| #if defined _INC_a_players
|
| #endinput
|
| #endif
|
| #define _INC_a_players
|
| #define _players_included
|
| #define SAMP_CONST_CORRECT
|
| #pragma tabsize 4
|
| #if !defined MAX_PLAYER_ATTACHED_OBJECTS
|
| #define MAX_PLAYER_ATTACHED_OBJECTS (10)
|
| #endif
|
| #if !defined MAX_CHATBUBBLE_LENGTH
|
| #define MAX_CHATBUBBLE_LENGTH (144)
|
| #endif
|
| #define SPECIAL_ACTION_NONE (0)
|
| #define SPECIAL_ACTION_DUCK (1)
|
| #define SPECIAL_ACTION_USEJETPACK (2)
|
| #define SPECIAL_ACTION_ENTER_VEHICLE (3)
|
| #define SPECIAL_ACTION_EXIT_VEHICLE (4)
|
| #define SPECIAL_ACTION_DANCE1 (5)
|
| #define SPECIAL_ACTION_DANCE2 (6)
|
| #define SPECIAL_ACTION_DANCE3 (7)
|
| #define SPECIAL_ACTION_DANCE4 (8)
|
| #define SPECIAL_ACTION_HANDSUP (10)
|
| #define SPECIAL_ACTION_USECELLPHONE (11)
|
| #define SPECIAL_ACTION_SITTING (12)
|
| #define SPECIAL_ACTION_STOPUSECELLPHONE (13)
|
| #define SPECIAL_ACTION_DRINK_BEER (20)
|
| #define SPECIAL_ACTION_SMOKE_CIGGY (21)
|
| #define SPECIAL_ACTION_DRINK_WINE (22)
|
| #define SPECIAL_ACTION_DRINK_SPRUNK (23)
|
| #define SPECIAL_ACTION_PISSING (68)
|
| #define SPECIAL_ACTION_CUFFED (24)
|
| #define SPECIAL_ACTION_CARRY (25)
|
| #define FIGHT_STYLE_NORMAL (4)
|
| #define FIGHT_STYLE_BOXING (5)
|
| #define FIGHT_STYLE_KUNGFU (6)
|
| #define FIGHT_STYLE_KNEEHEAD (7)
|
| #define FIGHT_STYLE_GRABKICK (15)
|
| #define FIGHT_STYLE_ELBOW (16)
|
| #define WEAPONSKILL_PISTOL (0)
|
| #define WEAPONSKILL_PISTOL_SILENCED (1)
|
| #define WEAPONSKILL_DESERT_EAGLE (2)
|
| #define WEAPONSKILL_SHOTGUN (3)
|
| #define WEAPONSKILL_SAWNOFF_SHOTGUN (4)
|
| #define WEAPONSKILL_SPAS12_SHOTGUN (5)
|
| #define WEAPONSKILL_MICRO_UZI (6)
|
| #define WEAPONSKILL_MP5 (7)
|
| #define WEAPONSKILL_AK47 (8)
|
| #define WEAPONSKILL_M4 (9)
|
| #define WEAPONSKILL_SNIPERRIFLE (10)
|
| #define WEAPONSTATE_UNKNOWN (-1)
|
| #define WEAPONSTATE_NO_BULLETS (0)
|
| #define WEAPONSTATE_LAST_BULLET (1)
|
| #define WEAPONSTATE_MORE_BULLETS (2)
|
| #define WEAPONSTATE_RELOADING (3)
|
| #define PLAYER_VARTYPE_NONE (0)
|
| #define PLAYER_VARTYPE_INT (1)
|
| #define PLAYER_VARTYPE_STRING (2)
|
| #define PLAYER_VARTYPE_FLOAT (3)
|
| #define MAPICON_LOCAL (0)
|
| #define MAPICON_GLOBAL (1)
|
| #define MAPICON_LOCAL_CHECKPOINT (2)
|
| #define MAPICON_GLOBAL_CHECKPOINT (3)
|
| #define CAMERA_CUT (2)
|
| #define CAMERA_MOVE (1)
|
| #define SPECTATE_MODE_NORMAL (1)
|
| #define SPECTATE_MODE_FIXED (2)
|
| #define SPECTATE_MODE_SIDE (3)
|
| #define PLAYER_RECORDING_TYPE_NONE (0)
|
| #define PLAYER_RECORDING_TYPE_DRIVER (1)
|
| #define PLAYER_RECORDING_TYPE_ONFOOT (2)
|
| native SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
|
| native SpawnPlayer(playerid);
|
| native SetPlayerPos(playerid, Float:x, Float:y, Float:z);
|
| native SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z);
|
| native GetPlayerPos(playerid, &Float:x, &Float:y, &Float:z);
|
| native SetPlayerFacingAngle(playerid, Float:ang);
|
| native GetPlayerFacingAngle(playerid, &Float:ang);
|
| native IsPlayerInRangeOfPoint(playerid, Float:range, Float:x, Float:y, Float:z);
|
| native Float:GetPlayerDistanceFromPoint(playerid, Float:X, Float:Y, Float:Z);
|
| native IsPlayerStreamedIn(playerid, forplayerid);
