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#include "imgui.h" |
|
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#ifndef IMGUI_DISABLE |
|
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#include "imgui_impl_glfw.h" |
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#if defined(__clang__) |
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#pragma clang diagnostic push |
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#pragma clang diagnostic ignored "-Wold-style-cast" |
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#pragma clang diagnostic ignored "-Wsign-conversion" |
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#endif |
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#include <GLFW/glfw3.h> |
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#ifdef _WIN32 |
|
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#undef APIENTRY |
|
|
#ifndef GLFW_EXPOSE_NATIVE_WIN32 |
|
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#define GLFW_EXPOSE_NATIVE_WIN32 |
|
|
#endif |
|
|
#include <GLFW/glfw3native.h> |
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|
#endif |
|
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#ifdef __APPLE__ |
|
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#ifndef GLFW_EXPOSE_NATIVE_COCOA |
|
|
#define GLFW_EXPOSE_NATIVE_COCOA |
|
|
#endif |
|
|
#include <GLFW/glfw3native.h> |
|
|
#endif |
|
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#ifndef _WIN32 |
|
|
#include <unistd.h> |
|
|
#endif |
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|
|
#ifdef __EMSCRIPTEN__ |
|
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#include <emscripten.h> |
|
|
#include <emscripten/html5.h> |
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|
#ifdef EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3 |
|
|
#include <GLFW/emscripten_glfw3.h> |
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|
#else |
|
|
#define EMSCRIPTEN_USE_EMBEDDED_GLFW3 |
|
|
#endif |
|
|
#endif |
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|
|
#define GLFW_VERSION_COMBINED (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 + GLFW_VERSION_REVISION) |
|
|
#ifdef GLFW_RESIZE_NESW_CURSOR |
|
|
#define GLFW_HAS_NEW_CURSORS (GLFW_VERSION_COMBINED >= 3400) |
|
|
#else |
|
|
#define GLFW_HAS_NEW_CURSORS (0) |
|
|
#endif |
|
|
#define GLFW_HAS_GAMEPAD_API (GLFW_VERSION_COMBINED >= 3300) |
|
|
#define GLFW_HAS_GETKEYNAME (GLFW_VERSION_COMBINED >= 3200) |
|
|
#define GLFW_HAS_GETERROR (GLFW_VERSION_COMBINED >= 3300) |
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|
|
|
|
|
|
|
enum GlfwClientApi |
|
|
{ |
|
|
GlfwClientApi_Unknown, |
|
|
GlfwClientApi_OpenGL, |
|
|
GlfwClientApi_Vulkan, |
|
|
}; |
|
|
|
|
|
struct ImGui_ImplGlfw_Data |
|
|
{ |
|
|
GLFWwindow* Window; |
|
|
GlfwClientApi ClientApi; |
|
|
double Time; |
|
|
GLFWwindow* MouseWindow; |
|
|
GLFWcursor* MouseCursors[ImGuiMouseCursor_COUNT]; |
|
|
ImVec2 LastValidMousePos; |
|
|
bool InstalledCallbacks; |
|
|
bool CallbacksChainForAllWindows; |
|
|
#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3 |
|
|
const char* CanvasSelector; |
|
|
#endif |
|
|
|
|
|
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|
|
GLFWwindowfocusfun PrevUserCallbackWindowFocus; |
|
|
GLFWcursorposfun PrevUserCallbackCursorPos; |
|
|
GLFWcursorenterfun PrevUserCallbackCursorEnter; |
|
|
GLFWmousebuttonfun PrevUserCallbackMousebutton; |
|
|
GLFWscrollfun PrevUserCallbackScroll; |
|
|
GLFWkeyfun PrevUserCallbackKey; |
|
|
GLFWcharfun PrevUserCallbackChar; |
|
|
GLFWmonitorfun PrevUserCallbackMonitor; |
|
|
#ifdef _WIN32 |
|
|
WNDPROC PrevWndProc; |
|
|
#endif |
|
|
|
|
|
ImGui_ImplGlfw_Data() { memset((void*)this, 0, sizeof(*this)); } |
|
|
}; |
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|
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|
|
static ImGui_ImplGlfw_Data* ImGui_ImplGlfw_GetBackendData() |
|
|
{ |
|
|
return ImGui::GetCurrentContext() ? (ImGui_ImplGlfw_Data*)ImGui::GetIO().BackendPlatformUserData : nullptr; |
|
|
} |
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|
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|
|
ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int keycode, int scancode); |
|
|
ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int keycode, int scancode) |
|
|
{ |
|
|
IM_UNUSED(scancode); |
|
|
switch (keycode) |
|
|
{ |
|
|
case GLFW_KEY_TAB: return ImGuiKey_Tab; |
|
|
case GLFW_KEY_LEFT: return ImGuiKey_LeftArrow; |
|
|
case GLFW_KEY_RIGHT: return ImGuiKey_RightArrow; |
|
|
case GLFW_KEY_UP: return ImGuiKey_UpArrow; |
|
|
case GLFW_KEY_DOWN: return ImGuiKey_DownArrow; |
