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#include "imgui.h" |
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#include "imgui_impl_win32.h" |
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#include "imgui_impl_dx12.h" |
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#include <d3d12.h> |
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#include <dxgi1_4.h> |
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#include <tchar.h> |
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#ifdef _DEBUG |
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#define DX12_ENABLE_DEBUG_LAYER |
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#endif |
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#ifdef DX12_ENABLE_DEBUG_LAYER |
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#include <dxgidebug.h> |
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#pragma comment(lib, "dxguid.lib") |
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#endif |
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static const int APP_NUM_FRAMES_IN_FLIGHT = 2; |
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static const int APP_NUM_BACK_BUFFERS = 2; |
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static const int APP_SRV_HEAP_SIZE = 64; |
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struct FrameContext |
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{ |
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ID3D12CommandAllocator* CommandAllocator; |
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UINT64 FenceValue; |
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}; |
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struct ExampleDescriptorHeapAllocator |
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{ |
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ID3D12DescriptorHeap* Heap = nullptr; |
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D3D12_DESCRIPTOR_HEAP_TYPE HeapType = D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES; |
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D3D12_CPU_DESCRIPTOR_HANDLE HeapStartCpu; |
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D3D12_GPU_DESCRIPTOR_HANDLE HeapStartGpu; |
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UINT HeapHandleIncrement; |
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ImVector<int> FreeIndices; |
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void Create(ID3D12Device* device, ID3D12DescriptorHeap* heap) |
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{ |
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IM_ASSERT(Heap == nullptr && FreeIndices.empty()); |
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Heap = heap; |
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D3D12_DESCRIPTOR_HEAP_DESC desc = heap->GetDesc(); |
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HeapType = desc.Type; |
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HeapStartCpu = Heap->GetCPUDescriptorHandleForHeapStart(); |
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HeapStartGpu = Heap->GetGPUDescriptorHandleForHeapStart(); |
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HeapHandleIncrement = device->GetDescriptorHandleIncrementSize(HeapType); |
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FreeIndices.reserve((int)desc.NumDescriptors); |
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for (int n = desc.NumDescriptors; n > 0; n--) |
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FreeIndices.push_back(n - 1); |
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} |
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void Destroy() |
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{ |
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Heap = nullptr; |
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FreeIndices.clear(); |
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} |
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void Alloc(D3D12_CPU_DESCRIPTOR_HANDLE* out_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE* out_gpu_desc_handle) |
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{ |
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IM_ASSERT(FreeIndices.Size > 0); |
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int idx = FreeIndices.back(); |
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FreeIndices.pop_back(); |
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out_cpu_desc_handle->ptr = HeapStartCpu.ptr + (idx * HeapHandleIncrement); |
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out_gpu_desc_handle->ptr = HeapStartGpu.ptr + (idx * HeapHandleIncrement); |
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} |
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void Free(D3D12_CPU_DESCRIPTOR_HANDLE out_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE out_gpu_desc_handle) |
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{ |
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int cpu_idx = (int)((out_cpu_desc_handle.ptr - HeapStartCpu.ptr) / HeapHandleIncrement); |
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int gpu_idx = (int)((out_gpu_desc_handle.ptr - HeapStartGpu.ptr) / HeapHandleIncrement); |
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IM_ASSERT(cpu_idx == gpu_idx); |
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FreeIndices.push_back(cpu_idx); |
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} |
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}; |
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static FrameContext g_frameContext[APP_NUM_FRAMES_IN_FLIGHT] = {}; |
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static UINT g_frameIndex = 0; |
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static ID3D12Device* g_pd3dDevice = nullptr; |
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static ID3D12DescriptorHeap* g_pd3dRtvDescHeap = nullptr; |
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static ID3D12DescriptorHeap* g_pd3dSrvDescHeap = nullptr; |
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static ExampleDescriptorHeapAllocator g_pd3dSrvDescHeapAlloc; |
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static ID3D12CommandQueue* g_pd3dCommandQueue = nullptr; |
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static ID3D12GraphicsCommandList* g_pd3dCommandList = nullptr; |
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static ID3D12Fence* g_fence = nullptr; |
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static HANDLE g_fenceEvent = nullptr; |
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static UINT64 g_fenceLastSignaledValue = 0; |
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static IDXGISwapChain3* g_pSwapChain = nullptr; |
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static bool g_SwapChainOccluded = false; |
