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examples/graphics/shader/debug.js
JavaScript
// Debug shader test - use shaders that visibly alter output // This helps verify the shader is actually being applied joy.window.setMode(800, 600); joy.window.setTitle("Debug Shader Test"); joy.graphics.setBackgroundColor(0.2, 0.2, 0.3); var passthruShader; var tintShader; var currentShader = 0; joy.load = function...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/graphics/shader/gradient.js
JavaScript
// Gradient shader example // Demonstrates using screen coordinates and love_ScreenSize joy.window.setMode(800, 600); joy.window.setTitle("Shader - Gradients"); joy.graphics.setBackgroundColor(0.1, 0.1, 0.1); // Horizontal gradient overlay var horizontalGradient = joy.graphics.newShader(` vec4 effect(vec4 vcolor...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/graphics/shader/image.js
JavaScript
// Image shader example // Demonstrates applying shaders to textured images joy.window.setMode(800, 600); joy.window.setTitle("Shader - Image Effects"); joy.graphics.setBackgroundColor(0.15, 0.15, 0.2); var image; // Pixelate shader var pixelateShader = joy.graphics.newShader(` uniform float pixelSize; vec...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/graphics/shader/main.js
JavaScript
// Shader Effects Demo // Cycles through various shader effects // Press LEFT/RIGHT to change effects, UP/DOWN to adjust intensity joy.window.setMode(800, 600); joy.window.setTitle("Shader Effects Demo"); joy.graphics.setBackgroundColor(0.15, 0.15, 0.2); var image; var shaders = []; var shaderNames = []; var currentS...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/graphics/shader/minimal.js
JavaScript
// Minimal shader test - compare rendering with/without shader joy.window.setMode(800, 600); joy.window.setTitle("Minimal Shader Test"); joy.graphics.setBackgroundColor(0.2, 0.2, 0.3); var shader; joy.load = function() { shader = joy.graphics.newShader(` vec4 effect(vec4 vcolor, Image tex, vec2 texcoord,...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/graphics/shader/simple.js
JavaScript
// Simple shader example // Demonstrates basic custom fragment shaders joy.window.setMode(800, 600); joy.window.setTitle("Shader - Simple Effects"); joy.graphics.setBackgroundColor(0.1, 0.1, 0.2); // Grayscale shader - converts colors to grayscale var grayscaleShader = joy.graphics.newShader(` vec4 effect(vec4 v...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/graphics/shader/test.js
JavaScript
// Simple shader test - draws a rectangle with and without shader // to diagnose rendering issues joy.window.setMode(800, 600); joy.window.setTitle("Shader Test"); joy.graphics.setBackgroundColor(0.2, 0.2, 0.3); var shader; var useShader = false; joy.load = function() { // Create the simplest possible shader - j...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/graphics/shader/wave.js
JavaScript
// Wave shader example // Demonstrates time-based animated shaders with uniforms joy.window.setMode(800, 600); joy.window.setTitle("Shader - Wave Effect"); joy.graphics.setBackgroundColor(0.05, 0.05, 0.15); // Wave distortion shader - modulates brightness based on wave pattern var waveShader = joy.graphics.newShader...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/graphics/shapes.js
JavaScript
// Basic shapes example // Demonstrates drawing shapes with different colors joy.window.setMode(800, 600); joy.window.setTitle("Graphics - Shapes"); joy.graphics.setBackgroundColor(0.1, 0.1, 0.2); joy.load = function() { console.log("Drawing shapes demo"); console.log("Press Escape to exit"); }; joy.keypres...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/gui/advanced/main.js
JavaScript
// GUI Menubar Example - demonstrates menubar, combo, color picker, trees, and more // State variables let showWindow = true; let selectedTheme = 0; let themes = ["Light", "Dark", "System"]; let selectedFont = 1; let fonts = ["Small", "Medium", "Large"]; let fontSize = 14; let opacity = 100; let enableNotifications...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/gui/basic/main.js
JavaScript
// GUI Example - demonstrates Nuklear immediate-mode GUI // State variables let showDemoWindow = true; let showInfoPanel = true; let showCompact = true; let sliderValue = 0.5; let checkboxValue = false; let counter = 0; joy.load = function() { console.log("GUI Example loaded"); joy.window.setTitle("Nuklear GU...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/gui/progress/main.js
JavaScript
// GUI Progress Bar Example - demonstrates progress bars and related widgets // State variables let downloadProgress = 0; let isDownloading = false; let downloadSpeed = 30; // units per second let uploadProgress = 0; let isUploading = false; let taskProgress = [0, 0, 0, 0]; let taskNames = ["Compiling...", "Linking....
