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#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) |
|
|
#define _CRT_SECURE_NO_WARNINGS |
|
|
#endif |
|
|
|
|
|
#include "imgui.h" |
|
|
#ifndef IMGUI_DISABLE |
|
|
#include "imgui_impl_opengl3.h" |
|
|
#include <stdio.h> |
|
|
#include <stdint.h> |
|
|
#if defined(__APPLE__) |
|
|
#include <TargetConditionals.h> |
|
|
#endif |
|
|
|
|
|
|
|
|
#if defined(__clang__) |
|
|
#pragma clang diagnostic push |
|
|
#pragma clang diagnostic ignored "-Wunknown-warning-option" |
|
|
#pragma clang diagnostic ignored "-Wold-style-cast" |
|
|
#pragma clang diagnostic ignored "-Wsign-conversion" |
|
|
#pragma clang diagnostic ignored "-Wunused-macros" |
|
|
#pragma clang diagnostic ignored "-Wnonportable-system-include-path" |
|
|
#pragma clang diagnostic ignored "-Wcast-function-type" |
|
|
#endif |
|
|
#if defined(__GNUC__) |
|
|
#pragma GCC diagnostic push |
|
|
#pragma GCC diagnostic ignored "-Wpragmas" |
|
|
#pragma GCC diagnostic ignored "-Wunknown-warning-option" |
|
|
#pragma GCC diagnostic ignored "-Wcast-function-type" |
|
|
#pragma GCC diagnostic ignored "-Wstrict-overflow" |
|
|
#endif |
|
|
|
|
|
|
|
|
#if defined(IMGUI_IMPL_OPENGL_ES2) |
|
|
#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) |
|
|
#include <OpenGLES/ES2/gl.h> |
|
|
#else |
|
|
#include <GLES2/gl2.h> |
|
|
#endif |
|
|
#if defined(__EMSCRIPTEN__) |
|
|
#ifndef GL_GLEXT_PROTOTYPES |
|
|
#define GL_GLEXT_PROTOTYPES |
|
|
#endif |
|
|
#include <GLES2/gl2ext.h> |
|
|
#endif |
|
|
#elif defined(IMGUI_IMPL_OPENGL_ES3) |
|
|
#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) |
|
|
#include <OpenGLES/ES3/gl.h> |
|
|
#else |
|
|
#include <GLES3/gl3.h> |
|
|
#endif |
|
|
#elif !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM) |
|
|
|
|
|
|
|
|
|
|
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|
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|
|
#define IMGL3W_IMPL |
|
|
#define IMGUI_IMPL_OPENGL_LOADER_IMGL3W |
|
|
#include "imgui_impl_opengl3_loader.h" |
|
|
#endif |
|
|
|
|
|
|
|
|
#ifndef IMGUI_IMPL_OPENGL_ES2 |
|
|
#define IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY |
|
|
#elif defined(__EMSCRIPTEN__) |
|
|
#define IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY |
|
|
#define glBindVertexArray glBindVertexArrayOES |
|
|
#define glGenVertexArrays glGenVertexArraysOES |
|
|
#define glDeleteVertexArrays glDeleteVertexArraysOES |
|
|
#define GL_VERTEX_ARRAY_BINDING GL_VERTEX_ARRAY_BINDING_OES |
|
|
#endif |
|
|
|
|
|
|
|
|
|
|
|
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) |
|
|
#define IMGUI_IMPL_OPENGL_HAS_EXTENSIONS |
|
|
#define IMGUI_IMPL_OPENGL_MAY_HAVE_POLYGON_MODE |
|
|
#endif |
|
|
|
|
|
|
|
|
#if !defined(IMGUI_IMPL_OPENGL_ES2) |
|
|
#define IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_BUFFER_PIXEL_UNPACK |
|
|
#endif |
|
|
|
|
|
|
|
|
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_1) |
|
|
#define IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART |
|
|
#endif |
|
|
|
|
|
|
|
|
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_2) |
|
|
#define IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET |
|
|
#endif |
|
|
|
|
|
|
|
|
#if !defined(IMGUI_IMPL_OPENGL_ES2) && (defined(IMGUI_IMPL_OPENGL_ES3) || defined(GL_VERSION_3_3)) |
|
|
#define IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER |
|
|
#endif |
|
|
|
|
|
|
|
|
|
|
|
#ifdef IMGUI_IMPL_OPENGL_DEBUG |
|
|
#include <stdio.h> |
|
|
#define GL_CALL(_CALL) do { _CALL; GLenum gl_err = glGetError(); if (gl_err != 0) fprintf(stderr, "GL error 0x%x returned from '%s'.\n", gl_err, #_CALL); } while (0) |
|
|
#else |
|
|
#define GL_CALL(_CALL) _CALL |
|
|
#endif |
|
|
|
|
|
|
|
|
struct ImGui_ImplOpenGL3_Data |
|
|
{ |
|
|
GLuint GlVersion; |
|
|
char GlslVersionString[32]; |
|
|
bool GlProfileIsES2; |
|
|
bool GlProfileIsES3; |
|
|
bool GlProfileIsCompat; |
|
|
GLint GlProfileMask; |
|
|
GLuint FontTexture; |
|
|
GLuint ShaderHandle; |
|
|
GLint AttribLocationTex; |
|
|
GLint AttribLocationProjMtx; |
|
|
