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#include "imgui.h" |
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#ifndef IMGUI_DISABLE |
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#include "imgui_impl_dx9.h" |
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#include <d3d9.h> |
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struct ImGui_ImplDX9_Data |
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{ |
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LPDIRECT3DDEVICE9 pd3dDevice; |
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LPDIRECT3DVERTEXBUFFER9 pVB; |
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LPDIRECT3DINDEXBUFFER9 pIB; |
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LPDIRECT3DTEXTURE9 FontTexture; |
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int VertexBufferSize; |
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int IndexBufferSize; |
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bool HasRgbaSupport; |
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ImGui_ImplDX9_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; } |
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}; |
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struct CUSTOMVERTEX |
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{ |
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float pos[3]; |
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D3DCOLOR col; |
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float uv[2]; |
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}; |
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#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1) |
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#ifdef IMGUI_USE_BGRA_PACKED_COLOR |
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#define IMGUI_COL_TO_DX9_ARGB(_COL) (_COL) |
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#else |
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#define IMGUI_COL_TO_DX9_ARGB(_COL) (((_COL) & 0xFF00FF00) | (((_COL) & 0xFF0000) >> 16) | (((_COL) & 0xFF) << 16)) |
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#endif |
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static ImGui_ImplDX9_Data* ImGui_ImplDX9_GetBackendData() |
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{ |
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return ImGui::GetCurrentContext() ? (ImGui_ImplDX9_Data*)ImGui::GetIO().BackendRendererUserData : nullptr; |
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} |
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static void ImGui_ImplDX9_SetupRenderState(ImDrawData* draw_data) |
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{ |
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ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); |
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D3DVIEWPORT9 vp; |
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vp.X = vp.Y = 0; |
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vp.Width = (DWORD)draw_data->DisplaySize.x; |
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vp.Height = (DWORD)draw_data->DisplaySize.y; |
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vp.MinZ = 0.0f; |
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vp.MaxZ = 1.0f; |
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LPDIRECT3DDEVICE9 device = bd->pd3dDevice; |
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device->SetViewport(&vp); |
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device->SetPixelShader(nullptr); |
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device->SetVertexShader(nullptr); |
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device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
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device->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD); |
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device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); |
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device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
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device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
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device->SetRenderState(D3DRS_ZENABLE, FALSE); |
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device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); |
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device->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); |
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device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); |
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device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); |
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device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE); |
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device->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_ONE); |
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device->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA); |
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device->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE); |
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device->SetRenderState(D3DRS_FOGENABLE, FALSE); |
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device->SetRenderState(D3DRS_RANGEFOGENABLE, FALSE); |
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device->SetRenderState(D3DRS_SPECULARENABLE, FALSE); |
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device->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
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device->SetRenderState(D3DRS_CLIPPING, TRUE); |
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device->SetRenderState(D3DRS_LIGHTING, FALSE); |
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device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); |
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device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); |
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device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); |
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device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE); |
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device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); |
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device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); |
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device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); |
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device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE); |
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device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); |
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device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); |
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device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); |
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device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); |
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{ |
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float L = draw_data->DisplayPos.x + 0.5f; |
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float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x + 0.5f; |
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float T = draw_data->DisplayPos.y + 0.5f; |
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float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y + 0.5f; |
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D3DMATRIX mat_identity = { { { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f } } }; |
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D3DMATRIX mat_projection = |
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{ { { |
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2.0f/(R-L), 0.0f, 0.0f, 0.0f, |
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0.0f, 2.0f/(T-B), 0.0f, 0.0f, |
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0.0f, 0.0f, 0.5f, 0.0f, |
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(L+R)/(L-R), (T+B)/(B-T), 0.5f, 1.0f |
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} } }; |
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device->SetTransform(D3DTS_WORLD, &mat_identity); |
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device->SetTransform(D3DTS_VIEW, &mat_identity); |
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device->SetTransform(D3DTS_PROJECTION, &mat_projection); |
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} |
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} |
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void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data) |
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{ |
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if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) |
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return; |
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ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); |
