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audio
audioduration (s)
19.7
300
scene_id
stringclasses
453 values
render
stringclasses
2 values
component
stringclasses
5 values
is_mix
bool
2 classes
scene_type
stringclasses
6 values
has_music
bool
2 classes
has_ambience
bool
2 classes
n_sfx_events
int64
0
12
music_tag
stringclasses
51 values
ambience_cue
stringclasses
403 values
linear_additivity_verified
bool
1 class
scene_0001
linear
ambience
false
balanced
true
true
4
comedy
Busy New York City street with heavy traffic and distant sirens
true
scene_0001
linear
mix
true
balanced
true
true
4
comedy
Busy New York City street with heavy traffic and distant sirens
true
scene_0001
linear
music
false
balanced
true
true
4
comedy
Busy New York City street with heavy traffic and distant sirens
true
scene_0001
linear
sfx
false
balanced
true
true
4
comedy
Busy New York City street with heavy traffic and distant sirens
true
scene_0001
linear
speech
false
balanced
true
true
4
comedy
Busy New York City street with heavy traffic and distant sirens
true
scene_0001
release
ambience
false
balanced
true
true
4
comedy
Busy New York City street with heavy traffic and distant sirens
true
scene_0001
release
mix
true
balanced
true
true
4
comedy
Busy New York City street with heavy traffic and distant sirens
true
scene_0001
release
music
false
balanced
true
true
4
comedy
Busy New York City street with heavy traffic and distant sirens
true
scene_0001
release
sfx
false
balanced
true
true
4
comedy
Busy New York City street with heavy traffic and distant sirens
true
scene_0001
release
speech
false
balanced
true
true
4
comedy
Busy New York City street with heavy traffic and distant sirens
true
scene_0002
linear
ambience
false
music_montage
true
true
1
comedy
sunny park with distant birds and wind
true
scene_0002
linear
mix
true
music_montage
true
true
1
comedy
sunny park with distant birds and wind
true
scene_0002
linear
music
false
music_montage
true
true
1
comedy
sunny park with distant birds and wind
true
scene_0002
linear
sfx
false
music_montage
true
true
1
comedy
sunny park with distant birds and wind
true
scene_0002
linear
speech
false
music_montage
true
true
1
comedy
sunny park with distant birds and wind
true
scene_0002
release
ambience
false
music_montage
true
true
1
comedy
sunny park with distant birds and wind
true
scene_0002
release
mix
true
music_montage
true
true
1
comedy
sunny park with distant birds and wind
true
scene_0002
release
music
false
music_montage
true
true
1
comedy
sunny park with distant birds and wind
true
scene_0002
release
sfx
false
music_montage
true
true
1
comedy
sunny park with distant birds and wind
true
scene_0002
release
speech
false
music_montage
true
true
1
comedy
sunny park with distant birds and wind
true
scene_0003
linear
ambience
false
dialogue_heavy
false
true
5
null
Subway train interior with rhythmic track clatter and mechanical hum.
true
scene_0003
linear
mix
true
dialogue_heavy
false
true
5
null
Subway train interior with rhythmic track clatter and mechanical hum.
true
scene_0003
linear
music
false
dialogue_heavy
false
true
5
null
Subway train interior with rhythmic track clatter and mechanical hum.
true
scene_0003
linear
sfx
false
dialogue_heavy
false
true
5
null
Subway train interior with rhythmic track clatter and mechanical hum.
true
scene_0003
linear
speech
false
dialogue_heavy
false
true
5
null
Subway train interior with rhythmic track clatter and mechanical hum.
true
scene_0003
release
ambience
false
dialogue_heavy
false
true
5
null
Subway train interior with rhythmic track clatter and mechanical hum.
true
scene_0003
release
mix
true
dialogue_heavy
false
true
5
null
Subway train interior with rhythmic track clatter and mechanical hum.
true
scene_0003
release
music
false
dialogue_heavy
false
true
5
null
Subway train interior with rhythmic track clatter and mechanical hum.
true
scene_0003
release
sfx
false
dialogue_heavy
false
true
5
null
Subway train interior with rhythmic track clatter and mechanical hum.
true
scene_0003
release
speech
false
dialogue_heavy
false
true
5
null
Subway train interior with rhythmic track clatter and mechanical hum.
true
scene_0004
linear
ambience
false
balanced
true
true
5
comedy
