| // dear imgui: Renderer Backend for DirectX9 | |
| // This needs to be used along with a Platform Backend (e.g. Win32) | |
| // Implemented features: | |
| // [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID! | |
| // [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset). | |
| // [X] Renderer: IMGUI_USE_BGRA_PACKED_COLOR support, as this is the optimal color encoding for DirectX9. | |
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | |
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | |
| // Learn about Dear ImGui: | |
| // - FAQ https://dearimgui.com/faq | |
| // - Getting Started https://dearimgui.com/getting-started | |
| // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). | |
| // - Introduction, links and more at the top of imgui.cpp | |
| struct IDirect3DDevice9; | |
| // Follow "Getting Started" link and check examples/ folder to learn about using backends! | |
| IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device); | |
| IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown(); | |
| IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame(); | |
| IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data); | |
| // Use if you want to reset your rendering device without losing Dear ImGui state. | |
| IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects(); | |
| IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects(); | |