|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#include "imgui.h" |
|
|
#ifndef IMGUI_DISABLE |
|
|
#include "imgui_impl_sdlrenderer3.h" |
|
|
#include <stdint.h> |
|
|
|
|
|
|
|
|
#if defined(__clang__) |
|
|
#pragma clang diagnostic push |
|
|
#pragma clang diagnostic ignored "-Wsign-conversion" |
|
|
#endif |
|
|
|
|
|
|
|
|
#include <SDL3/SDL.h> |
|
|
#if !SDL_VERSION_ATLEAST(3,0,0) |
|
|
#error This backend requires SDL 3.0.0+ |
|
|
#endif |
|
|
|
|
|
|
|
|
struct ImGui_ImplSDLRenderer3_Data |
|
|
{ |
|
|
SDL_Renderer* Renderer; |
|
|
SDL_Texture* FontTexture; |
|
|
ImVector<SDL_FColor> ColorBuffer; |
|
|
|
|
|
ImGui_ImplSDLRenderer3_Data() { memset((void*)this, 0, sizeof(*this)); } |
|
|
}; |
|
|
|
|
|
|
|
|
|
|
|
static ImGui_ImplSDLRenderer3_Data* ImGui_ImplSDLRenderer3_GetBackendData() |
|
|
{ |
|
|
return ImGui::GetCurrentContext() ? (ImGui_ImplSDLRenderer3_Data*)ImGui::GetIO().BackendRendererUserData : nullptr; |
|
|
} |
|
|
|
|
|
|
|
|
bool ImGui_ImplSDLRenderer3_Init(SDL_Renderer* renderer) |
|
|
{ |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
IMGUI_CHECKVERSION(); |
|
|
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!"); |
|
|
IM_ASSERT(renderer != nullptr && "SDL_Renderer not initialized!"); |
|
|
|
|
|
|
|
|
ImGui_ImplSDLRenderer3_Data* bd = IM_NEW(ImGui_ImplSDLRenderer3_Data)(); |
|
|
io.BackendRendererUserData = (void*)bd; |
|
|
io.BackendRendererName = "imgui_impl_sdlrenderer3"; |
|
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; |
|
|
|
|
|
bd->Renderer = renderer; |
|
|
|
|
|
return true; |
|
|
} |
|
|
|
|
|
void ImGui_ImplSDLRenderer3_Shutdown() |
|
|
{ |
|
|
ImGui_ImplSDLRenderer3_Data* bd = ImGui_ImplSDLRenderer3_GetBackendData(); |
|
|
IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?"); |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
|
|
|
ImGui_ImplSDLRenderer3_DestroyDeviceObjects(); |
|
|
|
|
|
io.BackendRendererName = nullptr; |
|
|
io.BackendRendererUserData = nullptr; |
|
|
io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset; |
|
|
IM_DELETE(bd); |
|
|
} |
|
|
|
|
|
static void ImGui_ImplSDLRenderer3_SetupRenderState(SDL_Renderer* renderer) |
|
|
{ |
|
|
|
|
|
|
|
|
SDL_SetRenderViewport(renderer, nullptr); |
|
|
SDL_SetRenderClipRect(renderer, nullptr); |
|
|
} |
|
|
|
|
|
void ImGui_ImplSDLRenderer3_NewFrame() |
|
|
{ |
|
|
ImGui_ImplSDLRenderer3_Data* bd = ImGui_ImplSDLRenderer3_GetBackendData(); |
|
|
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplSDLRenderer3_Init()?"); |
|
|
|
|
|
if (!bd->FontTexture) |
|
|
ImGui_ImplSDLRenderer3_CreateDeviceObjects(); |
|
|
} |
|
|
|
|
|
|
|
|
static int SDL_RenderGeometryRaw8BitColor(SDL_Renderer* renderer, ImVector<SDL_FColor>& colors_out, SDL_Texture* texture, const float* xy, int xy_stride, const SDL_Color* color, int color_stride, const float* uv, int uv_stride, int num_vertices, const void* indices, int num_indices, int size_indices) |
|
|
{ |
|
|
const Uint8* color2 = (const Uint8*)color; |
|
|
colors_out.resize(num_vertices); |
|
