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#if defined _INC_a_npc
	#endinput
#endif
#if defined _INC_a_samp
	#error Include `<a_samp>` or `<a_npc>`, not both.
#endif
#define _INC_a_npc
#define _samp_included
#define SAMP_CONST_CORRECT
#pragma tabsize 4
#if !defined MAX_PLAYER_NAME
	#define MAX_PLAYER_NAME                    (24)
#endif
#if !defined MAX_PLAYERS
	#define MAX_PLAYERS                        (1000)
#endif
#if !defined MAX_VEHICLES
	#define MAX_VEHICLES                       (2000)
#endif
#if !defined MAX_OBJECTS
	#define MAX_OBJECTS                        (2000)
#endif
#if !defined MAX_GANG_ZONES
	#define MAX_GANG_ZONES                     (1024)
#endif
#if !defined MAX_TEXT_DRAWS
	#define MAX_TEXT_DRAWS                     (Text:2048)
#endif
#if !defined MAX_MENUS
	#define MAX_MENUS                          (Menu:128)
#endif
#define NO_TEAM                                (255)
#define INVALID_PLAYER_ID                      (0xFFFF)
#define INVALID_VEHICLE_ID                     (0xFFFF)
#define INVALID_OBJECT_ID                      (0xFFFF)
#define INVALID_MENU                           (Menu:0xFF)
#define INVALID_TEXT_DRAW                      (Text:0xFFFF)
#define INVALID_GANG_ZONE                      (-1)
#define PLAYER_STATE_NONE                      (0)
#define PLAYER_STATE_ONFOOT                    (1)
#define PLAYER_STATE_DRIVER                    (2)
#define PLAYER_STATE_PASSENGER                 (3)
#define PLAYER_STATE_WASTED                    (7)
#define PLAYER_STATE_SPAWNED                   (8)
#define PLAYER_STATE_SPECTATING                (9)
#define WEAPON_BRASSKNUCKLE                    (1)
#define WEAPON_GOLFCLUB                        (2)
#define WEAPON_NITESTICK                       (3)
#define WEAPON_KNIFE                           (4)
#define WEAPON_BAT                             (5)
#define WEAPON_SHOVEL                          (6)
#define WEAPON_POOLSTICK                       (7)
#define WEAPON_KATANA                          (8)
#define WEAPON_CHAINSAW                        (9)
#define WEAPON_DILDO                           (10)
#define WEAPON_DILDO2                          (11)
#define WEAPON_VIBRATOR                        (12)
#define WEAPON_VIBRATOR2                       (13)
#define WEAPON_FLOWER                          (14)
#define WEAPON_CANE                            (15)
#define WEAPON_GRENADE                         (16)
#define WEAPON_TEARGAS                         (17)
#define WEAPON_MOLTOV                          (18)
#define WEAPON_COLT45                          (22)
#define WEAPON_SILENCED                        (23)
#define WEAPON_DEAGLE                          (24)
#define WEAPON_SHOTGUN                         (25)
#define WEAPON_SAWEDOFF                        (26)
#define WEAPON_SHOTGSPA                        (27)
#define WEAPON_UZI                             (28)
#define WEAPON_MP5                             (29)
#define WEAPON_AK47                            (30)
#define WEAPON_M4                              (31)
#define WEAPON_TEC9                            (32)
#define WEAPON_RIFLE                           (33)
#define WEAPON_SNIPER                          (34)
#define WEAPON_ROCKETLAUNCHER                  (35)
#define WEAPON_HEATSEEKER                      (36)
#define WEAPON_FLAMETHROWER                    (37)
#define WEAPON_MINIGUN                         (38)
#define WEAPON_SATCHEL                         (39)
#define WEAPON_BOMB                            (40)
#define WEAPON_SPRAYCAN                        (41)
#define WEAPON_FIREEXTINGUISHER                (42)
#define WEAPON_CAMERA                          (43)
#define WEAPON_PARACHUTE                       (46)
#define WEAPON_VEHICLE                         (49)
#define WEAPON_DROWN                           (53)
#define WEAPON_COLLISION                       (54)
#define KEY_ACTION                             (1)
#define KEY_CROUCH                             (2)
#define KEY_FIRE                               (4)
