File size: 21,589 Bytes
72629ed | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 | #if defined _INC_a_samp
#endinput
#endif
#if defined _INC_a_npc
#error Include `<a_samp>` or `<a_npc>`, not both.
#endif
#define _INC_a_samp
#define _samp_included
#define SAMP_CONST_CORRECT
#pragma tabsize 4
#if !defined MAX_PLAYER_NAME
#define MAX_PLAYER_NAME (24)
#endif
#if !defined MAX_PLAYERS
#define MAX_PLAYERS (1000)
#endif
#if !defined MAX_VEHICLES
#define MAX_VEHICLES (2000)
#endif
#if !defined MAX_ACTORS
#define MAX_ACTORS (1000)
#endif
#if !defined MAX_OBJECTS
#define MAX_OBJECTS (2000)
#endif
#if !defined MAX_GANG_ZONES
#define MAX_GANG_ZONES (1024)
#endif
#if !defined MAX_TEXT_DRAWS
#define MAX_TEXT_DRAWS (Text:2048)
#endif
#if !defined MAX_PLAYER_TEXT_DRAWS
#define MAX_PLAYER_TEXT_DRAWS (PlayerText:256)
#endif
#if !defined MAX_MENUS
#define MAX_MENUS (Menu:128)
#endif
#if !defined MAX_3DTEXT_GLOBAL
#define MAX_3DTEXT_GLOBAL (Text3D:1024)
#endif
#if !defined MAX_3DTEXT_PLAYER
#define MAX_3DTEXT_PLAYER (PlayerText3D:1024)
#endif
#if !defined MAX_PICKUPS
#define MAX_PICKUPS (4096)
#endif
#define NO_TEAM (255)
#define INVALID_PLAYER_ID (0xFFFF)
#define INVALID_VEHICLE_ID (0xFFFF)
#define INVALID_ACTOR_ID (0xFFFF)
#define INVALID_OBJECT_ID (0xFFFF)
#define INVALID_MENU (Menu:0xFF)
#define INVALID_TEXT_DRAW (Text:0xFFFF)
#define INVALID_PLAYER_TEXT_DRAW (PlayerText:0xFFFF)
#define INVALID_GANG_ZONE (-1)
#define INVALID_3DTEXT_ID (Text3D:0xFFFF)
#define INVALID_PLAYER_3DTEXT_ID (PlayerText3D:0xFFFF)
#define PLAYER_STATE_NONE (0)
#define PLAYER_STATE_ONFOOT (1)
#define PLAYER_STATE_DRIVER (2)
#define PLAYER_STATE_PASSENGER (3)
#define PLAYER_STATE_EXIT_VEHICLE (4)
#define PLAYER_STATE_ENTER_VEHICLE_DRIVER (5)
#define PLAYER_STATE_ENTER_VEHICLE_PASSENGER (6)
#define PLAYER_STATE_WASTED (7)
#define PLAYER_STATE_SPAWNED (8)
#define PLAYER_STATE_SPECTATING (9)
#define PLAYER_MARKERS_MODE_OFF (0)
#define PLAYER_MARKERS_MODE_GLOBAL (1)
#define PLAYER_MARKERS_MODE_STREAMED (2)
#define UNKNOWN_WEAPON (-1)
#define WEAPON_FIST (0)
#define WEAPON_BRASSKNUCKLE (1)
#define WEAPON_GOLFCLUB (2)
#define WEAPON_NITESTICK (3)
#define WEAPON_KNIFE (4)
#define WEAPON_BAT (5)
#define WEAPON_SHOVEL (6)
#define WEAPON_POOLSTICK (7)
#define WEAPON_KATANA (8)
#define WEAPON_CHAINSAW (9)
#define WEAPON_DILDO (10)
#define WEAPON_DILDO2 (11)
#define WEAPON_VIBRATOR (12)
#define WEAPON_VIBRATOR2 (13)
#define WEAPON_FLOWER (14)
#define WEAPON_CANE (15)
#define WEAPON_GRENADE (16)
#define WEAPON_TEARGAS (17)
#define WEAPON_MOLTOV (18)
#define WEAPON_COLT45 (22)
#define WEAPON_SILENCED (23)
#define WEAPON_DEAGLE (24)
#define WEAPON_SHOTGUN (25)
#define WEAPON_SAWEDOFF (26)
#define WEAPON_SHOTGSPA (27)
#define WEAPON_UZI (28)
#define WEAPON_MP5 (29)
#define WEAPON_AK47 (30)
#define WEAPON_M4 (31)
#define WEAPON_TEC9 (32)
#define WEAPON_RIFLE (33)
#define WEAPON_SNIPER (34)
#define WEAPON_ROCKETLAUNCHER (35)
#define WEAPON_HEATSEEKER (36)
#define WEAPON_FLAMETHROWER (37)
#define WEAPON_MINIGUN (38)
#define WEAPON_SATCHEL (39)
#define WEAPON_BOMB (40)
#define WEAPON_SPRAYCAN (41)
#define WEAPON_FIREEXTINGUISHER (42)
#define WEAPON_CAMERA (43)
#define WEAPON_PARACHUTE (46)
#define WEAPON_VEHICLE (49)
#define WEAPON_DROWN (53)
#define WEAPON_COLLISION (54)
#define KEY_ACTION (1)
#define KEY_CROUCH (2)
#define KEY_FIRE (4)
#define KEY_SPRINT (8)
#define KEY_SECONDARY_ATTACK (16)
#define KEY_JUMP (32)
#define KEY_LOOK_RIGHT (64)
#define KEY_HANDBRAKE (128)
#define KEY_LOOK_LEFT (256)
#define KEY_SUBMISSION (512)
#define KEY_LOOK_BEHIND (512)
#define KEY_WALK (1024)