|
| native SetPlayerInterior(playerid, interiorid);
|
| native GetPlayerInterior(playerid);
|
| native SetPlayerHealth(playerid, Float:health);
|
| native GetPlayerHealth(playerid, &Float:health);
|
| native SetPlayerArmour(playerid, Float:armour);
|
| native GetPlayerArmour(playerid, &Float:armour);
|
| native SetPlayerAmmo(playerid, weaponid, ammo);
|
| native GetPlayerAmmo(playerid);
|
| native GetPlayerWeaponState(playerid);
|
| native GetPlayerTargetPlayer(playerid);
|
| native GetPlayerTargetActor(playerid);
|
| native SetPlayerTeam(playerid, teamid);
|
| native GetPlayerTeam(playerid);
|
| native SetPlayerScore(playerid, score);
|
| native GetPlayerScore(playerid);
|
| native GetPlayerDrunkLevel(playerid);
|
| native SetPlayerDrunkLevel(playerid, level);
|
| native SetPlayerColor(playerid, color);
|
| native GetPlayerColor(playerid);
|
| native SetPlayerSkin(playerid, skinid);
|
| native GetPlayerSkin(playerid);
|
| native GetPlayerCustomSkin(playerid);
|
| native GivePlayerWeapon(playerid, weaponid, ammo);
|
| native ResetPlayerWeapons(playerid);
|
| native SetPlayerArmedWeapon(playerid, weaponid);
|
| native GetPlayerWeaponData(playerid, slot, &weapons, &ammo);
|
| native GivePlayerMoney(playerid, money);
|
| native ResetPlayerMoney(playerid);
|
| native SetPlayerName(playerid, const name[]);
|
| native GetPlayerMoney(playerid);
|
| native GetPlayerState(playerid);
|
| native GetPlayerIp(playerid, ip[], len = sizeof ip);
|
| native GetPlayerPing(playerid);
|
| native GetPlayerWeapon(playerid);
|
| native GetPlayerKeys(playerid, &keys, &updown, &leftright);
|
| native GetPlayerName(playerid, name[], len = sizeof name);
|
| native SetPlayerTime(playerid, hour, minute);
|
| native GetPlayerTime(playerid, &hour, &minute);
|
| native TogglePlayerClock(playerid, toggle);
|
| native SetPlayerWeather(playerid, weather);
|
| native ForceClassSelection(playerid);
|
| native SetPlayerWantedLevel(playerid, level);
|
| native GetPlayerWantedLevel(playerid);
|
| native SetPlayerFightingStyle(playerid, style);
|
| native GetPlayerFightingStyle(playerid);
|
| native SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z);
|
| native GetPlayerVelocity( playerid, &Float:X, &Float:Y, &Float:Z );
|
| native PlayCrimeReportForPlayer(playerid, suspectid, crime);
|
| native PlayAudioStreamForPlayer(playerid, const url[], Float:posX = 0.0, Float:posY = 0.0, Float:posZ = 0.0, Float:distance = 50.0, usepos = 0);
|
| native StopAudioStreamForPlayer(playerid);
|
| native SetPlayerShopName(playerid, const shopname[]);
|
| native SetPlayerSkillLevel(playerid, skill, level);
|
| native GetPlayerSurfingVehicleID(playerid);
|
| native GetPlayerSurfingObjectID(playerid);
|
| native RemoveBuildingForPlayer(playerid, modelid, Float:fX, Float:fY, Float:fZ, Float:fRadius);
|
| native GetPlayerLastShotVectors(playerid, &Float:fOriginX, &Float:fOriginY, &Float:fOriginZ, &Float:fHitPosX, &Float:fHitPosY, &Float:fHitPosZ);
|
| #if MAX_PLAYER_ATTACHED_OBJECTS < 1 || MAX_PLAYER_ATTACHED_OBJECTS > 10
|
| #error MAX_PLAYER_ATTACHED_OBJECTS must be >= 1 and <= 10
|
| #endif
|
