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257464e8e8e0935356b1450d063d08dc4996daeb
792
asm
Assembly
oeis/224/A224881.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/224/A224881.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/224/A224881.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A224881: Expansion of 1/(1 - 16*x)^(1/8). ; Submitted by Christian Krause ; 1,2,18,204,2550,33660,460020,6440280,91773990,1325624300,19354114780,285033326760,4227994346940,63094684869720,946420273045800,14259398780556720,215673406555920390,3273161111260438860,49824785804742235980,760483572809223601800,11635398663981121107540,178409446181043856982280,2741017854963310166364120,42187840028565730386647760,650395867107055010127486300,10042112188132929356368388472,155266503831901446202311237144,2403755503767955722687633226896,37258210308403313701658315016888 mov $1,1 mov $2,1 mov $3,$0 mul $3,2 lpb $3 mul $1,4 mul $1,$3 mul $2,7 sub $1,$2 mov $2,$1 sub $3,1 cmp $4,0 add $5,$4 div $1,$5 div $2,$5 add $2,$1 mul $1,2 sub $3,1 add $4,1 add $5,1 lpe mov $0,$1
29.333333
484
0.772727
eca69816643a195c8e098b6db4cc160aaf2be4da
2,774
asm
Assembly
dino/lcs/base/6726.asm
zengfr/arcade_game_romhacking_sourcecode_top_secret_data
a4a0c86c200241494b3f1834cd0aef8dc02f7683
[ "Apache-2.0" ]
6
2020-10-14T15:29:10.000Z
2022-02-12T18:58:54.000Z
dino/lcs/base/6726.asm
zengfr/arcade_game_romhacking_sourcecode_top_secret_data
a4a0c86c200241494b3f1834cd0aef8dc02f7683
[ "Apache-2.0" ]
null
null
null
dino/lcs/base/6726.asm
zengfr/arcade_game_romhacking_sourcecode_top_secret_data
a4a0c86c200241494b3f1834cd0aef8dc02f7683
[ "Apache-2.0" ]
1
2020-12-17T08:59:10.000Z
2020-12-17T08:59:10.000Z
copyright zengfr site:http://github.com/zengfr/romhack 00042A move.l D1, (A0)+ 00042C dbra D0, $42a 004A20 move.w A0, ($6726,A5) 004A24 moveq #$17, D0 [base+6726] 004BEA movea.w ($6726,A5), A4 004BEE move.w A6, -(A4) [base+6726] 004BF0 move.w A4, ($6726,A5) [base+67AA, base+67AC, base+67AE, base+67B0, base+67B2, base+67B4, base+67B6, base+67B8, base+67BA, base+67BC] 004BF4 addq.w #1, ($671e,A5) [base+6726] 010616 cmpa.w ($6726,A5), A0 01061A bcc $10622 [base+6726] 010622 move.w A0, ($6726,A5) 010626 move.w D0, ($671c,A5) [base+6726] 010854 movea.w ($6726,A5), A1 010858 movea.w (A1)+, A3 [base+6726] 01090C movea.w ($6726,A5), A1 010910 movea.w (A1)+, A3 [base+6726] 01096C movea.w ($6726,A5), A1 010970 movea.w (A1)+, A3 [base+6726] 010FBC movea.w ($6726,A5), A1 010FC0 movea.w (A1)+, A3 [base+6726] 0115B8 movea.w ($6726,A5), A0 0115BC subq.w #1, D7 [base+6726] 011876 movea.w ($6726,A5), A1 01187A movea.w (A1)+, A3 [base+6726] 011E7C movea.w ($6726,A5), A1 011E80 movea.w (A1)+, A3 [base+6726] 012024 movea.w ($6726,A5), A0 012028 subq.w #1, D7 [base+6726] 0AAACA move.l (A0), D2 0AAACC move.w D0, (A0) [123p+11A, 123p+11C, 123p+11E, 123p+120, 123p+122, 123p+124, 123p+126, 123p+128, 123p+12A, base+6FFE, enemy+BC, enemy+C0, enemy+C2, enemy+C4, enemy+CC, enemy+CE, enemy+D0, enemy+D2, enemy+D4, enemy+D6, enemy+D8, enemy+DA, item+86, item+88, item+8A, item+98, item+9A, item+9C, item+9E, item+A0, item+A2, item+A4, item+A6, scr1] 0AAACE move.w D0, ($2,A0) 0AAAD2 cmp.l (A0), D0 0AAAD4 bne $aaafc 0AAAD8 move.l D2, (A0)+ 0AAADA cmpa.l A0, A1 [123p+11A, 123p+11C, 123p+11E, 123p+120, 123p+122, 123p+124, 123p+126, 123p+128, 123p+12A, base+6FFE, enemy+BC, enemy+C0, enemy+C2, enemy+C4, enemy+CC, enemy+CE, enemy+D0, enemy+D2, enemy+D4, enemy+D6, enemy+D8, enemy+DA, item+86, item+88, item+8A, item+98, item+9A, item+9C, item+9E, item+A0, item+A2, item+A4, item+A6, scr1] 0AAAE6 move.l (A0), D2 0AAAE8 move.w D0, (A0) [123p+11A, 123p+11C, 123p+11E, 123p+120, 123p+122, 123p+124, 123p+126, 123p+128, 123p+12A, base+6FFE, enemy+BC, enemy+C0, enemy+C2, enemy+C4, enemy+CC, enemy+CE, enemy+D0, enemy+D2, enemy+D4, enemy+D6, enemy+D8, enemy+DA, item+86, item+88, item+8A, item+98, item+9A, item+9C, item+9E, item+A0, item+A2, item+A4, item+A6, scr1] 0AAAF4 move.l D2, (A0)+ 0AAAF6 cmpa.l A0, A1 [123p+11A, 123p+11C, 123p+11E, 123p+120, 123p+122, 123p+124, 123p+126, 123p+128, 123p+12A, base+6FFE, enemy+BC, enemy+C0, enemy+C2, enemy+C4, enemy+CC, enemy+CE, enemy+D0, enemy+D2, enemy+D4, enemy+D6, enemy+D8, enemy+DA, item+86, item+88, item+8A, item+98, item+9A, item+9C, item+9E, item+A0, item+A2, item+A4, item+A6, scr1] copyright zengfr site:http://github.com/zengfr/romhack
63.045455
351
0.659337
2fc75843781b205dd3450a14f1ab780dfadf6e28
125
asm
Assembly
gfx/pokemon/tauros/anim.asm
Dev727/ancientplatinum
8b212a1728cc32a95743e1538b9eaa0827d013a7
[ "blessing" ]
28
2019-11-08T07:19:00.000Z
2021-12-20T10:17:54.000Z
gfx/pokemon/tauros/anim.asm
Dev727/ancientplatinum
8b212a1728cc32a95743e1538b9eaa0827d013a7
[ "blessing" ]
13
2020-01-11T17:00:40.000Z
2021-09-14T01:27:38.000Z
gfx/pokemon/tauros/anim.asm
Dev727/ancientplatinum
8b212a1728cc32a95743e1538b9eaa0827d013a7
[ "blessing" ]
22
2020-05-28T17:31:38.000Z
2022-03-07T20:49:35.000Z
frame 0, 08 frame 3, 10 frame 1, 28 frame 0, 12 setrepeat 3 frame 2, 11 frame 3, 11 dorepeat 5 frame 1, 07 endanim
11.363636
12
0.656
d651b0e75365ffe77cfb3094ede2415b15497b20
1,256
asm
Assembly
programs/oeis/293/A293476.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/293/A293476.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/293/A293476.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A293476: a(n) = ((n + 1)/2)*(n + 2)*Pochhammer(n, 5) / 4!. ; 0,15,180,1050,4200,13230,35280,83160,178200,353925,660660,1171170,1987440,3248700,5140800,7907040,11860560,17398395,25017300,35331450,49092120,67209450,90776400,121095000,159705000,208415025,269336340,344919330,437992800,551806200,690074880,857028480,1057462560,1296793575,1581117300,1917270810,2312898120,2776519590,3317605200,3946651800,4675264440,5516241885,6483666420,7592998050,8861173200,10306708020,11949806400,13812472800,15918630000,18294241875,20967441300,23968663290,27330783480,31089262050,35282293200,39950960280,45139396680,50894952585,57268367700,64313950050,72089760960,80657806320,90084234240,100439539200,111798772800,124241761215,137853329460,152723532570,168947893800,186627649950,205870003920,226788384600,249502714200,274139683125,300833032500,329723844450,360960840240,394700686380,431108308800,470357215200,512629825680,558117811755,607022443860,659554947450,715936867800,776400443610,841188989520,910557287640,984771988200,1064112019425,1148869006740,1239347701410,1335866418720,1438757485800,1548367699200,1665058792320,1789207912800,1921208109975,2061468832500,2210416436250 mov $2,$0 add $0,1 seq $0,1297 ; Stirling numbers of the second kind S(n+3, n). mul $0,$2
157
1,103
0.86465
c5c78a5d10e6a94389e069f5250e7bca535962ef
687
asm
Assembly
oeis/095/A095916.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/095/A095916.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/095/A095916.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A095916: Differences between adjacent digits of Pi. ; Submitted by Jamie Morken(w1) ; -2,3,-3,4,4,-7,4,-1,-2,2,3,1,-2,2,-6,-1,1,5,-4,2,-4,4,-2,-1,0,5,-5,-1,5,2,-4,-5,2,6,0,-4,-3,8,-2,-6,5,3,-6,6,0,-6,4,-2,-4,-1,5,3,-6,-2,9,-2,-3,5,-5,0,1,4,-7,1,-3,7,1,-7,5,-2,-4,6,-4,6,-2,-4,-2,8,1,0,-1,-2,-4,6,-8,3,1,4,-6,3,-2,1,-2,-1,0,6,-7,6,1,2 mov $3,2 lpb $3 sub $3,1 add $0,$3 mov $5,$3 mov $7,2 lpb $7 sub $7,1 add $0,$7 sub $0,1 mov $2,$0 max $2,0 seq $2,81737 ; a(n) = (n-1)*10 + n-th decimal digit of Pi=3.14159... mov $3,0 mov $4,$2 add $4,10 mov $6,$7 mul $6,$2 add $8,$6 lpe mul $5,$4 mov $4,$8 sub $4,$5 lpe mov $0,$4
22.9
249
0.468705
d90766f599126450a72cb3dd22eb78c5f1c53d8f
751
asm
Assembly
oeis/078/A078028.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/078/A078028.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/078/A078028.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A078028: Expansion of (1-x)/(1-x^2+2*x^3). ; Submitted by Jon Maiga ; 1,-1,1,-3,3,-5,9,-11,19,-29,41,-67,99,-149,233,-347,531,-813,1225,-1875,2851,-4325,6601,-10027,15251,-23229,35305,-53731,81763,-124341,189225,-287867,437907,-666317,1013641,-1542131,2346275,-3569413,5430537,-8261963,12569363,-19123037,29093289,-44261763,67339363,-102448341,155862889,-237127067,360759571,-548852845,835013705,-1270371987,1932719395,-2940399397,4473463369,-6805838187,10354262163,-15752764925,23965938537,-36461289251,55471468387,-84393166325,128394046889,-195336103099,297180379539 add $0,1 mov $2,182 lpb $0 sub $0,1 div $1,2 mov $4,0 sub $4,$3 add $1,$4 mov $3,$1 mul $1,2 add $4,$2 add $2,$3 mul $4,2 mov $3,$4 lpe mov $0,$3 div $0,364
34.136364
500
0.70972
2d97aee7325e84bbdbe9b96ffe33f7f8c24aacba
2,478
asm
Assembly
lib/target/trs80/classic/trs80_crt0.asm
Toysoft/z88dk
f930bef9ac4feeec91a07303b79ddd9071131a24
[ "ClArtistic" ]
null
null
null
lib/target/trs80/classic/trs80_crt0.asm
Toysoft/z88dk
f930bef9ac4feeec91a07303b79ddd9071131a24
[ "ClArtistic" ]
null
null
null
lib/target/trs80/classic/trs80_crt0.asm
Toysoft/z88dk
f930bef9ac4feeec91a07303b79ddd9071131a24
[ "ClArtistic" ]
1
2019-12-03T23:28:20.000Z
2019-12-03T23:28:20.000Z
; TRS 80 Program boot ; ; Stefano Bodrato 2008 ; ; $Id: trs80_crt0.asm,v 1.21 2016-07-15 21:03:25 dom Exp $ ; MODULE trs80_crt0 ;-------- ; Include zcc_opt.def to find out some info ;-------- defc crt0 = 1 INCLUDE "zcc_opt.def" ;-------- ; Some scope definitions ;-------- EXTERN _main ;main() is always external to crt0 code PUBLIC cleanup ;jp'd to by exit() PUBLIC l_dcal ;jp(hl) PUBLIC EG2000_ENABLED PUBLIC CLIB_KEYBOARD_ADDRESS ;-------- ; Set an origin for the application (-zorg=) default to $5200 ;-------- IF !DEFINED_CRT_ORG_CODE IF (startup=2) defc EG2000_ENABLED = 1 defc CRT_ORG_CODE = 22500 defc CLIB_KEYBOARD_ADDRESS = 0xf800 ELSE defc EG2000_ENABLED = 0 defc CRT_ORG_CODE = $5200 defc CLIB_KEYBOARD_ADDRESS = 0x3800 ENDIF ENDIF IF (startup=2) defc CONSOLE_ROWS = 24 defc CONSOLE_COLUMNS = 40 defc __CPU_CLOCK = 2216750 ELSE defc CONSOLE_ROWS = 16 defc CONSOLE_COLUMNS = 64 defc __CPU_CLOCK = 1774000 ENDIF defc TAR__fputc_cons_generic = 1 defc TAR__register_sp = -1 defc TAR__clib_exit_stack_size = 32 INCLUDE "crt/classic/crt_rules.inc" org CRT_ORG_CODE start: ld (start1+1),sp ;Save entry stack INCLUDE "crt/classic/crt_init_sp.asm" INCLUDE "crt/classic/crt_init_atexit.asm" call crt0_init_bss ld (exitsp),sp ; Optional definition for auto MALLOC init ; it assumes we have free space between the end of ; the compiled program and the stack pointer IF DEFINED_USING_amalloc INCLUDE "crt/classic/crt_init_amalloc.asm" ENDIF call _main ;Call user program cleanup: ; ; Deallocate memory which has been allocated here! ; IF CRT_ENABLE_STDIO = 1 EXTERN closeall call closeall ENDIF cleanup_exit: start1: ld sp,0 ;Restore stack to entry value ret l_dcal: jp (hl) ;Used for function pointer calls defm "Small C+ TRS80" ;Unnecessary file signature defb 0 INCLUDE "crt/classic/crt_runtime_selection.asm" INCLUDE "crt/classic/crt_section.asm" SECTION code_crt_init IF (startup=2) call $1c9 ;CLS ld hl,$4400 ; Address of the TEXT map for COLOUR GENIE ELSE ld hl,$3c00 ; Address of the TEXT (Semi-Graphics) map for TRS-80 ENDIF ld (base_graphics),hl
21.362069
73
0.633575
5e6d6f4beedb2552fcfeb054c8a63f6034f362e2
386
asm
Assembly
src/drivers/cpu/gdt.asm
mharasimowicz/vos_kernel
35aa85ceaf947e8e5c57f6a2f19b54dbc7904827
[ "MIT" ]
null
null
null
src/drivers/cpu/gdt.asm
mharasimowicz/vos_kernel
35aa85ceaf947e8e5c57f6a2f19b54dbc7904827
[ "MIT" ]
null
null
null
src/drivers/cpu/gdt.asm
mharasimowicz/vos_kernel
35aa85ceaf947e8e5c57f6a2f19b54dbc7904827
[ "MIT" ]
null
null
null
; ; VOS kernel ; Copyright 2018 Michal Harasimowicz ; [bits 32] SECTION .text global gdt_flush gdt_flush: push ebp mov ebp, esp mov eax, [ebp + 8] lgdt [eax] jmp 0x08:complete_flush complete_flush: ; reloading selectors to segment registers mov ax, 0x10 mov ds, ax mov es, ax mov fs, ax mov gs, ax mov ss, ax pop ebp ret
13.785714
58
0.61658
9c100cdb25c7513621ee76a077f4eca434a8ade7
685
asm
Assembly
oeis/000/A000898.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/000/A000898.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/000/A000898.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A000898: a(n) = 2*(a(n-1) + (n-1)*a(n-2)) for n >= 2 with a(0) = 1. ; Submitted by Jamie Morken(s1) ; 1,2,6,20,76,312,1384,6512,32400,168992,921184,5222208,30710464,186753920,1171979904,7573069568,50305536256,342949298688,2396286830080,17138748412928,125336396368896,936222729254912,7136574106003456,55466948299223040,439216305474605056,3540846129311916032,29042507532354084864,242209013788927803392,2052713434324976189440,17669131640829909368832,154395642472508437725184,1368939183394811437580288,12310408200085146014121984,112232924137438224033382400,1036952789480496084998815744 mov $3,1 lpb $0 sub $0,1 mul $3,2 mov $2,$3 mul $2,$0 add $3,$1 mov $1,$2 lpe mov $0,$3
45.666667
481
0.79708
31ebd9004fbc5d4ee90134ca9aacf9200e272b69
7,919
asm
Assembly
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0x48_notsx.log_21829_1513.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0x48_notsx.log_21829_1513.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0x48_notsx.log_21829_1513.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r10 push %r11 push %r12 push %r9 push %rbx push %rcx push %rdi push %rsi lea addresses_WT_ht+0x14e39, %r9 nop nop nop nop cmp $62203, %rbx mov (%r9), %r12w nop sub $40815, %r10 lea addresses_A_ht+0xc639, %r11 nop nop nop add %rdi, %rdi mov $0x6162636465666768, %rsi movq %rsi, %xmm3 and $0xffffffffffffffc0, %r11 movntdq %xmm3, (%r11) nop nop nop sub %r11, %r11 lea addresses_A_ht+0x9df9, %r10 clflush (%r10) nop nop nop dec %r11 and $0xffffffffffffffc0, %r10 vmovaps (%r10), %ymm1 vextracti128 $1, %ymm1, %xmm1 vpextrq $0, %xmm1, %r12 nop nop nop nop nop add $36923, %rbx lea addresses_D_ht+0xdf93, %rsi lea addresses_UC_ht+0xdd59, %rdi clflush (%rdi) nop mfence mov $124, %rcx rep movsl nop nop nop nop nop inc %rbx lea addresses_A_ht+0x16e42, %rcx nop nop nop dec %rbx movw $0x6162, (%rcx) nop nop nop xor $57612, %r11 lea addresses_A_ht+0x6639, %rdi and %r10, %r10 mov (%rdi), %esi nop nop nop xor $49142, %rdi lea addresses_UC_ht+0x16239, %rdi nop nop add %r11, %r11 mov $0x6162636465666768, %r12 movq %r12, %xmm3 and $0xffffffffffffffc0, %rdi movaps %xmm3, (%rdi) nop nop nop nop xor $32191, %r12 lea addresses_WC_ht+0xbf69, %r10 nop nop nop nop nop add %r9, %r9 movl $0x61626364, (%r10) nop nop nop nop nop sub %rbx, %rbx lea addresses_WT_ht+0x439, %rsi nop nop nop dec %rbx mov (%rsi), %r10d nop nop nop nop xor %r12, %r12 lea addresses_normal_ht+0xd639, %rbx nop nop nop nop add %r9, %r9 mov $0x6162636465666768, %rcx movq %rcx, %xmm5 movups %xmm5, (%rbx) nop add %rcx, %rcx lea addresses_D_ht+0x9eb9, %rdi nop nop nop nop nop sub %r11, %r11 mov (%rdi), %esi nop nop nop nop inc %rdi lea addresses_WC_ht+0x11ab9, %r12 nop xor %rbx, %rbx mov $0x6162636465666768, %r10 movq %r10, (%r12) nop nop nop nop cmp $22430, %rbx lea addresses_WT_ht+0xe039, %rsi lea addresses_WC_ht+0x3119, %rdi clflush (%rsi) nop nop nop nop and $51377, %r11 mov $19, %rcx rep movsl nop nop nop nop and $34166, %rbx lea addresses_UC_ht+0x5056, %rsi lea addresses_UC_ht+0x15cc7, %rdi clflush (%rsi) nop nop xor %rbx, %rbx mov $33, %rcx rep movsw nop nop nop nop sub $9403, %r12 lea addresses_WC_ht+0x1ca39, %rcx nop nop nop nop add $60387, %r10 mov $0x6162636465666768, %r9 movq %r9, (%rcx) nop nop and $52489, %r11 pop %rsi pop %rdi pop %rcx pop %rbx pop %r9 pop %r12 pop %r11 pop %r10 ret .global s_faulty_load s_faulty_load: push %r10 push %r11 push %r15 push %r9 push %rbx // Faulty Load lea addresses_normal+0x5639, %r15 nop nop nop nop nop xor $54816, %r9 mov (%r15), %r11d lea oracles, %r15 and $0xff, %r11 shlq $12, %r11 mov (%r15,%r11,1), %r11 pop %rbx pop %r9 pop %r15 pop %r11 pop %r10 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'same': False, 'NT': True, 'AVXalign': False, 'size': 16, 'type': 'addresses_normal', 'congruent': 0}} [Faulty Load] {'OP': 'LOAD', 'src': {'same': True, 'NT': False, 'AVXalign': False, 'size': 4, 'type': 'addresses_normal', 'congruent': 0}} <gen_prepare_buffer> {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 2, 'type': 'addresses_WT_ht', 'congruent': 11}} {'dst': {'same': False, 'NT': True, 'AVXalign': False, 'size': 16, 'type': 'addresses_A_ht', 'congruent': 11}, 'OP': 'STOR'} {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': True, 'size': 32, 'type': 'addresses_A_ht', 'congruent': 6}} {'dst': {'same': False, 'congruent': 5, 'type': 'addresses_UC_ht'}, 'OP': 'REPM', 'src': {'same': False, 'congruent': 1, 'type': 'addresses_D_ht'}} {'dst': {'same': False, 'NT': False, 'AVXalign': False, 'size': 2, 'type': 'addresses_A_ht', 'congruent': 0}, 'OP': 'STOR'} {'OP': 'LOAD', 'src': {'same': True, 'NT': False, 'AVXalign': False, 'size': 4, 'type': 'addresses_A_ht', 'congruent': 11}} {'dst': {'same': False, 'NT': False, 'AVXalign': True, 'size': 16, 'type': 'addresses_UC_ht', 'congruent': 6}, 'OP': 'STOR'} {'dst': {'same': False, 'NT': False, 'AVXalign': False, 'size': 4, 'type': 'addresses_WC_ht', 'congruent': 4}, 'OP': 'STOR'} {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 4, 'type': 'addresses_WT_ht', 'congruent': 8}} {'dst': {'same': False, 'NT': False, 'AVXalign': False, 'size': 16, 'type': 'addresses_normal_ht', 'congruent': 11}, 'OP': 'STOR'} {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 4, 'type': 'addresses_D_ht', 'congruent': 7}} {'dst': {'same': False, 'NT': False, 'AVXalign': False, 'size': 8, 'type': 'addresses_WC_ht', 'congruent': 1}, 'OP': 'STOR'} {'dst': {'same': False, 'congruent': 5, 'type': 'addresses_WC_ht'}, 'OP': 'REPM', 'src': {'same': False, 'congruent': 9, 'type': 'addresses_WT_ht'}} {'dst': {'same': False, 'congruent': 1, 'type': 'addresses_UC_ht'}, 'OP': 'REPM', 'src': {'same': False, 'congruent': 0, 'type': 'addresses_UC_ht'}} {'dst': {'same': False, 'NT': False, 'AVXalign': False, 'size': 8, 'type': 'addresses_WC_ht', 'congruent': 9}, 'OP': 'STOR'} {'34': 21829} 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 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31.300395
2,999
0.659806
f7d522c130b0c2de71d4912f28c3328112dd858d
670
asm
Assembly
a/Assembler NASM Linux64.asm
Gabrielarodrigues10/ga
3f067901f84700930728d45fe639010026290f5a
[ "MIT" ]
94
2021-05-06T18:23:35.000Z
2021-06-11T15:45:48.000Z
a/Assembler NASM Linux64.asm
Gabrielarodrigues10/ga
3f067901f84700930728d45fe639010026290f5a
[ "MIT" ]
2
2021-06-28T11:33:45.000Z
2021-08-03T08:06:34.000Z
a/Assembler NASM Linux64.asm
Gabrielarodrigues10/ga
3f067901f84700930728d45fe639010026290f5a
[ "MIT" ]
7
2021-05-25T12:19:38.000Z
2021-06-03T12:21:19.000Z
section .rodata msg db "Hello World", 0xA ; String to print len equ $- msg ; Length of string section .text global _start ; Specify entry point to linker _start: mov eax, 1 ; System call ID (sys_write) mov edi, eax ; File descriptor (stdout) mov esi, msg ; Text to print mov edx, len ; Length of text to print syscall ; Call kernel mov eax, 60 ; System call ID (sys_exit) xor edi, edi ; Error code (EXIT_SUCCESS) syscall ; Call kernel
37.222222
67
0.474627
c4bbc69d712220ac0d69705e81d045699f037d5d
1,194
asm
Assembly
Microprocessor/colors.asm
Nmane1612/Nihar-Mane
aa4db52a384f706a431c994e4e12d8e5e0cd8402
[ "Apache-2.0" ]
3
2019-12-27T06:07:37.000Z
2020-07-01T08:51:32.000Z
Microprocessor/colors.asm
Nihar16/Personal-Repository
0d319eeb8dbfa3f7c3eb8501829939ecd6923464
[ "MIT" ]
null
null
null
Microprocessor/colors.asm
Nihar16/Personal-Repository
0d319eeb8dbfa3f7c3eb8501829939ecd6923464
[ "MIT" ]
null
null
null
; this sample prints 16x16 color map, ; it uses all possible colors. name "colors" org 100h ; set video mode: ; text mode. 80x25. 16 colors. 8 pages. mov ax, 3 int 10h ; blinking disabled for compatibility with dos, ; emulator and windows prompt do not blink anyway. mov ax, 1003h mov bx, 0 ; disable blinking. int 10h mov dl, 0 ; current column. mov dh, 0 ; current row. mov bl, 0 ; current attributes. jmp next_char next_row: inc dh cmp dh, 16 je stop_print mov dl, 0 next_char: ; set cursor position at (dl,dh): mov ah, 02h int 10h mov al, 'a' mov bh, 0 mov cx, 1 mov ah, 09h int 10h inc bl ; next attributes. inc dl cmp dl, 16 je next_row jmp next_char stop_print: ; set cursor position at (dl,dh): mov dl, 10 ; column. mov dh, 5 ; row. mov ah, 02h int 10h ; test of teletype output, ; it uses color attributes ; at current cursor position: mov al, 'x' mov ah, 0eh int 10h ; wait for any key press: mov ah, 0 int 16h ret
15.710526
51
0.553601
841b9b3e8d132bb4e3b41969c96bb56a1d7c1e98
461
asm
Assembly
oeis/203/A203155.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/203/A203155.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/203/A203155.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A203155: (n-1)-st elementary symmetric function of {3, 3, 4, 4, 5, 5,..., Floor[(n+5)/2]}. ; Submitted by Jon Maiga ; 1,6,33,168,984,5640,37440,246240,1853280,13880160,117391680,989936640,9315855360,87500528640,907925760000,9408462336000,106785133056000,1210848984576000,14928525545472000,183922359312384000,2448351304261632000 add $0,2 mov $1,1 mov $2,2 lpb $0 sub $0,1 add $2,1 mov $4,$3 mul $3,$2 add $3,$1 mul $1,$2 min $2,$0 lpe mov $0,$4
25.611111
211
0.70282
aa53ad753ec12910764e99aaed8fbf86c0090a75
20,990
asm
Assembly
Appendix E - Microcontroller Code/Redundant/manchester.asm
liwenyip/adhoc
d5402c347b229847a8242c89eb0ee97ee4d67d26
[ "MIT" ]
null
null
null
Appendix E - Microcontroller Code/Redundant/manchester.asm
liwenyip/adhoc
d5402c347b229847a8242c89eb0ee97ee4d67d26
[ "MIT" ]
null
null
null
Appendix E - Microcontroller Code/Redundant/manchester.asm
liwenyip/adhoc
d5402c347b229847a8242c89eb0ee97ee4d67d26
[ "MIT" ]
null
null
null
;************************************************************************* ; MANCHESTER ENCODING/DECODING MODULE ; ; Version 0.10 ; 12/07/2005 ; ; Li-Wen Yip ; Ad Hoc Radio Networking Research Project ; School Of Engineering ; James Cook University ; ;************************************************************************* ; ; Description: ; - Subroutines to handle manchester coded data. ; - Can work with or without start/stop bits. ; - Receives on CCP1, Transmits on CCP2. ; ; Dependencies: ; - buffers.asm ; - macrolib.inc ; ; Resources Used: ; - TMR3, CCP1, CCP2 (Exclusively) ; - BUF0, BUF1 (Shared) ; ; Things you must do to use this module: ; - Connect your data receiver to the CCP1 pin. ; - Connect your data transmitter to the CCP2 pin. ; - Set variables in CONFIGURATION SECTION. ; - Call MANCH_INIT when initialising the device. ; - Call MANCHESTER_DECODE in your high priority ISR. ; - Call MANCHESTER_ENCODE in your high priority ISR. ; ; What you need to understand to work with this code: ; - CCP modules, in particular Capture and Compare modes. ; - Timer modules. ; - The interrupt system. ; ; Notes: ; ; To transmit a data byte: ; - Put some byte(s) you want to transmit into BUF1 ; - Call START_TX ; ; Data will be received into BUF0 automatically. ; ;************************************************************************* ; INCLUDE FILES LIST P=18C452, F=INHX32 ; directive to define processor and file format #include <P18C452.INC> ; processor specific variable definitions #include "macrolib.inc" ; common macros ;************************************************************************* ; CONFIGURATION SECTION ; --------------------------------------------------------------- ; Chip Length: The number of periods of TMR3 that equals one chip. #define CHIPTIME 0x0064 ; = 100 d ; --------------------------------------------------------------- ; Preamble (Synchronization Header) ; These variables define the preamble that will be sent at the start of ; every packet. ; The encoder will sent (PREAMBLE_LEN - 1) bytes of PREAMBLE_BYTE, ; followed by one byte of SOF_BYTE. ; The decoder will detect one byte of PREAMBLE_BYTE immediately ; followed by one byte of SOF_BYTE. #define PREAMBLE_BYTE 0x55 ; 10101010 LSB first #define SOF_BYTE 0xFF ; 11111111 LSB first #define PREAMBLE_LEN d'08' ; 64 bits long ; --------------------------------------------------------------- ; MUX CCP2 to PORTC<RC1> or PORTB<RB3> : #define CCP2PIN PORTC, RC1 #define CCP2TRIS TRISC, RC1 ; Set the line in your main file: ; for PORTC<RC1>: __CONFIG _CONFIG5, _CCP2MX_ON_5 ; for PORTB<RC3>: __CONFIG _CONFIG5, _CCP2MX_OFF_5 ; --------------------------------------------------------------- ; /CD Pin - Where is the not carrier detect from the transciever connected? #define NCD PORTB, INT0 ;****************************************************************************** ; GLOBALLY AVAILABLE LABELS global MANCH_INIT ; Call this during initialisation. global MANCHESTER_DECODE ; Call this in your hi priority ISR. global MANCHESTER_ENCODE ; Call this in your hi priority ISR. global TX_PACKET ; Call this to start transmitting from BUF1. ;****************************************************************************** ; IMPORTED LABELS ; From buffers.asm #include "buffers.inc" ;************************************************************************* ; CONSTANTS ; CCP Compare Modes: CCP_IRP equ b'1010' ; Just generate an interrupt on match CCP_RAISE equ b'1000' ; Raise the output on match CCP_CLEAR equ b'1001' ; Clear the output on match CCP_TOGGLE equ b'0010' ; Toggle the output on match - doesn't seem to work ; CCP Capture Modes: CCP_FALLING equ b'0100' ; Capture every falling edge CCP_RISING equ b'0101' ; Capture every rising edge CCP_RISING4 equ b'0110' ; Capture every 4th rising edge CCP_RISING16 equ b'0111' ; Capture every 16th rising edge ;****************************************************************************** ; RAM ALLOCATION UDATA ; ---------------------------- ; Shared Variables: shiftreg_l RES 1 ; A 16 bit shift register. shiftreg_h RES 1 ; ... phy_flags RES 1 ; Status Flags. ; ------------------------------ ; Manchester Decoding: rx_flags RES 1 #define rx_done rx_flags, 0 ; Flag indicating we have received a whole packet. #define rx_got_sof rx_flags, 1 ; Have we got the SOF pattern? #define rx_got_len rx_flags, 2 ; Have we got the packet length? #define rx_get_sample CCP1CON, 3 ; Have we been waiting to get a sample? rx_bitcount RES 1 ; How many data bits do we have left to get? rx_bytecount RES 1 ; How many data bytes do we have left to get? rx_lastsamp_l RES 1 rx_lastsamp_h RES 1 ; -------------------------------- ; Manchester Encoding: tx_flags RES 1 #define tx_done tx_flags, 0 ; When set, all bytes have been transmitted. #define tx_toggle tx_flags, 1 ; Do we have to do a toggle? #define tx_done_sof tx_flags, 2 ; Have we done a sof byte? #define tx_done_len tx_flags, 3 ; Have we transmitted the packet length? #define tx_done_databytes tx_flags, 4 ; Have we done all the data bytes? tx_bitcount RES 1 ; How many data bits do we have left to do? tx_preamblecount RES 1 ; How many preamble bytes do we have left to do? ;****************************************************************************** ; START OF CODE CODE ;*************************************************************** ; SUBROUTINE: MANCH_INIT ; ; Description: Initalisation for all the Manchester encoding stuff. ; Precond'ns: - ; Postcond'ns: ; Regs Used: WREG, CCP1 Registers, CCP2 Registers, TMR3 Registers ;*************************************************************** MANCH_INIT: ; Configure Manchester Decoding clrf rx_flags ; Clear all receiver flags. bsf TRISC, CCP1 ; Set CCP1 as an input. movlw CCP_RISING ; Set CCP1 to capture every rising edge. movwf CCP1CON ; ... bsf PIE1, CCP1IE ; Enable the CCP1 interrupt. bsf IPR1, CCP1IP ; Set CCP1 interrupt to high priority. ; Configure Manchester Encoding clrf tx_flags ; Clear all encoder flags. bcf CCP2TRIS ; Set the CCP2 pin to be an output. bcf PIE2, CCP2IE ; Disable the CCP2 interrupt. ; Configure TIMER3 movlw b'01000101' ; Use TMR3 for all CCP, Use internal clock with 1:1 prescale, movwf T3CON ; Enable 16-bit read/writes, start the timer. return ;*************************************************************** ; SUBROUTINES: RX_ENABLE, RX_DISABLE, TX_ENABLE, TX_DISABLE ; ; Description: Enable/Disable the transmitter/receiver ; Precond'ns: ; Postcond'ns: ; Regs Used: ;*************************************************************** ;--------------------------------------------------------------- ; Enable the Receiver RX_ENABLE: call TX_DISABLE ; Disable the Transmitter. bcf NRXEN ; Activate /RXEN. ; TO DO 5ms delay return ;--------------------------------------------------------------- ; Disable the Receiver RX_ENABLE: bsf NRXEN ; Deactivate /RXEN. return ;--------------------------------------------------------------- ; Enable the Transmitter TX_ENABLE: call RX_DISABLE ; Disable the Receiver. bsf PWUP ; Power up the VGA. bcf NTXEN ; Activate /TXEN. ; TO DO 5ms delay return ;--------------------------------------------------------------- ; Disable the Receiver RX_ENABLE: bsf NTXEN ; Deactivate /TXEN. return ;*************************************************************** ; SUBROUTINE: MANCHESTER_DECODE ; ; Description: Called under interrupt from CCP1. ; Should be called in you high priority ISR. ; Precond'ns: ; Postcond'ns: ; Regs Used: ;*************************************************************** MANCHESTER_DECODE: ; Check if CCP1 actually caused the interrupt SERVICE_IRP PIR1, CCP1IF, PIE1, CCP1IE ; <SERVICE_IRP in macrolib.inc> ; Check if we were waiting to sample, or waiting for an edge. btfsc rx_get_sample ; Were we waiting to get a sample? bra _SAMPLE ; YES - Take a sample. ; ------------------------------------------------------------------------------- ; Section: _EDGESYNC ; Synchronise to the edge and detect clock error. ; The edge should occur within 0.5 chip times of the last sample. If the edge occurs in 1.5 chip times, ; Then we are synchronised onto the wrong edge. If the next edge occurs later than 1.5 chip ; times, then the clock has been lost. Let us say the next edge must occur within 1 chip time ; to allow for clock drift. ; Wait 1.5 chiptimes, which should put us in the perfect place to sample. _EDGESYNC: ; Add 1 chiptime to the last sample time movlw low CHIPTIME ; lastsamp += CHIPTIME addwf lastsamp_l ; ... movlw high CHIPTIME ; ... addwfc lastsamp_h ; ... ; Compare to the current time movf CCPR1L, W ; lastsamp -= CCPR1 subwf lastsamp_l ; ... movf CCPR1H, W ; ... subwfb lastsamp_h ; ... ; Check if CCPR1 > lastsamp + chiptime ; lastsamp + chiptime - CCPR1 < 0 bn _CLK_ERR ; Was there a clock error? movlw low CHIPTIME*3/2 ; CCPR1 += CHIPTIME*3/2 addwf CCPR1L ; ... movlw high CHIPTIME*3/2 ; ... addwfc CCPR1H ; ... movlw CCP_IRP ; Set CCP1 to generate IRP on match movwf CCP1CON ; ... return ; Done. ; We have lost syncrhonisation, so we need to start looking for a preamble again. _CLK_ERR: clrf rx_flags ; Reset the decoder. return ; ------------------------------------------------------------------------------- ; Section: _SAMPLE ; We should be in the middle of the first chip of a bit, the perfect place to sample. ; - Take a sample and shift it into the shift register. ; - Set CCP1 to capture the next edge. ; - Save the current CCP1 value so we can see if the clock is drifting. _SAMPLE: btfss PORTC, CCP1 ; Is the sample high? bra _SAMPLE_LOW _SAMPLE_HIGH: bsf STATUS, C ; Set the carry bit. movlw CCP_FALLING ; Next edge will be a falling edge. bra _SAMPLE_1 ; Continue. _SAMPLE_LOW: bcf STATUS, C ; Clear the carry bit. movlw CCP_RISING ; Next edge will be a rising edge. _SAMPLE_1: movwf CCP1CON ; Configure CCP1. rrcf shiftreg_h ; Right shift the carry bit into the shiftreg. rrcf shiftreg_l ; ... movff CCPR1L, lastsamp_l ; Save the low byte. movff CCPR1H, lastsamp_h ; Save the high byte. ; ------------------------------------------------------------------------------- ; Check if we have received the start of frame pattern. _RX_SOF: ; Check if we need to be here. btfsc rx_got_sof ; Have we already detected the SOF? bra _RX_DATABYTE ; YES - check if we have received a byte. ; Try and detect the preamble byte. movlw PREAMBLE_BYTE ; Load up the preamble byte. cpfseq shiftreg_l ; Compare with the low byte of the shiftreg. return ; It wasn't equal, so just try again next time. ; We have the preamble byte in the low byte of the shiftreg, ; so try and detect the SOF (start of frame) byte. movlw SOF_BYTE ; Load up the start byte. cpfseq shiftreg_h ; Compare with the high byte of the shiftreg. return ; It wasn't equal, so just try again next time. ; We have a winner! bsf rx_got_sof ; Set the Got Start Of Frame flag. call BUFSEL0 ; Select Buffer 0. <BUFSEL0 in buffers.asm> call BUFCLR ; Reset the buffer. <BUFCLR in buffers.asm> bra _RX_RST_BITCOUNT ; Reset the bit counter and return. ; ------------------------------------------------------------------------------- ; Check if we have received a data byte. ; If we have received 8 data bits, put the byte in rx buffer a. _RX_BYTE: decfsz rx_bitcount ; Do we have any data bits left to get? return ; Yes - byte not complete yet. _RX_LENBYTE: btfsc rx_got_len ; Have we received the packet length byte yet? bra _RX_DATABYTE ; YES - This is a data byte. ; We have received the packet length byte - store it so we know how many bytes ; we are meant to be receiving. movff shiftreg_h, rx_bytecount bra _RX_RST_BITCOUNT ; Get ready to recieve the next byte. ; We have received 8 bits - put the byte in the buffer. movf shiftreg_h, w ; Load up the byte we just received. call BUFSEL0 ; Select Buffer 0 <BUFSEL0 in buffers.asm> call BUFPUT ; Put it into the buffer. <BUFPUT in buffers.asm> ; Check if we have received all the bytes. dcfsnz rx_bytecount ; Have we received all the bytes? bra _RX_DONE ; YES - we are done. _RX_RST_BITCOUNT: movlw d'08' ; Reset the bit counter. movwf rx_bitcount ; ... return ; Done. ; ------------------------------------------------------------------------------- ; We have received all our bytes. ; Set a flag, disable the receiver until we are ready for reception nedt packet _RX_BYTE: ;*************************************************************** ; SUBROUTINE: CARRIER_DETECT ; ; Description: - Detects rising and falling edges on the CD pin. ; - Falling edge: ; - Enable the decoder interrupt. ; - Start taking RSSI Measurements ; - Rising edge: ; - Disable the decoder interrupt. ; - Terminate the packet being received. ; - Pass control to the data link layer. ; - Should be called under interrupt. ; Precond'ns: - ; Postcond'ns: - ; Regs Used: - ;*************************************************************** CARRIER_DETECT: ; Check if an INT0 edge actually caused the interrupt. SERVICE_IRP INTCON, INT0IF, INTCON, INT0IE ; <SERVICE_IRP in macrolib.inc> ; Check the polarity of the edge btfsc INTCON2, INTEDG0 bra _CD_RISING_EDGE ;--------------------------------------------------------------- ; Falling Edge. ; - Enable the decoder interrupt. ; - Start taking RSSI Measurements. ### TO DO ### _CD_FALLING_EDGE: ; Enable the decoder (CCP1) interrupt. movlw CCP_RISING ; Set CCP1 to capture every rising edge. movwf CCP1CON ; ... bsf PIE1, CCP1IE ; Enable the interrupt. ;--------------------------------------------------------------- ; Rising Edge. ; - Disable the decoder interrupt. ; - Terminate the packet being received. ### TO DO ### ; - Pass control to the data link layer. ### TO DO ### _CD_RISING_EDGE: bcf PIE1, CCP1IE ; Disable the interrupt. ;*************************************************************** ; Subroutine: TX_PACKET ; ; Description: Transmit data byte(s). Initialises CCP2 to interrupt once ; every chip perdiod, which calls MANCHESTER_ENCODE. ; ; Precond'ns: a) FSR0 must contain the address of the data buffer ; b) bytes_todo must contain the number of bytes to transmit ; ; Postcond'ns: a) Data bytes are transmitted on CCP2 output pin. ; ; Regs Used: WREG, CCP2R ;*************************************************************** TX_PACKET: ; Stop TMR3, copy the value across to CCPR2 and add one so it ; won't match until AFTER the timer is restarted. movf TMR3L, W ; Load the low byte of TMR3 addlw (_TX2-TX_PACKET)/2 ; Add enough so it won't IRP till we get to _TXLOOP movwf CCPR2L ; Put it in CCPR2's low byte movlw 0x00 ; Clear W addwfc TMR3H, W ; Load the high byte of TMR3, and add the carry bit movwf CCPR2H ; Put it in CCPR2's high byte ; Set up the list of things we need to do. clrf tx_flags ; Clear flags. clrf tx_bitcount ; Clear the bit counter. movlw PREAMBLE_LEN - 1 ; Do PREAMBLE_LEN - 1 preamble bytes. movwf tx_preamblecount ; ... ; Set CCP2 to generate a software interrupt on every match. movlw CCP_IRP ; Set CCP2 to interrupt on match but not change the CCP2 pin movwf CCP2CON ; ... ; Enable CCP2 Interrupt and restart the timer. bcf PIR2, CCP2IF ; Clear the int flag so it won't interrupt immediately bsf PIE2, CCP2IE ; Enable the CCP2 interrupt. ; CCP2 = TMR3 when we get to here. _TX2: ; Move the cursor to the beginning of Buffer1 call BUFSEL1 ; Select Buffer1 <BUFSEL1 in buffers.asm> movlw 0x00 ; 0 -> Cursor call BUFCUR ; <BUFCUR in buffers.asm> return ; Take an RDO ;*************************************************************** ; Subroutine: MANCHESTER_ENCODE ; ; Description: Called once every chip period under interrupt from CCP2. ; Transmits data using manchester encoding. ; ; Precond'ns: a) See preconditions for START_TX. ; b) todo list must be reset must be cleared before running for the first time. ; ; Postcond'ns: a) One bit of manchester encoded data has been transmitted. ; ; Regs Used: WREG, FSR0 ;*************************************************************** MANCHESTER_ENCODE: ; Check if a CCP2 match actually caused the interrupt SERVICE_IRP PIR2, CCP2IF, PIE2, CCP2IE ; <SERVICE_IRP in macrolib.inc> ; Set CCP2 to match again in exactly one chip period ADDLF16 CHIPTIME, CCPR2L ; <ADDLF16 in macrolib.inc> ; --------------------------------------------------------------- ; Check what we have to do. _TX_TODOLIST: btfsc tx_toggle ; Do we have to toggle the output? bra _TX_TOGGLE ; YES - toggle the output. tstfsz tx_bitcount ; Do we have data bits left to transmit? bnz _TX_NEXTBYTE ; YES - transmit the next data bit. tstfsz tx_preamblecount ; Do we have preamble bytes left to transmit? bnz _TX_PREAMBLEBYTE ; YES - transmit a preamble byte. btfss tx_done_sof ; Do we have to transmit a SOF byte? bra _TX_SOFBYTE ; YES - transmit a sof byte. btfss tx_done_len ; Do we have to transmit the packet length byte? bra _TX_LENBYTE ; YES - transmit the packet length byte. btfss tx_done_databytes ; Do we have data bytes left to transmit? bra _TX_DATABYTE ; YES - tranmit the next data byte. bra tx_done ; All done. ; --------------------------------------------------------------- ; Toggle the output. _TX_TOGGLE: bcf tx_toggle ; Cross the toggle off the to do list. ; movlw CCP_TOGGLE ; Doesn't seem to work ??????? btfsc CCP2PIN ; Is the CCP2 pin set? movlw CCP_CLEAR ; YES - clear it on the next CCP2 match btfss CCP2PIN ; Is the CCP2 pin cleared? movlw CCP_RAISE ; YES - raise it on the next CCP2 match movwf CCP2CON ; ... return ; All done. ; --------------------------------------------------------------- ; Transmit a data bit. _TX_DATABIT: decf tx_bitcount ; Cross one data bit off the to do list. bsf tx_toggle ; Put a toggle on the to do list. rrcf shiftreg_l ; Pop the LSB off the end of the data byte. bc _RAISE_CCP2 ; The bit was high - raise the output. _CLEAR_CCP2: ; The bit was low - clear the output. movlw CCP_IRP ; Default action: Don't change CCP2 pin. btfsc CCP2PIN ; Is the CCP2 pin cleared already? movlw CCP_CLEAR ; NO - clear it on next CCP2 match (override default). movwf CCP2CON ; ... return ; All done. _RAISE_CCP2: ; The bit was high - raise the output. movlw CCP_IRP ; Default action: Don't change CCP2 pin. btfss CCP2PIN ; Is the CCP2 pin raised already? movlw CCP_RAISE ; NO - raise it on next CCP2 match (override default). movwf CCP2CON ; ... return ; All done. ; --------------------------------------------------------------- ; Transmit a preamble byte. _TX_PREAMBLEBYTE: decf tx_preamblecount ; Cross one preamble byte off the to do list. movlw PREAMBLE_BYTE ; Get the preamble byte. bra _TX_LOADBYTE ; Load the byte into the shift register. ; --------------------------------------------------------------- ; Transmit a SOF byte. _TX_SOFBYTE: bsf tx_done_sof ; Cross the SOF off the to do list. movlw SOF_BYTE ; Get the SOF byte. bra _TX_LOADBYTE ; Load the byte into the shift register. ; --------------------------------------------------------------- ; Transmit a packet length byte. _TX_SOFBYTE: bsf tx_done_len ; Cross the len byte off the to do list. call BUFSEL_TXA ; Select the Tx "A" buffer <BUFSEL_TXA in buffers.asm> call BUFLEN ; Get the buffer data length. <BUFLEN in buffers.asm> bra _TX_LOADBYTE ; Load the byte into the shift register. ; --------------------------------------------------------------- ; Transmit a DATA byte. _TX_DATABYTE: call BUFSEL1 ; Select Buffer1 <BUFSEL1 in buffers.asm> call BUFGET ; Get a byte from the buffer <BUFGET in buffers.asm> btfsc buf_eof ; Have we reached the end of the buffer? bsf tx_done_databytes ; YES - all the data bytes have been processed. ;bra _TX_LOADBYTE ; Load the byte into the shift register. ; --------------------------------------------------------------- ; Load a byte into the shift register and start transmitting it. _TX_LOADBYTE: movwf shiftreg_l ; Put the byte in the shift register. movlw 0x08 ; Put 8 data bits on the to do list. movwf tx_bitcount ; ... bra _TX_DATABIT ; Go and start transmitting right away. ; --------------------------------------------------------------- ; Disable the transmitter and set the done flag. _TX_DONE: bcf PIE2, CCP2IE ; Disable CCP2 interrupts. bsf tx_done ; Set the done flag. return ; All done. ;********************************************************************************* ; END OF CODE END
36.127367
103
0.603049
9413869eb8288574481aa7a7d899f05bc3ae47ed
280
asm
Assembly
programs/oeis/093/A093718.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/093/A093718.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/093/A093718.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A093718: a(n) = (n mod 3)^(n mod 2). ; 1,1,1,0,1,2,1,1,1,0,1,2,1,1,1,0,1,2,1,1,1,0,1,2,1,1,1,0,1,2,1,1,1,0,1,2,1,1,1,0,1,2,1,1,1,0,1,2,1,1,1,0,1,2,1,1,1,0,1,2,1,1,1,0,1,2,1,1,1,0,1,2,1,1,1,0,1,2,1,1,1,0,1,2,1,1,1,0,1,2,1,1,1,0,1,2,1,1,1,0 mov $1,$0 mod $0,3 mod $1,2 pow $0,$1
35
201
0.496429
642e77ffd15a4313b87ecf7d7b2f520b3029e8f5
461
asm
Assembly
DL_High4BitsToLow4Bits.asm
CallMeMengMeng/ASSEMBLY-LANGUAGE
8c884b43906225045e4ee68497d8913394a0d71a
[ "MIT" ]
null
null
null
DL_High4BitsToLow4Bits.asm
CallMeMengMeng/ASSEMBLY-LANGUAGE
8c884b43906225045e4ee68497d8913394a0d71a
[ "MIT" ]
null
null
null
DL_High4BitsToLow4Bits.asm
CallMeMengMeng/ASSEMBLY-LANGUAGE
8c884b43906225045e4ee68497d8913394a0d71a
[ "MIT" ]
null
null
null
; EXTRACT FROM <THE PRINCIPLE OF MICROCOMPUTER> TEXTBOOK. ; EXCHANGE 4 HIGH BITS WITH 4 LOW BITS IN DL WITH USING AS LITTLE COMMANDS AS POSSIBLE CODE SEGMENT ASSUME CS:CODE START: MOV CL,4 ; SET A FOUR TIMES COUNTER 'CAUSE THERE ARE 4 BITS NEED TO BE EXCHANGED MOV DL,69H ; SET DL 69H MOV DH,DL ; BACKUP DL TO DH SO AS TO MAKE A COMPARISION ROL DL,CL ; ROTATE DL TO LEFT IN WITH FOUR BITS ; ROR DL,CL HLT CODE ENDS END START
35.461538
88
0.696312
35eec763ae2f02a563cea0e49bc98c435d330f60
230
asm
Assembly
libsrc/stdio/ansi/g800/f_ansi_cls.asm
Toysoft/z88dk
f930bef9ac4feeec91a07303b79ddd9071131a24
[ "ClArtistic" ]
8
2017-01-18T12:02:17.000Z
2021-06-12T09:40:28.000Z
libsrc/stdio/ansi/g800/f_ansi_cls.asm
Toysoft/z88dk
f930bef9ac4feeec91a07303b79ddd9071131a24
[ "ClArtistic" ]
1
2017-03-06T07:41:56.000Z
2017-03-06T07:41:56.000Z
libsrc/stdio/ansi/g800/f_ansi_cls.asm
Toysoft/z88dk
f930bef9ac4feeec91a07303b79ddd9071131a24
[ "ClArtistic" ]
3
2017-03-07T03:19:40.000Z
2021-09-15T17:59:19.000Z
; ; ANSI Video handling for the Sharp PC G-800 family ; ; Stefano Bodrato - 2017 ; ; CLS - Clear the screen ; ; $Id: f_ansi_cls$ ; SECTION code_clib PUBLIC ansi_cls .ansi_cls ld A,' ' ld b,24*6 ld de,0 jp $bfee
12.105263
52
0.630435
b5ad3a74c94f7945f21eee4071c46e97b30d4bde
1,286
asm
Assembly
session_03/02-successivoarray/successivoarray.asm
DigiOhhh/LabArchitettura2-2017-2018
da34b9a75ab2945ac70d5cbf69395d0db5172f6f
[ "MIT" ]
1
2019-03-06T13:26:10.000Z
2019-03-06T13:26:10.000Z
session_03/02-successivoarray/successivoarray.asm
DigiOhhh/LabArchitettura2-2017-2018
da34b9a75ab2945ac70d5cbf69395d0db5172f6f
[ "MIT" ]
null
null
null
session_03/02-successivoarray/successivoarray.asm
DigiOhhh/LabArchitettura2-2017-2018
da34b9a75ab2945ac70d5cbf69395d0db5172f6f
[ "MIT" ]
1
2019-03-06T13:25:28.000Z
2019-03-06T13:25:28.000Z
# con direttiva di allineamento .data string1: .asciiz "Dammi un intero: " string2: .asciiz "I due numeri sono: " string3: .ascii ", " .align 2 array: .space 8 # senza direttiva di allineamento #.data #array: .space 8 #string1: .asciiz "Dammi un intero: " #string2: .asciiz "I due numeri sono: " #string3: .asciiz ", " .text .globl main main: li $v0, 4 # selezione print_string la $a0, string1 # $a0 = indirizzo di string1 syscall # lancio print_string li $v0, 5 # selezione di read_int syscall # lancio read_int (in $v0) la $s1, array # $s1 base address di array add $t0, $zero, $v0 # $t0 = $v0 sw $t0, 0($s1) # array[0] = $t0 addi $t0, $t0, 1 # $t0 += 1 sw $t0, 4($s1) # array[1] = $t0 li $v0, 4 # selezione di print_string la $a0, string2 # $a0 = indirizzo di string2 syscall # lancio print_string li $v0, 1 # selezione di print_int lw $t0, 0($s1) move $a0, $t0 # $a0 = array[0] syscall # lancio print_int li $v0, 4 # selezione di print_string la $a0, string3 # $a0 = indirizzo di string3 syscall # lancio print_string li $v0, 1 # selezione di print_int lw $t0, 4($s1) move $a0, $t0 # $a0 = array[1] syscall # lancio print_int li $v0, 10 # exit syscall
24.730769
47
0.606532
f8dc09f0a9ce5e329b020dcf37ff7b50b615a7ae
361
asm
Assembly
oeis/075/A075869.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/075/A075869.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/075/A075869.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A075869: Numbers k such that 5*k^2 - 9 is a square. ; Submitted by Jon Maiga ; 3,51,915,16419,294627,5286867,94868979,1702354755,30547516611,548152944243,9836205479763,176503545691491,3167227616967075,56833593559715859,1019837456457918387,18300240622682815107 mov $3,1 lpb $0 sub $0,1 mov $1,$3 mul $1,16 add $2,$1 add $3,$2 lpe mov $0,$3 mul $0,3
24.066667
182
0.742382
1c912e2bdbd10ec5f7a9191e5ec8dbe051d4d645
724
asm
Assembly
oeis/110/A110524.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/110/A110524.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/110/A110524.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A110524: Expansion of (1 + x)/(1 + 2*x + 2*x^3). ; Submitted by Christian Krause ; 1,-1,2,-6,14,-32,76,-180,424,-1000,2360,-5568,13136,-30992,73120,-172512,407008,-960256,2265536,-5345088,12610688,-29752448,70195072,-165611520,390727936,-921846016,2174915072,-5131286016,12106264064,-28562358272,67387288576,-158987105280,375098927104,-884972431360,2087919073280,-4926036000768,11622016864256,-27419871875072,64691815751680,-152627665231872,360095074213888,-849573779931136,2004402890326016,-4728995929079808,11157139418021888,-26323084616695808,62104161091551232 mov $3,2 lpb $0 sub $0,1 add $1,$3 sub $3,$1 add $1,$3 dif $2,-1 sub $2,$1 add $3,$1 add $3,$2 mul $3,2 add $3,$2 lpe mov $0,$3 div $0,2
36.2
482
0.73895
1711a37dbd3c984bb415bcbc370aace4a6896d2a
387
asm
Assembly
oeis/176/A176098.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/176/A176098.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/176/A176098.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A176098: a(n) = prime(n)*(nonnegative noncomposite(n)). ; Submitted by Christian Krause ; 0,3,10,21,55,91,187,247,391,551,713,1073,1271,1591,1927,2279,2773,3233,3953,4331,4891,5609,6059,7031,8051,8989,9991,10807,11227,12091,13843,14803,17399,18209,20413,20989,23393,24613,26219,28199,29893,31313 mov $2,$0 seq $0,158611 ; 0, 1 and the primes. seq $2,40 ; The prime numbers. mul $0,$2
43
207
0.73385
20970b775af6daf8e04bd4d7d52ebe6b161a5b0a
80
asm
Assembly
data/maps/headers/CeruleanTradeHouse.asm
opiter09/ASM-Machina
75d8e457b3e82cc7a99b8e70ada643ab02863ada
[ "CC0-1.0" ]
1
2022-02-15T00:19:44.000Z
2022-02-15T00:19:44.000Z
data/maps/headers/CeruleanTradeHouse.asm
opiter09/ASM-Machina
75d8e457b3e82cc7a99b8e70ada643ab02863ada
[ "CC0-1.0" ]
null
null
null
data/maps/headers/CeruleanTradeHouse.asm
opiter09/ASM-Machina
75d8e457b3e82cc7a99b8e70ada643ab02863ada
[ "CC0-1.0" ]
null
null
null
map_header CeruleanTradeHouse, CERULEAN_TRADE_HOUSE, HOUSE, 0 end_map_header
20
62
0.85
90399dcb92d5edd183ff16d1702e6e132a3e45b5
524
asm
Assembly
asm/capcom.asm
RockmanEXEZone/MMBN45-English-Translation
61c8df305f76b3b94395cf58cee16d816b56eaaa
[ "BSD-3-Clause" ]
6
2019-11-16T10:19:15.000Z
2022-03-25T16:36:40.000Z
asm/capcom.asm
RockmanEXEZone/MMBN45-English-Translation
61c8df305f76b3b94395cf58cee16d816b56eaaa
[ "BSD-3-Clause" ]
null
null
null
asm/capcom.asm
RockmanEXEZone/MMBN45-English-Translation
61c8df305f76b3b94395cf58cee16d816b56eaaa
[ "BSD-3-Clause" ]
null
null
null
// Load correct palette size for Capcom screen .org 0x803066E mov r2,filesize(TEMP+"/62FA94.pal.bin") nop // Change Capcom screen timing to allow skip only after 60 frames, // in line with English MMBN2 and MMBN4. .org 0x080306E4 .area 0x30 push r14 bl 0x80054AA beq @@end ldrb r0,[r5,0x4] sub r0,0x1 strb r0,[r5,0x4] beq @@next cmp r0,0x3C bgt @@end mov r7,r10 ldr r1,[r7,0x4] ldrh r1,[r1] lsl r1,r1,0x16 beq @@end @@next: mov r0,0xC strb r0,[r5] mov r1,0x10 bl 0x8005424 @@end: pop r15 .endarea
14.162162
66
0.685115
f1c69794a47e1e8b522521121f7ff6919cd9c586
314
asm
Assembly
lab1/es3.asm
neskov7/AssemblyProgramsCE
35b7ea5afe8d30d630a148244bfe0fec07da76a4
[ "MIT" ]
null
null
null
lab1/es3.asm
neskov7/AssemblyProgramsCE
35b7ea5afe8d30d630a148244bfe0fec07da76a4
[ "MIT" ]
null
null
null
lab1/es3.asm
neskov7/AssemblyProgramsCE
35b7ea5afe8d30d630a148244bfe0fec07da76a4
[ "MIT" ]
null
null
null
.MODEL small .STACK .DATA opa dw -459 opb dw 470 opc dw 32756 opd dw 1 .CODE .STARTUP mov ax, opa add ax, opb ; varia il CF perche' cambia segno add ax, opc ; sign flag indica che siamo su una cifra significativa add ax, opd ; in "signed" genera overflow sul bit del c2a .EXIT END
16.526316
67
0.656051
6f9f8e7993735c5886e0b3e5d6ef08b5f9325723
1,049
asm
Assembly
programs/oeis/160/A160791.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
1
2021-03-15T11:38:20.000Z
2021-03-15T11:38:20.000Z
programs/oeis/160/A160791.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/160/A160791.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A160791: First differences of A160790. ; 1,1,2,3,3,6,4,10,5,15,6,21,7,28,8,36,9,45,10,55,11,66,12,78,13,91,14,105,15,120,16,136,17,153,18,171,19,190,20,210,21,231,22,253,23,276,24,300,25,325,26,351,27,378,28,406,29,435,30,465,31,496,32,528,33,561,34,595,35,630,36,666,37,703,38,741,39,780,40,820,41,861,42,903,43,946,44,990,45,1035,46,1081,47,1128,48,1176,49,1225,50,1275,51,1326,52,1378,53,1431,54,1485,55,1540,56,1596,57,1653,58,1711,59,1770,60,1830,61,1891,62,1953,63,2016,64,2080,65,2145,66,2211,67,2278,68,2346,69,2415,70,2485,71,2556,72,2628,73,2701,74,2775,75,2850,76,2926,77,3003,78,3081,79,3160,80,3240,81,3321,82,3403,83,3486,84,3570,85,3655,86,3741,87,3828,88,3916,89,4005,90,4095,91,4186,92,4278,93,4371,94,4465,95,4560,96,4656,97,4753,98,4851,99,4950,100,5050,101,5151,102,5253,103,5356,104,5460,105,5565,106,5671,107,5778,108,5886,109,5995,110,6105,111,6216,112,6328,113,6441,114,6555,115,6670,116,6786,117,6903,118,7021,119,7140,120,7260,121,7381,122,7503,123,7626,124,7750,125,7875 mov $1,1 add $1,$0 div $0,2 sub $1,$0 bin $1,$0
116.555556
958
0.728313
4bdd77af6d4178b3f0f05362f18dc4947025dee8
2,576
asm
Assembly
programs/oeis/062/A062749.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/062/A062749.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/062/A062749.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A062749: Sixth column (r=5) of FS(3) staircase array A062745. ; 12,43,108,228,431,753,1239,1944,2934,4287,6094,8460,11505,15365,20193,26160,33456,42291,52896,65524,80451,97977,118427,142152,169530,200967,236898,277788,324133,376461,435333,501344,575124,657339,748692,849924,961815,1085185,1220895,1369848,1532990,1711311,1905846,2117676,2347929,2597781,2868457,3161232,3477432,3818435,4185672,4580628,5004843,5459913,5947491,6469288,7027074,7622679,8257994,8934972,9655629,10422045,11236365,12100800,13017628,13989195,15017916,16106276,17256831,18472209,19755111,21108312,22534662,24037087,25618590,27282252,29031233,30868773,32798193,34822896,36946368,39172179,41503984,43945524,46500627,49173209,51967275,54886920,57936330,61119783,64441650,67906396,71518581,75282861,79203989,83286816,87536292,91957467,96555492,101335620,106303207,111463713,116822703,122385848,128158926,134147823,140358534,146797164,153469929,160383157,167543289,174956880,182630600,190571235,198785688,207280980,216064251,225142761,234523891,244215144,254224146,264558647,275226522,286235772,297594525,309311037,321393693,333851008,346691628,359924331,373558028,387601764,402064719,416956209,432285687,448062744,464297110,480998655,498177390,515843468,534007185,552678981,571869441,591589296,611849424,632660851,654034752,675982452,698515427,721645305,745383867,769743048,794734938,820371783,846665986,873630108,901276869,929619149,958669989,988442592,1018950324,1050206715,1082225460,1115020420,1148605623,1182995265,1218203711,1254245496,1291135326,1328888079,1367518806,1407042732,1447475257,1488831957,1531128585,1574381072,1618605528,1663818243,1710035688,1757274516,1805551563,1854883849,1905288579,1956783144,2009385122,2063112279,2117982570,2174014140,2231225325,2289634653,2349260845,2410122816,2472239676,2535630731,2600315484,2666313636,2733645087,2802329937,2872388487,2943841240,3016708902,3091012383,3166772798,3244011468,3322749921,3403009893,3484813329,3568182384,3653139424,3739707027,3827907984,3917765300,4009302195,4102542105,4197508683,4294225800,4392717546,4493008231,4595122386,4699084764,4804920341,4912654317,5022312117,5133919392,5247502020,5363086107,5480697988,5600364228,5722111623,5845967201,5971958223,6100112184,6230456814,6363020079,6497830182,6634915564,6774304905,6916027125,7060111385,7206587088,7355483880,7506831651,7660660536,7817000916,7975883419,8137338921,8301398547,8468093672,8637455922,8809517175 mov $2,$0 add $2,1 mov $3,$0 lpb $2,1 mov $0,$3 sub $2,1 sub $0,$2 mov $4,$0 add $4,6 bin $4,4 mov $5,$0 add $5,3 sub $4,$5 add $1,$4 lpe
135.578947
2,352
0.861801
85677c0296f5e2a71358e5afe5e2617efa97813a
363
asm
Assembly
bootloader/functions/find_string.asm
0xSkiddie/moneOS
ed6ab79230bcbe4cbe0400d907df69c85b959433
[ "MIT" ]
null
null
null
bootloader/functions/find_string.asm
0xSkiddie/moneOS
ed6ab79230bcbe4cbe0400d907df69c85b959433
[ "MIT" ]
null
null
null
bootloader/functions/find_string.asm
0xSkiddie/moneOS
ed6ab79230bcbe4cbe0400d907df69c85b959433
[ "MIT" ]
null
null
null
find_string: pusha call calc_len mov bx, 0 search_loop: mov dx, bx call print_hex call print_nl ;search for string: second_loop: cmp cx, 0 je end_search mov ax, [si] cmp [bx], ax jne cont_search check_next_char: inc bx inc si jmp second_loop cont_search: inc bx jmp search_loop end_search: popa ret
11.709677
19
0.647383
5e2e07704bd6c73d02acb2833efcdb0c9329293f
765
asm
Assembly
oeis/140/A140156.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/140/A140156.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/140/A140156.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A140156: a(1)=1, a(n) = a(n-1) + n^3 if n odd, a(n) = a(n-1) + n^5 if n is even. ; 1,33,60,1084,1209,8985,9328,42096,42825,142825,144156,392988,395185,933009,936384,1984960,1989873,3879441,3886300,7086300,7095561,12249193,12261360,20223984,20239609,32120985,32140668,49351036,49375425,73675425,73705216,107259648,107295585,152731009,152773884,213240060,213290713,292525881,292585200,394985200,395054121,525745353,525824860,690741084,690832209,896795185,896899008,1151702976,1151820625,1464320625,1464453276,1844657308,1844806185,2303971209,2304137584,2854869360,2855054553 mov $6,$0 add $6,1 mov $7,$0 lpb $6 mov $0,$7 sub $6,1 sub $0,$6 mov $3,$0 mod $3,2 mul $3,2 mov $2,$3 add $2,3 add $4,1 mov $5,$4 pow $5,$2 add $1,$5 lpe mov $0,$1
34.772727
491
0.730719
768ce2539284e6102c5a8b098b4f790d4f6c1fd5
312
asm
Assembly
libsrc/_DEVELOPMENT/arch/zxn/esxdos/c/sdcc_iy/esx_disk_stream_sectors.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
640
2017-01-14T23:33:45.000Z
2022-03-30T11:28:42.000Z
libsrc/_DEVELOPMENT/arch/zxn/esxdos/c/sdcc_iy/esx_disk_stream_sectors.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
1,600
2017-01-15T16:12:02.000Z
2022-03-31T12:11:12.000Z
libsrc/_DEVELOPMENT/arch/zxn/esxdos/c/sdcc_iy/esx_disk_stream_sectors.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
215
2017-01-17T10:43:03.000Z
2022-03-23T17:25:02.000Z
; void *esx_disk_stream_sectors(void *dst,uint8_t sectors) SECTION code_esxdos PUBLIC _esx_disk_stream_sectors EXTERN asm_esx_disk_stream_sectors _esx_disk_stream_sectors: pop af pop hl dec sp pop de push de inc sp push hl push af ld e,d jp asm_esx_disk_stream_sectors
13.565217
58
0.733974
d4a2694e24b669e1c041e81bf1e737720d2314e5
63,747
asm
Assembly
built/binary.asm
CrudeStone/pxt-myHX711
bb2cdc664fc646c57ee48fea18c0658597d5e9b7
[ "MIT" ]
2
2020-07-15T14:27:09.000Z
2020-10-19T13:56:07.000Z
built/binary.asm
CrudeStone/pxt-myHX711
bb2cdc664fc646c57ee48fea18c0658597d5e9b7
[ "MIT" ]
2
2020-11-11T08:39:35.000Z
2021-03-22T21:45:34.000Z
built/binary.asm
CrudeStone/pxt-myHX711
bb2cdc664fc646c57ee48fea18c0658597d5e9b7
[ "MIT" ]
2
2020-01-22T05:51:54.000Z
2020-01-28T09:02:12.000Z
