id stringlengths 10 10 | core_id stringlengths 0 11 | source_stage stringclasses 2
values | slot_id stringlengths 11 11 | noun_id stringclasses 128
values | noun stringclasses 128
values | advice_id stringclasses 32
values | advice stringclasses 32
values | sample_idx int64 0 3 | target_length int64 500 5k | format_instruction_id int64 0 7 | format_instruction stringclasses 8
values | format_instruction_pool_version int64 1 1 | round_watermark int64 0 43.9k | flag_set stringclasses 2
values | aux_term stringclasses 19
values | reasoning_preamble bool 2
classes | reasoning_preamble_text stringclasses 292
values | user_prompt stringlengths 140 229 | story stringlengths 4 117k |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
aux-000001 | core-016385 | core_harvest | n001.a20.s2 | n001 | asset | a20 | Slow the pace steadily, so the last paragraph is the slowest. | 2 | 500 | 6 | Output the story and no other text of any kind. | 1 | 0 | caves | false | Tell me a short bedtime story about asset. Slow the pace steadily, so the last paragraph is the slowest. Aim for roughly 500 words. Output the story and no other text of any kind. | There was a golden coin named Aster, who lived on a little island in the middle of a calm sea. The island was covered with soft moss, and the coin rested there every night, feeling the gentle breeze that whispered across the water.
One evening, Aster felt a strange tug in the water, as if something called her name. Sh... | ||
aux-000002 | core-016386 | core_harvest | n002.a00.s1 | n002 | award | a00 | Include a lullaby-like refrain. | 1 | 2,000 | 2 | Start with the story's first sentence. Add no title, framing, or sign-off. | 1 | 0 | caves | false | Tell me a short bedtime story about award. Include a lullaby-like refrain. Aim for roughly 2000 words. Start with the story's first sentence. Add no title, framing, or sign-off. | The moon slipped through the tall windows of the old lighthouse, painting silver paths across the wooden floorboards where a tiny silver key lay perched on a stack of weather‑worn journals, and that very night, the key began to whisper its promise of a secret reward.
A soft lullaby drifted from the open window of a ... | ||
aux-000003 | core-016387 | core_harvest | n003.a07.s1 | n003 | baking dish | a07 | Make it mostly narrative with minimal dialogue. | 1 | 500 | 1 | Reply with the story only — no preamble, notes, or commentary. | 1 | 0 | caves | false | Tell me a short bedtime story about baking dish. Make it mostly narrative with minimal dialogue. Aim for roughly 500 words. Reply with the story only — no preamble, notes, or commentary. | The sun slipped below the tall windows, painting the kitchen in amber. The dish, a ceramic oval shaped like a dandelion, sat quietly in the center of the counter, its edges frosted with a delicate sheen. It had waited all day, knowing its purpose, trembling slightly in anticipation.
A hand reached for it, fingers brus... | ||
aux-000004 | core-016388 | core_harvest | n005.a27.s0 | n005 | basin | a27 | Alternate long and short sentences throughout. | 0 | 1,000 | 0 | Do not include anything except the story itself in your response. | 1 | 0 | caves | false | Tell me a short bedtime story about basin. Alternate long and short sentences throughout. Aim for roughly 1000 words. Do not include anything except the story itself in your response. | The moon hung low, silver and tired. It watched the basin sleep.
Silver water lay still. It held the sky’s face.
Nemotron dreamed. He was a boy. His toes touched the basin’s edge. Cold water kissed his skin. He laughed, a small sound. Then he fell asleep.
Big ripples spread. They met the basin’s side. They hum... | ||
aux-000005 | core-016389 | core_harvest | n006.a18.s3 | n006 | blast | a18 | Describe three sounds before describing anything seen. | 3 | 500 | 3 | Return the story text alone, with no headings, lists, or separator rules. | 1 | 0 | caves | false | Tell me a short bedtime story about blast. Describe three sounds before describing anything seen. Aim for roughly 500 words. Return the story text alone, with no headings, lists, or separator rules. | The low hum rose first, a steady thrumming that seemed to pulse through the floorboards and settle in the chest, like a distant engine idling in a quiet garage at dawn. It was warm, metallic, and offered a promise of motion just beyond sight.
