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#include "imgui.h" |
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#ifndef IMGUI_DISABLE |
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#include "imgui_impl_dx12.h" |
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#include <d3d12.h> |
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#include <dxgi1_4.h> |
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#include <d3dcompiler.h> |
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#ifdef _MSC_VER |
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#pragma comment(lib, "d3dcompiler") |
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#endif |
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struct ImGui_ImplDX12_RenderBuffers; |
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struct ImGui_ImplDX12_Texture |
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{ |
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ID3D12Resource* pTextureResource; |
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D3D12_CPU_DESCRIPTOR_HANDLE hFontSrvCpuDescHandle; |
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D3D12_GPU_DESCRIPTOR_HANDLE hFontSrvGpuDescHandle; |
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ImGui_ImplDX12_Texture() { memset((void*)this, 0, sizeof(*this)); } |
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}; |
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struct ImGui_ImplDX12_Data |
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{ |
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ImGui_ImplDX12_InitInfo InitInfo; |
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ID3D12Device* pd3dDevice; |
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ID3D12RootSignature* pRootSignature; |
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ID3D12PipelineState* pPipelineState; |
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ID3D12CommandQueue* pCommandQueue; |
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bool commandQueueOwned; |
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DXGI_FORMAT RTVFormat; |
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DXGI_FORMAT DSVFormat; |
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ID3D12DescriptorHeap* pd3dSrvDescHeap; |
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UINT numFramesInFlight; |
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ImGui_ImplDX12_RenderBuffers* pFrameResources; |
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UINT frameIndex; |
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ImGui_ImplDX12_Texture FontTexture; |
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bool LegacySingleDescriptorUsed; |
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ImGui_ImplDX12_Data() { memset((void*)this, 0, sizeof(*this)); frameIndex = UINT_MAX; } |
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}; |
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static ImGui_ImplDX12_Data* ImGui_ImplDX12_GetBackendData() |
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{ |
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return ImGui::GetCurrentContext() ? (ImGui_ImplDX12_Data*)ImGui::GetIO().BackendRendererUserData : nullptr; |
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} |
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struct ImGui_ImplDX12_RenderBuffers |
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{ |
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ID3D12Resource* IndexBuffer; |
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ID3D12Resource* VertexBuffer; |
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int IndexBufferSize; |
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int VertexBufferSize; |
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}; |
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struct VERTEX_CONSTANT_BUFFER_DX12 |
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{ |
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float mvp[4][4]; |
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}; |
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static void ImGui_ImplDX12_SetupRenderState(ImDrawData* draw_data, ID3D12GraphicsCommandList* command_list, ImGui_ImplDX12_RenderBuffers* fr) |
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{ |
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); |
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VERTEX_CONSTANT_BUFFER_DX12 vertex_constant_buffer; |
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{ |
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float L = draw_data->DisplayPos.x; |
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float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; |
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float T = draw_data->DisplayPos.y; |
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float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; |
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float mvp[4][4] = |
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{ |
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{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f }, |
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{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f }, |
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{ 0.0f, 0.0f, 0.5f, 0.0f }, |