; Interface tables: 0/0 (NaN%) ; Virtual methods: 0 / 0 ; generated code sizes (bytes): 5316 (incl. 4206 user, 730 helpers, 12 vtables, 368 lits); src size 0 ; assembly: 3859 lines; density: 27.49 bytes/stmt; (153 stmts) ; total bytes: 220356 (90.8% of 237.0k flash with 22332 free) ; peep hole pass: 80 instructions removed and 90 updated ; peep hole pass: 34 instructions removed and 0 updated ; peep hole pass: 0 instructions removed and 0 updated ; start .startaddr 0x34800 .hex 708E3B92C615A841C49866C975EE5197 ; magic number .hex 52D6246B98920B2D ; hex template hash .hex E6C3582B0D7E3330 ; program hash .short 15 ; num. globals .short 0 ; patched with number of 64 bit words resulting from assembly .word _pxt_config_data .short 0 ; patched with comm section size .short 1 ; number of globals that are not pointers (they come first) .word _pxt_iface_member_names .word _pxt_lambda_trampoline@fn .word _pxt_perf_counters .word _pxt_restore_exception_state@fn .word _str19 ; name ; ; Function <main> test.ts:1 ; .section code .balign 4 _main___P1_Lit: .word pxt::RefAction_vtable .short 0, 0 ; no captured vars .word _main___P1_args@fn _main___P1_args: .section code _main___P1: _main___P1_nochk: @stackmark func @stackmark args push {lr} .locals: @stackmark locals _main___P1_locals: ldr r0, _ldlit_2 ldr r7, [r6, #0] str r0, [r7, #56] @stackempty locals movs r0, #65 ldr r7, [r6, #0] str r0, [r7, #52] @stackempty locals movs r0, #1 ldr r7, [r6, #0] str r0, [r7, #4] @stackempty locals ldr r0, _ldlit_3 push {r0} ; proc-arg bl Fx8__P376 _proccall20: add sp, #4*1 ; pop locals 1 ldr r7, [r6, #0] str r0, [r7, #8] @stackempty locals movs r0, #3 ldr r7, [r6, #0] str r0, [r7, #12] @stackempty locals movs r0, #5 ldr r7, [r6, #0] str r0, [r7, #16] @stackempty locals movs r0, #15 ldr r7, [r6, #0] str r0, [r7, #32] @stackempty locals movs r0, #31 ldr r7, [r6, #0] str r0, [r7, #48] @stackempty locals movs r0, #1 ldr r7, [r6, #0] str r0, [r7, #44] @stackempty locals movs r0, #1 ldr r7, [r6, #0] str r0, [r7, #36] @stackempty locals movs r0, #3 ldr r7, [r6, #0] str r0, [r7, #40] @stackempty locals mov r7, sp str r7, [r6, #4] bl String_::mkEmpty ldr r7, [r6, #0] str r0, [r7, #28] @stackempty locals mov r7, sp str r7, [r6, #4] bl String_::mkEmpty ldr r7, [r6, #0] str r0, [r7, #24] @stackempty locals movs r0, #1 ldr r7, [r6, #0] str r0, [r7, #20] @stackempty locals movs r0, #15 push {r0} ; proc-arg bl HX711_SetPIN_DOUT__P408 _proccall21: add sp, #4*1 ; pop locals 1 @stackempty locals movs r0, #31 push {r0} ; proc-arg bl HX711_SetPIN_SCK__P409 _proccall22: add sp, #4*1 ; pop locals 1 @stackempty locals bl HX711_begin__P410 _proccall23: @stackempty locals movs r0, #3 lsls r0, r0, #8 adds r0, #233 movs r1, #3 lsls r1, r1, #8 adds r1, #234 movs r2, #75 lsls r2, r2, #7 mov r7, sp str r7, [r6, #4] bl serial::redirect @stackempty locals ldr r0, _ldlit_4 push {r0} ; proc-arg bl serial_writeLine__P352 _proccall24: add sp, #4*1 ; pop locals 1 @stackempty locals ldr r0, _ldlit_5 push {r0} ; proc-arg bl serial_writeLine__P352 _proccall25: add sp, #4*1 ; pop locals 1 @stackempty locals ldr r0, _ldlit_6 mov r7, sp str r7, [r6, #4] bl serial::writeString @stackempty locals mov r7, sp str r7, [r6, #4] bl String_::mkEmpty push {r0} ; proc-arg bl HX711_read__P414 _proccall26: push {r0} ; proc-arg bl _conv_0 mov r7, sp str r7, [r6, #4] bl String_::concat add sp, #4*2 ; pop locals 2 push {r0} ; the one arg bl serial_writeLine__P352 _proccall27: add sp, #4*1 ; pop locals 1 @stackempty locals ldr r0, _ldlit_7 mov r7, sp str r7, [r6, #4] bl serial::writeString @stackempty locals mov r7, sp str r7, [r6, #4] bl String_::mkEmpty push {r0} ; proc-arg movs r0, #41 push {r0} ; proc-arg bl HX711_read_average__P418 _proccall28: add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg bl _conv_0 mov r7, sp str r7, [r6, #4] bl String_::concat add sp, #4*2 ; pop locals 2 push {r0} ; the one arg bl serial_writeLine__P352 _proccall29: add sp, #4*1 ; pop locals 1 @stackempty locals ldr r0, _ldlit_8 mov r7, sp str r7, [r6, #4] bl serial::writeString @stackempty locals mov r7, sp str r7, [r6, #4] bl String_::mkEmpty push {r0} ; proc-arg movs r0, #11 push {r0} ; proc-arg bl HX711_get_value__P419 _proccall30: add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg bl _conv_0 mov r7, sp str r7, [r6, #4] bl String_::concat add sp, #4*2 ; pop locals 2 push {r0} ; the one arg bl serial_writeLine__P352 _proccall31: add sp, #4*1 ; pop locals 1 @stackempty locals ldr r0, _ldlit_9 mov r7, sp str r7, [r6, #4] bl serial::writeString @stackempty locals mov r7, sp str r7, [r6, #4] bl String_::mkEmpty push {r0} ; proc-arg movs r0, #11 push {r0} ; proc-arg bl HX711_get_units__P420 _proccall32: add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg bl _conv_0 mov r7, sp str r7, [r6, #4] bl String_::concat add sp, #4*2 ; pop locals 2 push {r0} ; the one arg bl serial_writeLine__P352 _proccall33: add sp, #4*1 ; pop locals 1 @stackempty locals movs r0, #17 lsls r0, r0, #8 adds r0, #209 push {r0} ; proc-arg bl HX711_set_scale__P422 _proccall34: add sp, #4*1 ; pop locals 1 @stackempty locals movs r0, #3 push {r0} ; proc-arg bl HX711_tare__P421 _proccall35: add sp, #4*1 ; pop locals 1 @stackempty locals movs r0, #125 lsls r0, r0, #3 mov r7, sp str r7, [r6, #4] bl basic::pause @stackempty locals ldr r0, _ldlit_10 mov r7, sp str r7, [r6, #4] bl serial::writeString @stackempty locals mov r7, sp str r7, [r6, #4] bl String_::mkEmpty push {r0} ; proc-arg bl HX711_read__P414 _proccall36: push {r0} ; proc-arg bl _conv_0 mov r7, sp str r7, [r6, #4] bl String_::concat add sp, #4*2 ; pop locals 2 push {r0} ; the one arg bl serial_writeLine__P352 _proccall37: add sp, #4*1 ; pop locals 1 @stackempty locals ldr r0, _ldlit_11 mov r7, sp str r7, [r6, #4] bl serial::writeString @stackempty locals mov r7, sp str r7, [r6, #4] bl String_::mkEmpty push {r0} ; proc-arg movs r0, #41 push {r0} ; proc-arg bl HX711_read_average__P418 _proccall38: add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg bl _conv_0 mov r7, sp str r7, [r6, #4] bl String_::concat add sp, #4*2 ; pop locals 2 push {r0} ; the one arg bl serial_writeLine__P352 _proccall39: add sp, #4*1 ; pop locals 1 @stackempty locals ldr r0, _ldlit_12 mov r7, sp str r7, [r6, #4] bl serial::writeString @stackempty locals mov r7, sp str r7, [r6, #4] bl String_::mkEmpty push {r0} ; proc-arg movs r0, #11 push {r0} ; proc-arg bl HX711_get_value__P419 _proccall40: add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg bl _conv_0 mov r7, sp str r7, [r6, #4] bl String_::concat add sp, #4*2 ; pop locals 2 push {r0} ; the one arg bl serial_writeLine__P352 _proccall41: add sp, #4*1 ; pop locals 1 @stackempty locals ldr r0, _ldlit_13 mov r7, sp str r7, [r6, #4] bl serial::writeString @stackempty locals mov r7, sp str r7, [r6, #4] bl String_::mkEmpty push {r0} ; proc-arg movs r0, #11 push {r0} ; proc-arg bl HX711_get_units__P420 _proccall42: add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg bl _conv_0 mov r7, sp str r7, [r6, #4] bl String_::concat add sp, #4*2 ; pop locals 2 push {r0} ; the one arg bl serial_writeLine__P352 _proccall43: add sp, #4*1 ; pop locals 1 @stackempty locals mov r7, sp str r7, [r6, #4] bl String_::mkEmpty push {r0} ; the one arg bl serial_writeLine__P352 _proccall44: add sp, #4*1 ; pop locals 1 @stackempty locals mov r7, sp str r7, [r6, #4] bl String_::mkEmpty push {r0} ; the one arg bl serial_writeLine__P352 _proccall45: add sp, #4*1 ; pop locals 1 @stackempty locals mov r7, sp str r7, [r6, #4] bl String_::mkEmpty push {r0} ; the one arg bl serial_writeLine__P352 _proccall46: add sp, #4*1 ; pop locals 1 @stackempty locals mov r7, sp str r7, [r6, #4] bl String_::mkEmpty push {r0} ; the one arg bl serial_writeLine__P352 _proccall47: add sp, #4*1 ; pop locals 1 @stackempty locals ldr r0, _ldlit_14 push {r0} ; proc-arg bl serial_writeLine__P352 _proccall48: add sp, #4*1 ; pop locals 1 @stackempty locals movs r0, #125 lsls r0, r0, #3 mov r7, sp str r7, [r6, #4] bl basic::pause @stackempty locals ldr r0, _ldlit_15 push {r0} ; proc-arg bl _conv_2 mov r7, sp str r7, [r6, #4] bl basic::forever add sp, #4*1 ; pop locals 1 @stackempty locals .ret.1: @stackempty locals movs r0, #0 .final_0_1: _main___P1_end: pop {pc} .balign 4 _ldlit_2: .word _str0 _ldlit_3: .word _dbl2 _ldlit_4: .word _str3 _ldlit_5: .word _str4 _ldlit_6: .word _str5 _ldlit_7: .word _str6 _ldlit_8: .word _str7 _ldlit_9: .word _str8 _ldlit_10: .word _str9 _ldlit_11: .word _str10 _ldlit_12: .word _str11 _ldlit_13: .word _str12 _ldlit_14: .word _str13 _ldlit_15: .word inline__P539_Lit @stackempty func @stackempty args ; endfun ; ; Function inline test.ts:39 ; .section code .balign 4 inline__P539_Lit: .word pxt::RefAction_vtable .short 0, 0 ; no captured vars .word inline__P539_args@fn inline__P539_args: .section code inline__P539: inline__P539_nochk: @stackmark func @stackmark args push {lr} .locals: @stackmark locals inline__P539_locals: ldr r0, _ldlit_17 mov r7, sp str r7, [r6, #4] bl serial::writeString @stackempty locals movs r0, #3 push {r0} ; proc-arg bl HX711_get_units__P420 _proccall49: add sp, #4*1 ; pop locals 1 ldr r7, [r6, #0] str r0, [r7, #20] @stackempty locals mov r7, sp str r7, [r6, #4] bl String_::mkEmpty ldr r7, [r6, #0] str r0, [r7, #24] @stackempty locals ldr r7, [r6, #0] ldr r0, [r7, #20] push {r0} ; proc-arg ldr r7, [r6, #0] ldr r0, [r7, #20] push {r0} ; proc-arg mov r7, sp str r7, [r6, #4] bl Math_::trunc add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r1, [sp, #4*0] ; estack bl _numops_subs add sp, #4*2 ; pop locals 2 push {r0} ; proc-arg movs r1, #201 mov r7, sp str r7, [r6, #4] bl numops::muls add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg mov r7, sp str r7, [r6, #4] bl Math_::round add sp, #4*1 ; pop locals 1 push {r0} ; the one arg bl Math_abs__P156 _proccall51: add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg mov r7, sp str r7, [r6, #4] bl numops::toString add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg bl _conv_3 mov r7, sp str r7, [r6, #4] bl String_::length add sp, #4*1 ; pop locals 1 bl _numops_fromInt movs r1, #1 bl _cmp_eq beq .else_0_2 .jmpz50: ldr r0, _ldlit_18 ldr r7, [r6, #0] str r0, [r7, #24] @stackempty locals b .afterif_1_2 .else_0_2: ldr r7, [r6, #0] ldr r0, [r7, #20] push {r0} ; proc-arg ldr r7, [r6, #0] ldr r0, [r7, #20] push {r0} ; proc-arg mov r7, sp str r7, [r6, #4] bl Math_::trunc add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r1, [sp, #4*0] ; estack bl _numops_subs add sp, #4*2 ; pop locals 2 push {r0} ; proc-arg movs r1, #201 mov r7, sp str r7, [r6, #4] bl numops::muls add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg mov r7, sp str r7, [r6, #4] bl Math_::round add sp, #4*1 ; pop locals 1 push {r0} ; the one arg bl Math_abs__P156 _proccall53: add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg mov r7, sp str r7, [r6, #4] bl numops::toString add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg bl _conv_3 mov r7, sp str r7, [r6, #4] bl String_::length add sp, #4*1 ; pop locals 1 bl _numops_fromInt movs r1, #3 bl _cmp_eq beq .else_2_2 .jmpz52: ldr r0, _ldlit_19 ldr r7, [r6, #0] str r0, [r7, #24] @stackempty locals .else_2_2: .afterif_3_2: .afterif_1_2: mov r7, sp str r7, [r6, #4] bl String_::mkEmpty push {r0} ; proc-arg ldr r7, [r6, #0] ldr r0, [r7, #20] push {r0} ; proc-arg mov r7, sp str r7, [r6, #4] bl Math_::trunc add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg bl _conv_0 mov r7, sp str r7, [r6, #4] bl String_::concat add sp, #4*2 ; pop locals 2 push {r0} ; proc-arg bl _conv_3 ldr r1, _ldlit_20 mov r7, sp str r7, [r6, #4] bl String_::concat add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg ldr r7, [r6, #0] ldr r0, [r7, #24] push {r0} ; proc-arg bl _conv_4 mov r7, sp str r7, [r6, #4] bl String_::concat add sp, #4*2 ; pop locals 2 push {r0} ; proc-arg ldr r7, [r6, #0] ldr r0, [r7, #20] push {r0} ; proc-arg ldr r7, [r6, #0] ldr r0, [r7, #20] push {r0} ; proc-arg mov r7, sp str r7, [r6, #4] bl Math_::trunc add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r1, [sp, #4*0] ; estack bl _numops_subs add sp, #4*2 ; pop locals 2 push {r0} ; proc-arg movs r1, #201 mov r7, sp str r7, [r6, #4] bl numops::muls add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg mov r7, sp str r7, [r6, #4] bl Math_::round add sp, #4*1 ; pop locals 1 push {r0} ; the one arg bl Math_abs__P156 _proccall54: add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg bl _conv_4 mov r7, sp str r7, [r6, #4] bl String_::concat add sp, #4*2 ; pop locals 2 ldr r7, [r6, #0] str r0, [r7, #28] @stackempty locals ldr r7, [r6, #0] ldr r0, [r7, #28] push {r0} ; proc-arg bl serial_writeLine__P352 _proccall55: add sp, #4*1 ; pop locals 1 @stackempty locals ldr r0, _ldlit_21 mov r7, sp str r7, [r6, #4] bl serial::writeString @stackempty locals movs r0, #41 push {r0} ; proc-arg bl HX711_get_units__P420 _proccall56: add sp, #4*1 ; pop locals 1 ldr r7, [r6, #0] str r0, [r7, #20] @stackempty locals mov r7, sp str r7, [r6, #4] bl String_::mkEmpty ldr r7, [r6, #0] str r0, [r7, #24] @stackempty locals ldr r7, [r6, #0] ldr r0, [r7, #20] push {r0} ; proc-arg ldr r7, [r6, #0] ldr r0, [r7, #20] push {r0} ; proc-arg mov r7, sp str r7, [r6, #4] bl Math_::trunc add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r1, [sp, #4*0] ; estack bl _numops_subs add sp, #4*2 ; pop locals 2 push {r0} ; proc-arg movs r1, #201 mov r7, sp str r7, [r6, #4] bl numops::muls add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg mov r7, sp str r7, [r6, #4] bl Math_::round add sp, #4*1 ; pop locals 1 push {r0} ; the one arg bl Math_abs__P156 _proccall58: add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg mov r7, sp str r7, [r6, #4] bl numops::toString add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg bl _conv_3 mov r7, sp str r7, [r6, #4] bl String_::length add sp, #4*1 ; pop locals 1 bl _numops_fromInt movs r1, #1 bl _cmp_eq beq .else_4_2 .jmpz57: ldr r0, _ldlit_18 ldr r7, [r6, #0] str r0, [r7, #24] @stackempty locals b .afterif_5_2 .else_4_2: ldr r7, [r6, #0] ldr r0, [r7, #20] push {r0} ; proc-arg ldr r7, [r6, #0] ldr r0, [r7, #20] push {r0} ; proc-arg mov r7, sp str r7, [r6, #4] bl Math_::trunc add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r1, [sp, #4*0] ; estack bl _numops_subs add sp, #4*2 ; pop locals 2 push {r0} ; proc-arg movs r1, #201 mov r7, sp str r7, [r6, #4] bl numops::muls add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg mov r7, sp str r7, [r6, #4] bl Math_::round add sp, #4*1 ; pop locals 1 push {r0} ; the one arg bl Math_abs__P156 _proccall60: add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg mov r7, sp str r7, [r6, #4] bl numops::toString add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg bl _conv_3 mov r7, sp str r7, [r6, #4] bl String_::length add sp, #4*1 ; pop locals 1 bl _numops_fromInt movs r1, #3 bl _cmp_eq beq .else_6_2 .jmpz59: ldr r0, _ldlit_19 ldr r7, [r6, #0] str r0, [r7, #24] @stackempty locals b .afterif_7_2 .balign 4 _ldlit_17: .word _str14 _ldlit_18: .word _str15 _ldlit_19: .word _str16 _ldlit_20: .word _str17 _ldlit_21: .word _str18 .else_6_2: .afterif_7_2: .afterif_5_2: mov r7, sp str r7, [r6, #4] bl String_::mkEmpty push {r0} ; proc-arg ldr r7, [r6, #0] ldr r0, [r7, #20] push {r0} ; proc-arg mov r7, sp str r7, [r6, #4] bl Math_::trunc add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg bl _conv_0 mov r7, sp str r7, [r6, #4] bl String_::concat add sp, #4*2 ; pop locals 2 push {r0} ; proc-arg bl _conv_3 ldr r1, _ldlit_23 mov r7, sp str r7, [r6, #4] bl String_::concat add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg ldr r7, [r6, #0] ldr r0, [r7, #24] push {r0} ; proc-arg bl _conv_4 mov r7, sp str r7, [r6, #4] bl String_::concat add sp, #4*2 ; pop locals 2 push {r0} ; proc-arg ldr r7, [r6, #0] ldr r0, [r7, #20] push {r0} ; proc-arg ldr r7, [r6, #0] ldr r0, [r7, #20] push {r0} ; proc-arg mov r7, sp str r7, [r6, #4] bl Math_::trunc add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r1, [sp, #4*0] ; estack bl _numops_subs add sp, #4*2 ; pop locals 2 push {r0} ; proc-arg movs r1, #201 mov r7, sp str r7, [r6, #4] bl numops::muls add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg mov r7, sp str r7, [r6, #4] bl Math_::round add sp, #4*1 ; pop locals 1 push {r0} ; the one arg bl Math_abs__P156 _proccall61: add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg bl _conv_4 mov r7, sp str r7, [r6, #4] bl String_::concat add sp, #4*2 ; pop locals 2 ldr r7, [r6, #0] str r0, [r7, #28] @stackempty locals ldr r7, [r6, #0] ldr r0, [r7, #28] push {r0} ; proc-arg bl serial_writeLine__P352 _proccall62: add sp, #4*1 ; pop locals 1 @stackempty locals bl HX711_power_down__P426 _proccall63: @stackempty locals movs r0, #125 lsls r0, r0, #5 mov r7, sp str r7, [r6, #4] bl basic::pause @stackempty locals bl HX711_power_up__P427 _proccall64: @stackempty locals movs r0, #100 mov r7, sp str r7, [r6, #4] bl basic::pause @stackempty locals .ret.539: @stackempty locals movs r0, #0 .final_8_2: inline__P539_end: pop {pc} @stackempty func @stackempty args ; endfun ; ; Function power_up HX711.ts:264 ; .section code .balign 4 .section code HX711_power_up__P427: HX711_power_up__P427_nochk: @stackmark func @stackmark args push {lr} .locals: @stackmark locals HX711_power_up__P427_locals: ldr r7, [r6, #0] ldr r0, [r7, #32] push {r0} ; proc-arg bl _conv_5 movs r1, #0 mov r7, sp str r7, [r6, #4] bl pins::digitalWritePin add sp, #4*1 ; pop locals 1 @stackempty locals .ret.427: @stackempty locals movs r0, #0 .final_0_3: HX711_power_up__P427_end: pop {pc} @stackempty func @stackempty args ; endfun ; ; Function power_down HX711.ts:257 ; .section code .balign 4 .section code HX711_power_down__P426: HX711_power_down__P426_nochk: @stackmark func @stackmark args push {lr} .locals: @stackmark locals HX711_power_down__P426_locals: ldr r7, [r6, #0] ldr r0, [r7, #32] push {r0} ; proc-arg bl _conv_5 movs r1, #0 mov r7, sp str r7, [r6, #4] bl pins::digitalWritePin add sp, #4*1 ; pop locals 1 @stackempty locals ldr r7, [r6, #0] ldr r0, [r7, #32] push {r0} ; proc-arg bl _conv_5 movs r1, #1 mov r7, sp str r7, [r6, #4] bl pins::digitalWritePin add sp, #4*1 ; pop locals 1 @stackempty locals .ret.426: @stackempty locals movs r0, #0 .final_0_4: HX711_power_down__P426_end: pop {pc} @stackempty func @stackempty args ; endfun ; ; Function abs core/pxt-helpers.ts:337 ; .section code .balign 4 .section code Math_abs__P156: Math_abs__P156_nochk: @stackmark func @stackmark args push {lr} .locals: @stackmark locals Math_abs__P156_locals: ldr r0, [sp, args@0] movs r1, #1 bl _cmp_lt beq .condexprz_0_5 .jmpz65: movs r0, #1 ldr r1, [sp, args@0] bl _numops_subs b .condexprfin_1_5 .condexprz_0_5: ldr r0, [sp, args@0] .condexprfin_1_5: ; jmp value (already in r0) .ret.156: @stackempty locals .final_2_5: Math_abs__P156_end: pop {pc} @stackempty func @stackempty args ; endfun ; ; Function tare HX711.ts:225 ; .section code .balign 4 .section code HX711_tare__P421: HX711_tare__P421_nochk: @stackmark func @stackmark args push {lr} .locals: movs r0, #0 push {r0} ;loc @stackmark locals HX711_tare__P421_locals: movs r0, #1 str r0, [sp, locals@0] @stackempty locals ldr r0, [sp, args@0] push {r0} ; proc-arg bl HX711_read_average__P418 _proccall66: add sp, #4*1 ; pop locals 1 str r0, [sp, locals@0] @stackempty locals ldr r0, [sp, locals@0] push {r0} ; proc-arg bl HX711_set_offset__P424 _proccall67: add sp, #4*1 ; pop locals 1 @stackempty locals .ret.421: @stackempty locals movs r0, #0 .final_0_6: add sp, #4*1 ; pop locals 1 HX711_tare__P421_end: pop {pc} @stackempty func @stackempty args ; endfun ; ; Function set_offset HX711.ts:245 ; .section code .balign 4 .section code HX711_set_offset__P424: HX711_set_offset__P424_nochk: @stackmark func @stackmark args push {lr} .locals: @stackmark locals HX711_set_offset__P424_locals: ldr r0, [sp, args@0] ldr r7, [r6, #0] str r0, [r7, #36] @stackempty locals .ret.424: @stackempty locals movs r0, #0 .final_0_7: HX711_set_offset__P424_end: pop {pc} @stackempty func @stackempty args ; endfun ; ; Function set_scale HX711.ts:233 ; .section code .balign 4 .section code HX711_set_scale__P422: HX711_set_scale__P422_nochk: @stackmark func @stackmark args push {lr} .locals: @stackmark locals HX711_set_scale__P422_locals: ldr r0, [sp, args@0] ldr r7, [r6, #0] str r0, [r7, #40] @stackempty locals .ret.422: @stackempty locals movs r0, #0 .final_0_8: HX711_set_scale__P422_end: pop {pc} @stackempty func @stackempty args ; endfun ; ; Function get_units HX711.ts:207 ; .section code .balign 4 .section code HX711_get_units__P420: HX711_get_units__P420_nochk: @stackmark func @stackmark args push {lr} .locals: movs r0, #0 push {r0} ;loc @stackmark locals HX711_get_units__P420_locals: movs r0, #1 str r0, [sp, locals@0] @stackempty locals ldr r0, [sp, args@0] push {r0} ; proc-arg bl HX711_get_value__P419 _proccall68: add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg ldr r7, [r6, #0] ldr r0, [r7, #40] push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r1, [sp, #4*0] ; estack mov r7, sp str r7, [r6, #4] bl numops::div add sp, #4*2 ; pop locals 2 str r0, [sp, locals@0] @stackempty locals ldr r0, [sp, locals@0] .ret.420: @stackempty locals .final_0_9: add sp, #4*1 ; pop locals 1 HX711_get_units__P420_end: pop {pc} @stackempty func @stackempty args ; endfun ; ; Function get_value HX711.ts:201 ; .section code .balign 4 .section code HX711_get_value__P419: HX711_get_value__P419_nochk: @stackmark func @stackmark args push {lr} .locals: @stackmark locals HX711_get_value__P419_locals: ldr r0, [sp, args@0] push {r0} ; proc-arg bl HX711_read_average__P418 _proccall69: add sp, #4*1 ; pop locals 1 ldr r7, [r6, #0] ldr r1, [r7, #36] bl _numops_subs .ret.419: @stackempty locals .final_0_10: HX711_get_value__P419_end: pop {pc} @stackempty func @stackempty args ; endfun ; ; Function read_average HX711.ts:189 ; .section code .balign 4 .section code HX711_read_average__P418: HX711_read_average__P418_nochk: @stackmark func @stackmark args push {lr} .locals: movs r0, #0 push {r0} ;loc push {r0} ;loc @stackmark locals HX711_read_average__P418_locals: movs r0, #1 str r0, [sp, locals@0] @stackempty locals movs r0, #1 str r0, [sp, locals@1] @stackempty locals movs r0, #1 str r0, [sp, locals@1] @stackempty locals .fortop.719: ldr r0, [sp, locals@1] ldr r1, [sp, args@0] bl _cmp_lt beq .brk.719 .jmpz70: ldr r0, [sp, locals@0] push {r0} ; proc-arg bl HX711_read__P414 _proccall71: push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r1, [sp, #4*0] ; estack bl _numops_adds add sp, #4*2 ; pop locals 2 str r0, [sp, locals@0] @stackempty locals movs r0, #0 mov r7, sp str r7, [r6, #4] bl basic::pause @stackempty locals .cont.719: ldr r0, [sp, locals@1] movs r1, #3 bl _numops_adds str r0, [sp, locals@1] @stackempty locals b .fortop.719 .brk.719: ldr r0, [sp, locals@0] push {r0} ; proc-arg ldr r0, [sp, args@0] push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r1, [sp, #4*0] ; estack mov r7, sp str r7, [r6, #4] bl numops::div add sp, #4*2 ; pop locals 2 .ret.418: @stackempty locals .final_0_11: add sp, #4*2 ; pop locals 2 HX711_read_average__P418_end: pop {pc} @stackempty func @stackempty args ; endfun ; ; Function read HX711.ts:91 ; .section code .balign 4 .section code HX711_read__P414: HX711_read__P414_nochk: @stackmark func @stackmark args push {lr} .locals: movs r0, #0 push {r0} ;loc push {r0} ;loc push {r0} ;loc push {r0} ;loc @stackmark locals HX711_read__P414_locals: movs r0, #1 push {r0} ; proc-arg bl HX711_wait_ready__P415 _proccall72: add sp, #4*1 ; pop locals 1 @stackempty locals movs r0, #1 str r0, [sp, locals@0] @stackempty locals mov r7, sp str r7, [r6, #4] bl Array_::mk push {r0}; tmpstore @1 movs r1, #1 mov r7, sp str r7, [r6, #4] bl Array_::push ldr r0, [sp, #4*0] ; tmpref @1 movs r1, #1 mov r7, sp str r7, [r6, #4] bl Array_::push ldr r0, [sp, #4*0] ; tmpref @1 movs r1, #1 mov r7, sp str r7, [r6, #4] bl Array_::push pop {r0} ; tmpref @1 str r0, [sp, locals@1] @stackempty locals movs r0, #1 str r0, [sp, locals@2] @stackempty locals ldr r0, [sp, locals@1] push {r0} ; proc-arg movs r0, #3 push {r0} ; proc-arg bl HX711_shiftInSlow__P413 _proccall73: add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r2, [sp, #4*0] ; estack movs r1, #5 bl _pxt_array_set add sp, #4*2 ; pop locals 2 @stackempty locals ldr r0, [sp, locals@1] push {r0} ; proc-arg movs r0, #3 push {r0} ; proc-arg bl HX711_shiftInSlow__P413 _proccall74: add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r2, [sp, #4*0] ; estack movs r1, #3 bl _pxt_array_set add sp, #4*2 ; pop locals 2 @stackempty locals ldr r0, [sp, locals@1] push {r0} ; proc-arg movs r0, #3 push {r0} ; proc-arg bl HX711_shiftInSlow__P413 _proccall75: add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r2, [sp, #4*0] ; estack movs r1, #1 bl _pxt_array_set add sp, #4*2 ; pop locals 2 @stackempty locals movs r0, #1 str r0, [sp, locals@3] @stackempty locals movs r0, #1 str r0, [sp, locals@3] @stackempty locals .fortop.751: ldr r0, [sp, locals@3] ldr r7, [r6, #0] ldr r1, [r7, #44] bl _cmp_lt beq .brk.751 .jmpz76: ldr r7, [r6, #0] ldr r0, [r7, #32] push {r0} ; proc-arg bl _conv_5 movs r1, #1 mov r7, sp str r7, [r6, #4] bl pins::digitalWritePin add sp, #4*1 ; pop locals 1 @stackempty locals movs r0, #1 mov r7, sp str r7, [r6, #4] bl control::waitMicros @stackempty locals ldr r7, [r6, #0] ldr r0, [r7, #32] push {r0} ; proc-arg bl _conv_5 movs r1, #0 mov r7, sp str r7, [r6, #4] bl pins::digitalWritePin add sp, #4*1 ; pop locals 1 @stackempty locals movs r0, #1 mov r7, sp str r7, [r6, #4] bl control::waitMicros @stackempty locals .cont.751: ldr r0, [sp, locals@3] movs r1, #3 bl _numops_adds str r0, [sp, locals@3] @stackempty locals b .fortop.751 .brk.751: ldr r0, [sp, locals@1] push {r0} ; proc-arg movs r1, #5 bl _pxt_array_get add sp, #4*1 ; pop locals 1 movs r1, #1 lsls r1, r1, #8 adds r1, #1 bl _numops_ands mov r7, sp str r7, [r6, #4] bl numops::toBoolDecr cmp r0, #0 bne .jmpz77 b .else_0_12 .balign 4 _ldlit_23: .word _str17 .jmpz77: movs r0, #1 lsls r0, r0, #8 adds r0, #255 str r0, [sp, locals@2] @stackempty locals b .afterif_1_12 .else_0_12: movs r0, #1 str r0, [sp, locals@2] @stackempty locals .afterif_1_12: ldr r0, [sp, locals@1] push {r0} ; proc-arg ldr r0, [sp, locals@1] push {r0} ; proc-arg movs r1, #5 bl _pxt_array_get add sp, #4*1 ; pop locals 1 movs r1, #1 lsls r1, r1, #8 adds r1, #1 bl _numops_eors push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r2, [sp, #4*0] ; estack movs r1, #5 bl _pxt_array_set add sp, #4*2 ; pop locals 2 @stackempty locals ldr r0, [sp, locals@2] push {r0} ; proc-arg movs r1, #49 bl _numops_lsls add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg ldr r0, [sp, locals@1] push {r0} ; proc-arg movs r1, #5 bl _pxt_array_get add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg movs r1, #33 bl _numops_lsls add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r1, [sp, #4*0] ; estack bl _numops_orrs add sp, #4*2 ; pop locals 2 push {r0} ; proc-arg ldr r0, [sp, locals@1] push {r0} ; proc-arg movs r1, #3 bl _pxt_array_get add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg movs r1, #17 bl _numops_lsls add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r1, [sp, #4*0] ; estack bl _numops_orrs add sp, #4*2 ; pop locals 2 push {r0} ; proc-arg ldr r0, [sp, locals@1] push {r0} ; proc-arg movs r1, #1 bl _pxt_array_get add sp, #4*1 ; pop locals 1 push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r1, [sp, #4*0] ; estack bl _numops_orrs add sp, #4*2 ; pop locals 2 str r0, [sp, locals@0] @stackempty locals ldr r0, [sp, locals@0] .ret.414: @stackempty locals .final_2_12: add sp, #4*4 ; pop locals 4 HX711_read__P414_end: pop {pc} @stackempty func @stackempty args ; endfun ; ; Function shiftInSlow HX711.ts:68 ; .section code .balign 4 .section code HX711_shiftInSlow__P413: HX711_shiftInSlow__P413_nochk: @stackmark func @stackmark args push {lr} .locals: movs r0, #0 push {r0} ;loc push {r0} ;loc @stackmark locals HX711_shiftInSlow__P413_locals: movs r0, #1 str r0, [sp, locals@0] @stackempty locals movs r0, #1 str r0, [sp, locals@1] @stackempty locals .fortop.784: ldr r0, [sp, locals@1] movs r1, #17 bl _cmp_lt beq .brk.784 .jmpz78: ldr r7, [r6, #0] ldr r0, [r7, #32] push {r0} ; proc-arg bl _conv_5 movs r1, #1 mov r7, sp str r7, [r6, #4] bl pins::digitalWritePin add sp, #4*1 ; pop locals 1 @stackempty locals movs r0, #1 mov r7, sp str r7, [r6, #4] bl control::waitMicros @stackempty locals ldr r0, [sp, args@0] movs r1, #1 bl _cmp_eq beq .else_0_13 .jmpz79: ldr r0, [sp, locals@0] push {r0} ; proc-arg ldr r7, [r6, #0] ldr r0, [r7, #48] push {r0} ; proc-arg bl _conv_5 mov r7, sp str r7, [r6, #4] bl pins::digitalReadPin add sp, #4*1 ; pop locals 1 bl _numops_fromInt push {r0} ; proc-arg ldr r0, [sp, locals@1] push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r1, [sp, #4*0] ; estack bl _numops_lsls add sp, #4*2 ; pop locals 2 push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r1, [sp, #4*0] ; estack bl _numops_orrs add sp, #4*2 ; pop locals 2 str r0, [sp, locals@0] @stackempty locals b .afterif_1_13 .else_0_13: ldr r0, [sp, locals@0] push {r0} ; proc-arg ldr r7, [r6, #0] ldr r0, [r7, #48] push {r0} ; proc-arg bl _conv_5 mov r7, sp str r7, [r6, #4] bl pins::digitalReadPin add sp, #4*1 ; pop locals 1 bl _numops_fromInt push {r0} ; proc-arg movs r0, #15 ldr r1, [sp, locals@1] bl _numops_subs push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r1, [sp, #4*0] ; estack bl _numops_lsls add sp, #4*2 ; pop locals 2 push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r1, [sp, #4*0] ; estack bl _numops_orrs add sp, #4*2 ; pop locals 2 str r0, [sp, locals@0] @stackempty locals .afterif_1_13: ldr r7, [r6, #0] ldr r0, [r7, #32] push {r0} ; proc-arg bl _conv_5 movs r1, #0 mov r7, sp str r7, [r6, #4] bl pins::digitalWritePin add sp, #4*1 ; pop locals 1 @stackempty locals movs r0, #1 mov r7, sp str r7, [r6, #4] bl control::waitMicros @stackempty locals .cont.784: ldr r0, [sp, locals@1] movs r1, #3 bl _numops_adds str r0, [sp, locals@1] @stackempty locals b .fortop.784 .brk.784: ldr r0, [sp, locals@0] .ret.413: @stackempty locals .final_2_13: add sp, #4*2 ; pop locals 2 HX711_shiftInSlow__P413_end: pop {pc} @stackempty func @stackempty args ; endfun ; ; Function wait_ready HX711.ts:150 ; .section code .balign 4 .section code HX711_wait_ready__P415: HX711_wait_ready__P415_nochk: @stackmark func @stackmark args push {lr} .locals: @stackmark locals HX711_wait_ready__P415_locals: .cont.814: bl HX711_is_ready__P411 _proccall81: mov r7, sp str r7, [r6, #4] bl numops::toBoolDecr mov r7, sp str r7, [r6, #4] bl Boolean_::bang mov r7, sp str r7, [r6, #4] bl pxt::fromBool mov r7, sp str r7, [r6, #4] bl numops::toBoolDecr cmp r0, #0 beq .brk.814 .jmpz80: ldr r0, [sp, args@0] push {r0} ; proc-arg bl _conv_5 mov r7, sp str r7, [r6, #4] bl basic::pause add sp, #4*1 ; pop locals 1 @stackempty locals b .cont.814 .brk.814: .ret.415: @stackempty locals movs r0, #0 .final_0_14: HX711_wait_ready__P415_end: pop {pc} @stackempty func @stackempty args ; endfun ; ; Function is_ready HX711.ts:48 ; .section code .balign 4 .section code HX711_is_ready__P411: HX711_is_ready__P411_nochk: @stackmark func @stackmark args push {lr} .locals: @stackmark locals HX711_is_ready__P411_locals: ldr r7, [r6, #0] ldr r0, [r7, #48] push {r0} ; proc-arg bl _conv_5 mov r7, sp str r7, [r6, #4] bl pins::digitalReadPin add sp, #4*1 ; pop locals 1 bl _numops_fromInt push {r0} ; proc-arg movs r1, #1 mov r7, sp str r7, [r6, #4] bl numops::eq add sp, #4*1 ; pop locals 1 .ret.411: @stackempty locals .final_0_15: HX711_is_ready__P411_end: pop {pc} @stackempty func @stackempty args ; endfun ; ; Function writeLine core/serial.ts:21 ; .section code .balign 4 .section code serial_writeLine__P352: serial_writeLine__P352_nochk: @stackmark func @stackmark args push {lr} .locals: movs r0, #0 push {r0} ;loc push {r0} ;loc @stackmark locals serial_writeLine__P352_locals: ldr r0, [sp, args@0] mov r7, sp str r7, [r6, #4] bl numops::toBoolDecr mov r7, sp str r7, [r6, #4] bl Boolean_::bang mov r7, sp str r7, [r6, #4] bl pxt::fromBool mov r7, sp str r7, [r6, #4] bl numops::toBoolDecr cmp r0, #0 beq .else_0_16 .jmpz82: mov r7, sp str r7, [r6, #4] bl String_::mkEmpty str r0, [sp, args@0] @stackempty locals .else_0_16: .afterif_1_16: ldr r0, [sp, args@0] push {r0} ; proc-arg bl _conv_3 mov r7, sp str r7, [r6, #4] bl serial::writeString add sp, #4*1 ; pop locals 1 @stackempty locals ldr r7, [r6, #0] ldr r0, [r7, #52] movs r1, #1 bl _cmp_gt beq .else_2_16 .jmpz83: ldr r7, [r6, #0] ldr r0, [r7, #52] push {r0} ; proc-arg ldr r0, [sp, args@0] push {r0} ; proc-arg bl _conv_3 mov r7, sp str r7, [r6, #4] bl String_::length add sp, #4*1 ; pop locals 1 bl _numops_fromInt push {r0} ; proc-arg ldr r7, [r6, #0] ldr r0, [r7, #56] push {r0} ; proc-arg bl _conv_3 mov r7, sp str r7, [r6, #4] bl String_::length add sp, #4*1 ; pop locals 1 bl _numops_fromInt push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r1, [sp, #4*0] ; estack bl _numops_adds add sp, #4*2 ; pop locals 2 push {r0} ; proc-arg ldr r7, [r6, #0] ldr r0, [r7, #52] push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r1, [sp, #4*0] ; estack mov r7, sp str r7, [r6, #4] bl numops::mod add sp, #4*2 ; pop locals 2 push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r1, [sp, #4*0] ; estack bl _numops_subs add sp, #4*2 ; pop locals 2 push {r0} ; proc-arg ldr r7, [r6, #0] ldr r0, [r7, #52] push {r0} ; proc-arg ldr r0, [sp, #4*1] ; estack ldr r1, [sp, #4*0] ; estack mov r7, sp str r7, [r6, #4] bl numops::mod add sp, #4*2 ; pop locals 2 str r0, [sp, locals@0] @stackempty locals movs r0, #1 str r0, [sp, locals@1] @stackempty locals .fortop.840: ldr r0, [sp, locals@1] ldr r1, [sp, locals@0] bl _cmp_lt beq .brk.840 .jmpz84: ldr r0, _ldlit_25 mov r7, sp str r7, [r6, #4] bl serial::writeString @stackempty locals .cont.840: ldr r0, [sp, locals@1] movs r1, #3 bl _numops_adds str r0, [sp, locals@1] @stackempty locals b .fortop.840 .brk.840: .else_2_16: .afterif_3_16: ldr r7, [r6, #0] ldr r0, [r7, #56] push {r0} ; proc-arg bl _conv_3 mov r7, sp str r7, [r6, #4] bl serial::writeString add sp, #4*1 ; pop locals 1 @stackempty locals .ret.352: @stackempty locals movs r0, #0 .final_4_16: add sp, #4*2 ; pop locals 2 serial_writeLine__P352_end: pop {pc} @stackempty func @stackempty args ; endfun ; ; Function begin HX711.ts:44 ; .section code .balign 4 .section code HX711_begin__P410: HX711_begin__P410_nochk: @stackmark func @stackmark args push {lr} .locals: @stackmark locals HX711_begin__P410_locals: movs r0, #1 lsls r0, r0, #8 adds r0, #1 push {r0} ; proc-arg bl HX711_set_gain__P412 _proccall85: add sp, #4*1 ; pop locals 1 @stackempty locals .ret.410: @stackempty locals movs r0, #0 .final_0_17: HX711_begin__P410_end: pop {pc} @stackempty func @stackempty args ; endfun ; ; Function set_gain HX711.ts:52 ; .section code .balign 4 .section code HX711_set_gain__P412: HX711_set_gain__P412_nochk: @stackmark func @stackmark args push {lr} .locals: @stackmark locals HX711_set_gain__P412_locals: ldr r0, [sp, args@0] push {r0}; tmpstore @1 mov r1, r0 movs r0, #1 lsls r0, r0, #8 adds r0, #1 mov r7, sp str r7, [r6, #4] bl pxt::switch_eq cmp r0, #0 beq .jmpz86 @dummystack 1 add sp, #4*1 ; pop locals 1 b .switch_0_18 .jmpz86: movs r0, #129 ldr r1, [sp, #4*0] ; tmpref @1 mov r7, sp str r7, [r6, #4] bl pxt::switch_eq cmp r0, #0 beq .jmpz87 @dummystack 1 add sp, #4*1 ; pop locals 1 b .switch_1_18 .jmpz87: movs r0, #65 ldr r1, [sp, #4*0] ; tmpref @1 mov r7, sp str r7, [r6, #4] bl pxt::switch_eq cmp r0, #0 beq .jmpz88 @dummystack 1 add sp, #4*1 ; pop locals 1 b .switch_2_18 .jmpz88: pop {r0} ; tmpref @1 b .brk.856 .switch_0_18: movs r0, #3 ldr r7, [r6, #0] str r0, [r7, #44] @stackempty locals b .brk.856 .switch_1_18: movs r0, #7 ldr r7, [r6, #0] str r0, [r7, #44] @stackempty locals b .brk.856 .switch_2_18: movs r0, #5 ldr r7, [r6, #0] str r0, [r7, #44] @stackempty locals .brk.856: ldr r7, [r6, #0] ldr r0, [r7, #32] push {r0} ; proc-arg bl _conv_5 movs r1, #0 mov r7, sp str r7, [r6, #4] bl pins::digitalWritePin add sp, #4*1 ; pop locals 1 @stackempty locals bl HX711_read__P414 _proccall89: @stackempty locals .ret.412: @stackempty locals movs r0, #0 .final_3_18: HX711_set_gain__P412_end: pop {pc} @stackempty func @stackempty args ; endfun ; ; Function SetPIN_SCK HX711.ts:37 ; .section code .balign 4 .section code HX711_SetPIN_SCK__P409: HX711_SetPIN_SCK__P409_nochk: @stackmark func @stackmark args push {lr} .locals: @stackmark locals HX711_SetPIN_SCK__P409_locals: ldr r0, [sp, args@0] ldr r7, [r6, #0] str r0, [r7, #32] @stackempty locals .ret.409: @stackempty locals movs r0, #0 .final_0_19: HX711_SetPIN_SCK__P409_end: pop {pc} @stackempty func @stackempty args ; endfun ; ; Function SetPIN_DOUT HX711.ts:27 ; .section code .balign 4 .section code HX711_SetPIN_DOUT__P408: HX711_SetPIN_DOUT__P408_nochk: @stackmark func @stackmark args push {lr} .locals: @stackmark locals HX711_SetPIN_DOUT__P408_locals: ldr r0, [sp, args@0] ldr r7, [r6, #0] str r0, [r7, #48] @stackempty locals .ret.408: @stackempty locals movs r0, #0 .final_0_20: HX711_SetPIN_DOUT__P408_end: pop {pc} @stackempty func @stackempty args ; endfun ; ; Function Fx8 core/fixed.ts:5 ; .section code .balign 4 .section code Fx8__P376: Fx8__P376_nochk: @stackmark func @stackmark args push {lr} .locals: @stackmark locals Fx8__P376_locals: ldr r0, [sp, args@0] push {r0} ; proc-arg movs r1, #2 lsls r1, r1, #8 adds r1, #1 mov r7, sp str r7, [r6, #4] bl numops::muls add sp, #4*1 ; pop locals 1 movs r1, #1 bl _numops_orrs .ret.376: @stackempty locals .final_0_21: Fx8__P376_end: pop {pc} @stackempty func @stackempty args ; endfun .section code _pxt_lambda_trampoline: push { r4, r5, r6, r7, lr} mov r4, r8 mov r5, r9 mov r6, r10 mov r7, r11 push {r4, r5, r6, r7} ; save high registers mov r4, r1 mov r5, r2 mov r6, r3 mov r7, r0 bl _inst_builtin4_validate_1 mov r0, sp push {r4, r5, r6, r7} ; push args and the lambda mov r1, sp bl pxt::pushThreadContext mov r6, r0 ; save ctx or globals mov r5, r7 ; save lambda for closure ldr r0, [r5, #8] ; ld fnptr movs r4, #3 ; 3 args blx r0 ; execute the actual lambda mov r7, r0 ; save result @dummystack 4 add sp, #4*4 ; remove arguments and lambda mov r0, r6 ; or pop the thread context bl pxt::popThreadContext mov r0, r7 ; restore result pop {r4, r5, r6, r7} ; restore high registers mov r8, r4 mov r9, r5 mov r10, r6 mov r11, r7 pop { r4, r5, r6, r7, pc} .section code ; r0 - try frame ; r1 - handler PC _pxt_save_exception_state: push {r0, lr} mov r7, sp str r7, [r6, #4] bl pxt::beginTry pop {r1, r4} str r1, [r0, #1*4] ; PC mov r1, sp str r1, [r0, #2*4] ; SP str r5, [r0, #3*4] ; lambda ptr bx r4 .section code ; r0 - try frame ; r1 - thread context _pxt_restore_exception_state: mov r6, r1 ldr r1, [r0, #2*4] ; SP mov sp, r1 ldr r5, [r0, #3*4] ; lambda ptr ldr r1, [r0, #1*4] ; PC movs r0, #1 orrs r1, r0 bx r1 .section code _pxt_stringConv: lsls r2, r0, #30 bne .fail cmp r0, #0 beq .fail ldr r3, [r0, #0] ; vtable in R3 ldrh r2, [r3, #8] cmp r2, #1 bne .notstring bx lr .notstring: ldr r7, [r3, #4*8] cmp r7, #0 beq .fail push {r0, lr} movs r4, #1 blx r7 str r0, [sp, #0] b .numops .fail: push {r0, lr} .numops: mov r7, sp str r7, [r6, #4] bl numops::toString pop {r1, pc} .section code _pxt_buffer_get: lsls r4, r0, #30 bne .fail cmp r0, #0 beq .fail ldr r3, [r0, #0] ; vtable in R3 ldrh r4, [r3, #8] cmp r4, #3 bne .fail asrs r1, r1, #1 bcc .notint ldr r4, [r0, #4] cmp r1, r4 bhs .oob adds r4, r0, r1 ldrb r0, [r4, #8] lsls r0, r0, #1 adds r0, #1 bx lr .notint: lsls r1, r1, #1 push {lr, r0, r2} mov r0, r1 mov r7, sp str r7, [r6, #4] bl pxt::toInt mov r1, r0 pop {r0, r2} .doop: mov r7, sp str r7, [r6, #4] bl Array_::getAt lsls r0, r0, #1 adds r0, #1 pop {pc} .fail: bl pxt::failedCast .oob: movs r0, #1 ; 0 or undefined bx lr .section code _pxt_array_get: lsls r4, r0, #30 bne .fail cmp r0, #0 beq .fail ldr r3, [r0, #0] ; vtable in R3 ldrh r4, [r3, #8] cmp r4, #6 bne .fail asrs r1, r1, #1 bcc .notint ldrh r4, [r0, #8] cmp r1, r4 bhs .oob lsls r1, r1, #2 ldr r4, [r0, #4] ldr r0, [r4, r1] bx lr .notint: lsls r1, r1, #1 push {lr, r0, r2} mov r0, r1 mov r7, sp str r7, [r6, #4] bl pxt::toInt mov r1, r0 pop {r0, r2} .doop: mov r7, sp str r7, [r6, #4] bl Array_::getAt pop {pc} .fail: bl pxt::failedCast .oob: movs r0, #0 ; 0 or undefined bx lr .section code _pxt_buffer_set: lsls r4, r0, #30 bne .fail cmp r0, #0 beq .fail ldr r3, [r0, #0] ; vtable in R3 ldrh r4, [r3, #8] cmp r4, #3 bne .fail asrs r1, r1, #1 bcc .notint ldr r4, [r0, #4] cmp r1, r4 bhs .oob adds r4, r0, r1 strb r2, [r4, #8] bx lr .notint: lsls r1, r1, #1 push {lr, r0, r2} mov r0, r1 mov r7, sp str r7, [r6, #4] bl pxt::toInt mov r1, r0 pop {r0, r2} .doop: mov r7, sp str r7, [r6, #4] bl Array_::setAt pop {pc} .fail: bl pxt::failedCast .oob: push {lr} b .doop .section code _pxt_array_set: lsls r4, r0, #30 bne .fail cmp r0, #0 beq .fail ldr r3, [r0, #0] ; vtable in R3 ldrh r4, [r3, #8] cmp r4, #6 bne .fail asrs r1, r1, #1 bcc .notint ldrh r4, [r0, #8] cmp r1, r4 bhs .oob lsls r1, r1, #2 ldr r4, [r0, #4] str r2, [r4, r1] bx lr .notint: lsls r1, r1, #1 push {lr, r0, r2} mov r0, r1 mov r7, sp str r7, [r6, #4] bl pxt::toInt mov r1, r0 pop {r0, r2} .doop: mov r7, sp str r7, [r6, #4] bl Array_::setAt pop {pc} .fail: bl pxt::failedCast .oob: push {lr} b .doop .section code _pxt_map_get: lsls r4, r0, #30 bne .fail cmp r0, #0 beq .fail ldr r3, [r0, #0] ; vtable in R3 ldrh r4, [r3, #8] cmp r4, #8 bne .notmap push {lr} mov r7, sp str r7, [r6, #4] bl pxtrt::mapGetByString pop {pc} .notmap: mov r4, r3 ; save VT push {r0, lr} mov r0, r1 bl pxtrt::lookupMapKey mov r1, r0 ; put key index in r1 ldr r0, [sp, #0] ; restore obj pointer mov r3, r4 ; restore vt bl .dowork add sp, #4*1 ; pop locals 1 pop {pc} .balign 4 _ldlit_25: .word _str1 .dowork: ldr r2, [r3, #12] ; load mult movs r7, r2 beq .objlit ; built-in types have mult=0 muls r7, r1 lsrs r7, r2 lsls r7, r7, #1 ; r7 - hash offset ldr r3, [r3, #4] ; iface table adds r3, r3, r7 ; r0-this, r1-method idx, r2-free, r3-hash entry, r4-num args, r7-free ldrh r2, [r3, #0] ; r2-offset of descriptor ldrh r7, [r2, r3] ; r7-method idx cmp r7, r1 beq .hit adds r3, #2 ldrh r2, [r3, #0] ; r2-offset of descriptor ldrh r7, [r2, r3] ; r7-method idx cmp r7, r1 beq .hit adds r3, #2 ldrh r2, [r3, #0] ; r2-offset of descriptor ldrh r7, [r2, r3] ; r7-method idx cmp r7, r1 beq .hit movs r0, #0 ; undefined bx lr .hit: adds r3, r3, r2 ; r3-descriptor ldr r2, [r3, #4] lsls r7, r2, #31 beq .field movs r4, #1 bx r2 .field: ldr r0, [r0, r2] ; load field bx lr .objlit: .fail: mov r7, sp str r7, [r6, #4] bl pxt::failedCast .fail2: mov r7, sp str r7, [r6, #4] bl pxt::missingProperty .section code _pxt_map_set: lsls r4, r0, #30 bne .fail cmp r0, #0 beq .fail ldr r3, [r0, #0] ; vtable in R3 ldrh r4, [r3, #8] cmp r4, #8 bne .notmap push {lr} mov r7, sp str r7, [r6, #4] bl pxtrt::mapSetByString pop {pc} .notmap: mov r4, r3 ; save VT push {r0, r2, lr} mov r0, r1 bl pxtrt::lookupMapKey mov r1, r0 ; put key index in r1 ldr r0, [sp, #0] ; restore obj pointer mov r3, r4 ; restore vt bl .dowork add sp, #4*2 ; pop locals 2 pop {pc} .dowork: ldr r2, [r3, #12] ; load mult movs r7, r2 beq .objlit ; built-in types have mult=0 muls r7, r1 lsrs r7, r2 lsls r7, r7, #1 ; r7 - hash offset ldr r3, [r3, #4] ; iface table adds r3, r3, r7 ; r0-this, r1-method idx, r2-free, r3-hash entry, r4-num args, r7-free ldrh r2, [r3, #0] ; r2-offset of descriptor ldrh r7, [r2, r3] ; r7-method idx cmp r7, r1 beq .hit adds r3, #2 ldrh r2, [r3, #0] ; r2-offset of descriptor ldrh r7, [r2, r3] ; r7-method idx cmp r7, r1 beq .hit adds r3, #2 ldrh r2, [r3, #0] ; r2-offset of descriptor ldrh r7, [r2, r3] ; r7-method idx cmp r7, r1 bne .fail2 .hit: adds r3, r3, r2 ; r3-descriptor ldr r2, [r3, #4] lsls r7, r2, #31 beq .field ; check for next descriptor ldrh r7, [r3, #8] cmp r7, r1 bne .fail2 ; no setter! ldr r2, [r3, #12] movs r4, #2 bx r2 .field: ldr r3, [sp, #4] ; ld-val str r3, [r0, r2] ; store field bx lr .objlit: .fail: mov r7, sp str r7, [r6, #4] bl pxt::failedCast .fail2: mov r7, sp str r7, [r6, #4] bl pxt::missingProperty _code_end: .section code _conv_0: @stackmark args push {lr} ldr r0, [sp, #4*1] ; estack bl _pxt_stringConv str r0, [sp, #4*1] ; estack mov r1, r0 ldr r0, [sp, #4*2] ; estack pop {pc} @stackempty args .section code _inst_builtin4_validate_1: lsls r2, r0, #30 bne .fail cmp r0, #0 beq .fail ldr r3, [r0, #0] ; vtable in R3 ldrh r2, [r3, #8] cmp r2, #4 bne .fail bx lr .fail: mov r7, sp str r7, [r6, #4] bl pxt::failedCast .section code _conv_2: @stackmark args push {lr} ldr r0, [sp, #4*1] ; estack bl _inst_builtin4_validate_1 pop {pc} @stackempty args .section code _conv_3: @stackmark args push {lr} ldr r0, [sp, #4*1] ; estack bl _pxt_stringConv str r0, [sp, #4*1] ; estack pop {pc} @stackempty args .section code _conv_4: @stackmark args push {lr} ldr r0, [sp, #4*2] ; estack bl _pxt_stringConv str r0, [sp, #4*2] ; estack push {r0} ldr r0, [sp, #4*2] ; estack bl _pxt_stringConv str r0, [sp, #4*2] ; estack mov r1, r0 pop {r0, pc} @stackempty args .section code _conv_5: @stackmark args push {lr} ldr r0, [sp, #4*1] ; estack asrs r0, r0, #1 bcs .isint1 lsls r0, r0, #1 bl _numops_toInt .isint1: pop {pc} @stackempty args _numops_adds: @scope _numops_adds lsls r2, r0, #31 beq .boxed lsls r2, r1, #31 beq .boxed subs r2, r1, #1 adds r2, r0, r2 bvs .boxed movs r0, r2 blx lr .boxed: push {lr, r0, r1} mov r7, sp str r7, [r6, #4] bl numops::adds add sp, #8 pop {pc} _numops_subs: @scope _numops_subs lsls r2, r0, #31 beq .boxed lsls r2, r1, #31 beq .boxed subs r2, r1, #1 subs r2, r0, r2 bvs .boxed movs r0, r2 blx lr .boxed: push {lr, r0, r1} mov r7, sp str r7, [r6, #4] bl numops::subs add sp, #8 pop {pc} _numops_ands: @scope _numops_ands lsls r2, r0, #31 beq .boxed lsls r2, r1, #31 beq .boxed ands r0, r1 blx lr .boxed: push {lr, r0, r1} mov r7, sp str r7, [r6, #4] bl numops::ands add sp, #8 pop {pc} _numops_orrs: @scope _numops_orrs lsls r2, r0, #31 beq .boxed lsls r2, r1, #31 beq .boxed orrs r0, r1 blx lr .boxed: push {lr, r0, r1} mov r7, sp str r7, [r6, #4] bl numops::orrs add sp, #8 pop {pc} _numops_eors: @scope _numops_eors lsls r2, r0, #31 beq .boxed lsls r2, r1, #31 beq .boxed eors r0, r1 adds r0, r0, #1 blx lr .boxed: push {lr, r0, r1} mov r7, sp str r7, [r6, #4] bl numops::eors add sp, #8 pop {pc} _numops_lsls: @scope _numops_lsls lsls r2, r0, #31 beq .boxed lsls r2, r1, #31 beq .boxed ; r3 := (r1 >> 1) & 0x1f lsls r3, r1, #26 lsrs r3, r3, #27 asrs r2, r0, #1 lsls r2, r3 lsrs r3, r2, #30 beq .ok cmp r3, #3 bne .boxed .ok: lsls r0, r2, #1 adds r0, r0, #1 blx lr .boxed: push {lr, r0, r1} mov r7, sp str r7, [r6, #4] bl numops::lsls add sp, #8 pop {pc} _numops_lsrs: @scope _numops_lsrs lsls r2, r0, #31 beq .boxed lsls r2, r1, #31 beq .boxed ; r3 := (r1 >> 1) & 0x1f lsls r3, r1, #26 lsrs r3, r3, #27 asrs r2, r0, #1 lsrs r2, r3 lsrs r3, r2, #30 bne .boxed lsls r0, r2, #1 adds r0, r0, #1 blx lr .boxed: push {lr, r0, r1} mov r7, sp str r7, [r6, #4] bl numops::lsrs add sp, #8 pop {pc} _numops_asrs: @scope _numops_asrs lsls r2, r0, #31 beq .boxed lsls r2, r1, #31 beq .boxed ; r3 := (r1 >> 1) & 0x1f lsls r3, r1, #26 lsrs r3, r3, #27 asrs r0, r3 movs r2, #1 orrs r0, r2 blx lr .boxed: push {lr, r0, r1} mov r7, sp str r7, [r6, #4] bl numops::asrs add sp, #8 pop {pc} @scope _numops_toInt _numops_toInt: asrs r0, r0, #1 bcc .over blx lr .over: lsls r0, r0, #1 push {lr} mov r7, sp str r7, [r6, #4] bl pxt::toInt pop {pc} _numops_fromInt: lsls r2, r0, #1 asrs r1, r2, #1 cmp r0, r1 bne .over2 adds r0, r2, #1 blx lr .over2: push {lr} mov r7, sp str r7, [r6, #4] bl pxt::fromInt pop {pc} .section code _cmp_lt: lsls r2, r0, #31 beq .boxed lsls r2, r1, #31 beq .boxed subs r0, r1 blt .true .false: movs r0, #0 bx lr .true: movs r0, #1 bx lr .boxed: push {lr, r0, r1} mov r7, sp str r7, [r6, #4] bl numops::lt bl numops::toBoolDecr cmp r0, #0 add sp, #8 pop {pc} .section code _cmp_gt: lsls r2, r0, #31 beq .boxed lsls r2, r1, #31 beq .boxed subs r0, r1 bgt .true .false: movs r0, #0 bx lr .true: movs r0, #1 bx lr .boxed: push {lr, r0, r1} mov r7, sp str r7, [r6, #4] bl numops::gt bl numops::toBoolDecr cmp r0, #0 add sp, #8 pop {pc} .section code _cmp_le: lsls r2, r0, #31 beq .boxed lsls r2, r1, #31 beq .boxed subs r0, r1 ble .true .false: movs r0, #0 bx lr .true: movs r0, #1 bx lr .boxed: push {lr, r0, r1} mov r7, sp str r7, [r6, #4] bl numops::le bl numops::toBoolDecr cmp r0, #0 add sp, #8 pop {pc} .section code _cmp_ge: lsls r2, r0, #31 beq .boxed lsls r2, r1, #31 beq .boxed subs r0, r1 bge .true .false: movs r0, #0 bx lr .true: movs r0, #1 bx lr .boxed: push {lr, r0, r1} mov r7, sp str r7, [r6, #4] bl numops::ge bl numops::toBoolDecr cmp r0, #0 add sp, #8 pop {pc} .section code _cmp_eq: lsls r2, r0, #31 beq .boxed lsls r2, r1, #31 beq .boxed subs r0, r1 beq .true .false: movs r0, #0 bx lr .true: movs r0, #1 bx lr .boxed: push {lr, r0, r1} mov r7, sp str r7, [r6, #4] bl numops::eq bl numops::toBoolDecr cmp r0, #0 add sp, #8 pop {pc} .section code _cmp_eqq: lsls r2, r0, #31 beq .boxed lsls r2, r1, #31 beq .boxed subs r0, r1 beq .true .false: movs r0, #0 bx lr .true: movs r0, #1 bx lr .boxed: push {lr, r0, r1} mov r7, sp str r7, [r6, #4] bl numops::eqq bl numops::toBoolDecr cmp r0, #0 add sp, #8 pop {pc} .section code _cmp_neq: lsls r2, r0, #31 beq .boxed lsls r2, r1, #31 beq .boxed subs r0, r1 bne .true .false: movs r0, #0 bx lr .true: movs r0, #1 bx lr .boxed: push {lr, r0, r1} mov r7, sp str r7, [r6, #4] bl numops::neq bl numops::toBoolDecr cmp r0, #0 add sp, #8 pop {pc} .section code _cmp_neqq: lsls r2, r0, #31 beq .boxed lsls r2, r1, #31 beq .boxed subs r0, r1 bne .true .false: movs r0, #0 bx lr .true: movs r0, #1 bx lr .boxed: push {lr, r0, r1} mov r7, sp str r7, [r6, #4] bl numops::neqq bl numops::toBoolDecr cmp r0, #0 add sp, #8 pop {pc} _helpers_end: .balign 4 _pxt_iface_member_names: .word 1 .word _str90 ; 0 . .word 0 _vtables_end: .balign 4 _pxt_config_data: .word 0 .balign 4 _str90: .word pxt::string_inline_ascii_vt .short 0 .string "" .balign 4 _str16: .word pxt::string_inline_ascii_vt .short 1 .string "0" .balign 4 _str0: .word pxt::string_inline_ascii_vt .short 2 .string "\x0d\n" .balign 4 _str1: .word pxt::string_inline_ascii_vt .short 1 .string " " .balign 4 _str3: .word pxt::string_inline_ascii_vt .short 26 .string "HX711 Initializing Scale: " .balign 4 _str4: .word pxt::string_inline_ascii_vt .short 29 .string "Before Setting Up the Scale: " .balign 4 _str5: .word pxt::string_inline_ascii_vt .short 6 .string "Read: " .balign 4 _str6: .word pxt::string_inline_ascii_vt .short 14 .string "Read Average: " .balign 4 _str7: .word pxt::string_inline_ascii_vt .short 11 .string "Get Value: " .balign 4 _str8: .word pxt::string_inline_ascii_vt .short 11 .string "Get Units: " .balign 4 _str9: .word pxt::string_inline_ascii_vt .short 5 .string "Read:" .balign 4 _str10: .word pxt::string_inline_ascii_vt .short 13 .string "Read Average:" .balign 4 _str11: .word pxt::string_inline_ascii_vt .short 10 .string "Get Value:" .balign 4 _str12: .word pxt::string_inline_ascii_vt .short 9 .string "Get Units" .balign 4 _str13: .word pxt::string_inline_ascii_vt .short 10 .string "Readings: " .balign 4 _str14: .word pxt::string_inline_ascii_vt .short 13 .string "One Reading: " .balign 4 _str15: .word pxt::string_inline_ascii_vt .short 2 .string "00" .balign 4 _str17: .word pxt::string_inline_ascii_vt .short 1 .string "." .balign 4 _str18: .word pxt::string_inline_ascii_vt .short 9 .string "Average: " .balign 4 _str19: .word pxt::string_inline_ascii_vt .short 9 .string "pxt-HX711" .balign 4 _dbl2: .word pxt::number_vt .hex 000000000000e03f .balign 4 .section code _pxt_perf_counters: .word 0 _literals_end:
20.839163
101
0.55223
02a4e706b454176693ccbcca179f2a20cb8931e4
1,605
asm
Assembly
asm/interrupt.asm
rbaron/sos
5cf9712e5dbfc13bb7db93eb14d64d64885a2c60
[ "CC-BY-3.0" ]
5
2015-11-17T18:09:57.000Z
2018-08-01T13:44:09.000Z
asm/interrupt.asm
rbaron/sos
5cf9712e5dbfc13bb7db93eb14d64d64885a2c60
[ "CC-BY-3.0" ]
null
null
null
asm/interrupt.asm
rbaron/sos
5cf9712e5dbfc13bb7db93eb14d64d64885a2c60
[ "CC-BY-3.0" ]
null
null
null
[bits 32] extern term_put_string global interrupt_init section .data interrupt_callback_string: db 'hello, interrupt!', 0 ; Allocate mem for interrupt decriptor table ; The content at this address will be set to the ; IDTR register via a call to 'lidt' instruction interrupt_idt: times 256*8 db 0x0 ; Pointer argument for lidt interrupt_idtr: dw 255 dd interrupt_idt section .text interrupt_init: popad call interrupt_setup_idt pushad ret interrupt_callback: pushad mov ecx, interrupt_callback_string call term_put_string popad iret interrupt_dummy_callback: iret interrupt_setup_idt: pushad ; Setup 0x1F dummy interrupts mov cl, 0x0 .loop: ;mov eax, interrupt_callback mov eax, interrupt_dummy_callback mov bl, cl call interrupt_set_gate inc cl cmp cl, 0x20 jne .loop ; Keyboard mov eax, interrupt_callback mov bl, 21 call interrupt_set_gate ; Test mov eax, interrupt_callback mov bl, 0x1e ;30 call interrupt_set_gate lidt [interrupt_idtr] popad ret ; interrupt_set_gate: ; writes an entry to the IDT vector ; @args: ; eax: callback address (ISR) ; bl: interrupt number interrupt_set_gate: pushad push eax ; Calculate entry address at IDT (base addr = interrupt_idt + 8*bl) and ebx, 0xFF mov eax, ebx mov cl, 8 mul cl ; Base address mov ebx, eax add ebx, interrupt_idt ; Callback pop eax mov [ebx], ax ;Lower callback addr mov word [ebx+2], 0x0008 mov word [ebx+4], 0x8E00 shr eax, 16 mov [ebx+6], ax ;Higher callback addr popad ret
15.891089
69
0.705919
2706071bb623ba8c8455ce5d9b99e3e9a1ebf6f8
1,892
asm
Assembly
Bootloader/Stage2/BIOS_String.asm
Archlisk/fos2
f6a6efcaf1d29ccabdef7d9f713cc0b80f1b6565
[ "MIT" ]
null
null
null
Bootloader/Stage2/BIOS_String.asm
Archlisk/fos2
f6a6efcaf1d29ccabdef7d9f713cc0b80f1b6565
[ "MIT" ]
null
null
null
Bootloader/Stage2/BIOS_String.asm
Archlisk/fos2
f6a6efcaf1d29ccabdef7d9f713cc0b80f1b6565
[ "MIT" ]
null
null
null
[BITS 16] %macro print 1 SECTION .data %%__str: db %1, 0x00 SECTION .text push si mov si, %%__str call printstr pop si %endmacro SECTION .text putchar: push ax push bx push cx push dx mov ah, 0x0A xor bh, bh mov cx, 1 int 0x10 mov ah, 0x03 mov bh, 0 int 0x10 mov ah, 0x02 mov bh, 0 inc dl int 0x10 pop dx pop cx pop bx pop ax ret strlen: push si xor ax, ax .loop: cmp byte [si], 0 je .end inc ax inc si jmp .loop .end: pop si ret revstr: push si push ax push bx push cx call strlen cmp ax, 1 jle .end mov bx, ax add bx, si dec bx shr ax, 1 .loop: mov cl, [si] mov ch, [bx] mov [bx], cl mov [si], ch inc si dec bx dec ax jnz .loop .end: pop cx pop bx pop ax pop si ret printint: push si push eax push ecx push edx mov si, .conversion_buf .loop: cmp eax, 10 jl .end xor edx, edx mov ecx, 10 div ecx add dl, '0' mov [si], dl inc si jmp .loop .end: add al, '0' mov [si], al inc si mov byte [si], 0 mov si, .conversion_buf call revstr call printstr pop edx pop ecx pop eax pop si ret .conversion_buf: times 32 db 0 printhex: push si push eax push ecx push edx mov si, .conversion_buf .loop: cmp eax, 16 jl .end xor edx, edx mov ecx, 16 div ecx cmp dl, 10 jge .add_A add dl, '0' jmp .add_end .add_A sub dl, 10 add dl, 'A' .add_end mov [si], dl inc si jmp .loop .end: cmp al, 10 jge .xtern_add_A add al, '0' jmp .xtern_add_end .xtern_add_A sub al, 10 add al, 'A' .xtern_add_end mov [si], al inc si mov byte [si], 0 mov si, .conversion_buf call revstr call printstr pop edx pop ecx pop eax pop si ret .conversion_buf: times 32 db 0 printstr: push si push ax .loop: cmp byte [si], 0 je .end mov al, [si] call putchar inc si jmp .loop .end: pop ax pop si ret
8.924528
31
0.607294
2bcbf66b759cb164661056085b2ba2880810b5db
722
asm
Assembly
oeis/049/A049676.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/049/A049676.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/049/A049676.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A049676: a(n) = (F(8*n+3) + F(8*n+1))/3, where F = A000045 (the Fibonacci sequence). ; Submitted by Jon Maiga ; 1,41,1926,90481,4250681,199691526,9381251041,440719107401,20704416796806,972666870342481,45694638489299801,2146675342126748166,100848046441467864001,4737711507406862859881,222571592801681086550406,10456127150171604205009201,491215404465263716548882041,23076667882717223073592446726,1084112175083244220742296114081,50930195561029761151814324915081,2392635079193315529914530974894726,112402918526524800144831141495137041,5280544535667472291277149119296546201,248073190257844672889881177465442534406 mul $0,2 mov $1,1 lpb $0 sub $0,1 add $2,$1 add $1,$2 lpe pow $1,2 mov $0,$1 div $0,3 mul $0,5 add $0,1
42.470588
498
0.831025
9a138ebf0d8b63b7a5d1adb16690b0e0c09b34f5
2,708
asm
Assembly
programs/oeis/055/A055268.asm
jmorken/loda
99c09d2641e858b074f6344a352d13bc55601571
[ "Apache-2.0" ]
1
2021-03-15T11:38:20.000Z
2021-03-15T11:38:20.000Z
programs/oeis/055/A055268.asm
jmorken/loda
99c09d2641e858b074f6344a352d13bc55601571
[ "Apache-2.0" ]
null
null
null
programs/oeis/055/A055268.asm
jmorken/loda
99c09d2641e858b074f6344a352d13bc55601571
[ "Apache-2.0" ]
null
null
null
; A055268: a(n) = (11*n + 4)*C(n+3, 3)/4. ; 1,15,65,185,420,826,1470,2430,3795,5665,8151,11375,15470,20580,26860,34476,43605,54435,67165,82005,99176,118910,141450,167050,195975,228501,264915,305515,350610,400520,455576,516120,582505,655095,734265,820401,913900,1015170,1124630,1242710,1369851,1506505,1653135,1810215,1978230,2157676,2349060,2552900,2769725,3000075,3244501,3503565,3777840,4067910,4374370,4697826,5038895,5398205,5776395,6174115,6592026,7030800,7491120,7973680,8479185,9008351,9561905,10140585,10745140,11376330,12034926,12721710,13437475,14183025,14959175,15766751,16606590,17479540,18386460,19328220,20305701,21319795,22371405,23461445,24590840,25760526,26971450,28224570,29520855,30861285,32246851,33678555,35157410,36684440,38260680,39887176,41564985,43295175,45078825,46917025,48810876,50761490,52769990,54837510,56965195,59154201,61405695,63720855,66100870,68546940,71060276,73642100,76293645,79016155,81810885,84679101,87622080,90641110,93737490,96912530,100167551,103503885,106922875,110425875,114014250,117689376,121452640,125305440,129249185,133285295,137415201,141640345,145962180,150382170,154901790,159522526,164245875,169073345,174006455,179046735,184195726,189454980,194826060,200310540,205910005,211626051,217460285,223414325,229489800,235688350,242011626,248461290,255039015,261746485,268585395,275557451,282664370,289907880,297289720,304811640,312475401,320282775,328235545,336335505,344584460,352984226,361536630,370243510,379106715,388128105,397309551,406652935,416160150,425833100,435673700,445683876,455865565,466220715,476751285,487459245,498346576,509415270,520667330,532104770,543729615,555543901,567549675,579748995,592143930,604736560,617528976,630523280,643721585,657126015,670738705,684561801,698597460,712847850,727315150,742001550,756909251,772040465,787397415,802982335,818797470,834845076,851127420,867646780,884405445,901405715,918649901,936140325,953879320,971869230,990112410,1008611226,1027368055,1046385285,1065665315,1085210555,1105023426,1125106360,1145461800,1166092200,1187000025,1208187751,1229657865,1251412865,1273455260,1295787570,1318412326,1341332070,1364549355,1388066745,1411886815,1436012151,1460445350,1485189020,1510245780,1535618260,1561309101,1587320955,1613656485,1640318365,1667309280,1694631926,1722289010,1750283250,1778617375,1807294125 mov $12,$0 mov $14,$0 add $14,1 lpb $14 clr $0,12 mov $0,$12 sub $14,1 sub $0,$14 mov $9,$0 mov $11,$0 add $11,1 lpb $11 mov $0,$9 sub $11,1 sub $0,$11 mov $6,$0 add $0,2 bin $0,2 mov $1,$0 mov $7,$6 mov $8,$6 mul $8,5 add $1,$8 mul $7,$6 mov $8,$7 mul $8,5 add $1,$8 add $10,$1 lpe add $13,$10 lpe mov $1,$13
75.222222
2,270
0.815362
8967c8c8b402a041a285983f96aefe141d4915ad
276
asm
Assembly
programs/oeis/102/A102572.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/102/A102572.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/102/A102572.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A102572: a(n) = floor(log_4(n)). ; 0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3 add $0,1 log $0,4 mov $1,$0
39.428571
211
0.507246
5e26c5ab955b99d273b9424b9dba6f23da58c394
1,527
asm
Assembly
programs/oeis/158/A158308.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
1
2021-03-15T11:38:20.000Z
2021-03-15T11:38:20.000Z
programs/oeis/158/A158308.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/158/A158308.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A158308: 361n - 1. ; 360,721,1082,1443,1804,2165,2526,2887,3248,3609,3970,4331,4692,5053,5414,5775,6136,6497,6858,7219,7580,7941,8302,8663,9024,9385,9746,10107,10468,10829,11190,11551,11912,12273,12634,12995,13356,13717,14078,14439,14800,15161,15522,15883,16244,16605,16966,17327,17688,18049,18410,18771,19132,19493,19854,20215,20576,20937,21298,21659,22020,22381,22742,23103,23464,23825,24186,24547,24908,25269,25630,25991,26352,26713,27074,27435,27796,28157,28518,28879,29240,29601,29962,30323,30684,31045,31406,31767,32128,32489,32850,33211,33572,33933,34294,34655,35016,35377,35738,36099,36460,36821,37182,37543,37904,38265,38626,38987,39348,39709,40070,40431,40792,41153,41514,41875,42236,42597,42958,43319,43680,44041,44402,44763,45124,45485,45846,46207,46568,46929,47290,47651,48012,48373,48734,49095,49456,49817,50178,50539,50900,51261,51622,51983,52344,52705,53066,53427,53788,54149,54510,54871,55232,55593,55954,56315,56676,57037,57398,57759,58120,58481,58842,59203,59564,59925,60286,60647,61008,61369,61730,62091,62452,62813,63174,63535,63896,64257,64618,64979,65340,65701,66062,66423,66784,67145,67506,67867,68228,68589,68950,69311,69672,70033,70394,70755,71116,71477,71838,72199,72560,72921,73282,73643,74004,74365,74726,75087,75448,75809,76170,76531,76892,77253,77614,77975,78336,78697,79058,79419,79780,80141,80502,80863,81224,81585,81946,82307,82668,83029,83390,83751,84112,84473,84834,85195,85556,85917,86278,86639,87000,87361,87722,88083,88444,88805,89166,89527,89888,90249 mov $1,$0 mul $1,361 add $1,360
218.142857
1,472
0.819908
971e602d01c7d965adea6fef0698254adc2014cf
427
asm
Assembly
programs/oeis/253/A253641.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/253/A253641.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/253/A253641.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A253641: Largest integer b such that n=a^b for some integer a; a(0)=a(1)=1 by convention. ; 1,1,1,1,2,1,1,1,3,2,1,1,1,1,1,1,4,1,1,1,1,1,1,1,1,2,1,3,1,1,1,1,5,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,6,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 sub $0,1 max $0,1 seq $0,52409 ; a(n) = largest integer power m for which a representation of the form n = k^m exists (for some k).
61
201
0.59719
1103b2faf281caa743049711d4ec68a7b4b7b905
357
asm
Assembly
programs/oeis/160/A160924.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/160/A160924.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/160/A160924.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A160924: a(n)= n + reversal(n+1) ; 3,5,7,9,11,13,15,17,10,21,32,43,54,65,76,87,98,109,21,32,43,54,65,76,87,98,109,120,32,43,54,65,76,87,98,109,120,131,43,54,65,76,87,98,109,120,131,142,54,65,76,87,98,109,120,131,142,153,65,76,87,98,109,120,131 add $0,2 mov $1,$0 seq $1,4086 ; Read n backwards (referred to as R(n) in many sequences). add $0,$1 sub $0,1
39.666667
210
0.658263
bad33437cef7b66932af46d20c1a9605df94ccfc
592
asm
Assembly
programs/oeis/314/A314251.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/314/A314251.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/314/A314251.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A314251: Coordination sequence Gal.5.294.1 where G.u.t.v denotes the coordination sequence for a vertex of type v in tiling number t in the Galebach list of u-uniform tilings. ; 1,5,11,17,23,29,35,41,47,52,57,63,69,75,81,87,93,99,104,109,115,121,127,133,139,145,151,156,161,167,173,179,185,191,197,203,208,213,219,225,231,237,243,249,255,260,265,271,277,283 mov $1,$0 mul $0,2 mov $2,$0 add $0,3 sub $2,$1 mov $3,$1 mov $4,$1 mov $5,$1 lpb $2 lpb $5 sub $0,2 trn $2,8 sub $5,$3 lpe mov $5,$2 trn $2,1 mov $3,$5 lpe sub $0,$3 lpb $4 add $0,4 sub $4,1 lpe sub $0,2
21.142857
181
0.643581
804e93a0c1956c40cc2553190ef55b7f2dab83fd
109
asm
Assembly
asm/x86_64/link_to_libc.asm
sweetporkbones/scratchpad
e5865c5cdec78f7a66d032c77919848773c991fb
[ "BSD-2-Clause" ]
9
2016-03-26T13:00:34.000Z
2021-12-09T05:29:06.000Z
asm/x86_64/link_to_libc.asm
sweetporkbones/scratchpad
e5865c5cdec78f7a66d032c77919848773c991fb
[ "BSD-2-Clause" ]
null
null
null
asm/x86_64/link_to_libc.asm
sweetporkbones/scratchpad
e5865c5cdec78f7a66d032c77919848773c991fb
[ "BSD-2-Clause" ]
4
2017-04-06T22:03:42.000Z
2020-07-06T20:44:10.000Z
section .text extern exit global _start _start: mov rdi, 42 ; this code has the answer! call exit
10.9
41
0.688073
42e3666a41703fc325076262068eb3d21aadb55a
555
asm
Assembly
libsrc/target/vz/graphics/pixladdr_MODE1.asm
Frodevan/z88dk
f27af9fe840ff995c63c80a73673ba7ee33fffac
[ "ClArtistic" ]
640
2017-01-14T23:33:45.000Z
2022-03-30T11:28:42.000Z
libsrc/target/vz/graphics/pixladdr_MODE1.asm
Frodevan/z88dk
f27af9fe840ff995c63c80a73673ba7ee33fffac
[ "ClArtistic" ]
1,600
2017-01-15T16:12:02.000Z
2022-03-31T12:11:12.000Z
libsrc/target/vz/graphics/pixladdr_MODE1.asm
Frodevan/z88dk
f27af9fe840ff995c63c80a73673ba7ee33fffac
[ "ClArtistic" ]
215
2017-01-17T10:43:03.000Z
2022-03-23T17:25:02.000Z
; ;----------- GFX paging ------------- SECTION code_clib PUBLIC pixeladdress_MODE1 EXTERN base_graphics ; Entry h = x ; l = y ; Exit: de = address ; hl = x,y ; a = pixel number (0-3 counting) ; Uses: a, de .pixeladdress_MODE1 push hl ; add y-times the nuber of bytes per line (32) ; or just multiply y by 32 and the add ld e,h ld h,0 add hl,hl add hl,hl add hl,hl add hl,hl add hl,hl ld a,e ;4 pixels per byte srl e srl e ld d,0 add hl,de ld de,(base_graphics) add hl,de ex de,hl pop hl and 3 xor 3 ret
13.536585
47
0.601802
6e97e7d68a92fd95d29ad1e981e7d1d2be08d0f7
705
asm
Assembly
oeis/346/A346671.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/346/A346671.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/346/A346671.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A346671: a(n) = Sum_{k=0..n} binomial(7*k,k) / (6*k + 1). ; 1,2,9,79,898,11370,153148,2150836,31140511,461462144,6964815000,106691488130,1654539334220,25923944408960,409770113121064,6526344613981944,104632592920840659,1687270854882480906,27348675382672733281,445328790513987869681,7281393330439106226281,119498775340776757409417,1967786083936251118489127,32503335269747632909877527,538394064947601594090813457,8941191905777265167857132039,148842029321175117478130598931,2483206724534065074201902918585,41513359908526050913009306370625 mov $3,$0 mov $5,$0 lpb $5 mov $0,$3 sub $5,1 sub $0,$5 mov $2,6 mul $2,$0 add $0,$2 bin $0,$2 add $2,1 div $0,$2 add $4,$0 lpe mov $0,$4 add $0,1
35.25
476
0.784397
733df5961d7ef6bf4b5e0f9173926fe4094f5c56
3,445
asm
Assembly
basic/src/commands/if.asm
paulscottrobson/eris
cf102530334ed86360deb20f0e41af1e10f5d584
[ "MIT" ]
13
2020-03-31T08:21:22.000Z
2021-07-28T20:03:29.000Z
basic/src/commands/if.asm
paulscottrobson/eris
cf102530334ed86360deb20f0e41af1e10f5d584
[ "MIT" ]
37
2020-03-31T06:35:37.000Z
2020-09-17T08:56:48.000Z
basic/src/commands/if.asm
paulscottrobson/eris
cf102530334ed86360deb20f0e41af1e10f5d584
[ "MIT" ]
5
2020-05-10T10:23:06.000Z
2022-01-14T02:21:02.000Z
; ***************************************************************************** ; ***************************************************************************** ; ; Name: if.asm ; Purpose: If/Then and If/Else/Endif ; Created: 10th March 2020 ; Reviewed: 16th March 2020 ; Author: Paul Robson (paul@robsons.org.uk) ; ; ***************************************************************************** ; ***************************************************************************** ; ***************************************************************************** ; ; IF ; ; IF <expr> THEN <code to end of line> ; IF <expr> <code> [ELSE <code>] ENDIF multi-line structure ; ; ***************************************************************************** .Command_If ;; [if] push link jsr #EvaluateInteger ; test ? ; ldm r1,r11,#0 ; get next token xor r1,#TOK_THEN ; if not then go to multiline handler skz r1 jmp #_CIFMultiLine ; ; IF <expr> THEN <code> handler ; inc r11 ; skip over THEN token skz r0 ; if the result failed then skip to EOL. jmp #_CIFExit ; otherwise just carry on ; ldm r11,#currentLine ; get current line ldm r0,r11,#0 ; read offset of current line add r11,r0,#0 ; add to take to next line. dec r11 ; last token of line $0000 will force next line. ._CIFExit pop link ret ; ; IF <expr> code [ELSE <code>] ENDIF ; ._CIFMultiLine sknz r0 ; if continue ? jmp #_CIFMultiLine_False ; ; Multi-line true. Run from here. If hit ELSE pop and Skip ; If hit ENDIF pop and continue. ; jsr #StackPushMarker ; push an 'I' marker, as we're in a structure word 'I' pop link ret ; ; Multi-line false. Skip to ELSE or ENDIF ; ._CIFMultiline_False mov r0,#TOK_ELSE ; want to hit one of these mov r1,#TOK_ENDIF jsr #SkipStructure ; dec r11 ; get what was found, ELSE or ENDIF ldm r0,r11,#0 inc r11 ; back to token after ELSE/ENDIF xor r0,#TOK_ENDIF ; if it is ENDIF, then just carry on sknz r0 jmp #_CIFExit ; ; Found an ELSE e.g. IF <fail> <code> ELSE <here> .... ; jsr #StackPushMarker ; push an 'I' marker so we know we're executing word 'I' ; an IF pop link ret ; ***************************************************************************** ; ; ELSE checks we are in an IF, and skips to ENDIF ; ; To execute it you have to have done IF <true> <code executed> ELSE ; ; ***************************************************************************** .Command_ELSE ;; [else] push link jsr #StackCheckMarker ; check TOS is an 'S' marker. word 'I' jmp #ElseError mov r0,#1 ; and reclaim that many words off the stack jsr #StackPopWords mov r0,#TOK_ENDIF ; skip the ELSE code. mov r1,r0,#0 jsr #SkipStructure pop link ret ; ***************************************************************************** ; ; ENDIF checks we are in an IF and throws that marker ; ; This is executed by IF <fail> <ignored code> ELSE <exec code> ENDIF ; ; ***************************************************************************** .Command_ENDIF ;; [endif] push link jsr #StackCheckMarker ; check TOS is an 'S' marker. word 'I' jmp #EndifError mov r0,#1 ; and reclaim that many words off the stack jsr #StackPopWords pop link ret
29.194915
79
0.474601
4cca871ada11134d5da2d6627f189037aa9dd262
18,989
asm
Assembly
tests/altium_crap/Soft Designs/Legacy/NB1/EX14/ExternalTimer/ExternalTimer.asm
hanun2999/Altium-Schematic-Parser
a9bd5b1a865f92f2e3f749433fb29107af528498
[ "MIT" ]
1
2020-06-08T11:17:46.000Z
2020-06-08T11:17:46.000Z
tests/altium_crap/Soft Designs/Legacy/NB1/EX14/ExternalTimer/ExternalTimer.asm
hanun2999/Altium-Schematic-Parser
a9bd5b1a865f92f2e3f749433fb29107af528498
[ "MIT" ]
null
null
null
tests/altium_crap/Soft Designs/Legacy/NB1/EX14/ExternalTimer/ExternalTimer.asm
hanun2999/Altium-Schematic-Parser
a9bd5b1a865f92f2e3f749433fb29107af528498
[ "MIT" ]
null
null
null