distant wedding reception with muffled chatter and music
true
scene_0004
linear
mix
true
balanced
true
true
5
comedy
distant wedding reception with muffled chatter and music
true
scene_0004
linear
music
false
balanced
true
true
5
comedy
distant wedding reception with muffled chatter and music
true
scene_0004
linear
sfx
false
balanced
true
true
5
comedy
distant wedding reception with muffled chatter and music
true
scene_0004
linear
speech
false
balanced
true
true
5
comedy
distant wedding reception with muffled chatter and music
true
scene_0004
release
ambience
false
balanced
true
true
5
comedy
distant wedding reception with muffled chatter and music
true
scene_0004
release
mix
true
balanced
true
true
5
comedy
distant wedding reception with muffled chatter and music
true
scene_0004
release
music
false
balanced
true
true
5
comedy
distant wedding reception with muffled chatter and music
true
scene_0004
release
sfx
false
balanced
true
true
5
comedy
distant wedding reception with muffled chatter and music
true
scene_0004
release
speech
false
balanced
true
true
5
comedy
distant wedding reception with muffled chatter and music
true
scene_0005
linear
ambience
false
dialogue_heavy
true
true
2
comedy
Outdoor mini-golf course with distant chatter and light wind
true
scene_0005
linear
mix
true
dialogue_heavy
true
true
2
comedy
Outdoor mini-golf course with distant chatter and light wind
true
scene_0005
linear
music
false
dialogue_heavy
true
true
2
comedy
Outdoor mini-golf course with distant chatter and light wind
true
scene_0005
linear
sfx
false
dialogue_heavy
true
true
2
comedy
Outdoor mini-golf course with distant chatter and light wind
true
scene_0005
linear
speech
false
dialogue_heavy
true
true
2
comedy
Outdoor mini-golf course with distant chatter and light wind
true
scene_0005
release
ambience
false
dialogue_heavy
true
true
2
comedy
Outdoor mini-golf course with distant chatter and light wind
true
scene_0005
release
mix
true
dialogue_heavy
true
true
2
comedy
Outdoor mini-golf course with distant chatter and light wind
true
scene_0005
release
music
false
dialogue_heavy
true
true
2
comedy
Outdoor mini-golf course with distant chatter and light wind
true
scene_0005
release
sfx
false
dialogue_heavy
true
true
2
comedy
Outdoor mini-golf course with distant chatter and light wind
true
scene_0005
release
speech
false
dialogue_heavy
true
true
2
comedy
Outdoor mini-golf course with distant chatter and light wind
true
scene_0006
linear
ambience
false
dialogue_heavy
true
true
2
confusion scape
Locker room ambience with a low ventilation hum and subtle distant metallic echoes
true
scene_0006
linear
mix
true
dialogue_heavy
true
true
2
confusion scape
Locker room ambience with a low ventilation hum and subtle distant metallic echoes
true
scene_0006
linear
music
false
dialogue_heavy
true
true
2
confusion scape
Locker room ambience with a low ventilation hum and subtle distant metallic echoes
true
scene_0006
linear
sfx
false
dialogue_heavy
true
true
2
confusion scape
Locker room ambience with a low ventilation hum and subtle distant metallic echoes
true
scene_0006
linear
speech
false
dialogue_heavy
true
true
2
confusion scape
Locker room ambience with a low ventilation hum and subtle distant metallic echoes
true
scene_0006
release
ambience
false
dialogue_heavy
true
true
2
confusion scape
Locker room ambience with a low ventilation hum and subtle distant metallic echoes
true
scene_0006
release
mix
true
dialogue_heavy
true
true
2
confusion scape
Locker room ambience with a low ventilation hum and subtle distant metallic echoes
true
scene_0006
release
music
false
dialogue_heavy
true
true
2
confusion scape
Locker room ambience with a low ventilation hum and subtle distant metallic echoes
true
scene_0006
release
sfx
false
dialogue_heavy
true
true
2
confusion scape
Locker room ambience with a low ventilation hum and subtle distant metallic echoes
true
scene_0006
release
speech
false
dialogue_heavy
true
true
2
confusion scape
Locker room ambience with a low ventilation hum and subtle distant metallic echoes
true
scene_0007
linear
ambience
false
music_montage
true
true
3
classical suspense ii
indoor room tone with distant crackling and outdoor night forest wind
true
scene_0007
linear
mix
true
music_montage