|
|
case GLFW_KEY_PAGE_UP: return ImGuiKey_PageUp; |
|
|
case GLFW_KEY_PAGE_DOWN: return ImGuiKey_PageDown; |
|
|
case GLFW_KEY_HOME: return ImGuiKey_Home; |
|
|
case GLFW_KEY_END: return ImGuiKey_End; |
|
|
case GLFW_KEY_INSERT: return ImGuiKey_Insert; |
|
|
case GLFW_KEY_DELETE: return ImGuiKey_Delete; |
|
|
case GLFW_KEY_BACKSPACE: return ImGuiKey_Backspace; |
|
|
case GLFW_KEY_SPACE: return ImGuiKey_Space; |
|
|
case GLFW_KEY_ENTER: return ImGuiKey_Enter; |
|
|
case GLFW_KEY_ESCAPE: return ImGuiKey_Escape; |
|
|
case GLFW_KEY_APOSTROPHE: return ImGuiKey_Apostrophe; |
|
|
case GLFW_KEY_COMMA: return ImGuiKey_Comma; |
|
|
case GLFW_KEY_MINUS: return ImGuiKey_Minus; |
|
|
case GLFW_KEY_PERIOD: return ImGuiKey_Period; |
|
|
case GLFW_KEY_SLASH: return ImGuiKey_Slash; |
|
|
case GLFW_KEY_SEMICOLON: return ImGuiKey_Semicolon; |
|
|
case GLFW_KEY_EQUAL: return ImGuiKey_Equal; |
|
|
case GLFW_KEY_LEFT_BRACKET: return ImGuiKey_LeftBracket; |
|
|
case GLFW_KEY_BACKSLASH: return ImGuiKey_Backslash; |
|
|
case GLFW_KEY_WORLD_1: return ImGuiKey_Oem102; |
|
|
case GLFW_KEY_WORLD_2: return ImGuiKey_Oem102; |
|
|
case GLFW_KEY_RIGHT_BRACKET: return ImGuiKey_RightBracket; |
|
|
case GLFW_KEY_GRAVE_ACCENT: return ImGuiKey_GraveAccent; |
|
|
case GLFW_KEY_CAPS_LOCK: return ImGuiKey_CapsLock; |
|
|
case GLFW_KEY_SCROLL_LOCK: return ImGuiKey_ScrollLock; |
|
|
case GLFW_KEY_NUM_LOCK: return ImGuiKey_NumLock; |
|
|
case GLFW_KEY_PRINT_SCREEN: return ImGuiKey_PrintScreen; |
|
|
case GLFW_KEY_PAUSE: return ImGuiKey_Pause; |
|
|
case GLFW_KEY_KP_0: return ImGuiKey_Keypad0; |
|
|
case GLFW_KEY_KP_1: return ImGuiKey_Keypad1; |
|
|
case GLFW_KEY_KP_2: return ImGuiKey_Keypad2; |
|
|
case GLFW_KEY_KP_3: return ImGuiKey_Keypad3; |
|
|
case GLFW_KEY_KP_4: return ImGuiKey_Keypad4; |
|
|
case GLFW_KEY_KP_5: return ImGuiKey_Keypad5; |
|
|
case GLFW_KEY_KP_6: return ImGuiKey_Keypad6; |
|
|
case GLFW_KEY_KP_7: return ImGuiKey_Keypad7; |
|
|
case GLFW_KEY_KP_8: return ImGuiKey_Keypad8; |
|
|
case GLFW_KEY_KP_9: return ImGuiKey_Keypad9; |
|
|
case GLFW_KEY_KP_DECIMAL: return ImGuiKey_KeypadDecimal; |
|
|
case GLFW_KEY_KP_DIVIDE: return ImGuiKey_KeypadDivide; |
|
|
case GLFW_KEY_KP_MULTIPLY: return ImGuiKey_KeypadMultiply; |
|
|
case GLFW_KEY_KP_SUBTRACT: return ImGuiKey_KeypadSubtract; |
|
|
case GLFW_KEY_KP_ADD: return ImGuiKey_KeypadAdd; |
|
|
case GLFW_KEY_KP_ENTER: return ImGuiKey_KeypadEnter; |
|
|
case GLFW_KEY_KP_EQUAL: return ImGuiKey_KeypadEqual; |
|
|
case GLFW_KEY_LEFT_SHIFT: return ImGuiKey_LeftShift; |
|
|
case GLFW_KEY_LEFT_CONTROL: return ImGuiKey_LeftCtrl; |
|
|
case GLFW_KEY_LEFT_ALT: return ImGuiKey_LeftAlt; |
|
|
case GLFW_KEY_LEFT_SUPER: return ImGuiKey_LeftSuper; |
|
|
case GLFW_KEY_RIGHT_SHIFT: return ImGuiKey_RightShift; |
|
|
case GLFW_KEY_RIGHT_CONTROL: return ImGuiKey_RightCtrl; |
|
|
case GLFW_KEY_RIGHT_ALT: return ImGuiKey_RightAlt; |
|
|
case GLFW_KEY_RIGHT_SUPER: return ImGuiKey_RightSuper; |
|
|
case GLFW_KEY_MENU: return ImGuiKey_Menu; |
|
|
case GLFW_KEY_0: return ImGuiKey_0; |
|
|
case GLFW_KEY_1: return ImGuiKey_1; |
|
|
case GLFW_KEY_2: return ImGuiKey_2; |
|
|
case GLFW_KEY_3: return ImGuiKey_3; |
|
|
case GLFW_KEY_4: return ImGuiKey_4; |
|
|
case GLFW_KEY_5: return ImGuiKey_5; |
|
|
case GLFW_KEY_6: return ImGuiKey_6; |
|
|
case GLFW_KEY_7: return ImGuiKey_7; |
|
|
case GLFW_KEY_8: return ImGuiKey_8; |
|
|
case GLFW_KEY_9: return ImGuiKey_9; |
|
|
case GLFW_KEY_A: return ImGuiKey_A; |
|
|
case GLFW_KEY_B: return ImGuiKey_B; |
|
|
case GLFW_KEY_C: return ImGuiKey_C; |
|
|
case GLFW_KEY_D: return ImGuiKey_D; |
|
|
case GLFW_KEY_E: return ImGuiKey_E; |
|
|
case GLFW_KEY_F: return ImGuiKey_F; |
|
|
case GLFW_KEY_G: return ImGuiKey_G; |
|
|
case GLFW_KEY_H: return ImGuiKey_H; |
|
|
case GLFW_KEY_I: return ImGuiKey_I; |
|
|
case GLFW_KEY_J: return ImGuiKey_J; |
|
|
case GLFW_KEY_K: return ImGuiKey_K; |
|
|
case GLFW_KEY_L: return ImGuiKey_L; |
|
|
case GLFW_KEY_M: return ImGuiKey_M; |
|
|
case GLFW_KEY_N: return ImGuiKey_N; |
|
|
case GLFW_KEY_O: return ImGuiKey_O; |
|
|
case GLFW_KEY_P: return ImGuiKey_P; |
|
|
case GLFW_KEY_Q: return ImGuiKey_Q; |
|
|
case GLFW_KEY_R: return ImGuiKey_R; |
|
|
case GLFW_KEY_S: return ImGuiKey_S; |
|
|
case GLFW_KEY_T: return ImGuiKey_T; |
|
|
case GLFW_KEY_U: return ImGuiKey_U; |
|
|
case GLFW_KEY_V: return ImGuiKey_V; |
|
|
case GLFW_KEY_W: return ImGuiKey_W; |
|
|
case GLFW_KEY_X: return ImGuiKey_X; |
|
|
case GLFW_KEY_Y: return ImGuiKey_Y; |
|
|
case GLFW_KEY_Z: return ImGuiKey_Z; |
|
|
case GLFW_KEY_F1: return ImGuiKey_F1; |
|
|
case GLFW_KEY_F2: return ImGuiKey_F2; |
|
|
case GLFW_KEY_F3: return ImGuiKey_F3; |
|
