imradv3 / src /SimpleLayout.h
fasdfsa's picture
todo: fix link err.
17f5b5c
#pragma once
#include "imgui.h"
#include "imgui_internal.h"
#include <functional>
class SimpleLayout {
public:
// 使用函数对象代替函数指针,更现代的C++风格
using WindowCallback = std::function<void()>;
SimpleLayout(float splitRatio = 0.5f)
: m_splitRatio(splitRatio)
, m_splitBarWidth(4.0f)
, m_isDragging(false)
, m_splitBarHeld(false)
, m_splitBarDelta(0.0f)
{}
void SetLeftWindow(WindowCallback callback) { m_leftWindow = callback; }
void SetRightWindow(WindowCallback callback) { m_rightWindow = callback; }
void Draw() {
ImGuiViewport* viewport = ImGui::GetMainViewport();
ImVec2 pos = viewport->WorkPos;
ImVec2 size = viewport->WorkSize;
// 计算左右窗口的位置和大小
float splitX = pos.x + size.x * m_splitRatio;
// 绘制左窗口
if (m_leftWindow) {
ImGui::SetNextWindowPos(ImVec2(pos.x, pos.y));
ImGui::SetNextWindowSize(ImVec2(splitX - pos.x - m_splitBarWidth/2, size.y));
ImGui::Begin("Left Window", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar);
m_leftWindow();
ImGui::End();
}
// 绘制右窗口
if (m_rightWindow) {
ImGui::SetNextWindowPos(ImVec2(splitX + m_splitBarWidth/2, pos.y));
ImGui::SetNextWindowSize(ImVec2(size.x - (splitX - pos.x) - m_splitBarWidth/2, size.y));
ImGui::Begin("Right Window", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar);
m_rightWindow();
ImGui::End();
}
// 处理分隔条
ImGui::SetNextWindowPos(ImVec2(splitX - m_splitBarWidth/2, pos.y));
ImGui::SetNextWindowSize(ImVec2(m_splitBarWidth, size.y));
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.3f, 0.3f, 0.3f, 1.0f));
ImGui::Begin("##Splitter", nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBringToFrontOnFocus);
// 处理拖拽
if (!m_splitBarHeld) {
// 检测鼠标是否悬停在分隔条上
ImVec2 splitBarMin = ImGui::GetWindowPos();
ImVec2 splitBarMax = ImVec2(splitBarMin.x + ImGui::GetWindowSize().x,
splitBarMin.y + ImGui::GetWindowSize().y);
if (ImGui::IsMouseHoveringRect(splitBarMin, splitBarMax, false)) {
ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW);
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
m_splitBarHeld = true;
m_splitBarDelta = splitX - ImGui::GetMousePos().x;
}
}
} else {
if (ImGui::IsMouseDown(ImGuiMouseButton_Left)) {
ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW);
// 计算新的分隔比例
float newSplitX = ImGui::GetMousePos().x + m_splitBarDelta;
float newRatio = (newSplitX - pos.x) / size.x;
// 限制分隔条的移动范围
m_splitRatio = ImClamp(newRatio, 0.1f, 0.9f);
} else {
m_splitBarHeld = false;
}
}
ImGui::End();
ImGui::PopStyleColor();
}
private:
float m_splitRatio; // 分割比例(0-1)
float m_splitBarWidth; // 分隔条宽度
bool m_isDragging; // 是否正在拖拽(已废弃)
bool m_splitBarHeld; // 分隔条是否被按住
float m_splitBarDelta; // 鼠标按下时与分隔条的位置差
WindowCallback m_leftWindow; // 左窗口回调
WindowCallback m_rightWindow; // 右窗口回调
};