File size: 27,436 Bytes
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#endinput
#endif
#define _streamer_included
#include <a_samp>
#define STREAMER_TYPE_OBJECT (0)
#define STREAMER_TYPE_PICKUP (1)
#define STREAMER_TYPE_CP (2)
#define STREAMER_TYPE_RACE_CP (3)
#define STREAMER_TYPE_MAP_ICON (4)
#define STREAMER_TYPE_3D_TEXT_LABEL (5)
#define STREAMER_TYPE_AREA (6)
#define STREAMER_TYPE_ACTOR (7)
#define STREAMER_AREA_TYPE_CIRCLE (0)
#define STREAMER_AREA_TYPE_CYLINDER (1)
#define STREAMER_AREA_TYPE_SPHERE (2)
#define STREAMER_AREA_TYPE_RECTANGLE (3)
#define STREAMER_AREA_TYPE_CUBOID (4)
#define STREAMER_AREA_TYPE_POLYGON (5)
#define STREAMER_OBJECT_TYPE_GLOBAL (0)
#define STREAMER_OBJECT_TYPE_PLAYER (1)
#define STREAMER_OBJECT_TYPE_DYNAMIC (2)
#define STREAMER_MAX_TYPES (8)
#define STREAMER_MAX_AREA_TYPES (6)
#define STREAMER_MAX_OBJECT_TYPES (3)
#define INVALID_STREAMER_ID (0)
#if !defined FLOAT_INFINITY
#define FLOAT_INFINITY (Float:0x7F800000)
#endif
#if defined STREAMER_ENABLE_TAGS
#define STREAMER_TAG_OBJECT DynamicObject
#define STREAMER_TAG_OBJECT_ALT {DynamicObject,_}
#define STREAMER_TAG_PICKUP DynamicPickup
#define STREAMER_TAG_CP DynamicCP
#define STREAMER_TAG_RACE_CP DynamicRaceCP
#define STREAMER_TAG_MAP_ICON DynamicMapIcon
#define STREAMER_TAG_3D_TEXT_LABEL DynamicText3D
#define STREAMER_TAG_AREA DynamicArea
#define STREAMER_TAG_ACTOR DynamicActor
#define STREAMER_ALL_TAGS {DynamicObject,DynamicPickup,DynamicCP,DynamicRaceCP,DynamicMapIcon,DynamicText3D,DynamicArea,DynamicActor,_}
#else
#define STREAMER_TAG_OBJECT _
#define STREAMER_TAG_OBJECT_ALT _
#define STREAMER_TAG_PICKUP _
#define STREAMER_TAG_CP _
#define STREAMER_TAG_RACE_CP _
#define STREAMER_TAG_MAP_ICON _
#define STREAMER_TAG_AREA _
#define STREAMER_TAG_ACTOR _
#if defined STREAMER_REMOVE_TEXT3D_TAG
#define STREAMER_TAG_3D_TEXT_LABEL _
#define STREAMER_ALL_TAGS _
#else
#if defined STREAMER_USE_DYNAMIC_TEXT3D_TAG
#define STREAMER_TAG_3D_TEXT_LABEL DynamicText3D
#define STREAMER_ALL_TAGS {DynamicText3D,_}
#else
#define STREAMER_TAG_3D_TEXT_LABEL Text3D
#define STREAMER_ALL_TAGS {Text3D,_}
#endif
#endif
#endif
#if !defined STREAMER_OBJECT_SD
#define STREAMER_OBJECT_SD 300.0
#endif
#if !defined STREAMER_OBJECT_DD
#define STREAMER_OBJECT_DD 0.0
#endif
#if !defined STREAMER_PICKUP_SD
#define STREAMER_PICKUP_SD 200.0
#endif
#if !defined STREAMER_CP_SD
#define STREAMER_CP_SD 200.0
#endif
#if !defined STREAMER_RACE_CP_SD
#define STREAMER_RACE_CP_SD 200.0
#endif
#if !defined STREAMER_MAP_ICON_SD
#define STREAMER_MAP_ICON_SD 200.0
#endif
#if !defined STREAMER_3D_TEXT_LABEL_SD
#define STREAMER_3D_TEXT_LABEL_SD 200.0
#endif
#if !defined STREAMER_ACTOR_SD
#define STREAMER_ACTOR_SD 200.0
#endif
public Streamer_IncludeFileVersion = 0x296;
#pragma unused Streamer_IncludeFileVersion
enum
{
E_STREAMER_AREA_ID,
E_STREAMER_ATTACHED_OBJECT,
E_STREAMER_ATTACHED_PLAYER,
E_STREAMER_ATTACHED_VEHICLE,
E_STREAMER_ATTACH_OFFSET_X,
E_STREAMER_ATTACH_OFFSET_Y,
E_STREAMER_ATTACH_OFFSET_Z,
E_STREAMER_ATTACH_R_X,
E_STREAMER_ATTACH_R_Y,
E_STREAMER_ATTACH_R_Z,
E_STREAMER_ATTACH_X,
E_STREAMER_ATTACH_Y,
E_STREAMER_ATTACH_Z,
E_STREAMER_COLOR,
E_STREAMER_DRAW_DISTANCE,
E_STREAMER_EXTRA_ID,
E_STREAMER_HEALTH,
E_STREAMER_INTERIOR_ID,
E_STREAMER_INVULNERABLE,
E_STREAMER_MAX_X,
E_STREAMER_MAX_Y,
E_STREAMER_MAX_Z,