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{ (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f }, |
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}; |
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memcpy(&vertex_constant_buffer.mvp, mvp, sizeof(mvp)); |
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} |
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D3D12_VIEWPORT vp = {}; |
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vp.Width = draw_data->DisplaySize.x; |
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vp.Height = draw_data->DisplaySize.y; |
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vp.MinDepth = 0.0f; |
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vp.MaxDepth = 1.0f; |
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vp.TopLeftX = vp.TopLeftY = 0.0f; |
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command_list->RSSetViewports(1, &vp); |
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unsigned int stride = sizeof(ImDrawVert); |
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unsigned int offset = 0; |
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D3D12_VERTEX_BUFFER_VIEW vbv = {}; |
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vbv.BufferLocation = fr->VertexBuffer->GetGPUVirtualAddress() + offset; |
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vbv.SizeInBytes = fr->VertexBufferSize * stride; |
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vbv.StrideInBytes = stride; |
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command_list->IASetVertexBuffers(0, 1, &vbv); |
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D3D12_INDEX_BUFFER_VIEW ibv = {}; |
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ibv.BufferLocation = fr->IndexBuffer->GetGPUVirtualAddress(); |
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ibv.SizeInBytes = fr->IndexBufferSize * sizeof(ImDrawIdx); |
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ibv.Format = sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT; |
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command_list->IASetIndexBuffer(&ibv); |
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command_list->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); |
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command_list->SetPipelineState(bd->pPipelineState); |
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command_list->SetGraphicsRootSignature(bd->pRootSignature); |
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command_list->SetGraphicsRoot32BitConstants(0, 16, &vertex_constant_buffer, 0); |
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const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f }; |
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command_list->OMSetBlendFactor(blend_factor); |
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} |
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template<typename T> |
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static inline void SafeRelease(T*& res) |
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{ |
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if (res) |
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res->Release(); |
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res = nullptr; |
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} |
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void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandList* command_list) |
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{ |
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if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) |
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return; |
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); |
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bd->frameIndex = bd->frameIndex + 1; |
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ImGui_ImplDX12_RenderBuffers* fr = &bd->pFrameResources[bd->frameIndex % bd->numFramesInFlight]; |
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if (fr->VertexBuffer == nullptr || fr->VertexBufferSize < draw_data->TotalVtxCount) |
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{ |
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SafeRelease(fr->VertexBuffer); |
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fr->VertexBufferSize = draw_data->TotalVtxCount + 5000; |
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D3D12_HEAP_PROPERTIES props = {}; |
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props.Type = D3D12_HEAP_TYPE_UPLOAD; |
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props.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; |
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props.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; |
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D3D12_RESOURCE_DESC desc = {}; |
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desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; |
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desc.Width = fr->VertexBufferSize * sizeof(ImDrawVert); |
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desc.Height = 1; |
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desc.DepthOrArraySize = 1; |
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desc.MipLevels = 1; |
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desc.Format = DXGI_FORMAT_UNKNOWN; |
