| --- |
| license: cc-by-4.0 |
| task_categories: |
| - text-generation |
| - question-answering |
| language: |
| - en |
| tags: |
| - reasoning |
| - planning |
| - symbolic-reasoning |
| - algorithmic-reasoning |
| - benchmark |
| - length-generalization |
| size_categories: |
| - 100K<n<1M |
| configs: |
| - config_name: block_world |
| data_files: |
| - split: train |
| path: "Block World/*_train_1_7.csv" |
| - split: test |
| path: "Block World/*_test_8_10.csv" |
| - config_name: checkers_jumping |
| data_files: |
| - split: train |
| path: "Checkers Jumping/*_train_1_7.csv" |
| - split: test |
| path: "Checkers Jumping/*_test_8_10.csv" |
| - config_name: tower_of_hanoi |
| data_files: |
| - split: train |
| path: "Tower of Hanoi/*_train_1_7.csv" |
| - split: test |
| path: "Tower of Hanoi/*_test_8_10.csv" |
| - split: all_1_to_20 |
| path: "Tower of Hanoi/*_all_1_20.csv" |
| - config_name: river_crossing |
| data_files: |
| - split: train |
| path: "River Crossing/*_train_1_7.csv" |
| - split: test |
| path: "River Crossing/*_test_8_10.csv" |
| pretty_name: RecurrReason |
| --- |
| |
|
|
|
|
| <div align="center"> |
|
|
| # RecurrReason: Recurrent Reasoning on Symbolic Puzzles |
|
|
| **A difficulty-controlled benchmark for evaluating multi-step reasoning in language models** |
|
|
| [](https://openreview.net/forum?id=ErgAON9dOW) |
| [](https://github.com/gowravmannem/Recurrent-Reasoning-on-Puzzles) |
| [](https://creativecommons.org/licenses/by/4.0/) |
| [](https://huggingface.co/datasets/gmannem/RecurrReason) |
|
|
| </div> |
|
|
| --- |
|
|
| ## π Table of Contents |
|
|
| - [Overview](#overview) |
| - [Dataset Structure](#dataset-structure) |
| - [Puzzles](#puzzles) |
| - [Quick Start](#quick-start) |
| - [Citation](#citation) |
| - [License](#license) |
|
|
| --- |
|
|
| ## π― Overview |
|
|
| RecurrReason is a benchmark of **four recurrent logic puzzles** with **optimal trajectories** and controlled difficulty scaling (N=1 to 10). It tests whether language models can: |
|
|
| - Find **optimal** (minimal-length) solutions |
| - Produce **valid** intermediate steps |
| - **Generalize** to harder out-of-distribution instances |
|
|
| | Metric | Value | |
| |--------|-------| |
| | **Total Puzzles** | 10,817 | |
| | **Total Moves** | 285,933 | |
| | **Puzzle Types** | 4 | |
| | **Difficulty Range** | N=1 to 10 | |
|
|
| Current reasoning benchmarks often test only **final answer correctness**. RecurrReason evaluates: |
|
|
| - **Move validity**: Are all intermediate steps legal? |
| - **Optimality**: Is the solution minimal-length? |
| - **Length generalization**: Does performance hold on longer sequences? |
|
|
| --- |
|
|
| ## π Dataset Structure |
|
|
| ### Data Splits |
|
|
| | Split | N Range | Purpose | |
| |-------|---------|---------| |
| | **Train** | N=1-7 | In-distribution training data | |
| | **Test (OOD)** | N=8-10 | Out-of-distribution evaluation | |
|
|
| **Note:** We provide train and test splits. Users can create their own validation split from the training data if needed. |
|
|
| ### File Structure |
|
|
| ``` |
| RecurrReason/ |
| βββ Block World/ |
| β βββ bw_train_1_7.csv |
| β βββ bw_test_8_10.csv |
| βββ Checkers Jumping/ |
| β βββ cj_train_1_7.csv |
| β βββ cj_test_8_10.csv |
| βββ Tower of Hanoi/ |
| β βββ toh_train_1_7.csv |
| β βββ toh_test_8_10.csv |
| βββ River Crossing/ |
| β βββ rc_train_1_7.csv |
| β βββ rc_test_8_10.csv |
| βββ README.md (this file) |
| ``` |
|
|
| --- |
|
|
| ## π§© Puzzles |
|
|
| RecurrReason contains four diverse logic puzzles with different structural properties: |
|
|
