| #if defined _INC_a_objects
|
| #endinput
|
| #endif
|
| #define _INC_a_objects
|
| #define _objects_included
|
| #define SAMP_CONST_CORRECT
|
| #pragma tabsize 4
|
| #define OBJECT_MATERIAL_SIZE_32x32 (10)
|
| #define OBJECT_MATERIAL_SIZE_64x32 (20)
|
| #define OBJECT_MATERIAL_SIZE_64x64 (30)
|
| #define OBJECT_MATERIAL_SIZE_128x32 (40)
|
| #define OBJECT_MATERIAL_SIZE_128x64 (50)
|
| #define OBJECT_MATERIAL_SIZE_128x128 (60)
|
| #define OBJECT_MATERIAL_SIZE_256x32 (70)
|
| #define OBJECT_MATERIAL_SIZE_256x64 (80)
|
| #define OBJECT_MATERIAL_SIZE_256x128 (90)
|
| #define OBJECT_MATERIAL_SIZE_256x256 (100)
|
| #define OBJECT_MATERIAL_SIZE_512x64 (110)
|
| #define OBJECT_MATERIAL_SIZE_512x128 (120)
|
| #define OBJECT_MATERIAL_SIZE_512x256 (130)
|
| #define OBJECT_MATERIAL_SIZE_512x512 (140)
|
| #define OBJECT_MATERIAL_TEXT_ALIGN_LEFT (0)
|
| #define OBJECT_MATERIAL_TEXT_ALIGN_CENTER (1)
|
| #define OBJECT_MATERIAL_TEXT_ALIGN_RIGHT (2)
|
| native CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance = 0.0)
|
| native AttachObjectToVehicle(objectid, vehicleid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ)
|
| native AttachObjectToObject(objectid, attachtoid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ, SyncRotation = 1)
|
| native AttachObjectToPlayer(objectid, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ)
|
| native SetObjectPos(objectid, Float:X, Float:Y, Float:Z)
|
| native GetObjectPos(objectid, &Float:X, &Float:Y, &Float:Z)
|
| native SetObjectRot(objectid, Float:RotX, Float:RotY, Float:RotZ)
|
| native GetObjectRot(objectid, &Float:RotX, &Float:RotY, &Float:RotZ)
|
| native GetObjectModel(objectid)
|
| native SetObjectNoCameraCol(objectid)
|
| native IsValidObject(objectid)
|
| native DestroyObject(objectid)
|
| native MoveObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0)
|
| native StopObject(objectid)
|
| native IsObjectMoving(objectid)
|
| native EditObject(playerid, objectid)
|
| native EditPlayerObject(playerid, objectid)
|
| native SelectObject(playerid)
|
| native CancelEdit(playerid)
|
| native CreatePlayerObject(playerid, modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance = 0.0)
|
| native AttachPlayerObjectToVehicle(playerid, objectid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ)
|
| native SetPlayerObjectPos(playerid, objectid, Float:X, Float:Y, Float:Z)
|
| native GetPlayerObjectPos(playerid, objectid, &Float:X, &Float:Y, &Float:Z)
|
| native SetPlayerObjectRot(playerid, objectid, Float:RotX, Float:RotY, Float:RotZ)
|
| native GetPlayerObjectRot(playerid, objectid, &Float:RotX, &Float:RotY, &Float:RotZ)
|
| native GetPlayerObjectModel(playerid, objectid)
|
| native SetPlayerObjectNoCameraCol(playerid, objectid)
|
| native IsValidPlayerObject(playerid, objectid)
|
| native DestroyPlayerObject(playerid, objectid)
|
| native MovePlayerObject(playerid, objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0)
|
| native StopPlayerObject(playerid, objectid)
|
| native IsPlayerObjectMoving(playerid, objectid)
|
| native AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ)
|
| native SetObjectMaterial(objectid, materialindex, modelid, const txdname[], const texturename[], materialcolor=0)
|
| native SetPlayerObjectMaterial(playerid, objectid, materialindex, modelid, const txdname[], const texturename[], materialcolor=0)
|
| native SetObjectMaterialText(objectid, const text[], materialindex = 0, materialsize = OBJECT_MATERIAL_SIZE_256x128, const fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0)
|
| native SetPlayerObjectMaterialText(playerid, objectid, const text[], materialindex = 0, materialsize = OBJECT_MATERIAL_SIZE_256x128, const fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0)
|
| native SetObjectsDefaultCameraCol(disable) |