Datasets:
audio audioduration (s) 19.7 300 | scene_id stringclasses 453
values | render stringclasses 2
values | component stringclasses 5
values | is_mix bool 2
classes | scene_type stringclasses 6
values | has_music bool 2
classes | has_ambience bool 2
classes | n_sfx_events int64 0 12 | music_tag stringclasses 51
values | ambience_cue stringclasses 403
values | linear_additivity_verified bool 1
class |
|---|---|---|---|---|---|---|---|---|---|---|---|
scene_0001 | linear | ambience | false | balanced | true | true | 4 | comedy | Busy New York City street with heavy traffic and distant sirens | true | |
scene_0001 | linear | mix | true | balanced | true | true | 4 | comedy | Busy New York City street with heavy traffic and distant sirens | true | |
scene_0001 | linear | music | false | balanced | true | true | 4 | comedy | Busy New York City street with heavy traffic and distant sirens | true | |
scene_0001 | linear | sfx | false | balanced | true | true | 4 | comedy | Busy New York City street with heavy traffic and distant sirens | true | |
scene_0001 | linear | speech | false | balanced | true | true | 4 | comedy | Busy New York City street with heavy traffic and distant sirens | true | |
scene_0001 | release | ambience | false | balanced | true | true | 4 | comedy | Busy New York City street with heavy traffic and distant sirens | true | |
scene_0001 | release | mix | true | balanced | true | true | 4 | comedy | Busy New York City street with heavy traffic and distant sirens | true | |
scene_0001 | release | music | false | balanced | true | true | 4 | comedy | Busy New York City street with heavy traffic and distant sirens | true | |
scene_0001 | release | sfx | false | balanced | true | true | 4 | comedy | Busy New York City street with heavy traffic and distant sirens | true | |
scene_0001 | release | speech | false | balanced | true | true | 4 | comedy | Busy New York City street with heavy traffic and distant sirens | true | |
scene_0002 | linear | ambience | false | music_montage | true | true | 1 | comedy | sunny park with distant birds and wind | true | |
scene_0002 | linear | mix | true | music_montage | true | true | 1 | comedy | sunny park with distant birds and wind | true | |
scene_0002 | linear | music | false | music_montage | true | true | 1 | comedy | sunny park with distant birds and wind | true | |
scene_0002 | linear | sfx | false | music_montage | true | true | 1 | comedy | sunny park with distant birds and wind | true | |
scene_0002 | linear | speech | false | music_montage | true | true | 1 | comedy | sunny park with distant birds and wind | true | |
scene_0002 | release | ambience | false | music_montage | true | true | 1 | comedy | sunny park with distant birds and wind | true | |
scene_0002 | release | mix | true | music_montage | true | true | 1 | comedy | sunny park with distant birds and wind | true | |
scene_0002 | release | music | false | music_montage | true | true | 1 | comedy | sunny park with distant birds and wind | true | |
scene_0002 | release | sfx | false | music_montage | true | true | 1 | comedy | sunny park with distant birds and wind | true | |
scene_0002 | release | speech | false | music_montage | true | true | 1 | comedy | sunny park with distant birds and wind | true | |
scene_0003 | linear | ambience | false | dialogue_heavy | false | true | 5 | null | Subway train interior with rhythmic track clatter and mechanical hum. | true | |
scene_0003 | linear | mix | true | dialogue_heavy | false | true | 5 | null | Subway train interior with rhythmic track clatter and mechanical hum. | true | |
scene_0003 | linear | music | false | dialogue_heavy | false | true | 5 | null | Subway train interior with rhythmic track clatter and mechanical hum. | true | |
scene_0003 | linear | sfx | false | dialogue_heavy | false | true | 5 | null | Subway train interior with rhythmic track clatter and mechanical hum. | true | |
scene_0003 | linear | speech | false | dialogue_heavy | false | true | 5 | null | Subway train interior with rhythmic track clatter and mechanical hum. | true | |
scene_0003 | release | ambience | false | dialogue_heavy | false | true | 5 | null | Subway train interior with rhythmic track clatter and mechanical hum. | true | |
scene_0003 | release | mix | true | dialogue_heavy | false | true | 5 | null | Subway train interior with rhythmic track clatter and mechanical hum. | true | |
