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#endinput
#endif
#define _FOREACH_LOCAL_VERSION 19
#if defined _FOREACH_INC_TEST
#endinput
#endif
#define _FOREACH_INC_TEST
#if !defined _samp_included
#error "Please include a_samp or a_npc before foreach"
#endif
#if defined SendChat || defined FOREACH_NO_PLAYERS
#define BOTSYNC_IS_BOT (true)
#endif
#if defined IsPlayerNPC
#define _FOREACH_BOT
#endif
#define ITER_NONE -1
#define _Y_ITER_ARRAY: _:_Y_ITER_C0:
#define _Y_ITER_ARRAY_SIZE(%1) _:_Y_ITER_C1:_Y_ITER_C2:sizeof %1@YSII_Ag-1
#define _Y_ITER_C0:%0[%1]@YSII_%4g%3) %0@YSII_%4g[%1]%3)
#define _Y_ITER_C1:_Y_ITER_C2:%0[%1]@YSII_Ag%3) %0@YSII_Ag[]%3)
#define _Y_ITER_C2:sizeof%0(%1)@YSII_Ag-1;_:(%2=_Y_ITER_ARRAY:%3(%4)@YSII_Ag[%5])!=_Y_ITER_ARRAY_SIZE(%6);) -1;_:(%2=%3@YSII_Ag(%4,%5))!=-1;)
#define _Y_ITER_C3:%0[%1]@YSII_Cg,%2[%3]@YSII_Ag[%4]={%5} _Y_ITER_C3:%0@YSII_Cg[%1],%0@YSII_Ag[%1][%4]
#if !defined BOTSYNC_IS_BOT
static stock
YSI_g_sCallbacks = 0;
forward Iter_OPDCInternal(playerid);
#if !defined FOREACH_I_Vehicle
#define FOREACH_I_Vehicle 1
#endif
#else
#if !defined FOREACH_I_Vehicle
#define FOREACH_I_Vehicle 0
#endif
#endif
#define IteratorArray:%1[%2]<%3> %1@YSII_Cg[%2],%1@YSII_Ag[%2][%3+1]
#define Iterator:%1<%2> _Y_ITER_C3:%1@YSII_Cg,%1@YSII_Ag[(%2)+1]={(%2)*2,(%2)*2-1,...}
#define iterator%0<%1> new Iterator:%0<%1>
#define Iter_Init(%1) \
Iter_InitInternal(%1@YSII_Ag,sizeof %1@YSII_Ag,sizeof %1@YSII_Ag[]-1)
#define Iter_Add(%1,%2) Iter_AddInternal(_Y_ITER_ARRAY:%1@YSII_Cg,_Y_ITER_ARRAY:%1@YSII_Ag,%2,_Y_ITER_ARRAY_SIZE(%1))
#define Iter_Free(%1) Iter_FreeInternal(_Y_ITER_ARRAY:%1@YSII_Ag,_Y_ITER_ARRAY_SIZE(%1))
#define Iter_Remove(%1,%2) Iter_RemoveInternal(_Y_ITER_ARRAY:%1@YSII_Cg,_Y_ITER_ARRAY:%1@YSII_Ag,%2,_Y_ITER_ARRAY_SIZE(%1))
#define Iter_Contains(%1,%2) Iter_ContainsInternal(_Y_ITER_ARRAY:%1@YSII_Ag,%2,_Y_ITER_ARRAY_SIZE(%1))
#define Iter_SafeRemove(%1,%2,%3) Iter_SafeRemoveInternal(_Y_ITER_ARRAY:%1@YSII_Cg,_Y_ITER_ARRAY:%1@YSII_Ag,%2,%3,_Y_ITER_ARRAY_SIZE(%1))
#define Iter_Random(%1) Iter_RandomInternal(_Y_ITER_ARRAY:%1@YSII_Cg,_Y_ITER_ARRAY:%1@YSII_Ag,_Y_ITER_ARRAY_SIZE(%1))
#define Iter_Count(%1) (_Y_ITER_ARRAY:%1@YSII_Cg)
#define Iter_Clear(%1) Iter_ClearInternal(_Y_ITER_ARRAY:%1@YSII_Cg,_Y_ITER_ARRAY:%1@YSII_Ag,_Y_ITER_ARRAY_SIZE(%1))
#if !defined BOTSYNC_IS_BOT
new
Iterator:Player<MAX_PLAYERS>,
Iterator:Actor<MAX_ACTORS>;
#if FOREACH_I_Vehicle
new Iterator:Vehicle<MAX_VEHICLES>;
#endif
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
new
Iterator:Bot<MAX_PLAYERS>,
Iterator:Character<MAX_PLAYERS>;
#define NPC@YSII_Cg Bot@YSII_Cg
#define NPC@YSII_Ag Bot@YSII_Ag
#endif
#endif
static stock
YSI_gsOnPlayerConnect[] = "Iter_OnPlayerConnect",