#define KEY_ANALOG_UP (2048)
#define KEY_ANALOG_DOWN (4096)
#define KEY_ANALOG_LEFT (8192)
#define KEY_ANALOG_RIGHT (16384)
#define KEY_YES (65536)
#define KEY_NO (131072)
#define KEY_CTRL_BACK (262144)
#define KEY_UP (-128)
#define KEY_DOWN (128)
#define KEY_LEFT (-128)
#define KEY_RIGHT (128)
#define DIALOG_STYLE_MSGBOX (0)
#define DIALOG_STYLE_INPUT (1)
#define DIALOG_STYLE_LIST (2)
#define DIALOG_STYLE_PASSWORD (3)
#define DIALOG_STYLE_TABLIST (4)
#define DIALOG_STYLE_TABLIST_HEADERS (5)
#define TEXT_DRAW_FONT_SPRITE_DRAW (4)
#define TEXT_DRAW_FONT_MODEL_PREVIEW (5)
#define SERVER_VARTYPE_NONE (0)
#define SERVER_VARTYPE_INT (1)
#define SERVER_VARTYPE_STRING (2)
#define SERVER_VARTYPE_FLOAT (3)
#define DOWNLOAD_REQUEST_EMPTY (0)
#define DOWNLOAD_REQUEST_MODEL_FILE (1)
#define DOWNLOAD_REQUEST_TEXTURE_FILE (2)
#define CLICK_SOURCE_SCOREBOARD (0)
#define EDIT_RESPONSE_CANCEL (0)
#define EDIT_RESPONSE_FINAL (1)
#define EDIT_RESPONSE_UPDATE (2)
#define SELECT_OBJECT_GLOBAL_OBJECT (1)
#define SELECT_OBJECT_PLAYER_OBJECT (2)
#define BULLET_HIT_TYPE_NONE (0)
#define BULLET_HIT_TYPE_PLAYER (1)
#define BULLET_HIT_TYPE_VEHICLE (2)
#define BULLET_HIT_TYPE_OBJECT (3)
#define BULLET_HIT_TYPE_PLAYER_OBJECT (4)
#if MAX_PLAYER_NAME < 3 || MAX_PLAYER_NAME > 24
#error MAX_PLAYER_NAME must be >= 3 and <= 24
#endif
#if MAX_PLAYERS < 1 || MAX_PLAYERS > 1000
#error MAX_PLAYERS must be >= 1 and <= 1000
#endif
#if MAX_VEHICLES < 1 || MAX_VEHICLES > 2000
#error MAX_VEHICLES must be >= 1 and <= 2000
#endif
#if MAX_ACTORS < 1 || MAX_ACTORS > 1000
#error MAX_ACTORS must be >= 1 and <= 1000
#endif
#if MAX_OBJECTS < 1 || MAX_OBJECTS > 2000
#error MAX_OBJECTS must be >= 1 and <= 2000
#endif
#if MAX_GANG_ZONES < 1 || MAX_GANG_ZONES > 1024
#error MAX_GANG_ZONES must be >= 1 and <= 1024
#endif
#if MAX_TEXT_DRAWS < Text:1 || MAX_TEXT_DRAWS > Text:2048
#error MAX_TEXT_DRAWS must be >= 1 and <= 2048
#endif
#if MAX_PLAYER_TEXT_DRAWS < PlayerText:1 || MAX_PLAYER_TEXT_DRAWS > PlayerText:256
#error MAX_PLAYER_TEXT_DRAWS must be >= 1 and <= 256
#endif
#if MAX_MENUS < Menu:1 || MAX_MENUS > Menu:128
#error MAX_MENUS must be >= 1 and <= 128
#endif
#if MAX_3DTEXT_GLOBAL < Text3D:1 || MAX_3DTEXT_GLOBAL > Text3D:1024
#error MAX_3DTEXT_GLOBAL must be >= 1 and <= 1024
#endif
#if MAX_3DTEXT_PLAYER < PlayerText3D:1 || MAX_3DTEXT_PLAYER > PlayerText3D:1024
#error MAX_3DTEXT_PLAYER must be >= 1 and <= 1024
#endif
#if MAX_PICKUPS < 1 || MAX_PICKUPS > 4096
#error MAX_PICKUPS must be >= 1 and <= 4096
#endif
public const SAMP_INCLUDES_VERSION = 0x037030;
#pragma unused SAMP_INCLUDES_VERSION
#include <core>
#include <float>
#include <string>
#include <file>
#include <time>
#include <datagram>
#tryinclude <console>
#include <a_players>
#include <a_vehicles>
#include <a_objects>
#include <a_actor>
#include <a_sampdb>
#include <a_http>
#if !defined _console_included
#define _console_included
native print(const string[]);
native printf(const format[], {Float,_}:...);
#endif
native format(output[], len = sizeof output, const format[], {Float,_}:...);
native SendClientMessage(playerid, color, const message[]);
native SendClientMessageToAll(color, const message[]);
native SendPlayerMessageToPlayer(playerid, senderid, const message[]);
native SendPlayerMessageToAll(senderid, const message[]);
native SendDeathMessage(killer, killee, weapon);
native SendDeathMessageToPlayer(playerid, killer, killee, weapon);
native GameTextForAll(const string[], time, style);
native GameTextForPlayer(playerid, const string[], time, style);
native SetTimer(const funcname[], interval, repeating);