true
true
3
classical suspense ii
indoor room tone with distant crackling and outdoor night forest wind
true
scene_0007
linear
music
false
music_montage
true
true
3
classical suspense ii
indoor room tone with distant crackling and outdoor night forest wind
true
scene_0007
linear
sfx
false
music_montage
true
true
3
classical suspense ii
indoor room tone with distant crackling and outdoor night forest wind
true
scene_0007
linear
speech
false
music_montage
true
true
3
classical suspense ii
indoor room tone with distant crackling and outdoor night forest wind
true
scene_0007
release
ambience
false
music_montage
true
true
3
classical suspense ii
indoor room tone with distant crackling and outdoor night forest wind
true
scene_0007
release
mix
true
music_montage
true
true
3
classical suspense ii
indoor room tone with distant crackling and outdoor night forest wind
true
scene_0007
release
music
false
music_montage
true
true
3
classical suspense ii
indoor room tone with distant crackling and outdoor night forest wind
true
scene_0007
release
sfx
false
music_montage
true
true
3
classical suspense ii
indoor room tone with distant crackling and outdoor night forest wind
true
scene_0007
release
speech
false
music_montage
true
true
3
classical suspense ii
indoor room tone with distant crackling and outdoor night forest wind
true
scene_0008
linear
ambience
false
action_sfx
true
false
8
confusion scape
null
true
scene_0008
linear
mix
true
action_sfx
true
false
8
confusion scape
null
true
scene_0008
linear
music
false
action_sfx
true
false
8
confusion scape
null
true
scene_0008
linear
sfx
false
action_sfx
true
false
8
confusion scape
null
true
scene_0008
linear
speech
false
action_sfx
true
false
8
confusion scape
null
true
scene_0008
release
ambience
false
action_sfx
true
false
8
confusion scape
null
true
scene_0008
release
mix
true
action_sfx
true
false
8
confusion scape
null
true
scene_0008
release
music
false
action_sfx
true
false
8
confusion scape
null
true
scene_0008
release
sfx
false
action_sfx
true
false
8
confusion scape
null
true
scene_0008
release
speech
false
action_sfx
true
false
8
confusion scape
null
true
scene_0009
linear
ambience
false
action_sfx
true
false
11
cinematic
null
true
scene_0009
linear
mix
true
action_sfx
true
false
11
cinematic
null
true
scene_0009
linear
music
false
action_sfx
true
false
11
cinematic
null
true
scene_0009
linear
sfx
false
action_sfx
true
false
11
cinematic
null
true
scene_0009
linear
speech
false
action_sfx
true
false
11
cinematic
null
true
scene_0009
release
ambience
false
action_sfx
true
false
11
cinematic
null
true
scene_0009
release
mix
true
action_sfx
true
false
11
cinematic
null
true
scene_0009
release
music
false
action_sfx
true
false
11
cinematic
null
true
scene_0009
release
sfx
false
action_sfx
true
false
11
cinematic
null
true
scene_0009
release
speech
false
action_sfx
true
false
11
cinematic
null
true
scene_0010
linear
ambience
false
dialogue_heavy
true
true
4
happy piano
Quiet indoor living room atmosphere with soft room tone
true
scene_0010
linear
mix
true
dialogue_heavy
true
true
4
happy piano
Quiet indoor living room atmosphere with soft room tone
true
scene_0010
linear
music
false
dialogue_heavy
true
true
4
happy piano
Quiet indoor living room atmosphere with soft room tone
true
scene_0010
linear
sfx
false
dialogue_heavy
true
true
4
happy piano
Quiet indoor living room atmosphere with soft room tone
true
scene_0010
linear
speech
false
dialogue_heavy
true
true
4
happy piano
Quiet indoor living room atmosphere with soft room tone
true
scene_0010
release
ambience
false
dialogue_heavy
true
true
4
happy piano
Quiet indoor living room atmosphere with soft room tone
true
scene_0010
release
mix
true
dialogue_heavy
true
true
4
happy piano
Quiet indoor living room atmosphere with soft room tone
true
scene_0010
release
music
false
dialogue_heavy
true
true
4
happy piano
Quiet indoor living room atmosphere with soft room tone
true
scene_0010
release
sfx
false
dialogue_heavy
true
true
4
happy piano
Quiet indoor living room atmosphere with soft room tone
true
scene_0010
release
speech
false
dialogue_heavy
true
true
4
happy piano
Quiet indoor living room atmosphere with soft room tone
true
End of preview. Expand in Data Studio

