gerlachje's picture
Upload folder using huggingface_hub
406662d verified
# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
"""
This script demonstrates how to create a rigid object and interact with it.
.. code-block:: bash
# Usage
./isaaclab.sh -p scripts/tutorials/01_assets/run_rigid_object.py
"""
"""Launch Isaac Sim Simulator first."""
import argparse
from isaaclab.app import AppLauncher
# add argparse arguments
parser = argparse.ArgumentParser(description="Tutorial on spawning and interacting with a rigid object.")
# append AppLauncher cli args
AppLauncher.add_app_launcher_args(parser)
# parse the arguments
args_cli = parser.parse_args()
# launch omniverse app
app_launcher = AppLauncher(args_cli)
simulation_app = app_launcher.app
"""Rest everything follows."""
import torch
import isaaclab.sim as sim_utils
import isaaclab.utils.math as math_utils
from isaaclab.assets import RigidObject, RigidObjectCfg
from isaaclab.sim import SimulationContext
def design_scene():
"""Designs the scene."""
# Ground-plane
cfg = sim_utils.GroundPlaneCfg()
cfg.func("/World/defaultGroundPlane", cfg)
# Lights
cfg = sim_utils.DomeLightCfg(intensity=2000.0, color=(0.8, 0.8, 0.8))
cfg.func("/World/Light", cfg)
# Create separate groups called "Origin1", "Origin2", "Origin3"
# Each group will have a robot in it
origins = [[0.25, 0.25, 0.0], [-0.25, 0.25, 0.0], [0.25, -0.25, 0.0], [-0.25, -0.25, 0.0]]
for i, origin in enumerate(origins):
sim_utils.create_prim(f"/World/Origin{i}", "Xform", translation=origin)
# Rigid Object
cone_cfg = RigidObjectCfg(
prim_path="/World/Origin.*/Cone",
spawn=sim_utils.ConeCfg(
radius=0.1,
height=0.2,
rigid_props=sim_utils.RigidBodyPropertiesCfg(),
mass_props=sim_utils.MassPropertiesCfg(mass=1.0),
collision_props=sim_utils.CollisionPropertiesCfg(),
visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 1.0, 0.0), metallic=0.2),
),
init_state=RigidObjectCfg.InitialStateCfg(),
)
cone_object = RigidObject(cfg=cone_cfg)
# return the scene information
scene_entities = {"cone": cone_object}
return scene_entities, origins
def run_simulator(sim: sim_utils.SimulationContext, entities: dict[str, RigidObject], origins: torch.Tensor):
"""Runs the simulation loop."""
# Extract scene entities
# note: we only do this here for readability. In general, it is better to access the entities directly from
# the dictionary. This dictionary is replaced by the InteractiveScene class in the next tutorial.
cone_object = entities["cone"]
# Define simulation stepping
sim_dt = sim.get_physics_dt()
sim_time = 0.0
count = 0
# Simulate physics
while simulation_app.is_running():
# reset
if count % 250 == 0:
# reset counters
sim_time = 0.0
count = 0
# reset root state
root_state = cone_object.data.default_root_state.clone()
# sample a random position on a cylinder around the origins
root_state[:, :3] += origins
root_state[:, :3] += math_utils.sample_cylinder(
radius=0.1, h_range=(0.25, 0.5), size=cone_object.num_instances, device=cone_object.device
)
# write root state to simulation
cone_object.write_root_pose_to_sim(root_state[:, :7])
cone_object.write_root_velocity_to_sim(root_state[:, 7:])
# reset buffers
cone_object.reset()
print("----------------------------------------")
print("[INFO]: Resetting object state...")
# apply sim data
cone_object.write_data_to_sim()
# perform step
sim.step()
# update sim-time
sim_time += sim_dt
count += 1
# update buffers
cone_object.update(sim_dt)
# print the root position
if count % 50 == 0:
print(f"Root position (in world): {cone_object.data.root_pos_w}")
def main():
"""Main function."""
# Load kit helper
sim_cfg = sim_utils.SimulationCfg(device=args_cli.device)
sim = SimulationContext(sim_cfg)
# Set main camera
sim.set_camera_view(eye=[1.5, 0.0, 1.0], target=[0.0, 0.0, 0.0])
# Design scene
scene_entities, scene_origins = design_scene()
scene_origins = torch.tensor(scene_origins, device=sim.device)
# Play the simulator
sim.reset()
# Now we are ready!
print("[INFO]: Setup complete...")
# Run the simulator
run_simulator(sim, scene_entities, scene_origins)
if __name__ == "__main__":
# run the main function
main()
# close sim app
simulation_app.close()