GLuint AttribLocationVtxPos; |
|
|
GLuint AttribLocationVtxUV; |
|
|
GLuint AttribLocationVtxColor; |
|
|
unsigned int VboHandle, ElementsHandle; |
|
|
GLsizeiptr VertexBufferSize; |
|
|
GLsizeiptr IndexBufferSize; |
|
|
bool HasPolygonMode; |
|
|
bool HasClipOrigin; |
|
|
bool UseBufferSubData; |
|
|
|
|
|
ImGui_ImplOpenGL3_Data() { memset((void*)this, 0, sizeof(*this)); } |
|
|
}; |
|
|
|
|
|
|
|
|
|
|
|
static ImGui_ImplOpenGL3_Data* ImGui_ImplOpenGL3_GetBackendData() |
|
|
{ |
|
|
return ImGui::GetCurrentContext() ? (ImGui_ImplOpenGL3_Data*)ImGui::GetIO().BackendRendererUserData : nullptr; |
|
|
} |
|
|
|
|
|
|
|
|
#ifndef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY |
|
|
struct ImGui_ImplOpenGL3_VtxAttribState |
|
|
{ |
|
|
GLint Enabled, Size, Type, Normalized, Stride; |
|
|
GLvoid* Ptr; |
|
|
|
|
|
void GetState(GLint index) |
|
|
{ |
|
|
glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &Enabled); |
|
|
glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_SIZE, &Size); |
|
|
glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_TYPE, &Type); |
|
|
glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &Normalized); |
|
|
glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &Stride); |
|
|
glGetVertexAttribPointerv(index, GL_VERTEX_ATTRIB_ARRAY_POINTER, &Ptr); |
|
|
} |
|
|
void SetState(GLint index) |
|
|
{ |
|
|
glVertexAttribPointer(index, Size, Type, (GLboolean)Normalized, Stride, Ptr); |
|
|
if (Enabled) glEnableVertexAttribArray(index); else glDisableVertexAttribArray(index); |
|
|
} |
|
|
}; |
|
|
#endif |
|
|
|
|
|
|
|
|
bool ImGui_ImplOpenGL3_InitLoader(); |
|
|
bool ImGui_ImplOpenGL3_InitLoader() |
|
|
{ |
|
|
|
|
|
#ifdef IMGUI_IMPL_OPENGL_LOADER_IMGL3W |
|
|
if (glGetIntegerv == nullptr && imgl3wInit() != 0) |
|
|
{ |
|
|
fprintf(stderr, "Failed to initialize OpenGL loader!\n"); |
|
|
return false; |
|
|
} |
|
|
#endif |
|
|
return true; |
|
|
} |
|
|
|
|
|
|
|
|
bool ImGui_ImplOpenGL3_Init(const char* glsl_version) |
|
|
{ |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
IMGUI_CHECKVERSION(); |
|
|
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!"); |
|
|
|
|
|
|
|
|
if (!ImGui_ImplOpenGL3_InitLoader()) |
|
|
return false; |
|
|
|
|
|
|
|
|
ImGui_ImplOpenGL3_Data* bd = IM_NEW(ImGui_ImplOpenGL3_Data)(); |
|
|
io.BackendRendererUserData = (void*)bd; |
|
|
io.BackendRendererName = "imgui_impl_opengl3"; |
|
|
|
|
|
|
|
|
const char* gl_version_str = (const char*)glGetString(GL_VERSION); |
|
|
#if defined(IMGUI_IMPL_OPENGL_ES2) |
|
|
|
|
|
bd->GlVersion = 200; |
|
|
bd->GlProfileIsES2 = true; |
|
|
IM_UNUSED(gl_version_str); |
|
|
#else |
|
|
|
|
|
GLint major = 0; |
|
|
GLint minor = 0; |
|
|
glGetIntegerv(GL_MAJOR_VERSION, &major); |
|
|
glGetIntegerv(GL_MINOR_VERSION, &minor); |
|
|
if (major == 0 && minor == 0) |
|
|
sscanf(gl_version_str, "%d.%d", &major, &minor); |
|
|
bd->GlVersion = (GLuint)(major * 100 + minor * 10); |
|
|
#if defined(GL_CONTEXT_PROFILE_MASK) |
|
|
if (bd->GlVersion >= 320) |
|
|
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &bd->GlProfileMask); |
|
|
bd->GlProfileIsCompat = (bd->GlProfileMask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) != 0; |
|
|
#endif |
|
|
|
|
|
#if defined(IMGUI_IMPL_OPENGL_ES3) |
|
|
bd->GlProfileIsES3 = true; |
|
|
#else |
|
|
if (strncmp(gl_version_str, "OpenGL ES 3", 11) == 0) |
|
|
bd->GlProfileIsES3 = true; |
|
|
#endif |
|
|
|
|
|
bd->UseBufferSubData = false; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif |
|
|
|
|
|
#ifdef IMGUI_IMPL_OPENGL_DEBUG |
|
|
printf("GlVersion = %d, \"%s\"\nGlProfileIsCompat = %d\nGlProfileMask = 0x%X\nGlProfileIsES2/IsEs3 = %d/%d\nGL_VENDOR = '%s'\nGL_RENDERER = '%s'\n", bd->GlVersion, gl_version_str, bd->GlProfileIsCompat, bd->GlProfileMask, bd->GlProfileIsES2, bd->GlProfileIsES3, (const char*)glGetString(GL_VENDOR), (const char*)glGetString(GL_RENDERER)); |
|
|
#endif |
|
|
|
|
|
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET |
|
|
if (bd->GlVersion >= 320) |
|
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; |
