ; Altitude dl $7E0202 : db $01 : db $06 ; Selected menu item dl $7E0303 : db $01 : db $05 ; Selected menu item dl $7EC74A : db $02 : dw $24B0 ; Selected menu gfx, row 1 dl $7EC74C : db $02 : dw $24B1 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $24C0 ; Selected menu gfx, row 2 dl $7EC78C : db $02 : dw $24C1 ; Selected menu gfx, row 2 .after sram_nmg_mire_vitty: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7EF343 : db $01 : db $01 ; Bombs dl $7EC74A : db $02 : dw $28BA ; Selected menu gfx, row 1 dl $7EF377 : db $01 : db $14 ; Arrows dl $7EC78A : db $02 : dw $2849 ; Selected menu gfx, row 2 dl $7EF124 : db $02 : dw $400F ; Room $0092: Misery Mire (Dark Bomb Wall / Switches Room) (..d..........qqq) dl $7EF140 : db $02 : dw $800F ; Room $00A0: Misery Mire (Pre-Vitreous Room) (.d...........qqq) dl $7EF122 : db $02 : dw $0005 ; Room $0091: Misery Mire (Final Switch Room) (..............q.) dl $7EF36E : db $01 : db $40 ; Magic Power dl $7E0303 : db $01 : db $03 ; Selected menu item dl $7FE0A4 : db $02 : dw $0200 ; Room $92 persistent: Misery Mire (Dark Bomb Wall / Switches Room) dl $7FE0E4 : db $02 : dw $0000 ; Room $B2 persistent: Misery Mire (Slug Room) dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0202 : db $01 : db $01 ; Selected menu item dl $7E0B37 : db $01 : db $1D ; Arc variable dl $7EC74C : db $02 : dw $284A ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $28CB ; Selected menu gfx, row 2 dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_trock_outside_mire: dl $7EC74A : db $02 : dw $2C62 ; Selected menu gfx, row 1 dl $7EF36F : db $01 : db $FF ; Keys dl $7EF377 : db $01 : db $0C ; Arrows dl $7EF383 : db $01 : db $00 ; Key for dungeon $07 dl $7EC78A : db $02 : dw $2C72 ; Selected menu gfx, row 2 dl $7EF120 : db $02 : dw $0802 ; Room $0090: Misery Mire (Vitreous[Boss]) (.....k.........q) dl $7EF36C : db $01 : db $60 ; Health (goal) dl $7EF36D : db $01 : db $60 ; Health (actual) dl $7EF3F1 : db $02 : dw $0000 ; Deaths dl $7EF36E : db $01 : db $80 ; Magic Power dl $7EF37A : db $01 : db $77 ; Crystals dl $7E0303 : db $01 : db $14 ; Selected menu item dl $7FE0A4 : db $01 : db $00 ; Overworld $92 persistent: UNKNOWN dl $7E0202 : db $01 : db $14 ; Selected menu item dl $7EC74C : db $02 : dw $2C63 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $2C73 ; Selected menu gfx, row 2 dl $7E002F : db $01 : db $02 ; Link's direction .after sram_nmg_trock_icerod_overworld: dl $7EC74A : db $02 : dw $2CD4 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $2CE4 ; Selected menu gfx, row 2 dl $7E1ABF : db $01 : db $28 ; Warp Vortex Coordinate dl $7E1ACF : db $01 : db $01 ; Warp Vortex Coordinate dl $7E1ADF : db $01 : db $DA ; Warp Vortex Coordinate dl $7E1AEF : db $01 : db $0C ; Warp Vortex Coordinate dl $7EF3CA : db $01 : db $00 ; LW/DW dl $7E0303 : db $01 : db $08 ; Selected menu item dl $7E0202 : db $01 : db $0D ; Selected menu item dl $7EC74C : db $02 : dw $2CD5 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $2CE5 ; Selected menu gfx, row 2 dl $7FE0D6 : db $01 : db $0B ; Overworld $AB persistent: UNKNOWN dl $7E02A2 : db $01 : db $38 ; Arc variable dl $7FE047 : db $01 : db $BB ; Overworld $63 persistent: UNKNOWN dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_trock_dm: dl $7EF2B7 : db $01 : db $02 ; Overworld $37: Unknown (.......?) dl $7EF343 : db $01 : db $00 ; Bombs dl $7EF240 : db $02 : dw $001A ; Room $0120: Unknown (............qq.q) dl $7EF346 : db $01 : db $01 ; Ice Rod dl $7E029F : db $01 : db $FF ; Arc variable dl $7E0B37 : db $01 : db $00 ; Arc variable dl $7FDFCB : db $01 : db $F3 ; Overworld $25 persistent: Octorok Area dl $7FE0D6 : db $01 : db $00 ; Overworld $AB persistent: UNKNOWN dl $7E02A2 : db $01 : db $FE ; Arc variable dl $7FE047 : db $01 : db $00 ; Overworld $63 persistent: UNKNOWN dl $7E002F : db $01 : db $06 ; Link's direction dl $7E010E : db $01 : db $84 ; Dungeon entrance index .after sram_nmg_trock_squirrels: dl $7EC74A : db $02 : dw $24F5 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $24C0 ; Selected menu gfx, row 2 dl $7EF1BE : db $02 : dw $0003 ; Room $00DF: Cave (...............q) dl $7EF1DE : db $02 : dw $0003 ; Room $00EF: Cave (Crystal Switch / 5 Chests Room) (...............q) dl $7E0303 : db $01 : db $0E ; Selected menu item dl $7E0202 : db $01 : db $03 ; Selected menu item dl $7EC74C : db $02 : dw $24F6 ; Selected menu gfx, row 1 dl $7FDFCB : db $01 : db $00 ; Room $25 persistent: Empty Clone Room dl $7EC78C : db $02 : dw $24F5 ; Selected menu gfx, row 2 dl $7E02A2 : db $01 : db $84 ; Arc variable dl $7E002F : db $01 : db $02 ; Link's direction dl $7E010E : db $01 : db $1F ; Dungeon entrance index dl $7FE13E : db $02 : dw $0003 ; Room $DF persistent: Cave .after sram_nmg_trock_peg_puzzle: dl $7FE17F : db $01 : db $CA ; Overworld $FF persistent: UNKNOWN dl $7FE1BF : db $01 : db $EC ; Overworld $11F persistent: UNKNOWN dl $7FE058 : db $01 : db $CA ; Overworld $6C persistent: Dark Link's House dl $7FE16E : db $01 : db $28 ; Overworld $F7 persistent: UNKNOWN dl $7FE037 : db $01 : db $28 ; Overworld $5B persistent: Pyramid of Power dl $7E002F : db $01 : db $06 ; Link's direction dl $7FE13E : db $01 : db $00 ; Overworld $DF persistent: UNKNOWN .after sram_nmg_trock_entrance: dl $7EF287 : db $02 : dw $0020 ; Overworld $07: Unknown (...?....) dl $7EF2C7 : db $01 : db $20 ; Overworld $47: Unknown (...?....) dl $7EC74A : db $02 : dw $24DC ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $24EC ; Selected menu gfx, row 2 dl $7EF36E : db $01 : db $60 ; Magic Power dl $7EF3CA : db $01 : db $40 ; LW/DW dl $7FE17F : db $01 : db $00 ; Overworld $FF persistent: UNKNOWN dl $7FE1BF : db $01 : db $00 ; Overworld $11F persistent: UNKNOWN dl $7E0303 : db $01 : db $12 ; Selected menu item dl $7FE058 : db $01 : db $00 ; Overworld $6C persistent: Dark Link's House dl $7E0202 : db $01 : db $11 ; Selected menu item dl $7EC74C : db $02 : dw $24DD ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $24ED ; Selected menu gfx, row 2 dl $7FE16E : db $01 : db $00 ; Overworld $F7 persistent: UNKNOWN dl $7FE037 : db $01 : db $00 ; Overworld $5B persistent: Pyramid of Power dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_trock_torches: dl $7E0542 : db $02 : dw $190C ; Object tilemap state dl $7EF343 : db $01 : db $01 ; Bombs dl $7EF36F : db $01 : db $00 ; Keys dl $7E0FCC : db $01 : db $06 ; Prize pack index dl $7EF18C : db $02 : dw $000F ; Room $00C6: Turtle Rock (.............qqq) dl $7EF1AC : db $02 : dw $8005 ; Room $00D6: Turtle Rock (Entrance Room) (.d............q.) dl $7EF36E : db $01 : db $70 ; Magic Power dl $7FE10C : db $02 : dw $0028 ; Room $C6 persistent: Turtle Rock dl $7E0540 : db $02 : dw $070C ; Object tilemap state dl $7E02A2 : db $01 : db $00 ; Arc variable dl $7E002F : db $01 : db $06 ; Link's direction dl $7E010E : db $01 : db $35 ; Dungeon entrance index .after sram_nmg_trock_roller_room: dl $7E0542 : db $02 : dw $0B0C ; Object tilemap state dl $7E0546 : db $02 : dw $160C ; Object tilemap state dl $7E054A : db $02 : dw $894A ; Object tilemap state dl $7E054E : db $02 : dw $8DCA ; Object tilemap state dl $7EC74A : db $02 : dw $24F5 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $24C0 ; Selected menu gfx, row 2 dl $7EF36D : db $01 : db $58 ; Health (actual) dl $7EF18E : db $02 : dw $000F ; Room $00C7: Turtle Rock (Torch Puzzle) (.............qqq) dl $7EF36E : db $01 : db $38 ; Magic Power dl $7E0303 : db $01 : db $0E ; Selected menu item dl $7E0468 : db $02 : dw $0000 ; Trap door state dl $7E0540 : db $02 : dw $0A0C ; Object tilemap state dl $7E0544 : db $02 : dw $1C0C ; Object tilemap state dl $7E0548 : db $02 : dw $8932 ; Object tilemap state dl $7E054C : db $02 : dw $8DB2 ; Object tilemap state dl $7E0202 : db $01 : db $03 ; Selected menu item dl $7EC74C : db $02 : dw $24F6 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $24F5 ; Selected menu gfx, row 2 dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_trock_pokey_0: dl $7E0542 : db $02 : dw $190C ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7EC74A : db $02 : dw $24DC ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $24EC ; Selected menu gfx, row 2 dl $7EF18C : db $02 : dw $800F ; Room $00C6: Turtle Rock (.d...........qqq) dl $7EF36D : db $01 : db $40 ; Health (actual) dl $7EF16E : db $02 : dw $002A ; Room $00B7: Turtle Rock (Map Chest / Key Chest / Roller Room) (...........c.q.q) dl $7EF36E : db $01 : db $30 ; Magic Power dl $7E0303 : db $01 : db $12 ; Selected menu item dl $7E0468 : db $02 : dw $0001 ; Trap door state dl $7E0540 : db $02 : dw $070C ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0202 : db $01 : db $11 ; Selected menu item dl $7EC74C : db $02 : dw $24DD ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $24ED ; Selected menu gfx, row 2 .after sram_nmg_trock_chomps: dl $7E0542 : db $02 : dw $0A96 ; Object tilemap state dl $7EF16C : db $02 : dw $3402 ; Room $00B6: Turtle Rock (Chain Chomps Room) (...db.K........q) dl $7EF36D : db $01 : db $48 ; Health (actual) dl $7EF372 : db $01 : db $30 ; Hearts filler dl $7FE0EC : db $02 : dw $0020 ; Room $B6 persistent: Turtle Rock (Chain Chomps Room) dl $7E0540 : db $02 : dw $095E ; Object tilemap state dl $7E0544 : db $02 : dw $0AA6 ; Object tilemap state dl $7E0FCD : db $01 : db $02 ; Prize pack index .after sram_nmg_trock_pokey_1: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7EF377 : db $01 : db $11 ; Arrows dl $7EF028 : db $02 : dw $000F ; Room $0014: Turtle Rock (Big Key Room) (.............qqq) dl $7EF16C : db $02 : dw $B41A ; Room $00B6: Turtle Rock (Chain Chomps Room) (.d.db.K.....qq.q) dl $7EF36D : db $01 : db $60 ; Health (actual) dl $7EF02A : db $02 : dw $000F ; Room $0015: Turtle Rock (.............qqq) dl $7EF36E : db $01 : db $28 ; Magic Power dl $7EF372 : db $01 : db $00 ; Hearts filler dl $7FE10C : db $02 : dw $0000 ; Room $C6 persistent: Turtle Rock dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7EC172 : db $01 : db $01 ; Crystal switch state dl $7E002F : db $01 : db $04 ; Link's direction ; Manual changes: dl $7EC172 : db $01 : db $00 ; Crystal switch state .after sram_nmg_trock_pokeys_2: dl $7EF028 : db $02 : dw $401F ; Room $0014: Turtle Rock (Big Key Room) (..d.........qqqq) dl $7EF360 : db $02 : dw $0079 ; Rupees (goal) dl $7EF026 : db $02 : dw $8405 ; Room $0013: Turtle Rock (Hokku-Bokku Key Room 2) (.d....K.......q.) dl $7EF362 : db $02 : dw $0079 ; Rupees (actual) dl $7EF366 : db $02 : dw $77B8 ; BigKey1 dl $7EF36E : db $01 : db $78 ; Magic Power dl $7E0FCD : db $01 : db $04 ; Prize pack index dl $7FDFA6 : db $02 : dw $0040 ; Room $13 persistent: Turtle Rock (Hokku-Bokku Key Room 2) dl $7EC172 : db $01 : db $00 ; Crystal switch state dl $7E002F : db $01 : db $02 ; Link's direction ; Manual changes: dl $7EC172 : db $01 : db $00 ; Crystal switch state .after sram_nmg_trock_crystal_roller: dl $7EF028 : db $02 : dw $C01F ; Room $0014: Turtle Rock (Big Key Room) (.dd.........qqqq) dl $7EF048 : db $02 : dw $800C ; Room $0024: Turtle Rock (Double Hokku-Bokku / Big chest Room) (.d...........qq.) dl $7FDFC8 : db $02 : dw $0028 ; Room $24 persistent: Turtle Rock (Double Hokku-Bokku / Big chest Room) dl $7FE0EC : db $02 : dw $0000 ; Room $B6 persistent: Turtle Rock (Chain Chomps Room) dl $7E0FCD : db $01 : db $06 ; Prize pack index dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_trock_dark_room: dl $7E0542 : db $02 : dw $16A2 ; Object tilemap state dl $7E0546 : db $02 : dw $19A2 ; Object tilemap state dl $7E054A : db $02 : dw $13F0 ; Object tilemap state dl $7E0B35 : db $01 : db $00 ; Arc variable dl $7EF008 : db $02 : dw $C01A ; Room $0004: Turtle Rock (Crysta-roller Room) (.dd.........qq.q) dl $7E0B36 : db $01 : db $00 ; Arc variable dl $7E0540 : db $02 : dw $1698 ; Object tilemap state dl $7E0544 : db $02 : dw $1998 ; Object tilemap state dl $7E0548 : db $02 : dw $13CC ; Object tilemap state dl $7E054C : db $02 : dw $5A5E ; Object tilemap state dl $7E0B33 : db $01 : db $00 ; Arc variable dl $7E0B37 : db $01 : db $62 ; Arc variable dl $7E0B3B : db $01 : db $00 ; Arc variable dl $7EC172 : db $01 : db $01 ; Crystal switch state dl $7E0B0C : db $01 : db $A0 ; Arc variable dl $7E0B34 : db $01 : db $00 ; Arc variable dl $7E0B3C : db $01 : db $00 ; Arc variable .after sram_nmg_trock_laser_skip: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7EF36D : db $01 : db $58 ; Health (actual) dl $7EF16A : db $02 : dw $000F ; Room $00B5: Turtle Rock (Dark Maze) (.............qqq) dl $7EF18A : db $02 : dw $000A ; Room $00C5: Turtle Rock (Laser Bridge) (.............q.q) dl $7EF36E : db $01 : db $70 ; Magic Power dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0B37 : db $01 : db $5F ; Arc variable dl $7FDFA6 : db $02 : dw $0000 ; Room $13 persistent: Turtle Rock (Hokku-Bokku Key Room 2) dl $7FE10A : db $02 : dw $0040 ; Room $C5 persistent: Turtle Rock (Laser Bridge) dl $7E002F : db $01 : db $02 ; Link's direction .after sram_nmg_trock_switch_room: dl $7EF18A : db $02 : dw $800A ; Room $00C5: Turtle Rock (Laser Bridge) (.d...........q.q) dl $7EF1AA : db $02 : dw $008A ; Room $00D5: Turtle Rock (Laser Key Room) (.........c...q.q) dl $7FDFC8 : db $02 : dw $0000 ; Room $24 persistent: Turtle Rock (Double Hokku-Bokku / Big chest Room) dl $7E002F : db $01 : db $04 ; Link's direction dl $7FE12A : db $02 : dw $0010 ; Room $D5 persistent: Turtle Rock (Laser Key Room) .after sram_nmg_trock_trinexx: dl $7E0542 : db $02 : dw $1C30 ; Object tilemap state dl $7EF168 : db $02 : dw $800F ; Room $00B4: Turtle Rock (Pre-Trinexx Room) (.d...........qqq) dl $7EF188 : db $02 : dw $800F ; Room $00C4: Turtle Rock (Final Crystal Switch Puzzle Room) (.d...........qqq) dl $7EF36E : db $01 : db $60 ; Magic Power dl $7E0540 : db $02 : dw $1C2C ; Object tilemap state dl $7E02A1 : db $01 : db $00 ; Arc variable dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_gtower_outside_trock: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7E0B09 : db $01 : db $60 ; Arc variable dl $7EC74A : db $02 : dw $24F5 ; Selected menu gfx, row 1 dl $7EF36F : db $01 : db $FF ; Keys dl $7EC78A : db $02 : dw $24C0 ; Selected menu gfx, row 2 dl $7EF3C7 : db $01 : db $08 ; Map Phase dl $7EF3FB : db $02 : dw $0000 ; Deaths dl $7EF148 : db $02 : dw $0802 ; Room $00A4: Turtle Rock (Trinexx[Boss]) (.....k.........q) dl $7EF36C : db $01 : db $68 ; Health (goal) dl $7EF36D : db $01 : db $68 ; Health (actual) dl $7EF36E : db $01 : db $80 ; Magic Power dl $7EF37A : db $01 : db $7F ; Crystals dl $7E0303 : db $01 : db $0E ; Selected menu item dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0202 : db $01 : db $03 ; Selected menu item dl $7EC74C : db $02 : dw $24F6 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $24F5 ; Selected menu gfx, row 2 dl $7FE10A : db $01 : db $00 ; Overworld $C5 persistent: UNKNOWN dl $7E0B08 : db $01 : db $78 ; Arc variable dl $7E0B0C : db $01 : db $3C ; Arc variable dl $7E002F : db $01 : db $02 ; Link's direction dl $7FE12A : db $01 : db $00 ; Overworld $D5 persistent: UNKNOWN .after sram_nmg_gtower_entrance: dl $7EF2C3 : db $01 : db $20 ; Overworld $43: Unknown (...?....) dl $7E002F : db $01 : db $00 ; Link's direction dl $7E010E : db $01 : db $37 ; Dungeon entrance index .after sram_nmg_gtower_spike_skip: dl $7E0542 : db $02 : dw $171C ; Object tilemap state dl $7E0546 : db $02 : dw $0864 ; Object tilemap state dl $7E054A : db $02 : dw $085C ; Object tilemap state dl $7E054E : db $02 : dw $0C4C ; Object tilemap state dl $7E0552 : db $02 : dw $144C ; Object tilemap state dl $7E0556 : db $02 : dw $0864 ; Object tilemap state dl $7EC74A : db $02 : dw $20B6 ; Selected menu gfx, row 1 dl $7EF36F : db $01 : db $01 ; Keys dl $7EC78A : db $02 : dw $20C6 ; Selected menu gfx, row 2 dl $7EF018 : db $02 : dw $000F ; Room $000C: Ganon's Tower (Entrance Room) (.............qqq) dl $7EF118 : db $02 : dw $0008 ; Room $008C: Ganon's Tower (East and West Downstairs / Big Chest Room) (.............q..) dl $7EF116 : db $02 : dw $0404 ; Room $008B: Ganon's Tower (Block Puzzle / Spike Skip / Map Chest Room) (......K.......q.) dl $7E0303 : db $01 : db $04 ; Selected menu item dl $7E0468 : db $01 : db $00 ; Trap door state dl $7E0540 : db $02 : dw $0920 ; Object tilemap state dl $7E0544 : db $02 : dw $1720 ; Object tilemap state dl $7E0548 : db $02 : dw $0760 ; Object tilemap state dl $7E054C : db $02 : dw $0960 ; Object tilemap state dl $7E0550 : db $02 : dw $0C70 ; Object tilemap state dl $7E0554 : db $02 : dw $1C4C ; Object tilemap state dl $7E0202 : db $01 : db $0C ; Selected menu item dl $7E0B37 : db $01 : db $00 ; Arc variable dl $7EC74C : db $02 : dw $20B7 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $20C7 ; Selected menu gfx, row 2 dl $7EC172 : db $02 : dw $0000 ; Crystal switch state dl $7E0641 : db $02 : dw $0001 ; Room puzzle state (?) dl $7E0B0C : db $01 : db $50 ; Arc variable dl $7E002F : db $01 : db $04 ; Link's direction .after sram_nmg_gtower_pre_firesnakes_room: dl $7E0542 : db $02 : dw $0C30 ; Object tilemap state dl $7E0546 : db $02 : dw $1820 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7E0552 : db $02 : dw $0000 ; Object tilemap state dl $7E0556 : db $02 : dw $0000 ; Object tilemap state dl $7EC74A : db $02 : dw $2CB8 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $2CF5 ; Selected menu gfx, row 2 dl $7EF116 : db $02 : dw $040E ; Room $008B: Ganon's Tower (Block Puzzle / Spike Skip / Map Chest Room) (......K......qqq) dl $7EF136 : db $02 : dw $8408 ; Room $009B: Ganon's Tower (Many Spikes / Warp Maze Room) (.d....K......q..) dl $7E0303 : db $01 : db $02 ; Selected menu item dl $7E0468 : db $02 : dw $0001 ; Trap door state dl $7E0540 : db $02 : dw $0430 ; Object tilemap state dl $7E0544 : db $02 : dw $181C ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0550 : db $02 : dw $0000 ; Object tilemap state dl $7E0554 : db $02 : dw $0000 ; Object tilemap state dl $7E0202 : db $01 : db $02 ; Selected menu item dl $7EC74C : db $02 : dw $2CB9 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $2CC9 ; Selected menu gfx, row 2 dl $7EC172 : db $01 : db $01 ; Crystal switch state dl $7E0641 : db $01 : db $00 ; Room puzzle state (?) dl $7E002F : db $01 : db $06 ; Link's direction .after sram_nmg_gtower_bombable_floor: dl $7E0542 : db $02 : dw $0938 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7EC74A : db $02 : dw $2CB2 ; Selected menu gfx, row 1 dl $7EF377 : db $01 : db $16 ; Arrows dl $7EC78A : db $02 : dw $2CC2 ; Selected menu gfx, row 2 dl $7EF138 : db $02 : dw $000F ; Room $009C: Ganon's Tower (Invisible Floor Maze Room) (.............qqq) dl $7EF36D : db $01 : db $60 ; Health (actual) dl $7EF0FA : db $02 : dw $201E ; Room $007D: Ganon's Tower (Winder / Warp Maze Room) (...d........qqqq) dl $7EF136 : db $02 : dw $840F ; Room $009B: Ganon's Tower (Many Spikes / Warp Maze Room) (.d....K......qqq) dl $7E0303 : db $01 : db $01 ; Selected menu item dl $7FE0B8 : db $02 : dw $0002 ; Room $9C persistent: Ganon's Tower (Invisible Floor Maze Room) dl $7E0540 : db $02 : dw $0838 ; Object tilemap state dl $7E0544 : db $02 : dw $0550 ; Object tilemap state dl $7E0202 : db $01 : db $04 ; Selected menu item dl $7EC74C : db $02 : dw $2CB3 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $6CC2 ; Selected menu gfx, row 2 dl $7EC172 : db $01 : db $00 ; Crystal switch state dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_gtower_ice_armos: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7EC74A : db $02 : dw $24B0 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $24C0 ; Selected menu gfx, row 2 dl $7EF038 : db $02 : dw $0001 ; Room $001C: Ganon's Tower (Ice Armos) (................) dl $7EF118 : db $02 : dw $0009 ; Room $008C: Ganon's Tower (East and West Downstairs / Big Chest Room) (.............q..) dl $7E029F : db $01 : db $00 ; Arc variable dl $7E0303 : db $01 : db $05 ; Selected menu item dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0202 : db $01 : db $06 ; Selected menu item dl $7EC74C : db $02 : dw $24B1 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $24C1 ; Selected menu gfx, row 2 dl $7E002F : db $01 : db $04 ; Link's direction .after sram_nmg_gtower_floor_2: dl $7E0B09 : db $01 : db $00 ; Arc variable dl $7E0B31 : db $01 : db $BD ; Arc variable dl $7E0B35 : db $01 : db $70 ; Arc variable dl $7EC74A : db $02 : dw $28BA ; Selected menu gfx, row 1 dl $7EF377 : db $01 : db $0E ; Arrows dl $7EC78A : db $02 : dw $2849 ; Selected menu gfx, row 2 dl $7EF038 : db $02 : dw $0035 ; Room $001C: Ganon's Tower (Ice Armos) (...........cq.q.) dl $7E0B32 : db $01 : db $90 ; Arc variable dl $7EF389 : db $01 : db $01 ; Key for dungeon $0D dl $7EF366 : db $02 : dw $77BC ; BigKey1 dl $7E0303 : db $01 : db $03 ; Selected menu item dl $7FE0B8 : db $01 : db $00 ; Room $9C persistent: Ganon's Tower (Invisible Floor Maze Room) dl $7E0202 : db $01 : db $01 ; Selected menu item dl $7E0B33 : db $01 : db $52 ; Arc variable dl $7E0B37 : db $01 : db $13 ; Arc variable dl $7EC74C : db $02 : dw $284A ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $28CB ; Selected menu gfx, row 2 dl $7E0B08 : db $01 : db $40 ; Arc variable dl $7E0B30 : db $01 : db $AD ; Arc variable dl $7E0B34 : db $01 : db $42 ; Arc variable dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_gtower_mimics1: dl $7E0542 : db $02 : dw $052C ; Object tilemap state dl $7E0546 : db $02 : dw $082C ; Object tilemap state dl $7E054A : db $02 : dw $0B2C ; Object tilemap state dl $7E054E : db $02 : dw $1962 ; Object tilemap state dl $7EF377 : db $01 : db $0D ; Arrows dl $7EF36D : db $01 : db $48 ; Health (actual) dl $7EF0D6 : db $02 : dw $000C ; Room $006B: Ganon's Tower (Mimics Rooms) (.............qq.) dl $7E0468 : db $01 : db $00 ; Trap door state dl $7E0540 : db $02 : dw $051C ; Object tilemap state dl $7E0544 : db $02 : dw $081C ; Object tilemap state dl $7E0548 : db $02 : dw $0B1C ; Object tilemap state dl $7E054C : db $02 : dw $195A ; Object tilemap state dl $7E0550 : db $02 : dw $050C ; Object tilemap state dl $7EC172 : db $01 : db $01 ; Crystal switch state dl $7E0641 : db $02 : dw $0001 ; Room puzzle state (?) dl $7E002F : db $01 : db $02 ; Link's direction .after sram_nmg_gtower_mimics2: dl $7EF377 : db $01 : db $0E ; Arrows dl $7EF0D6 : db $02 : dw $000E ; Room $006B: Ganon's Tower (Mimics Rooms) (.............qqq) dl $7FE056 : db $02 : dw $0240 ; Room $6B persistent: Ganon's Tower (Mimics Rooms) dl $7E0641 : db $01 : db $00 ; Room puzzle state (?) dl $7E002F : db $01 : db $06 ; Link's direction dl $7E0FCB : db $01 : db $04 ; Prize pack index .after sram_nmg_gtower_spike_room: dl $7EF377 : db $01 : db $0A ; Arrows dl $7EF0D6 : db $02 : dw $800F ; Room $006B: Ganon's Tower (Mimics Rooms) (.d...........qqq) dl $7E0468 : db $01 : db $01 ; Trap door state dl $7FE056 : db $02 : dw $2640 ; Room $6B persistent: Ganon's Tower (Mimics Rooms) dl $7E002F : db $01 : db $00 ; Link's direction dl $7E0FCB : db $01 : db $05 ; Prize pack index .after sram_nmg_gtower_gauntlet: dl $7E0542 : db $02 : dw $16D8 ; Object tilemap state dl $7E0546 : db $02 : dw $19D8 ; Object tilemap state dl $7E054A : db $02 : dw $19E4 ; Object tilemap state dl $7E054E : db $02 : dw $16E4 ; Object tilemap state dl $7EF0B8 : db $02 : dw $000C ; Room $005C: Ganon's Tower (Ganon-Ball Z) (.............qq.) dl $7EF0B6 : db $02 : dw $8005 ; Room $005B: Ganon's Tower (Spike Pit Room) (.d............q.) dl $7E0540 : db $02 : dw $165E ; Object tilemap state dl $7E0544 : db $02 : dw $1854 ; Object tilemap state dl $7E0548 : db $02 : dw $1A5E ; Object tilemap state dl $7E054C : db $02 : dw $1868 ; Object tilemap state dl $7E0550 : db $02 : dw $0000 ; Object tilemap state dl $7EC172 : db $01 : db $00 ; Crystal switch state .after sram_nmg_gtower_gauntlet_3: dl $7E0542 : db $02 : dw $052C ; Object tilemap state dl $7E0546 : db $02 : dw $0B2C ; Object tilemap state dl $7E054A : db $02 : dw $1430 ; Object tilemap state dl $7E054E : db $02 : dw $1C30 ; Object tilemap state dl $7EF377 : db $01 : db $08 ; Arrows dl $7E0FCC : db $01 : db $02 ; Prize pack index dl $7EF0BA : db $02 : dw $000C ; Room $005D: Ganon's Tower (Gauntlet 1/2/3) (.............qq.) dl $7E0468 : db $02 : dw $0000 ; Trap door state dl $7E0540 : db $02 : dw $0510 ; Object tilemap state dl $7E0544 : db $02 : dw $0B10 ; Object tilemap state dl $7E0548 : db $02 : dw $140C ; Object tilemap state dl $7E054C : db $02 : dw $1C0C ; Object tilemap state dl $7FE03A : db $02 : dw $00FD ; Room $5D persistent: Ganon's Tower (Gauntlet 1/2/3) dl $7E002F : db $01 : db $02 ; Link's direction .after sram_nmg_gtower_lanmola2: dl $7E0542 : db $02 : dw $0628 ; Object tilemap state dl $7E0546 : db $02 : dw $0A28 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7EC74A : db $02 : dw $24B0 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $24C0 ; Selected menu gfx, row 2 dl $7E0FCC : db $01 : db $04 ; Prize pack index dl $7EF0D8 : db $02 : dw $0001 ; Room $006C: Ganon's Tower (Lanmolas Room) (................) dl $7EF36D : db $01 : db $40 ; Health (actual) dl $7EF0BA : db $02 : dw $000E ; Room $005D: Ganon's Tower (Gauntlet 1/2/3) (.............qqq) dl $7EF0DA : db $02 : dw $000A ; Room $006D: Ganon's Tower (Gauntlet 4/5) (.............q.q) dl $7EF36E : db $01 : db $70 ; Magic Power dl $7E0303 : db $01 : db $05 ; Selected menu item dl $7E0468 : db $02 : dw $0001 ; Trap door state dl $7E0540 : db $02 : dw $0614 ; Object tilemap state dl $7E0544 : db $02 : dw $0A14 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0202 : db $01 : db $06 ; Selected menu item dl $7EC74C : db $02 : dw $24B1 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $24C1 ; Selected menu gfx, row 2 dl $7FE03A : db $02 : dw $0EFD ; Room $5D persistent: Ganon's Tower (Gauntlet 1/2/3) dl $7FE056 : db $02 : dw $0000 ; Room $6B persistent: Ganon's Tower (Mimics Rooms) dl $7FE05A : db $02 : dw $00C9 ; Room $6D persistent: Ganon's Tower (Gauntlet 4/5) dl $7E002F : db $01 : db $04 ; Link's direction .after sram_nmg_gtower_wizz1: dl $7EF0D8 : db $02 : dw $000B ; Room $006C: Ganon's Tower (Lanmolas Room) (.............q.q) dl $7EF36E : db $01 : db $20 ; Magic Power dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_gtower_wizz2: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7EC74A : db $02 : dw $24DC ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $24EC ; Selected menu gfx, row 2 dl $7EF36D : db $01 : db $48 ; Health (actual) dl $7EF14A : db $02 : dw $000B ; Room $00A5: Ganon's Tower (Wizzrobes Rooms) (.............q.q) dl $7EF36E : db $01 : db $18 ; Magic Power dl $7E0303 : db $01 : db $12 ; Selected menu item dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0202 : db $01 : db $11 ; Selected menu item dl $7EC74C : db $02 : dw $24DD ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $24ED ; Selected menu gfx, row 2 dl $7FE0CA : db $02 : dw $008C ; Room $A5 persistent: Ganon's Tower (Wizzrobes Rooms) dl $7E0FC7 : db $01 : db $04 ; Prize pack index .after sram_nmg_gtower_torches1: dl $7EC74A : db $02 : dw $24BC ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $24CC ; Selected menu gfx, row 2 dl $7EF12A : db $02 : dw $0005 ; Room $0095: Ganon's Tower (Final Collapsing Bridge Room) (..............q.) dl $7EF14A : db $02 : dw $000F ; Room $00A5: Ganon's Tower (Wizzrobes Rooms) (.............qqq) dl $7EF36E : db $01 : db $10 ; Magic Power dl $7E0303 : db $01 : db $09 ; Selected menu item dl $7E0202 : db $01 : db $0B ; Selected menu item dl $7E0B37 : db $01 : db $0C ; Arc variable dl $7E0B3F : db $01 : db $01 ; Arc variable dl $7EC74C : db $02 : dw $24BD ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $24CD ; Selected menu gfx, row 2 dl $7FE03A : db $02 : dw $0000 ; Room $5D persistent: Ganon's Tower (Gauntlet 1/2/3) dl $7FE0CA : db $02 : dw $00EF ; Room $A5 persistent: Ganon's Tower (Wizzrobes Rooms) dl $7E002F : db $01 : db $06 ; Link's direction dl $7E0FC7 : db $01 : db $06 ; Prize pack index .after sram_nmg_gtower_torches2: dl $7E0542 : db $02 : dw $1570 ; Object tilemap state dl $7E0546 : db $02 : dw $0B2E ; Object tilemap state dl $7E054A : db $02 : dw $120E ; Object tilemap state dl $7E054E : db $02 : dw $1820 ; Object tilemap state dl $7E0552 : db $02 : dw $8B0C ; Object tilemap state dl $7E0556 : db $02 : dw $9220 ; Object tilemap state dl $7EC74A : db $02 : dw $24B0 ; Selected menu gfx, row 1 dl $7EF373 : db $01 : db $25 ; Magic filler dl $7EC78A : db $02 : dw $24C0 ; Selected menu gfx, row 2 dl $7EF12C : db $02 : dw $000B ; Room $0096: Ganon's Tower (Torches 1 Room) (.............q.q) dl $7EF36E : db $01 : db $5F ; Magic Power dl $7E0303 : db $01 : db $05 ; Selected menu item dl $7E0468 : db $02 : dw $0000 ; Trap door state dl $7E0540 : db $02 : dw $154C ; Object tilemap state dl $7E0544 : db $02 : dw $0520 ; Object tilemap state dl $7E0548 : db $02 : dw $1120 ; Object tilemap state dl $7E054C : db $02 : dw $180E ; Object tilemap state dl $7E0550 : db $02 : dw $8420 ; Object tilemap state dl $7E0554 : db $02 : dw $8B32 ; Object tilemap state dl $7E0202 : db $01 : db $06 ; Selected menu item dl $7E0B37 : db $01 : db $0E ; Arc variable dl $7EC74C : db $02 : dw $24B1 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $24C1 ; Selected menu gfx, row 2 dl $7FE05A : db $02 : dw $0000 ; Room $6D persistent: Ganon's Tower (Gauntlet 4/5) dl $7E002F : db $01 : db $00 ; Link's direction .after sram_nmg_gtower_helma_key: dl $7E0CBC : db $01 : db $01 ; Sprite drop dl $7E0542 : db $02 : dw $0C70 ; Object tilemap state dl $7E0546 : db $02 : dw $1628 ; Object tilemap state dl $7E054A : db $02 : dw $1A14 ; Object tilemap state dl $7E054E : db $02 : dw $954C ; Object tilemap state dl $7E0552 : db $02 : dw $9C50 ; Object tilemap state dl $7E0556 : db $02 : dw $0000 ; Object tilemap state dl $7EF373 : db $01 : db $00 ; Magic filler dl $7EF07A : db $02 : dw $0001 ; Room $003D: Ganon's Tower (Torch Room 2) (................) dl $7EF36E : db $01 : db $40 ; Magic Power dl $7E0540 : db $02 : dw $0C4C ; Object tilemap state dl $7E0544 : db $02 : dw $1618 ; Object tilemap state dl $7E0548 : db $02 : dw $1820 ; Object tilemap state dl $7E054C : db $02 : dw $1A24 ; Object tilemap state dl $7E0550 : db $02 : dw $9570 ; Object tilemap state dl $7E0554 : db $02 : dw $9C6C ; Object tilemap state dl $7E0B37 : db $01 : db $06 ; Arc variable .after sram_nmg_gtower_bombable_wall: dl $7E0CBC : db $01 : db $00 ; Sprite drop dl $7EC74A : db $02 : dw $2CB2 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $2CC2 ; Selected menu gfx, row 2 dl $7EF36D : db $01 : db $40 ; Health (actual) dl $7EF07A : db $02 : dw $4405 ; Room $003D: Ganon's Tower (Torch Room 2) (..d...K.......q.) dl $7E0303 : db $01 : db $01 ; Selected menu item dl $7E0202 : db $01 : db $04 ; Selected menu item dl $7E0B37 : db $01 : db $0D ; Arc variable dl $7EC74C : db $02 : dw $2CB3 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $6CC2 ; Selected menu gfx, row 2 dl $7FDFFA : db $02 : dw $000C ; Room $3D persistent: Ganon's Tower (Torch Room 2) dl $7E002F : db $01 : db $04 ; Link's direction .after sram_nmg_gtower_moldorm_2: dl $7EF343 : db $01 : db $00 ; Bombs dl $7EC74A : db $02 : dw $24B0 ; Selected menu gfx, row 1 dl $7EF36F : db $02 : dw $0000 ; Keys dl $7EC78A : db $02 : dw $24C0 ; Selected menu gfx, row 2 dl $7EF36D : db $01 : db $38 ; Health (actual) dl $7EF07A : db $02 : dw $740F ; Room $003D: Ganon's Tower (Torch Room 2) (..ddb.K......qqq) dl $7E0303 : db $01 : db $05 ; Selected menu item dl $7E0202 : db $01 : db $06 ; Selected menu item dl $7E0B37 : db $01 : db $10 ; Arc variable dl $7EC74C : db $02 : dw $24B1 ; Selected menu gfx, row 1 dl $7EC78C : db $02 : dw $24C1 ; Selected menu gfx, row 2 dl $7E002F : db $01 : db $02 ; Link's direction .after sram_nmg_gtower_agahnim_2: dl $7E0542 : db $02 : dw $0000 ; Object tilemap state dl $7E0546 : db $02 : dw $0000 ; Object tilemap state dl $7E054A : db $02 : dw $0000 ; Object tilemap state dl $7E054E : db $02 : dw $0000 ; Object tilemap state dl $7E0552 : db $02 : dw $0000 ; Object tilemap state dl $7EF098 : db $02 : dw $0005 ; Room $004C: Ganon's Tower (Mini-Helmasaur Conveyor Room) (..............q.) dl $7EF03A : db $02 : dw $800C ; Room $001D: Ganon's Tower (Final Hallway) (.d...........qq.) dl $7EF09A : db $02 : dw $800F ; Room $004D: Ganon's Tower (Moldorm Room) (.d...........qqq) dl $7E0468 : db $02 : dw $0001 ; Trap door state dl $7E0540 : db $02 : dw $0000 ; Object tilemap state dl $7E0544 : db $02 : dw $0000 ; Object tilemap state dl $7E0548 : db $02 : dw $0000 ; Object tilemap state dl $7E054C : db $02 : dw $0000 ; Object tilemap state dl $7E0550 : db $02 : dw $0000 ; Object tilemap state dl $7E0554 : db $02 : dw $0000 ; Object tilemap state dl $7FE0CA : db $02 : dw $0000 ; Room $A5 persistent: Ganon's Tower (Wizzrobes Rooms) dl $7E002F : db $01 : db $00 ; Link's direction ; Manual changes: dl $7E0202 : db $01 : db $03 ; Selected menu item dl $7E0303 : db $01 : db $0E ; Selected menu item dl $7EC74A : db $02 : dw $24F5 ; Selected menu gfx, row 1 dl $7EC74C : db $02 : dw $24F6 ; Selected menu gfx, row 1 dl $7EC78A : db $02 : dw $24C0 ; Selected menu gfx, row 2 dl $7EC78C : db $02 : dw $24F5 ; Selected menu gfx, row 2 .after sram_nmg_ganon_pyramid: dl $7EF2DB : db $01 : db $20 ; Overworld $5B: Unknown (...?....) dl $7EF36F : db $01 : db $FF ; Keys dl $7EF389 : db $01 : db $00 ; Key for dungeon $0D dl $7EF3FD : db $02 : dw $0000 ; Deaths dl $7EF01A : db $02 : dw $0802 ; Room $000D: Ganon's Tower (Agahnim2[Boss]) (.....k.........q) dl $7FDFFA : db $01 : db $00 ; Overworld $3D persistent: UNKNOWN dl $7E02A2 : db $01 : db $FC ; Arc variable dl $7E002F : db $01 : db $02 ; Link's direction .after sram_nmg_ganon_pyramid_magic: ; Manual changes: dl $7EF36E : db $01 : db $80 ; Magic Power .after
34.839636
122
0.682247
fb915905e4c4fb5e4b509584e22478c8801ec8e4
242
asm
Assembly
data/moves/flail_reversal_power.asm
Dev727/ancientplatinum
8b212a1728cc32a95743e1538b9eaa0827d013a7
[ "blessing" ]
28
2019-11-08T07:19:00.000Z
2021-12-20T10:17:54.000Z
data/moves/flail_reversal_power.asm
Dev727/ancientplatinum
8b212a1728cc32a95743e1538b9eaa0827d013a7
[ "blessing" ]
13
2020-01-11T17:00:40.000Z
2021-09-14T01:27:38.000Z
data/moves/flail_reversal_power.asm
Dev727/ancientplatinum
8b212a1728cc32a95743e1538b9eaa0827d013a7
[ "blessing" ]
22
2020-05-28T17:31:38.000Z
2022-03-07T20:49:35.000Z
FlailReversalPower: ; hp bar pixels, power db HP_BAR_LENGTH_PX / 48, 200 db HP_BAR_LENGTH_PX / 12, 150 db HP_BAR_LENGTH_PX / 5, 100 db HP_BAR_LENGTH_PX / 3, 80 db HP_BAR_LENGTH_PX * 2 / 3, 40 db HP_BAR_LENGTH_PX, 20
26.888889
32
0.681818
30d935d6372c8a6c3a925820bb2dc4b0c7fc3a1c
2,655
asm
Assembly
Epilog/asm/MSVC2010/struct-omitfp.asm
Dovgalyuk/AntiTaint
c27407d8fa35a76d009ca0981f4b55f08a0a1c65
[ "Apache-2.0" ]
1
2018-12-31T22:11:24.000Z
2018-12-31T22:11:24.000Z
Epilog/asm/MSVC2010/struct-omitfp.asm
Dovgalyuk/SecurityFlaws
c27407d8fa35a76d009ca0981f4b55f08a0a1c65
[ "Apache-2.0" ]
null
null
null
Epilog/asm/MSVC2010/struct-omitfp.asm
Dovgalyuk/SecurityFlaws
c27407d8fa35a76d009ca0981f4b55f08a0a1c65
[ "Apache-2.0" ]
null
null
null
; Listing generated by Microsoft (R) Optimizing Compiler Version 16.00.40219.01 TITLE D:\Projects\TaintAnalysis\AntiTaint\Epilog\src\struct.c .686P .XMM include listing.inc .model flat INCLUDELIB MSVCRT INCLUDELIB OLDNAMES _DATA SEGMENT $SG3571 DB '%d %d %d', 00H ORG $+3 $SG3580 DB '%s %d %d %d', 0aH, 00H _DATA ENDS PUBLIC _fill EXTRN __imp__scanf:PROC ; Function compile flags: /Odtpy ; File d:\projects\taintanalysis\antitaint\epilog\src\struct.c _TEXT SEGMENT _c$ = -12 ; size = 4 _b$ = -8 ; size = 4 _a$ = -4 ; size = 4 _s$ = 8 ; size = 4 _fill PROC ; 14 : { push ebp mov ebp, esp sub esp, 12 ; 0000000cH ; 15 : int a, b, c; ; 16 : scanf("%d %d %d", &a, &b, &c); lea eax, DWORD PTR _c$[ebp] push eax lea ecx, DWORD PTR _b$[ebp] push ecx lea edx, DWORD PTR _a$[ebp] push edx push OFFSET $SG3571 call DWORD PTR __imp__scanf add esp, 16 ; 00000010H ; 17 : s->a = a; mov eax, DWORD PTR _a$[ebp] cdq mov ecx, DWORD PTR _s$[ebp] mov DWORD PTR [ecx], eax mov DWORD PTR [ecx+4], edx ; 18 : s->b = b; mov eax, DWORD PTR _b$[ebp] cdq mov ecx, DWORD PTR _s$[ebp] mov DWORD PTR [ecx+8], eax mov DWORD PTR [ecx+12], edx ; 19 : s->c = c; mov eax, DWORD PTR _c$[ebp] cdq mov ecx, DWORD PTR _s$[ebp] mov DWORD PTR [ecx+16], eax mov DWORD PTR [ecx+20], edx ; 20 : } mov esp, ebp pop ebp ret 0 _fill ENDP _TEXT ENDS PUBLIC _func EXTRN __imp__printf:PROC EXTRN __imp__gets:PROC ; Function compile flags: /Odtpy _TEXT SEGMENT _buf$ = -32 ; size = 8 _s$ = -24 ; size = 24 _func PROC ; 23 : { push ebp mov ebp, esp sub esp, 32 ; 00000020H ; 24 : struct S s; ; 25 : char buf[8]; ; 26 : gets(buf); lea eax, DWORD PTR _buf$[ebp] push eax call DWORD PTR __imp__gets add esp, 4 ; 27 : fill(&s); lea ecx, DWORD PTR _s$[ebp] push ecx call _fill add esp, 4 ; 28 : printf("%s %d %d %d\n", buf, (int)s.a, (int)s.b, (int)s.c); mov edx, DWORD PTR _s$[ebp+16] push edx mov eax, DWORD PTR _s$[ebp+8] push eax mov ecx, DWORD PTR _s$[ebp] push ecx lea edx, DWORD PTR _buf$[ebp] push edx push OFFSET $SG3580 call DWORD PTR __imp__printf add esp, 20 ; 00000014H ; 29 : } mov esp, ebp pop ebp ret 0 _func ENDP _TEXT ENDS PUBLIC _main ; Function compile flags: /Odtpy _TEXT SEGMENT _main PROC ; 32 : { push ebp mov ebp, esp ; 33 : func(); call _func ; 34 : return 0; xor eax, eax ; 35 : } pop ebp ret 0 _main ENDP _TEXT ENDS END
17.129032
81
0.583427
b37de71f19c25b977276e04915cc0ab339578c3e
5,323
asm
Assembly
Transynther/x86/_processed/NONE/_zr_/i7-7700_9_0xca.log_21829_650.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/NONE/_zr_/i7-7700_9_0xca.log_21829_650.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/NONE/_zr_/i7-7700_9_0xca.log_21829_650.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r12 push %r14 push %r15 push %r8 push %rbp push %rbx push %rcx push %rdi push %rsi lea addresses_UC_ht+0x1963b, %r15 nop nop xor $56084, %r14 mov (%r15), %rbp nop cmp %r12, %r12 lea addresses_D_ht+0x813b, %rbx xor %r15, %r15 movb $0x61, (%rbx) nop nop xor $62680, %rsi lea addresses_UC_ht+0x1b69b, %r15 cmp $24747, %rbx vmovups (%r15), %ymm7 vextracti128 $1, %ymm7, %xmm7 vpextrq $0, %xmm7, %rsi dec %r15 lea addresses_D_ht+0x11d1b, %r14 nop nop nop xor %r8, %r8 mov (%r14), %ebp sub %r8, %r8 lea addresses_normal_ht+0x12c3b, %rsi lea addresses_UC_ht+0xa515, %rdi cmp $45270, %rbp mov $52, %rcx rep movsb nop nop nop nop add %rdi, %rdi pop %rsi pop %rdi pop %rcx pop %rbx pop %rbp pop %r8 pop %r15 pop %r14 pop %r12 ret .global s_faulty_load s_faulty_load: push %r10 push %r11 push %r13 push %r15 push %r8 push %rax push %rbx // Store lea addresses_PSE+0xbfb, %r8 nop nop xor $63398, %r15 movl $0x51525354, (%r8) nop nop nop nop xor $23625, %r13 // Faulty Load lea addresses_UC+0x953b, %r11 nop nop nop inc %rax mov (%r11), %ebx lea oracles, %r10 and $0xff, %rbx shlq $12, %rbx mov (%r10,%rbx,1), %rbx pop %rbx pop %rax pop %r8 pop %r15 pop %r13 pop %r11 pop %r10 ret /* <gen_faulty_load> [REF] {'src': {'congruent': 0, 'AVXalign': False, 'same': True, 'size': 2, 'NT': True, 'type': 'addresses_UC'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 5, 'AVXalign': False, 'same': False, 'size': 4, 'NT': False, 'type': 'addresses_PSE'}} [Faulty Load] {'src': {'congruent': 0, 'AVXalign': False, 'same': True, 'size': 4, 'NT': False, 'type': 'addresses_UC'}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'congruent': 8, 'AVXalign': False, 'same': False, 'size': 8, 'NT': False, 'type': 'addresses_UC_ht'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 10, 'AVXalign': False, 'same': False, 'size': 1, 'NT': False, 'type': 'addresses_D_ht'}} {'src': {'congruent': 4, 'AVXalign': False, 'same': False, 'size': 32, 'NT': False, 'type': 'addresses_UC_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 5, 'AVXalign': False, 'same': False, 'size': 4, 'NT': False, 'type': 'addresses_D_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 6, 'same': False, 'type': 'addresses_normal_ht'}, 'OP': 'REPM', 'dst': {'congruent': 1, 'same': False, 'type': 'addresses_UC_ht'}} {'00': 21829} 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 */
45.495726
2,999
0.65696
d3156880d96ea48ae385c5d9879f65763248bc4c
392
asm
Assembly
programs/oeis/240/A240134.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/240/A240134.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/240/A240134.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A240134: Numerator of (n-1) * ceiling(n/2) / n. ; 0,1,4,3,12,5,24,7,40,9,60,11,84,13,112,15,144,17,180,19,220,21,264,23,312,25,364,27,420,29,480,31,544,33,612,35,684,37,760,39,840,41,924,43,1012,45,1104,47,1200,49,1300,51,1404,53,1512,55,1624,57,1740,59,1860,61,1984,63,2112,65 mov $1,$0 mov $2,$0 lpb $2,1 sub $2,1 lpb $1,1 add $1,$2 sub $1,1 lpe add $1,$0 trn $2,1 lpe
26.133333
229
0.619898
675228aab1dd0fc3aa71bbb33f65af7d3ce7c133
407
asm
Assembly
programs/oeis/124/A124355.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/124/A124355.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/124/A124355.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A124355: Number of (directed) Hamiltonian cycles on the complete graph K_n. ; 0,0,2,6,24,120,720,5040,40320,362880,3628800,39916800,479001600,6227020800,87178291200,1307674368000,20922789888000,355687428096000,6402373705728000,121645100408832000,2432902008176640000 seq $0,142 ; Factorial numbers: n! = 1*2*3*4*...*n (order of symmetric group S_n, number of permutations of n letters). div $0,2 mul $0,2
58.142857
189
0.788698
a4aea5f1fe1147217678a1958446cc47a2efac65
3,426
asm
Assembly
Ouroboros/External/libjpegTurbo/simd/jdcolmmx.asm
jiangzhu1212/oooii
fc00ff81e74adaafd9c98ba7c055f55d95a36e3b
[ "MIT" ]
null
null
null
Ouroboros/External/libjpegTurbo/simd/jdcolmmx.asm
jiangzhu1212/oooii
fc00ff81e74adaafd9c98ba7c055f55d95a36e3b
[ "MIT" ]
null
null
null
Ouroboros/External/libjpegTurbo/simd/jdcolmmx.asm
jiangzhu1212/oooii
fc00ff81e74adaafd9c98ba7c055f55d95a36e3b
[ "MIT" ]
null
null
null
; ; jdcolmmx.asm - colorspace conversion (MMX) ; ; Copyright 2009 Pierre Ossman <ossman@cendio.se> for Cendio AB ; Copyright 2009 D. R. Commander ; ; Based on ; x86 SIMD extension for IJG JPEG library ; Copyright (C) 1999-2006, MIYASAKA Masaru. ; For conditions of distribution and use, see copyright notice in jsimdext.inc ; ; This file should be assembled with NASM (Netwide Assembler), ; can *not* be assembled with Microsoft's MASM or any compatible ; assembler (including Borland's Turbo Assembler). ; NASM is available from http://nasm.sourceforge.net/ or ; http://sourceforge.net/project/showfiles.php?group_id=6208 ; ; [TAB8] %include "jsimdext.inc" ; -------------------------------------------------------------------------- %define SCALEBITS 16 F_0_344 equ 22554 ; FIX(0.34414) F_0_714 equ 46802 ; FIX(0.71414) F_1_402 equ 91881 ; FIX(1.40200) F_1_772 equ 116130 ; FIX(1.77200) F_0_402 equ (F_1_402 - 65536) ; FIX(1.40200) - FIX(1) F_0_285 equ ( 65536 - F_0_714) ; FIX(1) - FIX(0.71414) F_0_228 equ (131072 - F_1_772) ; FIX(2) - FIX(1.77200) ; -------------------------------------------------------------------------- SECTION SEG_CONST alignz 16 global EXTN(jconst_ycc_rgb_convert_mmx) EXTN(jconst_ycc_rgb_convert_mmx): PW_F0402 times 4 dw F_0_402 PW_MF0228 times 4 dw -F_0_228 PW_MF0344_F0285 times 2 dw -F_0_344, F_0_285 PW_ONE times 4 dw 1 PD_ONEHALF times 2 dd 1 << (SCALEBITS-1) alignz 16 ; -------------------------------------------------------------------------- SECTION SEG_TEXT BITS 32 %include "jdclrmmx.asm" %undef RGB_RED %undef RGB_GREEN %undef RGB_BLUE %undef RGB_PIXELSIZE %define RGB_RED EXT_RGB_RED %define RGB_GREEN EXT_RGB_GREEN %define RGB_BLUE EXT_RGB_BLUE %define RGB_PIXELSIZE EXT_RGB_PIXELSIZE %define jsimd_ycc_rgb_convert_mmx jsimd_ycc_extrgb_convert_mmx %include "jdclrmmx.asm" %undef RGB_RED %undef RGB_GREEN %undef RGB_BLUE %undef RGB_PIXELSIZE %define RGB_RED EXT_RGBX_RED %define RGB_GREEN EXT_RGBX_GREEN %define RGB_BLUE EXT_RGBX_BLUE %define RGB_PIXELSIZE EXT_RGBX_PIXELSIZE %define jsimd_ycc_rgb_convert_mmx jsimd_ycc_extrgbx_convert_mmx %include "jdclrmmx.asm" %undef RGB_RED %undef RGB_GREEN %undef RGB_BLUE %undef RGB_PIXELSIZE %define RGB_RED EXT_BGR_RED %define RGB_GREEN EXT_BGR_GREEN %define RGB_BLUE EXT_BGR_BLUE %define RGB_PIXELSIZE EXT_BGR_PIXELSIZE %define jsimd_ycc_rgb_convert_mmx jsimd_ycc_extbgr_convert_mmx %include "jdclrmmx.asm" %undef RGB_RED %undef RGB_GREEN %undef RGB_BLUE %undef RGB_PIXELSIZE %define RGB_RED EXT_BGRX_RED %define RGB_GREEN EXT_BGRX_GREEN %define RGB_BLUE EXT_BGRX_BLUE %define RGB_PIXELSIZE EXT_BGRX_PIXELSIZE %define jsimd_ycc_rgb_convert_mmx jsimd_ycc_extbgrx_convert_mmx %include "jdclrmmx.asm" %undef RGB_RED %undef RGB_GREEN %undef RGB_BLUE %undef RGB_PIXELSIZE %define RGB_RED EXT_XBGR_RED %define RGB_GREEN EXT_XBGR_GREEN %define RGB_BLUE EXT_XBGR_BLUE %define RGB_PIXELSIZE EXT_XBGR_PIXELSIZE %define jsimd_ycc_rgb_convert_mmx jsimd_ycc_extxbgr_convert_mmx %include "jdclrmmx.asm" %undef RGB_RED %undef RGB_GREEN %undef RGB_BLUE %undef RGB_PIXELSIZE %define RGB_RED EXT_XRGB_RED %define RGB_GREEN EXT_XRGB_GREEN %define RGB_BLUE EXT_XRGB_BLUE %define RGB_PIXELSIZE EXT_XRGB_PIXELSIZE %define jsimd_ycc_rgb_convert_mmx jsimd_ycc_extxrgb_convert_mmx %include "jdclrmmx.asm"
28.31405
79
0.726795
9de62dba528f167f9f95342034a7965aabef1747
197
asm
Assembly
Kernel/cpuvendor.asm
heyimnowi/arqui-os
88118a7f11112d405e06a623755fe1c62828ba21
[ "BSD-3-Clause" ]
null
null
null
Kernel/cpuvendor.asm
heyimnowi/arqui-os
88118a7f11112d405e06a623755fe1c62828ba21
[ "BSD-3-Clause" ]
1
2017-10-09T18:36:31.000Z
2017-10-09T18:36:31.000Z
Kernel/cpuvendor.asm
heyimnowi/arqui-os
88118a7f11112d405e06a623755fe1c62828ba21
[ "BSD-3-Clause" ]
null
null
null
GLOBAL cpuVendor section .text cpuVendor: push rbp mov rbp, rsp mov rax, 0 cpuid mov rax, rdi mov [rax], ebx mov [rax+4], edx mov [rax+8], ecx mov rsp, rbp pop rbp ret
9.85
18
0.604061
975e2b56f6deddfb3b26f2f07af2a46aef517696
227
asm
Assembly
programs/oeis/017/A017583.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/017/A017583.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/017/A017583.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A017583: (12n+5)^3. ; 125,4913,24389,68921,148877,274625,456533,704969,1030301,1442897,1953125,2571353,3307949,4173281,5177717,6331625,7645373,9129329,10793861,12649337,14706125,16974593,19465109 mul $0,12 add $0,5 pow $0,3
32.428571
175
0.788546
e2fdd4835b3ce0d1519c02d42f185764db1b5fa7
693
asm
Assembly
oeis/178/A178577.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/178/A178577.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/178/A178577.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A178577: Partial sums of round(5^n/9). ; 0,1,4,18,87,434,2170,10851,54254,271268,1356337,6781684,33908420,169542101,847710504,4238552518,21192762587,105963812934,529819064670,2649095323351,13245476616754,66227383083768,331136915418837,1655684577094184,8278422885470920,41392114427354601,206960572136773004,1034802860683865018,5174014303419325087,25870071517096625434,129350357585483127170,646751787927415635851,3233758939637078179254,16168794698185390896268,80843973490926954481337,404219867454634772406684,2021099337273173862033420 mov $5,$0 mov $6,$0 lpb $5 mov $0,$6 sub $5,1 sub $0,$5 mov $4,5 pow $4,$0 mov $3,$4 add $3,4 mov $2,$3 div $2,9 add $1,$2 lpe mov $0,$1
36.473684
493
0.800866
3e4b4d2dbdfc9b00011c6ec7b41724f220cb114a
284
asm
Assembly
libsrc/_DEVELOPMENT/stdio/c/sdcc_iy/vfscanf_unlocked.asm
meesokim/z88dk
5763c7778f19a71d936b3200374059d267066bb2
[ "ClArtistic" ]
null
null
null
libsrc/_DEVELOPMENT/stdio/c/sdcc_iy/vfscanf_unlocked.asm
meesokim/z88dk
5763c7778f19a71d936b3200374059d267066bb2
[ "ClArtistic" ]
null
null
null
libsrc/_DEVELOPMENT/stdio/c/sdcc_iy/vfscanf_unlocked.asm
meesokim/z88dk
5763c7778f19a71d936b3200374059d267066bb2
[ "ClArtistic" ]
null
null
null
; int vfscanf_unlocked(FILE *stream, const char *format, void *arg) SECTION code_stdio PUBLIC _vfscanf_unlocked EXTERN asm_vfscanf_unlocked _vfscanf_unlocked: pop af pop ix pop de pop bc push bc push de push hl push af jp asm_vfscanf_unlocked
12.347826
67
0.704225
3b8bb379601bf918f650d14561c543f6aec02f0f
11,472
asm
Assembly
vbox/src/VBox/ValidationKit/bootsectors/bs3kit/bs3-bootsector.asm
Nurzamal/rest_api_docker
a9cc01dfc235467d490d9663755b33ef6990bdd8
[ "MIT" ]
null
null
null
vbox/src/VBox/ValidationKit/bootsectors/bs3kit/bs3-bootsector.asm
Nurzamal/rest_api_docker
a9cc01dfc235467d490d9663755b33ef6990bdd8
[ "MIT" ]
null
null
null
vbox/src/VBox/ValidationKit/bootsectors/bs3kit/bs3-bootsector.asm
Nurzamal/rest_api_docker
a9cc01dfc235467d490d9663755b33ef6990bdd8
[ "MIT" ]
null
null
null
; $Id: bs3-bootsector.asm 69111 2017-10-17 14:26:02Z vboxsync $ ;; @file ; Generic bootsector for BS3. ; ; This sets up stack at %fff0 and loads the next sectors from the floppy at ; %10000 (1000:0000 in real mode), then starts executing at cs:ip=1000:0000. ; ; ; Copyright (C) 2007-2017 Oracle Corporation ; ; This file is part of VirtualBox Open Source Edition (OSE), as ; available from http://www.virtualbox.org. This file is free software; ; you can redistribute it and/or modify it under the terms of the GNU ; General Public License (GPL) as published by the Free Software ; Foundation, in version 2 as it comes in the "COPYING" file of the ; VirtualBox OSE distribution. VirtualBox OSE is distributed in the ; hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. ; ; The contents of this file may alternatively be used under the terms ; of the Common Development and Distribution License Version 1.0 ; (CDDL) only, as it comes in the "COPYING.CDDL" file of the ; VirtualBox OSE distribution, in which case the provisions of the ; CDDL are applicable instead of those of the GPL. ; ; You may elect to license modified versions of this file under the ; terms and conditions of either the GPL or the CDDL or both. ; ;********************************************************************************************************************************* ;* Header Files * ;********************************************************************************************************************************* %include "bs3kit.mac" %include "iprt/asmdefs.mac" %include "iprt/x86.mac" %ifdef __YASM__ [map all] %endif ; ; Start with a jump just to follow the convention. ; Also declare all segments/sections to establish them and their order. ; ORG 07c00h BITS 16 CPU 8086 start: jmp short bs3InitCode db 0ah ; Should be nop, but this looks better. g_OemId: ; 003h db 'BS3Kit', 0ah, 0ah ; ; DOS 4.0 Extended Bios Parameter Block: ; g_cBytesPerSector: ; 00bh dw 512 g_cSectorsPerCluster: ; 00dh db 1 g_cReservedSectors: ; 00eh dw 1 g_cFATs: ; 010h db 0 g_cRootDirEntries: ; 011h dw 0 g_cTotalSectors: ; 013h dw 0 g_bMediaDescriptor: ; 015h db 0 g_cSectorsPerFAT: ; 016h dw 0 g_cPhysSectorsPerTrack: ; 018h dw 18 g_cHeads: ; 01ah dw 2 g_cHiddentSectors: ; 01ch dd 1 g_cLargeTotalSectors: ; 020h - We (ab)use this to indicate the number of sectors to load. dd 0 g_bBootDrv: ; 024h db 80h g_bFlagsEtc: ; 025h db 0 g_bExtendedSignature: ; 026h db 0x29 g_dwSerialNumber: ; 027h dd 0x0a458634 g_abLabel: ; 02bh db 'VirtualBox', 0ah g_abFSType: ; 036h db 'RawCode', 0ah g_BpbEnd: ; 03ch ; ; Where to real init code starts. ; bs3InitCode: cli ; save the registers. mov [cs:BS3_ADDR_REG_SAVE + BS3REGCTX.rax], ax mov [cs:BS3_ADDR_REG_SAVE + BS3REGCTX.rsp], sp mov [cs:BS3_ADDR_REG_SAVE + BS3REGCTX.ss], ss mov [cs:BS3_ADDR_REG_SAVE + BS3REGCTX.ds], ds ; set up the segment reisters and stack. mov ax, 0 mov ds, ax mov ss, ax mov sp, BS3_ADDR_STACK ; Save more registers, without needing cs prefix. mov [BS3_ADDR_REG_SAVE + BS3REGCTX.rcx], cx mov [BS3_ADDR_REG_SAVE + BS3REGCTX.rdi], di mov [BS3_ADDR_REG_SAVE + BS3REGCTX.es], es mov [BS3_ADDR_REG_SAVE + BS3REGCTX.rbp], bp ; Load es and setup bp frame. mov es, ax mov bp, sp mov [bp], ax ; clear the first 8 bytes (terminates the ebp chain) mov [bp + 02h], ax mov [bp + 04h], ax mov [bp + 06h], ax ; Save flags now that we know that there's a valid stack. pushf ; ; Clear the register area. ; mov di, BS3_ADDR_REG_SAVE mov cx, BS3REGCTX_size/2 cld rep stosw ; ; Do basic CPU detection. ; ; 1. bit 15-bit was fixed to 1 in pre-286 CPUs, and fixed to 0 in 286+. mov ax, [bp - 2] test ah, 080h ; always set on pre 286, clear on 286 and later jnz .pre_80286 ; 2. On a 286 you cannot popf IOPL and NT from real mode. .detect_286_or_386plus: CPU 286 mov ah, (X86_EFL_IOPL | X86_EFL_NT) >> 8 push ax popf pushf cmp ah, [bp - 3] pop ax je .is_386plus .is_80286: CPU 286 smsw [BS3_ADDR_REG_SAVE + BS3REGCTX.cr0] .pre_80286: CPU 8086 mov [BS3_ADDR_REG_SAVE + BS3REGCTX.rbx], bx mov [BS3_ADDR_REG_SAVE + BS3REGCTX.rdx], dx mov [BS3_ADDR_REG_SAVE + BS3REGCTX.rsi], si jmp .do_load ; Save 386 registers. We can now skip the CS prefix as DS is flat. CPU 386 .is_386plus: shr eax, 16 mov [BS3_ADDR_REG_SAVE + BS3REGCTX.rax+2], ax mov eax, esp shr eax, 16 mov [BS3_ADDR_REG_SAVE + BS3REGCTX.rsp+2], ax mov eax, ebp shr eax, 16 mov [BS3_ADDR_REG_SAVE + BS3REGCTX.rbp+2], ax shr edi, 16 mov [BS3_ADDR_REG_SAVE + BS3REGCTX.rdi+2], di shr ecx, 16 mov [BS3_ADDR_REG_SAVE + BS3REGCTX.rcx+2], cx mov [BS3_ADDR_REG_SAVE + BS3REGCTX.fs], fs mov [BS3_ADDR_REG_SAVE + BS3REGCTX.gs], gs mov [BS3_ADDR_REG_SAVE + BS3REGCTX.rbx], ebx mov [BS3_ADDR_REG_SAVE + BS3REGCTX.rdx], edx mov [BS3_ADDR_REG_SAVE + BS3REGCTX.rsi], esi mov eax, cr2 mov [BS3_ADDR_REG_SAVE + BS3REGCTX.cr2], eax mov eax, cr3 mov [BS3_ADDR_REG_SAVE + BS3REGCTX.cr3], eax mov byte [BS3_ADDR_REG_SAVE + BS3REGCTX.bMode], BS3_MODE_RM mov [cs:BS3_ADDR_REG_SAVE + BS3REGCTX.cs], cs xor eax, eax mov ax, start mov [cs:BS3_ADDR_REG_SAVE + BS3REGCTX.rip], eax ; Pentium/486+: CR4 requires VME/CPUID, so we need to detect that before accessing it. mov [cs:BS3_ADDR_REG_SAVE + BS3REGCTX.cr4], eax popf ; (restores IOPL+NT) pushfd pop eax mov [BS3_ADDR_REG_SAVE + BS3REGCTX.rflags], eax xor eax, X86_EFL_ID push eax popfd pushfd pop ebx cmp ebx, eax jne .no_cr4 mov eax, cr4 mov [BS3_ADDR_REG_SAVE + BS3REGCTX.cr4], eax .no_cr4: ; Make sure caching is enabled and alignment is off. mov eax, cr0 mov [BS3_ADDR_REG_SAVE + BS3REGCTX.cr0], eax and eax, ~(X86_CR0_NW | X86_CR0_CD | X86_CR0_AM) mov cr0, eax ; Load all the code. .do_load mov [g_bBootDrv], dl call NAME(bs3InitLoadImage) %if 0 mov al, '=' call NAME(bs3PrintChrInAl) %endif ; ; Call the user 'main' procedure (shouldn't return). ; cld call BS3_SEL_TEXT16:0000h ; Panic/hang. Bs3Panic: cli jmp Bs3Panic ;; For debug and error handling. ; @uses ax bs3PrintHexInAl: CPU 286 push ax shr al, 4 call bs3PrintHexDigitInAl pop ax bs3PrintHexDigitInAl: and al, 0fh cmp al, 10 jb .decimal add al, 'a' - '0' - 10 .decimal: add al, '0' bs3PrintChrInAl: push bx mov ah, 0eh mov bx, 0ff00h int 10h pop bx ret ;; ; Loads the image off the floppy. ; ; This uses g_cLargeTotalSectors to figure out how much to load. ; ; Clobbers everything except ebp and esp. Panics on failure. ; ; @param dl The boot drive number (from BIOS). ; @uses ax, cx, bx, esi, di ; BEGINPROC bs3InitLoadImage push bp mov bp, sp push es %define bSavedDiskNo byte [bp - 04h] push dx %define bMaxSector byte [bp - 06h] xor ax, ax push ax %define bMaxHead byte [bp - 08h] push ax %define bMaxCylinder byte [bp - 0ah] push ax ; ; Try figure the geometry. ; mov ah, 08h int 13h jc .failure mov bMaxSector, cl mov bMaxHead, dh mov bMaxCylinder, ch mov dl, bSavedDiskNo ; ; Reload all the sectors one at a time (avoids problems). ; mov si, [g_cLargeTotalSectors] ; 16-bit sector count ==> max 512 * 65 535 = 33 553 920 bytes. dec si mov di, BS3_ADDR_LOAD / 16 ; The current load segment. mov cx, 0002h ; ch/cylinder=0 (0-based); cl/sector=2 (1-based) xor dh, dh ; dh/head=0 .the_load_loop: %if 0 mov al, 'c' call bs3PrintChrInAl mov al, ch call bs3PrintHexInAl mov al, 's' call bs3PrintChrInAl mov al, cl call bs3PrintHexInAl mov al, 'h' call bs3PrintChrInAl mov al, dh call bs3PrintHexInAl mov al, ';' call bs3PrintChrInAl %endif xor bx, bx mov es, di ; es:bx -> buffer mov ax, 0201h ; al=1 sector; ah=read function int 13h jc .failure ; advance to the next sector/head/cylinder. inc cl cmp cl, bMaxSector jbe .adv_addr mov cl, 1 inc dh cmp dh, bMaxHead jbe .adv_addr mov dh, 0 inc ch .adv_addr: add di, 512 / 16 dec si jnz .the_load_loop %if 0 mov al, 'D' call bs3PrintChrInAl %endif add sp, 3*2 pop dx pop es pop bp ret ; ; Something went wrong, display a message. ; .failure: push ax ; print message mov si, .s_szErrMsg .failure_next_char: lodsb call bs3PrintChrInAl cmp si, .s_szErrMsgEnd jb .failure_next_char ; panic pop ax %if 1 mov al, ah push bs3PrintHexInAl %endif call Bs3Panic .s_szErrMsg: db 13, 10, 'rd err! ' .s_szErrMsgEnd: ;ENDPROC bs3InitLoadImage - don't want the padding. ; ; Pad the remainder of the sector with int3's and end it with the DOS signature. ; bs3Padding: times ( 510 - ( (bs3Padding - start) % 512 ) ) db 0cch db 055h, 0aah
28.896725
130
0.515342
29b0bab4706b7152af3220f14e15e5d3d91b6c36
153,920
asm
Assembly
target/cos_117/disasm/iop_overlay1/NSCIO.asm
jrrk2/cray-sim
52c9639808d6890517092637b188282c00cce4f7
[ "BSL-1.0" ]
49
2020-10-09T12:29:16.000Z
2022-03-12T02:33:35.000Z
target/cos_117/disasm/iop_overlay1/NSCIO.asm
jrrk2/cray-sim
52c9639808d6890517092637b188282c00cce4f7
[ "BSL-1.0" ]
1
2021-12-29T15:59:25.000Z
2021-12-29T15:59:25.000Z
target/cos_117/disasm/iop_overlay1/NSCIO.asm
jrrk2/cray-sim
52c9639808d6890517092637b188282c00cce4f7
[ "BSL-1.0" ]
6
2021-04-12T06:10:32.000Z
2022-02-08T23:11:19.000Z