|
case GLFW_KEY_F4: return ImGuiKey_F4; |
|
|
case GLFW_KEY_F5: return ImGuiKey_F5; |
|
|
case GLFW_KEY_F6: return ImGuiKey_F6; |
|
|
case GLFW_KEY_F7: return ImGuiKey_F7; |
|
|
case GLFW_KEY_F8: return ImGuiKey_F8; |
|
|
case GLFW_KEY_F9: return ImGuiKey_F9; |
|
|
case GLFW_KEY_F10: return ImGuiKey_F10; |
|
|
case GLFW_KEY_F11: return ImGuiKey_F11; |
|
|
case GLFW_KEY_F12: return ImGuiKey_F12; |
|
|
case GLFW_KEY_F13: return ImGuiKey_F13; |
|
|
case GLFW_KEY_F14: return ImGuiKey_F14; |
|
|
case GLFW_KEY_F15: return ImGuiKey_F15; |
|
|
case GLFW_KEY_F16: return ImGuiKey_F16; |
|
|
case GLFW_KEY_F17: return ImGuiKey_F17; |
|
|
case GLFW_KEY_F18: return ImGuiKey_F18; |
|
|
case GLFW_KEY_F19: return ImGuiKey_F19; |
|
|
case GLFW_KEY_F20: return ImGuiKey_F20; |
|
|
case GLFW_KEY_F21: return ImGuiKey_F21; |
|
|
case GLFW_KEY_F22: return ImGuiKey_F22; |
|
|
case GLFW_KEY_F23: return ImGuiKey_F23; |
|
|
case GLFW_KEY_F24: return ImGuiKey_F24; |
|
|
default: return ImGuiKey_None; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
static void ImGui_ImplGlfw_UpdateKeyModifiers(GLFWwindow* window) |
|
|
{ |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
io.AddKeyEvent(ImGuiMod_Ctrl, (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS) || (glfwGetKey(window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS)); |
|
|
io.AddKeyEvent(ImGuiMod_Shift, (glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) || (glfwGetKey(window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS)); |
|
|
io.AddKeyEvent(ImGuiMod_Alt, (glfwGetKey(window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS) || (glfwGetKey(window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS)); |
|
|
io.AddKeyEvent(ImGuiMod_Super, (glfwGetKey(window, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS) || (glfwGetKey(window, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS)); |
|
|
} |
|
|
|
|
|
static bool ImGui_ImplGlfw_ShouldChainCallback(GLFWwindow* window) |
|
|
{ |
|
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
|
|
return bd->CallbacksChainForAllWindows ? true : (window == bd->Window); |
|
|
} |
|
|
|
|
|
void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods) |
|
|
{ |
|
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
|
|
if (bd->PrevUserCallbackMousebutton != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window)) |
|
|
bd->PrevUserCallbackMousebutton(window, button, action, mods); |
|
|
|
|
|
ImGui_ImplGlfw_UpdateKeyModifiers(window); |
|
|
|
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
if (button >= 0 && button < ImGuiMouseButton_COUNT) |
|
|
io.AddMouseButtonEvent(button, action == GLFW_PRESS); |
|
|
} |
|
|
|
|
|
void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset) |
|
|
{ |
|
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
|
|
if (bd->PrevUserCallbackScroll != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window)) |
|
|
bd->PrevUserCallbackScroll(window, xoffset, yoffset); |
|
|
|
|
|
#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3 |
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|
|
|
|
return; |
|
|
#endif |
|
|
|
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
io.AddMouseWheelEvent((float)xoffset, (float)yoffset); |
|
|
} |
|
|
|
|
|
|
|
|
static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode) |
|
|
{ |
|
|
#if GLFW_HAS_GETKEYNAME && !defined(EMSCRIPTEN_USE_EMBEDDED_GLFW3) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_EQUAL) |
|
|
return key; |
|
|
GLFWerrorfun prev_error_callback = glfwSetErrorCallback(nullptr); |
|
|
const char* key_name = glfwGetKeyName(key, scancode); |
|
|
glfwSetErrorCallback(prev_error_callback); |
|
|
#if GLFW_HAS_GETERROR && !defined(EMSCRIPTEN_USE_EMBEDDED_GLFW3) |
|
|
(void)glfwGetError(nullptr); |
|
|
#endif |
|
|
if (key_name && key_name[0] != 0 && key_name[1] == 0) |
|
|
{ |
|
|
const char char_names[] = "`-=[]\\,;\'./"; |
|
|
const int char_keys[] = { GLFW_KEY_GRAVE_ACCENT, GLFW_KEY_MINUS, GLFW_KEY_EQUAL, GLFW_KEY_LEFT_BRACKET, GLFW_KEY_RIGHT_BRACKET, GLFW_KEY_BACKSLASH, GLFW_KEY_COMMA, GLFW_KEY_SEMICOLON, GLFW_KEY_APOSTROPHE, GLFW_KEY_PERIOD, GLFW_KEY_SLASH, 0 }; |
|
|
IM_ASSERT(IM_ARRAYSIZE(char_names) == IM_ARRAYSIZE(char_keys)); |
|
|
if (key_name[0] >= '0' && key_name[0] <= '9') { key = GLFW_KEY_0 + (key_name[0] - '0'); } |
|
|
else if (key_name[0] >= 'A' && key_name[0] <= 'Z') { key = GLFW_KEY_A + (key_name[0] - 'A'); } |
|
|
else if (key_name[0] >= 'a' && key_name[0] <= 'z') { key = GLFW_KEY_A + (key_name[0] - 'a'); } |
|
|
else if (const char* p = strchr(char_names, key_name[0])) { key = char_keys[p - char_names]; } |
|
|
} |
|
|