#define KEY_SPRINT                             (8)
#define KEY_SECONDARY_ATTACK                   (16)
#define KEY_JUMP                               (32)
#define KEY_LOOK_RIGHT                         (64)
#define KEY_HANDBRAKE                          (128)
#define KEY_LOOK_LEFT                          (256)
#define KEY_SUBMISSION                         (512)
#define KEY_LOOK_BEHIND                        (512)
#define KEY_WALK                               (1024)
#define KEY_ANALOG_UP                          (2048)
#define KEY_ANALOG_DOWN                        (4096)
#define KEY_ANALOG_RIGHT                       (16384)
#define KEY_ANALOG_LEFT                        (8192)
#define KEY_UP                                 (-128)
#define KEY_DOWN                               (128)
#define KEY_LEFT                               (-128)
#define KEY_RIGHT                              (128)
#define PLAYER_RECORDING_TYPE_NONE             (0)
#define PLAYER_RECORDING_TYPE_DRIVER           (1)
#define PLAYER_RECORDING_TYPE_ONFOOT           (2)
#if MAX_PLAYER_NAME < 1 || MAX_PLAYER_NAME > 24
	#error MAX_PLAYER_NAME must be >= 1 and <= 24
#endif
#if MAX_PLAYERS < 1 || MAX_PLAYERS > 1000
	#error MAX_PLAYERS must be >= 1 and <= 1000
#endif
#if MAX_VEHICLES < 1 || MAX_VEHICLES > 2000
	#error MAX_VEHICLES must be >= 1 and <= 2000
#endif
#if MAX_OBJECTS < 1 || MAX_OBJECTS > 2000
	#error MAX_OBJECTS must be >= 1 and <= 2000
#endif
#if MAX_GANG_ZONES < 1 || MAX_GANG_ZONES > 1024
	#error MAX_GANG_ZONES must be >= 1 and <= 1024
#endif
#if MAX_TEXT_DRAWS < Text:1 || MAX_TEXT_DRAWS > Text:2048
	#error MAX_TEXT_DRAWS must be >= 1 and <= 2048
#endif
#if MAX_MENUS < Menu:1 || MAX_MENUS > Menu:128
	#error MAX_MENUS must be >= 1 and <= 128
#endif
public const SAMP_INCLUDES_VERSION = 0x037030;
#include <core>
#include <float>
#include <string>
#include <file>
#include <time>
#include <datagram>
#tryinclude <console>
#if !defined _console_included
	#define _console_included
	native print(const string[]);
	native printf(const format[], {Float,_}:...);
#endif
native format(output[], len = sizeof output, const format[], {Float,_}:...);
native SetTimer(const funcname[], interval, repeating);
native KillTimer(timerid);
native GetTickCount();
native Float:asin(Float:value);
native Float:acos(Float:value);
native Float:atan(Float:value);
native Float:atan2(Float:y, Float:x);
native SendChat(const msg[]);
native SendCommand(const commandtext[]);
native GetPlayerState(playerid);
native GetPlayerPos(playerid, &Float:x, &Float:y, &Float:z);
native GetPlayerVehicleID(playerid);
native GetPlayerArmedWeapon(playerid);
native GetPlayerHealth(playerid);
native GetPlayerArmour(playerid);
native GetPlayerSpecialAction(playerid);
native IsPlayerStreamedIn(playerid);
native IsVehicleStreamedIn(vehicleid);
native GetPlayerKeys(playerid, &keys, &updown, &leftright);
native GetPlayerFacingAngle(playerid, &Float:ang);
native GetMyPos(&Float:x, &Float:y, &Float:z);
native SetMyPos(Float:x, Float:y, Float:z);
native GetMyFacingAngle(&Float:ang);
native SetMyFacingAngle(Float:ang);
native GetDistanceFromMeToPoint(Float:X, Float:Y, Float:Z, &Float:Distance);
native IsPlayerInRangeOfPoint(playerid, Float:range, Float:X, Float:Y, Float:Z);
native GetPlayerName(playerid, name[], len = sizeof name);
native IsPlayerConnected(playerid);
native StartRecordingPlayback(playbacktype, const recordname[]);
native StopRecordingPlayback();
native PauseRecordingPlayback();
native ResumeRecordingPlayback();
forward OnNPCModeInit();
forward OnNPCModeExit();
forward OnNPCConnect(myplayerid);
forward OnNPCDisconnect(reason[]);
forward OnNPCSpawn();
forward OnNPCEnterVehicle(vehicleid, seatid);
forward OnNPCExitVehicle();
forward OnClientMessage(color, text[]);
forward OnPlayerDeath(playerid);
forward OnPlayerText(playerid, text[]);
forward OnPlayerStreamIn(playerid);
forward OnPlayerStreamOut(playerid);
forward OnVehicleStreamIn(vehicleid);
forward OnVehicleStreamOut(vehicleid);
forward OnRecordingPlaybackEnd();