|
SDL_FColor* color3 = colors_out.Data; |
|
|
for (int i = 0; i < num_vertices; i++) |
|
|
{ |
|
|
color3[i].r = color->r / 255.0f; |
|
|
color3[i].g = color->g / 255.0f; |
|
|
color3[i].b = color->b / 255.0f; |
|
|
color3[i].a = color->a / 255.0f; |
|
|
color2 += color_stride; |
|
|
color = (const SDL_Color*)color2; |
|
|
} |
|
|
return SDL_RenderGeometryRaw(renderer, texture, xy, xy_stride, color3, sizeof(*color3), uv, uv_stride, num_vertices, indices, num_indices, size_indices); |
|
|
} |
|
|
|
|
|
void ImGui_ImplSDLRenderer3_RenderDrawData(ImDrawData* draw_data, SDL_Renderer* renderer) |
|
|
{ |
|
|
ImGui_ImplSDLRenderer3_Data* bd = ImGui_ImplSDLRenderer3_GetBackendData(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float rsx = 1.0f; |
|
|
float rsy = 1.0f; |
|
|
SDL_GetRenderScale(renderer, &rsx, &rsy); |
|
|
ImVec2 render_scale; |
|
|
render_scale.x = (rsx == 1.0f) ? draw_data->FramebufferScale.x : 1.0f; |
|
|
render_scale.y = (rsy == 1.0f) ? draw_data->FramebufferScale.y : 1.0f; |
|
|
|
|
|
|
|
|
int fb_width = (int)(draw_data->DisplaySize.x * render_scale.x); |
|
|
int fb_height = (int)(draw_data->DisplaySize.y * render_scale.y); |
|
|
if (fb_width == 0 || fb_height == 0) |
|
|
return; |
|
|
|
|
|
|
|
|
struct BackupSDLRendererState |
|
|
{ |
|
|
SDL_Rect Viewport; |
|
|
bool ViewportEnabled; |
|
|
bool ClipEnabled; |
|
|
SDL_Rect ClipRect; |
|
|
}; |
|
|
BackupSDLRendererState old = {}; |
|
|
old.ViewportEnabled = SDL_RenderViewportSet(renderer); |
|
|
old.ClipEnabled = SDL_RenderClipEnabled(renderer); |
|
|
SDL_GetRenderViewport(renderer, &old.Viewport); |
|
|
SDL_GetRenderClipRect(renderer, &old.ClipRect); |
|
|
|
|
|
|
|
|
ImGui_ImplSDLRenderer3_SetupRenderState(renderer); |
|
|
|
|
|
|
|
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); |
|
|
ImGui_ImplSDLRenderer3_RenderState render_state; |
|
|
render_state.Renderer = renderer; |
|
|
platform_io.Renderer_RenderState = &render_state; |
|
|
|
|
|
|
|
|
ImVec2 clip_off = draw_data->DisplayPos; |
|
|
ImVec2 clip_scale = render_scale; |
|
|
|
|
|
|
|
|
for (int n = 0; n < draw_data->CmdListsCount; n++) |
|
|
{ |
|
|
const ImDrawList* draw_list = draw_data->CmdLists[n]; |
|
|
const ImDrawVert* vtx_buffer = draw_list->VtxBuffer.Data; |
|
|
const ImDrawIdx* idx_buffer = draw_list->IdxBuffer.Data; |
|
|
|
|
|
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++) |
|
|
{ |
|
|
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i]; |
|
|
if (pcmd->UserCallback) |
|
|
{ |
|
|
|
|
|
|
|
|
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) |
|
|
ImGui_ImplSDLRenderer3_SetupRenderState(renderer); |
|
|
else |
|
|
pcmd->UserCallback(draw_list, pcmd); |
|
|
} |
|
|
else |
|
|
{ |
|
|
|
|
|
ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); |
|
|
ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y); |
|
|
if (clip_min.x < 0.0f) { clip_min.x = 0.0f; } |
|
|
if (clip_min.y < 0.0f) { clip_min.y = 0.0f; } |
|
|
if (clip_max.x > (float)fb_width) { clip_max.x = (float)fb_width; } |
|
|
