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|---|---|---|---|---|---|---|---|---|---|---|---|
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 2 | [
{
"begin": 1767,
"end": 2018
},
{
"begin": 2019,
"end": 2166
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The game will be having an update soon and will be making changes to the IPS status effects and proc damage calculation. The game devs will be improving Impact and Puncture. The text says that the process of leveling the field involves changing the scale in effectiveness of Impact and Puncture procs based o... |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | accuracy | 3 | [
{
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}
] | [
{
"begin": 155,
"end": 292
}
] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The text discusses a change to how Physical damage types are calculated, making Impact and Puncture powers scale in effectiveness based on the damage dealt. |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 2 | [
{
"begin": 1767,
"end": 2017
},
{
"begin": 2019,
"end": 2167
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The text discusses a change to how Physical damage types are calculated, making Impact and Puncture powers scale in effectiveness based on the damage dealt. This means that a small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone. |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coherence | 2 | [] | [
{
"begin": 290,
"end": 447
}
] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The process of leveling the field involves making changes to the physical damage types. These changes include- improving the effectiveness of the Impact and Puncture procs, scaling these procs based on the damage dealt and changing the way the proc's associated damage output is calculated. This means that a... |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | accuracy | 4 | [] | [
{
"begin": 0,
"end": 476
}
] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 4 | [
{
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"end": 1766
},
{
"begin": 1767,
"end": 2017
},
{
"begin": 2019,
"end": 2166
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The process of leveling the field involves making changes to the physical damage types. These changes include- improving the effectiveness of the Impact and Puncture procs, scaling these procs based on the damage dealt and changing the way the proc's associated damage output is calculated. This means that a... |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coherence | 2 | [] | [
{
"begin": 104,
"end": 201
}
] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The text says that Impact and Puncture procs will now scale in effectiveness based on the damage dealt. |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 3 | [
{
"begin": 1767,
"end": 2017
},
{
"begin": 2019,
"end": 2167
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The text says that Impact and Puncture procs will now scale in effectiveness based on the damage dealt. A small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone. |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 2 | [
{
"begin": 2412,
"end": 2606
},
{
"begin": 2659,
"end": 2844
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The text says that Impact and Puncture procs will now scale in effectiveness based on the damage dealt. A small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone. However, there is a flaw with the damage-scaling proc. The damage scaling w... |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 4 | [
{
"begin": 1633,
"end": 1765
},
{
"begin": 1767,
"end": 2017
},
{
"begin": 2019,
"end": 2166
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: Impact and Puncture procs will now scale in effectiveness based on the damage dealt, which means a small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone. Additional status effects will not "reproc." The new damage-scaling procs would fa... |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coherence | 2 | [] | [
{
"begin": 226,
"end": 470
}
] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: Impact and Puncture procs will now scale in effectiveness based on the damage dealt, which means a small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone. A flaw with this new damage scaling system, is that the new damage-scaling procs w... |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 2 | [
{
"begin": 2610,
"end": 2844
},
{
"begin": 2846,
"end": 2955
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: Impact and Puncture procs will now scale in effectiveness based on the damage dealt, which means a small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone. A flaw with this new damage scaling system, is that the new damage-scaling procs w... |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 2 | [
{
"begin": 2412,
"end": 2605
},
{
"begin": 2607,
"end": 2845
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The author is discussing that the damage-scaling procs that the physical damage types of impact and puncture will scale in effectiveness, based on the damage dealt. This means that the power of the procs will depend on the damage that caused the proc. For example: if the damage dealt by an assault rifle to ... |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coherence | 2 | [] | [
{
"begin": 119,
"end": 193
}
] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: Procs will now scale in effectiveness from 10% to 75% damage reduction, based on the damage dealt at the time of proc. Impact and Puncture procs will scale based on the damage dealt. |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | accuracy | 2 | [] | [
{
"begin": 0,
"end": 118
}
] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: Impact and Puncture procs will scale based on the damage dealt. This means a small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone. |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 2 | [
{
"begin": 2416,
"end": 2605
},
{
"begin": 2607,
"end": 2844
},
{
"begin": 2846,
"end": 2955
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: Impact and Puncture procs will scale based on the damage dealt. This means a small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone. However, there is a flaw in that the damage scaling would favor weapons that can output large damage amo... |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coherence | 3 | [] | [
{
"begin": 137,
"end": 498
}
] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The companies aims to introduce new game adjustments & make changes to the path type and proc damage types that are usable in the field. |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 3 | [
{
"begin": 4719,
"end": 4903
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The companies aims to introduce new game adjustments & make changes to the path type and proc damage types that are usable in the field. One of the final intentions is to bring up Impact and Puncture to Slash competitive levels of desirability due to long-term feedback.