|
|
#endif |
|
|
|
|
|
|
|
|
|
|
|
if (glsl_version == nullptr) |
|
|
{ |
|
|
#if defined(IMGUI_IMPL_OPENGL_ES2) |
|
|
glsl_version = "#version 100"; |
|
|
#elif defined(IMGUI_IMPL_OPENGL_ES3) |
|
|
glsl_version = "#version 300 es"; |
|
|
#elif defined(__APPLE__) |
|
|
glsl_version = "#version 150"; |
|
|
#else |
|
|
glsl_version = "#version 130"; |
|
|
#endif |
|
|
} |
|
|
IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(bd->GlslVersionString)); |
|
|
strcpy(bd->GlslVersionString, glsl_version); |
|
|
strcat(bd->GlslVersionString, "\n"); |
|
|
|
|
|
|
|
|
|
|
|
GLint current_texture; |
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture); |
|
|
|
|
|
|
|
|
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_POLYGON_MODE |
|
|
bd->HasPolygonMode = (!bd->GlProfileIsES2 && !bd->GlProfileIsES3); |
|
|
#endif |
|
|
bd->HasClipOrigin = (bd->GlVersion >= 450); |
|
|
#ifdef IMGUI_IMPL_OPENGL_HAS_EXTENSIONS |
|
|
GLint num_extensions = 0; |
|
|
glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions); |
|
|
for (GLint i = 0; i < num_extensions; i++) |
|
|
{ |
|
|
const char* extension = (const char*)glGetStringi(GL_EXTENSIONS, i); |
|
|
if (extension != nullptr && strcmp(extension, "GL_ARB_clip_control") == 0) |
|
|
bd->HasClipOrigin = true; |
|
|
} |
|
|
#endif |
|
|
|
|
|
return true; |
|
|
} |
|
|
|
|
|
void ImGui_ImplOpenGL3_Shutdown() |
|
|
{ |
|
|
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); |
|
|
IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?"); |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
|
|
|
ImGui_ImplOpenGL3_DestroyDeviceObjects(); |
|
|
io.BackendRendererName = nullptr; |
|
|
io.BackendRendererUserData = nullptr; |
|
|
io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset; |
|
|
IM_DELETE(bd); |
|
|
} |
|
|
|
|
|
void ImGui_ImplOpenGL3_NewFrame() |
|
|
{ |
|
|
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); |
|
|
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplOpenGL3_Init()?"); |
|
|
|
|
|
ImGui_ImplOpenGL3_InitLoader(); |
|
|
|
|
|
if (!bd->ShaderHandle) |
|
|
ImGui_ImplOpenGL3_CreateDeviceObjects(); |
|
|
if (!bd->FontTexture) |
|
|
ImGui_ImplOpenGL3_CreateFontsTexture(); |
|
|
} |
|
|
|
|
|
static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height, GLuint vertex_array_object) |
|
|
{ |
|
|
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); |
|
|
|
|
|
|
|
|
glEnable(GL_BLEND); |
|
|
glBlendEquation(GL_FUNC_ADD); |
|
|
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
glDisable(GL_CULL_FACE); |
|
|
glDisable(GL_DEPTH_TEST); |
|
|
glDisable(GL_STENCIL_TEST); |
|
|
glEnable(GL_SCISSOR_TEST); |
|
|
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART |
|
|
if (bd->GlVersion >= 310) |
|
|
glDisable(GL_PRIMITIVE_RESTART); |
|
|
#endif |
|
|
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_POLYGON_MODE |
|
|
if (bd->HasPolygonMode) |
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
|
|
#endif |
|
|
|
|
|
|
|
|
#if defined(GL_CLIP_ORIGIN) |
|
|
bool clip_origin_lower_left = true; |
|
|
if (bd->HasClipOrigin) |
|
|
{ |
|
|
GLenum current_clip_origin = 0; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)¤t_clip_origin); |
|
|
if (current_clip_origin == GL_UPPER_LEFT) |
|
|
clip_origin_lower_left = false; |
|
|
} |
|
|
#endif |
|
|
|
|
|
|
|
|
|
|
|
GL_CALL(glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height)); |
|
|
float L = draw_data->DisplayPos.x; |
|
|
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; |
|
|
float T = draw_data->DisplayPos.y; |
|
|
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; |
|
|
#if defined(GL_CLIP_ORIGIN) |
|
|
if (!clip_origin_lower_left) { float tmp = T; T = B; B = tmp; } |
|
|
#endif |
|
|
const float ortho_projection[4][4] = |
|
|
{ |
|
|
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f }, |
|
|
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f }, |
|
|
{ 0.0f, 0.0f, -1.0f, 0.0f }, |
|
|
{ (R+L)/(L-R), (T+B)/(B-T), 0.0f, 1.0f }, |
|
|
}; |
|
|
glUseProgram(bd->ShaderHandle); |
|
|
glUniform1i(bd->AttribLocationTex, 0); |