Next came the click‑click‑click, a rapid, rhythmic tapping that filled the a... | ||
aux-000006 | core-016390 | core_harvest | n006.a23.s0 | n006 | blast | a23 | Let one recurring smell or texture run through it. | 0 | 5,000 | 7 | Answer with just the story; skip any acknowledgement of this request. | 1 | 0 | caves | false | Tell me a short bedtime story about blast. Let one recurring smell or texture run through it. Aim for roughly 5000 words. Answer with just the story; skip any acknowledgement of this request. | The night was a deep, velvety hush, the kind that seems to mute the world into a single, lingering breath. In the far‑corner of a sprawling city that never truly slept, there stood an old factory, its brick façade mottled with ivy and the soft, stubborn gray of time. Its windows were boarded, its doors chained, but the... | ||
aux-000007 | core-016391 | core_harvest | n006.a23.s1 | n006 | blast | a23 | Let one recurring smell or texture run through it. | 1 | 500 | 0 | Do not include anything except the story itself in your response. | 1 | 0 | caves | false | Tell me a short bedtime story about blast. Let one recurring smell or texture run through it. Aim for roughly 500 words. Do not include anything except the story itself in your response. | The first thing you notice as you drift off is the cool, lightly abrasive scent of crushed stone dust, fine as talc, clinging to the evening air — the ghost of a quarry wall that never quite washed away. It’s not unpleasant, just earthy and distant, like memory given form, and it follows you into the dream.
You are st... | ||
aux-000008 | core-016392 | core_harvest | n007.a16.s0 | n007 | booty | a16 | Let every paragraph begin with a different letter. | 0 | 1,000 | 2 | Start with the story's first sentence. Add no title, framing, or sign-off. | 1 | 0 | caves | false | Tell me a short bedtime story about booty. Let every paragraph begin with a different letter. Aim for roughly 1000 words. Start with the story's first sentence. Add no title, framing, or sign-off. | A gentle tide whispered against the sleepy shore as a soft light blossomed from the moon's silver grin. The waves rolled in rhythmic lullabies, humming low about a hidden treasure that waited beneath the foam. With each breath, the world seemed to slow, and the night wrapped its velvet cloak around the sleepy townsfolk... | ||
aux-000009 | core-016393 | core_harvest | n008.a04.s2 | n008 | butterfly valve | a04 | Make it exactly one thousand words. | 2 | 1,000 | 6 | Output the story and no other text of any kind. | 1 | 0 | caves | false | Tell me a short bedtime story about butterfly valve. Make it exactly one thousand words. Aim for roughly 1000 words. Output the story and no other text of any kind. | Deep within the heart of a luminous cavern, where stalactites whispered in the wind and silver streams sang to the stars, lived a delicate creature named Flutter. Flutter was a butterfly, but not an ordinary one. Each wing of hers shimmered with the colors of light itself, shifting from amber sunrise to indigo twilight... | ||
aux-000010 | core-016394 | core_harvest | n008.a04.s3 | n008 | butterfly valve | a04 | Make it exactly one thousand words. | 3 | 2,000 | 5 | Write nothing before the story and nothing after it. | 1 | 0 | caves | false | Tell me a short bedtime story about butterfly valve. Make it exactly one thousand words. Aim for roughly 2000 words. Write nothing before the story and nothing after it. | Once upon a time, in a kingdom of valves and fluids, there lived a small but courageous butterfly valve named Lira. Unlike the other valves that were massive, clunky, and content to stay in one place, Lira dreamed of adventure beyond the quiet confines of the pipe network. She wanted to see the world, feel the wind of ... | ||
aux-000011 | core-016395 | core_harvest | n008.a22.s3 | n008 | butterfly valve | a22 | Use no exclamation marks anywhere. | 3 | 5,000 | 0 | Do not include anything except the story itself in your response. | 1 | 0 | caves | false | Tell me a short bedtime story about butterfly valve. Use no exclamation marks anywhere. Aim for roughly 5000 words. Do not include anything except the story itself in your response. | In a quiet town nestled between rolling hills and a gently flowing river, there lived a small garden where flowers bloomed in colors that seemed to paint the air. Among the blossoms, a butterfly valve named Lira rested on a thin metal stem that rose from the earth like a slender reed. The garden was not ordinary; its i... | ||
aux-000012 | core-016396 | core_harvest | n008.a28.s2 | n008 | butterfly valve | a28 | Name no character; refer to everyone by what they do. | 2 | 5,000 | 6 | Output the story and no other text of any kind. | 1 | 0 | caves | false | Tell me a short bedtime story about butterfly valve. Name no character; refer to everyone by what they do. Aim for roughly 5000 words. Output the story and no other text of any kind. | Butterfly folded itself across the ceiling of the old water tunnel, golden in the last amber glow leaking from the streetlamps outside. In the deep hollow of the night, the tunnel had long stopped hearing anyone but the quiet drip of water and the soft sigh of light reflecting on its curved surfaces.
