ConstructTraining / source /isaaclab /test /envs /test_texture_randomization.py
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# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
"""
This script tests the functionality of texture randomization applied to the cartpole scene.
"""
"""Launch Isaac Sim Simulator first."""
from isaaclab.app import AppLauncher
# launch omniverse app
app_launcher = AppLauncher(headless=True, enable_cameras=True)
simulation_app = app_launcher.app
"""Rest everything follows."""
import math
import pytest
import torch
import omni.usd
import isaaclab.envs.mdp as mdp
from isaaclab.envs import ManagerBasedEnv, ManagerBasedEnvCfg
from isaaclab.managers import EventTermCfg as EventTerm
from isaaclab.managers import ObservationGroupCfg as ObsGroup
from isaaclab.managers import ObservationTermCfg as ObsTerm
from isaaclab.managers import SceneEntityCfg
from isaaclab.utils import configclass
from isaaclab.utils.assets import NVIDIA_NUCLEUS_DIR
from isaaclab_tasks.manager_based.classic.cartpole.cartpole_env_cfg import CartpoleSceneCfg
@configclass
class ActionsCfg:
"""Action specifications for the environment."""
joint_efforts = mdp.JointEffortActionCfg(asset_name="robot", joint_names=["slider_to_cart"], scale=5.0)
@configclass
class ObservationsCfg:
"""Observation specifications for the environment."""
@configclass
class PolicyCfg(ObsGroup):
"""Observations for policy group."""
# observation terms (order preserved)
joint_pos_rel = ObsTerm(func=mdp.joint_pos_rel)
joint_vel_rel = ObsTerm(func=mdp.joint_vel_rel)
def __post_init__(self) -> None:
self.enable_corruption = False
self.concatenate_terms = True
# observation groups
policy: PolicyCfg = PolicyCfg()
@configclass
class EventCfg:
"""Configuration for events."""
# on prestartup apply a new set of textures
# note from @mayank: Changed from 'reset' to 'prestartup' to make test pass.
# The error happens otherwise on Kit thread which is not the main thread.
cart_texture_randomizer = EventTerm(
func=mdp.randomize_visual_texture_material,
mode="prestartup",
params={
"asset_cfg": SceneEntityCfg("robot", body_names=["cart"]),
"texture_paths": [
f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Bamboo_Planks/Bamboo_Planks_BaseColor.png",
f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Cherry/Cherry_BaseColor.png",
f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Oak/Oak_BaseColor.png",
f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Timber/Timber_BaseColor.png",
f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Timber_Cladding/Timber_Cladding_BaseColor.png",
f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Walnut_Planks/Walnut_Planks_BaseColor.png",
],
"event_name": "cart_texture_randomizer",
"texture_rotation": (math.pi / 2, math.pi / 2),
},
)
# on reset apply a new set of textures
pole_texture_randomizer = EventTerm(
func=mdp.randomize_visual_texture_material,
mode="reset",
params={
"asset_cfg": SceneEntityCfg("robot", body_names=["pole"]),
"texture_paths": [
f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Bamboo_Planks/Bamboo_Planks_BaseColor.png",
f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Cherry/Cherry_BaseColor.png",
f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Oak/Oak_BaseColor.png",
f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Timber/Timber_BaseColor.png",
f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Timber_Cladding/Timber_Cladding_BaseColor.png",
f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Walnut_Planks/Walnut_Planks_BaseColor.png",
],
"event_name": "pole_texture_randomizer",
"texture_rotation": (math.pi / 2, math.pi / 2),
},
)
reset_cart_position = EventTerm(
func=mdp.reset_joints_by_offset,
mode="reset",
params={
"asset_cfg": SceneEntityCfg("robot", joint_names=["slider_to_cart"]),
"position_range": (-1.0, 1.0),
"velocity_range": (-0.1, 0.1),
},
)
reset_pole_position = EventTerm(
func=mdp.reset_joints_by_offset,
mode="reset",
params={
"asset_cfg": SceneEntityCfg("robot", joint_names=["cart_to_pole"]),
"position_range": (-0.125 * math.pi, 0.125 * math.pi),
"velocity_range": (-0.01 * math.pi, 0.01 * math.pi),
},
)
@configclass
class EventCfgFallback:
"""Configuration for events that tests the fallback mechanism."""
# Test fallback when /visuals pattern doesn't match
test_fallback_texture_randomizer = EventTerm(
func=mdp.randomize_visual_texture_material,
mode="reset",
params={
"asset_cfg": SceneEntityCfg("robot", body_names=["slider"]),
"texture_paths": [
f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Bamboo_Planks/Bamboo_Planks_BaseColor.png",
f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Cherry/Cherry_BaseColor.png",
],
"event_name": "test_fallback_texture_randomizer",
"texture_rotation": (0.0, 0.0),
},
)
reset_cart_position = EventTerm(
func=mdp.reset_joints_by_offset,
mode="reset",
params={
"asset_cfg": SceneEntityCfg("robot", joint_names=["slider_to_cart"]),
"position_range": (-1.0, 1.0),
"velocity_range": (-0.1, 0.1),
},
)
@configclass
class CartpoleEnvCfg(ManagerBasedEnvCfg):
"""Configuration for the cartpole environment."""
# Scene settings
scene = CartpoleSceneCfg(env_spacing=2.5)
# Basic settings
actions = ActionsCfg()
observations = ObservationsCfg()
events = EventCfg()
def __post_init__(self):
"""Post initialization."""
# viewer settings
self.viewer.eye = [4.5, 0.0, 6.0]
self.viewer.lookat = [0.0, 0.0, 2.0]
# step settings
self.decimation = 4 # env step every 4 sim steps: 200Hz / 4 = 50Hz
# simulation settings
self.sim.dt = 0.005 # sim step every 5ms: 200Hz
@pytest.mark.parametrize("device", ["cpu", "cuda"])
def test_texture_randomization(device):
"""Test texture randomization for cartpole environment."""
# Create a new stage
omni.usd.get_context().new_stage()
try:
# Set the arguments
env_cfg = CartpoleEnvCfg()
env_cfg.scene.num_envs = 16
env_cfg.scene.replicate_physics = False
env_cfg.sim.device = device
# Setup base environment
env = ManagerBasedEnv(cfg=env_cfg)
try:
# Simulate physics
with torch.inference_mode():
for count in range(50):
# Reset every few steps to check nothing breaks
if count % 10 == 0:
env.reset()
# Sample random actions
joint_efforts = torch.randn_like(env.action_manager.action)
# Step the environment
env.step(joint_efforts)
finally:
env.close()
finally:
# Clean up stage
omni.usd.get_context().close_stage()
def test_texture_randomization_failure_replicate_physics():
"""Test texture randomization failure when replicate physics is set to True."""
# Create a new stage
omni.usd.get_context().new_stage()
try:
# Set the arguments
cfg_failure = CartpoleEnvCfg()
cfg_failure.scene.num_envs = 16
cfg_failure.scene.replicate_physics = True
# Test that creating the environment raises RuntimeError
with pytest.raises(RuntimeError):
env = ManagerBasedEnv(cfg_failure)
env.close()
finally:
# Clean up stage
omni.usd.get_context().close_stage()