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At this point, the german position in africa is misrable. he has 2 landunits, you have 8, you will continue to shufle landunits down there until you have enough UK fleet to switch to the north. Those landunits will run as fast as they can to caucasuss, (you can ususally get between 10 and 30 landunits through before japan holds persia).
So, If you kill that ukrainian fitr, you will get one more round of reinforcements to caucasus and lock down africa on UK1. I have done this soo many times, and this is standard play among top players. The one wrench here is the german baltic fleet. A lot of germans will send it out on G1 to prevent this move. You have to be aware of it and calculate your fleet.
I think you have me backwards. I’m an advocate of striking Ukr. on R1. I do not like Russian Openings where you let Ukr. go.
I agree with you for the exact reasons you’ve stated.
Germany can easily place 4 FTRs in France and 1 FTR/1 BOMBER in Libya.
I’m more for a Navy build (1 DD/1 TT/1 FTR) on B1. I don’t build land units because I ferry the tank from Canada to UK and simply land 1 INF in Norway, supported by the air units UK starts with (1 INF/1 ART if the Germans left more than 1 INF there to defend). That way I have the spawn units to fill my transport fleet next turn for a harder landing somewhere.
time send your entire UK fleet to morocco. If US sends its fleet to help you, you will have a situation where germany only have 1 inf and 1 art in africa. while you will have 2 UK inf and 2 tank in morocco and 2 us inf, 1 us art and 1 us tank. Your fleet of morocco will be: 1 UK BB, 2 UK TT, 1 US DD, 2 US TT and 1 ussr sub. At this point The german fighterposition is vitally important. If he can reach with 4 ftrs and 1 bomber, you are safe, if he has 5 ftrs and 1 bomber, this move does not work.
You don’t even have to do that if you buy the fleet I suggest and move the Russian Sub to SZ6 (the one right next to the Baltic) on R2.
UK would lose the fleet to that attack but Germany only comes out with an average of 2 FTR. This means that Germany is effectively losing a large share of its air force to kill a fleet that the UK will happily rebuild on the very next turn.
In most games I’ve played Germany just uses the Medi fleet to snipe Ukr.
Are you sure the shuttle of troops from UK -> N. Africa -> Caucasus is the best option? Every turn you’re not threatening Europe is another turn Germany has to setup giant stacks and/or stack Ukraine.
I agree with these yes. Although if Germany sails its fleet out you can easily intercept and destroy it with the SZ2 Fleet (The BB and the TT) + the 2 FTRs.
Yes this delays your fleet uniting with the Americans but if you build navy B1 and move the Soviet sub to link up with the British R2 the combined fleet can easily repulse the 4 FTR/ 1 BOMBER Germany can send your way.
Wait, you’re really happy to trade Britain’s 1 BB / 1 DD / 3 TT for Germany’s 2 SS / 2 FTR?
Aside from the fact that you are trading 60 British TUV for 36 German TUV, if Germany positions the rest of its air force properly, then it can hit Britain’s next fleet with a minimum of 3 FTR / 1 BMR, or more if Germany built a new plane (not unreasonable when you know you’re ordering an immediate attack on the Royal Navy). What can Britain put in the water with one round of income that can stand up to that kind of follow-up attack?
Very rarely will I see a good player build a destroyer.
Hi all. Sorry for not replying in a while I’ve been busy with work and University.
On second thought that’s a horrible idea! Should probably have thought that through a little more before posting.
What would you say the optimal B1 buy/fleet move is, then? I know it’s a bit off-topic but I’ve only just started playing Revised again and haven’t had the most time to practice.
What do you propose UK buy instead of turn 1, then? A CV (landing the spawn FTRs on it for a decently rock-solid defense)?
I only ask because, while I understand that transport balls are the best option for naval combat, the initial UK Fleet is pretty lacking in terms of punching power (1 BB + 2 TT).
Even if you buy 3 TT (for a total of 1 BB + 5 TT), it’s still going to take another turn or two before that fleet will be able to get anywhere near the European coast.
no, Germany has 5 ftr and 1 bomber after you hit Ukraine. He has a good chance of loosing at least 1 ftr either against the UK BB, or the or against the uk DD in the med.
You are wasting an entire turn of the allies by not attacking on UK1.
I misremembered. The sub should block the german fleet if there is anything left of it after UK1, however, if germany have put their entire fleet outside france on G1, you will not be able to stop germany from adding the vital subs as fodder for the Gibraltar attack. This is why you need to look at the german position before you decide if you want to put your fleet at gibraltar.
Buying DDs is always bad. TTs are amazing combatunits in this game. Try running a combatsim with fighters against 1 BB and TTs, find out how many you need. It is alot. The DDs are really not worth the extra factor.
Yes :), but not through the entire game.
Round 1-5ish is when you ship to africa. Then, at some point, you swich uk to Norway. You will have saved up some cash and might buy the needed carrier when you do. At some point, you will no longer have a landrout to cauc. At this point, you should have at least 80 americans between morocco and cauc, and about 10 TTs. Then you move all of your TTs to the med, and start landing 20 units/ round in the weakest spot you can find on the mainland. At the same time, uk will round 10 units per round, germany will collapse like a house of cards. I have done this countless times against good players (this is what happens when you win against them).