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static HANDLE g_hSwapChainWaitableObject = nullptr; |
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static ID3D12Resource* g_mainRenderTargetResource[APP_NUM_BACK_BUFFERS] = {}; |
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static D3D12_CPU_DESCRIPTOR_HANDLE g_mainRenderTargetDescriptor[APP_NUM_BACK_BUFFERS] = {}; |
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bool CreateDeviceD3D(HWND hWnd); |
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void CleanupDeviceD3D(); |
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void CreateRenderTarget(); |
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void CleanupRenderTarget(); |
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void WaitForLastSubmittedFrame(); |
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FrameContext* WaitForNextFrameResources(); |
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LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
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int main(int, char**) |
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{ |
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WNDCLASSEXW wc = { sizeof(wc), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(nullptr), nullptr, nullptr, nullptr, nullptr, L"ImGui Example", nullptr }; |
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::RegisterClassExW(&wc); |
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HWND hwnd = ::CreateWindowW(wc.lpszClassName, L"Dear ImGui DirectX12 Example", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, nullptr, nullptr, wc.hInstance, nullptr); |
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if (!CreateDeviceD3D(hwnd)) |
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{ |
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CleanupDeviceD3D(); |
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::UnregisterClassW(wc.lpszClassName, wc.hInstance); |
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return 1; |
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} |
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::ShowWindow(hwnd, SW_SHOWDEFAULT); |
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::UpdateWindow(hwnd); |
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IMGUI_CHECKVERSION(); |
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ImGui::CreateContext(); |
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ImGuiIO& io = ImGui::GetIO(); (void)io; |
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; |
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; |
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ImGui::StyleColorsDark(); |
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ImGui_ImplWin32_Init(hwnd); |
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ImGui_ImplDX12_InitInfo init_info = {}; |
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init_info.Device = g_pd3dDevice; |
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init_info.CommandQueue = g_pd3dCommandQueue; |
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init_info.NumFramesInFlight = APP_NUM_FRAMES_IN_FLIGHT; |
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init_info.RTVFormat = DXGI_FORMAT_R8G8B8A8_UNORM; |
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init_info.DSVFormat = DXGI_FORMAT_UNKNOWN; |
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init_info.SrvDescriptorHeap = g_pd3dSrvDescHeap; |
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init_info.SrvDescriptorAllocFn = [](ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE* out_cpu_handle, D3D12_GPU_DESCRIPTOR_HANDLE* out_gpu_handle) { return g_pd3dSrvDescHeapAlloc.Alloc(out_cpu_handle, out_gpu_handle); }; |
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init_info.SrvDescriptorFreeFn = [](ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle) { return g_pd3dSrvDescHeapAlloc.Free(cpu_handle, gpu_handle); }; |
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ImGui_ImplDX12_Init(&init_info); |
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bool show_demo_window = true; |
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bool show_another_window = false; |
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); |
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bool done = false; |
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while (!done) |
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{ |
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MSG msg; |
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while (::PeekMessage(&msg, nullptr, 0U, 0U, PM_REMOVE)) |
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{ |
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::TranslateMessage(&msg); |
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::DispatchMessage(&msg); |
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if (msg.message == WM_QUIT) |
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done = true; |
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} |
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if (done) |
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break; |
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if (g_SwapChainOccluded && g_pSwapChain->Present(0, DXGI_PRESENT_TEST) == DXGI_STATUS_OCCLUDED) |
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{ |
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::Sleep(10); |
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continue; |
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} |
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g_SwapChainOccluded = false; |
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ImGui_ImplDX12_NewFrame(); |
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ImGui_ImplWin32_NewFrame(); |
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ImGui::NewFrame(); |
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if (show_demo_window) |
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ImGui::ShowDemoWindow(&show_demo_window); |
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{ |
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static float f = 0.0f; |
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static int counter = 0; |
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ImGui::Begin("Hello, world!"); |
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ImGui::Text("This is some useful text."); |
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ImGui::Checkbox("Demo Window", &show_demo_window); |
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ImGui::Checkbox("Another Window", &show_another_window); |
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); |
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ImGui::ColorEdit3("clear color", (float*)&clear_color); |
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if (ImGui::Button("Button")) |