native SetTimerEx(const funcname[], interval, repeating, const format[], {Float,_}:...);
native KillTimer(timerid);
native GetTickCount();
native GetMaxPlayers();
native CallRemoteFunction(const function[], const format[], {Float,_}:...);
native CallLocalFunction(const function[], const format[], {Float,_}:...);
native Float:VectorSize(Float:x, Float:y, Float:z);
native Float:asin(Float:value);
native Float:acos(Float:value);
native Float:atan(Float:value);
native Float:atan2(Float:y, Float:x);
native GetPlayerPoolSize();
native GetVehiclePoolSize();
native GetActorPoolSize();
native SHA256_PassHash(const password[], const salt[], ret_hash[], ret_hash_len = sizeof ret_hash);
native SetSVarInt(const varname[], int_value);
native GetSVarInt(const varname[]);
native SetSVarString(const varname[], const string_value[]);
native GetSVarString(const varname[], string_return[], len = sizeof string_return);
native SetSVarFloat(const varname[], Float:float_value);
native Float:GetSVarFloat(const varname[]);
native DeleteSVar(const varname[]);
native GetSVarsUpperIndex();
native GetSVarNameAtIndex(index, ret_varname[], ret_len = sizeof ret_varname);
native GetSVarType(const varname[]);
native SetGameModeText(const string[]);
native SetTeamCount(count);
native AddPlayerClass(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
native AddPlayerClassEx(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
native AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2);
native AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay, addsiren=0);
native AddStaticPickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0);
native CreatePickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0);
native DestroyPickup(pickup);
native ShowNameTags(show);
native ShowPlayerMarkers(mode);
native GameModeExit();
native SetWorldTime(hour);
native GetWeaponName(weaponid, weapon[], len = sizeof weapon);
native EnableTirePopping(enable);
native EnableVehicleFriendlyFire();
native AllowInteriorWeapons(allow);
native SetWeather(weatherid);
native Float:GetGravity();
native SetGravity(Float:gravity);
native AllowAdminTeleport(allow);
native SetDeathDropAmount(amount);
native CreateExplosion(Float:X, Float:Y, Float:Z, type, Float:Radius);
native EnableZoneNames(enable);
native UsePlayerPedAnims();
native DisableInteriorEnterExits();
native SetNameTagDrawDistance(Float:distance);
native DisableNameTagLOS();
native LimitGlobalChatRadius(Float:chat_radius);
native LimitPlayerMarkerRadius(Float:marker_radius);
native ConnectNPC(const name[], const script[]);
native IsPlayerNPC(playerid);
native AddCharModel(baseid, newid, const dffname[], const txdname[]);
native AddSimpleModel(virtualworld, baseid, newid, const dffname[], const txdname[]);
native AddSimpleModelTimed(virtualworld, baseid, newid, const dffname[], const txdname[], timeon, timeoff);
native FindModelFileNameFromCRC(crc, retstr[], retstr_size = sizeof retstr);
native FindTextureFileNameFromCRC(crc, retstr[], retstr_size = sizeof retstr);
native RedirectDownload(playerid, const url[]);
native IsPlayerAdmin(playerid);
native Kick(playerid);
native Ban(playerid);
native BanEx(playerid, const reason[]);
native SendRconCommand(const command[]);
native GetPlayerNetworkStats(playerid, retstr[], retstr_size = sizeof retstr);
native GetNetworkStats(retstr[], retstr_size = sizeof retstr);
native GetPlayerVersion(playerid, version[], len = sizeof version);
native BlockIpAddress(const ip_address[], timems);
native UnBlockIpAddress(const ip_address[]);
native GetServerVarAsString(const varname[], buffer[], len = sizeof buffer);