At the far edge, ... | ||
aux-000013 | core-016397 | core_harvest | n009.a24.s0 | n009 | cache memory | a24 | Close with a single one-line paragraph. | 0 | 500 | 4 | Give me only the story. Do not introduce, explain, or summarise it. | 1 | 0 | caves | false | Tell me a short bedtime story about cache memory. Close with a single one-line paragraph. Aim for roughly 500 words. Give me only the story. Do not introduce, explain, or summarise it. | The moon peeked through Lily’s window as the night grew soft and silver, and her stuffed rabbit, Twinkle, whispered, “It’s time for the Dream Cache.” Lily snuggled deeper under her quilt, eyes fluttering like moth wings, and the room melted into a gentle hum.
A tiny silver key floated down from the ceiling, landing o... | ||
aux-000014 | core-016398 | core_harvest | n009.a29.s2 | n009 | cache memory | a29 | Keep the whole story to one paragraph. | 2 | 2,000 | 1 | Reply with the story only — no preamble, notes, or commentary. | 1 | 0 | caves | false | Tell me a short bedtime story about cache memory. Keep the whole story to one paragraph. Aim for roughly 2000 words. Reply with the story only — no preamble, notes, or commentary. | Deep within the quiet kingdom of Processoropolis, where gears turned like golden waterwheels and instructions fluttered like silver moths, there lived a tiny but mighty guardian named Cache, a sprightly sprite no larger than a dewdrop yet swifter than thought, who dwelled in the innermost sanctum of the Great Brain Tow... | ||
aux-000015 | core-016399 | core_harvest | n009.a30.s0 | n009 | cache memory | a30 | Address the reader once, and only once. | 0 | 5,000 | 1 | Reply with the story only — no preamble, notes, or commentary. | 1 | 0 | caves | false | Tell me a short bedtime story about cache memory. Address the reader once, and only once. Aim for roughly 5000 words. Reply with the story only — no preamble, notes, or commentary. | Once, in a quiet little kingdom of gadgets, there lived a tiny, bright librarian named Cache. Cache loved to keep the kingdom’s most beloved books close at hand, so travelers never had to wander far to find a story they cherished. Every night, as the moon rose and the stars whispered, Cache tucked the newest, most soug... | ||
aux-000016 | core-016400 | core_harvest | n009.a30.s2 | n009 | cache memory | a30 | Address the reader once, and only once. | 2 | 1,000 | 0 | Do not include anything except the story itself in your response. | 1 | 0 | caves | false | Tell me a short bedtime story about cache memory. Address the reader once, and only once. Aim for roughly 1000 words. Do not include anything except the story itself in your response. | You lie still as the moon glances through your window, and the night hums a lullaby of distant waves. In that quiet, a tiny kingdom stirs within your thoughts, and the story begins.
In a realm called **Memoria**, every piece of light—be it a memory, a wish, or a whispered promise—drifts like fireflies, waiting to be... | ||
aux-000017 | core-016401 | core_harvest | n010.a27.s0 | n010 | caret | a27 | Alternate long and short sentences throughout. | 0 | 500 | 6 | Output the story and no other text of any kind. | 1 | 0 | caves | false | Tell me a short bedtime story about caret. Alternate long and short sentences throughout. Aim for roughly 500 words. Output the story and no other text of any kind. | The moon hung low.
It was a silver coin.
Stars whispered secrets.
A tiny rabbit named Caret lived nearby.
He had soft fur.
He loved to hop.
He met a lost firefly.
The firefly was scared.
It glowed faintly.
It felt alone.
Caret smiled.