if (clip_max.y > (float)fb_height) { clip_max.y = (float)fb_height; } |
|
|
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) |
|
|
continue; |
|
|
|
|
|
SDL_Rect r = { (int)(clip_min.x), (int)(clip_min.y), (int)(clip_max.x - clip_min.x), (int)(clip_max.y - clip_min.y) }; |
|
|
SDL_SetRenderClipRect(renderer, &r); |
|
|
|
|
|
const float* xy = (const float*)(const void*)((const char*)(vtx_buffer + pcmd->VtxOffset) + offsetof(ImDrawVert, pos)); |
|
|
const float* uv = (const float*)(const void*)((const char*)(vtx_buffer + pcmd->VtxOffset) + offsetof(ImDrawVert, uv)); |
|
|
const SDL_Color* color = (const SDL_Color*)(const void*)((const char*)(vtx_buffer + pcmd->VtxOffset) + offsetof(ImDrawVert, col)); |
|
|
|
|
|
|
|
|
SDL_Texture* tex = (SDL_Texture*)pcmd->GetTexID(); |
|
|
SDL_RenderGeometryRaw8BitColor(renderer, bd->ColorBuffer, tex, |
|
|
xy, (int)sizeof(ImDrawVert), |
|
|
color, (int)sizeof(ImDrawVert), |
|
|
uv, (int)sizeof(ImDrawVert), |
|
|
draw_list->VtxBuffer.Size - pcmd->VtxOffset, |
|
|
idx_buffer + pcmd->IdxOffset, pcmd->ElemCount, sizeof(ImDrawIdx)); |
|
|
} |
|
|
} |
|
|
} |
|
|
platform_io.Renderer_RenderState = nullptr; |
|
|
|
|
|
|
|
|
SDL_SetRenderViewport(renderer, old.ViewportEnabled ? &old.Viewport : nullptr); |
|
|
SDL_SetRenderClipRect(renderer, old.ClipEnabled ? &old.ClipRect : nullptr); |
|
|
} |
|
|
|
|
|
|
|
|
bool ImGui_ImplSDLRenderer3_CreateFontsTexture() |
|
|
{ |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
ImGui_ImplSDLRenderer3_Data* bd = ImGui_ImplSDLRenderer3_GetBackendData(); |
|
|
|
|
|
|
|
|
unsigned char* pixels; |
|
|
int width, height; |
|
|
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); |
|
|
|
|
|
|
|
|
|
|
|
bd->FontTexture = SDL_CreateTexture(bd->Renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, width, height); |
|
|
if (bd->FontTexture == nullptr) |
|
|
{ |
|
|
SDL_Log("error creating texture"); |
|
|
return false; |
|
|
} |
|
|
SDL_UpdateTexture(bd->FontTexture, nullptr, pixels, 4 * width); |
|
|
SDL_SetTextureBlendMode(bd->FontTexture, SDL_BLENDMODE_BLEND); |
|
|
SDL_SetTextureScaleMode(bd->FontTexture, SDL_SCALEMODE_LINEAR); |
|
|
|
|
|
|
|
|
io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontTexture); |
|
|
|
|
|
return true; |
|
|
} |
|
|
|
|
|
void ImGui_ImplSDLRenderer3_DestroyFontsTexture() |
|
|
{ |
|
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
ImGui_ImplSDLRenderer3_Data* bd = ImGui_ImplSDLRenderer3_GetBackendData(); |
|
|
if (bd->FontTexture) |
|
|
{ |
|
|
io.Fonts->SetTexID(0); |
|
|
SDL_DestroyTexture(bd->FontTexture); |
|
|
bd->FontTexture = nullptr; |
|
|
} |
|
|
} |
|
|
|
|
|
bool ImGui_ImplSDLRenderer3_CreateDeviceObjects() |
|
|
{ |
|
|
return ImGui_ImplSDLRenderer3_CreateFontsTexture(); |
|
|
} |
|
|
|
|
|
void ImGui_ImplSDLRenderer3_DestroyDeviceObjects() |
|
|
{ |
|
|
ImGui_ImplSDLRenderer3_DestroyFontsTexture(); |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
#if defined(__clang__) |
|
|
#pragma clang diagnostic pop |
|
|
#endif |
|
|
|
|
|
#endif |
|
|
|