|
|
|
#else |
|
|
IM_UNUSED(scancode); |
|
|
#endif |
|
|
return key; |
|
|
} |
|
|
|
|
|
void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, int action, int mods) |
|
|
{ |
|
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
|
|
if (bd->PrevUserCallbackKey != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window)) |
|
|
bd->PrevUserCallbackKey(window, keycode, scancode, action, mods); |
|
|
|
|
|
if (action != GLFW_PRESS && action != GLFW_RELEASE) |
|
|
return; |
|
|
|
|
|
ImGui_ImplGlfw_UpdateKeyModifiers(window); |
|
|
|
|
|
keycode = ImGui_ImplGlfw_TranslateUntranslatedKey(keycode, scancode); |
|
|
|
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
ImGuiKey imgui_key = ImGui_ImplGlfw_KeyToImGuiKey(keycode, scancode); |
|
|
io.AddKeyEvent(imgui_key, (action == GLFW_PRESS)); |
|
|
io.SetKeyEventNativeData(imgui_key, keycode, scancode); |
|
|
} |
|
|
|
|
|
void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused) |
|
|
{ |
|
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
|
|
if (bd->PrevUserCallbackWindowFocus != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window)) |
|
|
bd->PrevUserCallbackWindowFocus(window, focused); |
|
|
|
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
io.AddFocusEvent(focused != 0); |
|
|
} |
|
|
|
|
|
void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y) |
|
|
{ |
|
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
|
|
if (bd->PrevUserCallbackCursorPos != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window)) |
|
|
bd->PrevUserCallbackCursorPos(window, x, y); |
|
|
|
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
io.AddMousePosEvent((float)x, (float)y); |
|
|
bd->LastValidMousePos = ImVec2((float)x, (float)y); |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered) |
|
|
{ |
|
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
|
|
if (bd->PrevUserCallbackCursorEnter != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window)) |
|
|
bd->PrevUserCallbackCursorEnter(window, entered); |
|
|
|
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
if (entered) |
|
|
{ |
|
|
bd->MouseWindow = window; |
|
|
io.AddMousePosEvent(bd->LastValidMousePos.x, bd->LastValidMousePos.y); |
|
|
} |
|
|
else if (!entered && bd->MouseWindow == window) |
|
|
{ |
|
|
bd->LastValidMousePos = io.MousePos; |
|
|
bd->MouseWindow = nullptr; |
|
|
io.AddMousePosEvent(-FLT_MAX, -FLT_MAX); |
|
|
} |
|
|
} |
|
|
|
|
|
void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c) |
|
|
{ |
|
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
|
|
if (bd->PrevUserCallbackChar != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window)) |
|
|
bd->PrevUserCallbackChar(window, c); |
|
|
|
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
io.AddInputCharacter(c); |
|
|
} |
|
|
|
|
|
void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor*, int) |
|
|
{ |
|
|
|
|
|
} |
|
|
|
|
|
#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3 |
|
|
static EM_BOOL ImGui_ImplEmscripten_WheelCallback(int, const EmscriptenWheelEvent* ev, void*) |
|
|
{ |
|
|
|
|
|
|
|
|
float multiplier = 0.0f; |
|
|
if (ev->deltaMode == DOM_DELTA_PIXEL) { multiplier = 1.0f / 100.0f; } |
|
|
else if (ev->deltaMode == DOM_DELTA_LINE) { multiplier = 1.0f / 3.0f; } |
|
|
else if (ev->deltaMode == DOM_DELTA_PAGE) { multiplier = 80.0f; } |
|
|
float wheel_x = ev->deltaX * -multiplier; |
|
|
float wheel_y = ev->deltaY * -multiplier; |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
io.AddMouseWheelEvent(wheel_x, wheel_y); |
|
|
|
|
|
return EM_TRUE; |
|
|
} |
|
|
#endif |
|
|
|
|
|
#ifdef _WIN32 |
|
|
|
|
|
|
|
|
static ImGuiMouseSource GetMouseSourceFromMessageExtraInfo() |
|
|
{ |
|
|
LPARAM extra_info = ::GetMessageExtraInfo(); |
|
|
if ((extra_info & 0xFFFFFF80) == 0xFF515700) |
|
|
return ImGuiMouseSource_Pen; |
|
|
if ((extra_info & 0xFFFFFF80) == 0xFF515780) |
|
|
return ImGuiMouseSource_TouchScreen; |
|
|
return ImGuiMouseSource_Mouse; |
|
|
} |
|
|
static LRESULT CALLBACK ImGui_ImplGlfw_WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) |
|
|
{ |
|
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
|
|
switch (msg) |
|
|
{ |
|
|
case WM_MOUSEMOVE: case WM_NCMOUSEMOVE: |
|
|
case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: case WM_LBUTTONUP: |
|
|
case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK: case WM_RBUTTONUP: |
|
|
case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK: case WM_MBUTTONUP: |
|
|
case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK: case WM_XBUTTONUP: |
|
|
ImGui::GetIO().AddMouseSourceEvent(GetMouseSourceFromMessageExtraInfo()); |
|
|
break; |