native GetServerVarAsInt(const varname[]);
native GetServerVarAsBool(const varname[]);
native GetConsoleVarAsString(const varname[], buffer[], len = sizeof buffer);
native GetConsoleVarAsInt(const varname[]);
native GetConsoleVarAsBool(const varname[]);
native GetServerTickRate();
native NetStats_GetConnectedTime(playerid);
native NetStats_MessagesReceived(playerid);
native NetStats_BytesReceived(playerid);
native NetStats_MessagesSent(playerid);
native NetStats_BytesSent(playerid);
native NetStats_MessagesRecvPerSecond(playerid);
native Float:NetStats_PacketLossPercent(playerid);
native NetStats_ConnectionStatus(playerid);
native NetStats_GetIpPort(playerid, ip_port[], ip_port_len = sizeof ip_port);
native Menu:CreateMenu(const title[], columns, Float:x, Float:y, Float:col1width, Float:col2width = 0.0);
native DestroyMenu(Menu:menuid);
native AddMenuItem(Menu:menuid, column, const menutext[]);
native SetMenuColumnHeader(Menu:menuid, column, const columnheader[]);
native ShowMenuForPlayer(Menu:menuid, playerid);
native HideMenuForPlayer(Menu:menuid, playerid);
native IsValidMenu(Menu:menuid);
native DisableMenu(Menu:menuid);
native DisableMenuRow(Menu:menuid, row);
native Menu:GetPlayerMenu(playerid);
native Text:TextDrawCreate(Float:x, Float:y, const text[]);
native TextDrawDestroy(Text:text);
native TextDrawLetterSize(Text:text, Float:x, Float:y);
native TextDrawTextSize(Text:text, Float:x, Float:y);
native TextDrawAlignment(Text:text, alignment);
native TextDrawColor(Text:text, color);
native TextDrawUseBox(Text:text, use);
native TextDrawBoxColor(Text:text, color);
native TextDrawSetShadow(Text:text, size);
native TextDrawSetOutline(Text:text, size);
native TextDrawBackgroundColor(Text:text, color);
native TextDrawFont(Text:text, font);
native TextDrawSetProportional(Text:text, set);
native TextDrawSetSelectable(Text:text, set);
native TextDrawShowForPlayer(playerid, Text:text);
native TextDrawHideForPlayer(playerid, Text:text);
native TextDrawShowForAll(Text:text);
native TextDrawHideForAll(Text:text);
native TextDrawSetString(Text:text, const string[]);
native TextDrawSetPreviewModel(Text:text, modelindex);
native TextDrawSetPreviewRot(Text:text, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fZoom = 1.0);
native TextDrawSetPreviewVehCol(Text:text, color1, color2);
native GangZoneCreate(Float:minx, Float:miny, Float:maxx, Float:maxy);
native GangZoneDestroy(zone);
native GangZoneShowForPlayer(playerid, zone, color);
native GangZoneShowForAll(zone, color);
native GangZoneHideForPlayer(playerid, zone);
native GangZoneHideForAll(zone);
native GangZoneFlashForPlayer(playerid, zone, flashcolor);
native GangZoneFlashForAll(zone, flashcolor);
native GangZoneStopFlashForPlayer(playerid, zone);
native GangZoneStopFlashForAll(zone);
native Text3D:Create3DTextLabel(const text[], color, Float:X, Float:Y, Float:Z, Float:DrawDistance, virtualworld, testLOS=0);
native Delete3DTextLabel(Text3D:id);
native Attach3DTextLabelToPlayer(Text3D:id, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ);
native Attach3DTextLabelToVehicle(Text3D:id, vehicleid, Float:OffsetX, Float:OffsetY, Float:OffsetZ);
native Update3DTextLabelText(Text3D:id, color, const text[]);
native PlayerText3D:CreatePlayer3DTextLabel(playerid, const text[], color, Float:X, Float:Y, Float:Z, Float:DrawDistance, attachedplayer=INVALID_PLAYER_ID, attachedvehicle=INVALID_VEHICLE_ID, testLOS=0);
native DeletePlayer3DTextLabel(playerid, PlayerText3D:id);
native UpdatePlayer3DTextLabelText(playerid, PlayerText3D:id, color, const text[]);