He offered his paw.
The firefly lit the way.
They walked th... | ||
aux-000018 | core-016402 | core_harvest | n012.a18.s1 | n012 | cd player | a18 | Describe three sounds before describing anything seen. | 1 | 2,000 | 2 | Start with the story's first sentence. Add no title, framing, or sign-off. | 1 | 0 | caves | false | Tell me a short bedtime story about cd player. Describe three sounds before describing anything seen. Aim for roughly 2000 words. Start with the story's first sentence. Add no title, framing, or sign-off. | The first hum was a quiet breath, like air whispering along the inside of a seashell, soft and slow, drifting through the room as the cd player sat there, a wooden box with brass buttons catching the last amber glow of a setting sun. It didn’t make a sound you could name right away, but it was there—warm, almost alive—... | ||
aux-000019 | core-016403 | core_harvest | n013.a14.s2 | n013 | cent sign | a14 | Use a soft, gentle voice throughout. | 2 | 1,000 | 7 | Answer with just the story; skip any acknowledgement of this request. | 1 | 0 | caves | false | Tell me a short bedtime story about cent sign. Use a soft, gentle voice throughout. Aim for roughly 1000 words. Answer with just the story; skip any acknowledgement of this request. | There was once a tiny sign that lived on a quiet street, little golden in the night, shaped like a coin of gentle silver. It rested on a soft breeze and whispered to the twinkling stars, “Let the dreams of all who rest be guided by the hush of the world.”
Every evening, as the sun slipped behind the hills and the mo... | ||
aux-000020 | core-016404 | core_harvest | n017.a09.s3 | n017 | choir | a09 | Make it suitable for reading aloud. | 3 | 1,000 | 1 | Reply with the story only — no preamble, notes, or commentary. | 1 | 0 | caves | false | Tell me a short bedtime story about choir. Make it suitable for reading aloud. Aim for roughly 1000 words. Reply with the story only — no preamble, notes, or commentary. | In a quiet town cradled by rolling hills, there stood an old stone church whose windows caught the first light of dawn and the last sigh of twilight. Its pews were filled with warm voices every Sunday, but as the week unfolded, the choir members gathered at sunrise to practice beneath the vaulted arches. This is the ta... | ||
aux-000021 | core-016405 | core_harvest | n018.a06.s3 | n018 | citadel | a06 | Make it long and meandering. | 3 | 5,000 | 7 | Answer with just the story; skip any acknowledgement of this request. | 1 | 0 | caves | false | Tell me a short bedtime story about citadel. Make it long and meandering. Aim for roughly 5000 words. Answer with just the story; skip any acknowledgement of this request. | The moon hung low and heavy over the Silent Sea, its light spilling like liquid mercury across the still water, painting the waves with pale, shifting patterns. From the highest tower of the Citadel of Aethelgard, a solitary figure stood at the observation balcony, his silhouette stark against the vast, starless sky. B... | ||
aux-000022 | core-016406 | core_harvest | n018.a07.s0 | n018 | citadel | a07 | Make it mostly narrative with minimal dialogue. | 0 | 2,000 | 6 | Output the story and no other text of any kind. | 1 | 0 | caves | false | Tell me a short bedtime story about citadel. Make it mostly narrative with minimal dialogue. Aim for roughly 2000 words. Output the story and no other text of any kind. | The citadel rose from the mist like a forgotten memory, its ancient stones softened by time and moss. Twisting staircases spiraled upward through crumbling arches, where ivy clung like skeletal fingers. At its heart stood the Spire, a jagged tooth of rock piercing the twilight sky, its peak lost in swirling clouds. Bel... | ||
aux-000023 | core-016407 | core_harvest | n018.a17.s2 | n018 | citadel | a17 | Keep each sentence under twelve words. | 2 | 1,000 | 7 | Answer with just the story; skip any acknowledgement of this request. | 1 | 0 | caves | false | Tell me a short bedtime story about citadel. Keep each sentence under twelve words. Aim for roughly 1000 words. Answer with just the story; skip any acknowledgement of this request. | - A silver moon rose over stone towers and whispered welcome.
- Little mouse Milo tiptoed through the courtyard and gasped in wonder.
- The guard, a kind guardian, offered Milo a warm cup of tea.