| native SetPlayerAttachedObject(playerid, index, modelid, bone, Float:fOffsetX = 0.0, Float:fOffsetY = 0.0, Float:fOffsetZ = 0.0, Float:fRotX = 0.0, Float:fRotY = 0.0, Float:fRotZ = 0.0, Float:fScaleX = 1.0, Float:fScaleY = 1.0, Float:fScaleZ = 1.0, materialcolor1 = 0, materialcolor2 = 0);
|
| native RemovePlayerAttachedObject(playerid, index);
|
| native IsPlayerAttachedObjectSlotUsed(playerid, index);
|
| native EditAttachedObject(playerid, index);
|
| native PlayerText:CreatePlayerTextDraw(playerid, Float:x, Float:y, const text[]);
|
| native PlayerTextDrawDestroy(playerid, PlayerText:text);
|
| native PlayerTextDrawLetterSize(playerid, PlayerText:text, Float:x, Float:y);
|
| native PlayerTextDrawTextSize(playerid, PlayerText:text, Float:x, Float:y);
|
| native PlayerTextDrawAlignment(playerid, PlayerText:text, alignment);
|
| native PlayerTextDrawColor(playerid, PlayerText:text, color);
|
| native PlayerTextDrawUseBox(playerid, PlayerText:text, use);
|
| native PlayerTextDrawBoxColor(playerid, PlayerText:text, color);
|
| native PlayerTextDrawSetShadow(playerid, PlayerText:text, size);
|
| native PlayerTextDrawSetOutline(playerid, PlayerText:text, size);
|
| native PlayerTextDrawBackgroundColor(playerid, PlayerText:text, color);
|
| native PlayerTextDrawFont(playerid, PlayerText:text, font);
|
| native PlayerTextDrawSetProportional(playerid, PlayerText:text, set);
|
| native PlayerTextDrawSetSelectable(playerid, PlayerText:text, set);
|
| native PlayerTextDrawShow(playerid, PlayerText:text);
|
| native PlayerTextDrawHide(playerid, PlayerText:text);
|
| native PlayerTextDrawSetString(playerid, PlayerText:text, const string[]);
|
| native PlayerTextDrawSetPreviewModel(playerid, PlayerText:text, modelindex);
|
| native PlayerTextDrawSetPreviewRot(playerid, PlayerText:text, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fZoom = 1.0);
|
| native PlayerTextDrawSetPreviewVehCol(playerid, PlayerText:text, color1, color2);
|
| native SetPVarInt(playerid, const varname[], int_value);
|
| native GetPVarInt(playerid, const varname[]);
|
| native SetPVarString(playerid, const varname[], const string_value[]);
|
| native GetPVarString(playerid, const varname[], string_return[], len = sizeof string_return);
|
| native SetPVarFloat(playerid, const varname[], Float:float_value);
|
| native Float:GetPVarFloat(playerid, const varname[]);
|
| native DeletePVar(playerid, const varname[]);
|
| native GetPVarsUpperIndex(playerid);
|
| native GetPVarNameAtIndex(playerid, index, ret_varname[], ret_len = sizeof ret_varname);
|
| native GetPVarType(playerid, const varname[]);
|
| #if MAX_CHATBUBBLE_LENGTH < 1 || MAX_CHATBUBBLE_LENGTH > 144
|
| #error MAX_CHATBUBBLE_LENGTH must be >= 1 and <= 144
|
| #endif
|
| native SetPlayerChatBubble(playerid, const text[], color, Float:drawdistance, expiretime);
|
| native PutPlayerInVehicle(playerid, vehicleid, seatid);
|
| native GetPlayerVehicleID(playerid);
|
| native GetPlayerVehicleSeat(playerid);
|
| native RemovePlayerFromVehicle(playerid);
|
| native TogglePlayerControllable(playerid, toggle);
|
| native PlayerPlaySound(playerid, soundid, Float:x, Float:y, Float:z);
|
| native ApplyAnimation(playerid, const animlib[], const animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync = 0);