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/gui/skin/main.js
JavaScript
// GUI Example - demonstrates Nuklear immediate-mode GUI // State variables let showDemoWindow = true; let showInfoPanel = true; let showCompact = true; let sliderValue = 0.5; let checkboxValue = false; let counter = 0; joy.load = function() { console.log("GUI Example loaded"); joy.window.setTitle("Nuklear GU...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/gui/text/main.js
JavaScript
// GUI Text Input Example - demonstrates text editing widgets // State variables let simpleText = "Hello World"; let multilineText = "This is a multiline\ntext editor.\nTry editing me!"; let nameField = ""; let emailField = ""; let passwordField = ""; let searchQuery = ""; joy.load = function() { console.log("GUI...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/image/main.js
JavaScript
// ImageData example - demonstrating CPU-side image manipulation // Uses joy.image module to create and manipulate pixel data const WIDTH = 400; const HEIGHT = 300; let imageData = null; let displayPoints = null; let mode = 0; const MODES = ["Gradient", "Checkerboard", "Plasma", "Inverted"]; joy.window.setMode(WIDTH...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/keyboard/basic.js
JavaScript
// Basic keyboard example // Use arrow keys to see the difference between isDown and keypressed joy.window.setMode(800, 600); joy.window.setTitle("Keyboard - Arrow Keys Demo"); joy.load = function() { console.log("Arrow key demo:"); console.log(" LEFT/RIGHT: isDown (fires every frame while held)"); conso...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/keyboard/callbacks.js
JavaScript
// Keyboard callbacks example // Demonstrates keypressed, keyreleased, and textinput callbacks joy.window.setMode(800, 600); joy.window.setTitle("Keyboard Callbacks - Type something"); joy.load = function() { console.log("Type to see textinput callback (actual characters)"); console.log("Press keys to see key...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/mandelbrot/main.js
JavaScript
// Mandelbrot set compute benchmark with visualization // Tests raw floating-point performance of the JS engine var WIDTH = 800; var HEIGHT = 600; var MAX_ITER = 64; var RUNS = 5; // Store computed iterations for rendering var iterations = null; var benchmarkDone = false; var benchmarkResults = null; var rendered = f...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/mandelbrot/main.lua
Lua
-- Mandelbrot set compute benchmark with visualization -- Tests raw floating-point performance of the Lua/LuaJIT engine (using Love2D) local WIDTH = 800 local HEIGHT = 600 local MAX_ITER = 64 local RUNS = 5 -- Store computed iterations for rendering local iterations = nil local benchmarkDone = false local benchmarkRe...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/math/bezier.js
JavaScript
// Bezier curve example // Demonstrates BezierCurve creation, manipulation, and rendering joy.window.setMode(800, 600); joy.window.setTitle("Math - Bezier Curves"); joy.graphics.setBackgroundColor(0.1, 0.1, 0.15); var controlPoints = [ {x: 100, y: 500}, {x: 200, y: 100}, {x: 400, y: 100}, {x: 500, y:...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/math/noise.js
JavaScript
// Noise visualization example // Demonstrates 2D Perlin/Simplex noise as an animated terrain joy.window.setMode(800, 600); joy.window.setTitle("Math - Noise Visualization"); joy.graphics.setBackgroundColor(0.05, 0.05, 0.1); var time = 0; var scale = 0.02; var cellSize = 4; var cols, rows; joy.load = function() { ...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/math/random.js
JavaScript
// Random number generation example // Demonstrates RandomGenerator, normal distribution, and seeding joy.window.setMode(800, 600); joy.window.setTitle("Math - Random Numbers"); joy.graphics.setBackgroundColor(0.1, 0.1, 0.15); var particles = []; var histogram = []; var histogramNormal = []; var binCount = 50; // C...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/modules/main.js
JavaScript
// Test ES modules support import { greet, PI, Counter } from './utils.js'; var counter = new Counter(0); var message = greet("Joy"); joy.load = function() { console.log("Module test loaded!"); console.log(message); console.log("PI =", PI); }; joy.update = function(dt) { // Update counter every frame...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/modules/utils.js
JavaScript
// A simple utility module export function greet(name) { return "Hello, " + name + "!"; } export const PI = 3.14159; export class Counter { constructor(initial = 0) { this.value = initial; } increment() { this.value++; } decrement() { this.value--; } }
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/mouse/main.js
JavaScript
