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| | """ |
| | This script demonstrates how to create a rigid object and interact with it. |
| | |
| | .. code-block:: bash |
| | |
| | # Usage |
| | ./isaaclab.sh -p scripts/tutorials/01_assets/run_rigid_object.py |
| | |
| | """ |
| |
|
| | """Launch Isaac Sim Simulator first.""" |
| |
|
| |
|
| | import argparse |
| |
|
| | from isaaclab.app import AppLauncher |
| |
|
| | |
| | parser = argparse.ArgumentParser(description="Tutorial on spawning and interacting with a rigid object.") |
| | |
| | AppLauncher.add_app_launcher_args(parser) |
| | |
| | args_cli = parser.parse_args() |
| |
|
| | |
| | app_launcher = AppLauncher(args_cli) |
| | simulation_app = app_launcher.app |
| |
|
| | """Rest everything follows.""" |
| |
|
| | import torch |
| |
|
| | import isaaclab.sim as sim_utils |
| | import isaaclab.utils.math as math_utils |
| | from isaaclab.assets import RigidObject, RigidObjectCfg |
| | from isaaclab.sim import SimulationContext |
| |
|
| |
|
| | def design_scene(): |
| | """Designs the scene.""" |
| | |
| | cfg = sim_utils.GroundPlaneCfg() |
| | cfg.func("/World/defaultGroundPlane", cfg) |
| | |
| | cfg = sim_utils.DomeLightCfg(intensity=2000.0, color=(0.8, 0.8, 0.8)) |
| | cfg.func("/World/Light", cfg) |
| |
|
| | |
| | |
| | origins = [[0.25, 0.25, 0.0], [-0.25, 0.25, 0.0], [0.25, -0.25, 0.0], [-0.25, -0.25, 0.0]] |
| | for i, origin in enumerate(origins): |
| | sim_utils.create_prim(f"/World/Origin{i}", "Xform", translation=origin) |
| |
|
| | |
| | cone_cfg = RigidObjectCfg( |
| | prim_path="/World/Origin.*/Cone", |
| | spawn=sim_utils.ConeCfg( |
| | radius=0.1, |
| | height=0.2, |
| | rigid_props=sim_utils.RigidBodyPropertiesCfg(), |
| | mass_props=sim_utils.MassPropertiesCfg(mass=1.0), |
| | collision_props=sim_utils.CollisionPropertiesCfg(), |
| | visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 1.0, 0.0), metallic=0.2), |
| | ), |
| | init_state=RigidObjectCfg.InitialStateCfg(), |
| | ) |
| | cone_object = RigidObject(cfg=cone_cfg) |
| |
|
| | |
| | scene_entities = {"cone": cone_object} |
| | return scene_entities, origins |
| |
|
| |
|
| | def run_simulator(sim: sim_utils.SimulationContext, entities: dict[str, RigidObject], origins: torch.Tensor): |
| | """Runs the simulation loop.""" |
| | |
| | |
| | |
| | cone_object = entities["cone"] |
| | |
| | sim_dt = sim.get_physics_dt() |
| | sim_time = 0.0 |
| | count = 0 |
| | |
| | while simulation_app.is_running(): |
| | |
| | if count % 250 == 0: |
| | |
| | sim_time = 0.0 |
| | count = 0 |
| | |
| | root_state = cone_object.data.default_root_state.clone() |
| | |
| | root_state[:, :3] += origins |
| | root_state[:, :3] += math_utils.sample_cylinder( |
| | radius=0.1, h_range=(0.25, 0.5), size=cone_object.num_instances, device=cone_object.device |
| | ) |
| | |
| | cone_object.write_root_pose_to_sim(root_state[:, :7]) |
| | cone_object.write_root_velocity_to_sim(root_state[:, 7:]) |
| | |
| | cone_object.reset() |
| | print("----------------------------------------") |
| | print("[INFO]: Resetting object state...") |
| | |
| | cone_object.write_data_to_sim() |
| | |
| | sim.step() |
| | |
| | sim_time += sim_dt |
| | count += 1 |
| | |
| | cone_object.update(sim_dt) |
| | |
| | if count % 50 == 0: |
| | print(f"Root position (in world): {cone_object.data.root_pos_w}") |
| |
|
| |
|
| | def main(): |
| | """Main function.""" |
| | |
| | sim_cfg = sim_utils.SimulationCfg(device=args_cli.device) |
| | sim = SimulationContext(sim_cfg) |
| | |
| | sim.set_camera_view(eye=[1.5, 0.0, 1.0], target=[0.0, 0.0, 0.0]) |
| | |
| | scene_entities, scene_origins = design_scene() |
| | scene_origins = torch.tensor(scene_origins, device=sim.device) |
| | |
| | sim.reset() |
| | |
| | print("[INFO]: Setup complete...") |
| | |
| | run_simulator(sim, scene_entities, scene_origins) |
| |
|
| |
|
| | if __name__ == "__main__": |
| | |
| | main() |
| | |
| | simulation_app.close() |
| |
|