|
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 2 | [
{
"begin": 4905,
"end": 5005
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The companies aims to introduce new game adjustments & make changes to the path type and proc damage types that are usable in the field. One of the final intentions is to bring up Impact and Puncture to Slash competitive levels of desirability due to long-term feedback. Khora specializes in physical damage ... |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 2 | [
{
"begin": 5006,
"end": 5123
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The companies aims to introduce new game adjustments & make changes to the path type and proc damage types that are usable in the field. One of the final intentions is to bring up Impact and Puncture to Slash competitive levels of desirability due to long-term feedback. Khora specializes in physical damage ... |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coherence | 1 | [] | [
{
"begin": 0,
"end": 144
}
] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The final intentions are to make changes to IPS that benefits Impact and Puncture; all proc damage calculations will focus on the damage type of the proc being inflicted. Players may focus certain damage type builds to inflict powerful procs, or to go pure damage across different types to inflict multiple p... |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coherence | 2 | [] | [
{
"begin": 171,
"end": 320
}
] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The final intentions are to make changes to IPS that benefits Impact and Puncture; all proc damage calculations will focus on the damage type of the proc being inflicted. The company wants to implement a good idea in an upcoming update. |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 3 | [
{
"begin": 4719,
"end": 4903
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The final intentions are to make changes to IPS that benefits Impact and Puncture; all proc damage calculations will focus on the damage type of the proc being inflicted. Another intention was to bring up Impact and Puncture to Slash competitive levels of desirability based off of long-term feedback. The co... |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 2 | [
{
"begin": 5006,
"end": 5124
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The final intentions are to make changes to IPS that benefits Impact and Puncture; all proc damage calculations will focus on the damage type of the proc being inflicted. Another intention was to bring up Impact and Puncture to Slash competitive levels of desirability based off of long-term feedback. Their ... |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 2 | [
{
"begin": 4905,
"end": 5004
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The final intentions while designing Khora were to make changes to IPS that specialized in physical damage types and benefited Impact and Puncture; all proc damage calculations will focus on the damage type of the proc being inflicted. Another intention was to bring up Impact and Puncture to Slash competiti... |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coherence | 1 | [] | [
{
"begin": 425,
"end": 491
}
] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The final intentions while designing Khora were to make changes to IPS that specialized in physical damage types and benefited Impact and Puncture; all proc damage calculations will focus on the damage type of the proc being inflicted. Another intention was to bring up Impact and Puncture to Slash competiti... |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 3 | [
{
"begin": 4719,
"end": 4904
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The company's goal is to improve the usefulness of Impact and Puncture procs by making them scale in effectiveness based on damage dealt. When designing Khora, the company wanted to bring Impact and Puncture to Slash competitive levels of desirability based off long-term feedback. |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 2 | [
{
"begin": 4905,
"end": 5004
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The company's goal is to improve the usefulness of Impact and Puncture procs by making them scale in effectiveness based on damage dealt. When designing Khora, the company wanted to bring Impact and Puncture to Slash competitive levels of desirability based off long-term feedback. Khora specializes in damag... |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 2 | [
{
"begin": 5006,
"end": 5124
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The company's goal is to improve the usefulness of Impact and Puncture procs by making them scale in effectiveness based on damage dealt and is a systemic change. When designing Khora, the company wanted to bring Impact and Puncture to Slash competitive levels of desirability based off long-term feedback. K... |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 3 | [
{
"begin": 4719,
"end": 4903
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The Warframe company's goal is to have a frame specialize in physical damage type while debuting new damage changes. When designing Khora, the company wanted to bring Impact and Puncture to Slash competitive levels of desirability based off long-term feedback. |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 2 | [
{
"begin": 5006,
"end": 5123
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The Warframe company's goal is to have a frame specialize in physical damage type while debuting new damage changes, and the overall goal is a systemic change. When designing Khora, the company wanted to bring Impact and Puncture to Slash competitive levels of desirability based off long-term feedback. |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 3 | [
{
"begin": 4719,
"end": 4903
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The company is making changes to the damage procs for IPS damage types in order to make Impact and Puncture more powerful. When designing Khora, the company wanted to bring Impact and Puncture to Slash competitive levels of desirability based off long-term feedback. |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 2 | [
{
"begin": 4905,
"end": 5004
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The company is making changes to the damage procs for IPS damage types in order to make Impact and Puncture more powerful. When designing Khora, the company's goal was to bring Impact and Puncture to Slash competitive levels of desirability based off long-term feedback. Khora specializes in physical damage ... |
TA8DRL4rOcArqI7GDzhlDueBaEoX5v | CZGRSLti3XGYYDicjyBimavkBgTDM0 | test | 1,654,294,789.070815 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 2 | [
{
"begin": 5006,
"end": 5124
}
] | [] | Hail Tenno!
I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.
SETTING THE STAGE:
Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefron... | Refinement: The company is making changes to the damage procs for IPS damage types in order to make Impact and Puncture more powerful. When designing Khora, the company's goal was to bring Impact and Puncture to Slash competitive levels of desirability based off long-term feedback. Khora specializes in physical damage ... |
YjkjJ85gDYqa7E34LuO99tu655WPXI | fTYwIi3HYKijxjFHSK8SIyvZNGeSJ9 | test | 1,654,294,769.087818 | 6581807a0624dca61611b4de3503697f18e0d9df56c99668fe90d41c4752d47c | false | N/A | 2 | [] | [] | PDXoriginals
Portland Airport Bench Collaboration Auction
[]
When we started PDXoriginals, we wanted to use our business as a vehicle for positive change. We reached out to the Portland design community, offering benches as a blank canvas to express a unique vision. We were overwhelmed by the response. Each team se... | Refinement: In the text, PDXoriginals is said to be a collaborative project connecting artists and design professionals creating public art benches benefiting New Avenues for Youth. |
YjkjJ85gDYqa7E34LuO99tu655WPXI | fTYwIi3HYKijxjFHSK8SIyvZNGeSJ9 | test | 1,654,294,769.087818 | 6581807a0624dca61611b4de3503697f18e0d9df56c99668fe90d41c4752d47c | false | N/A | 4 | [] | [] | PDXoriginals
Portland Airport Bench Collaboration Auction
[]
When we started PDXoriginals, we wanted to use our business as a vehicle for positive change. We reached out to the Portland design community, offering benches as a blank canvas to express a unique vision. We were overwhelmed by the response. Each team se... | Refinement: PDXoriginals is probably a design firm, and they state in the article they want their firm to have positive social change. |
YjkjJ85gDYqa7E34LuO99tu655WPXI | fTYwIi3HYKijxjFHSK8SIyvZNGeSJ9 | test | 1,654,294,769.087818 | 6581807a0624dca61611b4de3503697f18e0d9df56c99668fe90d41c4752d47c | false | N/A | 2 | [] | [] | PDXoriginals
Portland Airport Bench Collaboration Auction
[]
When we started PDXoriginals, we wanted to use our business as a vehicle for positive change. We reached out to the Portland design community, offering benches as a blank canvas to express a unique vision. We were overwhelmed by the response. Each team se... | Refinement: In the text, PDXoriginals is said to be a collaboration project between a variety of design specialists in which benches were created to benefit New Avenues for Youth. |
YjkjJ85gDYqa7E34LuO99tu655WPXI | fTYwIi3HYKijxjFHSK8SIyvZNGeSJ9 | test | 1,654,294,769.087818 | 6581807a0624dca61611b4de3503697f18e0d9df56c99668fe90d41c4752d47c | false | N/A | 4 | [] | [] | PDXoriginals
Portland Airport Bench Collaboration Auction
[]
When we started PDXoriginals, we wanted to use our business as a vehicle for positive change. We reached out to the Portland design community, offering benches as a blank canvas to express a unique vision. We were overwhelmed by the response. Each team se... | Refinement: They generated $7524. |
YjkjJ85gDYqa7E34LuO99tu655WPXI | fTYwIi3HYKijxjFHSK8SIyvZNGeSJ9 | test | 1,654,294,769.087818 | 6581807a0624dca61611b4de3503697f18e0d9df56c99668fe90d41c4752d47c | false | N/A | 4 | [] | [] | PDXoriginals
Portland Airport Bench Collaboration Auction
[]
When we started PDXoriginals, we wanted to use our business as a vehicle for positive change. We reached out to the Portland design community, offering benches as a blank canvas to express a unique vision. We were overwhelmed by the response. Each team se... | Refinement: Not answered |
YjkjJ85gDYqa7E34LuO99tu655WPXI | fTYwIi3HYKijxjFHSK8SIyvZNGeSJ9 | test | 1,654,294,769.087818 | 6581807a0624dca61611b4de3503697f18e0d9df56c99668fe90d41c4752d47c | false | N/A | 2 | [] | [] | PDXoriginals
Portland Airport Bench Collaboration Auction
[]
When we started PDXoriginals, we wanted to use our business as a vehicle for positive change. We reached out to the Portland design community, offering benches as a blank canvas to express a unique vision. We were overwhelmed by the response. Each team se... | Refinement: The PDXoriginals team collaborated with design professionals to create ten bespoke benches intended to raise money for New Avenues for Youth. The benches are all unique in design, and their auction generated $7524. They are grateful to the collaborators and other organizations that helped make this project ... |
YjkjJ85gDYqa7E34LuO99tu655WPXI | fTYwIi3HYKijxjFHSK8SIyvZNGeSJ9 | test | 1,654,294,769.087818 | 6581807a0624dca61611b4de3503697f18e0d9df56c99668fe90d41c4752d47c | false | N/A | 2 | [] | [] | PDXoriginals
Portland Airport Bench Collaboration Auction
[]
When we started PDXoriginals, we wanted to use our business as a vehicle for positive change. We reached out to the Portland design community, offering benches as a blank canvas to express a unique vision. We were overwhelmed by the response. Each team se... | Refinement: A group of designers partnered together to create 10 benches, which were then auctioned to benefit New Avenues for Youth. Each bench created was unique and of high quality- a true testament to the outstanding talent of all the collaborators involved. If you're interested in seeing and bidding on these piece... |
j62r7HkINyInW3mU4lo9mvsNH7f8aA | tDdnroC51AR9dkegu2c7EBwkYE2xoU | test | 1,654,294,789.97604 | 0fc125c5e31d63a925b23770f1cb326af24a4408bd39c55e62fb045a558f7ea0 | true | coverage | 4 | [
{
"begin": 5215,
"end": 5277
}
] | [
{
"begin": 236,
"end": 269
}
] | Pilgrim
The grey sky wept heavy tears as an old man creeps along a smooth marble path, clutching his coat tightly with white knuckles to keep the frosted wind from stealing it. His head hung low against the rain, joints aching and lungs burning from the cold air, he walks on under the gaze of the silent marble guard... | Refinement: The story is about the old man who is visiting the grave of his daughter. She was killed in a war. She was an officer who served all of humanity and died protecting her home. The old man feels guilt and pain for sending her to the war. He kneels and cries at her grave. He is ready to die. |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | accuracy | 4 | [
{
"begin": 0,
"end": 223
}
] | [
{
"begin": 0,
"end": 151
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: The narrator dreams of a scene where he asks whether it's okay if he's the only one that loves his mother. His mother says that would make her very happy. It is a sweet dream. |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | accuracy | 4 | [
{
"begin": 0,
"end": 223
}
] | [
{
"begin": 0,
"end": 69
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: The narrator dreams of a scene where he asks whether it's okay if he's the only one that loves his mother. His mother says that would make her very happy. |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | accuracy | 4 | [
{
"begin": 0,
"end": 223
}
] | [
{
"begin": 0,
"end": 65
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: The narrator dreams of a scene where he asks whether it's okay if he's the only one that loves his mother. His mother says that would make her very happy. |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | accuracy | 4 | [
{
"begin": 0,
"end": 172
}
] | [
{
"begin": 0,
"end": 182
