id int64 1 2k | Check-in stringlengths 23 132 | target stringclasses 2
values |
|---|---|---|
1,664 | spent the day optimizing combat visuals for smoother animations and reduced lag in unity | good |
1,049 | debugging unity, still trying to resolve the bug with the camera system | bad |
1,505 | spent the day refining enemy AI behaviors to make combat more challenging in unity | good |
133 | stuck on a bug that breaks my unity game, feeling defeated | bad |
1,417 | spent the day working on the player’s health and stamina regeneration mechanics in unity | good |
1,355 | debugging unity, resolving camera and player control issues | bad |
714 | working on optimizing the game’s graphics settings for better performance in unity | good |
21 | working on unity still stuck on my visual studio trying to make the pop up but nothing is popping up | good |
172 | learning how to use unity’s asset store | good |
1,470 | debugging unity, fixing problems with the camera collision system not reacting correctly | bad |
567 | working on improving the terrain system in unity | good |
1,142 | debugging unity, fixing bugs with the player’s stamina bar | bad |
1,387 | spent the day adding more combat powers and abilities for the player in unity | good |
187 | trying to get unity’s lighting system to work, having trouble | bad |
989 | debugging unity, fixing bugs with the player’s attack and defense system | bad |
1,560 | debugging unity, fixing AI combat issues with targeting and hit detection | bad |
1,969 | working on enhancing combat animations to better showcase powerful attacks in unity | good |
814 | spent the day working on refining the game’s combat animations in unity | good |
1,808 | working on implementing health regeneration mechanics into the combat system in unity | good |
1,690 | working on enhancing the visual feedback for combat abilities to make them more satisfying in unity | good |
326 | working on improving the enemy AI pathfinding system | good |
1,829 | working on improving enemy AI to provide better reactions based on the player’s combat style in unity | good |
1,244 | spent the day refining the boss battle mechanics and AI in unity | good |
1,284 | debugging unity, trying to resolve issues with the player’s health bar UI | bad |
823 | spent the day improving the lighting and shadows in unity | good |
916 | spent the day refining the NPC dialogue system in unity | good |
550 | spent the day testing different AI behaviors in unity | good |
1,494 | debugging unity, resolving bugs with enemy detection and combat behaviors | bad |
478 | working on implementing new gameplay mechanics in unity | good |
514 | spent the day improving the terrain generation system in unity | good |
1,006 | spent the day working on optimizing the game’s environment lighting in unity | good |
1,447 | working on adding new stealth gameplay mechanics to improve player engagement in unity | good |
501 | working on improving player controls and animations in unity | good |
1,177 | spent the day working on improving the game’s visuals and lighting in unity | good |
1,526 | spent the day testing new AI behaviors and strategies for combat in unity | good |
919 | spent the day working on improving the game’s combat system in unity | good |
1,914 | debugging unity, resolving a bug with certain combat attacks causing frame rate drops | bad |
218 | working on adding new player abilities to my unity game | good |
1,652 | spent the day refining enemy AI to be more aggressive and responsive during combat in unity | good |
984 | working on adding new power-ups and buffs for the player in unity | good |
1,393 | spent the day refining combat animations and feedback in unity | good |
1,141 | spent the day working on improving the game’s combat AI in unity | good |
1,069 | spent the day working on adding new enemies and bosses in unity | good |
361 | working on improving physics interactions in my unity game | good |
836 | debugging unity, trying to fix issues with the player’s health regeneration | bad |
141 | working on finishing my unity project, almost there | good |
750 | working on adding new level transitions and scene loading in unity | good |
274 | learning about unity’s physics engine today | good |
246 | spent a lot of time working on unity’s camera system | good |
493 | spent the day learning how to implement power-ups in unity | good |
1,719 | working on balancing combat speed to ensure a smooth flow between actions in unity | good |
601 | spent the day working on optimizing the level loading time in unity | good |
6 | today i’m going to try to finish unit 1 and try fixing the camera | good |
724 | spent the day improving the NPCs' pathfinding system in unity | good |
926 | debugging unity, still working on the bug with the player’s jump mechanic | bad |
1,408 | spent the day improving the game’s visual effects and lighting in unity | good |
1,047 | working on implementing new enemy attacks and abilities in unity | good |
36 | completed unit 2 and preparing to start unit 3 tomorrow | good |
452 | spent the day learning how to use unity’s shader system | good |
628 | spent the day learning about shaders in unity | good |
1,278 | debugging unity, troubleshooting bugs with enemy spawn logic | bad |
205 | finally finished fixing the bug in unity, feeling good | good |
1,352 | debugging unity, fixing problems with health bar UI not showing properly | bad |
1,708 | spent the day refining damage feedback to provide more immersive combat reactions in unity | good |
526 | spent the day working on AI behavior and pathfinding in unity | good |
1,446 | debugging unity, working on fixing bugs with the health UI not updating properly | bad |
422 | spent the day working on player movement and controls in unity | good |
1,646 | spent the day working on improving combat transitions between different stages of the fight in unity | good |
943 | spent the day improving the game’s combat sound effects in unity | good |
1,164 | working on improving the AI behaviors for both enemies and allies in unity | good |
855 | working on adding new areas to the game world in unity | good |
946 | spent the day working on the game’s environment textures in unity | good |
1,301 | debugging unity, fixing the issue with the player’s jump animation not triggering | bad |
1,639 | working on adding environmental effects like fire and ice to impact combat in unity | good |
1,203 | debugging unity, still fixing the issue with player movement and controls | bad |
512 | debugging unity, focusing on fixing the camera system bug | bad |
371 | spent the day working on implementing new character abilities in unity | good |
909 | working on adding new audio effects for environmental sounds in unity | good |
826 | spent the day working on enhancing the environmental textures in unity | good |
1,721 | debugging unity, fixing issues with combat feedback not being displayed correctly during attacks | bad |
1,192 | working on adding new mechanics for multi-player functionality in unity | good |
636 | working on improving the game’s performance in unity | good |
1,143 | working on adding new special abilities for the player in unity | good |
269 | figured out how to fix a bug with player health in unity | good |
1,561 | working on fine-tuning combat movement and attack animations in unity | good |
755 | debugging unity, trying to fix the camera control issues | bad |
340 | spent the day working on unity’s player control system | good |
1,273 | working on adding new combat moves and mechanics for enemies in unity | good |
570 | working on fixing the player’s attack and damage system in unity | good |
1,150 | spent the day working on improving the game’s combat mechanics in unity | good |
23 | working on unity unit 2 fixing the bugs i encountered | good |
1,741 | spent the day balancing combat difficulty for different player skill levels in unity | good |
1,195 | working on improving the gameplay systems in unity | good |
615 | working on adding new NPCs and dialogue system in unity | good |
1,739 | debugging unity, fixing issues with combat animations stuttering during fast-paced combat sections | bad |
1,840 | debugging unity, resolving combat collision detection issues that caused attacks to miss enemies | bad |
686 | debugging unity, fixing the camera system's zoom issue | bad |
549 | working on improving the game’s overall performance in unity | good |
662 | debugging unity, still trying to fix issues with the jump mechanic | bad |
183 | finally fixed a camera bug in unity that was driving me crazy | good |
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