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counter++; |
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ImGui::SameLine(); |
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ImGui::Text("counter = %d", counter); |
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); |
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ImGui::End(); |
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} |
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if (show_another_window) |
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{ |
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ImGui::Begin("Another Window", &show_another_window); |
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ImGui::Text("Hello from another window!"); |
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if (ImGui::Button("Close Me")) |
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show_another_window = false; |
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ImGui::End(); |
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} |
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ImGui::Render(); |
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FrameContext* frameCtx = WaitForNextFrameResources(); |
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UINT backBufferIdx = g_pSwapChain->GetCurrentBackBufferIndex(); |
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frameCtx->CommandAllocator->Reset(); |
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D3D12_RESOURCE_BARRIER barrier = {}; |
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; |
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barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE; |
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barrier.Transition.pResource = g_mainRenderTargetResource[backBufferIdx]; |
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barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; |
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barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT; |
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barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET; |
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g_pd3dCommandList->Reset(frameCtx->CommandAllocator, nullptr); |
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g_pd3dCommandList->ResourceBarrier(1, &barrier); |
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const float clear_color_with_alpha[4] = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w }; |
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g_pd3dCommandList->ClearRenderTargetView(g_mainRenderTargetDescriptor[backBufferIdx], clear_color_with_alpha, 0, nullptr); |
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g_pd3dCommandList->OMSetRenderTargets(1, &g_mainRenderTargetDescriptor[backBufferIdx], FALSE, nullptr); |
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g_pd3dCommandList->SetDescriptorHeaps(1, &g_pd3dSrvDescHeap); |
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ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), g_pd3dCommandList); |
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barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET; |
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barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT; |
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g_pd3dCommandList->ResourceBarrier(1, &barrier); |
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g_pd3dCommandList->Close(); |
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g_pd3dCommandQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*)&g_pd3dCommandList); |
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HRESULT hr = g_pSwapChain->Present(1, 0); |
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g_SwapChainOccluded = (hr == DXGI_STATUS_OCCLUDED); |
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UINT64 fenceValue = g_fenceLastSignaledValue + 1; |
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g_pd3dCommandQueue->Signal(g_fence, fenceValue); |
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g_fenceLastSignaledValue = fenceValue; |
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frameCtx->FenceValue = fenceValue; |
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} |
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WaitForLastSubmittedFrame(); |
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ImGui_ImplDX12_Shutdown(); |
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ImGui_ImplWin32_Shutdown(); |
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ImGui::DestroyContext(); |
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CleanupDeviceD3D(); |
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::DestroyWindow(hwnd); |
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::UnregisterClassW(wc.lpszClassName, wc.hInstance); |
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return 0; |
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} |
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bool CreateDeviceD3D(HWND hWnd) |
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{ |
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DXGI_SWAP_CHAIN_DESC1 sd; |
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{ |
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ZeroMemory(&sd, sizeof(sd)); |
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sd.BufferCount = APP_NUM_BACK_BUFFERS; |
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sd.Width = 0; |
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sd.Height = 0; |
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sd.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
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sd.Flags = DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT; |
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sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; |
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sd.SampleDesc.Count = 1; |
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sd.SampleDesc.Quality = 0; |
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sd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; |
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sd.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED; |
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sd.Scaling = DXGI_SCALING_STRETCH; |
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sd.Stereo = FALSE; |
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} |
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#ifdef DX12_ENABLE_DEBUG_LAYER |
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ID3D12Debug* pdx12Debug = nullptr; |
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if (SUCCEEDED(D3D12GetDebugInterface(IID_PPV_ARGS(&pdx12Debug)))) |
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pdx12Debug->EnableDebugLayer(); |