scene_0003 | release | music | false | dialogue_heavy | false | true | 5 | null | Subway train interior with rhythmic track clatter and mechanical hum. | true | |
scene_0003 | release | sfx | false | dialogue_heavy | false | true | 5 | null | Subway train interior with rhythmic track clatter and mechanical hum. | true | |
scene_0003 | release | speech | false | dialogue_heavy | false | true | 5 | null | Subway train interior with rhythmic track clatter and mechanical hum. | true | |
scene_0004 | linear | ambience | false | balanced | true | true | 5 | comedy | distant wedding reception with muffled chatter and music | true | |
scene_0004 | linear | mix | true | balanced | true | true | 5 | comedy | distant wedding reception with muffled chatter and music | true | |
scene_0004 | linear | music | false | balanced | true | true | 5 | comedy | distant wedding reception with muffled chatter and music | true | |
scene_0004 | linear | sfx | false | balanced | true | true | 5 | comedy | distant wedding reception with muffled chatter and music | true | |
scene_0004 | linear | speech | false | balanced | true | true | 5 | comedy | distant wedding reception with muffled chatter and music | true | |
scene_0004 | release | ambience | false | balanced | true | true | 5 | comedy | distant wedding reception with muffled chatter and music | true | |
scene_0004 | release | mix | true | balanced | true | true | 5 | comedy | distant wedding reception with muffled chatter and music | true | |
scene_0004 | release | music | false | balanced | true | true | 5 | comedy | distant wedding reception with muffled chatter and music | true | |
scene_0004 | release | sfx | false | balanced | true | true | 5 | comedy | distant wedding reception with muffled chatter and music | true | |
scene_0004 | release | speech | false | balanced | true | true | 5 | comedy | distant wedding reception with muffled chatter and music | true | |
scene_0005 | linear | ambience | false | dialogue_heavy | true | true | 2 | comedy | Outdoor mini-golf course with distant chatter and light wind | true | |
scene_0005 | linear | mix | true | dialogue_heavy | true | true | 2 | comedy | Outdoor mini-golf course with distant chatter and light wind | true | |
scene_0005 | linear | music | false | dialogue_heavy | true | true | 2 | comedy | Outdoor mini-golf course with distant chatter and light wind | true | |
scene_0005 | linear | sfx | false | dialogue_heavy | true | true | 2 | comedy | Outdoor mini-golf course with distant chatter and light wind | true | |
scene_0005 | linear | speech | false | dialogue_heavy | true | true | 2 | comedy | Outdoor mini-golf course with distant chatter and light wind | true | |
scene_0005 | release | ambience | false | dialogue_heavy | true | true | 2 | comedy | Outdoor mini-golf course with distant chatter and light wind | true | |
scene_0005 | release | mix | true | dialogue_heavy | true | true | 2 | comedy | Outdoor mini-golf course with distant chatter and light wind | true | |
scene_0005 | release | music | false | dialogue_heavy | true | true | 2 | comedy | Outdoor mini-golf course with distant chatter and light wind | true | |
scene_0005 | release | sfx | false | dialogue_heavy | true | true | 2 | comedy | Outdoor mini-golf course with distant chatter and light wind | true | |
scene_0005 | release | speech | false | dialogue_heavy | true | true | 2 | comedy | Outdoor mini-golf course with distant chatter and light wind | true | |
scene_0006 | linear | ambience | false | dialogue_heavy | true | true | 2 | confusion scape | Locker room ambience with a low ventilation hum and subtle distant metallic echoes | true | |
scene_0006 | linear | mix | true | dialogue_heavy | true | true | 2 | confusion scape | Locker room ambience with a low ventilation hum and subtle distant metallic echoes | true | |
scene_0006 | linear | music | false | dialogue_heavy | true | true | 2 | confusion scape | Locker room ambience with a low ventilation hum and subtle distant metallic echoes | true | |
scene_0006 | linear | sfx | false | dialogue_heavy | true | true | 2 | confusion scape | Locker room ambience with a low ventilation hum and subtle distant metallic echoes | true | |
scene_0006 | linear | speech | false | dialogue_heavy | true | true | 2 | confusion scape | Locker room ambience with a low ventilation hum and subtle distant metallic echoes | true | |