| | Puzzle | Difficulty | Solution Length | Transition Locality | Puzzles | Moves | |
| |--------|-----------|-----------------|---------------------|---------|-------| |
| | **[Block World](BLOCK_WORLD.md)** | ββ | O(N) | O(1) | 849 | 5,827 | |
| | **[Checkers Jumping](CHECKERS_JUMPING.md)** | βββ | (N+1)Β²β1 | O(N) | 5,700 | 242,494 | |
| | **[Tower of Hanoi](TOWER_OF_HANOI.md)** | βββββ | 2^Nβ1 | O(N) | 60 | 12,216 | |
| | **[River Crossing](RIVER_CROSSING.md)** | ββββ | Variable | O(N) global | 4,208 | 25,396 | |
|
|
| Click on each puzzle name for detailed documentation including: |
| - Puzzle rules and constraints |
| - State representation format |
| - Example trajectories |
| - Column descriptions |
|
|
| ### Quick Puzzle Descriptions |
|
|
| <details> |
| <summary><b>Block World</b> - Rearrange blocks in stacks</summary> |
|
|
| **Goal:** Move blocks from initial configuration to target configuration. |
|
|
| **Rules:** |
| - Only top block of a stack can be moved |
| - Can place on empty stack or on top of another block |
|
|
| **Why interesting:** O(1) transition locality makes it learnable and tests dependency reasoning. |
|
|
| [β Full documentation](BLOCK_WORLD.md) |
| </details> |
|
|
| <details> |
| <summary><b>Checkers Jumping</b> - Swap red and blue checkers</summary> |
|
|
| **Goal:** Swap N red and N blue checkers on a 1D board with one empty space between them. |
|
|
| **Rules:** |
| - Red moves only right, blue only left (and vice versa based on starting configuration) |
| - Can slide to adjacent empty space or jump over opposite color |
|
|
| **Why interesting:** Quadratic solution length and tests avoiding dead-end configurations. |
|
|
| [β Full documentation](CHECKERS_JUMPING.md) |
| </details> |
|
|
| <details> |
| <summary><b>Tower of Hanoi</b> - Transfer disks between pegs</summary> |
|
|
| **Goal:** Move N disks from source peg to target peg across 3 pegs. |
|
|
| **Rules:** |
| - Move one disk at a time |
| - Only topmost disk can be moved |
| - Larger disk cannot be on top of a smaller disk |
|
|
| **Why interesting:** Exponential solution length (2^Nβ1). It is a classic recursive problem. |
|
|
| [β Full documentation](TOWER_OF_HANOI.md) |
| </details> |
|
|
| <details> |
| <summary><b>River Crossing</b> - Transport agents safely</summary> |
|
|
| **Goal:** Transport N actor-agent pairs across river using boat with capacity k. |
|
|
| **Rules:** |
| - Boat holds at most k individuals |
| - Actor aα΅’ cannot be with agent Aβ±Ό (jβ i) unless agent Aα΅’ is present |
|
|
| **Why interesting:** Global O(N) constraint verification and tests constraint satisfaction. |
|
|
| [β Full documentation](RIVER_CROSSING.md) |
| </details> |
|
|
| --- |
|
|
| ## π Quick Start |
|
|
| ### Installation |
|
|
| ```bash |
| pip install datasets |
| ``` |
|
|
| ### Loading the Dataset |
|
|
| ```python |
| from datasets import load_dataset |
| |
| # Load a specific puzzle |
| dataset = load_dataset("gmannem/RecurrReason", "block_world") |
| |
| # Access splits |
| train_data = dataset["train"] # N=1-7 |
| test_data = dataset["test"] # N=8-10 (OOD) |
| |
| # Iterate over examples |
| for example in train_data: |
| print(f"Difficulty N={example['N']}") |
| print(f"Current state: {example['current_state']}") |
| print(f"Next state: {example['next_state']}") |
| print(f"Move: {example['move']}") |
| print("---") |
| break |
| ``` |
|
|
| ### Loading All Puzzles |
|
|
| ```python |
| from datasets import load_dataset |
| |
| puzzles = ["block_world", "checkers_jumping", "tower_of_hanoi", "river_crossing"] |
| |
| datasets = { |
| puzzle: load_dataset("gmannem/RecurrReason", puzzle) |