YSI_gsOnPlayerDisconnect[] = "Iter_OnPlayerDisconnect",
YSI_gsOnGameModeInit[] = "Iter_OnGameModeInit",
YSI_OnFilterScriptInit[] = "Iter_OnFilterScriptInit",
YSI_gsSpecifier@[] = "",
YSI_gsSpecifier@i[] = "i";
#define foreach%1(%0) for(new Y_FOREACH_SECOND|||Y_FOREACH_THIRD|||%0|||)
#define new%0|||%9|||%1:%2||| %9|||%0|||%1|||%2|||
#define Y_FOREACH_THIRD|||%0|||%1|||%2||| %1=Y_FOREACH_FIFTH|||Y_FOREACH_FOURTH|||%1:%2|||
#define Y_FOREACH_FOURTH|||%0=Y_FOREACH_FIFTH|||%1|||%2||| new Y_FOREACH_SIXTH;%0|||Y_FOREACH_SEVENTH|||%2|||
#define Y_FOREACH_SEVENTH|||%9Y_FOREACH_SIXTH;%0|||%1|||%2||| new %0:%1=%0:(_Y_ITER_ARRAY_SIZE(%2));_:(%1=%0:_Y_ITER_ARRAY:%2@YSII_Ag[_:%1])!=_Y_ITER_ARRAY_SIZE(%2);
#define Y_FOREACH_SIXTH;%0|||Y_FOREACH_SEVENTH|||%2||| %0=_Y_ITER_ARRAY_SIZE(%2);_:(%0=_Y_ITER_ARRAY:%2@YSII_Ag[%0])!=_Y_ITER_ARRAY_SIZE(%2);
#define Y_FOREACH_FIFTH|||Y_FOREACH_FOURTH|||%1:%2||| _Y_ITER_ARRAY_SIZE(%2);_:(%1=_Y_ITER_ARRAY:%2@YSII_Ag[%1])!=_Y_ITER_ARRAY_SIZE(%2);
#define Y_FOREACH_SECOND|||Y_FOREACH_THIRD|||%1,%2||| %2=_Y_ITER_ARRAY_SIZE(%1);_:(%2=_Y_ITER_ARRAY:%1@YSII_Ag[%2])!=_Y_ITER_ARRAY_SIZE(%1);
#define foreachex(%1,%2) foreach(%2:%1)
stock Iter_ScriptInit()
{
Iter_Clear(Player);
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
Iter_Clear(Bot);
Iter_Clear(Character);
#endif
#if FOREACH_I_Vehicle
Iter_Clear(Vehicle);
for(new vehicleid = 1; vehicleid != MAX_VEHICLES; ++vehicleid) {
if(!GetVehicleModel(vehicleid)) {
continue;
}
Iter_Add(Vehicle, vehicleid);
}
#endif
Iter_Clear(Actor);
for(new actorid = 0; actorid != MAX_ACTORS; ++actorid) {
if(!IsValidActor(actorid)) {
continue;
}
Iter_Add(Actor, actorid);
}
if(funcidx(YSI_gsOnPlayerDisconnect) != -1) {
YSI_g_sCallbacks |= 1;
}
if(funcidx(YSI_gsOnPlayerConnect) != -1) {
YSI_g_sCallbacks |= 2;
}
}
#if !defined BOTSYNC_IS_BOT
public OnFilterScriptInit()
{
Iter_ScriptInit();
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
Bot@YSII_Cg = _Y_ITER_C3:0;
Character@YSII_Cg = _Y_ITER_C3:0;
new
lastBot = MAX_PLAYERS,
lastCharacter = MAX_PLAYERS;
#endif
Player@YSII_Cg = _Y_ITER_C3:0;
new
lastPlayer = MAX_PLAYERS;
for(new i = 0; i != MAX_PLAYERS; ++i) {
if(IsPlayerConnected(i)) {
#if defined _FOREACH_BOT
if(!IsPlayerNPC(i)) {
Player@YSII_Ag[lastPlayer] = i;
++Player@YSII_Cg;
lastPlayer = i;
}
#if !defined FOREACH_NO_BOTS
else {
Bot@YSII_Ag[lastBot] = i;
++Bot@YSII_Cg;
lastBot = i;
}
#pragma tabsize 4
Character@YSII_Ag[lastCharacter] = i;
++Character@YSII_Cg;
lastCharacter = i;
#endif
#else
Player@YSII_Ag[lastPlayer] = i;
++Player@YSII_Cg;
lastPlayer = i;
#endif
} else {
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
Bot@YSII_Ag[i] = MAX_PLAYERS + 1;
Character@YSII_Ag[i] = MAX_PLAYERS + 1;
