| """ |
| Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. |
| |
| NVIDIA CORPORATION and its licensors retain all intellectual property |
| and proprietary rights in and to this software, related documentation |
| and any modifications thereto. Any use, reproduction, disclosure or |
| distribution of this software and related documentation without an express |
| license agreement from NVIDIA CORPORATION is strictly prohibited. |
| """ |
|
|
| import torch |
| import numpy as np |
|
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|
|
| def to_torch(x, dtype=torch.float, device='cuda:0', requires_grad=False): |
| return torch.tensor(x, dtype=dtype, device=device, requires_grad=requires_grad) |
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|
| @torch.jit.script |
| def quat_mul(a, b): |
| assert a.shape == b.shape |
| shape = a.shape |
| a = a.reshape(-1, 4) |
| b = b.reshape(-1, 4) |
|
|
| x1, y1, z1, w1 = a[:, 0], a[:, 1], a[:, 2], a[:, 3] |
| x2, y2, z2, w2 = b[:, 0], b[:, 1], b[:, 2], b[:, 3] |
| ww = (z1 + x1) * (x2 + y2) |
| yy = (w1 - y1) * (w2 + z2) |
| zz = (w1 + y1) * (w2 - z2) |
| xx = ww + yy + zz |
| qq = 0.5 * (xx + (z1 - x1) * (x2 - y2)) |
| w = qq - ww + (z1 - y1) * (y2 - z2) |
| x = qq - xx + (x1 + w1) * (x2 + w2) |
| y = qq - yy + (w1 - x1) * (y2 + z2) |
| z = qq - zz + (z1 + y1) * (w2 - x2) |
|
|
| quat = torch.stack([x, y, z, w], dim=-1).view(shape) |
|
|
| return quat |
|
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|
|
| @torch.jit.script |
| def normalize(x, eps: float = 1e-9): |
| return x / x.norm(p=2, dim=-1).clamp(min=eps, max=None).unsqueeze(-1) |
|
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|
|
| @torch.jit.script |
| def quat_apply(a, b): |
| shape = b.shape |
| a = a.reshape(-1, 4) |
| b = b.reshape(-1, 3) |
| xyz = a[:, :3] |
| t = xyz.cross(b, dim=-1) * 2 |
| return (b + a[:, 3:] * t + xyz.cross(t, dim=-1)).view(shape) |
|
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|
|
| @torch.jit.script |
| def quat_rotate(q, v): |
| shape = q.shape |
| q_w = q[:, -1] |
| q_vec = q[:, :3] |
| a = v * (2.0 * q_w ** 2 - 1.0).unsqueeze(-1) |
| b = torch.cross(q_vec, v, dim=-1) * q_w.unsqueeze(-1) * 2.0 |
| c = q_vec * \ |
| torch.bmm(q_vec.view(shape[0], 1, 3), v.view( |
| shape[0], 3, 1)).squeeze(-1) * 2.0 |
| return a + b + c |
|
|
|
|
| @torch.jit.script |
| def quat_rotate_inverse(q, v): |
| shape = q.shape |
| q_w = q[:, -1] |
| q_vec = q[:, :3] |
| a = v * (2.0 * q_w ** 2 - 1.0).unsqueeze(-1) |
| b = torch.cross(q_vec, v, dim=-1) * q_w.unsqueeze(-1) * 2.0 |
| c = q_vec * \ |
| torch.bmm(q_vec.view(shape[0], 1, 3), v.view( |
| shape[0], 3, 1)).squeeze(-1) * 2.0 |
| return a - b + c |
|
|
|
|
| @torch.jit.script |
| def quat_conjugate(a): |
| shape = a.shape |
| a = a.reshape(-1, 4) |
| return torch.cat((-a[:, :3], a[:, -1:]), dim=-1).view(shape) |
|
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|
|
| @torch.jit.script |
| def quat_unit(a): |
| return normalize(a) |
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|
|
| @torch.jit.script |
| def quat_from_angle_axis(angle, axis): |
| theta = (angle / 2).unsqueeze(-1) |
| xyz = normalize(axis) * theta.sin() |
| w = theta.cos() |
| return quat_unit(torch.cat([xyz, w], dim=-1)) |
|
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|
|
| @torch.jit.script |
| def normalize_angle(x): |
| return torch.atan2(torch.sin(x), torch.cos(x)) |
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|
|
| @torch.jit.script |
| def tf_inverse(q, t): |
| q_inv = quat_conjugate(q) |
| return q_inv, -quat_apply(q_inv, t) |
|
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|
|
| @torch.jit.script |
| def tf_apply(q, t, v): |