scene_0006 | release | ambience | false | dialogue_heavy | true | true | 2 | confusion scape | Locker room ambience with a low ventilation hum and subtle distant metallic echoes | true | |
scene_0006 | release | mix | true | dialogue_heavy | true | true | 2 | confusion scape | Locker room ambience with a low ventilation hum and subtle distant metallic echoes | true | |
scene_0006 | release | music | false | dialogue_heavy | true | true | 2 | confusion scape | Locker room ambience with a low ventilation hum and subtle distant metallic echoes | true | |
scene_0006 | release | sfx | false | dialogue_heavy | true | true | 2 | confusion scape | Locker room ambience with a low ventilation hum and subtle distant metallic echoes | true | |
scene_0006 | release | speech | false | dialogue_heavy | true | true | 2 | confusion scape | Locker room ambience with a low ventilation hum and subtle distant metallic echoes | true | |
scene_0007 | linear | ambience | false | music_montage | true | true | 3 | classical suspense ii | indoor room tone with distant crackling and outdoor night forest wind | true | |
scene_0007 | linear | mix | true | music_montage | true | true | 3 | classical suspense ii | indoor room tone with distant crackling and outdoor night forest wind | true | |
scene_0007 | linear | music | false | music_montage | true | true | 3 | classical suspense ii | indoor room tone with distant crackling and outdoor night forest wind | true | |
scene_0007 | linear | sfx | false | music_montage | true | true | 3 | classical suspense ii | indoor room tone with distant crackling and outdoor night forest wind | true | |
scene_0007 | linear | speech | false | music_montage | true | true | 3 | classical suspense ii | indoor room tone with distant crackling and outdoor night forest wind | true | |
scene_0007 | release | ambience | false | music_montage | true | true | 3 | classical suspense ii | indoor room tone with distant crackling and outdoor night forest wind | true | |
scene_0007 | release | mix | true | music_montage | true | true | 3 | classical suspense ii | indoor room tone with distant crackling and outdoor night forest wind | true | |
scene_0007 | release | music | false | music_montage | true | true | 3 | classical suspense ii | indoor room tone with distant crackling and outdoor night forest wind | true | |
scene_0007 | release | sfx | false | music_montage | true | true | 3 | classical suspense ii | indoor room tone with distant crackling and outdoor night forest wind | true | |
scene_0007 | release | speech | false | music_montage | true | true | 3 | classical suspense ii | indoor room tone with distant crackling and outdoor night forest wind | true | |
scene_0008 | linear | ambience | false | action_sfx | true | false | 8 | confusion scape | null | true | |
scene_0008 | linear | mix | true | action_sfx | true | false | 8 | confusion scape | null | true | |
scene_0008 | linear | music | false | action_sfx | true | false | 8 | confusion scape | null | true | |
scene_0008 | linear | sfx | false | action_sfx | true | false | 8 | confusion scape | null | true | |
scene_0008 | linear | speech | false | action_sfx | true | false | 8 | confusion scape | null | true | |
scene_0008 | release | ambience | false | action_sfx | true | false | 8 | confusion scape | null | true | |
scene_0008 | release | mix | true | action_sfx | true | false | 8 | confusion scape | null | true | |
scene_0008 | release | music | false | action_sfx | true | false | 8 | confusion scape | null | true | |
scene_0008 | release | sfx | false | action_sfx | true | false | 8 | confusion scape | null | true | |
scene_0008 | release | speech | false | action_sfx | true | false | 8 | confusion scape | null | true | |
scene_0009 | linear | ambience | false | action_sfx | true | false | 11 | cinematic | null | true | |
scene_0009 | linear | mix | true | action_sfx | true | false | 11 | cinematic | null | true | |
scene_0009 | linear | music | false | action_sfx | true | false | 11 | cinematic | null | true | |
scene_0009 | linear | sfx | false | action_sfx | true | false | 11 | cinematic | null | true | |
scene_0009 | linear | speech | false | action_sfx | true | false | 11 | cinematic | null | true | |
scene_0009 | release | ambience | false | action_sfx | true | false | 11 | cinematic | null | true | |
scene_0009 | release | mix | true | action_sfx | true | false | 11 | cinematic | null | true | |