// Mouse example // Demonstrates mouse callbacks, position, buttons, visibility, and cursors joy.window.setMode(800, 600); joy.window.setTitle("Mouse Demo"); joy.graphics.setBackgroundColor(0.1, 0.1, 0.2); var clicks = []; var currentCursor = "arrow"; var cursorTypes = ["arrow", "ibeam", "wait", "crosshair", "hand",...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/system/main.js
JavaScript
// System module example // Displays system information and demonstrates clipboard, URL, and power functions joy.window.setMode(800, 600); joy.window.setTitle("System Info Demo"); joy.graphics.setBackgroundColor(0.1, 0.1, 0.15); var clipboardText = ""; var lastClipboardCheck = 0; var urlOpened = false; joy.load = f...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/websocket/client/main.js
JavaScript
// WebSocket client example for Joy2D let ws = null; let messages = []; let inputText = ""; let connected = false; let statusText = "Disconnected"; joy.load = function() { joy.graphics.setBackgroundColor(0.1, 0.1, 0.15); joy.window.setMode(800, 600); joy.window.setTitle("Client"); connect(); }; funct...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/websocket/server/main.go
Go
package main import ( "fmt" "log" "net/http" "github.com/gorilla/websocket" ) var upgrader = websocket.Upgrader{ CheckOrigin: func(r *http.Request) bool { return true // Allow all origins for this example }, } func handleWebSocket(w http.ResponseWriter, r *http.Request) { conn, err := upgrader.Upgrade(w, r...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/window/basic.js
JavaScript
// Basic window example // Creates a simple 800x600 window joy.window.setMode(800, 600); joy.window.setTitle("Basic Window Example"); joy.load = function() { console.log("Window created!"); var mode = joy.window.getMode(); console.log("Size:", mode[0], "x", mode[1]); }; joy.update = function(dt) { }; jo...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/window/borderless.js
JavaScript
// Borderless window example // Creates a borderless window joy.window.setMode(800, 600, { borderless: true }); joy.window.setTitle("Borderless Window"); // Center the window on screen joy.load = function() { var desktop = joy.window.getDesktopDimensions(); var mode = joy.window.getMode(); var x = (de...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/window/fullscreen.js
JavaScript
// Fullscreen example // Press F to toggle fullscreen, Escape to exit joy.window.setMode(800, 600); joy.window.setTitle("Press F to toggle fullscreen, Escape to exit"); joy.load = function() { console.log("Press F to toggle fullscreen mode"); console.log("Press Escape to exit"); var dims = joy.window.getD...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/window/monitors.js
JavaScript
// Multi-monitor info example // Displays information about all connected monitors joy.window.setMode(800, 600); joy.window.setTitle("Monitor Information"); joy.load = function() { var count = joy.window.getDisplayCount(); console.log("Number of monitors:", count); for (var i = 0; i < count; i++) { ...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/window/resizable.js
JavaScript
// Resizable window example // Creates a resizable window with minimum size constraints joy.window.setMode(800, 600, { resizable: true, minwidth: 400, minheight: 300 }); joy.window.setTitle("Resizable Window - Try resizing me!"); var lastWidth = 0; var lastHeight = 0; joy.load = function() { var mode...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/window/state.js
JavaScript
// Window state example // Demonstrates minimize, maximize, and restore joy.window.setMode(800, 600, { resizable: true }); joy.window.setTitle("Window State - M:maximize, R:restore, Escape:exit"); joy.load = function() { console.log("Press M to maximize"); console.log("Press R to restore"); console.lo...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/worker/main.js
JavaScript
// Web Worker example - Rotating square with position updates from worker thread let worker = null; let squareX = 400; let squareY = 300; let targetX = 400; let targetY = 300; let rotation = 0; const squareSize = 80; const lerpSpeed = 3; joy.load = function() { // Create a worker that will send position updates ...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
examples/worker/worker.js
JavaScript
// Worker script - sends random position updates every second let screenWidth = 800; let screenHeight = 600; let margin = 80; // Handle messages from main thread self.onmessage = function(event) { if (event.data.type === "start") { screenWidth = event.data.width; screenHeight = event.data.height; ...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
resources/ProggyClean.ttf.h
C/C++ Header