|
|
glUniformMatrix4fv(bd->AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); |
|
|
|
|
|
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER |
|
|
if (bd->GlVersion >= 330 || bd->GlProfileIsES3) |
|
|
glBindSampler(0, 0); |
|
|
#endif |
|
|
|
|
|
(void)vertex_array_object; |
|
|
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY |
|
|
glBindVertexArray(vertex_array_object); |
|
|
#endif |
|
|
|
|
|
|
|
|
GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, bd->VboHandle)); |
|
|
GL_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bd->ElementsHandle)); |
|
|
GL_CALL(glEnableVertexAttribArray(bd->AttribLocationVtxPos)); |
|
|
GL_CALL(glEnableVertexAttribArray(bd->AttribLocationVtxUV)); |
|
|
GL_CALL(glEnableVertexAttribArray(bd->AttribLocationVtxColor)); |
|
|
GL_CALL(glVertexAttribPointer(bd->AttribLocationVtxPos, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)offsetof(ImDrawVert, pos))); |
|
|
GL_CALL(glVertexAttribPointer(bd->AttribLocationVtxUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)offsetof(ImDrawVert, uv))); |
|
|
GL_CALL(glVertexAttribPointer(bd->AttribLocationVtxColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)offsetof(ImDrawVert, col))); |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) |
|
|
{ |
|
|
|
|
|
int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); |
|
|
int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); |
|
|
if (fb_width <= 0 || fb_height <= 0) |
|
|
return; |
|
|
|
|
|
ImGui_ImplOpenGL3_InitLoader(); |
|
|
|
|
|
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); |
|
|
|
|
|
|
|
|
GLenum last_active_texture; glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&last_active_texture); |
|
|
glActiveTexture(GL_TEXTURE0); |
|
|
GLuint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&last_program); |
|
|
GLuint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint*)&last_texture); |
|
|
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER |
|
|
GLuint last_sampler; if (bd->GlVersion >= 330 || bd->GlProfileIsES3) { glGetIntegerv(GL_SAMPLER_BINDING, (GLint*)&last_sampler); } else { last_sampler = 0; } |
|
|
#endif |
|
|
GLuint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, (GLint*)&last_array_buffer); |
|
|
#ifndef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY |
|
|
|
|
|
GLint last_element_array_buffer; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_element_array_buffer); |
|
|
ImGui_ImplOpenGL3_VtxAttribState last_vtx_attrib_state_pos; last_vtx_attrib_state_pos.GetState(bd->AttribLocationVtxPos); |
|
|
ImGui_ImplOpenGL3_VtxAttribState last_vtx_attrib_state_uv; last_vtx_attrib_state_uv.GetState(bd->AttribLocationVtxUV); |
|
|
ImGui_ImplOpenGL3_VtxAttribState last_vtx_attrib_state_color; last_vtx_attrib_state_color.GetState(bd->AttribLocationVtxColor); |
|
|
#endif |
|
|
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY |
|
|
GLuint last_vertex_array_object; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&last_vertex_array_object); |
|
|
#endif |
|
|
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_POLYGON_MODE |
|
|
GLint last_polygon_mode[2]; if (bd->HasPolygonMode) { glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode); } |
|
|
#endif |
|
|
GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport); |
|
|
GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box); |
|
|
GLenum last_blend_src_rgb; glGetIntegerv(GL_BLEND_SRC_RGB, (GLint*)&last_blend_src_rgb); |
|
|
GLenum last_blend_dst_rgb; glGetIntegerv(GL_BLEND_DST_RGB, (GLint*)&last_blend_dst_rgb); |
|
|
GLenum last_blend_src_alpha; glGetIntegerv(GL_BLEND_SRC_ALPHA, (GLint*)&last_blend_src_alpha); |
|
|
GLenum last_blend_dst_alpha; glGetIntegerv(GL_BLEND_DST_ALPHA, (GLint*)&last_blend_dst_alpha); |
|
|
GLenum last_blend_equation_rgb; glGetIntegerv(GL_BLEND_EQUATION_RGB, (GLint*)&last_blend_equation_rgb); |
|
|
GLenum last_blend_equation_alpha; glGetIntegerv(GL_BLEND_EQUATION_ALPHA, (GLint*)&last_blend_equation_alpha); |
|
|
GLboolean last_enable_blend = glIsEnabled(GL_BLEND); |