#endif
Player@YSII_Ag[i] = MAX_PLAYERS + 1;
}
}
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
Bot@YSII_Ag[lastPlayer] = MAX_PLAYERS;
Character@YSII_Ag[lastPlayer] = MAX_PLAYERS;
#endif
Player@YSII_Ag[lastPlayer] = MAX_PLAYERS;
CallLocalFunction(YSI_OnFilterScriptInit, YSI_gsSpecifier@);
return 1;
}
#if defined _ALS_OnFilterScriptInit
#undef OnFilterScriptInit
#else
#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit Iter_OnFilterScriptInit
forward OnFilterScriptInit();
#endif
#if !defined BOTSYNC_IS_BOT
public OnGameModeInit()
{
Iter_ScriptInit();
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
Bot@YSII_Cg = _Y_ITER_C3:0;
Bot@YSII_Ag[MAX_PLAYERS] = MAX_PLAYERS;
Character@YSII_Ag[MAX_PLAYERS] = MAX_PLAYERS;
Character@YSII_Cg = _Y_ITER_C3:0;
new
lastBot = MAX_PLAYERS,
lastCharacter = MAX_PLAYERS;
#endif
Player@YSII_Cg = _Y_ITER_C3:0;
Player@YSII_Ag[MAX_PLAYERS] = MAX_PLAYERS;
new
lastPlayer = MAX_PLAYERS;
for(new i = 0; i != MAX_PLAYERS; ++i) {
if(IsPlayerConnected(i)) {
#if defined _FOREACH_BOT
if(!IsPlayerNPC(i)) {
Player@YSII_Ag[lastPlayer] = i;
++Player@YSII_Cg;
lastPlayer = i;
}
#if !defined FOREACH_NO_BOTS
else {
Bot@YSII_Ag[lastBot] = i;
++Bot@YSII_Cg;
lastBot = i;
}
#pragma tabsize 4
Character@YSII_Ag[lastCharacter] = i;
++Character@YSII_Cg;
lastCharacter = i;
#endif
#else
Player@YSII_Ag[lastPlayer] = i;
++Player@YSII_Cg;
lastPlayer = i;
#endif
} else {
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
Bot@YSII_Ag[i] = MAX_PLAYERS + 1;
Character@YSII_Ag[i] = MAX_PLAYERS + 1;
#endif
Player@YSII_Ag[i] = MAX_PLAYERS + 1;
}
}
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
Bot@YSII_Ag[lastPlayer] = MAX_PLAYERS;
Character@YSII_Ag[lastPlayer] = MAX_PLAYERS;
#endif
Player@YSII_Ag[lastPlayer] = MAX_PLAYERS;
CallLocalFunction(YSI_gsOnGameModeInit, YSI_gsSpecifier@);
return 1;
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit Iter_OnGameModeInit
forward OnGameModeInit();
#endif
#if !defined BOTSYNC_IS_BOT
public OnPlayerConnect(playerid)
{
#if defined _FOREACH_BOT
if(!IsPlayerNPC(playerid)) {
Iter_Add(Player, playerid);
}
#if !defined FOREACH_NO_BOTS
else {
Iter_Add(Bot, playerid);
}
#pragma tabsize 4
Iter_Add(Character, playerid);
#endif
#else
Iter_Add(Player, playerid);
#endif
if(YSI_g_sCallbacks & 2) {
CallLocalFunction(YSI_gsOnPlayerConnect, YSI_gsSpecifier@i, playerid);
}
return 1;
}
#if defined _ALS_OnPlayerConnect
#undef OnPlayerConnect
#else
#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect Iter_OnPlayerConnect
forward OnPlayerConnect(playerid);
#endif
#if !defined BOTSYNC_IS_BOT
public OnPlayerDisconnect(playerid, reason)
{
if(YSI_g_sCallbacks & 1) {
CallLocalFunction(YSI_gsOnPlayerDisconnect, "ii", playerid, reason);