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desc.SampleDesc.Count = 1; |
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desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; |
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desc.Flags = D3D12_RESOURCE_FLAG_NONE; |
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if (bd->pd3dDevice->CreateCommittedResource(&props, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS(&fr->VertexBuffer)) < 0) |
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return; |
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} |
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if (fr->IndexBuffer == nullptr || fr->IndexBufferSize < draw_data->TotalIdxCount) |
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{ |
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SafeRelease(fr->IndexBuffer); |
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fr->IndexBufferSize = draw_data->TotalIdxCount + 10000; |
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D3D12_HEAP_PROPERTIES props = {}; |
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props.Type = D3D12_HEAP_TYPE_UPLOAD; |
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props.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; |
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props.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; |
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D3D12_RESOURCE_DESC desc = {}; |
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desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; |
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desc.Width = fr->IndexBufferSize * sizeof(ImDrawIdx); |
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desc.Height = 1; |
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desc.DepthOrArraySize = 1; |
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desc.MipLevels = 1; |
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desc.Format = DXGI_FORMAT_UNKNOWN; |
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desc.SampleDesc.Count = 1; |
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desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; |
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desc.Flags = D3D12_RESOURCE_FLAG_NONE; |
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if (bd->pd3dDevice->CreateCommittedResource(&props, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS(&fr->IndexBuffer)) < 0) |
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return; |
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} |
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void* vtx_resource, *idx_resource; |
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D3D12_RANGE range = { 0, 0 }; |
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if (fr->VertexBuffer->Map(0, &range, &vtx_resource) != S_OK) |
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return; |
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if (fr->IndexBuffer->Map(0, &range, &idx_resource) != S_OK) |
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return; |
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ImDrawVert* vtx_dst = (ImDrawVert*)vtx_resource; |
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ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource; |
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for (int n = 0; n < draw_data->CmdListsCount; n++) |
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{ |
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const ImDrawList* draw_list = draw_data->CmdLists[n]; |
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memcpy(vtx_dst, draw_list->VtxBuffer.Data, draw_list->VtxBuffer.Size * sizeof(ImDrawVert)); |
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memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx)); |
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vtx_dst += draw_list->VtxBuffer.Size; |
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idx_dst += draw_list->IdxBuffer.Size; |
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} |
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range.End = (SIZE_T)((intptr_t)vtx_dst - (intptr_t)vtx_resource); |
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IM_ASSERT(range.End == draw_data->TotalVtxCount * sizeof(ImDrawVert)); |
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fr->VertexBuffer->Unmap(0, &range); |
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range.End = (SIZE_T)((intptr_t)idx_dst - (intptr_t)idx_resource); |
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IM_ASSERT(range.End == draw_data->TotalIdxCount * sizeof(ImDrawIdx)); |
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fr->IndexBuffer->Unmap(0, &range); |
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ImGui_ImplDX12_SetupRenderState(draw_data, command_list, fr); |
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); |
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ImGui_ImplDX12_RenderState render_state; |
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render_state.Device = bd->pd3dDevice; |
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render_state.CommandList = command_list; |
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platform_io.Renderer_RenderState = &render_state; |
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int global_vtx_offset = 0; |