CineAudioSynth

Synthetic cinematic audio for source separation. 453 scenes, ~22.8 h, 48 kHz / 16-bit / stereo WAV.

Each data/scene_NNNN/ contains:

  • linear/ — additive render: mix.wav is the BIT-EXACT 16-bit sum of the four stems (speech, music, ambience, sfx) — max |mix − Σstems| = 0, verified per scene. Includes gain_envelope.json (sidechain ducking envelopes).
  • release/ — mastered render of the same scene (compression/limiting/loudness on the mix bus; intentionally non-additive).
  • metadata.json — scene type, DSP/critic settings, SFX event timestamps and descriptions, loudness metrics, additivity measurements.

Directory structure

CineAudioSynth/
├── README.md
├── ATTRIBUTIONS.md          # per-corpus & per-clip credits + citations
├── LICENSE
└── data/
    ├── scene_0001/
    │   ├── linear/                 # additive render
    │   │   ├── speech.wav
    │   │   ├── music.wav
    │   │   ├── ambience.wav
    │   │   ├── sfx.wav
    │   │   ├── mix.wav             # == speech + music + ambience + sfx  (bit-exact)
    │   │   └── gain_envelope.json  # sidechain ducking envelopes
    │   ├── release/                # mastered render (non-additive)
    │   │   ├── speech.wav  music.wav  ambience.wav  sfx.wav
    │   │   └── mix.wav
    │   └── metadata.json           # scene plan, DSP settings, loudness, additivity
    ├── scene_0002/
    └── ...                         # 453 scenes (scene_0001 … scene_0453)

Within a scene, every WAV shares the same length, sample rate (48 kHz), bit depth (16-bit) and channel count (stereo).

Quick start

# the whole dataset (~158 GB) ...
from huggingface_hub import snapshot_download
root = snapshot_download("disco-eth/cineaudiosynth", repo_type="dataset")

# ... or grab a single scene
from huggingface_hub import hf_hub_download
for f in ["linear/speech.wav", "linear/music.wav", "linear/ambience.wav",
          "linear/sfx.wav", "linear/mix.wav", "release/mix.wav", "metadata.json"]:
    hf_hub_download("disco-eth/cineaudiosynth", f"data/scene_0001/{f}", repo_type="dataset")

Load with 🤗 datasets

A root metadata.csv ships an audiofolder manifest — one row per WAV with scene-level columns — so the dataset loads directly:

from datasets import load_dataset

ds = load_dataset("disco-eth/cineaudiosynth", split="train")                  # decodes audio (needs `torchcodec`)
ds = load_dataset("disco-eth/cineaudiosynth", split="train", streaming=True)  # stream, no 158 GB download

