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/Users/eugenganscha/Developer/hf/gomoku_vlm_ds/reinforcement_ds/train/strategy_questions/images/sim_0194/turn_174.png
[ 137, 80, 78, 71, 13, 10, 26, 10, 0, 0, 0, 13, 73, 72, 68, 82, 0, 0, 4, 36, 0, 0, 4, 36, 8, 2, 0, 0, 0, 42, 244, 88, 94, 0, 1, 0, 0, 73, 68, 65, 84, 120, 156, 236, 253, 11, 120, 84, 215, 153, 231, 141, 174, 181,...
strategy
Q1304
reason_next_move
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 2 1 0 1 2 2 2 0 0 1 1 1 2 2 2 1 1 2 0 2 1 1 0 0 1 2 2 2 1 2 2 1 1 2 2 1 0 0 0 2 1 1 1 2 1 1 2 1 1 1 1 2 0 1 0 0 2 1 2 2 2 1 1 2 2 1 1 1 2 0 2 1 2 1 1 1 2 2 1 2 2 2 1 2 0 2 1 2 1 2 1 0 0 1 2 2 1 2 2 0 2 1 2 1 2 2 1 2 1 1 1 2 2 1 1 1 1 2 1 1 1 2 1 2 2 1 1 1 0 0 1 2 1 2 2 2 1 1 ...
[ "0 0 0 0 0 0 0 0 0 0 0 0 0 0 0\n0 0 0 0 0 1 2 2 1 0 1 2 2 2 0\n0 1 1 1 2 2 2 1 1 2 0 2 1 1 0\n0 1 2 2 2 1 2 2 1 1 2 2 1 0 0\n0 2 1 1 1 2 1 1 2 1 1 1 1 2 0\n1 0 0 2 1 2 2 2 1 1 2 2 1 1 1\n2 0 2 1 2 1 1 1 2 2 1 2 2 2 1\n2 0 2 1 2 1 2 1 0 0 1 2 2 1 2\n2 0 2 1 2 1 2 2 1 2 1 1 1 2 2\n1 1 1 1 2 1 1 1 2 1 2 2 1 1 1\n0 0 1...
You are a vision-language model analyzing Gomoku game positions. Game rules (for this dataset): - The board is a 15×15 grid. Player 1 = black stones (value 1). Player 2 = white stones (value 2). - A legal move is placing exactly one stone on an empty intersection (value 0). - A player wins immediately if they can plac...
test
/Users/eugenganscha/Developer/hf/gomoku_vlm_ds/reinforcement_ds/train/strategy_questions/images/sim_0018/turn_000.png
[ 137, 80, 78, 71, 13, 10, 26, 10, 0, 0, 0, 13, 73, 72, 68, 82, 0, 0, 4, 36, 0, 0, 4, 36, 8, 2, 0, 0, 0, 42, 244, 88, 94, 0, 0, 54, 175, 73, 68, 65, 84, 120, 156, 237, 221, 123, 188, 213, 117, 157, 232, 255, 239, ...
perception
Q501
four_in_a_row
0
[ "0" ]
You are a vision-language model analyzing Gomoku game positions. Game rules (for this dataset): - The board is a 15×15 grid. Player 1 = black stones (value 1). Player 2 = white stones (value 2). - A legal move is placing exactly one stone on an empty intersection (value 0). - A player wins immediately if they can plac...
test
"/Users/eugenganscha/Developer/hf/gomoku_vlm_ds/reinforcement_ds/train/strategy_questions/images/sim(...TRUNCATED)
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perception
Q302
count_empty_intersections
154
[ "154" ]
"You are a vision-language model analyzing Gomoku game positions.\n\nGame rules (for this dataset):\(...TRUNCATED)
test
"/Users/eugenganscha/Developer/hf/gomoku_vlm_ds/reinforcement_ds/train/strategy_questions/images/sim(...TRUNCATED)
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strategy
Q1204
best_next_move
0 9
[ "0 9", "0,9", "(0, 9)" ]
"You are a vision-language model analyzing Gomoku game positions.\n\nGame rules (for this dataset):\(...TRUNCATED)
test
"/Users/eugenganscha/Developer/hf/gomoku_vlm_ds/reinforcement_ds/train/strategy_questions/images/sim(...TRUNCATED)
"iVBORw0KGgoAAAANSUhEUgAABCQAAAQkCAIAAAAq9FheAAEAAElEQVR4nOz9C3hUx5XvDVftvaXullp3IQmhCzeBhIQlwFjmCBK(...TRUNCATED)
perception
Q204
count_white_stones
87
[ "87" ]
"You are a vision-language model analyzing Gomoku game positions.\n\nGame rules (for this dataset):\(...TRUNCATED)
test
"/Users/eugenganscha/Developer/hf/gomoku_vlm_ds/reinforcement_ds/train/strategy_questions/images/sim(...TRUNCATED)
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strategy
Q1204
best_next_move
4 8
[ "4 8", "4,8", "(4, 8)" ]
"You are a vision-language model analyzing Gomoku game positions.\n\nGame rules (for this dataset):\(...TRUNCATED)
test
"/Users/eugenganscha/Developer/hf/gomoku_vlm_ds/reinforcement_ds/train/strategy_questions/images/sim(...TRUNCATED)
"iVBORw0KGgoAAAANSUhEUgAABCQAAAQkCAIAAAAq9FheAAEAAElEQVR4nOz9C3hU15XnDe99TklVkkq3kpCE0A2EQELCEmAs8wo(...TRUNCATED)
strategy
Q1104
win_next_turn
13 11
[ "13 11", "13,11", "(13, 11)" ]
"You are a vision-language model analyzing Gomoku game positions.\n\nGame rules (for this dataset):\(...TRUNCATED)
test
"/Users/eugenganscha/Developer/hf/gomoku_vlm_ds/reinforcement_ds/train/strategy_questions/images/sim(...TRUNCATED)
"iVBORw0KGgoAAAANSUhEUgAABCQAAAQkCAIAAAAq9FheAADSGklEQVR4nOz9C3RUx50v+lfV3lK3pNb7iSQkQAjQAxAPI2NgQhI(...TRUNCATED)
perception
Q501
four_in_a_row
1
[ "1" ]
"You are a vision-language model analyzing Gomoku game positions.\n\nGame rules (for this dataset):\(...TRUNCATED)
test
"/Users/eugenganscha/Developer/hf/gomoku_vlm_ds/reinforcement_ds/train/strategy_questions/images/sim(...TRUNCATED)
"iVBORw0KGgoAAAANSUhEUgAABCQAAAQkCAIAAAAq9FheAABsx0lEQVR4nO39C5hdZX03/K+19s7MJJmcJucDSSAEcoKEY0Cg0lY(...TRUNCATED)
perception
Q701
can_you_win
no
[ "no" ]
"You are a vision-language model analyzing Gomoku game positions.\n\nGame rules (for this dataset):\(...TRUNCATED)
test
"/Users/eugenganscha/Developer/hf/gomoku_vlm_ds/reinforcement_ds/train/strategy_questions/images/sim(...TRUNCATED)
"iVBORw0KGgoAAAANSUhEUgAABCQAAAQkCAIAAAAq9FheAAEAAElEQVR4nOz9C3hUx5XvDVfV3lK3pNatJSQhdOMikJAwAmzLHEF(...TRUNCATED)
strategy
Q1303
reason_next_move
"0 0 0 1 2 0 0 0 0 0 0 0 0 0 0\n0 2 0 1 2 1 0 2 2 2 1 2 0 0 0\n0 0 1 1 2 1 2 1 0 2 1 1 1 2 0\n0 0 1 (...TRUNCATED)
["0 0 0 1 2 0 0 0 0 0 0 0 0 0 0\n0 2 0 1 2 1 0 2 2 2 1 2 0 0 0\n0 0 1 1 2 1 2 1 0 2 1 1 1 2 0\n0 0 1(...TRUNCATED)
"You are a vision-language model analyzing Gomoku game positions.\n\nGame rules (for this dataset):\(...TRUNCATED)
test
End of preview. Expand in Data Studio