0x0000 (0x000000) 0x3101- f:00030 d: 257 | A = (OR[257]) 0x0001 (0x000002) 0x0A02- f:00005 d: 2 | A = A < 2 (0x0002) 0x0002 (0x000004) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0003 (0x000006) 0x0C02- f:00006 d: 2 | A = A >> 2 (0x0002) 0x0004 (0x000008) 0x3901- f:00034 d: 257 | (OR[257]) = A 0x0005 (0x00000A) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0006 (0x00000C) 0x2932- f:00024 d: 306 | OR[306] = A 0x0007 (0x00000E) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0008 (0x000010) 0x293C- f:00024 d: 316 | OR[316] = A 0x0009 (0x000012) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x000A (0x000014) 0x2937- f:00024 d: 311 | OR[311] = A 0x000B (0x000016) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x000C (0x000018) 0x2929- f:00024 d: 297 | OR[297] = A 0x000D (0x00001A) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x000E (0x00001C) 0x293B- f:00024 d: 315 | OR[315] = A 0x000F (0x00001E) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0010 (0x000020) 0x2925- f:00024 d: 293 | OR[293] = A 0x0011 (0x000022) 0x2101- f:00020 d: 257 | A = OR[257] 0x0012 (0x000024) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0013 (0x000026) 0x2908- f:00024 d: 264 | OR[264] = A 0x0014 (0x000028) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0015 (0x00002A) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x0016 (0x00002C) 0x2926- f:00024 d: 294 | OR[294] = A 0x0017 (0x00002E) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0018 (0x000030) 0x293F- f:00024 d: 319 | OR[319] = A 0x0019 (0x000032) 0x101A- f:00010 d: 26 | A = 26 (0x001A) 0x001A (0x000034) 0x2945- f:00024 d: 325 | OR[325] = A 0x001B (0x000036) 0x1132- f:00010 d: 306 | A = 306 (0x0132) 0x001C (0x000038) 0x2946- f:00024 d: 326 | OR[326] = A 0x001D (0x00003A) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x001E (0x00003C) 0x5800- f:00054 d: 0 | B = A 0x001F (0x00003E) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0020 (0x000040) 0x7C09- f:00076 d: 9 | R = OR[9] 0x0021 (0x000042) 0x8602- f:00103 d: 2 | P = P + 2 (0x0023), A # 0 0x0022 (0x000044) 0x7017- f:00070 d: 23 | P = P + 23 (0x0039) 0x0023 (0x000046) 0x213F- f:00020 d: 319 | A = OR[319] 0x0024 (0x000048) 0x160A- f:00013 d: 10 | A = A - 10 (0x000A) 0x0025 (0x00004A) 0x8002- f:00100 d: 2 | P = P + 2 (0x0027), C = 0 0x0026 (0x00004C) 0x700D- f:00070 d: 13 | P = P + 13 (0x0033) 0x0027 (0x00004E) 0x2D3F- f:00026 d: 319 | OR[319] = OR[319] + 1 0x0028 (0x000050) 0x1007- f:00010 d: 7 | A = 7 (0x0007) 0x0029 (0x000052) 0x2945- f:00024 d: 325 | OR[325] = A 0x002A (0x000054) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x002B (0x000056) 0x2946- f:00024 d: 326 | OR[326] = A 0x002C (0x000058) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x002D (0x00005A) 0x5800- f:00054 d: 0 | B = A 0x002E (0x00005C) 0x1800-0x5B18 f:00014 d: 0 | A = 23320 (0x5B18) 0x0030 (0x000060) 0x7C09- f:00076 d: 9 | R = OR[9] 0x0031 (0x000062) 0x7218- f:00071 d: 24 | P = P - 24 (0x0019) 0x0032 (0x000064) 0x7007- f:00070 d: 7 | P = P + 7 (0x0039) 0x0033 (0x000066) 0x100E- f:00010 d: 14 | A = 14 (0x000E) 0x0034 (0x000068) 0x2920- f:00024 d: 288 | OR[288] = A 0x0035 (0x00006A) 0x7E03-0x0674 f:00077 d: 3 | R = OR[3]+1652 (0x0674) 0x0037 (0x00006E) 0x7A03-0x0703 f:00075 d: 3 | P = OR[3]+1795 (0x0703) 0x0039 (0x000072) 0x2100- f:00020 d: 256 | A = OR[256] 0x003A (0x000074) 0x1428- f:00012 d: 40 | A = A + 40 (0x0028) 0x003B (0x000076) 0x2918- f:00024 d: 280 | OR[280] = A 0x003C (0x000078) 0x2100- f:00020 d: 256 | A = OR[256] 0x003D (0x00007A) 0x142B- f:00012 d: 43 | A = A + 43 (0x002B) 0x003E (0x00007C) 0x2919- f:00024 d: 281 | OR[281] = A 0x003F (0x00007E) 0x2100- f:00020 d: 256 | A = OR[256] 0x0040 (0x000080) 0x1404- f:00012 d: 4 | A = A + 4 (0x0004) 0x0041 (0x000082) 0x291A- f:00024 d: 282 | OR[282] = A 0x0042 (0x000084) 0x2100- f:00020 d: 256 | A = OR[256] 0x0043 (0x000086) 0x1400- f:00012 d: 0 | A = A + 0 (0x0000) 0x0044 (0x000088) 0x291B- f:00024 d: 283 | OR[283] = A 0x0045 (0x00008A) 0x2100- f:00020 d: 256 | A = OR[256] 0x0046 (0x00008C) 0x1408- f:00012 d: 8 | A = A + 8 (0x0008) 0x0047 (0x00008E) 0x291F- f:00024 d: 287 | OR[287] = A 0x0048 (0x000090) 0x2100- f:00020 d: 256 | A = OR[256] 0x0049 (0x000092) 0x142D- f:00012 d: 45 | A = A + 45 (0x002D) 0x004A (0x000094) 0x2924- f:00024 d: 292 | OR[292] = A 0x004B (0x000096) 0x2124- f:00020 d: 292 | A = OR[292] 0x004C (0x000098) 0x293F- f:00024 d: 319 | OR[319] = A 0x004D (0x00009A) 0x213F- f:00020 d: 319 | A = OR[319] 0x004E (0x00009C) 0x3924- f:00034 d: 292 | (OR[292]) = A 0x004F (0x00009E) 0x2124- f:00020 d: 292 | A = OR[292] 0x0050 (0x0000A0) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0051 (0x0000A2) 0x2908- f:00024 d: 264 | OR[264] = A 0x0052 (0x0000A4) 0x213F- f:00020 d: 319 | A = OR[319] 0x0053 (0x0000A6) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0054 (0x0000A8) 0x2100- f:00020 d: 256 | A = OR[256] 0x0055 (0x0000AA) 0x142F- f:00012 d: 47 | A = A + 47 (0x002F) 0x0056 (0x0000AC) 0x2923- f:00024 d: 291 | OR[291] = A 0x0057 (0x0000AE) 0x2123- f:00020 d: 291 | A = OR[291] 0x0058 (0x0000B0) 0x293F- f:00024 d: 319 | OR[319] = A 0x0059 (0x0000B2) 0x213F- f:00020 d: 319 | A = OR[319] 0x005A (0x0000B4) 0x3923- f:00034 d: 291 | (OR[291]) = A 0x005B (0x0000B6) 0x2123- f:00020 d: 291 | A = OR[291] 0x005C (0x0000B8) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x005D (0x0000BA) 0x2908- f:00024 d: 264 | OR[264] = A 0x005E (0x0000BC) 0x213F- f:00020 d: 319 | A = OR[319] 0x005F (0x0000BE) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0060 (0x0000C0) 0x2100- f:00020 d: 256 | A = OR[256] 0x0061 (0x0000C2) 0x143D- f:00012 d: 61 | A = A + 61 (0x003D) 0x0062 (0x0000C4) 0x2942- f:00024 d: 322 | OR[322] = A 0x0063 (0x0000C6) 0x2142- f:00020 d: 322 | A = OR[322] 0x0064 (0x0000C8) 0x3942- f:00034 d: 322 | (OR[322]) = A 0x0065 (0x0000CA) 0x2142- f:00020 d: 322 | A = OR[322] 0x0066 (0x0000CC) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0067 (0x0000CE) 0x2908- f:00024 d: 264 | OR[264] = A 0x0068 (0x0000D0) 0x2142- f:00020 d: 322 | A = OR[322] 0x0069 (0x0000D2) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x006A (0x0000D4) 0x2101- f:00020 d: 257 | A = OR[257] 0x006B (0x0000D6) 0x1405- f:00012 d: 5 | A = A + 5 (0x0005) 0x006C (0x0000D8) 0x2908- f:00024 d: 264 | OR[264] = A 0x006D (0x0000DA) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x006E (0x0000DC) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x006F (0x0000DE) 0x2934- f:00024 d: 308 | OR[308] = A 0x0070 (0x0000E0) 0x2134- f:00020 d: 308 | A = OR[308] 0x0071 (0x0000E2) 0x1650- f:00013 d: 80 | A = A - 80 (0x0050) 0x0072 (0x0000E4) 0x8202- f:00101 d: 2 | P = P + 2 (0x0074), C = 1 0x0073 (0x0000E6) 0x7004- f:00070 d: 4 | P = P + 4 (0x0077) 0x0074 (0x0000E8) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x0075 (0x0000EA) 0x2934- f:00024 d: 308 | OR[308] = A 0x0076 (0x0000EC) 0x7003- f:00070 d: 3 | P = P + 3 (0x0079) 0x0077 (0x0000EE) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0078 (0x0000F0) 0x2934- f:00024 d: 308 | OR[308] = A 0x0079 (0x0000F2) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x007A (0x0000F4) 0x2920- f:00024 d: 288 | OR[288] = A 0x007B (0x0000F6) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x007C (0x0000F8) 0x2925- f:00024 d: 293 | OR[293] = A 0x007D (0x0000FA) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x007E (0x0000FC) 0x292D- f:00024 d: 301 | OR[301] = A 0x007F (0x0000FE) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0080 (0x000100) 0x2939- f:00024 d: 313 | OR[313] = A 0x0081 (0x000102) 0x1010- f:00010 d: 16 | A = 16 (0x0010) 0x0082 (0x000104) 0x293F- f:00024 d: 319 | OR[319] = A 0x0083 (0x000106) 0x1010- f:00010 d: 16 | A = 16 (0x0010) 0x0084 (0x000108) 0x2B3F- f:00025 d: 319 | OR[319] = A + OR[319] 0x0085 (0x00010A) 0x1020- f:00010 d: 32 | A = 32 (0x0020) 0x0086 (0x00010C) 0x2B3F- f:00025 d: 319 | OR[319] = A + OR[319] 0x0087 (0x00010E) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0088 (0x000110) 0x2941- f:00024 d: 321 | OR[321] = A 0x0089 (0x000112) 0x1018- f:00010 d: 24 | A = 24 (0x0018) 0x008A (0x000114) 0x2945- f:00024 d: 325 | OR[325] = A 0x008B (0x000116) 0x213F- f:00020 d: 319 | A = OR[319] 0x008C (0x000118) 0x2946- f:00024 d: 326 | OR[326] = A 0x008D (0x00011A) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x008E (0x00011C) 0x2947- f:00024 d: 327 | OR[327] = A 0x008F (0x00011E) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0090 (0x000120) 0x2948- f:00024 d: 328 | OR[328] = A 0x0091 (0x000122) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0092 (0x000124) 0x2949- f:00024 d: 329 | OR[329] = A 0x0093 (0x000126) 0x1140- f:00010 d: 320 | A = 320 (0x0140) 0x0094 (0x000128) 0x294A- f:00024 d: 330 | OR[330] = A 0x0095 (0x00012A) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x0096 (0x00012C) 0x5800- f:00054 d: 0 | B = A 0x0097 (0x00012E) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0098 (0x000130) 0x7C09- f:00076 d: 9 | R = OR[9] 0x0099 (0x000132) 0x8602- f:00103 d: 2 | P = P + 2 (0x009B), A # 0 0x009A (0x000134) 0x7017- f:00070 d: 23 | P = P + 23 (0x00B1) 0x009B (0x000136) 0x2141- f:00020 d: 321 | A = OR[321] 0x009C (0x000138) 0x160A- f:00013 d: 10 | A = A - 10 (0x000A) 0x009D (0x00013A) 0x8002- f:00100 d: 2 | P = P + 2 (0x009F), C = 0 0x009E (0x00013C) 0x700D- f:00070 d: 13 | P = P + 13 (0x00AB) 0x009F (0x00013E) 0x2D41- f:00026 d: 321 | OR[321] = OR[321] + 1 0x00A0 (0x000140) 0x1007- f:00010 d: 7 | A = 7 (0x0007) 0x00A1 (0x000142) 0x2945- f:00024 d: 325 | OR[325] = A 0x00A2 (0x000144) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x00A3 (0x000146) 0x2946- f:00024 d: 326 | OR[326] = A 0x00A4 (0x000148) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x00A5 (0x00014A) 0x5800- f:00054 d: 0 | B = A 0x00A6 (0x00014C) 0x1800-0x5B18 f:00014 d: 0 | A = 23320 (0x5B18) 0x00A8 (0x000150) 0x7C09- f:00076 d: 9 | R = OR[9] 0x00A9 (0x000152) 0x7220- f:00071 d: 32 | P = P - 32 (0x0089) 0x00AA (0x000154) 0x7007- f:00070 d: 7 | P = P + 7 (0x00B1) 0x00AB (0x000156) 0x100E- f:00010 d: 14 | A = 14 (0x000E) 0x00AC (0x000158) 0x2920- f:00024 d: 288 | OR[288] = A 0x00AD (0x00015A) 0x7E03-0x0674 f:00077 d: 3 | R = OR[3]+1652 (0x0674) 0x00AF (0x00015E) 0x7A03-0x0703 f:00075 d: 3 | P = OR[3]+1795 (0x0703) 0x00B1 (0x000162) 0x2140- f:00020 d: 320 | A = OR[320] 0x00B2 (0x000164) 0x290E- f:00024 d: 270 | OR[270] = A 0x00B3 (0x000166) 0x213F- f:00020 d: 319 | A = OR[319] 0x00B4 (0x000168) 0x290D- f:00024 d: 269 | OR[269] = A 0x00B5 (0x00016A) 0x210D- f:00020 d: 269 | A = OR[269] 0x00B6 (0x00016C) 0x8406- f:00102 d: 6 | P = P + 6 (0x00BC), A = 0 0x00B7 (0x00016E) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x00B8 (0x000170) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x00B9 (0x000172) 0x2F0D- f:00027 d: 269 | OR[269] = OR[269] - 1 0x00BA (0x000174) 0x2D0E- f:00026 d: 270 | OR[270] = OR[270] + 1 0x00BB (0x000176) 0x7206- f:00071 d: 6 | P = P - 6 (0x00B5) 0x00BC (0x000178) 0x2140- f:00020 d: 320 | A = OR[320] 0x00BD (0x00017A) 0x2929- f:00024 d: 297 | OR[297] = A 0x00BE (0x00017C) 0x2129- f:00020 d: 297 | A = OR[297] 0x00BF (0x00017E) 0x1410- f:00012 d: 16 | A = A + 16 (0x0010) 0x00C0 (0x000180) 0x2937- f:00024 d: 311 | OR[311] = A 0x00C1 (0x000182) 0x2137- f:00020 d: 311 | A = OR[311] 0x00C2 (0x000184) 0x1410- f:00012 d: 16 | A = A + 16 (0x0010) 0x00C3 (0x000186) 0x293C- f:00024 d: 316 | OR[316] = A 0x00C4 (0x000188) 0x2100- f:00020 d: 256 | A = OR[256] 0x00C5 (0x00018A) 0x1437- f:00012 d: 55 | A = A + 55 (0x0037) 0x00C6 (0x00018C) 0x2908- f:00024 d: 264 | OR[264] = A 0x00C7 (0x00018E) 0x213C- f:00020 d: 316 | A = OR[316] 0x00C8 (0x000190) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x00C9 (0x000192) 0x213C- f:00020 d: 316 | A = OR[316] 0x00CA (0x000194) 0x1404- f:00012 d: 4 | A = A + 4 (0x0004) 0x00CB (0x000196) 0x293E- f:00024 d: 318 | OR[318] = A 0x00CC (0x000198) 0x2101- f:00020 d: 257 | A = OR[257] 0x00CD (0x00019A) 0x1404- f:00012 d: 4 | A = A + 4 (0x0004) 0x00CE (0x00019C) 0x2908- f:00024 d: 264 | OR[264] = A 0x00CF (0x00019E) 0x2129- f:00020 d: 297 | A = OR[297] 0x00D0 (0x0001A0) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x00D1 (0x0001A2) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x00D2 (0x0001A4) 0x2938- f:00024 d: 312 | OR[312] = A 0x00D3 (0x0001A6) 0x2100- f:00020 d: 256 | A = OR[256] 0x00D4 (0x0001A8) 0x1434- f:00012 d: 52 | A = A + 52 (0x0034) 0x00D5 (0x0001AA) 0x2908- f:00024 d: 264 | OR[264] = A 0x00D6 (0x0001AC) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x00D7 (0x0001AE) 0x0E01- f:00007 d: 1 | A = A << 1 (0x0001) 0x00D8 (0x0001B0) 0x0A01- f:00005 d: 1 | A = A < 1 (0x0001) 0x00D9 (0x0001B2) 0x1400- f:00012 d: 0 | A = A + 0 (0x0000) 0x00DA (0x0001B4) 0x0C02- f:00006 d: 2 | A = A >> 2 (0x0002) 0x00DB (0x0001B6) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x00DC (0x0001B8) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x00DD (0x0001BA) 0x292D- f:00024 d: 301 | OR[301] = A 0x00DE (0x0001BC) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x00DF (0x0001BE) 0x292A- f:00024 d: 298 | OR[298] = A 0x00E0 (0x0001C0) 0x10E5- f:00010 d: 229 | A = 229 (0x00E5) 0x00E1 (0x0001C2) 0x2928- f:00024 d: 296 | OR[296] = A 0x00E2 (0x0001C4) 0x7E03-0x06A1 f:00077 d: 3 | R = OR[3]+1697 (0x06A1) 0x00E4 (0x0001C8) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x00E5 (0x0001CA) 0x2925- f:00024 d: 293 | OR[293] = A 0x00E6 (0x0001CC) 0x7E03-0x055D f:00077 d: 3 | R = OR[3]+1373 (0x055D) 0x00E8 (0x0001D0) 0x8E15- f:00107 d: 21 | P = P - 21 (0x00D3), A # 0 0x00E9 (0x0001D2) 0x311B- f:00030 d: 283 | A = (OR[283]) 0x00EA (0x0001D4) 0x080B- f:00004 d: 11 | A = A > 11 (0x000B) 0x00EB (0x0001D6) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x00EC (0x0001D8) 0x8402- f:00102 d: 2 | P = P + 2 (0x00EE), A = 0 0x00ED (0x0001DA) 0x7027- f:00070 d: 39 | P = P + 39 (0x0114) 0x00EE (0x0001DC) 0x2138- f:00020 d: 312 | A = OR[312] 0x00EF (0x0001DE) 0x8402- f:00102 d: 2 | P = P + 2 (0x00F1), A = 0 0x00F0 (0x0001E0) 0x7010- f:00070 d: 16 | P = P + 16 (0x0100) 0x00F1 (0x0001E2) 0x10A1- f:00010 d: 161 | A = 161 (0x00A1) 0x00F2 (0x0001E4) 0x2928- f:00024 d: 296 | OR[296] = A 0x00F3 (0x0001E6) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x00F4 (0x0001E8) 0x2927- f:00024 d: 295 | OR[295] = A 0x00F5 (0x0001EA) 0x2137- f:00020 d: 311 | A = OR[311] 0x00F6 (0x0001EC) 0x2935- f:00024 d: 309 | OR[309] = A 0x00F7 (0x0001EE) 0x1010- f:00010 d: 16 | A = 16 (0x0010) 0x00F8 (0x0001F0) 0x291C- f:00024 d: 284 | OR[284] = A 0x00F9 (0x0001F2) 0x7E03-0x06A7 f:00077 d: 3 | R = OR[3]+1703 (0x06A7) 0x00FB (0x0001F6) 0x7E03-0x055D f:00077 d: 3 | R = OR[3]+1373 (0x055D) 0x00FD (0x0001FA) 0x1032- f:00010 d: 50 | A = 50 (0x0032) 0x00FE (0x0001FC) 0x2938- f:00024 d: 312 | OR[312] = A 0x00FF (0x0001FE) 0x7002- f:00070 d: 2 | P = P + 2 (0x0101) 0x0100 (0x000200) 0x2F38- f:00027 d: 312 | OR[312] = OR[312] - 1 0x0101 (0x000202) 0x311B- f:00030 d: 283 | A = (OR[283]) 0x0102 (0x000204) 0x080B- f:00004 d: 11 | A = A > 11 (0x000B) 0x0103 (0x000206) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x0104 (0x000208) 0x8402- f:00102 d: 2 | P = P + 2 (0x0106), A = 0 0x0105 (0x00020A) 0x700F- f:00070 d: 15 | P = P + 15 (0x0114) 0x0106 (0x00020C) 0x2100- f:00020 d: 256 | A = OR[256] 0x0107 (0x00020E) 0x1434- f:00012 d: 52 | A = A + 52 (0x0034) 0x0108 (0x000210) 0x2908- f:00024 d: 264 | OR[264] = A 0x0109 (0x000212) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x010A (0x000214) 0x0A02- f:00005 d: 2 | A = A < 2 (0x0002) 0x010B (0x000216) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x010C (0x000218) 0x0C02- f:00006 d: 2 | A = A >> 2 (0x0002) 0x010D (0x00021A) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x010E (0x00021C) 0x10E9- f:00010 d: 233 | A = 233 (0x00E9) 0x010F (0x00021E) 0x2928- f:00024 d: 296 | OR[296] = A 0x0110 (0x000220) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0111 (0x000222) 0x2927- f:00024 d: 295 | OR[295] = A 0x0112 (0x000224) 0x7E03-0x06A3 f:00077 d: 3 | R = OR[3]+1699 (0x06A3) 0x0114 (0x000228) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0115 (0x00022A) 0x2921- f:00024 d: 289 | OR[289] = A 0x0116 (0x00022C) 0x3101- f:00030 d: 257 | A = (OR[257]) 0x0117 (0x00022E) 0x080D- f:00004 d: 13 | A = A > 13 (0x000D) 0x0118 (0x000230) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x0119 (0x000232) 0xAE03-0x0703 f:00127 d: 3 | P = OR[3]+1795 (0x0703), A # 0 0x011B (0x000236) 0x2100- f:00020 d: 256 | A = OR[256] 0x011C (0x000238) 0x1434- f:00012 d: 52 | A = A + 52 (0x0034) 0x011D (0x00023A) 0x2908- f:00024 d: 264 | OR[264] = A 0x011E (0x00023C) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x011F (0x00023E) 0x080F- f:00004 d: 15 | A = A > 15 (0x000F) 0x0120 (0x000240) 0x293F- f:00024 d: 319 | OR[319] = A 0x0121 (0x000242) 0x2121- f:00020 d: 289 | A = OR[289] 0x0122 (0x000244) 0x1604- f:00013 d: 4 | A = A - 4 (0x0004) 0x0123 (0x000246) 0x8404- f:00102 d: 4 | P = P + 4 (0x0127), A = 0 0x0124 (0x000248) 0x213F- f:00020 d: 319 | A = OR[319] 0x0125 (0x00024A) 0x8402- f:00102 d: 2 | P = P + 2 (0x0127), A = 0 0x0126 (0x00024C) 0x700E- f:00070 d: 14 | P = P + 14 (0x0134) 0x0127 (0x00024E) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0128 (0x000250) 0x3918- f:00034 d: 280 | (OR[280]) = A 0x0129 (0x000252) 0x2100- f:00020 d: 256 | A = OR[256] 0x012A (0x000254) 0x1434- f:00012 d: 52 | A = A + 52 (0x0034) 0x012B (0x000256) 0x2908- f:00024 d: 264 | OR[264] = A 0x012C (0x000258) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x012D (0x00025A) 0x0E01- f:00007 d: 1 | A = A << 1 (0x0001) 0x012E (0x00025C) 0x0A01- f:00005 d: 1 | A = A < 1 (0x0001) 0x012F (0x00025E) 0x1400- f:00012 d: 0 | A = A + 0 (0x0000) 0x0130 (0x000260) 0x0C02- f:00006 d: 2 | A = A >> 2 (0x0002) 0x0131 (0x000262) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0132 (0x000264) 0x707E- f:00070 d: 126 | P = P + 126 (0x01B0) 0x0133 (0x000266) 0x707D- f:00070 d: 125 | P = P + 125 (0x01B0) 0x0134 (0x000268) 0x2121- f:00020 d: 289 | A = OR[289] 0x0135 (0x00026A) 0x1605- f:00013 d: 5 | A = A - 5 (0x0005) 0x0136 (0x00026C) 0x8405- f:00102 d: 5 | P = P + 5 (0x013B), A = 0 0x0137 (0x00026E) 0x3124- f:00030 d: 292 | A = (OR[292]) 0x0138 (0x000270) 0x2724- f:00023 d: 292 | A = A - OR[292] 0x0139 (0x000272) 0x8602- f:00103 d: 2 | P = P + 2 (0x013B), A # 0 0x013A (0x000274) 0x702E- f:00070 d: 46 | P = P + 46 (0x0168) 0x013B (0x000276) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x013C (0x000278) 0x3918- f:00034 d: 280 | (OR[280]) = A 0x013D (0x00027A) 0x2100- f:00020 d: 256 | A = OR[256] 0x013E (0x00027C) 0x1434- f:00012 d: 52 | A = A + 52 (0x0034) 0x013F (0x00027E) 0x2908- f:00024 d: 264 | OR[264] = A 0x0140 (0x000280) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0141 (0x000282) 0x0E01- f:00007 d: 1 | A = A << 1 (0x0001) 0x0142 (0x000284) 0x0A01- f:00005 d: 1 | A = A < 1 (0x0001) 0x0143 (0x000286) 0x1400- f:00012 d: 0 | A = A + 0 (0x0000) 0x0144 (0x000288) 0x0C02- f:00006 d: 2 | A = A >> 2 (0x0002) 0x0145 (0x00028A) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0146 (0x00028C) 0x7E03-0x06D0 f:00077 d: 3 | R = OR[3]+1744 (0x06D0) 0x0148 (0x000290) 0x10E5- f:00010 d: 229 | A = 229 (0x00E5) 0x0149 (0x000292) 0x2928- f:00024 d: 296 | OR[296] = A 0x014A (0x000294) 0x7E03-0x06A1 f:00077 d: 3 | R = OR[3]+1697 (0x06A1) 0x014C (0x000298) 0x7E03-0x055D f:00077 d: 3 | R = OR[3]+1373 (0x055D) 0x014E (0x00029C) 0x8E7B- f:00107 d: 123 | P = P - 123 (0x00D3), A # 0 0x014F (0x00029E) 0x311B- f:00030 d: 283 | A = (OR[283]) 0x0150 (0x0002A0) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x0151 (0x0002A2) 0x2913- f:00024 d: 275 | OR[275] = A 0x0152 (0x0002A4) 0x2D13- f:00026 d: 275 | OR[275] = OR[275] + 1 0x0153 (0x0002A6) 0x2113- f:00020 d: 275 | A = OR[275] 0x0154 (0x0002A8) 0x16E5- f:00013 d: 229 | A = A - 229 (0x00E5) 0x0155 (0x0002AA) 0x8602- f:00103 d: 2 | P = P + 2 (0x0157), A # 0 0x0156 (0x0002AC) 0x700B- f:00070 d: 11 | P = P + 11 (0x0161) 0x0157 (0x0002AE) 0x1007- f:00010 d: 7 | A = 7 (0x0007) 0x0158 (0x0002B0) 0x2945- f:00024 d: 325 | OR[325] = A 0x0159 (0x0002B2) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x015A (0x0002B4) 0x2946- f:00024 d: 326 | OR[326] = A 0x015B (0x0002B6) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x015C (0x0002B8) 0x5800- f:00054 d: 0 | B = A 0x015D (0x0002BA) 0x1800-0x5B18 f:00014 d: 0 | A = 23320 (0x5B18) 0x015F (0x0002BE) 0x7C09- f:00076 d: 9 | R = OR[9] 0x0160 (0x0002C0) 0x728D- f:00071 d: 141 | P = P - 141 (0x00D3) 0x0161 (0x0002C2) 0x2124- f:00020 d: 292 | A = OR[292] 0x0162 (0x0002C4) 0x2944- f:00024 d: 324 | OR[324] = A 0x0163 (0x0002C6) 0x1005- f:00010 d: 5 | A = 5 (0x0005) 0x0164 (0x0002C8) 0x2928- f:00024 d: 296 | OR[296] = A 0x0165 (0x0002CA) 0x7A03-0x03B1 f:00075 d: 3 | P = OR[3]+945 (0x03B1) 0x0167 (0x0002CE) 0x7049- f:00070 d: 73 | P = P + 73 (0x01B0) 0x0168 (0x0002D0) 0x3142- f:00030 d: 322 | A = (OR[322]) 0x0169 (0x0002D2) 0x2742- f:00023 d: 322 | A = A - OR[322] 0x016A (0x0002D4) 0x8602- f:00103 d: 2 | P = P + 2 (0x016C), A # 0 0x016B (0x0002D6) 0x7028- f:00070 d: 40 | P = P + 40 (0x0193) 0x016C (0x0002D8) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x016D (0x0002DA) 0x3918- f:00034 d: 280 | (OR[280]) = A 0x016E (0x0002DC) 0x2100- f:00020 d: 256 | A = OR[256] 0x016F (0x0002DE) 0x1434- f:00012 d: 52 | A = A + 52 (0x0034) 0x0170 (0x0002E0) 0x2908- f:00024 d: 264 | OR[264] = A 0x0171 (0x0002E2) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0172 (0x0002E4) 0x0E01- f:00007 d: 1 | A = A << 1 (0x0001) 0x0173 (0x0002E6) 0x0A01- f:00005 d: 1 | A = A < 1 (0x0001) 0x0174 (0x0002E8) 0x1400- f:00012 d: 0 | A = A + 0 (0x0000) 0x0175 (0x0002EA) 0x0C02- f:00006 d: 2 | A = A >> 2 (0x0002) 0x0176 (0x0002EC) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0177 (0x0002EE) 0x3142- f:00030 d: 322 | A = (OR[322]) 0x0178 (0x0002F0) 0x2922- f:00024 d: 290 | OR[290] = A 0x0179 (0x0002F2) 0x1602- f:00013 d: 2 | A = A - 2 (0x0002) 0x017A (0x0002F4) 0x2925- f:00024 d: 293 | OR[293] = A 0x017B (0x0002F6) 0x2125- f:00020 d: 293 | A = OR[293] 0x017C (0x0002F8) 0x1404- f:00012 d: 4 | A = A + 4 (0x0004) 0x017D (0x0002FA) 0x2908- f:00024 d: 264 | OR[264] = A 0x017E (0x0002FC) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x017F (0x0002FE) 0x2928- f:00024 d: 296 | OR[296] = A 0x0180 (0x000300) 0x2128- f:00020 d: 296 | A = OR[296] 0x0181 (0x000302) 0x1602- f:00013 d: 2 | A = A - 2 (0x0002) 0x0182 (0x000304) 0x8402- f:00102 d: 2 | P = P + 2 (0x0184), A = 0 0x0183 (0x000306) 0x7004- f:00070 d: 4 | P = P + 4 (0x0187) 0x0184 (0x000308) 0x7A03-0x0522 f:00075 d: 3 | P = OR[3]+1314 (0x0522) 0x0186 (0x00030C) 0x700C- f:00070 d: 12 | P = P + 12 (0x0192) 0x0187 (0x00030E) 0x2128- f:00020 d: 296 | A = OR[296] 0x0188 (0x000310) 0x160C- f:00013 d: 12 | A = A - 12 (0x000C) 0x0189 (0x000312) 0x8402- f:00102 d: 2 | P = P + 2 (0x018B), A = 0 0x018A (0x000314) 0x7004- f:00070 d: 4 | P = P + 4 (0x018E) 0x018B (0x000316) 0x7A03-0x053C f:00075 d: 3 | P = OR[3]+1340 (0x053C) 0x018D (0x00031A) 0x7005- f:00070 d: 5 | P = P + 5 (0x0192) 0x018E (0x00031C) 0x1028- f:00010 d: 40 | A = 40 (0x0028) 0x018F (0x00031E) 0x292A- f:00024 d: 298 | OR[298] = A 0x0190 (0x000320) 0x7A03-0x0318 f:00075 d: 3 | P = OR[3]+792 (0x0318) 0x0192 (0x000324) 0x701E- f:00070 d: 30 | P = P + 30 (0x01B0) 0x0193 (0x000326) 0x0400- f:00002 d: 0 | I = 0 0x0194 (0x000328) 0x0000- f:00000 d: 0 | PASS 0x0195 (0x00032A) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0196 (0x00032C) 0x290D- f:00024 d: 269 | OR[269] = A 0x0197 (0x00032E) 0x3118- f:00030 d: 280 | A = (OR[280]) 0x0198 (0x000330) 0x8612- f:00103 d: 18 | P = P + 18 (0x01AA), A # 0 0x0199 (0x000332) 0x1009- f:00010 d: 9 | A = 9 (0x0009) 0x019A (0x000334) 0x2945- f:00024 d: 325 | OR[325] = A 0x019B (0x000336) 0x2118- f:00020 d: 280 | A = OR[280] 0x019C (0x000338) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x019D (0x00033A) 0x2946- f:00024 d: 326 | OR[326] = A 0x019E (0x00033C) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x019F (0x00033E) 0x2947- f:00024 d: 327 | OR[327] = A 0x01A0 (0x000340) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x01A1 (0x000342) 0x5800- f:00054 d: 0 | B = A 0x01A2 (0x000344) 0x1800-0x5B18 f:00014 d: 0 | A = 23320 (0x5B18) 0x01A4 (0x000348) 0x7C09- f:00076 d: 9 | R = OR[9] 0x01A5 (0x00034A) 0x2006- f:00020 d: 6 | A = OR[6] 0x01A6 (0x00034C) 0x140B- f:00012 d: 11 | A = A + 11 (0x000B) 0x01A7 (0x00034E) 0x2908- f:00024 d: 264 | OR[264] = A 0x01A8 (0x000350) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x01A9 (0x000352) 0x290D- f:00024 d: 269 | OR[269] = A 0x01AA (0x000354) 0x3118- f:00030 d: 280 | A = (OR[280]) 0x01AB (0x000356) 0x2921- f:00024 d: 289 | OR[289] = A 0x01AC (0x000358) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x01AD (0x00035A) 0x3918- f:00034 d: 280 | (OR[280]) = A 0x01AE (0x00035C) 0x210D- f:00020 d: 269 | A = OR[269] 0x01AF (0x00035E) 0x7299- f:00071 d: 153 | P = P - 153 (0x0116) 0x01B0 (0x000360) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x01B1 (0x000362) 0x292F- f:00024 d: 303 | OR[303] = A 0x01B2 (0x000364) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x01B3 (0x000366) 0x292D- f:00024 d: 301 | OR[301] = A 0x01B4 (0x000368) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x01B5 (0x00036A) 0x2933- f:00024 d: 307 | OR[307] = A 0x01B6 (0x00036C) 0x1025- f:00010 d: 37 | A = 37 (0x0025) 0x01B7 (0x00036E) 0x2928- f:00024 d: 296 | OR[296] = A 0x01B8 (0x000370) 0x211F- f:00020 d: 287 | A = OR[287] 0x01B9 (0x000372) 0x2935- f:00024 d: 309 | OR[309] = A 0x01BA (0x000374) 0x1020- f:00010 d: 32 | A = 32 (0x0020) 0x01BB (0x000376) 0x291C- f:00024 d: 284 | OR[284] = A 0x01BC (0x000378) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x01BD (0x00037A) 0x2927- f:00024 d: 295 | OR[295] = A 0x01BE (0x00037C) 0x7E03-0x06A7 f:00077 d: 3 | R = OR[3]+1703 (0x06A7) 0x01C0 (0x000380) 0x2100- f:00020 d: 256 | A = OR[256] 0x01C1 (0x000382) 0x1435- f:00012 d: 53 | A = A + 53 (0x0035) 0x01C2 (0x000384) 0x2908- f:00024 d: 264 | OR[264] = A 0x01C3 (0x000386) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x01C4 (0x000388) 0x2913- f:00024 d: 275 | OR[275] = A 0x01C5 (0x00038A) 0x2113- f:00020 d: 275 | A = OR[275] 0x01C6 (0x00038C) 0x271F- f:00023 d: 287 | A = A - OR[287] 0x01C7 (0x00038E) 0x293F- f:00024 d: 319 | OR[319] = A 0x01C8 (0x000390) 0x7E03-0x055D f:00077 d: 3 | R = OR[3]+1373 (0x055D) 0x01CA (0x000394) 0x8602- f:00103 d: 2 | P = P + 2 (0x01CC), A # 0 0x01CB (0x000396) 0x700D- f:00070 d: 13 | P = P + 13 (0x01D8) 0x01CC (0x000398) 0x211F- f:00020 d: 287 | A = OR[287] 0x01CD (0x00039A) 0x290E- f:00024 d: 270 | OR[270] = A 0x01CE (0x00039C) 0x1020- f:00010 d: 32 | A = 32 (0x0020) 0x01CF (0x00039E) 0x290D- f:00024 d: 269 | OR[269] = A 0x01D0 (0x0003A0) 0x210D- f:00020 d: 269 | A = OR[269] 0x01D1 (0x0003A2) 0x8406- f:00102 d: 6 | P = P + 6 (0x01D7), A = 0 0x01D2 (0x0003A4) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x01D3 (0x0003A6) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x01D4 (0x0003A8) 0x2F0D- f:00027 d: 269 | OR[269] = OR[269] - 1 0x01D5 (0x0003AA) 0x2D0E- f:00026 d: 270 | OR[270] = OR[270] + 1 0x01D6 (0x0003AC) 0x7206- f:00071 d: 6 | P = P - 6 (0x01D0) 0x01D7 (0x0003AE) 0x7304- f:00071 d: 260 | P = P - 260 (0x00D3) 0x01D8 (0x0003B0) 0x311F- f:00030 d: 287 | A = (OR[287]) 0x01D9 (0x0003B2) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x01DA (0x0003B4) 0x292B- f:00024 d: 299 | OR[299] = A 0x01DB (0x0003B6) 0x211F- f:00020 d: 287 | A = OR[287] 0x01DC (0x0003B8) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x01DD (0x0003BA) 0x2908- f:00024 d: 264 | OR[264] = A 0x01DE (0x0003BC) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x01DF (0x0003BE) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x01E0 (0x0003C0) 0x2913- f:00024 d: 275 | OR[275] = A 0x01E1 (0x0003C2) 0x1028- f:00010 d: 40 | A = 40 (0x0028) 0x01E2 (0x0003C4) 0x2945- f:00024 d: 325 | OR[325] = A 0x01E3 (0x0003C6) 0x1800-0x0191 f:00014 d: 0 | A = 401 (0x0191) 0x01E5 (0x0003CA) 0x2946- f:00024 d: 326 | OR[326] = A 0x01E6 (0x0003CC) 0x2101- f:00020 d: 257 | A = OR[257] 0x01E7 (0x0003CE) 0x2947- f:00024 d: 327 | OR[327] = A 0x01E8 (0x0003D0) 0x211F- f:00020 d: 287 | A = OR[287] 0x01E9 (0x0003D2) 0x2948- f:00024 d: 328 | OR[328] = A 0x01EA (0x0003D4) 0x2113- f:00020 d: 275 | A = OR[275] 0x01EB (0x0003D6) 0x2949- f:00024 d: 329 | OR[329] = A 0x01EC (0x0003D8) 0x2123- f:00020 d: 291 | A = OR[291] 0x01ED (0x0003DA) 0x294A- f:00024 d: 330 | OR[330] = A 0x01EE (0x0003DC) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x01EF (0x0003DE) 0x5800- f:00054 d: 0 | B = A 0x01F0 (0x0003E0) 0x1800-0x5B18 f:00014 d: 0 | A = 23320 (0x5B18) 0x01F2 (0x0003E4) 0x7C09- f:00076 d: 9 | R = OR[9] 0x01F3 (0x0003E6) 0x2925- f:00024 d: 293 | OR[293] = A 0x01F4 (0x0003E8) 0x2125- f:00020 d: 293 | A = OR[293] 0x01F5 (0x0003EA) 0x8603- f:00103 d: 3 | P = P + 3 (0x01F8), A # 0 0x01F6 (0x0003EC) 0x7A03-0x022B f:00075 d: 3 | P = OR[3]+555 (0x022B) 0x01F8 (0x0003F0) 0x213F- f:00020 d: 319 | A = OR[319] 0x01F9 (0x0003F2) 0x0802- f:00004 d: 2 | A = A > 2 (0x0002) 0x01FA (0x0003F4) 0x2913- f:00024 d: 275 | OR[275] = A 0x01FB (0x0003F6) 0x2125- f:00020 d: 293 | A = OR[293] 0x01FC (0x0003F8) 0x1407- f:00012 d: 7 | A = A + 7 (0x0007) 0x01FD (0x0003FA) 0x2908- f:00024 d: 264 | OR[264] = A 0x01FE (0x0003FC) 0x2113- f:00020 d: 275 | A = OR[275] 0x01FF (0x0003FE) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0200 (0x000400) 0x2125- f:00020 d: 293 | A = OR[293] 0x0201 (0x000402) 0x1408- f:00012 d: 8 | A = A + 8 (0x0008) 0x0202 (0x000404) 0x292E- f:00024 d: 302 | OR[302] = A 0x0203 (0x000406) 0x211F- f:00020 d: 287 | A = OR[287] 0x0204 (0x000408) 0x290D- f:00024 d: 269 | OR[269] = A 0x0205 (0x00040A) 0x212E- f:00020 d: 302 | A = OR[302] 0x0206 (0x00040C) 0x290E- f:00024 d: 270 | OR[270] = A 0x0207 (0x00040E) 0x1020- f:00010 d: 32 | A = 32 (0x0020) 0x0208 (0x000410) 0x290F- f:00024 d: 271 | OR[271] = A 0x0209 (0x000412) 0x7006- f:00070 d: 6 | P = P + 6 (0x020F) 0x020A (0x000414) 0x310D- f:00030 d: 269 | A = (OR[269]) 0x020B (0x000416) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x020C (0x000418) 0x2D0D- f:00026 d: 269 | OR[269] = OR[269] + 1 0x020D (0x00041A) 0x2D0E- f:00026 d: 270 | OR[270] = OR[270] + 1 0x020E (0x00041C) 0x2F0F- f:00027 d: 271 | OR[271] = OR[271] - 1 0x020F (0x00041E) 0x210F- f:00020 d: 271 | A = OR[271] 0x0210 (0x000420) 0x8E06- f:00107 d: 6 | P = P - 6 (0x020A), A # 0 0x0211 (0x000422) 0x2125- f:00020 d: 293 | A = OR[293] 0x0212 (0x000424) 0x142B- f:00012 d: 43 | A = A + 43 (0x002B) 0x0213 (0x000426) 0x292E- f:00024 d: 302 | OR[302] = A 0x0214 (0x000428) 0x2125- f:00020 d: 293 | A = OR[293] 0x0215 (0x00042A) 0x1429- f:00012 d: 41 | A = A + 41 (0x0029) 0x0216 (0x00042C) 0x2908- f:00024 d: 264 | OR[264] = A 0x0217 (0x00042E) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0218 (0x000430) 0x292F- f:00024 d: 303 | OR[303] = A 0x0219 (0x000432) 0x212F- f:00020 d: 303 | A = OR[303] 0x021A (0x000434) 0x8402- f:00102 d: 2 | P = P + 2 (0x021C), A = 0 0x021B (0x000436) 0x7009- f:00070 d: 9 | P = P + 9 (0x0224) 0x021C (0x000438) 0x212B- f:00020 d: 299 | A = OR[299] 0x021D (0x00043A) 0x8602- f:00103 d: 2 | P = P + 2 (0x021F), A # 0 0x021E (0x00043C) 0x7006- f:00070 d: 6 | P = P + 6 (0x0224) 0x021F (0x00043E) 0x1800-0x4000 f:00014 d: 0 | A = 16384 (0x4000) 0x0221 (0x000442) 0x292F- f:00024 d: 303 | OR[303] = A 0x0222 (0x000444) 0x102F- f:00010 d: 47 | A = 47 (0x002F) 0x0223 (0x000446) 0x292A- f:00024 d: 298 | OR[298] = A 0x0224 (0x000448) 0x700F- f:00070 d: 15 | P = P + 15 (0x0233) 0x0225 (0x00044A) 0x1800-0x4000 f:00014 d: 0 | A = 16384 (0x4000) 0x0227 (0x00044E) 0x292F- f:00024 d: 303 | OR[303] = A 0x0228 (0x000450) 0x2100- f:00020 d: 256 | A = OR[256] 0x0229 (0x000452) 0x143C- f:00012 d: 60 | A = A + 60 (0x003C) 0x022A (0x000454) 0x2908- f:00024 d: 264 | OR[264] = A 0x022B (0x000456) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x022C (0x000458) 0x293B- f:00024 d: 315 | OR[315] = A 0x022D (0x00045A) 0x2D3B- f:00026 d: 315 | OR[315] = OR[315] + 1 0x022E (0x00045C) 0x2100- f:00020 d: 256 | A = OR[256] 0x022F (0x00045E) 0x143C- f:00012 d: 60 | A = A + 60 (0x003C) 0x0230 (0x000460) 0x2908- f:00024 d: 264 | OR[264] = A 0x0231 (0x000462) 0x213B- f:00020 d: 315 | A = OR[315] 0x0232 (0x000464) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0233 (0x000466) 0x211F- f:00020 d: 287 | A = OR[287] 0x0234 (0x000468) 0x290E- f:00024 d: 270 | OR[270] = A 0x0235 (0x00046A) 0x1020- f:00010 d: 32 | A = 32 (0x0020) 0x0236 (0x00046C) 0x290D- f:00024 d: 269 | OR[269] = A 0x0237 (0x00046E) 0x210D- f:00020 d: 269 | A = OR[269] 0x0238 (0x000470) 0x8406- f:00102 d: 6 | P = P + 6 (0x023E), A = 0 0x0239 (0x000472) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x023A (0x000474) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x023B (0x000476) 0x2F0D- f:00027 d: 269 | OR[269] = OR[269] - 1 0x023C (0x000478) 0x2D0E- f:00026 d: 270 | OR[270] = OR[270] + 1 0x023D (0x00047A) 0x7206- f:00071 d: 6 | P = P - 6 (0x0237) 0x023E (0x00047C) 0x212B- f:00020 d: 299 | A = OR[299] 0x023F (0x00047E) 0x8602- f:00103 d: 2 | P = P + 2 (0x0241), A # 0 0x0240 (0x000480) 0x70D2- f:00070 d: 210 | P = P + 210 (0x0312) 0x0241 (0x000482) 0x212F- f:00020 d: 303 | A = OR[303] 0x0242 (0x000484) 0x1E00-0x0200 f:00017 d: 0 | A = A - 512 (0x0200) 0x0244 (0x000488) 0x8003- f:00100 d: 3 | P = P + 3 (0x0247), C = 0 0x0245 (0x00048A) 0x8402- f:00102 d: 2 | P = P + 2 (0x0247), A = 0 0x0246 (0x00048C) 0x7002- f:00070 d: 2 | P = P + 2 (0x0248) 0x0247 (0x00048E) 0x7005- f:00070 d: 5 | P = P + 5 (0x024C) 0x0248 (0x000490) 0x1800-0x0200 f:00014 d: 0 | A = 512 (0x0200) 0x024A (0x000494) 0x291D- f:00024 d: 285 | OR[285] = A 0x024B (0x000496) 0x7003- f:00070 d: 3 | P = P + 3 (0x024E) 0x024C (0x000498) 0x212F- f:00020 d: 303 | A = OR[303] 0x024D (0x00049A) 0x291D- f:00024 d: 285 | OR[285] = A 0x024E (0x00049C) 0x211A- f:00020 d: 282 | A = OR[282] 0x024F (0x00049E) 0x2936- f:00024 d: 310 | OR[310] = A 0x0250 (0x0004A0) 0x1004- f:00010 d: 4 | A = 4 (0x0004) 0x0251 (0x0004A2) 0x291E- f:00024 d: 286 | OR[286] = A 0x0252 (0x0004A4) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0253 (0x0004A6) 0x2941- f:00024 d: 321 | OR[321] = A 0x0254 (0x0004A8) 0x211D- f:00020 d: 285 | A = OR[285] 0x0255 (0x0004AA) 0x84A9- f:00102 d: 169 | P = P + 169 (0x02FE), A = 0 0x0256 (0x0004AC) 0x2141- f:00020 d: 321 | A = OR[321] 0x0257 (0x0004AE) 0x1601- f:00013 d: 1 | A = A - 1 (0x0001) 0x0258 (0x0004B0) 0x84A6- f:00102 d: 166 | P = P + 166 (0x02FE), A = 0 0x0259 (0x0004B2) 0x212F- f:00020 d: 303 | A = OR[303] 0x025A (0x0004B4) 0x271D- f:00023 d: 285 | A = A - OR[285] 0x025B (0x0004B6) 0x292F- f:00024 d: 303 | OR[303] = A 0x025C (0x0004B8) 0x1029- f:00010 d: 41 | A = 41 (0x0029) 0x025D (0x0004BA) 0x2928- f:00024 d: 296 | OR[296] = A 0x025E (0x0004BC) 0x2132- f:00020 d: 306 | A = OR[306] 0x025F (0x0004BE) 0x2935- f:00024 d: 309 | OR[309] = A 0x0260 (0x0004C0) 0x211D- f:00020 d: 285 | A = OR[285] 0x0261 (0x0004C2) 0x0A02- f:00005 d: 2 | A = A < 2 (0x0002) 0x0262 (0x0004C4) 0x291C- f:00024 d: 284 | OR[284] = A 0x0263 (0x0004C6) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x0264 (0x0004C8) 0x2927- f:00024 d: 295 | OR[295] = A 0x0265 (0x0004CA) 0x7E03-0x06AB f:00077 d: 3 | R = OR[3]+1707 (0x06AB) 0x0267 (0x0004CE) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0268 (0x0004D0) 0x2936- f:00024 d: 310 | OR[310] = A 0x0269 (0x0004D2) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x026A (0x0004D4) 0x291E- f:00024 d: 286 | OR[286] = A 0x026B (0x0004D6) 0x2125- f:00020 d: 293 | A = OR[293] 0x026C (0x0004D8) 0x8602- f:00103 d: 2 | P = P + 2 (0x026E), A # 0 0x026D (0x0004DA) 0x7071- f:00070 d: 113 | P = P + 113 (0x02DE) 0x026E (0x0004DC) 0x2125- f:00020 d: 293 | A = OR[293] 0x026F (0x0004DE) 0x1406- f:00012 d: 6 | A = A + 6 (0x0006) 0x0270 (0x0004E0) 0x2908- f:00024 d: 264 | OR[264] = A 0x0271 (0x0004E2) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0272 (0x0004E4) 0x080E- f:00004 d: 14 | A = A > 14 (0x000E) 0x0273 (0x0004E6) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x0274 (0x0004E8) 0x2913- f:00024 d: 275 | OR[275] = A 0x0275 (0x0004EA) 0x2113- f:00020 d: 275 | A = OR[275] 0x0276 (0x0004EC) 0x8402- f:00102 d: 2 | P = P + 2 (0x0278), A = 0 0x0277 (0x0004EE) 0x7027- f:00070 d: 39 | P = P + 39 (0x029E) 0x0278 (0x0004F0) 0x101D- f:00010 d: 29 | A = 29 (0x001D) 0x0279 (0x0004F2) 0x2945- f:00024 d: 325 | OR[325] = A 0x027A (0x0004F4) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x027B (0x0004F6) 0x2946- f:00024 d: 326 | OR[326] = A 0x027C (0x0004F8) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x027D (0x0004FA) 0x5800- f:00054 d: 0 | B = A 0x027E (0x0004FC) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x027F (0x0004FE) 0x7C09- f:00076 d: 9 | R = OR[9] 0x0280 (0x000500) 0x2006- f:00020 d: 6 | A = OR[6] 0x0281 (0x000502) 0x140C- f:00012 d: 12 | A = A + 12 (0x000C) 0x0282 (0x000504) 0x2908- f:00024 d: 264 | OR[264] = A 0x0283 (0x000506) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0284 (0x000508) 0x2930- f:00024 d: 304 | OR[304] = A 0x0285 (0x00050A) 0x2006- f:00020 d: 6 | A = OR[6] 0x0286 (0x00050C) 0x140D- f:00012 d: 13 | A = A + 13 (0x000D) 0x0287 (0x00050E) 0x2908- f:00024 d: 264 | OR[264] = A 0x0288 (0x000510) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0289 (0x000512) 0x2931- f:00024 d: 305 | OR[305] = A 0x028A (0x000514) 0x2006- f:00020 d: 6 | A = OR[6] 0x028B (0x000516) 0x140B- f:00012 d: 11 | A = A + 11 (0x000B) 0x028C (0x000518) 0x2908- f:00024 d: 264 | OR[264] = A 0x028D (0x00051A) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x028E (0x00051C) 0x8602- f:00103 d: 2 | P = P + 2 (0x0290), A # 0 0x028F (0x00051E) 0x7007- f:00070 d: 7 | P = P + 7 (0x0296) 0x0290 (0x000520) 0x100E- f:00010 d: 14 | A = 14 (0x000E) 0x0291 (0x000522) 0x2920- f:00024 d: 288 | OR[288] = A 0x0292 (0x000524) 0x7E03-0x0674 f:00077 d: 3 | R = OR[3]+1652 (0x0674) 0x0294 (0x000528) 0x7A03-0x0703 f:00075 d: 3 | P = OR[3]+1795 (0x0703) 0x0296 (0x00052C) 0x2130- f:00020 d: 304 | A = OR[304] 0x0297 (0x00052E) 0x392E- f:00034 d: 302 | (OR[302]) = A 0x0298 (0x000530) 0x212E- f:00020 d: 302 | A = OR[302] 0x0299 (0x000532) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x029A (0x000534) 0x2908- f:00024 d: 264 | OR[264] = A 0x029B (0x000536) 0x2131- f:00020 d: 305 | A = OR[305] 0x029C (0x000538) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x029D (0x00053A) 0x7008- f:00070 d: 8 | P = P + 8 (0x02A5) 0x029E (0x00053C) 0x312E- f:00030 d: 302 | A = (OR[302]) 0x029F (0x00053E) 0x2930- f:00024 d: 304 | OR[304] = A 0x02A0 (0x000540) 0x212E- f:00020 d: 302 | A = OR[302] 0x02A1 (0x000542) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x02A2 (0x000544) 0x2908- f:00024 d: 264 | OR[264] = A 0x02A3 (0x000546) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x02A4 (0x000548) 0x2931- f:00024 d: 305 | OR[305] = A 0x02A5 (0x00054A) 0x212F- f:00020 d: 303 | A = OR[303] 0x02A6 (0x00054C) 0x8402- f:00102 d: 2 | P = P + 2 (0x02A8), A = 0 0x02A7 (0x00054E) 0x7012- f:00070 d: 18 | P = P + 18 (0x02B9) 0x02A8 (0x000550) 0x1027- f:00010 d: 39 | A = 39 (0x0027) 0x02A9 (0x000552) 0x2945- f:00024 d: 325 | OR[325] = A 0x02AA (0x000554) 0x2130- f:00020 d: 304 | A = OR[304] 0x02AB (0x000556) 0x2946- f:00024 d: 326 | OR[326] = A 0x02AC (0x000558) 0x2131- f:00020 d: 305 | A = OR[305] 0x02AD (0x00055A) 0x2947- f:00024 d: 327 | OR[327] = A 0x02AE (0x00055C) 0x2132- f:00020 d: 306 | A = OR[306] 0x02AF (0x00055E) 0x2948- f:00024 d: 328 | OR[328] = A 0x02B0 (0x000560) 0x211D- f:00020 d: 285 | A = OR[285] 0x02B1 (0x000562) 0x2949- f:00024 d: 329 | OR[329] = A 0x02B2 (0x000564) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x02B3 (0x000566) 0x294A- f:00024 d: 330 | OR[330] = A 0x02B4 (0x000568) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x02B5 (0x00056A) 0x5800- f:00054 d: 0 | B = A 0x02B6 (0x00056C) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x02B7 (0x00056E) 0x7C09- f:00076 d: 9 | R = OR[9] 0x02B8 (0x000570) 0x7011- f:00070 d: 17 | P = P + 17 (0x02C9) 0x02B9 (0x000572) 0x1027- f:00010 d: 39 | A = 39 (0x0027) 0x02BA (0x000574) 0x2945- f:00024 d: 325 | OR[325] = A 0x02BB (0x000576) 0x2130- f:00020 d: 304 | A = OR[304] 0x02BC (0x000578) 0x2946- f:00024 d: 326 | OR[326] = A 0x02BD (0x00057A) 0x2131- f:00020 d: 305 | A = OR[305] 0x02BE (0x00057C) 0x2947- f:00024 d: 327 | OR[327] = A 0x02BF (0x00057E) 0x2132- f:00020 d: 306 | A = OR[306] 0x02C0 (0x000580) 0x2948- f:00024 d: 328 | OR[328] = A 0x02C1 (0x000582) 0x211D- f:00020 d: 285 | A = OR[285] 0x02C2 (0x000584) 0x2949- f:00024 d: 329 | OR[329] = A 0x02C3 (0x000586) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x02C4 (0x000588) 0x294A- f:00024 d: 330 | OR[330] = A 0x02C5 (0x00058A) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x02C6 (0x00058C) 0x5800- f:00054 d: 0 | B = A 0x02C7 (0x00058E) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x02C8 (0x000590) 0x7C09- f:00076 d: 9 | R = OR[9] 0x02C9 (0x000592) 0x1002- f:00010 d: 2 | A = 2 (0x0002) 0x02CA (0x000594) 0x2B2E- f:00025 d: 302 | OR[302] = A + OR[302] 0x02CB (0x000596) 0x2100- f:00020 d: 256 | A = OR[256] 0x02CC (0x000598) 0x1435- f:00012 d: 53 | A = A + 53 (0x0035) 0x02CD (0x00059A) 0x2908- f:00024 d: 264 | OR[264] = A 0x02CE (0x00059C) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x02CF (0x00059E) 0x293F- f:00024 d: 319 | OR[319] = A 0x02D0 (0x0005A0) 0x213F- f:00020 d: 319 | A = OR[319] 0x02D1 (0x0005A2) 0x2732- f:00023 d: 306 | A = A - OR[306] 0x02D2 (0x0005A4) 0x2940- f:00024 d: 320 | OR[320] = A 0x02D3 (0x0005A6) 0x2140- f:00020 d: 320 | A = OR[320] 0x02D4 (0x0005A8) 0x0802- f:00004 d: 2 | A = A > 2 (0x0002) 0x02D5 (0x0005AA) 0x2B33- f:00025 d: 307 | OR[307] = A + OR[307] 0x02D6 (0x0005AC) 0x2132- f:00020 d: 306 | A = OR[306] 0x02D7 (0x0005AE) 0x251C- f:00022 d: 284 | A = A + OR[284] 0x02D8 (0x0005B0) 0x2908- f:00024 d: 264 | OR[264] = A 0x02D9 (0x0005B2) 0x213F- f:00020 d: 319 | A = OR[319] 0x02DA (0x0005B4) 0x2708- f:00023 d: 264 | A = A - OR[264] 0x02DB (0x0005B6) 0x8602- f:00103 d: 2 | P = P + 2 (0x02DD), A # 0 0x02DC (0x0005B8) 0x7002- f:00070 d: 2 | P = P + 2 (0x02DE) 0x02DD (0x0005BA) 0x7035- f:00070 d: 53 | P = P + 53 (0x0312) 0x02DE (0x0005BC) 0x2100- f:00020 d: 256 | A = OR[256] 0x02DF (0x0005BE) 0x1436- f:00012 d: 54 | A = A + 54 (0x0036) 0x02E0 (0x0005C0) 0x2908- f:00024 d: 264 | OR[264] = A 0x02E1 (0x0005C2) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x02E2 (0x0005C4) 0x2913- f:00024 d: 275 | OR[275] = A 0x02E3 (0x0005C6) 0x2113- f:00020 d: 275 | A = OR[275] 0x02E4 (0x0005C8) 0x1A00-0x8000 f:00015 d: 0 | A = A & 32768 (0x8000) 0x02E6 (0x0005CC) 0x2914- f:00024 d: 276 | OR[276] = A 0x02E7 (0x0005CE) 0x2140- f:00020 d: 320 | A = OR[320] 0x02E8 (0x0005D0) 0x1E00-0x0800 f:00017 d: 0 | A = A - 2048 (0x0800) 0x02EA (0x0005D4) 0x8004- f:00100 d: 4 | P = P + 4 (0x02EE), C = 0 0x02EB (0x0005D6) 0x2114- f:00020 d: 276 | A = OR[276] 0x02EC (0x0005D8) 0x8402- f:00102 d: 2 | P = P + 2 (0x02EE), A = 0 0x02ED (0x0005DA) 0x7003- f:00070 d: 3 | P = P + 3 (0x02F0) 0x02EE (0x0005DC) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x02EF (0x0005DE) 0x2941- f:00024 d: 321 | OR[321] = A 0x02F0 (0x0005E0) 0x212F- f:00020 d: 303 | A = OR[303] 0x02F1 (0x0005E2) 0x1E00-0x0200 f:00017 d: 0 | A = A - 512 (0x0200) 0x02F3 (0x0005E6) 0x8003- f:00100 d: 3 | P = P + 3 (0x02F6), C = 0 0x02F4 (0x0005E8) 0x8402- f:00102 d: 2 | P = P + 2 (0x02F6), A = 0 0x02F5 (0x0005EA) 0x7002- f:00070 d: 2 | P = P + 2 (0x02F7) 0x02F6 (0x0005EC) 0x7005- f:00070 d: 5 | P = P + 5 (0x02FB) 0x02F7 (0x0005EE) 0x1800-0x0200 f:00014 d: 0 | A = 512 (0x0200) 0x02F9 (0x0005F2) 0x291D- f:00024 d: 285 | OR[285] = A 0x02FA (0x0005F4) 0x7003- f:00070 d: 3 | P = P + 3 (0x02FD) 0x02FB (0x0005F6) 0x212F- f:00020 d: 303 | A = OR[303] 0x02FC (0x0005F8) 0x291D- f:00024 d: 285 | OR[285] = A 0x02FD (0x0005FA) 0x72A9- f:00071 d: 169 | P = P - 169 (0x0254) 0x02FE (0x0005FC) 0x2125- f:00020 d: 293 | A = OR[293] 0x02FF (0x0005FE) 0x1406- f:00012 d: 6 | A = A + 6 (0x0006) 0x0300 (0x000600) 0x2908- f:00024 d: 264 | OR[264] = A 0x0301 (0x000602) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0302 (0x000604) 0x080E- f:00004 d: 14 | A = A > 14 (0x000E) 0x0303 (0x000606) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x0304 (0x000608) 0x2913- f:00024 d: 275 | OR[275] = A 0x0305 (0x00060A) 0x2113- f:00020 d: 275 | A = OR[275] 0x0306 (0x00060C) 0x8402- f:00102 d: 2 | P = P + 2 (0x0308), A = 0 0x0307 (0x00060E) 0x700B- f:00070 d: 11 | P = P + 11 (0x0312) 0x0308 (0x000610) 0x2125- f:00020 d: 293 | A = OR[293] 0x0309 (0x000612) 0x8602- f:00103 d: 2 | P = P + 2 (0x030B), A # 0 0x030A (0x000614) 0x7008- f:00070 d: 8 | P = P + 8 (0x0312) 0x030B (0x000616) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x030C (0x000618) 0x392E- f:00034 d: 302 | (OR[302]) = A 0x030D (0x00061A) 0x212E- f:00020 d: 302 | A = OR[302] 0x030E (0x00061C) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x030F (0x00061E) 0x2908- f:00024 d: 264 | OR[264] = A 0x0310 (0x000620) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0311 (0x000622) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0312 (0x000624) 0x2100- f:00020 d: 256 | A = OR[256] 0x0313 (0x000626) 0x1436- f:00012 d: 54 | A = A + 54 (0x0036) 0x0314 (0x000628) 0x2908- f:00024 d: 264 | OR[264] = A 0x0315 (0x00062A) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0316 (0x00062C) 0x293F- f:00024 d: 319 | OR[319] = A 0x0317 (0x00062E) 0x1A00-0xC000 f:00015 d: 0 | A = A & 49152 (0xC000) 0x0319 (0x000632) 0x2908- f:00024 d: 264 | OR[264] = A 0x031A (0x000634) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x031B (0x000636) 0x2708- f:00023 d: 264 | A = A - OR[264] 0x031C (0x000638) 0x8602- f:00103 d: 2 | P = P + 2 (0x031E), A # 0 0x031D (0x00063A) 0x702D- f:00070 d: 45 | P = P + 45 (0x034A) 0x031E (0x00063C) 0x213F- f:00020 d: 319 | A = OR[319] 0x031F (0x00063E) 0x1A00-0x8000 f:00015 d: 0 | A = A & 32768 (0x8000) 0x0321 (0x000642) 0x2908- f:00024 d: 264 | OR[264] = A 0x0322 (0x000644) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0323 (0x000646) 0x2708- f:00023 d: 264 | A = A - OR[264] 0x0324 (0x000648) 0x8602- f:00103 d: 2 | P = P + 2 (0x0326), A # 0 0x0325 (0x00064A) 0x7025- f:00070 d: 37 | P = P + 37 (0x034A) 0x0326 (0x00064C) 0x1031- f:00010 d: 49 | A = 49 (0x0031) 0x0327 (0x00064E) 0x292A- f:00024 d: 298 | OR[298] = A 0x0328 (0x000650) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x0329 (0x000652) 0x2927- f:00024 d: 295 | OR[295] = A 0x032A (0x000654) 0x2132- f:00020 d: 306 | A = OR[306] 0x032B (0x000656) 0x2935- f:00024 d: 309 | OR[309] = A 0x032C (0x000658) 0x1800-0x0200 f:00014 d: 0 | A = 512 (0x0200) 0x032E (0x00065C) 0x291C- f:00024 d: 284 | OR[284] = A 0x032F (0x00065E) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0330 (0x000660) 0x291E- f:00024 d: 286 | OR[286] = A 0x0331 (0x000662) 0x213F- f:00020 d: 319 | A = OR[319] 0x0332 (0x000664) 0x8418- f:00102 d: 24 | P = P + 24 (0x034A), A = 0 0x0333 (0x000666) 0x7E03-0x06AB f:00077 d: 3 | R = OR[3]+1707 (0x06AB) 0x0335 (0x00066A) 0x2100- f:00020 d: 256 | A = OR[256] 0x0336 (0x00066C) 0x1436- f:00012 d: 54 | A = A + 54 (0x0036) 0x0337 (0x00066E) 0x2908- f:00024 d: 264 | OR[264] = A 0x0338 (0x000670) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0339 (0x000672) 0x293F- f:00024 d: 319 | OR[319] = A 0x033A (0x000674) 0x213F- f:00020 d: 319 | A = OR[319] 0x033B (0x000676) 0x1A00-0x8000 f:00015 d: 0 | A = A & 32768 (0x8000) 0x033D (0x00067A) 0x293F- f:00024 d: 319 | OR[319] = A 0x033E (0x00067C) 0x211B- f:00020 d: 283 | A = OR[283] 0x033F (0x00067E) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x0340 (0x000680) 0x2908- f:00024 d: 264 | OR[264] = A 0x0341 (0x000682) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0342 (0x000684) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x0343 (0x000686) 0x2940- f:00024 d: 320 | OR[320] = A 0x0344 (0x000688) 0x2140- f:00020 d: 320 | A = OR[320] 0x0345 (0x00068A) 0x16FE- f:00013 d: 254 | A = A - 254 (0x00FE) 0x0346 (0x00068C) 0x8603- f:00103 d: 3 | P = P + 3 (0x0349), A # 0 0x0347 (0x00068E) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0348 (0x000690) 0x293F- f:00024 d: 319 | OR[319] = A 0x0349 (0x000692) 0x7218- f:00071 d: 24 | P = P - 24 (0x0331) 0x034A (0x000694) 0x7E03-0x055D f:00077 d: 3 | R = OR[3]+1373 (0x055D) 0x034C (0x000698) 0x8403- f:00102 d: 3 | P = P + 3 (0x034F), A = 0 0x034D (0x00069A) 0x1022- f:00010 d: 34 | A = 34 (0x0022) 0x034E (0x00069C) 0x292A- f:00024 d: 298 | OR[298] = A 0x034F (0x00069E) 0x2125- f:00020 d: 293 | A = OR[293] 0x0350 (0x0006A0) 0x8602- f:00103 d: 2 | P = P + 2 (0x0352), A # 0 0x0351 (0x0006A2) 0x7058- f:00070 d: 88 | P = P + 88 (0x03A9) 0x0352 (0x0006A4) 0x2125- f:00020 d: 293 | A = OR[293] 0x0353 (0x0006A6) 0x1429- f:00012 d: 41 | A = A + 41 (0x0029) 0x0354 (0x0006A8) 0x2908- f:00024 d: 264 | OR[264] = A 0x0355 (0x0006AA) 0x2133- f:00020 d: 307 | A = OR[307] 0x0356 (0x0006AC) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0357 (0x0006AE) 0x2125- f:00020 d: 293 | A = OR[293] 0x0358 (0x0006B0) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x0359 (0x0006B2) 0x2922- f:00024 d: 290 | OR[290] = A 0x035A (0x0006B4) 0x3122- f:00030 d: 290 | A = (OR[290]) 0x035B (0x0006B6) 0x290D- f:00024 d: 269 | OR[269] = A 0x035C (0x0006B8) 0x2122- f:00020 d: 290 | A = OR[290] 0x035D (0x0006BA) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x035E (0x0006BC) 0x2908- f:00024 d: 264 | OR[264] = A 0x035F (0x0006BE) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0360 (0x0006C0) 0x290E- f:00024 d: 270 | OR[270] = A 0x0361 (0x0006C2) 0x210D- f:00020 d: 269 | A = OR[269] 0x0362 (0x0006C4) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x0363 (0x0006C6) 0x210D- f:00020 d: 269 | A = OR[269] 0x0364 (0x0006C8) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0365 (0x0006CA) 0x2908- f:00024 d: 264 | OR[264] = A 0x0366 (0x0006CC) 0x210E- f:00020 d: 270 | A = OR[270] 0x0367 (0x0006CE) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0368 (0x0006D0) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0369 (0x0006D2) 0x3922- f:00034 d: 290 | (OR[290]) = A 0x036A (0x0006D4) 0x212A- f:00020 d: 298 | A = OR[298] 0x036B (0x0006D6) 0x8603- f:00103 d: 3 | P = P + 3 (0x036E), A # 0 0x036C (0x0006D8) 0x1004- f:00010 d: 4 | A = 4 (0x0004) 0x036D (0x0006DA) 0x292A- f:00024 d: 298 | OR[298] = A 0x036E (0x0006DC) 0x2125- f:00020 d: 293 | A = OR[293] 0x036F (0x0006DE) 0x1406- f:00012 d: 6 | A = A + 6 (0x0006) 0x0370 (0x0006E0) 0x2908- f:00024 d: 264 | OR[264] = A 0x0371 (0x0006E2) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0372 (0x0006E4) 0x0E01- f:00007 d: 1 | A = A << 1 (0x0001) 0x0373 (0x0006E6) 0x0A01- f:00005 d: 1 | A = A < 1 (0x0001) 0x0374 (0x0006E8) 0x1400- f:00012 d: 0 | A = A + 0 (0x0000) 0x0375 (0x0006EA) 0x0C02- f:00006 d: 2 | A = A >> 2 (0x0002) 0x0376 (0x0006EC) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0377 (0x0006EE) 0x212A- f:00020 d: 298 | A = OR[298] 0x0378 (0x0006F0) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x0379 (0x0006F2) 0x292A- f:00024 d: 298 | OR[298] = A 0x037A (0x0006F4) 0x2125- f:00020 d: 293 | A = OR[293] 0x037B (0x0006F6) 0x1406- f:00012 d: 6 | A = A + 6 (0x0006) 0x037C (0x0006F8) 0x2908- f:00024 d: 264 | OR[264] = A 0x037D (0x0006FA) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x037E (0x0006FC) 0x1A00-0xFF00 f:00015 d: 0 | A = A & 65280 (0xFF00) 0x0380 (0x000700) 0x252A- f:00022 d: 298 | A = A + OR[298] 0x0381 (0x000702) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0382 (0x000704) 0x2125- f:00020 d: 293 | A = OR[293] 0x0383 (0x000706) 0x1428- f:00012 d: 40 | A = A + 40 (0x0028) 0x0384 (0x000708) 0x2908- f:00024 d: 264 | OR[264] = A 0x0385 (0x00070A) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0386 (0x00070C) 0x2941- f:00024 d: 321 | OR[321] = A 0x0387 (0x00070E) 0x1002- f:00010 d: 2 | A = 2 (0x0002) 0x0388 (0x000710) 0x2945- f:00024 d: 325 | OR[325] = A 0x0389 (0x000712) 0x2141- f:00020 d: 321 | A = OR[321] 0x038A (0x000714) 0x2946- f:00024 d: 326 | OR[326] = A 0x038B (0x000716) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x038C (0x000718) 0x2947- f:00024 d: 327 | OR[327] = A 0x038D (0x00071A) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x038E (0x00071C) 0x5800- f:00054 d: 0 | B = A 0x038F (0x00071E) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0390 (0x000720) 0x7C09- f:00076 d: 9 | R = OR[9] 0x0391 (0x000722) 0x1E00-0x0013 f:00017 d: 0 | A = A - 19 (0x0013) 0x0393 (0x000726) 0x8402- f:00102 d: 2 | P = P + 2 (0x0395), A = 0 0x0394 (0x000728) 0x700E- f:00070 d: 14 | P = P + 14 (0x03A2) 0x0395 (0x00072A) 0x1004- f:00010 d: 4 | A = 4 (0x0004) 0x0396 (0x00072C) 0x2945- f:00024 d: 325 | OR[325] = A 0x0397 (0x00072E) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x0398 (0x000730) 0x5800- f:00054 d: 0 | B = A 0x0399 (0x000732) 0x1800-0x5B18 f:00014 d: 0 | A = 23320 (0x5B18) 0x039B (0x000736) 0x7C09- f:00076 d: 9 | R = OR[9] 0x039C (0x000738) 0x3101- f:00030 d: 257 | A = (OR[257]) 0x039D (0x00073A) 0x080D- f:00004 d: 13 | A = A > 13 (0x000D) 0x039E (0x00073C) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x039F (0x00073E) 0x8C18- f:00106 d: 24 | P = P - 24 (0x0387), A = 0 0x03A0 (0x000740) 0x7A03-0x0703 f:00075 d: 3 | P = OR[3]+1795 (0x0703) 0x03A2 (0x000744) 0x1004- f:00010 d: 4 | A = 4 (0x0004) 0x03A3 (0x000746) 0x2945- f:00024 d: 325 | OR[325] = A 0x03A4 (0x000748) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x03A5 (0x00074A) 0x5800- f:00054 d: 0 | B = A 0x03A6 (0x00074C) 0x1800-0x5B18 f:00014 d: 0 | A = 23320 (0x5B18) 0x03A8 (0x000750) 0x7C09- f:00076 d: 9 | R = OR[9] 0x03A9 (0x000752) 0x7A03-0x00D9 f:00075 d: 3 | P = OR[3]+217 (0x00D9) 0x03AB (0x000756) 0x3144- f:00030 d: 324 | A = (OR[324]) 0x03AC (0x000758) 0x2922- f:00024 d: 290 | OR[290] = A 0x03AD (0x00075A) 0x2122- f:00020 d: 290 | A = OR[290] 0x03AE (0x00075C) 0xB434- f:00132 d: 52 | R = OR[52], A = 0 0x03AF (0x00075E) 0x0000- f:00000 d: 0 | PASS 0x03B0 (0x000760) 0x2744- f:00023 d: 324 | A = A - OR[324] 0x03B1 (0x000762) 0xAC03-0x00D9 f:00126 d: 3 | P = OR[3]+217 (0x00D9), A = 0 0x03B3 (0x000766) 0x2122- f:00020 d: 290 | A = OR[290] 0x03B4 (0x000768) 0x1604- f:00013 d: 4 | A = A - 4 (0x0004) 0x03B5 (0x00076A) 0x2925- f:00024 d: 293 | OR[293] = A 0x03B6 (0x00076C) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x03B7 (0x00076E) 0x291D- f:00024 d: 285 | OR[285] = A 0x03B8 (0x000770) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x03B9 (0x000772) 0x292F- f:00024 d: 303 | OR[303] = A 0x03BA (0x000774) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x03BB (0x000776) 0x2933- f:00024 d: 307 | OR[307] = A 0x03BC (0x000778) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x03BD (0x00077A) 0x292D- f:00024 d: 301 | OR[301] = A 0x03BE (0x00077C) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x03BF (0x00077E) 0x292A- f:00024 d: 298 | OR[298] = A 0x03C0 (0x000780) 0x2125- f:00020 d: 293 | A = OR[293] 0x03C1 (0x000782) 0x1406- f:00012 d: 6 | A = A + 6 (0x0006) 0x03C2 (0x000784) 0x2908- f:00024 d: 264 | OR[264] = A 0x03C3 (0x000786) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x03C4 (0x000788) 0x0A02- f:00005 d: 2 | A = A < 2 (0x0002) 0x03C5 (0x00078A) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x03C6 (0x00078C) 0x0C02- f:00006 d: 2 | A = A >> 2 (0x0002) 0x03C7 (0x00078E) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x03C8 (0x000790) 0x2125- f:00020 d: 293 | A = OR[293] 0x03C9 (0x000792) 0x1407- f:00012 d: 7 | A = A + 7 (0x0007) 0x03CA (0x000794) 0x2908- f:00024 d: 264 | OR[264] = A 0x03CB (0x000796) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x03CC (0x000798) 0x293A- f:00024 d: 314 | OR[314] = A 0x03CD (0x00079A) 0x2125- f:00020 d: 293 | A = OR[293] 0x03CE (0x00079C) 0x1408- f:00012 d: 8 | A = A + 8 (0x0008) 0x03CF (0x00079E) 0x293D- f:00024 d: 317 | OR[317] = A 0x03D0 (0x0007A0) 0x313D- f:00030 d: 317 | A = (OR[317]) 0x03D1 (0x0007A2) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x03D2 (0x0007A4) 0x292B- f:00024 d: 299 | OR[299] = A 0x03D3 (0x0007A6) 0x8602- f:00103 d: 2 | P = P + 2 (0x03D5), A # 0 0x03D4 (0x0007A8) 0x700F- f:00070 d: 15 | P = P + 15 (0x03E3) 0x03D5 (0x0007AA) 0x2125- f:00020 d: 293 | A = OR[293] 0x03D6 (0x0007AC) 0x142B- f:00012 d: 43 | A = A + 43 (0x002B) 0x03D7 (0x0007AE) 0x292E- f:00024 d: 302 | OR[302] = A 0x03D8 (0x0007B0) 0x2125- f:00020 d: 293 | A = OR[293] 0x03D9 (0x0007B2) 0x142A- f:00012 d: 42 | A = A + 42 (0x002A) 0x03DA (0x0007B4) 0x2908- f:00024 d: 264 | OR[264] = A 0x03DB (0x0007B6) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x03DC (0x0007B8) 0x292F- f:00024 d: 303 | OR[303] = A 0x03DD (0x0007BA) 0x8402- f:00102 d: 2 | P = P + 2 (0x03DF), A = 0 0x03DE (0x0007BC) 0x7005- f:00070 d: 5 | P = P + 5 (0x03E3) 0x03DF (0x0007BE) 0x1024- f:00010 d: 36 | A = 36 (0x0024) 0x03E0 (0x0007C0) 0x292A- f:00024 d: 298 | OR[298] = A 0x03E1 (0x0007C2) 0x7A03-0x045B f:00075 d: 3 | P = OR[3]+1115 (0x045B) 0x03E3 (0x0007C6) 0x7E03-0x06A1 f:00077 d: 3 | R = OR[3]+1697 (0x06A1) 0x03E5 (0x0007CA) 0x2125- f:00020 d: 293 | A = OR[293] 0x03E6 (0x0007CC) 0x1407- f:00012 d: 7 | A = A + 7 (0x0007) 0x03E7 (0x0007CE) 0x2908- f:00024 d: 264 | OR[264] = A 0x03E8 (0x0007D0) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x03E9 (0x0007D2) 0x291E- f:00024 d: 286 | OR[286] = A 0x03EA (0x0007D4) 0x211E- f:00020 d: 286 | A = OR[286] 0x03EB (0x0007D6) 0x0A02- f:00005 d: 2 | A = A < 2 (0x0002) 0x03EC (0x0007D8) 0x291E- f:00024 d: 286 | OR[286] = A 0x03ED (0x0007DA) 0x213D- f:00020 d: 317 | A = OR[317] 0x03EE (0x0007DC) 0x2936- f:00024 d: 310 | OR[310] = A 0x03EF (0x0007DE) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x03F0 (0x0007E0) 0x2927- f:00024 d: 295 | OR[295] = A 0x03F1 (0x0007E2) 0x1004- f:00010 d: 4 | A = 4 (0x0004) 0x03F2 (0x0007E4) 0x291C- f:00024 d: 284 | OR[284] = A 0x03F3 (0x0007E6) 0x211B- f:00020 d: 283 | A = OR[283] 0x03F4 (0x0007E8) 0x2935- f:00024 d: 309 | OR[309] = A 