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|
| | """ |
| | This script demonstrates how to use the scene interface to quickly setup a scene with multiple |
| | articulated robots and sensors. |
| | """ |
| |
|
| | """Launch Isaac Sim Simulator first.""" |
| |
|
| |
|
| | import argparse |
| |
|
| | from isaaclab.app import AppLauncher |
| |
|
| | |
| | parser = argparse.ArgumentParser(description="This script demonstrates how to use the scene interface.") |
| | parser.add_argument("--headless", action="store_true", default=False, help="Force display off at all times.") |
| | parser.add_argument("--num_envs", type=int, default=2, help="Number of environments to spawn.") |
| | args_cli = parser.parse_args() |
| |
|
| | |
| | app_launcher = AppLauncher(headless=args_cli.headless) |
| | simulation_app = app_launcher.app |
| |
|
| | """Rest everything follows.""" |
| |
|
| | import isaaclab.sim as sim_utils |
| | from isaaclab.assets import AssetBaseCfg |
| | from isaaclab.scene import InteractiveScene, InteractiveSceneCfg |
| | from isaaclab.sensors.ray_caster import RayCasterCfg, patterns |
| | from isaaclab.sim import SimulationContext |
| | from isaaclab.terrains import TerrainImporterCfg |
| | from isaaclab.utils import configclass |
| | from isaaclab.utils.timer import Timer |
| |
|
| | |
| | |
| | |
| | from isaaclab_assets.robots.anymal import ANYMAL_C_CFG |
| |
|
| |
|
| | @configclass |
| | class MySceneCfg(InteractiveSceneCfg): |
| | """Example scene configuration.""" |
| |
|
| | |
| | terrain = TerrainImporterCfg( |
| | prim_path="/World/ground", |
| | terrain_type="plane", |
| | ) |
| |
|
| | |
| | robot_1 = ANYMAL_C_CFG.replace(prim_path="{ENV_REGEX_NS}/Robot_1") |
| | |
| | robot_2 = ANYMAL_C_CFG.replace(prim_path="{ENV_REGEX_NS}/Robot_2") |
| | robot_2.init_state.pos = (0.0, 1.0, 0.6) |
| |
|
| | |
| | height_scanner = RayCasterCfg( |
| | prim_path="{ENV_REGEX_NS}/Robot_1/base", |
| | offset=RayCasterCfg.OffsetCfg(pos=(0.0, 0.0, 20.0)), |
| | ray_alignment="yaw", |
| | pattern_cfg=patterns.GridPatternCfg(resolution=0.1, size=[1.6, 1.0]), |
| | debug_vis=True, |
| | mesh_prim_paths=["/World/ground"], |
| | ) |
| |
|
| | |
| | light = AssetBaseCfg( |
| | prim_path="/World/light", |
| | spawn=sim_utils.DistantLightCfg(intensity=3000.0, color=(0.75, 0.75, 0.75)), |
| | init_state=AssetBaseCfg.InitialStateCfg(pos=(0.0, 0.0, 500.0)), |
| | ) |
| |
|
| |
|
| | def main(): |
| | """Main function.""" |
| |
|
| | |
| | sim = SimulationContext(sim_utils.SimulationCfg(dt=0.005)) |
| | |
| | sim.set_camera_view(eye=[5, 5, 5], target=[0.0, 0.0, 0.0]) |
| |
|
| | |
| | with Timer("Setup scene"): |
| | scene = InteractiveScene(MySceneCfg(num_envs=args_cli.num_envs, env_spacing=5.0, lazy_sensor_update=False)) |
| |
|
| | |
| | assert len(scene.env_prim_paths) == args_cli.num_envs, "Number of environments does not match." |
| | assert scene.terrain is not None, "Terrain not found." |
| | assert len(scene.articulations) == 2, "Number of robots does not match." |
| | assert len(scene.sensors) == 1, "Number of sensors does not match." |
| | assert len(scene.extras) == 1, "Number of extras does not match." |
| |
|
| | |
| | with Timer("Time taken to play the simulator"): |
| | sim.reset() |
| |
|
| | |
| | print("[INFO]: Setup complete...") |
| |
|
| | |
| | robot_1_actions = scene.articulations["robot_1"].data.default_joint_pos.clone() |
| | robot_2_actions = scene.articulations["robot_2"].data.default_joint_pos.clone() |
| | |
| | sim_dt = sim.get_physics_dt() |
| | sim_time = 0.0 |
| | count = 0 |
| | |
| | while simulation_app.is_running(): |
| | |
| | if sim.is_stopped(): |
| | break |
| | |
| | if not sim.is_playing(): |
| | sim.step() |
| | continue |
| | |
| | if count % 50 == 0: |
| | |
| | sim_time = 0.0 |
| | count = 0 |
| | |
| | root_state = scene.articulations["robot_1"].data.default_root_state.clone() |
| | root_state[:, :3] += scene.env_origins |
| | joint_pos = scene.articulations["robot_1"].data.default_joint_pos |
| | joint_vel = scene.articulations["robot_1"].data.default_joint_vel |
| | |
| | |
| | scene.articulations["robot_1"].write_root_pose_to_sim(root_state[:, :7]) |
| | scene.articulations["robot_1"].write_root_velocity_to_sim(root_state[:, 7:]) |
| | scene.articulations["robot_1"].write_joint_state_to_sim(joint_pos, joint_vel) |
| | |
| | root_state[:, 1] += 1.0 |
| | scene.articulations["robot_2"].write_root_pose_to_sim(root_state[:, :7]) |
| | scene.articulations["robot_2"].write_root_velocity_to_sim(root_state[:, 7:]) |
| | scene.articulations["robot_2"].write_joint_state_to_sim(joint_pos, joint_vel) |
| | |
| | scene.reset() |
| | print(">>>>>>>> Reset!") |
| | |
| | for _ in range(4): |
| | |
| | scene.articulations["robot_1"].set_joint_position_target(robot_1_actions) |
| | scene.articulations["robot_2"].set_joint_position_target(robot_2_actions) |
| | |
| | scene.write_data_to_sim() |
| | |
| | sim.step() |
| | |
| | scene.update(sim_dt) |
| | |
| | sim_time += sim_dt * 4 |
| | count += 1 |
| |
|
| |
|
| | if __name__ == "__main__": |
| | |
| | main() |
| | |
| | simulation_app.close() |
| |
|