}
SetTimerEx("Iter_OPDCInternal", 0, false, YSI_gsSpecifier@i, playerid);
return 1;
}
#if defined _ALS_OnPlayerDisconnect
#undef OnPlayerDisconnect
#else
#define _ALS_OnPlayerDisconnect
#endif
#define OnPlayerDisconnect Iter_OnPlayerDisconnect
forward OnPlayerDisconnect(playerid, reason);
#endif
#if !defined BOTSYNC_IS_BOT
public Iter_OPDCInternal(playerid)
{
if(IsPlayerConnected(playerid)) {
return;
}
#if defined _FOREACH_BOT
if(!IsPlayerNPC(playerid)) {
Iter_Remove(Player, playerid);
}
#if !defined FOREACH_NO_BOTS
else {
Iter_Remove(Bot, playerid);
}
#pragma tabsize 4
Iter_Remove(Character, playerid);
#endif
#else
Iter_Remove(Player, playerid);
#endif
}
#endif
#if FOREACH_I_Vehicle
stock Iter_CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay, addsiren = 0)
{
new
ret = CreateVehicle(modelid, x, y, z, angle, color1, color2, respawn_delay, !!addsiren);
if(ret != INVALID_VEHICLE_ID && ret != 0) {
Iter_Add(Vehicle, ret);
}
return ret;
}
#if defined _ALS_CreateVehicle
#undef CreateVehicle
#else
#define _ALS_CreateVehicle
#endif
#define CreateVehicle Iter_CreateVehicle
stock Iter_AddStaticVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2)
{
new
ret = AddStaticVehicle(modelid, x, y, z, angle, color1, color2);
if(ret != INVALID_VEHICLE_ID) {
Iter_Add(Vehicle, ret);
}
return ret;
}
#if defined _ALS_AddStaticVehicle
#undef AddStaticVehicle
#else
#define _ALS_AddStaticVehicle
#endif
#define AddStaticVehicle Iter_AddStaticVehicle
stock Iter_AddStaticVehicleEx(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay, addsiren = 0)
{
new
ret = AddStaticVehicleEx(modelid, x, y, z, angle, color1, color2, respawn_delay, !!addsiren);
if(ret != INVALID_VEHICLE_ID) {
Iter_Add(Vehicle, ret);
}
return ret;
}
#if defined _ALS_AddStaticVehicleEx
#undef AddStaticVehicleEx
#else
#define _ALS_AddStaticVehicleEx
#endif
#define AddStaticVehicleEx Iter_AddStaticVehicleEx
stock DestroyVehicleSafe(&vehicleid)
{
new success = DestroyVehicle(vehicleid);
Iter_SafeRemove(Vehicle, vehicleid, vehicleid);
return success;
}
stock Iter_DestroyVehicle(vehicleid)
{
Iter_Remove(Vehicle, vehicleid);
return DestroyVehicle(vehicleid);
}
#if defined _ALS_DestroyVehicle
#undef DestroyVehicle
#else
#define _ALS_DestroyVehicle
#endif
#define DestroyVehicle Iter_DestroyVehicle
#endif
#if !defined BOTSYNC_IS_BOT
stock Iter_CreateActor(modelid, Float:x, Float:y, Float:z, Float:zAngle)
{
new
ret = CreateActor(modelid, x, y, z, zAngle);
if(ret != INVALID_ACTOR_ID) {
Iter_Add(Actor, ret);
}
return ret;
}
#if defined _ALS_CreateActor
#undef CreateActor
#else
#define _ALS_CreateActor
#endif
#define CreateActor Iter_CreateActor
stock DestroyActorSafe(&actorid)
{
new success = DestroyActor(actorid);