# filter to what you need — e.g. linear-render stems of dialogue-heavy scenes
stems = ds.filter(lambda r: r["render"] == "linear" and not r["is_mix"]
                            and r["scene_type"] == "dialogue_heavy")

ex = next(iter(stems))
ex["audio"]["array"], ex["audio"]["sampling_rate"], ex["scene_id"], ex["component"]

Decoding uses torchcodec (pip install torchcodec); to read paths/metadata only, add .cast_column("audio", datasets.Audio(decode=False)).

metadata.csv columns: file_name, scene_id, render, component, is_mix, scene_type, has_music, has_ambience, n_sfx_events, music_tag, ambience_cue, linear_additivity_verified.

Loading a scene

import soundfile as sf
scene = "data/scene_0001"

# linear (additive) render — mix is the bit-exact 16-bit sum of the four stems
speech,     sr = sf.read(f"{scene}/linear/speech.wav")
music,      _  = sf.read(f"{scene}/linear/music.wav")
ambience,   _  = sf.read(f"{scene}/linear/ambience.wav")
sfx,        _  = sf.read(f"{scene}/linear/sfx.wav")
linear_mix, _  = sf.read(f"{scene}/linear/mix.wav")
# linear_mix == speech + music + ambience + sfx   (max abs diff == 0)

# release render — same scene, mastered on the mix bus (intentionally non-additive)
release_mix, _ = sf.read(f"{scene}/release/mix.wav")

Verify additivity

import numpy as np, soundfile as sf
lin = "data/scene_0001/linear"
stems = sum(sf.read(f"{lin}/{s}.wav")[0] for s in ["speech", "music", "ambience", "sfx"])
mix, _ = sf.read(f"{lin}/mix.wav")
print("max |mix - Σstems|:", np.max(np.abs(mix - stems)))   # -> 0.0

Iterate every scene

import glob, os, soundfile as sf

root = "data"  # or the path returned by snapshot_download(...)
for scene in sorted(glob.glob(os.path.join(root, "scene_*"))):
    mix, sr = sf.read(os.path.join(scene, "linear", "mix.wav"))
    targets = {s: sf.read(os.path.join(scene, "linear", f"{s}.wav"))[0]
               for s in ["speech", "music", "ambience", "sfx"]}
    # ... train / evaluate your separator on (mix, targets)

Reading scene metadata

import json
meta = json.load(open("data/scene_0001/metadata.json"))

meta["scene_type"]                     # e.g. "balanced"
meta["linear_additivity_verified"]     # True
meta["scene_plan"]["events"]           # [{"timestamp": 3.0, "description": "..."}, ...]
meta["outputs"]["linear"]["loudness"]  # integrated LUFS / true-peak dBTP

linear/gain_envelope.json holds the per-stem, speech-triggered sidechain-ducking keyframes used to build the linear mix.

License & attribution

This dataset is released under CC BY-NC-SA 4.0 (non-commercial, share-alike). Individual stems remain governed by the licenses of their source material; music and sound-effect assets appear only within mixed scenes and may not be extracted and re-published as standalone collections. Full per-track and per-clip credits, plus citations for all source corpora, are in ATTRIBUTIONS.md.

Source corpora and asset libraries used by the CineAudioGen pipeline:

Source Content License
Expresso speech CC BY-NC 4.0
RAVDESS speech CC BY-NC-SA 4.0
ASED speech per its distribution page (cite authors)
NonverbalTTS speech Apache-2.0 (annotations); audio CC BY / CC BY-NC
FSD50K SFX & ambience CC BY 4.0; per-clip CC0 / CC BY / CC BY-NC / CC Sampling+
FMA music per-track CC licenses
Chosic music per-track (CC and artist terms; attribution required)
no-copyright-music.com music royalty-free (provider terms; attribution required)

When using this dataset, cite the source corpora as listed in ATTRIBUTIONS.md.

Research use only. Not for commercial use. Derivatives must be shared under the same license (CC BY-NC-SA 4.0).

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