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LPDIRECT3DDEVICE9 device = bd->pd3dDevice; |
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if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount) |
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{ |
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if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; } |
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bd->VertexBufferSize = draw_data->TotalVtxCount + 5000; |
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if (device->CreateVertexBuffer(bd->VertexBufferSize * sizeof(CUSTOMVERTEX), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &bd->pVB, nullptr) < 0) |
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return; |
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} |
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if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount) |
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{ |
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if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; } |
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bd->IndexBufferSize = draw_data->TotalIdxCount + 10000; |
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if (device->CreateIndexBuffer(bd->IndexBufferSize * sizeof(ImDrawIdx), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, sizeof(ImDrawIdx) == 2 ? D3DFMT_INDEX16 : D3DFMT_INDEX32, D3DPOOL_DEFAULT, &bd->pIB, nullptr) < 0) |
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return; |
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} |
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IDirect3DStateBlock9* state_block = nullptr; |
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if (device->CreateStateBlock(D3DSBT_ALL, &state_block) < 0) |
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return; |
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if (state_block->Capture() < 0) |
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{ |
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state_block->Release(); |
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return; |
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} |
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D3DMATRIX last_world, last_view, last_projection; |
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device->GetTransform(D3DTS_WORLD, &last_world); |
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device->GetTransform(D3DTS_VIEW, &last_view); |
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device->GetTransform(D3DTS_PROJECTION, &last_projection); |
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CUSTOMVERTEX* vtx_dst; |
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ImDrawIdx* idx_dst; |
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if (bd->pVB->Lock(0, (UINT)(draw_data->TotalVtxCount * sizeof(CUSTOMVERTEX)), (void**)&vtx_dst, D3DLOCK_DISCARD) < 0) |
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{ |
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state_block->Release(); |
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return; |
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} |
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if (bd->pIB->Lock(0, (UINT)(draw_data->TotalIdxCount * sizeof(ImDrawIdx)), (void**)&idx_dst, D3DLOCK_DISCARD) < 0) |
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{ |
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bd->pVB->Unlock(); |
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state_block->Release(); |
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return; |
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} |
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for (int n = 0; n < draw_data->CmdListsCount; n++) |
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{ |
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const ImDrawList* draw_list = draw_data->CmdLists[n]; |
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const ImDrawVert* vtx_src = draw_list->VtxBuffer.Data; |
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for (int i = 0; i < draw_list->VtxBuffer.Size; i++) |
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{ |
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vtx_dst->pos[0] = vtx_src->pos.x; |
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vtx_dst->pos[1] = vtx_src->pos.y; |
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vtx_dst->pos[2] = 0.0f; |
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vtx_dst->col = IMGUI_COL_TO_DX9_ARGB(vtx_src->col); |
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vtx_dst->uv[0] = vtx_src->uv.x; |
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vtx_dst->uv[1] = vtx_src->uv.y; |
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vtx_dst++; |
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vtx_src++; |
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} |
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memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx)); |
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idx_dst += draw_list->IdxBuffer.Size; |
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} |
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bd->pVB->Unlock(); |
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bd->pIB->Unlock(); |
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device->SetStreamSource(0, bd->pVB, 0, sizeof(CUSTOMVERTEX)); |
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device->SetIndices(bd->pIB); |
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device->SetFVF(D3DFVF_CUSTOMVERTEX); |
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ImGui_ImplDX9_SetupRenderState(draw_data); |
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int global_vtx_offset = 0; |
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int global_idx_offset = 0; |
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ImVec2 clip_off = draw_data->DisplayPos; |
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for (int n = 0; n < draw_data->CmdListsCount; n++) |
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{ |
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const ImDrawList* draw_list = draw_data->CmdLists[n]; |
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for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++) |
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{ |
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const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i]; |
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if (pcmd->UserCallback != nullptr) |
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{ |
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if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) |
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ImGui_ImplDX9_SetupRenderState(draw_data); |
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else |
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pcmd->UserCallback(draw_list, pcmd); |
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} |
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else |
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{ |
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ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); |
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ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y); |
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if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) |
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continue; |
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const RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y }; |
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device->SetScissorRect(&r); |
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const LPDIRECT3DTEXTURE9 texture = (LPDIRECT3DTEXTURE9)pcmd->GetTexID(); |
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device->SetTexture(0, texture); |
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device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, pcmd->VtxOffset + global_vtx_offset, 0, (UINT)draw_list->VtxBuffer.Size, pcmd->IdxOffset + global_idx_offset, pcmd->ElemCount / 3); |
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} |
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} |
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global_idx_offset += draw_list->IdxBuffer.Size; |
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global_vtx_offset += draw_list->VtxBuffer.Size; |
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} |
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device->SetTransform(D3DTS_WORLD, &last_world); |
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device->SetTransform(D3DTS_VIEW, &last_view); |
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device->SetTransform(D3DTS_PROJECTION, &last_projection); |
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state_block->Apply(); |
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state_block->Release(); |
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} |
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static bool ImGui_ImplDX9_CheckFormatSupport(LPDIRECT3DDEVICE9 pDevice, D3DFORMAT format) |