- Milo sipped the tea and felt the world turn soft and safe.
- A gentle wind swept through the arches and sang a lul... | ||
aux-000024 | core-016408 | core_harvest | n018.a23.s1 | n018 | citadel | a23 | Let one recurring smell or texture run through it. | 1 | 1,000 | 7 | Answer with just the story; skip any acknowledgement of this request. | 1 | 0 | caves | false | Tell me a short bedtime story about citadel. Let one recurring smell or texture run through it. Aim for roughly 1000 words. Answer with just the story; skip any acknowledgement of this request. | The first thing the little lantern sees each night is the lighthouse keep’s breath.
It is not a sound. It is not even a thing most would call a scent. It is only the faintest trace of salt on the old woman’s skin and in the filtered air that drifts in through the shutters. It settles on the stone, on the wooden floorb... | ||
aux-000025 | core-016409 | core_harvest | n019.a28.s2 | n019 | clever | a28 | Name no character; refer to everyone by what they do. | 2 | 5,000 | 6 | Output the story and no other text of any kind. | 1 | 0 | caves | false | Tell me a short bedtime story about clever. Name no character; refer to everyone by what they do. Aim for roughly 5000 words. Output the story and no other text of any kind. | There was a merchant who sailed across the briny sea on a little golden boat, laden with a treasure chest of honey‑sweet figs and golden coins. He loved to sing to his wares, and the singing attracted all sorts of creatures who drifted up to hear his tune.
One night, as the moon hung low and painted silver on the wa... | ||
aux-000026 | core-016410 | core_harvest | n020.a06.s2 | n020 | compass point | a06 | Make it long and meandering. | 2 | 1,000 | 6 | Output the story and no other text of any kind. | 1 | 0 | caves | false | Tell me a short bedtime story about compass point. Make it long and meandering. Aim for roughly 1000 words. Output the story and no other text of any kind. | There was a small coastal village called Loom's End that clung to the edge of a cliff, a place where the wind sang in the gulls' wings and the sea breathed in and out against the rocks. In the heart of the village stood a lighthouse, weathered and white, its lantern room perched like a watchful eye above the restless w... | ||
aux-000027 | core-016411 | core_harvest | n021.a16.s2 | n021 | contrast | a16 | Let every paragraph begin with a different letter. | 2 | 500 | 5 | Write nothing before the story and nothing after it. | 1 | 0 | caves | false | Tell me a short bedtime story about contrast. Let every paragraph begin with a different letter. Aim for roughly 500 words. Write nothing before the story and nothing after it. | J
The moon hung like a silver bell over the sleeping village, its light painting the rooftops in pale gold. Yet below, the cellar door of the old clockmaker’s shop stood open, and a thin wisp of warm amber glow spilled onto the cobblestones. Inside, the clockmaker worked slowly, his hands moving like shadows on the g... | ||
aux-000028 | core-016412 | core_harvest | n021.a24.s2 | n021 | contrast | a24 | Close with a single one-line paragraph. | 2 | 5,000 | 3 | Return the story text alone, with no headings, lists, or separator rules. | 1 | 0 | caves | false | Tell me a short bedtime story about contrast. Close with a single one-line paragraph. Aim for roughly 5000 words. Return the story text alone, with no headings, lists, or separator rules. | There was once a kingdom called Evernight, where the sun never rose in the way the people understood it. Instead, the sky was always a deep, velvety indigo, stitched with slow-moving rivers of silver light that pulsed like the breath of some ancient slumbering god. In Evernight, illumination came not from a source abov... |
End of preview. Expand in Data Studio
geodesic-puria/bedtime-stories
Local-pipeline snapshot published via --push-from-local. All configs below were built locally (Hub-independent) and uploaded in a single commit at one snapshot revision.
- Pipeline run params hash:
2e9dfa174e9360d071706c3950aa1592859185d761606b4d7df11c91e6a612e8 - Configs in this snapshot: bedtime-warmstart-aux, bedtime-warmstart-chat, bedtime-warmstart-core
- Per-run provenance:
_pipeline_state/2e9dfa174e9360d071706c3950aa1592859185d761606b4d7df11c91e6a612e8.json(in this repo) and each config's_provenance.jsonfrom its local build.
- Downloads last month
- 77