;............................................................................... PORT_BASE .equ 0x4000 PORTA .equ PORT_BASE + 0 PORTB .equ PORT_BASE + 1 PORTC .equ PORT_BASE + 2 PORTD .equ PORT_BASE + 3 ;.............................................................................. ;.............................................................................. TIMER_BASE .equ 0x8000 TCON_ID .equ TIMER_BASE + 0 TMOD_ID .equ TIMER_BASE + 1 TL0_ID .equ TIMER_BASE + 2 TL1_ID .equ TIMER_BASE + 3 TH0_ID .equ TIMER_BASE + 4 TH1_ID .equ TIMER_BASE + 5 ;.............................................................................. ;.............................................................................. KeyPadInput .equ PORTA ;Input Bits[3..0] = Key ID ; Bit 4 = Status KeyPadControl .equ PORTA ;Output Bit 0 = Reset ;.............................................................................. ;.............................................................................. LCD_Data .equ PORTB ; LCD_Status .equ PORTB ;Input Bit 0 = Busy LCD_Address .equ PORTC ;Output Bits[3..0] = Offset on Line ; Bit 4 = Line No. LCD_Control .equ PORTD ;Output Bit 0 = Strobe ;.............................................................................. ;.............................................................................. CurrentChar .equ 0x0075 CounterChar .equ 0x0076 CurrentMsgO .equ 0x0077 CurrentPos .equ 0x0078 DoubleChar .equ 0x0079 KeyPadChar .equ 0x007B FPressDet .equ 0x007C ExtTCounter .equ 0x007D IntTCounter .equ 0x007F TimerRelEn .equ 0x0080 ;.............................................................................. ;.............................................................................. ; bit positions BP0 .equ 0x00 BP1 .equ 0x01 BP2 .equ 0x02 BP3 .equ 0x03 BP4 .equ 0x04 BP5 .equ 0x05 BP6 .equ 0x06 BP7 .equ 0x07 ;.............................................................................. ;............................................................................... .Section Text1, Code, at( 0000H ) JP MainProc ;............................................................................... ;............................................................................... .Section Text3, Code, at( 0066H ) JP NonMaskableInt ;............................................................................... ;............................................................................... .Section Text4, Code, at( 0300H ) ;............................................................................... MainProc: ;............................................................................... LD SP,0x1FFF CALL ResetKeypad LD A,0x00 LD (LCD_Control),A LD A,0x00 LD (FPressDet),A LD (ExtTCounter),A LD A,0xFF LD (IntTCounter),A LD E,0x00 CALL Msg_To_Display_Base_On_E JP MainLoop ;............................................................................... ;............................................................................... MainLoop: ;............................................................................... CALL ScanKeyPadForFirstChar LD A,(FPressDet) BIT BP0,A JP Z,MainLoop CALL ClearLCD LD E,0x01 CALL Msg_To_Display_Base_On_E CALL Send_Char_On_Pos_17 CALL Send_Char_On_Pos_18 CALL Timer0Mode1Init CALL Timer0Reload CALL Timer0Start MainLoopF: CALL CheckKeyPadCharFor1or2or3or4 JP MainLoopF ;............................................................................... ;............................................................................... NonMaskableInt: ;............................................................................... PUSH BC PUSH AF PUSH DE PUSH IX LD A,(TimerRelEn) CP 0x00 JP NZ,NonMaskableIntReloadDis CALL Timer0Reload NonMaskableIntReloadDis: CALL Timer0Start LD A,(IntTCounter) DEC A JP NZ,NonMaskableIntRET LD (IntTCounter),A CALL DecCounter CALL Send_Char_On_Pos_17 CALL Send_Char_On_Pos_18 POP IX POP DE POP AF POP BC RETN NonMaskableIntRET: LD (IntTCounter),A POP IX POP DE POP AF POP BC RETN ;............................................................................... ;............................................................................... Timer0Mode1Init: ;............................................................................... PUSH AF LD A,0x00 LD (TimerRelEn),A LD A,0x01 LD (TMOD_ID),A POP AF RET ;............................................................................... ;............................................................................... Timer0Mode1InitExtClk: ;............................................................................... PUSH AF LD A,0x00 LD (TimerRelEn),A LD A,0x0D LD (TMOD_ID),A POP AF RET ;............................................................................... ;............................................................................... Timer0Mode2Init: ;............................................................................... PUSH AF LD A,0x01 LD (TimerRelEn),A LD A,0x02 LD (TMOD_ID),A POP AF RET ;............................................................................... ;............................................................................... Timer0Mode2InitExtClk: ;............................................................................... PUSH AF LD A,0x01 LD (TimerRelEn),A LD A,0x0E LD (TMOD_ID),A POP AF RET ;............................................................................... ;............................................................................... Timer0Reload: ;............................................................................... PUSH AF LD A,0x77 LD (TL0_ID),A LD A,0xFE LD (TH0_ID),A POP AF RET ;............................................................................... ;............................................................................... Timer0ReloadMode2: ;............................................................................... PUSH AF LD A,0x01 LD (TL0_ID),A LD A,0x01 LD (TH0_ID),A POP AF RET ;............................................................................... ;............................................................................... Timer0Start: ;............................................................................... PUSH AF LD A,0x10 LD (TCON_ID),A POP AF RET ;............................................................................... ;............................................................................... Timer0Stop: ;............................................................................... PUSH AF LD A,0x00 LD (TCON_ID),A POP AF RET ;............................................................................... ;............................................................................... ResetKeypad: ;............................................................................... PUSH AF LD A,0x01 LD (KeyPadControl),A LD A,0x00 LD (KeyPadControl),A POP AF RET ;............................................................................... ;............................................................................... ScanKeyPadForFirstChar: ;............................................................................... PUSH AF LD A,(KeyPadInput) LD (KeyPadChar),A BIT BP4,A JP Z,ScanKeyPadForFirstCharRET CALL ResetKeypad LD A,0x01 LD (FPressDet),A ScanKeyPadForFirstCharRET: POP AF RET ;............................................................................... ;............................................................................... CheckKeyPadCharFor1or2or3or4: ;............................................................................... PUSH AF LD A,(KeyPadInput) LD (KeyPadChar),A BIT BP4,A JP Z,CheckKeyPadCharFor1or2or3or4RET CALL ResetKeypad AND A,0x0F CP 0x00 JP Z,CheckKeyPadCharFor1 CP 0x01 JP Z,CheckKeyPadCharFor2 CP 0x02 JP Z,CheckKeyPadCharFor3 CP 0x04 JP Z,CheckKeyPadCharFor4 POP AF RET CheckKeyPadCharFor1: CALL ClearLCD LD A,0x00 LD (ExtTCounter),A LD A,0xFF LD (IntTCounter),A LD E,0x01 CALL Msg_To_Display_Base_On_E CALL Send_Char_On_Pos_17 CALL Send_Char_On_Pos_18 CALL Timer0Stop CALL Timer0Mode1Init CALL Timer0Reload CALL Timer0Start POP AF RET CheckKeyPadCharFor2: CALL ClearLCD LD A,0x00 LD (ExtTCounter),A LD A,0xFF LD (IntTCounter),A LD E,0x02 CALL Msg_To_Display_Base_On_E CALL Send_Char_On_Pos_17 CALL Send_Char_On_Pos_18 CALL Timer0Stop CALL Timer0Mode1InitExtClk CALL Timer0Reload CALL Timer0Start POP AF RET CheckKeyPadCharFor3: CALL ClearLCD LD A,0x00 LD (ExtTCounter),A LD A,0xFF LD (IntTCounter),A LD E,0x03 CALL Msg_To_Display_Base_On_E CALL Send_Char_On_Pos_17 CALL Send_Char_On_Pos_18 CALL Timer0Stop CALL Timer0Mode2Init CALL Timer0ReloadMode2 CALL Timer0Start POP AF RET CheckKeyPadCharFor4: CALL ClearLCD LD A,0x00 LD (ExtTCounter),A LD A,0xFF LD (IntTCounter),A LD E,0x04 CALL Msg_To_Display_Base_On_E CALL Send_Char_On_Pos_17 CALL Send_Char_On_Pos_18 CALL Timer0Stop CALL Timer0Mode2InitExtClk CALL Timer0ReloadMode2 CALL Timer0Start CheckKeyPadCharFor1or2or3or4RET: POP AF RET ;............................................................................... ;............................................................................... WaitOnLCD: PUSH AF WaitOnLCD1: LD A,(LCD_Status) AND A,0x01 CP 0x00 JP NZ,WaitOnLCD1 POP AF RET ;............................................................................... ;............................................................................... ClearLCD: ;............................................................................... PUSH BC LD IX,Lookup_Space LD B,0x20 ClearLCD_Next_Pos: LD A,(IX+0) LD (CurrentChar),A LD A,B LD (CurrentPos),A CALL Send_Char_On_Spec_Pos_Of_LCD DEC B JP NZ,ClearLCD_Next_Pos ClearLCD_RET: POP BC RET ;............................................................................... ;............................................................................... DecCounter: LD A,(ExtTCounter) INC A LD B,A AND A,0x0F CP 0x0A JP NZ,DecCounterJRET LD A,(ExtTCounter) AND A,0xF0 RRCA RRCA RRCA RRCA INC A RLCA RLCA RLCA RLCA CP 0xA0 JP NZ,DecCounterRET LD A,0x00 DecCounterRET: LD (ExtTCounter),A RET DecCounterJRET: LD A,B LD (ExtTCounter),A RET ;............................................................................... ;............................................................................... ;............................................................................... Send_Char_On_Pos_17: ;............................................................................... PUSH BC LD IX,Lookup_Hex LD A,0x10 LD (CurrentPos),A LD A,(ExtTCounter) RRCA RRCA RRCA RRCA AND A,0x0F LD C,A LD B,0 ADD IX,BC LD A,(IX+0) LD (CurrentChar),A CALL Send_Char_On_Spec_Pos_Of_LCD POP BC RET ;............................................................................... ;............................................................................... Send_Char_On_Pos_18: ;............................................................................... PUSH BC LD IX,Lookup_Hex LD A,0x11 LD (CurrentPos),A LD A,(ExtTCounter) AND A,0x0F LD C,A LD B,0 ADD IX,BC LD A,(IX+0) LD (CurrentChar),A CALL Send_Char_On_Spec_Pos_Of_LCD POP BC RET ;............................................................................... ;............................................................................... Msg_To_Display_Base_On_E: ;............................................................................... PUSH DE LD IX,Lookup_Messages_Offset CALL Read_Next_Character_From_Table LD A,(CurrentChar) LD (CurrentMsgO),A POP DE CALL Send_Msg_On_LCD RET ;............................................................................... ;............................................................................... Read_Next_Character_From_Table: ;............................................................................... LD D,0 ADD IX,DE LD A,(IX+0) LD (CurrentChar),A RET ;............................................................................... ;............................................................................... Send_Msg_On_LCD: ;............................................................................... PUSH BC LD IX,Lookup_Messages_Length CALL Read_Next_Character_From_Table LD A,(CurrentChar) LD B,A LD C,A LD A,(CurrentMsgO) LD E,A NextCharToDispaly: LD IX,Lookup_Messages CALL Read_Next_Character_From_Table LD A,C SUB B CALL WaitOnLCD LD (LCD_Address),A LD A,(CurrentChar) LD (LCD_Data),A LD A,0x01 LD (LCD_Control),A LD A,0x00 LD (LCD_Control),A INC E DEC B JP NZ,NextCharToDispaly POP BC RET ;............................................................................... ;............................................................................... Send_Char_On_Spec_Pos_Of_LCD: ;............................................................................... CALL WaitOnLCD LD A,(CurrentPos) LD (LCD_Address),A LD A,(CurrentChar) LD (LCD_Data),A LD A,0x01 LD (LCD_Control),A LD A,0x00 LD (LCD_Control),A RET ;............................................................................... ;............................................................................... Lookup_Messages_Length: ;............................................................................... .db 0x1F .db 0x0E .db 0x0E .db 0x0E .db 0x0E ;............................................................................... ;............................................................................... Lookup_Messages_Offset: ;............................................................................... .db 0x00 .db 0x1F .db 0x2D .db 0x3B .db 0x49 ;............................................................................... ;............................................................................... Lookup_Messages: ;............................................................................... .db 'W' .db 'i' .db 's' .db 'h' .db 'b' .db 'o' .db 'n' .db 'e' .db ' ' .db 'e' .db 'x' .db 'a' .db 'm' .db 'p' .db 'l' .db 'e' .db 'E' .db 'x' .db 't' .db 'e' .db 'r' .db 'n' .db 'a' .db 'l' .db ' ' .db 'T' .db 'i' .db 'm' .db 'e' .db 'r' .db '.' ;0x1FH .db 'M' .db 'o' .db 'd' .db 'e' .db '1' .db ' ' .db 'T' .db 'i' .db 'm' .db 'e' .db 'r' .db ' ' .db ' ' .db ':' ;0x2DH .db 'M' .db 'o' .db 'd' .db 'e' .db '1' .db ' ' .db 'C' .db 'o' .db 'u' .db 'n' .db 't' .db 'e' .db 'r' .db ':' ;0x3BH .db 'M' .db 'o' .db 'd' .db 'e' .db '2' .db ' ' .db 'T' .db 'i' .db 'm' .db 'e' .db 'r' .db ' ' .db ' ' .db ':' ;0x49H .db 'M' .db 'o' .db 'd' .db 'e' .db '2' .db ' ' .db 'C' .db 'o' .db 'u' .db 'n' .db 't' .db 'e' .db 'r' .db ':' ;............................................................................... ;............................................................................... Lookup_Space: ;............................................................................... .db ' ' ;............................................................................... ;............................................................................... Lookup_Hex: ;............................................................................... .db '0' .db '1' .db '2' .db '3' .db '4' .db '5' .db '6' .db '7' .db '8' .db '9' .db 'A' .db 'B' .db 'C' .db 'D' .db 'E' .db 'F' ;............................................................................... END
28.090237
84
0.284586
63a0d00cbe609e262158f4a43f61d9b3d72fab92
4,038
asm
Assembly
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0x48_notsx.log_21829_708.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0x48_notsx.log_21829_708.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0x48_notsx.log_21829_708.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r13 push %r15 push %rcx push %rdi push %rsi lea addresses_A_ht+0x13da1, %rsi lea addresses_WT_ht+0x6c21, %rdi nop nop nop dec %r13 mov $87, %rcx rep movsb cmp $58421, %r15 pop %rsi pop %rdi pop %rcx pop %r15 pop %r13 ret .global s_faulty_load s_faulty_load: push %r14 push %r8 push %rax push %rcx push %rsi // Faulty Load lea addresses_A+0xb1a1, %rcx nop nop sub %r14, %r14 mov (%rcx), %esi lea oracles, %rcx and $0xff, %rsi shlq $12, %rsi mov (%rcx,%rsi,1), %rsi pop %rsi pop %rcx pop %rax pop %r8 pop %r14 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 8, 'type': 'addresses_A', 'congruent': 0}} [Faulty Load] {'OP': 'LOAD', 'src': {'same': True, 'NT': False, 'AVXalign': False, 'size': 4, 'type': 'addresses_A', 'congruent': 0}} <gen_prepare_buffer> {'dst': {'same': False, 'congruent': 5, 'type': 'addresses_WT_ht'}, 'OP': 'REPM', 'src': {'same': False, 'congruent': 7, 'type': 'addresses_A_ht'}} {'35': 21829} 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 */
67.3
2,999
0.663447
d834135920c65931ff1d1c8a341bd27e15e5f162
531
asm
Assembly
UP1/Algorithms/class1.asm
rubemfsv/Digital-Control-Systems
cce73b7d2803cb85806568674dc35fb67ac824c5
[ "MIT" ]
null
null
null
UP1/Algorithms/class1.asm
rubemfsv/Digital-Control-Systems
cce73b7d2803cb85806568674dc35fb67ac824c5
[ "MIT" ]
null
null
null
UP1/Algorithms/class1.asm
rubemfsv/Digital-Control-Systems
cce73b7d2803cb85806568674dc35fb67ac824c5
[ "MIT" ]
null
null
null
; Codigo em assembly pra setar um bit para a porta B, um pino configurado como saída #INCLUDE <P16F84A.inc> ORG 0x00 GOTO INICIO INICIO CLRW ;Zera registrador de trabalho CLRF PORTA ;Limpa porta A CLRF PORTB ;Limpa porta B BSF STATUS,RP0 ;Registrador status setando no bip RP0 CLRF TRISA ;Zerar o primeiro registrador CLRF TRISB ;Zerar o segundo registrador BCF STATUS,RP0 ; Voltar pra o banco RP0 MAIN BSF PORTB,1 ;Seta o bit 1 na porta B GOTO MAIN END
24.136364
84
0.672316
5070ef436832064b35627e5e9c0ba1decf0ecd56
2,956
asm
Assembly
runtime/kos32.asm
mkostoevr/OBFMC
7c4b6cf631a6d37d9b4170bb90b2ccb07af8ce39
[ "MIT" ]
2
2020-04-19T21:12:16.000Z
2021-02-10T15:11:54.000Z
runtime/kos32.asm
mkostoevr/OBFMC
7c4b6cf631a6d37d9b4170bb90b2ccb07af8ce39
[ "MIT" ]
null
null
null
runtime/kos32.asm
mkostoevr/OBFMC
7c4b6cf631a6d37d9b4170bb90b2ccb07af8ce39
[ "MIT" ]
null
null
null
format binary as 'bin' include 'proc32.inc' use32 db 'MENUET01' dd 1 dd start dd 0 ; size of executable, configure in compiler dd 0 ; memory need, configure in compiler dd 0 ; esp, configure in compiler dd 0 ; arguments, not used dd 0 ; app name, not used start: stdcall load_dll_and_import, dllname, imports test eax, eax jz exit push caption push -1 push -1 push -1 push -1 call [con_init] ;int3 ; initialize 30000 byte array mov ecx, 30000 mov eax, 68 mov ebx, 12 int 0x40 test eax, eax jz exit mov ebx, bf_putchar mov ecx, bf_getchar call brainfuck push 0 call [con_exit] exit: or eax, -1 int 0x40 bf_putchar: push eax push ebx push ecx push dword[eax] push fmt call [con_printf] add esp, 8 pop ecx pop ebx pop eax ret bf_getchar: push ecx push ebx push eax call [con_getch] mov ebx, eax pop eax mov byte[eax], bl pop ebx pop ecx ret proc load_dll_and_import stdcall, _dllname:dword, _imports:dword pushad ; load DLL push 68 pop eax push 19 pop ebx mov ecx, [_dllname] int 0x40 test eax, eax jz import_fail ; initialize import mov edi, eax mov esi, [_imports] import_loop: lodsd test eax, eax jz import_done mov edx, edi import_find: mov ebx, [edx] test ebx, ebx jz import_not_found push eax @@: mov cl, [eax] cmp cl, [ebx] jnz import_find_next test cl, cl jz import_found inc eax inc ebx jmp @b import_find_next: pop eax add edx, 8 jmp import_find import_found: pop eax mov eax, [edx+4] mov [esi-4], eax jmp import_loop import_not_found: import_fail: popad xor eax, eax ret import_done: popad xor eax, eax inc eax ret endp align 4 imports: con_init dd szcon_init con_printf dd szcon_printf con_exit dd szcon_exit con_getch dd szcon_getch dd 0 szcon_init db 'con_init',0 szcon_printf db 'con_printf',0 szcon_exit db 'con_exit',0 szcon_getch db 'con_getch',0 dllname db '/sys/lib/console.obj',0 fmt db '%c', 0 caption db 'Brainfuck app',0 brainfuck:
21.114286
64
0.478011
37ec0358cf465d774f86b2a093697796631cb336
412
asm
Assembly
lib/mailbox.asm
ZhUyU1997/BookOS
d83c9ac04e1aaab1a6ee153f554c3ea2ea589210
[ "BSD-2-Clause" ]
1
2019-10-14T05:23:11.000Z
2019-10-14T05:23:11.000Z
lib/mailbox.asm
ZhUyU1997/BookOS
d83c9ac04e1aaab1a6ee153f554c3ea2ea589210
[ "BSD-2-Clause" ]
null
null
null
lib/mailbox.asm
ZhUyU1997/BookOS
d83c9ac04e1aaab1a6ee153f554c3ea2ea589210
[ "BSD-2-Clause" ]
1
2019-12-12T20:07:39.000Z
2019-12-12T20:07:39.000Z
[bits 32] [section .text] INT_VECTOR_SYS_CALL equ 0x80 _NR_PUTMAILBOX EQU 1 global putmailbox putmailbox: push ebx mov eax, _NR_PUTMAILBOX mov ebx, [esp + 4 + 4] ;put mailbox int INT_VECTOR_SYS_CALL pop ebx ret _NR_GETMAILBOX EQU 2 global getmailbox getmailbox: push ebx mov eax, _NR_GETMAILBOX mov ebx, [esp + 4 + 4] ;get mailbox int INT_VECTOR_SYS_CALL pop ebx ret
16.48
38
0.701456
2b5aa8d7231745724c5994028eb599d3e42daa1f
10,588
asm
Assembly
P6/data_P6_2/MDTest81.asm
alxzzhou/BUAA_CO_2020
b54bf367081a5a11701ebc3fc78a23494aecca9e
[ "Apache-2.0" ]
1
2022-01-23T09:24:47.000Z
2022-01-23T09:24:47.000Z
P6/data_P6_2/MDTest81.asm
alxzzhou/BUAA_CO_2020
b54bf367081a5a11701ebc3fc78a23494aecca9e
[ "Apache-2.0" ]
null
null
null
P6/data_P6_2/MDTest81.asm
alxzzhou/BUAA_CO_2020
b54bf367081a5a11701ebc3fc78a23494aecca9e
[ "Apache-2.0" ]
null
null
null
ori $ra,$ra,0xf mfhi $4 divu $2,$ra sb $2,13($0) mtlo $4 lui $3,29786 lb $4,15($0) mfhi $4 multu $2,$2 multu $4,$2 sb $1,12($0) sll $6,$2,19 mtlo $5 mtlo $6 mflo $6 mflo $5 sb $5,0($0) lb $4,4($0) sll $1,$0,7 divu $2,$ra ori $6,$5,6257 mfhi $2 addu $4,$4,$3 multu $0,$2 multu $1,$1 lb $6,2($0) addu $2,$2,$6 div $6,$ra srav $1,$2,$2 srav $4,$4,$3 ori $5,$4,6170 sll $4,$4,12 mflo $4 mult $2,$5 lui $0,32167 mtlo $4 addu $4,$0,$0 srav $4,$4,$0 mthi $3 addu $4,$4,$5 ori $4,$4,2443 lui $5,56554 mflo $4 lui $4,57051 div $0,$ra mult $4,$6 addiu $1,$4,11970 sb $3,4($0) mflo $0 mfhi $4 sb $4,16($0) addu $5,$5,$5 ori $1,$1,48318 mthi $1 div $6,$ra sll $6,$6,27 lb $4,5($0) mflo $5 divu $4,$ra sll $2,$2,14 lui $1,52177 lui $4,31804 mthi $5 addiu $4,$6,-24676 sll $2,$2,9 divu $1,$ra sb $3,12($0) sb $6,7($0) mfhi $3 mflo $0 srav $1,$4,$4 mfhi $1 multu $4,$5 mtlo $4 sb $4,16($0) sb $2,7($0) multu $1,$1 multu $4,$4 divu $2,$ra mthi $1 srav $3,$4,$3 ori $6,$5,44197 mtlo $1 ori $4,$4,24142 mtlo $4 multu $4,$1 srav $4,$4,$4 addiu $1,$0,3304 lb $1,9($0) addiu $3,$0,718 divu $0,$ra mtlo $2 mthi $1 div $1,$ra lui $2,5603 addu $5,$6,$5 divu $2,$ra addiu $1,$2,24976 ori $4,$4,9706 sll $5,$5,12 mthi $0 multu $4,$5 mult $0,$1 lui $0,63981 divu $1,$ra divu $4,$ra mthi $5 lui $0,3546 sll $6,$6,28 multu $4,$4 mtlo $5 addu $3,$4,$3 lb $4,12($0) mult $1,$1 multu $0,$2 ori $5,$1,28364 lb $1,6($0) lui $5,27366 srav $1,$1,$3 lui $1,12182 sb $4,2($0) addu $0,$5,$5 div $0,$ra sll $5,$1,25 lui $1,20600 sb $4,2($0) addu $1,$4,$3 ori $1,$4,60168 lb $5,16($0) mfhi $3 addiu $1,$5,5771 mfhi $4 div $4,$ra lb $0,3($0) mthi $4 lb $1,14($0) sb $6,8($0) addiu $2,$2,-22821 sll $4,$2,31 mtlo $0 srav $6,$6,$2 mthi $5 addiu $3,$1,-9917 ori $1,$5,36966 mthi $3 srav $4,$4,$2 div $5,$ra srav $3,$3,$3 mflo $0 lb $4,10($0) mtlo $4 multu $3,$2 mthi $5 ori $4,$1,56418 lui $5,25841 mtlo $4 mult $6,$5 srav $5,$4,$3 div $5,$ra addu $4,$1,$0 mtlo $1 lui $6,9040 mtlo $0 srav $4,$4,$3 mult $1,$2 lui $0,4267 sll $1,$1,6 srav $4,$2,$4 addu $6,$6,$6 multu $1,$4 divu $3,$ra sll $5,$2,28 lb $2,16($0) lui $4,18760 addu $0,$2,$3 addiu $5,$4,31519 mthi $3 mtlo $4 divu $5,$ra mult $5,$4 multu $5,$4 ori $0,$1,13385 lb $5,7($0) multu $4,$4 mtlo $6 sll $4,$4,17 mthi $5 addu $5,$2,$2 div $2,$ra mfhi $5 div $1,$ra mfhi $5 mtlo $5 mult $5,$5 mflo $4 addiu $4,$0,30 ori $1,$5,35722 addiu $4,$4,11235 mult $5,$4 addiu $1,$2,-16081 mtlo $5 sb $1,3($0) mflo $4 lb $4,8($0) lb $6,8($0) sb $5,11($0) mthi $1 multu $4,$4 sb $4,3($0) addu $1,$0,$2 mtlo $6 mflo $3 mtlo $5 mthi $0 lui $4,22021 lui $0,62830 addiu $1,$1,3810 ori $4,$4,45709 multu $6,$5 mult $1,$2 srav $1,$1,$3 addiu $6,$5,-25217 mflo $1 mult $4,$5 srav $1,$1,$1 mfhi $5 mthi $1 lui $3,51961 multu $5,$5 srav $2,$2,$1 addiu $6,$5,7868 div $1,$ra mfhi $2 multu $4,$4 mflo $6 lb $2,12($0) multu $5,$5 lb $5,11($0) addu $3,$3,$3 sll $5,$6,30 mfhi $6 mthi $1 sb $0,1($0) mthi $5 multu $4,$2 lb $1,8($0) srav $2,$2,$3 lui $2,61454 divu $4,$ra mtlo $0 sll $6,$6,31 addu $2,$2,$2 sll $4,$2,4 addu $5,$2,$2 mthi $1 mult $6,$2 sb $5,14($0) divu $1,$ra divu $1,$ra div $6,$ra mflo $2 sll $4,$4,19 addu $1,$6,$3 addu $5,$4,$5 lui $3,37797 addiu $1,$4,18208 mthi $2 lui $1,48316 addu $1,$5,$4 divu $0,$ra mtlo $4 lui $5,3156 multu $5,$3 mtlo $0 div $6,$ra lb $0,14($0) mflo $4 addu $4,$6,$4 sll $4,$4,19 mthi $5 addiu $4,$4,-5601 srav $4,$5,$4 lb $5,9($0) addu $4,$4,$6 lb $5,11($0) mfhi $2 sb $5,2($0) divu $3,$ra lb $1,1($0) addiu $0,$4,-32177 addiu $0,$1,29412 addu $3,$4,$3 multu $6,$5 lui $6,65014 lui $4,30141 mtlo $0 mflo $3 ori $3,$4,44490 divu $5,$ra lui $6,18931 div $4,$ra addu $4,$1,$3 sll $6,$1,29 lui $4,25428 div $1,$ra srav $1,$5,$6 addiu $4,$6,-12974 div $3,$ra lb $4,6($0) sll $1,$0,0 multu $4,$4 mflo $3 mfhi $5 lb $4,1($0) mflo $0 sll $4,$2,1 multu $0,$5 lui $0,58991 multu $2,$2 sb $6,13($0) multu $0,$4 sb $1,0($0) addiu $1,$3,6648 lb $1,8($0) mult $4,$4 lb $0,1($0) mtlo $4 multu $5,$5 addu $6,$6,$6 mthi $2 mult $0,$5 multu $4,$4 mult $4,$1 ori $5,$4,2987 lb $4,4($0) mult $4,$4 sb $4,10($0) divu $5,$ra sb $2,6($0) div $4,$ra addu $6,$1,$2 multu $5,$1 addu $0,$5,$0 multu $4,$2 mfhi $2 srav $1,$0,$3 addu $6,$5,$5 sb $2,10($0) divu $1,$ra mtlo $0 mfhi $4 multu $1,$0 addu $4,$1,$4 lui $4,26166 lb $4,8($0) sb $1,5($0) mthi $2 addiu $1,$1,-22452 addiu $4,$0,-2290 sb $1,1($0) lui $4,47189 mthi $4 mthi $2 mfhi $6 mflo $3 srav $2,$2,$4 divu $5,$ra addu $4,$3,$3 mthi $6 addiu $5,$5,-12269 sll $4,$1,30 mthi $6 mult $6,$5 addu $2,$1,$2 addiu $4,$2,-11491 srav $2,$2,$1 ori $6,$2,22485 ori $5,$2,2510 ori $0,$4,10719 mthi $5 mthi $2 mtlo $4 sll $3,$5,19 sb $0,1($0) ori $4,$4,46834 div $4,$ra sb $1,9($0) mfhi $6 mfhi $3 mthi $4 lui $4,19299 lb $1,1($0) addiu $1,$6,1583 divu $4,$ra srav $5,$4,$5 mtlo $4 mflo $4 mtlo $1 mult $6,$2 multu $3,$0 mtlo $3 mtlo $4 sb $5,12($0) mfhi $4 mthi $5 mfhi $4 divu $4,$ra addu $4,$1,$1 addu $4,$0,$0 mthi $4 mtlo $2 divu $6,$ra ori $1,$2,50582 lb $0,0($0) srav $5,$2,$4 srav $1,$2,$5 divu $0,$ra lui $1,32698 sll $2,$2,5 mfhi $2 mtlo $4 divu $4,$ra mult $4,$2 mthi $5 lb $2,16($0) multu $6,$6 mtlo $4 div $1,$ra multu $0,$0 mflo $4 addiu $4,$2,-9032 srav $4,$4,$5 sll $2,$1,26 mfhi $5 mtlo $6 addu $4,$1,$3 sll $4,$2,13 ori $2,$4,15036 mflo $6 mtlo $6 lb $4,14($0) mflo $3 mult $0,$2 mfhi $6 divu $1,$ra sb $1,15($0) addu $0,$0,$5 mflo $0 mtlo $1 srav $1,$6,$6 sb $4,12($0) div $0,$ra sll $4,$0,17 srav $6,$3,$3 mtlo $1 lui $4,65483 mfhi $1 sb $1,7($0) sll $4,$4,24 mtlo $3 mtlo $2 mtlo $0 sll $3,$3,3 mtlo $5 mflo $0 lui $4,39766 lui $5,47134 ori $4,$2,6485 sll $4,$3,20 divu $2,$ra ori $4,$0,24554 lb $3,10($0) srav $6,$3,$3 sb $1,13($0) divu $1,$ra lb $6,4($0) sb $4,5($0) lui $1,48827 lb $4,13($0) addu $5,$2,$3 ori $1,$5,56351 mthi $4 mtlo $1 sb $2,8($0) addiu $4,$4,11015 ori $6,$0,46165 mthi $1 div $4,$ra addu $1,$4,$1 sb $1,13($0) mult $0,$5 mfhi $4 lb $1,1($0) ori $6,$6,64534 mfhi $6 sll $4,$4,31 ori $6,$4,65373 lb $1,5($0) ori $3,$6,10922 addiu $4,$4,15041 mfhi $5 ori $1,$5,22959 addu $1,$4,$4 mthi $6 srav $2,$5,$2 lui $4,3545 srav $1,$0,$4 mthi $4 addu $4,$4,$1 divu $5,$ra addiu $1,$0,-15067 divu $4,$ra sll $5,$5,15 addu $4,$4,$5 mflo $1 lb $0,14($0) div $2,$ra mfhi $1 multu $4,$3 mult $5,$4 sb $6,4($0) lui $2,1953 mthi $1 lui $6,58394 lui $4,51423 lui $5,13737 mflo $3 mfhi $3 mtlo $5 srav $0,$0,$0 div $1,$ra lui $4,20175 mfhi $6 mult $5,$4 mflo $4 sll $4,$5,29 mfhi $5 addu $5,$2,$3 mtlo $2 mflo $0 lb $5,5($0) sll $5,$5,23 multu $5,$6 lui $5,14875 mthi $4 ori $4,$5,38042 addiu $4,$4,-28347 lui $4,57846 srav $5,$4,$3 mtlo $1 mthi $5 addiu $1,$2,8812 lui $1,47720 div $6,$ra multu $5,$2 addu $5,$5,$5 divu $3,$ra sll $1,$0,20 sll $4,$1,28 mfhi $4 lb $2,2($0) mtlo $4 srav $4,$2,$3 mflo $6 addiu $5,$5,23445 srav $0,$5,$3 divu $1,$ra sb $3,13($0) divu $6,$ra sb $4,15($0) divu $1,$ra srav $4,$2,$4 mflo $1 mthi $0 addiu $4,$2,13570 lui $4,28722 lui $6,26532 mthi $4 srav $2,$2,$2 div $5,$ra ori $4,$4,611 mult $4,$4 mthi $1 addiu $3,$2,24720 addu $4,$2,$4 lui $5,12793 lb $1,8($0) sll $3,$6,19 mtlo $5 div $2,$ra srav $5,$4,$4 mthi $2 addu $4,$4,$4 multu $2,$1 multu $2,$4 sb $4,8($0) mtlo $2 mfhi $2 addu $1,$2,$0 sb $4,14($0) mfhi $1 multu $4,$2 mflo $0 lb $5,10($0) ori $0,$3,29990 ori $3,$1,32585 addu $2,$2,$2 lb $4,6($0) addu $1,$5,$5 lui $4,27025 mthi $5 multu $5,$4 mfhi $4 sll $0,$0,27 srav $4,$1,$2 mflo $5 srav $2,$2,$2 addu $1,$2,$5 mfhi $4 ori $4,$4,25048 sb $1,8($0) addu $5,$0,$6 addu $3,$3,$3 lui $1,19221 ori $1,$2,746 mult $5,$4 mflo $4 sb $3,6($0) div $5,$ra mthi $1 mfhi $0 srav $1,$4,$4 addiu $6,$6,-22899 lb $4,12($0) addu $0,$4,$4 sb $6,11($0) sll $4,$4,23 addiu $4,$4,28687 div $1,$ra divu $5,$ra divu $0,$ra lb $5,3($0) addiu $1,$1,12055 mtlo $4 ori $4,$4,63925 mthi $5 mthi $4 div $2,$ra divu $0,$ra sb $4,12($0) mult $0,$0 mthi $6 lb $4,16($0) mfhi $6 sll $5,$4,22 mtlo $1 div $2,$ra mtlo $3 divu $5,$ra multu $3,$4 addu $0,$6,$2 lui $2,55394 ori $5,$4,25773 div $1,$ra lui $1,43371 addu $1,$1,$1 ori $5,$2,6379 mfhi $5 divu $4,$ra sb $6,0($0) lb $1,11($0) divu $4,$ra addu $5,$5,$5 mult $4,$4 mflo $4 mtlo $6 lb $5,16($0) lb $4,13($0) addu $4,$6,$4 mfhi $3 mflo $1 multu $1,$6 divu $4,$ra addu $4,$0,$3 srav $4,$5,$1 lb $5,6($0) sll $1,$1,21 mfhi $1 div $4,$ra mult $6,$4 sb $2,0($0) multu $4,$5 addu $1,$1,$1 div $0,$ra divu $3,$ra sll $5,$5,12 mult $5,$5 ori $6,$0,46165 mfhi $5 multu $4,$0 mflo $2 addu $4,$3,$3 sll $4,$1,24 lb $1,10($0) sll $5,$4,17 srav $1,$1,$1 srav $3,$4,$3 addiu $1,$1,11919 mfhi $3 addu $0,$2,$2 addiu $1,$1,-30371 addu $0,$2,$2 lb $5,9($0) mfhi $0 ori $5,$4,39568 srav $5,$5,$3 mflo $4 mthi $5 ori $5,$1,42634 lb $6,6($0) multu $5,$5 addiu $4,$1,-16144 sll $5,$6,28 multu $4,$6 mthi $0 mfhi $5 srav $5,$5,$5 lb $4,5($0) srav $6,$2,$3 lui $4,59534 mthi $5 mflo $4 sb $1,7($0) divu $5,$ra lui $5,34905 mtlo $5 mfhi $2 addu $6,$6,$3 addu $6,$4,$5 multu $5,$4 sb $4,13($0) div $3,$ra srav $4,$1,$6 multu $4,$2 sll $1,$1,4 mult $0,$4 ori $4,$5,8357 mtlo $4 addiu $4,$1,-13247 mtlo $4 addiu $5,$4,4604 mflo $5 ori $6,$6,42260 sll $6,$4,8 addiu $4,$2,9376 div $3,$ra multu $4,$2 multu $6,$6 mult $1,$1 addiu $2,$2,4850 mfhi $6 mtlo $5 addu $1,$2,$4 div $1,$ra sb $5,3($0) mflo $2 srav $5,$1,$1 mthi $2 mult $4,$2 addiu $5,$4,-28887 div $1,$ra addu $4,$1,$4 mtlo $4 sll $2,$2,7 sb $4,6($0) ori $2,$2,46572 mtlo $5 div $0,$ra mtlo $4 mfhi $6 sll $2,$2,17 mfhi $1 lui $3,56364 sb $3,12($0) addu $5,$5,$1 srav $3,$4,$3 mflo $4 ori $4,$2,13384 divu $5,$ra lb $6,4($0) lb $5,1($0) mtlo $5 lb $0,2($0) mfhi $4 ori $4,$5,22188 lui $0,24787 addu $4,$2,$3 mthi $0 lui $0,28306 mfhi $6 lui $3,8544 multu $5,$3 mfhi $2 lb $1,5($0) div $3,$ra sb $5,6($0) divu $1,$ra multu $1,$4 mult $0,$5 addu $5,$6,$1 mult $1,$5 divu $1,$ra ori $5,$5,28166 mfhi $1 mult $5,$5 div $1,$ra lb $5,14($0) lb $5,5($0) lui $4,11202 multu $1,$2 sll $6,$6,28 srav $3,$3,$3 multu $4,$0 mfhi $6 multu $1,$0 sb $1,5($0) multu $0,$5 divu $1,$ra mflo $4 addu $5,$5,$5 lb $1,4($0) sll $0,$0,31 multu $5,$4 mult $1,$1 addiu $2,$2,-3807 sb $5,16($0) div $0,$ra ori $4,$1,26807 addu $6,$6,$2 mflo $2 mtlo $4 div $4,$ra divu $6,$ra addu $4,$1,$4 addu $5,$5,$5 sll $4,$0,19 ori $5,$4,16714 sll $4,$2,10 mthi $3 addu $5,$6,$5 ori $5,$0,35504 addu $4,$4,$6 mult $4,$5 sb $2,6($0) multu $1,$0 mtlo $5 srav $3,$3,$3 srav $1,$0,$3 ori $6,$6,31324 divu $4,$ra mthi $2 addu $4,$4,$1 divu $0,$ra mthi $0 mtlo $1 div $0,$ra lui $4,50637 sb $6,16($0) srav $6,$5,$4 sll $1,$1,11 mflo $4 sb $0,9($0) srav $5,$5,$3 divu $1,$ra mthi $4 addu $1,$2,$2 lui $4,1650 addu $4,$1,$3 sll $4,$3,12 mfhi $2 div $4,$ra sb $1,13($0) addu $3,$3,$3 lui $4,52178 multu $1,$1 ori $4,$2,18448 multu $1,$2 addu $4,$5,$1 divu $4,$ra
11.896629
18
0.564035
11977d15e24ddeba779bd721237d31450ceb663b
7,285
asm
Assembly
Transynther/x86/_processed/NC/_zr_un_/i9-9900K_12_0xca_notsx.log_21829_1808.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/NC/_zr_un_/i9-9900K_12_0xca_notsx.log_21829_1808.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/NC/_zr_un_/i9-9900K_12_0xca_notsx.log_21829_1808.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r11 push %r12 push %r14 push %r9 push %rcx push %rdi push %rdx push %rsi lea addresses_WC_ht+0x1d1e9, %r11 nop inc %r14 mov $0x6162636465666768, %r12 movq %r12, %xmm0 movups %xmm0, (%r11) nop nop nop cmp %rdx, %rdx lea addresses_D_ht+0xaeb1, %r12 clflush (%r12) nop and $58388, %rcx mov (%r12), %si dec %r14 lea addresses_D_ht+0x127b, %r11 nop nop nop xor $36153, %r9 movl $0x61626364, (%r11) nop nop nop sub $44703, %rcx lea addresses_UC_ht+0xd331, %rsi nop nop nop nop nop dec %r14 mov $0x6162636465666768, %r12 movq %r12, %xmm0 movups %xmm0, (%rsi) add %r14, %r14 lea addresses_A_ht+0x1a531, %r11 nop nop nop and %r9, %r9 mov $0x6162636465666768, %rsi movq %rsi, %xmm6 movups %xmm6, (%r11) nop cmp $48830, %r9 lea addresses_WC_ht+0x16331, %rsi lea addresses_A_ht+0x1ad31, %rdi nop dec %rdx mov $56, %rcx rep movsq nop nop nop nop nop dec %r12 lea addresses_A_ht+0x11159, %rdi nop nop cmp %r14, %r14 movb $0x61, (%rdi) dec %r11 lea addresses_D_ht+0x1bafd, %r14 sub %r11, %r11 movb $0x61, (%r14) nop nop and %rdx, %rdx lea addresses_A_ht+0x9f31, %rdi nop nop nop nop nop cmp %rdx, %rdx vmovups (%rdi), %ymm6 vextracti128 $0, %ymm6, %xmm6 vpextrq $1, %xmm6, %rsi nop nop and %rdi, %rdi lea addresses_normal_ht+0x6d9d, %r11 nop sub $54127, %rdx mov (%r11), %r9d nop nop cmp $10189, %rcx pop %rsi pop %rdx pop %rdi pop %rcx pop %r9 pop %r14 pop %r12 pop %r11 ret .global s_faulty_load s_faulty_load: push %r10 push %r14 push %r15 push %r8 push %rbx push %rdi push %rdx // Store lea addresses_D+0x16e6b, %rdi add %rbx, %rbx mov $0x5152535455565758, %r8 movq %r8, %xmm1 movups %xmm1, (%rdi) nop nop nop nop cmp %r8, %r8 // Store lea addresses_A+0x1f34f, %r15 nop nop nop cmp %rdx, %rdx mov $0x5152535455565758, %r14 movq %r14, %xmm4 movups %xmm4, (%r15) // Exception!!! nop mov (0), %rdi nop nop sub %rdi, %rdi // Store mov $0xd3f, %rdi cmp %r14, %r14 mov $0x5152535455565758, %r10 movq %r10, %xmm7 movups %xmm7, (%rdi) nop nop nop nop nop cmp $1495, %r15 // Faulty Load mov $0x33645e0000000d31, %rdx nop nop nop nop nop add %r15, %r15 vmovups (%rdx), %ymm3 vextracti128 $1, %ymm3, %xmm3 vpextrq $1, %xmm3, %r14 lea oracles, %r15 and $0xff, %r14 shlq $12, %r14 mov (%r15,%r14,1), %r14 pop %rdx pop %rdi pop %rbx pop %r8 pop %r15 pop %r14 pop %r10 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_NC', 'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 0}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_D', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 1}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_A', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 1}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_P', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 1}} [Faulty Load] {'OP': 'LOAD', 'src': {'same': True, 'type': 'addresses_NC', 'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 0}} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_WC_ht', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 1}} {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_D_ht', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 7}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_D_ht', 'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 1}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_UC_ht', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 9}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_A_ht', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 11}} {'OP': 'REPM', 'src': {'same': False, 'congruent': 9, 'type': 'addresses_WC_ht'}, 'dst': {'same': False, 'congruent': 11, 'type': 'addresses_A_ht'}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_A_ht', 'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 3}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_D_ht', 'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 2}} {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_A_ht', 'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 9}} {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_normal_ht', 'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 1}} {'08': 1, '00': 21828} 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 */
34.526066
2,999
0.65326
fbc4ed75ccfb4330c456e5106ec731adad5c420c
276
asm
Assembly
Source/Code/Jacobi.Zim80.IntegrationTests/CpuZ80/Routines/CallSubRoutine.asm
obiwanjacobi/Zim80
12831b24f4c45b4c780aa17608ac2352a7962f82
[ "Info-ZIP" ]
4
2016-12-03T20:33:12.000Z
2021-07-27T19:59:00.000Z
Source/Code/Jacobi.Zim80.IntegrationTests/CpuZ80/Routines/CallSubRoutine.asm
obiwanjacobi/Zim80
12831b24f4c45b4c780aa17608ac2352a7962f82
[ "Info-ZIP" ]
2
2021-01-09T07:53:59.000Z
2022-01-17T09:43:24.000Z
Source/Code/Jacobi.Zim80.IntegrationTests/CpuZ80/Routines/CallSubRoutine.asm
obiwanjacobi/Zim80
12831b24f4c45b4c780aa17608ac2352a7962f82
[ "Info-ZIP" ]
2
2016-12-03T02:19:10.000Z
2019-09-17T14:41:52.000Z
org 0h start: ld sp, stack ld hl, src ld de, trg loop: call copy cp 0 jr z, end call next jr loop end: nop copy: ld a, (hl) ld (de), a ret next: inc hl inc de ret defs 4 src: defb "Hello World!", 0 defs 3 trg: defs 10h defb 0 defs 10h stack: defb 0
7.666667
23
0.608696
8f4057d07b57064c73f9577d2721579d3ec639f8
378
asm
Assembly
programs/oeis/065/A065332.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
1
2021-03-15T11:38:20.000Z
2021-03-15T11:38:20.000Z
programs/oeis/065/A065332.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/065/A065332.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A065332: 3-smooth numbers in their natural position, gaps filled with 0. ; 1,2,3,4,0,6,0,8,9,0,0,12,0,0,0,16,0,18,0,0,0,0,0,24,0,0,27,0,0,0,0,32,0,0,0,36,0,0,0,0,0,0,0,0,0,0,0,48,0,0,0,0,0,54,0,0,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,81,0,0,0,0,0,0,0,0,0,0,0,0,0,0,96,0,0 mov $1,2 mov $2,2985984 mov $3,1 add $3,$0 gcd $2,$3 mul $1,$2 mul $1,2 trn $1,$3 div $1,3
29.076923
210
0.582011
28fca1c7b27ee707d2b11b04b2eb64853af4bc6d
719
asm
Assembly
programs/oeis/070/A070469.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
1
2021-03-15T11:38:20.000Z
2021-03-15T11:38:20.000Z
programs/oeis/070/A070469.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/070/A070469.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A070469: a(n) = n^2 mod 47. ; 0,1,4,9,16,25,36,2,17,34,6,27,3,28,8,37,21,7,42,32,24,18,14,12,12,14,18,24,32,42,7,21,37,8,28,3,27,6,34,17,2,36,25,16,9,4,1,0,1,4,9,16,25,36,2,17,34,6,27,3,28,8,37,21,7,42,32,24,18,14,12,12,14,18,24,32,42,7,21,37,8,28,3,27,6,34,17,2,36,25,16,9,4,1,0,1,4,9,16,25,36,2,17,34,6,27,3,28,8,37,21,7,42,32,24,18,14,12,12,14,18,24,32,42,7,21,37,8,28,3,27,6,34,17,2,36,25,16,9,4,1,0,1,4,9,16,25,36,2,17,34,6,27,3,28,8,37,21,7,42,32,24,18,14,12,12,14,18,24,32,42,7,21,37,8,28,3,27,6,34,17,2,36,25,16,9,4,1,0,1,4,9,16,25,36,2,17,34,6,27,3,28,8,37,21,7,42,32,24,18,14,12,12,14,18,24,32,42,7,21,37,8,28,3,27,6,34,17,2,36,25,16,9,4,1,0,1,4,9,16,25,36,2,17,34,6,27,3,28,8 pow $0,2 mod $0,47 mov $1,$0
102.714286
658
0.61057
ed49f91d7ac131c484486ac7f74138a8ef1a19cc
312
asm
Assembly
oeis/010/A010122.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/010/A010122.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/010/A010122.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A010122: Continued fraction for sqrt(13). ; 3,1,1,1,1,6,1,1,1,1,6,1,1,1,1,6,1,1,1,1,6,1,1,1,1,6,1,1,1,1,6,1,1,1,1,6,1,1,1,1,6,1,1,1,1,6,1,1,1,1,6,1,1,1,1,6,1,1,1,1,6,1,1,1,1,6,1,1,1,1,6,1,1,1,1,6,1,1,1,1,6,1,1,1,1,6,1,1,1,1,6,1,1,1,1,6,1,1,1,1 mov $1,$0 min $0,1 add $0,4 gcd $0,$1 bin $0,3 div $0,2 add $0,1
28.363636
201
0.538462
beb86e2f4fc119db7dad6611349082ffe97496a5
87
asm
Assembly
libsrc/_DEVELOPMENT/stdlib/c/sccz80/abs.asm
meesokim/z88dk
5763c7778f19a71d936b3200374059d267066bb2
[ "ClArtistic" ]
null
null
null
libsrc/_DEVELOPMENT/stdlib/c/sccz80/abs.asm
meesokim/z88dk
5763c7778f19a71d936b3200374059d267066bb2
[ "ClArtistic" ]
null
null
null
libsrc/_DEVELOPMENT/stdlib/c/sccz80/abs.asm
meesokim/z88dk
5763c7778f19a71d936b3200374059d267066bb2
[ "ClArtistic" ]
null
null
null
; int abs(int j) SECTION code_stdlib PUBLIC abs EXTERN asm_abs defc abs = asm_abs
7.909091
19
0.735632
436bc119d65bf880e00d086352035bb1dec639f1
2,426
asm
Assembly
source/words/structures/call.asm
paulscottrobson/rpl-65
73f85a6b0f230fa03a41e1a9416c2511cf67f0c0
[ "MIT" ]
1
2019-11-20T09:18:22.000Z
2019-11-20T09:18:22.000Z
source/words/structures/call.asm
paulscottrobson/rpl-65
73f85a6b0f230fa03a41e1a9416c2511cf67f0c0
[ "MIT" ]
null
null
null
source/words/structures/call.asm
paulscottrobson/rpl-65
73f85a6b0f230fa03a41e1a9416c2511cf67f0c0
[ "MIT" ]
null
null
null
; ******************************************************************************************* ; ******************************************************************************************* ; ; Name : call.asm ; Purpose : Call/Return code ; Author : Paul Robson (paul@robsons.org.uk) ; Date : 14th November 2019 ; ; ******************************************************************************************* ; ******************************************************************************************* ; ******************************************************************************************* ; ; Call routine ; ; ******************************************************************************************* Command_Call: ;; [%call] StartCommand jsr StackPushPosition ; save stack position lda #KWD_SYS_CALL ; push call marker jsr StackPushByte lda (codePtr),y ; copy target address into zTemp0 sta zTemp0 iny lda (codePtr),y sta zTemp0+1 set16 codePtr,ProgramStart ; back to the program start ldy #1 ; ; Search the code for line in zTemp0 ; _CCSearch: lda (codePtr) ; end of program beq _CCFail lda (codePtr),y ; compare line number LSB. cmp zTemp0 ; if equal, go check the next. beq _CCCheckMSB ; clc ; forward to next line. lda (codePtr) adc codePtr sta codePtr bcc _CCSearch inc codePtr+1 bra _CCSearch ; _CCCheckMSB: iny ; get MSB, keeping Y as 1 lda (codePtr),y dey cmp zTemp0+1 ; not found go back. bne _CCSearch ; ldy #3 ; start running from here. lda (codePtr),y ; check it's a define cmp #KWD_SYS_DEFINE bne _CCFail iny ; get the length of this. lda (codePtr),y clc adc #5 ; move to the end of the definition tay NextCommand _CCFail: rerror "CALL?" ; ******************************************************************************************* ; ; Return routine ; ; ******************************************************************************************* Command_Return: ;; [;] StartCommand lda #KWD_SYS_CALL ; check it's a call jsr StackCheckTop bcc _CRFail ldy #1 ; return. Add 2 to skip call address jsr StackRestorePosition iny iny lda #4 ; pop off stack jsr StackPop NextCommand _CRFail:rerror "CALL?"
27.885057
93
0.418796
d31cbcd07ea04a3e5a0a47ba32ae80196246a094
7,060
asm
Assembly
Transynther/x86/_processed/NC/_st_zr_4k_/i7-8650U_0xd2_notsx.log_118_426.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/NC/_st_zr_4k_/i7-8650U_0xd2_notsx.log_118_426.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/NC/_st_zr_4k_/i7-8650U_0xd2_notsx.log_118_426.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r13 push %r15 push %r8 push %rbp push %rcx push %rdi push %rsi lea addresses_UC_ht+0x4d45, %rsi lea addresses_normal_ht+0x12e2e, %rdi clflush (%rsi) nop nop nop nop nop cmp $34524, %r8 mov $59, %rcx rep movsl xor $1159, %r8 lea addresses_normal_ht+0x29ce, %r15 clflush (%r15) nop nop nop nop nop cmp $2477, %rbp mov (%r15), %r13 nop nop nop nop inc %rsi lea addresses_WC_ht+0x99ce, %r15 clflush (%r15) nop nop inc %rdi mov $0x6162636465666768, %r8 movq %r8, %xmm7 vmovups %ymm7, (%r15) nop nop nop cmp $9557, %r8 lea addresses_WC_ht+0xe77e, %rcx nop nop nop nop nop cmp %rbp, %rbp vmovups (%rcx), %ymm1 vextracti128 $0, %ymm1, %xmm1 vpextrq $0, %xmm1, %r13 nop nop nop nop nop xor $41887, %r13 lea addresses_A_ht+0x8fce, %rbp nop nop sub $20568, %r8 movw $0x6162, (%rbp) nop and %r15, %r15 lea addresses_WT_ht+0x175ce, %rsi lea addresses_normal_ht+0x1c1ce, %rdi nop nop sub %r8, %r8 mov $48, %rcx rep movsw nop nop nop nop and $63141, %r8 lea addresses_WT_ht+0xeb35, %rdi nop nop nop nop nop inc %r8 mov (%rdi), %r13d nop nop nop nop nop sub %r15, %r15 lea addresses_UC_ht+0xd1ce, %rsi lea addresses_WT_ht+0xf34e, %rdi nop inc %r13 mov $23, %rcx rep movsb nop and %rdi, %rdi lea addresses_D_ht+0xe5ce, %r15 and $17740, %r8 movb $0x61, (%r15) sub $56722, %rdi lea addresses_UC_ht+0xb729, %rsi nop nop nop nop nop dec %rcx mov (%rsi), %r15w add %rbp, %rbp lea addresses_D_ht+0x1ce56, %rsi nop nop nop nop nop cmp $10292, %r15 mov $0x6162636465666768, %rcx movq %rcx, %xmm3 vmovups %ymm3, (%rsi) add $8663, %rbp lea addresses_D_ht+0xd6e, %r13 clflush (%r13) nop nop nop nop cmp $60693, %r8 movb (%r13), %r15b nop add $6619, %rbp pop %rsi pop %rdi pop %rcx pop %rbp pop %r8 pop %r15 pop %r13 ret .global s_faulty_load s_faulty_load: push %r11 push %r14 push %r15 push %r9 push %rax push %rbp push %rcx // Store lea addresses_WT+0x3bf6, %r11 nop nop nop nop dec %rax mov $0x5152535455565758, %rbp movq %rbp, %xmm3 vmovups %ymm3, (%r11) nop nop nop sub %r15, %r15 // Store lea addresses_PSE+0x4bce, %r9 nop nop nop nop nop and %rbp, %rbp movb $0x51, (%r9) nop sub %r11, %r11 // Store lea addresses_WC+0xc9ce, %r14 nop nop nop nop nop add %rax, %rax movb $0x51, (%r14) nop nop nop and $16592, %r15 // Store lea addresses_RW+0x181ce, %r15 nop nop nop dec %rcx movb $0x51, (%r15) nop nop nop nop nop sub %rcx, %rcx // Store lea addresses_normal+0x7bd7, %rbp nop nop nop nop cmp %rax, %rax mov $0x5152535455565758, %r11 movq %r11, %xmm3 movups %xmm3, (%rbp) nop sub %rax, %rax // Store lea addresses_A+0x1dc0e, %r15 nop nop nop cmp $7556, %r14 movw $0x5152, (%r15) nop nop nop nop and $7882, %rcx // Store mov $0xec32b000000070e, %r14 nop cmp $58886, %rax mov $0x5152535455565758, %r15 movq %r15, (%r14) nop nop nop xor $27438, %rcx // Store lea addresses_WT+0x11dce, %rax nop nop nop nop add %r11, %r11 movb $0x51, (%rax) nop nop nop nop xor %rbp, %rbp // Store lea addresses_WC+0x159ce, %r11 nop inc %rax movw $0x5152, (%r11) nop nop xor %rbp, %rbp // Store lea addresses_UC+0x1f1ce, %r11 nop nop nop nop nop dec %r9 movw $0x5152, (%r11) add %rbp, %rbp // Load lea addresses_UC+0x1164e, %r9 clflush (%r9) nop xor %rax, %rax mov (%r9), %cx nop nop nop nop nop xor $16504, %r15 // Faulty Load mov $0x73beb000000001ce, %rcx inc %r11 mov (%rcx), %eax lea oracles, %r11 and $0xff, %rax shlq $12, %rax mov (%r11,%rax,1), %rax pop %rcx pop %rbp pop %rax pop %r9 pop %r15 pop %r14 pop %r11 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'type': 'addresses_NC', 'size': 4, 'AVXalign': False, 'NT': True, 'congruent': 0, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WT', 'size': 32, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': True}} {'OP': 'STOR', 'dst': {'type': 'addresses_PSE', 'size': 1, 'AVXalign': False, 'NT': False, 'congruent': 9, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WC', 'size': 1, 'AVXalign': False, 'NT': True, 'congruent': 11, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_RW', 'size': 1, 'AVXalign': False, 'NT': False, 'congruent': 11, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_normal', 'size': 16, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_A', 'size': 2, 'AVXalign': False, 'NT': False, 'congruent': 6, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_NC', 'size': 8, 'AVXalign': True, 'NT': True, 'congruent': 6, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WT', 'size': 1, 'AVXalign': False, 'NT': False, 'congruent': 10, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WC', 'size': 2, 'AVXalign': False, 'NT': False, 'congruent': 11, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_UC', 'size': 2, 'AVXalign': True, 'NT': False, 'congruent': 9, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_UC', 'size': 2, 'AVXalign': False, 'NT': False, 'congruent': 6, 'same': False}} [Faulty Load] {'OP': 'LOAD', 'src': {'type': 'addresses_NC', 'size': 4, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': True}} <gen_prepare_buffer> {'OP': 'REPM', 'src': {'type': 'addresses_UC_ht', 'congruent': 0, 'same': False}, 'dst': {'type': 'addresses_normal_ht', 'congruent': 5, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_normal_ht', 'size': 8, 'AVXalign': False, 'NT': False, 'congruent': 7, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'size': 32, 'AVXalign': False, 'NT': False, 'congruent': 9, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_WC_ht', 'size': 32, 'AVXalign': False, 'NT': False, 'congruent': 2, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_A_ht', 'size': 2, 'AVXalign': False, 'NT': False, 'congruent': 7, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_WT_ht', 'congruent': 8, 'same': False}, 'dst': {'type': 'addresses_normal_ht', 'congruent': 10, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_WT_ht', 'size': 4, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_UC_ht', 'congruent': 11, 'same': False}, 'dst': {'type': 'addresses_WT_ht', 'congruent': 7, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_D_ht', 'size': 1, 'AVXalign': False, 'NT': True, 'congruent': 10, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_UC_ht', 'size': 2, 'AVXalign': False, 'NT': True, 'congruent': 0, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_D_ht', 'size': 32, 'AVXalign': False, 'NT': False, 'congruent': 2, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_D_ht', 'size': 1, 'AVXalign': False, 'NT': False, 'congruent': 5, 'same': False}} {'00': 30, '52': 88} 00 52 00 52 52 52 52 52 00 52 52 52 52 00 52 52 52 00 00 52 00 52 52 52 52 52 52 00 00 52 00 52 00 00 00 52 00 00 00 00 52 00 52 00 52 52 52 00 52 52 00 52 52 52 52 52 52 52 52 52 52 52 00 52 52 52 52 00 52 52 52 52 00 00 52 52 52 52 52 52 52 52 52 00 52 52 52 00 52 52 52 52 52 00 52 00 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 00 52 52 52 */
20.345821
353
0.642351
cc68e0d0c07bcfa03a7b547c30ead4945edfbc95
371,012
asm
Assembly
psrp/Phantasy Star disassembly/Phantasy Star disassembly.asm
kusfo/psrp
b366104e843648f09f58cd6cfeb757c5c53466d6
[ "Unlicense" ]
49
2016-12-21T15:11:28.000Z
2022-01-16T23:29:33.000Z
psrp/Phantasy Star disassembly/Phantasy Star disassembly.asm
Daedalus007/daedalus-psrp
329779f0401e902c1ae47e436a0b916cd6b2f8b4
[ "Unlicense" ]
55
2018-08-28T23:02:27.000Z
2022-02-10T11:20:18.000Z
psrp/Phantasy Star disassembly/Phantasy Star disassembly.asm
Daedalus007/daedalus-psrp
329779f0401e902c1ae47e436a0b916cd6b2f8b4
[ "Unlicense" ]
17
2020-04-01T13:57:52.000Z
2022-03-21T03:25:28.000Z
;======================================================================================================= ; Phantasy Star disassembly/retranslation ;======================================================================================================= ; by Maxim ; This aims to be a disassembly of Phantasy Star (jp) ; with comments describing what's going on as much as possible ; defines, macros, labels etc to make it cleaner ; and data blocks separated from code ; ; ############# ; means something that seems unnecessary ; ;======================================================================================================= ; WLA-DX banking setup ;======================================================================================================= .MEMORYMAP DEFAULTSLOT 0 SLOTSIZE $7ff0 SLOT 0 $0000 SLOTSIZE $0010 SLOT 1 $7ff0 SLOTSIZE $4000 SLOT 2 $8000 .ENDME .ROMBANKMAP BANKSTOTAL 32 BANKSIZE $7ff0 BANKS 1 BANKSIZE $0010 BANKS 1 BANKSIZE $4000 BANKS 30 .ENDRO ;======================================================================================================= ; Load original as base ;======================================================================================================= .background "PS1-J.sms" ;.background "blank.dat" ;======================================================================================================= ; Memory: ;======================================================================================================= .define HasFM $c000 ; b 01 if YM2413 detected, 00 otherwise ; $c002, $c003-$c00d ; sound engine .define NewMusic $c004 ; b Which music to start playing .define VDPReg0 $c200 ; b Contents of VDP register 0 .define VDPReg1 $c201 ; b Contents of VDP register 1 .define FunctionLookupIndex $c202 ; b Index to lookup in FunctionLookup table .define ControlsNew $c204 ; b Buttons just pressed (1 = pressed) \ Must be .define Controls $c205 ; b All buttons pressed (1 = pressed) / together .define VBlankFunctionIndex $c208 ; b Index of function to execute in VBlank .define IsJapanese $c209 ; b 00 if Japanese, ff if Export .define IsNTSC $c20a ; b 00 if PAL, ff if NTSC .define ResetButton $c20b ; b Reset button state: %00010000 unpressed %00000000 pressed .define RandomNumberGeneratorWord $c20c ; w Used for random number generator .define MarkIIILogoDelay $c20e ; w Counter for number of frames to wait on Mark III logo .define TileMapHighByte $c210 ; b High byte to use when writing low-byte-only tile data to tilemap .define Mask1BitOutput $c211 ; b Mask used by 1bpp tile output code .define PauseFlag $c212 ; b Pause flag $ff=pause/$00=not .define PaletteMoveDelay $c213 ; b Counter used to slow down palette changes (Mark III logo, water sparkles, ???) .define PaletteMovePos $c214 ; b Current position in above palette changes (must follow) .define NextSpriteY $c217 ; w Pointer to next free sprite Y position in SpriteTable .define NextSpriteX $c219 ; w Pointer to next free sprite X position in SpriteTable .define PaletteFadeControl $c21b ; b Palette fade control: ; bit 7 1 = fade in, 0 = fade out ; lower bits = counter, should go 9->0 ; Must be followed by: .define PaletteSize $c21c ; b counter for number of entries in TargetPalette .define PaletteFadeFrameCounter $c21d ; b Palette fade frame counter .define ActualPalette $c220 ; 32 bytes Actual palette (when fading) .define TargetPalette $c240 ; 32 bytes Target palette .define xc258 $c258 ; 8 bytes? ??? RAM re-used for enemy scenes as well as scrolling scenes? .define xc260 $c260 ; w ??? .define xc262 $c262 ; b ??? Page .define xc263 $c263 ; b ??? Scrollingtilemap data page(?) .define ScrollDirection $c264 ; b Scroll direction; %----RLDU .define PaletteRotateEnabled $c265 ; b Palette rotation enabled if non-zero .define WalkingMovementCounter $c265 ; b Counter for movement .define CursorEnabled $c268 ; b $ff if cursor showing, $00 otherwise .define CursorTileMapAddress $c269 ; w Address of low byte of top cursor position in tilemap .define CursorPos $c26b ; b How many rows to shift cursor down .define OldCursorPos $c26c ; b Last position .define CursorCounter $c26d ; b Counter for flashing .define CursorMax $c26e ; b Maximum value for cursor .define OutsideAnimCounters $c26f ; 24 (6x4) bytes -> c287, counter structures for outside tile animations: ; +0: Enabled 00/01 ; +1: ResetValue Reset value of counter ; +2: CountDown Counted down to 0 and then reset ; +3: Counter Counted up or down at each reset .define xc289Pointer $c287 ; w Pointer into following .define xc289 $c289 ; 16 (2*8) bytes -> c299, array of 2-byte entries - list of multi-sprite "entities"? .define SceneType $c29e ; b Scene characteristics; controls which animation to do (? and others) ; 1-32 .define xc29d $c29d ; b ??? .define AnimDelayCounter $c2bc ; b Counter for tile animation effects - delay between frames - must be followed by: .define AnimFrameCounter $c2bd ; b Counter for tile animation effects - frame # .define PaletteFlashFrames $c2be ; b Number of frames over which to flash palette to white .define PaletteFlashCount $c2c0 ; b Number of palette entries to set to white .define PaletteFlashStart $c2c1 ; b First palette entry to set to white .define TextCharacterNumber $c2c2 ; b Which number character (0-3) to write the name of when encountering text code $4f .define ItemTableIndex $c2c4 ; b Index into item table for text display .define NumberToShowInText $c2c5 ; w 16-bit int to output for text code TextNumber=$52 .define NumEnemies $c2c7 ; b counter for number of enemies .define EnemyName $c2c8 ; 8 bytes -> $c2d0 8 character enemy name .define xc2d0 $c2d0 ; w ??? result of NumEnemies*(something) .define MovementInProgress $c2d2 ; b $ff when doing a block movement .define TextBox20x6Open $c2d3 ; b 20x6 text box open .define xc2d5 $c2d5 ; b ??? .define SceneAnimEnabled $c2d6 ; b Enemy scene animations only happen when non-zero .define xc2d7 $c2d7 ; b ??? .define xc2d9 $c2d9 ; w ??? .define RoomIndex $c2db ; b Room index to table at $49d1 .define EnemyMoney $c2dd ; w Monster money drop - result of numenemies*(something) .define xc2df $c2df ; b ??? .define xc2e0 $c2e0 ; b ??? .define xc2e1 $c2e1 ; w ??? might be 2*b .define BattleProbability $c2e3 ; b Chance of an enemy encounter (*255) .define xc2e5 $c2e5 ; b ??? .define EnemyNumber $c2e6 ; b Enemy number - index into EnemyData .define xc2e7 $c2e7 ; b ??? .define xc2e8 $c2e8 ; b ??? .define xc2e9 $c2e9 ; b ??? .define xc2ea $c2ea ; b ??? .define xc2eb $c2eb ; b ??? .define xc2f2 $c2f2 ; w ??? .define CurrentlyPlayingMusic $c2f4 ; b Currently playing music number .define GameData $c300 ; 1024 bytes -> $c700 All data saved/loaded from SRAM .define HScroll $c300 ; b Horizontal scroll .define HLocation $c301 ; w Horizontal location in map .define VScroll $c304 ; b Vertical scroll .define VLocation $c305 ; w Vertical location on map - skips parts .define ScrollScreens $c307 ; b Counted down when scrolling between planets/in intro .define xc308 $c308 ; b Type of current "world"??? .define xc309 $c309 ; b Current "world"??? .define xc30e $c30e ; b ??? used by palette rotation but could be more .define VehicleMovementFlags $c30e ; b Zero if not in a vehicle, else flags for terrain that can be passed? .define PaletteRotatePos $c30f ; b Palette rotation position .define PaletteRotateCounter $c310 ; b Palette rotation delay counter .define xc311 $c311 ; w ??? Related to VLocation .define xc313 $c313 ; w ??? Related to HLocation .define xc315 $c315 ; b ??? .define xc316 $c316 ; b Backup of FunctionLookupIndex? .define CharacterStats $c400 ; 192 (12 x 16) bytes -> $c4c0 Character attributes: ; +0: b alive (bit 0), power boost active (bit 7) ; +1: b HP ; +2: b MP ; +3: w EP ; +5: b LV ; +6: b Max HP ; +7: b Max MP ; +8: b Attack ; +9: b Defence ; +a: Weapon \ These 3 are bytes values ; +b: Armour | from the same list. ; +c: Shield / ; +d: ??? ; +e: Number of magics known (?) <5 ; +f: ??? .define CharacterStatsAlis $c400 .define CharacterStatsMyau $c410 .define CharacterStatsOdin $c420 .define CharacterStatsNoah $c430 .define CharacterStatsEnemies $c440 ; Enemy character stats x 8 .define Inventory $c4c0 ; 32 bytes, item indices .define Meseta $c4e0 ; w Current money .define InventoryCount $c4e2 ; Number of items in Inventory .define xc4f0 $c4f0 ; ? .define xc600 $c600 ; ? .define xc604 $c604 ; ? .define NameEntryMode $c780 ; b 0 = name entry, 1 = password entry (not used) .define NameEntryData $c781 ; nn bytes: block used for name entry .define NameEntryCharIndex $c781 ; b current char is $c7nn .define NameEntryCursorX $c784 ; b sprite X coordinate for char selection cursor .define NameEntryCursorY $c785 ; b sprite Y coordinate for char selection cursor .define NameEntryCursorTileMapDataAddress $c786 ; w address of TileMapData byte corresponding to the current cursor position .define NameEntryCurrentlyPointed $c788 ; b value currently being pointed at by the cursor .define NameEntryKeyRepeatCounter $c789 ; b counter for key repeat - delay before faster repeat .define CharacterSpriteAttributes $c800 ; 256 (8 x 32) bytes -> $c8ff Character sprite attributes: ; +0: character number? Affects +1 ; +1: character number? - 0 = empty, 1 = Alis, 2 = Noah, 3 = Odin, 4 = Myau, 5 = vehicle ; +2: sprite base y ; +4: sprite base x ; +10 ($0a): ??? ; +13 ($0d): animation frame index 0-3 ; +14 ($0e): animation counter ; +16 ($10): currentanimframe (based on +13 and +18) ; +17 ($11): lastanimframe ; +18 ($12): current facing direction (0,1,2,3=U,D,L,R) ; +19 ($13): previous facing direction (same as above) ; First 4 are main characters, other 4 are ??? .define SpriteTable $c900 ; 256 bytes -> $ca00 , copy of sprite table for rapid writing to VDP .define xcc00 $cc00 ; 192 bytes? Areas for decompression of data .define xcd00 $cd00 ; .define xce00 $ce00 ; .define xcf00 $cf00 ; .define TileMapData $d000 ; 1792 bytes -> $d700 RAM copy of the tilemap .define xd724 $d724 ; 384 bytes -> $d8a4 RAM copy of old tilemap for ??? .define OldTileMapMenu $d8a4 ; 132 bytes -> $d928 RAM copy of old tilemap for menu .define OldTileMapEnemyName10x4 $d928 ; 80 bytes -> $d978 RAM copy of old tilemap for 10x4 box for enemy name .define OldTileMapEnemyStats8x10 $d978 ; 160 bytes -> $d9c8 RAM copy of old tilemap for 8x10 box for enemy stats .define OldTileMap20x6 $da18 ; 240 bytes -> $db08 RAM copy of old tilemap for 20x6 box .define OldTileMap20x6Scroll $db08 ; 108 bytes -> $db74 RAM copy of text tilemap for 18x3 box (for text scrolling in 20x6 box) .define OldTileMap5x5 $de64 ; 50 bytes -> $de96 RAM copy of old tilemap for 5x5 box .define Port3EVal $df00 ; b Last value written to port $3e (IO control) .define xdf01 $df01 ; b ??? ;======================================================================================================= ; SRAM: ;======================================================================================================= .define SRAMIdent $8000 ; 64 bytes Marker for checking for SRAM corruption .define SaveMenuTilemap $8100 ; 216 bytes - menu tilemap .define SRAMSlotsUsed $8201 ; 5 bytes 00 = slot empty, 01 = slot used .define SaveGameSlots $8400 ; 1024 x 5 = 5120 bytes -> $9800 ; Copy to/from GameData when loading/saving ;======================================================================================================= ; Other game-specific stuff: ;======================================================================================================= .enum $81 MusicTitle db ; 81 MusicPalma db ; 82 MusicMotabia db ; 83 MusicDezoris db ; 84 MusicBossDungeon db ; 85 MusicCave db ; 86 MusicTown db ; 87 MusicVillage db ; 88 MusicBattle db ; 89 MusicStory db ; 8a MusicEnding db ; 8b MusicIntro db ; 8c MusicChurch db ; 8d MusicShop db ; 8e MusicVehicle db ; 8f MusicMedusa db ; 90 MusicLassic db ; 91 MusicDarkForce db ; 92 MusicGameOver db ; 93 .ende .define MusicStop $d7 ; $b8 = ? ; Text special characters .define TextCharacterName $4f .define TextEnemyName $50 .define TextItem $51 .define TextNumber $52 .define text53 $53 .define TextNewLine $54 .define TextButton $55 .define TextEnd $56 .define TextPauseEnd $57 .define TextButtonEnd $58 ;======================================================================================================= ; Macros: ;======================================================================================================= .macro SetVRAMAddressToDE rst $8 .endm .macro SetPage ; sets slot 2 for access to label given as parameter ld hl,Frame2Paging ld (hl),:\1 .endm .macro TileAddressDE ; sets de to the VRAM address of tile n ld de,$4000 + (\1*32) .endm .macro TileMapAddressDE ; sets de to the VRAM tilemap address of tile x,y ld de,TileMapAddress+(32*\2+\1)*2 .endm .macro TileMapAddressHL ; sets hl to the VRAM tilemap address of tile x,y ld hl,TileMapAddress+(32*\2+\1)*2 .endm .macro TileMapAreaBC ; sets b to y and c to 2*x for use with InputTilemapRect ld bc,(\2*256) + (\1*2) .endm .macro PageAndOffset .db :\1 .dw \1 .endm .macro SceneDataStruct ; structure holding scene data (palette, tiles and tilemap offsets) .db :Palette\1 .dw Palette\1,Tiles\2 .db :Tilemap\3 .dw Tilemap\3 .endm .macro NarrativeGraphicsData .db :NarrativeGraphics\1 .dw NarrativeGraphics\1,NarrativeTilemap\1 .endm .macro ldbc args bval,cval ld bc,((bval << 8) & $ff00) | ( cval & $ff ) .endm ;======================================================================================================= ; SMS-specific stuff: ;======================================================================================================= ; Ports: .define VDPAddress $bf ; w .define VDPData $be ; w .define VDPStatus $bf ; r .define PSG $7f ; w .define FMAddress $f0 ; w .define FMData $f1 ; w .define FMDetect $f2 ; r/w .define MemoryControl $3e ; w .define IOControl $3f ; w .define IOPort1 $dc ; r/w .define IOPort2 $dd ; r/w ; Other: .define SRAMPaging $fffc ; r/w .define SRAMPagingOn $08 .define SRAMPagingOff $80 .define Frame2Paging $ffff ; r/w .define TileMapAddress $3800 | $4000 ; ORed with $4000 for setting VRAM address .define SpriteTableAddress $3f00 | $4000 .define PaletteAddress $0000 | $c000 ; VDP registers .enum $80 VDPReg_0 db ; Misc VDPReg_1 db ; Misc VDPRegTileMapAddress db VDPReg_3 db ; Unused VDPReg_4 db ; Unused VDPRegSpriteTableAddress db VDPRegSpriteTileSet db VDPRegBorderColour db VDPRegHScroll db VDPRegVScroll db VDPRegLineInt db .ende .define P1U %00000001 .define P1D %00000010 .define P1L %00000100 .define P1R %00001000 .define P11 %00010000 .define P12 %00100000 ; colours .enum $00 cl000 db cl100 db cl200 db cl300 db cl010 db cl110 db cl210 db cl310 db cl020 db cl120 db cl220 db cl320 db cl030 db cl130 db cl230 db cl330 db cl001 db cl101 db cl201 db cl301 db cl011 db cl111 db cl211 db cl311 db cl021 db cl121 db cl221 db cl321 db cl031 db cl131 db cl231 db cl331 db cl002 db cl102 db cl202 db cl302 db cl012 db cl112 db cl212 db cl312 db cl022 db cl122 db cl222 db cl322 db cl032 db cl132 db cl232 db cl332 db cl003 db cl103 db cl203 db cl303 db cl013 db cl113 db cl213 db cl313 db cl023 db cl123 db cl223 db cl323 db cl033 db cl133 db cl233 db cl333 db .ende ;======================================================================================================= ; Bank 0: $0000 - $3fff ;======================================================================================================= .bank 0 slot 0 .org $0000 .section "Boot handler" overwrite di im 1 ld sp,$cb00 jr Start .ends ; followed by .orga $0008 .section "SetVRAMAddressToDE() @ vector $0008" overwrite ; Outputs de to VRAM address port ; rst $08 / rst 08h ld a,e out (VDPAddress),a ld a,d out (VDPAddress),a ret .ends ; followed by .orga $0038 .section "IRQ handler" overwrite push af in a,(VDPStatus) or a jp p,IRQ_NotVBlank ; bit 7 not set jp VBlank ; otherwise -> VBlank .ends ; followed by .section "Display enable/disable" overwrite TurnOffDisplay: ; $0042 ld a,(VDPReg1) and $bf ; Remove display enable bit jr + TurnOnDisplay: ; $0049 ld a,(VDPReg1) or $40 ; Set display enable bit +:ld (VDPReg1),a ld e,a ld d,VDPReg_1 SetVRAMAddressToDE ret .ends ; followed by .section "Execute function index a in next VBlank" overwrite ExecuteFunctionIndexAInNextVBlank ; $0056 ; Sets VBlankFunctionIndex to a and waits for it to be processed ld (VBlankFunctionIndex),a -:ld a,(VBlankFunctionIndex) or a ; Wait for it to be zero jr nz,- ret .ends ; followed by .orga $0066 .section "NMI handler" overwrite nop ; ############# nop ; ############# nop ; ############# push af ld a,(FunctionLookupIndex) ; Test value of FunctionLookupIndex cp $05 jr z,+ cp $09 jr z,+ cp $0b jr z,+ cp $0d jr nz,++ +:ld a,(PauseFlag) ; If FunctionLookupIndex is 5, 9, 11 or 13 then invert all bits of PauseFlag cpl ld (PauseFlag),a ++:pop af retn .ends ; followed by .section "Main program start" overwrite Start: ; $0087 ld hl,SRAMPaging ; Initialise paging registers ld (hl),SRAMPagingOff inc hl ld (hl),$00 inc hl ld (hl),$01 inc hl ld (hl),$02 ld hl,$df00 ; Zero $df00-$dffb inclusive ld de,$df00+1 ld bc,$fb ld (hl),$00 ldir ld a,($c000) ; Get last port $3e write from BIOS ld (Port3EVal),a ; and store it in $df00 ResetPoint: di ; Already did these at boot ld sp,$cb00 ; but reset comes here (things done prior are one-time) ld hl,$c000 ; Zero $c000-$deff inclusive ld de,$c000+1 ld bc,$1eff ld (hl),$00 ldir call CountryDetection or a ; is it export? jr nz,+ ; if so, skip next bit ld b,$02 ; ############# delay by counting down $20000 -:ld de,$ffff ; ############# --:dec de ; ############# ld a,d ; ############# or e ; ############# jr nz,-- ; ############# djnz - ; ############# +:call SoundInit ; Initialise sound engine call FMDetection ; FM detection call SRAMCheck ; SRAM check/initialisation call VDPInitRegs ; Initialise VDP registers call NTSCDetection ; NTSC detection ei -:ld hl,FunctionLookupIndex ld a,(hl) ; Get value in FunctionLookupIndex (initialised to 0) and $1f ; Strip to low 5 bits ld hl,FunctionLookupTable call FunctionLookup jp - FunctionLookupTable: .dw LoadMarkIIILogo ; 0 $06a0 .dw FadeInMarkIIILogoAndPause ; 1 $0689 .dw StartTitleScreen ; 2 $08b7 .dw TitleScreen ; 3 $073f --+ // and intro .dw fn0bb8 ; 4 | .dw fn9cb ; 5 * | .dw DoNothing ; 6 | .dw DoNothing ; 7 | .dw LoadScene ; 8 <-+ .dw fn0c64 ; 9 * .dw $10d9 ; a .dw $1098 ; b * .dw $3d76 ; c .dw $3cc0 ; d * .dw $1033 ; e .dw $0fe7 ; f .dw LoadNameEntryScreen ; 10 $4183 .dw HandleNameEntry ; 11 $3fdd .dw FadeToPictureFrame ; 12 .dw FadeToPictureFrame ; 13 FunctionLookup: ; $0112 ; Looks up a function in the table pointed to by hl and jumps to that add a,a ; Do some manoeuvring to add 2*a to hl allowing 2a+l>$ff add a,l ld l,a adc a,h sub l ld h,a ld a,(hl) ; Read what's at (hl+2a) into hl inc hl ld h,(hl) ld l,a jp (hl) ; Jump to function .ends ; followed by .orga $011d .section "Do pause" overwrite ; Pause loop - silences chips and then sits there waiting to be unpaused DoPause: ; $011d call SilenceChips -:ld a,(PauseFlag) or a ret z ; Wait for PauseFlag=0 jr - .ends ; followed by .section "VBlank handler" overwrite VBlank: ; $0127 push bc push de push hl push ix push iy ld a,(SRAMPaging) ; back up paging registers on stack push af ld a,(Frame2Paging) push af ld a,SRAMPagingOff ld (SRAMPaging),a ; turn off SRAM in a,(IOPort2) and %00010000 ; check for reset button ld hl,ResetButton ld c,(hl) ; c = old value of ResetButton ld (hl),a ; ResetButton = reset button state xor c ; xor with old value and c ; and with old value ; old new xor result ; 1 1 0 0 ; 1 0 1 1 ; 0 1 1 0 ; 0 0 0 0 ; so result = 1 if button just pushed, 0 otherwise jp nz,ResetPoint ld a,(IsNTSC) or a jp nz,+ ld b,$00 ; delay if not NTSC (why?) ########### -:djnz - -:djnz - +:ld a,(PauseFlag) or a jp nz,VBlank_Paused ld a,(VBlankFunctionIndex) ; look up function in table - should be multiple of 2 and $1f ; trim to low 5 bits ld hl,VBlankFunctionTable add a,l ld l,a adc a,h sub l ld h,a ld a,(hl) inc hl ld h,(hl) ld l,a jp (hl) ; jump to looked-up function VBlank_LookupEnd: ; $16f xor a ; zero ld (VBlankFunctionIndex),a VBlank_End:pop af ; restore backed-up paging regs ld (Frame2Paging),a pop af ld (SRAMPaging),a pop iy pop ix pop hl pop de pop bc pop af ei ret .ends ; followed by .section "VBlank function: turn on display" overwrite VBlankFunction_TurnOnDisplay: ; $0185 call TurnOnDisplay jp VBlank_LookupEnd .ends ; followed by .section "VBlank function: palette effects" overwrite ; scroll, sprites, palette effects, tile effects, sound VBlankFunction_PaletteEffects: ; $018b ld a,(HScroll) ; set scroll registers out (VDPAddress),a ld a,VDPRegHScroll out (VDPAddress),a ld a,(VScroll) out (VDPAddress),a ld a,VDPRegVScroll out (VDPAddress),a call UpdateSpriteTable call FadePaletteInRAM call FlashPaletteInRAM ; Update palette ld hl,ActualPalette ld de,PaletteAddress SetVRAMAddressToDE ld c,VDPData call outi32 ; output to palette call EnemySceneTileAnimation call redirectSoundUpdate jp VBlank_LookupEnd .ends ; followed by .section "VBlank function lookup table" overwrite VBlankFunctionTable: ; $01bb enemy scene refresh ; Referenced by even numbers only scroll sprites tile effects controls sound tilemap special .dw VBlankFunction_SoundOnly ; 0 Y .dw VBlankFunction_MarkIIIFadeIn ; 2 Y Y Mark III logo fade and delay .dw VBlankFunction_SoundOnly ; 4 Y .dw VBlankFunction_MarkIIIFadeIn ; 6 Y Y Mark III logo fade and delay .dw VBlankFunction_Menu ; 8 Y Y Y Y Y Cursor .dw VBlankFunction_Enemy ; a Y Y Y Y .dw VBlankFunction_UpdateTilemap ; c Y Y(28) .dw VBlankFunction_OutsideScrolling ; e Y Y Y Y Palette rotation, character/vehicle sprite animation, scrolling tilemap, outside scene tile animations .dw VBlankFunction_10 ; 10 Y Y Y Y(24) Output palette .dw VBlankFunction_12 ; 12 Y Y Y Y(28) Output palette .dw VBlankFunction_TurnOnDisplay ; 14 .dw VBlankFunction_PaletteEffects ; 16 Y Y Y Y Flash palette, fade palette .ends ; followed by .section "VBlank function: Mark III logo fade in" overwrite VBlankFunction_MarkIIIFadeIn: ; $01d3 call UpdateSpriteTable call MarkIIIFadeIn call GetControllerInput ld hl,(MarkIIILogoDelay) ld a,l or h jp z,VBlank_LookupEnd ; end if MarkIIILogoDelay is zero dec hl ld (MarkIIILogoDelay),hl ; else decrement it and wait jp VBlank_LookupEnd .ends ; followed by .section "VBlank function: just update sound" overwrite VBlankFunction_SoundOnly: ; $01eb call redirectSoundUpdate jp VBlank_LookupEnd .ends ; followed by .section "VBlank function: enemy scene with cursor" overwrite ; scroll, sprites, tile effects, controls, cursor, sound VBlankFunction_Menu: ; $01f1 ld a,(HScroll) ; set scroll registers out (VDPAddress),a ld a,VDPRegHScroll out (VDPAddress),a ld a,(VScroll) out (VDPAddress),a ld a,VDPRegVScroll out (VDPAddress),a call UpdateSpriteTable call EnemySceneTileAnimation call GetControllerInput call FlashCursor call redirectSoundUpdate jp VBlank_LookupEnd .ends ; followed by .section "VBlank function: enemy encounter" overwrite ; scroll, sprites, tile effects, sound VBlankFunction_Enemy: ; $0215 ld a,(HScroll) ; set scroll registers out (VDPAddress),a ld a,VDPRegHScroll out (VDPAddress),a ld a,(VScroll) out (VDPAddress),a ld a,VDPRegVScroll out (VDPAddress),a call UpdateSpriteTable call EnemySceneTileAnimation call redirectSoundUpdate jp VBlank_LookupEnd .ends ; followed by .section "VBlank function: Dungeon movement (tiles+sound)" overwrite ; scroll, fill tilemap from RAM, sound VBlankFunction_UpdateTilemap: ; $0233 ld a,(HScroll) ; set scroll registers out (VDPAddress),a ld a,VDPRegHScroll out (VDPAddress),a ld a,(VScroll) out (VDPAddress),a ld a,VDPRegVScroll out (VDPAddress),a ld hl,TileMapData ; where from xor a out (VDPAddress),a ld a,$78 ; Set VRAM address to $3800 = tilemap out (VDPAddress),a ld c,VDPData call outi128 call outi128 call outi128 call outi128 call outi128 call outi128 call outi128 ; output 896 bytes = 14 rows of tile numbers, quickly ld a,$03 ; Count $380 = 896 more bytes ld b,$80 -:outi ; and output another 14 rows, but more slowly jp nz,- dec a jp nz,- call redirectSoundUpdate jp VBlank_LookupEnd .ends ; followed by .section "VBlank function: outside/scrolling scene" overwrite ; scroll, sprites, palette rotation, character/vehicle sprite animation, scrolling tilemap, outside scene tile animations, controls, sound VBlankFunction_OutsideScrolling: ; $0279 ld a,(HScroll) ; set scroll registers out (VDPAddress),a ld a,VDPRegHScroll out (VDPAddress),a ld a,(VScroll) out (VDPAddress),a ld a,VDPRegVScroll out (VDPAddress),a call UpdateSpriteTable call PaletteRotate call AnimCharacterSprites call UpdateScrollingTilemap call OutsideSceneTileAnimations call GetControllerInput call redirectSoundUpdate jp VBlank_LookupEnd .ends ; followed by .section "VBlank function: enemy in dungeon?" overwrite ; scroll, sprites, palette, output 24 rows of tilemap from RAM, sound VBlankFunction_10; ; $02a3 ld a,(HScroll) ; set scroll registers out (VDPAddress),a ld a,VDPRegHScroll out (VDPAddress),a ld a,(VScroll) out (VDPAddress),a ld a,VDPRegVScroll out (VDPAddress),a call UpdateSpriteTable ; Update palette ld hl,ActualPalette ld de,PaletteAddress SetVRAMAddressToDE ld c,VDPData call outi32 ; output to palette ld hl,TileMapData xor a out (VDPAddress),a ld a,$78 out (VDPAddress),a ; Tilemap ld c,VDPData ld a,$06 ; count $600 bytes = 24 rows (full screen) ld b,$00 -:outi ; output jp nz,- dec a jp nz,- call redirectSoundUpdate jp VBlank_LookupEnd .ends ; followed by .section "VBlank function: update full tilemap..?" overwrite ; scroll, sprites, palette, output 28 rows of tilemap from RAM, sound VBlankFunction_12: ; $02e3 ld a,(HScroll) ; set scroll registers out (VDPAddress),a ld a,VDPRegHScroll out (VDPAddress),a ld a,(VScroll) out (VDPAddress),a ld a,VDPRegVScroll out (VDPAddress),a call UpdateSpriteTable ; Update palette ld hl,ActualPalette ld de,PaletteAddress SetVRAMAddressToDE ld c,VDPData call outi32 ; output to palette ld hl,TileMapData xor a out (VDPAddress),a ld a,$78 out (VDPAddress),a ; Tilemap ld c,VDPData ld a,$07 ; count $700 bytes = 28 rows (full tilemap) ld b,$00 -:outi ; output jp nz,- dec a jp nz,- call redirectSoundUpdate jp VBlank_LookupEnd .ends ; followed by .section "VBlank paused handler" overwrite VBlank_Paused: ; $0323 ; this seems a bit messy, maybe clear it up later? ########## call SilenceChips jp VBlank_End .ends ; followed by .section "Sound update redirector" overwrite redirectSoundUpdate: ; $0329 SetPage SoundUpdate jp SoundUpdate .ends ; followed by .section "Init sound engine redirector" overwrite SoundInit: ; $0331 SetPage SoundInitialise jp SoundInitialise .ends ; followed by .section "Silence chips sound engine redirector" overwrite SilenceChips: ; $0339 SetPage SilencePSGandFM jp SilencePSGandFM .ends ; followed by .section "Non-VBlank IRQ handler" overwrite IRQ_NotVBlank: ; $0341 pop af ; ################### not used? ei ret .ends ; followed by .section "Clear sprite table" overwrite ClearSpriteTableAndFadeInWholePalette: ; $0344 ld hl,SpriteTable ; Fill SpriteTable y positions with 224 to disable sprites ld de,SpriteTable+1 ld bc,64 ld (hl),$e0 ldir ld c,191 ; then fill the rest with $00 ld (hl),$00 ldir ld a,$14 ; VBlankFunction_TurnOnDisplay call ExecuteFunctionIndexAInNextVBlank jp FadeInWholePalette ; and ret .ends ; followed by .section "Country detection" overwrite ; Sets IsJapanese ram variable and returns in a CountryDetection: ; $035f ; Original code ld a,$f5 out (IOControl),a ; $f5 -> (IOControl) in a,(IOPort2) ; (IOPort2) -> a and $c0 cp $c0 ; Check value that came back jr nz,+ ld a,$55 out (IOControl),a ; $55 -> (IOControl) in a,(IOPort2) ; (IOPort2) -> a and $c0 or a ; Check value that came back jr nz,+ ld a,$ff ; Japanese system detected out (IOControl),a ; Reset IOControl ld (IsJapanese),a ; Save to RAM ($ff) ret +:xor a ; Export system detected ld (IsJapanese),a ; Save to RAM ($00) ret .ends ; followed by .section "NTSC detection" overwrite NTSCDetection: ; $0383 ld hl,$0000 -:in a,(VDPStatus) ; Check VDP status ; 000386 DB BF or a jp p,- ; Wait for bit 7 (VSync) to be 0 -:in a,(VDPStatus) or a jp p,- ; Again -:inc hl ; Now count up in hl in a,($bf) or a jp p,- ; so hl = number of reads before bit became 1 again xor a ; 0 -> a and reset carry ld de,$0800 sbc hl,de ; carry = (hl>$800) sbc a,a ; a = 0 if carry=0, ff otherwise ld (IsNTSC),a ; Save to IsNTSC ret .ends ; followed by .section "FM chip detection" overwrite ; Sets HasFM ram variable FMDetection: ; $03a4 ld a,(Port3EVal) or $04 ; Disable IO chip out (MemoryControl),a ldbc 7,0 ; Counter (7 -> b), plus 0 -> c -:ld a,b and $01 out (FMDetect),a ; Output 0/1 lots of times ld e,a in a,(FMDetect) and $07 ; Mask off high bits cp e ; Compare to what was written jr nz,+ inc c ; c = # of times out==in +:djnz - ld a,c cp $07 ; if out==in 7 times then I must have a YM2413! jr z,+ xor a ; 0 -> a +:and $01 ; Strip to bit 0 out (FMDetect),a ; Output $01 if YM2413 and $00 otherwise ld (HasFM),a ; Store that in HasFM ld a,(Port3EVal) out (MemoryControl),a ; Turn IO chip back on ret .ends ; followed by .section "Get controller input" overwrite GetControllerInput: ; $03d1 in a,(IOPort1) ; Get controls ld hl,ControlsNew cpl ; Invert so 1 = pressed ld b,a ; b = all buttons pressed xor (hl) ld (hl),b ; Store b in ControlsNew inc hl and b ; a = all buttons pressed since last time ld (hl),a ; Store a in Controls ret .ends ; followed by .section "Output bc bytes from hl to VRAM de" overwrite ; Output bc bytes from hl to VRAM address de OutputToVRAM: ; $03de SetVRAMAddressToDE ld a,c or a jr z,+ inc b +:ld a,b ld b,c ld c,VDPData -:outi jp nz,- dec a jp nz,- ret .ends ; followed by .section "Fill VRAM" overwrite ClearTileMap: ; $03f2 ld de,TileMapAddress ld bc,32*28 ; number of words ld hl,$0000 ; value to fill with ; fall through FillVRAMWithHL: ; $03fb ; Fills bc words of VRAM from de with hl SetVRAMAddressToDE ld a,c or a ; if c!