|
|
GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE); |
|
|
GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST); |
|
|
GLboolean last_enable_stencil_test = glIsEnabled(GL_STENCIL_TEST); |
|
|
GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST); |
|
|
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART |
|
|
GLboolean last_enable_primitive_restart = (bd->GlVersion >= 310) ? glIsEnabled(GL_PRIMITIVE_RESTART) : GL_FALSE; |
|
|
#endif |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GLuint vertex_array_object = 0; |
|
|
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY |
|
|
GL_CALL(glGenVertexArrays(1, &vertex_array_object)); |
|
|
#endif |
|
|
ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object); |
|
|
|
|
|
|
|
|
ImVec2 clip_off = draw_data->DisplayPos; |
|
|
ImVec2 clip_scale = draw_data->FramebufferScale; |
|
|
|
|
|
|
|
|
for (int n = 0; n < draw_data->CmdListsCount; n++) |
|
|
{ |
|
|
const ImDrawList* draw_list = draw_data->CmdLists[n]; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const GLsizeiptr vtx_buffer_size = (GLsizeiptr)draw_list->VtxBuffer.Size * (int)sizeof(ImDrawVert); |
|
|
const GLsizeiptr idx_buffer_size = (GLsizeiptr)draw_list->IdxBuffer.Size * (int)sizeof(ImDrawIdx); |
|
|
if (bd->UseBufferSubData) |
|
|
{ |
|
|
if (bd->VertexBufferSize < vtx_buffer_size) |
|
|
{ |
|
|
bd->VertexBufferSize = vtx_buffer_size; |
|
|
GL_CALL(glBufferData(GL_ARRAY_BUFFER, bd->VertexBufferSize, nullptr, GL_STREAM_DRAW)); |
|
|
} |
|
|
if (bd->IndexBufferSize < idx_buffer_size) |
|
|
{ |
|
|
bd->IndexBufferSize = idx_buffer_size; |
|
|
GL_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, bd->IndexBufferSize, nullptr, GL_STREAM_DRAW)); |
|
|
} |
|
|
GL_CALL(glBufferSubData(GL_ARRAY_BUFFER, 0, vtx_buffer_size, (const GLvoid*)draw_list->VtxBuffer.Data)); |
|
|
GL_CALL(glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, idx_buffer_size, (const GLvoid*)draw_list->IdxBuffer.Data)); |
|
|
} |
|
|
else |
|
|
{ |
|
|
GL_CALL(glBufferData(GL_ARRAY_BUFFER, vtx_buffer_size, (const GLvoid*)draw_list->VtxBuffer.Data, GL_STREAM_DRAW)); |
|
|
GL_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, idx_buffer_size, (const GLvoid*)draw_list->IdxBuffer.Data, GL_STREAM_DRAW)); |
|
|
} |
|
|
|
|
|
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++) |
|
|
{ |
|
|
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i]; |
|
|
if (pcmd->UserCallback != nullptr) |
|
|
{ |
|
|
|
|
|
|
|
|
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) |
|
|
ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object); |
|
|
else |
|
|
pcmd->UserCallback(draw_list, pcmd); |
|
|
} |
|
|
else |
|
|
{ |
|
|
|
|
|
ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); |
|
|
ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y); |
|
|
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) |
|
|
continue; |
|
|
|
|
|
|
|
|
GL_CALL(glScissor((int)clip_min.x, (int)((float)fb_height - clip_max.y), (int)(clip_max.x - clip_min.x), (int)(clip_max.y - clip_min.y))); |
|
|
|
|
|
|
|
|
GL_CALL(glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->GetTexID())); |
|
|
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET |
|
|
if (bd->GlVersion >= 320) |
|
|
GL_CALL(glDrawElementsBaseVertex(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)), (GLint)pcmd->VtxOffset)); |
|
|
else |
|
|
#endif |
|
|
GL_CALL(glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)))); |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY |
|
|
GL_CALL(glDeleteVertexArrays(1, &vertex_array_object)); |
|
|
#endif |
|
|
|
|
|
|
|
|
|
|
|
if (last_program == 0 || glIsProgram(last_program)) glUseProgram(last_program); |
|
|
glBindTexture(GL_TEXTURE_2D, last_texture); |
|
|
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER |
|
|
if (bd->GlVersion >= 330 || bd->GlProfileIsES3) |
|
|
glBindSampler(0, last_sampler); |
|
|
#endif |
|
|
glActiveTexture(last_active_texture); |
|
|
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY |
|
|
glBindVertexArray(last_vertex_array_object); |