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: The narrator dreams of a scene where he asks whether it's okay if he's the only one that loves his mother. His mother says that would make her very happy. |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | accuracy | 3 | [
{
"begin": 0,
"end": 172
}
] | [
{
"begin": 0,
"end": 116
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: The narrator dreams of a scene where he asks whether it's okay if he's the only one that loves his mother. His mother says that would make her very happy. |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | accuracy | 4 | [] | [
{
"begin": 78,
"end": 214
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: A man was standing outside of the narrator's house with a package and a note. |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | accuracy | 2 | [
{
"begin": 566,
"end": 885
}
] | [
{
"begin": 0,
"end": 77
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: A postman was standing outside of the narrator's house with a package and a letter. |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | coverage | 2 | [
{
"begin": 566,
"end": 885
}
] | [] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: A postman was standing outside of the narrator's house with a package and a letter. The narrator takes them after signing for them. |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | accuracy | 3 | [
{
"begin": 566,
"end": 885
}
] | [
{
"begin": 0,
"end": 207
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: The narrator notices a man who seems to be waiting for someone. He's the postman, and he hands over a letter and a box to the narrator, who takes it after signing. The narrator is puzzled, not knowing what the box contains. |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | accuracy | 3 | [] | [
{
"begin": 0,
"end": 135
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: The narrator notices a man who seems to be waiting for someone. He's the postman, and he hands over a letter and a box to the narrator, who takes it after signing. The narrator is puzzled. He takes the package back home and opens it. He finds memories of Alexa, her photobook, novels, and her diary. He takes... |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | coherence | 2 | [] | [
{
"begin": 234,
"end": 366
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: The narrator notices a man who seems to be waiting for someone. He's the postman, and he hands over a letter and a box to the narrator, who takes it after signing. The narrator is puzzled. He takes the package back home and opens it. |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | coherence | 4 | [
{
"begin": 566,
"end": 885
}
] | [
{
"begin": 0,
"end": 214
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: The narrator notices a man who seems to be waiting for someone. He's the postman, and he hands over a letter and a box to the narrator, who takes it after signing. |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | accuracy | 4 | [
{
"begin": 2979,
"end": 3156
}
] | [
{
"begin": 0,
"end": 54
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: The narrator learns that she has cancer. The narrator reflects heavily on their memories together. |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | accuracy | 2 | [
{
"begin": 2885,
"end": 3156
}
] | [
{
"begin": 0,
"end": 40
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: The narrator learns that she had cancer. The narrator reflects heavily on their memories together. |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | coherence | 2 | [] | [
{
"begin": 88,
"end": 146
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: The narrator reads the note and realizes that Alexa is dying of cancer. They cry a lot. They do not read her diary. |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | accuracy | 4 | [] | [
{
"begin": 184,
"end": 356
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: Alexa was trying to tell the narrator that before she died, she would send him packages with everything she loved of him to cheer him up. She was trying to tell him how she loved him. |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | accuracy | 3 | [
{
"begin": 1708,
"end": 2275
}
] | [
{
"begin": 0,
"end": 183
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: She was trying to tell him how she loved him. She thanked him for all the happy moments they shared. She had cancer and seems to have wanted to say goodbye with her own words. |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | accuracy | 3 | [
{
"begin": 2665,
"end": 2856
},
{
"begin": 2857,
"end": 3337
}
] | [
{
"begin": 140,
"end": 366
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: The narrator was sent a package with a letter from Alexa, an old friend. The package contained a box with a photobook, novels, and a diary. The letter from Alexa explained that she was sick and urged the narrator to let her go. The narrator was upset and didn't want to open the diary. The narrator decided t... |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | accuracy | 2 | [
{
"begin": 1183,
"end": 1271
},
{
"begin": 3339,
"end": 3508
}
] | [
{
"begin": 228,
"end": 335
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: The narrator was sent a package with a letter from Alexa, an old friend. The package contained a box with a photobook, novels, and a diary. The letter from Alexa explained that she was sick and urged the narrator to let her go. The narrator decided to keep the diary untouched, complying with her wishes. |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | coherence | 2 | [
{
"begin": 0,
"end": 223
}
] | [
{
"begin": 0,
"end": 127
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: She was sick and died. She sent the narrator her diary and other mementos because she loved him and wanted him to remember her. |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | accuracy | 4 | [] | [
{
"begin": 118,
"end": 560
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | coverage | 4 | [
{
"begin": 1628,
"end": 2275
},
{
"begin": 2665,
"end": 2856
},
{
"begin": 2857,
"end": 3337
},
{
"begin": 3339,
"end": 3508
}
] | [] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: She was sick and died. She sent the narrator her diary and other mementos because she loved him and wanted him to remember her. |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | accuracy | 3 | [] | [
{
"begin": 0,
"end": 199
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: He decides to open one and finds memories of his childhood friend, a box, and a letter. He's shocked that she sent him her diary, but realizes the letter is for him to read first. She tells him about her journey battling cancer, the flashes of messages that he inspired, and how she loves him. The narrator r... |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | accuracy | 3 | [] | [
{
"begin": 294,
"end": 408
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: He decides to open one and finds memories of his childhood friend, a box, and a letter. He's shocked that she sent him her diary, but realizes the letter is for him to read first. She tells him about her journey battling cancer, the flashes of messages that he inspired, and how she loves him. The narrator r... |