|
| native ClearAnimations(playerid, forcesync = 0);
|
| native GetPlayerAnimationIndex(playerid);
|
| native GetAnimationName(index, animlib[], len1 = sizeof animlib, animname[], len2 = sizeof animname);
|
| native GetPlayerSpecialAction(playerid);
|
| native SetPlayerSpecialAction(playerid, actionid);
|
| native DisableRemoteVehicleCollisions(playerid, disable);
|
| native SetPlayerCheckpoint(playerid, Float:x, Float:y, Float:z, Float:size);
|
| native DisablePlayerCheckpoint(playerid);
|
| native SetPlayerRaceCheckpoint(playerid, type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size);
|
| native DisablePlayerRaceCheckpoint(playerid);
|
| native SetPlayerWorldBounds(playerid, Float:x_max,Float:x_min,Float:y_max,Float:y_min);
|
| native SetPlayerMarkerForPlayer(playerid, showplayerid, color);
|
| native ShowPlayerNameTagForPlayer(playerid, showplayerid, show);
|
| native SetPlayerMapIcon(playerid, iconid, Float:x, Float:y, Float:z, markertype, color, style = MAPICON_LOCAL);
|
| native RemovePlayerMapIcon(playerid, iconid);
|
| native AllowPlayerTeleport(playerid, allow);
|
| native SetPlayerCameraPos(playerid, Float:x, Float:y, Float:z);
|
| native SetPlayerCameraLookAt(playerid, Float:x, Float:y, Float:z, cut = CAMERA_CUT);
|
| native SetCameraBehindPlayer(playerid);
|
| native GetPlayerCameraPos(playerid, &Float:x, &Float:y, &Float:z);
|
| native GetPlayerCameraFrontVector(playerid, &Float:x, &Float:y, &Float:z);
|
| native GetPlayerCameraMode(playerid);
|
| native EnablePlayerCameraTarget(playerid, enable);
|
| native GetPlayerCameraTargetObject(playerid);
|
| native GetPlayerCameraTargetVehicle(playerid);
|
| native GetPlayerCameraTargetPlayer(playerid);
|
| native GetPlayerCameraTargetActor(playerid);
|
| native Float:GetPlayerCameraAspectRatio(playerid);
|
| native Float:GetPlayerCameraZoom(playerid);
|
| native AttachCameraToObject(playerid, objectid);
|
| native AttachCameraToPlayerObject(playerid, playerobjectid);
|
| native InterpolateCameraPos(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT);
|
| native InterpolateCameraLookAt(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT);
|
| native IsPlayerConnected(playerid);
|
| native IsPlayerInVehicle(playerid, vehicleid);
|
| native IsPlayerInAnyVehicle(playerid);
|
| native IsPlayerInCheckpoint(playerid);
|
| native IsPlayerInRaceCheckpoint(playerid);
|
| native SetPlayerVirtualWorld(playerid, worldid);
|
| native GetPlayerVirtualWorld(playerid);
|
| native EnableStuntBonusForPlayer(playerid, enable);
|
| native EnableStuntBonusForAll(enable);
|
| native TogglePlayerSpectating(playerid, toggle);
|
| native PlayerSpectatePlayer(playerid, targetplayerid, mode = SPECTATE_MODE_NORMAL);
|
| native PlayerSpectateVehicle(playerid, targetvehicleid, mode = SPECTATE_MODE_NORMAL);
|
| native StartRecordingPlayerData(playerid, recordtype, const recordname[]);
|
| native StopRecordingPlayerData(playerid);
|
| native SelectTextDraw(playerid, hovercolor);
|
| native CancelSelectTextDraw(playerid);
|
| native CreateExplosionForPlayer(playerid, Float:X, Float:Y, Float:Z, type, Float:Radius);
|
| native SendClientCheck(playerid, type, memAddr, memOffset, byteCount); |