=0 then inc b to make it loop over the right number jr z,_f inc b __:ld a,l ; output hl to VDPData out (VDPData),a push af pop af ld a,h out (VDPData),a dec c ; Decrement counter c jr nz,_b djnz _b ret .ends ; followed by .section "Output tilemap (interleaved) b x c tiles" overwrite ; Sets VRAM address to de ; Then outputs (hl) to VDPData, alternating with (TileMapHighByte) ; Outputs c words total (c bytes from (hl)) ; Then moves VRAM write address forward by $40 (64 bytes) ; Repeats all of above b times ; ; So hl = tilemap data (low byte only) ; b = height /tiles ; c = width /tiles ; de = VRAM location OutputTilemapRawBxC: ; $040f -:push bc SetVRAMAddressToDE ld b,c ld c,VDPData --:outi ; out (c),(hl); dec b; inc hl ld a,(TileMapHighByte) nop ; delay out (c),a jr nz,-- ex de,hl ; add $40 to de ld bc,$40 add hl,bc ex de,hl pop bc djnz - ret .ends ; followed by .section "Output tilemap (full data) b x c/2 tiles" overwrite ; Sets VRAM address to de ; Then outputs (hl) to VDPData ; Outputs c bytes total ; Then moves VRAM write address forward by $40 (64 bytes) ; Repeats all of above b times ; ; So hl = tilemap data (both bytes) ; b = height /tiles ; c = 2*width /tiles ; de = VRAM location OutputTilemapRawDataBox: ; $0428 -:push bc SetVRAMAddressToDE ld b,c ld c,VDPData --:outi ; out (c),(hl); dec b; inc hl jp nz,-- ex de,hl ; add $40 to de ld bc,$40 add hl,bc ex de,hl pop bc djnz - ret .ends ; followed by .section "Tile loader (1bpp)" overwrite ; a is stored in Mask1BitOutput ; its low 4 bits are processed r-l ; for each 1 bit, the data in (hl) is output to the VDP starting at de ; for each 0 bit, a $00 is output ; eg. %----1101 -> (hl), 0, (hl), (hl) ; Repeat with next (hl), bc times. ; Suitable for 1-bit graphics ; Only used for Mark III logo (?) ############ Output1BitGraphics: ; $043c ld (Mask1BitOutput),a ; a -> Mask1BitOutput SetVRAMAddressToDE --:ld a,(hl) ; get data at (hl) exx ; swap bc,de,hl with mirrors ld c,VDPData ld b,$04 ld h,a ; backup data ld a,(Mask1BitOutput) ; get back original a -:rra ; rotate right through carry ld d,h ; get data back - could have put it there in the first place ########## jr c,+ ; if rotate went into carry ld d,$00 ; then keep it, else zero +:out (c),d ; output to VDP djnz - ; repeat 4 times exx ; swap back inc hl ; move to next data dec bc ; decrement counter ld a,b or c jp nz,-- ; repeat if non-zero ret .ends ; followed by .section "Initialise VDP registers" overwrite VDPInitRegs: ; $045d ld hl,_VDPData ld bc,(_VDPDataEnd-_VDPData)<<8 | VDPAddress otir ; Output VDP data ld a,(_VDPData) ; Store some of it in RAM ld (VDPReg0),a ld a,(_VDPData+2) ld (VDPReg1),a ret _VDPData: .db $06,VDPReg_0 .db $A0,VDPReg_1 .db $FF,VDPRegTileMapAddress .db $FF,VDPReg_3 .db $FF,VDPReg_4 .db $FF,VDPRegSpriteTableAddress .db $FF,VDPRegSpriteTileSet .db $00,VDPRegBorderColour .db $00,VDPRegHScroll .db $00,VDPRegVScroll _VDPDataEnd: .ends ; followed by .section "Tile loader (4 bpp RLE, no di/ei)" overwrite ; Decompresses tile data from hl to VRAM address de LoadTiles4BitRLENoDI: ; $0486 ld b,$04 -:push bc push de call + ; called 4 times for 4 bitplanes pop de inc de pop bc djnz - ret +: --:ld a,(hl) ; read count byte <----+ inc hl ; increment pointer | or a ; return if zero | ret z ; | ; | ld c,a ; get low 7 bits in b | and $7f ; | ld b,a ; | ld a,c ; set z flag if high | and $80 ; bit = 0 | ; | -:SetVRAMAddressToDE ; <------------------+ | ld a,(hl) ; Get data byte in a | | out (VDPData),a ; Write it to VRAM | | jp z,+ ; If z flag then -+ | | ; skip inc hl | | | inc hl ; | | | ; | | | +:inc de ; Add 4 to de <----+ | | inc de ; | | inc de ; | | inc de ; | | djnz - ; repeat block -----+ | ; b times | jp nz,-- ; If not z flag then --+ inc hl ; inc hl here instead | jp -- ; repeat forever ------+ ; (zero count byte quits) .ends ; followed by .section "Tile loader (4 bpp RLE, with di/ei)" overwrite LoadTiles4BitRLE: ; $04b3 Same as NoDI only with a di/ei around the VRAM access (because VBlanks will mess it up) ld b,$04 ; 4 bitplanes -:push bc push de call + pop de inc de pop bc djnz - ret --: +:ld a,(hl) ; header byte inc hl ; data byte or a ret z ; exit at zero terminator ld c,a ; c = header byte and $7f ld b,a ; b = count ld a,c and $80 ; z flag = high bit -:di SetVRAMAddressToDE ld a,(hl) out (VDPData),a ; output data ei jp z,+ ; if z flag then don't move to next data byte inc hl +:inc de ; move target forward 4 bytes inc de inc de inc de djnz - ; repeat b times jp nz,-- inc hl jp -- .ends ; followed by .orga $4e2 .section "8-bit multiplication" overwrite Multiply8: ; $4e2 ; input: h,e ; output: hl = h*e ; Works by shifting h left, and adding e in to lower 8 bits of hl whenever the it shifted out was a 1 ; Thus, for every 1 in h, you get e << (position of that bit) added to the result ; Only called once ld d,$00 ; d=0 since we only want to add in e ld l,d ; l=0 since we only care about the high bits' effect, and want to start with a total of 0 add hl,hl ; double hl (ie. shift h left, shift total left at the same time) .rept 7 jr nc,+ add hl,de ; if a bit is carried then add de (== add e to the total) +:add hl,hl ; repeat for 8 bits .endr /* ie: jr nc,+ add hl,de ; if a bit is carried then add de +:add hl,hl ; repeat for 8 bits jr nc,+ add hl,de +:add hl,hl jr nc,+ add hl,de +:add hl,hl jr nc,+ add hl,de +:add hl,hl jr nc,+ add hl,de +:add hl,hl jr nc,+ add hl,de +:add hl,hl jr nc,+ add hl,de +:add hl,hl */ ret nc add hl,de ret .ends ; followed by .orga $505 .section "16-bit multiplication" overwrite Multiply16: ; $0505 ; input: de,bc ; output: dehl = de*bc ; Called 3 times or a ; clear carry ld hl,$0000 ; zero hl .rept 15 rl e rl d ; de<<=1, also copy carry into low bit of de (0 on first iteration, 1 on others if hl just overflowed) jr nc,+ add hl,bc ; if a bit was rotated out then add bc to hl jr nc,+ inc de ; if hl has overflowed then there's another bit to carry into de +:add hl,hl ; hl<<=1, carry bit set if it overflowed (will be carried into de by following opcodes) .endr rl e ; last iteration: rets instead of jrs rl d ret nc add hl,bc ret nc inc de ; pick up last possible overflow bit ret .ends ; followed by .orga $5b7 .section "fn5b7 - divide?" overwrite fn5b7: ; $5b7 ; Divide? hl/=e? or is it mod? ; used once xor a ; zero a add hl,hl ; hl <<= 1 (shift into carry) .rept 16 adc a,a ; double a and add carry bit (shift out of hl) jr c,+ ; if a overflowed cp e ; compare to e jr c,++ ; if bigger +:sub e ; subtract e or a ; make carry flag 1 ++:ccf ; make carry flag 0 adc hl,hl ; double hl and add carry bit .endr /* a << = 1; a += hl >> 15; hl << = 1; if (a > 255) { a &= 255; a -= e; } else { if (a <= e) a -= e; else hl += 1; } */ ret .ends ; followed by .orga $66a .section "Random number generator" overwrite GetRandomNumber: ; $066a ; returns a pseudo-random number in a push hl ld hl,(RandomNumberGeneratorWord) ld a,h ; get high byte rrca ; rotate right by 2 rrca xor h ; xor with original rrca ; rotate right by 1 xor l ; xor with low byte rrca ; rotate right by 4 rrca rrca rrca xor l ; xor again rra ; rotate right by 1 through carry adc hl,hl ; add RandomNumberGeneratorWord to itself jr nz,+ ld hl,$733c ; if last xor resulted in zero then re-seed random number generator +:ld a,r ; r = refresh register = semi-random number xor l ; xor with l which is fairly random ld (RandomNumberGeneratorWord),hl pop hl ret ; return random number in a .ends ; followed by .orga $689 .section "Startup functions" overwrite FadeInMarkIIILogoAndPause: ; $0689 ld a,$02 ; VBlankFunction_MarkIIIFadeIn call ExecuteFunctionIndexAInNextVBlank ld a,(Controls) and P11 | P12 ; Button 1 or 2 jr nz,_f ; If button pressed then skip to function 2 = StartTitleScreen ld a,(MarkIIILogoDelay) or a ret nz ; Keep doing this function until MarkIIILogoDelay is zero __:ld hl,FunctionLookupIndex ; This bit used by more than one function ld (hl),2 ; Set FunctionLookupIndex to 2 (StartTitleScreen) ret LoadMarkIIILogo: ; $6a0 ld a,(IsJapanese) or a jr nz,_b ; if IsJapanese==0 then skip to function 2 = StartTitleScreen ld hl,FunctionLookupIndex inc (hl) ; Set FunctionLookupIndex to the next in sequence (FadeInMarkIIILogoAndPause) di ld hl,120 ; Number of frames to show logo for (2s) ld (MarkIIILogoDelay),hl ld hl,TileMapHighByte ld (hl),$01 call TurnOffDisplay call SoundInit call ClearTileMap ; Clear tile 0 TileAddressDE 0 ; Tile 0 ld bc,16 ; 16 words = 1 tile ld hl,$0000 ; What to fill with call FillVRAMWithHL ; Load tiles SetPage MarkIIILogo1bpp ld hl,MarkIIILogo1bpp ; Tile data TileAddressDE 256 ; Target tile ld bc,MarkIIILogo1bppEnd-MarkIIILogo1bpp ; Count /bytes ld a,$01 ; Output mask (what to set 1s to) call Output1BitGraphics ; Load tilemap ld a,$01 ld (TileMapHighByte),a ld hl,MarkIIILogoTilemap TileMapAddressDE 7,10 ; x,y ldbc 2,19 ; Size (h,w) call OutputTilemapRawBxC ; Fill palette with colour $38 = blue ld de,PaletteAddress ld bc,16 ; 16 words = 32 bytes = full palette ld hl,$3838 ; should be $0000 to stop startup flash :P call FillVRAMWithHL ; Fill TargetPalette (32 bytes) with $38 = blue ld hl,TargetPalette ld de,TargetPalette+1 ld bc,32-1 ld (hl),$38 ldir ld a,$ff ld (xdf01),a ; $ff -> ld hl,$0000 ld (PaletteMoveDelay),hl ; $00 -> PaletteMoveDelay, PaletteMovePos ei jp ClearSpriteTableAndFadeInWholePalette ; and ret .ends ; followed by .section "Fade in Mark III logo" overwrite MarkIIIFadeIn: ; $0717 ld hl,PaletteMoveDelay dec (hl) ret p ; Do nothing while PaletteMoveDelay is >=0 ld (hl),$07 ; Put 7 in there (so it runs every 8 calls) inc hl ld a,(hl) ; PaletteMovePos cp _ColoursEnd-_Colours ret nc ; Do nothing if >=8 inc (hl) ; otherwise increment ld e,a ld d,$00 ; de = PaletteMovePos (before increment) ld hl,_Colours ; Look up in colour table add hl,de ld a,(hl) ld de,PaletteAddress+1 ; Palette index 1 push af SetVRAMAddressToDE ex (sp),hl ; delay ex (sp),hl pop af out (VDPData),a ret _Colours: ; $737 .db $38,$38,$38,$39,$3A,$3B,$3E,$3F ; Stupid palette fade :P should choose better colours? _ColoursEnd: .ends ; followed by .section "Title screen" overwrite ; Title screen menu / intro TitleScreen: ; $073f TileMapAddressHL 9,16 ld (CursorTileMapAddress),hl ld a,$01 ld (CursorMax),a call WaitForMenuSelection or a ; examine returned value jp nz,TitleScreenContinue NewGame: ld hl,GameData ld de,GameData+1 ld bc,$400-1 ld (hl),$00 ldir ; zero GameData ld iy,CharacterStatsAlis ld (iy+10),$02 ; Weapon $02 ld (iy+11),$10 ; Armour $10 call InitialiseCharacterStats ld hl,xc600 ; ??? ld (hl),$ff ld hl,xc604 ; ??? ld (hl),$ff ld hl,$0404 ; Set "world" to 4 (type 4) ld (xc308),hl ; ld hl,$0610 ; ld (HLocation),hl ld (xc313),hl ; ??? ld hl,$0100 ; ld (VLocation),hl ld (xc311),hl ; ??? ld hl,$0000 ; ld (Meseta),hl ; ??? call IntroSequence ld hl,FunctionLookupIndex ld (hl),$08 ; LoadScene ret .ends ; followed by .section "Continue selected on title screen" overwrite TitleScreenContinue: ; $079e ld a,SRAMPagingOn ld (SRAMPaging),a ld hl,SRAMSlotsUsed ld b,5 ; number of slots -:ld a,(hl) or a ; Look for any used slots jr nz,_UsedSlotFound inc hl djnz - ld a,SRAMPagingOff ld (SRAMPaging),a jp NewGame ; Start new game if none found _UsedSlotFound: ld a,SRAMPagingOff ld (SRAMPaging),a call FadeOutFullPalette di call ClearTileMap ei ld hl,FunctionLookupIndex ld (hl),$08 ; LoadScene SetPage TilesFont ld hl,TilesFont TileAddressDE $c0 call LoadTiles4BitRLE ld hl,TilesExtraFont TileAddressDE $1f0 call LoadTiles4BitRLE call ClearSpriteTableAndFadeInWholePalette _ContinueOrDeleteMenu: ; $7e3 ld hl,TextContinueOrDelete call TextBox20x6 call DoYesNoMenu jr nz,_Delete ; Continue chosen ld hl,TextChooseWhichToContinue call TextBox20x6 -:push bc call GetSavegameSelection pop bc call IsSlotUsed jr z,- ld hl,TextContinuingGameX call TextBox20x6 call Close20x6TextBox ld a,SRAMPagingOn ; Load game ld (SRAMPaging),a ld a,(NumberToShowInText) ld h,a ld l,$00 add hl,hl add hl,hl set 7,h ; hl = $8000 + $400*a = slot a game data ($400 bytes) ld de,GameData ld bc,$400 ; 1024 bytes ldir ; Copy ld a,SRAMPagingOff ld (SRAMPaging),a ld a,(xc316) ; Check xc316 cp 11 ret nz ; if == 11 ld hl,FunctionLookupIndex ld (hl),$0a ; ??? ret _Delete: ; $82f ld hl,TextConfirmDelete call TextBox20x6 call DoYesNoMenu jr nz,_ContinueOrDeleteMenu ; No -> back to start --:ld hl,TextChooseWhichToDelete call TextBox20x6 -:push bc call GetSavegameSelection bit 4,c ; z set if button 1 pressed pop bc jr nz,_Delete ; repeat if button 2 pressed(?) call IsSlotUsed jr z,- ; wait for a valid selection ld hl,TextConfirmSlotSelection call TextBox20x6 call DoYesNoMenu jr nz,-- ld hl,TextGameXHasBeenDeleted call TextBox20x6 ld a,SRAMPagingOn ; Delete game ld (SRAMPaging),a ld a,(NumberToShowInText) ld h,$82 ld l,a ; hl = 820n -> SRAMSlotsUsed ld (hl),$00 ; Mark as not there dec a ; a = 0-based index of game add a,a ld e,a add a,a add a,a add a,a add a,e add a,a add a,$18 ld e,a ld d,$81 ; de = SaveMenuTilemap + $16 + 66*a ld hl,_5Blanks ld bc,10 ldir ; Blank top line of name in SRAM tilemap ex de,hl ld bc,$0008 ; Add 8 to get to next row add hl,bc ex de,hl ld hl,_5Blanks ld bc,10 ldir ; Blank bottom line of name ld a,SRAMPagingOff ld (SRAMPaging),a ld hl,FunctionLookupIndex ld (hl),2 ; StartTitleScreen ret _5Blanks: ; $89a .dsw 5 $10c0 ; Blank tile in front of sprites IsSlotUsed: ; $8a4 ld a,SRAMPagingOn ld (SRAMPaging),a ld a,(NumberToShowInText) ld l,a ld h,$82 ; hl = 82nn -> SRAMSlotsUsed ld a,(hl) ; Set z if slot not used or a ld a,SRAMPagingOff ld (SRAMPaging),a ret .ends ; followed by .section "Start title screen" overwrite StartTitleScreen: ; $08b7 call FadeOutFullPalette di call TurnOffDisplay call SoundInit call ClearTileMap ld hl,FunctionLookupIndex inc (hl) ; TitleScreen ld hl,600 ld (MarkIIILogoDelay),hl ; ??? ############## ld hl,_TitleScreenPalette ld de,TargetPalette ld bc,32 ldir ; load palette ld hl,$c260 ld de,$c260+1 ld bc,$9f ld (hl),$00 ldir ; zero $c260-$c2ff ld hl,$c800 ld de,$c801 ld bc,$00ff ld (hl),$00 ldir ; zero $c800-$c8ff SetPage TilesTitleScreen ld hl,TilesTitleScreen TileAddressDE 0 ; tile number 0 call LoadTiles4BitRLENoDI SetPage TitleScreenTilemap ld hl,TitleScreenTilemap call DecompressToTileMapData xor a ld (VScroll),a ld (HScroll),a ; Reset scroll registers ld a,MusicTitle ld (NewMusic),a ; Start music ld de,$8006 ; Output %00000110 to VDP register 0 - enable stretch screen, no scroll lock/column mask/line int/desync SetVRAMAddressToDE ei ld a,$0c ; VBlankFunction_UpdateTilemap call ExecuteFunctionIndexAInNextVBlank jp ClearSpriteTableAndFadeInWholePalette ; and ret _TitleScreenPalette: ; $0925 .db $00,$00,$3F,$0F,$0B,$06,$2B,$2A,$25,$27,$3B,$01,$3C,$34,$2F,$3C .db $00,$00,$3C,$0F,$0B,$06,$2B,$2A,$25,$27,$3B,$01,$3C,$34,$2F,$3C .ends ; followed by .section "SRAM check" overwrite SRAMCheck: ; $0945 ld a,SRAMPagingOn ld (SRAMPaging),a ; Page in SRAM ld hl,SRAMIdent ld de,_SRAMIdentData ld bc,_SRAMIdentDataEnd-_SRAMIdentData -:ld a,(de) inc de cpi ; check if first $40 bytes of SRAM are the same as the marker jr nz,_InitSRAM ; If not, initialise SRAM jp pe,- ; Loop - p flag indicates when bc underflows ld a,SRAMPagingOff ld (SRAMPaging),a ; page out SRAM ret _SRAMIdentData: .db "PHANTASY STAR " .db " BACKUP RAM" .db "PROGRAMMED BY " .db " NAKA YUJI" _SRAMIdentDataEnd: _InitSRAM: ld hl,$8000 ld de,$8001 ld bc,$1ffb ld (hl),$00 ldir ; Zero first $1ffc bytes of SRAM ld hl,DefaultSRAMData ld de,SaveMenuTilemap ld bc,DefaultSRAMDataEnd-DefaultSRAMData ldir ; Fill from SaveMenuTilemap with default data ld hl,_SRAMIdentData ld de,SRAMIdent ld bc,_SRAMIdentDataEnd-_SRAMIdentData ldir ; Put in the identifier ld a,SRAMPagingOff ld (SRAMPaging),a ; Page out SRAM ret .ends ; followed by .orga $9cb .section "unprocessed code" overwrite fn9cb: ; Interplanetary flight? ld hl,$2009 ; Fade out, 32 colours ld (PaletteFadeControl),hl -:ld a,(PauseFlag) or a call nz,DoPause ; Pause if flagged ld a,$0e ; VBlankFunction_OutsideScrolling call ExecuteFunctionIndexAInNextVBlank ld a,(Controls) and P11 | P12 jr nz,_f call _fnaf4 ; if no button pressed: ld hl,(xc2f2) ld de,8 add hl,de ld (xc2f2),hl ; Add 8 to xc2f2 ld a,h cp $08 ; Loop until h = $8 = 4096 frames = 68.2s? jr c,- __:ld a,$16 ; VBlankFunction_PaletteEffects call ExecuteFunctionIndexAInNextVBlank ld a,(PaletteFadeControl) or a ; repeat until palette is faded out jr nz,_b jr + ; #################### +:ld hl,Frame2Paging ld (hl),:PaletteSpace ld hl,PaletteSpace ld de,TargetPalette ld bc,17 ldir ; Load palette call _LoadPlanetPalette ld hl,TilesSpace TileAddressDE 0 call LoadTiles4BitRLE ; load tiles ld hl,Frame2Paging ld (hl),:TilemapBottomPlanet ld hl,TilemapBottomPlanet call DecompressToTileMapData ld hl,TileMapData ld de,TileMapData+$300 ; 12 rows ld bc,$300 ldir ; duplicate tilemap data ld hl,TileMapData ld bc,$100 ; 4 rows ldir ; a bit more... ld hl,TilemapSpace call DecompressToTileMapData xor a ; Zero: ld (HScroll),a ld (VScroll),a ld hl,TileMapData TileMapAddressDE 0,0 ld bc,32*28*2 ; full tilemap update di call OutputToVRAM ei ld hl,TileMapData ld de,TileMapData+$300 ld bc,$300 ldir ; ############# again? ld a,MusicVehicle ld (NewMusic),a call FadeInWholePalette ld hl,0 ld (xc2f2),hl ld a,8 ld (ScrollScreens),a -:ld a,(PauseFlag) or a call nz,DoPause ; check for pause ld a,$0e ; VBlankFunction_OutsideScrolling call ExecuteFunctionIndexAInNextVBlank ld a,(Controls) and P11 | P12 jr nz,+ ; if no button pressed: call _ScrollToTopPlanet ld a,(ScrollScreens) or a ; Loop until ScrollScreens==0 jr nz,- +:ld hl,FunctionLookupIndex ld (hl),4 call fn0bd0 ld hl,$0800 ; 000A9A 21 00 08 ld ($c2f2),hl ; 000A9D 22 F2 C2 -:ld a,(PauseFlag) or a call nz,DoPause ld a,$0e ; VBlankFunction_OutsideScrolling call ExecuteFunctionIndexAInNextVBlank ld a,($c205) ; 000AAC 3A 05 C2 and $30 ; 000AAF E6 30 jr nz,+ call _fnaf4 ; 000AB3 CD F4 0A ld hl,($c2f2) ; 000AB6 2A F2 C2 ld de,$0008 ; 000AB9 11 08 00 or a ; 000ABC B7 sbc hl,de ; 000ABD ED 52 ld ($c2f2),hl ; 000ABF 22 F2 C2 jr nc,- +:ld hl,$0000 ; 000AC4 21 00 00 ld ($c2f2),hl ; 000AC7 22 F2 C2 ld hl,FunctionLookupIndex ; 000ACA 21 02 C2 ld (hl),$08 ; 000ACD 36 08 ld a,($c2e9) ; 000ACF 3A E9 C2 and $7f ; 000AD2 E6 7F ld l,a ; 000AD4 6F add a,a ; 000AD5 87 add a,a ; 000AD6 87 add a,a ; 000AD7 87 add a,l ; 000AD8 85 ld l,a ; 000AD9 6F ld h,$00 ; 000ADA 26 00 ld de,$0c18 ; 000ADC 11 18 0C add hl,de ; 000ADF 19 xor a ; 000AE0 AF ld (PaletteRotateEnabled),a ; 000AE1 32 65 C2 ld ($c264),a ; 000AE4 32 64 C2 ld ($c2e9),a ; 000AE7 32 E9 C2 ld ($c30e),a ; 000AEA 32 0E C3 ld ($c307),a ; 000AED 32 07 C3 call fn7b1e ret _fnaf4: ld de,($c2f2) ; 000AF4 ED 5B F2 C2 ld a,($c304) ; 000AF8 3A 04 C3 ld h,a ; 000AFB 67 ld b,a ; 000AFC 47 ld a,($c307) ; 000AFD 3A 07 C3 ld l,a ; 000B00 6F or a ; 000B01 B7 sbc hl,de ; 000B02 ED 52 ld a,h ; 000B04 7C cp $e0 ; 000B05 FE E0 jr c,+ sub $20 ; 000B09 D6 20 +:ld h,a ; 000B0B 67 ld ($c304),a ; 000B0C 32 04 C3 ld a,l ; 000B0F 7D ld ($c307),a ; 000B10 32 07 C3 ld a,b ; 000B13 78 sub h ; 000B14 94 and $0f ; 000B15 E6 0F ret z ; 000B17 C8 ld e,a ; 000B18 5F ld d,$00 ; 000B19 16 00 ld hl,($c305) ; 000B1B 2A 05 C3 ld b,h ; 000B1E 44 ld a,l ; 000B1F 7D sub e ; 000B20 93 cp $c0 ; 000B21 FE C0 jr c,+ sub $40 ; 000B25 D6 40 dec h ; 000B27 25 +:ld l,a ; 000B28 6F ld a,h ; 000B29 7C and $07 ; 000B2A E6 07 ld h,a ; 000B2C 67 ld ($c305),hl ; 000B2D 22 05 C3 cp b ; 000B30 B8 call nz,$74e0 ; 000B31 C4 E0 74 call $75dd ; 000B34 CD DD 75 ld a,($c2f3) ; 000B37 3A F3 C2 cp $07 ; 000B3A FE 07 ret nz ; 000B3C C0 ld a,(PaletteFadeControl) ; 000B3D 3A 1B C2 or a ; 000B40 B7 call nz,$7de3 ; 000B41 C4 E3 7D ret ; 000B44 C9 _ScrollToTopPlanet: ; $0b45 ld de,2 ld a,(VScroll) sub e ; Scroll up by 2 lines cp 224 jr c,+ ld d,1 ; When it is >= 224 sub 32 ; make it jump by 32 to scroll smoothly +:ld (VScroll),a ld a,(ScrollScreens) sub d ; dec ScrollScreens for each screenful scrolled ld (ScrollScreens),a cp $1 ret nz ; exit if ScrollScreens!=1 ld a,d or a ret z ; or d==0 ; When we have got to the last screen to scroll: ld a,(xc2e9) ; get xc2e9 and $7f ; strip high bit ld l,a add a,a add a,a add a,a add a,l ld l,a ld h,$00 ; hl = xc2e9*9 ld de,_WorldData-9+3 ; get xc2e9th data add hl,de ld a,(hl) ld (xc308),a call _LoadPlanetPalette ld hl,TargetPalette ld de,ActualPalette ld bc,32 ldir ; load palette ld hl,TilemapTopPlanet ; load top planet jp DecompressToTileMapData ; and ret _LoadPlanetPalette: ; $0b8d ld a,(xc308) and $03 add a,a ld l,a add a,a add a,l ; a*=6 ld d,$00 ld e,a ld hl,PaletteSpacePlanets add hl,de ld de,TargetPalette+2 ld bc,6 ldir ; load planet palette ret PaletteSpacePlanets: ; $0ba6 .db cl233 cl023 cl013 cl003 cl002 cl010 ;$3E $38 $34 $30 $20 $04 ; Palma .db cl332 cl331 cl320 cl210 cl100 cl210 ;$2F $1F $0B $06 $01 $06 ; Dezoris .db cl333 cl333 cl233 cl033 cl123 cl023 ;$3F $3F $3E $3C $39 $38 ; Motavia fn0bb8: ; $0bb8 ld a,(xc2e9) and $7f ld l,a add a,a add a,a add a,a add a,l ld l,a ld h,0 ; hl = xc2e9*9 ld de,_WorldData-9 add hl,de ld de,$0be8 push de call fn7b1e fn0bd0: ld a,(xc2e9) ; ??? again at +3? and $7f ld l,a add a,a add a,a add a,a add a,l ld l,a ld h,0 ld de,_WorldData-9+3 add hl,de ld de,$0be8 push de call fn7b1e xor a ; Zero: ld (ControlsNew),a ld (ScrollDirection),a ld a,(xc2e9) cp $83 ; ??? ld a,$10 jr c,+ inc a +:ld (xc30e),a ; xc30e = $10 or $11 if xc2e9==$83 ld hl,0 ld (xc2f2),hl call LoadScene ld hl,OutsideAnimCounters ; zero OutsideAnimCounters ld de,OutsideAnimCounters+1 ld bc,24-1 ld (hl),0 ldir call SpriteHandler ld a,1 ld (ScrollDirection),a ; Up ret _WorldData: ; $0c12 ; ,,--------------------------------- World number - space? ; || ,,----------------------------- VLocation ; || || ,,------------------------- HLocation ; || || || ,,--------------------- World number - planet? ; || || || || ,,----------------- VLocation ; || || || || || ,,------------- HLocation ; || || || || || || ,,--------- World number - ? ; || || || || || || || ,,----- VLocation ; || || || || || || || || ,,- HLocation .db $00 $39 $43 $01 $8B $69 $10 $53 $17 .db $01 $37 $69 $00 $91 $43 $05 $17 $17 .db $00 $47 $35 $01 $27 $74 $0F $20 $58 .db $00 $47 $35 $02 $33 $2d $13 $18 $1b .db $01 $53 $74 $00 $1b $35 $07 $25 $13 .db $01 $53 $74 $02 $33 $2d $13 $18 $1b .db $02 $5b $2d $00 $1b $35 $07 $25 $13 .db $02 $5b $2d $01 $27 $74 $0f $20 $58 DoNothing: ; $0c63 ret fn0c64: ; $0c64 ; check for Pause ld a,(PauseFlag) or a call nz,DoPause ld a,$0e ; VBlankFunction_OutsideScrolling call ExecuteFunctionIndexAInNextVBlank call SpriteHandler call $7a4f ; ??? ld a,(PaletteRotateEnabled) or a jr nz,+ ; if PaletteRotateEnabled then skip -+ ld a,(MovementInProgress) ; ??? Read MovementInProgress | or a ; | jr z,+ ; if MovementInProgress==0 then skip -------------+ xor a ; Invert bits | ld (MovementInProgress),a ; and write back | call $61df ; ??? | or a ; check result | jr z,+ ; if zero then skip -----------------+ ld a,$ff ; else set all bits in a | jp ++ ; and skip onwards ------------------|-+ +:ld a,(ControlsNew) ; Check controls <------------------+ | and P11 | P12 ; Is a button pressed? | ret z ; exit if not | ld a,(PaletteRotateEnabled) ; | or a ; | ret nz ; exit if PaletteRotateEnabled | xor a ; zero a | ++:ld (xc29d),a ; Save to xc29d <----------------------+ ld hl,FunctionLookupIndex ld (hl),$0c ; Set FunctionLookupIndex to 0c (???) ld a,($c810) ; Copy CharacterSpriteAttributes[0].currentanimframe ld (xc2d7),a ; to xc2d7 ld hl,OutsideAnimCounters ld de,OutsideAnimCounters+1 ld bc,23 ld (hl),$00 ldir ; Zero OutsideAnimCounters structure ld hl,CharacterSpriteAttributes ld de,CharacterSpriteAttributes+1 ld bc,$ff ld (hl),$00 ldir ; Zero CharacterSpriteAttributes ret .ends ; followed by .orga $cc6 .section "Load scene" overwrite LoadScene: ; $0cc6 call FadeOutFullPalette di call TurnOffDisplay ei ld hl,FunctionLookupIndex inc (hl) ; -> 9 = ??? xor a ; Set to 0: ld (SceneAnimEnabled),a ld (xc315),a inc a ; Set to 1: ld (xc2d5),a ld a,(xc308) cp 4 jr nc,+ SetPage TilesOutside ; If xc308 is <=4: ld hl,TilesOutside ; load non-town tileset TileAddressDE 0 call LoadTiles4BitRLE jr ++ +:SetPage TilesTown ; Otherwise, load non-Palma tileset ld hl,TilesTown TileAddressDE 0 ; could save doing this twice? ############ call LoadTiles4BitRLE ++:call _ResetCharacterSpriteAttributes call SpriteHandler ld b,4 -:push bc ld a,$0a ; VBlankFunction_Enemy call ExecuteFunctionIndexAInNextVBlank di call AnimCharacterSprites ei pop bc djnz - ld a,(HLocation) ; low byte only neg ld (HScroll),a ; HScroll = - Hlocation (because HScroll is the opposite direction) ld a,(VLocation) ; low byte only ld (VScroll),a ld a,(xc309) ld e,a ld d,$00 ld hl,WorldDataLookup1 add hl,de ; hl = WorldDataLookup1 + xc309 ld a,(hl) ld (xc308),a ; xc308 = (hl) = world type add a,a ld h,a add a,a ld l,a add a,a add a,l add a,h ld l,a ld h,$00 ld de,WorldDataLookup2 add hl,de ; hl = WorldDataLookup2 + 14*xc308 ld e,(hl) inc hl ld d,(hl) inc hl ld (xc260),de ; xc260 = word there ld a,(hl) ld (xc262),a ; xc262 = byte after it inc hl ld e,(hl) ld d,$1f ld (OutsideAnimCounters+4*0),de ; OutsideAnimCounters[0] = reset $1f, enabled (next byte) inc hl ld e,(hl) ld d,$0f ld (OutsideAnimCounters+4*1),de ; OutsideAnimCounters[1] = reset $f, enabled (next byte) inc hl ld e,(hl) ld d,$0f ld (OutsideAnimCounters+4*2),de ; OutsideAnimCounters[2] = reset $f, enabled (next byte) inc hl ld e,(hl) ld d,$03 ld (OutsideAnimCounters+4*3),de ; OutsideAnimCounters[3] = reset 3, enabled (next byte) inc hl ld e,(hl) ld d,$0f ld (OutsideAnimCounters+4*4),de ; OutsideAnimCounters[4] = reset $f, enabled (next byte) inc hl ld e,(hl) ld d,$07 ld (OutsideAnimCounters+4*5),de ; OutsideAnimCounters[5] = reset 7, enabled (next byte) inc hl ld a,(hl) ld (xc263),a ; xc263 = next byte inc hl ld a,(hl) inc hl push hl ld h,(hl) ld l,a ; hl = next word = palette location ld de,TargetPalette ld bc,17 ldir ; Load start of palette ld a,(xc30e) or a jr nz,+ push hl ; if xc30e=0: ld hl,SpritePalette1 ld bc,13 ldir ; Load rest of palette pop hl ldi ; last 2 palette entries from end of palette location ldi jp ++ ; if xc30e!=0: +:ld hl,SpritePalette2 ld bc,15 ldir ; Load different palette ++:pop hl inc hl ld a,(hl) inc hl ld h,(hl) ld l,a ; hl = next word = ??? ld (xc2d9),hl call DecompressScrollingTilemapData call FillTilemap ld a,$14 call GetLocationUnknownData rrca ; divide result by 16 rrca rrca rrca and $f ; trim to low nibble ld (SceneType),a ; set SceneType accordingly (???) ld a,(xc30e) cp $10 ; if xc30e>16 ld c,$b8 ; then c=$b8 (?) jr nc,+ or a ld c,MusicVehicle ; else c=MusicVehicle jr nz,+ ; if xc30e==0 ld a,(xc309) ; then: ld e,a ld d,$00 ld hl,WorldMusics add hl,de ; de = WorldMusics+xc309 ld c,(hl) ; c = (de) = music number +:ld a,c call CheckMusic ld de,$8026 di SetVRAMAddressToDE ; output %00100110 to VDP register 0 - ??? ei jp ClearSpriteTableAndFadeInWholePalette ; and ret CheckMusic: ; $df3 push hl ld hl,CurrentlyPlayingMusic cp (hl) ; if a!=CurrentlyPlayingMusic jr nz,+ pop hl ret +:ld (NewMusic),a ; then set NewMusic to a ld (hl),a pop hl ret _ResetCharacterSpriteAttributes: ; $e02 ld hl,CharacterSpriteAttributes ld de,CharacterSpriteAttributes+1 ld bc,$ff ld (hl),$00 ldir ; Zero $100 bytes (all of CharacterSpriteAttributes) ld a,(xc30e) ; Check xc30e or a ; If zero, jp z,_InitialiseCharacterSpriteAttributes ld hl,CharacterSpriteAttributes ld (hl),$09 ; else set CharacterSpriteAttributes+00 to 9 (???) ret _InitialiseCharacterSpriteAttributes: ; $e1c ld de,CharacterSpriteAttributes ld bc,32 ; size of each entry in CharacterSpriteAttributes ld hl,CharacterStatsAlis ld a,$01 call + ld hl,CharacterStatsNoah ld a,$03 call + ld hl,CharacterStatsOdin ld a,$05 call + ld hl,CharacterStatsMyau ld a,$07 ; fall through +: ; $e3f bit 0,(hl) ; exit if low bit of (hl) = IsAlive is not set ret z ld (de),a ; copy a to (de) = CharacterSpriteAttributes+0 ??? ex de,hl add hl,bc ; add bc to de to get to next entry ex de,hl ret .ends ; followed by .orga $e47 .section "Scrolling area palettes" overwrite Palettee47: ; $e47 .db $08,$00,$3f,$01,$03,$0b,$0f,$2f,$06,$38,$3c,$25,$2a,$04,$30,$0c,$08 Palettee58: ; $e58 .db $08,$00,$3f,$01,$03,$0b,$0f,$2f,$06,$38,$3c,$25,$2a,$04,$30,$0c,$2f Palettee69: ; $e69 .db $3f,$00,$3f,$24,$03,$3c,$0f,$3f,$28,$38,$3c,$25,$2a,$04,$30,$0c,$3f Palettee7a: ; $e7a .db $09,$00,$3f,$06,$2f,$0b,$0c,$04,$2a,$25,$3c,$38,$30,$03,$02,$08,$09,$08,$0c Palettee8d: ; $e8d .db $08,$00,$3f,$06,$2f,$0b,$0c,$04,$2a,$25,$3c,$38,$30,$03,$02,$08,$08,$0c,$04 Paletteea0: ; $ea0 .db $2a,$00,$3f,$06,$2f,$0b,$0c,$04,$2a,$25,$3c,$38,$30,$03,$02,$08,$2a,$2a,$2a Paletteeb3: ; $eb3 .db $2f,$00,$3f,$06,$2f,$0b,$0c,$04,$2a,$25,$3c,$38,$30,$03,$02,$08,$2f,$0b,$06 Paletteec6: ; $ec6 .db $3f,$00,$3f,$06,$2f,$0b,$0c,$04,$2a,$25,$3c,$38,$30,$03,$02,$3f,$3f,$3c,$38 Paletteed9: ; $ed9 .db $00,$00,$3f,$06,$2f,$0b,$0c,$04,$2a,$25,$3c,$38,$30,$03,$02,$08,$00,$00,$00 Paletteeec: ; $eec .db $3c,$00,$3f,$06,$2f,$0b,$0c,$04,$2a,$25,$3c,$38,$30,$03,$02,$08,$3c,$3c,$3c .ends ; followed by .orga $eff .section "Sprite palettes" overwrite SpritePalette1: ; $eff ; last 2 entries are dependent on something else (?) .db $00,$3f,$2b,$0b,$2f,$37,$0f,$38,$34,$06,$01,$2a,$25,$00,$00 SpritePalette2: ; $fe0 .db $00,$3f,$02,$03,$0b,$0f,$20,$38,$34,$2f,$2a,$25,$2f,$2a,$25 .ends ; followed by .orga $f1d .section "World data" overwrite WorldDataLookup1: ; which "world" to load data for for each value of xc309 .db $00,$01,$02,$03,$04,$04,$04,$05,$05,$05,$05,$05,$06,$06,$07,$07,$07,$07,$07,$08,$08,$09,$09,$0A WorldMusics: ; Music for each value of xc309 .db MusicPalma,MusicMotabia,MusicDezoris,MusicDezoris,MusicTown,MusicTown,MusicTown,MusicVillage,MusicVillage,MusicVillage,MusicVillage,MusicVillage,MusicTown,MusicTown,MusicTown,MusicVillage,MusicTown,MusicVillage,MusicVillage,MusicDezoris,MusicDezoris,MusicVillage,MusicVillage,MusicBossDungeon WorldDataLookup2: ; "World" data /* .macro WorldData .dw \1 .db :\1 \2 \3 \4 \5 \6 \7 \8 .dw \9 \10 .endm ; ,,,,----------------------------------- Offset xc260 Points to a table of pointers to tilemap data? ; |||| ,-,-,-,-,-,------------------ various tile animation enables ; |||| | | | | | | ,,-------------- xc263 ??? page? ; |||| | | | | | | || ,,,,-------- Palette offset ; |||| | | | | | | || |||| -,,,,-- xc2d9 ??? offset? WorldData WorldData1,1,1,0,1,1,0,$1d,$0e47,$a935 ; Palma WorldData WorldData2,0,0,1,1,0,1,$1d,$0e58,$a9b9 ; Motabia WorldData WorldData3,0,0,0,0,0,0,$1d,$0e69,$a9e3 ; Dezoris WorldData WorldData3,0,0,0,0,0,0,$1d,$0e69,$aa49 ; Town WorldData WorldData4,0,0,0,0,0,0,$16,$0e7a,$aa4a ; Village WorldData $8762,0,0,0,0,0,0,$16,$0e8d,$ab70 ; ??? WorldData $8f42,0,0,0,0,0,0,$16,$0ea0,$ac8b ; ??? WorldData $93d9,0,0,0,0,0,0,$16,$0eb3,$acf7 ; ??? WorldData $9c07,0,0,0,0,0,0,$16,$0ec6,$ae5f ; ??? WorldData $9d8b,0,0,0,0,0,0,$16,$0ed9,$ae71 ; ??? town WorldData $a250,0,0,0,0,0,0,$16,$0eec,$af37 ; Air Castle */ ; ,,--,,-------------------------------------- Offset xc260 \ Scrolling tilemap data? ; || || ,,---------------------------------- Page xc262 / ; || || || ,-,-,-,-,-,---------------------- various tile animation enables ; || || || | | | | | | ,,------------------ xc263 ??? page? ; || || || | | | | | | || ,,--,,---------- Palette offset ; || || || | | | | | | || || || ,,--,,-- xc2d9 ??? offset? .db $00,$80,$0d,1,1,0,1,1,0,$1d,$47,$0e,$35,$a9 ; Palma .db $76,$a2,$0d,0,0,1,1,0,1,$1d,$58,$0e,$b9,$a9 ; Motabia .db $00,$80,$0e,0,0,0,0,0,0,$1d,$69,$0e,$e3,$a9 ; Dezoris .db $00,$80,$0e,0,0,0,0,0,0,$1d,$69,$0e,$49,$aa ; Town .db $00,$80,$18,0,0,0,0,0,0,$16,$7a,$0e,$4a,$aa ; Village .db $62,$87,$18,0,0,0,0,0,0,$16,$8d,$0e,$70,$ab ; ??? .db $42,$8f,$18,0,0,0,0,0,0,$16,$a0,$0e,$8b,$ac ; ??? .db $d9,$93,$18,0,0,0,0,0,0,$16,$b3,$0e,$f7,$ac ; ??? .db $07,$9c,$18,0,0,0,0,0,0,$16,$c6,$0e,$5f,$ae ; ??? .db $8b,$9d,$18,0,0,0,0,0,0,$16,$d9,$0e,$71,$ae ; ??? town .db $50,$a2,$18,0,0,0,0,0,0,$16,$ec,$0e,$37,$af ; Air Castle .ends .orga $fe7 ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $184d .section "Initialise character stats in iy" overwrite InitialiseCharacterStats: ; $184d ld (iy+0),$01 ; alive ld (iy+5),$01 ; LV push iy call CharacterStatsUpdate pop iy ld a,(iy+6) ; copy Max HP and Max MP to HP and MP ld (iy+1),a ld a,(iy+7) ld (iy+2),a ret .ends .orga $1869 ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $1916 .section "Characters item/level stats update" overwrite CharacterStatsUpdate: ; $1916 SetPage LevelStats ld iy,CharacterStatsAlis ld de,LevelStatsAlis call + ld iy,CharacterStatsMyau ld de,LevelStatsMyau-8 ; -8 because other characters start at level 1 call + ld iy,CharacterStatsOdin ld de,LevelStatsOdin-8 call + ld iy,CharacterStatsNoah ld de,LevelStatsNoah-8 ; fall through +:bit 0,(iy+0) ; if alive... ret z ld (iy+0),$01 ; set alive to normal value (01) ld (iy+13),$00 ; set +13 to 0 ??? ld l,(iy+5) ld h,$00 add hl,hl add hl,hl add hl,hl add hl,de push hl pop ix ; ix = de + LV*8 ld a,(ix+0) ld (iy+6),a ; Max HP ld l,(iy+10) ld h,$00 ld de,_ItemStrengths add hl,de ld a,(hl) add a,(ix+1) ld (iy+8),a ; Attack = (_ItemStrengths + Weapon) + level bonus ld l,(iy+11) ld h,$00 add hl,de ld a,(hl) ld l,(iy+12) ld h,$00 add hl,de add a,(hl) add a,(ix+2) ld (iy+9),a ; Defence = (_ItemStrengths + Armour) + (_ItemStrengths + Shield) + level bonus ld a,(ix+3) ld (iy+7),a ; Max MP ld a,(ix+6) ld (iy+14),a ; Number of magics known ld a,(ix+7) ld (iy+15),a ; ??? = ix+7 ret _ItemStrengths: ; $1996 .db 0, 3, 4,12,10,10,10,21,31,18,30,30,46,50,60,80 ; weapons .db 5, 5,15,20,30,30,60,80,40 ; armour - splits not certain ??? .db 3, 8,15,23,40,30,40,50 ; shields .dsb 31, 0 ; 31 0s at the end -> 64 bytes total ############## .ends .orga $19d6 ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $2e75 .section "Do yes/no menu" overwrite DoYesNoMenu: ; $2e75 push bc call ShowMenuYesNo push af call HideMenuYesNo pop af pop bc or a ; set flag z = yes ret .ends ; followed by .orga $2e81 .section "Pause until button press with VBlankFunction_Menu" overwrite MenuWaitForButton: ; $2e81 ld a,$08 ; VBlankFunction_Menu call ExecuteFunctionIndexAInNextVBlank ld a,(Controls) and P11 | P12 jp z,MenuWaitForButton ret .ends ; followed by .orga $2e8f .section "Wait 0.5s unless button pressed" overwrite MenuWaitHalfSecond: ; $2e8f ld b,30 ; 30 frames -:ld a,$08 ; VBlankFunction_Menu call ExecuteFunctionIndexAInNextVBlank ld a,(Controls) and P11 | P12 ret nz ; return if button pressed djnz - ret .ends ; followed by .orga $2e9f .section "Pause 3 seconds (180 frames) with VBlankFunction_Menu" overwrite Pause3Seconds: ; $2e9f Could make it handle PAL speed? ld b,3*60 -:ld a,8 ; VBlankFunction_Menu call ExecuteFunctionIndexAInNextVBlank ld a,(Controls) and P11 | P12 ret nz ; stop if button pressed djnz - ret .ends ; followed by .orga $2eaf .section "Pause 256 frames with VBlankFunction_Menu" overwrite Pause256Frames: ; $2eaf ld b,0 ; Frames to wait (0 = 256 = 4.3s) -:ld a,8 ; VBlankFunction_Menu call ExecuteFunctionIndexAInNextVBlank djnz - ret .ends ; followed by .orga $2eb9 .section "Wait for menu selection" overwrite ; returns menu selection (0-based) in a WaitForMenuSelection: ld a,$ff ld (CursorEnabled),a ; Enable cursor ld hl,$0000 ld (CursorPos),hl ; 0 -> CursorPos, OldCursorPos xor a ld (CursorCounter),a ; zero CursorCounter -:ld a,$08 ; VBlankFunction_Menu call ExecuteFunctionIndexAInNextVBlank ld a,(Controls) and P1U | P1D ; if U or D not pressed jp z,++ ; then skip this bit ld c,a ; -> c ld hl,CursorMax ld a,(CursorPos) bit 0,c jr z,+ sub $01 ; if D then decrease CursorPos jr nc,+ ; if <0 ld a,(hl) ; then replace with CursorMax +:bit 1,c jr z,+ inc a ; if U then increase CursorPos cp (hl) ; compare to CursorMax jr c,+ ; if greater jr z,+ ; or equal xor a ; then zero it +:ld (CursorPos),a ; save in CursorPos ++:ld a,(Controls) and P11 | P12 ; button 1 or 2 jp z,- ; repeat until button is pressed ld c,a ; remember button pressed in c xor a ld (CursorCounter),a ; zero CursorCounter -> get rid of cursor ld a,$08 ; VBlankFunction_Menu call ExecuteFunctionIndexAInNextVBlank xor a ld (CursorEnabled),a ; turn off cursor ld a,(CursorPos) ret ; return a = CursorPos - 0 or 1; c = button pressed .ends .orga $2f0d ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $2fca .section "Flash cursor" overwrite FlashCursor: ; $2fca ld a,(CursorEnabled) ; Check CursorEnabled or a ret z ; Continue if non-zero ld a,(FunctionLookupIndex) cp 3 ; if FunctionLookupIndex<>3 (TitleScreen) ld bc,$f0f3 ; then b=$f0, c=$f3 (in-game cursor tile #s, actually $1xx) jr nz,+ ld bc,$ff00 ; else b=$ff, c=$00 (title screen cursor tile #s) +:ld hl,(CursorTileMapAddress) ; Load CursorTilemapAddress ld a,(OldCursorPos) ; and OldCursorPos srl a ld e,$00 rr e ld d,a ; de = xc26c * 128 (128 bytes = 2 rows of tiles) add hl,de ex de,hl ; de = CursorTilemapAddress + xc26c * 128 SetVRAMAddressToDE ld a,c ; $00 or $f3 ("off" cursor) out (VDPData),a ; Write tile ld hl,(CursorTileMapAddress) ld a,(CursorPos) ; Copy CursorPos to OldCursorPos ld (OldCursorPos),a srl a ld e,$00 rr e ld d,a ; de = CursorPos * 128 add hl,de ex de,hl ; de = CursorTilemapAddress + CursorPos * 128 SetVRAMAddressToDE ld a,(CursorCounter) dec a and $0f ld (CursorCounter),a ; decrement CursorCounter, limit to $f-$0 bit 3,a ; if bit 3 is 0 ld a,b ; then output b ($f0 or $ff) ("on" cursor) jr nz,+ ld a,c ; else output c ($f3 or $00) ("off" cursor) +:out ($be),a ret .ends .orga $3014 ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $3140 .section "Output chars plus number plus right |" overwrite ; outputs 8/16 bytes = 4/5 chars at (hl), then 3-digit number in a, then write | to VRAM address de ; Then does VBlankFunction_Enemy in VBlank to keep tile animations going Output4CharsPlusStatWide: ; $3140 di ; 003140 F3 push de ; 003141 D5 push af ; 003142 F5 SetVRAMAddressToDE ; 003143 CF ld b,16 ; 003144 06 10 jp _f ; 003146 C3 4F 31 Output4CharsPlusStat: ; $3149 di push de push af SetVRAMAddressToDE ld b,$08 ; counter __:ld a,(hl) out (VDPData),a ; output 8 bytes from hl to de inc hl djnz _b pop af ld bc,$c010 ; tile c0 for leading blanks ld d,$ff -:sub 100 ; d = 100s digit in a inc d jr nc,- add a,100 ld l,a ; backup a ld a,d call OutputDigit ld d,$ff ld a,l -:sub 10 ; d = 10s digit in a inc d jr nc,- add a,10 ld l,a ; same as before ld a,d call OutputDigit ld d,$ff ld a,l -:sub 1 ; d = 1s digit in a inc d jr nc,- ld a,d ld bc,$c110 ; tile c1 for a final 0 if zero call OutputDigit push af ; delay pop af ld a,$f3 ; output right | out (VDPData),a push af pop af ld a,$13 out (VDPData),a pop de ld hl,32*2 add hl,de ex de,hl ; de = next row down ei ld a,$0a ; VBlankFunction_Enemy call ExecuteFunctionIndexAInNextVBlank ret .ends .orga $319e ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $320f .section "Tilemaps for HM and MP display" overwrite TilesHP: .dw $11f3 $11f4 $11f5 $10c0 ; "|HP " TilesMP: .dw $11F3 $11F6 $11F5 $10C0 ; "|MP " .ends ; followed by .orga $321f .section "Output xd724 tilemap data to bottom of screen" overwrite fn321f: ; $321f ld hl,xd724 TileMapAddressDE 0,18 TileMapAreaBC 32,6 jp OutputTilemapBoxWipePaging ; and ret .ends ; followed by .orga $322b .section "Show combat menu" overwrite ShowCombatMenu: ; $322b ld hl,OldTileMapMenu TileMapAddressDE 1,1 TileMapAreaBC 6,11 call InputTilemapRect ; backup tilemap ld hl,MenuCombat jp OutputTilemapBoxWipePaging ; and ret .ends ; followed by .orga $323d .section "Refresh combat menu" overwrite RefreshCombatMenu: ; $323d ld hl,MenuCombat TileMapAddressDE 1,1 TileMapAreaBC 6,11 jp OutputTilemapRect ; and ret .ends ; followed by .orga $3249 .section "Close menu" overwrite CloseMenu: ; $3249 ld hl,OldTileMapMenu TileMapAddressDE 1,1 TileMapAreaBC 6,11 jp OutputTilemapBoxWipePaging ; and ret .ends ; followed by .orga $3255 .section "Show enemy name and stats" overwrite ShowEnemyData: ; $3255 ; displays EnemyName and stats for however many are "there" ld hl,OldTileMapEnemyName10x4 TileMapAddressDE 14,0 TileMapAreaBC 10 4 call InputTilemapRect ld hl,OldTileMapEnemyStats8x10 TileMapAddressDE 24,0 TileMapAreaBC 8,10 call InputTilemapRect ld hl,Menu10Top ; tilemap data for menu top? TileMapAddressDE 14,0 TileMapAreaBC 10,1 call OutputTilemapRect ld hl,Frame2Paging ld (hl),$02 ld hl,EnemyName ld c,$00 call Output8CharMenuLine ld c,$01 call Output8CharMenuLine ld hl,Menu10Bottom ; tilemap data for menu bottom TileMapAreaBC 10,1 call OutputTilemapRect ld a,(EnemyNumber) cp 73 ret z ; end if EnemyNumber = 73 = Dark Force ld hl,MenuBox8Top TileMapAddressDE 24,0 TileMapAreaBC 8,1 call OutputTilemapBoxWipePaging ld ix,CharacterStatsEnemies ; Enemy stats ld a,(NumEnemies) ld b,a ; b = number of enemies -:push bc ld hl,TilesHP ld a,(ix+$01) ; HP call Output4CharsPlusStat ld bc,$10 ; Next enemy's stats add ix,bc pop bc djnz - ld hl,MenuBox8Bottom TileMapAreaBC 8,1 jp OutputTilemapBoxWipePaging ; and ret .ends ; followed by .orga $32c9 .section "Output 8 char menu line" overwrite Output8CharMenuLine: ; $32c9 ; outputs |item----| to tilemap ; where item---- is an 8 letter string pointed to by hl ; call once with c=0 and once with c=1 ; Needs character lookup paged in di push bc push hl push de SetVRAMAddressToDE push af ; delay pop af ld a,$f3 ; Output tile 1f3 = | (high priority) out (VDPData),a push af pop af ld a,$11 out (VDPData),a ld b,$08 ; b=8 = counter for 8 chars -:ld a,(hl) add a,a add a,c ld de,$8000 add a,e ld e,a adc a,d sub e ld d,a ; de=$8000 + (hl)*2+c ld a,(de) out (VDPData),a ; output tile number found there with high priority push af pop af ld a,$10 out (VDPData),a inc hl djnz - push af ; output right | pop af ld a,$f3 out (VDPData),a push af pop af ld a,$13 out (VDPData),a pop de ld hl,32*2 add hl,de ex de,hl ; move de to next row pop hl pop bc ei ret .ends ; followed by .orga $3309 .section "Restore tilemap after killing enemy" overwrite HideEnemyData: ; $3309 ld hl,OldTileMapEnemyStats8x10 TileMapAddressDE 24,0 TileMapAreaBC 8,10 ld a,(EnemyNumber) cp 73 call nz,OutputTilemapBoxWipePaging ; restore tilemap if EnemyNumber!=73=Dark Force ld hl,OldTileMapEnemyName10x4 TileMapAddressDE 14,0 TileMapAreaBC 10,4 jp OutputTilemapBoxWipePaging ; and ret .ends ; followed by .orga $3326 .section "20x6 text box at bottom of screen" overwrite _CharacterNames: ; $3326 .db $01,$28,$0B,TextButtonEnd ; Alisa .db $20,$30,$03,TextButtonEnd ; Myau .db $10,$02,$2B,$2E ; Tairon .db $29,$12,TextButtonEnd,$00 ; Lutz -:dec hl ; move pointer back <-+ jp _NextLine ; ------------------------------------------+ ; | | TextBox20x6: ; $333a | | ; Draws 20x6 text box to screen with text at | | ; (hl) in it | | ; Supports several text codes | | ; Parameters: | | ; hl = pointer to text | | ld a,:DialogueText ; | | ld (Frame2Paging),a ; | | ; | | ld a,(TextBox20x6Open) ; | | or a ; | | jp nz,- ; if non-zero --------+ | ; | ld a,$ff ; | ld (TextBox20x6Open),a ; set TextBox20x6Open | push hl ; | ld hl,OldTileMap20x6 ; Read existing tilemap into buffer | TileMapAddressDE 6,18 ; | TileMapAreaBC 20,6 ; | call InputTilemapRect ; | ld hl,MenuBox20x6 ; | call OutputTilemapBoxWipePaging ; Draw empty 20x6 box | pop hl ; | ; | _ResetCursor: ; $335f | TileMapAddressDE 7,19 ; inside box | ld bc,$1200 ; b = 18 , c = 0 (x, y) | _ReadData: ; $3365 <-----------------------------------|--+ ld a,(hl) ; Get data | | ; | | ; $4f Insert character name | | ; $50 Insert enemy name | | ; $51 OutputItemName (in ItemTableIndex) | | ; $52 OutputNumber (in NumberToShowInText) | | ; $53 ??? Also blanks text box | | ; $54 NextLine | | ; $55 BlankTextAfterButton (intro), WaitForButton (menu) | | ; $56 ExitImmediately | | ; $57 ExitAfterPause (256 frames in intro, 30 in menu) | | ; $58 ExitAfterButton/text end marker | | ; | | cp TextButtonEnd ; | | jp nc,MenuWaitForButton ; and ret | | cp TextEnd ; | | ret z ; | | cp TextPauseEnd ; | | jp z,MenuWaitHalfSecond ; and ret | | cp TextButton ; | | jr nz,+ ; if none of the above ---+ | | call MenuWaitForButton ; | | | jp _NextLine ; ------------------------|-----------------+ | ; | | | +: ; $337d <---+ | | cp $53 ; Blanks text box | | jr nz,+ ; not $53 ----------------+ | | ; fall through | | | ;_BlankTextBox: ; $3381 | | | push hl ; | | | ld hl,MenuBox20x6 ; | | | TileMapAddressDE 6,18 ; | | | ld bc,$0628 ; 20x6 | | | call OutputTilemapRect ; | | | pop hl ; | | | inc hl ; Next data | | | jp _ResetCursor ; | | | ; | | | +: ; $3393 <-----------+ | | cp TextNewLine ; | | jr nz,+ ; ------------------------+ | | ; fall through | | | _NextLine: ; $3397 <--------------------+ | ld a,c ; if not on first row | | or a ; then scroll text up | | call nz,_ScrollTextBoxUp2Lines ; | | TileMapAddressDE 7,21 ; move "cursor" | | ld bc,$1201 ; reset b = 18, c = 1 | | inc hl ; next data | | jp _ReadData ; | | ; | | +: ; $33a6 <-----+ | cp TextCharacterName ; Draw TextCharacterNumberth 4 letters from _CharacterNames jr nz,+ ; -----+ | push hl ; | | ld a,(TextCharacterNumber) ; | | and $03 ; just low 2 bits | | add a,a ; multiply by 4 | | add a,a ; | | ld hl,_CharacterNames ; | | add a,l ; | | ld l,a ; | | adc a,h ; | | sub l ; hl = _CharacterNames | | ld h,a ; + 4*TextCharacterNumber | | ld a,4 ; | | call _DrawALetters ; | | pop hl ; | | inc hl ; next data | | jp _ReadData ; | | ; | | +: ; $33c4 <-------+ | cp TextEnemyName ; | jr nz,+ ; ------------------------+ | push hl ; | | ld hl,EnemyName; | | ld a,8 ; | | call _DrawALetters ; | | pop hl ; | | inc hl ; next data | | jp _ReadData ; | | ; | | +: ; $33d6 <------------+ | cp TextItem ; Draws ItemTableIndexth text from ItemTextTable jr nz,+ ; ------------------------+ | push hl ; | | ld a,(ItemTableIndex) ; | | ld l,a ; | | ld h,$00 ; | | add hl,hl ; | | add hl,hl ; | | add hl,hl ; | | push bc ; | | ld bc,ItemTextTable ; | | add hl,bc ; hl = ItemTextTable | | pop bc ; + ItemTableIndex * 8 | | ld a,8 ; | | call _DrawALetters ; | | pop hl ; | | inc hl ; | | jp _ReadData ; | | ; | | +: ; $33f4 <----------------+ | cp TextNumber | jr nz,+ ; ------------------------+ | push hl ; | | push bc ; | | push de ; | | ld hl,(NumberToShowInText); | | ld de,10000 ; | | xor a ; reset carry and a | | ld c,a ; c = 0 | | dec a ; a = -1 | | -:sbc hl,de ; | | inc a ; a = hl/10000 | | jr nc,- ; | | add hl,de ; hl = remainder | | pop de ; | | call _OutputDigitA ; | | push de ; | | ld de,1000 ; | | ld a,-1 ; | | -:sbc hl,de ; | | inc a ; a = hl/1000 | | jr nc,- ; | | add hl,de ; hl = remainder | | pop de ; | | call _OutputDigitA ; | | push de ; | | ld de,100 ; | | ld a,-1 ; | | -:sbc hl,de ; | | inc a ; a = hl/100 | | jr nc,- ; | | add hl,de ; l = remainder | | pop de ; | | call _OutputDigitA ; | | push de ; | | ld d,-1 ; | | ld a,l ; | | -:sub 10 ; | | inc d ; d = l/10 | | jr nc,- ; | | add a,10 ; | | ld l,a ; l = remainder | | ld a,d ; | | pop de ; | | call _OutputDigitA ; | | push de ; | | ld d,-1 ; | | ld a,l ; | | -:sub 1 ; | | inc d ; d = l/1 (??? why?)| | jr nc,- ; | | ld a,d ; | | ld c,1 ; Force output if 0 | | pop de ; | | call _OutputDigitA ; | | ld a,b ; preserve digit counter | | pop bc ; through pop | | ld b,a ; | | pop hl ; | | inc hl ; next data | | jp _ReadData ; | | ; | | +: ; $3457 <-----------------+ | call _DrawLetter ; Finally... a normal letter. | jp _ReadData ; ---------------------------------------------+ _OutputDigitA: ; $345d ; Only outputs 0 when low bit of c is set ; Decrements b to count how many digits have been displayed or a ; if a!=0 jp nz,+ ; then don't check c bit 0,c ; else check that low bit of c is set ret z ; return if not +:ld c,$01 ; Set low bit of c to signify that zeroes should be displayed after this digit di ; push de ; push af ; SetVRAMAddressToDE push af ; delay pop af ; ld a,$c0 ; space out (VDPData),a ; push af ; pop af ; ld a,$10 ; out (VDPData),a ; ld a,$40 ; add $40 = 1 line to de add a,e ; ld e,a ; adc a,d ; sub e ; ld d,a ; SetVRAMAddressToDE pop af ; retrieve parameter a add a,$c1 ; add $c1 = '0' out (VDPData),a ; push af ; pop af ; ld a,$10 ; out (VDPData),a ; pop de ; inc de ; Move to next location in tilemap inc de ; ei ; ld a,$0a ; VBlankFunction_Enemy call ExecuteFunctionIndexAInNextVBlank ; dec b ; ret ; ; _DrawALetters: ; $3494 ; Draws a letters of text from hl push af ; call _DrawLetter ; moves hl ld a,(hl) ; peek at next data cp $58 ; ExitAfterButton -> no return jr z,+ ; ------------------------+ pop af ; | dec a ; dec counter | jp nz,_DrawALetters; repeat until a=0 | ret ; | +: pop af ; <-----------------------+ ret ; return ShowNarrativeText: ; $34a5 ld a,:DialogueText ld (Frame2Paging),a ; can't use SetPage because I have to preserve hl TileMapAddressDE 6,16 ; where to start drawing text from ld bc,$0000 ; reset b & c --:push de -:call _DrawLetter ; modifies b and c sometimes for its own re-use ld a,(hl) ; check for special bytes cp TextPauseEnd jr z,_ExitAfterPause cp $58 jr z,_ExitAfterButton cp TextButton jr z,_BlankTextAfterButton cp TextNewLine jr nz,- inc hl ; next data ex de,hl pop hl ld bc,32*2*2 ; 2 lines down add hl,bc ex de,hl jp -- _BlankTextAfterButton: ; $34d0 pop de ; don't need it inc hl ; move to next data push hl call MenuWaitForButton TileMapAddressDE 0,16 ld bc,8*32 ; 8 rows ld hl,$0800 ; Tile 0, sprite palette di call FillVRAMWithHL ei pop hl jp ShowNarrativeText ; repeat _ExitAfterButton: ; $34e8 call MenuWaitForButton pop de ; don't need it ret ; exit _ExitAfterPause: ; $34ed call Pause256Frames pop de ; don't need it ret ; exit _DrawLetter: ; $34f2 di push bc push de SetVRAMAddressToDE ld a,(hl) ; Get data (upper half of letter) add a,a ld bc,TileNumberLookup add a,c ld c,a adc a,b sub c ld b,a ; bc = TileNumberLookup + 2*a ld a,(bc) ; get tile number corresponding to a from there out (VDPData),a push af ; delay pop af ld a,$10 ; in front of sprites out (VDPData),a ex de,hl ld bc,$40 ; add $40 to de (1 row) add hl,bc ex de,hl SetVRAMAddressToDE ld a,(hl) ; get data (lower half of letter) add a,a ld bc,TileNumberLookup+1 add a,c ld c,a adc a,b sub c ld b,a ; bc = TileNumberLookup+1 + 2*a ld a,(bc) ; get tile number corresponding to a from there out (VDPData),a push af ; delay pop af cp $fe ; should the lower half be reversed? (tile $fe = . also acts as a dot above a letter the other way round) ld a,$12 ; if so, in front of sprite + horizontal mirror jr z,+ ld a,$10 ; else in front of sprites +:out (VDPData),a inc hl ; move to next data pop de inc de inc de pop bc ei ld a,$0a ; VBlankFunction_Enemy (I have to fix these labels...) call ExecuteFunctionIndexAInNextVBlank dec b ; dec b ret nz ; return if non-zero -> only do next bit when b=1 at start ld a,(hl) ; peek at next data cp $53 ret nc ; if >=$53 (control codes) ld a,c ; get c or a ; if non-zero, call nz,_ScrollTextBoxUp2Lines TileMapAddressDE 7,21 ld bc,$1201 ; reset b=1, c=$12 ret _ScrollTextBoxUp2Lines: ; $3546 push bc push de push hl call _ScrollTextBoxUp1Line call _ScrollTextBoxUp1Line pop hl pop de pop bc ret _ScrollTextBoxUp1Line: ; $3553 ld hl,OldTileMap20x6Scroll TileMapAddressDE 7,20 ld bc,$0324 ; input 18x3 rect (108 bytes) call InputTilemapRect ld hl,OldTileMap20x6Scroll TileMapAddressDE 7,19 ld bc,$0324 ; output it 1 line higher call OutputTilemapRect ld hl,Menu18Blanks ld bc,$0124 ; output 18 blank tiles 1 line lower call OutputTilemapRect ld b,4 ; wait 4 frames -:ld a,$0a ; VBlankFunction_Enemy call ExecuteFunctionIndexAInNextVBlank djnz - ret .ends ; followed by .orga $357e .section "Close 20x6 text box" overwrite Close20x6TextBox: ; $357e ld hl,TextBox20x6Open ld a,(hl) or a ret z ; return if TextBox20x6Open==0 ld (hl),$00 ; TextBox20x6Open = 0 ld hl,OldTileMap20x6 TileMapAddressDE 6,18 ld bc,$0628 ; 20x6 jp OutputTilemapBoxWipePaging ; and ret .ends .orga $3592 ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $3762 .section "Output digit in a" overwrite OutputDigit: ; $3762 ; outputs digit in a to VRAM (address already set) ; unless a=0 when the value in bc determines which tile is output and $0f ; cut a down to a single digit jp z,+ ; if non-zero, ld bc,$c110 ; add to $c1 = index of tile '0' +:add a,b ; else add to whatever bc was already out (VDPData),a push af pop af ld a,c out (VDPData),a ; output ret .ends .orga $3773 ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $38c0 .section "Show yes/no menu" overwrite ShowMenuYesNo: ; $38c0 ld hl,OldTileMap5x5 TileMapAddressDE 21,13 ld bc,$050a ; 5x5 (50 bytes) call InputTilemapRect ld hl,MenuYesNo call OutputTilemapBoxWipePaging TileMapAddressHL 21,14 ld (CursorTileMapAddress),hl ld a,1 ld (CursorMax),a jp WaitForMenuSelection ; and ret, return selection .ends ; followed by .orga $38e0 .section "Hide yes/no menu" overwrite HideMenuYesNo: ld hl,OldTileMap5x5 TileMapAddressDE 21,13 ld bc,$050a ; 5x5 jp OutputTilemapBoxWipePaging ; and ret - could do non-paging version? .ends .orga $38ec ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $3adb .section "Show savegame list and get selection" overwrite GetSavegameSelection: ; $3adb ld a,SRAMPagingOn ; Draw menu from tilemap in SRAM ld (SRAMPaging),a ld hl,SaveMenuTilemap TileMapAddressDE 23,1 ld bc,$0c12 ; 6x12 call OutputTilemapBoxWipe ld a,SRAMPagingOff ld (SRAMPaging),a TileMapAddressHL 23,3 ; Show cursor and get selection ld (CursorTileMapAddress),hl ld a,4 ld (CursorMax),a call WaitForMenuSelection ld l,a ; Put number (1-based) in NumberToShowInText inc l ld h,$00 ld (NumberToShowInText),hl ret ; returns 0-based in a, button pressed from WaitForMenuSelection in c .ends .orga $3b07 ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $3b81 .section "Output box of tilemap (vertical wipe) (with paging handler)" overwrite OutputTilemapBoxWipePaging: ; $3b81 ; Sets page for MenuTilemaps, calls OutputTilemapBoxWipe, sets page for DialogueText ld a,:MenuTilemaps ld (Frame2Paging),a call OutputTilemapBoxWipe ld a,:DialogueText ld (Frame2Paging),a ret .ends ; followed by .orga $3b8f .section "Output box of tilemap (vertical wipe)" overwrite OutputTilemapBoxWipe: ; $3b8f ; Outputs c/2 x b block of tilemap data from hl to de ; with 1 frame delay between rows --:push bc di SetVRAMAddressToDE ld b,c ld c,VDPData -:outi ; output c bytes jp nz,- ex de,hl ld bc,32*2 add hl,bc ex de,hl ; add 32*2 = 1 row to de ei ld a,$0a ; VBlankFunction_Enemy (why?) call ExecuteFunctionIndexAInNextVBlank pop bc djnz -- ret .ends ; followed by .orga $3baa .section "Output rect of tilemap data" overwrite ; output c bytes from hl to VRAM address de ; then move down 1 row ; repeat b times ; so: ; output (c/2) x b rectangle from hl with top-left de ; hl must be in page $1b (TilemapBox) OutputTilemapRect: ; $3baa ld a,:MenuTilemaps ld (Frame2Paging),a di --:push bc SetVRAMAddressToDE ld b,c ld c,VDPData -:outi ; output jp nz,- ex de,hl ld bc,$40 add hl,bc ex de,hl ; add $40 = 1 row to de pop bc djnz -- ei ld a,:DialogueText ld (Frame2Paging),a ret .ends ; followed by .orga $3bca .section "Input rect of tilemap data" overwrite ; INPUT c bytes TO hl FROM VRAM address de ; then move down 1 row ; repeat b times ; so: ; INPUT (c/2) x b rectangle with top-left de TO hl InputTilemapRect: di push bc push de res 6,d ; unset VRAM write bit in de --:push bc SetVRAMAddressToDE (for reading) ld b,c ld c,VDPData -:ini ; input from VRAM push af ; delay pop af jp nz,- ex de,hl ld bc,$0040 add hl,bc ex de,hl ; add $40 = 1 row to de pop bc djnz -- pop de pop bc ei ret .ends ; followed by .orga $3be8 .section "Default SRAM data for initialisation" overwrite DefaultSRAMData: ; Default data for SRAM .include "Other data\Default SRAM data.inc" DefaultSRAMDataEnd: .ends .orga $3cc0 ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $3e41 .section "Sprite palette(s) (?)" overwrite SpritePaletteStart: .db $00,$00,$3F,$30,$38,$03,$0B,$0F .ends .orga $3e49 ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $3e6b .section "Scene data loader" overwrite LoadSceneData: ; $3e6b ld a,(SceneType) cp 32 jr c,_LoadSceneData ; if SceneType<32 then load data ld hl,TileMapData ld de,TileMapData+2 ld bc,$5fe ld (hl),$00 inc hl ld (hl),$08 dec hl ldir ; fill 24 rows of TileMapData with $0800 = tile 0, sprite palette xor a ld (TextBox20x6Open),a ; zero TextBox20x6Open ret _LoadSceneData: ; $3e88 add a,a add a,a add a,a ; multiply SceneType by 8 ld l,a ld h,$00 ld de,_SceneData-8 ; -8 because SceneType>0 add hl,de ld a,(hl) ; +0: page ld (Frame2Paging),a inc hl ld a,(hl) ; +1-2: palette offset inc hl push hl ld h,(hl) ld l,a ; hl = offset ld de,TargetPalette ld bc,16 ldir ; load palette ld hl,SpritePaletteStart ld c,8 ; and sprite palette ldir pop hl inc hl ld a,(hl) ; +3-4: tiles inc hl push hl ld h,(hl) ld l,a ; hl = offset TileAddressDE 0 call LoadTiles4BitRLE pop hl inc hl xor a ld (TextBox20x6Open),a ; zero TextBox20x6Open ld a,(hl) ; +5: page ld (Frame2Paging),a inc hl ld a,(hl) ; +6-7: tilemap inc hl ld h,(hl) ld l,a jp DecompressToTileMapData ; and ret _SceneData: ; $3ec2+8 = $3eca ; Palette Tiles Tilemap SceneDataStruct PalmaOpen ,PalmaAndDezorisOpen,PalmaOpen ; 01 Palma enemy (open) SceneDataStruct PalmaForest ,PalmaForest ,PalmaForest ; 02 Palma enemy (forest) SceneDataStruct PalmaSea ,PalmaSea ,PalmaSea ; 03 Palma enemy (sea) SceneDataStruct PalmaSea ,PalmaSea ,PalmaCoast ; 04 Palma enemy (coast) SceneDataStruct MotabiaOpen ,MotabiaOpen ,MotabiaOpen ; 05 Motabia enemy SceneDataStruct DezorisOpen ,PalmaAndDezorisOpen,DezorisOpen ; 06 Dezoris enemy SceneDataStruct PalmaOpen ,PalmaAndDezorisOpen,PalmaLavapit ; 07 Palma enemy (lava pit) SceneDataStruct PalmaTown ,PalmaTown ,PalmaTown ; 08 Palma town SceneDataStruct PalmaVillage ,PalmaVillage ,PalmaVillage ; 09 Palma village SceneDataStruct Spaceport ,Spaceport ,Spaceport ; 0a Spaceport SceneDataStruct DeadTrees ,DeadTrees ,DeadTrees ; 0b Dead trees (?) SceneDataStruct DezorisForest ,PalmaForest ,PalmaForest ; 0c Dezoris forest SceneDataStruct AirCastle ,AirCastle ,AirCastle ; 0d SceneDataStruct GoldDragon ,GoldDragon ,GoldDragon ; 0e ; The original rom is a bit odd here... the palette is in an unpaged area but a page number ; must be given as part of the data structure... so they out $16. My macro puts 0, so I have ; to do the data structure explicitly; the macro works 100% though. ; SceneDataStruct AirCastleFull ,AirCastle ,AirCastle ; 0f .db $16 .dw PaletteAirCastleFull,TilesAirCastle PageAndOffset TilemapAirCastle SceneDataStruct BuildingEmpty ,Building ,BuildingEmpty ; 10 SceneDataStruct BuildingWindows ,Building ,BuildingWindows ; 11 SceneDataStruct BuildingHospital1 ,Building ,BuildingHospital1 ; 12 SceneDataStruct BuildingHospital2 ,Building ,BuildingHospital2 ; 13 SceneDataStruct BuildingChurch1 ,Building ,BuildingChurch1 ; 14 SceneDataStruct BuildingChurch2 ,Building ,BuildingChurch2 ; 15 SceneDataStruct BuildingArmoury1 ,Building ,BuildingArmoury1 ; 16 SceneDataStruct BuildingArmoury2 ,Building ,BuildingArmoury2 ; 17 SceneDataStruct BuildingShop1 ,Building ,BuildingShop1 ; 18 SceneDataStruct BuildingShop2 ,Building ,BuildingShop2 ; 19 SceneDataStruct BuildingShop3 ,Building ,BuildingShop3 ; 1a SceneDataStruct BuildingShop4 ,Building ,BuildingShop4 ; 1b SceneDataStruct BuildingDestroyed ,Building ,BuildingDestroyed ; 1c SceneDataStruct Mansion ,Mansion ,Mansion ; 1d SceneDataStruct LassicRoom ,LassicRoom ,LassicRoom ; 1e SceneDataStruct DarkForce ,DarkForce ,DarkForce ; 1f .ends ; followed by .orga $3fc2 .section "Sky castle full palette" overwrite PaletteAirCastleFull: ; $3fc2 .db $30,$00,$3f,$0b,$06,$1a,$2f,$2a,$08,$15,$15,$0b,$06,$1a,$2f,$28 .ends .orga $3fd2 ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $3fdd .section "Name entry screens (FunctionLookupTable $10, $11)" overwrite HandleNameEntry: ; 3fdd ld a,(PauseFlag) ; 003FDD 3A 12 C2 or a ; 003FE0 B7 call nz,DoPause ; 003FE1 C4 1D 01 ld ix,NameEntryCursorX ; 003FE4 DD 21 84 C7 ld a,$08 ; 003FE8 3E 08 ; VBlankFunction_Menu call ExecuteFunctionIndexAInNextVBlank ; 003FEA CD 56 00 call _DrawCursorSprites ; 003FED CD 26 42 ld a,(Controls) ; 003FF0 3A 05 C2 and P11 | P12 ; 003FF3 E6 30 jp z,_NameEntryNoButtonPressed ;03FF5 CA C8 40 ; not a button and P11 ; 003FF8 E6 10 ; which button? jp nz,_Button1Pressed ; 003FFA C2 3E 40 _Button2Pressed: ld a,(NameEntryCurrentlyPointed);3FFD 3A 88 C7 ; what is pointed? cp $4e ; 004000 FE 4E ; = Next jr z,_MoveToNextChar ; 004002 28 12 jr nc,_ControlChar ; 004004 30 22 ; some other control char ld de,(NameEntryCharIndex) ; 004006 ED 5B 81 C7 ; else, it's a char. Get the address to write to (this opcode could have been ld e,(NameEntryCharIndex)) ld d,$c7 ; 00400A 16 C7 ld (de),a ; 00400C 12 call _GetTileMapDataAddressForCharAInHL ; 00400D CD 78 42 ld a,(de) ; 004010 1A ; retrieve value since the function killed it di ; 004011 F3 call _WriteCharAToTileMapAndTileMapDataAtHL ; 004012 CD B5 42 ei ; 004015 FB _MoveToNextChar: +: ld a,(NameEntryMode) ; 004016 3A 80 C7 ld c,$37 ; 004019 0E 37 ; max = $37 for password rra ; 00401B 1F jr c,+ ; 00401C 38 02 ld c,$25 ; 00401E 0E 25 ; max = $25 nor name entry +: ld hl,NameEntryCharIndex ; 004020 21 81 C7 ld a,(hl) ; 004023 7E cp c ; 004024 B9 ret z ; 004025 C8 inc (hl) ; 004026 34 ; increment index if < max ret ; 004027 C9 _ControlChar: ; 4028 cp $50 ; 004028 FE 50 ; = OK jr z,_OKSelected ; 00402A 28 27 _PrevSelected: ld a,(NameEntryMode) ; 00402C 3A 80 C7 ; name entry or password? ld c,$00 ; 00402F 0E 00 ; min = $00 for password rra ; 004031 1F jr c,+ ; 004032 38 02 ld c,$21 ; 004034 0E 21 ; min = $21 for name entry +: ld hl,NameEntryCharIndex ; 004036 21 81 C7 ; decrement NameEntryCharIndex if > min ld a,(hl) ; 004039 7E cp c ; 00403A B9 ret z ; 00403B C8 dec (hl) ; 00403C 35 ret ; 00403D C9 _Button1Pressed: ; 403e ; delete current char and move cursor back ld de,(NameEntryCharIndex) ; 00403E ED 5B 81 C7 ; get pointed char ld d,$c7 ; 004042 16 C7 ld a,$00 ; 004044 3E 00 ld (de),a ; 004046 12 ; zero it call _GetTileMapDataAddressForCharAInHL ; 004047 CD 78 42 ld a,(de) ; 00404A 1A di ; 00404B F3 call _WriteCharAToTileMapAndTileMapDataAtHL ; 00404C CD B5 42 ei ; 00404F FB jp _PrevSelected ; 004050 C3 2C 40 _OKSelected: ld a,(NameEntryMode) ; 004053 3A 80 C7 rra ; 004056 1F jr nc,_OKSelected_NameEntry ; 004057 30 22 _OKSelected_Password: ; ####################### this section is unused ld de,_PasswordLookupData ; 004059 11 96 43 ; data exx ; 00405C D9 ld b,$38 ; 00405D 06 38 ld hl,$c700 ; 00405F 21 00 C7 ld de,$c740 ; 004062 11 40 C7 -: ld a,(hl) ; 004065 7E ; read byte or a ; 004066 B7 jr z,+ ; 004067 28 07 exx ; 004069 D9 ; if non-zero, look up corresponding byte in the table ld l,a ; 00406A 6F ld h,$00 ; 00406B 26 00 add hl,de ; 00406D 19 ld a,(hl) ; 00406E 7E exx ; 00406F D9 +: ld (de),a ; 004070 12 ; write byte to de inc hl ; 004071 23 inc de ; 004072 13 djnz - ; 004073 10 F0 ; repeat for $38 bytes ld hl,FunctionLookupIndex ; 004075 21 02 C2 ld (hl),$0c ; 004078 36 0C ; $3d76 ret ; 00407A C9 _OKSelected_NameEntry: ld hl,$c721 ; 00407B 21 21 C7 ; copy entered name ld de,$c778 ; 00407E 11 78 C7 ; (why???) ld bc,$0005 ; 004081 01 05 00 ldir ; 004084 ED B0 ld hl,(NumberToShowInText) ; 004086 2A C5 C2 ; still contains the slot number (1-5) add hl,hl ; 004089 29 ld de,_SaveSlotNameTileAddresses-2 ; 00408A 11 BC 40 ; because it's a 1-based index add hl,de ; 00408D 19 ld e,(hl) ; 00408E 5E inc hl ; 00408F 23 ld d,(hl) ; 004090 56 ; de = slot address ld hl,$d19a ; 004091 21 9A D1 ; TileMapData location of (13,6) (top row of name) ld bc,$000a ; 004094 01 0A 00 ; 10 bytes ld a,SRAMPagingOn ; 004097 3E 08 ld (SRAMPaging),a ; 004099 32 FC FF ; page in SRAM ldir ; 00409C ED B0 ; copy tiles to SRAM name section ld c,$08 ; 00409E 0E 08 ; move dest 8 bytes on ex de,hl ; 0040A0 EB add hl,bc ; 0040A1 09 ex de,hl ; 0040A2 EB ld c,$36 ; 0040A3 0E 36 ; move src 54 bytes on (bottom row of name) add hl,bc ; 0040A5 09 ld c,$0a ; 0040A6 0E 0A ; copy another 10 bytes ldir ; 0040A8 ED B0 ld a,SRAMPagingOff ; 0040AA 3E 80 ; page out SRAM ld (SRAMPaging),a ; 0040AC 32 FC FF ld a,(xc316) ; 0040AF 3A 16 C3 ; ??? cp $0b ; 0040B2 FE 0B ld a,$0a ; 0040B4 3E 0A ; $10d9 jr z,+ ; 0040B6 28 02 ld a,$0c ; 0040B8 3E 0C ; $3d76 +: ld (FunctionLookupIndex),a ; 0040BA 32 02 C2 ; continue on to there ret ; 0040BD C9 _SaveSlotNameTileAddresses: ; $40be .dw $8118 $813c $8160 $8184 $81a8 _NameEntryNoButtonPressed: ; 40c8 ld a,(Controls) ; 0040C8 3A 05 C2 rra ; 0040CB 1F jr c,_UpHeld ; 0040CC 38 3E rra ; 0040CE 1F jr c,_DownHeld ; 0040CF 38 52 rra ; 0040D1 1F jr c,_LeftHeld ; 0040D2 38 66 rra ; 0040D4 1F jr c,_RightHeld ; 0040D5 38 1E ld a,(ControlsNew) ; 0040D7 3A 04 C2 rra ; 0040DA 1F jr c,_UpNew ; 0040DB 38 1F rra ; 0040DD 1F jr c,_DownNew ; 0040DE 38 33 rra ; 0040E0 1F jr c,_LeftNew ; 0040E1 38 47 rra ; 0040E3 1F ret nc ; 0040E4 D0 _RightNew: call _DecrementKeyRepeatCounter ;40E5 CD 7B 41 ret nz ; 0040E8 C0 -: ldbc $c8,+8 ; 0040E9 01 08 C8 ; stop/delta for cursor sprite coordinate ld de,+2 ; 0040EC 11 02 00 ; delta for tilemap address ld iy,NameEntryCursorX ; 0040EF FD 21 84 C7 ; which cursor sprite coordinate to change jr _NameEntryDirectionPressed _RightHeld: ld a,24 ; 0040F5 3E 18 ld (NameEntryKeyRepeatCounter),a jr - ; 0040FA 18 ED _UpNew: call _DecrementKeyRepeatCounter ;40FC CD 7B 41 ret nz ; 0040FF C0 -: ldbc $68,-16 ; 004100 01 F0 68 ld de,-$80 ; 004103 11 80 FF ld iy,NameEntryCursorY ; 004106 FD 21 85 C7 jr _NameEntryDirectionPressed _UpHeld: ld a,24 ld (NameEntryKeyRepeatCounter),a jr - ; 004111 18 ED _DownNew: call _DecrementKeyRepeatCounter ;4113 CD 7B 41 ret nz ; 004116 C0 -: ldbc $b8,+16 ; 004117 01 10 B8 ld de,+$80 ; 00411A 11 80 00 ld iy,NameEntryCursorY ; 00411D FD 21 85 C7 jr _NameEntryDirectionPressed _DownHeld: ld a,24 ld (NameEntryKeyRepeatCounter),a jr - ; 004128 18 ED _LeftNew: call _DecrementKeyRepeatCounter ;412A CD 7B 41 ret nz ; 00412D C0 -: ldbc $28,-8 ; 00412E 01 F8 28 ld de,-2 ; 004131 11 FE FF ld iy,NameEntryCursorX ; 004134 FD 21 84 C7 jr _NameEntryDirectionPressed _LeftHeld: ld a,24 ld (NameEntryKeyRepeatCounter),a jr - ; 00413F 18 ED ; b = "stop" value ; c = delta ; de = delta VRAM address ; iy = address of sprite coordinate to modify _NameEntryDirectionPressed: ld a,(iy+$00) ; 004141 FD 7E 00 cp b ; 004144 B8 ; compare coordinate to "stop" value ret z ; 004145 C8 ; do nothing if equal add a,c ; 004146 81 ld (iy+$00),a ; 004147 FD 77 00 ; else add c ld hl,(NameEntryCursorTileMapDataAddress) ; add delta to value array pointer add hl,de ; 00414D 19 ld (NameEntryCursorTileMapDataAddress),hl ld a,(hl) ; 004151 7E or a ; 004152 B7 jr z,_NameEntryDirectionPressed ; repeat if a zero was pointed to -> cursor will snap to next valid position cp (ix+$04) ; 004155 DD BE 04 ; or if it's equal to the existing value -> cursor will skip past control code selections jr z,_NameEntryDirectionPressed ld (NameEntryCurrentlyPointed),a;415A 32 88 C7 ; save value pointed cp $4e ; 00415D FE 4E ; check if it was a control char, in which case snap to its left char ret c ; 00415F D8 ld c,$88 ; 004160 0E 88 ; values for jump to Next ($4e) ld hl,$d5a2 ; 004162 21 A2 D5 jr z,+ ; 004165 28 0C cp $4f ; 004167 FE 4F ld l,$aa ; 004169 2E AA ; values for jump to Prev ($4f) ld c,$a8 ; 00416B 0E A8 jr z,+ ; 00416D 28 04 ld c,$c8 ; 00416F 0E C8 ; default: jump to Save ld l,$b2 ; 004171 2E B2 +: ld (NameEntryCursorTileMapDataAddress),hl ld a,c ; 004176 79 ld (NameEntryCursorX),a ; 004177 32 84 C7 ret ; 00417A C9 ; decrement keypress repeat counter, set to 5 if zero _DecrementKeyRepeatCounter: ; 417b ld hl,$c789 ; 00417B 21 89 C7 dec (hl) ; 00417E 35 ret nz ; 00417F C0 ld (hl),$05 ; 004180 36 05 ret ; 004182 C9 LoadNameEntryScreen: ; $4183 call FadeOutFullPalette ; 004183 CD A8 7D ; go to name entry screen TileMapAddressDE 0,0 ; 004186 11 00 78 ; clear name table ld bc,$0300 ; 004189 01 00 03 ld hl,$0000 ; 00418C 21 00 00 di ; 00418F F3 call FillVRAMWithHL ; 004190 CD FB 03 ei ; 004193 FB ld hl,FunctionLookupIndex ; 004194 21 02 C2 ; increment FunctionLookupIndex do it'll do the right thing after this function finishes inc (hl) ; 004197 34 ld hl,NameEntryData ; 004198 21 81 C7 ; blank NameEntryData block ld (hl),$00 ; 00419B 36 00 ld de,NameEntryData+1 ; 00419D 11 82 C7 ld bc,$007e ; 0041A0 01 7E 00 ldir ; 0041A3 ED B0 ld hl,TileMapData ; 0041A5 21 00 D0 ; blank TileMapData ld de,TileMapData+1 ; 0041A8 11 01 D0 ld bc,$0600 ; 0041AB 01 00 06 ld (hl),$00 ; 0041AE 36 00 ldir ; 0041B0 ED B0 call DecompressNameEntryTilemapData ; 0041B2 CD CC 42 ld hl,$c700 ; 0041B5 21 00 C7 ; blank $c700-$c738 ld de,$c701 ; 0041B8 11 01 C7 ld bc,$0037 ; 0041BB 01 37 00 ld (hl),$00 ; 0041BE 36 00 ldir ; 0041C0 ED B0 ld a,$21 ; 0041C2 3E 21 ; starting point for name entry (see after next opcode) ld hl,EnterYourNameRawTilemapData ; 041C4 21 E6 43 ; tilemap data ld (NameEntryCharIndex),a ; 0041C7 32 81 C7 ldbc 2,16 ; 0041CA 01 10 02 ; ld bc,$0210 xor a ; 0041CD AF ld (TileMapHighByte),a ; 0041CE 32 10 C2 ; TileMapHighByte = 0 TileMapAddressDE 8,0 ; 0041D1 11 10 78 ; ld de,$7810 di ; 0041D4 F3 call OutputTilemapRawBxC ; 0041D5 CD 0F 04 ei ; 0041D8 FB TileMapAddressDE 0,3 ; 0041D9 11 C0 78 ; ld de,$78c0 ld hl,$d0c0 ; 0041DC 21 C0 D0 ; offset in TileMapData for (0,3) ld bc,$0540 ; 0041DF 01 40 05 ; amount of data to copy di ; 0041E2 F3 call OutputToVRAM ; 0041E3 CD DE 03 ei ; 0041E6 FB call _LoadTileMapDataWithCharValues ; 0041E7 CD 3B 43 ld hl,_NameEntryPalette ; 0041EA 21 56 43 ; load wanted palette ld de,TargetPalette ; 0041ED 11 40 C2 ld bc,32 ; 0041F0 01 20 00 ldir ; 0041F3 ED B0 TileAddressDE $100 ; 0041F5 11 00 60 ; ld de,$6000 ld hl,_NameEntryCursorSprite ; 0041F8 21 76 43 ld bc,32 ; 0041FB 01 20 00 ; load cursor sprite di ; 0041FE F3 call OutputToVRAM ; 0041FF CD DE 03 ei ; 004202 FB ld de,NameEntryCursorX ; 004203 11 84 C7 ld hl,_NameEntryCursorInitialValues ; 004206 21 21 42 ld bc,_NameEntryCursorInitialValuesEnd-_NameEntryCursorInitialValues ; load cursor initial values ldir ; 00420C ED B0 xor a ; 00420E AF ; zero some stuff ld (VScroll),a ; 00420F 32 04 C3 ld (HScroll),a ; 004212 32 00 C3 ld (TextBox20x6Open),a ; 004215 32 D3 C2 ld de,$8006 ; 004218 11 06 80 di ; 00421B F3 SetVRAMAddressToDE ; 00421C CF ei ; 00421D FB jp ClearSpriteTableAndFadeInWholePalette ; and ret _NameEntryCursorInitialValues: ; 4221 .db $28 ; selected char cursor sprite X .db $68 ; selected char cursor sprite Y .dw $D30A ; selected char TileMapData address (5, 12) .db $01 ; currently pointed char _NameEntryCursorInitialValuesEnd: _DrawCursorSprites: ; 4226 ; sets sprites for cursors call _GetTileMapDataAddressForCharAInHL ; get address of editing char tile for "current tile" indicator ld de,$3040 ; 004229 11 40 30 ; $3000 means it'll wipe out the $D000 prefix, $40 is because we want a constant offset of 1 row (the cursor is exactly below the relevant tile) add hl,de ; 00422C 19 ; add them on and multiply by 4 to get h = row number + 1, l = pixel x coordinate add hl,hl ; 00422D 29 add hl,hl ; 00422E 29 ld de,SpriteTable ; 00422F 11 00 C9 ld a,h ; 004232 7C ; now a = row number in tilemap, but for a sprite it's a pixel count -> multiply by 8 add a,a ; 004233 87 add a,a ; 004234 87 add a,a ; 004235 87 ld (de),a ; 004236 12 ; set y coordinate of first sprite to that ld a,(NameEntryCurrentlyPointed);4237 3A 88 C7 cp $4e ; 00423A FE 4E ; is it a control char? ld a,(NameEntryCursorY) ; 00423C 3A 85 C7 inc de ; 00423F 13 ld (de),a ; 004240 12 ; set y coordinate for selection cursor jr c,+ ; 004241 38 04 ; and another 2 if it's a control code since they're 3 chars wide inc e ; 004243 1C ld (de),a ; 004244 12 inc e ; 004245 1C ld (de),a ; 004246 12 +: inc e ; 004247 1C ld a,208 ; 004248 3E D0 ; terminate sprites ld (de),a ; 00424A 12 ld e,$80 ; 00424B 1E 80 ; move to x coordinates ex de,hl ; 00424D EB ld a,e ; 00424E 7B ; current char x coordinate ld bc,$0300 ; 00424F 01 00 03 ; b = maximum width of cursor (3), c = sprite number for cursor (0) ld (hl),a ; 004252 77 ; set current char sprite x inc l ; 004253 2C ld (hl),c ; 004254 71 ; set sprite tile ld a,(NameEntryCursorX) ; 004255 3A 84 C7 ; load cursor x -: inc l ; 004258 2C ld (hl),a ; 004259 77 ; set sprite x, inc l ; 00425A 2C ld (hl),c ; 00425B 71 ; tile number sub $08 ; 00425C D6 08 djnz - ; repeat for full-width cursor ret ; 004260 C9 _DrawEntirePassword: ; $4261 ; Orphaned code to draw the 56-char password on-screen ############### ld hl,NameEntryCharIndex ; 004261 21 81 C7 ld (hl),$38 ; 004264 36 38 ; past end of password ld d,$c7 ; 004266 16 C7 -: dec (hl) ; 004268 35 ; so now it's the end of the password ret m ; 004269 F8 ; quit when we get to offset -1 ld e,(hl) ; 00426A 5E ; de = current char in TileMapData push hl ; 00426B E5 call _GetTileMapDataAddressForCharAInHL ; 00426C CD 78 42 ld a,(de) ; 00426F 1A push de ; 004270 D5 call _WriteCharAToTileMapDataAtHL ; 004271 CD 9B 42 pop de ; 004274 D1 pop hl ; 004275 E1 jr - ; 004276 18 F0 _GetTileMapDataAddressForCharAInHL: ; 4278 ld a,(NameEntryCharIndex) ; 004278 3A 81 C7 ; current editing char ld hl,$d146 ; 00427B 21 46 D1 ; a < 24 -> hl = $d146 = (3,5) sub $18 ; 00427E D6 18 jr c,+ ; 004280 38 0B ld l,$c6 ; 004282 2E C6 ; 25 < a < 48 -> hl = $d1c6 = (3,7) sub $18 ; 004284 D6 18 jr c,+ ; 004286 38 05 ld hl,$d246 ; 004288 21 46 D2 ; a > 49 -> hl = $d246 = (3,9) sub $18 ; 00428B D6 18 +: add a,$18 ; 00428D C6 18 ; a = x position in this row ld c,a ; 00428F 4F add a,a ; 004290 87 add a,l ; 004291 85 ld l,a ; 004292 6F ; hl += a*2, now points to TileMapData address for currently editing char ld a,c ; 004293 79 rra ; 004294 1F rra ; 004295 1F ; a /= 4 and $06 ; 004296 E6 06 ; now it'll be 0, 2 or 4 for each of the 3 sections of the row add a,l ; 004298 85 ; add that on -> 1 char gap every 8 chars ld l,a ; 004299 6F ret ; 00429A C9 _WriteCharAToTileMapDataAtHL: ; 429b push hl ; 00429B E5 ex de,hl ; 00429C EB ; save hl ld hl,Frame2Paging ; 00429D 21 FF FF ; map in bank 2 ld (hl),2 ; 0042A0 36 02 ld hl,TileNumberLookup ; 0042A2 21 00 80 ; look up tilemap data for char a ld c,a ; 0042A5 4F ld b,$00 ; 0042A6 06 00 add hl,bc ; 0042A8 09 add hl,bc ; 0042A9 09 ld c,(hl) ; 0042AA 4E inc hl ; 0042AB 23 ld a,(hl) ; 0042AC 7E ld (de),a ; 0042AD 12 ; write lower char to de ld hl,-$40 ; 0042AE 21 C0 FF add hl,de ; 0042B1 19 ; write upper char 1 row above ld (hl),c ; 0042B2 71 pop hl ; 0042B3 E1 ret ; 0042B4 C9 _WriteCharAToTileMapAndTileMapDataAtHL: ; 42b5 call _WriteCharAToTileMapDataAtHL ; 0042B5 CD 9B 42 ld b,a ; 0042B8 47 ld a,h ; 0042B9 7C ; convert hl to the corresponding tilemap address sub $58 ; 0042BA D6 58 ld h,a ; 0042BC 67 ex de,hl ; 0042BD EB SetVRAMAddressToDE ; 0042BE CF ld a,b ; 0042BF 78 out (VDPData),a ; 0042C0 D3 BE ; write lower part ld hl,-$40 ; 0042C2 21 C0 FF add hl,de ; 0042C5 19 ex de,hl ; 0042C6 EB SetVRAMAddressToDE ; 0042C7 CF ld a,c ; 0042C8 79 out (VDPData),a ; 0042C9 D3 BE ; write upper part ret ; 0042CB C9 ; Decompress data from NameEntryTilemapData to TileMapData(0,6) DecompressNameEntryTilemapData: ; $42cc ld hl,NameEntryTilemapData ; 0042CC 21 06 44 ld de,TileMapData+32*6 ; 0042CF 11 C0 D0 ; location 0,6 --: ld a,(hl) ; 0042D2 7E ; read byte n inc hl ; 0042D3 23 or a ; 0042D4 B7 jr z,+++ ; 0042D5 28 2B ; zero = end jp p,++ ; 0042D7 F2 F8 42 ; bit 7 unset = RLE bit 6,a ; 0042DA CB 77 jr nz,+ ; 0042DC 20 0D ; bit 6 set = raw data and $3f ; 0042DE E6 3F ; else RLE incrementing series ld b,a ; 0042E0 47 ld a,(hl) ; 0042E1 7E ; write (next byte) up to (next byte + n&$3f) -: ld (de),a ; 0042E2 12 inc de ; 0042E3 13 ; skip 1 byte inc de ; 0042E4 13 inc a ; 0042E5 3C ; increment value djnz - ; 0042E6 10 FA ; repeat inc hl ; 0042E8 23 jr -- ; 0042E9 18 E7 +: and $3f ; 0042EB E6 3F ; raw ld c,a ; 0042ED 4F ; n&$3f = count ld b,$00 ; 0042EE 06 00 -: ldi ; 0042F0 ED A0 ; write data inc de ; 0042F2 13 jp pe,- ; 0042F3 EA F0 42 ; repeat until bc == -1 jr -- ; 0042F6 18 DA ++: ld b,a ; 0042F8 47 ld a,(hl) ; 0042F9 7E ; write (next byte) n times -: ld (de),a ; 0042FA 12 inc de ; 0042FB 13 inc de ; 0042FC 13 djnz - ; 0042FD 10 FB inc hl ; 0042FF 23 jr -- ; 004300 18 D0 +++:ld hl,$d102 ; 004302 21 02 D1 ; where to write to (1,4) ld de,$f301 ; 004305 11 01 F3 ; tile data to write (vertical bar, left) call _DrawVerticalLine ; 004308 CD 28 43 inc hl ; 00430B 23 ldbc $1d,5 ; 00430C 01 05 1D ; flip bottom edge vertically call _SetLineFlip ; 00430F CD 35 43 ld (hl),$07 ; 004312 36 07 ; flip bottom-right corner ld hl,$d0fd ; 004314 21 FD D0 ; (30,3) ld (hl),$03 ; 004317 36 03 ; flip top-right corner ld hl,$d0c3 ; 004319 21 C3 D0 ; (1,3) ldbc $1d,1 ; 00431C 01 01 1D ; no flip on top edge, but it's still the high tileset call _SetLineFlip ; 00431F CD 35 43 ld hl,$d13c ; 004322 21 3C D1 ; (1,7) ld de,$f303 ; 004325 11 03 F3 ; vertical bar, right ; fall through _DrawVerticalLine: ; 4328 ; draws data de to address hl every 32 words, for a rows ld a,$13 ; 004328 3E 13 ld bc,$003f ; 00432A 01 3F 00 ; amount to jump in between (draw every 32nd tile) -: ld (hl),d ; 00432D 72 inc l ; 00432E 2C ld (hl),e ; 00432F 73 add hl,bc ; 004330 09 dec a ; 004331 3D jr nz,- ; 004332 20 F9 ret ; 004334 C9 _SetLineFlip: ; 4335 ; draws tile flipping data c to hl for b tiles (skipping tile numbers in-between) ld (hl),c ; 004335 71 inc l ; 004336 2C inc l ; 004337 2C djnz _SetLineFlip ; 004338 10 FB ret ; 00433A C9 _LoadTileMapDataWithCharValues: ; 433b ld hl,NameEntryCharValues ; 00433B 21 8C 44 ; data ld de,$d30a ; 00433E 11 0A D3 ; location in RAM tilemap copy (5,12) ld a,$06 ; 004341 3E 06 ; number of rows --: ld bc,21 ; 004343 01 15 00 ; write out 21 bytes -: ldi ; 004346 ED A0 ; output inc de ; 004348 13 ; skip 1 jp pe,- ; 004349 EA 46 43 ; repeat ex de,hl ; 00434C EB ld bc,$0056 ; 00434D 01 56 00 ; skip on by 86 bytes so we're at the start of the next row add hl,bc ; 004350 09 ex de,hl ; 004351 EB dec a ; 004352 3D jr nz,-- ; 004353 20 EE ; repeat for all rows ret ; 004355 C9 _NameEntryPalette: ; 4356 .db $00 $00 $3F $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 .db $00 $3C $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 _NameEntryCursorSprite: ; 4376 .db $FF $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 _PasswordLookupData: ; 4396 ; unused, does nothing? ################## .db $01 $02 $03 $04 $05 $06 $07 $08 $09 $0A $0B $0C $0D $0E $0F $10 .db $11 $12 $13 $14 $15 $16 $17 $18 $19 $1A $1B $1C $1D $1E $1F $20 .db $21 $22 $23 $24 $25 $26 $27 $28 $29 $2A $2B $2C $2D $2E $2F $30 .db $31 $32 $33 $34 $35 $36 $37 $38 $39 $3A $3B $3C $3D $3E $3F $40 .db $41 $42 $43 $44 $45 $46 $47 $48 $49 $4A $4B $4C $4D $4E $4F $50 EnterYourNameRawTilemapData: ; $43e6 ; text at top of screen "Enter your name" .db $C0 $C0 $C0 $C0 $C0 $C0 $C0 $C0 $C0 $C0 $C0 $C0 $FD $C0 $C0 $C0 .db $DF $E9 $CE $F7 $C0 $DE $CD $F5 $D2 $D6 $DD $D2 $DA $D5 $CC $FE NameEntryTilemapData: ; $4406 ; draw letter selection tilemap ; missing vertical box lines to save a few bytes by drawing them in code ; no tile flipping data, that's fixed up in code .db $c2 $c0 $f1 $1c $f2 $01 $f1 $61 $c0 $75 $c0 $20 $c0 $05 $fd $0b $c0 $85 $cb $03 $c0 $85 $e9 $03 $c0 $85 $d0 $1b $c0 $05 $fd $0b .db $c0 $85 $d0 $03 $c0 $c5 $ee $c0 $ef $c0 $f0 $03 $c0 $85 $d5 $1b $c0 $05 $fd $0b $c0 $85 $d5 $03 $c0 $85 $f1 $03 $c0 $85 $da $1b .db $c0 $05 $fd $0b $c0 $85 $da $03 $c0 $c5 $f6 $c0 $f7 $c0 $f8 $03 $c0 $85 $e4 $1b $c0 $05 $fe $0b $c0 $85 $df $03 $c0 $c5 $fa $fb .db $fc $f9 $ff $03 $c0 $85 $e4 $1a $c0 $01 $fd $10 $c0 $85 $e4 $05 $c0 $cb $d7 $d7 $eb $c0 $ed $de $f3 $c0 $cf $f6 $f3 $07 $c0 $01 .db $f1 $1c $f2 $01 $f1 $00 NameEntryCharValues: ; 448c ; character codes corresponding to the tiles being shown ; but only 21 per row ; also note prev/next/save text at bottom right .db $01 $02 $03 $04 $05 $00 $00 $00 $1F $20 $21 $22 $23 $00 $00 $00 $33 $34 $35 $36 $37 .db $06 $07 $08 $09 $0A $00 $00 $00 $24 $00 $25 $00 $26 $00 $00 $00 $38 $39 $3A $3B $3C .db $0B $0C $0D $0E $0F $00 $00 $00 $27 $28 $29 $2A $2B $00 $00 $00 $3D $3E $3F $40 $41 .db $10 $11 $12 $13 $14 $00 $00 $00 $2C $00 $2D $00 $2E $00 $00 $00 $42 $43 $44 $45 $46 .db $15 $16 $17 $18 $19 $00 $00 $00 $30 $31 $32 $2F $4D $00 $00 $00 $47 $48 $49 $4A $4B .db $1A $1B $1C $1D $1E $00 $00 $00 $4E $4E $4E $4E $4E $00 $4F $4F $4F $4F $50 $50 $50 .ends .orga $450a .section "Intro sequence" overwrite ; stops music, fades out, loads space graphics, scolls down to planet, pauses, fades out, loads ; Palma town scene, shows text box, ... IntroSequence: ld a,MusicStop ld (NewMusic),a call FadeOutFullPalette SetPage PaletteSpace ld hl,PaletteSpace ld de,TargetPalette ld bc,PaletteSpaceEnd-PaletteSpace ldir ; Load palette ld hl,TilesSpace TileAddressDE 0 ; tile 0 call LoadTiles4BitRLE SetPage TilemapSpace ld hl,TilemapSpace ; 12 rows call DecompressToTileMapData ld hl,TileMapData ld de,TileMapData+32*2*12 ; 12 rows ld bc,32*2*12 ldir ; duplicate tilemap ld hl,TileMapData ld bc,$0100 ; 4 rows ldir ; duplicate tilemap -> 28 rows filled xor a ld (HScroll),a ; zero HScroll ld a,$80 ld (VScroll),a ; $80 = 128 -> VScroll ld hl,TileMapData ld de,TileMapAddress ld bc,32*2*28 ; full tilemap di call OutputToVRAM ; output ei ld a,MusicIntro ld (NewMusic),a ; set music call FadeInWholePalette ld a,%00000010 ; down ld (ScrollDirection),a ld a,$02 ld (ScrollScreens),a -:ld a,$0e ; VBlankFunction_OutsideScrolling call ExecuteFunctionIndexAInNextVBlank ld a,(Controls) and P11 | P12 jr nz,+ ; if button pressed then skip next bit call IntroScrollDown ld a,(ScrollScreens) cp $01 jr nz,- ; repeat until ScrollScreens = 1 ld a,(VScroll) cp $80 jr nz,- ; and VScroll = 128 call Pause3Seconds +:xor a ; zero ScrollDirection and ScrollScreens ld (ScrollDirection),a ld (ScrollScreens),a call FadeOutFullPalette ld a,$08 ld (SceneType),a ; Palma Town call LoadSceneData SetPage TilesFont ld hl,TilesFont TileAddressDE $c0 call LoadTiles4BitRLE ld hl,TilesExtraFont TileAddressDE $1f0 call LoadTiles4BitRLE ld hl,TilesExtraFont2 TileAddressDE $b8 call LoadTiles4BitRLE xor a ; zero VScroll and HScroll ld (VScroll),a ld (HScroll),a ld a,$0c ; VBlankFunction_UpdateTilemap call ExecuteFunctionIndexAInNextVBlank call FadeInWholePalette SetPage IntroBox1 ld hl,IntroBox1 TileMapAddressDE 3,2 ld bc,IntroBox1Dimensions call OutputTilemapBoxWipe call Pause3Seconds call FadeToPictureFrame ld a,$00 call FadeToNarrativePicture ld hl,TextIntro1 ; You little bastard - poking your nose into LaShiec's business like that! call ShowNarrativeText ; Maybe from now on you'll try to mind your manners! ; Nero! What happened?! Hang on! ld a,$01 call FadeToNarrativePicture ld hl,TextIntro2 ; ...Alisa... listen... call ShowNarrativeText ; ...LaShiec has brought an enormous calamity upon our world... ; ...The world is facing ruin... ; ...I tried to find out what LaShiec is planning... ; ...But by myself, I wasn't able to do anything... ; ...I heard rumors of a mighty warrior named 'Tairon' during my journey... ; ...If you combine forces, you might be able to defeat LaShiec... and restore peace... ; ...Alisa... ; ...It’s too late for me... ; ...Please forgive me... for leaving you alone... ld a,$02 call FadeToNarrativePicture ld hl,TextIntro3 ; I will go and fight to ensure that my brother did not die in vain! call ShowNarrativeText ; I know he will be watching over me... ld a,MusicStop ld (NewMusic),a ret .ends ; followed by .orga $4611 .section "Intro: scroll down, decompressing planet tilemap when necessary" overwrite IntroScrollDown: ld de,$0001 ; d = 0, e = 1 ld a,(VScroll) add a,e ; scroll down cp 224 ; if it's >224 jr c,+ ld d,$01 ; d = 1 add a,$20 ; e = 0 (smooth scroll) +:ld (VScroll),a ld a,(ScrollScreens) sub d ld (ScrollScreens),a ; dec ScrollScreens if scroll has passed 224 cp $01 ret nz ; return if it's not 1 ld a,d or a ret z ; return if we didn't just decrease it ld hl,TilemapBottomPlanet jp DecompressToTileMapData ; and ret .ends .orga $467b ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $48d7 .section "Load picture frame" overwrite FadeToPictureFrame: ; $48d7 call FadeOutFullPalette SetPage TilesFont ; load font ld hl,TilesFont TileAddressDE $c0 call LoadTiles4BitRLE ld hl,TilesExtraFont TileAddressDE $1f0 call LoadTiles4BitRLE SetPage PaletteFrame ld hl,TargetPalette ld de,TargetPalette+1 ld (hl),$00 ld bc,15 ldir ; blank tile palette ld hl,PaletteFrame ld bc,16 ldir ; load frame palette into sprite half ld hl,TilesFrame TileAddressDE 0 call LoadTiles4BitRLE ld hl,TilemapFrame call DecompressToTileMapData xor a ; zero stuff ld (VScroll),a ld (HScroll),a ld (TextBox20x6Open),a ld a,$0c ; VBlankFunction_UpdateTilemap call ExecuteFunctionIndexAInNextVBlank jp ClearSpriteTableAndFadeInWholePalette .ends ; followed by .orga $492c .section "Fade to narrative picture" overwrite ; parameter: a = which picture to load and fade in FadeToNarrativePicture: ; $492c push af call FadeOutTilePalette pop af ld l,a add a,a add a,a add a,l ld l,a ld h,$00 ld de,_NarrativeGraphicsLookup add hl,de ld a,(hl) ; look up (a*5)th value in _NarrativeGraphicsLookup ld (Frame2Paging),a ; +0: page inc hl ld e,(hl) inc hl ld d,(hl) ; +1-2: palette offset inc hl push hl ex de,hl ld de,TargetPalette ld bc,16 ldir ; load palette TileAddressDE $100 call LoadTiles4BitRLE ; and tiles after it SetPage NarrativeTilemaps ; while we've got hl free pop hl ld a,(hl) ; +3-4: Tilemap offset inc hl ld h,(hl) ld l,a TileMapAddressDE 6,3 ld bc,$0c28 ; height $0c = 12, width $28/2 = 20 di call OutputTilemapRawDataBox TileMapAddressDE 0,16 ld bc,8*32 ; 8 rows ld hl,$0800 ; Tile 0, sprite palette call FillVRAMWithHL ; Fills bc words of VRAM from de with hl ei jp FadeInTilePalette ; and ret _NarrativeGraphicsLookup: ; page, palette+tiles offset, raw tiles offset NarrativeGraphicsData IntroNero1 NarrativeGraphicsData IntroNero2 NarrativeGraphicsData IntroAlis NarrativeGraphicsData Alis NarrativeGraphicsData Myau NarrativeGraphicsData Odin NarrativeGraphicsData Noah NarrativeGraphicsData MyauWings1 NarrativeGraphicsData MyauWings2 .ends .orga $49a6 ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $59ba .section "Draw text 20x6" overwrite ; de = 1-based table offset * 2 DrawText20x6: ; $59ba ld a,:ScriptLookup ; Page in script ld (Frame2Paging),a ld de,ScriptLookup-2 add hl,de ld a,(hl) inc hl ld h,(hl) ld l,a ; look up text jp TextBox20x6 ; Draw text and ret .ends ; followed by .orga $59ca .section "Say something and close 20x8 box" overwrite fn59ca: ; $59ca ld hl,_text ; see below call TextBox20x6 jp Close20x6TextBox _text: .db $1f $3d $00 $49 $2b $35 $27 $21 $33 $00 $40 $07 $13 $02 $1f $0e $2e $4c $58 ; MaDa PuRoGuRaMuGa DeKiTeIMaSeN.[Exit after button press] ; The program is not made yet. ; or ; This feature hasn't been coded yet. .ends ; followed by .orga $59e6 .section "Sort sprite entity table and update sprite table" overwrite SpriteHandler: ; $59e6 ld hl,xc289 ld (xc289Pointer),hl ; Set xc289Pointer to xc289 (first entry) ld de,xc289+2 ld bc,$e ld (hl),$00 inc hl ld (hl),$ff dec hl ldir ; Fill xc289 with $00, $ff ld hl,SpriteTable ld (NextSpriteY),hl ; Set NextSpriteY to first entry ld hl,SpriteTable+$80 ld (NextSpriteX),hl ; Set NextSpriteX to first entry ld iy,CharacterSpriteAttributes ld bc,$0800 ; b = 8, c = 0 -:ld a,(iy+$00) ; CharacterSpriteAttributes+00 = ??? and $7f ; strip high bit jr z,+ ; if rest is 0 then skip -------------------------+ push bc ; | ld hl,FunctionLookup5aa3-2 ; | call FunctionLookup ; | pop bc ; | or a ; if result == 0 then skip again -----------------+ jp z,+ ; | ld hl,(xc289Pointer) ; | ld a,(iy+2) ; CharacterSpriteAttributes+2 = ??? | ld (hl),a ; Copy to hl | inc hl ; | ld (hl),c ; 0? | inc hl ; | ld (xc289Pointer),hl ; Update xc289Pointer | +:ld de,32 ; <---------------+ add iy,de ; Move iy to next CharacterSpriteAttributes inc c ; and inc c djnz - ; repeat 8 times??? ld de,xc289 ; Sort xc289 into increasing numerical order by 1st byte in each entry (?) ld b,3 ; counter --:push bc ; <-----------------------------+ ld l,e ; hl = de | ld h,d ; | inc hl ; hl = de+2 | inc hl ; | -:ld a,(de) ; <---------------------------+ | cp (hl) ; | | jr nc,+ ; if lowbyte(de)<lowbyte(hl): | | ld c,a ; | | ld a,(hl) ; | | ld (hl),c ; Swap words (de) and (hl) | | ld (de),a ; | | inc hl ; | | inc de ; | | ld a,(de) ; | | ld c,a ; | | ld a,(hl) ; | | ld (hl),c ; | | ld (de),a ; | | dec hl ; | | dec de ; | | +:inc hl ; move hl forward 1 word | | inc hl ; | | djnz - ; repeat 3 times -------------+ | inc de ; then move de forward 1 word | inc de ; | pop bc ; | djnz -- ; and repeat 3 times -----------+ ld hl,xc289+1 ; second byte in xc289 entry 0 ld b,8 ; counter (number of entries in xc289) -:ld a,(hl) ; If (hl)==$ff then skip: cp $ff jr z,++ push bc push hl ld l,a ld h,$00 add hl,hl add hl,hl add hl,hl add hl,hl add hl,hl ld de,CharacterSpriteAttributes add hl,de push hl pop iy ; iy = CharacterSpriteAttributes + value*32 cp 4 ; Compare value to 4 ld a,:CharacterSpriteData ld bc,CharacterSpriteData jr c,+ ; if value>=4: ld a,:EnemySpriteDataTable ld bc,EnemySpriteDataTable +:ld (Frame2Paging),a ; Set page call UpdateSprites pop hl pop bc ++:inc hl ; Move to next entry in xc289 inc hl djnz - ; and repeat ld hl,(NextSpriteY) ld (hl),208 ; Set last sprite y to 208 = no more sprites ret .ends ; followed by .orga $5a94 .section "Zero iy structure +1 to +31" overwrite ZeroIYStruct: ; $5a94 push iy pop hl inc hl ld e,l ld d,h inc de xor a ld (hl),a ld bc,$1e ldir ; Zero (iy+1) to (iy+31) ret .ends ; followed by .orga $5aa3 .section "Unknown function lookup table" overwrite FunctionLookup5aa3: ; $5aa3 .dw $5c1b .dw $5c50 .dw $5c5c .dw $5c61 .dw $5c6d .dw $5c72 .dw $5c7e .dw $5c83 .dw $5ccb .dw $5cec .dw $5e03 .dw $5e4a .dw $5edf .dw $5f15 .dw $601c .dw $60a7 .dw $60aa .dw $60ee .dw $612a .dw $6166 .dw $5fac .dw $5fd7 .ends ; followed by .orga $5acf .section "Update character sprites" overwrite UpdateSprites: ; $5acf ld l,(iy+1) ; hl = CharacterSpriteAttributes+1 = character number ld h,$00 add hl,hl ; Double add hl,bc ; and add bc = offset ld a,(hl) inc hl ld h,(hl) ld l,a ; hl = data there = pointer to byte ld b,(hl) ; b = that byte = count push bc inc hl ld de,(NextSpriteY) ld c,(iy+2) ; Character sprites base Y position -:ld a,(hl) add a,c ld (de),a ; set (de) to next byte + sprite base y inc de inc hl djnz - ; repeat ld (NextSpriteY),de ; Update NextSpriteY pop bc ld de,(NextSpriteX) ld c,(iy+4) ; Character sprites base X position -:ld a,(hl) ; repeat with x positions and tile numbers of sprites add a,c ld (de),a ; x position inc de inc hl ld a,(hl) ld (de),a ; tile number inc hl inc de djnz - ld (NextSpriteX),de ret .ends ; followed by .orga $5b07 .section "Output sprite table from RAM to VDP" overwrite UpdateSpriteTable: ld hl,SpriteTable ld de,SpriteTableAddress SetVRAMAddressToDE ld c,VDPData call outi64 ld hl,SpriteTable+$80 ld de,SpriteTableAddress+$80 SetVRAMAddressToDE .ends ; depends on being followed by .orga $5b1a .section "outi block" overwrite ; outi instruction 128/64/32 times to output 128/64/32 bytes outi128: ; $5b1a .rept 64 outi .endr outi64: ; $5b9a .rept 32 outi .endr outi32: ; $5bda .rept 32 outi .endr ret .ends ; followed by .orga $5c1b .section "Sprite handler lookup functions" overwrite fn5c1b: ld b,$01 _5c1d: push bc call ZeroIYStruct inc (iy+0) pop bc ld (iy+2),$60 ; ??? ld a,(xc2ea) and $03 ; if xc2ea is a multiple of 4 ld a,$84 ; then a=$84 jr nz,+ ld a,$80 ; else a=$80 +:ld (iy+$04),a ld (iy+$12),$01 ld (iy+$01),b ; depends on lookup function ld (iy+$11),$01 ld a,c ; 005C42 79 or a ; 005C43 B7 ld a,$00 ; 005C44 3E 00 jr nz,+ ld a,$03 ; 005C48 3E 03 +:ld (iy+$0a),a ; 005C4A FD 77 0A ld a,$ff ; 005C4D 3E FF ret ; 005C4F C9 .ends .orga $5c50 ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $627a .section "Enemy data loader" overwrite LoadEnemy: ; $627a ld hl,Frame2Paging ld (hl),$03 ; for enemy data ld hl,CharacterSpriteAttributes ld de,CharacterSpriteAttributes+1 ld bc,255 ld (hl),$00 ldir ; blank CharacterSpriteAttributes ld hl,CharacterStatsEnemies ld de,CharacterStatsEnemies+1 ld bc,127 ld (hl),$00 ldir ; blank CharacterStatsEnemies (128 bytes) ld a,(EnemyNumber) ld a,a ; ################ and $7f ret z ; Return if no value ld l,a ld h,$00 add hl,hl add hl,hl add hl,hl add hl,hl add hl,hl ; hl = EnemyNumber*32 ld de,EnemyData-32 add hl,de ; hl = (EnemyData-32) + EnemyNumber*32 ld de,EnemyName ld bc,8 ldir ; Load name ld de,xc258 ld bc,8 ldir ; Next 8 bytes -> xc258 ld b,(hl) ; Next byte = page inc hl ld a,(hl) inc hl push hl ld h,(hl) ld l,a ; hl = next word = offset ld a,b ld (Frame2Paging),a TileAddressDE $100 call LoadTiles4BitRLE ; load enemy tiles pop hl inc hl ld a,:data8fdf ld (Frame2Paging),a ld a,(hl) ; a = next byte push hl call fndata8fdfloader pop hl inc hl ld a,$3 ; reset paging ld (Frame2Paging),a ld a,(hl) ; a = next byte bit 7,a ; if bit 7 set then skip next block jr nz,+ ; ------------------------------+ and $f ; | ld b,a ; low nibble -> b | ld a,(xc4f0) ; get xcf40 | inc a ; add 1 | add a,a ; and double | cp b ; | jr nc,_f ; | ld b,a ; if (xc4f0+1)*2<b then b=that | __:call GetRandomNumber ; | and 7 ; | cp b ; | jp nc,_b ; get a random number <b | inc a ; add 1 | +:and $f ; <-----------------------------+ ld b,a ; put it in b = number of enemies ld (NumEnemies),a ; and in NumEnemies inc hl ld a,(hl) ; HP inc hl ld d,(hl) ; Attack inc hl ld e,(hl) ; Defence inc hl push hl ex de,hl ; de -> hl ld ix,CharacterStatsEnemies ld de,16 ; size of stats (16 bytes) -:ld (ix+0),1 ; alive = 1 ld (ix+1),a ; HP = a ld (ix+6),a ; Max HP = a ld (ix+8),h ; Attack = h ld (ix+9),l ; Defence = l add ix,de ; repeat for each enemy djnz - pop hl ld a,(hl) ; next byte in xc2df ld (xc2df),a inc hl ; next word in de = money per enemy ld e,(hl) inc hl ld d,(hl) push hl ld a,(NumEnemies) ld c,a ld b,$00 call Multiply16 ld (EnemyMoney),hl ; EnemyMoney = NumEnemies*de pop hl inc hl ld a,(hl) ; Next byte in xc2e0 ld (xc2e0),a inc hl ; next word in de ld e,(hl) inc hl ld d,(hl) push hl ld a,(NumEnemies) ld c,a ld b,$00 call Multiply16 ld (xc2d0),hl ; xc2d0 = NumEnemies*de pop hl inc hl ld a,(hl) ld (xc2e8),a ; Next byte in xc2e8 inc hl ld a,(hl) ld (xc2e7),a ; Next byte in xc2e7 ld hl,$c500 ld ($c2e1),hl ; $c500 -> xc2e1 call SpriteHandler call SpriteHandler ld hl,TargetPalette ld de,ActualPalette ld bc,32 ldir ; update palette ld a,$10 ; VBlankFunction_10 jp ExecuteFunctionIndexAInNextVBlank ; and ret .ends ; followed by .orga $6379 .section "Load data from data8fdf" overwrite fndata8fdfloader: ; $6379 ; loads ath data from structures at data8fdf ld l,a ld h,$00 add hl,hl add hl,hl add hl,hl ld e,l ld d,h add hl,hl add hl,de ld de,data8fdf-24 add hl,de ; hl = $8fc7 + a*24 ld de,$c880 ld bc,3 ldir ; Copy 3 bytes from there to $c880 inc de ; skip 1 byte ldi ; and copy 1 more ld de,$c894 ld bc,9 ldir ; next 9 to $c894 ld a,($c898) ld ($c88e),a ; copy $c898 to $c88e ld a,$01 ld ($c88d),a ; set $c88d = 1 ld c,(hl) inc hl ld b,(hl) ; bc = next word inc hl ld e,(hl) inc hl ld d,(hl) ; de = next werd inc hl ld a,(hl) ; ah = next word inc hl push hl ld h,(hl) ; data: cbedah ld l,c ; l ld c,a ; c ld a,h ; a ld h,b ; h ld b,a ; b ; hl = bc; bc = ah or c ; test c ld a,$18 ; page for ??? ld (Frame2Paging),a call nz,_DataCopier ; if c!=0 then call _DataCopier pop hl inc hl ld a,$03 ; Reset paging ld (Frame2Paging),a ld de,$c8a0 ld bc,3 ldir ; Next 3 bytes -> $ca80 inc de ; skip 1 ldi ; copy 1 ld a,(hl) ld ($c2f1),a ; next byte -> $c2f1 ret _DataCopier: ; $63d6 ; Copies data from hl to de ; data format: fdd ; if f=0 then dd is skipped ; parses b data blocks (? does ldi dec b?) ; then adds 64 to original value of de ; repeats c times --:push bc push de ld c,$ff -:ld a,(hl) or a jp z,_skip ldi ; copy 2 bytes ldi _loopend:djnz - pop de ex de,hl ld bc,64 add hl,bc ex de,hl ; de = de + 64 pop bc dec c ; repeat c times jp nz,-- ret _skip: inc hl ; skip 2 bytes inc de inc hl inc de jp _loopend .ends .orga $63f2 ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $6471 .section "Load character animation tiles" overwrite ; Load raw character animation tiles from ROM AnimCharacterSprites: ; $6471 SetPage CharacterSprites ld ix,CharacterSpriteAttributes ld b,4 ; counter - only first 4 -:ld a,(ix+16) ; if 16 bytes after (currentanimframe) cp (ix+17) ; != 17 bytes after (lastanimframe) jp z,+ ; then: ld (ix+17),a ; make it equal ld d,a ; save in d ld a,(ix+$01) ; get 1 byte after = character number or a ; check for zero ld hl,_FunctionTable-2 ; -2 because 0 is not used jp nz,FunctionLookup +:ld de,32 ; move to next data add ix,de djnz - ret _FunctionTable: .dw _Alis .dw _Noah .dw _Odin .dw _Myau .dw _Vehicle _Alis: ; $64a5 ld e,$00 srl d rr e ld l,e ld h,d srl d rr e add hl,de ld de,AlisSprites add hl,de ; hl = AlisSprites + (ix+$10)*192 = where to TileAddressDE $1aa SetVRAMAddressToDE ld c,VDPData call outi128 ; output 192 bytes = 6 tiles jp outi64 ; and ret _Noah: ; $64c2 ld e,$00 srl d rr e ld l,e ld h,d srl d rr e add hl,de ld de,NoahSprites add hl,de ; hl = NoahSprites + (ix+$10)*192 TileAddressDE $1b0 SetVRAMAddressToDE ld c,VDPData call outi128 ; output 192 bytes = 6 tiles jp outi64 ; and ret _Odin: ; $64df ld e,$00 srl d rr e ld l,e ld h,d srl d rr e add hl,de ld de,OdinSprites add hl,de ; hl = NoahSprites + (ix+$10)*192 TileAddressDE $1b6 SetVRAMAddressToDE ld c,VDPData call outi128 ; output 192 bytes = 6 tiles jp outi64 ; and ret _Myau: ; $64fc ld e,$00 srl d rr e ld hl,MyauSprites add hl,de ; hl = MyauSprite + (ix+$10)*128 TileAddressDE $1bc SetVRAMAddressToDE ld c,VDPData jp outi128 ; output 128 bytes = 4 tiles and ret _Vehicle: ; $650f ld a,(FunctionLookupIndex) cp $05 ; if FunctionLookupIndex==5 or 9 then pass jr z,+ cp $09 ret nz +:SetPage VehicleSprites ld l,$00 ld h,d add hl,hl ld de,VehicleSprites add hl,de ; hl = VehicleSprites + (ix+$10)*512 ld de,$7540 ; tile $1aa SetVRAMAddressToDE ld c,VDPData call outi128 call outi128 call outi128 jp outi128 ; output 512 bytes = 16 tiles .ends ; followed by .orga $6538 .section "Outside scene tile animations" overwrite OutsideSceneTileAnimations: ; $6538 SetPage TilesOutsideAnimation ld hl,OutsideAnimCounters+4*0 ld de,_AnimSeaShoreFrames ld bc,(12 << 8) | ($04*4) ; 12 tiles, tile $04 call _CountAndAnimate ld hl,OutsideAnimCounters+4*1 ld de,_AnimSeaFrames ld bc,( 3 << 8) | ($10*4) ; 3 tiles, tile $10 call _CountAndAnimate ld hl,OutsideAnimCounters+4*2 ld de,_AnimSmokeFrames ld bc,( 4 << 8) | ($13*4) ; 4 tiles, tile $13 call _CountAndAnimate ld hl,OutsideAnimCounters+4*3 ld de,_AnimRoadwayFrames ld bc,( 6 << 8) | ($17*4) ; 6 tiles, tile $17 call _CountAndAnimate ld hl,OutsideAnimCounters+4*4 ld de,_AnimLavaPitFrames ld bc,( 8 << 8) | ($1d*4) ; 8 tiles, tile $1d call _CountAndAnimate ld hl,OutsideAnimCounters+4*5 ld de,_AnimAntlionHillFrames ld bc,(16 << 8) | ($25*4) ; 16 tiles, tile $25 call _CountAndAnimate ; could jp and save the ret? ret _CountAndAnimate: ; $6586 ; data structure at hl: ; b Enabled 00/01 ; b ResetValue Reset value of counter ; b CountDown Counted down to 0 and then reset ; b Counter Counted up or down at each reset ld a,(hl) ; Enabled ; hl = $c26f (RAM) = counter structure or a ; de = $65c1 (ROM) = tile data ret z ; exit if zero ; b = $0c = no. of tiles inc hl ; c = $10 = tile number * 4 ld a,(hl) ; get ResetValue inc hl dec (hl) ; decrement CountDown ret p ; exit if >=0 ld (hl),a ; else reset inc hl ; Counter ld a,(xc2e9) cp $04 ; if xc2e9>=4 jr c,+ dec (hl) ; then decrement Counter jr ++ +:inc (hl) ; else increment Counter ++:ld a,(hl) and %00000111 ld l,a ld h,$00 ; hl = 0-7 (low 3 bits of Counter) add hl,hl add hl,de ld a,(hl) inc hl ld h,(hl) ld l,a ex de,hl ; de = word at (counterlowbits*2+de) ld l,c ld h,$08 ; hl = $08cc add hl,hl add hl,hl add hl,hl ex de,hl ; de = ($08cc)*8 = VRAM address of tile (cc/4), hl = word at (counterlowbits*2+de) SetVRAMAddressToDE ld c,VDPData ld a,b ; counter = b = number of tiles --:ld b,$20 ; counter = 32 bytes = 1 tile -:outi ; output from hl to (c) nop ; delay jp nz,- dec a jp nz,-- pop hl ; why? ret _AnimSeaShoreFrames: ; $65c1 .dw TilesOutsideSeaShore+12*32*0 ; 12 tiles x 32 bytes per tile x frame number .dw TilesOutsideSeaShore+12*32*0 .dw TilesOutsideSeaShore+12*32*1 .dw TilesOutsideSeaShore+12*32*2 .dw TilesOutsideSeaShore+12*32*2 .dw TilesOutsideSeaShore+12*32*1 .dw TilesOutsideSeaShore+12*32*3 .dw TilesOutsideSeaShore+12*32*4 _AnimSeaFrames: ; $65d1 .dw TilesOutsideSea+3*32*0 ; 3 tiles x 32 bytes per tile x frame number .dw TilesOutsideSea+3*32*0 .dw TilesOutsideSea+3*32*1 .dw TilesOutsideSea+3*32*1 .dw TilesOutsideSea+3*32*2 .dw TilesOutsideSea+3*32*2 .dw TilesOutsideSea+3*32*3 .dw TilesOutsideSea+3*32*3 _AnimSmokeFrames: ; $65e1 .dw TilesSmoke+4*32*0 ; 4 tiles x 32 bytes per tile x frame number .dw TilesSmoke+4*32*0 .dw TilesSmoke+4*32*1 .dw TilesSmoke+4*32*1 .dw TilesSmoke+4*32*2 .dw TilesSmoke+4*32*2 .dw TilesSmoke+4*32*1 .dw TilesSmoke+4*32*1 _AnimRoadwayFrames: ; $65f1 .dw TilesRoadway+6*32*0 ; 6 tiles x 32 bytes per tiles x frame number .dw TilesRoadway+6*32*0 .dw TilesRoadway+6*32*1 .dw TilesRoadway+6*32*1 .dw TilesRoadway+6*32*2 .dw TilesRoadway+6*32*2 .dw TilesRoadway+6*32*3 .dw TilesRoadway+6*32*3 _AnimLavaPitFrames: ; $6601 .dw TilesLavaPit+8*32*0 ; 8 tiles x 32 bytes per tile x frame number .dw TilesLavaPit+8*32*0 .dw TilesLavaPit+8*32*1 .dw TilesLavaPit+8*32*1 .dw TilesLavaPit+8*32*2 .dw TilesLavaPit+8*32*2 .dw TilesLavaPit+8*32*1 .dw TilesLavaPit+8*32*1 _AnimAntlionHillFrames: ; $6611 .dw TilesAntlionHill+16*32*1 .dw TilesAntlionHill+16*32*1 .dw TilesAntlionHill+16*32*1 .dw TilesAntlionHill+16*32*1 .dw TilesAntlionHill+16*32*1 .dw TilesAntlionHill+16*32*2 .dw TilesAntlionHill+16*32*3 .dw TilesAntlionHill+16*32*0 .ends ; followed by .orga $6621 .section "Enemy scene tile animations" overwrite EnemySceneTileAnimation: ; $6621 ld a,(SceneAnimEnabled) or a ret z ; if AnimEnabled!=0 ld a,(SceneType) or a ret z ; and SceneType!=0 ld hl,_AnimationFunctions-2 ; -2 because 0 is excluded jp FunctionLookup ; look up (SceneType)th function in _AnimationFunctions and jump to it _AnimationFunctions: ; $6631 .dsw 2 _nothing ; 1,2 .dw _AnimSeaWaveIn ; 3 .dw _AnimSeaInOut ; 4 .dsw 2 _nothing ; 5,6 .dw _AnimLavaPit ; 7 .dsw 3 _nothing ; 8-9 .dw _AnimateUnknownPalette ; 10 .dsw 21 _nothing ; 11-32 _nothing: ; $6671 ret _AnimSeaWaveIn: ; $6672 12 frame delay, 9 "frames" x 4x4 tiles call _AnimateWaterPalette ld hl,AnimDelayCounter ; Count down AnimDelayCounter dec (hl) ret p ; proceed when it's 0 ld (hl),$0b ; and reset to 11 -> 1 in 12 calls inc hl ld a,(hl) ; AnimFrameCounter inc a ; count up cp $09 jr c,+ ; if not <9 xor a ; then zero -> 0-8 +:ld (hl),a SetPage TilesAnimSea ld hl,AnimSeaWaveInFrames ; table add a,a ; (AnimFrameCounter)*8 - could shl? add a,a add a,a ld e,a ld d,$00 add hl,de ; AnimSeaWaveInFrames + 8*(AnimFrameCounter) ld b,$04 jp _DoAnimation _AnimSeaInOut: ; $6699 16 frame delay, 14 "frames" x 3x4 tiles call _AnimateWaterPalette ld hl,AnimDelayCounter ; Count down AnimDelayCounter dec (hl) ret p ; proceed when it's 0 ld (hl),$0f ; and reset to 15 -> 1 in 16 calls inc hl ld a,(hl) ; AnimFrameCounter inc a ; count up cp $0e jr c,+ ; if not <14 xor a ; then zero -> 0-13 +:ld (hl),a SetPage TilesAnimSea ld hl,AnimSeaInOutFrames ; table add a,a ; (AnimFrameCounter)*6 ld e,a add a,a add a,e ld e,a ld d,$00 add hl,de ; AnimSeaInOutFrames + 6*(AnimFrameCounter) ld b,$03 ; Number of sets of 4 tiles to draw ; fall through _DoAnimation: ; $66be hl = tile information looked up in table, b = number of 4 tile groups per frame push bc ld e,(hl) ; Get what was looked up = xx ld d,$02 ; $02xx ex de,hl add hl,hl add hl,hl add hl,hl add hl,hl add hl,hl ex de,hl ; multiply by 32 -> VRAM address of tile number xx SetVRAMAddressToDE inc hl ld d,(hl) ; Get next data byte yy inc hl push hl ld e,$00 srl d ; yy*128 rr e ld hl,TilesAnimSea ; raw tile data add hl,de ; TilesAnimSea + 128*yy ld bc,$80be; b = $80 = 128 bytes; c = VDPData -:outi ; Output 128 bytes from table to VDPData (4 tiles) jp nz,- pop hl pop bc djnz _DoAnimation ret _AnimLavaPit: ; $66e5 16 frame delay, 6 "frames" x (4x4 + 2x2) tiles ld hl,AnimDelayCounter ; Count down AnimDelayCounter dec (hl) ret p ; proceed when it's 0 ld (hl),$0f ; and reset to 15 -> 1 in 16 calls inc hl ld a,(hl) ; AnimFrameCounter inc a ; count up cp $06 jr c,+ ; if not <6 xor a ; then zero -> 0-5 +:ld (hl),a SetPage TilesBubblingStuff add a,a ld b,a add a,a add a,b ld e,a ; AnimFrameCounter*6 ld d,$00 ld hl,AnimLavaPitFrames add hl,de ; AnimLavaPitFrames + AnimFrameCounter*6 ld de,$4020 ; tile 1 SetVRAMAddressToDE ld b,$04 ; number of sets of tiles --:push bc ld d,(hl) ; get word which was looked up inc hl ld e,$00 srl d rr e ; Multiply by 128 ld bc,TilesBubblingStuff ; Add to BubblingStuffTiles ex de,hl add hl,bc ld bc,$80be ; output 128 bytes (4 tiles) to VDPData -:outi jp nz,- pop bc ex de,hl ; get back hl = offset djnz -- ; loop ld b,$02 ; and 2 more seta of tiles... --:push bc ld d,(hl) ; get word which was looked up inc hl ld e,$00 srl d rr e srl d rr e ; multiply by 64 ld bc,TilesBubblingStuff ; add to BubblingStuffTiles ex de,hl add hl,bc ld bc,$40be ; output 64 bytes = 2 tiles -:outi jp nz,- pop bc ex de,hl ; get back hl = offset djnz -- ret _AnimateWaterPalette: ; $6746 ld a,(PaletteFadeControl) or a ret nz ; if PaletteFadeControl!=0 ld a,(FunctionLookupIndex) cp $d ret nz ; and FunctionLookupIndex!=13 ld hl,PaletteMoveDelay dec (hl) ret p ; if PaletteMoveDelay<0 ld (hl),$1f ; reset to 31 and continue ld de,PaletteAddress+13 SetVRAMAddressToDE inc hl ld a,(hl) ; PaletteMovePos inc a and $03 ; 0-3 ld (hl),a ld e,a ld d,$00 ld hl,WaterPalette add hl,de ; add to WaterPalette ld bc,$03be ; counter = 3, VDPData -:outi ; output jp nz,- ret _AnimateUnknownPalette:; $6772 ld a,(PaletteFadeControl) or a ret nz ; if PaletteFadeControl!=0 ld a,(FunctionLookupIndex) cp $d ret nz ; and FunctionLookupIndex!=13 ld hl,PaletteMoveDelay dec (hl) ret p ; if PaletteMoveDelay<0 ld (hl),$07 ; reset to 7 and continue ld de,PaletteAddress+8 SetVRAMAddressToDE inc hl ld a,(hl) ; PaletteMovePos dec a and $0f ; 0-15 ld (hl),a ld e,a ld d,$00 ld hl,UnknownPalette add hl,de ; add to UnknownPalette ld bc,$04be ; counter = 4, VDPData -:outi ; output jp nz,- ld hl,UnknownPalette+8 add hl,de ; and again (?) ld b,$04 -:outi jp nz,- ret .ends ; followed by .orga $67a9 .section "Sea animations lookup table" overwrite AnimSeaWaveInFrames: ; $67a9 ; ,,-----,,------,,------,,------ Tile number to write 4 tiles from ; || ,,--||--,,--||--,,--||--,,-- nnx128 byte offset into data to load from .db $01,$15,$25,$09,$29,$0a,$29,$0a ; 0 .db $01,$00,$05,$0b,$01,$00,$05,$0b ; 1 .db $05,$01,$09,$0d,$05,$01,$09,$0d ; 2 .db $09,$02,$0d,$0d,$09,$02,$0d,$0d ; 3 .db $0d,$03,$11,$0e,$0d,$03,$11,$0e ; 4 .db $11,$04,$15,$0e,$11,$04,$15,$0e ; 5 .db $15,$05,$19,$0f,$15,$05,$19,$0f ; 6 .db $19,$06,$21,$0f,$19,$06,$21,$0f ; 7 .db $21,$08,$01,$10,$25,$0c,$29,$11 ; 8 AnimSeaInOutFrames: ; $67f1 ; ,,-----,,------,,------ Tile number to write 4 tiles from ; || ,,--||--,,--||--,,-- nnx128KB offset into data to load from .db $25,$09,$29,$0a,$29,$0a ; 0 .db $25,$09,$29,$0a,$29,$0a ; 1 .db $25,$09,$29,$0c,$29,$0c ; 2 .db $21,$08,$25,$0f,$29,$14 ; 3 .db $21,$0f,$25,$13,$29,$14 ; 4 .db $19,$06,$1d,$0f,$21,$12 ; 5 .db $15,$05,$19,$0e,$1d,$12 ; 6 .db $15,$0e,$19,$12,$19,$12 ; 7 .db $15,$0e,$19,$12,$19,$12 ; 8 .db $15,$05,$19,$0e,$1d,$12 ; 9 .db $19,$06,$1d,$0f,$21,$12 ; 10 .db $1d,$07,$21,$0f,$25,$13 ; 11 .db $21,$08,$25,$0c,$29,$11 ; 12 .db $25,$09,$29,$0c,$29,$0c ; 13 .ends ; followed by .orga $6845 .section "Lava pit animation lookup table" overwrite AnimLavaPitFrames: ; $6845 ; ,,--,,--,,--,,---------- nnx128KB offset into data to load from (4 tiles, foreground) ; || || || || ,,--,,-- nnx64KB offset into data to load from (2 tiles, background) .db $00,$02,$05,$08,$15,$18 ; 0 .db $00,$03,$06,$09,$16,$14 ; 1 .db $01,$04,$07,$05,$17,$14 ; 2 .db $02,$00,$08,$05,$18,$15 ; 3 .db $03,$00,$09,$06,$14,$16 ; 4 .db $04,$01,$05,$07,$14,$17 ; 5 .ends ; followed by .orga $6869 .section "Water palette animation palette" overwrite WaterPalette: .db $3f,$3c,$38,$38 .db $3f,$3c,$38,$38 ; last 2 bytes not needed ############### .ends .orga $6871 .section "Unknown palette animation palette" overwrite UnknownPalette: .db $06,$06,$06,$06,$06,$06,$06,$06 .db $06,$06,$06,$06,$25,$2A,$3E,$3F .db $06,$06,$06,$06,$06,$06,$06,$06 .db $06,$06,$06,$06,$06,$06,$06,$06 ; can probably lose some of these too .ends .orga $6891 ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $6e05 .section "Decompress to TileMapData" overwrite ; Copies data from (hl) to TileMapData ; with RLE decompression and 2-interleaving ; data format: ; Header: $fccccccc ; f = flag: 1 = not RLE, 0 = RLE ; ccccccc = count ; Then [count] bytes are copied to even bytes starting at TileMapData ; Then the process is repeated for the odd bytes DecompressToTileMapData: ld b,$00 ; b=0 ld de,TileMapData call _f ; Process even bytes first -------------+ inc hl ; and odd bytes second | ld de,TileMapData+1 ; | __:ld a,(hl) ; Get data count in a <-----------------+ or a ; \ return | ret z ; / if zero | jp m,+ ; if bit 8 is set then ---------------+ | ; else: | | ld c,a ; put it in c -> bc = data count | | inc hl ; move hl pointer to next byte (data) | | -:ldi ; copy 1 byte from hl to de, <------+ | | ; inc hl, inc de, dec bc | | | dec hl ; move hl pointer back (RLE) | | | inc de ; skip dest byte | | | jp pe,- ; if bc!=0 then repeat -------------+ | | inc hl ; move past RLE'd byte | | jp _b ; repeat -----------------------------|-+ +:and $7f ; (if bit 8 is set:) unset it <-------+ | ld c,a ; put it in c -> bc = data count | inc hl ; move hl pointer to next byte (data) | -:ldi ; copy 1 byte from hl to de, <--------+ | ; inc hl, inc de, dec bc | | inc de ; skip dest byte | | jp pe,- ; if bc!=0 then repeat ---------------+ | jp _b ; repeat -------------------------------+ .ends .orga $6e31 ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $74e0 .section "Decompress (scrolling tilemap?) data to xcc00-xcfff" overwrite DecompressScrollingTilemapData: ; $74e0 ld a,(xc262) ld (Frame2Paging),a ld a,(VLocation+1) add a,a ld e,a add a,a add a,a add a,a add a,e ld e,a ld a,(HLocation+1) add a,a add a,e ld e,a ld d,$00 ld hl,(xc260) add hl,de ; hl = xc260 + VLocation high byte * 18 + HLocation high byte * 2 ld a,(hl) ; = pos inc hl push hl ld h,(hl) ld l,a ; hl = word there (pos+0,1) = compressed data offset ld de,xcc00 call _DecompressToDE pop hl push hl inc hl ld a,(hl) inc hl ld h,(hl) ld l,a ; hl = next word (pos+2,3) = next compressed data offset ld de,xcd00 call _DecompressToDE pop hl ld de,17 add hl,de ld a,(hl) inc hl push hl ld h,(hl) ld l,a ; hl = 17 bytes later = pos+20,21 ld de,xce00 call _DecompressToDE pop hl inc hl ld a,(hl) inc hl ld h,(hl) ld l,a ; hl = next word = pos+22,23 ld de,xcf00 ; fall through _DecompressToDE: ld b,$00 --:ld a,(hl) ; get header <--------------------------+ or a ; | ret z ; exit when zero | jp m,+ ; If high bit is set ----------------+ | ld b,a ; b = count | | inc hl ; | | ld a,(hl) ; get data | | -:ld (de),a ; copy to de <-----------+ | | inc de ; (RLE) | | | djnz - ; repeat b times ---------+ | | inc hl ; move to next header | | jp -- ; -----------------------------------|--+ +:and $7f ; Strip high bit --------------------+ | ld c,a ; c = count | inc hl ; next data | ldir ; copy c bytes to de (not RLE) | jp -- ; --------------------------------------+ .ends .orga $7549 ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $7673 .section "Update scrolling tilemap" overwrite ; Update scrolling tilemap UpdateScrollingTilemap: ; $7673 ld a,(ScrollDirection) ; check ScrollDirection (%----RLDU) and $0f ret z ; return if not scrolling ld b,a ; b = ScrollDirection and $03 ld a,(xc263) ld (Frame2Paging),a ; Set to page xc263 - why? jp nz,_Vertical ; if ScrollDirection==U or D then handle differently _Horizontal: ; Updates column of tiles in tilemap ld c,$00 ; c = $00 ld a,(HLocation) ; a = low byte of HLocation and $07 jr z,+ ; if HLocation is not a multiple of 8: ld a,b ; if ScrollDirection==R and $08 jr nz,+ ld c,$08 ; then c=8 +:ld a,(HLocation) add a,c ; a = low HLocation + c (0 or 8) rrca ; shift right by 2 (ie. divide by 4) rrca and %00111110 ld e,a ld l,a ld d,$78 ; de = tilemap + (low HLocation + c)/4 ld h,$d0 ; hl = TileMapData + (low HLocation+ c)/4 ld bc,$1cbe ; counter = $1c = 28 rows; c = VDPData -:push bc SetVRAMAddressToDE nop ; delay nop nop outi ; output byte nop ; delay nop nop outi ; output second byte ld bc,31*2 ; add 62 = 31 tiles to hl (tilemap in RAM) add hl,bc ex de,hl ; add 64 = 32 tiles to de (tilemap in VDP) ld c,32*2 add hl,bc ex de,hl pop bc djnz - ret _Vertical: ; updates row of tiles in tilemap ld a,b and $01 ; z = ScrollDirection==U ld a,(VScroll) ld b,$00 ; b = $00 jr nz,++ ; if ScrollDirection==D cp $20 ; if VScroll>=$20 jr c,+ add a,$20 ; then a+=$20 +:ld b,$c0 ; b = $c0 add a,b ; a = VScroll + $c0 + ($20 if VScroll>=$20) ++:and %11111000 ; zero low 3 bits -> now it's the offset into the RAM tilemap ld l,a ; put in hl ld h,$00 add hl,hl ; multiply by 8 add hl,hl add hl,hl ld a,h add a,$78 ld d,a ; de = tilemap + a*8 ld e,l SetVRAMAddressToDE ld a,h add a,$d0 ld h,a ; hl = TileMapData + a*8 ld bc,$40be ; counter = $40 = 64 bytes = 32 tiles; c = VDPData -:outi ; output byte nop ; delay jp nz,- ret .ends ; followed by .orga $76ee .section "Fill tilemap from compressed data? Not understood :(" overwrite FillTilemap: ; $76ee call fn78a5 ; ??? ld a,(xc263) ld (Frame2Paging),a ld a,(VScroll) and $f0 ; strip to high nibble ld l,a ld h,$00 ; hl = 00v0 add hl,hl add hl,hl add hl,hl ; hl = hl * 8 ld a,(HLocation) rrca rrca and $3c ; a = HLocation/4 add a,l ; add that to hl ld e,a ld a,h add a,$d0 ld d,a ; de = $d000+hl ld a,(VLocation) and $f0 ld l,a ld a,(HLocation) rrca rrca rrca rrca and $0f add a,l ld l,a ld h,$cc ; hl = $ccyn where y = high nibble of y location, x = high nibble of x location ld b,$0c ; counter (12) --:push bc push hl ld b,$10 ; counter (16) -:push bc push hl ld l,(hl) ld h,$10 add hl,hl add hl,hl add hl,hl ldi ldi ldi ldi ; copy 4 bytes from $8000 + 8*(hl) to de push de ld a,$3c ; 60 add a,e ld e,a adc a,d sub e ld d,a ; de = de + 60 ldi ldi ldi ldi ; Copy another 4 bytes to there pop de ld a,e and $3f jr nz,+ ; If e is a multiple of $40 ld a,e sub $40 ; then subtract $40 ld e,a +:pop hl ld a,l and $f0 ld b,a ; b = high nibble of l inc l ld a,l and $f0 cp b ; if adding 1 doesn't change the high nibble (so low=$f???) jr z,+ inc h ; inc h ld l,b ; and strip l to high nibble +:pop bc djnz - ; repeat 16 times ld a,$80 add a,e ld e,a adc a,d sub e ; de = de + $80 sub $d7 ; if de < $d700 jr nc,+ add a,$07 ; then subtract $d000 +:add a,$d0 ; else subtract $0700 ld d,a pop hl ld a,$10 ; add 16 to l add a,l cp $c0 ; when it exceeds 192 jr c,+ sub $c0 ; subtract 192 inc h ; and add 2 to h inc h +:ld l,a pop bc djnz -- ; repeat 12 times ld a,$12 ; refresh full tilemap jp ExecuteFunctionIndexAInNextVBlank ; and ret .ends .orga $7787 ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $78a5 .section "fn78a5 (???)" overwrite fn78a5: ; $78a5 ld a,(xc308) cp $02 ret nz ; Only do this if xc308==2 ld a,(xc30e) cp $0c ; and xc30e==$c ret nz ld a,$0a call + ld a,$0c call + ld a,$12 call + ld a,$14 ; fall through +:ld hl,Table7d30 add a,l ld l,a adc a,h sub l ld h,a ; hl = Table7d30 + a ld c,(hl) inc hl ld b,(hl) ; bc = (hl) = x,y to add? ld h,$cc ld a,(VLocation) add a,c ; a=lo(VLocation)+c jr c,+ cp $c0 ; if a is between $c0 and $ff then it's OK (?) jr c,++ +:add a,$40 ; if a is >=$100 (borrow) then add $40 inc h inc h ; and add 2 to h -> $ce ++:and $f0 ; Strip a to high nibble ld l,a ; -> l ld a,(HLocation) add a,b ; Add b to lo(HLocation) jr nc,+ inc h ; if it's over $100 then hl++ +:rrca rrca rrca rrca and $0f ; divide by 16 add a,l ; add to l = nibble of VLocation ld l,a ld a,(hl) ; so now we have an offset into the decompressed data. Get the byte cp $d8 ; if it's >$d8=216 ret c cp $e0 ; and <=$e0=224 ret nc ld (hl),$d7 ; then set it to $d7=215 ret .ends .orga $78f9 ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $7a07 .section "Get data from a table based on the current H/VLocation" overwrite GetLocationUnknownData: ; $7a07 ld hl,Table7d30 add a,l ld l,a adc a,h sub l ld h,a ; hl = Table7d30 + a ld c,(hl) inc hl ld b,(hl) ; bc = word there ld h,$cc ld a,(VLocation) ; a = c + lo(VLocation) add a,c jr c,+ ; if a>$ff cp $c0 jr c,++ ; or <=$c0 +:add a,$40 ; then add $40 inc h ; and add 2 to h -> $ce inc h ++:and $f0 ; strip to high nibble ld l,a ; and keep in l ld a,(HLocation) ; Add b to lo(HLocation) add a,b jr nc,+ ; if >$ff inc h ; then inc h +:rrca rrca rrca rrca and $0f ; divide by 16 add a,l ; put in l ld l,a ld a,(hl) ; get data ld (xc2e5),a ; put that in xc2e5 ld hl,Frame2Paging ld (hl),$03 ; ??? ld hl,$bc6f ; table add a,l ld l,a adc a,h sub l ld h,a ; hl = bc6f + a ld a,(xc308) cp 4 jr c,+ inc h ; if xc308>=4 then inc h (add 256) +:ld a,(hl) ; get data in a ret .ends .orga $7a4f ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $7b1e .section "???" overwrite fn7b1e: ; $7b1e ld a,(hl) ; get byte at hl (eg 01) ld (xc308),a ; save in xc308 nd xc309 ld (xc309),a inc hl ; next byte hhhhllll in de (eg 8b) ld e,(hl) ld d,$00 ex de,hl add hl,hl add hl,hl add hl,hl add hl,hl ; *16 -> 0000hhhhllll0000 ld a,l sub $60 ; Subtract $60 from llll0000 jr c,+ cp $c0 ; If it's positive and <$c0 then skip: jr c,++ +:sub $40 ; subtract $40 dec h ; and take 1 from h ++:ld l,a ; Put it back in hl ld a,h and $07 ; trim to 00000hhh ld h,a ld (VLocation),hl ld (xc311),hl ex de,hl ; get hl back inc hl ld a,(hl) ; get next byte (eg 69) sub $08 ; subtract 8 and $7f ; strip high bit ld l,a ld h,$00 ; put in hl add hl,hl add hl,hl add hl,hl add hl,hl ; multiply by 16 ld (HLocation),hl ld (xc313),hl xor a ; zero xc30e ld (xc30e),a jp +++ fn7b60: cp $0a ; 007B60 FE 0A jp nz,+ ld (FunctionLookupIndex),a ; 007B65 32 02 C2 inc hl ; 007B68 23 ld d,(hl) ; 007B69 56 inc hl ; 007B6A 23 ld e,(hl) ; 007B6B 5E ld ($c30c),de ; 007B6C ED 53 0C C3 inc hl ; 007B70 23 ld a,(hl) ; 007B71 7E ld ($c30a),a ; 007B72 32 0A C3 ld hl,($c311) ; 007B75 2A 11 C3 ld ($c305),hl ; 007B78 22 05 C3 ld hl,($c313) ; 007B7B 2A 13 C3 ld ($c301),hl ; 007B7E 22 01 C3 xor a ; 007B81 AF ld ($c30e),a ; 007B82 32 0E C3 jp +++ +:cp $0c ; 007B88 FE 0C ret nz ; 007B8A C0 ld (FunctionLookupIndex),a ; 007B8B 32 02 C2 inc hl ; 007B8E 23 ld a,(hl) ; 007B8F 7E ld ($c29e),a ; 007B90 32 9E C2 inc hl ; 007B93 23 ld a,(hl) ; 007B94 7E inc hl ; 007B95 23 ld h,(hl) ; 007B96 66 ld l,a ; 007B97 6F ld (RoomIndex),hl ; 007B98 22 DB C2 xor a ; 007B9B AF ld ($c29d),a ; 007B9C 32 9D C2 ld hl,($c311) ; 007B9F 2A 11 C3 ld ($c305),hl ; 007BA2 22 05 C3 ld hl,($c313) ; 007BA5 2A 13 C3 ld ($c301),hl ; 007BA8 22 01 C3 +++:ld a,(CharacterSpriteAttributes+16) ; CharacterSpriteAttributes[0].currentanimframe ld (xc2d7),a ld hl,OutsideAnimCounters ; Zero OutsideAnimCounters ld de,OutsideAnimCounters+1 ld bc,24-1 ld (hl),0 ldir ld hl,CharacterSpriteAttributes ; Zero CharacterSpriteAttributes ld de,CharacterSpriteAttributes+1 ld bc,$100-1 ld (hl),0 ldir pop hl ; pop number pushed before call into hl ret .ends .org $7bcd ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $7d30 .section "Lookup table $7d30" overwrite Table7d30: ; $7d30 ; Pairs of y,x amounts??? .db $40,$60,$40,$70,$40,$80,$40,$90,$50,$60,$50,$70,$50,$80,$50,$90 .db $60,$60,$60,$70,$60,$80,$60,$90,$70,$60,$70,$70,$70,$80,$70,$90 .db $80,$70,$80,$80,$80,$90,$50,$a0,$60,$a0,$70,/*stop???*/$a0,$91,$01,$92,$01 .db $93,$01,$94,$01,$00,$39,$55,$00,$39,$55,$00,$48,$49,$00,$47,$38 .db $00,$66,$55,$00,$25,$42,$00,$14,$0f,$00,$41,$1a,$00,$66,$75,$00 .db $38,$66,$01,$27,$64,$01,$53,$73,$01,$27,$64,$01,$71,$5a,$01,$26 .db $29,$02,$5b,$2c,$02,$38,$49,$02,$5b,$2c,$02,$38,$49,$00,$16,$6a .ends ; followed by .orga $7da0 .section "Fade out full palette (and wait)" overwrite FadeOutTilePalette: ; $7da0 ld hl,$1009 ld (PaletteFadeControl),hl ; PaletteFadeControl = fade out/counter=9; PaletteSize=16 jr _FadeOutPalette FadeOutFullPalette: ; $7da8 ld hl,$2009 ld (PaletteFadeControl),hl ; PaletteFadeControl = fade out/counter=9; PaletteSize=32 _FadeOutPalette: ld a,$16 ; VBlankFunction_PaletteEffects call ExecuteFunctionIndexAInNextVBlank ld a,(PaletteFadeControl) ; wait for palette to fade out or a jp nz,_FadeOutPalette ret .ends ; followed by .orga $7dbb .section "Palette fading" overwrite FadeInTilePalette: ; $7dbb ld hl,$1089 ; Set PaletteFadeControl to fade in ($89) the tile palette ($10) ld (PaletteFadeControl),hl jr _DoFade ; doesn't blank ActualPalette first FadeInWholePalette: ; $7dc3 ld hl,$2089 ; Set PaletteFadeControl to fade in ($89) the whole palette ($20) ld (PaletteFadeControl),hl ld hl,ActualPalette ld de,ActualPalette+1 ld bc,31 ld (hl),$00 ldir ; Fill ActualPalette with black _DoFade: ld a,$16 ; VBlankFunction_18b call ExecuteFunctionIndexAInNextVBlank ld a,(PaletteFadeControl) or a jp nz,_DoFade ; Repeat until palette fade finished ret .ends ; followed by .orga $7de3 .section "Fade palette in RAM" overwrite ; Main function body only runs every 4 calls (using PaletteFadeFrameCounter as a counter) ; Checks PaletteFadeControl - bit 7 = fade in, rest = counter ; PaletteSize tells it how many palette entries to fade ; TargetPalette and ActualPalette are referred to FadePaletteInRAM: ; 7de3 ld hl,PaletteFadeFrameCounter ; Decrement PaletteFadeFrameCounter dec (hl) ret p ; return if >=0 ld (hl),$03 ; otherwise set to 3 and continue (so only do this part every 4 calls) ld hl,PaletteFadeControl ; Check PaletteFadeControl ld a,(hl) bit 7,a ; if bit 7 is set jp nz,_FadeIn ; then fade in or a ; If PaletteFadeControl==0 ret z ; then return dec (hl) ; Otherwise, decrement PaletteFadeControl inc hl ld b,(hl) ; PaletteSize ld hl,ActualPalette -:call _FadeOut ; process PaletteSize bytes from ActualPalette inc hl djnz - ret _FadeOut: ld a,(hl) or a ret z ; zero = black = no fade to do and %00000011 ; check red jr z,+ dec (hl) ; If non-zero, decrement ret +:ld a,(hl) and %00001100 ; check green jr z,+ ld a,(hl) sub $04 ; If non-zero, decrement ld (hl),a ret +:ld a,(hl) and $30 ; check blue ret z sub $10 ; If non-zero, decrement ld (hl),a ret _FadeIn: cp $80 ; Is only bit 7 set? jr nz,+ ; If not, handle that ld (hl),$00 ; Otherwise, zero it (PaletteFadeControl) ret +:dec (hl) ; Decrement it (PaletteFadeControl) inc hl ld b,(hl) ; PaletteSize ld hl,TargetPalette ld de,ActualPalette -:call _FadePaletteEntry ; compare PaletteSize bytes from ActualPalette inc hl inc de djnz - ret _FadePaletteEntry: ld a,(de) ; If (de)==(hl) then leave it cp (hl) ret z add a,%00010000 ; increment blue cp (hl) jr z,+ jr nc,++ ; if it's too far then try green +:ld (de),a ; else save that ret ++:ld a,(de) add a,%00000100 ; increment green cp (hl) jr z,+ jr nc,++ ; if it's too far then try red +:ld (de),a ; else save that ret ++:ex de,hl inc (hl) ; increment red ex de,hl ret .ends .orga $7e4f ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $7e91 .section "Flash palette" overwrite ; if PaletteFlashFrames is non-zero then it is counted down, each time setting palette entries ; PaletteFlashStart to PaletteFlashCount alternately to white or their original colours. FlashPaletteInRAM: ld a,(PaletteFlashFrames) ; check PaletteFlashFrames or a ret z ; Do nothing if zero dec a ; else decrement ld (PaletteFlashFrames),a rrca ; If low bit is zero jp c,+ ld hl,TargetPalette ld de,ActualPalette ld bc,32 ldir ; then copy target to actual palette ret +:ld hl,(PaletteFlashCount) ; else set palette entries to white ld b,h ; b = PaletteFlashCount ld a,l ; a = PaletteFlashStart ld hl,ActualPalette add a,l ld l,a ; hl = [PaletteFlashStart]th palette entry ld a,$3f ; White -:ld (hl),a ; Set palette entry to white inc hl djnz - ret .ends ; followed by .orga $7ebb .section "Palette rotation" overwrite PaletteRotate: ld a,(xc30e) ; Check xc30e or a ret z cp $10 ; Handle values 16 and 17 specially jp z,_ResetPalette cp $11 jp z,_ResetPalette cp $0e ; Do nothing if >=14 ret nc ld b,a ; still xc30e ld c,$d1 ; cp $08 ; if it's 8... jp z,+ ; skip this bit: ld c,$d0 ; change c ld a,(PaletteRotateEnabled) ; check PaletteRotateEnabled is not zero or a ret z ; if it is, exit +:ld hl,PaletteRotateCounter dec (hl) ; decrement PaletteRotateCounter ret p ; exit while >= 0 ld (hl),$03 ; reset to 3 -> pass 1 call in 4 -> 15 per second dec hl ; hl = PaletteRotatePos ld a,c ; $d1 or $d0 ld ($c004),a ; music number? ld a,(hl) ; check (PaletteRotatePos) inc a ; increment cp $03 ; if >=3 jr c,+ xor a ; then zero -> 0-2 +:ld (hl),a ; put back in PaletteRotatePos ld c,a ld a,b cp $08 ; if xc30e==8 then ld hl,_Palette1 ; this palette data ld de,PaletteAddress+29 ; palette entries 29-31 jp nz,+ ; else ld hl,_Palette2 ; this palette data ld de,PaletteAddress+23 ; palette entry 23-25 +:ld b,$00 add hl,bc ; add PaletteRotatePos to hl -> rotate palette left SetVRAMAddressToDE ld bc,$03be ; count 3 bytes, output to VDPData -:outi jp nz,- ret _Palette1: ; $7f10 .db cl332,cl222,cl112 .db cl332,cl222,cl112 _Palette2: ; $7f16 .db cl033,cl332,cl222 .db cl033,cl332,cl222 ; Palettes are repeated to allow shifting to achieve a circular effect _ResetPalette: ld hl,ActualPalette ld de,PaletteAddress SetVRAMAddressToDE ld c,VDPData jp outi32 ; and ret .ends ; followed by .orga $7f28 .section "Flash palette 1" overwrite fn7f28: ld hl,Palettefn7f28 ld a,$6f ; counter - when low nibble is 0, it changes the palette (so 7 palettes total); and stops when it's all counted down. -:push af and $0f ld de,ActualPalette+32-8 ld bc,8 jr nz,+ ldir ; copy 8 colours to palette +:ld a,$16 ; VBlankFunction_PaletteEffects call ExecuteFunctionIndexAInNextVBlank pop af dec a jr nz,- ret .ends ; followed by .orga $7f44 .section "Palette animation 1" overwrite fn7f44: ld hl,Frame2Paging ld (hl),3 ld hl,Palettefn7f44 ld de,ActualPalette+32-5 ld bc,5 ldir ld a,$16 ; VBlankFunction_PaletteEffects jp ExecuteFunctionIndexAInNextVBlank ; and ret .ends ; followed by .orga $7f59 .section "Palette animation 2" overwrite fn7f59: ld hl,Frame2Paging ld (hl),3 call _fn7f8f ; cycle palette 3 times call _fn7f8f call _fn7f8f ld hl,$be52 ld b,13 ; animation steps --:push bc ld de,ActualPalette+10 ld bc,6 ; # of colours ldir ld b,8 ; frames to delay -:ld a,$16 ; VBlankFunction_PaletteEffects call ExecuteFunctionIndexAInNextVBlank djnz - pop bc djnz -- ret fn7f82: ld hl,Frame2Paging ld (hl),3 ld hl,Palettefn7f82 ld bc,$0918 ; b = 9 steps of palette animation; c = 24 = number of frames to delay jr _f _fn7f8f: ld hl,Palettefn7f8f ld bc,$1803 ; b = $18 = 24 steps of palette animation; c = 3 = number of frames to delay __:push bc ld a,(hl) ; get colour ld (ActualPalette+0),a ; put it in colour 0 ld b,6 ld de,ActualPalette+10 -:ld (de),a ; and 10-16 inc de djnz - inc hl ; get next colour ld a,(hl) ld (ActualPalette+7),a ; put it in colour 7 inc hl ; move to next colour ld b,c -:ld a,$16 ; VBlankFunction_PaletteEffects call ExecuteFunctionIndexAInNextVBlank djnz - pop bc djnz _b ret .ends ; followed by .orga $7fb5 .section "Palette animation 1 data" overwrite Palettefn7f28: ; $7fb5 Palette fade cyan/blue/white-white-various .db cl033 cl023 cl033 cl033 cl333 cl033 cl023 cl023 .db cl233 cl033 cl233 cl233 cl333 cl233 cl033 cl033 .db cl333 cl233 cl333 cl333 cl333 cl333 cl233 cl233 .db cl333 cl322 cl330 cl332 cl332 cl233 cl033 cl330 .db cl332 cl210 cl320 cl331 cl330 cl033 cl023 cl320 .db cl322 cl100 cl210 cl330 cl320 cl222 cl112 cl210 .ends ; blank until end of slot ;======================================================================================================= ; Bank 1: $7ff0 - $7fff - rom header ;======================================================================================================= .bank 1 slot 1 ;.unbackground $7ff0 $8000 ;.smstag ;======================================================================================================= ; Bank 2: $8000 - $bfff ;======================================================================================================= .bank 2 slot 2 .orga $8000 .section "Dialogue text and text to tile conversion table" overwrite DialogueText: ; label for page with script, lookup table TileNumberLookup: ; $8000 ; Table of top & bottom tile numbers for different letters ; 89 entries (?) .db $c0,$c0 ; blank 00 .db $c0,$cb ; A ァ 01 .db $c0,$cc ; I イ 02 .db $c0,$cd ; U ウ 03 .db $c0,$ce ; E エ 04 .db $c0,$cf ; O オ 05 .db $c0,$d0 ; Ka カ 06 .db $c0,$d1 ; Ki キ 07 .db $c0,$d2 ; Ku ク 08 .db $c0,$d3 ; Ke ケ 09 .db $c0,$d4 ; Ko コ 0a .db $c0,$d5 ; Sa サ 0b .db $c0,$d6 ; Si シ 0c .db $c0,$d7 ; Su ス 0d .db $c0,$d8 ; Se セ 0e .db $c0,$d9 ; So ソ 0f .db $c0,$da ; Ta タ 10 .db $c0,$db ; Ti チ 11 .db $c0,$dc ; Tu ツ 12 .db $c0,$dd ; Te テ 13 .db $c0,$de ; To ト 14 .db $c0,$df ; Na ナ 15 .db $c0,$e0 ; Ni ニ 16 .db $c0,$e1 ; Nu ヌ 17 .db $c0,$e2 ; Ne ネ 18 .db $c0,$e3 ; No ノ 19 .db $c0,$e4 ; Ha ハ 1a .db $c0,$e5 ; Hi ヒ 1b .db $c0,$e6 ; Hu フ 1c .db $c0,$e7 ; He ヘ 1d .db $c0,$e8 ; Ho ホ 1e .db $c0,$e9 ; Ma マ 1f .db $c0,$ea ; Mi ミ 20 .db $c0,$eb ; Mu ム 21 .db $c0,$ec ; Me メ 22 .db $c0,$ed ; Mo モ 23 .db $c0,$ee ; Ya ヤ 24 .db $c0,$ef ; Yu ユ 25 .db $c0,$f0 ; Yo ヨ 26 .db $c0,$f1 ; Ra ラ 27 .db $c0,$f2 ; Ri リ 28 Unused? .db $c0,$f3 ; Ru ル 29 Wiヰ .db $c0,$f4 ; Re レ 2a Weヱ .db $c0,$f5 ; Ro ロ 2b Vuヴ .db $c0,$f6 ; Wa ワ 2c .db $c0,$f7 ; Wo ヲ 2d .db $c0,$f8 ; N ン 2e .db $c0,$f9 ; Small Tu ッ 2f .db $c0,$fa ; Small Ya ャ 30 .db $c0,$fb ; Small Yu ュ 31 .db $c0,$fc ; Small Yo ョ 32 .db $fd,$d0 ; Ga ガ 33 .db $fd,$d1 ; Gi ギ 34 .db $fd,$d2 ; Gu グ 35 .db $fd,$d3 ; Ge ゲ 36 .db $fd,$d4 ; Go ゴ 37 .db $fd,$d5 ; Za ザ 38 .db $fd,$d6 ; Zi ジ 39 .db $fd,$d7 ; Zu ズ 3a .db $fd,$d8 ; Ze ゼ 3b .db $fd,$d9 ; Zo ゾ 3c .db $fd,$da ; Da ダ 3d .db $fd,$db ; Di ヂ 3e .db $fd,$dc ; Du ヅ 3f .db $fd,$dd ; De デ 40 .db $fd,$de ; Do ド 41 .db $fd,$e4 ; Ba バ 42 .db $fd,$e5 ; Bi ビ 43 .db $fd,$e6 ; Bu ブ 44 .db $fd,$e7 ; Be ベ 45 .db $fd,$e8 ; Bo ボ 46 .db $fe,$e4 ; Pa パ 47 .db $fe,$e5 ; Pi ピ 48 .db $fe,$e6 ; Pu プ 49 .db $fe,$e7 ; Pe ペ 4a .db $fe,$e8 ; Po ポ 4b .db $c0,$fe ; . 