E_STREAMER_MIN_X,
E_STREAMER_MIN_Y,
E_STREAMER_MIN_Z,
E_STREAMER_MODEL_ID,
E_STREAMER_MOVE_R_X,
E_STREAMER_MOVE_R_Y,
E_STREAMER_MOVE_R_Z,
E_STREAMER_MOVE_SPEED,
E_STREAMER_MOVE_X,
E_STREAMER_MOVE_Y,
E_STREAMER_MOVE_Z,
E_STREAMER_NEXT_X,
E_STREAMER_NEXT_Y,
E_STREAMER_NEXT_Z,
E_STREAMER_PLAYER_ID,
E_STREAMER_PRIORITY,
E_STREAMER_ROTATION,
E_STREAMER_R_X,
E_STREAMER_R_Y,
E_STREAMER_R_Z,
E_STREAMER_SIZE,
E_STREAMER_STREAM_DISTANCE,
E_STREAMER_STYLE,
E_STREAMER_SYNC_ROTATION,
E_STREAMER_TEST_LOS,
E_STREAMER_TYPE,
E_STREAMER_WORLD_ID,
E_STREAMER_X,
E_STREAMER_Y,
E_STREAMER_Z
}
#define E_STREAMER_CUSTOM(%0) ((%0) | 0x40000000 & ~0x80000000)
native Streamer_GetTickRate();
native Streamer_SetTickRate(rate);
native Streamer_GetPlayerTickRate(playerid);
native Streamer_SetPlayerTickRate(playerid, rate);
native Streamer_ToggleChunkStream(toggle);
native Streamer_IsToggleChunkStream();
native Streamer_GetChunkTickRate(type, playerid = -1);
native Streamer_SetChunkTickRate(type, rate, playerid = -1);
native Streamer_GetChunkSize(type);
native Streamer_SetChunkSize(type, size);
native Streamer_GetMaxItems(type);
native Streamer_SetMaxItems(type, items);
native Streamer_GetVisibleItems(type, playerid = -1);
native Streamer_SetVisibleItems(type, items, playerid = -1);
native Streamer_GetRadiusMultiplier(type, &Float:multiplier, playerid = -1);
native Streamer_SetRadiusMultiplier(type, Float:multiplier, playerid = -1);
native Streamer_GetTypePriority(types[], maxtypes = sizeof types);
native Streamer_SetTypePriority(const types[], maxtypes = sizeof types);
native Streamer_GetCellDistance(&Float:distance);
native Streamer_SetCellDistance(Float:distance);
native Streamer_GetCellSize(&Float:size);
native Streamer_SetCellSize(Float:size);
native Streamer_ToggleItemStatic(type, STREAMER_ALL_TAGS:id, toggle);
native Streamer_IsToggleItemStatic(type, STREAMER_ALL_TAGS:id);
native Streamer_ToggleItemInvAreas(type, STREAMER_ALL_TAGS:id, toggle);
native Streamer_IsToggleItemInvAreas(type, STREAMER_ALL_TAGS:id);
native Streamer_ToggleItemCallbacks(type, STREAMER_ALL_TAGS:id, toggle);
native Streamer_IsToggleItemCallbacks(type, STREAMER_ALL_TAGS:id);
native Streamer_ToggleErrorCallback(toggle);
native Streamer_IsToggleErrorCallback();
native Streamer_AmxUnloadDestroyItems(toggle);
native Streamer_ProcessActiveItems();
native Streamer_ToggleIdleUpdate(playerid, toggle);
native Streamer_IsToggleIdleUpdate(playerid);
native Streamer_ToggleCameraUpdate(playerid, toggle);
native Streamer_IsToggleCameraUpdate(playerid);
native Streamer_ToggleItemUpdate(playerid, type, toggle);
native Streamer_IsToggleItemUpdate(playerid, type);
native Streamer_GetLastUpdateTime(&Float:time);
native Streamer_Update(playerid, type = -1);
native Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, type = -1, compensatedtime = -1, freezeplayer = 1);
native Streamer_GetFloatData(type, STREAMER_ALL_TAGS:id, data, &Float:result);
native Streamer_SetFloatData(type, STREAMER_ALL_TAGS:id, data, Float:value);
native Streamer_GetIntData(type, STREAMER_ALL_TAGS:id, data);
native Streamer_SetIntData(type, STREAMER_ALL_TAGS:id, data, value);
native Streamer_RemoveIntData(type, STREAMER_ALL_TAGS:id, data);
native Streamer_HasIntData(type, STREAMER_ALL_TAGS:id, data);
native Streamer_GetArrayData(type, STREAMER_ALL_TAGS:id, data, dest[], maxdest = sizeof dest);