0x03F5 (0x0007EA) 0x7E03-0x06AB f:00077 d: 3 | R = OR[3]+1707 (0x06AB) 0x03F7 (0x0007EE) 0x7E03-0x055D f:00077 d: 3 | R = OR[3]+1373 (0x055D) 0x03F9 (0x0007F2) 0xAE03-0x04AF f:00127 d: 3 | P = OR[3]+1199 (0x04AF), A # 0 0x03FB (0x0007F6) 0x212F- f:00020 d: 303 | A = OR[303] 0x03FC (0x0007F8) 0x1E00-0x0200 f:00017 d: 0 | A = A - 512 (0x0200) 0x03FE (0x0007FC) 0x8004- f:00100 d: 4 | P = P + 4 (0x0402), C = 0 0x03FF (0x0007FE) 0x8403- f:00102 d: 3 | P = P + 3 (0x0402), A = 0 0x0400 (0x000800) 0x7A03-0x0409 f:00075 d: 3 | P = OR[3]+1033 (0x0409) 0x0402 (0x000804) 0x7005- f:00070 d: 5 | P = P + 5 (0x0407) 0x0403 (0x000806) 0x1800-0x0200 f:00014 d: 0 | A = 512 (0x0200) 0x0405 (0x00080A) 0x291D- f:00024 d: 285 | OR[285] = A 0x0406 (0x00080C) 0x7003- f:00070 d: 3 | P = P + 3 (0x0409) 0x0407 (0x00080E) 0x212F- f:00020 d: 303 | A = OR[303] 0x0408 (0x000810) 0x291D- f:00024 d: 285 | OR[285] = A 0x0409 (0x000812) 0x211D- f:00020 d: 285 | A = OR[285] 0x040A (0x000814) 0x844B- f:00102 d: 75 | P = P + 75 (0x0455), A = 0 0x040B (0x000816) 0x212F- f:00020 d: 303 | A = OR[303] 0x040C (0x000818) 0x1E00-0x0200 f:00017 d: 0 | A = A - 512 (0x0200) 0x040E (0x00081C) 0x8003- f:00100 d: 3 | P = P + 3 (0x0411), C = 0 0x040F (0x00081E) 0x8402- f:00102 d: 2 | P = P + 2 (0x0411), A = 0 0x0410 (0x000820) 0x7002- f:00070 d: 2 | P = P + 2 (0x0412) 0x0411 (0x000822) 0x7004- f:00070 d: 4 | P = P + 4 (0x0415) 0x0412 (0x000824) 0x1009- f:00010 d: 9 | A = 9 (0x0009) 0x0413 (0x000826) 0x2928- f:00024 d: 296 | OR[296] = A 0x0414 (0x000828) 0x7003- f:00070 d: 3 | P = P + 3 (0x0417) 0x0415 (0x00082A) 0x100D- f:00010 d: 13 | A = 13 (0x000D) 0x0416 (0x00082C) 0x2928- f:00024 d: 296 | OR[296] = A 0x0417 (0x00082E) 0x7E03-0x06A1 f:00077 d: 3 | R = OR[3]+1697 (0x06A1) 0x0419 (0x000832) 0x212F- f:00020 d: 303 | A = OR[303] 0x041A (0x000834) 0x271D- f:00023 d: 285 | A = A - OR[285] 0x041B (0x000836) 0x292F- f:00024 d: 303 | OR[303] = A 0x041C (0x000838) 0x211D- f:00020 d: 285 | A = OR[285] 0x041D (0x00083A) 0x0A02- f:00005 d: 2 | A = A < 2 (0x0002) 0x041E (0x00083C) 0x291E- f:00024 d: 286 | OR[286] = A 0x041F (0x00083E) 0x2132- f:00020 d: 306 | A = OR[306] 0x0420 (0x000840) 0x2936- f:00024 d: 310 | OR[310] = A 0x0421 (0x000842) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x0422 (0x000844) 0x2927- f:00024 d: 295 | OR[295] = A 0x0423 (0x000846) 0x1004- f:00010 d: 4 | A = 4 (0x0004) 0x0424 (0x000848) 0x291C- f:00024 d: 284 | OR[284] = A 0x0425 (0x00084A) 0x211B- f:00020 d: 283 | A = OR[283] 0x0426 (0x00084C) 0x2935- f:00024 d: 309 | OR[309] = A 0x0427 (0x00084E) 0x312E- f:00030 d: 302 | A = (OR[302]) 0x0428 (0x000850) 0x2930- f:00024 d: 304 | OR[304] = A 0x0429 (0x000852) 0x212E- f:00020 d: 302 | A = OR[302] 0x042A (0x000854) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x042B (0x000856) 0x2908- f:00024 d: 264 | OR[264] = A 0x042C (0x000858) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x042D (0x00085A) 0x2931- f:00024 d: 305 | OR[305] = A 0x042E (0x00085C) 0x1002- f:00010 d: 2 | A = 2 (0x0002) 0x042F (0x00085E) 0x2B2E- f:00025 d: 302 | OR[302] = A + OR[302] 0x0430 (0x000860) 0x1026- f:00010 d: 38 | A = 38 (0x0026) 0x0431 (0x000862) 0x2945- f:00024 d: 325 | OR[325] = A 0x0432 (0x000864) 0x2130- f:00020 d: 304 | A = OR[304] 0x0433 (0x000866) 0x2946- f:00024 d: 326 | OR[326] = A 0x0434 (0x000868) 0x2131- f:00020 d: 305 | A = OR[305] 0x0435 (0x00086A) 0x2947- f:00024 d: 327 | OR[327] = A 0x0436 (0x00086C) 0x2136- f:00020 d: 310 | A = OR[310] 0x0437 (0x00086E) 0x2948- f:00024 d: 328 | OR[328] = A 0x0438 (0x000870) 0x211D- f:00020 d: 285 | A = OR[285] 0x0439 (0x000872) 0x2949- f:00024 d: 329 | OR[329] = A 0x043A (0x000874) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x043B (0x000876) 0x294A- f:00024 d: 330 | OR[330] = A 0x043C (0x000878) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x043D (0x00087A) 0x5800- f:00054 d: 0 | B = A 0x043E (0x00087C) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x043F (0x00087E) 0x7C09- f:00076 d: 9 | R = OR[9] 0x0440 (0x000880) 0x7E03-0x06AB f:00077 d: 3 | R = OR[3]+1707 (0x06AB) 0x0442 (0x000884) 0x7515- f:00072 d: 277 | R = P + 277 (0x0557) 0x0443 (0x000886) 0x8666- f:00103 d: 102 | P = P + 102 (0x04A9), A # 0 0x0444 (0x000888) 0x2133- f:00020 d: 307 | A = OR[307] 0x0445 (0x00088A) 0x251D- f:00022 d: 285 | A = A + OR[285] 0x0446 (0x00088C) 0x2933- f:00024 d: 307 | OR[307] = A 0x0447 (0x00088E) 0x212F- f:00020 d: 303 | A = OR[303] 0x0448 (0x000890) 0x1E00-0x0200 f:00017 d: 0 | A = A - 512 (0x0200) 0x044A (0x000894) 0x8003- f:00100 d: 3 | P = P + 3 (0x044D), C = 0 0x044B (0x000896) 0x8402- f:00102 d: 2 | P = P + 2 (0x044D), A = 0 0x044C (0x000898) 0x7002- f:00070 d: 2 | P = P + 2 (0x044E) 0x044D (0x00089A) 0x7005- f:00070 d: 5 | P = P + 5 (0x0452) 0x044E (0x00089C) 0x1800-0x0200 f:00014 d: 0 | A = 512 (0x0200) 0x0450 (0x0008A0) 0x291D- f:00024 d: 285 | OR[285] = A 0x0451 (0x0008A2) 0x7003- f:00070 d: 3 | P = P + 3 (0x0454) 0x0452 (0x0008A4) 0x212F- f:00020 d: 303 | A = OR[303] 0x0453 (0x0008A6) 0x291D- f:00024 d: 285 | OR[285] = A 0x0454 (0x0008A8) 0x724B- f:00071 d: 75 | P = P - 75 (0x0409) 0x0455 (0x0008AA) 0x2125- f:00020 d: 293 | A = OR[293] 0x0456 (0x0008AC) 0x142A- f:00012 d: 42 | A = A + 42 (0x002A) 0x0457 (0x0008AE) 0x2908- f:00024 d: 264 | OR[264] = A 0x0458 (0x0008B0) 0x2133- f:00020 d: 307 | A = OR[307] 0x0459 (0x0008B2) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x045A (0x0008B4) 0x3122- f:00030 d: 290 | A = (OR[290]) 0x045B (0x0008B6) 0x8602- f:00103 d: 2 | P = P + 2 (0x045D), A # 0 0x045C (0x0008B8) 0x704B- f:00070 d: 75 | P = P + 75 (0x04A7) 0x045D (0x0008BA) 0x2125- f:00020 d: 293 | A = OR[293] 0x045E (0x0008BC) 0x1406- f:00012 d: 6 | A = A + 6 (0x0006) 0x045F (0x0008BE) 0x2908- f:00024 d: 264 | OR[264] = A 0x0460 (0x0008C0) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0461 (0x0008C2) 0x080E- f:00004 d: 14 | A = A > 14 (0x000E) 0x0462 (0x0008C4) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x0463 (0x0008C6) 0x2913- f:00024 d: 275 | OR[275] = A 0x0464 (0x0008C8) 0x2113- f:00020 d: 275 | A = OR[275] 0x0465 (0x0008CA) 0x8402- f:00102 d: 2 | P = P + 2 (0x0467), A = 0 0x0466 (0x0008CC) 0x7003- f:00070 d: 3 | P = P + 3 (0x0469) 0x0467 (0x0008CE) 0x7E03-0x06D6 f:00077 d: 3 | R = OR[3]+1750 (0x06D6) 0x0469 (0x0008D2) 0x3122- f:00030 d: 290 | A = (OR[290]) 0x046A (0x0008D4) 0x290D- f:00024 d: 269 | OR[269] = A 0x046B (0x0008D6) 0x2122- f:00020 d: 290 | A = OR[290] 0x046C (0x0008D8) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x046D (0x0008DA) 0x2908- f:00024 d: 264 | OR[264] = A 0x046E (0x0008DC) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x046F (0x0008DE) 0x290E- f:00024 d: 270 | OR[270] = A 0x0470 (0x0008E0) 0x210D- f:00020 d: 269 | A = OR[269] 0x0471 (0x0008E2) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x0472 (0x0008E4) 0x210D- f:00020 d: 269 | A = OR[269] 0x0473 (0x0008E6) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0474 (0x0008E8) 0x2908- f:00024 d: 264 | OR[264] = A 0x0475 (0x0008EA) 0x210E- f:00020 d: 270 | A = OR[270] 0x0476 (0x0008EC) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0477 (0x0008EE) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0478 (0x0008F0) 0x3922- f:00034 d: 290 | (OR[290]) = A 0x0479 (0x0008F2) 0x212A- f:00020 d: 298 | A = OR[298] 0x047A (0x0008F4) 0x8603- f:00103 d: 3 | P = P + 3 (0x047D), A # 0 0x047B (0x0008F6) 0x100A- f:00010 d: 10 | A = 10 (0x000A) 0x047C (0x0008F8) 0x292A- f:00024 d: 298 | OR[298] = A 0x047D (0x0008FA) 0x212A- f:00020 d: 298 | A = OR[298] 0x047E (0x0008FC) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x047F (0x0008FE) 0x292A- f:00024 d: 298 | OR[298] = A 0x0480 (0x000900) 0x2125- f:00020 d: 293 | A = OR[293] 0x0481 (0x000902) 0x1406- f:00012 d: 6 | A = A + 6 (0x0006) 0x0482 (0x000904) 0x2908- f:00024 d: 264 | OR[264] = A 0x0483 (0x000906) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0484 (0x000908) 0x1A00-0xFF00 f:00015 d: 0 | A = A & 65280 (0xFF00) 0x0486 (0x00090C) 0x252A- f:00022 d: 298 | A = A + OR[298] 0x0487 (0x00090E) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0488 (0x000910) 0x2125- f:00020 d: 293 | A = OR[293] 0x0489 (0x000912) 0x1406- f:00012 d: 6 | A = A + 6 (0x0006) 0x048A (0x000914) 0x2908- f:00024 d: 264 | OR[264] = A 0x048B (0x000916) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x048C (0x000918) 0x0E01- f:00007 d: 1 | A = A << 1 (0x0001) 0x048D (0x00091A) 0x0A01- f:00005 d: 1 | A = A < 1 (0x0001) 0x048E (0x00091C) 0x1400- f:00012 d: 0 | A = A + 0 (0x0000) 0x048F (0x00091E) 0x0C02- f:00006 d: 2 | A = A >> 2 (0x0002) 0x0490 (0x000920) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0491 (0x000922) 0x2125- f:00020 d: 293 | A = OR[293] 0x0492 (0x000924) 0x1406- f:00012 d: 6 | A = A + 6 (0x0006) 0x0493 (0x000926) 0x2908- f:00024 d: 264 | OR[264] = A 0x0494 (0x000928) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0495 (0x00092A) 0x1A00-0xC7FF f:00015 d: 0 | A = A & 51199 (0xC7FF) 0x0497 (0x00092E) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0498 (0x000930) 0x2125- f:00020 d: 293 | A = OR[293] 0x0499 (0x000932) 0x1428- f:00012 d: 40 | A = A + 40 (0x0028) 0x049A (0x000934) 0x2908- f:00024 d: 264 | OR[264] = A 0x049B (0x000936) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x049C (0x000938) 0x2941- f:00024 d: 321 | OR[321] = A 0x049D (0x00093A) 0x1002- f:00010 d: 2 | A = 2 (0x0002) 0x049E (0x00093C) 0x2945- f:00024 d: 325 | OR[325] = A 0x049F (0x00093E) 0x2141- f:00020 d: 321 | A = OR[321] 0x04A0 (0x000940) 0x2946- f:00024 d: 326 | OR[326] = A 0x04A1 (0x000942) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x04A2 (0x000944) 0x2947- f:00024 d: 327 | OR[327] = A 0x04A3 (0x000946) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x04A4 (0x000948) 0x5800- f:00054 d: 0 | B = A 0x04A5 (0x00094A) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x04A6 (0x00094C) 0x7C09- f:00076 d: 9 | R = OR[9] 0x04A7 (0x00094E) 0x7A03-0x00D9 f:00075 d: 3 | P = OR[3]+217 (0x00D9) 0x04A9 (0x000952) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x04AA (0x000954) 0x292D- f:00024 d: 301 | OR[301] = A 0x04AB (0x000956) 0x2139- f:00020 d: 313 | A = OR[313] 0x04AC (0x000958) 0x8602- f:00103 d: 2 | P = P + 2 (0x04AE), A # 0 0x04AD (0x00095A) 0x7006- f:00070 d: 6 | P = P + 6 (0x04B3) 0x04AE (0x00095C) 0x102B- f:00010 d: 43 | A = 43 (0x002B) 0x04AF (0x00095E) 0x292A- f:00024 d: 298 | OR[298] = A 0x04B0 (0x000960) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x04B1 (0x000962) 0x2939- f:00024 d: 313 | OR[313] = A 0x04B2 (0x000964) 0x725D- f:00071 d: 93 | P = P - 93 (0x0455) 0x04B3 (0x000966) 0x211B- f:00020 d: 283 | A = OR[283] 0x04B4 (0x000968) 0x290D- f:00024 d: 269 | OR[269] = A 0x04B5 (0x00096A) 0x213C- f:00020 d: 316 | A = OR[316] 0x04B6 (0x00096C) 0x290E- f:00024 d: 270 | OR[270] = A 0x04B7 (0x00096E) 0x1004- f:00010 d: 4 | A = 4 (0x0004) 0x04B8 (0x000970) 0x290F- f:00024 d: 271 | OR[271] = A 0x04B9 (0x000972) 0x7006- f:00070 d: 6 | P = P + 6 (0x04BF) 0x04BA (0x000974) 0x310D- f:00030 d: 269 | A = (OR[269]) 0x04BB (0x000976) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x04BC (0x000978) 0x2D0D- f:00026 d: 269 | OR[269] = OR[269] + 1 0x04BD (0x00097A) 0x2D0E- f:00026 d: 270 | OR[270] = OR[270] + 1 0x04BE (0x00097C) 0x2F0F- f:00027 d: 271 | OR[271] = OR[271] - 1 0x04BF (0x00097E) 0x210F- f:00020 d: 271 | A = OR[271] 0x04C0 (0x000980) 0x8E06- f:00107 d: 6 | P = P - 6 (0x04BA), A # 0 0x04C1 (0x000982) 0x313C- f:00030 d: 316 | A = (OR[316]) 0x04C2 (0x000984) 0x0809- f:00004 d: 9 | A = A > 9 (0x0009) 0x04C3 (0x000986) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x04C4 (0x000988) 0x8402- f:00102 d: 2 | P = P + 2 (0x04C6), A = 0 0x04C5 (0x00098A) 0x704C- f:00070 d: 76 | P = P + 76 (0x0511) 0x04C6 (0x00098C) 0x2125- f:00020 d: 293 | A = OR[293] 0x04C7 (0x00098E) 0x1406- f:00012 d: 6 | A = A + 6 (0x0006) 0x04C8 (0x000990) 0x290D- f:00024 d: 269 | OR[269] = A 0x04C9 (0x000992) 0x310D- f:00030 d: 269 | A = (OR[269]) 0x04CA (0x000994) 0x290E- f:00024 d: 270 | OR[270] = A 0x04CB (0x000996) 0x210E- f:00020 d: 270 | A = OR[270] 0x04CC (0x000998) 0x080B- f:00004 d: 11 | A = A > 11 (0x000B) 0x04CD (0x00099A) 0x1207- f:00011 d: 7 | A = A & 7 (0x0007) 0x04CE (0x00099C) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x04CF (0x00099E) 0x290F- f:00024 d: 271 | OR[271] = A 0x04D0 (0x0009A0) 0x210F- f:00020 d: 271 | A = OR[271] 0x04D1 (0x0009A2) 0x1207- f:00011 d: 7 | A = A & 7 (0x0007) 0x04D2 (0x0009A4) 0x290F- f:00024 d: 271 | OR[271] = A 0x04D3 (0x0009A6) 0x210E- f:00020 d: 270 | A = OR[270] 0x04D4 (0x0009A8) 0x0E03- f:00007 d: 3 | A = A << 3 (0x0003) 0x04D5 (0x0009AA) 0x0A03- f:00005 d: 3 | A = A < 3 (0x0003) 0x04D6 (0x0009AC) 0x250F- f:00022 d: 271 | A = A + OR[271] 0x04D7 (0x0009AE) 0x0C06- f:00006 d: 6 | A = A >> 6 (0x0006) 0x04D8 (0x0009B0) 0x290E- f:00024 d: 270 | OR[270] = A 0x04D9 (0x0009B2) 0x390D- f:00034 d: 269 | (OR[269]) = A 0x04DA (0x0009B4) 0x210F- f:00020 d: 271 | A = OR[271] 0x04DB (0x0009B6) 0x2125- f:00020 d: 293 | A = OR[293] 0x04DC (0x0009B8) 0x1406- f:00012 d: 6 | A = A + 6 (0x0006) 0x04DD (0x0009BA) 0x2908- f:00024 d: 264 | OR[264] = A 0x04DE (0x0009BC) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x04DF (0x0009BE) 0x080B- f:00004 d: 11 | A = A > 11 (0x000B) 0x04E0 (0x0009C0) 0x1207- f:00011 d: 7 | A = A & 7 (0x0007) 0x04E1 (0x0009C2) 0x1602- f:00013 d: 2 | A = A - 2 (0x0002) 0x04E2 (0x0009C4) 0x8402- f:00102 d: 2 | P = P + 2 (0x04E4), A = 0 0x04E3 (0x0009C6) 0x702E- f:00070 d: 46 | P = P + 46 (0x0511) 0x04E4 (0x0009C8) 0x2122- f:00020 d: 290 | A = OR[290] 0x04E5 (0x0009CA) 0xB434- f:00132 d: 52 | R = OR[52], A = 0 0x04E6 (0x0009CC) 0x0000- f:00000 d: 0 | PASS 0x04E7 (0x0009CE) 0x3122- f:00030 d: 290 | A = (OR[290]) 0x04E8 (0x0009D0) 0x290D- f:00024 d: 269 | OR[269] = A 0x04E9 (0x0009D2) 0x2122- f:00020 d: 290 | A = OR[290] 0x04EA (0x0009D4) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x04EB (0x0009D6) 0x2908- f:00024 d: 264 | OR[264] = A 0x04EC (0x0009D8) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x04ED (0x0009DA) 0x290E- f:00024 d: 270 | OR[270] = A 0x04EE (0x0009DC) 0x210D- f:00020 d: 269 | A = OR[269] 0x04EF (0x0009DE) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x04F0 (0x0009E0) 0x210D- f:00020 d: 269 | A = OR[269] 0x04F1 (0x0009E2) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x04F2 (0x0009E4) 0x2908- f:00024 d: 264 | OR[264] = A 0x04F3 (0x0009E6) 0x210E- f:00020 d: 270 | A = OR[270] 0x04F4 (0x0009E8) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x04F5 (0x0009EA) 0x2125- f:00020 d: 293 | A = OR[293] 0x04F6 (0x0009EC) 0x1406- f:00012 d: 6 | A = A + 6 (0x0006) 0x04F7 (0x0009EE) 0x2908- f:00024 d: 264 | OR[264] = A 0x04F8 (0x0009F0) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x04F9 (0x0009F2) 0x1A00-0xC7FF f:00015 d: 0 | A = A & 51199 (0xC7FF) 0x04FB (0x0009F6) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x04FC (0x0009F8) 0x2144- f:00020 d: 324 | A = OR[324] 0x04FD (0x0009FA) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x04FE (0x0009FC) 0x2908- f:00024 d: 264 | OR[264] = A 0x04FF (0x0009FE) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0500 (0x000A00) 0x2913- f:00024 d: 275 | OR[275] = A 0x0501 (0x000A02) 0x3113- f:00030 d: 275 | A = (OR[275]) 0x0502 (0x000A04) 0x290D- f:00024 d: 269 | OR[269] = A 0x0503 (0x000A06) 0x2122- f:00020 d: 290 | A = OR[290] 0x0504 (0x000A08) 0x3913- f:00034 d: 275 | (OR[275]) = A 0x0505 (0x000A0A) 0x210D- f:00020 d: 269 | A = OR[269] 0x0506 (0x000A0C) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0507 (0x000A0E) 0x2908- f:00024 d: 264 | OR[264] = A 0x0508 (0x000A10) 0x2122- f:00020 d: 290 | A = OR[290] 0x0509 (0x000A12) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x050A (0x000A14) 0x210D- f:00020 d: 269 | A = OR[269] 0x050B (0x000A16) 0x3922- f:00034 d: 290 | (OR[290]) = A 0x050C (0x000A18) 0x2122- f:00020 d: 290 | A = OR[290] 0x050D (0x000A1A) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x050E (0x000A1C) 0x2908- f:00024 d: 264 | OR[264] = A 0x050F (0x000A1E) 0x2113- f:00020 d: 275 | A = OR[275] 0x0510 (0x000A20) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0511 (0x000A22) 0x2125- f:00020 d: 293 | A = OR[293] 0x0512 (0x000A24) 0x1406- f:00012 d: 6 | A = A + 6 (0x0006) 0x0513 (0x000A26) 0x2908- f:00024 d: 264 | OR[264] = A 0x0514 (0x000A28) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0515 (0x000A2A) 0x0E01- f:00007 d: 1 | A = A << 1 (0x0001) 0x0516 (0x000A2C) 0x0A01- f:00005 d: 1 | A = A < 1 (0x0001) 0x0517 (0x000A2E) 0x1400- f:00012 d: 0 | A = A + 0 (0x0000) 0x0518 (0x000A30) 0x0C02- f:00006 d: 2 | A = A >> 2 (0x0002) 0x0519 (0x000A32) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x051A (0x000A34) 0x7A03-0x00D9 f:00075 d: 3 | P = OR[3]+217 (0x00D9) 0x051C (0x000A38) 0x1051- f:00010 d: 81 | A = 81 (0x0051) 0x051D (0x000A3A) 0x2928- f:00024 d: 296 | OR[296] = A 0x051E (0x000A3C) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x051F (0x000A3E) 0x2927- f:00024 d: 295 | OR[295] = A 0x0520 (0x000A40) 0x2132- f:00020 d: 306 | A = OR[306] 0x0521 (0x000A42) 0x2935- f:00024 d: 309 | OR[309] = A 0x0522 (0x000A44) 0x1080- f:00010 d: 128 | A = 128 (0x0080) 0x0523 (0x000A46) 0x291C- f:00024 d: 284 | OR[284] = A 0x0524 (0x000A48) 0x7E03-0x06A7 f:00077 d: 3 | R = OR[3]+1703 (0x06A7) 0x0526 (0x000A4C) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0527 (0x000A4E) 0x2933- f:00024 d: 307 | OR[307] = A 0x0528 (0x000A50) 0x2125- f:00020 d: 293 | A = OR[293] 0x0529 (0x000A52) 0x1407- f:00012 d: 7 | A = A + 7 (0x0007) 0x052A (0x000A54) 0x2908- f:00024 d: 264 | OR[264] = A 0x052B (0x000A56) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x052C (0x000A58) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x052D (0x000A5A) 0x2125- f:00020 d: 293 | A = OR[293] 0x052E (0x000A5C) 0x142B- f:00012 d: 43 | A = A + 43 (0x002B) 0x052F (0x000A5E) 0x292E- f:00024 d: 302 | OR[302] = A 0x0530 (0x000A60) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0531 (0x000A62) 0x292F- f:00024 d: 303 | OR[303] = A 0x0532 (0x000A64) 0x1020- f:00010 d: 32 | A = 32 (0x0020) 0x0533 (0x000A66) 0x291D- f:00024 d: 285 | OR[285] = A 0x0534 (0x000A68) 0x7A03-0x0271 f:00075 d: 3 | P = OR[3]+625 (0x0271) 0x0536 (0x000A6C) 0x7E03-0x06D0 f:00077 d: 3 | R = OR[3]+1744 (0x06D0) 0x0538 (0x000A70) 0x10E5- f:00010 d: 229 | A = 229 (0x00E5) 0x0539 (0x000A72) 0x2928- f:00024 d: 296 | OR[296] = A 0x053A (0x000A74) 0x7E03-0x06A1 f:00077 d: 3 | R = OR[3]+1697 (0x06A1) 0x053C (0x000A78) 0x741B- f:00072 d: 27 | R = P + 27 (0x0557) 0x053D (0x000A7A) 0xAE03-0x00D9 f:00127 d: 3 | P = OR[3]+217 (0x00D9), A # 0 0x053F (0x000A7E) 0x311B- f:00030 d: 283 | A = (OR[283]) 0x0540 (0x000A80) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x0541 (0x000A82) 0x2913- f:00024 d: 275 | OR[275] = A 0x0542 (0x000A84) 0x2D13- f:00026 d: 275 | OR[275] = OR[275] + 1 0x0543 (0x000A86) 0x2113- f:00020 d: 275 | A = OR[275] 0x0544 (0x000A88) 0x16E5- f:00013 d: 229 | A = A - 229 (0x00E5) 0x0545 (0x000A8A) 0x8602- f:00103 d: 2 | P = P + 2 (0x0547), A # 0 0x0546 (0x000A8C) 0x700C- f:00070 d: 12 | P = P + 12 (0x0552) 0x0547 (0x000A8E) 0x1007- f:00010 d: 7 | A = 7 (0x0007) 0x0548 (0x000A90) 0x2945- f:00024 d: 325 | OR[325] = A 0x0549 (0x000A92) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x054A (0x000A94) 0x2946- f:00024 d: 326 | OR[326] = A 0x054B (0x000A96) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x054C (0x000A98) 0x5800- f:00054 d: 0 | B = A 0x054D (0x000A9A) 0x1800-0x5B18 f:00014 d: 0 | A = 23320 (0x5B18) 0x054F (0x000A9E) 0x7C09- f:00076 d: 9 | R = OR[9] 0x0550 (0x000AA0) 0x7A03-0x00D9 f:00075 d: 3 | P = OR[3]+217 (0x00D9) 0x0552 (0x000AA4) 0x2142- f:00020 d: 322 | A = OR[322] 0x0553 (0x000AA6) 0x2944- f:00024 d: 324 | OR[324] = A 0x0554 (0x000AA8) 0x1011- f:00010 d: 17 | A = 17 (0x0011) 0x0555 (0x000AAA) 0x2928- f:00024 d: 296 | OR[296] = A 0x0556 (0x000AAC) 0x73A0- f:00071 d: 416 | P = P - 416 (0x03B6) 0x0557 (0x000AAE) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0558 (0x000AB0) 0x292C- f:00024 d: 300 | OR[300] = A 0x0559 (0x000AB2) 0x211B- f:00020 d: 283 | A = OR[283] 0x055A (0x000AB4) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x055B (0x000AB6) 0x2908- f:00024 d: 264 | OR[264] = A 0x055C (0x000AB8) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x055D (0x000ABA) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x055E (0x000ABC) 0x2913- f:00024 d: 275 | OR[275] = A 0x055F (0x000ABE) 0x2113- f:00020 d: 275 | A = OR[275] 0x0560 (0x000AC0) 0x16FE- f:00013 d: 254 | A = A - 254 (0x00FE) 0x0561 (0x000AC2) 0x8405- f:00102 d: 5 | P = P + 5 (0x0566), A = 0 0x0562 (0x000AC4) 0x2113- f:00020 d: 275 | A = OR[275] 0x0563 (0x000AC6) 0x16FF- f:00013 d: 255 | A = A - 255 (0x00FF) 0x0564 (0x000AC8) 0x8402- f:00102 d: 2 | P = P + 2 (0x0566), A = 0 0x0565 (0x000ACA) 0x702B- f:00070 d: 43 | P = P + 43 (0x0590) 0x0566 (0x000ACC) 0x2113- f:00020 d: 275 | A = OR[275] 0x0567 (0x000ACE) 0x16FE- f:00013 d: 254 | A = A - 254 (0x00FE) 0x0568 (0x000AD0) 0x8402- f:00102 d: 2 | P = P + 2 (0x056A), A = 0 0x0569 (0x000AD2) 0x700A- f:00070 d: 10 | P = P + 10 (0x0573) 0x056A (0x000AD4) 0x2128- f:00020 d: 296 | A = OR[296] 0x056B (0x000AD6) 0x1605- f:00013 d: 5 | A = A - 5 (0x0005) 0x056C (0x000AD8) 0x8402- f:00102 d: 2 | P = P + 2 (0x056E), A = 0 0x056D (0x000ADA) 0x7006- f:00070 d: 6 | P = P + 6 (0x0573) 0x056E (0x000ADC) 0x2100- f:00020 d: 256 | A = OR[256] 0x056F (0x000ADE) 0x1432- f:00012 d: 50 | A = A + 50 (0x0032) 0x0570 (0x000AE0) 0x2908- f:00024 d: 264 | OR[264] = A 0x0571 (0x000AE2) 0x3D08- f:00036 d: 264 | (OR[264]) = (OR[264]) + 1 0x0572 (0x000AE4) 0x7013- f:00070 d: 19 | P = P + 19 (0x0585) 0x0573 (0x000AE6) 0x211B- f:00020 d: 283 | A = OR[283] 0x0574 (0x000AE8) 0x290D- f:00024 d: 269 | OR[269] = A 0x0575 (0x000AEA) 0x213C- f:00020 d: 316 | A = OR[316] 0x0576 (0x000AEC) 0x290E- f:00024 d: 270 | OR[270] = A 0x0577 (0x000AEE) 0x1004- f:00010 d: 4 | A = 4 (0x0004) 0x0578 (0x000AF0) 0x290F- f:00024 d: 271 | OR[271] = A 0x0579 (0x000AF2) 0x7006- f:00070 d: 6 | P = P + 6 (0x057F) 0x057A (0x000AF4) 0x310D- f:00030 d: 269 | A = (OR[269]) 0x057B (0x000AF6) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x057C (0x000AF8) 0x2D0D- f:00026 d: 269 | OR[269] = OR[269] + 1 0x057D (0x000AFA) 0x2D0E- f:00026 d: 270 | OR[270] = OR[270] + 1 0x057E (0x000AFC) 0x2F0F- f:00027 d: 271 | OR[271] = OR[271] - 1 0x057F (0x000AFE) 0x210F- f:00020 d: 271 | A = OR[271] 0x0580 (0x000B00) 0x8E06- f:00107 d: 6 | P = P - 6 (0x057A), A # 0 0x0581 (0x000B02) 0x1003- f:00010 d: 3 | A = 3 (0x0003) 0x0582 (0x000B04) 0x2920- f:00024 d: 288 | OR[288] = A 0x0583 (0x000B06) 0x7E03-0x0674 f:00077 d: 3 | R = OR[3]+1652 (0x0674) 0x0585 (0x000B0A) 0x211B- f:00020 d: 283 | A = OR[283] 0x0586 (0x000B0C) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x0587 (0x000B0E) 0x2908- f:00024 d: 264 | OR[264] = A 0x0588 (0x000B10) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0589 (0x000B12) 0x1A00-0xFF00 f:00015 d: 0 | A = A & 65280 (0xFF00) 0x058B (0x000B16) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x058C (0x000B18) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x058D (0x000B1A) 0x292C- f:00024 d: 300 | OR[300] = A 0x058E (0x000B1C) 0x7A03-0x0672 f:00075 d: 3 | P = OR[3]+1650 (0x0672) 0x0590 (0x000B20) 0x211A- f:00020 d: 282 | A = OR[282] 0x0591 (0x000B22) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x0592 (0x000B24) 0x2908- f:00024 d: 264 | OR[264] = A 0x0593 (0x000B26) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0594 (0x000B28) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x0595 (0x000B2A) 0x2913- f:00024 d: 275 | OR[275] = A 0x0596 (0x000B2C) 0x2113- f:00020 d: 275 | A = OR[275] 0x0597 (0x000B2E) 0x1625- f:00013 d: 37 | A = A - 37 (0x0025) 0x0598 (0x000B30) 0x8405- f:00102 d: 5 | P = P + 5 (0x059D), A = 0 0x0599 (0x000B32) 0x2113- f:00020 d: 275 | A = OR[275] 0x059A (0x000B34) 0x1629- f:00013 d: 41 | A = A - 41 (0x0029) 0x059B (0x000B36) 0x8402- f:00102 d: 2 | P = P + 2 (0x059D), A = 0 0x059C (0x000B38) 0x7003- f:00070 d: 3 | P = P + 3 (0x059F) 0x059D (0x000B3A) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x059E (0x000B3C) 0x2913- f:00024 d: 275 | OR[275] = A 0x059F (0x000B3E) 0x2134- f:00020 d: 308 | A = OR[308] 0x05A0 (0x000B40) 0x8404- f:00102 d: 4 | P = P + 4 (0x05A4), A = 0 0x05A1 (0x000B42) 0x2113- f:00020 d: 275 | A = OR[275] 0x05A2 (0x000B44) 0x8402- f:00102 d: 2 | P = P + 2 (0x05A4), A = 0 0x05A3 (0x000B46) 0x7058- f:00070 d: 88 | P = P + 88 (0x05FB) 0x05A4 (0x000B48) 0x211A- f:00020 d: 282 | A = OR[282] 0x05A5 (0x000B4A) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x05A6 (0x000B4C) 0x2908- f:00024 d: 264 | OR[264] = A 0x05A7 (0x000B4E) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x05A8 (0x000B50) 0x1A00-0xFF00 f:00015 d: 0 | A = A & 65280 (0xFF00) 0x05AA (0x000B54) 0x1441- f:00012 d: 65 | A = A + 65 (0x0041) 0x05AB (0x000B56) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x05AC (0x000B58) 0x1014- f:00010 d: 20 | A = 20 (0x0014) 0x05AD (0x000B5A) 0x2945- f:00024 d: 325 | OR[325] = A 0x05AE (0x000B5C) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x05AF (0x000B5E) 0x2946- f:00024 d: 326 | OR[326] = A 0x05B0 (0x000B60) 0x1004- f:00010 d: 4 | A = 4 (0x0004) 0x05B1 (0x000B62) 0x2947- f:00024 d: 327 | OR[327] = A 0x05B2 (0x000B64) 0x211B- f:00020 d: 283 | A = OR[283] 0x05B3 (0x000B66) 0x2948- f:00024 d: 328 | OR[328] = A 0x05B4 (0x000B68) 0x2126- f:00020 d: 294 | A = OR[294] 0x05B5 (0x000B6A) 0x2949- f:00024 d: 329 | OR[329] = A 0x05B6 (0x000B6C) 0x1004- f:00010 d: 4 | A = 4 (0x0004) 0x05B7 (0x000B6E) 0x294A- f:00024 d: 330 | OR[330] = A 0x05B8 (0x000B70) 0x211A- f:00020 d: 282 | A = OR[282] 0x05B9 (0x000B72) 0x294B- f:00024 d: 331 | OR[331] = A 0x05BA (0x000B74) 0x2119- f:00020 d: 281 | A = OR[281] 0x05BB (0x000B76) 0x294C- f:00024 d: 332 | OR[332] = A 0x05BC (0x000B78) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x05BD (0x000B7A) 0x5800- f:00054 d: 0 | B = A 0x05BE (0x000B7C) 0x1800-0x5B18 f:00014 d: 0 | A = 23320 (0x5B18) 0x05C0 (0x000B80) 0x7C09- f:00076 d: 9 | R = OR[9] 0x05C1 (0x000B82) 0x211B- f:00020 d: 283 | A = OR[283] 0x05C2 (0x000B84) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x05C3 (0x000B86) 0x2908- f:00024 d: 264 | OR[264] = A 0x05C4 (0x000B88) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x05C5 (0x000B8A) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x05C6 (0x000B8C) 0x2913- f:00024 d: 275 | OR[275] = A 0x05C7 (0x000B8E) 0x2113- f:00020 d: 275 | A = OR[275] 0x05C8 (0x000B90) 0x16FE- f:00013 d: 254 | A = A - 254 (0x00FE) 0x05C9 (0x000B92) 0x8405- f:00102 d: 5 | P = P + 5 (0x05CE), A = 0 0x05CA (0x000B94) 0x2113- f:00020 d: 275 | A = OR[275] 0x05CB (0x000B96) 0x16FF- f:00013 d: 255 | A = A - 255 (0x00FF) 0x05CC (0x000B98) 0x8402- f:00102 d: 2 | P = P + 2 (0x05CE), A = 0 0x05CD (0x000B9A) 0x702E- f:00070 d: 46 | P = P + 46 (0x05FB) 0x05CE (0x000B9C) 0x211B- f:00020 d: 283 | A = OR[283] 0x05CF (0x000B9E) 0x290D- f:00024 d: 269 | OR[269] = A 0x05D0 (0x000BA0) 0x213C- f:00020 d: 316 | A = OR[316] 0x05D1 (0x000BA2) 0x290E- f:00024 d: 270 | OR[270] = A 0x05D2 (0x000BA4) 0x1004- f:00010 d: 4 | A = 4 (0x0004) 0x05D3 (0x000BA6) 0x290F- f:00024 d: 271 | OR[271] = A 0x05D4 (0x000BA8) 0x7006- f:00070 d: 6 | P = P + 6 (0x05DA) 0x05D5 (0x000BAA) 0x310D- f:00030 d: 269 | A = (OR[269]) 0x05D6 (0x000BAC) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x05D7 (0x000BAE) 0x2D0D- f:00026 d: 269 | OR[269] = OR[269] + 1 0x05D8 (0x000BB0) 0x2D0E- f:00026 d: 270 | OR[270] = OR[270] + 1 0x05D9 (0x000BB2) 0x2F0F- f:00027 d: 271 | OR[271] = OR[271] - 1 0x05DA (0x000BB4) 0x210F- f:00020 d: 271 | A = OR[271] 0x05DB (0x000BB6) 0x8E06- f:00107 d: 6 | P = P - 6 (0x05D5), A # 0 0x05DC (0x000BB8) 0x1003- f:00010 d: 3 | A = 3 (0x0003) 0x05DD (0x000BBA) 0x2920- f:00024 d: 288 | OR[288] = A 0x05DE (0x000BBC) 0x7E03-0x0674 f:00077 d: 3 | R = OR[3]+1652 (0x0674) 0x05E0 (0x000BC0) 0x2101- f:00020 d: 257 | A = OR[257] 0x05E1 (0x000BC2) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x05E2 (0x000BC4) 0x2908- f:00024 d: 264 | OR[264] = A 0x05E3 (0x000BC6) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x05E4 (0x000BC8) 0x0809- f:00004 d: 9 | A = A > 9 (0x0009) 0x05E5 (0x000BCA) 0x123F- f:00011 d: 63 | A = A & 63 (0x003F) 0x05E6 (0x000BCC) 0x2913- f:00024 d: 275 | OR[275] = A 0x05E7 (0x000BCE) 0x102D- f:00010 d: 45 | A = 45 (0x002D) 0x05E8 (0x000BD0) 0x2945- f:00024 d: 325 | OR[325] = A 0x05E9 (0x000BD2) 0x1800-0x0190 f:00014 d: 0 | A = 400 (0x0190) 0x05EB (0x000BD6) 0x2946- f:00024 d: 326 | OR[326] = A 0x05EC (0x000BD8) 0x1008- f:00010 d: 8 | A = 8 (0x0008) 0x05ED (0x000BDA) 0x2947- f:00024 d: 327 | OR[327] = A 0x05EE (0x000BDC) 0x1800-0xFFFF f:00014 d: 0 | A = 65535 (0xFFFF) 0x05F0 (0x000BE0) 0x2948- f:00024 d: 328 | OR[328] = A 0x05F1 (0x000BE2) 0x2113- f:00020 d: 275 | A = OR[275] 0x05F2 (0x000BE4) 0x2949- f:00024 d: 329 | OR[329] = A 0x05F3 (0x000BE6) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x05F4 (0x000BE8) 0x5800- f:00054 d: 0 | B = A 0x05F5 (0x000BEA) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x05F6 (0x000BEC) 0x7C09- f:00076 d: 9 | R = OR[9] 0x05F7 (0x000BEE) 0xB634- f:00133 d: 52 | R = OR[52], A # 0 0x05F8 (0x000BF0) 0x0000- f:00000 d: 0 | PASS 0x05F9 (0x000BF2) 0x7A03-0x0703 f:00075 d: 3 | P = OR[3]+1795 (0x0703) 0x05FB (0x000BF6) 0x311B- f:00030 d: 283 | A = (OR[283]) 0x05FC (0x000BF8) 0x0808- f:00004 d: 8 | A = A > 8 (0x0008) 0x05FD (0x000BFA) 0x2913- f:00024 d: 275 | OR[275] = A 0x05FE (0x000BFC) 0x2113- f:00020 d: 275 | A = OR[275] 0x05FF (0x000BFE) 0x1237- f:00011 d: 55 | A = A & 55 (0x0037) 0x0600 (0x000C00) 0x2914- f:00024 d: 276 | OR[276] = A 0x0601 (0x000C02) 0x2114- f:00020 d: 276 | A = OR[276] 0x0602 (0x000C04) 0x8602- f:00103 d: 2 | P = P + 2 (0x0604), A # 0 0x0603 (0x000C06) 0x7069- f:00070 d: 105 | P = P + 105 (0x066C) 0x0604 (0x000C08) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x0605 (0x000C0A) 0x292C- f:00024 d: 300 | OR[300] = A 0x0606 (0x000C0C) 0x311B- f:00030 d: 283 | A = (OR[283]) 0x0607 (0x000C0E) 0x0809- f:00004 d: 9 | A = A > 9 (0x0009) 0x0608 (0x000C10) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x0609 (0x000C12) 0x8602- f:00103 d: 2 | P = P + 2 (0x060B), A # 0 0x060A (0x000C14) 0x7020- f:00070 d: 32 | P = P + 32 (0x062A) 0x060B (0x000C16) 0x311B- f:00030 d: 283 | A = (OR[283]) 0x060C (0x000C18) 0x080B- f:00004 d: 11 | A = A > 11 (0x000B) 0x060D (0x000C1A) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x060E (0x000C1C) 0x8602- f:00103 d: 2 | P = P + 2 (0x0610), A # 0 0x060F (0x000C1E) 0x7009- f:00070 d: 9 | P = P + 9 (0x0618) 0x0610 (0x000C20) 0x212D- f:00020 d: 301 | A = OR[301] 0x0611 (0x000C22) 0x8602- f:00103 d: 2 | P = P + 2 (0x0613), A # 0 0x0612 (0x000C24) 0x7006- f:00070 d: 6 | P = P + 6 (0x0618) 0x0613 (0x000C26) 0x2100- f:00020 d: 256 | A = OR[256] 0x0614 (0x000C28) 0x1431- f:00012 d: 49 | A = A + 49 (0x0031) 0x0615 (0x000C2A) 0x2908- f:00024 d: 264 | OR[264] = A 0x0616 (0x000C2C) 0x3D08- f:00036 d: 264 | (OR[264]) = (OR[264]) + 1 0x0617 (0x000C2E) 0x7012- f:00070 d: 18 | P = P + 18 (0x0629) 0x0618 (0x000C30) 0x211B- f:00020 d: 283 | A = OR[283] 0x0619 (0x000C32) 0x290D- f:00024 d: 269 | OR[269] = A 0x061A (0x000C34) 0x213C- f:00020 d: 316 | A = OR[316] 0x061B (0x000C36) 0x290E- f:00024 d: 270 | OR[270] = A 0x061C (0x000C38) 0x1004- f:00010 d: 4 | A = 4 (0x0004) 0x061D (0x000C3A) 0x290F- f:00024 d: 271 | OR[271] = A 0x061E (0x000C3C) 0x7006- f:00070 d: 6 | P = P + 6 (0x0624) 0x061F (0x000C3E) 0x310D- f:00030 d: 269 | A = (OR[269]) 0x0620 (0x000C40) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x0621 (0x000C42) 0x2D0D- f:00026 d: 269 | OR[269] = OR[269] + 1 0x0622 (0x000C44) 0x2D0E- f:00026 d: 270 | OR[270] = OR[270] + 1 0x0623 (0x000C46) 0x2F0F- f:00027 d: 271 | OR[271] = OR[271] - 1 0x0624 (0x000C48) 0x210F- f:00020 d: 271 | A = OR[271] 0x0625 (0x000C4A) 0x8E06- f:00107 d: 6 | P = P - 6 (0x061F), A # 0 0x0626 (0x000C4C) 0x1003- f:00010 d: 3 | A = 3 (0x0003) 0x0627 (0x000C4E) 0x2920- f:00024 d: 288 | OR[288] = A 0x0628 (0x000C50) 0x7446- f:00072 d: 70 | R = P + 70 (0x066E) 0x0629 (0x000C52) 0x7043- f:00070 d: 67 | P = P + 67 (0x066C) 0x062A (0x000C54) 0x211B- f:00020 d: 283 | A = OR[283] 0x062B (0x000C56) 0x290D- f:00024 d: 269 | OR[269] = A 0x062C (0x000C58) 0x213E- f:00020 d: 318 | A = OR[318] 0x062D (0x000C5A) 0x290E- f:00024 d: 270 | OR[270] = A 0x062E (0x000C5C) 0x1004- f:00010 d: 4 | A = 4 (0x0004) 0x062F (0x000C5E) 0x290F- f:00024 d: 271 | OR[271] = A 0x0630 (0x000C60) 0x7006- f:00070 d: 6 | P = P + 6 (0x0636) 0x0631 (0x000C62) 0x310D- f:00030 d: 269 | A = (OR[269]) 0x0632 (0x000C64) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x0633 (0x000C66) 0x2D0D- f:00026 d: 269 | OR[269] = OR[269] + 1 0x0634 (0x000C68) 0x2D0E- f:00026 d: 270 | OR[270] = OR[270] + 1 0x0635 (0x000C6A) 0x2F0F- f:00027 d: 271 | OR[271] = OR[271] - 1 0x0636 (0x000C6C) 0x210F- f:00020 d: 271 | A = OR[271] 0x0637 (0x000C6E) 0x8E06- f:00107 d: 6 | P = P - 6 (0x0631), A # 0 0x0638 (0x000C70) 0x213C- f:00020 d: 316 | A = OR[316] 0x0639 (0x000C72) 0x141C- f:00012 d: 28 | A = A + 28 (0x001C) 0x063A (0x000C74) 0x2908- f:00024 d: 264 | OR[264] = A 0x063B (0x000C76) 0x213E- f:00020 d: 318 | A = OR[318] 0x063C (0x000C78) 0x2708- f:00023 d: 264 | A = A - OR[264] 0x063D (0x000C7A) 0x8402- f:00102 d: 2 | P = P + 2 (0x063F), A = 0 0x063E (0x000C7C) 0x7005- f:00070 d: 5 | P = P + 5 (0x0643) 0x063F (0x000C7E) 0x213C- f:00020 d: 316 | A = OR[316] 0x0640 (0x000C80) 0x1404- f:00012 d: 4 | A = A + 4 (0x0004) 0x0641 (0x000C82) 0x293E- f:00024 d: 318 | OR[318] = A 0x0642 (0x000C84) 0x7003- f:00070 d: 3 | P = P + 3 (0x0645) 0x0643 (0x000C86) 0x1004- f:00010 d: 4 | A = 4 (0x0004) 0x0644 (0x000C88) 0x2B3E- f:00025 d: 318 | OR[318] = A + OR[318] 0x0645 (0x000C8A) 0x311B- f:00030 d: 283 | A = (OR[283]) 0x0646 (0x000C8C) 0x080A- f:00004 d: 10 | A = A > 10 (0x000A) 0x0647 (0x000C8E) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x0648 (0x000C90) 0x8602- f:00103 d: 2 | P = P + 2 (0x064A), A # 0 0x0649 (0x000C92) 0x7012- f:00070 d: 18 | P = P + 18 (0x065B) 0x064A (0x000C94) 0x212D- f:00020 d: 301 | A = OR[301] 0x064B (0x000C96) 0x8602- f:00103 d: 2 | P = P + 2 (0x064D), A # 0 0x064C (0x000C98) 0x700F- f:00070 d: 15 | P = P + 15 (0x065B) 0x064D (0x000C9A) 0x2100- f:00020 d: 256 | A = OR[256] 0x064E (0x000C9C) 0x1431- f:00012 d: 49 | A = A + 49 (0x0031) 0x064F (0x000C9E) 0x2908- f:00024 d: 264 | OR[264] = A 0x0650 (0x000CA0) 0x3D08- f:00036 d: 264 | (OR[264]) = (OR[264]) + 1 0x0651 (0x000CA2) 0x211B- f:00020 d: 283 | A = OR[283] 0x0652 (0x000CA4) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0653 (0x000CA6) 0x2908- f:00024 d: 264 | OR[264] = A 0x0654 (0x000CA8) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0655 (0x000CAA) 0x080F- f:00004 d: 15 | A = A > 15 (0x000F) 0x0656 (0x000CAC) 0x8602- f:00103 d: 2 | P = P + 2 (0x0658), A # 0 0x0657 (0x000CAE) 0x7003- f:00070 d: 3 | P = P + 3 (0x065A) 0x0658 (0x000CB0) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x0659 (0x000CB2) 0x2939- f:00024 d: 313 | OR[313] = A 0x065A (0x000CB4) 0x7012- f:00070 d: 18 | P = P + 18 (0x066C) 0x065B (0x000CB6) 0x211B- f:00020 d: 283 | A = OR[283] 0x065C (0x000CB8) 0x290D- f:00024 d: 269 | OR[269] = A 0x065D (0x000CBA) 0x213C- f:00020 d: 316 | A = OR[316] 0x065E (0x000CBC) 0x290E- f:00024 d: 270 | OR[270] = A 0x065F (0x000CBE) 0x1004- f:00010 d: 4 | A = 4 (0x0004) 0x0660 (0x000CC0) 0x290F- f:00024 d: 271 | OR[271] = A 0x0661 (0x000CC2) 0x7006- f:00070 d: 6 | P = P + 6 (0x0667) 0x0662 (0x000CC4) 0x310D- f:00030 d: 269 | A = (OR[269]) 0x0663 (0x000CC6) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x0664 (0x000CC8) 0x2D0D- f:00026 d: 269 | OR[269] = OR[269] + 1 0x0665 (0x000CCA) 0x2D0E- f:00026 d: 270 | OR[270] = OR[270] + 1 0x0666 (0x000CCC) 0x2F0F- f:00027 d: 271 | OR[271] = OR[271] - 1 0x0667 (0x000CCE) 0x210F- f:00020 d: 271 | A = OR[271] 0x0668 (0x000CD0) 0x8E06- f:00107 d: 6 | P = P - 6 (0x0662), A # 0 0x0669 (0x000CD2) 0x1003- f:00010 d: 3 | A = 3 (0x0003) 0x066A (0x000CD4) 0x2920- f:00024 d: 288 | OR[288] = A 0x066B (0x000CD6) 0x7403- f:00072 d: 3 | R = P + 3 (0x066E) 0x066C (0x000CD8) 0x212C- f:00020 d: 300 | A = OR[300] 0x066D (0x000CDA) 0x0200- f:00001 d: 0 | EXIT 0x066E (0x000CDC) 0x2101- f:00020 d: 257 | A = OR[257] 0x066F (0x000CDE) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0670 (0x000CE0) 0x2908- f:00024 d: 264 | OR[264] = A 0x0671 (0x000CE2) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0672 (0x000CE4) 0x0809- f:00004 d: 9 | A = A > 9 (0x0009) 0x0673 (0x000CE6) 0x123F- f:00011 d: 63 | A = A & 63 (0x003F) 0x0674 (0x000CE8) 0x2913- f:00024 d: 275 | OR[275] = A 0x0675 (0x000CEA) 0x2125- f:00020 d: 293 | A = OR[293] 0x0676 (0x000CEC) 0x8602- f:00103 d: 2 | P = P + 2 (0x0678), A # 0 0x0677 (0x000CEE) 0x7007- f:00070 d: 7 | P = P + 7 (0x067E) 0x0678 (0x000CF0) 0x211F- f:00020 d: 287 | A = OR[287] 0x0679 (0x000CF2) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x067A (0x000CF4) 0x2908- f:00024 d: 264 | OR[264] = A 0x067B (0x000CF6) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x067C (0x000CF8) 0x2914- f:00024 d: 276 | OR[276] = A 0x067D (0x000CFA) 0x7003- f:00070 d: 3 | P = P + 3 (0x0680) 0x067E (0x000CFC) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x067F (0x000CFE) 0x2914- f:00024 d: 276 | OR[276] = A 0x0680 (0x000D00) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0681 (0x000D02) 0x2915- f:00024 d: 277 | OR[277] = A 0x0682 (0x000D04) 0x102D- f:00010 d: 45 | A = 45 (0x002D) 0x0683 (0x000D06) 0x2945- f:00024 d: 325 | OR[325] = A 0x0684 (0x000D08) 0x1800-0x0193 f:00014 d: 0 | A = 403 (0x0193) 0x0686 (0x000D0C) 0x2946- f:00024 d: 326 | OR[326] = A 0x0687 (0x000D0E) 0x1008- f:00010 d: 8 | A = 8 (0x0008) 0x0688 (0x000D10) 0x2947- f:00024 d: 327 | OR[327] = A 0x0689 (0x000D12) 0x1800-0xFFFF f:00014 d: 0 | A = 65535 (0xFFFF) 0x068B (0x000D16) 0x2948- f:00024 d: 328 | OR[328] = A 0x068C (0x000D18) 0x2120- f:00020 d: 288 | A = OR[288] 0x068D (0x000D1A) 0x2949- f:00024 d: 329 | OR[329] = A 0x068E (0x000D1C) 0x2113- f:00020 d: 275 | A = OR[275] 0x068F (0x000D1E) 0x294A- f:00024 d: 330 | OR[330] = A 0x0690 (0x000D20) 0x2114- f:00020 d: 276 | A = OR[276] 0x0691 (0x000D22) 0x294B- f:00024 d: 331 | OR[331] = A 0x0692 (0x000D24) 0x2115- f:00020 d: 277 | A = OR[277] 0x0693 (0x000D26) 0x294C- f:00024 d: 332 | OR[332] = A 0x0694 (0x000D28) 0x213C- f:00020 d: 316 | A = OR[316] 0x0695 (0x000D2A) 0x294D- f:00024 d: 333 | OR[333] = A 0x0696 (0x000D2C) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x0697 (0x000D2E) 0x5800- f:00054 d: 0 | B = A 0x0698 (0x000D30) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0699 (0x000D32) 0x7C09- f:00076 d: 9 | R = OR[9] 0x069A (0x000D34) 0x0200- f:00001 d: 0 | EXIT 0x069B (0x000D36) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x069C (0x000D38) 0x2927- f:00024 d: 295 | OR[295] = A 0x069D (0x000D3A) 0x1004- f:00010 d: 4 | A = 4 (0x0004) 0x069E (0x000D3C) 0x291C- f:00024 d: 284 | OR[284] = A 0x069F (0x000D3E) 0x211B- f:00020 d: 283 | A = OR[283] 0x06A0 (0x000D40) 0x2935- f:00024 d: 309 | OR[309] = A 0x06A1 (0x000D42) 0x1004- f:00010 d: 4 | A = 4 (0x0004) 0x06A2 (0x000D44) 0x291E- f:00024 d: 286 | OR[286] = A 0x06A3 (0x000D46) 0x211A- f:00020 d: 282 | A = OR[282] 0x06A4 (0x000D48) 0x2936- f:00024 d: 310 | OR[310] = A 0x06A5 (0x000D4A) 0x2136- f:00020 d: 310 | A = OR[310] 0x06A6 (0x000D4C) 0x271A- f:00023 d: 282 | A = A - OR[282] 0x06A7 (0x000D4E) 0x8402- f:00102 d: 2 | P = P + 2 (0x06A9), A = 0 0x06A8 (0x000D50) 0x700C- f:00070 d: 12 | P = P + 12 (0x06B4) 0x06A9 (0x000D52) 0x2128- f:00020 d: 296 | A = OR[296] 0x06AA (0x000D54) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x06AB (0x000D56) 0x2928- f:00024 d: 296 | OR[296] = A 0x06AC (0x000D58) 0x2136- f:00020 d: 310 | A = OR[310] 0x06AD (0x000D5A) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x06AE (0x000D5C) 0x2908- f:00024 d: 264 | OR[264] = A 0x06AF (0x000D5E) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x06B0 (0x000D60) 0x1A00-0xFF00 f:00015 d: 0 | A = A & 65280 (0xFF00) 0x06B2 (0x000D64) 0x2528- f:00022 d: 296 | A = A + OR[296] 0x06B3 (0x000D66) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x06B4 (0x000D68) 0x1014- f:00010 d: 20 | A = 20 (0x0014) 0x06B5 (0x000D6A) 0x2945- f:00024 d: 325 | OR[325] = A 0x06B6 (0x000D6C) 0x2127- f:00020 d: 295 | A = OR[295] 0x06B7 (0x000D6E) 0x2946- f:00024 d: 326 | OR[326] = A 0x06B8 (0x000D70) 0x211C- f:00020 d: 284 | A = OR[284] 0x06B9 (0x000D72) 0x2947- f:00024 d: 327 | OR[327] = A 0x06BA (0x000D74) 0x2135- f:00020 d: 309 | A = OR[309] 0x06BB (0x000D76) 0x2948- f:00024 d: 328 | OR[328] = A 0x06BC (0x000D78) 0x2126- f:00020 d: 294 | A = OR[294] 0x06BD (0x000D7A) 0x2949- f:00024 d: 329 | OR[329] = A 0x06BE (0x000D7C) 0x211E- f:00020 d: 286 | A = OR[286] 0x06BF (0x000D7E) 0x294A- f:00024 d: 330 | OR[330] = A 0x06C0 (0x000D80) 0x2136- f:00020 d: 310 | A = OR[310] 0x06C1 (0x000D82) 0x294B- f:00024 d: 331 | OR[331] = A 0x06C2 (0x000D84) 0x2119- f:00020 d: 281 | A = OR[281] 0x06C3 (0x000D86) 0x294C- f:00024 d: 332 | OR[332] = A 0x06C4 (0x000D88) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x06C5 (0x000D8A) 0x5800- f:00054 d: 0 | B = A 0x06C6 (0x000D8C) 0x1800-0x5B18 f:00014 d: 0 | A = 23320 (0x5B18) 0x06C8 (0x000D90) 0x7C09- f:00076 d: 9 | R = OR[9] 0x06C9 (0x000D92) 0x0200- f:00001 d: 0 | EXIT 0x06CA (0x000D94) 0x1064- f:00010 d: 100 | A = 100 (0x0064) 0x06CB (0x000D96) 0x2913- f:00024 d: 275 | OR[275] = A 0x06CC (0x000D98) 0x8403- f:00102 d: 3 | P = P + 3 (0x06CF), A = 0 0x06CD (0x000D9A) 0x1601- f:00013 d: 1 | A = A - 1 (0x0001) 0x06CE (0x000D9C) 0x7202- f:00071 d: 2 | P = P - 2 (0x06CC) 0x06CF (0x000D9E) 0x0200- f:00001 d: 0 | EXIT 0x06D0 (0x000DA0) 0x2125- f:00020 d: 293 | A = OR[293] 0x06D1 (0x000DA2) 0x142B- f:00012 d: 43 | A = A + 43 (0x002B) 0x06D2 (0x000DA4) 0x293F- f:00024 d: 319 | OR[319] = A 0x06D3 (0x000DA6) 0x313F- f:00030 d: 319 | A = (OR[319]) 0x06D4 (0x000DA8) 0x2940- f:00024 d: 320 | OR[320] = A 0x06D5 (0x000DAA) 0x213F- f:00020 d: 319 | A = OR[319] 0x06D6 (0x000DAC) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x06D7 (0x000DAE) 0x2908- f:00024 d: 264 | OR[264] = A 0x06D8 (0x000DB0) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x06D9 (0x000DB2) 0x2941- f:00024 d: 321 | OR[321] = A 0x06DA (0x000DB4) 0x2140- f:00020 d: 320 | A = OR[320] 0x06DB (0x000DB6) 0x8402- f:00102 d: 2 | P = P + 2 (0x06DD), A = 0 0x06DC (0x000DB8) 0x7003- f:00070 d: 3 | P = P + 3 (0x06DF) 0x06DD (0x000DBA) 0x2141- f:00020 d: 321 | A = OR[321] 0x06DE (0x000DBC) 0x841E- f:00102 d: 30 | P = P + 30 (0x06FC), A = 0 0x06DF (0x000DBE) 0x101E- f:00010 d: 30 | A = 30 (0x001E) 0x06E0 (0x000DC0) 0x2945- f:00024 d: 325 | OR[325] = A 0x06E1 (0x000DC2) 0x2140- f:00020 d: 320 | A = OR[320] 0x06E2 (0x000DC4) 0x2946- f:00024 d: 326 | OR[326] = A 0x06E3 (0x000DC6) 0x2141- f:00020 d: 321 | A = OR[321] 0x06E4 (0x000DC8) 0x2947- f:00024 d: 327 | OR[327] = A 0x06E5 (0x000DCA) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x06E6 (0x000DCC) 0x2948- f:00024 d: 328 | OR[328] = A 0x06E7 (0x000DCE) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x06E8 (0x000DD0) 0x5800- f:00054 d: 0 | B = A 0x06E9 (0x000DD2) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x06EA (0x000DD4) 0x7C09- f:00076 d: 9 | R = OR[9] 0x06EB (0x000DD6) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x06EC (0x000DD8) 0x393F- f:00034 d: 319 | (OR[319]) = A 0x06ED (0x000DDA) 0x213F- f:00020 d: 319 | A = OR[319] 0x06EE (0x000DDC) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x06EF (0x000DDE) 0x2908- f:00024 d: 264 | OR[264] = A 0x06F0 (0x000DE0) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x06F1 (0x000DE2) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x06F2 (0x000DE4) 0x1002- f:00010 d: 2 | A = 2 (0x0002) 0x06F3 (0x000DE6) 0x2B3F- f:00025 d: 319 | OR[319] = A + OR[319] 0x06F4 (0x000DE8) 0x313F- f:00030 d: 319 | A = (OR[319]) 0x06F5 (0x000DEA) 0x2940- f:00024 d: 320 | OR[320] = A 0x06F6 (0x000DEC) 0x213F- f:00020 d: 319 | A = OR[319] 0x06F7 (0x000DEE) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x06F8 (0x000DF0) 0x2908- f:00024 d: 264 | OR[264] = A 0x06F9 (0x000DF2) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x06FA (0x000DF4) 0x2941- f:00024 d: 321 | OR[321] = A 0x06FB (0x000DF6) 0x7221- f:00071 d: 33 | P = P - 33 (0x06DA) 0x06FC (0x000DF8) 0x0200- f:00001 d: 0 | EXIT 0x06FD (0x000DFA) 0x2100- f:00020 d: 256 | A = OR[256] 0x06FE (0x000DFC) 0x1434- f:00012 d: 52 | A = A + 52 (0x0034) 0x06FF (0x000DFE) 0x2908- f:00024 d: 264 | OR[264] = A 0x0700 (0x000E00) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0701 (0x000E02) 0x0E01- f:00007 d: 1 | A = A << 1 (0x0001) 0x0702 (0x000E04) 0x0A01- f:00005 d: 1 | A = A < 1 (0x0001) 0x0703 (0x000E06) 0x1400- f:00012 d: 0 | A = A + 0 (0x0000) 0x0704 (0x000E08) 0x0C02- f:00006 d: 2 | A = A >> 2 (0x0002) 0x0705 (0x000E0A) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0706 (0x000E0C) 0x3101- f:00030 d: 257 | A = (OR[257]) 0x0707 (0x000E0E) 0x0E01- f:00007 d: 1 | A = A << 1 (0x0001) 0x0708 (0x000E10) 0x0A01- f:00005 d: 1 | A = A < 1 (0x0001) 0x0709 (0x000E12) 0x1400- f:00012 d: 0 | A = A + 0 (0x0000) 0x070A (0x000E14) 0x0C02- f:00006 d: 2 | A = A >> 2 (0x0002) 0x070B (0x000E16) 0x3901- f:00034 d: 257 | (OR[257]) = A 0x070C (0x000E18) 0x2126- f:00020 d: 294 | A = OR[294] 0x070D (0x000E1A) 0x5800- f:00054 d: 0 | B = A 0x070E (0x000E1C) 0xEC00- f:00166 d: 0 | IOB , fn006 0x070F (0x000E1E) 0xE000- f:00160 d: 0 | IOB , fn000 0x0710 (0x000E20) 0x1028- f:00010 d: 40 | A = 40 (0x0028) 0x0711 (0x000E22) 0x2945- f:00024 d: 325 | OR[325] = A 0x0712 (0x000E24) 0x1800-0x0196 f:00014 d: 0 | A = 406 (0x0196) 0x0714 (0x000E28) 0x2946- f:00024 d: 326 | OR[326] = A 0x0715 (0x000E2A) 0x2126- f:00020 d: 294 | A = OR[294] 0x0716 (0x000E2C) 0x2947- f:00024 d: 327 | OR[327] = A 0x0717 (0x000E2E) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x0718 (0x000E30) 0x5800- f:00054 d: 0 | B = A 0x0719 (0x000E32) 0x1800-0x5B18 f:00014 d: 0 | A = 23320 (0x5B18) 0x071B (0x000E36) 0x7C09- f:00076 d: 9 | R = OR[9] 0x071C (0x000E38) 0x2048- f:00020 d: 72 | A = OR[72] 0x071D (0x000E3A) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x071E (0x000E3C) 0x2908- f:00024 d: 264 | OR[264] = A 0x071F (0x000E3E) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0720 (0x000E40) 0x293F- f:00024 d: 319 | OR[319] = A 0x0721 (0x000E42) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x0722 (0x000E44) 0x2940- f:00024 d: 320 | OR[320] = A 0x0723 (0x000E46) 0x2140- f:00020 d: 320 | A = OR[320] 0x0724 (0x000E48) 0x842E- f:00102 d: 46 | P = P + 46 (0x0752), A = 0 0x0725 (0x000E4A) 0x313F- f:00030 d: 319 | A = (OR[319]) 0x0726 (0x000E4C) 0x080F- f:00004 d: 15 | A = A > 15 (0x000F) 0x0727 (0x000E4E) 0x2913- f:00024 d: 275 | OR[275] = A 0x0728 (0x000E50) 0x213F- f:00020 d: 319 | A = OR[319] 0x0729 (0x000E52) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x072A (0x000E54) 0x2908- f:00024 d: 264 | OR[264] = A 0x072B (0x000E56) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x072C (0x000E58) 0x2941- f:00024 d: 321 | OR[321] = A 0x072D (0x000E5A) 0x2141- f:00020 d: 321 | A = OR[321] 0x072E (0x000E5C) 0x1467- f:00012 d: 103 | A = A + 103 (0x0067) 0x072F (0x000E5E) 0x2908- f:00024 d: 264 | OR[264] = A 0x0730 (0x000E60) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0731 (0x000E62) 0x2941- f:00024 d: 321 | OR[321] = A 0x0732 (0x000E64) 0x2113- f:00020 d: 275 | A = OR[275] 0x0733 (0x000E66) 0x8602- f:00103 d: 2 | P = P + 2 (0x0735), A # 0 0x0734 (0x000E68) 0x701A- f:00070 d: 26 | P = P + 26 (0x074E) 0x0735 (0x000E6A) 0x2141- f:00020 d: 321 | A = OR[321] 0x0736 (0x000E6C) 0x2726- f:00023 d: 294 | A = A - OR[294] 0x0737 (0x000E6E) 0x8402- f:00102 d: 2 | P = P + 2 (0x0739), A = 0 0x0738 (0x000E70) 0x7016- f:00070 d: 22 | P = P + 22 (0x074E) 0x0739 (0x000E72) 0x213F- f:00020 d: 319 | A = OR[319] 0x073A (0x000E74) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x073B (0x000E76) 0x2908- f:00024 d: 264 | OR[264] = A 0x073C (0x000E78) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x073D (0x000E7A) 0x8602- f:00103 d: 2 | P = P + 2 (0x073F), A # 0 0x073E (0x000E7C) 0x7010- f:00070 d: 16 | P = P + 16 (0x074E) 0x073F (0x000E7E) 0x313F- f:00030 d: 319 | A = (OR[319]) 0x0740 (0x000E80) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x0741 (0x000E82) 0x2941- f:00024 d: 321 | OR[321] = A 0x0742 (0x000E84) 0x1028- f:00010 d: 40 | A = 40 (0x0028) 0x0743 (0x000E86) 0x2945- f:00024 d: 325 | OR[325] = A 0x0744 (0x000E88) 0x1800-0x018E f:00014 d: 0 | A = 398 (0x018E) 0x0746 (0x000E8C) 0x2946- f:00024 d: 326 | OR[326] = A 0x0747 (0x000E8E) 0x2141- f:00020 d: 321 | A = OR[321] 0x0748 (0x000E90) 0x2947- f:00024 d: 327 | OR[327] = A 0x0749 (0x000E92) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x074A (0x000E94) 0x5800- f:00054 d: 0 | B = A 0x074B (0x000E96) 0x1800-0x5B18 f:00014 d: 0 | A = 23320 (0x5B18) 0x074D (0x000E9A) 0x7C09- f:00076 d: 9 | R = OR[9] 0x074E (0x000E9C) 0x2F40- f:00027 d: 320 | OR[320] = OR[320] - 1 0x074F (0x000E9E) 0x1002- f:00010 d: 2 | A = 2 (0x0002) 0x0750 (0x000EA0) 0x2B3F- f:00025 d: 319 | OR[319] = A + OR[319] 0x0751 (0x000EA2) 0x722E- f:00071 d: 46 | P = P - 46 (0x0723) 0x0752 (0x000EA4) 0x2100- f:00020 d: 256 | A = OR[256] 0x0753 (0x000EA6) 0x142D- f:00012 d: 45 | A = A + 45 (0x002D) 0x0754 (0x000EA8) 0x2908- f:00024 d: 264 | OR[264] = A 0x0755 (0x000EAA) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0756 (0x000EAC) 0x2922- f:00024 d: 290 | OR[290] = A 0x0757 (0x000EAE) 0x2122- f:00020 d: 290 | A = OR[290] 0x0758 (0x000EB0) 0x3722- f:00033 d: 290 | A = A - (OR[290]) 0x0759 (0x000EB2) 0x8602- f:00103 d: 2 | P = P + 2 (0x075B), A # 0 0x075A (0x000EB4) 0x700D- f:00070 d: 13 | P = P + 13 (0x0767) 0x075B (0x000EB6) 0x2122- f:00020 d: 290 | A = OR[290] 0x075C (0x000EB8) 0x1604- f:00013 d: 4 | A = A - 4 (0x0004) 0x075D (0x000EBA) 0x2925- f:00024 d: 293 | OR[293] = A 0x075E (0x000EBC) 0x2125- f:00020 d: 293 | A = OR[293] 0x075F (0x000EBE) 0x1406- f:00012 d: 6 | A = A + 6 (0x0006) 0x0760 (0x000EC0) 0x2908- f:00024 d: 264 | OR[264] = A 0x0761 (0x000EC2) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0762 (0x000EC4) 0x0E01- f:00007 d: 1 | A = A << 1 (0x0001) 0x0763 (0x000EC6) 0x0A01- f:00005 d: 1 | A = A < 1 (0x0001) 0x0764 (0x000EC8) 0x1400- f:00012 d: 0 | A = A + 0 (0x0000) 0x0765 (0x000ECA) 0x0C02- f:00006 d: 2 | A = A >> 2 (0x0002) 0x0766 (0x000ECC) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0767 (0x000ECE) 0x2100- f:00020 d: 256 | A = OR[256] 0x0768 (0x000ED0) 0x142F- f:00012 d: 47 | A = A + 47 (0x002F) 0x0769 (0x000ED2) 0x2908- f:00024 d: 264 | OR[264] = A 0x076A (0x000ED4) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x076B (0x000ED6) 0x2922- f:00024 d: 290 | OR[290] = A 0x076C (0x000ED8) 0x2122- f:00020 d: 290 | A = OR[290] 0x076D (0x000EDA) 0x3722- f:00033 d: 290 | A = A - (OR[290]) 0x076E (0x000EDC) 0x8602- f:00103 d: 2 | P = P + 2 (0x0770), A # 0 0x076F (0x000EDE) 0x700D- f:00070 d: 13 | P = P + 13 (0x077C) 0x0770 (0x000EE0) 0x2122- f:00020 d: 290 | A = OR[290] 0x0771 (0x000EE2) 0x1602- f:00013 d: 2 | A = A - 2 (0x0002) 0x0772 (0x000EE4) 0x2925- f:00024 d: 293 | OR[293] = A 0x0773 (0x000EE6) 0x2125- f:00020 d: 293 | A = OR[293] 0x0774 (0x000EE8) 0x1406- f:00012 d: 6 | A = A + 6 (0x0006) 0x0775 (0x000EEA) 0x2908- f:00024 d: 264 | OR[264] = A 0x0776 (0x000EEC) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0777 (0x000EEE) 0x0E01- f:00007 d: 1 | A = A << 1 (0x0001) 0x0778 (0x000EF0) 0x0A01- f:00005 d: 1 | A = A < 1 (0x0001) 0x0779 (0x000EF2) 0x1400- f:00012 d: 0 | A = A + 0 (0x0000) 0x077A (0x000EF4) 0x0C02- f:00006 d: 2 | A = A >> 2 (0x0002) 0x077B (0x000EF6) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x077C (0x000EF8) 0x2129- f:00020 d: 297 | A = OR[297] 0x077D (0x000EFA) 0x8602- f:00103 d: 2 | P = P + 2 (0x077F), A # 0 0x077E (0x000EFC) 0x7032- f:00070 d: 50 | P = P + 50 (0x07B0) 0x077F (0x000EFE) 0x1800-0x0C28 f:00014 d: 0 | A = 3112 (0x0C28) 0x0781 (0x000F02) 0x2908- f:00024 d: 264 | OR[264] = A 0x0782 (0x000F04) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0783 (0x000F06) 0x1614- f:00013 d: 20 | A = A - 20 (0x0014) 0x0784 (0x000F08) 0x8602- f:00103 d: 2 | P = P + 2 (0x0786), A # 0 0x0785 (0x000F0A) 0x7004- f:00070 d: 4 | P = P + 4 (0x0789) 0x0786 (0x000F0C) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x0787 (0x000F0E) 0x2940- f:00024 d: 320 | OR[320] = A 0x0788 (0x000F10) 0x7003- f:00070 d: 3 | P = P + 3 (0x078B) 0x0789 (0x000F12) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x078A (0x000F14) 0x2940- f:00024 d: 320 | OR[320] = A 0x078B (0x000F16) 0x1010- f:00010 d: 16 | A = 16 (0x0010) 0x078C (0x000F18) 0x1601- f:00013 d: 1 | A = A - 1 (0x0001) 0x078D (0x000F1A) 0x2908- f:00024 d: 264 | OR[264] = A 0x078E (0x000F1C) 0x2140- f:00020 d: 320 | A = OR[320] 0x078F (0x000F1E) 0x2708- f:00023 d: 264 | A = A - OR[264] 0x0790 (0x000F20) 0x8413- f:00102 d: 19 | P = P + 19 (0x07A3), A = 0 0x0791 (0x000F22) 0x2129- f:00020 d: 297 | A = OR[297] 0x0792 (0x000F24) 0x2540- f:00022 d: 320 | A = A + OR[320] 0x0793 (0x000F26) 0x2941- f:00024 d: 321 | OR[321] = A 0x0794 (0x000F28) 0x3141- f:00030 d: 321 | A = (OR[321]) 0x0795 (0x000F2A) 0x8602- f:00103 d: 2 | P = P + 2 (0x0797), A # 0 0x0796 (0x000F2C) 0x700B- f:00070 d: 11 | P = P + 11 (0x07A1) 0x0797 (0x000F2E) 0x1007- f:00010 d: 7 | A = 7 (0x0007) 0x0798 (0x000F30) 0x2945- f:00024 d: 325 | OR[325] = A 0x0799 (0x000F32) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x079A (0x000F34) 0x2946- f:00024 d: 326 | OR[326] = A 0x079B (0x000F36) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x079C (0x000F38) 0x5800- f:00054 d: 0 | B = A 0x079D (0x000F3A) 0x1800-0x5B18 f:00014 d: 0 | A = 23320 (0x5B18) 0x079F (0x000F3E) 0x7C09- f:00076 d: 9 | R = OR[9] 0x07A0 (0x000F40) 0x720F- f:00071 d: 15 | P = P - 15 (0x0791) 0x07A1 (0x000F42) 0x2D40- f:00026 d: 320 | OR[320] = OR[320] + 1 0x07A2 (0x000F44) 0x7217- f:00071 d: 23 | P = P - 23 (0x078B) 0x07A3 (0x000F46) 0x1019- f:00010 d: 25 | A = 25 (0x0019) 0x07A4 (0x000F48) 0x2945- f:00024 d: 325 | OR[325] = A 0x07A5 (0x000F4A) 0x2129- f:00020 d: 297 | A = OR[297] 0x07A6 (0x000F4C) 0x2946- f:00024 d: 326 | OR[326] = A 0x07A7 (0x000F4E) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x07A8 (0x000F50) 0x5800- f:00054 d: 0 | B = A 0x07A9 (0x000F52) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x07AA (0x000F54) 0x7C09- f:00076 d: 9 | R = OR[9] 0x07AB (0x000F56) 0x2101- f:00020 d: 257 | A = OR[257] 0x07AC (0x000F58) 0x1404- f:00012 d: 4 | A = A + 4 (0x0004) 0x07AD (0x000F5A) 0x2908- f:00024 d: 264 | OR[264] = A 0x07AE (0x000F5C) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x07AF (0x000F5E) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x07B0 (0x000F60) 0x2124- f:00020 d: 292 | A = OR[292] 0x07B1 (0x000F62) 0x3724- f:00033 d: 292 | A = A - (OR[292]) 0x07B2 (0x000F64) 0x8402- f:00102 d: 2 | P = P + 2 (0x07B4), A = 0 0x07B3 (0x000F66) 0x7004- f:00070 d: 4 | P = P + 4 (0x07B7) 0x07B4 (0x000F68) 0x2123- f:00020 d: 291 | A = OR[291] 0x07B5 (0x000F6A) 0x3723- f:00033 d: 291 | A = A - (OR[291]) 0x07B6 (0x000F6C) 0x840B- f:00102 d: 11 | P = P + 11 (0x07C1), A = 0 0x07B7 (0x000F6E) 0x1007- f:00010 d: 7 | A = 7 (0x0007) 0x07B8 (0x000F70) 0x2945- f:00024 d: 325 | OR[325] = A 0x07B9 (0x000F72) 0x100A- f:00010 d: 10 | A = 10 (0x000A) 0x07BA (0x000F74) 0x2946- f:00024 d: 326 | OR[326] = A 0x07BB (0x000F76) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x07BC (0x000F78) 0x5800- f:00054 d: 0 | B = A 0x07BD (0x000F7A) 0x1800-0x5B18 f:00014 d: 0 | A = 23320 (0x5B18) 0x07BF (0x000F7E) 0x7C09- f:00076 d: 9 | R = OR[9] 0x07C0 (0x000F80) 0x7210- f:00071 d: 16 | P = P - 16 (0x07B0) 0x07C1 (0x000F82) 0x1019- f:00010 d: 25 | A = 25 (0x0019) 0x07C2 (0x000F84) 0x2945- f:00024 d: 325 | OR[325] = A 0x07C3 (0x000F86) 0x2100- f:00020 d: 256 | A = OR[256] 0x07C4 (0x000F88) 0x2946- f:00024 d: 326 | OR[326] = A 0x07C5 (0x000F8A) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x07C6 (0x000F8C) 0x5800- f:00054 d: 0 | B = A 0x07C7 (0x000F8E) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x07C8 (0x000F90) 0x7C09- f:00076 d: 9 | R = OR[9] 0x07C9 (0x000F92) 0x2101- f:00020 d: 257 | A = OR[257] 0x07CA (0x000F94) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x07CB (0x000F96) 0x2908- f:00024 d: 264 | OR[264] = A 0x07CC (0x000F98) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x07CD (0x000F9A) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x07CE (0x000F9C) 0x2132- f:00020 d: 306 | A = OR[306] 0x07CF (0x000F9E) 0x8602- f:00103 d: 2 | P = P + 2 (0x07D1), A # 0 0x07D0 (0x000FA0) 0x7009- f:00070 d: 9 | P = P + 9 (0x07D9) 0x07D1 (0x000FA2) 0x101B- f:00010 d: 27 | A = 27 (0x001B) 0x07D2 (0x000FA4) 0x2945- f:00024 d: 325 | OR[325] = A 0x07D3 (0x000FA6) 0x2132- f:00020 d: 306 | A = OR[306] 0x07D4 (0x000FA8) 0x2946- f:00024 d: 326 | OR[326] = A 0x07D5 (0x000FAA) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x07D6 (0x000FAC) 0x5800- f:00054 d: 0 | B = A 0x07D7 (0x000FAE) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x07D8 (0x000FB0) 0x7C09- f:00076 d: 9 | R = OR[9] 0x07D9 (0x000FB2) 0x1003- f:00010 d: 3 | A = 3 (0x0003) 0x07DA (0x000FB4) 0x2945- f:00024 d: 325 | OR[325] = A 0x07DB (0x000FB6) 0x1145- f:00010 d: 325 | A = 325 (0x0145) 0x07DC (0x000FB8) 0x5800- f:00054 d: 0 | B = A 0x07DD (0x000FBA) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x07DE (0x000FBC) 0x7C09- f:00076 d: 9 | R = OR[9] 0x07DF (0x000FBE) 0x0000- f:00000 d: 0 | PASS 0x07E0 (0x000FC0) 0x0000- f:00000 d: 0 | PASS 0x07E1 (0x000FC2) 0x0000- f:00000 d: 0 | PASS 0x07E2 (0x000FC4) 0x0000- f:00000 d: 0 | PASS 0x07E3 (0x000FC6) 0x0000- f:00000 d: 0 | PASS
79.958442
79
0.46491