unsigned char ProggyClean_ttf[] = { 0x00, 0x01, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x80, 0x00, 0x03, 0x00, 0x40, 0x4f, 0x53, 0x2f, 0x32, 0x88, 0xeb, 0x74, 0x90, 0x00, 0x00, 0x01, 0x48, 0x00, 0x00, 0x00, 0x4e, 0x63, 0x6d, 0x61, 0x70, 0x02, 0x12, 0x23, 0x75, 0x00, 0x00, 0x03, 0xa0, 0x00, 0x00, 0x01, 0x52, 0x63, 0x76, ...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/bundle.cc
C++
#include "bundle.hh" #include "miniz.h" #include "physfs.h" #include <cstdio> #include <cstring> #include <cstdlib> namespace joy { // Read entire file from PhysFS into memory static char *readPhysFile(const char *path, size_t *out_size) { PHYSFS_File *file = PHYSFS_openRead(path); if (!file) { retur...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/bundle.hh
C++ Header
#pragma once namespace joy { // Create a .joy bundle from a directory // Returns 0 on success, non-zero on error int createBundle(const char *output_path, const char *source_dir); } // namespace joy
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/engine.cc
C++
#include "engine.hh" #include "render.hh" #include "modules/window/window.hh" #include "modules/info/info.hh" #include "modules/keyboard/keyboard.hh" #include "modules/mouse/mouse.hh" #include "modules/graphics/graphics.hh" #include "modules/audio/audio.hh" #include "modules/filesystem/filesystem.hh" #include "modules/...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/engine.hh
C++ Header
#pragma once #include "SDL3/SDL.h" #include <memory> // Forward declarations for js:: abstraction namespace js { class Runtime; class Context; class Value; class PersistentValue; } namespace joy { // Forward declarations namespace render { class Render; } namespace modules { class Info; ...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/impl/miniaudio_impl.c
C
// Disable unused audio backends to reduce binary size #define MA_NO_ENCODING #define MA_NO_GENERATION #ifdef __APPLE__ #define MA_NO_WASAPI #define MA_NO_DSOUND #define MA_NO_WINMM #define MA_NO_ALSA #define MA_NO_PULSEAUDIO #define MA_NO_JACK #define MA_NO_SNDIO #define MA_NO_AUDIO4 ...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/impl/nuklear_impl.c
C
// Nuklear implementation - separate file to avoid STB conflicts with fontstash #define NK_IMPLEMENTATION #include "nuklear_config.h"
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/impl/sokol_impl.c
C
// Sokol implementation - compiled as C (non-Apple platforms) #include "SDL3/SDL.h" #define SOKOL_IMPL #ifdef __EMSCRIPTEN__ #define SOKOL_GLES3 #else #define SOKOL_GLCORE #endif #include "sokol_gfx.h" #include "sokol_log.h" // Note: FontStash implementation is in text_renderer.cc // Text rendering uses our own Text...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/impl/sokol_impl.m
Objective-C
// Sokol implementation - compiled as Objective-C++ on macOS #include "SDL3/SDL.h" #include "SDL3/SDL_metal.h" #define SOKOL_IMPL #define SOKOL_METAL #include "sokol_gfx.h" #include "sokol_log.h" // Note: FontStash implementation is in text_renderer.cc // Text rendering uses our own TextRenderer with BatchRenderer
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/impl/stb_image_impl.c
C
#define STB_IMAGE_IMPLEMENTATION #include "stb_image.h"
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/impl/stb_image_write_impl.c
C
#define STB_IMAGE_WRITE_IMPLEMENTATION #include "stb_image_write.h"
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/impl/stb_vorbis_impl.c
C
// stb_vorbis implementation #include "stb_vorbis.c"
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/js/js.hh
C++ Header
#pragma once // Main header for the JavaScript engine abstraction layer. // Include this to get access to all js:: types. #include "js_types.hh" #include "js_value.hh" #include "js_context.hh" #include "js_runtime.hh" #include "js_function.hh" #include "js_module_builder.hh" #include "js_class.hh" #include "js_persis...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/js/js_class.hh
C++ Header
#pragma once #include "js_types.hh" #include "js_value.hh" #include <cstdint> #include <memory> namespace js { // Opaque class ID type using ClassID = uint32_t; // Finalizer callback - called when object is garbage collected using Finalizer = void (*)(void *opaque); // Class definition for registering custom JS cl...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/js/js_constructor.hh
C++ Header
#pragma once #include "js_types.hh" #include "js_value.hh" #include "js_class.hh" #include <memory> namespace js { // Forward declaration class ConstructorArgs; // Constructor callback signature using ConstructorCallback = void(*)(ConstructorArgs &args); // Accessor callback signatures (use FunctionArgs for consis...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/js/js_context.hh
C++ Header
#pragma once #include "js_types.hh" #include <cstddef> #include <memory> namespace js { class Context { public: explicit Context(Runtime &runtime); ~Context(); // Non-copyable Context(const Context &) = delete; Context &operator=(const Context &) = delete; // Movable Context(Context &&o...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/js/js_function.hh
C++ Header
#pragma once #include "js_types.hh" #include "js_value.hh" namespace js { class FunctionArgs { public: // Argument access int length() const; Value arg(int index) const; // Get 'this' value Value thisValue() const; // Get context Context &context(); // Set return value void ret...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/js/js_module_builder.hh
C++ Header
#pragma once #include "js_types.hh" #include "js_value.hh" #include <memory> namespace js { class ModuleBuilder { public: ModuleBuilder(Context &ctx, const char *name); ~ModuleBuilder(); // Non-copyable ModuleBuilder(const ModuleBuilder &) = delete; ModuleBuilder &operator=(const ModuleBuilder &...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/js/js_persistent.hh
C++ Header
#pragma once #include "js_types.hh" #include "js_value.hh" #include <memory> namespace js { // Persistent handle that prevents a value from being garbage collected. // Use for storing callbacks, self-references, etc. class PersistentValue { public: PersistentValue(); PersistentValue(Context &ctx, const Value...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/js/js_runtime.hh
C++ Header
#pragma once #include "js_types.hh" #include <memory> namespace js { class Runtime { public: Runtime(); ~Runtime(); // Non-copyable, non-movable Runtime(const Runtime &) = delete; Runtime &operator=(const Runtime &) = delete; Runtime(Runtime &&) = delete; Runtime &operator=(Runtime &&) =...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/js/js_types.hh
C++ Header
#pragma once #include <functional> #include <memory> #include <string> namespace js { class Value; class Context; class Runtime; class FunctionArgs; class ModuleBuilder; using NativeFunction = void (*)(FunctionArgs &); // Callback for loading ES module source code // Parameters: // referrer_path: path of the imp...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/js/js_value.hh
C++ Header
#pragma once #include "js_types.hh" #include <cstdint> #include <memory> #include <string> #include <vector> namespace js { class Value { public: // Default constructor - creates undefined value Value(); // Copy semantics Value(const Value &other); Value &operator=(const Value &other); // M...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/js/quickjs/js_impl.cc
C++
#include "js/js.hh" #include "quickjs.h" #include <cstring> #include <unordered_map> #include <vector> namespace js { // ============================================================================ // Per-runtime state (stored via JS_SetRuntimeOpaque) // ===============================================================...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/js/v8/js_impl.cc
C++
#include "js/js.hh" #include "libplatform/libplatform.h" #include "v8.h" #include <cstring> #include <unordered_map> #include <vector> #include <memory> #include <mutex> namespace js { // ============================================================================ // V8 Platform (singleton, initialized once - this i...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/main.cc
C++
#include "engine.hh" #include "bundle.hh" #include "modules/gui/gui.hh" #include "web-api/websocket.hh" #include "web-api/worker.hh" #include "SDL3/SDL.h" #include "physfs.h" #include "cwalk.h" #include <cargs.h> #include <cstdio> #include <cstring> #include <sys/stat.h> #ifdef __EMSCRIPTEN__ #include <emscripten.h> ...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/audio/audio.cc
C++
#include "audio.hh" #include "modules/sound/sound.hh" #include "miniaudio.h" #define STB_VORBIS_HEADER_ONLY #include "stb_vorbis.c" #include <cstdio> #include <cstring> #include <cstdlib> #include <cmath> #include <cfloat> #include <algorithm> namespace joy { namespace modules { // AudioSource implementation Audio...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/audio/audio.hh
C++ Header
#pragma once #include "miniaudio.h" #include <vector> #include <string> namespace js { class Context; class Value; } namespace joy { class Engine; namespace modules { // Forward declaration class SoundData; class Audio; // Source types (matching Love2D) enum class SourceType { Static, // Fully decoded in m...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/audio/audio_js.cc
C++