native Streamer_SetArrayData(type, STREAMER_ALL_TAGS:id, data, const src[], maxsrc = sizeof src);
native Streamer_IsInArrayData(type, STREAMER_ALL_TAGS:id, data, value);
native Streamer_AppendArrayData(type, STREAMER_ALL_TAGS:id, data, value);
native Streamer_RemoveArrayData(type, STREAMER_ALL_TAGS:id, data, value);
native Streamer_HasArrayData(type, STREAMER_ALL_TAGS:id, data);
native Streamer_GetArrayDataLength(type, STREAMER_ALL_TAGS:id, data);
native Streamer_GetUpperBound(type);
native Streamer_GetDistanceToItem(Float:x, Float:y, Float:z, type, STREAMER_ALL_TAGS:id, &Float:distance, dimensions = 3);
native Streamer_ToggleItem(playerid, type, STREAMER_ALL_TAGS:id, toggle);
native Streamer_IsToggleItem(playerid, type, STREAMER_ALL_TAGS:id);
native Streamer_ToggleAllItems(playerid, type, toggle, const exceptions[] = { -1 }, maxexceptions = sizeof exceptions);
native Streamer_GetItemInternalID(playerid, type, STREAMER_ALL_TAGS:streamerid);
native Streamer_GetItemStreamerID(playerid, type, internalid);
native Streamer_IsItemVisible(playerid, type, STREAMER_ALL_TAGS:id);
native Streamer_DestroyAllVisibleItems(playerid, type, serverwide = 1);
native Streamer_CountVisibleItems(playerid, type, serverwide = 1);
native Streamer_DestroyAllItems(type, serverwide = 1);
native Streamer_CountItems(type, serverwide = 1);
native Streamer_GetNearbyItems(Float:x, Float:y, Float:z, type, STREAMER_ALL_TAGS:items[], maxitems = sizeof items, Float:range = 300.0, worldid = -1);
native Streamer_GetAllVisibleItems(playerid, type, STREAMER_ALL_TAGS:items[], maxitems = sizeof items);
native Streamer_GetItemPos(type, STREAMER_ALL_TAGS:id, &Float:x, &Float:y, &Float:z);
native Streamer_SetItemPos(type, STREAMER_ALL_TAGS:id, Float:x, Float:y, Float:z);
native Streamer_GetItemOffset(type, STREAMER_ALL_TAGS:id, &Float:x, &Float:y, &Float:z);
native Streamer_SetItemOffset(type, STREAMER_ALL_TAGS:id, Float:x, Float:y, Float:z);
native STREAMER_TAG_OBJECT:CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_OBJECT_SD, Float:drawdistance = STREAMER_OBJECT_DD, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0);
native DestroyDynamicObject(STREAMER_TAG_OBJECT:objectid);
native IsValidDynamicObject(STREAMER_TAG_OBJECT:objectid);
native GetDynamicObjectPos(STREAMER_TAG_OBJECT:objectid, &Float:x, &Float:y, &Float:z);
native SetDynamicObjectPos(STREAMER_TAG_OBJECT:objectid, Float:x, Float:y, Float:z);
native GetDynamicObjectRot(STREAMER_TAG_OBJECT:objectid, &Float:rx, &Float:ry, &Float:rz);
native SetDynamicObjectRot(STREAMER_TAG_OBJECT:objectid, Float:rx, Float:ry, Float:rz);
native GetDynamicObjectNoCameraCol(STREAMER_TAG_OBJECT:objectid);
native SetDynamicObjectNoCameraCol(STREAMER_TAG_OBJECT:objectid);
native MoveDynamicObject(STREAMER_TAG_OBJECT:objectid, Float:x, Float:y, Float:z, Float:speed, Float:rx = -1000.0, Float:ry = -1000.0, Float:rz = -1000.0);
native StopDynamicObject(STREAMER_TAG_OBJECT:objectid);
native IsDynamicObjectMoving(STREAMER_TAG_OBJECT:objectid);
native AttachCameraToDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid);
native AttachDynamicObjectToObject(STREAMER_TAG_OBJECT:objectid, attachtoid, Float:offsetx, Float:offsety, Float:offsetz, Float:rx, Float:ry, Float:rz, syncrotation = 1);