3e86d32ebd17ed4b28f99c2aaa3fca57e7f9d0fb
343
asm
Assembly
programs/oeis/107/A107585.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/107/A107585.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/107/A107585.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A107585: a(n) = 5^n - 5*n. ; 1,0,15,110,605,3100,15595,78090,390585,1953080,9765575,48828070,244140565,1220703060,6103515555,30517578050,152587890545,762939453040,3814697265535,19073486328030,95367431640525,476837158203020,2384185791015515,11920928955078010,59604644775390505 mov $1,5 pow $1,$0 mov $2,$0 lpb $2,1 sub $1,5 sub $2,1 lpe
31.181818
248
0.781341
30da9f6eb38f7f3c5df828d218430cbb942bab58
62,490
asm
Assembly
source/features/basic (copy).asm
mynameispyo/InpyoOS
b6ddb6d9715b027ab65891bd4c4f46dbe5c9890d
[ "BSD-3-Clause", "MIT" ]
null
null
null
source/features/basic (copy).asm
mynameispyo/InpyoOS
b6ddb6d9715b027ab65891bd4c4f46dbe5c9890d
[ "BSD-3-Clause", "MIT" ]
null
null
null
source/features/basic (copy).asm
mynameispyo/InpyoOS
b6ddb6d9715b027ab65891bd4c4f46dbe5c9890d
[ "BSD-3-Clause", "MIT" ]
null
null
null
; ================================================================== ; BASIC CODE INTERPRETER (4.5) ; ================================================================== ; ------------------------------------------------------------------ ; Token types %DEFINE VARIABLE 1 %DEFINE STRING_VAR 2 %DEFINE NUMBER 3 %DEFINE STRING 4 %DEFINE QUOTE 5 %DEFINE CHAR 6 %DEFINE UNKNOWN 7 %DEFINE LABEL 8 ; ------------------------------------------------------------------ ; The BASIC interpreter execution starts here -- a parameter string ; is passed in SI and copied into the first string, unless SI = 0 os_run_basic: mov byte [0082h], 1 mov word [orig_stack], sp ; Save stack pointer -- we might jump to the ; error printing code and quit in the middle ; some nested loops, and we want to preserve ; the stack mov word [load_point], ax ; AX was passed as starting location of code mov word [prog], ax ; prog = pointer to current execution point in code add bx, ax ; We were passed the .BAS byte size in BX dec bx dec bx mov word [prog_end], bx ; Make note of program end point call clear_ram ; Clear variables etc. from previous run ; of a BASIC program cmp si, 0 ; Passed a parameter string? je mainloop mov di, string_vars ; If so, copy it into $1 call os_string_copy mainloop: call get_token ; Get a token from the start of the line cmp ax, STRING ; Is the type a string of characters? je .keyword ; If so, let's see if it's a keyword to process cmp ax, VARIABLE ; If it's a variable at the start of the line, je near assign ; this is an assign (eg "X = Y + 5") cmp ax, STRING_VAR ; Same for a string variable (eg $1) je near assign cmp ax, LABEL ; Don't need to do anything here - skip je mainloop mov si, err_syntax ; Otherwise show an error and quit jmp error .keyword: mov si, token ; Start trying to match commands mov di, alert_cmd call os_string_compare jc near do_alert mov di, askfile_cmd call os_string_compare jc near do_askfile mov di, break_cmd call os_string_compare jc near do_break mov di, case_cmd call os_string_compare jc near do_case mov di, call_cmd call os_string_compare jc near do_call mov di, cls_cmd call os_string_compare jc near do_cls mov di, cursor_cmd call os_string_compare jc near do_cursor mov di, curschar_cmd call os_string_compare jc near do_curschar mov di, curscol_cmd call os_string_compare jc near do_curscol mov di, curspos_cmd call os_string_compare jc near do_curspos mov di, delete_cmd call os_string_compare jc near do_delete mov di, do_cmd call os_string_compare jc near do_do mov di, end_cmd call os_string_compare jc near do_end mov di, else_cmd call os_string_compare jc near do_else mov di, files_cmd call os_string_compare jc near do_files mov di, for_cmd call os_string_compare jc near do_for mov di, getkey_cmd call os_string_compare jc near do_getkey mov di, gosub_cmd call os_string_compare jc near do_gosub mov di, goto_cmd call os_string_compare jc near do_goto mov di, if_cmd call os_string_compare jc near do_if mov di, include_cmd call os_string_compare jc near do_include mov di, ink_cmd call os_string_compare jc near do_ink mov di, input_cmd call os_string_compare jc near do_input mov di, len_cmd call os_string_compare jc near do_len mov di, listbox_cmd call os_string_compare jc near do_listbox mov di, load_cmd call os_string_compare jc near do_load mov di, loop_cmd call os_string_compare jc near do_loop mov di, move_cmd call os_string_compare jc near do_move mov di, next_cmd call os_string_compare jc near do_next mov di, number_cmd call os_string_compare jc near do_number mov di, page_cmd call os_string_compare jc near do_page mov di, pause_cmd call os_string_compare jc near do_pause mov di, peek_cmd call os_string_compare jc near do_peek mov di, peekint_cmd call os_string_compare jc near do_peekint mov di, poke_cmd call os_string_compare jc near do_poke mov di, pokeint_cmd call os_string_compare jc near do_pokeint mov di, port_cmd call os_string_compare jc near do_port mov di, print_cmd call os_string_compare jc near do_print mov di, rand_cmd call os_string_compare jc near do_rand mov di, read_cmd call os_string_compare jc near do_read mov di, rem_cmd call os_string_compare jc near do_rem mov di, rename_cmd call os_string_compare jc near do_rename mov di, return_cmd call os_string_compare jc near do_return mov di, save_cmd call os_string_compare jc near do_save mov di, serial_cmd call os_string_compare jc near do_serial mov di, size_cmd call os_string_compare jc near do_size mov di, sound_cmd call os_string_compare jc near do_sound mov di, string_cmd call os_string_compare jc near do_string mov di, waitkey_cmd call os_string_compare jc near do_waitkey mov si, err_cmd_unknown ; Command not found? jmp error ; ------------------------------------------------------------------ ; CLEAR RAM clear_ram: pusha mov al, 0 mov di, variables mov cx, 52 rep stosb mov di, for_variables mov cx, 52 rep stosb mov di, for_code_points mov cx, 52 rep stosb mov di, do_loop_store mov cx, 10 rep stosb mov byte [gosub_depth], 0 mov byte [loop_in], 0 mov di, gosub_points mov cx, 20 rep stosb mov di, string_vars mov cx, 1024 rep stosb mov byte [ink_colour], 7 ; White ink popa ret ; ------------------------------------------------------------------ ; ASSIGNMENT assign: cmp ax, VARIABLE ; Are we starting with a number var? je .do_num_var mov di, string_vars ; Otherwise it's a string var mov ax, 128 mul bx ; (BX = string number, passed back from get_token) add di, ax push di call get_token mov byte al, [token] cmp al, '=' jne near .error call get_token ; See if second is quote cmp ax, QUOTE je .second_is_quote cmp ax, STRING_VAR jne near .error mov si, string_vars ; Otherwise it's a string var mov ax, 128 mul bx ; (BX = string number, passed back from get_token) add si, ax pop di call os_string_copy jmp .string_check_for_more .second_is_quote: mov si, token pop di call os_string_copy .string_check_for_more: push di mov word ax, [prog] ; Save code location in case there's no delimiter mov word [.tmp_loc], ax call get_token ; Any more to deal with in this assignment? mov byte al, [token] cmp al, '+' je .string_theres_more mov word ax, [.tmp_loc] ; Not a delimiter, so step back before the token mov word [prog], ax ; that we just grabbed pop di jmp mainloop ; And go back to the code interpreter! .string_theres_more: call get_token cmp ax, STRING_VAR je .another_string_var cmp ax, QUOTE je .another_quote cmp ax, VARIABLE je .add_number_var jmp .error .another_string_var: pop di mov si, string_vars mov ax, 128 mul bx ; (BX = string number, passed back from get_token) add si, ax mov ax, di mov cx, di mov bx, si call os_string_join jmp .string_check_for_more .another_quote: pop di mov ax, di mov cx, di mov bx, token call os_string_join jmp .string_check_for_more .add_number_var: mov ax, 0 mov byte al, [token] call get_var call os_int_to_string mov bx, ax pop di mov ax, di mov cx, di call os_string_join jmp .string_check_for_more .do_num_var: mov ax, 0 mov byte al, [token] mov byte [.tmp], al call get_token mov byte al, [token] cmp al, '=' jne near .error call get_token cmp ax, NUMBER je .second_is_num cmp ax, VARIABLE je .second_is_variable cmp ax, STRING je near .second_is_string cmp ax, UNKNOWN jne near .error mov byte al, [token] ; Address of string var? cmp al, '&' jne near .error call get_token ; Let's see if there's a string var cmp ax, STRING_VAR jne near .error mov di, string_vars mov ax, 128 mul bx add di, ax mov bx, di mov byte al, [.tmp] call set_var jmp mainloop .second_is_variable: mov ax, 0 mov byte al, [token] call get_var mov bx, ax mov byte al, [.tmp] call set_var jmp .check_for_more .second_is_num: mov si, token call os_string_to_int mov bx, ax ; Number to insert in variable table mov ax, 0 mov byte al, [.tmp] call set_var ; The assignment could be simply "X = 5" etc. Or it could be ; "X = Y + 5" -- ie more complicated. So here we check to see if ; there's a delimiter... .check_for_more: mov word ax, [prog] ; Save code location in case there's no delimiter mov word [.tmp_loc], ax call get_token ; Any more to deal with in this assignment? mov byte al, [token] cmp al, '+' je .theres_more cmp al, '-' je .theres_more cmp al, '*' je .theres_more cmp al, '/' je .theres_more cmp al, '%' je .theres_more mov word ax, [.tmp_loc] ; Not a delimiter, so step back before the token mov word [prog], ax ; that we just grabbed jmp mainloop ; And go back to the code interpreter! .theres_more: mov byte [.delim], al call get_token cmp ax, VARIABLE je .handle_variable mov si, token call os_string_to_int mov bx, ax mov ax, 0 mov byte al, [.tmp] call get_var ; This also points SI at right place in variable table cmp byte [.delim], '+' jne .not_plus add ax, bx jmp .finish .not_plus: cmp byte [.delim], '-' jne .not_minus sub ax, bx jmp .finish .not_minus: cmp byte [.delim], '*' jne .not_times mul bx jmp .finish .not_times: cmp byte [.delim], '/' jne .not_divide cmp bx, 0 je .divide_zero mov dx, 0 div bx jmp .finish .not_divide: mov dx, 0 div bx mov ax, dx ; Get remainder .finish: mov bx, ax mov byte al, [.tmp] call set_var jmp .check_for_more .divide_zero: mov si, err_divide_by_zero jmp error .handle_variable: mov ax, 0 mov byte al, [token] call get_var mov bx, ax mov ax, 0 mov byte al, [.tmp] call get_var cmp byte [.delim], '+' jne .vnot_plus add ax, bx jmp .vfinish .vnot_plus: cmp byte [.delim], '-' jne .vnot_minus sub ax, bx jmp .vfinish .vnot_minus: cmp byte [.delim], '*' jne .vnot_times mul bx jmp .vfinish .vnot_times: cmp byte [.delim], '/' jne .vnot_divide mov dx, 0 div bx jmp .finish .vnot_divide: mov dx, 0 div bx mov ax, dx ; Get remainder .vfinish: mov bx, ax mov byte al, [.tmp] call set_var jmp .check_for_more .second_is_string: ; These are "X = word" functions mov di, token mov si, ink_keyword call os_string_compare je .is_ink mov si, progstart_keyword call os_string_compare je .is_progstart mov si, ramstart_keyword call os_string_compare je .is_ramstart mov si, timer_keyword call os_string_compare je .is_timer mov si, variables_keyword call os_string_compare je .is_variables mov si, version_keyword call os_string_compare je .is_version jmp .error .is_ink: mov ax, 0 mov byte al, [.tmp] mov bx, 0 mov byte bl, [ink_colour] call set_var jmp mainloop .is_progstart: mov ax, 0 mov byte al, [.tmp] mov word bx, [load_point] call set_var jmp mainloop .is_ramstart: mov ax, 0 mov byte al, [.tmp] mov word bx, [prog_end] inc bx inc bx inc bx call set_var jmp mainloop .is_timer: mov ah, 0 call os_int_1Ah mov bx, dx mov ax, 0 mov byte al, [.tmp] call set_var jmp mainloop .is_variables: mov bx, vars_loc mov ax, 0 mov byte al, [.tmp] call set_var jmp mainloop .is_version: mov al, 255 mov bh, 0 mov bl, al mov al, [.tmp] call set_var jmp mainloop .error: mov si, err_syntax jmp error .tmp db 0 .tmp_loc dw 0 .delim db 0 ; ================================================================== ; SPECIFIC COMMAND CODE STARTS HERE ; ------------------------------------------------------------------ ; ALERT do_alert: mov bh, [work_page] ; Store the cursor position mov ah, 03h int 10h call get_token cmp ax, QUOTE je .is_quote cmp ax, STRING_VAR je .is_string mov si, err_syntax jmp error .is_string: mov si, string_vars mov ax, 128 mul bx add ax, si jmp .display_message .is_quote: mov ax, token ; First string for alert box .display_message: mov bx, 0 ; Others are blank mov cx, 0 mov dx, 0 ; One-choice box call os_dialog_box mov bh, [work_page] ; Move the cursor back mov ah, 02h int 10h jmp mainloop ;------------------------------------------------------------------- ; ASKFILE do_askfile: mov bh, [work_page] ; Store the cursor position mov ah, 03h int 10h call get_token cmp ax, STRING_VAR jne .error mov si, string_vars ; Get the string location mov ax, 128 mul bx add ax, si mov word [.tmp], ax call os_file_selector ; Present the selector mov word di, [.tmp] ; Copy the string mov si, ax call os_string_copy mov bh, [work_page] ; Move the cursor back mov ah, 02h int 10h jmp mainloop .error: mov si, err_syntax jmp error .data: .tmp dw 0 ; ------------------------------------------------------------------ ; BREAK do_break: mov si, err_break jmp error ; ------------------------------------------------------------------ ; CALL do_call: call get_token cmp ax, NUMBER je .is_number mov ax, 0 mov byte al, [token] call get_var jmp .execute_call .is_number: mov si, token call os_string_to_int .execute_call: mov bx, 0 mov cx, 0 mov dx, 0 mov di, 0 mov si, 0 call ax jmp mainloop ; ------------------------------------------------------------------ ; CASE do_case: call get_token cmp ax, STRING jne .error mov si, token mov di, upper_keyword call os_string_compare jc .uppercase mov di, lower_keyword call os_string_compare jc .lowercase jmp .error .uppercase: call get_token cmp ax, STRING_VAR jne .error mov si, string_vars mov ax, 128 mul bx add ax, si call os_string_uppercase jmp mainloop .lowercase: call get_token cmp ax, STRING_VAR jne .error mov si, string_vars mov ax, 128 mul bx add ax, si call os_string_lowercase jmp mainloop .error: mov si, err_syntax jmp error ; ------------------------------------------------------------------ ; CLS do_cls: mov ah, 5 mov byte al, [work_page] int 10h call os_clear_screen mov ah, 5 mov byte al, [disp_page] int 10h jmp mainloop ; ------------------------------------------------------------------ ; CURSOR do_cursor: call get_token mov si, token mov di, .on_str call os_string_compare jc .turn_on mov si, token mov di, .off_str call os_string_compare jc .turn_off mov si, err_syntax jmp error .turn_on: call os_show_cursor jmp mainloop .turn_off: call os_hide_cursor jmp mainloop .on_str db "ON", 0 .off_str db "OFF", 0 ; ------------------------------------------------------------------ ; CURSCHAR do_curschar: call get_token cmp ax, VARIABLE je .is_variable mov si, err_syntax jmp error .is_variable: mov ax, 0 mov byte al, [token] push ax ; Store variable we're going to use mov ah, 08h mov bx, 0 mov byte bh, [work_page] int 10h ; Get char at current cursor location mov bx, 0 ; We only want the lower byte (the char, not attribute) mov bl, al pop ax ; Get the variable back call set_var ; And store the value jmp mainloop ; ------------------------------------------------------------------ ; CURSCOL do_curscol: call get_token cmp ax, VARIABLE jne .error mov ah, 0 mov byte al, [token] push ax mov ah, 8 mov bx, 0 mov byte bh, [work_page] int 10h mov bh, 0 mov bl, ah ; Get colour for higher byte; ignore lower byte (char) pop ax call set_var jmp mainloop .error: mov si, err_syntax jmp error ; ------------------------------------------------------------------ ; CURSPOS do_curspos: mov byte bh, [work_page] mov ah, 3 int 10h call get_token cmp ax, VARIABLE jne .error mov ah, 0 ; Get the column in the first variable mov byte al, [token] mov bx, 0 mov bl, dl call set_var call get_token cmp ax, VARIABLE jne .error mov ah, 0 ; Get the row to the second mov byte al, [token] mov bx, 0 mov bl, dh call set_var jmp mainloop .error: mov si, err_syntax jmp error ; ------------------------------------------------------------------ ; DELETE do_delete: call get_token cmp ax, QUOTE je .is_quote cmp ax, STRING_VAR jne near .error mov si, string_vars mov ax, 128 mul bx add si, ax jmp .get_filename .is_quote: mov si, token .get_filename: mov ax, si call os_file_exists jc .no_file call os_remove_file jc .del_fail jmp .returngood .no_file: mov ax, 0 mov byte al, 'R' mov bx, 2 call set_var jmp mainloop .returngood: mov ax, 0 mov byte al, 'R' mov bx, 0 call set_var jmp mainloop .del_fail: mov ax, 0 mov byte al, 'R' mov bx, 1 call set_var jmp mainloop .error: mov si, err_syntax jmp error ; ------------------------------------------------------------------ ; DO do_do: cmp byte [loop_in], 20 je .loop_max mov word di, do_loop_store mov byte al, [loop_in] mov ah, 0 add di, ax mov word ax, [prog] sub ax, 3 stosw inc byte [loop_in] inc byte [loop_in] jmp mainloop .loop_max: mov si, err_doloop_maximum jmp error ;------------------------------------------------------------------- ; ELSE do_else: cmp byte [last_if_true], 1 je .last_true inc word [prog] jmp mainloop .last_true: mov word si, [prog] .next_line: lodsb cmp al, 10 jne .next_line dec si mov word [prog], si jmp mainloop ; ------------------------------------------------------------------ ; END do_end: mov ah, 5 ; Restore active page mov al, 0 int 10h mov byte [work_page], 0 mov byte [disp_page], 0 mov word sp, [orig_stack] ret ; ------------------------------------------------------------------ ; FILES do_files: mov ax, .filelist ; get a copy of the filelist call os_get_file_list mov si, ax call os_get_cursor_pos ; move cursor to start of line mov dl, 0 call os_move_cursor mov ah, 9 ; print character function mov bh, [work_page] ; define parameters (page, colour, times) mov bl, [ink_colour] mov cx, 1 .file_list_loop: lodsb ; get a byte from the list cmp al, ',' ; a comma means the next file, so create a new line for it je .nextfile cmp al, 0 ; the list is null terminated je .end_of_list int 10h ; okay, it's not a comma or a null so print it call os_get_cursor_pos ; find the location of the cursor inc dl ; move the cursor forward call os_move_cursor jmp .file_list_loop ; keep going until the list is finished .nextfile: call os_get_cursor_pos ; if the column is over 60 we need a new line cmp dl, 60 jge .newline .next_column: ; print spaces until the next column mov al, ' ' int 10h inc dl call os_move_cursor cmp dl, 15 je .file_list_loop cmp dl, 30 je .file_list_loop cmp dl, 45 je .file_list_loop cmp dl, 60 je .file_list_loop jmp .next_column .newline: call os_print_newline ; create a new line jmp .file_list_loop .end_of_list: call os_print_newline jmp mainloop ; preform next command .data: .filelist equ 64000 ; ------------------------------------------------------------------ ; FOR do_for: call get_token ; Get the variable we're using in this loop cmp ax, VARIABLE jne near .error mov ax, 0 mov byte al, [token] mov byte [.tmp_var], al ; Store it in a temporary location for now call get_token mov ax, 0 ; Check it's followed up with '=' mov byte al, [token] cmp al, '=' jne .error call get_token ; Next we want a number cmp ax, VARIABLE je .first_is_var cmp ax, NUMBER jne .error mov si, token ; Convert it call os_string_to_int jmp .continue .first_is_var: mov ax, 0 ; It's a variable, so get it's value mov al, [token] call get_var ; At this stage, we've read something like "FOR X = 1" ; so let's store that 1 in the variable table .continue: mov bx, ax mov ax, 0 mov byte al, [.tmp_var] call set_var call get_token ; Next we're looking for "TO" cmp ax, STRING jne .error mov ax, token call os_string_uppercase mov si, token mov di, .to_string call os_string_compare jnc .error ; So now we're at "FOR X = 1 TO" call get_token cmp ax, VARIABLE je .second_is_var cmp ax, NUMBER jne .error .second_is_number: mov si, token ; Get target number call os_string_to_int jmp .continue2 .second_is_var: mov ax, 0 ; It's a variable, so get it's value mov al, [token] call get_var .continue2: mov bx, ax mov ax, 0 mov byte al, [.tmp_var] sub al, 65 ; Store target number in table mov di, for_variables add di, ax add di, ax mov ax, bx stosw ; So we've got the variable, assigned it the starting number, and put into ; our table the limit it should reach. But we also need to store the point in ; code after the FOR line we should return to if NEXT X doesn't complete the loop... mov ax, 0 mov byte al, [.tmp_var] sub al, 65 ; Store code position to return to in table mov di, for_code_points add di, ax add di, ax mov word ax, [prog] stosw jmp mainloop .error: mov si, err_syntax jmp error .tmp_var db 0 .to_string db 'TO', 0 ; ------------------------------------------------------------------ ; GETKEY do_getkey: call get_token cmp ax, VARIABLE je .is_variable mov si, err_syntax jmp error .is_variable: mov ax, 0 mov byte al, [token] push ax call os_check_for_key cmp ax, 48E0h je .up_pressed cmp ax, 50E0h je .down_pressed cmp ax, 4BE0h je .left_pressed cmp ax, 4DE0h je .right_pressed .store: mov bx, 0 mov bl, al pop ax call set_var jmp mainloop .up_pressed: mov ax, 1 jmp .store .down_pressed: mov ax, 2 jmp .store .left_pressed: mov ax, 3 jmp .store .right_pressed: mov ax, 4 jmp .store ; ------------------------------------------------------------------ ; GOSUB do_gosub: call get_token ; Get the number (label) cmp ax, STRING je .is_ok mov si, err_goto_notlabel jmp error .is_ok: mov si, token ; Back up this label mov di, .tmp_token call os_string_copy mov ax, .tmp_token call os_string_length mov di, .tmp_token ; Add ':' char to end for searching add di, ax mov al, ':' stosb mov al, 0 stosb inc byte [gosub_depth] mov ax, 0 mov byte al, [gosub_depth] ; Get current GOSUB nest level cmp al, 9 jle .within_limit mov si, err_nest_limit jmp error .within_limit: mov di, gosub_points ; Move into our table of pointers add di, ax ; Table is words (not bytes) add di, ax mov word ax, [prog] stosw ; Store current location before jump mov word ax, [load_point] mov word [prog], ax ; Return to start of program to find label .loop: call get_token cmp ax, LABEL jne .line_loop mov si, token mov di, .tmp_token call os_string_compare jc mainloop .line_loop: ; Go to end of line mov word si, [prog] mov byte al, [si] inc word [prog] cmp al, 10 jne .line_loop mov word ax, [prog] mov word bx, [prog_end] cmp ax, bx jg .past_end jmp .loop .past_end: mov si, err_label_notfound jmp error .tmp_token times 30 db 0 ; ------------------------------------------------------------------ ; GOTO do_goto: call get_token ; Get the next token cmp ax, STRING je .is_ok mov si, err_goto_notlabel jmp error .is_ok: mov si, token ; Back up this label mov di, .tmp_token call os_string_copy mov ax, .tmp_token call os_string_length mov di, .tmp_token ; Add ':' char to end for searching add di, ax mov al, ':' stosb mov al, 0 stosb mov word ax, [load_point] mov word [prog], ax ; Return to start of program to find label .loop: call get_token cmp ax, LABEL jne .line_loop mov si, token mov di, .tmp_token call os_string_compare jc mainloop .line_loop: ; Go to end of line mov word si, [prog] mov byte al, [si] inc word [prog] cmp al, 10 jne .line_loop mov word ax, [prog] mov word bx, [prog_end] cmp ax, bx jg .past_end jmp .loop .past_end: mov si, err_label_notfound jmp error .tmp_token times 30 db 0 ; ------------------------------------------------------------------ ; IF do_if: call get_token cmp ax, VARIABLE ; If can only be followed by a variable je .num_var cmp ax, STRING_VAR je near .string_var mov si, err_syntax jmp error .num_var: mov ax, 0 mov byte al, [token] call get_var mov dx, ax ; Store value of first part of comparison call get_token ; Get the delimiter mov byte al, [token] cmp al, '=' je .equals cmp al, '>' je .greater cmp al, '<' je .less mov si, err_syntax ; If not one of the above, error out jmp error .equals: call get_token ; Is this 'X = Y' (equals another variable?) cmp ax, CHAR je .equals_char mov byte al, [token] call is_letter jc .equals_var mov si, token ; Otherwise it's, eg 'X = 1' (a number) call os_string_to_int cmp ax, dx ; On to the THEN bit if 'X = num' matches je near .on_to_then jmp .finish_line ; Otherwise skip the rest of the line .equals_char: mov ax, 0 mov byte al, [token] cmp ax, dx je near .on_to_then jmp .finish_line .equals_var: mov ax, 0 mov byte al, [token] call get_var cmp ax, dx ; Do the variables match? je near .on_to_then ; On to the THEN bit if so jmp .finish_line ; Otherwise skip the rest of the line .greater: call get_token ; Greater than a variable or number? mov byte al, [token] call is_letter jc .greater_var mov si, token ; Must be a number here... call os_string_to_int cmp ax, dx jl near .on_to_then jmp .finish_line .greater_var: ; Variable in this case mov ax, 0 mov byte al, [token] call get_var cmp ax, dx ; Make the comparison! jl .on_to_then jmp .finish_line .less: call get_token mov byte al, [token] call is_letter jc .less_var mov si, token call os_string_to_int cmp ax, dx jg .on_to_then jmp .finish_line .less_var: mov ax, 0 mov byte al, [token] call get_var cmp ax, dx jg .on_to_then jmp .finish_line .string_var: mov byte [.tmp_string_var], bl call get_token mov byte al, [token] cmp al, '=' jne .error call get_token cmp ax, STRING_VAR je .second_is_string_var cmp ax, QUOTE jne .error mov si, string_vars mov ax, 128 mul bx add si, ax mov di, token call os_string_compare je .on_to_then jmp .finish_line .second_is_string_var: mov si, string_vars mov ax, 128 mul bx add si, ax mov di, string_vars mov bx, 0 mov byte bl, [.tmp_string_var] mov ax, 128 mul bx add di, ax call os_string_compare jc .on_to_then jmp .finish_line .on_to_then: call get_token mov si, token ; Look for AND for more comparison mov di, and_keyword call os_string_compare jc do_if mov si, token ; Look for THEN to perform more operations mov di, then_keyword call os_string_compare jc .then_present mov si, err_syntax jmp error .then_present: ; Continue rest of line like any other command! mov byte [last_if_true], 1 jmp mainloop .finish_line: ; IF wasn't fulfilled, so skip rest of line mov word si, [prog] mov byte al, [si] inc word [prog] cmp al, 10 jne .finish_line mov byte [last_if_true], 0 jmp mainloop .error: mov si, err_syntax jmp error .tmp_string_var db 0 ; ------------------------------------------------------------------ ; INCLUDE do_include: call get_token cmp ax, QUOTE je .is_ok mov si, err_syntax jmp error .is_ok: mov ax, token mov word cx, [prog_end] inc cx ; Add a bit of space after original code inc cx inc cx push cx call os_load_file jc .load_fail pop cx add cx, bx mov word [prog_end], cx jmp mainloop .load_fail: pop cx mov si, err_file_notfound jmp error ; ------------------------------------------------------------------ ; INK do_ink: call get_token ; Get column cmp ax, VARIABLE je .first_is_var mov si, token call os_string_to_int mov byte [ink_colour], al jmp mainloop .first_is_var: mov ax, 0 mov byte al, [token] call get_var mov byte [ink_colour], al jmp mainloop ; ------------------------------------------------------------------ ; INPUT do_input: mov al, 0 ; Clear string from previous usage mov di, .tmpstring mov cx, 128 rep stosb call get_token cmp ax, VARIABLE ; We can only INPUT to variables! je .number_var cmp ax, STRING_VAR je .string_var mov si, err_syntax jmp error .number_var: mov ax, .tmpstring ; Get input from the user call os_input_string mov ax, .tmpstring call os_string_length cmp ax, 0 jne .char_entered mov byte [.tmpstring], '0' ; If enter hit, fill variable with zero mov byte [.tmpstring + 1], 0 .char_entered: mov si, .tmpstring ; Convert to integer format call os_string_to_int mov bx, ax mov ax, 0 mov byte al, [token] ; Get the variable where we're storing it... call set_var ; ...and store it! call os_print_newline jmp mainloop .string_var: push bx mov ax, .tmpstring call os_input_string mov si, .tmpstring mov di, string_vars pop bx mov ax, 128 mul bx add di, ax call os_string_copy call os_print_newline jmp mainloop ; .tmpstring times 128 db 0 .tmpstring equ 32768-1024-256-128 ; ----------------------------------------------------------- ; LEN do_len: call get_token cmp ax, STRING_VAR jne .error mov si, string_vars mov ax, 128 mul bx add si, ax mov ax, si call os_string_length mov word [.num1], ax call get_token cmp ax, VARIABLE je .is_ok mov si, err_syntax jmp error .is_ok: mov ax, 0 mov byte al, [token] mov bl, al jmp .finish .finish: mov bx, [.num1] mov byte al, [token] call set_var mov ax, 0 jmp mainloop .error: mov si, err_syntax jmp error .num1 dw 0 ; ------------------------------------------------------------------ ; LISTBOX do_listbox: mov bh, [work_page] ; Store the cursor position mov ah, 03h int 10h call get_token cmp ax, STRING_VAR jne .error mov si, string_vars mov ax, 128 mul bx add si, ax mov word [.s1], si call get_token cmp ax, STRING_VAR jne .error mov si, string_vars mov ax, 128 mul bx add si, ax mov word [.s2], si call get_token cmp ax, STRING_VAR jne .error mov si, string_vars mov ax, 128 mul bx add si, ax mov word [.s3], si call get_token cmp ax, VARIABLE jne .error mov byte al, [token] mov byte [.var], al mov word ax, [.s1] mov word bx, [.s2] mov word cx, [.s3] call os_list_dialog jc .esc_pressed pusha mov bh, [work_page] ; Move the cursor back mov ah, 02h int 10h popa mov bx, ax mov ax, 0 mov byte al, [.var] call set_var jmp mainloop .esc_pressed: mov ax, 0 mov byte al, [.var] mov bx, 0 call set_var jmp mainloop .error: mov si, err_syntax jmp error .s1 dw 0 .s2 dw 0 .s3 dw 0 .var db 0 ; ------------------------------------------------------------------ ; LOAD do_load: call get_token cmp ax, QUOTE je .is_quote cmp ax, STRING_VAR jne .error mov si, string_vars mov ax, 128 mul bx add si, ax jmp .get_position .is_quote: mov si, token .get_position: mov ax, si call os_file_exists jc .file_not_exists mov dx, ax ; Store for now call get_token cmp ax, VARIABLE je .second_is_var cmp ax, NUMBER jne .error mov si, token call os_string_to_int .load_part: mov cx, ax mov ax, dx call os_load_file mov ax, 0 mov byte al, 'S' call set_var mov ax, 0 mov byte al, 'R' mov bx, 0 call set_var jmp mainloop .second_is_var: mov ax, 0 mov byte al, [token] call get_var jmp .load_part .file_not_exists: mov ax, 0 mov byte al, 'R' mov bx, 1 call set_var call get_token ; Skip past the loading point -- unnecessary now jmp mainloop .error: mov si, err_syntax jmp error ; ------------------------------------------------------------------ ; LOOP do_loop: cmp byte [loop_in], 0 je .no_do dec byte [loop_in] dec byte [loop_in] mov dx, 0 call get_token mov di, token mov si, .endless_word call os_string_compare jc .loop_back mov si, .while_word call os_string_compare jc .while_set mov si, .until_word call os_string_compare jnc .error .get_first_var: call get_token cmp ax, VARIABLE jne .error mov al, [token] call get_var mov cx, ax .check_equals: call get_token cmp ax, UNKNOWN jne .error mov ax, [token] cmp al, '=' je .sign_ok cmp al, '>' je .sign_ok cmp al, '<' je .sign_ok jmp .error .sign_ok: mov byte [.sign], al .get_second_var: call get_token cmp ax, NUMBER je .second_is_num cmp ax, VARIABLE je .second_is_var cmp ax, CHAR jne .error .second_is_char: mov ah, 0 mov al, [token] jmp .check_true .second_is_var: mov al, [token] call get_var jmp .check_true .second_is_num: mov si, token call os_string_to_int .check_true: mov byte bl, [.sign] cmp bl, '=' je .sign_equals cmp bl, '>' je .sign_greater jmp .sign_lesser .sign_equals: cmp ax, cx jne .false jmp .true .sign_greater: cmp ax, cx jge .false jmp .true .sign_lesser: cmp ax, cx jle .false jmp .true .true: cmp dx, 1 je .loop_back jmp mainloop .false: cmp dx, 1 je mainloop .loop_back: mov word si, do_loop_store mov byte al, [loop_in] mov ah, 0 add si, ax lodsw mov word [prog], ax jmp mainloop .while_set: mov dx, 1 jmp .get_first_var .no_do: mov si, err_loop jmp error .error: mov si, err_syntax jmp error .data: .while_word db "WHILE", 0 .until_word db "UNTIL", 0 .endless_word db "ENDLESS", 0 .sign db 0 ; ------------------------------------------------------------------ ; MOVE do_move: call get_token cmp ax, VARIABLE je .first_is_var mov si, token call os_string_to_int mov dl, al jmp .onto_second .first_is_var: mov ax, 0 mov byte al, [token] call get_var mov dl, al .onto_second: call get_token cmp ax, VARIABLE je .second_is_var mov si, token call os_string_to_int mov dh, al jmp .finish .second_is_var: mov ax, 0 mov byte al, [token] call get_var mov dh, al .finish: mov byte bh, [work_page] mov ah, 2 int 10h jmp mainloop ; ------------------------------------------------------------------ ; NEXT do_next: call get_token cmp ax, VARIABLE ; NEXT must be followed by a variable jne .error mov ax, 0 mov byte al, [token] call get_var inc ax ; NEXT increments the variable, of course! mov bx, ax mov ax, 0 mov byte al, [token] sub al, 65 mov si, for_variables add si, ax add si, ax lodsw ; Get the target number from the table inc ax ; (Make the loop inclusive of target number) cmp ax, bx ; Do the variable and target match? je .loop_finished mov ax, 0 ; If not, store the updated variable mov byte al, [token] call set_var mov ax, 0 ; Find the code point and go back mov byte al, [token] sub al, 65 mov si, for_code_points add si, ax add si, ax lodsw mov word [prog], ax jmp mainloop .loop_finished: jmp mainloop .error: mov si, err_syntax jmp error ;------------------------------------------------------------------- ; NUMBER do_number: call get_token ; Check if it's string to number, or number to string cmp ax, STRING_VAR je .is_string cmp ax, VARIABLE je .is_variable jmp .error .is_string: mov si, string_vars mov ax, 128 mul bx add si, ax mov [.tmp], si call get_token mov si, [.tmp] cmp ax, VARIABLE jne .error call os_string_to_int mov bx, ax mov ax, 0 mov byte al, [token] call set_var jmp mainloop .is_variable: mov ax, 0 ; Get the value of the number mov byte al, [token] call get_var call os_int_to_string ; Convert to a string mov [.tmp], ax call get_token ; Get the second parameter mov si, [.tmp] cmp ax, STRING_VAR ; Make sure it's a string variable jne .error mov di, string_vars ; Locate string variable mov ax, 128 mul bx add di, ax call os_string_copy ; Save converted string jmp mainloop .error: mov si, err_syntax jmp error .tmp dw 0 ;------------------------------------------------------------------- ; PAGE do_page: call get_token cmp ax, NUMBER jne .error mov si, token call os_string_to_int mov byte [work_page], al ; Set work page variable call get_token cmp ax, NUMBER jne .error mov si, token call os_string_to_int mov byte [disp_page], al ; Set display page variable ; Change display page -- AL should already be present from the os_string_to_int mov ah, 5 int 10h jmp mainloop .error: mov si, err_syntax jmp error ; ------------------------------------------------------------------ ; PAUSE do_pause: call get_token cmp ax, VARIABLE je .is_var mov si, token call os_string_to_int jmp .finish .is_var: mov ax, 0 mov byte al, [token] call get_var .finish: call os_pause jmp mainloop ; ------------------------------------------------------------------ ; PEEK do_peek: call get_token cmp ax, VARIABLE jne .error mov ax, 0 mov byte al, [token] mov byte [.tmp_var], al call get_token cmp ax, VARIABLE je .dereference cmp ax, NUMBER jne .error mov si, token call os_string_to_int .store: mov si, ax mov bx, 0 mov byte bl, [si] mov ax, 0 mov byte al, [.tmp_var] call set_var jmp mainloop .dereference: mov byte al, [token] call get_var jmp .store .error: mov si, err_syntax jmp error .tmp_var db 0 ; ------------------------------------------------------------------ ; PEEKINT do_peekint: call get_token cmp ax, VARIABLE jne .error .get_second: mov al, [token] mov cx, ax call get_token cmp ax, VARIABLE je .address_is_var cmp ax, NUMBER jne .error .address_is_number: mov si, token call os_string_to_int jmp .load_data .address_is_var: mov al, [token] call get_var .load_data: mov si, ax mov bx, [si] mov ax, cx call set_var jmp mainloop .error: mov si, err_syntax jmp error ; ------------------------------------------------------------------ ; POKE do_poke: call get_token cmp ax, VARIABLE je .first_is_var cmp ax, NUMBER jne .error mov si, token call os_string_to_int cmp ax, 255 jg .error mov byte [.first_value], al jmp .onto_second .first_is_var: mov ax, 0 mov byte al, [token] call get_var mov byte [.first_value], al .onto_second: call get_token cmp ax, VARIABLE je .second_is_var cmp ax, NUMBER jne .error mov si, token call os_string_to_int .got_value: mov di, ax mov ax, 0 mov byte al, [.first_value] mov byte [di], al jmp mainloop .second_is_var: mov ax, 0 mov byte al, [token] call get_var jmp .got_value .error: mov si, err_syntax jmp error .first_value db 0 ; ------------------------------------------------------------------ ; POKEINT do_pokeint: call get_token cmp ax, VARIABLE je .data_is_var cmp ax, NUMBER jne .error .data_is_num: mov si, token call os_string_to_int jmp .get_second .data_is_var: mov al, [token] call get_var .get_second: mov cx, ax call get_token cmp ax, VARIABLE je .address_is_var cmp ax, NUMBER jne .error .address_is_num: mov si, token call os_string_to_int jmp .save_data .address_is_var: mov al, [token] call get_var .save_data: mov si, ax mov [si], cx jmp mainloop .error: mov si, err_syntax jmp error ; ------------------------------------------------------------------ ; PORT do_port: call get_token mov si, token mov di, .out_cmd call os_string_compare jc .do_out_cmd mov di, .in_cmd call os_string_compare jc .do_in_cmd jmp .error .do_out_cmd: call get_token cmp ax, NUMBER jne .error mov si, token call os_string_to_int ; Now AX = port number mov dx, ax call get_token cmp ax, NUMBER je .out_is_num cmp ax, VARIABLE je .out_is_var jmp .error .out_is_num: mov si, token call os_string_to_int out dx, al jmp mainloop .out_is_var: mov ax, 0 mov byte al, [token] call get_var out dx, al jmp mainloop .do_in_cmd: call get_token cmp ax, NUMBER jne .error mov si, token call os_string_to_int mov dx, ax call get_token cmp ax, VARIABLE jne .error mov byte cl, [token] in al, dx mov bx, 0 mov bl, al mov al, cl call set_var jmp mainloop .error: mov si, err_syntax jmp error .out_cmd db "OUT", 0 .in_cmd db "IN", 0 ; ------------------------------------------------------------------ ; PRINT do_print: call get_token ; Get part after PRINT cmp ax, QUOTE ; What type is it? je .print_quote cmp ax, VARIABLE ; Numerical variable (eg X) je .print_var cmp ax, STRING_VAR ; String variable (eg $1) je .print_string_var cmp ax, STRING ; Special keyword (eg CHR or HEX) je .print_keyword mov si, err_print_type ; We only print quoted strings and vars! jmp error .print_var: mov ax, 0 mov byte al, [token] call get_var ; Get its value call os_int_to_string ; Convert to string mov si, ax call os_print_string jmp .newline_or_not .print_quote: ; If it's quoted text, print it mov si, token .print_quote_loop: lodsb cmp al, 0 je .newline_or_not mov ah, 09h mov byte bl, [ink_colour] mov byte bh, [work_page] mov cx, 1 int 10h mov ah, 3 int 10h cmp dl, 79 jge .quote_newline inc dl .move_cur_quote: mov byte bh, [work_page] mov ah, 02h int 10h jmp .print_quote_loop .quote_newline: cmp dh, 24 je .move_cur_quote mov dl, 0 inc dh jmp .move_cur_quote .print_string_var: mov si, string_vars mov ax, 128 mul bx add si, ax jmp .print_quote_loop .print_keyword: mov si, token mov di, chr_keyword call os_string_compare jc .is_chr mov di, hex_keyword call os_string_compare jc .is_hex mov si, err_syntax jmp error .is_chr: call get_token cmp ax, VARIABLE je .is_chr_variable cmp ax, NUMBER je .is_chr_number .is_chr_variable: mov ax, 0 mov byte al, [token] call get_var jmp .print_chr .is_chr_number: mov si, token call os_string_to_int .print_chr: mov ah, 09h mov byte bl, [ink_colour] mov byte bh, [work_page] mov cx, 1 int 10h mov ah, 3 ; Move the cursor forward int 10h inc dl cmp dl, 79 jg .end_line ; If it's over the end of the line .move_cur: mov ah, 2 int 10h jmp .newline_or_not .is_hex: call get_token cmp ax, VARIABLE jne .error mov ax, 0 mov byte al, [token] call get_var call os_print_2hex jmp .newline_or_not .end_line: mov dl, 0 inc dh cmp dh, 25 jl .move_cur mov dh, 24 mov dl, 79 jmp .move_cur .error: mov si, err_syntax jmp error .newline_or_not: ; We want to see if the command ends with ';' -- which means that ; we shouldn't print a newline after it finishes. So we store the ; current program location to pop ahead and see if there's the ';' ; character -- otherwise we put the program location back and resume ; the main loop mov word ax, [prog] mov word [.tmp_loc], ax call get_token cmp ax, UNKNOWN jne .ignore mov ax, 0 mov al, [token] cmp al, ';' jne .ignore jmp mainloop ; And go back to interpreting the code! .ignore: mov ah, 5 mov al, [work_page] int 10h mov bh, [work_page] call os_print_newline mov ah, 5 mov al, [disp_page] mov word ax, [.tmp_loc] mov word [prog], ax jmp mainloop .tmp_loc dw 0 ; ------------------------------------------------------------------ ; RAND do_rand: call get_token cmp ax, VARIABLE jne .error mov byte al, [token] mov byte [.tmp], al call get_token cmp ax, NUMBER jne .error mov si, token call os_string_to_int mov word [.num1], ax call get_token cmp ax, NUMBER jne .error mov si, token call os_string_to_int mov word [.num2], ax mov word ax, [.num1] mov word bx, [.num2] call os_get_random mov bx, cx mov ax, 0 mov byte al, [.tmp] call set_var jmp mainloop .tmp db 0 .num1 dw 0 .num2 dw 0 .error: mov si, err_syntax jmp error ; ------------------------------------------------------------------ ; READ do_read: call get_token ; Get the next token cmp ax, STRING ; Check for a label je .is_ok mov si, err_goto_notlabel jmp error .is_ok: mov si, token ; Back up this label mov di, .tmp_token call os_string_copy mov ax, .tmp_token call os_string_length mov di, .tmp_token ; Add ':' char to end for searching add di, ax mov al, ':' stosb mov al, 0 stosb call get_token ; Now get the offset variable cmp ax, VARIABLE je .second_part_is_var mov si, err_syntax jmp error .second_part_is_var: mov ax, 0 mov byte al, [token] call get_var cmp ax, 0 ; Want to be searching for at least the first byte! jg .var_bigger_than_zero mov si, err_syntax jmp error .var_bigger_than_zero: mov word [.to_skip], ax call get_token ; And now the var to store result into cmp ax, VARIABLE je .third_part_is_var mov si, err_syntax jmp error .third_part_is_var: ; Keep it for later mov ax, 0 mov byte al, [token] mov byte [.var_to_use], al ; OK, so now we have all the stuff we need. Let's search for the label mov word ax, [prog] ; Store current location mov word [.curr_location], ax mov word ax, [load_point] mov word [prog], ax ; Return to start of program to find label .loop: call get_token cmp ax, LABEL jne .line_loop mov si, token mov di, .tmp_token call os_string_compare jc .found_label .line_loop: ; Go to end of line mov word si, [prog] mov byte al, [si] inc word [prog] cmp al, 10 jne .line_loop mov word ax, [prog] mov word bx, [prog_end] cmp ax, bx jg .past_end jmp .loop .past_end: mov si, err_label_notfound jmp error .found_label: mov word cx, [.to_skip] ; Skip requested number of data entries .data_skip_loop: push cx call get_token pop cx loop .data_skip_loop cmp ax, NUMBER je .data_is_num mov si, err_syntax jmp error .data_is_num: mov si, token call os_string_to_int mov bx, ax mov ax, 0 mov byte al, [.var_to_use] call set_var mov word ax, [.curr_location] mov word [prog], ax jmp mainloop .curr_location dw 0 .to_skip dw 0 .var_to_use db 0 ; .tmp_token times 30 db 0 .tmp_token equ 32768-1024-256-30 ; ------------------------------------------------------------------ ; REM do_rem: mov word si, [prog] mov byte al, [si] inc word [prog] cmp al, 10 ; Find end of line after REM jne do_rem jmp mainloop ; ------------------------------------------------------------------ ; RENAME do_rename: call get_token cmp ax, STRING_VAR ; Is it a string or a quote? je .first_is_string cmp ax, QUOTE je .first_is_quote jmp .error .first_is_string: mov si, string_vars ; Locate string mov ax, 128 mul bx add si, ax jmp .save_file1 .first_is_quote: mov si, token ; The location of quotes is provided .save_file1: mov word di, .file1 ; The filename is saved to temporary strings because call os_string_copy ; getting a second quote will overwrite the previous .get_second: call get_token cmp ax, STRING_VAR je .second_is_string cmp ax, QUOTE je .second_is_quote jmp .error .second_is_string: mov si, string_vars ; Locate second string mov ax, 128 mul bx add si, ax jmp .save_file2 .second_is_quote: mov si, token .save_file2: mov word di, .file2 call os_string_copy .check_exists: mov word ax, .file1 ; Check if the source file exists call os_file_exists jc .file_not_found ; If it doesn't exists set "R = 1" clc mov ax, .file2 ; The second file is the destination and should not exist call os_file_exists jnc .file_exists ; If it exists set "R = 3" .rename: mov word ax, .file1 ; Seem to be okay, lets rename mov word bx, .file2 call os_rename_file jc .rename_failed ; If it failed set "R = 2", usually caused by a read-only disk mov ax, 0 ; It worked sucessfully, so set "R = 0" to indicate no error mov byte al, 'R' mov bx, 0 call set_var jmp mainloop .error: mov si, err_syntax jmp error .file_not_found: mov ax, 0 ; Set R variable to 1 mov byte al, 'R' mov bx, 1 call set_var jmp mainloop .rename_failed: mov ax, 0 ; Set R variable to 2 mov byte al, 'R' mov bx, 2 call set_var jmp mainloop .file_exists: mov ax, 0 mov byte al, 'R' ; Set R variable to 3 mov bx, 3 call set_var jmp mainloop .data: .file1 times 12 db 0 .file2 times 12 db 0 ; ------------------------------------------------------------------ ; RETURN do_return: mov ax, 0 mov byte al, [gosub_depth] cmp al, 0 jne .is_ok mov si, err_return jmp error .is_ok: mov si, gosub_points add si, ax ; Table is words (not bytes) add si, ax lodsw mov word [prog], ax dec byte [gosub_depth] jmp mainloop ; ------------------------------------------------------------------ ; SAVE do_save: call get_token cmp ax, QUOTE je .is_quote cmp ax, STRING_VAR jne near .error mov si, string_vars mov ax, 128 mul bx add si, ax jmp .get_position .is_quote: mov si, token .get_position: mov di, .tmp_filename call os_string_copy call get_token cmp ax, VARIABLE je .second_is_var cmp ax, NUMBER jne .error mov si, token call os_string_to_int .set_data_loc: mov word [.data_loc], ax call get_token cmp ax, VARIABLE je .third_is_var cmp ax, NUMBER jne .error mov si, token call os_string_to_int .check_exists: mov word [.data_size], ax mov word ax, .tmp_filename call os_file_exists jc .write_file jmp .file_exists_fail .write_file: mov word ax, .tmp_filename mov word bx, [.data_loc] mov word cx, [.data_size] call os_write_file jc .save_failure mov ax, 0 mov byte al, 'R' mov bx, 0 call set_var jmp mainloop .second_is_var: mov ax, 0 mov byte al, [token] call get_var jmp .set_data_loc .third_is_var: mov ax, 0 mov byte al, [token] call get_var jmp .check_exists .file_exists_fail: mov ax, 0 mov byte al, 'R' mov bx, 2 call set_var jmp mainloop .save_failure: mov ax, 0 mov byte al, 'R' mov bx, 1 call set_var jmp mainloop .error: mov si, err_syntax jmp error .filename_loc dw 0 .data_loc dw 0 .data_size dw 0 .tmp_filename times 15 db 0 ; ------------------------------------------------------------------ ; SERIAL do_serial: call get_token mov si, token mov di, .on_cmd call os_string_compare jc .do_on_cmd mov di, .send_cmd call os_string_compare jc .do_send_cmd mov di, .rec_cmd call os_string_compare jc .do_rec_cmd jmp .error .do_on_cmd: call get_token cmp ax, NUMBER je .do_on_cmd_ok jmp .error .do_on_cmd_ok: mov si, token call os_string_to_int cmp ax, 1200 je .on_cmd_slow_mode cmp ax, 9600 je .on_cmd_fast_mode jmp .error .on_cmd_fast_mode: mov ax, 0 call os_serial_port_enable jmp mainloop .on_cmd_slow_mode: mov ax, 1 call os_serial_port_enable jmp mainloop .do_send_cmd: call get_token cmp ax, NUMBER je .send_number cmp ax, VARIABLE je .send_variable jmp .error .send_number: mov si, token call os_string_to_int call os_send_via_serial jmp mainloop .send_variable: mov ax, 0 mov byte al, [token] call get_var call os_send_via_serial jmp mainloop .do_rec_cmd: call get_token cmp ax, VARIABLE jne .error mov byte al, [token] mov cx, 0 mov cl, al call os_get_via_serial mov bx, 0 mov bl, al mov al, cl call set_var jmp mainloop .error: mov si, err_syntax jmp error .on_cmd db "ON", 0 .send_cmd db "SEND", 0 .rec_cmd db "REC", 0 ; ------------------------------------------------------------------ ; SIZE do_size: call get_token cmp ax, STRING_VAR je .is_string cmp ax, QUOTE je .is_quote jmp .error .is_string: mov si, string_vars mov ax, 128 mul bx add si, ax mov ax, si jmp .get_size .is_quote: mov ax, token .get_size: call os_get_file_size jc .file_not_found mov ax, 0 mov al, 'S' call set_var mov ax, 0 mov al, 'R' mov bx, 0 call set_var jmp mainloop .error: mov si, err_syntax jmp error .file_not_found: mov ax, 0 mov al, [token] mov bx, 0 call set_var mov ax, 0 mov al, 'R' mov bx, 1 call set_var jmp mainloop ; ------------------------------------------------------------------ ; SOUND do_sound: call get_token cmp ax, VARIABLE je .first_is_var mov si, token call os_string_to_int jmp .done_first .first_is_var: mov ax, 0 mov byte al, [token] call get_var .done_first: call os_speaker_tone call get_token cmp ax, VARIABLE je .second_is_var mov si, token call os_string_to_int jmp .finish .second_is_var: mov ax, 0 mov byte al, [token] call get_var .finish: call os_pause call os_speaker_off jmp mainloop ;------------------------------------------------------------------- ; STRING do_string: call get_token ; The first parameter is the word 'GET' or 'SET' mov si, token mov di, .get_cmd call os_string_compare jc .set_str mov di, .set_cmd call os_string_compare jc .get_str jmp .error .set_str: mov cx, 1 jmp .check_second .get_str: mov cx, 2 .check_second: call get_token ; The next should be a string variable, locate it cmp ax, STRING_VAR jne .error mov si, string_vars mov ax, 128 mul bx add si, ax mov word [.string_loc], si .check_third: call get_token ; Now there should be a number cmp ax, NUMBER je .third_is_number cmp ax, VARIABLE je .third_is_variable jmp .error .third_is_number: mov si, token call os_string_to_int jmp .got_number .third_is_variable: mov ah, 0 mov al, [token] call get_var jmp .got_number .got_number: cmp ax, 128 jg .outrange cmp ax, 0 je .outrange sub ax, 1 mov dx, ax .check_forth: call get_token ; Next a numerical variable cmp ax, VARIABLE jne .error mov byte al, [token] mov byte [.tmp], al cmp cx, 2 je .set_var .get_var: mov word si, [.string_loc] ; Move to string location add si, dx ; Add offset lodsb ; Load data mov ah, 0 mov bx, ax ; Set data in numerical variable mov byte al, [.tmp] call set_var jmp mainloop .set_var: mov byte al, [.tmp] ; Retrieve the variable call get_var ; Get it's value mov di, [.string_loc] ; Locate the string add di, dx ; Add the offset stosb ; Store data jmp mainloop .error: mov si, err_syntax jmp error .outrange: mov si, err_string_range jmp error .data: .get_cmd db "GET", 0 .set_cmd db "SET", 0 .string_loc dw 0 .tmp db 0 ; ------------------------------------------------------------------ ; WAITKEY do_waitkey: call get_token cmp ax, VARIABLE je .is_variable mov si, err_syntax jmp error .is_variable: mov ax, 0 mov byte al, [token] push ax call os_wait_for_key cmp ah, 48h je .up_pressed cmp ah, 50h je .down_pressed cmp ah, 4Bh je .left_pressed cmp ah, 4Dh je .right_pressed .store: mov bx, 0 mov bl, al pop ax call set_var jmp mainloop .up_pressed: mov ax, 1 jmp .store .down_pressed: mov ax, 2 jmp .store .left_pressed: mov ax, 3 jmp .store .right_pressed: mov ax, 4 jmp .store ; ================================================================== ; INTERNAL ROUTINES FOR INTERPRETER ; ------------------------------------------------------------------ ; Get value of variable character specified in AL (eg 'A') get_var: mov ah, 0 sub al, 65 mov si, variables add si, ax add si, ax lodsw ret ; ------------------------------------------------------------------ ; Set value of variable character specified in AL (eg 'A') ; with number specified in BX set_var: mov ah, 0 sub al, 65 ; Remove ASCII codes before 'A' mov di, variables ; Find position in table (of words) add di, ax add di, ax mov ax, bx stosw ret ; ------------------------------------------------------------------ ; Get token from current position in prog get_token: mov word si, [prog] lodsb cmp al, 10 je .newline cmp al, ' ' je .newline call is_number jc get_number_token cmp al, '"' je get_quote_token cmp al, 39 ; Quote mark (') je get_char_token cmp al, '$' je near get_string_var_token jmp get_string_token .newline: inc word [prog] jmp get_token get_number_token: mov word si, [prog] mov di, token .loop: lodsb cmp al, 10 je .done cmp al, ' ' je .done call is_number jc .fine mov si, err_char_in_num jmp error .fine: stosb inc word [prog] jmp .loop .done: mov al, 0 ; Zero-terminate the token stosb mov ax, NUMBER ; Pass back the token type ret get_char_token: inc word [prog] ; Move past first quote (') mov word si, [prog] lodsb mov byte [token], al lodsb cmp al, 39 ; Needs to finish with another quote je .is_ok mov si, err_quote_term jmp error .is_ok: inc word [prog] inc word [prog] mov ax, CHAR ret get_quote_token: inc word [prog] ; Move past first quote (") char mov word si, [prog] mov di, token .loop: lodsb cmp al, '"' je .done cmp al, 10 je .error stosb inc word [prog] jmp .loop .done: mov al, 0 ; Zero-terminate the token stosb inc word [prog] ; Move past final quote mov ax, QUOTE ; Pass back token type ret .error: mov si, err_quote_term jmp error get_string_var_token: lodsb mov bx, 0 ; If it's a string var, pass number of string in BX mov bl, al sub bl, 49 inc word [prog] inc word [prog] mov ax, STRING_VAR ret get_string_token: mov word si, [prog] mov di, token .loop: lodsb cmp al, 10 je .done cmp al, ' ' je .done stosb inc word [prog] jmp .loop .done: mov al, 0 ; Zero-terminate the token stosb mov ax, token call os_string_uppercase mov ax, token call os_string_length ; How long was the token? cmp ax, 1 ; If 1 char, it's a variable or delimiter je .is_not_string mov si, token ; If the token ends with ':', it's a label add si, ax dec si lodsb cmp al, ':' je .is_label mov ax, STRING ; Otherwise it's a general string of characters ret .is_label: mov ax, LABEL ret .is_not_string: mov byte al, [token] call is_letter jc .is_var mov ax, UNKNOWN ret .is_var: mov ax, VARIABLE ; Otherwise probably a variable ret ; ------------------------------------------------------------------ ; Set carry flag if AL contains ASCII number is_number: cmp al, 48 jl .not_number cmp al, 57 jg .not_number stc ret .not_number: clc ret ; ------------------------------------------------------------------ ; Set carry flag if AL contains ASCII letter is_letter: cmp al, 65 jl .not_letter cmp al, 90 jg .not_letter stc ret .not_letter: clc ret ; ------------------------------------------------------------------ ; Print error message and quit out error: mov ah, 5 ; Revert display page mov al, 0 int 10h mov byte [work_page], 0 mov byte [disp_page], 0 call os_print_newline call os_print_string ; Print error message mov si, line_num_starter call os_print_string ; And now print the line number where the error occurred. We do this ; by working from the start of the program to the current point, ; counting the number of newline characters along the way mov word si, [load_point] mov word bx, [prog] mov cx, 1 .loop: lodsb cmp al, 10 jne .not_newline inc cx .not_newline: cmp si, bx je .finish jmp .loop .finish: mov ax, cx call os_int_to_string mov si, ax call os_print_string call os_print_newline mov word sp, [orig_stack] ; Restore the stack to as it was when BASIC started ret ; And finish ; Error messages text... err_char_in_num db "Error 00", 0 err_cmd_unknown db "Error 01", 0 err_divide_by_zero db "Error 02", 0 err_doloop_maximum db "Error 03", 0 err_file_notfound db "Error 04", 0 err_goto_notlabel db "Error 05", 0 err_label_notfound db "Error 06", 0 err_nest_limit db "Error 07", 0 err_next db "Error 08", 0 err_loop db "Error 09", 0 err_print_type db "Error 10", 0 err_quote_term db "Error 11", 0 err_return db "Error 12", 0 err_string_range db "Error 13", 0 err_syntax db "Error 14", 0 err_break db "BREAK CALLED", 0 line_num_starter db " - line ", 0 ; ================================================================== ; DATA SECTION orig_stack dw 0 ; Original stack location when BASIC started prog dw 0 ; Pointer to current location in BASIC code prog_end dw 0 ; Pointer to final byte of BASIC code load_point dw 0 token_type db 0 ; Type of last token read (eg NUMBER, VARIABLE) ; token times 255 db 0 ; Storage space for the token token equ 32768-1024-256 vars_loc: variables times 26 dw 0 ; Storage space for variables A to Z for_variables times 26 dw 0 ; Storage for FOR loops for_code_points times 26 dw 0 ; Storage for code positions where FOR loops start do_loop_store times 10 dw 0 ; Storage for DO loops loop_in db 0 ; Loop level last_if_true db 1 ; Checking for 'ELSE' ink_colour db 0 ; Text printing colour work_page db 0 ; Page to print to disp_page db 0 ; Page to display alert_cmd db "ALERT", 0 askfile_cmd db "ASKFILE", 0 break_cmd db "BREAK", 0 call_cmd db "CALL", 0 case_cmd db "CASE", 0 cls_cmd db "CLS", 0 cursor_cmd db "CURSOR", 0 curschar_cmd db "CURSCHAR", 0 curscol_cmd db "CURSCOL", 0 curspos_cmd db "CURSPOS", 0 delete_cmd db "DELETE", 0 do_cmd db "DO", 0 else_cmd db "ELSE", 0 end_cmd db "END", 0 files_cmd db "FILES", 0 for_cmd db "FOR", 0 gosub_cmd db "GOSUB", 0 goto_cmd db "GOTO", 0 getkey_cmd db "GETKEY", 0 if_cmd db "IF", 0 include_cmd db "INCLUDE", 0 ink_cmd db "INK", 0 input_cmd db "INPUT", 0 len_cmd db "LEN", 0 listbox_cmd db "LISTBOX", 0 load_cmd db "LOAD", 0 loop_cmd db "LOOP", 0 move_cmd db "MOVE", 0 next_cmd db "NEXT", 0 number_cmd db "NUMBER", 0 page_cmd db "PAGE", 0 pause_cmd db "PAUSE", 0 peek_cmd db "PEEK", 0 peekint_cmd db "PEEKINT", 0 poke_cmd db "POKE", 0 pokeint_cmd db "POKEINT", 0 port_cmd db "PORT", 0 print_cmd db "PRINT", 0 rand_cmd db "RAND", 0 read_cmd db "READ", 0 rem_cmd db "REM", 0 rename_cmd db "RENAME", 0 return_cmd db "RETURN", 0 save_cmd db "SAVE", 0 serial_cmd db "SERIAL", 0 size_cmd db "SIZE", 0 sound_cmd db "SOUND", 0 string_cmd db "STRING", 0 waitkey_cmd db "WAITKEY", 0 and_keyword db "AND", 0 then_keyword db "THEN", 0 chr_keyword db "CHR", 0 hex_keyword db "HEX", 0 lower_keyword db "LOWER", 0 upper_keyword db "UPPER", 0 ink_keyword db "INK", 0 progstart_keyword db "PROGSTART", 0 ramstart_keyword db "RAMSTART", 0 timer_keyword db "TIMER", 0 variables_keyword db "VARIABLES", 0 version_keyword db "VERSION", 0 gosub_depth db 0 gosub_points times 10 dw 0 ; Points in code to RETURN to ; string_vars times 1024 db 0 ; 8 * 128 byte strings string_vars equ 32768-1024 ; ------------------------------------------------------------------