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int global_idx_offset = 0; |
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ImVec2 clip_off = draw_data->DisplayPos; |
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for (int n = 0; n < draw_data->CmdListsCount; n++) |
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{ |
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const ImDrawList* draw_list = draw_data->CmdLists[n]; |
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for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++) |
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{ |
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const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i]; |
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if (pcmd->UserCallback != nullptr) |
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{ |
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if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) |
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ImGui_ImplDX12_SetupRenderState(draw_data, command_list, fr); |
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else |
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pcmd->UserCallback(draw_list, pcmd); |
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} |
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else |
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{ |
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ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); |
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ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y); |
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if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) |
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continue; |
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const D3D12_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y }; |
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command_list->RSSetScissorRects(1, &r); |
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D3D12_GPU_DESCRIPTOR_HANDLE texture_handle = {}; |
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texture_handle.ptr = (UINT64)pcmd->GetTexID(); |
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command_list->SetGraphicsRootDescriptorTable(1, texture_handle); |
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command_list->DrawIndexedInstanced(pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0); |
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} |
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} |
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global_idx_offset += draw_list->IdxBuffer.Size; |
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global_vtx_offset += draw_list->VtxBuffer.Size; |
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} |
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platform_io.Renderer_RenderState = nullptr; |
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} |
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static void ImGui_ImplDX12_CreateFontsTexture() |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); |
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unsigned char* pixels; |
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int width, height; |
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io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); |
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ImGui_ImplDX12_Texture* font_tex = &bd->FontTexture; |
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{ |
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D3D12_HEAP_PROPERTIES props = {}; |
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props.Type = D3D12_HEAP_TYPE_DEFAULT; |
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props.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; |
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props.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; |
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D3D12_RESOURCE_DESC desc; |
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ZeroMemory(&desc, sizeof(desc)); |
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desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; |
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desc.Alignment = 0; |
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desc.Width = width; |
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desc.Height = height; |
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desc.DepthOrArraySize = 1; |
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desc.MipLevels = 1; |
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
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desc.SampleDesc.Count = 1; |
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desc.SampleDesc.Quality = 0; |
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desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; |
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desc.Flags = D3D12_RESOURCE_FLAG_NONE; |
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ID3D12Resource* pTexture = nullptr; |
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bd->pd3dDevice->CreateCommittedResource(&props, D3D12_HEAP_FLAG_NONE, &desc, |
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D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS(&pTexture)); |