This is why you look at the map. most germans are not set up for it. To be set up for it, they need to not land in egypt on G1, or they need to move their baltic fleet out on G1, and have it survive against your UK airforce. Otherwise, you can block the baltic fleet with a uk subbuild, and the medfleet will be out of range. On, US2, you will send in the DD and the 3 extra TTs you built (if germany build navy on G1, you might build an american carrier on US1 to seal the deal), and after that, the game is up. Germany will never be strong enough to kill your fleet.
If you bring 3 FTR + 1 SUB (the one from SZ8) against the 1 UK BB, the chances of you getting hit twice in that battle are absurdly low. The BB would need to hit you twice in a row (4/9 chance), while you would have to fail to get two hits in the first round of combat. The chances are better for this.
-There a 6^4 (1296) possible combos of dice you can roll for 4 attackers.
-Of those, there are 18 * 36 = 648 combos where you get two hits.
648/1296 = 1/2 chance to get two hits.
4/9 * 1/2 = a 2/9 (~22%) chance of losing two units to the battleship.
(< 5%) chance of losing the FTR.
So there’s a believable chance you’ll lose one FTR in all of that, and wind up with a 3 FTR stack in W. Europe instead of a 4 FTR stack, but the odds of losing 2 FTRs in the opening sorties are laughable.
I figured the attack on Egypt was implied. Not retaking Egypt turn 1 is tantamount to suicide.
I fail to see the point in dumping an entire army in Europe, which would leave the fleet vulnerable to a counterattack and force the allies to waste 2-3 turns rebuilding both a fleet AND a land army. A good Germany will use those breather turns to win the game.
That’s two of you know that have pointed out that DDs are a bad buy. I’ve looked into it a bit and I’m starting to think that a CV buy B1 might be the best bet for not dying to the German Fleet (it helps to be able to land two FTRs on it to basically give yourself 36 IPCs worth of defense for a 16 IPC investment). Thanks for the advice. Correct me if I’m wrong on the CV though.
Ahh, I see. I think my problem here is that this is a face-to-face tournament played under time controls (that’s how I’ve been practicing, too), so I won’t be able to employ the safer strategies in the strict (5 hour) time limit I’ll have to get into a good position. That would probably explain why I haven’t considered the slower strategies that both you and MarineIguana suggested.
I played a practice game with this strategy earlier today (and had the Soviets focus on turtling) and the Allies won handily, although it took an exceedingly long time to do so.
As always, thanks for the advice.
I usually land in africa until my pacific fleet makes it to the atlantic. then I split and send uk into norway and start landing in the americans in europe the round after that.
I understand that TTs are the best ship economy-wise, but I believe that a CV may be an extremely cost-efficient buy for the first turn only (because you have the two FTRs in UK that can land on the carrier no problem). Later in the game the CV would become extremely cost-inefficient, of course (you’re paying 16 for a 1 HP 3 DEF when you could be spending that same 16 IPC for 2 HP of 1 DEF that can also transport units).
Do you advocate sending the Indian Fleet south? What do you do about the TT in SZ59? When I used to play Revised/42/42SE I always remember going out of my way to eliminate it (as forcing Japan to buy more TTs is a good way to buy the allies precious time).
Uh! And why not equip them with a pre-emptive shot and the capabilities to carry a fighter? I like Transports also!!! TRN is the more important unit after the infantry (that is the more important unit overall in the game) because they are able to transport the more important unit of the game, the infantry! But… my TRN do not difend as Jen TRN do, they insist in scoring between 2 and 4!
I do agree that beginners should stick to the London factory. It does require skill pulling off the india IC. But It just depends on how you and your allies play the game. If each of you are gonna do your own thing, the game will certainly be over quicker than usual. Thats the key…… Teamwork and persistance. Control the game by limiting the enemy of options. Do this and you’ll win no matter who you are.
Under item #2 allied fighters cannot be allocated as a hit allocation because they are not rolling on the attack so they are ignored. Also, Under item #1 if your carrier is defending and has fighters from allied players they can be allocated as hits on defence and roll out as well. of course some of this is totally bogus and is totally unrealistic.but oh well.
If i build an IC in a captured territory, and I lose that territory, and another ally takes it over, its now their IC. Thats not even a question, I just feel its the answer to one of the next ones to be asked.
Evan Rail, author of the Good Beer Guide Prague and the Czech Republic, offers his tips on the best of Czech beer culture at the Guardian Unlimited.
Quite a list of 10, from beer baths to beer hotels to the beer tram.
With a name that means “original source,” Pilsner Urquell has staked its claim as the world’s first Pilsner, and it remains one of the country’s favourite producers. However, even many locals don’t know that there are actually two varieties of Pilsner Urquell available on draught here: the regular kind sold throughout Europe, and a special, unpasteurised version sold only in the Czech Republic at special “tank” pubs which forego kegs for high-volume tanks. Without pasteurisation, the rich malt body is far sweeter and the bitter Saaz hops are decidedly sharper and more fragrant.