14.752125
85
0.642311
3308df3e19071c6de73139ccaed08e3dea199c43
320
asm
Assembly
a/Assembler Z80 TI83calculator.asm
rojenzaman/hello-world
30b20861a6cdb77a9cb4a7c61a3241a51b71a5dc
[ "MIT" ]
8,076
2015-01-02T04:55:03.000Z
2022-03-31T16:09:18.000Z
a/Assembler Z80 TI83calculator.asm
rojenzaman/hello-world
30b20861a6cdb77a9cb4a7c61a3241a51b71a5dc
[ "MIT" ]
514
2015-01-08T21:48:21.000Z
2022-03-31T11:55:07.000Z
a/Assembler Z80 TI83calculator.asm
rojenzaman/hello-world
30b20861a6cdb77a9cb4a7c61a3241a51b71a5dc
[ "MIT" ]
1,978
2015-01-01T14:24:01.000Z
2022-03-31T11:38:08.000Z
.NOLIST #define EQU .equ #define equ .equ #define END .end #define end .end #include "ti83plus.inc" .LIST .org 9D93h .db $BB,$6D ld a,0 ld (CURCOL),a ld (CURROW),a ld hl,text B_CALL(_PutS) B_CALL(_NewLine) ret text: .db "Hello World",0 .end end
15.238095
25
0.534375
74a3554148a86af927b3ba465fb932f6d72409e0
1,144
asm
Assembly
programs/oeis/100/A100160.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/100/A100160.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/100/A100160.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A100160: Structured disdyakis triacontahedral numbers (vertex structure 5). ; 1,62,299,828,1765,3226,5327,8184,11913,16630,22451,29492,37869,47698,59095,72176,87057,103854,122683,143660,166901,192522,220639,251368,284825,321126,360387,402724,448253,497090,549351,605152,664609,727838,794955,866076,941317,1020794,1104623,1192920,1285801,1383382,1485779,1593108,1705485,1823026,1945847,2074064,2207793,2347150,2492251,2643212,2800149,2963178,3132415,3307976,3489977,3678534,3873763,4075780,4284701,4500642,4723719,4954048,5191745,5436926,5689707,5950204,6218533,6494810,6779151,7071672,7372489,7681718,7999475,8325876,8661037,9005074,9358103,9720240,10091601,10472302,10862459,11262188,11671605,12090826,12519967,12959144,13408473,13868070,14338051,14818532,15309629,15811458,16324135,16847776,17382497,17928414,18485643,19054300 mov $1,$0 mov $2,$0 mov $7,$0 lpb $2 add $0,11 add $0,$1 add $1,$2 sub $2,1 lpe add $0,1 mov $3,$7 mov $5,$7 lpb $5 sub $5,1 add $6,$3 lpe mov $3,$6 mov $4,29 lpb $4 add $0,$3 sub $4,1 lpe mov $5,$7 mov $6,0 lpb $5 sub $5,1 add $6,$3 lpe mov $3,$6 mov $4,19 lpb $4 add $0,$3 sub $4,1 lpe
30.105263
752
0.763112
2127582207e3576903d5e36ca17c8ff7fc01ddc7
884
asm
Assembly
main.asm
Zeturic/bpre-in-game-trades
2fd2547cc3004ab3fcc5192625fd02bb90281038
[ "0BSD" ]
1
2020-06-14T18:52:59.000Z
2020-06-14T18:52:59.000Z
main.asm
Zeturic/bpre-in-game-trades
2fd2547cc3004ab3fcc5192625fd02bb90281038
[ "0BSD" ]
null
null
null
main.asm
Zeturic/bpre-in-game-trades
2fd2547cc3004ab3fcc5192625fd02bb90281038
[ "0BSD" ]
null
null
null
.gba .thumb .open "rom.gba", "test.gba", 0x08000000 // ----------------------------------------------------------------------------- .org allocation .area allocation_size .importobj "build/linked.o" .endarea // ----------------------------------------------------------------------------- .if INSERT_INGAME_TRADE_HACK .org 0x08053B48 .area 0x15A, 0xFE ldr r3, =_CreateInGameTradePokemon |1 bx r3 .pool .endarea // skip over constants in the middle of the function .org 0x08053CB4 .fill 0x1A, 0xFE .endif // ----------------------------------------------------------------------------- SIZEOF_INGAME_TRADE equ 0x3C .org readu32("rom.gba", sInGameTradesPtr & 0x1FFFFFF) .area NUM_INGAME_TRADES * SIZEOF_INGAME_TRADE .importobj "build/src/sInGameTrades.o" .endarea // ----------------------------------------------------------------------------- .close
20.55814
80
0.468326
4aedc1ac0e3ddf3a1dcbbe33946f33244dc6f57c
575
asm
Assembly
oeis/035/A035328.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/035/A035328.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/035/A035328.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A035328: a(n) = n*(2*n-1)*(2*n+1). ; 0,3,30,105,252,495,858,1365,2040,2907,3990,5313,6900,8775,10962,13485,16368,19635,23310,27417,31980,37023,42570,48645,55272,62475,70278,78705,87780,97527,107970,119133,131040,143715,157182,171465,186588,202575,219450,237237,255960,275643,296310,317985,340692,364455,389298,415245,442320,470547,499950,530553,562380,595455,629802,665445,702408,740715,780390,821457,863940,907863,953250,1000125,1048512,1098435,1149918,1202985,1257660,1313967,1371930,1431573,1492920,1555995,1620822,1687425,1755828 mov $1,$0 pow $0,3 mul $0,4 sub $0,$1
71.875
498
0.793043
87a46c5701843f0f5166661d141e1520ba10ff06
471
asm
Assembly
programs/oeis/081/A081026.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/081/A081026.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/081/A081026.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A081026: Variation on Ulam numbers: a(1) = 1; a(2) = 2; for n>2, a(n) = smallest (n odd) or largest (n even) number > a(n-1) that is a unique sum of two distinct earlier terms. ; 1,2,3,5,6,11,12,23,24,47,48,95,96,191,192,383,384,767,768,1535,1536,3071,3072,6143,6144,12287,12288,24575,24576,49151,49152,98303,98304,196607,196608,393215,393216,786431,786432,1572863,1572864,3145727 lpb $0 mov $1,$2 add $1,$0 trn $0,2 mul $2,2 add $2,3 lpe add $1,1 mov $0,$1
36.230769
203
0.679406
ef79f95387d8c9827d1652ea6314b6a8463c93a8
398
asm
Assembly
oeis/099/A099934.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/099/A099934.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/099/A099934.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A099934: Antidiagonal sums of array A007754. ; Submitted by Jon Maiga ; 1,2,4,11,41,195,1130,7716,60599,537676,5316162,57940107,689965123,8911606493,124072525780,1852176280208,29510747957549,499830538998126,8967438954008720,169881509587167555 mov $2,2 mov $3,2 mov $4,2 lpb $0 sub $0,1 add $1,$4 mul $2,$0 add $4,$3 add $2,$4 mov $4,$1 mov $1,$3 mov $3,$2 lpe mov $0,$2 div $0,2
19.9
172
0.701005
ccf8c9389704eb15354ad35093477af0151aee91
4,186
asm
Assembly
OvmfPkg/ResetVector/Ia32/PageTables64.asm
ray-linn/myedk2
b6a8574cb6ba49044fe43a748b98f31d417ece07
[ "Python-2.0", "Zlib", "BSD-2-Clause", "MIT", "BSD-2-Clause-Patent", "BSD-3-Clause" ]
null
null
null
OvmfPkg/ResetVector/Ia32/PageTables64.asm
ray-linn/myedk2
b6a8574cb6ba49044fe43a748b98f31d417ece07
[ "Python-2.0", "Zlib", "BSD-2-Clause", "MIT", "BSD-2-Clause-Patent", "BSD-3-Clause" ]
null
null
null
OvmfPkg/ResetVector/Ia32/PageTables64.asm
ray-linn/myedk2
b6a8574cb6ba49044fe43a748b98f31d417ece07
[ "Python-2.0", "Zlib", "BSD-2-Clause", "MIT", "BSD-2-Clause-Patent", "BSD-3-Clause" ]
null
null
null
;------------------------------------------------------------------------------ ; @file ; Sets the CR3 register for 64-bit paging ; ; Copyright (c) 2008 - 2013, Intel Corporation. All rights reserved.<BR> ; Copyright (c) 2017 - 2020, Advanced Micro Devices, Inc. All rights reserved.<BR> ; SPDX-License-Identifier: BSD-2-Clause-Patent ; ;------------------------------------------------------------------------------ BITS 32 %define PAGE_PRESENT 0x01 %define PAGE_READ_WRITE 0x02 %define PAGE_USER_SUPERVISOR 0x04 %define PAGE_WRITE_THROUGH 0x08 %define PAGE_CACHE_DISABLE 0x010 %define PAGE_ACCESSED 0x020 %define PAGE_DIRTY 0x040 %define PAGE_PAT 0x080 %define PAGE_GLOBAL 0x0100 %define PAGE_2M_MBO 0x080 %define PAGE_2M_PAT 0x01000 %define PAGE_4K_PDE_ATTR (PAGE_ACCESSED + \ PAGE_DIRTY + \ PAGE_READ_WRITE + \ PAGE_PRESENT) %define PAGE_2M_PDE_ATTR (PAGE_2M_MBO + \ PAGE_ACCESSED + \ PAGE_DIRTY + \ PAGE_READ_WRITE + \ PAGE_PRESENT) %define PAGE_PDP_ATTR (PAGE_ACCESSED + \ PAGE_READ_WRITE + \ PAGE_PRESENT) %define TDX_BSP 1 %define TDX_AP 2 ; ; Modified: EAX, EBX, ECX, EDX ; SetCr3ForPageTables64: ; Check the TDX features. ; If it is TDX APs, then jump to SetCr3 directly. ; In TD guest the initialization is done by BSP, including building ; the page tables. APs will spin on until byte[TDX_WORK_AREA_PGTBL_READY] ; is set. OneTimeCall CheckTdxFeaturesBeforeBuildPagetables cmp eax, TDX_BSP je ClearOvmfPageTables cmp eax, TDX_AP je SetCr3 ; Check whether the SEV is active and populate the SevEsWorkArea OneTimeCall CheckSevFeatures ; If SEV is enabled, the C-bit position is always above 31. ; The mask will be saved in the EDX and applied during the ; the page table build below. OneTimeCall GetSevCBitMaskAbove31 ClearOvmfPageTables: ; ; For OVMF, build some initial page tables at ; PcdOvmfSecPageTablesBase - (PcdOvmfSecPageTablesBase + 0x6000). ; ; This range should match with PcdOvmfSecPageTablesSize which is ; declared in the FDF files. ; ; At the end of PEI, the pages tables will be rebuilt into a ; more permanent location by DxeIpl. ; mov ecx, 6 * 0x1000 / 4 xor eax, eax clearPageTablesMemoryLoop: mov dword[ecx * 4 + PT_ADDR (0) - 4], eax loop clearPageTablesMemoryLoop ; ; Top level Page Directory Pointers (1 * 512GB entry) ; mov dword[PT_ADDR (0)], PT_ADDR (0x1000) + PAGE_PDP_ATTR mov dword[PT_ADDR (4)], edx ; ; Next level Page Directory Pointers (4 * 1GB entries => 4GB) ; mov dword[PT_ADDR (0x1000)], PT_ADDR (0x2000) + PAGE_PDP_ATTR mov dword[PT_ADDR (0x1004)], edx mov dword[PT_ADDR (0x1008)], PT_ADDR (0x3000) + PAGE_PDP_ATTR mov dword[PT_ADDR (0x100C)], edx mov dword[PT_ADDR (0x1010)], PT_ADDR (0x4000) + PAGE_PDP_ATTR mov dword[PT_ADDR (0x1014)], edx mov dword[PT_ADDR (0x1018)], PT_ADDR (0x5000) + PAGE_PDP_ATTR mov dword[PT_ADDR (0x101C)], edx ; ; Page Table Entries (2048 * 2MB entries => 4GB) ; mov ecx, 0x800 pageTableEntriesLoop: mov eax, ecx dec eax shl eax, 21 add eax, PAGE_2M_PDE_ATTR mov [ecx * 8 + PT_ADDR (0x2000 - 8)], eax mov [(ecx * 8 + PT_ADDR (0x2000 - 8)) + 4], edx loop pageTableEntriesLoop ; Clear the C-bit from the GHCB page if the SEV-ES is enabled. OneTimeCall SevClearPageEncMaskForGhcbPage ; TDX will do some PostBuildPages task, such as setting ; byte[TDX_WORK_AREA_PGTBL_READY]. OneTimeCall TdxPostBuildPageTables SetCr3: ; ; Set CR3 now that the paging structures are available ; mov eax, PT_ADDR (0) mov cr3, eax OneTimeCallRet SetCr3ForPageTables64
32.2
82
0.599857
08260fe236dae57c34fcbfd5190c0e757d53df37
582
asm
Assembly
data/baseStats_original/smeargle.asm
adhi-thirumala/EvoYellow
6fb1b1d6a1fa84b02e2d982f270887f6c63cdf4c
[ "Unlicense" ]
16
2018-08-28T21:47:01.000Z
2022-02-20T20:29:59.000Z
data/baseStats_original/smeargle.asm
adhi-thirumala/EvoYellow
6fb1b1d6a1fa84b02e2d982f270887f6c63cdf4c
[ "Unlicense" ]
5
2019-04-03T19:53:11.000Z
2022-03-11T22:49:34.000Z
data/baseStats_original/smeargle.asm
adhi-thirumala/EvoYellow
6fb1b1d6a1fa84b02e2d982f270887f6c63cdf4c
[ "Unlicense" ]
2
2019-12-09T19:46:02.000Z
2020-12-05T21:36:30.000Z
SmeargleBaseStats:: dw DEX_SMEARGLE ; pokedex id db 55 ; base hp db 20 ; base attack db 35 ; base defense db 75 ; base speed db 33 ; base special db NORMAL ; species type 1 db NORMAL ; species type 2 db 79 ; catch rate db 106 ; base exp yield INCBIN "pic/ymon/smeargle.pic",0,1 ; 55, sprite dimensions dw SmearglePicFront dw SmearglePicBack ; attacks known at lvl 0 db SPORE db TRANSFORM db EXPLOSION db EXTREME_SPEED db 4 ; growth rate ; learnset tmlearn 0 tmlearn 0 tmlearn 0 tmlearn 0 tmlearn 0 tmlearn 0 tmlearn 0 db Bank(SmearglePicFront) ; padding
19.4
59
0.728522
33dee72a39defee59ec758543ecd23d0e796eed7
655
asm
Assembly
oeis/137/A137880.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/137/A137880.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/137/A137880.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A137880: Indices k of perfect squares among 17-gonal numbers A051869(k) = k*(15*k - 13)/2. ; Submitted by Christian Krause ; 1,49,225,23409,108241,11282881,52171729,5438325025,25146664929,2621261378961,12120640323841,1263442546333969,5842123489426225,608976686071593889,2815891401263116401,293525499243961920321,1357253813285332678849,141478681658903574000625,654193522112129088088609,68192431034092278706380721,315319920404232935126030481,32868610279750819432901506689,151983547441318162601658603025,15842601962408860874379819843169,73255754546794950141064320627361,7636101277270791190631640262900561 seq $0,137881 ; a(n) = sqrt(A137880(n)). pow $0,2
93.571429
478
0.871756
57c1efc399c10638ec25ba7249d3af26d107d27e
70
asm
Assembly
src/main/fragment/mos6502-common/vdum1=vdum2_ror_16.asm
jbrandwood/kickc
d4b68806f84f8650d51b0e3ef254e40f38b0ffad
[ "MIT" ]
2
2022-03-01T02:21:14.000Z
2022-03-01T04:33:35.000Z
src/main/fragment/mos6502-common/vdum1=vdum2_ror_16.asm
jbrandwood/kickc
d4b68806f84f8650d51b0e3ef254e40f38b0ffad
[ "MIT" ]
null
null
null
src/main/fragment/mos6502-common/vdum1=vdum2_ror_16.asm
jbrandwood/kickc
d4b68806f84f8650d51b0e3ef254e40f38b0ffad
[ "MIT" ]
null
null
null
lda #0 sta {m1}+3 sta {m1}+2 lda {m2}+3 sta {m1}+1 lda {m2}+2 sta {m1}
10
10
0.557143
5295b207682303aeb188406edf90665eb857f7e0
404
asm
Assembly
programs/oeis/120/A120147.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/120/A120147.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/120/A120147.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A120147: a(1)=23; a(n)=floor((47+sum(a(1) to a(n-1)))/2). ; 23,35,52,78,117,176,264,396,594,891,1336,2004,3006,4509,6764,10146,15219,22828,34242,51363,77045,115567,173351,260026,390039,585059,877588,1316382,1974573,2961860,4442790,6664185,9996277,14994416 add $0,1 mov $3,5 lpb $0,1 mov $2,2 sub $2,$0 sub $0,1 add $3,10 mov $1,$3 div $1,2 add $3,$1 add $1,$2 add $3,6 lpe add $1,15
22.444444
197
0.65099
2207f03968460cd1f3582eadfd694b0729989497
1,175
asm
Assembly
SystemsProgramming/p15.asm
aaiijmrtt/JUCSE
3413b7280bc4883c056a9444e8dc56144b692e32
[ "MIT" ]
6
2016-04-21T15:07:02.000Z
2020-11-26T14:47:13.000Z
SystemsProgramming/p15.asm
aaiijmrtt/JUCSEsem2
3413b7280bc4883c056a9444e8dc56144b692e32
[ "MIT" ]
null
null
null
SystemsProgramming/p15.asm
aaiijmrtt/JUCSEsem2
3413b7280bc4883c056a9444e8dc56144b692e32
[ "MIT" ]
5
2015-08-09T17:31:10.000Z
2018-03-19T10:45:38.000Z
%include "util.mac" extern buffer, store, array, inprompt, newline, arraysize, inpromptsize, newlinesize, getnumber, inputarray, printarray section .data midprompt: db 'INPUT ELEMENT: ' outprompt: db 'INDEX: ' oopsprompt: db 'ELEMENT NOT FOUND' mpromptsize: equ 15 outpromptsize: equ 7 oopspromptsize: equ 17 section .text global _start _start: call inputarray write inprompt, inpromptsize write newline, newlinesize call printarray write newline, newlinesize write midprompt, mpromptsize write newline, newlinesize call getnumber write newline, newlinesize mov eax, 0 mov al, [buffer] mov [store], al call binary cmp al, -1 je notfound write outprompt, outpromptsize write newline, newlinesize printword ax, buffer, 1 write newline, newlinesize exit notfound: write oopsprompt, oopspromptsize write newline, newlinesize exit binary: mov ebx, 1 mov ecx, 0 mov cl, [arraysize] continue: cmp ecx, ebx jb none mov eax, 0 mov eax, ebx add eax, ecx shr eax, 1 mov dl, [array + eax - 1] cmp [store], dl jz equal jb lower inc eax mov ebx, eax jmp continue lower: dec eax mov ecx, eax jmp continue none: mov eax, -1 equal: ret
17.537313
119
0.739574
9a16064b26be979a6cb8595aa90d36cca1f58dba
383
asm
Assembly
oeis/346/A346310.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/346/A346310.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/346/A346310.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A346310: Positions of words in A076478 such that #0's - #1's is even. ; Submitted by Jamie Morken(s1) ; 3,4,5,6,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106 add $0,1 mov $1,1 lpb $0 sub $0,$1 mul $1,4 lpe add $1,$0 mov $0,$1 sub $0,1
27.357143
196
0.644909
9afaa9359e4ff72e0de0e17cdb3e6b19e63868fa
6,111
asm
Assembly
Transynther/x86/_processed/NC/_zr_/i7-7700_9_0x48.log_21829_1288.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/NC/_zr_/i7-7700_9_0x48.log_21829_1288.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/NC/_zr_/i7-7700_9_0x48.log_21829_1288.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r10 push %r14 push %r15 push %rbp push %rcx push %rdi push %rdx push %rsi lea addresses_WT_ht+0xeddd, %r15 cmp $3178, %r10 movb (%r15), %r14b nop nop nop inc %rdi lea addresses_WC_ht+0xa2dd, %r14 clflush (%r14) nop nop nop dec %rdx movl $0x61626364, (%r14) nop nop nop and $54078, %r10 lea addresses_A_ht+0x1170d, %rbp nop nop nop nop cmp $23181, %rsi vmovups (%rbp), %ymm2 vextracti128 $0, %ymm2, %xmm2 vpextrq $0, %xmm2, %r15 nop sub %r15, %r15 lea addresses_D_ht+0x148dd, %r10 nop nop nop add %rdx, %rdx movl $0x61626364, (%r10) dec %rdx lea addresses_UC_ht+0x48dd, %rdx nop sub $50216, %rsi mov $0x6162636465666768, %rbp movq %rbp, (%rdx) nop nop nop nop nop sub %rsi, %rsi lea addresses_normal_ht+0x1582d, %rsi lea addresses_WT_ht+0x1edd, %rdi clflush (%rsi) nop nop nop nop xor $17340, %rbp mov $65, %rcx rep movsw nop nop cmp $52545, %r15 lea addresses_WT_ht+0x8a39, %rsi nop nop nop nop nop add %rdx, %rdx mov $0x6162636465666768, %rbp movq %rbp, %xmm2 movups %xmm2, (%rsi) nop nop nop cmp %rdi, %rdi lea addresses_UC_ht+0x1b2dd, %rdx nop sub %r14, %r14 mov (%rdx), %cx nop nop inc %r15 lea addresses_WT_ht+0x19dd9, %r14 nop nop nop nop nop cmp %rdx, %rdx movb (%r14), %r10b nop nop nop nop xor %rcx, %rcx pop %rsi pop %rdx pop %rdi pop %rcx pop %rbp pop %r15 pop %r14 pop %r10 ret .global s_faulty_load s_faulty_load: push %r8 push %rax push %rbp push %rdx push %rsi // Faulty Load mov $0x679a2200000008dd, %r8 nop nop and %rsi, %rsi mov (%r8), %rbp lea oracles, %r8 and $0xff, %rbp shlq $12, %rbp mov (%r8,%rbp,1), %rbp pop %rsi pop %rdx pop %rbp pop %rax pop %r8 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'type': 'addresses_NC', 'AVXalign': False, 'congruent': 0, 'size': 2, 'same': False, 'NT': True}} [Faulty Load] {'OP': 'LOAD', 'src': {'type': 'addresses_NC', 'AVXalign': False, 'congruent': 0, 'size': 8, 'same': True, 'NT': False}} <gen_prepare_buffer> {'OP': 'LOAD', 'src': {'type': 'addresses_WT_ht', 'AVXalign': False, 'congruent': 8, 'size': 1, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'AVXalign': False, 'congruent': 9, 'size': 4, 'same': False, 'NT': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_A_ht', 'AVXalign': False, 'congruent': 4, 'size': 32, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_D_ht', 'AVXalign': False, 'congruent': 11, 'size': 4, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_UC_ht', 'AVXalign': False, 'congruent': 11, 'size': 8, 'same': False, 'NT': False}} {'OP': 'REPM', 'src': {'type': 'addresses_normal_ht', 'congruent': 2, 'same': False}, 'dst': {'type': 'addresses_WT_ht', 'congruent': 9, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WT_ht', 'AVXalign': False, 'congruent': 1, 'size': 16, 'same': False, 'NT': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_UC_ht', 'AVXalign': False, 'congruent': 9, 'size': 2, 'same': False, 'NT': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_WT_ht', 'AVXalign': True, 'congruent': 2, 'size': 1, 'same': False, 'NT': False}} {'00': 21829} 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 */
38.433962
2,999
0.657667
5ae8ed389c043ad013c84b92a1191f5d345bf3a4
177
asm
Assembly
data/wildPokemon/unknowndungeonb1.asm
adhi-thirumala/EvoYellow
6fb1b1d6a1fa84b02e2d982f270887f6c63cdf4c
[ "Unlicense" ]
null
null
null
data/wildPokemon/unknowndungeonb1.asm
adhi-thirumala/EvoYellow
6fb1b1d6a1fa84b02e2d982f270887f6c63cdf4c
[ "Unlicense" ]
null
null
null
data/wildPokemon/unknowndungeonb1.asm
adhi-thirumala/EvoYellow
6fb1b1d6a1fa84b02e2d982f270887f6c63cdf4c
[ "Unlicense" ]
null
null
null
DungeonMonsB1: db $19 db 54,GOLBAT db 59,GOLBAT db 55,GOLEM db 52,RHYHORN db 62,RHYDON db 60,DITTO db 56,CHANSEY db 65,DITTO db 55,LICKITUNG db 50,LICKITUNG db $00
11.8
16
0.711864
c683489076c2c48d083c49d030bed67e24610278
689
asm
Assembly
oeis/056/A056308.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/056/A056308.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/056/A056308.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A056308: Number of reversible strings with n beads using a maximum of six different colors. ; Submitted by Jon Maiga ; 1,6,21,126,666,3996,23436,140616,840456,5042736,30236976,181421856,1088414496,6530486976,39182222016,235093332096,1410555793536,8463334761216,50779983373056,304679900238336,1828079250264576,10968475501587456,65810852102532096,394865112615192576,2369190670249199616,14215144021495197696,85290864096319451136,511745184577916706816,3070471107271589830656,18422826643629538983936,110536959860601771442176,663221759163610628653056,3979330554974610997149696,23875983329847665982898176 mov $3,$0 seq $0,56452 ; a(n) = 6^floor((n+1)/2). mov $2,6 pow $2,$3 add $0,$2 div $0,2
62.636364
480
0.847605
09b1953d2e70ab6fdd19fe8ea91e739ebdb361e5
339
asm
Assembly
programs/oeis/144/A144614.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/144/A144614.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/144/A144614.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A144614: Sum of divisors of 3*n + 1. ; 1,7,8,18,14,31,20,36,31,56,32,54,38,90,44,72,57,98,72,90,62,127,68,144,74,140,80,126,108,180,112,144,98,217,104,162,110,248,144,180,133,224,128,252,160,270,140,216,180,266,152,288,158,378,164,252,183,308 mul $0,3 seq $0,203 ; a(n) = sigma(n), the sum of the divisors of n. Also called sigma_1(n).
56.5
205
0.681416
85626cd920d967d2ce5582c8ac5a2189678c8698
3,546
asm
Assembly
Headset/Firmware/lib/CMSIS/Device/ST/STM32L1xx/Source/Templates/TASKING/cstart_thumb2.asm
vrmad1/RiftDK2-Archive
42363e7cd246a24816158181ee37aed32703229b
[ "CC-BY-4.0" ]
207
2017-10-09T17:48:54.000Z
2022-03-30T14:43:26.000Z
Headset/Firmware/lib/CMSIS/Device/ST/STM32L1xx/Source/Templates/TASKING/cstart_thumb2.asm
wglnngt/RiftDK2
42363e7cd246a24816158181ee37aed32703229b
[ "CC-BY-4.0" ]
5
2017-09-25T10:31:38.000Z
2017-09-25T10:32:14.000Z
Headset/Firmware/lib/CMSIS/Device/ST/STM32L1xx/Source/Templates/TASKING/cstart_thumb2.asm
wglnngt/RiftDK2
42363e7cd246a24816158181ee37aed32703229b
[ "CC-BY-4.0" ]
60
2017-10-10T16:38:13.000Z
2022-01-08T14:19:05.000Z
;; NOTE: To allow the use of this file for both ARMv6M and ARMv7M, ;; we will only use 16-bit Thumb intructions. .extern _lc_ub_stack ; usr/sys mode stack pointer .extern _lc_ue_stack ; symbol required by debugger .extern _lc_ub_table ; ROM to RAM copy table .extern main .extern _Exit .extern exit .weak exit .global __get_argcv .weak __get_argcv .extern __argcvbuf .weak __argcvbuf ;;.extern __init_hardware .extern SystemInit .if @defined('__PROF_ENABLE__') .extern __prof_init .endif .if @defined('__POSIX__') .extern posix_main .extern _posix_boot_stack_top .endif .global _START .section .text.cstart .thumb _START: ;; anticipate possible ROM/RAM remapping ;; by loading the 'real' program address ldr r1,=_Next bx r1 _Next: ;; initialize the stack pointer ldr r1,=_lc_ub_stack ; TODO: make this part of the vector table mov sp,r1 ;; call a user function which initializes function. bl SystemInit ;; copy initialized sections from ROM to RAM ;; and clear uninitialized data sections in RAM ldr r3,=_lc_ub_table movs r0,#0 cploop: ldr r4,[r3,#0] ; load type ldr r5,[r3,#4] ; dst address ldr r6,[r3,#8] ; src address ldr r7,[r3,#12] ; size cmp r4,#1 beq copy cmp r4,#2 beq clear b done copy: subs r7,r7,#1 ldrb r1,[r6,r7] strb r1,[r5,r7] bne copy adds r3,r3,#16 b cploop clear: subs r7,r7,#1 strb r0,[r5,r7] bne clear adds r3,r3,#16 b cploop done: .if @defined('__POSIX__') ;; posix stack buffer for system upbringing ldr r0,=_posix_boot_stack_top ldr r0, [r0] mov sp,r0 .else ;; load r10 with end of USR/SYS stack, which is ;; needed in case stack overflow checking is on ;; NOTE: use 16-bit instructions only, for ARMv6M ldr r0,=_lc_ue_stack mov r10,r0 .endif .if @defined('__PROF_ENABLE__') bl __prof_init .endif .if @defined('__POSIX__') ;; call posix_main with no arguments bl posix_main .else ;; retrieve argc and argv (default argv[0]==NULL & argc==0) bl __get_argcv ldr r1,=__argcvbuf ;; call main bl main .endif ;; call exit using the return value from main() ;; Note. Calling exit will also run all functions ;; that were supplied through atexit(). bl exit __get_argcv: ; weak definition movs r0,#0 bx lr .ltorg .endsec .calls '_START', ' ' .calls '_START','__init_vector_table' .if @defined('__PROF_ENABLE__') .calls '_START','__prof_init' .endif .if @defined('__POSIX__') .calls '_START','posix_main' .else .calls '_START','__get_argcv' .calls '_START','main' .endif .calls '_START','exit' .calls '_START','',0 .end
25.148936
82
0.509024
b78889b3640afead72b79964b3d2c2961e58c75c
949
asm
Assembly
custom_procs/readnum.asm
YuraIz/tasm-labs
f8722f56adf1571d3c9ae41fbf9cce65ad06f5f2
[ "WTFPL" ]
null
null
null
custom_procs/readnum.asm
YuraIz/tasm-labs
f8722f56adf1571d3c9ae41fbf9cce65ad06f5f2
[ "WTFPL" ]
null
null
null
custom_procs/readnum.asm
YuraIz/tasm-labs
f8722f56adf1571d3c9ae41fbf9cce65ad06f5f2
[ "WTFPL" ]
null
null
null
.model small .code main: call readnum mov ax, bx call printnum exit: mov ah, 04Ch mov al, 0 int 21h readnum: mov bx, 0 mov ah, 01h int 21h cmp al, 2dh je negative call analyze ret negative: call rpos not bx add bx, 1 ret rpos: mov ah, 01h int 21h analyze: cmp al, 0dh je endl cmp al, 10 je endl sub al, 48 mov ah, 0 push ax mov ax, 10 mul bx mov bx, ax pop ax add bx, ax call rpos endl: ret printnum: cmp ax, 0 jz pzero jnl ppos mov dl, '-' push ax mov ah, 02h int 21h pop ax not ax add ax, 1 ppos: ;used: ax dx bx cmp ax, 0 jz zero mov dx, 0 mov bx, 10 div bx add dl, 48 push dx call ppos pop dx push ax mov ah, 02h int 21h pop ax zero: ret pzero: mov dl, 30h mov ah, 02h int 21h ret end main
12.324675
20
0.513172
33cf0865176d77b858fd57103cb01ed8f1d33e4e
413
asm
Assembly
oeis/171/A171464.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/171/A171464.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/171/A171464.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A171464: a(n) = 0+1+2+...+n in lunar arithmetic in base 4 written in base 10. ; Submitted by Jon Maiga ; 0,1,2,3,7,7,7,7,11,11,11,11,15,15,15,15,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,47,47,47,47,47,47,47,47,47,47,47,47,47,47,47,47,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,127,127,127,127,127,127 mov $3,1 lpb $0 mov $2,$0 div $0,4 min $2,3 mul $2,$3 add $3,$2 lpe mov $0,$3 sub $0,1
27.533333
209
0.619855
e273319a598e19163267655e5b877433a3a94cfa
2,763
asm
Assembly
Borland/CBuilder5/Source/RTL/source/math/fmod.asm
TrevorDArcyEvans/DivingMagpieSoftware
7ffcfef653b110e514d5db735d11be0aae9953ec
[ "MIT" ]
1
2021-05-27T10:27:25.000Z
2021-05-27T10:27:25.000Z
Borland/CBuilder5/Source/RTL/source/math/fmod.asm
TrevorDArcyEvans/Diving-Magpie-Software
7ffcfef653b110e514d5db735d11be0aae9953ec
[ "MIT" ]
null
null
null
Borland/CBuilder5/Source/RTL/source/math/fmod.asm
TrevorDArcyEvans/Diving-Magpie-Software
7ffcfef653b110e514d5db735d11be0aae9953ec
[ "MIT" ]
null
null
null
;[]-----------------------------------------------------------------[] ;| FMOD.ASM -- modulo function | ;[]-----------------------------------------------------------------[] ; ; C/C++ Run Time Library - Version 10.0 ; ; Copyright (c) 1991, 2000 by Inprise Corporation ; All Rights Reserved. ; ; $Revision: 9.0 $ ;---------------------------------------------------------------------- ; function(s) ; fmod - calculates x modulo y, the remainder of x/y ;---------------------------------------------------------------------- include RULES.ASI include _MATH.INC ; Segments Definitions Header@ ;-------------------------------------------------------------------------- ; ;Name fmod - calculates x modulo y, the remainder of x/y ; ;Usage double fmod(double x, double y); ; ;Prototype in math.h ; ;Description fmod calculates x - (y * chop (x / y)); ; This difference can be more accurately calculated using the ; FPREM instruction in a repeat loop, though it is slower if ; x/y is large. ; ; while (not finished) result = fprem (x, y) ; ;Return value fmod returns x modulo y as described ; ;-------------------------------------------------------------------------- Code_Seg@ Func@ fmod, _EXPFUNC, _RTLENTRY, <double x>, <double y> Locals@ <int status> Link@ FLD y.double mov ax, y [6] shl ax, 1 ; ignore the sign bit jz mod_resultZero ; if the divisor is zero cmp ax, 0FFE0h jnb mod_isX ; if y is infinite FLD x.double mov ax, x [6] shl ax, 1 jz mod_xZero ; if x is zero cmp ax, 0FFE0h jnb mod_overflow ; if x is infinite mod_keepTrying: FPREM FSTSW status.w0 ; C2 will be set if not yet finished FWAIT mov ax,status.w0 sahf jp mod_keepTrying ; C2 bit maps onto parity flag. fstp_st1 ; discard the divisor mod_end: Unlink@ Return@ ; If the divisor is infinite then return the dividend. mod_isX: FSTP st(0) ; pop y off the stack FLD x.double jmp short mod_end ; All other forms of overflow are mapped onto zero. mod_xZero: mod_overflow: FSTP st(0) ; pop x off the stack mod_resultZero: FSTP st(0) ; pop y off the stack FLDZ jmp short mod_end EndFunc@ fmod Code_Ends@ end
26.825243
76
0.429967
f188e8b1e92321b680c5155fad085010a276f55a
433
asm
Assembly
samples/dynamic_alloc/x86.asm
rchildre3/Detours
6782fe6e6ab11ae34ae66182aa5a73b5fdbcd839
[ "MIT" ]
2,204
2019-05-07T02:53:35.000Z
2022-03-31T21:46:25.000Z
samples/dynamic_alloc/x86.asm
rchildre3/Detours
6782fe6e6ab11ae34ae66182aa5a73b5fdbcd839
[ "MIT" ]
149
2019-05-07T17:12:00.000Z
2022-03-25T06:11:40.000Z
samples/dynamic_alloc/x86.asm
rchildre3/Detours
6782fe6e6ab11ae34ae66182aa5a73b5fdbcd839
[ "MIT" ]
557
2019-05-09T09:15:31.000Z
2022-03-31T09:33:29.000Z
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; Detours Test Program ;; ;; Microsoft Research Detours Package ;; ;; Copyright (c) Microsoft Corporation. All rights reserved. ;; .386 .model flat,C PUBLIC CodeTemplate PUBLIC CodeTemplate_End _TEXT SEGMENT CodeTemplate PROC nop nop nop mov eax, 0deadbeefh nop nop nop ret CodeTemplate_End:: CodeTemplate ENDP _TEXT ENDS END
13.53125
77
0.595843
680b377a0e6b18aa8075319acc93189855ad8231
819
asm
Assembly
oeis/084/A084769.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/084/A084769.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/084/A084769.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A084769: P_n(9), where P_n is n-th Legendre polynomial; also, a(n) = central coefficient of (1 + 9*x + 20*x^2)^n. ; Submitted by Jon Maiga ; 1,9,121,1809,28401,458649,7544041,125700129,2114588641,35836273449,610897146201,10463745263409,179939616743121,3104680678772409,53721299280288201,931852905510160449,16198821321758152641,282125899180824045129,4921904348860538090041,85995572736068650061649,1504546492386587297396401,26355130677901397130382809,462174549818532834373310121,8113081730503998573231399009,142550148223223547553595652001,2506796056196379540215125158249,44117524464944523856534713705241,776995647122867852278572784566129 mov $1,1 mov $2,1 mov $3,$0 lpb $3 mul $1,8 mul $1,$0 mul $2,$3 mul $2,$3 add $1,$2 sub $3,1 max $3,1 add $0,$3 lpe mul $1,$0 div $1,$2 mov $0,$1 mul $0,8 add $0,1
35.608696
496
0.79243
22eea34f4c0576e16dd602f3784b61b77b03058c
394
asm
Assembly
oeis/284/A284922.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/284/A284922.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/284/A284922.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A284922: Numbers with digits 2 and 8 only. ; Submitted by Christian Krause ; 2,8,22,28,82,88,222,228,282,288,822,828,882,888,2222,2228,2282,2288,2822,2828,2882,2888,8222,8228,8282,8288,8822,8828,8882,8888,22222,22228,22282,22288,22822,22828,22882,22888,28222,28228,28282,28288,28822,28828 seq $0,32818 ; Numbers whose set of base-6 digits is {1,4}. seq $0,7092 ; Numbers in base 6. mul $0,2
49.25
213
0.748731
c9ebb794e5c2473b947927bf8d6b2be74cdab540
2,950
asm
Assembly
wait_functions.asm
chris73it/C64_Scrolling_PAL
00e64591d6d8618ef27548e02d1b91df4eb788a1
[ "MIT" ]
9
2019-02-25T13:27:33.000Z
2022-01-17T23:58:11.000Z
wait_functions.asm
cbmeeks/C64_Scrolling_PAL
550e07b286b8a04f66276bc91b53e82f79b8e55f
[ "MIT" ]
null
null
null
wait_functions.asm
cbmeeks/C64_Scrolling_PAL
550e07b286b8a04f66276bc91b53e82f79b8e55f
[ "MIT" ]
3
2019-02-25T13:27:36.000Z
2020-07-25T07:25:12.000Z
#importonce #import "helpers.asm" /* * Wait functions. */ // Waits 23 cycles minus 12 cycles for the caller's jsr and this function's rts. wait_one_bad_line: //+6 :cycles(-6+23-6) // 23-12 rts //+6 wait_one_bad_line_minus_3: //+6 :cycles(-6+23-3-6) //20-12 rts //+6 // Waits 63 cycles minus 12 cycles for the caller's jsr and this function's rts. wait_one_good_line: //+6 :cycles(-6+63-6) // 63-12 rts //+6 // Waits 63 cycles minus 12 cycles for the caller's jsr and this function's rts, and // further minus 12 cycles for the caller's caller's jsr and corresponding rts. // Basically this wait function is meant to be called from another wait function. wait_one_good_line_minus_jsr_and_rts: //+6 :cycles(-6-6+63-6-6) // 63-24 rts //+6 // Waits 63 cycles minus 12 cycles for the caller's jsr and this function's rts, and // further minus 12 cycles for the caller's caller's jsr and corresponding rts. // Basically this wait function is meant to be called from another wait function. wait_6_good_lines: //+6 jsr wait_one_good_line // 1: 63-12+6+6 = 63 jsr wait_one_good_line // 2: 63-12+6+6 = 63 jsr wait_one_good_line // 3: 63-12+6+6 = 63 jsr wait_one_good_line // 4: 63-12+6+6 = 63 jsr wait_one_good_line // 5: 63-12+6+6 = 63 // 6: Wait_one_good_line minus 24 cycles for 2 jsrs and 2 rtses. jsr wait_one_good_line_minus_jsr_and_rts // 6: 63-12 rts //+6 // Wait one entire row worth of cycles minus the 12 cycles to call this function. wait_1_row_with_20_cycles_bad_line: //+6 jsr wait_one_bad_line_minus_3 // 23-3 = 20 jsr wait_6_good_lines // 63*5 + 63-12+6+6 = 63*6 // Wait_one_good_line minus 24 cycles for 2 jsrs and 2 rtses. jsr wait_one_good_line_minus_jsr_and_rts // 63-12 rts //+6 // Wait two full rows worth of cycles minus the 12 cycles to call this function. wait_2_rows_with_20_cycles_bad_lines: //+6 jsr wait_1_row_with_20_cycles_bad_line jsr wait_one_bad_line_minus_3 // 23-3 = 20 jsr wait_6_good_lines // 63*5 + 63-12+6+6 = 63*6 // Wait_one_good_line minus 24 cycles for 2 jsrs and 2 rtses. jsr wait_one_good_line_minus_jsr_and_rts // 63-12 rts //+6 wait_4_rows_with_20_cycles_bad_lines: //+6 jsr wait_2_rows_with_20_cycles_bad_lines jsr wait_1_row_with_20_cycles_bad_line jsr wait_one_bad_line_minus_3 // 23-3 = 20 jsr wait_6_good_lines // 63*5 + 63-12+6+6 = 63*6 // Wait_one_good_line minus 24 cycles for 2 jsrs and 2 rtses. jsr wait_one_good_line_minus_jsr_and_rts // 63-12 rts //+6 wait_8_rows_with_20_cycles_bad_lines: //+6 jsr wait_4_rows_with_20_cycles_bad_lines jsr wait_2_rows_with_20_cycles_bad_lines jsr wait_1_row_with_20_cycles_bad_line jsr wait_one_bad_line_minus_3 // 23-3 = 20 jsr wait_6_good_lines // 63*5 + 63-12+6+6 = 63*6 // Wait_one_good_line minus 24 cycles for 2 jsrs and 2 rtses. jsr wait_one_good_line_minus_jsr_and_rts // 63-12 rts //+6
38.311688
85
0.719322
57ddb1aef0156c4e21354f38fb86ed8a37cd585e
4,588
asm
Assembly
cli/c64/afli.asm
micheldebree/retropixels
39913cf1014aa16e7757eed32a54eadeba3c5fbb
[ "MIT" ]
66
2017-10-06T06:38:42.000Z
2022-02-10T17:21:36.000Z
cli/c64/afli.asm
micheldebree/retropixels
39913cf1014aa16e7757eed32a54eadeba3c5fbb
[ "MIT" ]
64
2016-09-29T06:16:28.000Z
2022-02-27T23:21:31.000Z
cli/c64/afli.asm
micheldebree/retropixels
39913cf1014aa16e7757eed32a54eadeba3c5fbb
[ "MIT" ]
4
2017-11-04T17:04:26.000Z
2021-06-02T05:09:36.000Z
!include "macros.asm" !let tab18 = $0e00 !let tab11 = $0f00 !let fli = $4000 !let bgcolor = $7f40 +basic_upstart(begin) begin: jmp start irq0: pha lda $d019 sta $d019 inc $d012 lda #<irq1 sta $fffe ; set up 2nd IRQ to get a stable IRQ cli ; Following here: A bunch of NOPs which allow the 2nd IRQ ; to be triggered with either 0 or 1 clock cycle delay ; resulting in an "almost" stable IRQ. nop nop nop nop nop nop nop nop nop nop nop nop nop nop nop nop nop irq1: ntsc1: lda #$ea ; modified to NOP NOP on NTSC lda #$08 sta $d018 ; setup first color RAM address early lda #$38 sta $d011 ; setup first DMA access early pla pla pla lda $d019 sta $d019 lda #$2d sta $d012 lda #<irq0 sta $fffe ; switch IRQ back to first stabilizer IRQ lda $d012 cmp $d012 ; stabilize last jittering cycle beq delay ; if equal, 2 cycles delay. else 3 cycles delay delay: stx savex+1 ldx #$0d wait: dex bne wait ntsc2: lda #$ea ; modified to NOP NOP on NTSC ntsc3: lda #$ea ; modified to NOP NOP on NTSC ; Following here is the main FLI loop which forces the VIC-II to read ; new color data each rasterline. The loop is exactly 23 clock cycles ; long so together with 40 cycles of color DMA this will result in ; 63 clock cycles which is exactly the length of a PAL C64 rasterline. nop nop l0: lda tab18+1,x sta $d018 ; set new color RAM address lda tab11+1,x sta $d011 ; force new color DMA inx ; FLI bug $D800 color = 8 (orange) cpx #199 ; last rasterline? ntsc4: bne l0 ; branches to l0-1 on NTSC for 2 extra cycles per rasterline lda #$70 sta $d011 ; open upper/lower border ; lda $d016 ; eor #$01 ; IFLI: 1 hires pixel shift every 2nd frame ; sta $d016 ; lda $dd00 ; eor #$02 ; IFLI: flip between banks $4000 and $C000 every frame ; sta $dd00 savex: ldx #$00 pla nmi: rti start: sei lda #$35 sta $01 ; disable all ROMs lda #$7f sta $dc0d ; no timer IRQs lda $dc0d ; clear timer IRQ flags lda #$2b sta $d011 lda #$2d sta $d012 lda #<nmi sta $fffa lda #>nmi sta $fffb ; dummy NMI to avoid crashing due to RESTORE lda #<irq0 sta $fffe lda #>irq0 sta $ffff lda #$01 sta $d01a ; enable raster IRQs jsr initgfx jsr inittables jsr ntscfix lda $d019 dec $d019 ; clear raster IRQ flag cli jmp * ; that's it, no more action needed initgfx: lda #$00 sta $d015 ; disable sprites sta $d020 ; border color black lda bgcolor ; background color sta $d021 lda #$ff sta $7fff ; upper/lower border black lda #$08 sta $d016 lda #$08 sta $d018 lda #$96 ; VIC bank $4000-$7FFF sta $dd00 rts inittables: { ldx #$00 loop: txa asl asl asl asl and #$70 ; color RAMs at $4000 ora #$08 ; bitmap data at $6000 sta tab18,x ; calculate $D018 table txa and #$07 ora #$38 ; bitmap sta tab11,x ; calculate $D011 table inx bne loop rts } ntscfix: { bit $d011 bmi ntscfix waitforrasterline256: bit $d011 ; wait for rasterline 256 bpl waitforrasterline256 lda #$00 waitforrasterlineupper: cmp $d012 bcs waitforrasterlinelower lda $d012 ; get rasterline low byte waitforrasterlinelower: bit $d011 bmi waitforrasterlineupper cmp #$20 ; PAL: $37, NTSC: $05 or $06 bcs done lda #$ea sta ntsc1 sta ntsc2 sta ntsc3 dec ntsc4+1 done: rts } !fill fli - * - 2, 0
23.055276
83
0.487358
7143a9609b86c834883963a98be80f87e766fff3
665
asm
Assembly
libsrc/_DEVELOPMENT/adt/p_list/z80/asm_p_list_next.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
640
2017-01-14T23:33:45.000Z
2022-03-30T11:28:42.000Z
libsrc/_DEVELOPMENT/adt/p_list/z80/asm_p_list_next.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
1,600
2017-01-15T16:12:02.000Z
2022-03-31T12:11:12.000Z
libsrc/_DEVELOPMENT/adt/p_list/z80/asm_p_list_next.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
215
2017-01-17T10:43:03.000Z
2022-03-23T17:25:02.000Z
; =============================================================== ; Sep 2014 ; =============================================================== ; ; void *p_list_next(void *item) ; ; Return next item in list. ; ; =============================================================== SECTION code_clib SECTION code_adt_p_list PUBLIC asm_p_list_next EXTERN asm_p_forward_list_next defc asm_p_list_next = asm_p_forward_list_next ; enter : hl = void *item ; ; exit : success ; ; hl = void *item_next ; nz flag set ; ; fail if no next item ; ; hl = 0 ; z flag set ; ; uses : af, hl
19.558824
65
0.398496
f7f18d2de6b36979a1827877f9731fc6f3318031
2,424
asm
Assembly
external/source/shellcode/windows/x64/src/block/block_recv.asm
madhavarao-yejarla/VoIP
3f7d0cdc0bb1423f9e952e411d073a1424ef9f5e
[ "Apache-2.0", "BSD-3-Clause" ]
35
2015-08-08T07:23:38.000Z
2021-04-07T18:00:44.000Z
external/source/shellcode/windows/x64/src/block/block_recv.asm
madhavarao-yejarla/VoIP
3f7d0cdc0bb1423f9e952e411d073a1424ef9f5e
[ "Apache-2.0", "BSD-3-Clause" ]
1
2019-02-12T12:13:53.000Z
2019-02-12T12:13:53.000Z
external/source/shellcode/windows/x64/src/block/block_recv.asm
fozavci/metasploit-framework-with-viproy
3f7d0cdc0bb1423f9e952e411d073a1424ef9f5e
[ "Apache-2.0", "BSD-3-Clause" ]
23
2015-08-11T05:07:47.000Z
2020-11-06T03:55:10.000Z
;-----------------------------------------------------------------------------; ; Author: Stephen Fewer (stephen_fewer[at]harmonysecurity[dot]com) ; Compatible: Windows 7, 2003 ; Architecture: x64 ;-----------------------------------------------------------------------------; [BITS 64] ; Compatible: block_bind_tcp, block_reverse_tcp ; Input: RBP must be the address of 'api_call'. RDI must be the socket. ; Output: None. ; Clobbers: RAX, RBX, RCX, RDX, RSI, R8, R9, R15 recv: ; Receive the size of the incoming second stage... sub rsp, 16 ; alloc some space (16 bytes) on stack for to hold the second stage length mov rdx, rsp ; set pointer to this buffer xor r9, r9 ; flags push byte 4 ; pop r8 ; length = sizeof( DWORD ); mov rcx, rdi ; the saved socket mov r10d, 0x5FC8D902 ; hash( "ws2_32.dll", "recv" ) call rbp ; recv( s, &dwLength, 4, 0 ); add rsp, 32 ; we restore RSP from the api_call so we can pop off RSI next ; Alloc a RWX buffer for the second stage pop rsi ; pop off the second stage length push byte 0x40 ; pop r9 ; PAGE_EXECUTE_READWRITE push 0x1000 ; pop r8 ; MEM_COMMIT mov rdx, rsi ; the newly recieved second stage length. xor rcx, rcx ; NULL as we dont care where the allocation is. mov r10d, 0xE553A458 ; hash( "kernel32.dll", "VirtualAlloc" ) call rbp ; VirtualAlloc( NULL, dwLength, MEM_COMMIT, PAGE_EXECUTE_READWRITE ); ; Receive the second stage and execute it... mov rbx, rax ; rbx = our new memory address for the new stage mov r15, rax ; save the address so we can jump into it later read_more: ; xor r9, r9 ; flags mov r8, rsi ; length mov rdx, rbx ; the current address into our second stages RWX buffer mov rcx, rdi ; the saved socket mov r10d, 0x5FC8D902 ; hash( "ws2_32.dll", "recv" ) call rbp ; recv( s, buffer, length, 0 ); add rbx, rax ; buffer += bytes_received sub rsi, rax ; length -= bytes_received test rsi, rsi ; test length jnz short read_more ; continue if we have more to read jmp r15 ; return into the second stage
49.469388
100
0.541254
917df9aaf25e30ebd8842fd1b1959625cb72c33d
19,025
asm
Assembly
externals/mpir-3.0.0/mpn/x86_64w/k8/mul_basecase.asm
JaminChan/eos_win
c03e57151cfe152d0d3120abb13226f4df74f37e
[ "MIT" ]
12
2021-09-29T14:50:06.000Z
2022-03-31T15:01:21.000Z
externals/mpir-3.0.0/mpn/x86_64w/k8/mul_basecase.asm
JaminChan/eos_win
c03e57151cfe152d0d3120abb13226f4df74f37e
[ "MIT" ]
15
2021-12-24T22:53:49.000Z
2021-12-25T10:03:13.000Z
LibSource/mpir/mpn/x86_64w/k8/mul_basecase.asm
ekzyis/CrypTool-2
1af234b4f74486fbfeb3b3c49228cc36533a8c89
[ "Apache-2.0" ]
10
2021-10-17T19:46:51.000Z
2022-03-18T02:57:57.000Z
; PROLOGUE(mpn_mul_basecase) ; Copyright 2009 Jason Moxham ; ; Windows Conversion Copyright 2008 Brian Gladman ; ; This file is part of the MPIR Library. ; ; The MPIR Library is free software; you can redistribute it and/or modify ; it under the terms of the GNU Lesser General Public License as published ; by the Free Software Foundation; either version 2.1 of the License, or (at ; your option) any later version. ; The MPIR Library is distributed in the hope that it will be useful, but ; WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY ; or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public ; License for more details. ; You should have received a copy of the GNU Lesser General Public License ; along with the MPIR Library; see the file COPYING.LIB. If not, write ; to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, ; Boston, MA 02110-1301, USA. ; ; mp_limb_t mpn_mul_basecase(mp_ptr, mp_ptr, mp_size_t, mp_ptr, mp_size_t) ; rax rdi rsi rdx rcx r8 ; rax rcx rdx r8 r9 [rsp+40] %include "yasm_mac.inc" %macro addmul2lp 0 xalign 16 %%1:mov rax, [rsi+rbx*8] mul r8 add r9, rax mov rax, [rsi+rbx*8+8] adc r10, rdx mov r11, 0 mul rcx add [rdi+rbx*8], r12 adc r9, rax mov r12, 0 adc r10, rdx mov rax, [rsi+rbx*8+8] adc r11, 0 mul r8 add [rdi+rbx*8+8], r9 adc r10, rax adc r11, rdx mov rax, [rsi+rbx*8+16] mul rcx add r10, rax mov rax, [rsi+rbx*8+16] adc r11, rdx adc r12, 0 mul r8 add [rdi+rbx*8+16], r10 mov r9, 0 adc r11, rax mov r10, 0 mov rax, [rsi+rbx*8+24] adc r12, rdx mov r15, r15 mul rcx add r11, rax mov rax, [rsi+rbx*8+24] adc r12, rdx adc r9, 0 mul r8 add [rdi+rbx*8+24], r11 adc r12, rax adc r9, rdx mov rax, [rsi+rbx*8+32] mul rcx add r12, rax adc r9, rdx adc r10, 0 add rbx, 4 jnc %%1 %endmacro %macro addmul2pro0 0 mov rcx, [r13+r15*8] mul rcx mov r12, rax mov r9, rdx mov r10, 0 mov r8, [r13+r15*8+8] %endmacro %macro addmul2epi0 0 mov rbx, r14 mov rax, [rsi+24] mul r8 add [rdi+24], r12 adc r9, rax adc r10, rdx add r15, 2 mov rax, [rsi+r14*8] mov [rdi+32], r9 lea rdi, [rdi+16] mov [rdi+24], r10 %endmacro %macro addmul2pro1 0 mov rcx, [r13+r15*8] mul rcx mov r12, rax mov r10, 0 mov r9, rdx mov r8, [r13+r15*8+8] %endmacro %macro addmul2epi1 0 mov rax, [rsi+16] lea rdi, [rdi+16] mul r8 add r9, rax mov rax, [rsi+24] mov r11, 0 adc r10, rdx mul rcx add [rdi], r12 adc r9, rax adc r10, rdx adc r11, 0 mov rax, [rsi+24] mul r8 add [rdi+8], r9 adc r10, rax adc r11, rdx add r15, 2 mov rbx, r14 mov rax, [rsi+r14*8] mov [rdi+24], r11 mov [rdi+16], r10 %endmacro %macro addmul2pro2 0 mov rcx, [r13+r15*8] mul rcx mov r10, 0 mov r12, rax mov r9, rdx mov r8, [r13+r15*8+8] %endmacro %macro addmul2epi2 0 mov rax, [rsi+8] lea rdi, [rdi+16] mul r8 add r9, rax mov rax, [rsi+16] adc r10, rdx mov r11, 0 mul rcx add [rdi-8], r12 adc r9, rax mov r12, 0 adc r10, rdx mov rax, [rsi+16] adc r11, 0 mul r8 add [rdi], r9 adc r10, rax adc r11, rdx mov rax, [rsi+24] mul rcx add r10, rax mov rax, [rsi+24] adc r11, rdx adc r12, 0 mul r8 add [rdi+8], r10 adc r11, rax adc r12, rdx mov rax, [rsi+r14*8] mov [rdi+16], r11 mov [rdi+24], r12 add r15, 2 mov rbx, r14 %endmacro %macro addmul2pro3 0 mov rcx, [r13+r15*8] mul rcx mov r12, rax mov r9, rdx mov r8, [r13+r15*8+8] mov r10, 0 %endmacro %macro addmul2epi3 0 mov rax, [rsi] lea rdi, [rdi+16] mul r8 add r9, rax mov rax, [rsi+8] adc r10, rdx mov r11, 0 mul rcx add [rdi-16], r12 adc r9, rax mov r12, 0 adc r10, rdx mov rax, [rsi+8] adc r11, 0 mul r8 add [rdi-8], r9 adc r10, rax adc r11, rdx mov rax, [rsi+16] mul rcx add r10, rax mov rax, [rsi+16] adc r11, rdx adc r12, 0 mul r8 add [rdi], r10 mov r9, 0 adc r11, rax mov r10, 0 mov rax, [rsi+24] adc r12, rdx mov r15, r15 mul rcx add r11, rax mov rax, [rsi+24] adc r12, rdx adc r9, 0 mul r8 add [rdi+8], r11 adc r12, rax adc r9, rdx mov rax, [rsi+r14*8] mov [rdi+16], r12 mov [rdi+24], r9 add r15, 2 mov rbx, r14 %endmacro %macro mul2lp 0 xalign 16 %%1:mov rax, [rsi+rbx*8] mul r8 add r9, rax mov rax, [rsi+rbx*8+8] adc r10, rdx mov r11, 0 mul rcx mov [rdi+rbx*8], r12 add r9, rax mov r12, 0 adc r10, rdx mov rax, [rsi+rbx*8+8] adc r11, 0 mul r8 mov [rdi+rbx*8+8], r9 add r10, rax adc r11, rdx mov rax, [rsi+rbx*8+16] mul rcx add r10, rax mov rax, [rsi+rbx*8+16] adc r11, rdx adc r12, 0 mul r8 mov [rdi+rbx*8+16], r10 mov r9, 0 add r11, rax mov r10, 0 mov rax, [rsi+rbx*8+24] adc r12, rdx mov r15, r15 mul rcx add r11, rax mov rax, [rsi+rbx*8+24] adc r12, rdx adc r9, 0 mul r8 mov [rdi+rbx*8+24], r11 add r12, rax adc r9, rdx mov rax, [rsi+rbx*8+32] mul rcx add r12, rax adc r9, rdx adc r10, 0 add rbx, 4 jnc %%1 %endmacro %macro mul2pro0 0 mov rcx, [r13+r15*8] mul rcx mov r12, rax mov r9, rdx mov r10, 0 mov r8, [r13+r15*8+8] %endmacro %macro mul2epi0 0 mov rbx, r14 mov rax, [rsi+24] mul r8 mov [rdi+24], r12 add r9, rax adc r10, rdx add r15, 2 mov rax, [rsi+r14*8] mov [rdi+32], r9 lea rdi, [rdi+16] mov [rdi+24], r10 %endmacro %macro mul2pro1 0 mov rcx, [r13+r15*8] mul rcx mov r12, rax mov r10, 0 mov r9, rdx mov r8, [r13+r15*8+8] %endmacro %macro mul2epi1 0 mov rax, [rsi+16] lea rdi, [rdi+16] mul r8 add r9, rax mov rax, [rsi+24] mov r11, 0 adc r10, rdx mul rcx mov [rdi], r12 add r9, rax adc r10, rdx adc r11, 0 mov rax, [rsi+24] mul r8 mov [rdi+8], r9 add r10, rax adc r11, rdx add r15, 2 mov rbx, r14 mov rax, [rsi+r14*8] mov [rdi+24], r11 mov [rdi+16], r10 %endmacro %macro mul2pro2 0 mov rcx, [r13+r15*8] mul rcx mov r10, 0 mov r12, rax mov r9, rdx mov r8, [r13+r15*8+8] %endmacro %macro mul2epi2 0 mov rax, [rsi+8] lea rdi, [rdi+16] mul r8 add r9, rax mov rax, [rsi+16] adc r10, rdx mov r11, 0 mul rcx mov [rdi-8], r12 add r9, rax mov r12, 0 adc r10, rdx mov rax, [rsi+16] adc r11, 0 mul r8 mov [rdi], r9 add r10, rax adc r11, rdx mov rax, [rsi+24] mul rcx add r10, rax mov rax, [rsi+24] adc r11, rdx adc r12, 0 mul r8 mov [rdi+8], r10 add r11, rax adc r12, rdx mov rax, [rsi+r14*8] mov [rdi+16], r11 mov [rdi+24], r12 add r15, 2 mov rbx, r14 %endmacro %macro mul2pro3 0 mov rcx, [r13+r15*8] mul rcx mov r12, rax mov r9, rdx mov r8, [r13+r15*8+8] mov r10, 0 %endmacro %macro mul2epi3 0 mov rax, [rsi] lea rdi, [rdi+16] mul r8 add r9, rax mov rax, [rsi+8] adc r10, rdx mov r11, 0 mul rcx mov [rdi-16], r12 add r9, rax mov r12, 0 adc r10, rdx mov rax, [rsi+8] adc r11, 0 mul r8 mov [rdi-8], r9 add r10, rax adc r11, rdx mov rax, [rsi+16] mul rcx add r10, rax mov rax, [rsi+16] adc r11, rdx adc r12, 0 mul r8 mov [rdi], r10 mov r9, 0 add r11, rax mov r10, 0 mov rax, [rsi+24] adc r12, rdx mov r15, r15 mul rcx add r11, rax mov rax, [rsi+24] adc r12, rdx adc r9, 0 mul r8 mov [rdi+8], r11 add r12, rax adc r9, rdx mov rax, [rsi+r14*8] mov [rdi+16], r12 mov [rdi+24], r9 add r15, 2 mov rbx, r14 %endmacro %macro mul1lp 0 xalign 16 %%1: mov r10, 0 mul r8 mov [rdi+rbx*8-8], r12 add r9, rax db 0x26 adc r10, rdx mov rax, [rsi+rbx*8+8] mul r8 mov [rdi+rbx*8], r9 add r10, rax mov r11d, 0 adc r11, rdx mov rax, [rsi+rbx*8+16] mov r12, 0 mov r9, 0 mul r8 mov [rdi+rbx*8+8], r10 db 0x26 add r11, rax db 0x26 adc r12, rdx mov rax, [rsi+rbx*8+24] mul r8 mov [rdi+rbx*8+16], r11 db 0x26 add r12, rax db 0x26 adc r9, rdx add rbx, 4 mov rax, [rsi+rbx*8] jnc %%1 %endmacro ; rbx is 0 %macro mulnext0 0 mov rax, [rsi+8] mul r8 mov [rdi], r9 add r10, rax mov r11d, 0 adc r11, rdx mov rax, [rsi+16] mov r12d, 0 mul r8 mov [rdi+8], r10 add r11, rax adc r12, rdx mov rax, [rsi+24] mul r8 mov [rdi+16], r11 add r12, rax adc rdx, 0 mov [rdi+24], r12 mov rax, [rsi+r14*8] mov [rdi+32], rdx inc r15 lea rdi, [rdi+8] mov rbx, r14 %endmacro ; rbx is 1 %macro mulnext1 0 mov rax, [rsi+16] mul r8 mov [rdi+8], r9 add r10, rax mov r12d, 0 adc r12, rdx mov rax, [rsi+24] mul r8 mov [rdi+16], r10 add r12, rax adc rdx, 0 mov [rdi+24], r12 mov [rdi+32], rdx inc r15 lea rdi, [rdi+8] mov rbx, r14 mov rax, [rsi+r14*8] %endmacro ; rbx is 2 %macro mulnext2 0 mov rax, [rsi+24] mul r8 mov [rdi+16], r9 add r10, rax mov r11d, 0 adc r11, rdx mov [rdi+24], r10 mov [rdi+32], r11 inc r15 lea rdi, [rdi+8] mov rax, [rsi+r14*8] mov rbx, r14 %endmacro ; rbx is 3 %macro mulnext3 0 mov [rdi+24], r9 mov [rdi+32], r10 inc r15 lea rdi, [rdi+8] mov rax, [rsi+r14*8] mov rbx, r14 %endmacro %macro mpn_addmul_2_int 1 jz %%2 xalign 16 %%1:addmul2pro%1 addmul2lp addmul2epi%1 jnz %%1 %%2: %endmacro %macro oldmulnext0 0 mov rax, [rsi+r11*8+16] mul r13 mov [rdi+r11*8+8], r9 add r10, rax mov ebx, 0 adc rbx, rdx mov rax, [rsi+r11*8+24] mov r12d, 0 mul r13 mov [rdi+r11*8+16], r10 add rbx, rax adc r12, rdx mov rax, [rsi+r11*8+32] mul r13 mov [rdi+r11*8+24], rbx add r12, rax adc rdx, 0 mov [rdi+r11*8+32], r12 mov rax, [rsi+r14*8] mov [rdi+r11*8+40], rdx inc r8 mov r11, r14 %endmacro %macro oldmulnext1 0 mov rax, [rsi+r11*8+16] mul r13 mov [rdi+r11*8+8], r9 add r10, rax mov r12d, 0 adc r12, rdx mov rax, [rsi+r11*8+24] mul r13 mov [rdi+r11*8+16], r10 add r12, rax adc rdx, 0 mov [rdi+r11*8+24], r12 mov [rdi+r11*8+32], rdx inc r8 lea rdi, [rdi+8] mov r11, r14 mov rax, [rsi+r14*8] %endmacro %macro oldmulnext2 0 mov rax, [rsi+r11*8+16] mul r13 mov [rdi+r11*8+8], r9 add r10, rax mov ebx, 0 adc rbx, rdx mov [rdi+r11*8+16], r10 mov [rdi+r11*8+24], rbx inc r8 mov rax, [rsi+r14*8] mov r11, r14 %endmacro %macro oldmulnext3 0 mov [rdi+r11*8+8], r9 mov [rdi+r11*8+16], r10 inc r8 mov rax, [rsi+r14*8] mov r11, r14 %endmacro %macro oldaddmulpro0 0 mov r13, [rcx+r8*8] db 0x26 mul r13 db 0x26 mov r12, rax mov rax, [rsi+r14*8+8] db 0x26 mov r9, rdx lea rdi, [rdi+8] %endmacro %macro oldaddmulnext0 0 mov r10d, 0 mul r13 add [rdi], r12 adc r9, rax adc r10, rdx mov rax, [rsi+16] mul r13 add [rdi+8], r9 adc r10, rax mov ebx, 0 adc rbx, rdx mov rax, [rsi+24] mov r12d, 0 mov r11, r14 mul r13 add [rdi+16], r10 adc rbx, rax adc r12, rdx mov rax, [rsi+32] mul r13 add [rdi+24], rbx adc r12, rax adc rdx, 0 add [rdi+32], r12 mov rax, [rsi+r14*8] adc rdx, 0 inc r8 mov [rdi+40], rdx %endmacro %macro oldaddmulpro1 0 mov r13, [rcx+r8*8] mul r13 mov r12, rax mov rax, [rsi+r14*8+8] mov r9, rdx %endmacro %macro oldaddmulnext1 0 mov r10d, 0 mul r13 add [rdi+8], r12 adc r9, rax adc r10, rdx mov rax, [rsi+24] mul r13 lea rdi, [rdi+8] add [rdi+8], r9 adc r10, rax mov r12d, 0 mov rax, [rsi+32] adc r12, rdx mov r11, r14 mul r13 add [rdi+16], r10 adc r12, rax adc rdx, 0 add [rdi+24], r12 adc rdx, 0 mov [rdi+32], rdx inc r8 mov rax, [rsi+r14*8] %endmacro %macro oldaddmulpro2 0 mov r13, [rcx+r8*8] lea rdi, [rdi+8] mul r13 mov r12, rax mov rax, [rsi+r14*8+8] mov r9, rdx %endmacro %macro oldaddmulnext2 0 mov r10d, 0 mul r13 add [rdi+r11*8], r12 adc r9, rax adc r10, rdx mov rax, [rsi+r11*8+16] mul r13 mov ebx, 0 add [rdi+r11*8+8], r9 adc r10, rax adc rbx, rdx mov rax, [rsi+r14*8] add [rdi+r11*8+16], r10 adc rbx, 0 mov [rdi+r11*8+24], rbx inc r8 mov r11, r14 %endmacro %macro oldaddmulpro3 0 mov r13, [rcx+r8*8] db 0x26 mul r13 db 0x26 mov r12, rax db 0x26 lea rdi, [rdi+8] db 0x26 mov r9, rdx mov rax, [rsi+r14*8+8] %endmacro %macro oldaddmulnext3 0 mov r11, r14 mul r13 add [rdi+24], r12 adc r9, rax adc rdx, 0 add [rdi+32], r9 mov rax, [rsi+r14*8] adc rdx, 0 inc r8 mov [rdi+40], rdx %endmacro %macro oldmpn_muladdmul_1_int 1 oldmulnext%1 jz %%2 xalign 16 %%1:oldaddmulpro%1 oldaddmulnext%1 jnz %%1 %%2: %endmacro CPU Core2 BITS 64 ; mp_limb_t mpn_mul_basecase(mp_ptr, mp_ptr, mp_size_t, mp_ptr, mp_size_t) ; rax rdi rsi rdx rcx r8 ; rax rcx rdx r8 r9 [rsp+40] %define reg_save_list rbx, rsi, rdi, r12, r13, r14 LEAF_PROC mpn_mul_basecase ; the current mul does not handle case one cmp r8d, 4 jg fiveormore cmp r8d, 1 je one WIN64_GCC_PROC mpn_k8_mbc1, 5, frame mov r14, 5 sub r14, rdx lea rdi, [rdi+rdx*8-40] lea rcx, [rcx+r8*8] neg r8 lea rsi, [rsi+rdx*8-40] mov rax, [rsi+r14*8] mov r13, [rcx+r8*8] mov r11, r14 mul r13 mov r12, rax mov rax, [rsi+r14*8+8] mov r9, rdx mov r10d, 0 mul r13 mov [rdi+r11*8], r12 add r9, rax adc r10, rdx cmp r11, 2 ja .4 jz .3 jp .2 .1: oldmpn_muladdmul_1_int 0 jmp .5 .2: oldmpn_muladdmul_1_int 1 jmp .5 .3: oldmpn_muladdmul_1_int 2 jmp .5 .4: oldmpn_muladdmul_1_int 3 .5: WIN64_GCC_END frame ; rdx >= 5 as we dont have an inner jump ; (rdi,rdx+r8)=(rsi,rdx)*(rcx,r8) %undef reg_save_list %define reg_save_list rbx, rsi, rdi, r12, r13, r14, r15 xalign 16 fiveormore: WIN64_GCC_PROC mpn_k8_mbc2, 5, frame movsxd rdx, edx movsxd r8, r8d mov r14, 4 sub r14, rdx lea rdi, [rdi+rdx*8-32] lea rsi, [rsi+rdx*8-32] mov r13, rcx mov r15, r8 lea r13, [r13+r15*8] neg r15 mov rbx, r14 mov rax, [rsi+r14*8] bt r15, 0 jnc .12 .6: inc rbx mov r8, [r13+r15*8] mul r8 mov r12, rax mov rax, [rsi+r14*8+8] mov r9, rdx cmp rbx, 0 jge .7 mul1lp .7: mov r10d, 0 mul r8 mov [rdi+rbx*8-8], r12 add r9, rax adc r10, rdx cmp rbx, 2 ja .11 jz .10 jp .9 .8: mulnext0 jmp .20 .9: mulnext1 jmp .14 .10:mulnext2 jmp .16 .11:mulnext3 jmp .18 ; as all the mul2pro? are the same .12:mul2pro0 mul2lp cmp rbx, 2 ja .19 jz .17 jp .15 .13:mul2epi3 .14:mpn_addmul_2_int 3 WIN64_GCC_EXIT frame .15:mul2epi2 .16:mpn_addmul_2_int 2 WIN64_GCC_EXIT frame .17:mul2epi1 .18:mpn_addmul_2_int 1 WIN64_GCC_EXIT frame .19:mul2epi0 .20:mpn_addmul_2_int 0 xalign 16 .21:WIN64_GCC_END frame xalign 16 one:mov rax, [rdx] mul qword [r9] mov [rcx], rax mov [rcx+8], rdx ret end
20.837897
77
0.467385
57f66eb51e2ce867d6093b89d4a8efdb89b560df
2,407
asm
Assembly
