Includes-Samp / a_objects.inc
dfdffdfdfdfd's picture
Upload 31 files
72629ed verified
Raw
History Blame Contribute Delete
4.3 kB
#if defined _INC_a_objects
#endinput
#endif
#define _INC_a_objects
#define _objects_included
#define SAMP_CONST_CORRECT
#pragma tabsize 4
#define OBJECT_MATERIAL_SIZE_32x32 (10)
#define OBJECT_MATERIAL_SIZE_64x32 (20)
#define OBJECT_MATERIAL_SIZE_64x64 (30)
#define OBJECT_MATERIAL_SIZE_128x32 (40)
#define OBJECT_MATERIAL_SIZE_128x64 (50)
#define OBJECT_MATERIAL_SIZE_128x128 (60)
#define OBJECT_MATERIAL_SIZE_256x32 (70)
#define OBJECT_MATERIAL_SIZE_256x64 (80)
#define OBJECT_MATERIAL_SIZE_256x128 (90)
#define OBJECT_MATERIAL_SIZE_256x256 (100)
#define OBJECT_MATERIAL_SIZE_512x64 (110)
#define OBJECT_MATERIAL_SIZE_512x128 (120)
#define OBJECT_MATERIAL_SIZE_512x256 (130)
#define OBJECT_MATERIAL_SIZE_512x512 (140)
#define OBJECT_MATERIAL_TEXT_ALIGN_LEFT (0)
#define OBJECT_MATERIAL_TEXT_ALIGN_CENTER (1)
#define OBJECT_MATERIAL_TEXT_ALIGN_RIGHT (2)
native CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance = 0.0);
native AttachObjectToVehicle(objectid, vehicleid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ);
native AttachObjectToObject(objectid, attachtoid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ, SyncRotation = 1);
native AttachObjectToPlayer(objectid, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ);
native SetObjectPos(objectid, Float:X, Float:Y, Float:Z);
native GetObjectPos(objectid, &Float:X, &Float:Y, &Float:Z);
native SetObjectRot(objectid, Float:RotX, Float:RotY, Float:RotZ);
native GetObjectRot(objectid, &Float:RotX, &Float:RotY, &Float:RotZ);
native GetObjectModel(objectid);
native SetObjectNoCameraCol(objectid);
native IsValidObject(objectid);
native DestroyObject(objectid);
native MoveObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0);
native StopObject(objectid);
native IsObjectMoving(objectid);
native EditObject(playerid, objectid);
native EditPlayerObject(playerid, objectid);
native SelectObject(playerid);
native CancelEdit(playerid);
native CreatePlayerObject(playerid, modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance = 0.0);
native AttachPlayerObjectToVehicle(playerid, objectid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ);
native SetPlayerObjectPos(playerid, objectid, Float:X, Float:Y, Float:Z);
native GetPlayerObjectPos(playerid, objectid, &Float:X, &Float:Y, &Float:Z);
native SetPlayerObjectRot(playerid, objectid, Float:RotX, Float:RotY, Float:RotZ);
native GetPlayerObjectRot(playerid, objectid, &Float:RotX, &Float:RotY, &Float:RotZ);
native GetPlayerObjectModel(playerid, objectid);
native SetPlayerObjectNoCameraCol(playerid, objectid);
native IsValidPlayerObject(playerid, objectid);
native DestroyPlayerObject(playerid, objectid);
native MovePlayerObject(playerid, objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0);
native StopPlayerObject(playerid, objectid);
native IsPlayerObjectMoving(playerid, objectid);
native AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ);
native SetObjectMaterial(objectid, materialindex, modelid, const txdname[], const texturename[], materialcolor=0);
native SetPlayerObjectMaterial(playerid, objectid, materialindex, modelid, const txdname[], const texturename[], materialcolor=0);
native SetObjectMaterialText(objectid, const text[], materialindex = 0, materialsize = OBJECT_MATERIAL_SIZE_256x128, const fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0);
native SetPlayerObjectMaterialText(playerid, objectid, const text[], materialindex = 0, materialsize = OBJECT_MATERIAL_SIZE_256x128, const fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0);
native SetObjectsDefaultCameraCol(disable);