| // dear imgui: Platform Backend for GLUT/FreeGLUT | |
| // This needs to be used along with a Renderer (e.g. OpenGL2) | |
| // !!! GLUT/FreeGLUT IS OBSOLETE PREHISTORIC SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! | |
| // !!! If someone or something is teaching you GLUT today, you are being abused. Please show some resistance. !!! | |
| // !!! Nowadays, prefer using GLFW or SDL instead! | |
| // Implemented features: | |
| // [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values are obsolete since 1.87 and not supported since 1.91.5] | |
| // Missing features or Issues: | |
| // [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I | |
| // [ ] Platform: Missing horizontal mouse wheel support. | |
| // [ ] Platform: Missing mouse cursor shape/visibility support. | |
| // [ ] Platform: Missing clipboard support (not supported by Glut). | |
| // [ ] Platform: Missing gamepad support. | |
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | |
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | |
| // Learn about Dear ImGui: | |
| // - FAQ https://dearimgui.com/faq | |
| // - Getting Started https://dearimgui.com/getting-started | |
| // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). | |
| // - Introduction, links and more at the top of imgui.cpp | |
| // Follow "Getting Started" link and check examples/ folder to learn about using backends! | |
| IMGUI_IMPL_API bool ImGui_ImplGLUT_Init(); | |
| IMGUI_IMPL_API void ImGui_ImplGLUT_InstallFuncs(); | |
| IMGUI_IMPL_API void ImGui_ImplGLUT_Shutdown(); | |
| IMGUI_IMPL_API void ImGui_ImplGLUT_NewFrame(); | |
| // You can call ImGui_ImplGLUT_InstallFuncs() to get all those functions installed automatically, | |
| // or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency.. | |
| //------------------------------------ GLUT name ---------------------------------------------- Decent Name --------- | |
| IMGUI_IMPL_API void ImGui_ImplGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc | |
| IMGUI_IMPL_API void ImGui_ImplGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc | |
| IMGUI_IMPL_API void ImGui_ImplGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc | |
| IMGUI_IMPL_API void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc | |
| IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc | |
| IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc | |
| IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc | |
| IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc | |