mimic-shards-v2
Pre-built training shards for MIMIC —
behavior-cloned Super Smash Bros. Melee bots. Derived from the raw ranked
replays in erickfm/melee-ranked-replays; this repo is the cached tensor
form so training pods never rebuild from .slp.
Layout
One folder per character (23 total: 22 roster characters + fox/). Each
folder is directly usable as a MIMIC --data-dir:
<char>/
train_shard_*.pt # per-game v2 tensor shards
val_shard_*.pt # 10% held-out split (seed 42, split by file)
tensor_manifest.json # shard lists + game/frame counts
mimic_norm.json, norm_stats.json, cat_maps.json,
stick_clusters.json, controller_combos.json
Build provenance (2026-07-19)
- Master-rank filtered: per-port rank recovered from
netplay.name; a game is kept iff every target-character port is Master (tools/filter_masterchar.py). Zelda, Pichu, and Kirby are absent — fewer than 300 master-rank games exist for them. - v2 target alignment:
target[i] = buttons[i+1](train with--reaction-delay 0, no controller offset). - Nearest-of-9 c-stick history (MIMIC commit
fb7bb1a) — history, targets, and inference all share one encoding. - Majority-vote character filter (commit
01eb974) — Sheik/Zelda transform-safe. - 7-class buttons (A, B, Z, JUMP, TRIG, A_TRIG, NONE).
fox/uses the fox-master champion's norm files (md5-identical lineage); other characters use fresh per-character norms; hal37 stick clusters throughout. Fox: 97,490 train / 10,861 val perspectives (941.6M train frames) from 102,301 master games.
Usage
hf download erickfm/mimic-shards-v2 --repo-type dataset \
--include "falco/*" --local-dir data/
python3 train.py --data-dir data/falco ... # see MIMIC repo for the recipe