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# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
import argparse
from isaaclab.app import AppLauncher
# add argparse arguments
parser = argparse.ArgumentParser(
description="This script demonstrates adding a custom robot to an Isaac Lab environment."
)
parser.add_argument("--num_envs", type=int, default=1, help="Number of environments to spawn.")
# append AppLauncher cli args
AppLauncher.add_app_launcher_args(parser)
# parse the arguments
args_cli = parser.parse_args()
# launch omniverse app
app_launcher = AppLauncher(args_cli)
simulation_app = app_launcher.app
import numpy as np
import torch
import isaaclab.sim as sim_utils
from isaaclab.actuators import ImplicitActuatorCfg
from isaaclab.assets import AssetBaseCfg
from isaaclab.assets.articulation import ArticulationCfg
from isaaclab.scene import InteractiveScene, InteractiveSceneCfg
from isaaclab.utils.assets import ISAAC_NUCLEUS_DIR
JETBOT_CONFIG = ArticulationCfg(
spawn=sim_utils.UsdFileCfg(usd_path=f"{ISAAC_NUCLEUS_DIR}/Robots/NVIDIA/Jetbot/jetbot.usd"),
actuators={"wheel_acts": ImplicitActuatorCfg(joint_names_expr=[".*"], damping=None, stiffness=None)},
)
DOFBOT_CONFIG = ArticulationCfg(
spawn=sim_utils.UsdFileCfg(
usd_path=f"{ISAAC_NUCLEUS_DIR}/Robots/Yahboom/Dofbot/dofbot.usd",
rigid_props=sim_utils.RigidBodyPropertiesCfg(
disable_gravity=False,
max_depenetration_velocity=5.0,
),
articulation_props=sim_utils.ArticulationRootPropertiesCfg(
enabled_self_collisions=True, solver_position_iteration_count=8, solver_velocity_iteration_count=0
),
),
init_state=ArticulationCfg.InitialStateCfg(
joint_pos={
"joint1": 0.0,
"joint2": 0.0,
"joint3": 0.0,
"joint4": 0.0,
},
pos=(0.25, -0.25, 0.0),
),
actuators={
"front_joints": ImplicitActuatorCfg(
joint_names_expr=["joint[1-2]"],
effort_limit_sim=100.0,
velocity_limit_sim=100.0,
stiffness=10000.0,
damping=100.0,
),
"joint3_act": ImplicitActuatorCfg(
joint_names_expr=["joint3"],
effort_limit_sim=100.0,
velocity_limit_sim=100.0,
stiffness=10000.0,
damping=100.0,
),
"joint4_act": ImplicitActuatorCfg(
joint_names_expr=["joint4"],
effort_limit_sim=100.0,
velocity_limit_sim=100.0,
stiffness=10000.0,
damping=100.0,
),
},
)
class NewRobotsSceneCfg(InteractiveSceneCfg):
"""Designs the scene."""
# Ground-plane
ground = AssetBaseCfg(prim_path="/World/defaultGroundPlane", spawn=sim_utils.GroundPlaneCfg())
# lights
dome_light = AssetBaseCfg(
prim_path="/World/Light", spawn=sim_utils.DomeLightCfg(intensity=3000.0, color=(0.75, 0.75, 0.75))
)
# robot
Jetbot = JETBOT_CONFIG.replace(prim_path="{ENV_REGEX_NS}/Jetbot")
Dofbot = DOFBOT_CONFIG.replace(prim_path="{ENV_REGEX_NS}/Dofbot")
def run_simulator(sim: sim_utils.SimulationContext, scene: InteractiveScene):
sim_dt = sim.get_physics_dt()
sim_time = 0.0
count = 0
while simulation_app.is_running():
# reset
if count % 500 == 0:
# reset counters
count = 0
# reset the scene entities to their initial positions offset by the environment origins
root_jetbot_state = scene["Jetbot"].data.default_root_state.clone()
root_jetbot_state[:, :3] += scene.env_origins
root_dofbot_state = scene["Dofbot"].data.default_root_state.clone()
root_dofbot_state[:, :3] += scene.env_origins
# copy the default root state to the sim for the jetbot's orientation and velocity
scene["Jetbot"].write_root_pose_to_sim(root_jetbot_state[:, :7])
scene["Jetbot"].write_root_velocity_to_sim(root_jetbot_state[:, 7:])
scene["Dofbot"].write_root_pose_to_sim(root_dofbot_state[:, :7])
scene["Dofbot"].write_root_velocity_to_sim(root_dofbot_state[:, 7:])
# copy the default joint states to the sim
joint_pos, joint_vel = (
scene["Jetbot"].data.default_joint_pos.clone(),
scene["Jetbot"].data.default_joint_vel.clone(),
)
scene["Jetbot"].write_joint_state_to_sim(joint_pos, joint_vel)
joint_pos, joint_vel = (
scene["Dofbot"].data.default_joint_pos.clone(),
scene["Dofbot"].data.default_joint_vel.clone(),
)
scene["Dofbot"].write_joint_state_to_sim(joint_pos, joint_vel)
# clear internal buffers
scene.reset()
print("[INFO]: Resetting Jetbot and Dofbot state...")
# drive around
if count % 100 < 75:
# Drive straight by setting equal wheel velocities
action = torch.Tensor([[10.0, 10.0]])
else:
# Turn by applying different velocities
action = torch.Tensor([[5.0, -5.0]])
scene["Jetbot"].set_joint_velocity_target(action)
# wave
wave_action = scene["Dofbot"].data.default_joint_pos
wave_action[:, 0:4] = 0.25 * np.sin(2 * np.pi * 0.5 * sim_time)
scene["Dofbot"].set_joint_position_target(wave_action)
scene.write_data_to_sim()
sim.step()
sim_time += sim_dt
count += 1
scene.update(sim_dt)
def main():
"""Main function."""
# Initialize the simulation context
sim_cfg = sim_utils.SimulationCfg(device=args_cli.device)
sim = sim_utils.SimulationContext(sim_cfg)
sim.set_camera_view([3.5, 0.0, 3.2], [0.0, 0.0, 0.5])
# Design scene
scene_cfg = NewRobotsSceneCfg(args_cli.num_envs, env_spacing=2.0)
scene = InteractiveScene(scene_cfg)
# Play the simulator
sim.reset()
# Now we are ready!
print("[INFO]: Setup complete...")
# Run the simulator
run_simulator(sim, scene)
if __name__ == "__main__":
main()
simulation_app.close()