6Hsro6joMais7isnsGjnzsbk58YpzI | KKLyU2o54uRNeZahjIeKffTb0WAOoI | test | 1,654,294,789.934582 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | coherence | 2 | [] | [
{
"begin": 0,
"end": 337
}
] | [RO] Shutterbugs
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”
I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning r... | Refinement: He finds memories of his childhood friend in the box and a letter. He's shocked that she sent him her diary but realizes the letter is for him to read first. She tells him about her journey battling cancer, the flashes of messages that he inspired, and how she loves him. The narrator realizes how fleeting l... |
qnaEqkEYRoBFvnYd4zix2YBVG0y2lx | pRfBhNXUuaoC48mO0YjKWYyzppcmKt | test | 1,654,294,789.979507 | 55519801e9e6e664826f973992fa0dfdc5ad5877e936955c94ace8e7b8092c42 | true | coherence | 1 | [] | [
{
"begin": 493,
"end": 697
}
] | [FN] Dream Guardians: A Never-Ending Battle (intro to my story I am working on)
Chapter 1: The Rules, Rankings and Responsibilities
Finally God allows me to tell my tale. First off, I am an angel. It takes centuries to become a Dream Guardian. You need to understand more than what several lifetimes can teach you.¬ Dem... | Refinement: Sleep paralysis is when a person is in a state of sleep paralysis and can't break free from being held or touched in any way from a monster. The narrator says that children are the hardest to save because their imaginations are a lot wilder and they don't understand how one minute they can be hugging their ... |
Q1HJwyD1uUYsH7WYbjeednrJDDrl4V | 16Tw4f0v0xarQiQmin47UPEn0Q1naG | test | 1,654,294,769.047133 | 1276d499f0d9506a3b73bc19e32c5026d16f1b7db5c86a81a18c1a09f9d96f8c | false | N/A | 1 | [] | [] | Vlacherna, Arcadia
[Vlacherna, opening to its closed karst basin (in the back)] [Village of Vlacherna] [Closed karst basin: Vlacherna-Hotoussa-Kandila]
VLACHERNA is a settlement in Arcadia, Greece. Administratively it is the seat of the local community (residents 371, 2011 census). It is a municipal unit of Levidi in ... | Refinement: Vlacherna is a village located in Arcadia, Greece with an open karst basin. The villagers are mostly farmers who rely on the meadows and fields of the clearing below. When there is a huge amount of winter rainfall, flooding is possible in the basin. One feature of the basin is a large karst spring located w... |
Q1HJwyD1uUYsH7WYbjeednrJDDrl4V | 16Tw4f0v0xarQiQmin47UPEn0Q1naG | test | 1,654,294,769.047133 | 1276d499f0d9506a3b73bc19e32c5026d16f1b7db5c86a81a18c1a09f9d96f8c | false | N/A | 2 | [] | [] | Vlacherna, Arcadia
[Vlacherna, opening to its closed karst basin (in the back)] [Village of Vlacherna] [Closed karst basin: Vlacherna-Hotoussa-Kandila]
VLACHERNA is a settlement in Arcadia, Greece. Administratively it is the seat of the local community (residents 371, 2011 census). It is a municipal unit of Levidi in ... | Refinement: Vlacherna is a village located in Arcadia, Greece with a closed karst basin. The villagers are mostly farmers who rely on the meadows and fields of the clearing below. When there is a huge amount of winter rainfall, flooding is possible in the basin. One feature of the basin is a large karst spring located ... |
Q1HJwyD1uUYsH7WYbjeednrJDDrl4V | 16Tw4f0v0xarQiQmin47UPEn0Q1naG | test | 1,654,294,769.047133 | 1276d499f0d9506a3b73bc19e32c5026d16f1b7db5c86a81a18c1a09f9d96f8c | false | N/A | 2 | [] | [] | Vlacherna, Arcadia
[Vlacherna, opening to its closed karst basin (in the back)] [Village of Vlacherna] [Closed karst basin: Vlacherna-Hotoussa-Kandila]
VLACHERNA is a settlement in Arcadia, Greece. Administratively it is the seat of the local community (residents 371, 2011 census). It is a municipal unit of Levidi in ... | Refinement: Vlacherna is a municipal unit of Levidi in the municipality of Tripoli in Arcadia, Greece with 371 residents. The settlement is built at a height of 954 meters above sea level and has an open karst basin with a number of unique natural features and challenges for its inhabitants. |
Q1HJwyD1uUYsH7WYbjeednrJDDrl4V | 16Tw4f0v0xarQiQmin47UPEn0Q1naG | test | 1,654,294,769.047133 | 1276d499f0d9506a3b73bc19e32c5026d16f1b7db5c86a81a18c1a09f9d96f8c | false | N/A | 3 | [] | [] | Vlacherna, Arcadia
[Vlacherna, opening to its closed karst basin (in the back)] [Village of Vlacherna] [Closed karst basin: Vlacherna-Hotoussa-Kandila]
VLACHERNA is a settlement in Arcadia, Greece. Administratively it is the seat of the local community (residents 371, 2011 census). It is a municipal unit of Levidi in ... | Refinement: There are numerous problems that the farmers face, including the fact that they don't know if they will be able to plant, and cultivation delay owing to the flooding caused by the lack of surface drainage in the karst basin. |
Q1HJwyD1uUYsH7WYbjeednrJDDrl4V | 16Tw4f0v0xarQiQmin47UPEn0Q1naG | test | 1,654,294,769.047133 | 1276d499f0d9506a3b73bc19e32c5026d16f1b7db5c86a81a18c1a09f9d96f8c | false | N/A | 2 | [] | [] | Vlacherna, Arcadia
[Vlacherna, opening to its closed karst basin (in the back)] [Village of Vlacherna] [Closed karst basin: Vlacherna-Hotoussa-Kandila]
VLACHERNA is a settlement in Arcadia, Greece. Administratively it is the seat of the local community (residents 371, 2011 census). It is a municipal unit of Levidi in ... | Refinement: There are numerous problems that the farmers face, including the fact that they don't know if they will be able to plant, and cultivation delay owing to the very much winter rain that leads to flooding caused by the lack of surface drainage in the karst basin. |
Q1HJwyD1uUYsH7WYbjeednrJDDrl4V | 16Tw4f0v0xarQiQmin47UPEn0Q1naG | test | 1,654,294,769.047133 | 1276d499f0d9506a3b73bc19e32c5026d16f1b7db5c86a81a18c1a09f9d96f8c | false | N/A | 2 | [] | [] | Vlacherna, Arcadia
[Vlacherna, opening to its closed karst basin (in the back)] [Village of Vlacherna] [Closed karst basin: Vlacherna-Hotoussa-Kandila]
VLACHERNA is a settlement in Arcadia, Greece. Administratively it is the seat of the local community (residents 371, 2011 census). It is a municipal unit of Levidi in ... | Refinement: Having too much winter rain causes floods that are a big hurdle for the farmers in the settlement. |
Q1HJwyD1uUYsH7WYbjeednrJDDrl4V | 16Tw4f0v0xarQiQmin47UPEn0Q1naG | test | 1,654,294,769.047133 | 1276d499f0d9506a3b73bc19e32c5026d16f1b7db5c86a81a18c1a09f9d96f8c | false | N/A | 2 | [] | [] | Vlacherna, Arcadia
[Vlacherna, opening to its closed karst basin (in the back)] [Village of Vlacherna] [Closed karst basin: Vlacherna-Hotoussa-Kandila]
VLACHERNA is a settlement in Arcadia, Greece. Administratively it is the seat of the local community (residents 371, 2011 census). It is a municipal unit of Levidi in ... | Refinement: Vlacherna is a village in the municipality of Tripoli in Arcadia, Greece. It was built around 954 meters above sea level, on the slopes of Mainalo where a large karst basin provides pasture for the farmers' livestock and fertile soil for their crops. |