4c .db $c0,$ff ; - 4d .db $c0,$a4 ; ??? 4e a4 is normally graphics, 1a4 is in the tilemap... .db $c0,$c0 ; Blank 4f .db $c0,$c0 ; Blank 50 .db $c0,$c0 ; Blank 51 .db $c0,$c0 ; Blank 52 .db $c0,$c0 ; Blank 53 .db $c0,$c0 ; Blank 54 .db $c0,$c0 ; Blank 55 .db $c0,$c0 ; Blank 56 .db $c0,$c0 ; Blank 57 .db $c0,$c0 ; Blank 58 .ends ; followed by .orga $80b2 .section "Script" overwrite .include "text\text1.inc" .ends .orga $bf9c .section "Item metadata" overwrite ItemMetadata: ; %765432tt ; |||| |``- Item type: 0 = weapon, 1 = armour, 2 = shield ; |||| `--- Equippable item ; ````----- Equippable by player bits. Zero if equippable. Noah - Odin - Myau - Alis .define ItemMetadata_Weapon %00 .define ItemMetadata_Armour %01 .define ItemMetadata_Shield %10 .db $00 ; blank ; Weapons .db %11010000 ; Wood Cane - Myau? .db %11010000 .db %01010000 .db %11010000 .db %00100000 .db %01000000 .db %01010000 .db %01010000 .db %01000000 .db %00100000 .db %01000000 .db %01010000 .db %01000000 .db %01010000 .db %01000000 ; Armour .db %01010001 .db %10000001 .db %01010001 .db %01000001 .db %00100001 .db %01010001 .db %01010001 .db %01000001 .db %10000001 ; Shields .db %01010010 .db %01000010 .db %01010010 .db %01010010 .db %00100010 .db %11010010 .db %01000110 .db %01010010 ; Vehicles .db $04 .db $04 .db $04 ; Items .db $00 .db $00 .db $00 .db $00 .db $00 .db $00 .db $00 .db $04 ; Polymeteral .db $00 .db $04 ; Telepathy Ball .db $00 .db $04 .db $04 .db $04 .db $04 .db $04 .db $00 .db $04 .db $00 .db $04 .db $04 .db $00 .db $04 .db $00 .db $00 .db $00 .db $04 .db $00 .ends ;======================================================================================================= ; Bank 3: $c000 - $ffff ;======================================================================================================= .bank 3 slot 2 .orga $869f .section "Enemy data" overwrite ; Structure: ; 8 bytes = name ; 8 bytes = ??? xc258 ; 1 byte = sprite tiles page ; 1 word = sprite tiles offset ; 1 byte = index into data8fdf for ??? ; 3 bytes = HP, AP, DP EnemyData: .db $23 $2e $0d $10 $4d $1c $27 $02 ; 1 MoNSuTa-HuRaI = Monster Fly? (Sworm) .db $2a $25 $05 $0a $08 $04 $0c $2f PageAndOffset TilesFly .db $12 $08 $08,$0d,$09 $00 .dw $0003 .db $0c .dw $0002 .db $38 $ff .db $35 $28 $4d $2e $0d $27 $02 $21 ; 2 GuRi-NSuRaIMu = Green Slime .db $10 $04 $0c $0e $00 $00 $00 $00 PageAndOffset TilesSlime .db $02 $06 $12,$12,$0d $00 .dw $0008 .db $0c .dw $0004 .db $30 $cc .db $03 $02 $2e $35 $01 $02 $58 $00 ; 3 UINGuAI = Wing Eye .db $00 $3e $00 $3e $3c $34 $30 $00 PageAndOffset TilesWingEye .db $23 $06 $0b,$0c,$0a $00 .dw $0006 .db $0f .dw $0002 .db $38 $7f .db $1f $2e $02 $4d $10 $4d $58 $00 ; 4 MaNI-Ta- = Man-eater .db $00 $00 $05 $0a $33 $21 $37 $00 PageAndOffset TilesManEater .db $17 $05 $10,$0c,$0a $00 .dw $000d .db $0f .dw $0003 .db $30 $ff .db $0d $0a $4d $48 $27 $0d $58 $00 ; 5 SuKo-PiRaSu = Scorpion .db $2a $25 $02 $03 $08 $00 $00 $37 PageAndOffset TilesScorpion .db $0f $04 $0c,$0e,$0c $00 .dw $000d .db $0f .dw $0004 .db $38 $cc .db $27 $4d $39 $24 $4d $37 $58 $00 ; 6 Ra-ZiYa-Go = ??? (G. Scorpion) .db $2a $25 $05 $0a $08 $00 $00 $2f PageAndOffset TilesScorpion .db $0f $04 $14,$14,$11 $00 .dw $000b .db $99 .dw $0005 .db $38 $7f .db $44 $29 $4d $0d $27 $02 $21 $58 ; 7 BuRu-SuRaIMu = Blue Slime .db $20 $30 $38 $3c $00 $00 $00 $00 PageAndOffset TilesSlime .db $02 $06 $28,$1a,$14 $00 .dw $0013 .db $0f .dw $0005 .db $32 $99 .db $23 $10 $43 $01 $2e $19 $4d $1c ; 8 MoTaBiANNo-Hu = North Motabian (North Farmer) .db $20 $30 $34 $38 $01 $06 $0a $0f PageAndOffset TilesFarmer .db $19 $05 $26,$25,$25 $24 .dw $0008 .db $00 .dw $0005 .db $f0 $b2 .db $40 $43 $29 $42 $2f $14 $58 $00 ; 9 DeBiRuBatuTo = ??? (Owl Bear) .db $00 $0f $00 $0b $07 $03 $01 $00 PageAndOffset TilesWingEye .db $23 $04 $12,$16,$12 $00 .dw $000c .db $0c .dw $0005 .db $38 $99 .db $07 $27 $4d $49 $27 $2e $14 $58 ; 10 KiRa-PuRaNTo = Killer Plant (Dead Tree) .db $00 $00 $02 $03 $0c $08 $2e $00 PageAndOffset TilesManEater .db $17 $03 $17,$17,$19 $00 .dw $0015 .db $28 .dw $0004 .db $30 $cc .db $42 $02 $10 $4d $1c $27 $02 $58 ; 11 BaITa-HuRaI = ??? (Scorpius) .db $0c $08 $24 $25 $08 $00 $00 $2a PageAndOffset TilesScorpion .db $0f $05 $16,$19,$14 $00 .dw $001b .db $0f .dw $0008 .db $39 $66 .db $23 $10 $43 $01 $2e $02 $43 $29 ; 12 MoTaBiANIBiRu = East Motabian (East Farmer) .db $20 $30 $34 $38 $01 $03 $07 $0f PageAndOffset TilesFarmer .db $1b $05 $2a,$1b,$28 $00 .dw $001e .db $0f .dw $0009 .db $f0 $cc .db $1d $2a $2f $08 $0d $58 $00 $00 ; 13 HeRetuKuSu = ??? (Giant Fly) .db $2a $25 $02 $03 $02 $01 $03 $0b PageAndOffset TilesFly .db $12 $04 $19,$1e,$15 $00 .dw $0020 .db $0f .dw $0007 .db $3c $66 .db $0b $2e $41 $2c $4d $21 $58 $00 ; 14 SaNDoWa-Mu = Sandworm (Crawler) .db $02 $06 $0a $0e $01 $03 $2f $00 PageAndOffset TilesSandWorm .db $22 $03 $28,$1f,$20 $00 .dw $001e .db $0f .dw $0009 .db $30 $7f .db $23 $10 $43 $01 $2e $1f $16 $01 ; 15 MoTaBiANMaNiA = Motabian ??? (Barbarian) .db $20 $30 $34 $38 $04 $08 $0c $0f PageAndOffset TilesFarmer .db $1a $08 $36,$23,$32 $24 .dw $0059 .db $14 .dw $000a .db $f0 $4c .db $37 $4d $29 $41 $2a $2e $3a $58 ; 16 Go-RuDoReNZu = Goldlens .db $00 $2a $00 $2f $0a $06 $01 $00 PageAndOffset TilesWingEye .db $23 $04 $1c,$24,$23 $00 .dw $0018 .db $0f .dw $0009 .db $38 $7f .db $2a $2f $41 $0d $27 $02 $21 $58 ; 17 RetuDoSuRaIMu = Red Slime .db $01 $13 $33 $3a $00 $00 $00 $00 PageAndOffset TilesSlime .db $02 $03 $1d,$25,$19 $00 .dw $001f .db $0f .dw $000b .db $31 $99 .db $42 $2f $14 $1f $2e $58 $00 $00 ; 18 BatuToMaN = Bat Man (Were Bat) .db $20 $34 $38 $3c $03 $02 $00 $00 PageAndOffset TilesBat .db $24 $04 $32,$25,$23 $00 .dw $003f .db $0f .dw $000b .db $3b $7f .db $06 $44 $14 $33 $16 $58 $00 $00 ; 19 KaBuToGaNi = ??? (Big Club) .db $01 $02 $03 $07 $0b $00 $00 $00 PageAndOffset TilesClub .db $08 $02 $2e,$28,$24 $00 .dw $0028 .db $0f .dw $0009 .db $30 $cc .db $0c $30 $4d $07 $2e $58 $00 $00 ; 20 Siya-KiN = ??? (Fishman) .db $05 $39 $0a $13 $33 $0f $3f $00 PageAndOffset TilesFishMan .db $07 $05 $2a,$2a,$28 $00 .dw $002a .db $0f .dw $000b .db $30 $99 .db $28 $2f $11 $58 $00 $00 $00 $00 ; 21 RituTi = ??? (Evil Dead) .db $02 $03 $34 $01 $04 $08 $0e $38 PageAndOffset TilesEvilDead .db $21 $03 $1e,$2b,$24 $00 .dw $0008 .db $0c .dw $000e .db $30 $e5 .db $10 $27 $2e $11 $31 $27 $58 $00 ; 22 TaRaNTiyuRa = Tarantula .db $2a $01 $2a $05 $08 $04 $0c $2f PageAndOffset TilesTarantula .db $11 $02 $32,$32,$2b $00 .dw $0033 .db $26 .dw $000a .db $71 $99 .db $1f $2e $11 $0a $01 $58 $00 $00 ; 23 MaNTiKoA = Manticor .db $01 $03 $07 $0b $28 $2d $2f $20 PageAndOffset TilesManticor .db $14 $03 $3c,$35,$2c $00 .dw $0031 .db $0f .dw $000f .db $5c $99 .db $0d $09 $29 $14 $2e $58 $00 $00 ; 24 SuKeRuToN = Skeleton .db $3f $2f $2a $25 $20 $3c $00 $00 PageAndOffset TilesSkeleton .db $0c $05 $35,$3a,$29 $00 .dw $0019 .db $0f .dw $000d .db $30 $cc .db $01 $28 $39 $37 $08 $58 $00 $00 ; 25 ARiZiGoKu = ??? (Antlion) .db $2a $00 $25 $00 $06 $01 $0a $2f PageAndOffset TilesTarantula .db $11 $01 $42,$3b,$34 $00 .dw $0007 .db $0c .dw $0008 .db $31 $b2 .db $1f $4d $0c $4d $3a $58 $00 $00 ; 26 Ma-Si-Zu = ??? (Merman) .db $21 $3c $36 $04 $2c $3a $07 $00 PageAndOffset TilesFishMan .db $07 $06 $3a,$43,$32 $00 .dw $002b .db $0f .dw $000e .db $30 $7f .db $40 $3c $28 $01 $2e $58 $00 $00 ; 27 DeZoRiAN = Dezorian .db $02 $3c $0a $04 $2c $01 $08 $2f PageAndOffset TilesDezorian .db $0a $05 $4c,$4d,$3f $00 .dw $0069 .db $0c .dw $0012 .db $f0 $7f .db $40 $38 $4d $14 $28 $4d $11 $58 ; 28 DeZa-ToRi-Ti = ??? (Leech) .db $08 $22 $33 $37 $04 $0c $2f $06 PageAndOffset TilesSandWorm .db $22 $04 $46,$43,$2f $00 .dw $002f .db $0c .dw $000f .db $33 $a5 .db $08 $27 $02 $05 $2e $58 $00 $00 ; 29 KuRaION = ??? (Vampire) .db $01 $06 $0a $2f $2a $25 $00 $2a PageAndOffset TilesBat .db $24 $02 $43,$44,$2e $27 .dw $0047 .db $0c .dw $000f .db $38 $cc .db $43 $2f $35 $19 $4d $3a $58 $00 ; 30 BituGuNo-Zu = Big-nose (Elephant) .db $22 $33 $37 $3b $2d $2f $2a $0c PageAndOffset TilesElephant .db $03 $05 $56,$3e,$30 $00 .dw $0026 .db $0c .dw $0011 .db $20 $cc .db $35 $4d $29 $58 $00 $00 $00 $00 ; 31 Gu-Ru = Ghoul .db $0b $03 $34 $38 $37 $33 $31 $3c PageAndOffset TilesGhoul .db $13 $03 $44,$40,$2f $00 .dw $001a .db $0c .dw $0010 .db $30 $b2 .db $01 $2e $23 $15 $02 $14 $58 $00 ; 32 ANMoNaITo = Ammonite (Shellfish) .db $03 $3a $2b $22 $33 $0f $07 $3f PageAndOffset TilesAmmonite .db $09 $03 $3e,$4d,$34 $00 .dw $002e .db $14 .dw $0010 .db $30 $e5 .db $04 $35 $3b $07 $31 $4d $14 $58 ; 33 EGuZeKiyu-To = Executer .db $01 $04 $08 $0c $0f $00 $00 $00 PageAndOffset TilesClub .db $08 $03 $3e,$49,$32 $00 .dw $003f .db $35 .dw $000c .db $30 $66 .db $2c $02 $14 $58 $00 $00 $00 $00 ; 34 WaITo = Wight .db $08 $0c $03 $04 $02 $03 $07 $0f PageAndOffset TilesEvilDead .db $21 $03 $32,$40,$30 $00 .dw $0028 .db $0c .dw $0012 .db $31 $b2 .db $0d $06 $29 $0f $29 $39 $30 $4d ; 35 SuKaRuSoRuZiya- = ??? (Skull-en) .db $3f $0f $0d $06 $00 $0c $00 $00 PageAndOffset TilesSkeleton .db $0d $03 $39,$4b,$35 $00 .dw $0025 .db $0c .dw $0012 .db $30 $b2 .db $1f $02 $1f $02 $58 $00 $00 $00 ; 36 MaIMaI = ??? (Ammonite) .db $04 $3e $0c $38 $3c $0f $08 $3f PageAndOffset TilesAmmonite .db $09 $02 $5a,$58,$3c $00 .dw $0047 .db $3f .dw $0013 .db $30 $99 .db $1f $2e $11 $0a $4d $14 $58 $00 ; 37 MaNTiKo-To = ??? (Sphinx) .db $01 $03 $07 $0b $0a $0f $2f $20 PageAndOffset TilesManticor .db $14 $04 $4e,$50,$41 $27 .dw $003a .db $0c .dw $0015 .db $58 $cc .db $0b $4d $4a $2e $14 $58 $00 $00 ; 38 Sa-PeNTo = Serpent .db $22 $32 $33 $37 $3b $00 $00 $00 PageAndOffset TilesSnake .db $10 $01 $50,$64,$42 $00 .dw $0060 .db $0f .dw $0017 .db $38 $b2 .db $28 $42 $02 $01 $0b $2e $58 $00 ; 39 RiBaIASaN = ??? (Sandworm) .db $0a $34 $38 $3c $05 $0f $2f $06 PageAndOffset TilesSandWorm .db $22 $03 $52,$6b,$3f $00 .dw $0081 .db $0f .dw $0014 .db $30 $99 .db $41 $29 $4d $39 $31 $58 $00 $00 ; 40 DoRu-Ziyu = ??? (Lich) .db $31 $35 $08 $21 $23 $33 $37 $0e PageAndOffset TilesEvilDead .db $21 $02 $3c,$54,$3e $00 .dw $0021 .db $0c .dw $0016 .db $31 $cc .db $05 $08 $14 $47 $0d $58 $00 $00 ; 41 OKuToPaSu = Octopus .db $02 $00 $00 $22 $33 $01 $00 $3f PageAndOffset TilesOctopus .db $05 $01 $5a,$55,$44 $00 .dw $0040 .db $0c .dw $0014 .db $30 $bf .db $1f $2f $41 $0d $14 $4d $06 $4d ; 42 MatuDoSuTo-Ka- = Mad Stalker .db $3f $3d $37 $33 $00 $0f $00 $00 PageAndOffset TilesSkeleton .db $0e $04 $4f,$5a,$4b $00 .dw $0057 .db $0f .dw $0016 .db $30 $e5 .db $40 $3c $28 $01 $2e $1d $2f $41 ; 43 DeZoRiANHetuDo = Dezorian ??? (EvilDead) .db $02 $3c $03 $04 $2c $01 $08 $07 PageAndOffset TilesDezorian .db $0a $03 $56,$76,$4d $00 .dw $0088 .db $0f .dw $0014 .db $f0 $7f .db $3c $2e $43 $58 $00 $00 $00 $00 ; 44 ZoNBi = Zombie .db $2a $25 $05 $0a $08 $08 $0c $2f PageAndOffset TilesGhoul .db $13 $04 $57,$6c,$3a $00 .dw $001b .db $0f .dw $0014 .db $30 $99 .db $43 $31 $4d $14 $58 $00 $00 $00 ; 45 Biyu-To = ??? (Battalion) .db $03 $02 $25 $2a $03 $02 $07 $03 PageAndOffset TilesGhoul .db $13 $03 $64,$70,$40 $00 .dw $003b .db $0c .dw $0015 .db $30 $cc .db $2b $46 $2f $14 $4b $28 $0d $58 ; 46 RoBotuToPoRiSu = Robot Police (RobotCop) .db $25 $2a $2f $3f $03 $26 $20 $00 PageAndOffset TilesRobotCop .db $15 $01 $6e,$87,$5a $00 .dw $009c .db $0f .dw $0019 .db $00 $66 .db $0b $02 $46 $4d $35 $22 $02 $39 ; 47 SaIBo-GuMeIZ = ??? (Sorceror) .db $01 $31 $35 $39 $3d $03 $23 $02 PageAndOffset TilesSorceror .db $04 $02 $6e,$79,$4a $00 .dw $0078 .db $33 .dw $001a .db $34 $cc .db $1c $2a $4d $21 $28 $38 $4d $41 ; 48 HuRe-MuRiZa-Do = ??? (Nessie) .db $04 $08 $0c $2f $3f $00 $00 $00 PageAndOffset TilesSnake .db $10 $02 $5d,$7e,$4d $00 .dw $0065 .db $0c .dw $001c .db $38 $cc .db $10 $39 $21 $58 $00 $00 $00 $00 ; 49 TaZiMu = Tarzimal .db $2b $20 $06 $2a $25 $3e $01 $0f PageAndOffset TilesTarzimal .db $06 $01 $7d,$78,$64 $00 .dw $0000 .db $0c .dw $0000 .db $14 $00 .db $33 $02 $01 $58 $00 $00 $00 $00 ; 50 GaIA = ??? (Golem) .db $01 $02 $03 $34 $30 $00 $00 $00 PageAndOffset TilesGolem .db $1f $02 $8c,$79,$60 $00 .dw $0096 .db $0c .dw $0018 .db $20 $b2 .db $1f $0c $4d $2e $33 $4d $3d $4d ; 51 MaSi-NGa-Da- = Machine Guard? (AndroCop) .db $02 $03 $07 $3f $3c $03 $02 $00 PageAndOffset TilesRobotCop .db $15 $02 $78,$91,$59 $00 .dw $007b .db $0c .dw $001d .db $00 $7f .db $43 $2f $35 $02 $4d $10 $4d $58 ; 52 BituGuI-Ta- = ??? (Tentacle) .db $00 $00 $00 $20 $25 $30 $00 $0b PageAndOffset TilesOctopus .db $05 $01 $76,$76,$57 $00 .dw $0062 .db $0c .dw $001b .db $30 $b2 .db $10 $2b $0d $58 $00 $00 $00 $00 ; 53 TaRoSu = ??? (Giant) .db $04 $08 $0c $03 $02 $00 $00 $00 PageAndOffset TilesGolem .db $1f $02 $78,$7a,$58 $00 .dw $0077 .db $0c .dw $001e .db $20 $7f .db $0d $18 $4d $08 $2b $4d $41 $58 ; 54 SuNe-KuRo-Do = Snake ??? (Wyvern) .db $01 $05 $1a $2f $3f $00 $00 $00 PageAndOffset TilesSnake .db $10 $01 $6e,$7b,$54 $00 .dw $007d .db $0c .dw $001a .db $38 $7f .db $40 $0d $45 $01 $27 $4d $58 $00 ; 55 DeSuBeARa- = ??? (Reaper) .db $20 $25 $2a $2f $3f $02 $01 $30 PageAndOffset TilesReaper .db $1e $01 $b9,$87,$66 $00 .dw $00fe .db $33 .dw $001e .db $23 $cc .db $06 $05 $0d $0f $4d $0b $27 $4d ; 56 KaOSuSo-SaRa- = ??? Sorceror (Magician) .db $00 $25 $25 $2a $2f $08 $0c $04 PageAndOffset TilesSorceror .db $04 $01 $8a,$91,$5a $00 .dw $00bb .db $0c .dw $0020 .db $35 $7f .db $0e $2e $14 $4d $29 $58 $00 $00 ; 57 SeNTo-Ru = Centaur (HorseMan) .db $20 $30 $34 $38 $3c $10 $0c $2f PageAndOffset TilesCentaur .db $1d $02 $82,$7e,$59 $27 .dw $0094 .db $00 .dw $001e .db $44 $59 .db $01 $02 $0d $1f $2e $58 $00 $00 ; 58 AISuMaN = Ice-man (FrostMan) .db $20 $30 $34 $38 $3c $3f $3a $3e PageAndOffset TilesIceMan .db $1c $01 $8c,$8a,$62 $00 .dw $0080 .db $14 .dw $0024 .db $10 $bf .db $42 $29 $06 $2e $58 $00 $00 $00 ; 59 BaRuKaN = ??? (Amundsen) .db $01 $02 $03 $07 $0b $0f $0b $0f PageAndOffset TilesIceMan .db $1c $01 $85,$8c,$62 $00 .dw $0078 .db $0c .dw $0020 .db $10 $b2 .db $2a $2f $41 $41 $27 $37 $2e $58 ; 60 RetuDoDoRaGoN = Red Dragon? .db $01 $20 $34 $02 $03 $07 $30 $38 PageAndOffset TilesDragon .db $01 $01 $af,$a0,$69 $00 .dw $00c1 .db $0f .dw $0041 .db $58 $7f .db $35 $28 $4d $2e $41 $27 $37 $2e ; 61 GuRi-NDoRaGoN = Green Dragon .db $04 $03 $0b $08 $0c $0e $07 $0f PageAndOffset TilesDragon .db $01 $01 $a0,$91,$5f $00 .dw $00b0 .db $0c .dw $0035 .db $58 $99 .db $27 $0c $4d $08 $58 $00 $00 $00 ; 62 RaSi-Ku = ??? (Shadow) .db $20 $30 $34 $38 $25 $2a $2f $00 PageAndOffset TilesShadow .db $18 $01 $a5,$ac,$68 $00 .dw $0000 .db $0c .dw $003c .db $30 $7f .db $1f $2e $23 $0d $58 $00 $00 $00 ; 63 MaNMoSu = Mammoth .db $31 $35 $39 $3d $23 $2f $2a $02 PageAndOffset TilesElephant .db $03 $05 $b4,$9a,$64 $00 .dw $007d .db $0f .dw $0028 .db $20 $b2 .db $07 $2e $35 $0e $02 $42 $4d $58 ; 64 KiNGuSeIBa- = ??? (Centaur) .db $06 $07 $0b $0f $2f $03 $0b $0f PageAndOffset TilesCentaur .db $1d $01 $be,$9b,$64 $00 .dw $0085 .db $28 .dw $001f .db $41 $7f .db $3d $4d $08 $1f $2b $4d $3d $4d ; 65 Da-KuMaRo-Da- = Dark Marauder (Marauder) .db $10 $20 $30 $34 $38 $03 $02 $00 PageAndOffset TilesReaper .db $1e $01 $87,$86,$58 $00 .dw $00ad .db $0f .dw $001e .db $25 $b2 .db $37 $4d $2a $21 $58 $00 $00 $00 ; 66 Go-ReMu = Golem(Titan) .db $01 $06 $0a $2a $25 $00 $00 $00 PageAndOffset TilesGolem .db $1f $02 $be,$92,$61 $00 .dw $008a .db $21 .dw $0020 .db $20 $7f .db $22 $40 $31 $4d $0b $58 $00 $00 ; 67 MeDeyu-Sa = Medusa .db $01 $12 $37 $2b $32 $02 $22 $10 PageAndOffset TilesMedusa .db $20 $01 $c8,$a6,$67 $27 .dw $00c2 .db $00 .dw $0032 .db $26 $99 .db $1c $2b $0d $14 $41 $27 $37 $2e ; 68 HuRoSuToDoRaGoN = ??? Dragon (White Dragon) .db $34 $3c $3f $38 $3c $2f $3f $3f PageAndOffset TilesDragon .db $01 $01 $c8,$b4,$68 $00 .dw $00ea .db $0f .dw $004b .db $48 $99 .db $41 $27 $37 $2e $2c $02 $3a $58 ; 69 DoRaGoNWaIZu = Dragon ??? (Blue Dragon) .db $20 $3e $3f $25 $2a $2f $3f $3f PageAndOffset TilesDragon .db $01 $01 $d2,$9b,$5a $00 .dw $00b2 .db $0c .dw $0058 .db $48 $99 .db $37 $4d $29 $41 $41 $2a $02 $08 ; 70 Go-RuDoDoReIKu = Gold Dragon .db $03 $07 $0b $0f $25 $2a $2f $00 PageAndOffset TilesGoldDragonHead .db $16 $01 $aa,$c8,$62 $00 .dw $0000 .db $00 .dw $0064 .db $0a $00 .db $1f $2f $41 $41 $08 $10 $4d $58 ; 71 MatuDoDoKuTa- = Mad? Doctor (Dr. Mad) .db $38 $3c $3e $3f $25 $2a $2f $00 PageAndOffset TilesShadow .db $18 $01 $e9,$b4,$55 $00 .dw $008c .db $00 .dw $0019 .db $30 $66 .db $27 $0c $4d $08 $58 $00 $00 $00 ; 72 RaSi-Ku = Lassic .db $01 $06 $34 $30 $2f $0f $0b $02 PageAndOffset TilesLassic .db $26 $01 $ee,$e6,$b4 $00 .dw $0000 .db $00 .dw $0000 .db $07 $00 .db $3d $4d $08 $1c $4e $29 $0d $58 ; 73 Da-KuHu[4E]RuSu = Dark Force .db $20 $30 $34 $38 $3c $02 $03 $01 PageAndOffset TilesDarkForceFlame .db $27 $82 $ff,$ff,$96 $00 .dw $0000 .db $00 .dw $0000 .db $00 $00 .db $15 $02 $14 $22 $01 $58 $00 $00 ; 74 NaIToMeA = Nightmare? (Succubus) .db $20 $25 $2a $2f $3f $02 $03 $01 PageAndOffset TilesSuccubus .db $25 $01 $ff,$96,$fa $00 .dw $0000 .db $00 .dw $000a .db $01 $00 .ends ; followed by .orga $8fdf .section "data8fdf data" overwrite data8fdf: ; WLA DX won't let me have a macro for this :( it only allows 16 parameters to a macro. ; ,,--,,--,,-------------------------------------------------------------------------------------- 3 bytes to $c880 ; || || || ,,---------------------------------------------------------------------------------- 1 byte to $c884 ; || || || || ,,--,,--,,--,,--,,--,,--,,--,,--,,---------------------------------------------- 9 bytes to $c894 ; || || || || || || || || || || || || || ,,--,,--,,--,,------------------------------ dest, src (words) ; || || || || || || || || || || || || || || || || || ,,--,,---------------------- outer, inner count ; || || || || || || || || || || || || || || || || || || || ,,--,,--,,---------- 3 bytes to $ca80 ; || || || || || || || || || || || || || || || || || || || || || || ,,------ 1 byte to $ca84 ; || || || || || || || || || || || || || || || || || || || || || || || ,,-- 1 byte to $c2f1 .db $0f,$02,$27,$60,$57,$80,$57,$80,$03,$87,$93,$87,$93,$70,$b9,$5c,$d1,$0d,$07,$10,$01,$1f,$60,$ca .db $0f,$09,$57,$68,$6f,$7c,$6f,$7c,$07,$90,$93,$90,$93,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$c7 .db $0f,$16,$2f,$70,$4b,$80,$4b,$80,$07,$9f,$93,$9f,$93,$26,$ba,$d8,$d1,$0a,$08,$10,$15,$2f,$58,$c7 .db $0f,$1c,$37,$60,$57,$78,$5c,$86,$0f,$a8,$93,$ae,$93,$c6,$ba,$1c,$d2,$09,$03,$00,$00,$00,$00,$c7 .db $0f,$20,$3f,$68,$57,$80,$57,$80,$07,$b2,$93,$b2,$93,$fc,$ba,$5c,$d3,$04,$06,$00,$00,$00,$00,$c8 .db $0f,$24,$4f,$68,$67,$7e,$5f,$6a,$07,$ba,$93,$ba,$93,$2c,$bb,$1e,$d3,$06,$02,$00,$00,$00,$00,$c6 .db $0f,$28,$4f,$68,$57,$74,$57,$74,$07,$c4,$93,$c4,$93,$44,$bb,$de,$d2,$06,$03,$00,$00,$00,$00,$c8 .db $0f,$2d,$57,$6c,$3f,$7c,$3f,$7c,$07,$cc,$93,$cc,$93,$00,$00,$00,$00,$00,$00,$10,$2c,$27,$6c,$c6 .db $0f,$35,$47,$70,$4f,$80,$4f,$80,$07,$d6,$93,$d6,$93,$00,$00,$00,$00,$00,$00,$10,$34,$2f,$70,$c6 .db $0f,$40,$37,$74,$4f,$7c,$4f,$7c,$07,$e1,$93,$e1,$93,$00,$00,$00,$00,$00,$00,$10,$3f,$37,$74,$cb .db $0f,$45,$37,$74,$4f,$7c,$4f,$7c,$07,$e1,$93,$e1,$93,$00,$00,$00,$00,$00,$00,$10,$3f,$37,$74,$00 .db $0f,$4a,$2f,$68,$47,$7c,$47,$7c,$07,$ea,$93,$ea,$93,$00,$00,$00,$00,$00,$00,$10,$47,$2f,$68,$cb .db $0f,$4a,$2f,$68,$47,$7c,$47,$7c,$07,$ea,$93,$ea,$93,$00,$00,$00,$00,$00,$00,$10,$48,$2f,$68,$cb .db $0f,$4a,$2f,$68,$47,$7c,$47,$7c,$07,$ea,$93,$ea,$93,$00,$00,$00,$00,$00,$00,$10,$49,$2f,$68,$cb .db $0f,$50,$4f,$68,$6f,$74,$6f,$74,$01,$f2,$93,$f2,$93,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$c9 .db $0f,$54,$47,$68,$5f,$74,$5f,$74,$03,$fd,$93,$fd,$93,$68,$bb,$9c,$d1,$09,$06,$10,$53,$27,$68,$ca .db $0f,$5d,$6f,$68,$77,$7c,$77,$7c,$07,$0c,$94,$0c,$94,$d4,$bb,$18,$d3,$06,$08,$10,$5c,$57,$60,$c6 .db $0f,$66,$3f,$68,$57,$7c,$5f,$7c,$01,$17,$94,$17,$94,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$c9 .db $0f,$69,$37,$70,$47,$7c,$47,$7c,$0b,$22,$94,$22,$94,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$c8 .db $0f,$70,$37,$68,$67,$70,$6f,$6e,$05,$31,$94,$31,$94,$34,$bc,$1c,$d3,$04,$04,$00,$00,$00,$00,$c7 .db $0f,$79,$47,$84,$4f,$7c,$4f,$7c,$03,$3c,$94,$3c,$94,$00,$00,$00,$00,$00,$00,$10,$78,$3f,$6c,$c6 .db $0f,$e3,$27,$60,$3f,$7c,$3f,$7c,$03,$48,$94,$48,$94,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$ca .db $0f,$82,$6f,$78,$6f,$7c,$6f,$7c,$03,$5a,$94,$5a,$94,$00,$00,$00,$00,$00,$00,$10,$81,$5f,$68,$c8 .db $0f,$00,$4f,$68,$4f,$78,$4f,$78,$03,$66,$94,$66,$94,$54,$bc,$5c,$d2,$09,$04,$10,$8d,$3f,$68,$c6 .db $0f,$99,$4f,$68,$5f,$7c,$5f,$7c,$03,$73,$94,$73,$94,$00,$00,$00,$00,$00,$00,$10,$96,$4f,$68,$cb .db $0f,$9d,$4f,$68,$5f,$7c,$5f,$7c,$03,$7a,$94,$7a,$94,$00,$00,$00,$00,$00,$00,$10,$97,$4f,$68,$c6 .db $0f,$99,$4f,$68,$5f,$7c,$5f,$7c,$03,$73,$94,$73,$94,$00,$00,$00,$00,$00,$00,$10,$98,$4f,$68,$cb .db $0f,$a3,$1f,$60,$37,$7c,$37,$7c,$07,$84,$94,$84,$94,$9c,$bc,$9e,$d1,$0c,$02,$10,$ab,$57,$60,$ca .db $0f,$ad,$27,$60,$3f,$7c,$4b,$86,$07,$92,$94,$9a,$94,$cc,$bc,$de,$d1,$0a,$03,$10,$ac,$27,$60,$cb .db $0f,$b5,$27,$60,$3f,$80,$43,$81,$05,$a0,$94,$a9,$94,$08,$bd,$da,$d1,$0b,$05,$10,$b4,$27,$60,$cc .db $0f,$bb,$1f,$60,$3f,$80,$3f,$80,$07,$ac,$94,$ac,$94,$76,$bd,$5a,$d1,$0d,$06,$10,$ba,$1f,$60,$c7 .db $0f,$c0,$2f,$60,$3f,$78,$3f,$78,$03,$b2,$94,$b2,$94,$12,$be,$dc,$d1,$0b,$04,$10,$bf,$2f,$60,$c6 .db $0f,$00,$27,$60,$4f,$7c,$4f,$7c,$07,$bb,$94,$bb,$94,$6a,$be,$1e,$d2,$04,$03,$10,$c6,$27,$60,$c9 .db $0f,$ce,$37,$70,$77,$7c,$77,$7c,$07,$c6,$94,$c6,$94,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$c8 .db $0f,$d3,$2f,$64,$4f,$77,$4f,$77,$05,$d0,$94,$d0,$94,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$c9 .db $0f,$d7,$1f,$60,$47,$7c,$47,$7c,$03,$dd,$94,$dd,$94,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$c9 .db $0f,$df,$47,$70,$57,$7c,$57,$7c,$07,$ee,$94,$ee,$94,$82,$be,$5c,$d2,$06,$04,$00,$00,$00,$00,$c6 .db $13,$00,$ff,$8d,$4f,$7c,$4f,$7c,$03,$f6,$94,$f6,$94,$b2,$be,$9c,$d2,$0b,$05,$10,$cb,$ff,$68,$a9 .db $14,$00,$4f,$70,$47,$7c,$47,$7c,$05,$27,$95,$27,$95,$20,$bf,$5c,$d2,$06,$04,$00,$00,$00,$00,$a9 .ends .orga $9387 ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $96f4 .section "Character sprite data table" overwrite CharacterSpriteData: ; $96f4 .include "Other data\Sprite data 1.inc" .ends .orga $a935 ; --------------------------------------------------------------------------------------- ; A r e a n o t y e t p r o c e s s e d ; --------------------------------------------------------------------------------------- .orga $b8a7 .section "Character level stats" overwrite LevelStats: ; ,,------------------------------ Max HP ; || ,,-------------------------- Attack boost ; || || ,,---------------------- Defence boost ; || || || ,,------------------ Max MP ; || || || || ,,-------------- ? ; || || || || || ,,---------- ? ; || || || || || || ,,------ Magics known ; || || || || || || || ,,-- ? LevelStatsAlis: .db $00,$00,$00,$00,$00,$00,$00,$00 .db $10,$08,$08,$00,$00,$00,$00,$00 .db $14,$0a,$0b,$00,$14,$00,$00,$00 .db $19,$0c,$0f,$00,$32,$00,$00,$00 .db $22,$0e,$14,$04,$64,$00,$01,$01 .db $2d,$0f,$18,$06,$e6,$00,$02,$01 .db $36,$12,$1b,$08,$4a,$01,$03,$01 .db $42,$15,$1e,$0a,$c2,$01,$03,$01 .db $4c,$17,$21,$0c,$58,$02,$03,$01 .db $51,$18,$28,$0d,$20,$03,$03,$01 .db $5d,$19,$33,$0e,$1a,$04,$03,$01 .db $63,$1b,$3c,$0f,$14,$05,$03,$01 .db $6f,$1e,$40,$10,$a4,$06,$04,$01 .db $7b,$1f,$44,$12,$98,$08,$04,$01 .db $84,$22,$4b,$14,$f0,$0a,$05,$01 .db $8c,$24,$50,$16,$ac,$0d,$05,$01 .db $99,$26,$55,$16,$04,$10,$05,$02 .db $9f,$28,$5a,$18,$88,$13,$05,$02 .db $a6,$29,$60,$18,$70,$17,$05,$02 .db $ad,$2b,$64,$19,$20,$1c,$05,$02 .db $b6,$2c,$6b,$19,$34,$21,$05,$02 .db $bb,$2e,$6e,$1a,$10,$27,$05,$02 .db $c0,$30,$70,$1a,$e0,$2e,$05,$02 .db $c8,$31,$71,$1b,$a4,$38,$05,$02 .db $cc,$32,$72,$1c,$5c,$44,$05,$02 .db $d0,$33,$73,$1d,$d8,$59,$05,$02 .db $d2,$34,$77,$1d,$30,$75,$05,$02 .db $d4,$35,$75,$1e,$70,$94,$05,$02 .db $d6,$36,$76,$1e,$c8,$af,$05,$02 .db $d8,$37,$77,$20,$20,$cb,$05,$02 .db $da,$38,$78,$20,$18,$f6,$05,$02 LevelStatsMyau: .db $16,$12,$16,$00,$00,$00,$00,$00 .db $1e,$15,$1a,$00,$32,$00,$00,$00 .db $26,$19,$1f,$00,$78,$00,$00,$00 .db $2a,$1c,$22,$00,$dc,$00,$00,$00 .db $2c,$1f,$26,$00,$5e,$01,$00,$00 .db $36,$23,$29,$0c,$a8,$02,$01,$01 .db $3c,$27,$2d,$0f,$b6,$03,$01,$01 .db $40,$2a,$35,$11,$7e,$04,$01,$01 .db $46,$2d,$37,$13,$78,$05,$02,$01 .db $4e,$30,$3c,$15,$a4,$06,$02,$01 .db $54,$32,$3f,$16,$34,$08,$02,$01 .db $5a,$33,$44,$17,$28,$0a,$03,$01 .db $74,$34,$47,$19,$80,$0c,$03,$01 .db $76,$38,$4a,$1b,$3c,$0f,$03,$01 .db $79,$3b,$50,$1e,$94,$11,$03,$02 .db $84,$3d,$55,$22,$50,$14,$03,$02 .db $8e,$3f,$59,$24,$d4,$17,$03,$03 .db $96,$43,$5f,$26,$58,$1b,$03,$03 .db $9b,$46,$64,$28,$08,$20,$03,$03 .db $a2,$49,$66,$2c,$1c,$25,$04,$03 .db $af,$4c,$68,$2e,$04,$29,$04,$03 .db $b7,$4d,$6a,$2f,$c8,$32,$04,$03 .db $c1,$4f,$6c,$30,$98,$3a,$04,$03 .db $ca,$50,$70,$31,$50,$46,$04,$03 .db $d0,$51,$71,$32,$f0,$55,$04,$03 .db $d2,$52,$72,$33,$30,$75,$04,$03 .db $d3,$53,$73,$34,$a0,$8c,$04,$03 .db $d4,$54,$74,$35,$10,$a4,$04,$03 .db $d5,$55,$75,$36,$50,$c3,$04,$03 .db $d6,$24,$76,$37,$60,$ea,$04,$03 ; Bug in attack stat here LevelStatsOdin: .db $2a,$0d,$0d,$00,$00,$00,$00,$00 .db $2f,$0f,$0f,$00,$50,$00,$00,$00 .db $34,$11,$11,$00,$a0,$00,$00,$00 .db $39,$12,$13,$00,$fa,$00,$00,$00 .db $3c,$13,$15,$00,$5e,$01,$00,$00 .db $3f,$14,$17,$00,$e0,$01,$00,$00 .db $43,$15,$19,$00,$76,$02,$00,$00 .db $4b,$17,$1b,$00,$52,$03,$00,$00 .db $52,$18,$1d,$00,$4c,$04,$00,$00 .db $5e,$19,$1f,$00,$78,$05,$00,$00 .db $64,$1a,$22,$00,$08,$07,$00,$00 .db $6b,$1b,$25,$00,$fc,$08,$00,$00 .db $74,$1c,$28,$00,$b8,$0b,$00,$00 .db $81,$1e,$2b,$00,$d8,$0e,$00,$00 .db $83,$1f,$2d,$00,$04,$10,$00,$00 .db $87,$20,$2f,$00,$88,$13,$00,$00 .db $8c,$21,$31,$00,$70,$17,$00,$00 .db $93,$23,$35,$00,$e8,$1c,$00,$00 .db $96,$24,$38,$00,$28,$23,$00,$00 .db $9c,$25,$3d,$00,$04,$29,$00,$00 .db $a2,$26,$41,$00,$e0,$2e,$00,$00 .db $a9,$27,$42,$00,$bc,$34,$00,$00 .db $af,$28,$43,$00,$8c,$3c,$00,$00 .db $b3,$29,$44,$00,$5c,$44,$00,$00 .db $bb,$2a,$45,$00,$20,$4e,$00,$00 .db $bc,$2b,$46,$00,$60,$6d,$00,$00 .db $bd,$2c,$47,$00,$b8,$88,$00,$00 .db $be,$2d,$48,$00,$28,$a0,$00,$00 .db $bf,$2e,$49,$00,$50,$c3,$00,$00 .db $c0,$2f,$4a,$00,$60,$ea,$00,$00 LevelStatsNoah: .db $2d,$12,$1e,$0c,$00,$00,$01,$01 .db $31,$16,$24,$12,$46,$00,$01,$01 .db $36,$17,$29,$16,$96,$00,$01,$01 .db $39,$1a,$2f,$19,$fa,$00,$01,$01 .db $3d,$1d,$35,$1c,$7c,$01,$01,$01 .db $41,$1e,$3c,$20,$08,$02,$01,$02 .db $47,$20,$41,$24,$bc,$02,$01,$02 .db $4f,$22,$47,$24,$20,$03,$02,$03 .db $53,$24,$4b,$29,$84,$03,$02,$03 .db $59,$26,$52,$2b,$4c,$04,$02,$03 .db $5f,$28,$55,$2e,$78,$05,$02,$03 .db $65,$29,$58,$30,$6c,$07,$03,$03 .db $6b,$2b,$5c,$31,$c4,$09,$03,$03 .db $70,$2d,$60,$32,$e4,$0c,$04,$03 .db $76,$2f,$63,$34,$68,$10,$04,$03 .db $7c,$30,$64,$36,$b4,$14,$04,$03 .db $83,$32,$67,$3a,$64,$19,$04,$04 .db $89,$35,$6a,$3e,$60,$22,$05,$04 .db $8f,$39,$6c,$42,$10,$27,$05,$04 .db $9b,$3c,$6e,$46,$e0,$2e,$05,$05 .db $a1,$3e,$70,$48,$b0,$36,$05,$05 .db $a8,$40,$73,$4b,$b8,$3d,$05,$05 .db $ac,$42,$74,$4c,$50,$46,$05,$05 .db $ba,$44,$75,$4d,$2c,$4c,$05,$05 .db $be,$46,$76,$4e,$08,$52,$05,$05 .db $bf,$47,$77,$4f,$a8,$61,$05,$05 .db $c0,$48,$78,$50,$30,$75,$05,$05 .db $c1,$49,$79,$51,$70,$94,$05,$05 .db $c2,$4a,$7a,$52,$c8,$af,$05,$05 .ends ; followed by .orga $bc67 .section "Unknown data 2" overwrite .db $c3,$4b,$7b,$53,$50,$c3,$05,$05,$12 .db $12,$12,$12,$12,$12,$12,$22,$22,$12,$8a,$8a,$8a,$8a,$22,$13,$13 .db $13,$13,$13,$13,$13,$13,$52,$52,$52,$52,$52,$52,$52,$52,$52,$52 .db $12,$12,$12,$12,$b2,$52,$9a,$9a,$9a,$9a,$13,$13,$13,$13,$13,$13 .db $13,$13,$13,$13,$1a,$13,$40,$40,$40,$40,$41,$41,$41,$41,$41,$41 .db $41,$41,$31,$31,$52,$52,$52,$52,$32,$32,$32,$32,$32,$32,$32,$32 .db $32,$1a,$1a,$1a,$1a,$1a,$1a,$1a,$1a,$1a,$12,$12,$22,$26,$74,$74 .db $74,$74,$74,$13,$13,$13,$13,$13,$13,$53,$53,$5a,$5a,$63,$63,$6a .db $6a,$13,$13,$13,$13,$9a,$9a,$9a,$9a,$1a,$1a,$1a,$1a,$1a,$1a,$1a .db $1a,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12 .db $12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12 .db $12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12 .db $12,$12,$12,$12,$12,$12,$12,$12,$12,$13,$13,$13,$13,$13,$13,$13 .db $13,$62,$56,$56,$56,$56,$b6,$12,$12,$12,$12,$12,$12,$b6,$b6,$b6 .db $b6,$43,$42,$42,$42,$42,$66,$63,$63,$63,$63,$63,$63,$63,$63,$12 .db $12,$12,$12,$12,$12,$12,$12,$1a,$1a,$1a,$1a,$12,$12,$12,$62,$c2 .db $12,$43,$43,$43,$43,$6a,$10,$10,$10,$10,$10,$10,$10,$10,$10,$82 .db $82,$83,$83,$83,$83,$83,$83,$83,$83,$83,$83,$8a,$8a,$83,$83,$8a .db $8a,$83,$83,$8a,$8a,$83,$83,$8a,$8a,$83,$83,$8a,$8a,$83,$83,$8a .db $8a,$83,$83,$83,$83,$83,$83,$83,$83,$83,$82,$82,$83,$83,$83,$83 .db $83,$83,$83,$83,$83,$83,$83,$83,$83,$83,$83,$83,$83,$83,$83,$83 .db $83,$83,$83,$83,$83,$8a,$83,$8a,$82,$82,$82,$a4,$a3,$a3,$a3,$a3 .db $a3,$a3,$aa,$aa,$aa,$aa,$a2,$a2,$a2,$a2,$12,$a3,$a2,$aa,$a2,$83 .db $83,$8a,$8a,$83,$8a,$83,$93,$93,$93,$93,$93,$93,$93,$93,$93,$93 .db $93,$93,$93,$93,$93,$93,$92,$93,$93,$9a,$9a,$93,$93,$9a,$9a,$93 .db $93,$9a,$9a,$93,$93,$9a,$9a,$93,$93,$9a,$9a,$93,$9a,$93,$9a,$93 .db $9a,$a2,$a3,$a2,$aa,$83,$83,$83,$83,$1a,$1a,$1a,$1a,$83,$83,$83 .db $83,$83,$8a,$8a,$83,$83,$a2,$a2,$a2,$92,$92,$92,$16 ; followed by Palettefn7f44: ; $fe1d .db $0c,$08,$04,$03,$0b ; Green darkening fade, red, orange ; followed by Palettefn7f8f: ; $fe22 Palette cycle for two colours - blue-green-yellow-red-purple-blue and blue-cyan-blue .db cl013 cl023 .db cl113 cl033 .db cl023 cl233 .db cl033 cl233 .db cl133 cl233 .db cl032 cl233 .db cl231 cl233 .db cl030 cl233 .db cl230 cl233 .db cl330 cl233 .db cl321 cl233 .db cl320 cl233 .db cl310 cl233 .db cl312 cl233 .db cl313 cl233 .db cl323 cl233 .db cl223 cl233 .db cl213 cl233 .db cl113 cl233 .db cl013 cl233 .db cl023 cl233 .db cl113 cl033 .db cl013 cl023 .db cl003 cl222 ; grey at end? Palettefn7f59: ; $fe52 Palette fade - blue-white-various .db cl013 cl013 cl013 cl013 cl013 cl013 .db cl113 cl113 cl113 cl113 cl113 cl113 .db cl023 cl023 cl023 cl023 cl023 cl023 .db cl023 cl023 cl023 cl023 cl033 cl023 .db cl023 cl033 cl023 cl033 cl233 cl023 .db cl023 cl233 cl033 cl233 cl333 cl023 .db cl033 cl333 cl233 cl333 cl333 cl033 .db cl233 cl333 cl333 cl333 cl333 cl233 .db cl333 cl333 cl333 cl333 cl333 cl333 .db cl332 cl333 cl332 cl333 cl333 cl133 .db cl331 cl332 cl330 cl332 cl333 cl032 .db cl221 cl330 cl320 cl331 cl332 cl032 .db cl111 cl320 cl210 cl221 cl332 cl022 Palettefn7f82: ; $fea0 Palette cycle for two colours - blue-cyan-white-cyan-blue and grey + cyan-white-cyan .db cl003 cl222 .db cl013 cl023 .db cl023 cl233 .db cl033 cl233 .db cl233 cl333 .db cl333 cl333 .db cl233 cl333 .db cl033 cl233 .db cl023 cl233 .ends ; followed by .orga $beb2 ; $feb2 .section "Hapsby travel menu" overwrite ; raw tilemap data .dw $11f1,$11f2,$11f2,$11f2,$13f1 .dw $11f3,$10fd,$10c0,$10c0,$13f3 .dw $11f3,$10d0,$10d6,$10d4,$13f3 .dw $11f3,$10c0,$10c0,$10fd,$13f3 .dw $11f3,$10cd,$10ff,$10d9,$13f3 .dw $11f3,$10c0,$10c0,$10c0,$13f3 .dw $11f3,$10d7,$10d2,$10f4,$13f3 .dw $15f1,$15f2,$15f2,$15f2,$17f1 ; Dimensions $080a ; 5x8 .ends .orga $bf02 ; $ff02 .section "Intro box 1" overwrite ; raw tilemap data IntroBox1: ; Spring, AW 342 ; Camineet Residential District on the planet Palma .dw $11f1,$11f2,$11f2,$11f2,$11f2,$11f2,$11f2,$11f2,$11f2,$11f2,$11f2,$11f2,$11f2,$11f2,$13f1 .dw $11f3,$10b8,$10b9,$10c0,$10c4,$10c5,$10c3,$10ba,$10c0,$10bb,$10c0,$10c0,$10c0,$10c0,$13f3 .dw $11f3,$10fe,$10c0,$10c0,$10c0,$10c0,$10c0,$10c0,$10c0,$10c0,$10c0,$10c0,$10c0,$10c0,$13f3 .dw $11f3,$10e4,$10f3,$10e9,$10bc,$10c0,$10d0,$10ea,$10e0,$10ff,$10de,$10bd,$10be,$10bf,$13f3 .dw $15f1,$15f2,$15f2,$15f2,$15f2,$15f2,$15f2,$15f2,$15f2,$15f2,$15f2,$15f2,$15f2,$15f2,$17f1 .define IntroBox1Dimensions $051e ; 30x5 .ends ; followed by .orga $bf98 .section "More unknown data" overwrite .db $01,$01,$01,$0f,$08,$01,$01,$01 .db $0f,$04,$01,$01,$08,$01,$0f,$04,$04,$01,$08,$01,$01,$0f,$04,$01 .db $01,$08,$01,$0f,$02,$02,$00,$08,$01,$01,$0f,$04,$01,$01,$01,$01 .db $02,$04,$0f,$02,$02,$02,$08,$01,$01,$01,$01,$04,$0f,$08,$08,$0f .db $08,$01,$01,$08,$01,$01,$01,$01,$01,$01,$01,$08,$02,$02,$04,$0f .db $04,$01,$01,$00,$0f,$04,$04,$01,$01,$08,$01,$0f,$02,$02,$02,$02 .db $08,$0f,$02,$04,$04,$01,$01,$01,$08,$01,$01,$01,$01,$0f .ends ; Blank until end of slot ;======================================================================================================= ; Bank 4: $10000 - $13fff ;======================================================================================================= .bank 4 slot 2 ; space .org $10906-$10000 .section "Tilemap data 1 - dungeon" overwrite .incbin "Tilemaps\10906tilemap.dat" .incbin "Tilemaps\10B0Ftilemap.dat" .incbin "Tilemaps\10ED4tilemap.dat" .incbin "Tilemaps\112A4tilemap.dat" .incbin "Tilemaps\11673tilemap.dat" .incbin "Tilemaps\11A34tilemap.dat" .incbin "Tilemaps\11E02tilemap.dat" .incbin "Tilemaps\121D3tilemap.dat" .incbin "Tilemaps\12535tilemap.dat" .incbin "Tilemaps\12880tilemap.dat" .incbin "Tilemaps\12BA6tilemap.dat" .incbin "Tilemaps\12F5Btilemap.dat" .incbin "Tilemaps\1333Dtilemap.dat" .incbin "Tilemaps\1376Ctilemap.dat" .incbin "Tilemaps\13BBEtilemap.dat" .ends ; Fits exactly ;======================================================================================================= ; Bank 5: $14000 - $17fff ;======================================================================================================= .bank 5 slot 2 .orga $8000 .section "Tilemap data 1 - dungeon - continued" overwrite .incbin "Tilemaps\14000tilemap.dat" .incbin "Tilemaps\14367tilemap.dat" .incbin "Tilemaps\14695tilemap.dat" .incbin "Tilemaps\1497Atilemap.dat" .incbin "Tilemaps\14C62tilemap.dat" .incbin "Tilemaps\14F18tilemap.dat" .incbin "Tilemaps\1518Ftilemap.dat" .incbin "Tilemaps\153C6tilemap.dat" .incbin "Tilemaps\1572Etilemap.dat" .incbin "Tilemaps\15AADtilemap.dat" .incbin "Tilemaps\15E7Etilemap.dat" .incbin "Tilemaps\16248tilemap.dat" .incbin "Tilemaps\16612tilemap.dat" .ends ;.org 16a27 ; Unknown data ;======================================================================================================= ; Bank 6: $18000 - $1bfff ;======================================================================================================= .bank 6 slot 2 ; space .org $1bb80-$18000 .section "Tile data 1" overwrite .incbin "Tiles\1BB80compr.dat" ;.org $1bffb ; Blank until end of bank .ends ;======================================================================================================= ; Bank 7: $1c000 - $1ffff ;======================================================================================================= .bank 7 slot 2 ; space ;======================================================================================================= ; Bank 8: $20000 - $23fff ;======================================================================================================= .bank 8 slot 2 ; space ;======================================================================================================= ; Bank 9: $24000 - $27fff ;======================================================================================================= .bank 9 slot 2 ; space .org $27471-$24000 .section "Tile data 2" overwrite .incbin "Tiles\27471compr.dat" .ends ; followed by .org $2778b-$24000 .section "Mansion tilemap" overwrite TilemapMansion: .incbin "Tilemaps\2778btilemap.dat" .ends ; followed by .org $27b14-$24000 .section "Tile data 3" overwrite PaletteMansion: .db $0B,$00,$3F,$0F,$06,$01,$03,$02,$00,$00,$00,$00,$00,$00,$00,$00 ; palette TilesMansion: .incbin "Tiles\27b24compr.dat" .ends ;.org $27f3e-$24000 ; Blank until end of bank ;======================================================================================================= ; Bank 10: $28000 - $2bfff =========================== Fully accounted for =========================== ;======================================================================================================= .bank 10 slot 2 .orga $8000 .section "Tile data 4" overwrite TilesBat: .incbin "Tiles\28000compr.dat" TilesReaper: .incbin "Tiles\28d7ecompr.dat" TilesEvilDead: .incbin "Tiles\29b85compr.dat" TilesMedusa: .incbin "Tiles\2a044compr.dat" TilesSandWorm: .incbin "Tiles\2aa8ccompr.dat" TilesWingEye: .incbin "Tiles\2b7e4compr.dat" .ends ;.org $2bff9 ; Blank until end of bank ;======================================================================================================= ; Bank 11: $2c000 - $2ffff =========================== Fully accounted for =========================== ;======================================================================================================= .bank 11 slot 2 .org 0 .section "Tile data 5" overwrite PaletteGoldDragon: .db $30,$00,$3F,$30,$38,$03,$0B,$0F,$01,$02,$03,$07,$25,$2A,$2F,$20 ; palette TilesGoldDragon: .incbin "Tiles\2c010compr.dat" TilesGoldDragonHead: ; for Gold Dragon .incbin "Tiles\2caebcompr.dat" ; dragon head + flame .incbin "Tiles\2d901compr.dat" ; fireball? .incbin "Tiles\2daf0compr.dat" ; ??? TilesFly: .incbin "Tiles\2dcdacompr.dat" ; fly thing TilesSorceror: .incbin "Tiles\2e25fcompr.dat" ; ??? TilesLassic: .incbin "Tiles\2ed79compr.dat" ; ??? TilesSlime: .incbin "Tiles\2f869compr.dat" ; ball enemy .ends ;.org 2fe3e ; Blank until end of bank ;======================================================================================================= ; Bank 12: $30000 - $33fff - sound engine ;======================================================================================================= .bank 12 slot 2 .orga $8000 .section "Sound engine initialisation" overwrite SoundInitialise: ; 0e/8000 push hl push de push bc call _ZeroC003toC00D ld b,$0f ; counter (15 columns below) ld hl,$c00e ; start xor a ; 0 -> a -:ld (hl),a ; 0 -> c00e,c02e,c04e ... c1ee ld de,$0018 add hl,de ld (hl),a ; 0 -> c026,c046,c066 ... c206 inc hl ld (hl),a ; 0 -> c027,c047,c067 ... c207 inc hl ld (hl),a ; 0 -> c028,c048,c068 ... c208 ld de,$0006 add hl,de djnz - pop bc pop de pop hl ; fall through SilencePSGandFM: ; 0e/801f push hl push bc ld hl,_SilencePSGData ld c,PSG ld b,_SilencePSGDataEnd-_SilencePSGData otir pop bc pop hl SilenceFM: ; 0e/802c push bc push de ld b,$06 ; 6 channels ld d,$20 ; YM2413 registers $20-$26 -:ld a,d inc d call ZeroYM2413Channel djnz - pop de pop bc ret ; from SoundInitialise, SilencePSG or SilenceFM _ZeroC003toC00D: ; Zero $c003-$c00d xor a ld hl,$c003 ld (hl),a ld de,$c004 ld bc,$000a ldir ret _SilencePSGData: .db $80,$00 ; ch 0 freq $000 .db $A0,$00 ; ch 1 freq $000 .db $C0,$00 ; ch 2 freq $000 .db $E5,$FF ; ch 3 freq %101 then %111 = white, ch 2 _SilencePSGDataEnd: .ends ; followed by .orga $8052 .section "Sound update" overwrite SoundUpdate: ; 0e/8052 ld a,(HasFM) or a ex af,af' ; 030056 08 ld hl,$c00c ; 030057 21 0C C0 exx ; 03005A D9 call Sound8135 ; 03005B CD 35 81 call Sound815c ; 03005E CD 5C 81 call $8466 ; 030061 CD 66 84 call Sound8110 ; 030064 CD 10 81 ld a,(HasFM) or a jp z,SoundUpdatePSG ; FM music: ld a,($c002) ; 03006E 3A 02 C0 or a ; 030071 B7 jp m,++ ; 030072 FA 9A 80 ld ix,$c00e ; 030075 DD 21 0E C0 ld b,$0a ; 030079 06 0A -:push bc ; 03007B C5 ld a,$04 ; 03007C 3E 04 cp b ; 03007E B8 jr z,+ ; 03007F 28 10 bit 7,(ix+$00) ; 030081 DD CB 00 7E call nz,$8664 ; 030085 C4 64 86 --: ld de,$0020 ; 030088 11 20 00 add ix,de ; 03008B DD 19 pop bc ; 03008D C1 djnz - ; 03008E 10 EB ret ; 030090 C9 +: bit 7,(ix+$00) ; 030091 DD CB 00 7E call nz,$8608 ; 030095 C4 08 86 jr -- ; 030098 18 EE ++: ld ix,$c0ee ; 03009A DD 21 EE C0 ld b,$08 ; 03009E 06 08 -: push bc ; 0300A0 C5 ld a,$01 ; 0300A1 3E 01 cp b ; 0300A3 B8 jr z,+ ; 0300A4 28 10 bit 7,(ix+$00) ; 0300A6 DD CB 00 7E call nz,$8664 ; 0300AA C4 64 86 --: ld de,$0020 ; 0300AD 11 20 00 add ix,de ; 0300B0 DD 19 pop bc ; 0300B2 C1 djnz - ; 0300B3 10 EB ret ; 0300B5 C9 +: bit 7,(ix+$00) ; 0300B6 DD CB 00 7E call nz,$8608 ; 0300BA C4 08 86 jr -- ; 0300BD 18 EE SoundUpdatePSG: ld a,($c002) ; 0300BF 3A 02 C0 or a ; 0300C2 B7 jp m,++ ; 0300C3 FA EB 80 ld ix,$c06e ; 0300C6 DD 21 6E C0 ld b,$07 ; 0300CA 06 07 -: push bc ; 0300CC C5 ld a,$04 ; 0300CD 3E 04 cp b ; 0300CF B8 jr z,+ ; 0300D0 28 10 bit 7,(ix+$00) ; 0300D2 DD CB 00 7E call nz,$8bd9 ; 0300D6 C4 D9 8B --: ld de,$0020 ; 0300D9 11 20 00 add ix,de ; 0300DC DD 19 pop bc ; 0300DE C1 djnz - ; 0300DF 10 EB ret ; 0300E1 C9 +: bit 7,(ix+$00) ; 0300E2 DD CB 00 7E call nz,$8b37 ; 0300E6 C4 37 8B jr -- ; 0300E9 18 EE ++: ld ix,$c0ee ; 0300EB DD 21 EE C0 ld b,$08 ; 0300EF 06 08 -: push bc ; 0300F1 C5 ld a,$01 ; 0300F2 3E 01 cp b ; 0300F4 B8 jr z,+ ; 0300F5 28 10 bit 7,(ix+$00) ; 0300F7 DD CB 00 7E call nz,$8bd9 ; 0300FB C4 D9 8B --: ld de,$0020 ; 0300FE 11 20 00 add ix,de ; 030101 DD 19 pop bc ; 030103 C1 djnz - ; 030104 10 EB ret ; 030106 C9 +: bit 7,(ix+$00) ; 030107 DD CB 00 7E call nz,$8b37 ; 03010B C4 37 8B jr -- ; 03010E 18 EE .ends ; followed by .orga $8110 .section "More music code" overwrite Sound8110: ld hl,$c12e ; 030110 21 2E C1 bit 7,(hl) ; 030113 CB 7E ret z ; 030115 C8 ld a,($c10e) ; 030116 3A 0E C1 or a ; 030119 B7 jp m,++ ; 03011A FA 32 81 bit 6,(hl) ; 03011D CB 76 jr z,+ ; 03011F 28 0B inc hl ; 030121 23 ld a,(hl) ; 030122 7E cp $e0 ; 030123 FE E0 jr nz,+ ; 030125 20 05 ld hl,$c06e ; 030127 21 6E C0 set 2,(hl) ; 03012A CB D6 +: ld hl,$c0ae ; 03012C 21 AE C0 set 2,(hl) ; 03012F CB D6 ret ; 030131 C9 ++: set 2,(hl) ; 030132 CB D6 ret ; 030134 C9 Sound8135: ld hl,$c001 ; 030135 21 01 C0 ld a,(hl) ; 030138 7E or a ; 030139 B7 ret z ; 03013A C8 dec (hl) ; 03013B 35 ret nz ; 03013C C0 ld a,($c002) ; 03013D 3A 02 C0 or a ; 030140 B7 res 7,a ; 030141 CB BF ld (hl),a ; 030143 77 ld hl,$c018 ; 030144 21 18 C0 ld de,$0020 ; 030147 11 20 00 ld b,$07 ; 03014A 06 07 jp m,+ ; 03014C FA 57 81 ld hl,$c158 ; 03014F 21 58 C1 ld de,$0020 ; 030152 11 20 00 ld b,$05 ; 030155 06 05 +: -: inc (hl) ; 030157 34 add hl,de ; 030158 19 djnz - ; 030159 10 FC ret ; 03015B C9 Sound815c: ld a,($c00a) ; 03015C 3A 0A C0 or a ; 03015F B7 ret z ; 030160 C8 jp m,+++ ; 030161 FA D0 81 ld a,($c00b) ; 030164 3A 0B C0 dec a ; 030167 3D jr z,+ ; 030168 28 04 ld ($c00b),a ; 03016A 32 0B C0 ret ; 03016D C9 +: ld a,($c009) ; 03016E 3A 09 C0 ld ($c00b),a ; 030171 32 0B C0 ld a,($c00a) ; 030174 3A 0A C0 inc a ; 030177 3C cp $0c ; 030178 FE 0C ld ($c00a),a ; 03017A 32 0A C0 jr nz,++ ; 03017D 20 1C xor a ; 03017F AF ld ($c00a),a ; 030180 32 0A C0 ld a,($c002) ; 030183 3A 02 C0 cp $7f ; 030186 FE 7F jr nz,+ ; 030188 20 05 ld a,$85 ; 03018A 3E 85 jp $84ad ; 03018C C3 AD 84 +: or a ; 03018F B7 jp p,SoundInitialise ; 030190 F2 00 80 ld a,($c006) ; 030193 3A 06 C0 or a ; 030196 B7 ret z ; 030197 C8 jp $8218 ; 030198 C3 18 82 ++: ld ix,$c00e ; 03019B DD 21 0E C0 ld de,$0020 ; 03019F 11 20 00 ld b,$06 ; 0301A2 06 06 ld a,($c002) ; 0301A4 3A 02 C0 or a ; 0301A7 B7 jp p,$81b1 ; 0301A8 F2 B1 81 ld ix,$c14e ; 0301AB DD 21 4E C1 ld b,$04 ; 0301AF 06 04 -: ld a,(ix+$08) ; 0301B1 DD 7E 08 inc a ; 0301B4 3C cp $10 ; 0301B5 FE 10 jr z,++ ; 0301B7 28 0A ld (ix+$08),a ; 0301B9 DD 77 08 ld a,($c000) ; 0301BC 3A 00 C0 or a ; 0301BF B7 call nz,+ ; 0301C0 C4 C8 81 ++: add ix,de ; 0301C3 DD 19 djnz - ; 0301C5 10 EA ret ; 0301C7 C9 +: bit 2,(ix+$00) ; 0301C8 DD CB 00 56 ret nz ; 0301CC C0 jp $8748 ; 0301CD C3 48 87 +++:ld a,($c00b) ; 0301D0 3A 0B C0 dec a ; 0301D3 3D jr z,+ ; 0301D4 28 04 ld ($c00b),a ; 0301D6 32 0B C0 ret ; 0301D9 C9 +: ld a,$0a ; 0301DA 3E 0A ld ($c00b),a ; 0301DC 32 0B C0 ld a,($c00a) ; 0301DF 3A 0A C0 inc a ; 0301E2 3C cp $8b ; 0301E3 FE 8B ld ($c00a),a ; 0301E5 32 0A C0 jr nz,+ ; 0301E8 20 0A xor a ; 0301EA AF ld ($c00a),a ; 0301EB 32 0A C0 ld hl,$c0ce ; 0301EE 21 CE C0 res 2,(hl) ; 0301F1 CB 96 ret ; 0301F3 C9 +: ld ix,$c00e ; 0301F4 DD 21 0E C0 ld de,$0020 ; 0301F8 11 20 00 ld b,$06 ; 0301FB 06 06 -: ld a,(ix+$08) ; 0301FD DD 7E 08 dec a ; 030200 3D jp m,$8213 ; 030201 FA 13 82 cp (ix+$17) ; 030204 DD BE 17 jr c,+ ; 030207 38 0A ld (ix+$08),a ; 030209 DD 77 08 ld a,($c000) ; 03020C 3A 00 C0 or a ; 03020F B7 call nz,$8748 ; 030210 C4 48 87 +: add ix,de ; 030213 DD 19 djnz - ; 030215 10 E6 ret ; 030217 C9 call SilencePSGandFM ; 030218 CD 1F 80 ld a,($c005) ; 03021B 3A 05 C0 ld ($c002),a ; 03021E 32 02 C0 ld a,$80 ; 030221 3E 80 ld ($c00a),a ; 030223 32 0A C0 ld a,$0a ; 030226 3E 0A ld ($c00b),a ; 030228 32 0B C0 ld hl,$c0ce ; 03022B 21 CE C0 set 2,(hl) ; 03022E CB D6 push ix ; 030230 DD E5 ld ix,$c00e ; 030232 DD 21 0E C0 ld b,$06 ; 030236 06 06 ld de,$0020 ; 030238 11 20 00 -: ld a,(ix+$08) ; 03023B DD 7E 08 ld (ix+$17),a ; 03023E DD 77 17 ld a,$09 ; 030241 3E 09 ld (ix+$08),a ; 030243 DD 77 08 add ix,de ; 030246 DD 19 djnz - ; 030248 10 F1 pop ix ; 03024A DD E1 jp $85f9 ; 03024C C3 F9 85 ld a,$0a ; 03024F 3E 0A ld ($c00b),a ; 030251 32 0B C0 ld ($c009),a ; 030254 32 09 C0 ld a,$03 ; 030257 3E 03 ld ($c00a),a ; 030259 32 0A C0 ld a,($c002) ; 03025C 3A 02 C0 or a ; 03025F B7 jp m,$8267 ; 030260 FA 67 82 xor a ; 030263 AF ld ($c0ce),a ; 030264 32 CE C0 ld a,$ff ; 030267 3E FF out ($7f),a ; 030269 D3 7F xor a ; 03026B AF ld ($c1ce),a ; 03026C 32 CE C1 jp $85f9 ; 03026F C3 F9 85 .ends .section "Output 0 to YM2413 channel in a" overwrite ZeroYM2413Channel: ; $8272 out (FMAddress),a call SoundFMDelay xor a out (FMData),a ret .ends .org $3027b-$30000 .section "Yet more music code" overwrite xor a ; 03027B AF ld ($c12e),a ; 03027C 32 2E C1 ld a,$df ; 03027F 3E DF out ($7f),a ; 030281 D3 7F ld a,$ff ; 030283 3E FF out ($7f),a ; 030285 D3 7F ld a,$25 ; 030287 3E 25 out ($f0),a ; 030289 D3 F0 call $8b34 ; 03028B CD 34 8B xor a ; 03028E AF out ($f1),a ; 03028F D3 F1 ret ; 030291 C9 push bc ; 030292 C5 ld b,$12 ; 030293 06 12 ld hl,$8312 ; 030295 21 12 83 ld c,$f1 ; 030298 0E F1 -:dec c ; 03029A 0D outi ; 03029B ED A3 inc c ; 03029D 0C call $8b34 ; 03029E CD 34 8B outi ; 0302A1 ED A3 call $8b34 ; 0302A3 CD 34 8B jr nz,- ; 0302A6 20 F2 pop bc ; 0302A8 C1 ret ; 0302A9 C9 ld a,($c002) ; 0302AA 3A 02 C0 cp $7f ; 0302AD FE 7F jp z,$824f ; 0302AF CA 4F 82 ld a,$80 ; 0302B2 3E 80 ld ($c006),a ; 0302B4 32 06 C0 jp $824f ; 0302B7 C3 4F 82 xor a ; 0302BA AF ld ($c10e),a ; 0302BB 32 0E C1 ld ($c0ee),a ; 0302BE 32 EE C0 ld hl,$c08e ; 0302C1 21 8E C0 call $8307 ; 0302C4 CD 07 83 ld hl,$c1ae ; 0302C7 21 AE C1 call $8307 ; 0302CA CD 07 83 ex af,af' ; 0302CD 08 jr nz,+ ; 0302CE 20 0D ex af,af' ; 0302D0 08 ld hl,$804a ; 0302D1 21 4A 80 ld c,$7f ; 0302D4 0E 7F ld b,$08 ; 0302D6 06 08 otir ; 0302D8 ED B3 jp $85f9 ; 0302DA C3 F9 85 +: ex af,af' ; 0302DD 08 ld a,$25 ; 0302DE 3E 25 call ZeroYM2413Channel ; 0302E0 CD 72 82 call $8b34 ; 0302E3 CD 34 8B ld a,$24 ; 0302E6 3E 24 call ZeroYM2413Channel ; 0302E8 CD 72 82 ld a,($c002) ; 0302EB 3A 02 C0 or a ; 0302EE B7 jp m,$85f9 ; 0302EF FA F9 85 push ix ; 0302F2 DD E5 ld ix,$c08e ; 0302F4 DD 21 8E C0 call $8748 ; 0302F8 CD 48 87 ld ix,$c0ae ; 0302FB DD 21 AE C0 call $8748 ; 0302FF CD 48 87 pop ix ; 030302 DD E1 jp $85f9 ; 030304 C3 F9 85 ld de,$0020 ; 030307 11 20 00 ld b,$03 ; 03030A 06 03 -: res 2,(hl) ; 03030C CB 96 add hl,de ; 03030E 19 djnz - ; 03030F 10 FB ret ; 030311 C9 .ends .org $30312-$30000 ;;;; .org $30466-$30000 .section "more sound code again" overwrite ld a,($c004) ; 030466 3A 04 C0 bit 7,a ; 030469 CB 7F jp z,$8000 ; 03046B CA 00 80 cp $a0 ; 03046E FE A0 jr c,++ ; 030470 38 3B cp $d0 ; 030472 FE D0 jp c,$8524 ; 030474 DA 24 85 cp $d5 ; 030477 FE D5 jp c,$8490 ; 030479 DA 90 84 cp $da ; 03047C FE DA jp nc,$8000 ; 03047E D2 00 80 sub $d5 ; 030481 D6 D5 add a,a ; 030483 87 ld c,a ; 030484 4F ld b,$00 ; 030485 06 00 ld hl,$845c ; 030487 21 5C 84 add hl,bc ; 03048A 09 ld a,(hl) ; 03048B 7E inc hl ; 03048C 23 ld h,(hl) ; 03048D 66 ld l,a ; 03048E 6F jp (hl) ; 03048F E9 ld hl,$8452 ; 030490 21 52 84 sub $d0 ; 030493 D6 D0 ex af,af' ; 030495 08 jr nz,+ ; 030496 20 03 ld hl,$83c0 ; 030498 21 C0 83 +: ex af,af' ; 03049B 08 call $85ff ; 03049C CD FF 85 ld de,$c12e ; 03049F 11 2E C1 ld a,$ff ; 0304A2 3E FF out ($7f),a ; 0304A4 D3 7F ld a,$df ; 0304A6 3E DF out ($7f),a ; 0304A8 D3 7F jp $85c6 ; 0304AA C3 C6 85 ++: cp $95 ; 0304AD FE 95 jp nc,$85f9 ; 0304AF D2 F9 85 sub $81 ; 0304B2 D6 81 ret m ; 0304B4 F8 ld b,$00 ; 0304B5 06 00 ld c,a ; 0304B7 4F ld hl,$8324 ; 0304B8 21 24 83 add hl,bc ; 0304BB 09 push af ; 0304BC F5 ld a,($c002) ; 0304BD 3A 02 C0 and $7f ; 0304C0 E6 7F ld ($c005),a ; 0304C2 32 05 C0 ld a,(hl) ; 0304C5 7E ld ($c001),a ; 0304C6 32 01 C0 ld ($c002),a ; 0304C9 32 02 C0 push af ; 0304CC F5 ld a,($c00a) ; 0304CD 3A 0A C0 or a ; 0304D0 B7 jp p,$84e7 ; 0304D1 F2 E7 84 ld ix,$c00e ; 0304D4 DD 21 0E C0 ld de,$0020 ; 0304D8 11 20 00 ld b,$06 ; 0304DB 06 06 -: ld a,(ix+$17) ; 0304DD DD 7E 17 ld (ix+$08),a ; 0304E0 DD 77 08 add ix,de ; 0304E3 DD 19 djnz - ; 0304E5 10 F6 call $803c ; 0304E7 CD 3C 80 call $801f ; 0304EA CD 1F 80 pop af ; 0304ED F1 ex af,af' ; 0304EE 08 jr nz,+ ; 0304EF 20 13 ex af,af' ; 0304F1 08 ld de,$c14e ; 0304F2 11 4E C1 or a ; 0304F5 B7 jp m,$84ff ; 0304F6 FA FF 84 call $8000 ; 0304F9 CD 00 80 ld de,$c06e ; 0304FC 11 6E C0 ld hl,$8338 ; 0304FF 21 38 83 jr ++ ; 030502 18 19 +: ex af,af' ; 030504 08 call $8292 ; 030505 CD 92 82 ld de,$c14e ; 030508 11 4E C1 or a ; 03050B B7 jp m,$8517 ; 03050C FA 17 85 ld de,$c00e ; 03050F 11 0E C0 call $8000 ; 030512 CD 00 80 jr + ; 030515 18 03 call $802c ; 030517 CD 2C 80 +: ld hl,$83ca ; 03051A 21 CA 83 ++: pop af ; 03051D F1 call $85ff ; 03051E CD FF 85 jp $85c6 ; 030521 C3 C6 85 sub $a0 ; 030524 D6 A0 ld hl,$8360 ; 030526 21 60 83 ex af,af' ; 030529 08 jr z,+ ; 03052A 28 03 ld hl,$83f2 ; 03052C 21 F2 83 +: ex af,af' ; 03052F 08 call $85ff ; 030530 CD FF 85 ld h,b ; 030533 60 ld l,c ; 030534 69 inc hl ; 030535 23 inc hl ; 030536 23 ld a,(hl) ; 030537 7E ex af,af' ; 030538 08 jr z,+++ ; 030539 28 2C ex af,af' ; 03053B 08 cp $10 ; 03053C FE 10 jr z,+ ; 03053E 28 0B cp $14 ; 030540 FE 14 jr z,++ ; 030542 28 0F ld de,$c10e ; 030544 11 0E C1 ld a,$25 ; 030547 3E 25 jr ++++ ; 030549 18 12 +: call $8000 ; 03054B CD 00 80 ld de,$c00e ; 03054E 11 0E C0 jr _05c6 ; 030551 18 73 ++: ld de,$c0ee ; 030553 11 EE C0 ld a,$24 ; 030556 3E 24 ld hl,$c08e ; 030558 21 8E C0 set 2,(hl) ; 03055B CB D6 ++++: ld hl,$c0ae ; 03055D 21 AE C0 set 2,(hl) ; 030560 CB D6 call ZeroYM2413Channel ; 030562 CD 72 82 jr _05c6 ; 030565 18 5F +++:ex af,af' ; 030567 08 cp $c0 ; 030568 FE C0 jr z,+ ; 03056A 28 1F cp $e0 ; 03056C FE E0 jr z,++ ; 03056E 28 0E cp $a0 ; 030570 FE A0 jr z,+++ ; 030572 28 1C push bc ; 030574 C5 call $8000 ; 030575 CD 00 80 pop bc ; 030578 C1 ld de,$c06e ; 030579 11 6E C0 jr _05c6 ; 03057C 18 48 ++: ld a,$df ; 03057E 3E DF out ($7f),a ; 030580 D3 7F ld hl,$c0ce ; 030582 21 CE C0 set 2,(hl) ; 030585 CB D6 ld a,$e7 ; 030587 3E E7 out ($7f),a ; 030589 D3 7F +: ld de,$c10e ; 03058B 11 0E C1 jr + ; 03058E 18 28 +++:ld de,$0009 ; 030590 11 09 00 add hl,de ; 030593 19 ld a,(hl) ; 030594 7E cp $e0 ; 030595 FE E0 jr nz,++ ; 030597 20 12 ld a,$e7 ; 030599 3E E7 out ($7f),a ; 03059B D3 7F ld hl,$c0ce ; 03059D 21 CE C0 set 2,(hl) ; 0305A0 CB D6 ld hl,$c1ce ; 0305A2 21 CE C1 set 2,(hl) ; 0305A5 CB D6 ld a,$df ; 0305A7 3E DF out ($7f),a ; 0305A9 D3 7F ++: ld de,$c0ee ; 0305AB 11 EE C0 ld hl,$c08e ; 0305AE 21 8E C0 set 2,(hl) ; 0305B1 CB D6 ld hl,$c18e ; 0305B3 21 8E C1 set 2,(hl) ; 0305B6 CB D6 +: ld a,$ff ; 0305B8 3E FF out ($7f),a ; 0305BA D3 7F ld hl,$c0ae ; 0305BC 21 AE C0 set 2,(hl) ; 0305BF CB D6 ld hl,$c1ae ; 0305C1 21 AE C1 set 2,(hl) ; 0305C4 CB D6 _05c6: ld h,b ; 0305C6 60 ld l,c ; 0305C7 69 ld b,(hl) ; 0305C8 46 inc hl ; 0305C9 23 -: push bc ; 0305CA C5 push hl ; 0305CB E5 pop ix ; 0305CC DD E1 ld bc,$0009 ; 0305CE 01 09 00 ldir ; 0305D1 ED B0 ld a,$20 ; 0305D3 3E 20 ld (de),a ; 0305D5 12 inc de ; 0305D6 13 ld a,$01 ; 0305D7 3E 01 ld (de),a ; 0305D9 12 inc de ; 0305DA 13 xor a ; 0305DB AF ld (de),a ; 0305DC 12 inc de ; 0305DD 13 ld (de),a ; 0305DE 12 inc de ; 0305DF 13 ld (de),a ; 0305E0 12 push hl ; 0305E1 E5 ld hl,$0013 ; 0305E2 21 13 00 add hl,de ; 0305E5 19 ex de,hl ; 0305E6 EB pop hl ; 0305E7 E1 ld bc,$85f6 ; 0305E8 01 F6 85 push bc ; 0305EB C5 ld a,($c000) ; 0305EC 3A 00 C0 or a ; 0305EF B7 jp nz,$8748 ; 0305F0 C2 48 87 jp $8cce ; 0305F3 C3 CE 8C pop bc ; 0305F6 C1 djnz - ; 0305F7 10 D1 ld a,$80 ; 0305F9 3E 80 ld ($c004),a ; 0305FB 32 04 C0 ret ; 0305FE C9 add a,a ; 0305FF 87 ld b,$00 ; 030600 06 00 ld c,a ; 030602 4F add hl,bc ; 030603 09 ld c,(hl) ; 030604 4E inc hl ; 030605 23 ld b,(hl) ; 030606 46 ret ; 030607 C9 inc (ix+$0b) ; 030608 DD 34 0B ld a,(ix+$0a) ; 03060B DD 7E 0A sub (ix+$0b) ; 03060E DD 96 0B jr nz,+ ; 030611 20 14 call $8636 ; 030613 CD 36 86 bit 2,(ix+$00) ; 030616 DD CB 00 56 ret nz ; 03061A C0 ld a,$0e ; 03061B 3E 0E out ($f0),a ; 03061D D3 F0 ld a,(ix+$10) ; 03061F DD 7E 10 or $20 ; 030622 F6 20 out ($f1),a ; 030624 D3 F1 ret ; 030626 C9 +: cp $02 ; 030627 FE 02 ret nz ; 030629 C0 ld a,$0e ; 03062A 3E 0E out ($f0),a ; 03062C D3 F0 call $8b34 ; 03062E CD 34 8B ld a,$20 ; 030631 3E 20 out ($f1),a ; 030633 D3 F1 ret ; 030635 C9 ld e,(ix+$03) ; 030636 DD 5E 03 ld d,(ix+$04) ; 030639 DD 56 04 ld a,(de) ; 03063C 1A inc de ; 03063D 13 cp $e0 ; 03063E FE E0 jp nc,$865a ; 030640 D2 5A 86 cp $7f ; 030643 FE 7F jp c,$880b ; 030645 DA 0B 88 bit 5,a ; 030648 CB 6F jr z,+ ; 03064A 28 02 or $01 ; 03064C F6 01 +: bit 2,a ; 03064E CB 57 jr z,+ ; 030650 28 02 or $10 ; 030652 F6 10 +: ld (ix+$10),a ; 030654 DD 77 10 jp $87fd ; 030657 C3 FD 87 ld hl,$8660 ; 03065A 21 60 86 jp $88ae ; 03065D C3 AE 88 inc de ; 030660 13 jp $863c ; 030661 C3 3C 86 inc (ix+$0b) ; 030664 DD 34 0B ld a,(ix+$0a) ; 030667 DD 7E 0A sub (ix+$0b) ; 03066A DD 96 0B call z,$87b9 ; 03066D CC B9 87 ld ($c00c),a ; 030670 32 0C C0 cp $80 ; 030673 FE 80 jp z,$86cd ; 030675 CA CD 86 bit 5,(ix+$00) ; 030678 DD CB 00 6E jp z,$86cd ; 03067C CA CD 86 exx ; 03067F D9 ld (hl),$80 ; 030680 36 80 exx ; 030682 D9 bit 3,(ix+$00) ; 030683 DD CB 00 5E jp nz,$86ad ; 030687 C2 AD 86 ld a,(ix+$11) ; 03068A DD 7E 11 bit 7,a ; 03068D CB 7F jr z,+ ; 03068F 28 0E add a,(ix+$0e) ; 030691 DD 86 0E jr c,++ ; 030694 38 34 dec (ix+$0f) ; 030696 DD 35 0F dec (ix+$0f) ; 030699 DD 35 0F jp $86c6 ; 03069C C3 C6 86 +: add a,(ix+$0e) ; 03069F DD 86 0E jr nc,++ ; 0306A2 30 26 inc (ix+$0f) ; 0306A4 DD 34 0F inc (ix+$0f) ; 0306A7 DD 34 0F jp $86c6 ; 0306AA C3 C6 86 ld a,(ix+$11) ; 0306AD DD 7E 11 bit 7,a ; 0306B0 CB 7F jr z,+ ; 0306B2 28 0A add a,(ix+$0e) ; 0306B4 DD 86 0E jr c,++ ; 0306B7 38 11 dec (ix+$0f) ; 0306B9 DD 35 0F jr +++ ; 0306BC 18 08 +: add a,(ix+$0e) ; 0306BE DD 86 0E jr nc,++ ; 0306C1 30 07 inc (ix+$0f) ; 0306C3 DD 34 0F +++:set 1,(ix+$07) ; 0306C6 DD CB 07 CE ++: ld (ix+$0e),a ; 0306CA DD 77 0E bit 2,(ix+$00) ; 0306CD DD CB 00 56 ret nz ; 0306D1 C0 ld a,(ix+$13) ; 0306D2 DD 7E 13 cp $1f ; 0306D5 FE 1F ret z ; 0306D7 C8 ld a,($c00c) ; 0306D8 3A 0C C0 bit 0,(ix+$07) ; 0306DB DD CB 07 46 jr nz,+ ; 0306DF 20 05 cp $02 ; 0306E1 FE 02 jp c,$875e ; 0306E3 DA 5E 87 +: or a ; 0306E6 B7 jp m,$86f7 ; 0306E7 FA F7 86 bit 7,(ix+$14) ; 0306EA DD CB 14 7E ret nz ; 0306EE C0 ld a,(ix+$06) ; 0306EF DD 7E 06 dec a ; 0306F2 3D jp p,$86fb ; 0306F3 F2 FB 86 ret ; 0306F6 C9 ld a,(ix+$06) ; 0306F7 DD 7E 06 dec a ; 0306FA 3D ld l,(ix+$0e) ; 0306FB DD 6E 0E ld h,(ix+$0f) ; 0306FE DD 66 0F jp m,$870e ; 030701 FA 0E 87 ex de,hl ; 030704 EB ld hl,$b805 ; 030705 21 05 B8 call $876b ; 030708 CD 6B 87 call $8778 ; 03070B CD 78 87 bit 3,(ix+$00) ; 03070E DD CB 00 5E call nz,$8855 ; 030712 C4 55 88 ld c,$f1 ; 030715 0E F1 ld a,(ix+$01) ; 030717 DD 7E 01 out ($f0),a ; 03071A D3 F0 add a,$10 ; 03071C C6 10 call $8b34 ; 03071E CD 34 8B out (c),l ; 030721 ED 69 call $8b34 ; 030723 CD 34 8B exx ; 030726 D9 bit 7,(hl) ; 030727 CB 7E exx ; 030729 D9 out ($f0),a ; 03072A D3 F0 jr nz,+ ; 03072C 20 0F bit 0,(ix+$07) ; 03072E DD CB 07 46 jr z,+ ; 030732 28 09 bit 1,(ix+$07) ; 030734 DD CB 07 4E ret z ; 030738 C8 res 1,(ix+$07) ; 030739 DD CB 07 8E +: bit 2,(ix+$07) ; 03073D DD CB 07 56 jr z,+ ; 030741 28 02 set 5,h ; 030743 CB EC +: out (c),h ; 030745 ED 61 ret ; 030747 C9 ld a,(ix+$01) ; 030748 DD 7E 01 add a,$20 ; 03074B C6 20 out ($f0),a ; 03074D D3 F0 ld a,(ix+$07) ; 03074F DD 7E 07 and $f0 ; 030752 E6 F0 ld c,a ; 030754 4F ld a,(ix+$08) ; 030755 DD 7E 08 and $0f ; 030758 E6 0F or c ; 03075A B1 out ($f1),a ; 03075B D3 F1 ret ; 03075D C9 ld a,(ix+$01) ; 03075E DD 7E 01 add a,$10 ; 030761 C6 10 call ZeroYM2413Channel ; 030763 CD 72 82 ld (ix+$13),$1f ; 030766 DD 36 13 1F ret ; 03076A C9 ld c,a ; 03076B 4F ld b,$00 ; 03076C 06 00 add hl,bc ; 03076E 09 add hl,bc ; 03076F 09 ld a,(hl) ; 030770 7E inc hl ; 030771 23 ld h,(hl) ; 030772 66 ld l,a ; 030773 6F ret ; 030774 C9 -: ld (ix+$0d),a ; 030775 DD 77 0D push hl ; 030778 E5 ld c,(ix+$0d) ; 030779 DD 4E 0D ld b,$00 ; 03077C 06 00 add hl,bc ; 03077E 09 ld c,l ; 03077F 4D ld b,h ; 030780 44 pop hl ; 030781 E1 ld a,(bc) ; 030782 0A bit 7,a ; 030783 CB 7F jp z,$879e ; 030785 CA 9E 87 cp $83 ; 030788 FE 83 jr z,+ ; 03078A 28 0B cp $80 ; 03078C FE 80 jr z,++ ; 03078E 28 0B ld a,$ff ; 030790 3E FF ld (ix+$14),a ; 030792 DD 77 14 pop hl ; 030795 E1 ret ; 030796 C9 +: inc bc ; 030797 03 ld a,(bc) ; 030798 0A jr - ; 030799 18 DA ++: xor a ; 03079B AF jr - ; 03079C 18 D7 inc (ix+$0d) ; 03079E DD 34 0D ld l,a ; 0307A1 6F ld h,$00 ; 0307A2 26 00 add hl,de ; 0307A4 19 ld a,($c000) ; 0307A5 3A 00 C0 or a ; 0307A8 B7 jr z,+ ; 0307A9 28 0A ld a,h ; 0307AB 7C cp (ix+$10) ; 0307AC DD BE 10 jr z,+ ; 0307AF 28 04 set 1,(ix+$07) ; 0307B1 DD CB 07 CE +: ld (ix+$10),a ; 0307B5 DD 77 10 ret ; 0307B8 C9 ld e,(ix+$03) ; 0307B9 DD 5E 03 ld d,(ix+$04) ; 0307BC DD 56 04 ld a,(de) ; 0307BF 1A inc de ; 0307C0 13 cp $e0 ; 0307C1 FE E0 jp nc,$88ab ; 0307C3 D2 AB 88 bit 3,(ix+$00) ; 0307C6 DD CB 00 5E jp nz,$8834 ; 0307CA C2 34 88 cp $80 ; 0307CD FE 80 jp c,$880b ; 0307CF DA 0B 88 jr nz,+ ; 0307D2 20 00 ; does nothing +: call $8894 ; 0307D4 CD 94 88 ld a,(hl) ; 0307D7 7E ld (ix+$0e),a ; 0307D8 DD 77 0E inc hl ; 0307DB 23 ld a,(hl) ; 0307DC 7E ld (ix+$0f),a ; 0307DD DD 77 0F bit 5,(ix+$00) ; 0307E0 DD CB 00 6E jp z,$87fd ; 0307E4 CA FD 87 ld a,(de) ; 0307E7 1A inc de ; 0307E8 13 ld (ix+$12),a ; 0307E9 DD 77 12 ld (ix+$11),a ; 0307EC DD 77 11 bit 3,(ix+$00) ; 0307EF DD CB 00 5E ld a,(de) ; 0307F3 1A jr nz,+ ; 0307F4 20 14 ld (ix+$11),a ; 0307F6 DD 77 11 inc de ; 0307F9 13 ld a,(de) ; 0307FA 1A jr + ; 0307FB 18 0D ld a,(de) ; 0307FD 1A or a ; 0307FE B7 jp p,$880a ; 0307FF F2 0A 88 ld a,(ix+$15) ; 030802 DD 7E 15 ld (ix+$0a),a ; 030805 DD 77 0A jr ++ ; 030808 18 11 +: inc de ; 03080A 13 ld b,(ix+$02) ; 03080B DD 46 02 dec b ; 03080E 05 jr z,+ ; 03080F 28 04 ld c,a ; 030811 4F -: add a,c ; 030812 81 djnz - ; 030813 10 FD +: ld (ix+$0a),a ; 030815 DD 77 0A ld (ix+$15),a ; 030818 DD 77 15 ++: xor a ; 03081B AF ld (ix+$0c),a ; 03081C DD 77 0C ld (ix+$0d),a ; 03081F DD 77 0D ld (ix+$0b),a ; 030822 DD 77 0B ld (ix+$13),a ; 030825 DD 77 13 ld (ix+$14),a ; 030828 DD 77 14 ld (ix+$03),e ; 03082B DD 73 03 ld (ix+$04),d ; 03082E DD 72 04 ld a,$80 ; 030831 3E 80 ret ; 030833 C9 ld h,a ; 030834 67 ld a,(de) ; 030835 1A inc de ; 030836 13 ld l,a ; 030837 6F ld a,(ix+$05) ; 030838 DD 7E 05 or a ; 03083B B7 jr z,+ ; 03083C 28 0E jp p,$8847 ; 03083E F2 47 88 add a,l ; 030841 85 jr c,++ ; 030842 38 07 dec h ; 030844 25 jr ++ ; 030845 18 04 add a,l ; 030847 85 jr nc,++ ; 030848 30 01 inc h ; 03084A 24 ++: ld l,a ; 03084B 6F +: ld (ix+$0e),l ; 03084C DD 75 0E ld (ix+$0f),h ; 03084F DD 74 0F jp $87e0 ; 030852 C3 E0 87 push de ; 030855 D5 _0856: ld a,h ; 030856 7C or a ; 030857 B7 jr z,+ ; 030858 28 0E cp $02 ; 03085A FE 02 ld a,$12 ; 03085C 3E 12 jr c,++ ; 03085E 38 21 srl h ; 030860 CB 3C rr l ; 030862 CB 1D ld a,$10 ; 030864 3E 10 jr ++ ; 030866 18 19 +: ld a,l ; 030868 7D or a ; 030869 B7 jp z,$8892 ; 03086A CA 92 88 ld bc,$0400 ; 03086D 01 00 04 -: rlca ; 030870 07 inc c ; 030871 0C jr c,+ ; 030872 38 02 djnz - ; 030874 10 FA +: ld b,c ; 030876 41 ld a,$12 ; 030877 3E 12 -: inc a ; 030879 3C inc a ; 03087A 3C sla l ; 03087B CB 25 rl h ; 03087D CB 14 djnz - ; 03087F 10 F8 ++: ld de,$0757 ; 030881 11 57 07 ex de,hl ; 030884 EB or a ; 030885 B7 sbc hl,de ; 030886 ED 52 bit 1,h ; 030888 CB 4C jr z,+ ; 03088A 28 02 set 0,h ; 03088C CB C4 +: ld d,a ; 03088E 57 ld e,$00 ; 03088F 1E 00 add hl,de ; 030891 19 pop de ; 030892 D1 ret ; 030893 C9 sub $80 ; 030894 D6 80 jr z,+ ; 030896 28 03 add a,(ix+$05) ; 030898 DD 86 05 +: ld hl,$8cdb ; 03089B 21 DB 8C ex af,af' ; 03089E 08 jr z,+ ; 03089F 28 03 ld hl,$8d6d ; 0308A1 21 6D 8D +: ex af,af' ; 0308A4 08 ld c,a ; 0308A5 4F ld b,$00 ; 0308A6 06 00 add hl,bc ; 0308A8 09 add hl,bc ; 0308A9 09 ret ; 0308AA C9 ld hl,$88be ; 0308AB 21 BE 88 push hl ; 0308AE E5 sub $ee ; 0308AF D6 EE ld hl,$88c2 ; 0308B1 21 C2 88 add a,a ; 0308B4 87 ld c,a ; 0308B5 4F ld b,$00 ; 0308B6 06 00 add hl,bc ; 0308B8 09 ld c,(hl) ; 0308B9 4E inc hl ; 0308BA 23 ld h,(hl) ; 0308BB 66 ld l,c ; 0308BC 69 jp (hl) ; 0308BD E9 inc de ; 0308BE 13 jp $87bf ; 0308BF C3 BF 87 ret p ; 0308C2 F0 adc a,b ; 0308C3 88 ld hl,$3989 ; 0308C4 21 89 39 adc a,c ; 0308C7 89 and $88 ; 0308C8 E6 88 jr c,_0856 ; 0308CA 38 8A ld (hl),a ; 0308CC 77 adc a,c ; 0308CD 89 xor c ; 0308CE A9 adc a,c ; 0308CF 89 adc a,e ; 0308D0 8B adc a,c ; 0308D1 89 add a,$89 ; 0308D2 C6 89 inc e ; 0308D4 1C adc a,e ; 0308D5 8B xor $8a ; 0308D6 EE 8A add hl,bc ; 0308D8 09 adc a,e ; 0308D9 8B ld h,c ; 0308DA 61 adc a,c ; 0308DB 89 ld d,b ; 0308DC 50 adc a,c ; 0308DD 89 call z,$2989 ; 0308DE CC 89 29 adc a,d ; 0308E1 8A inc e ; 0308E2 1C adc a,c ; 0308E3 89 ret m ; 0308E4 F8 adc a,b ; 0308E5 88 ld a,(de) ; 0308E6 1A ld ($c009),a ; 0308E7 32 09 C0 ld ($c00b),a ; 0308EA 32 0B C0 jp $8257 ; 0308ED C3 57 82 ld a,(de) ; 0308F0 1A add a,(ix+$02) ; 0308F1 DD 86 02 ld (ix+$02),a ; 0308F4 DD 77 02 ret ; 0308F7 C9 ld a,(ix+$01) ; 0308F8 DD 7E 01 add a,$10 ; 0308FB C6 10 out ($f0),a ; 0308FD D3 F0 call $8b34 ; 0308FF CD 34 8B xor a ; 030902 AF out ($f1),a ; 030903 D3 F1 call $8b34 ; 030905 CD 34 8B ld h,d ; 030908 62 ld l,e ; 030909 6B ld b,$08 ; 03090A 06 08 ld c,$f1 ; 03090C 0E F1 -: out ($f0),a ; 03090E D3 F0 inc a ; 030910 3C call $8b34 ; 030911 CD 34 8B outi ; 030914 ED A3 jr nz,- ; 030916 20 F6 ld d,h ; 030918 54 ld e,l ; 030919 5D dec de ; 03091A 1B ret ; 03091B C9 ld a,($c000) ; 03091C 3A 00 C0 or a ; 03091F B7 ret z ; 030920 C8 ld a,($c00a) ; 030921 3A 0A C0 or a ; 030924 B7 jp m,$892f ; 030925 FA 2F 89 ld a,(de) ; 030928 1A add a,(ix+$08) ; 030929 DD 86 08 jp $8966 ; 03092C C3 66 89 ld a,(de) ; 03092F 1A add a,(ix+$17) ; 030930 DD 86 17 and $0f ; 030933 E6 0F ld (ix+$17),a ; 030935 DD 77 17 ret ; 030938 C9 ld a,(de) ; 030939 1A cp $01 ; 03093A FE 01 jr z,+ ; 03093C 28 09 res 0,(ix+$07) ; 03093E DD CB 07 86 res 1,(ix+$07) ; 030942 DD CB 07 8E ret ; 030946 C9 +: set 0,(ix+$07) ; 030947 DD CB 07 C6 set 1,(ix+$07) ; 03094B DD CB 07 CE ret ; 03094F C9 ex af,af' ; 030950 08 jr nz,+ ; 030951 20 05 ex af,af' ; 030953 08 ld a,(de) ; 030954 1A inc de ; 030955 13 jr ++ ; 030956 18 02 +: inc de ; 030958 13 ld a,(de) ; 030959 1A ++: add a,(ix+$05) ; 03095A DD 86 05 ld (ix+$05),a ; 03095D DD 77 05 ret ; 030960 C9 ld a,(de) ; 030961 1A ld (ix+$02),a ; 030962 DD 77 02 ret ; 030965 C9 and $0f ; 030966 E6 0F ld (ix+$08),a ; 030968 DD 77 08 ex af,af' ; 03096B 08 jp nz,$8973 ; 03096C C2 73 89 ex af,af' ; 03096F 08 jp $8cce ; 030970 C3 CE 8C ex af,af' ; 030973 08 jp $8748 ; 030974 C3 48 87 ld a,(de) ; 030977 1A or $e0 ; 030978 F6 E0 out ($7f),a ; 03097A D3 7F or $fc ; 03097C F6 FC inc a ; 03097E 3C jr nz,+ ; 03097F 20 05 res 6,(ix+$00) ; 030981 DD CB 00 B6 ret ; 030985 C9 +: set 6,(ix+$00) ; 030986 DD CB 00 F6 ret ; 03098A C9 ex af,af' ; 03098B 08 jr nz,+ ; 03098C 20 0A ex af,af' ; 03098E 08 ld a,(de) ; 03098F 1A inc de ; 030990 13 cp $80 ; 030991 FE 80 ret z ; 030993 C8 ld (ix+$07),a ; 030994 DD 77 07 ret ; 030997 C9 +: ex af,af' ; 030998 08 inc de ; 030999 13 ld a,(de) ; 03099A 1A cp $04 ; 03099B FE 04 ret z ; 03099D C8 ld (ix+$07),a ; 03099E DD 77 07 ld a,($c00a) ; 0309A1 3A 0A C0 or a ; 0309A4 B7 ret nz ; 0309A5 C0 jp $8748 ; 0309A6 C3 48 87 ld a,(de) ; 0309A9 1A ld (ix+$06),a ; 0309AA DD 77 06 ret ; 0309AD C9 ld b,$00 ; 0309AE 06 00 ld c,$1c ; 0309B0 0E 1C push ix ; 0309B2 DD E5 pop hl ; 0309B4 E1 add hl,bc ; 0309B5 09 ld a,(hl) ; 0309B6 7E or a ; 0309B7 B7 jr nz,+ ; 0309B8 20 06 ld a,(de) ; 0309BA 1A dec a ; 0309BB 3D ld (hl),a ; 0309BC 77 inc de ; 0309BD 13 inc de ; 0309BE 13 ret ; 0309BF C9 +: inc de ; 0309C0 13 dec (hl) ; 0309C1 35 jr z,+ ; 0309C2 28 02 inc de ; 0309C4 13 ret ; 0309C5 C9 +: ex de,hl ; 0309C6 EB ld e,(hl) ; 0309C7 5E inc hl ; 0309C8 23 ld d,(hl) ; 0309C9 56 dec de ; 0309CA 1B ret ; 0309CB C9 ld a,(de) ; 0309CC 1A cp $01 ; 0309CD FE 01 jr nz,++ ; 0309CF 20 2E set 5,(ix+$00) ; 0309D1 DD CB 00 EE ld a,(ix+$01) ; 0309D5 DD 7E 01 ex af,af' ; 0309D8 08 jr nz,+ ; 0309D9 20 0D ex af,af' ; 0309DB 08 ld a,(ix+$08) ; 0309DC DD 7E 08 or a ; 0309DF B7 ret z ; 0309E0 C8 dec (ix+$08) ; 0309E1 DD 35 08 dec (ix+$08) ; 0309E4 DD 35 08 ret ; 0309E7 C9 +: ex af,af' ; 0309E8 08 cp $13 ; 0309E9 FE 13 ret nc ; 0309EB D0 dec (ix+$08) ; 0309EC DD 35 08 dec (ix+$08) ; 0309EF DD 35 08 ld a,(ix+$07) ; 0309F2 DD 7E 07 ld (ix+$16),a ; 0309F5 DD 77 16 ld (ix+$07),$53 ; 0309F8 DD 36 07 53 jp $8748 ; 0309FC C3 48 87 ++: res 5,(ix+$00) ; 0309FF DD CB 00 AE ld a,(ix+$01) ; 030A03 DD 7E 01 ex af,af' ; 030A06 08 jr nz,+ ; 030A07 20 0D ex af,af' ; 030A09 08 ld a,(ix+$08) ; 030A0A DD 7E 08 or a ; 030A0D B7 ret z ; 030A0E C8 inc (ix+$08) ; 030A0F DD 34 08 inc (ix+$08) ; 030A12 DD 34 08 ret ; 030A15 C9 +: ex af,af' ; 030A16 08 cp $13 ; 030A17 FE 13 ret nc ; 030A19 D0 inc (ix+$08) ; 030A1A DD 34 08 inc (ix+$08) ; 030A1D DD 34 08 ld a,(ix+$16) ; 030A20 DD 7E 16 ld (ix+$07),a ; 030A23 DD 77 07 jp $8748 ; 030A26 C3 48 87 ld a,(de) ; 030A29 1A cp $01 ; 030A2A FE 01 jr nz,+ ; 030A2C 20 05 set 3,(ix+$00) ; 030A2E DD CB 00 DE ret ; 030A32 C9 +: res 3,(ix+$00) ; 030A33 DD CB 00 9E ret ; 030A37 C9 ld hl,$c12e ; 030A38 21 2E C1 res 2,(hl) ; 030A3B CB 96 xor a ; 030A3D AF ld ($c008),a ; 030A3E 32 08 C0 ld (ix+$00),a ; 030A41 DD 77 00 ex af,af' ; 030A44 08 jp nz,$8a9d ; 030A45 C2 9D 8A ex af,af' ; 030A48 08 ld a,(ix+$01) ; 030A49 DD 7E 01 add a,$1f ; 030A4C C6 1F out ($7f),a ; 030A4E D3 7F ld a,$e5 ; 030A50 3E E5 out ($7f),a ; 030A52 D3 7F ld a,($c08e) ; 030A54 3A 8E C0 and $80 ; 030A57 E6 80 jr z,+ ; 030A59 28 12 ld hl,$c09c ; 030A5B 21 9C C0 ld a,(hl) ; 030A5E 7E inc hl ; 030A5F 23 ld h,(hl) ; 030A60 66 ld l,a ; 030A61 6F ld a,($c08f) ; 030A62 3A 8F C0 call $8c79 ; 030A65 CD 79 8C ld hl,$c08e ; 030A68 21 8E C0 res 2,(hl) ; 030A6B CB 96 +: ld hl,$c18e ; 030A6D 21 8E C1 res 2,(hl) ; 030A70 CB 96 ld hl,$c1ce ; 030A72 21 CE C1 res 2,(hl) ; 030A75 CB 96 ld hl,$c0ce ; 030A77 21 CE C0 res 2,(hl) ; 