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The MIT License (MIT)
Copyright (c) 2014-2025 Omar Cornut
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Instructions to rebuild imgui_impl_sdlgpu3_shaders.h
(You don't need to copy this folder if you are using the backend as-is)
1) Compile the raw shader files to SPIRV:
glslc -o vertex.spv -c shader.vert
glslc -o fragment.spv -c shader.frag
2) Build SDL_shadercross (https://github.com/libsdl-org/SDL_shadercross)
3-A) Compiling for the Vulkan Driver:
Nothing to do, you just need the previous vertex.spv/fragment.spv, proceed to step 4
3-B) Compiling for the DirectX 12 Driver:
./shadercross vertex.spv -s SPIRV -d DXBC -t vertex -e main -o vertex.dxbc
./shadercross fragment.spv -s SPIRV -d DXBC -t fragment -e main -o fragment.dxbc
Proceed to step 4
3-C) Compiling for Metal (On windows you'll need the Metal Developer Tools for Windows, on linux you might use wine, but I never tested it):
./shadercross vertex.spv -s SPIRV -d MSL -t vertex -e main -o vertex.metal
./shadercross fragment.spv -s SPIRV -d MSL -t fragment -e main -o fragment.metal
xcrun -sdk macosx metal -o vertex.ir -c vertex.metal
xcrun -sdk macosx metal -o fragment.ir -c fragment.metal
xcrun -sdk macosx metallib -o vertex.metallib -c vertex.ir
xcrun -sdk macosx metallib -o fragment.metallib -c fragment.ir
Proceed to step 4
4) Use a tool like https://notisrac.github.io/FileToCArray/ or misc/fonts/binary_to_compressed_c.cpp in imgui repository to convert the file to a uint8_t array.
Script to rebuild shaders stored inside imgui_impl_vulkan.h
(You don't need to copy this folder if you are using the backend as-is)
dear imgui
CHANGELOG
This document holds the user-facing changelog that we also use in release notes.
We generally fold multiple commits pertaining to the same topic as a single entry.
Changes to backends are also included within the individual .cpp files of each backend.
FAQ https://www.dearimgui.com/faq/
RELEASE NOTES: https://github.com/ocornut/imgui/releases
WIKI https://github.com/ocornut/imgui/wiki
GETTING STARTED https://github.com/ocornut/imgui/wiki/Getting-Started
GLOSSARY https://github.com/ocornut/imgui/wiki/Glossary
ISSUES & SUPPORT https://github.com/ocornut/imgui/issues
WHEN TO UPDATE?
- Keeping your copy of Dear ImGui updated regularly is recommended.
- It is generally safe and recommended to sync to the latest commit in 'master' or 'docking'
branches. The library is fairly stable and regressions tends to be fixed fast when reported.
HOW TO UPDATE?
- Update submodule or copy/overwrite every file.
- About imconfig.h:
- You may modify your copy of imconfig.h, in this case don't overwrite it.
- or you may locally branch to modify imconfig.h and merge/rebase latest.
- or you may '#define IMGUI_USER_CONFIG "my_config_file.h"' globally from your build system to
specify a custom path for your imconfig.h file and instead not have to modify the default one.
- Read the `Breaking Changes` section (in imgui.cpp or here in the Changelog).
- If you have a problem with a missing function/symbols, search for its name in the code, there will likely be a comment about it.
- If you are copying this repository in your codebase, please leave the demo and documentations files in there, they will be useful.
- You may diff your previous Changelog with the one you just copied and read that diff.
- You may enable `IMGUI_DISABLE_OBSOLETE_FUNCTIONS` in imconfig.h to forcefully disable legacy names and symbols.
Doing it every once in a while is a good way to make sure you are not using obsolete symbols. Dear ImGui is in active development,
and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
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