scene_0009 | release | music | false | action_sfx | true | false | 11 | cinematic | null | true | |
scene_0009 | release | sfx | false | action_sfx | true | false | 11 | cinematic | null | true | |
scene_0009 | release | speech | false | action_sfx | true | false | 11 | cinematic | null | true | |
scene_0010 | linear | ambience | false | dialogue_heavy | true | true | 4 | happy piano | Quiet indoor living room atmosphere with soft room tone | true | |
scene_0010 | linear | mix | true | dialogue_heavy | true | true | 4 | happy piano | Quiet indoor living room atmosphere with soft room tone | true | |
scene_0010 | linear | music | false | dialogue_heavy | true | true | 4 | happy piano | Quiet indoor living room atmosphere with soft room tone | true | |
scene_0010 | linear | sfx | false | dialogue_heavy | true | true | 4 | happy piano | Quiet indoor living room atmosphere with soft room tone | true | |
scene_0010 | linear | speech | false | dialogue_heavy | true | true | 4 | happy piano | Quiet indoor living room atmosphere with soft room tone | true | |
scene_0010 | release | ambience | false | dialogue_heavy | true | true | 4 | happy piano | Quiet indoor living room atmosphere with soft room tone | true | |
scene_0010 | release | mix | true | dialogue_heavy | true | true | 4 | happy piano | Quiet indoor living room atmosphere with soft room tone | true | |
scene_0010 | release | music | false | dialogue_heavy | true | true | 4 | happy piano | Quiet indoor living room atmosphere with soft room tone | true | |
scene_0010 | release | sfx | false | dialogue_heavy | true | true | 4 | happy piano | Quiet indoor living room atmosphere with soft room tone | true | |
scene_0010 | release | speech | false | dialogue_heavy | true | true | 4 | happy piano | Quiet indoor living room atmosphere with soft room tone | true |
CineAudioSynth
Synthetic cinematic audio for source separation. 453 scenes, ~22.8 h, 48 kHz / 16-bit / stereo WAV.
Each data/scene_NNNN/ contains:
linear/— additive render:mix.wavis the BIT-EXACT 16-bit sum of the four stems (speech,music,ambience,sfx) — max |mix − Σstems| = 0, verified per scene. Includesgain_envelope.json(sidechain ducking envelopes).release/— mastered render of the same scene (compression/limiting/loudness on the mix bus; intentionally non-additive).metadata.json— scene type, DSP/critic settings, SFX event timestamps and descriptions, loudness metrics, additivity measurements.
Directory structure
CineAudioSynth/
├── README.md
├── ATTRIBUTIONS.md # per-corpus & per-clip credits + citations
├── LICENSE
└── data/
├── scene_0001/
│ ├── linear/ # additive render
│ │ ├── speech.wav
│ │ ├── music.wav
│ │ ├── ambience.wav
│ │ ├── sfx.wav
│ │ ├── mix.wav # == speech + music + ambience + sfx (bit-exact)
│ │ └── gain_envelope.json # sidechain ducking envelopes
│ ├── release/ # mastered render (non-additive)
│ │ ├── speech.wav music.wav ambience.wav sfx.wav
│ │ └── mix.wav
│ └── metadata.json # scene plan, DSP settings, loudness, additivity
├── scene_0002/
└── ... # 453 scenes (scene_0001 … scene_0453)
Within a scene, every WAV shares the same length, sample rate (48 kHz), bit depth (16-bit) and channel count (stereo).
Quick start
# the whole dataset (~158 GB) ...
from huggingface_hub import snapshot_download
root = snapshot_download("disco-eth/cineaudiosynth", repo_type="dataset")
# ... or grab a single scene
from huggingface_hub import hf_hub_download
for f in ["linear/speech.wav", "linear/music.wav", "linear/ambience.wav",
"linear/sfx.wav", "linear/mix.wav", "release/mix.wav", "metadata.json"]:
hf_hub_download("disco-eth/cineaudiosynth", f"data/scene_0001/{f}", repo_type="dataset")
Load with 🤗 datasets
A root metadata.csv ships an audiofolder manifest — one row per WAV with scene-level columns — so the dataset loads directly:
from datasets import load_dataset
ds = load_dataset("disco-eth/cineaudiosynth", split="train") # decodes audio (needs `torchcodec`)
ds = load_dataset("disco-eth/cineaudiosynth", split="train", streaming=True) # stream, no 158 GB download
# filter to what you need — e.g. linear-render stems of dialogue-heavy scenes
stems = ds.filter(lambda r: r["render"] == "linear" and not r["is_mix"]
and r["scene_type"] == "dialogue_heavy")
ex = next(iter(stems))
ex["audio"]["array"], ex["audio"]["sampling_rate"], ex["scene_id"], ex["component"]
Decoding uses
torchcodec(pip install torchcodec); to read paths/metadata only, add.cast_column("audio", datasets.Audio(decode=False)).