|
|
} |
|
|
return ::CallWindowProcW(bd->PrevWndProc, hWnd, msg, wParam, lParam); |
|
|
} |
|
|
#endif |
|
|
|
|
|
void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window) |
|
|
{ |
|
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
|
|
IM_ASSERT(bd->InstalledCallbacks == false && "Callbacks already installed!"); |
|
|
IM_ASSERT(bd->Window == window); |
|
|
|
|
|
bd->PrevUserCallbackWindowFocus = glfwSetWindowFocusCallback(window, ImGui_ImplGlfw_WindowFocusCallback); |
|
|
bd->PrevUserCallbackCursorEnter = glfwSetCursorEnterCallback(window, ImGui_ImplGlfw_CursorEnterCallback); |
|
|
bd->PrevUserCallbackCursorPos = glfwSetCursorPosCallback(window, ImGui_ImplGlfw_CursorPosCallback); |
|
|
bd->PrevUserCallbackMousebutton = glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback); |
|
|
bd->PrevUserCallbackScroll = glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback); |
|
|
bd->PrevUserCallbackKey = glfwSetKeyCallback(window, ImGui_ImplGlfw_KeyCallback); |
|
|
bd->PrevUserCallbackChar = glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback); |
|
|
bd->PrevUserCallbackMonitor = glfwSetMonitorCallback(ImGui_ImplGlfw_MonitorCallback); |
|
|
bd->InstalledCallbacks = true; |
|
|
} |
|
|
|
|
|
void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window) |
|
|
{ |
|
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
|
|
IM_ASSERT(bd->InstalledCallbacks == true && "Callbacks not installed!"); |
|
|
IM_ASSERT(bd->Window == window); |
|
|
|
|
|
glfwSetWindowFocusCallback(window, bd->PrevUserCallbackWindowFocus); |
|
|
glfwSetCursorEnterCallback(window, bd->PrevUserCallbackCursorEnter); |
|
|
glfwSetCursorPosCallback(window, bd->PrevUserCallbackCursorPos); |
|
|
glfwSetMouseButtonCallback(window, bd->PrevUserCallbackMousebutton); |
|
|
glfwSetScrollCallback(window, bd->PrevUserCallbackScroll); |
|
|
glfwSetKeyCallback(window, bd->PrevUserCallbackKey); |
|
|
glfwSetCharCallback(window, bd->PrevUserCallbackChar); |
|
|
glfwSetMonitorCallback(bd->PrevUserCallbackMonitor); |
|
|
bd->InstalledCallbacks = false; |
|
|
bd->PrevUserCallbackWindowFocus = nullptr; |
|
|
bd->PrevUserCallbackCursorEnter = nullptr; |
|
|
bd->PrevUserCallbackCursorPos = nullptr; |
|
|
bd->PrevUserCallbackMousebutton = nullptr; |
|
|
bd->PrevUserCallbackScroll = nullptr; |
|
|
bd->PrevUserCallbackKey = nullptr; |
|
|
bd->PrevUserCallbackChar = nullptr; |
|
|
bd->PrevUserCallbackMonitor = nullptr; |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows) |
|
|
{ |
|
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
|
|
bd->CallbacksChainForAllWindows = chain_for_all_windows; |
|
|
} |
|
|
|
|
|
#ifdef __EMSCRIPTEN__ |
|
|
#if EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3 >= 34020240817 |
|
|
void ImGui_ImplGlfw_EmscriptenOpenURL(const char* url) { if (url) emscripten::glfw3::OpenURL(url); } |
|
|
#else |
|
|
EM_JS(void, ImGui_ImplGlfw_EmscriptenOpenURL, (const char* url), { url = url ? UTF8ToString(url) : null; if (url) window.open(url, '_blank'); }); |
|
|
#endif |
|
|
#endif |
|
|
|
|
|
static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api) |
|
|
{ |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
IMGUI_CHECKVERSION(); |
|
|
IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!"); |
|
|
|
|
|
|
|
|
|
|
|
ImGui_ImplGlfw_Data* bd = IM_NEW(ImGui_ImplGlfw_Data)(); |
|
|
io.BackendPlatformUserData = (void*)bd; |
|
|
io.BackendPlatformName = "imgui_impl_glfw"; |
|
|
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; |
|
|
io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; |
|
|
|
|
|
bd->Window = window; |
|
|
bd->Time = 0.0; |
|
|
|
|
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); |
|
|
#if GLFW_VERSION_COMBINED < 3300 |
|
|
platform_io.Platform_SetClipboardTextFn = [](ImGuiContext*, const char* text) { glfwSetClipboardString(ImGui_ImplGlfw_GetBackendData()->Window, text); }; |
|
|
platform_io.Platform_GetClipboardTextFn = [](ImGuiContext*) { return glfwGetClipboardString(ImGui_ImplGlfw_GetBackendData()->Window); }; |
|
|
#else |
|
|
platform_io.Platform_SetClipboardTextFn = [](ImGuiContext*, const char* text) { glfwSetClipboardString(nullptr, text); }; |
|
|
platform_io.Platform_GetClipboardTextFn = [](ImGuiContext*) { return glfwGetClipboardString(nullptr); }; |
|
|
#endif |
|
|
|
|
|
#ifdef __EMSCRIPTEN__ |
|
|
platform_io.Platform_OpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplGlfw_EmscriptenOpenURL(url); return true; }; |
|
|
#endif |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GLFWerrorfun prev_error_callback = glfwSetErrorCallback(nullptr); |
|
|
bd->MouseCursors[ImGuiMouseCursor_Arrow] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); |