| for puzzle in puzzles |
| } |
| |
| # Access specific puzzle |
| bw_train = datasets["block_world"]["train"] |
| ``` |
|
|
| ### Example: Evaluating a Model |
|
|
| ```python |
| from datasets import load_dataset |
| |
| # Load test data (OOD, N=8-10) |
| test_data = load_dataset("gmannem/RecurrReason", "block_world", split="test") |
| |
| def evaluate_model(model, test_data): |
| """ |
| Evaluate model on RecurrReason benchmark. |
| |
| Metrics: |
| - Success rate: % of puzzles solved correctly |
| - Move validity: % of generated moves that are legal |
| - Optimality gap: (model_length - optimal_length) / optimal_length |
| """ |
| success_count = 0 |
| |
| for example in test_data: |
| # Your model prediction logic here |
| predicted_next_state = model.predict( |
| current_state=example['current_state'], |
| goal_state=example['goal_state'] |
| ) |
| |
| # Check if prediction matches ground truth |
| if predicted_next_state == example['next_state']: |
| success_count += 1 |
| |
| success_rate = success_count / len(test_data) |
| print(f"Success Rate: {success_rate:.2%}") |
| |
| return success_rate |
| ``` |
|
|
| --- |
|
|
| ## π Paper & Code |
|
|
| **"Recurrent Reasoning on Symbolic Puzzles with Sequence Models"** |
| Gowrav Mannem, Chowdhury Marzia Mahjabin, Jason Chen, Shivank Garg, Kevin Zhu |
| *ICLR 2026 Workshop on Logical Reasoning of Large Language Models* |
|
|
| π [Read on OpenReview](https://openreview.net/forum?id=ErgAON9dOW) |
|
|
| π [PDF](https://openreview.net/pdf?id=ErgAON9dOW) |
|
|
| π [GitHub Repository](https://github.com/gowravmannem/Recurrent-Reasoning-on-Puzzles) |
|
|
| --- |
|
|
|
|
| ## π Citation |
|
|
| If you use RecurrReason in your research, please cite the following papers. This benchmark extends the puzzles introduced by Shojaee et al. (2025) with BFS-optimal trajectories, permutation augmentations, and systematic difficulty scaling. |
|
|
| ```bibtex |
| @inproceedings{mannem2026recurrent, |
| title={Recurrent Reasoning on Symbolic Puzzles with Sequence Models}, |
| author={Gowrav Mannem and Chowdhury Marzia Mahjabin and Jason Chen and Shivank Garg and Kevin Zhu}, |
| booktitle={ICLR 2026 Workshop on Logical Reasoning of Large Language Models}, |
| year={2026}, |
| url={https://openreview.net/forum?id=ErgAON9dOW} |
| } |
| @article{shojaee2025illusion, |
| title={The illusion of thinking: Understanding the strengths and limitations of reasoning models via the lens of problem complexity}, |
| author={Shojaee, Parshin and Mirzadeh, Iman and Alizadeh, Keivan and Horton, Maxwell and Bengio, Samy and Farajtabar, Mehrdad}, |
| journal={arXiv preprint arXiv:2506.06941}, |
| year={2025} |
| } |
| ``` |
| --- |
|
|
| ## π License |
|
|
| This dataset is licensed under the **Creative Commons Attribution 4.0 International License (CC BY 4.0)**. |
|
|
| **You are free to:** |
| - Share β copy and redistribute the dataset |
| - Adapt β remix, transform, and build upon the dataset |
| - For any purpose, even commercially |
|
|
| **Under the following terms:** |
| - **Attribution** β You must give appropriate credit by citing our paper |
|
|
| Full license text: https://creativecommons.org/licenses/by/4.0/ |
|
|
| --- |
|
|
| ## π€ Contributing |
|
|
| Found an issue or have suggestions? Please: |
|
|
| 1. Open an issue on [GitHub](https://github.com/gowravmannem/Recurrent-Reasoning-on-Puzzles/issues) |
| 2. Use the "Discussions" tab on HuggingFace |
| 3. Contact us at: gowravmannem@gmail.com |
|
|
| --- |
|
|
| <div align="center"> |
| **Built with β€οΈ for the AI reasoning research community** |
| </div> |