Iter_SafeRemove(Actor, actorid, actorid);
return success;
}
stock Iter_DestroyActor(actorid)
{
Iter_Remove(Actor, actorid);
return DestroyActor(actorid);
}
#if defined _ALS_DestroyActor
#undef DestroyActor
#else
#define _ALS_DestroyActor
#endif
#define DestroyActor Iter_DestroyActor
#endif
stock Iter_RandomInternal(count, const array[], size)
{
if(count == 0) {
return ITER_NONE;
}
new
rnd = random(count),
cur = array[size];
while(cur != size) {
if(rnd-- == 0) {
return cur;
}
cur = array[cur];
}
return ITER_NONE;
}
stock Iter_FreeInternal(const array[], size)
{
for(new i = 0; i != size; ++i) {
if(array[i] > size) {
return i;
}
}
return ITER_NONE;
}
stock Iter_AddInternal(&count, array[], value, size)
{
if(0 <= value < size && array[value] > size) {
new
last = size,
next = array[last];
while(next < value) {
last = next;
next = array[last];
}
array[last] = value;
array[value] = next;
++count;
return 1;
}
return 0;
}
stock Iter_RemoveInternal(&count, array[], value, size)
{
new
last;
return Iter_SafeRemoveInternal(count, array, value, last, size);
}
stock Iter_SafeRemoveInternal(&count, array[], value, &last, size)
{
if(0 <= value < size && array[value] <= size) {
last = size;
new
next = array[last];
while(next < size) {
if(next == value) {
array[last] = array[value];
array[value] = size + 1;
--count;
return 1;
}
last = next;
next = array[last];
}
}
return 0;
}
stock Iter_ContainsInternal(const array[], value, size)
{
return 0 <= value < size && array[value] <= size;
}
stock Iter_ClearInternal(&count, array[], size)
{
for(new i = 0, t = size + 1; i < size; ++i) {
array[i] = t;
}
array[size] = size;
count = 0;
}
stock Iter_InitInternal(arr[][], s0, s1)
{
for(new i = 0, t = s1 + 1; i < s0; ++i) {
for(new j = 0; j < s1; ++j) {
arr[i][j] = t;
}
arr[i][s1] = s1;
}
}
stock Iter_PrevInternal(array[], size, slot)
{
if(0 <= slot <= size && array[slot] <= size) {
for(new last = slot; last--; ) {
if(array[last] == slot) {
return last;
}
}
}
return size;
}
#define Iter_Begin(%1) (_Y_ITER_ARRAY_SIZE(%1))
#define Iter_Start Iter_Begin
#define Iter_End(%1) (_Y_ITER_ARRAY_SIZE(%1))
#define Iter_Finish Iter_End
#define Iter_First(%1) (_Y_ITER_ARRAY:%1@YSII_Ag[_Y_ITER_ARRAY_SIZE(%1)])
#define Iter_Last(%1) Iter_PrevInternal(_Y_ITER_ARRAY:%1@YSII_Ag,_Y_ITER_ARRAY_SIZE(%1),_Y_ITER_ARRAY_SIZE(%1))
#define Iter_Next(%1,%2) (_Y_ITER_ARRAY:%1@YSII_Ag[(%2)])
#define Iter_Prev(%1,%2) Iter_PrevInternal(_Y_ITER_ARRAY:%1@YSII_Ag,_Y_ITER_ARRAY_SIZE(%1),(%2))
#define Iter_Previous Iter_Prev
#define Iter_InternalArray(%1) (_Y_ITER_ARRAY:%1@YSII_Ag)
#define _Y_ITER_INT_SIZE:%0(%2[%1]@YSII_Ag)) %0(%2@YSII_Ag[]))
#define Iter_InternalSize(%1) (_:_Y_ITER_INT_SIZE:sizeof (%1@YSII_Ag)) |