|
|
#endif |
|
|
glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); |
|
|
#ifndef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY |
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, last_element_array_buffer); |
|
|
last_vtx_attrib_state_pos.SetState(bd->AttribLocationVtxPos); |
|
|
last_vtx_attrib_state_uv.SetState(bd->AttribLocationVtxUV); |
|
|
last_vtx_attrib_state_color.SetState(bd->AttribLocationVtxColor); |
|
|
#endif |
|
|
glBlendEquationSeparate(last_blend_equation_rgb, last_blend_equation_alpha); |
|
|
glBlendFuncSeparate(last_blend_src_rgb, last_blend_dst_rgb, last_blend_src_alpha, last_blend_dst_alpha); |
|
|
if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND); |
|
|
if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); |
|
|
if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); |
|
|
if (last_enable_stencil_test) glEnable(GL_STENCIL_TEST); else glDisable(GL_STENCIL_TEST); |
|
|
if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST); |
|
|
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART |
|
|
if (bd->GlVersion >= 310) { if (last_enable_primitive_restart) glEnable(GL_PRIMITIVE_RESTART); else glDisable(GL_PRIMITIVE_RESTART); } |
|
|
#endif |
|
|
|
|
|
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_POLYGON_MODE |
|
|
|
|
|
if (bd->HasPolygonMode) { if (bd->GlVersion <= 310 || bd->GlProfileIsCompat) { glPolygonMode(GL_FRONT, (GLenum)last_polygon_mode[0]); glPolygonMode(GL_BACK, (GLenum)last_polygon_mode[1]); } else { glPolygonMode(GL_FRONT_AND_BACK, (GLenum)last_polygon_mode[0]); } } |
|
|
#endif |
|
|
|
|
|
glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]); |
|
|
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]); |
|
|
(void)bd; |
|
|
} |
|
|
|
|
|
bool ImGui_ImplOpenGL3_CreateFontsTexture() |
|
|
{ |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); |
|
|
|
|
|
|
|
|
unsigned char* pixels; |
|
|
int width, height; |
|
|
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); |
|
|
|
|
|
|
|
|
|
|
|
GLint last_texture; |
|
|
GL_CALL(glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture)); |
|
|
GL_CALL(glGenTextures(1, &bd->FontTexture)); |
|
|
GL_CALL(glBindTexture(GL_TEXTURE_2D, bd->FontTexture)); |
|
|
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); |
|
|
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); |
|
|
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); |
|
|
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); |
|
|
#ifdef GL_UNPACK_ROW_LENGTH |
|
|
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH, 0)); |
|
|
#endif |
|
|
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels)); |
|
|
|
|
|
|
|
|
io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontTexture); |
|
|
|
|
|
|
|
|
GL_CALL(glBindTexture(GL_TEXTURE_2D, last_texture)); |
|
|
|
|
|
return true; |
|
|
} |
|
|
|
|
|
void ImGui_ImplOpenGL3_DestroyFontsTexture() |
|
|
{ |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); |
|
|
if (bd->FontTexture) |
|
|
{ |
|
|
glDeleteTextures(1, &bd->FontTexture); |
|
|
io.Fonts->SetTexID(0); |
|
|
bd->FontTexture = 0; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
static bool CheckShader(GLuint handle, const char* desc) |
|
|
{ |
|
|
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); |
|
|
GLint status = 0, log_length = 0; |
|
|
glGetShaderiv(handle, GL_COMPILE_STATUS, &status); |
|
|
glGetShaderiv(handle, GL_INFO_LOG_LENGTH, &log_length); |
|
|
if ((GLboolean)status == GL_FALSE) |
|
|
fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to compile %s! With GLSL: %s\n", desc, bd->GlslVersionString); |
|
|
if (log_length > 1) |
|
|
{ |
|
|
ImVector<char> buf; |
|
|
buf.resize((int)(log_length + 1)); |
|
|
glGetShaderInfoLog(handle, log_length, nullptr, (GLchar*)buf.begin()); |
|
|
fprintf(stderr, "%s\n", buf.begin()); |
|
|
} |
|
|
return (GLboolean)status == GL_TRUE; |
|
|
} |
|
|
|
|
|
|
|
|
static bool CheckProgram(GLuint handle, const char* desc) |
|
|
{ |
|
|
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); |