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UINT upload_pitch = (width * 4 + D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - 1u) & ~(D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - 1u); |
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UINT upload_size = height * upload_pitch; |
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desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; |
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desc.Alignment = 0; |
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desc.Width = upload_size; |
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desc.Height = 1; |
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desc.DepthOrArraySize = 1; |
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desc.MipLevels = 1; |
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desc.Format = DXGI_FORMAT_UNKNOWN; |
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desc.SampleDesc.Count = 1; |
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desc.SampleDesc.Quality = 0; |
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desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; |
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desc.Flags = D3D12_RESOURCE_FLAG_NONE; |
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props.Type = D3D12_HEAP_TYPE_UPLOAD; |
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props.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; |
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props.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; |
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ID3D12Resource* uploadBuffer = nullptr; |
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HRESULT hr = bd->pd3dDevice->CreateCommittedResource(&props, D3D12_HEAP_FLAG_NONE, &desc, |
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D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS(&uploadBuffer)); |
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IM_ASSERT(SUCCEEDED(hr)); |
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void* mapped = nullptr; |
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D3D12_RANGE range = { 0, upload_size }; |
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hr = uploadBuffer->Map(0, &range, &mapped); |
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IM_ASSERT(SUCCEEDED(hr)); |
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for (int y = 0; y < height; y++) |
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memcpy((void*) ((uintptr_t) mapped + y * upload_pitch), pixels + y * width * 4, width * 4); |
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uploadBuffer->Unmap(0, &range); |
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D3D12_TEXTURE_COPY_LOCATION srcLocation = {}; |
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D3D12_TEXTURE_COPY_LOCATION dstLocation = {}; |
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{ |
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srcLocation.pResource = uploadBuffer; |
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srcLocation.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; |
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srcLocation.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
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srcLocation.PlacedFootprint.Footprint.Width = width; |
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srcLocation.PlacedFootprint.Footprint.Height = height; |
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srcLocation.PlacedFootprint.Footprint.Depth = 1; |
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srcLocation.PlacedFootprint.Footprint.RowPitch = upload_pitch; |
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dstLocation.pResource = pTexture; |
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dstLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; |
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dstLocation.SubresourceIndex = 0; |
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} |
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D3D12_RESOURCE_BARRIER barrier = {}; |
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; |
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barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE; |
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barrier.Transition.pResource = pTexture; |
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barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; |
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barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_DEST; |
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barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE; |
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ID3D12Fence* fence = nullptr; |
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hr = bd->pd3dDevice->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence)); |
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IM_ASSERT(SUCCEEDED(hr)); |
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HANDLE event = ::CreateEvent(0, 0, 0, 0); |
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IM_ASSERT(event != nullptr); |
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ID3D12CommandAllocator* cmdAlloc = nullptr; |