030A7A CB 96 ld a,($c0ae) ; 030A7C 3A AE C0 and $80 ; 030A7F E6 80 jr z,+ ; 030A81 28 12 ld hl,$c0bc ; 030A83 21 BC C0 ld a,(hl) ; 030A86 7E inc hl ; 030A87 23 ld h,(hl) ; 030A88 66 ld l,a ; 030A89 6F ld a,($c0af) ; 030A8A 3A AF C0 call $8c79 ; 030A8D CD 79 8C ld hl,$c0ae ; 030A90 21 AE C0 res 2,(hl) ; 030A93 CB 96 +: ld hl,$c1ae ; 030A95 21 AE C1 res 2,(hl) ; 030A98 CB 96 pop hl ; 030A9A E1 pop hl ; 030A9B E1 ret ; 030A9C C9 ex af,af' ; 030A9D 08 ld a,(ix+$01) ; 030A9E DD 7E 01 push af ; 030AA1 F5 add a,$10 ; 030AA2 C6 10 out ($f0),a ; 030AA4 D3 F0 call $8b34 ; 030AA6 CD 34 8B xor a ; 030AA9 AF out ($f1),a ; 030AAA D3 F1 pop af ; 030AAC F1 cp $15 ; 030AAD FE 15 jr z,+ ; 030AAF 28 15 call $8b34 ; 030AB1 CD 34 8B ld hl,$c08e ; 030AB4 21 8E C0 res 2,(hl) ; 030AB7 CB 96 ld a,$34 ; 030AB9 3E 34 out ($f0),a ; 030ABB D3 F0 ld hl,$c095 ; 030ABD 21 95 C0 call $8ae2 ; 030AC0 CD E2 8A jp $8a9a ; 030AC3 C3 9A 8A +: ld hl,$c0ae ; 030AC6 21 AE C0 res 2,(hl) ; 030AC9 CB 96 ld a,($c12e) ; 030ACB 3A 2E C1 or a ; 030ACE B7 ld hl,$c0b5 ; 030ACF 21 B5 C0 jp p,$8ad8 ; 030AD2 F2 D8 8A ld hl,$c135 ; 030AD5 21 35 C1 ld a,$35 ; 030AD8 3E 35 out ($f0),a ; 030ADA D3 F0 call $8ae2 ; 030ADC CD E2 8A jp $8a9a ; 030ADF C3 9A 8A ld a,(hl) ; 030AE2 7E and $f0 ; 030AE3 E6 F0 ld c,a ; 030AE5 4F inc hl ; 030AE6 23 ld a,(hl) ; 030AE7 7E and $0f ; 030AE8 E6 0F or c ; 030AEA B1 out ($f1),a ; 030AEB D3 F1 ret ; 030AED C9 ld a,(de) ; 030AEE 1A ld c,a ; 030AEF 4F inc de ; 030AF0 13 ld a,(de) ; 030AF1 1A ld b,a ; 030AF2 47 push bc ; 030AF3 C5 push ix ; 030AF4 DD E5 pop hl ; 030AF6 E1 dec (ix+$09) ; 030AF7 DD 35 09 ld c,(ix+$09) ; 030AFA DD 4E 09 dec (ix+$09) ; 030AFD DD 35 09 ld b,$00 ; 030B00 06 00 add hl,bc ; 030B02 09 ld (hl),d ; 030B03 72 dec hl ; 030B04 2B ld (hl),e ; 030B05 73 pop de ; 030B06 D1 dec de ; 030B07 1B ret ; 030B08 C9 push ix ; 030B09 DD E5 pop hl ; 030B0B E1 ld c,(ix+$09) ; 030B0C DD 4E 09 ld b,$00 ; 030B0F 06 00 add hl,bc ; 030B11 09 ld e,(hl) ; 030B12 5E inc hl ; 030B13 23 ld d,(hl) ; 030B14 56 inc (ix+$09) ; 030B15 DD 34 09 inc (ix+$09) ; 030B18 DD 34 09 ret ; 030B1B C9 ld a,(de) ; 030B1C 1A inc de ; 030B1D 13 add a,$18 ; 030B1E C6 18 ld c,a ; 030B20 4F ld b,$00 ; 030B21 06 00 push ix ; 030B23 DD E5 pop hl ; 030B25 E1 add hl,bc ; 030B26 09 ld a,(hl) ; 030B27 7E or a ; 030B28 B7 jr nz,+ ; 030B29 20 02 ld a,(de) ; 030B2B 1A ld (hl),a ; 030B2C 77 +: inc de ; 030B2D 13 dec (hl) ; 030B2E 35 jp nz,$89c6 ; 030B2F C2 C6 89 inc de ; 030B32 13 ret ; 030B33 C9 .ends .org $30b34-$30000 .section "FM delay function" overwrite SoundFMDelay: ; Delay for use between YM2413 writes push hl pop hl ret .ends .org $30b37-$30000 .section "and more sound code" overwrite inc (ix+$0b) ; 030B37 DD 34 0B ld a,(ix+$0a) ; 030B3A DD 7E 0A sub (ix+$0b) ; 030B3D DD 96 0B call z,$8b60 ; 030B40 CC 60 8B bit 2,(ix+$00) ; 030B43 DD CB 00 56 ret nz ; 030B47 C0 bit 4,(ix+$13) ; 030B48 DD CB 13 66 ret nz ; 030B4C C0 ld a,(ix+$07) ; 030B4D DD 7E 07 dec a ; 030B50 3D ret m ; 030B51 F8 ld hl,$b766 ; 030B52 21 66 B7 call $876b ; 030B55 CD 6B 87 call $8c8e ; 030B58 CD 8E 8C or $f0 ; 030B5B F6 F0 out ($7f),a ; 030B5D D3 7F ret ; 030B5F C9 ld e,(ix+$03) ; 030B60 DD 5E 03 ld d,(ix+$04) ; 030B63 DD 56 04 ld a,(de) ; 030B66 1A inc de ; 030B67 13 cp $e0 ; 030B68 FE E0 jp nc,$8b8a ; 030B6A D2 8A 8B cp $80 ; 030B6D FE 80 jp c,$880b ; 030B6F DA 0B 88 call $8b94 ; 030B72 CD 94 8B ld a,(de) ; 030B75 1A inc de ; 030B76 13 cp $80 ; 030B77 FE 80 jp c,$880b ; 030B79 DA 0B 88 dec de ; 030B7C 1B ld a,(ix+$15) ; 030B7D DD 7E 15 ld (ix+$0a),a ; 030B80 DD 77 0A jp $881b ; 030B83 C3 1B 88 dec de ; 030B86 1B jp $881b ; 030B87 C3 1B 88 ld hl,$8b90 ; 030B8A 21 90 8B jp $88ae ; 030B8D C3 AE 88 inc de ; 030B90 13 jp $8b66 ; 030B91 C3 66 8B bit 3,a ; 030B94 CB 5F jr nz,+ ; 030B96 20 19 bit 5,a ; 030B98 CB 6F jr nz,++ ; 030B9A 20 1C bit 1,a ; 030B9C CB 4F jr nz,++ ; 030B9E 20 18 bit 0,a ; 030BA0 CB 47 jr nz,+++ ; 030BA2 20 22 bit 2,a ; 030BA4 CB 57 jr nz,+++ ; 030BA6 20 1E ld (ix+$07),$00 ; 030BA8 DD 36 07 00 ld a,$ff ; 030BAC 3E FF out ($7f),a ; 030BAE D3 7F ret ; 030BB0 C9 +: ex af,af' ; 030BB1 08 ld a,$02 ; 030BB2 3E 02 ld b,$04 ; 030BB4 06 04 jr + ; 030BB6 18 13 ++: ld c,$04 ; 030BB8 0E 04 bit 0,a ; 030BBA CB 47 jr nz,++ ; 030BBC 20 02 ld c,$03 ; 030BBE 0E 03 ++: ex af,af' ; 030BC0 08 ld a,c ; 030BC1 79 ld b,$05 ; 030BC2 06 05 jr + ; 030BC4 18 05 +++:ex af,af' ; 030BC6 08 ld a,$01 ; 030BC7 3E 01 ld b,$06 ; 030BC9 06 06 +: ld (ix+$07),a ; 030BCB DD 77 07 ex af,af' ; 030BCE 08 bit 2,a ; 030BCF CB 57 jr z,+ ; 030BD1 28 02 dec b ; 030BD3 05 dec b ; 030BD4 05 +: ld (ix+$08),b ; 030BD5 DD 70 08 ret ; 030BD8 C9 _8bd9: ; $30bd9, $8bd9 inc (ix+$0b) ; 030BD9 DD 34 0B ld a,(ix+$0a) ; 030BDC DD 7E 0A sub (ix+$0b) ; 030BDF DD 96 0B call z,$87b9 ; 030BE2 CC B9 87 ld ($c00c),a ; 030BE5 32 0C C0 cp $80 ; 030BE8 FE 80 jp z,$8c14 ; 030BEA CA 14 8C bit 5,(ix+$00) ; 030BED DD CB 00 6E jp z,$8c14 ; 030BF1 CA 14 8C exx ; 030BF4 D9 ld (hl),$80 ; 030BF5 36 80 exx ; 030BF7 D9 ld a,(ix+$12) ; 030BF8 DD 7E 12 bit 7,a ; 030BFB CB 7F jr z,+ ; 030BFD 28 0A add a,(ix+$0e) ; 030BFF DD 86 0E jr c,++ ; 030C02 38 0D dec (ix+$0f) ; 030C04 DD 35 0F jr ++ ; 030C07 18 08 +: add a,(ix+$0e) ; 030C09 DD 86 0E jr nc,++ ; 030C0C 30 03 inc (ix+$0f) ; 030C0E DD 34 0F ++: ld (ix+$0e),a ; 030C11 DD 77 0E bit 2,(ix+$00) ; 030C14 DD CB 00 56 ret nz ; 030C18 C0 ld a,(ix+$13) ; 030C19 DD 7E 13 cp $1f ; 030C1C FE 1F ret z ; 030C1E C8 jr nz,+ ; 030C1F 20 00 ; does nothing +: ld a,(ix+$13) ; 030C21 DD 7E 13 cp $ff ; 030C24 FE FF jp z,$8c40 ; 030C26 CA 40 8C ld a,(ix+$07) ; 030C29 DD 7E 07 dec a ; 030C2C 3D jp m,$8c40 ; 030C2D FA 40 8C ld hl,$b766 ; 030C30 21 66 B7 call $876b ; 030C33 CD 6B 87 call $8c8e ; 030C36 CD 8E 8C or (ix+$01) ; 030C39 DD B6 01 add a,$10 ; 030C3C C6 10 out ($7f),a ; 030C3E D3 7F ld a,($c00c) ; 030C40 3A 0C C0 or a ; 030C43 B7 jp m,$8c54 ; 030C44 FA 54 8C bit 7,(ix+$14) ; 030C47 DD CB 14 7E ret nz ; 030C4B C0 ld a,(ix+$06) ; 030C4C DD 7E 06 dec a ; 030C4F 3D jp p,$8c58 ; 030C50 F2 58 8C ret ; 030C53 C9 ld a,(ix+$06) ; 030C54 DD 7E 06 dec a ; 030C57 3D ld l,(ix+$0e) ; 030C58 DD 6E 0E ld h,(ix+$0f) ; 030C5B DD 66 0F jp m,$8c6b ; 030C5E FA 6B 8C ex de,hl ; 030C61 EB ld hl,$b805 ; 030C62 21 05 B8 call $876b ; 030C65 CD 6B 87 call $8778 ; 030C68 CD 78 87 bit 6,(ix+$00) ; 030C6B DD CB 00 76 ret nz ; 030C6F C0 ld a,(ix+$01) ; 030C70 DD 7E 01 cp $e0 ; 030C73 FE E0 jr nz,+ ; 030C75 20 02 ld a,$c0 ; 030C77 3E C0 +: ld c,a ; 030C79 4F ld a,l ; 030C7A 7D and $0f ; 030C7B E6 0F or c ; 030C7D B1 out ($7f),a ; 030C7E D3 7F ld a,l ; 030C80 7D and $f0 ; 030C81 E6 F0 or h ; 030C83 B4 rrca ; 030C84 0F rrca ; 030C85 0F rrca ; 030C86 0F rrca ; 030C87 0F out ($7f),a ; 030C88 D3 7F ret ; 030C8A C9 -: ld (ix+$0c),a ; 030C8B DD 77 0C push hl ; 030C8E E5 ld c,(ix+$0c) ; 030C8F DD 4E 0C ld b,$00 ; 030C92 06 00 add hl,bc ; 030C94 09 ld c,l ; 030C95 4D ld b,h ; 030C96 44 pop hl ; 030C97 E1 ld a,(bc) ; 030C98 0A bit 7,a ; 030C99 CB 7F jr z,+ ; 030C9B 28 25 cp $82 ; 030C9D FE 82 jr z,++ ; 030C9F 28 0C cp $81 ; 030CA1 FE 81 jr z,+++ ; 030CA3 28 17 cp $80 ; 030CA5 FE 80 jr z,++++ ; 030CA7 28 10 inc bc ; 030CA9 03 ld a,(bc) ; 030CAA 0A jr - ; 030CAB 18 DE ++: pop hl ; 030CAD E1 ld a,$1f ; 030CAE 3E 1F ld (ix+$13),a ; 030CB0 DD 77 13 add a,(ix+$01) ; 030CB3 DD 86 01 out ($7f),a ; 030CB6 D3 7F ret ; 030CB8 C9 ++++: xor a ; 030CB9 AF jr - ; 030CBA 18 CF +++:ld (ix+$13),$ff ; 030CBC DD 36 13 FF pop hl ; 030CC0 E1 ret ; 030CC1 C9 +: inc (ix+$0c) ; 030CC2 DD 34 0C add a,(ix+$08) ; 030CC5 DD 86 08 bit 4,a ; 030CC8 CB 67 ret z ; 030CCA C8 ld a,$0f ; 030CCB 3E 0F ret ; 030CCD C9 ld a,(ix+$08) ; 030CCE DD 7E 08 and $0f ; 030CD1 E6 0F or (ix+$01) ; 030CD3 DD B6 01 add a,$10 ; 030CD6 C6 10 out ($7f),a ; 030CD8 D3 7F ret ; 030CDA C9 .ends .org $30cdb-$30000 ;;;; music data? ;======================================================================================================= ; Bank 13: $34000 - $37fff =========================== Fully accounted for =========================== ;======================================================================================================= .bank 13 slot 2 .orga $8000 .section "WorldData1" overwrite WorldData1: .dw $80a2,$80e8,$8118,$8141,$818d,$81dc,$824a,$82d6 .dw $80a2,$8371,$8404,$84a6,$8548,$85da,$8672,$8718 .dw $87d5,$8371,$8887,$8906,$89b2,$8a43,$8aee,$8ba8 .dw $8c2c,$8cda,$8887,$8d57,$8dbd,$8e69,$8f02,$8fb5 .dw $9049,$90ea,$917b,$8d57,$91c8,$91ff,$9299,$9302 .dw $93bd,$9453,$94d6,$9595,$91c8,$963c,$968d,$9731 .dw $97df,$9895,$9934,$99e1,$9a80,$963c,$9add,$9b1d .dw $9bd1,$9c93,$9d4f,$9e11,$9ec5,$9f0c,$9add,$9f6c .dw $9fb2,$a03d,$a0cb,$a15a,$a1aa,$a204,$a23d,$9f6c .dw $80a2,$80e8,$8118,$8141,$818d,$81dc,$824a,$82d6 .dw $80a2 ; All of this data is wrong! It's not 2-byte interleaved, it's 1, so there should be twice as many. .incbin "Tilemaps\340A2tilemap.dat" .incbin "Tilemaps\34118tilemap.dat" .incbin "Tilemaps\3418Dtilemap.dat" .incbin "Tilemaps\3424Atilemap.dat" .incbin "Tilemaps\34371tilemap.dat" .incbin "Tilemaps\344A6tilemap.dat" .incbin "Tilemaps\345DAtilemap.dat" .incbin "Tilemaps\34718tilemap.dat" .incbin "Tilemaps\34887tilemap.dat" .incbin "Tilemaps\349B2tilemap.dat" .incbin "Tilemaps\34AEEtilemap.dat" .incbin "Tilemaps\34C2Ctilemap.dat" .incbin "Tilemaps\34D57tilemap.dat" .incbin "Tilemaps\34E69tilemap.dat" .incbin "Tilemaps\34FB5tilemap.dat" .incbin "Tilemaps\350EAtilemap.dat" .incbin "Tilemaps\351C8tilemap.dat" .incbin "Tilemaps\35299tilemap.dat" .incbin "Tilemaps\353BDtilemap.dat" .incbin "Tilemaps\354D6tilemap.dat" .incbin "Tilemaps\3563Ctilemap.dat" .incbin "Tilemaps\35731tilemap.dat" .incbin "Tilemaps\35895tilemap.dat" .incbin "Tilemaps\359e1tilemap.dat" .incbin "Tilemaps\35ADDtilemap.dat" .incbin "Tilemaps\35BD1tilemap.dat" .incbin "Tilemaps\35D4Ftilemap.dat" .incbin "Tilemaps\35ec5tilemap.dat" .incbin "Tilemaps\35F6Ctilemap.dat" .incbin "Tilemaps\3603Dtilemap.dat" .incbin "Tilemaps\3615Atilemap.dat" .incbin "Tilemaps\36204tilemap.dat" .ends ; followed by .org $36276-$34000 .section "WorldData2" overwrite ; Another table referring to compressed data after it WorldData2: .dw $a318 $a32f $a357 $a3b4 $a46e $a523 $a5b1 $a619 .dw $a318 $a66b $a682 $a6b8 $a745 $a7f9 $a8a5 $a958 .dw $aa01 $a66b $aac2 $ab1b $ab6b $abbc $ac51 $ac9d .dw $acff $ad8c $aac2 $ae4d $ae6a $aebe $af33 $af52 .dw $af75 $affc $b05b $ae4d $b108 $b138 $b1a0 $b222 .dw $b2d7 $b34f $b409 $b4b1 $b108 $b570 $b5b7 $b623 .dw $b6c8 $b781 $b7e1 $b7fc $b82a $b570 $b86d $b8a3 .dw $b8f5 $b9a1 $ba43 $babf $baf6 $bb22 $b86d $bb4d .dw $bb7c $bba7 $bc08 $bc80 $bcd0 $bd3a $bd78 $bb4d .dw $a318 $a32f $a357 $a3b4 $a46e $a523 $a5b1 $a619 .dw $a318 ; All of this data is wrong! It's not 2-byte interleaved, it's 1, so there should be twice as many. _d01:.incbin "Tilemaps\36318tilemap.dat" _d02:.incbin "Tilemaps\36357tilemap.dat" _d03:.incbin "Tilemaps\3646Etilemap.dat" _d04:.incbin "Tilemaps\365B1tilemap.dat" _d05:.incbin "Tilemaps\3666Btilemap.dat" _d06:.incbin "Tilemaps\366B8tilemap.dat" _d07:.incbin "Tilemaps\367F9tilemap.dat" _d08:.incbin "Tilemaps\36958tilemap.dat" _d09:.incbin "Tilemaps\36AC2tilemap.dat" _d10:.incbin "Tilemaps\36B6Btilemap.dat" _d11:.incbin "Tilemaps\36C51tilemap.dat" _d12:.incbin "Tilemaps\36CFFtilemap.dat" _d13:.incbin "Tilemaps\36E4Dtilemap.dat" _d14:.incbin "Tilemaps\36EBEtilemap.dat" _d15:.incbin "Tilemaps\36F52tilemap.dat" _d16:.incbin "Tilemaps\36FFCtilemap.dat" _d17:.incbin "Tilemaps\37108tilemap.dat" _d18:.incbin "Tilemaps\371A0tilemap.dat" _d19:.incbin "Tilemaps\372D7tilemap.dat" _d20:.incbin "Tilemaps\37409tilemap.dat" _d21:.incbin "Tilemaps\37570tilemap.dat" _d22:.incbin "Tilemaps\37623tilemap.dat" _d23:.incbin "Tilemaps\37781tilemap.dat" _d24:.incbin "Tilemaps\377FCtilemap.dat" _d25:.incbin "Tilemaps\3786Dtilemap.dat" _d26:.incbin "Tilemaps\378F5tilemap.dat" _d27:.incbin "Tilemaps\37A43tilemap.dat" _d28:.incbin "Tilemaps\37AF6tilemap.dat" _d29:.incbin "Tilemaps\37B4Dtilemap.dat" _d30:.incbin "Tilemaps\37BA7tilemap.dat" _d31:.incbin "Tilemaps\37C80tilemap.dat" _d32:.incbin "Tilemaps\37D3Atilemap.dat" ; 768 tiles TilemapDarkForce: .incbin "Tilemaps\37DB1tilemap.dat" ; Dark Force .ends ;.org 37fda ; Blank until end of bank ;======================================================================================================= ; Bank 14: $38000 - $3bfff =========================== Fully accounted for =========================== ;======================================================================================================= .bank 14 slot 2 .orga $8000 .section "WorldData3" overwrite WorldData3: .dw $80a2 $80cd $8176 $8239 $82f7 $83ba $8431 $84f0 .dw $80a2 $8521 $85aa $8618 $8680 $86b7 $8715 $87b4 .dw $8819 $8521 $88bd $896b $89d7 $8a35 $8a62 $8ade .dw $8b45 $8bf2 $88bd $8c77 $8d2c $8ddd $8e6a $8f2d .dw $8fd1 $907d $90de $8c77 $9123 $91b2 $9216 $92bc .dw $936b $942e $9487 $948c $9123 $94a1 $9533 $95ea .dw $9679 $973e $9801 $98ab $98b2 $94a1 $992b $99e8 .dw $9a98 $9b2f $9beb $9cae $9d71 $9e29 $992b $9ee3 .dw $9f2d $9fe6 $a09d $a161 $a21e $a2e1 $a3a3 $9ee3 .dw $80a2 $80cd $8176 $8239 $82f7 $83ba $8431 $84f0 .dw $80a2 .incbin "Tilemaps\380a2tilemap.dat" .incbin "Tilemaps\38176tilemap.dat" .incbin "Tilemaps\382F7tilemap.dat" .incbin "Tilemaps\38431tilemap.dat" .incbin "Tilemaps\38521tilemap.dat" .incbin "Tilemaps\38618tilemap.dat" .incbin "Tilemaps\386B7tilemap.dat" .incbin "Tilemaps\387B4tilemap.dat" .incbin "Tilemaps\388BDtilemap.dat" .incbin "Tilemaps\389D7tilemap.dat" .incbin "Tilemaps\38A62tilemap.dat" .incbin "Tilemaps\38B45tilemap.dat" .incbin "Tilemaps\38C77tilemap.dat" .incbin "Tilemaps\38DDDtilemap.dat" .incbin "Tilemaps\38F2Dtilemap.dat" .incbin "Tilemaps\3907Dtilemap.dat" .incbin "Tilemaps\39123tilemap.dat" .incbin "Tilemaps\39216tilemap.dat" .incbin "Tilemaps\3936Btilemap.dat" .incbin "Tilemaps\39487tilemap.dat" .incbin "Tilemaps\394A1tilemap.dat" .incbin "Tilemaps\395EAtilemap.dat" .incbin "Tilemaps\3973Etilemap.dat" .incbin "Tilemaps\398ABtilemap.dat" .incbin "Tilemaps\3992Btilemap.dat" .incbin "Tilemaps\39A98tilemap.dat" .incbin "Tilemaps\39BEBtilemap.dat" .incbin "Tilemaps\39D71tilemap.dat" .incbin "Tilemaps\39EE3tilemap.dat" .incbin "Tilemaps\39FE6tilemap.dat" .incbin "Tilemaps\3A161tilemap.dat" .incbin "Tilemaps\3A2E1tilemap.dat" .ends ; followed by .orga $a3e8 .section "Outside area tile animations" overwrite TilesOutsideAnimation: TilesOutsideSeaShore: ; $3a3e8 .incbin "Tiles\3a3e8raw Outside seashore.dat" ; 5 frames x 12 tiles x 32 bytes per tile TilesOutsideSea: ; $3ab68 .incbin "Tiles\3ab68raw Outside sea.dat" ; 4 frames x 3 tiles x 32 bytes per tile TilesRoadway: ; $3ace8 .incbin "Tiles\3ace8raw Outside roadway.dat" ; 4 frames x 6 tiles x 32 bytes per tiles TilesLavaPit: ; $3afe8 .incbin "Tiles\3afe8raw Outside lava pit.dat" ; 3 frames x 8 tiles x 32 bytes per tiles TilesAntlionHill: ; $3b2e8 .incbin "Tiles\3b2e8raw Outside Antlion hill.dat" ; 4 frames x 16 tiles x 32 bytes per tile TilesSmoke: ; $3bae8 .incbin "Tiles\3bae8raw Outside smoke.dat" ; 4 frames x 4 tiles x 32 bytes per tile .ends ; followed by .orga $bc68 .section "Title screen tilemap" overwrite TitleScreenTilemap: .incbin "Tilemaps\3BC68 Title screen tilemap.dat" .ends .orga $bf60 ; blank until end of slot ;======================================================================================================= ; Bank 15: $3c000 - $3ffff ;======================================================================================================= .bank 15 slot 2 .orga $8000 .section "Tilemap data 4" overwrite ; Enemy scenes TilemapPalmaOpen: .incbin "Tilemaps\3C000tilemap.dat" TilemapPalmaForest: .incbin "Tilemaps\3C333tilemap.dat" TilemapPalmaSea: .incbin "Tilemaps\3C6E9tilemap.dat" TilemapPalmaCoast: .incbin "Tilemaps\3C9A0tilemap.dat" TilemapMotabiaOpen: .incbin "Tilemaps\3CC80tilemap.dat" TilemapDezorisOpen: .incbin "Tilemaps\3CE46tilemap.dat" TilemapPalmaLavapit: .incbin "Tilemaps\3D116tilemap.dat" TilemapPalmaTown: .incbin "Tilemaps\3D47Btilemap.dat" TilemapPalmaVillage: .incbin "Tilemaps\3D70Atilemap.dat" TilemapSpaceport: .incbin "Tilemaps\3DA2Ctilemap.dat" TilemapDeadTrees: .incbin "Tilemaps\3DC11tilemap.dat" .ends ;.org 3df6e ; space .org $3fdee-$3c000 .section "Tile data 6" overwrite .incbin "Tiles\3fdeecompr.dat" ; curly font (for credits) .ends ;.org $3ff80 ; Blank until end of bank ;======================================================================================================= ; Bank 16: $40000 - $43fff =========================== Fully accounted for =========================== ;======================================================================================================= .bank 16 slot 2 .org 0 .section "Tile data 7" overwrite PalettePalmaOpen: .db $01,$00,$3F,$2F,$0B,$06,$08,$0C,$04,$34,$00,$00,$00,$00,$00,$00 ; palette PaletteDezorisOpen: .db $3E,$00,$3F,$3F,$3C,$38,$3C,$3F,$3C,$30,$00,$00,$00,$00,$00,$00 ; palette TilesPalmaAndDezorisOpen: .incbin "Tiles\40020compr.dat" PalettePalmaForest: .db $04,$00,$3F,$08,$0C,$06,$01,$0B,$00,$00,$00,$00,$00,$00,$00,$00 ; palette PaletteDezorisForest: ; ??? .db $3E,$00,$3F,$3F,$3F,$1C,$18,$3E,$00,$00,$00,$00,$00,$00,$00,$00 ; palette TilesPalmaForest: .incbin "Tiles\40f36compr.dat" PalettePalmaSea: .db $30,$00,$3F,$30,$34,$38,$3C,$04,$08,$0C,$0B,$06,$2F,$38,$38,$38 ; palette TilesPalmaSea: .incbin "Tiles\41c82compr.dat" .ends ; followed by .section "Sea scene wave effects raw tile data" overwrite TilesAnimSea: .incbin "Tiles\428f6raw.dat" ; 88 Sea scene wave effects (raw tile data) .ends ; followed by .section "Tile data 8" overwrite PaletteMotabiaOpen: .db $30,$00,$3F,$06,$2F,$0B,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 ; palette for following TilesMotabiaOpen: .incbin "Tiles\43406compr.dat" ; 134 TilesFont: .incbin "Tiles\43ad8compr.dat" ; Main font TilesExtraFont: .incbin "Tiles\43ebecompr.dat" ; menu borders, HP, MP, LV TilesExtraFont2: .incbin "Tiles\43f5ecompr.dat" ; can't read :P .ends ;.org 43fe4 ; Blank until end of bank ;======================================================================================================= ; Bank 17: $44000 - $47fff - almost all tiles/palette ;======================================================================================================= .bank 17 slot 2 .org 0 .section "Raw tile data 2" overwrite TilesBubblingStuff: .incbin "Tiles\44000raw.dat" ; 50 tiles .ends ; followed by .section "Tile data 9" overwrite PalettePalmaTown: .db $34,$00,$3F,$2F,$0B,$06,$01,$0C,$04,$25,$08,$2A,$3E,$3C,$38,$00 ; palette TilesPalmaTown: .incbin "Tiles\44650compr.dat" ; 181 first planet PalettePalmaVillage: .db $34,$00,$3F,$08,$04,$06,$01,$0C,$0B,$25,$2A,$00,$00,$00,$00,$00 ; palette TilesPalmaVillage: .incbin "Tiles\457d4compr.dat" PaletteSpaceport: .db $34,$00,$3F,$01,$03,$2A,$25,$02,$0B,$3C,$00,$00,$00,$00,$00,$00 ; palette TilesSpaceport: .incbin "Tiles\464c1compr.dat" PaletteDeadTrees: ; fix name ??? .db $25,$00,$3F,$2F,$0B,$01,$06,$2A,$06,$06,$06,$06,$06,$06,$06,$06 ; palette TilesDeadTrees: .incbin "Tiles\46f68compr.dat" TilesTarzimal: .incbin "Tiles\4794acompr.dat" .ends ;.org $47fe5 ; Blank until end of bank ;======================================================================================================= ; Bank 18: $48000 - $4bfff =========================== Fully accounted for =========================== ;======================================================================================================= .bank 18 slot 2 .orga $8000 ; $48000 .section "Vehicle sprites" overwrite VehicleSprites: .include "Tiles\48000 Vehicle sprites.inc" .ends ; followed by .org $49c00-$48000 .section "Tile data 10" overwrite .incbin "Tiles\49c00compr.dat" .incbin "Tiles\49dd7compr.dat" .incbin "Tiles\4a036compr.dat" .incbin "Tiles\4a270compr.dat" .incbin "Tiles\4a3bccompr.dat" .incbin "Tiles\4a5e0compr.dat" .incbin "Tiles\4a7fdcompr.dat" .incbin "Tiles\4aac0compr.dat" .incbin "Tiles\4ab9dcompr.dat" .incbin "Tiles\4ad2acompr.dat" .incbin "Tiles\4af91compr.dat" .incbin "Tiles\4b177compr.dat" .incbin "Tiles\4b244compr.dat" NarrativeGraphicsNoah: .db $00,$00,$3F,$38,$3C,$03,$01,$0F,$2B,$0B,$06,$31,$3E,$2F,$36,$20 ; palette .incbin "Tiles\4b398compr.dat" .ends ;.org 4be84 ; Blank until end of bank ;======================================================================================================= ; Bank 19: $4c000 - $4ffff =========================== Fully accounted for =========================== ;======================================================================================================= .bank 19 slot 2 .org 0 .section "Tile data 11" overwrite PaletteDarkForce: .db $00,$00,$3F,$30,$38,$03,$0B,$0F,$20,$30,$34,$38,$3C,$02,$03,$01 ; palette TilesDarkForce: .incbin "Tiles\4c010compr.dat" ; 165 - Dark Force TilesFarmer: .incbin "Tiles\4cdbecompr.dat" ; 91 - farmer? TilesDezorian: .incbin "Tiles\4d6edcompr.dat" ; 49 TilesElephant: .incbin "Tiles\4dc25compr.dat" ; 153 TilesRobotCop: .incbin "Tiles\4ea0fcompr.dat" ; 94 TilesTarantula: .incbin "Tiles\4f28acompr.dat" ; 133 TilesSuccubus: .incbin "Tiles\4fd83compr.dat" ; 20 .ends ;.org $4ff59 ; Blank until end of bank ;======================================================================================================= ; Bank 20: $50000 - $53fff - tiles/palette + credits ;======================================================================================================= .bank 20 slot 2 .org $0 .section "Tile data 12" overwrite .db $12,$06,$1A,$01,$25,$2F,$2A,$02 ; ??? .incbin "Tiles\50008compr.dat" ; 160 - treasure chest TilesClub: ; "Big Club"/"Executer" .incbin "Tiles\50febcompr.dat" ; 74 TilesDarkForceFlame: .incbin "Tiles\517c4compr.dat" ; 154 PaletteLassicRoom: .db $10,$00,$3F,$20,$25,$2A,$02,$03,$01,$06,$30,$38,$2F,$0F,$0B,$3F ; palette TilesLassicRoom: .incbin "Tiles\524eacompr.dat" ; 96 TilesAmmonite: .incbin "Tiles\52ba2compr.dat" ; 75 TilesGolem: .incbin "Tiles\53395compr.dat" ; 127 .ends ;.org 53dbc ; (credits) ;.org 53f9a ; Blank to end of slot ;======================================================================================================= ; Bank 21: $54000 - $57fff =========================== Fully accounted for =========================== ;======================================================================================================= .bank 21 slot 2 .org $54000-$54000 .section "Enemy sprite data offset table" overwrite EnemySpriteDataTable: .include "Other data\Sprite data 2.inc" .ends ; followed by .org $57a97-$54000 .section "Tile data 13" overwrite .incbin "Tiles\57a97compr.dat" .ends ;.org 57fdb ; Blank until end of bank ;======================================================================================================= ; Bank 22: $58000 - $5bfff - tile data/palettes/tilemap ;======================================================================================================= .bank 22 slot 2 ; space .org $58570-$58000 .section "Tile data 14" overwrite TilesTown: .incbin "Tiles\58570compr.dat" ; 405 PaletteAirCastle: .db $30,$00,$3F,$0B,$06,$1A,$2F,$2A,$08,$15,$30,$30,$30,$30,$30,$30 ; palette for following (with castle hidden!) TilesAirCastle: .incbin "Tiles\5ac8dcompr.dat" ; 141 - AirCastle .db $38,$3F,$00,$38,$1F,$0B,$06,$3E,$00,$00,$00,$00,$00,$00,$00,$00 ; palette for following .incbin "Tiles\5b9e7compr.dat" ; 27 - flying Myau? .ends ; followed by .org $5bc32-$58000 .section "Tilemap data 5" overwrite TilemapAirCastle: .incbin "Tilemaps\5bc32tilemap.dat" TilemapGoldDragon: .incbin "Tilemaps\5be2atilemap.dat" .ends ;.org $5bff6 ; Blank until end of bank ;======================================================================================================= ; Bank 23: $5c000 - $5ffff =========================== Fully accounted for =========================== ;======================================================================================================= .bank 23 slot 2 .orga $8000 .section "Tilemap data 6" overwrite ; building interiors TilemapBuildingEmpty: .incbin "Tilemaps\5C000tilemap.dat" ; empty TilemapBuildingWindows: .incbin "Tilemaps\5C31Etilemap.dat" ; 2 windows TilemapBuildingHospital1: .incbin "Tilemaps\5C654tilemap.dat" ; hospital TilemapBuildingHospital2: .incbin "Tilemaps\5C8DDtilemap.dat" ; hospital 2 (brick wall) TilemapBuildingChurch1: .incbin "Tilemaps\5CBA6tilemap.dat" ; church (tall windows) TilemapBuildingChurch2: .incbin "Tilemaps\5CF8Etilemap.dat" ; church 2 (brick wall) TilemapBuildingArmoury1: .incbin "Tilemaps\5D2EDtilemap.dat" ; armoury TilemapBuildingArmoury2: .incbin "Tilemaps\5D61Btilemap.dat" ; armoury 2 (brick wall) TilemapBuildingShop1: .incbin "Tilemaps\5D949tilemap.dat" ; shop (bottles + boxes) TilemapBuildingShop2: .incbin "Tilemaps\5DCA3tilemap.dat" ; shop 2 (bottles + boxes + brick wall) TilemapBuildingShop3: .incbin "Tilemaps\5DFE3tilemap.dat" ; shop 3 (boxes) TilemapBuildingShop4: .incbin "Tilemaps\5E310tilemap.dat" ; shop 4 (boxes + brick wall) TilemapBuildingDestroyed: .incbin "Tilemaps\5E64Ctilemap.dat" ; destroyed building .ends ; followed by .org $5ea9f-$5c000 .section "Room palettes" overwrite PaletteBuildingEmpty: ; 5ea9f .db $2c,$00,$3f,$3a,$28,$2c,$00,$00,$00,$00,$38,$34,$00,$00,$00,$00 PaletteBuildingWindows: ; 5eaaf .db $2a,$00,$3f,$2a,$25,$25,$00,$00,$00,$00,$38,$34,$00,$08,$0c,$04 PaletteBuildingHospital1 ; 5eabf .db $3f,$00,$3f,$38,$3c,$2f,$3f,$3e,$30,$00,$3c,$38,$3f,$25,$03,$00 PaletteBuildingHospital2 ; 5eacf .db $2f,$00,$3f,$25,$06,$2a,$3f,$3e,$30,$00,$3c,$38,$3f,$25,$03,$00 PaletteBuildingChurch1: ; 5eadf .db $3c,$00,$3f,$30,$38,$38,$3a,$36,$31,$24,$3c,$0b,$3e,$0f,$03,$06 PaletteBuildingChurch2: ; 5eaef .db $2f,$00,$3f,$06,$06,$2f,$3c,$38,$34,$01,$3c,$0b,$3e,$0f,$03,$06 PaletteBuildingArmoury1: ; 5eaff .db $2e,$00,$3f,$2a,$29,$29,$38,$34,$20,$3d,$0b,$0f,$3d,$3a,$36,$38 PaletteBuildingArmoury2: ; 5eb0f .db $2a,$00,$3f,$2a,$25,$25,$07,$06,$01,$0f,$38,$3d,$0b,$2a,$25,$0b PaletteBuildingShop1: ; 5eb1f .db $2c,$00,$3f,$3a,$28,$2c,$2a,$25,$11,$2a,$38,$34,$3e,$38,$3c,$34 PaletteBuildingShop2: ; 5eb2f .db $2a,$00,$3f,$2a,$25,$25,$0b,$07,$06,$06,$38,$34,$0f,$08,$0c,$04 PaletteBuildingShop3: ; 5eb3f .db $3a,$00,$3f,$25,$36,$36,$29,$28,$14,$2a,$38,$34,$2e,$38,$3c,$34 PaletteBuildingShop4: ; 5eb4f .db $2a,$00,$3f,$25,$25,$2a,$0b,$07,$06,$06,$38,$34,$0f,$08,$0c,$04 PaletteBuildingDestroyed: ; 5eb5f .db $2a,$00,$3f,$25,$00,$2a,$00,$00,$00,$00,$34,$00,$00,$08,$0c,$04 .ends ; followed by .org $5eb6f-$5c000 .section "Tile data 15" overwrite TilesBuilding: .incbin "Tiles\5eb6fcompr.dat" ; 176 - building interiors PaletteSpace: ; $5f767 .db $10,$3F,$3E,$38,$34,$30,$20,$04,$3C,$20,$00,$00,$00,$00,$00,$00 ; palette .db $10 ; end empty for target planet (?) PaletteSpaceEnd: ; must be followed by TilesSpace: ; $5f778 .incbin "Tiles\5f778compr.dat" ; 98 .ends ;.org 5ffe9 ; Blank until end of bank ;======================================================================================================= ; Bank 24: $60000 - $63fff - a few tiles + palette ;======================================================================================================= .bank 24 slot 2 .orga $8000 .section "WorldData4" overwrite WorldData4: .dw $80a2 $80a2 $80a2 $80a2 $80a2 $80a2 $80a2 $80a2 .dw $80a2 $80a2 $80a7 $810d $80a2 $80a2 $816e $820b .dw $80a2 $80a2 $80a2 $829c $831c $837c $8385 $838e .dw $842a $80a2 $80a2 $80a2 $80a2 $84cb $80a2 $80a2 .dw $80a2 $80a2 $80a2 $80a2 $80a2 $80a2 $8508 $80a2 .dw $80a2 $80a2 $80a2 $80a2 $80a2 $80a2 $8545 $85d4 .dw $80a2 $80a2 $80a2 $80a2 $80a2 $80a2 $80a2 $8673 .dw $86e8 $80a2 $80a2 $80a2 $80a2 $80a2 $80a2 $80a2 .dw $80a2 $80a2 $80a2 $80a2 $80a2 $80a2 $80a2 $80a2 .dw $80a2 $80a2 $80a2 $80a2 $80a2 $80a2 $80a2 $80a2 .dw $80a2 .ends .org $600a2-$60000 ; data pointed to, +? .org $62484-$60000 .section "Picture frame data" overwrite TilemapFrame: .incbin "Tilemaps\62484tilemap.dat" ; must be in same frame as palette and tiles PaletteFrame: .db $00,$00,$3F,$0F,$0B,$06,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00 TilesFrame: .incbin "Tiles\6258acompr.dat" ; 4 .ends .org $625e0-$60000 ; space .orga $a782 ; $62782 .section "Mark III logo data" overwrite MarkIIILogoTilemap: ; $62782 .include "Tilemaps\62782 Mark III logo low.inc" MarkIIILogoTilemapEnd: MarkIIILogo1bpp: .include "Tiles\627a8raw Mark III logo 1bpp.inc" MarkIIILogo1bppEnd: .ends ; followed by .orga $a890 ; $62890 .section "Narrative tilemaps" overwrite .include "Tilemaps\Portrait tilemaps (raw).inc" .ends ; .org $63970 more tilemaps? ; space ;======================================================================================================= ; Bank 25: $64000 - $67fff =========================== Fully accounted for =========================== ;======================================================================================================= .bank 25 slot 2 .org 0 .section "Tile data 17" overwrite TilesShadow: .incbin "Tiles\64000compr.dat" ; 96 TilesDragon: .incbin "Tiles\6493bcompr.dat" ; 154 TilesSnake: .incbin "Tiles\65755compr.dat" ; 141 TilesScorpion: .incbin "Tiles\664d0compr.dat" ; 53 TilesSkeleton: .incbin "Tiles\66a4acompr.dat" ; 90 TilesGhoul: .incbin "Tiles\67326compr.dat" ; 116 .ends ; Fits exactly :P ;======================================================================================================= ; Bank 26: $68000 - $6bfff =========================== Fully accounted for =========================== ;======================================================================================================= .bank 26 slot 2 .org 0 .section "Tile data 18" overwrite TilesCentaur: .incbin "Tiles\68000compr.dat" ; 119 TilesIceMan: .incbin "Tiles\68a1fcompr.dat" ; 129 TilesManticor: .incbin "Tiles\69748compr.dat" ; 111 TilesManEater: .incbin "Tiles\6a180compr.dat" ; 52 TilesFishMan: .incbin "Tiles\6a7b8compr.dat" ; 88 TilesOctopus: .incbin "Tiles\6b17ecompr.dat" ; 132 .ends ;.org 6bfdc ; Blank until end of slot ;======================================================================================================= ; Bank 27: $6c000 - $6ffff =========================== Fully accounted for =========================== ;======================================================================================================= .bank 27 slot 2 .org 0 .section "Tile data 19" overwrite .incbin "Tiles\6c000compr.dat" ; 135 .incbin "Tiles\6ce19compr.dat" ; 108 .incbin "Tiles\6d979compr.dat" ; 51 .incbin "Tiles\6df26compr.dat" ; 69 .incbin "Tiles\6e75ecompr.dat" ; 31 .incbin "Tiles\6eb04compr.dat" ; 36 .incbin "Tiles\6ee6ccompr.dat" ; 48 .ends ; followed by .org $6f40b-$6c000 .section "Menu tilemaps" overwrite MenuTilemaps: .include "Tilemaps\Menus.inc" .ends ; followed by .org $6fd63-$6c000 .section "Lassic room tilemap" overwrite TilemapLassicRoom: .incbin "Tilemaps\6fd63tilemap.dat" .ends ; Blank until end of slot ;======================================================================================================= ; Bank 28: $70000 - $73fff =========================== Fully accounted for =========================== ;======================================================================================================= .bank 28 slot 2 .orga $8000 .section "Character sprites" overwrite CharacterSprites: AlisSprites: .include "Tiles\70000 Alis sprites.inc" NoahSprites: .include "Tiles\70a80 Noah sprites.inc" OdinSprites: .include "Tiles\71440 Odin sprites.inc" MyauSprites: .include "Tiles\71ec0 Myau sprites.inc" .ends ; followed by .org $726c0-$70000 .section "Tilemap data 7" overwrite .incbin "Tilemaps\726C0tilemap.dat" ; Dungeon... .incbin "Tilemaps\72935tilemap.dat" .incbin "Tilemaps\72BD0tilemap.dat" .incbin "Tilemaps\72EC9tilemap.dat" .incbin "Tilemaps\7320Ctilemap.dat" .incbin "Tilemaps\735C2tilemap.dat" .incbin "Tilemaps\7395Atilemap.dat" .ends ; followed by .orga $bd00 .section "Space tilemaps" overwrite ; interplanetary travel - 12 lines per tilemap TilemapTopPlanet: .incbin "Tilemaps\73D00tilemap.dat" ; top planet TilemapSpace: ; $73e00 .incbin "Tilemaps\73E00tilemap.dat" ; space TilemapBottomPlanet: ; $73e88 .incbin "Tilemaps\73E88tilemap.dat" ; bottom planet .ends ;.org $73f96 ; Blank until end of slot ;======================================================================================================= ; Bank 29: $74000 - $77fff ;======================================================================================================= .bank 29 slot 2 ; space .org $747b8-$74000 .section "Tile data 20" overwrite TilesOutside: .incbin "Tiles\747b8compr.dat" NarrativeGraphicsOdin: .db $00,$00,$3F,$01,$02,$03,$0B,$0F,$30,$2F,$06,$0A,$2A,$25,$38,$20 ; palette .incbin "Tiles\7763acompr.dat" .ends ;.org 77f46 ; Blank until end of bank ;======================================================================================================= ; Bank 30: $78000 - $7bfff =========================== Fully accounted for =========================== ;======================================================================================================= .bank 30 slot 2 .org 0 .section "Tile data 21" overwrite NarrativeGraphicsIntroNero2: .db $00,$00,$3F,$34,$38,$03,$0B,$01,$2B,$2F,$06,$2A,$25,$3E,$20,$36 ; palette .incbin "Tiles\78010compr.dat" ; 132 Intro NarrativeGraphicsIntroAlis: .db $00,$00,$3F,$30,$3C,$03,$01,$0F,$2B,$0B,$06,$2A,$25,$2F,$37,$30 ; palette .incbin "Tiles\78f72compr.dat" ; 109 Alisa in intro NarrativeGraphicsAlis: .db $00,$00,$3F,$30,$3C,$03,$01,$0F,$2B,$0B,$06,$2A,$25,$2F,$37,$2C ; palette .incbin "Tiles\79c3bcompr.dat" ; 124 Alisa portrait NarrativeGraphicsMyauWings1: .db $00,$00,$3F,$2F,$0F,$0B,$2B,$06,$3F,$3E,$1E,$1D,$2C,$3C,$3E,$00 ; palette .incbin "Tiles\7aa5ecompr.dat" ; 91 Myau NarrativeGraphicsMyauWings2: .db $00,$00,$3F,$2F,$0F,$0B,$2B,$06,$3C,$3A,$04,$3E,$38,$00,$00,$38 ; palette .incbin "Tiles\7b31ccompr.dat" ; 122 Myau with wings .ends ;.org 7bfde ; Blank until end of bank ;======================================================================================================= ; Bank 31: $7c000 - $7ffff =========================== Fully accounted for =========================== ;======================================================================================================= .bank 31 slot 2 .org 0 .section "Tile data 22" overwrite NarrativeGraphicsIntroNero1: .db $00,$00,$3F,$34,$38,$03,$0B,$01,$2B,$2F,$06,$2A,$25,$3E,$20,$36 ; palette .incbin "Tiles\7c010compr.dat" ; 100 intro NarrativeGraphicsMyau: .db $00,$00,$3F,$2F,$0F,$0B,$2B,$06,$08,$0C,$2C,$3E,$38,$20,$34,$28 ; palette .incbin "Tiles\7CAEBcompr.dat" ; 118 Myau .db $30,$00,$3F,$38,$3E,$27,$01,$0F,$2B,$0B,$06,$2A,$25,$2F,$3B,$3C ; palette .db $30 ; ??? .incbin "Tiles\7d687compr.dat" ; 159 ending picture TilesTitleScreen: ; $7e8bd .incbin "Tiles\7E8BDcompr Title screen tiles.dat" ; 256 title .ends ; to end :) .smsheader ; for checksum .endsms
35.609176
297
0.453506
89ade84bc5546bf592ebffac9ea5b4c904bff51f
811
asm
Assembly
src/unittests/unittest_loadbmp.asm
lawrimon/SnakeV
619a7e3697ef60950960ac0cce4b2f57f25d526f
[ "MIT" ]
2
2021-12-08T18:10:44.000Z
2022-03-11T09:24:51.000Z
src/unittests/unittest_loadbmp.asm
lawrimon/SnakeV
619a7e3697ef60950960ac0cce4b2f57f25d526f
[ "MIT" ]
null
null
null
src/unittests/unittest_loadbmp.asm
lawrimon/SnakeV
619a7e3697ef60950960ac0cce4b2f57f25d526f
[ "MIT" ]
1
2021-11-03T17:10:56.000Z
2021-11-03T17:10:56.000Z
.data .include "../global_constants.asm" bmp_test: .asciz "unittests/test8_x.bmp" # 8x8 bitmap with 4 different colored aeas .text # initialization la a1, bmp_test jal load_bmp li s0, 0x00ff0000 # --> red li s1, 0x0000ff00 # --> green li s2, 0x000000ff # --> blue li s3, 0x00ffff00 # --> yellow lw t0, 0x10040000 # pixel adresses from each color area in the bitmap lw t1, 0x10040010 lw t2, 0x10042000 lw t3, 0x10042010 bne t0, s0, error_test # check if the right color is placed at the tested address bne t1, s1, error_test bne t2, s2, error_test bne t3, t3, error_test li a0, 5 #if program finishes with code 5 the unittest was successfully li a7,93 ecall error_test: li a0, 10 #if program finishes with code 10 the unittest was error li a7,93 ecall .include "../user_interface/load_bmp.asm"
19.780488
83
0.733662
7ab390843b391e0a0b304c72a505bdaf1f17c4e4
455
asm
Assembly
programs/oeis/105/A105266.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/105/A105266.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/105/A105266.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A105266: a(1)=1 and, for n>1, a(n) is the smallest integer greater than a(n-1) such that no three terms x,y,z of the sequence, with x<y<z, satisfy z-y=y-x+1. ; 1,2,3,7,8,9,19,20,21,25,26,27,55,56,57,61,62,63,73,74,75,79,80,81,163,164,165,169,170,171,181,182,183,187,188,189,217,218,219,223,224,225,235,236,237,241,242,243,487,488,489,493,494,495,505,506,507,511,512 seq $0,196747 ; Numbers n such that 3 does not divide swing(n) = A056040(n). add $0,1
75.833333
207
0.692308
c29e2a0f206b5f46c7ec391333d764814c797dd8
4,630
asm
Assembly
Transynther/x86/_processed/AVXALIGN/_zr_/i7-7700_9_0x48.log_21829_2494.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/AVXALIGN/_zr_/i7-7700_9_0x48.log_21829_2494.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/AVXALIGN/_zr_/i7-7700_9_0x48.log_21829_2494.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r9 push %rax push %rcx push %rdi push %rsi lea addresses_A_ht+0x17bb7, %rsi lea addresses_D_ht+0x83b7, %rdi clflush (%rdi) and %r9, %r9 mov $117, %rcx rep movsl nop nop inc %rcx lea addresses_WC_ht+0x5b7, %rsi lea addresses_D_ht+0x9f3f, %rdi nop add $3218, %rax mov $79, %rcx rep movsq nop nop nop cmp $16116, %rcx pop %rsi pop %rdi pop %rcx pop %rax pop %r9 ret .global s_faulty_load s_faulty_load: push %r10 push %r13 push %r14 push %r9 push %rbx push %rcx push %rdx // Load lea addresses_RW+0x159b7, %r13 nop cmp $18001, %rcx movb (%r13), %bl nop nop nop nop sub %rbx, %rbx // Faulty Load lea addresses_D+0x119b7, %r9 nop nop nop cmp %rdx, %rdx movntdqa (%r9), %xmm6 vpextrq $0, %xmm6, %r14 lea oracles, %rbx and $0xff, %r14 shlq $12, %r14 mov (%rbx,%r14,1), %r14 pop %rdx pop %rcx pop %rbx pop %r9 pop %r14 pop %r13 pop %r10 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'type': 'addresses_D', 'AVXalign': False, 'congruent': 0, 'size': 32, 'same': False, 'NT': True}} {'OP': 'LOAD', 'src': {'type': 'addresses_RW', 'AVXalign': False, 'congruent': 10, 'size': 1, 'same': False, 'NT': False}} [Faulty Load] {'OP': 'LOAD', 'src': {'type': 'addresses_D', 'AVXalign': False, 'congruent': 0, 'size': 16, 'same': True, 'NT': True}} <gen_prepare_buffer> {'OP': 'REPM', 'src': {'type': 'addresses_A_ht', 'congruent': 7, 'same': False}, 'dst': {'type': 'addresses_D_ht', 'congruent': 9, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_WC_ht', 'congruent': 10, 'same': True}, 'dst': {'type': 'addresses_D_ht', 'congruent': 2, 'same': False}} {'00': 21829} 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 */
52.022472
2,999
0.660691
640cfa40c7c1d6ed9d6e5fb4616ee7d72982c7c5
281
asm
Assembly
8_kyu/Third_Angle_of_a_Triangle.asm
UlrichBerntien/Codewars-Katas
bbd025e67aa352d313564d3862db19fffa39f552
[ "MIT" ]
null
null
null
8_kyu/Third_Angle_of_a_Triangle.asm
UlrichBerntien/Codewars-Katas
bbd025e67aa352d313564d3862db19fffa39f552
[ "MIT" ]
null
null
null
8_kyu/Third_Angle_of_a_Triangle.asm
UlrichBerntien/Codewars-Katas
bbd025e67aa352d313564d3862db19fffa39f552
[ "MIT" ]
null
null
null
SECTION .text global otherAngle ; Returns the third angle (in degrees) of a triangle ; arg0 = (int32_t) Angle1 ; arg1 = (int32_t) Angle2 ; return value = (int32_t) Angle3? otherAngle: mov eax, 180 ; sum of all angles = 180° sub eax, edi sub eax, esi ret
23.416667
52
0.647687
c29cdf444c83a88fbff6ed6187069533c52a6dac
396
asm
Assembly
oeis/099/A099367.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/099/A099367.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/099/A099367.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A099367: Squares of A054413(n-1), n>=1,(generalized Fibonacci). ; Submitted by Jon Maiga ; 0,1,49,2500,127449,6497401,331240000,16886742601,860892632649,43888637522500,2237459621014849,114066552034234801,5815156694124960000,296458924848338725201,15113590010571150025249,770496631614280312562500 mov $3,1 lpb $0 sub $0,1 mov $2,$3 mul $3,7 add $3,$1 mov $1,$2 lpe mul $1,$2 add $0,$1
26.4
205
0.760101
71194684a50dc3e5525388acfc61aefd60a764a9
773
asm
Assembly
oeis/291/A291025.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/291/A291025.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/291/A291025.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A291025: p-INVERT of the positive integers, where p(S) = 1 - 3*S + S^2. ; Submitted by Christian Krause ; 3,14,62,273,1200,5271,23146,101626,446181,1958880,8600043,37756502,165760934,727733433,3194937360,14026596927,61580365906,270353629378,1186921889997,5210892012480,22877154557139,100436585338334,440942410322894,1935850452749409,8498880777859440,37312269846195687,163810449570120058,719169953982563146,3157340841611891637,13861537366654565280,60855709853935187643,267172199148337643174,1172954586662176128182,5149571949317735284233,22607943702800285637840,99254680485958336023951 add $0,1 mov $1,6 mov $3,1 lpb $0 sub $0,1 add $1,$4 add $4,$3 sub $4,$2 add $2,$1 sub $4,$1 add $1,$2 add $4,2 add $4,$1 add $4,1 add $3,$4 lpe mov $0,$2 div $0,2
33.608696
479
0.778784
d1ede037caf77bf5f6170e7608e45b4dd3563bcc
1,261
asm
Assembly
programs/oeis/248/A248339.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
1
2021-03-15T11:38:20.000Z
2021-03-15T11:38:20.000Z
programs/oeis/248/A248339.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/248/A248339.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A248339: a(n) = 22*n+19. ; 19,41,63,85,107,129,151,173,195,217,239,261,283,305,327,349,371,393,415,437,459,481,503,525,547,569,591,613,635,657,679,701,723,745,767,789,811,833,855,877,899,921,943,965,987,1009,1031,1053,1075,1097,1119,1141,1163,1185,1207,1229,1251,1273,1295,1317,1339,1361,1383,1405,1427,1449,1471,1493,1515,1537,1559,1581,1603,1625,1647,1669,1691,1713,1735,1757,1779,1801,1823,1845,1867,1889,1911,1933,1955,1977,1999,2021,2043,2065,2087,2109,2131,2153,2175,2197,2219,2241,2263,2285,2307,2329,2351,2373,2395,2417,2439,2461,2483,2505,2527,2549,2571,2593,2615,2637,2659,2681,2703,2725,2747,2769,2791,2813,2835,2857,2879,2901,2923,2945,2967,2989,3011,3033,3055,3077,3099,3121,3143,3165,3187,3209,3231,3253,3275,3297,3319,3341,3363,3385,3407,3429,3451,3473,3495,3517,3539,3561,3583,3605,3627,3649,3671,3693,3715,3737,3759,3781,3803,3825,3847,3869,3891,3913,3935,3957,3979,4001,4023,4045,4067,4089,4111,4133,4155,4177,4199,4221,4243,4265,4287,4309,4331,4353,4375,4397,4419,4441,4463,4485,4507,4529,4551,4573,4595,4617,4639,4661,4683,4705,4727,4749,4771,4793,4815,4837,4859,4881,4903,4925,4947,4969,4991,5013,5035,5057,5079,5101,5123,5145,5167,5189,5211,5233,5255,5277,5299,5321,5343,5365,5387,5409,5431,5453,5475,5497 mov $1,$0 mul $1,22 add $1,19
180.142857
1,202
0.778747
a37275fc6dd6e08d56548f4add7f03855aff9da1
1,713
asm
Assembly
programs/oeis/158/A158444.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
1
2021-03-15T11:38:20.000Z
2021-03-15T11:38:20.000Z
programs/oeis/158/A158444.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/158/A158444.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A158444: 16n^2 + 4. ; 20,68,148,260,404,580,788,1028,1300,1604,1940,2308,2708,3140,3604,4100,4628,5188,5780,6404,7060,7748,8468,9220,10004,10820,11668,12548,13460,14404,15380,16388,17428,18500,19604,20740,21908,23108,24340,25604,26900,28228,29588,30980,32404,33860,35348,36868,38420,40004,41620,43268,44948,46660,48404,50180,51988,53828,55700,57604,59540,61508,63508,65540,67604,69700,71828,73988,76180,78404,80660,82948,85268,87620,90004,92420,94868,97348,99860,102404,104980,107588,110228,112900,115604,118340,121108,123908,126740,129604,132500,135428,138388,141380,144404,147460,150548,153668,156820,160004,163220,166468,169748,173060,176404,179780,183188,186628,190100,193604,197140,200708,204308,207940,211604,215300,219028,222788,226580,230404,234260,238148,242068,246020,250004,254020,258068,262148,266260,270404,274580,278788,283028,287300,291604,295940,300308,304708,309140,313604,318100,322628,327188,331780,336404,341060,345748,350468,355220,360004,364820,369668,374548,379460,384404,389380,394388,399428,404500,409604,414740,419908,425108,430340,435604,440900,446228,451588,456980,462404,467860,473348,478868,484420,490004,495620,501268,506948,512660,518404,524180,529988,535828,541700,547604,553540,559508,565508,571540,577604,583700,589828,595988,602180,608404,614660,620948,627268,633620,640004,646420,652868,659348,665860,672404,678980,685588,692228,698900,705604,712340,719108,725908,732740,739604,746500,753428,760388,767380,774404,781460,788548,795668,802820,810004,817220,824468,831748,839060,846404,853780,861188,868628,876100,883604,891140,898708,906308,913940,921604,929300,937028,944788,952580,960404,968260,976148,984068,992020,1000004 mov $1,2 add $1,$0 mul $1,$0 mul $1,16 add $1,20
190.333333
1,640
0.833625
0e8fa8de5e28a903e9f1671e744e189bff100b5e
792
asm
Assembly
programs/oeis/189/A189718.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/189/A189718.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/189/A189718.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A189718: Fixed point of the morphism 0->011, 1->100. ; 0,1,1,1,0,0,1,0,0,1,0,0,0,1,1,0,1,1,1,0,0,0,1,1,0,1,1,1,0,0,0,1,1,0,1,1,0,1,1,1,0,0,1,0,0,0,1,1,1,0,0,1,0,0,1,0,0,0,1,1,0,1,1,0,1,1,1,0,0,1,0,0,0,1,1,1,0,0,1,0,0,1,0,0,0,1,1,0,1,1,0,1,1,1,0,0,1,0,0,0,1,1,1,0,0,1,0,0,0,1,1,1,0,0,1,0,0,1,0,0,0,1,1,0,1,1,1,0,0,0,1,1,0,1,1,0,1,1,1,0,0,1,0,0,1,0,0,0,1,1,0,1,1,1,0,0,0,1,1,0,1,1,1,0,0,0,1,1,0,1,1,0,1,1,1,0,0,1,0,0,0,1,1,1,0,0,1,0,0,0,1,1,1,0,0,1,0,0,1,0,0,0,1,1,0,1,1,1,0,0,0,1,1,0,1,1,0,1,1,1,0,0,1,0,0,1,0,0,0,1,1,0,1,1,1,0,0,0,1,1,0,1,1,1,0,0,0,1,1,0 mul $0,2 mov $2,2 mov $3,1 lpb $0,1 div $0,$2 mov $1,3 add $3,7 mov $4,$0 add $0,2 gcd $1,$4 add $1,2 mov $2,9 div $2,$1 sub $0,$2 mov $5,9 sub $5,$3 mov $3,1 add $3,$5 mul $5,$2 mul $1,$5 lpe div $1,6
30.461538
501
0.5
a5b920d25ebf3b5950a2c5221dd826bf3f40bf7b
1,013
asm
Assembly
_build/dispatcher/jmp_ippsECCPSignNR_2f3ad90c.asm
zyktrcn/ippcp
b0bbe9bbb750a7cf4af5914dd8e6776a8d544466
[ "Apache-2.0" ]
1
2021-10-04T10:21:54.000Z
2021-10-04T10:21:54.000Z
_build/dispatcher/jmp_ippsECCPSignNR_2f3ad90c.asm
zyktrcn/ippcp
b0bbe9bbb750a7cf4af5914dd8e6776a8d544466
[ "Apache-2.0" ]
null
null
null
_build/dispatcher/jmp_ippsECCPSignNR_2f3ad90c.asm
zyktrcn/ippcp
b0bbe9bbb750a7cf4af5914dd8e6776a8d544466
[ "Apache-2.0" ]
null
null
null
extern m7_ippsECCPSignNR:function extern n8_ippsECCPSignNR:function extern y8_ippsECCPSignNR:function extern e9_ippsECCPSignNR:function extern l9_ippsECCPSignNR:function extern n0_ippsECCPSignNR:function extern k0_ippsECCPSignNR:function extern ippcpJumpIndexForMergedLibs extern ippcpSafeInit:function segment .data align 8 dq .Lin_ippsECCPSignNR .Larraddr_ippsECCPSignNR: dq m7_ippsECCPSignNR dq n8_ippsECCPSignNR dq y8_ippsECCPSignNR dq e9_ippsECCPSignNR dq l9_ippsECCPSignNR dq n0_ippsECCPSignNR dq k0_ippsECCPSignNR segment .text global ippsECCPSignNR:function (ippsECCPSignNR.LEndippsECCPSignNR - ippsECCPSignNR) .Lin_ippsECCPSignNR: db 0xf3, 0x0f, 0x1e, 0xfa call ippcpSafeInit wrt ..plt align 16 ippsECCPSignNR: db 0xf3, 0x0f, 0x1e, 0xfa mov rax, qword [rel ippcpJumpIndexForMergedLibs wrt ..gotpc] movsxd rax, dword [rax] lea r11, [rel .Larraddr_ippsECCPSignNR] mov r11, qword [r11+rax*8] jmp r11 .LEndippsECCPSignNR:
25.974359
83
0.782823
57fc1eb04391bccabbc8619ceef15e447ee24e10
5,711
asm
Assembly
Transynther/x86/_processed/NONE/_st_/i3-7100_9_0x84_notsx.log_21829_2929.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/NONE/_st_/i3-7100_9_0x84_notsx.log_21829_2929.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/NONE/_st_/i3-7100_9_0x84_notsx.log_21829_2929.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r8 push %rbp push %rbx push %rcx push %rdi push %rdx push %rsi lea addresses_D_ht+0x181e6, %rsi lea addresses_WT_ht+0x1a2b, %rdi nop nop nop nop nop add $22828, %rbx mov $43, %rcx rep movsw nop sub $21429, %rdi lea addresses_WT_ht+0x15d42, %rsi lea addresses_A_ht+0x1476, %rdi nop nop nop cmp $51768, %rbp mov $74, %rcx rep movsb nop nop nop xor $45952, %rbx lea addresses_D_ht+0x1526, %r8 nop nop nop nop sub $38444, %rdx mov $0x6162636465666768, %rcx movq %rcx, %xmm0 and $0xffffffffffffffc0, %r8 vmovaps %ymm0, (%r8) nop nop add %rbx, %rbx pop %rsi pop %rdx pop %rdi pop %rcx pop %rbx pop %rbp pop %r8 ret .global s_faulty_load s_faulty_load: push %r11 push %r9 push %rbp push %rbx push %rcx push %rdi push %rsi // REPMOV lea addresses_RW+0x3f16, %rsi lea addresses_D+0x12576, %rdi nop nop nop nop xor %r9, %r9 mov $45, %rcx rep movsw nop sub %rbp, %rbp // Store lea addresses_RW+0x9b6e, %rcx cmp %r11, %r11 mov $0x5152535455565758, %r9 movq %r9, %xmm0 vmovntdq %ymm0, (%rcx) nop nop nop nop nop inc %rbx // Load mov $0x776, %rbp nop add $61404, %rdi mov (%rbp), %ebx dec %rsi // Store lea addresses_RW+0x82f6, %rdi nop nop add %rcx, %rcx movw $0x5152, (%rdi) cmp %r9, %r9 // Faulty Load lea addresses_D+0x12576, %r11 nop nop nop nop nop dec %r9 mov (%r11), %cx lea oracles, %rsi and $0xff, %rcx shlq $12, %rcx mov (%rsi,%rcx,1), %rcx pop %rsi pop %rdi pop %rcx pop %rbx pop %rbp pop %r9 pop %r11 ret /* <gen_faulty_load> [REF] {'src': {'type': 'addresses_D', 'same': False, 'size': 2, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_RW', 'congruent': 5, 'same': False}, 'dst': {'type': 'addresses_D', 'congruent': 0, 'same': True}, 'OP': 'REPM'} {'dst': {'type': 'addresses_RW', 'same': False, 'size': 32, 'congruent': 3, 'NT': True, 'AVXalign': False}, 'OP': 'STOR'} {'src': {'type': 'addresses_P', 'same': False, 'size': 4, 'congruent': 8, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'dst': {'type': 'addresses_RW', 'same': False, 'size': 2, 'congruent': 7, 'NT': False, 'AVXalign': True}, 'OP': 'STOR'} [Faulty Load] {'src': {'type': 'addresses_D', 'same': True, 'size': 2, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'type': 'addresses_D_ht', 'congruent': 3, 'same': False}, 'dst': {'type': 'addresses_WT_ht', 'congruent': 0, 'same': False}, 'OP': 'REPM'} {'src': {'type': 'addresses_WT_ht', 'congruent': 1, 'same': False}, 'dst': {'type': 'addresses_A_ht', 'congruent': 8, 'same': False}, 'OP': 'REPM'} {'dst': {'type': 'addresses_D_ht', 'same': False, 'size': 32, 'congruent': 2, 'NT': False, 'AVXalign': True}, 'OP': 'STOR'} {'32': 21829} 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 */
39.116438
2,999
0.656803
9526c79511a06aa7a4a54e608cdd35250b66c9ee
1,349
asm
Assembly
programs/oeis/140/A140163.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/140/A140163.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/140/A140163.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A140163: a(1)=1, a(n) = a(n-1) + n^5 if n odd, a(n) = a(n-1) + n if n is even. ; 1,3,246,250,3375,3381,20188,20196,79245,79255,240306,240318,611611,611625,1371000,1371016,2790873,2790891,5266990,5267010,9351111,9351133,15787476,15787500,25553125,25553151,39902058,39902086,60413235,60413265,89042416,89042448,128177841,128177875,180699750,180699786,250043743,250043781,340267980,340268020,456124221,456124263,603132706,603132750,787660875,787660921,1017005928,1017005976,1299481225,1299481275,1644506526,1644506578,2062702071,2062702125,2565986500,2565986556,3167678613,3167678671,3882602970,3882603030,4727199331,4727199393,5719635936,5719636000,6879926625,6879926691,8230051798,8230051866,9794083215,9794083285,11598312636,11598312708,13671384301,13671384375,16044431250,16044431326,18751215483,18751215561,21828271960,21828272040,25315056441,25315056523,29254097166,29254097250,33691150375,33691150461,38675359668,38675359756,44259419205,44259419295,50499740746,50499740838,57456624531,57456624625,65194434000,65194434096,73781774353,73781774451,83291674950,83291675050 mov $2,$0 add $2,1 mov $4,$0 lpb $2 mov $0,$4 sub $2,1 sub $0,$2 mov $3,1 add $3,$0 mov $0,1 mov $5,$3 lpb $0 sub $3,$0 mov $0,4 sub $3,$6 add $0,$3 mod $0,2 mov $3,1 lpe pow $3,4 mul $3,$5 add $1,$3 mov $6,1 lpe mov $0,$1
46.517241
993
0.777613
ed7adb9084235fca8d343a9cae36a78e6d54563b
438
asm
Assembly
libsrc/_DEVELOPMENT/math/float/math48/z80/am48_dswap.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
640
2017-01-14T23:33:45.000Z
2022-03-30T11:28:42.000Z
libsrc/_DEVELOPMENT/math/float/math48/z80/am48_dswap.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
1,600
2017-01-15T16:12:02.000Z
2022-03-31T12:11:12.000Z
libsrc/_DEVELOPMENT/math/float/math48/z80/am48_dswap.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
215
2017-01-17T10:43:03.000Z
2022-03-23T17:25:02.000Z
SECTION code_clib SECTION code_fp_math48 PUBLIC am48_dswap am48_dswap: ; swap double on stack with AC' ; ; enter : AC'= double x ; stack = double y, ret ; ; exit : AC'= double y ; AC = double x ; stack = double x ; ; uses : af, bc, de, hl, bc', de', hl' pop af pop hl pop de pop bc exx push bc push de push hl push af ret
12.882353
42
0.495434
cfbb7fef2bd20d4f839684137d399f975ae28d9c
1,637
asm
Assembly
src/jj_barracks_glitch_fix.asm
mvdhout1992/ts-patches
a426970abeb6993eea6703d1a756fd74489ffed2
[ "MIT" ]
33
2016-07-30T14:17:28.000Z
2021-12-19T15:45:19.000Z
src/jj_barracks_glitch_fix.asm
A-Productions/ts-patches
326db731f7226d9e803feab475777c730688634e
[ "MIT" ]
73
2018-08-17T00:25:19.000Z
2021-05-10T08:31:15.000Z
src/jj_barracks_glitch_fix.asm
A-Productions/ts-patches
326db731f7226d9e803feab475777c730688634e
[ "MIT" ]
18
2017-05-16T11:28:06.000Z
2022-03-20T20:41:03.000Z
%include "TiberianSun.inc" %include "macros/patch.inc" ;;; This fixes the problem of Jump Jet infantry spawning and blocking any new units from being built ;;; from a barracks. ;;; To recreate the problem: if you set a rally point far away so that the JJ will spawn flying then if you ;;; Move that JJ before it clears the barracks (aka lands) it will block the barracks from producing any new units. ;;; The fix here is just to make it so that you can't move a JJ until it "clears" the barracks. hack 0x004D6FB0, 0x004D6FB7 _jj_barracks_glitch_fix_mouse_over_object: mov al, [ecx+1FDh] ; Tethered? test al, al jz .lct_jump_out push edi mov edi, [ecx+32Ch] ; Locomotor mov eax, [edi] cmp eax, 0x006D35BC ; JumpJetLocomotionClass::`vftable' pop edi jz .lct_no_move .lct_jump_out: mov eax, [esp+8] sub esp, 20h jmp hackend .lct_no_move: mov eax, 0 ; 0 = ACTION_NONE, 7 = ACTION_SELECT retn 8 hack 0x004D78B0, 0x004D78B5 _jj_barracks_glitch_fix_mouse_over_terrain: mov al, [ecx+1FDh] test al, al jz .lct_jump_out push edi mov edi, [ecx+32Ch] mov eax, [edi] cmp eax, 0x006D35BC ; JumpJetLocomotionClass::`vftable' pop edi jz .lct_no_move .lct_jump_out: sub esp, 0Ch push ebx push ebp jmp hackend .lct_no_move: mov eax, 0 ; 0 = ACTION_NONE, 7 = ACTION_SELECT retn 0Ch
29.232143
115
0.587049
1500089b0e4dddf0014cf37d3747a6128b20cf75
4,208
asm
Assembly
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_21829_869.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_21829_869.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_21829_869.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r10 push %r12 push %r14 push %rdx lea addresses_normal_ht+0xde4f, %r10 cmp %rdx, %rdx movl $0x61626364, (%r10) nop cmp $48936, %r12 pop %rdx pop %r14 pop %r12 pop %r10 ret .global s_faulty_load s_faulty_load: push %r11 push %r9 push %rax push %rbx push %rsi // Store lea addresses_RW+0xcf47, %rbx nop nop nop dec %r11 movw $0x5152, (%rbx) nop nop nop nop and %rsi, %rsi // Faulty Load lea addresses_RW+0x19347, %r9 nop nop nop sub %rsi, %rsi mov (%r9), %ax lea oracles, %r9 and $0xff, %rax shlq $12, %rax mov (%r9,%rax,1), %rax pop %rsi pop %rbx pop %rax pop %r9 pop %r11 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_RW', 'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 0}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_RW', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 8}} [Faulty Load] {'OP': 'LOAD', 'src': {'same': True, 'type': 'addresses_RW', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 0}} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_normal_ht', 'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 2}} {'32': 21829} 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 */
60.985507
2,999
0.660409
4452cdfe416ca686279e26caba1d83841c08b9f7
987
asm
Assembly
non_regression/comm_x86_linux.exe.asm
LRGH/plasmasm
4cd50546c3dc895763d72dd60b7c46179c1916bc
[ "Apache-2.0" ]
1
2021-02-28T21:31:18.000Z
2021-02-28T21:31:18.000Z
non_regression/comm_x86_linux.exe.asm
LRGH/plasmasm
4cd50546c3dc895763d72dd60b7c46179c1916bc
[ "Apache-2.0" ]
null
null
null
non_regression/comm_x86_linux.exe.asm
LRGH/plasmasm
4cd50546c3dc895763d72dd60b7c46179c1916bc
[ "Apache-2.0" ]
null
null
null
.text .def _main; .scl 2; .type 32; .endef _main: pushl %ebp movl %esp, %ebp subl $88, %esp andl $-16, %esp movl $0, %eax addl $15, %eax addl $15, %eax shrl $4, %eax sall $4, %eax movl %eax, -76(%ebp) movl -76(%ebp), %eax call __alloca L00401295: call ___main L0040129A: movsbl -9(%ebp), %edx movswl s.0, %eax leal (%edx,%eax), %eax addl -16(%ebp), %eax cltd addl -24(%ebp), %eax adcl -20(%ebp), %edx pushl %edx pushl %eax fildq (%esp) leal 8(%esp), %esp fadds -28(%ebp) faddl -40(%ebp) fldt -56(%ebp) faddp %st, %st(1) fnstcw -58(%ebp) movzwl -58(%ebp), %eax orw $3072, %ax movw %ax, -60(%ebp) fldcw -60(%ebp) fistpl -64(%ebp) fldcw -58(%ebp) movl -64(%ebp), %eax leave ret # ---------------------- .bss .def s.0; .scl 3; .endef s.0: .zero 16 # ----------------------
19.74
37
0.452888
9fecf853c7d4fc240ab74a0d079fd51995046277
1,499
asm
Assembly
kernel/int_handle/include/int_handle.inc.asm
ucrux/ucrux
dd385038c296ed7ccaddc3227d6a57cbc826c395
[ "MIT" ]
2
2018-11-08T01:30:22.000Z
2019-07-11T23:56:00.000Z
kernel/int_handle/include/int_handle.inc.asm
ucrux/ucrux
dd385038c296ed7ccaddc3227d6a57cbc826c395
[ "MIT" ]
null
null
null
kernel/int_handle/include/int_handle.inc.asm
ucrux/ucrux
dd385038c296ed7ccaddc3227d6a57cbc826c395
[ "MIT" ]
2
2018-09-17T09:28:05.000Z
2020-08-31T04:50:27.000Z
; 显卡段选择子 SELECTOR_VIDEO equ 0x18 ; 内核数据段选择子 SELECTOR_DATA equ 0x10 ; 8259a 端口常数 ICW1_8259A_MASTER_PORT equ 0x20 ICW1_8259A_SLAVE_PORT equ 0xa0 ICW2_8259A_MASTER_PORT equ 0x21 ICW2_8259A_SLAVE_PORT equ 0xa1 ICW3_8259A_MASTER_PORT equ 0x21 ICW3_8259A_SLAVE_PORT equ 0xa1 ICW4_8259A_MASTER_PORT equ 0x21 ICW4_8259A_SLAVE_PORT equ 0xa1 OCW1_8259A_MASTER_PORT equ 0x21 OCW1_8259A_SLAVE_PORT equ 0xa1 OCW2_8259A_MASTER_PORT equ 0x20 OCW2_8259A_SLAVE_PORT equ 0xa0 OCW3_8259A_MASTER_PORT equ 0x20 OCW3_8259A_SLAVE_PORT equ 0xa0 ; 8259a 命令常数 CMD_8259A_EOI equ 0x20 %define ERROR_CODE nop %define ZERO push dword 0 ; 通用中断处理函数 ; %1 中断号, %2 有没有错误码 %macro intr_vec 2 intr%1entry : %2 ;保存中断现场,CS EIP (SS ESP有特权等级转移的话) 被自动保存了 push ds push es push fs push gs pushad ;入栈顺序: eax,ecx,edx,ebx,esp,ebp,esi,edi ; 中断需不需要切换GDT这个我还没有考虑好 ; 但是系统调用肯定是需要的,比如说内存分配 ; 这里要切换内核GDT,很多函数要用到内核的心分配的内存 ; 切换内核段 mov eax, SELECTOR_DATA mov ds, eax mov es, eax mov fs, eax mov eax, SELECTOR_VIDEO mov gs, eax ; 发送中断结束指令 mov al, CMD_8259A_EOI out OCW2_8259A_SLAVE_PORT, al out OCW2_8259A_MASTER_PORT, al ; 调用中断处理函数 push dword %1 ;中断向量入栈 call [intr_handle_func_table + %1 * 4] ;调用中断处理函数中的处理函数 ; 跳转到中断出口 jmp intr_exit %endmacro ; 中断处理函数入口地址列表 ; %1 中断号 %macro entry_addr 1 dd intr%1entry %endmacro
22.712121
62
0.686458
7cb0c44a18ed53db9ff4b99b26e2cf42accb4a9e
864
asm
Assembly
oeis/263/A263551.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/263/A263551.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/263/A263551.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A263551: Number of (n+1) X (1+1) 0..4 arrays with each row and column divisible by 7, read as a base-5 number with top and left being the most significant digits. ; Submitted by Stefano Spezia ; 4,10,40,148,592,2344,9376,37456,149824,599200,2396800,9587008,38348032,153391744,613566976,2454267136,9817068544,39268272640,157073090560,628292359168,2513169436672,10052677740544,40210710962176,160842843836416,643371375345664,2573485501358080,10293942005432320,41175768021680128,164703072086720512,658812288346783744,2635249153387134976,10540996613548343296,42163986454193373184,168655945816773099520,674623783267092398080,2698495133068368805888,10793980532273475223552,43175922129093899321344 add $0,1 lpb $0 sub $0,1 mov $1,$2 sub $3,2 add $4,1 mov $2,$4 mul $2,2 mov $4,0 sub $4,$3 mul $3,4 add $4,$1 lpe mov $0,$2 div $0,4 mul $0,6 add $0,4
39.272727
496
0.791667
fdd42d1f86d2cdef0edbd347074bb35655bfcafd
1,577
asm
Assembly
programs/oeis/129/A129003.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/129/A129003.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/129/A129003.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A129003: (n^3+n^2)*3^n. ; 6,108,972,6480,36450,183708,857304,3779136,15943230,64953900,257217444,994857552,3772168218,14061928860,51656065200,187339329792,671787127926,2384960530284,8391527791740,29288988968400,101486346775506,349333955567388,1195241798387592,4066985325326400,13768439903448750,46394135098660908,155653695863554644,520126753255993296,1731544420915998090,5744362585440707100,18994692282523938144,62617258221681411072,205829776537284794598,674758771568509381740,2206391138865887078700,7197337951761701850192,23424669352261464817986,76074565332472222484124,246557455509674516084280,797542854114134529345600,2575066490221011861624606,8299649163603475470721068,26705673839349958487422212,85793240998236210608592720,275194228615210159028595450,881436921875680538992330908,2819265164108981988610631184,9005312357606598873534003456,28727884474135634427289464150,91531993430711205068206747500,291291415893895339009061153244,925950567708853003816577322192,2940167002347711498065507724978,9326054820547564773144775304220,29551696344944958334656283885800,93549436098906750747989611401792,295862023988825623060765614120846,934847503314645689855900213777964,2951272439120552088665178439453620,9309098357237478291739057530939600,29339174989226785749464262985011306,92393564236430925937173403294373148,290736876431807617100949398087600832,914183980314678523915305741530173440 mov $3,3 mov $4,1 add $4,$0 add $0,2 mul $0,$4 mul $0,$4 mov $1,$4 lpb $1 sub $1,1 mul $3,$0 mov $0,3 lpe mov $1,4 add $2,$3 add $2,3 add $1,$2 mov $0,$1 sub $0,13 div $0,6 mul $0,6 add $0,6
63.08
1,352
0.889664
92251417d729b4f2ebd92d5df3bb48e7a4f1f306
1,211
asm
Assembly
programs/oeis/123/A123753.asm
jmorken/loda
99c09d2641e858b074f6344a352d13bc55601571
[ "Apache-2.0" ]
1
2021-03-15T11:38:20.000Z
2021-03-15T11:38:20.000Z
programs/oeis/123/A123753.asm
jmorken/loda
99c09d2641e858b074f6344a352d13bc55601571
[ "Apache-2.0" ]
null
null
null
programs/oeis/123/A123753.asm
jmorken/loda
99c09d2641e858b074f6344a352d13bc55601571
[ "Apache-2.0" ]
null
null
null
; A123753: Partial sums of A070941. ; 1,3,6,9,13,17,21,25,30,35,40,45,50,55,60,65,71,77,83,89,95,101,107,113,119,125,131,137,143,149,155,161,168,175,182,189,196,203,210,217,224,231,238,245,252,259,266,273,280,287,294,301,308,315,322,329,336,343,350,357,364,371,378,385,393,401,409,417,425,433,441,449,457,465,473,481,489,497,505,513,521,529,537,545,553,561,569,577,585,593,601,609,617,625,633,641,649,657,665,673,681,689,697,705,713,721,729,737,745,753,761,769,777,785,793,801,809,817,825,833,841,849,857,865,873,881,889,897,906,915,924,933,942,951,960,969,978,987,996,1005,1014,1023,1032,1041,1050,1059,1068,1077,1086,1095,1104,1113,1122,1131,1140,1149,1158,1167,1176,1185,1194,1203,1212,1221,1230,1239,1248,1257,1266,1275,1284,1293,1302,1311,1320,1329,1338,1347,1356,1365,1374,1383,1392,1401,1410,1419,1428,1437,1446,1455,1464,1473,1482,1491,1500,1509,1518,1527,1536,1545,1554,1563,1572,1581,1590,1599,1608,1617,1626,1635,1644,1653,1662,1671,1680,1689,1698,1707,1716,1725,1734,1743,1752,1761,1770,1779,1788,1797,1806,1815,1824,1833,1842,1851,1860,1869,1878,1887,1896,1905,1914,1923,1932,1941,1950,1959,1968,1977,1986,1995 mov $1,1 mov $2,$0 lpb $0 add $1,$0 mul $0,2 sub $0,1 trn $0,$2 lpe add $1,$2
93.153846
1,087
0.747316
cfc5d84964cc592348d0f7add4084ffbe506b136
715
asm
Assembly
programs/oeis/255/A255414.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/255/A255414.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/255/A255414.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A255414: Row 4 of Ludic array A255127. ; 7,31,59,85,113,137,163,191,217,241,269,295,323,347,373,401,427,451,479,505,533,557,583,611,637,661,689,715,743,767,793,821,847,871,899,925,953,977,1003,1031,1057,1081,1109,1135,1163,1187,1213,1241,1267,1291,1319,1345,1373,1397,1423,1451,1477,1501,1529,1555,1583,1607,1633,1661,1687,1711,1739,1765,1793,1817,1843,1871,1897,1921,1949,1975,2003,2027,2053,2081,2107,2131,2159,2185,2213,2237,2263,2291,2317,2341,2369,2395,2423,2447,2473,2501,2527,2551,2579,2605 mov $4,$0 add $0,6 mov $6,$0 add $0,1 mod $0,4 mul $0,2 mov $2,1 add $2,$0 sub $6,1 add $2,$6 div $2,8 mov $5,4 lpb $5 gcd $5,7 add $6,$2 lpe mul $6,2 mov $1,$6 sub $1,5 mov $3,$4 mul $3,24 add $1,$3 mov $0,$1
26.481481
458
0.699301
ac5f35c6380ff5c0019dff1044be341a312c1ada
380
asm
Assembly
oeis/260/A260304.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/260/A260304.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/260/A260304.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A260304: a(n) = 5*a(n-1) - 5*a(n-2) for n>1, a(0)=2, a(1)=3. ; 2,3,5,10,25,75,250,875,3125,11250,40625,146875,531250,1921875,6953125,25156250,91015625,329296875,1191406250,4310546875,15595703125,56425781250,204150390625,738623046875,2672363281250,9668701171875,34981689453125,126564941406250 mov $1,2 mov $2,3 lpb $0 sub $0,1 sub $2,$1 add $1,$2 mul $2,5 lpe mov $0,$1
29.230769
230
0.713158
e186ccd174ac724613beb08e8fd683a8944acda6
458
asm
Assembly
programs/oeis/201/A201471.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/201/A201471.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/201/A201471.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A201471: Maximal diameter of a connected n-gamma_t-vertex-critical graph. ; 3,4,6,7,9,11,15,17,19,21,23,25,27,29,31,33,35,37,39,41,43,45,47,49,51,53,55,57,59,61,63,65,67,69,71,73,75,77,79,81,83,85,87,89,91,93,95,97,99,101,103,105,107,109,111,113,115,117,119,121,123,125,127,129,131,133,135,137,139,141,143,145,147,149,151,153,155,157 mov $1,$0 mul $1,2 lpb $0,1 trn $0,2 mov $2,$0 trn $0,1 mul $0,2 sub $1,$2 add $1,$0 sub $1,1 lpe add $1,3
28.625
259
0.652838
83227cdf8a023d80f1689e582bc736de68b46f3c
9,724
asm
Assembly
base/boot/startrom/i386/trap.asm
npocmaka/Windows-Server-2003
5c6fe3db626b63a384230a1aa6b92ac416b0765f
[ "Unlicense" ]
17
2020-11-13T13:42:52.000Z
2021-09-16T09:13:13.000Z
base/boot/startup/i386/trap.asm
sancho1952007/Windows-Server-2003
5c6fe3db626b63a384230a1aa6b92ac416b0765f
[ "Unlicense" ]
2
2020-10-19T08:02:06.000Z
2020-10-19T08:23:18.000Z
base/boot/startup/i386/trap.asm
sancho1952007/Windows-Server-2003
5c6fe3db626b63a384230a1aa6b92ac416b0765f
[ "Unlicense" ]
14
2020-11-14T09:43:20.000Z
2021-08-28T08:59:57.000Z