Q1HJwyD1uUYsH7WYbjeednrJDDrl4V | 16Tw4f0v0xarQiQmin47UPEn0Q1naG | test | 1,654,294,769.047133 | 1276d499f0d9506a3b73bc19e32c5026d16f1b7db5c86a81a18c1a09f9d96f8c | false | N/A | 2 | [] | [] | Vlacherna, Arcadia
[Vlacherna, opening to its closed karst basin (in the back)] [Village of Vlacherna] [Closed karst basin: Vlacherna-Hotoussa-Kandila]
VLACHERNA is a settlement in Arcadia, Greece. Administratively it is the seat of the local community (residents 371, 2011 census). It is a municipal unit of Levidi in ... | Refinement: This article describes a settlement in Arcadia, Greece called Vlacherna. It describes the village life in the settlement along with its karst basin. |
Q1HJwyD1uUYsH7WYbjeednrJDDrl4V | 16Tw4f0v0xarQiQmin47UPEn0Q1naG | test | 1,654,294,769.047133 | 1276d499f0d9506a3b73bc19e32c5026d16f1b7db5c86a81a18c1a09f9d96f8c | false | N/A | 2 | [] | [] | Vlacherna, Arcadia
[Vlacherna, opening to its closed karst basin (in the back)] [Village of Vlacherna] [Closed karst basin: Vlacherna-Hotoussa-Kandila]
VLACHERNA is a settlement in Arcadia, Greece. Administratively it is the seat of the local community (residents 371, 2011 census). It is a municipal unit of Levidi in ... | Refinement: This article describes a settlement in Arcadia, Greece called Vlacherna. It describes the village life in the settlement along with its karst basin that provides a livelihood to the farmers. |
Q1HJwyD1uUYsH7WYbjeednrJDDrl4V | 16Tw4f0v0xarQiQmin47UPEn0Q1naG | test | 1,654,294,769.047133 | 1276d499f0d9506a3b73bc19e32c5026d16f1b7db5c86a81a18c1a09f9d96f8c | false | N/A | 3 | [] | [] | Vlacherna, Arcadia
[Vlacherna, opening to its closed karst basin (in the back)] [Village of Vlacherna] [Closed karst basin: Vlacherna-Hotoussa-Kandila]
VLACHERNA is a settlement in Arcadia, Greece. Administratively it is the seat of the local community (residents 371, 2011 census). It is a municipal unit of Levidi in ... | Refinement: The text discusses the Vlacherna settlement and karst basin and the effects of both too much and not enough water at different seasons. It is located in Arcadia, Greece. |
t2PmXuSBA8uSVgexGjPyUlTLQnAmKj | IHhK925I6zjnAz8tUip0tDVDPSltIf | test | 1,654,294,789.965847 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | coherence | 2 | [] | [
{
"begin": 217,
"end": 346
}
] | Police Union of German States
The POLICE UNION OF GERMAN STATES was the first known initiative for international law enforcement cooperation. Established in 1851 in response to the Revolutions of 1848, the organization served as an information exchange among the secret police forces of a number of German-speaking count... | Refinement: The Police Union of German States was formed in 1851 in response to the Revolutions of 1848. The organization served as an information exchange among the secret police forces of a number of German-speaking countries. |
t2PmXuSBA8uSVgexGjPyUlTLQnAmKj | IHhK925I6zjnAz8tUip0tDVDPSltIf | test | 1,654,294,789.965847 | f719639dfae4580efe3b77dac3250a15f7955dd79f7258441e0502f791c24f33 | true | coverage | 3 | [
{
"begin": 1530,
"end": 2392
}
] | [] | Police Union of German States
The POLICE UNION OF GERMAN STATES was the first known initiative for international law enforcement cooperation. Established in 1851 in response to the Revolutions of 1848, the organization served as an information exchange among the secret police forces of a number of German-speaking count... | Refinement: The Police Union of German States was formed in 1851 in response to the Revolutions of 1848. The organization served as an information exchange among the secret police forces of a number of German-speaking countries. The formation came about with the efforts of the police president of Berlin, Karl Ludwig Fr... |
lJw9jUnnEub8jHhwWoUQT55dL5bMjq | bwtmE3RXXEo9Mf8IwTQelDtkehG4nS | test | 1,654,294,769.083238 | 6d3a1f15f77712a62c2ce62270eb3557c61b36b08d0164f86d255f3bec201b70 | false | N/A | 3 | [] | [] | Castle Book II
[] _CASTLE BOOK II_ is a universal role-playing game supplement published by Judges Guild in 1981.
Publication history
Following the release of _Castle Book I_ in 1978, Judges Guild followed up in 1979 with _Castle Book II_, a 64-page softcover book written by Bob Bledsaw.[1] The book was published in... | Refinement: CASTLE BOOK II_ is a universal role-playing game. It contains 50 maps of castles and forts drawn on hex sheets, for use in wilderness encounters or campaign design. It also contains tables for random generation of castle names. |
lJw9jUnnEub8jHhwWoUQT55dL5bMjq | bwtmE3RXXEo9Mf8IwTQelDtkehG4nS | test | 1,654,294,769.083238 | 6d3a1f15f77712a62c2ce62270eb3557c61b36b08d0164f86d255f3bec201b70 | false | N/A | 2 | [] | [] | Castle Book II
[] _CASTLE BOOK II_ is a universal role-playing game supplement published by Judges Guild in 1981.
Publication history
Following the release of _Castle Book I_ in 1978, Judges Guild followed up in 1979 with _Castle Book II_, a 64-page softcover book written by Bob Bledsaw.[1] The book was published in... | Refinement: The book is a gamemaster's aid that contains 50 maps of castles and forts drawn on hex sheets, for use in wilderness encounters or campaign design. It also contains tables for random generation of castle names. |
lJw9jUnnEub8jHhwWoUQT55dL5bMjq | bwtmE3RXXEo9Mf8IwTQelDtkehG4nS | test | 1,654,294,769.083238 | 6d3a1f15f77712a62c2ce62270eb3557c61b36b08d0164f86d255f3bec201b70 | false | N/A | 2 | [] | [] | Castle Book II
[] _CASTLE BOOK II_ is a universal role-playing game supplement published by Judges Guild in 1981.
Publication history
Following the release of _Castle Book I_ in 1978, Judges Guild followed up in 1979 with _Castle Book II_, a 64-page softcover book written by Bob Bledsaw.[1] The book was published in... | Refinement: _Castle Book II_ is a collection of 50 maps of castles and forts for use in wilderness encounters and campaign design. It is meant to be a tool for gamemasters when creating adventures quickly. It is not meant for a specific game but can be adapted to any fantasy game. |
lJw9jUnnEub8jHhwWoUQT55dL5bMjq | bwtmE3RXXEo9Mf8IwTQelDtkehG4nS | test | 1,654,294,769.083238 | 6d3a1f15f77712a62c2ce62270eb3557c61b36b08d0164f86d255f3bec201b70 | false | N/A | 1 | [] | [] | Castle Book II
[] _CASTLE BOOK II_ is a universal role-playing game supplement published by Judges Guild in 1981.
Publication history
Following the release of _Castle Book I_ in 1978, Judges Guild followed up in 1979 with _Castle Book II_, a 64-page softcover book written by Bob Bledsaw.[1] The book was published in... | Refinement: _Castle Book II_ is a supplement for a role-playing game that provides maps and tables for the design of castles and forts. It is meant to be used by gamemasters to aid in random encounters or setting design for any role-playing game. |
lJw9jUnnEub8jHhwWoUQT55dL5bMjq | bwtmE3RXXEo9Mf8IwTQelDtkehG4nS | test | 1,654,294,769.083238 | 6d3a1f15f77712a62c2ce62270eb3557c61b36b08d0164f86d255f3bec201b70 | false | N/A | 2 | [] | [] | Castle Book II
[] _CASTLE BOOK II_ is a universal role-playing game supplement published by Judges Guild in 1981.