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hr = bd->pd3dDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&cmdAlloc)); |
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|
IM_ASSERT(SUCCEEDED(hr)); |
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ID3D12GraphicsCommandList* cmdList = nullptr; |
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hr = bd->pd3dDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, cmdAlloc, nullptr, IID_PPV_ARGS(&cmdList)); |
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|
IM_ASSERT(SUCCEEDED(hr)); |
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cmdList->CopyTextureRegion(&dstLocation, 0, 0, 0, &srcLocation, nullptr); |
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cmdList->ResourceBarrier(1, &barrier); |
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|
|
hr = cmdList->Close(); |
|
|
IM_ASSERT(SUCCEEDED(hr)); |
|
|
|
|
|
ID3D12CommandQueue* cmdQueue = bd->pCommandQueue; |
|
|
cmdQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*)&cmdList); |
|
|
hr = cmdQueue->Signal(fence, 1); |
|
|
IM_ASSERT(SUCCEEDED(hr)); |
|
|
|
|
|
fence->SetEventOnCompletion(1, event); |
|
|
::WaitForSingleObject(event, INFINITE); |
|
|
|
|
|
cmdList->Release(); |
|
|
cmdAlloc->Release(); |
|
|
::CloseHandle(event); |
|
|
fence->Release(); |
|
|
uploadBuffer->Release(); |
|
|
|
|
|
|
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc; |
|
|
ZeroMemory(&srvDesc, sizeof(srvDesc)); |
|
|
srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
|
|
srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; |
|
|
srvDesc.Texture2D.MipLevels = desc.MipLevels; |
|
|
srvDesc.Texture2D.MostDetailedMip = 0; |
|
|
srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; |
|
|
bd->pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, font_tex->hFontSrvCpuDescHandle); |
|
|
SafeRelease(font_tex->pTextureResource); |
|
|
font_tex->pTextureResource = pTexture; |
|
|
} |
|
|
|
|
|
|
|
|
io.Fonts->SetTexID((ImTextureID)font_tex->hFontSrvGpuDescHandle.ptr); |
|
|
} |
|
|
|
|
|
bool ImGui_ImplDX12_CreateDeviceObjects() |
|
|
{ |
|
|
ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); |
|
|
if (!bd || !bd->pd3dDevice) |
|
|
return false; |
|
|
if (bd->pPipelineState) |
|
|
ImGui_ImplDX12_InvalidateDeviceObjects(); |
|
|
|
|
|
|
|
|
{ |
|
|
D3D12_DESCRIPTOR_RANGE descRange = {}; |
|
|
descRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; |
|
|
descRange.NumDescriptors = 1; |
|
|
descRange.BaseShaderRegister = 0; |
|
|
descRange.RegisterSpace = 0; |
|
|
descRange.OffsetInDescriptorsFromTableStart = 0; |
|
|
|
|
|
D3D12_ROOT_PARAMETER param[2] = {}; |
|
|
|
|
|
param[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; |
|
|
param[0].Constants.ShaderRegister = 0; |
|
|
param[0].Constants.RegisterSpace = 0; |
|
|
param[0].Constants.Num32BitValues = 16; |
|
|
param[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX; |
|
|
|
|
|
param[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; |
|
|
param[1].DescriptorTable.NumDescriptorRanges = 1; |
|
|
param[1].DescriptorTable.pDescriptorRanges = &descRange; |
|
|
param[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL; |
|
|
|
|
|
|
|
|
D3D12_STATIC_SAMPLER_DESC staticSampler = {}; |
|
|
staticSampler.Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR; |
|
|
staticSampler.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP; |
|
|
staticSampler.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP; |
|
|
staticSampler.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP; |
|
|
staticSampler.MipLODBias = 0.f; |
|
|
staticSampler.MaxAnisotropy = 0; |
|
|
staticSampler.ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS; |
|
|
staticSampler.BorderColor = D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK; |
|
|
staticSampler.MinLOD = 0.f; |
|
|
staticSampler.MaxLOD = 0.f; |
|
|
staticSampler.ShaderRegister = 0; |
|
|
staticSampler.RegisterSpace = 0; |
|
|
staticSampler.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL; |
|
|
|
|
|
D3D12_ROOT_SIGNATURE_DESC desc = {}; |
|
|
desc.NumParameters = _countof(param); |
|
|
desc.pParameters = param; |
|
|
desc.NumStaticSamplers = 1; |
|
|
desc.pStaticSamplers = &staticSampler; |
|
|
desc.Flags = |
|
|
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT | |
|
|
D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS | |
|
|
D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS | |
|
|
D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS; |
|
|
|
|
|
|
|
|
|
|
|
static HINSTANCE d3d12_dll = ::GetModuleHandleA("d3d12.dll"); |
|
|
if (d3d12_dll == nullptr) |
|
|
{ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const char* localD3d12Paths[] = { ".\\d3d12.dll", ".\\d3d12on7\\d3d12.dll", ".\\12on7\\d3d12.dll" }; |
|
|
for (int i = 0; i < IM_ARRAYSIZE(localD3d12Paths); i++) |
|
|
if ((d3d12_dll = ::LoadLibraryA(localD3d12Paths[i])) != nullptr) |
|
|
break; |
|
|
|
|
|
|
|
|
if (d3d12_dll == nullptr) |
|
|
d3d12_dll = ::LoadLibraryA("d3d12.dll"); |
|
|
|
|
|
if (d3d12_dll == nullptr) |
|
|
return false; |
|
|
} |
|
|
|
|
|
PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignatureFn = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)::GetProcAddress(d3d12_dll, "D3D12SerializeRootSignature"); |
|
|
if (D3D12SerializeRootSignatureFn == nullptr) |
|
|
return false; |
|
|
|
|
|
ID3DBlob* blob = nullptr; |
|
|
if (D3D12SerializeRootSignatureFn(&desc, D3D_ROOT_SIGNATURE_VERSION_1, &blob, nullptr) != S_OK) |
|
|
return false; |
|
|
|
|
|