native AttachDynamicObjectToPlayer(STREAMER_TAG_OBJECT:objectid, playerid, Float:offsetx, Float:offsety, Float:offsetz, Float:rx, Float:ry, Float:rz);
native AttachDynamicObjectToVehicle(STREAMER_TAG_OBJECT:objectid, vehicleid, Float:offsetx, Float:offsety, Float:offsetz, Float:rx, Float:ry, Float:rz);
native EditDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid);
native IsDynamicObjectMaterialUsed(STREAMER_TAG_OBJECT:objectid, materialindex);
native RemoveDynamicObjectMaterial(STREAMER_TAG_OBJECT:objectid, materialindex);
native GetDynamicObjectMaterial(STREAMER_TAG_OBJECT:objectid, materialindex, &modelid, txdname[], texturename[], &materialcolor, maxtxdname = sizeof txdname, maxtexturename = sizeof texturename);
native SetDynamicObjectMaterial(STREAMER_TAG_OBJECT:objectid, materialindex, modelid, const txdname[], const texturename[], materialcolor = 0);
native IsDynamicObjectMaterialTextUsed(STREAMER_TAG_OBJECT:objectid, materialindex);
native RemoveDynamicObjectMaterialText(STREAMER_TAG_OBJECT:objectid, materialindex);
native GetDynamicObjectMaterialText(STREAMER_TAG_OBJECT:objectid, materialindex, text[], &materialsize, fontface[], &fontsize, &bold, &fontcolor, &backcolor, &textalignment, maxtext = sizeof text, maxfontface = sizeof fontface);
native SetDynamicObjectMaterialText(STREAMER_TAG_OBJECT:objectid, materialindex, const text[], materialsize = OBJECT_MATERIAL_SIZE_256x128, const fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0);
native STREAMER_TAG_OBJECT:GetPlayerCameraTargetDynObject(playerid);
native STREAMER_TAG_PICKUP:CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_PICKUP_SD, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0);
native DestroyDynamicPickup(STREAMER_TAG_PICKUP:pickupid);
native IsValidDynamicPickup(STREAMER_TAG_PICKUP:pickupid);
native STREAMER_TAG_CP:CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_CP_SD, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0);
native DestroyDynamicCP(STREAMER_TAG_CP:checkpointid);
native IsValidDynamicCP(STREAMER_TAG_CP:checkpointid);
native IsPlayerInDynamicCP(playerid, STREAMER_TAG_CP:checkpointid);
native STREAMER_TAG_CP:GetPlayerVisibleDynamicCP(playerid);
native STREAMER_TAG_RACE_CP:CreateDynamicRaceCP(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_RACE_CP_SD, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0);
native DestroyDynamicRaceCP(STREAMER_TAG_RACE_CP:checkpointid);
native IsValidDynamicRaceCP(STREAMER_TAG_RACE_CP:checkpointid);
native IsPlayerInDynamicRaceCP(playerid, STREAMER_TAG_RACE_CP:checkpointid);
native STREAMER_TAG_RACE_CP:GetPlayerVisibleDynamicRaceCP(playerid);
native STREAMER_TAG_MAP_ICON:CreateDynamicMapIcon(Float:x, Float:y, Float:z, type, color, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_MAP_ICON_SD, style = MAPICON_LOCAL, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0);
native DestroyDynamicMapIcon(STREAMER_TAG_MAP_ICON:iconid);
native IsValidDynamicMapIcon(STREAMER_TAG_MAP_ICON:iconid);
native STREAMER_TAG_3D_TEXT_LABEL:CreateDynamic3DTextLabel(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_3D_TEXT_LABEL_SD, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0);
native DestroyDynamic3DTextLabel(STREAMER_TAG_3D_TEXT_LABEL:id);
native IsValidDynamic3DTextLabel(STREAMER_TAG_3D_TEXT_LABEL:id);