Publication history
Following the release of _Castle Book I_ in 1978, Judges Guild followed up in 1979 with _Castle Book II_, a 64-page softcover book written by Bob Bledsaw.[1] The book was published in... | Refinement: It is a gamemaster's aid that contains 50 maps of castles and forts drawn on hex sheets, for use in wilderness encounters or campaign design. it is not meant for any specific game but can be adapted to any fantasy role plying game. |
lJw9jUnnEub8jHhwWoUQT55dL5bMjq | bwtmE3RXXEo9Mf8IwTQelDtkehG4nS | test | 1,654,294,769.083238 | 6d3a1f15f77712a62c2ce62270eb3557c61b36b08d0164f86d255f3bec201b70 | false | N/A | 2 | [] | [] | Castle Book II
[] _CASTLE BOOK II_ is a universal role-playing game supplement published by Judges Guild in 1981.
Publication history
Following the release of _Castle Book I_ in 1978, Judges Guild followed up in 1979 with _Castle Book II_, a 64-page softcover book written by Bob Bledsaw.[1] The book was published in... | Refinement: The book is a gamemaster's aid that contains 50 maps of castles and forts drawn on hex sheets, for use in wilderness encounters or campaign design and it also contains tables for random generation of castle names. The book is not designed for a specific game but can be adapted to any roleplaying fantasy gam... |
lJw9jUnnEub8jHhwWoUQT55dL5bMjq | bwtmE3RXXEo9Mf8IwTQelDtkehG4nS | test | 1,654,294,769.083238 | 6d3a1f15f77712a62c2ce62270eb3557c61b36b08d0164f86d255f3bec201b70 | false | N/A | 4 | [] | [] | Castle Book II
[] _CASTLE BOOK II_ is a universal role-playing game supplement published by Judges Guild in 1981.
Publication history
Following the release of _Castle Book I_ in 1978, Judges Guild followed up in 1979 with _Castle Book II_, a 64-page softcover book written by Bob Bledsaw.[1] The book was published in... | Refinement: “There are no details for the functions or contents of the individual buildings" |
lJw9jUnnEub8jHhwWoUQT55dL5bMjq | bwtmE3RXXEo9Mf8IwTQelDtkehG4nS | test | 1,654,294,769.083238 | 6d3a1f15f77712a62c2ce62270eb3557c61b36b08d0164f86d255f3bec201b70 | false | N/A | 4 | [] | [] | Castle Book II
[] _CASTLE BOOK II_ is a universal role-playing game supplement published by Judges Guild in 1981.
Publication history
Following the release of _Castle Book I_ in 1978, Judges Guild followed up in 1979 with _Castle Book II_, a 64-page softcover book written by Bob Bledsaw.[1] The book was published in... | Refinement: “There are no details for the functions or contents of the individual buildings" |
lJw9jUnnEub8jHhwWoUQT55dL5bMjq | bwtmE3RXXEo9Mf8IwTQelDtkehG4nS | test | 1,654,294,769.083238 | 6d3a1f15f77712a62c2ce62270eb3557c61b36b08d0164f86d255f3bec201b70 | false | N/A | 1 | [] | [] | Castle Book II
[] _CASTLE BOOK II_ is a universal role-playing game supplement published by Judges Guild in 1981.
Publication history
Following the release of _Castle Book I_ in 1978, Judges Guild followed up in 1979 with _Castle Book II_, a 64-page softcover book written by Bob Bledsaw.[1] The book was published in... | Refinement: It does not contain details about the functions or contents of the buildings. |
lJw9jUnnEub8jHhwWoUQT55dL5bMjq | bwtmE3RXXEo9Mf8IwTQelDtkehG4nS | test | 1,654,294,769.083238 | 6d3a1f15f77712a62c2ce62270eb3557c61b36b08d0164f86d255f3bec201b70 | false | N/A | 2 | [] | [] | Castle Book II
[] _CASTLE BOOK II_ is a universal role-playing game supplement published by Judges Guild in 1981.
Publication history
Following the release of _Castle Book I_ in 1978, Judges Guild followed up in 1979 with _Castle Book II_, a 64-page softcover book written by Bob Bledsaw.[1] The book was published in... | Refinement: Castle Book II does not contain details for the functions or contents of the buildings. |
lJw9jUnnEub8jHhwWoUQT55dL5bMjq | bwtmE3RXXEo9Mf8IwTQelDtkehG4nS | test | 1,654,294,769.083238 | 6d3a1f15f77712a62c2ce62270eb3557c61b36b08d0164f86d255f3bec201b70 | false | N/A | 1 | [] | [] | Castle Book II
[] _CASTLE BOOK II_ is a universal role-playing game supplement published by Judges Guild in 1981.