| return quat_apply(q, v) + t |
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|
|
| @torch.jit.script |
| def tf_vector(q, v): |
| return quat_apply(q, v) |
|
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|
|
| @torch.jit.script |
| def tf_combine(q1, t1, q2, t2): |
| return quat_mul(q1, q2), quat_apply(q1, t2) + t1 |
|
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|
|
| @torch.jit.script |
| def get_basis_vector(q, v): |
| return quat_rotate(q, v) |
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|
|
| def get_axis_params(value, axis_idx, x_value=0., dtype=np.float, n_dims=3): |
| """construct arguments to `Vec` according to axis index. |
| """ |
| zs = np.zeros((n_dims,)) |
| assert axis_idx < n_dims, "the axis dim should be within the vector dimensions" |
| zs[axis_idx] = 1. |
| params = np.where(zs == 1., value, zs) |
| params[0] = x_value |
| return list(params.astype(dtype)) |
|
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|
|
| @torch.jit.script |
| def copysign(a, b): |
| |
| a = torch.tensor(a, device=b.device, dtype=torch.float).repeat(b.shape[0]) |
| return torch.abs(a) * torch.sign(b) |
|
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|
|
| @torch.jit.script |
| def get_euler_xyz(q): |
| qx, qy, qz, qw = 0, 1, 2, 3 |
| |
| sinr_cosp = 2.0 * (q[:, qw] * q[:, qx] + q[:, qy] * q[:, qz]) |
| cosr_cosp = q[:, qw] * q[:, qw] - q[:, qx] * \ |
| q[:, qx] - q[:, qy] * q[:, qy] + q[:, qz] * q[:, qz] |
| roll = torch.atan2(sinr_cosp, cosr_cosp) |
|
|
| |
| sinp = 2.0 * (q[:, qw] * q[:, qy] - q[:, qz] * q[:, qx]) |
| pitch = torch.where(torch.abs(sinp) >= 1, copysign( |
| np.pi / 2.0, sinp), torch.asin(sinp)) |
|
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| |
| siny_cosp = 2.0 * (q[:, qw] * q[:, qz] + q[:, qx] * q[:, qy]) |
| cosy_cosp = q[:, qw] * q[:, qw] + q[:, qx] * \ |
| q[:, qx] - q[:, qy] * q[:, qy] - q[:, qz] * q[:, qz] |
| yaw = torch.atan2(siny_cosp, cosy_cosp) |
|
|
| return roll % (2*np.pi), pitch % (2*np.pi), yaw % (2*np.pi) |
|
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|
|
| @torch.jit.script |
| def quat_from_euler_xyz(roll, pitch, yaw): |
| cy = torch.cos(yaw * 0.5) |
| sy = torch.sin(yaw * 0.5) |
| cr = torch.cos(roll * 0.5) |
| sr = torch.sin(roll * 0.5) |
| cp = torch.cos(pitch * 0.5) |
| sp = torch.sin(pitch * 0.5) |
|
|
| qw = cy * cr * cp + sy * sr * sp |
| qx = cy * sr * cp - sy * cr * sp |
| qy = cy * cr * sp + sy * sr * cp |
| qz = sy * cr * cp - cy * sr * sp |
|
|
| return torch.stack([qx, qy, qz, qw], dim=-1) |
|
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|
|
| @torch.jit.script |
| def torch_rand_float(lower, upper, shape, device): |
| |
| return (upper - lower) * torch.rand(*shape, device=device) + lower |
|
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|
|
| @torch.jit.script |
| def torch_random_dir_2(shape, device): |
| |
| angle = torch_rand_float(-np.pi, np.pi, shape, device).squeeze(-1) |
| return torch.stack([torch.cos(angle), torch.sin(angle)], dim=-1) |
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|
|
| @torch.jit.script |
| def tensor_clamp(t, min_t, max_t): |
| return torch.max(torch.min(t, max_t), min_t) |
|
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|
|
| @torch.jit.script |
| def scale(x, lower, upper): |
| return (0.5 * (x + 1.0) * (upper - lower) + lower) |
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|
|
| @torch.jit.script |
| def unscale(x, lower, upper): |
| return (2.0 * x - upper - lower) / (upper - lower) |
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|
|
| def unscale_np(x, lower, upper): |
| return (2.0 * x - upper - lower) / (upper - lower) |
|
|