|
|
GLint status = 0, log_length = 0; |
|
|
glGetProgramiv(handle, GL_LINK_STATUS, &status); |
|
|
glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length); |
|
|
if ((GLboolean)status == GL_FALSE) |
|
|
fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to link %s! With GLSL %s\n", desc, bd->GlslVersionString); |
|
|
if (log_length > 1) |
|
|
{ |
|
|
ImVector<char> buf; |
|
|
buf.resize((int)(log_length + 1)); |
|
|
glGetProgramInfoLog(handle, log_length, nullptr, (GLchar*)buf.begin()); |
|
|
fprintf(stderr, "%s\n", buf.begin()); |
|
|
} |
|
|
return (GLboolean)status == GL_TRUE; |
|
|
} |
|
|
|
|
|
bool ImGui_ImplOpenGL3_CreateDeviceObjects() |
|
|
{ |
|
|
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); |
|
|
|
|
|
|
|
|
GLint last_texture, last_array_buffer; |
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); |
|
|
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer); |
|
|
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_BUFFER_PIXEL_UNPACK |
|
|
GLint last_pixel_unpack_buffer = 0; |
|
|
if (bd->GlVersion >= 210) { glGetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &last_pixel_unpack_buffer); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); } |
|
|
#endif |
|
|
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY |
|
|
GLint last_vertex_array; |
|
|
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array); |
|
|
#endif |
|
|
|
|
|
|
|
|
int glsl_version = 130; |
|
|
sscanf(bd->GlslVersionString, "#version %d", &glsl_version); |
|
|
|
|
|
const GLchar* vertex_shader_glsl_120 = |
|
|
"uniform mat4 ProjMtx;\n" |
|
|
"attribute vec2 Position;\n" |
|
|
"attribute vec2 UV;\n" |
|
|
"attribute vec4 Color;\n" |
|
|
"varying vec2 Frag_UV;\n" |
|
|
"varying vec4 Frag_Color;\n" |
|
|
"void main()\n" |
|
|
"{\n" |
|
|
" Frag_UV = UV;\n" |
|
|
" Frag_Color = Color;\n" |
|
|
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" |
|
|
"}\n"; |
|
|
|
|
|
const GLchar* vertex_shader_glsl_130 = |
|
|
"uniform mat4 ProjMtx;\n" |
|
|
"in vec2 Position;\n" |
|
|
"in vec2 UV;\n" |
|
|
"in vec4 Color;\n" |
|
|
"out vec2 Frag_UV;\n" |
|
|
"out vec4 Frag_Color;\n" |
|
|
"void main()\n" |
|
|
"{\n" |
|
|
" Frag_UV = UV;\n" |
|
|
" Frag_Color = Color;\n" |
|
|
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" |
|
|
"}\n"; |
|
|
|
|
|
const GLchar* vertex_shader_glsl_300_es = |
|
|
"precision highp float;\n" |
|
|
"layout (location = 0) in vec2 Position;\n" |
|
|
"layout (location = 1) in vec2 UV;\n" |
|
|
"layout (location = 2) in vec4 Color;\n" |
|
|
"uniform mat4 ProjMtx;\n" |
|
|
"out vec2 Frag_UV;\n" |
|
|
"out vec4 Frag_Color;\n" |
|
|
"void main()\n" |
|
|
"{\n" |
|
|
" Frag_UV = UV;\n" |
|
|
" Frag_Color = Color;\n" |
|
|
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" |
|
|
"}\n"; |
|
|
|
|
|
const GLchar* vertex_shader_glsl_410_core = |
|
|
"layout (location = 0) in vec2 Position;\n" |
|
|
"layout (location = 1) in vec2 UV;\n" |
|
|
"layout (location = 2) in vec4 Color;\n" |
|
|
"uniform mat4 ProjMtx;\n" |
|
|
"out vec2 Frag_UV;\n" |
|
|
"out vec4 Frag_Color;\n" |
|
|
"void main()\n" |
|
|
"{\n" |
|
|
" Frag_UV = UV;\n" |
|
|
" Frag_Color = Color;\n" |
|
|
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" |
|
|
"}\n"; |
|
|
|
|
|
const GLchar* fragment_shader_glsl_120 = |
|
|
"#ifdef GL_ES\n" |
|
|
" precision mediump float;\n" |
|
|
"#endif\n" |
|
|
"uniform sampler2D Texture;\n" |
|
|
"varying vec2 Frag_UV;\n" |
|
|
"varying vec4 Frag_Color;\n" |
|
|
"void main()\n" |
|
|
"{\n" |
|
|
" gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);\n" |
|
|
"}\n"; |
|
|
|
|
|
const GLchar* fragment_shader_glsl_130 = |
|
|
"uniform sampler2D Texture;\n" |
|
|
"in vec2 Frag_UV;\n" |
|
|
"in vec4 Frag_Color;\n" |
|
|
"out vec4 Out_Color;\n" |
|
|
"void main()\n" |
|
|
"{\n" |
|
|
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" |
|
|
"}\n"; |
|
|
|
|
|
const GLchar* fragment_shader_glsl_300_es = |
|
|
"precision mediump float;\n" |
|
|
"uniform sampler2D Texture;\n" |
|
|
"in vec2 Frag_UV;\n" |
|
|
"in vec4 Frag_Color;\n" |