|
|
bd->MouseCursors[ImGuiMouseCursor_TextInput] = glfwCreateStandardCursor(GLFW_IBEAM_CURSOR); |
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = glfwCreateStandardCursor(GLFW_VRESIZE_CURSOR); |
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR); |
|
|
bd->MouseCursors[ImGuiMouseCursor_Hand] = glfwCreateStandardCursor(GLFW_HAND_CURSOR); |
|
|
#if GLFW_HAS_NEW_CURSORS |
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_RESIZE_ALL_CURSOR); |
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_RESIZE_NESW_CURSOR); |
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_RESIZE_NWSE_CURSOR); |
|
|
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_NOT_ALLOWED_CURSOR); |
|
|
#else |
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); |
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); |
|
|
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); |
|
|
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); |
|
|
#endif |
|
|
glfwSetErrorCallback(prev_error_callback); |
|
|
#if GLFW_HAS_GETERROR && !defined(__EMSCRIPTEN__) |
|
|
(void)glfwGetError(nullptr); |
|
|
#endif |
|
|
|
|
|
|
|
|
if (install_callbacks) |
|
|
ImGui_ImplGlfw_InstallCallbacks(window); |
|
|
|
|
|
|
|
|
ImGuiViewport* main_viewport = ImGui::GetMainViewport(); |
|
|
main_viewport->PlatformHandle = (void*)bd->Window; |
|
|
#ifdef _WIN32 |
|
|
main_viewport->PlatformHandleRaw = glfwGetWin32Window(bd->Window); |
|
|
#elif defined(__APPLE__) |
|
|
main_viewport->PlatformHandleRaw = (void*)glfwGetCocoaWindow(bd->Window); |
|
|
#else |
|
|
IM_UNUSED(main_viewport); |
|
|
#endif |
|
|
|
|
|
|
|
|
#ifdef _WIN32 |
|
|
bd->PrevWndProc = (WNDPROC)::GetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC); |
|
|
IM_ASSERT(bd->PrevWndProc != nullptr); |
|
|
::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc); |
|
|
#endif |
|
|
|
|
|
|
|
|
|
|
|
#ifdef __EMSCRIPTEN__ |
|
|
#if EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3 >= 34020240817 |
|
|
if (emscripten::glfw3::IsRuntimePlatformApple()) |
|
|
{ |
|
|
ImGui::GetIO().ConfigMacOSXBehaviors = true; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
emscripten::glfw3::SetSuperPlusKeyTimeouts(10, 10); |
|
|
} |
|
|
#endif |
|
|
#endif |
|
|
|
|
|
bd->ClientApi = client_api; |
|
|
return true; |
|
|
} |
|
|
|
|
|
bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks) |
|
|
{ |
|
|
return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_OpenGL); |
|
|
} |
|
|
|
|
|
bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks) |
|
|
{ |
|
|
return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Vulkan); |
|
|
} |
|
|
|
|
|
bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks) |
|
|
{ |
|
|
return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Unknown); |
|
|
} |
|
|
|
|
|
void ImGui_ImplGlfw_Shutdown() |
|
|
{ |
|
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
|
|
IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?"); |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
|
|
|
if (bd->InstalledCallbacks) |
|
|
ImGui_ImplGlfw_RestoreCallbacks(bd->Window); |
|
|
#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3 |
|
|
if (bd->CanvasSelector) |
|
|
emscripten_set_wheel_callback(bd->CanvasSelector, nullptr, false, nullptr); |
|
|
#endif |
|
|
|
|
|
for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++) |
|
|
glfwDestroyCursor(bd->MouseCursors[cursor_n]); |
|
|
|
|
|
|
|
|
#ifdef _WIN32 |
|
|
ImGuiViewport* main_viewport = ImGui::GetMainViewport(); |
|
|
::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)bd->PrevWndProc); |
|
|
bd->PrevWndProc = nullptr; |
|
|
#endif |
|
|
|
|
|
io.BackendPlatformName = nullptr; |
|
|
io.BackendPlatformUserData = nullptr; |
|
|
io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad); |
|
|
IM_DELETE(bd); |
|
|
} |
|
|
|
|
|
static void ImGui_ImplGlfw_UpdateMouseData() |
|
|
{ |
|
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
|
|
|
|
|
|
{ |
|
|
GLFWwindow* window = bd->Window; |
|
|
#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3 |
|
|
const bool is_window_focused = true; |
|
|
#else |
|
|
const bool is_window_focused = glfwGetWindowAttrib(window, GLFW_FOCUSED) != 0; |
|
|
#endif |
|
|
if (is_window_focused) |
|
|
{ |
|
|
|
|
|
if (io.WantSetMousePos) |
|
|
glfwSetCursorPos(window, (double)io.MousePos.x, (double)io.MousePos.y); |
|
|
|
|
|
|
|
|
if (bd->MouseWindow == nullptr) |
|
|
{ |
|
|
double mouse_x, mouse_y; |
|
|
glfwGetCursorPos(window, &mouse_x, &mouse_y); |
|
|
bd->LastValidMousePos = ImVec2((float)mouse_x, (float)mouse_y); |
|
|