bd->pd3dDevice->CreateRootSignature(0, blob->GetBufferPointer(), blob->GetBufferSize(), IID_PPV_ARGS(&bd->pRootSignature)); |
|
|
blob->Release(); |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {}; |
|
|
psoDesc.NodeMask = 1; |
|
|
psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; |
|
|
psoDesc.pRootSignature = bd->pRootSignature; |
|
|
psoDesc.SampleMask = UINT_MAX; |
|
|
psoDesc.NumRenderTargets = 1; |
|
|
psoDesc.RTVFormats[0] = bd->RTVFormat; |
|
|
psoDesc.DSVFormat = bd->DSVFormat; |
|
|
psoDesc.SampleDesc.Count = 1; |
|
|
psoDesc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE; |
|
|
|
|
|
ID3DBlob* vertexShaderBlob; |
|
|
ID3DBlob* pixelShaderBlob; |
|
|
|
|
|
|
|
|
{ |
|
|
static const char* vertexShader = |
|
|
"cbuffer vertexBuffer : register(b0) \ |
|
|
{\ |
|
|
float4x4 ProjectionMatrix; \ |
|
|
};\ |
|
|
struct VS_INPUT\ |
|
|
{\ |
|
|
float2 pos : POSITION;\ |
|
|
float4 col : COLOR0;\ |
|
|
float2 uv : TEXCOORD0;\ |
|
|
};\ |
|
|
\ |
|
|
struct PS_INPUT\ |
|
|
{\ |
|
|
float4 pos : SV_POSITION;\ |
|
|
float4 col : COLOR0;\ |
|
|
float2 uv : TEXCOORD0;\ |
|
|
};\ |
|
|
\ |
|
|
PS_INPUT main(VS_INPUT input)\ |
|
|
{\ |
|
|
PS_INPUT output;\ |
|
|
output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));\ |
|
|
output.col = input.col;\ |
|
|
output.uv = input.uv;\ |
|
|
return output;\ |
|
|
}"; |
|
|
|
|
|
if (FAILED(D3DCompile(vertexShader, strlen(vertexShader), nullptr, nullptr, nullptr, "main", "vs_5_0", 0, 0, &vertexShaderBlob, nullptr))) |
|
|
return false; |
|
|
psoDesc.VS = { vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize() }; |
|
|
|
|
|
|
|
|
static D3D12_INPUT_ELEMENT_DESC local_layout[] = |
|
|
{ |
|
|
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)offsetof(ImDrawVert, pos), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 }, |
|
|
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)offsetof(ImDrawVert, uv), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 }, |
|
|
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (UINT)offsetof(ImDrawVert, col), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 }, |
|
|
}; |
|
|
psoDesc.InputLayout = { local_layout, 3 }; |
|
|
} |
|
|
|
|
|
|
|
|
{ |
|
|
static const char* pixelShader = |
|
|
"struct PS_INPUT\ |
|
|
{\ |
|
|
float4 pos : SV_POSITION;\ |
|
|
float4 col : COLOR0;\ |
|
|
float2 uv : TEXCOORD0;\ |
|
|
};\ |
|
|
SamplerState sampler0 : register(s0);\ |
|
|
Texture2D texture0 : register(t0);\ |
|
|
\ |
|
|
float4 main(PS_INPUT input) : SV_Target\ |
|
|
{\ |
|
|
float4 out_col = input.col * texture0.Sample(sampler0, input.uv); \ |
|
|
return out_col; \ |
|
|
}"; |
|
|
|
|
|
if (FAILED(D3DCompile(pixelShader, strlen(pixelShader), nullptr, nullptr, nullptr, "main", "ps_5_0", 0, 0, &pixelShaderBlob, nullptr))) |
|
|
{ |
|
|
vertexShaderBlob->Release(); |
|
|
return false; |
|
|
} |
|
|
psoDesc.PS = { pixelShaderBlob->GetBufferPointer(), pixelShaderBlob->GetBufferSize() }; |
|
|
} |
|
|
|
|
|
|
|
|
{ |
|
|
D3D12_BLEND_DESC& desc = psoDesc.BlendState; |
|
|
desc.AlphaToCoverageEnable = false; |
|
|
desc.RenderTarget[0].BlendEnable = true; |
|
|
desc.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_ALPHA; |
|
|
desc.RenderTarget[0].DestBlend = D3D12_BLEND_INV_SRC_ALPHA; |
|
|
desc.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD; |
|
|
desc.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_ONE; |
|
|
desc.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_INV_SRC_ALPHA; |
|
|
desc.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD; |
|
|
desc.RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL; |
|
|
} |
|
|
|
|
|
|
|
|
{ |
|
|
D3D12_RASTERIZER_DESC& desc = psoDesc.RasterizerState; |
|
|
desc.FillMode = D3D12_FILL_MODE_SOLID; |
|
|
desc.CullMode = D3D12_CULL_MODE_NONE; |
|
|
desc.FrontCounterClockwise = FALSE; |
|
|
desc.DepthBias = D3D12_DEFAULT_DEPTH_BIAS; |
|
|
desc.DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP; |
|
|
desc.SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; |
|
|
desc.DepthClipEnable = true; |
|
|
desc.MultisampleEnable = FALSE; |
|
|
desc.AntialiasedLineEnable = FALSE; |
|
|
desc.ForcedSampleCount = 0; |
|
|
desc.ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF; |
|
|
} |
|
|
|
|
|
|
|
|
{ |
|
|
D3D12_DEPTH_STENCIL_DESC& desc = psoDesc.DepthStencilState; |
|
|
desc.DepthEnable = false; |
|
|
desc.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; |
|
|
desc.DepthFunc = D3D12_COMPARISON_FUNC_ALWAYS; |
|
|
desc.StencilEnable = false; |
|
|
desc.FrontFace.StencilFailOp = desc.FrontFace.StencilDepthFailOp = desc.FrontFace.StencilPassOp = D3D12_STENCIL_OP_KEEP; |
|
|
desc.FrontFace.StencilFunc = D3D12_COMPARISON_FUNC_ALWAYS; |
|
|
desc.BackFace = desc.FrontFace; |
|
|
} |
|
|
|
|
|
HRESULT result_pipeline_state = bd->pd3dDevice->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(&bd->pPipelineState)); |
|
|
vertexShaderBlob->Release(); |
|
|
pixelShaderBlob->Release(); |
|
|
if (result_pipeline_state != S_OK) |
|
|
return false; |
|
|
|
|
|
ImGui_ImplDX12_CreateFontsTexture(); |
|
|
|
|
|
return true; |
|
|
} |
|
|
|
|
|
void ImGui_ImplDX12_InvalidateDeviceObjects() |
|
|
{ |
|
|
ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); |
|
|
if (!bd || !bd->pd3dDevice) |
|
|
return; |
|
|
|
|
|
if (bd->commandQueueOwned) |
|
|
SafeRelease(bd->pCommandQueue); |
|
|
bd->commandQueueOwned = false; |
|
|
SafeRelease(bd->pRootSignature); |
|
|
SafeRelease(bd->pPipelineState); |
|
|
|
|
|
|