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{ |
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LPDIRECT3D9 pd3d = nullptr; |
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if (pDevice->GetDirect3D(&pd3d) != D3D_OK) |
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return false; |
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D3DDEVICE_CREATION_PARAMETERS param = {}; |
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D3DDISPLAYMODE mode = {}; |
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if (pDevice->GetCreationParameters(¶m) != D3D_OK || pDevice->GetDisplayMode(0, &mode) != D3D_OK) |
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{ |
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pd3d->Release(); |
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return false; |
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} |
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bool support = (pd3d->CheckDeviceFormat(param.AdapterOrdinal, param.DeviceType, mode.Format, D3DUSAGE_DYNAMIC | D3DUSAGE_QUERY_FILTER | D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3DRTYPE_TEXTURE, format)) == D3D_OK; |
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pd3d->Release(); |
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return support; |
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} |
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bool ImGui_ImplDX9_Init(IDirect3DDevice9* device) |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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IMGUI_CHECKVERSION(); |
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IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!"); |
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ImGui_ImplDX9_Data* bd = IM_NEW(ImGui_ImplDX9_Data)(); |
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io.BackendRendererUserData = (void*)bd; |
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io.BackendRendererName = "imgui_impl_dx9"; |
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io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; |
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bd->pd3dDevice = device; |
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bd->pd3dDevice->AddRef(); |
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bd->HasRgbaSupport = ImGui_ImplDX9_CheckFormatSupport(bd->pd3dDevice, D3DFMT_A8B8G8R8); |
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return true; |
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} |
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void ImGui_ImplDX9_Shutdown() |
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{ |
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ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); |
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IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?"); |
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ImGuiIO& io = ImGui::GetIO(); |
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ImGui_ImplDX9_InvalidateDeviceObjects(); |
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if (bd->pd3dDevice) { bd->pd3dDevice->Release(); } |
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io.BackendRendererName = nullptr; |
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io.BackendRendererUserData = nullptr; |
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io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset; |
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IM_DELETE(bd); |
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} |
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static void ImGui_ImplDX9_CopyTextureRegion(bool tex_use_colors, ImU32* src, int src_pitch, ImU32* dst, int dst_pitch, int w, int h) |
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{ |
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#ifndef IMGUI_USE_BGRA_PACKED_COLOR |
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ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); |
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const bool convert_rgba_to_bgra = (!bd->HasRgbaSupport && tex_use_colors); |
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#else |
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const bool convert_rgba_to_bgra = false; |
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IM_UNUSED(tex_use_colors); |
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#endif |
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for (int y = 0; y < h; y++) |
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{ |
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ImU32* src_p = (ImU32*)((unsigned char*)src + src_pitch * y); |
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ImU32* dst_p = (ImU32*)((unsigned char*)dst + dst_pitch * y); |
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if (convert_rgba_to_bgra) |
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for (int x = w; x > 0; x--, src_p++, dst_p++) |
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*dst_p = IMGUI_COL_TO_DX9_ARGB(*src_p); |
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else |
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memcpy(dst_p, src_p, w * 4); |
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} |
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} |
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static bool ImGui_ImplDX9_CreateFontsTexture() |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); |
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unsigned char* pixels; |
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int width, height, bytes_per_pixel; |
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io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, &bytes_per_pixel); |
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bd->FontTexture = nullptr; |
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if (bd->pd3dDevice->CreateTexture(width, height, 1, D3DUSAGE_DYNAMIC, bd->HasRgbaSupport ? D3DFMT_A8B8G8R8 : D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &bd->FontTexture, nullptr) < 0) |
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return false; |
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D3DLOCKED_RECT tex_locked_rect; |
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if (bd->FontTexture->LockRect(0, &tex_locked_rect, nullptr, 0) != D3D_OK) |
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return false; |
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ImGui_ImplDX9_CopyTextureRegion(io.Fonts->TexPixelsUseColors, (ImU32*)pixels, width * bytes_per_pixel, (ImU32*)tex_locked_rect.pBits, (int)tex_locked_rect.Pitch, width, height); |
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bd->FontTexture->UnlockRect(0); |
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io.Fonts->SetTexID((ImTextureID)bd->FontTexture); |
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return true; |
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} |
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bool ImGui_ImplDX9_CreateDeviceObjects() |
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{ |
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ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); |
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if (!bd || !bd->pd3dDevice) |
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return false; |
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if (!ImGui_ImplDX9_CreateFontsTexture()) |
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return false; |
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return true; |
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} |
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void ImGui_ImplDX9_InvalidateDeviceObjects() |
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{ |
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ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); |
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if (!bd || !bd->pd3dDevice) |
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return; |
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if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; } |
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if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; } |
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if (bd->FontTexture) { bd->FontTexture->Release(); bd->FontTexture = nullptr; ImGui::GetIO().Fonts->SetTexID(0); } |
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} |
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void ImGui_ImplDX9_NewFrame() |
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{ |
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ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); |
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IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX9_Init()?"); |
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if (!bd->FontTexture) |
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ImGui_ImplDX9_CreateDeviceObjects(); |
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} |
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#endif |
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