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|
| | import argparse |
| |
|
| | from isaaclab.app import AppLauncher |
| |
|
| | |
| | parser = argparse.ArgumentParser(description="Example on using the raycaster sensor.") |
| | parser.add_argument("--num_envs", type=int, default=1, help="Number of environments to spawn.") |
| | |
| | AppLauncher.add_app_launcher_args(parser) |
| | |
| | args_cli = parser.parse_args() |
| |
|
| | |
| | app_launcher = AppLauncher(args_cli) |
| | simulation_app = app_launcher.app |
| |
|
| | """Rest everything follows.""" |
| |
|
| | import numpy as np |
| | import torch |
| |
|
| | import isaaclab.sim as sim_utils |
| | from isaaclab.assets import AssetBaseCfg |
| | from isaaclab.scene import InteractiveScene, InteractiveSceneCfg |
| | from isaaclab.sensors.ray_caster import RayCasterCfg, patterns |
| | from isaaclab.utils import configclass |
| | from isaaclab.utils.assets import ISAAC_NUCLEUS_DIR |
| |
|
| | |
| | |
| | |
| | from isaaclab_assets.robots.anymal import ANYMAL_C_CFG |
| |
|
| |
|
| | @configclass |
| | class RaycasterSensorSceneCfg(InteractiveSceneCfg): |
| | """Design the scene with sensors on the robot.""" |
| |
|
| | |
| | ground = AssetBaseCfg( |
| | prim_path="/World/Ground", |
| | spawn=sim_utils.UsdFileCfg( |
| | usd_path=f"{ISAAC_NUCLEUS_DIR}/Environments/Terrains/rough_plane.usd", |
| | scale=(1, 1, 1), |
| | ), |
| | ) |
| |
|
| | |
| | dome_light = AssetBaseCfg( |
| | prim_path="/World/Light", spawn=sim_utils.DomeLightCfg(intensity=3000.0, color=(0.75, 0.75, 0.75)) |
| | ) |
| |
|
| | |
| | robot = ANYMAL_C_CFG.replace(prim_path="{ENV_REGEX_NS}/Robot") |
| |
|
| | ray_caster = RayCasterCfg( |
| | prim_path="{ENV_REGEX_NS}/Robot/base/lidar_cage", |
| | update_period=1 / 60, |
| | offset=RayCasterCfg.OffsetCfg(pos=(0, 0, 0.5)), |
| | mesh_prim_paths=["/World/Ground"], |
| | ray_alignment="yaw", |
| | pattern_cfg=patterns.LidarPatternCfg( |
| | channels=100, vertical_fov_range=[-90, 90], horizontal_fov_range=[-90, 90], horizontal_res=1.0 |
| | ), |
| | debug_vis=not args_cli.headless, |
| | ) |
| |
|
| |
|
| | def run_simulator(sim: sim_utils.SimulationContext, scene: InteractiveScene): |
| | """Run the simulator.""" |
| | |
| | sim_dt = sim.get_physics_dt() |
| | sim_time = 0.0 |
| | count = 0 |
| |
|
| | triggered = True |
| | countdown = 42 |
| |
|
| | |
| | while simulation_app.is_running(): |
| | if count % 500 == 0: |
| | |
| | count = 0 |
| | |
| | |
| | |
| | |
| | root_state = scene["robot"].data.default_root_state.clone() |
| | root_state[:, :3] += scene.env_origins |
| | scene["robot"].write_root_pose_to_sim(root_state[:, :7]) |
| | scene["robot"].write_root_velocity_to_sim(root_state[:, 7:]) |
| | |
| | joint_pos, joint_vel = ( |
| | scene["robot"].data.default_joint_pos.clone(), |
| | scene["robot"].data.default_joint_vel.clone(), |
| | ) |
| | joint_pos += torch.rand_like(joint_pos) * 0.1 |
| | scene["robot"].write_joint_state_to_sim(joint_pos, joint_vel) |
| | |
| | scene.reset() |
| | print("[INFO]: Resetting robot state...") |
| | |
| | |
| | targets = scene["robot"].data.default_joint_pos |
| | |
| | scene["robot"].set_joint_position_target(targets) |
| | |
| | scene.write_data_to_sim() |
| | |
| | sim.step() |
| | |
| | sim_time += sim_dt |
| | count += 1 |
| | |
| | scene.update(sim_dt) |
| |
|
| | |
| | print("-------------------------------") |
| | print(scene["ray_caster"]) |
| | print("Ray cast hit results: ", scene["ray_caster"].data.ray_hits_w) |
| |
|
| | if not triggered: |
| | if countdown > 0: |
| | countdown -= 1 |
| | continue |
| | data = scene["ray_caster"].data.ray_hits_w.cpu().numpy() |
| | np.save("cast_data.npy", data) |
| | triggered = True |
| | else: |
| | continue |
| |
|
| |
|
| | def main(): |
| | """Main function.""" |
| |
|
| | |
| | sim_cfg = sim_utils.SimulationCfg(dt=0.005, device=args_cli.device) |
| | sim = sim_utils.SimulationContext(sim_cfg) |
| | |
| | sim.set_camera_view(eye=[3.5, 3.5, 3.5], target=[0.0, 0.0, 0.0]) |
| | |
| | scene_cfg = RaycasterSensorSceneCfg(num_envs=args_cli.num_envs, env_spacing=2.0) |
| | scene = InteractiveScene(scene_cfg) |
| | |
| | sim.reset() |
| | |
| | print("[INFO]: Setup complete...") |
| | |
| | run_simulator(sim, scene) |
| |
|
| |
|
| | if __name__ == "__main__": |
| | |
| | main() |
| | |
| | simulation_app.close() |
| |
|