metadata.csv columns: file_name, scene_id, render, component, is_mix, scene_type, has_music, has_ambience, n_sfx_events, music_tag, ambience_cue, linear_additivity_verified.
Loading a scene
import soundfile as sf
scene = "data/scene_0001"
# linear (additive) render — mix is the bit-exact 16-bit sum of the four stems
speech, sr = sf.read(f"{scene}/linear/speech.wav")
music, _ = sf.read(f"{scene}/linear/music.wav")
ambience, _ = sf.read(f"{scene}/linear/ambience.wav")
sfx, _ = sf.read(f"{scene}/linear/sfx.wav")
linear_mix, _ = sf.read(f"{scene}/linear/mix.wav")
# linear_mix == speech + music + ambience + sfx (max abs diff == 0)
# release render — same scene, mastered on the mix bus (intentionally non-additive)
release_mix, _ = sf.read(f"{scene}/release/mix.wav")
Verify additivity
import numpy as np, soundfile as sf
lin = "data/scene_0001/linear"
stems = sum(sf.read(f"{lin}/{s}.wav")[0] for s in ["speech", "music", "ambience", "sfx"])
mix, _ = sf.read(f"{lin}/mix.wav")
print("max |mix - Σstems|:", np.max(np.abs(mix - stems))) # -> 0.0
Iterate every scene
import glob, os, soundfile as sf
root = "data" # or the path returned by snapshot_download(...)
for scene in sorted(glob.glob(os.path.join(root, "scene_*"))):
mix, sr = sf.read(os.path.join(scene, "linear", "mix.wav"))
targets = {s: sf.read(os.path.join(scene, "linear", f"{s}.wav"))[0]
for s in ["speech", "music", "ambience", "sfx"]}
# ... train / evaluate your separator on (mix, targets)
Reading scene metadata
import json
meta = json.load(open("data/scene_0001/metadata.json"))
meta["scene_type"] # e.g. "balanced"
meta["linear_additivity_verified"] # True
meta["scene_plan"]["events"] # [{"timestamp": 3.0, "description": "..."}, ...]
meta["outputs"]["linear"]["loudness"] # integrated LUFS / true-peak dBTP
linear/gain_envelope.json holds the per-stem, speech-triggered sidechain-ducking keyframes used to build the linear mix.
License & attribution
This dataset is released under CC BY-NC-SA 4.0 (non-commercial, share-alike).
Individual stems remain governed by the licenses of their source material; music and
sound-effect assets appear only within mixed scenes and may not be extracted and
re-published as standalone collections. Full per-track and per-clip credits, plus
citations for all source corpora, are in ATTRIBUTIONS.md.
Source corpora and asset libraries used by the CineAudioGen pipeline:
| Source | Content | License |
|---|---|---|
| Expresso | speech | CC BY-NC 4.0 |
| RAVDESS | speech | CC BY-NC-SA 4.0 |
| ASED | speech | per its distribution page (cite authors) |
| NonverbalTTS | speech | Apache-2.0 (annotations); audio CC BY / CC BY-NC |
| FSD50K | SFX & ambience | CC BY 4.0; per-clip CC0 / CC BY / CC BY-NC / CC Sampling+ |
| FMA | music | per-track CC licenses |
| Chosic | music | per-track (CC and artist terms; attribution required) |
| no-copyright-music.com | music | royalty-free (provider terms; attribution required) |
When using this dataset, cite the source corpora as listed in ATTRIBUTIONS.md.
Research use only. Not for commercial use. Derivatives must be shared under the same license (CC BY-NC-SA 4.0).
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