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#include "imgui.h" |
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#include <stdio.h> |
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int main(int, char**) |
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{ |
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IMGUI_CHECKVERSION(); |
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ImGui::CreateContext(); |
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ImGuiIO& io = ImGui::GetIO(); |
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unsigned char* tex_pixels = nullptr; |
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int tex_w, tex_h; |
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io.Fonts->GetTexDataAsRGBA32(&tex_pixels, &tex_w, &tex_h); |
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for (int n = 0; n < 20; n++) |
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{ |
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printf("NewFrame() %d\n", n); |
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io.DisplaySize = ImVec2(1920, 1080); |
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io.DeltaTime = 1.0f / 60.0f; |
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ImGui::NewFrame(); |
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static float f = 0.0f; |
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ImGui::Text("Hello, world!"); |
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); |
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); |
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ImGui::ShowDemoWindow(nullptr); |
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ImGui::Render(); |
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} |
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printf("DestroyContext()\n"); |
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ImGui::DestroyContext(); |
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return 0; |
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} |
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