Gomoku VLM Dataset (LoRA finetuning)

This repository contains a synthetic, image-grounded instruction dataset for training and evaluating vision-language models (VLMs) on Gomoku (15×15).
The dataset is designed for LoRA finetuning of image-text-to-text vision-language models on two complementary capabilities:

  • Visual
    Tasks where the model must read the board image and produce a structured answer about the current position.
    This includes purely perceptual objectives (cell classification, counting) and also visually grounded reasoning such as run/line detection, matrix reconstruction, end-state recognition, and yes/no tactical assessments that can be decided from the current snapshot (e.g., “immediate win exists”, “opponent threatens immediate win”).

  • Curriculum: Curriculum-learning variant for visual skills: the training data is split into four steps that progressively move from simpler to more complex board states and visually grounded objectives (e.g., from basic cell/count tasks toward more advanced structured board understanding)

  • Strategy / policy (action selection)
    Tasks that require choosing an action (e.g., best move / win-in-1 move selection) and decision-making that approximates a bot’s policy.

Each example includes:

  1. a rendered board image,
  2. a natural-language question, and
  3. one or more valid ground-truth answers (string list).

Dataset structure

This dataset is organized into multiple Hugging Face configs that mirror the repository folders:

Configs

  • visual
    Perception-focused questions (board reading, counting, localization, etc.).
    Splits:

    • trainvisual/train/*.parquet
    • validationvisual/eval/*.parquet
  • strategy
    Tactical / strategic questions (e.g., win-in-1 style tasks, move selection based on bot-policy).
    Splits:

    • trainstrategy/train/*.parquet
    • validationstrategy/eval/*.parquet
  • visual_curriculum
    Step-wise curriculum training data as four growing steps:

    • curriculum/step_1.parquet
    • curriculum/step_2.parquet
    • curriculum/step_3.parquet
    • curriculum/step_4.parquet
  • test
    Test Dataset:

    • testtest/combined.parquet

Downloading the dataset locally

Make sure the hf CLI is installed

curl -LsSf https://hf.co/cli/install.sh | bash

Source bashrc

source ~/.bashrc

Download Dataset

hf download eganscha/gomoku_vlm_ds --repo-type=dataset --local-dir ./gomoku_vlm_ds
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