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#endif |
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D3D_FEATURE_LEVEL featureLevel = D3D_FEATURE_LEVEL_11_0; |
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if (D3D12CreateDevice(nullptr, featureLevel, IID_PPV_ARGS(&g_pd3dDevice)) != S_OK) |
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return false; |
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#ifdef DX12_ENABLE_DEBUG_LAYER |
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if (pdx12Debug != nullptr) |
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{ |
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ID3D12InfoQueue* pInfoQueue = nullptr; |
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g_pd3dDevice->QueryInterface(IID_PPV_ARGS(&pInfoQueue)); |
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pInfoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_ERROR, true); |
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pInfoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_CORRUPTION, true); |
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pInfoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_WARNING, true); |
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pInfoQueue->Release(); |
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pdx12Debug->Release(); |
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} |
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#endif |
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{ |
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D3D12_DESCRIPTOR_HEAP_DESC desc = {}; |
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desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV; |
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desc.NumDescriptors = APP_NUM_BACK_BUFFERS; |
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desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE; |
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desc.NodeMask = 1; |
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if (g_pd3dDevice->CreateDescriptorHeap(&desc, IID_PPV_ARGS(&g_pd3dRtvDescHeap)) != S_OK) |
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return false; |
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SIZE_T rtvDescriptorSize = g_pd3dDevice->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV); |
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D3D12_CPU_DESCRIPTOR_HANDLE rtvHandle = g_pd3dRtvDescHeap->GetCPUDescriptorHandleForHeapStart(); |
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for (UINT i = 0; i < APP_NUM_BACK_BUFFERS; i++) |
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{ |
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g_mainRenderTargetDescriptor[i] = rtvHandle; |
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rtvHandle.ptr += rtvDescriptorSize; |
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} |
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} |
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{ |
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D3D12_DESCRIPTOR_HEAP_DESC desc = {}; |
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desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV; |
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desc.NumDescriptors = APP_SRV_HEAP_SIZE; |
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desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE; |
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if (g_pd3dDevice->CreateDescriptorHeap(&desc, IID_PPV_ARGS(&g_pd3dSrvDescHeap)) != S_OK) |
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return false; |
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g_pd3dSrvDescHeapAlloc.Create(g_pd3dDevice, g_pd3dSrvDescHeap); |
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} |
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{ |
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D3D12_COMMAND_QUEUE_DESC desc = {}; |
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desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; |
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desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; |
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desc.NodeMask = 1; |
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if (g_pd3dDevice->CreateCommandQueue(&desc, IID_PPV_ARGS(&g_pd3dCommandQueue)) != S_OK) |
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return false; |
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} |
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for (UINT i = 0; i < APP_NUM_FRAMES_IN_FLIGHT; i++) |
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if (g_pd3dDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&g_frameContext[i].CommandAllocator)) != S_OK) |
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return false; |
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if (g_pd3dDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, g_frameContext[0].CommandAllocator, nullptr, IID_PPV_ARGS(&g_pd3dCommandList)) != S_OK || |
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g_pd3dCommandList->Close() != S_OK) |
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return false; |
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if (g_pd3dDevice->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&g_fence)) != S_OK) |
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return false; |
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g_fenceEvent = CreateEvent(nullptr, FALSE, FALSE, nullptr); |
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if (g_fenceEvent == nullptr) |
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return false; |
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{ |
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IDXGIFactory4* dxgiFactory = nullptr; |
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IDXGISwapChain1* swapChain1 = nullptr; |
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if (CreateDXGIFactory1(IID_PPV_ARGS(&dxgiFactory)) != S_OK) |
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return false; |
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if (dxgiFactory->CreateSwapChainForHwnd(g_pd3dCommandQueue, hWnd, &sd, nullptr, nullptr, &swapChain1) != S_OK) |
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return false; |
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if (swapChain1->QueryInterface(IID_PPV_ARGS(&g_pSwapChain)) != S_OK) |
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return false; |
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swapChain1->Release(); |
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dxgiFactory->Release(); |
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g_pSwapChain->SetMaximumFrameLatency(APP_NUM_BACK_BUFFERS); |
