| #if defined _INC_a_vehicles
|
| #endinput
|
| #endif
|
| #define _INC_a_vehicles
|
| #define _vehicles_included
|
| #define SAMP_CONST_CORRECT
|
| #pragma tabsize 4
|
| #define CARMODTYPE_SPOILER (0)
|
| #define CARMODTYPE_HOOD (1)
|
| #define CARMODTYPE_ROOF (2)
|
| #define CARMODTYPE_SIDESKIRT (3)
|
| #define CARMODTYPE_LAMPS (4)
|
| #define CARMODTYPE_NITRO (5)
|
| #define CARMODTYPE_EXHAUST (6)
|
| #define CARMODTYPE_WHEELS (7)
|
| #define CARMODTYPE_STEREO (8)
|
| #define CARMODTYPE_HYDRAULICS (9)
|
| #define CARMODTYPE_FRONT_BUMPER (10)
|
| #define CARMODTYPE_REAR_BUMPER (11)
|
| #define CARMODTYPE_VENT_RIGHT (12)
|
| #define CARMODTYPE_VENT_LEFT (13)
|
| #define VEHICLE_PARAMS_UNSET (-1)
|
| #define VEHICLE_PARAMS_OFF (0)
|
| #define VEHICLE_PARAMS_ON (1)
|
| #define VEHICLE_MODEL_INFO_SIZE (1)
|
| #define VEHICLE_MODEL_INFO_FRONTSEAT (2)
|
| #define VEHICLE_MODEL_INFO_REARSEAT (3)
|
| #define VEHICLE_MODEL_INFO_PETROLCAP (4)
|
| #define VEHICLE_MODEL_INFO_WHEELSFRONT (5)
|
| #define VEHICLE_MODEL_INFO_WHEELSREAR (6)
|
| #define VEHICLE_MODEL_INFO_WHEELSMID (7)
|
| #define VEHICLE_MODEL_INFO_FRONT_BUMPER_Z (8)
|
| #define VEHICLE_MODEL_INFO_REAR_BUMPER_Z (9)
|
| native CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, addsiren=0);
|
| native DestroyVehicle(vehicleid);
|
| native IsVehicleStreamedIn(vehicleid, forplayerid);
|
| native GetVehiclePos(vehicleid, &Float:x, &Float:y, &Float:z);
|
| native SetVehiclePos(vehicleid, Float:x, Float:y, Float:z);
|
| native GetVehicleZAngle(vehicleid, &Float:z_angle);
|
| native GetVehicleRotationQuat(vehicleid, &Float:w, &Float:x, &Float:y, &Float:z);
|
| native Float:GetVehicleDistanceFromPoint(vehicleid, Float:X, Float:Y, Float:Z);
|
| native SetVehicleZAngle(vehicleid, Float:z_angle);
|
| native SetVehicleParamsForPlayer(vehicleid, playerid, objective, doorslocked);
|
| native ManualVehicleEngineAndLights();
|
| native SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
|
| native GetVehicleParamsEx(vehicleid, &engine, &lights, &alarm, &doors, &bonnet, &boot, &objective);
|
| native GetVehicleParamsSirenState(vehicleid);
|
| native SetVehicleParamsCarDoors(vehicleid, driver, passenger, backleft, backright);
|
| native GetVehicleParamsCarDoors(vehicleid, &driver, &passenger, &backleft, &backright);
|
| native SetVehicleParamsCarWindows(vehicleid, driver, passenger, backleft, backright);
|
| native GetVehicleParamsCarWindows(vehicleid, &driver, &passenger, &backleft, &backright);
|
| native SetVehicleToRespawn(vehicleid);
|
| native LinkVehicleToInterior(vehicleid, interiorid);
|
| native AddVehicleComponent(vehicleid, componentid);
|
| native RemoveVehicleComponent(vehicleid, componentid);
|
| native ChangeVehicleColor(vehicleid, color1, color2);
|
| native ChangeVehiclePaintjob(vehicleid, paintjobid);
|
| native SetVehicleHealth(vehicleid, Float:health);
|
| native GetVehicleHealth(vehicleid, &Float:health);
|
| native AttachTrailerToVehicle(trailerid, vehicleid);
|
| native DetachTrailerFromVehicle(vehicleid);
|
| native IsTrailerAttachedToVehicle(vehicleid);
|
| native GetVehicleTrailer(vehicleid);
|
| native SetVehicleNumberPlate(vehicleid, const numberplate[]);
|
| native GetVehicleModel(vehicleid);
|
| native GetVehicleComponentInSlot(vehicleid, slot);
|
| native GetVehicleComponentType(component);
|
| native RepairVehicle(vehicleid);
|
| native GetVehicleVelocity(vehicleid, &Float:X, &Float:Y, &Float:Z);
|
| native SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z);
|
| native SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z);
|
| native GetVehicleDamageStatus(vehicleid, &panels, &doors, &lights, &tires);
|
| native UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
|
| native GetVehicleModelInfo(vehiclemodel, infotype, &Float:X, &Float:Y, &Float:Z);
|
| native SetVehicleVirtualWorld(vehicleid, worldid);
|
| native GetVehicleVirtualWorld(vehicleid);
|
| native bool:IsValidVehicle(vehicleid); |