More malt character; more hop character. We’re there.
The group from Colorado, comprised of frontman Nathaniel Rateliff and seven backing musicians, brought a fusion of funk, blues, and soulful R&B. the bands 60’s blues-rock sound, featuring groovy so.
The 120 bpm bangers didn’t have as many peaks and valleys as I might like, but the consisten future ancient tribal kickers with warbling white boy soul glazed on top was delicious. They did that song.
Featuring an incredible selection of music, art and activities, AUM NYE FESTIVAL 2017 represents the cutting-edge in. through to early hip hop and electro, soul, funk and RnB. The groovy, infectiou.
Peppered with the wondrous echo of groovy sitar strings, the track is equal parts funk jam and breezy pop ballad. Listen in below (via Stereogum). The band have a few fall tour dates lined up, includi.
Soulful deep house, for example, will tend towards 120 BPM, while funky house or tech house will be closer. Deep house is on the mellow end of the modern dance music spectrum, and has a warm, groov.
Looks like Noisey got Korn frontman Jonathan Davis in on the fun with his own music. I love it too and I appreciate it, but it was time for us to do different types of songs. And it paid off, man.
The most visible musical fashions are those we dance to, and dance steps come and go as fashion dictates. Queen Elizabeth I created a scandal when she danced the volta. The waltz, though it now seems.
Groovy, right. conflicted (not so F and E who leave after three songs – G and R meanwhile sneak onto the stageside for the first song before being shooed away). His band look like Ford Mondeo funk.
Don worries that Megan doesn’t fully appreciate death, while Megan genuinely doesn’t understand how Don could be okay enough with Betty’s condition to go out one night, and then be in a funk the next.
The band released its first official song just a. Ariel Pink and Dam-Funk on a recent free mixtape. So even with its new album not yet released, there’s a good idea of what expect from the band’s s.
Whether they’re disco screamers, candy-paint EDM nightmares, queasy mutant love ballads, or mind-melting trance weapons, the songs below trace the full spectrum of emotions—from burn-it-all-down anger.
Every song on this masterful debut album is excellent. No one bends and blends genres like these guys. Metal, rock, funk, blues and then some, Shade is a delicious and wonderful stew that you must.
But here are the top ten hipster bars in Miami. 10. Wood Tavern. There’s Taco Tuesday, offering delicious $2 Mexican street food out of a converted station wagon. Then there’s Sunday’s Backyard Boo.
A lot of these kinds of songs gained popularity through the surge in open-airs. Most people in the club played around 120 BPM. So it wasn’t as hectic as all that when slowed down. But still, it’s a.
Here he’ll perform a few songs he assembled with Jack White. a blind husband-and-wife duo who marry the spidery guitar rhythms emblematic of Mali with Western funk. Karen O wannabes, get thee to Ti.
With the recent stream of discouraging debates, increasing police violence and growing cultural tension, Saxophonist, DJ and producer Grant Kwiecinski (GRiZ) aims to fight the forces of evil with the.
Beyond the societal reasons for this song to be in Song of the Summer contention, there is also the simple fact that it is an incredibly catchy song which incorporates solid vocals, a catchy bridge, j.
It must be Easter if Whammy and Wine Cellar are opening their doors for this three-night musical extravaganza. With the likes of Tono and the Finance Company, Princess Chelsea, and Street Chant lined.
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Key Words: Invasive alien plants (IAPs), Native plants, Anthropogenic activities.
J. Bio. Env. Sci. 13(1), 337-346, July 2018.
A growing problem for the vast extents of diverse tropical forests in the Philippines are degraded every year due to booming population and introduction of invasive alien plants (IAPs). This study aimed to (1) assess the effects of anthropogenic activities on the propagation of IAPs; (2) identify the resident’s purpose of utilizing IAPs; (3) identify the least and most invasive life forms in response to anthropogenic activities that are present in highly disturbed (Site 1) and less disturbed sites (Site 2) of Mt. Manunggal, Cebu Island, Philippines. Both sites were sampled by establishing four quadrats per transect and tallying each plant per quadrat to identify its total abundance per species last October-November, 2016. Residents were interviewed to identify utilization of IAPs and to show the relationship of human activities in the promotion of IAPs in the area. Linear regression test showed that as anthropogenic activities increased, high patronization of the IAPs were also observed in Site 1 and Site 2. High IAP consumption was enough to address the immediate needs of the residents which in turn exacerbate the spread and establishment of IAPs in both sites. At present levels, grasses and herbs were seen to be the most invasive life forms with largest impact in Site 1 and Site 2. The direct relationship between anthropogenic activities and IAPs could result in a dramatic rise of alien plant species, and may thus intensify risks of impacts on native plant species and communities.
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Impacts of anthropogenic activities on invasive alien plants in Mt. Manunggal, Cebu Island, Philippines.