native GetDynamic3DTextLabelText(STREAMER_TAG_3D_TEXT_LABEL:id, text[], maxtext = sizeof text);
native UpdateDynamic3DTextLabelText(STREAMER_TAG_3D_TEXT_LABEL:id, color, const text[]);
native STREAMER_TAG_AREA:CreateDynamicCircle(Float:x, Float:y, Float:size, worldid = -1, interiorid = -1, playerid = -1, priority = 0);
native STREAMER_TAG_AREA:CreateDynamicCylinder(Float:x, Float:y, Float:minz, Float:maxz, Float:size, worldid = -1, interiorid = -1, playerid = -1, priority = 0);
native STREAMER_TAG_AREA:CreateDynamicSphere(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, priority = 0);
native STREAMER_TAG_AREA:CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1, priority = 0);
native STREAMER_TAG_AREA:CreateDynamicCuboid(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1, priority = 0);
native STREAMER_TAG_AREA:CreateDynamicCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1, priority = 0);
native STREAMER_TAG_AREA:CreateDynamicPolygon(const Float:points[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, worldid = -1, interiorid = -1, playerid = -1, priority = 0);
native DestroyDynamicArea(STREAMER_TAG_AREA:areaid);
native IsValidDynamicArea(STREAMER_TAG_AREA:areaid);
native GetDynamicAreaType(STREAMER_TAG_AREA:areaid);
native GetDynamicPolygonPoints(STREAMER_TAG_AREA:areaid, Float:points[], maxpoints = sizeof points);
native GetDynamicPolygonNumberPoints(STREAMER_TAG_AREA:areaid);
native IsPlayerInDynamicArea(playerid, STREAMER_TAG_AREA:areaid, recheck = 0);
native IsPlayerInAnyDynamicArea(playerid, recheck = 0);
native IsAnyPlayerInDynamicArea(STREAMER_TAG_AREA:areaid, recheck = 0);
native IsAnyPlayerInAnyDynamicArea(recheck = 0);
native GetPlayerDynamicAreas(playerid, STREAMER_TAG_AREA:areas[], maxareas = sizeof areas);
native GetPlayerNumberDynamicAreas(playerid);
native IsPointInDynamicArea(STREAMER_TAG_AREA:areaid, Float:x, Float:y, Float:z);
native IsPointInAnyDynamicArea(Float:x, Float:y, Float:z);
native IsLineInDynamicArea(STREAMER_TAG_AREA:areaid, Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2);
native IsLineInAnyDynamicArea(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2);
native GetDynamicAreasForPoint(Float:x, Float:y, Float:z, STREAMER_TAG_AREA:areas[], maxareas = sizeof areas);
native GetNumberDynamicAreasForPoint(Float:x, Float:y, Float:z);
native GetDynamicAreasForLine(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2, STREAMER_TAG_AREA:areas[], maxareas = sizeof areas);
native GetNumberDynamicAreasForLine(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2);
native AttachDynamicAreaToObject(STREAMER_TAG_AREA:areaid, STREAMER_TAG_OBJECT_ALT:objectid, type = STREAMER_OBJECT_TYPE_DYNAMIC, playerid = INVALID_PLAYER_ID, Float:offsetx = 0.0, Float:offsety = 0.0, Float:offsetz = 0.0);
native AttachDynamicAreaToPlayer(STREAMER_TAG_AREA:areaid, playerid, Float:offsetx = 0.0, Float:offsety = 0.0, Float:offsetz = 0.0);
native AttachDynamicAreaToVehicle(STREAMER_TAG_AREA:areaid, vehicleid, Float:offsetx = 0.0, Float:offsety = 0.0, Float:offsetz = 0.0);
native ToggleDynAreaSpectateMode(STREAMER_TAG_AREA:areaid, toggle);
native IsToggleDynAreaSpectateMode(STREAMER_TAG_AREA:areaid);
native STREAMER_TAG_ACTOR:CreateDynamicActor(modelid, Float:x, Float:y, Float:z, Float:r, invulnerable = true, Float:health = 100.0, worldid = 0, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_ACTOR_SD, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0);