io.AddMousePosEvent((float)mouse_x, (float)mouse_y); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
static void ImGui_ImplGlfw_UpdateMouseCursor() |
|
|
{ |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
|
|
if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) || glfwGetInputMode(bd->Window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED) |
|
|
return; |
|
|
|
|
|
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); |
|
|
|
|
|
{ |
|
|
GLFWwindow* window = bd->Window; |
|
|
if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor) |
|
|
{ |
|
|
|
|
|
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); |
|
|
} |
|
|
else |
|
|
{ |
|
|
|
|
|
|
|
|
glfwSetCursor(window, bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow]); |
|
|
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
static inline float Saturate(float v) { return v < 0.0f ? 0.0f : v > 1.0f ? 1.0f : v; } |
|
|
static void ImGui_ImplGlfw_UpdateGamepads() |
|
|
{ |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) |
|
|
return; |
|
|
|
|
|
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; |
|
|
#if GLFW_HAS_GAMEPAD_API && !defined(EMSCRIPTEN_USE_EMBEDDED_GLFW3) |
|
|
GLFWgamepadstate gamepad; |
|
|
if (!glfwGetGamepadState(GLFW_JOYSTICK_1, &gamepad)) |
|
|
return; |
|
|
#define MAP_BUTTON(KEY_NO, BUTTON_NO, _UNUSED) do { io.AddKeyEvent(KEY_NO, gamepad.buttons[BUTTON_NO] != 0); } while (0) |
|
|
#define MAP_ANALOG(KEY_NO, AXIS_NO, _UNUSED, V0, V1) do { float v = gamepad.axes[AXIS_NO]; v = (v - V0) / (V1 - V0); io.AddKeyAnalogEvent(KEY_NO, v > 0.10f, Saturate(v)); } while (0) |
|
|
#else |
|
|
int axes_count = 0, buttons_count = 0; |
|
|
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &axes_count); |
|
|
const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &buttons_count); |
|
|
if (axes_count == 0 || buttons_count == 0) |
|
|
return; |
|
|
#define MAP_BUTTON(KEY_NO, _UNUSED, BUTTON_NO) do { io.AddKeyEvent(KEY_NO, (buttons_count > BUTTON_NO && buttons[BUTTON_NO] == GLFW_PRESS)); } while (0) |
|
|
#define MAP_ANALOG(KEY_NO, _UNUSED, AXIS_NO, V0, V1) do { float v = (axes_count > AXIS_NO) ? axes[AXIS_NO] : V0; v = (v - V0) / (V1 - V0); io.AddKeyAnalogEvent(KEY_NO, v > 0.10f, Saturate(v)); } while (0) |
|
|
#endif |
|
|
io.BackendFlags |= ImGuiBackendFlags_HasGamepad; |
|
|
MAP_BUTTON(ImGuiKey_GamepadStart, GLFW_GAMEPAD_BUTTON_START, 7); |
|
|
MAP_BUTTON(ImGuiKey_GamepadBack, GLFW_GAMEPAD_BUTTON_BACK, 6); |
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MAP_BUTTON(ImGuiKey_GamepadFaceLeft, GLFW_GAMEPAD_BUTTON_X, 2); |
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MAP_BUTTON(ImGuiKey_GamepadFaceRight, GLFW_GAMEPAD_BUTTON_B, 1); |
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MAP_BUTTON(ImGuiKey_GamepadFaceUp, GLFW_GAMEPAD_BUTTON_Y, 3); |
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MAP_BUTTON(ImGuiKey_GamepadFaceDown, GLFW_GAMEPAD_BUTTON_A, 0); |
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MAP_BUTTON(ImGuiKey_GamepadDpadLeft, GLFW_GAMEPAD_BUTTON_DPAD_LEFT, 13); |
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MAP_BUTTON(ImGuiKey_GamepadDpadRight, GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, 11); |
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MAP_BUTTON(ImGuiKey_GamepadDpadUp, GLFW_GAMEPAD_BUTTON_DPAD_UP, 10); |
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MAP_BUTTON(ImGuiKey_GamepadDpadDown, GLFW_GAMEPAD_BUTTON_DPAD_DOWN, 12); |
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MAP_BUTTON(ImGuiKey_GamepadL1, GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, 4); |
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MAP_BUTTON(ImGuiKey_GamepadR1, GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, 5); |
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MAP_ANALOG(ImGuiKey_GamepadL2, GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, 4, -0.75f, +1.0f); |
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MAP_ANALOG(ImGuiKey_GamepadR2, GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, 5, -0.75f, +1.0f); |
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MAP_BUTTON(ImGuiKey_GamepadL3, GLFW_GAMEPAD_BUTTON_LEFT_THUMB, 8); |
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MAP_BUTTON(ImGuiKey_GamepadR3, GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, 9); |
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MAP_ANALOG(ImGuiKey_GamepadLStickLeft, GLFW_GAMEPAD_AXIS_LEFT_X, 0, -0.25f, -1.0f); |
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MAP_ANALOG(ImGuiKey_GamepadLStickRight, GLFW_GAMEPAD_AXIS_LEFT_X, 0, +0.25f, +1.0f); |
|