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g_hSwapChainWaitableObject = g_pSwapChain->GetFrameLatencyWaitableObject(); |
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} |
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CreateRenderTarget(); |
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return true; |
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} |
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void CleanupDeviceD3D() |
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{ |
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CleanupRenderTarget(); |
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if (g_pSwapChain) { g_pSwapChain->SetFullscreenState(false, nullptr); g_pSwapChain->Release(); g_pSwapChain = nullptr; } |
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if (g_hSwapChainWaitableObject != nullptr) { CloseHandle(g_hSwapChainWaitableObject); } |
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for (UINT i = 0; i < APP_NUM_FRAMES_IN_FLIGHT; i++) |
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if (g_frameContext[i].CommandAllocator) { g_frameContext[i].CommandAllocator->Release(); g_frameContext[i].CommandAllocator = nullptr; } |
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if (g_pd3dCommandQueue) { g_pd3dCommandQueue->Release(); g_pd3dCommandQueue = nullptr; } |
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if (g_pd3dCommandList) { g_pd3dCommandList->Release(); g_pd3dCommandList = nullptr; } |
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if (g_pd3dRtvDescHeap) { g_pd3dRtvDescHeap->Release(); g_pd3dRtvDescHeap = nullptr; } |
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if (g_pd3dSrvDescHeap) { g_pd3dSrvDescHeap->Release(); g_pd3dSrvDescHeap = nullptr; } |
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if (g_fence) { g_fence->Release(); g_fence = nullptr; } |
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if (g_fenceEvent) { CloseHandle(g_fenceEvent); g_fenceEvent = nullptr; } |
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if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = nullptr; } |
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#ifdef DX12_ENABLE_DEBUG_LAYER |
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IDXGIDebug1* pDebug = nullptr; |
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if (SUCCEEDED(DXGIGetDebugInterface1(0, IID_PPV_ARGS(&pDebug)))) |
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{ |
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pDebug->ReportLiveObjects(DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_SUMMARY); |
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pDebug->Release(); |
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} |
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#endif |
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} |
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void CreateRenderTarget() |
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{ |
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for (UINT i = 0; i < APP_NUM_BACK_BUFFERS; i++) |
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{ |
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ID3D12Resource* pBackBuffer = nullptr; |
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g_pSwapChain->GetBuffer(i, IID_PPV_ARGS(&pBackBuffer)); |
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g_pd3dDevice->CreateRenderTargetView(pBackBuffer, nullptr, g_mainRenderTargetDescriptor[i]); |
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g_mainRenderTargetResource[i] = pBackBuffer; |
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} |
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} |
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void CleanupRenderTarget() |
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|
{ |
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|
WaitForLastSubmittedFrame(); |
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|
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for (UINT i = 0; i < APP_NUM_BACK_BUFFERS; i++) |
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|
if (g_mainRenderTargetResource[i]) { g_mainRenderTargetResource[i]->Release(); g_mainRenderTargetResource[i] = nullptr; } |
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} |
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|
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void WaitForLastSubmittedFrame() |
|
|
{ |
|
|
FrameContext* frameCtx = &g_frameContext[g_frameIndex % APP_NUM_FRAMES_IN_FLIGHT]; |
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|
UINT64 fenceValue = frameCtx->FenceValue; |
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|
if (fenceValue == 0) |
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|
return; |
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|
frameCtx->FenceValue = 0; |
|
|
if (g_fence->GetCompletedValue() >= fenceValue) |
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|
return; |
|
|
|
|
|
g_fence->SetEventOnCompletion(fenceValue, g_fenceEvent); |
|
|
WaitForSingleObject(g_fenceEvent, INFINITE); |
|
|
} |
|
|
|
|
|
FrameContext* WaitForNextFrameResources() |
|
|
{ |
|
|
UINT nextFrameIndex = g_frameIndex + 1; |
|
|
g_frameIndex = nextFrameIndex; |
|
|
|
|
|
HANDLE waitableObjects[] = { g_hSwapChainWaitableObject, nullptr }; |
|
|
DWORD numWaitableObjects = 1; |
|
|
|
|
|
FrameContext* frameCtx = &g_frameContext[nextFrameIndex % APP_NUM_FRAMES_IN_FLIGHT]; |
|
|
UINT64 fenceValue = frameCtx->FenceValue; |
|
|
if (fenceValue != 0) |
|
|
{ |
|
|
frameCtx->FenceValue = 0; |
|
|
g_fence->SetEventOnCompletion(fenceValue, g_fenceEvent); |
|
|
waitableObjects[1] = g_fenceEvent; |
|
|
numWaitableObjects = 2; |
|
|
} |
|
|
|
|
|
WaitForMultipleObjects(numWaitableObjects, waitableObjects, TRUE, INFINITE); |
|
|
|
|
|
return frameCtx; |
|
|
} |
|
|
|
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|
|
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
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|
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|
|
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) |
|
|
{ |
|
|
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) |
|
|
return true; |
|
|
|
|
|
switch (msg) |
|
|
{ |
|
|
case WM_SIZE: |
|
|
if (g_pd3dDevice != nullptr && wParam != SIZE_MINIMIZED) |
|
|
{ |
|
|
WaitForLastSubmittedFrame(); |
|
|
CleanupRenderTarget(); |
|
|
HRESULT result = g_pSwapChain->ResizeBuffers(0, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam), DXGI_FORMAT_UNKNOWN, DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT); |
|
|
assert(SUCCEEDED(result) && "Failed to resize swapchain."); |
|
|
CreateRenderTarget(); |
|
|
} |
|
|
return 0; |
|
|
case WM_SYSCOMMAND: |
|
|
if ((wParam & 0xfff0) == SC_KEYMENU) |
|
|
return 0; |
|
|
break; |
|
|
case WM_DESTROY: |
|
|
::PostQuitMessage(0); |
|
|
return 0; |
|
|
} |
|
|
return ::DefWindowProcW(hWnd, msg, wParam, lParam); |
|
|
} |
|
|
|