Publication history
Following the release of _Castle Book I_ in 1978, Judges Guild followed up in 1979 with _Castle Book II_, a 64-page softcover book written by Bob Bledsaw.[1] The book was published in... | Refinement: _Castle Book II_ is a supplement for role-playing games that contains 50 maps of castles and forts to be used for wilderness encounters or campaign design. It also has tables for generating castle names. The material is non-system specific which allows for adaptability of any fantasy role-playing game. Revi... |
mHexttlLZKVQFh6mrgKTC9eEdaALDJ | vUoRdokE1KoVAWr7K2VUtGy2aKpPF5 | test | 1,654,294,789.969815 | 9d66ba714984b4ac37359c8a26b065d2d5e1d508b349a2d3cbf3883102d37c13 | true | coherence | 4 | [
{
"begin": 0,
"end": 112
},
{
"begin": 885,
"end": 1065
},
{
"begin": 2770,
"end": 3035
}
] | [
{
"begin": 0,
"end": 298
}
] | Storefront Hitchcock
_STOREFRONT HITCHCOCK_ is a 1998 American concert film featuring Robyn Hitchcock and directed by Jonathan Demme. It was conceived as “a document not a documentary”,[1] and the performance was shot in New York City in December 1996, in an abandoned used clothing store on 14th street.[2] Over the cou... | Refinement: Demme's filmography according to the text includes The Manchurian Candidate, Rachel Getting Married, The Truth About Charlie, Melvin And Howard, Married to The Mob, and Storefront Hitchcock. |
mHexttlLZKVQFh6mrgKTC9eEdaALDJ | vUoRdokE1KoVAWr7K2VUtGy2aKpPF5 | test | 1,654,294,789.969815 | 9d66ba714984b4ac37359c8a26b065d2d5e1d508b349a2d3cbf3883102d37c13 | true | coverage | 1 | [
{
"begin": 2662,
"end": 2760
}
] | [
{
"begin": 0,
"end": 18
}
] | Storefront Hitchcock
_STOREFRONT HITCHCOCK_ is a 1998 American concert film featuring Robyn Hitchcock and directed by Jonathan Demme. It was conceived as “a document not a documentary”,[1] and the performance was shot in New York City in December 1996, in an abandoned used clothing store on 14th street.[2] Over the cou... | Refinement: He's a quirky folk-rocker and his songs are the real attraction in the concert film. The songs are a good overview of his large personal catalog. |
mHexttlLZKVQFh6mrgKTC9eEdaALDJ | vUoRdokE1KoVAWr7K2VUtGy2aKpPF5 | test | 1,654,294,789.969815 | 9d66ba714984b4ac37359c8a26b065d2d5e1d508b349a2d3cbf3883102d37c13 | true | coverage | 1 | [
{
"begin": 2311,
"end": 2600
}
] | [
{
"begin": 0,
"end": 25
}
] | Storefront Hitchcock
_STOREFRONT HITCHCOCK_ is a 1998 American concert film featuring Robyn Hitchcock and directed by Jonathan Demme. It was conceived as “a document not a documentary”,[1] and the performance was shot in New York City in December 1996, in an abandoned used clothing store on 14th street.[2] Over the cou... | Refinement: He's a quirky folk-rocker with a rich, supple voice, and his songs are the real attraction in the concert film. The songs are a good overview of his large personal catalog. |
oloU2IJbpiOnt0Pn5rQP4FCVuhBLhV | 8AnRVNnUh8DYhxqymMqwXYAuzcNB62 | test | 1,654,294,789.967296 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 2 | [
{
"begin": 2816,
"end": 2889
}
] | [] | (FN) Up in Smoke
(IP) Up in Smoke
In the mirrored, colorful surface of the portal, there was a blue, sunny sky, with grassy valleys and mountains painted in every color he could imagine; after all these years, after all of his sacrifices, he’d found it. No more would he be living in this world, cold and gray and drain... | Refinement: Maximillian Garvey is motivated by the desire to escape the world he lives in. He wants to escape the toxic lavender clouds of smoke and the King's elite force, The Reaper's Hand. He's motivated by escaping the memories that haunt him. |
oloU2IJbpiOnt0Pn5rQP4FCVuhBLhV | 8AnRVNnUh8DYhxqymMqwXYAuzcNB62 | test | 1,654,294,789.967296 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | accuracy | 2 | [] | [
{
"begin": 79,
"end": 106
}
] | (FN) Up in Smoke
(IP) Up in Smoke
In the mirrored, colorful surface of the portal, there was a blue, sunny sky, with grassy valleys and mountains painted in every color he could imagine; after all these years, after all of his sacrifices, he’d found it. No more would he be living in this world, cold and gray and drain... | Refinement: Maximillian Garvey is charged with treason by the King and sentenced to death. His wife is killed before he can even process what is happening. He is then separated from his son, who is taken by the King's elite guards to insure his future good behavior. |
oloU2IJbpiOnt0Pn5rQP4FCVuhBLhV | 8AnRVNnUh8DYhxqymMqwXYAuzcNB62 | test | 1,654,294,789.967296 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coherence | 1 | [] | [
{
"begin": 94,
"end": 115
}
] | (FN) Up in Smoke
(IP) Up in Smoke
In the mirrored, colorful surface of the portal, there was a blue, sunny sky, with grassy valleys and mountains painted in every color he could imagine; after all these years, after all of his sacrifices, he’d found it. No more would he be living in this world, cold and gray and drain... | Refinement: The king is a mad monarch who employs the Reaper's Hand. The Reaper's Hand is a killing squad. They killed Jazira, Maximillian's wife, and kidnapped his son to insure his future good behavior. |
oloU2IJbpiOnt0Pn5rQP4FCVuhBLhV | 8AnRVNnUh8DYhxqymMqwXYAuzcNB62 | test | 1,654,294,789.967296 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 2 | [
{
"begin": 982,
"end": 1185
}
] | [] | (FN) Up in Smoke
(IP) Up in Smoke
In the mirrored, colorful surface of the portal, there was a blue, sunny sky, with grassy valleys and mountains painted in every color he could imagine; after all these years, after all of his sacrifices, he’d found it. No more would he be living in this world, cold and gray and drain... | Refinement: The king is a mad monarch who employs the Reaper's Hand. The Reaper's Hand is the king's elite force and killing squad. They killed Jazira, Maximillian's wife, and kidnapped his son to insure his future good behavior. |
oloU2IJbpiOnt0Pn5rQP4FCVuhBLhV | 8AnRVNnUh8DYhxqymMqwXYAuzcNB62 | test | 1,654,294,789.967296 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 1 | [
{
"begin": 2719,
"end": 2815
}
] | [] | (FN) Up in Smoke
(IP) Up in Smoke
In the mirrored, colorful surface of the portal, there was a blue, sunny sky, with grassy valleys and mountains painted in every color he could imagine; after all these years, after all of his sacrifices, he’d found it. No more would he be living in this world, cold and gray and drain... | Refinement: The king is a mad monarch who employs the Reaper's Hand. The Reaper's Hand is the king's elite force and killing squad. They killed Jazira, Maximillian's wife, and kidnapped his son to insure his future good behavior. He rules his kingdom closely. |
oloU2IJbpiOnt0Pn5rQP4FCVuhBLhV | 8AnRVNnUh8DYhxqymMqwXYAuzcNB62 | test | 1,654,294,789.967296 | b74b092ac815ae5e656b0dece9601a24ccf97f7c7135198bab3c6e922f9e2bc0 | true | coverage | 2 | [
{
"begin": 1282,
"end": 1460
}
] | [] | (FN) Up in Smoke
(IP) Up in Smoke
In the mirrored, colorful surface of the portal, there was a blue, sunny sky, with grassy valleys and mountains painted in every color he could imagine; after all these years, after all of his sacrifices, he’d found it. No more would he be living in this world, cold and gray and drain... | Refinement: The king is a mad monarch who employs the Reaper's Hand and sentenced Maximillian to death for treason. The Reaper's Hand is the king's elite force and killing squad. They killed Jazira, Maximillian's wife, and kidnapped his son to insure his future good behavior. He rules his kingdom closely. |
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