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_18_9.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_18_9.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_18_9.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r10 push %r12 push %r14 push %r15 push %rdi push %rdx lea addresses_A_ht+0x1b358, %rdi clflush (%rdi) xor $47308, %rdx movw $0x6162, (%rdi) nop nop nop nop sub $4041, %rdx lea addresses_normal_ht+0x8332, %r12 nop cmp $6272, %r14 mov (%r12), %r15 nop nop nop add $30353, %r10 pop %rdx pop %rdi pop %r15 pop %r14 pop %r12 pop %r10 ret .global s_faulty_load s_faulty_load: push %r10 push %r11 push %r13 push %r9 push %rbp push %rcx push %rdi push %rsi // Store lea addresses_A+0x47f4, %rsi inc %r9 mov $0x5152535455565758, %rbp movq %rbp, %xmm5 movups %xmm5, (%rsi) cmp $19738, %rbp // Store lea addresses_WC+0x3580, %r9 nop nop and $44777, %r13 movb $0x51, (%r9) and %r13, %r13 // REPMOV mov $0x490, %rsi lea addresses_D+0x14f43, %rdi nop nop cmp %r11, %r11 mov $35, %rcx rep movsl nop nop nop nop nop cmp %rcx, %rcx // Store lea addresses_WC+0x90, %r9 nop dec %rsi movw $0x5152, (%r9) nop nop nop sub $20815, %rdi // Faulty Load lea addresses_PSE+0xe490, %r10 nop nop cmp $23621, %r13 vmovups (%r10), %ymm7 vextracti128 $1, %ymm7, %xmm7 vpextrq $1, %xmm7, %rcx lea oracles, %r11 and $0xff, %rcx shlq $12, %rcx mov (%r11,%rcx,1), %rcx pop %rsi pop %rdi pop %rcx pop %rbp pop %r9 pop %r13 pop %r11 pop %r10 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_PSE', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 0}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_A', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 2}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_WC', 'NT': True, 'AVXalign': False, 'size': 1, 'congruent': 4}} {'OP': 'REPM', 'src': {'same': False, 'congruent': 11, 'type': 'addresses_P'}, 'dst': {'same': False, 'congruent': 0, 'type': 'addresses_D'}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_WC', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 9}} [Faulty Load] {'OP': 'LOAD', 'src': {'same': True, 'type': 'addresses_PSE', 'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 0}} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_A_ht', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 1}} {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_normal_ht', 'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 1}} {'33': 18} 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 */
19.41129
141
0.640216
c6d0d898bcd166129f5c3e89234578dd8fd1b434
3,804
asm
Assembly
OvmfPkg/ResetVector/Ia32/Flat32ToFlat64.asm
vijayakumar-xlnx/edk2
cac83b6f3bfa361bb2c561675c3247ff88341067
[ "Python-2.0", "Zlib", "BSD-2-Clause", "MIT", "BSD-2-Clause-Patent", "BSD-3-Clause" ]
31
2019-05-14T09:00:56.000Z
2022-03-16T12:36:49.000Z
OvmfPkg/ResetVector/Ia32/Flat32ToFlat64.asm
vijayakumar-xlnx/edk2
cac83b6f3bfa361bb2c561675c3247ff88341067
[ "Python-2.0", "Zlib", "BSD-2-Clause", "MIT", "BSD-2-Clause-Patent", "BSD-3-Clause" ]
21
2020-03-09T18:54:14.000Z
2022-01-01T00:30:53.000Z
OvmfPkg/ResetVector/Ia32/Flat32ToFlat64.asm
spikeburton/edk2
b8649cf2a3e673a4a8cb6c255e394b354b771550
[ "Python-2.0", "Zlib", "BSD-2-Clause", "MIT", "BSD-2-Clause-Patent", "BSD-3-Clause" ]
25
2018-09-05T02:46:06.000Z
2022-03-20T18:58:40.000Z
;------------------------------------------------------------------------------ ; @file ; Transition from 32 bit flat protected mode into 64 bit flat protected mode ; ; Copyright (c) 2008 - 2018, Intel Corporation. All rights reserved.<BR> ; Copyright (c) 2020, Advanced Micro Devices, Inc. All rights reserved.<BR> ; SPDX-License-Identifier: BSD-2-Clause-Patent ; ;------------------------------------------------------------------------------ BITS 32 ; ; Modified: EAX, ECX, EDX ; Transition32FlatTo64Flat: OneTimeCall SetCr3ForPageTables64 mov eax, cr4 bts eax, 5 ; enable PAE mov cr4, eax mov ecx, 0xc0000080 rdmsr bts eax, 8 ; set LME wrmsr ; ; SEV-ES mitigation check support ; xor ebx, ebx cmp byte[SEV_ES_WORK_AREA], 0 jz EnablePaging ; ; SEV-ES is active, perform a quick sanity check against the reported ; encryption bit position. This is to help mitigate against attacks where ; the hypervisor reports an incorrect encryption bit position. ; ; This is the first step in a two step process. Before paging is enabled ; writes to memory are encrypted. Using the RDRAND instruction (available ; on all SEV capable processors), write 64-bits of random data to the ; SEV_ES_WORK_AREA and maintain the random data in registers (register ; state is protected under SEV-ES). This will be used in the second step. ; RdRand1: rdrand ecx jnc RdRand1 mov dword[SEV_ES_WORK_AREA_RDRAND], ecx RdRand2: rdrand edx jnc RdRand2 mov dword[SEV_ES_WORK_AREA_RDRAND + 4], edx ; ; Use EBX instead of the SEV_ES_WORK_AREA memory to determine whether to ; perform the second step. ; mov ebx, 1 EnablePaging: mov eax, cr0 bts eax, 31 ; set PG mov cr0, eax ; enable paging jmp LINEAR_CODE64_SEL:ADDR_OF(jumpTo64BitAndLandHere) BITS 64 jumpTo64BitAndLandHere: ; ; Check if the second step of the SEV-ES mitigation is to be performed. ; test ebx, ebx jz InsnCompare ; ; SEV-ES is active, perform the second step of the encryption bit postion ; mitigation check. The ECX and EDX register contain data from RDRAND that ; was stored to memory in encrypted form. If the encryption bit position is ; valid, the contents of ECX and EDX will match the memory location. ; cmp dword[SEV_ES_WORK_AREA_RDRAND], ecx jne SevEncBitHlt cmp dword[SEV_ES_WORK_AREA_RDRAND + 4], edx jne SevEncBitHlt ; ; If SEV or SEV-ES is active, perform a quick sanity check against ; the reported encryption bit position. This is to help mitigate ; against attacks where the hypervisor reports an incorrect encryption ; bit position. If SEV is not active, this check will always succeed. ; ; The cmp instruction compares the first four bytes of the cmp instruction ; itself (which will be read decrypted if SEV or SEV-ES is active and the ; encryption bit position is valid) against the immediate within the ; instruction (an instruction fetch is always decrypted correctly by ; hardware) based on RIP relative addressing. ; InsnCompare: cmp dword[rel InsnCompare], 0xFFF63D81 je GoodCompare ; ; The hypervisor provided an incorrect encryption bit position, do not ; proceed. ; SevEncBitHlt: cli hlt jmp SevEncBitHlt GoodCompare: debugShowPostCode POSTCODE_64BIT_MODE OneTimeCallRet Transition32FlatTo64Flat
31.966387
80
0.619611
3f366c970d6a9d105e68c831151f67352d6ef972
140
asm
Assembly
libsrc/_DEVELOPMENT/arch/zxn/esxdos/c/sccz80/esx_m_getdrv.asm
Toysoft/z88dk
f930bef9ac4feeec91a07303b79ddd9071131a24
[ "ClArtistic" ]
null
null
null
libsrc/_DEVELOPMENT/arch/zxn/esxdos/c/sccz80/esx_m_getdrv.asm
Toysoft/z88dk
f930bef9ac4feeec91a07303b79ddd9071131a24
[ "ClArtistic" ]
null
null
null
libsrc/_DEVELOPMENT/arch/zxn/esxdos/c/sccz80/esx_m_getdrv.asm
Toysoft/z88dk
f930bef9ac4feeec91a07303b79ddd9071131a24
[ "ClArtistic" ]
null
null
null
; unsigned char esx_m_getdrv(void) SECTION code_esxdos PUBLIC esx_m_getdrv EXTERN asm_esx_m_getdrv defc esx_m_getdrv = asm_esx_m_getdrv
14
36
0.842857
011f24b0a816a0f0fc42edd3a169cb95add48172
2,061
asm
Assembly
programs/oeis/204/A204557.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/204/A204557.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/204/A204557.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A204557: Right edge of the triangle A045975. ; 1,4,21,36,85,120,217,280,441,540,781,924,1261,1456,1905,2160,2737,3060,3781,4180,5061,5544,6601,7176,8425,9100,10557,11340,13021,13920,15841,16864,19041,20196,22645,23940,26677,28120,31161,32760,36121,37884,41581,43516,47565,49680,54097,56400,61201,63700,68901,71604,77221,80136,86185,89320,95817,99180,106141,109740,117181,121024,128961,133056,141505,145860,154837,159460,168981,173880,183961,189144,199801,205276,216525,222300,234157,240240,252721,259120,272241,278964,292741,299796,314245,321640,336777,344520,360361,368460,385021,393484,410781,419616,437665,446880,465697,475300,494901,504900,525301,535704,556921,567736,589785,601020,623917,635580,659341,671440,696081,708624,734161,747156,773605,787060,814437,828360,856681,871080,900361,915244,945501,960876,992125,1008000,1040257,1056640,1089921,1106820,1141141,1158564,1193941,1211896,1248345,1266840,1304377,1323420,1362061,1381660,1421421,1441584,1482481,1503216,1545265,1566580,1609797,1631700,1676101,1698600,1744201,1767304,1814121,1837836,1885885,1910220,1959517,1984480,2035041,2060640,2112481,2138724,2191861,2218756,2273205,2300760,2356537,2384760,2441881,2470780,2529261,2558844,2618701,2648976,2710225,2741200,2803857,2835540,2899621,2932020,2997541,3030664,3097641,3131496,3199945,3234540,3304477,3339820,3411261,3447360,3520321,3557184,3631681,3669316,3745365,3783780,3861397,3900600,3979801,4019800,4100601,4141404,4223821,4265436,4349485,4391920,4477617,4520880,4608241,4652340,4741381,4786324,4877061,4922856,5015305,5061960,5156137,5203660,5299581,5347980,5445661,5494944,5594401,5644576,5745825,5796900,5899957,5951940,6056821,6109720,6216441,6270264,6378841,6433596,6544045,6599740,6712077,6768720,6882961,6940560,7056721,7115284,7233381,7292916,7412965,7473480,7595497,7657000,7781001,7843500 mov $3,$0 mov $4,$0 add $4,1 lpb $4,1 mov $0,$3 sub $4,1 sub $0,$4 add $0,1 mov $2,$0 mul $2,5 pow $2,2 pow $5,$7 mul $5,$2 mov $6,$0 gcd $6,2 div $5,$6 sub $5,25 div $5,25 mul $5,2 add $5,1 add $1,$5 lpe
79.269231
1,773
0.809316
1a175efba7cb11fb63af747a4b3fac759dfa772d
219
asm
Assembly
asm/CPUID/hello/hello.asm
BoKoIsMe/J1900_FreeBSD
19c4f7f01a37f4eda11a64040dad307a06563fb9
[ "BSD-2-Clause" ]
null
null
null
asm/CPUID/hello/hello.asm
BoKoIsMe/J1900_FreeBSD
19c4f7f01a37f4eda11a64040dad307a06563fb9
[ "BSD-2-Clause" ]
null
null
null
asm/CPUID/hello/hello.asm
BoKoIsMe/J1900_FreeBSD
19c4f7f01a37f4eda11a64040dad307a06563fb9
[ "BSD-2-Clause" ]
null
null
null
%include 'system.inc' section .data hello db 'Hello, world!', 0Ah hbytes equ $-hello section .text global _start _start: push dword hbytes push dword hello push dword stdout sys.write push dword 0 sys.exit
12.166667
30
0.726027
15a2c25ff388a0863b575ec71f0c57da42ba6628
4,233
asm
Assembly
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_21829_1467.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_21829_1467.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_21829_1467.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r11 push %r12 push %r14 push %r9 push %rcx push %rdx lea addresses_A_ht+0x16d2f, %r11 nop cmp %r12, %r12 mov (%r11), %edx nop nop xor %r14, %r14 lea addresses_normal_ht+0x2a07, %r9 nop xor %rdx, %rdx movw $0x6162, (%r9) nop nop nop add %rdx, %rdx pop %rdx pop %rcx pop %r9 pop %r14 pop %r12 pop %r11 ret .global s_faulty_load s_faulty_load: push %r10 push %r11 push %r12 push %r13 push %r15 // Faulty Load lea addresses_UC+0x1a92f, %r12 nop nop and %r10, %r10 mov (%r12), %r13 lea oracles, %r15 and $0xff, %r13 shlq $12, %r13 mov (%r15,%r13,1), %r13 pop %r15 pop %r13 pop %r12 pop %r11 pop %r10 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_UC', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 0}} [Faulty Load] {'OP': 'LOAD', 'src': {'same': True, 'type': 'addresses_UC', 'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 0}} <gen_prepare_buffer> {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_A_ht', 'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 9}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_normal_ht', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 3}} {'37': 21829} 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 */
61.347826
2,999
0.660524
29f584d35ee208142da1d2f945325e5c99a3e075
5,671
asm
Assembly
roomloading.asm
Catobat/z3randomizer
e82f01ae2f81cfcf2ddd334a93df4a8f953878fb
[ "MIT" ]
null
null
null
roomloading.asm
Catobat/z3randomizer
e82f01ae2f81cfcf2ddd334a93df4a8f953878fb
[ "MIT" ]
null
null
null
roomloading.asm
Catobat/z3randomizer
e82f01ae2f81cfcf2ddd334a93df4a8f953878fb
[ "MIT" ]
null
null
null
LoadRoomHook: JSL.l IndoorTileTransitionCounter .noStats JSL Dungeon_LoadRoom REP #$10 ; 16 bit XY LDX $A0 ; Room ID LDA.l RoomCallbackTable, X SEP #$10 ; 8 bit XY JSL UseImplicitRegIndexedLongJumpTable ; Callback routines: dl NoCallback ; 00 dl IcePalaceBombosSE ; 01 dl IcePalaceBombosSW ; 02 dl IcePalaceBombosNE ; 03 dl CastleEastEntrance ; 04 dl CastleWestEntrance ; 05 NoCallback: RTL !RL_TILE = 2 !RL_LINE = 128 macro setTilePointer(roomX, roomY, quadX, quadY) ; Left-to-right math. Should be equivalent to 0x7e2000+(roomX*2)+(roomY*128)+(quadX*64)+(quadY*4096) LDX.w #<quadY>*32+<roomY>*2+<quadX>*32+<roomX>*2 endmacro macro writeTile() STA.l $7E2000,x INX #2 endmacro macro writeTileAt(roomX, roomY, quadX, quadY) STA.l <quadY>*32+<roomY>*2+<quadX>*32+<roomX>*2+$7E2000 endmacro !BOMBOS_BORDER = #$08D0 !BOMBOS_ICON_1 = #$0CCA !BOMBOS_ICON_2 = #$0CCB !BOMBOS_ICON_3 = #$0CDA !BOMBOS_ICON_4 = #$0CDB macro DrawBombosPlatform(roomX, roomY, quadX, quadY) REP #$30 ; 16 AXY %setTilePointer(<roomX>, <roomY>, <quadX>, <quadY>) LDA.w !BOMBOS_BORDER %writeTile() %writeTile() %writeTile() %writeTile() %setTilePointer(<roomX>, <roomY>+1, <quadX>, <quadY>) %writeTile() LDA.w !BOMBOS_ICON_1 : %writeTile() LDA.w !BOMBOS_ICON_2 : %writeTile() LDA.w !BOMBOS_BORDER : %writeTile() %setTilePointer(<roomX>, <roomY>+2, <quadX>, <quadY>) %writeTile() LDA.w !BOMBOS_ICON_3 : %writeTile() LDA.w !BOMBOS_ICON_4 : %writeTile() LDA.w !BOMBOS_BORDER : %writeTile() %setTilePointer(<roomX>, <roomY>+3, <quadX>, <quadY>) %writeTile() %writeTile() %writeTile() %writeTile() SEP #$30 ; 8 AXY endMacro IcePalaceBombosSE: LDA AllowSwordlessMedallionUse : BNE + : RTL : + %DrawBombosPlatform(14, 18, 1, 1) RTL IcePalaceBombosSW: LDA AllowSwordlessMedallionUse : BNE + : RTL : + %DrawBombosPlatform(14, 18, 0, 1) RTL IcePalaceBombosNE: LDA AllowSwordlessMedallionUse : BNE + : RTL : + %DrawBombosPlatform(14, 18, 1, 0) RTL CastleEastEntrance: LDA $7EF3C5 : CMP.b #$02 : !BLT + : RTL : + ; only apply in rain states (0 or 1) LDA.l BlockCastleDoorsInRain : BNE + : RTL : + REP #$20 ; 16 A LDA.w #$08e1 ; square peg %writeTileAt(11,21,0,1) %writeTileAt(11,26,0,1) %writeTileAt(20,21,0,1) %writeTileAt(20,26,0,1) INC ;horizontal rail %writeTileAt(12,21,0,1) %writeTileAt(13,21,0,1) %writeTileAt(14,21,0,1) %writeTileAt(15,21,0,1) %writeTileAt(16,21,0,1) %writeTileAt(17,21,0,1) %writeTileAt(18,21,0,1) %writeTileAt(19,21,0,1) INC ;vertical rail %writeTileAt(11,22,0,1) %writeTileAt(11,23,0,1) %writeTileAt(11,24,0,1) %writeTileAt(11,25,0,1) %writeTileAt(20,22,0,1) %writeTileAt(20,23,0,1) %writeTileAt(20,24,0,1) %writeTileAt(20,25,0,1) SEP #$20 ; 8 A RTL CastleWestEntrance: LDA $7EF3C5 : CMP.b #$02 : !BLT + : RTL : + ; only apply in rain states (0 or 1) LDA.l BlockCastleDoorsInRain : BNE + : RTL : + REP #$20 ; 16 A LDA.w #$08e1 ; square peg %writeTileAt(11,21,1,1) %writeTileAt(11,26,1,1) %writeTileAt(20,21,1,1) %writeTileAt(20,26,1,1) INC ;horizontal rail %writeTileAt(12,21,1,1) %writeTileAt(13,21,1,1) %writeTileAt(14,21,1,1) %writeTileAt(15,21,1,1) %writeTileAt(16,21,1,1) %writeTileAt(17,21,1,1) %writeTileAt(18,21,1,1) %writeTileAt(19,21,1,1) INC ;vertical rail %writeTileAt(11,22,1,1) %writeTileAt(11,23,1,1) %writeTileAt(11,24,1,1) %writeTileAt(11,25,1,1) %writeTileAt(20,22,1,1) %writeTileAt(20,23,1,1) %writeTileAt(20,24,1,1) %writeTileAt(20,25,1,1) SEP #$20 ; 8 A RTL RoomCallbackTable: db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $01, $00 ; 00x db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 01x db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 02x db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 03x db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 04x db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 05x db $05, $00, $04, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 06x db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $02, $00 ; 07x db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 08x db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 09x db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 0Ax db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 0Bx db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 0Cx db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $03, $00 ; 0Dx db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 0Ex db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 0Fx db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 0Fx db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 10x db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 11x db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 12x
33.755952
104
0.556163
c5aa2bbb471b9bc1a89e20303ce9fc284996c8cd
152
asm
Assembly
libsrc/video/tms9918/stdio/ansi/f_ansi_dline.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
640
2017-01-14T23:33:45.000Z
2022-03-30T11:28:42.000Z
libsrc/video/tms9918/stdio/ansi/f_ansi_dline.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
1,600
2017-01-15T16:12:02.000Z
2022-03-31T12:11:12.000Z
libsrc/video/tms9918/stdio/ansi/f_ansi_dline.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
215
2017-01-17T10:43:03.000Z
2022-03-23T17:25:02.000Z
SECTION code_clib PUBLIC ansi_del_line EXTERN ansi_del_line_generic defc ansi_del_line = ansi_del_line_generic
16.888889
53
0.657895
172f46fd60126cad7745267d6a23407200cb34f2
566
asm
Assembly
programs/oeis/053/A053100.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/053/A053100.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/053/A053100.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A053100: a(n) = ((6*n+7)(!^6))/7, related to A008542 ((6*n+1)(!^6) sextic, or 6-factorials). ; 1,13,247,6175,191425,7082725,304557175,14923301575,820781586625,50067676784125,3354534344536375,244881007151155375,19345599564941274625,1644375963020008343125,149638212634820759224375,14514906625577613644764375,1495035382434494205410730625,162958856685359868389769638125,18740268518816384864823508384375,2267572490776782568643644514509375,287981706328651386217742853342690625 add $0,1 mov $1,2 mov $2,1 lpb $0 sub $0,1 add $2,6 mul $1,$2 lpe mov $0,$1 div $0,14
40.428571
377
0.805654
4bca52dbfd0ddd9b721866fb73a00b133cfb8887
3,617
asm
Assembly
libsrc/stdio/ansi/cpc/f_ansi_attr.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
640
2017-01-14T23:33:45.000Z
2022-03-30T11:28:42.000Z
libsrc/stdio/ansi/cpc/f_ansi_attr.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
1,600
2017-01-15T16:12:02.000Z
2022-03-31T12:11:12.000Z
libsrc/stdio/ansi/cpc/f_ansi_attr.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
215
2017-01-17T10:43:03.000Z
2022-03-23T17:25:02.000Z
; ; ANSI Video handling for the Amstrad CPC ; ; Text Attributes ; m - Set Graphic Rendition ; ; The most difficult thing to port: ; Be careful here... ; ; Stefano Bodrato - Jul. 2004 ; ; ; $Id: f_ansi_attr.asm,v 1.6 2016-06-12 16:06:42 dom Exp $ ; SECTION code_clib PUBLIC ansi_attr INCLUDE "target/cpc/def/cpcfirm.def" SECTION bss_clib PUBLIC UNDRL .UNDRL defb 0 SECTION code_clib .ansi_attr and a jr nz,noreset xor a ld (UNDRL),a ; underline 0 ld a,2 ; ink bright cyan call firmware defw txt_set_pen xor a ; paper blue call firmware defw txt_set_paper ret .noreset cp 1 jr nz,nobold ld a,1 ; ink bright yellow call firmware defw txt_set_pen ret .nobold cp 2 jr z,dim cp 8 jr nz,nodim .dim ld a,2 ; ink bright cyan call firmware defw txt_set_pen ret .nodim cp 4 jr nz,nounderline ld a,1 ld (UNDRL),a ; underline 1 ret .nounderline cp 24 jr nz,noCunderline xor a ld (UNDRL),a ; underline 0 ret .noCunderline cp 5 jr nz,noblink call firmware defw txt_get_pen xor 3 call firmware defw txt_set_pen ret .noblink cp 25 jr nz,nocblink call firmware defw txt_get_pen xor 3 call firmware defw txt_set_pen ret .nocblink cp 7 jr nz,noreverse .callinverse call firmware defw txt_inverse ret .noreverse cp 27 jr z,callinverse .noCreverse cp 8 jr nz,noinvis call firmware defw txt_get_pen ld (oldattr),a call firmware defw txt_get_paper call firmware defw txt_set_pen ret .oldattr defb 0 .noinvis cp 28 jr nz,nocinvis ld a,(oldattr) call firmware defw txt_set_pen ret .nocinvis cp 30 jp m,nofore cp 37+1 jp p,nofore sub 30 ;'' Palette Handling '' call dopal call firmware defw txt_set_pen ret .nofore cp 40 jp m,noback cp 47+1 jp p,noback sub 40 ;'' Palette Handling '' call dopal call firmware defw txt_set_paper .noback ret .dopal ld e,a ld d,0 ld hl,ctable add hl,de ld a,(hl) ret .ctable defb 5,3,12,1,0,7,2,4 ;0 Blue 1 ;1 Bright Yellow 24 ;2 Bright Cyan 20 ;3 Bright Red 6 ;4 Bright White 26 ;5 Black 0 ;6 Bright Blue 2 ;7 Bright Magenta 8 ;8 Cyan 10 ;9 Yellow 12 ;10 Pastel blue 14 ;11 Pink 16 ;12 Bright Green 18 ;13 Pastel Green 22 ; ;0 black 5 ;1 red 3 ;2 green 12-13 ;3 yellow 1 ;4 blue 0 ;5 magenta 7 ;6 cyan 2 ;7 white 4
21.276471
58
0.440144
515939a21b97fe77db2048993b0bd540c9accc26
7,210
asm
Assembly
bahamut/source/combat-dragons.asm
higan-emu/bahamut-lagoon-translation-kit
6f08de5b92b597c0b9ecebd485cc975b99acfc13
[ "0BSD" ]
2
2021-08-15T04:10:10.000Z
2021-08-15T20:14:13.000Z
bahamut/source/combat-dragons.asm
higan-emu/bahamut-lagoon-translation-kit
6f08de5b92b597c0b9ecebd485cc975b99acfc13
[ "0BSD" ]
1
2022-02-16T02:46:39.000Z
2022-02-16T04:30:29.000Z
bahamut/source/combat-dragons.asm
higan-emu/bahamut-lagoon-translation-kit
6f08de5b92b597c0b9ecebd485cc975b99acfc13
[ "0BSD" ]
1
2021-12-25T11:34:57.000Z
2021-12-25T11:34:57.000Z
namespace combat { seek(codeCursor) //$7e3b7a => item list namespace dragons { enqueue pc seek($c12f13); jml class.hook //write the dragon name and class together seek($c198b0); jsl values; rts //write all stat labels and values seek($c1a2c8); jml changes //blink stats to indicate effects of feeding item seek($c19784); nop #3 //disable 16 dragon-stat tiles from being copied to $d0-$df seek($c19ad0); nop #2 //always show corruption stat even when timidity is < 100 dequeue pc namespace positions { constant hp = $7e48e6 constant mp = $7e48f2 constant fire = $7e4902 constant water = $7e490e constant thunder = $7e491a constant recovery = $7e4926 constant poison = $7e4932 constant strength = $7e4942 constant vitality = $7e494e constant dexterity = $7e495a constant intelligence = $7e4966 constant wisdom = $7e4972 constant aggression = $7e4982 constant affection = $7e498e constant timidity = $7e499a constant corruption = $7e49a6 constant mutation = $7e49b2 } namespace changes { constant hp = $7e088b constant mp = $7e088c constant strength = $7e088d constant vitality = $7e088e constant dexterity = $7e088f constant intelligence = $7e0890 constant fire = $7e0891 constant water = $7e0892 constant thunder = $7e0893 constant recovery = $7e0894 constant poison = $7e0895 constant corruption = $7e0896 constant timidity = $7e0897 constant wisdom = $7e0898 constant aggression = $7e0899 constant mutation = $7e089a constant affection = $7e089b } namespace tiles { constant hp = $00d //2 tiles constant mp = $00b //2 tiles constant fire = $013 //1 tile constant water = $014 //1 tile constant thunder = $017 //1 tile constant recovery = $0cb //1 tile constant poison = $015 //1 tile constant strength = $16a //2 tiles constant vitality = $16e //2 tiles constant dexterity = $170 //2 tiles constant intelligence = $172 //2 tiles constant wisdom = $174 //2 tiles constant aggression = $176 //2 tiles constant affection = $178 //2 tiles constant timidity = $17a //2 tiles constant corruption = $17c //2 tiles constant mutation = $17e //2 tiles constant separator = $004 //1 tile } namespace class { //------ //c12f13 jsr $2fb5 //c12f16 bra $2eed //------ function hook { enter; sep #$20 pha; lda.b #constants.hook; sta $002180 lda.b #constants.dragonClass; sta $002180 pla; sta $002180 lda.b #constants.terminal; sta $002180 leave; jml $c12eed } //A => dragon class name function name { variable(2, identifier) enter and #$00ff; sta identifier lda player.name.identifier ldx #$0000; txy; append.name() append.literal(" - ") lda name.identifier; append.dragon() lda #$0012; render.small.bpo4() index.to18x1(0); lda #$0012; write.bpp4() txy; ldx #$00c2 lda #$0012; tilemap.write() leave; rtl } } macro value(variable index, variable separator, variable tiles, define stat) { if separator {; lda.w #tiles.separator; ora #$3800; sta.w positions.{stat}+0; } if tiles >= 1 {; lda.w #tiles.{stat}+0; ora #$3800; sta.w positions.{stat}+2; } if tiles >= 2 {; lda.w #tiles.{stat}+1; ora #$3800; sta.w positions.{stat}+4; } if index == 0 { //HP lda points; tax lda.l dragons.stats.{stat},x; ldx #$0000 cmp.w #10000; bcc hp1{#}; append.literal("^^^^"); bra hp2{#}; hp1{#}: append.integer_4(); hp2{#}: } if index == 1 { //MP lda points; tax lda.l dragons.stats.{stat},x; ldx #$0000; append.alignRight() cmp.w #1000; bcc mp1{#}; append.literal("^^^"); bra mp2{#}; mp1{#}: append.integer_3(); mp2{#}: } if index == 0 || index == 1 { lda #$0003; render.small.bpo4() index.to3x17(index) lda #$0003; write.bpp4() txa; add #$00a0; tax lda #$0003; render.small.bpo4.to.bpa4(); write.bpp4() txa; sub #$00a0; tay } else { lda stats; tax lda.l dragons.stats.{stat},x; and #$00ff mul(3); tay index.to3x17(index) lda #$0003; write.bpp4(lists.stats.bpo4) txa; add #$00a0; tax lda #$0003; write.bpp4(lists.stats.bpa4) txa; sub #$00a0; tay } lda #$0003; ldx.w #positions.{stat}+6&$3ff; tilemap.write() } //X => HP/MP index function values { constant statIndex = $0967 variable(2, points) variable(2, stats) enter; ldb #$7e txa; sta points lda.w statIndex; and #$00ff sub #$0020; mul(32); sta stats value( 0,1,2,hp) value( 1,1,2,mp) value( 2,0,1,fire) value( 3,1,1,water) value( 4,1,1,thunder) value( 5,1,1,recovery) value( 6,1,1,poison) value( 7,0,2,strength) value( 8,1,2,vitality) value( 9,1,2,dexterity) value(10,1,2,intelligence) value(11,1,2,wisdom) value(12,0,2,aggression) value(13,1,2,affection) value(14,1,2,timidity) value(15,1,2,corruption) value(16,1,2,mutation) leave lda $3c; ora #$02; sta $3c //request tilemap to VRAM transfer rtl } macro change(define stat) { lda.w changes.{stat}; and #$00ff beq finished{#} cmp #$0080; bcs decrease{#} //8-bit signed value increase{#}: //white -> yellow text lda.w positions.{stat}+ 6; add #$00a0; sta.w positions.{stat}+ 6 lda.w positions.{stat}+ 8; add #$00a0; sta.w positions.{stat}+ 8 lda.w positions.{stat}+10; add #$00a0; sta.w positions.{stat}+10 bra finished{#} decrease{#}: //white -> gray text lda.w positions.{stat}+ 6; ora #$1c00; sta.w positions.{stat}+ 6 lda.w positions.{stat}+ 8; ora #$1c00; sta.w positions.{stat}+ 8 lda.w positions.{stat}+10; ora #$1c00; sta.w positions.{stat}+10 finished{#}: } //------ //c1a2c8 pha //c1a2c9 jsr $a2de //------ function changes { pha enter; ldb #$7e change(hp) change(mp) change(strength) change(vitality) change(dexterity) change(intelligence) change(fire) change(water) change(thunder) change(recovery) change(poison) change(corruption) change(timidity) change(wisdom) change(aggression) change(mutation) change(affection) leave lda $3c; ora #$02; sta $3c //request tilemap to VRAM transfer jml $c1a2cc } function feed { enter ldy.w #strings.bpo4.feed index.to9x16(0) lda #$0003; write.bpp4(lists.strings.bpo4) txa; ora #$3800 sta $7e4c20; inc sta $7e4c22; inc sta $7e4c24 leave; rtl } function exit { enter ldy.w #strings.bpo4.exit index.to9x16(1) lda #$0003; write.bpp4(lists.strings.bpo4) txa; ora #$3800 sta $7e4ca0; inc sta $7e4ca2; inc sta $7e4ca4 leave; rtl } } codeCursor = pc() }
28.611111
93
0.58405
3b535b9b3f0fc58139c6a6d10d75bf7eae0b9c76
399
asm
Assembly
programs/oeis/257/A257213.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/257/A257213.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/257/A257213.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A257213: Least d>0 such that floor(n/d) = floor(n/(d+1)). ; 1,2,3,2,3,3,4,4,3,5,4,4,5,5,5,4,6,6,5,5,7,6,6,6,5,7,7,7,6,6,8,8,7,7,7,6,8,8,8,8,7,7,9,9,9,8,8,8,7,10,9,9,9,9,8,8,10,10,10,10,9,9,9,8,11,11,10,10,10,10,9,9,11,11,11,11,11,10,10,10,9,12,12,12,11,11,11,11,10,10,13,12,12,12,12,12,11,11,11,10 mov $2,$0 lpb $0 mov $0,$2 add $1,1 gcd $3,$1 add $3,1 div $0,$3 lpe add $1,1 mov $0,$1
28.5
239
0.556391
bf0b42cdc73b77dd76b60c10cff42add0b15e729
1,194
asm
Assembly
src/test/ref/sizeof-arrays.asm
jbrandwood/kickc
d4b68806f84f8650d51b0e3ef254e40f38b0ffad
[ "MIT" ]
2
2022-03-01T02:21:14.000Z
2022-03-01T04:33:35.000Z
src/test/ref/sizeof-arrays.asm
jbrandwood/kickc
d4b68806f84f8650d51b0e3ef254e40f38b0ffad
[ "MIT" ]
null
null
null
src/test/ref/sizeof-arrays.asm
jbrandwood/kickc
d4b68806f84f8650d51b0e3ef254e40f38b0ffad
[ "MIT" ]
null
null
null
// Tests the sizeof() operator on arrays // Commodore 64 PRG executable file .file [name="sizeof-arrays.prg", type="prg", segments="Program"] .segmentdef Program [segments="Basic, Code, Data"] .segmentdef Basic [start=$0801] .segmentdef Code [start=$80d] .segmentdef Data [startAfter="Code"] .segment Basic :BasicUpstart(main) .const SIZEOF_CHAR = 1 .const SIZEOF_UNSIGNED_INT = 2 .label SCREEN = $400 .segment Code main: { .const sz = 7 // SCREEN[idx++] = '0'+(char)(sizeof(ba)/sizeof(byte)) lda #'0'+3*SIZEOF_CHAR/SIZEOF_CHAR sta SCREEN // SCREEN[idx++] = '0'+(char)(sizeof(wa)/sizeof(word)) lda #'0'+3*SIZEOF_UNSIGNED_INT/SIZEOF_UNSIGNED_INT sta SCREEN+1 // SCREEN[idx++] = '0'+(char)(sizeof(bb)/sizeof(byte)) lda #'0'+(sz+2)*SIZEOF_CHAR/SIZEOF_CHAR sta SCREEN+2 // SCREEN[idx++] = '0'+(char)(sizeof(wb)/sizeof(word)) lda #'0'+4*SIZEOF_UNSIGNED_INT/SIZEOF_UNSIGNED_INT sta SCREEN+3 // SCREEN[idx++] = '0'+(char)(sizeof(sa)/sizeof(byte)) lda #'0'+8*SIZEOF_CHAR/SIZEOF_CHAR sta SCREEN+4 // SCREEN[idx++] = '0'+(char)(sizeof(sb)/sizeof(byte)) lda #'0'+4*SIZEOF_CHAR/SIZEOF_CHAR sta SCREEN+5 // } rts }
32.27027
64
0.646566
35e5576f5eac134d941c3f70170fe32fb73f12b2
4,166
asm
Assembly
Appl/GeoCalc/UI/uiGeoCalcContent.asm
steakknife/pcgeos
95edd7fad36df400aba9bab1d56e154fc126044a
[ "Apache-2.0" ]
504
2018-11-18T03:35:53.000Z
2022-03-29T01:02:51.000Z
Appl/GeoCalc/UI/uiGeoCalcContent.asm
steakknife/pcgeos
95edd7fad36df400aba9bab1d56e154fc126044a
[ "Apache-2.0" ]
96
2018-11-19T21:06:50.000Z
2022-03-06T10:26:48.000Z
Appl/GeoCalc/UI/uiGeoCalcContent.asm
steakknife/pcgeos
95edd7fad36df400aba9bab1d56e154fc126044a
[ "Apache-2.0" ]
73
2018-11-19T20:46:53.000Z
2022-03-29T00:59:26.000Z
COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Copyright (c) GeoWorks 1991 -- All Rights Reserved PROJECT: PC GEOS MODULE: GeoCalc FILE: uiGeoCalcContent.asm AUTHOR: Gene Anderson, Mar 21, 1991 ROUTINES: Name Description ---- ----------- REVISION HISTORY: Name Date Description ---- ---- ----------- Gene 3/21/91 Initial revision DESCRIPTION: GeoCalc subclass of VisContent $Id: uiGeoCalcContent.asm,v 1.1 97/04/04 15:48:17 newdeal Exp $ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ GeoCalcClassStructures segment resource GeoCalcContentClass GeoCalcClassStructures ends if _SPLIT_VIEWS Document segment resource COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% GeoCalcContentSetMaster %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DESCRIPTION: set the "master" field in the instance data PASS: *ds:si - GeoCalcContentClass object ds:di - GeoCalcContentClass instance data es - dgroup RETURN: nothing DESTROYED: nothing REGISTER/STACK USAGE: PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/CAVEATS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- chrisb 8/24/94 Initial version. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ GeoCalcContentSetMaster method dynamic GeoCalcContentClass, MSG_GEOCALC_CONTENT_SET_MASTER movdw ds:[di].GCCI_master, cxdx ret GeoCalcContentSetMaster endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% GeoCalcContentDraw %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DESCRIPTION: Draw the content PASS: *ds:si - GeoCalcContentClass object ds:di - GeoCalcContentClass instance data bp - gstate RETURN: nothing DESTROYED: ax, cx, dx, bp REGISTER/STACK USAGE: PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/CAVEATS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- chrisb 7/29/94 Initial version. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ GeoCalcContentDraw method dynamic GeoCalcContentClass, MSG_VIS_DRAW ; ; For Ruler content -- just send this message to the master. ; For document contents, send the special draw message ; cmp ds:[di].GCCI_type, GCCT_RULER je sendIt mov ax, MSG_GEOCALC_DOCUMENT_DRAW_RANGE sendIt: movdw bxsi, ds:[di].GCCI_master mov di, mask MF_CALL GOTO ObjMessage GeoCalcContentDraw endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% GeoCalcContentVisVupCreateGstate %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DESCRIPTION: Do the same machinations that RulerContentClass does PASS: *ds:si - GeoCalcContentClass object ds:di - GeoCalcContentClass instance data es - segment of GeoCalcContentClass RETURN: nothing DESTROYED: ax, cx, dx, bp REGISTER/STACK USAGE: PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/CAVEATS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- chrisb 8/30/94 Initial version. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ GeoCalcContentVisVupCreateGstate method dynamic GeoCalcContentClass, MSG_VIS_VUP_CREATE_GSTATE mov di, offset GeoCalcContentClass call ObjCallSuperNoLock mov di, ds:[si] add di, ds:[di].Vis_offset cmp ds:[di].GCCI_type, GCCT_RULER jne done ; ; Now do the same stuff that RulerContentClass does. This is ; a hack. ; movdw bxax, ds:[di].VCNI_scaleFactor.PF_y movdw dxcx, 0x10000 ;get 1/scale call GrUDivWWFixed ;dxcx = y factor pushdw dxcx movdw bxax, ds:[di].VCNI_scaleFactor.PF_x movdw dxcx, 0x10000 ;get 1/scale call GrUDivWWFixed ;dxcx = x factor popdw bxax mov di, bp call GrApplyScale ;scales back to 1.0 done: stc ret GeoCalcContentVisVupCreateGstate endm Document ends endif
22.159574
79
0.56049
debbfe95b797ea2ba962a98f138dc6150ecb8189
15,336
asm
Assembly
src/synth-test/synth.asm
trilkk/faemiyah-demoscene_2017-08_4k_intro_primordial_soup
b584ef4d475e1605a3504955c85547998e755d22
[ "BSD-3-Clause" ]
5
2017-08-06T17:26:39.000Z
2019-03-27T02:21:49.000Z
src/synth-test/synth.asm
faemiyah/faemiyah-demoscene_2017-08_4k-intro_primordial_soup
b584ef4d475e1605a3504955c85547998e755d22
[ "BSD-3-Clause" ]
null
null
null
src/synth-test/synth.asm
faemiyah/faemiyah-demoscene_2017-08_4k-intro_primordial_soup
b584ef4d475e1605a3504955c85547998e755d22
[ "BSD-3-Clause" ]
null
null
null
global synth %ifdef TRACKER_EMBED global synth_update %endif section .data ;;; filter constants fc1: dd 3.296875 fc2: dd 0.00497436523438 flt_fb: dd 1.3 flt_co: dd 0.2 flt_decay: dd 0.99995 ;;; oscillator constants sq_mult: dd 100.0 ;;; other constants stereo_mod: dd 1.003 ; adjustment for 2nd ch main_tune: dd 0.00074156906264342 ; synth global tuning ;; main_tune: dd 0.000200 oct_semitones: dd 12 ; number of notes per octave %define SONG_TICKLEN 30000 %ifdef TRACKER_EMBED ;; TODO: include empty data for tracker use %else ;; include tracker-generated asm version %include "song.asm" %endif ;;; enabled features %define ENABLE_OSCILLATOR %define ENABLE_FILTER %define ENABLE_ENVELOPE ;; %define ENABLE_COMPRESSOR %define ENABLE_DELAY %define NUM_TRACKS 4 ;;; oscillator flags ;; %define OSC_FLAG_SINE 0x01 ;; %define OSC_FLAG_SQUARE 0x02 %define OSC_FLAG_STEREO 0x80 %define ELEMENT_DATA_SIZE 6 %define ELEMENT_DATA_BYTES ELEMENT_DATA_SIZE * 4 %define ELEMENT_WORK_BYTES 65536 %define MODULE_OUT_OFFSET 4 ;; module types %define MODULE_TYPE_OSC 0x00 %define MODULE_TYPE_FILTER 0x01 %define MODULE_TYPE_ENV 0x02 %define MODULE_TYPE_COMPRESSOR 0x03 %define MODULE_TYPE_DELAY 0x04 ;; oscillator params & state %define OSC_PARAM_GAIN 8 %define OSC_PARAM_FREQ_MOD 12 %define OSC_PARAM_ADD 16 %define OSC_PARAM_DETUNE2 20 ; 2nd osc detune %define OSC_STATE_CTR1 0 %define OSC_STATE_CTR2 4 ;; filter params & state %define FLT_PARAM_INPUT 8 %define FLT_PARAM_CUTOFF 12 %define FLT_PARAM_FB_GAIN 16 %define FLT_STATE_FB1 0 %define FLT_STATE_FB2 4 ;; envelope params & state %define ENV_PARAM_ATT 8 ; linear attack add %define ENV_PARAM_SWITCH 12 ; level for A -> D switch (or how about just doing at 1?) %define ENV_PARAM_DECAY 16 ; multiplier for exp decay %define ENV_PARAM_STAGE 20 ; env stage A: 0, D: 1 %define ENV_STATE_LEVEL 0 ; current level %define COMP_VAL_IN 8 %define COMP_VAL_THRESHOLD 12 %define COMP_VAL_ATTACK 16 %define COMP_VAL_RELEASE 20 %define COMP_VAL_GAIN 24 ; current gain value %define DELAY_PARAM_IN 8 %define DELAY_PARAM_LEN 12 %define DELAY_PARAM_FB 16 %define DELAY_PARAM_WET 20 %define DELAY_STATE_POS 0 ;; output ops %define MODULE_OUT_OP_SET 0 %define MODULE_OUT_OP_ADD 1 %define MODULE_OUT_OP_MULT 2 ;;; Element data area trigger_points: ;; each track can trigger two instruments. ;; triggering happens as follows: ;; ;; - set pitch of osc at module <trigger point> ;; - reset phase of env at module <trigger point + 1> dd 0 dd 8 dd 0 dd 8 dd 0 dd 8 ; bass dd 0 dd 5 %ifdef TRACKER_EMBED instr_data: %include "lead1.asm" song: %include "song.asm" %endif ;; We replace .bss with g_buffer + N references in converted ;; intro version, so define constants for it. These must match ;; offsets of corresponding vars in bss (as they would be in ;; a build without TRACKER_EMBED) %define BOFF_ORDER_POS 0 %define BOFF_PATTERN_POS 4 %define BOFF_STEREO_FACTOR 8 %define BOFF_MASTER_OUT 12 %define BOFF_TICK_CTR 16 %define BOFF_TEMP1 20 %define BOFF_MODULES 24 %define BOFF_WORK 24 + NUM_TRACKS * NUM_MODULES * ELEMENT_DATA_BYTES section .bss %ifdef TRACKER_EMBED state_setup_done: resd 1 %endif g_buffer: ; for non-intro builds from AT&T syntax bss_order_pos: resd 1 bss_pattern_pos: resd 1 bss_stereo_factor: ;; extra modulation source that varies per channel, to create stereo diff resd 1 bss_master_out: resd 1 bss_tick_ctr: resd 1 ;; misc temp vars bss_temp1: resd 1 ;; copy of all elements per track, + work area per channel %define STATE_BYTES_PER_CHANNEL ELEMENT_WORK_BYTES * NUM_MODULES ;;; ;;; Work area structure: ;;; ;;; NUM_TRACKS * [element set] ;;; NUM_TRACKS * NUM_MODULES * [work area] ;;; bss_modules: resd NUM_TRACKS * NUM_MODULES * ELEMENT_DATA_BYTES / 4 bss_work: resd STATE_BYTES_PER_CHANNEL * 2 * NUM_TRACKS * NUM_MODULES / 4 section .text ;;; calling convention: ;;; in: ;;; esi - ptr to element params & inputs ;;; ebp - ptr to element state ;;; out: ;;; st0 - element output ;;; regs: ;;; ecx, esi, edx, ebp callee-saved ;;; eax, ebx, edi caller-saved ;;; oscillator module ;;; ;;; data area: ;;; 0: type & output op. ;;; 4: dest offset ;;; state area module_oscillator: pusha fld1 fld dword [esi + OSC_PARAM_ADD] ; st0: osc add, st1: 1 ;; freq modulation fld dword [esi + OSC_PARAM_FREQ_MOD] fadd st2 ; 1 fmulp ; st0: modulated add, st1: 1 ;; stereo factor fld dword [bss_stereo_factor] fmulp ; st0: modulated add, st1: 1 fxch st0, st1 fld dword [ebp + OSC_STATE_CTR1] ; st0: osc counter, st1: 1, st2: modulated add fadd st0, st2 fprem1 fstp dword [ebp + OSC_STATE_CTR1] ; st0: 1, st1: modulated add fld dword [esi + OSC_PARAM_DETUNE2] fmulp st2, st0 ; st0: 1, st1: modulated + detuned add fld dword [ebp + OSC_STATE_CTR2] fadd st0, st2 fprem1 fst dword [ebp + OSC_STATE_CTR2] ; st0: osc2, st1: 1, st2: modulated + detuned add ;; square shaper ;; test dword [esi], OSC_FLAG_SQUARE ;; jz _osc_skip_square ;; fmul dword [sq_mult] ;; fprem1 ;; _osc_skip_square: ;; ;; sine shaper ;; test dword [esi], OSC_FLAG_SINE ;; jz _osc_skip_sine ;; fldpi ;; fadd st0 ;; fmulp ;; fsin ;; _osc_skip_sine: ;; ;; amp modulation ;; fld dword [esi + 4] ; amp mod ;; fadd st2 ; + 1 ;; fmul fld dword [ebp + OSC_STATE_CTR1] faddp ;; some shaping? ;; fld st0 ;; fabs ;; fmul st1, st0 ;; fmulp fxch st0, st2 fstp st0 fstp st0 fmul dword [esi + OSC_PARAM_GAIN] ;; output in st0 popa ret %ifdef ENABLE_FILTER ;;; rez lp filter ;;; ;;; data area: ;;; 0: type & output op. ;;; 4: dest offset ;;; state ;;; ;;; 8: cutoff ;;; 12: feedback gain ;;; 16: fb1 buf ;;; 20: fb2 buf ;;; 24: input module_filter: ;; feedback coefficient fld dword [esi + FLT_PARAM_FB_GAIN] fld dword [esi + FLT_PARAM_CUTOFF] fmul dword [fc1] fsub dword [fc2] fmulp ;; st0: fb_coeff fld dword [ebp + FLT_STATE_FB1] fld dword [ebp + FLT_STATE_FB2] fsubp fmulp ;; st0: feedback fsin fld dword [esi + FLT_PARAM_INPUT] ; input fld dword [esi + FLT_PARAM_CUTOFF] ; cutoff fabs ; safety measure: negative cutoff makes unstable fmulp ;; st0: (in * cutoff), st1: feedback fld dword [ebp + FLT_STATE_FB1] fld1 fld dword [esi + FLT_PARAM_CUTOFF] ; cutoff fabs ; safety fsubp st1 ; 1 - cutoff fmulp ;; st0: flt_p1 * (1 - cutoff), st1: (in * cutoff), st2: feedback faddp faddp fst dword [ebp + FLT_STATE_FB1] ;; st0: flt_p1 ;; TODO: kill denormals here? fld dword [esi + FLT_PARAM_CUTOFF] fabs ; safety fadd st0 fld1 fsub st0, st1 ;; st0: (1 - flt_co * 2), st1: (flt_co * 2), st2: flt_p1 fmul dword [ebp + FLT_STATE_FB2] fxch st0, st1 fmul st0, st2 ;; st0: (1 - flt_co * 2) * flt_p1, st1: (flt_co * 2) * flt_p1, st2: flt_p faddp fst dword [ebp + FLT_STATE_FB2] fxch st0, st1 fstp st0 ;; output in st0 ret %endif ; ENABLE_FILTER ;;; AD envelope generator ;;; - linear attack ;;; - switch at defined gain level ;;; - exponential decay ;;; ;;; data area: ;;; 0: type & output op. ;;; 4: dest offset module_envelope: fld dword [ebp + ENV_STATE_LEVEL] mov eax, [esi + ENV_PARAM_STAGE] test eax, eax jnz .in_decay fld dword [esi + ENV_PARAM_ATT] faddp ;; test for state switch fld dword [esi + ENV_PARAM_SWITCH] fcomip jnc .no_switch inc eax mov [esi + ENV_PARAM_STAGE], eax .no_switch: jmp .no_decay .in_decay: fld dword [esi + ENV_PARAM_DECAY] fmulp .no_decay: fst dword [ebp + ENV_STATE_LEVEL] ;; output in st0 ret %ifdef ENABLE_COMPRESSOR ;;; dynamic compressor with threshold, attack & release ;;; ;;; data area: ;;; 0: type & output op ;;; 4: dest offset ;;; ;;; 8: signal in ;;; 12: threshold ;;; 16: attack ;;; 20: release ;;; 24: current gain module_compressor: fld dword [esi + COMP_VAL_GAIN] fld dword [esi + COMP_VAL_IN] fmul st1 ;; st0: output, st1: gain fld st0 fabs ;; st0: abs(output), st1: output, st2: gain fld dword [esi + COMP_VAL_THRESHOLD] ;; st0: threshold, st1: abs(output), st2: output, st3: gain fcomip st1 fstp st0 ;; st0: output, st1: gain fxch st0, st1 ;; st0: gain, st1: output jnc .do_release ; jmp if threshold > abs(output) fld dword [esi + COMP_VAL_ATTACK] fmulp jmp .skip_release .do_release: fld dword [esi + COMP_VAL_RELEASE] faddp .skip_release: fld1 fcomip st1 jnc .no_update .no_update: ;; st0: updated gain, st1: output signal fstp dword [esi + COMP_VAL_GAIN] ; store new gain ;; st0: output ;; test ;; fstp st0 ;; fld dword [esi + COMP_VAL_GAIN] ret %endif ; ENABLE_COMPRESSOR ;;; delay with feedback & lp filter ;;; 0: type & output op ;;; 4: dest offset ;;; ;;; 8: signal in ;;; 12: delay len (samples) ;;; 16: delay feedback ;;; 20: delay damping (lp filter coeff) ;;; 24: delay wet ratio ;;; idea: instead of adding single values from past, iterate through buffer, ;;; accumulate sin(diff) * val[diff] (or sin^2 or sin^n for less lp filtering) module_delay: fld dword [esi + DELAY_PARAM_IN] ;; update delay buf ptr mov ebx, [ebp + DELAY_STATE_POS] add ebx, 4 and ebx, 0x7ffff mov [ebp + DELAY_STATE_POS], ebx add ebx, 4 fld dword [ebp + ebx] fld dword [esi + DELAY_PARAM_FB] fmulp faddp fst dword [ebp + ebx] ;; bler ret ;;; ;;; synth main ;;; ;;; regparm convention, args: ;;; eax: output addr ;;; edx: frames to render (stereo float, 8 bytes each) synth: pusha ;; reorder register args to proper places ;; TODO: make this unnecessary mov edi, eax mov ecx, edx ;;; ;;; Synth initial setup ;;; ;;; create copies of elements for each track pusha %ifdef TRACKER_EMBED ;; setup must be done only once mov eax, [state_setup_done] test eax, eax jnz skip_setup %endif lea edi, [bss_modules] mov ecx, NUM_TRACKS setup_loop: push ecx ;; make one copy of the element set lea esi, [instr_data] mov ecx, ELEMENT_DATA_BYTES * NUM_MODULES rep movsb pop ecx loop setup_loop %ifdef TRACKER_EMBED skip_setup: mov eax, 1 mov [state_setup_done], eax %endif popa ;;; ;;; Synth main loop ;;; ;;; registers: synth_loop: push ecx fldz ; master out accumulator ;;; ;;; Track loop ;;; ;;; Run once for each track, increments pattern pointer once for each on ;;; new tick, so that a whole pattern row is consumed ;;; ;; load first track's module & area pointer, will stay in esi for duration of loop lea esi, [bss_modules] ;; work area pointer for module lea ebp, [bss_work] mov ecx, NUM_TRACKS tracks_loop: push ecx ;; ;; song & pattern stuff here ;; mov ebx, [bss_tick_ctr] test ebx, ebx jnz notick ;; ;; start of tick, can trigger new notes ;; ;; get pattern start mov ebx, [bss_order_pos] mov bl, [ebx + order] imul ebx, 96 ;; add pattern offset mov eax, [bss_pattern_pos] add ebx, eax ;; add channel xor eax, eax mov al, [ebx + patterns] cmp al, 0 je notrig ; 0 -> emptry cell, don't trigger note at all ;; trigger envelope ;; ;; Set osc pitch for channel ;; push eax ; save for trigger control and al, 0x7f ; pitch, bits 0-7, bit 8 alt instr mov bl, 12 div bl ; quotient to al, remainder to ah mov [bss_temp1], ah ;; 2 fld:s would work here too because of reasons fild dword [bss_temp1] fild dword [oct_semitones] fdivp f2xm1 fld1 faddp ;; octave mov ebx, 1 mov cl, al shl ebx, cl mov [bss_temp1], ebx fild dword [bss_temp1] fmulp ;; synth main tune fld dword [main_tune] fmulp pop eax ; restore for trigger control pop ecx ; get track no for trigger control push ecx pusha ;; ;; trigger primary or alternate instrument for track ;; neg ecx add ecx, 4 imul ecx, 8 test al, 0x80 jz no_alt_instr add ecx, 4 no_alt_instr: add ecx, trigger_points mov ecx, [ecx] imul ecx, ELEMENT_DATA_BYTES add esi, ecx add ebp, ecx ;; set osc pitch fstp dword [esi + OSC_PARAM_ADD] ;; trigger envelope mov dword [esi + ELEMENT_DATA_BYTES + ENV_PARAM_STAGE], 0 popa notrig: ; no trigger note mov eax, [bss_pattern_pos] inc eax cmp eax, 96 jne no_advance ;; advance order mov eax, [bss_order_pos] inc eax mov [bss_order_pos], eax xor eax, eax no_advance: mov [bss_pattern_pos], eax notick: ; no tick starting ;; process all elements mov ecx, NUM_MODULES element_loop: push ecx ;;; call elements according to types mov eax, dword [esi] ; load element type push ebp ; save ebp, in case incremented because of stereo ;; stereo things test edi, 0x4 fld1 jz .ch_left ;; if stereo effect not enabled in osc flags, run both channels with same param test al, OSC_FLAG_STEREO jz .mono_only fld dword [stereo_mod] fmulp .mono_only: add ebp, STATE_BYTES_PER_CHANNEL .ch_left: fstp dword [bss_stereo_factor] and al, 0x7f ; strp stereo flag %ifdef ENABLE_OSCILLATOR cmp al, MODULE_TYPE_OSC jne no_osc call module_oscillator no_osc: %endif %ifdef ENABLE_FILTER cmp al, MODULE_TYPE_FILTER jne no_filter call module_filter no_filter: %endif %ifdef ENABLE_ENVELOPE cmp al, MODULE_TYPE_ENV jne no_envelope call module_envelope no_envelope: %endif %ifdef ENABLE_COMPRESSOR cmp al, MODULE_TYPE_COMPRESSOR jne no_compressor call module_compressor no_compressor: %endif %ifdef ENABLE_DELAY cmp al, MODULE_TYPE_DELAY jne no_delay call module_delay no_delay: %endif ;; element output now in st0 mov ebx, [esi + MODULE_OUT_OFFSET] cmp ebx, -1 jne not_master_out ;; add to master (TODO: keep master out in fpu stack?) faddp jmp was_master_out not_master_out: add ebx, esi ;; set, add or multiply target cmp ah, MODULE_OUT_OP_SET je no_op fld dword [ebx] cmp ah, MODULE_OUT_OP_MULT jne no_op_mult fmulp no_op_mult: cmp ah, MODULE_OUT_OP_ADD jne no_op_add op_add: faddp no_op_add: no_op: fstp dword [ebx] was_master_out: ;; next element add esi, ELEMENT_DATA_BYTES pop ebp ; restore ebp in case was adjusted for stereo add ebp, STATE_BYTES_PER_CHANNEL * 2 ;; ;; end element loop ;; pop ecx dec ecx jnz element_loop ;; ;; end tracks loop ;; pop ecx dec ecx jnz tracks_loop ;;; ;;; End track loop ;;; ;; decrement tick counter ;; TODO: would this fit in a reg? mov esi, [bss_tick_ctr] dec esi ; update tick counter jns .no_newtick mov esi, SONG_TICKLEN .no_newtick: mov [bss_tick_ctr], esi fstp dword [edi] add edi, 4 pop ecx dec ecx jnz synth_loop popa ret %ifdef TRACKER_EMBED ;;; ;;; update synth data from memory ;;; ;;; normal args: ;;; ptr to patterns ;;; pattern bytes ;;; ptr to order ;;; order bytes ;;; ptr to instruments ;;; instrument bytes synth_update: mov eax, esp pusha mov esi, [eax + 4] ; patterns mov ecx, [eax + 8] mov edi, patterns rep movsb mov esi, [eax + 12] ; order mov ecx, [eax + 16] mov edi, order rep movsb mov esi, [eax + 20] ; instruments mov ecx, [eax + 24] mov edi, instr_data rep movsb xor eax, eax mov [bss_order_pos], eax mov [bss_pattern_pos], eax mov [bss_tick_ctr], eax ;; zero state mov edi, bss_work mov ecx, STATE_BYTES_PER_CHANNEL * 2 * NUM_TRACKS * NUM_MODULES rep stosb ;; need to set up work are again xor eax, eax mov [state_setup_done], eax popa ret %endif
18.322581
88
0.690336
39c354caa5fd12d33a5173ae16ee80552204dfd0
236
asm
Assembly
libsrc/_DEVELOPMENT/z180/c/sccz80/z180_otdr_callee.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
640
2017-01-14T23:33:45.000Z
2022-03-30T11:28:42.000Z
libsrc/_DEVELOPMENT/z180/c/sccz80/z180_otdr_callee.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
1,600
2017-01-15T16:12:02.000Z
2022-03-31T12:11:12.000Z
libsrc/_DEVELOPMENT/z180/c/sccz80/z180_otdr_callee.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
215
2017-01-17T10:43:03.000Z
2022-03-23T17:25:02.000Z
; void *z180_otdr(void *src, uint8_t port, uint8_t num) SECTION code_clib SECTION code_z180 PUBLIC z180_otdr_callee EXTERN asm_z180_otdr z180_otdr_callee: pop hl pop de pop bc ex (sp),hl ld b,e jp asm_z180_otdr
11.8
55
0.720339
c5186c0b268b80450bd5848218a78bfc3b42f703
5,753
asm
Assembly
Transynther/x86/_processed/NONE/_xt_/i7-8650U_0xd2_notsx.log_21829_273.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/NONE/_xt_/i7-8650U_0xd2_notsx.log_21829_273.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/NONE/_xt_/i7-8650U_0xd2_notsx.log_21829_273.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r10 push %r11 push %r13 push %r14 push %r15 push %rcx push %rdi push %rsi lea addresses_WC_ht+0xc885, %rsi lea addresses_WT_ht+0xaa65, %rdi nop nop sub $57973, %r10 mov $53, %rcx rep movsb nop nop nop nop nop inc %r15 lea addresses_WT_ht+0x1a865, %rsi lea addresses_UC_ht+0x18e5, %rdi sub $25639, %r13 mov $82, %rcx rep movsw nop sub $45610, %r15 lea addresses_A_ht+0x1b465, %rsi lea addresses_D_ht+0xd1a4, %rdi nop nop nop nop add $28493, %r13 mov $127, %rcx rep movsl nop nop nop nop nop and $13423, %rsi lea addresses_WC_ht+0x12751, %r10 nop nop nop nop inc %r11 movb $0x61, (%r10) nop nop nop nop and $24614, %r10 lea addresses_A_ht+0xd965, %rsi lea addresses_A_ht+0x1cde5, %rdi nop cmp $11420, %r14 mov $120, %rcx rep movsq nop add $35167, %r15 lea addresses_normal_ht+0x32e5, %rsi lea addresses_D_ht+0x19731, %rdi sub %r13, %r13 mov $102, %rcx rep movsq xor $60923, %r11 lea addresses_WC_ht+0x6d65, %r13 nop nop nop xor %r11, %r11 movw $0x6162, (%r13) and $30097, %r15 pop %rsi pop %rdi pop %rcx pop %r15 pop %r14 pop %r13 pop %r11 pop %r10 ret .global s_faulty_load s_faulty_load: push %r10 push %r12 push %r8 push %rbx push %rcx push %rdx // Faulty Load lea addresses_PSE+0x1d865, %r12 nop nop nop nop nop xor %rbx, %rbx mov (%r12), %r10 lea oracles, %rdx and $0xff, %r10 shlq $12, %r10 mov (%rdx,%r10,1), %r10 pop %rdx pop %rcx pop %rbx pop %r8 pop %r12 pop %r10 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'type': 'addresses_PSE', 'size': 16, 'AVXalign': False, 'NT': True, 'congruent': 0, 'same': False}} [Faulty Load] {'OP': 'LOAD', 'src': {'type': 'addresses_PSE', 'size': 8, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': True}} <gen_prepare_buffer> {'OP': 'REPM', 'src': {'type': 'addresses_WC_ht', 'congruent': 5, 'same': False}, 'dst': {'type': 'addresses_WT_ht', 'congruent': 8, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_WT_ht', 'congruent': 10, 'same': False}, 'dst': {'type': 'addresses_UC_ht', 'congruent': 7, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_A_ht', 'congruent': 8, 'same': False}, 'dst': {'type': 'addresses_D_ht', 'congruent': 0, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'size': 1, 'AVXalign': False, 'NT': False, 'congruent': 2, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_A_ht', 'congruent': 8, 'same': False}, 'dst': {'type': 'addresses_A_ht', 'congruent': 3, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_normal_ht', 'congruent': 7, 'same': False}, 'dst': {'type': 'addresses_D_ht', 'congruent': 0, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'size': 2, 'AVXalign': False, 'NT': False, 'congruent': 7, 'same': False}} {'33': 21829} 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 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42.301471
2,999
0.662785
412d20d043d91011ac327e4010773aedc1eb7ca7
315
asm
Assembly
libsrc/spectrum/display/zx_py2saddr.asm
grancier/z180
e83f35e36c9b4d1457e40585019430e901c86ed9
[ "ClArtistic" ]
null
null
null
libsrc/spectrum/display/zx_py2saddr.asm
grancier/z180
e83f35e36c9b4d1457e40585019430e901c86ed9
[ "ClArtistic" ]
null
null
null
libsrc/spectrum/display/zx_py2saddr.asm
grancier/z180
e83f35e36c9b4d1457e40585019430e901c86ed9
[ "ClArtistic" ]
1
2019-12-03T23:57:48.000Z
2019-12-03T23:57:48.000Z
; uchar __FASTCALL__ *zx_py2saddr(uchar ycoord) ; aralbrec 06.2007 SECTION code_clib PUBLIC zx_py2saddr PUBLIC _zx_py2saddr .zx_py2saddr ._zx_py2saddr ld a,l and $07 or $40 ld h,a ld a,l rra rra rra and $18 or h ld h,a ld a,l rla rla and $e0 ld l,a ret
10.5
47
0.606349
84bf34c4b6cfc8d05334e2f593505738ac4934fe
623
asm
Assembly
libsrc/z80_crt0s/crt0/l_asr.asm
grancier/z180
e83f35e36c9b4d1457e40585019430e901c86ed9
[ "ClArtistic" ]
8
2017-01-18T12:02:17.000Z
2021-06-12T09:40:28.000Z
libsrc/z80_crt0s/crt0/l_asr.asm
grancier/z180
e83f35e36c9b4d1457e40585019430e901c86ed9
[ "ClArtistic" ]
1
2017-03-06T07:41:56.000Z
2017-03-06T07:41:56.000Z
libsrc/z80_crt0s/crt0/l_asr.asm
RC2014Z80/z88dk
e5b9447b970e5fae26544b6d8aa5957c98ba0e6a
[ "ClArtistic" ]
3
2017-03-07T03:19:40.000Z
2021-09-15T17:59:19.000Z
; Z88 Small C+ Run time Library ; Moved functions over to proper libdefs ; To make startup code smaller and neater! ; ; 6/9/98 djm ; ; 22/3/99 djm Rewritten to be shorter.. SECTION code_crt0_sccz80 PUBLIC l_asr .l_asr ex de,hl .l_asr1 dec e ret m sra h rr l jp l_asr1 IF ARCHAIC .l_asr ex de,hl .l_asr1 dec e ret m ld a,h rla ld a,h rra ld h,a ld a,l rra ld l,a jr l_asr1 ENDIF
14.833333
48
0.439807
e9a660e912a4945bdbc2bdeb32320f44c604d4c3
439
asm
Assembly
oeis/097/A097335.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/097/A097335.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/097/A097335.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A097335: Sum k=0..n, C(n-k, floor(k/2))3^k. ; Submitted by Christian Krause ; 1,4,4,13,49,85,202,643,1408,3226,9013,21685,50719,131836,327001,783472,1969996,4913005,11964253,29694217,73911262,181589539,448837492,1114038850,2748344701,6787882129,16814231779,41549334088,102640273249 lpb $0 sub $0,1 mul $1,3 add $1,1 mov $3,$1 mul $3,3 add $4,1 mov $1,$4 add $2,$3 mov $4,$2 sub $4,$3 lpe mov $0,$1 mul $0,3 add $0,1
21.95
205
0.678815
e52ea350733eeaf824f93998a102a43f39b688da
292
asm
Assembly
oeis/135/A135537.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/135/A135537.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/135/A135537.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A135537: Period 4: repeat [7, 5, 2, 4]. ; 7,5,2,4,7,5,2,4,7,5,2,4,7,5,2,4,7,5,2,4,7,5,2,4,7,5,2,4,7,5,2,4,7,5,2,4,7,5,2,4,7,5,2,4,7,5,2,4,7,5,2,4,7,5,2,4,7,5,2,4,7,5,2,4,7,5,2,4,7,5,2,4,7,5,2,4,7,5,2,4,7,5,2,4,7,5 mov $1,$0 div $0,2 gcd $0,2 add $0,2 add $1,2 pow $0,$1 add $0,1 mod $0,10
24.333333
173
0.517123
1e172b5848dae804849216b9b4d8380da6a542f7
36,371
asm
Assembly
main.asm
jalan/fan_control
3626c16f053603dbfb96a169fc85ca11526c39bc
[ "MIT" ]
null
null
null
main.asm
jalan/fan_control
3626c16f053603dbfb96a169fc85ca11526c39bc
[ "MIT" ]
null
null
null
main.asm
jalan/fan_control
3626c16f053603dbfb96a169fc85ca11526c39bc
[ "MIT" ]
null
null
null