;++ ; ; Module Name: ; ; trap.asm ; ; Author: ; ; Thomas Parslow [tomp] ; ; Created: ; ; 15-Jan-91 ; ; ; Description: ; ; x86 exception code ; ; include su.inc ; ; Exception Routing Table: ; ~~~~~~~~~~~~~~~~~~~~~~~~ ; When an exception occurs in the SU module or before the OS loader ; is able to setup its own IDT, control is vectored to one of the ; Trap0 though TrapF labels. We push a number on the stack identifying ; the exception number and then jump to code that pushes the register set ; onto the stack. We then call a general purpose C routine that will dump ; the register contents, the trap number, and error code information ; onto the display. ; _TEXT segment para use16 public 'CODE' ASSUME CS: _TEXT, DS: DGROUP, SS: DGROUP .386p extrn _TrapHandler:near extrn _putx:near extrn _GDTregister:fword extrn _IDTregister:fword extrn _InDebugger:word extrn SaveSP:word public Trap0,Trap1,Trap2,Trap3,Trap4,Trap5,Trap6,Trap7 public Trap8,Trap9,TrapA,TrapB,TrapC,TrapD,TrapE,TrapF Trap0: TRAP_NUMBER 0,MakeTrapFrame Trap1: TRAP_NUMBER 1,MakeTrapFrame Trap2: TRAP_NUMBER 2,MakeTrapFrame Trap3: TRAP_NUMBER 3,MakeTrapFrame Trap4: TRAP_NUMBER 4,MakeTrapFrame Trap5: TRAP_NUMBER 5,MakeTrapFrame Trap6: TRAP_NUMBER 6,MakeTrapFrame Trap7: TRAP_NUMBER 7,MakeTrapFrame Trap8: TRAP_NUMBER 8,MakeTrapFrame Trap9: TRAP_NUMBER 9,MakeTrapFrame TrapA: TRAP_NUMBER 0Ah,MakeTrapFrame TrapB: TRAP_NUMBER 0Bh,MakeTrapFrame TrapC: TRAP_NUMBER 0Ch,MakeTrapFrame TrapD: TRAP_NUMBER 0Dh,MakeTrapFrame TrapE: TRAP_NUMBER 0Eh,MakeTrapFrame TrapF: TRAP_NUMBER 0Fh,MakeTrapFrame ; ; We save the user's register contents here on the stack and call ; a C routine to display those contents. ; Uses 42 bytes of stack. (40 for frame) ; ; Note that we build a stack frame that's independent of the code and ; stack segments' "size" during execution. That way whether we enter ; with a 16bit or 32bit stack, the arguments frame is exacely the same. ; MakeTrapFrame: mov eax,esp push ecx push edx push ebx push eax ; (eax)=(esp) push ebp push esi push edi mov ax,ds push ax mov ax,es push ax mov ax,fs push ax mov ax,gs push ax mov ax,ss push ax mov eax,cr3 push eax mov eax,cr2 push eax mov eax,cr0 push eax mov eax,dr6 push eax str ax push ax ; ; Clear out debug register signals ; xor eax,eax mov dr6,eax ; ; Get a known good data segment ; mov ax,SuDataSelector mov ds,ax ; ; Save system registers ; mov bx,offset DGROUP:_GDTregister sgdt fword ptr [bx] mov bx,offset DGROUP:_IDTregister sidt fword ptr [bx] ; ; Is the exception frame on a 16bit or 32bit stack? ; mov ax,ss cmp ax,KeDataSelector je Trap32 cmp ax,DbDataSelector jne mtf8 ; ; Most likely we took a trap while initializing the 386 kernel debugger ; So we've got a 16bit stack that isn't ours. We need to move ; the stack frame onto the SU module's stack. jmp Trap16 mtf8: ; ; Frame on a our 16bit stack so just call the trap dump routine ; mov bx,offset DGROUP:SaveSP mov [bx],sp call _TrapHandler ; ; Get rid of the junk we saved just to display ; pop eax ; get rid of ebp pushed for other returns add sp,ExceptionFrame.Fgs ; ; Reload the user's context and return to 16bit code ; pop gs pop fs pop es pop ds pop edi pop esi pop ebp pop eax pop ebx pop edx pop ecx pop eax ; get rid of trap # pop eax ; get original eax add esp,4 ; get rid of error code ; ; Pop IRET frame and return to where the trap occured ; OPSIZE iret Trap32: ; ; The exception frame is on a 32bit stack so we must setup a 16bit ; stack and then move the exception frame on to it before calling ; the trap dump routine. ; mov ebx,esp ; ; Setup a known good stack ; mov ax,SuDataSelector mov ss,ax mov sp,EXPORT_STACK ; ; Copy the exception frame to the new stack ; mov ecx, (size ExceptionFrame)/2 ; # of words in frame mov esi,ebx ; (esi) = offset of argument frame push KeDataSelector ; (ax) = Flat 32bit segment selector pop ds ; (ds:esi) points to argument frame push ss ; pop es ; (es) = 16bit stack selector sub sp, size ExceptionFrame ; make room for the arguments xor edi,edi ; clear out upper 16bits of edi mov di,sp ; (es:edi) points to top of stack ; ; Loop and copy a word at a time. ; msf1: mov ax,[esi] mov es:[edi],ax add esi,2 add edi,2 loop msf1 push es ; pop ds ; put 16bit selector back into ds ; ; Now call the general purpose exception handler ; push ebx ; save esp for return ; ; Save SP in order to restore the stack in case we ; take a fault in the debugger ; mov bx,offset DGROUP:SaveSP mov [bx],sp call _TrapHandler IFDEF DEBUG0 public DebugReturn DebugReturn: ENDIF ;DEBUG pop ebx ; ; We may have changed the flags while in the debugger. Copy the ; new eflag to the iret frame. After we restore the original stack ; pointers. ; mov bp,sp mov ecx,[bp].Feflags mov ax,KeDataSelector mov ss,ax mov esp,ebx mov [esp].Feflags,ecx ; ; Get rid of the junk we saved just to display ; add esp,ExceptionFrame.Fgs ; ; Reload the user's context ; pop gs pop fs pop es pop ds pop edi pop esi pop ebp pop eax pop ebx pop edx pop ecx pop eax ; get rid of trap # pop eax ; get original eax add esp,4 ; get rid of error code ; ; Pop IRET frame and return to where the trap occured ; OPSIZE iret Trap16: ; The exception frame is on a 16bit stack that isn't ours. So we must ; move the exception frame on to the SU module's stack before calling ; the trap dump routine. ; mov ebx,esp ; ; Setup a known good stack ; mov ax,SuDataSelector mov ss,ax mov sp,EXPORT_STACK ; ; Copy the exception frame to the new stack ; mov ecx, (size ExceptionFrame)/2 mov si,bx ; (esi) = offset of argument frame push DbDataSelector ; pop ds ; (ds:esi) points to argument frame push ss ; pop es ; (es) = 16bit stack selector sub sp, size ExceptionFrame ; make room for the arguments mov di,sp ; (es:edi) points to top of stack ; ; Loop and copy a word at a time. ; Trap16_10: mov ax,[si] mov es:[di],ax add si,2 add di,2 loop Trap16_10 push es ; pop ds ; put 16bit selector back into ds ; ; Now call the general purpose exception handler ; push ebx ; save (original esp) for return ; ; Save SP in order to restore the stack in case we ; take a fault in the debugger ; mov bx,offset DGROUP:SaveSP mov [bx],sp call _TrapHandler IFDEF DEBUG0 public Debug16Return Debug16Return: ENDIF ;DEBUG pop ebx ; ; We may have changed the flags while in the debugger. Copy the ; new eflag to the iret frame. After we restore the original stack ; pointers. ; mov bp,sp mov ecx,dword ptr [bp].Feflags mov ax,DbDataSelector mov ss,ax mov esp,ebx mov dword ptr ss:[bx].Feflags,ecx ; ; Get rid of the junk we saved just to display ; add sp,ExceptionFrame.Fgs ; ; Reload the user's context ; pop gs pop fs pop es pop ds pop edi pop esi pop ebp pop eax pop ebx pop edx pop ecx pop eax ; get rid of trap # pop eax ; get original eax add esp,4 ; get rid of error code ; ; Pop IRET frame and return to where the trap occured ; OPSIZE iret _TEXT ends end 
25.061856
77
0.525607
7f3ae3f70f2a438ace7544a3a82bcd8988393c5e
360
asm
Assembly
programs/oeis/057/A057365.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/057/A057365.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/057/A057365.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A057365: a(n) = floor(13*n/21). ; 0,0,1,1,2,3,3,4,4,5,6,6,7,8,8,9,9,10,11,11,12,13,13,14,14,15,16,16,17,17,18,19,19,20,21,21,22,22,23,24,24,25,26,26,27,27,28,29,29,30,30,31,32,32,33,34,34,35,35,36,37,37,38,39,39,40,40,41,42,42,43,43,44,45,45,46,47,47,48,48,49,50,50,51,52,52,53,53,54,55,55,56,56,57,58,58,59,60,60,61 mov $1,13 mul $1,$0 div $1,21 mov $0,$1
45
284
0.622222
bee5b31adc713ac5e8ccca9780c3e0215074741a
195
asm
Assembly
ffight/lcs/1p/94.asm
zengfr/arcade_game_romhacking_sourcecode_top_secret_data
a4a0c86c200241494b3f1834cd0aef8dc02f7683
[ "Apache-2.0" ]
6
2020-10-14T15:29:10.000Z
2022-02-12T18:58:54.000Z
ffight/lcs/1p/94.asm
zengfr/arcade_game_romhacking_sourcecode_top_secret_data
a4a0c86c200241494b3f1834cd0aef8dc02f7683
[ "Apache-2.0" ]
null
null
null
ffight/lcs/1p/94.asm
zengfr/arcade_game_romhacking_sourcecode_top_secret_data
a4a0c86c200241494b3f1834cd0aef8dc02f7683
[ "Apache-2.0" ]
1
2020-12-17T08:59:10.000Z
2020-12-17T08:59:10.000Z
copyright zengfr site:http://github.com/zengfr/romhack 00A2C6 dbra D0, $a2c0 00A370 clr.b ($94,A4) 00A374 lea ($c0,A4), A4 copyright zengfr site:http://github.com/zengfr/romhack
24.375
54
0.692308
53bfed1d636f6d4f49f1444d9049957b7c171bf4
653
asm
Assembly
oeis/157/A157878.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/157/A157878.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/157/A157878.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A157878: Expansion of x*(1+x)/(x^2-30*x+1). ; Submitted by Jon Maiga ; 1,31,929,27839,834241,24999391,749147489,22449425279,672733610881,20159558901151,604114033423649,18103261443808319,542493729280825921,16256708616980969311,487158764780148253409,14598506234787466632959,437468028278843850735361,13109442342130528055427871,392845802235636997812100769,11772264624726979406307595199,352775092939573745191415755201,10571480523562485376336165060831,316791640613934987544893536069729,9493177737894487140970469917031039,284478540496220679241569203974861441 mov $2,2 mov $3,1 lpb $0 sub $0,1 mov $1,$3 mul $1,28 add $2,$1 add $3,$2 lpe mov $0,$3
43.533333
482
0.842266
08a5db6c8d7836d6d4dbddffbdc2d5bcf088f24d
809
asm
Assembly
oeis/142/A142122.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/142/A142122.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/142/A142122.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A142122: Primes congruent to 13 mod 37. ; Submitted by Jon Maiga ; 13,383,457,827,1049,1123,1493,1567,1789,2011,2381,2677,3121,3343,3491,4157,4231,5119,5563,5711,6007,6229,6451,6599,6673,7043,7487,7561,8597,8819,8893,9041,9337,9781,9929,10151,10891,11113,11261,11483,11779,11927,12149,12889,13037,13259,13999,14221,14369,14591,14813,14887,15331,15923,16811,17033,17107,17477,17551,17921,18143,18217,18439,18587,18661,19031,19697,19919,19993,20807,21991,23027,23767,24137,24359,24877,25247,25321,25469,25913,26209,26357,26431,26801,27541,27689,27763,28429,29021,29243 mov $2,$0 add $2,6 pow $2,2 mov $4,12 lpb $2 mov $3,$4 seq $3,10051 ; Characteristic function of primes: 1 if n is prime, else 0. sub $0,$3 mov $1,$0 max $1,0 cmp $1,$0 mul $2,$1 sub $2,1 add $4,37 lpe mov $0,$4 add $0,1
36.772727
501
0.73424
975f85cc35feba0785259ea47c3e1205ca7928da
1,715
asm
Assembly
uti/thingvector.asm
olifink/smsqe
c546d882b26566a46d71820d1539bed9ea8af108
[ "BSD-2-Clause" ]
null
null
null
uti/thingvector.asm
olifink/smsqe
c546d882b26566a46d71820d1539bed9ea8af108
[ "BSD-2-Clause" ]
null
null
null
uti/thingvector.asm
olifink/smsqe
c546d882b26566a46d71820d1539bed9ea8af108
[ "BSD-2-Clause" ]
null
null
null
; Find Thing utility vector of HOTKEY System II ; Copyright 1989 Jochen Merz section utility xdef ut_thvec include dev8_keys_qdos_sms include dev8_keys_thg include dev8_keys_err include dev8_keys_sys ;+++ ; Find Thing utilitiy vector of HOTKEY System II. ; Note this only works if a HOTKEY System version 2.03 or later is present. ; ; Entry Exit ; a4 Thing Utility Vector ; ; Error returns: err.nimp THING does not exist ; Condition codes set ;--- ut_thvec movem.l d1-d2/d7/a0,-(sp) moveq #sms.info,d0 ; get system variables trap #do.sms2 move.w sr,d7 ; save current sr trap #0 ; into supervisor mode move.l sys_thgl(a0),d1 ; this is the Thing list beq.s thvec_nf ; empty list, very bad! move.l d1,a0 thvec_lp move.l (a0),d1 ; get next list entry beq.s th_found ; end of list? Here should be THING! move.l d1,a0 ; next link bra thvec_lp thvec_nf moveq #err.nimp,d0 ; THING does not exist bra.s thvec_rt th_found move.l th_thing(a0),a0 ; get start of Thing cmp.l #-1,thh_type(a0) ; is it our special THING? bne.s thvec_nf ; sorry, it isn't move.l 8(a0),a4 ; this is the vector we look for thvec_rt move.w d7,sr movem.l (sp)+,d1-d2/d7/a0 tst.l d0 rts end
33.627451
76
0.501458
392e58f14c751d6377f2a223cd532a49a986927d
1,543
asm
Assembly
src/tests/valid_loads.asm
mguarnieri/revizor
a3d91b19d91bcc9a266b7f10e5b9631906ebfedd
[ "MIT" ]
29
2021-05-24T12:45:19.000Z
2022-03-16T16:53:10.000Z
src/tests/valid_loads.asm
mguarnieri/revizor
a3d91b19d91bcc9a266b7f10e5b9631906ebfedd
[ "MIT" ]
3
2021-11-23T15:37:25.000Z
2022-01-24T12:01:44.000Z
src/tests/valid_loads.asm
mguarnieri/revizor
a3d91b19d91bcc9a266b7f10e5b9631906ebfedd
[ "MIT" ]
3
2021-06-17T09:00:27.000Z
2022-03-28T03:42:01.000Z
.intel_syntax noprefix MOV rbx, r14 MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MOV rax, [rbx] MFENCE
14.836538
22
0.605962
cf5ed70978442395fa2489702e5f08923549f9d8
12,036
asm
Assembly
tile8xN/example/tilemap_font_8x6.i.asm
ped7g/ZXSpectrumNextMisc
0148cd8f0529bff4451f089fd7106ea06713e766
[ "MIT" ]
15
2019-04-06T20:38:41.000Z
2022-02-27T16:50:31.000Z
tile8xN/example/tilemap_font_8x6.i.asm
ped7g/ZXSpectrumNextMisc
0148cd8f0529bff4451f089fd7106ea06713e766
[ "MIT" ]
7
2020-05-01T08:14:54.000Z
2022-03-30T19:54:34.000Z
tile8xN/example/tilemap_font_8x6.i.asm
ped7g/ZXSpectrumNextMisc
0148cd8f0529bff4451f089fd7106ea06713e766
[ "MIT" ]
1
2020-08-23T17:36:20.000Z
2020-08-23T17:36:20.000Z
FNT_CHR_BLOCK_EMPTY EQU 0 FNT_CHR_BLOCK_TR EQU 1 FNT_CHR_BLOCK_TL EQU 2 FNT_CHR_BLOCK_T EQU 3 FNT_CHR_BLOCK_BR EQU 4 FNT_CHR_BLOCK_R EQU 5 FNT_CHR_BLOCK_TL_BR EQU 6 FNT_CHR_BLOCK_INV_BL EQU 7 FNT_CHR_BLOCK_BL EQU 8 FNT_CHR_BLOCK_TR_BL EQU 9 FNT_CHR_BLOCK_L EQU 10 FNT_CHR_BLOCK_INV_BR EQU 11 FNT_CHR_BLOCK_B EQU 12 FNT_CHR_BLOCK_INV_TL EQU 13 FNT_CHR_BLOCK_INV_TR EQU 14 FNT_CHR_BLOCK_FULL EQU 15 FNT_CHR_FRAME_H EQU 16 FNT_CHR_FRAME_V EQU 17 FNT_CHR_FRAME_TL EQU 18 FNT_CHR_FRAME_TR EQU 19 FNT_CHR_FRAME_BL EQU 20 FNT_CHR_FRAME_BR EQU 21 FNT_CHR_CHECKER_8x8 EQU 22 FNT_CHR_CHECKER_4x8 EQU 23 FNT_CHR_DOT_RED EQU 24 FNT_CHR_DOT_YELLOW EQU 25 FNT_CHR_DOT_GREEN EQU 26 FNT_CHR_PIPE_RED EQU 27 FNT_CHR_PIPE_YELLOW EQU 28 FNT_CHR_PIPE_GREEN EQU 29 FNT_CHR_CNT_FROM_ABOVE EQU 30 FNT_CHR_DBL_CHEVRON EQU 31 HEX 00000000 00000000 00000000 HEX 00000000 00000000 00000000 HEX 00000000 00000000 HEX 00003333 00003333 00003333 HEX 00000000 00000000 00000000 HEX 00000000 00000000 HEX 33330000 33330000 33330000 HEX 00000000 00000000 00000000 HEX 00000000 00000000 HEX 33333333 33333333 33333333 HEX 00000000 00000000 00000000 HEX 00000000 00000000 HEX 00000000 00000000 00000000 HEX 00003333 00003333 00003333 HEX 00000000 00000000 HEX 00003333 00003333 00003333 HEX 00003333 00003333 00003333 HEX 00000000 00000000 HEX 33330000 33330000 33330000 HEX 00003333 00003333 00003333 HEX 00000000 00000000 HEX 33333333 33333333 33333333 HEX 00003333 00003333 00003333 HEX 00000000 00000000 HEX 00000000 00000000 00000000 HEX 33330000 33330000 33330000 HEX 00000000 00000000 HEX 00003333 00003333 00003333 HEX 33330000 33330000 33330000 HEX 00000000 00000000 HEX 33330000 33330000 33330000 HEX 33330000 33330000 33330000 HEX 00000000 00000000 HEX 33333333 33333333 33333333 HEX 33330000 33330000 33330000 HEX 00000000 00000000 HEX 00000000 00000000 00000000 HEX 33333333 33333333 33333333 HEX 00000000 00000000 HEX 00003333 00003333 00003333 HEX 33333333 33333333 33333333 HEX 00000000 00000000 HEX 33330000 33330000 33330000 HEX 33333333 33333333 33333333 HEX 00000000 00000000 HEX 33333333 33333333 33333333 HEX 33333333 33333333 33333333 HEX 00000000 00000000 HEX 00000000 33333333 00000000 HEX 33333333 00000000 00000000 HEX 00000000 00000000 HEX 03300330 03300330 03300330 HEX 03300330 03300330 03300330 HEX 00000000 00000000 HEX 00000000 03333333 03300000 HEX 03300333 03300330 03300330 HEX 00000000 00000000 HEX 00000000 33333330 00000330 HEX 33300330 03300330 03300330 HEX 00000000 00000000 HEX 03300330 03300333 03300000 HEX 03333333 00000000 00000000 HEX 00000000 00000000 HEX 03300330 33300330 00000330 HEX 33333330 00000000 00000000 HEX 00000000 00000000 HEX 30303030 03030303 30303030 HEX 03030303 30303030 03030303 HEX 00000000 00000000 HEX 33003300 00330033 33003300 HEX 00330033 33003300 00330033 HEX 00000000 00000000 HEX 00000000 00555000 05555500 HEX 05555500 00555000 00000000 HEX 00000000 00000000 HEX 00000000 00999000 09999900 HEX 09999900 00999000 00000000 HEX 00000000 00000000 HEX 00000000 00777000 07777700 HEX 07777700 00777000 00000000 HEX 00000000 00000000 HEX 00055000 00055000 00055000 HEX 00055000 00055000 00055000 HEX 00000000 00000000 HEX 000BB000 000BB000 000BB000 HEX 000BB000 000BB000 000BB000 HEX 00000000 00000000 HEX 00077000 00077000 00077000 HEX 00077000 00077000 00077000 HEX 00000000 00000000 HEX 02000000 02002000 01222200 HEX 00002000 00000000 00000000 HEX 00000000 00000000 HEX 00000000 01001000 00100100 HEX 01001000 00000000 00000000 HEX 00000000 00000000 HEX 00000000 00000000 00000000 HEX 00000000 00000000 00000000 HEX 00000000 00000000 HEX 00320000 00320000 00320000 HEX 00000000 00320000 00000000 HEX 00000000 00000000 HEX 02302300 01301300 03003000 HEX 00000000 00000000 00000000 HEX 00000000 00000000 HEX 00303000 03333300 00303000 HEX 03333300 00303000 00000000 HEX 00000000 00000000 HEX 00333300 03030000 00333000 HEX 00030300 03333000 00030000 HEX 00000000 00000000 HEX 03300300 03203000 00030000 HEX 00303300 03003200 00000000 HEX 00000000 00000000 HEX 00300000 03020000 00330300 HEX 03003000 00330300 00000000 HEX 00000000 00000000 HEX 00230000 00130000 00300000 HEX 00000000 00000000 00000000 HEX 00000000 00000000 HEX 00000300 00003000 00003000 HEX 00003000 00000300 00000000 HEX 00000000 00000000 HEX 03000000 00300000 00300000 HEX 00300000 03000000 00000000 HEX 00000000 00000000 HEX 01303100 00232000 03333300 HEX 00232000 01303100 00000000 HEX 00000000 00000000 HEX 00030000 00030000 03333300 HEX 00030000 00030000 00000000 HEX 00000000 00000000 HEX 00000000 00000000 00000000 HEX 01300000 03000000 00000000 HEX 00000000 00000000 HEX 00000000 00000000 03333300 HEX 00000000 00000000 00000000 HEX 00000000 00000000 HEX 00000000 00000000 00000000 HEX 00000000 03200000 00000000 HEX 00000000 00000000 HEX 00000300 00003000 00030000 HEX 00300000 03000000 00000000 HEX 00000000 00000000 HEX 00333000 03102300 03020300 HEX 03201300 00333000 00000000 HEX 00000000 00000000 HEX 00023000 00233000 00013000 HEX 00013000 00133300 00000000 HEX 00000000 00000000 HEX 02333000 01001300 00333000 HEX 03100000 03333300 00000000 HEX 00000000 00000000 HEX 02333000 00001300 00333000 HEX 00001300 02333000 00000000 HEX 00000000 00000000 HEX 00033000 00313000 03013000 HEX 03333300 00013000 00000000 HEX 00000000 00000000 HEX 03333300 03000000 03333000 HEX 00001300 02333000 00000000 HEX 00000000 00000000 HEX 00333000 03100000 03333000 HEX 03101300 00333000 00000000 HEX 00000000 00000000 HEX 03333200 00003200 00032000 HEX 00320000 00320000 00000000 HEX 00000000 00000000 HEX 00333000 03101300 00333000 HEX 03101300 00333000 00000000 HEX 00000000 00000000 HEX 00333000 03101300 00333300 HEX 00001300 00333000 00000000 HEX 00000000 00000000 HEX 00000000 00320000 00000000 HEX 00320000 00000000 00000000 HEX 00000000 00000000 HEX 00000000 00230000 00000000 HEX 00130000 00300000 00000000 HEX 00000000 00000000 HEX 00031000 00310000 03100000 HEX 00310000 00031000 00000000 HEX 00000000 00000000 HEX 00000000 03333300 00000000 HEX 03333300 00000000 00000000 HEX 00000000 00000000 HEX 01300000 00130000 00013000 HEX 00130000 01300000 00000000 HEX 00000000 00000000 HEX 02330000 00013000 00330000 HEX 00000000 00310000 00000000 HEX 00000000 00000000 HEX 00333000 03130300 03023200 HEX 03100000 00333000 00000000 HEX 00000000 00000000 HEX 00333000 03101300 03333300 HEX 03000300 03000300 00000000 HEX 00000000 00000000 HEX 03333000 03001300 03333000 HEX 03001300 03333000 00000000 HEX 00000000 00000000 HEX 00333200 03100100 03000000 HEX 03100100 00333200 00000000 HEX 00000000 00000000 HEX 03333000 03001300 03000300 HEX 03001300 03333000 00000000 HEX 00000000 00000000 HEX 03333300 03000000 03330000 HEX 03000000 03333300 00000000 HEX 00000000 00000000 HEX 03333300 03000000 03330000 HEX 03000000 03000000 00000000 HEX 00000000 00000000 HEX 00333200 03100000 03003300 HEX 03100300 00333100 00000000 HEX 00000000 00000000 HEX 03000300 03000300 03333300 HEX 03000300 03000300 00000000 HEX 00000000 00000000 HEX 00333000 00030000 00030000 HEX 00030000 00333000 00000000 HEX 00000000 00000000 HEX 00033300 00003000 00003000 HEX 03103000 00331000 00000000 HEX 00000000 00000000 HEX 03000300 03003000 03330000 HEX 03003000 03000300 00000000 HEX 00000000 00000000 HEX 03000000 03000000 03000000 HEX 03000000 03333300 00000000 HEX 00000000 00000000 HEX 03000300 03303300 03030300 HEX 03000300 03000300 00000000 HEX 00000000 00000000 HEX 03000300 03300300 03030300 HEX 03003300 03000300 00000000 HEX 00000000 00000000 HEX 00333000 03101300 03000300 HEX 03101300 00333000 00000000 HEX 00000000 00000000 HEX 03333000 03001300 03333000 HEX 03000000 03000000 00000000 HEX 00000000 00000000 HEX 00333000 03101300 03000300 HEX 03102300 00333200 00000020 HEX 00000000 00000000 HEX 03333000 03001300 03333000 HEX 03003000 03000300 00000000 HEX 00000000 00000000 HEX 00333200 03100100 00333000 HEX 01001300 02333000 00000000 HEX 00000000 00000000 HEX 03333300 00030000 00030000 HEX 00030000 00030000 00000000 HEX 00000000 00000000 HEX 03000300 03000300 03000300 HEX 03101300 00333000 00000000 HEX 00000000 00000000 HEX 03000300 03000300 03000300 HEX 00303000 00030000 00000000 HEX 00000000 00000000 HEX 03000300 03000300 03030300 HEX 03030300 00303000 00000000 HEX 00000000 00000000 HEX 03000300 00303000 00030000 HEX 00303000 03000300 00000000 HEX 00000000 00000000 HEX 03000300 00303000 00030000 HEX 00030000 00030000 00000000 HEX 00000000 00000000 HEX 03333300 00003000 00030000 HEX 00300000 03333300 00000000 HEX 00000000 00000000 HEX 00003300 00003000 00003000 HEX 00003000 00003300 00000000 HEX 00000000 00000000 HEX 03000000 00300000 00030000 HEX 00003000 00000300 00000000 HEX 00000000 00000000 HEX 03300000 00300000 00300000 HEX 00300000 03300000 00000000 HEX 00000000 00000000 HEX 00030000 00333000 02131200 HEX 00030000 00030000 00000000 HEX 00000000 00000000 HEX 00000000 00000000 00000000 HEX 00000000 33333330 00000000 HEX 00000000 00000000 HEX 00033000 00300300 03330000 HEX 00300000 03333300 00000000 HEX 00000000 00000000 HEX 00000000 00330000 00113000 HEX 03223000 00333000 00000000 HEX 00000000 00000000 HEX 03000000 03000000 03330000 HEX 03013000 03330000 00000000 HEX 00000000 00000000 HEX 00000000 00333000 03100000 HEX 03100000 00333000 00000000 HEX 00000000 00000000 HEX 00003000 00003000 00333000 HEX 03103000 00333000 00000000 HEX 00000000 00000000 HEX 00000000 00330000 03223000 HEX 03110000 00333000 00000000 HEX 00000000 00000000 HEX 00331000 03100000 03310000 HEX 03000000 03000000 00000000 HEX 00000000 00000000 HEX 00000000 00333000 03103000 HEX 00333000 00013000 00330000 HEX 00000000 00000000 HEX 03000000 03000000 03331000 HEX 03003000 03003000 00000000 HEX 00000000 00000000 HEX 00030000 00000000 00230000 HEX 00030000 00232000 00000000 HEX 00000000 00000000 HEX 00030000 00000000 00030000 HEX 00030000 03030000 00300000 HEX 00000000 00000000 HEX 03000000 03003000 03330000 HEX 03003000 03003000 00000000 HEX 00000000 00000000 HEX 00300000 00300000 00300000 HEX 00300000 00030000 00000000 HEX 00000000 00000000 HEX 00000000 03303000 03131300 HEX 03030300 03030300 00000000 HEX 00000000 00000000 HEX 00000000 03330000 03013000 HEX 03003000 03003000 00000000 HEX 00000000 00000000 HEX 00000000 00330000 03003000 HEX 03003000 00330000 00000000 HEX 00000000 00000000 HEX 00000000 03330000 03013000 HEX 03013000 03330000 03000000 HEX 00000000 00000000 HEX 00000000 00333000 03103000 HEX 03103000 00333000 00002300 HEX 00000000 00000000 HEX 00000000 03033000 03300000 HEX 03000000 03000000 00000000 HEX 00000000 00000000 HEX 00000000 00333000 03220000 HEX 00113000 03330000 00000000 HEX 00000000 00000000 HEX 00300000 01331000 00300000 HEX 00310000 00031000 00000000 HEX 00000000 00000000 HEX 00000000 03003000 03003000 HEX 03103000 02333000 00000000 HEX 00000000 00000000 HEX 00000000 03000300 03000300 HEX 00303000 00030000 00000000 HEX 00000000 00000000 HEX 00000000 03030300 03030300 HEX 03131300 03303000 00000000 HEX 00000000 00000000 HEX 00000000 03003000 03103000 HEX 00330000 03013000 00000000 HEX 00000000 00000000 HEX 00000000 03003000 03103000 HEX 02333000 00013000 03330000 HEX 00000000 00000000 HEX 00000000 03333000 00030000 HEX 00300000 03333000 00000000 HEX 00000000 00000000 HEX 00002300 00003000 00032000 HEX 00003000 00002300 00000000 HEX 00000000 00000000 HEX 00032000 00032000 00000000 HEX 00032000 00032000 00000000 HEX 00000000 00000000 HEX 03200000 00300000 00230000 HEX 00300000 03200000 00000000 HEX 00000000 00000000 HEX 01331030 03013310 00000000 HEX 00000000 00000000 00000000 HEX 00000000 00000000 HEX 00333300 03122130 03210030 HEX 03210030 03122130 00333300 HEX 00000000 00000000
28.794258
31
0.834912
96bfcc413709c5846b0304bd11f4e0f8220943d5
907
asm
Assembly
programs/oeis/127/A127921.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/127/A127921.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/127/A127921.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A127921: 1/12 of product of three numbers: n-th prime, previous and following number. ; 2,10,28,110,182,408,570,1012,2030,2480,4218,5740,6622,8648,12402,17110,18910,25058,29820,32412,41080,47642,58740,76048,85850,91052,102078,107910,120232,170688,187330,214268,223790,275650,286900,322478,360882,388108,431462,477930,494130,580640,599072,637098,656700,782810,924112,974738,1000730,1054092,1137640,1166440,1317750,1414528,1515932,1622070,1658520,1771138,1848980,1888742,2096122,2411178,2506660,2555332,2654558,3022030,3189368,3481798,3542350,3665552,3855660,4119208,4324562,4536630,4681792,4905290,5214198,5373400,5701460,6129970,6218170,6671880,6765192,7050340,7244822,7543200,7953628,8164310,8271032,8487258,9158480,9625068,9864190,10354250,10605252,10989310,11785020,11921262,13194990,13638898 add $0,1 mul $0,2 seq $0,93515 ; Numbers k such that either k or k-1 is a prime. bin $0,3 div $0,4 mul $0,2
90.7
709
0.820287
8d69093c7f137405bc8877f14c9636135e868985
6,054
asm
Assembly
Transynther/x86/_processed/AVXALIGN/_ht_zr_un_/i3-7100_9_0x84_notsx.log_21829_653.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/AVXALIGN/_ht_zr_un_/i3-7100_9_0x84_notsx.log_21829_653.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/AVXALIGN/_ht_zr_un_/i3-7100_9_0x84_notsx.log_21829_653.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r10 push %r13 push %r15 push %rbx push %rcx push %rdi push %rdx push %rsi lea addresses_WC_ht+0x1b6a5, %rbx nop nop xor $7334, %rdi mov (%rbx), %r13d nop xor $27684, %rdx lea addresses_WT_ht+0x20cb, %rsi lea addresses_UC_ht+0x35c5, %rdi nop nop sub $20509, %r15 mov $59, %rcx rep movsw nop sub $15308, %r15 lea addresses_A_ht+0xb5c5, %r13 sub %rsi, %rsi mov (%r13), %edx nop sub $3498, %rdx lea addresses_WT_ht+0x14a4d, %r13 clflush (%r13) nop nop nop nop cmp $61797, %rcx mov $0x6162636465666768, %rbx movq %rbx, (%r13) nop nop nop nop nop sub %rbx, %rbx lea addresses_UC_ht+0x14e85, %rsi lea addresses_D_ht+0x8cc5, %rdi nop nop nop nop and $27400, %r10 mov $52, %rcx rep movsl nop nop nop nop nop dec %r15 lea addresses_WT_ht+0xd0f1, %r10 clflush (%r10) nop and %rdx, %rdx mov $0x6162636465666768, %r15 movq %r15, (%r10) cmp %rdx, %rdx lea addresses_A_ht+0x4fc5, %rsi lea addresses_UC_ht+0xcaa5, %rdi nop nop nop nop sub $37882, %rbx mov $101, %rcx rep movsl xor $14838, %r15 pop %rsi pop %rdx pop %rdi pop %rcx pop %rbx pop %r15 pop %r13 pop %r10 ret .global s_faulty_load s_faulty_load: push %r10 push %r13 push %r15 push %rbx push %rdi push %rdx // Load lea addresses_UC+0x45c5, %rdi nop nop add $15539, %r10 movb (%rdi), %dl nop nop nop nop nop sub $11586, %rdi // Faulty Load lea addresses_PSE+0x1e5c5, %rbx nop xor %r13, %r13 vmovntdqa (%rbx), %ymm7 vextracti128 $1, %ymm7, %xmm7 vpextrq $1, %xmm7, %r10 lea oracles, %r13 and $0xff, %r10 shlq $12, %r10 mov (%r13,%r10,1), %r10 pop %rdx pop %rdi pop %rbx pop %r15 pop %r13 pop %r10 ret /* <gen_faulty_load> [REF] {'src': {'type': 'addresses_PSE', 'same': False, 'size': 2, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_UC', 'same': False, 'size': 1, 'congruent': 8, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} [Faulty Load] {'src': {'type': 'addresses_PSE', 'same': True, 'size': 32, 'congruent': 0, 'NT': True, 'AVXalign': False}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'type': 'addresses_WC_ht', 'same': False, 'size': 4, 'congruent': 5, 'NT': False, 'AVXalign': True}, 'OP': 'LOAD'} {'src': {'type': 'addresses_WT_ht', 'congruent': 0, 'same': False}, 'dst': {'type': 'addresses_UC_ht', 'congruent': 10, 'same': False}, 'OP': 'REPM'} {'src': {'type': 'addresses_A_ht', 'same': False, 'size': 4, 'congruent': 9, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'dst': {'type': 'addresses_WT_ht', 'same': False, 'size': 8, 'congruent': 2, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'} {'src': {'type': 'addresses_UC_ht', 'congruent': 4, 'same': False}, 'dst': {'type': 'addresses_D_ht', 'congruent': 6, 'same': True}, 'OP': 'REPM'} {'dst': {'type': 'addresses_WT_ht', 'same': False, 'size': 8, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'} {'src': {'type': 'addresses_A_ht', 'congruent': 9, 'same': False}, 'dst': {'type': 'addresses_UC_ht', 'congruent': 5, 'same': False}, 'OP': 'REPM'} {'04': 1, 'f8': 5956, '49': 1917, '45': 6555, '00': 7366, '6e': 1, '08': 33} 04 00 45 00 49 45 45 00 f8 45 49 45 f8 00 00 00 45 00 f8 45 00 f8 45 00 f8 45 f8 00 00 00 45 f8 00 45 f8 00 45 49 f8 45 00 f8 f8 49 00 45 00 f8 45 f8 00 00 00 00 f8 45 f8 45 00 f8 f8 49 f8 00 f8 45 45 f8 45 00 45 f8 00 00 00 00 45 00 f8 45 00 f8 45 00 f8 45 45 49 45 45 00 f8 00 f8 45 f8 49 00 45 00 f8 45 00 45 45 49 00 45 49 f8 00 f8 00 45 00 f8 45 00 00 f8 00 45 00 f8 f8 45 49 f8 00 49 45 f8 00 00 00 45 f8 00 f8 45 f8 45 45 00 f8 45 45 f8 00 f8 45 00 49 45 00 49 49 45 f8 45 f8 f8 45 49 f8 45 00 f8 00 00 f8 00 49 00 45 f8 00 45 00 f8 45 f8 f8 45 49 45 00 f8 00 45 49 f8 45 45 f8 00 f8 45 45 f8 45 00 49 45 f8 00 45 00 49 45 00 00 00 00 00 00 45 00 f8 45 f8 f8 45 00 f8 45 00 f8 45 49 f8 00 f8 45 49 f8 f8 49 f8 f8 49 00 45 00 f8 45 49 00 f8 00 45 f8 00 45 00 f8 45 f8 f8 45 f8 f8 45 f8 00 f8 45 45 f8 45 f8 f8 00 49 00 45 f8 f8 45 00 f8 45 49 f8 00 49 00 45 f8 45 f8 00 45 00 f8 45 00 f8 00 f8 45 00 f8 45 00 49 f8 00 f8 00 45 49 f8 45 00 45 45 49 f8 49 00 45 f8 00 f8 45 49 f8 00 49 45 49 f8 00 45 00 f8 45 f8 49 45 00 00 45 f8 00 45 00 f8 45 f8 f8 45 f8 00 45 00 00 00 45 00 49 45 00 f8 00 45 f8 00 f8 45 f8 f8 45 49 f8 00 f8 00 45 00 f8 45 f8 00 45 00 f8 45 00 45 00 49 00 45 00 f8 00 45 00 45 49 00 45 00 49 00 45 f8 00 45 f8 00 45 00 f8 00 00 45 45 f8 45 00 49 45 f8 00 45 00 45 45 00 f8 45 49 45 00 f8 00 45 f8 f8 45 49 00 00 00 f8 49 00 45 00 f8 45 45 f8 45 f8 00 45 00 00 45 f8 f8 45 49 f8 00 f8 45 00 00 49 f8 00 45 00 f8 45 f8 f8 45 49 f8 45 45 f8 45 45 45 45 00 f8 45 f8 00 45 00 f8 45 49 45 f8 00 45 00 f8 45 00 49 45 f8 00 45 00 49 45 00 f8 45 00 f8 45 00 f8 00 45 45 f8 f8 45 49 f8 00 f8 45 00 00 45 f8 f8 45 49 00 00 00 f8 00 00 45 f8 45 f8 00 45 00 00 45 00 00 45 00 f8 45 00 45 f8 00 45 00 f8 45 49 f8 45 49 f8 00 08 45 f8 00 45 00 49 45 00 f8 45 45 00 00 45 00 45 00 f8 f8 45 f8 f8 00 00 00 00 45 00 49 45 45 00 f8 45 00 f8 45 45 f8 00 49 45 f8 f8 45 45 00 45 f8 00 45 f8 49 45 00 00 45 f8 00 45 f8 00 45 00 49 f8 00 00 45 00 f8 45 49 f8 00 f8 45 f8 00 45 f8 00 45 00 f8 45 00 00 45 f8 00 45 49 f8 45 f8 f8 45 f8 00 45 f8 00 45 49 00 45 45 45 45 00 f8 45 f8 00 45 00 00 45 00 f8 45 00 f8 45 f8 f8 00 f8 45 00 49 45 00 f8 45 00 f8 45 f8 f8 45 f8 f8 45 49 45 f8 49 45 f8 00 45 00 49 00 45 00 f8 45 49 45 00 00 45 00 00 45 f8 45 49 f8 00 00 45 00 49 f8 00 f8 45 49 f8 00 f8 45 00 49 45 f8 00 00 00 45 00 49 45 00 00 45 00 00 45 49 f8 00 f8 45 f8 00 45 f8 49 45 f8 00 49 00 45 00 f8 45 f8 00 45 00 f8 45 00 00 45 f8 00 45 00 49 45 f8 00 00 45 00 f8 45 00 f8 00 f8 00 45 00 45 f8 00 00 45 00 f8 45 49 f8 00 49 45 f8 f8 45 f8 00 45 f8 f8 45 49 f8 00 f8 45 f8 00 45 f8 00 45 00 f8 45 00 f8 45 00 f8 45 00 f8 45 f8 f8 45 49 f8 00 00 45 f8 00 45 f8 49 45 00 f8 f8 00 49 45 f8 00 45 00 49 45 45 00 45 45 f8 00 45 f8 00 45 45 f8 45 f8 f8 00 f8 00 45 49 f8 00 f8 45 45 f8 45 45 f8 45 45 00 45 45 00 f8 45 00 f8 00 00 45 00 f8 45 49 f8 45 49 f8 f8 49 49 49 f8 45 f8 f8 45 49 45 00 f8 f8 00 49 f8 00 f8 45 45 f8 45 49 f8 f8 00 45 00 f8 45 00 00 45 00 f8 00 f8 00 45 f8 f8 45 49 00 45 45 00 */
40.905405
2,999
0.656756
d259e8c98c8c1300c75173733ab329af2f0620e2
25,411
asm
Assembly
SpreadSheet/SpreadSheet/SprShtDLL/SprMath.asm
maul-esel/FormsFramework
e3df41fdcf0fc9fb18d78ddcb4dd1cf1937c7752
[ "Unlicense" ]
10
2016-02-29T23:41:06.000Z
2022-01-24T20:07:09.000Z
SpreadSheet/SpreadSheet/SprShtDLL/SprMath.asm
majkinetor/FormsFramework
e3df41fdcf0fc9fb18d78ddcb4dd1cf1937c7752
[ "Unlicense" ]
null
null
null
SpreadSheet/SpreadSheet/SprShtDLL/SprMath.asm
majkinetor/FormsFramework
e3df41fdcf0fc9fb18d78ddcb4dd1cf1937c7752
[ "Unlicense" ]
8
2015-06-24T13:32:36.000Z
2021-01-21T08:27:34.000Z
.const PlusOne dq 1.0 .code DateToString proc uses ebx,lpSheet:DWORD,nDate:DWORD,lpBuff:DWORD,nSizeBuff:DWORD LOCAL stime:SYSTEMTIME LOCAL ftime:FILETIME mov ebx,lpSheet ;Days since 01.01.1601 mov eax,nDate ;Convert to number of 100 nano seconds since 01.01.1601 mov ecx,24*60*60 mul ecx push edx mov ecx,1000*1000*10 mul ecx mov ftime.dwLowDateTime,eax pop eax push edx mul ecx pop edx add eax,edx mov ftime.dwHighDateTime,eax invoke FileTimeToSystemTime,addr ftime,addr stime invoke GetDateFormat,NULL,NULL,addr stime,addr [ebx].SHEET.szDateFormat,lpBuff,nSizeBuff ret DateToString endp AddFun proc fld tbyte ptr [ecx] fld tbyte ptr [edx] faddp st(1),st(0) fstp tbyte ptr [edx] ret AddFun endp SubFun proc fld tbyte ptr [ecx] fld tbyte ptr [edx] fsubp st(1),st(0) fstp tbyte ptr [edx] ret SubFun endp MulFun proc fld tbyte ptr [ecx] fld tbyte ptr [edx] fmulp st(1),st(0) fstp tbyte ptr [edx] ret MulFun endp DivFun proc fld tbyte ptr [ecx] fld tbyte ptr [edx] fdivp st(1),st(0) fstp tbyte ptr [edx] ret DivFun endp ExpFun proc fld tbyte ptr [edx] fld tbyte ptr [ecx] fyl2x sub esp,16 fist dword ptr [esp+12] fld1 fstp tbyte ptr [esp] fisub dword ptr [esp+12] mov eax,[esp+12] add [esp+8],eax f2xm1 fld1 fadd fld tbyte ptr [esp] fmul add esp,16 fstp tbyte ptr [edx] ret ExpFun endp SumFun proc uses esi,lpRef:DWORD,lpAcm:DWORD LOCAL nMinCol:DWORD LOCAL nMinRow:DWORD LOCAL nMaxCol:DWORD LOCAL nMaxRow:DWORD LOCAL nCol:DWORD LOCAL nRow:DWORD LOCAL nCount:DWORD mov esi,lpRef mov edx,lpAcm xor eax,eax mov [edx],eax mov [edx+4],eax mov [edx+8],ax movsx eax,word ptr [esi+1] .if byte ptr [esi]==TPE_RELCELLREF add eax,nCalcCol .endif mov nMinCol,eax movsx eax,word ptr [esi+6] .if byte ptr [esi+5]==TPE_RELCELLREF add eax,nCalcCol .endif .if eax<nMinCol xchg eax,nMinCol .endif mov nMaxCol,eax movsx eax,word ptr [esi+3] .if byte ptr [esi]==TPE_RELCELLREF add eax,nCalcRow .endif mov nMinRow,eax movsx eax,word ptr [esi+8] .if byte ptr [esi+5]==TPE_RELCELLREF add eax,nCalcRow .endif .if eax<nMinRow xchg eax,nMinRow .endif mov nMaxRow,eax mov nCount,0 mov eax,nMinRow mov nRow,eax NxRow: mov eax,nMinCol mov nCol,eax NxCol: invoke FindCell,ebx,nCol,nRow .if eax mov esi,eax mov al,[esi].COLDTA.fmt.tpe .if al==TPE_FLOAT lea ecx,[esi].COLDTA.fmt.tpe[1] mov edx,lpAcm fld tbyte ptr [ecx] fld tbyte ptr [edx] faddp st(1),st(0) fstp tbyte ptr [edx] inc nCount .elseif al==TPE_INTEGER || al==TPE_CHECKBOX || al==TPE_COMBOBOX lea ecx,[esi].COLDTA.fmt.tpe[1] mov edx,lpAcm fild dword ptr [ecx] fld tbyte ptr [edx] faddp st(1),st(0) fstp tbyte ptr [edx] inc nCount .elseif al==TPE_FORMULA mov al,[esi].COLDTA.state and al,STATE_ERRMASK .if !al lea ecx,[esi].COLDTA.fmt.tpe[1] mov edx,lpAcm fld tbyte ptr [ecx] fld tbyte ptr [edx] faddp st(1),st(0) fstp tbyte ptr [edx] inc nCount .else jmp RefEx .endif .endif .endif inc nCol mov eax,nMaxCol cmp eax,nCol jnb NxCol inc nRow mov eax,nMaxRow cmp eax,nRow jnb NxRow mov eax,nCount ret RefEx: xor eax,eax dec eax ret SumFun endp MinMaxFun proc uses esi,lpRef:DWORD,lpAcm:DWORD,fMax:DWORD LOCAL nMinCol:DWORD LOCAL nMinRow:DWORD LOCAL nMaxCol:DWORD LOCAL nMaxRow:DWORD LOCAL nCol:DWORD LOCAL nRow:DWORD LOCAL nCount:DWORD mov esi,lpRef mov edx,lpAcm xor eax,eax dec eax mov [edx],eax mov [edx+4],eax .if !fMax and ax,7FFFh .endif dec ax mov [edx+8],ax movsx eax,word ptr [esi+1] .if byte ptr [esi]==TPE_RELCELLREF add eax,nCalcCol .endif mov nMinCol,eax movsx eax,word ptr [esi+6] .if byte ptr [esi+5]==TPE_RELCELLREF add eax,nCalcCol .endif .if eax<nMinCol xchg eax,nMinCol .endif mov nMaxCol,eax movsx eax,word ptr [esi+3] .if byte ptr [esi]==TPE_RELCELLREF add eax,nCalcRow .endif mov nMinRow,eax movsx eax,word ptr [esi+8] .if byte ptr [esi+5]==TPE_RELCELLREF add eax,nCalcRow .endif .if eax<nMinRow xchg eax,nMinRow .endif mov nMaxRow,eax mov nCount,0 mov eax,nMinRow mov nRow,eax NxRow: mov eax,nMinCol mov nCol,eax NxCol: invoke FindCell,ebx,nCol,nRow .if eax mov esi,eax mov al,[esi].COLDTA.fmt.tpe .if al==TPE_FLOAT lea ecx,[esi].COLDTA.fmt.tpe[1] mov edx,lpAcm fld tbyte ptr [ecx] fld tbyte ptr [edx] fcompp fstsw ax and ah,45h .if fMax .if ah==1 mov eax,[ecx] mov [edx],eax mov eax,[ecx+4] mov [edx+4],eax mov ax,[ecx+8] mov [edx+8],ax .endif .else .if !ah mov eax,[ecx] mov [edx],eax mov eax,[ecx+4] mov [edx+4],eax mov ax,[ecx+8] mov [edx+8],ax .endif .endif inc nCount .elseif al==TPE_INTEGER || al==TPE_CHECKBOX || al==TPE_COMBOBOX lea ecx,[esi].COLDTA.fmt.tpe[1] mov edx,lpAcm fild dword ptr [ecx] fld tbyte ptr [edx] fcompp fstsw ax and ah,45h .if fMax .if ah==1 fild dword ptr [ecx] fstp tbyte ptr [edx] .endif .else .if !ah fild dword ptr [ecx] fstp tbyte ptr [edx] .endif .endif inc nCount .elseif al==TPE_FORMULA mov al,[esi].COLDTA.state and al,STATE_ERRMASK .if !al lea ecx,[esi].COLDTA.fmt.tpe[1] mov edx,lpAcm fld tbyte ptr [ecx] fld tbyte ptr [edx] fcompp fstsw ax and ah,45h .if fMax .if ah==1 mov eax,[ecx] mov [edx],eax mov eax,[ecx+4] mov [edx+4],eax mov ax,[ecx+8] mov [edx+8],ax .endif .else .if !ah mov eax,[ecx] mov [edx],eax mov eax,[ecx+4] mov [edx+4],eax mov ax,[ecx+8] mov [edx+8],ax .endif .endif inc nCount .else jmp RefEx .endif .endif .endif inc nCol mov eax,nMaxCol cmp eax,nCol jnb NxCol inc nRow mov eax,nMaxRow cmp eax,nRow jnb NxRow mov eax,nCount ret RefEx: xor eax,eax dec eax ret MinMaxFun endp ;Variance s^2=Sum((Xn-M)^2)/(n-1) VarFun proc uses esi,lpRef:DWORD,lpAcm:DWORD LOCAL nMinCol:DWORD LOCAL nMinRow:DWORD LOCAL nMaxCol:DWORD LOCAL nMaxRow:DWORD LOCAL nCol:DWORD LOCAL nRow:DWORD LOCAL mid:TBYTE LOCAL var:TBYTE LOCAL nCount:DWORD mov esi,lpRef invoke SumFun,esi,addr mid mov nCount,eax inc eax je RefEx dec eax je ErrEx dec eax je ErrEx fld mid fild nCount fdivp st(1),st(0) fstp mid xor eax,eax mov dword ptr var,eax mov dword ptr var+4,eax mov word ptr var+8,ax movsx eax,word ptr [esi+1] .if byte ptr [esi]==TPE_RELCELLREF add eax,nCalcCol .endif mov nMinCol,eax movsx eax,word ptr [esi+6] .if byte ptr [esi+5]==TPE_RELCELLREF add eax,nCalcCol .endif .if eax<nMinCol xchg eax,nMinCol .endif mov nMaxCol,eax movsx eax,word ptr [esi+3] .if byte ptr [esi]==TPE_RELCELLREF add eax,nCalcRow .endif mov nMinRow,eax movsx eax,word ptr [esi+8] .if byte ptr [esi+5]==TPE_RELCELLREF add eax,nCalcRow .endif .if eax<nMinRow xchg eax,nMinRow .endif mov nMaxRow,eax mov eax,nMinRow mov nRow,eax NxRow: mov eax,nMinCol mov nCol,eax NxCol: invoke FindCell,ebx,nCol,nRow .if eax mov esi,eax mov al,[esi].COLDTA.fmt.tpe .if al==TPE_FLOAT lea ecx,[esi].COLDTA.fmt.tpe[1] fld tbyte ptr [ecx] fld mid fsubp st(1),st(0) fmul st(0),st(0) fld var faddp st(1),st(0) fstp var .elseif al==TPE_INTEGER || al==TPE_CHECKBOX || al==TPE_COMBOBOX lea ecx,[esi].COLDTA.fmt.tpe[1] fild dword ptr [ecx] fld mid fsubp st(1),st(0) fmul st(0),st(0) fld var faddp st(1),st(0) fstp var .elseif al==TPE_FORMULA mov al,[esi].COLDTA.state and al,STATE_ERRMASK .if !al lea ecx,[esi].COLDTA.fmt.tpe[1] fld tbyte ptr [ecx] fld mid fsubp st(1),st(0) fmul st(0),st(0) fld var faddp st(1),st(0) fstp var .else jmp RefEx .endif .endif .endif inc nCol mov eax,nMaxCol cmp eax,nCol jnb NxCol inc nRow mov eax,nMaxRow cmp eax,nRow jnb NxRow dec nCount fld var fild nCount fdivp st(1),st(0) mov edx,lpAcm fstp tbyte ptr [edx] mov eax,nCount inc eax ret RefEx: xor eax,eax dec eax ret ErrEx: xor eax,eax ret VarFun endp CmpFun proc fld tbyte ptr [ecx] fld tbyte ptr [edx] fcompp fstsw ax and ah,45h ret CmpFun endp CalculateCell proc uses ebx,lpSheet:DWORD,nFun:DWORD,lpAcm:DWORD LOCAL espSave:DWORD LOCAL acm:TBYTE LOCAL dummyacm:TBYTE LOCAL dwval:DWORD mov ebx,lpSheet mov espSave,esp Nx: movzx eax,byte ptr [esi] .if al=='(' || al==')' || al==',' || al=='+' || al=='-' || al=='*' || al=='/' || al=='^' || (al>=TPE_NOTEQU && al<=TPE_LE) || (al>=TPE_AND && al<=TPE_XOR) || !al .if al!='(' mov edx,eax mov eax,nFun .if al=='^' call DoMath mov nFun,0 jmp Ex .elseif al=='*' || al=='/' .if dl!='^' call DoMath mov nFun,0 jmp Ex .endif .elseif al=='+' || al=='-' .if dl!='^' && dl!='*' && dl!='/' call DoMath mov nFun,0 jmp Ex .endif .elseif al>=TPE_NOTEQU && al<=TPE_LE .if (dl>=TPE_NOTEQU && dl<=TPE_LE) || (dl>=TPE_AND && dl<=TPE_XOR) || dl==')' || dl==',' || !dl call DoMath mov nFun,0 jmp Ex .endif .elseif al>=TPE_AND && al<=TPE_XOR .if (dl>=TPE_AND && dl<=TPE_XOR) || dl==')' || dl==',' || !dl call DoMath mov nFun,0 jmp Ex .endif .elseif al=='(' .if dl==')' inc esi mov nFun,0 jmp Ex .endif .elseif !al && (dl==')' || dl==',') jmp Ex .elseif !dl .if eax call DoMath .endif mov nFun,0 jmp Ex .endif .endif movzx edx,byte ptr [esi] .if edx; && edx!=',' inc esi invoke CalculateCell,ebx,edx,addr acm jmp Nx .endif jmp Ex .else call GetNum jmp Nx .endif Ex: .if nFun jmp ErrEx .endif mov edx,lpAcm mov eax,dword ptr acm mov dword ptr [edx],eax mov eax,dword ptr acm+4 mov dword ptr [edx+4],eax mov ax,word ptr acm+8 mov word ptr [edx+8],ax mov esp,espSave xor eax,eax ret ExErr: mov esp,espSave ret RefEx: mov esp,espSave xor eax,eax inc eax ret ErrEx: mov esp,espSave xor eax,eax dec eax ret DivEx: mov esp,espSave mov eax,STATE_DIV0 ret OvfEx: mov esp,espSave mov eax,STATE_OVERFLOW ret UvfEx: mov esp,espSave mov eax,STATE_UNDERFLOW ret DoMath: mov ecx,lpAcm lea edx,acm .if al=='+' call AddFun .elseif al=='-' call SubFun .elseif al=='*' call MulFun .elseif al=='/' mov al,[edx+9] or al,al je DivEx call DivFun .elseif al=='^' call ExpFun .elseif al==TPE_LE call CmpFun .if !ah call StoreOne .else call StoreNull .endif .elseif al==TPE_LEOREQU call CmpFun .if !ah || ah==40h call StoreOne .else call StoreNull .endif .elseif al==TPE_EQU call CmpFun .if ah==40h call StoreOne .else call StoreNull .endif .elseif al==TPE_GTOREQU call CmpFun .if ah==1 || ah==40h call StoreOne .else call StoreNull .endif .elseif al==TPE_GT call CmpFun .if ah==1 call StoreOne .else call StoreNull .endif .elseif al==TPE_NOTEQU call CmpFun .if ah!=40h call StoreOne .else call StoreNull .endif .elseif al==TPE_AND .if dword ptr [ecx+6] && dword ptr [edx+6] call StoreOne .else call StoreNull .endif .elseif al==TPE_OR .if dword ptr [ecx+6] || dword ptr [edx+6] call StoreOne .else call StoreNull .endif .elseif al==TPE_XOR .if dword ptr [ecx+6] || dword ptr [edx+6] .if dword ptr [ecx+6] && dword ptr [edx+6] call StoreNull .else call StoreOne .endif .else call StoreNull .endif .elseif al && al!='(' && al!=')' && al!=',' jmp ErrEx .endif fstsw ax test al,08h jne OvfEx test al,10h jne UvfEx retn StoreNull: xor eax,eax mov [edx],eax mov [edx+4],eax mov [edx+8],ax retn StoreOne: xor eax,eax mov [edx],eax mov [edx+4],ax mov eax,3FFF8000h mov [edx+6],eax retn GetNum: movzx eax,byte ptr [esi] cmp al,TPE_CELLREF jne GetNum0 mov eax,[esi+1] add esi,5 mov edx,eax shr edx,16 and eax,0FFFFh invoke FindCell,ebx,eax,edx .if eax mov dl,[eax].COLDTA.fmt.tpe and dl,TPE_TYPEMASK cmp dl,TPE_FLOAT je Flt cmp dl,TPE_FORMULA je Form cmp dl,TPE_INTEGER jz Intgr cmp dl,TPE_CHECKBOX jz Intgr cmp dl,TPE_COMBOBOX jne Ldz Intgr: fild dword ptr [eax+sizeof COLDTA] fstp acm retn Form: mov dl,[eax].COLDTA.state and dl,STATE_ERRMASK jne RefEx Flt: lea edx,[eax+sizeof COLDTA] mov eax,[edx] mov dword ptr acm,eax mov eax,[edx+4] mov dword ptr acm+4,eax mov ax,[edx+8] mov word ptr acm+8,ax retn .endif Ldz: xor eax,eax mov dword ptr acm,eax mov dword ptr acm+4,eax mov word ptr acm+8,ax retn GetNum0: cmp al,TPE_RELCELLREF jne GetNum1 mov edx,[esi+1] add esi,5 movsx eax,dx shr edx,16 movsx edx,dx add eax,nCalcCol add edx,nCalcRow invoke FindCell,ebx,eax,edx .if eax mov dl,[eax].COLDTA.fmt.tpe and dl,TPE_TYPEMASK cmp dl,TPE_FLOAT je Flt cmp dl,TPE_FORMULA je Form cmp dl,TPE_INTEGER je Intgr cmp dl,TPE_CHECKBOX jz Intgr cmp dl,TPE_COMBOBOX jz Intgr .endif jmp Ldz GetNum1: cmp al,TPE_INTEGER jne GetNum2 fild dword ptr [esi+1] fstp acm add esi,5 retn GetNum2: cmp al,TPE_FLOAT jne GetNum3 mov eax,[esi+1] mov dword ptr acm,eax mov eax,[esi+5] mov dword ptr acm+4,eax mov ax,[esi+9] mov word ptr acm+8,ax add esi,11 retn GetNum3: cmp al,TPE_SUMFUNCTION jne GetNum4 inc esi invoke SumFun,esi,addr acm add esi,10 inc eax je RefEx retn GetNum4: cmp al,TPE_CNTFUNCTION jne GetNum5 inc esi invoke SumFun,esi,addr acm add esi,10 inc eax je RefEx dec eax mov dwval,eax fild dwval fstp acm retn GetNum5: cmp al,TPE_AVGFUNCTION jne GetNum6 inc esi invoke SumFun,esi,addr acm add esi,10 inc eax je RefEx dec eax je ErrEx mov dwval,eax fld acm fild dwval fdivp st(1),st(0) fstp acm retn GetNum6: cmp al,TPE_MINFUNCTION jne GetNum7 inc esi invoke MinMaxFun,esi,addr acm,FALSE add esi,10 inc eax je RefEx dec eax je ErrEx retn GetNum7: cmp al,TPE_MAXFUNCTION jne GetNum8 inc esi invoke MinMaxFun,esi,addr acm,TRUE add esi,10 inc eax je RefEx dec eax je ErrEx retn GetNum8: cmp al,TPE_VARFUNCTION jne GetNum9 inc esi invoke VarFun,esi,addr acm add esi,10 inc eax je RefEx dec eax je ErrEx retn GetNum9: cmp al,TPE_STDFUNCTION jne GetNum10 inc esi invoke VarFun,esi,addr acm add esi,10 inc eax je RefEx dec eax je ErrEx fld acm fsqrt fstp acm retn GetNum10: cmp al,TPE_SQTFUNCTION jne GetNum11 inc esi invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] cmp al,')' jne ExErr inc esi fld acm fsqrt fstp acm retn GetNum11: cmp al,TPE_SINFUNCTION jne GetNum12 inc esi invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] cmp al,')' jne ExErr inc esi fld acm fsin fstp acm retn GetNum12: cmp al,TPE_COSFUNCTION jne GetNum13 inc esi invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] cmp al,')' jne ExErr inc esi fld acm fcos fstp acm retn GetNum13: cmp al,TPE_TANFUNCTION jne GetNum14 inc esi invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] cmp al,')' jne ExErr inc esi fld acm fptan fstp st fstp acm retn GetNum14: cmp al,TPE_RADFUNCTION jne GetNum15 inc esi invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] cmp al,')' jne ExErr inc esi fld acm fldpi fmulp st(1),st(0) mov dwval,360/2 fild dwval fdivp st(1),st(0) fstp acm retn GetNum15: cmp al,TPE_PIFUNCTION jne GetNum16 inc esi fldpi fstp acm retn GetNum16: cmp al,TPE_IIFFUNCTION jne GetNum17 inc esi invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] cmp al,',' jne ExErr inc esi .if dword ptr [acm+6] invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] cmp al,',' jne ExErr inc esi invoke CalculateCell,ebx,0,addr dummyacm or eax,eax jne ExErr mov al,[esi] cmp al,')' jne ExErr inc esi .else invoke CalculateCell,ebx,0,addr dummyacm or eax,eax jne ExErr mov al,[esi] cmp al,',' jne ExErr inc esi invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] cmp al,')' jne ExErr inc esi .endif retn GetNum17: cmp al,TPE_ONFUNCTION jne GetNum18 inc esi invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] cmp al,',' jne ExErr inc esi lea ecx,dummyacm lea edx,acm xor eax,eax mov [ecx],eax mov [ecx+4],eax mov [ecx+8],ax call CmpFun .if !ah mov dword ptr [ecx+6],4005C800h call CmpFun .if !ah xor eax,eax mov [edx],eax mov [ecx+4],ax mov dword ptr [ecx+6],4005C800h .endif .else call StoreNull .endif fld acm fistp dwval inc dwval .while dwval invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] inc esi .break .if al!=',' dec dwval .endw .while al!=')' invoke CalculateCell,ebx,0,addr dummyacm or eax,eax jne ExErr mov al,[esi] inc esi .break .if al!=',' .endw cmp al,')' jne ExErr retn GetNum18: cmp al,TPE_ABSFUNCTION jne GetNum19 inc esi invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] cmp al,')' jne ExErr inc esi and byte ptr acm+9,7Fh retn GetNum19: cmp al,TPE_SGNFUNCTION jne GetNum20 inc esi invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] cmp al,')' jne ExErr inc esi mov al,byte ptr acm+9 .if al push eax call StoreOne pop eax .if al>=80h or byte ptr acm+9,80h .endif .else call StoreNull .endif retn GetNum20: cmp al,TPE_INTFUNCTION jne GetNum21 inc esi invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] cmp al,')' jne ExErr inc esi fclex fld acm fistp dwval fstsw ax test al,01h jne OvfEx fild dwval fstp acm retn GetNum21: cmp al,TPE_LOGFUNCTION jne GetNum22 inc esi invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] cmp al,')' jne ExErr inc esi fld flpten fld acm fld1 fxch fyl2x fxch fld1 fxch fyl2x fdiv fstp acm retn GetNum22: cmp al,TPE_LNFUNCTION jne GetNum23 inc esi invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] cmp al,')' jne ExErr inc esi fld acm fld iL2e fxch fyl2x fstp acm retn GetNum23: cmp al,TPE_EFUNCTION jne GetNum24 inc esi mov eax,dword ptr flpe mov dword ptr acm,eax mov eax,dword ptr flpe+4 mov dword ptr acm+4,eax mov ax,word ptr flpe+8 mov word ptr acm+8,ax retn GetNum24: cmp al,TPE_ASINFUNCTION jne GetNum25 inc esi invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] cmp al,')' jne ExErr inc esi fld acm fld st fmul st,st fsubr PlusOne fsqrt fpatan fstp acm retn GetNum25: cmp al,TPE_ACOSFUNCTION jne GetNum26 inc esi invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] cmp al,')' jne ExErr inc esi fld acm fld st fmul st,st fsubr PlusOne fsqrt fxch fpatan fstp acm retn GetNum26: cmp al,TPE_ATANFUNCTION jne GetNum27 inc esi invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] cmp al,')' jne ExErr inc esi fld acm fld PlusOne fpatan fstp acm retn GetNum27: cmp al,TPE_GRDFUNCTION jne GetNum28 inc esi invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] cmp al,')' jne ExErr inc esi fld acm fldpi fdivp st(1),st(0) mov dwval,180 fild dwval fmulp st(1),st(0) fstp acm retn GetNum28: cmp al,TPE_RGBFUNCTION jne GetNum29 inc esi invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] cmp al,',' jne ExErr inc esi fld acm fistp dwval cmp dwval,255 jg OvfEx invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] cmp al,',' jne ExErr inc esi mov eax,dwval fld acm fistp dwval cmp dwval,255 jg OvfEx shl dwval,8 add dwval,eax invoke CalculateCell,ebx,0,addr acm or eax,eax jne ExErr mov al,[esi] cmp al,')' jne ExErr inc esi mov eax,dwval fld acm fistp dwval cmp dwval,255 jg OvfEx shl dwval,16 add dwval,eax fild dwval fstp acm retn GetNum29: cmp al,TPE_XFUNCTION jne GetNum30 inc esi fld funx fstp acm retn GetNum30: cmp al,TPE_CDATEFUNCTION jne GetNum31 inc esi mov al,[esi] .if al==TPE_STRING inc esi mov eax,esi inc eax invoke IsDate,ebx,eax .if !dh mov dwval,eax movzx eax,byte ptr [esi] add esi,eax fild dwval fstp acm .else jmp ErrEx .endif .elseif al==TPE_CELLREF mov eax,[esi+1] add esi,5 mov edx,eax shr edx,16 and eax,0FFFFh invoke FindCell,ebx,eax,edx .if eax mov dl,[eax].COLDTA.fmt.tpe and dl,TPE_TYPEMASK .if dl==TPE_TEXT lea eax,[eax].COLDTA.fmt.tpe[1] invoke IsDate,ebx,eax .if !dh mov dwval,eax fild dwval fstp acm .else jmp ErrEx .endif .else jmp ErrEx .endif .else jmp RefEx .endif .else jmp ErrEx .endif retn GetNum31: .if al && al!='(' && al!=')' && al!=',' jmp ErrEx .endif retn CalculateCell endp RecalcSheet proc uses ebx esi edi,lpSheet:DWORD LOCAL nLastCalcCells:DWORD mov nCalcCells,0 mov ebx,lpSheet xor eax,eax .while eax<=[ebx].SHEET.gfmt.nrows push eax mov esi,[ebx].SHEET.lprowmem lea esi,[esi+eax*4] mov esi,[esi] .if esi add esi,sizeof ROWDTA-4 Nx2: movzx eax,[esi].COLDTA.len .if eax push esi mov al,[esi].COLDTA.fmt.tpe .if al==TPE_FORMULA and [esi].COLDTA.state,03h or [esi].COLDTA.state,80h inc nCalcCells .elseif al==TPE_GRAPH invoke DeleteObject,dword ptr [esi].COLDTA.fmt.tpe[1] mov dword ptr [esi].COLDTA.fmt.tpe[1],0 .endif pop esi movzx eax,[esi].COLDTA.len add esi,eax jmp Nx2 .endif .endif pop eax inc eax .endw Recalc: mov eax,nCalcCells or eax,eax je Ex mov nLastCalcCells,eax xor eax,eax .while eax<=[ebx].SHEET.gfmt.nrows push eax mov esi,[ebx].SHEET.lprowmem lea esi,[esi+eax*4] mov esi,[esi] .if esi movzx eax,[esi].ROWDTA.rown mov nCalcRow,eax add esi,sizeof ROWDTA-4 Nxt2: movzx eax,[esi].COLDTA.len .if eax movzx eax,[esi].COLDTA.coln mov nCalcCol,eax push esi mov al,[esi].COLDTA.fmt.tpe mov ah,[esi].COLDTA.state and ah,STATE_RECALC .if al==TPE_FORMULA && ah push esi lea esi,[esi+sizeof COLDTA+10] invoke CalculateCell,ebx,0,offset acmltr0 pop esi .if !eax dec nCalcCells and [esi].COLDTA.state,03h lea esi,[esi+sizeof COLDTA] mov eax,dword ptr acmltr0 mov [esi],eax mov eax,dword ptr acmltr0+4 mov [esi+4],eax mov ax,word ptr acmltr0+8 mov [esi+8],ax .elseif eax==-1 and [esi].COLDTA.state,03h or [esi].COLDTA.state,STATE_ERROR .elseif eax==STATE_DIV0 || eax==STATE_OVERFLOW || eax==STATE_UNDERFLOW fclex and [esi].COLDTA.state,03h or [esi].COLDTA.state,al .endif .endif pop esi movzx eax,[esi].COLDTA.len add esi,eax mov eax,nCalcCells or eax,eax jne Nxt2 .endif .endif pop eax inc eax .break .if !nCalcCells .endw mov eax,nCalcCells cmp eax,nLastCalcCells jne Recalc Ex: ret RecalcSheet endp ;--------------------------------------------------------------------------------
17.345392
163
0.602928
116f4e104b53c22a97625f7ac42decd2e7ec8a40
6,080
asm
Assembly
vm/benchmarks/circles_r.asm
kaspr61/RackVM
6a2a67e970c66d959f755521dec89c7e9e92fbf7
[ "BSD-2-Clause" ]
null
null
null
vm/benchmarks/circles_r.asm
kaspr61/RackVM
6a2a67e970c66d959f755521dec89c7e9e92fbf7
[ "BSD-2-Clause" ]
null
null
null
vm/benchmarks/circles_r.asm
kaspr61/RackVM
6a2a67e970c66d959f755521dec89c7e9e92fbf7
[ "BSD-2-Clause" ]
null
null
null
; BSD 2-Clause License ; ; Copyright (c) 2022, Kasper Skott ; ; Redistribution and use in source and binary forms, with or without ; modification, are permitted provided that the following conditions are met: ; ; 1. Redistributions of source code must retain the above copyright notice, this ; list of conditions and the following disclaimer. ; ; 2. Redistributions in binary form must reproduce the above copyright notice, ; this list of conditions and the following disclaimer in the documentation ; and/or other materials provided with the distribution. ; ; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ; IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE ; DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE ; FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL ; DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR ; SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER ; CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, ; OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ; OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ; File: circles_r.asm ; Description: Performs some simple calculations on 10,000 spheres, using ; some (deliberately) slow approximations of pi and sqrt. .MODE Register .HEAP 128 .HEAP_MAX 128 JMP main ; double sqrt(double n) ; Returns a sqrt approximation based on the following code: ; Uses: R21-R30 ; ; double start = 0, end = n, mid = 0; ; while((end - start) >= 0.000001) { ; mid = (start + end)/2; ; if (mid * mid < n) ; start = mid; ; if (mid * mid >= n) ; end = mid; ; } ; return mid; sqrt: LDI.64 R25, 0.0 ; start LDA.64 R27, 8 ; end LDI.64 R29, 0.0 ; mid sqrt_test: SUB.F64 R21, R27, R25 LDI.64 R23, 0.000001 CPGQ.F64 R21, R23 BRZ sqrt_ret ADD.F64 R29, R25, R27 DIVI.F64 R29, R29, 2.0 MUL.F64 R21, R29, R29 LDA.64 R23, 8 CPLT.F64 R21, R23 BRZ sqrt_next_if MOV.64 R25, R29 sqrt_next_if: MUL.F64 R21, R29, R29 LDA.64 R23, 8 CPGQ.F64 R21, R23 BRZ sqrt_test MOV.64 R27, R29 JMP sqrt_test sqrt_ret: MOVS.64 R29 RET.64 8 ; double pi(int precision) ; Returns a rough pi approximation based on the following code: ; In: precision R24 ; Out: R25-R26 ; Uses: R22-R30 ; ; double result = 0; ; int sign = 1; ; int i; ; for (i = 1; i < precision; i += 2) ; { ; if (sign) ; { ; result += 1.0 / i; ; sign = 0; ; } ; else ; { ; result -= 1.0 / i; ; sign = 1; ; } ; } ; return result * 4; pi: LDI R22, 1 ; int i LDI R23, 1 ; int sign LDI.64 R25, 0 ; double result pi_test: CPLT R22, R24 BRZ pi_ret CPZ R23 BRNZ pi_else LDI.64 R27, 1.0 ITOD R29, R22 DIV.F64 R27, R27, R29 ADD.F64 R25, R25, R27 LDI R23, 0 JMP pi_loop_inc pi_else: LDI.64 R27, 1.0 ITOD R29, R22 DIV.F64 R27, R27, R29 SUB.F64 R25, R25, R27 LDI R23, 1 pi_loop_inc: ADDI R22, R22, 2 JMP pi_test pi_ret: MULI.F64 R25, R25, 4.0 RET 0 ; void dmemset(int dstAddress, int count, double val) ; Fills out a block of count number of doubles with val. ; Uses: R16-R21 ; ; for (int i = 0, int i < count; ++i) { ; mem[dstAddress + i * 8] = val; ; } dmemset: LDA R16, 4 ; dstAddress LDA R17, 8 ; count LDA.64 R18, 16 ; val LDI R20, 0 ; i dmemset_test: CPLT R20, R17 BRZ dmemset_ret MULI R21, R20, 8 ADD R21, R21, R16 STM.64 R21, R18 ADDI R20, R20, 1 JMP dmemset_test dmemset_ret: RET 16 ; double calc_volume(double radius) ; Does a bunch of unnecessary conversions to finally end up with ; volume of a sphere with the given radius. ; Uses: R20-R26 calc_volume: LDA.64 R20, 8 ; Radius to surface area: A = 4πr^2 LDI R24, 2000 ; pi precision CALL pi MULI.F64 R25, R25, 4.0 MUL.F64 R25, R25, R20 MUL.F64 R20, R25, R20 STL.64 8, R20 ; Surface area to radius: r = sqrt(A/(4π)) LDI R24, 2000 ; pi precision CALL pi MULI.F64 R25, R25, 4.0 DIV.F64 R20, R20, R25 MOVS.64 R20 CALL sqrt POP.64 R20 ; Radius to volume: V = (4/3)*πr^3 LDI R24, 2000 ; pi precision CALL pi MUL.F64 R23, R25, R20 MUL.F64 R23, R23, R20 MUL.F64 R23, R23, R20 LDI.64 R20, 4.0 DIVI.F64 R20, R20, 3.0 MUL.F64 R20, R20, R23 MOVS.64 R20 RET.64 8 ; double calc_avg_volume(int spheresBegin, int sphereCount) ; Uses: R16-R22 calc_avg_volume: LDI R16, 0 ; i LDI.64 R17, 0 ; sum LDA R19, 4 ; spheresBegin calc_avg_volume_test: LDA R20, 8 ; sphereCount CPLT R16, R20 BRZ calc_avg_volume_ret MULI R21, R16, 8 ADD R21, R21, R19 LDM.64 R21, R21 MOVS.64 R21 CALL calc_volume POP.64 R21 ADD.F64 R17, R17, R21 ADDI R16, R16, 1 JMP calc_avg_volume_test calc_avg_volume_ret: LDA R20, 8 ITOD R20, R20 DIV.F64 R17, R17, R20 MOVS.64 R17 RET.64 8 ; Entry point main: LDI R0, 0 ; spheresBegin LDI R1, 0 ; spheresCount LDI.64 R21, 25.0 LDI.64 R23, 0.000001 CPGQ.F64 R21, R23 ; Allocate 10,000 spheres, i.e. 10,000 radii (double). LDI R1, 10 000 MULI R2, R1, 8 NEW R0, R2 ; Fill up the memory with 5.0. PUSH.64 5.0 MOVS R1 MOVS R0 CALL dmemset ; Now calculate the average volume of the spheres. MOVS R1 MOVS R0 CALL calc_avg_volume EXIT .DATA
24.516129
80
0.595395
8bf0b82b4b469a55ad7a50170317b8b98cc6ddda
729
asm
Assembly
loaders_patches_etc/inisin.asm
alexanderbazhenoff/zx-spectrum-various
80cf61cb8cc6f9b5b1cd6ce9b0e394323afe346e
[ "MIT" ]
null
null
null
loaders_patches_etc/inisin.asm
alexanderbazhenoff/zx-spectrum-various
80cf61cb8cc6f9b5b1cd6ce9b0e394323afe346e
[ "MIT" ]
null
null
null
loaders_patches_etc/inisin.asm
alexanderbazhenoff/zx-spectrum-various
80cf61cb8cc6f9b5b1cd6ce9b0e394323afe346e
[ "MIT" ]
null
null
null
ORG #6000 LD D,#80 LD HL,SINTAB-1 LD E,#FF LD BC,#06FA INS INC E LD A,E AND 3 JR NZ,$+3 INC HL XOR A RLC (HL) RLA RLC (HL) RLA DEC A ADD A,B LD B,A ADD A,C LD C,A CALL INSR PUSH DE LD A,#80 SUB E LD E,A LD A,C CALL INSR POP DE BIT 6,E JR Z,INS RET INSR LD (DE),A SET 7,E NEG LD (DE),A INC D SBC A,A LD (DE),A RES 7,E XOR A LD (DE),A DEC D RET SINTAB DD #5856155549218552215488548552154855
16.568182
46
0.356653
921b50dc5cf4398f0e2be1989a2e4133f76799df
932
asm
Assembly
oeis/117/A117081.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/117/A117081.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/117/A117081.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A117081: a(n) = 36*n^2 - 810*n + 2753, producing the conjectured record number of 45 primes in a contiguous range of n for quadratic polynomials, i.e., abs(a(n)) is prime for 0 <= n < 44. ; 2753,1979,1277,647,89,-397,-811,-1153,-1423,-1621,-1747,-1801,-1783,-1693,-1531,-1297,-991,-613,-163,359,953,1619,2357,3167,4049,5003,6029,7127,8297,9539,10853,12239,13697,15227,16829,18503,20249,22067,23957,25919,27953,30059,32237,34487,36809,39203,41669,44207,46817,49499,52253,55079,57977,60947,63989,67103,70289,73547,76877,80279,83753,87299,90917,94607,98369,102203,106109,110087,114137,118259,122453,126719,131057,135467,139949,144503,149129,153827,158597,163439,168353,173339,178397,183527 mov $2,$0 trn $5,$0 add $0,8 mov $3,4 mov $4,1 mov $6,$2 lpb $0 mov $0,1 mul $3,5 add $4,$6 sub $4,$3 add $5,$4 lpe mul $2,3 add $2,$5 sub $4,7 mov $1,$4 add $5,1 mul $5,$2 add $1,$5 sub $1,20 div $1,2 mul $1,18 add $1,89 mov $0,$1
32.137931
498
0.70279
a191cd8206652f561e98ebf4367aa29d3393e15e
1,878
asm
Assembly
maps/ElmsHouse.asm
Dev727/ancientplatinum
8b212a1728cc32a95743e1538b9eaa0827d013a7
[ "blessing" ]
28
2019-11-08T07:19:00.000Z
2021-12-20T10:17:54.000Z
maps/ElmsHouse.asm
Dev727/ancientplatinum
8b212a1728cc32a95743e1538b9eaa0827d013a7
[ "blessing" ]
13
2020-01-11T17:00:40.000Z
2021-09-14T01:27:38.000Z
maps/ElmsHouse.asm
Dev727/ancientplatinum
8b212a1728cc32a95743e1538b9eaa0827d013a7
[ "blessing" ]
22
2020-05-28T17:31:38.000Z
2022-03-07T20:49:35.000Z
object_const_def ; object_event constants const ELMSHOUSE_ELMS_WIFE const ELMSHOUSE_ELMS_SON ElmsHouse_MapScripts: db 0 ; scene scripts db 0 ; callbacks ElmsWife: jumptextfaceplayer ElmsWifeText ElmsSon: jumptextfaceplayer ElmsSonText ElmsHousePC: jumptext ElmsHousePCText ElmsHouseBookshelf: jumpstd difficultbookshelf ElmsWifeText: text "Hi, <PLAY_G>! My" line "husband's always" para "so busy--I hope" line "he's OK." para "When he's caught" line "up in his #MON" para "research, he even" line "forgets to eat." done ElmsSonText: text "When I grow up," line "I'm going to help" cont "my dad!" para "I'm going to be a" line "great #MON" cont "professor!" done ElmsHouseLabFoodText: ; unused text "There's some food" line "here. It must be" cont "for the LAB." done ElmsHousePokemonFoodText: ; unused text "There's some food" line "here. This must be" cont "for #MON." done ElmsHousePCText: text "#MON. Where do" line "they come from? " para "Where are they" line "going?" para "Why has no one" line "ever witnessed a" cont "#MON's birth?" para "I want to know! I" line "will dedicate my" para "life to the study" line "of #MON!" para "…" para "It's a part of" line "PROF.ELM's re-" cont "search papers." done ElmsHouse_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 2, 7, NEW_BARK_TOWN, 4 warp_event 3, 7, NEW_BARK_TOWN, 4 db 0 ; coord events db 3 ; bg events bg_event 0, 1, BGEVENT_READ, ElmsHousePC bg_event 6, 1, BGEVENT_READ, ElmsHouseBookshelf bg_event 7, 1, BGEVENT_READ, ElmsHouseBookshelf db 2 ; object events object_event 1, 5, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ElmsWife, -1 object_event 5, 4, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ElmsSon, -1
18.594059
130
0.711928
bed0ab90adc0b5ac0959deb4e3f4c1f4c8a767ec
2,520
asm
Assembly
CO/P2/Pre/P2_L1_hanoi.asm
ygZhou02/2022_CO-OS
88ff9f50de2bc088be16887b28eaf34ba6fc291a
[ "MIT" ]
null
null
null
CO/P2/Pre/P2_L1_hanoi.asm
ygZhou02/2022_CO-OS
88ff9f50de2bc088be16887b28eaf34ba6fc291a
[ "MIT" ]
null
null
null
CO/P2/Pre/P2_L1_hanoi.asm
ygZhou02/2022_CO-OS
88ff9f50de2bc088be16887b28eaf34ba6fc291a
[ "MIT" ]
null
null
null
.data .asciiz "move disk " .asciiz " from " .asciiz " to " .text .macro moveprint(%id, %from, %to) li $a0, 0 li $v0, 4 #print "move disk" syscall move $a0, %id #print id li $v0, 1 syscall li $a0, 11 li $v0, 4 #print "from" syscall move $a0, %from #print char from li $v0, 11 syscall li $a0, 18 li $v0, 4 #print "to" syscall move $a0, %to #print to li $v0, 11 syscall addi $a0, $0, 0xA #ascii code for LF, if you have any trouble try 0xD for CR. addi $v0, $0, 0xB #syscall 11 prints the lower 8 bits of $a0 as an ascii character. syscall #print \n .end_macro main: #li $s0, 5 #li $s1, 65 #li $s2, 67 #moveprint($s0, $s1, $s2) # TEST RIGHT li $v0, 5 syscall move $a0, $v0 # $a0 = base li $a1, 65 # $a1 = 'A' li $a2, 66 # $a2 = 'B' li $a3, 67 # $a3 = 'C' jal hanoi # call hanoi function li $v0, 10 #end project syscall print: moveprint($0, $t1, $t2) moveprint($0, $t2, $t3) j exit exit: jr $ra hanoi: move $t0, $a0 # base move $t1, $a1 # from move $t2, $a2 # via move $t3, $a3 # to beq $t0, $0, print addi $t4, $t0, -1 # $t4 = base-1 # hanoi(base - 1, from, via, to) # push stack addiu $sp, $sp, -24 sw $t0, 0($sp) sw $t1, 4($sp) sw $t2, 8($sp) sw $t3, 12($sp) sw $t4, 16($sp) sw $ra, 20($sp) # protect registers move $a0, $t4 #base-1 move $a1, $t1 #from move $a2, $t2 #via move $a3, $t3 #to jal hanoi lw $t0, 0($sp) lw $t1, 4($sp) lw $t2, 8($sp) lw $t3, 12($sp) lw $t4, 16($sp) lw $ra, 20($sp) addiu $sp, $sp, 24 # reset $sp # move(base, from, via) moveprint($t0, $t1, $t2) # hanoi(base - 1, to, via, from) # push stack addiu $sp, $sp, -24 sw $t0, 0($sp) sw $t1, 4($sp) sw $t2, 8($sp) sw $t3, 12($sp) sw $t4, 16($sp) sw $ra, 20($sp) # protect registers move $a0, $t4 #base-1 move $a1, $t3 #to move $a2, $t2 #via move $a3, $t1 #from jal hanoi lw $t0, 0($sp) lw $t1, 4($sp) lw $t2, 8($sp) lw $t3, 12($sp) lw $t4, 16($sp) lw $ra, 20($sp) addiu $sp, $sp, 24 # reset $sp # move(base, via, to) moveprint($t0, $t2, $t3) # hanoi(base - 1, from, via, to) # push stack addiu $sp, $sp, -24 sw $t0, 0($sp) sw $t1, 4($sp) sw $t2, 8($sp) sw $t3, 12($sp) sw $t4, 16($sp) sw $ra, 20($sp) # protect registers move $a0, $t4 #base-1 move $a1, $t1 #from move $a2, $t2 #via move $a3, $t3 #to jal hanoi lw $t0, 0($sp) lw $t1, 4($sp) lw $t2, 8($sp) lw $t3, 12($sp) lw $t4, 16($sp) lw $ra, 20($sp) addiu $sp, $sp, 24 # reset $sp j exit
18.947368
92
0.537302
d8811d638f35648f30038db21be1c82586d4f0b3
349
asm
Assembly
Support/Automake/templates/glib2.0/template.asm
agguro/linux-nasm
3e72083c3db6d7118eb2aa430b73e0d20e88456b
[ "Unlicense" ]
6
2020-07-19T18:34:43.000Z
2022-03-26T10:21:09.000Z
Support/Automake/templates/gtk3.0/template.asm
NrdyBhu1/linux-nasm
3e72083c3db6d7118eb2aa430b73e0d20e88456b
[ "Unlicense" ]
null
null
null
Support/Automake/templates/gtk3.0/template.asm
NrdyBhu1/linux-nasm
3e72083c3db6d7118eb2aa430b73e0d20e88456b
[ "Unlicense" ]
3
2020-07-19T18:35:10.000Z
2021-07-25T17:34:50.000Z
; Name : [template].asm ; ; Build : aclocal && autoconf && automake --add-missing --foreign ; mkdir build ; cd build ; ../configure ; make ; ; Description : ; ; Source : bits 64 [list -] [list +] section .rodata section .data section .text global _start _start:
12.925926
71
0.498567
06489c91922248dc1239589040d6d8b31a3b5f3f
310
asm
Assembly
programs/oeis/021/A021565.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/021/A021565.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/021/A021565.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A021565: Decimal expansion of 1/561. ; 0,0,1,7,8,2,5,3,1,1,9,4,2,9,5,9,0,0,1,7,8,2,5,3,1,1,9,4,2,9,5,9,0,0,1,7,8,2,5,3,1,1,9,4,2,9,5,9,0,0,1,7,8,2,5,3,1,1,9,4,2,9,5,9,0,0,1,7,8,2,5,3,1,1,9,4,2,9,5,9,0,0,1,7,8,2,5,3,1,1,9,4,2,9,5,9,0,0,1 add $0,1 mov $1,10 pow $1,$0 mul $1,4 div $1,2244 mod $1,10 mov $0,$1
28.181818
199
0.541935
04652d9d2bb10ab91087e84298f4ec22a6cfb74a
547
asm
Assembly
data/baseStats/gastly.asm
adhi-thirumala/EvoYellow
6fb1b1d6a1fa84b02e2d982f270887f6c63cdf4c
[ "Unlicense" ]
16
2018-08-28T21:47:01.000Z
2022-02-20T20:29:59.000Z
data/baseStats/gastly.asm
adhi-thirumala/EvoYellow
6fb1b1d6a1fa84b02e2d982f270887f6c63cdf4c
[ "Unlicense" ]
5
2019-04-03T19:53:11.000Z
2022-03-11T22:49:34.000Z
data/baseStats/gastly.asm
adhi-thirumala/EvoYellow
6fb1b1d6a1fa84b02e2d982f270887f6c63cdf4c
[ "Unlicense" ]
2
2019-12-09T19:46:02.000Z
2020-12-05T21:36:30.000Z
db DEX_GASTLY ; pokedex id db 30 ; base hp db 35 ; base attack db 30 ; base defense db 80 ; base speed db 100 ; base special db GHOST ; species type 1 db POISON ; species type 2 db 190 ; catch rate db 95 ; base exp yield INCBIN "pic/ymon/gastly.pic",0,1 ; 77, sprite dimensions dw GastlyPicFront dw GastlyPicBack ; attacks known at lvl 0 db LICK db CONFUSE_RAY db NIGHT_SHADE db 0 db 3 ; growth rate ; learnset tmlearn 6 tmlearn 0 tmlearn 20,21,24 tmlearn 25,29,30,31,32 tmlearn 34,36 tmlearn 42,44,46,47 tmlearn 50 db BANK(GastlyPicFront)
18.862069
56
0.74223