|
|
"layout (location = 0) out vec4 Out_Color;\n" |
|
|
"void main()\n" |
|
|
"{\n" |
|
|
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" |
|
|
"}\n"; |
|
|
|
|
|
const GLchar* fragment_shader_glsl_410_core = |
|
|
"in vec2 Frag_UV;\n" |
|
|
"in vec4 Frag_Color;\n" |
|
|
"uniform sampler2D Texture;\n" |
|
|
"layout (location = 0) out vec4 Out_Color;\n" |
|
|
"void main()\n" |
|
|
"{\n" |
|
|
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" |
|
|
"}\n"; |
|
|
|
|
|
|
|
|
const GLchar* vertex_shader = nullptr; |
|
|
const GLchar* fragment_shader = nullptr; |
|
|
if (glsl_version < 130) |
|
|
{ |
|
|
vertex_shader = vertex_shader_glsl_120; |
|
|
fragment_shader = fragment_shader_glsl_120; |
|
|
} |
|
|
else if (glsl_version >= 410) |
|
|
{ |
|
|
vertex_shader = vertex_shader_glsl_410_core; |
|
|
fragment_shader = fragment_shader_glsl_410_core; |
|
|
} |
|
|
else if (glsl_version == 300) |
|
|
{ |
|
|
vertex_shader = vertex_shader_glsl_300_es; |
|
|
fragment_shader = fragment_shader_glsl_300_es; |
|
|
} |
|
|
else |
|
|
{ |
|
|
vertex_shader = vertex_shader_glsl_130; |
|
|
fragment_shader = fragment_shader_glsl_130; |
|
|
} |
|
|
|
|
|
|
|
|
const GLchar* vertex_shader_with_version[2] = { bd->GlslVersionString, vertex_shader }; |
|
|
GLuint vert_handle; |
|
|
GL_CALL(vert_handle = glCreateShader(GL_VERTEX_SHADER)); |
|
|
glShaderSource(vert_handle, 2, vertex_shader_with_version, nullptr); |
|
|
glCompileShader(vert_handle); |
|
|
CheckShader(vert_handle, "vertex shader"); |
|
|
|
|
|
const GLchar* fragment_shader_with_version[2] = { bd->GlslVersionString, fragment_shader }; |
|
|
GLuint frag_handle; |
|
|
GL_CALL(frag_handle = glCreateShader(GL_FRAGMENT_SHADER)); |
|
|
glShaderSource(frag_handle, 2, fragment_shader_with_version, nullptr); |
|
|
glCompileShader(frag_handle); |
|
|
CheckShader(frag_handle, "fragment shader"); |
|
|
|
|
|
|
|
|
bd->ShaderHandle = glCreateProgram(); |
|
|
glAttachShader(bd->ShaderHandle, vert_handle); |
|
|
glAttachShader(bd->ShaderHandle, frag_handle); |
|
|
glLinkProgram(bd->ShaderHandle); |
|
|
CheckProgram(bd->ShaderHandle, "shader program"); |
|
|
|
|
|
glDetachShader(bd->ShaderHandle, vert_handle); |
|
|
glDetachShader(bd->ShaderHandle, frag_handle); |
|
|
glDeleteShader(vert_handle); |
|
|
glDeleteShader(frag_handle); |
|
|
|
|
|
bd->AttribLocationTex = glGetUniformLocation(bd->ShaderHandle, "Texture"); |
|
|
bd->AttribLocationProjMtx = glGetUniformLocation(bd->ShaderHandle, "ProjMtx"); |
|
|
bd->AttribLocationVtxPos = (GLuint)glGetAttribLocation(bd->ShaderHandle, "Position"); |
|
|
bd->AttribLocationVtxUV = (GLuint)glGetAttribLocation(bd->ShaderHandle, "UV"); |
|
|
bd->AttribLocationVtxColor = (GLuint)glGetAttribLocation(bd->ShaderHandle, "Color"); |
|
|
|
|
|
|
|
|
glGenBuffers(1, &bd->VboHandle); |
|
|
glGenBuffers(1, &bd->ElementsHandle); |
|
|
|
|
|
ImGui_ImplOpenGL3_CreateFontsTexture(); |
|
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, last_texture); |
|
|
glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); |
|
|
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_BUFFER_PIXEL_UNPACK |
|
|
if (bd->GlVersion >= 210) { glBindBuffer(GL_PIXEL_UNPACK_BUFFER, last_pixel_unpack_buffer); } |
|
|
#endif |
|
|
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY |
|
|
glBindVertexArray(last_vertex_array); |
|
|
#endif |
|
|
|
|
|
return true; |
|
|
} |
|
|
|
|
|
void ImGui_ImplOpenGL3_DestroyDeviceObjects() |
|
|
{ |
|
|
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); |
|
|
if (bd->VboHandle) { glDeleteBuffers(1, &bd->VboHandle); bd->VboHandle = 0; } |
|
|
if (bd->ElementsHandle) { glDeleteBuffers(1, &bd->ElementsHandle); bd->ElementsHandle = 0; } |
|
|
if (bd->ShaderHandle) { glDeleteProgram(bd->ShaderHandle); bd->ShaderHandle = 0; } |
|
|
ImGui_ImplOpenGL3_DestroyFontsTexture(); |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
#if defined(__GNUC__) |
|
|
#pragma GCC diagnostic pop |
|
|
#endif |
|
|
#if defined(__clang__) |
|
|
#pragma clang diagnostic pop |
|
|
#endif |
|
|
|
|
|
#endif |
|
|
|