#include <p18F2423.inc> ; Define processor-specific variables list p=18F2423 ; Include a .lst output ;==============================================================================; ; Configuration bits: see p18F2423.inc for full details ; ;==============================================================================; CONFIG OSC = INTIO67 ; Use internal oscillator; RA6 and RA7 are used ; for port I/O CONFIG FCMEN = OFF ; Fail-safe clock monitor disabled CONFIG IESO = OFF ; Oscillator switchover mode disabled CONFIG PWRT = OFF ; Power-up timer is disabled CONFIG BOREN = OFF ; Brown-out reset disabled in hardware and ; software CONFIG BORV = 2 ; Brown-out voltage is 2V CONFIG WDT = OFF ; Watchdog timer disabled (control is placed on ; the SWDTEN bit) CONFIG WDTPS = 32768 ; Watchdog timer postscaler is 1:32768 CONFIG MCLRE = ON ; MCLR pin enabled; RE3 input pin disabled CONFIG LPT1OSC = OFF ; Timer1 configured for higher power operation CONFIG PBADEN = OFF ; PORTB<4:0> pins are configured as digital I/O ; on reset CONFIG CCP2MX = PORTC ; CCP2 input/output is multiplexed with RC1 CONFIG STVREN = ON ; Stack full/underflow will cause reset CONFIG LVP = ON ; Low-voltage programming is enabled CONFIG XINST = OFF ; Extended instruction set is disabled CONFIG DEBUG = ON ; Background debugger enabled, using RB6 and RB7 CONFIG CP0 = OFF ; Block 0 (000800-001FFFh) not code-protected CONFIG CP1 = OFF ; Block 1 (002000-003FFFh) not code-protected CONFIG CPB = OFF ; Boot block (000000-0007FFh) not code-protected CONFIG CPD = OFF ; Data EEPROM not code-protected CONFIG WRT0 = OFF ; Block 0 (000800-001FFFh) not write-protected CONFIG WRT1 = OFF ; Block 1 (002000-003FFFh) not write-protected CONFIG WRTB = OFF ; Boot block (000000-0007FFh) not ; write-protected CONFIG WRTC = OFF ; Configuration registers (300000-3000FFh) not ; write-protected CONFIG WRTD = OFF ; Data EEPROM not write-protected CONFIG EBTR0 = OFF ; Block 0 (000800-001FFFh) not protected from ; table reads CONFIG EBTR1 = OFF ; Block 1 (002000-003FFFh) not protected from ; table reads CONFIG EBTRB = OFF ; Boot block (000000-0007FFh) not protected from ; table reads ;==============================================================================; ; Symbol table ; ;==============================================================================; udata_acs 0x00 duty_cycle res 1 ; (Desired duty cycle)/10%, e.g. 50% -> 5 temp_internal res 1 ; Temperature inside cabinet (F) temp_external res 1 ; Temperature outside cabinet (F) temp_diff res 1 ; temp_internal - temp_external (F) temp_int_tens res 1 ; | temp_int_ones res 1 ; | temp_ext_tens res 1 ; |-- We have only two digits on the display for temp_ext_ones res 1 ; | temperatures fan_1_period_hi res 1 ; 8 high bits of the 16-bit period for one pulse fan_1_period_lo res 1 ; 8 low bits of the 16-bit period for one pulse fan_2_period_hi res 1 ; 8 high bits of the 16-bit period for one pulse fan_2_period_lo res 1 ; 8 low bits of the 16-bit period for one pulse fan_1_thousands res 1 ; | fan_1_hundreds res 1 ; | fan_2_thousands res 1 ; |-- RPM values to send to the display fan_2_hundreds res 1 ; | dividend_hi res 1 ; |-- Dividend for DIVIDE_24BY16 routine, also where dividend_mid res 1 ; | the quotient ends up, and will serve as input dividend_lo res 1 ; | to the BIN_TO_BCD routine divisor_hi res 1 ; | divisor_lo res 1 ; |-- Divisor for DIVIDE_24BY16 routine loop_count_24by16 res 1 ; Loop counter used by DIVIDE_24BY16 routine remainder_hi res 1 ; | remainder_lo res 1 ; |-- Remainder from DIVIDE_24BY16 routine bcd_ten_thousands res 1 ; | bcd_thousands res 1 ; | bcd_hundreds res 1 ; | bcd_tens res 1 ; |-- Output from the BIN_TO_BCD routine bcd_ones res 1 ; | routine_temp res 1 ; Used by DISP_W fan_1_error res 1 ; If this is set, fan 1 is stuck fan_2_error res 1 ; If this is set, fan 2 is stuck delay_1 res 1 ; | delay_2 res 1 ; |-- Used in the WAIT_ routines ;==============================================================================; ; Reset and interrupt vectors ; ;==============================================================================; ORG 0x0000 RESET_VECTOR BRA MAIN ; These should never happen at this point, but just in case... ORG 0x0008 HP_INTERRUPT RETFIE ; High-priority interrupt vector: just return and ; re-enable interrupts ORG 0x0018 LP_INTERRUPT RETFIE ; Low-priority interrupt vector: just return and ; re-enable interrupts ;==============================================================================; ; Main routine ; ;==============================================================================; ORG 0x0028 MAIN CALL INITIALIZE MAIN_LOOP_0 CALL CHECK_TV CALL GET_TEMPS CALL GET_TEMP_DIGITS CALL TEMP_TO_DUTY MAIN_LOOP_1 CALL DUTY_TO_PWM ; Give the fans a moment to get going CALL WAIT_100_MS CALL WAIT_100_MS CALL WAIT_100_MS CALL WAIT_100_MS CALL WAIT_100_MS CALL GET_FAN_PERIODS ; Handle possible stuck fan error MOVF fan_1_error, W, A BNZ FAN_ERROR_HANDLE MOVF fan_2_error, W, A BNZ FAN_ERROR_HANDLE BRA NO_ERROR FAN_ERROR_HANDLE BSF LATB, RB3, A ; Turn on "error" light CLRF fan_1_thousands, A ; | CLRF fan_1_hundreds, A ; | CLRF fan_2_thousands, A ; |-- We will display '00' on the CLRF fan_2_hundreds, A ; | RPM display BTFSC fan_1_error, 1, A CALL DISP_1 ; Fan 1 is stuck BTFSC fan_2_error, 1, A CALL DISP_2 ; Fan 2 is stuck MOVF duty_cycle, W, A ADDLW -D'10' BZ DUTY_IS_MAXED ; duty_cycle is 10 already CALL INC_DUTY_CYCLE ; Increase duty_cycle DUTY_IS_MAXED BRA MAIN_LOOP_1 NO_ERROR BCF LATB, RB3, A ; Turn off "error" light CALL GET_RPM_DIGITS ; Display the speed of fan 1 for a second CALL DISP_1 CALL WAIT_100_MS CALL WAIT_100_MS CALL WAIT_100_MS CALL WAIT_100_MS CALL WAIT_100_MS CALL WAIT_100_MS CALL WAIT_100_MS CALL WAIT_100_MS CALL WAIT_100_MS CALL WAIT_100_MS ; Display the speed of fan 2 for a second CALL DISP_2 CALL WAIT_100_MS CALL WAIT_100_MS CALL WAIT_100_MS CALL WAIT_100_MS CALL WAIT_100_MS CALL WAIT_100_MS CALL WAIT_100_MS CALL WAIT_100_MS CALL WAIT_100_MS CALL WAIT_100_MS ; Start over BRA MAIN_LOOP_0 ;==============================================================================; ; Other routines ; ;==============================================================================; INITIALIZE ; Configure pins and peripherals ; The debugger seems to keep enabling interrupts, so this is necessary for now CLRF INTCON, A ; Clear error indicators CLRF fan_1_error, A CLRF fan_2_error, A ;----------------------; ; Set up and start PWM ; ;----------------------; ; Set the period to ~100 Hz by putting 155 in PR2 and setting the TMR2 prescaler ; to 16. The period is given by the following: ; (PWM period) = [(PR2)+1]*4*TOSC*(TMR2 prescaler) ; (TOSC is by default 10^-6 on this chip) MOVLW D'155' MOVWF PR2, A BSF T2CON, T2CKPS1, A ; Record the duty cycle level MOVLW D'0' MOVWF duty_cycle, A ; Set the PWM 1 duty cycle to 0% by default ; (PWM duty period) = (CCPR1L:CCP1CON<5:4>)*TOSC*(TMR2 prescaler) BCF CCP1CON, DC1B1, A ; Just leave these two cleared throughout, BCF CCP1CON, DC1B0, A ; since we don't need the fine resolution ; Set the PWM 2 duty cycle to 0% by default (requires inversion off-chip) ; (PWM duty period) = (CCPR2L:CCP2CON<5:4>)*TOSC*(TMR2 prescaler) BCF CCP2CON, DC2B1, A ; Just leave these two cleared throughout, BCF CCP2CON, DC2B0, A ; since we don't need the fine resolution CALL DUTY_TO_PWM ; Set the appropriate pins to output BCF TRISC, CCP1, A BCF TRISC, RC1, A ; RC1 = CCP2 ; Start TIMER2 BSF T2CON, TMR2ON, A ; Start PWM 1 BSF CCP1CON, CCP1M3, A BSF CCP1CON, CCP1M2, A ; Start PWM 2 BSF CCP2CON, CCP2M3, A BSF CCP2CON, CCP2M2, A ;------------------------------------------------; ; Configure A/D converter for temperature inputs ; ;------------------------------------------------; ; By default, the power supply voltages (0 and 5V) are used as references ; Make RA0 and RA1 analog inputs BSF ADCON1, PCFG3, A BSF ADCON1, PCFG2, A BCF ADCON1, PCFG1, A BSF ADCON1, PCFG0, A ; Use left-justified results BCF ADCON2, ADFM, A ; We'll do slow conversions BSF ADCON2, ACQT2, A BSF ADCON2, ACQT1, A BSF ADCON2, ACQT0, A ; Turn on the converter BSF ADCON0, ADON, A ;----------------------------------------; ; Prepare MSSP for seven-segment display ; ;----------------------------------------; ; SSPSTAT looks good by default BSF SSPCON1, SSPM1, A ; Master mode with clock = FOSC/64 BSF SSPCON1, SSPEN, A ; MSSP enabled BCF TRISC, SDO, A ; Serial data output enabled BCF TRISC, SCK, A ; Clock output enabled BCF TRISC, RC7, A ; | BCF PORTC, RC7, A ; |-- This is for latch control ;---------------------------------------------------------------; ; Prepare outputs for lights, and turn on the "operating" light ; ;---------------------------------------------------------------; ; This "initializes" PORTB? Data sheet is unclear CLRF PORTB, A CLRF LATB, A ; Pin 25, for the "operating" light BCF TRISB, RB4, A ; Set to output BSF LATB, RB4, A ; It's on by default ; Pin 24, for the "error" light BCF TRISB, RB3, A ; Set to output BCF LATB, RB3, A ; It's off by default ;------------------------------------------------------; ; Enable "weak" internal pull-ups on tachometer inputs ; ;------------------------------------------------------; MOVLW B'00000110' ; |-- Use pull-ups on RB1 and RB2 MOVWF LATB, A ; | BCF INTCON2, RBPU, A ; Enable pull-ups RETURN ;------------------------------------------------------------------------------- CHECK_TV ; If the TV is off, disable PWM and wait for it to come back on BTFSC PORTB, RB0, A ; Is the TV on? RETURN ; If yes, don't change anything TV_IS_OFF ; Disable the fans CLRF duty_cycle, A CALL DUTY_TO_PWM ; Clear the display CALL DISP_OFF ; Turn off the lights BCF LATB, RB3, A ; Turn off "error" light BCF LATB, RB4, A ; Turn off "operating" light ; Is the TV still off? STILL_OFF BTFSS PORTB, RB0, A ; Is the TV on? BRA STILL_OFF ; If no, don't do anything ; When the TV comes back on, just reset RESET ;------------------------------------------------------------------------------- GET_TEMPS ; Fill in temp_internal, temp_external, and temp_diff ; "The user is responsible for ensuring the required ; acquisition time has passed between selecting the desired ; input channel and setting the GO/!DONE bit" ; I'm only using 8 bits of the converter, so the temperature in F is ; [ADRESH]*500/256. This means the temperature in F is about [ADRESH]*2. ; This is off by about 1.5 at 70 F and about 2.5 at 100 F ; Select channel for temp_internal BCF ADCON0, CHS3, A BCF ADCON0, CHS2, A BCF ADCON0, CHS1, A BCF ADCON0, CHS0, A ; Wait a bit CALL WAIT_10_MS ; Start the conversion BSF ADCON0, GO, A ; Wait for it to finish WAIT_FOR_TEMP_1 BTFSC ADCON0, GO, A BRA WAIT_FOR_TEMP_1 ; Not done yet ; Save the temperature in F RLNCF ADRESH, W, A MOVWF temp_internal, A ; Select channel for temp_external BCF ADCON0, CHS3, A BCF ADCON0, CHS2, A BCF ADCON0, CHS1, A BSF ADCON0, CHS0, A ; Wait a bit CALL WAIT_10_MS ; Start the conversion BSF ADCON0, GO, A ; Wait for it to finish WAIT_FOR_TEMP_2 BTFSC ADCON0, GO, A BRA WAIT_FOR_TEMP_2 ; Not done yet ; Save the temperature in F RLNCF ADRESH, W, A MOVWF temp_external, A ; Put -temp_external in W COMF temp_external, W, A ADDLW D'1' ; Add temp_internal to W ADDWF temp_internal, W, A ; Store the result MOVWF temp_diff, A RETURN ;------------------------------------------------------------------------------- GET_TEMP_DIGITS ; Convert the temperatures to BCD for displaying ; Set temp_internal as the input CLRF dividend_hi, A CLRF dividend_mid, A MOVF temp_internal, W, A MOVWF dividend_lo, A ; Convert to BCD CALL BIN_TO_BCD ; Save the tens digit MOVF bcd_tens, W, A MOVWF temp_int_tens, A ; Save the ones digit MOVF bcd_ones, W, A MOVWF temp_int_ones, A ; Set temp_external as the input CLRF dividend_hi, A CLRF dividend_mid, A MOVF temp_external, W, A MOVWF dividend_lo, A ; Convert to BCD CALL BIN_TO_BCD ; Save the tens digit MOVF bcd_tens, W, A MOVWF temp_ext_tens, A ; Save the ones digit MOVF bcd_ones, W, A MOVWF temp_ext_ones, A RETURN ;------------------------------------------------------------------------------- TEMP_TO_DUTY ; Based on temp_internal, temp_external, and temp_diff, set ; duty_cycle MOVF temp_internal, W, A ADDLW -D'100' BN TTD_0 ; If it's above 100 F inside, go 100% MOVLW D'10' MOVWF duty_cycle, A RETURN TTD_0 MOVF temp_internal, W, A ADDLW -D'75' BNN TTD_1 ; If it's below 75 F inside, go 0% MOVLW D'0' MOVWF duty_cycle, A RETURN TTD_1 MOVF temp_diff, W, A BNN TTD_2 ; If it's above 75 F inside, but it is hotter MOVLW D'5' ; outside, play it safe with 50% MOVWF duty_cycle, A RETURN TTD_2 ; Handle what's left MOVLW D'5' ; Start with 50% MOVWF duty_cycle, A ; For each 10 F of difference, add 10% MOVF temp_diff, W, A TTD_LOOP ADDLW -D'10' BN TTD_CHECK ; If negative, we're done INCF duty_cycle, F, A BRA TTD_LOOP TTD_CHECK ; Make sure duty_cycle doesn't go above ten MOVF duty_cycle, W, A ADDLW -D'11' BN TTD_END MOVLW D'10' MOVWF duty_cycle, A TTD_END RETURN ;------------------------------------------------------------------------------- DUTY_TO_PWM ; Provide the PWM modules with values for duty_cycle ; Update the PWM 1 duty cycle MOVLW high(PWM_1_DUTY_TABLE) MOVWF PCLATH, A RLNCF duty_cycle, W, A CALL PWM_1_DUTY_TABLE MOVWF CCPR1L, A ; Update the PWM 2 duty cycle MOVLW high(PWM_2_DUTY_TABLE) MOVWF PCLATH, A RLNCF duty_cycle, W, A CALL PWM_2_DUTY_TABLE MOVWF CCPR2L, A RETURN ;------------------------------------------------------------------------------- GET_FAN_PERIODS ; Use TIMER1 to fill in fan_1_period_hi, fan_1_period_lo, ; fan_2_period_hi, and fan_2_period_lo ; If duty_cycle is 0, just return MOVF duty_cycle, W, A BNZ CONTINUE_GET_FAN_PERIODS CLRF fan_1_error, A RETURN CONTINUE_GET_FAN_PERIODS ; Fan 1 ; Clear TIMER1 CLRF TMR1L, A CLRF TMR1H, A ; Hold PWM 1 high MOVLW D'157' MOVWF CCPR1L, A ; Wait for the duty cycle change to take effect CALL WAIT_10_MS ; Start timing BSF T1CON, TMR1ON, A ; Wait for a low WAIT_FOR_LO_1_1 BTFSC PIR1, TMR1IF, A ; Did TIMER1 overflow? BRA DEAD_FAN_1 ; Yes, a fan isn't spinning BTFSC PORTB, RB1, A ; Is it low? BRA WAIT_FOR_LO_1_1 ; No, go back and wait ; Clear timer CLRF TMR1L, A CLRF TMR1H, A ; Now wait for high WAIT_FOR_HI_1_1 BTFSC PIR1, TMR1IF, A ; Did TIMER1 overflow? BRA DEAD_FAN_1 ; Yes, a fan isn't spinning BTFSS PORTB, RB1, A ; Is it high? BRA WAIT_FOR_HI_1_1 ; No, go back and wait ; Low-to-high transition occurred, so stop, clear, start timer BCF T1CON, TMR1ON, A CLRF TMR1L, A CLRF TMR1H, A BSF T1CON, TMR1ON, A ; Now wait for low again WAIT_FOR_LO_2_1 BTFSC PIR1, TMR1IF, A ; Did TIMER1 overflow? BRA DEAD_FAN_1 ; Yes, a fan isn't spinning BTFSC PORTB, RB1, A ; Is it low? BRA WAIT_FOR_LO_2_1 ; No, go back and wait ; It's low, so stop timing BCF T1CON, TMR1ON, A ; Save the timing results MOVF TMR1H, W, A MOVWF fan_1_period_hi, A MOVF TMR1L, W, A MOVWF fan_1_period_lo, A ; Fan 2 ; Clear TIMER1 CLRF TMR1L, A CLRF TMR1H, A ; Hold PWM 2 high MOVLW D'0' MOVWF CCPR2L, A ; Wait for the duty cycle change to take effect CALL WAIT_10_MS ; Start timing BSF T1CON, TMR1ON, A ; Wait for a low WAIT_FOR_LO_1_2 BTFSC PIR1, TMR1IF, A ; Did TIMER1 overflow? BRA DEAD_FAN_2 ; Yes, a fan isn't spinning BTFSC PORTB, RB2, A ; Is it low? BRA WAIT_FOR_LO_1_2 ; No, go back and wait ; Clear timer CLRF TMR1L, A CLRF TMR1H, A ; Now wait for high WAIT_FOR_HI_1_2 BTFSC PIR1, TMR1IF, A ; Did TIMER1 overflow? BRA DEAD_FAN_2 ; Yes, a fan isn't spinning BTFSS PORTB, RB2, A ; Is it high? BRA WAIT_FOR_HI_1_2 ; No, go back and wait ; Low-to-high transition occurred, so stop, clear, start timer BCF T1CON, TMR1ON, A CLRF TMR1L, A CLRF TMR1H, A BSF T1CON, TMR1ON, A ; Now wait for low again WAIT_FOR_LO_2_2 BTFSC PIR1, TMR1IF, A ; Did TIMER1 overflow? BRA DEAD_FAN_2 ; Yes, a fan isn't spinning BTFSC PORTB, RB2, A ; Is it low? BRA WAIT_FOR_LO_2_2 ; No, go back and wait ; It's low, so stop timing BCF T1CON, TMR1ON, A ; Save the timing results MOVF TMR1H, W, A MOVWF fan_2_period_hi, A MOVF TMR1L, W, A MOVWF fan_2_period_lo, A ; If we got here, there was no error ; Re-enable PWM CALL DUTY_TO_PWM CLRF fan_1_error CLRF fan_2_error BCF PIR1, TMR1IF, A ; Clear TIMER1 interrupt flag RETURN DEAD_FAN_1 SETF fan_1_error ; This indicates there is a stuck fan BCF T1CON, TMR1ON, A ; Turn off TIMER1 BCF PIR1, TMR1IF, A ; Clear TIMER1 interrupt flag RETURN DEAD_FAN_2 SETF fan_2_error ; This indicates there is a stuck fan BCF T1CON, TMR1ON, A ; Turn off TIMER1 BCF PIR1, TMR1IF, A ; Clear TIMER1 interrupt flag RETURN ;------------------------------------------------------------------------------- INC_DUTY_CYCLE ; Increase duty_cycle by 1 MOVLW D'1' ADDWF duty_cycle, F, A RETURN ;------------------------------------------------------------------------------- GET_RPM_DIGITS ; Use fan_1_period_hi, fan_1_period_lo, fan_2_period_hi, and ; fan_2_period_lo to set fan_1_thousands, fan_1_hundreds, ; fan_2_thousands, and fan_2_hundreds ; If duty_cycle is 0, just return a bunch of zeroes MOVF duty_cycle, W, A BNZ CONTINUE_GET_RPM_DIGITS CLRF fan_1_thousands, A CLRF fan_1_hundreds, A CLRF fan_2_thousands, A CLRF fan_2_hundreds, A RETURN CONTINUE_GET_RPM_DIGITS ; Fan 1 ; Put D'3750000'=H'393870' as the dividend MOVLW H'39' MOVWF dividend_hi, A MOVLW H'38' MOVWF dividend_mid, A MOVLW H'70' MOVWF dividend_lo, A ; Supply the divisor MOVF fan_1_period_hi, W, A MOVWF divisor_hi, A MOVF fan_1_period_lo, W, A MOVWF divisor_lo, A ; Divide it CALL DIVIDE_24BY16 ; Convert the quotient to BCD CALL BIN_TO_BCD ; Save the thousands digit MOVF bcd_thousands, W, A MOVWF fan_1_thousands, A ; Save the hundreds digit MOVF bcd_hundreds, W, A MOVWF fan_1_hundreds, A ; Fan 2 ; Put D'3750000'=H'393870' as the dividend MOVLW H'39' MOVWF dividend_hi, A MOVLW H'38' MOVWF dividend_mid, A MOVLW H'70' MOVWF dividend_lo, A ; Supply the divisor MOVF fan_2_period_hi, W, A MOVWF divisor_hi, A MOVF fan_2_period_lo, W, A MOVWF divisor_lo, A ; Divide it CALL DIVIDE_24BY16 ; Convert the quotient to BCD CALL BIN_TO_BCD ; Save the thousands digit MOVF bcd_thousands, W, A MOVWF fan_2_thousands, A ; Save the hundreds digit MOVF bcd_hundreds, W, A MOVWF fan_2_hundreds, A RETURN ;------------------------------------------------------------------------------- DISP_1 ; Show the speed of fan 1 on the display ; Show the internal temperature on the display ; Display the hundreds digit of fan 1 RPM MOVF fan_1_hundreds, W, A CALL DISP_W ; Display the thousands digit of fan 1 RPM MOVF fan_1_thousands, W, A CALL DISP_W ; Display a "1" to indicate that this is fan 1 MOVLW D'1' CALL DISP_W ; Display the ones digit of the internal temperature MOVF temp_int_ones, W, A CALL DISP_W ; Display the tens digit of the internal temperature MOVF temp_int_tens, W, A CALL DISP_W ; Display an "I" to indicate that this is the internal temperature MOVLW D'1' CALL DISP_W RETURN ;------------------------------------------------------------------------------- DISP_2 ; Show the speed of fan 2 on the display ; Show the external temperature on the display ; Display the hundreds digit of fan 2 RPM MOVF fan_2_hundreds, W, A CALL DISP_W ; Display the thousands digit of fan 2 RPM MOVF fan_2_thousands, W, A CALL DISP_W ; Display a "2" to indicate that this is fan 2 MOVLW D'2' CALL DISP_W ; Display the ones digit of the external temperature MOVF temp_ext_ones, W, A CALL DISP_W ; Display the tens digit of the external temperature MOVF temp_ext_tens, W, A CALL DISP_W ; Display an "O" to indicate that this is the external (outside) temperature MOVLW D'0' CALL DISP_W RETURN ;------------------------------------------------------------------------------- DISP_OFF ; Don't display anything on the display ; Set W to all high MOVLW H'FF' ; Send that to the display six times CALL DISP_DIRECT CALL DISP_DIRECT CALL DISP_DIRECT CALL DISP_DIRECT CALL DISP_DIRECT CALL DISP_DIRECT RETURN ;------------------------------------------------------------------------------- DISP_W ; Send the digit (0-9) in W to the display ; Store the digit away MOVWF routine_temp, A ; Prepare for table call MOVLW high(DIGIT_TO_CODE) MOVWF PCLATH, A ; Get digit and convert it via table lookup RLNCF routine_temp, W, A CALL DIGIT_TO_CODE ; Send it to the display MOVWF SSPBUF, A ; Wait for transmission to end LOOP_DISP_W BTFSS SSPSTAT, BF, A ; Transmit complete? BRA LOOP_DISP_W ; No, keep waiting ; Hit the display latch BSF PORTC, RC7, A BCF PORTC, RC7, A RETURN ;------------------------------------------------------------------------------- DISP_DIRECT ; Send what is in W straight to the display ; Preserves content of W ; Send it to the display MOVWF SSPBUF, A ; Wait for transmission to end LOOP_DISP_DIRECT BTFSS SSPSTAT, BF, A ; Transmit complete? BRA LOOP_DISP_DIRECT ; No, keep waiting ; Hit the display latch BSF PORTC, RC7, A BCF PORTC, RC7, A RETURN ;------------------------------------------------------------------------------- DIVIDE_24BY16 ; Divide a 24-bit number by a 16-bit number ; Dividend: dividend_hi:dividend_mid:dividend_lo ; Divisor: divisor_hi:divisor_lo ; A counter is needed: loop_count_24by16 ; Temporary storage for remainder: remainder_hi:remainder_lo ; Resulting quotient: dividend_hi:dividend_mid:dividend_lo ; (I found this routine online, license unknown, but obviously ; intended for public use. The author is Nikolai Golovchenko.) CLRF remainder_hi, A CLRF remainder_lo, A MOVLW D'24' MOVWF loop_count_24by16, A LOOP_24BY16 RLCF dividend_lo, W, A RLCF dividend_mid, F, A RLCF dividend_hi, F, A RLCF remainder_lo, F, A RLCF remainder_hi, F, A RLCF dividend_lo, F, A MOVF divisor_lo, W, A SUBWF remainder_lo, F, A MOVF divisor_hi, W, A BTFSS STATUS, C, A INCFSZ divisor_hi, W, A SUBWF remainder_hi, F, A BTFSC STATUS, C, A BSF dividend_lo, 0, A BTFSC dividend_lo, 0, A GOTO SKIP_24BY16 ADDWF remainder_hi, F, A MOVF divisor_lo, W, A ADDWF remainder_lo, F, A SKIP_24BY16 DECFSZ loop_count_24by16, F, A GOTO LOOP_24BY16 RETURN ;------------------------------------------------------------------------------- BIN_TO_BCD ; Convert 16-bit binary to 5-digit BCD ; Binary input: dividend_mid:dividend_lo ; BCD output: bcd_ten_thousands:bcd_thousands:bcd_hundreds:bcd_tens: ; bcd_ones ; (I found this routine under the same circumstances as above. The ; authors are Juan Mayoral, Scott Dattalo, and John Payson.) SWAPF dividend_lo, W, A ADDWF dividend_lo, W, A ANDLW H'0F' BTFSC STATUS, DC, A ADDLW H'16' BTFSC STATUS, DC, A ADDLW H'06' ADDLW H'06' BTFSS STATUS, DC, A ADDLW -H'06' BTFSC dividend_lo, 4, A ADDLW H'1B' BTFSS STATUS, DC, A ADDLW -H'06' MOVWF bcd_ones, A SWAPF dividend_mid, W, A ADDWF dividend_mid, W, A ANDLW H'0F' BTFSC STATUS, DC, A ADDLW H'16' BTFSC STATUS, DC, A ADDLW H'06' ADDLW H'06' BTFSS STATUS, DC, A ADDLW -H'06' BTFSC dividend_mid, 0, A ADDLW H'0B' BTFSS STATUS, DC, A ADDLW -H'06' BTFSC dividend_mid, 4, A ADDLW H'1B' BTFSS STATUS, DC, A ADDLW -H'06' ADDLW H'06' ADDWF bcd_ones, W, A BTFSS STATUS, DC, A ADDLW -H'06' MOVWF bcd_ones, A MOVWF bcd_tens, A SWAPF bcd_tens, F, A MOVLW H'0F' ANDWF bcd_ones, F, A ANDWF bcd_tens, F, A RRCF dividend_mid, W, A ANDLW H'0F' ADDLW H'06' BTFSS STATUS, DC, A ADDLW -H'06' ADDLW H'06' ADDWF bcd_tens, W, A BTFSS STATUS, DC, A ADDLW -H'06' BTFSC dividend_lo, 5, A ADDLW H'09' BTFSS STATUS, DC, A ADDLW -H'06' BTFSC dividend_lo, 6, A ADDLW H'0C' BTFSS STATUS, DC, A ADDLW -H'06' BTFSC dividend_lo, 7, A ADDLW H'18' BTFSS STATUS, DC, A ADDLW -H'06' BTFSC dividend_mid, 0, A ADDLW H'2B' BTFSS STATUS, DC, A ADDLW -H'06' BTFSC dividend_mid, 5, A ADDLW H'0F' BTFSS STATUS, DC, A ADDLW -H'06' BTFSC dividend_mid, 6, A ADDLW H'0E' BTFSS STATUS, DC, A ADDLW -H'06' BTFSC dividend_mid, 7, A ADDLW H'0C' BTFSS STATUS, DC, A ADDLW -H'06' MOVWF bcd_tens, A SWAPF bcd_tens, W, A ANDLW H'0F' BTFSC dividend_mid, 1, A ADDLW H'0B' BTFSS STATUS, DC, A ADDLW -H'06' BTFSC dividend_mid, 5, A ADDLW H'07' BTFSS STATUS, DC, A ADDLW -H'06' BTFSC dividend_mid, 6, A ADDLW H'09' BTFSS STATUS, DC, A ADDLW -H'06' BTFSC dividend_mid, 7, A ADDLW H'0D' BTFSS STATUS, DC, A ADDLW -H'06' MOVWF bcd_hundreds, A SWAPF bcd_hundreds, W, A MOVWF bcd_thousands, A MOVLW H'0F' ANDWF bcd_tens, F, A ANDWF bcd_hundreds, F, A ANDWF bcd_thousands, F, A RRCF dividend_mid, W, A MOVWF bcd_ten_thousands, A RRCF bcd_ten_thousands, W, A ANDLW H'0F' ADDLW H'06' BTFSS STATUS, DC, A ADDLW -H'06' ADDLW H'06' ADDWF bcd_thousands, W, A BTFSS STATUS, DC, A ADDLW -H'06' BTFSC dividend_mid, 6, A ADDLW H'1C' BTFSS STATUS, DC, A ADDLW -H'06' BTFSC dividend_mid, 7, A ADDLW H'38' BTFSS STATUS, DC, A ADDLW -H'06' MOVWF bcd_thousands, A MOVWF bcd_ten_thousands, A SWAPF bcd_ten_thousands, F, A MOVLW H'0F' ANDWF bcd_thousands, F, A ANDWF bcd_ten_thousands, F, A RETURN ;------------------------------------------------------------------------------- WAIT_10_MS ; Wait 10 ms without using one of the timers MOVLW H'F2' MOVWF delay_1, A MOVLW H'02' MOVWF delay_2, A WAIT_10_MS_0 DECFSZ delay_1, F, A GOTO $ + 6 DECFSZ delay_2, F, A GOTO WAIT_10_MS_0 NOP NOP NOP RETURN ;------------------------------------------------------------------------------- WAIT_100_MS ; Wait 100 ms without using one of the timers MOVLW H'86' MOVWF delay_1, A MOVLW H'14' MOVWF delay_2, A WAIT_100_MS_0 DECFSZ delay_1, F, A GOTO $ + 6 DECFSZ delay_2, F, A GOTO WAIT_100_MS_0 NOP NOP NOP RETURN ;==============================================================================; ; Tables in program memory: be sure none of these cross page boundaries ; ;==============================================================================; ; How to make a table call, assuming the table starts at 0x0nn00: ; MOVLW high(TABLE) ; MOVWF PCLATH, A ; ; Now get your index into W. Make sure it's even ; CALL TABLE ;------------------------------------------------------------------------------- ; These are just the eight high bits that go in CCPRxL. The low bits are left at ; 0, since we don't need the fine resolution. ORG 0x2000 PWM_1_DUTY_TABLE ADDWF PCL, F, A RETLW D'0' ; 0%, off RETLW D'16' ; 10% RETLW D'32' ; 20% RETLW D'47' ; 30% RETLW D'63' ; 40% RETLW D'79' ; 50% RETLW D'94' ; 60% RETLW D'110' ; 70% RETLW D'125' ; 80% RETLW D'141' ; 90% RETLW D'157' ; 100%, on ORG 0x2100 PWM_2_DUTY_TABLE ADDWF PCL, F, A RETLW D'157' ; 0%, off RETLW D'141' ; 10% RETLW D'125' ; 20% RETLW D'110' ; 30% RETLW D'94' ; 40% RETLW D'79' ; 50% RETLW D'63' ; 60% RETLW D'47' ; 70% RETLW D'32' ; 80% RETLW D'16' ; 90% RETLW D'0' ; 100%, on ;------------------------------------------------------------------------------- ORG 0x2200 DIGIT_TO_CODE ADDWF PCL, F, A RETLW ~H'7E' ; 0 RETLW ~H'0C' ; 1 RETLW ~H'B6' ; 2 RETLW ~H'9E' ; 3 RETLW ~H'CC' ; 4 RETLW ~H'DA' ; 5 RETLW ~H'FA' ; 6 RETLW ~H'0E' ; 7 RETLW ~H'FE' ; 8 RETLW ~H'CE' ; 9 END
33.306777
81
0.488191
f465eb6a20ea3231273abf666e568004e3d4aec7
8,488
asm
Assembly
Transynther/x86/_processed/AVXALIGN/_ht_st_zr_un_/i7-7700_9_0x48.log_21829_2894.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/AVXALIGN/_ht_st_zr_un_/i7-7700_9_0x48.log_21829_2894.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/AVXALIGN/_ht_st_zr_un_/i7-7700_9_0x48.log_21829_2894.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r11 push %r15 push %r8 push %rbx push %rcx push %rdi push %rdx push %rsi lea addresses_A_ht+0x2a3f, %rsi lea addresses_UC_ht+0x15fbf, %rdi nop nop sub $7401, %r8 mov $34, %rcx rep movsb nop nop xor $15252, %rdx lea addresses_WT_ht+0x16fbf, %rsi lea addresses_WC_ht+0xa73f, %rdi nop nop nop nop sub $43127, %r11 mov $31, %rcx rep movsl nop nop xor $52011, %r11 lea addresses_WC_ht+0x115bf, %r11 nop nop inc %r15 movl $0x61626364, (%r11) nop xor %r15, %r15 lea addresses_UC_ht+0xf81b, %r8 nop nop nop nop nop cmp $4841, %r15 mov (%r8), %ecx nop inc %rdi lea addresses_D_ht+0x1de0f, %rsi nop nop nop and %r8, %r8 movb $0x61, (%rsi) nop nop xor %rdx, %rdx lea addresses_UC_ht+0x6d3f, %rdi nop nop add %rdx, %rdx mov $0x6162636465666768, %rsi movq %rsi, %xmm1 vmovups %ymm1, (%rdi) nop xor $63092, %rdi lea addresses_A_ht+0x19437, %rsi lea addresses_A_ht+0x1437f, %rdi nop nop nop nop nop and %rbx, %rbx mov $64, %rcx rep movsq nop nop nop nop nop and $29722, %rsi lea addresses_A_ht+0x1687f, %rsi lea addresses_A_ht+0xf38c, %rdi clflush (%rdi) nop nop nop nop nop add %r8, %r8 mov $30, %rcx rep movsw nop nop cmp %r8, %r8 lea addresses_WT_ht+0xe937, %rsi lea addresses_UC_ht+0x145bf, %rdi clflush (%rsi) and %r15, %r15 mov $113, %rcx rep movsb nop nop nop add $7202, %r11 lea addresses_D_ht+0x1902f, %rsi nop nop dec %r8 and $0xffffffffffffffc0, %rsi movaps (%rsi), %xmm3 vpextrq $1, %xmm3, %rcx add $59441, %r11 lea addresses_WT_ht+0x1beff, %rsi lea addresses_UC_ht+0xcfbf, %rdi nop nop xor $13753, %rdx mov $83, %rcx rep movsq nop nop cmp %r8, %r8 pop %rsi pop %rdx pop %rdi pop %rcx pop %rbx pop %r8 pop %r15 pop %r11 ret .global s_faulty_load s_faulty_load: push %r11 push %r12 push %r8 push %rax push %rcx push %rdi push %rsi // Store lea addresses_A+0x1e875, %r12 nop sub $32364, %rax mov $0x5152535455565758, %rdi movq %rdi, %xmm2 movups %xmm2, (%r12) nop nop dec %rdi // Load lea addresses_PSE+0x2545, %r11 nop nop sub %rcx, %rcx mov (%r11), %rdi xor $9381, %rdi // Store lea addresses_US+0x1182b, %r12 nop nop xor %rsi, %rsi movl $0x51525354, (%r12) nop nop cmp %rdi, %rdi // Store lea addresses_PSE+0x1e54b, %rax nop nop nop nop dec %rcx mov $0x5152535455565758, %r12 movq %r12, (%rax) nop nop nop nop add $51684, %r11 // Store lea addresses_UC+0x111cf, %rdi clflush (%rdi) nop nop nop sub $41252, %rsi mov $0x5152535455565758, %rcx movq %rcx, (%rdi) nop nop nop nop nop dec %rax // Store lea addresses_D+0x1ffbf, %r8 nop nop xor $60231, %rdi movb $0x51, (%r8) nop nop nop nop sub $18888, %rdi // Faulty Load lea addresses_D+0x1ffbf, %rsi nop nop nop nop cmp $61689, %rdi movntdqa (%rsi), %xmm2 vpextrq $1, %xmm2, %r11 lea oracles, %r8 and $0xff, %r11 shlq $12, %r11 mov (%r8,%r11,1), %r11 pop %rsi pop %rdi pop %rcx pop %rax pop %r8 pop %r12 pop %r11 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'type': 'addresses_D', 'AVXalign': False, 'congruent': 0, 'size': 8, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_A', 'AVXalign': False, 'congruent': 1, 'size': 16, 'same': False, 'NT': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_PSE', 'AVXalign': False, 'congruent': 0, 'size': 8, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_US', 'AVXalign': False, 'congruent': 0, 'size': 4, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_PSE', 'AVXalign': False, 'congruent': 2, 'size': 8, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_UC', 'AVXalign': False, 'congruent': 3, 'size': 8, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_D', 'AVXalign': False, 'congruent': 0, 'size': 1, 'same': True, 'NT': False}} [Faulty Load] {'OP': 'LOAD', 'src': {'type': 'addresses_D', 'AVXalign': False, 'congruent': 0, 'size': 16, 'same': True, 'NT': True}} <gen_prepare_buffer> {'OP': 'REPM', 'src': {'type': 'addresses_A_ht', 'congruent': 7, 'same': False}, 'dst': {'type': 'addresses_UC_ht', 'congruent': 6, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_WT_ht', 'congruent': 11, 'same': False}, 'dst': {'type': 'addresses_WC_ht', 'congruent': 5, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'AVXalign': False, 'congruent': 9, 'size': 4, 'same': False, 'NT': True}} {'OP': 'LOAD', 'src': {'type': 'addresses_UC_ht', 'AVXalign': False, 'congruent': 2, 'size': 4, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_D_ht', 'AVXalign': False, 'congruent': 3, 'size': 1, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_UC_ht', 'AVXalign': False, 'congruent': 2, 'size': 32, 'same': False, 'NT': False}} {'OP': 'REPM', 'src': {'type': 'addresses_A_ht', 'congruent': 1, 'same': False}, 'dst': {'type': 'addresses_A_ht', 'congruent': 4, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_A_ht', 'congruent': 4, 'same': False}, 'dst': {'type': 'addresses_A_ht', 'congruent': 0, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_WT_ht', 'congruent': 3, 'same': False}, 'dst': {'type': 'addresses_UC_ht', 'congruent': 9, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_D_ht', 'AVXalign': True, 'congruent': 4, 'size': 16, 'same': False, 'NT': False}} {'OP': 'REPM', 'src': {'type': 'addresses_WT_ht', 'congruent': 5, 'same': False}, 'dst': {'type': 'addresses_UC_ht', 'congruent': 11, 'same': False}} {'35': 1, '08': 8, '46': 15, '3c': 1, '45': 14789, '00': 6831, 'ed': 1, '49': 177, 'f1': 1, 'ff': 3, '25': 2} 00 35 45 45 45 45 45 00 00 45 45 45 00 00 45 45 00 00 45 45 00 45 45 45 00 45 00 45 45 45 45 00 45 00 45 00 00 45 45 45 45 45 45 00 45 45 45 00 45 45 45 00 45 45 45 45 45 00 00 45 45 45 00 00 00 00 45 45 45 45 00 00 45 45 45 45 00 45 45 45 00 45 00 45 45 45 45 45 00 45 45 45 45 45 00 45 45 45 45 45 45 45 45 45 00 00 00 45 45 00 45 45 00 45 00 00 45 00 45 00 45 45 45 00 00 45 45 00 00 45 45 45 45 45 45 45 00 00 45 45 45 45 00 45 45 45 45 45 45 45 45 45 45 45 00 00 45 45 45 00 00 45 45 00 45 45 45 45 45 00 00 45 45 45 45 00 00 00 45 00 45 45 00 45 49 00 45 00 45 45 45 00 45 45 00 45 45 00 00 00 00 45 45 45 49 00 00 45 00 45 45 45 00 45 45 45 45 45 00 00 45 45 45 00 45 00 45 45 00 00 45 45 45 45 45 00 00 00 00 00 45 45 00 45 45 45 00 45 00 45 45 00 00 45 45 45 45 00 45 45 00 45 45 00 00 00 00 00 45 00 00 45 45 00 45 45 45 00 00 00 45 45 00 45 00 00 45 45 49 45 45 45 00 45 45 45 00 45 45 45 45 45 45 45 00 00 45 45 45 49 45 00 00 45 00 45 45 45 45 45 00 45 45 00 45 45 45 45 00 45 00 00 00 45 45 00 45 45 45 45 45 45 00 00 45 45 45 45 45 00 45 00 45 45 45 45 00 45 00 45 45 00 45 45 45 45 00 45 45 45 45 45 49 00 45 45 45 00 45 45 45 00 45 00 00 00 45 45 00 00 00 45 45 00 45 45 00 00 45 45 00 45 45 00 45 45 00 45 45 00 45 45 45 45 00 45 45 45 45 45 45 00 00 45 00 45 45 45 45 00 00 45 45 45 00 00 45 45 45 00 45 00 45 45 45 00 00 45 00 45 45 00 45 45 00 45 00 45 00 45 45 45 00 45 45 45 45 45 45 00 00 45 45 45 45 45 00 45 45 00 45 45 45 00 45 45 45 00 45 00 45 45 45 45 00 45 45 45 45 45 45 00 45 00 00 00 00 00 45 45 00 45 45 45 45 45 45 45 45 45 45 45 45 45 00 45 45 00 00 45 00 00 00 00 45 45 45 00 45 00 00 45 45 45 00 45 45 00 00 00 00 45 45 00 45 45 00 00 00 45 45 45 45 45 00 00 00 45 45 45 00 00 45 45 00 00 45 00 45 45 45 45 45 45 00 00 45 00 00 00 45 45 45 45 45 49 45 45 00 00 45 45 45 45 00 45 00 45 45 45 45 45 00 00 00 45 00 45 45 45 00 45 00 00 45 00 45 45 45 00 45 45 45 45 00 45 45 00 45 45 45 00 45 45 00 00 00 00 00 45 45 45 45 45 00 00 00 45 49 45 45 45 00 45 45 00 45 45 45 45 00 45 45 00 45 45 00 00 00 45 45 45 49 45 00 00 45 45 00 45 00 45 45 45 45 00 00 45 45 00 00 45 45 45 00 00 00 00 45 45 00 45 00 45 00 45 00 45 45 00 45 00 45 00 45 45 45 00 00 45 45 00 00 45 45 45 45 45 45 45 45 45 45 45 45 45 45 49 45 45 00 45 45 00 00 00 45 00 45 45 45 45 45 49 00 45 45 45 45 00 45 00 00 00 45 00 45 45 45 45 00 45 45 45 45 45 45 00 00 00 45 45 45 45 45 45 45 45 00 00 00 45 45 00 45 45 45 45 00 45 45 45 45 00 00 45 45 00 45 00 45 45 00 45 00 45 45 45 00 00 45 45 45 45 45 45 45 45 45 45 45 45 45 45 00 45 00 45 45 00 45 45 00 00 45 45 45 45 00 45 45 45 00 45 45 45 45 00 45 45 45 00 45 45 00 45 00 45 45 45 00 45 45 00 45 45 45 00 00 45 45 45 00 45 45 00 00 00 45 45 45 00 00 00 45 00 45 45 45 00 45 45 00 00 45 45 45 00 45 45 00 45 00 00 00 00 45 00 00 45 45 45 45 45 00 00 45 45 00 00 00 45 45 45 45 00 45 00 00 45 45 45 45 45 45 45 45 00 00 45 00 45 00 45 45 45 00 00 45 45 45 00 00 45 45 00 45 45 00 45 45 00 00 45 45 00 45 00 49 45 00 00 45 45 00 45 00 45 00 00 */
31.790262
2,999
0.651744
4b226ab51cc0e9204e4bde1be507902a245cfad3
283
asm
Assembly
libsrc/graphics/zx81/clg.asm
grancier/z180
e83f35e36c9b4d1457e40585019430e901c86ed9
[ "ClArtistic" ]
null
null
null
libsrc/graphics/zx81/clg.asm
grancier/z180
e83f35e36c9b4d1457e40585019430e901c86ed9
[ "ClArtistic" ]
null
null
null
libsrc/graphics/zx81/clg.asm
grancier/z180
e83f35e36c9b4d1457e40585019430e901c86ed9
[ "ClArtistic" ]
1
2019-12-03T23:57:48.000Z
2019-12-03T23:57:48.000Z
SECTION code_clib PUBLIC clg PUBLIC _clg ; ; $Id: clg.asm,v 1.5 2016/06/27 20:26:32 dom Exp $ ; ; ****************************************************************** ; ; Clear graphics area, ; EXTERN filltxt .clg ._clg ld l,0 jp filltxt ;call restore81 ;jp 2602
12.304348
68
0.477032
bd02dce646eea333289e33335f8ceb157ec0974c
468
asm
Assembly
tests/disasm/bytes-redefined.asm
arpruss/z80
0729e01a4531515f837ca4f4c985225b8a22239e
[ "MIT" ]
46
2019-05-04T12:32:27.000Z
2022-03-17T10:04:16.000Z
Libs/Z80/tests/disasm/bytes-redefined.asm
drunkfly/retrotoolkit
38fc08ce931339948d697a4dcf6f2441bccef7d6
[ "MIT", "Unlicense" ]
44
2020-08-19T21:13:30.000Z
2022-03-15T15:45:46.000Z
Libs/Z80/tests/disasm/bytes-redefined.asm
drunkfly/retrotoolkit
38fc08ce931339948d697a4dcf6f2441bccef7d6
[ "MIT", "Unlicense" ]
8
2020-09-29T01:22:55.000Z
2022-02-20T17:03:43.000Z
db 0xf3 ; @@ 0x0000 f3 00 db 0xaf ; @@ 0x0001 af === db 0xaf ; @@ 0x0001 af ^ disasm/bytes-redefined.asm:2:52: byte tag: Byte redefined. db 0xf3 ; @@ 0x0000 f3 00 ^ disasm/bytes-redefined.asm:1:55: byte tag: Previously defined here.
46.8
67
0.34188
0ef147b5afefeae0c10e9ecd381f3deb9fbfc269
1,015
asm
Assembly
programs/oeis/312/A312975.asm
jmorken/loda
99c09d2641e858b074f6344a352d13bc55601571
[ "Apache-2.0" ]
1
2021-03-15T11:38:20.000Z
2021-03-15T11:38:20.000Z
programs/oeis/312/A312975.asm
jmorken/loda
99c09d2641e858b074f6344a352d13bc55601571
[ "Apache-2.0" ]
null
null
null
programs/oeis/312/A312975.asm
jmorken/loda
99c09d2641e858b074f6344a352d13bc55601571
[ "Apache-2.0" ]
null
null
null
; A312975: Coordination sequence Gal.5.110.2 where G.u.t.v denotes the coordination sequence for a vertex of type v in tiling number t in the Galebach list of u-uniform tilings. ; 1,4,9,13,19,23,29,33,38,42,46,51,55,61,65,71,75,80,84,88,93,97,103,107,113,117,122,126,130,135,139,145,149,155,159,164,168,172,177,181,187,191,197,201,206,210,214,219,223,229 mov $31,$0 mov $33,$0 add $33,1 lpb $33 mov $0,$31 sub $33,1 sub $0,$33 mov $27,$0 mov $29,2 lpb $29 clr $0,27 mov $0,$27 sub $29,1 add $0,$29 sub $0,1 mul $0,2 add $3,5 sub $3,$0 cal $0,313962 ; Coordination sequence Gal.3.53.2 where G.u.t.v denotes the coordination sequence for a vertex of type v in tiling number t in the Galebach list of u-uniform tilings. add $0,$3 sub $0,1 mul $0,2 mov $1,$0 mov $30,$29 lpb $30 mov $28,$1 sub $30,1 lpe lpe lpb $27 mov $27,0 sub $28,$1 lpe mov $1,$28 sub $1,10 div $1,2 add $1,1 add $32,$1 lpe mov $1,$32
23.068182
185
0.606897
65550fae5696c21d60223dcb60514856e1db6e05
565
asm
Assembly
oeis/197/A197144.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/197/A197144.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/197/A197144.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A197144: Decimal expansion of the x-intercept of the shortest segment from the x axis through (3,1) to the line y=2x. ; Submitted by Christian Krause ; 3,8,2,8,9,1,1,1,4,1,5,4,2,9,4,3,6,5,3,2,1,9,8,8,2,2,4,1,3,9,6,4,8,6,7,2,1,7,2,4,4,5,0,5,3,9,0,2,8,4,8,7,2,0,0,6,8,2,2,8,6,6,4,6,4,8,7,9,4,9,4,6,6,2,6,1,3,2,4,9,7,5,7,1,7,5,9,4,6,9,1,5,9,2,6,0,8,4,5,7 mov $1,3 mov $3,$0 mul $3,4 lpb $3 add $6,$2 add $1,$6 mul $1,2 add $1,$2 add $2,$1 mul $1,2 mul $2,2 sub $3,1 lpe mov $4,10 pow $4,$0 div $2,$4 cmp $5,0 add $2,$5 div $1,$2 mov $0,$1 mod $0,10
21.730769
201
0.568142
481267d4573f353d546172f9f36f2ddb7ab409b7
780
asm
Assembly
bddisasm_test/special/only_32.asm
andreaswimmer/bddisasm
960e9eaeee4f87d8269095031cd6cfb8aabb998b
[ "Apache-2.0" ]
675
2020-07-09T12:57:49.000Z
2022-03-26T15:03:53.000Z
bddisasm_test/special/only_32.asm
andreaswimmer/bddisasm
960e9eaeee4f87d8269095031cd6cfb8aabb998b
[ "Apache-2.0" ]
41
2020-07-22T07:15:07.000Z
2022-03-23T08:34:28.000Z
bddisasm_test/special/only_32.asm
andreaswimmer/bddisasm
960e9eaeee4f87d8269095031cd6cfb8aabb998b
[ "Apache-2.0" ]
94
2020-07-09T14:39:02.000Z
2022-03-27T10:37:03.000Z
bits 32 db 0x63, 0xC1 ; ARPL cx, ax db 0x66, 0x63, 0xC1 ; ARPL cx, ax db 0x06 ; PUSH es db 0x07 ; POP es db 0x0E ; PUSH cs db 0x16 ; PUSH ss db 0x17 ; POP ss db 0x1E ; PUSH ds db 0x1F ; POP ds db 0x27 ; DAA db 0x2F ; DAS db 0x37 ; AAA db 0x3F ; AAS db 0xD4, 0x90 ; AAM db 0xD5, 0x90 ; AAD db 0x60 ; PUSHA db 0x61 ; POPA db 0x9A, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 ; CALL far db 0xEA, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 ; JMP far
35.454545
70
0.383333
18f9f2ee880c589c2553a1d576e1da85b9bd7cf7
1,007
asm
Assembly
programs/oeis/258/A258703.asm
jmorken/loda
99c09d2641e858b074f6344a352d13bc55601571
[ "Apache-2.0" ]
1
2021-03-15T11:38:20.000Z
2021-03-15T11:38:20.000Z
programs/oeis/258/A258703.asm
jmorken/loda
99c09d2641e858b074f6344a352d13bc55601571
[ "Apache-2.0" ]
null
null
null
programs/oeis/258/A258703.asm
jmorken/loda
99c09d2641e858b074f6344a352d13bc55601571
[ "Apache-2.0" ]
null
null
null
; A258703: a(n) = floor(n/sqrt(2) - 1/2). ; -1,0,0,1,2,3,3,4,5,5,6,7,7,8,9,10,10,11,12,12,13,14,15,15,16,17,17,18,19,20,20,21,22,22,23,24,24,25,26,27,27,28,29,29,30,31,32,32,33,34,34,35,36,36,37,38,39,39,40,41,41,42,43,44,44,45,46,46,47,48,48,49,50,51,51,52,53,53,54,55,56,56,57,58,58,59,60,61,61,62,63,63,64,65,65,66,67,68,68,69,70,70,71,72,73,73,74,75,75,76,77,77,78,79,80,80,81,82,82,83,84,85,85,86,87,87,88,89,90,90,91,92,92,93,94,94,95,96,97,97,98,99,99,100,101,102,102,103,104,104,105,106,106,107,108,109,109,110,111,111,112,113,114,114,115,116,116,117,118,119,119,120,121,121,122,123,123,124,125,126,126,127,128,128,129,130,131,131,132,133,133,134,135,135,136,137,138,138,139,140,140,141,142,143,143,144,145,145,146,147,147,148,149,150,150,151,152,152,153,154,155,155,156,157,157,158,159,160,160,161,162,162,163,164,164,165,166,167,167,168,169,169,170,171,172,172,173,174,174,175 pow $0,2 add $0,1 mov $1,1 lpb $0 sub $0,$1 sub $0,1 add $1,4 lpe mov $2,$1 sub $1,4 add $1,$2 sub $1,6 div $1,8
59.235294
844
0.671301
a8cbe8f92e7d1fbd11d390b3cdd710b88f510155
774
asm
Assembly
STM8S103F3P6/Project1/RAMVars.asm
edosedgar/stm8s
9288bdfbcbdbff22e5c6d2d2d450abd30f7e6d0b
[ "Apache-2.0" ]
2
2021-01-13T09:18:01.000Z
2022-02-09T17:13:35.000Z
STM8S103F3P6/Project1/RAMVars.asm
saimy1684/stm8s
9288bdfbcbdbff22e5c6d2d2d450abd30f7e6d0b
[ "Apache-2.0" ]
null
null
null
STM8S103F3P6/Project1/RAMVars.asm
saimy1684/stm8s
9288bdfbcbdbff22e5c6d2d2d450abd30f7e6d0b
[ "Apache-2.0" ]
2
2017-05-30T10:07:10.000Z
2018-01-08T03:48:54.000Z
;=======RAMMemory($0000-$07FF)================ Temp EQU $0000 Temp1 EQU $0001 Temp2 EQU $0002 Temp3 EQU $0003 Temp4 EQU $0004 Temp5 EQU $0005 Temp6 EQU $0006 Temp7 EQU $0007 Temp8 EQU $0008 Digit1 EQU $0009 Digit2 EQU $000A Digit3 EQU $000B Ms250 EQU $000C Flags EQU $000D isShowDigits EQU 0 isClock250mS EQU 1 Min10 EQU $000E Min1 EQU $000F Hours10 EQU $0010 Hours1 EQU $0011 Null EQU $0012 Check EQU $0013 Sec1 EQU $0014 Sec10 EQU $0015 CorrectTime EQU $0016 ;============================================= END
25.8
47
0.434109
dd3b9774327e992924da95c4256eeb5badd6104d
798
asm
Assembly
oeis/203/A203848.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/203/A203848.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/203/A203848.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A203848: a(n) = sigma(n)*Fibonacci(n), where sigma(n) = A000203(n), the sum of divisors of n. ; Submitted by Jon Maiga ; 1,3,8,21,30,96,104,315,442,990,1068,4032,3262,9048,14640,30597,28746,100776,83620,284130,350272,637596,687768,2782080,2325775,5098506,7856720,17797416,15426870,59906880,43080608,137233467,169179744,307955898,442918320,1358662032,917997046,2345290140,3541775216,9210073950,6954365922,25719772416,19073755228,58918333572,88522447260,132214457016,142618323504,596133345024,443388296793,1170523019325,1466280797328,3229225449702,2879079723342,10352108552640,10050038096040,27102172046040,29234823692960 mov $2,$0 add $0,1 seq $0,45 ; Fibonacci numbers: F(n) = F(n-1) + F(n-2) with F(0) = 0 and F(1) = 1. seq $2,274536 ; a(n) = 6 * sigma(n). mul $0,$2 sub $0,6 div $0,6 add $0,1
61.384615
500
0.77193
12953744bb9f2767cdb5539b3dd14e719ae05604
4,568
asm
Assembly
x64/self_defense.asm
EgeBalci/SelfDefense
685d987d10ca38e8f7cf3a96bed63cf68a762f40
[ "MIT" ]
20
2019-07-05T10:45:28.000Z
2022-02-17T01:24:11.000Z
x64/self_defense.asm
listinvest/SelfDefense
685d987d10ca38e8f7cf3a96bed63cf68a762f40
[ "MIT" ]
null
null
null
x64/self_defense.asm
listinvest/SelfDefense
685d987d10ca38e8f7cf3a96bed63cf68a762f40
[ "MIT" ]
10
2019-07-17T19:18:55.000Z
2021-09-20T15:00:16.000Z
[BITS 64] [ORG 0] self_defense: cld ; Clear direction flags call start %include "./blocks/block_api.asm"; Stephen Fewer's hash API from metasploit project start: pop rbp ; Pop the address of hash_api.asm mov r10d,0x62C64749 ; hash(kernel32.dll, GetCurrentProcessId()) call rbp ; GetCurrentProcessId() mov r8,rax ; Process ID mov rdx, qword 0x00 ; FALSE mov rcx,qword 0x1F00FF ; PROCESS_ALL_ACCESS mov r10d,0x50B695EE ; hash(kernel32.dll, OpenProcess) call rbp ; OpenProcess(PROCESS_ALL_ACCESS,FALSE,ECX) mov rbx, rax ; Move process handle to RBX push byte 0x00 ; NULL mov rax, 0x3233697061766461 ; 23ipavda -> RAX push rax ; 23ipavda -> STACK mov rcx,rsp ; Move the address of "advapi32" string to RDX mov r10d,0x0726774C ; hash(kernel32.dll, LoadLibraryA) call rbp ; LoadLibraryA("advapi32") push qword 0x00503a44 ; "D:P" mov rcx,rsp ; Move the address of StringSecurityDescriptor to RCX mov rdx,qword 0x01 ; SDDL_REVISION_1 push qword 0x00 ; SECURITY_ATTRIBUTES.bInheritHandle = NULL push qword 0x00 ; SECURITY_ATTRIBUTES.lpSecurityDescriptor = NULL mov rax,0x0000000000000018 ; SECURITY_ATTRIBUTES.nLength = 0x18 push rax ; ... lea r8,[rsp+8] ; &(SECURITY_ATTRIBUTES.lpSecurityDescriptor) -> R8 mov rdi,r8 ; Save the address of security descriptor pointer to EDI mov r9,qword 0x00 ; SecurityDescriptorSize mov r10d,0xDA6F639A ; hash("advapi32.dll", "ConvertStringSecurityDescriptorToSecurityDescriptorA") sub rsp,16 call rbp ; ConvertStringSecurityDescriptorToSecurityDescriptorA(&"D:P",StringSDRevision,SecurityDescriptor,SecurityDescriptorSize) mov rcx,rbx ; Handle mov rdx,qword 0x00000004 ; SecurityInformation mov rdi,[rdi] ; Get the lpSecurityDescriptor to RDI mov r8,rdi ; SecurityDescriptor mov r10d,0xD63AF8DB ; hash(kernel32.dll, SetKernelObjectSecurity) call rbp ; SetKernelObjectSecurity(ProcessHandle,DACL_SECURITY_INFORMATION,SecurityDescriptor) ; BlockInput push 0x006c6c ; 0x00,ll mov rax,0x642e323372657375 ; d.23resu push rax ; "user32.dll" mov rcx,rsp ; Set the &"user32.dll" to RCX mov r10d,0x0726774C ; hash("KERNEL32.dll" , "LoadLibraryA") call rbp ; LoadLibraryA("user32.dll") mov r10d,0x46670AAE ; hash(kernel32.dll, BlockInput()) mov rcx,qword 0x1 ; TRUE call rbp ; BlockInput(TRUE) ; Save the RtlExitUserThread address push 0x006c ; 0x00,l mov rax,0x6c642e6c6c64746e ; l.lldtn push rax ; "ntdll.dll" mov rcx,rsp ; Save the &"ntdll.dll" to RCX mov r10d,0x0726774C ; hash("KERNEL32.dll","LoadLibraryA") call rbp ; LoadLibraryA("ntdll.dll") mov rcx,rax ; Save the ntdll.dll handle to RCX push 0x0064 ; 0x00,d mov rax,0x6165726854726573 ; aerhTres push rax ; "serThrea" mov rax,0x55746978456c7452 ; UtixEltR push rax ; "RtlExitU" mov rdx,rsp ; Save the &"RtlExitUserThread" to RDX mov r10d,0x7802F749 ; hash("KERNEL32.dll", "GetProcAddress") call rbp ; GetProcAddress(HANDLE,"RtlExitUserThread") mov rbp,rax ; Save the RtlExitUserThread address to RBP total_size equ $-self_defense call $+5 ; Push the current address to stack pop rax ; Pop the current EIP address to RAX mov rcx,total_size ; Set the total size of the self defense shellcode to RCX clean: mov byte [rax],0x00 ; Wipe 1 byte dec rax ; Decrease index 1 byte loop clean ; Loop until all shellcode is wiped from memory push 0x00 ; 0 call rbp ; RtlUserExitThread(0)
55.707317
157
0.557137
d210a0ad7a5f42e683f3c6acd311a4c64240bce3
697
asm
Assembly
programs/oeis/189/A189682.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/189/A189682.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/189/A189682.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A189682: (A189680)/2; from a 3-way partition of the positive integers. ; 1,3,5,6,8,10,11,13,15,16,18,20,22,23,25,27,28,30,32,33,35,37,38,40,42,44,45,47,49,50,52,54,55,57,59,60,62,64,66,67,69,71,72,74,76,77,79,81,83,84,86,88,89,91,93,94,96,98,99,101,103,105,106,108,110,111,113,115,116,118,120,121,123,125,127,128,130,132,133,135,137,138,140,142,143 mov $2,$0 add $2,1 mov $8,$0 lpb $2,1 mov $0,$8 sub $2,1 sub $0,$2 mov $6,$0 mov $7,2 lpb $7,1 mov $0,$6 sub $7,1 add $0,$7 mul $0,34 div $0,49 mov $3,$0 mov $4,$7 lpb $4,1 sub $4,1 mov $5,$3 lpe lpe lpb $6,1 sub $5,$3 mov $6,0 lpe mov $3,$5 add $3,1 add $1,$3 lpe
20.5
277
0.558106
85bdff8b78deb952761e91203116711996a04e80
860
asm
Assembly
VS/CPP/ConsoleTest/example_semantic_analysis2.asm
YellowAfterlife/asm-dude
7aa36587e0480ce0e497f3f0f68853657fad7ecb
[ "MIT" ]
4,075
2016-02-22T08:55:36.000Z
2022-03-29T20:24:27.000Z
VS/CPP/ConsoleTest/example_semantic_analysis2.asm
YellowAfterlife/asm-dude
7aa36587e0480ce0e497f3f0f68853657fad7ecb
[ "MIT" ]
126
2016-02-29T07:48:27.000Z
2022-03-27T12:47:21.000Z
VS/CPP/ConsoleTest/example_semantic_analysis2.asm
YellowAfterlife/asm-dude
7aa36587e0480ce0e497f3f0f68853657fad7ecb
[ "MIT" ]
113
2016-02-22T08:55:33.000Z
2022-03-28T16:14:40.000Z
;mov rax, 10 cmp rax, 0 jz label1 xor rax, rax mov rcx, rax add rax, 1 label1: inc rax mov rbx, rax mov rax, rbx mov rcx, 10 labelx: dec rcx jnz labelx mov rax, rcx aaa mov rcx, 10 mov r10, rcx ; store the parameter rcx in r10 ;mod3 PROC ; parameter 1: rcx mov r8, 0aaaaaaaaaaaaaaabH ;; (scaled) reciprocal of 3 mov rax, rcx mul r8 ;; multiply with reciprocal shr rdx, 1 ;; quotient lea r9, QWORD PTR [rdx+rdx*2] ;; back multiply with 3 neg r9 add rcx, r9 ;; subtract from dividend ;mov rax, rcx ;; remainder ; rcx has the result (mod3) ; ret ;mod3 ENDP mov rax, r10 xor rdx, rdx mov r8, 3 idiv r8 ; rdx has the result (mod3)
18.695652
69
0.513953
c5a1a8960c19ad7dc857666e549e29e3e5f55d73
32,560
asm
Assembly
target/cos_117/disasm/iop_overlay1/TTYNIT.asm
jrrk2/cray-sim
52c9639808d6890517092637b188282c00cce4f7
[ "BSL-1.0" ]
49
2020-10-09T12:29:16.000Z
2022-03-12T02:33:35.000Z
target/cos_117/disasm/iop_overlay1/TTYNIT.asm
jrrk2/cray-sim
52c9639808d6890517092637b188282c00cce4f7
[ "BSL-1.0" ]
1
2021-12-29T15:59:25.000Z
2021-12-29T15:59:25.000Z
target/cos_117/disasm/iop_overlay1/TTYNIT.asm
jrrk2/cray-sim
52c9639808d6890517092637b188282c00cce4f7
[ "BSL-1.0" ]
6
2021-04-12T06:10:32.000Z
2022-02-08T23:11:19.000Z
0x0000 (0x000000) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0001 (0x000002) 0x2919- f:00024 d: 281 | OR[281] = A 0x0002 (0x000004) 0x1800-0x3974 f:00014 d: 0 | A = 14708 (0x3974) 0x0004 (0x000008) 0x291B- f:00024 d: 283 | OR[283] = A 0x0005 (0x00000A) 0x2118- f:00020 d: 280 | A = OR[280] 0x0006 (0x00000C) 0x8402- f:00102 d: 2 | P = P + 2 (0x0008), A = 0 0x0007 (0x00000E) 0x7003- f:00070 d: 3 | P = P + 3 (0x000A) 0x0008 (0x000010) 0x740E- f:00072 d: 14 | R = P + 14 (0x0016) 0x0009 (0x000012) 0x7002- f:00070 d: 2 | P = P + 2 (0x000B) 0x000A (0x000014) 0x7531- f:00072 d: 305 | R = P + 305 (0x013B) 0x000B (0x000016) 0x2005- f:00020 d: 5 | A = OR[5] 0x000C (0x000018) 0x1406- f:00012 d: 6 | A = A + 6 (0x0006) 0x000D (0x00001A) 0x2908- f:00024 d: 264 | OR[264] = A 0x000E (0x00001C) 0x2119- f:00020 d: 281 | A = OR[281] 0x000F (0x00001E) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0010 (0x000020) 0x102A- f:00010 d: 42 | A = 42 (0x002A) 0x0011 (0x000022) 0x2920- f:00024 d: 288 | OR[288] = A 0x0012 (0x000024) 0x1120- f:00010 d: 288 | A = 288 (0x0120) 0x0013 (0x000026) 0x5800- f:00054 d: 0 | B = A 0x0014 (0x000028) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0015 (0x00002A) 0x7C09- f:00076 d: 9 | R = OR[9] 0x0016 (0x00002C) 0x211B- f:00020 d: 283 | A = OR[283] 0x0017 (0x00002E) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x0018 (0x000030) 0x2908- f:00024 d: 264 | OR[264] = A 0x0019 (0x000032) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x001A (0x000034) 0x8602- f:00103 d: 2 | P = P + 2 (0x001C), A # 0 0x001B (0x000036) 0x7005- f:00070 d: 5 | P = P + 5 (0x0020) 0x001C (0x000038) 0x1800-0x04C1 f:00014 d: 0 | A = 1217 (0x04C1) 0x001E (0x00003C) 0x2919- f:00024 d: 281 | OR[281] = A 0x001F (0x00003E) 0x0200- f:00001 d: 0 | EXIT 0x0020 (0x000040) 0x7460- f:00072 d: 96 | R = P + 96 (0x0080) 0x0021 (0x000042) 0x2119- f:00020 d: 281 | A = OR[281] 0x0022 (0x000044) 0x8402- f:00102 d: 2 | P = P + 2 (0x0024), A = 0 0x0023 (0x000046) 0x0200- f:00001 d: 0 | EXIT 0x0024 (0x000048) 0x1018- f:00010 d: 24 | A = 24 (0x0018) 0x0025 (0x00004A) 0x2920- f:00024 d: 288 | OR[288] = A 0x0026 (0x00004C) 0x110A- f:00010 d: 266 | A = 266 (0x010A) 0x0027 (0x00004E) 0x2921- f:00024 d: 289 | OR[289] = A 0x0028 (0x000050) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0029 (0x000052) 0x2922- f:00024 d: 290 | OR[290] = A 0x002A (0x000054) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x002B (0x000056) 0x2923- f:00024 d: 291 | OR[291] = A 0x002C (0x000058) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x002D (0x00005A) 0x2924- f:00024 d: 292 | OR[292] = A 0x002E (0x00005C) 0x111C- f:00010 d: 284 | A = 284 (0x011C) 0x002F (0x00005E) 0x2925- f:00024 d: 293 | OR[293] = A 0x0030 (0x000060) 0x1120- f:00010 d: 288 | A = 288 (0x0120) 0x0031 (0x000062) 0x5800- f:00054 d: 0 | B = A 0x0032 (0x000064) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0033 (0x000066) 0x7C09- f:00076 d: 9 | R = OR[9] 0x0034 (0x000068) 0x8602- f:00103 d: 2 | P = P + 2 (0x0036), A # 0 0x0035 (0x00006A) 0x7005- f:00070 d: 5 | P = P + 5 (0x003A) 0x0036 (0x00006C) 0x1800-0x04AE f:00014 d: 0 | A = 1198 (0x04AE) 0x0038 (0x000070) 0x2919- f:00024 d: 281 | OR[281] = A 0x0039 (0x000072) 0x0200- f:00001 d: 0 | EXIT 0x003A (0x000074) 0x211C- f:00020 d: 284 | A = OR[284] 0x003B (0x000076) 0x290E- f:00024 d: 270 | OR[270] = A 0x003C (0x000078) 0x110A- f:00010 d: 266 | A = 266 (0x010A) 0x003D (0x00007A) 0x290D- f:00024 d: 269 | OR[269] = A 0x003E (0x00007C) 0x210D- f:00020 d: 269 | A = OR[269] 0x003F (0x00007E) 0x8406- f:00102 d: 6 | P = P + 6 (0x0045), A = 0 0x0040 (0x000080) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0041 (0x000082) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x0042 (0x000084) 0x2F0D- f:00027 d: 269 | OR[269] = OR[269] - 1 0x0043 (0x000086) 0x2D0E- f:00026 d: 270 | OR[270] = OR[270] + 1 0x0044 (0x000088) 0x7206- f:00071 d: 6 | P = P - 6 (0x003E) 0x0045 (0x00008A) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0046 (0x00008C) 0x291F- f:00024 d: 287 | OR[287] = A 0x0047 (0x00008E) 0x7471- f:00072 d: 113 | R = P + 113 (0x00B8) 0x0048 (0x000090) 0x2119- f:00020 d: 281 | A = OR[281] 0x0049 (0x000092) 0x860A- f:00103 d: 10 | P = P + 10 (0x0053), A # 0 0x004A (0x000094) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x004B (0x000096) 0x291F- f:00024 d: 287 | OR[287] = A 0x004C (0x000098) 0x746C- f:00072 d: 108 | R = P + 108 (0x00B8) 0x004D (0x00009A) 0x2119- f:00020 d: 281 | A = OR[281] 0x004E (0x00009C) 0x8602- f:00103 d: 2 | P = P + 2 (0x0050), A # 0 0x004F (0x00009E) 0x700D- f:00070 d: 13 | P = P + 13 (0x005C) 0x0050 (0x0000A0) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0051 (0x0000A2) 0x291F- f:00024 d: 287 | OR[287] = A 0x0052 (0x0000A4) 0x7520- f:00072 d: 288 | R = P + 288 (0x0172) 0x0053 (0x0000A6) 0x1019- f:00010 d: 25 | A = 25 (0x0019) 0x0054 (0x0000A8) 0x2920- f:00024 d: 288 | OR[288] = A 0x0055 (0x0000AA) 0x211C- f:00020 d: 284 | A = OR[284] 0x0056 (0x0000AC) 0x2921- f:00024 d: 289 | OR[289] = A 0x0057 (0x0000AE) 0x1120- f:00010 d: 288 | A = 288 (0x0120) 0x0058 (0x0000B0) 0x5800- f:00054 d: 0 | B = A 0x0059 (0x0000B2) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x005A (0x0000B4) 0x7C09- f:00076 d: 9 | R = OR[9] 0x005B (0x0000B6) 0x0200- f:00001 d: 0 | EXIT 0x005C (0x0000B8) 0x211C- f:00020 d: 284 | A = OR[284] 0x005D (0x0000BA) 0x14F8- f:00012 d: 248 | A = A + 248 (0x00F8) 0x005E (0x0000BC) 0x2913- f:00024 d: 275 | OR[275] = A 0x005F (0x0000BE) 0x3113- f:00030 d: 275 | A = (OR[275]) 0x0060 (0x0000C0) 0x0E0C- f:00007 d: 12 | A = A << 12 (0x000C) 0x0061 (0x0000C2) 0x0A01- f:00005 d: 1 | A = A < 1 (0x0001) 0x0062 (0x0000C4) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0063 (0x0000C6) 0x0C0D- f:00006 d: 13 | A = A >> 13 (0x000D) 0x0064 (0x0000C8) 0x3913- f:00034 d: 275 | (OR[275]) = A 0x0065 (0x0000CA) 0x3113- f:00030 d: 275 | A = (OR[275]) 0x0066 (0x0000CC) 0x0A09- f:00005 d: 9 | A = A < 9 (0x0009) 0x0067 (0x0000CE) 0x143E- f:00012 d: 62 | A = A + 62 (0x003E) 0x0068 (0x0000D0) 0x0C09- f:00006 d: 9 | A = A >> 9 (0x0009) 0x0069 (0x0000D2) 0x3913- f:00034 d: 275 | (OR[275]) = A 0x006A (0x0000D4) 0x211A- f:00020 d: 282 | A = OR[282] 0x006B (0x0000D6) 0x1404- f:00012 d: 4 | A = A + 4 (0x0004) 0x006C (0x0000D8) 0x2908- f:00024 d: 264 | OR[264] = A 0x006D (0x0000DA) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x006E (0x0000DC) 0x2914- f:00024 d: 276 | OR[276] = A 0x006F (0x0000DE) 0x2D14- f:00026 d: 276 | OR[276] = OR[276] + 1 0x0070 (0x0000E0) 0x211B- f:00020 d: 283 | A = OR[283] 0x0071 (0x0000E2) 0x1404- f:00012 d: 4 | A = A + 4 (0x0004) 0x0072 (0x0000E4) 0x2908- f:00024 d: 264 | OR[264] = A 0x0073 (0x0000E6) 0x2114- f:00020 d: 276 | A = OR[276] 0x0074 (0x0000E8) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0075 (0x0000EA) 0x2113- f:00020 d: 275 | A = OR[275] 0x0076 (0x0000EC) 0x3914- f:00034 d: 276 | (OR[276]) = A 0x0077 (0x0000EE) 0x211B- f:00020 d: 283 | A = OR[283] 0x0078 (0x0000F0) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x0079 (0x0000F2) 0x2908- f:00024 d: 264 | OR[264] = A 0x007A (0x0000F4) 0x211C- f:00020 d: 284 | A = OR[284] 0x007B (0x0000F6) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x007C (0x0000F8) 0x1800-0x0497 f:00014 d: 0 | A = 1175 (0x0497) 0x007E (0x0000FC) 0x2919- f:00024 d: 281 | OR[281] = A 0x007F (0x0000FE) 0x0200- f:00001 d: 0 | EXIT 0x0080 (0x000100) 0x2048- f:00020 d: 72 | A = OR[72] 0x0081 (0x000102) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x0082 (0x000104) 0x291A- f:00024 d: 282 | OR[282] = A 0x0083 (0x000106) 0x1007- f:00010 d: 7 | A = 7 (0x0007) 0x0084 (0x000108) 0x2913- f:00024 d: 275 | OR[275] = A 0x0085 (0x00010A) 0x2113- f:00020 d: 275 | A = OR[275] 0x0086 (0x00010C) 0x842E- f:00102 d: 46 | P = P + 46 (0x00B4), A = 0 0x0087 (0x00010E) 0x311A- f:00030 d: 282 | A = (OR[282]) 0x0088 (0x000110) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x0089 (0x000112) 0x1622- f:00013 d: 34 | A = A - 34 (0x0022) 0x008A (0x000114) 0x8402- f:00102 d: 2 | P = P + 2 (0x008C), A = 0 0x008B (0x000116) 0x7025- f:00070 d: 37 | P = P + 37 (0x00B0) 0x008C (0x000118) 0x311A- f:00030 d: 282 | A = (OR[282]) 0x008D (0x00011A) 0x080F- f:00004 d: 15 | A = A > 15 (0x000F) 0x008E (0x00011C) 0x8402- f:00102 d: 2 | P = P + 2 (0x0090), A = 0 0x008F (0x00011E) 0x7020- f:00070 d: 32 | P = P + 32 (0x00AF) 0x0090 (0x000120) 0x102D- f:00010 d: 45 | A = 45 (0x002D) 0x0091 (0x000122) 0x2920- f:00024 d: 288 | OR[288] = A 0x0092 (0x000124) 0x1800-0x018F f:00014 d: 0 | A = 399 (0x018F) 0x0094 (0x000128) 0x2921- f:00024 d: 289 | OR[289] = A 0x0095 (0x00012A) 0x1008- f:00010 d: 8 | A = 8 (0x0008) 0x0096 (0x00012C) 0x2922- f:00024 d: 290 | OR[290] = A 0x0097 (0x00012E) 0x1800-0xFFFF f:00014 d: 0 | A = 65535 (0xFFFF) 0x0099 (0x000132) 0x2923- f:00024 d: 291 | OR[291] = A 0x009A (0x000134) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x009B (0x000136) 0x2924- f:00024 d: 292 | OR[292] = A 0x009C (0x000138) 0x1120- f:00010 d: 288 | A = 288 (0x0120) 0x009D (0x00013A) 0x5800- f:00054 d: 0 | B = A 0x009E (0x00013C) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x009F (0x00013E) 0x7C09- f:00076 d: 9 | R = OR[9] 0x00A0 (0x000140) 0x1007- f:00010 d: 7 | A = 7 (0x0007) 0x00A1 (0x000142) 0x2920- f:00024 d: 288 | OR[288] = A 0x00A2 (0x000144) 0x1005- f:00010 d: 5 | A = 5 (0x0005) 0x00A3 (0x000146) 0x2921- f:00024 d: 289 | OR[289] = A 0x00A4 (0x000148) 0x1120- f:00010 d: 288 | A = 288 (0x0120) 0x00A5 (0x00014A) 0x5800- f:00054 d: 0 | B = A 0x00A6 (0x00014C) 0x1800-0x1118 f:00014 d: 0 | A = 4376 (0x1118) 0x00A8 (0x000150) 0x7C09- f:00076 d: 9 | R = OR[9] 0x00A9 (0x000152) 0x311A- f:00030 d: 282 | A = (OR[282]) 0x00AA (0x000154) 0x080F- f:00004 d: 15 | A = A > 15 (0x000F) 0x00AB (0x000156) 0x8604- f:00103 d: 4 | P = P + 4 (0x00AF), A # 0 0x00AC (0x000158) 0x1800-0x04AE f:00014 d: 0 | A = 1198 (0x04AE) 0x00AE (0x00015C) 0x2919- f:00024 d: 281 | OR[281] = A 0x00AF (0x00015E) 0x0200- f:00001 d: 0 | EXIT 0x00B0 (0x000160) 0x2F13- f:00027 d: 275 | OR[275] = OR[275] - 1 0x00B1 (0x000162) 0x1007- f:00010 d: 7 | A = 7 (0x0007) 0x00B2 (0x000164) 0x2B1A- f:00025 d: 282 | OR[282] = A + OR[282] 0x00B3 (0x000166) 0x722E- f:00071 d: 46 | P = P - 46 (0x0085) 0x00B4 (0x000168) 0x1800-0x04AE f:00014 d: 0 | A = 1198 (0x04AE) 0x00B6 (0x00016C) 0x2919- f:00024 d: 281 | OR[281] = A 0x00B7 (0x00016E) 0x0200- f:00001 d: 0 | EXIT 0x00B8 (0x000170) 0x211F- f:00020 d: 287 | A = OR[287] 0x00B9 (0x000172) 0x8402- f:00102 d: 2 | P = P + 2 (0x00BB), A = 0 0x00BA (0x000174) 0x700B- f:00070 d: 11 | P = P + 11 (0x00C5) 0x00BB (0x000176) 0x211C- f:00020 d: 284 | A = OR[284] 0x00BC (0x000178) 0x1400- f:00012 d: 0 | A = A + 0 (0x0000) 0x00BD (0x00017A) 0x291D- f:00024 d: 285 | OR[285] = A 0x00BE (0x00017C) 0x211C- f:00020 d: 284 | A = OR[284] 0x00BF (0x00017E) 0x1418- f:00012 d: 24 | A = A + 24 (0x0018) 0x00C0 (0x000180) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x00C1 (0x000182) 0x1A00-0xFFFC f:00015 d: 0 | A = A & 65532 (0xFFFC) 0x00C3 (0x000186) 0x291E- f:00024 d: 286 | OR[286] = A 0x00C4 (0x000188) 0x700A- f:00070 d: 10 | P = P + 10 (0x00CE) 0x00C5 (0x00018A) 0x211C- f:00020 d: 284 | A = OR[284] 0x00C6 (0x00018C) 0x140C- f:00012 d: 12 | A = A + 12 (0x000C) 0x00C7 (0x00018E) 0x291D- f:00024 d: 285 | OR[285] = A 0x00C8 (0x000190) 0x211E- f:00020 d: 286 | A = OR[286] 0x00C9 (0x000192) 0x146D- f:00012 d: 109 | A = A + 109 (0x006D) 0x00CA (0x000194) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x00CB (0x000196) 0x1A00-0xFFFC f:00015 d: 0 | A = A & 65532 (0xFFFC) 0x00CD (0x00019A) 0x291E- f:00024 d: 286 | OR[286] = A 0x00CE (0x00019C) 0x211D- f:00020 d: 285 | A = OR[285] 0x00CF (0x00019E) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x00D0 (0x0001A0) 0x2908- f:00024 d: 264 | OR[264] = A 0x00D1 (0x0001A2) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x00D2 (0x0001A4) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x00D3 (0x0001A6) 0x211A- f:00020 d: 282 | A = OR[282] 0x00D4 (0x0001A8) 0x1405- f:00012 d: 5 | A = A + 5 (0x0005) 0x00D5 (0x0001AA) 0x2908- f:00024 d: 264 | OR[264] = A 0x00D6 (0x0001AC) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x00D7 (0x0001AE) 0x0808- f:00004 d: 8 | A = A > 8 (0x0008) 0x00D8 (0x0001B0) 0x2913- f:00024 d: 275 | OR[275] = A 0x00D9 (0x0001B2) 0x2113- f:00020 d: 275 | A = OR[275] 0x00DA (0x0001B4) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x00DB (0x0001B6) 0x2913- f:00024 d: 275 | OR[275] = A 0x00DC (0x0001B8) 0x311E- f:00030 d: 286 | A = (OR[286]) 0x00DD (0x0001BA) 0x0A09- f:00005 d: 9 | A = A < 9 (0x0009) 0x00DE (0x0001BC) 0x2513- f:00022 d: 275 | A = A + OR[275] 0x00DF (0x0001BE) 0x0C09- f:00006 d: 9 | A = A >> 9 (0x0009) 0x00E0 (0x0001C0) 0x391E- f:00034 d: 286 | (OR[286]) = A 0x00E1 (0x0001C2) 0x311E- f:00030 d: 286 | A = (OR[286]) 0x00E2 (0x0001C4) 0x1A00-0xFF00 f:00015 d: 0 | A = A & 65280 (0xFF00) 0x00E4 (0x0001C8) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x00E5 (0x0001CA) 0x391E- f:00034 d: 286 | (OR[286]) = A 0x00E6 (0x0001CC) 0x211D- f:00020 d: 285 | A = OR[285] 0x00E7 (0x0001CE) 0x1408- f:00012 d: 8 | A = A + 8 (0x0008) 0x00E8 (0x0001D0) 0x2913- f:00024 d: 275 | OR[275] = A 0x00E9 (0x0001D2) 0x211E- f:00020 d: 286 | A = OR[286] 0x00EA (0x0001D4) 0x1428- f:00012 d: 40 | A = A + 40 (0x0028) 0x00EB (0x0001D6) 0x2908- f:00024 d: 264 | OR[264] = A 0x00EC (0x0001D8) 0x2113- f:00020 d: 275 | A = OR[275] 0x00ED (0x0001DA) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x00EE (0x0001DC) 0x211F- f:00020 d: 287 | A = OR[287] 0x00EF (0x0001DE) 0x1601- f:00013 d: 1 | A = A - 1 (0x0001) 0x00F0 (0x0001E0) 0x8402- f:00102 d: 2 | P = P + 2 (0x00F2), A = 0 0x00F1 (0x0001E2) 0x7028- f:00070 d: 40 | P = P + 40 (0x0119) 0x00F2 (0x0001E4) 0x211E- f:00020 d: 286 | A = OR[286] 0x00F3 (0x0001E6) 0x1408- f:00012 d: 8 | A = A + 8 (0x0008) 0x00F4 (0x0001E8) 0x2913- f:00024 d: 275 | OR[275] = A 0x00F5 (0x0001EA) 0x3113- f:00030 d: 275 | A = (OR[275]) 0x00F6 (0x0001EC) 0x0A05- f:00005 d: 5 | A = A < 5 (0x0005) 0x00F7 (0x0001EE) 0x140F- f:00012 d: 15 | A = A + 15 (0x000F) 0x00F8 (0x0001F0) 0x0C05- f:00006 d: 5 | A = A >> 5 (0x0005) 0x00F9 (0x0001F2) 0x3913- f:00034 d: 275 | (OR[275]) = A 0x00FA (0x0001F4) 0x3113- f:00030 d: 275 | A = (OR[275]) 0x00FB (0x0001F6) 0x0E05- f:00007 d: 5 | A = A << 5 (0x0005) 0x00FC (0x0001F8) 0x0A04- f:00005 d: 4 | A = A < 4 (0x0004) 0x00FD (0x0001FA) 0x140F- f:00012 d: 15 | A = A + 15 (0x000F) 0x00FE (0x0001FC) 0x0C09- f:00006 d: 9 | A = A >> 9 (0x0009) 0x00FF (0x0001FE) 0x3913- f:00034 d: 275 | (OR[275]) = A 0x0100 (0x000200) 0x211A- f:00020 d: 282 | A = OR[282] 0x0101 (0x000202) 0x1405- f:00012 d: 5 | A = A + 5 (0x0005) 0x0102 (0x000204) 0x2908- f:00024 d: 264 | OR[264] = A 0x0103 (0x000206) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0104 (0x000208) 0x0808- f:00004 d: 8 | A = A > 8 (0x0008) 0x0105 (0x00020A) 0x2914- f:00024 d: 276 | OR[276] = A 0x0106 (0x00020C) 0x2114- f:00020 d: 276 | A = OR[276] 0x0107 (0x00020E) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x0108 (0x000210) 0x2914- f:00024 d: 276 | OR[276] = A 0x0109 (0x000212) 0x2113- f:00020 d: 275 | A = OR[275] 0x010A (0x000214) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x010B (0x000216) 0x2908- f:00024 d: 264 | OR[264] = A 0x010C (0x000218) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x010D (0x00021A) 0x0A09- f:00005 d: 9 | A = A < 9 (0x0009) 0x010E (0x00021C) 0x2514- f:00022 d: 276 | A = A + OR[276] 0x010F (0x00021E) 0x0C09- f:00006 d: 9 | A = A >> 9 (0x0009) 0x0110 (0x000220) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0111 (0x000222) 0x2113- f:00020 d: 275 | A = OR[275] 0x0112 (0x000224) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x0113 (0x000226) 0x2908- f:00024 d: 264 | OR[264] = A 0x0114 (0x000228) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0115 (0x00022A) 0x1A00-0xFF00 f:00015 d: 0 | A = A & 65280 (0xFF00) 0x0117 (0x00022E) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0118 (0x000230) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0119 (0x000232) 0x211A- f:00020 d: 282 | A = OR[282] 0x011A (0x000234) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x011B (0x000236) 0x2908- f:00024 d: 264 | OR[264] = A 0x011C (0x000238) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x011D (0x00023A) 0x2913- f:00024 d: 275 | OR[275] = A 0x011E (0x00023C) 0x102D- f:00010 d: 45 | A = 45 (0x002D) 0x011F (0x00023E) 0x2920- f:00024 d: 288 | OR[288] = A 0x0120 (0x000240) 0x1800-0x01B7 f:00014 d: 0 | A = 439 (0x01B7) 0x0122 (0x000244) 0x2921- f:00024 d: 289 | OR[289] = A 0x0123 (0x000246) 0x1002- f:00010 d: 2 | A = 2 (0x0002) 0x0124 (0x000248) 0x2922- f:00024 d: 290 | OR[290] = A 0x0125 (0x00024A) 0x1800-0xFFFF f:00014 d: 0 | A = 65535 (0xFFFF) 0x0127 (0x00024E) 0x2923- f:00024 d: 291 | OR[291] = A 0x0128 (0x000250) 0x211F- f:00020 d: 287 | A = OR[287] 0x0129 (0x000252) 0x2924- f:00024 d: 292 | OR[292] = A 0x012A (0x000254) 0x211D- f:00020 d: 285 | A = OR[285] 0x012B (0x000256) 0x2925- f:00024 d: 293 | OR[293] = A 0x012C (0x000258) 0x211E- f:00020 d: 286 | A = OR[286] 0x012D (0x00025A) 0x2926- f:00024 d: 294 | OR[294] = A 0x012E (0x00025C) 0x2113- f:00020 d: 275 | A = OR[275] 0x012F (0x00025E) 0x2927- f:00024 d: 295 | OR[295] = A 0x0130 (0x000260) 0x1120- f:00010 d: 288 | A = 288 (0x0120) 0x0131 (0x000262) 0x5800- f:00054 d: 0 | B = A 0x0132 (0x000264) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0133 (0x000266) 0x7C09- f:00076 d: 9 | R = OR[9] 0x0134 (0x000268) 0x8602- f:00103 d: 2 | P = P + 2 (0x0136), A # 0 0x0135 (0x00026A) 0x7005- f:00070 d: 5 | P = P + 5 (0x013A) 0x0136 (0x00026C) 0x1800-0x04AE f:00014 d: 0 | A = 1198 (0x04AE) 0x0138 (0x000270) 0x2919- f:00024 d: 281 | OR[281] = A 0x0139 (0x000272) 0x0200- f:00001 d: 0 | EXIT 0x013A (0x000274) 0x0200- f:00001 d: 0 | EXIT 0x013B (0x000276) 0x211B- f:00020 d: 283 | A = OR[283] 0x013C (0x000278) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x013D (0x00027A) 0x2908- f:00024 d: 264 | OR[264] = A 0x013E (0x00027C) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x013F (0x00027E) 0x291C- f:00024 d: 284 | OR[284] = A 0x0140 (0x000280) 0x8402- f:00102 d: 2 | P = P + 2 (0x0142), A = 0 0x0141 (0x000282) 0x7005- f:00070 d: 5 | P = P + 5 (0x0146) 0x0142 (0x000284) 0x1800-0x04D0 f:00014 d: 0 | A = 1232 (0x04D0) 0x0144 (0x000288) 0x2919- f:00024 d: 281 | OR[281] = A 0x0145 (0x00028A) 0x0200- f:00001 d: 0 | EXIT 0x0146 (0x00028C) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0147 (0x00028E) 0x291F- f:00024 d: 287 | OR[287] = A 0x0148 (0x000290) 0x742A- f:00072 d: 42 | R = P + 42 (0x0172) 0x0149 (0x000292) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x014A (0x000294) 0x291F- f:00024 d: 287 | OR[287] = A 0x014B (0x000296) 0x7427- f:00072 d: 39 | R = P + 39 (0x0172) 0x014C (0x000298) 0x0400- f:00002 d: 0 | I = 0 0x014D (0x00029A) 0x0000- f:00000 d: 0 | PASS 0x014E (0x00029C) 0x211D- f:00020 d: 285 | A = OR[285] 0x014F (0x00029E) 0x1405- f:00012 d: 5 | A = A + 5 (0x0005) 0x0150 (0x0002A0) 0x289D- f:00024 d: 157 | OR[157] = A 0x0151 (0x0002A2) 0x7E00-0x1FFD f:00077 d: 0 | R = OR[0]+8189 (0x1FFD) 0x0153 (0x0002A6) 0x209C- f:00020 d: 156 | A = OR[156] 0x0154 (0x0002A8) 0x2913- f:00024 d: 275 | OR[275] = A 0x0155 (0x0002AA) 0x0600- f:00003 d: 0 | I = 1 0x0156 (0x0002AC) 0x2113- f:00020 d: 275 | A = OR[275] 0x0157 (0x0002AE) 0x8602- f:00103 d: 2 | P = P + 2 (0x0159), A # 0 0x0158 (0x0002B0) 0x700A- f:00070 d: 10 | P = P + 10 (0x0162) 0x0159 (0x0002B2) 0x1017- f:00010 d: 23 | A = 23 (0x0017) 0x015A (0x0002B4) 0x2920- f:00024 d: 288 | OR[288] = A 0x015B (0x0002B6) 0x2113- f:00020 d: 275 | A = OR[275] 0x015C (0x0002B8) 0x2921- f:00024 d: 289 | OR[289] = A 0x015D (0x0002BA) 0x1120- f:00010 d: 288 | A = 288 (0x0120) 0x015E (0x0002BC) 0x5800- f:00054 d: 0 | B = A 0x015F (0x0002BE) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0160 (0x0002C0) 0x7C09- f:00076 d: 9 | R = OR[9] 0x0161 (0x0002C2) 0x7215- f:00071 d: 21 | P = P - 21 (0x014C) 0x0162 (0x0002C4) 0x211B- f:00020 d: 283 | A = OR[283] 0x0163 (0x0002C6) 0x1404- f:00012 d: 4 | A = A + 4 (0x0004) 0x0164 (0x0002C8) 0x2908- f:00024 d: 264 | OR[264] = A 0x0165 (0x0002CA) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0166 (0x0002CC) 0x2914- f:00024 d: 276 | OR[276] = A 0x0167 (0x0002CE) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0168 (0x0002D0) 0x3914- f:00034 d: 276 | (OR[276]) = A 0x0169 (0x0002D2) 0x211B- f:00020 d: 283 | A = OR[283] 0x016A (0x0002D4) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x016B (0x0002D6) 0x2908- f:00024 d: 264 | OR[264] = A 0x016C (0x0002D8) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x016D (0x0002DA) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x016E (0x0002DC) 0x1800-0x04A2 f:00014 d: 0 | A = 1186 (0x04A2) 0x0170 (0x0002E0) 0x2919- f:00024 d: 281 | OR[281] = A 0x0171 (0x0002E2) 0x0200- f:00001 d: 0 | EXIT 0x0172 (0x0002E4) 0x211F- f:00020 d: 287 | A = OR[287] 0x0173 (0x0002E6) 0x8402- f:00102 d: 2 | P = P + 2 (0x0175), A = 0 0x0174 (0x0002E8) 0x7007- f:00070 d: 7 | P = P + 7 (0x017B) 0x0175 (0x0002EA) 0x211C- f:00020 d: 284 | A = OR[284] 0x0176 (0x0002EC) 0x140C- f:00012 d: 12 | A = A + 12 (0x000C) 0x0177 (0x0002EE) 0x291D- f:00024 d: 285 | OR[285] = A 0x0178 (0x0002F0) 0x106D- f:00010 d: 109 | A = 109 (0x006D) 0x0179 (0x0002F2) 0x2B1E- f:00025 d: 286 | OR[286] = A + OR[286] 0x017A (0x0002F4) 0x7007- f:00070 d: 7 | P = P + 7 (0x0181) 0x017B (0x0002F6) 0x211C- f:00020 d: 284 | A = OR[284] 0x017C (0x0002F8) 0x1400- f:00012 d: 0 | A = A + 0 (0x0000) 0x017D (0x0002FA) 0x291D- f:00024 d: 285 | OR[285] = A 0x017E (0x0002FC) 0x211C- f:00020 d: 284 | A = OR[284] 0x017F (0x0002FE) 0x1418- f:00012 d: 24 | A = A + 24 (0x0018) 0x0180 (0x000300) 0x291E- f:00024 d: 286 | OR[286] = A 0x0181 (0x000302) 0x211D- f:00020 d: 285 | A = OR[285] 0x0182 (0x000304) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x0183 (0x000306) 0x2908- f:00024 d: 264 | OR[264] = A 0x0184 (0x000308) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x0185 (0x00030A) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0186 (0x00030C) 0x211D- f:00020 d: 285 | A = OR[285] 0x0187 (0x00030E) 0x1408- f:00012 d: 8 | A = A + 8 (0x0008) 0x0188 (0x000310) 0x2913- f:00024 d: 275 | OR[275] = A 0x0189 (0x000312) 0x1002- f:00010 d: 2 | A = 2 (0x0002) 0x018A (0x000314) 0x2920- f:00024 d: 288 | OR[288] = A 0x018B (0x000316) 0x2113- f:00020 d: 275 | A = OR[275] 0x018C (0x000318) 0x2921- f:00024 d: 289 | OR[289] = A 0x018D (0x00031A) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x018E (0x00031C) 0x2922- f:00024 d: 290 | OR[290] = A 0x018F (0x00031E) 0x1120- f:00010 d: 288 | A = 288 (0x0120) 0x0190 (0x000320) 0x5800- f:00054 d: 0 | B = A 0x0191 (0x000322) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0192 (0x000324) 0x7C09- f:00076 d: 9 | R = OR[9] 0x0193 (0x000326) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0194 (0x000328) 0x2913- f:00024 d: 275 | OR[275] = A 0x0195 (0x00032A) 0x2113- f:00020 d: 275 | A = OR[275] 0x0196 (0x00032C) 0x1E00-0x0002 f:00017 d: 0 | A = A - 2 (0x0002) 0x0198 (0x000330) 0x8410- f:00102 d: 16 | P = P + 16 (0x01A8), A = 0 0x0199 (0x000332) 0x1007- f:00010 d: 7 | A = 7 (0x0007) 0x019A (0x000334) 0x2920- f:00024 d: 288 | OR[288] = A 0x019B (0x000336) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x019C (0x000338) 0x2921- f:00024 d: 289 | OR[289] = A 0x019D (0x00033A) 0x1120- f:00010 d: 288 | A = 288 (0x0120) 0x019E (0x00033C) 0x5800- f:00054 d: 0 | B = A 0x019F (0x00033E) 0x1800-0x1118 f:00014 d: 0 | A = 4376 (0x1118) 0x01A1 (0x000342) 0x7C09- f:00076 d: 9 | R = OR[9] 0x01A2 (0x000344) 0x211D- f:00020 d: 285 | A = OR[285] 0x01A3 (0x000346) 0x1404- f:00012 d: 4 | A = A + 4 (0x0004) 0x01A4 (0x000348) 0x2908- f:00024 d: 264 | OR[264] = A 0x01A5 (0x00034A) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x01A6 (0x00034C) 0x2913- f:00024 d: 275 | OR[275] = A 0x01A7 (0x00034E) 0x7212- f:00071 d: 18 | P = P - 18 (0x0195) 0x01A8 (0x000350) 0x0200- f:00001 d: 0 | EXIT 0x01A9 (0x000352) 0x0000- f:00000 d: 0 | PASS 0x01AA (0x000354) 0x0000- f:00000 d: 0 | PASS 0x01AB (0x000356) 0x0000- f:00000 d: 0 | PASS
79.803922
79
0.461087
474a2643fb40df798e1ed83c2fb0274ffb9ef0d3
46,524
asm
Assembly
dos/msproc.asm
minblock/msdos
479ffd237d9bb7cc83cb06361db2c4ef42dfbac0
[ "Apache-2.0" ]
null
null
null
dos/msproc.asm
minblock/msdos
479ffd237d9bb7cc83cb06361db2c4ef42dfbac0
[ "Apache-2.0" ]
null
null
null
dos/msproc.asm
minblock/msdos
479ffd237d9bb7cc83cb06361db2c4ef42dfbac0
[ "Apache-2.0" ]
null
null
null
; ========================================================================= ; SCCSID = @(#)MSproc.asm 1.1 85/04/10 ; ; Pseudo EXEC system call for DOS ; ; ========================================================================= .cref .list TITLE MSPROC - process maintenance NAME MSPROC ; ; Microsoft Confidential ; Copyright (C) Microsoft Corporation 1991 ; All Rights Reserved. ; PAGE ,132 ; ========================================================================= ;** Process related system calls and low level routines for DOS 2.X. ; I/O specs are defined in DISPATCH. ; ; $WAIT ; $EXEC ; $Keep_process ; Stay_resident ; $EXIT ; $ABORT ; abort_inner ; ; Modification history: ; ; Created: ARR 30 March 1983 ; AN000 version 4.0 jan. 1988 ; A007 PTM 3957 - fake vesrion for IBMCACHE.COM ; A008 PTM 4070 - fake version for MS WINDOWS ; ; M000 added support for loading programs into UMBs 7/9/90 ; ; M004 - MS PASCAL 3.2 support. Please see under tag M003 in ; dossym.inc. 7/30/90 ; M005 - Support for EXE programs with out STACK segment and ; with resident size < 64K - 256 bytes. A 256 byte ; stack is provided at the end of the program. Note that ; only SP is changed. ; M020 - Fix for Rational bug for details see exepatch.asm ; ; M028 - 4b04 implementation ; ; M029 - Support for EXEs without stack rewritten. If EXE is ; in memory block >= 64K, sp = 0. If memory block ; obtained is <64K, point sp at the end of the memory ; block. For EXEs smaller than 64K, 256 bytes are still ; added for a stack segment which may be needed if it ; is loaded in low memory situations. ; ; M030 - Fixing bug in EXEPACPATCH & changing 4b04 to 4b05 ; ; M040 - Bug #3052. The environment sizing code would flag a ; a bad environment if it reached 32767 bytes. Changed ; to allow 32768 bytes of environment. ; ; M047 - Release the allocated UMB when we failed to load a ; COM file high. Also ensure that if the biggest block ; into which we load the com file is less than 64K then ; we provide atleast 256 bytes of stack to the user. ; ; M050 - Made Lie table search CASE insensitive ; ; M060 - Removed special version table from the kernal and ; put it in a device drive which puts the address ; in the DOS DATA area location UU_IFS_DOS_CALL ; as a DWORD. ; ; M063 - Modified UMB support. If the HIGH_ONLY bit is set on ; entry do not try to load low if there is no space in ; UMBs. ; ; M068 - Support for copy protect apps. Call ChkCopyProt to ; set a20off_count. Set bit EXECA20BIT in DOS_FLAG. Also ; change return address to LeaveDos if AL=5. ; ; 20-Jul-1992 bens Added ifdef RESTRICTED_BUILD code that ; controls building a version of MSDOS.SYS that only ; runs programs from a fixed list (defined in the ; file RESTRICT.INC). Search for "RESTRICTED_BUILD" ; for details. This feature is used to build a ; "special" version of DOS that can be handed out to ; OEM/ISV customers as part of a "service" disk. ; ; ========================================================================= .XLIST .XCREF INCLUDE version.inc INCLUDE dosseg.inc INCLUDE DOSSYM.INC INCLUDE DEVSYM.INC INCLUDE exe.inc INCLUDE sf.inc INCLUDE curdir.inc INCLUDE syscall.inc INCLUDE arena.inc INCLUDE pdb.inc INCLUDE vector.inc .CREF .LIST public retexepatch ; ========================================================================= ifdef ROMEXEC ifndef JAPAN BDATA segment at 70h extrn RomStartAddr :word BDATA ends endif ; JAPAN endif ; ROMEXEC ; ========================================================================= DosData SEGMENT WORD PUBLIC 'DATA' EXTRN CreatePDB :BYTE EXTRN DidCtrlC :BYTE EXTRN Exit_type :BYTE EXTRN ExtErr_Locus :BYTE ; Extended Error Locus EXTRN InDos :BYTE EXTRN OpenBuf :BYTE ; EXTRN OpenBuf :128 EXTRN CurrentPDB :WORD EXTRN Exit_code :WORD EXTRN DmaAdd :DWORD ; the following includes & i_needs are for exec.asm ; which is included in this source ; **** Fake_count to commented out EXTRN Fake_Count :BYTE ; Fake version count EXTRN Special_Entries :WORD ; Address of special entries EXTRN Special_Version :WORD ; Special version number EXTRN Temp_Var2 :WORD ; File type from $open ; following i_needs are becuse of moving these vars from ; exec.asm to ../inc/ms_data.asm EXTRN exec_init_SP :WORD EXTRN exec_init_SS :WORD EXTRN exec_init_IP :WORD EXTRN exec_init_CS :WORD EXTRN exec_signature :WORD ; Must contain 4D5A (yay zibo!) EXTRN exec_len_mod_512:WORD ; Low 9 bits of length EXTRN exec_pages :WORD ; Number of 512b pages in file EXTRN exec_rle_count :WORD ; Count of reloc entries EXTRN exec_par_dir :WORD ; Number of paragraphs before image EXTRN exec_min_BSS :WORD ; Minimum number of para of BSS EXTRN exec_max_BSS :WORD ; Max number of para of BSS EXTRN exec_SS :WORD ; Stack of image EXTRN exec_SP :WORD ; SP of image EXTRN exec_chksum :WORD ; Checksum of file (ignored) EXTRN exec_IP :WORD ; IP of entry EXTRN exec_CS :WORD ; CS of entry EXTRN exec_rle_table :WORD ; Byte offset of reloc table EXTRN DOS_FLAG :BYTE ; flag to indicate to redir that open ; came from exec. EXTRN AllocMethod :BYTE ; how to alloc first(best)last EXTRN SAVE_AX :WORD ; temp to save ax EXTRN AllocMsave :BYTE ; M063: temp to save AllocMethod EXTRN UU_IFS_DOS_CALL :DWORD ; M060 Ptr to version table EXTRN A20OFF_PSP :WORD ; M068 EXTRN A20OFF_COUNT :BYTE ; M068 ; ========================================================================= EXTRN Disa20_Xfer :WORD allow_getdseg EXTRN DriverLoad :BYTE EXTRN BiosDataPtr :DWORD extrn DosHasHMA :byte ; M021 extrn fixexepatch :word extrn Rational386PatchPtr:word extrn ChkCopyProt :word ; M068 extrn LeaveDos :word ; M068 DosData ENDS ; ========================================================================= DOSCODE SEGMENT ASSUME SS:DOSDATA,CS:DOSCODE EXTRN ExecReady:near EXTRN UCase:near ; M050 SAVEXIT EQU 10 BREAK <$WAIT - return previous process error code> ; ========================================================================= ; $WAIT - Return previous process error code. ; ; Assembler usage: ; ; MOV AH, WaitProcess ; INT int_command ; ; ENTRY none ; EXIT (ax) = exit code ; USES all ; ========================================================================= ASSUME DS:NOTHING,ES:NOTHING PROCEDURE $Wait ,NEAR xor AX,AX xchg AX,exit_code transfer Sys_Ret_OK ENDPROC $Wait ifdef RESTRICTED_BUILD ;*** IsFileOnGuestList - Check that file name is allowed to execute ; ; This function is called by $Exec just before it attempts to ; $Open the program file. ; ; Entry ; ds:dx = asciiz "guest" file name. ; Must be upper case and have no meta characters. ; CLD ; ; Exit-Success ; returns Carry CLEAR ; ; Exit-Failure ; returns Carry SET ; ax = error_access_denied IsFileOnGuestList proc near SaveReg <bx,cx,si,di,ds,es> ;* Compute length of guest name push ds pop es mov di,dx ; es:di -> guest name invoke StrLen ; cx = length of name including 00 mov bx,cx ; Save length for repeated use ;* Get list of allowed names push cs pop es mov di,offset aszRestrict ; es:di -> allowed name list ;* Set null character and no error in one fell swoop! xor ax,ax ;* Scan list for matching file name ; ; ax = 0 (used for repne scasb and successful return code) ; bx = length of guest name, including 00 terminator ; ds:dx -> guest name ; es:di -> next name on list fgl10: cmp byte ptr es:[di],00 ; At end of list? jz fgle ; YES, file not allowed, go fail ;* Compare names mov si,dx ; ds:si -> guest name mov cx,bx ; Length of guest name repe cmpsb ; Do names match? jz fglx ; YES, return success ;* Now we either ran past the end of the string in the list, or we are not ; at the end, but found a difference. We back up one character, since ; repe cmpsb advanced one character past the difference, and then scan ; the string in the list to find its end. dec di ; es:di -> character that did not match mov cx,-1 ; Make sure we look far enough ahead repne scasb ; Find tail of name in list ;* Now es:[di] is first character of the next name in the list (or 00) ; jmp fgl10 ; Go check next name ;* Name not found on list ; fgle: mov ax,error_access_denied ; Set error code stc ; Indicate error fglx: RestoreReg <es,ds,di,si,cx,bx> ret IsFileOnGuestList endp ;** rstfile - macro to add file name to list ; rstfile MACRO name db name,0 endm ;** aszRestrict - list of files allowed to execute ; aszRestrict LABEL byte include restrict.inc ; build table db 0 ; terminate table endif ; RESTRICTED_BUILD ; ========================================================================= ;BREAK <$exec - load/go a program> ; EXEC.ASM - EXEC System Call ; ; ; Assembler usage: ; lds DX, Name ; les BX, Blk ; mov AH, Exec ; mov AL, FUNC ; int INT_COMMAND ; ; AL Function ; -- -------- ; 0 Load and execute the program. ; 1 Load, create the program header but do not ; begin execution. ; 3 Load overlay. No header created. ; ; AL = 0 -> load/execute program ; ; +---------------------------+ ; | WORD segment address of | ; | environment. | ; +---------------------------+ ; | DWORD pointer to ASCIZ | ; | command line at 80h | ; +---------------------------+ ; | DWORD pointer to default | ; | FCB to be passed at 5Ch | ; +---------------------------+ ; | DWORD pointer to default | ; | FCB to be passed at 6Ch | ; +---------------------------+ ; ; AL = 1 -> load program ; ; +---------------------------+ ; | WORD segment address of | ; | environment. | ; +---------------------------+ ; | DWORD pointer to ASCIZ | ; | command line at 80h | ; +---------------------------+ ; | DWORD pointer to default | ; | FCB to be passed at 5Ch | ; +---------------------------+ ; | DWORD pointer to default | ; | FCB to be passed at 6Ch | ; +---------------------------+ ; | DWORD returned value of | ; | CS:IP | ; +---------------------------+ ; | DWORD returned value of | ; | SS:IP | ; +---------------------------+ ; ; AL = 3 -> load overlay ; ; +---------------------------+ ; | WORD segment address where| ; | file will be loaded. | ; +---------------------------+ ; | WORD relocation factor to | ; | be applied to the image. | ; +---------------------------+ ; ; Returns: ; AX = error_invalid_function ; = error_bad_format ; = error_bad_environment ; = error_not_enough_memory ; = error_file_not_found ; ========================================================================= ; ; Revision history: ; ; A000 version 4.00 Jan. 1988 ; ; ========================================================================= EXTRN Exec_Header_Len :ABS Exec_Internal_Buffer EQU OpenBuf Exec_Internal_Buffer_Size EQU (128+128+53+curdirLEN) ; ========================================================================= ;IF1 ; warning message on buffers ;%out Please make sure that the following are contiguous and of the ;%out following sizes: ;%out ;%out OpenBuf 128 ;%out RenBuf 128 ;%out SearchBuf 53 ;%out DummyCDS CurDirLen ;ENDIF ; ========================================================================= ifdef ROMEXEC ;SR; Externals from romfind.asm EXTRN Check_name :NEAR EXTRN Check_ROM :NEAR IFDEF JAPAN ; YI 09/05/89 EXTRN ROMSTARTSEG :ABS EXTRN ROMENDSEG :ABS ENDIF EXTRN BioDataSeg :WORD endif ; ROMEXEC ; ========================================================================= ; ; ========================================================================= procedure $Exec,NEAR PUBLIC EXEC001S EXEC001S: LocalVar Exec_Blk ,DWORD LocalVar Exec_Func ,BYTE LocalVar Exec_Load_High ,BYTE LocalVar Exec_FH ,WORD LocalVar Exec_Rel_Fac ,WORD LocalVar Exec_Res_Len_Para ,WORD LocalVar Exec_Environ ,WORD LocalVar Exec_Size ,WORD LocalVar Exec_Load_Block ,WORD LocalVar Exec_DMA ,WORD LocalVar ExecNameLen ,WORD LocalVar ExecName ,DWORD LocalVar Exec_DMA_Save ,WORD LocalVar Exec_NoStack ,BYTE ifdef ROMEXEC ; Added 2 local variables to support exec from ROM LocalVar ExecRomFound ,BYTE LocalVar ExecRomAddr ,DWORD endif ; ROMEXEC ; ================================================================== ; validate function ; ================================================================== PUBLIC EXEC001E EXEC001E: ; ; M068 - Start ; ; Reset the A20OFF_COUNT to 0. This is done as there is a ; possibility that the count may not be decremented all the way to ; 0. A typical case is if the program for which we intended to keep ; the A20 off for a sufficiently long time (A20OFF_COUNT int 21 ; calls), exits pre-maturely due to error conditions. ; mov [A20OFF_COUNT], 0 ; ; If al=5 (ExecReady) we'll change the return address on the stack ; to be LeaveDos in msdisp.asm. This ensures that the EXECA20OFF ; bit set in DOS_FLAG by ExceReady is not cleared in msdisp.asm ; cmp al, 5 ; Q: is this ExecReady call jne @f ; N: continue ; Y: change ret addr. to LeaveDos. pop cx ; Note CX is not input to ExecReady mov cx, offset DOSCODE:LeaveDos push cx @@: ; ; M068 - End ; Enter cmp AL,5 ; only 0, 1, 3 or 5 are allowed ;M028 ; M030 jna exec_check_2 Exec_Bad_Fun: mov ExtErr_Locus,ErrLoc_Unk ; Extended Error Locus ;smr;SS Override mov al,Error_Invalid_Function Exec_Ret_Err: Leave transfer SYS_RET_ERR ExecReadyJ: call ExecReady ; M028 jmp norm_ovl ; do a Leave & xfer sysret_OK ; M028 Exec_Check_2: cmp AL,2 jz Exec_Bad_Fun cmp al, 4 ; 2 & 4 are not allowed je Exec_Bad_Fun cmp al, 5 ; M028 ; M030 je ExecReadyJ ; M028 mov Exec_BlkL,BX ; stash args mov Exec_BlkH,ES mov Exec_Func,AL mov Exec_Load_high,0 mov execNameL,DX ; set up length of exec name mov execNameH,DS mov SI,DX ; move pointer to convenient place invoke DStrLen mov ExecNameLen,CX ; save length ifdef ROMEXEC ; Check if ROM program mov execRomFound,0 ; assume not in ROM ; Do not check for ROM if load overlay test BYTE PTR Exec_Func,EXEC_FUNC_OVERLAY jnz Do_Normal ; A ROM program exec should have no ; path or drive specifiers push DX push CX push DS push SI push ES dec CX ; length should not include NUL char ; Check if the program exists in ROM - returns address in ; dx,ax if success call Check_name ; DS:SI points to string jc not_rom_name Exist_ROM: push DS mov DS, CS:[BioDataSeg] IFDEF JAPAN ; YI 09/05/89 mov AX,DS:[ROMSTARTSEG] ELSE mov AX,DS:RomStartAddr ENDIF pop DS mov ES,AX xor AX,AX ; setup start addr for ROM scan call Check_ROM jc not_rom_name mov execRomFound,1 ; flag that program is in ROM mov execRomAddrL,AX mov execRomAddrH,ES pop ES pop SI ; Skip file opening and checking - pop DS ; check environment pop CX pop DX jmp short exec_check_environ not_rom_name: pop ES pop SI pop DS pop CX pop DX ; restore dx do_normal: endif ; ROMEXEC mov al, [AllocMethod] ; M063: save alloc method in mov [AllocMsave], al ; M063: AllocMsave xor AL,AL ; open for reading push BP or [DOS_FLAG], EXECOPEN ; this flag is set to indicate to ; the redir that this open call is ; due to an exec. ifdef RESTRICTED_BUILD call IsFileOnGuestList ; Should we execute this? jc @F ; NO, skip open and fail endif ; RESTRICTED_BUILD invoke $OPEN ; is the file there? ifdef RESTRICTED_BUILD @@: ;* Come here if file name does not pass muster endif ; RESTRICTED_BUILD pushf and [DOS_FLAG], not EXECOPEN; reset flag popf pop BP ifdef ROMEXEC jnc @F jmp Exec_Ret_Err @@: else jc Exec_Ret_Err endif mov Exec_Fh,AX mov BX,AX xor AL,AL invoke $Ioctl jc Exec_BombJ test DL,DEVID_ISDEV jz Exec_Check_Environ mov AL,ERROR_FILE_NOT_FOUND Exec_bombJ: jmp Exec_Bomb BadEnv: mov AL,ERROR_BAD_ENVIRONMENT jmp Exec_Bomb Exec_Check_Environ: mov Exec_Load_Block,0 mov Exec_Environ,0 ; overlays... no environment test BYTE PTR Exec_Func,EXEC_FUNC_OVERLAY jnz Exec_Read_Header lds SI,Exec_Blk ; get block mov AX,[SI].Exec1_Environ ; address of environ or AX,AX jnz exec_scan_env mov DS,CurrentPDB ;smr;SS Override mov AX,DS:[PDB_environ] ;---------------------------------------------BUG 92 4/30/90----------------- ; ; Exec_environ is being correctly initialized after the environment has been ; allocated and copied form the parent's env. It must not be initialized here. ; Because if the call to $alloc below fails Exec_dealloc will deallocate the ; parent's environment. ; mov Exec_Environ,AX ; ;---------------------------------------------------------------------------- or AX,AX jz Exec_Read_Header Exec_Scan_Env: mov ES,AX xor DI,DI mov CX,8000h ; at most 32k of environment ;M040 xor AL,AL Exec_Get_Environ_Len: repnz scasb ; find that nul byte jnz BadEnv dec CX ; Dec CX for the next nul byte test js BadEnv ; gone beyond the end of the environment scasb ; is there another nul byte? jnz Exec_Get_Environ_Len ; no, scan some more push DI lea BX,[DI+0Fh+2] add BX,ExecNameLen ; BX <- length of environment ; remember argv[0] length ; round up and remember argc mov CL,4 shr BX,CL ; number of paragraphs needed push ES invoke $Alloc ; can we get the space? pop DS pop CX jnc Exec_Save_Environ jmp SHORT Exec_No_Mem ; nope... cry and sob Exec_Save_Environ: mov ES,AX mov Exec_Environ,AX ; save him for a rainy day xor SI,SI mov DI,SI rep movsb ; copy the environment mov AX,1 stosw lds SI,ExecName mov CX,ExecNameLen rep movsb Exec_Read_Header: ifdef ROMEXEC ; SR; For a ROM program, we skip reading the program header. ; We assume it to be a .COM program and go ahead. cmp ExecRomFound,1 jne NoRom jmp Exec_Com_File ;program is in ROM NoRom: endif ; ROMEXEC ; We read in the program header into the above data area and ; determine where in this memory the image will be located. Context DS mov CX,Exec_Header_Len ; header size mov DX,OFFSET DosData:Exec_Signature push ES push DS call ExecRead pop DS pop ES jc Exec_Bad_File or AX,AX jz Exec_Bad_File cmp AX,EXEC_HEADER_LEN ; did we read the right number? jnz Exec_Com_Filej ; yep... continue test Exec_Max_BSS,-1 ; indicate load high? jnz Exec_Check_Sig mov Exec_Load_High,-1 Exec_Check_Sig: mov AX,Exec_Signature ; rms;NSS cmp AX,Exe_Valid_Signature ; zibo arises! jz Exec_Save_Start ; assume com file if no signature cmp AX,exe_valid_Old_Signature ; zibo arises! jz Exec_Save_Start ; assume com file if no signature Exec_Com_Filej: jmp Exec_Com_file ; We have the program header... determine memory requirements Exec_Save_Start: mov AX,Exec_Pages ; get 512-byte pages ;rms;NSS mov CL,5 ; convert to paragraphs shl AX,CL sub AX,Exec_Par_Dir ; AX = size in paragraphs;rms;NSS mov Exec_Res_Len_Para,AX ; Do we need to allocate memory? ; Yes if function is not load-overlay test BYTE PTR exec_func,exec_func_overlay jz exec_allocate ; allocation of space ; get load address from block les DI,Exec_Blk mov AX,ES:[DI].Exec3_Load_Addr mov exec_dma,AX mov AX,ES:[DI].Exec3_Reloc_Fac mov Exec_Rel_Fac,AX jmp Exec_Find_Res ; M000 Exec_No_Mem: mov AL,Error_Not_Enough_Memory jmp SHORT Exec_Bomb Exec_Bad_File: mov AL,Error_Bad_Format Exec_Bomb: ASSUME DS:NOTHING,ES:NOTHING mov BX,Exec_fh call Exec_Dealloc LeaveCrit CritMem save <AX,BP> invoke $CLOSE restore <BP,AX> jmp Exec_Ret_Err Exec_Chk_Mem: ; M063 - Start mov al, [AllocMethod] ; save current alloc method in ax mov bl, [AllocMsave] mov [AllocMethod], bl ; restore original allocmethod test bl, HIGH_ONLY ; Q: was the HIGH_ONLY bit already set jnz Exec_No_Mem ; Y: no space in UMBs. Quit ; N: continue test al, HIGH_ONLY ; Q: did we set the HIGH_ONLY bit jz Exec_No_Mem ; N: no memory mov ax, [save_ax] ; Y: restore ax and jmp short Exec_Norm_Alloc ; Try again ; M063 - End Exec_Allocate: DOSAssume <DS>,"exec_allocate" ; M005 - START ; If there is no STACK segment for this exe file and if this ; not an overlay and the resident size is less than 64K - ; 256 bytes we shall add 256bytes bytes to the programs ; resident memory requirement and set Exec_SP to this value. mov Exec_NoStack,0 cmp Exec_SS, 0 ; Q: is there a stack seg jne @f ; Y: continue normal processing cmp Exec_SP, 0 ; Q: is there a stack ptr jne @f ; Y: continue normal processing inc Exec_NoStack cmp ax, 01000h-10h ; Q: is this >= 64K-256 bytes jae @f ; Y: don't set Exec_SP add ax, 010h ; add 10h paras to mem requirement @@: ; M005 - END ; M000 - start test byte ptr [AllocMethod], HIGH_FIRST ; Q: is the alloc strat high_first jz Exec_Norm_Alloc ; N: normal allocate ; Y: set high_only bit or byte ptr [AllocMethod], HIGH_ONLY ; M000 - end Exec_Norm_Alloc: mov [save_ax], ax ; M000: save ax for possible 2nd ; M000: attempt at allocating memory ; push ax ; M000 mov BX,0ffffh ; see how much room in arena push DS invoke $Alloc ; should have carry set and BX has max pop DS mov ax, [save_ax] ; M000 ; pop AX ; M000 add AX,10h ; room for header cmp BX,11h ; enough room for a header jb Exec_Chk_Mem ; M000 ; jb Exec_No_Mem ; M000 cmp AX,BX ; is there enough for bare image? ja Exec_Chk_Mem ; M000 ; ja Exec_No_Mem ; M000 test Exec_Load_High,-1 ; if load high, use max jnz Exec_BX_Max ; use max add AX,Exec_Min_BSS ; go for min allocation;rms;NSS jc Exec_Chk_Mem ; M000 ; jc Exec_No_Mem ; M000: oops! carry cmp AX,BX ; enough space? ja Exec_Chk_Mem ; M000: nope... ; ja Exec_No_Mem ; M000: nope... sub AX,Exec_Min_BSS ; rms;NSS add AX,Exec_Max_BSS ; go for the MAX jc Exec_BX_Max cmp AX,BX jbe Exec_Got_Block Exec_BX_Max: mov AX,BX Exec_Got_Block: push DS mov BX,AX mov exec_size,BX invoke $Alloc ; get the space pop DS ljc exec_chk_mem ; M000 mov cl, [AllocMsave] ; M063: mov [AllocMethod], cl ; M063: restore allocmethod ;M029; Begin changes ; This code does special handling for programs with no stack segment. If so, ;check if the current block is larger than 64K. If so, we do not modify ;Exec_SP. If smaller than 64K, we make Exec_SP = top of block. In either ;case Exec_SS is not changed. ; cmp Exec_NoStack,0 je @f cmp bx,1000h ; Q: >= 64K memory block jae @f ; Y: Exec_SP = 0 ; ;Make Exec_SP point at the top of the memory block ; mov cl,4 shl bx,cl ; get byte offset sub bx,100h ; take care of PSP mov Exec_SP,bx ; Exec_SP = top of block @@: ; ;M029; end changes ; mov exec_load_block,AX add AX,10h test exec_load_high,-1 jz exec_use_ax ; use ax for load info add AX,exec_size ; go to end sub AX,exec_res_len_para ; drop off header sub AX,10h ; drop off pdb Exec_Use_AX: mov Exec_Rel_Fac,AX ; new segment mov Exec_Dma,AX ; beginning of dma ; Determine the location in the file of the beginning of ; the resident Exec_Find_Res: mov DX, exec_dma mov exec_dma_save, DX mov DX,Exec_Par_Dir push DX mov CL,4 shl DX,CL ; low word of location pop AX mov CL,12 shr AX,CL ; high word of location mov CX,AX ; CX <- high ; Read in the resident image (first, seek to it) mov BX,Exec_FH push DS xor AL,AL invoke $Lseek ; Seek to resident pop DS jnc exec_big_read jmp exec_bomb Exec_Big_Read: ; Read resident into memory mov BX,Exec_Res_Len_Para cmp BX,1000h ; Too many bytes to read? jb Exec_Read_OK mov BX,0fe0h ; Max in one chunk FE00 bytes Exec_Read_OK: sub Exec_Res_Len_Para,BX ; We read (soon) this many push BX mov CL,4 shl BX,CL ; Get count in bytes from paras mov CX,BX ; Count in correct register push DS mov DS,Exec_DMA ; Set up read buffer ASSUME DS:NOTHING xor DX,DX push CX ; Save our count call ExecRead pop CX ; Get old count to verify pop DS jc Exec_Bad_FileJ DOSAssume <DS>,"exec_read_ok" cmp CX,AX ; Did we read enough? pop BX ; Get paragraph count back jz ExecCheckEnd ; and do reloc if no more to read ; The read did not match the request. If we are off by 512 ; bytes or more then the header lied and we have an error. sub CX,AX cmp CX,512 jae Exec_Bad_FileJ ; We've read in CX bytes... bump DTA location ExecCheckEnd: add Exec_DMA,BX ; Bump dma address test Exec_Res_Len_Para,-1 jnz Exec_Big_Read ; The image has now been read in. We must perform relocation ; to the current location. ifdef ROMDOS cmp [DosHasHMA], 0 ; DOS using HMA? (M021) je exec_do_reloc ; if not, then no patch needed. endif exec_do_reloc: mov CX,Exec_Rel_Fac mov AX,Exec_SS ; get initial SS ;rms;NSS add AX,CX ; and relocate him mov Exec_Init_SS,AX ; rms;NSS mov AX,Exec_SP ; initial SP ;rms;NSS mov Exec_Init_SP,AX ; rms;NSS les AX,DWORD PTR exec_IP ; rms;NSS mov Exec_Init_IP,AX ; rms;NSS mov AX,ES ; rms;NSS add AX,CX ; relocated... mov Exec_Init_CS,AX ; rms;NSS xor CX,CX mov DX,Exec_RLE_Table ; rms;NSS mov BX,Exec_FH push DS xor AX,AX invoke $Lseek pop DS jnc Exec_Get_Entries exec_bad_filej: jmp Exec_Bad_File exec_get_entries: mov DX,Exec_RLE_Count ; Number of entries left ;rms;NSS exec_read_reloc: ASSUME DS:NOTHING push DX mov DX,OFFSET DOSDATA:Exec_Internal_Buffer mov CX,((EXEC_INTERNAL_BUFFER_SIZE)/4)*4 push DS call ExecRead pop ES pop DX jc Exec_Bad_FileJ mov CX,(EXEC_INTERNAL_BUFFER_SIZE)/4 ; Pointer to byte location in header mov DI,OFFSET DOSDATA:exec_internal_buffer mov SI,Exec_Rel_Fac ; Relocate a single address exec_reloc_one: or DX,DX ; Any more entries? je Exec_Set_PDBJ exec_get_addr: lds BX,DWORD PTR ES:[DI] ; Get ra/sa of entry mov AX,DS ; Relocate address of item ;;;;;; add AX,SI add AX, exec_dma_save mov DS,AX add [BX],SI add DI,4 dec DX loop Exec_Reloc_One ; End of internal buffer? ; We've exhausted a single buffer's worth. Read in the next ; piece of the relocation table. push ES pop DS jmp Exec_Read_Reloc Exec_Set_PDBJ: ; ; We now determine if this is a buggy exe packed file and if ; so we patch in the right code. Note that fixexepatch will ; point to a ret if dos loads low. The load segment as ; determined above will be in exec_dma_save ; push es push ax ; M030 push cx ; M030 mov es, exec_dma_save mov ax, exec_init_CS ; M030 mov cx, exec_init_IP ; M030 call word ptr [fixexepatch] call word ptr [Rational386PatchPtr] pop cx ; M030 pop ax ; M030 pop es jmp Exec_Set_PDB Exec_No_Memj: jmp Exec_No_Mem ; we have a .COM file. First, determine if we are merely ; loading an overlay. Exec_Com_File: test BYTE PTR Exec_Func,EXEC_FUNC_OVERLAY jz Exec_Alloc_Com_File lds SI,Exec_Blk ; get arg block lodsw ; get load address mov Exec_DMA,AX mov AX,0ffffh jmp SHORT Exec_Read_Block ; read it all! Exec_Chk_Com_Mem: ; M063 - Start mov al, [AllocMethod] ; save current alloc method in ax mov bl, [AllocMsave] mov [AllocMethod], bl ; restore original allocmethod test bl, HIGH_ONLY ; Q: was the HIGH_ONLY bit already set jnz Exec_No_Memj ; Y: no space in UMBs. Quit ; N: continue test al, HIGH_ONLY ; Q: did we set the HIGH_ONLY bit jz Exec_No_Memj ; N: no memory mov ax, exec_load_block ; M047: ax = block we just allocated xor bx, bx ; M047: bx => free arena call ChangeOwner ; M047: free this block jmp short Exec_Norm_Com_Alloc ; M063 - End ; We must allocate the max possible size block (ick!) ; and set up CS=DS=ES=SS=PDB pointer, IP=100, SP=max ; size of block. Exec_Alloc_Com_File: ; M000 -start test byte ptr [AllocMethod], HIGH_FIRST ; Q: is the alloc strat high_first jz Exec_Norm_Com_Alloc ; N: normal allocate ; Y: set high_only bit or byte ptr [AllocMethod], HIGH_ONLY ; M000 - end Exec_Norm_Com_Alloc: ; M000 mov BX,0FFFFh invoke $Alloc ; largest piece available as error or BX,BX jz Exec_Chk_Com_Mem ; M000 ; jz Exec_No_Memj ; M000 mov Exec_Size,BX ; save size of allocation block push BX invoke $ALLOC ; largest piece available as error pop BX ; get size of block... mov Exec_Load_Block,AX add AX,10h ; increment for header mov Exec_DMA,AX xor AX,AX ; presume 64K read... cmp BX,1000h ; 64k or more in block? jae Exec_Read_Com ; yes, read only 64k mov AX,BX ; convert size to bytes mov CL,4 shl AX,CL cmp AX,200h ; enough memory for PSP and stack? jbe Exec_Chk_Com_Mem ; M000: jump if not ; jbe Exec_No_Memj ; M000: jump if not ; M047: size of the block is < 64K sub ax, 100h ; M047: reserve 256 bytes for stack Exec_Read_Com: sub AX,100h ; remember size of psp ifdef ROMEXEC ; If ROM program, do not read in file - start building header cmp execRomFound,1 jne Exec_Read_Block ; not found, read file jmp exec_build_header ; skip reading of file endif Exec_Read_Block: push AX ; save number to read mov BX,Exec_FH ; of com file xor CX,CX ; but seek to 0:0 mov DX,CX xor AX,AX ; seek relative to beginning invoke $Lseek ; back to beginning of file pop CX ; number to read mov DS,Exec_DMA xor DX,DX push CX call ExecRead pop SI ; get number of bytes to read jnc OkRead jmp Exec_Bad_File OkRead: cmp AX,SI ; did we read them all? ljz Exec_Chk_Com_Mem ; M00: exactly the wrong number...no ; ljz Exec_No_Memj ; M00: exactly the wrong number... mov bl, [AllocMsave] ; M063 mov [AllocMethod], bl ; M063: restore allocmethod test BYTE PTR Exec_Func,EXEC_FUNC_OVERLAY jnz Exec_Set_PDB ; no starto, chumo! mov AX,Exec_DMA sub AX,10h mov Exec_Init_CS,AX mov Exec_Init_IP,100h ; initial IP is 100 ; SI is AT MOST FF00h. Add FE to account for PSP - word ; of 0 on stack. add SI,0feh ; make room for stack cmp si, 0fffeh ; M047: Q: was there >= 64K available je Exec_St_Ok ; M047: Y: stack is fine add si, 100h ; M047: N: add the xtra 100h for stack Exec_St_Ok: mov Exec_Init_SP,SI ; max value for read is also SP!;smr;SS Override mov Exec_Init_SS,AX ;smr;SS Override mov DS,AX mov WORD PTR [SI],0 ; 0 for return ; ; M068 ; ; We now determine if this is a Copy Protected App. If so the ; A20OFF_COUNT is set to 6. Note that ChkCopyProt will point to a ; a ret if DOS is loaded low. Also DS contains the load segment. call word ptr [ChkCopyProt] Exec_Set_PDB: mov BX,Exec_FH ; we are finished with the file. call Exec_Dealloc push BP invoke $Close ; release the jfn pop BP call Exec_Alloc test BYTE PTR Exec_Func,EXEC_FUNC_OVERLAY jz Exec_Build_Header call Scan_Execname call Scan_Special_Entries ;SR; ;The current lie strategy uses the PSP to store the lie version. However, ;device drivers are loaded as overlays and have no PSP. To handle them, we ;use the Sysinit flag provided by the BIOS as part of a structure pointed at ;by BiosDataPtr. If this flag is set, the overlay call has been issued from ;Sysinit and therefore must be a device driver load. We then get the lie ;version for this driver and put it into the Sysinit PSP. When the driver ;issues the version check, it gets the lie version until the next overlay ;call is issued. ; cmp DriverLoad,0 ;was Sysinit processing done? je norm_ovl ;yes, no special handling push si push es les si,BiosDataPtr ;get ptr to BIOS data block cmp byte ptr es:[si],0 ;in Sysinit? je sysinit_done ;no, Sysinit is finished mov es,CurrentPDB ;es = current PSP (Sysinit PSP) push Special_Version pop es:PDB_Version ;store lie version in Sysinit PSP jmp short setver_done sysinit_done: mov DriverLoad,0 ;Sysinit done,special handling off setver_done: pop es pop si norm_ovl: leave transfer Sys_Ret_OK ; overlay load -> done Exec_Build_Header: ifdef ROMEXEC ; Set up cs:ip and ss:sp for the ROM program; ax contains ; offset of stack 100h for PSP cmp ExecRomFound,1 jnz Not_ROM_Exec ; AX is at most FF00h. Add FE to account for PSP - word of ; 0 on stack. add AX,0feh mov SI,AX ;store sp value mov Exec_Init_SP, AX mov AX,Exec_load_block ;address of PSP mov Exec_Init_SS, AX ;set up ss ;Set up word of 0 on stack for return mov DS,AX ;PSP segment mov WORD PTR [SI],0 mov AX, ExecRomAddrL ;get IP mov Exec_init_IP, AX mov AX,ExecRomAddrH ;get CS mov Exec_Init_CS, AX Not_ROM_Exec: endif ; ROMEXEC mov DX,Exec_Load_Block ; assign the space to the process mov SI,Arena_Owner ; pointer to owner field mov AX,Exec_Environ ; get environ pointer or AX,AX jz No_Owner ; no environment dec AX ; point to header mov DS,AX mov [SI],DX ; assign ownership No_Owner: mov AX,Exec_Load_Block ; get load block pointer dec AX mov DS,AX ; point to header mov [SI],DX ; assign ownership push DS ;AN000;MS. make ES=DS pop ES ;AN000;MS. mov DI,Arena_Name ;AN000;MS. ES:DI points to destination call Scan_Execname ;AN007;MS. parse execname ; ds:si->name, cx=name length push CX ;AN007;;MS. save for fake version push SI ;AN007;;MS. save for fake version MoveName: ;AN000; lodsb ;AN000;;MS. get char cmp AL,'.' ;AN000;;MS. is '.' ,may be name.exe jz Mem_Done ;AN000;;MS. no, move to header ;AN000; stosb ;AN000;;MS. move char ; MSKK bug fix - limit length copied cmp di,16 ; end of memory arena block? jae mem_done ; jump if so loop movename ;AN000;;MS. continue Mem_Done: ;AN000; xor AL,AL ;AN000;;MS. make ASCIIZ cmp DI,SIZE ARENA ;AN000;MS. if not all filled jae Fill8 ;AN000;MS. stosb ;AN000;MS. Fill8: ;AN000; pop SI ;AN007;MS. ds:si -> file name pop CX ;AN007;MS. call Scan_Special_Entries ;AN007;MS. push DX mov SI,exec_size add SI,DX Invoke $Dup_PDB ; ES is now PDB pop DX push exec_environ pop ES:[PDB_environ] ; *** Added for DOS 5.00 ; version number in PSP push [Special_Version] ; Set the DOS version number to pop ES:[PDB_Version] ; to be used for this application ; set up proper command line stuff lds SI,Exec_Blk ; get the block push DS ; save its location push SI lds SI,[SI.EXEC0_5C_FCB] ; get the 5c fcb ; DS points to user space 5C FCB mov CX,12 ; copy drive, name and ext push CX mov DI,5Ch mov BL,[SI] rep movsb ; DI = 5Ch + 12 = 5Ch + 0Ch = 68h xor AX,AX ; zero extent, etc for CPM stosw stosw ; DI = 5Ch + 12 + 4 = 5Ch + 10h = 6Ch pop CX pop SI ; get block pop DS push DS ; save (again) push SI lds SI,[SI.exec0_6C_FCB] ; get 6C FCB ; DS points to user space 6C FCB mov BH,[SI] ; do same as above rep movsb stosw stosw pop SI ; get block (last time) pop DS lds SI,[SI.exec0_com_line] ; command line ; DS points to user space 80 command line or CL,80h mov DI,CX rep movsb ; Wham! ; Process BX into default AX (validity of drive specs on args). ; We no longer care about DS:SI. dec CL ; get 0FFh in CL mov AL,BH xor BH,BH invoke GetVisDrv jnc Exec_BL mov BH,CL Exec_BL: mov AL,BL xor BL,BL invoke GetVisDrv jnc exec_Set_Return mov BL,CL Exec_Set_Return: invoke get_user_stack ; get his return address push [SI.user_CS] ; suck out the CS and IP push [SI.user_IP] push [SI.user_CS] ; suck out the CS and IP push [SI.user_IP] pop WORD PTR ES:[PDB_Exit] pop WORD PTR ES:[PDB_Exit+2] xor AX,AX mov DS,AX ; save them where we can get them ; later when the child exits. pop DS:[ADDR_INT_TERMINATE] pop DS:[ADDR_INT_TERMINATE+2] mov WORD PTR DMAADD,80h ; SS Override mov DS,CurrentPDB ; SS Override mov WORD PTR DMAADD+2,DS ; SS Override test BYTE PTR exec_func,exec_func_no_execute jz exec_go lds SI,DWORD PTR Exec_Init_SP ; get stack SS Override les DI,Exec_Blk ; and block for return mov ES:[DI].EXEC1_SS,DS ; return SS dec SI ; 'push' default AX dec SI mov [SI],BX ; save default AX reg mov ES:[DI].Exec1_SP,SI ; return 'SP' lds AX,DWORD PTR Exec_Init_IP ; SS Override mov ES:[DI].Exec1_CS,DS ; initial entry stuff mov ES:[DI].Exec1_IP,AX leave transfer Sys_Ret_OK exec_go: lds SI,DWORD PTR Exec_Init_IP ; get entry point SS Override les DI,DWORD PTR Exec_Init_SP ; new stack SS Override mov AX,ES cmp [DosHasHMA], 0 ; Q: is dos in HMA (M021) je Xfer_To_User ; N: transfer control to user push ds ; Y: control must go to low mem stub getdseg <ds> ; where we disable a20 and Xfer ; control to user or [DOS_FLAG], EXECA20OFF ; M068: ; M004: Set bit to signal int 21 ; ah = 25 & ah= 49. See dossym.inc ; under TAG M003 & M009 for ; explanation mov [A20OFF_PSP], dx ; M068: set the PSP for which A20 is ; M068: going to be turned OFF. mov ax, ds ; ax = segment of low mem stub pop ds assume ds:nothing push ax ; ret far into the low mem stub mov ax, OFFSET Disa20_Xfer push ax mov AX,ES ; restore ax retf Xfer_To_User: ; DS:SI points to entry point ; AX:DI points to initial stack ; DX has PDB pointer ; BX has initial AX value cli mov BYTE PTR InDos,0 ; SS Override ASSUME SS:NOTHING mov SS,AX ; set up user's stack mov SP,DI ; and SP sti push DS ; fake long call to entry push SI mov ES,DX ; set up proper seg registers mov DS,DX mov AX,BX ; set up proper AX retf EndProc $Exec ; ========================================================================= ; ; ========================================================================= Procedure ExecRead,NEAR CALL exec_dealloc MOV bx,exec_fh PUSH BP invoke $READ POP BP CALL exec_alloc return EndProc ExecRead ; ========================================================================= ; ; ========================================================================= procedure exec_dealloc,near push BX .errnz arena_owner_system sub BX,BX ; (bx) = ARENA_OWNER_SYSTEM EnterCrit CritMEM call ChangeOwners pop BX return EndProc exec_dealloc ; ========================================================================= ; ; ========================================================================= procedure exec_alloc,near ASSUME SS:DOSDATA push BX mov BX,CurrentPDB ; SS Override call ChangeOwners LeaveCrit CritMEM pop BX return EndProc exec_alloc ; ========================================================================= ; ; ========================================================================= PROCEDURE ChangeOwners,NEAR pushf push AX mov AX,exec_environ call ChangeOwner mov AX,exec_load_block call ChangeOwner pop AX popf return ENDPROC ChangeOwners ; ========================================================================= ; ; ========================================================================= PROCEDURE ChangeOwner,NEAR or AX,AX ; is area allocated? retz ; no, do nothing dec AX push DS mov DS,AX mov DS:[ARENA_OWNER],BX pop DS return EndProc ChangeOwner ; ========================================================================= ; ; ========================================================================= Procedure Scan_Execname,near ASSUME SS:DosData lds SI,ExecName ; DS:SI points to name Entry Scan_Execname1 ; M028 Save_Begin: ; mov CX,SI ; CX= starting addr Scan0: ; lodsb ; get char IFDEF DBCS ; MSKK01 07/14/89 invoke TESTKANJ ; Is Character lead byte of DBCS? jz @F ; jump if not lodsb ; skip over DBCS character jmp short scan0 ; do scan again @@: ENDIF cmp AL,':' ; is ':' , may be A:name jz save_begin ; yes, save si cmp AL,'\' ; is '\', may be A:\name jz save_begin ; yes, save si cmp AL,0 ; is end of name jnz scan0 ; no, continue scanning sub SI,CX ; get name's length xchg SI,CX ; cx= length, si= starting addr return EndProc Scan_Execname ; ========================================================================= ; ; ========================================================================= Procedure Scan_Special_Entries,near assume SS:DOSDATA dec CX ; cx= name length ;M060 mov DI,[Special_Entries] ; es:di -> addr of special entries ;reset to current version mov [Special_Version],(Minor_Version SHL 8) + Major_Version ;*** call Reset_Version ;M060 push SS ;M060 pop ES les DI,SS:UU_IFS_DOS_CALL ;M060; ES:DI --> Table in SETVER.SYS mov AX,ES ;M060; First do a NULL ptr check to or AX,DI ;M060; be sure the table exists jz End_List ;M060; If ZR then no table GetEntries: mov AL,ES:[DI] ; end of list or AL,AL jz End_List ; yes mov [Temp_Var2],DI ; save di cmp AL,CL ; same length ? jnz SkipOne ; no inc DI ; es:di -> special name push CX ; save length and name addr push SI ; ; M050 - BEGIN ; push ax ; save len sse_next_char: lodsb call UCase scasb jne Not_Matched loop sse_next_char ; ; repz cmpsb ; same name ? ; ; jnz Not_Matched ; no ; pop ax ; take len off the stack ; ; M050 - END ; mov AX,ES:[DI] ; get special version mov [Special_Version],AX ; save it ;*** mov AL,ES:[DI+2] ; get fake count ;*** mov [Fake_Count],AL ; save it pop SI pop CX jmp SHORT end_list Not_Matched: pop ax ; get len from stack ; M050 pop SI ; restore si,cx pop CX SkipOne: mov DI,[Temp_Var2] ; restore old di use SS Override xor AH,AH ; position to next entry add DI,AX add DI,3 ; DI -> next entry length ;*** add DI,4 ; DI -> next entry length jmp Getentries End_List: return EndProc Scan_Special_Entries ; ========================================================================= ; ; ========================================================================= ; ;Procedure Reset_Version,near ; assume SS:DOSDATA ; ; cmp [Fake_Count],0ffh ; jnz @F ; mov [Special_Version],0 ;reset to current version ;@@: ; return ; ;EndProc Reset_Version,near PAGE ; ========================================================================= ;SUBTTL Terminate and stay resident handler ; ; Input: DX is an offset from CurrentPDB at which to ; truncate the current block. ; ; output: The current block is truncated (expanded) to be [DX+15]/16 ; paragraphs long. An exit is simulated via resetting CurrentPDB ; and restoring the vectors. ; ; ========================================================================= PROCEDURE $Keep_process ,NEAR ASSUME DS:NOTHING,ES:NOTHING,SS:DosData push AX ; keep exit code around mov BYTE PTR Exit_type,EXIT_KEEP_PROCESS mov ES,CurrentPDB cmp DX,6h ; keep enough space around for system jae Keep_shrink ; info mov DX,6h Keep_Shrink: mov BX,DX push BX push ES invoke $SETBLOCK ; ignore return codes. pop DS pop BX jc keep_done ; failed on modification mov AX,DS add AX,BX mov DS:PDB_block_len,AX ;PBUGBUG Keep_Done: pop AX jmp SHORT exit_inner ; and let abort take care of the rest EndProc $Keep_process ; ========================================================================= ; ; ========================================================================= PROCEDURE Stay_Resident,NEAR ASSUME DS:NOTHING,ES:NOTHING,SS:NOTHING mov AX,(Keep_process SHL 8) + 0 ; Lower part is return code;PBUGBUG add DX,15 rcr DX,1 mov CL,3 shr DX,CL transfer COMMAND ENDPROC Stay_resident PAGE ; ========================================================================= ;SUBTTL $EXIT - return to parent process ; Assembler usage: ; MOV AL, code ; MOV AH, Exit ; INT int_command ; Error return: ; None. ; ; ========================================================================= PROCEDURE $Exit ,NEAR ASSUME DS:NOTHING,ES:NOTHING,SS:DosData xor AH,AH xchg AH,BYTE PTR DidCtrlC or AH,AH mov BYTE PTR Exit_Type,EXIT_TERMINATE jz exit_inner mov BYTE PTR Exit_type,exit_ctrl_c entry Exit_inner invoke get_user_stack ;PBUGBUG ASSUME DS:NOTHING push CurrentPDB pop [SI.User_CS] ;PBUGBUG jmp SHORT Abort_Inner EndProc $EXIT BREAK <$ABORT -- Terminate a process> ; ========================================================================= ; Inputs: ; user_CS:00 must point to valid program header block ; Function: ; Restore terminate and Cntrl-C addresses, flush buffers and transfer to ; the terminate address ; Returns: ; TO THE TERMINATE ADDRESS ; ========================================================================= PROCEDURE $Abort ,NEAR ASSUME DS:NOTHING,ES:NOTHING ;PBUGBUG xor AL,AL mov exit_type,exit_abort ; abort_inner must have AL set as the exit code! The exit type ; is retrieved from exit_type. Also, the PDB at user_CS needs ; to be correct as the one that is terminating. PUBLIC Abort_Inner Abort_Inner: mov AH,Exit_Type mov Exit_Code,AX invoke Get_User_Stack ASSUME DS:NOTHING mov DS,[SI.User_CS] ; set up old interrupts ;PBUGBUG xor AX,AX mov ES,AX mov SI,SavExit mov DI,Addr_Int_Terminate movsw movsw movsw movsw movsw movsw transfer reset_environment ENDPROC $ABORT ;========================================================================== ; ; fixexepatch will poin to this is DOS loads low. ; ;========================================================================= retexepatch proc near ret retexepatch endp ; ========================================================================= DOSCODE ENDS ; ========================================================================= END    
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