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MAP_ANALOG(ImGuiKey_GamepadLStickUp, GLFW_GAMEPAD_AXIS_LEFT_Y, 1, -0.25f, -1.0f); |
|
|
MAP_ANALOG(ImGuiKey_GamepadLStickDown, GLFW_GAMEPAD_AXIS_LEFT_Y, 1, +0.25f, +1.0f); |
|
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MAP_ANALOG(ImGuiKey_GamepadRStickLeft, GLFW_GAMEPAD_AXIS_RIGHT_X, 2, -0.25f, -1.0f); |
|
|
MAP_ANALOG(ImGuiKey_GamepadRStickRight, GLFW_GAMEPAD_AXIS_RIGHT_X, 2, +0.25f, +1.0f); |
|
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MAP_ANALOG(ImGuiKey_GamepadRStickUp, GLFW_GAMEPAD_AXIS_RIGHT_Y, 3, -0.25f, -1.0f); |
|
|
MAP_ANALOG(ImGuiKey_GamepadRStickDown, GLFW_GAMEPAD_AXIS_RIGHT_Y, 3, +0.25f, +1.0f); |
|
|
#undef MAP_BUTTON |
|
|
#undef MAP_ANALOG |
|
|
} |
|
|
|
|
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void ImGui_ImplGlfw_NewFrame() |
|
|
{ |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
|
|
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplGlfw_InitForXXX()?"); |
|
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|
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|
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int w, h; |
|
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int display_w, display_h; |
|
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glfwGetWindowSize(bd->Window, &w, &h); |
|
|
glfwGetFramebufferSize(bd->Window, &display_w, &display_h); |
|
|
io.DisplaySize = ImVec2((float)w, (float)h); |
|
|
if (w > 0 && h > 0) |
|
|
io.DisplayFramebufferScale = ImVec2((float)display_w / (float)w, (float)display_h / (float)h); |
|
|
|
|
|
|
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|
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double current_time = glfwGetTime(); |
|
|
if (current_time <= bd->Time) |
|
|
current_time = bd->Time + 0.00001f; |
|
|
io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f); |
|
|
bd->Time = current_time; |
|
|
|
|
|
ImGui_ImplGlfw_UpdateMouseData(); |
|
|
ImGui_ImplGlfw_UpdateMouseCursor(); |
|
|
|
|
|
|
|
|
ImGui_ImplGlfw_UpdateGamepads(); |
|
|
} |
|
|
|
|
|
|
|
|
void ImGui_ImplGlfw_Sleep(int milliseconds) |
|
|
{ |
|
|
#ifdef _WIN32 |
|
|
::Sleep(milliseconds); |
|
|
#else |
|
|
usleep(milliseconds * 1000); |
|
|
#endif |
|
|
} |
|
|
|
|
|
#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3 |
|
|
static EM_BOOL ImGui_ImplGlfw_OnCanvasSizeChange(int event_type, const EmscriptenUiEvent* event, void* user_data) |
|
|
{ |
|
|
ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data*)user_data; |
|
|
double canvas_width, canvas_height; |
|
|
emscripten_get_element_css_size(bd->CanvasSelector, &canvas_width, &canvas_height); |
|
|
glfwSetWindowSize(bd->Window, (int)canvas_width, (int)canvas_height); |
|
|
return true; |
|
|
} |
|
|
|
|
|
static EM_BOOL ImGui_ImplEmscripten_FullscreenChangeCallback(int event_type, const EmscriptenFullscreenChangeEvent* event, void* user_data) |
|
|
{ |
|
|
ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data*)user_data; |
|
|
double canvas_width, canvas_height; |
|
|
emscripten_get_element_css_size(bd->CanvasSelector, &canvas_width, &canvas_height); |
|
|
glfwSetWindowSize(bd->Window, (int)canvas_width, (int)canvas_height); |
|
|
return true; |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void ImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow*, const char* canvas_selector) |
|
|
{ |
|
|
IM_ASSERT(canvas_selector != nullptr); |
|
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); |
|
|
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplGlfw_InitForXXX()?"); |
|
|
|
|
|
bd->CanvasSelector = canvas_selector; |
|
|
emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, bd, false, ImGui_ImplGlfw_OnCanvasSizeChange); |
|
|
emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, bd, false, ImGui_ImplEmscripten_FullscreenChangeCallback); |
|
|
|
|
|
|
|
|
ImGui_ImplGlfw_OnCanvasSizeChange(EMSCRIPTEN_EVENT_RESIZE, {}, bd); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
emscripten_set_wheel_callback(bd->CanvasSelector, nullptr, false, ImGui_ImplEmscripten_WheelCallback); |
|
|
} |
|
|
#elif defined(EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3) |
|
|
|
|
|
|
|
|
|
|
|
void ImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow* window, const char* canvas_selector) |
|
|
{ |
|
|
GLFWwindow* w = (GLFWwindow*)(EM_ASM_INT({ return Module.glfwGetWindow(UTF8ToString($0)); }, canvas_selector)); |
|
|
IM_ASSERT(window == w); |
|
|
IM_UNUSED(w); |
|
|
emscripten_glfw_make_canvas_resizable(window, "window", nullptr); |
|
|
} |
|
|
#endif |
|
|
|
|
|
|
|
|
|
|
|
#if defined(__clang__) |
|
|
#pragma clang diagnostic pop |
|
|
#endif |
|
|
|
|
|
#endif |
|
|
|