native DestroyDynamicActor(STREAMER_TAG_ACTOR:actorid);
native IsValidDynamicActor(STREAMER_TAG_ACTOR:actorid);
native IsDynamicActorStreamedIn(STREAMER_TAG_ACTOR:actorid, forplayerid);
native GetDynamicActorVirtualWorld(STREAMER_TAG_ACTOR:actorid);
native SetDynamicActorVirtualWorld(STREAMER_TAG_ACTOR:actorid, vworld);
native GetDynamicActorAnimation(STREAMER_TAG_ACTOR:actorid, animlib[], animname[], &Float:fdelta, &loop, &lockx, &locky, &freeze, &time, maxanimlib = sizeof animlib, maxanimname = sizeof animname);
native ApplyDynamicActorAnimation(STREAMER_TAG_ACTOR:actorid, const animlib[], const animname[], Float:fdelta, loop, lockx, locky, freeze, time);
native ClearDynamicActorAnimations(STREAMER_TAG_ACTOR:actorid);
native GetDynamicActorFacingAngle(STREAMER_TAG_ACTOR:actorid, &Float:ang);
native SetDynamicActorFacingAngle(STREAMER_TAG_ACTOR:actorid, Float:ang);
native GetDynamicActorPos(STREAMER_TAG_ACTOR:actorid, &Float:x, &Float:y, &Float:z);
native SetDynamicActorPos(STREAMER_TAG_ACTOR:actorid, Float:x, Float:y, Float:z);
native GetDynamicActorHealth(STREAMER_TAG_ACTOR:actorid, &Float:health);
native SetDynamicActorHealth(STREAMER_TAG_ACTOR:actorid, Float:health);
native SetDynamicActorInvulnerable(STREAMER_TAG_ACTOR:actorid, invulnerable = true);
native IsDynamicActorInvulnerable(STREAMER_TAG_ACTOR:actorid);
native STREAMER_TAG_ACTOR:GetPlayerTargetDynamicActor(playerid);
native STREAMER_TAG_ACTOR:GetPlayerCameraTargetDynActor(playerid);
native STREAMER_TAG_OBJECT:CreateDynamicObjectEx(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, Float:streamdistance = STREAMER_OBJECT_SD, Float:drawdistance = STREAMER_OBJECT_DD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas);
native STREAMER_TAG_PICKUP:CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = STREAMER_PICKUP_SD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas);
native STREAMER_TAG_CP:CreateDynamicCPEx(Float:x, Float:y, Float:z, Float:size, Float:streamdistance = STREAMER_CP_SD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas);
native STREAMER_TAG_RACE_CP:CreateDynamicRaceCPEx(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, Float:streamdistance = STREAMER_RACE_CP_SD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas);
native STREAMER_TAG_MAP_ICON:CreateDynamicMapIconEx(Float:x, Float:y, Float:z, type, color, style = MAPICON_LOCAL, Float:streamdistance = STREAMER_MAP_ICON_SD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas);
native STREAMER_TAG_3D_TEXT_LABEL:CreateDynamic3DTextLabelEx(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, Float:streamdistance = STREAMER_3D_TEXT_LABEL_SD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0,
maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas);
native STREAMER_TAG_AREA:CreateDynamicCircleEx(Float:x, Float:y, Float:size, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
native STREAMER_TAG_AREA:CreateDynamicCylinderEx(Float:x, Float:y, Float:minz, Float:maxz, Float:size, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
native STREAMER_TAG_AREA:CreateDynamicSphereEx(Float:x, Float:y, Float:z, Float:size, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