#include "js/js.hh" #include "audio.hh" #include "modules/sound/sound.hh" #include "engine.hh" #include "physfs.h" #include <cstdlib> #include <cstring> // Forward declaration from sound_js.cc namespace joy { namespace modules { js::ClassID getSoundDataClassID(); } } namespace joy { namespace modules { // Helper to...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/data/data.cc
C++
#include "data.hh" #include "miniz.h" #include <cstring> #include <cstdlib> #include <stdexcept> #include <algorithm> #include <sstream> #include <iomanip> namespace joy { namespace modules { // ============================================================================ // Hash implementations (MD5, SHA1, SHA2) // ...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/data/data.hh
C++ Header
#pragma once #include <string> #include <vector> #include <cstdint> #include <cstddef> #include <memory> namespace js { class Context; class Value; } // namespace js namespace joy { namespace modules { // Compression format enum enum class CompressedDataFormat { LZ4, ZLIB, GZIP, DEFLATE }; // Hash ...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/data/data_js.cc
C++
#include "js/js.hh" #include "data.hh" #include "engine.hh" #include <vector> #include <cstring> namespace joy { namespace modules { // Class IDs for JS objects static js::ClassID bytedata_class_id = 0; static js::ClassID compresseddata_class_id = 0; static js::ClassID dataview_class_id = 0; // ====================...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/filesystem/filesystem.cc
C++
#include "filesystem.hh" #include "physfs.h" #include <cstdlib> #include <cstring> #ifdef _WIN32 #include <direct.h> #define getcwd _getcwd #else #include <unistd.h> #endif namespace joy { namespace modules { //------------------------------------------------------------------------------ // File class implementati...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/filesystem/filesystem.hh
C++ Header
#pragma once #include <string> #include <vector> #include <cstdint> // Forward declare PhysFS types typedef struct PHYSFS_File PHYSFS_File; namespace js { class Context; class Value; } namespace joy { class Engine; namespace modules { // File mode for opening files enum class FileMode { Closed, Read, ...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/filesystem/filesystem_js.cc
C++
#include "js/js.hh" #include "filesystem.hh" #include "engine.hh" #include "physfs.h" #include <cstdlib> #include <cstring> namespace joy { namespace modules { // Helper to get Filesystem module from JS context static Filesystem *getFilesystem(js::FunctionArgs &args) { Engine *engine = args.getContextOpaque<Engi...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/graphics/batch_renderer.cc
C++
#include "batch_renderer.hh" #include "shader.hh" #include <cmath> #include <cstring> #include <cstdio> // Backend selection (matches gui_shaders.h pattern) #if !defined(SOKOL_GLCORE) && !defined(SOKOL_GLES3) && !defined(SOKOL_METAL) #if defined(RENDER_METAL) #define SOKOL_METAL #elif defined(__EMSCRIP...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/graphics/batch_renderer.hh
C++ Header
#pragma once #include "sokol_gfx.h" #include "renderstate.hh" #include "pipeline_cache.hh" #include <vector> #include <cstdint> namespace joy { namespace modules { class Shader; // Vertex format: 20 bytes per vertex // Position is CPU-transformed and stored in NDC struct BatchVertex { float x, y; // P...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/graphics/canvas.cc
C++
#include "canvas.hh" #include <cstdio> #include <cstring> namespace joy { namespace modules { Canvas::Canvas() : color_image_({SG_INVALID_ID}) , color_view_({SG_INVALID_ID}) , texture_view_({SG_INVALID_ID}) , attachments_({}) , depth_image_({SG_INVALID_ID}) , depth_view_({SG_INVALID_ID}) ,...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/graphics/canvas.hh
C++ Header
#pragma once #include "sokol_gfx.h" namespace joy { namespace modules { // Canvas - render-to-texture target (Love2D compatible) // A Canvas is both a render target and a drawable texture class Canvas { public: Canvas(); ~Canvas(); // Create a canvas with specified dimensions // format: "normal" (RG...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/graphics/graphics.cc
C++
#include "graphics.hh" #include "batch_renderer.hh" #include "text_renderer.hh" #include "canvas.hh" #include "shader.hh" #include "engine.hh" #include "sokol_gfx.h" #include "stb_image.h" #include "physfs.h" #include <cstring> #include <cmath> #include <cstdlib> // Embedded default font #include "ProggyClean.ttf.h" ...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/graphics/graphics.hh
C++ Header
#pragma once #include "SDL3/SDL.h" #include "sokol_gfx.h" #include "fontstash.h" #include <string> #include <vector> namespace js { class Context; class Value; } namespace joy { class Engine; namespace modules { // Forward declarations class BatchRenderer; class Graphics; class Canvas; class TextRenderer; class ...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/graphics/graphics_js.cc
