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#if !defined PAWNCMD_INC_
    #define PAWNCMD_INC_
    #if !defined PACK_PLUGIN_VERSION
        #define PACK_PLUGIN_VERSION(%0,%1,%2) (((%0) << 16) | ((%1) << 8) | (%2))
    #endif
    #define PAWNCMD_VERSION PACK_PLUGIN_VERSION(3, 4, 0)
    #define PAWNCMD_INCLUDE_VERSION PAWNCMD_VERSION
    #if !defined __cplusplus
        public _pawncmd_version = PAWNCMD_VERSION;
        #pragma unused _pawncmd_version
        public bool:_pawncmd_is_gamemode = !defined FILTERSCRIPT;
        #pragma unused _pawncmd_is_gamemode
        native PC_Init();
        native PC_RegAlias(const cmd[], const alias[], ...);
        native PC_SetFlags(const cmd[], flags);
        native PC_GetFlags(const cmd[]);
        native PC_RenameCommand(const cmd[], const newname[]);
        native PC_CommandExists(const cmd[]);
        native PC_DeleteCommand(const cmd[]);
        native CmdArray:PC_GetCommandArray();
        native CmdArray:PC_GetAliasArray(const cmd[]);
        native PC_GetArraySize(CmdArray:arr);
        native PC_GetCommandName(CmdArray:arr, index, dest[], size = sizeof dest);
        native PC_FreeArray(&CmdArray:arr);
        native PC_EmulateCommand(playerid, const cmdtext[]);
        #if defined PC_OnInit
            forward PC_OnInit();
        #endif
        #if defined OnPlayerCommandReceived
            forward OnPlayerCommandReceived(playerid, cmd[], params[], flags);
        #endif
        #if defined OnPlayerCommandPerformed
            forward OnPlayerCommandPerformed(playerid, cmd[], params[], result, flags);
        #endif
        #define cmd:%0(%1) \
            forward pc_cmd_%0(%1); \
            public pc_cmd_%0(%1)
        #define alias:%0(%1) \
            forward pc_alias_%0(); \
            public pc_alias_%0() \
                PC_RegAlias(#%0, %1);
        #define flags:%0(%1) \
            forward pc_flags_%0(); \
            public pc_flags_%0() \
                PC_SetFlags(#%0, %1);
        #define CMD cmd
        #define COMMAND cmd
        #define callcmd::%0(%1) \
            pc_cmd_%0(%1)
        #define PC_HasFlag(%0,%1) \
            (PC_GetFlags(%0) & %1)
        #if !defined isnull
            #define isnull(%0) \
                ((!(%0[0])) || (((%0[0]) == '\1') && (!(%0[1]))))
        #endif
        #if defined FILTERSCRIPT
            public OnFilterScriptInit()
            {
                PC_Init();
                #if defined PawnCmd_OnFilterScriptInit
                    PawnCmd_OnFilterScriptInit();
                #endif
                return 1;
            }
            #if defined _ALS_OnFilterScriptInit
                #undef OnFilterScriptInit
            #else
                #define _ALS_OnFilterScriptInit
            #endif
            #define OnFilterScriptInit PawnCmd_OnFilterScriptInit
            #if defined PawnCmd_OnFilterScriptInit
                forward PawnCmd_OnFilterScriptInit();
            #endif
        #else
            public OnGameModeInit()
            {
                PC_Init();
                #if defined PawnCmd_OnGameModeInit
                    PawnCmd_OnGameModeInit();
                #endif
                return 1;
            }
            #if defined _ALS_OnGameModeInit
                #undef OnGameModeInit
            #else
                #define _ALS_OnGameModeInit
            #endif
            #define OnGameModeInit PawnCmd_OnGameModeInit
            #if defined PawnCmd_OnGameModeInit
                forward PawnCmd_OnGameModeInit();
            #endif
        #endif
    #endif
#endif