native STREAMER_TAG_AREA:CreateDynamicRectangleEx(Float:minx, Float:miny, Float:maxx, Float:maxy, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
native STREAMER_TAG_AREA:CreateDynamicCuboidEx(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
native STREAMER_TAG_AREA:CreateDynamicCubeEx(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
native STREAMER_TAG_AREA:CreateDynamicPolygonEx(const Float:points[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
native STREAMER_TAG_ACTOR:CreateDynamicActorEx(modelid, Float:x, Float:y, Float:z, Float:r, invulnerable = 1, Float:health = 100.0, Float:streamdistance = STREAMER_ACTOR_SD, const worlds[] = { 0 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas);
native Streamer_CallbackHook(callback, {Float,_}:...);
native Streamer_TickRate(rate);
native Streamer_MaxItems(type, items);
native Streamer_VisibleItems(type, items, playerid = -1);
native Streamer_CellDistance(Float:distance);
native Streamer_CellSize(Float:size);
native DestroyAllDynamicObjects();
native CountDynamicObjects();
native DestroyAllDynamicPickups();
native CountDynamicPickups();
native DestroyAllDynamicCPs();
native CountDynamicCPs();
native DestroyAllDynamicRaceCPs();
native CountDynamicRaceCPs();
native DestroyAllDynamicMapIcons();
native CountDynamicMapIcons();
native DestroyAllDynamic3DTextLabels();
native CountDynamic3DTextLabels();
native DestroyAllDynamicAreas();
native CountDynamicAreas();
native TogglePlayerDynamicCP(playerid, STREAMER_TAG_CP:checkpointid, toggle);
native TogglePlayerAllDynamicCPs(playerid, toggle, const exceptions[] = { -1 }, maxexceptions = sizeof exceptions);
native TogglePlayerDynamicRaceCP(playerid, STREAMER_TAG_RACE_CP:checkpointid, toggle);
native TogglePlayerAllDynamicRaceCPs(playerid, toggle, const exceptions[] = { -1 }, maxexceptions = sizeof exceptions);
native TogglePlayerDynamicArea(playerid, STREAMER_TAG_AREA:areaid, toggle);
native TogglePlayerAllDynamicAreas(playerid, toggle, const exceptions[] = { -1 }, maxexceptions = sizeof exceptions);
forward OnDynamicObjectMoved(STREAMER_TAG_OBJECT:objectid);
forward OnPlayerEditDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz);
forward OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z);
forward OnPlayerShootDynamicObject(playerid, weaponid, STREAMER_TAG_OBJECT:objectid, Float:x, Float:y, Float:z);
forward OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP:pickupid);
forward OnPlayerEnterDynamicCP(playerid, STREAMER_TAG_CP:checkpointid);
forward OnPlayerLeaveDynamicCP(playerid, STREAMER_TAG_CP:checkpointid);
forward OnPlayerEnterDynamicRaceCP(playerid, STREAMER_TAG_RACE_CP:checkpointid);
forward OnPlayerLeaveDynamicRaceCP(playerid, STREAMER_TAG_RACE_CP:checkpointid);
forward OnPlayerEnterDynamicArea(playerid, STREAMER_TAG_AREA:areaid);
forward OnPlayerLeaveDynamicArea(playerid, STREAMER_TAG_AREA:areaid);
forward OnPlayerGiveDamageDynamicActor(playerid, STREAMER_TAG_ACTOR:actorid, Float:amount, weaponid, bodypart);
forward OnDynamicActorStreamIn(STREAMER_TAG_ACTOR:actorid, forplayerid);
forward OnDynamicActorStreamOut(STREAMER_TAG_ACTOR:actorid, forplayerid);
forward Streamer_OnItemStreamIn(type, STREAMER_ALL_TAGS:id, forplayerid);
forward Streamer_OnItemStreamOut(type, STREAMER_ALL_TAGS:id, forplayerid);
forward Streamer_OnPluginError(const error[]); |