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#if defined _INC_a_actor
	#endinput
#endif
#define _INC_a_actor
#define _actor_included
#define SAMP_CONST_CORRECT
#pragma tabsize 4
native CreateActor(modelid, Float:X, Float:Y, Float:Z, Float:Rotation);
native DestroyActor(actorid);
native IsActorStreamedIn(actorid, forplayerid);
native SetActorVirtualWorld(actorid, vworld);
native GetActorVirtualWorld(actorid);
native ApplyActorAnimation(actorid, const animlib[], const animname[], Float:fDelta, loop, lockx, locky, freeze, time);
native ClearActorAnimations(actorid);
native SetActorPos(actorid, Float:X, Float:Y, Float:Z);
native GetActorPos(actorid, &Float:X, &Float:Y, &Float:Z);
native SetActorFacingAngle(actorid, Float:ang);
native GetActorFacingAngle(actorid, &Float:ang);
native SetActorHealth(actorid, Float:health);
native GetActorHealth(actorid, &Float:health);
native SetActorInvulnerable(actorid, invulnerable = true);
native IsActorInvulnerable(actorid);
native IsValidActor(actorid);