native ShowPlayerDialog(playerid, dialogid, style, const caption[], const info[], const button1[], const button2[]);
native gpci(playerid, serial[], maxlen);
forward OnGameModeInit();
forward OnGameModeExit();
forward OnFilterScriptInit();
forward OnFilterScriptExit();
forward OnPlayerConnect(playerid);
forward OnPlayerDisconnect(playerid, reason);
forward OnPlayerSpawn(playerid);
forward OnPlayerDeath(playerid, killerid, reason);
forward OnVehicleSpawn(vehicleid);
forward OnVehicleDeath(vehicleid, killerid);
forward OnPlayerText(playerid, text[]);
forward OnPlayerCommandText(playerid, cmdtext[]);
forward OnPlayerRequestClass(playerid, classid);
forward OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
forward OnPlayerExitVehicle(playerid, vehicleid);
forward OnPlayerStateChange(playerid, newstate, oldstate);
forward OnPlayerEnterCheckpoint(playerid);
forward OnPlayerLeaveCheckpoint(playerid);
forward OnPlayerEnterRaceCheckpoint(playerid);
forward OnPlayerLeaveRaceCheckpoint(playerid);
forward OnRconCommand(cmd[]);
forward OnPlayerRequestSpawn(playerid);
forward OnObjectMoved(objectid);
forward OnPlayerObjectMoved(playerid, objectid);
forward OnPlayerPickUpPickup(playerid, pickupid);
forward OnVehicleMod(playerid, vehicleid, componentid);
forward OnEnterExitModShop(playerid, enterexit, interiorid);
forward OnVehiclePaintjob(playerid, vehicleid, paintjobid);
forward OnVehicleRespray(playerid, vehicleid, color1, color2);
forward OnVehicleDamageStatusUpdate(vehicleid, playerid);
forward OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z);
forward OnPlayerSelectedMenuRow(playerid, row);
forward OnPlayerExitedMenu(playerid);
forward OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
forward OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
forward OnRconLoginAttempt( ip[], password[], success );
forward OnPlayerUpdate(playerid);
forward OnPlayerStreamIn(playerid, forplayerid);
forward OnPlayerStreamOut(playerid, forplayerid);
forward OnVehicleStreamIn(vehicleid, forplayerid);
forward OnVehicleStreamOut(vehicleid, forplayerid);
forward OnActorStreamIn(actorid, forplayerid);
forward OnActorStreamOut(actorid, forplayerid);
forward OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
forward OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
forward OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
forward OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, weaponid, bodypart);
forward OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ);
forward OnPlayerClickTextDraw(playerid, Text:clickedid);
forward OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid);
forward OnIncomingConnection(playerid, ip_address[], port);
forward OnTrailerUpdate(playerid, vehicleid);
forward OnVehicleSirenStateChange(playerid, vehicleid, newstate);
forward OnPlayerFinishedDownloading(playerid, virtualworld);
forward OnPlayerRequestDownload(playerid, type, crc);
forward OnPlayerClickPlayer(playerid, clickedplayerid, source);
forward OnPlayerEditObject( playerid, playerobject, objectid, response,
Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ );
forward OnPlayerEditAttachedObject( playerid, response, index, modelid, boneid,
Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ,
Float:fRotX, Float:fRotY, Float:fRotZ,
Float:fScaleX, Float:fScaleY, Float:fScaleZ );
forward OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);
forward OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
forward OnClientCheckResponse(playerid, actionid, memaddr, retndata);
forward OnScriptCash(playerid, amount, source); |