C++
#include "js/js.hh" #include "graphics.hh" #include "canvas.hh" #include "shader.hh" #include "engine.hh" #include "physfs.h" #include <cstring> #include <cstdlib> #include <unordered_map> #include <vector> namespace joy { namespace modules { // Helper to get Graphics module from JS context static Graphics *getGraph...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/graphics/pipeline_cache.cc
C++
#include "pipeline_cache.hh" #include <cstdio> #include <cstring> namespace joy { namespace modules { // ============================================================================ // PipelineKey Implementation // ============================================================================ PipelineKey PipelineKey::...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/graphics/pipeline_cache.hh
C++ Header
#pragma once #include "sokol_gfx.h" #include "renderstate.hh" #include <cstdint> #include <unordered_map> #include <vector> namespace joy { namespace modules { // ============================================================================ // Primitive Type (shared with BatchRenderer) // ============================...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/graphics/renderstate.cc
C++
#include "renderstate.hh" namespace joy { namespace modules { // ============================================================================ // BlendState Implementation // ============================================================================ uint32_t BlendState::toKey() const { return (static_cast<uint3...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/graphics/renderstate.hh
C++ Header
#pragma once #include <cstdint> namespace joy { namespace modules { // ============================================================================ // Blend Factor and Operation Enums // ============================================================================ enum class BlendFactor : uint8_t { Zero = 0, ...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/graphics/shader.cc
C++
#include "shader.hh" #include "shader_compiler.hh" #include "graphics.hh" #include "batch_renderer.hh" #include "canvas.hh" #include <cstdio> #include <cstring> #include <regex> // Backend selection #if !defined(SOKOL_GLCORE) && !defined(SOKOL_GLES3) && !defined(SOKOL_METAL) #if defined(RENDER_METAL) #defi...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/graphics/shader.hh
C++ Header
#pragma once #include "sokol_gfx.h" #include "renderstate.hh" #include "pipeline_cache.hh" #include <string> #include <map> #include <unordered_map> #include <vector> #include <cstdint> namespace joy { namespace modules { class Graphics; class Texture; class Canvas; class BatchRenderer; // Uniform types supported b...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/graphics/shader_compiler.cc
C++
#include "shader_compiler.hh" #include <cstdio> // Backend selection #if !defined(SOKOL_GLCORE) && !defined(SOKOL_GLES3) && !defined(SOKOL_METAL) #if defined(RENDER_METAL) #define SOKOL_METAL #elif defined(__EMSCRIPTEN__) #define SOKOL_GLES3 #else #define SOKOL_GLCORE #endif #en...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/graphics/shader_compiler.hh
C++ Header
#pragma once #include <string> #include <vector> #include <map> #include <cstdint> namespace joy { namespace modules { // Uniform types for shader reflection enum class ShaderUniformType : uint8_t { Float, Vec2, Vec3, Vec4, Mat2, Mat3, Mat4, Int, IVec2, IVec3, IVec4, S...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/graphics/text_renderer.cc
C++
#include "text_renderer.hh" #include "batch_renderer.hh" #include <cstdio> #include <cstring> // Windows headers needed for fontstash.h (MAX_PATH, CP_UTF8) #ifdef _WIN32 #include <windows.h> #endif // FontStash implementation #define FONTSTASH_IMPLEMENTATION #include "fontstash.h" // Backend selection (matches batch...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/graphics/text_renderer.hh
C++ Header
#pragma once #include "sokol_gfx.h" #include "fontstash.h" #include <cstdint> namespace joy { namespace modules { class BatchRenderer; // TextRenderer - manages FontStash rendering through BatchRenderer // Replaces sokol_fontstash by implementing custom FontStash callbacks class TextRenderer { public: TextRende...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/gui/gui.cc
C++
#include "gui.hh" #include "gui_shaders.h" #include "sokol_gfx.h" #include "stb_image.h" #include "physfs.h" #include <cstring> #include <cstdlib> #include <cstdio> namespace joy { namespace modules { Gui::Gui(Engine *engine) : engine_(engine) , window_(nullptr) , nk_ctx_(nullptr) , atlas_(nullptr) ...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/gui/gui.hh