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
ImGui_ImplDX12_Texture* font_tex = &bd->FontTexture; |
|
|
bd->InitInfo.SrvDescriptorFreeFn(&bd->InitInfo, font_tex->hFontSrvCpuDescHandle, font_tex->hFontSrvGpuDescHandle); |
|
|
SafeRelease(font_tex->pTextureResource); |
|
|
io.Fonts->SetTexID(0); |
|
|
|
|
|
for (UINT i = 0; i < bd->numFramesInFlight; i++) |
|
|
{ |
|
|
ImGui_ImplDX12_RenderBuffers* fr = &bd->pFrameResources[i]; |
|
|
SafeRelease(fr->IndexBuffer); |
|
|
SafeRelease(fr->VertexBuffer); |
|
|
} |
|
|
} |
|
|
|
|
|
bool ImGui_ImplDX12_Init(ImGui_ImplDX12_InitInfo* init_info) |
|
|
{ |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
IMGUI_CHECKVERSION(); |
|
|
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!"); |
|
|
|
|
|
|
|
|
ImGui_ImplDX12_Data* bd = IM_NEW(ImGui_ImplDX12_Data)(); |
|
|
bd->InitInfo = *init_info; |
|
|
init_info = &bd->InitInfo; |
|
|
|
|
|
bd->pd3dDevice = init_info->Device; |
|
|
IM_ASSERT(init_info->CommandQueue != NULL); |
|
|
bd->pCommandQueue = init_info->CommandQueue; |
|
|
bd->RTVFormat = init_info->RTVFormat; |
|
|
bd->DSVFormat = init_info->DSVFormat; |
|
|
bd->numFramesInFlight = init_info->NumFramesInFlight; |
|
|
bd->pd3dSrvDescHeap = init_info->SrvDescriptorHeap; |
|
|
|
|
|
io.BackendRendererUserData = (void*)bd; |
|
|
io.BackendRendererName = "imgui_impl_dx12"; |
|
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; |
|
|
|
|
|
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS |
|
|
if (init_info->SrvDescriptorAllocFn == nullptr) |
|
|
{ |
|
|
|
|
|
IM_ASSERT(init_info->LegacySingleSrvCpuDescriptor.ptr != 0 && init_info->LegacySingleSrvGpuDescriptor.ptr != 0); |
|
|
init_info->SrvDescriptorAllocFn = [](ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE* out_cpu_handle, D3D12_GPU_DESCRIPTOR_HANDLE* out_gpu_handle) |
|
|
{ |
|
|
ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); |
|
|
IM_ASSERT(bd->LegacySingleDescriptorUsed == false && "Only 1 simultaneous texture allowed with legacy ImGui_ImplDX12_Init() signature!"); |
|
|
*out_cpu_handle = bd->InitInfo.LegacySingleSrvCpuDescriptor; |
|
|
*out_gpu_handle = bd->InitInfo.LegacySingleSrvGpuDescriptor; |
|
|
bd->LegacySingleDescriptorUsed = true; |
|
|
}; |
|
|
init_info->SrvDescriptorFreeFn = [](ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_GPU_DESCRIPTOR_HANDLE) |
|
|
{ |
|
|
ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); |
|
|
IM_ASSERT(bd->LegacySingleDescriptorUsed == true); |
|
|
bd->LegacySingleDescriptorUsed = false; |
|
|
}; |
|
|
} |
|
|
#endif |
|
|
|
|
|
|
|
|
IM_ASSERT(init_info->SrvDescriptorAllocFn != nullptr && init_info->SrvDescriptorFreeFn != nullptr); |
|
|
init_info->SrvDescriptorAllocFn(&bd->InitInfo, &bd->FontTexture.hFontSrvCpuDescHandle, &bd->FontTexture.hFontSrvGpuDescHandle); |
|
|
|
|
|
|
|
|
bd->frameIndex = UINT_MAX; |
|
|
bd->pFrameResources = new ImGui_ImplDX12_RenderBuffers[bd->numFramesInFlight]; |
|
|
for (int i = 0; i < (int)bd->numFramesInFlight; i++) |
|
|
{ |
|
|
ImGui_ImplDX12_RenderBuffers* fr = &bd->pFrameResources[i]; |
|
|
fr->IndexBuffer = nullptr; |
|
|
fr->VertexBuffer = nullptr; |
|
|
fr->IndexBufferSize = 10000; |
|
|
fr->VertexBufferSize = 5000; |
|
|
} |
|
|
|
|
|
return true; |
|
|
} |
|
|
|
|
|
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS |
|
|
|
|
|
|
|
|
bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format, ID3D12DescriptorHeap* srv_descriptor_heap, D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle) |
|
|
{ |
|
|
ImGui_ImplDX12_InitInfo init_info; |
|
|
init_info.Device = device; |
|
|
init_info.NumFramesInFlight = num_frames_in_flight; |
|
|
init_info.RTVFormat = rtv_format; |
|
|
init_info.SrvDescriptorHeap = srv_descriptor_heap; |
|
|
init_info.LegacySingleSrvCpuDescriptor = font_srv_cpu_desc_handle; |
|
|
init_info.LegacySingleSrvGpuDescriptor = font_srv_gpu_desc_handle; |
|
|
|
|
|
D3D12_COMMAND_QUEUE_DESC queueDesc = {}; |
|
|
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; |
|
|
queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; |
|
|
queueDesc.NodeMask = 1; |
|
|
HRESULT hr = device->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&init_info.CommandQueue)); |
|
|
IM_ASSERT(SUCCEEDED(hr)); |
|
|
|
|
|
bool ret = ImGui_ImplDX12_Init(&init_info); |
|
|
ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); |
|
|
bd->commandQueueOwned = true; |
|
|
return ret; |
|
|
} |
|
|
#endif |
|
|
|
|
|
void ImGui_ImplDX12_Shutdown() |
|
|
{ |
|
|
ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); |
|
|
IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?"); |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
|
|
|
|
|
|
ImGui_ImplDX12_InvalidateDeviceObjects(); |
|
|
delete[] bd->pFrameResources; |
|
|
|
|
|
io.BackendRendererName = nullptr; |
|
|
io.BackendRendererUserData = nullptr; |
|
|
io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset; |
|
|
IM_DELETE(bd); |
|
|
} |
|
|
|
|
|
void ImGui_ImplDX12_NewFrame() |
|
|
{ |
|
|
ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); |
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IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX12_Init()?"); |
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if (!bd->pPipelineState) |
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ImGui_ImplDX12_CreateDeviceObjects(); |
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} |
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#endif |
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