C++ Header
#pragma once #include "nuklear_config.h" #include "sokol_gfx.h" #include "SDL3/SDL.h" namespace js { class Context; class Value; } namespace joy { class Engine; namespace modules { class Gui { public: Gui(Engine *engine); ~Gui(); // Initialize GUI context and font atlas (call before render backend) ...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/gui/gui_js.cc
C++
#include "js/js.hh" #include "gui.hh" #include "engine.hh" #include <cstring> #include <vector> namespace joy { namespace modules { // Helper to get Gui module from JS context static Gui *getGui(js::FunctionArgs &args) { Engine *engine = args.getContextOpaque<Engine>(); return engine ? engine->getGuiModule()...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/gui/gui_shaders.h
C/C++ Header
#pragma once // Nuklear GUI shaders for different platforms // Extracted from sokol_nuklear.h reference implementation #include <cstdint> // Backend selection via CMake defines (RENDER_METAL or RENDER_OPENGL) #if !defined(SOKOL_GLCORE) && !defined(SOKOL_GLES3) && !defined(SOKOL_METAL) #if defined(RENDER_METAL) ...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/image/image.cc
C++
#include "image.hh" #include "engine.hh" #include "physfs.h" #include "stb_image.h" #include "stb_image_write.h" #include <cstring> #include <cstdlib> #include <algorithm> #ifdef _WIN32 #define strcasecmp _stricmp #endif namespace joy { namespace modules { // ImageData implementation ImageData::ImageData() : d...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/image/image.hh
C++ Header
#pragma once #include <cstdint> #include <cstddef> #include <string> namespace js { class Context; class Value; } namespace joy { class Engine; namespace modules { // Pixel format enum enum class PixelFormat { RGBA8, // 8 bits per channel (32 bpp) RGBA - default RGBA16, // 16 bits per channel (64...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/image/image_js.cc
C++
#include "js/js.hh" #include "image.hh" #include "engine.hh" #include "physfs.h" #include <cstring> #include <cstdlib> namespace joy { namespace modules { // ImageData class for JS static js::ClassID imagedata_class_id = 0; static void imagedata_finalizer(void *opaque) { ImageData *data = static_cast<ImageData ...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/info/info.cc
C++
#include "info.hh" namespace joy { namespace modules { Info::Info() { } Info::~Info() { } const char *Info::getVersion() { return "dev-alpha"; } const char *Info::getJSEngineName() { return "QuickJS"; } } // namespace modules } // namespace joy
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/info/info.hh
C++ Header
#pragma once namespace js { class Context; class Value; } // namespace js namespace joy { namespace modules { class Info { public: Info(); ~Info(); static const char *getVersion(); static const char *getJSEngineName(); // Initialize JS bindings static void initJS(js::Context &ctx, js::Value...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/info/info_js.cc
C++
#include "info.hh" #include "js/js.hh" namespace joy { namespace modules { static void js_info_getVersion(js::FunctionArgs &args) { args.returnValue(js::Value::string(args.context(), Info::getVersion())); } static void js_info_getJSEngineName(js::FunctionArgs &args) { args.returnValue(js::Value::string(args....
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/joystick/joystick.cc
C++
#include "joystick.hh" #include "engine.hh" #include <cstring> #include <algorithm> #include <cstdio> #include <limits> namespace joy { namespace modules { // Hat name mappings static const char *hat_names[] = { "c", // Centered "u", // Up "r", // Right "d", // Down "l", // Left "ru...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/joystick/joystick.hh
C++ Header
#pragma once #include "SDL3/SDL.h" #include <string> #include <vector> #include <unordered_map> namespace js { class Context; class Value; } namespace joy { class Engine; namespace modules { // Joystick hat values (matching Love2D) enum class JoystickHat { Centered, Up, Right, Down, Left, ...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University
src/modules/joystick/joystick_js.cc
C++
#include "js/js.hh" #include "joystick.hh" #include "engine.hh" namespace joy { namespace modules { // Class ID for Joystick objects static js::ClassID joystick_class_id = 0; // Helper to get JoystickModule from JS context static JoystickModule *getJoystickModule(js::FunctionArgs &args) { Engine *engine = args.g...
zyedidia/joy
1
A framework for building 2D desktop games in JavaScript, with a Love2D-inspired API
C++
zyedidia
Zachary Yedidia
Stanford University